ZeroK-RTS / CrashReports

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Spring UserReport [105.1.1-1821-gaca6f20] Externally launched spring crashed with code -1003 #115176

Open Chobbyla opened 3 months ago

Chobbyla commented 3 months ago

infolog_full.txt (truncated):

[t=00:00:00.007181] [CpuId] found 8 cores and 16 logical cpus (mask: 0xffff) of type performance
[t=00:00:00.007190] [CpuId] setting logical cpu affinity mask to 0xffff
[t=00:00:00.009391] [DataDirLocater::FindWriteableDataDir] using writeable data-directory "D:\jeux_steam\steamapps\common\Zero-K\"
[t=00:00:00.009430] Using writeable configuration source: "D:\jeux_steam\steamapps\common\Zero-K\_springsettings.cfg"
Failed rotating the log file
[t=00:00:00.044956] LogOutput initialized. Logging to D:\jeux_steam\steamapps\common\Zero-K\infolog.txt
[t=00:00:00.044983] ============== <Log Sections ([A]vailable, [E]nabled)> ==============
[t=00:00:00.044995]   
    [A] ArchiveScanner
    [A] AutohostInterface
    [A] BumpWater
    [A] CSMFGroundTextures
    [A] CregSerializer
    [A] DecalsDrawerGL4
    [A] DynWater
    [A] Font
    [A] GameServer
    [A] GroundMoveType
    [A] KeyBindings
    [A] LuaSocket
    [A] Model
    [A] Net
    [A] Path
    [A] Piece
    [A] RoamMeshDrawer
    [A] Shader
    [A] SkyBox
    [A] Sound
    [A] Texture
    [A] VFS
    [E] Sound (Notice)
    [E] VFS (Info)
[t=00:00:00.045003]   
[t=00:00:00.045006]   Enable or disable log sections using the LogSections configuration key
[t=00:00:00.045009]   or the SPRING_LOG_SECTIONS environment variable (both comma separated).
[t=00:00:00.045012]   Use "none" to disable the default log sections.
[t=00:00:00.045016] ============== </Log Sections> ==============

[t=00:00:00.045022] ============== <User Config> ==============
[t=00:00:00.045082]   AllowDeferredMapRendering = 1
[t=00:00:00.045086]   AllowDeferredModelRendering = 1
[t=00:00:00.045089]   BumpWaterAnisotropy = 2
[t=00:00:00.045092]   BumpWaterBlurReflection = 1
[t=00:00:00.045094]   BumpWaterDepthBits = 32
[t=00:00:00.045097]   BumpWaterReflection = 2
[t=00:00:00.045099]   BumpWaterRefraction = 2
[t=00:00:00.045103]   BumpWaterTexSizeReflection = 1024
[t=00:00:00.045106]   CamFreeScrollSpeed = 50
[t=00:00:00.045109]   CamMode = 1
[t=00:00:00.045113]   CubeTexSizeReflection = 1024
[t=00:00:00.045116]   CubeTexSizeSpecular = 1024
[t=00:00:00.045119]   DualScreenMiniMapOnLeft = 1
[t=00:00:00.045122]   EdgeMoveDynamic = 0
[t=00:00:00.045124]   EdgeMoveWidth = 0.003
[t=00:00:00.045126]   FPSFOV = 90
[t=00:00:00.045129]   FPSScrollSpeed = 50
[t=00:00:00.045131]   FeatureDrawDistance = 600000
[t=00:00:00.045134]   FeatureFadeDistance = 600000
[t=00:00:00.045137]   FontSize = 18
[t=00:00:00.045140]   GrassDetail = 0
[t=00:00:00.045143]   GroundDecals = 10
[t=00:00:00.045147]   GroundDetail = 180
[t=00:00:00.045150]   GroundScarAlphaFade = 1
[t=00:00:00.045153]   HangTimeout = 30
[t=00:00:00.045155]   HardwareCursor = 1
[t=00:00:00.045158]   InitialNetworkTimeout = 0
[t=00:00:00.045161]   LinkIncomingMaxPacketRate = 512
[t=00:00:00.045164]   LinkIncomingPeakBandwidth = 65536
[t=00:00:00.045167]   LinkIncomingSustainedBandwidth = 65536
[t=00:00:00.045170]   LinkOutgoingBandwidth = 131072
[t=00:00:00.045173]   LuaGarbageCollectionMemLoadMult = 2.5
[t=00:00:00.045177]   LuaGarbageCollectionRunTimeMult = 1.5
[t=00:00:00.045180]   MSAALevel = 8
[t=00:00:00.045183]   MaxParticles = 50000
[t=00:00:00.045185]   MaxSounds = 32
[t=00:00:00.045188]   MaximumTransmissionUnit = 0
[t=00:00:00.045191]   MiddleClickScrollSpeed = -0.0015
[t=00:00:00.045197]   MiniMapMarker = 0
[t=00:00:00.045200]   MouseDragScrollThreshold = 0
[t=00:00:00.045202]   NetworkLossFactor = 1
[t=00:00:00.045205]   OverheadMaxHeightFactor = 1.39999998
[t=00:00:00.045208]   OverheadScrollSpeed = 50
[t=00:00:00.045212]   ReconnectTimeout = 0
[t=00:00:00.045215]   RotOverheadScrollSpeed = 50
[t=00:00:00.045218]   RotateLogFiles = 1
[t=00:00:00.045221]   ShadowMapSize = 16384
[t=00:00:00.045224]   Shadows = 1
[t=00:00:00.045226]   ShowClock = 0
[t=00:00:00.045229]   SoftParticles = 2
[t=00:00:00.045232]   SplashScreenDir = ./MenuLoadscreens
[t=00:00:00.045235]   UnitIconDist = 151
[t=00:00:00.045238]   UseDistToGroundForIcons = 1.10000002
[t=00:00:00.045241]   UseLuaMemPools = 0
[t=00:00:00.045254]   UseNetMessageSmoothingBuffer = 0
[t=00:00:00.045258]   VFSCacheArchiveFiles = 0
[t=00:00:00.045260]   VSync = 0
[t=00:00:00.045263]   Water = 4
[t=00:00:00.045265]   XResolution = 3440
[t=00:00:00.045268]   YResolution = 1440
[t=00:00:00.045270]   snd_volbattle = 31
[t=00:00:00.045273]   snd_volmaster = 6
[t=00:00:00.045278] ============== </User Config> ==============

[t=00:00:00.045282] ============== <User System> ==============
[t=00:00:00.045285]   Spring Engine Version: 105.1.1-1821-gaca6f20 BAR105
[t=00:00:00.045291]       Build Environment: gcc libstdc++ version 20210728
[t=00:00:00.045295]        Compiler Version: gcc-11.2.0
[t=00:00:00.045314]        Operating System: Windows 10 TBA Insider Update (build 22631)
[t=00:00:00.045338]         Hardware Config: Intel(R) Core(TM) i9-14900KF; 65315MB RAM, 69411MB pagefile
[t=00:00:00.045342]        Binary Word Size: 64-bit (native)
[t=00:00:00.045344]           Process Clock: std::chrono::high_resolution_clock
[t=00:00:00.045348]      Physical CPU Cores: 8
[t=00:00:00.045357]       Logical CPU Cores: 16
[t=00:00:00.045360] ============== </User System> ==============

[t=00:00:00.045446] [good_fpu_init][STREFLOP_SSE]
[t=00:00:00.045449]     SSE 1.0 : 1,  SSE 2.0 : 1
[t=00:00:00.045452]     SSE 3.0 : 1, SSSE 3.0 : 1
[t=00:00:00.045454]     SSE 4.1 : 1,  SSE 4.2 : 1
[t=00:00:00.045457]     SSE 4.0A: 0,  SSE 5.0A: 0
[t=00:00:00.045872] [WatchDog::Install] installed (hang-timeout: 30s)
[t=00:00:00.045879] [WatchDog::RegisterThread] registering controls for thread [main]
[t=00:00:00.048634] [GL::CheckAvailableVideoModes] desktop={3440x1440x24bpp@85Hz} current={3440x1440x24bpp@85Hz}
[t=00:00:00.051438]     Display (Generic PnP Monitor)=1 modes=68 bounds={x=0, y=0, w=3440, h=1440}
[t=00:00:00.051444]         [ 1] 3840x2160x24bpp@60Hz
[t=00:00:00.051448]         [ 9] 3440x1440x24bpp@85Hz
[t=00:00:00.051450]         [11] 2560x1600x24bpp@60Hz
[t=00:00:00.051453]         [19] 2560x1440x24bpp@120Hz
[t=00:00:00.051456]         [20] 2048x1536x24bpp@60Hz
[t=00:00:00.051458]         [28] 1920x1440x24bpp@120Hz
[t=00:00:00.051465]         [29] 1920x1200x24bpp@120Hz
[t=00:00:00.051468]         [30] 1920x1080x24bpp@120Hz
[t=00:00:00.051471]         [36] 1680x1050x24bpp@60Hz
[t=00:00:00.051474]         [38] 1600x1200x24bpp@120Hz
[t=00:00:00.051476]         [39] 1600x1024x24bpp@60Hz
[t=00:00:00.051479]         [41] 1600x900x24bpp@60Hz
[t=00:00:00.051482]         [42] 1440x1080x24bpp@120Hz
[t=00:00:00.051485]         [48] 1366x768x24bpp@60Hz
[t=00:00:00.051487]         [49] 1360x768x24bpp@60Hz
[t=00:00:00.051490]         [50] 1280x1024x24bpp@75Hz
[t=00:00:00.051493]         [52] 1280x960x24bpp@75Hz
[t=00:00:00.051497]         [54] 1280x800x24bpp@60Hz
[t=00:00:00.051499]         [55] 1280x768x24bpp@60Hz
[t=00:00:00.051502]         [56] 1280x720x24bpp@60Hz
[t=00:00:00.051504]         [59] 1176x664x24bpp@60Hz
[t=00:00:00.051507]         [62] 1152x864x24bpp@60Hz
[t=00:00:00.051510]         [63] 1024x768x24bpp@60Hz
[t=00:00:00.051514]         [64] 800x600x24bpp@60Hz
[t=00:00:00.051517]         [65] 720x576x24bpp@50Hz
[t=00:00:00.051519]         [66] 720x480x24bpp@60Hz
[t=00:00:00.051521]         [68] 640x480x24bpp@60Hz
[t=00:00:00.158620] [GR::CreateSDLWindow] using 8x anti-aliasing and 24-bit depth-buffer (PF="SDL_PIXELFORMAT_RGB888") for main window
[t=00:00:00.158800] [GR::SetWindowAttributes][1] cfgFullScreen=1 numDisplays=1 winPos=<0,32> newRes=<3440,1440>
[t=00:00:00.158806] [GR::SetWindowAttributes][2] cfgFullScreen=1 numDisplays=1 winPos=<0,32> newRes=<3440,1408>
[t=00:00:00.179596] [GR::LogVersionInfo]
[t=00:00:00.179603]     SDL version : 2.0.18 (linked) / 2.0.18 (compiled)
[t=00:00:00.179606]     GL version  : 4.6.0 NVIDIA 560.70
[t=00:00:00.179609]     GL vendor   : NVIDIA Corporation
[t=00:00:00.179618]     GL renderer : NVIDIA GeForce RTX 3080 Ti/PCIe/SSE2
[t=00:00:00.179620]     GLSL version: 4.60 NVIDIA
[t=00:00:00.179623]     GLEW version: 2.1.0
[t=00:00:00.179626]     GPU memory  : 12288MB (total) / 5154MB (available)
[t=00:00:00.179632]     SDL swap-int: 1
[t=00:00:00.179635]     SDL driver  : windows
[t=00:00:00.179637]     
[t=00:00:00.179639]     Initialized OpenGL Context: 4.6 (Compat)
[t=00:00:00.179642]     GLSL shader support       : 1
[t=00:00:00.179644]     GL4 support               : 1
[t=00:00:00.179654]     FBO extension support     : 1
[t=00:00:00.179662]     NVX GPU mem-info support  : 1
[t=00:00:00.179666]     ATI GPU mem-info support  : 0
[t=00:00:00.179672]     NPOT-texture support      : 1 (1)
[t=00:00:00.179677]     S3TC/DXT1 texture support : 1/1
[t=00:00:00.179681]     texture query-LOD support : 1 (1)
[t=00:00:00.179685]     MSAA frame-buffer support : 1 (1)
[t=00:00:00.179687]     Z-buffer depth            : 32 (-)
[t=00:00:00.179692]     primitive-restart support : 1 (1)
[t=00:00:00.179698]     clip-space control support: 1 (1)
[t=00:00:00.179701]     seamless cube-map support : 1 (1)
[t=00:00:00.179704]     frag-depth layout support : 1 (1)
[t=00:00:00.179707]     persistent maps support   : 1 (1)
[t=00:00:00.179710]     explicit attribs location : 1 (1)
[t=00:00:00.179714]     multi draw indirect       : 1 (-)
[t=00:00:00.179718]     array textures            : 1 (-)
[t=00:00:00.179721]     buffer copy support       : 1 (-)
[t=00:00:00.179723]     indirect draw             : 1 (-)
[t=00:00:00.179727]     base instance             : 1 (-)
[t=00:00:00.179730]     
[t=00:00:00.179733]     max. FBO samples              : 32
[t=00:00:00.179736]     max. FS/program texture slots : 32/192
[t=00:00:00.179739]     max. texture size             : 32768
[t=00:00:00.179743]     max. texture anisotropy level : 16.000000
[t=00:00:00.179747]     max. vec4 varyings/attributes : 31/16
[t=00:00:00.179749]     max. draw-buffers             : 8
[t=00:00:00.179752]     max. rec. indices/vertices    : 1048576/1048576
[t=00:00:00.179755]     max. uniform buffer-bindings  : 84
[t=00:00:00.179759]     max. uniform block-size       : 64KB
[t=00:00:00.179762]     max. storage buffer-bindings  : 96
[t=00:00:00.179765]     max. storage block-size       : 2047MB
[t=00:00:00.179767]     
[t=00:00:00.179770]     enable AMD-hacks : 0
[t=00:00:00.179772]     compress MIP-maps: 0
[t=00:00:00.179781] [GR::ToggleGLDebugOutput] OpenGL debug-message callback disabled
[t=00:00:00.179912] [GR::UpdateGLConfigs]
[t=00:00:00.179928] [VSync::SetInterval] interval=0 (disabled)
[t=00:00:00.179932] [GR::UpdateGLGeometry][1] winSize=<1,1>
[t=00:00:00.180121] [GR::UpdateScreenMatrices] vpx=0.000000, vpy=0.000000, vsx=3440.000000, vsy=1440.000000, ssx=3440.000000, ssy=1440.000000, screenPosX=0, screenPosY=0
[t=00:00:00.180127] [GR::UpdateGLGeometry][2] winSize=<3440,1440>
[t=00:00:00.180129] [GR::InitGLState]
[t=00:00:00.180159] [GR::LogDisplayMode] display-mode set to 3440x1440x24bpp@85Hz (fullscreen::exclusive)
[t=00:00:00.247219] [TexMemPool::Resize] poolSize=536870912u allocSize=0u texCount=0u
[t=00:00:00.248392] [~ScopedOnceTimer][FtLibraryHandler::FontConfigInit (version 2.13.1)] 1ms
[t=00:00:00.248633] [CglFont::CglShaderFontRenderer] Creating Font shaders: GLEW_ARB_explicit_attrib_location = true
[t=00:00:00.251052] [Font] [CheckGenFontConfigFull] Using Fontconfig cache dir "D:/jeux_steam/steamapps/common/Zero-K/fontcache"
[t=00:00:00.251065] [Font] [CheckGenFontConfigFull] fontconfig for directory "C:\Windows\fonts" up to date
[t=00:00:00.251226] [WatchDog::RegisterThread] registering controls for thread [vfsi]
[t=00:00:00.252911] [DataDirLocater::FindWriteableDataDir] using writeable data-directory "D:\jeux_steam\steamapps\common\Zero-K\"
[t=00:00:00.252917] [DataDirLocater::Check] Isolation Mode!
[t=00:00:00.252938] [DataDirLocater::FilterUsableDataDirs] using read-write data directory: D:\jeux_steam\steamapps\common\Zero-K\
[t=00:00:00.252955] [DataDirLocater::FilterUsableDataDirs] using read-only data directory: D:\jeux_steam\steamapps\common\Zero-K\engine\win64\105.1.1-1821-gaca6f20\
[t=00:00:00.256302] Scanning: D:\jeux_steam\steamapps\common\Zero-K\engine\win64\105.1.1-1821-gaca6f20\base
[t=00:00:00.256415] Scanning: D:\jeux_steam\steamapps\common\Zero-K\maps
[t=00:00:00.256620] Scanning: D:\jeux_steam\steamapps\common\Zero-K\games
[t=00:00:00.256658] Scanning: D:\jeux_steam\steamapps\common\Zero-K\packages
[t=00:00:00.260179] [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 3ms
[t=00:00:00.260186] [VFS] [SpringVFS::ReserveArchives<this=000001c75d903b00>]
[t=00:00:00.260228] [VFS] [SpringVFS::AddArchive<this=000001c75d903b00>(arName="Spring content v1", overwrite=false)] section=2 cached=0
[t=00:00:00.261426] [VFS] [VFSHandler::SetGlobalInstanceRaw] handler=000001c75d903b00 (SpringVFS) global=0000000000000000 (null)
[t=00:00:00.261432] [WatchDog::DeregisterThread] deregistering controls for thread [vfsi]
[t=00:00:00.263860] [ThreadPool::SetThreadCount][1] wanted=8 current=1 maximum=16 (init=1)
[t=00:00:00.264041] [ThreadPool::SetThreadCount][2] workers=7
[t=00:00:00.264068] [Threading] Worker 1 thread CPU affinity mask set: 0x1
[t=00:00:00.264092] [Threading] Worker 7 thread CPU affinity mask set: 0x40
[t=00:00:00.264114] [Threading] Worker 2 thread CPU affinity mask set: 0x2
[t=00:00:00.264161] [Threading] Worker 5 thread CPU affinity mask set: 0x10
[t=00:00:00.264194] [Threading] Worker 6 thread CPU affinity mask set: 0x20
[t=00:00:00.264217] [Threading] Worker 3 thread CPU affinity mask set: 0x4
[t=00:00:00.265186] [Threading] Worker 4 thread CPU affinity mask set: 0x8
[t=00:00:00.265209] [Threading] Main thread CPU affinity mask set: 0xff80
[t=00:00:00.265418][f=-000001] [~ScopedOnceTimer][ISound::Init::New] 0ms
[t=00:00:00.265454][f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (0.0ms)
[t=00:00:00.265501][f=-000001] [Sound] [Sound::UpdateThread][1] cfgMaxSounds=32
[t=00:00:00.265510][f=-000001] [WatchDog::RegisterThread] registering controls for thread [audio]
[t=00:00:00.265514][f=-000001] [Sound] [Sound::InitThread][1]
[t=00:00:00.265536][f=-000001] [Sound] [Sound::OpenLoopbackDevice] UseSDLAudio is set, rendering openal-soft audio to SDL buffer and let SDL audio handle the hardware
[t=00:00:00.268685][f=-000001] [Sound] [Sound::OpenLoopbackDevice] SDL audio device(s): 
[t=00:00:00.268694][f=-000001] [Sound] [Sound::OpenLoopbackDevice]  * "0" "Casque pour téléphone (CORSAIR VOID PRO Wireless Gaming Headset)"
[t=00:00:00.268699][f=-000001] [Sound] [Sound::OpenLoopbackDevice]  * "1" "LG ULTRAGEAR (NVIDIA High Definition Audio)"
[t=00:00:00.268708][f=-000001] [Sound] [Sound::OpenLoopbackDevice]  * "2" "Realtek Digital Output (Realtek USB Audio)"
[t=00:00:00.268712][f=-000001] [Sound] [Sound::OpenLoopbackDevice] opening default device
[t=00:00:00.320296][f=-000001] [Sound] [Sound::OpenLoopbackDevice] unhandled SDL channel count: 8
[t=00:00:00.320306][f=-000001] [Sound] [Sound::Cleanup][SDL_CloseAudioDevice(2)]
[t=00:00:00.371520][f=-000001] [Sound] [Sound::OpenOpenALDevice] opening default device "OpenAL Soft"
[t=00:00:00.378304][f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (112.9ms)
[t=00:00:00.456067][f=-000001] [Sound] [Sound::OpenOpenALDevice] device=000001c75d9961c0(OpenAL Soft) context=000001c75d8a6c10
[t=00:00:00.456080][f=-000001] [Sound] [Sound::InitThread][4][OpenAL API Info]
[t=00:00:00.456085][f=-000001] [Sound]   Vendor:         OpenAL Community
[t=00:00:00.456089][f=-000001] [Sound]   Version:        1.1 ALSOFT 1.21.0
[t=00:00:00.456092][f=-000001] [Sound]   Renderer:       OpenAL Soft
[t=00:00:00.456106][f=-000001] [Sound]   AL Extensions:  AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_bformat_ex AL_SOFTX_bformat_hoa AL_SOFT_block_alignment AL_SOFTX_callback_buffer AL_SOFTX_convolution_reverb AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_direct_channels_remix AL_SOFT_effect_target AL_SOFT_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize
[t=00:00:00.456124][f=-000001] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFT_device_clock ALC_SOFT_HRTF ALC_SOFT_loopback ALC_SOFT_loopback_bformat ALC_SOFT_output_limiter ALC_SOFT_pause_device
[t=00:00:00.456151][f=-000001] [Sound]   Devices:
[t=00:00:00.457510][f=-000001] [Sound]     [OpenAL Soft on Casque pour téléphone (CORSAIR VOID PRO Wireless Gaming Headset)]
[t=00:00:00.457519][f=-000001] [Sound]     [OpenAL Soft on LG ULTRAGEAR (NVIDIA High Definition Audio)]
[t=00:00:00.457523][f=-000001] [Sound]     [OpenAL Soft on Realtek Digital Output (Realtek USB Audio)]
[t=00:00:00.457529][f=-000001] [Sound] [Sound::GetMaxMonoSources] #attribs=29
[t=00:00:00.457539][f=-000001] [Sound] [Sound::GetMaxMonoSources] {cfg,alc}MaxSounds={32,255}
[t=00:00:00.457977][f=-000001] [Sound]   EFX Enabled: yes
[t=00:00:00.457985][f=-000001] [Sound] [Sound::UpdateThread][2]
[t=00:00:00.485123][f=-000001] [~ScopedOnceTimer][ISound::Init::Dev] 219ms
[Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:31:DumpVersion():libcurl 7.86.0 OpenSSL/3.0.7 (Schannel)
[Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:79:ConfigureCertificates():CURLOPT_CAINFO is nullptr (can be overriden by PRD_SSL_CERT_FILE env variable)
[Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:81:ConfigureCertificates():CURLOPT_CAPATH is nullptr (can be overriden by PRD_SSL_CERT_DIR env variable)
[Info] /spring/tools/pr-downloader/src/FileSystem/FileSystem.cpp:202:setWritePath():Using filesystem-writepath: D:\jeux_steam\steamapps\common\Zero-K
[Info] /spring/tools/pr-downloader/src/pr-downloader.cpp:187:DownloadSetConfig():Free disk space: 453789 MB
[t=00:00:00.486060][f=-000001] [CPreGame] using server IP localhost and port 8452
[t=00:00:00.486075][f=-000001] [NetProto::InitLocalClient] connecting to local server
[t=00:00:00.486089][f=-000001] [PreGame::ReadDataFromDemo] pre-scanning demo file "D:\jeux_steam\steamapps\common\Zero-K\demos\20231009_205528_Tropical-v2_105.1.1-1821-gaca6f20 BAR105.sdfz" for game data...
[t=00:00:00.586401][f=-000001] [PreGame::StartServerForDemo] starting GameServer
Fontconfig error: Cannot load default config file
[t=00:00:00.588184][f=-000001] Warning: [UDPListener::TryBindSocket] opening socket on loopback address, other users will not be able to connect!
[t=00:00:00.588303][f=-000001] Error: [UDPListener::TryBindSocket] binding UDP socket to IP localhost failed: bind: Une seule utilisation de chaque adresse de socket (protocole/adresse réseau/port) est habituellement autorisée.
[t=00:00:00.588681][f=-000001] [~ScopedOnceTimer][PreGame::ReadDataFromDemo] 102ms
[t=00:00:00.588690][f=-000001] [WatchDog::DeregisterThread] deregistering controls for thread [main]
[t=00:00:25.599076][f=-000001] Error: [ExitSpringProcess] errorMsg="bind: Une seule utilisation de chaque adresse de socket (protocole/adresse réseau/port) est habituellement autorisée." msgCaption="Spring: caught network_error: " mainThread=1
[t=00:00:25.599121][f=-000001] [SpringApp::Kill][1] fromRun=0
[t=00:00:25.599117][f=-000001] Error: [Watchdog::ClearTimer(id)] Invalid thread 4 (_threadId=0000000000000000)
[t=00:00:25.599128][f=-000001] [ThreadPool::SetThreadCount][1] wanted=0 current=8 maximum=16 (init=0)
[t=00:00:25.628408][f=-000001]  [async=0] threads=8 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms
[t=00:00:25.628421][f=-000001]  [async=1] threads=8 tasks=7 {sum,avg}{exec,wait}time={{0.203, 0.029}, {1.473, 0.210}}ms
[t=00:00:25.628437][f=-000001]      thread=1 tasks=1 {sum,min,max,avg}{exec,wait}time={{0.021, 0.021, 0.021, 0.021}, {0.001, 0.001, 0.001, 0.001}}ms
[t=00:00:25.628443][f=-000001]      thread=2 tasks=1 {sum,min,max,avg}{exec,wait}time={{0.024, 0.024, 0.024, 0.024}, {0.045, 0.045, 0.045, 0.045}}ms
[t=00:00:25.628449][f=-000001]      thread=3 tasks=1 {sum,min,max,avg}{exec,wait}time={{0.031, 0.031, 0.031, 0.031}, {0.135, 0.135, 0.135, 0.135}}ms
[t=00:00:25.628454][f=-000001]      thread=4 tasks=1 {sum,min,max,avg}{exec,wait}time={{0.040, 0.040, 0.040, 0.040}, {1.094, 1.094, 1.094, 1.094}}ms
[t=00:00:25.628465][f=-000001]      thread=5 tasks=1 {sum,min,max,avg}{exec,wait}time={{0.022, 0.022, 0.022, 0.022}, {0.086, 0.086, 0.086, 0.086}}ms
[t=00:00:25.628472][f=-000001]      thread=6 tasks=1 {sum,min,max,avg}{exec,wait}time={{0.028, 0.028, 0.028, 0.028}, {0.111, 0.111, 0.111, 0.111}}ms
[t=00:00:25.628478][f=-000001]      thread=7 tasks=1 {sum,min,max,avg}{exec,wait}time={{0.037, 0.037, 0.037, 0.037}, {0.001, 0.001, 0.001, 0.001}}ms
[t=00:00:25.628482][f=-000001] [ThreadPool::SetThreadCount][2] workers=0
[t=00:00:25.628486][f=-000001] [SpringApp::Kill][2]
[t=00:00:25.628708][f=-000001] [Sound] [Sound::Kill] soundThread.joinable()=1
[t=00:00:25.671142][f=-000001] [WatchDog::DeregisterThread] deregistering controls for thread [audio]
[t=00:00:25.671153][f=-000001] [Sound] [Sound::UpdateThread][3] #sources=32 #items=1
[t=00:00:25.671173][f=-000001] [Sound] [Sound::UpdateThread][4] ctx=000001c75d8a6c10 dev=000001c75d9961c0
[t=00:00:25.671200][f=-000001] [Sound] [Sound::UpdateThread][5] ctx=000001c75d8a6c10 dev=000001c75d9961c0
[t=00:00:25.671213][f=-000001] [Sound] [Sound::Cleanup][alcDestroyContext(000001c75d8a6c10)]
[t=00:00:25.674686][f=-000001] [Sound] [Sound::Cleanup][alcCloseDevice(000001c75d9961c0)]
[t=00:00:25.712832][f=-000001] [Sound] [Sound::Cleanup][SDL_CloseAudioDevice(-1)]
[t=00:00:25.712845][f=-000001] [Sound] [Sound::UpdateThread][6]
[t=00:00:25.713033][f=-000001] [SpringApp::Kill][3]
[t=00:00:25.713043][f=-000001] [NetProto::~CNetProtocol] [LocalConnection::Statistics]
    17 bytes sent  
    0 bytes recv'd

[t=00:00:25.713059][f=-000001] [SpringApp::Kill][4] font=000001c7152e8ac0
[t=00:00:25.713200][f=-000001] [SpringApp::Kill][5]
[t=00:00:25.713258][f=-000001] [SpringApp::Kill][6]
[t=00:00:25.713262] [SpringApp::Kill][7]
[t=00:00:25.713307] [RenderBuffer::KillStatic] Type = VA_TYPE_0 max size/init. capacity/curr. capacity: VBO = {0, 65536, 65536}, EBO = {0, 131072, 131072}
[t=00:00:25.713313] [RenderBuffer::KillStatic] Type = VA_TYPE_C max size/init. capacity/curr. capacity: VBO = {0, 1048576, 1048576}, EBO = {0, 2097152, 2097152}
[t=00:00:25.713321] [RenderBuffer::KillStatic] Type = VA_TYPE_N max size/init. capacity/curr. capacity: VBO = {0, 1024, 1024}, EBO = {0, 2048, 2048}
[t=00:00:25.713325] [RenderBuffer::KillStatic] Type = VA_TYPE_T max size/init. capacity/curr. capacity: VBO = {0, 1048576, 1048576}, EBO = {0, 2097152, 2097152}
[t=00:00:25.713330] [RenderBuffer::KillStatic] Type = VA_TYPE_T4 max size/init. capacity/curr. capacity: VBO = {0, 65536, 65536}, EBO = {0, 262144, 262144}
[t=00:00:25.713336] [RenderBuffer::KillStatic] Type = VA_TYPE_TN max size/init. capacity/curr. capacity: VBO = {0, 65536, 65536}, EBO = {0, 131072, 131072}
[t=00:00:25.713341] [RenderBuffer::KillStatic] Type = VA_TYPE_TC max size/init. capacity/curr. capacity: VBO = {0, 1048576, 1048576}, EBO = {0, 2097152, 2097152}
[t=00:00:25.713346] [RenderBuffer::KillStatic] Type = VA_TYPE_PROJ max size/init. capacity/curr. capacity: VBO = {0, 1048576, 1048576}, EBO = {0, 2097152, 2097152}
[t=00:00:25.713351] [RenderBuffer::KillStatic] Type = VA_TYPE_TNT max size/init. capacity/curr. capacity: VBO = {0, 0, 0}, EBO = {0, 0, 0}
[t=00:00:25.713356] [RenderBuffer::KillStatic] Type = VA_TYPE_2D0 max size/init. capacity/curr. capacity: VBO = {0, 65536, 65536}, EBO = {0, 131072, 131072}
[t=00:00:25.713361] [RenderBuffer::KillStatic] Type = VA_TYPE_2DC max size/init. capacity/curr. capacity: VBO = {0, 65536, 65536}, EBO = {0, 131072, 131072}
[t=00:00:25.713367] [RenderBuffer::KillStatic] Type = VA_TYPE_2DT max size/init. capacity/curr. capacity: VBO = {0, 1048576, 1048576}, EBO = {0, 2097152, 2097152}
[t=00:00:25.713372] [RenderBuffer::KillStatic] Type = VA_TYPE_2DTC max size/init. capacity/curr. capacity: VBO = {0, 1048576, 1048576}, EBO = {0, 2097152, 2097152}
[t=00:00:25.747627] [LuaSocket] [~CLuaSocketRestrictions] dumping luasocket rules:
[t=00:00:25.747637] [LuaSocket] TCP_CONNECT ALLOW * -1
[t=00:00:25.747642] [LuaSocket] TCP_LISTEN  ALLOW * -1
[t=00:00:25.747646] [LuaSocket] UDP_LISTEN  ALLOW * -1
[t=00:00:25.747719] [VFS] [SpringVFS::DeleteArchives<this=000001c75d903b00>]
[t=00:00:25.747736] [VFS] [SpringVFS::DeleteArchives<this=000001c75d903b00>(section=0)] #archives[section]=0 #files[section]=0
[t=00:00:25.747742] [VFS] [SpringVFS::DeleteArchives<this=000001c75d903b00>(section=1)] #archives[section]=0 #files[section]=0
[t=00:00:25.747749] [VFS] [SpringVFS::DeleteArchives<this=000001c75d903b00>(section=2)] #archives[section]=1 #files[section]=190
[t=00:00:25.747757] [VFS]   archive=D:\jeux_steam\steamapps\common\Zero-K\engine\win64\105.1.1-1821-gaca6f20\base\springcontent.sdz (000001c75d8728b0)
[t=00:00:25.747796] [VFS] [SpringVFS::DeleteArchives<this=000001c75d903b00>(section=3)] #archives[section]=0 #files[section]=0
[t=00:00:25.747802] [VFS] [SpringVFS::DeleteArchives<this=000001c75d903b00>(section=4)] #archives[section]=0 #files[section]=190
[t=00:00:25.747808] [VFS] [SpringVFS::DeleteArchives<this=000001c75d903b00>(section=5)] #archives[section]=0 #files[section]=0
[t=00:00:25.747817] [VFS] [SpringVFS::DeleteArchives<this=000001c75d903b00>(section=6)] #archives[section]=0 #files[section]=0
[t=00:00:25.747823] [VFS] [SpringVFS::DeleteArchives<this=000001c75d903b00>(section=7)] #archives[section]=0 #files[section]=0
[t=00:00:25.747829] [VFS] [SpringVFS::DeleteArchives<this=000001c75d903b00>(section=8)] #archives[section]=0 #files[section]=0
[t=00:00:25.747862] [SpringApp::Kill][8]
[t=00:00:25.747869] Error: [Watchdog::DeregisterThread] invalid thread number 0
[t=00:00:25.747875] [WatchDog::Uninstall][1] hangDetectorThread=00007ff61c868f10 (joinable=1)
[t=00:00:25.747880] [WatchDog::Uninstall][2]
[t=00:00:26.053142] [WatchDog::Uninstall][3]
[t=00:00:26.053151] [SpringApp::Kill][9]