ZeroK-RTS / CrashReports

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Spring LuaError [105.1.1-2511-g747f18b] #115249

Open Chobbyla opened 3 months ago

Chobbyla commented 3 months ago

infolog_full.txt (truncated):

Zero-K.exe Information: 0 : Connecting to steam API
Zero-K.exe Information: 0 : Steam online
Zero-K.exe Information: 0 : Starting
[t=00:00:00.000000] [DataDirLocater::FindWriteableDataDir] using writeable data-directory "E:\steam\steamapps\common\Zero-K\"
[t=00:00:00.000549] Using writeable configuration source: "E:\steam\steamapps\common\Zero-K\springsettings.cfg"
[t=00:00:00.000576] Using additional read-only configuration source: "E:\steam\steamapps\common\Zero-K\engine\win64\105.1.1-2511-g747f18b\springsettings.cfg"
[t=00:00:00.013458] LogOutput initialized. Logging to E:\steam\steamapps\common\Zero-K\infolog.txt
[t=00:00:00.013530] ============== <Log Sections ([A]vailable, [E]nabled)> ==============
[t=00:00:00.013962]   
    [A] ArchiveScanner
    [A] AutohostInterface
    [A] BumpWater
    [A] CSMFGroundTextures
    [A] CregSerializer
    [A] DynWater
    [A] Font
    [A] GameServer
    [A] GroundMoveType
    [A] KeyBindings
    [A] LuaSocket
    [A] Model
    [A] Net
    [A] Path
    [A] Piece
    [A] RoamMeshDrawer
    [A] Shader
    [A] SkyBox
    [A] Sound
    [A] Texture
    [A] VFS
    [E] Sound (Notice)
    [E] VFS (Info)
[t=00:00:00.013982]   
[t=00:00:00.013989]   Enable or disable log sections using the LogSections configuration key
[t=00:00:00.014005]   or the SPRING_LOG_SECTIONS environment variable (both comma separated).
[t=00:00:00.014015]   Use "none" to disable the default log sections.
[t=00:00:00.014021] ============== </Log Sections> ==============

[t=00:00:00.014031] ============== <User Config> ==============
[t=00:00:00.014170]   AllowDeferredMapRendering = 1
[t=00:00:00.014178]   AllowDeferredModelRendering = 1
[t=00:00:00.014185]   AnimationMT = 0
[t=00:00:00.014190]   BumpWaterAnisotropy = 2
[t=00:00:00.014197]   BumpWaterBlurReflection = 1
[t=00:00:00.014210]   BumpWaterDepthBits = 32
[t=00:00:00.014217]   BumpWaterReflection = 2
[t=00:00:00.014223]   BumpWaterTexSizeReflection = 256
[t=00:00:00.014229]   CamFreeScrollSpeed = 50
[t=00:00:00.014236]   CamMode = 1
[t=00:00:00.014241]   CamTimeExponent = 4.0
[t=00:00:00.014247]   CamTimeFactor = 1.0
[t=00:00:00.014253]   DualScreenMiniMapOnLeft = 1
[t=00:00:00.014261]   EdgeMoveDynamic = 0
[t=00:00:00.014266]   EdgeMoveWidth = 0.003
[t=00:00:00.014272]   FPSFOV = 90
[t=00:00:00.014278]   FPSScrollSpeed = 50
[t=00:00:00.014290]   FontSize = 18
[t=00:00:00.014296]   GrassDetail = 0
[t=00:00:00.014302]   GroundDecals = 5
[t=00:00:00.014308]   GroundDetail = 120
[t=00:00:00.014313]   HangTimeout = 30
[t=00:00:00.014319]   HardwareCursor = 1
[t=00:00:00.014324]   InitialNetworkTimeout = 0
[t=00:00:00.014330]   InputTextGeo = 0.26 0.73 0.02 0.028
[t=00:00:00.014337]   LODScale = 1.000
[t=00:00:00.014342]   LODScaleReflection = 1.000
[t=00:00:00.014349]   LODScaleRefraction = 1.000
[t=00:00:00.014360]   LODScaleShadow = 1.000
[t=00:00:00.014368]   LinkIncomingMaxPacketRate = 512
[t=00:00:00.014374]   LinkIncomingPeakBandwidth = 65536
[t=00:00:00.014382]   LinkIncomingSustainedBandwidth = 65536
[t=00:00:00.014388]   LinkOutgoingBandwidth = 131072
[t=00:00:00.014395]   LuaGarbageCollectionMemLoadMult = 2.5
[t=00:00:00.014402]   LuaGarbageCollectionRunTimeMult = 1.5
[t=00:00:00.014408]   MSAALevel = 8
[t=00:00:00.014413]   MaxParticles = 25000
[t=00:00:00.014418]   MaxSounds = 32
[t=00:00:00.014430]   MaximumTransmissionUnit = 0
[t=00:00:00.014437]   MiddleClickScrollSpeed = -0.0015
[t=00:00:00.014442]   MiniMapCanFlip = 1
[t=00:00:00.014449]   MiniMapMarker = 0
[t=00:00:00.014455]   MouseDragCircleCommandThreshold = 25
[t=00:00:00.014463]   MouseDragScrollThreshold = 0
[t=00:00:00.014468]   NetworkLossFactor = 1
[t=00:00:00.014475]   OverheadMaxHeightFactor = 1.39999998
[t=00:00:00.014481]   OverheadScrollSpeed = 50
[t=00:00:00.014487]   ReconnectTimeout = 0
[t=00:00:00.014493]   RotOverheadScrollSpeed = 50
[t=00:00:00.014539]   RotateLogFiles = 1
[t=00:00:00.014547]   ShadowMapSize = 8192
[t=00:00:00.014552]   Shadows = 1
[t=00:00:00.014557]   ShowClock = 0
[t=00:00:00.014563]   ShowPlayerInfo = 0
[t=00:00:00.014569]   SplashScreenDir = ./MenuLoadscreens
[t=00:00:00.014576]   TeamHighlight = 0
[t=00:00:00.014581]   UnitIconDist = 151
[t=00:00:00.014587]   UpdateBoundingVolumeMT = 0
[t=00:00:00.014593]   UpdateWeaponVectorsMT = 0
[t=00:00:00.014600]   UseDistToGroundForIcons = 1.10000002
[t=00:00:00.014614]   UseLuaMemPools = 0
[t=00:00:00.014621]   UseNetMessageSmoothingBuffer = 0
[t=00:00:00.014626]   VFSCacheArchiveFiles = 0
[t=00:00:00.014633]   VSync = 0
[t=00:00:00.014638]   Water = 4
[t=00:00:00.014643]   WindowPosY = 23
[t=00:00:00.014650]   XResolution = 1920
[t=00:00:00.014655]   XResolutionWindowed = 1920
[t=00:00:00.014662]   YResolution = 1080
[t=00:00:00.014668]   YResolutionWindowed = 1009
[t=00:00:00.014675]   snd_volmaster = 19
[t=00:00:00.014690] ============== </User Config> ==============

[t=00:00:00.014703] ============== <User System> ==============
[t=00:00:00.014711]   Spring Engine Version: 105.1.1-2511-g747f18b BAR105
[t=00:00:00.014720]       Build Environment: gcc libstdc++ version 20230727
[t=00:00:00.014729]        Compiler Version: gcc-13.2.0
[t=00:00:00.014779]        Operating System: Windows 10 TBA Insider Update (build 22631)
[t=00:00:00.014866]         Hardware Config: AMD Ryzen 3 3200G with Radeon Vega Graphics    ; 16305MB RAM, 27057MB pagefile
[t=00:00:00.014883]        Binary Word Size: 64-bit (native)
[t=00:00:00.014891]           Process Clock: std::chrono::high_resolution_clock
[t=00:00:00.014931]      Physical CPU Cores: 4
[t=00:00:00.014950]       Logical CPU Cores: 4
[t=00:00:00.014961] ============== </User System> ==============

[t=00:00:00.014970] Run: thread affinity f
[t=00:00:00.015108] [good_fpu_init][STREFLOP_SSE]
[t=00:00:00.015116]     SSE 1.0 : 1,  SSE 2.0 : 1
[t=00:00:00.015121]     SSE 3.0 : 1, SSSE 3.0 : 1
[t=00:00:00.015126]     SSE 4.1 : 1,  SSE 4.2 : 1
[t=00:00:00.015140]     SSE 4.0A: 1,  SSE 5.0A: 0
[t=00:00:00.016801] [WatchDog::Install] installed (hang-timeout: 30s)
[t=00:00:00.016820] [WatchDog::RegisterThread] registering controls for thread [main]
[t=00:00:00.029030] [GL::CheckAvailableVideoModes] desktop={1920x1080x24bpp@144Hz} current={1920x1080x24bpp@144Hz}
[t=00:00:00.047832]     Display (Generic PnP Monitor)=1 modes=116 bounds={x=0, y=0, w=1920, h=1080}
[t=00:00:00.047851]         [ 1] 1920x1080x24bpp@144Hz
[t=00:00:00.047858]         [ 8] 1680x1050x24bpp@144Hz
[t=00:00:00.047892]         [14] 1600x1024x24bpp@144Hz
[t=00:00:00.047898]         [20] 1600x900x24bpp@144Hz
[t=00:00:00.047905]         [25] 1440x1080x24bpp@144Hz
[t=00:00:00.047911]         [32] 1440x900x24bpp@144Hz
[t=00:00:00.047956]         [37] 1366x768x24bpp@144Hz
[t=00:00:00.047989]         [42] 1360x768x24bpp@144Hz
[t=00:00:00.048019]         [47] 1280x1024x24bpp@144Hz
[t=00:00:00.048041]         [53] 1280x960x24bpp@144Hz
[t=00:00:00.048062]         [59] 1280x800x24bpp@144Hz
[t=00:00:00.048089]         [64] 1280x768x24bpp@144Hz
[t=00:00:00.048111]         [69] 1280x720x24bpp@144Hz
[t=00:00:00.048142]         [76] 1176x664x24bpp@60Hz
[t=00:00:00.048151]         [79] 1152x864x24bpp@144Hz
[t=00:00:00.048163]         [84] 1024x768x24bpp@144Hz
[t=00:00:00.048170]         [91] 800x600x24bpp@144Hz
[t=00:00:00.048185]         [99] 720x576x24bpp@144Hz
[t=00:00:00.048191]         [104] 720x480x24bpp@144Hz
[t=00:00:00.048197]         [110] 640x480x24bpp@144Hz
[t=00:00:00.050113]     Display (Generic PnP Monitor)=2 modes=14 bounds={x=-1280, y=254, w=1280, h=720}
[t=00:00:00.050128]         [ 1] 1280x720x24bpp@60Hz
[t=00:00:00.050151]         [ 4] 1176x664x24bpp@60Hz
[t=00:00:00.050157]         [ 7] 800x600x24bpp@60Hz
[t=00:00:00.050162]         [10] 720x576x24bpp@50Hz
[t=00:00:00.050168]         [11] 720x480x24bpp@60Hz
[t=00:00:00.050173]         [13] 640x480x24bpp@60Hz
[t=00:00:00.651467] [GR::CreateSDLWindow] using 8x anti-aliasing and 24-bit depth-buffer (PF="SDL_PIXELFORMAT_RGB888") for main window
[t=00:00:00.659531] [GR::SetWindowAttributes][1] cfgFullScreen=1 numDisplays=2 winPos=<0,23> newRes=<1920,1080>
[t=00:00:00.659757] [GR::SetWindowAttributes][2] cfgFullScreen=1 numDisplays=2 winPos=<0,23> newRes=<1920,1057>
[t=00:00:00.707427] [GR::LogVersionInfo]
[t=00:00:00.707447]     SDL version : 2.0.18 (linked) / 2.0.18 (compiled)
[t=00:00:00.707454]     GL version  : 4.6.0 NVIDIA 546.33
[t=00:00:00.707461]     GL vendor   : NVIDIA Corporation
[t=00:00:00.707467]     GL renderer : NVIDIA GeForce GTX 1660 Ti/PCIe/SSE2
[t=00:00:00.707473]     GLSL version: 4.60 NVIDIA
[t=00:00:00.707479]     GLEW version: 2.1.0
[t=00:00:00.707484]     GPU memory  : 6144MB (total) / 5046MB (available)
[t=00:00:00.707582]     SDL swap-int: 1
[t=00:00:00.707606]     SDL driver  : windows
[t=00:00:00.707632]     
[t=00:00:00.707654]     Initialized OpenGL Context: 4.6 (Compat)
[t=00:00:00.707662]     GLSL shader support       : 1
[t=00:00:00.707668]     GL4 support               : 1
[t=00:00:00.707675]     FBO extension support     : 1
[t=00:00:00.707692]     NVX GPU mem-info support  : 1
[t=00:00:00.707701]     ATI GPU mem-info support  : 0
[t=00:00:00.707715]     Texture clamping to edge  : 1
[t=00:00:00.707725]     NPOT-texture support      : 1 (1)
[t=00:00:00.707745]     S3TC/DXT1 texture support : 1/1
[t=00:00:00.707753]     texture query-LOD support : 1 (1)
[t=00:00:00.707761]     MSAA frame-buffer support : 1 (1)
[t=00:00:00.707766]     Z-buffer depth            : 32 (-)
[t=00:00:00.707778]     primitive-restart support : 1 (1)
[t=00:00:00.707785]     clip-space control support: 1 (1)
[t=00:00:00.707793]     seamless cube-map support : 1 (1)
[t=00:00:00.707800]     frag-depth layout support : 1 (1)
[t=00:00:00.707805]     persistent maps support   : 1 (1)
[t=00:00:00.707819]     explicit attribs location : 1 (1)
[t=00:00:00.707826]     multi draw indirect       : 1 (-)
[t=00:00:00.707833]     array textures            : 1 (-)
[t=00:00:00.707840]     buffer copy support       : 1 (-)
[t=00:00:00.707846]     indirect draw             : 1 (-)
[t=00:00:00.707853]     base instance             : 1 (-)
[t=00:00:00.707858]     
[t=00:00:00.707863]     max. FBO samples              : 32
[t=00:00:00.707870]     max. FS/program texture slots : 32/192
[t=00:00:00.707876]     max. texture size             : 32768
[t=00:00:00.707892]     max. texture anisotropy level : 16.000000
[t=00:00:00.707899]     max. vec4 varyings/attributes : 31/16
[t=00:00:00.707905]     max. draw-buffers             : 8
[t=00:00:00.707912]     max. rec. indices/vertices    : 1048576/1048576
[t=00:00:00.707918]     max. uniform buffer-bindings  : 84
[t=00:00:00.707925]     max. uniform block-size       : 64KB
[t=00:00:00.707930]     max. storage buffer-bindings  : 96
[t=00:00:00.707937]     max. storage block-size       : 2047MB
[t=00:00:00.707942]     
[t=00:00:00.707953]     enable AMD-hacks : 0
[t=00:00:00.707959]     compress MIP-maps: 0
[t=00:00:00.708025]     Number of compressed texture formats: 23
[t=00:00:00.708072]     Compressed texture formats: GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, 0x8b90, 0x8b91, 0x8b92, 0x8b93, 0x8b94, 0x8b95, 0x8b96, 0x8b97, 0x8b98, 0x8b99, GL_COMPRESSED_RGB8_ETC2, GL_COMPRESSED_SRGB8_ETC2, GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_COMPRESSED_RGBA8_ETC2_EAC, GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, GL_COMPRESSED_R11_EAC, GL_COMPRESSED_SIGNED_R11_EAC, GL_COMPRESSED_RG11_EAC, GL_COMPRESSED_SIGNED_RG11_EAC. 
[t=00:00:00.708147] [GR::ToggleGLDebugOutput] OpenGL debug-message callback disabled
[t=00:00:00.708718] [GR::UpdateGLConfigs]
[t=00:00:00.708833] [VSync::SetInterval] interval=0 (disabled)
[t=00:00:00.708858] [GR::UpdateGLGeometry][1] winSize=<1,1>
[t=00:00:00.710026] [GR::UpdateScreenMatrices] vpx=0.000000, vpy=0.000000, vsx=1920.000000, vsy=1080.000000, ssx=1920.000000, ssy=1080.000000, screenPosX=0, screenPosY=0
[t=00:00:00.710052] [GR::UpdateGLGeometry][2] winSize=<1920,1080>
[t=00:00:00.710058] [GR::InitGLState]
[t=00:00:00.710145] [GR::LogDisplayMode] display-mode set to 1920x1080x24bpp@144Hz (fullscreen::exclusive)
[t=00:00:00.847121] [TexMemPool::Resize] poolSize=536870912u allocSize=0u texCount=0u
[t=00:00:00.852814] [~ScopedOnceTimer][FtLibraryHandler::FontConfigInit (version 2.13.1)] 5ms
[t=00:00:00.854023] [CglFont::CglShaderFontRenderer] Creating Font shaders: GLEW_ARB_explicit_attrib_location = true
[t=00:00:00.860086] [Font] [CheckGenFontConfigFull] Using Fontconfig cache dir "E:/steam/steamapps/common/Zero-K/fontcache"
[t=00:00:00.860123] [Font] [CheckGenFontConfigFull] fontconfig for directory "C:\WINDOWS\fonts" up to date
[t=00:00:00.860777] [WatchDog::RegisterThread] registering controls for thread [vfsi]
[t=00:00:00.862140] [DataDirLocater::FindWriteableDataDir] using writeable data-directory "E:\steam\steamapps\common\Zero-K\"
[t=00:00:00.862176] [DataDirLocater::Check] Isolation Mode!
[t=00:00:00.862248] [DataDirLocater::FilterUsableDataDirs] using read-write data directory: E:\steam\steamapps\common\Zero-K\
[t=00:00:00.862308] [DataDirLocater::FilterUsableDataDirs] using read-only data directory: E:\steam\steamapps\common\Zero-K\engine\win64\105.1.1-2511-g747f18b\
[t=00:00:00.870039] Scanning: E:\steam\steamapps\common\Zero-K\engine\win64\105.1.1-2511-g747f18b\base
[t=00:00:00.870434] Scanning: E:\steam\steamapps\common\Zero-K\maps
[t=00:00:00.870820] Scanning: E:\steam\steamapps\common\Zero-K\games
[t=00:00:00.870980] Scanning: E:\steam\steamapps\common\Zero-K\packages
[t=00:00:00.882026] [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 12ms
[t=00:00:00.882116] [VFS] [SpringVFS::ReserveArchives<this=000002046e173a40>]
[t=00:00:00.882275] [VFS] [SpringVFS::AddArchive<this=000002046e173a40>(arName="Spring content v1", overwrite=false)] section=2 cached=0
[t=00:00:00.885012] [VFS] [VFSHandler::SetGlobalInstanceRaw] handler=000002046e173a40 (SpringVFS) global=0000000000000000 (null)
[t=00:00:00.885322] [WatchDog::DeregisterThread] deregistering controls for thread [vfsi]
[t=00:00:00.889151] [ThreadPool::SetThreadCount][1] wanted=4 current=1 maximum=4 (init=1)
[t=00:00:00.889440] [ThreadPool::SetThreadCount][2] workers=3
[t=00:00:00.889581] [Threading] Worker 1 thread CPU affinity mask set: 0x1
[t=00:00:00.889618] [Threading] Worker 2 thread CPU affinity mask set: 0x2
[t=00:00:00.889751] [Threading] Worker 3 thread CPU affinity mask set: 0x4
[t=00:00:00.889781] [Threading] Main thread CPU affinity mask set: 0xf
[t=00:00:00.890245][f=-000001] [~ScopedOnceTimer][ISound::Init::New] 0ms
[t=00:00:00.890333][f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (0.1ms)
[t=00:00:00.890444][f=-000001] [Sound] [Sound::UpdateThread][1] cfgMaxSounds=32
[t=00:00:00.890470][f=-000001] [WatchDog::RegisterThread] registering controls for thread [audio]
[t=00:00:00.890501][f=-000001] [Sound] [Sound::InitThread][1]
[t=00:00:00.890554][f=-000001] [Sound] [Sound::OpenLoopbackDevice] UseSDLAudio is set, rendering openal-soft audio to SDL buffer and let SDL audio handle the hardware
[t=00:00:00.909447][f=-000001] [Sound] [Sound::OpenLoopbackDevice] SDL audio device(s): 
[t=00:00:00.909479][f=-000001] [Sound] [Sound::OpenLoopbackDevice]  * "0" "Altavoces (High Definition Audio Device)"
[t=00:00:00.909490][f=-000001] [Sound] [Sound::OpenLoopbackDevice]  * "1" "Línea (Voicemod Virtual Audio Device (WDM))"
[t=00:00:00.909525][f=-000001] [Sound] [Sound::OpenLoopbackDevice]  * "2" "Auriculares (Oculus Virtual Audio Device)"
[t=00:00:00.909534][f=-000001] [Sound] [Sound::OpenLoopbackDevice]  * "3" "LC24RG50 (NVIDIA High Definition Audio)"
[t=00:00:00.909543][f=-000001] [Sound] [Sound::OpenLoopbackDevice]  * "4" "Altavoces (MagicMic Virtual Audio Device(WDM))"
[t=00:00:00.909552][f=-000001] [Sound] [Sound::OpenLoopbackDevice]  * "5" "SONY TV (NVIDIA High Definition Audio)"
[t=00:00:00.909560][f=-000001] [Sound] [Sound::OpenLoopbackDevice] opening default device
[t=00:00:00.938558][f=-000001] [Sound] [Sound::OpenLoopbackDevice] opening loopback device
[t=00:00:00.941004][f=-000001] [Sound] [Sound::OpenLoopbackDevice] device=000002046e1e65f0(default) context=000002042f719070  numChannels=2 frameSize=8
[t=00:00:00.941040][f=-000001] [Sound] [Sound::InitThread][4][OpenAL API Info]
[t=00:00:00.941053][f=-000001] [Sound]   Vendor:         OpenAL Community
[t=00:00:00.941060][f=-000001] [Sound]   Version:        1.1 ALSOFT 1.21.0
[t=00:00:00.941167][f=-000001] [Sound]   Renderer:       OpenAL Soft
[t=00:00:00.941204][f=-000001] [Sound]   AL Extensions:  AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_bformat_ex AL_SOFTX_bformat_hoa AL_SOFT_block_alignment AL_SOFTX_callback_buffer AL_SOFTX_convolution_reverb AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_direct_channels_remix AL_SOFT_effect_target AL_SOFT_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize
[t=00:00:00.941246][f=-000001] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFT_device_clock ALC_SOFT_HRTF ALC_SOFT_loopback ALC_SOFT_loopback_bformat ALC_SOFT_output_limiter ALC_SOFT_pause_device
[t=00:00:00.941260][f=-000001] [Sound]   Devices:
[t=00:00:00.949685][f=-000001] [Sound]     [OpenAL Soft on Altavoces (High Definition Audio Device)]
[t=00:00:00.949724][f=-000001] [Sound]     [OpenAL Soft on Línea (Voicemod Virtual Audio Device (WDM))]
[t=00:00:00.949734][f=-000001] [Sound]     [OpenAL Soft on Auriculares (Oculus Virtual Audio Device)]
[t=00:00:00.949843][f=-000001] [Sound]     [OpenAL Soft on LC24RG50 (NVIDIA High Definition Audio)]
[t=00:00:00.949923][f=-000001] [Sound]     [OpenAL Soft on Altavoces (MagicMic Virtual Audio Device(WDM))]
[t=00:00:00.949951][f=-000001] [Sound]     [OpenAL Soft on SONY TV (NVIDIA High Definition Audio)]
[t=00:00:00.949973][f=-000001] [Sound] [Sound::GetMaxMonoSources] #attribs=29
[t=00:00:00.949984][f=-000001] [Sound] [Sound::GetMaxMonoSources] {cfg,alc}MaxSounds={32,255}
[t=00:00:00.950776][f=-000001] [Sound]   EFX Enabled: yes
[t=00:00:00.950818][f=-000001] [Sound] [Sound::UpdateThread][2]
[t=00:00:00.997761][f=-000001] [~ScopedOnceTimer][ISound::Init::Dev] 107ms
[Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:32:DumpVersion():libcurl 7.86.0 OpenSSL/3.0.7 (Schannel)
[Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:80:ConfigureCertificates():CURLOPT_CAINFO is nullptr (can be overriden by PRD_SSL_CERT_FILE env variable)
[Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:82:ConfigureCertificates():CURLOPT_CAPATH is nullptr (can be overriden by PRD_SSL_CERT_DIR env variable)
[Info] /spring/tools/pr-downloader/src/FileSystem/FileSystem.cpp:203:setWritePath():Using filesystem-writepath: E:\steam\steamapps\common\Zero-K
[Info] /spring/tools/pr-downloader/src/pr-downloader.cpp:187:DownloadSetConfig():Free disk space: 507322 MB
[t=00:00:01.001795][f=-000001] [LuaMenuController::Reset] using menu archive "Chobby v1.12.7.0"
[t=00:00:01.002484][f=-000001] [VFS] [LuaMenuVFS::AddArchive<this=000002046e173a40>(arName="Chobby v1.12.7.0", overwrite=false)] section=3 cached=0
[t=00:00:01.019954][f=-000001] [VFS] [LuaMenuVFS::AddArchive<this=000002046e173a40>(arName="Spring content v1", overwrite=false)] section=2 cached=0
[t=00:00:01.020130][f=-000001] [VFS] [LuaMenuVFS::AddArchive<this=000002046e173a40>(arName="Spring Bitmaps", overwrite=false)] section=2 cached=0
[t=00:00:01.021871][f=-000001] [VFS] [LuaMenuVFS::AddArchive<this=000002046e173a40>(arName="Spring Cursors", overwrite=false)] section=2 cached=0
[t=00:00:01.102116][f=-000001] LuaMenu Entry Point: "LuaMenu/main.lua"
[t=00:00:01.120840][f=-000001] Remember to update handler.lua once the following is in basecontent: https://github.com/spring/spring/commit/ef6df34ae5dd4eba9b192f695f9b2724da0f83c2
[t=00:00:01.122051][f=-000001] Remember to update handler.lua once the following is in basecontent: https://github.com/spring/spring/commit/ef6df34ae5dd4eba9b192f695f9b2724da0f83c2
[t=00:00:01.123870][f=-000001] Remember to update handler.lua once the following is in basecontent: https://github.com/spring/spring/commit/ef6df34ae5dd4eba9b192f695f9b2724da0f83c2
[t=00:00:01.124071][f=-000001] [LuaMenu] Searching for new Widgets
[t=00:00:01.124179][f=-000001] [LuaMenu] Scanning: LuaMenu/Addons/
[t=00:00:01.124255][f=-000001] [LuaMenu] Scanning: LuaMenu/Widgets/
[t=00:00:01.124524][f=-000001] [LuaMenu] Scanning: LuaMenu/SystemAddons/
[t=00:00:01.124560][f=-000001] [LuaMenu] Scanning: LuaMenu/SystemWidgets/
[t=00:00:01.124592][f=-000001] [LuaMenu] Scanning: LuaMenu/chili/
[t=00:00:01.124613][f=-000001] [LuaMenu] Scanning: libs/chilifx/LuaMenu/widgets
[t=00:00:01.124639][f=-000001] [LuaMenu] Scanning: libs/chilivn/LuaMenu/widgets
[t=00:00:01.124689][f=-000001] [LuaMenu] Scanning: libs/chotify/LuaMenu/widgets
[t=00:00:01.124722][f=-000001] [LuaMenu] Scanning: libs/i18n/LuaMenu/widgets
[t=00:00:01.124755][f=-000001] [LuaMenu] Scanning: libs/liblobby/LuaMenu/widgets
Warning: APIC ID are not supported, core count can be wrong if SMT is disabled and cache instances count will not be available.
Fontconfig error: Cannot load default config file
[t=00:00:01.125516][f=-000001] [LuaMenu] Warning: Missing GetInfo() in: base64.lua
[t=00:00:01.125694][f=-000001] [LuaMenu] Warning: Missing GetInfo() in: engineversion.lua
[t=00:00:01.126029][f=-000001] Spring.GetWindowGeometry, 1920, 1080, 0, 0, 0, 0, 0, 0
[t=00:00:01.126048][f=-000001] Spring.GetViewGeometry, 1920, 1080, 0, 0
[t=00:00:01.126100][f=-000001] gl.GetViewSizes, 1920, 1080
[t=00:00:01.126132][f=-000001] [LuaMenu] Warning: Missing GetInfo() in: function_override.lua
[t=00:00:01.127435][f=-000001] [LuaMenu] Warning: Missing GetInfo() in: json.lua
[t=00:00:01.127713][f=-000001] [LuaMenu] Warning: Missing GetInfo() in: numberfunctions.lua
[t=00:00:01.128706][f=-000001] [LuaMenu] Warning: Missing GetInfo() in: tablefunctions.lua
[t=00:00:01.130242][f=-000001] [LuaMenu] Warning: Missing GetInfo() in: timefunctions.lua
[t=00:00:01.140301][f=-000001] [LuaMenu] Loading widgets   <>=vfs  **=raw  ()=unknown
[t=00:00:01.141422][f=-000001] [LuaMenu] Loading API widget:  Delay API              <api_delay.lua>
[t=00:00:01.146345][f=-000001] [LuaMenu] Loading API widget:  spring-launcher        <api_spring_launcher_loader.lua>
[t=00:00:01.146828][f=-000001] [spring-launcher] Disabling spring-launcher due to missing connection detalis.
[t=00:00:01.148333][f=-000001] [LuaMenu] Loading API widget:  Limit FPS              <api_limit_fps.lua>
[t=00:00:01.149201][f=-000001] [LuaMenu] Loading API widget:  Away Tracker           <gui_away_tracker.lua>
[t=00:00:01.151617][f=-000001] [LuaMenu] Loading API widget:  Chili Framework        <api_chili.lua>
[t=00:00:01.242788][f=-000001] [LuaMenu] Loading API widget:  LibLobby API           <api_lobby.lua>
[t=00:00:01.243872][f=-000001] [liblobby] liblobby configuration: 
[t=00:00:01.243890][f=-000001] [liblobby] serverName, Zero-K
[t=00:00:01.243901][f=-000001] [liblobby] port, 8200
[t=00:00:01.243938][f=-000001] [liblobby] protocol, zks
[t=00:00:01.243950][f=-000001] [liblobby] address, zero-k.info
[t=00:00:01.254565][f=-000001] [LuaMenu] Loading API widget:  i18n                   <api_i18n.lua>
[t=00:00:01.258307][f=-000001] [LuaMenu] Loading API widget:  ChiliFX                <api_chilifx.lua>
[t=00:00:01.259604][f=-000001] [ChiliFX] Enabled: true
[t=00:00:01.261200][f=-000001] [LuaMenu] Loading API widget:  Chotify                <api_chotify.lua>
[t=00:00:01.262257][f=-000001] [Chotify] Enabled: true
[t=00:00:01.264905][f=-000001] [LuaMenu] Loading API widget:  Download Handler       <api_download_handler.lua>
[t=00:00:01.275233][f=-000001] [LuaMenu] Loading API widget:  Ingame Interface       <api_ingame_interface.lua>
[t=00:00:01.275801][f=-000001] [liblobby] Error: Event: OnBattleAboutToStart, listener cannot be nil
[t=00:00:01.276584][f=-000001] [LuaMenu] Loading widget:      Test                   <dbg_test.lua>
[t=00:00:01.278581][f=-000001] [LuaMenu] Loading widget:      Command Buffering      <api_command_buffering.lua>
[t=00:00:01.279554][f=-000001] [LuaMenu] Loading widget:      Battle List Window     <gui_battle_list_window.lua>
[t=00:00:01.284169][f=-000001] [LuaMenu] Loading widget:      Campaign Options Window  <gui_campaign_options.lua>
[t=00:00:01.289371][f=-000001] [LuaMenu] Loading widget:      Community Window       <gui_community_window.lua>
[t=00:00:01.293138][f=-000001] [LuaMenu] Loading widget:      Download Window        <gui_download_window.lua>
[t=00:00:01.295217][f=-000001] [LuaMenu] Loading widget:      Featured Maps API      <api_featured_maps.lua>
[t=00:00:01.298343][f=-000001] [LuaMenu] Loading widget:      Friend Window          <gui_friend_window.lua>
[t=00:00:01.301424][f=-000001] [LuaMenu] Loading widget:      Missions Handles       <gui_mission_handler.lua>
[t=00:00:01.303908][f=-000001] [LuaMenu] Loading widget:      Notification Handler   <api_notification_handler.lua>
[t=00:00:01.312422][f=-000001] [LuaMenu] Loading widget:      Planetwars List Window  <gui_planetwars_list_window.lua>
[t=00:00:01.319548][f=-000001] [LuaMenu] Loading widget:      Queue List Window      <gui_queue_list_window.lua>
[t=00:00:01.322781][f=-000001] [LuaMenu] Loading widget:      Replays window         <gui_replay_handler.lua>
[t=00:00:01.334549][f=-000001] [LuaMenu] Loading widget:      Settings Window        <gui_settings_window.lua>
[t=00:00:01.337764][f=-000001] [LuaMenu] Loading widget:      SpringBoard Window     <gui_springboard_window.lua>
[t=00:00:01.344950][f=-000001] [LuaMenu] Loading widget:      Users Handler          <api_user_handler.lua>
[t=00:00:01.351868][f=-000001] [LuaMenu] Loading widget:      ZK wrapper loopback interface  <zk_loopback.lua>
[t=00:00:01.353897][f=-000001] [Chobby] Using wrapper port: , 50482
[t=00:00:01.356770][f=-000001] [LuaMenu] Loading widget:      Cache Handler API      <api_cache_handler.lua>
[t=00:00:01.359042][f=-000001] [LuaMenu] Loading widget:      Internet Browser API   <api_internet_browser.lua>
[t=00:00:01.360436][f=-000001] [LuaMenu] Loading widget:      Map Handler API        <api_map_handler.lua>
[t=00:00:01.361682][f=-000001] [LuaMenu] Loading widget:      Spring-Launcher log-upload  <sl_upload_log.lua>
[t=00:00:01.362594][f=-000001] [Chobby] spring-launcher doesn't exist.
Zero-K.exe Information: 0 : Chobby connected to wrapper
[t=00:00:01.363800][f=-000001] [LuaMenu] Loading widget:      Spring-Launcher wrapper loopback interface  <sl_loopback.lua>
[t=00:00:01.366856][f=-000001] [Chobby] spring-launcher doesn't exist.
Zero-K.exe Information: 0 : Chobbyla >> SteamOnline {}

[t=00:00:01.375040][f=-000001] [LuaMenu] Loading widget:      Campaign Data Handler  <api_campaign_data.lua>
[t=00:00:01.378102][f=-000001] [LuaMenu] Loading widget:      API Script Handler     <api_script_generator.lua>
[t=00:00:01.380662][f=-000001] [LuaMenu] Loading widget:      Analytics Handler      <api_analytics.lua>
[t=00:00:01.381682][f=-000001] [LuaMenu] Loading widget:      Animation control      <api_animation_control.lua>
[t=00:00:01.383936][f=-000001] [LuaMenu] Loading widget:      Battle Login Rejoin    <gui_battle_login_rejoin.lua>
[t=00:00:01.387852][f=-000001] [LuaMenu] Loading widget:      Battle Proposal Handler  <api_battle_proposal_handler.lua>
[t=00:00:01.412382][f=-000001] [LuaMenu] Loading widget:      Battle Room Window     <gui_battle_room_window.lua>
[t=00:00:01.418599][f=-000001] [LuaMenu] Loading widget:      Battle status panel    <gui_battle_status_panel.lua>
[t=00:00:01.422023][f=-000001] [LuaMenu] Loading widget:      Benchmark Handler      <gui_benchmark_handler.lua>
[t=00:00:01.427053][f=-000001] [LuaMenu] Loading widget:      Campaign Commander Loadout  <gui_campaign_commander_loadout.lua>
[t=00:00:01.440677][f=-000001] [LuaMenu] Loading widget:      Campaign Handler       <gui_campaign_handler.lua>
[t=00:00:01.445164][f=-000001] [LuaMenu] Loading widget:      Campaign Handler ZK    <zk_campaign_handler.lua>
[t=00:00:01.453246][f=-000001] [LuaMenu] Loading widget:      Campaign Save/Load     <gui_campaign_saveload.lua>
[t=00:00:01.457011][f=-000001] [LuaMenu] Loading widget:      Campaign Technology Panel  <gui_campaign_technology_panel.lua>
[t=00:00:01.460447][f=-000001] [LuaMenu] Loading widget:      Codex Handler          <gui_campaign_codex_handler.lua>
[t=00:00:01.464329][f=-000001] [LuaMenu] Loading widget:      Color change window    <gui_color_change_window.lua>
[t=00:00:01.470924][f=-000001] [LuaMenu] Loading widget:      Cursor tooltip         <gui_tooltip.lua>
[t=00:00:01.478040][f=-000001] [LuaMenu] Loading widget:      Discord Handler        <api_discord_handler.lua>
[t=00:00:01.481879][f=-000001] [LuaMenu] Loading widget:      Load Game Menu         <gui_loadgame.lua>
[t=00:00:01.486413][f=-000001] [LuaMenu] Loading widget:      Login Window           <gui_login_window.lua>
[t=00:00:01.492284][f=-000001] [LuaMenu] Loading widget:      Maplist Panel          <gui_maplist_panel.lua>
[t=00:00:01.494712][f=-000001] [LuaMenu] Loading widget:      Mission Progress Handler  <api_mission_progress_handler.lua>
[t=00:00:01.500211][f=-000001] [LuaMenu] Loading widget:      Modoptions Panel       <gui_modoptions_panel.lua>
[t=00:00:01.503758][f=-000001] [LuaMenu] Loading widget:      Party status panel     <gui_party_status_panel.lua>
[t=00:00:01.508485][f=-000001] [LuaMenu] Loading widget:      Planet Battle Handler  <api_planet_battle_handler.lua>
[t=00:00:01.510689][f=-000001] [LuaMenu] Loading widget:      Popup Preloader        <gui_popup_preloader.lua>
[t=00:00:01.517703][f=-000001] [LuaMenu] Loading widget:      Queue status panel     <gui_queue_status_panel.lua>
[t=00:00:01.520902][f=-000001] [LuaMenu] Loading widget:      Rank update window     <gui_rank_update_window.lua>
[t=00:00:01.524105][f=-000001] [LuaMenu] Loading widget:      Report Panel           <gui_report_panel.lua>
Zero-K.exe Information: 0 : Chobbyla >> WrapperOnline {"UserID":"REDACTED","InstallID":"REDACTED","DefaultServerHost":"zero-k.info","DefaultServerPort":8200,"IsSteamFolder":true}

[t=00:00:01.529872][f=-000001] [LuaMenu] Loading widget:      Steam Coop Handler     <gui_steam_coop_handler.lua>
[t=00:00:01.534276][f=-000001] [LuaMenu] Loading widget:      Steam Handler          <api_steam_handler.lua>
------- TRUNCATED -------
Loaded gadget:  Debug AddUnitImpulse  <debug_addunitimpulse.lua>
Loaded gadget:  Decloak when damaged  <unit_decloak_damaged.lua>
Loaded gadget:  Dev Commands        <dbg_dev_commands.lua>
Loaded gadget:  Disable Buildoptions  <unit_disable_buildoptions.lua>
Loaded gadget:  Dont fire at radar  <unit_dont_fire_at_radar.lua>
Loaded gadget:  Energy Decay        <unit_energy_decay.lua>
Loaded gadget:  Enforce Nonselectability  <unit_noselect.lua>
Loaded gadget:  Experience          <unit_xp.lua>
Loaded gadget:  Factory Anti Slacker  <factory_anti_slacker.lua>
Loaded gadget:  Factory Parent Marker  <unit_factory_parent_marker.lua>
Loaded gadget:  Factory Plate       <unit_factory_plate.lua>
Loaded gadget:  Factory Stop Production  <cmd_factory_stop_production.lua>
Loaded gadget:  Fall Damage         <unit_fall_damage.lua>
Loaded gadget:  Feature Effects     <feature_fx.lua>
Loaded gadget:  Fire Control Assistance  <weapon_fire_control.lua>
Loaded gadget:  Fire Once command   <cmd_fire_once.lua>
Loaded gadget:  Fix Skidding        <unit_noskid.lua>
Loaded gadget:  Fog Hidden Effects API  <api_fog_hidden_effects.lua>
Loaded gadget:  Galaxy Campaign Battle Handler  <mission_galaxy_campaign_battle.lua>
Loaded gadget:  GameID GameRulesParam  <game_id.lua>
Loaded gadget:  GameRules Events    <unit_gamerules_events.lua>
Loaded gadget:  Generic Plate Command  <cmd_generic_plate.lua>
Loaded gadget:  Grey Goo            <unit_grey_goo.lua>
Loaded gadget:  Gunship Bugger Off  <unit_gunship_bugger_off.lua>
Loaded gadget:  Gunship Oscillate   <unit_gunship_oscillate.lua>
Loaded gadget:  Gunship Strafe Control  <unit_gunship_strafe_control.lua>
Loaded gadget:  Hide Autorepairlevel Command  <cmd_hide_autorepairlevel.lua>
Loaded gadget:  Ignore Gibs         <weapon_ignore_gibs.lua>
Loaded gadget:  Instant Self Destruct  <unit_instant_self_destruct.lua>
Loaded gadget:  Invincibility       <unit_invincibility.lua>
Loaded gadget:  Jumpjets            <unit_jumpjets.lua>
Loaded gadget:  LUS                 <unit_script.lua>
Loaded gadget:  Lag Monitor         <game_lagmonitor.lua>
Loaded gadget:  Lightning bolts     <hax_fenix_lightning.lua>
Loaded gadget:  Mantis 6282         <mantis_6282.lua>
Loaded gadget:  Map Structure API   <api_map_structures.lua>
Loaded gadget:  Missile Silo Controller  <unit_missilesilo.lua>
Loaded gadget:  Missile fired callins  <unit_missilewarn.lua>
Loaded gadget:  Mod statistics      <mod_stats.lua>
Loaded gadget:  Model Rescaler      <unit_model_rescale.lua>
Loaded gadget:  Modular Comm Info   <api_modularcomms.lua>
Loaded gadget:  Newton AI           <unit_newton_ai.lua>
Loaded gadget:  Nuke Explosion Chooser  <exp_nuke_effect_chooser.lua>
Loaded gadget:  One Click Weapon    <unit_oneclick_weapon.lua>
Loaded gadget:  Orbital Drop        <mission_orbital_drop.lua>
Loaded gadget:  Overkill Prevention  <unit_overkill_prevention.lua>
Loaded gadget:  Overkill Prevention Placeholder  <unit_overkill_prevention_placeholder.lua>
Loaded gadget:  Paralysis           <unit_paralysis_damage.lua>
Loaded gadget:  Player extra information  <player_extra_information.lua>
Loaded gadget:  Point Control Victory  <game_point_control.lua>
Loaded gadget:  Popup Turret AI     <unit_popupturret_ai.lua>
Loaded gadget:  Prevent Lab Hax     <unit_prevent_lab_hax.lua>
Loaded gadget:  Prevent turret overshoot  <unit_prevent_turret_overshoot.lua>
Loaded gadget:  Projectile Radar Homing  <weapon_projectile_radar_homing.lua>
Loaded gadget:  Projectile Retarget  <weapon_projectile_retarget.lua>
Loaded gadget:  Proximity Targetting  <unit_proximity_targetting.lua>
Loaded gadget:  Puppy Handler       <unit_puppy_handler.lua>
Loaded gadget:  Radar Wobble Control  <unit_radar_wobble.lua>
Loaded gadget:  Refuel Pad Handler  <unit_refuel_pad_handler.lua>
Loaded gadget:  Regeneration        <unit_regeneration.lua>
Loaded gadget:  Remove Wait         <cmd_remove_wait.lua>
Loaded gadget:  Repair Speed Changer  <unit_repair_speed.lua>
Loaded gadget:  Retreat Command     <cmd_retreat.lua>
Loaded gadget:  Rezz Hp changer + effect  <unit_rezz_hp.lua>
Loaded gadget:  Scan Sweep          <unit_scan_sweep.lua>
Loaded gadget:  Shield Link         <unit_shield_link.lua>
Loaded gadget:  Shockwaves          <lups_shockwaves.lua>
Loaded gadget:  Show Shooter        <unit_show_shooter.lua>
Loaded gadget:  Singularities       <weapon_singularities.lua>
Loaded gadget:  Spherical LOS       <unit_spherical_los.lua>
Loaded gadget:  Spooling Unit Idle Fixer  <hax_spooler_fixer.lua>
Loaded gadget:  Static Con Unsticker  <unit_unstick_staticcon.lua>
Loaded gadget:  Structure death flatten fix  <unit_structure_death_flatten_fix.lua>
Loaded gadget:  Structure-like Fixer  <unit_structurelike_snapper.lua>
[t=03:34:23.722050][f=-000001] InitializeInitializeInitialize
Loaded gadget:  Sudden Death        <game_sudden_death.lua>
Loaded gadget:  Support Mana Handler  <game_support_mana_handler.lua>
Loaded gadget:  Support Powers      <game_support_powers.lua>
Loaded gadget:  Synced LOD          <game_synced_lod.lua>
Loaded gadget:  Tactical Unit AI    <unit_tactical_ai.lua>
Loaded gadget:  Take off command    <cmd_takeoff.lua>
Loaded gadget:  Target Features     <unit_target_features.lua>
Loaded gadget:  Target Priority     <unit_target_priority.lua>
Loaded gadget:  Target on the move  <unit_target_on_the_move.lua>
Loaded gadget:  Teleport handler API  <api_teleport_helper.lua>
Loaded gadget:  Teleporter          <unit_teleporter.lua>
Loaded gadget:  Terraformers        <unit_terraform.lua>
Loaded gadget:  Terrain Texture Handler  <terrain_texture_handler.lua>
Loaded gadget:  Time slow v2        <unit_timeslow.lua>
Loaded gadget:  Torpedo Stay Underwater  <weapon_torpedo_stay_underwater.lua>
Loaded gadget:  Transport Load Unload  <unit_transport_load_unload.lua>
Loaded gadget:  Transport Selected Load  <cmd_select_load_helper.lua>
Loaded gadget:  Transport Speed     <unit_transport_speed.lua>
Loaded gadget:  TransportAIbuttons  <unit_transport_ai_buttons.lua>
Loaded gadget:  Turn Without Interia  <unit_turn_without_interia.lua>
Loaded gadget:  Typemap Options     <typemap_options.lua>
Loaded gadget:  Underwater Phaser Damage Reduction  <weapon_phaserwaterdamage.lua>
Loaded gadget:  Unit Reveal         <unit_reveal.lua>
Loaded gadget:  Unit removal from rezzed structures  <unit_removal_from_rezzed_structure.lua>
Loaded gadget:  Unit tint API       <unit_tint.lua>
Loaded gadget:  UnitStealth         <unit_stealth.lua>
Loaded gadget:  Units on fire       <unit_is_on_fire.lua>
Loaded gadget:  Vampirism           <unit_vampirism.lua>
Loaded gadget:  Wade Effects        <wake_fx.lua>
Loaded gadget:  Ward Fire           <unit_ward_fire.lua>
Loaded gadget:  Water Effects       <unit_water_effects.lua>
Loaded gadget:  Weapon Aim Delay    <weapon_aimdelay.lua>
Loaded gadget:  Weapon Impulse      <weapon_impulse.lua>
Loaded gadget:  Weapon Los Creation  <weapon_los_creation.lua>
Loaded gadget:  Weapon Reaim Time   <weapon_reaim_time.lua>
Loaded gadget:  api_subdir_gadgets.lua  <api_subdir_gadgets.lua>
Loaded gadget:  api_widget_events.lua  <api_widget_events.lua>
Loaded gadget:  astar.lua           <astar.lua>
Loaded gadget:  init_auto_ready.lua  <init_auto_ready.lua>
Loaded gadget:  lups_cloak_fx.lua   <lups_cloak_fx.lua>
Loaded gadget:  lups_nano_spray.lua  <lups_nano_spray.lua>
Loaded gadget:  lups_thrusters.lua  <lups_thrusters.lua>
Loaded gadget:  lups_wrapper.lua    <lups_wrapper.lua>
Loaded gadget:  unit_prevent_wandering_nanoframe.lua  <unit_prevent_wandering_nanoframe.lua>
Loaded gadget:  weapon_hide_sniper.lua  <weapon_hide_sniper.lua>
Loaded gadget:  Ammo States         <cmd_ammostate.lua>
Loaded gadget:  Armor State Command  <cmd_armorstate.lua>
Loaded gadget:  Artillery Unit Self-Reveal  <unit_revealartillery.lua>
Loaded gadget:  Center Offset and Growth Scale  <unit_centeroffset.lua>
Loaded gadget:  Cloak Regen         <unit_cloakregen.lua>
Loaded gadget:  Commander Upgrade   <unit_commander_upgrade.lua>
Loaded gadget:  CustomUnitShaders   <api_custom_unit_shaders.lua>
Loaded gadget:  Factory exit flatten  <unit_factory_flatten.lua>
Loaded gadget:  Game Over           <game_over.lua>
Loaded gadget:  NanoRegen           <unit_nanoregen.lua>
Loaded gadget:  On/Off              <cmd_onoff.lua>
[t=03:34:23.854822][f=-000001] ResignState: Loading
Loaded gadget:  Resign Handler      <game_resignstate.lua>
Loaded gadget:  Sprint Control      <unit_sprint_helper.lua>
Loaded gadget:  Terraformer Explosions  <weapon_terraform_explosions.lua>
Loaded gadget:  Transport Callin    <unit_script_transportcallin.lua>
Loaded gadget:  Unit glow API       <unit_glow.lua>
Loaded gadget:  UnitCloakShield     <unit_cloak_shield.lua>
Loaded gadget:  Water level modoption  <start_waterlevel.lua>
Loaded gadget:  Windmill Control    <unit_windmill_control.lua>
Loaded gadget:  Fighter pull-up     <unit_fighter_pullup.lua>
Loaded gadget:  Area Grey Goo Handler  <cmd_areagreygoo.lua>
Loaded gadget:  Cluster Ammunition Spawner  <weapon_cluster_ammunition_spawner.lua>
Loaded gadget:  Energy Drain        <unit_energy_drain.lua>
Loaded gadget:  Fake weapon damage reducer  <weapon_nodamage.lua>
Loaded gadget:  Flak Controller     <weapon_flak_controller.lua>
Loaded gadget:  Glancefire AI       <unit_glancefire_ai.lua>
Loaded gadget:  Missile Laser Targeter  <weapon_lasertargeter.lua>
Loaded gadget:  No Ground Bounce for Noexplodes  <weapon_nogroundbounce.lua>
Loaded gadget:  Overreclaim prevention  <unit_overreclaimprevention.lua>
Loaded gadget:  Resurrection Protection  <game_resurrectionprotection.lua>
Loaded gadget:  Sweepfire           <cmd_sweepfire.lua>
Loaded gadget:  Teleportation       <unit_microrifts.lua>
Loaded gadget:  Battery Management  <weapon_battery_management.lua>
Loaded gadget:  Engineer Overdrive  <unit_engineer_overdrive.lua>
Loaded gadget:  Field Factory       <unit_field_factory.lua>
Loaded gadget:  Share mode          <game_share_mode.lua>
Loaded gadget:  Chicken control     <chicken_control.lua>
Loaded gadget:  Area Denial         <weapon_area_damage.lua>
Loaded gadget:  Cannot Damage Unit  <unit_cannot_damage_unit.lua>
Loaded gadget:  Disallow unit for command targeting  <unit_untargetable.lua>
Loaded gadget:  Single-Hit Weapon   <weapon_single_hit.lua>
Loaded gadget:  Starlight Handler   <unit_starlight_handler.lua>
Loaded gadget:  Noexplode Stopper   <weapon_noexplode_stopper.lua>
Loaded gadget:  Unit Explosion Spawner  <unit_explosion_spawner.lua>
Loaded gadget:  Economy Multiplier Handicap  <unit_econ_mult.lua>
Loaded gadget:  Map Border          <game_map_border.lua>
Loaded gadget:  Shield Merge        <weapon_shield_merge.lua>
Loaded gadget:  Armor Ignoring Damage  <weapon_armorpiercing.lua>
Loaded gadget:  Lups Shield         <lups_shield.lua>
Loaded gadget:  Spectators as Zombies  <silly_playerzombies.lua>
Loaded gadget:  Firecycle Command   <cmd_firecycle.lua>
Loaded gadget:  Call timer          <shared_unit_call_later.lua>
Loaded gadget:  Endgame Graphs      <endgame_graphs.lua>
Loaded gadget:  Awards              <awards.lua>
[t=03:34:24.323177][f=-000001] allyTeamIDallyTeamID, 0
[t=03:34:24.323216][f=-000001] allyTeamIDallyTeamID, 1
[t=03:34:24.323245][f=-000001] allyTeamIDallyTeamID, 2
[t=03:34:24.323256][f=-000001] allyTeamIDallyTeamID, 3
[t=03:34:24.323559][f=-000001] allyTeamIDallyTeamID, 4
[t=03:34:24.323619][f=-000001] allyTeamIDallyTeamID, 5
[t=03:34:24.323652][f=-000001] allyTeamIDallyTeamID, 6
[t=03:34:24.323677][f=-000001] allyTeamIDallyTeamID, 7
[t=03:34:24.323691][f=-000001] allyTeamIDallyTeamID, 8
[t=03:34:24.323708][f=-000001] allyTeamIDallyTeamID, 9
[t=03:34:24.323722][f=-000001] allyTeamIDallyTeamID, 10
[t=03:34:24.323733][f=-000001] allyTeamIDallyTeamID, 11
[t=03:34:24.323745][f=-000001] allyTeamIDallyTeamID, 12
[t=03:34:24.323764][f=-000001] allyTeamIDallyTeamID, 13
[t=03:34:24.323775][f=-000001] allyTeamIDallyTeamID, 14
[t=03:34:24.323796][f=-000001] allyTeamIDallyTeamID, 15
[t=03:34:24.323808][f=-000001] allyTeamIDallyTeamID, 16
Loaded gadget:  Backup allyteam names  <start_teamnames.lua>
Loaded gadget:  Gadget Profiler New  <dbg_gadget_profiler_new.lua>
Loaded gadget:  Gameframe Orders    <api_gameframe_orders.lua>
Loaded gadget:  Planet Wars Structures  <unit_planetwars.lua>
Loaded gadget:  Profiler            <dbg_profiler.lua>
Loaded gadget:  Zombies!            <unit_zombies.lua>
[t=03:34:24.326565][f=-000001] Synced LuaRules: finished loading
[t=03:34:24.345662][f=-000001] [CAS::GASCB] Archive file="real_europe_v4.sdz" cs="7e3d11e7b25b7864c7b76daacc98d798080fcc14b255e6bd7fca48d92dff14db8fe9916826c3a79881749a6ee4fc2c2d3ec7c12a23014c7bc35ab0859c50c408"
[t=03:34:24.345818][f=-000001] [CAS::GASCB] Archive file="maphelper.sdz" cs="c2f5635fb58633282b715b3776b6e0edd938b1c9fddef720456eab8924194de978d8d605c6ff24e3e136e42214732673060586d9a72c701679589fd333f6aaba"
[t=03:34:24.414809][f=-000001] [CAS::GASCB] Archive file="futurewarsdev_3d947834.sdz" cs="f6bdc796fbd59d35e627edbbd945b33ccacd6c42021029c741e6b5935ca63d05ac668ecab8b414b20f86318a389dfdc6f1de2bbc52797242a230cd83506c8f94"
[t=03:34:24.414998][f=-000001] [CAS::GASCB] Archive file="springcontent.sdz" cs="9579ba863e4281b096f5375c12fdcd537e22f8e579024e08152359dc90769cb2e5641d731d2b18f2e7d140f041a65824890758117b6b2e93430d3f4e9208773b"
[t=03:34:24.415123][f=-000001] [CAS::GASCB] Archive file="bitmaps.sdz" cs="ed5fc4f7d9e73b042c36ab1bbab84c1699bc25f327ea61bac92e86d89ffb780b8bfaa27e254ca7975ab27990723bcf2ad65db2650689e93c90aeded31f975de5"
[t=03:34:24.415204][f=-000001] [CAS::GASCB] Archive file="138bd01fe2154c23129d2f09788fb9c7.sdp" cs="be0a01878cd09901a255866d24c8d06cb3845a95d050b169cb9ba8926848418ee486d3581e746f6f73c42af47ebd4627673a42b9475a3b6ae57dfef9bba67d11"
[t=03:34:24.415496][f=-000001] Unsynced LuaRules: starting loading
[t=03:34:25.555073][f=-000001] PlayableZombies: 0
[t=03:34:25.599068][f=-000001] [gadgets.lua] Error: Failed to load: unit_chaff_handler.lua  ([string "LuaRules/Gadgets/unit_chaff_handler.lua"]:66: 'end' expected (to close 'function' at line 47) near '<eof>')
Loaded gadget:  Dev Command Checker  <dbg_command_checker.lua>
Loaded gadget:  Engine Taskbar Stuff  <engine_taskbar_stuff.lua>
Loaded gadget:  Metalspot Finder Gadget  <mex_spot_finder.lua>
Loaded gadget:  IconGenerator       <unit_icongenerator.lua>
Loaded gadget:  Mex Placement       <mex_placement.lua>
Loaded gadget:  Map Lava Gadget 2.4  <map_lava.lua>
Loaded gadget:  Resign Gadget       <game_resign.lua>
Loaded gadget:  Script notification  <unit_script_notification.lua>
Loaded gadget:  StartSetup          <start_unit_setup.lua>
Loaded gadget:  UnitMorph           <unit_morph.lua>
Loaded gadget:  Teleport Throw      <unit_thrower.lua>
Loaded gadget:  AirTransport_SeaPickup  <unit_transport_pickup_floating_amphib.lua>
Loaded gadget:  Aircraft Command    <unit_bomber_command.lua>
Loaded gadget:  AutoReadyStartpos   <init_auto_ready.lua>
Loaded gadget:  Block Ally and Neutral Attack  <cmd_block_ally_attack.lua>
Loaded gadget:  Buggeroff Params    <unit_buggeroff_params.lua>
Loaded gadget:  CAI                 <ai_cai.lua>
Loaded gadget:  Capture             <unit_capture.lua>
Loaded gadget:  Chicken Handler     <chicken_handler.lua>
Loaded gadget:  Command Raw Move    <cmd_raw_move.lua>
Loaded gadget:  Command Transfer Unit  <cmd_transfer_unit.lua>
[t=03:34:26.122349][f=-000001] gfx_commander_skins fwd log, 
[t=03:34:26.123294][f=-000001] gfx_commander_skins dfr log, 
Loaded gadget:  Commander Skin Renderer  <gfx_commander_skins.lua>
Loaded gadget:  Constructor Auto Assist  <unit_factory_guard.lua>
Loaded gadget:  Dev Commands        <dbg_dev_commands.lua>
Loaded gadget:  Factory Parent Marker  <unit_factory_parent_marker.lua>
Loaded gadget:  Fog Hidden Effects API  <api_fog_hidden_effects.lua>
Loaded gadget:  Galaxy Campaign Battle Handler  <mission_galaxy_campaign_battle.lua>
Loaded gadget:  GameRules Events    <unit_gamerules_events.lua>
Loaded gadget:  Generic Plate Command  <cmd_generic_plate.lua>
Loaded gadget:  Invincibility       <unit_invincibility.lua>
Loaded gadget:  Jumpjets            <unit_jumpjets.lua>
Loaded gadget:  Lag Monitor         <game_lagmonitor.lua>
Loaded gadget:  LupsNanoSpray       <lups_nano_spray.lua>
Loaded gadget:  Mantis 6282         <mantis_6282.lua>
Loaded gadget:  Map Structure API   <api_map_structures.lua>
Loaded gadget:  Missile fired callins  <unit_missilewarn.lua>
Loaded gadget:  Modular Comm Info   <api_modularcomms.lua>
Loaded gadget:  Newton AI           <unit_newton_ai.lua>
Loaded gadget:  One Click Weapon    <unit_oneclick_weapon.lua>
Loaded gadget:  Orbital Drop        <mission_orbital_drop.lua>
Loaded gadget:  Point Control Victory  <game_point_control.lua>
Loaded gadget:  Proximity Targetting  <unit_proximity_targetting.lua>
Loaded gadget:  Retreat Command     <cmd_retreat.lua>
Loaded gadget:  Shield Link         <unit_shield_link.lua>
Loaded gadget:  Shockwaves          <lups_shockwaves.lua>
Loaded gadget:  Static Con Unsticker  <unit_unstick_staticcon.lua>
Loaded gadget:  Target Features     <unit_target_features.lua>
Loaded gadget:  Target on the move  <unit_target_on_the_move.lua>
Loaded gadget:  Teleport handler API  <api_teleport_helper.lua>
Loaded gadget:  Teleporter          <unit_teleporter.lua>
Loaded gadget:  Terraformers        <unit_terraform.lua>
Loaded gadget:  Terrain Texture Handler  <terrain_texture_handler.lua>
Loaded gadget:  Thrusters           <lups_thrusters.lua>
Loaded gadget:  Time slow v2        <unit_timeslow.lua>
Loaded gadget:  TransportAIbuttons  <unit_transport_ai_buttons.lua>
Loaded gadget:  Unit tint API       <unit_tint.lua>
Loaded gadget:  Units on fire       <unit_is_on_fire.lua>
Loaded gadget:  Weapon Aim Delay    <weapon_aimdelay.lua>
Loaded gadget:  Widget Events       <api_widget_events.lua>
Loaded gadget:  ai_cleanup.lua      <ai_cleanup.lua>
Loaded gadget:  api_subdir_gadgets.lua  <api_subdir_gadgets.lua>
Loaded gadget:  api_versioning.lua  <api_versioning.lua>
Loaded gadget:  astar.lua           <astar.lua>
Loaded gadget:  chicken_control.lua  <chicken_control.lua>
Loaded gadget:  cmd_ammostate.lua   <cmd_ammostate.lua>
Loaded gadget:  cmd_areagreygoo.lua  <cmd_areagreygoo.lua>
Loaded gadget:  cmd_areaguard.lua   <cmd_areaguard.lua>
Loaded gadget:  cmd_armorstate.lua  <cmd_armorstate.lua>
Loaded gadget:  cmd_firecycle.lua   <cmd_firecycle.lua>
Loaded gadget:  cmd_hide_autorepairlevel.lua  <cmd_hide_autorepairlevel.lua>
Loaded gadget:  cmd_onoff.lua       <cmd_onoff.lua>
Loaded gadget:  cmd_remove_wait.lua  <cmd_remove_wait.lua>
Loaded gadget:  cmd_select_load_helper.lua  <cmd_select_load_helper.lua>
Loaded gadget:  cmd_sweepfire.lua   <cmd_sweepfire.lua>
Loaded gadget:  cmd_takeoff.lua     <cmd_takeoff.lua>
Loaded gadget:  dbg_ceg_spawner.lua  <dbg_ceg_spawner.lua>
Loaded gadget:  dbg_size_changer.lua  <dbg_size_changer.lua>
Loaded gadget:  debug_addunitimpulse.lua  <debug_addunitimpulse.lua>
Loaded gadget:  endgame_graphs.lua  <endgame_graphs.lua>
Loaded gadget:  exp_thicc_laser.lua  <exp_thicc_laser.lua>
Loaded gadget:  factory_anti_slacker.lua  <factory_anti_slacker.lua>
Loaded gadget:  feature_debris_physics.lua  <feature_debris_physics.lua>
Loaded gadget:  feature_fx.lua      <feature_fx.lua>
Loaded gadget:  game_extrastorage.lua  <game_extrastorage.lua>
Loaded gadget:  game_globallos.lua  <game_globallos.lua>
Loaded gadget:  game_handicaps.lua  <game_handicaps.lua>
Loaded gadget:  game_id.lua         <game_id.lua>
Loaded gadget:  game_map_border.lua  <game_map_border.lua>
Loaded gadget:  game_over.lua       <game_over.lua>
Loaded gadget:  game_perks.lua      <game_perks.lua>
Loaded gadget:  game_resurrectionprotection.lua  <game_resurrectionprotection.lua>
Loaded gadget:  game_sudden_death.lua  <game_sudden_death.lua>
Loaded gadget:  game_support_mana_handler.lua  <game_support_mana_handler.lua>
Loaded gadget:  game_support_powers.lua  <game_support_powers.lua>
Loaded gadget:  game_synced_lod.lua  <game_synced_lod.lua>
Loaded gadget:  hax_fenix_lightning.lua  <hax_fenix_lightning.lua>
Loaded gadget:  hax_spooler_fixer.lua  <hax_spooler_fixer.lua>
Loaded gadget:  hax_striderplate_blocker.lua  <hax_striderplate_blocker.lua>
Loaded gadget:  lockunits_modoption.lua  <lockunits_modoption.lua>
Loaded gadget:  lus_weaponwatcher.lua  <lus_weaponwatcher.lua>
Loaded gadget:  mpcampaign_unit_must_survive.lua  <mpcampaign_unit_must_survive.lua>
Loaded gadget:  mpcampaign_unitspawner.lua  <mpcampaign_unitspawner.lua>
Loaded gadget:  notice.lua          <notice.lua>
Loaded gadget:  player_extra_information.lua  <player_extra_information.lua>
Loaded gadget:  share_control.lua   <share_control.lua>
Loaded gadget:  shared_unit_call_later.lua  <shared_unit_call_later.lua>
Loaded gadget:  shared_unit_morph.lua  <shared_unit_morph.lua>
Loaded gadget:  start_boxes.lua     <start_boxes.lua>
Loaded gadget:  start_facplop.lua   <start_facplop.lua>
Loaded gadget:  start_resources.lua  <start_resources.lua>
Loaded gadget:  start_teamnames.lua  <start_teamnames.lua>
Loaded gadget:  start_waterlevel.lua  <start_waterlevel.lua>
Loaded gadget:  typemap_options.lua  <typemap_options.lua>
Loaded gadget:  unit_air_plants.lua  <unit_air_plants.lua>
Loaded gadget:  unit_aircraft_crash.lua  <unit_aircraft_crash.lua>
Loaded gadget:  unit_allow_builder_hold_fire.lua  <unit_allow_builder_hold_fire.lua>
Loaded gadget:  unit_attributes.lua  <unit_attributes.lua>
Loaded gadget:  unit_attributes_generic.lua  <unit_attributes_generic.lua>
Loaded gadget:  unit_bait_prevention.lua  <unit_bait_prevention.lua>
Loaded gadget:  unit_block_direct_control.lua  <unit_block_direct_control.lua>
Loaded gadget:  unit_block_reclaim.lua  <unit_block_reclaim.lua>
Loaded gadget:  unit_bomber_dive.lua  <unit_bomber_dive.lua>
Loaded gadget:  unit_cannot_damage_unit.lua  <unit_cannot_damage_unit.lua>
Loaded gadget:  unit_carrier_drones.lua  <unit_carrier_drones.lua>
Loaded gadget:  unit_centeroffset.lua  <unit_centeroffset.lua>
Loaded gadget:  unit_cloakregen.lua  <unit_cloakregen.lua>
Loaded gadget:  unit_commander_upgrade.lua  <unit_commander_upgrade.lua>
Loaded gadget:  unit_control_gunship_stafe_range.lua  <unit_control_gunship_stafe_range.lua>
Loaded gadget:  unit_dangerous_reclaim.lua  <unit_dangerous_reclaim.lua>
Loaded gadget:  unit_dont_fire_at_radar.lua  <unit_dont_fire_at_radar.lua>
Loaded gadget:  unit_econ_mult.lua  <unit_econ_mult.lua>
Loaded gadget:  unit_energy_decay.lua  <unit_energy_decay.lua>
Loaded gadget:  unit_engineer_overdrive.lua  <unit_engineer_overdrive.lua>
Loaded gadget:  unit_factory_flatten.lua  <unit_factory_flatten.lua>
Loaded gadget:  unit_factory_plate.lua  <unit_factory_plate.lua>
Loaded gadget:  unit_fall_damage.lua  <unit_fall_damage.lua>
Loaded gadget:  unit_fighter_pullup.lua  <unit_fighter_pullup.lua>
Loaded gadget:  unit_glancefire_ai.lua  <unit_glancefire_ai.lua>
Loaded gadget:  unit_grass_cutter.lua  <unit_grass_cutter.lua>
Loaded gadget:  unit_gunship_climb.lua  <unit_gunship_climb.lua>
Loaded gadget:  unit_gunship_oscillate.lua  <unit_gunship_oscillate.lua>
Loaded gadget:  unit_impulsefloat_toggle.lua  <unit_impulsefloat_toggle.lua>
Loaded gadget:  unit_manualfire_desc.lua  <unit_manualfire_desc.lua>
Loaded gadget:  unit_marketplace.lua  <unit_marketplace.lua>
Loaded gadget:  unit_mex_overdrive.lua  <unit_mex_overdrive.lua>
Loaded gadget:  unit_microrifts.lua  <unit_microrifts.lua>
Loaded gadget:  unit_mobile_factory_helper.lua  <unit_mobile_factory_helper.lua>
Loaded gadget:  unit_model_rescale.lua  <unit_model_rescale.lua>
Loaded gadget:  unit_noskid.lua     <unit_noskid.lua>
Loaded gadget:  unit_overkill_prevention.lua  <unit_overkill_prevention.lua>
Loaded gadget:  unit_overkill_prevention_placeholder.lua  <unit_overkill_prevention_placeholder.lua>
Loaded gadget:  unit_planetwars.lua  <unit_planetwars.lua>
Loaded gadget:  unit_popupturret_ai.lua  <unit_popupturret_ai.lua>
Loaded gadget:  unit_prevent_lab_hax.lua  <unit_prevent_lab_hax.lua>
Loaded gadget:  unit_prevent_turret_overshoot.lua  <unit_prevent_turret_overshoot.lua>
Loaded gadget:  unit_prevent_wandering_nanoframe.lua  <unit_prevent_wandering_nanoframe.lua>
Loaded gadget:  unit_priority.lua   <unit_priority.lua>
Loaded gadget:  unit_radar_wobble.lua  <unit_radar_wobble.lua>
Loaded gadget:  unit_regeneration.lua  <unit_regeneration.lua>
Loaded gadget:  unit_removal_from_rezzed_structure.lua  <unit_removal_from_rezzed_structure.lua>
Loaded gadget:  unit_reveal.lua     <unit_reveal.lua>
Loaded gadget:  unit_revealartillery.lua  <unit_revealartillery.lua>
Loaded gadget:  unit_rezz_hp.lua    <unit_rezz_hp.lua>
Loaded gadget:  unit_script_transportcallin.lua  <unit_script_transportcallin.lua>
Loaded gadget:  unit_self_destruct.lua  <unit_self_destruct.lua>
Loaded gadget:  unit_solar_force_closed.lua  <unit_solar_force_closed.lua>
Loaded gadget:  unit_spherical_los.lua  <unit_spherical_los.lua>
Loaded gadget:  unit_sprint_helper.lua  <unit_sprint_helper.lua>
Loaded gadget:  unit_starlight_handler.lua  <unit_starlight_handler.lua>
Loaded gadget:  unit_structure_death_flatten_fix.lua  <unit_structure_death_flatten_fix.lua>
Loaded gadget:  unit_structurelike_snapper.lua  <unit_structurelike_snapper.lua>
Loaded gadget:  unit_target_lookahead.lua  <unit_target_lookahead.lua>
Loaded gadget:  unit_target_priority.lua  <unit_target_priority.lua>
Loaded gadget:  unit_temparmor.lua  <unit_temparmor.lua>
Loaded gadget:  unit_transport_load_unload.lua  <unit_transport_load_unload.lua>
Loaded gadget:  unit_transport_speed.lua  <unit_transport_speed.lua>
Loaded gadget:  unit_turn_without_interia.lua  <unit_turn_without_interia.lua>
Loaded gadget:  unit_untargetable.lua  <unit_untargetable.lua>
Loaded gadget:  unit_vampirism.lua  <unit_vampirism.lua>
Loaded gadget:  unit_wanted_speed.lua  <unit_wanted_speed.lua>
Loaded gadget:  unit_ward_fire.lua  <unit_ward_fire.lua>
Loaded gadget:  unit_water_effects.lua  <unit_water_effects.lua>
Loaded gadget:  unit_windmill_control.lua  <unit_windmill_control.lua>
Loaded gadget:  unit_xp.lua         <unit_xp.lua>
Loaded gadget:  unit_zenithskylinecheck.lua  <unit_zenithskylinecheck.lua>
Loaded gadget:  unit_zombies.lua    <unit_zombies.lua>
Loaded gadget:  wake_fx.lua         <wake_fx.lua>
Loaded gadget:  weapon_area_damage.lua  <weapon_area_damage.lua>
Loaded gadget:  weapon_armorpiercing.lua  <weapon_armorpiercing.lua>
Loaded gadget:  weapon_ballisticguidance.lua  <weapon_ballisticguidance.lua>
Loaded gadget:  weapon_battery_management.lua  <weapon_battery_management.lua>
Loaded gadget:  weapon_blastwaves.lua  <weapon_blastwaves.lua>
Loaded gadget:  weapon_chainlightning.lua  <weapon_chainlightning.lua>
Loaded gadget:  weapon_cluster_ammunition_spawner.lua  <weapon_cluster_ammunition_spawner.lua>
Loaded gadget:  weapon_cruisemissile.lua  <weapon_cruisemissile.lua>
Loaded gadget:  weapon_fire_control.lua  <weapon_fire_control.lua>
Loaded gadget:  weapon_flak_controller.lua  <weapon_flak_controller.lua>
Loaded gadget:  weapon_ignore_gibs.lua  <weapon_ignore_gibs.lua>
Loaded gadget:  weapon_impulse.lua  <weapon_impulse.lua>
Loaded gadget:  weapon_lasertargeter.lua  <weapon_lasertargeter.lua>
Loaded gadget:  weapon_los_creation.lua  <weapon_los_creation.lua>
Loaded gadget:  weapon_nodamage.lua  <weapon_nodamage.lua>
Loaded gadget:  weapon_noexplode_speed_damage.lua  <weapon_noexplode_speed_damage.lua>
Loaded gadget:  weapon_noexplode_stopper.lua  <weapon_noexplode_stopper.lua>
Loaded gadget:  weapon_nogroundbounce.lua  <weapon_nogroundbounce.lua>
Loaded gadget:  weapon_projectile_chain.lua  <weapon_projectile_chain.lua>
Loaded gadget:  weapon_projectilecollisioncontroller.lua  <weapon_projectilecollisioncontroller.lua>
Loaded gadget:  weapon_puredecloak.lua  <weapon_puredecloak.lua>
Loaded gadget:  weapon_seismic_terra.lua  <weapon_seismic_terra.lua>
Loaded gadget:  weapon_sensor_steal.lua  <weapon_sensor_steal.lua>
Loaded gadget:  weapon_sensor_tag.lua  <weapon_sensor_tag.lua>
Loaded gadget:  weapon_shield_merge.lua  <weapon_shield_merge.lua>
Loaded gadget:  weapon_single_hit.lua  <weapon_single_hit.lua>
Loaded gadget:  weapon_singularities.lua  <weapon_singularities.lua>
Loaded gadget:  weapon_syphon_splash_phasor.lua  <weapon_syphon_splash_phasor.lua>
Loaded gadget:  weapon_terraform_explosions.lua  <weapon_terraform_explosions.lua>
Loaded gadget:  weapon_trail_burnout.lua  <weapon_trail_burnout.lua>
[t=03:34:26.253539][f=-000001] Removing CUS due to 105+
Loaded gadget:  CustomUnitShaders   <api_custom_unit_shaders.lua>
Loaded gadget:  NanoRegen           <unit_nanoregen.lua>
Loaded gadget:  Resign Handler      <game_resignstate.lua>
Loaded gadget:  Unit glow API       <unit_glow.lua>
Loaded gadget:  UnitCloakShield     <unit_cloak_shield.lua>
Loaded gadget:  Overreclaim prevention  <unit_overreclaimprevention.lua>
Loaded gadget:  Field Factory       <unit_field_factory.lua>
Loaded gadget:  Lups Cloak FX       <lups_cloak_fx.lua>
Loaded gadget:  Share mode          <game_share_mode.lua>
Loaded gadget:  Lups                <lups_wrapper.lua>
Loaded gadget:  Lups Shield         <lups_shield.lua>
Loaded gadget:  Spectators as Zombies  <silly_playerzombies.lua>
Loaded gadget:  Awards              <awards.lua>
Loaded gadget:  Gadget Profiler New  <dbg_gadget_profiler_new.lua>
Loaded gadget:  Profiler            <dbg_profiler.lua>
[t=03:34:26.436798][f=-000001] Unsynced LuaRules: finished loading
[t=03:34:27.956585][f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaGaia"
[t=03:34:27.982429][f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaUI"
[t=03:34:27.984279][f=-000001] LuaUI Entry Point: "luaui.lua"
[t=03:34:27.984304][f=-000001] LuaSocket Support: enabled
[t=03:34:28.036140][f=-000001] [CAS::GASCB] Archive file="real_europe_v4.sdz" cs="7e3d11e7b25b7864c7b76daacc98d798080fcc14b255e6bd7fca48d92dff14db8fe9916826c3a79881749a6ee4fc2c2d3ec7c12a23014c7bc35ab0859c50c408"
[t=03:34:28.037673][f=-000001] [CAS::GASCB] Archive file="maphelper.sdz" cs="c2f5635fb58633282b715b3776b6e0edd938b1c9fddef720456eab8924194de978d8d605c6ff24e3e136e42214732673060586d9a72c701679589fd333f6aaba"
Zero-K.exe Information: 0 : ZkData.TcpTransport socket disconnected: Unable to read data from the transport connection: Se ha forzado la interrupción de una conexión existente por el host remoto.
Zero-K.exe Information: 0 : Chobby closed connection

Zero-K.exe Warning: 0 : Spring exit code is: -805306369, user-killed during hang
Zero-K.exe Information: 0 : Spring exited