Open Chobbyla opened 7 years ago
Chobby.exe Information: 0 : PackageRefresh complete - packages changed Chobby.exe Information: 0 : http://zkmenu.repo.springrts.com/packages/5c9b810b30b23b83d512e407b9848e5a.sdp Completed - 68.69k Chobby.exe Information: 0 : zkmenu:stable download complete - 81.68k Chobby.exe Information: 0 : http://zk.repo.springrts.com/packages/d05b1b8c38aa4f093b0f7d3dad437bd6.sdp Completed - 205.87k Chobby.exe Information: 0 : zk:stable download complete - 249.06k Chobby.exe Information: 0 : Querying default engine Chobby.exe Information: 0 : Downloading http://zero-k.info/engine/win64/103.0.1-939-g2b3f946.zip Chobby.exe Information: 0 : Installing http://zero-k.info/engine/win64/103.0.1-939-g2b3f946.zip Chobby.exe Information: 0 : Install of 103.0.1-939-g2b3f946 complete Chobby.exe Information: 0 : Reseting configs and deploying AIs Chobby.exe Information: 0 : Connecting to steam API Chobby.exe Information: 0 : Starting Using configuration source: "C:\Users\user1\Documents\My Games\Zero-K - Custom\springsettings.cfg" Using additional configuration source: "C:\Users\user1\Documents\My Games\Zero-K - Custom\engine\win64\103.0.1-939-g2b3f946\springsettings.cfg" Available log sections: FarTextureHandler, Path, CregSerializer, CSMFGroundTextures, SkyBox, BumpWater, Font, Shader, Model, ArchiveScanner, Piece, LuaSocket, DecalsDrawerGL4, KeyBindings, GroundMoveType, ModelRenderContainer, VFS, AutohostInterface, DynWater, Texture, Net, OBJParser, Sound, GameServer, RoamMeshDrawer Enabled log sections: Sound(Notice) Enable or disable log sections using the LogSections configuration key or the SPRING_LOG_SECTIONS environment variable (both comma separated). Use "none" to disable the default log sections. LogOutput initialized. ============== <User Config> ============== AllowDeferredMapRendering = 1 AllowDeferredModelRendering = 1 BumpWaterBlurReflection = 1 BumpWaterDepthBits = 16 BumpWaterShoreWaves = 0 BumpWaterTexSizeReflection = 128 CamMode = 1 CamTimeExponent = 4.0 CamTimeFactor = 1.0 DualScreenMiniMapOnLeft = 1 EdgeMoveDynamic = 0 EdgeMoveWidth = 0.003 FPSFOV = 90 FSAALevel = 2 FontSize = 18 Fullscreen = 0 GroundDetail = 100 GroundScarAlphaFade = 1 HangTimeout = 0 HardwareCursor = 1 InitialNetworkTimeout = 0 InputTextGeo = 0.26 0.73 0.02 0.028 LODScale = 1.000 LODScaleReflection = 1.000 LODScaleRefraction = 1.000 LODScaleShadow = 1.000 LastSelectedMap = Tropical LastSelectedMod = Zero-K $VERSION LastSelectedScript = Commanders MaxParticles = 20000 MaxSounds = 32 MaximumTransmissionUnit = 0 MiddleClickScrollSpeed = -0.001 MiniMapMarker = 0 MouseDragScrollThreshold = 0 OverheadMaxHeightFactor = 1.39999998 OverheadScrollSpeed = 50 ReconnectTimeout = 0 RotateLogFiles = 1 ScreenshotCounter = 2 ScrollWheelSpeed = -25 Shadows = 1 ShowClock = 0 ShowPlayerInfo = 0 TreeRadius = 1000 UnitIconDist = 0 UnitLodDist = 9999 UsePBO = 0 Water = 4 WindowBorderless = 1 WindowPosX = 0 WindowPosY = 0 WindowState = 0 XResolutionWindowed = 3840 YResolutionWindowed = 2160 snd_volmaster = 28 ============== </User Config> ============== ============== <User System> ============== Spring 103.0.1-939-g2b3f946 develop Build Environment: boost-105500, GNU libstdc++ version 20130531 Compiler Version: gcc-4.8.1 Operating System: Microsoft Windows Microsoft Windows 7 Home Premium Edition, 64-bit Service Pack 1 (build 7601) Intel(R) Core(TM) i7-3770K CPU @ 3.50GHz; 8153MB RAM, 16305MB pagefile Binary Word Size: 32-bit emulated Deque Chunk Size: 128 Process Clock: std::chrono::high_resolution_clock Physical CPU Cores: 4 Logical CPU Cores: 8 ============== </User System> ============== [good_fpu_init] CPU SSE mask: 127, flags: SSE 1.0: 1, SSE 2.0: 1 SSE 3.0: 1, SSSE 3.0: 1 SSE 4.1: 1, SSE 4.2: 1 SSE 4.0A: 0, SSE 5.0A: 0 using streflop SSE FP-math mode, CPU supports SSE instructions [GL::CheckAvailableVideoModes] desktop={3840x2160x24bpp@60Hz} current={3840x2160x24bpp@60Hz} display=1 bounds={x=0, y=0, w=3840, h=2160} modes=240 [11] 3840x2160x24bpp@60Hz [21] 2560x1600x24bpp@30Hz [29] 2560x1440x24bpp@30Hz [53] 1920x1200x24bpp@30Hz [61] 1920x1080x24bpp@60Hz [77] 1680x1050x24bpp@60Hz [97] 1600x1024x24bpp@60Hz [109] 1600x900x24bpp@60Hz [169] 1280x800x24bpp@60Hz [193] 1280x720x24bpp@60Hz [GR::CreateSDLWindow] using 2x anti-aliasing and 24-bit depth-buffer [GR::LogVersionInfo] SDL version : 2.0.4 (linked) / 2.0.4 (compiled) GL version : 4.5.0 NVIDIA 378.78 GL vendor : NVIDIA Corporation GL renderer : GeForce GTX 670/PCIe/SSE2 GLSL version: 4.50 NVIDIA GLEW version: 1.5.8 GPU memory : 2048MB (total) / 544MB (available) SwapInterval: 1 ARB shader support : 1 GLSL shader support : 1 FBO extension support : 1 NPOT-texture support : 1 24-bit Z-buffer support : 1 primitive-restart support: 1 clip-control support : 0 max. FBO samples : 32 max. texture size : 16384 max. vec4 varyings/attributes: 31/16 max. draw-buffers : 8 max. rec. indices/vertices : 1048576/1048576 max. uniform buffer-bindings : 84 max. uniform block-size : 64KB enable ATI-hacks : 0 compress MIP-maps: 0 [GR::ToggleGLDebugOutput] OpenGL debug context required (dbgTraces=0) [VSync::SetInterval] interval=0 (disabled) [LogDisplayMode] display-mode set to 3840x2160x24bpp@60Hz (windowed::borderless) [WatchDog::Install] disabled [WatchDog::RegisterThread] registering controls for thread [main] [DataDirs] Isolation Mode! Using read-write data directory: C:\Users\user1\Documents\My Games\Zero-K - Custom\ Using read-only data directory: C:\Users\user1\Documents\My Games\Zero-K - Custom\engine\win64\103.0.1-939-g2b3f946\ Scanning: C:\Users\user1\Documents\My Games\Zero-K - Custom\engine\win64\103.0.1-939-g2b3f946\base Scanning: C:\Users\user1\Documents\My Games\Zero-K - Custom\maps Scanning: C:\Users\user1\Documents\My Games\Zero-K - Custom\games Scanning: C:\Users\user1\Documents\My Games\Zero-K - Custom\packages [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 39ms [ThreadPool::SetThreadCount][1] wanted=3 current=1 maximum=4 [ThreadPool::SetThreadCount][2] workers=2 [Threading] Main thread CPU affinity mask set: 252 [f=-000001] [Sound] [Sound::InitThread] OpenAL info: [f=-000001] [Sound] Available Devices: [f=-000001] [Sound] Speakers (Realtek High Definition Audio) [f=-000001] [Sound] Realtek Digital Output(Optical) (Realtek High Definition Audio) [f=-000001] [Sound] Realtek Digital Output (Realtek High Definition Audio) [f=-000001] [Sound] CABLE Input (VB-Audio Virtual Cable) [f=-000001] [Sound] E43u-D2-4 (NVIDIA High Definition Audio) [f=-000001] [Sound] Speakers (Realtek High Definition Audio) [f=-000001] [Sound] Device: OpenAL Soft [f=-000001] [Sound] Vendor: OpenAL Community [f=-000001] [Sound] Version: 1.1 ALSOFT 1.16.0 [f=-000001] [Sound] Renderer: OpenAL Soft [f=-000001] [Sound] AL Extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length [f=-000001] [Sound] ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device [f=-000001] [Sound] Max Sounds: 32 [f=-000001] [Sound] [Sound::UpdateThread][1] maxSounds=32 [f=-000001] [WatchDog::RegisterThread] registering controls for thread [audio] [f=-000001] [Sound] [Sound::UpdateThread][2] Fontconfig error: Cannot load default config file [f=-000001] [Sound] Error: EFX: AL_INVALID_VALUE (40963) [f=-000001] [Sound] Error: Initializing EFX failed! [f=-000001] Joysticks found: 0 [Info] Using filesystem-writepath: C:\Users\user1\Documents\My Games\Zero-K - Custom [f=-000001] [LuaMenuController::Reset] using menu archive "Chobby v1.5.5.6" [f=-000001] LuaMenu Entry Point: "LuaMenu/main.lua" [f=-000001] [LuaMenu] Searching for new Widgets [f=-000001] [LuaMenu] Scanning: LuaMenu/Addons/ [f=-000001] [LuaMenu] Scanning: LuaMenu/Widgets/ [f=-000001] [LuaMenu] Scanning: LuaMenu/SystemAddons/ [f=-000001] [LuaMenu] Scanning: LuaMenu/SystemWidgets/ [f=-000001] [LuaMenu] Scanning: LuaMenu/chili/ [f=-000001] [LuaMenu] Scanning: libs/chilifx/LuaMenu/widgets [f=-000001] [LuaMenu] Scanning: libs/chilivn/LuaMenu/widgets [f=-000001] [LuaMenu] Scanning: libs/chotify/LuaMenu/widgets [f=-000001] [LuaMenu] Scanning: libs/i18n/LuaMenu/widgets [f=-000001] [LuaMenu] Scanning: libs/liblobby/LuaMenu/widgets [f=-000001] [LuaMenu] Warning: Missing GetInfo() in: base64.lua [f=-000001] [LuaMenu] Warning: Missing GetInfo() in: engineversion.lua [f=-000001] [LuaMenu] Warning: Missing GetInfo() in: json.lua [f=-000001] [LuaMenu] Warning: Missing GetInfo() in: tablefunctions.lua [f=-000001] [LuaMenu] Warning: Missing GetInfo() in: timefunctions.lua [f=-000001] [LuaMenu] Loading widgets <>=vfs **=raw ()=unknown [f=-000001] [LuaMenu] Loading API widget: Delay API <api_delay.lua> [f=-000001] [LuaMenu] Loading API widget: Limit FPS <api_limit_fps.lua> [f=-000001] [LuaMenu] Loading API widget: Away Tracker <gui_away_tracker.lua> [f=-000001] [LuaMenu] Loading API widget: Chili Framework <api_chili.lua> [f=-000001] [liblobby] Warning: Missing chobby_config.json file. [f=-000001] [liblobby] Warning: Missing chobby_config.json file. [f=-000001] [LuaMenu] Loading API widget: LibLobby API <api_lobby.lua> [f=-000001] [liblobby] liblobby configuration: [f=-000001] [liblobby] serverName, Zero-K [f=-000001] [liblobby] port, 8200 [f=-000001] [liblobby] protocol, zks [f=-000001] [liblobby] address, zero-k.info [f=-000001] [LuaMenu] Loading API widget: i18n <api_i18n.lua> [f=-000001] [LuaMenu] Loading API widget: ChiliFX <api_chilifx.lua> [f=-000001] [ChiliFX] Enabled: true [f=-000001] [LuaMenu] Loading API widget: Chotify <api_chotify.lua> [f=-000001] [Chotify] Enabled: true [f=-000001] [LuaMenu] Loading API widget: Download Handler <api_download_handler.lua> [f=-000001] [LuaMenu] Loading API widget: Ingame Interface <api_ingame_interface.lua> [f=-000001] [LuaMenu] Loading widget: Test <dbg_test.lua> [f=-000001] [LuaMenu] Loading widget: Campaign Options Window <gui_campaign_options.lua> [f=-000001] [LuaMenu] Loading widget: Download Window <gui_download_window.lua> [f=-000001] [LuaMenu] Loading widget: Friend Window <gui_friend_window.lua> [f=-000001] [LuaMenu] Loading widget: Missions Handles <gui_mission_handler.lua> [f=-000001] [LuaMenu] Loading widget: Planetwars List Window <gui_planetwars_list_window.lua> [f=-000001] [LuaMenu] Loading widget: Queue List Window <gui_queue_list_window.lua> [f=-000001] [LuaMenu] Loading widget: Replays window <gui_replay_handler.lua> [f=-000001] [LuaMenu] Loading widget: Settings Window <gui_settings_window.lua> [f=-000001] [LuaMenu] Loading widget: SpringBoard Window <gui_springboard_window.lua> [f=-000001] [LuaMenu] Loading widget: Users Handler <api_user_handler.lua> [f=-000001] [LuaMenu] Loading widget: ZK wrapper loopback interface <zk_loopback.lua> [f=-000001] [Chobby] Using wrapper port: , 62970 [f=-000001] [LuaMenu] Loading widget: Cache Handler API <api_cache_handler.lua> [f=-000001] Deleting path cache, 4 [f=-000001] [LuaMenu] Loading widget: Internet Browser API <api_internet_browser.lua> Chobby.exe Information: 0 : Chobby connected to wrapper [f=-000001] [LuaMenu] Loading widget: Map Handler API <api_map_handler.lua> [f=-000001] [LuaMenu] Loading widget: Campaign Data Handler <api_campaign_data.lua> [f=-000001] [LuaMenu] Loading widget: Analytics Handler <api_analytics.lua> [f=-000001] [LuaMenu] Loading widget: Animation control <api_animation_control.lua> [f=-000001] [LuaMenu] Loading widget: Battle Login Rejoin <gui_battle_login_rejoin.lua> [f=-000001] [LuaMenu] Loading widget: Battle Room Window <gui_battle_room_window.lua> [f=-000001] [LuaMenu] Loading widget: Battle status panel <gui_battle_status_panel.lua> [f=-000001] [LuaMenu] Loading widget: Campaign Handler <gui_campaign_handler.lua> [f=-000001] [LuaMenu] Loading widget: Campaign Handler ZK <zk_campaign_handler.lua> [f=-000001] [LuaMenu] Loading widget: Campaign Save/Load <gui_campaign_saveload.lua> [f=-000001] [LuaMenu] Loading widget: Campaign Settings <gui_campaign_settings.lua> [f=-000001] [LuaMenu] Loading widget: Campaign Technology Panel <gui_campaign_technology_panel.lua> Chobby.exe Information: 0 : Chobbyla >> WrapperOnline {"UserID":"3717135144","DefaultServerHost":"zero-k.info","DefaultServerPort":8200} Chobby.exe Information: 0 : Chobbyla << GaAddDesignEvent {"EventID":"lobby:started"} [f=-000001] [LuaMenu] Loading widget: Chili Visual Novel <campaign_chili_vn.lua> [f=-000001] [LuaMenu] Loading widget: Codex Handler <gui_campaign_codex_handler.lua> [f=-000001] [LuaMenu] Loading widget: Cursor tooltip <gui_tooltip.lua> [f=-000001] [LuaMenu] Loading widget: Load Game Menu <gui_loadgame.lua> [f=-000001] [LuaMenu] Loading widget: Login Window <gui_login_window.lua> [f=-000001] [LuaMenu] Loading widget: Mission Launcher <mission_launcher.lua> [f=-000001] [LuaMenu] Loading widget: Modoptions Panel <gui_modoptions_panel.lua> [f=-000001] [LuaMenu] Loading widget: Party status panel <gui_party_status_panel.lua> [f=-000001] [LuaMenu] Loading widget: Planet Battle Handler <api_planet_battle_handler.lua> [f=-000001] [LuaMenu] Loading widget: Popup Preloader <gui_popup_preloader.lua> [f=-000001] [LuaMenu] Loading widget: Queue status panel <gui_queue_status_panel.lua> [f=-000001] [LuaMenu] Loading widget: Rank update window <gui_rank_update_window.lua> [f=-000001] [LuaMenu] Loading widget: Steam Coop Handler <gui_steam_coop_handler.lua> [f=-000001] [LuaMenu] Loading widget: Steam Handler <api_steam_handler.lua> [f=-000001] [LuaMenu] Loading widget: User status panel <gui_user_status_panel.lua> [f=-000001] [LuaMenu] Loading widget: ZK Comm Config <gui_zk_comm_config.lua> [f=-000001] [LuaMenu] Loading widget: ZK replay downloader <zk_replay_launcher.lua> [f=-000001] [LuaMenu] Warning: Headers files aren't supported anymore use "require" instead! [f=-000001] [LuaMenu] Warning: Headers files aren't supported anymore use "require" instead! [f=-000001] [LuaMenu] Loading widget: Chili lobby <gui_chili_lobby.lua> [f=-000001] [liblobby] Warning: Missing chobby_config.json file. [f=-000001] [Chobby] Warning: Missing game in chobby_config.json file. [f=-000001] ATI/intel/other non-nvidia compatibility state:, false [f=-000001] Number of battles: 0 [f=-000001] [i18n] Warning: "commanders" is not translated in en [f=-000001] [i18n] Error: No translation found for "commanders" [f=-000001] [LuaMenu] Loading widget: Standalone lobby tools <gui_standalone_lobby.lua> [f=-000001] [LuaMenu] Loading widget: Block Input <gui_block_input.lua> [f=-000001] [LuaMenu] Loading widget: Music Player Lite <snd_music_lite.lua> [f=-000001] [LuaMenu] LuaMenu v1.0 (Lua 5.1) [f=-000001] [LuaMenuController::Activate(msg="")] luaMenu=0d690f80 [f=-000001] SetLobbyButtonEnabled, true [f=-000001] [Settings] Warning: No such key: SmoothLines, but setting it as string anyway. [f=-000001] [Settings] Warning: No such key: snd_general, but setting it as string anyway. [f=-000001] SetSettings Value, CamTimeFactor, 1 [f=-000001] SetSettings Value, LODScaleShadow, 1 [f=-000001] SetSettings Int, UnitLodDist, 9999 [f=-000001] SetSettings Value, LODScale, 1 [f=-000001] SetSettings Value, AllowDeferredMapRendering, 1 [f=-000001] SetSettings Int, BumpWaterDepthBits, 16 [f=-000001] [Settings] Warning: No such key: LinkBandwidth, but setting it as string anyway. [f=-000001] SetSettings Int, FSAALevel, 2 [f=-000001] [Settings] Warning: No such key: BuildWarnings, but setting it as string anyway. [f=-000001] SetSettings Int, GroundDetail, 100 [f=-000001] [Settings] Warning: No such key: MoveWarnings, but setting it as string anyway. [f=-000001] SetSettings Value, CamTimeExponent, 4 [f=-000001] SetSettings Int, FontSize, 18 [f=-000001] SetSettings Int, InitialNetworkTimeout, 0 [f=-000001] SetSettings Value, BumpWaterBlurReflection, 1 [f=-000001] SetSettings Value, AllowDeferredModelRendering, 1 [f=-000001] SetSettings Value, MiniMapMarker, 0 [f=-000001] [Settings] Warning: No such key: LuaAutoModWidgets, but setting it as string anyway. [f=-000001] SetSettings Int, TreeRadius, 1000 [f=-000001] SetSettings Value, HardwareCursor, 1 [f=-000001] [Settings] Warning: No such key: ReflectiveWater, but setting it as string anyway. [f=-000001] SetSettings Value, LODScaleRefraction, 1 [f=-000001] SetSettings Int, MaximumTransmissionUnit, 0 [f=-000001] [Settings] Warning: No such key: FSAA, but setting it as string anyway. [f=-000001] [Settings] Warning: No such key: WorkerThreadSpinTime, but setting it as string anyway. [f=-000001] SetSettings Int, HangTimeout, 0 [f=-000001] [Settings] Warning: No such key: VerboseLevel, but setting it as string anyway. [f=-000001] SetSettings Int, CamMode, 1 [f=-000001] SetSettings Value, UsePBO, 0 [f=-000001] SetSettings Value, ScrollWheelSpeed, -25 [f=-000001] SetSettings Value, MiddleClickScrollSpeed, -0.001 [f=-000001] SetSettings Int, GrassDetail, 7 [f=-000001] SetSettings Value, DualScreenMiniMapOnLeft, 1 [f=-000001] SetSettings Int, UnitIconDist, 151 [f=-000001] SetSettings Value, EdgeMoveDynamic, 0 [f=-000001] SetSettings Value, LODScaleReflection, 1 [f=-000001] [Settings] Warning: No such key: LogFlush, but setting it as string anyway. [f=-000001] SetSettings Int, MaxParticles, 20000 [f=-000001] SetSettings Int, ReconnectTimeout, 0 [f=-000001] [Settings] Warning: No such key: CubeTexSpecularExponent, but setting it as string anyway. [f=-000001] SetSettings Int, ROAM, 1 [f=-000001] SetSettings Value, ShowClock, 0 [f=-000001] SetSettings Int, GroundScarAlphaFade, 1 [f=-000001] SetSettings Int, Shadows, 1 [f=-000001] SetSettings Value, BumpWaterShoreWaves, 0 [f=-000001] SetSettings Value, LuaShaders, 1 [f=-000001] SetSettings Int, MaxSounds, 32 [f=-000001] SetSettings Int, BumpWaterTexSizeReflection, 128 [f=-000001] [Settings] Warning: No such key: NormalMapping, but setting it as string anyway. [f=-000001] [Settings] Warning: No such key: DisplayDebugPrefixConsole, but setting it as string anyway. [f=-000001] SetSettings Value, FPSFOV, 90 [f=-000001] SetSettings Int, GroundDecals, 3 [f=-000001] [Settings] Warning: No such key: Version, but setting it as string anyway. [f=-000001] SetSettings Value, OverheadMaxHeightFactor, 1.39999998 [f=-000001] SetSettings Value, MouseDragScrollThreshold, 0 [f=-000001] SetSettings Int, OverheadScrollSpeed, 50 [f=-000001] [Settings] Warning: No such key: MinimapOnLeft, but setting it as string anyway. [f=-000001] SetSettings Value, EdgeMoveWidth, 0.003 [f=-000001] Starting Track, sounds/lobbyMusic/The Secret of Ayers Rock.ogg, 0 [f=-000001] [VSync::SetInterval] interval=0 (disabled) [f=-000001] [LogDisplayMode] display-mode set to 3840x2160x24bpp@60Hz (windowed::borderless) [f=-000001] LoopbackCommandReceived, WrapperOnline [f=-000001] [Chobby] Warning: Missing minimap image for [f=-000001] [Chobby] Warning: Missing minimap image for [f=-000001] [i18n] Warning: "spectator" is not translated in en [f=-000001] [i18n] Error: No translation found for "spectator" [f=-000001] [i18n] Warning: "player" is not translated in en [f=-000001] [i18n] Error: No translation found for "player" [f=-000001] SetLobbyFullscreenMode, 2 [f=-000001] screenX, screenY, 3840, 2160 [f=-000001] SetSettings Int, WindowPosX, 0 [f=-000001] SetSettings Int, WindowPosY, 80 [f=-000001] SetSettings Int, XResolutionWindowed, 3840 [f=-000001] SetSettings Int, YResolutionWindowed, 2080 [f=-000001] SetSettings Value, WindowBorderless, 0 [f=-000001] SetSettings Value, WindowBorderless, 0 [f=-000001] SetSettings Value, Fullscreen, 0 [f=-000001] [Settings] Warning: No such key: SmoothLines, but setting it as string anyway. [f=-000001] [Settings] Warning: No such key: snd_general, but setting it as string anyway. [f=-000001] SetSettings Value, CamTimeFactor, 1 [f=-000001] SetSettings Value, LODScaleShadow, 1 [f=-000001] SetSettings Int, UnitLodDist, 9999 [f=-000001] SetSettings Value, LODScale, 1 [f=-000001] SetSettings Value, AllowDeferredMapRendering, 1 [f=-000001] SetSettings Int, BumpWaterDepthBits, 16 [f=-000001] [Settings] Warning: No such key: LinkBandwidth, but setting it as string anyway. [f=-000001] SetSettings Int, FSAALevel, 2 [f=-000001] [Settings] Warning: No such key: BuildWarnings, but setting it as string anyway. [f=-000001] SetSettings Int, GroundDetail, 100 [f=-000001] [Settings] Warning: No such key: MoveWarnings, but setting it as string anyway. [f=-000001] SetSettings Value, CamTimeExponent, 4 [f=-000001] SetSettings Int, FontSize, 18 [f=-000001] SetSettings Int, InitialNetworkTimeout, 0 [f=-000001] SetSettings Value, BumpWaterBlurReflection, 1 [f=-000001] SetSettings Value, AllowDeferredModelRendering, 1 [f=-000001] SetSettings Value, MiniMapMarker, 0 [f=-000001] [Settings] Warning: No such key: LuaAutoModWidgets, but setting it as string anyway. [f=-000001] SetSettings Int, TreeRadius, 1000 [f=-000001] SetSettings Value, HardwareCursor, 1 [f=-000001] [Settings] Warning: No such key: ReflectiveWater, but setting it as string anyway. [f=-000001] SetSettings Value, LODScaleRefraction, 1 [f=-000001] SetSettings Int, MaximumTransmissionUnit, 0 [f=-000001] [Settings] Warning: No such key: FSAA, but setting it as string anyway. [f=-000001] [Settings] Warning: No such key: WorkerThreadSpinTime, but setting it as string anyway. [f=-000001] SetSettings Int, HangTimeout, 0 [f=-000001] [Settings] Warning: No such key: VerboseLevel, but setting it as string anyway. [f=-000001] SetSettings Int, CamMode, 1 [f=-000001] SetSettings Value, UsePBO, 0 [f=-000001] SetSettings Value, ScrollWheelSpeed, -25 [f=-000001] SetSettings Value, MiddleClickScrollSpeed, -0.001 [f=-000001] SetSettings Int, GrassDetail, 7 [f=-000001] SetSettings Value, DualScreenMiniMapOnLeft, 1 [f=-000001] SetSettings Int, UnitIconDist, 151 [f=-000001] SetSettings Value, EdgeMoveDynamic, 0 [f=-000001] SetSettings Value, LODScaleReflection, 1 [f=-000001] [Settings] Warning: No such key: LogFlush, but setting it as string anyway. [f=-000001] SetSettings Int, MaxParticles, 20000 [f=-000001] SetSettings Int, ReconnectTimeout, 0 [f=-000001] [Settings] Warning: No such key: CubeTexSpecularExponent, but setting it as string anyway. [f=-000001] SetSettings Int, ROAM, 1 [f=-000001] SetSettings Value, ShowClock, 0 [f=-000001] SetSettings Int, GroundScarAlphaFade, 1 [f=-000001] SetSettings Int, Shadows, 1 [f=-000001] SetSettings Value, BumpWaterShoreWaves, 0 [f=-000001] SetSettings Value, LuaShaders, 1 [f=-000001] SetSettings Int, MaxSounds, 32 [f=-000001] SetSettings Int, BumpWaterTexSizeReflection, 128 [f=-000001] [Settings] Warning: No such key: NormalMapping, but setting it as string anyway. [f=-000001] [Settings] Warning: No such key: DisplayDebugPrefixConsole, but setting it as string anyway. [f=-000001] SetSettings Value, FPSFOV, 90 [f=-000001] SetSettings Int, GroundDecals, 3 [f=-000001] [Settings] Warning: No such key: Version, but setting it as string anyway. [f=-000001] SetSettings Value, OverheadMaxHeightFactor, 1.39999998 [f=-000001] SetSettings Value, MouseDragScrollThreshold, 0 [f=-000001] SetSettings Int, OverheadScrollSpeed, 50 [f=-000001] [Settings] Warning: No such key: MinimapOnLeft, but setting it as string anyway. [f=-000001] SetSettings Value, EdgeMoveWidth, 0.003 [f=-000001] [ReloadOrRestart] Spring "C:\Users\user1\Documents\My Games\Zero-K - Custom\engine\win64\103.0.1-939-g2b3f946\spring.exe" should be reloading [f=-000001] [SpringApp::Reload][1] [f=-000001] [ThreadPool::SetThreadCount][1] wanted=0 current=3 maximum=4 [f=-000001] [async=0] threads=3 tasks=3659 {sum,avg}{exec,wait}time={{-0.000, 26815622284444097776543975104495870873236213076454216986909490138709289657063392151489529426049979690257224428120186144389842589070253136372833663089377280.000}, {0.000, 0.000}}ms [f=-000001] thread=1 tasks=694 (-2.000%) {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, -0.000, -0.000}, {0.000, 0.000, 0.000, 0.000}}ms [f=-000001] thread=2 tasks=2965 (-2.000%) {sum,min,max,avg}{exec,wait}time={{2.000, 0.000, -0.000, 2.000}, {0.000, 0.000, 0.000, 0.000}}ms [f=-000001] [async=1] threads=3 tasks=2 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms [f=-000001] thread=1 tasks=1 (0.000%) {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, 0.000, 0.000}, {0.000, 0.000, 0.000, 0.000}}ms [f=-000001] thread=2 tasks=1 (0.000%) {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, 0.000, 0.000}, {0.000, 0.000, 0.000, 0.000}}ms [f=-000001] [ThreadPool::SetThreadCount][2] workers=0 [f=-000001] [ThreadPool::SetThreadCount][1] wanted=3 current=1 maximum=4 [f=-000001] [ThreadPool::SetThreadCount][2] workers=2 [f=-000001] [Threading] Main thread CPU affinity mask set: 252 [f=-000001] [SpringApp::Reload][2] [f=-000001] [Game::KillLua][0] dtor=0 loadscreen=00000000 [f=-000001] [Game::KillLua][1] dtor=0 luaGaia=00000000 [f=-000001] [Game::KillLua][2] dtor=0 luaRules=00000000 [f=-000001] [Game::KillLua][3] dtor=0 luaUI=00000000 [f=-000001] [Game::KillLua][4] dtor=0 [f=-000001] [SpringApp::Reload][3] [f=-000001] [WatchDog::DeregisterThread] deregistering controls for thread [audio] [f=-000001] [Sound] [Sound::UpdateThread][3] efx=08960788 [f=-000001] [Sound] [Sound::UpdateThread][4] [f=-000001] [SpringApp::Reload][4] [f=-000001] [SpringApp::Reload][5] [f=-000001] [SpringApp::Reload][6] [f=-000001] [DataDirs] Isolation Mode! [f=-000001] Using read-write data directory: C:\Users\user1\Documents\My Games\Zero-K - Custom\ [f=-000001] Using read-only data directory: C:\Users\user1\Documents\My Games\Zero-K - Custom\engine\win64\103.0.1-939-g2b3f946\ [f=-000001] Scanning: C:\Users\user1\Documents\My Games\Zero-K - Custom\engine\win64\103.0.1-939-g2b3f946\base [f=-000001] Scanning: C:\Users\user1\Documents\My Games\Zero-K - Custom\maps [f=-000001] Scanning: C:\Users\user1\Documents\My Games\Zero-K - Custom\games [f=-000001] Scanning: C:\Users\user1\Documents\My Games\Zero-K - Custom\packages [f=-000001] [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 12ms [f=-000001] [SpringApp::Reload][7] [f=-000001] [SpringApp::Reload][8] [f=-000001] [Sound] [Sound::InitThread] OpenAL info: [f=-000001] [Sound] Available Devices: [f=-000001] [Sound] Speakers (Realtek High Definition Audio) [f=-000001] [Sound] Realtek Digital Output(Optical) (Realtek High Definition Audio) [f=-000001] [Sound] Realtek Digital Output (Realtek High Definition Audio) [f=-000001] [Sound] CABLE Input (VB-Audio Virtual Cable) [f=-000001] [Sound] E43u-D2-4 (NVIDIA High Definition Audio) [f=-000001] [Sound] Speakers (Realtek High Definition Audio) [f=-000001] [Sound] Device: OpenAL Soft [f=-000001] [Sound] Vendor: OpenAL Community [f=-000001] [Sound] Version: 1.1 ALSOFT 1.16.0 [f=-000001] [Sound] Renderer: OpenAL Soft [f=-000001] [Sound] AL Extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length [f=-000001] [Sound] ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device [f=-000001] [Sound] Max Sounds: 32 [f=-000001] [Sound] Error: EFX: AL_INVALID_VALUE (40963) [f=-000001] [Sound] Error: Initializing EFX failed! [f=-000001] [Sound] [Sound::UpdateThread][1] maxSounds=32 [f=-000001] [WatchDog::RegisterThread] registering controls for thread [audio] [f=-000001] [Sound] [Sound::UpdateThread][2] [f=-000001] [SpringApp::Reload][10] [f=-000001] [SpringApp::Reload][11] [f=-000001] [LuaMenuController::Reset] using menu archive "Chobby v1.5.5.6" [f=-000001] [SpringApp::Reload][12] #script=909 [f=-000001] [CPreGame] hosting on: 127.0.0.1:0 [f=-000001] Connecting to local server [f=-000001] [PreGame::AddGameSetupArchivesToVFS] using map: TitanDuel [f=-000001] [PreGame::StartServer] checksums: game=0xEE0A063C map=0xC0E74D43 [f=-000001] Warning: Opening socket on loopback address. Other users will not be able to connect! [f=-000001] Binding UDP socket to IP (v4) 127.0.0.1 (127.0.0.1) port 0 [f=-000001] [UDPListener] successfully bound socket on port 60308 [f=-000001] [~ScopedOnceTimer][PreGame::StartServer] 1723ms [f=-000001] [SpringApp::Reload][13] [f=-000001] [VSync::SetInterval] interval=0 (disabled) [f=-000001] [LogDisplayMode] display-mode set to 3836x2080x24bpp@60Hz (windowed::decorated) [f=-000001] [PreGame::AddGameSetupArchivesToVFS] using map: TitanDuel [f=-000001] [PreGame::AddGameSetupArchivesToVFS] using game: Zero-K $VERSION (archive: zk.sdd) [f=-000001] Recording demo to: C:\Users\user1\Documents\My Games\Zero-K - Custom\demos\20170524_221709_TitanDuel_103.0.1-939-g2b3f946 develop.sdfz [f=-000001] [~ScopedOnceTimer][PreGame::GameDataReceived] 353ms [f=-000001] [PreGame::UpdateClientNet] received user number 0 (team 0, allyteam 1), creating load-screen [f=-000001] [LuaIntro] Searching for new Widgets [f=-000001] [LuaIntro] Scanning: LuaIntro/Addons/ [f=-000001] [LuaIntro] Scanning: LuaIntro/Widgets/ [f=-000001] [LuaIntro] Scanning: LuaIntro/SystemAddons/ [f=-000001] [LuaIntro] Scanning: LuaIntro/SystemWidgets/ [f=-000001] [LuaIntro] Scanning: LuaIntro/chili/ [f=-000001] [LuaIntro] Found new widget "SpringLogo" [f=-000001] [LuaIntro] Found new widget "LoadTexture" [f=-000001] [LuaIntro] Found new widget "LoadProgress" [f=-000001] [LuaIntro] Found new widget "Main" [f=-000001] [LuaIntro] Found new widget "Music" [f=-000001] [LuaIntro] Found new widget "WM Stuff" [f=-000001] [LuaIntro] Loading widgets <>=vfs **=raw ()=unknown [f=-000001] [LuaIntro] Loading widget: WM Stuff <wm.lua> [f=-000001] [LuaIntro] Loading widget: LoadProgress <loadprogress.lua> [f=-000001] [LuaIntro] Loading widget: Main <main.lua> [f=-000001] [LuaIntro] Loading widget: LoadTexture <bg_texture.lua> [f=-000001] [LuaIntro] LuaIntro v1.0 (Lua 5.1) [f=-000001] [LoadScreen::Init] single-threaded [f=-000001] [WatchDog::RegisterThread] registering controls for thread [load] [f=-000001] [Game::LoadGame][1] globalQuit=0 threaded=0 [f=-000001] Parsing Map Information [f=-000001] Loading SMF [f=-000001] Loading Map (40 MB) [f=-000001] Loading Radar Icons [f=-000001] Loading GameData Definitions [f=-000001] Loading UnitDefs_posts [f=-000001] Loading FeatureDefs_posts [f=-000001] Loading WeaponDefs_posts [f=-000001] Loading ArmorDefs_posts [f=-000001] [defs.lua] loading all *Defs tables: 193ms [f=-000001] [~ScopedOnceTimer][Game::LoadDefs (GameData)] 277ms [f=-000001] Loading Sound Definitions [f=-000001] [Sound] Warning: Sound incomingchat is missing file tag (ignoring) [f=-000001] [Sound] parsed 319 sounds from gamedata/sounds.lua [f=-000001] [Sound] Error: Unable to open audio file: IncomingChat [f=-000001] [Sound] Error: CSound::GetSoundId: could not find sound: IncomingChat [f=-000001] [~ScopedOnceTimer][Game::LoadDefs (Sound)] 9ms [f=-000001] [Game::LoadGame][2] globalQuit=0 forcedQuit=0 [f=-000001] Creating Smooth Height Mesh [f=-000001] [~ScopedOnceTimer][SmoothHeightMesh::MakeSmoothMesh] 18ms [f=-000001] Creating QuadField & CEGs [f=-000001] [CDamageArrayHandler] number of ArmorDefs: 6 [f=-000001] Warning: [CDamageArrayHandler] UnitDef "chicken" in ArmorDef "else" already belongs to ArmorDef category 1! [f=-000001] [RegisterAssimpModelFormats] supported Assimp model formats: *.3ds;*.blend;*.dae;*.lwo; [f=-000001] Creating Unit Textures [f=-000001] Creating Sky [f=-000001] [Game::LoadGame][3] globalQuit=0 forcedQuit=0 [f=-000001] Loading Weapon Definitions [f=-000001] Loading Unit Definitions [f=-000001] Loading Feature Definitions [f=-000001] [IPathManager::GetInstance] using DEFAULT path-manager [f=-000001] Initializing Map Features [f=-000001] Creating ShadowHandler [f=-000001] Creating InfoTextureHandler [f=-000001] InfoTexture: shaders [f=-000001] Creating GroundDrawer [f=-000001] Loading Map Tiles [f=-000001] Loading Square Textures [f=-000001] [~ScopedOnceTimer][CSMFGroundTextures::ConvolveHeightMap] 1ms [f=-000001] Switching to ROAM Mesh Rendering [f=-000001] Creating TreeDrawer [f=-000001] Loaded DecalsDrawer: Legacy [f=-000001] Creating ProjectileDrawer & UnitDrawer [f=-000001] Creating Projectile Textures [f=-000001] Warning: [CCEG::Load] table for CEG "custom:gravityless_flamer" invalid (parse errors?) [f=-000001] Warning: [CCEG::Load] yellowdisarmtrail: Unknown tag CExploSpikeProjectile::ttl [f=-000001] Creating Water [f=-000001] [Game::LoadGame][4] globalQuit=0 forcedQuit=0 [f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Camera&Mouse)] 57ms [f=-000001] [Sound] Error: Unable to open audio file: MultiSelect [f=-000001] [Sound] Error: CSound::GetSoundId: could not find sound: MultiSelect [f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Console)] 1ms [f=-000001] [Sound] Error: Unable to open audio file: FailedCommand [f=-000001] [Sound] Error: CSound::GetSoundId: could not find sound: FailedCommand [f=-000001] Loading LuaRules [f=-000001] Synced LuaRules: starting loading [f=-000001] Total: 324 quads [f=-000001] Total: 324 quads [f=-000001] Total: 324 quads LuaRules: Loaded gadget: GameRulesParam clearer <hax_gamerulesparam_clear.lua> LuaRules: Loaded gadget: Mantis 5480 <hax_mantis_5480.lua> LuaRules: Loaded gadget: Metalspot Finder Gadget <mex_spot_finder.lua> LuaRules: Loaded gadget: Save/Load <api_saveload.lua> [f=-000001] Startboxes public_seed, 1353 [f=-000001] read public_random_seed, 1353, 1353 LuaRules: Loaded gadget: Startbox handler <start_boxes.lua> LuaRules: Loaded gadget: No Friendly Fire <unit_nofriendlyfire.lua> LuaRules: Loaded gadget: Mex Placement <mex_placement.lua> LuaRules: Loaded gadget: Nano Frame Death Handeling <unit_nanoframe_death.lua> LuaRules: Loaded gadget: Nano Frame Rate Limit <unit_nanoframe_rate_limit.lua> LuaRules: Loaded gadget: No Self-D <unit_noselfd.lua> LuaRules: Loaded gadget: ShareControl <share_control.lua> LuaRules: Loaded gadget: UnitPriority <unit_priority.lua> LuaRules: Loaded gadget: Mex Control with energy link <unit_mex_overdrive.lua> LuaRules: Loaded gadget: Script notification <unit_script_notification.lua> LuaRules: Loaded gadget: Antinuke Handler <unit_antinuke_handler.lua> LuaRules: Loaded gadget: Attributes <unit_attributes.lua> LuaRules: Loaded gadget: Boolean Disable <unit_boolean_disable.lua> LuaRules: Loaded gadget: Impulse Float Toggle <unit_impulsefloat_toggle.lua> LuaRules: Loaded gadget: LockOptions <lockunits_modoption.lua> LuaRules: Loaded gadget: Perks <game_perks.lua> LuaRules: Loaded gadget: Shield Charge <unit_shield_charge.lua> LuaRules: Loaded gadget: StartSetup <start_unit_setup.lua> LuaRules: Loaded gadget: Stockpile <unit_stockpile.lua> LuaRules: Loaded gadget: UnitMorph <unit_morph.lua> LuaRules: Loaded gadget: AirPlantParents <unit_air_plants.lua> LuaRules: Loaded gadget: AirTransport_SeaPickup <unit_transport_pickup_floating_amphib.lua> LuaRules: Loaded gadget: Aircraft Command <unit_bomber_command.lua> LuaRules: Loaded gadget: Aircraft Crashing <unit_aircraft_crash.lua> LuaRules: Loaded gadget: Allow Builder Hold Fire <unit_allow_builder_hold_fire.lua> LuaRules: Loaded gadget: Area Guard <cmd_areaguard.lua> LuaRules: Loaded gadget: Blocking Tag Implementation <feature_blocking_tag_implementation.lua> LuaRules: Loaded gadget: Bomber Dive <unit_bomber_dive.lua> LuaRules: Loaded gadget: CAI <ai_cai.lua> LuaRules: Loaded gadget: CEG Spawner <dbg_ceg_spawner.lua> LuaRules: Loaded gadget: Capture <unit_capture.lua> LuaRules: Loaded gadget: Carrier Drones <unit_carrier_drones.lua> LuaRules: Loaded gadget: Command Raw Move <cmd_raw_move.lua> LuaRules: Loaded gadget: Constructor Auto Assist <unit_factory_guard.lua> LuaRules: Loaded gadget: Control gunship strafe range <unit_control_gunship_stafe_range.lua> LuaRules: Loaded gadget: D-Gun Aim Fix <unit_dgun_aim.lua> LuaRules: Loaded gadget: Debris physics <feature_debris_physics.lua> LuaRules: Loaded gadget: Decloak when damaged <unit_decloak_damaged.lua> LuaRules: Loaded gadget: Dev Commands <dbg_dev_commands.lua> LuaRules: Loaded gadget: Disable Buildoptions <unit_disable_buildoptions.lua> LuaRules: Loaded gadget: Dont fire at radar <unit_dont_fire_at_radar.lua> LuaRules: Loaded gadget: Experience <unit_xp.lua> LuaRules: Loaded gadget: Factory Anti Slacker <factory_anti_slacker.lua> LuaRules: Loaded gadget: Factory Stop Production <cmd_factory_stop_production.lua> LuaRules: Loaded gadget: Fall Damage <unit_fall_damage.lua> LuaRules: Loaded gadget: Feature Effects <feature_fx.lua> LuaRules: Loaded gadget: Fog Hidden Effects API <api_fog_hidden_effects.lua> LuaRules: Loaded gadget: Galaxy Campaign Battle Handler <mission_galaxy_campaign_battle.lua> LuaRules: Loaded gadget: GameRules Events <unit_gamerules_events.lua> LuaRules: Loaded gadget: Grey Goo <unit_grey_goo.lua> LuaRules: Loaded gadget: Gunship Strafe Control <unit_gunship_strafe_control.lua> LuaRules: Loaded gadget: Hide Autorepairlevel Command <cmd_hide_autorepairlevel.lua> LuaRules: Loaded gadget: Instant Self Destruct <unit_instant_self_destruct.lua> LuaRules: Loaded gadget: Jumpjets <unit_jumpjets.lua> LuaRules: Loaded gadget: LUS <unit_script.lua> [f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry in modoption is empty or in invalid format [f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry for player CrazyEddie is empty or in invalid format LuaRules: Loaded gadget: Lag Monitor <game_lagmonitor.lua> LuaRules: Loaded gadget: LupsNanoSpray <lups_nano_spray.lua> LuaRules: Loaded gadget: Missile Silo Controller <unit_missilesilo.lua> LuaRules: Loaded gadget: Modular Comm Info <api_modularcomms.lua> LuaRules: Loaded gadget: NoAirNuke <exp_no_air_nuke.lua> LuaRules: Loaded gadget: One Click Weapon <unit_oneclick_weapon.lua> LuaRules: Loaded gadget: Orbital Drop <mission_orbital_drop.lua> LuaRules: Loaded gadget: Overkill Prevention <unit_overkill_prevention.lua> LuaRules: Loaded gadget: Overkill Prevention Placeholder <unit_overkill_prevention_placeholder.lua> LuaRules: Loaded gadget: Paralysis <unit_paralysis_damage.lua> LuaRules: Loaded gadget: Prevent Lab Hax <unit_prevent_lab_hax.lua> LuaRules: Loaded gadget: Prevent Landship <unit_prevent_landship.lua> LuaRules: Loaded gadget: Prevent turret overshoot <unit_prevent_turret_overshoot.lua> LuaRules: Loaded gadget: Projectile Radar Homing <weapon_projectile_radar_homing.lua> LuaRules: Loaded gadget: Projectile Retarget <weapon_projectile_retarget.lua> LuaRules: Loaded gadget: Puppy Handler <unit_puppy_handler.lua> LuaRules: Loaded gadget: Reclaim HP changer <unit_reclaim_hp.lua> LuaRules: Loaded gadget: Refuel Pad Handler <unit_refuel_pad_handler.lua> LuaRules: Loaded gadget: Regeneration <unit_regeneration.lua> LuaRules: Loaded gadget: Remove Wait <cmd_remove_wait.lua> LuaRules: Loaded gadget: Repair Speed Changer <unit_repair_speed.lua> LuaRules: Loaded gadget: Resign Gadget <game_resign.lua> LuaRules: Loaded gadget: Retreat Command <cmd_retreat.lua> LuaRules: Loaded gadget: Rezz Hp changer + effect <unit_rezz_hp.lua> LuaRules: Loaded gadget: Self destruct blocker <unit_self_destruct.lua> LuaRules: Loaded gadget: Set Nano Piece <unit_setnanopiece.lua> LuaRules: Loaded gadget: Share mode <game_share_mode.lua> LuaRules: Loaded gadget: Shield Link <unit_shield_link.lua> LuaRules: Loaded gadget: Shockwaves <lups_shockwaves.lua> LuaRules: Loaded gadget: Show Shooter <unit_show_shooter.lua> LuaRules: Loaded gadget: Solar Force Closed <unit_solar_force_closed.lua> LuaRules: Loaded gadget: Spherical LOS <unit_spherical_los.lua> LuaRules: Loaded gadget: Tactical Unit AI Commands <unit_tactical_ai_commands.lua> LuaRules: Loaded gadget: Target Priority <unit_target_priority.lua> LuaRules: Loaded gadget: Target on the move <unit_target_on_the_move.lua> LuaRules: Loaded gadget: Teleporter <unit_teleporter.lua> LuaRules: Loaded gadget: Terraformers <unit_terraform.lua> LuaRules: Loaded gadget: Terrain Texture Handler <terrain_texture_handler.lua> LuaRules: Loaded gadget: Time slow v2 <unit_timeslow.lua> LuaRules: Loaded gadget: Transport Selected Load <cmd_select_load_helper.lua> LuaRules: Loaded gadget: Transport Speed <unit_transport_speed.lua> LuaRules: Loaded gadget: TransportAIbuttons <unit_transport_ai_buttons.lua> LuaRules: Loaded gadget: Turn Without Interia <unit_turn_without_interia.lua> LuaRules: Loaded gadget: Typemap Options <typemap_options.lua> LuaRules: Loaded gadget: UnitStealth <unit_stealth.lua> LuaRules: Loaded gadget: Units on fire <unit_is_on_fire.lua> LuaRules: Loaded gadget: Wade Effects <wake_fx.lua> LuaRules: Loaded gadget: Water Effects <unit_water_effects.lua> LuaRules: Loaded gadget: Weapon Impulse <weapon_impulse.lua> LuaRules: Loaded gadget: Weapon Timed Replace <weapon_timed_replace.lua> LuaRules: Loaded gadget: Windmill Control <unit_windmill_control.lua> LuaRules: Loaded gadget: api_subdir_gadgets.lua <api_subdir_gadgets.lua> LuaRules: Loaded gadget: api_widget_events.lua <api_widget_events.lua> LuaRules: Loaded gadget: astar.lua <astar.lua> LuaRules: Loaded gadget: init_auto_ready.lua <init_auto_ready.lua> LuaRules: Loaded gadget: lups_cloak_fx.lua <lups_cloak_fx.lua> LuaRules: Loaded gadget: lups_thrusters.lua <lups_thrusters.lua> LuaRules: Loaded gadget: lups_wrapper.lua <lups_wrapper.lua> LuaRules: Loaded gadget: weapon_hide_sniper.lua <weapon_hide_sniper.lua> LuaRules: Loaded gadget: Center Offset and Growth Scale <unit_centeroffset.lua> LuaRules: Loaded gadget: Commander Upgrade <unit_commander_upgrade.lua> LuaRules: Loaded gadget: CustomUnitShaders <api_custom_unit_shaders.lua> LuaRules: Loaded gadget: Game Over <game_over.lua> LuaRules: Loaded gadget: UnitCloakShield <unit_cloak_shield.lua> LuaRules: Loaded gadget: Water level modoption <start_waterlevel.lua> LuaRules: Loaded gadget: Fighter pull-up <unit_fighter_pullup.lua> LuaRules: Loaded gadget: Energy Drain <unit_energy_drain.lua> LuaRules: Loaded gadget: Chicken control <chicken_control.lua> LuaRules: Loaded gadget: Area Denial <weapon_area_damage.lua> LuaRules: Loaded gadget: Cannot Damage Unit <unit_cannot_damage_unit.lua> LuaRules: Loaded gadget: Disallow unit for command targeting <unit_untargetable.lua> LuaRules: Loaded gadget: Single-Hit Weapon <weapon_single_hit.lua> LuaRules: Loaded gadget: Starlight Satellite Capture <unit_starlight_satellite_capture.lua> LuaRules: Loaded gadget: Noexplode Stopper <weapon_noexplode_stopper.lua> LuaRules: Loaded gadget: Unit Explosion Spawner <unit_explosion_spawner.lua> LuaRules: Loaded gadget: Shield Merge <weapon_shield_merge.lua> LuaRules: Loaded gadget: Endgame Graphs <endgame_graphs.lua> LuaRules: Loaded gadget: Awards <awards.lua> LuaRules: Loaded gadget: Planet Wars Structures <unit_planetwars.lua> LuaRules: Loaded gadget: Profiler <dbg_profiler.lua> [f=-000001] Initializing gadget LuaRules: Loaded gadget: Zombies! <unit_zombies.lua> [f=-000001] Synced LuaRules: finished loading [f=-000001] Unsynced LuaRules: starting loading [f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry in modoption is empty or in invalid format [f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry for player CrazyEddie is empty or in invalid format >> Loaded gadget: Engine Taskbar Stuff <engine_taskbar_stuff.lua> >> Loaded gadget: Metalspot Finder Gadget <mex_spot_finder.lua> >> Loaded gadget: Save/Load <api_saveload.lua> >> Loaded gadget: Script notification <unit_script_notification.lua> >> Loaded gadget: StartSetup <start_unit_setup.lua> >> Loaded gadget: UnitMorph <unit_morph.lua> >> Loaded gadget: AirTransport_SeaPickup <unit_transport_pickup_floating_amphib.lua> >> Loaded gadget: Aircraft Command <unit_bomber_command.lua> >> Loaded gadget: AutoReadyStartpos <init_auto_ready.lua> >> Loaded gadget: CAI <ai_cai.lua> >> Loaded gadget: Capture <unit_capture.lua> >> Loaded gadget: Command Raw Move <cmd_raw_move.lua> >> Loaded gadget: Constructor Auto Assist <unit_factory_guard.lua> >> Loaded gadget: Dev Commands <dbg_dev_commands.lua> >> Loaded gadget: Fog Hidden Effects API <api_fog_hidden_effects.lua> >> Loaded gadget: Galaxy Campaign Battle Handler <mission_galaxy_campaign_battle.lua> >> Loaded gadget: Jumpjets <unit_jumpjets.lua> >> Loaded gadget: LupsNanoSpray <lups_nano_spray.lua> >> Loaded gadget: Modular Comm Info <api_modularcomms.lua> >> Loaded gadget: One Click Weapon <unit_oneclick_weapon.lua> >> Loaded gadget: Resign Gadget <game_resign.lua> >> Loaded gadget: Retreat Command <cmd_retreat.lua> >> Loaded gadget: Share mode <game_share_mode.lua> >> Loaded gadget: Shield Link <unit_shield_link.lua> >> Loaded gadget: Shockwaves <lups_shockwaves.lua> >> Loaded gadget: Teleporter <unit_teleporter.lua> >> Loaded gadget: Terraformers <unit_terraform.lua> >> Loaded gadget: Terrain Texture Handler <terrain_texture_handler.lua> >> Loaded gadget: Thrusters <lups_thrusters.lua> >> Loaded gadget: TransportAIbuttons <unit_transport_ai_buttons.lua> >> Loaded gadget: Widget Events <api_widget_events.lua> >> Loaded gadget: api_subdir_gadgets.lua <api_subdir_gadgets.lua> >> Loaded gadget: astar.lua <astar.lua> >> Loaded gadget: cmd_areaguard.lua <cmd_areaguard.lua> >> Loaded gadget: cmd_hide_autorepairlevel.lua <cmd_hide_autorepairlevel.lua> >> Loaded gadget: cmd_remove_wait.lua <cmd_remove_wait.lua> >> Loaded gadget: cmd_select_load_helper.lua <cmd_select_load_helper.lua> >> Loaded gadget: dbg_ceg_spawner.lua <dbg_ceg_spawner.lua> >> Loaded gadget: endgame_graphs.lua <endgame_graphs.lua> >> Loaded gadget: factory_anti_slacker.lua <factory_anti_slacker.lua> >> Loaded gadget: feature_debris_physics.lua <feature_debris_physics.lua> >> Loaded gadget: feature_fx.lua <feature_fx.lua> >> Loaded gadget: game_lagmonitor.lua <game_lagmonitor.lua> >> Loaded gadget: game_over.lua <game_over.lua> >> Loaded gadget: game_perks.lua <game_perks.lua> >> Loaded gadget: hax_gamerulesparam_clear.lua <hax_gamerulesparam_clear.lua> >> Loaded gadget: hax_mantis_5480.lua <hax_mantis_5480.lua> >> Loaded gadget: lockunits_modoption.lua <lockunits_modoption.lua> >> Loaded gadget: mex_placement.lua <mex_placement.lua> >> Loaded gadget: share_control.lua <share_control.lua> >> Loaded gadget: start_boxes.lua <start_boxes.lua> >> Loaded gadget: start_waterlevel.lua <start_waterlevel.lua> >> Loaded gadget: typemap_options.lua <typemap_options.lua> >> Loaded gadget: unit_air_plants.lua <unit_air_plants.lua> >> Loaded gadget: unit_aircraft_crash.lua <unit_aircraft_crash.lua> >> Loaded gadget: unit_allow_builder_hold_fire.lua <unit_allow_builder_hold_fire.lua> >> Loaded gadget: unit_attributes.lua <unit_attributes.lua> >> Loaded gadget: unit_bomber_dive.lua <unit_bomber_dive.lua> >> Loaded gadget: unit_cannot_damage_unit.lua <unit_cannot_damage_unit.lua> >> Loaded gadget: unit_carrier_drones.lua <unit_carrier_drones.lua> >> Loaded gadget: unit_centeroffset.lua <unit_centeroffset.lua> >> Loaded gadget: unit_control_gunship_stafe_range.lua <unit_control_gunship_stafe_range.lua> >> Loaded gadget: unit_dont_fire_at_radar.lua <unit_dont_fire_at_radar.lua> >> Loaded gadget: unit_fall_damage.lua <unit_fall_damage.lua> >> Loaded gadget: unit_fighter_pullup.lua <unit_fighter_pullup.lua> >> Loaded gadget: unit_gamerules_events.lua <unit_gamerules_events.lua> >> Loaded gadget: unit_impulsefloat_toggle.lua <unit_impulsefloat_toggle.lua> >> Loaded gadget: unit_is_on_fire.lua <unit_is_on_fire.lua> >> Loaded gadget: unit_marketplace.lua <unit_marketplace.lua> >> Loaded gadget: unit_mex_overdrive.lua <unit_mex_overdrive.lua> >> Loaded gadget: unit_missilesilo.lua <unit_missilesilo.lua> >> Loaded gadget: unit_overkill_prevention.lua <unit_overkill_prevention.lua> >> Loaded gadget: unit_overkill_prevention_placeholder.lua <unit_overkill_prevention_placeholder.lua> >> Loaded gadget: unit_planetwars.lua <unit_planetwars.lua> >> Loaded gadget: unit_prevent_lab_hax.lua <unit_prevent_lab_hax.lua> >> Loaded gadget: unit_prevent_landship.lua <unit_prevent_landship.lua> >> Loaded gadget: unit_prevent_turret_overshoot.lua <unit_prevent_turret_overshoot.lua> >> Loaded gadget: unit_priority.lua <unit_priority.lua> >> Loaded gadget: unit_regeneration.lua <unit_regeneration.lua> >> Loaded gadget: unit_rezz_hp.lua <unit_rezz_hp.lua> >> Loaded gadget: unit_self_destruct.lua <unit_self_destruct.lua> >> Loaded gadget: unit_solar_force_closed.lua <unit_solar_force_closed.lua> >> Loaded gadget: unit_spherical_los.lua <unit_spherical_los.lua> >> Loaded gadget: unit_starlight_satellite_capture.lua <unit_starlight_satellite_capture.lua> >> Loaded gadget: unit_stealth.lua <unit_stealth.lua> >> Loaded gadget: unit_target_on_the_move.lua <unit_target_on_the_move.lua> >> Loaded gadget: unit_target_priority.lua <unit_target_priority.lua> >> Loaded gadget: unit_transport_speed.lua <unit_transport_speed.lua> >> Loaded gadget: unit_turn_without_interia.lua <unit_turn_without_interia.lua> >> Loaded gadget: unit_untargetable.lua <unit_untargetable.lua> >> Loaded gadget: unit_water_effects.lua <unit_water_effects.lua> >> Loaded gadget: unit_windmill_control.lua <unit_windmill_control.lua> >> Loaded gadget: unit_xp.lua <unit_xp.lua> >> Loaded gadget: unit_zombies.lua <unit_zombies.lua> >> Loaded gadget: wake_fx.lua <wake_fx.lua> >> Loaded gadget: weapon_area_damage.lua <weapon_area_damage.lua> >> Loaded gadget: weapon_impulse.lua <weapon_impulse.lua> >> Loaded gadget: weapon_noexplode_stopper.lua <weapon_noexplode_stopper.lua> >> Loaded gadget: weapon_shield_merge.lua <weapon_shield_merge.lua> >> Loaded gadget: weapon_single_hit.lua <weapon_single_hit.lua> >> Loaded gadget: Commander Upgrade <unit_commander_upgrade.lua> [f=-000001] Custom Unit Shaders:, 0(32) : warning C7555: 'varying' is deprecated, use 'in/out' instead 0(40) : warning C7555: 'varying' is deprecated, use 'in/out' instead 0(47) : warning C7533: global function shadow2DProj is deprecated after version 120 0(60) : warning C7533: global variable gl_TexCoord is deprecated after version 120 0(78) : warning C7533: global function textureCube is deprecated after version 120 0(111) : warning C7533: global variable gl_FragColor is deprecated after version 120 >> Loaded gadget: CustomUnitShaders <api_custom_unit_shaders.lua> >> Loaded gadget: UnitCloakShield <unit_cloak_shield.lua> >> Loaded gadget: Lups Cloak FX <lups_cloak_fx.lua> >> Loaded gadget: Chicken control <chicken_control.lua> >> Loaded gadget: Unit Explosion Spawner <unit_explosion_spawner.lua> >> Loaded gadget: Lups <lups_wrapper.lua> >> Loaded gadget: Awards <awards.lua> >> Loaded gadget: Chicken Spawner <unit_spawner.lua> >> Loaded gadget: Profiler <dbg_profiler.lua> [f=-000001] Unsynced LuaRules: finished loading [f=-000001] Loading LuaGaia [f=-000001] Loading LuaUI [f=-000001] LuaUI Entry Point: "luaui.lua" [f=-000001] LuaUI Access Lock: enabled [f=-000001] LuaSocket Enabled: yes [f=-000001] Using LUAUI_DIRNAME = LuaUI/ [f=-000001] Reloading GUI config from file: LuaUI/ctrlpanel.txt [f=-000001] LuaUI: bound F11 to the widget selector [f=-000001] LuaUI: bound CTRL+F11 to tweak mode [f=-000001] read public_random_seed, 1353, 0 [f=-000001] read public_random_seed, 1353, 0 [f=-000001] Loading last game win data [f=-000001] Resetting win data [f=-000001] Last game player count: 1, This game player count: 1 [f=-000001] Last game allyTeam count: 3, This game allyTeam count: 3 [f=-000001] Player and team counts match, continuing [f=-000001] GoogleFrog was in last game but is now absent, resetting scores [f=-000001] [cawidgets.lua] Error: Failed to load: camera_cofc.lua (duplicate name) [f=-000001] [cawidgets.lua] Error: Failed to load: gui_chili_endgamewindow.lua (duplicate name) [f=-000001] [cawidgets.lua] Error: Failed to load: gui_chili_endgraph.lua (duplicate name) [f=-000001] Loaded API widget: Cluster Detection <api_cluster_detection.lua> [f=-000001] Loaded API widget: Hacky version fix <hacky_version_fix.lua> [f=-000001] Loaded API widget: Shared Functions <api_shared_functions.lua> [f=-000001] Loaded API widget: i18n <api_i18n.lua> [f=-000001] Loaded API widget: Startbox API <api_startboxes.lua> [f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry in modoption is empty or in invalid format [f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry for player CrazyEddie is empty or in invalid format [f=-000001] Loaded API widget: Modular Comm Info <api_modularcomms.lua> [f=-000001] Loaded API widget: CommandInsert <cmd_commandinsert.lua> [f=-000001] Loaded API widget: Chili Framework <api_chili.lua> [f=-000001] Loaded API widget: Lag (AFK) monitor <api_lag_monitor.lua> [f=-000001] Loaded API widget: Pre-Selection Handler <api_preselection.lua> [f=-000001] Loaded API widget: Lups <lups_wrapper.lua> [f=-000001] Loaded widget: Chili Highlight <gui_chili_highlight.lua> [f=-000001] Loaded widget: Selection Hierarchy <gui_selection_hierarchy.lua> [f=-000001] Loaded widget: Deferred rendering <gfx_deferred_rendering.lua> [f=-000001] Hardware mouse-cursor is enabled! [f=-000001] Set "shadows" config-parameter to 1 [f=-000001] Ground-decals rendering is enabled! [f=-000001] Set maximum particles to: 20000 [f=-000001] Set UnitLodDist to 9999 [f=-000001] Set UnitIconDist to 151 [f=-000001] model shaders is enabled! [f=-000001] SetLobbyButtonEnabled, false [f=-000001] Loaded widget: EPIC Menu <gui_epicmenu.lua> [f=-000001] Loaded widget: Custom Markers <gui_custom_markers.lua> [f=-000001] Loaded widget: Chili Minimap <gui_chili_minimap.lua> [f=-000001] Loaded widget: Chili Widget Selector <api_chili_widgetselector.lua> [f=-000001] Loaded widget: Custom Cursor Sets <gui_customcursorsets.lua> [f=-000001] Mexspot Fetcher fetching [f=-000001] Loaded widget: Mexspot Fetcher <api_mexspot_fetcher.lua> [f=-000001] UpdateColorConfig, default [f=-000001] Loaded widget: Local Team Colors <gui_local_colors.lua> [f=-000001] Loaded widget: Save Game Menu <gui_savegame.lua> [f=-000001] Loaded widget: Specific Unit Reclaimer <unit_unit_reclaimer.lua> [f=-000001] Loaded widget: Area-reclaim trees <unit_tree_reclaim.lua> [f=-000001] Loaded widget: Chili Global Commands <gui_chili_global_commands.lua> [f=-000001] Loaded widget: Chili Commander Upgrade <gui_chili_commander_upgrade.lua> [f=-000001] Loaded widget: HealthBars <unit_healthbars.lua> [f=-000001] Loaded widget: Noises <snd_noises.lua> [f=-000001] Loaded widget: Terraform Icon Draw <unit_terraform_draw.lua> [f=-000001] Loaded widget: Unit Icons <unit_icons.lua> [f=-000001] Loaded widget: Outline <gfx_outline.lua> [f=-000001] Loaded widget: Chili Vote Display <gui_chili_vote.lua> [f=-000001] Loaded widget: Commander Name Tags <unit_comm_nametags.lua> [f=-000001] Loaded widget: Auto Patrol Nanos <unit_auto_patrol_nanos.lua> [f=-000001] Loaded widget: BuildETA <gui_build_eta.lua> [f=-000001] Loaded widget: Cloak Fire State 2 <unit_cloakfirestate2.lua> [f=-000001] Loaded widget: Depth of Field Shader <gfx_dof.lua> [f=-000001] Loaded widget: EndGame Stats <gui_chili_endgraph.lua> [f=-000001] Loaded widget: Initial Queue ZK <unit_initial_queue.lua> [f=-000001] Loaded widget: Objectives <mission_objectives.lua> [f=-000001] Loaded widget: Win Counter <win_counter.lua> [f=-000001] Loaded widget: Unit Marker Zero-K <unit_marker.lua> [f=-000001] Loaded widget: Antinuke Coverage <gui_antinuke_coverage.lua> [f=-000001] Loaded widget: Area Attack Tweak <cmd_area_attack_tweak.lua> [f=-000001] Loaded widget: Autoquit <autoquit.lua> [f=-000001] Loaded widget: Blast Radius <gui_blastradius.lua> [f=-000001] Loaded widget: CameraShake <camera_shake.lua> [f=-000001] Loaded widget: Chili Inactivity Win <gui_chili_inactivity_win.lua> [f=-000001] Loaded widget: Chili EndGame Window <gui_chili_endgamewindow.lua> [f=-000001] Loaded widget: Chili Nuke Warning <gui_chili_nuke_warning.lua> [f=-000001] Loaded widget: Chili Rejoining Progress Bar <gui_chili_rejoin_progress.lua> [f=-000001] Loaded widget: Startup Info and Selector <init_startup_info_selector.lua> [f=-000001] Loaded widget: Chili Selections & CursorTip <gui_chili_selections_and_cursortip_old.lua> [f=-000001] Loaded widget: Chili Spectator Panels <gui_chili_spectator_panels.lua> [f=-000001] Loaded widget: Context Menu <gui_contextmenu.lua> [f=-000001] Loaded widget: Darkening <gui_darkening.lua> [f=-000001] Loaded widget: Decloak Range <unit_decloak_range.lua> [f=-000001] Loaded widget: Decoration Handler <unit_decoration_handler.lua> [f=-000001] Loaded widget: Defense Range Zero-K <gui_defenserange.lua> [f=-000001] Loaded widget: Draw Mouse Build <api_draw_mouse_build.lua> [f=-000001] Loaded widget: Economic Victory Announcer <gui_economic_victory_announcer.lua> [f=-000001] Loaded widget: Ferry Points <cmd_ferry_points.lua> [f=-000001] Loaded widget: Game Analytics Handler <api_game_analytics.lua> [f=-000001] Input grabbing is enabled! [f=-000001] Loaded widget: Grab Input <api_grabinput.lua> [f=-000001] Loaded widget: Haven Handler <gui_havens.lua> [f=-000001] Loaded widget: Highlight Geos <gui_highlight_geos.lua> [f=-000001] Loaded widget: In-game Guide <gui_ingame_guide.lua> [f=-000001] Loaded widget: In-game Ignore <ignore.lua> [f=-000001] Loaded widget: Keep Target <cmd_keep_target.lua> [f=-000001] Loaded widget: Local Widgets Config <localwidgets.lua> [f=-000001] Loaded widget: MetalFeatures <gui_metal_features.lua> [f=-000001] Loaded widget: Mex Placement Handler <cmd_mex_placement.lua> [f=-000001] Loaded widget: MinimapEvents <minimap_events.lua> [f=-000001] Loaded widget: Missile Silo Range <missilesilo_range.lua> [f=-000001] Loaded widget: Mission Results Handler <mission_results.lua> [f=-000001] Loaded widget: Morph Finished notification <unit_morph_finished.lua> [f=-000001] Loaded widget: Orbit Command <cmd_orbit.lua> [f=-000001] Loaded widget: Persistent Build Spacing <gui_persistent_build_spacing.lua> [f=-000001] Loaded widget: Point Tracker <gui_point_tracker.lua> [f=-000001] Loaded widget: Projectile Lights <gfx_projectile_lights.lua> [f=-000001] Loaded widget: ReclaimInfo <gui_reclaiminfo.lua> [f=-000001] Loaded widget: Set Springsettings <api_set_springsettings.lua> [f=-000001] Loaded widget: Show All Commands v2 <unit_showallcommands_2.lua> [f=-000001] Loaded widget: Showeco and Grid Drawer <gui_showeco_action.lua> [f=-000001] Loaded widget: Spectate Selected Team <gui_spectate_selected_team.lua> [f=-000001] Loaded widget: State Reverse Toggle <cmd_state_reverse_toggle.lua> [f=-000001] Loaded widget: Galaxy Battle Handler <mission_galaxy_battle_handler.lua> [f=-000001] Loaded widget: Stereo3D <gfx_stereo3d.lua> [f=-000001] Loaded widget: Transport Load Double Tap <cmd_select_load.lua> [f=-000001] Loaded widget: Voice Assistant <unit_voice.lua> [f=-000001] Loaded widget: Chili Economy Panel Default <gui_chili_economy_panel2.lua> [f=-000001] Set UnitIconDist to 0 [f=-000001] Loaded widget: Icon Height <gui_iconheight.lua> [f=-000001] Loaded widget: Raw Move Issue <cmd_raw_move_issue.lua> [f=-000001] Loaded widget: Display DPS <gui_display_dps.lua> [f=-000001] Loaded widget: XrayShader <gfx_xray_shader.lua> [f=-000001] Loaded widget: Music Player <snd_music.lua> [f=-000001] Loaded widget: Comm-n-Elo Startpos. Info <init_startpointelocom_info.lua> [f=-000001] Loaded widget: Ghost Site <unit_ghostsite.lua> [f=-000001] Loaded widget: Auto First Build Facing <init_autofirstbuildfacing.lua> [f=-000001] Loaded widget: NoDuplicateOrders <cmd_no_duplicate_orders.lua> [f=-000001] Loaded widget: Auto Group <unit_auto_group.lua> [f=-000001] Loaded widget: Stockpiler <unit_stockpile.lua> [f=-000001] Loaded widget: Transport AI <unit_transport_ai.lua> [f=-000001] Loaded widget: Smart Bombers <unit_smart_bombers.lua> [f=-000001] Loaded widget: Attack Warning <unit_attack_warning.lua> [f=-000001] Loaded widget: Start Point Remover & Comm Selector <init_start_point_remover.lua> [f=-000001] Loaded widget: Frame Gap Logger <dbg_frame_gap_logger.lua> [f=-000001] Loaded widget: Attack AoE <gui_attack_aoe.lua> [f=-000001] <Replay control buttons> Live mode. Widget removed. [f=-000001] Loaded widget: Replay control buttons <gui_replay_controls.lua> [f=-000001] Loaded widget: Icon Sets <gui_icon_sets.lua> [f=-000001] Loaded widget: Recorder (Save) <dbg_recorder_save.lua> [f=-000001] Loaded widget: Unit Start State <unit_start_state.lua> [f=-000001] Loaded widget: UnitNoStuckInFactory <unit_nostuck_infactory.lua> [f=-000001] Loaded widget: Smooth Scroll <camera_smooth_move.lua> [f=-000001] Loaded widget: Chili Custom Modoptions Info <gui_custommodoptions_info.lua> [f=-000001] Loaded widget: PlanetWars Info <gui_planetwars_info.lua> [f=-000001] Loaded widget: Commands FX <gfx_commands_fx.lua> [f=-000001] Loaded widget: MessageBoxes ZK <mission_messagebox_zk.lua> [f=-000001] Loaded widget: UnitShapes <unit_shapes.lua> [f=-000001] Loaded widget: Map Edge Extension <map_edge_extension.lua> [f=-000001] Loaded widget: AllyCursors <gui_ally_cursors.lua> [f=-000001] Loaded widget: Gadget Icons <api_gadget_icons.lua> [f=-000001] Loaded widget: Rank Icons 2 <unit_rank_icons.lua> [f=-000001] Loaded widget: Selection Send <api_selectionsend.lua> [f=-000001] Loaded widget: Shield Guard <unit_shield_guard.lua> [f=-000001] Loaded widget: State Icons <unit_state_icons.lua> [f=-000001] Loaded widget: Spotter <gui_spotter.lua> [f=-000001] Loaded widget: Building Starter <unit_building_starter.lua> [f=-000001] Loaded widget: Cloaker Guard <unit_cloaker_guard.lua> [f=-000001] Loaded widget: LupsManager <gfx_lups_manager.lua> [f=-000001] Loaded widget: Units on Fire <gfx_lups_units_on_fire.lua> [f=-000001] Loaded widget: Newton Firezone <cmd_newton_firezone.lua> [f=-000001] Loaded widget: Vertical Line on Radar Dots v2 <gui_vertlineaid.lua> [f=-000001] Loaded widget: Receive Units Indicator <gui_recv_indicator.lua> [f=-000001] Loaded widget: Auto-toggle false color vision <gui_auto_engine_falsecolor.lua> [f=-000001] Loaded widget: Chili Docking <api_chili_docking.lua> [f=-000001] Loaded widget: Chili Pro Console <gui_chili_proconsole_test.lua> [f=-000001] Chili: tried to add multiple times "scrollpanel6" to "Player List"! [f=-000001] Chili: tried to add multiple times "scrollpanel7" to "Player List"! [f=-000001] Loaded widget: Chili Deluxe Player List - Alpha 2.02 <gui_chili_deluxeplayerlist.lua> [f=-000001] Loaded widget: HUD Presets <gui_hud_presets.lua> [f=-000001] Loaded widget: Image Preloader <dbg_img_preload.lua> [f=-000001] Loaded widget: Chili Core Selector <gui_chili_core_selector.lua> [f=-000001] Loaded widget: Default Group Recall Fix <gui_group_recall_fix.lua> [f=-000001] Loaded widget: Select Keys <gui_selectkeys.lua> [f=-000001] Loaded widget: Combo Overhead/Free Camera (experimental) <camera_cofc.lua> [f=-000001] Loaded widget: Start Boxes <minimap_startbox_new.lua> [f=-000001] Loaded widget: Chili Share menu v1.24 <gui_chili_share.lua> [f=-000001] Loaded widget: Pause Screen <gui_pausescreen.lua> [f=-000001] Loaded widget: Restricted Zones <gui_restrictedzones.lua> [f=-000001] Loaded widget: Jumpjet GUI <gui_jumpjets.lua> [f=-000001] Loaded widget: CustomFormations2 <cmd_customformations2.lua> [f=-000001] SetSunLighting [f=-000001] Loaded widget: Sun and Atmosphere Handler. <gfx_sun_and_atmosphere.lua> [f=-000001] Loaded widget: Chili Integral Menu <gui_chili_integral_menu.lua> [f=-000001] Loaded widget: Color Blindness Correction <gfx_color_blindness_correction.lua> [f=-000001] Loaded widget: Lasso Terraform GUI <gui_lasso_terraform.lua> [f=-000001] Loaded widget: Layout Handler <cmd_layout_handler.lua> [f=-000001] Loaded widget: Persistent Build Height <gui_persistent_build_height.lua> [f=-000001] Loaded widget: Text To Speech Control <snd_text_to_speech.lua> [f=-000001] Removed 'GC at >100MB': disabled. [f=-000001] Loaded widget: GC at >300MB <dbg_forcegc_spring97.lua> [f=-000001] Writing last game win data [f=-000001] LuaUI v0.3 [f=-000001] [Game::LoadGame][5] globalQuit=0 forcedQuit=0 [f=-000001] [LoadFinalize] finalizing PFS [f=-000001] [Path] [PathEstimator::Hash] mapChecksum=186074432 [f=-000001] [Path] [PathEstimator::Hash] typeMapChecksum=2776208535 [f=-000001] [Path] [PathEstimator::Hash] moveDefChecksum=2075345061 [f=-000001] [Path] [PathEstimator::Hash] blockingChecksum=666 [f=-000001] [Path] [PathEstimator::Hash] BLOCK_SIZE=16 [f=-000001] [Path] [PathEstimator::Hash] PATHESTIMATOR_VERSION=83 [f=-000001] [Path] [PathEstimator::ReadFile] hash=742661497 [f=-000001] PathCosts: creating PE16 cache with 8 PF threads (38 MB) [f=-000001] PathCosts: precached 115 of 1600 blocks [f=-000001] PathCosts: precached 616 of 1600 blocks [f=-000001] PathCosts: precached 717 of 1600 blocks [f=-000001] PathCosts: precached 822 of 1600 blocks [f=-000001] PathCosts: precached 922 of 1600 blocks [f=-000001] PathCosts: precached 1026 of 1600 blocks [f=-000001] PathCosts: precached 1126 of 1600 blocks [f=-000001] PathCosts: precached 1230 of 1600 blocks [f=-000001] PathCosts: precached 1345 of 1600 blocks [f=-000001] PathCosts: precached 1449 of 1600 blocks [f=-000001] PathCosts: precached 1558 of 1600 blocks [f=-000001] PathCosts: writing [f=-000001] [Path] [PathEstimator::Hash] mapChecksum=186074432 [f=-000001] [Path] [PathEstimator::Hash] typeMapChecksum=2776208535 [f=-000001] [Path] [PathEstimator::Hash] moveDefChecksum=2075345061 [f=-000001] [Path] [PathEstimator::Hash] blockingChecksum=666 [f=-000001] [Path] [PathEstimator::Hash] BLOCK_SIZE=16 [f=-000001] [Path] [PathEstimator::Hash] PATHESTIMATOR_VERSION=83 [f=-000001] [Path] [PathEstimator::WriteFile] hash=742661497 [f=-000001] PathCosts: written [f=-000001] [Path] [PathEstimator::Hash] mapChecksum=186074432 [f=-000001] [Path] [PathEstimator::Hash] typeMapChecksum=2776208535 [f=-000001] [Path] [PathEstimator::Hash] moveDefChecksum=2075345061 [f=-000001] [Path] [PathEstimator::Hash] blockingChecksum=666 [f=-000001] [Path] [PathEstimator::Hash] BLOCK_SIZE=32 [f=-000001] [Path] [PathEstimator::Hash] PATHESTIMATOR_VERSION=83 [f=-000001] [Path] [PathEstimator::ReadFile] hash=742661513 [f=-000001] PathCosts: creating PE32 cache with 8 PF threads (11 MB) [f=-000001] PathCosts: precached 1 of 400 blocks [f=-000001] PathCosts: precached 33 of 400 blocks [f=-000001] PathCosts: precached 65 of 400 blocks [f=-000001] PathCosts: precached 92 of 400 blocks [f=-000001] PathCosts: precached 127 of 400 blocks [f=-000001] PathCosts: precached 158 of 400 blocks [f=-000001] PathCosts: precached 184 of 400 blocks [f=-000001] PathCosts: precached 211 of 400 blocks [f=-000001] PathCosts: precached 237 of 400 blocks [f=-000001] PathCosts: precached 271 of 400 blocks [f=-000001] PathCosts: precached 310 of 400 blocks [f=-000001] PathCosts: precached 338 of 400 blocks [f=-000001] PathCosts: precached 365 of 400 blocks [f=-000001] PathCosts: writing [f=-000001] [Path] [PathEstimator::Hash] mapChecksum=186074432 [f=-000001] [Path] [PathEstimator::Hash] typeMapChecksum=2776208535 [f=-000001] [Path] [PathEstimator::Hash] moveDefChecksum=2075345061 [f=-000001] [Path] [PathEstimator::Hash] blockingChecksum=666 [f=-000001] [Path] [PathEstimator::Hash] BLOCK_SIZE=32 [f=-000001] [Path] [PathEstimator::Hash] PATHESTIMATOR_VERSION=83 [f=-000001] [Path] [PathEstimator::WriteFile] hash=742661513 [f=-000001] PathCosts: written [f=-000001] [LoadFinalize] finalized PFS (686ms, checksum 34fe79d9) [f=-000001] Loading Skirmish AIs [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: Loading the Terrain-Map ... [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: Water Damage: 0.000000 [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: Sector-Map Block Size: 64 [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: Sector-Map Size: 6400 (x80, z80) [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: Determining Usable Terrain for all units ... [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: Map Land Percent: 98.41% [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: Minimum Elevation: -55.00 [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: Immobile-Type: Min/Max Elevation=(any / any) Is buildable across 100.000000% of the map. (used by 36 unit-defs) [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: Immobile-Type: Min/Max Elevation=(-0.000000 / any) Is buildable across 96.125000% of the map. (used by 27 unit-defs) [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: Immobile-Type: Min/Max Elevation=(any / any) Is buildable across 100.000000% of the map. (used by 28 unit-defs) [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: Immobile-Type: Min/Max Elevation=(any / -10.000000) Is buildable across 0.234375% of the map. (used by 1 unit-defs) [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: Immobile-Type: Min/Max Elevation=(-20.000000 / any) Is buildable across 96.578125% of the map. (used by 2 unit-defs) [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: Immobile-Type: Min/Max Elevation=(any / -15.000000) Is buildable across 0.234375% of the map. (used by 1 unit-defs) [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: Mobile-Type: Min/Max Elevation=(-5000.00 / any) Max Slope=(0.41)) Move-Data used:'akbot6' Has 1 Map-Area(s) occupying 87.31% of the map. (used by 294 unit-defs) [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: Mobile-Type: Min/Max Elevation=(-22.00 / any) Max Slope=(1.00)) Move-Data used:'tkbot4' Has 1 Map-Area(s) occupying 96.61% of the map. (used by 13 unit-defs) [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: Mobile-Type: Min/Max Elevation=(-22.00 / any) Max Slope=(0.41)) Move-Data used:'kbot4' Has 1 Map-Area(s) occupying 87.31% of the map. (used by 37 unit-defs) [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: Mobile-Type: Min/Max Elevation=(-16.00 / any) Max Slope=(1.00)) Move-Data used:'tkbot1' Has 1 Map-Area(s) occupying 96.53% of the map. (used by 4 unit-defs) [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: Mobile-Type: Min/Max Elevation=(any / any) Max Slope=(0.11)) Move-Data used:'hover3' Has 1 Map-Area(s) occupying 77.97% of the map. (used by 13 unit-defs) [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: Mobile-Type: Min/Max Elevation=(-22.00 / any) Max Slope=(0.11)) Move-Data used:'tank4' Has 1 Map-Area(s) occupying 77.97% of the map. (used by 21 unit-defs) [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: Mobile-Type: Min/Max Elevation=(any / -15.00) Max Slope=(1.00)) Move-Data used:'boat10' Has 0 Map-Area(s) occupying 0.00% of the map. (used by 6 unit-defs) [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: Mobile-Type: Min/Max Elevation=(any / any) Max Slope=(0.41)) Move-Data used:'bhover3' Has 1 Map-Area(s) occupying 87.31% of the map. (used by 5 unit-defs) [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: Mobile-Type: Min/Max Elevation=(-5000.00 / any) Max Slope=(1.00)) Move-Data used:'atkbot3' Has 1 Map-Area(s) occupying 100.00% of the map. (used by 4 unit-defs) [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: Mobile-Type: Min/Max Elevation=(-16.00 / any) Max Slope=(0.41)) Move-Data used:'kbot1' Has 1 Map-Area(s) occupying 87.31% of the map. (used by 2 unit-defs) [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: Mobile-Type: Min/Max Elevation=(any / -5.00) Max Slope=(1.00)) Move-Data used:'boat4' Has 0 Map-Area(s) occupying 0.00% of the map. (used by 9 unit-defs) [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: Missing config file! (LuaRules/Configs/CircuitAIEasy32/stable/TitanDuel.json) [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: Missing config file! (LuaRules/Configs/CircuitAIEasy32/stable/Default/circuit.json) [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'staticcon' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'turretmissile' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'turretlaser' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'staticrearm' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'energyfusion' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'staticmex' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'staticantinuke' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'energypylon' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'energysingu' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'energysolar' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'staticstorage' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'striderantiheavy' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'striderscorpion' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'striderdante' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'striderarty' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'striderfunnelweb' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'striderbantha' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'striderdetriment' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'staticnuke' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'staticheavyarty' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'turretaaheavy' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'energywind' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'energyfusion' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'energysingu' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'energysolar' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'energypylon' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'energysolar' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'energywind' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'amphimpulse' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'amphraid' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'bomberdisarm' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'bomberheavy' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'bomberprec' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'bomberriot' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'cloakaa' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'cloakarty' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'cloakassault' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'cloakbomb' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'cloakcon' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'cloakheavyraid' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'cloakjammer' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'cloakraid' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'cloakriot' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'cloakskirm' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'cloaksnipe' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'energyfusion' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'energysingu' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'gunshipassault' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'gunshipbomb' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'gunshipemp' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'gunshipheavyskirm' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'gunshipheavytrans' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'gunshipkrow' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'gunshipraid' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'gunshipskirm' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'gunshiptrans' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'hoverarty' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'hovercon' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'hoverraid' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'jumpaa' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'jumparty' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'jumpassault' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'jumpbomb' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'jumpcon' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'jumpraid' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'jumpscout' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'jumpskirm' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'jumpsumo' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'planecon' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'planefighter' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'planeheavyfighter' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'planescout' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'shieldaa' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'shieldassault' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'shieldbomb' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'shieldcon' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'shieldraid' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'shieldriot' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'shieldscout' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'shieldshield' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'shieldskirm' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'spiderantiheavy' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'spidercon' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'spidercrabe' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'spideremp' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'spiderscout' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'spiderskirm' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'staticantinuke' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'staticarty' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'staticheavyarty' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'staticmissilesilo' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'staticnuke' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'striderantiheavy' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'striderarty' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'striderbantha' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'striderdante' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'striderdetriment' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'striderfunnelweb' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'striderscorpion' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'tankaa' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'tankarty' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'tankassault' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'tankcon' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'tankheavyarty' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'tankheavyassault' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'tankheavyraid' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'tankraid' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'tankriot' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'turretaaclose' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'turretaafar' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'turretaaflak' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'turretaaheavy' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'turretaalaser' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'turretantiheavy' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'turretemp' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'turretgauss' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'turretheavy' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'turretheavylaser' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'turretlaser' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'turretmissile' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'turretriot' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'veharty' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'vehassault' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'vehcapture' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'vehcon' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'vehheavyarty' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'vehraid' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'vehriot' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'vehscout' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'vehsupport' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'amphraid' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'amphimpulse' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'cloakcon' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'cloakraid' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'cloakheavyraid' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'cloakskirm' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'cloakriot' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'cloakassault' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'cloakarty' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'cloaksnipe' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'cloakbomb' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'cloakjammer' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'cloakaa' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'gunshipbomb' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'gunshipemp' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'gunshipraid' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'gunshipskirm' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'gunshipheavyskirm' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'gunshipassault' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'gunshipkrow' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'gunshiptrans' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'gunshipheavytrans' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: factorygunship's land_tier0 total probability = 0.170000 [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: factorygunship's land_tier1 total probability = 0.200000 [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: factorygunship's land_tier2 total probability = 0.020000 [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: factorygunship's land_tier3 total probability = 0.050000 [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: factorygunship's land_tier4 total probability = 0.040000 [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: factorygunship's land_tier5 total probability = 0.050000 [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: factorygunship's land_tier6 total probability = 0.050000 [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: factorygunship's land_tier7 total probability = 0.050000 [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'hovercon' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'hoverraid' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'hoverarty' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: factoryhover's land_tier0 total probability = 0.650000 [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: factoryhover's land_tier1 total probability = 0.850000 [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: factoryhover's land_tier2 total probability = 0.900000 [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: factoryhover's land_tier3 total probability = 0.860000 [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: factoryhover's land_tier4 total probability = 0.820000 [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: factoryhover's water_tier4 total probability = 0.890000 [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: factoryhover's land_tier5 total probability = 0.780000 [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: factoryhover's water_tier5 total probability = 0.900000 [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: factoryhover's land_tier6 total probability = 0.690000 [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: factoryhover's land_tier7 total probability = 0.550000 [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'jumpcon' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'jumpscout' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'jumpraid' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'jumpskirm' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'jumpassault' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'jumpsumo' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'jumparty' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'jumpbomb' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'jumpaa' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: factoryjump's land_tier0 total probability = 0.000000 [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: factoryjump's land_tier1 total probability = 0.000000 [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'planecon' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'planefighter' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'planeheavyfighter' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'bomberprec' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'bomberriot' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'bomberdisarm' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'bomberheavy' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'planescout' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'shieldcon' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'shieldscout' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'shieldraid' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'shieldskirm' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'shieldassault' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'shieldriot' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'shieldbomb' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'shieldshield' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'shieldaa' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: factoryshield's land_tier0 total probability = 0.200000 [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: factoryshield's land_tier1 total probability = 0.140000 [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: factoryshield's land_tier2 total probability = 0.130000 [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: factoryshield's land_tier3 total probability = 0.130000 [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: factoryshield's land_tier4 total probability = 0.120000 [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: factoryshield's land_tier6 total probability = 0.110000 [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: factoryshield's land_tier7 total probability = 0.100000 [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'spidercon' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'spiderscout' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'spideremp' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'spiderskirm' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'spidercrabe' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'spiderantiheavy' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: factoryspider's land_tier0 total probability = 0.930000 [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: factoryspider's land_tier1 total probability = 0.870000 [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: factoryspider's land_tier2 total probability = 0.850000 [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: factoryspider's land_tier3 total probability = 0.830000 [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: factoryspider's land_tier4 total probability = 0.790000 [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: factoryspider's land_tier5 total probability = 0.810000 [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: factoryspider's land_tier6 total probability = 0.820000 [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: factoryspider's land_tier7 total probability = 0.810000 [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'tankcon' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'tankraid' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'tankheavyraid' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'tankriot' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'tankassault' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'tankheavyassault' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'tankarty' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'tankheavyarty' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'tankaa' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'vehcon' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'vehscout' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'vehraid' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'vehsupport' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'vehriot' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'vehassault' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'vehcapture' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'veharty' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'vehheavyarty' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: factoryveh's land_tier0 total probability = 0.000000 [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: factoryveh's land_tier1 total probability = 0.100000 [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: factoryveh's land_tier2 total probability = 0.100000 [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: factoryveh's land_tier3 total probability = 0.100000 [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: factoryveh's land_tier4 total probability = 0.120000 [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: factoryveh's land_tier5 total probability = 0.140000 [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: factoryveh's land_tier6 total probability = 0.160000 [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: factoryveh's land_tier7 total probability = 0.170000 [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'striderantiheavy' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'striderscorpion' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'striderdante' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'striderarty' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'striderfunnelweb' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'striderbantha' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'striderdetriment' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: striderhub's land_tier0 total probability = 0.920000 [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: striderhub's land_tier1 total probability = 0.390000 [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: striderhub's water_tier1 total probability = 0.500000 [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: striderhub's land_tier2 total probability = 0.310000 [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: striderhub's water_tier2 total probability = 0.100000 [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: striderhub's land_tier3 total probability = 0.160000 [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'turretlaser' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'turretmissile' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'turretriot' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'turretheavylaser' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'turretaalaser' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'staticcon' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'turretheavy' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'staticshield' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'turretemp' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'turretantiheavy' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'staticarty' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'turretaafar' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'turretaaheavy' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'staticnuke' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'staticheavyarty' [f=-000001] Skirmish AI <CircuitAIEasy32-stable>: CONFIG circuit.json: has unknown UnitDef 'turretaaheavy' [f=-000001] [Game::LoadGame][6] globalQuit=0 forcedQuit=0 [f=-000001] Input grabbing is enabled! [f=-000001] Mex Placement Initialised with 32 spots. [f=-000001] SetLobbyButtonEnabled, false [f=-000001] UpdateInterfacePreset, minimapRight [f=-000001] Switching to Free style camera [f=-000001] GameID: a53e2659bf64ba15fcf0626d3992c863 [f=-000001] Connection attempt from CrazyEddie [f=-000001] -> Version: 103.0.1-939-g2b3f946 develop [f=-000001] Epicmenu: Switching to COFC camera mode [f=-000001] -> Connection established (given id 0) [f=-000001] Skirmish AI "Null AI (1)" (ID:0, Short-Name:"Null AI", Version:"<not-versioned>") took over control of team 1 [f=-000001] <CrazyEddie> CircuitAIEasy32 0.9.15.a (1) Good fun, have luck! [f=-000001] Skirmish AI "CircuitAIEasy32 (1)" (ID:1, Short-Name:"CircuitAIEasy32", Version:"stable") took over control of team 2 [f=-000001] Player CrazyEddie finished loading and is now ingame [f=-000001] <CrazyEddie> Allies: I choose: Guardian Trainer! [f=-000001] Set UnitIconDist to 100000 [f=-000001] Chili: tried to add multiple times "scrollpanel9" to "Player List"! [f=0000125] !transmitlobby @voice@buildUnit@add;armrectr;Conjurer [f=0000125] !transmitlobby @voice@buildUnit@add;armpw;Glaive [f=0000125] !transmitlobby @voice@buildUnit@add;spherepole;Scythe [f=0000125] !transmitlobby @voice@buildUnit@add;armrock;Rocko [f=0000125] !transmitlobby @voice@buildUnit@add;armwar;Warrior [f=0000125] !transmitlobby @voice@buildUnit@add;armzeus;Zeus [f=0000125] !transmitlobby @voice@buildUnit@add;armham;Hammer [f=0000125] !transmitlobby @voice@buildUnit@add;armsnipe;Spectre [f=0000125] !transmitlobby @voice@buildUnit@add;armjeth;Gremlin [f=0000125] !transmitlobby @voice@buildUnit@add;armtick;Tick [f=0000125] !transmitlobby @voice@buildUnit@add;spherecloaker;Eraser [f=0000125] !transmitlobby @voice@buildUnit@reload [f=0000177] Set UnitIconDist to 0 [f=0000409] Speed set to 1.1 [CrazyEddie] [f=0000426] Speed set to 1.2 [CrazyEddie] [f=0000427] Speed set to 1.3 [CrazyEddie] [f=0000428] Speed set to 1.4 [CrazyEddie] [f=0000430] Speed set to 1.5 [CrazyEddie] [f=0000431] Speed set to 1.6 [CrazyEddie] [f=0000433] Speed set to 1.7 [CrazyEddie] [f=0000435] Speed set to 1.8 [CrazyEddie] [f=0000436] Speed set to 1.9 [CrazyEddie] [f=0000438] Speed set to 2.0 [CrazyEddie] [f=0000440] Speed set to 2.2 [CrazyEddie] [f=0000442] Speed set to 2.4 [CrazyEddie] [f=0000444] Speed set to 2.6 [CrazyEddie] [f=0000447] Speed set to 2.8 [CrazyEddie] [f=0000450] Speed set to 3.0 [CrazyEddie] [f=0000453] Speed set to 3.2 [CrazyEddie] [f=0000456] Speed set to 3.4 [CrazyEddie] [f=0000459] Speed set to 3.6 [CrazyEddie] [f=0000463] Speed set to 3.8 [CrazyEddie] [f=0000467] Speed set to 4.0 [CrazyEddie] [f=0000471] Speed set to 4.2 [CrazyEddie] [f=0000475] Speed set to 4.4 [CrazyEddie] [f=0000479] Speed set to 4.6 [CrazyEddie] [f=0000484] Speed set to 4.8 [CrazyEddie] [f=0000489] Speed set to 5.0 [CrazyEddie] [f=0000494] Speed set to 5.5 [CrazyEddie] [f=0000498] Speed set to 6.0 [CrazyEddie] [f=0000506] Speed set to 6.5 [CrazyEddie] [f=0000512] Speed set to 7.0 [CrazyEddie] [f=0000520] Speed set to 7.5 [CrazyEddie] [f=0000524] Speed set to 8.0 [CrazyEddie] [f=0000534] Speed set to 8.5 [CrazyEddie] [f=0000542] Speed set to 9.0 [CrazyEddie] [f=0000553] Speed set to 9.5 [CrazyEddie] [f=0000574] Speed set to 10.0 [CrazyEddie] [f=0000597] Speed set to 11.0 [CrazyEddie] [f=0000626] Speed set to 12.0 [CrazyEddie] [f=0000639] Speed set to 13.0 [CrazyEddie] [f=0000652] Speed set to 14.0 [CrazyEddie] [f=0000663] Error: Spring 103.0.1-939-g2b3f946 develop has crashed. [f=0000663] Error: DLL information: [f=0000663] Error: 0x00400000 spring [f=0000663] Error: 0x773b0000 ntdll [f=0000663] Error: 0x750c0000 kernel32 [f=0000663] Error: 0x76840000 KERNELBASE [f=0000663] Error: 0x76d90000 ADVAPI32 [f=0000663] Error: 0x75470000 msvcrt [f=0000663] Error: 0x76820000 sechost [f=0000663] Error: 0x75380000 RPCRT4 [f=0000663] Error: 0x74c50000 SspiCli [f=0000663] Error: 0x74c40000 CRYPTBASE [f=0000663] Error: 0x77650000 GLU32 [f=0000663] Error: 0x77580000 OPENGL32 [f=0000663] Error: 0x76f20000 GDI32 [f=0000663] Error: 0x76720000 USER32 [f=0000663] Error: 0x766e0000 LPK [f=0000663] Error: 0x75530000 USP10 [f=0000663] Error: 0x706f0000 DDRAW [f=0000663] Error: 0x77570000 DCIMAN32 [f=0000663] Error: 0x751e0000 SETUPAPI [f=0000663] Error: 0x74eb0000 CFGMGR32 [f=0000663] Error: 0x76a00000 OLEAUT32 [f=0000663] Error: 0x74cc0000 ole32 [f=0000663] Error: 0x74e20000 DEVOBJ [f=0000663] Error: 0x6c8b0000 dwmapi [f=0000663] Error: 0x766b0000 IMAGEHLP [f=0000663] Error: 0x75730000 SHELL32 [f=0000663] Error: 0x76e60000 SHLWAPI [f=0000663] Error: 0x769c0000 WS2_32 [f=0000663] Error: 0x751d0000 NSI [f=0000663] Error: 0x10000000 DevIL [f=0000663] Error: 0x72cd0000 MSVCP80 [f=0000663] Error: 0x72bb0000 MSVCR80 [f=0000663] Error: 0x6b800000 OpenAL32 [f=0000663] Error: 0x73d30000 WINMM [f=0000663] Error: 0x00030000 vorbisfile [f=0000663] Error: 0x68140000 ogg [f=0000663] Error: 0x64cc0000 vorbis [f=0000663] Error: 0x62e80000 zlib1 [f=0000663] Error: 0x70e40000 libfreetype-6 [f=0000663] Error: 0x65180000 libfontconfig-1 [f=0000663] Error: 0x68f40000 libexpat-1 [f=0000663] Error: 0x62aa0000 glew32 [f=0000663] Error: 0x6c740000 SDL2 [f=0000663] Error: 0x76ec0000 IMM32 [f=0000663] Error: 0x74f70000 MSCTF [f=0000663] Error: 0x72ff0000 VERSION [f=0000663] Error: 0x56d10000 nvapi [f=0000663] Error: 0x6c8d0000 uxtheme [f=0000663] Error: 0x04e00000 nvoglv32 [f=0000663] Error: 0x73000000 WTSAPI32 [f=0000663] Error: 0x6c680000 api-ms-win-core-synch-l1-2-0 [f=0000663] Error: 0x766f0000 WINTRUST [f=0000663] Error: 0x76890000 CRYPT32 [f=0000663] Error: 0x77380000 MSASN1 [f=0000663] Error: 0x72eb0000 ntmarta [f=0000663] Error: 0x74e60000 WLDAP32 [f=0000663] Error: 0x72270000 WINSTA [f=0000663] Error: 0x76aa0000 CLBCatQ [f=0000663] Error: 0x6d300000 shfolder [f=0000663] Error: 0x6ba60000 MMDevApi [f=0000663] Error: 0x712e0000 PROPSYS [f=0000663] Error: 0x73d70000 dsound [f=0000663] Error: 0x73d00000 POWRPROF [f=0000663] Error: 0x6b050000 AUDIOSES [f=0000663] Error: 0x77540000 dinput8 [f=0000663] Error: 0x6b8a0000 HID [f=0000663] Error: 0x0b860000 XInput1_3 [f=0000663] Error: 0x72f30000 mswsock [f=0000663] Error: 0x72c50000 wshtcpip [f=0000663] Error: 0x72fa0000 NLAapi [f=0000663] Error: 0x72f90000 napinsp [f=0000663] Error: 0x72f70000 pnrpnsp [f=0000663] Error: 0x72ee0000 DNSAPI [f=0000663] Error: 0x72ea0000 winrnr [f=0000663] Error: 0x72e70000 WLIDNSP [f=0000663] Error: 0x75720000 PSAPI [f=0000663] Error: 0x72fc0000 IPHLPAPI [f=0000663] Error: 0x72fb0000 WINNSI [f=0000663] Error: 0x0d3f0000 fwpuclnt [f=0000663] Error: 0x0b910000 rasadhlp [f=0000663] Error: 0x0b590000 wship6 [f=0000663] Error: 0x63580000 AIInterface [f=0000663] Error: 0x23680000 SkirmishAI [f=0000663] Error: 0x72d80000 dbghelp [f=0000663] Error: Exception: Access violation (0xc0000005) [f=0000663] Error: Exception Address: 0x2369591b [f=0000663] Error: Stacktrace for Spring 103.0.1-939-g2b3f946 develop: [f=0000663] Error: (0) C:\Users\user1\Documents\My Games\Zero-K - Custom\AI\Skirmish\CircuitAIEasy32\stable\SkirmishAI.dll [0x0001591B] [f=0000663] Error: (1) C:\Users\user1\Documents\My Games\Zero-K - Custom\AI\Skirmish\CircuitAIEasy32\stable\SkirmishAI.dll [0x0001653D] [f=0000663] Error: (2) C:\Users\user1\Documents\My Games\Zero-K - Custom\AI\Skirmish\CircuitAIEasy32\stable\SkirmishAI.dll [0x000054EA] [f=0000663] Error: (3) C:\Users\user1\Documents\My Games\Zero-K - Custom\AI\Skirmish\CircuitAIEasy32\stable\SkirmishAI.dll [0x0000158A] [f=0000663] Error: (4) C:\Users\user1\Documents\My Games\Zero-K - Custom\engine\win64\103.0.1-939-g2b3f946\spring.exe [0x0090269A] [f=0000663] Error: (5) C:\Users\user1\Documents\My Games\Zero-K - Custom\engine\win64\103.0.1-939-g2b3f946\spring.exe [0x00906EE6] [f=0000663] Error: (6) C:\Users\user1\Documents\My Games\Zero-K - Custom\engine\win64\103.0.1-939-g2b3f946\spring.exe [0x0090730F] [f=0000663] Error: (7) C:\Users\user1\Documents\My Games\Zero-K - Custom\engine\win64\103.0.1-939-g2b3f946\spring.exe [0x008DB68E] [f=0000663] Error: (8) C:\Users\user1\Documents\My Games\Zero-K - Custom\engine\win64\103.0.1-939-g2b3f946\spring.exe [0x0042BBBC] [f=0000663] Error: (9) C:\Users\user1\Documents\My Games\Zero-K - Custom\engine\win64\103.0.1-939-g2b3f946\spring.exe [0x00530204] [f=0000663] Error: (10) C:\Users\user1\Documents\My Games\Zero-K - Custom\engine\win64\103.0.1-939-g2b3f946\spring.exe [0x00438AB5] [f=0000663] Error: (11) C:\Users\user1\Documents\My Games\Zero-K - Custom\engine\win64\103.0.1-939-g2b3f946\spring.exe [0x0086B8D1] [f=0000663] Error: (12) C:\Users\user1\Documents\My Games\Zero-K - Custom\engine\win64\103.0.1-939-g2b3f946\spring.exe [0x0086FB6F] [f=0000663] Error: (13) C:\Users\user1\Documents\My Games\Zero-K - Custom\engine\win64\103.0.1-939-g2b3f946\spring.exe [0x00853353] [f=0000663] Error: (14) C:\Users\user1\Documents\My Games\Zero-K - Custom\engine\win64\103.0.1-939-g2b3f946\spring.exe [0x00E8745B] [f=0000663] Error: (15) C:\Users\user1\Documents\My Games\Zero-K - Custom\engine\win64\103.0.1-939-g2b3f946\spring.exe [0x00401402] [f=0000663] Error: (16) C:\Windows\syswow64\kernel32.dll [0x0001336A] [f=0000663] Error: (17) C:\Windows\SysWOW64\ntdll.dll [0x00039902] [f=0000663] Error: (18) C:\Windows\SysWOW64\ntdll.dll [0x000398D5] [f=0000663] Error: [ErrorMessageBox][1] msg="Spring has crashed: Access violation. A stacktrace has been written to: C:\Users\user1\Documents\My Games\Zero-K - Custom\infolog.txt" cap="Spring: Unhandled exception" mainThread=1 [f=0000663] Error: [ErrorMessageBox][2] [f=0000663] [SpringApp::ShutDown][1] fromRun=0 [f=0000663] [ThreadPool::SetThreadCount][1] wanted=0 current=3 maximum=4 [f=0000663] [async=0] threads=3 tasks=24154 {sum,avg}{exec,wait}time={{-0.000, 0.000}, {-0.000, -2.000}}ms [f=0000663] thread=0 tasks=14 (26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000%) {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, 0.000, 0.000}, {0.000, 0.000, 0.000, 0.000}}ms [f=0000663] thread=1 tasks=10340 (-0.000%) {sum,min,max,avg}{exec,wait}time={{2.000, 0.000, 0.000, 0.000}, {0.000, 0.000, -0.000, -26815622246988968213113397636166078715321654225552992079446132079286885067819520390150747116145800511912281323762142483478152671801505207915154643284393984.000}}ms [f=0000663] thread=2 tasks=13800 (0.000%) {sum,min,max,avg}{exec,wait}time={{2.000, 0.000, 0.000, 0.000}, {0.000, 0.000, 0.000, -26815622246982728145668155403159624411776993202816586647978097545278667453657671578844207362480093723284636709378873176105458209710451379716699034681868288.000}}ms [f=0000663] [async=1] threads=3 tasks=185 {sum,avg}{exec,wait}time={{0.000, -2.000}, {-26815622272397933378119656906894912123178551173414511939310106260303577164064422938472849772280842876129493824472983802198879451852260111996195253254094848.000, 0.000}}ms [f=0000663] thread=1 tasks=94 (-0.000%) {sum,min,max,avg}{exec,wait}time={{2.000, 0.000, 0.000, 26815622294346042816148248703700559088002267915829187346425614270579423787567910330484679126263772814838924202920989035704979184379992972116989733326815232.000}, {0.000, 0.000, -26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, 0.000}}ms [f=0000663] thread=2 tasks=91 (26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000%) {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, -0.000, 2.000}, {-0.000, 0.000, -0.000, -2.000}}ms [f=0000663] [ThreadPool::SetThreadCount][2] workers=0 [f=0000663] [SpringApp::ShutDown][2] [f=0000663] [Game::KillLua][0] dtor=0 loadscreen=00000000 [f=0000663] [Game::KillLua][1] dtor=0 luaGaia=00000000 [f=0000663] [Game::KillLua][2] dtor=0 luaRules=0e100530 [f=0000663] Start gadgetHandler:Shutdown [f=0000663] Shutdown - StartSetup [f=0000663] Shutdown - UnitMorph [f=0000663] Shutdown - LupsNanoSpray [f=0000663] Shutdown - Modular Comm Info [f=0000663] Shutdown - Puppy Handler [f=0000663] Shutdown - Terrain Texture Handler [f=0000663] Shutdown - UnitCloakShield [f=0000663] End gadgetHandler:Shutdown [f=0000663] Start gadgetHandler:Shutdown [f=0000663] Shutdown - UnitMorph [f=0000663] Shutdown - Modular Comm Info [f=0000663] Shutdown - Shockwaves [f=0000663] Shutdown - UnitCloakShield [f=0000663] Shutdown - Lups Cloak FX [f=0000663] Shutdown - Lups [f=0000663] End gadgetHandler:Shutdown [f=0000663] [Game::KillLua][3] dtor=0 luaUI=1f229d48 [f=0000663] Start widgetHandler:Shutdown [f=0000663] Shutdown - SaveOrderList Complete [f=0000663] Writing last game win data [f=0000663] Shutdown - SaveConfigData Complete [f=0000663] Shutdown Widget - Chili Highlight [f=0000663] Shutdown Widget - Deferred rendering [f=0000663] Shutdown Widget - EPIC Menu [f=0000663] Shutdown Widget - Custom Markers [f=0000663] Shutdown Widget - Chili Minimap [f=0000663] Shutdown Widget - Chili Widget Selector [f=0000663] Shutdown Widget - Local Team Colors [f=0000663] Shutdown Widget - Save Game Menu [f=0000663] Shutdown Widget - HealthBars [f=0000663] Shutdown Widget - Noises [f=0000663] Shutdown Widget - Unit Icons [f=0000663] Shutdown Widget - Outline [f=0000663] Shutdown Widget - BuildETA [f=0000663] Shutdown Widget - Depth of Field Shader [f=0000663] Shutdown Widget - Win Counter [f=0000663] Shutdown Widget - Modular Comm Info [f=0000663] Shutdown Widget - CameraShake [f=0000663] Shutdown Widget - Chili EndGame Window [f=0000663] Shutdown Widget - Chili Nuke Warning [f=0000663] Shutdown Widget - Startup Info and Selector [f=0000663] Shutdown Widget - Chili Selections & CursorTip [f=0000663] Shutdown Widget - Chili Spectator Panels [f=0000663] Shutdown Widget - Context Menu [f=0000663] Shutdown Widget - Darkening [f=0000663] Shutdown Widget - Grab Input [f=0000663] Input grabbing is disabled! [f=0000663] Shutdown Widget - Highlight Geos [f=0000663] Shutdown Widget - Local Widgets Config [f=0000663] Shutdown Widget - Mex Placement Handler [f=0000663] Shutdown Widget - MinimapEvents [f=0000663] Shutdown Widget - Missile Silo Range [f=0000663] Shutdown Widget - Morph Finished notification [f=0000663] Shutdown Widget - Point Tracker [f=0000663] Shutdown Widget - Showeco and Grid Drawer [f=0000663] Shutdown Widget - Stereo3D [f=0000663] Shutdown Widget - Chili Economy Panel Default [f=0000663] Shutdown Widget - XrayShader [f=0000663] Shutdown Widget - Music Player [f=0000663] Shutdown Widget - Transport AI [f=0000663] Shutdown Widget - Attack Warning [f=0000663] Shutdown Widget - Attack AoE [f=0000663] Shutdown Widget - MessageBoxes ZK [f=0000663] Shutdown Widget - UnitShapes [f=0000663] Shutdown Widget - Map Edge Extension [f=0000663] Shutdown Widget - Selection Send [f=0000663] Shutdown Widget - Spotter [f=0000663] Shutdown Widget - LupsManager [f=0000663] Shutdown Widget - Units on Fire [f=0000663] Shutdown Widget - Newton Firezone [f=0000663] Shutdown Widget - Receive Units Indicator [f=0000663] Shutdown Widget - Chili Pro Console [f=0000663] Shutdown Widget - Chili Deluxe Player List - Alpha 2.02 [f=0000663] Shutdown Widget - Chili Framework [f=0000663] Shutdown Widget - Lups [f=0000663] Shutdown Widget - Chili Core Selector [f=0000663] Shutdown Widget - Combo Overhead/Free Camera (experimental) Chobby.exe Information: 0 : ZkData.TcpTransport socket disconnected: Unable to read data from the transport connection: An existing connection was forcibly closed by the remote host. Chobby.exe Information: 0 : Chobby closed connection Chobby.exe Warning: 0 : Spring exit code is: -1073741819, assuming crash Chobby.exe Information: 0 : Spring exited Chobby.exe Warning: 0 : Spring crash detected
Ignore, was using outdated code on a development branch.