Open Chobbyla opened 1 week ago
infolog_full.txt (truncated):
[t=00:00:00.000097] Using writeable configuration source: "D:\Games\Steam\steamapps\common\Zero-K\_springsettings.cfg" [t=00:00:00.014420] LogOutput initialized. Logging to D:\Games\Steam\steamapps\common\Zero-K\infolog.txt [t=00:00:00.014458] ============== <Log Sections ([A]vailable, [E]nabled)> ============== [t=00:00:00.014489] [A] ArchiveScanner [A] AutohostInterface [A] BumpWater [A] CSMFGroundTextures [A] CregSerializer [A] DynWater [A] Font [A] GameServer [A] GroundMoveType [A] KeyBindings [A] LuaSocket [A] Model [A] Net [A] Path [A] Piece [A] RoamMeshDrawer [A] Shader [A] SkyBox [A] Sound [A] Texture [A] VFS [E] Sound (Notice) [E] VFS (Info) [t=00:00:00.014503] [t=00:00:00.014508] Enable or disable log sections using the LogSections configuration key [t=00:00:00.014514] or the SPRING_LOG_SECTIONS environment variable (both comma separated). [t=00:00:00.014520] Use "none" to disable the default log sections. [t=00:00:00.014528] ============== </Log Sections> ============== [t=00:00:00.014537] ============== <User Config> ============== Failed rotating the log file [t=00:00:00.014637] AllowDeferredMapRendering = 1 [t=00:00:00.014646] AllowDeferredModelRendering = 1 [t=00:00:00.014651] AnimationMT = 0 [t=00:00:00.014656] BumpWaterBlurReflection = 1 [t=00:00:00.014662] BumpWaterTexSizeReflection = 128 [t=00:00:00.014667] CamFreeScrollSpeed = 50 [t=00:00:00.014672] CamMode = 1 [t=00:00:00.014679] CubeTexSizeReflection = 1 [t=00:00:00.014688] CubeTexSizeSpecular = 1 [t=00:00:00.014695] DualScreenMiniMapOnLeft = 1 [t=00:00:00.014700] EdgeMoveDynamic = 0 [t=00:00:00.014706] EdgeMoveWidth = 0.003 [t=00:00:00.014710] FPSFOV = 90 [t=00:00:00.014716] FPSScrollSpeed = 50 [t=00:00:00.014720] FontSize = 18 [t=00:00:00.014725] FullscreenEdgeMove = 0 [t=00:00:00.014729] GrassDetail = 0 [t=00:00:00.014736] GroundDecals = 2 [t=00:00:00.014740] GroundDetail = 90 [t=00:00:00.014744] HangTimeout = 30 [t=00:00:00.014752] HardwareCursor = 1 [t=00:00:00.014760] InitialNetworkTimeout = 0 [t=00:00:00.014765] LinkIncomingMaxPacketRate = 2048 [t=00:00:00.014770] LinkIncomingPeakBandwidth = 262144 [t=00:00:00.014777] LinkIncomingSustainedBandwidth = 262144 [t=00:00:00.014782] LinkOutgoingBandwidth = 262144 [t=00:00:00.014788] LuaGarbageCollectionMemLoadMult = 2.5 [t=00:00:00.014795] LuaGarbageCollectionRunTimeMult = 1.5 [t=00:00:00.014799] MSAALevel = 1 [t=00:00:00.014804] MaxParticles = 15000 [t=00:00:00.014811] MaxSounds = 32 [t=00:00:00.014819] MaximumTransmissionUnit = 0 [t=00:00:00.014824] MiddleClickScrollSpeed = -0.0015 [t=00:00:00.014828] MiniMapMarker = 0 [t=00:00:00.014833] MouseDragScrollThreshold = 0 [t=00:00:00.014840] NetworkLossFactor = 2 [t=00:00:00.014851] OverheadMaxHeightFactor = 1.39999998 [t=00:00:00.014858] OverheadScrollSpeed = 50 [t=00:00:00.014863] ReconnectTimeout = 0 [t=00:00:00.014867] RotOverheadScrollSpeed = 50 [t=00:00:00.014872] RotateLogFiles = 1 [t=00:00:00.014881] ShadowMapSize = 1024 [t=00:00:00.014890] Shadows = 1 [t=00:00:00.014897] ShowClock = 0 [t=00:00:00.014902] SoftParticles = 2 [t=00:00:00.014909] SplashScreenDir = ./MenuLoadscreens [t=00:00:00.014914] UnitIconDist = 151 [t=00:00:00.014919] UpdateBoundingVolumeMT = 0 [t=00:00:00.014924] UpdateWeaponVectorsMT = 0 [t=00:00:00.014929] UseDistToGroundForIcons = 1.10000002 [t=00:00:00.014933] UseLuaMemPools = 0 [t=00:00:00.014938] UseNetMessageSmoothingBuffer = 0 [t=00:00:00.014970] VFSCacheArchiveFiles = 0 [t=00:00:00.014978] VSync = 1 [t=00:00:00.014982] Water = 4 [t=00:00:00.014986] WindowBorderless = 1 [t=00:00:00.014991] WindowPosY = 0 [t=00:00:00.014996] WindowedEdgeMove = 0 [t=00:00:00.015001] XResolutionWindowed = 1920 [t=00:00:00.015006] YResolutionWindowed = 1080 [t=00:00:00.015017] ============== </User Config> ============== [t=00:00:00.015027] ============== <User System> ============== [t=00:00:00.015041] Spring Engine Version: 105.1.1-2511-g747f18b BAR105 [t=00:00:00.015051] Build Environment: gcc libstdc++ version 20230727 [t=00:00:00.015062] Compiler Version: gcc-13.2.0 [t=00:00:00.015101] Operating System: Windows 10 TBA Insider Update (build 22631) [t=00:00:00.015155] Hardware Config: Intel(R) Core(TM) i7-10750H CPU @ 2.60GHz; 65367MB RAM, 81751MB pagefile [t=00:00:00.015168] Binary Word Size: 64-bit (native) [t=00:00:00.015176] Process Clock: std::chrono::high_resolution_clock [t=00:00:00.015190] Physical CPU Cores: 6 [t=00:00:00.015199] Logical CPU Cores: 12 [t=00:00:00.015206] ============== </User System> ============== [t=00:00:00.015215] Run: thread affinity fff [t=00:00:00.015373] [good_fpu_init][STREFLOP_SSE] [t=00:00:00.015380] SSE 1.0 : 1, SSE 2.0 : 1 [t=00:00:00.015385] SSE 3.0 : 1, SSSE 3.0 : 1 [t=00:00:00.015389] SSE 4.1 : 1, SSE 4.2 : 1 [t=00:00:00.015393] SSE 4.0A: 0, SSE 5.0A: 0 [t=00:00:00.016894] [WatchDog::Install] installed (hang-timeout: 30s) [t=00:00:00.016920] [WatchDog::RegisterThread] registering controls for thread [main] [t=00:00:00.022034] [GL::CheckAvailableVideoModes] desktop={3440x1440x24bpp@120Hz} current={3440x1440x24bpp@120Hz} [t=00:00:00.035849] Display (Generic PnP Monitor)=1 modes=148 bounds={x=0, y=0, w=3440, h=1440} [t=00:00:00.035866] [ 1] 3440x1440x24bpp@144Hz [t=00:00:00.035872] [ 6] 2560x1440x24bpp@144Hz [t=00:00:00.035877] [11] 2560x1080x24bpp@144Hz [t=00:00:00.035882] [14] 1920x1440x24bpp@144Hz [t=00:00:00.035903] [19] 1920x1200x24bpp@144Hz [t=00:00:00.035908] [23] 1920x1080x24bpp@144Hz [t=00:00:00.035912] [30] 1720x1440x24bpp@144Hz [t=00:00:00.035917] [34] 1680x1050x24bpp@144Hz [t=00:00:00.035922] [40] 1600x1200x24bpp@144Hz [t=00:00:00.035927] [44] 1600x1024x24bpp@144Hz [t=00:00:00.035961] [50] 1600x900x24bpp@144Hz [t=00:00:00.035967] [55] 1440x1080x24bpp@144Hz [t=00:00:00.035971] [62] 1440x900x24bpp@144Hz [t=00:00:00.035976] [67] 1400x1050x24bpp@144Hz [t=00:00:00.035981] [73] 1366x768x24bpp@144Hz [t=00:00:00.035989] [78] 1360x768x24bpp@144Hz [t=00:00:00.036000] [83] 1280x1024x24bpp@144Hz [t=00:00:00.036007] [89] 1280x960x24bpp@144Hz [t=00:00:00.036013] [94] 1280x800x24bpp@144Hz [t=00:00:00.036020] [99] 1280x768x24bpp@144Hz [t=00:00:00.036040] [104] 1280x720x24bpp@144Hz [t=00:00:00.036046] [111] 1152x864x24bpp@144Hz [t=00:00:00.036054] [116] 1024x768x24bpp@144Hz [t=00:00:00.036062] [123] 800x600x24bpp@144Hz [t=00:00:00.036068] [130] 720x576x24bpp@144Hz [t=00:00:00.036075] [135] 720x480x24bpp@144Hz [t=00:00:00.036088] [141] 640x480x24bpp@144Hz [t=00:00:00.040444] Display (Generic PnP Monitor)=2 modes=44 bounds={x=-1920, y=0, w=1920, h=1080} [t=00:00:00.040455] [ 1] 1920x1080x24bpp@144Hz [t=00:00:00.040460] [ 3] 1680x1050x24bpp@144Hz [t=00:00:00.040465] [ 5] 1600x900x24bpp@144Hz [t=00:00:00.040469] [ 7] 1440x900x24bpp@144Hz [t=00:00:00.040473] [ 9] 1400x1050x24bpp@144Hz [t=00:00:00.040480] [11] 1366x768x24bpp@144Hz [t=00:00:00.040484] [13] 1360x768x24bpp@144Hz [t=00:00:00.040495] [15] 1280x1024x24bpp@144Hz [t=00:00:00.040500] [17] 1280x960x24bpp@144Hz [t=00:00:00.040504] [19] 1280x800x24bpp@144Hz [t=00:00:00.040509] [21] 1280x768x24bpp@144Hz [t=00:00:00.040513] [23] 1280x720x24bpp@144Hz [t=00:00:00.040546] [25] 1280x600x24bpp@144Hz [t=00:00:00.040551] [27] 1152x864x24bpp@144Hz [t=00:00:00.040559] [29] 1024x768x24bpp@144Hz [t=00:00:00.040564] [31] 800x600x24bpp@144Hz [t=00:00:00.040569] [33] 640x480x24bpp@144Hz [t=00:00:00.040573] [35] 640x400x24bpp@144Hz [t=00:00:00.366619] [GR::CreateSDLWindow] using 2x anti-aliasing and 24-bit depth-buffer (PF="SDL_PIXELFORMAT_RGB888") for main window [t=00:00:00.368204] [GR::SetWindowAttributes][1] cfgFullScreen=1 numDisplays=2 winPos=<0,0> newRes=<3440,1440> [t=00:00:00.368230] [GR::SetWindowAttributes][2] cfgFullScreen=1 numDisplays=2 winPos=<0,0> newRes=<3440,1440> [t=00:00:00.423008] [GR::LogVersionInfo] [t=00:00:00.423031] SDL version : 2.0.18 (linked) / 2.0.18 (compiled) [t=00:00:00.423039] GL version : 4.6.0 NVIDIA 561.09 [t=00:00:00.423102] GL vendor : NVIDIA Corporation [t=00:00:00.423112] GL renderer : NVIDIA GeForce RTX 3060 Laptop GPU/PCIe/SSE2 [t=00:00:00.423120] GLSL version: 4.60 NVIDIA [t=00:00:00.423142] GLEW version: 2.1.0 [t=00:00:00.423149] GPU memory : 6144MB (total) / 4244MB (available) [t=00:00:00.423164] SDL swap-int: 1 [t=00:00:00.423171] SDL driver : windows [t=00:00:00.423178] [t=00:00:00.423211] Initialized OpenGL Context: 4.6 (Compat) [t=00:00:00.423246] GLSL shader support : 1 [t=00:00:00.423276] GL4 support : 1 [t=00:00:00.423303] FBO extension support : 1 [t=00:00:00.423327] NVX GPU mem-info support : 1 [t=00:00:00.423342] ATI GPU mem-info support : 0 [t=00:00:00.423360] Texture clamping to edge : 1 [t=00:00:00.423373] NPOT-texture support : 1 (1) [t=00:00:00.423386] S3TC/DXT1 texture support : 1/1 [t=00:00:00.423400] texture query-LOD support : 1 (1) [t=00:00:00.423409] MSAA frame-buffer support : 1 (1) [t=00:00:00.423427] Z-buffer depth : 32 (-) [t=00:00:00.423443] primitive-restart support : 1 (1) [t=00:00:00.423454] clip-space control support: 1 (1) [t=00:00:00.423463] seamless cube-map support : 1 (1) [t=00:00:00.423473] frag-depth layout support : 1 (1) [t=00:00:00.423484] persistent maps support : 1 (1) [t=00:00:00.423493] explicit attribs location : 1 (1) [t=00:00:00.423505] multi draw indirect : 1 (-) [t=00:00:00.423517] array textures : 1 (-) [t=00:00:00.423527] buffer copy support : 1 (-) [t=00:00:00.423544] indirect draw : 1 (-) [t=00:00:00.423555] base instance : 1 (-) [t=00:00:00.423564] [t=00:00:00.423579] max. FBO samples : 32 [t=00:00:00.423589] max. FS/program texture slots : 32/192 [t=00:00:00.423599] max. texture size : 32768 [t=00:00:00.423612] max. texture anisotropy level : 16.000000 [t=00:00:00.423621] max. vec4 varyings/attributes : 31/16 [t=00:00:00.423629] max. draw-buffers : 8 [t=00:00:00.423644] max. rec. indices/vertices : 1048576/1048576 [t=00:00:00.423654] max. uniform buffer-bindings : 84 [t=00:00:00.423664] max. uniform block-size : 64KB [t=00:00:00.423675] max. storage buffer-bindings : 96 [t=00:00:00.423685] max. storage block-size : 2047MB [t=00:00:00.423691] [t=00:00:00.423697] enable AMD-hacks : 0 [t=00:00:00.423707] compress MIP-maps: 0 [t=00:00:00.423771] Number of compressed texture formats: 23 [t=00:00:00.423820] Compressed texture formats: GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, 0x8b90, 0x8b91, 0x8b92, 0x8b93, 0x8b94, 0x8b95, 0x8b96, 0x8b97, 0x8b98, 0x8b99, GL_COMPRESSED_RGB8_ETC2, GL_COMPRESSED_SRGB8_ETC2, GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_COMPRESSED_RGBA8_ETC2_EAC, GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, GL_COMPRESSED_R11_EAC, GL_COMPRESSED_SIGNED_R11_EAC, GL_COMPRESSED_RG11_EAC, GL_COMPRESSED_SIGNED_RG11_EAC. [t=00:00:00.423872] [GR::ToggleGLDebugOutput] OpenGL debug-message callback disabled [t=00:00:00.424199] [GR::UpdateGLConfigs] [t=00:00:00.424302] [VSync::SetInterval] interval=1 (standard) [t=00:00:00.424330] [GR::UpdateGLGeometry][1] winSize=<1,1> [t=00:00:00.424354] [GR::UpdateScreenMatrices] vpx=0.000000, vpy=0.000000, vsx=3440.000000, vsy=1440.000000, ssx=3440.000000, ssy=1440.000000, screenPosX=0, screenPosY=0 [t=00:00:00.424372] [GR::UpdateGLGeometry][2] winSize=<3440,1440> [t=00:00:00.424410] [GR::InitGLState] [t=00:00:00.424592] [GR::LogDisplayMode] display-mode set to 3440x1440x24bpp@120Hz (fullscreen::non-exclusive) [t=00:00:00.534821] [TexMemPool::Resize] poolSize=536870912u allocSize=0u texCount=0u [t=00:00:00.538030] [~ScopedOnceTimer][FtLibraryHandler::FontConfigInit (version 2.13.1)] 3ms [t=00:00:00.538778] [CglFont::CglShaderFontRenderer] Creating Font shaders: GLEW_ARB_explicit_attrib_location = true [t=00:00:00.546564] [Font] [CheckGenFontConfigFull] Using Fontconfig cache dir "D:/Games/Steam/steamapps/common/Zero-K/fontcache" [t=00:00:00.546623] [Font] [CheckGenFontConfigFull] fontconfig for directory "C:\WINDOWS\fonts" up to date [t=00:00:00.547184] [WatchDog::RegisterThread] registering controls for thread [vfsi] [t=00:00:00.548524] [DataDirLocater::FindWriteableDataDir] using writeable data-directory "D:\Games\Steam\steamapps\common\Zero-K\" [t=00:00:00.548546] [DataDirLocater::Check] Isolation Mode! [t=00:00:00.548648] [DataDirLocater::FilterUsableDataDirs] using read-write data directory: D:\Games\Steam\steamapps\common\Zero-K\ [t=00:00:00.548734] [DataDirLocater::FilterUsableDataDirs] using read-only data directory: D:\Games\Steam\steamapps\common\Zero-K\engine\win64\105.1.1-2511-g747f18b\ [t=00:00:00.565167] Scanning: D:\Games\Steam\steamapps\common\Zero-K\engine\win64\105.1.1-2511-g747f18b\base [t=00:00:00.565721] Scanning: D:\Games\Steam\steamapps\common\Zero-K\maps [t=00:00:00.567767] Scanning: D:\Games\Steam\steamapps\common\Zero-K\games [t=00:00:00.568038] Scanning: D:\Games\Steam\steamapps\common\Zero-K\packages [t=00:00:00.617417] [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 52ms [t=00:00:00.617443] [VFS] [SpringVFS::ReserveArchives<this=000002085cfde980>] [t=00:00:00.617782] [VFS] [SpringVFS::AddArchive<this=000002085cfde980>(arName="Spring content v1", overwrite=false)] section=2 cached=0 [t=00:00:00.620794] [VFS] [VFSHandler::SetGlobalInstanceRaw] handler=000002085cfde980 (SpringVFS) global=0000000000000000 (null) [t=00:00:00.620820] [WatchDog::DeregisterThread] deregistering controls for thread [vfsi] [t=00:00:00.706727] [ThreadPool::SetThreadCount][1] wanted=6 current=1 maximum=12 (init=1) [t=00:00:00.707067] [ThreadPool::SetThreadCount][2] workers=5 [t=00:00:00.707305] [Threading] Worker 1 thread CPU affinity mask set: 0x1 [t=00:00:00.707606] [Threading] Worker 3 thread CPU affinity mask set: 0x4 [t=00:00:00.707683] [Threading] Worker 2 thread CPU affinity mask set: 0x2 [t=00:00:00.707719] [Threading] Worker 4 thread CPU affinity mask set: 0x8 [t=00:00:00.707943] [Threading] Worker 5 thread CPU affinity mask set: 0x10 [t=00:00:00.707986] [Threading] Main thread CPU affinity mask set: 0xfe0 [t=00:00:00.708537][f=-000001] [~ScopedOnceTimer][ISound::Init::New] 0ms [t=00:00:00.708631][f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (0.1ms) [t=00:00:00.708769][f=-000001] [Sound] [Sound::UpdateThread][1] cfgMaxSounds=32 [t=00:00:00.708787][f=-000001] [WatchDog::RegisterThread] registering controls for thread [audio] [t=00:00:00.708795][f=-000001] [Sound] [Sound::InitThread][1] [t=00:00:00.708835][f=-000001] [Sound] [Sound::OpenLoopbackDevice] UseSDLAudio is set, rendering openal-soft audio to SDL buffer and let SDL audio handle the hardware [t=00:00:00.730888][f=-000001] [Sound] [Sound::OpenLoopbackDevice] SDL audio device(s): [t=00:00:00.730908][f=-000001] [Sound] [Sound::OpenLoopbackDevice] * "0" "Headphones (Realtek(R) Audio)" [t=00:00:00.730917][f=-000001] [Sound] [Sound::OpenLoopbackDevice] * "1" "Speakers (Realtek(R) Audio)" [t=00:00:00.730939][f=-000001] [Sound] [Sound::OpenLoopbackDevice] * "2" "Headset Earphone (DELL PRO STEREO HEADSET UC150)" [t=00:00:00.730951][f=-000001] [Sound] [Sound::OpenLoopbackDevice] opening default device [t=00:00:00.808203][f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (99.6ms) [t=00:00:00.855560][f=-000001] [Sound] [Sound::OpenLoopbackDevice] opening loopback device [t=00:00:00.858110][f=-000001] [Sound] [Sound::OpenLoopbackDevice] device=000002085d0af140(default) context=000002085d043d10 numChannels=2 frameSize=8 [t=00:00:00.858212][f=-000001] [Sound] [Sound::InitThread][4][OpenAL API Info] [t=00:00:00.858240][f=-000001] [Sound] Vendor: OpenAL Community [t=00:00:00.858258][f=-000001] [Sound] Version: 1.1 ALSOFT 1.21.0 [t=00:00:00.858270][f=-000001] [Sound] Renderer: OpenAL Soft [t=00:00:00.858324][f=-000001] [Sound] AL Extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_bformat_ex AL_SOFTX_bformat_hoa AL_SOFT_block_alignment AL_SOFTX_callback_buffer AL_SOFTX_convolution_reverb AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_direct_channels_remix AL_SOFT_effect_target AL_SOFT_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize [t=00:00:00.858374][f=-000001] [Sound] ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFT_device_clock ALC_SOFT_HRTF ALC_SOFT_loopback ALC_SOFT_loopback_bformat ALC_SOFT_output_limiter ALC_SOFT_pause_device [t=00:00:00.858394][f=-000001] [Sound] Devices: [t=00:00:00.861052][f=-000001] [Sound] [OpenAL Soft on Headphones (Realtek(R) Audio)] [t=00:00:00.861083][f=-000001] [Sound] [OpenAL Soft on Speakers (Realtek(R) Audio)] [t=00:00:00.861091][f=-000001] [Sound] [OpenAL Soft on Headset Earphone (DELL PRO STEREO HEADSET UC150)] [t=00:00:00.861103][f=-000001] [Sound] [Sound::GetMaxMonoSources] #attribs=29 [t=00:00:00.861114][f=-000001] [Sound] [Sound::GetMaxMonoSources] {cfg,alc}MaxSounds={32,255} [t=00:00:00.861862][f=-000001] [Sound] EFX Enabled: yes [t=00:00:00.861881][f=-000001] [Sound] [Sound::UpdateThread][2] [t=00:00:00.915122][f=-000001] [~ScopedOnceTimer][ISound::Init::Dev] 206ms [Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:32:DumpVersion():libcurl 7.86.0 OpenSSL/3.0.7 (Schannel) [Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:80:ConfigureCertificates():CURLOPT_CAINFO is nullptr (can be overriden by PRD_SSL_CERT_FILE env variable) [Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:82:ConfigureCertificates():CURLOPT_CAPATH is nullptr (can be overriden by PRD_SSL_CERT_DIR env variable) [Info] /spring/tools/pr-downloader/src/FileSystem/FileSystem.cpp:203:setWritePath():Using filesystem-writepath: D:\Games\Steam\steamapps\common\Zero-K [Info] /spring/tools/pr-downloader/src/pr-downloader.cpp:187:DownloadSetConfig():Free disk space: 678372 MB [t=00:00:00.916991][f=-000001] [StartScript] Loading StartScript from: D:\Games\Steam\steamapps\common\Zero-K\_script.txt [t=00:00:00.917738][f=-000001] [CPreGame] using client IP 149.56.22.68 and port 8473 [t=00:00:00.918911][f=-000001] [NetProto::InitClient] connecting to IP 149.56.22.68 on port 8473 using name LogicDaemon [t=00:00:01.182707][f=-000001] [PreGame::AddMapArchivesToVFS][server=0000000000000000] using map "Desert_Plateaus" (loaded=0 cached=0) [t=00:00:01.183825][f=-000001] [VFS] [SpringVFS::AddArchive<this=000002085cfde980>(arName="Desert_Plateaus", overwrite=false)] section=1 cached=0 [t=00:00:01.186530][f=-000001] [VFS] [SpringVFS::AddArchive<this=000002085cfde980>(arName="Map Helper v1", overwrite=false)] section=2 cached=0 [t=00:00:01.187380][f=-000001] [PreGame::AddModArchivesToVFS][server=0000000000000000] using game "Unit Level Ups v78" (loaded=0 cached=0) [t=00:00:01.233591][f=-000001] [VFS] [SpringVFS::AddArchive<this=000002085cfde980>(arName="Unit Level Ups v78", overwrite=false)] section=0 cached=0 [t=00:00:01.234694][f=-000001] [VFS] [SpringVFS::AddArchive<this=000002085cfde980>(arName="Spring content v1", overwrite=false)] section=2 cached=0 [t=00:00:01.234997][f=-000001] [VFS] [SpringVFS::AddArchive<this=000002085cfde980>(arName="Spring Bitmaps", overwrite=false)] section=2 cached=0 [t=00:00:01.238400][f=-000001] [VFS] [SpringVFS::AddArchive<this=000002085cfde980>(arName="Zero-K v1.12.9.1", overwrite=false)] section=0 cached=0 [t=00:00:01.882089][f=-000001] [CAS::GASCB] Archive file="desert_plateaus.sd7" cs="69f80dc300e45bae463c5c2e27e2cdcf24e70438d97fbd3e6603cf3c28fcd56026dae51775cd68cf82ddefb68b8623e005f110a14c3dcf1578e7243986df7c11" [t=00:00:01.882561][f=-000001] [CAS::GASCB] Archive file="maphelper.sdz" cs="c2f5635fb58633282b715b3776b6e0edd938b1c9fddef720456eab8924194de978d8d605c6ff24e3e136e42214732673060586d9a72c701679589fd333f6aaba" Fontconfig error: Cannot load default config file [t=00:00:01.882697][f=-000001] Warning: [PreGame::GameDataReceived] Archive Desert_Plateaus (checksum ab0d6e9cb56268866d4d071951542d22fddfb5f124a14a1e236d64b50ce598895e023312b3324c2c63eb0b949ff5059303f49678eb11bf0301bfbbeab529d6ab) differs from the host's copy (checksum 10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000). This may be caused by a corrupted download or there may even be two different versions in circulation. Make sure you and the host have installed the chosen archive and its dependencies and consider redownloading it. [t=00:00:01.929272][f=-000001] [CAS::GASCB] Archive file="unitlevelupsv78.sdz" cs="175c9ae46f4d9f435d12fc8af19ebd73925f4ab952d945f877973371568b2da851f5f6c8d608e48c5be04bcb42f10e9f4f3ee11d74b6b6e3b832440fb4cfb63a" [t=00:00:01.929499][f=-000001] [CAS::GASCB] Archive file="springcontent.sdz" cs="9579ba863e4281b096f5375c12fdcd537e22f8e579024e08152359dc90769cb2e5641d731d2b18f2e7d140f041a65824890758117b6b2e93430d3f4e9208773b" [t=00:00:01.929597][f=-000001] [CAS::GASCB] Archive file="bitmaps.sdz" cs="ed5fc4f7d9e73b042c36ab1bbab84c1699bc25f327ea61bac92e86d89ffb780b8bfaa27e254ca7975ab27990723bcf2ad65db2650689e93c90aeded31f975de5" [t=00:00:01.929774][f=-000001] [CAS::GASCB] Archive file="zk-stable.sdz" cs="be0a01878cd09901a255866d24c8d06cb3845a95d050b169cb9ba8926848418ee486d3581e746f6f73c42af47ebd4627673a42b9475a3b6ae57dfef9bba67d11" [t=00:00:01.929829][f=-000001] Warning: [PreGame::GameDataReceived] Archive unitlevelupsv78.sdz (checksum d170e5120438bcf64584e6a07d13ec5ac645cd3adc61db23600144e7314e889fdbed9a9df01b34869547585f0fd1dfb6775e49d04e0e4a268eec5b6b82f6e1f5) differs from the host's copy (checksum 10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000). This may be caused by a corrupted download or there may even be two different versions in circulation. Make sure you and the host have installed the chosen archive and its dependencies and consider redownloading it. ------- TRUNCATED ------- [t=00:00:15.476406][f=-000001] Loaded widget: Perk Selector <gui_selectperk.lua> [t=00:00:15.476754][f=-000001] Loaded widget: Point Tracker <gui_point_tracker.lua> [t=00:00:15.476950][f=-000001] Loaded widget: Raw Move Issue <cmd_raw_move_issue.lua> [t=00:00:15.482528][f=-000001] Loaded widget: Context Menu <gui_contextmenu.lua> [t=00:00:15.482951][f=-000001] Loaded widget: Show All Commands v2 <unit_showallcommands_2.lua> [t=00:00:15.483155][f=-000001] Loaded widget: SmoothCam <camera_smoothcam.lua> [t=00:00:15.483430][f=-000001] Loaded widget: Spectate Selected Team <gui_spectate_selected_team.lua> [t=00:00:15.484557][f=-000001] Loaded widget: Ghost Site <unit_ghostsite.lua> [t=00:00:15.484785][f=-000001] Loaded widget: Stop Self-D <cmd_stop_selfd.lua> [t=00:00:15.485005][f=-000001] Loaded widget: Transport Load Double Tap <cmd_select_load.lua> [t=00:00:15.485336][f=-000001] Loaded widget: Show selected unit range <unit_show_selected_range.lua> [t=00:00:15.485746][f=-000001] Loaded widget: Simple Settings <gui_simple_settings.lua> [t=00:00:15.486153][f=-000001] Loaded widget: Missile Silo Commands <cmd_missile_silo.lua> [t=00:00:15.486413][f=-000001] Loaded widget: Chat Shortcut <chat_shortcut.lua> [t=00:00:15.487110][f=-000001] Loaded widget: Chili Spectator Panels <gui_chili_spectator_panels.lua> [t=00:00:15.487670][f=-000001] Loaded widget: Camera Save Position <camera_save_position.lua> [t=00:00:15.487874][f=-000001] Loaded widget: Command Alpha <gui_command_alpha.lua> [t=00:00:15.504421][f=-000001] Loaded widget: Chili Selections & CursorTip v2 <gui_chili_selections_and_cursortip.lua> [t=00:00:15.504791][f=-000001] Loaded widget: Hold Ctrl during placement to morph <cmd_hold_ctrl_to_place_and_morph.lua> [t=00:00:15.505129][f=-000001] Loaded widget: Chili Nuke Warning <gui_chili_nuke_warning.lua> [t=00:00:15.505534][f=-000001] Loaded widget: Missile Impact Points <gui_missile_impacts.lua> [t=00:00:15.505841][f=-000001] Loaded widget: Field Factory Selector <cmd_field_factory.lua> [t=00:00:15.506654][f=-000001] Loaded widget: Chili AI Set Start <gui_chili_ai_start_pos.lua> [t=00:00:15.519354][f=-000001] Loaded widget: Chili Economy Panel Default <gui_chili_economy_panel2.lua> [t=00:00:15.519761][f=-000001] Loaded widget: Haven Handler <gui_havens.lua> [t=00:00:15.520133][f=-000001] Loaded widget: MetalFeatures GL4 <gui_metal_features_gl4.lua> [t=00:00:15.533504][f=-000001] Loaded widget: Startup Info and Selector <init_startup_info_selector.lua> [t=00:00:15.534364][f=-000001] Loaded widget: Sudden Death <gui_sudden_death.lua> [t=00:00:15.534604][f=-000001] <Replay control buttons> Live mode. Widget removed. [t=00:00:15.535063][f=-000001] Loaded widget: Replay control buttons <gui_replay_controls.lua> [t=00:00:15.535244][f=-000001] Loaded widget: Send one exclude pad <cmd_send_one_exlude_pad.lua> [t=00:00:15.535728][f=-000001] Loaded widget: Lobster units highlighter v2 <gui_lobster_units_highlighter.lua> [t=00:00:15.535947][f=-000001] Loaded widget: UnitNoStuckInFactory <unit_nostuck_infactory.lua> [t=00:00:15.660122][f=-000001] Loaded widget: Attack AoE <gui_attack_aoe.lua> [t=00:00:15.666792][f=-000001] Loaded widget: Chili Custom Modoptions Info <gui_custommodoptions_info.lua> [t=00:00:15.667233][f=-000001] Loaded widget: Icon Sets <gui_icon_sets.lua> [t=00:00:15.667833][f=-000001] Loaded widget: Persistent Build Spacing <gui_persistent_build_spacing.lua> [t=00:00:15.668065][f=-000001] Loaded widget: Smooth Scroll <camera_smooth_move.lua> [t=00:00:15.690209][f=-000001] Loaded widget: Unit Start State <unit_start_state.lua> [t=00:00:15.690645][f=-000001] Loaded widget: Auto Repair <unit_auto_repair.lua> [t=00:00:15.691802][f=-000001] Loaded widget: PlanetWars Info <gui_planetwars_info.lua> [t=00:00:15.692035][f=-000001] Loaded widget: MessageBoxes ZK <mission_messagebox_zk.lua> [t=00:00:15.692434][f=-000001] Loaded widget: Commands FX <gfx_commands_fx.lua> [t=00:00:15.692645][f=-000001] Loaded widget: Stockpiler <unit_stockpile.lua> [t=00:00:15.692851][f=-000001] Loaded widget: Shield Guard <unit_shield_guard.lua> [t=00:00:15.694117][f=-000001] Loaded widget: Spotter <gui_spotter.lua> [t=00:00:15.695000][f=-000001] Loaded widget: Lua Metal Decals <gfx_dynamic_metal.lua> [t=00:00:15.695329][f=-000001] Loaded widget: State Icons <unit_state_icons.lua> [t=00:00:15.695530][f=-000001] Loaded widget: Disable Bad Widgets <api_widget_disabler.lua> [t=00:00:15.695784][f=-000001] Loaded widget: Gadget Icons <api_gadget_icons.lua> [t=00:00:15.695987][f=-000001] Loaded widget: Selection Send <api_selectionsend.lua> [t=00:00:15.696193][f=-000001] Loaded widget: Rank Icons 2 <unit_rank_icons.lua> [t=00:00:15.696385][f=-000001] Loaded widget: AllyCursors <gui_ally_cursors.lua> [t=00:00:15.697194][f=-000001] Reloaded cmdcolors from file: cmdcolors.tmp [t=00:00:15.697327][f=-000001] Loaded widget: TeamPlatter <gui_team_platter.lua> [t=00:00:15.697602][f=-000001] allyUnitColor, 0.59803921, 0.71568626, 1 [t=00:00:15.697616][f=-000001] myUnitColor, 0.59803921, 0.99019611, 0.59803921 [t=00:00:15.697631][f=-000001] enemyUnitColor, 1, 0.627451, 0.627451 [t=00:00:15.697687][f=-000001] Loaded widget: Highlight Unit GL4 v2 <gui_highlight_unit_gl4.lua> [t=00:00:15.698043][f=-000001] Loaded widget: Building Starter <unit_building_starter.lua> [t=00:00:15.698270][f=-000001] Loaded widget: Cloaker Guard <unit_cloaker_guard.lua> [t=00:00:15.698751][f=-000001] Loaded widget: Global Build Command <unit_global_build_command.lua> [t=00:00:15.698954][f=-000001] Loaded widget: Units on Fire <gfx_lups_units_on_fire.lua> [t=00:00:15.699181][f=-000001] Loaded widget: LupsManager <gfx_lups_manager.lua> [t=00:00:15.699413][f=-000001] Loaded widget: Smoke Signals <gfx_lups_smokesignal.lua> [t=00:00:15.699662][f=-000001] Loaded widget: Auto Reclaim/Heal/Assist <unit_auto_reclaim_heal_assist.lua> [t=00:00:15.699952][f=-000001] Loaded widget: Receive Units Indicator <gui_recv_indicator.lua> [t=00:00:15.700365][f=-000001] Loaded widget: Dynamic Avoidance System <unit_dynamic_avoidance_ex.lua> [t=00:00:15.700706][f=-000001] Loaded widget: Vertical Line on Radar Dots v2 <gui_vertlineaid.lua> [t=00:00:15.701172][f=-000001] Loaded widget: Newton Firezone <cmd_newton_firezone.lua> [t=00:00:15.701429][f=-000001] Loaded widget: Auto Jump Over Terrain <unit_jumper_jumpoverobstacle.lua> [t=00:00:15.701729][f=-000001] Loaded widget: Auto-toggle false color vision <gui_auto_engine_falsecolor.lua> [t=00:00:15.701961][f=-000001] Loaded widget: Teleport AI (experimental) v2 <unit_teleport_ai_2.lua> [t=00:00:15.702244][f=-000001] Loaded widget: Chili Docking <api_chili_docking.lua> [t=00:00:15.706994][f=-000001] Loaded widget: Chili Crude Player List <gui_chili_crudeplayerlist.lua> [t=00:00:15.713274][f=-000001] Loaded widget: Chili Pro Console <gui_chili_proconsole_test.lua> [t=00:00:15.713759][f=-000001] Loaded widget: HUD Presets <gui_hud_presets.lua> [t=00:00:15.714194][f=-000001] Loaded widget: Persistent Build Height <gui_persistent_build_height.lua> [t=00:00:15.716026][f=-000001] Loaded widget: Lasso Terraform GUI <gui_lasso_terraform.lua> [t=00:00:15.716583][f=-000001] Loaded widget: Image Preloader <dbg_img_preload.lua> [t=00:00:15.716971][f=-000001] Mex Placement Initialised with 25 spots. [t=00:00:15.718677][f=-000001] Loaded widget: Mex Placement Handler <cmd_mex_placement.lua> [t=00:00:15.719137][f=-000001] Loaded widget: Custom Markers <gui_custom_markers.lua> [t=00:00:15.722181][f=-000001] Loaded widget: Chili Core Selector <gui_chili_core_selector.lua> [t=00:00:15.722671][f=-000001] Loaded widget: Default Group Recall Fix <gui_group_recall_fix.lua> [t=00:00:15.723276][f=-000001] Loaded widget: Start Boxes <minimap_startbox_new.lua> [t=00:00:15.724219][f=-000001] Loaded widget: Select Keys <gui_selectkeys.lua> [t=00:00:15.724587][f=-000001] Loaded widget: CameraRecorder <camera_recorder.lua> [t=00:00:15.724787][f=-000001] Loaded widget: Galaxy Battle Handler <mission_galaxy_battle_handler.lua> [t=00:00:15.730868][f=-000001] Loaded widget: Chili Share menu v1.24 <gui_chili_share.lua> [t=00:00:15.732337][f=-000001] Loaded widget: Contrast Adaptive Sharpen <gfx_cas.lua> [t=00:00:15.734466][f=-000001] Loaded widget: Pause Screen <gui_pausescreen.lua> [t=00:00:15.734710][f=-000001] Loaded widget: Restricted Zones <gui_restrictedzones.lua> [t=00:00:15.734923][f=-000001] Loaded widget: Jumpjet GUI <gui_jumpjets.lua> [t=00:00:15.737596][f=-000001] Loaded widget: Bloom Shader Deferred <gfx_bloom_shader_deferred.lua> [t=00:00:15.743978][f=-000001] Loaded widget: ssao 3 <gfx_ssao.lua> [t=00:00:15.744662][f=-000001] Loaded widget: CustomFormations2 <cmd_customformations2.lua> [t=00:00:15.744966][f=-000001] SetSunLighting [t=00:00:15.745518][f=-000001] Loaded widget: Sun and Atmosphere Handler <gfx_sun_and_atmosphere.lua> [t=00:00:15.746252][f=-000001] Loaded widget: Color Blindness Correction <gfx_color_blindness_correction.lua> [t=00:00:15.748908][f=-000001] Loaded widget: Layout Handler <cmd_layout_handler.lua> [t=00:00:15.749297][f=-000001] Loaded widget: Text To Speech Control <snd_text_to_speech.lua> [t=00:00:15.749566][f=-000001] Loaded widget: UnitResurrected callin <api_callin_rez.lua> [t=00:00:15.749828][f=-000001] Lua garbage collection rate: 30/s [t=00:00:15.749845][f=-000001] Loaded widget: GC Control <api_gc_control.lua> [t=00:00:15.750078][f=-000001] Loaded widget: Font Cache <api_font_cache.lua> [t=00:00:15.751270][f=-000001] Loaded widget: Loading failure pop-up <init_load_errors.lua> [t=00:00:15.759495][f=-000001] Loaded widget: Chili Integral Menu <gui_chili_integral_menu.lua> [t=00:00:15.764450][f=-000001] Writing last game win data [t=00:00:15.773658][f=-000001] LuaUI v0.3 [t=00:00:15.959535][f=-000001] [Game::Load][7] globalQuit=0 forcedQuit=0 [t=00:00:15.999423][f=-000001] [Game::Load][8] globalQuit=0 forcedQuit=0 [t=00:00:15.999461][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Skirmish AIs" [t=00:00:15.999845][f=-000001] [EOH::CreateSkirmishAI(id=0)] [t=00:00:15.999884][f=-000001] [AIWrapper::PreInit][AI=0 team=1] creating callbacks [t=00:00:16.006150][f=-000001] Skirmish AI <Circuit Brutal-stable>: 1.2.15 [t=00:00:16.011921][f=-000001] Skirmish AI <Circuit Brutal-stable>: AngelScript Rules! [t=00:00:16.012828][f=-000001] Skirmish AI <Circuit Brutal-stable>: Loading the Terrain-Map ... [t=00:00:16.012878][f=-000001] Skirmish AI <Circuit Brutal-stable>: Water Damage: 0.000000 [t=00:00:16.013158][f=-000001] Skirmish AI <Circuit Brutal-stable>: Sector-Map Block Size: 64 [t=00:00:16.013172][f=-000001] Skirmish AI <Circuit Brutal-stable>: Sector-Map Size: 6400 (x80, z80) [t=00:00:16.016294][f=-000001] Skirmish AI <Circuit Brutal-stable>: Determining Usable Terrain for all units ... [t=00:00:16.021765][f=-000001] Skirmish AI <Circuit Brutal-stable>: Map Land Percent: 100.00% [t=00:00:16.021789][f=-000001] Skirmish AI <Circuit Brutal-stable>: Minimum Elevation: 118.61 [t=00:00:16.021815][f=-000001] Skirmish AI <Circuit Brutal-stable>: Maximum Elevation: 382.14 [t=00:00:16.021839][f=-000001] Skirmish AI <Circuit Brutal-stable>: Immobile-Type: Min/Max Elevation=(-0.000000 / any) Is buildable across 100.000000% of the map. (used by 44 unit-defs) [t=00:00:16.021856][f=-000001] Skirmish AI <Circuit Brutal-stable>: Immobile-Type: Min/Max Elevation=(any / any) Is buildable across 100.000000% of the map. (used by 54 unit-defs) [t=00:00:16.021878][f=-000001] Skirmish AI <Circuit Brutal-stable>: Immobile-Type: Min/Max Elevation=(any / any) Is buildable across 100.000000% of the map. (used by 215 unit-defs) [t=00:00:16.021898][f=-000001] Skirmish AI <Circuit Brutal-stable>: Immobile-Type: Min/Max Elevation=(any / -15.000000) Is buildable across 0.000000% of the map. (used by 2 unit-defs) [t=00:00:16.021914][f=-000001] Skirmish AI <Circuit Brutal-stable>: Immobile-Type: Min/Max Elevation=(any / -10.000000) Is buildable across 0.000000% of the map. (used by 1 unit-defs) [t=00:00:16.024992][f=-000001] Skirmish AI <Circuit Brutal-stable>: Mobile-Type: Min/Max Elevation=(-5000.00 / any) Max Slope=(0.41)) Move-Data used:'akbot4' Has 1 Map-Area(s) occupying 80.03% of the map. (used by 383 unit-defs) [t=00:00:16.025058][f=-000001] Skirmish AI <Circuit Brutal-stable>: Mobile-Type: Min/Max Elevation=(any / -15.00) Max Slope=(1.00)) Move-Data used:'boat5' Has 0 Map-Area(s) occupying 0.00% of the map. (used by 11 unit-defs) [t=00:00:16.027956][f=-000001] Skirmish AI <Circuit Brutal-stable>: Mobile-Type: Min/Max Elevation=(-22.00 / any) Max Slope=(0.41)) Move-Data used:'kbot4' Has 1 Map-Area(s) occupying 80.03% of the map. (used by 63 unit-defs) [t=00:00:16.030820][f=-000001] Skirmish AI <Circuit Brutal-stable>: Mobile-Type: Min/Max Elevation=(any / any) Max Slope=(0.41)) Move-Data used:'bhover5' Has 1 Map-Area(s) occupying 80.03% of the map. (used by 10 unit-defs) [t=00:00:16.034139][f=-000001] Skirmish AI <Circuit Brutal-stable>: Mobile-Type: Min/Max Elevation=(-5000.00 / any) Max Slope=(1.00)) Move-Data used:'atkbot3' Has 1 Map-Area(s) occupying 100.00% of the map. (used by 8 unit-defs) [t=00:00:16.037367][f=-000001] Skirmish AI <Circuit Brutal-stable>: Mobile-Type: Min/Max Elevation=(-22.00 / any) Max Slope=(1.00)) Move-Data used:'tkbot4' Has 1 Map-Area(s) occupying 100.00% of the map. (used by 20 unit-defs) [t=00:00:16.040475][f=-000001] Skirmish AI <Circuit Brutal-stable>: Mobile-Type: Min/Max Elevation=(-16.00 / any) Max Slope=(1.00)) Move-Data used:'tkbot2' Has 1 Map-Area(s) occupying 100.00% of the map. (used by 7 unit-defs) [t=00:00:16.042656][f=-000001] Skirmish AI <Circuit Brutal-stable>: Mobile-Type: Min/Max Elevation=(any / any) Max Slope=(0.11)) Move-Data used:'hover3' Has 1 Map-Area(s) occupying 69.53% of the map. (used by 26 unit-defs) [t=00:00:16.045176][f=-000001] Skirmish AI <Circuit Brutal-stable>: Mobile-Type: Min/Max Elevation=(-16.00 / any) Max Slope=(0.41)) Move-Data used:'skbot2' Has 1 Map-Area(s) occupying 80.03% of the map. (used by 4 unit-defs) [t=00:00:16.045226][f=-000001] Skirmish AI <Circuit Brutal-stable>: Mobile-Type: Min/Max Elevation=(any / -5.00) Max Slope=(1.00)) Move-Data used:'boat4' Has 0 Map-Area(s) occupying 0.00% of the map. (used by 16 unit-defs) [t=00:00:16.047382][f=-000001] Skirmish AI <Circuit Brutal-stable>: Mobile-Type: Min/Max Elevation=(-22.00 / any) Max Slope=(0.11)) Move-Data used:'tank4' Has 1 Map-Area(s) occupying 69.53% of the map. (used by 42 unit-defs) [t=00:00:16.107915][f=-000001] Skirmish AI <Circuit Brutal-stable>: No config file! (LuaRules/Configs/1052188CircuitAIBrutal64/stable/Desert_Plateaus.json) [t=00:00:16.108589][f=-000001] Skirmish AI <Circuit Brutal-stable>: Load config: D:\Games\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIBrutal64\stable\config\behaviour.json [t=00:00:16.110725][f=-000001] Skirmish AI <Circuit Brutal-stable>: Load config: D:\Games\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIBrutal64\stable\config\block_map.json [t=00:00:16.111266][f=-000001] Skirmish AI <Circuit Brutal-stable>: Load config: D:\Games\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIBrutal64\stable\config\build_chain.json [t=00:00:16.112371][f=-000001] Skirmish AI <Circuit Brutal-stable>: Load config: D:\Games\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIBrutal64\stable\config\commander.json [t=00:00:16.114042][f=-000001] Skirmish AI <Circuit Brutal-stable>: Load config: D:\Games\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIBrutal64\stable\config\economy.json [t=00:00:16.114494][f=-000001] Skirmish AI <Circuit Brutal-stable>: Load config: D:\Games\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIBrutal64\stable\config\factory.json [t=00:00:16.117976][f=-000001] Skirmish AI <Circuit Brutal-stable>: Load config: D:\Games\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIBrutal64\stable\config\response.json [t=00:00:16.138299][f=-000001] Skirmish AI <Circuit Brutal-stable>: Circuit Brutal 1.2.15 (0) Initialized! [t=00:00:16.138774][f=-000001] [AIWrapper::SendUnitEvents][AI=0 team=1] numUnits=0 [t=00:00:16.138787][f=-000001] [~ScopedOnceTimer][Game::LoadSkirmishAIs] 139ms [t=00:00:16.151118][f=-000001] [LuaMemPool::LogStats][handle=LuaIntro (unsynced)] index=1 numAllocs{int+, int-, ext, int_p}={0, 0, 10735, 0.0} allocedSize{int+, int-, ext}={0, 0, 1878619}, avgAllocTime{int+, int-, ext}={0.0000, 0.0000, 0.0201} [t=00:00:16.822731][f=-000001] UpdateInterfacePreset, minimapRight [t=00:00:17.101067][f=-000001] GameID: 5e5405676f0b897e58a52ed703dfb53b [t=00:00:17.101470][f=-000001] Connection attempt from LogicDaemon [t=00:00:17.101484][f=-000001] -> Version: 105.1.1-2511-g747f18b BAR105 [Windows 64-bit (native)] [t=00:00:17.101686][f=-000001] -> Connection established (given id 0) [t=00:00:17.101734][f=-000001] [Game::ClientReadNet][LOGMSG] sender="LogicDaemon" string="[PreGame::GameDataReceived][map-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=ab0d6e9cb56268866d4d071951542d22fddfb5f124a14a1e236d64b50ce598895e023312b3324c2c63eb0b949ff5059303f49678eb11bf0301bfbbeab529d6ab" [t=00:00:17.101760][f=-000001] [Game::ClientReadNet][LOGMSG] sender="LogicDaemon" string="[PreGame::GameDataReceived][mod-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=d170e5120438bcf64584e6a07d13ec5ac645cd3adc61db23600144e7314e889fdbed9a9df01b34869547585f0fd1dfb6775e49d04e0e4a268eec5b6b82f6e1f5" [t=00:00:17.101800][f=-000001] [Game::ClientReadNet][LOGMSG] sender="LogicDaemon" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=b5f5fa87a43edf627bbd5f549a844c36359d09fcb63e9cc2a6aa30cc50372f0796ecfb98fb9b629f6b2bdea02294a2b0b1da1c0f89b5d9ef2e355b24ae1b9c01]" [t=00:00:17.101823][f=-000001] [Game::ClientReadNet][LOGMSG] sender="LogicDaemon" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=657257deb7a094731634aaf46cc297d9f91e402c95df0d140e869203963d6bc178482327f0211f07c1899fe6530958ce935c67be166a689cad6e0ae6d6fa7a01]" [t=00:00:17.101891][f=-000001] [Game::ClientReadNet][LOGMSG] sender="LogicDaemon" string="[Game::Load][lua{Rules,Gaia}={0000020871fbdae0,0000000000000000}][locale="C"]" [t=00:00:17.129141][f=-000001] Epicmenu: Switching to Default camera mode [t=00:00:17.313141][f=-000001] [Game::ClientReadNet] local skirmish AI "AI: Brutal (1)" (ID: 0, Short-Name: "1052188CircuitAIBrutal64", Version: "") took over control of team 1 [t=00:00:40.244372][f=-000001] <LogicDaemon> Allies: I choose: Swarmhost! [t=00:00:55.559130][f=-000001] Warning: Couldn't find texture "%%419:1"! [t=00:01:24.455571][f=0000866] Warning: Couldn't find texture "LuaUI/images/noisetextures/noise64_cube_3.dds"! [t=00:02:08.070696][f=0002174] [SpringApp::Kill][1] fromRun=1 [t=00:02:08.070713][f=0002174] [ThreadPool::SetThreadCount][1] wanted=0 current=6 maximum=12 (init=0) [t=00:02:08.094937][f=0002174] [async=0] threads=6 tasks=75685 {sum,avg}{exec,wait}time={{4198.635, 0.055}, {3789.485, 0.050}}ms [t=00:02:08.094962][f=0002174] thread=1 tasks=15137 {sum,min,max,avg}{exec,wait}time={{851.308, 0.000, 380.510, 0.056}, {383.597, 0.000, 18446744027136.000, 0.025}}ms [t=00:02:08.094975][f=0002174] thread=2 tasks=15137 {sum,min,max,avg}{exec,wait}time={{851.516, 0.000, 380.608, 0.056}, {815.253, 0.000, 18446744027136.000, 0.054}}ms [t=00:02:08.094990][f=0002174] thread=3 tasks=15137 {sum,min,max,avg}{exec,wait}time={{847.446, 0.000, 380.480, 0.056}, {819.144, 0.000, 18446744027136.000, 0.054}}ms [t=00:02:08.095002][f=0002174] thread=4 tasks=15137 {sum,min,max,avg}{exec,wait}time={{804.919, 0.000, 380.616, 0.053}, {948.476, 0.000, 13.924, 0.063}}ms [t=00:02:08.095018][f=0002174] thread=5 tasks=15137 {sum,min,max,avg}{exec,wait}time={{843.445, 0.000, 380.477, 0.056}, {823.014, 0.000, 13.914, 0.054}}ms [t=00:02:08.095059][f=0002174] [async=1] threads=6 tasks=3549 {sum,avg}{exec,wait}time={{30982.053, 8.730}, {16053642.000, 4523.427}}ms [t=00:02:08.095076][f=0002174] thread=1 tasks=713 {sum,min,max,avg}{exec,wait}time={{5804.888, 0.000, 858.759, 8.141}, {3219648.500, 0.156, 5810.215, 4515.636}}ms [t=00:02:08.095092][f=0002174] thread=2 tasks=709 {sum,min,max,avg}{exec,wait}time={{6278.363, 0.000, 857.966, 8.855}, {3220748.000, 0.224, 5809.791, 4542.663}}ms [t=00:02:08.095105][f=0002174] thread=3 tasks=708 {sum,min,max,avg}{exec,wait}time={{6238.897, 0.000, 859.197, 8.812}, {3198888.250, 0.320, 5797.027, 4518.204}}ms [t=00:02:08.095121][f=0002174] thread=4 tasks=708 {sum,min,max,avg}{exec,wait}time={{6363.870, 0.000, 857.002, 8.989}, {3219258.250, 0.606, 5810.170, 4546.975}}ms [t=00:02:08.095154][f=0002174] thread=5 tasks=711 {sum,min,max,avg}{exec,wait}time={{6296.033, 0.000, 833.511, 8.855}, {3195098.250, 0.761, 5807.640, 4493.809}}ms [t=00:02:08.095164][f=0002174] [ThreadPool::SetThreadCount][2] workers=0 [t=00:02:08.095171][f=0002174] [SpringApp::Kill][2] [t=00:02:08.095218][f=0002174] [Game::KillLua][0] dtor=0 loadscreen=0000000000000000 [t=00:02:08.095232][f=0002174] [Game::KillLua][1] dtor=0 luaUI=00000208e0501000 [t=00:02:08.095302][f=0002174] Start widgetHandler:Shutdown [t=00:02:08.098759][f=0002174] Shutdown - SaveOrderList Complete [t=00:02:08.100635][f=0002174] Writing last game win data [t=00:02:08.109872][f=0002174] Shutdown - SaveConfigData Complete [t=00:02:08.109952][f=0002174] Shutdown Widget - Chili Highlight [t=00:02:08.109971][f=0002174] Shutdown Widget - Deferred rendering GL4 [t=00:02:08.110086][f=0002174] Shutdown Widget - Draw After Chili [t=00:02:08.110109][f=0002174] Shutdown Widget - API Unit Tracker GL4 [t=00:02:08.110125][f=0002174] Shutdown Widget - EPIC Menu [t=00:02:08.112051][f=0002174] Shutdown Widget - Chili Widget Selector [t=00:02:08.114246][f=0002174] Shutdown Widget - Depth of Field Shader [t=00:02:08.114289][f=0002174] Shutdown Widget - Chili Minimap [t=00:02:08.114473][f=0002174] Shutdown Widget - Deferred rendering [t=00:02:08.114493][f=0002174] SSAO: Deferred rendering disabled, disabling. [t=00:02:08.117714][f=0002174] Shutdown Widget - Deferred rendering [t=00:02:08.117734][f=0002174] SSAO: Deferred rendering disabled, disabling. [t=00:02:08.118842][f=0002174] Shutdown Widget - Local Team Colors [t=00:02:08.118866][f=0002174] Shutdown Widget - Display Keys 2 [t=00:02:08.118890][f=0002174] Shutdown Widget - Save Game Menu [t=00:02:08.118899][f=0002174] Shutdown Widget - Highlight Model Api GL4 [t=00:02:08.118949][f=0002174] Shutdown Widget - Unit Icons [t=00:02:08.118977][f=0002174] Shutdown Widget - Noises [t=00:02:08.119010][f=0002174] Shutdown Widget - Attrition Counter [t=00:02:08.119365][f=0002174] Shutdown Widget - HealthBars [t=00:02:08.120712][f=0002174] Shutdown Widget - Selected Units GL4 2 [t=00:02:08.120732][f=0002174] Shutdown Widget - BuildETA [t=00:02:08.120745][f=0002174] Shutdown Widget - External VR Grid [t=00:02:08.120756][f=0002174] Shutdown Widget - Win Counter [t=00:02:08.120765][f=0002174] Shutdown Widget - EndGame APM stats [t=00:02:08.122160][f=0002174] Shutdown Widget - Modular Comm Info [t=00:02:08.122187][f=0002174] Shutdown Widget - Attack Warning [t=00:02:08.122200][f=0002174] Shutdown Widget - Reclaim Field Highlight [t=00:02:08.122218][f=0002174] Shutdown Widget - State Reverse and Latency [t=00:02:08.122228][f=0002174] Shutdown Widget - Music Player v2 [t=00:02:08.122240][f=0002174] Shutdown Widget - Stereo3D [t=00:02:08.122257][f=0002174] Shutdown Widget - Chili EndGame Window [t=00:02:08.122277][f=0002174] Shutdown Widget - Darkening [t=00:02:08.122298][f=0002174] Shutdown Widget - Showeco and Grid Drawer [t=00:02:08.122310][f=0002174] Shutdown Widget - Defense Range Zero-K [t=00:02:08.122319][f=0002174] Shutdown Widget - Grab Input [t=00:02:08.125070][f=0002174] Input grabbing is disabled! [t=00:02:08.125103][f=0002174] Shutdown Widget - Highlight Geos [t=00:02:08.125117][f=0002174] Shutdown Widget - Transport AI [t=00:02:08.125138][f=0002174] Shutdown Widget - Missile Silo Range [t=00:02:08.125157][f=0002174] Shutdown Widget - Local Widgets Config [t=00:02:08.125200][f=0002174] Shutdown Widget - MinimapEvents [t=00:02:08.125219][f=0002174] Shutdown Widget - Point Tracker [t=00:02:08.125235][f=0002174] Shutdown Widget - Context Menu [t=00:02:08.125252][f=0002174] Shutdown Widget - Chili Spectator Panels [t=00:02:08.125267][f=0002174] Shutdown Widget - Chili Selections & CursorTip v2 [t=00:02:08.125295][f=0002174] Shutdown Widget - Chili Nuke Warning [t=00:02:08.125315][f=0002174] Shutdown Widget - Chili Economy Panel Default [t=00:02:08.125472][f=0002174] Shutdown Widget - Startup Info and Selector [t=00:02:08.125514][f=0002174] Shutdown Widget - Attack AoE [t=00:02:08.125534][f=0002174] Shutdown Widget - Spotter [t=00:02:08.125551][f=0002174] Shutdown Widget - Selection Send [t=00:02:08.125566][f=0002174] Shutdown Widget - TeamPlatter [t=00:02:08.129482][f=0002174] Reloaded cmdcolors from file: cmdcolors.tmp [t=00:02:08.129601][f=0002174] Shutdown Widget - Highlight Unit GL4 v2 [t=00:02:08.129618][f=0002174] Shutdown Widget - Global Build Command [t=00:02:08.129677][f=0002174] Shutdown Widget - LupsManager [t=00:02:08.129695][f=0002174] Shutdown Widget - Receive Units Indicator [t=00:02:08.129705][f=0002174] Shutdown Widget - Newton Firezone [t=00:02:08.129716][f=0002174] Shutdown Widget - Chili Pro Console [t=00:02:08.130219][f=0002174] Shutdown Widget - Persistent Build Height [t=00:02:08.130236][f=0002174] Shutdown Widget - Lasso Terraform GUI [t=00:02:08.130245][f=0002174] Shutdown Widget - Chili Framework [t=00:02:08.130253][f=0002174] Shutdown Widget - Lups [t=00:02:08.130339][f=0002174] Shutdown Widget - Mex Placement Handler [t=00:02:08.130354][f=0002174] Shutdown Widget - Custom Markers [t=00:02:08.130366][f=0002174] Shutdown Widget - Chili Core Selector [t=00:02:08.130445][f=0002174] Shutdown Widget - Select Keys [t=00:02:08.130467][f=0002174] Shutdown Widget - Contrast Adaptive Sharpen [t=00:02:08.130488][f=0002174] Shutdown Widget - Pause Screen [t=00:02:08.130640][f=0002174] Shutdown Widget - Bloom Shader Deferred [t=00:02:08.130664][f=0002174] Shutdown Widget - Color Blindness Correction [t=00:02:08.130675][f=0002174] Shutdown Widget - Layout Handler [t=00:02:08.130685][f=0002174] Shutdown Widget - Text To Speech Control [t=00:02:08.130695][f=0002174] End widgetHandler:Shutdown [t=00:02:08.185234][f=0002174] [LuaMemPool::LogStats][handle=LuaUI (unsynced)] index=18446744073709551615 numAllocs{int+, int-, ext, int_p}={0, 0, 5619955, 0.0} allocedSize{int+, int-, ext}={0, 0, 1335220317}, avgAllocTime{int+, int-, ext}={0.0000, 0.0000, 0.0286} [t=00:02:08.185419][f=0002174] [Game::KillLua][2] dtor=0 luaGaia=0000000000000000 [t=00:02:08.185433][f=0002174] [Game::KillLua][3] dtor=0 luaRules=0000020871fbdae0 [t=00:02:08.185472][f=0002174] Start gadgetHandler:Shutdown [t=00:02:08.185484][f=0002174] Shutdown - StartSetup [t=00:02:08.185494][f=0002174] Shutdown - UnitMorph [t=00:02:08.185716][f=0002174] Shutdown - Carrier Drones [t=00:02:08.185730][f=0002174] Shutdown - Missile Silo Controller [t=00:02:08.185741][f=0002174] Shutdown - Modular Comm Info [t=00:02:08.185755][f=0002174] Shutdown - Terrain Texture Handler [t=00:02:08.185764][f=0002174] Shutdown - UnitCloakShield [t=00:02:08.185828][f=0002174] Shutdown - Starlight Handler [t=00:02:08.185844][f=0002174] End gadgetHandler:Shutdown [t=00:02:08.220909][f=0002174] Start gadgetHandler:Shutdown [t=00:02:08.220937][f=0002174] Shutdown - Teleport Throw [t=00:02:08.220953][f=0002174] Shutdown - UnitMorph [t=00:02:08.220980][f=0002174] Shutdown - Commander Skin Renderer [t=00:02:08.221401][f=0002174] Shutdown - Missile fired callins [t=00:02:08.221431][f=0002174] Shutdown - Modular Comm Info [t=00:02:08.221442][f=0002174] Shutdown - Retreat Command [t=00:02:08.221454][f=0002174] Shutdown - Shockwaves [t=00:02:08.221495][f=0002174] Shutdown - Unit tint API [t=00:02:08.221504][f=0002174] Shutdown - Unit glow API [t=00:02:08.221514][f=0002174] Shutdown - UnitCloakShield [t=00:02:08.221525][f=0002174] Shutdown - Lups Cloak FX [t=00:02:08.221556][f=0002174] Shutdown - Lups [t=00:02:08.221604][f=0002174] Shutdown - Lups Shield [t=00:02:08.221637][f=0002174] End gadgetHandler:Shutdown [t=00:02:08.240631][f=0002174] [LuaMemPool::LogStats][handle=LuaRules (unsynced)] index=18446744073709551615 numAllocs{int+, int-, ext, int_p}={0, 0, 376, 0.0} allocedSize{int+, int-, ext}={0, 0, 54744}, avgAllocTime{int+, int-, ext}={0.0000, 0.0000, 0.0106} [t=00:02:08.240996][f=0002174] [LuaMemPool::LogStats][handle=LuaRules (synced)] index=18446744073709551615 numAllocs{int+, int-, ext, int_p}={0, 0, 0, 0.0} allocedSize{int+, int-, ext}={0, 0, 0}, avgAllocTime{int+, int-, ext}={0.0000, 0.0000, 0.0000} [t=00:02:08.241063][f=0002174] [Game::KillLua][4] dtor=0 [t=00:02:08.241097][f=0002174] [Game::KillLua][5] dtor=0 [t=00:02:08.251742][f=0002174] [DemoRecorder::WriteDemoFile] writing client-demo "D:\Games\Steam\steamapps\common\Zero-K\demos\2024-10-08_15-48-48-409_Desert_Plateaus_105.1.1-2511-g747f18b BAR105.sdfz" (66847 bytes) [t=00:02:08.251890][f=0002174] [Sound] [Sound::Kill] soundThread.joinable()=1 [t=00:02:08.255642][f=0002174] [WatchDog::DeregisterThread] deregistering controls for thread [audio] [t=00:02:08.255659][f=0002174] [Sound] [Sound::UpdateThread][3] #sources=32 #items=26 [t=00:02:08.255718][f=0002174] [Sound] [Sound::UpdateThread][4] ctx=000002085d043d10 dev=000002085d0af140 [t=00:02:08.255849][f=0002174] [Sound] [Sound::UpdateThread][5] ctx=000002085d043d10 dev=000002085d0af140 [t=00:02:08.255861][f=0002174] [Sound] [Sound::Cleanup][alcDestroyContext(000002085d043d10)] [t=00:02:08.257050][f=0002174] [Sound] [Sound::Cleanup][alcCloseDevice(000002085d0af140)] [t=00:02:08.257374][f=0002174] [Sound] [Sound::Cleanup][SDL_CloseAudioDevice(2)] [t=00:02:08.288532][f=0002174] [Sound] [Sound::UpdateThread][6] [t=00:02:08.289304][f=0002174] [Game::~CGame][1] [t=00:02:08.289322][f=0002174] [Game::KillLua][0] dtor=1 loadscreen=0000000000000000 [t=00:02:08.289330][f=0002174] [Game::KillLua][1] dtor=1 luaUI=0000000000000000 [t=00:02:08.289336][f=0002174] [Game::KillLua][2] dtor=1 luaGaia=0000000000000000 [t=00:02:08.289393][f=0002174] [Game::KillLua][3] dtor=1 luaRules=0000000000000000 [t=00:02:08.289404][f=0002174] [Game::KillLua][4] dtor=1 [t=00:02:08.289412][f=0002174] [Game::KillLua][5] dtor=1 [t=00:02:08.289566][f=0002174] [Game::KillMisc][1] [t=00:02:08.289574][f=0002174] [Game::KillMisc][2] [t=00:02:08.289584][f=0002174] [EOH::DestroySkirmishAI(id=0)] [t=00:02:08.308592][f=0002174] [Game::KillMisc][3] [t=00:02:08.308747][f=0002174] [Game::KillRendering][1] [t=00:02:08.309184][f=0002174] [~CRectangleOverlapHandler] 0% overlap reduction [t=00:02:08.335992][f=0002174] [3DOParser::Kill] allocated 29 pieces [t=00:02:08.336061][f=0002174] [S3OParser::Kill] allocated 5521 pieces [t=00:02:08.336461][f=0002174] [AssParser::Kill] allocated 701 pieces [t=00:02:08.390945][f=0002174] [Game::KillInterface][1] [t=00:02:08.391177][f=0002174] [Game::KillInterface][2] [t=00:02:08.391575][f=0002174] [Game::KillSimulation][1] [t=00:02:08.391646][f=0002174] [Game::KillSimulation][2] [t=00:02:08.401482][f=0002174] [CCollisionHandler] dis-/continuous tests: 0/125597 [t=00:02:08.401537][f=0002174] [Game::KillSimulation][3] [t=00:02:08.403954][f=0002174] [~CPathCache(20x20)] cacheHits=1 hitPercentage=0% numHashColls=0 maxCacheSize=171 [t=00:02:08.404046][f=0002174] [~CPathCache(20x20)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0 [t=00:02:08.404135][f=0002174] [~CPathCache(40x40)] cacheHits=1 hitPercentage=2% numHashColls=0 maxCacheSize=33 [t=00:02:08.405144][f=0002174] [~CPathCache(40x40)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0 [t=00:02:08.405338][f=0002174] [~CRectangleOverlapHandler] 0% overlap reduction [t=00:02:08.408748][f=0002174] [LosHandler::Kill] raycast instance cache-{hits,misses}={32,298}; shared=2%; cached=8% [t=00:02:08.418897][f=0002174] [Game::KillSimulation][4] [t=00:02:08.453060][f=0002174] [CommonDefHandler::KillStatic] 7810 sound-set data items added [t=00:02:08.453093][f=0002174] [Game::~CGame][2] [t=00:02:08.453101][f=0002174] [Game::~CGame][3] [t=00:02:08.453162][f=0002174] [SpringApp::Kill][3] [t=00:02:08.453372][f=0002174] [NetProto::~CNetProtocol] [UDPConnection::Statistics] 240449 bytes sent in 2127 packets (113.046 bytes/packet) 229556 bytes recv'd in 2499 packets (91.859 bytes/packet) {0.086x, 0.065x} relative protocol overhead {up, down} 5815 incoming chunks dropped, 4559 outgoing chunks resent 1679 incoming chunks processed [t=00:02:08.453468][f=0002174] [SpringApp::Kill][4] font=00000208207bd5c0 [t=00:02:08.457369][f=0002174] [SpringApp::Kill][5] [t=00:02:08.461622][f=0002174] [SpringApp::Kill][6] [t=00:02:08.461695] [SpringApp::Kill][7] [t=00:02:08.462333] [RenderBuffer::KillStatic] Type = VA_TYPE_0 max size/init. capacity/curr. capacity: VBO = {160, 65536, 65536}, EBO = {0, 131072, 131072} [t=00:02:08.462347] [RenderBuffer::KillStatic] Type = VA_TYPE_C max size/init. capacity/curr. capacity: VBO = {2432, 1048576, 1048576}, EBO = {4480, 2097152, 2097152} [t=00:02:08.462356] [RenderBuffer::KillStatic] Type = VA_TYPE_N max size/init. capacity/curr. capacity: VBO = {0, 1024, 1024}, EBO = {0, 2048, 2048} [t=00:02:08.462371] [RenderBuffer::KillStatic] Type = VA_TYPE_T max size/init. capacity/curr. capacity: VBO = {0, 1048576, 1048576}, EBO = {0, 2097152, 2097152} [t=00:02:08.462380] [RenderBuffer::KillStatic] Type = VA_TYPE_T4 max size/init. capacity/curr. capacity: VBO = {0, 65536, 65536}, EBO = {0, 262144, 262144} [t=00:02:08.462389] [RenderBuffer::KillStatic] Type = VA_TYPE_TN max size/init. capacity/curr. capacity: VBO = {0, 65536, 65536}, EBO = {0, 131072, 131072} [t=00:02:08.462404] [RenderBuffer::KillStatic] Type = VA_TYPE_TC max size/init. capacity/curr. capacity: VBO = {24, 1048576, 1048576}, EBO = {36, 2097152, 2097152} [t=00:02:08.462413] [RenderBuffer::KillStatic] Type = VA_TYPE_PROJ max size/init. capacity/curr. capacity: VBO = {5724, 1048576, 1048576}, EBO = {8586, 2097152, 2097152} [t=00:02:08.462421] [RenderBuffer::KillStatic] Type = VA_TYPE_TNT max size/init. capacity/curr. capacity: VBO = {0, 0, 0}, EBO = {0, 0, 0} [t=00:02:08.462466] [RenderBuffer::KillStatic] Type = VA_TYPE_2D0 max size/init. capacity/curr. capacity: VBO = {4, 65536, 65536}, EBO = {0, 131072, 131072} [t=00:02:08.462475] [RenderBuffer::KillStatic] Type = VA_TYPE_2DC max size/init. capacity/curr. capacity: VBO = {0, 65536, 65536}, EBO = {0, 131072, 131072} [t=00:02:08.462484] [RenderBuffer::KillStatic] Type = VA_TYPE_2DT max size/init. capacity/curr. capacity: VBO = {1312, 1048576, 1048576}, EBO = {1968, 2097152, 2097152} [t=00:02:08.462500] [RenderBuffer::KillStatic] Type = VA_TYPE_2DTC max size/init. capacity/curr. capacity: VBO = {44, 1048576, 1048576}, EBO = {66, 2097152, 2097152} [t=00:02:08.618375] [LuaSocket] [~CLuaSocketRestrictions] dumping luasocket rules: [t=00:02:08.618393] [LuaSocket] TCP_CONNECT ALLOW * -1 [t=00:02:08.618400] [LuaSocket] TCP_LISTEN ALLOW * -1 [t=00:02:08.618406] [LuaSocket] UDP_CONNECT DENY 149.56.22.68 8473 [t=00:02:08.618412] [LuaSocket] UDP_LISTEN ALLOW * -1 [t=00:02:08.629100] [VFS] [SpringVFS::DeleteArchives<this=000002085cfde980>] [t=00:02:08.629131] [VFS] [SpringVFS::DeleteArchives<this=000002085cfde980>(section=0)] #archives[section]=2 #files[section]=8308 [t=00:02:08.629140] [VFS] archive=D:\Games\Steam\steamapps\common\Zero-K\games\unitlevelupsv78.sdz (000002085d138530) [t=00:02:08.629183] [VFS] archive=D:\Games\Steam\steamapps\common\Zero-K\games\zk-stable.sdz (000002085d137350) [t=00:02:08.631451] [VFS] [SpringVFS::DeleteArchives<this=000002085cfde980>(section=1)] #archives[section]=1 #files[section]=5 [t=00:02:08.631464] [VFS] archive=D:\Games\Steam\steamapps\common\Zero-K\maps\Desert_Plateaus.sd7 (0000020820a886a0) [t=00:02:08.633029] [VFS] [SpringVFS::DeleteArchives<this=000002085cfde980>(section=2)] #archives[section]=3 #files[section]=327 [t=00:02:08.633045] [VFS] archive=D:\Games\Steam\steamapps\common\Zero-K\engine\win64\105.1.1-2511-g747f18b\base\maphelper.sdz (000002085d1378d0) [t=00:02:08.633092] [VFS] archive=D:\Games\Steam\steamapps\common\Zero-K\engine\win64\105.1.1-2511-g747f18b\base\springcontent.sdz (000002085d138690) [t=00:02:08.633174] [VFS] archive=D:\Games\Steam\steamapps\common\Zero-K\engine\win64\105.1.1-2511-g747f18b\base\spring\bitmaps.sdz (000002085d136c70) [t=00:02:08.633242] [VFS] [SpringVFS::DeleteArchives<this=000002085cfde980>(section=3)] #archives[section]=0 #files[section]=0 [t=00:02:08.633254] [VFS] [SpringVFS::DeleteArchives<this=000002085cfde980>(section=4)] #archives[section]=0 #files[section]=8216 [t=00:02:08.633305] [VFS] [SpringVFS::DeleteArchives<this=000002085cfde980>(section=5)] #archives[section]=0 #files[section]=0 [t=00:02:08.633320] [VFS] [SpringVFS::DeleteArchives<this=000002085cfde980>(section=6)] #archives[section]=0 #files[section]=0 [t=00:02:08.633328] [VFS] [SpringVFS::DeleteArchives<this=000002085cfde980>(section=7)] #archives[section]=0 #files[section]=0 [t=00:02:08.633337] [VFS] [SpringVFS::DeleteArchives<this=000002085cfde980>(section=8)] #archives[section]=0 #files[section]=0 [t=00:02:08.633550] [SpringApp::Kill][8] [t=00:02:08.633560] [WatchDog::DeregisterThread] deregistering controls for thread [main] [t=00:02:08.633571] [WatchDog::Uninstall][1] hangDetectorThread=00007ff72d4c04d0 (joinable=1) [t=00:02:08.633577] [WatchDog::Uninstall][2] [t=00:02:09.088693] [WatchDog::Uninstall][3] [t=00:02:09.088708] [SpringApp::Kill][9]
infolog_full.txt (truncated):