ZeroK-RTS / CrashReports

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Spring UserReport [105.1.1-2511-g747f18b] Externally launched spring crashed with code 0 #120458

Open Chobbyla opened 5 days ago

Chobbyla commented 5 days ago

infolog_full.txt (truncated):

[t=00:00:00.002292] Using writeable configuration source: "D:\SteamLibrary\steamapps\common\Zero-K\_springsettings.cfg"
Failed rotating the log file
[t=00:00:00.493683] LogOutput initialized. Logging to D:\SteamLibrary\steamapps\common\Zero-K\infolog.txt
[t=00:00:00.494047] ============== <Log Sections ([A]vailable, [E]nabled)> ==============
[t=00:00:00.494078]   
    [A] ArchiveScanner
    [A] AutohostInterface
    [A] BumpWater
    [A] CSMFGroundTextures
    [A] CregSerializer
    [A] DynWater
    [A] Font
    [A] GameServer
    [A] GroundMoveType
    [A] KeyBindings
    [A] LuaSocket
    [A] Model
    [A] Net
    [A] Path
    [A] Piece
    [A] RoamMeshDrawer
    [A] Shader
    [A] SkyBox
    [A] Sound
    [A] Texture
    [A] VFS
    [E] Sound (Notice)
    [E] VFS (Info)
[t=00:00:00.494097]   
[t=00:00:00.494105]   Enable or disable log sections using the LogSections configuration key
[t=00:00:00.494113]   or the SPRING_LOG_SECTIONS environment variable (both comma separated).
[t=00:00:00.494122]   Use "none" to disable the default log sections.
[t=00:00:00.494135] ============== </Log Sections> ==============

[t=00:00:00.494145] ============== <User Config> ==============
[t=00:00:00.494276]   AnimationMT = 0
[t=00:00:00.494284]   BumpWaterDepthBits = 16
[t=00:00:00.494289]   BumpWaterReflection = 0
[t=00:00:00.494293]   BumpWaterRefraction = 0
[t=00:00:00.494298]   BumpWaterShoreWaves = 0
[t=00:00:00.494302]   BumpWaterTexSizeReflection = 64
[t=00:00:00.494309]   CamFreeScrollSpeed = 50
[t=00:00:00.494314]   CamMode = 1
[t=00:00:00.494326]   CubeTexSizeReflection = 64
[t=00:00:00.494332]   CubeTexSizeSpecular = 64
[t=00:00:00.494339]   DualScreenMiniMapOnLeft = 1
[t=00:00:00.494346]   EdgeMoveDynamic = 0
[t=00:00:00.494352]   EdgeMoveWidth = 0.003
[t=00:00:00.494359]   FPSFOV = 90
[t=00:00:00.494365]   FPSScrollSpeed = 50
[t=00:00:00.494371]   FontSize = 18
[t=00:00:00.494377]   GrassDetail = 0
[t=00:00:00.494383]   GroundDecals = 1
[t=00:00:00.494389]   GroundDetail = 70
[t=00:00:00.494394]   HangTimeout = 30
[t=00:00:00.494401]   HardwareCursor = 1
[t=00:00:00.494411]   InitialNetworkTimeout = 0
[t=00:00:00.494421]   LinkIncomingMaxPacketRate = 512
[t=00:00:00.494428]   LinkIncomingPeakBandwidth = 65536
[t=00:00:00.494435]   LinkIncomingSustainedBandwidth = 65536
[t=00:00:00.494443]   LinkOutgoingBandwidth = 131072
[t=00:00:00.494451]   LuaGarbageCollectionMemLoadMult = 2.5
[t=00:00:00.494461]   LuaGarbageCollectionRunTimeMult = 1.5
[t=00:00:00.494467]   MSAALevel = 4
[t=00:00:00.494476]   MaxParticles = 12000
[t=00:00:00.494483]   MaxSounds = 32
[t=00:00:00.494494]   MaximumTransmissionUnit = 0
[t=00:00:00.494504]   MiddleClickScrollSpeed = -0.0015
[t=00:00:00.494511]   MiniMapMarker = 0
[t=00:00:00.494519]   MouseDragScrollThreshold = 0
[t=00:00:00.494528]   NetworkLossFactor = 1
[t=00:00:00.494535]   OverheadMaxHeightFactor = 1.39999998
[t=00:00:00.494542]   OverheadScrollSpeed = 50
[t=00:00:00.494550]   ReconnectTimeout = 0
[t=00:00:00.494559]   RotOverheadScrollSpeed = 50
[t=00:00:00.494565]   RotateLogFiles = 1
[t=00:00:00.494572]   ShowClock = 0
[t=00:00:00.494583]   SoftParticles = 2
[t=00:00:00.494592]   SplashScreenDir = ./MenuLoadscreens
[t=00:00:00.494599]   UnitIconDist = 151
[t=00:00:00.494606]   UpdateBoundingVolumeMT = 0
[t=00:00:00.494614]   UpdateWeaponVectorsMT = 0
[t=00:00:00.494623]   UseDistToGroundForIcons = 1.10000002
[t=00:00:00.494629]   UseLuaMemPools = 0
[t=00:00:00.494636]   UseNetMessageSmoothingBuffer = 0
[t=00:00:00.494644]   VFSCacheArchiveFiles = 0
[t=00:00:00.494654]   VSync = 0
[t=00:00:00.494660]   Water = 4
[t=00:00:00.494675]   XResolution = 1920
[t=00:00:00.494684]   YResolution = 1080
[t=00:00:00.494690]   snd_volmaster = 14
[t=00:00:00.494706] ============== </User Config> ==============

[t=00:00:00.494716] ============== <User System> ==============
[t=00:00:00.494724]   Spring Engine Version: 105.1.1-2511-g747f18b BAR105
[t=00:00:00.494734]       Build Environment: gcc libstdc++ version 20230727
[t=00:00:00.495299]        Compiler Version: gcc-13.2.0
[t=00:00:00.495631]        Operating System: Windows 10 TBA Insider Update (build 22631)
[t=00:00:00.495673]         Hardware Config: AMD Ryzen 3 3100 4-Core Processor              ; 8139MB RAM, 31691MB pagefile
[t=00:00:00.495680]        Binary Word Size: 64-bit (native)
[t=00:00:00.495685]           Process Clock: std::chrono::high_resolution_clock
[t=00:00:00.495692]      Physical CPU Cores: 4
[t=00:00:00.495700]       Logical CPU Cores: 8
[t=00:00:00.495708] ============== </User System> ==============

[t=00:00:00.495720] Run: thread affinity ff
[t=00:00:00.496195] [good_fpu_init][STREFLOP_SSE]
[t=00:00:00.496201]     SSE 1.0 : 1,  SSE 2.0 : 1
[t=00:00:00.496206]     SSE 3.0 : 1, SSSE 3.0 : 1
[t=00:00:00.496210]     SSE 4.1 : 1,  SSE 4.2 : 1
[t=00:00:00.496214]     SSE 4.0A: 1,  SSE 5.0A: 0
[t=00:00:00.498586] [WatchDog::Install] installed (hang-timeout: 30s)
[t=00:00:00.498599] [WatchDog::RegisterThread] registering controls for thread [main]
[t=00:00:00.513947] [GL::CheckAvailableVideoModes] desktop={1920x1080x24bpp@165Hz} current={1920x1080x24bpp@165Hz}
[t=00:00:00.532559]     Display (Generic PnP Monitor)=1 modes=152 bounds={x=0, y=0, w=1920, h=1080}
[t=00:00:00.532577]         [ 1] 3840x2160x24bpp@165Hz
[t=00:00:00.532583]         [ 9] 1920x1080x24bpp@165Hz
[t=00:00:00.532590]         [17] 1680x1050x24bpp@165Hz
[t=00:00:00.532595]         [25] 1600x1024x24bpp@165Hz
[t=00:00:00.532600]         [33] 1600x900x24bpp@165Hz
[t=00:00:00.532605]         [41] 1440x1080x24bpp@165Hz
[t=00:00:00.532609]         [49] 1366x768x24bpp@165Hz
[t=00:00:00.532614]         [57] 1360x768x24bpp@165Hz
[t=00:00:00.532623]         [65] 1280x1024x24bpp@165Hz
[t=00:00:00.532628]         [73] 1280x960x24bpp@165Hz
[t=00:00:00.532632]         [81] 1280x800x24bpp@165Hz
[t=00:00:00.532637]         [89] 1280x768x24bpp@165Hz
[t=00:00:00.532642]         [97] 1280x720x24bpp@165Hz
[t=00:00:00.532648]         [105] 1176x664x24bpp@165Hz
[t=00:00:00.532654]         [113] 1152x864x24bpp@165Hz
[t=00:00:00.532664]         [121] 1024x768x24bpp@165Hz
[t=00:00:00.532672]         [127] 800x600x24bpp@165Hz
[t=00:00:00.532678]         [133] 720x576x24bpp@165Hz
[t=00:00:00.532686]         [139] 720x480x24bpp@165Hz
[t=00:00:00.532698]         [146] 640x480x24bpp@165Hz
[t=00:00:00.860715] [GR::CreateSDLWindow] using 4x anti-aliasing and 24-bit depth-buffer (PF="SDL_PIXELFORMAT_RGB888") for main window
[t=00:00:00.861233] [GR::SetWindowAttributes][1] cfgFullScreen=1 numDisplays=1 winPos=<0,32> newRes=<1920,1080>
[t=00:00:00.861248] [GR::SetWindowAttributes][2] cfgFullScreen=1 numDisplays=1 winPos=<0,32> newRes=<1920,1048>
[t=00:00:00.897170] [GR::LogVersionInfo]
[t=00:00:00.897191]     SDL version : 2.0.18 (linked) / 2.0.18 (compiled)
[t=00:00:00.897219]     GL version  : 4.6.0 NVIDIA 560.94
[t=00:00:00.897227]     GL vendor   : NVIDIA Corporation
[t=00:00:00.897233]     GL renderer : NVIDIA GeForce GTX 1650/PCIe/SSE2
[t=00:00:00.897239]     GLSL version: 4.60 NVIDIA
[t=00:00:00.897245]     GLEW version: 2.1.0
[t=00:00:00.897251]     GPU memory  : 4096MB (total) / 2467MB (available)
[t=00:00:00.897268]     SDL swap-int: 1
[t=00:00:00.897274]     SDL driver  : windows
[t=00:00:00.897279]     
[t=00:00:00.897285]     Initialized OpenGL Context: 4.6 (Compat)
[t=00:00:00.897310]     GLSL shader support       : 1
[t=00:00:00.897315]     GL4 support               : 1
[t=00:00:00.897321]     FBO extension support     : 1
[t=00:00:00.897340]     NVX GPU mem-info support  : 1
[t=00:00:00.897350]     ATI GPU mem-info support  : 0
[t=00:00:00.897360]     Texture clamping to edge  : 1
[t=00:00:00.897370]     NPOT-texture support      : 1 (1)
[t=00:00:00.897376]     S3TC/DXT1 texture support : 1/1
[t=00:00:00.897382]     texture query-LOD support : 1 (1)
[t=00:00:00.897387]     MSAA frame-buffer support : 1 (1)
[t=00:00:00.897400]     Z-buffer depth            : 32 (-)
[t=00:00:00.897411]     primitive-restart support : 1 (1)
[t=00:00:00.897416]     clip-space control support: 1 (1)
[t=00:00:00.897422]     seamless cube-map support : 1 (1)
[t=00:00:00.897427]     frag-depth layout support : 1 (1)
[t=00:00:00.897433]     persistent maps support   : 1 (1)
[t=00:00:00.897439]     explicit attribs location : 1 (1)
[t=00:00:00.897444]     multi draw indirect       : 1 (-)
[t=00:00:00.897451]     array textures            : 1 (-)
[t=00:00:00.897461]     buffer copy support       : 1 (-)
[t=00:00:00.897469]     indirect draw             : 1 (-)
[t=00:00:00.897473]     base instance             : 1 (-)
[t=00:00:00.897480]     
[t=00:00:00.897485]     max. FBO samples              : 32
[t=00:00:00.897490]     max. FS/program texture slots : 32/192
[t=00:00:00.897496]     max. texture size             : 32768
[t=00:00:00.897508]     max. texture anisotropy level : 16.000000
[t=00:00:00.897515]     max. vec4 varyings/attributes : 31/16
[t=00:00:00.897521]     max. draw-buffers             : 8
[t=00:00:00.897531]     max. rec. indices/vertices    : 1048576/1048576
[t=00:00:00.897538]     max. uniform buffer-bindings  : 84
[t=00:00:00.897543]     max. uniform block-size       : 64KB
[t=00:00:00.897547]     max. storage buffer-bindings  : 96
[t=00:00:00.897552]     max. storage block-size       : 2047MB
[t=00:00:00.897557]     
[t=00:00:00.897562]     enable AMD-hacks : 0
[t=00:00:00.897567]     compress MIP-maps: 0
[t=00:00:00.897798]     Number of compressed texture formats: 23
[t=00:00:00.898163]     Compressed texture formats: GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, 0x8b90, 0x8b91, 0x8b92, 0x8b93, 0x8b94, 0x8b95, 0x8b96, 0x8b97, 0x8b98, 0x8b99, GL_COMPRESSED_RGB8_ETC2, GL_COMPRESSED_SRGB8_ETC2, GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_COMPRESSED_RGBA8_ETC2_EAC, GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, GL_COMPRESSED_R11_EAC, GL_COMPRESSED_SIGNED_R11_EAC, GL_COMPRESSED_RG11_EAC, GL_COMPRESSED_SIGNED_RG11_EAC. 
[t=00:00:00.898204] [GR::ToggleGLDebugOutput] OpenGL debug-message callback disabled
[t=00:00:00.900535] [GR::UpdateGLConfigs]
[t=00:00:00.900589] [VSync::SetInterval] interval=0 (disabled)
[t=00:00:00.900595] [GR::UpdateGLGeometry][1] winSize=<1,1>
[t=00:00:00.901155] [GR::UpdateScreenMatrices] vpx=0.000000, vpy=0.000000, vsx=1920.000000, vsy=1080.000000, ssx=1920.000000, ssy=1080.000000, screenPosX=0, screenPosY=0
[t=00:00:00.901169] [GR::UpdateGLGeometry][2] winSize=<1920,1080>
[t=00:00:00.901174] [GR::InitGLState]
[t=00:00:00.901743] [GR::LogDisplayMode] display-mode set to 1920x1080x24bpp@165Hz (fullscreen::exclusive)
[t=00:00:01.202953] [TexMemPool::Resize] poolSize=536870912u allocSize=0u texCount=0u
[t=00:00:01.230760] [~ScopedOnceTimer][FtLibraryHandler::FontConfigInit (version 2.13.1)] 23ms
[t=00:00:01.232456] [CglFont::CglShaderFontRenderer] Creating Font shaders: GLEW_ARB_explicit_attrib_location = true
[t=00:00:01.265311] [Font] [CheckGenFontConfigFull] Using Fontconfig cache dir "D:/SteamLibrary/steamapps/common/Zero-K/fontcache"
[t=00:00:01.265362] [Font] [CheckGenFontConfigFull] fontconfig for directory "C:\WINDOWS\fonts" up to date
[t=00:00:01.266406] [WatchDog::RegisterThread] registering controls for thread [vfsi]
[t=00:00:01.271801] [DataDirLocater::FindWriteableDataDir] using writeable data-directory "D:\SteamLibrary\steamapps\common\Zero-K\"
[t=00:00:01.272194] [DataDirLocater::Check] Isolation Mode!
[t=00:00:01.272358] [DataDirLocater::FilterUsableDataDirs] using read-write data directory: D:\SteamLibrary\steamapps\common\Zero-K\
[t=00:00:01.272441] [DataDirLocater::FilterUsableDataDirs] using read-only data directory: D:\SteamLibrary\steamapps\common\Zero-K\engine\win64\105.1.1-2511-g747f18b\
[t=00:00:01.306476] Scanning: D:\SteamLibrary\steamapps\common\Zero-K\engine\win64\105.1.1-2511-g747f18b\base
[t=00:00:01.307767] Scanning: D:\SteamLibrary\steamapps\common\Zero-K\maps
[t=00:00:01.312892] Scanning: D:\SteamLibrary\steamapps\common\Zero-K\games
[t=00:00:01.313146] Scanning: D:\SteamLibrary\steamapps\common\Zero-K\packages
[t=00:00:01.436193] [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 129ms
[t=00:00:01.436717] [VFS] [SpringVFS::ReserveArchives<this=0000020ceffaac30>]
[t=00:00:01.436961] [VFS] [SpringVFS::AddArchive<this=0000020ceffaac30>(arName="Spring content v1", overwrite=false)] section=2 cached=0
[t=00:00:01.440316] [VFS] [VFSHandler::SetGlobalInstanceRaw] handler=0000020ceffaac30 (SpringVFS) global=0000000000000000 (null)
[t=00:00:01.440370] [WatchDog::DeregisterThread] deregistering controls for thread [vfsi]
[t=00:00:01.515144] [ThreadPool::SetThreadCount][1] wanted=4 current=1 maximum=8 (init=1)
[t=00:00:01.516720] [ThreadPool::SetThreadCount][2] workers=3
[t=00:00:01.521638] [Threading] Worker 2 thread CPU affinity mask set: 0x2
[t=00:00:01.522823] [Threading] Worker 3 thread CPU affinity mask set: 0x4
[t=00:00:01.523479] [Threading] Worker 1 thread CPU affinity mask set: 0x1
[t=00:00:01.524021] [Threading] Main thread CPU affinity mask set: 0xf8
[t=00:00:01.530569][f=-000001] [~ScopedOnceTimer][ISound::Init::New] 0ms
[t=00:00:01.530841][f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (0.2ms)
[t=00:00:01.531348][f=-000001] [Sound] [Sound::UpdateThread][1] cfgMaxSounds=32
[t=00:00:01.531412][f=-000001] [WatchDog::RegisterThread] registering controls for thread [audio]
[t=00:00:01.531425][f=-000001] [Sound] [Sound::InitThread][1]
[t=00:00:01.532597][f=-000001] [Sound] [Sound::OpenLoopbackDevice] UseSDLAudio is set, rendering openal-soft audio to SDL buffer and let SDL audio handle the hardware
[t=00:00:01.546276][f=-000001] [Sound] [Sound::OpenLoopbackDevice] SDL audio device(s): 
[t=00:00:01.546319][f=-000001] [Sound] [Sound::OpenLoopbackDevice]  * "0" "LG ULTRAGEAR (NVIDIA High Definition Audio)"
[t=00:00:01.546336][f=-000001] [Sound] [Sound::OpenLoopbackDevice]  * "1" "Headphones (High Definition Audio Device)"
[t=00:00:01.546349][f=-000001] [Sound] [Sound::OpenLoopbackDevice] opening default device
[t=00:00:01.575913][f=-000001] [Sound] [Sound::OpenLoopbackDevice] opening loopback device
[t=00:00:01.597537][f=-000001] [Sound] [Sound::OpenLoopbackDevice] device=0000020ceffeec70(default) context=0000020cefede0f0  numChannels=2 frameSize=8
[t=00:00:01.597591][f=-000001] [Sound] [Sound::InitThread][4][OpenAL API Info]
[t=00:00:01.597606][f=-000001] [Sound]   Vendor:         OpenAL Community
[t=00:00:01.597617][f=-000001] [Sound]   Version:        1.1 ALSOFT 1.21.0
[t=00:00:01.597626][f=-000001] [Sound]   Renderer:       OpenAL Soft
[t=00:00:01.597691][f=-000001] [Sound]   AL Extensions:  AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_bformat_ex AL_SOFTX_bformat_hoa AL_SOFT_block_alignment AL_SOFTX_callback_buffer AL_SOFTX_convolution_reverb AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_direct_channels_remix AL_SOFT_effect_target AL_SOFT_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize
[t=00:00:01.597740][f=-000001] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFT_device_clock ALC_SOFT_HRTF ALC_SOFT_loopback ALC_SOFT_loopback_bformat ALC_SOFT_output_limiter ALC_SOFT_pause_device
[t=00:00:01.597757][f=-000001] [Sound]   Devices:
[t=00:00:01.603786][f=-000001] [Sound]     [OpenAL Soft on Headphones (High Definition Audio Device)]
[t=00:00:01.603815][f=-000001] [Sound]     [OpenAL Soft on LG ULTRAGEAR (NVIDIA High Definition Audio)]
[t=00:00:01.603841][f=-000001] [Sound] [Sound::GetMaxMonoSources] #attribs=29
[t=00:00:01.603853][f=-000001] [Sound] [Sound::GetMaxMonoSources] {cfg,alc}MaxSounds={32,255}
[t=00:00:01.608509][f=-000001] [Sound]   EFX Enabled: yes
[t=00:00:01.608571][f=-000001] [Sound] [Sound::UpdateThread][2]
[t=00:00:01.645380][f=-000001] [~ScopedOnceTimer][ISound::Init::Dev] 114ms
[Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:32:DumpVersion():libcurl 7.86.0 OpenSSL/3.0.7 (Schannel)
[Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:80:ConfigureCertificates():CURLOPT_CAINFO is nullptr (can be overriden by PRD_SSL_CERT_FILE env variable)
[Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:82:ConfigureCertificates():CURLOPT_CAPATH is nullptr (can be overriden by PRD_SSL_CERT_DIR env variable)
[Info] /spring/tools/pr-downloader/src/FileSystem/FileSystem.cpp:203:setWritePath():Using filesystem-writepath: D:\SteamLibrary\steamapps\common\Zero-K
[Info] /spring/tools/pr-downloader/src/pr-downloader.cpp:187:DownloadSetConfig():Free disk space: 9776 MB
[t=00:00:01.674511][f=-000001] [StartScript] Loading StartScript from: D:\SteamLibrary\steamapps\common\Zero-K\_script.txt
[t=00:00:01.684558][f=-000001] [CPreGame] using server IP 127.0.0.1 and port 0
[t=00:00:01.684917][f=-000001] [NetProto::InitLocalClient] connecting to local server
[t=00:00:01.922714][f=-000001] [PreGame::AddMapArchivesToVFS][server=0000000000000000] using map "World In Flames v1.8" (loaded=0 cached=0)
[t=00:00:01.924730][f=-000001] [VFS] [SpringVFS::AddArchive<this=0000020ceffaac30>(arName="World In Flames v1.8", overwrite=false)] section=1 cached=0
[t=00:00:01.936416][f=-000001] [VFS] [SpringVFS::AddArchive<this=0000020ceffaac30>(arName="Map Helper v1", overwrite=false)] section=2 cached=0
[t=00:00:01.944892][f=-000001] [CAS::GASCB] Archive file="world_in_flames_v1.8.sd7" cs="de714c8666f40192cf20c20e38a864fc6848561a23977c1bbe4b8b2dbbc70d04b793ce776d8f5065cc90201fbaa01cacefbdd1a7ee19f282ac9fc104decf2487"
[t=00:00:01.944976][f=-000001] [CAS::GASCB] Archive file="maphelper.sdz" cs="c2f5635fb58633282b715b3776b6e0edd938b1c9fddef720456eab8924194de978d8d605c6ff24e3e136e42214732673060586d9a72c701679589fd333f6aaba"
[t=00:00:01.945717][f=-000001] [CAS::GASCB] Archive file="zk-stable.sdz" cs="be0a01878cd09901a255866d24c8d06cb3845a95d050b169cb9ba8926848418ee486d3581e746f6f73c42af47ebd4627673a42b9475a3b6ae57dfef9bba67d11"
[t=00:00:01.945830][f=-000001] [CAS::GASCB] Archive file="springcontent.sdz" cs="9579ba863e4281b096f5375c12fdcd537e22f8e579024e08152359dc90769cb2e5641d731d2b18f2e7d140f041a65824890758117b6b2e93430d3f4e9208773b"
[t=00:00:01.945917][f=-000001] [CAS::GASCB] Archive file="bitmaps.sdz" cs="ed5fc4f7d9e73b042c36ab1bbab84c1699bc25f327ea61bac92e86d89ffb780b8bfaa27e254ca7975ab27990723bcf2ad65db2650689e93c90aeded31f975de5"
[t=00:00:01.945946][f=-000001] [PreGame::StartServer]
    mod-checksum=c62c7ff66b7523b518961a2a8c8d5129541a87838eb89edb1796779667c5a5378a186c552613d00acea713944d20d1293860a8cd3ab8fcc536de1f64363957cf
    map-checksum=1c842fd9d37232bae45199394e1e8411b170e7d3de498b3bfb2520a49fde40edcf4b1872ab7074862da6c43daed33adfe9b8577e49358294d5c75ed7ed398e3d
Fontconfig error: Cannot load default config file
[t=00:00:01.950189][f=-000001] Warning: [UDPListener::TryBindSocket] opening socket on loopback address, other users will not be able to connect!
[t=00:00:01.950340][f=-000001] [UDPListener::TryBindSocket] binding UDP socket to IPv4-address 127.0.0.1 (127.0.0.1) on port 0
[t=00:00:01.950368][f=-000001] [UDPListener] successfully bound socket on port 59957
[t=00:00:01.952615][f=-000001] [GameServer] Initialize: thread affinity ff
[t=00:00:01.954531][f=-000001] [~ScopedOnceTimer][PreGame::StartServer] 269ms
[t=00:00:02.010716][f=-000001] [PreGame::AddMapArchivesToVFS][server=0000020cf052bf20] using map "World In Flames v1.8" (loaded=1 cached=0)
[t=00:00:02.011067][f=-000001] [VFS] [SpringVFS::AddArchive<this=0000020ceffaac30>(arName="World In Flames v1.8", overwrite=false)] section=1 cached=0
[t=00:00:02.011404][f=-000001] [VFS] [SpringVFS::AddArchive<this=0000020ceffaac30>(arName="Map Helper v1", overwrite=false)] section=2 cached=0
[t=00:00:02.011579][f=-000001] [PreGame::AddModArchivesToVFS][server=0000020cf052bf20] using game "Zero-K v1.12.9.1" (loaded=0 cached=0)
[t=00:00:02.011922][f=-000001] [VFS] [SpringVFS::AddArchive<this=0000020ceffaac30>(arName="Zero-K v1.12.9.1", overwrite=false)] section=0 cached=0
[t=00:00:02.055093][f=-000001] [VFS] [SpringVFS::AddArchive<this=0000020ceffaac30>(arName="Spring content v1", overwrite=false)] section=2 cached=0
[t=00:00:02.055347][f=-000001] [VFS] [SpringVFS::AddArchive<this=0000020ceffaac30>(arName="Spring Bitmaps", overwrite=false)] section=2 cached=0
[t=00:00:02.057213][f=-000001] [CAS::GASCB] Archive file="world_in_flames_v1.8.sd7" cs="de714c8666f40192cf20c20e38a864fc6848561a23977c1bbe4b8b2dbbc70d04b793ce776d8f5065cc90201fbaa01cacefbdd1a7ee19f282ac9fc104decf2487"
[t=00:00:02.057291][f=-000001] [CAS::GASCB] Archive file="maphelper.sdz" cs="c2f5635fb58633282b715b3776b6e0edd938b1c9fddef720456eab8924194de978d8d605c6ff24e3e136e42214732673060586d9a72c701679589fd333f6aaba"
[t=00:00:02.057682][f=-000001] [CAS::GASCB] Archive file="zk-stable.sdz" cs="be0a01878cd09901a255866d24c8d06cb3845a95d050b169cb9ba8926848418ee486d3581e746f6f73c42af47ebd4627673a42b9475a3b6ae57dfef9bba67d11"
[t=00:00:02.058123][f=-000001] [CAS::GASCB] Archive file="springcontent.sdz" cs="9579ba863e4281b096f5375c12fdcd537e22f8e579024e08152359dc90769cb2e5641d731d2b18f2e7d140f041a65824890758117b6b2e93430d3f4e9208773b"
[t=00:00:02.058184][f=-000001] [CAS::GASCB] Archive file="bitmaps.sdz" cs="ed5fc4f7d9e73b042c36ab1bbab84c1699bc25f327ea61bac92e86d89ffb780b8bfaa27e254ca7975ab27990723bcf2ad65db2650689e93c90aeded31f975de5"
[t=00:00:02.060933][f=-000001] [CDemoRecorder::WriteSetupText] SetupText="W2dhbWVdCnsKW2FsbHl0ZWFtMV0KewpudW1hbGxpZXM9MDsKfQpbdGVhbTBdCnsKYWxseXRlYW09MDsKdGVhbWxlYWRlcj0wOwpyZ2Jjb2xvcj0wLjk5NjA5Mzc1IDAuNTQ2ODc1IDA7Cn0KW2FsbHl0ZWFtMF0KewpudW1hbGxpZXM9MDsKfQpbbW9kb3B0aW9uc10KewptZXRhbG11bHQ9MS41OwplbmVyZ3ltdWx0PTEuNTsKc2V0YWlzcGF3bnM9MTsKc2h1ZmZsZT1kaXNhYmxlOwp9CltwbGF5ZXIwXQp7CnJhbms9MDsKdGVhbT0wOwpuYW1lPUJsaW5nbWFzdGFIb3RlcDsKaXNmcm9tZGVtbz0wOwp9ClthaTBdCnsKdGVhbT0xOwppc2Zyb21kZW1vPTA7Cmhvc3Q9MDsKbmFtZT1BSTogRWFzeSAoMSk7CnZlcnNpb249c3RhYmxlOwpzaG9ydG5hbWU9MTA1MjE4OENpcmN1aXRBSUVhc3k2NDsKfQpbdGVhbTFdCnsKYWxseXRlYW09MTsKdGVhbWxlYWRlcj0wOwpyZ2Jjb2xvcj0wLjk5NjA5Mzc1IDAuNTQ2ODc1IDA7Cn0KaXNob3N0PTE7Cmhvc3RpcD0xMjcuMC4wLjE7Cm51bXVzZXJzPTI7CnN0YXJ0cG9zdHlwZT0yOwpnYW1ldHlwZT1aZXJvLUsgdjEuMTIuOS4xOwptYXBuYW1lPVdvcmxkIEluIEZsYW1lcyB2MS44OwpteXBsYXllcm5hbWU9QmxpbmdtYXN0YUhvdGVwOwpudW1wbGF5ZXJzPTE7CmdhbWVzdGFydGRlbGF5PTA7Cm5vaGVscGVyYWlzPTA7Cmhvc3Rwb3J0PTA7Cn0K"
[t=00:00:02.060968][f=-000001] [PreGame::GameDataReceived] recording demo to "D:\SteamLibrary\steamapps\common\Zero-K\demos\2024-10-30_16-41-20-785_World In Flames v1_105.1.1-2511-g747f18b BAR105.sdfz"
[t=00:00:02.060977][f=-000001] [~ScopedOnceTimer][PreGame::GameDataReceived] 105ms
[t=00:00:02.061572][f=-000001] [PreGame::UpdateClientNet] received local player number 0 (team 0, allyteam 0), creating LoadScreen
[t=00:00:02.284234][f=-000001] forceSingleThreaded, false
[t=00:00:02.286072][f=-000001] Spring.GetMapOptions Selected mapOptions: Waterdamage:, nil, WaterLevel:, nil, Roads:, nil
[t=00:00:02.301772][f=-000001] [CAS::GASCB] Archive file="world_in_flames_v1.8.sd7" cs="de714c8666f40192cf20c20e38a864fc6848561a23977c1bbe4b8b2dbbc70d04b793ce776d8f5065cc90201fbaa01cacefbdd1a7ee19f282ac9fc104decf2487"
[t=00:00:02.301913][f=-000001] [CAS::GASCB] Archive file="maphelper.sdz" cs="c2f5635fb58633282b715b3776b6e0edd938b1c9fddef720456eab8924194de978d8d605c6ff24e3e136e42214732673060586d9a72c701679589fd333f6aaba"
[t=00:00:02.302530][f=-000001] [CAS::GASCB] Archive file="zk-stable.sdz" cs="be0a01878cd09901a255866d24c8d06cb3845a95d050b169cb9ba8926848418ee486d3581e746f6f73c42af47ebd4627673a42b9475a3b6ae57dfef9bba67d11"
[t=00:00:02.302646][f=-000001] [CAS::GASCB] Archive file="springcontent.sdz" cs="9579ba863e4281b096f5375c12fdcd537e22f8e579024e08152359dc90769cb2e5641d731d2b18f2e7d140f041a65824890758117b6b2e93430d3f4e9208773b"
[t=00:00:02.302749][f=-000001] [CAS::GASCB] Archive file="bitmaps.sdz" cs="ed5fc4f7d9e73b042c36ab1bbab84c1699bc25f327ea61bac92e86d89ffb780b8bfaa27e254ca7975ab27990723bcf2ad65db2650689e93c90aeded31f975de5"
[t=00:00:02.314985][f=-000001] [LuaIntro] Searching for new Widgets
[t=00:00:02.315004][f=-000001] [LuaIntro] Scanning: LuaIntro/Addons/
[t=00:00:02.315155][f=-000001] [LuaIntro] Scanning: LuaIntro/Widgets/
[t=00:00:02.315267][f=-000001] [LuaIntro] Scanning: LuaIntro/SystemAddons/
[t=00:00:02.315366][f=-000001] [LuaIntro] Scanning: LuaIntro/SystemWidgets/
[t=00:00:02.315462][f=-000001] [LuaIntro] Scanning: LuaIntro/chili/
[t=00:00:02.316393][f=-000001] [LuaIntro] Found new widget "SpringLogo"
[t=00:00:02.316802][f=-000001] [LuaIntro] Found new widget "LoadTexture"
[t=00:00:02.317187][f=-000001] [LuaIntro] Found new widget "LoadProgress"
[t=00:00:02.318484][f=-000001] [LuaIntro] Found new widget "Main"
[t=00:00:02.318936][f=-000001] [LuaIntro] Found new widget "Music"
[t=00:00:02.319304][f=-000001] [LuaIntro] Found new widget "WM Stuff"
[t=00:00:02.319321][f=-000001] [LuaIntro] Loading widgets   <>=vfs  **=raw  ()=unknown
[t=00:00:02.319894][f=-000001] [LuaIntro] Loading widget:      WM Stuff               <wm.lua>
[t=00:00:02.332364][f=-000001] [LuaIntro] Loading widget:      LoadProgress           <loadprogress.lua>
[t=00:00:02.336428][f=-000001] [LuaIntro] Loading widget:      Main                   <main.lua>
[t=00:00:02.337580][f=-000001] [LuaIntro] Loading widget:      LoadTexture            <bg_texture.lua>
[t=00:00:02.337752][f=-000001] [LuaIntro] LuaIntro v1.0 (Lua 5.1 with Recoil-specific changes)
[t=00:00:02.338233][f=-000001] [LoadScreen::Init] single-threaded
[t=00:00:02.338261][f=-000001] [WatchDog::RegisterThread] registering controls for thread [load]
[t=00:00:02.338400][f=-000001] [Game::Load][1] globalQuit=0 threaded=0
[t=00:00:02.338974][f=-000001] [LoadScreen::SetLoadMessage] text="Parsing Map Information"
[t=00:00:02.582058][f=-000001] [LoadScreen::SetLoadMessage] text="Loading SMF"
[t=00:00:02.847053][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map (215 MB)"
[t=00:00:07.465745][f=-000001] Warning: [CSMFReadMap::CreateSplatDetailTextures] Invalid SMF splatDetailTex maps/iwantDNTS.tga. Creating fallback texture
[t=00:00:08.155509][f=-000001] [~ScopedOnceTimer][Game::LoadMap] 5816ms
[t=00:00:08.156592][f=-000001] [LoadScreen::SetLoadMessage] text="Loading GameData Definitions"
[t=00:00:08.162472][f=-000001] [CAS::GASCB] Archive file="world_in_flames_v1.8.sd7" cs="de714c8666f40192cf20c20e38a864fc6848561a23977c1bbe4b8b2dbbc70d04b793ce776d8f5065cc90201fbaa01cacefbdd1a7ee19f282ac9fc104decf2487"
[t=00:00:08.162614][f=-000001] [CAS::GASCB] Archive file="maphelper.sdz" cs="c2f5635fb58633282b715b3776b6e0edd938b1c9fddef720456eab8924194de978d8d605c6ff24e3e136e42214732673060586d9a72c701679589fd333f6aaba"
[t=00:00:08.163079][f=-000001] [CAS::GASCB] Archive file="zk-stable.sdz" cs="be0a01878cd09901a255866d24c8d06cb3845a95d050b169cb9ba8926848418ee486d3581e746f6f73c42af47ebd4627673a42b9475a3b6ae57dfef9bba67d11"
[t=00:00:08.163158][f=-000001] [CAS::GASCB] Archive file="springcontent.sdz" cs="9579ba863e4281b096f5375c12fdcd537e22f8e579024e08152359dc90769cb2e5641d731d2b18f2e7d140f041a65824890758117b6b2e93430d3f4e9208773b"
[t=00:00:08.163232][f=-000001] [CAS::GASCB] Archive file="bitmaps.sdz" cs="ed5fc4f7d9e73b042c36ab1bbab84c1699bc25f327ea61bac92e86d89ffb780b8bfaa27e254ca7975ab27990723bcf2ad65db2650689e93c90aeded31f975de5"
[t=00:00:08.240911][f=-000001] Loading UnitDefs_posts
[t=00:00:08.306609][f=-000001] ERROR: slicer.buildCostMetal set, should be metalCost instead!
[t=00:00:08.306639][f=-000001] ERROR: slicer.buildCostEnergy set, should be energyCost instead!
[t=00:00:08.306649][f=-000001] ERROR: slicer.maxDamage set, should be health instead!
[t=00:00:08.306658][f=-000001] ERROR: slicer.maxVelocity set, should be speed instead!
[t=00:00:08.340974][f=-000001] Loading FeatureDefs_posts
[t=00:00:08.360401][f=-000001] Loading WeaponDefs_posts
[t=00:00:08.374239][f=-000001] Loading ArmorDefs_posts
[t=00:00:08.387261][f=-000001] [~ScopedOnceTimer][[defs.lua] loading all *Defs tables:] 223ms
[t=00:00:08.439202][f=-000001] [~ScopedOnceTimer][Game::LoadDefs (GameData)] 282ms
[t=00:00:08.439358][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Radar Icons"
[t=00:00:08.624895][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Sound Definitions"
[t=00:00:08.629512][f=-000001] [Sound] Warning: [LoadSoundDefsImpl] sound incomingchat is missing file tag (ignoring)
[t=00:00:08.636838][f=-000001] [Sound] [LoadSoundDefsImpl] parsed 378 sounds from gamedata/sounds.lua
[t=00:00:08.637079][f=-000001] [~ScopedOnceTimer][Game::LoadDefs (Sound)] 12ms
[t=00:00:08.637088][f=-000001] [Game::Load][2] globalQuit=0 forcedQuit=0
[t=00:00:08.637132][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Smooth Height Mesh"
[t=00:00:08.639236][f=-000001] [LoadScreen::SetLoadMessage] text="Creating QuadField & CEGs"
[t=00:00:08.642000][f=-000001] [Init] number of ArmorDefs: 5
[t=00:00:08.642237][f=-000001] Warning: [Init] UnitDef "chicken" in ArmorDef "else" already belongs to ArmorDef category 1!
[t=00:00:08.740445][f=-000001] [RegisterModelFormats] supported (Assimp) model formats: *.3ds;*.blend;*.dae;*.lwo;*.obj;
[t=00:00:08.752480][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Unit Textures"
[t=00:00:08.809023][f=-000001] Error: [BMP::Load] invalid bitmap "unittextures/tatex/glass100.bmp" (loaded=0)
[t=00:00:08.809200][f=-000001] Error: [BMP::Load] invalid bitmap "unittextures/tatex/glass200.bmp" (loaded=0)
[t=00:00:08.809375][f=-000001] Error: [BMP::Load] invalid bitmap "unittextures/tatex/glass300.bmp" (loaded=0)
[t=00:00:08.809740][f=-000001] Error: [BMP::Load] invalid bitmap "unittextures/tatex/graynoise100.bmp" (loaded=0)
[t=00:00:08.809913][f=-000001] Error: [BMP::Load] invalid bitmap "unittextures/tatex/graynoise200.bmp" (loaded=0)
[t=00:00:08.810442][f=-000001] Error: [BMP::Load] invalid bitmap "unittextures/tatex/graynoise500.bmp" (loaded=0)
[t=00:00:08.812477][f=-000001] Error: [BMP::Load] invalid bitmap "unittextures/tatex/metal1a00.bmp" (loaded=0)
[t=00:00:08.813117][f=-000001] Error: [BMP::Load] invalid bitmap "unittextures/tatex/metal2a00.bmp" (loaded=0)
[t=00:00:08.813446][f=-000001] Error: [BMP::Load] invalid bitmap "unittextures/tatex/metal3a00.bmp" (loaded=0)
[t=00:00:08.813620][f=-000001] Error: [BMP::Load] invalid bitmap "unittextures/tatex/metal3b00.bmp" (loaded=0)
[t=00:00:08.813949][f=-000001] Error: [BMP::Load] invalid bitmap "unittextures/tatex/metal3d00.bmp" (loaded=0)
------- TRUNCATED -------
[t=00:00:28.544565][f=-000001] [BloomShader::Initialize] removing widget, AllowDeferredModelRendering is required
[t=00:00:28.545585][f=-000001] [BloomShader::Initialize] removing widget, AllowDeferredMapRendering is required
[t=00:00:28.549578][f=-000001] Loaded widget:  Bloom Shader Deferred  <gfx_bloom_shader_deferred.lua>
[t=00:00:28.550160][f=-000001] SSAO: Deferred rendering not found, disabling.
[t=00:00:28.586747][f=-000001] Loaded widget:  ssao 3              <gfx_ssao.lua>
[t=00:00:28.587503][f=-000001] Loaded widget:  CustomFormations2   <cmd_customformations2.lua>
[t=00:00:28.587743][f=-000001] SetSunLighting
[t=00:00:28.591163][f=-000001] Loaded widget:  Sun and Atmosphere Handler  <gfx_sun_and_atmosphere.lua>
[t=00:00:28.591382][f=-000001] Loaded widget:  UnitResurrected callin  <api_callin_rez.lua>
[t=00:00:28.591655][f=-000001] Loaded widget:  Text To Speech Control  <snd_text_to_speech.lua>
[t=00:00:28.594575][f=-000001] Loaded widget:  Layout Handler      <cmd_layout_handler.lua>
[t=00:00:28.594799][f=-000001] Lua garbage collection rate: 30/s
[t=00:00:28.594813][f=-000001] Loaded widget:  GC Control          <api_gc_control.lua>
[t=00:00:28.595018][f=-000001] Loaded widget:  Font Cache          <api_font_cache.lua>
[t=00:00:28.596248][f=-000001] Loaded widget:  Color Blindness Correction  <gfx_color_blindness_correction.lua>
[t=00:00:28.604772][f=-000001] Loaded widget:  Chili Integral Menu  <gui_chili_integral_menu.lua>
[t=00:00:28.606354][f=-000001] Loaded widget:  Loading failure pop-up  <init_load_errors.lua>
[t=00:00:28.625738][f=-000001] Writing last game win data
[t=00:00:28.661022][f=-000001] LuaUI v0.3
[t=00:00:28.954483][f=-000001] [Game::Load][7] globalQuit=0 forcedQuit=0
[t=00:00:29.621848][f=-000001] [Game::Load][8] globalQuit=0 forcedQuit=0
[t=00:00:29.621916][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Skirmish AIs"
[t=00:00:29.625035][f=-000001] [EOH::CreateSkirmishAI(id=0)]
[t=00:00:29.626151][f=-000001] [AIWrapper::PreInit][AI=0 team=1] creating callbacks
[t=00:00:29.765754][f=-000001] Skirmish AI <Circuit Easy-stable>: 1.2.15
[t=00:00:29.803963][f=-000001] Skirmish AI <Circuit Easy-stable>: AngelScript Rules!
[t=00:00:29.806399][f=-000001] Skirmish AI <Circuit Easy-stable>: Loading the Terrain-Map ...
[t=00:00:29.806434][f=-000001] Skirmish AI <Circuit Easy-stable>:   Water Damage: 0.000000
[t=00:00:29.807017][f=-000001] Skirmish AI <Circuit Easy-stable>:   Sector-Map Block Size: 128
[t=00:00:29.807028][f=-000001] Skirmish AI <Circuit Easy-stable>:   Sector-Map Size: 8192 (x128, z64)
[t=00:00:29.811367][f=-000001] Skirmish AI <Circuit Easy-stable>:   Determining Usable Terrain for all units ...
[t=00:00:29.835387][f=-000001] Skirmish AI <Circuit Easy-stable>:   Map Land Percent: 34.31%
[t=00:00:29.835418][f=-000001] Skirmish AI <Circuit Easy-stable>:   Water is a void: false
[t=00:00:29.835456][f=-000001] Skirmish AI <Circuit Easy-stable>:   Water is harmful: false
[t=00:00:29.835465][f=-000001] Skirmish AI <Circuit Easy-stable>:   Minimum Elevation: -146.80
[t=00:00:29.835473][f=-000001] Skirmish AI <Circuit Easy-stable>:   Maximum Elevation: 250.53
[t=00:00:29.835495][f=-000001] Skirmish AI <Circuit Easy-stable>:   Immobile-Type: Min/Max Elevation=(-0.000000 / any)      Is buildable across 27.832031% of the map. (used by 33 unit-defs)
[t=00:00:29.835514][f=-000001] Skirmish AI <Circuit Easy-stable>:   Immobile-Type: Min/Max Elevation=(any / any)    Is buildable across 100.000000% of the map. (used by 36 unit-defs)
[t=00:00:29.835528][f=-000001] Skirmish AI <Circuit Easy-stable>:   Immobile-Type: Min/Max Elevation=(any / any)    Is buildable across 100.000000% of the map. (used by 40 unit-defs)
[t=00:00:29.835541][f=-000001] Skirmish AI <Circuit Easy-stable>:   Immobile-Type: Min/Max Elevation=(any / -15.000000)     Is buildable across 56.726074% of the map. (used by 2 unit-defs)
[t=00:00:29.835556][f=-000001] Skirmish AI <Circuit Easy-stable>:   Immobile-Type: Min/Max Elevation=(any / -10.000000)     Is buildable across 58.032227% of the map. (used by 1 unit-defs)
[t=00:00:29.840765][f=-000001] Skirmish AI <Circuit Easy-stable>:   Mobile-Type: Min/Max Elevation=(-5000.00 / any)     Max Slope=(0.41))   Move-Data used:'akbot4'     Has 1 Map-Area(s) occupying 89.12% of the map. (used by 352 unit-defs)
[t=00:00:29.842909][f=-000001] Skirmish AI <Circuit Easy-stable>:   Mobile-Type: Min/Max Elevation=(any / -15.00)   Max Slope=(1.00))   Move-Data used:'boat5'      Has 1 Map-Area(s) occupying 56.14% of the map. (used by 6 unit-defs)
[t=00:00:29.843944][f=-000001] Skirmish AI <Circuit Easy-stable>:   Mobile-Type: Min/Max Elevation=(-22.00 / any)   Max Slope=(0.41))   Move-Data used:'kbot4'      Has 3 Map-Area(s) occupying 29.03% of the map. (used by 32 unit-defs)
[t=00:00:29.847678][f=-000001] Skirmish AI <Circuit Easy-stable>:   Mobile-Type: Min/Max Elevation=(any / any)      Max Slope=(0.41))   Move-Data used:'bhover5'    Has 1 Map-Area(s) occupying 90.17% of the map. (used by 5 unit-defs)
[t=00:00:29.851123][f=-000001] Skirmish AI <Circuit Easy-stable>:   Mobile-Type: Min/Max Elevation=(-5000.00 / any)     Max Slope=(1.00))   Move-Data used:'atkbot3'    Has 1 Map-Area(s) occupying 100.00% of the map. (used by 4 unit-defs)
[t=00:00:29.852285][f=-000001] Skirmish AI <Circuit Easy-stable>:   Mobile-Type: Min/Max Elevation=(-22.00 / any)   Max Slope=(1.00))   Move-Data used:'tkbot4'     Has 3 Map-Area(s) occupying 32.60% of the map. (used by 10 unit-defs)
[t=00:00:29.853337][f=-000001] Skirmish AI <Circuit Easy-stable>:   Mobile-Type: Min/Max Elevation=(-16.00 / any)   Max Slope=(1.00))   Move-Data used:'tkbot2'     Has 6 Map-Area(s) occupying 29.65% of the map. (used by 4 unit-defs)
[t=00:00:29.856219][f=-000001] Skirmish AI <Circuit Easy-stable>:   Mobile-Type: Min/Max Elevation=(any / any)      Max Slope=(0.11))   Move-Data used:'hover3'     Has 6 Map-Area(s) occupying 78.30% of the map. (used by 13 unit-defs)
[t=00:00:29.857209][f=-000001] Skirmish AI <Circuit Easy-stable>:   Mobile-Type: Min/Max Elevation=(-16.00 / any)   Max Slope=(0.41))   Move-Data used:'skbot2'     Has 6 Map-Area(s) occupying 27.06% of the map. (used by 3 unit-defs)
[t=00:00:29.859316][f=-000001] Skirmish AI <Circuit Easy-stable>:   Mobile-Type: Min/Max Elevation=(any / -5.00)    Max Slope=(1.00))   Move-Data used:'boat4'      Has 1 Map-Area(s) occupying 58.28% of the map. (used by 8 unit-defs)
[t=00:00:29.860105][f=-000001] Skirmish AI <Circuit Easy-stable>:   Mobile-Type: Min/Max Elevation=(-22.00 / any)   Max Slope=(0.11))   Move-Data used:'tank4'      Has 5 Map-Area(s) occupying 19.45% of the map. (used by 21 unit-defs)
[t=00:00:29.923225][f=-000001] Skirmish AI <Circuit Easy-stable>: No config file! (LuaRules/Configs/1052188CircuitAIEasy64/stable/World_In_Flames_v1.8.json)
[t=00:00:29.939242][f=-000001] Skirmish AI <Circuit Easy-stable>: Load config: D:\SteamLibrary\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIEasy64\stable\config\behaviour.json
[t=00:00:29.952509][f=-000001] Skirmish AI <Circuit Easy-stable>: Load config: D:\SteamLibrary\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIEasy64\stable\config\block_map.json
[t=00:00:29.964929][f=-000001] Skirmish AI <Circuit Easy-stable>: Load config: D:\SteamLibrary\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIEasy64\stable\config\build_chain.json
[t=00:00:29.976129][f=-000001] Skirmish AI <Circuit Easy-stable>: Load config: D:\SteamLibrary\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIEasy64\stable\config\commander.json
[t=00:00:29.990073][f=-000001] Skirmish AI <Circuit Easy-stable>: Load config: D:\SteamLibrary\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIEasy64\stable\config\economy.json
[t=00:00:30.001432][f=-000001] Skirmish AI <Circuit Easy-stable>: Load config: D:\SteamLibrary\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIEasy64\stable\config\factory.json
[t=00:00:30.015172][f=-000001] Skirmish AI <Circuit Easy-stable>: Load config: D:\SteamLibrary\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIEasy64\stable\config\response.json
[t=00:00:30.229158][f=-000001] Skirmish AI <Circuit Easy-stable>: Circuit Easy 1.2.15 (0) Initialized!
[t=00:00:30.229766][f=-000001] [AIWrapper::SendUnitEvents][AI=0 team=1] numUnits=0
[t=00:00:30.229777][f=-000001] [~ScopedOnceTimer][Game::LoadSkirmishAIs] 607ms
[t=00:00:30.296258][f=-000001] [LuaMemPool::LogStats][handle=LuaIntro (unsynced)] index=1 numAllocs{int+, int-, ext, int_p}={0, 0, 10507, 0.0} allocedSize{int+, int-, ext}={0, 0, 1856924}, avgAllocTime{int+, int-, ext}={0.0000, 0.0000, 0.0347}
[t=00:00:31.027112][f=-000001] UpdateInterfacePreset, minimapRight
[t=00:00:31.781182][f=-000001] GameID: b06122677ff1859bea150418dcc3950c
[t=00:00:31.781897][f=-000001] Connection attempt from BlingmastaHotep
[t=00:00:31.781917][f=-000001]  -> Version: 105.1.1-2511-g747f18b BAR105 [Windows 64-bit (native)]
[t=00:00:31.782139][f=-000001]  -> Connection established (given id 0)
[t=00:00:31.782220][f=-000001] [Game::ClientReadNet][LOGMSG] sender="BlingmastaHotep" string="[PreGame::GameDataReceived][map-checksums]
    server=1c842fd9d37232bae45199394e1e8411b170e7d3de498b3bfb2520a49fde40edcf4b1872ab7074862da6c43daed33adfe9b8577e49358294d5c75ed7ed398e3d
    client=1c842fd9d37232bae45199394e1e8411b170e7d3de498b3bfb2520a49fde40edcf4b1872ab7074862da6c43daed33adfe9b8577e49358294d5c75ed7ed398e3d"
[t=00:00:31.782259][f=-000001] [Game::ClientReadNet][LOGMSG] sender="BlingmastaHotep" string="[PreGame::GameDataReceived][mod-checksums]
    server=c62c7ff66b7523b518961a2a8c8d5129541a87838eb89edb1796779667c5a5378a186c552613d00acea713944d20d1293860a8cd3ab8fcc536de1f64363957cf
    client=c62c7ff66b7523b518961a2a8c8d5129541a87838eb89edb1796779667c5a5378a186c552613d00acea713944d20d1293860a8cd3ab8fcc536de1f64363957cf"
[t=00:00:31.782286][f=-000001] [Game::ClientReadNet][LOGMSG] sender="BlingmastaHotep" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=10850cb60c892ba013fc5958aa500f20e79e21dd4b0fc0feb144840827c891a0fc081b6c193c0d03aa1f06ace5683221b13215b88c73a0946383183fea0aaa25]"
[t=00:00:31.782310][f=-000001] [Game::ClientReadNet][LOGMSG] sender="BlingmastaHotep" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=bd8af94b98a8286bbc492c50e48dabc40b3bb7c71910757da4754b47182d1b2c8302e4705aede1a11b1c7e21e23a3bd6e792a7d15151d37069740112ad1b9b7c]"
[t=00:00:31.783225][f=-000001] [Game::ClientReadNet][LOGMSG] sender="BlingmastaHotep" string="[Game::Load][lua{Rules,Gaia}={0000020d5b948b10,0000020d0f9ed910}][locale="C"]"
[t=00:00:31.784364][f=-000001] [Game::ClientReadNet] local skirmish AI "AI: Easy (1)" (ID: 0, Short-Name: "1052188CircuitAIEasy64", Version: "stable") took over control of team 1
[t=00:00:31.784395][f=-000001] Player BlingmastaHotep finished loading and is now ingame
[t=00:00:31.990179][f=-000001] Epicmenu: Switching to Default camera mode
[t=00:00:39.132190][f=-000001] <BlingmastaHotep> Allies: I choose: Guardian!
[t=00:00:53.957260][f=-000001] BlingmastaHotep added point: AI 1 start
[t=00:01:55.988248][f=0000543] Warning: [LuaHandle::CheckStack] LuaRules stack-top = 1
[t=00:01:59.053459][f=0000635] Warning: [LuaHandle::CheckStack] LuaRules stack-top = 1
[t=00:02:06.819442][f=0000868] Warning: [LuaHandle::CheckStack] LuaRules stack-top = 1
[t=00:02:19.505545][f=0001248] Speed set to 1.1 [BlingmastaHotep]
[t=00:02:20.469610][f=0001280] Speed set to 1.2 [BlingmastaHotep]
[t=00:02:21.335719][f=0001311] Speed set to 1.3 [BlingmastaHotep]
[t=00:02:29.730960][f=0001639] Warning: [LuaHandle::CheckStack] LuaRules stack-top = 1
[t=00:03:15.406528][f=0003420] Warning: [LuaHandle::CheckStack] LuaRules stack-top = 1
[t=00:03:31.367907][f=0004043] Warning: [LuaHandle::CheckStack] LuaRules stack-top = 1
[t=00:03:49.325384][f=0004743] Warning: [LuaHandle::CheckStack] LuaRules stack-top = 1
[t=00:04:13.482562][f=0005685] Warning: [LuaHandle::CheckStack] LuaRules stack-top = 1
[t=00:04:15.277223][f=0005755] Warning: [LuaHandle::CheckStack] LuaRules stack-top = 1
[t=00:04:18.374137][f=0005876] Warning: [LuaHandle::CheckStack] LuaRules stack-top = 1
[t=00:04:48.137529][f=0007037] game_message: Morph complete: Guardian lvl 1 -> Guardian lvl 2
[t=00:04:49.320750][f=0007083] Warning: [LuaHandle::CheckStack] LuaRules stack-top = 1
[t=00:04:51.086542][f=0007152] Warning: [LuaHandle::CheckStack] LuaRules stack-top = 1
[t=00:04:53.758883][f=0007256] Warning: [LuaHandle::CheckStack] LuaRules stack-top = 1
[t=00:04:55.119846][f=0007309] Warning: [LuaHandle::CheckStack] LuaRules stack-top = 1
[t=00:05:14.607608][f=0008069] Warning: [LuaHandle::CheckStack] LuaRules stack-top = 1
[t=00:05:15.322200][f=0008097] game_message: Locust is under attack
[t=00:05:17.508874][f=0008182] BlingmastaHotep paused the game
[t=00:05:20.446689][f=0008182] [QuitAction] user exited to system
[t=00:05:20.457206][f=0008182] [SpringApp::Kill][1] fromRun=1
[t=00:05:20.457235][f=0008182] [ThreadPool::SetThreadCount][1] wanted=0 current=4 maximum=8 (init=0)
[t=00:05:20.476335][f=0008182]  [async=0] threads=4 tasks=409722 {sum,avg}{exec,wait}time={{47467.867, 0.116}, {22370.578, 0.055}}ms
[t=00:05:20.476380][f=0008182]      thread=1 tasks=136574 {sum,min,max,avg}{exec,wait}time={{16646.662, 0.000, 516.959, 0.122}, {1248.810, 0.000, 18446744027136.000, 0.009}}ms
[t=00:05:20.476393][f=0008182]      thread=2 tasks=136574 {sum,min,max,avg}{exec,wait}time={{15458.293, 0.000, 511.698, 0.113}, {10368.624, 0.000, 18446744027136.000, 0.076}}ms
[t=00:05:20.476406][f=0008182]      thread=3 tasks=136574 {sum,min,max,avg}{exec,wait}time={{15362.913, 0.000, 541.923, 0.112}, {10753.146, 0.000, 16.338, 0.079}}ms
[t=00:05:20.476421][f=0008182]  [async=1] threads=4 tasks=2523 {sum,avg}{exec,wait}time={{32260.664, 12.787}, {18098348.000, 7173.344}}ms
[t=00:05:20.476433][f=0008182]      thread=1 tasks=846 {sum,min,max,avg}{exec,wait}time={{10773.119, 0.001, 2798.217, 12.734}, {6047792.500, 0.139, 10769.687, 7148.691}}ms
[t=00:05:20.476445][f=0008182]      thread=2 tasks=843 {sum,min,max,avg}{exec,wait}time={{10740.972, 0.001, 2955.191, 12.741}, {6020371.500, 0.393, 10752.513, 7141.603}}ms
[t=00:05:20.476459][f=0008182]      thread=3 tasks=834 {sum,min,max,avg}{exec,wait}time={{10746.574, 0.000, 2803.192, 12.886}, {6030184.500, 0.013, 10752.509, 7230.437}}ms
[t=00:05:20.476466][f=0008182] [ThreadPool::SetThreadCount][2] workers=0
[t=00:05:20.476473][f=0008182] [SpringApp::Kill][2]
[t=00:05:20.479057][f=0008182] [Game::KillLua][0] dtor=0 loadscreen=0000000000000000
[t=00:05:20.479077][f=0008182] [Game::KillLua][1] dtor=0 luaUI=0000020d878ac8e0
[t=00:05:20.479138][f=0008182] Start widgetHandler:Shutdown
[t=00:05:20.501621][f=0008182] Shutdown - SaveOrderList Complete
[t=00:05:20.509622][f=0008182] Writing last game win data
[t=00:05:20.542111][f=0008182] Shutdown - SaveConfigData Complete
[t=00:05:20.542142][f=0008182] Shutdown Widget - Chili Highlight
[t=00:05:20.542185][f=0008182] Shutdown Widget - Draw After Chili
[t=00:05:20.542201][f=0008182] Shutdown Widget - API Unit Tracker GL4
[t=00:05:20.542226][f=0008182] Shutdown Widget - EPIC Menu
[t=00:05:20.543595][f=0008182] Shutdown Widget - Depth of Field Shader
[t=00:05:20.543609][f=0008182] Shutdown Widget - Chili Widget Selector
[t=00:05:20.544713][f=0008182] Shutdown Widget - Chili Minimap
[t=00:05:20.544872][f=0008182] Shutdown Widget - Local Team Colors
[t=00:05:20.544886][f=0008182] Shutdown Widget - Display Keys 2
[t=00:05:20.544943][f=0008182] Shutdown Widget - Save Game Menu
[t=00:05:20.544956][f=0008182] Shutdown Widget - Highlight Model Api GL4
[t=00:05:20.545032][f=0008182] Shutdown Widget - Unit Icons
[t=00:05:20.545080][f=0008182] Shutdown Widget - Noises
[t=00:05:20.545091][f=0008182] Shutdown Widget - HealthBars
[t=00:05:20.546219][f=0008182] Shutdown Widget - BuildETA
[t=00:05:20.546242][f=0008182] Shutdown Widget - Selected Units GL4 2
[t=00:05:20.546264][f=0008182] Shutdown Widget - Win Counter
[t=00:05:20.546275][f=0008182] Shutdown Widget - EndGame APM stats
[t=00:05:20.547543][f=0008182] Shutdown Widget - Modular Comm Info
[t=00:05:20.547555][f=0008182] Shutdown Widget - Transport AI
[t=00:05:20.547568][f=0008182] Shutdown Widget - Stereo3D
[t=00:05:20.547634][f=0008182] Shutdown Widget - State Reverse and Latency
[t=00:05:20.547651][f=0008182] Shutdown Widget - Startup Info and Selector
[t=00:05:20.547674][f=0008182] Shutdown Widget - Showeco and Grid Drawer
[t=00:05:20.547688][f=0008182] Shutdown Widget - Point Tracker
[t=00:05:20.547701][f=0008182] Shutdown Widget - Music Player v2
[t=00:05:20.547716][f=0008182] Shutdown Widget - Missile Silo Range
[t=00:05:20.547731][f=0008182] Shutdown Widget - MinimapEvents
[t=00:05:20.547746][f=0008182] Shutdown Widget - Local Widgets Config
[t=00:05:20.547766][f=0008182] Shutdown Widget - Highlight Geos
[t=00:05:20.547787][f=0008182] Shutdown Widget - Grab Input
[t=00:05:20.548545][f=0008182] Input grabbing is disabled!
[t=00:05:20.548561][f=0008182] Shutdown Widget - Defense Range Zero-K
[t=00:05:20.548622][f=0008182] Shutdown Widget - Darkening
[t=00:05:20.548649][f=0008182] Shutdown Widget - Context Menu
[t=00:05:20.548662][f=0008182] Shutdown Widget - Chili Spectator Panels
[t=00:05:20.548676][f=0008182] Shutdown Widget - Chili Selections & CursorTip v2
[t=00:05:20.548697][f=0008182] Shutdown Widget - Chili Nuke Warning
[t=00:05:20.548724][f=0008182] Shutdown Widget - Chili EndGame Window
[t=00:05:20.548742][f=0008182] Shutdown Widget - Chili Economy Panel Default
[t=00:05:20.548840][f=0008182] Shutdown Widget - CameraShake
[t=00:05:20.548853][f=0008182] Shutdown Widget - Attack Warning
[t=00:05:20.548864][f=0008182] Shutdown Widget - Attack AoE
[t=00:05:20.548878][f=0008182] Shutdown Widget - Map Edge Extension
[t=00:05:20.550417][f=0008182] Shutdown Widget - Selection Send
[t=00:05:20.550443][f=0008182] Shutdown Widget - Highlight Unit GL4 v2
[t=00:05:20.550453][f=0008182] Shutdown Widget - LupsManager
[t=00:05:20.550481][f=0008182] Shutdown Widget - Newton Firezone
[t=00:05:20.550495][f=0008182] Shutdown Widget - Receive Units Indicator
[t=00:05:20.550505][f=0008182] Shutdown Widget - Chili Pro Console
[t=00:05:20.566961][f=0008182] Shutdown Widget - Persistent Build Height
[t=00:05:20.566986][f=0008182] Shutdown Widget - Lasso Terraform GUI
[t=00:05:20.566997][f=0008182] Shutdown Widget - Lups
[t=00:05:20.567918][f=0008182] Shutdown Widget - Chili Framework
[t=00:05:20.567939][f=0008182] Shutdown Widget - Mex Placement Handler
[t=00:05:20.568029][f=0008182] Shutdown Widget - Custom Markers
[t=00:05:20.568047][f=0008182] Shutdown Widget - Chili Core Selector
[t=00:05:20.568167][f=0008182] Shutdown Widget - Select Keys
[t=00:05:20.568190][f=0008182] Shutdown Widget - Pause Screen
[t=00:05:20.568625][f=0008182] Shutdown Widget - Contrast Adaptive Sharpen
[t=00:05:20.568672][f=0008182] Shutdown Widget - Text To Speech Control
[t=00:05:20.568689][f=0008182] Shutdown Widget - Layout Handler
[t=00:05:20.568703][f=0008182] Shutdown Widget - Color Blindness Correction
[t=00:05:20.568891][f=0008182] End widgetHandler:Shutdown
[t=00:05:20.666576][f=0008182] [LuaMemPool::LogStats][handle=LuaUI (unsynced)] index=18446744073709551615 numAllocs{int+, int-, ext, int_p}={0, 0, 9040628, 0.0} allocedSize{int+, int-, ext}={0, 0, 2319104293}, avgAllocTime{int+, int-, ext}={0.0000, 0.0000, 0.0923}
[t=00:05:20.669562][f=0008182] [Game::KillLua][2] dtor=0 luaGaia=0000020d0f9ed910
[t=00:05:20.678530][f=0008182] [LuaMemPool::LogStats][handle=LuaGaia (unsynced)] index=18446744073709551615 numAllocs{int+, int-, ext, int_p}={0, 0, 2, 0.0} allocedSize{int+, int-, ext}={0, 0, 60}, avgAllocTime{int+, int-, ext}={0.0000, 0.0000, 0.0000}
[t=00:05:20.678615][f=0008182] [LuaMemPool::LogStats][handle=LuaGaia (synced)] index=18446744073709551615 numAllocs{int+, int-, ext, int_p}={0, 0, 0, 0.0} allocedSize{int+, int-, ext}={0, 0, 0}, avgAllocTime{int+, int-, ext}={0.0000, 0.0000, 0.0000}
[t=00:05:20.678649][f=0008182] [Game::KillLua][3] dtor=0 luaRules=0000020d5b948b10
[t=00:05:20.678688][f=0008182] Start gadgetHandler:Shutdown
[t=00:05:20.678701][f=0008182] Shutdown - StartSetup
[t=00:05:20.678712][f=0008182] Shutdown - UnitMorph
[t=00:05:20.679229][f=0008182] Shutdown - Carrier Drones
[t=00:05:20.679824][f=0008182] Shutdown - Missile Silo Controller
[t=00:05:20.679839][f=0008182] Shutdown - Modular Comm Info
[t=00:05:20.679855][f=0008182] Shutdown - Terrain Texture Handler
[t=00:05:20.679869][f=0008182] Shutdown - UnitCloakShield
[t=00:05:20.680015][f=0008182] Shutdown - Starlight Handler
[t=00:05:20.680035][f=0008182] End gadgetHandler:Shutdown
[t=00:05:20.711325][f=0008182] Start gadgetHandler:Shutdown
[t=00:05:20.711353][f=0008182] Shutdown - Teleport Throw
[t=00:05:20.711369][f=0008182] Shutdown - UnitMorph
[t=00:05:20.711392][f=0008182] Shutdown - Commander Skin Renderer
[t=00:05:20.712194][f=0008182] Shutdown - Missile fired callins
[t=00:05:20.712226][f=0008182] Shutdown - Modular Comm Info
[t=00:05:20.712237][f=0008182] Shutdown - Retreat Command
[t=00:05:20.712251][f=0008182] Shutdown - Shockwaves
[t=00:05:20.712261][f=0008182] Shutdown - Unit tint API
[t=00:05:20.712284][f=0008182] Shutdown - Unit glow API
[t=00:05:20.712307][f=0008182] Shutdown - UnitCloakShield
[t=00:05:20.712332][f=0008182] Shutdown - Lups Cloak FX
[t=00:05:20.712342][f=0008182] Shutdown - Lups
[t=00:05:20.713108][f=0008182] Shutdown - Lups Shield
[t=00:05:20.713147][f=0008182] End gadgetHandler:Shutdown
[t=00:05:20.744532][f=0008182] [LuaMemPool::LogStats][handle=LuaRules (unsynced)] index=18446744073709551615 numAllocs{int+, int-, ext, int_p}={0, 0, 828, 0.0} allocedSize{int+, int-, ext}={0, 0, 127688}, avgAllocTime{int+, int-, ext}={0.0000, 0.0000, 0.0121}
[t=00:05:20.747628][f=0008182] [LuaMemPool::LogStats][handle=LuaRules (synced)] index=18446744073709551615 numAllocs{int+, int-, ext, int_p}={0, 0, 0, 0.0} allocedSize{int+, int-, ext}={0, 0, 0}, avgAllocTime{int+, int-, ext}={0.0000, 0.0000, 0.0000}
[t=00:05:20.747732][f=0008182] [Game::KillLua][4] dtor=0
[t=00:05:20.747742][f=0008182] [Game::KillLua][5] dtor=0
[t=00:05:20.766905][f=0008182] [DemoRecorder::WriteDemoFile] writing client-demo "D:\SteamLibrary\steamapps\common\Zero-K\demos\2024-10-30_16-41-20-785_World In Flames v1_105.1.1-2511-g747f18b BAR105.sdfz" (121791 bytes)
[t=00:05:20.767200][f=0008182] [Sound] [Sound::Kill] soundThread.joinable()=1
[t=00:05:20.769125][f=0008182] [WatchDog::DeregisterThread] deregistering controls for thread [audio]
[t=00:05:20.769195][f=0008182] [Sound] [Sound::UpdateThread][3] #sources=32 #items=21
[t=00:05:20.769294][f=0008182] [Sound] [Sound::UpdateThread][4] ctx=0000020cefede0f0 dev=0000020ceffeec70
[t=00:05:20.776837][f=0008182] [Sound] [Sound::UpdateThread][5] ctx=0000020cefede0f0 dev=0000020ceffeec70
[t=00:05:20.776861][f=0008182] [Sound] [Sound::Cleanup][alcDestroyContext(0000020cefede0f0)]
[t=00:05:20.784161][f=0008182] [Sound] [Sound::Cleanup][alcCloseDevice(0000020ceffeec70)]
[t=00:05:20.788202][f=0008182] [Sound] [Sound::Cleanup][SDL_CloseAudioDevice(2)]
[t=00:05:20.827079][f=0008182] [Sound] [Sound::UpdateThread][6]
[t=00:05:20.828869][f=0008182] [Game::~CGame][1]
[t=00:05:20.828887][f=0008182] [Game::KillLua][0] dtor=1 loadscreen=0000000000000000
[t=00:05:20.828897][f=0008182] [Game::KillLua][1] dtor=1 luaUI=0000000000000000
[t=00:05:20.828904][f=0008182] [Game::KillLua][2] dtor=1 luaGaia=0000000000000000
[t=00:05:20.828910][f=0008182] [Game::KillLua][3] dtor=1 luaRules=0000000000000000
[t=00:05:20.828932][f=0008182] [Game::KillLua][4] dtor=1
[t=00:05:20.828946][f=0008182] [Game::KillLua][5] dtor=1
[t=00:05:20.829062][f=0008182] [Game::KillMisc][1]
[t=00:05:20.829069][f=0008182] [Game::KillMisc][2]
[t=00:05:20.829089][f=0008182] [EOH::DestroySkirmishAI(id=0)]
[t=00:05:20.867141][f=0008182] [Game::KillMisc][3]
[t=00:05:20.868326][f=0008182] [Game::KillRendering][1]
[t=00:05:20.876473][f=0008182] [~CRectangleOverlapHandler] 0% overlap reduction
[t=00:05:20.966453][f=0008182] [3DOParser::Kill] allocated 29 pieces
[t=00:05:20.969299][f=0008182] [S3OParser::Kill] allocated 5842 pieces
[t=00:05:20.973475][f=0008182] [AssParser::Kill] allocated 698 pieces
[t=00:05:21.348699][f=0008182] [Game::KillInterface][1]
[t=00:05:21.349875][f=0008182] [Game::KillInterface][2]
[t=00:05:21.354000][f=0008182] [Game::KillSimulation][1]
[t=00:05:21.354291][f=0008182] [Game::KillSimulation][2]
[t=00:05:21.544603][f=0008182] [CCollisionHandler] dis-/continuous tests: 0/13365384
[t=00:05:21.544673][f=0008182] [Game::KillSimulation][3]
[t=00:05:21.546759][f=0008182] [~CPathCache(64x32)] cacheHits=16 hitPercentage=1% numHashColls=0 maxCacheSize=201
[t=00:05:21.546812][f=0008182] [~CPathCache(64x32)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
[t=00:05:21.546851][f=0008182] [~CPathCache(128x64)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=70
[t=00:05:21.546877][f=0008182] [~CPathCache(128x64)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
[t=00:05:21.548558][f=0008182] [~CRectangleOverlapHandler] 0% overlap reduction
[t=00:05:21.581877][f=0008182] [LosHandler::Kill] raycast instance cache-{hits,misses}={2817,3988}; shared=1%; cached=41%
[t=00:05:21.599684][f=0008182] [Game::KillSimulation][4]
[t=00:05:21.971645][f=0008182] [CommonDefHandler::KillStatic] 2170 sound-set data items added
[t=00:05:21.971701][f=0008182] [Game::~CGame][2]
[t=00:05:21.971709][f=0008182] [Game::~CGame][3]
[t=00:05:21.972259][f=0008182] [SpringApp::Kill][3]
[t=00:05:21.972340][f=0008182] [NetProto::~CNetProtocol] [LocalConnection::Statistics]
    115028 bytes sent  
    43269 bytes recv'd

[t=00:05:21.974869][f=0008182] Kill: client disconnecting...
[t=00:05:21.974947][f=0008182] [GameServer] UpdateLoop: thread affinity ff
[t=00:05:23.982472][f=0008182] CloseConnection: client connection closed
[t=00:05:23.982564][f=0008182] [SpringApp::Kill][4] font=0000020cd5cf57c0
[t=00:05:23.986221][f=0008182] [SpringApp::Kill][5]
[t=00:05:23.998381][f=0008182] [SpringApp::Kill][6]
[t=00:05:23.998408] [SpringApp::Kill][7]
[t=00:05:23.998523] [RenderBuffer::KillStatic] Type = VA_TYPE_0 max size/init. capacity/curr. capacity: VBO = {240, 65536, 65536}, EBO = {0, 131072, 131072}
[t=00:05:23.998534] [RenderBuffer::KillStatic] Type = VA_TYPE_C max size/init. capacity/curr. capacity: VBO = {1568, 1048576, 1048576}, EBO = {3136, 2097152, 2097152}
[t=00:05:23.998543] [RenderBuffer::KillStatic] Type = VA_TYPE_N max size/init. capacity/curr. capacity: VBO = {0, 1024, 1024}, EBO = {0, 2048, 2048}
[t=00:05:23.998557] [RenderBuffer::KillStatic] Type = VA_TYPE_T max size/init. capacity/curr. capacity: VBO = {0, 1048576, 1048576}, EBO = {0, 2097152, 2097152}
[t=00:05:23.998571] [RenderBuffer::KillStatic] Type = VA_TYPE_T4 max size/init. capacity/curr. capacity: VBO = {0, 65536, 65536}, EBO = {0, 262144, 262144}
[t=00:05:23.998583] [RenderBuffer::KillStatic] Type = VA_TYPE_TN max size/init. capacity/curr. capacity: VBO = {0, 65536, 65536}, EBO = {0, 131072, 131072}
[t=00:05:23.998598] [RenderBuffer::KillStatic] Type = VA_TYPE_TC max size/init. capacity/curr. capacity: VBO = {252, 1048576, 1048576}, EBO = {378, 2097152, 2097152}
[t=00:05:23.998611] [RenderBuffer::KillStatic] Type = VA_TYPE_PROJ max size/init. capacity/curr. capacity: VBO = {11184, 1048576, 1048576}, EBO = {16776, 2097152, 2097152}
[t=00:05:23.998624] [RenderBuffer::KillStatic] Type = VA_TYPE_TNT max size/init. capacity/curr. capacity: VBO = {0, 0, 0}, EBO = {0, 0, 0}
[t=00:05:23.998639] [RenderBuffer::KillStatic] Type = VA_TYPE_2D0 max size/init. capacity/curr. capacity: VBO = {4, 65536, 65536}, EBO = {0, 131072, 131072}
[t=00:05:23.998651] [RenderBuffer::KillStatic] Type = VA_TYPE_2DC max size/init. capacity/curr. capacity: VBO = {0, 65536, 65536}, EBO = {0, 131072, 131072}
[t=00:05:23.998664] [RenderBuffer::KillStatic] Type = VA_TYPE_2DT max size/init. capacity/curr. capacity: VBO = {1312, 1048576, 1048576}, EBO = {1968, 2097152, 2097152}
[t=00:05:23.998680] [RenderBuffer::KillStatic] Type = VA_TYPE_2DTC max size/init. capacity/curr. capacity: VBO = {328, 1048576, 1048576}, EBO = {492, 2097152, 2097152}
[t=00:05:24.082133] [LuaSocket] [~CLuaSocketRestrictions] dumping luasocket rules:
[t=00:05:24.082163] [LuaSocket] TCP_CONNECT ALLOW * -1
[t=00:05:24.082171] [LuaSocket] TCP_LISTEN  ALLOW * -1
[t=00:05:24.082178] [LuaSocket] UDP_LISTEN  ALLOW * -1
[t=00:05:24.083253] [VFS] [SpringVFS::DeleteArchives<this=0000020ceffaac30>]
[t=00:05:24.083277] [VFS] [SpringVFS::DeleteArchives<this=0000020ceffaac30>(section=0)] #archives[section]=1 #files[section]=8228
[t=00:05:24.083338] [VFS]   archive=D:\SteamLibrary\steamapps\common\Zero-K\games\zk-stable.sdz (0000020ceff0b260)
[t=00:05:24.089396] [VFS] [SpringVFS::DeleteArchives<this=0000020ceffaac30>(section=1)] #archives[section]=1 #files[section]=412
[t=00:05:24.089433] [VFS]   archive=D:\SteamLibrary\steamapps\common\Zero-K\maps\world_in_flames_v1.8.sd7 (0000020ceff7a6b0)
[t=00:05:24.090410] [VFS] [SpringVFS::DeleteArchives<this=0000020ceffaac30>(section=2)] #archives[section]=3 #files[section]=327
[t=00:05:24.090458] [VFS]   archive=D:\SteamLibrary\steamapps\common\Zero-K\engine\win64\105.1.1-2511-g747f18b\base\maphelper.sdz (0000020ceff0c7b0)
[t=00:05:24.090514] [VFS]   archive=D:\SteamLibrary\steamapps\common\Zero-K\engine\win64\105.1.1-2511-g747f18b\base\spring\bitmaps.sdz (0000020ceff0bc00)
[t=00:05:24.090705] [VFS]   archive=D:\SteamLibrary\steamapps\common\Zero-K\engine\win64\105.1.1-2511-g747f18b\base\springcontent.sdz (0000020ceff0aef0)
[t=00:05:24.090873] [VFS] [SpringVFS::DeleteArchives<this=0000020ceffaac30>(section=3)] #archives[section]=0 #files[section]=0
[t=00:05:24.090888] [VFS] [SpringVFS::DeleteArchives<this=0000020ceffaac30>(section=4)] #archives[section]=0 #files[section]=130
[t=00:05:24.091128] [VFS] [SpringVFS::DeleteArchives<this=0000020ceffaac30>(section=5)] #archives[section]=0 #files[section]=0
[t=00:05:24.091146] [VFS] [SpringVFS::DeleteArchives<this=0000020ceffaac30>(section=6)] #archives[section]=0 #files[section]=0
[t=00:05:24.091169] [VFS] [SpringVFS::DeleteArchives<this=0000020ceffaac30>(section=7)] #archives[section]=0 #files[section]=0
[t=00:05:24.091178] [VFS] [SpringVFS::DeleteArchives<this=0000020ceffaac30>(section=8)] #archives[section]=0 #files[section]=0
[t=00:05:24.091879] [SpringApp::Kill][8]
[t=00:05:24.091893] [WatchDog::DeregisterThread] deregistering controls for thread [main]
[t=00:05:24.091904] [WatchDog::Uninstall][1] hangDetectorThread=00007ff7259204d0 (joinable=1)
[t=00:05:24.091913] [WatchDog::Uninstall][2]
[t=00:05:24.701463] [WatchDog::Uninstall][3]
[t=00:05:24.701483] [SpringApp::Kill][9]