ZeroK-RTS / CrashReports

7 stars 0 forks source link

Spring crash [103.0.1-1026-geb88c51] #1339

Open Chobbyla opened 7 years ago

Chobbyla commented 7 years ago
Chobby.exe Information: 0 : PackageRefresh complete - packages changed
Chobby.exe Information: 0 : Querying default engine
Chobby.exe Information: 0 : Reseting configs and deploying AIs
Chobby.exe Information: 0 : Connecting to steam API
Chobby.exe Information: 0 : Starting
Using configuration source: "D:\Games\Spring\Zero-K\springsettings.cfg"
Using additional configuration source: "D:\Games\Spring\Zero-K\engine\win64\103.0.1-1026-geb88c51\springsettings.cfg"
Available log sections: CregSerializer, CSMFGroundTextures, DynWater, Font, Shader, Model, ArchiveScanner, FarTextureHandler, Piece, KeyBindings, VFS, Path, AutohostInterface, SkyBox, GroundMoveType, BumpWater, Texture, Sound, GameServer, RoamMeshDrawer, ModelRenderContainer, LuaSocket, DecalsDrawerGL4, OBJParser, Net
Enabled log sections: Sound(Notice)
Enable or disable log sections using the LogSections configuration key
  or the SPRING_LOG_SECTIONS environment variable (both comma separated).
  Use "none" to disable the default log sections.
LogOutput initialized.
============== <User Config> ==============
  AdvSky = 1
  AllowDeferredMapRendering = 1
  AllowDeferredModelRendering = 1
  BumpWaterDepthBits = 16
  BumpWaterReflection = 0
  BumpWaterRefraction = 0
  BumpWaterShoreWaves = 0
  BumpWaterTexSizeReflection = 64
  CamMode = 1
  CamTimeExponent = 4.0
  CamTimeFactor = 1.0
  DualScreenMiniMapOnLeft = 1
  DynamicSky = 1
  EdgeMoveDynamic = 0
  EdgeMoveWidth = 0.003
  FPSFOV = 90
  FSAALevel = 2
  FontSize = 18
  Fullscreen = 0
  GrassDetail = 0
  GroundDecals = 2
  GroundDetail = 120
  GroundScarAlphaFade = 1
  HangTimeout = 0
  HardwareCursor = 1
  InitialNetworkTimeout = 0
  InputTextGeo = 0.26 0.73 0.02 0.028
  LODScale = 1.000
  LODScaleReflection = 1.000
  LODScaleRefraction = 1.000
  LODScaleShadow = 1.000
  LastSelectedMap = Tropical
  LastSelectedMod = Zero-K $VERSION
  LastSelectedScript = Commanders
  LoadingMT = 1
  MaxParticles = 5000
  MaxSounds = 32
  MaximumTransmissionUnit = 0
  MiddleClickScrollSpeed = -0.005
  MouseDragScrollThreshold = 0
  OverheadMaxHeightFactor = 1.39999998
  ReconnectTimeout = 0
  RotateLogFiles = 1
  ScreenshotCounter = 3
  ScrollWheelSpeed = -25
  ShadowMapSize = 1024
  ShowClock = 0
  ShowFPS = 1
  ShowPlayerInfo = 0
  TreeRadius = 1000
  UnitIconDist = 151
  UnitLodDist = 9999
  Water = 4
  WindowPosX = 930
  WindowPosY = 31
  WindowState = 0
  XResolution = 1920
  XResolutionWindowed = 927
  YResolution = 1080
  YResolutionWindowed = 1030
  snd_volmaster = 34
============== </User Config> ==============
============== <User System> ==============
  Spring 103.0.1-1026-geb88c51 develop
    Build Environment: boost-105500, GNU libstdc++ version 20130531
     Compiler Version: gcc-4.8.1
     Operating System: Microsoft Windows
Microsoft Business Edition, 64-bit (build 9200)
Intel(R) Core(TM) i3-6100 CPU @ 3.70GHz; 16308MB RAM, 17332MB pagefile
     Binary Word Size: 32-bit emulated
     Deque Chunk Size: 128
        Process Clock: std::chrono::high_resolution_clock
   Physical CPU Cores: 2
    Logical CPU Cores: 4
============== </User System> ==============
[good_fpu_init] CPU SSE mask: 127, flags:
    SSE 1.0:  1,  SSE 2.0:  1
    SSE 3.0:  1, SSSE 3.0:  1
    SSE 4.1:  1,  SSE 4.2:  1
    SSE 4.0A: 0,  SSE 5.0A: 0
    using streflop SSE FP-math mode, CPU supports SSE instructions
[WatchDog::Install] disabled
[WatchDog::RegisterThread] registering controls for thread [main]
[GL::CheckAvailableVideoModes] desktop={1920x1080x24bpp@60Hz} current={1920x1080x24bpp@60Hz}
    display=1 modes=20 bounds={x=0, y=0, w=1920, h=1080}
        [ 1] 1920x1080x24bpp@60Hz
        [ 2] 1680x1050x24bpp@60Hz
        [ 4] 1600x1024x24bpp@60Hz
        [ 6] 1600x900x24bpp@60Hz
        [11] 1280x800x24bpp@60Hz
        [13] 1280x720x24bpp@60Hz
        [16] 1024x576x24bpp@60Hz
[GR::CreateSDLWindow] using 2x anti-aliasing and 24-bit depth-buffer (PF=SDL_PIXELFORMAT_RGB888)
[GR::LogVersionInfo]
    SDL version : 2.0.4 (linked) / 2.0.4 (compiled)
    GL version  : 4.5.0 NVIDIA 382.33
    GL vendor   : NVIDIA Corporation
    GL renderer : GeForce GTX 1060 6GB/PCIe/SSE2
    GLSL version: 4.50 NVIDIA
    GLEW version: 1.5.8
    GPU memory  : 6144MB (total) / 5899MB (available)
    SwapInterval: 1

    ARB shader support       : 1
    GLSL shader support      : 1
    FBO extension support    : 1
    NPOT-texture support     : 1
    24-bit Z-buffer support  : 1
    primitive-restart support: 1
    clip-control support     : 0

    max. FBO samples             : 32
    max. texture size            : 32768
    max. vec4 varyings/attributes: 31/16
    max. draw-buffers            : 8
    max. rec. indices/vertices   : 1048576/1048576
    max. uniform buffer-bindings : 84
    max. uniform block-size      : 64KB

    enable ATI-hacks : 0
    compress MIP-maps: 0
[GR::ToggleGLDebugOutput] OpenGL debug context required (dbgTraces=0)
[VSync::SetInterval] interval=0 (disabled)
[LogDisplayMode] display-mode set to 927x1030x24bpp@60Hz (windowed::decorated)
[DataDirs] Isolation Mode!
Using read-write data directory: D:\Games\Spring\Zero-K\
Using read-only data directory: D:\Games\Spring\Zero-K\engine\win64\103.0.1-1026-geb88c51\
Scanning: D:\Games\Spring\Zero-K\engine\win64\103.0.1-1026-geb88c51\base
Scanning: D:\Games\Spring\Zero-K\maps
Scanning: D:\Games\Spring\Zero-K\games
Scanning: D:\Games\Spring\Zero-K\packages
[~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 89ms
[ThreadPool::SetThreadCount][1] wanted=2 current=1 maximum=2
[ThreadPool::SetThreadCount][2] workers=1
[Threading] Main thread CPU affinity mask set: 14
[f=-000001] [Sound] [Sound::InitThread] OpenAL info:
[f=-000001] [Sound]   Available Devices:
[f=-000001] [Sound]               Speakers (Realtek High Definition Audio)
[f=-000001] [Sound]               Realtek Digital Output (Realtek High Definition Audio)
[f=-000001] [Sound]               Realtek HD Audio 2nd output (Realtek High Definition Audio)
[f=-000001] [Sound]               Speakers (Realtek High Definition Audio)
[f=-000001] [Sound]   Device:     OpenAL Soft
[f=-000001] [Sound]   Vendor:         OpenAL Community
[f=-000001] [Sound]   Version:        1.1 ALSOFT 1.16.0
[f=-000001] [Sound]   Renderer:       OpenAL Soft
[f=-000001] [Sound]   AL Extensions:  AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length
[f=-000001] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device
[f=-000001] [Sound]   Max Sounds: 32
[f=-000001] [Sound] [Sound::UpdateThread][1] maxSounds=32
[f=-000001] [WatchDog::RegisterThread] registering controls for thread [audio]
[f=-000001] [Sound] [Sound::UpdateThread][2]
Fontconfig error: Cannot load default config file
[f=-000001] [Sound] Error:   EFX: AL_INVALID_VALUE (40963)
[f=-000001] [Sound] Error:   Initializing EFX failed!
[f=-000001] Joysticks found: 0
[Info] Using filesystem-writepath: D:\Games\Spring\Zero-K
[f=-000001] [LuaMenuController::Reset] using menu archive "Chobby v1.5.5.7"
[f=-000001] LuaMenu Entry Point: "LuaMenu/main.lua"
[f=-000001] [LuaMenu] Searching for new Widgets
[f=-000001] [LuaMenu] Scanning: LuaMenu/Addons/
[f=-000001] [LuaMenu] Scanning: LuaMenu/Widgets/
[f=-000001] [LuaMenu] Scanning: LuaMenu/SystemAddons/
[f=-000001] [LuaMenu] Scanning: LuaMenu/SystemWidgets/
[f=-000001] [LuaMenu] Scanning: LuaMenu/chili/
[f=-000001] [LuaMenu] Scanning: libs/chilifx/LuaMenu/widgets
[f=-000001] [LuaMenu] Scanning: libs/chilivn/LuaMenu/widgets
[f=-000001] [LuaMenu] Scanning: libs/chotify/LuaMenu/widgets
[f=-000001] [LuaMenu] Scanning: libs/i18n/LuaMenu/widgets
[f=-000001] [LuaMenu] Scanning: libs/liblobby/LuaMenu/widgets
[f=-000001] [LuaMenu] Warning: Missing GetInfo() in: base64.lua
[f=-000001] [LuaMenu] Warning: Missing GetInfo() in: engineversion.lua
[f=-000001] [LuaMenu] Warning: Missing GetInfo() in: json.lua
[f=-000001] [LuaMenu] Warning: Missing GetInfo() in: tablefunctions.lua
[f=-000001] [LuaMenu] Warning: Missing GetInfo() in: timefunctions.lua
[f=-000001] [LuaMenu] Loading widgets   <>=vfs  **=raw  ()=unknown
[f=-000001] [LuaMenu] Loading API widget:  Delay API              <api_delay.lua>
[f=-000001] [LuaMenu] Loading API widget:  Limit FPS              <api_limit_fps.lua>
[f=-000001] [LuaMenu] Loading API widget:  Away Tracker           <gui_away_tracker.lua>
[f=-000001] [LuaMenu] Loading API widget:  Chili Framework        <api_chili.lua>
[f=-000001] [liblobby] Warning: Missing chobby_config.json file.
[f=-000001] [liblobby] Warning: Missing chobby_config.json file.
[f=-000001] [LuaMenu] Loading API widget:  LibLobby API           <api_lobby.lua>
[f=-000001] [liblobby] liblobby configuration: 
[f=-000001] [liblobby] serverName, Zero-K
[f=-000001] [liblobby] port, 8200
[f=-000001] [liblobby] protocol, zks
[f=-000001] [liblobby] address, zero-k.info
[f=-000001] [LuaMenu] Loading API widget:  i18n                   <api_i18n.lua>
[f=-000001] [LuaMenu] Loading API widget:  ChiliFX                <api_chilifx.lua>
[f=-000001] [ChiliFX] Enabled: true
[f=-000001] [LuaMenu] Loading API widget:  Chotify                <api_chotify.lua>
[f=-000001] [Chotify] Enabled: true
[f=-000001] [LuaMenu] Loading API widget:  Download Handler       <api_download_handler.lua>
[f=-000001] [LuaMenu] Loading API widget:  Ingame Interface       <api_ingame_interface.lua>
[f=-000001] [LuaMenu] Loading widget:      Test                   <dbg_test.lua>
[f=-000001] [LuaMenu] Loading widget:      Campaign Options Window  <gui_campaign_options.lua>
[f=-000001] [LuaMenu] Loading widget:      Download Window        <gui_download_window.lua>
[f=-000001] [LuaMenu] Loading widget:      Friend Window          <gui_friend_window.lua>
[f=-000001] [LuaMenu] Loading widget:      Missions Handles       <gui_mission_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      Planetwars List Window  <gui_planetwars_list_window.lua>
[f=-000001] [LuaMenu] Loading widget:      Queue List Window      <gui_queue_list_window.lua>
[f=-000001] [LuaMenu] Loading widget:      Replays window         <gui_replay_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      Settings Window        <gui_settings_window.lua>
[f=-000001] [LuaMenu] Loading widget:      SpringBoard Window     <gui_springboard_window.lua>
[f=-000001] [LuaMenu] Loading widget:      Users Handler          <api_user_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      ZK wrapper loopback interface  <zk_loopback.lua>
[f=-000001] [Chobby] Using wrapper port: , 51931
[f=-000001] [LuaMenu] Loading widget:      Cache Handler API      <api_cache_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      Internet Browser API   <api_internet_browser.lua>
[f=-000001] [LuaMenu] Loading widget:      Map Handler API        <api_map_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      Campaign Data Handler  <api_campaign_data.lua>
[f=-000001] [LuaMenu] Loading widget:      Analytics Handler      <api_analytics.lua>
[f=-000001] [LuaMenu] Loading widget:      Animation control      <api_animation_control.lua>
[f=-000001] [LuaMenu] Loading widget:      Battle Login Rejoin    <gui_battle_login_rejoin.lua>
[f=-000001] [LuaMenu] Loading widget:      Battle Room Window     <gui_battle_room_window.lua>
[f=-000001] [LuaMenu] Loading widget:      Battle status panel    <gui_battle_status_panel.lua>
[f=-000001] [LuaMenu] Loading widget:      Campaign Handler       <gui_campaign_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      Campaign Handler ZK    <zk_campaign_handler.lua>
Chobby.exe Information: 0 : Chobby connected to wrapper
[f=-000001] [LuaMenu] Loading widget:      Campaign Save/Load     <gui_campaign_saveload.lua>
[f=-000001] [LuaMenu] Loading widget:      Campaign Settings      <gui_campaign_settings.lua>
[f=-000001] [LuaMenu] Loading widget:      Campaign Technology Panel  <gui_campaign_technology_panel.lua>
[f=-000001] [LuaMenu] Loading widget:      Chili Visual Novel     <campaign_chili_vn.lua>
Chobby.exe Information: 0 : Chobbyla >> WrapperOnline {"UserID":"3034675069","DefaultServerHost":"zero-k.info","DefaultServerPort":8200}

Chobby.exe Information: 0 : Chobbyla << GaAddDesignEvent {"EventID":"lobby:started"}
[f=-000001] [LuaMenu] Loading widget:      Codex Handler          <gui_campaign_codex_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      Cursor tooltip         <gui_tooltip.lua>
[f=-000001] [LuaMenu] Loading widget:      Load Game Menu         <gui_loadgame.lua>
[f=-000001] [LuaMenu] Loading widget:      Login Window           <gui_login_window.lua>
[f=-000001] [LuaMenu] Loading widget:      Mission Launcher       <mission_launcher.lua>
[f=-000001] [LuaMenu] Loading widget:      Modoptions Panel       <gui_modoptions_panel.lua>
[f=-000001] [LuaMenu] Loading widget:      Party status panel     <gui_party_status_panel.lua>
[f=-000001] [LuaMenu] Loading widget:      Planet Battle Handler  <api_planet_battle_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      Popup Preloader        <gui_popup_preloader.lua>
[f=-000001] [LuaMenu] Loading widget:      Queue status panel     <gui_queue_status_panel.lua>
[f=-000001] [LuaMenu] Loading widget:      Rank update window     <gui_rank_update_window.lua>
[f=-000001] [LuaMenu] Loading widget:      Steam Coop Handler     <gui_steam_coop_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      Steam Handler          <api_steam_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      User status panel      <gui_user_status_panel.lua>
[f=-000001] [LuaMenu] Loading widget:      ZK Comm Config         <gui_zk_comm_config.lua>
[f=-000001] [LuaMenu] Loading widget:      ZK replay downloader   <zk_replay_launcher.lua>
[f=-000001] [LuaMenu] Warning: Headers files aren't supported anymore use "require" instead!
[f=-000001] [LuaMenu] Warning: Headers files aren't supported anymore use "require" instead!
[f=-000001] [LuaMenu] Loading widget:      Chili lobby            <gui_chili_lobby.lua>
[f=-000001] [liblobby] Warning: Missing chobby_config.json file.
[f=-000001] [Chobby] Warning: Missing game in chobby_config.json file.
[f=-000001] ATI/intel/other non-nvidia compatibility state:, false
[f=-000001] Number of battles: 0
[f=-000001] Vendor and GL, Nvidia, 4
[f=-000001] [LuaMenu] Loading widget:      Standalone lobby tools  <gui_standalone_lobby.lua>
[f=-000001] [LuaMenu] Loading widget:      Block Input            <gui_block_input.lua>
[f=-000001] [LuaMenu] Loading widget:      Music Player Lite      <snd_music_lite.lua>
[f=-000001] [LuaMenu] LuaMenu v1.0 (Lua 5.1)
[f=-000001] [LuaMenuController::Activate(msg="")] luaMenu=0e4ff258
[f=-000001] SetLobbyButtonEnabled, true
[f=-000001] SetSettings Value, DynamicSky, 1
[f=-000001] SetSettings Value, CamTimeFactor, 1
[f=-000001] SetSettings Value, LODScale, 1
[f=-000001] SetSettings Int, BumpWaterDepthBits, 16
[f=-000001] SetSettings Value, HardwareCursor, 1
[f=-000001] SetSettings Int, FSAALevel, 2
[f=-000001] [Settings] Warning: No such key: BuildWarnings, but setting it as string anyway.
[f=-000001] SetSettings Int, GroundDetail, 120
[f=-000001] SetSettings Value, CamTimeExponent, 4
[f=-000001] SetSettings Int, ShadowMapSize, 1024
[f=-000001] SetSettings Int, InitialNetworkTimeout, 0
[f=-000001] [Settings] Warning: No such key: SmoothPoints, but setting it as string anyway.
[f=-000001] [Settings] Warning: No such key: LuaAutoModWidgets, but setting it as string anyway.
[f=-000001] SetSettings Int, GrassDetail, 0
[f=-000001] SetSettings Int, BumpWaterReflection, 0
[f=-000001] SetSettings Value, LODScaleRefraction, 1
[f=-000001] SetSettings Int, MaximumTransmissionUnit, 0
[f=-000001] SetSettings Value, AdvSky, 0
[f=-000001] SetSettings Int, CamMode, 1
[f=-000001] SetSettings Value, MiddleClickScrollSpeed, -0.005
[f=-000001] SetSettings Int, HangTimeout, 0
[f=-000001] SetSettings Int, Water, 1
[f=-000001] SetSettings Value, MouseDragScrollThreshold, 0
[f=-000001] [Settings] Warning: No such key: LogFlush, but setting it as string anyway.
[f=-000001] SetSettings Value, UsePBO, 1
[f=-000001] SetSettings Value, LuaShaders, 1
[f=-000001] SetSettings Int, BumpWaterTexSizeReflection, 64
[f=-000001] SetSettings Int, GroundScarAlphaFade, 1
[f=-000001] [Settings] Warning: No such key: Version, but setting it as string anyway.
[f=-000001] SetSettings Int, OverheadScrollSpeed, 10
[f=-000001] SetSettings Int, FontSize, 18
[f=-000001] [Settings] Warning: No such key: snd_general, but setting it as string anyway.
[f=-000001] SetSettings Value, BumpWaterBlurReflection, 0
[f=-000001] SetSettings Value, LODScaleShadow, 1
[f=-000001] SetSettings Int, UnitLodDist, 9999
[f=-000001] [Settings] Warning: No such key: FSAA, but setting it as string anyway.
[f=-000001] SetSettings Int, XResolution, 1920
[f=-000001] [Settings] Warning: No such key: MoveWarnings, but setting it as string anyway.
[f=-000001] SetSettings Int, YResolution, 1080
[f=-000001] SetSettings Value, AllowDeferredMapRendering, 1
[f=-000001] SetSettings Value, AdvUnitShading, 1
[f=-000001] SetSettings Int, LoadingMT, 1
[f=-000001] SetSettings Value, ScrollWheelSpeed, -25
[f=-000001] [Settings] Warning: No such key: WorkerThreadSpinTime, but setting it as string anyway.
[f=-000001] SetSettings Value, DualScreenMiniMapOnLeft, 1
[f=-000001] [Settings] Warning: No such key: VerboseLevel, but setting it as string anyway.
[f=-000001] [Settings] Warning: No such key: DisplayDebugPrefixConsole, but setting it as string anyway.
[f=-000001] SetSettings Int, GroundDecals, 2
[f=-000001] SetSettings Int, UnitIconDist, 151
[f=-000001] SetSettings Int, BumpWaterRefraction, 0
[f=-000001] [Settings] Warning: No such key: CubeTexSpecularExponent, but setting it as string anyway.
[f=-000001] SetSettings Int, TreeRadius, 1000
[f=-000001] SetSettings Value, ShowClock, 0
[f=-000001] [Settings] Warning: No such key: SmoothLines, but setting it as string anyway.
[f=-000001] SetSettings Int, Shadows, 2
[f=-000001] SetSettings Value, BumpWaterShoreWaves, 0
[f=-000001] [Settings] Warning: No such key: ReflectiveWater, but setting it as string anyway.
[f=-000001] SetSettings Int, MaxSounds, 32
[f=-000001] SetSettings Int, ReconnectTimeout, 0
[f=-000001] [Settings] Warning: No such key: NormalMapping, but setting it as string anyway.
[f=-000001] SetSettings Int, ROAM, 1
[f=-000001] SetSettings Value, FPSFOV, 90
[f=-000001] SetSettings Value, BumpWaterAnisotropy, 0
[f=-000001] [Settings] Warning: No such key: MinimapOnLeft, but setting it as string anyway.
[f=-000001] SetSettings Value, OverheadMaxHeightFactor, 1.39999998
[f=-000001] SetSettings Int, MaxParticles, 5000
[f=-000001] [Settings] Warning: No such key: LinkBandwidth, but setting it as string anyway.
[f=-000001] SetSettings Value, LODScaleReflection, 1
[f=-000001] SetSettings Value, AllowDeferredModelRendering, 1
[f=-000001] Starting Track, sounds/lobbyMusic/The Secret of Ayers Rock.ogg, 0
[f=-000001] [VSync::SetInterval] interval=0 (disabled)
[f=-000001] [LogDisplayMode] display-mode set to 927x1030x24bpp@60Hz (windowed::decorated)
[f=-000001] SetSettings Int, Water, 4
[f=-000001] SetSettings Value, AdvSky, 1
[f=-000001] LoopbackCommandReceived, WrapperOnline
[f=-000001] [Chobby] Warning: Missing minimap image for
[f=-000001] [Chobby] Warning: Missing minimap image for
[f=-000001] [Chobby] Warning: Missing minimap image for
[f=-000001] [liblobby] Warning: Duplicate user(entropy3) added to channel (zk)
[f=-000001] [Chobby] Warning: Missing minimap image for
[f=-000001] [Chobby] Warning: Missing minimap image for
[f=-000001] [chobby] Showing battle with ID, 1769
[f=-000001] [i18n] Warning: "spectator" is not translated in en
[f=-000001] [i18n] Error: No translation found for "spectator"
[f=-000001] [i18n] Warning: "player" is not translated in en
[f=-000001] [i18n] Error: No translation found for "player"
[f=-000001] Connecting to battle, Zero-K v1.5.6.3, FolsomDamFlooded, 103.0.1-1026-geb88c51
[f=-000001] SetLobbyFullscreenMode, 3
[f=-000001] screenX, screenY, 1920, 1080
[f=-000001] SetSettings Int, XResolution, 1920
[f=-000001] SetSettings Int, YResolution, 1080
[f=-000001] SetSettings Value, Fullscreen, 1
[f=-000001] SetSettings Value, DynamicSky, 1
[f=-000001] SetSettings Value, CamTimeFactor, 1
[f=-000001] SetSettings Value, LODScale, 1
[f=-000001] SetSettings Int, BumpWaterDepthBits, 16
[f=-000001] SetSettings Value, HardwareCursor, 1
[f=-000001] SetSettings Int, FSAALevel, 2
[f=-000001] [Settings] Warning: No such key: BuildWarnings, but setting it as string anyway.
[f=-000001] SetSettings Int, GroundDetail, 120
[f=-000001] SetSettings Value, CamTimeExponent, 4
[f=-000001] SetSettings Int, ShadowMapSize, 1024
[f=-000001] SetSettings Int, InitialNetworkTimeout, 0
[f=-000001] [Settings] Warning: No such key: SmoothPoints, but setting it as string anyway.
[f=-000001] [Settings] Warning: No such key: LuaAutoModWidgets, but setting it as string anyway.
[f=-000001] SetSettings Int, GrassDetail, 0
[f=-000001] SetSettings Int, BumpWaterReflection, 0
[f=-000001] SetSettings Value, LODScaleRefraction, 1
[f=-000001] SetSettings Int, MaximumTransmissionUnit, 0
[f=-000001] SetSettings Value, AdvSky, 1
[f=-000001] SetSettings Int, CamMode, 1
[f=-000001] SetSettings Value, MiddleClickScrollSpeed, -0.005
[f=-000001] SetSettings Int, HangTimeout, 0
[f=-000001] SetSettings Int, Water, 4
[f=-000001] SetSettings Value, MouseDragScrollThreshold, 0
[f=-000001] [Settings] Warning: No such key: LogFlush, but setting it as string anyway.
[f=-000001] SetSettings Value, UsePBO, 1
[f=-000001] SetSettings Value, LuaShaders, 1
[f=-000001] SetSettings Int, BumpWaterTexSizeReflection, 64
[f=-000001] SetSettings Int, GroundScarAlphaFade, 1
[f=-000001] [Settings] Warning: No such key: Version, but setting it as string anyway.
[f=-000001] SetSettings Int, OverheadScrollSpeed, 10
[f=-000001] SetSettings Int, FontSize, 18
[f=-000001] [Settings] Warning: No such key: snd_general, but setting it as string anyway.
[f=-000001] SetSettings Value, BumpWaterBlurReflection, 0
[f=-000001] SetSettings Value, LODScaleShadow, 1
[f=-000001] SetSettings Int, UnitLodDist, 9999
[f=-000001] [Settings] Warning: No such key: FSAA, but setting it as string anyway.
[f=-000001] SetSettings Int, XResolution, 1920
[f=-000001] [Settings] Warning: No such key: MoveWarnings, but setting it as string anyway.
[f=-000001] SetSettings Int, YResolution, 1080
[f=-000001] SetSettings Value, AllowDeferredMapRendering, 1
[f=-000001] SetSettings Value, AdvUnitShading, 1
[f=-000001] SetSettings Int, LoadingMT, 1
[f=-000001] SetSettings Value, ScrollWheelSpeed, -25
[f=-000001] [Settings] Warning: No such key: WorkerThreadSpinTime, but setting it as string anyway.
[f=-000001] SetSettings Value, DualScreenMiniMapOnLeft, 1
[f=-000001] [Settings] Warning: No such key: VerboseLevel, but setting it as string anyway.
[f=-000001] [Settings] Warning: No such key: DisplayDebugPrefixConsole, but setting it as string anyway.
[f=-000001] SetSettings Int, GroundDecals, 2
[f=-000001] SetSettings Int, UnitIconDist, 151
[f=-000001] SetSettings Int, BumpWaterRefraction, 0
[f=-000001] [Settings] Warning: No such key: CubeTexSpecularExponent, but setting it as string anyway.
[f=-000001] SetSettings Int, TreeRadius, 1000
[f=-000001] SetSettings Value, ShowClock, 0
[f=-000001] [Settings] Warning: No such key: SmoothLines, but setting it as string anyway.
[f=-000001] SetSettings Int, Shadows, 2
[f=-000001] SetSettings Value, BumpWaterShoreWaves, 0
[f=-000001] [Settings] Warning: No such key: ReflectiveWater, but setting it as string anyway.
[f=-000001] SetSettings Int, MaxSounds, 32
[f=-000001] SetSettings Int, ReconnectTimeout, 0
[f=-000001] [Settings] Warning: No such key: NormalMapping, but setting it as string anyway.
[f=-000001] SetSettings Int, ROAM, 1
[f=-000001] SetSettings Value, FPSFOV, 90
[f=-000001] SetSettings Value, BumpWaterAnisotropy, 0
[f=-000001] [Settings] Warning: No such key: MinimapOnLeft, but setting it as string anyway.
[f=-000001] SetSettings Value, OverheadMaxHeightFactor, 1.39999998
[f=-000001] SetSettings Int, MaxParticles, 5000
[f=-000001] [Settings] Warning: No such key: LinkBandwidth, but setting it as string anyway.
[f=-000001] SetSettings Value, LODScaleReflection, 1
[f=-000001] SetSettings Value, AllowDeferredModelRendering, 1
[f=-000001] compatProfile, false
[f=-000001] Game starts!
[f=-000001] [ReloadOrRestart] Spring "D:\Games\Spring\Zero-K\engine\win64\103.0.1-1026-geb88c51\spring.exe" should be reloading
[f=-000001] [SpringApp::Reload][1]
[f=-000001] [ThreadPool::SetThreadCount][1] wanted=0 current=2 maximum=2
[f=-000001]     [async=0] threads=2 tasks=2559 {sum,avg}{exec,wait}time={{2.000, 2.000}, {0.000, -26815622240751717134189484836020985939340616855325346650614251062086338588698337411614803854526682982570029442976887002374610886634192716270490222885601280.000}}ms
[f=-000001]         thread=1 tasks=2559 (0.000%) {sum,min,max,avg}{exec,wait}time={{2.000, 0.000, 0.000, 2.000}, {0.000, 0.000, 0.000, -26815622240751717134189484836020985939340616855325346650614251062086338588698337411614803854526682982570029442976887002374610886634192716270490222885601280.000}}ms
[f=-000001]     [async=1] threads=2 tasks=1 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms
[f=-000001]         thread=1 tasks=1 (0.000%) {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, 0.000, 0.000}, {0.000, 0.000, 0.000, 0.000}}ms
[f=-000001] [ThreadPool::SetThreadCount][2] workers=0
[f=-000001] [ThreadPool::SetThreadCount][1] wanted=2 current=1 maximum=2
[f=-000001] [ThreadPool::SetThreadCount][2] workers=1
[f=-000001] [Threading] Main thread CPU affinity mask set: 14
[f=-000001] [SpringApp::Reload][2]
[f=-000001] [Game::KillLua][0] dtor=0 loadscreen=00000000
[f=-000001] [Game::KillLua][1] dtor=0 luaGaia=00000000
[f=-000001] [Game::KillLua][2] dtor=0 luaRules=00000000
[f=-000001] [Game::KillLua][3] dtor=0 luaUI=00000000
[f=-000001] [Game::KillLua][4] dtor=0
[f=-000001] [SpringApp::Reload][3]
[f=-000001] [WatchDog::DeregisterThread] deregistering controls for thread [audio]
[f=-000001] [Sound] [Sound::UpdateThread][3] efx=022ee680
[f=-000001] [Sound] [Sound::UpdateThread][4]
[f=-000001] [SpringApp::Reload][4]
[f=-000001] [SpringApp::Reload][5]
[f=-000001] [SpringApp::Reload][6]
[f=-000001] [DataDirs] Isolation Mode!
[f=-000001] Using read-write data directory: D:\Games\Spring\Zero-K\
[f=-000001] Using read-only data directory: D:\Games\Spring\Zero-K\engine\win64\103.0.1-1026-geb88c51\
[f=-000001] Scanning: D:\Games\Spring\Zero-K\engine\win64\103.0.1-1026-geb88c51\base
[f=-000001] Scanning: D:\Games\Spring\Zero-K\maps
[f=-000001] Scanning: D:\Games\Spring\Zero-K\games
[f=-000001] Scanning: D:\Games\Spring\Zero-K\packages
[f=-000001] [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 80ms
[f=-000001] [SpringApp::Reload][7]
[f=-000001] [SpringApp::Reload][8]
[f=-000001] [Sound] [Sound::InitThread] OpenAL info:
[f=-000001] [Sound]   Available Devices:
[f=-000001] [Sound]               Speakers (Realtek High Definition Audio)
[f=-000001] [Sound]               Realtek Digital Output (Realtek High Definition Audio)
[f=-000001] [Sound]               Realtek HD Audio 2nd output (Realtek High Definition Audio)
[f=-000001] [Sound]               Speakers (Realtek High Definition Audio)
[f=-000001] [Sound]   Device:     OpenAL Soft
[f=-000001] [Sound]   Vendor:         OpenAL Community
[f=-000001] [Sound]   Version:        1.1 ALSOFT 1.16.0
[f=-000001] [Sound]   Renderer:       OpenAL Soft
[f=-000001] [Sound]   AL Extensions:  AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length
[f=-000001] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device
[f=-000001] [Sound]   Max Sounds: 32
[f=-000001] [Sound] Error:   EFX: AL_INVALID_VALUE (40963)
[f=-000001] [Sound] Error:   Initializing EFX failed!
[f=-000001] [Sound] [Sound::UpdateThread][1] maxSounds=32
[f=-000001] [WatchDog::RegisterThread] registering controls for thread [audio]
[f=-000001] [Sound] [Sound::UpdateThread][2]
[f=-000001] [SpringApp::Reload][10]
[f=-000001] [SpringApp::Reload][11]
[f=-000001] [LuaMenuController::Reset] using menu archive "Chobby v1.5.5.7"
[f=-000001] [SpringApp::Reload][12] #script=131
[f=-000001] [CPreGame] connecting to: 37.59.49.101:8455
[f=-000001] Connecting to 37.59.49.101:8455 using name LogicDaemon
[f=-000001] [SpringApp::Reload][13]
[f=-000001] [VSync::SetInterval] interval=0 (disabled)
[f=-000001] [LogDisplayMode] display-mode set to 1920x1080x24bpp@60Hz (fullscreen::decorated)
[f=-000001] [PreGame::UpdateClientNet] added new player LogicDaemon with number 22 to team 0
[f=-000001] [PreGame::AddGameSetupArchivesToVFS] using map: FolsomDamFlooded
[f=-000001] [PreGame::AddGameSetupArchivesToVFS] using game: Zero-K v1.5.6.3 (archive: afd875f7921e60c8e18e254bdb1fb775.sdp)
[f=-000001] Warning: Incompatible map-checksum: Checksum of FolsomDamFlooded (checksum 0x614b1528) differs from the host's copy (checksum 0x1). This may be caused by a corrupted download or there may even be 2 different versions in circulation. Make sure you and the host have installed the chosen archive and its dependencies and consider redownloading it.
[f=-000001] Warning: Incompatible game-checksum: Checksum of afd875f7921e60c8e18e254bdb1fb775.sdp (checksum 0xdff9f690) differs from the host's copy (checksum 0x1). This may be caused by a corrupted download or there may even be 2 different versions in circulation. Make sure you and the host have installed the chosen archive and its dependencies and consider redownloading it.
[f=-000001] Recording demo to: D:\Games\Spring\Zero-K\demos\20170607_224244_FolsomDamFlooded_103.0.1-1026-geb88c51 develop.sdfz
[f=-000001] [~ScopedOnceTimer][PreGame::GameDataReceived] 476ms
[f=-000001] [PreGame::UpdateClientNet] received user number 22 (team 0, allyteam 0), creating load-screen
[f=-000001] [LuaIntro] Searching for new Widgets
[f=-000001] [LuaIntro] Scanning: LuaIntro/Addons/
[f=-000001] [LuaIntro] Scanning: LuaIntro/Widgets/
[f=-000001] [LuaIntro] Scanning: LuaIntro/SystemAddons/
[f=-000001] [LuaIntro] Scanning: LuaIntro/SystemWidgets/
[f=-000001] [LuaIntro] Scanning: LuaIntro/chili/
[f=-000001] [LuaIntro] Found new widget "SpringLogo"
[f=-000001] [LuaIntro] Found new widget "LoadTexture"
[f=-000001] [LuaIntro] Found new widget "LoadProgress"
[f=-000001] [LuaIntro] Found new widget "Main"
[f=-000001] [LuaIntro] Found new widget "Music"
[f=-000001] [LuaIntro] Found new widget "WM Stuff"
[f=-000001] [LuaIntro] Loading widgets   <>=vfs  **=raw  ()=unknown
[f=-000001] [LuaIntro] Loading widget:      WM Stuff               <wm.lua>
[f=-000001] [LuaIntro] Loading widget:      LoadProgress           <loadprogress.lua>
[f=-000001] [LuaIntro] Loading widget:      Main                   <main.lua>
[f=-000001] [LuaIntro] Loading widget:      LoadTexture            <bg_texture.lua>
[f=-000001] [LuaIntro] LuaIntro v1.0 (Lua 5.1)
[f=-000001] [WatchDog::RegisterThread] registering controls for thread [load]
[f=-000001] [Game::LoadGame][1] globalQuit=0 threaded=1
[f=-000001] Parsing Map Information
[f=-000001] Loading SMF
[f=-000001] Loading Map (77 MB)
[f=-000001] Loading Radar Icons
[f=-000001] Loading GameData Definitions
[f=-000001] Loading UnitDefs_posts
[f=-000001] Loading FeatureDefs_posts
[f=-000001] Loading WeaponDefs_posts
[f=-000001] Loading ArmorDefs_posts
[f=-000001] [defs.lua] loading all *Defs tables: 6079ms
[f=-000001] [~ScopedOnceTimer][Game::LoadDefs (GameData)] 6202ms
[f=-000001] Loading Sound Definitions
[f=-000001] [Sound] Warning: Sound incomingchat is missing file tag (ignoring)
[f=-000001] [Sound]  parsed 319 sounds from gamedata/sounds.lua
[f=-000001] [Sound] Error: Unable to open audio file: IncomingChat
[f=-000001] [Sound] Error: CSound::GetSoundId: could not find sound: IncomingChat
[f=-000001] [~ScopedOnceTimer][Game::LoadDefs (Sound)] 138ms
[f=-000001] [Game::LoadGame][2] globalQuit=0 forcedQuit=0
[f=-000001] Creating Smooth Height Mesh
[f=-000001] [~ScopedOnceTimer][SmoothHeightMesh::MakeSmoothMesh] 84ms
[f=-000001] Creating QuadField & CEGs
[f=-000001] [CDamageArrayHandler] number of ArmorDefs: 6
[f=-000001] Warning: [CDamageArrayHandler] UnitDef "chicken" in ArmorDef "else" already belongs to ArmorDef category 1!
[f=-000001] [RegisterAssimpModelFormats] supported Assimp model formats: *.3ds;*.blend;*.dae;*.lwo;
[f=-000001] Creating Unit Textures
[f=-000001] Creating Sky
[f=-000001] [Game::LoadGame][3] globalQuit=0 forcedQuit=0
[f=-000001] Loading Weapon Definitions
[f=-000001] Loading Unit Definitions
[f=-000001] Loading Feature Definitions
[f=-000001] [IPathManager::GetInstance] using DEFAULT path-manager
[f=-000001] Initializing Map Features
[f=-000001] Error: [LoadFeatureDefsFromMap] unknown map feature type "pdrock1"
[f=-000001] Error: [LoadFeatureDefsFromMap] unknown map feature type "pdrock1a      "
[f=-000001] Error: [LoadFeatureDefsFromMap] unknown map feature type "pdrock2"
[f=-000001] Error: [LoadFeatureDefsFromMap] unknown map feature type "pdrock2a"
[f=-000001] Error: [LoadFeatureDefsFromMap] unknown map feature type "pdrock3"
[f=-000001] Error: [LoadFeatureDefsFromMap] unknown map feature type "pdrock3a"
[f=-000001] Error: [LoadFeatureDefsFromMap] unknown map feature type "pdrock4"
[f=-000001] Error: [LoadFeatureDefsFromMap] unknown map feature type "pdrock4a"
[f=-000001] Error: [LoadFeatureDefsFromMap] unknown map feature type "pdrock4a"
[f=-000001] Creating ShadowHandler
[f=-000001] Creating InfoTextureHandler
[f=-000001] InfoTexture: shaders
[f=-000001] Creating GroundDrawer
[f=-000001] Loading Map Tiles
[f=-000001] Loading Square Textures
[f=-000001] [~ScopedOnceTimer][CSMFGroundTextures::ConvolveHeightMap] 2ms
[f=-000001] Switching to ROAM Mesh Rendering
[f=-000001] Creating TreeDrawer
[f=-000001] Loaded DecalsDrawer: Legacy
[f=-000001] Creating ProjectileDrawer & UnitDrawer
[f=-000001] Creating Projectile Textures
[f=-000001] Warning: [CCEG::Load] table for CEG "custom:gravityless_flamer" invalid (parse errors?)
[f=-000001] Warning: [CCEG::Load] yellowdisarmtrail: Unknown tag CExploSpikeProjectile::ttl
[f=-000001] Creating Water
[f=-000001] [Game::LoadGame][4] globalQuit=0 forcedQuit=0
[f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Camera&Mouse)] 4211ms
[f=-000001] [Sound] Error: Unable to open audio file: MultiSelect
[f=-000001] [Sound] Error: CSound::GetSoundId: could not find sound: MultiSelect
[f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Console)] 907ms
[f=-000001] [Sound] Error: Unable to open audio file: FailedCommand
[f=-000001] [Sound] Error: CSound::GetSoundId: could not find sound: FailedCommand
[f=-000001] Loading LuaRules
[f=-000001] Synced LuaRules: starting loading
[f=-000001] Total: 588 quads
[f=-000001] Total: 588 quads
[f=-000001] Total: 588 quads
[f=-000001] Total: 588 quads
[f=-000001] Total: 588 quads
[f=-000001] Total: 588 quads
[f=-000001] Total: 588 quads
[f=-000001] Total: 588 quads
[f=-000001] Total: 588 quads
[f=-000001] Total: 588 quads
LuaRules: Loaded gadget:  Mantis 5480         <hax_mantis_5480.lua>
LuaRules: Loaded gadget:  Metalspot Finder Gadget  <mex_spot_finder.lua>
LuaRules: Loaded gadget:  Save/Load           <api_saveload.lua>
LuaRules: Loaded gadget:  Set public randomseed  <init_random_seed.lua>
LuaRules: Loaded gadget:  Startbox handler    <start_boxes.lua>
LuaRules: Loaded gadget:  No Friendly Fire    <unit_nofriendlyfire.lua>
LuaRules: Loaded gadget:  Mex Placement       <mex_placement.lua>
LuaRules: Loaded gadget:  Nano Frame Death Handeling  <unit_nanoframe_death.lua>
LuaRules: Loaded gadget:  Nano Frame Rate Limit  <unit_nanoframe_rate_limit.lua>
LuaRules: Loaded gadget:  No Self-D           <unit_noselfd.lua>
LuaRules: Loaded gadget:  ShareControl        <share_control.lua>
LuaRules: Loaded gadget:  UnitPriority        <unit_priority.lua>
LuaRules: Loaded gadget:  Mex Control with energy link  <unit_mex_overdrive.lua>
LuaRules: Loaded gadget:  Script notification  <unit_script_notification.lua>
LuaRules: Loaded gadget:  Antinuke Handler    <unit_antinuke_handler.lua>
LuaRules: Loaded gadget:  Attributes          <unit_attributes.lua>
LuaRules: Loaded gadget:  Boolean Disable     <unit_boolean_disable.lua>
LuaRules: Loaded gadget:  Impulse Float Toggle  <unit_impulsefloat_toggle.lua>
LuaRules: Loaded gadget:  LockOptions         <lockunits_modoption.lua>
LuaRules: Loaded gadget:  Perks               <game_perks.lua>
LuaRules: Loaded gadget:  Shield Charge       <unit_shield_charge.lua>
LuaRules: Loaded gadget:  StartSetup          <start_unit_setup.lua>
LuaRules: Loaded gadget:  Stockpile           <unit_stockpile.lua>
[f=-000001] Setting morph for custom comms for player: 1
[f=-000001] Setting morph for custom comms for player: 0
[f=-000001] Setting morph for custom comms for player: 20
[f=-000001] Setting morph for custom comms for player: 10
[f=-000001] Setting morph for custom comms for player: 3
[f=-000001] Setting morph for custom comms for player: 12
[f=-000001] Setting morph for custom comms for player: 13
[f=-000001] Setting morph for custom comms for player: 14
[f=-000001] Setting morph for custom comms for player: 19
[f=-000001] Setting morph for custom comms for player: 16
[f=-000001] Setting morph for custom comms for player: 18
[f=-000001] Setting morph for custom comms for player: 11
LuaRules: Loaded gadget:  UnitMorph           <unit_morph.lua>
LuaRules: Loaded gadget:  AirPlantParents     <unit_air_plants.lua>
LuaRules: Loaded gadget:  AirTransport_SeaPickup  <unit_transport_pickup_floating_amphib.lua>
LuaRules: Loaded gadget:  Aircraft Command    <unit_bomber_command.lua>
LuaRules: Loaded gadget:  Aircraft Crashing   <unit_aircraft_crash.lua>
LuaRules: Loaded gadget:  Allow Builder Hold Fire  <unit_allow_builder_hold_fire.lua>
LuaRules: Loaded gadget:  Area Guard          <cmd_areaguard.lua>
LuaRules: Loaded gadget:  Blocking Tag Implementation  <feature_blocking_tag_implementation.lua>
LuaRules: Loaded gadget:  Bomber Dive         <unit_bomber_dive.lua>
LuaRules: Loaded gadget:  CAI                 <ai_cai.lua>
LuaRules: Loaded gadget:  CEG Spawner         <dbg_ceg_spawner.lua>
LuaRules: Loaded gadget:  Capture             <unit_capture.lua>
LuaRules: Loaded gadget:  Carrier Drones      <unit_carrier_drones.lua>
LuaRules: Loaded gadget:  Command Raw Move    <cmd_raw_move.lua>
LuaRules: Loaded gadget:  Constructor Auto Assist  <unit_factory_guard.lua>
LuaRules: Loaded gadget:  Control gunship strafe range  <unit_control_gunship_stafe_range.lua>
LuaRules: Loaded gadget:  D-Gun Aim Fix       <unit_dgun_aim.lua>
LuaRules: Loaded gadget:  Debris physics      <feature_debris_physics.lua>
LuaRules: Loaded gadget:  Decloak when damaged  <unit_decloak_damaged.lua>
LuaRules: Loaded gadget:  Dev Commands        <dbg_dev_commands.lua>
LuaRules: Loaded gadget:  Disable Buildoptions  <unit_disable_buildoptions.lua>
LuaRules: Loaded gadget:  Dont fire at radar  <unit_dont_fire_at_radar.lua>
LuaRules: Loaded gadget:  Experience          <unit_xp.lua>
LuaRules: Loaded gadget:  Factory Anti Slacker  <factory_anti_slacker.lua>
LuaRules: Loaded gadget:  Factory Stop Production  <cmd_factory_stop_production.lua>
LuaRules: Loaded gadget:  Fall Damage         <unit_fall_damage.lua>
LuaRules: Loaded gadget:  Feature Effects     <feature_fx.lua>
LuaRules: Loaded gadget:  Fog Hidden Effects API  <api_fog_hidden_effects.lua>
LuaRules: Loaded gadget:  Galaxy Campaign Battle Handler  <mission_galaxy_campaign_battle.lua>
LuaRules: Loaded gadget:  GameRules Events    <unit_gamerules_events.lua>
LuaRules: Loaded gadget:  Grey Goo            <unit_grey_goo.lua>
LuaRules: Loaded gadget:  Gunship Strafe Control  <unit_gunship_strafe_control.lua>
LuaRules: Loaded gadget:  Hide Autorepairlevel Command  <cmd_hide_autorepairlevel.lua>
LuaRules: Loaded gadget:  Instant Self Destruct  <unit_instant_self_destruct.lua>
LuaRules: Loaded gadget:  Jumpjets            <unit_jumpjets.lua>
LuaRules: Loaded gadget:  LUS                 <unit_script.lua>
LuaRules: Loaded gadget:  Lag Monitor         <game_lagmonitor.lua>
LuaRules: Loaded gadget:  LupsNanoSpray       <lups_nano_spray.lua>
LuaRules: Loaded gadget:  Missile Silo Controller  <unit_missilesilo.lua>
LuaRules: Loaded gadget:  Modular Comm Info   <api_modularcomms.lua>
LuaRules: Loaded gadget:  NoAirNuke           <exp_no_air_nuke.lua>
LuaRules: Loaded gadget:  One Click Weapon    <unit_oneclick_weapon.lua>
LuaRules: Loaded gadget:  Orbital Drop        <mission_orbital_drop.lua>
LuaRules: Loaded gadget:  Overkill Prevention  <unit_overkill_prevention.lua>
LuaRules: Loaded gadget:  Overkill Prevention Placeholder  <unit_overkill_prevention_placeholder.lua>
LuaRules: Loaded gadget:  Paralysis           <unit_paralysis_damage.lua>
LuaRules: Loaded gadget:  Prevent Lab Hax     <unit_prevent_lab_hax.lua>
LuaRules: Loaded gadget:  Prevent Landship    <unit_prevent_landship.lua>
LuaRules: Loaded gadget:  Prevent turret overshoot  <unit_prevent_turret_overshoot.lua>
LuaRules: Loaded gadget:  Projectile Radar Homing  <weapon_projectile_radar_homing.lua>
LuaRules: Loaded gadget:  Projectile Retarget  <weapon_projectile_retarget.lua>
LuaRules: Loaded gadget:  Puppy Handler       <unit_puppy_handler.lua>
LuaRules: Loaded gadget:  Reclaim HP changer  <unit_reclaim_hp.lua>
LuaRules: Loaded gadget:  Refuel Pad Handler  <unit_refuel_pad_handler.lua>
LuaRules: Loaded gadget:  Regeneration        <unit_regeneration.lua>
LuaRules: Loaded gadget:  Remove Wait         <cmd_remove_wait.lua>
LuaRules: Loaded gadget:  Repair Speed Changer  <unit_repair_speed.lua>
LuaRules: Loaded gadget:  Resign Gadget       <game_resign.lua>
LuaRules: Loaded gadget:  Retreat Command     <cmd_retreat.lua>
LuaRules: Loaded gadget:  Rezz Hp changer + effect  <unit_rezz_hp.lua>
LuaRules: Loaded gadget:  Self destruct blocker  <unit_self_destruct.lua>
LuaRules: Loaded gadget:  Set Nano Piece      <unit_setnanopiece.lua>
LuaRules: Loaded gadget:  Share mode          <game_share_mode.lua>
LuaRules: Loaded gadget:  Shield Link         <unit_shield_link.lua>
LuaRules: Loaded gadget:  Shockwaves          <lups_shockwaves.lua>
LuaRules: Loaded gadget:  Show Shooter        <unit_show_shooter.lua>
LuaRules: Loaded gadget:  Solar Force Closed  <unit_solar_force_closed.lua>
LuaRules: Loaded gadget:  Spherical LOS       <unit_spherical_los.lua>
LuaRules: Loaded gadget:  Tactical Unit AI Commands  <unit_tactical_ai_commands.lua>
LuaRules: Loaded gadget:  Target Priority     <unit_target_priority.lua>
LuaRules: Loaded gadget:  Target on the move  <unit_target_on_the_move.lua>
LuaRules: Loaded gadget:  Teleporter          <unit_teleporter.lua>
LuaRules: Loaded gadget:  Terraformers        <unit_terraform.lua>
LuaRules: Loaded gadget:  Terrain Texture Handler  <terrain_texture_handler.lua>
LuaRules: Loaded gadget:  Time slow v2        <unit_timeslow.lua>
LuaRules: Loaded gadget:  Transport Selected Load  <cmd_select_load_helper.lua>
LuaRules: Loaded gadget:  Transport Speed     <unit_transport_speed.lua>
LuaRules: Loaded gadget:  TransportAIbuttons  <unit_transport_ai_buttons.lua>
LuaRules: Loaded gadget:  Turn Without Interia  <unit_turn_without_interia.lua>
LuaRules: Loaded gadget:  Typemap Options     <typemap_options.lua>
LuaRules: Loaded gadget:  UnitStealth         <unit_stealth.lua>
LuaRules: Loaded gadget:  Units on fire       <unit_is_on_fire.lua>
LuaRules: Loaded gadget:  Wade Effects        <wake_fx.lua>
LuaRules: Loaded gadget:  Water Effects       <unit_water_effects.lua>
LuaRules: Loaded gadget:  Weapon Impulse      <weapon_impulse.lua>
LuaRules: Loaded gadget:  Weapon Timed Replace  <weapon_timed_replace.lua>
LuaRules: Loaded gadget:  Windmill Control    <unit_windmill_control.lua>
LuaRules: Loaded gadget:  api_subdir_gadgets.lua  <api_subdir_gadgets.lua>
LuaRules: Loaded gadget:  api_widget_events.lua  <api_widget_events.lua>
LuaRules: Loaded gadget:  astar.lua           <astar.lua>
LuaRules: Loaded gadget:  init_auto_ready.lua  <init_auto_ready.lua>
LuaRules: Loaded gadget:  lups_cloak_fx.lua   <lups_cloak_fx.lua>
LuaRules: Loaded gadget:  lups_thrusters.lua  <lups_thrusters.lua>
LuaRules: Loaded gadget:  lups_wrapper.lua    <lups_wrapper.lua>
LuaRules: Loaded gadget:  weapon_hide_sniper.lua  <weapon_hide_sniper.lua>
LuaRules: Loaded gadget:  Center Offset and Growth Scale  <unit_centeroffset.lua>
LuaRules: Loaded gadget:  Commander Upgrade   <unit_commander_upgrade.lua>
LuaRules: Loaded gadget:  CustomUnitShaders   <api_custom_unit_shaders.lua>
LuaRules: Loaded gadget:  Game Over           <game_over.lua>
LuaRules: Loaded gadget:  UnitCloakShield     <unit_cloak_shield.lua>
LuaRules: Loaded gadget:  Water level modoption  <start_waterlevel.lua>
LuaRules: Loaded gadget:  Fighter pull-up     <unit_fighter_pullup.lua>
LuaRules: Loaded gadget:  Energy Drain        <unit_energy_drain.lua>
LuaRules: Loaded gadget:  Chicken control     <chicken_control.lua>
LuaRules: Loaded gadget:  Area Denial         <weapon_area_damage.lua>
LuaRules: Loaded gadget:  Cannot Damage Unit  <unit_cannot_damage_unit.lua>
LuaRules: Loaded gadget:  Disallow unit for command targeting  <unit_untargetable.lua>
LuaRules: Loaded gadget:  Single-Hit Weapon   <weapon_single_hit.lua>
LuaRules: Loaded gadget:  Starlight Satellite Capture  <unit_starlight_satellite_capture.lua>
LuaRules: Loaded gadget:  Noexplode Stopper   <weapon_noexplode_stopper.lua>
LuaRules: Loaded gadget:  Unit Explosion Spawner  <unit_explosion_spawner.lua>
LuaRules: Loaded gadget:  Shield Merge        <weapon_shield_merge.lua>
LuaRules: Loaded gadget:  Endgame Graphs      <endgame_graphs.lua>
LuaRules: Loaded gadget:  Awards              <awards.lua>
LuaRules: Loaded gadget:  Planet Wars Structures  <unit_planetwars.lua>
LuaRules: Loaded gadget:  Profiler            <dbg_profiler.lua>
[f=-000001] Initializing gadget
LuaRules: Loaded gadget:  Zombies!            <unit_zombies.lua>
[f=-000001] Synced LuaRules: finished loading
[f=-000001] Unsynced LuaRules: starting loading
>> Loaded gadget:  Engine Taskbar Stuff  <engine_taskbar_stuff.lua>
>> Loaded gadget:  Metalspot Finder Gadget  <mex_spot_finder.lua>
>> Loaded gadget:  Save/Load           <api_saveload.lua>
>> Loaded gadget:  Script notification  <unit_script_notification.lua>
>> Loaded gadget:  StartSetup          <start_unit_setup.lua>
>> Loaded gadget:  UnitMorph           <unit_morph.lua>
>> Loaded gadget:  AirTransport_SeaPickup  <unit_transport_pickup_floating_amphib.lua>
>> Loaded gadget:  Aircraft Command    <unit_bomber_command.lua>
>> Loaded gadget:  AutoReadyStartpos   <init_auto_ready.lua>
>> Loaded gadget:  CAI                 <ai_cai.lua>
>> Loaded gadget:  Capture             <unit_capture.lua>
>> Loaded gadget:  Command Raw Move    <cmd_raw_move.lua>
>> Loaded gadget:  Constructor Auto Assist  <unit_factory_guard.lua>
>> Loaded gadget:  Dev Commands        <dbg_dev_commands.lua>
>> Loaded gadget:  Fog Hidden Effects API  <api_fog_hidden_effects.lua>
>> Loaded gadget:  Galaxy Campaign Battle Handler  <mission_galaxy_campaign_battle.lua>
>> Loaded gadget:  Jumpjets            <unit_jumpjets.lua>
>> Loaded gadget:  LupsNanoSpray       <lups_nano_spray.lua>
>> Loaded gadget:  Modular Comm Info   <api_modularcomms.lua>
>> Loaded gadget:  One Click Weapon    <unit_oneclick_weapon.lua>
>> Loaded gadget:  Resign Gadget       <game_resign.lua>
>> Loaded gadget:  Retreat Command     <cmd_retreat.lua>
>> Loaded gadget:  Share mode          <game_share_mode.lua>
>> Loaded gadget:  Shield Link         <unit_shield_link.lua>
>> Loaded gadget:  Shockwaves          <lups_shockwaves.lua>
>> Loaded gadget:  Teleporter          <unit_teleporter.lua>
>> Loaded gadget:  Terraformers        <unit_terraform.lua>
>> Loaded gadget:  Terrain Texture Handler  <terrain_texture_handler.lua>
>> Loaded gadget:  Thrusters           <lups_thrusters.lua>
>> Loaded gadget:  TransportAIbuttons  <unit_transport_ai_buttons.lua>
>> Loaded gadget:  Widget Events       <api_widget_events.lua>
>> Loaded gadget:  api_subdir_gadgets.lua  <api_subdir_gadgets.lua>
>> Loaded gadget:  astar.lua           <astar.lua>
>> Loaded gadget:  cmd_areaguard.lua   <cmd_areaguard.lua>
>> Loaded gadget:  cmd_hide_autorepairlevel.lua  <cmd_hide_autorepairlevel.lua>
>> Loaded gadget:  cmd_remove_wait.lua  <cmd_remove_wait.lua>
>> Loaded gadget:  cmd_select_load_helper.lua  <cmd_select_load_helper.lua>
>> Loaded gadget:  dbg_ceg_spawner.lua  <dbg_ceg_spawner.lua>
>> Loaded gadget:  endgame_graphs.lua  <endgame_graphs.lua>
>> Loaded gadget:  factory_anti_slacker.lua  <factory_anti_slacker.lua>
>> Loaded gadget:  feature_debris_physics.lua  <feature_debris_physics.lua>
>> Loaded gadget:  feature_fx.lua      <feature_fx.lua>
>> Loaded gadget:  game_lagmonitor.lua  <game_lagmonitor.lua>
>> Loaded gadget:  game_over.lua       <game_over.lua>
>> Loaded gadget:  game_perks.lua      <game_perks.lua>
>> Loaded gadget:  hax_mantis_5480.lua  <hax_mantis_5480.lua>
>> Loaded gadget:  init_random_seed.lua  <init_random_seed.lua>
>> Loaded gadget:  lockunits_modoption.lua  <lockunits_modoption.lua>
>> Loaded gadget:  mex_placement.lua   <mex_placement.lua>
>> Loaded gadget:  share_control.lua   <share_control.lua>
>> Loaded gadget:  start_boxes.lua     <start_boxes.lua>
>> Loaded gadget:  start_waterlevel.lua  <start_waterlevel.lua>
>> Loaded gadget:  typemap_options.lua  <typemap_options.lua>
>> Loaded gadget:  unit_air_plants.lua  <unit_air_plants.lua>
>> Loaded gadget:  unit_aircraft_crash.lua  <unit_aircraft_crash.lua>
>> Loaded gadget:  unit_allow_builder_hold_fire.lua  <unit_allow_builder_hold_fire.lua>
>> Loaded gadget:  unit_attributes.lua  <unit_attributes.lua>
>> Loaded gadget:  unit_bomber_dive.lua  <unit_bomber_dive.lua>
>> Loaded gadget:  unit_cannot_damage_unit.lua  <unit_cannot_damage_unit.lua>
>> Loaded gadget:  unit_carrier_drones.lua  <unit_carrier_drones.lua>
>> Loaded gadget:  unit_centeroffset.lua  <unit_centeroffset.lua>
>> Loaded gadget:  unit_control_gunship_stafe_range.lua  <unit_control_gunship_stafe_range.lua>
>> Loaded gadget:  unit_dont_fire_at_radar.lua  <unit_dont_fire_at_radar.lua>
>> Loaded gadget:  unit_fall_damage.lua  <unit_fall_damage.lua>
>> Loaded gadget:  unit_fighter_pullup.lua  <unit_fighter_pullup.lua>
>> Loaded gadget:  unit_gamerules_events.lua  <unit_gamerules_events.lua>
>> Loaded gadget:  unit_impulsefloat_toggle.lua  <unit_impulsefloat_toggle.lua>
>> Loaded gadget:  unit_is_on_fire.lua  <unit_is_on_fire.lua>
>> Loaded gadget:  unit_marketplace.lua  <unit_marketplace.lua>
>> Loaded gadget:  unit_mex_overdrive.lua  <unit_mex_overdrive.lua>
>> Loaded gadget:  unit_missilesilo.lua  <unit_missilesilo.lua>
>> Loaded gadget:  unit_overkill_prevention.lua  <unit_overkill_prevention.lua>
>> Loaded gadget:  unit_overkill_prevention_placeholder.lua  <unit_overkill_prevention_placeholder.lua>
>> Loaded gadget:  unit_planetwars.lua  <unit_planetwars.lua>
>> Loaded gadget:  unit_prevent_lab_hax.lua  <unit_prevent_lab_hax.lua>
>> Loaded gadget:  unit_prevent_landship.lua  <unit_prevent_landship.lua>
>> Loaded gadget:  unit_prevent_turret_overshoot.lua  <unit_prevent_turret_overshoot.lua>
>> Loaded gadget:  unit_priority.lua   <unit_priority.lua>
>> Loaded gadget:  unit_regeneration.lua  <unit_regeneration.lua>
>> Loaded gadget:  unit_rezz_hp.lua    <unit_rezz_hp.lua>
>> Loaded gadget:  unit_self_destruct.lua  <unit_self_destruct.lua>
>> Loaded gadget:  unit_solar_force_closed.lua  <unit_solar_force_closed.lua>
>> Loaded gadget:  unit_spherical_los.lua  <unit_spherical_los.lua>
>> Loaded gadget:  unit_starlight_satellite_capture.lua  <unit_starlight_satellite_capture.lua>
>> Loaded gadget:  unit_stealth.lua    <unit_stealth.lua>
>> Loaded gadget:  unit_target_on_the_move.lua  <unit_target_on_the_move.lua>
>> Loaded gadget:  unit_target_priority.lua  <unit_target_priority.lua>
>> Loaded gadget:  unit_transport_speed.lua  <unit_transport_speed.lua>
>> Loaded gadget:  unit_turn_without_interia.lua  <unit_turn_without_interia.lua>
>> Loaded gadget:  unit_untargetable.lua  <unit_untargetable.lua>
>> Loaded gadget:  unit_water_effects.lua  <unit_water_effects.lua>
>> Loaded gadget:  unit_windmill_control.lua  <unit_windmill_control.lua>
>> Loaded gadget:  unit_xp.lua         <unit_xp.lua>
>> Loaded gadget:  unit_zombies.lua    <unit_zombies.lua>
>> Loaded gadget:  wake_fx.lua         <wake_fx.lua>
>> Loaded gadget:  weapon_area_damage.lua  <weapon_area_damage.lua>
>> Loaded gadget:  weapon_impulse.lua  <weapon_impulse.lua>
>> Loaded gadget:  weapon_noexplode_stopper.lua  <weapon_noexplode_stopper.lua>
>> Loaded gadget:  weapon_shield_merge.lua  <weapon_shield_merge.lua>
>> Loaded gadget:  weapon_single_hit.lua  <weapon_single_hit.lua>
>> Loaded gadget:  Commander Upgrade   <unit_commander_upgrade.lua>
[f=-000001] Custom Unit Shaders:, 0(32) : warning C7555: 'varying' is deprecated, use 'in/out' instead
0(40) : warning C7555: 'varying' is deprecated, use 'in/out' instead
0(47) : warning C7533: global function shadow2DProj is deprecated after version 120
0(60) : warning C7533: global variable gl_TexCoord is deprecated after version 120
0(78) : warning C7533: global function textureCube is deprecated after version 120
0(111) : warning C7533: global variable gl_FragColor is deprecated after version 120

>> Loaded gadget:  CustomUnitShaders   <api_custom_unit_shaders.lua>
>> Loaded gadget:  UnitCloakShield     <unit_cloak_shield.lua>
>> Loaded gadget:  Lups Cloak FX       <lups_cloak_fx.lua>
>> Loaded gadget:  Chicken control     <chicken_control.lua>
>> Loaded gadget:  Unit Explosion Spawner  <unit_explosion_spawner.lua>
>> Loaded gadget:  Lups                <lups_wrapper.lua>
>> Loaded gadget:  Awards              <awards.lua>
>> Loaded gadget:  Chicken Spawner     <unit_spawner.lua>
>> Loaded gadget:  Profiler            <dbg_profiler.lua>
[f=-000001] Unsynced LuaRules: finished loading
[f=-000001] Loading LuaGaia
[f=-000001] Loading LuaUI
[f=-000001] LuaUI Entry Point: "luaui.lua"
[f=-000001] LuaUI Access Lock: enabled
[f=-000001] LuaSocket Enabled: yes
[f=-000001] Using LUAUI_DIRNAME = LuaUI/
[f=-000001] Reloading GUI config from file: LuaUI/ctrlpanel.txt
[f=-000001] LuaUI: bound F11 to the widget selector
[f=-000001] LuaUI: bound CTRL+F11 to tweak mode
[f=-000001] Loading last game win data
[f=-000001] Resetting win data
[f=-000001] Last game player count: 1, This game player count: 17
[f=-000001] Last game allyTeam count: 3, This game allyTeam count: 3
[f=-000001] Loaded API widget:  Cluster Detection   <api_cluster_detection.lua>
[f=-000001] Loaded API widget:  Shared Functions    <api_shared_functions.lua>
[f=-000001] Loaded API widget:  i18n                <api_i18n.lua>
[f=-000001] Loaded API widget:  Hacky version fix   <hacky_version_fix.lua>
[f=-000001] Loaded API widget:  Startbox API        <api_startboxes.lua>
[f=-000001] Loaded API widget:  Modular Comm Info   <api_modularcomms.lua>
[f=-000001] Loaded API widget:  CommandInsert       <cmd_commandinsert.lua>
[f=-000001] Loaded API widget:  Chili Framework     <api_chili.lua>
[f=-000001] Loaded API widget:  Lag (AFK) monitor   <api_lag_monitor.lua>
[f=-000001] Loaded API widget:  Lups                <lups_wrapper.lua>
[f=-000001] Loaded API widget:  Pre-Selection Handler  <api_preselection.lua>
[f=-000001] Loaded widget:  Chili Highlight     <gui_chili_highlight.lua>
[f=-000001] Loaded widget:  Selection Hierarchy  <gui_selection_hierarchy.lua>
[f=-000001] Loaded widget:  Deferred rendering  <gfx_deferred_rendering.lua>
[f=-000001] Error, option missing key, Settings/Camera, <table>
[f=-000001] option = {
[f=-000001]     OnChange = , <function>
[f=-000001]     wname = Settings/CameraradioButton
[f=-000001]     name = Total Annihilation
[f=-000001]     desc = Default camera
[f=-000001] },
[f=-000001] Error, option missing key, Settings/Camera, <table>
[f=-000001] Hardware mouse-cursor is enabled!
[f=-000001] Set "shadows" config-parameter to 2
[f=-000001] Ground-decals rendering is enabled!
[f=-000001] Set maximum particles to: 5000
[f=-000001] Set UnitLodDist to 9999
[f=-000001] Set UnitIconDist to 151
[f=-000001] model shaders is enabled!
[f=-000001] SetLobbyButtonEnabled, false
[f=-000001] Loaded widget:  EPIC Menu           <gui_epicmenu.lua>
[f=-000001] Loaded widget:  Custom Markers      <gui_custom_markers.lua>
[f=-000001] Loaded widget:  Chili Widget Selector  <api_chili_widgetselector.lua>
[f=-000001] Loaded widget:  Chili Minimap       <gui_chili_minimap.lua>
[f=-000001] Loaded widget:  Hide Interface Action  <gui_hide_interface_action.lua>
[f=-000001] Mexspot Fetcher fetching
[f=-000001] Loaded widget:  Mexspot Fetcher     <api_mexspot_fetcher.lua>
[f=-000001] UpdateColorConfig, default
[f=-000001] Loaded widget:  Local Team Colors   <gui_local_colors.lua>
[f=-000001] Loaded widget:  Save Game Menu      <gui_savegame.lua>
[f=-000001] Loaded widget:  Area-reclaim trees  <unit_tree_reclaim.lua>
[f=-000001] Loaded widget:  Chili Global Commands  <gui_chili_global_commands.lua>
[f=-000001] Loaded widget:  HealthBars          <unit_healthbars.lua>
[f=-000001] Loaded widget:  Noises              <snd_noises.lua>
[f=-000001] Loaded widget:  Unit Icons          <unit_icons.lua>
[f=-000001] Loaded widget:  Chili Commander Upgrade  <gui_chili_commander_upgrade.lua>
[f=-000001] Loaded widget:  Terraform Icon Draw  <unit_terraform_draw.lua>
[f=-000001] Loaded widget:  Chili Vote Display  <gui_chili_vote.lua>
[f=-000001] Loaded widget:  Commander Name Tags   <unit_comm_nametags.lua>
[f=-000001] Loaded widget:  Auto Patrol Nanos   <unit_auto_patrol_nanos.lua>
[f=-000001] Loaded widget:  BuildETA            <gui_build_eta.lua>
[f=-000001] Loaded widget:  EndGame Stats       <gui_chili_endgraph.lua>
[f=-000001] Loaded widget:  Win Counter         <win_counter.lua>
[f=-000001] Loaded widget:  Cloak Fire State 2  <unit_cloakfirestate2.lua>
[f=-000001] Loaded widget:  Depth of Field Shader  <gfx_dof.lua>
[f=-000001] Loaded widget:  Initial Queue ZK    <unit_initial_queue.lua>
[f=-000001] Loaded widget:  Objectives          <mission_objectives.lua>
[f=-000001] Loaded widget:  Unit Marker Zero-K  <unit_marker.lua>
[f=-000001] Loaded widget:  Area Attack Tweak   <cmd_area_attack_tweak.lua>
[f=-000001] Loaded widget:  Autoquit            <autoquit.lua>
[f=-000001] Loaded widget:  Blast Radius        <gui_blastradius.lua>
[f=-000001] Loaded widget:  Chili EndGame Window  <gui_chili_endgamewindow.lua>
[f=-000001] Loaded widget:  Chili Rejoining Progress Bar  <gui_chili_rejoin_progress.lua>
[f=-000001] Loaded widget:  Chili Selections & CursorTip  <gui_chili_selections_and_cursortip_old.lua>
[f=-000001] Loaded widget:  Darkening           <gui_darkening.lua>
[f=-000001] Loaded widget:  Defense Range Zero-K  <gui_defenserange.lua>
[f=-000001] Loaded widget:  Context Menu        <gui_contextmenu.lua>
[f=-000001] Loaded widget:  Haven Handler       <gui_havens.lua>
[f=-000001] Loaded widget:  Highlight Geos      <gui_highlight_geos.lua>
[f=-000001] Loaded widget:  Keep Target         <cmd_keep_target.lua>
[f=-000001] Loaded widget:  Local Widgets Config  <localwidgets.lua>
[f=-000001] Loaded widget:  MetalFeatures       <gui_metal_features.lua>
[f=-000001] Loaded widget:  Mex Placement Handler  <cmd_mex_placement.lua>
[f=-000001] Loaded widget:  MinimapEvents       <minimap_events.lua>
[f=-000001] Loaded widget:  Missile Silo Range  <missilesilo_range.lua>
[f=-000001] Loaded widget:  Persistent Build Spacing  <gui_persistent_build_spacing.lua>
[f=-000001] Loaded widget:  Ferry Points        <cmd_ferry_points.lua>
[f=-000001] Loaded widget:  Point Tracker       <gui_point_tracker.lua>
[f=-000001] Loaded widget:  ReclaimInfo         <gui_reclaiminfo.lua>
[f=-000001] Loaded widget:  Show All Commands v2  <unit_showallcommands_2.lua>
[f=-000001] Loaded widget:  Spectate Selected Team  <gui_spectate_selected_team.lua>
[f=-000001] Loaded widget:  State Reverse Toggle  <cmd_state_reverse_toggle.lua>
[f=-000001] Loaded widget:  Voice Assistant     <unit_voice.lua>
[f=-000001] Loaded widget:  Replace Cloak Con Orders  <gui_replace_cloak_con_order.lua>
[f=-000001] Loaded widget:  Chat Shortcut       <chat_shortcut.lua>
[f=-000001] Loaded widget:  News Ticker         <gui_news_ticker.lua>
[f=-000001] Loaded widget:  Transporting        <gui_transporting.lua>
[f=-000001] Loaded widget:  ComCounter          <unit_com_counter.lua>
[f=-000001] Loaded widget:  DCIcon              <dbg_dcicon.lua>
[f=-000001] Loaded widget:  Decoration Handler  <unit_decoration_handler.lua>
[f=-000001] Loaded widget:  Frame Gap Logger    <dbg_frame_gap_logger.lua>
[f=-000001] Loaded widget:  In-game Guide       <gui_ingame_guide.lua>
[f=-000001] Loaded widget:  Chili Economy Panel Default  <gui_chili_economy_panel2.lua>
[f=-000001] Loaded widget:  Morph Finished notification  <unit_morph_finished.lua>
[f=-000001] Loaded widget:  Showeco and Grid Drawer  <gui_showeco_action.lua>
[f=-000001] Loaded widget:  Antinuke Coverage   <gui_antinuke_coverage.lua>
[f=-000001] Loaded widget:  Chili Inactivity Win  <gui_chili_inactivity_win.lua>
[f=-000001] Loaded widget:  Chili Nuke Warning  <gui_chili_nuke_warning.lua>
[f=-000001] Loaded widget:  Chili Spectator Panels  <gui_chili_spectator_panels.lua>
[f=-000001] Loaded widget:  Orbit Command       <cmd_orbit.lua>
[f=-000001] Loaded widget:  Projectile Lights   <gfx_projectile_lights.lua>
[f=-000001] Loaded widget:  Transport Load Double Tap  <cmd_select_load.lua>
[f=-000001] Loaded widget:  Economic Victory Announcer  <gui_economic_victory_announcer.lua>
[f=-000001] Loaded widget:  Mission Results Handler  <mission_results.lua>
[f=-000001] Loaded widget:  Decloak Range       <unit_decloak_range.lua>
[f=-000001] Loaded widget:  In-game Ignore      <ignore.lua>
[f=-000001] Loaded widget:  Draw Mouse Build    <api_draw_mouse_build.lua>
[f=-000001] Input grabbing is enabled!
[f=-000001] Loaded widget:  Grab Input          <api_grabinput.lua>
[f=-000001] Loaded widget:  Set Springsettings  <api_set_springsettings.lua>
[f=-000001] Loaded widget:  Game Analytics Handler  <api_game_analytics.lua>
[f=-000001] Loaded widget:  Galaxy Battle Handler  <mission_galaxy_battle_handler.lua>
[f=-000001] Loaded widget:  Raw Move Issue      <cmd_raw_move_issue.lua>
[f=-000001] Loaded widget:  Simple Settings     <gui_simple_settings.lua>
[f=-000001] Spectator mode detected. Removed: Auto First Build Facing
[f=-000001] Loaded widget:  Auto First Build Facing  <init_autofirstbuildfacing.lua>
[f=-000001] Loaded widget:  Auto Group          <unit_auto_group.lua>
[f=-000001] Loaded widget:  NoDuplicateOrders   <cmd_no_duplicate_orders.lua>
[f=-000001] Loaded widget:  Nuke Button Zero-K  <gui_nukebutton.lua>
[f=-000001] Loaded widget:  Startup Info and Selector  <init_startup_info_selector.lua>
[f=-000001] Loaded widget:  Easy Facing         <gui_easyfacing.lua>
[f=-000001] <Stockpiler>: disabled for spectators
[f=-000001] Loaded widget:  Stockpiler          <unit_stockpile.lua>
[f=-000001] Loaded widget:  Transport AI        <unit_transport_ai.lua>
[f=-000001] Loaded widget:  Auto Reclaim/Heal/Assist  <unit_auto_reclaim_heal_assist.lua>
[f=-000001] Loaded widget:  Clippy Comments     <unit_clippy.lua>
[f=-000001] Loaded widget:  Ghost Site          <unit_ghostsite.lua>
[f=-000001] Loaded widget:  Unit Mover          <cmd_unit_mover.lua>
[f=-000001] Loaded widget:  Resurrect Congregate  <unit_resurrect_congregate.lua>
[f=-000001] Loaded widget:  Attack Warning      <unit_attack_warning.lua>
[f=-000001] Loaded widget:  Comm-n-Elo Startpos. Info  <init_startpointelocom_info.lua>
[f=-000001] Spectating: Widget Removed
[f=-000001] Loaded widget:  Smart Bombers       <unit_smart_bombers.lua>
[f=-000001] Loaded widget:  Start Point Remover & Comm Selector  <init_start_point_remover.lua>
[f=-000001] Loaded widget:  PlanetWars Info     <gui_planetwars_info.lua>
[f=-000001] <Replay control buttons> Live mode. Widget removed.
[f=-000001] Loaded widget:  Replay control buttons  <gui_replay_controls.lua>
[f=-000001] Loaded widget:  Chili Custom Modoptions Info  <gui_custommodoptions_info.lua>
[f=-000001] Loaded widget:  Attack AoE          <gui_attack_aoe.lua>
[f=-000001] Loaded widget:  Unit Start State    <unit_start_state.lua>
[f=-000001] Loaded widget:  UnitNoStuckInFactory  <unit_nostuck_infactory.lua>
[f=-000001] Loaded widget:  Recorder (Save)     <dbg_recorder_save.lua>
[f=-000001] Loaded widget:  Starlight Drawer    <unit_mah_lazor_drawer.lua>
[f=-000001] Loaded widget:  Icon Sets           <gui_icon_sets.lua>
[f=-000001] Loaded widget:  Smooth Scroll       <camera_smooth_move.lua>
[f=-000001] Loaded widget:  Auto Repair         <unit_auto_repair.lua>
[f=-000001] Loaded widget:  Commands FX         <gfx_commands_fx.lua>
[f=-000001] Loaded widget:  MessageBoxes ZK     <mission_messagebox_zk.lua>
[f=-000001] Loaded widget:  UnitShapes          <unit_shapes.lua>
[f=-000001] Loaded widget:  AllyCursors         <gui_ally_cursors.lua>
[f=-000001] Loaded widget:  Gadget Icons        <api_gadget_icons.lua>
[f=-000001] Loaded widget:  Rank Icons 2        <unit_rank_icons.lua>
[f=-000001] Loaded widget:  Selection Send      <api_selectionsend.lua>
[f=-000001] Loaded widget:  Shield Guard        <unit_shield_guard.lua>
[f=-000001] Loaded widget:  State Icons         <unit_state_icons.lua>
[f=-000001] Loaded widget:  Spotter             <gui_spotter.lua>
[f=-000001] Reloaded cmdcolors from file: cmdcolors.tmp
[f=-000001] Loaded widget:  TeamPlatter         <gui_team_platter.lua>
[f=-000001] Loaded widget:  CEG Spawner         <dbg_ceg_spawner.lua>
[f=-000001] <Building Starter>: disabled for spectators
[f=-000001] Loaded widget:  Building Starter    <unit_building_starter.lua>
[f=-000001] <Cloaker Guard>: disabled for spectators
[f=-000001] Loaded widget:  Cloaker Guard       <unit_cloaker_guard.lua>
[f=-000001] Loaded widget:  LupsManager         <gfx_lups_manager.lua>
[f=-000001] Loaded widget:  Units on Fire       <gfx_lups_units_on_fire.lua>
[f=-000001] <Global Build Command> Spectator mode. Widget removed.
[f=-000001] Loaded widget:  Global Build Command  <unit_global_build_command.lua>
[f=-000001] Loaded widget:  Vertical Line on Radar Dots v2  <gui_vertlineaid.lua>
[f=-000001] Loaded widget:  Newton Firezone     <cmd_newton_firezone.lua>
[f=-000001] Loaded widget:  Dynamic Avoidance System  <unit_dynamic_avoidance_ex.lua>
[f=-000001] Loaded widget:  Receive Units Indicator  <gui_recv_indicator.lua>
[f=-000001] Loaded widget:  Auto-toggle false color vision  <gui_auto_engine_falsecolor.lua>
[f=-000001] Loaded widget:  Teleport AI (experimental) v2  <unit_teleport_ai_2.lua>
[f=-000001] Chili: tried to add multiple times "scrollpanel2" to "Player List"!
[f=-000001] Loaded widget:  Chili Deluxe Player List - Alpha 2.02  <gui_chili_deluxeplayerlist.lua>
[f=-000001] Loaded widget:  Chili Docking       <api_chili_docking.lua>
[f=-000001] Loaded widget:  Chili Pro Console   <gui_chili_proconsole_test.lua>
[f=-000001] Loaded widget:  HUD Presets         <gui_hud_presets.lua>
[f=-000001] Loaded widget:  Image Preloader     <dbg_img_preload.lua>
[f=-000001] Loaded widget:  Chili Core Selector  <gui_chili_core_selector.lua>
[f=-000001] Loaded widget:  Select Keys         <gui_selectkeys.lua>
[f=-000001] Loaded widget:  Default Group Recall Fix  <gui_group_recall_fix.lua>
[f=-000001] Loaded widget:  Start Boxes         <minimap_startbox_new.lua>
[f=-000001] Loaded widget:  Pause Screen        <gui_pausescreen.lua>
[f=-000001] Loaded widget:  Restricted Zones    <gui_restrictedzones.lua>
[f=-000001] Loaded widget:  Chili Share menu v1.24  <gui_chili_share.lua>
[f=-000001] Loaded widget:  Double-Click Fight  <cmd_doubleclickfight.lua>
[f=-000001] Loaded widget:  Jumpjet GUI         <gui_jumpjets.lua>
[f=-000001] Loaded widget:  CustomFormations2   <cmd_customformations2.lua>
[f=-000001] SetSunLighting
[f=-000001] Loaded widget:  Sun and Atmosphere Handler.  <gfx_sun_and_atmosphere.lua>
[f=-000001] Removed 'GC at >100MB': disabled.
[f=-000001] Loaded widget:  GC at >300MB        <dbg_forcegc_spring97.lua>
[f=-000001] Loaded widget:  Lasso Terraform GUI  <gui_lasso_terraform.lua>
[f=-000001] Loaded widget:  Text To Speech Control  <snd_text_to_speech.lua>
[f=-000001] Loaded widget:  Persistent Build Height  <gui_persistent_build_height.lua>
[f=-000001] Loaded widget:  Layout Handler      <cmd_layout_handler.lua>
[f=-000001] Loaded widget:  Color Blindness Correction  <gfx_color_blindness_correction.lua>
[f=-000001] Loaded widget:  Chili Integral Menu  <gui_chili_integral_menu.lua>
[f=-000001] Writing last game win data
[f=-000001] LuaUI v0.3
[f=-000001] [Game::LoadGame][5] globalQuit=0 forcedQuit=0
[f=-000001] [LoadFinalize] finalizing PFS
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] BLOCK_SIZE=16
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] PATHESTIMATOR_VERSION=83
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] heightMapChecksum=97a46b4
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] typeMapChecksum=f807047b
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] moveDefChecksum=5d089d67
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] blockMapChecksum=2368f63e
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] estimatorHashCode=81f2df37
[f=-000001] [Path] [PathEstimator::ReadFile] hash=81f2df37 file="cache\103dev-develop/paths/FolsomDamFlooded.pe-81f2df37.zip" (exists=0)
[f=-000001] [InitEstimator] creating PE16 cache with 4 PF threads (32 MB)
[f=-000001] [EstimatePathCosts] precached 3 of 3072 blocks
[f=-000001] [EstimatePathCosts] precached 198 of 3072 blocks
[f=-000001] [EstimatePathCosts] precached 391 of 3072 blocks
[f=-000001] [EstimatePathCosts] precached 585 of 3072 blocks
[f=-000001] [EstimatePathCosts] precached 778 of 3072 blocks
[f=-000001] [EstimatePathCosts] precached 970 of 3072 blocks
[f=-000001] [EstimatePathCosts] precached 1163 of 3072 blocks
[f=-000001] [EstimatePathCosts] precached 1355 of 3072 blocks
[f=-000001] [EstimatePathCosts] precached 1549 of 3072 blocks
[f=-000001] [EstimatePathCosts] precached 1744 of 3072 blocks
[f=-000001] [EstimatePathCosts] precached 1941 of 3072 blocks
[f=-000001] [EstimatePathCosts] precached 2133 of 3072 blocks
[f=-000001] [EstimatePathCosts] precached 2326 of 3072 blocks
[f=-000001] [EstimatePathCosts] precached 2518 of 3072 blocks
[f=-000001] [EstimatePathCosts] precached 2710 of 3072 blocks
[f=-000001] [EstimatePathCosts] precached 2902 of 3072 blocks
[f=-000001] [InitEstimator] writing PE16 pe-cache to file
[f=-000001] [Path] [PathEstimator::WriteFile] hash=81f2df37 file="cache\103dev-develop/paths/FolsomDamFlooded.pe-81f2df37.zip" (exists=0)
[f=-000001] [InitEstimator] written PE16 pe-cache to file
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] BLOCK_SIZE=32
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] PATHESTIMATOR_VERSION=83
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] heightMapChecksum=97a46b4
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] typeMapChecksum=f807047b
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] moveDefChecksum=5d089d67
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] blockMapChecksum=2368f63e
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] estimatorHashCode=81f2df47
[f=-000001] [Path] [PathEstimator::ReadFile] hash=81f2df47 file="cache\103dev-develop/paths/FolsomDamFlooded.pe2-81f2df47.zip" (exists=0)
[f=-000001] [InitEstimator] creating PE32 cache with 4 PF threads (6 MB)
[f=-000001] [EstimatePathCosts] precached 3 of 768 blocks
[f=-000001] [EstimatePathCosts] precached 52 of 768 blocks
[f=-000001] [EstimatePathCosts] precached 102 of 768 blocks
[f=-000001] [EstimatePathCosts] precached 152 of 768 blocks
[f=-000001] [EstimatePathCosts] precached 204 of 768 blocks
[f=-000001] [EstimatePathCosts] precached 256 of 768 blocks
[f=-000001] [EstimatePathCosts] precached 306 of 768 blocks
[f=-000001] [EstimatePathCosts] precached 355 of 768 blocks
[f=-000001] [EstimatePathCosts] precached 405 of 768 blocks
[f=-000001] [EstimatePathCosts] precached 454 of 768 blocks
[f=-000001] [EstimatePathCosts] precached 504 of 768 blocks
[f=-000001] [EstimatePathCosts] precached 552 of 768 blocks
[f=-000001] [EstimatePathCosts] precached 602 of 768 blocks
[f=-000001] [EstimatePathCosts] precached 651 of 768 blocks
[f=-000001] [EstimatePathCosts] precached 701 of 768 blocks
[f=-000001] [EstimatePathCosts] precached 749 of 768 blocks
[f=-000001] [InitEstimator] writing PE32 pe2-cache to file
[f=-000001] [Path] [PathEstimator::WriteFile] hash=81f2df47 file="cache\103dev-develop/paths/FolsomDamFlooded.pe2-81f2df47.zip" (exists=0)
[f=-000001] [InitEstimator] written PE32 pe2-cache to file
[f=-000001] [LoadFinalize] finalized PFS (2244ms, checksum fca316e4)
[f=-000001] [Game::LoadGame][6] globalQuit=0 forcedQuit=0
[f=-000001] [WatchDog::DeregisterThread] deregistering controls for thread [load]
[f=-000001] Input grabbing is enabled!
[f=-000001] Mex Placement Initialised with 71 spots.
[f=-000001] <Nuke Icon> Spectator mode. Widget removed.
[f=-000001] SetLobbyButtonEnabled, false
[f=-000001] UpdateInterfacePreset, minimapRight
[f=-000001] GameID: 8e543859a2b872058640027a5d07e2cd
[f=-000001] Connection attempt from Ampul
[f=-000001]  -> Version: 103.0.1-1026-geb88c51 develop
[f=-000001] <Clippy Comments> Spectator mode or replay. Widget removed.
[f=-000001] Epicmenu: Switching to Total Annihilation camera mode
[f=-000001]  -> Connection established (given id 18)
[f=-000001] Connection attempt from fxrs
[f=-000001]  -> Version: 103.0.1-1026-geb88c51 develop
[f=-000001] <Easy Facing> Spectator mode. Widget removed.
[f=-000001]  -> Connection established (given id 3)
[f=-000001] Connection attempt from akademiker
[f=-000001]  -> Version: 103.0.1-1026-geb88c51 develop
[f=-000001]  -> Connection established (given id 12)
[f=-000001] Connection attempt from rooks[vegan]
[f=-000001]  -> Version: 103.0.1-1026-geb88c51 develop
[f=-000001]  -> Connection established (given id 19)
[f=-000001] Connection attempt from Slaab
[f=-000001]  -> Version: 103.0.1-1026-geb88c51 develop
[f=-000001]  -> Connection established (given id 14)
[f=-000001] Connection attempt from LazerGuardian
[f=-000001]  -> Version: 103.0.1-1026-geb88c51 develop
[f=-000001]  -> Connection established (given id 2)
[f=-000001] Connection attempt from Sakal
[f=-000001]  -> Version: 103.0.1-1026-geb88c51 develop
[f=-000001] <Ghost Site> Spectator mode. Widget removed.
[f=-000001]  -> Connection established (given id 15)
[f=-000001] Connection attempt from CovertMagic
[f=-000001]  -> Version: 103.0.1-1026-geb88c51 develop
[f=-000001]  -> Connection established (given id 13)
[f=-000001] Connection attempt from snoke
[f=-000001]  -> Version: 103.0.1-1026-geb88c51 develop
[f=-000001]  -> Connection established (given id 20)
[f=-000001] Connection attempt from [tre]PAK
[f=-000001]  -> Version: 103.0.1-1026-geb88c51 develop
[f=-000001]  -> Connection established (given id 1)
[f=-000001] Connection attempt from Emyfour
[f=-000001]  -> Version: 103.0.1-1026-geb88c51 develop
[f=-000001]  -> Connection established (given id 0)
[f=-000001] Connection attempt from Elijah
[f=-000001]  -> Version: 103.0.1-1026-geb88c51 develop
[f=-000001]  -> Connection established (given id 8)
[f=-000001] Connection attempt from JohnHunter
[f=-000001]  -> Version: 103.0.1-1026-geb88c51 develop
[f=-000001]  -> Connection established (given id 5)
[f=-000001] Connection attempt from 2plus2is5
[f=-000001]  -> Version: 103.0.1-1026-geb88c51 develop
[f=-000001]  -> Connection established (given id 17)
[f=-000001] Connection attempt from filch
[f=-000001]  -> Version: 103.0.1-1026-geb88c51 develop
[f=-000001]  -> Connection established (given id 9)
[f=-000001] Connection attempt from Radavvadra
[f=-000001]  -> Version: 103.0.1-1026-geb88c51 develop
[f=-000001]  -> Connection established (given id 7)
[f=-000001] Connection attempt from Jummy
[f=-000001]  -> Version: 103.0.1-1026-geb88c51 develop
[f=-000001]  -> Connection established (given id 4)
[f=-000001] Connection attempt from anonymise737
[f=-000001]  -> Version: 103.0.1-1026-geb88c51 develop
[f=-000001]  -> Connection established (given id 10)
[f=-000001] Connection attempt from katastrophe
[f=-000001]  -> Version: 103.0.1-1026-geb88c51 develop
[f=-000001]  -> Connection established (given id 6)
[f=-000001] Connection attempt from Xivender
[f=-000001]  -> Version: 103.0.1-1026-geb88c51 develop
[f=-000001]  -> Connection established (given id 16)
[f=-000001] Connection attempt from newparrain
[f=-000001]  -> Version: 103.0.1-1026-geb88c51 develop
[f=-000001]  -> Connection established (given id 11)
[f=-000001] <fxrs> Allies: I choose: Construction!
[f=-000001] <CovertMagic> Allies: I choose: Engineer!
[f=-000001] <Ampul> Allies: I choose: Morphine Child!
[f=-000001] <Slaab> Allies: I choose: crappy!
[f=-000001] <[tre]PAK> Allies: I choose: Engineer!
[f=-000001] <akademiker> Allies: I choose: Commander 2!
[f=-000001] <snoke> Allies: I choose: Trolland Dumb!
[f=-000001] <newparrain> Allies: I choose: constructeur!
[f=-000001] <2plus2is5> Allies: I choose: Engineer!
[f=-000001] <Sakal> Allies: I choose: Recon!
[f=-000001] <rooks[vegan]> Allies: I choose: Vegan Power!
[f=-000001] <2plus2is5> Allies: I choose: Recon!
[f=-000001] <Elijah> Allies: I choose: Recon!
[f=-000001] <anonymise737> Allies: I choose: Commander 1!
[f=-000001] Spectator JohnHunter left the game:  normal quit
[f=-000001] > SPRINGIE:User JohnHunter|armmerl|6_4||False|LoBSTR|Empire|AT
[f=-000001] Connection attempt from JohnHunter
[f=-000001]  -> Version: 103.0.1-1026-geb88c51 develop
[f=-000001]  -> Connection established (given id 5)
[f=-000001] <filch> Allies: I choose: Engineer!
[f=-000001] [Game::ClientReadNet] added new player granateboy with number 21 to team 0
[f=-000001] > SPRINGIE:User granateboy|corsent|4_1||False|ZC||CH
[f=-000001] <Emyfour> Allies: I choose: Mikasa Ackermann!
[f=-000001] <[tre]PAK> Allies: I choose: Recon!
[f=-000001] <newparrain> Allies: I choose: constructeur!
[f=-000001] > SPRINGIE:User granateboy|corsent|4_1||False|ZC||CH
[f=-000001] Connection attempt from granateboy
[f=-000001]  -> Version: 103.0.1-1026-geb88c51 develop
[f=-000001]  -> Connection established (given id 21)
[f=-000001] <Xivender> Allies: I choose: Resign Trainer!
[f=-000001] Spectator JohnHunter left the game:  normal quit
[f=-000001] <Jummy> Allies: I choose: Recon!
[f=-000001] Spawing a commander
[f=0000342] !transmitlobby @voice@buildUnit@add;shipcon;Mariner
[f=0000342] !transmitlobby @voice@buildUnit@add;shipscout;Cutter
[f=0000342] !transmitlobby @voice@buildUnit@add;shiptorpraider;Hunter
[f=0000342] !transmitlobby @voice@buildUnit@add;subraider;Seawolf
[f=0000342] !transmitlobby @voice@buildUnit@add;shipriot;Corsair
[f=0000342] !transmitlobby @voice@buildUnit@add;shipskirm;Mistral
[f=0000342] !transmitlobby @voice@buildUnit@add;shipassault;Siren
[f=0000342] !transmitlobby @voice@buildUnit@add;shiparty;Ronin
[f=0000342] !transmitlobby @voice@buildUnit@add;shipaa;Zephyr
[f=0000342] !transmitlobby @voice@buildUnit@reload
[f=0000855] Commanders Remaining: 9
[f=0000984] snoke added point: ^tridents first if they got air?
[f=0001456] Emyfour added point: mex this elijah
[f=0001743] <Emyfour> Allies: i can handle water
[f=0001774] <Elijah> Allies: I Am
[f=0005872] snoke added point: 
[f=0005904] snoke added point: 
[f=0006009] fxrs added point: com lv1
[f=0006096] Emyfour added point: 
[f=0006130] fxrs added point: ducks
[f=0006611] snoke added point: ^brawler?
[f=0006633] Spectator LazerGuardian left the game:  timeout
[f=0006710] snoke added point: ^for this com?
[f=0007343] [liblobby] Warning: Duplicate user(gilgamesh) added to channel (zk)
[f=0009304] <Emyfour> Allies: \\\\\\\\
[f=0009407] <Emyfour> Allies: help
[f=0009509] snoke added point: 
[f=0009660] Emyfour added point: 
[f=0009695] snoke added point: ^slowly need some serious support
[f=0009832] <Emyfour> Allies: 3v1 here
[f=0012584] <Emyfour> Allies: my water side is lost...
[f=0012668] <Emyfour> Allies: i was 3v1
[f=0013006] !transmitlobby @voice@buildUnit@remove;shipcon
[f=0013006] !transmitlobby @voice@buildUnit@remove;shipscout
[f=0013006] !transmitlobby @voice@buildUnit@remove;shiptorpraider
[f=0013006] !transmitlobby @voice@buildUnit@remove;subraider
[f=0013006] !transmitlobby @voice@buildUnit@remove;shipriot
[f=0013006] !transmitlobby @voice@buildUnit@remove;shipskirm
[f=0013006] !transmitlobby @voice@buildUnit@remove;shipassault
[f=0013006] !transmitlobby @voice@buildUnit@remove;shiparty
[f=0013006] !transmitlobby @voice@buildUnit@remove;shipaa
[f=0013006] !transmitlobby @voice@buildUnit@reload
[f=0013473] Xivender added point: Г®i rep this
[f=0013846] > SPRINGIE:User LazerGuardian|coradvcom|3_0||False|||DE
[f=0014002] > SPRINGIE:User LazerGuardian|coradvcom|3_0||False|||DE
[f=0014010] Connection attempt from LazerGuardian
[f=0014010]  -> Version: 103.0.1-1026-geb88c51 develop
[f=0014010]  -> Connection established (given id 2)
[f=0014492] Spectator katastrophe left the game:  normal quit
[f=0014738] Ampul added point: bomb this air
[f=0016684] game_message: Morph complete: Mikasa Ackermann lvl 1
[f=0017434] [Game::ClientReadNet] added new player LogicDaemon with number 22 to team 0
[f=0017435] > SPRINGIE:User LogicDaemon|tawf114|6_2|donator_0|False|DDAM|Federation|RU
[f=0017643] > SPRINGIE:User LogicDaemon|tawf114|6_2|donator_0|False|DDAM|Federation|RU
[f=0017662] Connection attempt from LogicDaemon
[f=0017662]  -> Version: 103.0.1-1026-geb88c51 develop
[f=0017662]  -> Connection established (given id 22)
[f=0019081] anonymise737 added point: 
[f=0019847] !transmitlobby @voice@buildUnit@add;hovercon;Quill
[f=0019847] !transmitlobby @voice@buildUnit@add;hoverraid;Dagger
[f=0019847] !transmitlobby @voice@buildUnit@add;hoverskirm;Scalpel
[f=0019847] !transmitlobby @voice@buildUnit@add;hoverassault;Halberd
[f=0019847] !transmitlobby @voice@buildUnit@add;hoverdepthcharge;Claymore
[f=0019847] !transmitlobby @voice@buildUnit@add;hoverriot;Mace
[f=0019847] !transmitlobby @voice@buildUnit@add;hoverarty;Penetrator
[f=0019847] !transmitlobby @voice@buildUnit@add;hoveraa;Flail
[f=0019847] !transmitlobby @voice@buildUnit@reload
[f=0020362] <2plus2is5> Allies: lets resign this map is too spherical
[f=0020782] <Emyfour> Allies: hmm
[f=0020835] <Emyfour> !poll resign
[f=0020835] > Poll: Resign team 1? [!y=1/5, !n=0/5]
[f=0020835] > Poll: Resign team 1? [!y=0/5, !n=0/5]
[f=0020898] <Xivender> !vote 2
[f=0020898] > Poll: Resign team 1? [!y=1/5, !n=1/5]
[f=0020929] <2plus2is5> !vote 1
[f=0020929] > Poll: Resign team 1? [!y=2/5, !n=1/5]
[f=0020932] <Elijah> !vote 1
[f=0020932] > Poll: Resign team 1? [!y=3/5, !n=1/5]
[f=0021143] <rooks[vegan]> !vote 2
[f=0021143] > Poll: Resign team 1? [!y=3/5, !n=2/5]
[f=0021250] > SPRINGIE:User katastrophe|cormist|6_3||False|MC|Federation|DE
[f=0021670] <snoke> !vote 2
[f=0021671] > Poll: Resign team 1? [!y=3/5, !n=3/5]
[f=0021776] <fxrs> !vote 2
[f=0021776] > Poll: Resign team 1? [!y=3/5, !n=4/5]
[f=0021904] <Elijah> !vote 1
[f=0021905] > Poll: Resign team 1? [!y=3/5, !n=4/5]
[f=0022635] > Poll: Resign team 1? [END:FAILED]
[f=0023237] Commanders Remaining: 8
[f=0023903] > SPRINGIE:User JohnHunter|armmerl|6_4||False|LoBSTR|Empire|AT
[f=0025387] Jummy added point: ^back
[f=0025995] Jummy added point: back
[f=0026536] fxrs added point: 
[f=0027095] Commanders Remaining: 7
[f=0028045] Spectator granateboy left the game:  normal quit
[f=0029169] snoke added point: 
[f=0029349] snoke added point: 
[f=0029409] snoke added point: bd this
[f=0029439] snoke added point: 
[f=0029488] > <JohnHunter>!notify
[f=0029518] snoke added point: Гґr this
[f=0030430] <Emyfour> Allies: elijah how about we remex beach
[f=0031323] <Elijah> Allies: kk
[f=0031529] rooks[vegan] added point: sunk their carrier btw
[f=0033027] [Game::ClientReadNet] added new player Anarchid with number 23 to team 0
[f=0033027] > SPRINGIE:User Anarchid|corak|7_5|dev_game|True|TheGBC|Dynasty|EE
[f=0033129] > SPRINGIE:User Anarchid|corak|7_5|dev_game|True|TheGBC|Dynasty|EE
[f=0033138] Connection attempt from Anarchid
[f=0033138]  -> Version: 103.0.1-1026-geb88c51 develop
[f=0033138]  -> Connection established (given id 23)
[f=0033662] <Emyfour> Allies: this is unfun
[f=0033765] <Emyfour> !poll resign
[f=0033765] > Poll: Resign team 1? [!y=1/5, !n=0/5]
[f=0033765] > Poll: Resign team 1? [!y=0/5, !n=0/5]
[f=0033861] <Elijah> !vote 2
[f=0033861] > Poll: Resign team 1? [!y=1/5, !n=1/5]
[f=0033929] <Elijah> !vote 1
[f=0033929] > Poll: Resign team 1? [!y=2/5, !n=0/5]
[f=0033963] <rooks[vegan]> !vote 2
[f=0033963] > Poll: Resign team 1? [!y=2/5, !n=1/5]
[f=0034331] <snoke> !vote 1
[f=0034332] > Poll: Resign team 1? [!y=3/5, !n=1/5]
[f=0034341] <Emyfour> Allies: lets play something less boring
[f=0034548] <2plus2is5> !vote 2
[f=0034548] > Poll: Resign team 1? [!y=3/5, !n=2/5]
[f=0034620] game_message: Giving all units of Unknown Player on team 16 to Slaab due to lag/AFK
[f=0034635] Commanders Remaining: 8
[f=0034997] <Slaab> Allies:  I gave 7 units to Emyfour.
[f=0035042] Spectator snoke left the game:  normal quit
[f=0035101] <Slaab> Allies:  I gave 1 units to Emyfour.
[f=0035176] <Slaab> Allies:  I gave 32 units to Emyfour.
[f=0035541] > Poll: Resign team 1? [END:FAILED]
[f=0035850] game_message: Giving all units of Unknown Player on team 0 to Slaab due to lag/AFK
[f=0035865] Commanders Remaining: 7
[f=0035885] <rooks[vegan]> Allies: ok. i suck at air...
[f=0036090] game_message: Giving all units of Unknown Player on team 15 to Slaab due to lag/AFK
[f=0036299] <Slaab> Allies:  I gave 10 units to Xivender.
[f=0036383] <Slaab> Allies:  I gave 1 units to Xivender.
[f=0036476] <Slaab> Allies:  I gave 58 units to Xivender.
[f=0036639] <Slaab> Allies:  I gave 2 units to Xivender.
[f=0036764] <Xivender> Allies: I invited Slaab to join my squad.
[f=0036900] <Slaab> Allies: lol
[f=0037252] [liblobby] Warning: Duplicate user(Skeps7) added to channel (zk)
[f=0037584] fxrs added point: shogun
[f=0038178] [cawidgets.lua] Error: Error in Update(): [string "LuaUI/Widgets/unit_shapes.lua"]:549: attempt to get length of local 'unitList' (a nil value)
[f=0038178] [cawidgets.lua] Error: Removed widget: UnitShapes
[f=0038318] <Xivender> Allies:  I gave 66 units to Slaab.
[f=0038568] <Slaab> Allies:  I gave 11 units to 2plus2is5.
[f=0038647] [liblobby] Warning: Duplicate user(atom2) added to channel (zk)
[f=0038659] <Slaab> Allies:  I gave 1 units to 2plus2is5.
[f=0038759] <Slaab> Allies:  I gave 58 units to 2plus2is5.
[f=0041681] fxrs added point: 
[f=0041713] filch added point: scout
[f=0042272] Player 2plus2is5 left the game:  normal quit
[f=0042300] game_message: Giving all units of 2plus2is5 to Slaab due to lag/AFK
[f=0042736] <Slaab> Allies:  I gave 1 units to Elijah.
[f=0042892] Xivender added point: Гґne is ready
[f=0044022] [Game::ClientReadNet] added new player atom2 with number 24 to team 0
[f=0044023] > SPRINGIE:User atom2|roost|7_4||False|RA3||PE
[f=0044568] <Slaab> Allies: we need scout
[f=0044649] <Slaab> Allies: but no plane
[f=0045176] CovertMagic added point: hold fire?
[f=0045621] <Elijah> Allies: North is dead now
[f=0045834] <Slaab> Allies: all is dead
[f=0046011] <anonymise737> Allies: lagging
[f=0046543] [liblobby] Warning: Duplicate user(Zotsuh) added to channel (zk)
[f=0047014] [Game::ClientReadNet] added new player Zotsuh with number 25 to team 0
[f=0047014] > SPRINGIE:User Zotsuh|armnanotc|4_0||False||Dynasty|CH
[f=0047172] [LogicDaemon] Allies: jackpot?
[f=0047453] <Elijah> Allies: Well GG
[f=0047587] <Slaab> Allies: sce
[f=0047604] <Elijah> !poll resign
[f=0047604] > Poll: Resign team 1? [!y=1/5, !n=0/5]
[f=0047605] > Poll: Resign team 1? [!y=0/5, !n=0/5]
[f=0047606] [Game::ClientReadNet] added new player entropy3 with number 26 to team 0
[f=0047606] > SPRINGIE:User entropy3|commbattle2_1|6_3||False|||US
[f=0047660] > SPRINGIE:User entropy3|commbattle2_1|6_3||False|||US
[f=0047669] <Xivender> !vote 2
[f=0047670] > Poll: Resign team 1? [!y=1/5, !n=1/5]
[f=0047679] <Slaab> Allies: another one
[f=0047683] <Elijah> !vote 1
[f=0047683] > Poll: Resign team 1? [!y=1/5, !n=1/5]
[f=0047690] <fxrs> !vote 1
[f=0047691] > Poll: Resign team 1? [!y=2/5, !n=1/5]
[f=0047709] <Slaab> Allies: wait
[f=0047810] [Emyfour] apocalyptic award earned
[f=0047887] <Slaab> Allies: 10 sec
[f=0048219] !transmitlobby @voice@buildUnit@remove;hovercon
[f=0048219] !transmitlobby @voice@buildUnit@remove;hoverraid
[f=0048219] !transmitlobby @voice@buildUnit@remove;hoverskirm
[f=0048219] !transmitlobby @voice@buildUnit@remove;hoverassault
[f=0048219] !transmitlobby @voice@buildUnit@remove;hoverdepthcharge
[f=0048219] !transmitlobby @voice@buildUnit@remove;hoverriot
[f=0048219] !transmitlobby @voice@buildUnit@remove;hoverarty
[f=0048219] !transmitlobby @voice@buildUnit@remove;hoveraa
[f=0048219] !transmitlobby @voice@buildUnit@reload
[f=0048600] game_message: Giving all units of Elijah to Slaab due to lag/AFK
[f=0048600] <Elijah> !vote 1
[f=0048601] > Poll: Resign team 1? [!y=2/5, !n=1/5]
[f=0048630] game_message: Player Elijah is no longer lagging or AFK; returning all their units.
[f=0048676] <Ampul> Allies: I push S for stopping bertha's, they keep shooting
[f=0048955] <Slaab> !vote 1
[f=0048956] > Poll: Resign team 1? [!y=3/5, !n=1/5]
[f=0048979] [Emyfour] !vote 1
[f=0048980] > Poll: Resign team 1? [!y=4/5, !n=1/5]
[f=0049020] game_message: Giving all units of anonymise737 to Jummy due to lag/AFK
[f=0049040] <Slaab> too fast
[f=0049050] game_message: Player anonymise737 is no longer lagging or AFK; returning all their units.
[f=0049260] game_message: Giving all units of Unknown Player on team 10 to Xivender due to lag/AFK
[f=0049405] > Poll: Resign team 1? [END:FAILED]
[f=0050106] [liblobby] Warning: Duplicate user(Hanibal1997) added to channel (zk)
[f=0050631] [Emyfour] like the old times:
[f=0050640] game_message: Giving all units of anonymise737 to Jummy due to lag/AFK
[f=0050819] [Emyfour] "resign, lobsters!"
[f=0051000] game_message: Player anonymise737 is no longer lagging or AFK; returning all their units.
[f=0051013] [Emyfour] let us play another one
[f=0051180] <Elijah> !poll resign
[f=0051181] > Poll: Resign team 1? [!y=1/5, !n=0/5]
[f=0051181] > Poll: Resign team 1? [!y=0/5, !n=0/5]
[f=0051214] <Elijah> !vote 1
[f=0051214] > Poll: Resign team 1? [!y=1/5, !n=0/5]
[f=0051238] <Xivender> !vote 1
[f=0051238] > Poll: Resign team 1? [!y=2/5, !n=0/5]
[f=0051240] <fxrs> !vote 1
[f=0051240] > Poll: Resign team 1? [!y=3/5, !n=0/5]
[f=0051242] [Emyfour] !vote 1
[f=0051243] > Poll: Resign team 1? [!y=4/5, !n=0/5]
[f=0051264] <[tre]PAK> !vote 2
[f=0051274] <akademiker> !vote 1
[f=0051275] > Poll: Resign team 1? [!y=5/5, !n=0/5]
[f=0051275] > Poll: Resign team 1? [END:SUCCESS]
[f=0051276] game_message: West has been destroyed!
[f=0051276] game_message: East wins!
[f=0051276] <autoquit> Automatically exiting in 10 seconds. Move mouse to cancel.
[f=0051276] Chili: tried to add multiple times "scrollpanel8" to "Player List"!
[f=0051277] > Team 1 resigned
[f=0051284] <autoquit> Autoquit canceled.
[f=0051472] [ReloadOrRestart] Spring "D:\Games\Spring\Zero-K\engine\win64\103.0.1-1026-geb88c51\spring.exe" should be reloading
[f=0051472] [SpringApp::Reload][1]
[f=0051472] [ThreadPool::SetThreadCount][1] wanted=0 current=2 maximum=2
[f=0051472]     [async=0] threads=2 tasks=2982323 {sum,avg}{exec,wait}time={{0.000, -26815622339290467983486709420551581031879434631178596721655870243811129868443539970269003725996827530403243786032532592231731311549379567874533564860071936.000}, {0.000, -0.000}}ms
[f=0051472]         thread=0 tasks=91729 (26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000%) {sum,min,max,avg}{exec,wait}time={{26815622256584465207675417412715057349426383819532372418575487736156126118106602718464903016824353855674338571402905830374905793408699837657483606702948352.000, 0.000, 26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, 26815622259485328469808059340813796469871945201185138222338095234245389153531492250186667452081372995264803577127483242789397855052407484445447739024605184.000}, {-26815622207832664079474974112898271573786420925271818118129966187912352721572463197554757362951459636584075011769820195151943021089325892915341494660890624.000, 0.000, -2.000, 2.000}}ms
[f=0051472]         thread=1 tasks=2890594 (-2.000%) {sum,min,max,avg}{exec,wait}time={{-26815622287655618747539277590685017277211492206436388307287778722051172731877880806405382704584275537728157096853058254192656086914955470590399821392117760.000, 0.000, -26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, -2.000}, {26815622204775912262205035522259475085876384127338679603237003599299096025487875451313415360211740656287156142334962499985052379287335539959661437890068480.000, 0.000, 2.000, -0.000}}ms
[f=0051472]     [async=1] threads=2 tasks=867 {sum,avg}{exec,wait}time={{-0.000, 0.000}, {-26815622273519984437011520073785447649393862652004131722701106032420531649493429853225601565729426638473472218991289744801367914398671042204179187512639488.000, 26815622378016677850166943805694184253623160626766284489049766578873083088972252518680560247764643154833880030518469499401605962048685626901976507198996480.000}}ms
[f=0051472]         thread=1 tasks=867 (0.000%) {sum,min,max,avg}{exec,wait}time={{-0.000, 0.000, 0.000, 0.000}, {-26815622273519984437011520073785447649393862652004131722701106032420531649493429853225601565729426638473472218991289744801367914398671042204179187512639488.000, 0.000, -2.000, 26815622322577894217272939708394042342239000335270986816821871276620858046085439020384992196657651013429393818170057719747825244066401196567125534531649536.000}}ms
[f=0051472] [ThreadPool::SetThreadCount][2] workers=0
[f=0051472] [ThreadPool::SetThreadCount][1] wanted=2 current=1 maximum=2
[f=0051472] [ThreadPool::SetThreadCount][2] workers=1
[f=0051472] [Threading] Main thread CPU affinity mask set: 14
[f=0051472] [SpringApp::Reload][2]
[f=0051472] [~CDemoRecorder] writing demo "D:\Games\Spring\Zero-K\demos\20170607_224244_FolsomDamFlooded_103.0.1-1026-geb88c51 develop.sdfz"
[f=0051472] [Game::KillLua][0] dtor=0 loadscreen=00000000
[f=0051472] [Game::KillLua][1] dtor=0 luaGaia=00000000
[f=0051472] [Game::KillLua][2] dtor=0 luaRules=11903430
[f=0051472] Start gadgetHandler:Shutdown
[f=0051472] Shutdown - StartSetup
[f=0051472] Shutdown - UnitMorph
[f=0051472] Shutdown - LupsNanoSpray
[f=0051472] Shutdown - Modular Comm Info
[f=0051472] Shutdown - Puppy Handler
[f=0051472] Shutdown - Terrain Texture Handler
[f=0051472] Shutdown - UnitCloakShield
[f=0051472] End gadgetHandler:Shutdown
[f=0051472] Start gadgetHandler:Shutdown
[f=0051472] Shutdown - UnitMorph
[f=0051472] Shutdown - Modular Comm Info
[f=0051472] Shutdown - Shockwaves
[f=0051472] Shutdown - UnitCloakShield
[f=0051472] Shutdown - Lups Cloak FX
[f=0051472] Shutdown - Lups
[f=0051472] End gadgetHandler:Shutdown
[f=0051472] [Game::KillLua][3] dtor=0 luaUI=2a238970
[f=0051472] Start widgetHandler:Shutdown
[f=0051472] Shutdown - SaveOrderList Complete
[f=0051472] Writing last game win data
[f=0051472] Shutdown - SaveConfigData Complete
[f=0051472] Shutdown Widget - Chili Highlight
[f=0051472] Shutdown Widget - Deferred rendering
[f=0051472] Shutdown Widget - EPIC Menu
[f=0051472] Shutdown Widget - Custom Markers
[f=0051472] Shutdown Widget - Chili Widget Selector
[f=0051472] Shutdown Widget - Chili Minimap
[f=0051472] Shutdown Widget - Local Team Colors
[f=0051472] [cawidgets.lua] Error: Error in Shutdown()
[f=0051472] [cawidgets.lua] Error: Error in Shutdown(): [string "LuaUI/Widgets/gui_chili_deluxeplayerlist.lu..."]:1076: bad argument #1 to 'len' (string expected, got nil)
[f=0051472] [cawidgets.lua] Error: Removed widget: Local Team Colors
[f=0051472] Shutdown Widget - Save Game Menu
[f=0051472] Shutdown Widget - HealthBars
[f=0051472] Shutdown Widget - Noises
[f=0051472] Shutdown Widget - Unit Icons
[f=0051472] Shutdown Widget - BuildETA
[f=0051472] Shutdown Widget - Win Counter
[f=0051472] Shutdown Widget - Depth of Field Shader
[f=0051472] Shutdown Widget - Modular Comm Info
[f=0051472] Shutdown Widget - Chili EndGame Window
[f=0051472] Shutdown Widget - Chili Selections & CursorTip
[f=0051472] Shutdown Widget - Darkening
[f=0051472] Shutdown Widget - Context Menu
[f=0051472] Shutdown Widget - Highlight Geos
[f=0051472] Shutdown Widget - Local Widgets Config
[f=0051472] Shutdown Widget - Mex Placement Handler
[f=0051472] Shutdown Widget - MinimapEvents
[f=0051472] Shutdown Widget - Missile Silo Range
[f=0051472] Shutdown Widget - Point Tracker
[f=0051472] Shutdown Widget - DCIcon
[f=0051472] Shutdown Widget - Chili Economy Panel Default
[f=0051472] Shutdown Widget - Morph Finished notification
[f=0051472] Shutdown Widget - Showeco and Grid Drawer
[f=0051472] Shutdown Widget - Chili Nuke Warning
[f=0051472] Shutdown Widget - Chili Spectator Panels
[f=0051472] Shutdown Widget - Grab Input
[f=0051472] Input grabbing is disabled!
[f=0051472] Shutdown Widget - Attack AoE
[f=0051472] Shutdown Widget - MessageBoxes ZK
[f=0051472] Shutdown Widget - Selection Send
[f=0051472] Shutdown Widget - Spotter
[f=0051472] Shutdown Widget - TeamPlatter
[f=0051472] Reloaded cmdcolors from file: cmdcolors.tmp
[f=0051472] Shutdown Widget - LupsManager
[f=0051472] Shutdown Widget - Units on Fire
[f=0051472] Shutdown Widget - Newton Firezone
[f=0051472] Shutdown Widget - Chili Deluxe Player List - Alpha 2.02
[f=0051472] Shutdown Widget - Chili Pro Console
[f=0051472] Shutdown Widget - Chili Framework
[f=0051472] Shutdown Widget - Lups
[f=0051472] Shutdown Widget - Chili Core Selector
[f=0051472] Shutdown Widget - Pause Screen
[f=0051472] Shutdown Widget - Lasso Terraform GUI
[f=0051472] Shutdown Widget - Text To Speech Control
[f=0051472] Shutdown Widget - Persistent Build Height
[f=0051472] Shutdown Widget - Layout Handler
[f=0051472] Shutdown Widget - Color Blindness Correction
[f=0051472] End widgetHandler:Shutdown
[f=0051472] [Game::KillLua][4] dtor=0
[f=0051472] [SpringApp::Reload][3]
[f=0051472] [WatchDog::DeregisterThread] deregistering controls for thread [audio]
[f=0051472] [Sound] [Sound::UpdateThread][3] efx=0fe732e0
[f=0051472] [Sound] [Sound::UpdateThread][4]
[f=0051472] [SpringApp::Reload][4]
[f=0051472] [Game::~CGame][1]
[f=0051472] [Game::KillLua][0] dtor=1 loadscreen=00000000
[f=0051472] [Game::KillLua][1] dtor=1 luaGaia=00000000
[f=0051472] [Game::KillLua][2] dtor=1 luaRules=00000000
[f=0051472] [Game::KillLua][3] dtor=1 luaUI=00000000
[f=0051472] [Game::KillLua][4] dtor=1
[f=0051472] [Game::KillMisc][1]
[f=0051472] [Game::KillMisc][2]
[f=0051472] [Game::KillMisc][3]
[f=0051472] [Game::KillRendering][1]
[f=0051472] Statistics for RectangleOptimizer: 28%
[f=0051472] [Game::KillInterface][1]
[f=0051472] [Game::KillInterface][2]
[f=0051472] [Game::KillSimulation][1]
[f=0051472] [Game::KillSimulation][2] unitHandler=1168e750
[f=0051472] [CCollisionHandler] dis-/continuous tests: 11/351224456
[f=0051472] [Game::KillSimulation][3]
[f=0051472] [~CPathCache(32x24)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
[f=0051472] [~CPathCache(32x24)] cacheHits=5425 hitPercentage=51% numHashColls=0 maxCacheSize=58
[f=0051472] [~CPathCache(64x48)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
[f=0051472] [~CPathCache(64x48)] cacheHits=4278 hitPercentage=0% numHashColls=0 maxCacheSize=201
[f=0051472] Statistics for RectangleOptimizer: 28%
[f=0051472] Statistics for RectangleOptimizer: 28%
[f=0051472] LosHandler stats: total instances=621262; shared=2%; from cache=57%
[f=0051472] [Game::KillSimulation][4]
[f=0051472] [Game::~CGame][2]
[f=0051472] [Game::~CGame][3]
[f=0051472] [UDPConnection::Statistics]
    Received: 2552602 bytes in 26522 packets (2024466626961552092640663190666380257304032885358351978700613621751956244264504352711051533790541117416919846561932344062721745673305422253694940396492671357129760933356044382877780356894562324179547598917643993933760296120456121153984717926680679178362400321174503424.000000 bytes/package)
    Sent: 695267 bytes in 13550 packets (2024466626961541782635252539680346666541816762416495318874511640317045645342611520728009606745043753114584149695717189493298426833406195470825067850077059196920385970107380998243029484378205508131093466485284545719357332692167029818985419501150577649199041990428196864.000000 bytes/package)
    Relative protocol overhead: 0.000000 up, 2024466626961541782635252539680346666541816762416495318874511640317045645342611520728009606745043753114584149695717189493298426833406195470825067850077059196920385970107380998243029484378205508131093466485284545719357332692167029818985419501150577649199041990428196864.000000 down
    1 incoming chunks dropped, 10 outgoing chunks resent

[f=0051472] [SpringApp::Reload][5]
[f=0051472] [SpringApp::Reload][6]
[f=0051472] [DataDirs] Isolation Mode!
[f=0051472] Using read-write data directory: D:\Games\Spring\Zero-K\
[f=0051472] Using read-only data directory: D:\Games\Spring\Zero-K\engine\win64\103.0.1-1026-geb88c51\
[f=0051472] Scanning: D:\Games\Spring\Zero-K\engine\win64\103.0.1-1026-geb88c51\base
[f=0051472] Scanning: D:\Games\Spring\Zero-K\maps
[f=0051472] Scanning: D:\Games\Spring\Zero-K\games
[f=0051472] Scanning: D:\Games\Spring\Zero-K\packages
[f=0051472] [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 73ms
[f=0051472] [SpringApp::Reload][7]
[f=0051472] [SpringApp::Reload][8]
[f=0051472] [Sound] [Sound::InitThread] OpenAL info:
[f=0051472] [Sound]   Available Devices:
[f=0051472] [Sound]               Speakers (Realtek High Definition Audio)
[f=0051472] [Sound]               Realtek Digital Output (Realtek High Definition Audio)
[f=0051472] [Sound]               Realtek HD Audio 2nd output (Realtek High Definition Audio)
[f=0051472] [Sound]               Speakers (Realtek High Definition Audio)
[f=0051472] [Sound]   Device:     OpenAL Soft
[f=0051472] [Sound]   Vendor:         OpenAL Community
[f=0051472] [Sound]   Version:        1.1 ALSOFT 1.16.0
[f=0051472] [Sound]   Renderer:       OpenAL Soft
[f=0051472] [Sound]   AL Extensions:  AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length
[f=0051472] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device
[f=0051472] [Sound]   Max Sounds: 32
[f=0051472] [Sound] Error:   EFX: AL_INVALID_VALUE (40963)
[f=0051472] [Sound] Error:   Initializing EFX failed!
[f=0051472] [Sound] [Sound::UpdateThread][1] maxSounds=32
[f=0051472] [WatchDog::RegisterThread] registering controls for thread [audio]
[f=0051472] [Sound] [Sound::UpdateThread][2]
[f=0051472] [SpringApp::Reload][10]
[f=-000001] [SpringApp::Reload][11]
[f=-000001] [LuaMenuController::Reset] using menu archive "Chobby v1.5.5.7"
[f=-000001] [SpringApp::Reload][12] #script=0
[f=-000001] [LuaMenuController::Activate(msg="")] luaMenu=0e4ff258
[f=-000001] SetLobbyButtonEnabled, true
[f=-000001] SetLobbyFullscreenMode, 2
[f=-000001] screenX, screenY, 1920, 1080
[f=-000001] Starting Track, sounds/lobbyMusic/A Magnificent Journey (Alternative Version).ogg, 0
[f=-000001] [SpringApp::Reload][13]
[f=-000001] [VSync::SetInterval] interval=0 (disabled)
[f=-000001] [LogDisplayMode] display-mode set to 927x1030x24bpp@60Hz (windowed::decorated)
[f=-000001] [liblobby] Warning: Duplicate user(NorthChileanG) added to channel (zk)
[f=-000001] [liblobby] Warning: Duplicate user(Elijah) added to channel (zk)
[f=-000001] [liblobby] Warning: Duplicate user(anonymise737) added to channel (zk)
[f=-000001] Connecting to battle, Zero-K v1.5.6.3, Bandit_Plains_v1, 103.0.1-1026-geb88c51
[f=-000001] SetLobbyFullscreenMode, 3
[f=-000001] screenX, screenY, 1920, 1080
[f=-000001] SetSettings Int, XResolution, 1920
[f=-000001] SetSettings Int, YResolution, 1080
[f=-000001] SetSettings Value, Fullscreen, 1
[f=-000001] SetSettings Value, DynamicSky, 1
[f=-000001] SetSettings Value, CamTimeFactor, 1
[f=-000001] SetSettings Value, LODScale, 1
[f=-000001] SetSettings Int, BumpWaterDepthBits, 16
[f=-000001] SetSettings Value, HardwareCursor, 1
[f=-000001] SetSettings Int, FSAALevel, 2
[f=-000001] [Settings] Warning: No such key: BuildWarnings, but setting it as string anyway.
[f=-000001] SetSettings Int, GroundDetail, 120
[f=-000001] SetSettings Value, CamTimeExponent, 4
[f=-000001] SetSettings Int, ShadowMapSize, 1024
[f=-000001] SetSettings Int, InitialNetworkTimeout, 0
[f=-000001] [Settings] Warning: No such key: SmoothPoints, but setting it as string anyway.
[f=-000001] [Settings] Warning: No such key: LuaAutoModWidgets, but setting it as string anyway.
[f=-000001] SetSettings Int, GrassDetail, 0
[f=-000001] SetSettings Int, BumpWaterReflection, 0
[f=-000001] SetSettings Value, LODScaleRefraction, 1
[f=-000001] SetSettings Int, MaximumTransmissionUnit, 0
[f=-000001] SetSettings Value, AdvSky, 1
[f=-000001] SetSettings Int, CamMode, 1
[f=-000001] SetSettings Value, MiddleClickScrollSpeed, -0.005
[f=-000001] SetSettings Int, HangTimeout, 0
[f=-000001] SetSettings Int, Water, 4
[f=-000001] SetSettings Value, MouseDragScrollThreshold, 0
[f=-000001] [Settings] Warning: No such key: LogFlush, but setting it as string anyway.
[f=-000001] SetSettings Value, UsePBO, 1
[f=-000001] SetSettings Value, LuaShaders, 1
[f=-000001] SetSettings Int, BumpWaterTexSizeReflection, 64
[f=-000001] SetSettings Int, GroundScarAlphaFade, 1
[f=-000001] [Settings] Warning: No such key: Version, but setting it as string anyway.
[f=-000001] SetSettings Int, OverheadScrollSpeed, 10
[f=-000001] SetSettings Int, FontSize, 18
[f=-000001] [Settings] Warning: No such key: snd_general, but setting it as string anyway.
[f=-000001] SetSettings Value, BumpWaterBlurReflection, 0
[f=-000001] SetSettings Value, LODScaleShadow, 1
[f=-000001] SetSettings Int, UnitLodDist, 9999
[f=-000001] [Settings] Warning: No such key: FSAA, but setting it as string anyway.
[f=-000001] SetSettings Int, XResolution, 1920
[f=-000001] [Settings] Warning: No such key: MoveWarnings, but setting it as string anyway.
[f=-000001] SetSettings Int, YResolution, 1080
[f=-000001] SetSettings Value, AllowDeferredMapRendering, 1
[f=-000001] SetSettings Value, AdvUnitShading, 1
[f=-000001] SetSettings Int, LoadingMT, 1
[f=-000001] SetSettings Value, ScrollWheelSpeed, -25
[f=-000001] [Settings] Warning: No such key: WorkerThreadSpinTime, but setting it as string anyway.
[f=-000001] SetSettings Value, DualScreenMiniMapOnLeft, 1
[f=-000001] [Settings] Warning: No such key: VerboseLevel, but setting it as string anyway.
[f=-000001] [Settings] Warning: No such key: DisplayDebugPrefixConsole, but setting it as string anyway.
[f=-000001] SetSettings Int, GroundDecals, 2
[f=-000001] SetSettings Int, UnitIconDist, 151
[f=-000001] SetSettings Int, BumpWaterRefraction, 0
[f=-000001] [Settings] Warning: No such key: CubeTexSpecularExponent, but setting it as string anyway.
[f=-000001] SetSettings Int, TreeRadius, 1000
[f=-000001] SetSettings Value, ShowClock, 0
[f=-000001] [Settings] Warning: No such key: SmoothLines, but setting it as string anyway.
[f=-000001] SetSettings Int, Shadows, 2
[f=-000001] SetSettings Value, BumpWaterShoreWaves, 0
[f=-000001] [Settings] Warning: No such key: ReflectiveWater, but setting it as string anyway.
[f=-000001] SetSettings Int, MaxSounds, 32
[f=-000001] SetSettings Int, ReconnectTimeout, 0
[f=-000001] [Settings] Warning: No such key: NormalMapping, but setting it as string anyway.
[f=-000001] SetSettings Int, ROAM, 1
[f=-000001] SetSettings Value, FPSFOV, 90
[f=-000001] SetSettings Value, BumpWaterAnisotropy, 0
[f=-000001] [Settings] Warning: No such key: MinimapOnLeft, but setting it as string anyway.
[f=-000001] SetSettings Value, OverheadMaxHeightFactor, 1.39999998
[f=-000001] SetSettings Int, MaxParticles, 5000
[f=-000001] [Settings] Warning: No such key: LinkBandwidth, but setting it as string anyway.
[f=-000001] SetSettings Value, LODScaleReflection, 1
[f=-000001] SetSettings Value, AllowDeferredModelRendering, 1
[f=-000001] compatProfile, false
[f=-000001] Game starts!
[f=-000001] [ReloadOrRestart] Spring "D:\Games\Spring\Zero-K\engine\win64\103.0.1-1026-geb88c51\spring.exe" should be reloading
[f=-000001] [SpringApp::Reload][1]
[f=-000001] [ThreadPool::SetThreadCount][1] wanted=0 current=2 maximum=2
[f=-000001]     [async=0] threads=2 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms
[f=-000001]     [async=1] threads=2 tasks=1 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms
[f=-000001]         thread=1 tasks=1 (0.000%) {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, 0.000, 0.000}, {0.000, 0.000, 0.000, 0.000}}ms
[f=-000001] [ThreadPool::SetThreadCount][2] workers=0
[f=-000001] [ThreadPool::SetThreadCount][1] wanted=2 current=1 maximum=2
[f=-000001] [ThreadPool::SetThreadCount][2] workers=1
[f=-000001] [Threading] Main thread CPU affinity mask set: 14
[f=-000001] [SpringApp::Reload][2]
[f=-000001] [Game::KillLua][0] dtor=0 loadscreen=00000000
[f=-000001] [Game::KillLua][1] dtor=0 luaGaia=00000000
[f=-000001] [Game::KillLua][2] dtor=0 luaRules=00000000
[f=-000001] [Game::KillLua][3] dtor=0 luaUI=00000000
[f=-000001] [Game::KillLua][4] dtor=0
[f=-000001] [SpringApp::Reload][3]
[f=-000001] [WatchDog::DeregisterThread] deregistering controls for thread [audio]
[f=-000001] [Sound] [Sound::UpdateThread][3] efx=34c95860
[f=-000001] [Sound] [Sound::UpdateThread][4]
[f=-000001] [SpringApp::Reload][4]
[f=-000001] [SpringApp::Reload][5]
[f=-000001] [SpringApp::Reload][6]
[f=-000001] [DataDirs] Isolation Mode!
[f=-000001] Using read-write data directory: D:\Games\Spring\Zero-K\
[f=-000001] Using read-only data directory: D:\Games\Spring\Zero-K\engine\win64\103.0.1-1026-geb88c51\
[f=-000001] Scanning: D:\Games\Spring\Zero-K\engine\win64\103.0.1-1026-geb88c51\base
[f=-000001] Scanning: D:\Games\Spring\Zero-K\maps
[f=-000001] Scanning: D:\Games\Spring\Zero-K\games
[f=-000001] Scanning: D:\Games\Spring\Zero-K\packages
[f=-000001] [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 73ms
[f=-000001] [SpringApp::Reload][7]
[f=-000001] [SpringApp::Reload][8]
[f=-000001] [Sound] [Sound::InitThread] OpenAL info:
[f=-000001] [Sound]   Available Devices:
[f=-000001] [Sound]               Speakers (Realtek High Definition Audio)
[f=-000001] [Sound]               Realtek Digital Output (Realtek High Definition Audio)
[f=-000001] [Sound]               Realtek HD Audio 2nd output (Realtek High Definition Audio)
[f=-000001] [Sound]               Speakers (Realtek High Definition Audio)
[f=-000001] [Sound]   Device:     OpenAL Soft
[f=-000001] [Sound]   Vendor:         OpenAL Community
[f=-000001] [Sound]   Version:        1.1 ALSOFT 1.16.0
[f=-000001] [Sound]   Renderer:       OpenAL Soft
[f=-000001] [Sound]   AL Extensions:  AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length
[f=-000001] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device
[f=-000001] [Sound]   Max Sounds: 32
[f=-000001] [Sound] Error:   EFX: AL_INVALID_VALUE (40963)
[f=-000001] [Sound] Error:   Initializing EFX failed!
[f=-000001] [Sound] [Sound::UpdateThread][1] maxSounds=32
[f=-000001] [WatchDog::RegisterThread] registering controls for thread [audio]
[f=-000001] [Sound] [Sound::UpdateThread][2]
[f=-000001] [SpringApp::Reload][10]
[f=-000001] [SpringApp::Reload][11]
[f=-000001] [LuaMenuController::Reset] using menu archive "Chobby v1.5.5.7"
[f=-000001] [SpringApp::Reload][12] #script=131
[f=-000001] [CPreGame] connecting to: 37.59.49.101:8455
[f=-000001] [LuaSocket] Error: Rule already exists: 37.59.49.101 8455
[f=-000001] Connecting to 37.59.49.101:8455 using name LogicDaemon
[f=-000001] [SpringApp::Reload][13]
[f=-000001] [VSync::SetInterval] interval=0 (disabled)
[f=-000001] [LogDisplayMode] display-mode set to 1920x1080x24bpp@60Hz (fullscreen::decorated)
[f=-000001] [PreGame::AddGameSetupArchivesToVFS] using map: Bandit_Plains_v1
[f=-000001] [PreGame::AddGameSetupArchivesToVFS] using game: Zero-K v1.5.6.3 (archive: afd875f7921e60c8e18e254bdb1fb775.sdp)
[f=-000001] Warning: Incompatible map-checksum: Checksum of Bandit_Plains_v1 (checksum 0xd07e3437) differs from the host's copy (checksum 0x1). This may be caused by a corrupted download or there may even be 2 different versions in circulation. Make sure you and the host have installed the chosen archive and its dependencies and consider redownloading it.
[f=-000001] Warning: Incompatible game-checksum: Checksum of afd875f7921e60c8e18e254bdb1fb775.sdp (checksum 0xdff9f690) differs from the host's copy (checksum 0x1). This may be caused by a corrupted download or there may even be 2 different versions in circulation. Make sure you and the host have installed the chosen archive and its dependencies and consider redownloading it.
[f=-000001] Recording demo to: D:\Games\Spring\Zero-K\demos\20170607_230503_Bandit_Plains_v1_103.0.1-1026-geb88c51 develop.sdfz
[f=-000001] [~ScopedOnceTimer][PreGame::GameDataReceived] 118ms
[f=-000001] [PreGame::UpdateClientNet] received user number 2 (team 2, allyteam 1), creating load-screen
[f=-000001] [LuaIntro] Searching for new Widgets
[f=-000001] [LuaIntro] Scanning: LuaIntro/Addons/
[f=-000001] [LuaIntro] Scanning: LuaIntro/Widgets/
[f=-000001] [LuaIntro] Scanning: LuaIntro/SystemAddons/
[f=-000001] [LuaIntro] Scanning: LuaIntro/SystemWidgets/
[f=-000001] [LuaIntro] Scanning: LuaIntro/chili/
[f=-000001] [LuaIntro] Found new widget "SpringLogo"
[f=-000001] [LuaIntro] Found new widget "LoadTexture"
[f=-000001] [LuaIntro] Found new widget "LoadProgress"
[f=-000001] [LuaIntro] Found new widget "Main"
[f=-000001] [LuaIntro] Found new widget "Music"
[f=-000001] [LuaIntro] Found new widget "WM Stuff"
[f=-000001] [LuaIntro] Loading widgets   <>=vfs  **=raw  ()=unknown
[f=-000001] [LuaIntro] Loading widget:      WM Stuff               <wm.lua>
[f=-000001] [LuaIntro] Loading widget:      LoadProgress           <loadprogress.lua>
[f=-000001] [LuaIntro] Loading widget:      Main                   <main.lua>
[f=-000001] [LuaIntro] Loading widget:      LoadTexture            <bg_texture.lua>
[f=-000001] [LuaIntro] LuaIntro v1.0 (Lua 5.1)
[f=-000001] [WatchDog::RegisterThread] registering controls for thread [load]
[f=-000001] [Game::LoadGame][1] globalQuit=0 threaded=1
[f=-000001] Parsing Map Information
[f=-000001] Loading SMF
[f=-000001] Loading Map (103 MB)
[f=-000001] Loading Radar Icons
[f=-000001] Loading GameData Definitions
[f=-000001] Loading UnitDefs_posts
[f=-000001] Loading FeatureDefs_posts
[f=-000001] Loading WeaponDefs_posts
[f=-000001] Loading ArmorDefs_posts
[f=-000001] [defs.lua] loading all *Defs tables: 453ms
[f=-000001] [~ScopedOnceTimer][Game::LoadDefs (GameData)] 539ms
[f=-000001] Loading Sound Definitions
[f=-000001] [Sound] Warning: Sound incomingchat is missing file tag (ignoring)
[f=-000001] [Sound]  parsed 319 sounds from gamedata/sounds.lua
[f=-000001] [Sound] Error: Unable to open audio file: IncomingChat
[f=-000001] [Sound] Error: CSound::GetSoundId: could not find sound: IncomingChat
[f=-000001] [~ScopedOnceTimer][Game::LoadDefs (Sound)] 9ms
[f=-000001] [Game::LoadGame][2] globalQuit=0 forcedQuit=0
[f=-000001] Creating Smooth Height Mesh
[f=-000001] [~ScopedOnceTimer][SmoothHeightMesh::MakeSmoothMesh] 80ms
[f=-000001] Creating QuadField & CEGs
[f=-000001] [CDamageArrayHandler] number of ArmorDefs: 6
[f=-000001] Warning: [CDamageArrayHandler] UnitDef "chicken" in ArmorDef "else" already belongs to ArmorDef category 1!
[f=-000001] [RegisterAssimpModelFormats] supported Assimp model formats: *.3ds;*.blend;*.dae;*.lwo;
[f=-000001] Creating Unit Textures
[f=-000001] Creating Sky
[f=-000001] [Game::LoadGame][3] globalQuit=0 forcedQuit=0
[f=-000001] Loading Weapon Definitions
[f=-000001] Loading Unit Definitions
[f=-000001] Loading Feature Definitions
[f=-000001] [IPathManager::GetInstance] using DEFAULT path-manager
[f=-000001] Initializing Map Features
[f=-000001] Creating ShadowHandler
[f=-000001] Creating InfoTextureHandler
[f=-000001] InfoTexture: shaders
[f=-000001] Creating GroundDrawer
[f=-000001] Loading Map Tiles
[f=-000001] Loading Square Textures
[f=-000001] [~ScopedOnceTimer][CSMFGroundTextures::ConvolveHeightMap] 3ms
[f=-000001] Switching to ROAM Mesh Rendering
[f=-000001] Creating TreeDrawer
[f=-000001] Loaded DecalsDrawer: Legacy
[f=-000001] Creating ProjectileDrawer & UnitDrawer
[f=-000001] Creating Projectile Textures
[f=-000001] Warning: [CCEG::Load] table for CEG "custom:gravityless_flamer" invalid (parse errors?)
[f=-000001] Warning: [CCEG::Load] yellowdisarmtrail: Unknown tag CExploSpikeProjectile::ttl
[f=-000001] Creating Water
[f=-000001] [Game::LoadGame][4] globalQuit=0 forcedQuit=0
[f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Camera&Mouse)] 60ms
[f=-000001] [Sound] Error: Unable to open audio file: MultiSelect
[f=-000001] [Sound] Error: CSound::GetSoundId: could not find sound: MultiSelect
[f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Console)] 26ms
[f=-000001] [Sound] Error: Unable to open audio file: FailedCommand
[f=-000001] [Sound] Error: CSound::GetSoundId: could not find sound: FailedCommand
[f=-000001] Loading LuaRules
[f=-000001] Synced LuaRules: starting loading
[f=-000001] Total: 784 quads
[f=-000001] Total: 784 quads
[f=-000001] Total: 784 quads
[f=-000001] Total: 784 quads
[f=-000001] Total: 784 quads
[f=-000001] Total: 784 quads
[f=-000001] Total: 784 quads
[f=-000001] Total: 784 quads
[f=-000001] Total: 784 quads
[f=-000001] Total: 784 quads
LuaRules: Loaded gadget:  Mantis 5480         <hax_mantis_5480.lua>
LuaRules: Loaded gadget:  Metalspot Finder Gadget  <mex_spot_finder.lua>
LuaRules: Loaded gadget:  Save/Load           <api_saveload.lua>
LuaRules: Loaded gadget:  Set public randomseed  <init_random_seed.lua>
LuaRules: Loaded gadget:  Startbox handler    <start_boxes.lua>
LuaRules: Loaded gadget:  No Friendly Fire    <unit_nofriendlyfire.lua>
LuaRules: Loaded gadget:  Mex Placement       <mex_placement.lua>
LuaRules: Loaded gadget:  Nano Frame Death Handeling  <unit_nanoframe_death.lua>
LuaRules: Loaded gadget:  Nano Frame Rate Limit  <unit_nanoframe_rate_limit.lua>
LuaRules: Loaded gadget:  No Self-D           <unit_noselfd.lua>
LuaRules: Loaded gadget:  ShareControl        <share_control.lua>
LuaRules: Loaded gadget:  UnitPriority        <unit_priority.lua>
LuaRules: Loaded gadget:  Mex Control with energy link  <unit_mex_overdrive.lua>
LuaRules: Loaded gadget:  Script notification  <unit_script_notification.lua>
LuaRules: Loaded gadget:  Antinuke Handler    <unit_antinuke_handler.lua>
LuaRules: Loaded gadget:  Attributes          <unit_attributes.lua>
LuaRules: Loaded gadget:  Boolean Disable     <unit_boolean_disable.lua>
LuaRules: Loaded gadget:  Impulse Float Toggle  <unit_impulsefloat_toggle.lua>
LuaRules: Loaded gadget:  LockOptions         <lockunits_modoption.lua>
LuaRules: Loaded gadget:  Perks               <game_perks.lua>
LuaRules: Loaded gadget:  Shield Charge       <unit_shield_charge.lua>
LuaRules: Loaded gadget:  StartSetup          <start_unit_setup.lua>
LuaRules: Loaded gadget:  Stockpile           <unit_stockpile.lua>
[f=-000001] Setting morph for custom comms for player: 1
[f=-000001] Setting morph for custom comms for player: 2
[f=-000001] Setting morph for custom comms for player: 4
[f=-000001] Setting morph for custom comms for player: 11
[f=-000001] Setting morph for custom comms for player: 13
[f=-000001] Setting morph for custom comms for player: 17
[f=-000001] Setting morph for custom comms for player: 0
[f=-000001] Setting morph for custom comms for player: 12
[f=-000001] Setting morph for custom comms for player: 14
[f=-000001] Setting morph for custom comms for player: 16
[f=-000001] Setting morph for custom comms for player: 6
LuaRules: Loaded gadget:  UnitMorph           <unit_morph.lua>
LuaRules: Loaded gadget:  AirPlantParents     <unit_air_plants.lua>
LuaRules: Loaded gadget:  AirTransport_SeaPickup  <unit_transport_pickup_floating_amphib.lua>
LuaRules: Loaded gadget:  Aircraft Command    <unit_bomber_command.lua>
LuaRules: Loaded gadget:  Aircraft Crashing   <unit_aircraft_crash.lua>
LuaRules: Loaded gadget:  Allow Builder Hold Fire  <unit_allow_builder_hold_fire.lua>
LuaRules: Loaded gadget:  Area Guard          <cmd_areaguard.lua>
LuaRules: Loaded gadget:  Blocking Tag Implementation  <feature_blocking_tag_implementation.lua>
LuaRules: Loaded gadget:  Bomber Dive         <unit_bomber_dive.lua>
LuaRules: Loaded gadget:  CAI                 <ai_cai.lua>
LuaRules: Loaded gadget:  CEG Spawner         <dbg_ceg_spawner.lua>
LuaRules: Loaded gadget:  Capture             <unit_capture.lua>
LuaRules: Loaded gadget:  Carrier Drones      <unit_carrier_drones.lua>
LuaRules: Loaded gadget:  Command Raw Move    <cmd_raw_move.lua>
LuaRules: Loaded gadget:  Constructor Auto Assist  <unit_factory_guard.lua>
LuaRules: Loaded gadget:  Control gunship strafe range  <unit_control_gunship_stafe_range.lua>
LuaRules: Loaded gadget:  D-Gun Aim Fix       <unit_dgun_aim.lua>
LuaRules: Loaded gadget:  Debris physics      <feature_debris_physics.lua>
LuaRules: Loaded gadget:  Decloak when damaged  <unit_decloak_damaged.lua>
LuaRules: Loaded gadget:  Dev Commands        <dbg_dev_commands.lua>
LuaRules: Loaded gadget:  Disable Buildoptions  <unit_disable_buildoptions.lua>
LuaRules: Loaded gadget:  Dont fire at radar  <unit_dont_fire_at_radar.lua>
LuaRules: Loaded gadget:  Experience          <unit_xp.lua>
LuaRules: Loaded gadget:  Factory Anti Slacker  <factory_anti_slacker.lua>
LuaRules: Loaded gadget:  Factory Stop Production  <cmd_factory_stop_production.lua>
LuaRules: Loaded gadget:  Fall Damage         <unit_fall_damage.lua>
LuaRules: Loaded gadget:  Feature Effects     <feature_fx.lua>
LuaRules: Loaded gadget:  Fog Hidden Effects API  <api_fog_hidden_effects.lua>
LuaRules: Loaded gadget:  Galaxy Campaign Battle Handler  <mission_galaxy_campaign_battle.lua>
LuaRules: Loaded gadget:  GameRules Events    <unit_gamerules_events.lua>
LuaRules: Loaded gadget:  Grey Goo            <unit_grey_goo.lua>
LuaRules: Loaded gadget:  Gunship Strafe Control  <unit_gunship_strafe_control.lua>
LuaRules: Loaded gadget:  Hide Autorepairlevel Command  <cmd_hide_autorepairlevel.lua>
LuaRules: Loaded gadget:  Instant Self Destruct  <unit_instant_self_destruct.lua>
LuaRules: Loaded gadget:  Jumpjets            <unit_jumpjets.lua>
LuaRules: Loaded gadget:  LUS                 <unit_script.lua>
LuaRules: Loaded gadget:  Lag Monitor         <game_lagmonitor.lua>
LuaRules: Loaded gadget:  LupsNanoSpray       <lups_nano_spray.lua>
LuaRules: Loaded gadget:  Missile Silo Controller  <unit_missilesilo.lua>
LuaRules: Loaded gadget:  Modular Comm Info   <api_modularcomms.lua>
LuaRules: Loaded gadget:  NoAirNuke           <exp_no_air_nuke.lua>
LuaRules: Loaded gadget:  One Click Weapon    <unit_oneclick_weapon.lua>
LuaRules: Loaded gadget:  Orbital Drop        <mission_orbital_drop.lua>
LuaRules: Loaded gadget:  Overkill Prevention  <unit_overkill_prevention.lua>
LuaRules: Loaded gadget:  Overkill Prevention Placeholder  <unit_overkill_prevention_placeholder.lua>
LuaRules: Loaded gadget:  Paralysis           <unit_paralysis_damage.lua>
LuaRules: Loaded gadget:  Prevent Lab Hax     <unit_prevent_lab_hax.lua>
LuaRules: Loaded gadget:  Prevent Landship    <unit_prevent_landship.lua>
LuaRules: Loaded gadget:  Prevent turret overshoot  <unit_prevent_turret_overshoot.lua>
LuaRules: Loaded gadget:  Projectile Radar Homing  <weapon_projectile_radar_homing.lua>
LuaRules: Loaded gadget:  Projectile Retarget  <weapon_projectile_retarget.lua>
LuaRules: Loaded gadget:  Puppy Handler       <unit_puppy_handler.lua>
LuaRules: Loaded gadget:  Reclaim HP changer  <unit_reclaim_hp.lua>
LuaRules: Loaded gadget:  Refuel Pad Handler  <unit_refuel_pad_handler.lua>
LuaRules: Loaded gadget:  Regeneration        <unit_regeneration.lua>
LuaRules: Loaded gadget:  Remove Wait         <cmd_remove_wait.lua>
LuaRules: Loaded gadget:  Repair Speed Changer  <unit_repair_speed.lua>
LuaRules: Loaded gadget:  Resign Gadget       <game_resign.lua>
LuaRules: Loaded gadget:  Retreat Command     <cmd_retreat.lua>
LuaRules: Loaded gadget:  Rezz Hp changer + effect  <unit_rezz_hp.lua>
LuaRules: Loaded gadget:  Self destruct blocker  <unit_self_destruct.lua>
LuaRules: Loaded gadget:  Set Nano Piece      <unit_setnanopiece.lua>
LuaRules: Loaded gadget:  Share mode          <game_share_mode.lua>
LuaRules: Loaded gadget:  Shield Link         <unit_shield_link.lua>
LuaRules: Loaded gadget:  Shockwaves          <lups_shockwaves.lua>
LuaRules: Loaded gadget:  Show Shooter        <unit_show_shooter.lua>
LuaRules: Loaded gadget:  Solar Force Closed  <unit_solar_force_closed.lua>
LuaRules: Loaded gadget:  Spherical LOS       <unit_spherical_los.lua>
LuaRules: Loaded gadget:  Tactical Unit AI Commands  <unit_tactical_ai_commands.lua>
LuaRules: Loaded gadget:  Target Priority     <unit_target_priority.lua>
LuaRules: Loaded gadget:  Target on the move  <unit_target_on_the_move.lua>
LuaRules: Loaded gadget:  Teleporter          <unit_teleporter.lua>
LuaRules: Loaded gadget:  Terraformers        <unit_terraform.lua>
LuaRules: Loaded gadget:  Terrain Texture Handler  <terrain_texture_handler.lua>
LuaRules: Loaded gadget:  Time slow v2        <unit_timeslow.lua>
LuaRules: Loaded gadget:  Transport Selected Load  <cmd_select_load_helper.lua>
LuaRules: Loaded gadget:  Transport Speed     <unit_transport_speed.lua>
LuaRules: Loaded gadget:  TransportAIbuttons  <unit_transport_ai_buttons.lua>
LuaRules: Loaded gadget:  Turn Without Interia  <unit_turn_without_interia.lua>
LuaRules: Loaded gadget:  Typemap Options     <typemap_options.lua>
LuaRules: Loaded gadget:  UnitStealth         <unit_stealth.lua>
LuaRules: Loaded gadget:  Units on fire       <unit_is_on_fire.lua>
LuaRules: Loaded gadget:  Wade Effects        <wake_fx.lua>
LuaRules: Loaded gadget:  Water Effects       <unit_water_effects.lua>
LuaRules: Loaded gadget:  Weapon Impulse      <weapon_impulse.lua>
LuaRules: Loaded gadget:  Weapon Timed Replace  <weapon_timed_replace.lua>
LuaRules: Loaded gadget:  Windmill Control    <unit_windmill_control.lua>
LuaRules: Loaded gadget:  api_subdir_gadgets.lua  <api_subdir_gadgets.lua>
LuaRules: Loaded gadget:  api_widget_events.lua  <api_widget_events.lua>
LuaRules: Loaded gadget:  astar.lua           <astar.lua>
LuaRules: Loaded gadget:  init_auto_ready.lua  <init_auto_ready.lua>
LuaRules: Loaded gadget:  lups_cloak_fx.lua   <lups_cloak_fx.lua>
LuaRules: Loaded gadget:  lups_thrusters.lua  <lups_thrusters.lua>
LuaRules: Loaded gadget:  lups_wrapper.lua    <lups_wrapper.lua>
LuaRules: Loaded gadget:  weapon_hide_sniper.lua  <weapon_hide_sniper.lua>
LuaRules: Loaded gadget:  Center Offset and Growth Scale  <unit_centeroffset.lua>
LuaRules: Loaded gadget:  Commander Upgrade   <unit_commander_upgrade.lua>
LuaRules: Loaded gadget:  CustomUnitShaders   <api_custom_unit_shaders.lua>
LuaRules: Loaded gadget:  Game Over           <game_over.lua>
LuaRules: Loaded gadget:  UnitCloakShield     <unit_cloak_shield.lua>
LuaRules: Loaded gadget:  Water level modoption  <start_waterlevel.lua>
LuaRules: Loaded gadget:  Fighter pull-up     <unit_fighter_pullup.lua>
LuaRules: Loaded gadget:  Energy Drain        <unit_energy_drain.lua>
LuaRules: Loaded gadget:  Chicken control     <chicken_control.lua>
LuaRules: Loaded gadget:  Area Denial         <weapon_area_damage.lua>
LuaRules: Loaded gadget:  Cannot Damage Unit  <unit_cannot_damage_unit.lua>
LuaRules: Loaded gadget:  Disallow unit for command targeting  <unit_untargetable.lua>
LuaRules: Loaded gadget:  Single-Hit Weapon   <weapon_single_hit.lua>
LuaRules: Loaded gadget:  Starlight Satellite Capture  <unit_starlight_satellite_capture.lua>
LuaRules: Loaded gadget:  Noexplode Stopper   <weapon_noexplode_stopper.lua>
LuaRules: Loaded gadget:  Unit Explosion Spawner  <unit_explosion_spawner.lua>
LuaRules: Loaded gadget:  Shield Merge        <weapon_shield_merge.lua>
LuaRules: Loaded gadget:  Endgame Graphs      <endgame_graphs.lua>
LuaRules: Loaded gadget:  Awards              <awards.lua>
LuaRules: Loaded gadget:  Planet Wars Structures  <unit_planetwars.lua>
LuaRules: Loaded gadget:  Profiler            <dbg_profiler.lua>
[f=-000001] Initializing gadget
LuaRules: Loaded gadget:  Zombies!            <unit_zombies.lua>
[f=-000001] Synced LuaRules: finished loading
[f=-000001] Unsynced LuaRules: starting loading
>> Loaded gadget:  Engine Taskbar Stuff  <engine_taskbar_stuff.lua>
>> Loaded gadget:  Metalspot Finder Gadget  <mex_spot_finder.lua>
>> Loaded gadget:  Save/Load           <api_saveload.lua>
>> Loaded gadget:  Script notification  <unit_script_notification.lua>
>> Loaded gadget:  StartSetup          <start_unit_setup.lua>
>> Loaded gadget:  UnitMorph           <unit_morph.lua>
>> Loaded gadget:  AirTransport_SeaPickup  <unit_transport_pickup_floating_amphib.lua>
>> Loaded gadget:  Aircraft Command    <unit_bomber_command.lua>
>> Loaded gadget:  AutoReadyStartpos   <init_auto_ready.lua>
>> Loaded gadget:  CAI                 <ai_cai.lua>
>> Loaded gadget:  Capture             <unit_capture.lua>
>> Loaded gadget:  Command Raw Move    <cmd_raw_move.lua>
>> Loaded gadget:  Constructor Auto Assist  <unit_factory_guard.lua>
>> Loaded gadget:  Dev Commands        <dbg_dev_commands.lua>
>> Loaded gadget:  Fog Hidden Effects API  <api_fog_hidden_effects.lua>
>> Loaded gadget:  Galaxy Campaign Battle Handler  <mission_galaxy_campaign_battle.lua>
>> Loaded gadget:  Jumpjets            <unit_jumpjets.lua>
>> Loaded gadget:  LupsNanoSpray       <lups_nano_spray.lua>
>> Loaded gadget:  Modular Comm Info   <api_modularcomms.lua>
>> Loaded gadget:  One Click Weapon    <unit_oneclick_weapon.lua>
>> Loaded gadget:  Resign Gadget       <game_resign.lua>
>> Loaded gadget:  Retreat Command     <cmd_retreat.lua>
>> Loaded gadget:  Share mode          <game_share_mode.lua>
>> Loaded gadget:  Shield Link         <unit_shield_link.lua>
>> Loaded gadget:  Shockwaves          <lups_shockwaves.lua>
>> Loaded gadget:  Teleporter          <unit_teleporter.lua>
>> Loaded gadget:  Terraformers        <unit_terraform.lua>
>> Loaded gadget:  Terrain Texture Handler  <terrain_texture_handler.lua>
>> Loaded gadget:  Thrusters           <lups_thrusters.lua>
>> Loaded gadget:  TransportAIbuttons  <unit_transport_ai_buttons.lua>
>> Loaded gadget:  Widget Events       <api_widget_events.lua>
>> Loaded gadget:  api_subdir_gadgets.lua  <api_subdir_gadgets.lua>
>> Loaded gadget:  astar.lua           <astar.lua>
>> Loaded gadget:  cmd_areaguard.lua   <cmd_areaguard.lua>
>> Loaded gadget:  cmd_hide_autorepairlevel.lua  <cmd_hide_autorepairlevel.lua>
>> Loaded gadget:  cmd_remove_wait.lua  <cmd_remove_wait.lua>
>> Loaded gadget:  cmd_select_load_helper.lua  <cmd_select_load_helper.lua>
>> Loaded gadget:  dbg_ceg_spawner.lua  <dbg_ceg_spawner.lua>
>> Loaded gadget:  endgame_graphs.lua  <endgame_graphs.lua>
>> Loaded gadget:  factory_anti_slacker.lua  <factory_anti_slacker.lua>
>> Loaded gadget:  feature_debris_physics.lua  <feature_debris_physics.lua>
>> Loaded gadget:  feature_fx.lua      <feature_fx.lua>
>> Loaded gadget:  game_lagmonitor.lua  <game_lagmonitor.lua>
>> Loaded gadget:  game_over.lua       <game_over.lua>
>> Loaded gadget:  game_perks.lua      <game_perks.lua>
>> Loaded gadget:  hax_mantis_5480.lua  <hax_mantis_5480.lua>
>> Loaded gadget:  init_random_seed.lua  <init_random_seed.lua>
>> Loaded gadget:  lockunits_modoption.lua  <lockunits_modoption.lua>
>> Loaded gadget:  mex_placement.lua   <mex_placement.lua>
>> Loaded gadget:  share_control.lua   <share_control.lua>
>> Loaded gadget:  start_boxes.lua     <start_boxes.lua>
>> Loaded gadget:  start_waterlevel.lua  <start_waterlevel.lua>
>> Loaded gadget:  typemap_options.lua  <typemap_options.lua>
>> Loaded gadget:  unit_air_plants.lua  <unit_air_plants.lua>
>> Loaded gadget:  unit_aircraft_crash.lua  <unit_aircraft_crash.lua>
>> Loaded gadget:  unit_allow_builder_hold_fire.lua  <unit_allow_builder_hold_fire.lua>
>> Loaded gadget:  unit_attributes.lua  <unit_attributes.lua>
>> Loaded gadget:  unit_bomber_dive.lua  <unit_bomber_dive.lua>
>> Loaded gadget:  unit_cannot_damage_unit.lua  <unit_cannot_damage_unit.lua>
>> Loaded gadget:  unit_carrier_drones.lua  <unit_carrier_drones.lua>
>> Loaded gadget:  unit_centeroffset.lua  <unit_centeroffset.lua>
>> Loaded gadget:  unit_control_gunship_stafe_range.lua  <unit_control_gunship_stafe_range.lua>
>> Loaded gadget:  unit_dont_fire_at_radar.lua  <unit_dont_fire_at_radar.lua>
>> Loaded gadget:  unit_fall_damage.lua  <unit_fall_damage.lua>
>> Loaded gadget:  unit_fighter_pullup.lua  <unit_fighter_pullup.lua>
>> Loaded gadget:  unit_gamerules_events.lua  <unit_gamerules_events.lua>
>> Loaded gadget:  unit_impulsefloat_toggle.lua  <unit_impulsefloat_toggle.lua>
>> Loaded gadget:  unit_is_on_fire.lua  <unit_is_on_fire.lua>
>> Loaded gadget:  unit_marketplace.lua  <unit_marketplace.lua>
>> Loaded gadget:  unit_mex_overdrive.lua  <unit_mex_overdrive.lua>
>> Loaded gadget:  unit_missilesilo.lua  <unit_missilesilo.lua>
>> Loaded gadget:  unit_overkill_prevention.lua  <unit_overkill_prevention.lua>
>> Loaded gadget:  unit_overkill_prevention_placeholder.lua  <unit_overkill_prevention_placeholder.lua>
>> Loaded gadget:  unit_planetwars.lua  <unit_planetwars.lua>
>> Loaded gadget:  unit_prevent_lab_hax.lua  <unit_prevent_lab_hax.lua>
>> Loaded gadget:  unit_prevent_landship.lua  <unit_prevent_landship.lua>
>> Loaded gadget:  unit_prevent_turret_overshoot.lua  <unit_prevent_turret_overshoot.lua>
>> Loaded gadget:  unit_priority.lua   <unit_priority.lua>
>> Loaded gadget:  unit_regeneration.lua  <unit_regeneration.lua>
>> Loaded gadget:  unit_rezz_hp.lua    <unit_rezz_hp.lua>
>> Loaded gadget:  unit_self_destruct.lua  <unit_self_destruct.lua>
>> Loaded gadget:  unit_solar_force_closed.lua  <unit_solar_force_closed.lua>
>> Loaded gadget:  unit_spherical_los.lua  <unit_spherical_los.lua>
>> Loaded gadget:  unit_starlight_satellite_capture.lua  <unit_starlight_satellite_capture.lua>
>> Loaded gadget:  unit_stealth.lua    <unit_stealth.lua>
>> Loaded gadget:  unit_target_on_the_move.lua  <unit_target_on_the_move.lua>
>> Loaded gadget:  unit_target_priority.lua  <unit_target_priority.lua>
>> Loaded gadget:  unit_transport_speed.lua  <unit_transport_speed.lua>
>> Loaded gadget:  unit_turn_without_interia.lua  <unit_turn_without_interia.lua>
>> Loaded gadget:  unit_untargetable.lua  <unit_untargetable.lua>
>> Loaded gadget:  unit_water_effects.lua  <unit_water_effects.lua>
>> Loaded gadget:  unit_windmill_control.lua  <unit_windmill_control.lua>
>> Loaded gadget:  unit_xp.lua         <unit_xp.lua>
>> Loaded gadget:  unit_zombies.lua    <unit_zombies.lua>
>> Loaded gadget:  wake_fx.lua         <wake_fx.lua>
>> Loaded gadget:  weapon_area_damage.lua  <weapon_area_damage.lua>
>> Loaded gadget:  weapon_impulse.lua  <weapon_impulse.lua>
>> Loaded gadget:  weapon_noexplode_stopper.lua  <weapon_noexplode_stopper.lua>
>> Loaded gadget:  weapon_shield_merge.lua  <weapon_shield_merge.lua>
>> Loaded gadget:  weapon_single_hit.lua  <weapon_single_hit.lua>
>> Loaded gadget:  Commander Upgrade   <unit_commander_upgrade.lua>
[f=-000001] Custom Unit Shaders:, 0(32) : warning C7555: 'varying' is deprecated, use 'in/out' instead
0(40) : warning C7555: 'varying' is deprecated, use 'in/out' instead
0(47) : warning C7533: global function shadow2DProj is deprecated after version 120
0(60) : warning C7533: global variable gl_TexCoord is deprecated after version 120
0(78) : warning C7533: global function textureCube is deprecated after version 120
0(111) : warning C7533: global variable gl_FragColor is deprecated after version 120

>> Loaded gadget:  CustomUnitShaders   <api_custom_unit_shaders.lua>
>> Loaded gadget:  UnitCloakShield     <unit_cloak_shield.lua>
>> Loaded gadget:  Lups Cloak FX       <lups_cloak_fx.lua>
>> Loaded gadget:  Chicken control     <chicken_control.lua>
>> Loaded gadget:  Unit Explosion Spawner  <unit_explosion_spawner.lua>
>> Loaded gadget:  Lups                <lups_wrapper.lua>
>> Loaded gadget:  Awards              <awards.lua>
>> Loaded gadget:  Chicken Spawner     <unit_spawner.lua>
>> Loaded gadget:  Profiler            <dbg_profiler.lua>
[f=-000001] Unsynced LuaRules: finished loading
[f=-000001] Loading LuaGaia
[f=-000001] Loading LuaUI
[f=-000001] LuaUI Entry Point: "luaui.lua"
[f=-000001] LuaUI Access Lock: enabled
[f=-000001] LuaSocket Enabled: yes
[f=-000001] Using LUAUI_DIRNAME = LuaUI/
[f=-000001] Reloading GUI config from file: LuaUI/ctrlpanel.txt
[f=-000001] LuaUI: bound F11 to the widget selector
[f=-000001] LuaUI: bound CTRL+F11 to tweak mode
[f=-000001] Loading last game win data
[f=-000001] Resetting win data
[f=-000001] Last game player count: 17, This game player count: 15
[f=-000001] Last game allyTeam count: 3, This game allyTeam count: 3
[f=-000001] Loaded API widget:  Cluster Detection   <api_cluster_detection.lua>
[f=-000001] Loaded API widget:  Shared Functions    <api_shared_functions.lua>
[f=-000001] Loaded API widget:  i18n                <api_i18n.lua>
[f=-000001] Loaded API widget:  Hacky version fix   <hacky_version_fix.lua>
[f=-000001] Loaded API widget:  Startbox API        <api_startboxes.lua>
[f=-000001] Loaded API widget:  Modular Comm Info   <api_modularcomms.lua>
[f=-000001] Loaded API widget:  CommandInsert       <cmd_commandinsert.lua>
[f=-000001] Loaded API widget:  Chili Framework     <api_chili.lua>
[f=-000001] Loaded API widget:  Lag (AFK) monitor   <api_lag_monitor.lua>
[f=-000001] Loaded API widget:  Lups                <lups_wrapper.lua>
[f=-000001] Loaded API widget:  Pre-Selection Handler  <api_preselection.lua>
[f=-000001] Loaded widget:  Chili Highlight     <gui_chili_highlight.lua>
[f=-000001] Loaded widget:  Selection Hierarchy  <gui_selection_hierarchy.lua>
[f=-000001] Loaded widget:  Deferred rendering  <gfx_deferred_rendering.lua>
[f=-000001] Error, option missing key, Settings/Camera, <table>
[f=-000001] option = {
[f=-000001]     OnChange = , <function>
[f=-000001]     wname = Settings/CameraradioButton
[f=-000001]     name = Total Annihilation
[f=-000001]     desc = Default camera
[f=-000001] },
[f=-000001] Error, option missing key, Settings/Camera, <table>
[f=-000001] Hardware mouse-cursor is enabled!
[f=-000001] Set "shadows" config-parameter to 2
[f=-000001] Ground-decals rendering is enabled!
[f=-000001] Set maximum particles to: 5000
[f=-000001] Set UnitLodDist to 9999
[f=-000001] Set UnitIconDist to 151
[f=-000001] model shaders is enabled!
[f=-000001] Error: Spring 103.0.1-1026-geb88c51 develop has crashed.
[f=-000001] Error: DLL information:
[f=-000001] Error: 0x00400000   spring
[f=-000001] Error: 0x778a0000   ntdll
[f=-000001] Error: 0x746f0000   KERNEL32
[f=-000001] Error: 0x77210000   KERNELBASE
[f=-000001] Error: 0x750e0000   ADVAPI32
[f=-000001] Error: 0x777e0000   msvcrt
[f=-000001] Error: 0x74920000   sechost
[f=-000001] Error: 0x773e0000   RPCRT4
[f=-000001] Error: 0x74280000   SspiCli
[f=-000001] Error: 0x74270000   CRYPTBASE
[f=-000001] Error: 0x74af0000   bcryptPrimitives
[f=-000001] Error: 0x74870000   IMAGEHLP
[f=-000001] Error: 0x74350000   ucrtbase
[f=-000001] Error: 0x752b0000   SHELL32
[f=-000001] Error: 0x74470000   cfgmgr32
[f=-000001] Error: 0x769c0000   shcore
[f=-000001] Error: 0x744b0000   combase
[f=-000001] Error: 0x74b50000   windows.storage
[f=-000001] Error: 0x747c0000   shlwapi
[f=-000001] Error: 0x721b0000   GLU32
[f=-000001] Error: 0x76bf0000   GDI32
[f=-000001] Error: 0x774a0000   gdi32full
[f=-000001] Error: 0x76c20000   USER32
[f=-000001] Error: 0x77760000   msvcp_win
[f=-000001] Error: 0x769a0000   win32u
[f=-000001] Error: 0x66870000   OPENGL32
[f=-000001] Error: 0x76970000   kernel.appcore
[f=-000001] Error: 0x74300000   powrprof
[f=-000001] Error: 0x76ab0000   profapi
[f=-000001] Error: 0x77600000   WS2_32
[f=-000001] Error: 0x70780000   vorbisfile
[f=-000001] Error: 0x62e80000   zlib1
[f=-000001] Error: 0x70e40000   libfreetype-6
[f=-000001] Error: 0x6b800000   OpenAL32
[f=-000001] Error: 0x76600000   ole32
[f=-000001] Error: 0x65180000   libfontconfig-1
[f=-000001] Error: 0x68140000   ogg
[f=-000001] Error: 0x6c740000   SDL2
[f=-000001] Error: 0x76d60000   IMM32
[f=-000001] Error: 0x76b50000   OLEAUT32
[f=-000001] Error: 0x73fc0000   WINMM
[f=-000001] Error: 0x62aa0000   glew32
[f=-000001] Error: 0x64cc0000   vorbis
[f=-000001] Error: 0x74260000   VERSION
[f=-000001] Error: 0x73c90000   WINMMBASE
[f=-000001] Error: 0x68f40000   libexpat-1
[f=-000001] Error: 0x10000000   DevIL
[f=-000001] Error: 0x571b0000   MSVCP80
[f=-000001] Error: 0x57110000   MSVCR80
[f=-000001] Error: 0x56d60000   nvapi
[f=-000001] Error: 0x76de0000   SETUPAPI
[f=-000001] Error: 0x72530000   dxgi
[f=-000001] Error: 0x73ef0000   uxtheme
[f=-000001] Error: 0x75160000   MSCTF
[f=-000001] Error: 0x725f0000   dwmapi
[f=-000001] Error: 0x551e0000   nvoglv32
[f=-000001] Error: 0x70fa0000   WTSAPI32
[f=-000001] Error: 0x725c0000   DEVOBJ
[f=-000001] Error: 0x76d90000   WINTRUST
[f=-000001] Error: 0x76980000   MSASN1
[f=-000001] Error: 0x74970000   CRYPT32
[f=-000001] Error: 0x74010000   ntmarta
[f=-000001] Error: 0x55190000   WINSTA
[f=-000001] Error: 0x74890000   clbcatq
[f=-000001] Error: 0x5fb50000   shfolder
[f=-000001] Error: 0x61bd0000   MMDevApi
[f=-000001] Error: 0x68c80000   PROPSYS
[f=-000001] Error: 0x615f0000   dsound
[f=-000001] Error: 0x61c30000   AUDIOSES
[f=-000001] Error: 0x71e50000   wintypes
[f=-000001] Error: 0x61bc0000   AVRT
[f=-000001] Error: 0x61720000   dinput8
[f=-000001] Error: 0x61710000   HID
[f=-000001] Error: 0x616b0000   XInput1_4
[f=-000001] Error: 0x726a0000   mswsock
[f=-000001] Error: 0x71d60000   napinsp
[f=-000001] Error: 0x71d40000   pnrpnsp
[f=-000001] Error: 0x71d20000   NLAapi
[f=-000001] Error: 0x71ca0000   DNSAPI
[f=-000001] Error: 0x77200000   NSI
[f=-000001] Error: 0x740f0000   IPHLPAPI
[f=-000001] Error: 0x71c90000   winrnr
[f=-000001] Error: 0x71c40000   fwpuclnt
[f=-000001] Error: 0x73fa0000   bcrypt
[f=-000001] Error: 0x71c30000   rasadhlp
[f=-000001] Error: 0x68980000   TextInputFramework
[f=-000001] Error: 0x688f0000   CoreMessaging
[f=-000001] Error: 0x686c0000   CoreUIComponents
[f=-000001] Error: 0x71e40000   usermgrcli
[f=-000001] Error: 0x55180000   wshqos
[f=-000001] Error: 0x55170000   wshtcpip
[f=-000001] Error: 0x55160000   wship6
[f=-000001] Error: 0x21db0000   dbghelp
[f=-000001] Error: Exception: Access violation (0xc0000005)
[f=-000001] Error: Exception Address: 0x6c617620
[f=-000001] Error: Stacktrace for Spring 103.0.1-1026-geb88c51 develop:
[f=-000001] Error: (0) Unknown [0x6C617620]
[f=-000001] Error: (1) D:\Games\Spring\Zero-K\engine\win64\103.0.1-1026-geb88c51\spring.exe [0x00958AF0]
[f=-000001] Error: (2) D:\Games\Spring\Zero-K\engine\win64\103.0.1-1026-geb88c51\spring.exe [0x00643276]
[f=-000001] Error: (3) D:\Games\Spring\Zero-K\engine\win64\103.0.1-1026-geb88c51\spring.exe [0x00958AF0]
[f=-000001] Error: (4) D:\Games\Spring\Zero-K\engine\win64\103.0.1-1026-geb88c51\spring.exe [0x0095BED9]
[f=-000001] Error: (5) D:\Games\Spring\Zero-K\engine\win64\103.0.1-1026-geb88c51\spring.exe [0x00C5169D]
[f=-000001] Error: (6) D:\Games\Spring\Zero-K\engine\win64\103.0.1-1026-geb88c51\spring.exe [0x00958DB0]
[f=-000001] Error: (7) D:\Games\Spring\Zero-K\engine\win64\103.0.1-1026-geb88c51\spring.exe [0x00C4B228]
[f=-000001] Error: (8) D:\Games\Spring\Zero-K\engine\win64\103.0.1-1026-geb88c51\spring.exe [0x0094AB80]
[f=-000001] Error: (9) D:\Games\Spring\Zero-K\engine\win64\103.0.1-1026-geb88c51\spring.exe [0x0095826C]
[f=-000001] Error: (10) D:\Games\Spring\Zero-K\engine\win64\103.0.1-1026-geb88c51\spring.exe [0x00958F53]
[f=-000001] Error: (11) D:\Games\Spring\Zero-K\engine\win64\103.0.1-1026-geb88c51\spring.exe [0x0095ACA2]
[f=-000001] Error: (12) D:\Games\Spring\Zero-K\engine\win64\103.0.1-1026-geb88c51\spring.exe [0x0094C119]
[f=-000001] Error: (13) D:\Games\Spring\Zero-K\engine\win64\103.0.1-1026-geb88c51\spring.exe [0x0094B14D]
[f=-000001] Error: (14) D:\Games\Spring\Zero-K\engine\win64\103.0.1-1026-geb88c51\spring.exe [0x0094CE89]
[f=-000001] Error: (15) D:\Games\Spring\Zero-K\engine\win64\103.0.1-1026-geb88c51\spring.exe [0x0094FD7F]
[f=-000001] Error: (16) D:\Games\Spring\Zero-K\engine\win64\103.0.1-1026-geb88c51\spring.exe [0x00958AF0]
[f=-000001] Error: (17) D:\Games\Spring\Zero-K\engine\win64\103.0.1-1026-geb88c51\spring.exe [0x0095BED9]
[f=-000001] Error: (18) C:\WINDOWS\SYSTEM32\ntdll.dll [0x00042E6A]
[f=-000001] Error: (19) D:\Games\Spring\Zero-K\engine\win64\103.0.1-1026-geb88c51\spring.exe [0x0094AB80]
[f=-000001] Error: (20) D:\Games\Spring\Zero-K\engine\win64\103.0.1-1026-geb88c51\spring.exe [0x0095826C]
[f=-000001] Error: (21) D:\Games\Spring\Zero-K\engine\win64\103.0.1-1026-geb88c51\spring.exe [0x00C516ED]
[f=-000001] Error: (22) D:\Games\Spring\Zero-K\engine\win64\103.0.1-1026-geb88c51\spring.exe [0x005673BF]
[f=-000001] Error: (23) D:\Games\Spring\Zero-K\engine\win64\103.0.1-1026-geb88c51\spring.exe [0x0094B66C]
[f=-000001] Error: (24) D:\Games\Spring\Zero-K\engine\win64\103.0.1-1026-geb88c51\spring.exe [0x00577C9D]
[f=-000001] Error: (25) D:\Games\Spring\Zero-K\engine\win64\103.0.1-1026-geb88c51\spring.exe [0x00626DEA]
[f=-000001] Error: (26) D:\Games\Spring\Zero-K\engine\win64\103.0.1-1026-geb88c51\spring.exe [0x00958AF0]
[f=-000001] Error: (27) D:\Games\Spring\Zero-K\engine\win64\103.0.1-1026-geb88c51\spring.exe [0x0095CD39]
[f=-000001] Error: [ErrorMessageBox] errorMsg="Spring has crashed:
  Access violation.

A stacktrace has been written to:
  D:\Games\Spring\Zero-K\infolog.txt" msgCaption="Spring: Unhandled exception" mainThread=0

Chobby.exe Information: 0 : ZkData.TcpTransport socket disconnected: Unable to read data from the transport connection: An existing connection was forcibly closed by the remote host.
Chobby.exe Information: 0 : Chobby closed connection
Chobby.exe Warning: 0 : Spring exit code is: -1073741819, assuming crash
Chobby.exe Information: 0 : Spring exited
Chobby.exe Warning: 0 : Spring crash detected
LogicDaemon commented 7 years ago

crash on start