ZeroK-RTS / CrashReports

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Spring crash [103.0.1-1048-g97abd14] #1412

Open Chobbyla opened 7 years ago

Chobbyla commented 7 years ago
Chobby.exe Error: 0 : Error reading version list from http://sb-zk.repo.springrts.com: System.Net.WebException: The remote name could not be resolved: 'sb-zk.repo.springrts.com'
   at System.Net.HttpWebRequest.GetResponse()
   at ZkData.Utils.DownloadFile(String url, Nullable`1 ifModifiedSince)
   at PlasmaDownloader.Packages.PackageDownloader.Repository.<>c__DisplayClass16_0.<Refresh>b__0()
Chobby.exe Error: 0 : Error reading version list from http://tard.repo.springrts.com: System.Net.WebException: The remote name could not be resolved: 'tard.repo.springrts.com'
   at System.Net.HttpWebRequest.GetResponse()
   at ZkData.Utils.DownloadFile(String url, Nullable`1 ifModifiedSince)
   at PlasmaDownloader.Packages.PackageDownloader.Repository.<>c__DisplayClass16_0.<Refresh>b__0()
Chobby.exe Error: 0 : Error reading version list from http://feature-placer.repo.springrts.com: System.Net.WebException: The remote name could not be resolved: 'feature-placer.repo.springrts.com'
   at System.Net.HttpWebRequest.GetResponse()
   at ZkData.Utils.DownloadFile(String url, Nullable`1 ifModifiedSince)
   at PlasmaDownloader.Packages.PackageDownloader.Repository.<>c__DisplayClass16_0.<Refresh>b__0()
Chobby.exe Information: 0 : PackageRefresh complete - packages changed
Chobby.exe Information: 0 : Querying default engine
Chobby.exe Information: 0 : Reseting configs and deploying AIs
Chobby.exe Information: 0 : Connecting to steam API
Chobby.exe Information: 0 : Steam online
Chobby.exe Information: 0 : Starting
Using configuration source: "F:\Users\User\Documents\My Games\Spring\springsettings.cfg"
Using additional configuration source: "F:\Users\User\Documents\My Games\Spring\engine\win64\103.0.1-1048-g97abd14\springsettings.cfg"
Available log sections: VFS, AutohostInterface, SkyBox, KeyBindings, GroundMoveType, Font, Shader, Model, Texture, FarTextureHandler, BumpWater, Piece, GameServer, RoamMeshDrawer, LuaSocket, DecalsDrawerGL4, Path, CregSerializer, Sound, DynWater, ArchiveScanner, CSMFGroundTextures, ModelRenderContainer, Net, OBJParser
Enabled log sections: Sound(Notice)
Enable or disable log sections using the LogSections configuration key
  or the SPRING_LOG_SECTIONS environment variable (both comma separated).
  Use "none" to disable the default log sections.
LogOutput initialized.
============== <User Config> ==============
  AllowDeferredMapRendering = 1
  AllowDeferredModelRendering = 1
  BumpWaterAnisotropy = 2
  BumpWaterBlurReflection = 1
  BumpWaterDepthBits = 32
  BumpWaterReflection = 2
  BumpWaterRefraction = 2
  BumpWaterTexSizeReflection = 256
  CamFreeGroundOffset = 0
  CamMode = 1
  CubeTexSizeReflection = 256
  CubeTexSizeSpecular = 256
  DualScreenMiniMapOnLeft = 1
  EdgeMoveDynamic = 0
  EdgeMoveWidth = 0.003
  FPSFOV = 70
  FSAALevel = 8
  FeatureDrawDistance = 100000
  FeatureFadeDistance = 90000
  FontSize = 18
  Fullscreen = 0
  GrassDetail = 9
  GroundDecals = 5
  GroundDetail = 200
  GroundScarAlphaFade = 1
  HangTimeout = 0
  HardwareCursor = 1
  InitialNetworkTimeout = 0
  InputTextGeo = 0.26 0.73 0.02 0.028
  MaxParticles = 25000
  MaxSounds = 32
  MaximumTransmissionUnit = 0
  MiddleClickScrollSpeed = -0.001
  MouseDragScrollThreshold = 0
  OverheadMaxHeightFactor = 1.39999998
  OverheadScrollSpeed = 50
  ReconnectTimeout = 1000
  RotateLogFiles = 1
  ScrollWheelSpeed = -25
  Shadows = 1
  ShowClock = 0
  ShowFPS = 1
  TreeRadius = 1500
  UnitIconDist = 151
  UnitLodDist = 9999
  Water = 4
  WindowPosX = 358
  WindowPosY = 164
  XResolutionWindowed = 2070
  YResolutionWindowed = 1187
  snd_volmaster = 0
============== </User Config> ==============
============== <User System> ==============
  Spring 103.0.1-1048-g97abd14 develop
    Build Environment: boost-105500, GNU libstdc++ version 20130531
     Compiler Version: gcc-4.8.1
     Operating System: Microsoft Windows
Microsoft Windows 7 Ultimate Edition, 64-bit Service Pack 1 (build 7601)
Intel(R) Core(TM) i7-3630QM CPU @ 2.40GHz; 24458MB RAM, 28552MB pagefile
     Binary Word Size: 32-bit emulated
     Deque Chunk Size: 128
        Process Clock: std::chrono::high_resolution_clock
   Physical CPU Cores: 4
    Logical CPU Cores: 8
============== </User System> ==============
[good_fpu_init] CPU SSE mask: 127, flags:
    SSE 1.0:  1,  SSE 2.0:  1
    SSE 3.0:  1, SSSE 3.0:  1
    SSE 4.1:  1,  SSE 4.2:  1
    SSE 4.0A: 0,  SSE 5.0A: 0
    using streflop SSE FP-math mode, CPU supports SSE instructions
[WatchDog::Install] disabled
[WatchDog::RegisterThread] registering controls for thread [main]
[GL::CheckAvailableVideoModes] desktop={2560x1440x24bpp@60Hz} current={2560x1440x24bpp@60Hz}
    display=1 modes=168 bounds={x=0, y=0, w=2560, h=1440}
        [ 1] 2560x1440x24bpp@60Hz
        [ 5] 2048x1152x24bpp@60Hz
        [13] 1920x1200x24bpp@60Hz
        [17] 1920x1080x24bpp@60Hz
        [41] 1680x1050x24bpp@60Hz
        [49] 1600x900x24bpp@60Hz
        [53] 1440x900x24bpp@60Hz
        [93] 1280x800x24bpp@60Hz
        [101] 1280x720x24bpp@60Hz
        [149] 640x400x24bpp@60Hz
        [165] 320x200x24bpp@60Hz
    display=2 modes=34 bounds={x=2560, y=0, w=1600, h=900}
        [ 1] 1600x900x24bpp@60Hz
        [ 3] 1440x900x24bpp@60Hz
        [ 9] 1280x800x24bpp@60Hz
        [13] 1280x720x24bpp@60Hz
        [25] 640x400x24bpp@60Hz
        [33] 320x200x24bpp@60Hz
[GR::CreateSDLWindow] using 8x anti-aliasing and 24-bit depth-buffer (PF=SDL_PIXELFORMAT_RGB888)
[GR::LogVersionInfo]
    SDL version : 2.0.4 (linked) / 2.0.4 (compiled)
    GL version  : 4.5.0 NVIDIA 361.75
    GL vendor   : NVIDIA Corporation
    GL renderer : GeForce GTX 880M/PCIe/SSE2
    GLSL version: 4.50 NVIDIA
    GLEW version: 1.5.8
    GPU memory  : 8192MB (total) / 7680MB (available)
    SwapInterval: 1

    ARB shader support       : 1
    GLSL shader support      : 1
    FBO extension support    : 1
    NPOT-texture support     : 1
    24-bit Z-buffer support  : 1
    primitive-restart support: 1
    clip-control support     : 0

    max. FBO samples             : 32
    max. texture size            : 16384
    max. vec4 varyings/attributes: 31/16
    max. draw-buffers            : 8
    max. rec. indices/vertices   : 1048576/1048576
    max. uniform buffer-bindings : 84
    max. uniform block-size      : 64KB

    enable ATI-hacks : 0
    compress MIP-maps: 0
[GR::ToggleGLDebugOutput] OpenGL debug context required (dbgTraces=0)
[VSync::SetInterval] interval=0 (disabled)
[LogDisplayMode] display-mode set to 2560x1388x24bpp@60Hz (windowed::decorated)
[DataDirs] Isolation Mode!
Using read-write data directory: F:\Users\User\Documents\My Games\Spring\
Using read-only data directory: F:\Users\User\Documents\My Games\Spring\engine\win64\103.0.1-1048-g97abd14\
Scanning: F:\Users\User\Documents\My Games\Spring\engine\win64\103.0.1-1048-g97abd14\base
Scanning: F:\Users\User\Documents\My Games\Spring\maps
Scanning: F:\Users\User\Documents\My Games\Spring\games
Scanning: F:\Users\User\Documents\My Games\Spring\packages
[~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 517ms
[ThreadPool::SetThreadCount][1] wanted=3 current=1 maximum=4
[ThreadPool::SetThreadCount][2] workers=2
[Threading] Main thread CPU affinity mask set: 252
[f=-000001] [Sound] [Sound::InitThread] OpenAL info:
[f=-000001] [Sound]   Available Devices:
[f=-000001] [Sound]               Speakers (Sound Blaster Recon3Di)
[f=-000001] [Sound]               DELL U2515H (Intel(R) Display Audio)
[f=-000001] [Sound]               Speakers (Sound Blaster Recon3Di)
[f=-000001] [Sound]               Line 1 (Virtual Audio Cable)
[f=-000001] [Sound]               Speakers (Yeti Stereo Microphone)
[f=-000001] [Sound]               Digital Output (Sound Blaster Recon3Di)
[f=-000001] [Sound]   Device:     OpenAL Soft
[f=-000001] [Sound]   Vendor:         OpenAL Community
[f=-000001] [Sound]   Version:        1.1 ALSOFT 1.16.0
[f=-000001] [Sound]   Renderer:       OpenAL Soft
[f=-000001] [Sound]   AL Extensions:  AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length
[f=-000001] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device
[f=-000001] [Sound]   Max Sounds: 32
Fontconfig error: Cannot load default config file
[f=-000001] [Sound] Error:   EFX: AL_INVALID_VALUE (40963)
[f=-000001] [Sound] Error:   Initializing EFX failed!
[f=-000001] [Sound] [Sound::UpdateThread][1] maxSounds=32
[f=-000001] [WatchDog::RegisterThread] registering controls for thread [audio]
[f=-000001] [Sound] [Sound::UpdateThread][2]
[f=-000001] Joysticks found: 0
[Info] Using filesystem-writepath: F:\Users\User\Documents\My Games\Spring
[f=-000001] [LuaMenuController::Reset] using menu archive "Chobby v1.5.6.1"
[f=-000001] LuaMenu Entry Point: "LuaMenu/main.lua"
[f=-000001] [LuaMenu] Searching for new Widgets
[f=-000001] [LuaMenu] Scanning: LuaMenu/Addons/
[f=-000001] [LuaMenu] Scanning: LuaMenu/Widgets/
[f=-000001] [LuaMenu] Scanning: LuaMenu/SystemAddons/
[f=-000001] [LuaMenu] Scanning: LuaMenu/SystemWidgets/
[f=-000001] [LuaMenu] Scanning: LuaMenu/chili/
[f=-000001] [LuaMenu] Scanning: libs/chilifx/LuaMenu/widgets
[f=-000001] [LuaMenu] Scanning: libs/chilivn/LuaMenu/widgets
[f=-000001] [LuaMenu] Scanning: libs/chotify/LuaMenu/widgets
[f=-000001] [LuaMenu] Scanning: libs/i18n/LuaMenu/widgets
[f=-000001] [LuaMenu] Scanning: libs/liblobby/LuaMenu/widgets
[f=-000001] [LuaMenu] Warning: Missing GetInfo() in: base64.lua
[f=-000001] [LuaMenu] Warning: Missing GetInfo() in: engineversion.lua
[f=-000001] [LuaMenu] Warning: Missing GetInfo() in: json.lua
[f=-000001] [LuaMenu] Warning: Missing GetInfo() in: tablefunctions.lua
[f=-000001] [LuaMenu] Warning: Missing GetInfo() in: timefunctions.lua
[f=-000001] [LuaMenu] Loading widgets   <>=vfs  **=raw  ()=unknown
[f=-000001] [LuaMenu] Loading API widget:  Delay API              <api_delay.lua>
[f=-000001] [LuaMenu] Loading API widget:  Limit FPS              <api_limit_fps.lua>
[f=-000001] [LuaMenu] Loading API widget:  Away Tracker           <gui_away_tracker.lua>
[f=-000001] [LuaMenu] Loading API widget:  Chili Framework        <api_chili.lua>
[f=-000001] [liblobby] Warning: Missing chobby_config.json file.
[f=-000001] [liblobby] Warning: Missing chobby_config.json file.
[f=-000001] [LuaMenu] Loading API widget:  LibLobby API           <api_lobby.lua>
[f=-000001] [liblobby] liblobby configuration: 
[f=-000001] [liblobby] serverName, Zero-K
[f=-000001] [liblobby] port, 8200
[f=-000001] [liblobby] protocol, zks
[f=-000001] [liblobby] address, zero-k.info
[f=-000001] [LuaMenu] Loading API widget:  i18n                   <api_i18n.lua>
[f=-000001] [LuaMenu] Loading API widget:  ChiliFX                <api_chilifx.lua>
[f=-000001] [ChiliFX] Enabled: true
[f=-000001] [LuaMenu] Loading API widget:  Chotify                <api_chotify.lua>
[f=-000001] [Chotify] Enabled: true
[f=-000001] [LuaMenu] Loading API widget:  Download Handler       <api_download_handler.lua>
[f=-000001] [LuaMenu] Loading API widget:  Ingame Interface       <api_ingame_interface.lua>
[f=-000001] [LuaMenu] Loading widget:      Test                   <dbg_test.lua>
[f=-000001] [LuaMenu] Loading widget:      Campaign Options Window  <gui_campaign_options.lua>
[f=-000001] [LuaMenu] Loading widget:      Download Window        <gui_download_window.lua>
[f=-000001] [LuaMenu] Loading widget:      Friend Window          <gui_friend_window.lua>
[f=-000001] [LuaMenu] Loading widget:      Missions Handles       <gui_mission_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      Planetwars List Window  <gui_planetwars_list_window.lua>
[f=-000001] [LuaMenu] Loading widget:      Queue List Window      <gui_queue_list_window.lua>
[f=-000001] [LuaMenu] Loading widget:      Replays window         <gui_replay_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      Settings Window        <gui_settings_window.lua>
[f=-000001] [LuaMenu] Loading widget:      SpringBoard Window     <gui_springboard_window.lua>
[f=-000001] [LuaMenu] Loading widget:      Users Handler          <api_user_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      ZK wrapper loopback interface  <zk_loopback.lua>
[f=-000001] [Chobby] Using wrapper port: , 6357
[f=-000001] [LuaMenu] Loading widget:      Cache Handler API      <api_cache_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      Internet Browser API   <api_internet_browser.lua>
[f=-000001] [LuaMenu] Loading widget:      Map Handler API        <api_map_handler.lua>
Chobby.exe Information: 0 : Chobby connected to wrapper
[f=-000001] [LuaMenu] Loading widget:      Campaign Data Handler  <api_campaign_data.lua>
[f=-000001] [LuaMenu] Loading widget:      Analytics Handler      <api_analytics.lua>
[f=-000001] [LuaMenu] Loading widget:      Animation control      <api_animation_control.lua>
Chobby.exe Information: 0 : Chobbyla >> SteamOnline {"AuthToken":"140000000A8A3A51C6B00122D26A48060100100129944B59180000000100000002000000522C485400000000A308D13309000000B80000003800000004000000D26A480601001001481C0500522C48546700A8C000000000B1474A5931F765590100D3D700000100E8210500000000009053AAAF48F3EF9A1CA4627CFAA3170A6E6B7B674E6003CA85FF85D7D9A9669062FD812883DD600042A7C0427D21F2D7FF44E45464007924DD877BCA82D0A7EDF823F6D9046F8433904873DB4240FBBDDFA541B210D82E27221BFF00058B76608DFDDB257F35721B1403D2F3DDD91C60F49EE4E4294DDDE6A939116C6BFFDF27","Friends":["76561197962341674","76561197989527322","76561197994557935","76561198006545309","76561198007099648","76561198035174198","76561198046957772","76561198049486550","76561198060402363","76561198063880688","76561198065515207","76561198071531429","76561198081287861","76561198084489961","76561198085621901","76561198103402172","76561198112568531","76561198118896763","76561198122390015","76561198124303977","76561198129220076","76561198131885616","76561198133181152","76561198137359818","76561198138974300","76561198145264188","76561198148116198","76561198154889477","76561198158187827","76561198161448100","76561198164575766","76561198176337885","76561198182331895","76561198184522938","76561198190782355","76561198198094955","76561198199982169","76561198256905727","76561198275168973"],"SuggestedName":"DeinFreund"}

[f=-000001] [LuaMenu] Loading widget:      Battle Login Rejoin    <gui_battle_login_rejoin.lua>
[f=-000001] [LuaMenu] Loading widget:      Battle Room Window     <gui_battle_room_window.lua>
[f=-000001] [LuaMenu] Loading widget:      Battle status panel    <gui_battle_status_panel.lua>
[f=-000001] [LuaMenu] Loading widget:      Campaign Handler       <gui_campaign_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      Campaign Handler ZK    <zk_campaign_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      Campaign Save/Load     <gui_campaign_saveload.lua>
[f=-000001] [LuaMenu] Loading widget:      Campaign Settings      <gui_campaign_settings.lua>
[f=-000001] [LuaMenu] Loading widget:      Campaign Technology Panel  <gui_campaign_technology_panel.lua>
[f=-000001] [LuaMenu] Loading widget:      Chili Visual Novel     <campaign_chili_vn.lua>
[f=-000001] [LuaMenu] Loading widget:      Codex Handler          <gui_campaign_codex_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      Cursor tooltip         <gui_tooltip.lua>
[f=-000001] [LuaMenu] Loading widget:      Load Game Menu         <gui_loadgame.lua>
[f=-000001] [LuaMenu] Loading widget:      Login Window           <gui_login_window.lua>
[f=-000001] [LuaMenu] Loading widget:      Mission Launcher       <mission_launcher.lua>
[f=-000001] [LuaMenu] Loading widget:      Modoptions Panel       <gui_modoptions_panel.lua>
[f=-000001] [LuaMenu] Loading widget:      Party status panel     <gui_party_status_panel.lua>
[f=-000001] [LuaMenu] Loading widget:      Planet Battle Handler  <api_planet_battle_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      Popup Preloader        <gui_popup_preloader.lua>
[f=-000001] [LuaMenu] Loading widget:      Queue status panel     <gui_queue_status_panel.lua>
[f=-000001] [LuaMenu] Loading widget:      Rank update window     <gui_rank_update_window.lua>
[f=-000001] [LuaMenu] Loading widget:      Steam Coop Handler     <gui_steam_coop_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      Steam Handler          <api_steam_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      User status panel      <gui_user_status_panel.lua>
[f=-000001] [LuaMenu] Loading widget:      ZK Comm Config         <gui_zk_comm_config.lua>
[f=-000001] [LuaMenu] Loading widget:      ZK replay downloader   <zk_replay_launcher.lua>
[f=-000001] [LuaMenu] Warning: Headers files aren't supported anymore use "require" instead!
[f=-000001] [LuaMenu] Warning: Headers files aren't supported anymore use "require" instead!
[f=-000001] [LuaMenu] Loading widget:      Chili lobby            <gui_chili_lobby.lua>
[f=-000001] [liblobby] Warning: Missing chobby_config.json file.
[f=-000001] [Chobby] Warning: Missing game in chobby_config.json file.
[f=-000001] ATI/intel/other non-nvidia compatibility state:, false
Chobby.exe Information: 0 : Chobbyla >> WrapperOnline {"UserID":"3795817545","DefaultServerHost":"zero-k.info","DefaultServerPort":8200}

[f=-000001] Number of battles: 0
[f=-000001] Number of battles: 0
[f=-000001] Vendor and GL, Nvidia, 4
[f=-000001] [LuaMenu] Loading widget:      Standalone lobby tools  <gui_standalone_lobby.lua>
[f=-000001] [LuaMenu] Loading widget:      Block Input            <gui_block_input.lua>
[f=-000001] [LuaMenu] Loading widget:      Music Player Lite      <snd_music_lite.lua>
[f=-000001] [LuaMenu] LuaMenu v1.0 (Lua 5.1)
[f=-000001] [LuaMenuController::Activate(msg="")] luaMenu=06493810
[f=-000001] SetLobbyButtonEnabled, true
[f=-000001] SetSettings Int, MaxDynamicMapLights, 1
[f=-000001] SetSettings Value, DynamicSky, 0
[f=-000001] SetSettings Value, CamTimeFactor, 1
[f=-000001] SetSettings Value, LODScale, 1
[f=-000001] SetSettings Int, BumpWaterDepthBits, 32
[f=-000001] SetSettings Value, HardwareCursor, 1
[f=-000001] SetSettings Int, FSAALevel, 8
[f=-000001] [Settings] Warning: No such key: BuildWarnings, but setting it as string anyway.
[f=-000001] SetSettings Int, GroundDetail, 150
[f=-000001] SetSettings Value, CamTimeExponent, 4
[f=-000001] SetSettings Int, ShadowMapSize, 2048
[f=-000001] SetSettings Int, InitialNetworkTimeout, 0
[f=-000001] [Settings] Warning: No such key: SmoothPoints, but setting it as string anyway.
[f=-000001] SetSettings Value, CamFreeGroundOffset, 0
[f=-000001] SetSettings Int, GrassDetail, 9
[f=-000001] SetSettings Int, BumpWaterReflection, 2
[f=-000001] SetSettings Value, LODScaleRefraction, 1
[f=-000001] SetSettings Int, MaximumTransmissionUnit, 0
[f=-000001] SetSettings Value, AdvSky, 0
[f=-000001] SetSettings Int, CamMode, 1
[f=-000001] SetSettings Int, MaxDynamicModelLights, 1
[f=-000001] [Settings] Warning: No such key: GroundDetailBias, but setting it as string anyway.
[f=-000001] SetSettings Int, HangTimeout, 0
[f=-000001] SetSettings Int, Water, 4
[f=-000001] SetSettings Value, MouseDragScrollThreshold, 0
[f=-000001] [Settings] Warning: No such key: LogFlush, but setting it as string anyway.
[f=-000001] SetSettings Value, FeatureDrawDistance, 100000
[f=-000001] SetSettings Value, UsePBO, 1
[f=-000001] SetSettings Value, LuaShaders, 1
[f=-000001] SetSettings Int, BumpWaterTexSizeReflection, 256
[f=-000001] SetSettings Int, ForceDisableShaders, 0
[f=-000001] SetSettings Int, GroundScarAlphaFade, 1
[f=-000001] [Settings] Warning: No such key: Version, but setting it as string anyway.
[f=-000001] SetSettings Int, OverheadScrollSpeed, 50
[f=-000001] SetSettings Value, EdgeMoveWidth, 0.003
[f=-000001] SetSettings Int, FontSize, 18
[f=-000001] [Settings] Warning: No such key: snd_general, but setting it as string anyway.
[f=-000001] SetSettings Value, BumpWaterBlurReflection, 1
[f=-000001] SetSettings Value, LODScaleShadow, 1
[f=-000001] SetSettings Int, UnitLodDist, 9999
[f=-000001] SetSettings Value, AdvMapShading, 1
[f=-000001] [Settings] Warning: No such key: MoveWarnings, but setting it as string anyway.
[f=-000001] SetSettings Int, CubeTexSizeReflection, 256
[f=-000001] SetSettings Value, AllowDeferredMapRendering, 1
[f=-000001] SetSettings Value, AdvUnitShading, 1
[f=-000001] [Settings] Warning: No such key: VerboseLevel, but setting it as string anyway.
[f=-000001] SetSettings Value, 3DTrees, 1
[f=-000001] [Settings] Warning: No such key: MinimapOnLeft, but setting it as string anyway.
[f=-000001] SetSettings Int, LoadingMT, 0
[f=-000001] [Settings] Warning: No such key: WorkerThreadSpinTime, but setting it as string anyway.
[f=-000001] SetSettings Int, UnitIconDist, 151
[f=-000001] SetSettings Int, TreeRadius, 1500
[f=-000001] SetSettings Value, ScrollWheelSpeed, -25
[f=-000001] [Settings] Warning: No such key: SmoothLines, but setting it as string anyway.
[f=-000001] SetSettings Value, FeatureFadeDistance, 90000
[f=-000001] SetSettings Value, DualScreenMiniMapOnLeft, 1
[f=-000001] [Settings] Warning: No such key: ReflectiveWater, but setting it as string anyway.
[f=-000001] [Settings] Warning: No such key: DisplayDebugPrefixConsole, but setting it as string anyway.
[f=-000001] SetSettings Int, GroundDecals, 5
[f=-000001] SetSettings Int, ReconnectTimeout, 1000
[f=-000001] SetSettings Int, BumpWaterRefraction, 1
[f=-000001] [Settings] Warning: No such key: CubeTexSpecularExponent, but setting it as string anyway.
[f=-000001] SetSettings Int, ROAM, 1
[f=-000001] SetSettings Value, ShowClock, 0
[f=-000001] [Settings] Warning: No such key: LuaAutoModWidgets, but setting it as string anyway.
[f=-000001] SetSettings Int, Shadows, 1
[f=-000001] SetSettings Value, BumpWaterShoreWaves, 1
[f=-000001] SetSettings Value, MiddleClickScrollSpeed, -0.001
[f=-000001] SetSettings Int, MaxSounds, 32
[f=-000001] SetSettings Int, MaxParticles, 25000
[f=-000001] [Settings] Warning: No such key: NormalMapping, but setting it as string anyway.
[f=-000001] [Settings] Warning: No such key: LinkBandwidth, but setting it as string anyway.
[f=-000001] SetSettings Value, FPSFOV, 70
[f=-000001] SetSettings Value, BumpWaterAnisotropy, 2
[f=-000001] SetSettings Value, LODScaleReflection, 1
[f=-000001] SetSettings Value, OverheadMaxHeightFactor, 1.39999998
[f=-000001] [Settings] Warning: No such key: FSAA, but setting it as string anyway.
[f=-000001] SetSettings Int, CubeTexSizeSpecular, 256
[f=-000001] SetSettings Value, EdgeMoveDynamic, 0
[f=-000001] SetSettings Value, AllowDeferredModelRendering, 1
[f=-000001] Starting Track, sounds/lobbyMusic/The Secret of Ayers Rock.ogg, 0
[f=-000001] [VSync::SetInterval] interval=0 (disabled)
[f=-000001] [LogDisplayMode] display-mode set to 2560x1388x24bpp@60Hz (windowed::decorated)
[f=-000001] LoopbackCommandReceived, SteamOnline
[f=-000001] SteamOnline, Recieved
[f=-000001] LoopbackCommandReceived, WrapperOnline
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, HiEnergy
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, Licho
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, Llamadeus
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, Flipstip
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, hokomoko
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, Firepluk
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, Chesti
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, DeinFreund
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, 3699n
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, SwissCheese
[f=-000001] [Chobby] Warning: Trying to remove row which doesn't exist, with ID: DeinSchlumpf
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, HiEnergy
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, Licho
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, Llamadeus
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, Flipstip
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, hokomoko
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, Firepluk
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, Chesti
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, DeinFreund
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, 3699n
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, SwissCheese
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, HiEnergy
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, Licho
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, Llamadeus
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, Flipstip
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, hokomoko
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, Firepluk
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, Chesti
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, DeinFreund
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, 3699n
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, SwissCheese
[f=-000001] [chobby] Showing battle with ID, 26
[f=-000001] [i18n] Warning: "spectator" is not translated in en
[f=-000001] [i18n] Error: No translation found for "spectator"
[f=-000001] [i18n] Warning: "player" is not translated in en
[f=-000001] [i18n] Error: No translation found for "player"
[f=-000001] Connecting to battle, Zero-K v1.5.6.5, Icy_Shell_v01, 103.0.1-1048-g97abd14
[f=-000001] SetLobbyFullscreenMode, 1
[f=-000001] screenX, screenY, 2560, 1440
[f=-000001] SetSettings Int, XResolutionWindowed, 2560
[f=-000001] SetSettings Int, YResolutionWindowed, 1440
[f=-000001] SetSettings Int, WindowPosX, 0
[f=-000001] SetSettings Int, WindowPosY, 0
[f=-000001] SetSettings Value, WindowBorderless, 1
[f=-000001] SetSettings Int, MaxDynamicMapLights, 1
[f=-000001] SetSettings Value, DynamicSky, 0
[f=-000001] SetSettings Value, CamTimeFactor, 1
[f=-000001] SetSettings Value, LODScale, 1
[f=-000001] SetSettings Int, BumpWaterDepthBits, 32
[f=-000001] SetSettings Value, HardwareCursor, 1
[f=-000001] SetSettings Int, FSAALevel, 8
[f=-000001] [Settings] Warning: No such key: BuildWarnings, but setting it as string anyway.
[f=-000001] SetSettings Int, GroundDetail, 150
[f=-000001] SetSettings Value, CamTimeExponent, 4
[f=-000001] SetSettings Int, ShadowMapSize, 2048
[f=-000001] SetSettings Int, InitialNetworkTimeout, 0
[f=-000001] [Settings] Warning: No such key: SmoothPoints, but setting it as string anyway.
[f=-000001] SetSettings Value, CamFreeGroundOffset, 0
[f=-000001] SetSettings Int, GrassDetail, 9
[f=-000001] SetSettings Int, BumpWaterReflection, 2
[f=-000001] SetSettings Value, LODScaleRefraction, 1
[f=-000001] SetSettings Int, MaximumTransmissionUnit, 0
[f=-000001] SetSettings Value, AdvSky, 0
[f=-000001] SetSettings Int, CamMode, 1
[f=-000001] SetSettings Int, MaxDynamicModelLights, 1
[f=-000001] [Settings] Warning: No such key: GroundDetailBias, but setting it as string anyway.
[f=-000001] SetSettings Int, HangTimeout, 0
[f=-000001] SetSettings Int, Water, 4
[f=-000001] SetSettings Value, MouseDragScrollThreshold, 0
[f=-000001] [Settings] Warning: No such key: LogFlush, but setting it as string anyway.
[f=-000001] SetSettings Value, FeatureDrawDistance, 100000
[f=-000001] SetSettings Value, UsePBO, 1
[f=-000001] SetSettings Value, LuaShaders, 1
[f=-000001] SetSettings Int, BumpWaterTexSizeReflection, 256
[f=-000001] SetSettings Int, ForceDisableShaders, 0
[f=-000001] SetSettings Int, GroundScarAlphaFade, 1
[f=-000001] [Settings] Warning: No such key: Version, but setting it as string anyway.
[f=-000001] SetSettings Int, OverheadScrollSpeed, 50
[f=-000001] SetSettings Value, EdgeMoveWidth, 0.003
[f=-000001] SetSettings Int, FontSize, 18
[f=-000001] [Settings] Warning: No such key: snd_general, but setting it as string anyway.
[f=-000001] SetSettings Value, BumpWaterBlurReflection, 1
[f=-000001] SetSettings Value, LODScaleShadow, 1
[f=-000001] SetSettings Int, UnitLodDist, 9999
[f=-000001] SetSettings Value, AdvMapShading, 1
[f=-000001] [Settings] Warning: No such key: MoveWarnings, but setting it as string anyway.
[f=-000001] SetSettings Int, CubeTexSizeReflection, 256
[f=-000001] SetSettings Value, AllowDeferredMapRendering, 1
[f=-000001] SetSettings Value, AdvUnitShading, 1
[f=-000001] [Settings] Warning: No such key: VerboseLevel, but setting it as string anyway.
[f=-000001] SetSettings Value, 3DTrees, 1
[f=-000001] [Settings] Warning: No such key: MinimapOnLeft, but setting it as string anyway.
[f=-000001] SetSettings Int, LoadingMT, 0
[f=-000001] [Settings] Warning: No such key: WorkerThreadSpinTime, but setting it as string anyway.
[f=-000001] SetSettings Int, UnitIconDist, 151
[f=-000001] SetSettings Int, TreeRadius, 1500
[f=-000001] SetSettings Value, ScrollWheelSpeed, -25
[f=-000001] [Settings] Warning: No such key: SmoothLines, but setting it as string anyway.
[f=-000001] SetSettings Value, FeatureFadeDistance, 90000
[f=-000001] SetSettings Value, DualScreenMiniMapOnLeft, 1
[f=-000001] [Settings] Warning: No such key: ReflectiveWater, but setting it as string anyway.
[f=-000001] [Settings] Warning: No such key: DisplayDebugPrefixConsole, but setting it as string anyway.
[f=-000001] SetSettings Int, GroundDecals, 5
[f=-000001] SetSettings Int, ReconnectTimeout, 1000
[f=-000001] SetSettings Int, BumpWaterRefraction, 1
[f=-000001] [Settings] Warning: No such key: CubeTexSpecularExponent, but setting it as string anyway.
[f=-000001] SetSettings Int, ROAM, 1
[f=-000001] SetSettings Value, ShowClock, 0
[f=-000001] [Settings] Warning: No such key: LuaAutoModWidgets, but setting it as string anyway.
[f=-000001] SetSettings Int, Shadows, 1
[f=-000001] SetSettings Value, BumpWaterShoreWaves, 1
[f=-000001] SetSettings Value, MiddleClickScrollSpeed, -0.001
[f=-000001] SetSettings Int, MaxSounds, 32
[f=-000001] SetSettings Int, MaxParticles, 25000
[f=-000001] [Settings] Warning: No such key: NormalMapping, but setting it as string anyway.
[f=-000001] [Settings] Warning: No such key: LinkBandwidth, but setting it as string anyway.
[f=-000001] SetSettings Value, FPSFOV, 70
[f=-000001] SetSettings Value, BumpWaterAnisotropy, 2
[f=-000001] SetSettings Value, LODScaleReflection, 1
[f=-000001] SetSettings Value, OverheadMaxHeightFactor, 1.39999998
[f=-000001] [Settings] Warning: No such key: FSAA, but setting it as string anyway.
[f=-000001] SetSettings Int, CubeTexSizeSpecular, 256
[f=-000001] SetSettings Value, EdgeMoveDynamic, 0
[f=-000001] SetSettings Value, AllowDeferredModelRendering, 1
[f=-000001] compatProfile, false
[f=-000001] Game starts!
[f=-000001] [ReloadOrRestart] Spring "F:\Users\User\Documents\My Games\Spring\engine\win64\103.0.1-1048-g97abd14\spring.exe" should be reloading
[f=-000001] [SpringApp::Reload][1]
[f=-000001] [ThreadPool::SetThreadCount][1] wanted=0 current=3 maximum=4
[f=-000001]     [async=0] threads=3 tasks=2622 {sum,avg}{exec,wait}time={{26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, -0.000}, {0.000, -0.000}}ms
[f=-000001]         thread=0 tasks=1 (-0.000%) {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, 0.000, 0.000}, {0.000, 0.000, 0.000, 0.000}}ms
[f=-000001]         thread=1 tasks=584 (0.000%) {sum,min,max,avg}{exec,wait}time={{-0.000, 0.000, -0.000, -2.000}, {0.000, 0.000, 0.000, 0.000}}ms
[f=-000001]         thread=2 tasks=2037 (0.000%) {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, -0.000, 0.000}, {0.000, 0.000, 0.000, 26815622246982728145668155403159624411776993202816586647978097545278667453657671578844207362480093723284636709378873176105458209710451379716699034681868288.000}}ms
[f=-000001]     [async=1] threads=3 tasks=2 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms
[f=-000001]         thread=1 tasks=1 (0.000%) {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, 0.000, 0.000}, {0.000, 0.000, 0.000, 0.000}}ms
[f=-000001]         thread=2 tasks=1 (0.000%) {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, 0.000, 0.000}, {0.000, 0.000, 0.000, 0.000}}ms
[f=-000001] [ThreadPool::SetThreadCount][2] workers=0
[f=-000001] [ThreadPool::SetThreadCount][1] wanted=3 current=1 maximum=4
[f=-000001] [ThreadPool::SetThreadCount][2] workers=2
[f=-000001] [Threading] Main thread CPU affinity mask set: 252
[f=-000001] [SpringApp::Reload][2]
[f=-000001] [Game::KillLua][0] dtor=0 loadscreen=00000000
[f=-000001] [Game::KillLua][1] dtor=0 luaGaia=00000000
[f=-000001] [Game::KillLua][2] dtor=0 luaRules=00000000
[f=-000001] [Game::KillLua][3] dtor=0 luaUI=00000000
[f=-000001] [Game::KillLua][4] dtor=0
[f=-000001] [SpringApp::Reload][3]
[f=-000001] [WatchDog::DeregisterThread] deregistering controls for thread [audio]
[f=-000001] [Sound] [Sound::UpdateThread][3] efx=06243cc0
[f=-000001] [Sound] [Sound::UpdateThread][4]
[f=-000001] [SpringApp::Reload][4]
[f=-000001] [SpringApp::Reload][5]
[f=-000001] [SpringApp::Reload][6]
[f=-000001] [DataDirs] Isolation Mode!
[f=-000001] Using read-write data directory: F:\Users\User\Documents\My Games\Spring\
[f=-000001] Using read-only data directory: F:\Users\User\Documents\My Games\Spring\engine\win64\103.0.1-1048-g97abd14\
[f=-000001] Scanning: F:\Users\User\Documents\My Games\Spring\engine\win64\103.0.1-1048-g97abd14\base
[f=-000001] Scanning: F:\Users\User\Documents\My Games\Spring\maps
[f=-000001] Scanning: F:\Users\User\Documents\My Games\Spring\games
[f=-000001] Scanning: F:\Users\User\Documents\My Games\Spring\packages
[f=-000001] [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 591ms
[f=-000001] [SpringApp::Reload][7]
[f=-000001] [SpringApp::Reload][8]
[f=-000001] [Sound] [Sound::InitThread] OpenAL info:
[f=-000001] [Sound]   Available Devices:
[f=-000001] [Sound]               Speakers (Sound Blaster Recon3Di)
[f=-000001] [Sound]               DELL U2515H (Intel(R) Display Audio)
[f=-000001] [Sound]               Speakers (Sound Blaster Recon3Di)
[f=-000001] [Sound]               Line 1 (Virtual Audio Cable)
[f=-000001] [Sound]               Speakers (Yeti Stereo Microphone)
[f=-000001] [Sound]               Digital Output (Sound Blaster Recon3Di)
[f=-000001] [Sound]   Device:     OpenAL Soft
[f=-000001] [Sound]   Vendor:         OpenAL Community
[f=-000001] [Sound]   Version:        1.1 ALSOFT 1.16.0
[f=-000001] [Sound]   Renderer:       OpenAL Soft
[f=-000001] [Sound]   AL Extensions:  AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length
[f=-000001] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device
[f=-000001] [Sound]   Max Sounds: 32
[f=-000001] [Sound] Error:   EFX: AL_INVALID_VALUE (40963)
[f=-000001] [Sound] Error:   Initializing EFX failed!
[f=-000001] [Sound] [Sound::UpdateThread][1] maxSounds=32
[f=-000001] [WatchDog::RegisterThread] registering controls for thread [audio]
[f=-000001] [Sound] [Sound::UpdateThread][2]
[f=-000001] [SpringApp::Reload][10]
[f=-000001] [SpringApp::Reload][11]
[f=-000001] [LuaMenuController::Reset] using menu archive "Chobby v1.5.6.1"
[f=-000001] [SpringApp::Reload][12] #script=130
[f=-000001] [CPreGame] connecting to: 37.59.49.101:8453
[f=-000001] Connecting to 37.59.49.101:8453 using name DeinFreund
[f=-000001] [SpringApp::Reload][13] numReloads=1

[f=-000001] [VSync::SetInterval] interval=0 (disabled)
[f=-000001] [LogDisplayMode] display-mode set to 2560x1440x24bpp@60Hz (windowed::borderless)
[f=-000001] [PreGame::AddGameSetupArchivesToVFS] using map: Icy_Shell_v01
[f=-000001] [PreGame::AddGameSetupArchivesToVFS] using game: Zero-K v1.5.6.5 (archive: f47a00c86fab8298e65e5ab684c01bb0.sdp)
[f=-000001] Warning: Incompatible map-checksum: Checksum of Icy_Shell_v01 (checksum 0xbd324738) differs from the host's copy (checksum 0x1). This may be caused by a corrupted download or there may even be 2 different versions in circulation. Make sure you and the host have installed the chosen archive and its dependencies and consider redownloading it.
[f=-000001] Warning: Incompatible game-checksum: Checksum of f47a00c86fab8298e65e5ab684c01bb0.sdp (checksum 0x7d72ea9c) differs from the host's copy (checksum 0x1). This may be caused by a corrupted download or there may even be 2 different versions in circulation. Make sure you and the host have installed the chosen archive and its dependencies and consider redownloading it.
[f=-000001] Recording demo to: F:\Users\User\Documents\My Games\Spring\demos\20170622_122816_Icy_Shell_v01_103.0.1-1048-g97abd14 develop.sdfz
[f=-000001] [~ScopedOnceTimer][PreGame::GameDataReceived] 590ms
[f=-000001] [PreGame::UpdateClientNet] received user number 0 (team 0, allyteam 0), creating load-screen
[f=-000001] [LuaIntro] Searching for new Widgets
[f=-000001] [LuaIntro] Scanning: LuaIntro/Addons/
[f=-000001] [LuaIntro] Scanning: LuaIntro/Widgets/
[f=-000001] [LuaIntro] Scanning: LuaIntro/SystemAddons/
[f=-000001] [LuaIntro] Scanning: LuaIntro/SystemWidgets/
[f=-000001] [LuaIntro] Scanning: LuaIntro/chili/
[f=-000001] [LuaIntro] Found new widget "SpringLogo"
[f=-000001] [LuaIntro] Found new widget "LoadTexture"
[f=-000001] [LuaIntro] Found new widget "LoadProgress"
[f=-000001] [LuaIntro] Found new widget "Main"
[f=-000001] [LuaIntro] Found new widget "Music"
[f=-000001] [LuaIntro] Found new widget "WM Stuff"
[f=-000001] [LuaIntro] Loading widgets   <>=vfs  **=raw  ()=unknown
[f=-000001] [LuaIntro] Loading widget:      WM Stuff               <wm.lua>
[f=-000001] [LuaIntro] Loading widget:      LoadProgress           <loadprogress.lua>
[f=-000001] [LuaIntro] Loading widget:      Main                   <main.lua>
[f=-000001] [LuaIntro] Loading widget:      LoadTexture            <bg_texture.lua>
[f=-000001] [LuaIntro] LuaIntro v1.0 (Lua 5.1)
[f=-000001] [LoadScreen::Init] single-threaded
[f=-000001] [WatchDog::RegisterThread] registering controls for thread [load]
[f=-000001] [Game::LoadGame][1] globalQuit=0 threaded=0
[f=-000001] Parsing Map Information
[f=-000001] Loading SMF
[f=-000001] Loading Map (25 MB)
[f=-000001] Loading Radar Icons
[f=-000001] Loading GameData Definitions
[f=-000001] Loading UnitDefs_posts
[f=-000001] Loading FeatureDefs_posts
[f=-000001] Loading WeaponDefs_posts
[f=-000001] Loading ArmorDefs_posts
[f=-000001] [defs.lua] loading all *Defs tables: 1031ms
[f=-000001] [~ScopedOnceTimer][Game::LoadDefs (GameData)] 1420ms
[f=-000001] Loading Sound Definitions
[f=-000001] [Sound] Warning: Sound incomingchat is missing file tag (ignoring)
[f=-000001] [Sound]  parsed 319 sounds from gamedata/sounds.lua
[f=-000001] [Sound] Error: Unable to open audio file: IncomingChat
[f=-000001] [Sound] Error: CSound::GetSoundId: could not find sound: IncomingChat
[f=-000001] [~ScopedOnceTimer][Game::LoadDefs (Sound)] 46ms
[f=-000001] [Game::LoadGame][2] globalQuit=0 forcedQuit=0
[f=-000001] Creating Smooth Height Mesh
[f=-000001] [~ScopedOnceTimer][SmoothHeightMesh::MakeSmoothMesh] 47ms
[f=-000001] Creating QuadField & CEGs
[f=-000001] [CDamageArrayHandler] number of ArmorDefs: 6
[f=-000001] Warning: [CDamageArrayHandler] UnitDef "chicken" in ArmorDef "else" already belongs to ArmorDef category 1!
[f=-000001] [RegisterAssimpModelFormats] supported Assimp model formats: *.3ds;*.blend;*.dae;*.lwo;
[f=-000001] Creating Unit Textures
[f=-000001] Creating Sky
[f=-000001] [Game::LoadGame][3] globalQuit=0 forcedQuit=0
[f=-000001] Loading Weapon Definitions
[f=-000001] Loading Unit Definitions
[f=-000001] Loading Feature Definitions
[f=-000001] [IPathManager::GetInstance] using DEFAULT path-manager
[f=-000001] Initializing Map Features
[f=-000001] Creating ShadowHandler
[f=-000001] Creating InfoTextureHandler
[f=-000001] InfoTexture: shaders
[f=-000001] Creating GroundDrawer
[f=-000001] Loading Map Tiles
[f=-000001] Loading Square Textures
[f=-000001] [~ScopedOnceTimer][CSMFGroundTextures::ConvolveHeightMap] 3ms
[f=-000001] Switching to ROAM Mesh Rendering
[f=-000001] Creating TreeDrawer
[f=-000001] Loaded DecalsDrawer: Legacy
[f=-000001] Creating ProjectileDrawer & UnitDrawer
[f=-000001] Creating Projectile Textures
[f=-000001] Creating Water
[f=-000001] [Game::LoadGame][4] globalQuit=0 forcedQuit=0
[f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Camera&Mouse)] 278ms
[f=-000001] [Sound] Error: Unable to open audio file: MultiSelect
[f=-000001] [Sound] Error: CSound::GetSoundId: could not find sound: MultiSelect
[f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Console)] 221ms
[f=-000001] [Sound] Error: Unable to open audio file: FailedCommand
[f=-000001] [Sound] Error: CSound::GetSoundId: could not find sound: FailedCommand
[f=-000001] Loading LuaRules
[f=-000001] Synced LuaRules: starting loading
[f=-000001] Total: 196 quads
[f=-000001] Total: 196 quads
[f=-000001] Total: 196 quads
[f=-000001] Total: 196 quads
[f=-000001] Total: 196 quads
[f=-000001] Total: 196 quads
[f=-000001] Total: 196 quads
[f=-000001] Total: 196 quads
[f=-000001] Total: 196 quads
[f=-000001] Total: 196 quads
LuaRules: Loaded gadget:  Mantis 5480         <hax_mantis_5480.lua>
LuaRules: Loaded gadget:  Metalspot Finder Gadget  <mex_spot_finder.lua>
LuaRules: Loaded gadget:  Save/Load           <api_saveload.lua>
LuaRules: Loaded gadget:  Set public randomseed  <init_random_seed.lua>
LuaRules: Loaded gadget:  Startbox handler    <start_boxes.lua>
LuaRules: Loaded gadget:  No Friendly Fire    <unit_nofriendlyfire.lua>
LuaRules: Loaded gadget:  Mex Placement       <mex_placement.lua>
LuaRules: Loaded gadget:  Nano Frame Death Handeling  <unit_nanoframe_death.lua>
LuaRules: Loaded gadget:  Nano Frame Rate Limit  <unit_nanoframe_rate_limit.lua>
LuaRules: Loaded gadget:  No Self-D           <unit_noselfd.lua>
LuaRules: Loaded gadget:  ShareControl        <share_control.lua>
LuaRules: Loaded gadget:  UnitPriority        <unit_priority.lua>
LuaRules: Loaded gadget:  Mex Control with energy link  <unit_mex_overdrive.lua>
LuaRules: Loaded gadget:  Script notification  <unit_script_notification.lua>
LuaRules: Loaded gadget:  Antinuke Handler    <unit_antinuke_handler.lua>
LuaRules: Loaded gadget:  Attributes          <unit_attributes.lua>
LuaRules: Loaded gadget:  Boolean Disable     <unit_boolean_disable.lua>
LuaRules: Loaded gadget:  Impulse Float Toggle  <unit_impulsefloat_toggle.lua>
LuaRules: Loaded gadget:  LockOptions         <lockunits_modoption.lua>
LuaRules: Loaded gadget:  Perks               <game_perks.lua>
LuaRules: Loaded gadget:  Shield Charge       <unit_shield_charge.lua>
LuaRules: Loaded gadget:  StartSetup          <start_unit_setup.lua>
LuaRules: Loaded gadget:  Stockpile           <unit_stockpile.lua>
[f=-000001] Setting morph for custom comms for player: 0
LuaRules: Loaded gadget:  UnitMorph           <unit_morph.lua>
LuaRules: Loaded gadget:  AirPlantParents     <unit_air_plants.lua>
LuaRules: Loaded gadget:  AirTransport_SeaPickup  <unit_transport_pickup_floating_amphib.lua>
LuaRules: Loaded gadget:  Aircraft Command    <unit_bomber_command.lua>
LuaRules: Loaded gadget:  Aircraft Crashing   <unit_aircraft_crash.lua>
LuaRules: Loaded gadget:  Allow Builder Hold Fire  <unit_allow_builder_hold_fire.lua>
LuaRules: Loaded gadget:  Area Guard          <cmd_areaguard.lua>
LuaRules: Loaded gadget:  Blocking Tag Implementation  <feature_blocking_tag_implementation.lua>
LuaRules: Loaded gadget:  Bomber Dive         <unit_bomber_dive.lua>
[f=-000001] AI taken control of team 1 on allyTeam 1
[f=-000001] CAI: team 1 has selected strategy: Push, using commander dyntrainer_assault_base
[f=-000001] Ally Team 0 intialised
[f=-000001] Team 0 on allyTeam 0
[f=-000001] Ally Team 1 intialised
[f=-000001] Team 1 on allyTeam 1
[f=-000001] AI on ally team 1
[f=-000001] Ally Team 2 intialised
[f=-000001] Ally Team 3 intialised
[f=-000001] Ally Team 4 intialised
[f=-000001] Ally Team 5 intialised
[f=-000001] Ally Team 6 intialised
[f=-000001] Ally Team 7 intialised
[f=-000001] Ally Team 8 intialised
[f=-000001] Ally Team 9 intialised
[f=-000001] Ally Team 10 intialised
[f=-000001] Ally Team 11 intialised
[f=-000001] Ally Team 12 intialised
[f=-000001] Ally Team 13 intialised
[f=-000001] Ally Team 14 intialised
[f=-000001] Ally Team 15 intialised
[f=-000001] Ally Team 16 intialised
[f=-000001] Team 2 on allyTeam 16
LuaRules: Loaded gadget:  CAI                 <ai_cai.lua>
LuaRules: Loaded gadget:  CEG Spawner         <dbg_ceg_spawner.lua>
LuaRules: Loaded gadget:  Capture             <unit_capture.lua>
LuaRules: Loaded gadget:  Carrier Drones      <unit_carrier_drones.lua>
LuaRules: Loaded gadget:  Command Raw Move    <cmd_raw_move.lua>
LuaRules: Loaded gadget:  Constructor Auto Assist  <unit_factory_guard.lua>
LuaRules: Loaded gadget:  Control gunship strafe range  <unit_control_gunship_stafe_range.lua>
LuaRules: Loaded gadget:  D-Gun Aim Fix       <unit_dgun_aim.lua>
LuaRules: Loaded gadget:  Debris physics      <feature_debris_physics.lua>
LuaRules: Loaded gadget:  Decloak when damaged  <unit_decloak_damaged.lua>
LuaRules: Loaded gadget:  Dev Commands        <dbg_dev_commands.lua>
LuaRules: Loaded gadget:  Disable Buildoptions  <unit_disable_buildoptions.lua>
LuaRules: Loaded gadget:  Dont fire at radar  <unit_dont_fire_at_radar.lua>
LuaRules: Loaded gadget:  Experience          <unit_xp.lua>
LuaRules: Loaded gadget:  Factory Anti Slacker  <factory_anti_slacker.lua>
LuaRules: Loaded gadget:  Factory Stop Production  <cmd_factory_stop_production.lua>
LuaRules: Loaded gadget:  Fall Damage         <unit_fall_damage.lua>
LuaRules: Loaded gadget:  Feature Effects     <feature_fx.lua>
LuaRules: Loaded gadget:  Fog Hidden Effects API  <api_fog_hidden_effects.lua>
LuaRules: Loaded gadget:  Galaxy Campaign Battle Handler  <mission_galaxy_campaign_battle.lua>
LuaRules: Loaded gadget:  GameRules Events    <unit_gamerules_events.lua>
LuaRules: Loaded gadget:  Grey Goo            <unit_grey_goo.lua>
LuaRules: Loaded gadget:  Gunship Strafe Control  <unit_gunship_strafe_control.lua>
LuaRules: Loaded gadget:  Hide Autorepairlevel Command  <cmd_hide_autorepairlevel.lua>
LuaRules: Loaded gadget:  Instant Self Destruct  <unit_instant_self_destruct.lua>
LuaRules: Loaded gadget:  Jumpjets            <unit_jumpjets.lua>
LuaRules: Loaded gadget:  LUS                 <unit_script.lua>
LuaRules: Loaded gadget:  Lag Monitor         <game_lagmonitor.lua>
LuaRules: Loaded gadget:  LupsNanoSpray       <lups_nano_spray.lua>
LuaRules: Loaded gadget:  Missile Silo Controller  <unit_missilesilo.lua>
LuaRules: Loaded gadget:  Modular Comm Info   <api_modularcomms.lua>
LuaRules: Loaded gadget:  NoAirNuke           <exp_no_air_nuke.lua>
LuaRules: Loaded gadget:  One Click Weapon    <unit_oneclick_weapon.lua>
LuaRules: Loaded gadget:  Orbital Drop        <mission_orbital_drop.lua>
LuaRules: Loaded gadget:  Overkill Prevention  <unit_overkill_prevention.lua>
LuaRules: Loaded gadget:  Overkill Prevention Placeholder  <unit_overkill_prevention_placeholder.lua>
LuaRules: Loaded gadget:  Paralysis           <unit_paralysis_damage.lua>
LuaRules: Loaded gadget:  Prevent Lab Hax     <unit_prevent_lab_hax.lua>
LuaRules: Loaded gadget:  Prevent Landship    <unit_prevent_landship.lua>
LuaRules: Loaded gadget:  Prevent turret overshoot  <unit_prevent_turret_overshoot.lua>
LuaRules: Loaded gadget:  Projectile Radar Homing  <weapon_projectile_radar_homing.lua>
LuaRules: Loaded gadget:  Projectile Retarget  <weapon_projectile_retarget.lua>
LuaRules: Loaded gadget:  Puppy Handler       <unit_puppy_handler.lua>
LuaRules: Loaded gadget:  Reclaim HP changer  <unit_reclaim_hp.lua>
LuaRules: Loaded gadget:  Refuel Pad Handler  <unit_refuel_pad_handler.lua>
LuaRules: Loaded gadget:  Regeneration        <unit_regeneration.lua>
LuaRules: Loaded gadget:  Remove Wait         <cmd_remove_wait.lua>
LuaRules: Loaded gadget:  Repair Speed Changer  <unit_repair_speed.lua>
LuaRules: Loaded gadget:  Resign Gadget       <game_resign.lua>
LuaRules: Loaded gadget:  Retreat Command     <cmd_retreat.lua>
LuaRules: Loaded gadget:  Rezz Hp changer + effect  <unit_rezz_hp.lua>
LuaRules: Loaded gadget:  Self destruct blocker  <unit_self_destruct.lua>
LuaRules: Loaded gadget:  Set Nano Piece      <unit_setnanopiece.lua>
LuaRules: Loaded gadget:  Share mode          <game_share_mode.lua>
LuaRules: Loaded gadget:  Shield Link         <unit_shield_link.lua>
LuaRules: Loaded gadget:  Shockwaves          <lups_shockwaves.lua>
LuaRules: Loaded gadget:  Show Shooter        <unit_show_shooter.lua>
LuaRules: Loaded gadget:  Solar Force Closed  <unit_solar_force_closed.lua>
LuaRules: Loaded gadget:  Spherical LOS       <unit_spherical_los.lua>
LuaRules: Loaded gadget:  Tactical Unit AI Commands  <unit_tactical_ai_commands.lua>
LuaRules: Loaded gadget:  Target Priority     <unit_target_priority.lua>
LuaRules: Loaded gadget:  Target on the move  <unit_target_on_the_move.lua>
LuaRules: Loaded gadget:  Teleporter          <unit_teleporter.lua>
LuaRules: Loaded gadget:  Terraformers        <unit_terraform.lua>
LuaRules: Loaded gadget:  Terrain Texture Handler  <terrain_texture_handler.lua>
LuaRules: Loaded gadget:  Time slow v2        <unit_timeslow.lua>
LuaRules: Loaded gadget:  Transport Selected Load  <cmd_select_load_helper.lua>
LuaRules: Loaded gadget:  Transport Speed     <unit_transport_speed.lua>
LuaRules: Loaded gadget:  TransportAIbuttons  <unit_transport_ai_buttons.lua>
LuaRules: Loaded gadget:  Turn Without Interia  <unit_turn_without_interia.lua>
LuaRules: Loaded gadget:  Typemap Options     <typemap_options.lua>
LuaRules: Loaded gadget:  UnitStealth         <unit_stealth.lua>
LuaRules: Loaded gadget:  Units on fire       <unit_is_on_fire.lua>
LuaRules: Loaded gadget:  Wade Effects        <wake_fx.lua>
LuaRules: Loaded gadget:  Water Effects       <unit_water_effects.lua>
LuaRules: Loaded gadget:  Weapon Impulse      <weapon_impulse.lua>
LuaRules: Loaded gadget:  Weapon Timed Replace  <weapon_timed_replace.lua>
LuaRules: Loaded gadget:  Windmill Control    <unit_windmill_control.lua>
LuaRules: Loaded gadget:  api_subdir_gadgets.lua  <api_subdir_gadgets.lua>
LuaRules: Loaded gadget:  api_widget_events.lua  <api_widget_events.lua>
LuaRules: Loaded gadget:  astar.lua           <astar.lua>
LuaRules: Loaded gadget:  init_auto_ready.lua  <init_auto_ready.lua>
LuaRules: Loaded gadget:  lups_cloak_fx.lua   <lups_cloak_fx.lua>
LuaRules: Loaded gadget:  lups_thrusters.lua  <lups_thrusters.lua>
LuaRules: Loaded gadget:  lups_wrapper.lua    <lups_wrapper.lua>
LuaRules: Loaded gadget:  weapon_hide_sniper.lua  <weapon_hide_sniper.lua>
LuaRules: Loaded gadget:  Center Offset and Growth Scale  <unit_centeroffset.lua>
LuaRules: Loaded gadget:  Commander Upgrade   <unit_commander_upgrade.lua>
LuaRules: Loaded gadget:  CustomUnitShaders   <api_custom_unit_shaders.lua>
LuaRules: Loaded gadget:  Game Over           <game_over.lua>
LuaRules: Loaded gadget:  UnitCloakShield     <unit_cloak_shield.lua>
LuaRules: Loaded gadget:  Water level modoption  <start_waterlevel.lua>
LuaRules: Loaded gadget:  Fighter pull-up     <unit_fighter_pullup.lua>
LuaRules: Loaded gadget:  Energy Drain        <unit_energy_drain.lua>
LuaRules: Loaded gadget:  Chicken control     <chicken_control.lua>
LuaRules: Loaded gadget:  Area Denial         <weapon_area_damage.lua>
LuaRules: Loaded gadget:  Cannot Damage Unit  <unit_cannot_damage_unit.lua>
LuaRules: Loaded gadget:  Disallow unit for command targeting  <unit_untargetable.lua>
LuaRules: Loaded gadget:  Single-Hit Weapon   <weapon_single_hit.lua>
LuaRules: Loaded gadget:  Starlight Satellite Capture  <unit_starlight_satellite_capture.lua>
LuaRules: Loaded gadget:  Noexplode Stopper   <weapon_noexplode_stopper.lua>
LuaRules: Loaded gadget:  Unit Explosion Spawner  <unit_explosion_spawner.lua>
LuaRules: Loaded gadget:  Shield Merge        <weapon_shield_merge.lua>
LuaRules: Loaded gadget:  Endgame Graphs      <endgame_graphs.lua>
LuaRules: Loaded gadget:  Awards              <awards.lua>
LuaRules: Loaded gadget:  Planet Wars Structures  <unit_planetwars.lua>
LuaRules: Loaded gadget:  Profiler            <dbg_profiler.lua>
[f=-000001] Initializing gadget
LuaRules: Loaded gadget:  Zombies!            <unit_zombies.lua>
[f=-000001] Synced LuaRules: finished loading
[f=-000001] Unsynced LuaRules: starting loading
>> Loaded gadget:  Engine Taskbar Stuff  <engine_taskbar_stuff.lua>
>> Loaded gadget:  Metalspot Finder Gadget  <mex_spot_finder.lua>
>> Loaded gadget:  Save/Load           <api_saveload.lua>
>> Loaded gadget:  Script notification  <unit_script_notification.lua>
>> Loaded gadget:  StartSetup          <start_unit_setup.lua>
>> Loaded gadget:  UnitMorph           <unit_morph.lua>
>> Loaded gadget:  AirTransport_SeaPickup  <unit_transport_pickup_floating_amphib.lua>
>> Loaded gadget:  Aircraft Command    <unit_bomber_command.lua>
>> Loaded gadget:  AutoReadyStartpos   <init_auto_ready.lua>
>> Loaded gadget:  CAI                 <ai_cai.lua>
>> Loaded gadget:  Capture             <unit_capture.lua>
>> Loaded gadget:  Command Raw Move    <cmd_raw_move.lua>
>> Loaded gadget:  Constructor Auto Assist  <unit_factory_guard.lua>
>> Loaded gadget:  Dev Commands        <dbg_dev_commands.lua>
>> Loaded gadget:  Fog Hidden Effects API  <api_fog_hidden_effects.lua>
>> Loaded gadget:  Galaxy Campaign Battle Handler  <mission_galaxy_campaign_battle.lua>
>> Loaded gadget:  Jumpjets            <unit_jumpjets.lua>
>> Loaded gadget:  LupsNanoSpray       <lups_nano_spray.lua>
>> Loaded gadget:  Modular Comm Info   <api_modularcomms.lua>
>> Loaded gadget:  One Click Weapon    <unit_oneclick_weapon.lua>
>> Loaded gadget:  Resign Gadget       <game_resign.lua>
>> Loaded gadget:  Retreat Command     <cmd_retreat.lua>
>> Loaded gadget:  Share mode          <game_share_mode.lua>
>> Loaded gadget:  Shield Link         <unit_shield_link.lua>
>> Loaded gadget:  Shockwaves          <lups_shockwaves.lua>
>> Loaded gadget:  Teleporter          <unit_teleporter.lua>
>> Loaded gadget:  Terraformers        <unit_terraform.lua>
>> Loaded gadget:  Terrain Texture Handler  <terrain_texture_handler.lua>
>> Loaded gadget:  Thrusters           <lups_thrusters.lua>
>> Loaded gadget:  TransportAIbuttons  <unit_transport_ai_buttons.lua>
>> Loaded gadget:  Widget Events       <api_widget_events.lua>
>> Loaded gadget:  api_subdir_gadgets.lua  <api_subdir_gadgets.lua>
>> Loaded gadget:  astar.lua           <astar.lua>
>> Loaded gadget:  cmd_areaguard.lua   <cmd_areaguard.lua>
>> Loaded gadget:  cmd_hide_autorepairlevel.lua  <cmd_hide_autorepairlevel.lua>
>> Loaded gadget:  cmd_remove_wait.lua  <cmd_remove_wait.lua>
>> Loaded gadget:  cmd_select_load_helper.lua  <cmd_select_load_helper.lua>
>> Loaded gadget:  dbg_ceg_spawner.lua  <dbg_ceg_spawner.lua>
>> Loaded gadget:  endgame_graphs.lua  <endgame_graphs.lua>
>> Loaded gadget:  factory_anti_slacker.lua  <factory_anti_slacker.lua>
>> Loaded gadget:  feature_debris_physics.lua  <feature_debris_physics.lua>
>> Loaded gadget:  feature_fx.lua      <feature_fx.lua>
>> Loaded gadget:  game_lagmonitor.lua  <game_lagmonitor.lua>
>> Loaded gadget:  game_over.lua       <game_over.lua>
>> Loaded gadget:  game_perks.lua      <game_perks.lua>
>> Loaded gadget:  hax_mantis_5480.lua  <hax_mantis_5480.lua>
>> Loaded gadget:  init_random_seed.lua  <init_random_seed.lua>
>> Loaded gadget:  lockunits_modoption.lua  <lockunits_modoption.lua>
>> Loaded gadget:  mex_placement.lua   <mex_placement.lua>
>> Loaded gadget:  share_control.lua   <share_control.lua>
>> Loaded gadget:  start_boxes.lua     <start_boxes.lua>
>> Loaded gadget:  start_waterlevel.lua  <start_waterlevel.lua>
>> Loaded gadget:  typemap_options.lua  <typemap_options.lua>
>> Loaded gadget:  unit_air_plants.lua  <unit_air_plants.lua>
>> Loaded gadget:  unit_aircraft_crash.lua  <unit_aircraft_crash.lua>
>> Loaded gadget:  unit_allow_builder_hold_fire.lua  <unit_allow_builder_hold_fire.lua>
>> Loaded gadget:  unit_attributes.lua  <unit_attributes.lua>
>> Loaded gadget:  unit_bomber_dive.lua  <unit_bomber_dive.lua>
>> Loaded gadget:  unit_cannot_damage_unit.lua  <unit_cannot_damage_unit.lua>
>> Loaded gadget:  unit_carrier_drones.lua  <unit_carrier_drones.lua>
>> Loaded gadget:  unit_centeroffset.lua  <unit_centeroffset.lua>
>> Loaded gadget:  unit_control_gunship_stafe_range.lua  <unit_control_gunship_stafe_range.lua>
>> Loaded gadget:  unit_dont_fire_at_radar.lua  <unit_dont_fire_at_radar.lua>
>> Loaded gadget:  unit_fall_damage.lua  <unit_fall_damage.lua>
>> Loaded gadget:  unit_fighter_pullup.lua  <unit_fighter_pullup.lua>
>> Loaded gadget:  unit_gamerules_events.lua  <unit_gamerules_events.lua>
>> Loaded gadget:  unit_impulsefloat_toggle.lua  <unit_impulsefloat_toggle.lua>
>> Loaded gadget:  unit_is_on_fire.lua  <unit_is_on_fire.lua>
>> Loaded gadget:  unit_marketplace.lua  <unit_marketplace.lua>
>> Loaded gadget:  unit_mex_overdrive.lua  <unit_mex_overdrive.lua>
>> Loaded gadget:  unit_missilesilo.lua  <unit_missilesilo.lua>
>> Loaded gadget:  unit_overkill_prevention.lua  <unit_overkill_prevention.lua>
>> Loaded gadget:  unit_overkill_prevention_placeholder.lua  <unit_overkill_prevention_placeholder.lua>
>> Loaded gadget:  unit_planetwars.lua  <unit_planetwars.lua>
>> Loaded gadget:  unit_prevent_lab_hax.lua  <unit_prevent_lab_hax.lua>
>> Loaded gadget:  unit_prevent_landship.lua  <unit_prevent_landship.lua>
>> Loaded gadget:  unit_prevent_turret_overshoot.lua  <unit_prevent_turret_overshoot.lua>
>> Loaded gadget:  unit_priority.lua   <unit_priority.lua>
>> Loaded gadget:  unit_regeneration.lua  <unit_regeneration.lua>
>> Loaded gadget:  unit_rezz_hp.lua    <unit_rezz_hp.lua>
>> Loaded gadget:  unit_self_destruct.lua  <unit_self_destruct.lua>
>> Loaded gadget:  unit_solar_force_closed.lua  <unit_solar_force_closed.lua>
>> Loaded gadget:  unit_spherical_los.lua  <unit_spherical_los.lua>
>> Loaded gadget:  unit_starlight_satellite_capture.lua  <unit_starlight_satellite_capture.lua>
>> Loaded gadget:  unit_stealth.lua    <unit_stealth.lua>
>> Loaded gadget:  unit_target_on_the_move.lua  <unit_target_on_the_move.lua>
>> Loaded gadget:  unit_target_priority.lua  <unit_target_priority.lua>
>> Loaded gadget:  unit_transport_speed.lua  <unit_transport_speed.lua>
>> Loaded gadget:  unit_turn_without_interia.lua  <unit_turn_without_interia.lua>
>> Loaded gadget:  unit_untargetable.lua  <unit_untargetable.lua>
>> Loaded gadget:  unit_water_effects.lua  <unit_water_effects.lua>
>> Loaded gadget:  unit_windmill_control.lua  <unit_windmill_control.lua>
>> Loaded gadget:  unit_xp.lua         <unit_xp.lua>
>> Loaded gadget:  unit_zombies.lua    <unit_zombies.lua>
>> Loaded gadget:  wake_fx.lua         <wake_fx.lua>
>> Loaded gadget:  weapon_area_damage.lua  <weapon_area_damage.lua>
>> Loaded gadget:  weapon_impulse.lua  <weapon_impulse.lua>
>> Loaded gadget:  weapon_noexplode_stopper.lua  <weapon_noexplode_stopper.lua>
>> Loaded gadget:  weapon_shield_merge.lua  <weapon_shield_merge.lua>
>> Loaded gadget:  weapon_single_hit.lua  <weapon_single_hit.lua>
>> Loaded gadget:  Commander Upgrade   <unit_commander_upgrade.lua>
[f=-000001] Custom Unit Shaders:, 0(32) : warning C7555: 'varying' is deprecated, use 'in/out' instead
0(40) : warning C7555: 'varying' is deprecated, use 'in/out' instead
0(47) : warning C7533: global function shadow2DProj is deprecated after version 120
0(60) : warning C7533: global variable gl_TexCoord is deprecated after version 120
0(78) : warning C7533: global function textureCube is deprecated after version 120
0(111) : warning C7533: global variable gl_FragColor is deprecated after version 120

>> Loaded gadget:  CustomUnitShaders   <api_custom_unit_shaders.lua>
>> Loaded gadget:  UnitCloakShield     <unit_cloak_shield.lua>
>> Loaded gadget:  Lups Cloak FX       <lups_cloak_fx.lua>
>> Loaded gadget:  Chicken control     <chicken_control.lua>
>> Loaded gadget:  Unit Explosion Spawner  <unit_explosion_spawner.lua>
>> Loaded gadget:  Lups                <lups_wrapper.lua>
>> Loaded gadget:  Awards              <awards.lua>
>> Loaded gadget:  Chicken Spawner     <unit_spawner.lua>
>> Loaded gadget:  Profiler            <dbg_profiler.lua>
[f=-000001] Unsynced LuaRules: finished loading
[f=-000001] Loading LuaGaia
[f=-000001] Loading LuaUI
[f=-000001] LuaUI Entry Point: "luaui.lua"
[f=-000001] LuaUI Access Lock: enabled
[f=-000001] LuaSocket Enabled: yes
[f=-000001] Using LUAUI_DIRNAME = LuaUI/
[f=-000001] Reloading GUI config from file: LuaUI/ctrlpanel.txt
[f=-000001] LuaUI: bound F11 to the widget selector
[f=-000001] LuaUI: bound CTRL+F11 to tweak mode
[f=-000001] Loading last game win data
[f=-000001] Resetting win data
[f=-000001] Last game player count: 1, This game player count: 1
[f=-000001] Last game allyTeam count: 3, This game allyTeam count: 3
[f=-000001] Player and team counts match, continuing
[f=-000001] katastrophe was in last game but is now absent, resetting scores
[f=-000001] Failed to load: target_prio.lua  ([string "LuaUI\Widgets\target_prio.lua"]:16: attempt to index field 'corrl' (a nil value))
[f=-000001] Loaded API widget:  Cluster Detection   <api_cluster_detection.lua>
[f=-000001] Loaded API widget:  Shared Functions    <api_shared_functions.lua>
[f=-000001] Loaded API widget:  i18n                <api_i18n.lua>
[f=-000001] Loaded API widget:  Hacky version fix   <hacky_version_fix.lua>
[f=-000001] Loaded API widget:  Startbox API        <api_startboxes.lua>
[f=-000001] Loaded API widget:  Modular Comm Info   <api_modularcomms.lua>
[f=-000001] Loaded API widget:  CommandInsert       <cmd_commandinsert.lua>
[f=-000001] Loaded API widget:  Chili Framework     <api_chili.lua>
[f=-000001] Loaded API widget:  Lag (AFK) monitor   <api_lag_monitor.lua>
[f=-000001] Loaded API widget:  Lups                <lups_wrapper.lua>
[f=-000001] Loaded API widget:  Pre-Selection Handler  <api_preselection.lua>
[f=-000001] Loaded widget:  Chili Highlight     <gui_chili_highlight.lua>
[f=-000001] Loaded widget:  Selection Hierarchy  <gui_selection_hierarchy.lua>
[f=-000001] Loaded widget:  Deferred rendering  <gfx_deferred_rendering.lua>
[f=-000001] Error, option missing key, Settings/Camera, <table>
[f=-000001] option = {
[f=-000001]     OnChange = , <function>
[f=-000001]     wname = Settings/CameraradioButton
[f=-000001]     name = Total Annihilation
[f=-000001]     desc = Default camera
[f=-000001] },
[f=-000001] Error, option missing key, Settings/Camera, <table>
[f=-000001] Hardware mouse-cursor is enabled!
[f=-000001] Set "shadows" config-parameter to 1
[f=-000001] GroundDetail set to 200
[f=-000001] Ground-decals rendering is enabled!
[f=-000001] Set maximum particles to: 25000
[f=-000001] Set UnitLodDist to 9999
[f=-000001] Set UnitIconDist to 151
[f=-000001] model shaders is enabled!
[f=-000001] SetLobbyButtonEnabled, false
[f=-000001] Loaded widget:  EPIC Menu           <gui_epicmenu.lua>
[f=-000001] Loaded widget:  Custom Markers      <gui_custom_markers.lua>
[f=-000001] Loaded widget:  Chili Widget Selector  <api_chili_widgetselector.lua>
[f=-000001] Loaded widget:  Chili Minimap       <gui_chili_minimap.lua>
[f=-000001] Loaded widget:  Hide Interface Action  <gui_hide_interface_action.lua>
[f=-000001] Mexspot Fetcher fetching
[f=-000001] Loaded widget:  Mexspot Fetcher     <api_mexspot_fetcher.lua>
[f=-000001] UpdateColorConfig, default
[f=-000001] Loaded widget:  Local Team Colors   <gui_local_colors.lua>
[f=-000001] Loaded widget:  Save Game Menu      <gui_savegame.lua>
[f=-000001] Loaded widget:  Specific Unit Reclaimer  <unit_unit_reclaimer.lua>
[f=-000001] Loaded widget:  Area-reclaim trees  <unit_tree_reclaim.lua>
[f=-000001] Loaded widget:  Chili Global Commands  <gui_chili_global_commands.lua>
[f=-000001] Loaded widget:  HealthBars          <unit_healthbars.lua>
[f=-000001] Loaded widget:  Noises              <snd_noises.lua>
[f=-000001] Loaded widget:  Unit Icons          <unit_icons.lua>
[f=-000001] Loaded widget:  Chili Commander Upgrade  <gui_chili_commander_upgrade.lua>
[f=-000001] Loaded widget:  Attrition Counter   <gui_attrition_counter.lua>
[f=-000001] Loaded widget:  Terraform Icon Draw  <unit_terraform_draw.lua>
[f=-000001] Loaded widget:  Chili Vote Display  <gui_chili_vote.lua>
[f=-000001] Loaded widget:  Auto Patrol Nanos   <unit_auto_patrol_nanos.lua>
[f=-000001] Loaded widget:  BuildETA            <gui_build_eta.lua>
[f=-000001] Loaded widget:  EndGame Stats       <gui_chili_endgraph.lua>
[f=-000001] Loaded widget:  Unit Marker Zero-K  <unit_marker.lua>
[f=-000001] Loaded widget:  Win Counter         <win_counter.lua>
[f=-000001] Loaded widget:  Depth of Field Shader  <gfx_dof.lua>
[f=-000001] Loaded widget:  Objectives          <mission_objectives.lua>
[f=-000001] Loaded widget:  Map Edge Barrier    <map_edge_barrier.lua>
[f=-000001] Loaded widget:  Initial Queue ZK    <unit_initial_queue.lua>
[f=-000001] Loaded widget:  Area Attack Tweak   <cmd_area_attack_tweak.lua>
[f=-000001] Loaded widget:  Autoquit            <autoquit.lua>
[f=-000001] Loaded widget:  Blast Radius        <gui_blastradius.lua>
[f=-000001] Loaded widget:  Chili EndGame Window  <gui_chili_endgamewindow.lua>
[f=-000001] Loaded widget:  Chili Rejoining Progress Bar  <gui_chili_rejoin_progress.lua>
[f=-000001] Loaded widget:  Context Menu        <gui_contextmenu.lua>
[f=-000001] Loaded widget:  Darkening           <gui_darkening.lua>
[f=-000001] Loaded widget:  Decoration Handler  <unit_decoration_handler.lua>
[f=-000001] Loaded widget:  Defense Range Zero-K  <gui_defenserange.lua>
[f=-000001] Loaded widget:  Ferry Points        <cmd_ferry_points.lua>
[f=-000001] Loaded widget:  Haven Handler       <gui_havens.lua>
[f=-000001] Loaded widget:  Highlight Geos      <gui_highlight_geos.lua>
[f=-000001] Loaded widget:  Keep Target         <cmd_keep_target.lua>
[f=-000001] Loaded widget:  Antinuke Coverage   <gui_antinuke_coverage.lua>
[f=-000001] Loaded widget:  Local Widgets Config  <localwidgets.lua>
[f=-000001] Loaded widget:  MetalFeatures       <gui_metal_features.lua>
[f=-000001] Loaded widget:  Mex Placement Handler  <cmd_mex_placement.lua>
[f=-000001] Loaded widget:  MinimapEvents       <minimap_events.lua>
[f=-000001] Loaded widget:  Missile Silo Range  <missilesilo_range.lua>
[f=-000001] Loaded widget:  Chili Inactivity Win  <gui_chili_inactivity_win.lua>
[f=-000001] Loaded widget:  Persistent Build Spacing  <gui_persistent_build_spacing.lua>
[f=-000001] Loaded widget:  Chili Nuke Warning  <gui_chili_nuke_warning.lua>
[f=-000001] Loaded widget:  Point Tracker       <gui_point_tracker.lua>
[f=-000001] Loaded widget:  ReclaimInfo         <gui_reclaiminfo.lua>
[f=-000001] Loaded widget:  Chili Spectator Panels  <gui_chili_spectator_panels.lua>
[f=-000001] Loaded widget:  Show All Commands v2  <unit_showallcommands_2.lua>
[f=-000001] Loaded widget:  Showeco and Grid Drawer  <gui_showeco_action.lua>
[f=-000001] Loaded widget:  Auto First Build Facing  <init_autofirstbuildfacing.lua>
[f=-000001] Loaded widget:  Frame Gap Logger    <dbg_frame_gap_logger.lua>
[f=-000001] Loaded widget:  Spectate Selected Team  <gui_spectate_selected_team.lua>
[f=-000001] Loaded widget:  Stereo3D            <gfx_stereo3d.lua>
[f=-000001] Loaded widget:  Voice Assistant     <unit_voice.lua>
[f=-000001] Loaded widget:  Chili Selections & CursorTip  <gui_chili_selections_and_cursortip_old.lua>
[f=-000001] Loaded widget:  In-game Guide       <gui_ingame_guide.lua>
[f=-000001] Loaded widget:  Decloak Range       <unit_decloak_range.lua>
[f=-000001] Loaded widget:  Economic Victory Announcer  <gui_economic_victory_announcer.lua>
[f=-000001] Loaded widget:  Morph Finished notification  <unit_morph_finished.lua>
[f=-000001] Loaded widget:  Orbit Command       <cmd_orbit.lua>
[f=-000001] TableEcho = {
[f=-000001]     b = 0.64761907
[f=-000001]     radius = 200
[f=-000001]     g = 0.73809522
[f=-000001]     r = 0.84285712
[f=-000001] },
[f=-000001] light_color = [[0.84 0.74 0.65]]
[f=-000001] light_radius = 200.00,
[f=-000001] Loaded widget:  Projectile Lights   <gfx_projectile_lights.lua>
[f=-000001] Loaded widget:  Mission Results Handler  <mission_results.lua>
[f=-000001] Loaded widget:  Transport Load Double Tap  <cmd_select_load.lua>
[f=-000001] Loaded widget:  Chili Economy Panel Default  <gui_chili_economy_panel2.lua>
[f=-000001] Loaded widget:  Chili Resource Bars Classic  <gui_chili_resource_bars.lua>
[f=-000001] Loaded widget:  In-game Ignore      <ignore.lua>
[f=-000001] Loaded widget:  Galaxy Battle Handler  <mission_galaxy_battle_handler.lua>
[f=-000001] Loaded widget:  State Reverse Toggle  <cmd_state_reverse_toggle.lua>
[f=-000001] Loaded widget:  Draw Mouse Build    <api_draw_mouse_build.lua>
[f=-000001] Loaded widget:  NoDuplicateOrders   <cmd_no_duplicate_orders.lua>
[f=-000001] Input grabbing is enabled!
[f=-000001] Input grabbing is disabled!
[f=-000001] Loaded widget:  Grab Input          <api_grabinput.lua>
[f=-000001] Loaded widget:  Set Springsettings  <api_set_springsettings.lua>
[f=-000001] Loaded widget:  Game Analytics Handler  <api_game_analytics.lua>
[f=-000001] Loaded widget:  Raw Move Issue      <cmd_raw_move_issue.lua>
[f=-000001] Loaded widget:  GroupMove           <cmd_group_move.lua>
[f=-000001] Loaded widget:  Stockpiler          <unit_stockpile.lua>
[f=-000001] Loaded widget:  CameraShake         <camera_shake.lua>
[f=-000001] Loaded widget:  Simple Settings     <gui_simple_settings.lua>
[f=-000001] Loaded widget:  Ghost Site          <unit_ghostsite.lua>
[f=-000001] Loaded widget:  Transport AI        <unit_transport_ai.lua>
[f=-000001] Loaded widget:  Comm-n-Elo Startpos. Info  <init_startpointelocom_info.lua>
[f=-000001] Loaded widget:  Auto Group          <unit_auto_group.lua>
[f=-000001] Loaded widget:  Startup Info and Selector  <init_startup_info_selector.lua>
[f=-000001] Loaded widget:  Attack Warning      <unit_attack_warning.lua>
[f=-000001] Loaded widget:  Smart Bombers       <unit_smart_bombers.lua>
[f=-000001] Loaded widget:  Start Point Remover & Comm Selector  <init_start_point_remover.lua>
[f=-000001] Loaded widget:  Attack AoE          <gui_attack_aoe.lua>
[f=-000001] Loaded widget:  Unit Start State    <unit_start_state.lua>
[f=-000001] Loaded widget:  UnitNoStuckInFactory  <unit_nostuck_infactory.lua>
[f=-000001] Loaded widget:  Chili Custom Modoptions Info  <gui_custommodoptions_info.lua>
[f=-000001] Loaded widget:  Icon Sets           <gui_icon_sets.lua>
[f=-000001] <Replay control buttons> Live mode. Widget removed.
[f=-000001] Loaded widget:  Replay control buttons  <gui_replay_controls.lua>
[f=-000001] Loaded widget:  Recorder (Save)     <dbg_recorder_save.lua>
[f=-000001] Loaded widget:  Smooth Scroll       <camera_smooth_move.lua>
[f=-000001] Loaded widget:  PlanetWars Info     <gui_planetwars_info.lua>
[f=-000001] Loaded widget:  MessageBoxes ZK     <mission_messagebox_zk.lua>
[f=-000001] Loaded widget:  Commands FX         <gfx_commands_fx.lua>
[f=-000001] Fancy Selected Units:  loaded style... 'Tilted Blocky Dots'
[f=-000001] Loaded widget:  Fancy Selected Units  <gui_fancy_selected_units.lua>
[f=-000001] Loaded widget:  AllyCursors         <gui_ally_cursors.lua>
[f=-000001] Loaded widget:  Gadget Icons        <api_gadget_icons.lua>
[f=-000001] Loaded widget:  Rank Icons 2        <unit_rank_icons.lua>
[f=-000001] Loaded widget:  Selection Send      <api_selectionsend.lua>
[f=-000001] Loaded widget:  Shield Guard        <unit_shield_guard.lua>
[f=-000001] Loaded widget:  State Icons         <unit_state_icons.lua>
[f=-000001] Loaded widget:  Building Starter    <unit_building_starter.lua>
[f=-000001] Loaded widget:  Cloaker Guard       <unit_cloaker_guard.lua>
[f=-000001] Loaded widget:  LupsManager         <gfx_lups_manager.lua>
[f=-000001] Loaded widget:  Units on Fire       <gfx_lups_units_on_fire.lua>
[f=-000001] Loaded widget:  Vertical Line on Radar Dots v2  <gui_vertlineaid.lua>
[f=-000001] Loaded widget:  Newton Firezone     <cmd_newton_firezone.lua>
[f=-000001] Loaded widget:  Receive Units Indicator  <gui_recv_indicator.lua>
[f=-000001] Loaded widget:  Auto-toggle false color vision  <gui_auto_engine_falsecolor.lua>
[f=-000001] Loaded widget:  Chili Docking       <api_chili_docking.lua>
[f=-000001] Loaded widget:  Chili Pro Console   <gui_chili_proconsole_test.lua>
[f=-000001] Loaded widget:  HUD Presets         <gui_hud_presets.lua>
[f=-000001] Loaded widget:  Award Exploit UI v0.5  <ToasterRoaster.lua>
[f=-000001] Loaded widget:  Image Preloader     <dbg_img_preload.lua>
[f=-000001] Loaded widget:  Chili Core Selector  <gui_chili_core_selector.lua>
[f=-000001] Loaded widget:  Chili FactoryBar    <gui_chili_facbar.lua>
[f=-000001] Loaded widget:  Select Keys         <gui_selectkeys.lua>
[f=-000001] Loaded widget:  Default Group Recall Fix  <gui_group_recall_fix.lua>
[f=-000001] Loaded widget:  Start Boxes         <minimap_startbox_new.lua>
[f=-000001] Loaded widget:  Restricted Zones    <gui_restrictedzones.lua>
[f=-000001] Loaded widget:  Pause Screen        <gui_pausescreen.lua>
[f=-000001] Loaded widget:  Chili Share menu v1.24  <gui_chili_share.lua>
[f=-000001] Loaded widget:  Jumpjet GUI         <gui_jumpjets.lua>
[f=-000001] Loaded widget:  CustomFormations2   <cmd_customformations2.lua>
[f=-000001] SetSunLighting
[f=-000001] Loaded widget:  Sun and Atmosphere Handler.  <gfx_sun_and_atmosphere.lua>
[f=-000001] Removed 'GC at >100MB': disabled.
[f=-000001] Loaded widget:  GC at >300MB        <dbg_forcegc_spring97.lua>
[f=-000001] Loaded widget:  Lasso Terraform GUI  <gui_lasso_terraform.lua>
[f=-000001] Loaded widget:  Text To Speech Control  <snd_text_to_speech.lua>
[f=-000001] Loaded widget:  Persistent Build Height  <gui_persistent_build_height.lua>
[f=-000001] Loaded widget:  Chili Integral Menu  <gui_chili_integral_menu.lua>
[f=-000001] Loaded widget:  Color Blindness Correction  <gfx_color_blindness_correction.lua>
[f=-000001] Loaded widget:  Layout Handler      <cmd_layout_handler.lua>
[f=-000001] Writing last game win data
[f=-000001] LuaUI v0.3
[f=-000001] [Game::LoadGame][5] globalQuit=0 forcedQuit=0
[f=-000001] [LoadFinalize] finalizing PFS
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] BLOCK_SIZE=16
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] PATHESTIMATOR_VERSION=83
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] heightMapChecksum=30b894a5
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] typeMapChecksum=a5799497
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] moveDefChecksum=7bb340a5
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] blockMapChecksum=29a
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] estimatorHashCode=51e56cde
[f=-000001] [Path] [PathEstimator::ReadFile] hash=51e56cde file="cache\103dev-develop/paths/Icy_Shell_v01.pe-51e56cde.zip" (exists=0)
[f=-000001] [InitEstimator] creating PE16 cache with 8 PF threads (28 MB)
[f=-000001] [EstimatePathCosts] precached 4 of 1024 blocks
[f=-000001] [EstimatePathCosts] precached 72 of 1024 blocks
[f=-000001] [EstimatePathCosts] precached 137 of 1024 blocks
[f=-000001] [EstimatePathCosts] precached 204 of 1024 blocks
[f=-000001] [EstimatePathCosts] precached 268 of 1024 blocks
[f=-000001] [EstimatePathCosts] precached 338 of 1024 blocks
[f=-000001] [EstimatePathCosts] precached 403 of 1024 blocks
[f=-000001] [EstimatePathCosts] precached 473 of 1024 blocks
[f=-000001] [EstimatePathCosts] precached 537 of 1024 blocks
[f=-000001] [EstimatePathCosts] precached 605 of 1024 blocks
[f=-000001] [EstimatePathCosts] precached 675 of 1024 blocks
[f=-000001] [EstimatePathCosts] precached 739 of 1024 blocks
[f=-000001] [EstimatePathCosts] precached 803 of 1024 blocks
[f=-000001] [EstimatePathCosts] precached 867 of 1024 blocks
[f=-000001] [EstimatePathCosts] precached 934 of 1024 blocks
[f=-000001] [InitEstimator] writing PE16 pe-cache to file
[f=-000001] [Path] [PathEstimator::WriteFile] hash=51e56cde file="cache\103dev-develop/paths/Icy_Shell_v01.pe-51e56cde.zip" (exists=0)
[f=-000001] [InitEstimator] written PE16 pe-cache to file
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] BLOCK_SIZE=32
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] PATHESTIMATOR_VERSION=83
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] heightMapChecksum=30b894a5
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] typeMapChecksum=a5799497
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] moveDefChecksum=7bb340a5
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] blockMapChecksum=29a
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] estimatorHashCode=51e56cee
[f=-000001] [Path] [PathEstimator::ReadFile] hash=51e56cee file="cache\103dev-develop/paths/Icy_Shell_v01.pe2-51e56cee.zip" (exists=0)
[f=-000001] [InitEstimator] creating PE32 cache with 8 PF threads (10 MB)
[f=-000001] [EstimatePathCosts] precached 1 of 256 blocks
[f=-000001] [EstimatePathCosts] precached 19 of 256 blocks
[f=-000001] [EstimatePathCosts] precached 38 of 256 blocks
[f=-000001] [EstimatePathCosts] precached 97 of 256 blocks
[f=-000001] [EstimatePathCosts] precached 117 of 256 blocks
[f=-000001] [InitEstimator] writing PE32 pe2-cache to file
[f=-000001] [Path] [PathEstimator::WriteFile] hash=51e56cee file="cache\103dev-develop/paths/Icy_Shell_v01.pe2-51e56cee.zip" (exists=0)
[f=-000001] [InitEstimator] written PE32 pe2-cache to file
[f=-000001] [LoadFinalize] finalized PFS (1624ms, checksum d91426cd)
[f=-000001] Loading Skirmish AIs
[f=-000001] [Game::LoadGame][6] globalQuit=0 forcedQuit=0
[f=-000001] Mex Placement Initialised with 35 spots.
[f=-000001] SetLobbyButtonEnabled, false
[f=-000001] UpdateInterfacePreset, default
[f=-000001] Buildings set to face East
[f=-000001] GameID: d29b4b598ef1b234616bcaaf939337a8
[f=-000001] Connection attempt from DeinFreund
[f=-000001]  -> Version: 103.0.1-1048-g97abd14 develop
[f=-000001] Epicmenu: Switching to Total Annihilation camera mode
[f=-000001] [VSync::SetInterval] interval=0 (disabled)
[f=-000001] [LogDisplayMode] display-mode set to 2560x1440x24bpp@60Hz (windowed::borderless)
[f=-000001] Statistics for RectangleOptimizer: 0%
[f=-000001]  -> Connection established (given id 0)
[f=-000001] Skirmish AI "cai1" (ID:0, Short-Name:"CAI", Version:"") took over control of team 1
[f=-000001] <DeinFreund> Allies: I choose: Engineer!
[f=-000001] [ReloadOrRestart] Spring "F:\Users\User\Documents\My Games\Spring\engine\win64\103.0.1-1048-g97abd14\spring.exe" should be reloading
[f=-000001] [SpringApp::Reload][1]
[f=-000001] [ThreadPool::SetThreadCount][1] wanted=0 current=3 maximum=4
[f=-000001]     [async=0] threads=3 tasks=15645 {sum,avg}{exec,wait}time={{-0.000, -26815622314454612524338709130106373220187339935630526851926686107984286816384011263432649514357596062166994475797299454080267284540717289516536122075774976.000}, {-0.000, 26815622274298414988017000352505679876408422582771273023248333898417029538280934000325291160658984855300875521850748618245271064660047215415146735843934208.000}}ms
[f=-000001]         thread=0 tasks=19 (-0.000%) {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, 0.000, 0.000}, {0.000, 0.000, 0.000, 0.000}}ms
[f=-000001]         thread=1 tasks=11586 (0.000%) {sum,min,max,avg}{exec,wait}time={{-2.000, 0.000, -0.000, 26815622246988968213113397636166078715321654225552992079446132079286885067819520390150747116145800511912281323762142483478152671801505207915154643284393984.000}, {-0.000, 0.000, -0.000, -26815622246988968213113397636166078715321654225552992079446132079286885067819520390150747116145800511912281323762142483478152671801505207915154643284393984.000}}ms
[f=-000001]         thread=2 tasks=4040 (-0.000%) {sum,min,max,avg}{exec,wait}time={{-2.000, 0.000, -0.000, 26815622279566365666675237242962125201684390723722032388995472715491856907648748809583645644612001404220518223182956564512644740796115674373945717298298880.000}, {0.000, 0.000, 0.000, 0.000}}ms
[f=-000001]     [async=1] threads=3 tasks=2 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms
[f=-000001]         thread=1 tasks=1 (0.000%) {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, 0.000, 0.000}, {0.000, 0.000, 0.000, 0.000}}ms
[f=-000001]         thread=2 tasks=1 (0.000%) {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, 0.000, 0.000}, {0.000, 0.000, 0.000, 0.000}}ms
[f=-000001] [ThreadPool::SetThreadCount][2] workers=0
[f=-000001] [ThreadPool::SetThreadCount][1] wanted=3 current=1 maximum=4
[f=-000001] [ThreadPool::SetThreadCount][2] workers=2
[f=-000001] [Threading] Main thread CPU affinity mask set: 252
[f=-000001] [SpringApp::Reload][2]
[f=-000001] [~CDemoRecorder] writing demo "F:\Users\User\Documents\My Games\Spring\demos\20170622_122816_Icy_Shell_v01_103.0.1-1048-g97abd14 develop.sdfz"
[f=-000001] [Game::KillLua][0] dtor=0 loadscreen=00000000
[f=-000001] [Game::KillLua][1] dtor=0 luaGaia=00000000
[f=-000001] [Game::KillLua][2] dtor=0 luaRules=0c014210
[f=-000001] Start gadgetHandler:Shutdown
[f=-000001] Shutdown - StartSetup
[f=-000001] Shutdown - UnitMorph
[f=-000001] Shutdown - CAI
[f=-000001] Shutdown - LupsNanoSpray
[f=-000001] Shutdown - Modular Comm Info
[f=-000001] Shutdown - Puppy Handler
[f=-000001] Shutdown - Terrain Texture Handler
[f=-000001] Shutdown - UnitCloakShield
[f=-000001] End gadgetHandler:Shutdown
[f=-000001] Start gadgetHandler:Shutdown
[f=-000001] Shutdown - UnitMorph
[f=-000001] Shutdown - Modular Comm Info
[f=-000001] Shutdown - Shockwaves
[f=-000001] Shutdown - UnitCloakShield
[f=-000001] Shutdown - Lups Cloak FX
[f=-000001] Shutdown - Lups
[f=-000001] End gadgetHandler:Shutdown
[f=-000001] [Game::KillLua][3] dtor=0 luaUI=1c8d09b0
[f=-000001] Start widgetHandler:Shutdown
[f=-000001] Shutdown - SaveOrderList Complete
[f=-000001] Writing last game win data
[f=-000001] Shutdown - SaveConfigData Complete
[f=-000001] Shutdown Widget - Chili Highlight
[f=-000001] Shutdown Widget - Deferred rendering
[f=-000001] Shutdown Widget - EPIC Menu
[f=-000001] Shutdown Widget - Custom Markers
[f=-000001] Shutdown Widget - Chili Widget Selector
[f=-000001] Shutdown Widget - Chili Minimap
[f=-000001] Shutdown Widget - Local Team Colors
[f=-000001] Shutdown Widget - Save Game Menu
[f=-000001] Shutdown Widget - HealthBars
[f=-000001] Shutdown Widget - Noises
[f=-000001] Shutdown Widget - Unit Icons
[f=-000001] Shutdown Widget - Attrition Counter
[f=-000001] Shutdown Widget - BuildETA
[f=-000001] Shutdown Widget - Win Counter
[f=-000001] Shutdown Widget - Depth of Field Shader
[f=-000001] Shutdown Widget - Map Edge Barrier
[f=-000001] Shutdown Widget - Initial Queue ZK
[f=-000001] Shutdown Widget - Modular Comm Info
[f=-000001] Shutdown Widget - Chili EndGame Window
[f=-000001] Shutdown Widget - Context Menu
[f=-000001] Shutdown Widget - Darkening
[f=-000001] Shutdown Widget - Highlight Geos
[f=-000001] Shutdown Widget - Local Widgets Config
[f=-000001] Shutdown Widget - Mex Placement Handler
[f=-000001] Shutdown Widget - MinimapEvents
[f=-000001] Shutdown Widget - Missile Silo Range
[f=-000001] Shutdown Widget - Chili Nuke Warning
[f=-000001] Shutdown Widget - Point Tracker
[f=-000001] Shutdown Widget - Chili Spectator Panels
[f=-000001] Shutdown Widget - Showeco and Grid Drawer
[f=-000001] Shutdown Widget - Stereo3D
[f=-000001] Shutdown Widget - Chili Selections & CursorTip
[f=-000001] Shutdown Widget - Morph Finished notification
[f=-000001] Shutdown Widget - Chili Economy Panel Default
[f=-000001] Shutdown Widget - Chili Resource Bars Classic
[f=-000001] Shutdown Widget - Grab Input
[f=-000001] Input grabbing is disabled!
[f=-000001] Shutdown Widget - CameraShake
[f=-000001] Shutdown Widget - Transport AI
[f=-000001] Shutdown Widget - Comm-n-Elo Startpos. Info
[f=-000001] Shutdown Widget - Startup Info and Selector
[f=-000001] Shutdown Widget - Attack Warning
[f=-000001] Shutdown Widget - Attack AoE
[f=-000001] Shutdown Widget - MessageBoxes ZK
[f=-000001] Shutdown Widget - Fancy Selected Units
[f=-000001] Shutdown Widget - Selection Send
[f=-000001] Shutdown Widget - LupsManager
[f=-000001] Shutdown Widget - Units on Fire
[f=-000001] Shutdown Widget - Newton Firezone
[f=-000001] Shutdown Widget - Receive Units Indicator
[f=-000001] Shutdown Widget - Chili Pro Console
[f=-000001] Shutdown Widget - Chili Framework
[f=-000001] Shutdown Widget - Lups
[f=-000001] Shutdown Widget - Chili Core Selector
[f=-000001] Shutdown Widget - Start Boxes
[f=-000001] Shutdown Widget - Pause Screen
[f=-000001] Shutdown Widget - Lasso Terraform GUI
[f=-000001] Shutdown Widget - Text To Speech Control
[f=-000001] Shutdown Widget - Persistent Build Height
[f=-000001] Shutdown Widget - Color Blindness Correction
[f=-000001] Shutdown Widget - Layout Handler
[f=-000001] End widgetHandler:Shutdown
[f=-000001] [Game::KillLua][4] dtor=0
[f=-000001] [SpringApp::Reload][3]
[f=-000001] [WatchDog::DeregisterThread] deregistering controls for thread [audio]
[f=-000001] [Sound] [Sound::UpdateThread][3] efx=0c1717d8
[f=-000001] [Sound] [Sound::UpdateThread][4]
[f=-000001] [SpringApp::Reload][4]
[f=-000001] [Game::~CGame][1]
[f=-000001] [Game::KillLua][0] dtor=1 loadscreen=00000000
[f=-000001] [Game::KillLua][1] dtor=1 luaGaia=00000000
[f=-000001] [Game::KillLua][2] dtor=1 luaRules=00000000
[f=-000001] [Game::KillLua][3] dtor=1 luaUI=00000000
[f=-000001] [Game::KillLua][4] dtor=1
[f=-000001] [Game::KillMisc][1]
[f=-000001] [Game::KillMisc][2]
[f=-000001] [Game::KillMisc][3]
[f=-000001] [Game::KillRendering][1]
[f=-000001] Statistics for RectangleOptimizer: 0%
[f=-000001] [Game::KillInterface][1]
[f=-000001] [Game::KillInterface][2]
[f=-000001] [Game::KillSimulation][1]
[f=-000001] [Game::KillSimulation][2] unitHandler=0ba988d8
[f=-000001] [CCollisionHandler] dis-/continuous tests: 0/274
[f=-000001] [Game::KillSimulation][3]
[f=-000001] [~CPathCache(16x16)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
[f=-000001] [~CPathCache(16x16)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
[f=-000001] [~CPathCache(32x32)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
[f=-000001] [~CPathCache(32x32)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
[f=-000001] Statistics for RectangleOptimizer: 0%
[f=-000001] Statistics for RectangleOptimizer: 0%
[f=-000001] LosHandler stats: total instances=2; shared=0%; from cache=50%
[f=-000001] [Game::KillSimulation][4]
[f=-000001] [Game::~CGame][2]
[f=-000001] [Game::~CGame][3]
[f=-000001] [UDPConnection::Statistics]
    Received: 4228 bytes in 271 packets (0.000000 bytes/package)
    Sent: 3106 bytes in 257 packets (0.000000 bytes/package)
    Relative protocol overhead: 0.000000 up, 0.000000 down
    4 incoming chunks dropped, 0 outgoing chunks resent

[f=-000001] [SpringApp::Reload][5]
[f=-000001] [SpringApp::Reload][6]
[f=-000001] [DataDirs] Isolation Mode!
[f=-000001] Using read-write data directory: F:\Users\User\Documents\My Games\Spring\
[f=-000001] Using read-only data directory: F:\Users\User\Documents\My Games\Spring\engine\win64\103.0.1-1048-g97abd14\
[f=-000001] Scanning: F:\Users\User\Documents\My Games\Spring\engine\win64\103.0.1-1048-g97abd14\base
[f=-000001] Scanning: F:\Users\User\Documents\My Games\Spring\maps
[f=-000001] Scanning: F:\Users\User\Documents\My Games\Spring\games
[f=-000001] Scanning: F:\Users\User\Documents\My Games\Spring\packages
[f=-000001] [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 478ms
[f=-000001] [SpringApp::Reload][7]
[f=-000001] [SpringApp::Reload][8]
[f=-000001] [Sound] [Sound::InitThread] OpenAL info:
[f=-000001] [Sound]   Available Devices:
[f=-000001] [Sound]               Speakers (Sound Blaster Recon3Di)
[f=-000001] [Sound]               DELL U2515H (Intel(R) Display Audio)
[f=-000001] [Sound]               Speakers (Sound Blaster Recon3Di)
[f=-000001] [Sound]               Line 1 (Virtual Audio Cable)
[f=-000001] [Sound]               Speakers (Yeti Stereo Microphone)
[f=-000001] [Sound]               Digital Output (Sound Blaster Recon3Di)
[f=-000001] [Sound]   Device:     OpenAL Soft
[f=-000001] [Sound]   Vendor:         OpenAL Community
[f=-000001] [Sound]   Version:        1.1 ALSOFT 1.16.0
[f=-000001] [Sound]   Renderer:       OpenAL Soft
[f=-000001] [Sound]   AL Extensions:  AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length
[f=-000001] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device
[f=-000001] [Sound]   Max Sounds: 32
[f=-000001] [Sound] Error:   EFX: AL_INVALID_VALUE (40963)
[f=-000001] [Sound] Error:   Initializing EFX failed!
[f=-000001] [Sound] [Sound::UpdateThread][1] maxSounds=32
[f=-000001] [WatchDog::RegisterThread] registering controls for thread [audio]
[f=-000001] [Sound] [Sound::UpdateThread][2]
[f=-000001] [SpringApp::Reload][10]
[f=-000001] [SpringApp::Reload][11]
[f=-000001] [LuaMenuController::Reset] using menu archive "Chobby v1.5.6.1"
[f=-000001] [SpringApp::Reload][12] #script=0
[f=-000001] [LuaMenuController::Activate(msg="")] luaMenu=06493810
[f=-000001] SetLobbyButtonEnabled, true
[f=-000001] SetLobbyFullscreenMode, 2
[f=-000001] screenX, screenY, 2560, 1440
[f=-000001] Starting Track, sounds/lobbyMusic/A Magnificent Journey (Alternative Version).ogg, 0
[f=-000001] [SpringApp::Reload][13] numReloads=2

[f=-000001] [VSync::SetInterval] interval=0 (disabled)
[f=-000001] [LogDisplayMode] display-mode set to 2070x1187x24bpp@60Hz (windowed::decorated)
[f=-000001] Connecting to battle, Zero-K $VERSION, Intersection_v3, 103.0.1-1048-g97abd14
[f=-000001] SetLobbyFullscreenMode, 1
[f=-000001] screenX, screenY, 2560, 1440
[f=-000001] SetSettings Int, XResolutionWindowed, 2560
[f=-000001] SetSettings Int, YResolutionWindowed, 1440
[f=-000001] SetSettings Int, WindowPosX, 0
[f=-000001] SetSettings Int, WindowPosY, 0
[f=-000001] SetSettings Value, WindowBorderless, 1
[f=-000001] SetSettings Int, MaxDynamicMapLights, 1
[f=-000001] SetSettings Value, DynamicSky, 0
[f=-000001] SetSettings Value, CamTimeFactor, 1
[f=-000001] SetSettings Value, LODScale, 1
[f=-000001] SetSettings Int, BumpWaterDepthBits, 32
[f=-000001] SetSettings Value, HardwareCursor, 1
[f=-000001] SetSettings Int, FSAALevel, 8
[f=-000001] [Settings] Warning: No such key: BuildWarnings, but setting it as string anyway.
[f=-000001] SetSettings Int, GroundDetail, 150
[f=-000001] SetSettings Value, CamTimeExponent, 4
[f=-000001] SetSettings Int, ShadowMapSize, 2048
[f=-000001] SetSettings Int, InitialNetworkTimeout, 0
[f=-000001] [Settings] Warning: No such key: SmoothPoints, but setting it as string anyway.
[f=-000001] SetSettings Value, CamFreeGroundOffset, 0
[f=-000001] SetSettings Int, GrassDetail, 9
[f=-000001] SetSettings Int, BumpWaterReflection, 2
[f=-000001] SetSettings Value, LODScaleRefraction, 1
[f=-000001] SetSettings Int, MaximumTransmissionUnit, 0
[f=-000001] SetSettings Value, AdvSky, 0
[f=-000001] SetSettings Int, CamMode, 1
[f=-000001] SetSettings Int, MaxDynamicModelLights, 1
[f=-000001] [Settings] Warning: No such key: GroundDetailBias, but setting it as string anyway.
[f=-000001] SetSettings Int, HangTimeout, 0
[f=-000001] SetSettings Int, Water, 4
[f=-000001] SetSettings Value, MouseDragScrollThreshold, 0
[f=-000001] [Settings] Warning: No such key: LogFlush, but setting it as string anyway.
[f=-000001] SetSettings Value, FeatureDrawDistance, 100000
[f=-000001] SetSettings Value, UsePBO, 1
[f=-000001] SetSettings Value, LuaShaders, 1
[f=-000001] SetSettings Int, BumpWaterTexSizeReflection, 256
[f=-000001] SetSettings Int, ForceDisableShaders, 0
[f=-000001] SetSettings Int, GroundScarAlphaFade, 1
[f=-000001] [Settings] Warning: No such key: Version, but setting it as string anyway.
[f=-000001] SetSettings Int, OverheadScrollSpeed, 50
[f=-000001] SetSettings Value, EdgeMoveWidth, 0.003
[f=-000001] SetSettings Int, FontSize, 18
[f=-000001] [Settings] Warning: No such key: snd_general, but setting it as string anyway.
[f=-000001] SetSettings Value, BumpWaterBlurReflection, 1
[f=-000001] SetSettings Value, LODScaleShadow, 1
[f=-000001] SetSettings Int, UnitLodDist, 9999
[f=-000001] SetSettings Value, AdvMapShading, 1
[f=-000001] [Settings] Warning: No such key: MoveWarnings, but setting it as string anyway.
[f=-000001] SetSettings Int, CubeTexSizeReflection, 256
[f=-000001] SetSettings Value, AllowDeferredMapRendering, 1
[f=-000001] SetSettings Value, AdvUnitShading, 1
[f=-000001] [Settings] Warning: No such key: VerboseLevel, but setting it as string anyway.
[f=-000001] SetSettings Value, 3DTrees, 1
[f=-000001] [Settings] Warning: No such key: MinimapOnLeft, but setting it as string anyway.
[f=-000001] SetSettings Int, LoadingMT, 0
[f=-000001] [Settings] Warning: No such key: WorkerThreadSpinTime, but setting it as string anyway.
[f=-000001] SetSettings Int, UnitIconDist, 151
[f=-000001] SetSettings Int, TreeRadius, 1500
[f=-000001] SetSettings Value, ScrollWheelSpeed, -25
[f=-000001] [Settings] Warning: No such key: SmoothLines, but setting it as string anyway.
[f=-000001] SetSettings Value, FeatureFadeDistance, 90000
[f=-000001] SetSettings Value, DualScreenMiniMapOnLeft, 1
[f=-000001] [Settings] Warning: No such key: ReflectiveWater, but setting it as string anyway.
[f=-000001] [Settings] Warning: No such key: DisplayDebugPrefixConsole, but setting it as string anyway.
[f=-000001] SetSettings Int, GroundDecals, 5
[f=-000001] SetSettings Int, ReconnectTimeout, 1000
[f=-000001] SetSettings Int, BumpWaterRefraction, 1
[f=-000001] [Settings] Warning: No such key: CubeTexSpecularExponent, but setting it as string anyway.
[f=-000001] SetSettings Int, ROAM, 1
[f=-000001] SetSettings Value, ShowClock, 0
[f=-000001] [Settings] Warning: No such key: LuaAutoModWidgets, but setting it as string anyway.
[f=-000001] SetSettings Int, Shadows, 1
[f=-000001] SetSettings Value, BumpWaterShoreWaves, 1
[f=-000001] SetSettings Value, MiddleClickScrollSpeed, -0.001
[f=-000001] SetSettings Int, MaxSounds, 32
[f=-000001] SetSettings Int, MaxParticles, 25000
[f=-000001] [Settings] Warning: No such key: NormalMapping, but setting it as string anyway.
[f=-000001] [Settings] Warning: No such key: LinkBandwidth, but setting it as string anyway.
[f=-000001] SetSettings Value, FPSFOV, 70
[f=-000001] SetSettings Value, BumpWaterAnisotropy, 2
[f=-000001] SetSettings Value, LODScaleReflection, 1
[f=-000001] SetSettings Value, OverheadMaxHeightFactor, 1.39999998
[f=-000001] [Settings] Warning: No such key: FSAA, but setting it as string anyway.
[f=-000001] SetSettings Int, CubeTexSizeSpecular, 256
[f=-000001] SetSettings Value, EdgeMoveDynamic, 0
[f=-000001] SetSettings Value, AllowDeferredModelRendering, 1
[f=-000001] compatProfile, false
[f=-000001] Game starts!
[f=-000001] [ReloadOrRestart] Spring "F:\Users\User\Documents\My Games\Spring\engine\win64\103.0.1-1048-g97abd14\spring.exe" should be reloading
[f=-000001] [SpringApp::Reload][1]
[f=-000001] [ThreadPool::SetThreadCount][1] wanted=0 current=3 maximum=4
[f=-000001]     [async=0] threads=3 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms
[f=-000001]     [async=1] threads=3 tasks=2 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms
[f=-000001]         thread=1 tasks=1 (0.000%) {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, 0.000, 0.000}, {0.000, 0.000, 0.000, 0.000}}ms
[f=-000001]         thread=2 tasks=1 (0.000%) {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, 0.000, 0.000}, {0.000, 0.000, 0.000, 0.000}}ms
[f=-000001] [ThreadPool::SetThreadCount][2] workers=0
[f=-000001] [ThreadPool::SetThreadCount][1] wanted=3 current=1 maximum=4
[f=-000001] [ThreadPool::SetThreadCount][2] workers=2
[f=-000001] [Threading] Main thread CPU affinity mask set: 252
[f=-000001] [SpringApp::Reload][2]
[f=-000001] [Game::KillLua][0] dtor=0 loadscreen=00000000
[f=-000001] [Game::KillLua][1] dtor=0 luaGaia=00000000
[f=-000001] [Game::KillLua][2] dtor=0 luaRules=00000000
[f=-000001] [Game::KillLua][3] dtor=0 luaUI=00000000
[f=-000001] [Game::KillLua][4] dtor=0
[f=-000001] [SpringApp::Reload][3]
[f=-000001] [WatchDog::DeregisterThread] deregistering controls for thread [audio]
[f=-000001] [Sound] [Sound::UpdateThread][3] efx=0c171ff8
[f=-000001] [Sound] [Sound::UpdateThread][4]
[f=-000001] [SpringApp::Reload][4]
[f=-000001] [SpringApp::Reload][5]
[f=-000001] [SpringApp::Reload][6]
[f=-000001] [DataDirs] Isolation Mode!
[f=-000001] Using read-write data directory: F:\Users\User\Documents\My Games\Spring\
[f=-000001] Using read-only data directory: F:\Users\User\Documents\My Games\Spring\engine\win64\103.0.1-1048-g97abd14\
[f=-000001] Scanning: F:\Users\User\Documents\My Games\Spring\engine\win64\103.0.1-1048-g97abd14\base
[f=-000001] Scanning: F:\Users\User\Documents\My Games\Spring\maps
[f=-000001] Scanning: F:\Users\User\Documents\My Games\Spring\games
[f=-000001] Scanning: F:\Users\User\Documents\My Games\Spring\packages
[f=-000001] [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 471ms
[f=-000001] [SpringApp::Reload][7]
[f=-000001] [SpringApp::Reload][8]
[f=-000001] [Sound] [Sound::InitThread] OpenAL info:
[f=-000001] [Sound]   Available Devices:
[f=-000001] [Sound]               Speakers (Sound Blaster Recon3Di)
[f=-000001] [Sound]               DELL U2515H (Intel(R) Display Audio)
[f=-000001] [Sound]               Speakers (Sound Blaster Recon3Di)
[f=-000001] [Sound]               Line 1 (Virtual Audio Cable)
[f=-000001] [Sound]               Speakers (Yeti Stereo Microphone)
[f=-000001] [Sound]               Digital Output (Sound Blaster Recon3Di)
[f=-000001] [Sound]   Device:     OpenAL Soft
[f=-000001] [Sound]   Vendor:         OpenAL Community
[f=-000001] [Sound]   Version:        1.1 ALSOFT 1.16.0
[f=-000001] [Sound]   Renderer:       OpenAL Soft
[f=-000001] [Sound]   AL Extensions:  AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length
[f=-000001] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device
[f=-000001] [Sound]   Max Sounds: 32
[f=-000001] [Sound] Error:   EFX: AL_INVALID_VALUE (40963)
[f=-000001] [Sound] Error:   Initializing EFX failed!
[f=-000001] [Sound] [Sound::UpdateThread][1] maxSounds=32
[f=-000001] [WatchDog::RegisterThread] registering controls for thread [audio]
[f=-000001] [Sound] [Sound::UpdateThread][2]
[f=-000001] [SpringApp::Reload][10]
[f=-000001] [SpringApp::Reload][11]
[f=-000001] [LuaMenuController::Reset] using menu archive "Chobby v1.5.6.1"
[f=-000001] [SpringApp::Reload][12] #script=130
[f=-000001] [CPreGame] connecting to: 37.59.49.101:8453
[f=-000001] [LuaSocket] Error: Rule already exists: 37.59.49.101 8453
[f=-000001] Connecting to 37.59.49.101:8453 using name DeinFreund
[f=-000001] [SpringApp::Reload][13] numReloads=3

[f=-000001] [VSync::SetInterval] interval=0 (disabled)
[f=-000001] [LogDisplayMode] display-mode set to 2560x1440x24bpp@60Hz (windowed::borderless)
[f=-000001] [PreGame::AddGameSetupArchivesToVFS] using map: Intersection_v3
[f=-000001] [PreGame::AddGameSetupArchivesToVFS] using game: Zero-K $VERSION (archive: Zero-K.SDD)
[f=-000001] Warning: Incompatible map-checksum: Checksum of Intersection_v3 (checksum 0x6e16b938) differs from the host's copy (checksum 0x1). This may be caused by a corrupted download or there may even be 2 different versions in circulation. Make sure you and the host have installed the chosen archive and its dependencies and consider redownloading it.
[f=-000001] Warning: Incompatible game-checksum: Checksum of Zero-K.SDD (checksum 0x8bd4593a) differs from the host's copy (checksum 0x1). This may be caused by a corrupted download or there may even be 2 different versions in circulation. Make sure you and the host have installed the chosen archive and its dependencies and consider redownloading it.
[f=-000001] Recording demo to: F:\Users\User\Documents\My Games\Spring\demos\20170622_122936_Intersection_v3_103.0.1-1048-g97abd14 develop.sdfz
[f=-000001] [~ScopedOnceTimer][PreGame::GameDataReceived] 4966ms
[f=-000001] [PreGame::UpdateClientNet] received user number 0 (team 0, allyteam 0), creating load-screen
[f=-000001] [LuaIntro] Searching for new Widgets
[f=-000001] [LuaIntro] Scanning: LuaIntro/Addons/
[f=-000001] [LuaIntro] Scanning: LuaIntro/Widgets/
[f=-000001] [LuaIntro] Scanning: LuaIntro/SystemAddons/
[f=-000001] [LuaIntro] Scanning: LuaIntro/SystemWidgets/
[f=-000001] [LuaIntro] Scanning: LuaIntro/chili/
[f=-000001] [LuaIntro] Found new widget "SpringLogo"
[f=-000001] [LuaIntro] Found new widget "LoadTexture"
[f=-000001] [LuaIntro] Found new widget "LoadProgress"
[f=-000001] [LuaIntro] Found new widget "Main"
[f=-000001] [LuaIntro] Found new widget "Music"
[f=-000001] [LuaIntro] Found new widget "WM Stuff"
[f=-000001] [LuaIntro] Loading widgets   <>=vfs  **=raw  ()=unknown
[f=-000001] [LuaIntro] Loading widget:      WM Stuff               <wm.lua>
[f=-000001] [LuaIntro] Loading widget:      LoadProgress           <loadprogress.lua>
[f=-000001] [LuaIntro] Loading widget:      Main                   <main.lua>
[f=-000001] [LuaIntro] Loading widget:      LoadTexture            <bg_texture.lua>
[f=-000001] [LuaIntro] LuaIntro v1.0 (Lua 5.1)
[f=-000001] [LoadScreen::Init] single-threaded
[f=-000001] [WatchDog::RegisterThread] registering controls for thread [load]
[f=-000001] [Game::LoadGame][1] globalQuit=0 threaded=0
[f=-000001] Parsing Map Information
[f=-000001] Loading SMF
[f=-000001] Loading Map (40 MB)
[f=-000001] Loading Radar Icons
[f=-000001] Loading GameData Definitions
[f=-000001] Loading UnitDefs_posts
[f=-000001] Loading FeatureDefs_posts
[f=-000001] Loading WeaponDefs_posts
[f=-000001] Loading ArmorDefs_posts
[f=-000001] [defs.lua] loading all *Defs tables: 908ms
[f=-000001] [~ScopedOnceTimer][Game::LoadDefs (GameData)] 1301ms
[f=-000001] Loading Sound Definitions
[f=-000001] [Sound] Warning: Sound incomingchat is missing file tag (ignoring)
[f=-000001] [Sound]  parsed 319 sounds from gamedata/sounds.lua
[f=-000001] [Sound] Error: Unable to open audio file: IncomingChat
[f=-000001] [Sound] Error: CSound::GetSoundId: could not find sound: IncomingChat
[f=-000001] [~ScopedOnceTimer][Game::LoadDefs (Sound)] 37ms
[f=-000001] [Game::LoadGame][2] globalQuit=0 forcedQuit=0
[f=-000001] Creating Smooth Height Mesh
[f=-000001] [~ScopedOnceTimer][SmoothHeightMesh::MakeSmoothMesh] 79ms
[f=-000001] Creating QuadField & CEGs
[f=-000001] [CDamageArrayHandler] number of ArmorDefs: 6
[f=-000001] Warning: [CDamageArrayHandler] UnitDef "chicken" in ArmorDef "else" already belongs to ArmorDef category 1!
[f=-000001] [RegisterAssimpModelFormats] supported Assimp model formats: *.3ds;*.blend;*.dae;*.lwo;
[f=-000001] Creating Unit Textures
[f=-000001] Creating Sky
[f=-000001] [Game::LoadGame][3] globalQuit=0 forcedQuit=0
[f=-000001] Loading Weapon Definitions
[f=-000001] Loading Unit Definitions
[f=-000001] Loading Feature Definitions
[f=-000001] [IPathManager::GetInstance] using DEFAULT path-manager
[f=-000001] Initializing Map Features
[f=-000001] Creating ShadowHandler
[f=-000001] Creating InfoTextureHandler
[f=-000001] InfoTexture: shaders
[f=-000001] Creating GroundDrawer
[f=-000001] Loading Map Tiles
[f=-000001] Loading Square Textures
[f=-000001] [~ScopedOnceTimer][CSMFGroundTextures::ConvolveHeightMap] 4ms
[f=-000001] Switching to ROAM Mesh Rendering
[f=-000001] Creating TreeDrawer
[f=-000001] Loaded DecalsDrawer: Legacy
[f=-000001] Creating ProjectileDrawer & UnitDrawer
[f=-000001] Creating Projectile Textures
[f=-000001] Creating Water
[f=-000001] [Game::LoadGame][4] globalQuit=0 forcedQuit=0
[f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Camera&Mouse)] 326ms
[f=-000001] [Sound] Error: Unable to open audio file: MultiSelect
[f=-000001] [Sound] Error: CSound::GetSoundId: could not find sound: MultiSelect
[f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Console)] 6ms
[f=-000001] [Sound] Error: Unable to open audio file: FailedCommand
[f=-000001] [Sound] Error: CSound::GetSoundId: could not find sound: FailedCommand
[f=-000001] Loading LuaRules
[f=-000001] Synced LuaRules: starting loading
[f=-000001] Total: 324 quads
[f=-000001] Total: 324 quads
[f=-000001] Total: 324 quads
[f=-000001] Total: 324 quads
[f=-000001] Total: 324 quads
[f=-000001] Total: 324 quads
[f=-000001] Total: 324 quads
[f=-000001] Total: 324 quads
[f=-000001] Total: 324 quads
[f=-000001] Total: 324 quads
LuaRules: Loaded gadget:  Mantis 5480         <hax_mantis_5480.lua>
LuaRules: Loaded gadget:  Metalspot Finder Gadget  <mex_spot_finder.lua>
LuaRules: Loaded gadget:  Save/Load           <api_saveload.lua>
LuaRules: Loaded gadget:  Set public randomseed  <init_random_seed.lua>
LuaRules: Loaded gadget:  Startbox handler    <start_boxes.lua>
LuaRules: Loaded gadget:  No Friendly Fire    <unit_nofriendlyfire.lua>
LuaRules: Loaded gadget:  Mex Placement       <mex_placement.lua>
LuaRules: Loaded gadget:  Nano Frame Death Handeling  <unit_nanoframe_death.lua>
LuaRules: Loaded gadget:  Nano Frame Rate Limit  <unit_nanoframe_rate_limit.lua>
LuaRules: Loaded gadget:  No Self-D           <unit_noselfd.lua>
LuaRules: Loaded gadget:  ShareControl        <share_control.lua>
LuaRules: Loaded gadget:  UnitPriority        <unit_priority.lua>
LuaRules: Loaded gadget:  Mex Control with energy link  <unit_mex_overdrive.lua>
LuaRules: Loaded gadget:  Script notification  <unit_script_notification.lua>
LuaRules: Loaded gadget:  Antinuke Handler    <unit_antinuke_handler.lua>
LuaRules: Loaded gadget:  Attributes          <unit_attributes.lua>
LuaRules: Loaded gadget:  Boolean Disable     <unit_boolean_disable.lua>
LuaRules: Loaded gadget:  Impulse Float Toggle  <unit_impulsefloat_toggle.lua>
LuaRules: Loaded gadget:  LockOptions         <lockunits_modoption.lua>
LuaRules: Loaded gadget:  Perks               <game_perks.lua>
LuaRules: Loaded gadget:  Shield Charge       <unit_shield_charge.lua>
LuaRules: Loaded gadget:  StartSetup          <start_unit_setup.lua>
LuaRules: Loaded gadget:  Stockpile           <unit_stockpile.lua>
[f=-000001] Setting morph for custom comms for player: 0
LuaRules: Loaded gadget:  UnitMorph           <unit_morph.lua>
LuaRules: Loaded gadget:  AirPlantParents     <unit_air_plants.lua>
LuaRules: Loaded gadget:  AirTransport_SeaPickup  <unit_transport_pickup_floating_amphib.lua>
LuaRules: Loaded gadget:  Aircraft Command    <unit_bomber_command.lua>
LuaRules: Loaded gadget:  Aircraft Crashing   <unit_aircraft_crash.lua>
LuaRules: Loaded gadget:  Allow Builder Hold Fire  <unit_allow_builder_hold_fire.lua>
LuaRules: Loaded gadget:  Area Guard          <cmd_areaguard.lua>
LuaRules: Loaded gadget:  Blocking Tag Implementation  <feature_blocking_tag_implementation.lua>
LuaRules: Loaded gadget:  Bomber Dive         <unit_bomber_dive.lua>
LuaRules: Loaded gadget:  CAI                 <ai_cai.lua>
LuaRules: Loaded gadget:  CEG Spawner         <dbg_ceg_spawner.lua>
LuaRules: Loaded gadget:  Capture             <unit_capture.lua>
LuaRules: Loaded gadget:  Carrier Drones      <unit_carrier_drones.lua>
LuaRules: Loaded gadget:  Command Raw Move    <cmd_raw_move.lua>
LuaRules: Loaded gadget:  Constructor Auto Assist  <unit_factory_guard.lua>
LuaRules: Loaded gadget:  Control gunship strafe range  <unit_control_gunship_stafe_range.lua>
LuaRules: Loaded gadget:  D-Gun Aim Fix       <unit_dgun_aim.lua>
LuaRules: Loaded gadget:  Debris physics      <feature_debris_physics.lua>
LuaRules: Loaded gadget:  Decloak when damaged  <unit_decloak_damaged.lua>
LuaRules: Loaded gadget:  Dev Commands        <dbg_dev_commands.lua>
LuaRules: Loaded gadget:  Disable Buildoptions  <unit_disable_buildoptions.lua>
LuaRules: Loaded gadget:  Dont fire at radar  <unit_dont_fire_at_radar.lua>
LuaRules: Loaded gadget:  Experience          <unit_xp.lua>
LuaRules: Loaded gadget:  Factory Anti Slacker  <factory_anti_slacker.lua>
LuaRules: Loaded gadget:  Factory Stop Production  <cmd_factory_stop_production.lua>
LuaRules: Loaded gadget:  Fall Damage         <unit_fall_damage.lua>
LuaRules: Loaded gadget:  Feature Effects     <feature_fx.lua>
LuaRules: Loaded gadget:  Fog Hidden Effects API  <api_fog_hidden_effects.lua>
LuaRules: Loaded gadget:  Galaxy Campaign Battle Handler  <mission_galaxy_campaign_battle.lua>
LuaRules: Loaded gadget:  GameRules Events    <unit_gamerules_events.lua>
LuaRules: Loaded gadget:  Grey Goo            <unit_grey_goo.lua>
LuaRules: Loaded gadget:  Gunship Strafe Control  <unit_gunship_strafe_control.lua>
LuaRules: Loaded gadget:  Hide Autorepairlevel Command  <cmd_hide_autorepairlevel.lua>
LuaRules: Loaded gadget:  Instant Self Destruct  <unit_instant_self_destruct.lua>
LuaRules: Loaded gadget:  Jumpjets            <unit_jumpjets.lua>
LuaRules: Loaded gadget:  LUS                 <unit_script.lua>
LuaRules: Loaded gadget:  Lag Monitor         <game_lagmonitor.lua>
LuaRules: Loaded gadget:  LupsNanoSpray       <lups_nano_spray.lua>
LuaRules: Loaded gadget:  Missile Silo Controller  <unit_missilesilo.lua>
LuaRules: Loaded gadget:  Modular Comm Info   <api_modularcomms.lua>
LuaRules: Loaded gadget:  NoAirNuke           <exp_no_air_nuke.lua>
LuaRules: Loaded gadget:  One Click Weapon    <unit_oneclick_weapon.lua>
LuaRules: Loaded gadget:  Orbital Drop        <mission_orbital_drop.lua>
LuaRules: Loaded gadget:  Overkill Prevention  <unit_overkill_prevention.lua>
LuaRules: Loaded gadget:  Overkill Prevention Placeholder  <unit_overkill_prevention_placeholder.lua>
LuaRules: Loaded gadget:  Paralysis           <unit_paralysis_damage.lua>
LuaRules: Loaded gadget:  Prevent Lab Hax     <unit_prevent_lab_hax.lua>
LuaRules: Loaded gadget:  Prevent Landship    <unit_prevent_landship.lua>
LuaRules: Loaded gadget:  Prevent turret overshoot  <unit_prevent_turret_overshoot.lua>
LuaRules: Loaded gadget:  Projectile Radar Homing  <weapon_projectile_radar_homing.lua>
LuaRules: Loaded gadget:  Projectile Retarget  <weapon_projectile_retarget.lua>
LuaRules: Loaded gadget:  Puppy Handler       <unit_puppy_handler.lua>
LuaRules: Loaded gadget:  Reclaim HP changer  <unit_reclaim_hp.lua>
LuaRules: Loaded gadget:  Refuel Pad Handler  <unit_refuel_pad_handler.lua>
LuaRules: Loaded gadget:  Regeneration        <unit_regeneration.lua>
LuaRules: Loaded gadget:  Remove Wait         <cmd_remove_wait.lua>
LuaRules: Loaded gadget:  Repair Speed Changer  <unit_repair_speed.lua>
LuaRules: Loaded gadget:  Resign Gadget       <game_resign.lua>
LuaRules: Loaded gadget:  Retreat Command     <cmd_retreat.lua>
LuaRules: Loaded gadget:  Rezz Hp changer + effect  <unit_rezz_hp.lua>
LuaRules: Loaded gadget:  Self destruct blocker  <unit_self_destruct.lua>
LuaRules: Loaded gadget:  Set Nano Piece      <unit_setnanopiece.lua>
LuaRules: Loaded gadget:  Share mode          <game_share_mode.lua>
LuaRules: Loaded gadget:  Shield Link         <unit_shield_link.lua>
LuaRules: Loaded gadget:  Shockwaves          <lups_shockwaves.lua>
LuaRules: Loaded gadget:  Show Shooter        <unit_show_shooter.lua>
LuaRules: Loaded gadget:  Solar Force Closed  <unit_solar_force_closed.lua>
LuaRules: Loaded gadget:  Spherical LOS       <unit_spherical_los.lua>
LuaRules: Loaded gadget:  Tactical Unit AI Commands  <unit_tactical_ai_commands.lua>
LuaRules: Loaded gadget:  Target Priority     <unit_target_priority.lua>
LuaRules: Loaded gadget:  Target on the move  <unit_target_on_the_move.lua>
LuaRules: Loaded gadget:  Teleporter          <unit_teleporter.lua>
LuaRules: Loaded gadget:  Terraformers        <unit_terraform.lua>
LuaRules: Loaded gadget:  Terrain Texture Handler  <terrain_texture_handler.lua>
LuaRules: Loaded gadget:  Time slow v2        <unit_timeslow.lua>
LuaRules: Loaded gadget:  Transport Selected Load  <cmd_select_load_helper.lua>
LuaRules: Loaded gadget:  Transport Speed     <unit_transport_speed.lua>
LuaRules: Loaded gadget:  TransportAIbuttons  <unit_transport_ai_buttons.lua>
LuaRules: Loaded gadget:  Turn Without Interia  <unit_turn_without_interia.lua>
LuaRules: Loaded gadget:  Typemap Options     <typemap_options.lua>
LuaRules: Loaded gadget:  UnitStealth         <unit_stealth.lua>
LuaRules: Loaded gadget:  Units on fire       <unit_is_on_fire.lua>
LuaRules: Loaded gadget:  Wade Effects        <wake_fx.lua>
LuaRules: Loaded gadget:  Water Effects       <unit_water_effects.lua>
LuaRules: Loaded gadget:  Weapon Impulse      <weapon_impulse.lua>
LuaRules: Loaded gadget:  Weapon Timed Replace  <weapon_timed_replace.lua>
LuaRules: Loaded gadget:  Windmill Control    <unit_windmill_control.lua>
LuaRules: Loaded gadget:  api_subdir_gadgets.lua  <api_subdir_gadgets.lua>
LuaRules: Loaded gadget:  api_widget_events.lua  <api_widget_events.lua>
LuaRules: Loaded gadget:  astar.lua           <astar.lua>
LuaRules: Loaded gadget:  init_auto_ready.lua  <init_auto_ready.lua>
LuaRules: Loaded gadget:  lups_cloak_fx.lua   <lups_cloak_fx.lua>
LuaRules: Loaded gadget:  lups_thrusters.lua  <lups_thrusters.lua>
LuaRules: Loaded gadget:  lups_wrapper.lua    <lups_wrapper.lua>
LuaRules: Loaded gadget:  weapon_hide_sniper.lua  <weapon_hide_sniper.lua>
LuaRules: Loaded gadget:  Center Offset and Growth Scale  <unit_centeroffset.lua>
LuaRules: Loaded gadget:  Commander Upgrade   <unit_commander_upgrade.lua>
LuaRules: Loaded gadget:  CustomUnitShaders   <api_custom_unit_shaders.lua>
LuaRules: Loaded gadget:  Game Over           <game_over.lua>
LuaRules: Loaded gadget:  UnitCloakShield     <unit_cloak_shield.lua>
LuaRules: Loaded gadget:  Water level modoption  <start_waterlevel.lua>
LuaRules: Loaded gadget:  Fighter pull-up     <unit_fighter_pullup.lua>
LuaRules: Loaded gadget:  Energy Drain        <unit_energy_drain.lua>
LuaRules: Loaded gadget:  Chicken control     <chicken_control.lua>
LuaRules: Loaded gadget:  Area Denial         <weapon_area_damage.lua>
LuaRules: Loaded gadget:  Cannot Damage Unit  <unit_cannot_damage_unit.lua>
LuaRules: Loaded gadget:  Disallow unit for command targeting  <unit_untargetable.lua>
LuaRules: Loaded gadget:  Single-Hit Weapon   <weapon_single_hit.lua>
LuaRules: Loaded gadget:  Starlight Satellite Capture  <unit_starlight_satellite_capture.lua>
LuaRules: Loaded gadget:  Noexplode Stopper   <weapon_noexplode_stopper.lua>
LuaRules: Loaded gadget:  Unit Explosion Spawner  <unit_explosion_spawner.lua>
LuaRules: Loaded gadget:  Shield Merge        <weapon_shield_merge.lua>
LuaRules: Loaded gadget:  Endgame Graphs      <endgame_graphs.lua>
LuaRules: Loaded gadget:  Awards              <awards.lua>
LuaRules: Loaded gadget:  Planet Wars Structures  <unit_planetwars.lua>
LuaRules: Loaded gadget:  Profiler            <dbg_profiler.lua>
[f=-000001] Initializing gadget
LuaRules: Loaded gadget:  Zombies!            <unit_zombies.lua>
[f=-000001] Synced LuaRules: finished loading
[f=-000001] Unsynced LuaRules: starting loading
>> Loaded gadget:  Engine Taskbar Stuff  <engine_taskbar_stuff.lua>
>> Loaded gadget:  Metalspot Finder Gadget  <mex_spot_finder.lua>
>> Loaded gadget:  Save/Load           <api_saveload.lua>
>> Loaded gadget:  Script notification  <unit_script_notification.lua>
>> Loaded gadget:  StartSetup          <start_unit_setup.lua>
>> Loaded gadget:  UnitMorph           <unit_morph.lua>
>> Loaded gadget:  AirTransport_SeaPickup  <unit_transport_pickup_floating_amphib.lua>
>> Loaded gadget:  Aircraft Command    <unit_bomber_command.lua>
>> Loaded gadget:  AutoReadyStartpos   <init_auto_ready.lua>
>> Loaded gadget:  CAI                 <ai_cai.lua>
>> Loaded gadget:  Capture             <unit_capture.lua>
>> Loaded gadget:  Command Raw Move    <cmd_raw_move.lua>
>> Loaded gadget:  Constructor Auto Assist  <unit_factory_guard.lua>
>> Loaded gadget:  Dev Commands        <dbg_dev_commands.lua>
>> Loaded gadget:  Fog Hidden Effects API  <api_fog_hidden_effects.lua>
>> Loaded gadget:  Galaxy Campaign Battle Handler  <mission_galaxy_campaign_battle.lua>
>> Loaded gadget:  Jumpjets            <unit_jumpjets.lua>
>> Loaded gadget:  LupsNanoSpray       <lups_nano_spray.lua>
>> Loaded gadget:  Modular Comm Info   <api_modularcomms.lua>
>> Loaded gadget:  One Click Weapon    <unit_oneclick_weapon.lua>
>> Loaded gadget:  Resign Gadget       <game_resign.lua>
>> Loaded gadget:  Retreat Command     <cmd_retreat.lua>
>> Loaded gadget:  Share mode          <game_share_mode.lua>
>> Loaded gadget:  Shield Link         <unit_shield_link.lua>
>> Loaded gadget:  Shockwaves          <lups_shockwaves.lua>
>> Loaded gadget:  Teleporter          <unit_teleporter.lua>
>> Loaded gadget:  Terraformers        <unit_terraform.lua>
>> Loaded gadget:  Terrain Texture Handler  <terrain_texture_handler.lua>
>> Loaded gadget:  Thrusters           <lups_thrusters.lua>
>> Loaded gadget:  TransportAIbuttons  <unit_transport_ai_buttons.lua>
>> Loaded gadget:  Widget Events       <api_widget_events.lua>
>> Loaded gadget:  api_subdir_gadgets.lua  <api_subdir_gadgets.lua>
>> Loaded gadget:  astar.lua           <astar.lua>
>> Loaded gadget:  cmd_areaguard.lua   <cmd_areaguard.lua>
>> Loaded gadget:  cmd_hide_autorepairlevel.lua  <cmd_hide_autorepairlevel.lua>
>> Loaded gadget:  cmd_remove_wait.lua  <cmd_remove_wait.lua>
>> Loaded gadget:  cmd_select_load_helper.lua  <cmd_select_load_helper.lua>
>> Loaded gadget:  dbg_ceg_spawner.lua  <dbg_ceg_spawner.lua>
>> Loaded gadget:  endgame_graphs.lua  <endgame_graphs.lua>
>> Loaded gadget:  factory_anti_slacker.lua  <factory_anti_slacker.lua>
>> Loaded gadget:  feature_debris_physics.lua  <feature_debris_physics.lua>
>> Loaded gadget:  feature_fx.lua      <feature_fx.lua>
>> Loaded gadget:  game_lagmonitor.lua  <game_lagmonitor.lua>
>> Loaded gadget:  game_over.lua       <game_over.lua>
>> Loaded gadget:  game_perks.lua      <game_perks.lua>
>> Loaded gadget:  hax_mantis_5480.lua  <hax_mantis_5480.lua>
>> Loaded gadget:  init_random_seed.lua  <init_random_seed.lua>
>> Loaded gadget:  lockunits_modoption.lua  <lockunits_modoption.lua>
>> Loaded gadget:  mex_placement.lua   <mex_placement.lua>
>> Loaded gadget:  share_control.lua   <share_control.lua>
>> Loaded gadget:  start_boxes.lua     <start_boxes.lua>
>> Loaded gadget:  start_waterlevel.lua  <start_waterlevel.lua>
>> Loaded gadget:  typemap_options.lua  <typemap_options.lua>
>> Loaded gadget:  unit_air_plants.lua  <unit_air_plants.lua>
>> Loaded gadget:  unit_aircraft_crash.lua  <unit_aircraft_crash.lua>
>> Loaded gadget:  unit_allow_builder_hold_fire.lua  <unit_allow_builder_hold_fire.lua>
>> Loaded gadget:  unit_attributes.lua  <unit_attributes.lua>
>> Loaded gadget:  unit_bomber_dive.lua  <unit_bomber_dive.lua>
>> Loaded gadget:  unit_cannot_damage_unit.lua  <unit_cannot_damage_unit.lua>
>> Loaded gadget:  unit_carrier_drones.lua  <unit_carrier_drones.lua>
>> Loaded gadget:  unit_centeroffset.lua  <unit_centeroffset.lua>
>> Loaded gadget:  unit_control_gunship_stafe_range.lua  <unit_control_gunship_stafe_range.lua>
>> Loaded gadget:  unit_dont_fire_at_radar.lua  <unit_dont_fire_at_radar.lua>
>> Loaded gadget:  unit_fall_damage.lua  <unit_fall_damage.lua>
>> Loaded gadget:  unit_fighter_pullup.lua  <unit_fighter_pullup.lua>
------- TRUNCATED -------
[f=-000001] Loaded widget:  BuildETA            <gui_build_eta.lua>
[f=-000001] Loaded widget:  EndGame Stats       <gui_chili_endgraph.lua>
[f=-000001] Loaded widget:  Depth of Field Shader  <gfx_dof.lua>
[f=-000001] Loaded widget:  Objectives          <mission_objectives.lua>
[f=-000001] Loaded widget:  Map Edge Barrier    <map_edge_barrier.lua>
[f=-000001] Loaded widget:  Cloak Fire State 2  <unit_cloakfirestate2.lua>
[f=-000001] Loaded widget:  Initial Queue ZK    <unit_initial_queue.lua>
[f=-000001] Loaded widget:  Unit Marker Zero-K  <unit_marker.lua>
[f=-000001] Loaded widget:  Area Attack Tweak   <cmd_area_attack_tweak.lua>
[f=-000001] Loaded widget:  Autoquit            <autoquit.lua>
[f=-000001] Loaded widget:  Blast Radius        <gui_blastradius.lua>
[f=-000001] Loaded widget:  Chili EndGame Window  <gui_chili_endgamewindow.lua>
[f=-000001] Loaded widget:  Chili Rejoining Progress Bar  <gui_chili_rejoin_progress.lua>
[f=-000001] Loaded widget:  Context Menu        <gui_contextmenu.lua>
[f=-000001] Loaded widget:  Darkening           <gui_darkening.lua>
[f=-000001] Loaded widget:  Decoration Handler  <unit_decoration_handler.lua>
[f=-000001] Loaded widget:  Defense Range Zero-K  <gui_defenserange.lua>
[f=-000001] Loaded widget:  Ferry Points        <cmd_ferry_points.lua>
[f=-000001] Loaded widget:  Haven Handler       <gui_havens.lua>
[f=-000001] Loaded widget:  Highlight Geos      <gui_highlight_geos.lua>
[f=-000001] Loaded widget:  Keep Target         <cmd_keep_target.lua>
[f=-000001] Loaded widget:  Antinuke Coverage   <gui_antinuke_coverage.lua>
[f=-000001] Loaded widget:  Local Widgets Config  <localwidgets.lua>
[f=-000001] Loaded widget:  MetalFeatures       <gui_metal_features.lua>
[f=-000001] Loaded widget:  Mex Placement Handler  <cmd_mex_placement.lua>
[f=-000001] Loaded widget:  MinimapEvents       <minimap_events.lua>
[f=-000001] Loaded widget:  Missile Silo Range  <missilesilo_range.lua>
[f=-000001] Loaded widget:  Chili Inactivity Win  <gui_chili_inactivity_win.lua>
[f=-000001] Loaded widget:  Persistent Build Spacing  <gui_persistent_build_spacing.lua>
[f=-000001] Loaded widget:  Chili Nuke Warning  <gui_chili_nuke_warning.lua>
[f=-000001] Loaded widget:  Point Tracker       <gui_point_tracker.lua>
[f=-000001] Loaded widget:  ReclaimInfo         <gui_reclaiminfo.lua>
[f=-000001] Loaded widget:  Chili Spectator Panels  <gui_chili_spectator_panels.lua>
[f=-000001] Loaded widget:  Frame Gap Logger    <dbg_frame_gap_logger.lua>
[f=-000001] Loaded widget:  Show All Commands v2  <unit_showallcommands_2.lua>
[f=-000001] Loaded widget:  Showeco and Grid Drawer  <gui_showeco_action.lua>
[f=-000001] Loaded widget:  Spectate Selected Team  <gui_spectate_selected_team.lua>
[f=-000001] Loaded widget:  Stereo3D            <gfx_stereo3d.lua>
[f=-000001] Loaded widget:  Voice Assistant     <unit_voice.lua>
[f=-000001] Loaded widget:  Auto First Build Facing  <init_autofirstbuildfacing.lua>
[f=-000001] Loaded widget:  Chili Selections & CursorTip  <gui_chili_selections_and_cursortip_old.lua>
[f=-000001] Loaded widget:  In-game Guide       <gui_ingame_guide.lua>
[f=-000001] Loaded widget:  Decloak Range       <unit_decloak_range.lua>
[f=-000001] Loaded widget:  Economic Victory Announcer  <gui_economic_victory_announcer.lua>
[f=-000001] Loaded widget:  Morph Finished notification  <unit_morph_finished.lua>
[f=-000001] Loaded widget:  Orbit Command       <cmd_orbit.lua>
[f=-000001] TableEcho = {
[f=-000001]     b = 0.64761907
[f=-000001]     radius = 200
[f=-000001]     g = 0.73809522
[f=-000001]     r = 0.84285712
[f=-000001] },
[f=-000001] light_color = [[0.84 0.74 0.65]]
[f=-000001] light_radius = 200.00,
[f=-000001] Loaded widget:  Projectile Lights   <gfx_projectile_lights.lua>
[f=-000001] Loaded widget:  Mission Results Handler  <mission_results.lua>
[f=-000001] Loaded widget:  Transport Load Double Tap  <cmd_select_load.lua>
[f=-000001] Loaded widget:  Chili Economy Panel Default  <gui_chili_economy_panel2.lua>
[f=-000001] Loaded widget:  Chili Resource Bars Classic  <gui_chili_resource_bars.lua>
[f=-000001] Loaded widget:  In-game Ignore      <ignore.lua>
[f=-000001] Loaded widget:  Galaxy Battle Handler  <mission_galaxy_battle_handler.lua>
[f=-000001] Loaded widget:  State Reverse Toggle  <cmd_state_reverse_toggle.lua>
[f=-000001] Loaded widget:  Draw Mouse Build    <api_draw_mouse_build.lua>
[f=-000001] Input grabbing is enabled!
[f=-000001] Input grabbing is disabled!
[f=-000001] Loaded widget:  Grab Input          <api_grabinput.lua>
[f=-000001] Loaded widget:  Set Springsettings  <api_set_springsettings.lua>
[f=-000001] Loaded widget:  Game Analytics Handler  <api_game_analytics.lua>
[f=-000001] Loaded widget:  Raw Move Issue      <cmd_raw_move_issue.lua>
[f=-000001] Loaded widget:  GroupMove           <cmd_group_move.lua>
[f=-000001] Loaded widget:  CameraShake         <camera_shake.lua>
[f=-000001] Loaded widget:  NoDuplicateOrders   <cmd_no_duplicate_orders.lua>
[f=-000001] Loaded widget:  Simple Settings     <gui_simple_settings.lua>
[f=-000001] Loaded widget:  Comm-n-Elo Startpos. Info  <init_startpointelocom_info.lua>
[f=-000001] Loaded widget:  Ghost Site          <unit_ghostsite.lua>
[f=-000001] Loaded widget:  Stockpiler          <unit_stockpile.lua>
[f=-000001] Loaded widget:  Transport AI        <unit_transport_ai.lua>
[f=-000001] Loaded widget:  Auto Group          <unit_auto_group.lua>
[f=-000001] Loaded widget:  Startup Info and Selector  <init_startup_info_selector.lua>
[f=-000001] Loaded widget:  Smart Bombers       <unit_smart_bombers.lua>
[f=-000001] Loaded widget:  Attack Warning      <unit_attack_warning.lua>
[f=-000001] Loaded widget:  Start Point Remover & Comm Selector  <init_start_point_remover.lua>
[f=-000001] Loaded widget:  Attack AoE          <gui_attack_aoe.lua>
[f=-000001] Loaded widget:  Chili Custom Modoptions Info  <gui_custommodoptions_info.lua>
[f=-000001] <Replay control buttons> Live mode. Widget removed.
[f=-000001] Loaded widget:  Replay control buttons  <gui_replay_controls.lua>
[f=-000001] Loaded widget:  Unit Start State    <unit_start_state.lua>
[f=-000001] Loaded widget:  UnitNoStuckInFactory  <unit_nostuck_infactory.lua>
[f=-000001] Loaded widget:  Icon Sets           <gui_icon_sets.lua>
[f=-000001] Loaded widget:  Recorder (Save)     <dbg_recorder_save.lua>
[f=-000001] Loaded widget:  Smooth Scroll       <camera_smooth_move.lua>
[f=-000001] Loaded widget:  PlanetWars Info     <gui_planetwars_info.lua>
[f=-000001] Loaded widget:  MessageBoxes ZK     <mission_messagebox_zk.lua>
[f=-000001] Loaded widget:  Commands FX         <gfx_commands_fx.lua>
[f=-000001] Fancy Selected Units:  loaded style... 'Tilted Blocky Dots'
[f=-000001] Loaded widget:  Fancy Selected Units  <gui_fancy_selected_units.lua>
[f=-000001] Loaded widget:  AllyCursors         <gui_ally_cursors.lua>
[f=-000001] Loaded widget:  Gadget Icons        <api_gadget_icons.lua>
[f=-000001] Loaded widget:  Rank Icons 2        <unit_rank_icons.lua>
[f=-000001] Loaded widget:  Selection Send      <api_selectionsend.lua>
[f=-000001] Loaded widget:  Shield Guard        <unit_shield_guard.lua>
[f=-000001] Loaded widget:  State Icons         <unit_state_icons.lua>
[f=-000001] Loaded widget:  Building Starter    <unit_building_starter.lua>
[f=-000001] Loaded widget:  Cloaker Guard       <unit_cloaker_guard.lua>
[f=-000001] Loaded widget:  LupsManager         <gfx_lups_manager.lua>
[f=-000001] Loaded widget:  Units on Fire       <gfx_lups_units_on_fire.lua>
[f=-000001] Loaded widget:  Vertical Line on Radar Dots v2  <gui_vertlineaid.lua>
[f=-000001] Loaded widget:  Newton Firezone     <cmd_newton_firezone.lua>
[f=-000001] Loaded widget:  Receive Units Indicator  <gui_recv_indicator.lua>
[f=-000001] Loaded widget:  Auto-toggle false color vision  <gui_auto_engine_falsecolor.lua>
[f=-000001] Loaded widget:  Chili Docking       <api_chili_docking.lua>
[f=-000001] Loaded widget:  Chili Pro Console   <gui_chili_proconsole_test.lua>
[f=-000001] Loaded widget:  HUD Presets         <gui_hud_presets.lua>
[f=-000001] Loaded widget:  Award Exploit UI v0.5  <ToasterRoaster.lua>
[f=-000001] Loaded widget:  Image Preloader     <dbg_img_preload.lua>
[f=-000001] Loaded widget:  Chili Core Selector  <gui_chili_core_selector.lua>
[f=-000001] Loaded widget:  Chili FactoryBar    <gui_chili_facbar.lua>
[f=-000001] Loaded widget:  Select Keys         <gui_selectkeys.lua>
[f=-000001] Loaded widget:  Default Group Recall Fix  <gui_group_recall_fix.lua>
[f=-000001] Loaded widget:  Start Boxes         <minimap_startbox_new.lua>
[f=-000001] Loaded widget:  Restricted Zones    <gui_restrictedzones.lua>
[f=-000001] Loaded widget:  Pause Screen        <gui_pausescreen.lua>
[f=-000001] Loaded widget:  Chili Share menu v1.24  <gui_chili_share.lua>
[f=-000001] Loaded widget:  Jumpjet GUI         <gui_jumpjets.lua>
[f=-000001] Loaded widget:  CustomFormations2   <cmd_customformations2.lua>
[f=-000001] SetSunLighting
[f=-000001] Loaded widget:  Sun and Atmosphere Handler.  <gfx_sun_and_atmosphere.lua>
[f=-000001] Removed 'GC at >100MB': disabled.
[f=-000001] Loaded widget:  GC at >300MB        <dbg_forcegc_spring97.lua>
[f=-000001] Loaded widget:  Lasso Terraform GUI  <gui_lasso_terraform.lua>
[f=-000001] Loaded widget:  Text To Speech Control  <snd_text_to_speech.lua>
[f=-000001] Loaded widget:  Persistent Build Height  <gui_persistent_build_height.lua>
[f=-000001] Loaded widget:  Chili Integral Menu  <gui_chili_integral_menu.lua>
[f=-000001] Loaded widget:  Color Blindness Correction  <gfx_color_blindness_correction.lua>
[f=-000001] Loaded widget:  Layout Handler      <cmd_layout_handler.lua>
[f=-000001] Writing last game win data
[f=-000001] LuaUI v0.3
[f=-000001] [Game::LoadGame][5] globalQuit=0 forcedQuit=0
[f=-000001] [LoadFinalize] finalizing PFS
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] BLOCK_SIZE=16
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] PATHESTIMATOR_VERSION=83
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] heightMapChecksum=f67569df
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] typeMapChecksum=f49c4ed
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] moveDefChecksum=7bb340a5
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] blockMapChecksum=44d69028
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] estimatorHashCode=c648fffc
[f=-000001] [Path] [PathEstimator::ReadFile] hash=c648fffc file="cache\103dev-develop/paths/Vittra v2.1.pe-c648fffc.zip" (exists=1)
[f=-000001] Reading Estimate PathCosts [16]
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] BLOCK_SIZE=32
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] PATHESTIMATOR_VERSION=83
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] heightMapChecksum=f67569df
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] typeMapChecksum=f49c4ed
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] moveDefChecksum=7bb340a5
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] blockMapChecksum=44d69028
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] estimatorHashCode=c649000c
[f=-000001] [Path] [PathEstimator::ReadFile] hash=c649000c file="cache\103dev-develop/paths/Vittra v2.1.pe2-c649000c.zip" (exists=1)
[f=-000001] Reading Estimate PathCosts [32]
[f=-000001] [LoadFinalize] finalized PFS (382ms, checksum 4b91668d)
[f=-000001] [Game::LoadGame][6] globalQuit=0 forcedQuit=0
[f=-000001] Mex Placement Initialised with 31 spots.
[f=-000001] SetLobbyButtonEnabled, false
[f=-000001] UpdateInterfacePreset, default
[f=-000001] GameID: 8d3d4c59679646fcfa33f4b024ac5a3e
[f=-000001] Connection attempt from Anarchid
[f=-000001]  -> Version: 103.0.1-1048-g97abd14 develop
[f=-000001]  -> Connection established (given id 1)
[f=-000001] Connection attempt from DeinFreund
[f=-000001]  -> Version: 103.0.1-1048-g97abd14 develop
[f=-000001] Epicmenu: Switching to Total Annihilation camera mode
[f=-000001] [VSync::SetInterval] interval=0 (disabled)
[f=-000001] [LogDisplayMode] display-mode set to 2560x1440x24bpp@60Hz (windowed::borderless)
[f=-000001] Statistics for RectangleOptimizer: 23%
[f=-000001]  -> Connection established (given id 0)
[f=-000001] <DeinFreund> Allies: I choose: Engineer!
[f=-000001] <Anarchid> glhf
[f=-000001] > Game will be force started in 60 seconds
[f=0000031] !transmitlobby @voice@buildUnit@add;shieldcon;Convict
[f=0000031] !transmitlobby @voice@buildUnit@add;shieldscout;Dirtbag
[f=0000031] !transmitlobby @voice@buildUnit@add;shieldraid;Bandit
[f=0000031] !transmitlobby @voice@buildUnit@add;shieldskirm;Rogue
[f=0000031] !transmitlobby @voice@buildUnit@add;shieldassault;Thug
[f=0000031] !transmitlobby @voice@buildUnit@add;shieldriot;Outlaw
[f=0000031] !transmitlobby @voice@buildUnit@add;shieldfelon;Felon
[f=0000031] !transmitlobby @voice@buildUnit@add;shieldarty;Racketeer
[f=0000031] !transmitlobby @voice@buildUnit@add;shieldaa;Vandal
[f=0000031] !transmitlobby @voice@buildUnit@add;shieldbomb;Roach
[f=0000031] !transmitlobby @voice@buildUnit@add;shieldshield;Aspis
[f=0000031] !transmitlobby @voice@buildUnit@reload
[f=0000039] DeinFreund paused the game
[f=0000039] <DeinFreund> lemme just switch to lan, transferring some files
[f=0000039] <Anarchid> i imagined two explanations for why you always wait until 20 seconds to force
[f=0000039] <Anarchid> one was "stopping other things using up the machine, like porn, ai, other games, stuff being compiled"
[f=0000039] <Anarchid> disconnecting from the mining pool etc
[f=0000039] <Anarchid> the other was taking the time to eat kimchi and drink energy drinks while putting up headphones and turning off lights
[f=0000039] <Anarchid> i guess ground truth is closer to first 
[f=0000039] [liblobby] Warning: Duplicate user(slqnt) added to channel (zk)
[f=0000039] <DeinFreund> i actually go to watch porn while the game loads and come back  to play afterwards
[f=0000039] <DeinFreund> but the first one is correct many times as well
[f=0000039] <DeinFreund> what units do we build today?
[f=0000039] <DeinFreund> hitler rush soudns fun
[f=0000039] DeinFreund unpaused the game
[f=0002777] DeinFreund added point: Shield Bot Factory (Anarchid)
[f=0008693] Upgrade UI Debug - Upgrade Command Sent
[f=0009633] game_message: Morph complete: Engineer lvl 1
[f=0012692] [liblobby] Warning: Duplicate user(taftaflexenope) added to channel (zk)
[f=0014850] game_message: Anarchid has been destroyed!
[f=0014850] game_message: DeinFreund wins!
[f=0014850] <autoquit> Automatically exiting in 10 seconds. Move mouse to cancel.
[f=0014855] <autoquit> Autoquit canceled.
[f=0014967] [ReloadOrRestart] Spring "F:\Users\User\Documents\My Games\Spring\engine\win64\103.0.1-1048-g97abd14\spring.exe" should be reloading
[f=0014967] [SpringApp::Reload][1]
[f=0014967] [ThreadPool::SetThreadCount][1] wanted=0 current=3 maximum=4
[f=0014967]     [async=0] threads=3 tasks=337909 {sum,avg}{exec,wait}time={{-0.000, -26815622323636722913441919258812696384640179428922483631388834138337760406351744906079691409550438323818858361999858408835743288213184695657550640410787840.000}, {2.000, -0.000}}ms
[f=0014967]         thread=0 tasks=10588 (-2.000%) {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, -0.000, -2.000}, {-0.000, 0.000, 2.000, -0.000}}ms
[f=0014967]         thread=1 tasks=156957 (-26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000%) {sum,min,max,avg}{exec,wait}time={{26815622281019438013306410239777107818798447333998411291693640315521836242041327113435415630132439371684033537570989486196789620794861074872903988053803008.000, 0.000, 0.000, -2.000}, {-0.000, 0.000, 0.000, -0.000}}ms
[f=0014967]         thread=2 tasks=170364 (26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000%) {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, -0.000, -26815622279566365666675237242962125201684390723722032388995472715491856907648748809583645644612001404220518223182956564512644740796115674373945717298298880.000}, {2.000, 0.000, 0.000, 2.000}}ms
[f=0014967]     [async=1] threads=3 tasks=162 {sum,avg}{exec,wait}time={{0.000, -0.000}, {2.000, 2.000}}ms
[f=0014967]         thread=1 tasks=80 (-26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000%) {sum,min,max,avg}{exec,wait}time={{-26815622281591737939419866792876689726716995865804083477744792291412908954617911414522605480641097478301103915493043634511580573412923814493857496107581440.000, 0.000, -0.000, -2.000}, {2.000, 0.000, -0.000, -2.000}}ms
[f=0014967]         thread=2 tasks=82 (0.000%) {sum,min,max,avg}{exec,wait}time={{2.000, 0.000, -0.000, 0.000}, {-0.000, 0.000, -26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, -26815622324578806378314272413661169578186235743191631882221299759311225017694988155049843914310102538194746613641909756648451105051483071191564374276833280.000}}ms
[f=0014967] [ThreadPool::SetThreadCount][2] workers=0
[f=0014967] [ThreadPool::SetThreadCount][1] wanted=3 current=1 maximum=4
[f=0014967] [ThreadPool::SetThreadCount][2] workers=2
[f=0014967] [Threading] Main thread CPU affinity mask set: 252
[f=0014967] [SpringApp::Reload][2]
[f=0014967] [~CDemoRecorder] writing demo "F:\Users\User\Documents\My Games\Spring\demos\20170622_235817_Vittra v2_103.0.1-1048-g97abd14 develop.sdfz"
[f=0014967] [Game::KillLua][0] dtor=0 loadscreen=00000000
[f=0014967] [Game::KillLua][1] dtor=0 luaGaia=00000000
[f=0014967] [Game::KillLua][2] dtor=0 luaRules=0c013f68
[f=0014967] Start gadgetHandler:Shutdown
[f=0014967] Shutdown - StartSetup
[f=0014967] Shutdown - UnitMorph
[f=0014967] Shutdown - LupsNanoSpray
[f=0014967] Shutdown - Modular Comm Info
[f=0014967] Shutdown - Puppy Handler
[f=0014967] Shutdown - Terrain Texture Handler
[f=0014967] Shutdown - UnitCloakShield
[f=0014967] End gadgetHandler:Shutdown
[f=0014967] Start gadgetHandler:Shutdown
[f=0014967] Shutdown - UnitMorph
[f=0014967] Shutdown - Modular Comm Info
[f=0014967] Shutdown - Shockwaves
[f=0014967] Shutdown - UnitCloakShield
[f=0014967] Shutdown - Lups Cloak FX
[f=0014967] Shutdown - Lups
[f=0014967] End gadgetHandler:Shutdown
[f=0014967] [Game::KillLua][3] dtor=0 luaUI=2b9f2e78
[f=0014967] Start widgetHandler:Shutdown
[f=0014967] Shutdown - SaveOrderList Complete
[f=0014967] Writing last game win data
[f=0014967] Shutdown - SaveConfigData Complete
[f=0014967] Shutdown Widget - Chili Highlight
[f=0014967] Shutdown Widget - Deferred rendering
[f=0014967] Shutdown Widget - EPIC Menu
[f=0014967] Shutdown Widget - Custom Markers
[f=0014967] Shutdown Widget - Chili Widget Selector
[f=0014967] Shutdown Widget - Chili Minimap
[f=0014967] Shutdown Widget - Local Team Colors
[f=0014967] Shutdown Widget - Save Game Menu
[f=0014967] Shutdown Widget - HealthBars
[f=0014967] Shutdown Widget - Noises
[f=0014967] Shutdown Widget - Unit Icons
[f=0014967] Shutdown Widget - Attrition Counter
[f=0014967] Shutdown Widget - Win Counter
[f=0014967] Shutdown Widget - BuildETA
[f=0014967] Shutdown Widget - Depth of Field Shader
[f=0014967] Shutdown Widget - Map Edge Barrier
[f=0014967] Shutdown Widget - Modular Comm Info
[f=0014967] Shutdown Widget - Chili EndGame Window
[f=0014967] Shutdown Widget - Context Menu
[f=0014967] Shutdown Widget - Darkening
[f=0014967] Shutdown Widget - Highlight Geos
[f=0014967] Shutdown Widget - Local Widgets Config
[f=0014967] Shutdown Widget - Mex Placement Handler
[f=0014967] Shutdown Widget - MinimapEvents
[f=0014967] Shutdown Widget - Missile Silo Range
[f=0014967] Shutdown Widget - Chili Nuke Warning
[f=0014967] Shutdown Widget - Point Tracker
[f=0014967] Shutdown Widget - Chili Spectator Panels
[f=0014967] Shutdown Widget - Showeco and Grid Drawer
[f=0014967] Shutdown Widget - Stereo3D
[f=0014967] Shutdown Widget - Chili Selections & CursorTip
[f=0014967] Shutdown Widget - Morph Finished notification
[f=0014967] Shutdown Widget - Chili Economy Panel Default
[f=0014967] Shutdown Widget - Chili Resource Bars Classic
[f=0014967] Shutdown Widget - Grab Input
[f=0014967] Input grabbing is disabled!
[f=0014967] Shutdown Widget - CameraShake
[f=0014967] Shutdown Widget - Transport AI
[f=0014967] Shutdown Widget - Startup Info and Selector
[f=0014967] Shutdown Widget - Attack Warning
[f=0014967] Shutdown Widget - Attack AoE
[f=0014967] Shutdown Widget - MessageBoxes ZK
[f=0014967] Shutdown Widget - Fancy Selected Units
[f=0014967] Shutdown Widget - Selection Send
[f=0014967] Shutdown Widget - LupsManager
[f=0014967] Shutdown Widget - Units on Fire
[f=0014967] Shutdown Widget - Newton Firezone
[f=0014967] Shutdown Widget - Receive Units Indicator
[f=0014967] Shutdown Widget - Chili Pro Console
[f=0014967] Shutdown Widget - Chili Framework
[f=0014967] Shutdown Widget - Lups
[f=0014967] Shutdown Widget - Chili Core Selector
[f=0014967] Shutdown Widget - Pause Screen
[f=0014967] Shutdown Widget - Lasso Terraform GUI
[f=0014967] Shutdown Widget - Text To Speech Control
[f=0014967] Shutdown Widget - Persistent Build Height
[f=0014967] Shutdown Widget - Color Blindness Correction
[f=0014967] Shutdown Widget - Layout Handler
[f=0014967] End widgetHandler:Shutdown
[f=0014967] [Game::KillLua][4] dtor=0
[f=0014967] [SpringApp::Reload][3]
[f=0014967] [WatchDog::DeregisterThread] deregistering controls for thread [audio]
[f=0014967] [Sound] [Sound::UpdateThread][3] efx=0c1718a8
[f=0014967] [Sound] [Sound::UpdateThread][4]
[f=0014967] [SpringApp::Reload][4]
[f=0014967] [Game::~CGame][1]
[f=0014967] [Game::KillLua][0] dtor=1 loadscreen=00000000
[f=0014967] [Game::KillLua][1] dtor=1 luaGaia=00000000
[f=0014967] [Game::KillLua][2] dtor=1 luaRules=00000000
[f=0014967] [Game::KillLua][3] dtor=1 luaUI=00000000
[f=0014967] [Game::KillLua][4] dtor=1
[f=0014967] [Game::KillMisc][1]
[f=0014967] [Game::KillMisc][2]
[f=0014967] [Game::KillMisc][3]
[f=0014967] [Game::KillRendering][1]
[f=0014967] Statistics for RectangleOptimizer: 23%
[f=0014967] [Game::KillInterface][1]
[f=0014967] [Game::KillInterface][2]
[f=0014967] [Game::KillSimulation][1]
[f=0014967] [Game::KillSimulation][2] unitHandler=30708350
[f=0014967] [CCollisionHandler] dis-/continuous tests: 2075/36004296
[f=0014967] [Game::KillSimulation][3]
[f=0014967] [~CPathCache(20x20)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
[f=0014967] [~CPathCache(20x20)] cacheHits=94 hitPercentage=46% numHashColls=0 maxCacheSize=14
[f=0014967] [~CPathCache(40x40)] cacheHits=13 hitPercentage=14% numHashColls=0 maxCacheSize=1
[f=0014967] [~CPathCache(40x40)] cacheHits=657 hitPercentage=0% numHashColls=0 maxCacheSize=201
[f=0014967] Statistics for RectangleOptimizer: 23%
[f=0014967] Statistics for RectangleOptimizer: 23%
[f=0014967] LosHandler stats: total instances=1121360; shared=3%; from cache=33%
[f=0014967] [Game::KillSimulation][4]
[f=0014967] [Game::~CGame][2]
[f=0014967] [Game::~CGame][3]
[f=0014967] [UDPConnection::Statistics]
    Received: 222923 bytes in 7506 packets (1396234924859349099807940480881979460265556137197238709067986029371490697358297814769324971972925308765884157853584771190281420280019655579460280895346631771778552128521712796571787233134787952640.000000 bytes/package)
    Sent: 314280 bytes in 9631 packets (1396234924859349877842109646068159181342030579289954523901654574828409446544047131766727111893202758710955835435546200227385159898917627278551107535054502000567583524889904120543375370917823643648.000000 bytes/package)
    Relative protocol overhead: 0.000000 up, 1396234924859349877842109646068159181342030579289954523901654574828409446544047131766727111893202758710955835435546200227385159898917627278551107535054502000567583524889904120543375370917823643648.000000 down
    20 incoming chunks dropped, 27 outgoing chunks resent

[f=0014967] [SpringApp::Reload][5]
[f=0014967] [SpringApp::Reload][6]
[f=0014967] [DataDirs] Isolation Mode!
[f=0014967] Using read-write data directory: F:\Users\User\Documents\My Games\Spring\
[f=0014967] Using read-only data directory: F:\Users\User\Documents\My Games\Spring\engine\win64\103.0.1-1048-g97abd14\
[f=0014967] Scanning: F:\Users\User\Documents\My Games\Spring\engine\win64\103.0.1-1048-g97abd14\base
[f=0014967] Scanning: F:\Users\User\Documents\My Games\Spring\maps
[f=0014967] Scanning: F:\Users\User\Documents\My Games\Spring\games
[f=0014967] Scanning: F:\Users\User\Documents\My Games\Spring\packages
[f=0014967] [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 258ms
[f=0014967] [SpringApp::Reload][7]
[f=0014967] [SpringApp::Reload][8]
[f=0014967] [Sound] [Sound::InitThread] OpenAL info:
[f=0014967] [Sound]   Available Devices:
[f=0014967] [Sound]               Speakers (Sound Blaster Recon3Di)
[f=0014967] [Sound]               DELL U2515H (Intel(R) Display Audio)
[f=0014967] [Sound]               Speakers (Sound Blaster Recon3Di)
[f=0014967] [Sound]               Line 1 (Virtual Audio Cable)
[f=0014967] [Sound]               Speakers (Yeti Stereo Microphone)
[f=0014967] [Sound]               Digital Output (Sound Blaster Recon3Di)
[f=0014967] [Sound]   Device:     OpenAL Soft
[f=0014967] [Sound]   Vendor:         OpenAL Community
[f=0014967] [Sound]   Version:        1.1 ALSOFT 1.16.0
[f=0014967] [Sound]   Renderer:       OpenAL Soft
[f=0014967] [Sound]   AL Extensions:  AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length
[f=0014967] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device
[f=0014967] [Sound]   Max Sounds: 32
[f=0014967] [Sound] Error:   EFX: AL_INVALID_VALUE (40963)
[f=0014967] [Sound] Error:   Initializing EFX failed!
[f=0014967] [Sound] [Sound::UpdateThread][1] maxSounds=32
[f=0014967] [WatchDog::RegisterThread] registering controls for thread [audio]
[f=0014967] [Sound] [Sound::UpdateThread][2]
[f=0014967] [SpringApp::Reload][10]
[f=-000001] [SpringApp::Reload][11]
[f=-000001] [LuaMenuController::Reset] using menu archive "Chobby v1.5.6.1"
[f=-000001] [SpringApp::Reload][12] #script=0
[f=-000001] [LuaMenuController::Activate(msg="")] luaMenu=06493810
[f=-000001] SetLobbyButtonEnabled, true
[f=-000001] SetLobbyFullscreenMode, 2
[f=-000001] screenX, screenY, 2560, 1440
[f=-000001] Starting Track, sounds/lobbyMusic/Interstellar.ogg, 0
[f=-000001] [SpringApp::Reload][13] numReloads=48

[f=-000001] [VSync::SetInterval] interval=0 (disabled)
[f=-000001] [LogDisplayMode] display-mode set to 2070x1187x24bpp@60Hz (windowed::decorated)
[f=-000001] Opening URL, http://zero-k.info/Battles/Detail/460784
Chobby.exe Information: 0 : Chobbyla << OpenUrl {"Url":"http://zero-k.info/Battles/Detail/460784"}
[f=-000001] LeaveBattle sent while not in battle
[f=-000001] [chobby] Showing battle with ID, 57
[f=-000001] [liblobby] Error: Error in connect: Valid name, no data record of requested type
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, HiEnergy
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, Licho
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, Llamadeus
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, Flipstip
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, hokomoko
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, Firepluk
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, Chesti
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, DeinFreund
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, 3699n
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, SwissCheese
[f=-000001] [Chobby] Warning: Trying to remove row which doesn't exist, with ID: DeinSchlumpf
[f=-000001] [liblobby] Warning: Duplicate user(JohnHunter) added to channel (zk)
[f=-000001] [liblobby] Warning: Duplicate user(THOL) added to channel (zk)
[f=-000001] [liblobby] Warning: Duplicate user(XeeleeFighter) added to channel (zk)
[f=-000001] [liblobby] Warning: Duplicate user(snoke) added to channel (zk)
[f=-000001] [liblobby] Warning: Duplicate user(n_n) added to channel (zk)
[f=-000001] [liblobby] Warning: Duplicate user(filch) added to channel (zk)
[f=-000001] [liblobby] Warning: Duplicate user(amacrox1) added to channel (zk)
[f=-000001] [liblobby] Warning: Duplicate user(Rapheal) added to channel (zk)
[f=-000001] [liblobby] Warning: Duplicate user(Trojaner_) added to channel (zk)
[f=-000001] [liblobby] Warning: Duplicate user(Elytraflight) added to channel (zk)
[f=-000001] [liblobby] Warning: Duplicate user(Miguelw) added to channel (zk)
[f=-000001] [liblobby] Warning: Duplicate user(Yukiechan) added to channel (zk)
[f=-000001] [liblobby] Warning: Duplicate user(katastrophe) added to channel (zk)
[f=-000001] [liblobby] Warning: Duplicate user(venom69) added to channel (zk)
[f=-000001] [liblobby] Warning: Duplicate user(TacoMan) added to channel (zk)
[f=-000001] LeaveBattle sent while not in battle
[f=-000001] [chobby] Showing battle with ID, 62

[Info] Found 33 repos in F:\Users\User\Documents\My Games\Spring\rapid\repos.springrts.com\repos.gz
[Progress] 100% [==============================] 42114/42114 

[Download] Zero-K test-13203-20191bd
[Progress]   0% [                              ] 0/0 
[Progress] 100% [==============================] 209324/209324 

[Info] Using rapid
[Info] http://zk.repo.springrts.com/streamer.cgi?c95f373d36698435ce3a6c4feabfa562
[Progress]   0% [                              ] 0/0 
[Progress]  95% [============================  ] 6009086/6319812 
[Progress] 100% [==============================] 6319812/6319812 
[f=-000001] Do something if map or game is missing
[Download] Zero-K test-13203-20191bd
[f=-000001] Scanning: F:\Users\User\Documents\My Games\Spring\engine\win64\103.0.1-1048-g97abd14\base
[f=-000001] Scanning: F:\Users\User\Documents\My Games\Spring\maps
[f=-000001] Scanning: F:\Users\User\Documents\My Games\Spring\games
[f=-000001] Scanning: F:\Users\User\Documents\My Games\Spring\packages
[f=-000001] [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 288ms
[f=-000001] Connecting to battle, Zero-K test-13203-20191bd, Iceland_v1, 103.0.1-1048-g97abd14
[f=-000001] SetLobbyFullscreenMode, 1
[f=-000001] screenX, screenY, 2560, 1440
[f=-000001] SetSettings Int, XResolutionWindowed, 2560
[f=-000001] SetSettings Int, YResolutionWindowed, 1440
[f=-000001] SetSettings Int, WindowPosX, 0
[f=-000001] SetSettings Int, WindowPosY, 0
[f=-000001] SetSettings Value, WindowBorderless, 1
[f=-000001] SetSettings Int, MaxDynamicMapLights, 1
[f=-000001] SetSettings Value, DynamicSky, 0
[f=-000001] SetSettings Value, CamTimeFactor, 1
[f=-000001] SetSettings Value, LODScale, 1
[f=-000001] SetSettings Int, BumpWaterDepthBits, 32
[f=-000001] SetSettings Value, HardwareCursor, 1
[f=-000001] SetSettings Int, FSAALevel, 8
[f=-000001] [Settings] Warning: No such key: BuildWarnings, but setting it as string anyway.
[f=-000001] SetSettings Int, GroundDetail, 150
[f=-000001] SetSettings Value, CamTimeExponent, 4
[f=-000001] SetSettings Int, ShadowMapSize, 2048
[f=-000001] SetSettings Int, InitialNetworkTimeout, 0
[f=-000001] [Settings] Warning: No such key: SmoothPoints, but setting it as string anyway.
[f=-000001] SetSettings Value, CamFreeGroundOffset, 0
[f=-000001] SetSettings Int, GrassDetail, 9
[f=-000001] SetSettings Int, BumpWaterReflection, 2
[f=-000001] SetSettings Value, LODScaleRefraction, 1
[f=-000001] SetSettings Int, MaximumTransmissionUnit, 0
[f=-000001] SetSettings Value, AdvSky, 0
[f=-000001] SetSettings Int, CamMode, 1
[f=-000001] SetSettings Int, MaxDynamicModelLights, 1
[f=-000001] [Settings] Warning: No such key: GroundDetailBias, but setting it as string anyway.
[f=-000001] SetSettings Int, HangTimeout, 0
[f=-000001] SetSettings Int, Water, 4
[f=-000001] SetSettings Value, MouseDragScrollThreshold, 0
[f=-000001] [Settings] Warning: No such key: LogFlush, but setting it as string anyway.
[f=-000001] SetSettings Value, FeatureDrawDistance, 100000
[f=-000001] SetSettings Value, UsePBO, 1
[f=-000001] SetSettings Value, LuaShaders, 1
[f=-000001] SetSettings Int, BumpWaterTexSizeReflection, 256
[f=-000001] SetSettings Int, ForceDisableShaders, 0
[f=-000001] SetSettings Int, GroundScarAlphaFade, 1
[f=-000001] [Settings] Warning: No such key: Version, but setting it as string anyway.
[f=-000001] SetSettings Int, OverheadScrollSpeed, 50
[f=-000001] SetSettings Value, EdgeMoveWidth, 0.003
[f=-000001] SetSettings Int, FontSize, 18
[f=-000001] [Settings] Warning: No such key: snd_general, but setting it as string anyway.
[f=-000001] SetSettings Value, BumpWaterBlurReflection, 1
[f=-000001] SetSettings Value, LODScaleShadow, 1
[f=-000001] SetSettings Int, UnitLodDist, 9999
[f=-000001] SetSettings Value, AdvMapShading, 1
[f=-000001] [Settings] Warning: No such key: MoveWarnings, but setting it as string anyway.
[f=-000001] SetSettings Int, CubeTexSizeReflection, 256
[f=-000001] SetSettings Value, AllowDeferredMapRendering, 1
[f=-000001] SetSettings Value, AdvUnitShading, 1
[f=-000001] [Settings] Warning: No such key: VerboseLevel, but setting it as string anyway.
[f=-000001] SetSettings Value, 3DTrees, 1
[f=-000001] [Settings] Warning: No such key: MinimapOnLeft, but setting it as string anyway.
[f=-000001] SetSettings Int, LoadingMT, 0
[f=-000001] [Settings] Warning: No such key: WorkerThreadSpinTime, but setting it as string anyway.
[f=-000001] SetSettings Int, UnitIconDist, 151
[f=-000001] SetSettings Int, TreeRadius, 1500
[f=-000001] SetSettings Value, ScrollWheelSpeed, -25
[f=-000001] [Settings] Warning: No such key: SmoothLines, but setting it as string anyway.
[f=-000001] SetSettings Value, FeatureFadeDistance, 90000
[f=-000001] SetSettings Value, DualScreenMiniMapOnLeft, 1
[f=-000001] [Settings] Warning: No such key: ReflectiveWater, but setting it as string anyway.
[f=-000001] [Settings] Warning: No such key: DisplayDebugPrefixConsole, but setting it as string anyway.
[f=-000001] SetSettings Int, GroundDecals, 5
[f=-000001] SetSettings Int, ReconnectTimeout, 1000
[f=-000001] SetSettings Int, BumpWaterRefraction, 1
[f=-000001] [Settings] Warning: No such key: CubeTexSpecularExponent, but setting it as string anyway.
[f=-000001] SetSettings Int, ROAM, 1
[f=-000001] SetSettings Value, ShowClock, 0
[f=-000001] [Settings] Warning: No such key: LuaAutoModWidgets, but setting it as string anyway.
[f=-000001] SetSettings Int, Shadows, 1
[f=-000001] SetSettings Value, BumpWaterShoreWaves, 1
[f=-000001] SetSettings Value, MiddleClickScrollSpeed, -0.001
[f=-000001] SetSettings Int, MaxSounds, 32
[f=-000001] SetSettings Int, MaxParticles, 25000
[f=-000001] [Settings] Warning: No such key: NormalMapping, but setting it as string anyway.
[f=-000001] [Settings] Warning: No such key: LinkBandwidth, but setting it as string anyway.
[f=-000001] SetSettings Value, FPSFOV, 70
[f=-000001] SetSettings Value, BumpWaterAnisotropy, 2
[f=-000001] SetSettings Value, LODScaleReflection, 1
[f=-000001] SetSettings Value, OverheadMaxHeightFactor, 1.39999998
[f=-000001] [Settings] Warning: No such key: FSAA, but setting it as string anyway.
[f=-000001] SetSettings Int, CubeTexSizeSpecular, 256
[f=-000001] SetSettings Value, EdgeMoveDynamic, 0
[f=-000001] SetSettings Value, AllowDeferredModelRendering, 1
[f=-000001] compatProfile, false
[f=-000001] Game starts!
[f=-000001] [ReloadOrRestart] Spring "F:\Users\User\Documents\My Games\Spring\engine\win64\103.0.1-1048-g97abd14\spring.exe" should be reloading
[f=-000001] [SpringApp::Reload][1]
[f=-000001] [ThreadPool::SetThreadCount][1] wanted=0 current=3 maximum=4
[f=-000001]     [async=0] threads=3 tasks=661 {sum,avg}{exec,wait}time={{2.000, -0.000}, {0.000, 2.000}}ms
[f=-000001]         thread=0 tasks=2 (26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000%) {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, 0.000, 0.000}, {0.000, 0.000, 0.000, 0.000}}ms
[f=-000001]         thread=1 tasks=6 (-0.000%) {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, 0.000, 0.000}, {0.000, 0.000, 0.000, 0.000}}ms
[f=-000001]         thread=2 tasks=653 (-0.000%) {sum,min,max,avg}{exec,wait}time={{2.000, 0.000, -0.000, 26815622246988968213113397636166078715321654225552992079446132079286885067819520390150747116145800511912281323762142483478152671801505207915154643284393984.000}, {0.000, 0.000, 0.000, 26815622246982728145668155403159624411776993202816586647978097545278667453657671578844207362480093723284636709378873176105458209710451379716699034681868288.000}}ms
[f=-000001]     [async=1] threads=3 tasks=2 {sum,avg}{exec,wait}time={{-0.000, -0.000}, {-0.000, -0.000}}ms
[f=-000001]         thread=1 tasks=1 (0.000%) {sum,min,max,avg}{exec,wait}time={{-0.000, -0.000, -0.000, -0.000}, {0.000, 0.000, 0.000, 0.000}}ms
[f=-000001]         thread=2 tasks=1 (0.000%) {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, 0.000, 0.000}, {-0.000, -0.000, -0.000, -0.000}}ms
[f=-000001] [ThreadPool::SetThreadCount][2] workers=0
[f=-000001] [ThreadPool::SetThreadCount][1] wanted=3 current=1 maximum=4
[f=-000001] [ThreadPool::SetThreadCount][2] workers=2
[f=-000001] [Threading] Main thread CPU affinity mask set: 252
[f=-000001] [SpringApp::Reload][2]
[f=-000001] [Game::KillLua][0] dtor=0 loadscreen=00000000
[f=-000001] [Game::KillLua][1] dtor=0 luaGaia=00000000
[f=-000001] [Game::KillLua][2] dtor=0 luaRules=00000000
[f=-000001] [Game::KillLua][3] dtor=0 luaUI=00000000
[f=-000001] [Game::KillLua][4] dtor=0
[f=-000001] [SpringApp::Reload][3]
[f=-000001] [WatchDog::DeregisterThread] deregistering controls for thread [audio]
[f=-000001] [Sound] [Sound::UpdateThread][3] efx=0c172338
[f=-000001] [Sound] [Sound::UpdateThread][4]
[f=-000001] [SpringApp::Reload][4]
[f=-000001] [SpringApp::Reload][5]
[f=-000001] [SpringApp::Reload][6]
[f=-000001] [DataDirs] Isolation Mode!
[f=-000001] Using read-write data directory: F:\Users\User\Documents\My Games\Spring\
[f=-000001] Using read-only data directory: F:\Users\User\Documents\My Games\Spring\engine\win64\103.0.1-1048-g97abd14\
[f=-000001] Scanning: F:\Users\User\Documents\My Games\Spring\engine\win64\103.0.1-1048-g97abd14\base
[f=-000001] Scanning: F:\Users\User\Documents\My Games\Spring\maps
[f=-000001] Scanning: F:\Users\User\Documents\My Games\Spring\games
[f=-000001] Scanning: F:\Users\User\Documents\My Games\Spring\packages
[f=-000001] [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 265ms
[f=-000001] [SpringApp::Reload][7]
[f=-000001] [SpringApp::Reload][8]
[f=-000001] [Sound] [Sound::InitThread] OpenAL info:
[f=-000001] [Sound]   Available Devices:
[f=-000001] [Sound]               Speakers (Sound Blaster Recon3Di)
[f=-000001] [Sound]               DELL U2515H (Intel(R) Display Audio)
[f=-000001] [Sound]               Speakers (Sound Blaster Recon3Di)
[f=-000001] [Sound]               Line 1 (Virtual Audio Cable)
[f=-000001] [Sound]               Speakers (Yeti Stereo Microphone)
[f=-000001] [Sound]               Digital Output (Sound Blaster Recon3Di)
[f=-000001] [Sound]   Device:     OpenAL Soft
[f=-000001] [Sound]   Vendor:         OpenAL Community
[f=-000001] [Sound]   Version:        1.1 ALSOFT 1.16.0
[f=-000001] [Sound]   Renderer:       OpenAL Soft
[f=-000001] [Sound]   AL Extensions:  AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length
[f=-000001] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device
[f=-000001] [Sound]   Max Sounds: 32
[f=-000001] [Sound] Error:   EFX: AL_INVALID_VALUE (40963)
[f=-000001] [Sound] Error:   Initializing EFX failed!
[f=-000001] [Sound] [Sound::UpdateThread][1] maxSounds=32
[f=-000001] [WatchDog::RegisterThread] registering controls for thread [audio]
[f=-000001] [Sound] [Sound::UpdateThread][2]
[f=-000001] [SpringApp::Reload][10]
[f=-000001] [SpringApp::Reload][11]
[f=-000001] [LuaMenuController::Reset] using menu archive "Chobby v1.5.6.1"
[f=-000001] [SpringApp::Reload][12] #script=130
[f=-000001] [CPreGame] connecting to: 37.59.49.101:8453
[f=-000001] [LuaSocket] Error: Rule already exists: 37.59.49.101 8453
[f=-000001] Connecting to 37.59.49.101:8453 using name DeinFreund
[f=-000001] [SpringApp::Reload][13] numReloads=49

[f=-000001] [VSync::SetInterval] interval=0 (disabled)
[f=-000001] [LogDisplayMode] display-mode set to 2560x1440x24bpp@60Hz (windowed::borderless)
[f=-000001] [PreGame::AddGameSetupArchivesToVFS] using map: Iceland_v1
[f=-000001] [PreGame::AddGameSetupArchivesToVFS] using game: Zero-K test-13203-20191bd (archive: c95f373d36698435ce3a6c4feabfa562.sdp)
[f=-000001] Warning: Incompatible map-checksum: Checksum of Iceland_v1 (checksum 0xa674b989) differs from the host's copy (checksum 0x1). This may be caused by a corrupted download or there may even be 2 different versions in circulation. Make sure you and the host have installed the chosen archive and its dependencies and consider redownloading it.
[f=-000001] Warning: Incompatible game-checksum: Checksum of c95f373d36698435ce3a6c4feabfa562.sdp (checksum 0x29bd3e4e) differs from the host's copy (checksum 0x1). This may be caused by a corrupted download or there may even be 2 different versions in circulation. Make sure you and the host have installed the chosen archive and its dependencies and consider redownloading it.
[f=-000001] Recording demo to: F:\Users\User\Documents\My Games\Spring\demos\20170623_025101_Iceland_v1_103.0.1-1048-g97abd14 develop.sdfz
[f=-000001] [~ScopedOnceTimer][PreGame::GameDataReceived] 366ms
[f=-000001] [PreGame::UpdateClientNet] received user number 0 (team 0, allyteam 0), creating load-screen
[f=-000001] [LuaIntro] Searching for new Widgets
[f=-000001] [LuaIntro] Scanning: LuaIntro/Addons/
[f=-000001] [LuaIntro] Scanning: LuaIntro/Widgets/
[f=-000001] [LuaIntro] Scanning: LuaIntro/SystemAddons/
[f=-000001] [LuaIntro] Scanning: LuaIntro/SystemWidgets/
[f=-000001] [LuaIntro] Scanning: LuaIntro/chili/
[f=-000001] [LuaIntro] Found new widget "SpringLogo"
[f=-000001] [LuaIntro] Found new widget "LoadTexture"
[f=-000001] [LuaIntro] Found new widget "LoadProgress"
[f=-000001] [LuaIntro] Found new widget "Main"
[f=-000001] [LuaIntro] Found new widget "Music"
[f=-000001] [LuaIntro] Found new widget "WM Stuff"
[f=-000001] [LuaIntro] Loading widgets   <>=vfs  **=raw  ()=unknown
[f=-000001] [LuaIntro] Loading widget:      WM Stuff               <wm.lua>
[f=-000001] [LuaIntro] Loading widget:      LoadProgress           <loadprogress.lua>
[f=-000001] [LuaIntro] Loading widget:      Main                   <main.lua>
[f=-000001] [LuaIntro] Loading widget:      LoadTexture            <bg_texture.lua>
[f=-000001] [LuaIntro] LuaIntro v1.0 (Lua 5.1)
[f=-000001] [LoadScreen::Init] single-threaded
[f=-000001] [WatchDog::RegisterThread] registering controls for thread [load]
[f=-000001] [Game::LoadGame][1] globalQuit=0 threaded=0
[f=-000001] Parsing Map Information
[f=-000001] Loading SMF
[f=-000001] Loading Map (103 MB)
[f=-000001] Loading Radar Icons
[f=-000001] Loading GameData Definitions
[f=-000001] Loading UnitDefs_posts
[f=-000001] Loading FeatureDefs_posts
[f=-000001] Loading WeaponDefs_posts
[f=-000001] Loading ArmorDefs_posts
[f=-000001] [defs.lua] loading all *Defs tables: 547ms
[f=-000001] [~ScopedOnceTimer][Game::LoadDefs (GameData)] 729ms
[f=-000001] Loading Sound Definitions
[f=-000001] [Sound] Warning: Sound incomingchat is missing file tag (ignoring)
[f=-000001] [Sound]  parsed 319 sounds from gamedata/sounds.lua
[f=-000001] [Sound] Error: Unable to open audio file: IncomingChat
[f=-000001] [Sound] Error: CSound::GetSoundId: could not find sound: IncomingChat
[f=-000001] [~ScopedOnceTimer][Game::LoadDefs (Sound)] 32ms
[f=-000001] [Game::LoadGame][2] globalQuit=0 forcedQuit=0
[f=-000001] Creating Smooth Height Mesh
[f=-000001] [~ScopedOnceTimer][SmoothHeightMesh::MakeSmoothMesh] 127ms
[f=-000001] Creating QuadField & CEGs
[f=-000001] [CDamageArrayHandler] number of ArmorDefs: 6
[f=-000001] Warning: [CDamageArrayHandler] UnitDef "chicken" in ArmorDef "else" already belongs to ArmorDef category 1!
[f=-000001] [RegisterAssimpModelFormats] supported Assimp model formats: *.3ds;*.blend;*.dae;*.lwo;
[f=-000001] Creating Unit Textures
[f=-000001] Creating Sky
[f=-000001] [Game::LoadGame][3] globalQuit=0 forcedQuit=0
[f=-000001] Loading Weapon Definitions
[f=-000001] Loading Unit Definitions
[f=-000001] Loading Feature Definitions
[f=-000001] [IPathManager::GetInstance] using DEFAULT path-manager
[f=-000001] Initializing Map Features
[f=-000001] Creating ShadowHandler
[f=-000001] Creating InfoTextureHandler
[f=-000001] InfoTexture: shaders
[f=-000001] Creating GroundDrawer
[f=-000001] Loading Map Tiles
[f=-000001] Loading Square Textures
[f=-000001] [~ScopedOnceTimer][CSMFGroundTextures::ConvolveHeightMap] 7ms
[f=-000001] Switching to ROAM Mesh Rendering
[f=-000001] Creating TreeDrawer
[f=-000001] Loaded DecalsDrawer: Legacy
[f=-000001] Creating ProjectileDrawer & UnitDrawer
[f=-000001] Creating Projectile Textures
[f=-000001] Creating Water
[f=-000001] [Game::LoadGame][4] globalQuit=0 forcedQuit=0
[f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Camera&Mouse)] 155ms
[f=-000001] [Sound] Error: Unable to open audio file: MultiSelect
[f=-000001] [Sound] Error: CSound::GetSoundId: could not find sound: MultiSelect
[f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Console)] 4ms
[f=-000001] [Sound] Error: Unable to open audio file: FailedCommand
[f=-000001] [Sound] Error: CSound::GetSoundId: could not find sound: FailedCommand
[f=-000001] Loading LuaRules
[f=-000001] Synced LuaRules: starting loading
[f=-000001] Total: 784 quads
[f=-000001] Total: 784 quads
[f=-000001] Total: 784 quads
[f=-000001] Total: 784 quads
[f=-000001] Total: 784 quads
[f=-000001] Total: 784 quads
[f=-000001] Total: 784 quads
[f=-000001] Total: 784 quads
[f=-000001] Total: 784 quads
[f=-000001] Total: 784 quads
LuaRules: Loaded gadget:  Mantis 5480         <hax_mantis_5480.lua>
LuaRules: Loaded gadget:  Metalspot Finder Gadget  <mex_spot_finder.lua>
LuaRules: Loaded gadget:  Save/Load           <api_saveload.lua>
LuaRules: Loaded gadget:  Set public randomseed  <init_random_seed.lua>
LuaRules: Loaded gadget:  Startbox handler    <start_boxes.lua>
LuaRules: Loaded gadget:  No Friendly Fire    <unit_nofriendlyfire.lua>
LuaRules: Loaded gadget:  Mex Placement       <mex_placement.lua>
LuaRules: Loaded gadget:  Nano Frame Death Handeling  <unit_nanoframe_death.lua>
LuaRules: Loaded gadget:  Nano Frame Rate Limit  <unit_nanoframe_rate_limit.lua>
LuaRules: Loaded gadget:  No Self-D           <unit_noselfd.lua>
LuaRules: Loaded gadget:  ShareControl        <share_control.lua>
LuaRules: Loaded gadget:  UnitPriority        <unit_priority.lua>
LuaRules: Loaded gadget:  Mex Control with energy link  <unit_mex_overdrive.lua>
LuaRules: Loaded gadget:  Script notification  <unit_script_notification.lua>
LuaRules: Loaded gadget:  Antinuke Handler    <unit_antinuke_handler.lua>
LuaRules: Loaded gadget:  Attributes          <unit_attributes.lua>
LuaRules: Loaded gadget:  Boolean Disable     <unit_boolean_disable.lua>
LuaRules: Loaded gadget:  Impulse Float Toggle  <unit_impulsefloat_toggle.lua>
LuaRules: Loaded gadget:  LockOptions         <lockunits_modoption.lua>
LuaRules: Loaded gadget:  Perks               <game_perks.lua>
LuaRules: Loaded gadget:  Shield Charge       <unit_shield_charge.lua>
LuaRules: Loaded gadget:  StartSetup          <start_unit_setup.lua>
LuaRules: Loaded gadget:  Stockpile           <unit_stockpile.lua>
[f=-000001] Setting morph for custom comms for player: 0
LuaRules: Loaded gadget:  UnitMorph           <unit_morph.lua>
LuaRules: Loaded gadget:  AirPlantParents     <unit_air_plants.lua>
LuaRules: Loaded gadget:  AirTransport_SeaPickup  <unit_transport_pickup_floating_amphib.lua>
LuaRules: Loaded gadget:  Aircraft Command    <unit_bomber_command.lua>
LuaRules: Loaded gadget:  Aircraft Crashing   <unit_aircraft_crash.lua>
LuaRules: Loaded gadget:  Allow Builder Hold Fire  <unit_allow_builder_hold_fire.lua>
LuaRules: Loaded gadget:  Area Guard          <cmd_areaguard.lua>
LuaRules: Loaded gadget:  Blocking Tag Implementation  <feature_blocking_tag_implementation.lua>
LuaRules: Loaded gadget:  Bomber Dive         <unit_bomber_dive.lua>
LuaRules: Loaded gadget:  CAI                 <ai_cai.lua>
LuaRules: Loaded gadget:  CEG Spawner         <dbg_ceg_spawner.lua>
LuaRules: Loaded gadget:  Capture             <unit_capture.lua>
LuaRules: Loaded gadget:  Carrier Drones      <unit_carrier_drones.lua>
LuaRules: Loaded gadget:  Command Raw Move    <cmd_raw_move.lua>
LuaRules: Loaded gadget:  Constructor Auto Assist  <unit_factory_guard.lua>
LuaRules: Loaded gadget:  Control gunship strafe range  <unit_control_gunship_stafe_range.lua>
LuaRules: Loaded gadget:  D-Gun Aim Fix       <unit_dgun_aim.lua>
LuaRules: Loaded gadget:  Debris physics      <feature_debris_physics.lua>
LuaRules: Loaded gadget:  Decloak when damaged  <unit_decloak_damaged.lua>
LuaRules: Loaded gadget:  Dev Commands        <dbg_dev_commands.lua>
LuaRules: Loaded gadget:  Disable Buildoptions  <unit_disable_buildoptions.lua>
LuaRules: Loaded gadget:  Dont fire at radar  <unit_dont_fire_at_radar.lua>
LuaRules: Loaded gadget:  Experience          <unit_xp.lua>
LuaRules: Loaded gadget:  Factory Anti Slacker  <factory_anti_slacker.lua>
LuaRules: Loaded gadget:  Factory Stop Production  <cmd_factory_stop_production.lua>
LuaRules: Loaded gadget:  Fall Damage         <unit_fall_damage.lua>
LuaRules: Loaded gadget:  Feature Effects     <feature_fx.lua>
LuaRules: Loaded gadget:  Fog Hidden Effects API  <api_fog_hidden_effects.lua>
LuaRules: Loaded gadget:  Galaxy Campaign Battle Handler  <mission_galaxy_campaign_battle.lua>
LuaRules: Loaded gadget:  GameRules Events    <unit_gamerules_events.lua>
LuaRules: Loaded gadget:  Grey Goo            <unit_grey_goo.lua>
LuaRules: Loaded gadget:  Gunship Strafe Control  <unit_gunship_strafe_control.lua>
LuaRules: Loaded gadget:  Hide Autorepairlevel Command  <cmd_hide_autorepairlevel.lua>
LuaRules: Loaded gadget:  Instant Self Destruct  <unit_instant_self_destruct.lua>
LuaRules: Loaded gadget:  Jumpjets            <unit_jumpjets.lua>
LuaRules: Loaded gadget:  LUS                 <unit_script.lua>
LuaRules: Loaded gadget:  Lag Monitor         <game_lagmonitor.lua>
LuaRules: Loaded gadget:  LupsNanoSpray       <lups_nano_spray.lua>
LuaRules: Loaded gadget:  Missile Silo Controller  <unit_missilesilo.lua>
LuaRules: Loaded gadget:  Modular Comm Info   <api_modularcomms.lua>
LuaRules: Loaded gadget:  NoAirNuke           <exp_no_air_nuke.lua>
LuaRules: Loaded gadget:  One Click Weapon    <unit_oneclick_weapon.lua>
LuaRules: Loaded gadget:  Orbital Drop        <mission_orbital_drop.lua>
LuaRules: Loaded gadget:  Overkill Prevention  <unit_overkill_prevention.lua>
LuaRules: Loaded gadget:  Overkill Prevention Placeholder  <unit_overkill_prevention_placeholder.lua>
LuaRules: Loaded gadget:  Paralysis           <unit_paralysis_damage.lua>
LuaRules: Loaded gadget:  Prevent Lab Hax     <unit_prevent_lab_hax.lua>
LuaRules: Loaded gadget:  Prevent Landship    <unit_prevent_landship.lua>
LuaRules: Loaded gadget:  Prevent turret overshoot  <unit_prevent_turret_overshoot.lua>
LuaRules: Loaded gadget:  Projectile Radar Homing  <weapon_projectile_radar_homing.lua>
LuaRules: Loaded gadget:  Projectile Retarget  <weapon_projectile_retarget.lua>
LuaRules: Loaded gadget:  Puppy Handler       <unit_puppy_handler.lua>
LuaRules: Loaded gadget:  Reclaim HP changer  <unit_reclaim_hp.lua>
LuaRules: Loaded gadget:  Refuel Pad Handler  <unit_refuel_pad_handler.lua>
LuaRules: Loaded gadget:  Regeneration        <unit_regeneration.lua>
LuaRules: Loaded gadget:  Remove Wait         <cmd_remove_wait.lua>
LuaRules: Loaded gadget:  Repair Speed Changer  <unit_repair_speed.lua>
LuaRules: Loaded gadget:  Resign Gadget       <game_resign.lua>
LuaRules: Loaded gadget:  Retreat Command     <cmd_retreat.lua>
LuaRules: Loaded gadget:  Rezz Hp changer + effect  <unit_rezz_hp.lua>
LuaRules: Loaded gadget:  Self destruct blocker  <unit_self_destruct.lua>
LuaRules: Loaded gadget:  Set Nano Piece      <unit_setnanopiece.lua>
LuaRules: Loaded gadget:  Share mode          <game_share_mode.lua>
LuaRules: Loaded gadget:  Shield Link         <unit_shield_link.lua>
LuaRules: Loaded gadget:  Shockwaves          <lups_shockwaves.lua>
LuaRules: Loaded gadget:  Show Shooter        <unit_show_shooter.lua>
LuaRules: Loaded gadget:  Solar Force Closed  <unit_solar_force_closed.lua>
LuaRules: Loaded gadget:  Spherical LOS       <unit_spherical_los.lua>
LuaRules: Loaded gadget:  Tactical Unit AI Commands  <unit_tactical_ai_commands.lua>
LuaRules: Loaded gadget:  Target Priority     <unit_target_priority.lua>
LuaRules: Loaded gadget:  Target on the move  <unit_target_on_the_move.lua>
LuaRules: Loaded gadget:  Teleporter          <unit_teleporter.lua>
LuaRules: Loaded gadget:  Terraformers        <unit_terraform.lua>
LuaRules: Loaded gadget:  Terrain Texture Handler  <terrain_texture_handler.lua>
LuaRules: Loaded gadget:  Time slow v2        <unit_timeslow.lua>
LuaRules: Loaded gadget:  Transport Selected Load  <cmd_select_load_helper.lua>
LuaRules: Loaded gadget:  Transport Speed     <unit_transport_speed.lua>
LuaRules: Loaded gadget:  TransportAIbuttons  <unit_transport_ai_buttons.lua>
LuaRules: Loaded gadget:  Turn Without Interia  <unit_turn_without_interia.lua>
LuaRules: Loaded gadget:  Typemap Options     <typemap_options.lua>
LuaRules: Loaded gadget:  UnitStealth         <unit_stealth.lua>
LuaRules: Loaded gadget:  Units on fire       <unit_is_on_fire.lua>
LuaRules: Loaded gadget:  Wade Effects        <wake_fx.lua>
LuaRules: Loaded gadget:  Water Effects       <unit_water_effects.lua>
LuaRules: Loaded gadget:  Weapon Impulse      <weapon_impulse.lua>
LuaRules: Loaded gadget:  Weapon Timed Replace  <weapon_timed_replace.lua>
LuaRules: Loaded gadget:  Windmill Control    <unit_windmill_control.lua>
LuaRules: Loaded gadget:  api_subdir_gadgets.lua  <api_subdir_gadgets.lua>
LuaRules: Loaded gadget:  api_widget_events.lua  <api_widget_events.lua>
LuaRules: Loaded gadget:  astar.lua           <astar.lua>
LuaRules: Loaded gadget:  init_auto_ready.lua  <init_auto_ready.lua>
LuaRules: Loaded gadget:  lups_cloak_fx.lua   <lups_cloak_fx.lua>
LuaRules: Loaded gadget:  lups_thrusters.lua  <lups_thrusters.lua>
LuaRules: Loaded gadget:  lups_wrapper.lua    <lups_wrapper.lua>
LuaRules: Loaded gadget:  weapon_hide_sniper.lua  <weapon_hide_sniper.lua>
LuaRules: Loaded gadget:  Center Offset and Growth Scale  <unit_centeroffset.lua>
LuaRules: Loaded gadget:  Commander Upgrade   <unit_commander_upgrade.lua>
LuaRules: Loaded gadget:  CustomUnitShaders   <api_custom_unit_shaders.lua>
LuaRules: Loaded gadget:  Game Over           <game_over.lua>
LuaRules: Loaded gadget:  UnitCloakShield     <unit_cloak_shield.lua>
LuaRules: Loaded gadget:  Water level modoption  <start_waterlevel.lua>
LuaRules: Loaded gadget:  Fighter pull-up     <unit_fighter_pullup.lua>
LuaRules: Loaded gadget:  Energy Drain        <unit_energy_drain.lua>
LuaRules: Loaded gadget:  Chicken control     <chicken_control.lua>
LuaRules: Loaded gadget:  Area Denial         <weapon_area_damage.lua>
LuaRules: Loaded gadget:  Cannot Damage Unit  <unit_cannot_damage_unit.lua>
LuaRules: Loaded gadget:  Disallow unit for command targeting  <unit_untargetable.lua>
LuaRules: Loaded gadget:  Single-Hit Weapon   <weapon_single_hit.lua>
LuaRules: Loaded gadget:  Starlight Satellite Capture  <unit_starlight_satellite_capture.lua>
LuaRules: Loaded gadget:  Noexplode Stopper   <weapon_noexplode_stopper.lua>
LuaRules: Loaded gadget:  Unit Explosion Spawner  <unit_explosion_spawner.lua>
LuaRules: Loaded gadget:  Shield Merge        <weapon_shield_merge.lua>
LuaRules: Loaded gadget:  Endgame Graphs      <endgame_graphs.lua>
LuaRules: Loaded gadget:  Awards              <awards.lua>
LuaRules: Loaded gadget:  Planet Wars Structures  <unit_planetwars.lua>
LuaRules: Loaded gadget:  Profiler            <dbg_profiler.lua>
[f=-000001] Initializing gadget
LuaRules: Loaded gadget:  Zombies!            <unit_zombies.lua>
[f=-000001] Synced LuaRules: finished loading
[f=-000001] Unsynced LuaRules: starting loading
>> Loaded gadget:  Engine Taskbar Stuff  <engine_taskbar_stuff.lua>
>> Loaded gadget:  Metalspot Finder Gadget  <mex_spot_finder.lua>
>> Loaded gadget:  Save/Load           <api_saveload.lua>
>> Loaded gadget:  Script notification  <unit_script_notification.lua>
>> Loaded gadget:  StartSetup          <start_unit_setup.lua>
>> Loaded gadget:  UnitMorph           <unit_morph.lua>
>> Loaded gadget:  AirTransport_SeaPickup  <unit_transport_pickup_floating_amphib.lua>
>> Loaded gadget:  Aircraft Command    <unit_bomber_command.lua>
>> Loaded gadget:  AutoReadyStartpos   <init_auto_ready.lua>
>> Loaded gadget:  CAI                 <ai_cai.lua>
>> Loaded gadget:  Capture             <unit_capture.lua>
>> Loaded gadget:  Command Raw Move    <cmd_raw_move.lua>
>> Loaded gadget:  Constructor Auto Assist  <unit_factory_guard.lua>
>> Loaded gadget:  Dev Commands        <dbg_dev_commands.lua>
>> Loaded gadget:  Fog Hidden Effects API  <api_fog_hidden_effects.lua>
>> Loaded gadget:  Galaxy Campaign Battle Handler  <mission_galaxy_campaign_battle.lua>
>> Loaded gadget:  Jumpjets            <unit_jumpjets.lua>
>> Loaded gadget:  LupsNanoSpray       <lups_nano_spray.lua>
>> Loaded gadget:  Modular Comm Info   <api_modularcomms.lua>
>> Loaded gadget:  One Click Weapon    <unit_oneclick_weapon.lua>
>> Loaded gadget:  Resign Gadget       <game_resign.lua>
>> Loaded gadget:  Retreat Command     <cmd_retreat.lua>
>> Loaded gadget:  Share mode          <game_share_mode.lua>
>> Loaded gadget:  Shield Link         <unit_shield_link.lua>
>> Loaded gadget:  Shockwaves          <lups_shockwaves.lua>
>> Loaded gadget:  Teleporter          <unit_teleporter.lua>
>> Loaded gadget:  Terraformers        <unit_terraform.lua>
>> Loaded gadget:  Terrain Texture Handler  <terrain_texture_handler.lua>
>> Loaded gadget:  Thrusters           <lups_thrusters.lua>
>> Loaded gadget:  TransportAIbuttons  <unit_transport_ai_buttons.lua>
>> Loaded gadget:  Widget Events       <api_widget_events.lua>
>> Loaded gadget:  api_subdir_gadgets.lua  <api_subdir_gadgets.lua>
>> Loaded gadget:  astar.lua           <astar.lua>
>> Loaded gadget:  cmd_areaguard.lua   <cmd_areaguard.lua>
>> Loaded gadget:  cmd_hide_autorepairlevel.lua  <cmd_hide_autorepairlevel.lua>
>> Loaded gadget:  cmd_remove_wait.lua  <cmd_remove_wait.lua>
>> Loaded gadget:  cmd_select_load_helper.lua  <cmd_select_load_helper.lua>
>> Loaded gadget:  dbg_ceg_spawner.lua  <dbg_ceg_spawner.lua>
>> Loaded gadget:  endgame_graphs.lua  <endgame_graphs.lua>
>> Loaded gadget:  factory_anti_slacker.lua  <factory_anti_slacker.lua>
>> Loaded gadget:  feature_debris_physics.lua  <feature_debris_physics.lua>
>> Loaded gadget:  feature_fx.lua      <feature_fx.lua>
>> Loaded gadget:  game_lagmonitor.lua  <game_lagmonitor.lua>
>> Loaded gadget:  game_over.lua       <game_over.lua>
>> Loaded gadget:  game_perks.lua      <game_perks.lua>
>> Loaded gadget:  hax_mantis_5480.lua  <hax_mantis_5480.lua>
>> Loaded gadget:  init_random_seed.lua  <init_random_seed.lua>
>> Loaded gadget:  lockunits_modoption.lua  <lockunits_modoption.lua>
>> Loaded gadget:  mex_placement.lua   <mex_placement.lua>
>> Loaded gadget:  share_control.lua   <share_control.lua>
>> Loaded gadget:  start_boxes.lua     <start_boxes.lua>
>> Loaded gadget:  start_waterlevel.lua  <start_waterlevel.lua>
>> Loaded gadget:  typemap_options.lua  <typemap_options.lua>
>> Loaded gadget:  unit_air_plants.lua  <unit_air_plants.lua>
>> Loaded gadget:  unit_aircraft_crash.lua  <unit_aircraft_crash.lua>
>> Loaded gadget:  unit_allow_builder_hold_fire.lua  <unit_allow_builder_hold_fire.lua>
>> Loaded gadget:  unit_attributes.lua  <unit_attributes.lua>
>> Loaded gadget:  unit_bomber_dive.lua  <unit_bomber_dive.lua>
>> Loaded gadget:  unit_cannot_damage_unit.lua  <unit_cannot_damage_unit.lua>
>> Loaded gadget:  unit_carrier_drones.lua  <unit_carrier_drones.lua>
>> Loaded gadget:  unit_centeroffset.lua  <unit_centeroffset.lua>
>> Loaded gadget:  unit_control_gunship_stafe_range.lua  <unit_control_gunship_stafe_range.lua>
>> Loaded gadget:  unit_dont_fire_at_radar.lua  <unit_dont_fire_at_radar.lua>
>> Loaded gadget:  unit_fall_damage.lua  <unit_fall_damage.lua>
>> Loaded gadget:  unit_fighter_pullup.lua  <unit_fighter_pullup.lua>
>> Loaded gadget:  unit_gamerules_events.lua  <unit_gamerules_events.lua>
>> Loaded gadget:  unit_impulsefloat_toggle.lua  <unit_impulsefloat_toggle.lua>
>> Loaded gadget:  unit_is_on_fire.lua  <unit_is_on_fire.lua>
>> Loaded gadget:  unit_marketplace.lua  <unit_marketplace.lua>
>> Loaded gadget:  unit_mex_overdrive.lua  <unit_mex_overdrive.lua>
>> Loaded gadget:  unit_missilesilo.lua  <unit_missilesilo.lua>
>> Loaded gadget:  unit_overkill_prevention.lua  <unit_overkill_prevention.lua>
>> Loaded gadget:  unit_overkill_prevention_placeholder.lua  <unit_overkill_prevention_placeholder.lua>
>> Loaded gadget:  unit_planetwars.lua  <unit_planetwars.lua>
>> Loaded gadget:  unit_prevent_lab_hax.lua  <unit_prevent_lab_hax.lua>
>> Loaded gadget:  unit_prevent_landship.lua  <unit_prevent_landship.lua>
>> Loaded gadget:  unit_prevent_turret_overshoot.lua  <unit_prevent_turret_overshoot.lua>
>> Loaded gadget:  unit_priority.lua   <unit_priority.lua>
>> Loaded gadget:  unit_regeneration.lua  <unit_regeneration.lua>
>> Loaded gadget:  unit_rezz_hp.lua    <unit_rezz_hp.lua>
>> Loaded gadget:  unit_self_destruct.lua  <unit_self_destruct.lua>
>> Loaded gadget:  unit_solar_force_closed.lua  <unit_solar_force_closed.lua>
>> Loaded gadget:  unit_spherical_los.lua  <unit_spherical_los.lua>
>> Loaded gadget:  unit_starlight_satellite_capture.lua  <unit_starlight_satellite_capture.lua>
>> Loaded gadget:  unit_stealth.lua    <unit_stealth.lua>
>> Loaded gadget:  unit_target_on_the_move.lua  <unit_target_on_the_move.lua>
>> Loaded gadget:  unit_target_priority.lua  <unit_target_priority.lua>
>> Loaded gadget:  unit_transport_speed.lua  <unit_transport_speed.lua>
>> Loaded gadget:  unit_turn_without_interia.lua  <unit_turn_without_interia.lua>
>> Loaded gadget:  unit_untargetable.lua  <unit_untargetable.lua>
>> Loaded gadget:  unit_water_effects.lua  <unit_water_effects.lua>
>> Loaded gadget:  unit_windmill_control.lua  <unit_windmill_control.lua>
>> Loaded gadget:  unit_xp.lua         <unit_xp.lua>
>> Loaded gadget:  unit_zombies.lua    <unit_zombies.lua>
>> Loaded gadget:  wake_fx.lua         <wake_fx.lua>
>> Loaded gadget:  weapon_area_damage.lua  <weapon_area_damage.lua>
>> Loaded gadget:  weapon_impulse.lua  <weapon_impulse.lua>
>> Loaded gadget:  weapon_noexplode_stopper.lua  <weapon_noexplode_stopper.lua>
>> Loaded gadget:  weapon_shield_merge.lua  <weapon_shield_merge.lua>
>> Loaded gadget:  weapon_single_hit.lua  <weapon_single_hit.lua>
>> Loaded gadget:  Commander Upgrade   <unit_commander_upgrade.lua>
[f=-000001] Custom Unit Shaders:, 0(32) : warning C7555: 'varying' is deprecated, use 'in/out' instead
0(40) : warning C7555: 'varying' is deprecated, use 'in/out' instead
0(47) : warning C7533: global function shadow2DProj is deprecated after version 120
0(60) : warning C7533: global variable gl_TexCoord is deprecated after version 120
0(78) : warning C7533: global function textureCube is deprecated after version 120
0(111) : warning C7533: global variable gl_FragColor is deprecated after version 120

>> Loaded gadget:  CustomUnitShaders   <api_custom_unit_shaders.lua>
>> Loaded gadget:  UnitCloakShield     <unit_cloak_shield.lua>
>> Loaded gadget:  Lups Cloak FX       <lups_cloak_fx.lua>
>> Loaded gadget:  Chicken control     <chicken_control.lua>
>> Loaded gadget:  Unit Explosion Spawner  <unit_explosion_spawner.lua>
>> Loaded gadget:  Lups                <lups_wrapper.lua>
>> Loaded gadget:  Awards              <awards.lua>
>> Loaded gadget:  Chicken Spawner     <unit_spawner.lua>
>> Loaded gadget:  Profiler            <dbg_profiler.lua>
[f=-000001] Unsynced LuaRules: finished loading
[f=-000001] Loading LuaGaia
[f=-000001] Loading LuaUI
[f=-000001] LuaUI Entry Point: "luaui.lua"
[f=-000001] LuaUI Access Lock: enabled
[f=-000001] LuaSocket Enabled: yes
[f=-000001] Using LUAUI_DIRNAME = LuaUI/
[f=-000001] Reloading GUI config from file: LuaUI/ctrlpanel.txt
[f=-000001] LuaUI: bound F11 to the widget selector
[f=-000001] LuaUI: bound CTRL+F11 to tweak mode
[f=-000001] Loading last game win data
[f=-000001] Resetting win data
[f=-000001] Last game player count: 2, This game player count: 1
[f=-000001] Last game allyTeam count: 3, This game allyTeam count: 3
[f=-000001] Failed to load: target_prio.lua  ([string "LuaUI\Widgets\target_prio.lua"]:16: attempt to index field 'corrl' (a nil value))
[f=-000001] Loaded API widget:  Cluster Detection   <api_cluster_detection.lua>
[f=-000001] Loaded API widget:  Shared Functions    <api_shared_functions.lua>
[f=-000001] Loaded API widget:  i18n                <api_i18n.lua>
[f=-000001] Loaded API widget:  Hacky version fix   <hacky_version_fix.lua>
[f=-000001] Loaded API widget:  Startbox API        <api_startboxes.lua>
[f=-000001] Loaded API widget:  Win Counter         <api_win_counter.lua>
[f=-000001] Loaded API widget:  Modular Comm Info   <api_modularcomms.lua>
[f=-000001] Loaded API widget:  CommandInsert       <cmd_commandinsert.lua>
[f=-000001] Loaded API widget:  Chili Framework     <api_chili.lua>
[f=-000001] Loaded API widget:  Lag (AFK) monitor   <api_lag_monitor.lua>
[f=-000001] Loaded API widget:  Lups                <lups_wrapper.lua>
[f=-000001] Loaded API widget:  Pre-Selection Handler  <api_preselection.lua>
[f=-000001] Loaded widget:  Chili Highlight     <gui_chili_highlight.lua>
[f=-000001] Loaded widget:  Selection Hierarchy  <gui_selection_hierarchy.lua>
[f=-000001] Loaded widget:  Deferred rendering  <gfx_deferred_rendering.lua>
[f=-000001] Error, option missing key, Settings/Camera, <table>
[f=-000001] option = {
[f=-000001]     OnChange = , <function>
[f=-000001]     wname = Settings/CameraradioButton
[f=-000001]     name = Total Annihilation
[f=-000001]     desc = Default camera
[f=-000001] },
[f=-000001] Error, option missing key, Settings/Camera, <table>
[f=-000001] Hardware mouse-cursor is enabled!
[f=-000001] Set "shadows" config-parameter to 1
[f=-000001] GroundDetail set to 200
[f=-000001] Ground-decals rendering is enabled!
[f=-000001] Set maximum particles to: 25000
[f=-000001] Set UnitLodDist to 9999
[f=-000001] Set UnitIconDist to 151
[f=-000001] model shaders is enabled!
[f=-000001] SetLobbyButtonEnabled, false
[f=-000001] Loaded widget:  EPIC Menu           <gui_epicmenu.lua>
[f=-000001] Loaded widget:  Custom Markers      <gui_custom_markers.lua>
[f=-000001] Loaded widget:  Chili Widget Selector  <api_chili_widgetselector.lua>
[f=-000001] Loaded widget:  Chili Minimap       <gui_chili_minimap.lua>
[f=-000001] Loaded widget:  Hide Interface Action  <gui_hide_interface_action.lua>
[f=-000001] Mexspot Fetcher fetching
[f=-000001] Loaded widget:  Mexspot Fetcher     <api_mexspot_fetcher.lua>
[f=-000001] Team highlighting: Players and spectators
[f=-000001] Loaded widget:  Teamhighlight option  <gui_teamhighlight.lua>
[f=-000001] UpdateColorConfig, default
[f=-000001] Loaded widget:  Local Team Colors   <gui_local_colors.lua>
[f=-000001] Loaded widget:  Save Game Menu      <gui_savegame.lua>
[f=-000001] Loaded widget:  Specific Unit Reclaimer  <unit_unit_reclaimer.lua>
[f=-000001] Loaded widget:  Area-reclaim trees  <unit_tree_reclaim.lua>
[f=-000001] Loaded widget:  Chili Global Commands  <gui_chili_global_commands.lua>
[f=-000001] Loaded widget:  HealthBars          <unit_healthbars.lua>
[f=-000001] Loaded widget:  Noises              <snd_noises.lua>
[f=-000001] Loaded widget:  Unit Icons          <unit_icons.lua>
[f=-000001] Loaded widget:  Chili Commander Upgrade  <gui_chili_commander_upgrade.lua>
[f=-000001] Loaded widget:  Attrition Counter   <gui_attrition_counter.lua>
[f=-000001] Loaded widget:  Terraform Icon Draw  <unit_terraform_draw.lua>
[f=-000001] Loaded widget:  Chili Vote Display  <gui_chili_vote.lua>
[f=-000001] Loaded widget:  Auto Patrol Nanos   <unit_auto_patrol_nanos.lua>
[f=-000001] Loaded widget:  BuildETA            <gui_build_eta.lua>
[f=-000001] Loaded widget:  EndGame Stats       <gui_chili_endgraph.lua>
[f=-000001] Loaded widget:  Depth of Field Shader  <gfx_dof.lua>
[f=-000001] Loaded widget:  Objectives          <mission_objectives.lua>
[f=-000001] Loaded widget:  Map Edge Barrier    <map_edge_barrier.lua>
[f=-000001] Loaded widget:  Cloak Fire State 2  <unit_cloakfirestate2.lua>
[f=-000001] Loaded widget:  Initial Queue ZK    <unit_initial_queue.lua>
[f=-000001] Loaded widget:  Unit Marker Zero-K  <unit_marker.lua>
[f=-000001] Loaded widget:  Double-Click attack-move  <cmd_doubleclick_attackmove.lua>
[f=-000001] Loaded widget:  Area Attack Tweak   <cmd_area_attack_tweak.lua>
[f=-000001] Loaded widget:  Autoquit            <autoquit.lua>
[f=-000001] Loaded widget:  Blast Radius        <gui_blastradius.lua>
[f=-000001] Loaded widget:  Chili EndGame Window  <gui_chili_endgamewindow.lua>
[f=-000001] Loaded widget:  Chili Rejoining Progress Bar  <gui_chili_rejoin_progress.lua>
[f=-000001] Loaded widget:  Context Menu        <gui_contextmenu.lua>
[f=-000001] Loaded widget:  Darkening           <gui_darkening.lua>
[f=-000001] Loaded widget:  Decoration Handler  <unit_decoration_handler.lua>
[f=-000001] Loaded widget:  Defense Range Zero-K  <gui_defenserange.lua>
[f=-000001] Loaded widget:  Ferry Points        <cmd_ferry_points.lua>
[f=-000001] Loaded widget:  Haven Handler       <gui_havens.lua>
[f=-000001] Loaded widget:  Highlight Geos      <gui_highlight_geos.lua>
[f=-000001] Loaded widget:  Keep Target         <cmd_keep_target.lua>
[f=-000001] Loaded widget:  Antinuke Coverage   <gui_antinuke_coverage.lua>
[f=-000001] Loaded widget:  Local Widgets Config  <localwidgets.lua>
[f=-000001] Loaded widget:  MetalFeatures       <gui_metal_features.lua>
[f=-000001] Loaded widget:  Mex Placement Handler  <cmd_mex_placement.lua>
[f=-000001] Loaded widget:  MinimapEvents       <minimap_events.lua>
[f=-000001] Loaded widget:  Missile Silo Range  <missilesilo_range.lua>
[f=-000001] Loaded widget:  Chili Inactivity Win  <gui_chili_inactivity_win.lua>
[f=-000001] Loaded widget:  Persistent Build Spacing  <gui_persistent_build_spacing.lua>
[f=-000001] Loaded widget:  Chili Nuke Warning  <gui_chili_nuke_warning.lua>
[f=-000001] Loaded widget:  Point Tracker       <gui_point_tracker.lua>
[f=-000001] Loaded widget:  ReclaimInfo         <gui_reclaiminfo.lua>
[f=-000001] Loaded widget:  Chili Spectator Panels  <gui_chili_spectator_panels.lua>
[f=-000001] Loaded widget:  Frame Gap Logger    <dbg_frame_gap_logger.lua>
[f=-000001] Loaded widget:  Show All Commands v2  <unit_showallcommands_2.lua>
[f=-000001] Loaded widget:  Showeco and Grid Drawer  <gui_showeco_action.lua>
[f=-000001] Loaded widget:  Spectate Selected Team  <gui_spectate_selected_team.lua>
[f=-000001] Loaded widget:  Stereo3D            <gfx_stereo3d.lua>
[f=-000001] Loaded widget:  Voice Assistant     <unit_voice.lua>
[f=-000001] Loaded widget:  Auto First Build Facing  <init_autofirstbuildfacing.lua>
[f=-000001] Loaded widget:  Chili Selections & CursorTip  <gui_chili_selections_and_cursortip.lua>
[f=-000001] Loaded widget:  In-game Guide       <gui_ingame_guide.lua>
[f=-000001] Loaded widget:  Decloak Range       <unit_decloak_range.lua>
[f=-000001] Loaded widget:  Economic Victory Announcer  <gui_economic_victory_announcer.lua>
[f=-000001] Loaded widget:  Morph Finished notification  <unit_morph_finished.lua>
[f=-000001] Loaded widget:  Orbit Command       <cmd_orbit.lua>
[f=-000001] TableEcho = {
[f=-000001]     b = 0.64761907
[f=-000001]     radius = 200
[f=-000001]     g = 0.73809522
[f=-000001]     r = 0.84285712
[f=-000001] },
[f=-000001] light_color = [[0.84 0.74 0.65]]
[f=-000001] light_radius = 200.00,
[f=-000001] Loaded widget:  Projectile Lights   <gfx_projectile_lights.lua>
[f=-000001] Loaded widget:  Mission Results Handler  <mission_results.lua>
[f=-000001] Loaded widget:  Transport Load Double Tap  <cmd_select_load.lua>
[f=-000001] Loaded widget:  Chili Economy Panel Default  <gui_chili_economy_panel2.lua>
[f=-000001] Loaded widget:  Chili Resource Bars Classic  <gui_chili_resource_bars.lua>
[f=-000001] Loaded widget:  In-game Ignore      <ignore.lua>
[f=-000001] Loaded widget:  Galaxy Battle Handler  <mission_galaxy_battle_handler.lua>
[f=-000001] Loaded widget:  State Reverse Toggle  <cmd_state_reverse_toggle.lua>
[f=-000001] Loaded widget:  Draw Mouse Build    <api_draw_mouse_build.lua>
[f=-000001] Input grabbing is enabled!
[f=-000001] Input grabbing is disabled!
[f=-000001] Loaded widget:  Grab Input          <api_grabinput.lua>
[f=-000001] Loaded widget:  Set Springsettings  <api_set_springsettings.lua>
[f=-000001] Loaded widget:  Game Analytics Handler  <api_game_analytics.lua>
[f=-000001] Loaded widget:  Raw Move Issue      <cmd_raw_move_issue.lua>
[f=-000001] Loaded widget:  GroupMove           <cmd_group_move.lua>
[f=-000001] Loaded widget:  CameraShake         <camera_shake.lua>
[f=-000001] Loaded widget:  NoDuplicateOrders   <cmd_no_duplicate_orders.lua>
[f=-000001] Loaded widget:  Simple Settings     <gui_simple_settings.lua>
[f=-000001] Loaded widget:  Ghost Site          <unit_ghostsite.lua>
[f=-000001] Loaded widget:  Comm-n-Elo Startpos. Info  <init_startpointelocom_info.lua>
[f=-000001] Loaded widget:  Stockpiler          <unit_stockpile.lua>
[f=-000001] Loaded widget:  Transport AI        <unit_transport_ai.lua>
[f=-000001] Loaded widget:  Auto Group          <unit_auto_group.lua>
[f=-000001] Loaded widget:  Startup Info and Selector  <init_startup_info_selector.lua>
[f=-000001] Loaded widget:  Smart Bombers       <unit_smart_bombers.lua>
[f=-000001] Loaded widget:  Attack Warning      <unit_attack_warning.lua>
[f=-000001] Loaded widget:  Start Point Remover & Comm Selector  <init_start_point_remover.lua>
[f=-000001] Loaded widget:  Chili Custom Modoptions Info  <gui_custommodoptions_info.lua>
[f=-000001] <Replay control buttons> Live mode. Widget removed.
[f=-000001] Loaded widget:  Replay control buttons  <gui_replay_controls.lua>
[f=-000001] Loaded widget:  Attack AoE          <gui_attack_aoe.lua>
[f=-000001] Loaded widget:  PlanetWars Info     <gui_planetwars_info.lua>
[f=-000001] Loaded widget:  Unit Start State    <unit_start_state.lua>
[f=-000001] Loaded widget:  UnitNoStuckInFactory  <unit_nostuck_infactory.lua>
[f=-000001] Loaded widget:  Icon Sets           <gui_icon_sets.lua>
[f=-000001] Loaded widget:  Recorder (Save)     <dbg_recorder_save.lua>
[f=-000001] Loaded widget:  Smooth Scroll       <camera_smooth_move.lua>
[f=-000001] Loaded widget:  MessageBoxes ZK     <mission_messagebox_zk.lua>
[f=-000001] Loaded widget:  Commands FX         <gfx_commands_fx.lua>
[f=-000001] Fancy Selected Units:  loaded style... 'Tilted Blocky Dots'
[f=-000001] Loaded widget:  Fancy Selected Units  <gui_fancy_selected_units.lua>
[f=-000001] Loaded widget:  AllyCursors         <gui_ally_cursors.lua>
[f=-000001] Loaded widget:  Gadget Icons        <api_gadget_icons.lua>
[f=-000001] Loaded widget:  Rank Icons 2        <unit_rank_icons.lua>
[f=-000001] Loaded widget:  Selection Send      <api_selectionsend.lua>
[f=-000001] Loaded widget:  Shield Guard        <unit_shield_guard.lua>
[f=-000001] Loaded widget:  State Icons         <unit_state_icons.lua>
[f=-000001] Loaded widget:  Building Starter    <unit_building_starter.lua>
[f=-000001] Loaded widget:  Cloaker Guard       <unit_cloaker_guard.lua>
[f=-000001] Loaded widget:  LupsManager         <gfx_lups_manager.lua>
[f=-000001] Loaded widget:  Units on Fire       <gfx_lups_units_on_fire.lua>
[f=-000001] Loaded widget:  Vertical Line on Radar Dots v2  <gui_vertlineaid.lua>
[f=-000001] Loaded widget:  Newton Firezone     <cmd_newton_firezone.lua>
[f=-000001] Loaded widget:  Receive Units Indicator  <gui_recv_indicator.lua>
[f=-000001] Loaded widget:  Auto-toggle false color vision  <gui_auto_engine_falsecolor.lua>
[f=-000001] Loaded widget:  Chili Docking       <api_chili_docking.lua>
[f=-000001] Loaded widget:  Chili Pro Console   <gui_chili_proconsole_test.lua>
[f=-000001] Loaded widget:  HUD Presets         <gui_hud_presets.lua>
[f=-000001] Loaded widget:  Award Exploit UI v0.5  <ToasterRoaster.lua>
[f=-000001] Loaded widget:  Image Preloader     <dbg_img_preload.lua>
[f=-000001] Loaded widget:  Chili Core Selector  <gui_chili_core_selector.lua>
[f=-000001] Loaded widget:  Chili FactoryBar    <gui_chili_facbar.lua>
[f=-000001] Loaded widget:  Select Keys         <gui_selectkeys.lua>
[f=-000001] Loaded widget:  Default Group Recall Fix  <gui_group_recall_fix.lua>
[f=-000001] Loaded widget:  Start Boxes         <minimap_startbox_new.lua>
[f=-000001] Loaded widget:  Restricted Zones    <gui_restrictedzones.lua>
[f=-000001] Loaded widget:  Pause Screen        <gui_pausescreen.lua>
[f=-000001] Loaded widget:  Chili Share menu v1.24  <gui_chili_share.lua>
[f=-000001] Loaded widget:  Jumpjet GUI         <gui_jumpjets.lua>
[f=-000001] Loaded widget:  CustomFormations2   <cmd_customformations2.lua>
[f=-000001] SetSunLighting
[f=-000001] Loaded widget:  Sun and Atmosphere Handler.  <gfx_sun_and_atmosphere.lua>
[f=-000001] Removed 'GC at >100MB': disabled.
[f=-000001] Loaded widget:  GC at >300MB        <dbg_forcegc_spring97.lua>
[f=-000001] Loaded widget:  Lasso Terraform GUI  <gui_lasso_terraform.lua>
[f=-000001] Loaded widget:  Text To Speech Control  <snd_text_to_speech.lua>
[f=-000001] Loaded widget:  Persistent Build Height  <gui_persistent_build_height.lua>
[f=-000001] Loaded widget:  Chili Integral Menu  <gui_chili_integral_menu.lua>
[f=-000001] Loaded widget:  Color Blindness Correction  <gfx_color_blindness_correction.lua>
[f=-000001] Loaded widget:  Layout Handler      <cmd_layout_handler.lua>
[f=-000001] Writing last game win data
[f=-000001] LuaUI v0.3
[f=-000001] [Game::LoadGame][5] globalQuit=0 forcedQuit=0
[f=-000001] [LoadFinalize] finalizing PFS
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] BLOCK_SIZE=16
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] PATHESTIMATOR_VERSION=83
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] heightMapChecksum=9887ba0a
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] typeMapChecksum=8609acb0
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] moveDefChecksum=7bb340a5
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] blockMapChecksum=d7d96aa4
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] estimatorHashCode=721e1266
[f=-000001] [Path] [PathEstimator::ReadFile] hash=721e1266 file="cache\103dev-develop/paths/Iceland_v1.pe-721e1266.zip" (exists=0)
[f=-000001] [InitEstimator] creating PE16 cache with 8 PF threads (82 MB)
[f=-000001] [EstimatePathCosts] precached 0 of 4096 blocks
[f=-000001] [EstimatePathCosts] precached 259 of 4096 blocks
[f=-000001] [EstimatePathCosts] precached 527 of 4096 blocks
[f=-000001] [EstimatePathCosts] precached 789 of 4096 blocks
[f=-000001] [EstimatePathCosts] precached 1050 of 4096 blocks
[f=-000001] [EstimatePathCosts] precached 1315 of 4096 blocks
[f=-000001] [EstimatePathCosts] precached 1577 of 4096 blocks
[f=-000001] [EstimatePathCosts] precached 1833 of 4096 blocks
[f=-000001] [EstimatePathCosts] precached 2093 of 4096 blocks
[f=-000001] [EstimatePathCosts] precached 2351 of 4096 blocks
[f=-000001] [EstimatePathCosts] precached 2607 of 4096 blocks
[f=-000001] [EstimatePathCosts] precached 2864 of 4096 blocks
[f=-000001] [EstimatePathCosts] precached 3123 of 4096 blocks
[f=-000001] [EstimatePathCosts] precached 3379 of 4096 blocks
[f=-000001] [EstimatePathCosts] precached 3638 of 4096 blocks
[f=-000001] [EstimatePathCosts] precached 3899 of 4096 blocks
[f=-000001] [InitEstimator] writing PE16 pe-cache to file
[f=-000001] [Path] [PathEstimator::WriteFile] hash=721e1266 file="cache\103dev-develop/paths/Iceland_v1.pe-721e1266.zip" (exists=0)
[f=-000001] [InitEstimator] written PE16 pe-cache to file
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] BLOCK_SIZE=32
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] PATHESTIMATOR_VERSION=83
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] heightMapChecksum=9887ba0a
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] typeMapChecksum=8609acb0
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] moveDefChecksum=7bb340a5
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] blockMapChecksum=d7d96aa4
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] estimatorHashCode=721e1276
[f=-000001] [Path] [PathEstimator::ReadFile] hash=721e1276 file="cache\103dev-develop/paths/Iceland_v1.pe2-721e1276.zip" (exists=0)
[f=-000001] [InitEstimator] creating PE32 cache with 8 PF threads (13 MB)
[f=-000001] [EstimatePathCosts] precached 6 of 1024 blocks
[f=-000001] [EstimatePathCosts] precached 71 of 1024 blocks
[f=-000001] [EstimatePathCosts] precached 138 of 1024 blocks
[f=-000001] [EstimatePathCosts] precached 212 of 1024 blocks
[f=-000001] [EstimatePathCosts] precached 278 of 1024 blocks
[f=-000001] [EstimatePathCosts] precached 345 of 1024 blocks
[f=-000001] [EstimatePathCosts] precached 415 of 1024 blocks
[f=-000001] [EstimatePathCosts] precached 485 of 1024 blocks
[f=-000001] [EstimatePathCosts] precached 550 of 1024 blocks
[f=-000001] [EstimatePathCosts] precached 614 of 1024 blocks
[f=-000001] [EstimatePathCosts] precached 685 of 1024 blocks
[f=-000001] [EstimatePathCosts] precached 751 of 1024 blocks
[f=-000001] [EstimatePathCosts] precached 820 of 1024 blocks
[f=-000001] [EstimatePathCosts] precached 887 of 1024 blocks
[f=-000001] [EstimatePathCosts] precached 951 of 1024 blocks
[f=-000001] [EstimatePathCosts] precached 1015 of 1024 blocks
[f=-000001] [InitEstimator] writing PE32 pe2-cache to file
[f=-000001] [Path] [PathEstimator::WriteFile] hash=721e1276 file="cache\103dev-develop/paths/Iceland_v1.pe2-721e1276.zip" (exists=0)
[f=-000001] [InitEstimator] written PE32 pe2-cache to file
[f=-000001] [LoadFinalize] finalized PFS (5327ms, checksum 65932524)
[f=-000001] Loading Skirmish AIs
[f=-000001] Skirmish AI <Circuit-stable>: Loading the Terrain-Map ...
[f=-000001] Skirmish AI <Circuit-stable>:   Water Damage: 0.000000
[f=-000001] Skirmish AI <Circuit-stable>:   Sector-Map Block Size: 64
[f=-000001] Skirmish AI <Circuit-stable>:   Sector-Map Size: 16384 (x128, z128)
[f=-000001] Skirmish AI <Circuit-stable>:   Determining Usable Terrain for all units ...
[f=-000001] Skirmish AI <Circuit-stable>:   Map Land Percent: 72.17%
[f=-000001] Skirmish AI <Circuit-stable>:   Water is a void: false
[f=-000001] Skirmish AI <Circuit-stable>:   Water is harmful: false
[f=-000001] Skirmish AI <Circuit-stable>:   Minimum Elevation: -75.00
[f=-000001] Skirmish AI <Circuit-stable>:   Immobile-Type: Min/Max Elevation=(-0.000000 / any)      Is buildable across 68.658447% of the map. (used by 27 unit-defs)
[f=-000001] Skirmish AI <Circuit-stable>:   Immobile-Type: Min/Max Elevation=(-20.000000 / any)     Is buildable across 70.788574% of the map. (used by 2 unit-defs)
[f=-000001] Skirmish AI <Circuit-stable>:   Immobile-Type: Min/Max Elevation=(any / any)    Is buildable across 100.000000% of the map. (used by 28 unit-defs)
[f=-000001] Skirmish AI <Circuit-stable>:   Immobile-Type: Min/Max Elevation=(any / any)    Is buildable across 100.000000% of the map. (used by 34 unit-defs)
[f=-000001] Skirmish AI <Circuit-stable>:   Immobile-Type: Min/Max Elevation=(any / -15.000000)     Is buildable across 22.729492% of the map. (used by 1 unit-defs)
[f=-000001] Skirmish AI <Circuit-stable>:   Immobile-Type: Min/Max Elevation=(any / -10.000000)     Is buildable across 23.266602% of the map. (used by 1 unit-defs)
[f=-000001] Skirmish AI <Circuit-stable>:   Mobile-Type: Min/Max Elevation=(-5000.00 / any)     Max Slope=(0.41))   Move-Data used:'akbot6'     Has 3 Map-Area(s) occupying 67.24% of the map. (used by 295 unit-defs)
[f=-000001] Skirmish AI <Circuit-stable>:   Mobile-Type: Min/Max Elevation=(any / -15.00)   Max Slope=(1.00))   Move-Data used:'boat10'     Has 2 Map-Area(s) occupying 22.36% of the map. (used by 6 unit-defs)
[f=-000001] Skirmish AI <Circuit-stable>:   Mobile-Type: Min/Max Elevation=(any / any)      Max Slope=(0.41))   Move-Data used:'bhover3'    Has 3 Map-Area(s) occupying 72.99% of the map. (used by 5 unit-defs)
[f=-000001] Skirmish AI <Circuit-stable>:   Mobile-Type: Min/Max Elevation=(-22.00 / any)   Max Slope=(0.41))   Move-Data used:'kbot4'      Has 2 Map-Area(s) occupying 49.23% of the map. (used by 33 unit-defs)
[f=-000001] Skirmish AI <Circuit-stable>:   Mobile-Type: Min/Max Elevation=(-16.00 / any)   Max Slope=(1.00))   Move-Data used:'tkbot1'     Has 3 Map-Area(s) occupying 70.40% of the map. (used by 4 unit-defs)
[f=-000001] Skirmish AI <Circuit-stable>:   Mobile-Type: Min/Max Elevation=(-5000.00 / any)     Max Slope=(1.00))   Move-Data used:'atkbot3'    Has 1 Map-Area(s) occupying 100.00% of the map. (used by 4 unit-defs)
[f=-000001] Skirmish AI <Circuit-stable>:   Mobile-Type: Min/Max Elevation=(-22.00 / any)   Max Slope=(1.00))   Move-Data used:'tkbot4'     Has 3 Map-Area(s) occupying 70.93% of the map. (used by 12 unit-defs)
[f=-000001] Skirmish AI <Circuit-stable>:   Mobile-Type: Min/Max Elevation=(any / any)      Max Slope=(0.11))   Move-Data used:'hover3'     Has 3 Map-Area(s) occupying 67.61% of the map. (used by 12 unit-defs)
[f=-000001] Skirmish AI <Circuit-stable>:   Mobile-Type: Min/Max Elevation=(-16.00 / any)   Max Slope=(0.41))   Move-Data used:'kbot1'      Has 2 Map-Area(s) occupying 49.23% of the map. (used by 2 unit-defs)
[f=-000001] Skirmish AI <Circuit-stable>:   Mobile-Type: Min/Max Elevation=(any / -5.00)    Max Slope=(1.00))   Move-Data used:'boat4'      Has 1 Map-Area(s) occupying 23.27% of the map. (used by 9 unit-defs)
[f=-000001] Skirmish AI <Circuit-stable>:   Mobile-Type: Min/Max Elevation=(-22.00 / any)   Max Slope=(0.11))   Move-Data used:'tank4'      Has 2 Map-Area(s) occupying 43.92% of the map. (used by 20 unit-defs)
[f=-000001] Skirmish AI <Circuit-stable>: Missing config file! (LuaRules/Configs/CircuitAI/stable/Iceland_v1.json)
[f=-000001] Skirmish AI <Circuit-stable>: Missing config file! (LuaRules/Configs/CircuitAI/stable/Default/circuit.json)
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'armnanotc'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'corrl'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'corllt'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'armasp'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'armfus'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'cormex'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'armamd'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'armestor'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'cafus'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'armsolar'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'armmstor'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'armcomdgun'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'scorpion'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'dante'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'armraven'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'funnelweb'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'armbanth'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'armorco'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'corsilo'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'armbrtha'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'screamer'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'armwin'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'armfus'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'armsolar'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'cafus'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'armestor'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'armsolar'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'armwin'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'amphraider2'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'amphraider3'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'arm_spider'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'arm_venom'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'armaak'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'armamd'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'armanni'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'armarad'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'armartic'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'armbanth'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'armbrawl'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'armbrtha'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'armca'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'armcir'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'armcomdgun'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'armcrabe'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'armcybr'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'armdeva'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'armestor'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'armflea'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'armfus'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'armham'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'armjeth'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'armkam'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'armmanni'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'armmerl'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'armmstor'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'armnanotc'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'armorco'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'armpb'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'armpw'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'armraven'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'armrectr'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'armrock'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'armsnipe'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'armsolar'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'armsptk'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'armspy'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'armstiletto_laser'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'armtick'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'armwar'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'armwin'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'armzeus'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'blackdawn'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'bladew'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'blastwing'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'cafus'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'capturecar'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'carrydrone'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'chickenq'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'coracv'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'corak'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'corawac'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'corbhmth'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'corbtrans'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'corcan'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'corch'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'corclog'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'corcrash'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'corcrw'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'cordoom'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'core_spectre'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'corfast'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'corfav'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'corflak'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'corgarp'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'corgator'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'corgol'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'corhlt'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'corhurc2'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'corlevlr'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'corllt'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'cormak'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'cormart'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'cormex'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'cormist'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'cornecro'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'corned'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'corpyro'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'corrad'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'corraid'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'corrazor'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'correap'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'corrl'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'corroach'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'corsent'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'corsh'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'corshad'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'corsilo'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'corsktl'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'corstorm'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'corsumo'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'corthud'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'corvalk'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'corvamp'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'dante'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'fighter'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'firewalker'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'funnelweb'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'gunshipsupport'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'logkoda'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'missilesilo'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'missiletower'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'nsaclash'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'panther'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'puppy'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'scorpion'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'screamer'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'slowmort'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'spherecloaker'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'spherepole'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'tawf114'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'trem'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'amphraider3'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'amphraider2'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'armrectr'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'armpw'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'spherepole'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'armrock'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'armwar'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'armzeus'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'armham'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'armsnipe'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'armtick'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'spherecloaker'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'armjeth'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'blastwing'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'bladew'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'armkam'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'gunshipsupport'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'armbrawl'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'blackdawn'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'corcrw'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'corvalk'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'corbtrans'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: factorygunship's land_tier0 total probability = 0.170000
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: factorygunship's land_tier1 total probability = 0.200000
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: factorygunship's land_tier2 total probability = 0.020000
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: factorygunship's land_tier3 total probability = 0.050000
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: factorygunship's land_tier4 total probability = 0.040000
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: factorygunship's land_tier5 total probability = 0.050000
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: factorygunship's land_tier6 total probability = 0.050000
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: factorygunship's land_tier7 total probability = 0.050000
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'corch'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'corsh'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'nsaclash'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'armmanni'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: factoryhover's land_tier0 total probability = 0.650000
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: factoryhover's land_tier1 total probability = 0.850000
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: factoryhover's land_tier2 total probability = 0.900000
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: factoryhover's land_tier3 total probability = 0.850000
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: factoryhover's land_tier4 total probability = 0.810000
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: factoryhover's water_tier4 total probability = 0.790000
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: factoryhover's land_tier5 total probability = 0.770000
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: factoryhover's water_tier5 total probability = 0.700000
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: factoryhover's land_tier6 total probability = 0.680000
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: factoryhover's land_tier7 total probability = 0.550000
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'corfast'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'puppy'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'corpyro'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'slowmort'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'corcan'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'corsumo'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'firewalker'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'corsktl'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'armaak'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: factoryjump's land_tier0 total probability = 0.100000
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: factoryjump's land_tier1 total probability = 0.100000
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'armca'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'fighter'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'corvamp'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'corshad'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'corhurc2'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'armstiletto_laser'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'armcybr'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'corawac'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'cornecro'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'corclog'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'corak'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'corstorm'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'corthud'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'cormak'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'corroach'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'core_spectre'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'corcrash'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: factoryshield's land_tier0 total probability = 0.100000
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: factoryshield's land_tier1 total probability = 0.200000
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: factoryshield's land_tier2 total probability = 0.200000
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: factoryshield's land_tier3 total probability = 0.200000
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: factoryshield's land_tier4 total probability = 0.200000
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: factoryshield's land_tier5 total probability = 0.200000
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'arm_spider'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'armflea'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'arm_venom'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'armsptk'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'armcrabe'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'armspy'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: factoryspider's land_tier0 total probability = 0.930000
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: factoryspider's land_tier1 total probability = 0.870000
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: factoryspider's land_tier2 total probability = 0.850000
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: factoryspider's land_tier3 total probability = 0.830000
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: factoryspider's land_tier4 total probability = 0.790000
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: factoryspider's land_tier5 total probability = 0.810000
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: factoryspider's land_tier6 total probability = 0.820000
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: factoryspider's land_tier7 total probability = 0.810000
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'coracv'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'logkoda'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'panther'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'tawf114'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'correap'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'corgol'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'cormart'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'trem'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'corsent'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'corned'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'corfav'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'corgator'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'cormist'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'corlevlr'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'corraid'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'capturecar'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'corgarp'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'armmerl'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: factoryveh's land_tier0 total probability = 0.000000
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: factoryveh's land_tier1 total probability = 0.100000
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: factoryveh's land_tier2 total probability = 0.100000
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: factoryveh's land_tier3 total probability = 0.100000
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: factoryveh's land_tier4 total probability = 0.120000
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: factoryveh's land_tier5 total probability = 0.140000
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: factoryveh's land_tier6 total probability = 0.160000
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: factoryveh's land_tier7 total probability = 0.170000
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'armcomdgun'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'scorpion'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'dante'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'armraven'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'funnelweb'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'armbanth'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'armorco'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: striderhub's land_tier0 total probability = 0.920000
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: striderhub's land_tier1 total probability = 0.390000
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: striderhub's water_tier1 total probability = 0.500000
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: striderhub's land_tier2 total probability = 0.310000
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: striderhub's water_tier2 total probability = 0.100000
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: striderhub's land_tier3 total probability = 0.160000
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'armbrtha'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'corsilo'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'corrad'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'armcir'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'corllt'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'corrl'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'armdeva'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'corrl'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'corrad'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'armcir'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'corllt'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'corrl'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'armdeva'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'corrl'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'screamer'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'armfus'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'cafus'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'cormex'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'corllt'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'corrl'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'armdeva'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'corhlt'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'corrazor'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'armnanotc'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'cordoom'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'corjamt'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'armartic'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'armanni'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'corbhmth'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'armcir'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'screamer'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'corsilo'
[f=-000001] Skirmish AI <Circuit-stable>: CONFIG circuit.json: has unknown UnitDef 'armbrtha'
[f=-000001] [Game::LoadGame][6] globalQuit=0 forcedQuit=0
[f=-000001] Mex Placement Initialised with 47 spots.
[f=-000001] SetLobbyButtonEnabled, false
[f=-000001] UpdateInterfacePreset, default
[f=-000001] GameID: 09664c594fb64f3dd407ae065fdaa0bf
[f=-000001] Connection attempt from DeinFreund
[f=-000001]  -> Version: 103.0.1-1048-g97abd14 develop
[f=-000001] Epicmenu: Switching to Total Annihilation camera mode
[f=-000001] [VSync::SetInterval] interval=0 (disabled)
[f=-000001] [LogDisplayMode] display-mode set to 2560x1440x24bpp@60Hz (windowed::borderless)
[f=-000001] Statistics for RectangleOptimizer: 22%
[f=-000001]  -> Connection established (given id 0)
[f=-000001] Skirmish AI "CircuitAI (1)" (ID:0, Short-Name:"CircuitAI", Version:"") took over control of team 1
[f=-000001] <DeinFreund> Allies: I choose: Engineer!
[f=0000110] DeinFreund paused the game
[f=0000110] DeinFreund unpaused the game
[f=0000115] SendLuaMenuMsg showLobby
[f=0000115] HandleLobbyOverlay SetMainInterfaceVisibley
[f=0000332] Error: Spring 103.0.1-1048-g97abd14 develop has crashed.
[f=0000332] Error: DLL information:
[f=0000332] Error: 0x00400000   spring
[f=0000332] Error: 0x776d0000   ntdll
[f=0000332] Error: 0x77120000   kernel32
[f=0000332] Error: 0x76e20000   KERNELBASE
[f=0000332] Error: 0x75a50000   ADVAPI32
[f=0000332] Error: 0x75260000   msvcrt
[f=0000332] Error: 0x75810000   sechost
[f=0000332] Error: 0x76e70000   RPCRT4
[f=0000332] Error: 0x75200000   SspiCli
[f=0000332] Error: 0x751f0000   CRYPTBASE
[f=0000332] Error: 0x72e80000   GLU32
[f=0000332] Error: 0x73310000   OPENGL32
[f=0000332] Error: 0x76f60000   GDI32
[f=0000332] Error: 0x75b50000   USER32
[f=0000332] Error: 0x76c10000   LPK
[f=0000332] Error: 0x76b40000   USP10
[f=0000332] Error: 0x70f30000   DDRAW
[f=0000332] Error: 0x712d0000   DCIMAN32
[f=0000332] Error: 0x75830000   SETUPAPI
[f=0000332] Error: 0x76be0000   CFGMGR32
[f=0000332] Error: 0x77230000   OLEAUT32
[f=0000332] Error: 0x755b0000   ole32
[f=0000332] Error: 0x75c60000   DEVOBJ
[f=0000332] Error: 0x712b0000   dwmapi
[f=0000332] Error: 0x770f0000   IMAGEHLP
[f=0000332] Error: 0x75ce0000   SHELL32
[f=0000332] Error: 0x75550000   SHLWAPI
[f=0000332] Error: 0x76a60000   WS2_32
[f=0000332] Error: 0x76b30000   NSI
[f=0000332] Error: 0x10000000   DevIL
[f=0000332] Error: 0x58ba0000   MSVCP80
[f=0000332] Error: 0x6cca0000   MSVCR80
[f=0000332] Error: 0x6b800000   OpenAL32
[f=0000332] Error: 0x74e90000   WINMM
[f=0000332] Error: 0x70780000   vorbisfile
[f=0000332] Error: 0x68140000   ogg
[f=0000332] Error: 0x64cc0000   vorbis
[f=0000332] Error: 0x62e80000   zlib1
[f=0000332] Error: 0x70e40000   libfreetype-6
[f=0000332] Error: 0x65180000   libfontconfig-1
[f=0000332] Error: 0x68f40000   libexpat-1
[f=0000332] Error: 0x62aa0000   glew32
[f=0000332] Error: 0x6c740000   SDL2
[f=0000332] Error: 0x77090000   IMM32
[f=0000332] Error: 0x75340000   MSCTF
[f=0000332] Error: 0x75040000   VERSION
[f=0000332] Error: 0x74fb0000   nvinit
[f=0000332] Error: 0x6e810000   detoured
[f=0000332] Error: 0x6e7e0000   nvd3d9wrap
[f=0000332] Error: 0x6e7c0000   nvdxgiwrap
[f=0000332] Error: 0x0fe40000   gameoverlayrenderer
[f=0000332] Error: 0x77080000   PSAPI
[f=0000332] Error: 0x53630000   nvapi
[f=0000332] Error: 0x75310000   WINTRUST
[f=0000332] Error: 0x76930000   CRYPT32
[f=0000332] Error: 0x776a0000   MSASN1
[f=0000332] Error: 0x6e740000   uxtheme
[f=0000332] Error: 0x081e0000   nvoglv32
[f=0000332] Error: 0x6fb40000   WTSAPI32
[f=0000332] Error: 0x73d30000   dbghelp
[f=0000332] Error: 0x74f80000   ntmarta
[f=0000332] Error: 0x75b00000   WLDAP32
[f=0000332] Error: 0x6fb10000   WINSTA
[f=0000332] Error: 0x734d0000   BtMmHook
[f=0000332] Error: 0x76ff0000   CLBCatQ
[f=0000332] Error: 0x73990000   MMDevApi
[f=0000332] Error: 0x71a20000   PROPSYS
[f=0000332] Error: 0x719e0000   AUDIOSES
[f=0000332] Error: 0x63420000   shfolder
[f=0000332] Error: 0x74ed0000   dsound
[f=0000332] Error: 0x74e60000   POWRPROF
[f=0000332] Error: 0x500e0000   dinput8
[f=0000332] Error: 0x500d0000   HID
[f=0000332] Error: 0x0fc80000   XInput1_3
[f=0000332] Error: 0x73cf0000   mswsock
[f=0000332] Error: 0x73ce0000   wshtcpip
[f=0000332] Error: 0x6fb60000   NLAapi
[f=0000332] Error: 0x73510000   napinsp
[f=0000332] Error: 0x732f0000   pnrpnsp
[f=0000332] Error: 0x73a10000   DNSAPI
[f=0000332] Error: 0x72d90000   winrnr
[f=0000332] Error: 0x70ab0000   wshbth
[f=0000332] Error: 0x70a80000   mdnsNSP
[f=0000332] Error: 0x739f0000   Iphlpapi
[f=0000332] Error: 0x739e0000   WINNSI
[f=0000332] Error: 0x718b0000   fwpuclnt
[f=0000332] Error: 0x70a70000   rasadhlp
[f=0000332] Error: 0x71950000   wship6
[f=0000332] Error: 0x0e2b0000   igd10iumd32
[f=0000332] Error: 0x714b0000   bcrypt
[f=0000332] Error: 0x71760000   ncrypt
[f=0000332] Error: 0x0f630000   igdusc32
[f=0000332] Error: 0x63580000   AIInterface
[f=0000332] Error: 0x1bb20000   SkirmishAI
[f=0000332] Error: Exception: Access violation (0xc0000005)
[f=0000332] Error: Exception Address: 0x1bb356cb
[f=0000332] Error: Stacktrace for Spring 103.0.1-1048-g97abd14 develop:
[f=0000332] Error: (0) F:\Users\User\Documents\My Games\Spring\AI\Skirmish\CircuitAI\stable\SkirmishAI.dll [0x000156CB]
[f=0000332] Error: (1) F:\Users\User\Documents\My Games\Spring\AI\Skirmish\CircuitAI\stable\SkirmishAI.dll [0x000162ED]
[f=0000332] Error: (2) F:\Users\User\Documents\My Games\Spring\AI\Skirmish\CircuitAI\stable\SkirmishAI.dll [0x0000537A]
[f=0000332] Error: (3) F:\Users\User\Documents\My Games\Spring\AI\Skirmish\CircuitAI\stable\SkirmishAI.dll [0x0000158A]
[f=0000332] Error: (4) F:\Users\User\Documents\My Games\Spring\engine\win64\103.0.1-1048-g97abd14\spring.exe [0x0091B73A]
[f=0000332] Error: (5) F:\Users\User\Documents\My Games\Spring\engine\win64\103.0.1-1048-g97abd14\spring.exe [0x0091FF86]
[f=0000332] Error: (6) F:\Users\User\Documents\My Games\Spring\engine\win64\103.0.1-1048-g97abd14\spring.exe [0x009203AF]
[f=0000332] Error: (7) F:\Users\User\Documents\My Games\Spring\engine\win64\103.0.1-1048-g97abd14\spring.exe [0x008F4F2E]
[f=0000332] Error: (8) F:\Users\User\Documents\My Games\Spring\engine\win64\103.0.1-1048-g97abd14\spring.exe [0x0042F5AC]
[f=0000332] Error: (9) F:\Users\User\Documents\My Games\Spring\engine\win64\103.0.1-1048-g97abd14\spring.exe [0x00536264]
[f=0000332] Error: (10) F:\Users\User\Documents\My Games\Spring\engine\win64\103.0.1-1048-g97abd14\spring.exe [0x0043C225]
[f=0000332] Error: (11) F:\Users\User\Documents\My Games\Spring\engine\win64\103.0.1-1048-g97abd14\spring.exe [0x00883F21]
[f=0000332] Error: (12) F:\Users\User\Documents\My Games\Spring\engine\win64\103.0.1-1048-g97abd14\spring.exe [0x0088833F]
[f=0000332] Error: (13) F:\Users\User\Documents\My Games\Spring\engine\win64\103.0.1-1048-g97abd14\spring.exe [0x0086B5D3]
[f=0000332] Error: (14) F:\Users\User\Documents\My Games\Spring\engine\win64\103.0.1-1048-g97abd14\spring.exe [0x00EBB74B]
[f=0000332] Error: (15) F:\Users\User\Documents\My Games\Spring\engine\win64\103.0.1-1048-g97abd14\spring.exe [0x00401402]
[f=0000332] Error: (16) C:\Windows\syswow64\kernel32.dll [0x0001336A]
[f=0000332] Error: (17) C:\Windows\SysWOW64\ntdll.dll [0x00039902]
[f=0000332] Error: (18) C:\Windows\SysWOW64\ntdll.dll [0x000398D5]
[f=0000332] Error: [ErrorMessageBox] errorMsg="Spring has crashed:
  Access violation.

A stacktrace has been written to:
  F:\Users\User\Documents\My Games\Spring\infolog.txt" msgCaption="Spring: Unhandled exception" mainThread=1
[f=0000332] [SpringApp::ShutDown][1] fromRun=0
[f=0000332] [ThreadPool::SetThreadCount][1] wanted=0 current=3 maximum=4
[f=0000332]     [async=0] threads=3 tasks=27575 {sum,avg}{exec,wait}time={{-0.000, 2.000}, {-0.000, 2.000}}ms
[f=0000332]         thread=0 tasks=295 (-0.000%) {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, 0.000, 0.000}, {0.000, 0.000, 0.000, 0.000}}ms
[f=0000332]         thread=1 tasks=20092 (0.000%) {sum,min,max,avg}{exec,wait}time={{-0.000, 0.000, 0.000, -0.000}, {-0.000, 0.000, -0.000, 2.000}}ms
[f=0000332]         thread=2 tasks=7188 (-2.000%) {sum,min,max,avg}{exec,wait}time={{-0.000, 0.000, -26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, 2.000}, {0.000, 0.000, -0.000, 0.000}}ms
[f=0000332]     [async=1] threads=3 tasks=116 {sum,avg}{exec,wait}time={{-2.000, 0.000}, {0.000, 2.000}}ms
[f=0000332]         thread=1 tasks=58 (0.000%) {sum,min,max,avg}{exec,wait}time={{2.000, 0.000, -0.000, -26815622304662345006052528977446425722303590476794285545503306362021947011128782306065803499756702791136071224794035343113443658426789968481876531283492864.000}, {-0.000, 0.000, 2.000, -0.000}}ms
[f=0000332]         thread=2 tasks=58 (0.000%) {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, -2.000, 0.000}, {26815622285313699999993681596760786588681927186744106347226321806932722763452259846991639544003681368407618509068022531660747269425347074254366363063681024.000, 0.000, 2.000, 0.000}}ms
[f=0000332] [ThreadPool::SetThreadCount][2] workers=0
[f=0000332] [SpringApp::ShutDown][2]
[f=0000332] [Game::KillLua][0] dtor=0 loadscreen=00000000
[f=0000332] [Game::KillLua][1] dtor=0 luaGaia=00000000
[f=0000332] [Game::KillLua][2] dtor=0 luaRules=0ba0c9e0
[f=0000332] Start gadgetHandler:Shutdown
[f=0000332] Shutdown - StartSetup
[f=0000332] Shutdown - UnitMorph
[f=0000332] Shutdown - LupsNanoSpray
[f=0000332] Shutdown - Modular Comm Info
[f=0000332] Shutdown - Puppy Handler
[f=0000332] Shutdown - Terrain Texture Handler
[f=0000332] Shutdown - UnitCloakShield
[f=0000332] End gadgetHandler:Shutdown
[f=0000332] Start gadgetHandler:Shutdown
[f=0000332] Shutdown - UnitMorph
[f=0000332] Shutdown - Modular Comm Info
[f=0000332] Shutdown - Shockwaves
[f=0000332] Shutdown - UnitCloakShield
[f=0000332] Shutdown - Lups Cloak FX
[f=0000332] Shutdown - Lups
[f=0000332] End gadgetHandler:Shutdown
[f=0000332] [Game::KillLua][3] dtor=0 luaUI=2ccc7230
[f=0000332] Start widgetHandler:Shutdown
[f=0000332] Shutdown - SaveOrderList Complete
[f=0000332] Writing last game win data
[f=0000332] Shutdown - SaveConfigData Complete
[f=0000332] Shutdown Widget - Chili Highlight
[f=0000332] Shutdown Widget - Deferred rendering
[f=0000332] Shutdown Widget - EPIC Menu
[f=0000332] Shutdown Widget - Custom Markers
[f=0000332] Shutdown Widget - Chili Widget Selector
[f=0000332] Shutdown Widget - Chili Minimap
[f=0000332] Shutdown Widget - Local Team Colors
[f=0000332] Shutdown Widget - Save Game Menu
[f=0000332] Shutdown Widget - HealthBars
[f=0000332] Shutdown Widget - Noises
[f=0000332] Shutdown Widget - Unit Icons
[f=0000332] Shutdown Widget - Attrition Counter
[f=0000332] Shutdown Widget - Win Counter
[f=0000332] Shutdown Widget - BuildETA
[f=0000332] Shutdown Widget - Depth of Field Shader
[f=0000332] Shutdown Widget - Map Edge Barrier
[f=0000332] Shutdown Widget - Modular Comm Info
[f=0000332] Shutdown Widget - Chili EndGame Window
[f=0000332] Shutdown Widget - Context Menu
[f=0000332] Shutdown Widget - Darkening
[f=0000332] Shutdown Widget - Highlight Geos
[f=0000332] Shutdown Widget - Local Widgets Config
[f=0000332] Shutdown Widget - Mex Placement Handler
[f=0000332] Shutdown Widget - MinimapEvents
[f=0000332] Shutdown Widget - Missile Silo Range
[f=0000332] Shutdown Widget - Chili Nuke Warning
[f=0000332] Shutdown Widget - Point Tracker
[f=0000332] Shutdown Widget - Chili Spectator Panels
[f=0000332] Shutdown Widget - Showeco and Grid Drawer
[f=0000332] Shutdown Widget - Stereo3D
[f=0000332] Shutdown Widget - Chili Selections & CursorTip
[f=0000332] Shutdown Widget - Morph Finished notification
[f=0000332] Shutdown Widget - Chili Economy Panel Default
[f=0000332] Shutdown Widget - Chili Resource Bars Classic
[f=0000332] Shutdown Widget - Grab Input
[f=0000332] Input grabbing is disabled!
[f=0000332] Shutdown Widget - CameraShake
[f=0000332] Shutdown Widget - Transport AI
[f=0000332] Shutdown Widget - Startup Info and Selector
[f=0000332] Shutdown Widget - Attack Warning
[f=0000332] Shutdown Widget - Attack AoE
[f=0000332] Shutdown Widget - Fancy Selected Units
[f=0000332] Shutdown Widget - Selection Send
[f=0000332] Shutdown Widget - LupsManager
[f=0000332] Shutdown Widget - Units on Fire
[f=0000332] Shutdown Widget - Newton Firezone
[f=0000332] Shutdown Widget - Receive Units Indicator
[f=0000332] Shutdown Widget - Chili Pro Console
[f=0000332] Shutdown Widget - Chili Framework
[f=0000332] Shutdown Widget - Lups
[f=0000332] Shutdown Widget - Chili Core Selector
[f=0000332] Shutdown Widget - Pause Screen
[f=0000332] Shutdown Widget - Lasso Terraform GUI
[f=0000332] Shutdown Widget - Text To Speech Control
[f=0000332] Shutdown Widget - Persistent Build Height
[f=0000332] Shutdown Widget - Color Blindness Correction
[f=0000332] Shutdown Widget - Layout Handler
[f=0000332] End widgetHandler:Shutdown
[f=0000332] [Game::KillLua][4] dtor=0
[f=0000332] [~CDemoRecorder] writing demo "F:\Users\User\Documents\My Games\Spring\demos\20170623_025101_Iceland_v1_103.0.1-1048-g97abd14 develop.sdfz"
[f=0000332] [WatchDog::DeregisterThread] deregistering controls for thread [audio]
[f=0000332] [Sound] [Sound::UpdateThread][3] efx=0c171ff8
[f=0000332] [Sound] [Sound::UpdateThread][4]
[f=0000332] [Game::~CGame][1]
[f=0000332] [Game::KillLua][0] dtor=1 loadscreen=00000000
[f=0000332] [Game::KillLua][1] dtor=1 luaGaia=00000000
[f=0000332] [Game::KillLua][2] dtor=1 luaRules=00000000
[f=0000332] [Game::KillLua][3] dtor=1 luaUI=00000000
[f=0000332] [Game::KillLua][4] dtor=1
[f=0000332] [Game::KillMisc][1]
[f=0000332] [Game::KillMisc][2]
[f=0000332] [Game::KillMisc][3]
[f=0000332] [Game::KillRendering][1]
[f=0000332] Statistics for RectangleOptimizer: 21%
[f=0000332] [Game::KillInterface][1]
[f=0000332] [Game::KillInterface][2]
[f=0000332] [Game::KillSimulation][1]
[f=0000332] [Game::KillSimulation][2] unitHandler=55bf6f88
[f=0000332] [CCollisionHandler] dis-/continuous tests: 2075/36150290
[f=0000332] [Game::KillSimulation][3]
[f=0000332] [~CPathCache(32x32)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=201
[f=0000332] [~CPathCache(32x32)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
[f=0000332] [~CPathCache(64x64)] cacheHits=759 hitPercentage=72% numHashColls=0 maxCacheSize=201
[f=0000332] [~CPathCache(64x64)] cacheHits=1754 hitPercentage=21% numHashColls=0 maxCacheSize=201
[f=0000332] Statistics for RectangleOptimizer: 21%
[f=0000332] Statistics for RectangleOptimizer: 21%
[f=0000332] LosHandler stats: total instances=1121366; shared=3%; from cache=33%
[f=0000332] [Game::KillSimulation][4]
[f=0000332] [Game::~CGame][2]
[f=0000332] [Game::~CGame][3]
[f=0000332] SetLobbyFullscreenMode, 2
[f=0000332] screenX, screenY, 2560, 1440
[f=0000332] [Chobby] Chobby Shutdown
Chobby.exe Information: 0 : Chobby closed connection
[f=0000332] [SpringApp::ShutDown][3]
[f=0000332] [UDPConnection::Statistics]
    Received: 7687 bytes in 408 packets (0.000000 bytes/package)
    Sent: 10349 bytes in 437 packets (0.000000 bytes/package)
    Relative protocol overhead: 0.000000 up, 0.000000 down
    6 incoming chunks dropped, 0 outgoing chunks resent

[f=0000332] [SpringApp::ShutDown][4]
[f=0000332] [SpringApp::ShutDown][5]
[f=0000332] [SpringApp::ShutDown][6]
[SpringApp::ShutDown][7]
[LuaSocket] Dumping luasocket rules:
[LuaSocket] TCP_CONNECT ALLOW * -1
[LuaSocket] TCP_LISTEN  ALLOW * -1
[LuaSocket] UDP_CONNECT DENY  37.59.49.101 8455
[LuaSocket] UDP_CONNECT DENY  37.59.49.101 8454
[LuaSocket] UDP_CONNECT DENY  37.59.49.101 8452
[LuaSocket] UDP_CONNECT DENY  37.59.49.101 8453
[LuaSocket] UDP_LISTEN  ALLOW * -1
[SpringApp::ShutDown][8]
[WatchDog::DeregisterThread] deregistering controls for thread [main]
[WatchDog::Uninstall][1] hangDetectorThread=00000000
[SpringApp::ShutDown][9]

Chobby.exe Warning: 0 : Spring exit code is: -1073741819, assuming crash
Chobby.exe Information: 0 : Spring exited
Chobby.exe Warning: 0 : Spring crash detected
DeinFreund commented 7 years ago

This happened when testing the latest zk to see if the rank icons work. Could this be an OOM due to bigger icons or is it some unrelated ai bug?

GoogleFrog commented 7 years ago

Given that the first 4 lines of the trace are in circuit AI I expect that it is an AI bug.