Open Chobbyla opened 7 years ago
chobby.exe Information: 0 : Steam online chobby.exe Information: 0 : Starting Using configuration source: "C:\Users\Tim\Documents\My Games\Spring Dev\Chobby\Chobbyla1\springsettings.cfg" Using additional configuration source: "C:\Users\Tim\Documents\My Games\Spring Dev\Chobby\Chobbyla1\engine\win64\103.0.1-1044-gf6554e1\springsettings.cfg" Available log sections: DecalsDrawerGL4, VFS, CSMFGroundTextures, DynWater, GroundMoveType, Texture, Sound, ModelRenderContainer, LuaSocket, OBJParser, KeyBindings, Path, AutohostInterface, CregSerializer, SkyBox, BumpWater, Font, Shader, Model, ArchiveScanner, FarTextureHandler, Piece, GameServer, RoamMeshDrawer, Net Enabled log sections: Sound(Notice) Enable or disable log sections using the LogSections configuration key or the SPRING_LOG_SECTIONS environment variable (both comma separated). Use "none" to disable the default log sections. LogOutput initialized. ============== <User Config> ============== AllowDeferredMapRendering = 1 AllowDeferredModelRendering = 1 BumpWaterAnisotropy = 2 BumpWaterBlurReflection = 1 BumpWaterDepthBits = 32 BumpWaterReflection = 2 BumpWaterRefraction = 2 BumpWaterTexSizeReflection = 256 CamMode = 1 CamTimeExponent = 4.0 CamTimeFactor = 1.0 CubeTexSizeReflection = 256 CubeTexSizeSpecular = 256 DualScreenMiniMapOnLeft = 1 EdgeMoveDynamic = 0 EdgeMoveWidth = 0.003 FPSFOV = 90 FSAALevel = 4 FontSize = 18 Fullscreen = 0 GrassDetail = 9 GroundDecals = 5 GroundDetail = 120 GroundScarAlphaFade = 1 HangTimeout = 0 HardwareCursor = 1 InitialNetworkTimeout = 0 InputTextGeo = 0.26 0.73 0.02 0.028 LODScale = 1.000 LODScaleReflection = 1.000 LODScaleRefraction = 1.000 LODScaleShadow = 1.000 LastSelectedMap = Tropical LastSelectedMod = Zero-K $VERSION LastSelectedScript = Commanders LinkIncomingMaxPacketRate = 64000 LinkIncomingMaxWaitingPackets = 512000 LinkIncomingPeakBandwidth = 32768000 LinkIncomingSustainedBandwidth = 2048000 LinkOutgoingBandwidth = 65536000 MaxParticles = 25000 MaxSounds = 32 MaximumTransmissionUnit = 0 MiddleClickScrollSpeed = -0.001 MiniMapMarker = 0 MouseDragScrollThreshold = 0 OverheadMaxHeightFactor = 1.39999998 OverheadScrollSpeed = 50 ReconnectTimeout = 0 RotateLogFiles = 1 ScreenshotCounter = 417 ScrollWheelSpeed = -25 Shadows = 1 ShowClock = 0 ShowFPS = 1 ShowPlayerInfo = 0 TeamHighlight = 2 TreeRadius = 1500 UnitIconDist = 151 UnitLodDist = 9999 Water = 4 WindowPosX = 70 WindowPosY = 45 WindowState = 0 XResolution = 1920 XResolutionWindowed = 1301 YResolution = 1080 YResolutionWindowed = 957 snd_volmaster = 10 ============== </User Config> ============== ============== <User System> ============== Spring 103.0.1-1044-gf6554e1 develop Build Environment: boost-105500, GNU libstdc++ version 20130531 Compiler Version: gcc-4.8.1 Operating System: Microsoft Windows Microsoft Business Edition, 64-bit (build 9200) Intel(R) Core(TM) i7-3930K CPU @ 3.20GHz; 16303MB RAM, 32687MB pagefile Binary Word Size: 32-bit emulated Deque Chunk Size: 128 Process Clock: std::chrono::high_resolution_clock Physical CPU Cores: 6 Logical CPU Cores: 12 ============== </User System> ============== [good_fpu_init] CPU SSE mask: 127, flags: SSE 1.0: 1, SSE 2.0: 1 SSE 3.0: 1, SSSE 3.0: 1 SSE 4.1: 1, SSE 4.2: 1 SSE 4.0A: 0, SSE 5.0A: 0 using streflop SSE FP-math mode, CPU supports SSE instructions [WatchDog::Install] disabled [WatchDog::RegisterThread] registering controls for thread [main] [GL::CheckAvailableVideoModes] desktop={1920x1080x24bpp@60Hz} current={1920x1080x24bpp@60Hz} display=1 modes=32 bounds={x=0, y=0, w=1920, h=1080} [ 1] 1920x1080x24bpp@60Hz [ 2] 1680x1050x24bpp@60Hz [ 4] 1600x1024x24bpp@60Hz [ 6] 1600x900x24bpp@60Hz [16] 1280x800x24bpp@75Hz [20] 1280x720x24bpp@75Hz display=2 modes=36 bounds={x=1920, y=0, w=1920, h=1080} [ 1] 1920x1080x24bpp@60Hz [ 3] 1680x1050x24bpp@60Hz [ 5] 1600x1024x24bpp@60Hz [ 7] 1600x900x24bpp@60Hz [17] 1280x800x24bpp@75Hz [21] 1280x720x24bpp@75Hz [GR::CreateSDLWindow] using 4x anti-aliasing and 24-bit depth-buffer (PF=SDL_PIXELFORMAT_RGB888) [GR::LogVersionInfo] SDL version : 2.0.4 (linked) / 2.0.4 (compiled) GL version : 4.5.0 NVIDIA 382.05 GL vendor : NVIDIA Corporation GL renderer : GeForce GTX 1060 6GB/PCIe/SSE2 GLSL version: 4.50 NVIDIA GLEW version: 1.5.8 GPU memory : 6144MB (total) / 5407MB (available) SwapInterval: 1 ARB shader support : 1 GLSL shader support : 1 FBO extension support : 1 NPOT-texture support : 1 24-bit Z-buffer support : 1 primitive-restart support: 1 clip-control support : 0 max. FBO samples : 32 max. texture size : 32768 max. vec4 varyings/attributes: 31/16 max. draw-buffers : 8 max. rec. indices/vertices : 1048576/1048576 max. uniform buffer-bindings : 84 max. uniform block-size : 64KB enable ATI-hacks : 0 compress MIP-maps: 0 [GR::ToggleGLDebugOutput] OpenGL debug context required (dbgTraces=0) [VSync::SetInterval] interval=0 (disabled) [LogDisplayMode] display-mode set to 1301x957x24bpp@60Hz (windowed::decorated) [DataDirs] Isolation Mode! Using read-write data directory: C:\Users\Tim\Documents\My Games\Spring Dev\Chobby\Chobbyla1\ Using read-only data directory: C:\Users\Tim\Documents\My Games\Spring Dev\Chobby\Chobbyla1\engine\win64\103.0.1-1044-gf6554e1\ Scanning: C:\Users\Tim\Documents\My Games\Spring Dev\Chobby\Chobbyla1\engine\win64\103.0.1-1044-gf6554e1\base Scanning: C:\Users\Tim\Documents\My Games\Spring Dev\Chobby\Chobbyla1\maps Scanning: C:\Users\Tim\Documents\My Games\Spring Dev\Chobby\Chobbyla1\games Scanning: C:\Users\Tim\Documents\My Games\Spring Dev\Chobby\Chobbyla1\packages [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 126ms [ThreadPool::SetThreadCount][1] wanted=3 current=1 maximum=6 [ThreadPool::SetThreadCount][2] workers=2 [Threading] Main thread CPU affinity mask set: 4092 [f=-000001] [Sound] [Sound::InitThread] OpenAL info: [f=-000001] [Sound] Available Devices: [f=-000001] [Sound] Speakers (Realtek High Definition Audio) [f=-000001] [Sound] Speakers (Realtek High Definition Audio) [f=-000001] [Sound] Realtek Digital Output(Optical) (Realtek High Definition Audio) [f=-000001] [Sound] Realtek Digital Output (Realtek High Definition Audio) [f=-000001] [Sound] Speakers (USB Audio Device) [f=-000001] [Sound] Device: OpenAL Soft [f=-000001] [Sound] Vendor: OpenAL Community [f=-000001] [Sound] Version: 1.1 ALSOFT 1.16.0 [f=-000001] [Sound] Renderer: OpenAL Soft [f=-000001] [Sound] AL Extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length [f=-000001] [Sound] ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device [f=-000001] [Sound] Max Sounds: 32 Fontconfig error: Cannot load default config file [f=-000001] [Sound] Error: EFX: AL_INVALID_VALUE (40963) [f=-000001] [Sound] Error: Initializing EFX failed! [f=-000001] [Sound] [Sound::UpdateThread][1] maxSounds=32 [f=-000001] [WatchDog::RegisterThread] registering controls for thread [audio] [f=-000001] [Sound] [Sound::UpdateThread][2] [f=-000001] Joysticks found: 0 [Info] Using filesystem-writepath: C:\Users\Tim\Documents\My Games\Spring Dev\Chobby\Chobbyla1 [f=-000001] [LuaMenuController::Reset] using menu archive "Chobby $VERSION" chobby.exe Warning: 0 : Spring exit code is: -805306369, assuming crash chobby.exe Information: 0 : Spring exited chobby.exe Warning: 0 : Spring crash detected
Hang on start, was probably caching.