ZeroK-RTS / CrashReports

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Spring crash [103.0.1-1044-gf6554e1] #1442

Open Chobbyla opened 7 years ago

Chobbyla commented 7 years ago
chobby.exe Information: 0 : Steam online
chobby.exe Information: 0 : Starting
Using configuration source: "C:\Users\Tim\Documents\My Games\Spring Dev\Chobby\Chobbyla1\springsettings.cfg"
Using additional configuration source: "C:\Users\Tim\Documents\My Games\Spring Dev\Chobby\Chobbyla1\engine\win64\103.0.1-1044-gf6554e1\springsettings.cfg"
Available log sections: DecalsDrawerGL4, VFS, CSMFGroundTextures, DynWater, GroundMoveType, Texture, Sound, ModelRenderContainer, LuaSocket, OBJParser, KeyBindings, Path, AutohostInterface, CregSerializer, SkyBox, BumpWater, Font, Shader, Model, ArchiveScanner, FarTextureHandler, Piece, GameServer, RoamMeshDrawer, Net
Enabled log sections: Sound(Notice)
Enable or disable log sections using the LogSections configuration key
  or the SPRING_LOG_SECTIONS environment variable (both comma separated).
  Use "none" to disable the default log sections.
LogOutput initialized.
============== <User Config> ==============
  AllowDeferredMapRendering = 1
  AllowDeferredModelRendering = 1
  BumpWaterAnisotropy = 2
  BumpWaterBlurReflection = 1
  BumpWaterDepthBits = 32
  BumpWaterReflection = 2
  BumpWaterRefraction = 2
  BumpWaterTexSizeReflection = 256
  CamMode = 1
  CamTimeExponent = 4.0
  CamTimeFactor = 1.0
  CubeTexSizeReflection = 256
  CubeTexSizeSpecular = 256
  DualScreenMiniMapOnLeft = 1
  EdgeMoveDynamic = 0
  EdgeMoveWidth = 0.003
  FPSFOV = 90
  FSAALevel = 4
  FontSize = 18
  Fullscreen = 0
  GrassDetail = 9
  GroundDecals = 5
  GroundDetail = 120
  GroundScarAlphaFade = 1
  HangTimeout = 0
  HardwareCursor = 1
  InitialNetworkTimeout = 0
  InputTextGeo = 0.26 0.73 0.02 0.028
  LODScale = 1.000
  LODScaleReflection = 1.000
  LODScaleRefraction = 1.000
  LODScaleShadow = 1.000
  LastSelectedMap = Tropical
  LastSelectedMod = Zero-K $VERSION
  LastSelectedScript = Commanders
  LinkIncomingMaxPacketRate = 64000
  LinkIncomingMaxWaitingPackets = 512000
  LinkIncomingPeakBandwidth = 32768000
  LinkIncomingSustainedBandwidth = 2048000
  LinkOutgoingBandwidth = 65536000
  MaxParticles = 25000
  MaxSounds = 32
  MaximumTransmissionUnit = 0
  MiddleClickScrollSpeed = -0.001
  MiniMapMarker = 0
  MouseDragScrollThreshold = 0
  OverheadMaxHeightFactor = 1.39999998
  OverheadScrollSpeed = 50
  ReconnectTimeout = 0
  RotateLogFiles = 1
  ScreenshotCounter = 417
  ScrollWheelSpeed = -25
  Shadows = 1
  ShowClock = 0
  ShowFPS = 1
  ShowPlayerInfo = 0
  TeamHighlight = 2
  TreeRadius = 1500
  UnitIconDist = 151
  UnitLodDist = 9999
  Water = 4
  WindowPosX = 70
  WindowPosY = 45
  WindowState = 0
  XResolution = 1920
  XResolutionWindowed = 1301
  YResolution = 1080
  YResolutionWindowed = 957
  snd_volmaster = 10
============== </User Config> ==============
============== <User System> ==============
  Spring 103.0.1-1044-gf6554e1 develop
    Build Environment: boost-105500, GNU libstdc++ version 20130531
     Compiler Version: gcc-4.8.1
     Operating System: Microsoft Windows
Microsoft Business Edition, 64-bit (build 9200)
Intel(R) Core(TM) i7-3930K CPU @ 3.20GHz; 16303MB RAM, 32687MB pagefile
     Binary Word Size: 32-bit emulated
     Deque Chunk Size: 128
        Process Clock: std::chrono::high_resolution_clock
   Physical CPU Cores: 6
    Logical CPU Cores: 12
============== </User System> ==============
[good_fpu_init] CPU SSE mask: 127, flags:
    SSE 1.0:  1,  SSE 2.0:  1
    SSE 3.0:  1, SSSE 3.0:  1
    SSE 4.1:  1,  SSE 4.2:  1
    SSE 4.0A: 0,  SSE 5.0A: 0
    using streflop SSE FP-math mode, CPU supports SSE instructions
[WatchDog::Install] disabled
[WatchDog::RegisterThread] registering controls for thread [main]
[GL::CheckAvailableVideoModes] desktop={1920x1080x24bpp@60Hz} current={1920x1080x24bpp@60Hz}
    display=1 modes=32 bounds={x=0, y=0, w=1920, h=1080}
        [ 1] 1920x1080x24bpp@60Hz
        [ 2] 1680x1050x24bpp@60Hz
        [ 4] 1600x1024x24bpp@60Hz
        [ 6] 1600x900x24bpp@60Hz
        [16] 1280x800x24bpp@75Hz
        [20] 1280x720x24bpp@75Hz
    display=2 modes=36 bounds={x=1920, y=0, w=1920, h=1080}
        [ 1] 1920x1080x24bpp@60Hz
        [ 3] 1680x1050x24bpp@60Hz
        [ 5] 1600x1024x24bpp@60Hz
        [ 7] 1600x900x24bpp@60Hz
        [17] 1280x800x24bpp@75Hz
        [21] 1280x720x24bpp@75Hz
[GR::CreateSDLWindow] using 4x anti-aliasing and 24-bit depth-buffer (PF=SDL_PIXELFORMAT_RGB888)
[GR::LogVersionInfo]
    SDL version : 2.0.4 (linked) / 2.0.4 (compiled)
    GL version  : 4.5.0 NVIDIA 382.05
    GL vendor   : NVIDIA Corporation
    GL renderer : GeForce GTX 1060 6GB/PCIe/SSE2
    GLSL version: 4.50 NVIDIA
    GLEW version: 1.5.8
    GPU memory  : 6144MB (total) / 5407MB (available)
    SwapInterval: 1

    ARB shader support       : 1
    GLSL shader support      : 1
    FBO extension support    : 1
    NPOT-texture support     : 1
    24-bit Z-buffer support  : 1
    primitive-restart support: 1
    clip-control support     : 0

    max. FBO samples             : 32
    max. texture size            : 32768
    max. vec4 varyings/attributes: 31/16
    max. draw-buffers            : 8
    max. rec. indices/vertices   : 1048576/1048576
    max. uniform buffer-bindings : 84
    max. uniform block-size      : 64KB

    enable ATI-hacks : 0
    compress MIP-maps: 0
[GR::ToggleGLDebugOutput] OpenGL debug context required (dbgTraces=0)
[VSync::SetInterval] interval=0 (disabled)
[LogDisplayMode] display-mode set to 1301x957x24bpp@60Hz (windowed::decorated)
[DataDirs] Isolation Mode!
Using read-write data directory: C:\Users\Tim\Documents\My Games\Spring Dev\Chobby\Chobbyla1\
Using read-only data directory: C:\Users\Tim\Documents\My Games\Spring Dev\Chobby\Chobbyla1\engine\win64\103.0.1-1044-gf6554e1\
Scanning: C:\Users\Tim\Documents\My Games\Spring Dev\Chobby\Chobbyla1\engine\win64\103.0.1-1044-gf6554e1\base
Scanning: C:\Users\Tim\Documents\My Games\Spring Dev\Chobby\Chobbyla1\maps
Scanning: C:\Users\Tim\Documents\My Games\Spring Dev\Chobby\Chobbyla1\games
Scanning: C:\Users\Tim\Documents\My Games\Spring Dev\Chobby\Chobbyla1\packages
[~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 126ms
[ThreadPool::SetThreadCount][1] wanted=3 current=1 maximum=6
[ThreadPool::SetThreadCount][2] workers=2
[Threading] Main thread CPU affinity mask set: 4092
[f=-000001] [Sound] [Sound::InitThread] OpenAL info:
[f=-000001] [Sound]   Available Devices:
[f=-000001] [Sound]               Speakers (Realtek High Definition Audio)
[f=-000001] [Sound]               Speakers (Realtek High Definition Audio)
[f=-000001] [Sound]               Realtek Digital Output(Optical) (Realtek High Definition Audio)
[f=-000001] [Sound]               Realtek Digital Output (Realtek High Definition Audio)
[f=-000001] [Sound]               Speakers (USB Audio Device)
[f=-000001] [Sound]   Device:     OpenAL Soft
[f=-000001] [Sound]   Vendor:         OpenAL Community
[f=-000001] [Sound]   Version:        1.1 ALSOFT 1.16.0
[f=-000001] [Sound]   Renderer:       OpenAL Soft
[f=-000001] [Sound]   AL Extensions:  AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length
[f=-000001] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device
[f=-000001] [Sound]   Max Sounds: 32
Fontconfig error: Cannot load default config file
[f=-000001] [Sound] Error:   EFX: AL_INVALID_VALUE (40963)
[f=-000001] [Sound] Error:   Initializing EFX failed!
[f=-000001] [Sound] [Sound::UpdateThread][1] maxSounds=32
[f=-000001] [WatchDog::RegisterThread] registering controls for thread [audio]
[f=-000001] [Sound] [Sound::UpdateThread][2]
[f=-000001] Joysticks found: 0
[Info] Using filesystem-writepath: C:\Users\Tim\Documents\My Games\Spring Dev\Chobby\Chobbyla1
[f=-000001] [LuaMenuController::Reset] using menu archive "Chobby $VERSION"

chobby.exe Warning: 0 : Spring exit code is: -805306369, assuming crash
chobby.exe Information: 0 : Spring exited
chobby.exe Warning: 0 : Spring crash detected
GoogleFrog commented 7 years ago

Hang on start, was probably caching.