ZeroK-RTS / CrashReports

7 stars 0 forks source link

Spring desync [103.0.1-1226-g0f10be0] #1600

Open Chobbyla opened 7 years ago

Chobbyla commented 7 years ago

[f=-000001] Loading Sound Definitions
[f=-000001] [Sound] Warning: Sound incomingchat is missing file tag (ignoring)
[f=-000001] [Sound]  parsed 319 sounds from gamedata/sounds.lua
[f=-000001] [Sound] Error: Unable to open audio file: IncomingChat
[f=-000001] [Sound] Error: CSound::GetSoundId: could not find sound: IncomingChat
[f=-000001] [~ScopedOnceTimer][Game::LoadDefs (Sound)] 17ms
[f=-000001] [Game::LoadGame][2] globalQuit=0 forcedQuit=0
[f=-000001] Creating Smooth Height Mesh
[f=-000001] [~ScopedOnceTimer][SmoothHeightMesh::MakeSmoothMesh] 21ms
[f=-000001] Creating QuadField & CEGs
[f=-000001] [CDamageArrayHandler] number of ArmorDefs: 6
[f=-000001] Warning: [CDamageArrayHandler] UnitDef "chicken" in ArmorDef "else" already belongs to ArmorDef category 1!
[f=-000001] [RegisterAssimpModelFormats] supported Assimp model formats: *.3ds;*.blend;*.dae;*.lwo;
[f=-000001] Creating Unit Textures
[f=-000001] Creating Sky
[f=-000001] [Game::LoadGame][3] globalQuit=0 forcedQuit=0
[f=-000001] Loading Weapon Definitions
[f=-000001] Loading Unit Definitions
[f=-000001] Loading Feature Definitions
[f=-000001] [IPathManager::GetInstance] using DEFAULT path-manager
[f=-000001] Initializing Map Features
[f=-000001] Creating ShadowHandler
[f=-000001] Creating InfoTextureHandler
[f=-000001] InfoTexture: shaders
[f=-000001] Creating GroundDrawer
[f=-000001] Loading Map Tiles
[f=-000001] Loading Square Textures
[f=-000001] [~ScopedOnceTimer][CSMFGroundTextures::ConvolveHeightMap] 2ms
[f=-000001] Switching to ROAM Mesh Rendering
[f=-000001] Creating TreeDrawer
[f=-000001] Loaded DecalsDrawer: Legacy
[f=-000001] Creating ProjectileDrawer & UnitDrawer
[f=-000001] Creating Projectile Textures
[f=-000001] Creating Water
[f=-000001] [Game::LoadGame][4] globalQuit=0 forcedQuit=0
[f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Camera&Mouse)] 99ms
[f=-000001] [Sound] Error: Unable to open audio file: MultiSelect
[f=-000001] [Sound] Error: CSound::GetSoundId: could not find sound: MultiSelect
[f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Console)] 45ms
[f=-000001] [Sound] Error: Unable to open audio file: FailedCommand
[f=-000001] [Sound] Error: CSound::GetSoundId: could not find sound: FailedCommand
[f=-000001] Loading LuaRules
[f=-000001] Synced LuaRules: starting loading
[f=-000001] Total: 294 quads
[f=-000001] Total: 294 quads
[f=-000001] Total: 294 quads
[f=-000001] Total: 294 quads
[f=-000001] Total: 294 quads
[f=-000001] Total: 294 quads
[f=-000001] Total: 294 quads
[f=-000001] Total: 294 quads
[f=-000001] Total: 294 quads
[f=-000001] Total: 294 quads
LuaRules: Loaded gadget:  Mantis 5480         <hax_mantis_5480.lua>
LuaRules: Loaded gadget:  Metalspot Finder Gadget  <mex_spot_finder.lua>
LuaRules: Loaded gadget:  Save/Load           <api_saveload.lua>
LuaRules: Loaded gadget:  Set public randomseed  <init_random_seed.lua>
LuaRules: Loaded gadget:  Startbox handler    <start_boxes.lua>
LuaRules: Loaded gadget:  No Friendly Fire    <unit_nofriendlyfire.lua>
LuaRules: Loaded gadget:  Mex Placement       <mex_placement.lua>
LuaRules: Loaded gadget:  Nano Frame Death Handeling  <unit_nanoframe_death.lua>
LuaRules: Loaded gadget:  Nano Frame Rate Limit  <unit_nanoframe_rate_limit.lua>
LuaRules: Loaded gadget:  No Self-D           <unit_noselfd.lua>
LuaRules: Loaded gadget:  ShareControl        <share_control.lua>
LuaRules: Loaded gadget:  UnitPriority        <unit_priority.lua>
LuaRules: Loaded gadget:  Mex Control with energy link  <unit_mex_overdrive.lua>
LuaRules: Loaded gadget:  Script notification  <unit_script_notification.lua>
LuaRules: Loaded gadget:  Antinuke Handler    <unit_antinuke_handler.lua>
LuaRules: Loaded gadget:  Attributes          <unit_attributes.lua>
LuaRules: Loaded gadget:  Boolean Disable     <unit_boolean_disable.lua>
LuaRules: Loaded gadget:  Impulse Float Toggle  <unit_impulsefloat_toggle.lua>
LuaRules: Loaded gadget:  LockOptions         <lockunits_modoption.lua>
LuaRules: Loaded gadget:  Perks               <game_perks.lua>
LuaRules: Loaded gadget:  Shield Charge       <unit_shield_charge.lua>
LuaRules: Loaded gadget:  StartSetup          <start_unit_setup.lua>
LuaRules: Loaded gadget:  Stockpile           <unit_stockpile.lua>
[f=-000001] Setting morph for custom comms for player: 1
[f=-000001] Setting morph for custom comms for player: 2
[f=-000001] Setting morph for custom comms for player: 4
[f=-000001] Setting morph for custom comms for player: 5
[f=-000001] Setting morph for custom comms for player: 6
[f=-000001] Setting morph for custom comms for player: 8
[f=-000001] Setting morph for custom comms for player: 9
[f=-000001] Setting morph for custom comms for player: 10
LuaRules: Loaded gadget:  UnitMorph           <unit_morph.lua>
LuaRules: Loaded gadget:  AirPlantParents     <unit_air_plants.lua>
LuaRules: Loaded gadget:  AirTransport_SeaPickup  <unit_transport_pickup_floating_amphib.lua>
LuaRules: Loaded gadget:  Aircraft Command    <unit_bomber_command.lua>
LuaRules: Loaded gadget:  Aircraft Crashing   <unit_aircraft_crash.lua>
LuaRules: Loaded gadget:  Allow Builder Hold Fire  <unit_allow_builder_hold_fire.lua>
LuaRules: Loaded gadget:  Area Guard          <cmd_areaguard.lua>
LuaRules: Loaded gadget:  Blocking Tag Implementation  <feature_blocking_tag_implementation.lua>
LuaRules: Loaded gadget:  Bomber Dive         <unit_bomber_dive.lua>
LuaRules: Loaded gadget:  CAI                 <ai_cai.lua>
LuaRules: Loaded gadget:  CEG Spawner         <dbg_ceg_spawner.lua>
LuaRules: Loaded gadget:  Capture             <unit_capture.lua>
LuaRules: Loaded gadget:  Carrier Drones      <unit_carrier_drones.lua>
LuaRules: Loaded gadget:  Command Raw Move    <cmd_raw_move.lua>
LuaRules: Loaded gadget:  Constructor Auto Assist  <unit_factory_guard.lua>
LuaRules: Loaded gadget:  Control gunship strafe range  <unit_control_gunship_stafe_range.lua>
LuaRules: Loaded gadget:  D-Gun Aim Fix       <unit_dgun_aim.lua>
LuaRules: Loaded gadget:  Debris physics      <feature_debris_physics.lua>
LuaRules: Loaded gadget:  Decloak when damaged  <unit_decloak_damaged.lua>
LuaRules: Loaded gadget:  Dev Commands        <dbg_dev_commands.lua>
LuaRules: Loaded gadget:  Disable Buildoptions  <unit_disable_buildoptions.lua>
LuaRules: Loaded gadget:  Dont fire at radar  <unit_dont_fire_at_radar.lua>
LuaRules: Loaded gadget:  Experience          <unit_xp.lua>
LuaRules: Loaded gadget:  Factory Anti Slacker  <factory_anti_slacker.lua>
LuaRules: Loaded gadget:  Factory Stop Production  <cmd_factory_stop_production.lua>
LuaRules: Loaded gadget:  Fall Damage         <unit_fall_damage.lua>
LuaRules: Loaded gadget:  Feature Effects     <feature_fx.lua>
LuaRules: Loaded gadget:  Fog Hidden Effects API  <api_fog_hidden_effects.lua>
LuaRules: Loaded gadget:  Galaxy Campaign Battle Handler  <mission_galaxy_campaign_battle.lua>
LuaRules: Loaded gadget:  GameRules Events    <unit_gamerules_events.lua>
LuaRules: Loaded gadget:  Grey Goo            <unit_grey_goo.lua>
LuaRules: Loaded gadget:  Gunship Strafe Control  <unit_gunship_strafe_control.lua>
LuaRules: Loaded gadget:  Hide Autorepairlevel Command  <cmd_hide_autorepairlevel.lua>
LuaRules: Loaded gadget:  Instant Self Destruct  <unit_instant_self_destruct.lua>
LuaRules: Loaded gadget:  Jumpjets            <unit_jumpjets.lua>
LuaRules: Loaded gadget:  LUS                 <unit_script.lua>
LuaRules: Loaded gadget:  Lag Monitor         <game_lagmonitor.lua>
LuaRules: Loaded gadget:  LupsNanoSpray       <lups_nano_spray.lua>
LuaRules: Loaded gadget:  Missile Silo Controller  <unit_missilesilo.lua>
LuaRules: Loaded gadget:  Modular Comm Info   <api_modularcomms.lua>
LuaRules: Loaded gadget:  NoAirNuke           <exp_no_air_nuke.lua>
LuaRules: Loaded gadget:  One Click Weapon    <unit_oneclick_weapon.lua>
LuaRules: Loaded gadget:  Orbital Drop        <mission_orbital_drop.lua>
LuaRules: Loaded gadget:  Overkill Prevention  <unit_overkill_prevention.lua>
LuaRules: Loaded gadget:  Overkill Prevention Placeholder  <unit_overkill_prevention_placeholder.lua>
LuaRules: Loaded gadget:  Paralysis           <unit_paralysis_damage.lua>
LuaRules: Loaded gadget:  Player extra information  <player_extra_information.lua>
LuaRules: Loaded gadget:  Prevent Lab Hax     <unit_prevent_lab_hax.lua>
LuaRules: Loaded gadget:  Prevent Landship    <unit_prevent_landship.lua>
LuaRules: Loaded gadget:  Prevent turret overshoot  <unit_prevent_turret_overshoot.lua>
LuaRules: Loaded gadget:  Projectile Hold     <weapon_projectile_hold.lua>
LuaRules: Loaded gadget:  Projectile Radar Homing  <weapon_projectile_radar_homing.lua>
LuaRules: Loaded gadget:  Projectile Retarget  <weapon_projectile_retarget.lua>
LuaRules: Loaded gadget:  Puppy Handler       <unit_puppy_handler.lua>
LuaRules: Loaded gadget:  Reclaim HP changer  <unit_reclaim_hp.lua>
LuaRules: Loaded gadget:  Refuel Pad Handler  <unit_refuel_pad_handler.lua>
LuaRules: Loaded gadget:  Regeneration        <unit_regeneration.lua>
LuaRules: Loaded gadget:  Remove Wait         <cmd_remove_wait.lua>
LuaRules: Loaded gadget:  Repair Speed Changer  <unit_repair_speed.lua>
LuaRules: Loaded gadget:  Resign Gadget       <game_resign.lua>
LuaRules: Loaded gadget:  Retreat Command     <cmd_retreat.lua>
LuaRules: Loaded gadget:  Rezz Hp changer + effect  <unit_rezz_hp.lua>
LuaRules: Loaded gadget:  Self destruct blocker  <unit_self_destruct.lua>
LuaRules: Loaded gadget:  Set Nano Piece      <unit_setnanopiece.lua>
LuaRules: Loaded gadget:  Share mode          <game_share_mode.lua>
LuaRules: Loaded gadget:  Shield Link         <unit_shield_link.lua>
LuaRules: Loaded gadget:  Shockwaves          <lups_shockwaves.lua>
LuaRules: Loaded gadget:  Show Shooter        <unit_show_shooter.lua>
LuaRules: Loaded gadget:  Solar Force Closed  <unit_solar_force_closed.lua>
LuaRules: Loaded gadget:  Spherical LOS       <unit_spherical_los.lua>
LuaRules: Loaded gadget:  Tactical Unit AI Commands  <unit_tactical_ai_commands.lua>
LuaRules: Loaded gadget:  Target Priority     <unit_target_priority.lua>
LuaRules: Loaded gadget:  Target on the move  <unit_target_on_the_move.lua>
LuaRules: Loaded gadget:  Teleporter          <unit_teleporter.lua>
LuaRules: Loaded gadget:  Terraformers        <unit_terraform.lua>
LuaRules: Loaded gadget:  Terrain Texture Handler  <terrain_texture_handler.lua>
LuaRules: Loaded gadget:  Time slow v2        <unit_timeslow.lua>
LuaRules: Loaded gadget:  Transport Selected Load  <cmd_select_load_helper.lua>
LuaRules: Loaded gadget:  Transport Speed     <unit_transport_speed.lua>
LuaRules: Loaded gadget:  TransportAIbuttons  <unit_transport_ai_buttons.lua>
LuaRules: Loaded gadget:  Turn Without Interia  <unit_turn_without_interia.lua>
LuaRules: Loaded gadget:  Typemap Options     <typemap_options.lua>
LuaRules: Loaded gadget:  UnitStealth         <unit_stealth.lua>
LuaRules: Loaded gadget:  Units on fire       <unit_is_on_fire.lua>
LuaRules: Loaded gadget:  Wade Effects        <wake_fx.lua>
LuaRules: Loaded gadget:  Water Effects       <unit_water_effects.lua>
LuaRules: Loaded gadget:  Weapon Impulse      <weapon_impulse.lua>
LuaRules: Loaded gadget:  Weapon Timed Replace  <weapon_timed_replace.lua>
LuaRules: Loaded gadget:  Windmill Control    <unit_windmill_control.lua>
LuaRules: Loaded gadget:  api_subdir_gadgets.lua  <api_subdir_gadgets.lua>
LuaRules: Loaded gadget:  api_widget_events.lua  <api_widget_events.lua>
LuaRules: Loaded gadget:  astar.lua           <astar.lua>
LuaRules: Loaded gadget:  init_auto_ready.lua  <init_auto_ready.lua>
LuaRules: Loaded gadget:  lups_cloak_fx.lua   <lups_cloak_fx.lua>
LuaRules: Loaded gadget:  lups_thrusters.lua  <lups_thrusters.lua>
LuaRules: Loaded gadget:  lups_wrapper.lua    <lups_wrapper.lua>
LuaRules: Loaded gadget:  weapon_hide_sniper.lua  <weapon_hide_sniper.lua>
LuaRules: Loaded gadget:  Center Offset and Growth Scale  <unit_centeroffset.lua>
LuaRules: Loaded gadget:  Commander Upgrade   <unit_commander_upgrade.lua>
LuaRules: Loaded gadget:  CustomUnitShaders   <api_custom_unit_shaders.lua>
LuaRules: Loaded gadget:  Game Over           <game_over.lua>
LuaRules: Loaded gadget:  UnitCloakShield     <unit_cloak_shield.lua>
LuaRules: Loaded gadget:  Water level modoption  <start_waterlevel.lua>
LuaRules: Loaded gadget:  Fighter pull-up     <unit_fighter_pullup.lua>
LuaRules: Loaded gadget:  Energy Drain        <unit_energy_drain.lua>
LuaRules: Loaded gadget:  Chicken control     <chicken_control.lua>
LuaRules: Loaded gadget:  Area Denial         <weapon_area_damage.lua>
LuaRules: Loaded gadget:  Cannot Damage Unit  <unit_cannot_damage_unit.lua>
LuaRules: Loaded gadget:  Disallow unit for command targeting  <unit_untargetable.lua>
LuaRules: Loaded gadget:  Single-Hit Weapon   <weapon_single_hit.lua>
LuaRules: Loaded gadget:  Starlight Satellite Capture  <unit_starlight_satellite_capture.lua>
LuaRules: Loaded gadget:  Noexplode Stopper   <weapon_noexplode_stopper.lua>
LuaRules: Loaded gadget:  Unit Explosion Spawner  <unit_explosion_spawner.lua>
LuaRules: Loaded gadget:  Shield Merge        <weapon_shield_merge.lua>
LuaRules: Loaded gadget:  Endgame Graphs      <endgame_graphs.lua>
LuaRules: Loaded gadget:  Awards              <awards.lua>
LuaRules: Loaded gadget:  Planet Wars Structures  <unit_planetwars.lua>
LuaRules: Loaded gadget:  Profiler            <dbg_profiler.lua>
[f=-000001] Initializing gadget
LuaRules: Loaded gadget:  Zombies!            <unit_zombies.lua>
[f=-000001] Synced LuaRules: finished loading
[f=-000001] Unsynced LuaRules: starting loading
>> Loaded gadget:  Engine Taskbar Stuff  <engine_taskbar_stuff.lua>
>> Loaded gadget:  Metalspot Finder Gadget  <mex_spot_finder.lua>
>> Loaded gadget:  Save/Load           <api_saveload.lua>
>> Loaded gadget:  Script notification  <unit_script_notification.lua>
>> Loaded gadget:  StartSetup          <start_unit_setup.lua>
>> Loaded gadget:  UnitMorph           <unit_morph.lua>
>> Loaded gadget:  AirTransport_SeaPickup  <unit_transport_pickup_floating_amphib.lua>
>> Loaded gadget:  Aircraft Command    <unit_bomber_command.lua>
>> Loaded gadget:  AutoReadyStartpos   <init_auto_ready.lua>
>> Loaded gadget:  CAI                 <ai_cai.lua>
>> Loaded gadget:  Capture             <unit_capture.lua>
>> Loaded gadget:  Command Raw Move    <cmd_raw_move.lua>
>> Loaded gadget:  Constructor Auto Assist  <unit_factory_guard.lua>
>> Loaded gadget:  Dev Commands        <dbg_dev_commands.lua>
>> Loaded gadget:  Fog Hidden Effects API  <api_fog_hidden_effects.lua>
>> Loaded gadget:  Galaxy Campaign Battle Handler  <mission_galaxy_campaign_battle.lua>
>> Loaded gadget:  Jumpjets            <unit_jumpjets.lua>
>> Loaded gadget:  LupsNanoSpray       <lups_nano_spray.lua>
>> Loaded gadget:  Modular Comm Info   <api_modularcomms.lua>
>> Loaded gadget:  One Click Weapon    <unit_oneclick_weapon.lua>
>> Loaded gadget:  Resign Gadget       <game_resign.lua>
>> Loaded gadget:  Retreat Command     <cmd_retreat.lua>
>> Loaded gadget:  Share mode          <game_share_mode.lua>
>> Loaded gadget:  Shield Link         <unit_shield_link.lua>
>> Loaded gadget:  Shockwaves          <lups_shockwaves.lua>
>> Loaded gadget:  Teleporter          <unit_teleporter.lua>
>> Loaded gadget:  Terraformers        <unit_terraform.lua>
>> Loaded gadget:  Terrain Texture Handler  <terrain_texture_handler.lua>
>> Loaded gadget:  Thrusters           <lups_thrusters.lua>
>> Loaded gadget:  TransportAIbuttons  <unit_transport_ai_buttons.lua>
>> Loaded gadget:  Widget Events       <api_widget_events.lua>
>> Loaded gadget:  api_subdir_gadgets.lua  <api_subdir_gadgets.lua>
>> Loaded gadget:  astar.lua           <astar.lua>
>> Loaded gadget:  cmd_areaguard.lua   <cmd_areaguard.lua>
>> Loaded gadget:  cmd_hide_autorepairlevel.lua  <cmd_hide_autorepairlevel.lua>
>> Loaded gadget:  cmd_remove_wait.lua  <cmd_remove_wait.lua>
>> Loaded gadget:  cmd_select_load_helper.lua  <cmd_select_load_helper.lua>
>> Loaded gadget:  dbg_ceg_spawner.lua  <dbg_ceg_spawner.lua>
>> Loaded gadget:  endgame_graphs.lua  <endgame_graphs.lua>
>> Loaded gadget:  factory_anti_slacker.lua  <factory_anti_slacker.lua>
>> Loaded gadget:  feature_debris_physics.lua  <feature_debris_physics.lua>
>> Loaded gadget:  feature_fx.lua      <feature_fx.lua>
>> Loaded gadget:  game_lagmonitor.lua  <game_lagmonitor.lua>
>> Loaded gadget:  game_over.lua       <game_over.lua>
>> Loaded gadget:  game_perks.lua      <game_perks.lua>
>> Loaded gadget:  hax_mantis_5480.lua  <hax_mantis_5480.lua>
>> Loaded gadget:  init_random_seed.lua  <init_random_seed.lua>
>> Loaded gadget:  lockunits_modoption.lua  <lockunits_modoption.lua>
>> Loaded gadget:  mex_placement.lua   <mex_placement.lua>
>> Loaded gadget:  player_extra_information.lua  <player_extra_information.lua>
>> Loaded gadget:  share_control.lua   <share_control.lua>
>> Loaded gadget:  start_boxes.lua     <start_boxes.lua>
>> Loaded gadget:  start_waterlevel.lua  <start_waterlevel.lua>
>> Loaded gadget:  typemap_options.lua  <typemap_options.lua>
>> Loaded gadget:  unit_air_plants.lua  <unit_air_plants.lua>
>> Loaded gadget:  unit_aircraft_crash.lua  <unit_aircraft_crash.lua>
>> Loaded gadget:  unit_allow_builder_hold_fire.lua  <unit_allow_builder_hold_fire.lua>
>> Loaded gadget:  unit_attributes.lua  <unit_attributes.lua>
>> Loaded gadget:  unit_bomber_dive.lua  <unit_bomber_dive.lua>
>> Loaded gadget:  unit_cannot_damage_unit.lua  <unit_cannot_damage_unit.lua>
>> Loaded gadget:  unit_carrier_drones.lua  <unit_carrier_drones.lua>
>> Loaded gadget:  unit_centeroffset.lua  <unit_centeroffset.lua>
>> Loaded gadget:  unit_control_gunship_stafe_range.lua  <unit_control_gunship_stafe_range.lua>
>> Loaded gadget:  unit_dont_fire_at_radar.lua  <unit_dont_fire_at_radar.lua>
>> Loaded gadget:  unit_fall_damage.lua  <unit_fall_damage.lua>
>> Loaded gadget:  unit_fighter_pullup.lua  <unit_fighter_pullup.lua>
>> Loaded gadget:  unit_gamerules_events.lua  <unit_gamerules_events.lua>
>> Loaded gadget:  unit_impulsefloat_toggle.lua  <unit_impulsefloat_toggle.lua>
>> Loaded gadget:  unit_is_on_fire.lua  <unit_is_on_fire.lua>
>> Loaded gadget:  unit_marketplace.lua  <unit_marketplace.lua>
>> Loaded gadget:  unit_mex_overdrive.lua  <unit_mex_overdrive.lua>
>> Loaded gadget:  unit_missilesilo.lua  <unit_missilesilo.lua>
>> Loaded gadget:  unit_overkill_prevention.lua  <unit_overkill_prevention.lua>
>> Loaded gadget:  unit_overkill_prevention_placeholder.lua  <unit_overkill_prevention_placeholder.lua>
>> Loaded gadget:  unit_planetwars.lua  <unit_planetwars.lua>
>> Loaded gadget:  unit_prevent_lab_hax.lua  <unit_prevent_lab_hax.lua>
>> Loaded gadget:  unit_prevent_landship.lua  <unit_prevent_landship.lua>
>> Loaded gadget:  unit_prevent_turret_overshoot.lua  <unit_prevent_turret_overshoot.lua>
>> Loaded gadget:  unit_priority.lua   <unit_priority.lua>
>> Loaded gadget:  unit_regeneration.lua  <unit_regeneration.lua>
>> Loaded gadget:  unit_rezz_hp.lua    <unit_rezz_hp.lua>
>> Loaded gadget:  unit_self_destruct.lua  <unit_self_destruct.lua>
>> Loaded gadget:  unit_solar_force_closed.lua  <unit_solar_force_closed.lua>
>> Loaded gadget:  unit_spherical_los.lua  <unit_spherical_los.lua>
>> Loaded gadget:  unit_starlight_satellite_capture.lua  <unit_starlight_satellite_capture.lua>
>> Loaded gadget:  unit_stealth.lua    <unit_stealth.lua>
>> Loaded gadget:  unit_target_on_the_move.lua  <unit_target_on_the_move.lua>
>> Loaded gadget:  unit_target_priority.lua  <unit_target_priority.lua>
>> Loaded gadget:  unit_transport_speed.lua  <unit_transport_speed.lua>
>> Loaded gadget:  unit_turn_without_interia.lua  <unit_turn_without_interia.lua>
>> Loaded gadget:  unit_untargetable.lua  <unit_untargetable.lua>
>> Loaded gadget:  unit_water_effects.lua  <unit_water_effects.lua>
>> Loaded gadget:  unit_windmill_control.lua  <unit_windmill_control.lua>
>> Loaded gadget:  unit_xp.lua         <unit_xp.lua>
>> Loaded gadget:  unit_zombies.lua    <unit_zombies.lua>
>> Loaded gadget:  wake_fx.lua         <wake_fx.lua>
>> Loaded gadget:  weapon_area_damage.lua  <weapon_area_damage.lua>
>> Loaded gadget:  weapon_impulse.lua  <weapon_impulse.lua>
>> Loaded gadget:  weapon_noexplode_stopper.lua  <weapon_noexplode_stopper.lua>
>> Loaded gadget:  weapon_shield_merge.lua  <weapon_shield_merge.lua>
>> Loaded gadget:  weapon_single_hit.lua  <weapon_single_hit.lua>
>> Loaded gadget:  Commander Upgrade   <unit_commander_upgrade.lua>
[f=-000001] Custom Unit Shaders:, 0(32) : warning C7555: 'varying' is deprecated, use 'in/out' instead
0(40) : warning C7555: 'varying' is deprecated, use 'in/out' instead
0(47) : warning C7533: global function shadow2DProj is deprecated after version 120
0(60) : warning C7533: global variable gl_TexCoord is deprecated after version 120
0(78) : warning C7533: global function textureCube is deprecated after version 120
0(111) : warning C7533: global variable gl_FragColor is deprecated after version 120

>> Loaded gadget:  CustomUnitShaders   <api_custom_unit_shaders.lua>
>> Loaded gadget:  UnitCloakShield     <unit_cloak_shield.lua>
>> Loaded gadget:  Lups Cloak FX       <lups_cloak_fx.lua>
>> Loaded gadget:  Chicken control     <chicken_control.lua>
>> Loaded gadget:  Unit Explosion Spawner  <unit_explosion_spawner.lua>
>> Loaded gadget:  Lups                <lups_wrapper.lua>
>> Loaded gadget:  Awards              <awards.lua>
>> Loaded gadget:  Chicken Spawner     <unit_spawner.lua>
>> Loaded gadget:  Profiler            <dbg_profiler.lua>
[f=-000001] Unsynced LuaRules: finished loading
[f=-000001] Loading LuaGaia
[f=-000001] Loading LuaUI
[f=-000001] LuaUI Entry Point: "luaui.lua"
[f=-000001] LuaUI Access Lock: enabled
[f=-000001] LuaSocket Enabled: yes
[f=-000001] Using LUAUI_DIRNAME = LuaUI/
[f=-000001] Reloading GUI config from file: LuaUI/ctrlpanel.txt
[f=-000001] LuaUI: bound F11 to the widget selector
[f=-000001] LuaUI: bound CTRL+F11 to tweak mode
[f=-000001] Loading last game win data
[f=-000001] Resetting win data
[f=-000001] Last game player count: 6, This game player count: 11
[f=-000001] Last game allyTeam count: 3, This game allyTeam count: 3
[f=-000001] Loaded API widget:  Cluster Detection   <api_cluster_detection.lua>
[f=-000001] Loaded API widget:  Shared Functions    <api_shared_functions.lua>
[f=-000001] Loaded API widget:  i18n                <api_i18n.lua>
[f=-000001] Loaded API widget:  Hacky version fix   <hacky_version_fix.lua>
[f=-000001] Loaded API widget:  Startbox API        <api_startboxes.lua>
[f=-000001] Loaded API widget:  Win Counter         <api_win_counter.lua>
[f=-000001] Loaded API widget:  Modular Comm Info   <api_modularcomms.lua>
[f=-000001] Loaded API widget:  CommandInsert       <cmd_commandinsert.lua>
[f=-000001] Loaded API widget:  Chili Framework     <api_chili.lua>
[f=-000001] Loaded API widget:  Lag (AFK) monitor   <api_lag_monitor.lua>
[f=-000001] Loaded API widget:  Lups                <lups_wrapper.lua>
[f=-000001] Loaded API widget:  Pre-Selection Handler  <api_preselection.lua>
[f=-000001] Loaded widget:  Chili Highlight     <gui_chili_highlight.lua>
[f=-000001] Loaded widget:  Selection Hierarchy  <gui_selection_hierarchy.lua>
[f=-000001] Loaded widget:  Deferred rendering  <gfx_deferred_rendering.lua>
[f=-000001] Error, option missing key, Settings/Camera, <table>
[f=-000001] option = {
[f=-000001]     OnChange = , <function>
[f=-000001]     wname = Settings/CameraradioButton
[f=-000001]     name = Total Annihilation
[f=-000001]     desc = Default camera
[f=-000001] },
[f=-000001] Error, option missing key, Settings/Camera, <table>
[f=-000001] Hardware mouse-cursor is enabled!
[f=-000001] Set "shadows" config-parameter to 1
[f=-000001] Ground-decals rendering is enabled!
[f=-000001] Set maximum particles to: 15000
[f=-000001] Set UnitLodDist to 9999
[f=-000001] Set UnitIconDist to 85
[f=-000001] model shaders is enabled!
[f=-000001] SetLobbyButtonEnabled, false
[f=-000001] Loaded widget:  EPIC Menu           <gui_epicmenu.lua>
[f=-000001] Loaded widget:  Custom Markers      <gui_custom_markers.lua>
[f=-000001] Loaded widget:  Chili Minimap       <gui_chili_minimap.lua>
[f=-000001] Loaded widget:  Chili Widget Selector  <api_chili_widgetselector.lua>
[f=-000001] Loaded widget:  Hide Interface Action  <gui_hide_interface_action.lua>
[f=-000001] Mexspot Fetcher fetching
[f=-000001] Loaded widget:  Mexspot Fetcher     <api_mexspot_fetcher.lua>
[f=-000001] Team highlighting: Players and spectators
[f=-000001] Loaded widget:  Teamhighlight option  <gui_teamhighlight.lua>
[f=-000001] UpdateColorConfig, default
[f=-000001] UpdateColorConfig, simple
[f=-000001] Loaded widget:  Local Team Colors   <gui_local_colors.lua>
[f=-000001] Loaded widget:  Save Game Menu      <gui_savegame.lua>
[f=-000001] Loaded widget:  Area-reclaim trees  <unit_tree_reclaim.lua>
[f=-000001] Loaded widget:  HealthBars          <unit_healthbars.lua>
[f=-000001] Loaded widget:  Noises              <snd_noises.lua>
[f=-000001] Loaded widget:  Unit Icons          <unit_icons.lua>
[f=-000001] Loaded widget:  Chili Commander Upgrade  <gui_chili_commander_upgrade.lua>
[f=-000001] Loaded widget:  Terraform Icon Draw  <unit_terraform_draw.lua>
[f=-000001] Loaded widget:  Chili Vote Display  <gui_chili_vote.lua>
[f=-000001] Loaded widget:  Auto Patrol Nanos   <unit_auto_patrol_nanos.lua>
[f=-000001] Loaded widget:  BuildETA            <gui_build_eta.lua>
[f=-000001] Loaded widget:  EndGame Stats       <gui_chili_endgraph.lua>
[f=-000001] Loaded widget:  Cloak Fire State 2  <unit_cloakfirestate2.lua>
[f=-000001] Loaded widget:  Depth of Field Shader  <gfx_dof.lua>
[f=-000001] Loaded widget:  Initial Queue ZK    <unit_initial_queue.lua>
[f=-000001] Loaded widget:  Objectives          <mission_objectives.lua>
[f=-000001] Loaded widget:  Double-Click attack-move  <cmd_doubleclick_attackmove.lua>
[f=-000001] Loaded widget:  Unit Marker Zero-K  <unit_marker.lua>
[f=-000001] Loaded widget:  Antinuke Coverage   <gui_antinuke_coverage.lua>
[f=-000001] Loaded widget:  Area Attack Tweak   <cmd_area_attack_tweak.lua>
[f=-000001] Loaded widget:  Autoquit            <autoquit.lua>
[f=-000001] Loaded widget:  Blast Radius        <gui_blastradius.lua>
[f=-000001] Loaded widget:  CameraShake         <camera_shake.lua>
[f=-000001] Loaded widget:  Chili Economy Panel Default  <gui_chili_economy_panel2.lua>
[f=-000001] Loaded widget:  Chili EndGame Window  <gui_chili_endgamewindow.lua>
[f=-000001] Loaded widget:  Chili Inactivity Win  <gui_chili_inactivity_win.lua>
[f=-000001] Loaded widget:  Chili Nuke Warning  <gui_chili_nuke_warning.lua>
[f=-000001] Loaded widget:  Chili Rejoining Progress Bar  <gui_chili_rejoin_progress.lua>
[f=-000001] Loaded widget:  Chili Spectator Panels  <gui_chili_spectator_panels.lua>
[f=-000001] Loaded widget:  Context Menu        <gui_contextmenu.lua>
[f=-000001] Loaded widget:  Darkening           <gui_darkening.lua>
[f=-000001] Loaded widget:  Decoration Handler  <unit_decoration_handler.lua>
[f=-000001] Loaded widget:  Defense Range Zero-K  <gui_defenserange.lua>
[f=-000001] Loaded widget:  Ferry Points        <cmd_ferry_points.lua>
[f=-000001] Loaded widget:  Haven Handler       <gui_havens.lua>
[f=-000001] Loaded widget:  Highlight Geos      <gui_highlight_geos.lua>
[f=-000001] Loaded widget:  In-game Guide       <gui_ingame_guide.lua>
[f=-000001] Loaded widget:  Keep Target         <cmd_keep_target.lua>
[f=-000001] Loaded widget:  Decloak Range       <unit_decloak_range.lua>
[f=-000001] Loaded widget:  Local Widgets Config  <localwidgets.lua>
[f=-000001] Loaded widget:  MetalFeatures       <gui_metal_features.lua>
[f=-000001] Loaded widget:  Mex Placement Handler  <cmd_mex_placement.lua>
[f=-000001] Loaded widget:  MinimapEvents       <minimap_events.lua>
[f=-000001] Loaded widget:  Economic Victory Announcer  <gui_economic_victory_announcer.lua>
[f=-000001] Loaded widget:  Missile Silo Range  <missilesilo_range.lua>
[f=-000001] Loaded widget:  Morph Finished notification  <unit_morph_finished.lua>
[f=-000001] Loaded widget:  Orbit Command       <cmd_orbit.lua>
[f=-000001] Loaded widget:  Persistent Build Spacing  <gui_persistent_build_spacing.lua>
[f=-000001] Loaded widget:  Point Tracker       <gui_point_tracker.lua>
[f=-000001] Loaded widget:  ReclaimInfo         <gui_reclaiminfo.lua>
[f=-000001] Loaded widget:  Show All Commands v2  <unit_showallcommands_2.lua>
[f=-000001] Loaded widget:  Showeco and Grid Drawer  <gui_showeco_action.lua>
[f=-000001] Loaded widget:  SmoothCam           <camera_smoothcam.lua>
[f=-000001] Loaded widget:  Spectate Selected Team  <gui_spectate_selected_team.lua>
[f=-000001] Loaded widget:  State Reverse Toggle  <cmd_state_reverse_toggle.lua>
[f=-000001] Loaded widget:  Stereo3D            <gfx_stereo3d.lua>
[f=-000001] Loaded widget:  Mission Results Handler  <mission_results.lua>
[f=-000001] Loaded widget:  Voice Assistant     <unit_voice.lua>
[f=-000001] Loaded widget:  Projectile Lights   <gfx_projectile_lights.lua>
[f=-000001] Loaded widget:  Transport Load Double Tap  <cmd_select_load.lua>
[f=-000001] Loaded widget:  In-game Ignore      <ignore.lua>
[f=-000001] Loaded widget:  Draw Mouse Build    <api_draw_mouse_build.lua>
[f=-000001] Input grabbing is enabled!
[f=-000001] Loaded widget:  Grab Input          <api_grabinput.lua>
[f=-000001] Loaded widget:  Set Springsettings  <api_set_springsettings.lua>
[f=-000001] Loaded widget:  Game Analytics Handler  <api_game_analytics.lua>
[f=-000001] Loaded widget:  Music Player        <snd_music.lua>
[f=-000001] Loaded widget:  Galaxy Battle Handler  <mission_galaxy_battle_handler.lua>
[f=-000001] Loaded widget:  Raw Move Issue      <cmd_raw_move_issue.lua>
[f=-000001] Loaded widget:  Simple Settings     <gui_simple_settings.lua>
[f=-000001] Loaded widget:  Chili Selections & CursorTip v2  <gui_chili_selections_and_cursortip.lua>
[f=-000001] Loaded widget:  Guard Remove        <cmd_guard_remove.lua>
[f=-000001] Loaded widget:  Frame Gap Logger    <dbg_frame_gap_logger.lua>
[f=-000001] Loaded widget:  Auto First Build Facing  <init_autofirstbuildfacing.lua>
[f=-000001] Loaded widget:  Ghost Site          <unit_ghostsite.lua>
[f=-000001] Loaded widget:  Auto Group          <unit_auto_group.lua>
[f=-000001] Loaded widget:  Easy Facing         <gui_easyfacing.lua>
[f=-000001] Loaded widget:  Comm-n-Elo Startpos. Info  <init_startpointelocom_info.lua>
[f=-000001] Loaded widget:  NoDuplicateOrders   <cmd_no_duplicate_orders.lua>
[f=-000001] Loaded widget:  Startup Info and Selector  <init_startup_info_selector.lua>
[f=-000001] Loaded widget:  Stockpiler          <unit_stockpile.lua>
[f=-000001] Loaded widget:  Transport AI        <unit_transport_ai.lua>
[f=-000001] Loaded widget:  Attack Warning      <unit_attack_warning.lua>
[f=-000001] Loaded widget:  Smart Bombers       <unit_smart_bombers.lua>
[f=-000001] Loaded widget:  Start Point Remover & Comm Selector  <init_start_point_remover.lua>
[f=-000001] Loaded widget:  Chili AI Set Start  <gui_chili_ai_start_pos.lua>
[f=-000001] Loaded widget:  Attack AoE          <gui_attack_aoe.lua>
[f=-000001] Loaded widget:  Icon Sets           <gui_icon_sets.lua>
[f=-000001] <Replay control buttons> Live mode. Widget removed.
[f=-000001] Loaded widget:  Replay control buttons  <gui_replay_controls.lua>
[f=-000001] Loaded widget:  Recorder (Save)     <dbg_recorder_save.lua>
[f=-000001] Loaded widget:  Unit Start State    <unit_start_state.lua>
[f=-000001] Loaded widget:  UnitNoStuckInFactory  <unit_nostuck_infactory.lua>
[f=-000001] Loaded widget:  Smooth Scroll       <camera_smooth_move.lua>
[f=-000001] Loaded widget:  Chili Custom Modoptions Info  <gui_custommodoptions_info.lua>
[f=-000001] Loaded widget:  PlanetWars Info     <gui_planetwars_info.lua>
[f=-000001] Loaded widget:  Commands FX         <gfx_commands_fx.lua>
[f=-000001] Loaded widget:  UnitShapes          <unit_shapes.lua>
[f=-000001] Loaded widget:  MessageBoxes ZK     <mission_messagebox_zk.lua>
[f=-000001] Loaded widget:  Map Edge Extension  <map_edge_extension.lua>
[f=-000001] Loaded widget:  AllyCursors         <gui_ally_cursors.lua>
[f=-000001] Loaded widget:  Gadget Icons        <api_gadget_icons.lua>
[f=-000001] Loaded widget:  Rank Icons 2        <unit_rank_icons.lua>
[f=-000001] Loaded widget:  Selection Send      <api_selectionsend.lua>
[f=-000001] Loaded widget:  Shield Guard        <unit_shield_guard.lua>
[f=-000001] Loaded widget:  State Icons         <unit_state_icons.lua>
[f=-000001] Loaded widget:  Building Starter    <unit_building_starter.lua>
[f=-000001] Loaded widget:  Cloaker Guard       <unit_cloaker_guard.lua>
[f=-000001] Loaded widget:  LupsManager         <gfx_lups_manager.lua>
[f=-000001] Loaded widget:  Units on Fire       <gfx_lups_units_on_fire.lua>
[f=-000001] Loaded widget:  Vertical Line on Radar Dots v2  <gui_vertlineaid.lua>
[f=-000001] Loaded widget:  Newton Firezone     <cmd_newton_firezone.lua>
[f=-000001] Loaded widget:  Receive Units Indicator  <gui_recv_indicator.lua>
[f=-000001] Loaded widget:  Auto-toggle false color vision  <gui_auto_engine_falsecolor.lua>
[f=-000001] Loaded widget:  Chili Docking       <api_chili_docking.lua>
[f=-000001] Loaded widget:  Chili Pro Console   <gui_chili_proconsole_test.lua>
[f=-000001] Chili: tried to add multiple times "scrollpanel6" to "Player List"!
[f=-000001] Chili: tried to add multiple times "scrollpanel7" to "Player List"!
[f=-000001] Loaded widget:  Chili Deluxe Player List - Alpha 2.02  <gui_chili_deluxeplayerlist.lua>
[f=-000001] Loaded widget:  HUD Presets         <gui_hud_presets.lua>
[f=-000001] Loaded widget:  Image Preloader     <dbg_img_preload.lua>
[f=-000001] Loaded widget:  Chili Core Selector  <gui_chili_core_selector.lua>
[f=-000001] Loaded widget:  Select Keys         <gui_selectkeys.lua>
[f=-000001] Loaded widget:  Default Group Recall Fix  <gui_group_recall_fix.lua>
[f=-000001] Loaded widget:  Start Boxes         <minimap_startbox_new.lua>
[f=-000001] Loaded widget:  Pause Screen        <gui_pausescreen.lua>
[f=-000001] Loaded widget:  Restricted Zones    <gui_restrictedzones.lua>
[f=-000001] Loaded widget:  Chili Share menu v1.24  <gui_chili_share.lua>
[f=-000001] Loaded widget:  Jumpjet GUI         <gui_jumpjets.lua>
[f=-000001] Loaded widget:  CustomFormations2   <cmd_customformations2.lua>
[f=-000001] SetSunLighting
[f=-000001] Loaded widget:  Sun and Atmosphere Handler.  <gfx_sun_and_atmosphere.lua>
[f=-000001] Removed 'GC at >100MB': disabled.
[f=-000001] Loaded widget:  GC at >300MB        <dbg_forcegc_spring97.lua>
[f=-000001] Loaded widget:  Chili Integral Menu  <gui_chili_integral_menu.lua>
[f=-000001] Loaded widget:  Lasso Terraform GUI  <gui_lasso_terraform.lua>
[f=-000001] Loaded widget:  Text To Speech Control  <snd_text_to_speech.lua>
[f=-000001] Loaded widget:  Persistent Build Height  <gui_persistent_build_height.lua>
[f=-000001] Loaded widget:  Layout Handler      <cmd_layout_handler.lua>
[f=-000001] Loaded widget:  Color Blindness Correction  <gfx_color_blindness_correction.lua>
[f=-000001] Writing last game win data
[f=-000001] LuaUI v0.3
[f=-000001] [Game::LoadGame][5] globalQuit=0 forcedQuit=0
[f=-000001] [LoadFinalize] finalizing PFS
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] BLOCK_SIZE=16
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] PATHESTIMATOR_VERSION=83
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] heightMapChecksum=8d4f2741
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] typeMapChecksum=a5799497
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] moveDefChecksum=cbbecd1b
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] blockMapChecksum=29a
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] estimatorHashCode=fe878bf0
[f=-000001] [Path] [PathEstimator::ReadFile] hash=fe878bf0 file="cache\103dev-develop/paths/Red Comet.pe-fe878bf0.zip" (exists=1)
[f=-000001] Reading Estimate PathCosts [16]
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] BLOCK_SIZE=32
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] PATHESTIMATOR_VERSION=83
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] heightMapChecksum=8d4f2741
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] typeMapChecksum=a5799497
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] moveDefChecksum=cbbecd1b
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] blockMapChecksum=29a
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] estimatorHashCode=fe878c00
[f=-000001] [Path] [PathEstimator::ReadFile] hash=fe878c00 file="cache\103dev-develop/paths/Red Comet.pe2-fe878c00.zip" (exists=1)
[f=-000001] Reading Estimate PathCosts [32]
[f=-000001] [LoadFinalize] finalized PFS (363ms, checksum 46005858)
[f=-000001] [Game::LoadGame][6] globalQuit=0 forcedQuit=0
[f=-000001] Input grabbing is enabled!
[f=-000001] [LuaMemPool::LogStats][handle=LuaIntro (unsynced)] index=4 {blocks,sizes}={0,0} {int,ext,rec}Allocs={0,12632,0} {chunk,block}Bytes={0,0}
[f=-000001] Mex Placement Initialised with 40 spots.
[f=-000001] SetLobbyButtonEnabled, false
[f=-000001] UpdateInterfacePreset, default
[f=-000001] GameID: 0c7f7759205abda7d6259e60fcda2bf2
[f=-000001] Connection attempt from ktdm
[f=-000001]  -> Version: 103.0.1-1226-g0f10be0 develop
[f=-000001] Warning: Couldn't find texture "LuaUI/Configs/Clans/DCP.png"!
[f=-000001] Epicmenu: Switching to Total Annihilation camera mode
[f=-000001]  -> Connection established (given id 7)
[f=-000001] Connection attempt from GreenPixel
[f=-000001]  -> Version: 103.0.1-1226-g0f10be0 develop
[f=-000001]  -> Connection established (given id 5)
[f=-000001] Connection attempt from bamn1
[f=-000001]  -> Version: 103.0.1-1226-g0f10be0 develop
[f=-000001]  -> Connection established (given id 8)
[f=-000001] Connection attempt from Kefirman
[f=-000001]  -> Version: 103.0.1-1226-g0f10be0 develop
[f=-000001]  -> Connection established (given id 10)
[f=-000001] Connection attempt from TLama
[f=-000001]  -> Version: 103.0.1-1226-g0f10be0 develop
[f=-000001]  -> Connection established (given id 1)
[f=-000001] Connection attempt from swappan
[f=-000001]  -> Version: 103.0.1-1226-g0f10be0 develop
[f=-000001]  -> Connection established (given id 4)
[f=-000001] Connection attempt from Firepluk
[f=-000001]  -> Version: 103.0.1-1226-g0f10be0 develop
[f=-000001]  -> Connection established (given id 9)
[f=-000001] Connection attempt from loorke
[f=-000001]  -> Version: 103.0.1-1226-g0f10be0 develop
[f=-000001]  -> Connection established (given id 3)
[f=-000001] Connection attempt from Jasper
[f=-000001]  -> Version: 103.0.1-1226-g0f10be0 develop
[f=-000001]  -> Connection established (given id 2)
[f=-000001] Connection attempt from Corvus_Corax
[f=-000001]  -> Version: 103.0.1-1226-g0f10be0 develop
[f=-000001]  -> Connection established (given id 0)
[f=-000001] Connection attempt from Chesti
[f=-000001]  -> Version: 103.0.1-1226-g0f10be0 develop
[f=-000001]  -> Connection established (given id 6)
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="Chesti" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=02b76bb2b2d380c8903c426e6aeb71a3f9828a57040f4331652661656859f23401ce9a16ed480caed62da40c3e84f02ae285f888911b306e62496270fa6b11a7]"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="Chesti" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=d136fbab131aa4068ed2e4483ca9182ea76874c86a31687c6ede937ba9dff47e86bd63e3d9161aa5f98602bd699149f86e1648cc58debd2c7b2d9cfe55f75ecc]"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="GreenPixel" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=02b76bb2b2d380c8903c426e6aeb71a3f9828a57040f4331652661656859f23401ce9a16ed480caed62da40c3e84f02ae285f888911b306e62496270fa6b11a7]"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="GreenPixel" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=d136fbab131aa4068ed2e4483ca9182ea76874c86a31687c6ede937ba9dff47e86bd63e3d9161aa5f98602bd699149f86e1648cc58debd2c7b2d9cfe55f75ecc]"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="Firepluk" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=02b76bb2b2d380c8903c426e6aeb71a3f9828a57040f4331652661656859f23401ce9a16ed480caed62da40c3e84f02ae285f888911b306e62496270fa6b11a7]"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="ktdm" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=02b76bb2b2d380c8903c426e6aeb71a3f9828a57040f4331652661656859f23401ce9a16ed480caed62da40c3e84f02ae285f888911b306e62496270fa6b11a7]"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="Firepluk" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=d136fbab131aa4068ed2e4483ca9182ea76874c86a31687c6ede937ba9dff47e86bd63e3d9161aa5f98602bd699149f86e1648cc58debd2c7b2d9cfe55f75ecc]"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="ktdm" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=d136fbab131aa4068ed2e4483ca9182ea76874c86a31687c6ede937ba9dff47e86bd63e3d9161aa5f98602bd699149f86e1648cc58debd2c7b2d9cfe55f75ecc]"
[f=-000001] <GreenPixel> Allies: I choose: lobster commander!
[f=-000001] <ktdm> Allies: I choose: Guardian!
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="TLama" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=02b76bb2b2d380c8903c426e6aeb71a3f9828a57040f4331652661656859f23401ce9a16ed480caed62da40c3e84f02ae285f888911b306e62496270fa6b11a7]"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="swappan" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=02b76bb2b2d380c8903c426e6aeb71a3f9828a57040f4331652661656859f23401ce9a16ed480caed62da40c3e84f02ae285f888911b306e62496270fa6b11a7]"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="Corvus_Corax" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=02b76bb2b2d380c8903c426e6aeb71a3f9828a57040f4331652661656859f23401ce9a16ed480caed62da40c3e84f02ae285f888911b306e62496270fa6b11a7]"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="TLama" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=d136fbab131aa4068ed2e4483ca9182ea76874c86a31687c6ede937ba9dff47e86bd63e3d9161aa5f98602bd699149f86e1648cc58debd2c7b2d9cfe55f75ecc]"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="swappan" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=d136fbab131aa4068ed2e4483ca9182ea76874c86a31687c6ede937ba9dff47e86bd63e3d9161aa5f98602bd699149f86e1648cc58debd2c7b2d9cfe55f75ecc]"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="Corvus_Corax" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=d136fbab131aa4068ed2e4483ca9182ea76874c86a31687c6ede937ba9dff47e86bd63e3d9161aa5f98602bd699149f86e1648cc58debd2c7b2d9cfe55f75ecc]"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="Jasper" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=02b76bb2b2d380c8903c426e6aeb71a3f9828a57040f4331652661656859f23401ce9a16ed480caed62da40c3e84f02ae285f888911b306e62496270fa6b11a7]"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="Kefirman" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=02b76bb2b2d380c8903c426e6aeb71a3f9828a57040f4331652661656859f23401ce9a16ed480caed62da40c3e84f02ae285f888911b306e62496270fa6b11a7]"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="Jasper" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=d136fbab131aa4068ed2e4483ca9182ea76874c86a31687c6ede937ba9dff47e86bd63e3d9161aa5f98602bd699149f86e1648cc58debd2c7b2d9cfe55f75ecc]"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="Kefirman" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=d136fbab131aa4068ed2e4483ca9182ea76874c86a31687c6ede937ba9dff47e86bd63e3d9161aa5f98602bd699149f86e1648cc58debd2c7b2d9cfe55f75ecc]"
[f=-000001] <Corvus_Corax> Allies: I choose: Engineer!
[f=-000001] <swappan> Allies: lel lobsterteam
[f=-000001] GreenPixel added point: ill focus on heawy stuff with tracks
[f=-000001] <TLama> Allies: I choose: Lulzy Neb!
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="bamn1" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=02b76bb2b2d380c8903c426e6aeb71a3f9828a57040f4331652661656859f23401ce9a16ed480caed62da40c3e84f02ae285f888911b306e62496270fa6b11a7]"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="bamn1" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=d136fbab131aa4068ed2e4483ca9182ea76874c86a31687c6ede937ba9dff47e86bd63e3d9161aa5f98602bd699149f86e1648cc58debd2c7b2d9cfe55f75ecc]"
[f=-000001] <swappan> Allies: all lobbers are in this team
[f=-000001] <swappan> Allies: I choose: Commander 1!
[f=-000001] <TLama> Allies: we are so dead :D
[f=-000001] <Firepluk> Allies: I choose: Resign Trainer!
[f=-000001] <Firepluk> Allies: gg
[f=-000001] ktdm added point: i want to build superweapon
[f=-000001] <swappan> Allies: gg
[f=-000001] <Corvus_Corax> Allies: TLama stop cry lobsters
[f=-000001] <swappan> Allies: golly
[f=-000001] GreenPixel added point: i like trains
[f=-000001] <TLama> Allies: Forget it
[f=-000001] <Firepluk> Allies: I want to build resign
[f=-000001] <Firepluk> Allies: I choose: Resign Trainer!
[f=-000001] <Firepluk> Allies: I choose: Resign!
[f=-000001] <TLama> Allies: Oh no, we have Corvus :D 
[f=-000001] <Firepluk> Allies: otally resignable
[f=-000001] <Firepluk> Allies: super combo
[f=-000001] GreenPixel added point: lets build a train with big cannon with 100 km range ok ?>
[f=-000001] <Firepluk> Allies: Corvus_Corax + Firepluk + swappan + TLama + 2 lobs
[f=-000001] Corvus_Corax added point: foff dude
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="loorke" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=02b76bb2b2d380c8903c426e6aeb71a3f9828a57040f4331652661656859f23401ce9a16ed480caed62da40c3e84f02ae285f888911b306e62496270fa6b11a7]"
[f=-000001] <swappan> Allies: they totaaly xpect us to rush something lel
[f=-000001] Corvus_Corax added point: focus on assault units
[f=-000001] > Game will be force started in 50 seconds
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="loorke" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=d136fbab131aa4068ed2e4483ca9182ea76874c86a31687c6ede937ba9dff47e86bd63e3d9161aa5f98602bd699149f86e1648cc58debd2c7b2d9cfe55f75ecc]"
[f=-000001] <Firepluk> Allies: resign com rush
[f=-000001] > Game will be force started in 30 seconds
[f=-000001] Corvus_Corax added point: seems ktdm (putin agent) buil tremor
[f=-000001] Spawing a commander
[f=-000001] Chili: tried to add multiple times "scrollpanel10" to "Player List"!
[f=0000053] !transmitlobby @voice@buildUnit@add;vehcon;Mason
[f=0000053] !transmitlobby @voice@buildUnit@add;vehscout;Dart
[f=0000053] !transmitlobby @voice@buildUnit@add;vehraid;Scorcher
[f=0000053] !transmitlobby @voice@buildUnit@add;vehsupport;Slasher
[f=0000053] !transmitlobby @voice@buildUnit@add;vehriot;Leveler
[f=0000053] !transmitlobby @voice@buildUnit@add;vehassault;Ravager
[f=0000053] !transmitlobby @voice@buildUnit@add;vehcapture;Dominatrix
[f=0000053] !transmitlobby @voice@buildUnit@add;veharty;Wolverine
[f=0000053] !transmitlobby @voice@buildUnit@add;vehheavyarty;Impaler
[f=0000053] !transmitlobby @voice@buildUnit@add;vehaa;Crasher
[f=0000053] !transmitlobby @voice@buildUnit@reload
[f=0000287] <ktdm> d
[f=0001433] Corvus_Corax added point: fusion rush
[f=0001455] [Game::ClientReadNet] added new player entropy3 with number 11 to team 0
[f=0001456] > SPRINGIE:User entropy3|commbattle2_1|6_3||False|||US
[f=0001545] GreenPixel added point: i hope there wont be enemy raiders soon
[f=0001576] Corvus_Corax added point: ready
[f=0001753] Corvus_Corax added point: mace ready]
[f=0001912] Firepluk added point: shoulda ploxed here
[f=0002112] <swappan> Allies: crap
[f=0002396] game_message: Dart is under attack
[f=0002573] Corvus_Corax added point: mex pls
[f=0002695] Firepluk added point: here comes skittle for ma ass
[f=0002801] <Corvus_Corax> Allies:  I gave 100 energy to GreenPixel.
[f=0002806] <Corvus_Corax> Allies:  I gave 100 energy to GreenPixel.
[f=0002812] <Corvus_Corax> Allies:  I gave 100 energy to GreenPixel.
[f=0002816] <Corvus_Corax> Allies:  I gave 100 energy to GreenPixel.
[f=0002821] <Corvus_Corax> Allies:  I gave 100 energy to GreenPixel.
[f=0002827] <Corvus_Corax> Allies:  I gave 100 energy to GreenPixel.
[f=0002832] <Corvus_Corax> Allies:  I gave 100 energy to GreenPixel.
[f=0002859] TLama added point: 
[f=0002874] TLama added point: 
[f=0003070] TLama added point: bomb
[f=0003260] <Kefirman> This map flat as table top simulator
[f=0003400] Corvus_Corax added point: yes sir!
[f=0003616] Corvus_Corax added point: more mex pls
[f=0004148] <TLama> Allies: workin on it
[f=0004149] Firepluk added point: lul
[f=0004282] Corvus_Corax added point: porc noob ignore him
[f=0004437] <Firepluk> Allies: gg
[f=0004720] <swappan> Allies: I have pene
[f=0004740] game_message: Giving all units of Jasper to Chesti due to lag/AFK
[f=0004840] swappan added point: `pene coming
[f=0005453] GreenPixel added point: hahahaah
[f=0005897] <bamn1> 5vs^1
[f=0006000] game_message: Giving all units of Unknown Player on team 8 to Chesti due to lag/AFK
[f=0006025] <Firepluk> resign
[f=0006034] [liblobby] Warning: Duplicate user([F2P]loke) added to channel (zk)
[f=0006110] <Corvus_Corax> Allies:  I gave 4 units to GreenPixel.
[f=0006271] GreenPixel added point: thx
[f=0006281] Firepluk added point: 
[f=0006359] Corvus_Corax added point: MORE MEX!
[f=0006536] Spectator bamn1 left the game:  normal quit
[f=0006612] > <bamn1>gg 4vs1
[f=0006994] TLama added point: pillager
[f=0008000] ktdm added point: i'll focus on superwweapon
[f=0008003] game_message: Ravager is under attack
[f=0008181] <Corvus_Corax> Allies:  I gave 4 units to GreenPixel.
[f=0008348] [liblobby] Warning: Duplicate user(Platoon) added to channel (zk)
[f=0008371] Corvus_Corax added point: take
[f=0008442] <Firepluk> Allies: fu pene
[f=0008445] [Game::ClientReadNet] added new player Platoon with number 12 to team 0
[f=0008446] > SPRINGIE:User Platoon|corcom|2_2||False||Dynasty|FR
[f=0008533] > SPRINGIE:User Platoon|corcom|2_2||False||Dynasty|FR
[f=0008546] Connection attempt from Platoon
[f=0008546]  -> Version: 103.0.1-1226-g0f10be0 develop
[f=0008546]  -> Connection established (given id 12)
[f=0008790] Firepluk added point: pene
[f=0008990] [Game::ClientReadNet][LOGMSG] sender="Platoon" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=02b76bb2b2d380c8903c426e6aeb71a3f9828a57040f4331652661656859f23401ce9a16ed480caed62da40c3e84f02ae285f888911b306e62496270fa6b11a7]"
[f=0009021] [Game::ClientReadNet][LOGMSG] sender="Platoon" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=d136fbab131aa4068ed2e4483ca9182ea76874c86a31687c6ede937ba9dff47e86bd63e3d9161aa5f98602bd699149f86e1648cc58debd2c7b2d9cfe55f75ecc]"
[f=0009118] Corvus_Corax added point: units/ scorcher
[f=0009307] Firepluk added point: wow whole 2
[f=0009435] swappan added point: golly
[f=0009995] <Firepluk> lol
[f=0010056] <Chesti> !resign
[f=0010057] > Poll: Resign team 1? [!y=1/3, !n=0/3]
[f=0010057] > Poll: Resign team 1? [!y=0/3, !n=0/3]
[f=0010084] <Chesti> !y
[f=0010085] > Poll: Resign team 1? [!y=1/3, !n=0/3]
[f=0010301] Firepluk added point: another one
[f=0010439] <loorke> !vote 1
[f=0010440] > Poll: Resign team 1? [!y=2/3, !n=0/3]
[f=0010498] <Chesti> !vote 1
[f=0010499] > Poll: Resign team 1? [!y=2/3, !n=0/3]
[f=0010890] game_message: Player Jasper is no longer lagging or AFK; returning all their units.
[f=0010901] [Game::ClientReadNet] added new player [F2P]loke with number 13 to team 0
[f=0010901] > SPRINGIE:User [F2P]loke|armpt|3_0||False|lob|Federation|SE
[f=0011064] > <[F2P]loke>!notify
[f=0011066] Corvus_Corax added point: push scorecher
[f=0011261] <Firepluk> Allies: lul
[f=0011513] Corvus_Corax added point: bomb
[f=0011556] > <bamn1>!y
[f=0011557] > Poll: Resign team 1? [!y=3/3, !n=0/3]
[f=0011557] > Poll: Resign team 1? [END:SUCCESS]
[f=0011559] game_message: West has been destroyed!
[f=0011559] game_message: East wins!
[f=0011559] <autoquit> Automatically exiting in 10 seconds. Move mouse to cancel.
[f=0011560] > Team 1 resigned
[f=0011571] <autoquit> Autoquit canceled.
[f=0011730] [ReloadOrRestart] Spring "Y:\games\Zero-K\engine\win64\103.0.1-1226-g0f10be0\spring.exe" should be reloading
[f=0011730] [SpringApp::Reload][1]
[f=0011730] [ThreadPool::SetThreadCount][1] wanted=0 current=3 maximum=4
[f=0011730]     [async=0] threads=3 tasks=464441 {sum,avg}{exec,wait}time={{-0.000, 0.000}, {-26815622206898684366313474659501882642763536034613593333163908010436201252284827040367239023019111204004202332814438243650530207023856009917680893722361856.000, 26815622314743811069964105367819622765191334090503820560325958356819334068140687566064935616975323851904302606136412296725086009504919995240762181068783616.000}}ms
[f=0011730]         thread=0 tasks=8522 (-2.000%) {sum,min,max,avg}{exec,wait}time={{2.000, 0.000, -0.000, 26815622246988968213113397636166078715321654225552992079446132079286885067819520390150747116145800511912281323762142483478152671801505207915154643284393984.000}, {0.000, 0.000, -0.000, -0.000}}ms
[f=0011730]         thread=1 tasks=258871 (0.000%) {sum,min,max,avg}{exec,wait}time={{-2.000, 0.000, -0.000, 0.000}, {-2.000, 0.000, 0.000, 0.000}}ms
[f=0011730]         thread=2 tasks=197048 (2.000%) {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, 0.000, 0.000}, {26815622207364486347459753178676424786178451882580193432156600372519086706370163403449877314305601732955192965641879002969125406816929464082931142744866816.000, 0.000, -2.000, 2.000}}ms
[f=0011730]     [async=1] threads=3 tasks=551 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, -26815622367560373078354285073283470253629457695952807558953089756385501886606465371104522488831098940939588144147511718468174992632662807607426803640041472.000}}ms
[f=0011730]         thread=1 tasks=271 (-0.000%) {sum,min,max,avg}{exec,wait}time={{26815622281552832786092373710372708410533011970231876331550004462014346081589743348609503619523036259891724230015675643697472161864311492500814608121987072.000, 0.000, -2.000, 2.000}, {2.000, 0.000, 0.000, 0.000}}ms
[f=0011730]         thread=2 tasks=280 (-0.000%) {sum,min,max,avg}{exec,wait}time={{-2.000, 0.000, 0.000, 0.000}, {0.000, 0.000, 0.000, -0.000}}ms
[f=0011730] [ThreadPool::SetThreadCount][2] workers=0
[f=0011730] [ThreadPool::SetThreadCount][1] wanted=3 current=1 maximum=4
[f=0011730] [ThreadPool::SetThreadCount][2] workers=2
[f=0011730] [Threading] Main thread CPU affinity mask set: 12
[f=0011730] [SpringApp::Reload][2]
[f=0011730] [~CDemoRecorder] writing demo "Y:\games\Zero-K\demos\20170725_192538_Red Comet_103.0.1-1226-g0f10be0 develop.sdfz"
[f=0011730] [Game::KillLua][0] dtor=0 loadscreen=00000000
[f=0011730] [Game::KillLua][1] dtor=0 luaGaia=00000000
[f=0011730] [Game::KillLua][2] dtor=0 luaRules=1275e5a0
[f=0011730] Start gadgetHandler:Shutdown
[f=0011730] Shutdown - StartSetup
[f=0011730] Shutdown - UnitMorph
[f=0011730] Shutdown - LupsNanoSpray
[f=0011730] Shutdown - Modular Comm Info
[f=0011730] Shutdown - Puppy Handler
[f=0011730] Shutdown - Terrain Texture Handler
[f=0011730] Shutdown - UnitCloakShield
[f=0011730] End gadgetHandler:Shutdown
[f=0011730] Start gadgetHandler:Shutdown
[f=0011730] Shutdown - UnitMorph
[f=0011730] Shutdown - Modular Comm Info
[f=0011730] Shutdown - Shockwaves
[f=0011730] Shutdown - UnitCloakShield
[f=0011730] Shutdown - Lups Cloak FX
[f=0011730] Shutdown - Lups
[f=0011730] End gadgetHandler:Shutdown
[f=0011730] [LuaMemPool::LogStats][handle=LuaRules (unsynced)] index=4294967295 {blocks,sizes}={0,0} {int,ext,rec}Allocs={0,178767077,0} {chunk,block}Bytes={0,0}
[f=0011730] [LuaMemPool::LogStats][handle=LuaRules (synced)] index=4294967295 {blocks,sizes}={0,0} {int,ext,rec}Allocs={0,178767077,0} {chunk,block}Bytes={0,0}
[f=0011730] [Game::KillLua][3] dtor=0 luaUI=119e7530
[f=0011730] Start widgetHandler:Shutdown
[f=0011730] Shutdown - SaveOrderList Complete
[f=0011730] Writing last game win data
[f=0011730] Shutdown - SaveConfigData Complete
[f=0011730] Shutdown Widget - Chili Highlight
[f=0011730] Shutdown Widget - Deferred rendering
[f=0011730] Shutdown Widget - EPIC Menu
[f=0011730] Shutdown Widget - Custom Markers
[f=0011730] Shutdown Widget - Chili Minimap
[f=0011730] Shutdown Widget - Chili Widget Selector
[f=0011730] Shutdown Widget - Local Team Colors
[f=0011730] [cawidgets.lua] Error: Error in Shutdown()
[f=0011730] [cawidgets.lua] Error: Error in Shutdown(): [string "LuaUI/Widgets/gui_chili_deluxeplayerlist.lu..."]:1076: bad argument #1 to 'len' (string expected, got nil)
[f=0011730] [cawidgets.lua] Error: Removed widget: Local Team Colors
[f=0011730] Shutdown Widget - Save Game Menu
[f=0011730] Shutdown Widget - HealthBars
[f=0011730] Shutdown Widget - Noises
[f=0011730] Shutdown Widget - Unit Icons
[f=0011730] Shutdown Widget - Win Counter
[f=0011730] Shutdown Widget - BuildETA
[f=0011730] Shutdown Widget - Depth of Field Shader
[f=0011730] Shutdown Widget - Modular Comm Info
[f=0011730] Shutdown Widget - CameraShake
[f=0011730] Shutdown Widget - Chili Economy Panel Default
[f=0011730] Shutdown Widget - Chili EndGame Window
[f=0011730] Shutdown Widget - Chili Nuke Warning
[f=0011730] Shutdown Widget - Chili Spectator Panels
[f=0011730] Shutdown Widget - Context Menu
[f=0011730] Shutdown Widget - Darkening
[f=0011730] Shutdown Widget - Highlight Geos
[f=0011730] Shutdown Widget - Local Widgets Config
[f=0011730] Shutdown Widget - Mex Placement Handler
[f=0011730] Shutdown Widget - MinimapEvents
[f=0011730] Shutdown Widget - Missile Silo Range
[f=0011730] Shutdown Widget - Morph Finished notification
[f=0011730] Shutdown Widget - Point Tracker
[f=0011730] Shutdown Widget - Showeco and Grid Drawer
[f=0011730] Shutdown Widget - Stereo3D
[f=0011730] Shutdown Widget - Grab Input
[f=0011730] Input grabbing is disabled!
[f=0011730] Shutdown Widget - Music Player
[f=0011730] Shutdown Widget - Chili Selections & CursorTip v2
[f=0011730] Shutdown Widget - Startup Info and Selector
[f=0011730] Shutdown Widget - Transport AI
[f=0011730] Shutdown Widget - Attack Warning
[f=0011730] Shutdown Widget - Attack AoE
[f=0011730] Shutdown Widget - UnitShapes
[f=0011730] Shutdown Widget - Map Edge Extension
[f=0011730] Shutdown Widget - Selection Send
[f=0011730] Shutdown Widget - LupsManager
[f=0011730] Shutdown Widget - Units on Fire
[f=0011730] Shutdown Widget - Newton Firezone
[f=0011730] Shutdown Widget - Receive Units Indicator
[f=0011730] Shutdown Widget - Chili Pro Console
[f=0011730] Shutdown Widget - Chili Deluxe Player List - Alpha 2.02
[f=0011730] Shutdown Widget - Chili Framework
[f=0011730] Shutdown Widget - Lups
[f=0011730] Shutdown Widget - Chili Core Selector
[f=0011730] Shutdown Widget - Pause Screen
[f=0011730] Shutdown Widget - Lasso Terraform GUI
[f=0011730] Shutdown Widget - Text To Speech Control
[f=0011730] Shutdown Widget - Persistent Build Height
[f=0011730] Shutdown Widget - Layout Handler
[f=0011730] Shutdown Widget - Color Blindness Correction
[f=0011730] End widgetHandler:Shutdown
[f=0011730] [LuaMemPool::LogStats][handle=LuaUI (unsynced)] index=4294967295 {blocks,sizes}={0,0} {int,ext,rec}Allocs={0,178893214,0} {chunk,block}Bytes={0,0}
[f=0011730] [Game::KillLua][4] dtor=0
[f=0011730] [SpringApp::Reload][3]
[f=0011730] [WatchDog::DeregisterThread] deregistering controls for thread [audio]
[f=0011730] [Sound] [Sound::UpdateThread][3] efx=2a0104e8
[f=0011730] [Sound] [Sound::UpdateThread][4]
[f=0011730] [SpringApp::Reload][4]
[f=0011730] [Game::~CGame][1]
[f=0011730] [Game::KillLua][0] dtor=1 loadscreen=00000000
[f=0011730] [Game::KillLua][1] dtor=1 luaGaia=00000000
[f=0011730] [Game::KillLua][2] dtor=1 luaRules=00000000
[f=0011730] [Game::KillLua][3] dtor=1 luaUI=00000000
[f=0011730] [Game::KillLua][4] dtor=1
[f=0011730] [Game::KillMisc][1]
[f=0011730] [Game::KillMisc][2]
[f=0011730] [Game::KillMisc][3]
[f=0011730] [Game::KillRendering][1]
[f=0011730] Statistics for RectangleOptimizer: 2%
[f=0011730] [Game::KillInterface][1]
[f=0011730] [Game::KillInterface][2]
[f=0011730] [Game::KillSimulation][1]
[f=0011730] [Game::KillSimulation][2] unitHandler=283caae8
[f=0011730] [CCollisionHandler] dis-/continuous tests: 0/16711588
[f=0011730] [Game::KillSimulation][3]
[f=0011730] [~CPathCache(24x16)] cacheHits=1 hitPercentage=8% numHashColls=0 maxCacheSize=1
[f=0011730] [~CPathCache(24x16)] cacheHits=30 hitPercentage=25% numHashColls=0 maxCacheSize=10
[f=0011730] [~CPathCache(48x32)] cacheHits=1 hitPercentage=3% numHashColls=0 maxCacheSize=1
[f=0011730] [~CPathCache(48x32)] cacheHits=392 hitPercentage=0% numHashColls=0 maxCacheSize=201
[f=0011730] Statistics for RectangleOptimizer: 2%
[f=0011730] Statistics for RectangleOptimizer: 2%
[f=0011730] LosHandler stats: total instances=281353; shared=5%; from cache=24%
[f=0011730] [Game::KillSimulation][4]
[f=0011730] [Game::~CGame][2]
[f=0011730] [Game::~CGame][3]
[f=0011730] [UDPConnection::Statistics]
    Received: 445286 bytes in 8359 packets (0.000000 bytes/package)
    Sent: 228831 bytes in 7152 packets (0.000000 bytes/package)
    Relative protocol overhead: 0.000000 up, 0.000000 down
    0 incoming chunks dropped, 1 outgoing chunks resent

[f=0011730] [SpringApp::Reload][5]
[f=0011730] [SpringApp::Reload][6]
[f=0011730] [DataDirs] Isolation Mode!
[f=0011730] Using read-write data directory: Y:\games\Zero-K\
[f=0011730] Using read-only data directory: Y:\games\Zero-K\engine\win64\103.0.1-1226-g0f10be0\
[f=0011730] Scanning: Y:\games\Zero-K\engine\win64\103.0.1-1226-g0f10be0\base
[f=0011730] Scanning: Y:\games\Zero-K\maps
[f=0011730] Scanning: Y:\games\Zero-K\games
[f=0011730] Scanning: Y:\games\Zero-K\packages
[f=0011730] [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 59ms
[f=0011730] [SpringApp::Reload][7]
[f=0011730] [SpringApp::Reload][8]
[f=0011730] [Sound] [Sound::InitThread] OpenAL info:
[f=0011730] [Sound]   Available Devices:
[f=0011730] [Sound]               Reproduktory (Realtek High Definition Audio)
[f=0011730] [Sound]               Realtek Digital Output (Realtek High Definition Audio)
[f=0011730] [Sound]               PL2209HD-4 (NVIDIA High Definition Audio)
[f=0011730] [Sound]               Reproduktory (Realtek High Definition Audio)
[f=0011730] [Sound]   Device:     OpenAL Soft
[f=0011730] [Sound]   Vendor:         OpenAL Community
[f=0011730] [Sound]   Version:        1.1 ALSOFT 1.16.0
[f=0011730] [Sound]   Renderer:       OpenAL Soft
[f=0011730] [Sound]   AL Extensions:  AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length
[f=0011730] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device
[f=0011730] [Sound]   Max Sounds: 32
[f=0011730] [Sound] Error:   EFX: AL_INVALID_VALUE (40963)
[f=0011730] [Sound] Error:   Initializing EFX failed!
[f=0011730] [Sound] [Sound::UpdateThread][1] maxSounds=32
[f=0011730] [WatchDog::RegisterThread] registering controls for thread [audio]
[f=0011730] [Sound] [Sound::UpdateThread][2]
[f=0011730] [SpringApp::Reload][10]
[f=-000001] [SpringApp::Reload][11]
[f=-000001] [LuaMenuController::Reset] using menu archive "Chobby v1.5.7.5"
[f=-000001] [SpringApp::Reload][12] #script=0
[f=-000001] [LuaMenuController::Activate(msg="")] luaMenu=04b08d28
[f=-000001] SetLobbyButtonEnabled, true
[f=-000001] Starting Track, sounds/lobbyMusic/A Magnificent Journey (Alternative Version).ogg, 0
[f=-000001] [SpringApp::Reload][13] numReloads=4

[Info] Server refused ranges
[Progress] 100% [==============================] 3778811/3778811 
[Info] piece finished

[f=-000001] Scanning: Y:\games\Zero-K\engine\win64\103.0.1-1226-g0f10be0\base
[f=-000001] Scanning: Y:\games\Zero-K\maps
[f=-000001] Scanning: Y:\games\Zero-K\games
[f=-000001] Scanning: Y:\games\Zero-K\packages
[f=-000001] [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 59ms
[f=-000001] Connecting to battle, Zero-K v1.5.7.7, Tricy_Run_v6.1, 103.0.1-1226-g0f10be0
[f=-000001] SetSettings Int, XResolutionWindowed, 1920
[f=-000001] SetSettings Int, YResolutionWindowed, 1080
[f=-000001] SetSettings Int, WindowPosX, 0
[f=-000001] SetSettings Int, WindowPosY, 0
[f=-000001] SetSettings Value, WindowBorderless, 1
[f=-000001] SetSettings Int, MaxDynamicMapLights, 1
[f=-000001] SetSettings Value, DynamicSky, 0
[f=-000001] SetSettings Value, CamTimeFactor, 1
[f=-000001] SetSettings Value, LODScale, 1
[f=-000001] SetSettings Int, BumpWaterDepthBits, 24
[f=-000001] SetSettings Value, HardwareCursor, 1
[f=-000001] SetSettings Int, FSAALevel, 2
[f=-000001] [Settings] Warning: No such key: BuildWarnings, but setting it as string anyway.
[f=-000001] SetSettings Int, GroundDetail, 150
[f=-000001] SetSettings Value, CamTimeExponent, 4
[f=-000001] SetSettings Int, ShadowMapSize, 2048
[f=-000001] SetSettings Int, InitialNetworkTimeout, 0
[f=-000001] [Settings] Warning: No such key: SmoothPoints, but setting it as string anyway.
[f=-000001] [Settings] Warning: No such key: LuaAutoModWidgets, but setting it as string anyway.
[f=-000001] SetSettings Int, GrassDetail, 9
[f=-000001] SetSettings Int, BumpWaterReflection, 1
[f=-000001] SetSettings Value, LODScaleRefraction, 1
[f=-000001] SetSettings Int, MaximumTransmissionUnit, 0
[f=-000001] SetSettings Value, UseDistToGroundForIcons, 1.10000002
[f=-000001] SetSettings Value, AdvSky, 0
[f=-000001] SetSettings Int, CamMode, 1
[f=-000001] SetSettings Int, MaxDynamicModelLights, 1
[f=-000001] [Settings] Warning: No such key: GroundDetailBias, but setting it as string anyway.
[f=-000001] SetSettings Int, HangTimeout, 5
[f=-000001] SetSettings Int, Water, 4
[f=-000001] SetSettings Value, MouseDragScrollThreshold, 0
[f=-000001] [Settings] Warning: No such key: LogFlush, but setting it as string anyway.
[f=-000001] SetSettings Value, UsePBO, 1
[f=-000001] SetSettings Value, LuaShaders, 1
[f=-000001] SetSettings Int, BumpWaterTexSizeReflection, 128
[f=-000001] SetSettings Int, ForceDisableShaders, 0
[f=-000001] SetSettings Int, GroundScarAlphaFade, 1
[f=-000001] [Settings] Warning: No such key: Version, but setting it as string anyway.
[f=-000001] SetSettings Int, OverheadScrollSpeed, 9
[f=-000001] SetSettings Int, FontSize, 18
[f=-000001] [Settings] Warning: No such key: snd_general, but setting it as string anyway.
[f=-000001] SetSettings Value, BumpWaterBlurReflection, 1
[f=-000001] SetSettings Value, LODScaleShadow, 1
[f=-000001] SetSettings Int, UnitLodDist, 9999
[f=-000001] SetSettings Value, AdvMapShading, 1
[f=-000001] [Settings] Warning: No such key: MoveWarnings, but setting it as string anyway.
[f=-000001] SetSettings Int, CubeTexSizeReflection, 128
[f=-000001] SetSettings Value, AllowDeferredMapRendering, 1
[f=-000001] SetSettings Value, AdvUnitShading, 1
[f=-000001] SetSettings Value, 3DTrees, 1
[f=-000001] SetSettings Int, ROAM, 1
[f=-000001] SetSettings Int, LoadingMT, 0
[f=-000001] [Settings] Warning: No such key: WorkerThreadSpinTime, but setting it as string anyway.
[f=-000001] [Settings] Warning: No such key: VerboseLevel, but setting it as string anyway.
[f=-000001] SetSettings Value, ScrollWheelSpeed, -25
[f=-000001] SetSettings Int, UnitIconDist, 85
[f=-000001] SetSettings Int, TreeRadius, 1500
[f=-000001] SetSettings Value, DualScreenMiniMapOnLeft, 1
[f=-000001] [Settings] Warning: No such key: SmoothLines, but setting it as string anyway.
[f=-000001] [Settings] Warning: No such key: DisplayDebugPrefixConsole, but setting it as string anyway.
[f=-000001] SetSettings Int, GroundDecals, 5
[f=-000001] [Settings] Warning: No such key: ReflectiveWater, but setting it as string anyway.
[f=-000001] SetSettings Int, BumpWaterRefraction, 1
[f=-000001] [Settings] Warning: No such key: CubeTexSpecularExponent, but setting it as string anyway.
[f=-000001] [Settings] Warning: No such key: SplashScreenDir, but setting it as string anyway.
[f=-000001] SetSettings Value, ShowClock, 0
[f=-000001] SetSettings Int, ReconnectTimeout, 0
[f=-000001] SetSettings Int, Shadows, 1
[f=-000001] SetSettings Value, BumpWaterShoreWaves, 1
[f=-000001] [Settings] Warning: No such key: LinkBandwidth, but setting it as string anyway.
[f=-000001] SetSettings Int, MaxSounds, 32
[f=-000001] [Settings] Warning: No such key: MinimapOnLeft, but setting it as string anyway.
[f=-000001] [Settings] Warning: No such key: NormalMapping, but setting it as string anyway.
[f=-000001] SetSettings Value, MiddleClickScrollSpeed, -0.0005556
[f=-000001] SetSettings Value, FPSFOV, 90
[f=-000001] SetSettings Value, BumpWaterAnisotropy, 0
[f=-000001] SetSettings Int, MaxParticles, 15000
[f=-000001] SetSettings Value, OverheadMaxHeightFactor, 1.39999998
[f=-000001] SetSettings Value, LODScaleReflection, 1
[f=-000001] SetSettings Int, CubeTexSizeSpecular, 128
[f=-000001] [Settings] Warning: No such key: FSAA, but setting it as string anyway.
[f=-000001] SetSettings Value, AllowDeferredModelRendering, 1
[f=-000001] compatProfile, false
[f=-000001] Game starts!
[f=-000001] [ReloadOrRestart] Spring "Y:\games\Zero-K\engine\win64\103.0.1-1226-g0f10be0\spring.exe" should be reloading
[f=-000001] [SpringApp::Reload][1]
[f=-000001] [ThreadPool::SetThreadCount][1] wanted=0 current=3 maximum=4
[f=-000001]     [async=0] threads=3 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms
[f=-000001]     [async=1] threads=3 tasks=2 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms
[f=-000001]         thread=1 tasks=1 (0.000%) {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, 0.000, 0.000}, {0.000, 0.000, 0.000, 0.000}}ms
[f=-000001]         thread=2 tasks=1 (0.000%) {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, 0.000, 0.000}, {0.000, 0.000, 0.000, 0.000}}ms
[f=-000001] [ThreadPool::SetThreadCount][2] workers=0
[f=-000001] [ThreadPool::SetThreadCount][1] wanted=3 current=1 maximum=4
[f=-000001] [ThreadPool::SetThreadCount][2] workers=2
[f=-000001] [Threading] Main thread CPU affinity mask set: 12
[f=-000001] [SpringApp::Reload][2]
[f=-000001] [Game::KillLua][0] dtor=0 loadscreen=00000000
[f=-000001] [Game::KillLua][1] dtor=0 luaGaia=00000000
[f=-000001] [Game::KillLua][2] dtor=0 luaRules=00000000
[f=-000001] [Game::KillLua][3] dtor=0 luaUI=00000000
[f=-000001] [Game::KillLua][4] dtor=0
[f=-000001] [SpringApp::Reload][3]
[f=-000001] [WatchDog::DeregisterThread] deregistering controls for thread [audio]
[f=-000001] [Sound] [Sound::UpdateThread][3] efx=3ec37e68
[f=-000001] [Sound] [Sound::UpdateThread][4]
[f=-000001] [SpringApp::Reload][4]
[f=-000001] [SpringApp::Reload][5]
[f=-000001] [SpringApp::Reload][6]
[f=-000001] [DataDirs] Isolation Mode!
[f=-000001] Using read-write data directory: Y:\games\Zero-K\
[f=-000001] Using read-only data directory: Y:\games\Zero-K\engine\win64\103.0.1-1226-g0f10be0\
[f=-000001] Scanning: Y:\games\Zero-K\engine\win64\103.0.1-1226-g0f10be0\base
[f=-000001] Scanning: Y:\games\Zero-K\maps
[f=-000001] Scanning: Y:\games\Zero-K\games
[f=-000001] Scanning: Y:\games\Zero-K\packages
[f=-000001] [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 58ms
[f=-000001] [SpringApp::Reload][7]
[f=-000001] [SpringApp::Reload][8]
[f=-000001] [Sound] [Sound::InitThread] OpenAL info:
[f=-000001] [Sound]   Available Devices:
[f=-000001] [Sound]               Reproduktory (Realtek High Definition Audio)
[f=-000001] [Sound]               Realtek Digital Output (Realtek High Definition Audio)
[f=-000001] [Sound]               PL2209HD-4 (NVIDIA High Definition Audio)
[f=-000001] [Sound]               Reproduktory (Realtek High Definition Audio)
[f=-000001] [Sound]   Device:     OpenAL Soft
[f=-000001] [Sound]   Vendor:         OpenAL Community
[f=-000001] [Sound]   Version:        1.1 ALSOFT 1.16.0
[f=-000001] [Sound]   Renderer:       OpenAL Soft
[f=-000001] [Sound]   AL Extensions:  AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length
[f=-000001] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device
[f=-000001] [Sound]   Max Sounds: 32
[f=-000001] [Sound] Error:   EFX: AL_INVALID_VALUE (40963)
[f=-000001] [Sound] Error:   Initializing EFX failed!
[f=-000001] [Sound] [Sound::UpdateThread][1] maxSounds=32
[f=-000001] [WatchDog::RegisterThread] registering controls for thread [audio]
[f=-000001] [Sound] [Sound::UpdateThread][2]
[f=-000001] [SpringApp::Reload][10]
[f=-000001] [SpringApp::Reload][11]
[f=-000001] [LuaMenuController::Reset] using menu archive "Chobby v1.5.7.5"
[f=-000001] [SpringApp::Reload][12] #script=125
[f=-000001] [CPreGame] client using IP 37.59.49.101 and port 8456
[f=-000001] [LuaSocket] Error: Rule already exists: 37.59.49.101 8456
[f=-000001] [NetProto::InitClient] connecting to IP 37.59.49.101 on port 8456 using name TLama
[f=-000001] [SpringApp::Reload][13] numReloads=5

[f=-000001] [PreGame::AddGameSetupArchivesToVFS] using map: Tricy_Run_v6.1
[f=-000001] [PreGame::AddGameSetupArchivesToVFS] using game: Zero-K v1.5.7.7 (archive: 22af75e51a3e86d992b36e52709f52ec.sdp)
[f=-000001] Warning: Incompatible map-checksum: Checksum of Tricy_Run_v6.1 (checksum 0x4e8a6c87) differs from the host's copy (checksum 0x1). This may be caused by a corrupted download or there may even be 2 different versions in circulation. Make sure you and the host have installed the chosen archive and its dependencies and consider redownloading it.
[f=-000001] Warning: Incompatible game-checksum: Checksum of 22af75e51a3e86d992b36e52709f52ec.sdp (checksum 0x65b604a9) differs from the host's copy (checksum 0x1). This may be caused by a corrupted download or there may even be 2 different versions in circulation. Make sure you and the host have installed the chosen archive and its dependencies and consider redownloading it.
[f=-000001] PreGame::GameDataReceived] recording demo to "Y:\games\Zero-K\demos\20170725_193718_Tricy_Run_v6_103.0.1-1226-g0f10be0 develop.sdfz"
[f=-000001] [~ScopedOnceTimer][PreGame::GameDataReceived] 128ms
[f=-000001] [PreGame::UpdateClientNet] received user number 1 (team 1, allyteam 0), creating load-screen
[f=-000001] [LuaIntro] Searching for new Widgets
[f=-000001] [LuaIntro] Scanning: LuaIntro/Addons/
[f=-000001] [LuaIntro] Scanning: LuaIntro/Widgets/
[f=-000001] [LuaIntro] Scanning: LuaIntro/SystemAddons/
[f=-000001] [LuaIntro] Scanning: LuaIntro/SystemWidgets/
[f=-000001] [LuaIntro] Scanning: LuaIntro/chili/
[f=-000001] [LuaIntro] Found new widget "SpringLogo"
[f=-000001] [LuaIntro] Found new widget "LoadTexture"
[f=-000001] [LuaIntro] Found new widget "LoadProgress"
[f=-000001] [LuaIntro] Found new widget "Main"
[f=-000001] [LuaIntro] Found new widget "Music"
[f=-000001] [LuaIntro] Found new widget "WM Stuff"
[f=-000001] [LuaIntro] Loading widgets   <>=vfs  **=raw  ()=unknown
[f=-000001] [LuaIntro] Loading widget:      WM Stuff               <wm.lua>
[f=-000001] [LuaIntro] Loading widget:      LoadProgress           <loadprogress.lua>
[f=-000001] [LuaIntro] Loading widget:      Main                   <main.lua>
[f=-000001] [LuaIntro] Loading widget:      LoadTexture            <bg_texture.lua>
[f=-000001] [LuaIntro] LuaIntro v1.0 (Lua 5.1)
[f=-000001] [LoadScreen::Init] single-threaded
[f=-000001] [WatchDog::RegisterThread] registering controls for thread [load]
[f=-000001] [Game::LoadGame][1] globalQuit=0 threaded=0
[f=-000001] Parsing Map Information
[f=-000001] Loading SMF
[f=-000001] Loading Map (58 MB)
[f=-000001] Loading Radar Icons
[f=-000001] Loading GameData Definitions
[f=-000001] Loading UnitDefs_posts
[f=-000001] Loading FeatureDefs_posts
[f=-000001] Loading WeaponDefs_posts
[f=-000001] Loading ArmorDefs_posts
[f=-000001] [defs.lua] loading all *Defs tables: 580ms
[f=-000001] [~ScopedOnceTimer][Game::LoadDefs (GameData)] 711ms
[f=-000001] Loading Sound Definitions
[f=-000001] [Sound] Warning: Sound incomingchat is missing file tag (ignoring)
[f=-000001] [Sound]  parsed 319 sounds from gamedata/sounds.lua
[f=-000001] [Sound] Error: Unable to open audio file: IncomingChat
[f=-000001] [Sound] Error: CSound::GetSoundId: could not find sound: IncomingChat
[f=-000001] [~ScopedOnceTimer][Game::LoadDefs (Sound)] 18ms
[f=-000001] [Game::LoadGame][2] globalQuit=0 forcedQuit=0
[f=-000001] Creating Smooth Height Mesh
[f=-000001] [~ScopedOnceTimer][SmoothHeightMesh::MakeSmoothMesh] 40ms
[f=-000001] Creating QuadField & CEGs
[f=-000001] [CDamageArrayHandler] number of ArmorDefs: 6
[f=-000001] Warning: [CDamageArrayHandler] UnitDef "chicken" in ArmorDef "else" already belongs to ArmorDef category 1!
[f=-000001] [RegisterAssimpModelFormats] supported Assimp model formats: *.3ds;*.blend;*.dae;*.lwo;
[f=-000001] Creating Unit Textures
[f=-000001] Creating Sky
[f=-000001] [Game::LoadGame][3] globalQuit=0 forcedQuit=0
[f=-000001] Loading Weapon Definitions
[f=-000001] Loading Unit Definitions
[f=-000001] Loading Feature Definitions
[f=-000001] [IPathManager::GetInstance] using DEFAULT path-manager
[f=-000001] Initializing Map Features
[f=-000001] Creating ShadowHandler
[f=-000001] Creating InfoTextureHandler
[f=-000001] InfoTexture: shaders
[f=-000001] Creating GroundDrawer
[f=-000001] Loading Map Tiles
[f=-000001] Loading Square Textures
[f=-000001] [~ScopedOnceTimer][CSMFGroundTextures::ConvolveHeightMap] 2ms
[f=-000001] Switching to ROAM Mesh Rendering
[f=-000001] Creating TreeDrawer
[f=-000001] Loaded DecalsDrawer: Legacy
[f=-000001] Creating ProjectileDrawer & UnitDrawer
[f=-000001] Creating Projectile Textures
[f=-000001] Creating Water
[f=-000001] [Game::LoadGame][4] globalQuit=0 forcedQuit=0
[f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Camera&Mouse)] 102ms
[f=-000001] [Sound] Error: Unable to open audio file: MultiSelect
[f=-000001] [Sound] Error: CSound::GetSoundId: could not find sound: MultiSelect
[f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Console)] 44ms
[f=-000001] [Sound] Error: Unable to open audio file: FailedCommand
[f=-000001] [Sound] Error: CSound::GetSoundId: could not find sound: FailedCommand
[f=-000001] Loading LuaRules
[f=-000001] Synced LuaRules: starting loading
[f=-000001] Total: 441 quads
[f=-000001] Total: 441 quads
[f=-000001] Total: 441 quads
[f=-000001] Total: 441 quads
[f=-000001] Total: 441 quads
[f=-000001] Total: 441 quads
[f=-000001] Total: 441 quads
[f=-000001] Total: 441 quads
[f=-000001] Total: 441 quads
[f=-000001] Total: 441 quads
LuaRules: Loaded gadget:  Mantis 5480         <hax_mantis_5480.lua>
LuaRules: Loaded gadget:  Metalspot Finder Gadget  <mex_spot_finder.lua>
LuaRules: Loaded gadget:  Save/Load           <api_saveload.lua>
LuaRules: Loaded gadget:  Set public randomseed  <init_random_seed.lua>
LuaRules: Loaded gadget:  Startbox handler    <start_boxes.lua>
LuaRules: Loaded gadget:  No Friendly Fire    <unit_nofriendlyfire.lua>
LuaRules: Loaded gadget:  Mex Placement       <mex_placement.lua>
LuaRules: Loaded gadget:  Nano Frame Death Handeling  <unit_nanoframe_death.lua>
LuaRules: Loaded gadget:  Nano Frame Rate Limit  <unit_nanoframe_rate_limit.lua>
LuaRules: Loaded gadget:  No Self-D           <unit_noselfd.lua>
LuaRules: Loaded gadget:  ShareControl        <share_control.lua>
LuaRules: Loaded gadget:  UnitPriority        <unit_priority.lua>
LuaRules: Loaded gadget:  Mex Control with energy link  <unit_mex_overdrive.lua>
LuaRules: Loaded gadget:  Script notification  <unit_script_notification.lua>
LuaRules: Loaded gadget:  Antinuke Handler    <unit_antinuke_handler.lua>
LuaRules: Loaded gadget:  Attributes          <unit_attributes.lua>
LuaRules: Loaded gadget:  Boolean Disable     <unit_boolean_disable.lua>
LuaRules: Loaded gadget:  Impulse Float Toggle  <unit_impulsefloat_toggle.lua>
LuaRules: Loaded gadget:  LockOptions         <lockunits_modoption.lua>
LuaRules: Loaded gadget:  Perks               <game_perks.lua>
LuaRules: Loaded gadget:  Shield Charge       <unit_shield_charge.lua>
LuaRules: Loaded gadget:  StartSetup          <start_unit_setup.lua>
LuaRules: Loaded gadget:  Stockpile           <unit_stockpile.lua>
[f=-000001] Setting morph for custom comms for player: 1
[f=-000001] Setting morph for custom comms for player: 2
[f=-000001] Setting morph for custom comms for player: 3
[f=-000001] Setting morph for custom comms for player: 4
[f=-000001] Setting morph for custom comms for player: 6
[f=-000001] Setting morph for custom comms for player: 7
[f=-000001] Setting morph for custom comms for player: 11
[f=-000001] Setting morph for custom comms for player: 12
[f=-000001] Setting morph for custom comms for player: 13
LuaRules: Loaded gadget:  UnitMorph           <unit_morph.lua>
LuaRules: Loaded gadget:  AirPlantParents     <unit_air_plants.lua>
LuaRules: Loaded gadget:  AirTransport_SeaPickup  <unit_transport_pickup_floating_amphib.lua>
LuaRules: Loaded gadget:  Aircraft Command    <unit_bomber_command.lua>
LuaRules: Loaded gadget:  Aircraft Crashing   <unit_aircraft_crash.lua>
LuaRules: Loaded gadget:  Allow Builder Hold Fire  <unit_allow_builder_hold_fire.lua>
LuaRules: Loaded gadget:  Area Guard          <cmd_areaguard.lua>
LuaRules: Loaded gadget:  Blocking Tag Implementation  <feature_blocking_tag_implementation.lua>
LuaRules: Loaded gadget:  Bomber Dive         <unit_bomber_dive.lua>
LuaRules: Loaded gadget:  CAI                 <ai_cai.lua>
LuaRules: Loaded gadget:  CEG Spawner         <dbg_ceg_spawner.lua>
LuaRules: Loaded gadget:  Capture             <unit_capture.lua>
LuaRules: Loaded gadget:  Carrier Drones      <unit_carrier_drones.lua>
LuaRules: Loaded gadget:  Command Raw Move    <cmd_raw_move.lua>
LuaRules: Loaded gadget:  Constructor Auto Assist  <unit_factory_guard.lua>
LuaRules: Loaded gadget:  Control gunship strafe range  <unit_control_gunship_stafe_range.lua>
LuaRules: Loaded gadget:  D-Gun Aim Fix       <unit_dgun_aim.lua>
LuaRules: Loaded gadget:  Debris physics      <feature_debris_physics.lua>
LuaRules: Loaded gadget:  Decloak when damaged  <unit_decloak_damaged.lua>
LuaRules: Loaded gadget:  Dev Commands        <dbg_dev_commands.lua>
LuaRules: Loaded gadget:  Disable Buildoptions  <unit_disable_buildoptions.lua>
LuaRules: Loaded gadget:  Dont fire at radar  <unit_dont_fire_at_radar.lua>
LuaRules: Loaded gadget:  Experience          <unit_xp.lua>
LuaRules: Loaded gadget:  Factory Anti Slacker  <factory_anti_slacker.lua>
LuaRules: Loaded gadget:  Factory Stop Production  <cmd_factory_stop_production.lua>
LuaRules: Loaded gadget:  Fall Damage         <unit_fall_damage.lua>
LuaRules: Loaded gadget:  Feature Effects     <feature_fx.lua>
LuaRules: Loaded gadget:  Fog Hidden Effects API  <api_fog_hidden_effects.lua>
LuaRules: Loaded gadget:  Galaxy Campaign Battle Handler  <mission_galaxy_campaign_battle.lua>
LuaRules: Loaded gadget:  GameRules Events    <unit_gamerules_events.lua>
LuaRules: Loaded gadget:  Grey Goo            <unit_grey_goo.lua>
LuaRules: Loaded gadget:  Gunship Strafe Control  <unit_gunship_strafe_control.lua>
LuaRules: Loaded gadget:  Hide Autorepairlevel Command  <cmd_hide_autorepairlevel.lua>
LuaRules: Loaded gadget:  Instant Self Destruct  <unit_instant_self_destruct.lua>
LuaRules: Loaded gadget:  Jumpjets            <unit_jumpjets.lua>
LuaRules: Loaded gadget:  LUS                 <unit_script.lua>
LuaRules: Loaded gadget:  Lag Monitor         <game_lagmonitor.lua>
LuaRules: Loaded gadget:  LupsNanoSpray       <lups_nano_spray.lua>
LuaRules: Loaded gadget:  Missile Silo Controller  <unit_missilesilo.lua>
LuaRules: Loaded gadget:  Modular Comm Info   <api_modularcomms.lua>
LuaRules: Loaded gadget:  NoAirNuke           <exp_no_air_nuke.lua>
LuaRules: Loaded gadget:  One Click Weapon    <unit_oneclick_weapon.lua>
LuaRules: Loaded gadget:  Orbital Drop        <mission_orbital_drop.lua>
LuaRules: Loaded gadget:  Overkill Prevention  <unit_overkill_prevention.lua>
LuaRules: Loaded gadget:  Overkill Prevention Placeholder  <unit_overkill_prevention_placeholder.lua>
LuaRules: Loaded gadget:  Paralysis           <unit_paralysis_damage.lua>
LuaRules: Loaded gadget:  Player extra information  <player_extra_information.lua>
LuaRules: Loaded gadget:  Prevent Lab Hax     <unit_prevent_lab_hax.lua>
LuaRules: Loaded gadget:  Prevent Landship    <unit_prevent_landship.lua>
LuaRules: Loaded gadget:  Prevent turret overshoot  <unit_prevent_turret_overshoot.lua>
LuaRules: Loaded gadget:  Projectile Hold     <weapon_projectile_hold.lua>
LuaRules: Loaded gadget:  Projectile Radar Homing  <weapon_projectile_radar_homing.lua>
LuaRules: Loaded gadget:  Projectile Retarget  <weapon_projectile_retarget.lua>
LuaRules: Loaded gadget:  Puppy Handler       <unit_puppy_handler.lua>
LuaRules: Loaded gadget:  Reclaim HP changer  <unit_reclaim_hp.lua>
LuaRules: Loaded gadget:  Refuel Pad Handler  <unit_refuel_pad_handler.lua>
LuaRules: Loaded gadget:  Regeneration        <unit_regeneration.lua>
LuaRules: Loaded gadget:  Remove Wait         <cmd_remove_wait.lua>
LuaRules: Loaded gadget:  Repair Speed Changer  <unit_repair_speed.lua>
LuaRules: Loaded gadget:  Resign Gadget       <game_resign.lua>
LuaRules: Loaded gadget:  Retreat Command     <cmd_retreat.lua>
LuaRules: Loaded gadget:  Rezz Hp changer + effect  <unit_rezz_hp.lua>
LuaRules: Loaded gadget:  Self destruct blocker  <unit_self_destruct.lua>
LuaRules: Loaded gadget:  Set Nano Piece      <unit_setnanopiece.lua>
LuaRules: Loaded gadget:  Share mode          <game_share_mode.lua>
LuaRules: Loaded gadget:  Shield Link         <unit_shield_link.lua>
LuaRules: Loaded gadget:  Shockwaves          <lups_shockwaves.lua>
LuaRules: Loaded gadget:  Show Shooter        <unit_show_shooter.lua>
LuaRules: Loaded gadget:  Solar Force Closed  <unit_solar_force_closed.lua>
LuaRules: Loaded gadget:  Spherical LOS       <unit_spherical_los.lua>
LuaRules: Loaded gadget:  Tactical Unit AI Commands  <unit_tactical_ai_commands.lua>
LuaRules: Loaded gadget:  Target Priority     <unit_target_priority.lua>
LuaRules: Loaded gadget:  Target on the move  <unit_target_on_the_move.lua>
LuaRules: Loaded gadget:  Teleporter          <unit_teleporter.lua>
LuaRules: Loaded gadget:  Terraformers        <unit_terraform.lua>
LuaRules: Loaded gadget:  Terrain Texture Handler  <terrain_texture_handler.lua>
LuaRules: Loaded gadget:  Time slow v2        <unit_timeslow.lua>
LuaRules: Loaded gadget:  Transport Selected Load  <cmd_select_load_helper.lua>
LuaRules: Loaded gadget:  Transport Speed     <unit_transport_speed.lua>
LuaRules: Loaded gadget:  TransportAIbuttons  <unit_transport_ai_buttons.lua>
LuaRules: Loaded gadget:  Turn Without Interia  <unit_turn_without_interia.lua>
LuaRules: Loaded gadget:  Typemap Options     <typemap_options.lua>
LuaRules: Loaded gadget:  UnitStealth         <unit_stealth.lua>
LuaRules: Loaded gadget:  Units on fire       <unit_is_on_fire.lua>
LuaRules: Loaded gadget:  Wade Effects        <wake_fx.lua>
LuaRules: Loaded gadget:  Water Effects       <unit_water_effects.lua>
LuaRules: Loaded gadget:  Weapon Impulse      <weapon_impulse.lua>
LuaRules: Loaded gadget:  Weapon Timed Replace  <weapon_timed_replace.lua>
LuaRules: Loaded gadget:  Windmill Control    <unit_windmill_control.lua>
LuaRules: Loaded gadget:  api_subdir_gadgets.lua  <api_subdir_gadgets.lua>
LuaRules: Loaded gadget:  api_widget_events.lua  <api_widget_events.lua>
LuaRules: Loaded gadget:  astar.lua           <astar.lua>
LuaRules: Loaded gadget:  init_auto_ready.lua  <init_auto_ready.lua>
LuaRules: Loaded gadget:  lups_cloak_fx.lua   <lups_cloak_fx.lua>
LuaRules: Loaded gadget:  lups_thrusters.lua  <lups_thrusters.lua>
LuaRules: Loaded gadget:  lups_wrapper.lua    <lups_wrapper.lua>
LuaRules: Loaded gadget:  weapon_hide_sniper.lua  <weapon_hide_sniper.lua>
LuaRules: Loaded gadget:  Center Offset and Growth Scale  <unit_centeroffset.lua>
LuaRules: Loaded gadget:  Commander Upgrade   <unit_commander_upgrade.lua>
LuaRules: Loaded gadget:  CustomUnitShaders   <api_custom_unit_shaders.lua>
LuaRules: Loaded gadget:  Game Over           <game_over.lua>
LuaRules: Loaded gadget:  UnitCloakShield     <unit_cloak_shield.lua>
LuaRules: Loaded gadget:  Water level modoption  <start_waterlevel.lua>
LuaRules: Loaded gadget:  Fighter pull-up     <unit_fighter_pullup.lua>
LuaRules: Loaded gadget:  Energy Drain        <unit_energy_drain.lua>
LuaRules: Loaded gadget:  Chicken control     <chicken_control.lua>
LuaRules: Loaded gadget:  Area Denial         <weapon_area_damage.lua>
LuaRules: Loaded gadget:  Cannot Damage Unit  <unit_cannot_damage_unit.lua>
LuaRules: Loaded gadget:  Disallow unit for command targeting  <unit_untargetable.lua>
LuaRules: Loaded gadget:  Single-Hit Weapon   <weapon_single_hit.lua>
LuaRules: Loaded gadget:  Starlight Satellite Capture  <unit_starlight_satellite_capture.lua>
LuaRules: Loaded gadget:  Noexplode Stopper   <weapon_noexplode_stopper.lua>
LuaRules: Loaded gadget:  Unit Explosion Spawner  <unit_explosion_spawner.lua>
LuaRules: Loaded gadget:  Shield Merge        <weapon_shield_merge.lua>
LuaRules: Loaded gadget:  Endgame Graphs      <endgame_graphs.lua>
LuaRules: Loaded gadget:  Awards              <awards.lua>
LuaRules: Loaded gadget:  Planet Wars Structures  <unit_planetwars.lua>
LuaRules: Loaded gadget:  Profiler            <dbg_profiler.lua>
[f=-000001] Initializing gadget
LuaRules: Loaded gadget:  Zombies!            <unit_zombies.lua>
[f=-000001] Synced LuaRules: finished loading
[f=-000001] Unsynced LuaRules: starting loading
>> Loaded gadget:  Engine Taskbar Stuff  <engine_taskbar_stuff.lua>
>> Loaded gadget:  Metalspot Finder Gadget  <mex_spot_finder.lua>
>> Loaded gadget:  Save/Load           <api_saveload.lua>
>> Loaded gadget:  Script notification  <unit_script_notification.lua>
>> Loaded gadget:  StartSetup          <start_unit_setup.lua>
>> Loaded gadget:  UnitMorph           <unit_morph.lua>
>> Loaded gadget:  AirTransport_SeaPickup  <unit_transport_pickup_floating_amphib.lua>
>> Loaded gadget:  Aircraft Command    <unit_bomber_command.lua>
>> Loaded gadget:  AutoReadyStartpos   <init_auto_ready.lua>
>> Loaded gadget:  CAI                 <ai_cai.lua>
>> Loaded gadget:  Capture             <unit_capture.lua>
>> Loaded gadget:  Command Raw Move    <cmd_raw_move.lua>
>> Loaded gadget:  Constructor Auto Assist  <unit_factory_guard.lua>
>> Loaded gadget:  Dev Commands        <dbg_dev_commands.lua>
>> Loaded gadget:  Fog Hidden Effects API  <api_fog_hidden_effects.lua>
>> Loaded gadget:  Galaxy Campaign Battle Handler  <mission_galaxy_campaign_battle.lua>
>> Loaded gadget:  Jumpjets            <unit_jumpjets.lua>
>> Loaded gadget:  LupsNanoSpray       <lups_nano_spray.lua>
>> Loaded gadget:  Modular Comm Info   <api_modularcomms.lua>
>> Loaded gadget:  One Click Weapon    <unit_oneclick_weapon.lua>
>> Loaded gadget:  Resign Gadget       <game_resign.lua>
>> Loaded gadget:  Retreat Command     <cmd_retreat.lua>
>> Loaded gadget:  Share mode          <game_share_mode.lua>
>> Loaded gadget:  Shield Link         <unit_shield_link.lua>
>> Loaded gadget:  Shockwaves          <lups_shockwaves.lua>
>> Loaded gadget:  Teleporter          <unit_teleporter.lua>
>> Loaded gadget:  Terraformers        <unit_terraform.lua>
>> Loaded gadget:  Terrain Texture Handler  <terrain_texture_handler.lua>
>> Loaded gadget:  Thrusters           <lups_thrusters.lua>
>> Loaded gadget:  TransportAIbuttons  <unit_transport_ai_buttons.lua>
>> Loaded gadget:  Widget Events       <api_widget_events.lua>
>> Loaded gadget:  api_subdir_gadgets.lua  <api_subdir_gadgets.lua>
>> Loaded gadget:  astar.lua           <astar.lua>
>> Loaded gadget:  cmd_areaguard.lua   <cmd_areaguard.lua>
>> Loaded gadget:  cmd_hide_autorepairlevel.lua  <cmd_hide_autorepairlevel.lua>
>> Loaded gadget:  cmd_remove_wait.lua  <cmd_remove_wait.lua>
>> Loaded gadget:  cmd_select_load_helper.lua  <cmd_select_load_helper.lua>
>> Loaded gadget:  dbg_ceg_spawner.lua  <dbg_ceg_spawner.lua>
>> Loaded gadget:  endgame_graphs.lua  <endgame_graphs.lua>
>> Loaded gadget:  factory_anti_slacker.lua  <factory_anti_slacker.lua>
>> Loaded gadget:  feature_debris_physics.lua  <feature_debris_physics.lua>
>> Loaded gadget:  feature_fx.lua      <feature_fx.lua>
>> Loaded gadget:  game_lagmonitor.lua  <game_lagmonitor.lua>
>> Loaded gadget:  game_over.lua       <game_over.lua>
>> Loaded gadget:  game_perks.lua      <game_perks.lua>
>> Loaded gadget:  hax_mantis_5480.lua  <hax_mantis_5480.lua>
>> Loaded gadget:  init_random_seed.lua  <init_random_seed.lua>
>> Loaded gadget:  lockunits_modoption.lua  <lockunits_modoption.lua>
>> Loaded gadget:  mex_placement.lua   <mex_placement.lua>
>> Loaded gadget:  player_extra_information.lua  <player_extra_information.lua>
>> Loaded gadget:  share_control.lua   <share_control.lua>
>> Loaded gadget:  start_boxes.lua     <start_boxes.lua>
>> Loaded gadget:  start_waterlevel.lua  <start_waterlevel.lua>
>> Loaded gadget:  typemap_options.lua  <typemap_options.lua>
>> Loaded gadget:  unit_air_plants.lua  <unit_air_plants.lua>
>> Loaded gadget:  unit_aircraft_crash.lua  <unit_aircraft_crash.lua>
>> Loaded gadget:  unit_allow_builder_hold_fire.lua  <unit_allow_builder_hold_fire.lua>
>> Loaded gadget:  unit_attributes.lua  <unit_attributes.lua>
>> Loaded gadget:  unit_bomber_dive.lua  <unit_bomber_dive.lua>
>> Loaded gadget:  unit_cannot_damage_unit.lua  <unit_cannot_damage_unit.lua>
>> Loaded gadget:  unit_carrier_drones.lua  <unit_carrier_drones.lua>
>> Loaded gadget:  unit_centeroffset.lua  <unit_centeroffset.lua>
>> Loaded gadget:  unit_control_gunship_stafe_range.lua  <unit_control_gunship_stafe_range.lua>
>> Loaded gadget:  unit_dont_fire_at_radar.lua  <unit_dont_fire_at_radar.lua>
>> Loaded gadget:  unit_fall_damage.lua  <unit_fall_damage.lua>
>> Loaded gadget:  unit_fighter_pullup.lua  <unit_fighter_pullup.lua>
>> Loaded gadget:  unit_gamerules_events.lua  <unit_gamerules_events.lua>
>> Loaded gadget:  unit_impulsefloat_toggle.lua  <unit_impulsefloat_toggle.lua>
>> Loaded gadget:  unit_is_on_fire.lua  <unit_is_on_fire.lua>
>> Loaded gadget:  unit_marketplace.lua  <unit_marketplace.lua>
>> Loaded gadget:  unit_mex_overdrive.lua  <unit_mex_overdrive.lua>
>> Loaded gadget:  unit_missilesilo.lua  <unit_missilesilo.lua>
>> Loaded gadget:  unit_overkill_prevention.lua  <unit_overkill_prevention.lua>
>> Loaded gadget:  unit_overkill_prevention_placeholder.lua  <unit_overkill_prevention_placeholder.lua>
>> Loaded gadget:  unit_planetwars.lua  <unit_planetwars.lua>
>> Loaded gadget:  unit_prevent_lab_hax.lua  <unit_prevent_lab_hax.lua>
>> Loaded gadget:  unit_prevent_landship.lua  <unit_prevent_landship.lua>
>> Loaded gadget:  unit_prevent_turret_overshoot.lua  <unit_prevent_turret_overshoot.lua>
>> Loaded gadget:  unit_priority.lua   <unit_priority.lua>
>> Loaded gadget:  unit_regeneration.lua  <unit_regeneration.lua>
>> Loaded gadget:  unit_rezz_hp.lua    <unit_rezz_hp.lua>
>> Loaded gadget:  unit_self_destruct.lua  <unit_self_destruct.lua>
>> Loaded gadget:  unit_solar_force_closed.lua  <unit_solar_force_closed.lua>
>> Loaded gadget:  unit_spherical_los.lua  <unit_spherical_los.lua>
>> Loaded gadget:  unit_starlight_satellite_capture.lua  <unit_starlight_satellite_capture.lua>
>> Loaded gadget:  unit_stealth.lua    <unit_stealth.lua>
>> Loaded gadget:  unit_target_on_the_move.lua  <unit_target_on_the_move.lua>
>> Loaded gadget:  unit_target_priority.lua  <unit_target_priority.lua>
>> Loaded gadget:  unit_transport_speed.lua  <unit_transport_speed.lua>
>> Loaded gadget:  unit_turn_without_interia.lua  <unit_turn_without_interia.lua>
>> Loaded gadget:  unit_untargetable.lua  <unit_untargetable.lua>
>> Loaded gadget:  unit_water_effects.lua  <unit_water_effects.lua>
>> Loaded gadget:  unit_windmill_control.lua  <unit_windmill_control.lua>
>> Loaded gadget:  unit_xp.lua         <unit_xp.lua>
>> Loaded gadget:  unit_zombies.lua    <unit_zombies.lua>
>> Loaded gadget:  wake_fx.lua         <wake_fx.lua>
>> Loaded gadget:  weapon_area_damage.lua  <weapon_area_damage.lua>
>> Loaded gadget:  weapon_impulse.lua  <weapon_impulse.lua>
>> Loaded gadget:  weapon_noexplode_stopper.lua  <weapon_noexplode_stopper.lua>
>> Loaded gadget:  weapon_shield_merge.lua  <weapon_shield_merge.lua>
>> Loaded gadget:  weapon_single_hit.lua  <weapon_single_hit.lua>
>> Loaded gadget:  Commander Upgrade   <unit_commander_upgrade.lua>
[f=-000001] Custom Unit Shaders:, 0(32) : warning C7555: 'varying' is deprecated, use 'in/out' instead
0(40) : warning C7555: 'varying' is deprecated, use 'in/out' instead
0(47) : warning C7533: global function shadow2DProj is deprecated after version 120
0(60) : warning C7533: global variable gl_TexCoord is deprecated after version 120
0(78) : warning C7533: global function textureCube is deprecated after version 120
0(111) : warning C7533: global variable gl_FragColor is deprecated after version 120

>> Loaded gadget:  CustomUnitShaders   <api_custom_unit_shaders.lua>
>> Loaded gadget:  UnitCloakShield     <unit_cloak_shield.lua>
>> Loaded gadget:  Lups Cloak FX       <lups_cloak_fx.lua>
>> Loaded gadget:  Chicken control     <chicken_control.lua>
>> Loaded gadget:  Unit Explosion Spawner  <unit_explosion_spawner.lua>
>> Loaded gadget:  Lups                <lups_wrapper.lua>
>> Loaded gadget:  Awards              <awards.lua>
>> Loaded gadget:  Chicken Spawner     <unit_spawner.lua>
>> Loaded gadget:  Profiler            <dbg_profiler.lua>
[f=-000001] Unsynced LuaRules: finished loading
[f=-000001] Loading LuaGaia
[f=-000001] Loading LuaUI
[f=-000001] LuaUI Entry Point: "luaui.lua"
[f=-000001] LuaUI Access Lock: enabled
[f=-000001] LuaSocket Enabled: yes
[f=-000001] Using LUAUI_DIRNAME = LuaUI/
[f=-000001] Reloading GUI config from file: LuaUI/ctrlpanel.txt
[f=-000001] LuaUI: bound F11 to the widget selector
[f=-000001] LuaUI: bound CTRL+F11 to tweak mode
[f=-000001] Loading last game win data
[f=-000001] Resetting win data
[f=-000001] Last game player count: 11, This game player count: 13
[f=-000001] Last game allyTeam count: 3, This game allyTeam count: 3
[f=-000001] Loaded API widget:  Cluster Detection   <api_cluster_detection.lua>
[f=-000001] Loaded API widget:  Shared Functions    <api_shared_functions.lua>
[f=-000001] Loaded API widget:  i18n                <api_i18n.lua>
[f=-000001] Loaded API widget:  Hacky version fix   <hacky_version_fix.lua>
[f=-000001] Loaded API widget:  Startbox API        <api_startboxes.lua>
[f=-000001] Loaded API widget:  Win Counter         <api_win_counter.lua>
[f=-000001] Loaded API widget:  Modular Comm Info   <api_modularcomms.lua>
[f=-000001] Loaded API widget:  CommandInsert       <cmd_commandinsert.lua>
[f=-000001] Loaded API widget:  Chili Framework     <api_chili.lua>
[f=-000001] Loaded API widget:  Lag (AFK) monitor   <api_lag_monitor.lua>
[f=-000001] Loaded API widget:  Lups                <lups_wrapper.lua>
[f=-000001] Loaded API widget:  Pre-Selection Handler  <api_preselection.lua>
[f=-000001] Loaded widget:  Chili Highlight     <gui_chili_highlight.lua>
[f=-000001] Loaded widget:  Selection Hierarchy  <gui_selection_hierarchy.lua>
[f=-000001] Loaded widget:  Deferred rendering  <gfx_deferred_rendering.lua>
[f=-000001] Error, option missing key, Settings/Camera, <table>
[f=-000001] option = {
[f=-000001]     OnChange = , <function>
[f=-000001]     wname = Settings/CameraradioButton
[f=-000001]     name = Total Annihilation
[f=-000001]     desc = Default camera
[f=-000001] },
[f=-000001] Error, option missing key, Settings/Camera, <table>
[f=-000001] Hardware mouse-cursor is enabled!
[f=-000001] Set "shadows" config-parameter to 1
[f=-000001] Ground-decals rendering is enabled!
[f=-000001] Set maximum particles to: 15000
[f=-000001] Set UnitLodDist to 9999
[f=-000001] Set UnitIconDist to 85
[f=-000001] model shaders is enabled!
[f=-000001] SetLobbyButtonEnabled, false
[f=-000001] Loaded widget:  EPIC Menu           <gui_epicmenu.lua>
[f=-000001] Loaded widget:  Custom Markers      <gui_custom_markers.lua>
[f=-000001] Loaded widget:  Chili Minimap       <gui_chili_minimap.lua>
[f=-000001] Loaded widget:  Chili Widget Selector  <api_chili_widgetselector.lua>
[f=-000001] Loaded widget:  Hide Interface Action  <gui_hide_interface_action.lua>
[f=-000001] Mexspot Fetcher fetching
[f=-000001] Loaded widget:  Mexspot Fetcher     <api_mexspot_fetcher.lua>
[f=-000001] Team highlighting: Players and spectators
[f=-000001] Loaded widget:  Teamhighlight option  <gui_teamhighlight.lua>
[f=-000001] UpdateColorConfig, default
[f=-000001] UpdateColorConfig, simple
[f=-000001] Loaded widget:  Local Team Colors   <gui_local_colors.lua>
[f=-000001] Loaded widget:  Save Game Menu      <gui_savegame.lua>
[f=-000001] Loaded widget:  Area-reclaim trees  <unit_tree_reclaim.lua>
[f=-000001] Loaded widget:  HealthBars          <unit_healthbars.lua>
[f=-000001] Loaded widget:  Noises              <snd_noises.lua>
[f=-000001] Loaded widget:  Unit Icons          <unit_icons.lua>
[f=-000001] Loaded widget:  Chili Commander Upgrade  <gui_chili_commander_upgrade.lua>
[f=-000001] Loaded widget:  Terraform Icon Draw  <unit_terraform_draw.lua>
[f=-000001] Loaded widget:  Chili Vote Display  <gui_chili_vote.lua>
[f=-000001] Loaded widget:  Auto Patrol Nanos   <unit_auto_patrol_nanos.lua>
[f=-000001] Loaded widget:  BuildETA            <gui_build_eta.lua>
[f=-000001] Loaded widget:  EndGame Stats       <gui_chili_endgraph.lua>
[f=-000001] Loaded widget:  Cloak Fire State 2  <unit_cloakfirestate2.lua>
[f=-000001] Loaded widget:  Depth of Field Shader  <gfx_dof.lua>
[f=-000001] Loaded widget:  Initial Queue ZK    <unit_initial_queue.lua>
[f=-000001] Loaded widget:  Objectives          <mission_objectives.lua>
[f=-000001] Loaded widget:  Double-Click attack-move  <cmd_doubleclick_attackmove.lua>
[f=-000001] Loaded widget:  Unit Marker Zero-K  <unit_marker.lua>
[f=-000001] Loaded widget:  Antinuke Coverage   <gui_antinuke_coverage.lua>
[f=-000001] Loaded widget:  Area Attack Tweak   <cmd_area_attack_tweak.lua>
[f=-000001] Loaded widget:  Autoquit            <autoquit.lua>
[f=-000001] Loaded widget:  Blast Radius        <gui_blastradius.lua>
[f=-000001] Loaded widget:  CameraShake         <camera_shake.lua>
[f=-000001] Loaded widget:  Chili Economy Panel Default  <gui_chili_economy_panel2.lua>
[f=-000001] Loaded widget:  Chili EndGame Window  <gui_chili_endgamewindow.lua>
[f=-000001] Loaded widget:  Chili Inactivity Win  <gui_chili_inactivity_win.lua>
[f=-000001] Loaded widget:  Chili Nuke Warning  <gui_chili_nuke_warning.lua>
[f=-000001] Loaded widget:  Chili Rejoining Progress Bar  <gui_chili_rejoin_progress.lua>
[f=-000001] Loaded widget:  Chili Spectator Panels  <gui_chili_spectator_panels.lua>
[f=-000001] Loaded widget:  Context Menu        <gui_contextmenu.lua>
[f=-000001] Loaded widget:  Darkening           <gui_darkening.lua>
[f=-000001] Loaded widget:  Decoration Handler  <unit_decoration_handler.lua>
[f=-000001] Loaded widget:  Defense Range Zero-K  <gui_defenserange.lua>
[f=-000001] Loaded widget:  Ferry Points        <cmd_ferry_points.lua>
[f=-000001] Loaded widget:  Haven Handler       <gui_havens.lua>
[f=-000001] Loaded widget:  Highlight Geos      <gui_highlight_geos.lua>
[f=-000001] Loaded widget:  In-game Guide       <gui_ingame_guide.lua>
[f=-000001] Loaded widget:  Keep Target         <cmd_keep_target.lua>
[f=-000001] Loaded widget:  Decloak Range       <unit_decloak_range.lua>
[f=-000001] Loaded widget:  Local Widgets Config  <localwidgets.lua>
[f=-000001] Loaded widget:  MetalFeatures       <gui_metal_features.lua>
[f=-000001] Loaded widget:  Mex Placement Handler  <cmd_mex_placement.lua>
[f=-000001] Loaded widget:  MinimapEvents       <minimap_events.lua>
[f=-000001] Loaded widget:  Economic Victory Announcer  <gui_economic_victory_announcer.lua>
[f=-000001] Loaded widget:  Missile Silo Range  <missilesilo_range.lua>
[f=-000001] Loaded widget:  Morph Finished notification  <unit_morph_finished.lua>
[f=-000001] Loaded widget:  Orbit Command       <cmd_orbit.lua>
[f=-000001] Loaded widget:  Persistent Build Spacing  <gui_persistent_build_spacing.lua>
[f=-000001] Loaded widget:  Point Tracker       <gui_point_tracker.lua>
[f=-000001] Loaded widget:  ReclaimInfo         <gui_reclaiminfo.lua>
[f=-000001] Loaded widget:  Show All Commands v2  <unit_showallcommands_2.lua>
[f=-000001] Loaded widget:  Showeco and Grid Drawer  <gui_showeco_action.lua>
[f=-000001] Loaded widget:  SmoothCam           <camera_smoothcam.lua>
[f=-000001] Loaded widget:  Spectate Selected Team  <gui_spectate_selected_team.lua>
[f=-000001] Loaded widget:  State Reverse Toggle  <cmd_state_reverse_toggle.lua>
[f=-000001] Loaded widget:  Stereo3D            <gfx_stereo3d.lua>
[f=-000001] Loaded widget:  Mission Results Handler  <mission_results.lua>
[f=-000001] Loaded widget:  Voice Assistant     <unit_voice.lua>
[f=-000001] Loaded widget:  Projectile Lights   <gfx_projectile_lights.lua>
[f=-000001] Loaded widget:  Transport Load Double Tap  <cmd_select_load.lua>
[f=-000001] Loaded widget:  In-game Ignore      <ignore.lua>
[f=-000001] Loaded widget:  Draw Mouse Build    <api_draw_mouse_build.lua>
[f=-000001] Input grabbing is enabled!
[f=-000001] Loaded widget:  Grab Input          <api_grabinput.lua>
[f=-000001] Loaded widget:  Set Springsettings  <api_set_springsettings.lua>
[f=-000001] Loaded widget:  Game Analytics Handler  <api_game_analytics.lua>
[f=-000001] Loaded widget:  Music Player        <snd_music.lua>
[f=-000001] Loaded widget:  Galaxy Battle Handler  <mission_galaxy_battle_handler.lua>
[f=-000001] Loaded widget:  Raw Move Issue      <cmd_raw_move_issue.lua>
[f=-000001] Loaded widget:  Simple Settings     <gui_simple_settings.lua>
[f=-000001] Loaded widget:  Chili Selections & CursorTip v2  <gui_chili_selections_and_cursortip.lua>
[f=-000001] Loaded widget:  Guard Remove        <cmd_guard_remove.lua>
[f=-000001] Loaded widget:  Frame Gap Logger    <dbg_frame_gap_logger.lua>
[f=-000001] Loaded widget:  Auto First Build Facing  <init_autofirstbuildfacing.lua>
[f=-000001] Loaded widget:  Ghost Site          <unit_ghostsite.lua>
[f=-000001] Loaded widget:  Auto Group          <unit_auto_group.lua>
[f=-000001] Loaded widget:  Easy Facing         <gui_easyfacing.lua>
[f=-000001] Loaded widget:  NoDuplicateOrders   <cmd_no_duplicate_orders.lua>
[f=-000001] Loaded widget:  Comm-n-Elo Startpos. Info  <init_startpointelocom_info.lua>
[f=-000001] Loaded widget:  Startup Info and Selector  <init_startup_info_selector.lua>
[f=-000001] Loaded widget:  Stockpiler          <unit_stockpile.lua>
[f=-000001] Loaded widget:  Transport AI        <unit_transport_ai.lua>
[f=-000001] Loaded widget:  Attack Warning      <unit_attack_warning.lua>
[f=-000001] Loaded widget:  Smart Bombers       <unit_smart_bombers.lua>
[f=-000001] Loaded widget:  Start Point Remover & Comm Selector  <init_start_point_remover.lua>
[f=-000001] Loaded widget:  Chili AI Set Start  <gui_chili_ai_start_pos.lua>
[f=-000001] <Replay control buttons> Live mode. Widget removed.
[f=-000001] Loaded widget:  Replay control buttons  <gui_replay_controls.lua>
[f=-000001] Loaded widget:  Chili Custom Modoptions Info  <gui_custommodoptions_info.lua>
[f=-000001] Loaded widget:  Attack AoE          <gui_attack_aoe.lua>
[f=-000001] Loaded widget:  Icon Sets           <gui_icon_sets.lua>
[f=-000001] Loaded widget:  PlanetWars Info     <gui_planetwars_info.lua>
[f=-000001] Loaded widget:  Recorder (Save)     <dbg_recorder_save.lua>
[f=-000001] Loaded widget:  Unit Start State    <unit_start_state.lua>
[f=-000001] Loaded widget:  UnitNoStuckInFactory  <unit_nostuck_infactory.lua>
[f=-000001] Loaded widget:  Smooth Scroll       <camera_smooth_move.lua>
[f=-000001] Loaded widget:  Commands FX         <gfx_commands_fx.lua>
[f=-000001] Loaded widget:  UnitShapes          <unit_shapes.lua>
[f=-000001] Loaded widget:  MessageBoxes ZK     <mission_messagebox_zk.lua>
[f=-000001] Loaded widget:  Map Edge Extension  <map_edge_extension.lua>
[f=-000001] Loaded widget:  AllyCursors         <gui_ally_cursors.lua>
[f=-000001] Loaded widget:  Gadget Icons        <api_gadget_icons.lua>
[f=-000001] Loaded widget:  Rank Icons 2        <unit_rank_icons.lua>
[f=-000001] Loaded widget:  Selection Send      <api_selectionsend.lua>
[f=-000001] Loaded widget:  Shield Guard        <unit_shield_guard.lua>
[f=-000001] Loaded widget:  State Icons         <unit_state_icons.lua>
[f=-000001] Loaded widget:  Building Starter    <unit_building_starter.lua>
[f=-000001] Loaded widget:  Cloaker Guard       <unit_cloaker_guard.lua>
[f=-000001] Loaded widget:  LupsManager         <gfx_lups_manager.lua>
[f=-000001] Loaded widget:  Units on Fire       <gfx_lups_units_on_fire.lua>
[f=-000001] Loaded widget:  Vertical Line on Radar Dots v2  <gui_vertlineaid.lua>
[f=-000001] Loaded widget:  Newton Firezone     <cmd_newton_firezone.lua>
[f=-000001] Loaded widget:  Receive Units Indicator  <gui_recv_indicator.lua>
[f=-000001] Loaded widget:  Auto-toggle false color vision  <gui_auto_engine_falsecolor.lua>
[f=-000001] Loaded widget:  Chili Docking       <api_chili_docking.lua>
[f=-000001] Loaded widget:  Chili Pro Console   <gui_chili_proconsole_test.lua>
[f=-000001] Chili: tried to add multiple times "scrollpanel6" to "Player List"!
[f=-000001] Chili: tried to add multiple times "scrollpanel7" to "Player List"!
[f=-000001] Loaded widget:  Chili Deluxe Player List - Alpha 2.02  <gui_chili_deluxeplayerlist.lua>
[f=-000001] Loaded widget:  HUD Presets         <gui_hud_presets.lua>
[f=-000001] Loaded widget:  Image Preloader     <dbg_img_preload.lua>
[f=-000001] Loaded widget:  Chili Core Selector  <gui_chili_core_selector.lua>
[f=-000001] Loaded widget:  Select Keys         <gui_selectkeys.lua>
[f=-000001] Loaded widget:  Default Group Recall Fix  <gui_group_recall_fix.lua>
[f=-000001] Loaded widget:  Start Boxes         <minimap_startbox_new.lua>
[f=-000001] Loaded widget:  Pause Screen        <gui_pausescreen.lua>
[f=-000001] Loaded widget:  Restricted Zones    <gui_restrictedzones.lua>
[f=-000001] Loaded widget:  Chili Share menu v1.24  <gui_chili_share.lua>
[f=-000001] Loaded widget:  Jumpjet GUI         <gui_jumpjets.lua>
[f=-000001] Loaded widget:  CustomFormations2   <cmd_customformations2.lua>
[f=-000001] SetSunLighting
[f=-000001] Loaded widget:  Sun and Atmosphere Handler.  <gfx_sun_and_atmosphere.lua>
[f=-000001] Removed 'GC at >100MB': disabled.
[f=-000001] Loaded widget:  GC at >300MB        <dbg_forcegc_spring97.lua>
[f=-000001] Loaded widget:  Chili Integral Menu  <gui_chili_integral_menu.lua>
[f=-000001] Loaded widget:  Lasso Terraform GUI  <gui_lasso_terraform.lua>
[f=-000001] Loaded widget:  Text To Speech Control  <snd_text_to_speech.lua>
[f=-000001] Loaded widget:  Persistent Build Height  <gui_persistent_build_height.lua>
[f=-000001] Loaded widget:  Layout Handler      <cmd_layout_handler.lua>
[f=-000001] Loaded widget:  Color Blindness Correction  <gfx_color_blindness_correction.lua>
[f=-000001] Writing last game win data
[f=-000001] LuaUI v0.3
[f=-000001] [Game::LoadGame][5] globalQuit=0 forcedQuit=0
[f=-000001] [LoadFinalize] finalizing PFS
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] BLOCK_SIZE=16
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] PATHESTIMATOR_VERSION=83
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] heightMapChecksum=290452d
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] typeMapChecksum=266831d1
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] moveDefChecksum=cbbecd1b
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] blockMapChecksum=29a
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] estimatorHashCode=f4b74716
[f=-000001] [Path] [PathEstimator::ReadFile] hash=f4b74716 file="cache\103dev-develop/paths/Tricy_Run_v6.1.pe-f4b74716.zip" (exists=0)
[f=-000001] [InitEstimator] creating PE16 cache with 4 PF threads (25 MB)
[f=-000001] [EstimatePathCosts] precached 3 of 2304 blocks
[f=-000001] [EstimatePathCosts] precached 149 of 2304 blocks
[f=-000001] [EstimatePathCosts] precached 293 of 2304 blocks
[f=-000001] [EstimatePathCosts] precached 438 of 2304 blocks
[f=-000001] [EstimatePathCosts] precached 582 of 2304 blocks
[f=-000001] [EstimatePathCosts] precached 730 of 2304 blocks
[f=-000001] [EstimatePathCosts] precached 874 of 2304 blocks
[f=-000001] [EstimatePathCosts] precached 1020 of 2304 blocks
[f=-000001] [EstimatePathCosts] precached 1164 of 2304 blocks
[f=-000001] [EstimatePathCosts] precached 1311 of 2304 blocks
[f=-000001] [EstimatePathCosts] precached 1455 of 2304 blocks
[f=-000001] [EstimatePathCosts] precached 1601 of 2304 blocks
[f=-000001] [EstimatePathCosts] precached 1746 of 2304 blocks
[f=-000001] [EstimatePathCosts] precached 1915 of 2304 blocks
[f=-000001] [EstimatePathCosts] precached 2059 of 2304 blocks
[f=-000001] [EstimatePathCosts] precached 2203 of 2304 blocks
[f=-000001] [InitEstimator] writing PE16 pe-cache to file
[f=-000001] [Path] [PathEstimator::WriteFile] hash=f4b74716 file="cache\103dev-develop/paths/Tricy_Run_v6.1.pe-f4b74716.zip" (exists=0)
[f=-000001] [InitEstimator] written PE16 pe-cache to file
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] BLOCK_SIZE=32
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] PATHESTIMATOR_VERSION=83
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] heightMapChecksum=290452d
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] typeMapChecksum=266831d1
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] moveDefChecksum=cbbecd1b
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] blockMapChecksum=29a
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] estimatorHashCode=f4b74726
[f=-000001] [Path] [PathEstimator::ReadFile] hash=f4b74726 file="cache\103dev-develop/paths/Tricy_Run_v6.1.pe2-f4b74726.zip" (exists=0)
[f=-000001] [InitEstimator] creating PE32 cache with 4 PF threads (5 MB)
[f=-000001] [EstimatePathCosts] precached 1 of 576 blocks
[f=-000001] [EstimatePathCosts] precached 41 of 576 blocks
[f=-000001] [EstimatePathCosts] precached 77 of 576 blocks
[f=-000001] [EstimatePathCosts] precached 114 of 576 blocks
[f=-000001] [EstimatePathCosts] precached 151 of 576 blocks
[f=-000001] [EstimatePathCosts] precached 190 of 576 blocks
[f=-000001] [EstimatePathCosts] precached 226 of 576 blocks
[f=-000001] [EstimatePathCosts] precached 276 of 576 blocks
[f=-000001] [EstimatePathCosts] precached 313 of 576 blocks
[f=-000001] [EstimatePathCosts] precached 351 of 576 blocks
[f=-000001] [EstimatePathCosts] precached 390 of 576 blocks
[f=-000001] [EstimatePathCosts] precached 426 of 576 blocks
[f=-000001] [EstimatePathCosts] precached 462 of 576 blocks
[f=-000001] [EstimatePathCosts] precached 501 of 576 blocks
[f=-000001] [EstimatePathCosts] precached 544 of 576 blocks
[f=-000001] [InitEstimator] writing PE32 pe2-cache to file
[f=-000001] [Path] [PathEstimator::WriteFile] hash=f4b74726 file="cache\103dev-develop/paths/Tricy_Run_v6.1.pe2-f4b74726.zip" (exists=0)
[f=-000001] [InitEstimator] written PE32 pe2-cache to file
[f=-000001] [LoadFinalize] finalized PFS (2463ms, checksum 30a9b306)
[f=-000001] [Game::LoadGame][6] globalQuit=0 forcedQuit=0
[f=-000001] Input grabbing is enabled!
[f=-000001] [LuaMemPool::LogStats][handle=LuaIntro (unsynced)] index=2 {blocks,sizes}={0,0} {int,ext,rec}Allocs={0,12929,0} {chunk,block}Bytes={0,0}
[f=-000001] Mex Placement Initialised with 36 spots.
[f=-000001] SetLobbyButtonEnabled, false
[f=-000001] UpdateInterfacePreset, default
[f=-000001] GameID: c98177590b252bb128a9d4186ea2bdc0
[f=-000001] Connection attempt from GreenPixel
[f=-000001]  -> Version: 103.0.1-1226-g0f10be0 develop
[f=-000001] Warning: Couldn't find texture "LuaUI/Configs/Clans/DCP.png"!
[f=-000001] Epicmenu: Switching to Total Annihilation camera mode
[f=-000001]  -> Connection established (given id 7)
[f=-000001] Connection attempt from ktdm
[f=-000001]  -> Version: 103.0.1-1226-g0f10be0 develop
[f=-000001]  -> Connection established (given id 9)
[f=-000001] Connection attempt from swappan
[f=-000001]  -> Version: 103.0.1-1226-g0f10be0 develop
[f=-000001]  -> Connection established (given id 6)
[f=-000001] Connection attempt from Firepluk
[f=-000001]  -> Version: 103.0.1-1226-g0f10be0 develop
[f=-000001]  -> Connection established (given id 12)
[f=-000001] Connection attempt from bamn1
[f=-000001]  -> Version: 103.0.1-1226-g0f10be0 develop
[f=-000001]  -> Connection established (given id 11)
[f=-000001] Connection attempt from Kefirman
[f=-000001]  -> Version: 103.0.1-1226-g0f10be0 develop
[f=-000001]  -> Connection established (given id 13)
[f=-000001] Connection attempt from TLama
[f=-000001]  -> Version: 103.0.1-1226-g0f10be0 develop
[f=-000001]  -> Connection established (given id 1)
[f=-000001] Connection attempt from Jasper
[f=-000001]  -> Version: 103.0.1-1226-g0f10be0 develop
[f=-000001]  -> Connection established (given id 3)
[f=-000001] Connection attempt from [F2P]loke
[f=-000001]  -> Version: 103.0.1-1226-g0f10be0 develop
[f=-000001]  -> Connection established (given id 4)
[f=-000001] Connection attempt from Chesti
[f=-000001]  -> Version: 103.0.1-1226-g0f10be0 develop
[f=-000001]  -> Connection established (given id 8)
[f=-000001] Connection attempt from Corvus_Corax
[f=-000001]  -> Version: 103.0.1-1226-g0f10be0 develop
[f=-000001]  -> Connection established (given id 0)
[f=-000001] Connection attempt from loorke
[f=-000001]  -> Version: 103.0.1-1226-g0f10be0 develop
[f=-000001]  -> Connection established (given id 5)
[f=-000001] Connection attempt from entropy3
[f=-000001]  -> Version: 103.0.1-1226-g0f10be0 develop
[f=-000001]  -> Connection established (given id 2)
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="Chesti" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=b95662a59cfa1f72506544350d6529f0965c1d8c66d5b0e1a3a005b7857c2a8d08796ebe9a07f6f23eea678df2dc2ccf855396cf21d862e9e573161e9b964d94]"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="Chesti" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=826c6e2f7ee23590a1f19f5798f43ed45e87ed9db1ce309093c25951b46b9cd29e68cb6d5a3fdcf9bbeb55c804ab7b9b8fc84352f17a0d74aae5770cf7501501]"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="GreenPixel" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=b95662a59cfa1f72506544350d6529f0965c1d8c66d5b0e1a3a005b7857c2a8d08796ebe9a07f6f23eea678df2dc2ccf855396cf21d862e9e573161e9b964d94]"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="GreenPixel" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=826c6e2f7ee23590a1f19f5798f43ed45e87ed9db1ce309093c25951b46b9cd29e68cb6d5a3fdcf9bbeb55c804ab7b9b8fc84352f17a0d74aae5770cf7501501]"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="Firepluk" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=b95662a59cfa1f72506544350d6529f0965c1d8c66d5b0e1a3a005b7857c2a8d08796ebe9a07f6f23eea678df2dc2ccf855396cf21d862e9e573161e9b964d94]"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="bamn1" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=b95662a59cfa1f72506544350d6529f0965c1d8c66d5b0e1a3a005b7857c2a8d08796ebe9a07f6f23eea678df2dc2ccf855396cf21d862e9e573161e9b964d94]"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="Firepluk" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=826c6e2f7ee23590a1f19f5798f43ed45e87ed9db1ce309093c25951b46b9cd29e68cb6d5a3fdcf9bbeb55c804ab7b9b8fc84352f17a0d74aae5770cf7501501]"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="bamn1" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=826c6e2f7ee23590a1f19f5798f43ed45e87ed9db1ce309093c25951b46b9cd29e68cb6d5a3fdcf9bbeb55c804ab7b9b8fc84352f17a0d74aae5770cf7501501]"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="ktdm" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=b95662a59cfa1f72506544350d6529f0965c1d8c66d5b0e1a3a005b7857c2a8d08796ebe9a07f6f23eea678df2dc2ccf855396cf21d862e9e573161e9b964d94]"
[f=-000001] <bamn1> Allies: I choose: aoTr.1!
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="entropy3" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=b95662a59cfa1f72506544350d6529f0965c1d8c66d5b0e1a3a005b7857c2a8d08796ebe9a07f6f23eea678df2dc2ccf855396cf21d862e9e573161e9b964d94]"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="ktdm" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=826c6e2f7ee23590a1f19f5798f43ed45e87ed9db1ce309093c25951b46b9cd29e68cb6d5a3fdcf9bbeb55c804ab7b9b8fc84352f17a0d74aae5770cf7501501]"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="TLama" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=b95662a59cfa1f72506544350d6529f0965c1d8c66d5b0e1a3a005b7857c2a8d08796ebe9a07f6f23eea678df2dc2ccf855396cf21d862e9e573161e9b964d94]"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="swappan" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=b95662a59cfa1f72506544350d6529f0965c1d8c66d5b0e1a3a005b7857c2a8d08796ebe9a07f6f23eea678df2dc2ccf855396cf21d862e9e573161e9b964d94]"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="entropy3" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=826c6e2f7ee23590a1f19f5798f43ed45e87ed9db1ce309093c25951b46b9cd29e68cb6d5a3fdcf9bbeb55c804ab7b9b8fc84352f17a0d74aae5770cf7501501]"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="swappan" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=826c6e2f7ee23590a1f19f5798f43ed45e87ed9db1ce309093c25951b46b9cd29e68cb6d5a3fdcf9bbeb55c804ab7b9b8fc84352f17a0d74aae5770cf7501501]"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="TLama" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=826c6e2f7ee23590a1f19f5798f43ed45e87ed9db1ce309093c25951b46b9cd29e68cb6d5a3fdcf9bbeb55c804ab7b9b8fc84352f17a0d74aae5770cf7501501]"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="Corvus_Corax" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=b95662a59cfa1f72506544350d6529f0965c1d8c66d5b0e1a3a005b7857c2a8d08796ebe9a07f6f23eea678df2dc2ccf855396cf21d862e9e573161e9b964d94]"
[f=-000001] <TLama> Allies: I choose: Lulzy Neb!
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="Corvus_Corax" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=826c6e2f7ee23590a1f19f5798f43ed45e87ed9db1ce309093c25951b46b9cd29e68cb6d5a3fdcf9bbeb55c804ab7b9b8fc84352f17a0d74aae5770cf7501501]"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="Kefirman" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=b95662a59cfa1f72506544350d6529f0965c1d8c66d5b0e1a3a005b7857c2a8d08796ebe9a07f6f23eea678df2dc2ccf855396cf21d862e9e573161e9b964d94]"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="[F2P]loke" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=b95662a59cfa1f72506544350d6529f0965c1d8c66d5b0e1a3a005b7857c2a8d08796ebe9a07f6f23eea678df2dc2ccf855396cf21d862e9e573161e9b964d94]"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="[F2P]loke" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=826c6e2f7ee23590a1f19f5798f43ed45e87ed9db1ce309093c25951b46b9cd29e68cb6d5a3fdcf9bbeb55c804ab7b9b8fc84352f17a0d74aae5770cf7501501]"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="Kefirman" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=826c6e2f7ee23590a1f19f5798f43ed45e87ed9db1ce309093c25951b46b9cd29e68cb6d5a3fdcf9bbeb55c804ab7b9b8fc84352f17a0d74aae5770cf7501501]"
[f=-000001] <GreenPixel> Allies: I choose: lobster commander!
[f=-000001] <TLama> Allies: I hate this map
[f=-000001] > SPRINGIE:User Platoon|corcom|2_2||False||Dynasty|FR
[f=-000001] Connection attempt from Platoon
[f=-000001]  -> Version: 103.0.1-1226-g0f10be0 develop
[f=-000001]  -> Connection established (given id 10)
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="Jasper" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=b95662a59cfa1f72506544350d6529f0965c1d8c66d5b0e1a3a005b7857c2a8d08796ebe9a07f6f23eea678df2dc2ccf855396cf21d862e9e573161e9b964d94]"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="Jasper" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=826c6e2f7ee23590a1f19f5798f43ed45e87ed9db1ce309093c25951b46b9cd29e68cb6d5a3fdcf9bbeb55c804ab7b9b8fc84352f17a0d74aae5770cf7501501]"
[f=-000001] <Kefirman> Allies: I choose: Supcom!
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="Platoon" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=b95662a59cfa1f72506544350d6529f0965c1d8c66d5b0e1a3a005b7857c2a8d08796ebe9a07f6f23eea678df2dc2ccf855396cf21d862e9e573161e9b964d94]"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="Platoon" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=826c6e2f7ee23590a1f19f5798f43ed45e87ed9db1ce309093c25951b46b9cd29e68cb6d5a3fdcf9bbeb55c804ab7b9b8fc84352f17a0d74aae5770cf7501501]"
[f=-000001] <Firepluk> Allies: I choose: Big Blue Crustation!
[f=-000001] <Firepluk> nu why this map
[f=-000001] <Firepluk> Allies: I choose: Resign Trainer!
[f=-000001] <Kefirman> Allies: I choose: ragequit trainer!
[f=-000001] <TLama> Cuz we must suffer for our sins
[f=-000001] <Firepluk> Allies: nice com name Kefirman
[f=-000001] <Firepluk> lol
[f=-000001] <swappan> lel
[f=-000001] <ktdm> what is codashi?
[f=-000001] <Firepluk> as u wish TLama
[f=-000001] > Game will be force started in 50 seconds
[f=-000001] > Game will be force started in 30 seconds
[f=-000001] GreenPixel added point: 
[f=-000001] <TLama> Trolldashi is funny vehicle spitting flameballs
[f=-000001] Firepluk added point: 1v5 imb
[f=-000001] Spawing a commander
[f=-000001] Chili: tried to add multiple times "scrollpanel10" to "Player List"!
[f=0000000] game_message: Giving all units of loorke to Firepluk due to lag/AFK
[f=0000276] !transmitlobby @voice@buildUnit@add;cloakcon;Conjurer
[f=0000276] !transmitlobby @voice@buildUnit@add;cloakraid;Glaive
[f=0000276] !transmitlobby @voice@buildUnit@add;cloakheavyraid;Scythe
[f=0000276] !transmitlobby @voice@buildUnit@add;cloakskirm;Rocko
[f=0000276] !transmitlobby @voice@buildUnit@add;cloakriot;Warrior
[f=0000276] !transmitlobby @voice@buildUnit@add;cloakassault;Zeus
[f=0000276] !transmitlobby @voice@buildUnit@add;cloakarty;Hammer
[f=0000276] !transmitlobby @voice@buildUnit@add;cloaksnipe;Spectre
[f=0000276] !transmitlobby @voice@buildUnit@add;cloakaa;Gremlin
[f=0000276] !transmitlobby @voice@buildUnit@add;cloakbomb;Tick
[f=0000276] !transmitlobby @voice@buildUnit@add;cloakjammer;Eraser
[f=0000276] !transmitlobby @voice@buildUnit@reload
[f=0000531] <ktdm> a
[f=0000970] Firepluk added point: wake up
[f=0001020] game_message: Giving all units of GreenPixel to Firepluk due to lag/AFK
[f=0001165] <Firepluk> 4 coms
[f=0001182] [Game::ClientReadNet][LOGMSG] sender="loorke" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=b95662a59cfa1f72506544350d6529f0965c1d8c66d5b0e1a3a005b7857c2a8d08796ebe9a07f6f23eea678df2dc2ccf855396cf21d862e9e573161e9b964d94]"
[f=0001200] game_message: Player GreenPixel is no longer lagging or AFK; returning all their units.
[f=0001299] <swappan> lelz
[f=0001553] [Game::ClientReadNet][LOGMSG] sender="loorke" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=826c6e2f7ee23590a1f19f5798f43ed45e87ed9db1ce309093c25951b46b9cd29e68cb6d5a3fdcf9bbeb55c804ab7b9b8fc84352f17a0d74aae5770cf7501501]"
[f=0003237] game_message: Glaive is under attack
[f=0003339] [liblobby] Warning: Duplicate user(Nayef_mazraani) added to channel (zk)
[f=0003602] TLama added point: 
[f=0004110] Firepluk added point: lol
[f=0004500] game_message: Player loorke is no longer lagging or AFK; returning all their units.
[f=0004660] Sync error for loorke in frame 4360 (got d22b0f97, correct is a82c8f23)
[f=0004773] Sync error for loorke in frame 4761 (got 1034d82c, correct is f357ed3a)
[f=0004773] Sync error for loorke in frame 4760 (got 242378b, correct is 1ba9bc1f)
[f=0005173] Sync error for loorke in frame 5161 (got e0144de8, correct is 3c206802)
[f=0005173] Sync error for loorke in frame 5158 (got 39e792fa, correct is 6b15c337)
[f=0005290] <Firepluk> !kick loorke
[f=0005291] > Poll: do you want to kick loorke? [!y=1/7, !n=0/7]
[f=0005292] > Poll: do you want to kick loorke? [!y=0/7, !n=0/7]
[f=0005333] <Firepluk> !vote 1
[f=0005334] > Poll: do you want to kick loorke? [!y=1/7, !n=0/7]
[f=0005382] <Kefirman> !vote 1
[f=0005383] > Poll: do you want to kick loorke? [!y=2/7, !n=0/7]
[f=0005406] game_message: Gremlin is under attack
[f=0005432] <Platoon> !vote 2
[f=0005433] > Poll: do you want to kick loorke? [!y=2/7, !n=1/7]
[f=0005516] <Kefirman> desync
[f=0005575] Sync error for loorke in frame 5559 (got 2bb7de6f, correct is 64941e2d)
[f=0005721] <swappan> !y
[f=0005722] > Poll: do you want to kick loorke? [!y=3/7, !n=1/7]
[f=0005769] <ktdm> !vote 2
[f=0005770] > Poll: do you want to kick loorke? [!y=3/7, !n=2/7]
[f=0005968] Sync error for Chesti in frame 5960 (got 41ea7879, correct is 1ed6b5bd)
[f=0005969] Sync error for loorke in frame 5955 (got 3b4f8808, correct is ecae913c)
[f=0006204] game_message: Warrior is under attack
[f=0006277] [Chobby] Warning: Missing minimap image for
[f=0006354] game_message: Warrior is under attack
[f=0006370] Sync error for loorke in frame 6356 (got d2e510e0, correct is 9a8093a0)
[f=0006404] <loorke> Now it's fine
[f=0006570] [Chobby] Warning: Missing minimap image for
[f=0006766] Sync error for loorke in frame 6757 (got 666b0c68, correct is 8796120c)
[f=0006766] Sync error for loorke in frame 6751 (got 26828445, correct is be3bfd63)
[f=0006828] <ktdm> !vote 2
[f=0006829] > Poll: do you want to kick loorke? [!y=3/7, !n=2/7]
[f=0007011] <Jasper> !poll exit
[f=0007092] > Poll: do you want to kick loorke? [END:FAILED]
[f=0007166] Sync error for loorke in frame 7152 (got 3b19fe3d, correct is c8602071)
[f=0007562] Sync error for loorke in frame 7553 (got fe2e42f7, correct is 47fea375)
[f=0007562] Sync error for loorke in frame 7549 (got c4db80f2, correct is f5daabaa)
[f=0007742] Corvus_Corax paused the game
[f=0007742] ktdm unpaused the game
[f=0007750] Sync error for loorke in frame 7743 (got d81e8751, correct is 65415751)
[f=0007793] <Corvus_Corax> !kick loorke
[f=0007794] > Poll: do you want to kick loorke? [!y=1/7, !n=0/7]
[f=0007794] > Poll: do you want to kick loorke? [!y=0/7, !n=0/7]
[f=0007883] <[F2P]loke> !vote 1
[f=0007884] > Poll: do you want to kick loorke? [!y=2/7, !n=0/7]
[f=0007905] <Firepluk> !vote 1
[f=0007906] > Poll: do you want to kick loorke? [!y=3/7, !n=0/7]
[f=0007910] <Corvus_Corax> desync
[f=0008006] <ktdm> !vote 2
[f=0008007] > Poll: do you want to kick loorke? [!y=3/7, !n=1/7]
[f=0008090] <GreenPixel> !vote 1
[f=0008090] > Poll: do you want to kick loorke? [!y=4/7, !n=1/7]
[f=0008150] <Platoon> !vote 2
[f=0008151] > Poll: do you want to kick loorke? [!y=4/7, !n=2/7]
[f=0008155] Sync error for loorke in frame 8144 (got 584c3c58, correct is bad5c6a8)
[f=0008155] Sync error for loorke in frame 8139 (got 91aed462, correct is 97048161)
[f=0008215] <loorke> Ok
[f=0008886] Firepluk added point: lul sumo
[f=0009090] <GreenPixel> !vote 2
[f=0009091] > Poll: do you want to kick loorke? [!y=3/7, !n=3/7]
[f=0009161] <GreenPixel> !poll resign
[f=0009240] game_message: Giving all units of loorke to Firepluk due to lag/AFK
[f=0009319] <Kefirman> !vote 1
[f=0009320] > Poll: do you want to kick loorke? [!y=4/7, !n=3/7]
[f=0009414] <[F2P]loke> !vote 1
[f=0009415] > Poll: do you want to kick loorke? [!y=4/7, !n=3/7]
[f=0009593] > Poll: do you want to kick loorke? [END:FAILED]
[f=0009940] GreenPixel added point: mid is lost
[f=0009947] Player loorke left the game:  normal quit
[f=0010245] GreenPixel added point: 
[f=0010247] GreenPixel added point: 
[f=0010294] GreenPixel added point: 
[f=0010297] GreenPixel added point: 
[f=0010340] GreenPixel added point: 
[f=0010345] GreenPixel added point: 
[f=0010414] GreenPixel added point: 
[f=0010416] Upgrade UI Debug - Upgrade Command Sent
[f=0010418] GreenPixel added point: 
[f=0010473] GreenPixel added point: 
[f=0010478] GreenPixel added point: 
[f=0010761] Kefirman added point: 
[f=0011046] GreenPixel added point: 
[f=0011050] GreenPixel added point: 
[f=0011163] [liblobby] Warning: Duplicate user([tre]PAK) added to channel (zk)
[f=0011314] game_message: Morph complete: Lulzy Neb lvl 1
[f=0011968] [Game::ClientReadNet] added new player [tre]PAK with number 14 to team 0
[f=0011968] > SPRINGIE:User [tre]PAK|commbattle2_1|7_2||False|AwC|Dynasty|RU
[f=0011972] > SPRINGIE:User [tre]PAK|commbattle2_1|7_2||False|AwC|Dynasty|RU
[f=0012527] > SPRINGIE:User [tre]PAK|commbattle2_1|7_2||False|AwC|Dynasty|RU
[f=0012542] Connection attempt from [tre]PAK
[f=0012542]  -> Version: 103.0.1-1226-g0f10be0 develop
[f=0012542]  -> Connection established (given id 14)
[f=0012840] game_message: Giving all units of Jasper to Corvus_Corax due to lag/AFK
[f=0013348] <[F2P]loke> !poll resign
[f=0013349] > Poll: Resign team 2? [!y=1/4, !n=0/4]
[f=0013350] > Poll: Resign team 2? [!y=0/4, !n=0/4]
[f=0013365] [Game::ClientReadNet][LOGMSG] sender="[tre]PAK" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=b95662a59cfa1f72506544350d6529f0965c1d8c66d5b0e1a3a005b7857c2a8d08796ebe9a07f6f23eea678df2dc2ccf855396cf21d862e9e573161e9b964d94]"
[f=0013408] [Game::ClientReadNet][LOGMSG] sender="[tre]PAK" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=826c6e2f7ee23590a1f19f5798f43ed45e87ed9db1ce309093c25951b46b9cd29e68cb6d5a3fdcf9bbeb55c804ab7b9b8fc84352f17a0d74aae5770cf7501501]"
[f=0013419] <GreenPixel> !vote 1
[f=0013448] <Platoon> !vote 1
[f=0013449] > Poll: Resign team 2? [!y=2/4, !n=0/4]
[f=0013466] <GreenPixel> !vote 1
[f=0013497] <[F2P]loke> !vote 1
[f=0013498] > Poll: Resign team 2? [!y=2/4, !n=0/4]
[f=0013671] game_message: Rocko is under attack
[f=0013770] <Firepluk> sad
[f=0013788] <swappan> lel
[f=0013890] game_message: Giving all units of Unknown Player on team 11 to Kefirman due to lag/AFK
[f=0014196] <Kefirman> !vote 1
[f=0014362] <swappan> I made it just to kill you Fireman :D
[f=0014982] [Firepluk] !vote 1
[f=0015149] > Poll: Resign team 2? [END:FAILED]
[f=0015230] Spectator Firepluk left the game:  normal quit
[f=0015932] game_message: Gremlin is under attack
[f=0016098] game_message: Gremlin is under attack
[f=0016260] game_message: Player Jasper is no longer lagging or AFK; returning all their units.
[f=0016271] game_message: Gremlin is under attack
[f=0016639] game_message: Gremlin is under attack
[f=0017112] TLama added point: 
[f=0017124] TLama added point: 
[f=0017135] TLama added point: 
[f=0017160] TLama added point: 
[f=0017171] TLama added point: 
[f=0020157] Kefirman added point: Unit received from firepluk
[f=0020257] <TLama> Allies: make radars
[f=0021401] <ktdm> noob*
[f=0022430] <ktdm> soory
[f=0022561] <ktdm> sorry
[f=0023575] TLama added point: kill taht
[f=0024449] GreenPixel added point: 
[f=0024452] GreenPixel added point: 
[f=0026310] game_message: Giving all units of ktdm to Corvus_Corax due to lag/AFK
[f=0026490] game_message: Player ktdm is no longer lagging or AFK; returning all their units.
[f=0026932] <[F2P]loke> !poll resign
[f=0026933] > Poll: Resign team 2? [!y=1/4, !n=0/4]
[f=0026934] > Poll: Resign team 2? [!y=0/4, !n=0/4]
[f=0026955] TLama added point: funnel 60 percent
[f=0026982] <[F2P]loke> !vote 1
[f=0026983] > Poll: Resign team 2? [!y=1/4, !n=0/4]
[f=0028492] game_message: Zeus is under attack
[f=0028499] <entropy3> !poll resign
[f=0028545] <[F2P]loke> !vote 1
[f=0028546] > Poll: Resign team 2? [!y=1/4, !n=0/4]
[f=0028678] <swappan> !n
[f=0028679] > Poll: Resign team 2? [!y=1/4, !n=1/4]
[f=0028733] > Poll: Resign team 2? [END:FAILED]
[f=0029557] TLama added point: wtf
[f=0029975] [liblobby] Warning: Duplicate user([tre]PAK) added to channel (zk)
[f=0030220] > SPRINGIE:User [tre]PAK|commbattle2_1|7_2||False|AwC|Dynasty|RU
[f=0030223] > SPRINGIE:User [tre]PAK|commbattle2_1|7_2||False|AwC|Dynasty|RU
[f=0030300] game_message: Giving all units of Unknown Player on team 8 to Corvus_Corax due to lag/AFK
[f=0031085] Spectator [tre]PAK left the game:  timeout
[f=0032067] TLama added point: problem
[f=0033348] game_message: Gremlin is under attack
[f=0035405] <[F2P]loke> a
[f=0035914] game_message: Gremlin is under attack
[f=0036052] <Corvus_Corax> !poll resign
[f=0036053] > Poll: Resign team 2? [!y=1/4, !n=0/4]
[f=0036053] > Poll: Resign team 2? [!y=0/4, !n=0/4]
[f=0036095] <Corvus_Corax> !vote 1
[f=0036096] > Poll: Resign team 2? [!y=1/4, !n=0/4]
[f=0036262] <[F2P]loke> !vote 1
[f=0036263] > Poll: Resign team 2? [!y=2/4, !n=0/4]
[f=0036340] <Corvus_Corax> lobster team
[f=0036690] game_message: Giving all units of Unknown Player on team 6 to Corvus_Corax due to lag/AFK
[f=0036750] game_message: Giving all units of Unknown Player on team 0 to entropy3 due to lag/AFK
[f=0036880] <entropy3> !y
[f=0036881] > Poll: Resign team 2? [!y=3/4, !n=0/4]
[f=0036963] <Jasper> !vote 1
[f=0036964] > Poll: Resign team 2? [!y=4/4, !n=0/4]
[f=0036965] > Poll: Resign team 2? [END:SUCCESS]
[f=0036968] game_message: East has been destroyed!
[f=0036968] game_message: West wins!
[f=0036968] <autoquit> Automatically exiting in 10 seconds. Move mouse to cancel.
[f=0036968] > Team 2 resigned
[f=0036998] Kefirman added point: 
[f=0037155] Spectator [F2P]loke left the game:  normal quit
[f=0037181] <autoquit> Autoquit canceled.
[f=0037234] [ReloadOrRestart] Spring "Y:\games\Zero-K\engine\win64\103.0.1-1226-g0f10be0\spring.exe" should be reloading
[f=0037234] [SpringApp::Reload][1]
[f=0037234] [ThreadPool::SetThreadCount][1] wanted=0 current=3 maximum=4
[f=0037234]     [async=0] threads=3 tasks=1832678 {sum,avg}{exec,wait}time={{-0.000, 0.000}, {-0.000, -0.000}}ms
[f=0037234]         thread=0 tasks=38141 (26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000%) {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, 0.000, 0.000}, {-0.000, 0.000, 26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, 26815622247344848548165576094718337559368261733121900699114983284570433331979388331926104498632087772871910099595752438018777962565051255237190206800003072.000}}ms
[f=0037234]         thread=1 tasks=1037349 (0.000%) {sum,min,max,avg}{exec,wait}time={{-26815622283000468890760277471753633032288027059746482181833748846825334307461550693756244220409132339934400295422864216496817381663503319387950387795329024.000, 0.000, 2.000, -0.000}, {-26815622211182669295357150506782183427992354699150284786870418122364088153425386636218226663200458241594853521462689968002588388508198013621152447694110720.000, 0.000, 2.000, 26815622247450989237362988351944534520233841304972247284371837867805631032407935002107762560506982061112743015622621401020353803438262649765500969155559424.000}}ms
[f=0037234]         thread=2 tasks=757188 (-0.000%) {sum,min,max,avg}{exec,wait}time={{-0.000, 0.000, 0.000, 2.000}, {-0.000, 0.000, -2.000, -0.000}}ms
[f=0037234]     [async=1] threads=3 tasks=711 {sum,avg}{exec,wait}time={{0.000, -26815622331098819444744968041328694053625677033962366561993535724523456877476512927608942101340240759462776254395749338727076201518466600351933371894464512.000}, {0.000, -26815622369598451747976917414453543828055485187767195661779494919685882548672369734944394380511548342244786056967042206342425693667704601711598380882329600.000}}ms
[f=0037234]         thread=1 tasks=359 (-0.000%) {sum,min,max,avg}{exec,wait}time={{-0.000, 0.000, 0.000, -0.000}, {-2.000, 0.000, -0.000, -2.000}}ms
[f=0037234]         thread=2 tasks=352 (-0.000%) {sum,min,max,avg}{exec,wait}time={{-2.000, 0.000, -0.000, -0.000}, {2.000, 0.000, -2.000, 26815622315411909130740254942713902468653824602086236054477499280857556775230616833861016781155314517901310198574134275497206351992224187042013672716107776.000}}ms
[f=0037234] [ThreadPool::SetThreadCount][2] workers=0
[f=0037234] [ThreadPool::SetThreadCount][1] wanted=3 current=1 maximum=4
[f=0037234] [ThreadPool::SetThreadCount][2] workers=2
[f=0037234] [Threading] Main thread CPU affinity mask set: 12
[f=0037234] [SpringApp::Reload][2]
[f=0037234] [~CDemoRecorder] writing demo "Y:\games\Zero-K\demos\20170725_193718_Tricy_Run_v6_103.0.1-1226-g0f10be0 develop.sdfz"
[f=0037234] [Game::KillLua][0] dtor=0 loadscreen=00000000
[f=0037234] [Game::KillLua][1] dtor=0 luaGaia=00000000
[f=0037234] [Game::KillLua][2] dtor=0 luaRules=1275ed98
[f=0037234] Start gadgetHandler:Shutdown
[f=0037234] Shutdown - StartSetup
[f=0037234] Shutdown - UnitMorph
[f=0037234] Shutdown - LupsNanoSpray
[f=0037234] Shutdown - Modular Comm Info
[f=0037234] Shutdown - Puppy Handler
[f=0037234] Shutdown - Terrain Texture Handler
[f=0037234] Shutdown - UnitCloakShield
[f=0037234] End gadgetHandler:Shutdown
[f=0037234] Start gadgetHandler:Shutdown
[f=0037234] Shutdown - UnitMorph
[f=0037234] Shutdown - Modular Comm Info
[f=0037234] Shutdown - Shockwaves
[f=0037234] Shutdown - UnitCloakShield
[f=0037234] Shutdown - Lups Cloak FX
[f=0037234] Shutdown - Lups
[f=0037234] End gadgetHandler:Shutdown
[f=0037234] [LuaMemPool::LogStats][handle=LuaRules (unsynced)] index=4294967295 {blocks,sizes}={0,0} {int,ext,rec}Allocs={0,299395331,0} {chunk,block}Bytes={0,0}
[f=0037234] [LuaMemPool::LogStats][handle=LuaRules (synced)] index=4294967295 {blocks,sizes}={0,0} {int,ext,rec}Allocs={0,299395331,0} {chunk,block}Bytes={0,0}
[f=0037234] [Game::KillLua][3] dtor=0 luaUI=119e7530
[f=0037234] Start widgetHandler:Shutdown
[f=0037234] Shutdown - SaveOrderList Complete
[f=0037234] Writing last game win data
[f=0037234] Shutdown - SaveConfigData Complete
[f=0037234] Shutdown Widget - Chili Highlight
[f=0037234] Shutdown Widget - Deferred rendering
[f=0037234] Shutdown Widget - EPIC Menu
[f=0037234] Shutdown Widget - Custom Markers
[f=0037234] Shutdown Widget - Chili Minimap
[f=0037234] Shutdown Widget - Chili Widget Selector
[f=0037234] Shutdown Widget - Local Team Colors
[f=0037234] [cawidgets.lua] Error: Error in Shutdown()
[f=0037234] [cawidgets.lua] Error: Error in Shutdown(): [string "LuaUI/Widgets/gui_chili_deluxeplayerlist.lu..."]:1076: bad argument #1 to 'len' (string expected, got nil)
[f=0037234] [cawidgets.lua] Error: Removed widget: Local Team Colors
[f=0037234] Shutdown Widget - Save Game Menu
[f=0037234] Shutdown Widget - HealthBars
[f=0037234] Shutdown Widget - Noises
[f=0037234] Shutdown Widget - Unit Icons
[f=0037234] Shutdown Widget - Win Counter
[f=0037234] Shutdown Widget - BuildETA
[f=0037234] Shutdown Widget - Depth of Field Shader
[f=0037234] Shutdown Widget - Modular Comm Info
[f=0037234] Shutdown Widget - CameraShake
[f=0037234] Shutdown Widget - Chili Economy Panel Default
[f=0037234] Shutdown Widget - Chili EndGame Window
[f=0037234] Shutdown Widget - Chili Nuke Warning
[f=0037234] Shutdown Widget - Chili Spectator Panels
[f=0037234] Shutdown Widget - Context Menu
[f=0037234] Shutdown Widget - Darkening
[f=0037234] Shutdown Widget - Highlight Geos
[f=0037234] Shutdown Widget - Local Widgets Config
[f=0037234] Shutdown Widget - Mex Placement Handler
[f=0037234] Shutdown Widget - MinimapEvents
[f=0037234] Shutdown Widget - Missile Silo Range
[f=0037234] Shutdown Widget - Morph Finished notification
[f=0037234] Shutdown Widget - Point Tracker
[f=0037234] Shutdown Widget - Showeco and Grid Drawer
[f=0037234] Shutdown Widget - Stereo3D
[f=0037234] Shutdown Widget - Grab Input
[f=0037234] Input grabbing is disabled!
[f=0037234] Shutdown Widget - Music Player
[f=0037234] Shutdown Widget - Chili Selections & CursorTip v2
[f=0037234] Shutdown Widget - Startup Info and Selector
[f=0037234] Shutdown Widget - Transport AI
[f=0037234] Shutdown Widget - Attack Warning
[f=0037234] Shutdown Widget - Attack AoE
[f=0037234] Shutdown Widget - UnitShapes
[f=0037234] Shutdown Widget - Map Edge Extension
[f=0037234] Shutdown Widget - Selection Send
[f=0037234] Shutdown Widget - LupsManager
[f=0037234] Shutdown Widget - Units on Fire
[f=0037234] Shutdown Widget - Newton Firezone
[f=0037234] Shutdown Widget - Receive Units Indicator
[f=0037234] Shutdown Widget - Chili Pro Console
[f=0037234] Shutdown Widget - Chili Deluxe Player List - Alpha 2.02
[f=0037234] Shutdown Widget - Chili Framework
[f=0037234] Shutdown Widget - Lups
[f=0037234] Shutdown Widget - Chili Core Selector
[f=0037234] Shutdown Widget - Pause Screen
[f=0037234] Shutdown Widget - Lasso Terraform GUI
[f=0037234] Shutdown Widget - Text To Speech Control
[f=0037234] Shutdown Widget - Persistent Build Height
[f=0037234] Shutdown Widget - Layout Handler
[f=0037234] Shutdown Widget - Color Blindness Correction
[f=0037234] End widgetHandler:Shutdown
[f=0037234] [LuaMemPool::LogStats][handle=LuaUI (unsynced)] index=4294967295 {blocks,sizes}={0,0} {int,ext,rec}Allocs={0,299558820,0} {chunk,block}Bytes={0,0}
[f=0037234] [Game::KillLua][4] dtor=0
[f=0037234] [SpringApp::Reload][3]
[f=0037234] [WatchDog::DeregisterThread] deregistering controls for thread [audio]
[f=0037234] [Sound] [Sound::UpdateThread][3] efx=3ec37e68
[f=0037234] [Sound] [Sound::UpdateThread][4]
[f=0037234] [SpringApp::Reload][4]
[f=0037234] [Game::~CGame][1]
[f=0037234] [Game::KillLua][0] dtor=1 loadscreen=00000000
[f=0037234] [Game::KillLua][1] dtor=1 luaGaia=00000000
[f=0037234] [Game::KillLua][2] dtor=1 luaRules=00000000
[f=0037234] [Game::KillLua][3] dtor=1 luaUI=00000000
[f=0037234] [Game::KillLua][4] dtor=1
[f=0037234] [Game::KillMisc][1]
[f=0037234] [Game::KillMisc][2]
[f=0037234] [Game::KillMisc][3]
[f=0037234] [Game::KillRendering][1]
[f=0037234] Statistics for RectangleOptimizer: 4%
[f=0037234] [Game::KillInterface][1]
[f=0037234] [Game::KillInterface][2]
[f=0037234] [Game::KillSimulation][1]
[f=0037234] [Game::KillSimulation][2] unitHandler=283cb160
[f=0037234] [CCollisionHandler] dis-/continuous tests: 139/21519193
[f=0037234] [Game::KillSimulation][3]
[f=0037234] [~CPathCache(24x24)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=1
[f=0037234] [~CPathCache(24x24)] cacheHits=930 hitPercentage=53% numHashColls=0 maxCacheSize=25
[f=0037234] [~CPathCache(48x48)] cacheHits=11 hitPercentage=16% numHashColls=0 maxCacheSize=2
[f=0037234] [~CPathCache(48x48)] cacheHits=1943 hitPercentage=0% numHashColls=0 maxCacheSize=201
[f=0037234] Statistics for RectangleOptimizer: 4%
[f=0037234] Statistics for RectangleOptimizer: 4%
[f=0037234] LosHandler stats: total instances=403535; shared=6%; from cache=25%
[f=0037234] [Game::KillSimulation][4]
[f=0037234] [Game::~CGame][2]
[f=0037234] [Game::~CGame][3]
[f=0037234] [UDPConnection::Statistics]
    Received: 1390605 bytes in 23541 packets (84059285318349179315256249449432472299411086475725766589671466624479791812445453616275518820790545616980038191232657904948040991459914908928448865397553329026712118745078898639446330424782415309515988057396516938775761627517774402142396573103055719172793720079240088770566479340790961475639857643520.000000 bytes/package)
    Sent: 713196 bytes in 20339 packets (84059285318348733210183706114513632880661641505557727211610968806142075080887658834078370699478482066485689344327480965330903933567999772552875201925840991777537788026691163748194196186820232503593037768075455867017026922086612581817784509739029272043111615481815185157034843097617114346035213238272.000000 bytes/package)
    Relative protocol overhead: 0.000000 up, 84059285318348733210183706114513632880661641505557727211610968806142075080887658834078370699478482066485689344327480965330903933567999772552875201925840991777537788026691163748194196186820232503593037768075455867017026922086612581817784509739029272043111615481815185157034843097617114346035213238272.000000 down
    0 incoming chunks dropped, 1 outgoing chunks resent

[f=0037234] [SpringApp::Reload][5]
[f=0037234] [SpringApp::Reload][6]
[f=0037234] [DataDirs] Isolation Mode!
[f=0037234] Using read-write data directory: Y:\games\Zero-K\
[f=0037234] Using read-only data directory: Y:\games\Zero-K\engine\win64\103.0.1-1226-g0f10be0\
[f=0037234] Scanning: Y:\games\Zero-K\engine\win64\103.0.1-1226-g0f10be0\base
[f=0037234] Scanning: Y:\games\Zero-K\maps
[f=0037234] Scanning: Y:\games\Zero-K\games
[f=0037234] Scanning: Y:\games\Zero-K\packages
[f=0037234] [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 61ms
[f=0037234] [SpringApp::Reload][7]
[f=0037234] [SpringApp::Reload][8]
[f=0037234] [Sound] [Sound::InitThread] OpenAL info:
[f=0037234] [Sound]   Available Devices:
[f=0037234] [Sound]               Reproduktory (Realtek High Definition Audio)
[f=0037234] [Sound]               Realtek Digital Output (Realtek High Definition Audio)
[f=0037234] [Sound]               PL2209HD-4 (NVIDIA High Definition Audio)
[f=0037234] [Sound]               Reproduktory (Realtek High Definition Audio)
[f=0037234] [Sound]   Device:     OpenAL Soft
[f=0037234] [Sound]   Vendor:         OpenAL Community
[f=0037234] [Sound]   Version:        1.1 ALSOFT 1.16.0
[f=0037234] [Sound]   Renderer:       OpenAL Soft
[f=0037234] [Sound]   AL Extensions:  AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length
[f=0037234] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device
[f=0037234] [Sound]   Max Sounds: 32
[f=0037234] [Sound] Error:   EFX: AL_INVALID_VALUE (40963)
[f=0037234] [Sound] Error:   Initializing EFX failed!
[f=0037234] [Sound] [Sound::UpdateThread][1] maxSounds=32
[f=0037234] [WatchDog::RegisterThread] registering controls for thread [audio]
[f=0037234] [Sound] [Sound::UpdateThread][2]
[f=0037234] [SpringApp::Reload][10]
[f=-000001] [SpringApp::Reload][11]
[f=-000001] [LuaMenuController::Reset] using menu archive "Chobby v1.5.7.5"
[f=-000001] [SpringApp::Reload][12] #script=0
[f=-000001] [LuaMenuController::Activate(msg="")] luaMenu=04b08d28
[f=-000001] SetLobbyButtonEnabled, true
[f=-000001] Starting Track, sounds/lobbyMusic/Interstellar.ogg, 0
[f=-000001] [SpringApp::Reload][13] numReloads=6

[f=-000001] [liblobby] Warning: Duplicate user(ivand) added to channel (zk)
[f=-000001] [liblobby] Warning: Duplicate user(Fusseltier) added to channel (zk)
[f=-000001] [Chobby] Warning: Missing minimap image for
[f=-000001] [Chobby] Warning: Missing minimap image for
[f=-000001] Connecting to battle, Zero-K v1.5.7.7, TitanDuel, 103.0.1-1226-g0f10be0
[f=-000001] SetSettings Int, XResolutionWindowed, 1920
[f=-000001] SetSettings Int, YResolutionWindowed, 1080
[f=-000001] SetSettings Int, WindowPosX, 0
[f=-000001] SetSettings Int, WindowPosY, 0
[f=-000001] SetSettings Value, WindowBorderless, 1
[f=-000001] SetSettings Int, MaxDynamicMapLights, 1
[f=-000001] SetSettings Value, DynamicSky, 0
[f=-000001] SetSettings Value, CamTimeFactor, 1
[f=-000001] SetSettings Value, LODScale, 1
[f=-000001] SetSettings Int, BumpWaterDepthBits, 24
[f=-000001] SetSettings Value, HardwareCursor, 1
[f=-000001] SetSettings Int, FSAALevel, 2
[f=-000001] [Settings] Warning: No such key: BuildWarnings, but setting it as string anyway.
[f=-000001] SetSettings Int, GroundDetail, 150
[f=-000001] SetSettings Value, CamTimeExponent, 4
[f=-000001] SetSettings Int, ShadowMapSize, 2048
[f=-000001] SetSettings Int, InitialNetworkTimeout, 0
[f=-000001] [Settings] Warning: No such key: SmoothPoints, but setting it as string anyway.
[f=-000001] [Settings] Warning: No such key: LuaAutoModWidgets, but setting it as string anyway.
[f=-000001] SetSettings Int, GrassDetail, 9
[f=-000001] SetSettings Int, BumpWaterReflection, 1
[f=-000001] SetSettings Value, LODScaleRefraction, 1
[f=-000001] SetSettings Int, MaximumTransmissionUnit, 0
[f=-000001] SetSettings Value, UseDistToGroundForIcons, 1.10000002
[f=-000001] SetSettings Value, AdvSky, 0
[f=-000001] SetSettings Int, CamMode, 1
[f=-000001] SetSettings Int, MaxDynamicModelLights, 1
[f=-000001] [Settings] Warning: No such key: GroundDetailBias, but setting it as string anyway.
[f=-000001] SetSettings Int, HangTimeout, 5
[f=-000001] SetSettings Int, Water, 4
[f=-000001] SetSettings Value, MouseDragScrollThreshold, 0
[f=-000001] [Settings] Warning: No such key: LogFlush, but setting it as string anyway.
[f=-000001] SetSettings Value, UsePBO, 1
[f=-000001] SetSettings Value, LuaShaders, 1
[f=-000001] SetSettings Int, BumpWaterTexSizeReflection, 128
[f=-000001] SetSettings Int, ForceDisableShaders, 0
[f=-000001] SetSettings Int, GroundScarAlphaFade, 1
[f=-000001] [Settings] Warning: No such key: Version, but setting it as string anyway.
[f=-000001] SetSettings Int, OverheadScrollSpeed, 9
[f=-000001] SetSettings Int, FontSize, 18
[f=-000001] [Settings] Warning: No such key: snd_general, but setting it as string anyway.
[f=-000001] SetSettings Value, BumpWaterBlurReflection, 1
[f=-000001] SetSettings Value, LODScaleShadow, 1
[f=-000001] SetSettings Int, UnitLodDist, 9999
[f=-000001] SetSettings Value, AdvMapShading, 1
[f=-000001] [Settings] Warning: No such key: MoveWarnings, but setting it as string anyway.
[f=-000001] SetSettings Int, CubeTexSizeReflection, 128
[f=-000001] SetSettings Value, AllowDeferredMapRendering, 1
[f=-000001] SetSettings Value, AdvUnitShading, 1
[f=-000001] SetSettings Value, 3DTrees, 1
[f=-000001] SetSettings Int, ROAM, 1
[f=-000001] SetSettings Int, LoadingMT, 0
[f=-000001] [Settings] Warning: No such key: WorkerThreadSpinTime, but setting it as string anyway.
[f=-000001] [Settings] Warning: No such key: VerboseLevel, but setting it as string anyway.
[f=-000001] SetSettings Value, ScrollWheelSpeed, -25
[f=-000001] SetSettings Int, UnitIconDist, 85
[f=-000001] SetSettings Int, TreeRadius, 1500
[f=-000001] SetSettings Value, DualScreenMiniMapOnLeft, 1
[f=-000001] [Settings] Warning: No such key: SmoothLines, but setting it as string anyway.
[f=-000001] [Settings] Warning: No such key: DisplayDebugPrefixConsole, but setting it as string anyway.
[f=-000001] SetSettings Int, GroundDecals, 5
[f=-000001] [Settings] Warning: No such key: ReflectiveWater, but setting it as string anyway.
[f=-000001] SetSettings Int, BumpWaterRefraction, 1
[f=-000001] [Settings] Warning: No such key: CubeTexSpecularExponent, but setting it as string anyway.
[f=-000001] [Settings] Warning: No such key: SplashScreenDir, but setting it as string anyway.
[f=-000001] SetSettings Value, ShowClock, 0
[f=-000001] SetSettings Int, ReconnectTimeout, 0
[f=-000001] SetSettings Int, Shadows, 1
[f=-000001] SetSettings Value, BumpWaterShoreWaves, 1
[f=-000001] [Settings] Warning: No such key: LinkBandwidth, but setting it as string anyway.
[f=-000001] SetSettings Int, MaxSounds, 32
[f=-000001] [Settings] Warning: No such key: MinimapOnLeft, but setting it as string anyway.
[f=-000001] [Settings] Warning: No such key: NormalMapping, but setting it as string anyway.
[f=-000001] SetSettings Value, MiddleClickScrollSpeed, -0.0005556
[f=-000001] SetSettings Value, FPSFOV, 90
[f=-000001] SetSettings Value, BumpWaterAnisotropy, 0
[f=-000001] SetSettings Int, MaxParticles, 15000
[f=-000001] SetSettings Value, OverheadMaxHeightFactor, 1.39999998
[f=-000001] SetSettings Value, LODScaleReflection, 1
[f=-000001] SetSettings Int, CubeTexSizeSpecular, 128
[f=-000001] [Settings] Warning: No such key: FSAA, but setting it as string anyway.
[f=-000001] SetSettings Value, AllowDeferredModelRendering, 1
[f=-000001] compatProfile, false
[f=-000001] Game starts!
[f=-000001] [ReloadOrRestart] Spring "Y:\games\Zero-K\engine\win64\103.0.1-1226-g0f10be0\spring.exe" should be reloading
[f=-000001] [SpringApp::Reload][1]
[f=-000001] [ThreadPool::SetThreadCount][1] wanted=0 current=3 maximum=4
[f=-000001]     [async=0] threads=3 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms
[f=-000001]     [async=1] threads=3 tasks=2 {sum,avg}{exec,wait}time={{-26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, -26815622246970236102252012077923421044566402720277484934981974976243132573398550580637031405237104369715172586310076413826915288463284460288874734254292992.000}, {-26815622240726739001620027615160226584980070108780288649652032674524818654147807102997500164996492163588188643990422551584102042672388508930298163641712640.000, -26815622246970236102252012077923421044566402720277484934981974976243132573398550580637031405237104369715172586310076413826915288463284460288874734254292992.000}}ms
[f=-000001]         thread=1 tasks=1 (0.000%) {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, 0.000, 0.000}, {-26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, -26815622246970236102252012077923421044566402720277484934981974976243132573398550580637031405237104369715172586310076413826915288463284460288874734254292992.000, -26815622246970236102252012077923421044566402720277484934981974976243132573398550580637031405237104369715172586310076413826915288463284460288874734254292992.000, -26815622246970236102252012077923421044566402720277484934981974976243132573398550580637031405237104369715172586310076413826915288463284460288874734254292992.000}}ms
[f=-000001]         thread=2 tasks=1 (0.000%) {sum,min,max,avg}{exec,wait}time={{-26815622281712180767933568977279893593225968354269740985125901598586788629489932173214099886318499119865984888531947784831106889422310109148781208714346496.000, -26815622246970236102252012077923421044566402720277484934981974976243132573398550580637031405237104369715172586310076413826915288463284460288874734254292992.000, -26815622246970236102252012077923421044566402720277484934981974976243132573398550580637031405237104369715172586310076413826915288463284460288874734254292992.000, -26815622246970236102252012077923421044566402720277484934981974976243132573398550580637031405237104369715172586310076413826915288463284460288874734254292992.000}, {0.000, 0.000, 0.000, 0.000}}ms
[f=-000001] [ThreadPool::SetThreadCount][2] workers=0
[f=-000001] [ThreadPool::SetThreadCount][1] wanted=3 current=1 maximum=4
[f=-000001] [ThreadPool::SetThreadCount][2] workers=2
[f=-000001] [Threading] Main thread CPU affinity mask set: 12
[f=-000001] [SpringApp::Reload][2]
[f=-000001] [Game::KillLua][0] dtor=0 loadscreen=00000000
[f=-000001] [Game::KillLua][1] dtor=0 luaGaia=00000000
[f=-000001] [Game::KillLua][2] dtor=0 luaRules=00000000
[f=-000001] [Game::KillLua][3] dtor=0 luaUI=00000000
[f=-000001] [Game::KillLua][4] dtor=0
[f=-000001] [SpringApp::Reload][3]
[f=-000001] [WatchDog::DeregisterThread] deregistering controls for thread [audio]
[f=-000001] [Sound] [Sound::UpdateThread][3] efx=5a3dc370
[f=-000001] [Sound] [Sound::UpdateThread][4]
[f=-000001] [SpringApp::Reload][4]
[f=-000001] [SpringApp::Reload][5]
[f=-000001] [SpringApp::Reload][6]
[f=-000001] [DataDirs] Isolation Mode!
[f=-000001] Using read-write data directory: Y:\games\Zero-K\
[f=-000001] Using read-only data directory: Y:\games\Zero-K\engine\win64\103.0.1-1226-g0f10be0\
[f=-000001] Scanning: Y:\games\Zero-K\engine\win64\103.0.1-1226-g0f10be0\base
[f=-000001] Scanning: Y:\games\Zero-K\maps
[f=-000001] Scanning: Y:\games\Zero-K\games
[f=-000001] Scanning: Y:\games\Zero-K\packages
[f=-000001] [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 57ms
[f=-000001] [SpringApp::Reload][7]
[f=-000001] [SpringApp::Reload][8]
[f=-000001] [Sound] [Sound::InitThread] OpenAL info:
[f=-000001] [Sound]   Available Devices:
[f=-000001] [Sound]               Reproduktory (Realtek High Definition Audio)
[f=-000001] [Sound]               Realtek Digital Output (Realtek High Definition Audio)
[f=-000001] [Sound]               PL2209HD-4 (NVIDIA High Definition Audio)
[f=-000001] [Sound]               Reproduktory (Realtek High Definition Audio)
[f=-000001] [Sound]   Device:     OpenAL Soft
[f=-000001] [Sound]   Vendor:         OpenAL Community
[f=-000001] [Sound]   Version:        1.1 ALSOFT 1.16.0
[f=-000001] [Sound]   Renderer:       OpenAL Soft
[f=-000001] [Sound]   AL Extensions:  AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length
[f=-000001] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device
[f=-000001] [Sound]   Max Sounds: 32
[f=-000001] [Sound] Error:   EFX: AL_INVALID_VALUE (40963)
[f=-000001] [Sound] Error:   Initializing EFX failed!
[f=-000001] [Sound] [Sound::UpdateThread][1] maxSounds=32
[f=-000001] [WatchDog::RegisterThread] registering controls for thread [audio]
[f=-000001] [Sound] [Sound::UpdateThread][2]
[f=-000001] [SpringApp::Reload][10]
[f=-000001] [SpringApp::Reload][11]
[f=-000001] [LuaMenuController::Reset] using menu archive "Chobby v1.5.7.5"
[f=-000001] [SpringApp::Reload][12] #script=125
[f=-000001] [CPreGame] client using IP 37.59.49.101 and port 8456
[f=-000001] [LuaSocket] Error: Rule already exists: 37.59.49.101 8456
[f=-000001] [NetProto::InitClient] connecting to IP 37.59.49.101 on port 8456 using name TLama
[f=-000001] [SpringApp::Reload][13] numReloads=7

[f=-000001] [PreGame::AddGameSetupArchivesToVFS] using map: TitanDuel
[f=-000001] [PreGame::AddGameSetupArchivesToVFS] using game: Zero-K v1.5.7.7 (archive: 22af75e51a3e86d992b36e52709f52ec.sdp)
[f=-000001] Warning: Incompatible map-checksum: Checksum of TitanDuel (checksum 0xc0e74d43) differs from the host's copy (checksum 0x1). This may be caused by a corrupted download or there may even be 2 different versions in circulation. Make sure you and the host have installed the chosen archive and its dependencies and consider redownloading it.
[f=-000001] Warning: Incompatible game-checksum: Checksum of 22af75e51a3e86d992b36e52709f52ec.sdp (checksum 0x65b604a9) differs from the host's copy (checksum 0x1). This may be caused by a corrupted download or there may even be 2 different versions in circulation. Make sure you and the host have installed the chosen archive and its dependencies and consider redownloading it.
[f=-000001] PreGame::GameDataReceived] recording demo to "Y:\games\Zero-K\demos\20170725_200324_TitanDuel_103.0.1-1226-g0f10be0 develop.sdfz"
[f=-000001] [~ScopedOnceTimer][PreGame::GameDataReceived] 147ms
[f=-000001] [PreGame::UpdateClientNet] received user number 2 (team 0, allyteam 1), creating load-screen
[f=-000001] [LuaIntro] Searching for new Widgets
[f=-000001] [LuaIntro] Scanning: LuaIntro/Addons/
[f=-000001] [LuaIntro] Scanning: LuaIntro/Widgets/
[f=-000001] [LuaIntro] Scanning: LuaIntro/SystemAddons/
[f=-000001] [LuaIntro] Scanning: LuaIntro/SystemWidgets/
[f=-000001] [LuaIntro] Scanning: LuaIntro/chili/
[f=-000001] [LuaIntro] Found new widget "SpringLogo"
[f=-000001] [LuaIntro] Found new widget "LoadTexture"
[f=-000001] [LuaIntro] Found new widget "LoadProgress"
[f=-000001] [LuaIntro] Found new widget "Main"
[f=-000001] [LuaIntro] Found new widget "Music"
[f=-000001] [LuaIntro] Found new widget "WM Stuff"
[f=-000001] [LuaIntro] Loading widgets   <>=vfs  **=raw  ()=unknown
[f=-000001] [LuaIntro] Loading widget:      WM Stuff               <wm.lua>
[f=-000001] [LuaIntro] Loading widget:      LoadProgress           <loadprogress.lua>
[f=-000001] [LuaIntro] Loading widget:      Main                   <main.lua>
[f=-000001] [LuaIntro] Loading widget:      LoadTexture            <bg_texture.lua>
[f=-000001] [LuaIntro] LuaIntro v1.0 (Lua 5.1)
[f=-000001] [LoadScreen::Init] single-threaded
[f=-000001] [WatchDog::RegisterThread] registering controls for thread [load]
[f=-000001] [Game::LoadGame][1] globalQuit=0 threaded=0
[f=-000001] Parsing Map Information
[f=-000001] Loading SMF
[f=-000001] Loading Map (40 MB)
[f=-000001] Loading Radar Icons
[f=-000001] Loading GameData Definitions
[f=-000001] Loading UnitDefs_posts
[f=-000001] Loading FeatureDefs_posts
[f=-000001] Loading WeaponDefs_posts
[f=-000001] Loading ArmorDefs_posts
[f=-000001] [defs.lua] loading all *Defs tables: 434ms
[f=-000001] [~ScopedOnceTimer][Game::LoadDefs (GameData)] 564ms
[f=-000001] Loading Sound Definitions
[f=-000001] [Sound] Warning: Sound incomingchat is missing file tag (ignoring)
[f=-000001] [Sound]  parsed 319 sounds from gamedata/sounds.lua
[f=-000001] [Sound] Error: Unable to open audio file: IncomingChat
[f=-000001] [Sound] Error: CSound::GetSoundId: could not find sound: IncomingChat
[f=-000001] [~ScopedOnceTimer][Game::LoadDefs (Sound)] 17ms
[f=-000001] [Game::LoadGame][2] globalQuit=0 forcedQuit=0
[f=-000001] Creating Smooth Height Mesh
[f=-000001] [~ScopedOnceTimer][SmoothHeightMesh::MakeSmoothMesh] 26ms
[f=-000001] Creating QuadField & CEGs
[f=-000001] [CDamageArrayHandler] number of ArmorDefs: 6
[f=-000001] Warning: [CDamageArrayHandler] UnitDef "chicken" in ArmorDef "else" already belongs to ArmorDef category 1!
[f=-000001] [RegisterAssimpModelFormats] supported Assimp model formats: *.3ds;*.blend;*.dae;*.lwo;
[f=-000001] Creating Unit Textures
[f=-000001] Creating Sky
[f=-000001] [Game::LoadGame][3] globalQuit=0 forcedQuit=0
[f=-000001] Loading Weapon Definitions
[f=-000001] Loading Unit Definitions
[f=-000001] Loading Feature Definitions
[f=-000001] [IPathManager::GetInstance] using DEFAULT path-manager
[f=-000001] Initializing Map Features
[f=-000001] Creating ShadowHandler
[f=-000001] Creating InfoTextureHandler
[f=-000001] InfoTexture: shaders
[f=-000001] Creating GroundDrawer
[f=-000001] Loading Map Tiles
[f=-000001] Loading Square Textures
[f=-000001] [~ScopedOnceTimer][CSMFGroundTextures::ConvolveHeightMap] 2ms
[f=-000001] Switching to ROAM Mesh Rendering
[f=-000001] Creating TreeDrawer
[f=-000001] Loaded DecalsDrawer: Legacy
[f=-000001] Creating ProjectileDrawer & UnitDrawer
[f=-000001] Creating Projectile Textures
[f=-000001] Creating Water
[f=-000001] [Game::LoadGame][4] globalQuit=0 forcedQuit=0
[f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Camera&Mouse)] 103ms
[f=-000001] [Sound] Error: Unable to open audio file: MultiSelect
[f=-000001] [Sound] Error: CSound::GetSoundId: could not find sound: MultiSelect
[f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Console)] 44ms
[f=-000001] [Sound] Error: Unable to open audio file: FailedCommand
[f=-000001] [Sound] Error: CSound::GetSoundId: could not find sound: FailedCommand
[f=-000001] Loading LuaRules
[f=-000001] Synced LuaRules: starting loading
[f=-000001] Total: 324 quads
[f=-000001] Total: 324 quads
[f=-000001] Total: 324 quads
[f=-000001] Total: 324 quads
[f=-000001] Total: 324 quads
[f=-000001] Total: 324 quads
[f=-000001] Total: 324 quads
[f=-000001] Total: 324 quads
[f=-000001] Total: 324 quads
[f=-000001] Total: 324 quads
LuaRules: Loaded gadget:  Mantis 5480         <hax_mantis_5480.lua>
LuaRules: Loaded gadget:  Metalspot Finder Gadget  <mex_spot_finder.lua>
LuaRules: Loaded gadget:  Save/Load           <api_saveload.lua>
LuaRules: Loaded gadget:  Set public randomseed  <init_random_seed.lua>
LuaRules: Loaded gadget:  Startbox handler    <start_boxes.lua>
LuaRules: Loaded gadget:  No Friendly Fire    <unit_nofriendlyfire.lua>
LuaRules: Loaded gadget:  Mex Placement       <mex_placement.lua>
LuaRules: Loaded gadget:  Nano Frame Death Handeling  <unit_nanoframe_death.lua>
LuaRules: Loaded gadget:  Nano Frame Rate Limit  <unit_nanoframe_rate_limit.lua>
LuaRules: Loaded gadget:  No Self-D           <unit_noselfd.lua>
LuaRules: Loaded gadget:  ShareControl        <share_control.lua>
LuaRules: Loaded gadget:  UnitPriority        <unit_priority.lua>
LuaRules: Loaded gadget:  Mex Control with energy link  <unit_mex_overdrive.lua>
LuaRules: Loaded gadget:  Script notification  <unit_script_notification.lua>
LuaRules: Loaded gadget:  Antinuke Handler    <unit_antinuke_handler.lua>
LuaRules: Loaded gadget:  Attributes          <unit_attributes.lua>
LuaRules: Loaded gadget:  Boolean Disable     <unit_boolean_disable.lua>
LuaRules: Loaded gadget:  Impulse Float Toggle  <unit_impulsefloat_toggle.lua>
LuaRules: Loaded gadget:  LockOptions         <lockunits_modoption.lua>
LuaRules: Loaded gadget:  Perks               <game_perks.lua>
LuaRules: Loaded gadget:  Shield Charge       <unit_shield_charge.lua>
LuaRules: Loaded gadget:  StartSetup          <start_unit_setup.lua>
LuaRules: Loaded gadget:  Stockpile           <unit_stockpile.lua>
[f=-000001] Setting morph for custom comms for player: 0
[f=-000001] Setting morph for custom comms for player: 7
[f=-000001] Setting morph for custom comms for player: 3
[f=-000001] Setting morph for custom comms for player: 4
[f=-000001] Setting morph for custom comms for player: 11
LuaRules: Loaded gadget:  UnitMorph           <unit_morph.lua>
LuaRules: Loaded gadget:  AirPlantParents     <unit_air_plants.lua>
LuaRules: Loaded gadget:  AirTransport_SeaPickup  <unit_transport_pickup_floating_amphib.lua>
LuaRules: Loaded gadget:  Aircraft Command    <unit_bomber_command.lua>
LuaRules: Loaded gadget:  Aircraft Crashing   <unit_aircraft_crash.lua>
LuaRules: Loaded gadget:  Allow Builder Hold Fire  <unit_allow_builder_hold_fire.lua>
LuaRules: Loaded gadget:  Area Guard          <cmd_areaguard.lua>
LuaRules: Loaded gadget:  Blocking Tag Implementation  <feature_blocking_tag_implementation.lua>
LuaRules: Loaded gadget:  Bomber Dive         <unit_bomber_dive.lua>
LuaRules: Loaded gadget:  CAI                 <ai_cai.lua>
LuaRules: Loaded gadget:  CEG Spawner         <dbg_ceg_spawner.lua>
LuaRules: Loaded gadget:  Capture             <unit_capture.lua>
LuaRules: Loaded gadget:  Carrier Drones      <unit_carrier_drones.lua>
LuaRules: Loaded gadget:  Command Raw Move    <cmd_raw_move.lua>
LuaRules: Loaded gadget:  Constructor Auto Assist  <unit_factory_guard.lua>
LuaRules: Loaded gadget:  Control gunship strafe range  <unit_control_gunship_stafe_range.lua>
LuaRules: Loaded gadget:  D-Gun Aim Fix       <unit_dgun_aim.lua>
LuaRules: Loaded gadget:  Debris physics      <feature_debris_physics.lua>
LuaRules: Loaded gadget:  Decloak when damaged  <unit_decloak_damaged.lua>
LuaRules: Loaded gadget:  Dev Commands        <dbg_dev_commands.lua>
LuaRules: Loaded gadget:  Disable Buildoptions  <unit_disable_buildoptions.lua>
LuaRules: Loaded gadget:  Dont fire at radar  <unit_dont_fire_at_radar.lua>
LuaRules: Loaded gadget:  Experience          <unit_xp.lua>
LuaRules: Loaded gadget:  Factory Anti Slacker  <factory_anti_slacker.lua>
LuaRules: Loaded gadget:  Factory Stop Production  <cmd_factory_stop_production.lua>
LuaRules: Loaded gadget:  Fall Damage         <unit_fall_damage.lua>
LuaRules: Loaded gadget:  Feature Effects     <feature_fx.lua>
LuaRules: Loaded gadget:  Fog Hidden Effects API  <api_fog_hidden_effects.lua>
LuaRules: Loaded gadget:  Galaxy Campaign Battle Handler  <mission_galaxy_campaign_battle.lua>
LuaRules: Loaded gadget:  GameRules Events    <unit_gamerules_events.lua>
LuaRules: Loaded gadget:  Grey Goo            <unit_grey_goo.lua>
LuaRules: Loaded gadget:  Gunship Strafe Control  <unit_gunship_strafe_control.lua>
LuaRules: Loaded gadget:  Hide Autorepairlevel Command  <cmd_hide_autorepairlevel.lua>
LuaRules: Loaded gadget:  Instant Self Destruct  <unit_instant_self_destruct.lua>
LuaRules: Loaded gadget:  Jumpjets            <unit_jumpjets.lua>
LuaRules: Loaded gadget:  LUS                 <unit_script.lua>
LuaRules: Loaded gadget:  Lag Monitor         <game_lagmonitor.lua>
LuaRules: Loaded gadget:  LupsNanoSpray       <lups_nano_spray.lua>
LuaRules: Loaded gadget:  Missile Silo Controller  <unit_missilesilo.lua>
LuaRules: Loaded gadget:  Modular Comm Info   <api_modularcomms.lua>
LuaRules: Loaded gadget:  NoAirNuke           <exp_no_air_nuke.lua>
LuaRules: Loaded gadget:  One Click Weapon    <unit_oneclick_weapon.lua>
LuaRules: Loaded gadget:  Orbital Drop        <mission_orbital_drop.lua>
LuaRules: Loaded gadget:  Overkill Prevention  <unit_overkill_prevention.lua>
LuaRules: Loaded gadget:  Overkill Prevention Placeholder  <unit_overkill_prevention_placeholder.lua>
LuaRules: Loaded gadget:  Paralysis           <unit_paralysis_damage.lua>
LuaRules: Loaded gadget:  Player extra information  <player_extra_information.lua>
LuaRules: Loaded gadget:  Prevent Lab Hax     <unit_prevent_lab_hax.lua>
LuaRules: Loaded gadget:  Prevent Landship    <unit_prevent_landship.lua>
LuaRules: Loaded gadget:  Prevent turret overshoot  <unit_prevent_turret_overshoot.lua>
LuaRules: Loaded gadget:  Projectile Hold     <weapon_projectile_hold.lua>
LuaRules: Loaded gadget:  Projectile Radar Homing  <weapon_projectile_radar_homing.lua>
LuaRules: Loaded gadget:  Projectile Retarget  <weapon_projectile_retarget.lua>
LuaRules: Loaded gadget:  Puppy Handler       <unit_puppy_handler.lua>
LuaRules: Loaded gadget:  Reclaim HP changer  <unit_reclaim_hp.lua>
LuaRules: Loaded gadget:  Refuel Pad Handler  <unit_refuel_pad_handler.lua>
LuaRules: Loaded gadget:  Regeneration        <unit_regeneration.lua>
LuaRules: Loaded gadget:  Remove Wait         <cmd_remove_wait.lua>
LuaRules: Loaded gadget:  Repair Speed Changer  <unit_repair_speed.lua>
LuaRules: Loaded gadget:  Resign Gadget       <game_resign.lua>
LuaRules: Loaded gadget:  Retreat Command     <cmd_retreat.lua>
LuaRules: Loaded gadget:  Rezz Hp changer + effect  <unit_rezz_hp.lua>
LuaRules: Loaded gadget:  Self destruct blocker  <unit_self_destruct.lua>
LuaRules: Loaded gadget:  Set Nano Piece      <unit_setnanopiece.lua>
LuaRules: Loaded gadget:  Share mode          <game_share_mode.lua>
LuaRules: Loaded gadget:  Shield Link         <unit_shield_link.lua>
LuaRules: Loaded gadget:  Shockwaves          <lups_shockwaves.lua>
LuaRules: Loaded gadget:  Show Shooter        <unit_show_shooter.lua>
LuaRules: Loaded gadget:  Solar Force Closed  <unit_solar_force_closed.lua>
LuaRules: Loaded gadget:  Spherical LOS       <unit_spherical_los.lua>
LuaRules: Loaded gadget:  Tactical Unit AI Commands  <unit_tactical_ai_commands.lua>
LuaRules: Loaded gadget:  Target Priority     <unit_target_priority.lua>
LuaRules: Loaded gadget:  Target on the move  <unit_target_on_the_move.lua>
LuaRules: Loaded gadget:  Teleporter          <unit_teleporter.lua>
LuaRules: Loaded gadget:  Terraformers        <unit_terraform.lua>
LuaRules: Loaded gadget:  Terrain Texture Handler  <terrain_texture_handler.lua>
LuaRules: Loaded gadget:  Time slow v2        <unit_timeslow.lua>
LuaRules: Loaded gadget:  Transport Selected Load  <cmd_select_load_helper.lua>
LuaRules: Loaded gadget:  Transport Speed     <unit_transport_speed.lua>
LuaRules: Loaded gadget:  TransportAIbuttons  <unit_transport_ai_buttons.lua>
LuaRules: Loaded gadget:  Turn Without Interia  <unit_turn_without_interia.lua>
LuaRules: Loaded gadget:  Typemap Options     <typemap_options.lua>
LuaRules: Loaded gadget:  UnitStealth         <unit_stealth.lua>
LuaRules: Loaded gadget:  Units on fire       <unit_is_on_fire.lua>
LuaRules: Loaded gadget:  Wade Effects        <wake_fx.lua>
LuaRules: Loaded gadget:  Water Effects       <unit_water_effects.lua>
LuaRules: Loaded gadget:  Weapon Impulse      <weapon_impulse.lua>
LuaRules: Loaded gadget:  Weapon Timed Replace  <weapon_timed_replace.lua>
LuaRules: Loaded gadget:  Windmill Control    <unit_windmill_control.lua>
LuaRules: Loaded gadget:  api_subdir_gadgets.lua  <api_subdir_gadgets.lua>
LuaRules: Loaded gadget:  api_widget_events.lua  <api_widget_events.lua>
LuaRules: Loaded gadget:  astar.lua           <astar.lua>
LuaRules: Loaded gadget:  init_auto_ready.lua  <init_auto_ready.lua>
LuaRules: Loaded gadget:  lups_cloak_fx.lua   <lups_cloak_fx.lua>
LuaRules: Loaded gadget:  lups_thrusters.lua  <lups_thrusters.lua>
LuaRules: Loaded gadget:  lups_wrapper.lua    <lups_wrapper.lua>
LuaRules: Loaded gadget:  weapon_hide_sniper.lua  <weapon_hide_sniper.lua>
LuaRules: Loaded gadget:  Center Offset and Growth Scale  <unit_centeroffset.lua>
LuaRules: Loaded gadget:  Commander Upgrade   <unit_commander_upgrade.lua>
LuaRules: Loaded gadget:  CustomUnitShaders   <api_custom_unit_shaders.lua>
LuaRules: Loaded gadget:  Game Over           <game_over.lua>
LuaRules: Loaded gadget:  UnitCloakShield     <unit_cloak_shield.lua>
LuaRules: Loaded gadget:  Water level modoption  <start_waterlevel.lua>
LuaRules: Loaded gadget:  Fighter pull-up     <unit_fighter_pullup.lua>
LuaRules: Loaded gadget:  Energy Drain        <unit_energy_drain.lua>
LuaRules: Loaded gadget:  Chicken control     <chicken_control.lua>
LuaRules: Loaded gadget:  Area Denial         <weapon_area_damage.lua>
LuaRules: Loaded gadget:  Cannot Damage Unit  <unit_cannot_damage_unit.lua>
LuaRules: Loaded gadget:  Disallow unit for command targeting  <unit_untargetable.lua>
LuaRules: Loaded gadget:  Single-Hit Weapon   <weapon_single_hit.lua>
LuaRules: Loaded gadget:  Starlight Satellite Capture  <unit_starlight_satellite_capture.lua>
LuaRules: Loaded gadget:  Noexplode Stopper   <weapon_noexplode_stopper.lua>
LuaRules: Loaded gadget:  Unit Explosion Spawner  <unit_explosion_spawner.lua>
LuaRules: Loaded gadget:  Shield Merge        <weapon_shield_merge.lua>
LuaRules: Loaded gadget:  Endgame Graphs      <endgame_graphs.lua>
LuaRules: Loaded gadget:  Awards              <awards.lua>
LuaRules: Loaded gadget:  Planet Wars Structures  <unit_planetwars.lua>
LuaRules: Loaded gadget:  Profiler            <dbg_profiler.lua>
[f=-000001] Initializing gadget
LuaRules: Loaded gadget:  Zombies!            <unit_zombies.lua>
[f=-000001] Synced LuaRules: finished loading
[f=-000001] Unsynced LuaRules: starting loading
>> Loaded gadget:  Engine Taskbar Stuff  <engine_taskbar_stuff.lua>
>> Loaded gadget:  Metalspot Finder Gadget  <mex_spot_finder.lua>
>> Loaded gadget:  Save/Load           <api_saveload.lua>
>> Loaded gadget:  Script notification  <unit_script_notification.lua>
>> Loaded gadget:  StartSetup          <start_unit_setup.lua>
>> Loaded gadget:  UnitMorph           <unit_morph.lua>
>> Loaded gadget:  AirTransport_SeaPickup  <unit_transport_pickup_floating_amphib.lua>
>> Loaded gadget:  Aircraft Command    <unit_bomber_command.lua>
>> Loaded gadget:  AutoReadyStartpos   <init_auto_ready.lua>
>> Loaded gadget:  CAI                 <ai_cai.lua>
>> Loaded gadget:  Capture             <unit_capture.lua>
>> Loaded gadget:  Command Raw Move    <cmd_raw_move.lua>
>> Loaded gadget:  Constructor Auto Assist  <unit_factory_guard.lua>
>> Loaded gadget:  Dev Commands        <dbg_dev_commands.lua>
>> Loaded gadget:  Fog Hidden Effects API  <api_fog_hidden_effects.lua>
>> Loaded gadget:  Galaxy Campaign Battle Handler  <mission_galaxy_campaign_battle.lua>
>> Loaded gadget:  Jumpjets            <unit_jumpjets.lua>
>> Loaded gadget:  LupsNanoSpray       <lups_nano_spray.lua>
>> Loaded gadget:  Modular Comm Info   <api_modularcomms.lua>
>> Loaded gadget:  One Click Weapon    <unit_oneclick_weapon.lua>
>> Loaded gadget:  Resign Gadget       <game_resign.lua>
>> Loaded gadget:  Retreat Command     <cmd_retreat.lua>
>> Loaded gadget:  Share mode          <game_share_mode.lua>
>> Loaded gadget:  Shield Link         <unit_shield_link.lua>
>> Loaded gadget:  Shockwaves          <lups_shockwaves.lua>
>> Loaded gadget:  Teleporter          <unit_teleporter.lua>
>> Loaded gadget:  Terraformers        <unit_terraform.lua>
>> Loaded gadget:  Terrain Texture Handler  <terrain_texture_handler.lua>
>> Loaded gadget:  Thrusters           <lups_thrusters.lua>
>> Loaded gadget:  TransportAIbuttons  <unit_transport_ai_buttons.lua>
>> Loaded gadget:  Widget Events       <api_widget_events.lua>
>> Loaded gadget:  api_subdir_gadgets.lua  <api_subdir_gadgets.lua>
>> Loaded gadget:  astar.lua           <astar.lua>
>> Loaded gadget:  cmd_areaguard.lua   <cmd_areaguard.lua>
>> Loaded gadget:  cmd_hide_autorepairlevel.lua  <cmd_hide_autorepairlevel.lua>
>> Loaded gadget:  cmd_remove_wait.lua  <cmd_remove_wait.lua>
>> Loaded gadget:  cmd_select_load_helper.lua  <cmd_select_load_helper.lua>
>> Loaded gadget:  dbg_ceg_spawner.lua  <dbg_ceg_spawner.lua>
>> Loaded gadget:  endgame_graphs.lua  <endgame_graphs.lua>
>> Loaded gadget:  factory_anti_slacker.lua  <factory_anti_slacker.lua>
>> Loaded gadget:  feature_debris_physics.lua  <feature_debris_physics.lua>
>> Loaded gadget:  feature_fx.lua      <feature_fx.lua>
>> Loaded gadget:  game_lagmonitor.lua  <game_lagmonitor.lua>
>> Loaded gadget:  game_over.lua       <game_over.lua>
>> Loaded gadget:  game_perks.lua      <game_perks.lua>
>> Loaded gadget:  hax_mantis_5480.lua  <hax_mantis_5480.lua>
>> Loaded gadget:  init_random_seed.lua  <init_random_seed.lua>
>> Loaded gadget:  lockunits_modoption.lua  <lockunits_modoption.lua>
>> Loaded gadget:  mex_placement.lua   <mex_placement.lua>
>> Loaded gadget:  player_extra_information.lua  <player_extra_information.lua>
>> Loaded gadget:  share_control.lua   <share_control.lua>
>> Loaded gadget:  start_boxes.lua     <start_boxes.lua>
>> Loaded gadget:  start_waterlevel.lua  <start_waterlevel.lua>
>> Loaded gadget:  typemap_options.lua  <typemap_options.lua>
>> Loaded gadget:  unit_air_plants.lua  <unit_air_plants.lua>
>> Loaded gadget:  unit_aircraft_crash.lua  <unit_aircraft_crash.lua>
>> Loaded gadget:  unit_allow_builder_hold_fire.lua  <unit_allow_builder_hold_fire.lua>
>> Loaded gadget:  unit_attributes.lua  <unit_attributes.lua>
>> Loaded gadget:  unit_bomber_dive.lua  <unit_bomber_dive.lua>
>> Loaded gadget:  unit_cannot_damage_unit.lua  <unit_cannot_damage_unit.lua>
>> Loaded gadget:  unit_carrier_drones.lua  <unit_carrier_drones.lua>
>> Loaded gadget:  unit_centeroffset.lua  <unit_centeroffset.lua>
>> Loaded gadget:  unit_control_gunship_stafe_range.lua  <unit_control_gunship_stafe_range.lua>
>> Loaded gadget:  unit_dont_fire_at_radar.lua  <unit_dont_fire_at_radar.lua>
>> Loaded gadget:  unit_fall_damage.lua  <unit_fall_damage.lua>
>> Loaded gadget:  unit_fighter_pullup.lua  <unit_fighter_pullup.lua>
>> Loaded gadget:  unit_gamerules_events.lua  <unit_gamerules_events.lua>
>> Loaded gadget:  unit_impulsefloat_toggle.lua  <unit_impulsefloat_toggle.lua>
>> Loaded gadget:  unit_is_on_fire.lua  <unit_is_on_fire.lua>
>> Loaded gadget:  unit_marketplace.lua  <unit_marketplace.lua>
>> Loaded gadget:  unit_mex_overdrive.lua  <unit_mex_overdrive.lua>
>> Loaded gadget:  unit_missilesilo.lua  <unit_missilesilo.lua>
>> Loaded gadget:  unit_overkill_prevention.lua  <unit_overkill_prevention.lua>
>> Loaded gadget:  unit_overkill_prevention_placeholder.lua  <unit_overkill_prevention_placeholder.lua>
>> Loaded gadget:  unit_planetwars.lua  <unit_planetwars.lua>
>> Loaded gadget:  unit_prevent_lab_hax.lua  <unit_prevent_lab_hax.lua>
>> Loaded gadget:  unit_prevent_landship.lua  <unit_prevent_landship.lua>
>> Loaded gadget:  unit_prevent_turret_overshoot.lua  <unit_prevent_turret_overshoot.lua>
>> Loaded gadget:  unit_priority.lua   <unit_priority.lua>
>> Loaded gadget:  unit_regeneration.lua  <unit_regeneration.lua>
>> Loaded gadget:  unit_rezz_hp.lua    <unit_rezz_hp.lua>
>> Loaded gadget:  unit_self_destruct.lua  <unit_self_destruct.lua>
>> Loaded gadget:  unit_solar_force_closed.lua  <unit_solar_force_closed.lua>
>> Loaded gadget:  unit_spherical_los.lua  <unit_spherical_los.lua>
>> Loaded gadget:  unit_starlight_satellite_capture.lua  <unit_starlight_satellite_capture.lua>
>> Loaded gadget:  unit_stealth.lua    <unit_stealth.lua>
>> Loaded gadget:  unit_target_on_the_move.lua  <unit_target_on_the_move.lua>
>> Loaded gadget:  unit_target_priority.lua  <unit_target_priority.lua>
>> Loaded gadget:  unit_transport_speed.lua  <unit_transport_speed.lua>
>> Loaded gadget:  unit_turn_without_interia.lua  <unit_turn_without_interia.lua>
>> Loaded gadget:  unit_untargetable.lua  <unit_untargetable.lua>
>> Loaded gadget:  unit_water_effects.lua  <unit_water_effects.lua>
>> Loaded gadget:  unit_windmill_control.lua  <unit_windmill_control.lua>
>> Loaded gadget:  unit_xp.lua         <unit_xp.lua>
>> Loaded gadget:  unit_zombies.lua    <unit_zombies.lua>
>> Loaded gadget:  wake_fx.lua         <wake_fx.lua>
>> Loaded gadget:  weapon_area_damage.lua  <weapon_area_damage.lua>
>> Loaded gadget:  weapon_impulse.lua  <weapon_impulse.lua>
>> Loaded gadget:  weapon_noexplode_stopper.lua  <weapon_noexplode_stopper.lua>
>> Loaded gadget:  weapon_shield_merge.lua  <weapon_shield_merge.lua>
>> Loaded gadget:  weapon_single_hit.lua  <weapon_single_hit.lua>
>> Loaded gadget:  Commander Upgrade   <unit_commander_upgrade.lua>
[f=-000001] Custom Unit Shaders:, 0(32) : warning C7555: 'varying' is deprecated, use 'in/out' instead
0(40) : warning C7555: 'varying' is deprecated, use 'in/out' instead
0(47) : warning C7533: global function shadow2DProj is deprecated after version 120
0(60) : warning C7533: global variable gl_TexCoord is deprecated after version 120
0(78) : warning C7533: global function textureCube is deprecated after version 120
0(111) : warning C7533: global variable gl_FragColor is deprecated after version 120

>> Loaded gadget:  CustomUnitShaders   <api_custom_unit_shaders.lua>
>> Loaded gadget:  UnitCloakShield     <unit_cloak_shield.lua>
>> Loaded gadget:  Lups Cloak FX       <lups_cloak_fx.lua>
>> Loaded gadget:  Chicken control     <chicken_control.lua>
>> Loaded gadget:  Unit Explosion Spawner  <unit_explosion_spawner.lua>
>> Loaded gadget:  Lups                <lups_wrapper.lua>
>> Loaded gadget:  Awards              <awards.lua>
>> Loaded gadget:  Chicken Spawner     <unit_spawner.lua>
>> Loaded gadget:  Profiler            <dbg_profiler.lua>
[f=-000001] Unsynced LuaRules: finished loading
[f=-000001] Loading LuaGaia
[f=-000001] Loading LuaUI
[f=-000001] LuaUI Entry Point: "luaui.lua"
[f=-000001] LuaUI Access Lock: enabled
[f=-000001] LuaSocket Enabled: yes
[f=-000001] Using LUAUI_DIRNAME = LuaUI/
[f=-000001] Reloading GUI config from file: LuaUI/ctrlpanel.txt
[f=-000001] LuaUI: bound F11 to the widget selector
[f=-000001] LuaUI: bound CTRL+F11 to tweak mode
[f=-000001] Loading last game win data
[f=-000001] Resetting win data
[f=-000001] Last game player count: 13, This game player count: 8
[f=-000001] Last game allyTeam count: 3, This game allyTeam count: 3
[f=-000001] Loaded API widget:  Cluster Detection   <api_cluster_detection.lua>
[f=-000001] Loaded API widget:  Shared Functions    <api_shared_functions.lua>
[f=-000001] Loaded API widget:  i18n                <api_i18n.lua>
[f=-000001] Loaded API widget:  Hacky version fix   <hacky_version_fix.lua>
[f=-000001] Loaded API widget:  Startbox API        <api_startboxes.lua>
[f=-000001] Loaded API widget:  Win Counter         <api_win_counter.lua>
[f=-000001] Loaded API widget:  Modular Comm Info   <api_modularcomms.lua>
[f=-000001] Loaded API widget:  CommandInsert       <cmd_commandinsert.lua>
[f=-000001] Loaded API widget:  Chili Framework     <api_chili.lua>
[f=-000001] Loaded API widget:  Lag (AFK) monitor   <api_lag_monitor.lua>
[f=-000001] Loaded API widget:  Lups                <lups_wrapper.lua>
[f=-000001] Loaded API widget:  Pre-Selection Handler  <api_preselection.lua>
[f=-000001] Loaded widget:  Chili Highlight     <gui_chili_highlight.lua>
[f=-000001] Loaded widget:  Selection Hierarchy  <gui_selection_hierarchy.lua>
[f=-000001] Loaded widget:  Deferred rendering  <gfx_deferred_rendering.lua>
[f=-000001] Error, option missing key, Settings/Camera, <table>
[f=-000001] option = {
[f=-000001]     OnChange = , <function>
[f=-000001]     wname = Settings/CameraradioButton
[f=-000001]     name = Total Annihilation
[f=-000001]     desc = Default camera
[f=-000001] },
[f=-000001] Error, option missing key, Settings/Camera, <table>
[f=-000001] Hardware mouse-cursor is enabled!
[f=-000001] Set "shadows" config-parameter to 1
[f=-000001] Ground-decals rendering is enabled!
[f=-000001] Set maximum particles to: 15000
[f=-000001] Set UnitLodDist to 9999
[f=-000001] Set UnitIconDist to 85
[f=-000001] model shaders is enabled!
[f=-000001] SetLobbyButtonEnabled, false
[f=-000001] Loaded widget:  EPIC Menu           <gui_epicmenu.lua>
[f=-000001] Loaded widget:  Custom Markers      <gui_custom_markers.lua>
[f=-000001] Loaded widget:  Chili Minimap       <gui_chili_minimap.lua>
[f=-000001] Loaded widget:  Chili Widget Selector  <api_chili_widgetselector.lua>
[f=-000001] Loaded widget:  Hide Interface Action  <gui_hide_interface_action.lua>
[f=-000001] Mexspot Fetcher fetching
[f=-000001] Loaded widget:  Mexspot Fetcher     <api_mexspot_fetcher.lua>
[f=-000001] Team highlighting: Players and spectators
[f=-000001] Loaded widget:  Teamhighlight option  <gui_teamhighlight.lua>
[f=-000001] UpdateColorConfig, default
[f=-000001] UpdateColorConfig, simple
[f=-000001] Loaded widget:  Local Team Colors   <gui_local_colors.lua>
[f=-000001] Loaded widget:  Save Game Menu      <gui_savegame.lua>
[f=-000001] Loaded widget:  Area-reclaim trees  <unit_tree_reclaim.lua>
[f=-000001] Loaded widget:  HealthBars          <unit_healthbars.lua>
[f=-000001] Loaded widget:  Noises              <snd_noises.lua>
[f=-000001] Loaded widget:  Unit Icons          <unit_icons.lua>
[f=-000001] Loaded widget:  Chili Commander Upgrade  <gui_chili_commander_upgrade.lua>
[f=-000001] Loaded widget:  Terraform Icon Draw  <unit_terraform_draw.lua>
[f=-000001] Loaded widget:  Chili Vote Display  <gui_chili_vote.lua>
[f=-000001] Loaded widget:  Auto Patrol Nanos   <unit_auto_patrol_nanos.lua>
[f=-000001] Loaded widget:  BuildETA            <gui_build_eta.lua>
[f=-000001] Loaded widget:  EndGame Stats       <gui_chili_endgraph.lua>
[f=-000001] Loaded widget:  Cloak Fire State 2  <unit_cloakfirestate2.lua>
[f=-000001] Loaded widget:  Depth of Field Shader  <gfx_dof.lua>
[f=-000001] Loaded widget:  Initial Queue ZK    <unit_initial_queue.lua>
[f=-000001] Loaded widget:  Objectives          <mission_objectives.lua>
[f=-000001] Loaded widget:  Double-Click attack-move  <cmd_doubleclick_attackmove.lua>
[f=-000001] Loaded widget:  Unit Marker Zero-K  <unit_marker.lua>
[f=-000001] Loaded widget:  Antinuke Coverage   <gui_antinuke_coverage.lua>
[f=-000001] Loaded widget:  Area Attack Tweak   <cmd_area_attack_tweak.lua>
[f=-000001] Loaded widget:  Autoquit            <autoquit.lua>
[f=-000001] Loaded widget:  Blast Radius        <gui_blastradius.lua>
[f=-000001] Loaded widget:  CameraShake         <camera_shake.lua>
[f=-000001] Loaded widget:  Chili Economy Panel Default  <gui_chili_economy_panel2.lua>
[f=-000001] Loaded widget:  Chili EndGame Window  <gui_chili_endgamewindow.lua>
[f=-000001] Loaded widget:  Chili Inactivity Win  <gui_chili_inactivity_win.lua>
[f=-000001] Loaded widget:  Chili Nuke Warning  <gui_chili_nuke_warning.lua>
[f=-000001] Loaded widget:  Chili Rejoining Progress Bar  <gui_chili_rejoin_progress.lua>
[f=-000001] Loaded widget:  Chili Spectator Panels  <gui_chili_spectator_panels.lua>
[f=-000001] Loaded widget:  Context Menu        <gui_contextmenu.lua>
[f=-000001] Loaded widget:  Darkening           <gui_darkening.lua>
[f=-000001] Loaded widget:  Decoration Handler  <unit_decoration_handler.lua>
[f=-000001] Loaded widget:  Defense Range Zero-K  <gui_defenserange.lua>
[f=-000001] Loaded widget:  Ferry Points        <cmd_ferry_points.lua>
[f=-000001] Loaded widget:  Haven Handler       <gui_havens.lua>
[f=-000001] Loaded widget:  Highlight Geos      <gui_highlight_geos.lua>
[f=-000001] Loaded widget:  In-game Guide       <gui_ingame_guide.lua>
[f=-000001] Loaded widget:  Keep Target         <cmd_keep_target.lua>
[f=-000001] Loaded widget:  Decloak Range       <unit_decloak_range.lua>
[f=-000001] Loaded widget:  Local Widgets Config  <localwidgets.lua>
[f=-000001] Loaded widget:  MetalFeatures       <gui_metal_features.lua>
[f=-000001] Loaded widget:  Mex Placement Handler  <cmd_mex_placement.lua>
[f=-000001] Loaded widget:  MinimapEvents       <minimap_events.lua>
[f=-000001] Loaded widget:  Economic Victory Announcer  <gui_economic_victory_announcer.lua>
[f=-000001] Loaded widget:  Missile Silo Range  <missilesilo_range.lua>
[f=-000001] Loaded widget:  Morph Finished notification  <unit_morph_finished.lua>
[f=-000001] Loaded widget:  Orbit Command       <cmd_orbit.lua>
[f=-000001] Loaded widget:  Persistent Build Spacing  <gui_persistent_build_spacing.lua>
[f=-000001] Loaded widget:  Point Tracker       <gui_point_tracker.lua>
[f=-000001] Loaded widget:  ReclaimInfo         <gui_reclaiminfo.lua>
[f=-000001] Loaded widget:  Show All Commands v2  <unit_showallcommands_2.lua>
[f=-000001] Loaded widget:  Showeco and Grid Drawer  <gui_showeco_action.lua>
[f=-000001] Loaded widget:  SmoothCam           <camera_smoothcam.lua>
[f=-000001] Loaded widget:  Spectate Selected Team  <gui_spectate_selected_team.lua>
[f=-000001] Loaded widget:  State Reverse Toggle  <cmd_state_reverse_toggle.lua>
[f=-000001] Loaded widget:  Stereo3D            <gfx_stereo3d.lua>
[f=-000001] Loaded widget:  Mission Results Handler  <mission_results.lua>
[f=-000001] Loaded widget:  Voice Assistant     <unit_voice.lua>
[f=-000001] Loaded widget:  Projectile Lights   <gfx_projectile_lights.lua>
[f=-000001] Loaded widget:  Transport Load Double Tap  <cmd_select_load.lua>
[f=-000001] Loaded widget:  In-game Ignore      <ignore.lua>
[f=-000001] Loaded widget:  Draw Mouse Build    <api_draw_mouse_build.lua>
[f=-000001] Input grabbing is enabled!
[f=-000001] Loaded widget:  Grab Input          <api_grabinput.lua>
[f=-000001] Loaded widget:  Set Springsettings  <api_set_springsettings.lua>
[f=-000001] Loaded widget:  Game Analytics Handler  <api_game_analytics.lua>
[f=-000001] Loaded widget:  Music Player        <snd_music.lua>
[f=-000001] Loaded widget:  Galaxy Battle Handler  <mission_galaxy_battle_handler.lua>
[f=-000001] Loaded widget:  Raw Move Issue      <cmd_raw_move_issue.lua>
[f=-000001] Loaded widget:  Simple Settings     <gui_simple_settings.lua>
[f=-000001] Loaded widget:  Chili Selections & CursorTip v2  <gui_chili_selections_and_cursortip.lua>
[f=-000001] Loaded widget:  Guard Remove        <cmd_guard_remove.lua>
[f=-000001] Loaded widget:  Frame Gap Logger    <dbg_frame_gap_logger.lua>
[f=-000001] Spectator mode detected. Removed: Auto First Build Facing
[f=-000001] Loaded widget:  Auto First Build Facing  <init_autofirstbuildfacing.lua>
[f=-000001] Loaded widget:  Ghost Site          <unit_ghostsite.lua>
[f=-000001] Loaded widget:  Auto Group          <unit_auto_group.lua>
[f=-000001] Loaded widget:  Easy Facing         <gui_easyfacing.lua>
[f=-000001] Loaded widget:  NoDuplicateOrders   <cmd_no_duplicate_orders.lua>
[f=-000001] Loaded widget:  Startup Info and Selector  <init_startup_info_selector.lua>
[f=-000001] Loaded widget:  Comm-n-Elo Startpos. Info  <init_startpointelocom_info.lua>
[f=-000001] <Stockpiler>: disabled for spectators
[f=-000001] Loaded widget:  Stockpiler          <unit_stockpile.lua>
[f=-000001] Loaded widget:  Transport AI        <unit_transport_ai.lua>
[f=-000001] Loaded widget:  Attack Warning      <unit_attack_warning.lua>
[f=-000001] Spectating: Widget Removed
[f=-000001] Loaded widget:  Smart Bombers       <unit_smart_bombers.lua>
[f=-000001] Loaded widget:  Start Point Remover & Comm Selector  <init_start_point_remover.lua>
[f=-000001] Loaded widget:  Chili AI Set Start  <gui_chili_ai_start_pos.lua>
[f=-000001] <Replay control buttons> Live mode. Widget removed.
[f=-000001] Loaded widget:  Replay control buttons  <gui_replay_controls.lua>
[f=-000001] Loaded widget:  Chili Custom Modoptions Info  <gui_custommodoptions_info.lua>
[f=-000001] Loaded widget:  Attack AoE          <gui_attack_aoe.lua>
[f=-000001] Loaded widget:  Icon Sets           <gui_icon_sets.lua>
[f=-000001] Loaded widget:  PlanetWars Info     <gui_planetwars_info.lua>
[f=-000001] Loaded widget:  Recorder (Save)     <dbg_recorder_save.lua>
[f=-000001] Loaded widget:  Unit Start State    <unit_start_state.lua>
[f=-000001] Loaded widget:  UnitNoStuckInFactory  <unit_nostuck_infactory.lua>
[f=-000001] Loaded widget:  Smooth Scroll       <camera_smooth_move.lua>
[f=-000001] Loaded widget:  Commands FX         <gfx_commands_fx.lua>
[f=-000001] Loaded widget:  UnitShapes          <unit_shapes.lua>
[f=-000001] Loaded widget:  MessageBoxes ZK     <mission_messagebox_zk.lua>
[f=-000001] Loaded widget:  Map Edge Extension  <map_edge_extension.lua>
[f=-000001] Loaded widget:  AllyCursors         <gui_ally_cursors.lua>
[f=-000001] Loaded widget:  Gadget Icons        <api_gadget_icons.lua>
[f=-000001] Loaded widget:  Rank Icons 2        <unit_rank_icons.lua>
[f=-000001] Loaded widget:  Selection Send      <api_selectionsend.lua>
[f=-000001] Loaded widget:  Shield Guard        <unit_shield_guard.lua>
[f=-000001] Loaded widget:  State Icons         <unit_state_icons.lua>
[f=-000001] <Building Starter>: disabled for spectators
[f=-000001] Loaded widget:  Building Starter    <unit_building_starter.lua>
[f=-000001] <Cloaker Guard>: disabled for spectators
[f=-000001] Loaded widget:  Cloaker Guard       <unit_cloaker_guard.lua>
[f=-000001] Loaded widget:  LupsManager         <gfx_lups_manager.lua>
[f=-000001] Loaded widget:  Units on Fire       <gfx_lups_units_on_fire.lua>
[f=-000001] Loaded widget:  Vertical Line on Radar Dots v2  <gui_vertlineaid.lua>
[f=-000001] Loaded widget:  Newton Firezone     <cmd_newton_firezone.lua>
[f=-000001] Loaded widget:  Receive Units Indicator  <gui_recv_indicator.lua>
[f=-000001] Loaded widget:  Auto-toggle false color vision  <gui_auto_engine_falsecolor.lua>
[f=-000001] Loaded widget:  Chili Docking       <api_chili_docking.lua>
[f=-000001] Loaded widget:  Chili Pro Console   <gui_chili_proconsole_test.lua>
[f=-000001] Chili: tried to add multiple times "scrollpanel6" to "Player List"!
[f=-000001] Chili: tried to add multiple times "scrollpanel7" to "Player List"!
[f=-000001] Loaded widget:  Chili Deluxe Player List - Alpha 2.02  <gui_chili_deluxeplayerlist.lua>
[f=-000001] Loaded widget:  HUD Presets         <gui_hud_presets.lua>
[f=-000001] Loaded widget:  Image Preloader     <dbg_img_preload.lua>
[f=-000001] Loaded widget:  Chili Core Selector  <gui_chili_core_selector.lua>
[f=-000001] Loaded widget:  Select Keys         <gui_selectkeys.lua>
[f=-000001] Loaded widget:  Default Group Recall Fix  <gui_group_recall_fix.lua>
[f=-000001] Loaded widget:  Start Boxes         <minimap_startbox_new.lua>
[f=-000001] Loaded widget:  Pause Screen        <gui_pausescreen.lua>
[f=-000001] Loaded widget:  Restricted Zones    <gui_restrictedzones.lua>
[f=-000001] Loaded widget:  Chili Share menu v1.24  <gui_chili_share.lua>
[f=-000001] Loaded widget:  Jumpjet GUI         <gui_jumpjets.lua>
[f=-000001] Loaded widget:  CustomFormations2   <cmd_customformations2.lua>
[f=-000001] SetSunLighting
[f=-000001] Loaded widget:  Sun and Atmosphere Handler.  <gfx_sun_and_atmosphere.lua>
[f=-000001] Removed 'GC at >100MB': disabled.
[f=-000001] Loaded widget:  GC at >300MB        <dbg_forcegc_spring97.lua>
[f=-000001] Loaded widget:  Chili Integral Menu  <gui_chili_integral_menu.lua>
[f=-000001] Loaded widget:  Lasso Terraform GUI  <gui_lasso_terraform.lua>
[f=-000001] Loaded widget:  Text To Speech Control  <snd_text_to_speech.lua>
[f=-000001] Loaded widget:  Persistent Build Height  <gui_persistent_build_height.lua>
[f=-000001] Loaded widget:  Layout Handler      <cmd_layout_handler.lua>
[f=-000001] Loaded widget:  Color Blindness Correction  <gfx_color_blindness_correction.lua>
[f=-000001] Writing last game win data
[f=-000001] LuaUI v0.3
[f=-000001] [Game::LoadGame][5] globalQuit=0 forcedQuit=0
[f=-000001] [LoadFinalize] finalizing PFS
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] BLOCK_SIZE=16
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] PATHESTIMATOR_VERSION=83
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] heightMapChecksum=b174540
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] typeMapChecksum=a5799497
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] moveDefChecksum=cbbecd1b
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] blockMapChecksum=29a
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] estimatorHashCode=7c4fa9ef
[f=-000001] [Path] [PathEstimator::ReadFile] hash=7c4fa9ef file="cache\103dev-develop/paths/TitanDuel.pe-7c4fa9ef.zip" (exists=1)
[f=-000001] Reading Estimate PathCosts [16]
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] BLOCK_SIZE=32
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] PATHESTIMATOR_VERSION=83
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] heightMapChecksum=b174540
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] typeMapChecksum=a5799497
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] moveDefChecksum=cbbecd1b
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] blockMapChecksum=29a
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] estimatorHashCode=7c4fa9ff
[f=-000001] [Path] [PathEstimator::ReadFile] hash=7c4fa9ff file="cache\103dev-develop/paths/TitanDuel.pe2-7c4fa9ff.zip" (exists=1)
[f=-000001] Reading Estimate PathCosts [32]
[f=-000001] [LoadFinalize] finalized PFS (3409ms, checksum 42a8b984)
[f=-000001] [Game::LoadGame][6] globalQuit=0 forcedQuit=0
[f=-000001] Input grabbing is enabled!
[f=-000001] [LuaMemPool::LogStats][handle=LuaIntro (unsynced)] index=3 {blocks,sizes}={0,0} {int,ext,rec}Allocs={0,12638,0} {chunk,block}Bytes={0,0}
[f=-000001] Mex Placement Initialised with 32 spots.
[f=-000001] <Easy Facing> Spectator mode. Widget removed.
[f=-000001] SetLobbyButtonEnabled, false
[f=-000001] UpdateInterfacePreset, default
[f=-000001] GameID: e7877759e5b421dde3009b7a6fc866ed
[f=-000001] Connection attempt from GreenPixel
[f=-000001]  -> Version: 103.0.1-1226-g0f10be0 develop
[f=-000001] Warning: Couldn't find texture "LuaUI/Configs/Clans/DCP.png"!
[f=-000001] <Ghost Site> Spectator mode. Widget removed.
[f=-000001] Epicmenu: Switching to Total Annihilation camera mode
[f=-000001]  -> Connection established (given id 7)
[f=-000001] Connection attempt from ktdm
[f=-000001]  -> Version: 103.0.1-1226-g0f10be0 develop
[f=-000001]  -> Connection established (given id 9)
[f=-000001] Connection attempt from TLama
[f=-000001]  -> Version: 103.0.1-1226-g0f10be0 develop
[f=-000001]  -> Connection established (given id 2)
[f=-000001] Connection attempt from swappan
[f=-000001]  -> Version: 103.0.1-1226-g0f10be0 develop
[f=-000001]  -> Connection established (given id 6)
[f=-000001] Connection attempt from [tre]PAK
[f=-000001]  -> Version: 103.0.1-1226-g0f10be0 develop
[f=-000001]  -> Connection established (given id 0)
[f=-000001] Connection attempt from Kefirman
[f=-000001]  -> Version: 103.0.1-1226-g0f10be0 develop
[f=-000001]  -> Connection established (given id 11)
[f=-000001] Connection attempt from Platoon
[f=-000001]  -> Version: 103.0.1-1226-g0f10be0 develop
[f=-000001]  -> Connection established (given id 10)
[f=-000001] Connection attempt from Jasper
[f=-000001]  -> Version: 103.0.1-1226-g0f10be0 develop
[f=-000001]  -> Connection established (given id 4)
[f=-000001] Connection attempt from Corvus_Corax
[f=-000001]  -> Version: 103.0.1-1226-g0f10be0 develop
[f=-000001]  -> Connection established (given id 1)
[f=-000001] Connection attempt from Chesti
[f=-000001]  -> Version: 103.0.1-1226-g0f10be0 develop
[f=-000001]  -> Connection established (given id 8)
[f=-000001] Connection attempt from entropy3
[f=-000001]  -> Version: 103.0.1-1226-g0f10be0 develop
[f=-000001]  -> Connection established (given id 3)
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="Chesti" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=3208b655639bde41ef0dffffc21b90eaf22203dc8f093ea834d62a861b432a7d59028c8a2baab00ab81164bc829f034579d4a46d848cd96bc294b7b59abd7678]"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="Chesti" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=f066351575a0e11886ff486376b14fa60c55a3f4166494c8d8d92e01867bf38c3c9fbfeb659f1180335cf06b4bf36b6df850edc4e64193513d0a3deb556fab66]"
[f=-000001] Connection attempt from loorke
[f=-000001]  -> Version: 103.0.1-1226-g0f10be0 develop
[f=-000001]  -> Connection established (given id 5)
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="GreenPixel" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=3208b655639bde41ef0dffffc21b90eaf22203dc8f093ea834d62a861b432a7d59028c8a2baab00ab81164bc829f034579d4a46d848cd96bc294b7b59abd7678]"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="GreenPixel" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=f066351575a0e11886ff486376b14fa60c55a3f4166494c8d8d92e01867bf38c3c9fbfeb659f1180335cf06b4bf36b6df850edc4e64193513d0a3deb556fab66]"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="[tre]PAK" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=3208b655639bde41ef0dffffc21b90eaf22203dc8f093ea834d62a861b432a7d59028c8a2baab00ab81164bc829f034579d4a46d848cd96bc294b7b59abd7678]"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="[tre]PAK" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=f066351575a0e11886ff486376b14fa60c55a3f4166494c8d8d92e01867bf38c3c9fbfeb659f1180335cf06b4bf36b6df850edc4e64193513d0a3deb556fab66]"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="Platoon" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=3208b655639bde41ef0dffffc21b90eaf22203dc8f093ea834d62a861b432a7d59028c8a2baab00ab81164bc829f034579d4a46d848cd96bc294b7b59abd7678]"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="entropy3" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=3208b655639bde41ef0dffffc21b90eaf22203dc8f093ea834d62a861b432a7d59028c8a2baab00ab81164bc829f034579d4a46d848cd96bc294b7b59abd7678]"
[f=-000001] <GreenPixel> Allies: I choose: lobster commander!
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="entropy3" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=f066351575a0e11886ff486376b14fa60c55a3f4166494c8d8d92e01867bf38c3c9fbfeb659f1180335cf06b4bf36b6df850edc4e64193513d0a3deb556fab66]"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="Platoon" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=f066351575a0e11886ff486376b14fa60c55a3f4166494c8d8d92e01867bf38c3c9fbfeb659f1180335cf06b4bf36b6df850edc4e64193513d0a3deb556fab66]"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="swappan" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=3208b655639bde41ef0dffffc21b90eaf22203dc8f093ea834d62a861b432a7d59028c8a2baab00ab81164bc829f034579d4a46d848cd96bc294b7b59abd7678]"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="Corvus_Corax" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=3208b655639bde41ef0dffffc21b90eaf22203dc8f093ea834d62a861b432a7d59028c8a2baab00ab81164bc829f034579d4a46d848cd96bc294b7b59abd7678]"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="Corvus_Corax" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=f066351575a0e11886ff486376b14fa60c55a3f4166494c8d8d92e01867bf38c3c9fbfeb659f1180335cf06b4bf36b6df850edc4e64193513d0a3deb556fab66]"
[f=-000001] <Platoon> Allies: I choose: Guardian!
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="swappan" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=f066351575a0e11886ff486376b14fa60c55a3f4166494c8d8d92e01867bf38c3c9fbfeb659f1180335cf06b4bf36b6df850edc4e64193513d0a3deb556fab66]"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="TLama" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=3208b655639bde41ef0dffffc21b90eaf22203dc8f093ea834d62a861b432a7d59028c8a2baab00ab81164bc829f034579d4a46d848cd96bc294b7b59abd7678]"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="Jasper" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=3208b655639bde41ef0dffffc21b90eaf22203dc8f093ea834d62a861b432a7d59028c8a2baab00ab81164bc829f034579d4a46d848cd96bc294b7b59abd7678]"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="TLama" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=f066351575a0e11886ff486376b14fa60c55a3f4166494c8d8d92e01867bf38c3c9fbfeb659f1180335cf06b4bf36b6df850edc4e64193513d0a3deb556fab66]"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="Jasper" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=f066351575a0e11886ff486376b14fa60c55a3f4166494c8d8d92e01867bf38c3c9fbfeb659f1180335cf06b4bf36b6df850edc4e64193513d0a3deb556fab66]"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="ktdm" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=3208b655639bde41ef0dffffc21b90eaf22203dc8f093ea834d62a861b432a7d59028c8a2baab00ab81164bc829f034579d4a46d848cd96bc294b7b59abd7678]"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="ktdm" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=f066351575a0e11886ff486376b14fa60c55a3f4166494c8d8d92e01867bf38c3c9fbfeb659f1180335cf06b4bf36b6df850edc4e64193513d0a3deb556fab66]"
[f=-000001] <ktdm> Allies: I choose: Strike!
[f=-000001] <[tre]PAK> Allies: I choose: Engineer!
[f=-000001] <Jasper> Allies: I choose: Jim 3.0!
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="Kefirman" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=3208b655639bde41ef0dffffc21b90eaf22203dc8f093ea834d62a861b432a7d59028c8a2baab00ab81164bc829f034579d4a46d848cd96bc294b7b59abd7678]"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="Kefirman" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=f066351575a0e11886ff486376b14fa60c55a3f4166494c8d8d92e01867bf38c3c9fbfeb659f1180335cf06b4bf36b6df850edc4e64193513d0a3deb556fab66]"
[f=-000001] <Kefirman> Allies: I choose: Supcom!
[f=-000001] <Platoon> Allies: I choose: Recon!
[f=-000001] <entropy3> Allies: I choose: Recon!
[f=-000001] <Kefirman> Is flat maps your fetish?
[f=-000001] <entropy3> flat women with giant penises
[f=-000001] [Game::ClientReadNet] added new player katastrophe with number 12 to team 0
[f=-000001] > SPRINGIE:User katastrophe|cormist|6_3||False|MC|Federation|DE
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="loorke" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=3208b655639bde41ef0dffffc21b90eaf22203dc8f093ea834d62a861b432a7d59028c8a2baab00ab81164bc829f034579d4a46d848cd96bc294b7b59abd7678]"
[f=-000001] > SPRINGIE:User katastrophe|cormist|6_3||False|MC|Federation|DE
[f=-000001] Connection attempt from katastrophe
[f=-000001]  -> Version: 103.0.1-1226-g0f10be0 develop
[f=-000001]  -> Connection established (given id 12)
[f=-000001] [Game::ClientReadNet] added new player Mavv with number 13 to team 0
[f=-000001] > SPRINGIE:User Mavv|chickend|0_0||False|||DE
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="loorke" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=f066351575a0e11886ff486376b14fa60c55a3f4166494c8d8d92e01867bf38c3c9fbfeb659f1180335cf06b4bf36b6df850edc4e64193513d0a3deb556fab66]"
[f=-000001] <loorke> Allies: I choose: Strike!
[f=-000001] > Game will be force started in 55 seconds
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="katastrophe" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=3208b655639bde41ef0dffffc21b90eaf22203dc8f093ea834d62a861b432a7d59028c8a2baab00ab81164bc829f034579d4a46d848cd96bc294b7b59abd7678]"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="katastrophe" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=f066351575a0e11886ff486376b14fa60c55a3f4166494c8d8d92e01867bf38c3c9fbfeb659f1180335cf06b4bf36b6df850edc4e64193513d0a3deb556fab66]"
[f=-000001] Chili: tried to add multiple times "scrollpanel10" to "Player List"!
[f=0000247] !transmitlobby @voice@buildUnit@add;shieldcon;Convict
[f=0000247] !transmitlobby @voice@buildUnit@add;shieldscout;Dirtbag
[f=0000247] !transmitlobby @voice@buildUnit@add;shieldraid;Bandit
[f=0000247] !transmitlobby @voice@buildUnit@add;shieldskirm;Rogue
[f=0000247] !transmitlobby @voice@buildUnit@add;shieldassault;Thug
[f=0000247] !transmitlobby @voice@buildUnit@add;shieldriot;Outlaw
[f=0000247] !transmitlobby @voice@buildUnit@add;shieldfelon;Felon
[f=0000247] !transmitlobby @voice@buildUnit@add;shieldarty;Racketeer
[f=0000247] !transmitlobby @voice@buildUnit@add;shieldaa;Vandal
[f=0000247] !transmitlobby @voice@buildUnit@add;shieldbomb;Roach
[f=0000247] !transmitlobby @voice@buildUnit@add;shieldshield;Aspis
[f=0000247] !transmitlobby @voice@buildUnit@reload
[f=0004906] [Chobby] Warning: Missing minimap image for
[f=0005190] game_message: Giving all units of GreenPixel to Kefirman due to lag/AFK
[f=0005345] [Chobby] Warning: Missing minimap image for
[f=0006210] game_message: Player GreenPixel is no longer lagging or AFK; returning all their units.
[f=0006347] ktdm added point: i wanna use superweapon 
[f=0006359] [liblobby] Warning: Duplicate user(Krystian) added to channel (zk)
[f=0006719] [liblobby] Warning: Duplicate user(spidermol) added to channel (zk)
[f=0006976] ktdm added point: def please
[f=0008082] ktdm added point: good idea
[f=0008799] entropy3 added point: need these mxs
[f=0010588] entropy3 added point: pene
[f=0011967] ktdm added point: HEEELP!!!!
[f=0015510] entropy3 added point: 
[f=0015516] entropy3 added point: 
[f=0015521] entropy3 added point: 
[f=0015525] entropy3 added point: 
[f=0015530] entropy3 added point: 
[f=0015536] entropy3 added point: 
[f=0017718] game_message: Morph complete: Engineer lvl 1
[f=0018996] entropy3 added point: help
[f=0020576] <entropy3> Allies: bb?
[f=0020945] [Chobby] Warning: Missing minimap image for
[f=0020973] <Kefirman> Allies: ye
[f=0021013] [liblobby] Warning: Duplicate user(Pyrostasis) added to channel (zk)
[f=0021235] [Game::ClientReadNet] added new player Pyrostasis with number 14 to team 0
[f=0021236] > SPRINGIE:User Pyrostasis|corclog|4_3||False||Dynasty|DE
[f=0021400] > SPRINGIE:User Pyrostasis|corclog|4_3||False||Dynasty|DE
[f=0021412] Connection attempt from Pyrostasis
[f=0021412]  -> Version: 103.0.1-1226-g0f10be0 develop
[f=0021412]  -> Connection established (given id 14)
[f=0021822] game_message: Morph complete: Engineer lvl 2
[f=0022526] [Game::ClientReadNet][LOGMSG] sender="Pyrostasis" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=3208b655639bde41ef0dffffc21b90eaf22203dc8f093ea834d62a861b432a7d59028c8a2baab00ab81164bc829f034579d4a46d848cd96bc294b7b59abd7678]"
[f=0022561] [Game::ClientReadNet][LOGMSG] sender="Pyrostasis" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=f066351575a0e11886ff486376b14fa60c55a3f4166494c8d8d92e01867bf38c3c9fbfeb659f1180335cf06b4bf36b6df850edc4e64193513d0a3deb556fab66]"
[f=0022719] entropy3 added point: bb near here somewhere
[f=0023068] [Chobby] Warning: Missing minimap image for
[f=0024436] game_message: Morph complete: Engineer lvl 3
[f=0025153] SendLuaMenuMsg showLobby
[f=0025153] HandleLobbyOverlay SetMainInterfaceVisibley
[f=0025153] Input grabbing is disabled!
[f=0025190] [Chobby] Warning: Missing minimap image for
[f=0025629] entropy3 added point: bb
[f=0026093] Input grabbing is enabled!
[f=0026195] [ReloadOrRestart] Spring "Y:\games\Zero-K\engine\win64\103.0.1-1226-g0f10be0\spring.exe" should be reloading
[f=0026195] [SpringApp::Reload][1]
[f=0026195] [ThreadPool::SetThreadCount][1] wanted=0 current=3 maximum=4
[f=0026195]     [async=0] threads=3 tasks=1260255 {sum,avg}{exec,wait}time={{-0.000, -0.000}, {26815622210833064753327190858906263167854213525516654148849761954146056459233637632531698384114605098205394042919123763434119551030883583590311742448599040.000, -0.000}}ms
[f=0026195]         thread=0 tasks=26093 (0.000%) {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, 0.000, 0.000}, {-2.000, 0.000, 0.000, 0.000}}ms
[f=0026195]         thread=1 tasks=738283 (0.000%) {sum,min,max,avg}{exec,wait}time={{-2.000, 0.000, 0.000, 2.000}, {26815622210688757239393134791020360018323293156204133121121436604696474305773172183270918355639347723034024888154891956673983116642734174985569251903930368.000, 0.000, 0.000, 0.000}}ms
[f=0026195]         thread=2 tasks=495879 (2.000%) {sum,min,max,avg}{exec,wait}time={{26815622279633779830430039306033762248185012955994534578958341984614986514080478047763648594042471118764594868266329749697422126096603692372909840006119424.000, 0.000, -2.000, 0.000}, {-26815622211343511797168532606212861005904499935007651122983029636833537019221209097881927393898681028998063414912359624547049747731134140648710992713220096.000, 0.000, -2.000, -0.000}}ms
[f=0026195]     [async=1] threads=3 tasks=456 {sum,avg}{exec,wait}time={{2.000, -0.000}, {-2.000, -2.000}}ms
[f=0026195]         thread=1 tasks=224 (0.000%) {sum,min,max,avg}{exec,wait}time={{-2.000, 0.000, -0.000, -0.000}, {0.000, 0.000, -0.000, -0.000}}ms
[f=0026195]         thread=2 tasks=232 (-26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000%) {sum,min,max,avg}{exec,wait}time={{-2.000, 0.000, -0.000, -2.000}, {26815622272993163170389246894448554644599475276363215915994274448471029678298716945992753927528658275690323181393101025601691753241933817640290506277650432.000, 0.000, 26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, 0.000}}ms
[f=0026195] [ThreadPool::SetThreadCount][2] workers=0
[f=0026195] [ThreadPool::SetThreadCount][1] wanted=3 current=1 maximum=4
[f=0026195] [ThreadPool::SetThreadCount][2] workers=2
[f=0026195] [Threading] Main thread CPU affinity mask set: 12
[f=0026195] [SpringApp::Reload][2]
[f=0026195] [~CDemoRecorder] writing demo "Y:\games\Zero-K\demos\20170725_200324_TitanDuel_103.0.1-1226-g0f10be0 develop.sdfz"
[f=0026195] [Game::KillLua][0] dtor=0 loadscreen=00000000
[f=0026195] [Game::KillLua][1] dtor=0 luaGaia=00000000
[f=0026195] [Game::KillLua][2] dtor=0 luaRules=118d67f0
[f=0026195] Start gadgetHandler:Shutdown
[f=0026195] Shutdown - StartSetup
[f=0026195] Shutdown - UnitMorph
[f=0026195] Shutdown - LupsNanoSpray
[f=0026195] Shutdown - Modular Comm Info
[f=0026195] Shutdown - Puppy Handler
[f=0026195] Shutdown - Terrain Texture Handler
[f=0026195] Shutdown - UnitCloakShield
[f=0026195] End gadgetHandler:Shutdown
[f=0026195] Start gadgetHandler:Shutdown
[f=0026195] Shutdown - UnitMorph
[f=0026195] Shutdown - Modular Comm Info
[f=0026195] Shutdown - Shockwaves
[f=0026195] Shutdown - UnitCloakShield
[f=0026195] Shutdown - Lups Cloak FX
[f=0026195] Shutdown - Lups
[f=0026195] End gadgetHandler:Shutdown
[f=0026195] [LuaMemPool::LogStats][handle=LuaRules (unsynced)] index=4294967295 {blocks,sizes}={0,0} {int,ext,rec}Allocs={0,371930156,0} {chunk,block}Bytes={0,0}
[f=0026195] [LuaMemPool::LogStats][handle=LuaRules (synced)] index=4294967295 {blocks,sizes}={0,0} {int,ext,rec}Allocs={0,371930156,0} {chunk,block}Bytes={0,0}
[f=0026195] [Game::KillLua][3] dtor=0 luaUI=04967ac8
[f=0026195] Start widgetHandler:Shutdown
[f=0026195] Shutdown - SaveOrderList Complete
[f=0026195] Writing last game win data
[f=0026195] Shutdown - SaveConfigData Complete
[f=0026195] Shutdown Widget - Chili Highlight
[f=0026195] Shutdown Widget - Deferred rendering
[f=0026195] Shutdown Widget - EPIC Menu
[f=0026195] Shutdown Widget - Custom Markers
[f=0026195] Shutdown Widget - Chili Minimap
[f=0026195] Shutdown Widget - Chili Widget Selector
[f=0026195] Shutdown Widget - Local Team Colors
[f=0026195] [cawidgets.lua] Error: Error in Shutdown()
[f=0026195] [cawidgets.lua] Error: Error in Shutdown(): [string "LuaUI/Widgets/gui_chili_deluxeplayerlist.lu..."]:1076: bad argument #1 to 'len' (string expected, got nil)
[f=0026195] [cawidgets.lua] Error: Removed widget: Local Team Colors
[f=0026195] Shutdown Widget - Save Game Menu
[f=0026195] Shutdown Widget - HealthBars
[f=0026195] Shutdown Widget - Noises
[f=0026195] Shutdown Widget - Unit Icons
[f=0026195] Shutdown Widget - Win Counter
[f=0026195] Shutdown Widget - BuildETA
[f=0026195] Shutdown Widget - Depth of Field Shader
[f=0026195] Shutdown Widget - Modular Comm Info
[f=0026195] Shutdown Widget - CameraShake
[f=0026195] Shutdown Widget - Chili Economy Panel Default
[f=0026195] Shutdown Widget - Chili EndGame Window
[f=0026195] Shutdown Widget - Chili Nuke Warning
[f=0026195] Shutdown Widget - Chili Spectator Panels
[f=0026195] Shutdown Widget - Context Menu
[f=0026195] Shutdown Widget - Darkening
[f=0026195] Shutdown Widget - Highlight Geos
[f=0026195] Shutdown Widget - Local Widgets Config
[f=0026195] Shutdown Widget - Mex Placement Handler
[f=0026195] Shutdown Widget - MinimapEvents
[f=0026195] Shutdown Widget - Missile Silo Range
[f=0026195] Shutdown Widget - Morph Finished notification
[f=0026195] Shutdown Widget - Point Tracker
[f=0026195] Shutdown Widget - Showeco and Grid Drawer
[f=0026195] Shutdown Widget - Stereo3D
[f=0026195] Shutdown Widget - Grab Input
[f=0026195] Input grabbing is disabled!
[f=0026195] Shutdown Widget - Music Player
[f=0026195] Shutdown Widget - Chili Selections & CursorTip v2
[f=0026195] Shutdown Widget - Attack AoE
[f=0026195] Shutdown Widget - UnitShapes
[f=0026195] Shutdown Widget - Map Edge Extension
[f=0026195] Shutdown Widget - Selection Send
[f=0026195] Shutdown Widget - LupsManager
[f=0026195] Shutdown Widget - Units on Fire
[f=0026195] Shutdown Widget - Newton Firezone
[f=0026195] Shutdown Widget - Chili Pro Console
[f=0026195] Shutdown Widget - Chili Deluxe Player List - Alpha 2.02
[f=0026195] Shutdown Widget - Chili Framework
[f=0026195] Shutdown Widget - Lups
[f=0026195] Shutdown Widget - Chili Core Selector
[f=0026195] Shutdown Widget - Pause Screen
[f=0026195] Shutdown Widget - Lasso Terraform GUI
[f=0026195] Shutdown Widget - Text To Speech Control
[f=0026195] Shutdown Widget - Persistent Build Height
[f=0026195] Shutdown Widget - Layout Handler
[f=0026195] Shutdown Widget - Color Blindness Correction
[f=0026195] End widgetHandler:Shutdown
[f=0026195] [LuaMemPool::LogStats][handle=LuaUI (unsynced)] index=4294967295 {blocks,sizes}={0,0} {int,ext,rec}Allocs={0,372022948,0} {chunk,block}Bytes={0,0}
[f=0026195] [Game::KillLua][4] dtor=0
[f=0026195] [SpringApp::Reload][3]
[f=0026195] [WatchDog::DeregisterThread] deregistering controls for thread [audio]
[f=0026195] [Sound] [Sound::UpdateThread][3] efx=5a3dcfa0
[f=0026195] [Sound] [Sound::UpdateThread][4]
[f=0026195] [SpringApp::Reload][4]
[f=0026195] [Game::~CGame][1]
[f=0026195] [Game::KillLua][0] dtor=1 loadscreen=00000000
[f=0026195] [Game::KillLua][1] dtor=1 luaGaia=00000000
[f=0026195] [Game::KillLua][2] dtor=1 luaRules=00000000
[f=0026195] [Game::KillLua][3] dtor=1 luaUI=00000000
[f=0026195] [Game::KillLua][4] dtor=1
[f=0026195] [Game::KillMisc][1]
[f=0026195] [Game::KillMisc][2]
[f=0026195] [Game::KillMisc][3]
[f=0026195] [Game::KillRendering][1]
[f=0026195] Statistics for RectangleOptimizer: 8%
[f=0026195] [Game::KillInterface][1]
[f=0026195] [Game::KillInterface][2]
[f=0026195] [Game::KillSimulation][1]
[f=0026195] [Game::KillSimulation][2] unitHandler=53b4c818
[f=0026195] [CCollisionHandler] dis-/continuous tests: 139/23549327
[f=0026195] [Game::KillSimulation][3]
[f=0026195] [~CPathCache(20x20)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
[f=0026195] [~CPathCache(20x20)] cacheHits=632 hitPercentage=55% numHashColls=0 maxCacheSize=18
[f=0026195] [~CPathCache(40x40)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
[f=0026195] [~CPathCache(40x40)] cacheHits=2308 hitPercentage=0% numHashColls=0 maxCacheSize=201
[f=0026195] Statistics for RectangleOptimizer: 8%
[f=0026195] Statistics for RectangleOptimizer: 8%
[f=0026195] LosHandler stats: total instances=462220; shared=6%; from cache=25%
[f=0026195] [Game::KillSimulation][4]
[f=0026195] [Game::~CGame][2]
[f=0026195] [Game::~CGame][3]
[f=0026195] [UDPConnection::Statistics]
    Received: 852113 bytes in 15180 packets (84059285318349123552122181532567617372067405854454761667413904397187577221000729268500875305626537673168244585369510787495898859223425516881502157463589286870565327405280431778039813645037142458775619271231384304805919789338879174601820065182552413281583457004561975818875024810394230584439277092864.000000 bytes/package)
    Sent: 426004 bytes in 13793 packets (84059285318348640271626926253072208001755507136772719007848365093988384095146451587787298174205135493466033334555569102910667046507184119141297355369234254850626469127027052312516668220578111085692423124466901477067290525121787202583490329871523762224427843690684996904215752213622562860700912320512.000000 bytes/package)
    Relative protocol overhead: 0.000000 up, 84059285318348640271626926253072208001755507136772719007848365093988384095146451587787298174205135493466033334555569102910667046507184119141297355369234254850626469127027052312516668220578111085692423124466901477067290525121787202583490329871523762224427843690684996904215752213622562860700912320512.000000 down
    0 incoming chunks dropped, 4 outgoing chunks resent

[f=0026195] [SpringApp::Reload][5]
[f=0026195] [SpringApp::Reload][6]
[f=0026195] [DataDirs] Isolation Mode!
[f=0026195] Using read-write data directory: Y:\games\Zero-K\
[f=0026195] Using read-only data directory: Y:\games\Zero-K\engine\win64\103.0.1-1226-g0f10be0\
[f=0026195] Scanning: Y:\games\Zero-K\engine\win64\103.0.1-1226-g0f10be0\base
[f=0026195] Scanning: Y:\games\Zero-K\maps
[f=0026195] Scanning: Y:\games\Zero-K\games
[f=0026195] Scanning: Y:\games\Zero-K\packages
[f=0026195] [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 61ms
[f=0026195] [SpringApp::Reload][7]
[f=0026195] [SpringApp::Reload][8]
[f=0026195] [Sound] [Sound::InitThread] OpenAL info:
[f=0026195] [Sound]   Available Devices:
[f=0026195] [Sound]               Reproduktory (Realtek High Definition Audio)
[f=0026195] [Sound]               Realtek Digital Output (Realtek High Definition Audio)
[f=0026195] [Sound]               PL2209HD-4 (NVIDIA High Definition Audio)
[f=0026195] [Sound]               Reproduktory (Realtek High Definition Audio)
[f=0026195] [Sound]   Device:     OpenAL Soft
[f=0026195] [Sound]   Vendor:         OpenAL Community
[f=0026195] [Sound]   Version:        1.1 ALSOFT 1.16.0
[f=0026195] [Sound]   Renderer:       OpenAL Soft
[f=0026195] [Sound]   AL Extensions:  AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length
[f=0026195] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device
[f=0026195] [Sound]   Max Sounds: 32
[f=0026195] [Sound] Error:   EFX: AL_INVALID_VALUE (40963)
[f=0026195] [Sound] Error:   Initializing EFX failed!
[f=0026195] [Sound] [Sound::UpdateThread][1] maxSounds=32
[f=0026195] [WatchDog::RegisterThread] registering controls for thread [audio]
[f=0026195] [Sound] [Sound::UpdateThread][2]
[f=0026195] [SpringApp::Reload][10]
[f=-000001] [SpringApp::Reload][11]
[f=-000001] [LuaMenuController::Reset] using menu archive "Chobby v1.5.7.5"
[f=-000001] [SpringApp::Reload][12] #script=0
[f=-000001] [LuaMenuController::Activate(msg="")] luaMenu=04b08d28
[f=-000001] SetLobbyButtonEnabled, true
[f=-000001] Starting Track, sounds/lobbyMusic/Dream Infinity.ogg, 0
[f=-000001] [SpringApp::Reload][13] numReloads=8

[f=-000001] replayList adding, 20, replays.
[f=-000001] SetSettings Int, XResolutionWindowed, 1920
[f=-000001] SetSettings Int, YResolutionWindowed, 1080
[f=-000001] SetSettings Int, WindowPosX, 0
[f=-000001] SetSettings Int, WindowPosY, 0
[f=-000001] SetSettings Value, WindowBorderless, 1
[f=-000001] SetSettings Int, MaxDynamicMapLights, 1
[f=-000001] SetSettings Value, DynamicSky, 0
[f=-000001] SetSettings Value, CamTimeFactor, 1
[f=-000001] SetSettings Value, LODScale, 1
[f=-000001] SetSettings Int, BumpWaterDepthBits, 24
[f=-000001] SetSettings Value, HardwareCursor, 1
[f=-000001] SetSettings Int, FSAALevel, 2
[f=-000001] [Settings] Warning: No such key: BuildWarnings, but setting it as string anyway.
[f=-000001] SetSettings Int, GroundDetail, 150
[f=-000001] SetSettings Value, CamTimeExponent, 4
[f=-000001] SetSettings Int, ShadowMapSize, 2048
[f=-000001] SetSettings Int, InitialNetworkTimeout, 0
[f=-000001] [Settings] Warning: No such key: SmoothPoints, but setting it as string anyway.
[f=-000001] [Settings] Warning: No such key: LuaAutoModWidgets, but setting it as string anyway.
[f=-000001] SetSettings Int, GrassDetail, 9
[f=-000001] SetSettings Int, BumpWaterReflection, 1
[f=-000001] SetSettings Value, LODScaleRefraction, 1
[f=-000001] SetSettings Int, MaximumTransmissionUnit, 0
[f=-000001] SetSettings Value, UseDistToGroundForIcons, 1.10000002
[f=-000001] SetSettings Value, AdvSky, 0
[f=-000001] SetSettings Int, CamMode, 1
[f=-000001] SetSettings Int, MaxDynamicModelLights, 1
[f=-000001] [Settings] Warning: No such key: GroundDetailBias, but setting it as string anyway.
[f=-000001] SetSettings Int, HangTimeout, 5
[f=-000001] SetSettings Int, Water, 4
[f=-000001] SetSettings Value, MouseDragScrollThreshold, 0
[f=-000001] [Settings] Warning: No such key: LogFlush, but setting it as string anyway.
[f=-000001] SetSettings Value, UsePBO, 1
[f=-000001] SetSettings Value, LuaShaders, 1
[f=-000001] SetSettings Int, BumpWaterTexSizeReflection, 128
[f=-000001] SetSettings Int, ForceDisableShaders, 0
[f=-000001] SetSettings Int, GroundScarAlphaFade, 1
[f=-000001] [Settings] Warning: No such key: Version, but setting it as string anyway.
[f=-000001] SetSettings Int, OverheadScrollSpeed, 9
[f=-000001] SetSettings Int, FontSize, 18
[f=-000001] [Settings] Warning: No such key: snd_general, but setting it as string anyway.
[f=-000001] SetSettings Value, BumpWaterBlurReflection, 1
[f=-000001] SetSettings Value, LODScaleShadow, 1
[f=-000001] SetSettings Int, UnitLodDist, 9999
[f=-000001] SetSettings Value, AdvMapShading, 1
[f=-000001] [Settings] Warning: No such key: MoveWarnings, but setting it as string anyway.
[f=-000001] SetSettings Int, CubeTexSizeReflection, 128
[f=-000001] SetSettings Value, AllowDeferredMapRendering, 1
[f=-000001] SetSettings Value, AdvUnitShading, 1
[f=-000001] SetSettings Value, 3DTrees, 1
[f=-000001] SetSettings Int, ROAM, 1
[f=-000001] SetSettings Int, LoadingMT, 0
[f=-000001] [Settings] Warning: No such key: WorkerThreadSpinTime, but setting it as string anyway.
[f=-000001] [Settings] Warning: No such key: VerboseLevel, but setting it as string anyway.
[f=-000001] SetSettings Value, ScrollWheelSpeed, -25
[f=-000001] SetSettings Int, UnitIconDist, 85
[f=-000001] SetSettings Int, TreeRadius, 1500
[f=-000001] SetSettings Value, DualScreenMiniMapOnLeft, 1
[f=-000001] [Settings] Warning: No such key: SmoothLines, but setting it as string anyway.
[f=-000001] [Settings] Warning: No such key: DisplayDebugPrefixConsole, but setting it as string anyway.
[f=-000001] SetSettings Int, GroundDecals, 5
[f=-000001] [Settings] Warning: No such key: ReflectiveWater, but setting it as string anyway.
[f=-000001] SetSettings Int, BumpWaterRefraction, 1
[f=-000001] [Settings] Warning: No such key: CubeTexSpecularExponent, but setting it as string anyway.
[f=-000001] [Settings] Warning: No such key: SplashScreenDir, but setting it as string anyway.
[f=-000001] SetSettings Value, ShowClock, 0
[f=-000001] SetSettings Int, ReconnectTimeout, 0
[f=-000001] SetSettings Int, Shadows, 1
[f=-000001] SetSettings Value, BumpWaterShoreWaves, 1
[f=-000001] [Settings] Warning: No such key: LinkBandwidth, but setting it as string anyway.
[f=-000001] SetSettings Int, MaxSounds, 32
[f=-000001] [Settings] Warning: No such key: MinimapOnLeft, but setting it as string anyway.
[f=-000001] [Settings] Warning: No such key: NormalMapping, but setting it as string anyway.
[f=-000001] SetSettings Value, MiddleClickScrollSpeed, -0.0005556
[f=-000001] SetSettings Value, FPSFOV, 90
[f=-000001] SetSettings Value, BumpWaterAnisotropy, 0
[f=-000001] SetSettings Int, MaxParticles, 15000
[f=-000001] SetSettings Value, OverheadMaxHeightFactor, 1.39999998
[f=-000001] SetSettings Value, LODScaleReflection, 1
[f=-000001] SetSettings Int, CubeTexSizeSpecular, 128
[f=-000001] [Settings] Warning: No such key: FSAA, but setting it as string anyway.
[f=-000001] SetSettings Value, AllowDeferredModelRendering, 1
[f=-000001] compatProfile, false
[f=-000001] starting game, [GAME]
{
    DemoFile=demos\20170725_193718_Tricy_Run_v6_103.0.1-1226-g0f10be0 develop.sdfz;
}

[f=-000001] [ReloadOrRestart] Spring "Y:\games\Zero-K\engine\win64\103.0.1-1226-g0f10be0\spring.exe" should be reloading
[f=-000001] [SpringApp::Reload][1]
[f=-000001] [ThreadPool::SetThreadCount][1] wanted=0 current=3 maximum=4
[f=-000001]     [async=0] threads=3 tasks=435 {sum,avg}{exec,wait}time={{-0.000, -26815622271898960198750626021232815661970403877294748998038386809518611243857273858034550252300027424044335112705473089279825427336609485222551687891255296.000}, {0.000, 0.000}}ms
[f=-000001]         thread=2 tasks=435 (0.000%) {sum,min,max,avg}{exec,wait}time={{-0.000, 0.000, -2.000, -26815622247001454302266711531790634702471610489558948367412227897812870122110929700560874848433001977324657999679810171990118594516142495827522402100707328.000}, {0.000, 0.000, 0.000, 0.000}}ms
[f=-000001]     [async=1] threads=3 tasks=2 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms
[f=-000001]         thread=1 tasks=1 (0.000%) {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, 0.000, 0.000}, {0.000, 0.000, 0.000, 0.000}}ms
[f=-000001]         thread=2 tasks=1 (0.000%) {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, 0.000, 0.000}, {0.000, 0.000, 0.000, 0.000}}ms
[f=-000001] [ThreadPool::SetThreadCount][2] workers=0
[f=-000001] [ThreadPool::SetThreadCount][1] wanted=3 current=1 maximum=4
[f=-000001] [ThreadPool::SetThreadCount][2] workers=2
[f=-000001] [Threading] Main thread CPU affinity mask set: 12
[f=-000001] [SpringApp::Reload][2]
[f=-000001] [Game::KillLua][0] dtor=0 loadscreen=00000000
[f=-000001] [Game::KillLua][1] dtor=0 luaGaia=00000000
[f=-000001] [Game::KillLua][2] dtor=0 luaRules=00000000
[f=-000001] [Game::KillLua][3] dtor=0 luaUI=00000000
[f=-000001] [Game::KillLua][4] dtor=0
[f=-000001] [SpringApp::Reload][3]
[f=-000001] [WatchDog::DeregisterThread] deregistering controls for thread [audio]
[f=-000001] [Sound] [Sound::UpdateThread][3] efx=5a3db8e0
[f=-000001] [Sound] [Sound::UpdateThread][4]
[f=-000001] [SpringApp::Reload][4]
[f=-000001] [SpringApp::Reload][5]
[f=-000001] [SpringApp::Reload][6]
[f=-000001] [DataDirs] Isolation Mode!
[f=-000001] Using read-write data directory: Y:\games\Zero-K\
[f=-000001] Using read-only data directory: Y:\games\Zero-K\engine\win64\103.0.1-1226-g0f10be0\
[f=-000001] Scanning: Y:\games\Zero-K\engine\win64\103.0.1-1226-g0f10be0\base
[f=-000001] Scanning: Y:\games\Zero-K\maps
[f=-000001] Scanning: Y:\games\Zero-K\games
[f=-000001] Scanning: Y:\games\Zero-K\packages
[f=-000001] [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 59ms
[f=-000001] [SpringApp::Reload][7]
[f=-000001] [SpringApp::Reload][8]
[f=-000001] [Sound] [Sound::InitThread] OpenAL info:
[f=-000001] [Sound]   Available Devices:
[f=-000001] [Sound]               Reproduktory (Realtek High Definition Audio)
[f=-000001] [Sound]               Realtek Digital Output (Realtek High Definition Audio)
[f=-000001] [Sound]               PL2209HD-4 (NVIDIA High Definition Audio)
[f=-000001] [Sound]               Reproduktory (Realtek High Definition Audio)
[f=-000001] [Sound]   Device:     OpenAL Soft
[f=-000001] [Sound]   Vendor:         OpenAL Community
[f=-000001] [Sound]   Version:        1.1 ALSOFT 1.16.0
[f=-000001] [Sound]   Renderer:       OpenAL Soft
[f=-000001] [Sound]   AL Extensions:  AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length
[f=-000001] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device
[f=-000001] [Sound]   Max Sounds: 32
[f=-000001] [Sound] Error:   EFX: AL_INVALID_VALUE (40963)
[f=-000001] [Sound] Error:   Initializing EFX failed!
[f=-000001] [Sound] [Sound::UpdateThread][1] maxSounds=32
[f=-000001] [WatchDog::RegisterThread] registering controls for thread [audio]
[f=-000001] [Sound] [Sound::UpdateThread][2]
[f=-000001] [SpringApp::Reload][10]
[f=-000001] [SpringApp::Reload][11]
[f=-000001] [LuaMenuController::Reset] using menu archive "Chobby v1.5.7.5"
[f=-000001] [SpringApp::Reload][12] #script=92
[f=-000001] [CPreGame] server using IP localhost and port 8452
[f=-000001] Warning: script.txt is missing the IsHost-entry. Assuming this is a client.
[f=-000001] [NetProto::InitLocalClient] connecting to local server
[f=-000001] [PreGame::ReadDataFromDemo] pre-scanning demo file for game data...
[f=-000001] [PreGame::StartServerForDemo] starting GameServer
[f=-000001] Warning: [UDPListener::TryBindSocket] opening socket on loopback address, other users will not be able to connect!
[f=-000001] [UDPListener::TryBindSocket] binding UDP socket to IPv6-address ::1 (localhost) on port 8452
[f=-000001] [UDPListener] successfully bound socket on port 8452
[f=-000001] [PreGame::StartServerForDemo] started GameServer
[f=-000001] [~ScopedOnceTimer][PreGame::ReadDataFromDemo] 208ms
[f=-000001] [SpringApp::Reload][13] numReloads=9

[f=-000001] [PreGame::UpdateClientNet] added new player  (spec) with number 15 to team 0
[f=-000001] [PreGame::AddGameSetupArchivesToVFS] using map: Tricy_Run_v6.1
[f=-000001] [PreGame::AddGameSetupArchivesToVFS] using game: Zero-K v1.5.7.7 (archive: 22af75e51a3e86d992b36e52709f52ec.sdp)
[f=-000001] Warning: Incompatible map-checksum: Checksum of Tricy_Run_v6.1 (checksum 0x4e8a6c87) differs from the host's copy (checksum 0x1). This may be caused by a corrupted download or there may even be 2 different versions in circulation. Make sure you and the host have installed the chosen archive and its dependencies and consider redownloading it.
[f=-000001] Warning: Incompatible game-checksum: Checksum of 22af75e51a3e86d992b36e52709f52ec.sdp (checksum 0x65b604a9) differs from the host's copy (checksum 0x1). This may be caused by a corrupted download or there may even be 2 different versions in circulation. Make sure you and the host have installed the chosen archive and its dependencies and consider redownloading it.
[f=-000001] [~ScopedOnceTimer][PreGame::GameDataReceived] 109ms
[f=-000001] [PreGame::UpdateClientNet] received user number 15 (team 0, allyteam 1), creating load-screen
[f=-000001] [LuaIntro] Searching for new Widgets
[f=-000001] [LuaIntro] Scanning: LuaIntro/Addons/
[f=-000001] [LuaIntro] Scanning: LuaIntro/Widgets/
[f=-000001] [LuaIntro] Scanning: LuaIntro/SystemAddons/
[f=-000001] [LuaIntro] Scanning: LuaIntro/SystemWidgets/
[f=-000001] [LuaIntro] Scanning: LuaIntro/chili/
[f=-000001] [LuaIntro] Found new widget "SpringLogo"
[f=-000001] [LuaIntro] Found new widget "LoadTexture"
[f=-000001] [LuaIntro] Found new widget "LoadProgress"
[f=-000001] [LuaIntro] Found new widget "Main"
[f=-000001] [LuaIntro] Found new widget "Music"
[f=-000001] [LuaIntro] Found new widget "WM Stuff"
[f=-000001] [LuaIntro] Loading widgets   <>=vfs  **=raw  ()=unknown
[f=-000001] [LuaIntro] Loading widget:      WM Stuff               <wm.lua>
[f=-000001] [LuaIntro] Loading widget:      LoadProgress           <loadprogress.lua>
[f=-000001] [LuaIntro] Loading widget:      Main                   <main.lua>
[f=-000001] [LuaIntro] Loading widget:      LoadTexture            <bg_texture.lua>
[f=-000001] [LuaIntro] LuaIntro v1.0 (Lua 5.1)
[f=-000001] [LoadScreen::Init] single-threaded
[f=-000001] [WatchDog::RegisterThread] registering controls for thread [load]
[f=-000001] [Game::LoadGame][1] globalQuit=0 threaded=0
[f=-000001] Parsing Map Information
[f=-000001] Loading SMF
[f=-000001] Loading Map (58 MB)
[f=-000001] Loading Radar Icons
[f=-000001] Loading GameData Definitions
[f=-000001] Loading UnitDefs_posts
[f=-000001] Loading FeatureDefs_posts
[f=-000001] Loading WeaponDefs_posts
[f=-000001] Loading ArmorDefs_posts
[f=-000001] [defs.lua] loading all *Defs tables: 594ms
[f=-000001] [~ScopedOnceTimer][Game::LoadDefs (GameData)] 729ms
[f=-000001] Loading Sound Definitions
[f=-000001] [Sound] Warning: Sound incomingchat is missing file tag (ignoring)
[f=-000001] [Sound]  parsed 319 sounds from gamedata/sounds.lua
[f=-000001] [Sound] Error: Unable to open audio file: IncomingChat
[f=-000001] [Sound] Error: CSound::GetSoundId: could not find sound: IncomingChat
[f=-000001] [~ScopedOnceTimer][Game::LoadDefs (Sound)] 18ms
[f=-000001] [Game::LoadGame][2] globalQuit=0 forcedQuit=0
[f=-000001] Creating Smooth Height Mesh
[f=-000001] [~ScopedOnceTimer][SmoothHeightMesh::MakeSmoothMesh] 41ms
[f=-000001] Creating QuadField & CEGs
[f=-000001] [CDamageArrayHandler] number of ArmorDefs: 6
[f=-000001] Warning: [CDamageArrayHandler] UnitDef "chicken" in ArmorDef "else" already belongs to ArmorDef category 1!
[f=-000001] [RegisterAssimpModelFormats] supported Assimp model formats: *.3ds;*.blend;*.dae;*.lwo;
[f=-000001] Creating Unit Textures
[f=-000001] Creating Sky
[f=-000001] [Game::LoadGame][3] globalQuit=0 forcedQuit=0
[f=-000001] Loading Weapon Definitions
[f=-000001] Loading Unit Definitions
[f=-000001] Loading Feature Definitions
[f=-000001] [IPathManager::GetInstance] using DEFAULT path-manager
[f=-000001] Initializing Map Features
[f=-000001] Creating ShadowHandler
[f=-000001] Creating InfoTextureHandler
[f=-000001] InfoTexture: shaders
[f=-000001] Creating GroundDrawer
[f=-000001] Loading Map Tiles
[f=-000001] Loading Square Textures
[f=-000001] [~ScopedOnceTimer][CSMFGroundTextures::ConvolveHeightMap] 3ms
[f=-000001] Switching to ROAM Mesh Rendering
[f=-000001] Creating TreeDrawer
[f=-000001] Loaded DecalsDrawer: Legacy
[f=-000001] Creating ProjectileDrawer & UnitDrawer
[f=-000001] Creating Projectile Textures
[f=-000001] Creating Water
[f=-000001] [Game::LoadGame][4] globalQuit=0 forcedQuit=0
[f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Camera&Mouse)] 102ms
[f=-000001] [Sound] Error: Unable to open audio file: MultiSelect
[f=-000001] [Sound] Error: CSound::GetSoundId: could not find sound: MultiSelect
[f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Console)] 46ms
[f=-000001] [Sound] Error: Unable to open audio file: FailedCommand
[f=-000001] [Sound] Error: CSound::GetSoundId: could not find sound: FailedCommand
[f=-000001] Loading LuaRules
[f=-000001] Synced LuaRules: starting loading
[f=-000001] Total: 441 quads
[f=-000001] Total: 441 quads
[f=-000001] Total: 441 quads
[f=-000001] Total: 441 quads
[f=-000001] Total: 441 quads
[f=-000001] Total: 441 quads
[f=-000001] Total: 441 quads
[f=-000001] Total: 441 quads
[f=-000001] Total: 441 quads
[f=-000001] Total: 441 quads
LuaRules: Loaded gadget:  Mantis 5480         <hax_mantis_5480.lua>
LuaRules: Loaded gadget:  Metalspot Finder Gadget  <mex_spot_finder.lua>
LuaRules: Loaded gadget:  Save/Load           <api_saveload.lua>
LuaRules: Loaded gadget:  Set public randomseed  <init_random_seed.lua>
LuaRules: Loaded gadget:  Startbox handler    <start_boxes.lua>
LuaRules: Loaded gadget:  No Friendly Fire    <unit_nofriendlyfire.lua>
LuaRules: Loaded gadget:  Mex Placement       <mex_placement.lua>
LuaRules: Loaded gadget:  Nano Frame Death Handeling  <unit_nanoframe_death.lua>
LuaRules: Loaded gadget:  Nano Frame Rate Limit  <unit_nanoframe_rate_limit.lua>
LuaRules: Loaded gadget:  No Self-D           <unit_noselfd.lua>
LuaRules: Loaded gadget:  ShareControl        <share_control.lua>
LuaRules: Loaded gadget:  UnitPriority        <unit_priority.lua>
LuaRules: Loaded gadget:  Mex Control with energy link  <unit_mex_overdrive.lua>
LuaRules: Loaded gadget:  Script notification  <unit_script_notification.lua>
LuaRules: Loaded gadget:  Antinuke Handler    <unit_antinuke_handler.lua>
LuaRules: Loaded gadget:  Attributes          <unit_attributes.lua>
LuaRules: Loaded gadget:  Boolean Disable     <unit_boolean_disable.lua>
LuaRules: Loaded gadget:  Impulse Float Toggle  <unit_impulsefloat_toggle.lua>
LuaRules: Loaded gadget:  LockOptions         <lockunits_modoption.lua>
LuaRules: Loaded gadget:  Perks               <game_perks.lua>
LuaRules: Loaded gadget:  Shield Charge       <unit_shield_charge.lua>
LuaRules: Loaded gadget:  StartSetup          <start_unit_setup.lua>
LuaRules: Loaded gadget:  Stockpile           <unit_stockpile.lua>
[f=-000001] Setting morph for custom comms for player: 1
[f=-000001] Setting morph for custom comms for player: 2
[f=-000001] Setting morph for custom comms for player: 3
[f=-000001] Setting morph for custom comms for player: 4
[f=-000001] Setting morph for custom comms for player: 6
[f=-000001] Setting morph for custom comms for player: 7
[f=-000001] Setting morph for custom comms for player: 11
[f=-000001] Setting morph for custom comms for player: 12
[f=-000001] Setting morph for custom comms for player: 13
LuaRules: Loaded gadget:  UnitMorph           <unit_morph.lua>
LuaRules: Loaded gadget:  AirPlantParents     <unit_air_plants.lua>
LuaRules: Loaded gadget:  AirTransport_SeaPickup  <unit_transport_pickup_floating_amphib.lua>
LuaRules: Loaded gadget:  Aircraft Command    <unit_bomber_command.lua>
LuaRules: Loaded gadget:  Aircraft Crashing   <unit_aircraft_crash.lua>
LuaRules: Loaded gadget:  Allow Builder Hold Fire  <unit_allow_builder_hold_fire.lua>
LuaRules: Loaded gadget:  Area Guard          <cmd_areaguard.lua>
LuaRules: Loaded gadget:  Blocking Tag Implementation  <feature_blocking_tag_implementation.lua>
LuaRules: Loaded gadget:  Bomber Dive         <unit_bomber_dive.lua>
LuaRules: Loaded gadget:  CAI                 <ai_cai.lua>
LuaRules: Loaded gadget:  CEG Spawner         <dbg_ceg_spawner.lua>
LuaRules: Loaded gadget:  Capture             <unit_capture.lua>
LuaRules: Loaded gadget:  Carrier Drones      <unit_carrier_drones.lua>
LuaRules: Loaded gadget:  Command Raw Move    <cmd_raw_move.lua>
LuaRules: Loaded gadget:  Constructor Auto Assist  <unit_factory_guard.lua>
LuaRules: Loaded gadget:  Control gunship strafe range  <unit_control_gunship_stafe_range.lua>
LuaRules: Loaded gadget:  D-Gun Aim Fix       <unit_dgun_aim.lua>
LuaRules: Loaded gadget:  Debris physics      <feature_debris_physics.lua>
LuaRules: Loaded gadget:  Decloak when damaged  <unit_decloak_damaged.lua>
LuaRules: Loaded gadget:  Dev Commands        <dbg_dev_commands.lua>
LuaRules: Loaded gadget:  Disable Buildoptions  <unit_disable_buildoptions.lua>
LuaRules: Loaded gadget:  Dont fire at radar  <unit_dont_fire_at_radar.lua>
LuaRules: Loaded gadget:  Experience          <unit_xp.lua>
LuaRules: Loaded gadget:  Factory Anti Slacker  <factory_anti_slacker.lua>
LuaRules: Loaded gadget:  Factory Stop Production  <cmd_factory_stop_production.lua>
LuaRules: Loaded gadget:  Fall Damage         <unit_fall_damage.lua>
LuaRules: Loaded gadget:  Feature Effects     <feature_fx.lua>
LuaRules: Loaded gadget:  Fog Hidden Effects API  <api_fog_hidden_effects.lua>
LuaRules: Loaded gadget:  Galaxy Campaign Battle Handler  <mission_galaxy_campaign_battle.lua>
LuaRules: Loaded gadget:  GameRules Events    <unit_gamerules_events.lua>
LuaRules: Loaded gadget:  Grey Goo            <unit_grey_goo.lua>
LuaRules: Loaded gadget:  Gunship Strafe Control  <unit_gunship_strafe_control.lua>
LuaRules: Loaded gadget:  Hide Autorepairlevel Command  <cmd_hide_autorepairlevel.lua>
LuaRules: Loaded gadget:  Instant Self Destruct  <unit_instant_self_destruct.lua>
LuaRules: Loaded gadget:  Jumpjets            <unit_jumpjets.lua>
LuaRules: Loaded gadget:  LUS                 <unit_script.lua>
LuaRules: Loaded gadget:  Lag Monitor         <game_lagmonitor.lua>
LuaRules: Loaded gadget:  LupsNanoSpray       <lups_nano_spray.lua>
LuaRules: Loaded gadget:  Missile Silo Controller  <unit_missilesilo.lua>
LuaRules: Loaded gadget:  Modular Comm Info   <api_modularcomms.lua>
LuaRules: Loaded gadget:  NoAirNuke           <exp_no_air_nuke.lua>
LuaRules: Loaded gadget:  One Click Weapon    <unit_oneclick_weapon.lua>
LuaRules: Loaded gadget:  Orbital Drop        <mission_orbital_drop.lua>
LuaRules: Loaded gadget:  Overkill Prevention  <unit_overkill_prevention.lua>
LuaRules: Loaded gadget:  Overkill Prevention Placeholder  <unit_overkill_prevention_placeholder.lua>
LuaRules: Loaded gadget:  Paralysis           <unit_paralysis_damage.lua>
LuaRules: Loaded gadget:  Player extra information  <player_extra_information.lua>
LuaRules: Loaded gadget:  Prevent Lab Hax     <unit_prevent_lab_hax.lua>
LuaRules: Loaded gadget:  Prevent Landship    <unit_prevent_landship.lua>
LuaRules: Loaded gadget:  Prevent turret overshoot  <unit_prevent_turret_overshoot.lua>
LuaRules: Loaded gadget:  Projectile Hold     <weapon_projectile_hold.lua>
LuaRules: Loaded gadget:  Projectile Radar Homing  <weapon_projectile_radar_homing.lua>
LuaRules: Loaded gadget:  Projectile Retarget  <weapon_projectile_retarget.lua>
LuaRules: Loaded gadget:  Puppy Handler       <unit_puppy_handler.lua>
LuaRules: Loaded gadget:  Reclaim HP changer  <unit_reclaim_hp.lua>
LuaRules: Loaded gadget:  Refuel Pad Handler  <unit_refuel_pad_handler.lua>
LuaRules: Loaded gadget:  Regeneration        <unit_regeneration.lua>
LuaRules: Loaded gadget:  Remove Wait         <cmd_remove_wait.lua>
LuaRules: Loaded gadget:  Repair Speed Changer  <unit_repair_speed.lua>
LuaRules: Loaded gadget:  Resign Gadget       <game_resign.lua>
LuaRules: Loaded gadget:  Retreat Command     <cmd_retreat.lua>
LuaRules: Loaded gadget:  Rezz Hp changer + effect  <unit_rezz_hp.lua>
LuaRules: Loaded gadget:  Self destruct blocker  <unit_self_destruct.lua>
LuaRules: Loaded gadget:  Set Nano Piece      <unit_setnanopiece.lua>
LuaRules: Loaded gadget:  Share mode          <game_share_mode.lua>
LuaRules: Loaded gadget:  Shield Link         <unit_shield_link.lua>
LuaRules: Loaded gadget:  Shockwaves          <lups_shockwaves.lua>
LuaRules: Loaded gadget:  Show Shooter        <unit_show_shooter.lua>
LuaRules: Loaded gadget:  Solar Force Closed  <unit_solar_force_closed.lua>
LuaRules: Loaded gadget:  Spherical LOS       <unit_spherical_los.lua>
LuaRules: Loaded gadget:  Tactical Unit AI Commands  <unit_tactical_ai_commands.lua>
LuaRules: Loaded gadget:  Target Priority     <unit_target_priority.lua>
LuaRules: Loaded gadget:  Target on the move  <unit_target_on_the_move.lua>
LuaRules: Loaded gadget:  Teleporter          <unit_teleporter.lua>
LuaRules: Loaded gadget:  Terraformers        <unit_terraform.lua>
LuaRules: Loaded gadget:  Terrain Texture Handler  <terrain_texture_handler.lua>
LuaRules: Loaded gadget:  Time slow v2        <unit_timeslow.lua>
LuaRules: Loaded gadget:  Transport Selected Load  <cmd_select_load_helper.lua>
LuaRules: Loaded gadget:  Transport Speed     <unit_transport_speed.lua>
LuaRules: Loaded gadget:  TransportAIbuttons  <unit_transport_ai_buttons.lua>
LuaRules: Loaded gadget:  Turn Without Interia  <unit_turn_without_interia.lua>
LuaRules: Loaded gadget:  Typemap Options     <typemap_options.lua>
LuaRules: Loaded gadget:  UnitStealth         <unit_stealth.lua>
LuaRules: Loaded gadget:  Units on fire       <unit_is_on_fire.lua>
LuaRules: Loaded gadget:  Wade Effects        <wake_fx.lua>
LuaRules: Loaded gadget:  Water Effects       <unit_water_effects.lua>
LuaRules: Loaded gadget:  Weapon Impulse      <weapon_impulse.lua>
LuaRules: Loaded gadget:  Weapon Timed Replace  <weapon_timed_replace.lua>
LuaRules: Loaded gadget:  Windmill Control    <unit_windmill_control.lua>
LuaRules: Loaded gadget:  api_subdir_gadgets.lua  <api_subdir_gadgets.lua>
LuaRules: Loaded gadget:  api_widget_events.lua  <api_widget_events.lua>
LuaRules: Loaded gadget:  astar.lua           <astar.lua>
LuaRules: Loaded gadget:  init_auto_ready.lua  <init_auto_ready.lua>
LuaRules: Loaded gadget:  lups_cloak_fx.lua   <lups_cloak_fx.lua>
LuaRules: Loaded gadget:  lups_thrusters.lua  <lups_thrusters.lua>
LuaRules: Loaded gadget:  lups_wrapper.lua    <lups_wrapper.lua>
LuaRules: Loaded gadget:  weapon_hide_sniper.lua  <weapon_hide_sniper.lua>
LuaRules: Loaded gadget:  Center Offset and Growth Scale  <unit_centeroffset.lua>
LuaRules: Loaded gadget:  Commander Upgrade   <unit_commander_upgrade.lua>
LuaRules: Loaded gadget:  CustomUnitShaders   <api_custom_unit_shaders.lua>
LuaRules: Loaded gadget:  Game Over           <game_over.lua>
LuaRules: Loaded gadget:  UnitCloakShield     <unit_cloak_shield.lua>
LuaRules: Loaded gadget:  Water level modoption  <start_waterlevel.lua>
LuaRules: Loaded gadget:  Fighter pull-up     <unit_fighter_pullup.lua>
LuaRules: Loaded gadget:  Energy Drain        <unit_energy_drain.lua>
LuaRules: Loaded gadget:  Chicken control     <chicken_control.lua>
LuaRules: Loaded gadget:  Area Denial         <weapon_area_damage.lua>
LuaRules: Loaded gadget:  Cannot Damage Unit  <unit_cannot_damage_unit.lua>
LuaRules: Loaded gadget:  Disallow unit for command targeting  <unit_untargetable.lua>
LuaRules: Loaded gadget:  Single-Hit Weapon   <weapon_single_hit.lua>
LuaRules: Loaded gadget:  Starlight Satellite Capture  <unit_starlight_satellite_capture.lua>
LuaRules: Loaded gadget:  Noexplode Stopper   <weapon_noexplode_stopper.lua>
LuaRules: Loaded gadget:  Unit Explosion Spawner  <unit_explosion_spawner.lua>
LuaRules: Loaded gadget:  Shield Merge        <weapon_shield_merge.lua>
LuaRules: Loaded gadget:  Endgame Graphs      <endgame_graphs.lua>
LuaRules: Loaded gadget:  Awards              <awards.lua>
LuaRules: Loaded gadget:  Planet Wars Structures  <unit_planetwars.lua>
------- TRUNCATED -------```
sprunk commented 7 years ago

1598