Open Chobbyla opened 6 years ago
Zero-K.exe Information: 0 : Connecting to steam API Zero-K.exe Information: 0 : Steam online Zero-K.exe Information: 0 : Starting Using writeable configuration source: "C:\Games\Steam\steamapps\common\Zero-K\springsettings.cfg" Using additional read-only configuration source: "C:\Games\Steam\steamapps\common\Zero-K\engine\win32\104.0.1-287-gf7b0fcc\springsettings.cfg" Available log sections: RoamMeshDrawer, GameServer, FarTextureHandler, Texture, Font, Net, Shader, KeyBindings, DecalsDrawerGL4, GroundMoveType, Piece, CSMFGroundTextures, ModelRenderContainer, SkyBox, VFS, Model, DynWater, Sound, Path, BumpWater, AutohostInterface, ArchiveScanner, LuaSocket, CregSerializer Enabled log sections: Sound(Notice) Enable or disable log sections using the LogSections configuration key or the SPRING_LOG_SECTIONS environment variable (both comma separated). Use "none" to disable the default log sections. LogOutput initialized. ============== <User Config> ============== AllowDeferredMapRendering = 1 AllowDeferredModelRendering = 1 BumpWaterBlurReflection = 1 BumpWaterTexSizeReflection = 128 CamFreeScrollSpeed = 50 CamMode = 1 CamTimeExponent = 4.0 CamTimeFactor = 1.0 DualScreenMiniMapOnLeft = 1 EdgeMoveDynamic = 0 EdgeMoveWidth = 0.003 FPSFOV = 90 FPSScrollSpeed = 50 FSAALevel = 1 FeatureDrawDistance = 600000 FeatureFadeDistance = 600000 FontSize = 18 Fullscreen = 0 GrassDetail = 4 GroundDecals = 2 GroundDetail = 90 GroundScarAlphaFade = 1 HangTimeout = 30 HardwareCursor = 1 InitialNetworkTimeout = 0 InputTextGeo = 0.26 0.73 0.02 0.028 LODScale = 1.000 LODScaleReflection = 1.000 LODScaleRefraction = 1.000 LODScaleShadow = 1.000 MaxParticles = 9000 MaxSounds = 32 MaximumTransmissionUnit = 0 MiddleClickScrollSpeed = -0.0015 MiniMapMarker = 0 MouseDragScrollThreshold = 0 OverheadMaxHeightFactor = 1.39999998 OverheadScrollSpeed = 50 ReconnectTimeout = 0 RotOverheadScrollSpeed = 50 RotateLogFiles = 1 ScrollWheelSpeed = -25 Shadows = 0 ShowClock = 0 ShowPlayerInfo = 0 SplashScreenDir = ./MenuLoadscreens TeamHighlight = 0 TreeRadius = 1200 UnitIconDist = 151 UnitLodDist = 500 UseDistToGroundForIcons = 1.10000002 Water = 4 WindowBorderless = 1 WindowPosX = 0 WindowPosY = 0 XResolutionWindowed = 1920 YResolutionWindowed = 1080 snd_volmaster = 11 ============== </User Config> ============== ============== <User System> ============== Spring 104.0.1-287-gf7b0fcc maintenance Build Environment: boost-105500, GNU libstdc++ version 20130531 Compiler Version: gcc-4.8.1 Operating System: Microsoft Windows Microsoft Business Edition, 64-bit (build 9200) Intel(R) Core(TM) i5-4210H CPU @ 2.90GHz; 8109MB RAM, 16301MB pagefile Binary Word Size: 32-bit (emulated) Deque Chunk Size: 128 Process Clock: std::chrono::high_resolution_clock Physical CPU Cores: 2 Logical CPU Cores: 4 ============== </User System> ============== [good_fpu_init] CPU SSE mask: 127, flags: SSE 1.0: 1, SSE 2.0: 1 SSE 3.0: 1, SSSE 3.0: 1 SSE 4.1: 1, SSE 4.2: 1 SSE 4.0A: 0, SSE 5.0A: 0 using streflop SSE FP-math mode, CPU supports SSE instructions [WatchDogInstall] Installed (HangTimeout: 30sec) [WatchDog::RegisterThread] registering controls for thread [main] [GL::CheckAvailableVideoModes] desktop={1920x1080x24bpp@60Hz} current={1920x1080x24bpp@60Hz} display=1 modes=22 bounds={x=0, y=0, w=1920, h=1080} [ 1] 1920x1080x24bpp@60Hz [ 2] 1680x1050x24bpp@60Hz [ 3] 1600x900x24bpp@60Hz [ 4] 1440x900x24bpp@60Hz [10] 1280x800x24bpp@60Hz [12] 1280x720x24bpp@60Hz [18] 640x400x24bpp@60Hz [22] 320x200x24bpp@60Hz [GR::CreateSDLWindow] using 2x anti-aliasing and 24-bit depth-buffer (PF="SDL_PIXELFORMAT_RGB888") for main window [GR::CreateSDLWindow] using 2x anti-aliasing and 24-bit depth-buffer (PF="SDL_PIXELFORMAT_RGB888") for hidden window [GR::LogVersionInfo] SDL version : 2.0.8 (linked) / 2.0.8 (compiled) GL version : 4.5.0 NVIDIA 378.78 GL vendor : NVIDIA Corporation GL renderer : GeForce GTX 950M/PCIe/SSE2 GLSL version: 4.50 NVIDIA GLEW version: 2.1.0 GPU memory : 2048MB (total) / 1911MB (available) SDL swap-int: 1 ARB shader support : 1 GLSL shader support : 1 FBO extension support : 1 NVX GPU mem-info support : 1 ATI GPU mem-info support : 0 NPOT-texture support : 1 (1) texture query-LOD support : 1 (1) 24-bit Z-buffer support : 1 (-) primitive-restart support : 1 (1) clip-space control support: 1 (1) frag-depth layout support : 1 (-) max. FBO samples : 32 max. texture size : 16384 max. texture anisotropy level: 16.000000 max. vec4 varyings/attributes: 31/16 max. draw-buffers : 8 max. rec. indices/vertices : 1048576/1048576 max. uniform buffer-bindings : 84 max. uniform block-size : 64KB enable ATI-hacks : 0 compress MIP-maps: 0 [GR::ToggleGLDebugOutput] OpenGL debug-context not installed (dbgErrors=0 dbgTraces=0) [VSync::SetInterval] interval=0 (disabled) [GR::LogDisplayMode] display-mode set to 1920x1080x24bpp@60Hz (windowed::borderless) [WatchDog::RegisterThread] registering controls for thread [vfsi] [DataDirLocater::Check] Isolation Mode! Using read-write data directory: C:\Games\Steam\steamapps\common\Zero-K\ Using read-only data directory: C:\Games\Steam\steamapps\common\Zero-K\engine\win32\104.0.1-287-gf7b0fcc\ Scanning: C:\Games\Steam\steamapps\common\Zero-K\engine\win32\104.0.1-287-gf7b0fcc\base Scanning: C:\Games\Steam\steamapps\common\Zero-K\maps Scanning: C:\Games\Steam\steamapps\common\Zero-K\games Scanning: C:\Games\Steam\steamapps\common\Zero-K\packages [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 36ms [WatchDog::DeregisterThread] deregistering controls for thread [vfsi] [ThreadPool::SetThreadCount][1] wanted=2 current=1 maximum=2 (init=1) [ThreadPool::SetThreadCount][2] workers=1 [Threading] Main thread CPU affinity mask set: 14 [f=-000001] [~ScopedOnceTimer][ISound::Init::New] 0ms [f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (0.0ms) [f=-000001] [Sound] [Sound::UpdateThread][1] cfgMaxSounds=32 [f=-000001] [WatchDog::RegisterThread] registering controls for thread [audio] [f=-000001] [Sound] [Sound::InitThread][1] [f=-000001] [Sound] [Sound::OpenLoopbackDevice] opening default device [f=-000001] [Sound] [Sound::OpenLoopbackDevice] unhandled SDL format: 0x8120 [f=-000001] [Sound] [Sound::OpenOpenALDevice] opening default device "OpenAL Soft" [f=-000001] [Sound] [Sound::OpenOpenALDevice] device=05ddfc10 context=05820c28 [f=-000001] [Sound] [Sound::InitThread][4][OpenAL API Info] [f=-000001] [Sound] Vendor: OpenAL Community [f=-000001] [Sound] Version: 1.1 ALSOFT 1.16.0 [f=-000001] [Sound] Renderer: OpenAL Soft [f=-000001] [Sound] AL Extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length [f=-000001] [Sound] ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device [f=-000001] [Sound] Devices: [f=-000001] [Sound] [Speakers (Realtek High Definition Audio)] [f=-000001] [Sound] [Speakers (Realtek High Definition Audio)] [f=-000001] [Sound] [Sound::GetMaxMonoSources] #attribs=15 [f=-000001] [Sound] [Sound::GetMaxMonoSources] {cfg,alc}MaxSounds={32,255} [f=-000001] [Sound] [Sound::UpdateThread][2] Fontconfig error: Cannot load default config file [f=-000001] [Sound] Error: EFX: AL_INVALID_VALUE (40963) [f=-000001] [Sound] Error: Initializing EFX failed! [f=-000001] [~ScopedOnceTimer][ISound::Init::Dev] 101ms [Info] Using filesystem-writepath: C:\Games\Steam\steamapps\common\Zero-K [Info] Free disk space: 187575 MB [f=-000001] [LuaMenuController::Reset] using menu archive "Chobby v1.6.11.2" [f=-000001] LuaMenu Entry Point: "LuaMenu/main.lua" [f=-000001] Remember to update handler.lua once the following is in basecontent: https://github.com/spring/spring/commit/ef6df34ae5dd4eba9b192f695f9b2724da0f83c2 [f=-000001] Remember to update handler.lua once the following is in basecontent: https://github.com/spring/spring/commit/ef6df34ae5dd4eba9b192f695f9b2724da0f83c2 [f=-000001] Remember to update handler.lua once the following is in basecontent: https://github.com/spring/spring/commit/ef6df34ae5dd4eba9b192f695f9b2724da0f83c2 [f=-000001] [LuaMenu] Searching for new Widgets [f=-000001] [LuaMenu] Scanning: LuaMenu/Addons/ [f=-000001] [LuaMenu] Scanning: LuaMenu/Widgets/ [f=-000001] [LuaMenu] Scanning: LuaMenu/SystemAddons/ [f=-000001] [LuaMenu] Scanning: LuaMenu/SystemWidgets/ [f=-000001] [LuaMenu] Scanning: LuaMenu/chili/ [f=-000001] [LuaMenu] Scanning: libs/chilifx/LuaMenu/widgets [f=-000001] [LuaMenu] Scanning: libs/chilivn/LuaMenu/widgets [f=-000001] [LuaMenu] Scanning: libs/chotify/LuaMenu/widgets [f=-000001] [LuaMenu] Scanning: libs/i18n/LuaMenu/widgets [f=-000001] [LuaMenu] Scanning: libs/liblobby/LuaMenu/widgets [f=-000001] [LuaMenu] Warning: Missing GetInfo() in: base64.lua [f=-000001] [LuaMenu] Warning: Missing GetInfo() in: engineversion.lua [f=-000001] Spring.GetWindowGeometry, 1920, 1080, 0, 0 [f=-000001] Spring.GetViewGeometry, 1920, 1080, 0, 0 [f=-000001] gl.GetViewSizes, 1920, 1080 [f=-000001] [LuaMenu] Warning: Missing GetInfo() in: function_override.lua [f=-000001] [LuaMenu] Warning: Missing GetInfo() in: json.lua [f=-000001] [LuaMenu] Warning: Missing GetInfo() in: tablefunctions.lua [f=-000001] [LuaMenu] Warning: Missing GetInfo() in: timefunctions.lua [f=-000001] [LuaMenu] Loading widgets <>=vfs **=raw ()=unknown [f=-000001] [LuaMenu] Loading API widget: Delay API <api_delay.lua> [f=-000001] [LuaMenu] Loading API widget: Limit FPS <api_limit_fps.lua> [f=-000001] [LuaMenu] Loading API widget: Away Tracker <gui_away_tracker.lua> [f=-000001] [LuaMenu] Loading API widget: Chili Framework <api_chili.lua> [f=-000001] [LuaMenu] Loading API widget: LibLobby API <api_lobby.lua> [f=-000001] [liblobby] liblobby configuration: [f=-000001] [liblobby] serverName, Zero-K [f=-000001] [liblobby] port, 8200 [f=-000001] [liblobby] protocol, zks [f=-000001] [liblobby] address, zero-k.info [f=-000001] [LuaMenu] Loading API widget: i18n <api_i18n.lua> [f=-000001] [LuaMenu] Loading API widget: ChiliFX <api_chilifx.lua> [f=-000001] [ChiliFX] Enabled: true [f=-000001] [LuaMenu] Loading API widget: Chotify <api_chotify.lua> [f=-000001] [Chotify] Enabled: true [f=-000001] [LuaMenu] Loading API widget: Download Handler <api_download_handler.lua> [f=-000001] [LuaMenu] Loading API widget: Ingame Interface <api_ingame_interface.lua> [f=-000001] [LuaMenu] Loading widget: Test <dbg_test.lua> [f=-000001] [LuaMenu] Loading widget: Command Buffering <api_command_buffering.lua> [f=-000001] [LuaMenu] Loading widget: Battle List Window <gui_battle_list_window.lua> [f=-000001] [LuaMenu] Loading widget: Campaign Options Window <gui_campaign_options.lua> [f=-000001] [LuaMenu] Loading widget: Community Window <gui_community_window.lua> [f=-000001] [LuaMenu] Loading widget: Download Window <gui_download_window.lua> [f=-000001] [LuaMenu] Loading widget: Friend Window <gui_friend_window.lua> [f=-000001] [LuaMenu] Loading widget: Missions Handles <gui_mission_handler.lua> [f=-000001] [LuaMenu] Loading widget: Notification Handler <api_notification_handler.lua> [f=-000001] [LuaMenu] Loading widget: Planetwars List Window <gui_planetwars_list_window.lua> [f=-000001] [LuaMenu] Loading widget: Queue List Window <gui_queue_list_window.lua> [f=-000001] [LuaMenu] Loading widget: Replays window <gui_replay_handler.lua> [f=-000001] [LuaMenu] Loading widget: Settings Window <gui_settings_window.lua> [f=-000001] [LuaMenu] Loading widget: SpringBoard Window <gui_springboard_window.lua> [f=-000001] [LuaMenu] Loading widget: Users Handler <api_user_handler.lua> [f=-000001] [LuaMenu] Loading widget: ZK wrapper loopback interface <zk_loopback.lua> [f=-000001] [Chobby] Using wrapper port: , 57305 [f=-000001] [LuaMenu] Loading widget: Cache Handler API <api_cache_handler.lua> [f=-000001] [LuaMenu] Loading widget: Internet Browser API <api_internet_browser.lua> Zero-K.exe Information: 0 : Chobby connected to wrapper [f=-000001] [LuaMenu] Loading widget: Map Handler API <api_map_handler.lua> [f=-000001] [LuaMenu] Loading widget: Campaign Data Handler <api_campaign_data.lua> Zero-K.exe Information: 0 : Chobbyla >> SteamOnline {"AuthToken":"14000000B805352D087652EA48DC0E0801001001A12CF15B1800000001000000020000003E2901A900000000602B360309000000B2000000320000000400000048DC0E0801001001481C05003E2901A94F00A8C000000000B2DBEE5B328B0A5C0100D5D70000000000009FBF126A37E3783EFE69813FA0163914AB12995A5F0FE43FFAB7FF3FAF968D930845CDD30CC3F7B8B614F655563E4D28487D4695A8B3822FB5908408C4A6C562C4BA98E9AB4E97479532040B2B0F481700E2EF9D7CD8A2E224E2C341AC064AE31079C25721EFD6F3E2D2E879D1AEA996BEE6DC5552BDB72F2EE6488253D66EA8","Friends":["76561197963190133","76561198010598451","76561198022105478","76561198034118443","76561198042530911","76561198089129755","76561198095397005","76561198103243473","76561198122659733","76561198131669572","76561198143834162","76561198199302377"],"SuggestedName":"uberwaffe","Dlc":[0,842950,842951,842952]} [f=-000001] [LuaMenu] Loading widget: API Script Handler <api_script_generator.lua> [f=-000001] [LuaMenu] Loading widget: Analytics Handler <api_analytics.lua> [f=-000001] [LuaMenu] Loading widget: Animation control <api_animation_control.lua> [f=-000001] [LuaMenu] Loading widget: Battle Login Rejoin <gui_battle_login_rejoin.lua> [f=-000001] [LuaMenu] Loading widget: Battle Room Window <gui_battle_room_window.lua> [f=-000001] [LuaMenu] Loading widget: Battle status panel <gui_battle_status_panel.lua> [f=-000001] [LuaMenu] Loading widget: Benchmark Handler <gui_benchmark_handler.lua> [f=-000001] [LuaMenu] Loading widget: Campaign Commander Loadout <gui_campaign_commander_loadout.lua> Zero-K.exe Information: 0 : Chobbyla >> WrapperOnline {"UserID":"2315568622","DefaultServerHost":"zero-k.info","DefaultServerPort":8200,"IsSteamFolder":true} [f=-000001] [LuaMenu] Loading widget: Campaign Handler <gui_campaign_handler.lua> [f=-000001] [LuaMenu] Loading widget: Campaign Handler ZK <zk_campaign_handler.lua> [f=-000001] [LuaMenu] Loading widget: Campaign Save/Load <gui_campaign_saveload.lua> [f=-000001] [LuaMenu] Loading widget: Campaign Technology Panel <gui_campaign_technology_panel.lua> [f=-000001] [LuaMenu] Loading widget: Chili Visual Novel <campaign_chili_vn.lua> [f=-000001] [LuaMenu] Loading widget: Codex Handler <gui_campaign_codex_handler.lua> [f=-000001] [LuaMenu] Loading widget: Cursor tooltip <gui_tooltip.lua> [f=-000001] [LuaMenu] Loading widget: Discord Handler <api_discord_handler.lua> [f=-000001] [LuaMenu] Loading widget: Load Game Menu <gui_loadgame.lua> [f=-000001] [LuaMenu] Loading widget: Login Window <gui_login_window.lua> [f=-000001] [LuaMenu] Loading widget: Maplist Panel <gui_maplist_panel.lua> [f=-000001] [LuaMenu] Loading widget: Mission Progress Handler <api_mission_progress_handler.lua> [f=-000001] [LuaMenu] Loading widget: Modoptions Panel <gui_modoptions_panel.lua> [f=-000001] [LuaMenu] Loading widget: Party status panel <gui_party_status_panel.lua> [f=-000001] [LuaMenu] Loading widget: Planet Battle Handler <api_planet_battle_handler.lua> [f=-000001] [LuaMenu] Loading widget: Popup Preloader <gui_popup_preloader.lua> [f=-000001] [LuaMenu] Loading widget: Queue status panel <gui_queue_status_panel.lua> [f=-000001] [LuaMenu] Loading widget: Rank update window <gui_rank_update_window.lua> [f=-000001] [LuaMenu] Loading widget: Steam Coop Handler <gui_steam_coop_handler.lua> [f=-000001] [LuaMenu] Loading widget: Steam Handler <api_steam_handler.lua> [f=-000001] [LuaMenu] Loading widget: Steam Release Notifier <gui_steam_release_notifier.lua> [f=-000001] [LuaMenu] Loading widget: User status panel <gui_user_status_panel.lua> [f=-000001] [LuaMenu] Loading widget: ZK Comm Config <gui_zk_comm_config.lua> [f=-000001] [LuaMenu] Loading widget: ZK replay downloader <zk_replay_launcher.lua> [f=-000001] [LuaMenu] Loading widget: ChiliProfiler <dbg_chili_profiler.lua> [f=-000001] [LuaMenu] Loading widget: Image Preloader <dbg_img_preload.lua> [f=-000001] [LuaMenu] Warning: Headers files aren't supported anymore use "require" instead! [f=-000001] [LuaMenu] Warning: Headers files aren't supported anymore use "require" instead! [f=-000001] [LuaMenu] Loading widget: Chili lobby <gui_chili_lobby.lua> [f=-000001] [Chobby] Detected game config, evorts [f=-000001] [Chobby] Detected game config, evortsdev [f=-000001] [Chobby] Detected game config, generic [f=-000001] [Chobby] Detected game config, zk [f=-000001] [Chobby] Detected game config, zkdev [f=-000001] [Chobby] Detected game config, LuaMenu\configs\gameConfig\uber [f=-000001] [Chobby] Detected game config, LuaMenu\configs\gameConfig\zk [f=-000001] [Chobby] Warning: Game config not found: LuaMenu/configs/gameConfig/LuaMenu\configs\gameConfig\uber/mainConfig.lua [f=-000001] [Chobby] Warning: Game config not found: LuaMenu/configs/gameConfig/LuaMenu\configs\gameConfig\zk/mainConfig.lua [f=-000001] Vendor and GL, Nvidia, 4 [f=-000001] Medium settings preset, 2097152 [f=-000001] SetSettings Int, GroundScarAlphaFade, 1 [f=-000001] SetSettings Int, GroundDetail, 90 [f=-000001] SetSettings Int, GroundDecals, 2 [f=-000001] Set ATI/intel/other non-nvidia compatibility state: Disabled (Automatic) [f=-000001] SetSettings Value, FeatureDrawDistance, 600000 [f=-000001] SetSettings Value, FeatureFadeDistance, 600000 [f=-000001] SetSettings Value, MiddleClickScrollSpeed, -0.0015 [f=-000001] [Settings] Warning: No such key: interfaceScale, but setting it as string anyway. [f=-000001] SetSettings Value, ScrollWheelSpeed, -25 [f=-000001] SetSettings Value, DynamicSky, 0 [f=-000001] SetSettings Value, AdvSky, 0 [f=-000001] SetSettings Int, CubeTexSizeReflection, 128 [f=-000001] SetSettings Int, CubeTexSizeSpecular, 128 [f=-000001] SetSettings Value, AllowDeferredMapRendering, 1 [f=-000001] SetSettings Value, AllowDeferredModelRendering, 1 [f=-000001] SetSettings Int, MaxParticles, 15000 [f=-000001] SetSettings Int, Shadows, 1 [f=-000001] SetSettings Value, FullscreenEdgeMove, 1 [f=-000001] SetSettings Value, WindowedEdgeMove, 1 [f=-000001] SetSettings Int, MaxDynamicMapLights, 1 [f=-000001] SetSettings Value, UsePBO, 1 [f=-000001] SetSettings Value, LuaShaders, 1 [f=-000001] SetSettings Int, ForceDisableShaders, 0 [f=-000001] SetSettings Value, AdvUnitShading, 1 [f=-000001] SetSettings Value, AdvMapShading, 1 [f=-000001] SetSettings Int, ROAM, 1 [f=-000001] SetSettings Int, MaxDynamicModelLights, 1 [f=-000001] SetSettings Int, LoadingMT, 0 [f=-000001] SetSettings Value, 3DTrees, 1 [f=-000001] SetSettings Int, VSync, 0 [f=-000001] SetSettings Value, CamFreeScrollSpeed, 50 [f=-000001] SetSettings Int, RotOverheadScrollSpeed, 50 [f=-000001] SetSettings Value, MiddleClickScrollSpeed, -0.0015 [f=-000001] SetSettings Int, OverheadScrollSpeed, 50 [f=-000001] SetSettings Int, FPSScrollSpeed, 50 [f=-000001] SetSettings Value, ScrollWheelSpeed, -25 [f=-000001] SetSettings Value, BumpWaterAnisotropy, 0 [f=-000001] SetSettings Value, BumpWaterShoreWaves, 1 [f=-000001] SetSettings Value, BumpWaterBlurReflection, 1 [f=-000001] SetSettings Int, BumpWaterRefraction, 1 [f=-000001] SetSettings Int, BumpWaterTexSizeReflection, 128 [f=-000001] SetSettings Int, BumpWaterDepthBits, 24 [f=-000001] SetSettings Int, BumpWaterReflection, 1 [f=-000001] SetSettings Int, Water, 4 [f=-000001] SetSettings Int, GrassDetail, 4 [f=-000001] SetSettings Int, TreeRadius, 1200 [f=-000001] [Settings] Warning: No such key: SmoothPoints, but setting it as string anyway. [f=-000001] [Settings] Warning: No such key: SmoothLines, but setting it as string anyway. [f=-000001] [Settings] Warning: No such key: FSAA, but setting it as string anyway. [f=-000001] SetSettings Int, FSAALevel, 4 [f=-000001] [i18n] Warning: "commanders" is not translated in en [f=-000001] [i18n] Error: No translation found for "commanders" [f=-000001] SetSettings Int, GroundScarAlphaFade, 1 [f=-000001] SetSettings Int, GroundDetail, 90 [f=-000001] SetSettings Int, GroundDecals, 2 [f=-000001] Set ATI/intel/other non-nvidia compatibility state: Disabled (Automatic) [f=-000001] SetSettings Value, FeatureDrawDistance, 600000 [f=-000001] SetSettings Value, FeatureFadeDistance, 600000 [f=-000001] SetSettings Value, MiddleClickScrollSpeed, -0.0015 [f=-000001] [Settings] Warning: No such key: interfaceScale, but setting it as string anyway. [f=-000001] SetSettings Value, ScrollWheelSpeed, -25 [f=-000001] SetSettings Value, DynamicSky, 0 [f=-000001] SetSettings Value, AdvSky, 0 [f=-000001] SetSettings Value, BumpWaterAnisotropy, 0 [f=-000001] SetSettings Value, BumpWaterShoreWaves, 1 [f=-000001] SetSettings Value, BumpWaterBlurReflection, 1 [f=-000001] SetSettings Int, BumpWaterRefraction, 1 [f=-000001] SetSettings Int, BumpWaterTexSizeReflection, 128 [f=-000001] SetSettings Int, BumpWaterDepthBits, 24 [f=-000001] SetSettings Int, BumpWaterReflection, 1 [f=-000001] SetSettings Value, AllowDeferredMapRendering, 1 [f=-000001] SetSettings Value, AllowDeferredModelRendering, 1 [f=-000001] SetSettings Int, GrassDetail, 4 [f=-000001] SetSettings Int, TreeRadius, 1200 [f=-000001] SetSettings Int, VSync, 0 [f=-000001] SetSettings Value, FullscreenEdgeMove, 1 [f=-000001] SetSettings Value, WindowedEdgeMove, 1 [f=-000001] SetSettings Int, CubeTexSizeReflection, 128 [f=-000001] SetSettings Int, CubeTexSizeSpecular, 128 [f=-000001] SetSettings Int, MaxDynamicMapLights, 1 [f=-000001] SetSettings Value, UsePBO, 1 [f=-000001] SetSettings Value, LuaShaders, 1 [f=-000001] SetSettings Int, ForceDisableShaders, 0 [f=-000001] SetSettings Value, AdvUnitShading, 1 [f=-000001] SetSettings Value, AdvMapShading, 1 [f=-000001] SetSettings Int, ROAM, 1 [f=-000001] SetSettings Int, MaxDynamicModelLights, 1 [f=-000001] SetSettings Int, LoadingMT, 0 [f=-000001] SetSettings Value, 3DTrees, 1 [f=-000001] SetSettings Value, CamFreeScrollSpeed, 50 [f=-000001] SetSettings Int, RotOverheadScrollSpeed, 50 [f=-000001] SetSettings Value, MiddleClickScrollSpeed, -0.0015 [f=-000001] SetSettings Int, OverheadScrollSpeed, 50 [f=-000001] SetSettings Int, FPSScrollSpeed, 50 [f=-000001] SetSettings Value, ScrollWheelSpeed, -25 [f=-000001] SetSettings Int, Shadows, 0 [f=-000001] SetSettings Int, Water, 4 [f=-000001] SetSettings Int, MaxParticles, 9000 [f=-000001] [Settings] Warning: No such key: SmoothPoints, but setting it as string anyway. [f=-000001] [Settings] Warning: No such key: SmoothLines, but setting it as string anyway. [f=-000001] [Settings] Warning: No such key: FSAA, but setting it as string anyway. [f=-000001] SetSettings Int, FSAALevel, 1 [f=-000001] [LuaMenu] Loading widget: Standalone lobby tools <gui_standalone_lobby.lua> [f=-000001] [LuaMenu] Loading widget: Block Input <gui_block_input.lua> [f=-000001] [LuaMenu] Loading widget: Music Player Lite <snd_music_lite.lua> [f=-000001] Remember to update handler.lua once the following is in basecontent: https://github.com/spring/spring/commit/ef6df34ae5dd4eba9b192f695f9b2724da0f83c2 [f=-000001] [LuaMenu] LuaMenu v1.0 (Lua 5.1) [f=-000001] [LuaMenuController::Activate(msg="")] luaMenu=05ffdb28 [f=-000001] SetLobbyButtonEnabled, true [f=-000001] SetSettings Int, MaxDynamicMapLights, 1 [f=-000001] SetSettings Value, DynamicSky, 0 [f=-000001] SetSettings Value, CamTimeFactor, 1 [f=-000001] SetSettings Value, LODScale, 1 [f=-000001] SetSettings Int, BumpWaterDepthBits, 24 [f=-000001] SetSettings Value, FullscreenEdgeMove, 1 [f=-000001] SetSettings Int, FSAALevel, 1 [f=-000001] [Settings] Warning: No such key: BuildWarnings, but setting it as string anyway. [f=-000001] SetSettings Int, GroundDetail, 90 [f=-000001] SetSettings Value, CamTimeExponent, 4 [f=-000001] SetSettings Int, ShadowMapSize, 2048 [f=-000001] SetSettings Int, InitialNetworkTimeout, 0 [f=-000001] SetSettings Int, RotOverheadScrollSpeed, 50 [f=-000001] [Settings] Warning: No such key: SmoothPoints, but setting it as string anyway. [f=-000001] [Settings] Warning: No such key: LuaAutoModWidgets, but setting it as string anyway. [f=-000001] SetSettings Int, GrassDetail, 4 [f=-000001] SetSettings Int, BumpWaterReflection, 1 [f=-000001] SetSettings Value, LODScaleRefraction, 1 [f=-000001] SetSettings Int, MaximumTransmissionUnit, 0 [f=-000001] SetSettings Int, FPSScrollSpeed, 50 [f=-000001] SetSettings Value, AdvSky, 0 [f=-000001] SetSettings Int, CamMode, 1 [f=-000001] SetSettings Int, MaxDynamicModelLights, 1 [f=-000001] SetSettings Value, MiddleClickScrollSpeed, -0.0015 [f=-000001] SetSettings Int, HangTimeout, 30 [f=-000001] SetSettings Int, Water, 4 [f=-000001] SetSettings Value, MouseDragScrollThreshold, 0 [f=-000001] [Settings] Warning: No such key: LogFlush, but setting it as string anyway. [f=-000001] [Settings] Warning: No such key: LuaGarbageCollectionMemLoadMult, but setting it as string anyway. [f=-000001] SetSettings Value, FeatureDrawDistance, 600000 [f=-000001] SetSettings Value, UsePBO, 1 [f=-000001] SetSettings Value, LuaShaders, 1 [f=-000001] SetSettings Int, BumpWaterTexSizeReflection, 128 [f=-000001] SetSettings Int, ForceDisableShaders, 0 [f=-000001] SetSettings Int, GroundScarAlphaFade, 1 [f=-000001] [Settings] Warning: No such key: Version, but setting it as string anyway. [f=-000001] SetSettings Int, OverheadScrollSpeed, 50 [f=-000001] SetSettings Value, EdgeMoveWidth, 0.003 [f=-000001] SetSettings Int, FontSize, 18 [f=-000001] [Settings] Warning: No such key: snd_general, but setting it as string anyway. [f=-000001] SetSettings Value, BumpWaterBlurReflection, 1 [f=-000001] SetSettings Value, LODScaleShadow, 1 [f=-000001] SetSettings Int, UnitLodDist, 500 [f=-000001] SetSettings Value, AdvMapShading, 1 [f=-000001] [Settings] Warning: No such key: interfaceScale, but setting it as string anyway. [f=-000001] [Settings] Warning: No such key: MoveWarnings, but setting it as string anyway. [f=-000001] SetSettings Int, CubeTexSizeReflection, 128 [f=-000001] SetSettings Int, TreeRadius, 1200 [f=-000001] SetSettings Value, AllowDeferredMapRendering, 1 [f=-000001] [Settings] Warning: No such key: LinkBandwidth, but setting it as string anyway. [f=-000001] [Settings] Warning: No such key: WorkerThreadSpinTime, but setting it as string anyway. [f=-000001] SetSettings Value, WindowedEdgeMove, 1 [f=-000001] SetSettings Value, AdvUnitShading, 1 [f=-000001] [Settings] Warning: No such key: VerboseLevel, but setting it as string anyway. [f=-000001] SetSettings Value, 3DTrees, 1 [f=-000001] SetSettings Int, VSync, 0 [f=-000001] SetSettings Value, UseLuaMemPools, 0 [f=-000001] SetSettings Int, LoadingMT, 0 [f=-000001] SetSettings Value, UseDistToGroundForIcons, 1.10000002 [f=-000001] SetSettings Value, CamFreeScrollSpeed, 50 [f=-000001] SetSettings Int, ReconnectTimeout, 0 [f=-000001] SetSettings Value, ScrollWheelSpeed, -25 [f=-000001] [Settings] Warning: No such key: SmoothLines, but setting it as string anyway. [f=-000001] SetSettings Value, ShowClock, 0 [f=-000001] SetSettings Value, DualScreenMiniMapOnLeft, 1 [f=-000001] SetSettings Int, ROAM, 1 [f=-000001] [Settings] Warning: No such key: DisplayDebugPrefixConsole, but setting it as string anyway. [f=-000001] SetSettings Int, GroundDecals, 2 [f=-000001] [Settings] Warning: No such key: ReflectiveWater, but setting it as string anyway. [f=-000001] SetSettings Int, BumpWaterRefraction, 1 [f=-000001] SetSettings Int, MaxParticles, 9000 [f=-000001] [Settings] Warning: Unexpected key type: std::string, but setting it as string anyway. [f=-000001] SetSettings Value, RotateLogFiles, 1 [f=-000001] SetSettings Value, FeatureFadeDistance, 600000 [f=-000001] SetSettings Int, Shadows, 0 [f=-000001] SetSettings Value, BumpWaterShoreWaves, 1 [f=-000001] [Settings] Warning: No such key: MinimapOnLeft, but setting it as string anyway. [f=-000001] SetSettings Int, MaxSounds, 32 [f=-000001] SetSettings Value, MiniMapMarker, 0 [f=-000001] [Settings] Warning: No such key: NormalMapping, but setting it as string anyway. [f=-000001] SetSettings Value, LODScaleReflection, 1 [f=-000001] SetSettings Value, FPSFOV, 90 [f=-000001] SetSettings Value, BumpWaterAnisotropy, 0 [f=-000001] SetSettings Value, HardwareCursor, 1 [f=-000001] SetSettings Value, OverheadMaxHeightFactor, 1.39999998 [f=-000001] [Settings] Warning: No such key: FSAA, but setting it as string anyway. [f=-000001] SetSettings Int, CubeTexSizeSpecular, 128 [f=-000001] SetSettings Value, EdgeMoveDynamic, 0 [f=-000001] SetSettings Value, AllowDeferredModelRendering, 1 [f=-000001] Starting Track, sounds/lobbyMusic/The Secret of Ayers Rock.ogg, 0.5 Zero-K.exe Information: 0 : Chobbyla << DiscordUpdatePresence {"state":"In Menu"} [f=-000001] [GR::LogDisplayMode] display-mode set to 1920x1080x24bpp@60Hz (windowed::borderless) [f=-000001] [GR::LogDisplayMode] display-mode set to 1920x1080x24bpp@60Hz (windowed::borderless) Zero-K.exe Information: 0 : Chobbyla << DiscordUpdatePresence {"state":"In Menu"} [f=-000001] SteamOnline, Received [f=-000001] DesignEvent, events_2018_04_25:campaign:planet_62:difficulty_2:win_1:bonus_, 11 [f=-000001] Warning: Couldn't find texture "LuaMenu/configs/gameConfig/zk/unitpics/energysingu2.png"! [f=-000001] DesignEvent, events_2018_04_25:campaign:planet_63:difficulty_2:started_1, nil [f=-000001] DesignEvent, events_2018_04_25:game_start:singleplayer:lone_campaign_63, 1 [f=-000001] SetLobbyFullscreenMode, 1 [f=-000001] SetSettings Int, XResolutionWindowed, 1920 [f=-000001] SetSettings Int, YResolutionWindowed, 1080 [f=-000001] SetSettings Int, WindowPosX, 0 [f=-000001] SetSettings Int, WindowPosY, 0 [f=-000001] SetSettings Value, WindowBorderless, 1 [f=-000001] SetSettings Int, MaxDynamicMapLights, 1 [f=-000001] SetSettings Value, DynamicSky, 0 [f=-000001] SetSettings Value, CamTimeFactor, 1 [f=-000001] SetSettings Value, LODScale, 1 [f=-000001] SetSettings Int, BumpWaterDepthBits, 24 [f=-000001] SetSettings Value, FullscreenEdgeMove, 1 [f=-000001] SetSettings Int, FSAALevel, 1 [f=-000001] [Settings] Warning: No such key: BuildWarnings, but setting it as string anyway. [f=-000001] SetSettings Int, GroundDetail, 90 [f=-000001] SetSettings Value, CamTimeExponent, 4 [f=-000001] SetSettings Int, ShadowMapSize, 2048 [f=-000001] SetSettings Int, InitialNetworkTimeout, 0 [f=-000001] SetSettings Int, RotOverheadScrollSpeed, 50 [f=-000001] [Settings] Warning: No such key: SmoothPoints, but setting it as string anyway. [f=-000001] [Settings] Warning: No such key: LuaAutoModWidgets, but setting it as string anyway. [f=-000001] SetSettings Int, GrassDetail, 4 [f=-000001] SetSettings Int, BumpWaterReflection, 1 [f=-000001] SetSettings Value, LODScaleRefraction, 1 [f=-000001] SetSettings Int, MaximumTransmissionUnit, 0 [f=-000001] SetSettings Int, FPSScrollSpeed, 50 [f=-000001] SetSettings Value, AdvSky, 0 [f=-000001] SetSettings Int, CamMode, 1 [f=-000001] SetSettings Int, MaxDynamicModelLights, 1 [f=-000001] SetSettings Value, MiddleClickScrollSpeed, -0.0015 [f=-000001] SetSettings Int, HangTimeout, 30 [f=-000001] SetSettings Int, Water, 4 [f=-000001] SetSettings Value, MouseDragScrollThreshold, 0 [f=-000001] [Settings] Warning: No such key: LogFlush, but setting it as string anyway. [f=-000001] [Settings] Warning: No such key: LuaGarbageCollectionMemLoadMult, but setting it as string anyway. [f=-000001] SetSettings Value, FeatureDrawDistance, 600000 [f=-000001] SetSettings Value, UsePBO, 1 [f=-000001] SetSettings Value, LuaShaders, 1 [f=-000001] SetSettings Int, BumpWaterTexSizeReflection, 128 [f=-000001] SetSettings Int, ForceDisableShaders, 0 [f=-000001] SetSettings Int, GroundScarAlphaFade, 1 [f=-000001] [Settings] Warning: No such key: Version, but setting it as string anyway. [f=-000001] SetSettings Int, OverheadScrollSpeed, 50 [f=-000001] SetSettings Value, EdgeMoveWidth, 0.003 [f=-000001] SetSettings Int, FontSize, 18 [f=-000001] [Settings] Warning: No such key: snd_general, but setting it as string anyway. [f=-000001] SetSettings Value, BumpWaterBlurReflection, 1 [f=-000001] SetSettings Value, LODScaleShadow, 1 [f=-000001] SetSettings Int, UnitLodDist, 500 [f=-000001] SetSettings Value, AdvMapShading, 1 [f=-000001] [Settings] Warning: No such key: interfaceScale, but setting it as string anyway. [f=-000001] [Settings] Warning: No such key: MoveWarnings, but setting it as string anyway. [f=-000001] SetSettings Int, CubeTexSizeReflection, 128 [f=-000001] SetSettings Int, TreeRadius, 1200 [f=-000001] SetSettings Value, AllowDeferredMapRendering, 1 [f=-000001] [Settings] Warning: No such key: LinkBandwidth, but setting it as string anyway. [f=-000001] [Settings] Warning: No such key: WorkerThreadSpinTime, but setting it as string anyway. [f=-000001] SetSettings Value, WindowedEdgeMove, 1 [f=-000001] SetSettings Value, AdvUnitShading, 1 [f=-000001] [Settings] Warning: No such key: VerboseLevel, but setting it as string anyway. [f=-000001] SetSettings Value, 3DTrees, 1 [f=-000001] SetSettings Int, VSync, 0 [f=-000001] SetSettings Value, UseLuaMemPools, 0 [f=-000001] SetSettings Int, LoadingMT, 0 [f=-000001] SetSettings Value, UseDistToGroundForIcons, 1.10000002 [f=-000001] SetSettings Value, CamFreeScrollSpeed, 50 [f=-000001] SetSettings Int, ReconnectTimeout, 0 [f=-000001] SetSettings Value, ScrollWheelSpeed, -25 [f=-000001] [Settings] Warning: No such key: SmoothLines, but setting it as string anyway. [f=-000001] SetSettings Value, ShowClock, 0 [f=-000001] SetSettings Value, DualScreenMiniMapOnLeft, 1 [f=-000001] SetSettings Int, ROAM, 1 [f=-000001] [Settings] Warning: No such key: DisplayDebugPrefixConsole, but setting it as string anyway. [f=-000001] SetSettings Int, GroundDecals, 2 [f=-000001] [Settings] Warning: No such key: ReflectiveWater, but setting it as string anyway. [f=-000001] SetSettings Int, BumpWaterRefraction, 1 [f=-000001] SetSettings Int, MaxParticles, 9000 [f=-000001] [Settings] Warning: Unexpected key type: std::string, but setting it as string anyway. [f=-000001] SetSettings Value, RotateLogFiles, 1 [f=-000001] SetSettings Value, FeatureFadeDistance, 600000 [f=-000001] SetSettings Int, Shadows, 0 [f=-000001] SetSettings Value, BumpWaterShoreWaves, 1 [f=-000001] [Settings] Warning: No such key: MinimapOnLeft, but setting it as string anyway. [f=-000001] SetSettings Int, MaxSounds, 32 [f=-000001] SetSettings Value, MiniMapMarker, 0 [f=-000001] [Settings] Warning: No such key: NormalMapping, but setting it as string anyway. [f=-000001] SetSettings Value, LODScaleReflection, 1 [f=-000001] SetSettings Value, FPSFOV, 90 [f=-000001] SetSettings Value, BumpWaterAnisotropy, 0 [f=-000001] SetSettings Value, HardwareCursor, 1 [f=-000001] SetSettings Value, OverheadMaxHeightFactor, 1.39999998 [f=-000001] [Settings] Warning: No such key: FSAA, but setting it as string anyway. [f=-000001] SetSettings Int, CubeTexSizeSpecular, 128 [f=-000001] SetSettings Value, EdgeMoveDynamic, 0 [f=-000001] SetSettings Value, AllowDeferredModelRendering, 1 [f=-000001] compatProfile, false [f=-000001] Missing self.client!!! Zero-K.exe Information: 0 : Chobbyla << DiscordUpdatePresence {"state":"Playing Campaign"} [f=-000001] [Game] { [allyTeam0] { numallies = 0; } [ai1] { comm_merge = 0; IsFromDemo = 0; Name = Chickens; ShortName = Chicken: Custom; Team = 2; [Options] { comm_merge = 0; disabledunits = cloakcon+staticmex+energysolar+energyfusion+energysingu+energywind+energygeo+energyheavygeo+staticstorage+energypylon+staticcon+staticrearm+factoryshield+shieldcon+factorycloak+cloakraid+cloakheavyraid+cloakskirm+cloakriot+cloakassault+cloakarty+cloaksnipe+cloakaa+cloakbomb+cloakjammer+staticjammer+factoryveh+vehcon+factoryplane+planecon+factorygunship+gunshipcon+factoryhover+hovercon+factoryamph+amphcon+factoryspider+spidercon+factoryjump+jumpcon+factorytank+tankcon+striderhub+striderantiheavy+striderscorpion+striderdante+striderarty+striderfunnelweb+dronelight+droneheavyslow+striderbantha+striderdetriment+shipheavyarty+shipcarrier+dronecarry+subtacmissile+factoryship+shipcon+staticradar+staticheavyradar+staticshield+shieldshield+turretmissile+turretlaser+turretimpulse+turretemp+turretriot+turretheavylaser+turretgauss+turretantiheavy+turretheavy+turrettorp+turretaalaser+turretaaclose+turretaafar+turretaaflak+turretaaheavy+staticantinuke+staticarty+staticheavyarty+staticmissilesilo+tacnuke+seismic+empmissile+napalmmissile+staticnuke+mahlazer+raveparty+zenith+athena+spiderscout+shieldraid+hoverassault+jumpskirm+spiderskirm+tankheavyraid+vehheavyarty+spiderantiheavy+amphtele+shipscout+shiptorpraider+subraider+shipriot+shipskirm+shipassault+shiparty+shipaa+tankraid+tankriot+tankassault+tankheavyassault+tankarty+tankheavyarty+tankaa+jumpscout+jumpraid+jumpblackhole+jumpassault+jumpsumo+jumparty+jumpaa+jumpbomb+spiderassault+spideremp+spiderriot+spidercrabe+spideraa+amphraid+amphimpulse+amphfloater+amphriot+amphassault+amphaa+hoverraid+hoverskirm+hoverdepthcharge+hoverriot+hoverarty+hoveraa+gunshipbomb+gunshipemp+gunshipraid+gunshipskirm+gunshipheavyskirm+gunshipassault+gunshipkrow+gunshipaa+gunshiptrans+gunshipheavytrans+planefighter+planeheavyfighter+bomberprec+bomberriot+bomberdisarm+bomberheavy+planescout+vehscout+vehraid+vehsupport+vehriot+vehassault+vehcapture+veharty+wolverine_mine+vehaa+shieldscout+shieldskirm+shieldassault+shieldriot+shieldfelon+shieldarty+shieldaa+shieldbomb+amphlaunch; } Host = 0; } [team1] { extrastartunits_5 = 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rgbcolor = 0 0 0; extrastartunits_6 = 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TeamLeader = 0; start_metal = 0; campaignunlocks = 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start_energy = 100; static_level = 5; extrastartunits_4 = 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start_x = 660; extrastartunits_2 = 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AllyTeam = 1; staticcomm = ai_commander_1; extrastartunits_7 = 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extrastartunits_1 = 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start_z = 1070; midgameunits = 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commanderparameters = e2ZhY3Bsb3A9ZmFsc2UsfQ==; extrastartunits_3 = 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} [team0] { rgbcolor = 0 0 0; TeamLeader = 0; start_metal = 0; campaignabilities = e1sxXT0idGVycmFmb3JtIix9; campaignunlocks = 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; start_energy = 100; static_level = 6; extrastartunits_4 = 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; start_x = 8200; extrastartunits_2 = e1sxXT17ZmFjaW5nPTMseD04NjgwLG5hbWU9ImVuZXJneXdpbmQiLHo9MzkxMix9LFsyXT17ZmFjaW5nPTMseD05MDk2LG5hbWU9ImVuZXJneXdpbmQiLHo9MjUzNix9LFszXT17ZmFjaW5nPTMseD05MDk2LG5hbWU9ImVuZXJneXdpbmQiLHo9NTYsfSxbNF09e2ZhY2luZz0zLHg9ODYwMCxuYW1lPSJlbmVyZ3l3aW5kIix6PTM5MTIsfSxbNV09e2ZhY2luZz0zLHg9OTE3NixuYW1lPSJlbmVyZ3l3aW5kIix6PTI1MzYsfSxbNl09e2ZhY2luZz0zLHg9OTAxNixuYW1lPSJlbmVyZ3l3aW5kIix6PTU2LH0sWzddPXtmYWNpbmc9Myx4PTg5MzYsbmFtZT0iZW5lcmd5d2luZCIsej01Nix9LFs4XT17ZmFjaW5nPTMseD04NTIwLG5hbWU9ImVuZXJneXdpbmQiLHo9MzkxMix9LFs5XT17ZmFjaW5nPTMseD05MTc2LG5hbWU9ImVuZXJneXdpbmQiLHo9MjQ1Nix9LFsxMF09e2ZhY2luZz0zLHg9OTA5NixuYW1lPSJlbmVyZ3l3aW5kIix6PTI0NTYsfSxbMTFdPXtmYWNpbmc9Myx4PTg0NDAsbmFtZT0iZW5lcmd5d2luZCIsej0zOTEyLH0sWzEyXT17ZmFjaW5nPTMseD04ODU2LG5hbWU9ImVuZXJneXdpbmQiLHo9NTYsfSxbMTNdPXtmYWNpbmc9Myx4PTkwOTYsbmFtZT0iZW5lcmd5d2luZCIsej0xMDQ4LH0sWzE0XT17ZmFjaW5nPTMseD04MzYwLG5hbWU9ImVuZXJneXdpbmQiLHo9MzkxMix9LFsxNV09e2ZhY2luZz0zLHg9ODc3NixuYW1lPSJlbmVyZ3l3aW5kIix6PTU2LH0sWzE2XT17ZmFjaW5nPTMseD04NDU2LG5hbWU9InN0YXRpY21leCIsej0yNTUyLH0sWzE3XT17ZmFjaW5nPTMseD04Njk2LG5hbWU9ImVuZXJneXdpbmQiLHo9NTYsfSxbMThdPXtmYWNpbmc9Myx4PTkwOTYsbmFtZT0iZW5lcmd5d2luZCIsej0yMzc2LH0sWzE5XT17ZmFjaW5nPTMseD04MjgwLG5hbWU9ImVuZXJneXdpbmQiLHo9MzkxMix9LFsyMF09e2ZhY2luZz0zLHg9OTE3NixuYW1lPSJlbmVyZ3l3aW5kIix6PTIzNzYsfSxbMjFdPXtmYWNpbmc9Myx4PTgyODAsbmFtZT0iZW5lcmd5d2luZCIsej0zOTkyLH0sWzIyXT17ZmFjaW5nPTMseD04NjE2LG5hbWU9ImVuZXJneXdpbmQiLHo9NTYsfSxbMjNdPXtmYWNpbmc9Myx4PTgzNjAsbmFtZT0iZW5lcmd5d2luZCIsej0zOTkyLH0sWzI0XT17ZmFjaW5nPTMseD [f=-000001] [ReloadOrRestart] Spring "C:\Games\Steam\steamapps\common\Zero-K\engine\win32\104.0.1-287-gf7b0fcc\spring.exe" should be reloading [f=-000001] [SpringApp::Reload][1] [f=-000001] [ThreadPool::SetThreadCount][1] wanted=0 current=2 maximum=2 (init=0) [f=-000001] [async=0] threads=2 tasks=27 {sum,avg}{exec,wait}time={{-0.000, 0.000}, {0.000, 0.000}}ms [f=-000001] thread=1 tasks=27 {sum,min,max,avg}{exec,wait}time={{-0.000, -0.000, 0.000, 0.000}, {0.000, 0.000, 0.000, 0.000}}ms [f=-000001] [async=1] threads=2 tasks=1 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms [f=-000001] thread=1 tasks=1 {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, 0.000, 0.000}, {0.000, 0.000, 0.000, 0.000}}ms [f=-000001] [ThreadPool::SetThreadCount][2] workers=0 [f=-000001] [ThreadPool::SetThreadCount][1] wanted=2 current=1 maximum=2 (init=1) [f=-000001] [ThreadPool::SetThreadCount][2] workers=1 [f=-000001] [Threading] Main thread CPU affinity mask set: 14 [f=-000001] [SpringApp::Reload][2] [f=-000001] [Game::KillLua][0] dtor=0 loadscreen=00000000 [f=-000001] [Game::KillLua][3] dtor=0 luaUI=00000000 [f=-000001] [Game::KillLua][1] dtor=0 luaGaia=00000000 [f=-000001] [Game::KillLua][2] dtor=0 luaRules=00000000 [f=-000001] [Game::KillLua][4] dtor=0 [f=-000001] [SpringApp::Reload][3] [f=-000001] [Sound] [Sound::Kill] soundThread.joinable()=1 [f=-000001] [WatchDog::DeregisterThread] deregistering controls for thread [audio] [f=-000001] [Sound] [Sound::UpdateThread][3] #sources=32 #items=1 [f=-000001] [Sound] [Sound::UpdateThread][4] ctx=05820c28 dev=05ddfc10 [f=-000001] [Sound] [Sound::UpdateThread][5] ctx=05820c28 dev=05ddfc10 [f=-000001] [Sound] [Sound::UpdateThread][6] [f=-000001] [SpringApp::Reload][4] [f=-000001] [SpringApp::Reload][5] [f=-000001] [SpringApp::Reload][6] [f=-000001] Scanning: C:\Games\Steam\steamapps\common\Zero-K\engine\win32\104.0.1-287-gf7b0fcc\base [f=-000001] Scanning: C:\Games\Steam\steamapps\common\Zero-K\maps [f=-000001] Scanning: C:\Games\Steam\steamapps\common\Zero-K\games [f=-000001] Scanning: C:\Games\Steam\steamapps\common\Zero-K\packages [f=-000001] [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 29ms [f=-000001] [SpringApp::Reload][7] [f=-000001] [SpringApp::Reload][8] [f=-000001] [~ScopedOnceTimer][ISound::Init::New] 0ms [f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (0.0ms) [f=-000001] [Sound] [Sound::UpdateThread][1] cfgMaxSounds=32 [f=-000001] [WatchDog::RegisterThread] registering controls for thread [audio] [f=-000001] [Sound] [Sound::InitThread][1] [f=-000001] [Sound] [Sound::OpenLoopbackDevice] opening default device [f=-000001] [Sound] [Sound::OpenLoopbackDevice] unhandled SDL format: 0x8120 [f=-000001] [Sound] [Sound::OpenOpenALDevice] opening default device "OpenAL Soft" [f=-000001] [Sound] [Sound::OpenOpenALDevice] device=1468f010 context=199b4270 [f=-000001] [Sound] [Sound::InitThread][4][OpenAL API Info] [f=-000001] [Sound] Vendor: OpenAL Community [f=-000001] [Sound] Version: 1.1 ALSOFT 1.16.0 [f=-000001] [Sound] Renderer: OpenAL Soft [f=-000001] [Sound] AL Extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length [f=-000001] [Sound] ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device [f=-000001] [Sound] Devices: [f=-000001] [Sound] [Speakers (Realtek High Definition Audio)] [f=-000001] [Sound] [Speakers (Realtek High Definition Audio)] [f=-000001] [Sound] [Sound::GetMaxMonoSources] #attribs=15 [f=-000001] [Sound] [Sound::GetMaxMonoSources] {cfg,alc}MaxSounds={32,255} [f=-000001] [Sound] Error: EFX: AL_INVALID_VALUE (40963) [f=-000001] [Sound] Error: Initializing EFX failed! [f=-000001] [Sound] [Sound::UpdateThread][2] [f=-000001] [~ScopedOnceTimer][ISound::Init::Dev] 101ms [f=-000001] [SpringApp::Reload][10] [f=-000001] [SpringApp::Reload][11] [f=-000001] [LuaMenuController::Reset] using menu archive "Chobby v1.6.11.2" [f=-000001] [SpringApp::Reload][12] #script=51119 [f=-000001] [CPreGame] server using IP 127.0.0.1 and port 0 [f=-000001] [NetProto::InitLocalClient] connecting to local server [f=-000001] [PreGame::AddGameSetupArchivesToVFS] using map: SapphireShores_Dry_V2.1 [f=-000001] [PreGame::StartServer] checksums: game=0xDE0C1B29 map=0x4AB03DC3 [f=-000001] Warning: [UDPListener::TryBindSocket] opening socket on loopback address, other users will not be able to connect! [f=-000001] [UDPListener::TryBindSocket] binding UDP socket to IPv4-address 127.0.0.1 (127.0.0.1) on port 0 [f=-000001] [UDPListener] successfully bound socket on port 65288 [f=-000001] [~ScopedOnceTimer][PreGame::StartServer] 409ms [f=-000001] [SpringApp::Reload][13] numReloads=1 [f=-000001] [GR::LogDisplayMode] display-mode set to 1920x1080x24bpp@60Hz (windowed::borderless) [f=-000001] [PreGame::AddGameSetupArchivesToVFS] using map: SapphireShores_Dry_V2.1 [f=-000001] [PreGame::AddGameSetupArchivesToVFS] using game: Zero-K $VERSION (archive: zk.sdd) [f=-000001] PreGame::GameDataReceived] recording demo to "C:\Games\Steam\steamapps\common\Zero-K\demos\20181118_131400_SapphireShores_Dry_V2_104.0.1-287-gf7b0fcc maintenance.sdfz" [f=-000001] [~ScopedOnceTimer][PreGame::GameDataReceived] 395ms [f=-000001] [PreGame::UpdateClientNet] received user number 0 (team 0, allyteam 0), creating load-screen [f=-000001] [LuaIntro] Searching for new Widgets [f=-000001] [LuaIntro] Scanning: LuaIntro/Addons/ [f=-000001] [LuaIntro] Scanning: LuaIntro/Widgets/ [f=-000001] [LuaIntro] Scanning: LuaIntro/SystemAddons/ [f=-000001] [LuaIntro] Scanning: LuaIntro/SystemWidgets/ [f=-000001] [LuaIntro] Scanning: LuaIntro/chili/ [f=-000001] [LuaIntro] Found new widget "SpringLogo" [f=-000001] [LuaIntro] Found new widget "LoadTexture" [f=-000001] [LuaIntro] Found new widget "LoadProgress" [f=-000001] [LuaIntro] Found new widget "Main" [f=-000001] [LuaIntro] Found new widget "Music" [f=-000001] [LuaIntro] Found new widget "WM Stuff" [f=-000001] [LuaIntro] Loading widgets <>=vfs **=raw ()=unknown [f=-000001] [LuaIntro] Loading widget: WM Stuff <wm.lua> [f=-000001] [LuaIntro] Loading widget: LoadProgress <loadprogress.lua> [f=-000001] [LuaIntro] Loading widget: Main <main.lua> [f=-000001] [LuaIntro] Loading widget: LoadTexture <bg_texture.lua> [f=-000001] [LuaIntro] LuaIntro v1.0 (Lua 5.1) [f=-000001] [LoadScreen::Init] single-threaded [f=-000001] [WatchDog::RegisterThread] registering controls for thread [load] [f=-000001] [Game::LoadGame][1] globalQuit=0 threaded=0 [f=-000001] Parsing Map Information [f=-000001] SetLobbyFullscreenMode, 1 [f=-000001] Loading SMF [f=-000001] Loading Map (58 MB) [f=-000001] Loading Radar Icons [f=-000001] Loading GameData Definitions [f=-000001] Loading UnitDefs_posts [f=-000001] Loading FeatureDefs_posts [f=-000001] Loading WeaponDefs_posts [f=-000001] Loading ArmorDefs_posts [f=-000001] [defs.lua] loading all *Defs tables: 438ms [f=-000001] [~ScopedOnceTimer][Game::LoadDefs (GameData)] 637ms [f=-000001] Loading Sound Definitions [f=-000001] [Sound] Warning: Sound incomingchat is missing file tag (ignoring) [f=-000001] [Sound] parsed 342 sounds from gamedata/sounds.lua [f=-000001] [Sound] Error: [LoadSoundBuffer] unable to open audio file "IncomingChat" [f=-000001] [Sound] Error: [Sound::GetSoundId] could not find sound "IncomingChat" [f=-000001] [~ScopedOnceTimer][Game::LoadDefs (Sound)] 22ms [f=-000001] [Game::LoadGame][2] globalQuit=0 forcedQuit=0 [f=-000001] Creating Smooth Height Mesh [f=-000001] [~ScopedOnceTimer][SmoothHeightMesh::MakeSmoothMesh] 77ms [f=-000001] Creating QuadField & CEGs [f=-000001] [Init] number of ArmorDefs: 6 [f=-000001] Warning: [Init] UnitDef "chicken" in ArmorDef "else" already belongs to ArmorDef category 1! [f=-000001] [RegisterAssimpModelFormats] supported Assimp model formats: *.3ds;*.blend;*.dae;*.lwo;*.obj; [f=-000001] Creating Unit Textures [f=-000001] Creating Sky [f=-000001] [Game::LoadGame][3] globalQuit=0 forcedQuit=0 [f=-000001] Loading Weapon Definitions [f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (WeaponDefs)] 5618ms [f=-000001] Loading Unit Definitions [f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (UnitDefs)] 386ms [f=-000001] Loading Feature Definitions [f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (FeatureDefs)] 76ms [f=-000001] [IPathManager::GetInstance] using DEFAULT path-manager [f=-000001] Initializing Map Features [f=-000001] Creating ShadowHandler [f=-000001] Creating InfoTextureHandler [f=-000001] InfoTexture: shaders [f=-000001] Creating GroundDrawer [f=-000001] Loading Map Tiles [f=-000001] Loading Square Textures [f=-000001] [~ScopedOnceTimer][CSMFGroundTextures::ConvolveHeightMap] 4ms [f=-000001] Switching to ROAM Mesh Rendering [f=-000001] Creating TreeDrawer [f=-000001] Loaded DecalsDrawer: Legacy [f=-000001] Creating ProjectileDrawer & UnitDrawer [f=-000001] Creating Projectile Textures [f=-000001] Creating Water [f=-000001] [Game::LoadGame][4] globalQuit=0 forcedQuit=0 [f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Camera&Mouse)] 88ms [f=-000001] [Sound] Error: [LoadSoundBuffer] unable to open audio file "MultiSelect" [f=-000001] [Sound] Error: [Sound::GetSoundId] could not find sound "MultiSelect" [f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Console)] 2ms [f=-000001] [Sound] Error: [LoadSoundBuffer] unable to open audio file "FailedCommand" [f=-000001] [Sound] Error: [Sound::GetSoundId] could not find sound "FailedCommand" [f=-000001] Loading LuaRules [f=-000001] Synced LuaRules: starting loading [f=-000001] Chicken configured for 1 players LuaRules: Loaded gadget: Metalspot Finder Gadget <mex_spot_finder.lua> LuaRules: Loaded gadget: Save/Load <api_saveload.lua> LuaRules: Loaded gadget: Startbox handler <start_boxes.lua> LuaRules: Loaded gadget: No Friendly Fire <unit_nofriendlyfire.lua> LuaRules: Loaded gadget: IconGenerator <unit_icongenerator.lua> LuaRules: Loaded gadget: Mex Placement <mex_placement.lua> LuaRules: Loaded gadget: Nano Frame Death Handeling <unit_nanoframe_death.lua> LuaRules: Loaded gadget: Nano Frame Rate Limit <unit_nanoframe_rate_limit.lua> LuaRules: Loaded gadget: No Self-D <unit_noselfd.lua> LuaRules: Loaded gadget: ShareControl <share_control.lua> LuaRules: Loaded gadget: UnitPriority <unit_priority.lua> LuaRules: Loaded gadget: Mex Control with energy link <unit_mex_overdrive.lua> LuaRules: Loaded gadget: Script notification <unit_script_notification.lua> LuaRules: Loaded gadget: Antinuke Handler <unit_antinuke_handler.lua> LuaRules: Loaded gadget: Attributes <unit_attributes.lua> LuaRules: Loaded gadget: Boolean Disable <unit_boolean_disable.lua> LuaRules: Loaded gadget: Impulse Float Toggle <unit_impulsefloat_toggle.lua> LuaRules: Loaded gadget: LockOptions <lockunits_modoption.lua> LuaRules: Loaded gadget: Perks <game_perks.lua> LuaRules: Loaded gadget: Shield Charge <unit_shield_charge.lua> LuaRules: Loaded gadget: StartSetup <start_unit_setup.lua> LuaRules: Loaded gadget: Stockpile <unit_stockpile.lua> LuaRules: Loaded gadget: UnitMorph <unit_morph.lua> LuaRules: Loaded gadget: AirPlantParents <unit_air_plants.lua> LuaRules: Loaded gadget: AirTransport_SeaPickup <unit_transport_pickup_floating_amphib.lua> LuaRules: Loaded gadget: Aircraft Command <unit_bomber_command.lua> LuaRules: Loaded gadget: Aircraft Crashing <unit_aircraft_crash.lua> LuaRules: Loaded gadget: Allow Builder Hold Fire <unit_allow_builder_hold_fire.lua> LuaRules: Loaded gadget: Area Guard <cmd_areaguard.lua> LuaRules: Loaded gadget: Block Ally and Neutral Attack <cmd_block_ally_attack.lua> LuaRules: Loaded gadget: Block direct control <unit_block_direct_control.lua> LuaRules: Loaded gadget: Blocking Tag Implementation <feature_blocking_tag_implementation.lua> LuaRules: Loaded gadget: Bomber Dive <unit_bomber_dive.lua> LuaRules: Loaded gadget: CAI <ai_cai.lua> LuaRules: Loaded gadget: CEG Spawner <dbg_ceg_spawner.lua> LuaRules: Loaded gadget: Capture <unit_capture.lua> LuaRules: Loaded gadget: Carrier Drones <unit_carrier_drones.lua> LuaRules: Loaded gadget: Command Raw Move <cmd_raw_move.lua> LuaRules: Loaded gadget: Command Transfer Unit <cmd_transfer_unit.lua> LuaRules: Loaded gadget: Constructor Auto Assist <unit_factory_guard.lua> LuaRules: Loaded gadget: Control gunship strafe range <unit_control_gunship_stafe_range.lua> LuaRules: Loaded gadget: D-Gun Aim Fix <unit_dgun_aim.lua> LuaRules: Loaded gadget: Debris physics <feature_debris_physics.lua> LuaRules: Loaded gadget: Decloak when damaged <unit_decloak_damaged.lua> LuaRules: Loaded gadget: Dev Commands <dbg_dev_commands.lua> LuaRules: Loaded gadget: Disable Buildoptions <unit_disable_buildoptions.lua> LuaRules: Loaded gadget: Dont fire at radar <unit_dont_fire_at_radar.lua> LuaRules: Loaded gadget: Experience <unit_xp.lua> LuaRules: Loaded gadget: Factory Anti Slacker <factory_anti_slacker.lua> LuaRules: Loaded gadget: Factory Stop Production <cmd_factory_stop_production.lua> LuaRules: Loaded gadget: Fall Damage <unit_fall_damage.lua> LuaRules: Loaded gadget: Feature Effects <feature_fx.lua> LuaRules: Loaded gadget: Fog Hidden Effects API <api_fog_hidden_effects.lua> LuaRules: Loaded gadget: Galaxy Campaign Battle Handler <mission_galaxy_campaign_battle.lua> LuaRules: Loaded gadget: GameRules Events <unit_gamerules_events.lua> [f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry for player uberwaffe is empty or in invalid format LuaRules: Loaded gadget: Grey Goo <unit_grey_goo.lua> LuaRules: Loaded gadget: Gunship Bugger Off <unit_gunship_bugger_off.lua> LuaRules: Loaded gadget: Gunship Climb <unit_gunship_climb.lua> LuaRules: Loaded gadget: Gunship Strafe Control <unit_gunship_strafe_control.lua> LuaRules: Loaded gadget: Hide Autorepairlevel Command <cmd_hide_autorepairlevel.lua> LuaRules: Loaded gadget: Instant Self Destruct <unit_instant_self_destruct.lua> LuaRules: Loaded gadget: Invincibility <unit_invincibility.lua> LuaRules: Loaded gadget: Jumpjets <unit_jumpjets.lua> LuaRules: Loaded gadget: LUS <unit_script.lua> LuaRules: Loaded gadget: Lag Monitor <game_lagmonitor.lua> LuaRules: Loaded gadget: LupsNanoSpray <lups_nano_spray.lua> LuaRules: Loaded gadget: Missile Silo Controller <unit_missilesilo.lua> LuaRules: Loaded gadget: Modular Comm Info <api_modularcomms.lua> LuaRules: Loaded gadget: NoAirNuke <exp_no_air_nuke.lua> LuaRules: Loaded gadget: One Click Weapon <unit_oneclick_weapon.lua> LuaRules: Loaded gadget: Orbital Drop <mission_orbital_drop.lua> LuaRules: Loaded gadget: Overkill Prevention <unit_overkill_prevention.lua> LuaRules: Loaded gadget: Overkill Prevention Placeholder <unit_overkill_prevention_placeholder.lua> LuaRules: Loaded gadget: Paralysis <unit_paralysis_damage.lua> LuaRules: Loaded gadget: Player extra information <player_extra_information.lua> LuaRules: Loaded gadget: Prevent Lab Hax <unit_prevent_lab_hax.lua> LuaRules: Loaded gadget: Prevent Landship <unit_prevent_landship.lua> LuaRules: Loaded gadget: Prevent turret overshoot <unit_prevent_turret_overshoot.lua> LuaRules: Loaded gadget: Projectile Hold <weapon_projectile_hold.lua> LuaRules: Loaded gadget: Projectile Radar Homing <weapon_projectile_radar_homing.lua> LuaRules: Loaded gadget: Projectile Retarget <weapon_projectile_retarget.lua> LuaRules: Loaded gadget: Puppy Handler <unit_puppy_handler.lua> LuaRules: Loaded gadget: Reclaim HP changer <unit_reclaim_hp.lua> LuaRules: Loaded gadget: Refuel Pad Handler <unit_refuel_pad_handler.lua> LuaRules: Loaded gadget: Regeneration <unit_regeneration.lua> LuaRules: Loaded gadget: Remove Wait <cmd_remove_wait.lua> LuaRules: Loaded gadget: Repair Speed Changer <unit_repair_speed.lua> LuaRules: Loaded gadget: Resign Gadget <game_resign.lua> LuaRules: Loaded gadget: Retreat Command <cmd_retreat.lua> LuaRules: Loaded gadget: Rezz Hp changer + effect <unit_rezz_hp.lua> LuaRules: Loaded gadget: Self destruct blocker <unit_self_destruct.lua> LuaRules: Loaded gadget: Set Nano Piece <unit_setnanopiece.lua> LuaRules: Loaded gadget: Share mode <game_share_mode.lua> LuaRules: Loaded gadget: Shield Link <unit_shield_link.lua> LuaRules: Loaded gadget: Shockwaves <lups_shockwaves.lua> LuaRules: Loaded gadget: Show Shooter <unit_show_shooter.lua> LuaRules: Loaded gadget: Spherical LOS <unit_spherical_los.lua> LuaRules: Loaded gadget: Tactical Unit AI <unit_tactical_ai.lua> LuaRules: Loaded gadget: Target Features <unit_target_features.lua> LuaRules: Loaded gadget: Target Priority <unit_target_priority.lua> LuaRules: Loaded gadget: Target on the move <unit_target_on_the_move.lua> LuaRules: Loaded gadget: Teleport Throw <unit_thrower.lua> LuaRules: Loaded gadget: Teleporter <unit_teleporter.lua> LuaRules: Loaded gadget: Terraformers <unit_terraform.lua> LuaRules: Loaded gadget: Terrain Texture Handler <terrain_texture_handler.lua> LuaRules: Loaded gadget: Time slow v2 <unit_timeslow.lua> LuaRules: Loaded gadget: Transport Selected Load <cmd_select_load_helper.lua> LuaRules: Loaded gadget: Transport Speed <unit_transport_speed.lua> LuaRules: Loaded gadget: TransportAIbuttons <unit_transport_ai_buttons.lua> LuaRules: Loaded gadget: Turn Without Interia <unit_turn_without_interia.lua> LuaRules: Loaded gadget: Typemap Options <typemap_options.lua> LuaRules: Loaded gadget: Unit removal from rezzed structures <unit_removal_from_rezzed_structure.lua> LuaRules: Loaded gadget: UnitStealth <unit_stealth.lua> LuaRules: Loaded gadget: Units on fire <unit_is_on_fire.lua> LuaRules: Loaded gadget: Wade Effects <wake_fx.lua> LuaRules: Loaded gadget: Water Effects <unit_water_effects.lua> LuaRules: Loaded gadget: Weapon Impulse <weapon_impulse.lua> LuaRules: Loaded gadget: Weapon Reaim Time <weapon_reaim_time.lua> LuaRules: Loaded gadget: api_subdir_gadgets.lua <api_subdir_gadgets.lua> LuaRules: Loaded gadget: api_widget_events.lua <api_widget_events.lua> LuaRules: Loaded gadget: astar.lua <astar.lua> LuaRules: Loaded gadget: init_auto_ready.lua <init_auto_ready.lua> LuaRules: Loaded gadget: lups_cloak_fx.lua <lups_cloak_fx.lua> LuaRules: Loaded gadget: lups_thrusters.lua <lups_thrusters.lua> LuaRules: Loaded gadget: lups_wrapper.lua <lups_wrapper.lua> LuaRules: Loaded gadget: weapon_hide_sniper.lua <weapon_hide_sniper.lua> LuaRules: Loaded gadget: Center Offset and Growth Scale <unit_centeroffset.lua> LuaRules: Loaded gadget: Commander Upgrade <unit_commander_upgrade.lua> LuaRules: Loaded gadget: CustomUnitShaders <api_custom_unit_shaders.lua> LuaRules: Loaded gadget: Factory exit flatten <unit_factory_flatten.lua> LuaRules: Loaded gadget: Game Over <game_over.lua> LuaRules: Loaded gadget: UnitCloakShield <unit_cloak_shield.lua> LuaRules: Loaded gadget: Water level modoption <start_waterlevel.lua> LuaRules: Loaded gadget: Windmill Control <unit_windmill_control.lua> LuaRules: Loaded gadget: Fighter pull-up <unit_fighter_pullup.lua> LuaRules: Loaded gadget: Energy Drain <unit_energy_drain.lua> LuaRules: Loaded gadget: Chicken control <chicken_control.lua> LuaRules: Loaded gadget: Area Denial <weapon_area_damage.lua> LuaRules: Loaded gadget: Cannot Damage Unit <unit_cannot_damage_unit.lua> LuaRules: Loaded gadget: Disallow unit for command targeting <unit_untargetable.lua> LuaRules: Loaded gadget: Single-Hit Weapon <weapon_single_hit.lua> LuaRules: Loaded gadget: Starlight Satellite Capture <unit_starlight_satellite_capture.lua> LuaRules: Loaded gadget: Noexplode Stopper <weapon_noexplode_stopper.lua> LuaRules: Loaded gadget: Unit Explosion Spawner <unit_explosion_spawner.lua> LuaRules: Loaded gadget: Shield Merge <weapon_shield_merge.lua> LuaRules: Loaded gadget: Lups Shield <lups_shield.lua> LuaRules: Loaded gadget: Endgame Graphs <endgame_graphs.lua> LuaRules: Loaded gadget: Awards <awards.lua> LuaRules: Loaded gadget: Chicken Spawner <unit_spawner.lua> LuaRules: Loaded gadget: Backup allyteam names <start_teamnames.lua> LuaRules: Loaded gadget: Gadget Profiler New <dbg_gadget_profiler_new.lua> LuaRules: Loaded gadget: Gameframe Orders <api_gameframe_orders.lua> LuaRules: Loaded gadget: Planet Wars Structures <unit_planetwars.lua> LuaRules: Loaded gadget: Profiler <dbg_profiler.lua> LuaRules: Loaded gadget: Zombies! <unit_zombies.lua> [f=-000001] Synced LuaRules: finished loading [f=-000001] Unsynced LuaRules: starting loading [f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry for player uberwaffe is empty or in invalid format >> Loaded gadget: Engine Taskbar Stuff <engine_taskbar_stuff.lua> >> Loaded gadget: Metalspot Finder Gadget <mex_spot_finder.lua> >> Loaded gadget: Save/Load <api_saveload.lua> >> Loaded gadget: IconGenerator <unit_icongenerator.lua> >> Loaded gadget: Mex Placement <mex_placement.lua> >> Loaded gadget: Script notification <unit_script_notification.lua> >> Loaded gadget: StartSetup <start_unit_setup.lua> >> Loaded gadget: UnitMorph <unit_morph.lua> >> Loaded gadget: AirTransport_SeaPickup <unit_transport_pickup_floating_amphib.lua> >> Loaded gadget: Aircraft Command <unit_bomber_command.lua> >> Loaded gadget: AutoReadyStartpos <init_auto_ready.lua> >> Loaded gadget: Block Ally and Neutral Attack <cmd_block_ally_attack.lua> >> Loaded gadget: CAI <ai_cai.lua> >> Loaded gadget: Capture <unit_capture.lua> >> Loaded gadget: Command Raw Move <cmd_raw_move.lua> >> Loaded gadget: Command Transfer Unit <cmd_transfer_unit.lua> >> Loaded gadget: Constructor Auto Assist <unit_factory_guard.lua> >> Loaded gadget: Dev Commands <dbg_dev_commands.lua> >> Loaded gadget: Fog Hidden Effects API <api_fog_hidden_effects.lua> >> Loaded gadget: Galaxy Campaign Battle Handler <mission_galaxy_campaign_battle.lua> >> Loaded gadget: Invincibility <unit_invincibility.lua> >> Loaded gadget: Jumpjets <unit_jumpjets.lua> >> Loaded gadget: LupsNanoSpray <lups_nano_spray.lua> >> Loaded gadget: Missile Silo Controller <unit_missilesilo.lua> >> Loaded gadget: Modular Comm Info <api_modularcomms.lua> >> Loaded gadget: One Click Weapon <unit_oneclick_weapon.lua> >> Loaded gadget: Orbital Drop <mission_orbital_drop.lua> >> Loaded gadget: Resign Gadget <game_resign.lua> >> Loaded gadget: Retreat Command <cmd_retreat.lua> >> Loaded gadget: Share mode <game_share_mode.lua> >> Loaded gadget: Shield Link <unit_shield_link.lua> >> Loaded gadget: Shockwaves <lups_shockwaves.lua> >> Loaded gadget: Target Features <unit_target_features.lua> >> Loaded gadget: Target on the move <unit_target_on_the_move.lua> >> Loaded gadget: Teleport Throw <unit_thrower.lua> >> Loaded gadget: Teleporter <unit_teleporter.lua> >> Loaded gadget: Terraformers <unit_terraform.lua> >> Loaded gadget: Terrain Texture Handler <terrain_texture_handler.lua> >> Loaded gadget: Thrusters <lups_thrusters.lua> >> Loaded gadget: Time slow v2 <unit_timeslow.lua> >> Loaded gadget: TransportAIbuttons <unit_transport_ai_buttons.lua> >> Loaded gadget: Units on fire <unit_is_on_fire.lua> >> Loaded gadget: Widget Events <api_widget_events.lua> >> Loaded gadget: api_subdir_gadgets.lua <api_subdir_gadgets.lua> >> Loaded gadget: astar.lua <astar.lua> >> Loaded gadget: cmd_areaguard.lua <cmd_areaguard.lua> >> Loaded gadget: cmd_hide_autorepairlevel.lua <cmd_hide_autorepairlevel.lua> >> Loaded gadget: cmd_remove_wait.lua <cmd_remove_wait.lua> >> Loaded gadget: cmd_select_load_helper.lua <cmd_select_load_helper.lua> >> Loaded gadget: dbg_ceg_spawner.lua <dbg_ceg_spawner.lua> >> Loaded gadget: endgame_graphs.lua <endgame_graphs.lua> >> Loaded gadget: factory_anti_slacker.lua <factory_anti_slacker.lua> >> Loaded gadget: feature_debris_physics.lua <feature_debris_physics.lua> >> Loaded gadget: feature_fx.lua <feature_fx.lua> >> Loaded gadget: game_globallos.lua <game_globallos.lua> >> Loaded gadget: game_lagmonitor.lua <game_lagmonitor.lua> >> Loaded gadget: game_over.lua <game_over.lua> >> Loaded gadget: game_perks.lua <game_perks.lua> >> Loaded gadget: lockunits_modoption.lua <lockunits_modoption.lua> >> Loaded gadget: player_extra_information.lua <player_extra_information.lua> >> Loaded gadget: share_control.lua <share_control.lua> >> Loaded gadget: start_boxes.lua <start_boxes.lua> >> Loaded gadget: start_teamnames.lua <start_teamnames.lua> >> Loaded gadget: start_waterlevel.lua <start_waterlevel.lua> >> Loaded gadget: typemap_options.lua <typemap_options.lua> >> Loaded gadget: unit_air_plants.lua <unit_air_plants.lua> >> Loaded gadget: unit_aircraft_crash.lua <unit_aircraft_crash.lua> >> Loaded gadget: unit_allow_builder_hold_fire.lua <unit_allow_builder_hold_fire.lua> >> Loaded gadget: unit_attributes.lua <unit_attributes.lua> >> Loaded gadget: unit_block_direct_control.lua <unit_block_direct_control.lua> >> Loaded gadget: unit_bomber_dive.lua <unit_bomber_dive.lua> >> Loaded gadget: unit_cannot_damage_unit.lua <unit_cannot_damage_unit.lua> >> Loaded gadget: unit_carrier_drones.lua <unit_carrier_drones.lua> >> Loaded gadget: unit_centeroffset.lua <unit_centeroffset.lua> >> Loaded gadget: unit_control_gunship_stafe_range.lua <unit_control_gunship_stafe_range.lua> >> Loaded gadget: unit_dont_fire_at_radar.lua <unit_dont_fire_at_radar.lua> >> Loaded gadget: unit_factory_flatten.lua <unit_factory_flatten.lua> >> Loaded gadget: unit_fall_damage.lua <unit_fall_damage.lua> >> Loaded gadget: unit_fighter_pullup.lua <unit_fighter_pullup.lua> >> Loaded gadget: unit_gamerules_events.lua <unit_gamerules_events.lua> >> Loaded gadget: unit_grass_cutter.lua <unit_grass_cutter.lua> >> Loaded gadget: unit_gunship_climb.lua <unit_gunship_climb.lua> >> Loaded gadget: unit_impulsefloat_toggle.lua <unit_impulsefloat_toggle.lua> >> Loaded gadget: unit_marketplace.lua <unit_marketplace.lua> >> Loaded gadget: unit_mex_overdrive.lua <unit_mex_overdrive.lua> >> Loaded gadget: unit_overkill_prevention.lua <unit_overkill_prevention.lua> >> Loaded gadget: unit_overkill_prevention_placeholder.lua <unit_overkill_prevention_placeholder.lua> >> Loaded gadget: unit_planetwars.lua <unit_planetwars.lua> >> Loaded gadget: unit_prevent_lab_hax.lua <unit_prevent_lab_hax.lua> >> Loaded gadget: unit_prevent_landship.lua <unit_prevent_landship.lua> >> Loaded gadget: unit_prevent_turret_overshoot.lua <unit_prevent_turret_overshoot.lua> >> Loaded gadget: unit_priority.lua <unit_priority.lua> >> Loaded gadget: unit_regeneration.lua <unit_regeneration.lua> >> Loaded gadget: unit_removal_from_rezzed_structure.lua <unit_removal_from_rezzed_structure.lua> >> Loaded gadget: unit_rezz_hp.lua <unit_rezz_hp.lua> >> Loaded gadget: unit_self_destruct.lua <unit_self_destruct.lua> >> Loaded gadget: unit_solar_force_closed.lua <unit_solar_force_closed.lua> >> Loaded gadget: unit_spherical_los.lua <unit_spherical_los.lua> >> Loaded gadget: unit_starlight_satellite_capture.lua <unit_starlight_satellite_capture.lua> >> Loaded gadget: unit_stealth.lua <unit_stealth.lua> >> Loaded gadget: unit_target_priority.lua <unit_target_priority.lua> >> Loaded gadget: unit_transport_speed.lua <unit_transport_speed.lua> >> Loaded gadget: unit_turn_without_interia.lua <unit_turn_without_interia.lua> >> Loaded gadget: unit_untargetable.lua <unit_untargetable.lua> >> Loaded gadget: unit_wanted_speed.lua <unit_wanted_speed.lua> >> Loaded gadget: unit_water_effects.lua <unit_water_effects.lua> >> Loaded gadget: unit_windmill_control.lua <unit_windmill_control.lua> >> Loaded gadget: unit_xp.lua <unit_xp.lua> >> Loaded gadget: unit_zombies.lua <unit_zombies.lua> >> Loaded gadget: wake_fx.lua <wake_fx.lua> >> Loaded gadget: weapon_impulse.lua <weapon_impulse.lua> >> Loaded gadget: weapon_noexplode_stopper.lua <weapon_noexplode_stopper.lua> >> Loaded gadget: weapon_shield_merge.lua <weapon_shield_merge.lua> >> Loaded gadget: weapon_single_hit.lua <weapon_single_hit.lua> >> Loaded gadget: weapon_trail_burnout.lua <weapon_trail_burnout.lua> >> Loaded gadget: Commander Upgrade <unit_commander_upgrade.lua> >> Loaded gadget: CustomUnitShaders <api_custom_unit_shaders.lua> >> Loaded gadget: UnitCloakShield <unit_cloak_shield.lua> >> Loaded gadget: Lups Cloak FX <lups_cloak_fx.lua> >> Loaded gadget: Chicken control <chicken_control.lua> >> Loaded gadget: Area Denial <weapon_area_damage.lua> >> Loaded gadget: Unit Explosion Spawner <unit_explosion_spawner.lua> >> Loaded gadget: Lups <lups_wrapper.lua> >> Loaded gadget: Lups Shield <lups_shield.lua> >> Loaded gadget: Awards <awards.lua> >> Loaded gadget: Chicken Spawner <unit_spawner.lua> >> Loaded gadget: Gadget Profiler New <dbg_gadget_profiler_new.lua> >> Loaded gadget: Gameframe Orders <api_gameframe_orders.lua> >> Loaded gadget: Profiler <dbg_profiler.lua> [f=-000001] Unsynced LuaRules: finished loading [f=-000001] Loading LuaGaia [f=-000001] Loading LuaUI [f=-000001] LuaUI Entry Point: "luaui.lua" [f=-000001] LuaUI Access Lock: enabled [f=-000001] LuaSocket Enabled: yes [f=-000001] Using LUAUI_DIRNAME = LuaUI/ [f=-000001] Reloading GUI config from file: LuaUI/ctrlpanel.txt [f=-000001] LuaUI: bound F11 to the widget selector [f=-000001] LuaUI: bound CTRL+F11 to tweak mode [f=-000001] Loading last game win data [f=-000001] Resetting win data [f=-000001] Last game player count: 1, This game player count: 1 [f=-000001] Last game allyTeam count: 3, This game allyTeam count: 3 [f=-000001] Player and team counts match, continuing [f=-000001] Testing last game's team 0 mapped to this game's team 0 [f=-000001] All players and teams match from last game, using last game's scores as base [f=-000001] [i18n] Warning: "shieldsuperheavy.name" is not translated in en [f=-000001] [i18n] Error: No translation found for "shieldsuperheavy.name" [f=-000001] Loaded API widget: Cluster Detection <api_cluster_detection.lua> [f=-000001] Loaded API widget: Hacky version fix <hacky_version_fix.lua> [f=-000001] Loaded API widget: Shared Functions <api_shared_functions.lua> [f=-000001] Loaded API widget: i18n <api_i18n.lua> [f=-000001] Loaded API widget: Win Counter <api_win_counter.lua> [f=-000001] Loaded API widget: Draw Mouse Build <api_draw_mouse_build.lua> [f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry for player uberwaffe is empty or in invalid format [f=-000001] Loaded API widget: Modular Comm Info <api_modularcomms.lua> [f=-000001] Loaded API widget: CommandInsert <cmd_commandinsert.lua> [f=-000001] Loaded API widget: Chili Framework <api_chili.lua> [f=-000001] Loaded API widget: Lag (AFK) monitor <api_lag_monitor.lua> [f=-000001] Loaded API widget: Lups <lups_wrapper.lua> [f=-000001] Loaded API widget: Pre-Selection Handler <api_preselection.lua> [f=-000001] Loaded widget: Chili Highlight <gui_chili_highlight.lua> [f=-000001] Loaded widget: Save/Load API <api_saveload.lua> [f=-000001] Loaded widget: Selection Hierarchy <gui_selection_hierarchy.lua> [f=-000001] Loaded widget: Deferred rendering <gfx_deferred_rendering.lua> [f=-000001] Loaded widget: Custom Markers <gui_custom_markers.lua> [f=-000001] Hardware mouse-cursor is enabled! [f=-000001] Set "shadows" config-parameter to 0 [f=-000001] Ground-decals rendering is enabled! [f=-000001] Set maximum particles to: 9000 [f=-000001] Set UnitLodDist to 500 [f=-000001] Set UnitIconDist to 151 [f=-000001] model shaders is enabled! [f=-000001] SetLobbyButtonEnabled, false [f=-000001] Loaded widget: EPIC Menu <gui_epicmenu.lua> [f=-000001] Loaded widget: Chili Minimap <gui_chili_minimap.lua> [f=-000001] Loaded widget: Chili Widget Selector <api_chili_widgetselector.lua> [f=-000001] Loaded widget: Hide Interface and Mouse Cursor <gui_hide_interface_action.lua> [f=-000001] Mexspot Fetcher fetching [f=-000001] Loaded widget: Mexspot Fetcher <api_mexspot_fetcher.lua> [f=-000001] Team highlighting: Disabled [f=-000001] Loaded widget: Teamhighlight option <gui_teamhighlight.lua> [f=-000001] Loaded widget: Local Team Colors <gui_local_colors.lua> [f=-000001] Loaded widget: Display Keys 2 <gui_chili_display_keys.lua> [f=-000001] Loaded widget: Save Game Menu <gui_savegame.lua> [f=-000001] Loaded widget: Specific Unit Reclaimer <unit_unit_reclaimer.lua> [f=-000001] Loaded widget: Area-reclaim trees <unit_tree_reclaim.lua> [f=-000001] Loaded widget: One click weapon handler <unit_oneclick_weapon.lua> [f=-000001] Loaded widget: Attack Command Helper <cmd_attack_command_helper.lua> [f=-000001] Loaded widget: Selection Modkeys <gui_selection_modkeys.lua> [f=-000001] Loaded widget: Chili Global Commands <gui_chili_global_commands.lua> [f=-000001] Loaded widget: Chili Commander Upgrade <gui_chili_commander_upgrade.lua> [f=-000001] Loaded widget: HealthBars <unit_healthbars.lua> [f=-000001] Loaded widget: Noises <snd_noises.lua> [f=-000001] Loaded widget: Terraform Icon Draw <unit_terraform_draw.lua> [f=-000001] Loaded widget: Unit Icons <unit_icons.lua> [f=-000001] Loaded widget: Chili Vote Display <gui_chili_vote.lua> [f=-000001] Loaded widget: Chili Chicken Panel <gui_chili_chicken.lua> [f=-000001] Loaded widget: Auto Patrol Nanos <unit_auto_patrol_nanos.lua> [f=-000001] Loaded widget: Objectives <mission_objectives.lua> [f=-000001] Loaded widget: BuildETA <gui_build_eta.lua> [f=-000001] Loaded widget: Cloak Fire State 2 <unit_cloakfirestate2.lua> [f=-000001] Loaded widget: Depth of Field Shader <gfx_dof.lua> [f=-000001] Loaded widget: Double-Click attack-move <cmd_doubleclick_attackmove.lua> [f=-000001] Loaded widget: EndGame Stats <gui_chili_endgraph.lua> [f=-000001] Loaded widget: Unit Marker Zero-K <unit_marker.lua> [f=-000001] Loaded widget: Initial Queue ZK <unit_initial_queue.lua> [f=-000001] Loaded widget: Antinuke Coverage <gui_antinuke_coverage.lua> [f=-000001] Loaded widget: Area Attack Tweak <cmd_area_attack_tweak.lua> [f=-000001] Loaded widget: Auto First Build Facing <init_autofirstbuildfacing.lua> [f=-000001] Loaded widget: Auto Group <unit_auto_group.lua> [f=-000001] Loaded widget: Attack Warning <unit_attack_warning.lua> [f=-000001] Loaded widget: Autoquit <autoquit.lua> [f=-000001] Loaded widget: Blast Radius <gui_blastradius.lua> [f=-000001] Loaded widget: CameraShake <camera_shake.lua> [f=-000001] Loaded widget: Cheat Sheet <gui_chili_cheats.lua> [f=-000001] Loaded widget: Chili Economy Panel Default <gui_chili_economy_panel2.lua> [f=-000001] Loaded widget: Chili EndGame Window <gui_chili_endgamewindow.lua> [f=-000001] Loaded widget: Chili Inactivity Win <gui_chili_inactivity_win.lua> [f=-000001] Loaded widget: Chili Nuke Warning <gui_chili_nuke_warning.lua> [f=-000001] Loaded widget: Chili Rejoining Progress Bar <gui_chili_rejoin_progress.lua> [f=-000001] Loaded widget: Chili Selections & CursorTip v2 <gui_chili_selections_and_cursortip.lua> [f=-000001] Loaded widget: Chili Spectator Panels <gui_chili_spectator_panels.lua> [f=-000001] Loaded widget: Darkening <gui_darkening.lua> [f=-000001] Loaded widget: Decloak Range <unit_decloak_range.lua> [f=-000001] Loaded widget: Context Menu <gui_contextmenu.lua> [f=-000001] Loaded widget: Decoration Handler <unit_decoration_handler.lua> [f=-000001] Loaded widget: Defense Range Zero-K <gui_defenserange.lua> [f=-000001] Loaded widget: Economic Victory Announcer <gui_economic_victory_announcer.lua> [f=-000001] Loaded widget: Ferry Points <cmd_ferry_points.lua> [f=-000001] Loaded widget: Galaxy Battle Handler <mission_galaxy_battle_handler.lua> [f=-000001] Loaded widget: Game Analytics Handler <api_game_analytics.lua> [f=-000001] Loaded widget: Easy Facing <gui_easyfacing.lua> [f=-000001] Input grabbing is enabled! [f=-000001] Loaded widget: Grab Input <api_grabinput.lua> [f=-000001] Loaded widget: Guard Remove <cmd_guard_remove.lua> [f=-000001] Loaded widget: Haven Handler <gui_havens.lua> [f=-000001] Loaded widget: Highlight Geos <gui_highlight_geos.lua> [f=-000001] Loaded widget: Comm-n-Elo Startpos. Info <init_startpointelocom_info.lua> [f=-000001] Loaded widget: In-game Guide <gui_ingame_guide.lua> [f=-000001] Loaded widget: In-game Ignore <ignore.lua> [f=-000001] Loaded widget: Keep Target <cmd_keep_target.lua> [f=-000001] Loaded widget: Local Widgets Config <localwidgets.lua> [f=-000001] Loaded widget: Ghost Site <unit_ghostsite.lua> [f=-000001] Loaded widget: MetalFeatures <gui_metal_features.lua> [f=-000001] Loaded widget: Mex Placement Handler <cmd_mex_placement.lua> [f=-000001] Loaded widget: MinimapEvents <minimap_events.lua> [f=-000001] Loaded widget: Misc default command replacements <unit_default_commands.lua> [f=-000001] Loaded widget: Missile Silo Commands <cmd_missile_silo.lua> [f=-000001] Loaded widget: Missile Silo Range <missilesilo_range.lua> [f=-000001] Loaded widget: Mission Results Handler <mission_results.lua> [f=-000001] Loaded widget: Morph Finished notification <unit_morph_finished.lua> [f=-000001] Loaded widget: Music Player <snd_music.lua> [f=-000001] Loaded widget: NoDuplicateOrders <cmd_no_duplicate_orders.lua> [f=-000001] Loaded widget: Orbit Command <cmd_orbit.lua> [f=-000001] Loaded widget: Point Tracker <gui_point_tracker.lua> [f=-000001] Loaded widget: Projectile Lights <gfx_projectile_lights.lua> [f=-000001] Loaded widget: Raw Move Issue <cmd_raw_move_issue.lua> [f=-000001] Loaded widget: ReclaimInfo <gui_reclaiminfo.lua> [f=-000001] Loaded widget: Set Springsettings <api_set_springsettings.lua> [f=-000001] Loaded widget: Show All Commands v2 <unit_showallcommands_2.lua> [f=-000001] Loaded widget: Show selected unit range <unit_show_selected_range.lua> [f=-000001] Loaded widget: Showeco and Grid Drawer <gui_showeco_action.lua> [f=-000001] Loaded widget: Startup Info and Selector <init_startup_info_selector.lua> [f=-000001] Loaded widget: Simple Settings <gui_simple_settings.lua> [f=-000001] Loaded widget: Smart Bombers <unit_smart_bombers.lua> [f=-000001] Loaded widget: SmoothCam <camera_smoothcam.lua> [f=-000001] Loaded widget: Spectate Selected Team <gui_spectate_selected_team.lua> [f=-000001] Loaded widget: State Reverse Toggle <cmd_state_reverse_toggle.lua> [f=-000001] Loaded widget: Stereo3D <gfx_stereo3d.lua> [f=-000001] Loaded widget: Stockpiler <unit_stockpile.lua> [f=-000001] Loaded widget: Stop Self-D <cmd_stop_selfd.lua> [f=-000001] Loaded widget: Transport AI <unit_transport_ai.lua> [f=-000001] Loaded widget: Transport Load Double Tap <cmd_select_load.lua> [f=-000001] Loaded widget: Voice Assistant <unit_voice.lua> [f=-000001] Loaded widget: Start Point Remover & Comm Selector <init_start_point_remover.lua> [f=-000001] Loaded widget: Chili AI Set Start <gui_chili_ai_start_pos.lua> [f=-000001] Loaded widget: Attack AoE <gui_attack_aoe.lua> [f=-000001] Loaded widget: Icon Sets <gui_icon_sets.lua> [f=-000001] Loaded widget: Persistent Build Spacing <gui_persistent_build_spacing.lua> [f=-000001] Loaded widget: Recorder (Save) <dbg_recorder_save.lua> [f=-000001] Loaded widget: Smooth Scroll <camera_smooth_move.lua> [f=-000001] Loaded widget: UnitNoStuckInFactory <unit_nostuck_infactory.lua> [f=-000001] Loaded widget: Unit Start State <unit_start_state.lua> [f=-000001] Loaded widget: Chili Custom Modoptions Info <gui_custommodoptions_info.lua> [f=-000001] Loaded widget: PlanetWars Info <gui_planetwars_info.lua> [f=-000001] <Replay control buttons> Live mode. Widget removed. [f=-000001] Loaded widget: Replay control buttons <gui_replay_controls.lua> [f=-000001] Loaded widget: Commands FX <gfx_commands_fx.lua> [f=-000001] Loaded widget: MessageBoxes ZK <mission_messagebox_zk.lua> [f=-000001] Loaded widget: UnitShapes <unit_shapes.lua> [f=-000001] Loaded widget: Map Edge Extension <map_edge_extension.lua> [f=-000001] Loaded widget: AllyCursors <gui_ally_cursors.lua> [f=-000001] Loaded widget: Building Starter <unit_building_starter.lua> [f=-000001] Loaded widget: Cloaker Guard <unit_cloaker_guard.lua> [f=-000001] Loaded widget: Gadget Icons <api_gadget_icons.lua> [f=-000001] Loaded widget: Rank Icons 2 <unit_rank_icons.lua> [f=-000001] Loaded widget: Selection Send <api_selectionsend.lua> [f=-000001] Loaded widget: Shield Guard <unit_shield_guard.lua> [f=-000001] Loaded widget: State Icons <unit_state_icons.lua> [f=-000001] Loaded widget: Lua Metal Decals <gfx_dynamic_metal.lua> [f=-000001] Loaded widget: Disable Bad Widgets <api_widget_disabler.lua> [f=-000001] Loaded widget: LupsManager <gfx_lups_manager.lua> [f=-000001] Loaded widget: Smoke Signals <gfx_lups_smokesignal.lua> [f=-000001] Loaded widget: Units on Fire <gfx_lups_units_on_fire.lua> [f=-000001] Loaded widget: Newton Firezone <cmd_newton_firezone.lua> [f=-000001] Loaded widget: Vertical Line on Radar Dots v2 <gui_vertlineaid.lua> [f=-000001] Loaded widget: Receive Units Indicator <gui_recv_indicator.lua> [f=-000001] Loaded widget: Auto-toggle false color vision <gui_auto_engine_falsecolor.lua> [f=-000001] Loaded widget: Chili Docking <api_chili_docking.lua> [f=-000001] Loaded widget: Chili Pro Console <gui_chili_proconsole_test.lua> [f=-000001] Loaded widget: Chili Crude Player List <gui_chili_crudeplayerlist.lua> [f=-000001] Loaded widget: HUD Presets <gui_hud_presets.lua> [f=-000001] Loaded widget: Lasso Terraform GUI <gui_lasso_terraform.lua> [f=-000001] Loaded widget: Image Preloader <dbg_img_preload.lua> [f=-000001] Loaded widget: Chili Core Selector <gui_chili_core_selector.lua> [f=-000001] Loaded widget: Draw After Chili <gui_api_draw_after_chili.lua> [f=-000001] Loaded widget: Default Group Recall Fix <gui_group_recall_fix.lua> [f=-000001] Loaded widget: Select Keys <gui_selectkeys.lua> [f=-000001] Loaded widget: Start Boxes <minimap_startbox_new.lua> [f=-000001] Loaded widget: Chili Share menu v1.24 <gui_chili_share.lua> [f=-000001] Loaded widget: Pause Screen <gui_pausescreen.lua> [f=-000001] Loaded widget: Restricted Zones <gui_restrictedzones.lua> [f=-000001] Loaded widget: Jumpjet GUI <gui_jumpjets.lua> [f=-000001] Loaded widget: CustomFormations2 <cmd_customformations2.lua> [f=-000001] SetSunLighting [f=-000001] Loaded widget: Sun and Atmosphere Handler. <gfx_sun_and_atmosphere.lua> [f=-000001] Loaded widget: Chili Integral Menu <gui_chili_integral_menu.lua> [f=-000001] Loaded widget: Color Blindness Correction <gfx_color_blindness_correction.lua> [f=-000001] Loaded widget: Layout Handler <cmd_layout_handler.lua> [f=-000001] Loaded widget: Persistent Build Height <gui_persistent_build_height.lua> [f=-000001] Loaded widget: Text To Speech Control <snd_text_to_speech.lua> [f=-000001] Loaded widget: GC Control <api_gc_control.lua> [f=-000001] Removed 'GC at >100MB': disabled. [f=-000001] Loaded widget: GC at >300MB <dbg_forcegc_spring97.lua> [f=-000001] Writing last game win data [f=-000001] LuaUI v0.3 [f=-000001] [Game::LoadGame][5] globalQuit=0 forcedQuit=0 [f=-000001] [LoadFinalize] finalizing PFS [f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] BLOCK_SIZE=16 [f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] PATHESTIMATOR_VERSION=90 [f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] heightMapChecksum=3e36a62 [f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] typeMapChecksum=67e63ac3 [f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] moveDefChecksum=d9916be0 [f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] blockMapChecksum=40649970 [f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] estimatorHashCode=85bfaadf [f=-000001] [Path] [PathEstimator::ReadFile] hash=85bfaadf file="cache\104dev-maintenance/paths/SapphireShores_Dry_V2.1.pe-85bfaadf.zip" (exists=0) [f=-000001] [InitEstimator] creating PE16 cache with 4 PF threads (25 MB) [f=-000001] [EstimatePathCosts] precached 1 of 2304 blocks [f=-000001] [EstimatePathCosts] precached 147 of 2304 blocks [f=-000001] [EstimatePathCosts] precached 352 of 2304 blocks [f=-000001] [EstimatePathCosts] precached 496 of 2304 blocks [f=-000001] [EstimatePathCosts] precached 653 of 2304 blocks [f=-000001] [EstimatePathCosts] precached 798 of 2304 blocks [f=-000001] [EstimatePathCosts] precached 983 of 2304 blocks [f=-000001] [EstimatePathCosts] precached 1198 of 2304 blocks [f=-000001] [EstimatePathCosts] precached 1342 of 2304 blocks [f=-000001] [EstimatePathCosts] precached 1488 of 2304 blocks [f=-000001] [EstimatePathCosts] precached 1637 of 2304 blocks [f=-000001] [EstimatePathCosts] precached 1804 of 2304 blocks [f=-000001] [EstimatePathCosts] precached 2039 of 2304 blocks [f=-000001] [EstimatePathCosts] precached 2208 of 2304 blocks [f=-000001] [InitEstimator] writing PE16 pe-cache to file [f=-000001] [Path] [PathEstimator::WriteFile] hash=85bfaadf file="cache\104dev-maintenance/paths/SapphireShores_Dry_V2.1.pe-85bfaadf.zip" (exists=0) [f=-000001] [InitEstimator] written PE16 pe-cache to file [f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] BLOCK_SIZE=32 [f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] PATHESTIMATOR_VERSION=90 [f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] heightMapChecksum=3e36a62 [f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] typeMapChecksum=67e63ac3 [f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] moveDefChecksum=d9916be0 [f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] blockMapChecksum=40649970 [f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] estimatorHashCode=85bfaaef [f=-000001] [Path] [PathEstimator::ReadFile] hash=85bfaaef file="cache\104dev-maintenance/paths/SapphireShores_Dry_V2.1.pe2-85bfaaef.zip" (exists=0) [f=-000001] [InitEstimator] creating PE32 cache with 4 PF threads (5 MB) [f=-000001] [EstimatePathCosts] precached 3 of 576 blocks [f=-000001] [EstimatePathCosts] precached 41 of 576 blocks [f=-000001] [EstimatePathCosts] precached 94 of 576 blocks [f=-000001] [EstimatePathCosts] precached 130 of 576 blocks [f=-000001] [EstimatePathCosts] precached 180 of 576 blocks [f=-000001] [EstimatePathCosts] precached 218 of 576 blocks [f=-000001] [EstimatePathCosts] precached 261 of 576 blocks [f=-000001] [EstimatePathCosts] precached 313 of 576 blocks [f=-000001] [EstimatePathCosts] precached 353 of 576 blocks [f=-000001] [EstimatePathCosts] precached 395 of 576 blocks [f=-000001] [EstimatePathCosts] precached 454 of 576 blocks [f=-000001] [EstimatePathCosts] precached 504 of 576 blocks [f=-000001] [EstimatePathCosts] precached 546 of 576 blocks [f=-000001] [InitEstimator] writing PE32 pe2-cache to file [f=-000001] [Path] [PathEstimator::WriteFile] hash=85bfaaef file="cache\104dev-maintenance/paths/SapphireShores_Dry_V2.1.pe2-85bfaaef.zip" (exists=0) [f=-000001] [InitEstimator] written PE32 pe2-cache to file [f=-000001] [LoadFinalize] finalized PFS (5505ms, checksum 442eb2fa) [f=-000001] Loading Skirmish AIs [f=-000001] Skirmish AI <Circuit Normal-stable>: Loading the Terrain-Map ... [f=-000001] Skirmish AI <Circuit Normal-stable>: Water Damage: 0.000000 [f=-000001] Skirmish AI <Circuit Normal-stable>: Sector-Map Block Size: 64 [f=-000001] Skirmish AI <Circuit Normal-stable>: Sector-Map Size: 9216 (x144, z64) [f=-000001] Skirmish AI <Circuit Normal-stable>: Determining Usable Terrain for all units ... [f=-000001] Skirmish AI <Circuit Normal-stable>: Map Land Percent: 100.00% [f=-000001] Skirmish AI <Circuit Normal-stable>: Minimum Elevation: 0.00 [f=-000001] Skirmish AI <Circuit Normal-stable>: Immobile-Type: Min/Max Elevation=(-0.000000 / any) Is buildable across 100.000000% of the map. (used by 27 unit-defs) [f=-000001] Skirmish AI <Circuit Normal-stable>: Immobile-Type: Min/Max Elevation=(-20.000000 / any) Is buildable across 100.000000% of the map. (used by 2 unit-defs) [f=-000001] Skirmish AI <Circuit Normal-stable>: Immobile-Type: Min/Max Elevation=(any / any) Is buildable across 100.000000% of the map. (used by 29 unit-defs) [f=-000001] Skirmish AI <Circuit Normal-stable>: Immobile-Type: Min/Max Elevation=(any / any) Is buildable across 100.000000% of the map. (used by 40 unit-defs) [f=-000001] Skirmish AI <Circuit Normal-stable>: Immobile-Type: Min/Max Elevation=(any / -15.000000) Is buildable across 0.000000% of the map. (used by 1 unit-defs) [f=-000001] Skirmish AI <Circuit Normal-stable>: Immobile-Type: Min/Max Elevation=(any / -10.000000) Is buildable across 0.000000% of the map. (used by 1 unit-defs) [f=-000001] Skirmish AI <Circuit Normal-stable>: Mobile-Type: Min/Max Elevation=(-5000.00 / any) Max Slope=(0.41)) Move-Data used:'akbot6' Has 1 Map-Area(s) occupying 93.17% of the map. (used by 354 unit-defs) [f=-000001] Skirmish AI <Circuit Normal-stable>: Mobile-Type: Min/Max Elevation=(any / -15.00) Max Slope=(1.00)) Move-Data used:'boat10' Has 0 Map-Area(s) occupying 0.00% of the map. (used by 6 unit-defs) [f=-000001] Skirmish AI <Circuit Normal-stable>: Mobile-Type: Min/Max Elevation=(-22.00 / any) Max Slope=(0.41)) Move-Data used:'kbot4' Has 1 Map-Area(s) occupying 93.17% of the map. (used by 32 unit-defs) [f=-000001] Skirmish AI <Circuit Normal-stable>: Mobile-Type: Min/Max Elevation=(-16.00 / any) Max Slope=(1.00)) Move-Data used:'tkbot2' Has 1 Map-Area(s) occupying 100.00% of the map. (used by 4 unit-defs) [f=-000001] Skirmish AI <Circuit Normal-stable>: Mobile-Type: Min/Max Elevation=(any / any) Max Slope=(0.41)) Move-Data used:'bhover5' Has 1 Map-Area(s) occupying 93.17% of the map. (used by 4 unit-defs) [f=-000001] Skirmish AI <Circuit Normal-stable>: Mobile-Type: Min/Max Elevation=(-5000.00 / any) Max Slope=(1.00)) Move-Data used:'atkbot3' Has 1 Map-Area(s) occupying 100.00% of the map. (used by 4 unit-defs) [f=-000001] Skirmish AI <Circuit Normal-stable>: Mobile-Type: Min/Max Elevation=(-22.00 / any) Max Slope=(1.00)) Move-Data used:'tkbot4' Has 1 Map-Area(s) occupying 100.00% of the map. (used by 12 unit-defs) [f=-000001] Skirmish AI <Circuit Normal-stable>: Mobile-Type: Min/Max Elevation=(any / any) Max Slope=(0.11)) Move-Data used:'hover3' Has 3 Map-Area(s) occupying 75.42% of the map. (used by 12 unit-defs) [f=-000001] Skirmish AI <Circuit Normal-stable>: Mobile-Type: Min/Max Elevation=(-16.00 / any) Max Slope=(0.41)) Move-Data used:'skbot2' Has 1 Map-Area(s) occupying 93.17% of the map. (used by 3 unit-defs) [f=-000001] Skirmish AI <Circuit Normal-stable>: Mobile-Type: Min/Max Elevation=(any / -5.00) Max Slope=(1.00)) Move-Data used:'boat4' Has 0 Map-Area(s) occupying 0.00% of the map. (used by 9 unit-defs) [f=-000001] Skirmish AI <Circuit Normal-stable>: Mobile-Type: Min/Max Elevation=(-22.00 / any) Max Slope=(0.11)) Move-Data used:'tank4' Has 3 Map-Area(s) occupying 75.42% of the map. (used by 20 unit-defs) [f=-000001] Skirmish AI <Circuit Normal-stable>: No config file! (LuaRules/Configs/CircuitAINormal32/stable/SapphireShores_Dry_V2.1.json) [f=-000001] Skirmish AI <Circuit Normal-stable>: No config file! (LuaRules/Configs/CircuitAINormal32/stable/Default/circuit.json) [f=-000001] Skirmish AI <Circuit Normal-stable>: Circuit Normal 0.9.24 (0) Initialized! [f=-000001] [Game::LoadGame][6] globalQuit=0 forcedQuit=0 [f=-000001] [LuaMemPool::LogStats][handle=LuaIntro (unsynced)] index=2 {blocks,sizes}={0,0} {int,ext,rec}Allocs={0,11474,0} {chunk,block}Bytes={0,0} [f=-000001] Input grabbing is enabled! [f=-000001] Mex Placement Initialised with 42 spots. [f=-000001] SetLobbyButtonEnabled, false [f=-000001] UpdateInterfacePreset, minimapRight [f=-000001] TotalHideLobbyInterface, true [f=-000001] GameID: 7849f15b03f7dbd34e410b93066f37c1 [f=-000001] Connection attempt from uberwaffe [f=-000001] -> Version: 104.0.1-287-gf7b0fcc maintenance [Windows 32-bit (emulated)] [f=-000001] Epicmenu: Switching to Default camera mode [f=-000001] [GR::LogDisplayMode] display-mode set to 1920x1080x24bpp@60Hz (windowed::borderless) ------- TRUNCATED ------- } Host = 0; } [team1] { extrastartunits_5 = 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rgbcolor = 0 0 0; extrastartunits_6 = 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TeamLeader = 0; start_metal = 0; campaignunlocks = e1sxXT0ic3RhdGljbWV4IixbMl09ImVuZXJneXNvbGFyIixbM109ImVuZXJneXdpbmQiLFs0XT0iZW5lcmd5ZnVzaW9uIixbNV09ImVuZXJneWdlbyIsWzZdPSJlbmVyZ3lweWxvbiIsWzddPSJzdGF0aWNzdG9yYWdlIixbOF09InR1cnJldGxhc2VyIixbOV09InR1cnJldG1pc3NpbGUiLFsxMF09InR1cnJldHJpb3QiLFsxMV09InR1cnJldHRvcnAiLFsxMl09InR1cnJldGdhdXNzIixbMTNdPSJ0dXJyZXRoZWF2eWxhc2VyIixbMTRdPSJ0dXJyZXRhYWxhc2VyIixbMTVdPSJ0dXJyZXRhYWNsb3NlIixbMTZdPSJ0dXJyZXRhYWZsYWsiLFsxN109InNoaWVsZHNoaWVsZCIsWzE4XT0ic3RhdGljcmFkYXIiLFsxOV09InN0YXRpY2hlYXZ5cmFkYXIiLFsyMF09InN0YXRpY2NvbiIsWzIxXT0ic3RhdGljYW50aW51a2UiLFsyMl09InN0YXRpY3JlYXJtIixbMjNdPSJ0dXJyZXRhYWZhciIsWzI0XT0idHVycmV0aGVhdnkiLFsyNV09ImZhY3RvcnljbG9hayIsWzI2XT0iY2xvYWtjb24iLFsyN109ImNsb2FrcmFpZCIsWzI4XT0iY2xvYWtyaW90IixbMjldPSJjbG9ha3NraXJtIixbMzBdPSJjbG9ha2Fzc2F1bHQiLFszMV09ImNsb2FrYWEiLFszMl09ImNsb2FrYXJ0eSIsWzMzXT0iY2xvYWtzbmlwZSIsWzM0XT0iY2xvYWtoZWF2eXJhaWQiLFszNV09ImNsb2FrYm9tYiIsWzM2XT0iZmFjdG9yeXNoaWVsZCIsWzM3XT0ic2hpZWxkY29uIixbMzhdPSJzaGllbGRyYWlkIixbMzldPSJzaGllbGRhc3NhdWx0IixbNDBdPSJzaGllbGRyaW90IixbNDFdPSJzaGllbGRza2lybSIsWzQyXT0ic2hpZWxkYm9tYiIsWzQzXT0ic2hpZWxkYWEiLFs0NF09InNoaWVsZGZlbG9uIixbNDVdPSJzaGllbGRzaGllbGQiLFs0Nl09InNoaWVsZGFydHkiLFs0N109ImZhY3Rvcnl0YW5rIixbNDhdPSJ0YW5rY29uIixbNDldPSJ0YW5rYXNzYXVsdCIsWzUwXT0idGFua2hlYXZ5YXNzYXVsdCIsWzUxXT0idGFua2FydHkiLFs1Ml09InRhbmtoZWF2eWFydHkiLFs1M109InRhbmthYSIsWzU0XT0idGFua3Jpb3QiLFs1NV09ImZhY3RvcnlhbXBoIixbNTZdPSJhbXBoY29uIixbNTddPSJhbXBocmFpZCIsWzU4XT0iYW1waGltcHVsc2UiLFs1OV09ImFtcGhmbG9hdGVyIixbNjBdPSJhbXBocmlvdCIsWzYxXT0iYW1waGFzc2F1bHQiLFs2Ml09ImFtcGhib21iIixbNjNdPSJhbXBoYWEiLFs2NF09ImZhY3RvcnlwbGFuZSIsWzY1XT0icGxhbmVjb24iLFs2Nl09InBsYW5lc2NvdXQiLFs2N109InBsYW5lZmlnaHRlciIsWzY4XT0icGxhbmVoZWF2eWZpZ2h0ZXIiLFs2OV09ImJvbWJlcnByZWMiLFs3MF09ImJvbWJlcmRpc2FybSIsWzcxXT0iYm9tYmVyaGVhdnkiLFs3Ml09InN0cmlkZXJodWIiLFs3M109InN0cmlkZXJkYW50ZSIsWzc0XT0ic3RyaWRlcmFydHkiLFs3NV09InN0cmlkZXJmdW5uZWx3ZWIiLFs3Nl09InN0cmlkZXJzY29ycGlvbiIsWzc3XT0ic3RyaWRlcmFudGloZWF2eSIsWzc4XT0ic3RyaWRlcmJhbnRoYSIsfQ==; start_energy = 100; static_level = 5; extrastartunits_4 = 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start_x = 660; extrastartunits_2 = 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AllyTeam = 1; staticcomm = ai_commander_1; extrastartunits_7 = 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extrastartunits_1 = 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commanderparameters = e2ZhY3Bsb3A9ZmFsc2UsfQ==; extrastartunits_3 = 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} [team0] { rgbcolor = 0 0 0; TeamLeader = 0; start_metal = 0; campaignabilities = e1sxXT0idGVycmFmb3JtIix9; campaignunlocks = 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; start_energy = 100; static_level = 6; extrastartunits_4 = e1sxXT17ZmFjaW5nPTMseD04MDcyLG5hbWU9InR1cnJldGhlYXZ5Iix6PTI0NDAsfSxbMl09e2ZhY2luZz0zLHg9ODQ1NixuYW1lPSJlbmVyZ3l3aW5kIix6PTIxNix9LFszXT17ZmFjaW5nPTMseD04NDU2LG5hbWU9ImVuZXJneXdpbmQiLHo9Mjk2LH0sWzRdPXtmYWNpbmc9Myx4PTgzNzYsbmFtZT0iZW5lcmd5d2luZCIsej0yOTYsfSxbNV09e2ZhY2luZz0zLHg9ODI5NixuYW1lPSJlbmVyZ3l3aW5kIix6PTI5Nix9LFs2XT17ZmFjaW5nPTMseD04Mjk2LG5hbWU9ImVuZXJneXdpbmQiLHo9Mzc2LH0sWzddPXtmYWNpbmc9Myx4PTgzNzYsbmFtZT0iZW5lcmd5d2luZCIsej0zNzYsfSxbOF09e2ZhY2luZz0zLHg9ODQ1NixuYW1lPSJlbmVyZ3l3aW5kIix6PTM3Nix9LFs5XT17eD03OTg0LG5hbWU9InR1cnJldGFudGloZWF2eSIsej0xMzQ0LGZhY2luZz0zLHRlcnJhZm9ybUhlaWdodD02MjksfSxbMTBdPXt4PTc5MjAsbmFtZT0idHVycmV0YW50aWhlYXZ5Iix6PTMxMDQsZmFjaW5nPTMsdGVycmFmb3JtSGVpZ2h0PTYyNix9LFsxMV09e2ZhY2luZz0zLHg9NzkxMixuYW1lPSJ0dXJyZXRoZWF2eSIsej0zNjU2LH0sWzEyXT17ZmFjaW5nPTMseD04MTY4LG5hbWU9ImVuZXJneXB5bG9uIix6PTgwOCx9LFsxM109e2ZhY2luZz0zLHg9NzkxMixuYW1lPSJ0dXJyZXRoZWF2eSIsej00MDgsfSxbMTRdPXtmYWNpbmc9Myx4PTgwOTYsbmFtZT0idHVycmV0YWFoZWF2eSIsej0yODMyLH0sWzE1XT17ZmFjaW5nPTAseD04NDA4LG5hbWU9InN0YXRpY21leCIsej02OTYsfSxbMTZdPXtmYWNpbmc9MCx4PTgwOTIsbmFtZT0idGFua2NvbiIsej0xOTYwLH0sWzE3XT17ZmFjaW5nPTAseD04MDk4LG5hbWU9InRhbmtjb24iLHo9MjA1MSx9LFsxOF09e2ZhY2luZz0wLHg9ODA4NCxuYW1lPSJzcGlkZXJjb24iLHo9MTg3OSx9LFsxOV09e2ZhY2luZz0wLHg9ODA4NSxuYW1lPSJzcGlkZXJjb24iLHo9MjEyNyx9LFsyMF09e3g9ODIxNixuYW1lPSJzdGF0aWNjb24iLHo9MTc1Mixjb21tYW5kcz17WzFdPXtjbWRJRD0xNSxwb3M9e1sxXT04MjE2LFsyXT0xNzUyLH0sfSxbMl09e29wdGlvbnM9e1sxXT0ic2hpZnQiLH0sY21kSUQ9MTUscG9zPXtbMV09ODE5MSxbMl09MTc3Nyx9LH0sfSxmYWNpbmc9Myx9LFsyMV09e3g9ODI5NixuYW1lPSJzdGF0aWNjb24iLHo9MTc1Mixjb21tYW5kcz17WzFdPXtjbWRJRD0xNSxwb3M9e1sxXT04Mjk2LFsyXT0xNzUyLH0sfSxbMl09e29wdGlvbnM9e1sxXT0ic2hpZnQiLH0sY21kSUQ9MTUscG9zPXtbMV09ODI3MSxbMl09MTc3Nyx9LH0sfSxmYWNpbmc9Myx9LFsyMl09e3g9ODM3NixuYW1lPSJzdGF0aWNjb24iLHo9MTc1Mixjb21tYW5kcz17WzFdPXtjbWRJRD0xNSxwb3M9e1sxXT04Mzc2LFsyXT0xNzUyLH0sfSxbMl09e29wdGlvbnM9e1sxXT0ic2hpZnQiLH0sY21kSUQ9MTUscG9zPXtbMV09ODM1MSxbMl09MTc3Nyx9LH0sfSxmYWNpbmc9Myx9LFsyM109e3g9ODM3NixuYW1lPSJzdGF0aWNjb24iLHo9MTgzMixjb21tYW5kcz17WzFdPXtjbWRJRD0xNSxwb3M9e1sxXT04Mzc2LFsyXT0xODMyLH0sfSxbMl09e29wdGlvbnM9e1sxXT0ic2hpZnQiLH0sY21kSUQ9MTUscG9zPXtbMV09ODM1MSxbMl09MTg1Nyx9LH0sfSxmYWNpbmc9Myx9LFsyNF09e3g9ODI5NixuYW1lPSJzdGF0aWNjb24iLHo9MTgzMixjb21tYW5kcz17WzFdPXtjbWRJRD0xNSxwb3M9e1sxXT04Mjk2LFsyXT0xODMyLH0sfSxbMl09e29wdGlvbnM9e1sxXT0ic2hpZnQiLH0sY21kSUQ9MTUscG9zPXtbMV09ODI3MSxbMl09MTg1Nyx9LH0sfSxmYWNpbmc9Myx9LFsyNV09e3g9ODIxNixuYW1lPSJzdGF0aWNjb24iLHo9MTgzMixjb21tYW5kcz17WzFdPXtjbWRJRD0xNSxwb3M9e1sxXT04MjE2LFsyXT0xODMyLH0sfSxbMl09e29wdGlvbnM9e1sxXT0ic2hpZnQiLH0sY21kSUQ9MTUscG9zPXtbMV09ODE5MSxbMl09MTg1Nyx9LH0sfSxmYWNpbmc9Myx9LFsyNl09e2ZhY2luZz0xLHg9ODAxNixuYW1lPSJzdGF0aWNoZWF2eXJhZGFyIix6PTI1NjAsfSx9; start_x = 8200; extrastartunits_2 = e1sxXT17ZmFjaW5nPTMseD04NjgwLG5hbWU9ImVuZXJneXdpbmQiLHo9MzkxMix9LFsyXT17ZmFjaW5nPTMseD05MDk2LG5hbWU9ImVuZXJneXdpbmQiLHo9MjUzNix9LFszXT17ZmFjaW5nPTMseD05MDk2LG5hbWU9ImVuZXJneXdpbmQiLHo9NTYsfSxbNF09e2ZhY2luZz0zLHg9ODYwMCxuYW1lPSJlbmVyZ3l3aW5kIix6PTM5MTIsfSxbNV09e2ZhY2luZz0zLHg9OTE3NixuYW1lPSJlbmVyZ3l3aW5kIix6PTI1MzYsfSxbNl09e2ZhY2luZz0zLHg9OTAxNixuYW1lPSJlbmVyZ3l3aW5kIix6PTU2LH0sWzddPXtmYWNpbmc9Myx4PTg5MzYsbmFtZT0iZW5lcmd5d2luZCIsej01Nix9LFs4XT17ZmFjaW5nPTMseD04NTIwLG5hbWU9ImVuZXJneXdpbmQiLHo9MzkxMix9LFs5XT17ZmFjaW5nPTMseD05MTc2LG5hbWU9ImVuZXJneXdpbmQiLHo9MjQ1Nix9LFsxMF09e2ZhY2luZz0zLHg9OTA5NixuYW1lPSJlbmVyZ3l3aW5kIix6PTI0NTYsfSxbMTFdPXtmYWNpbmc9Myx4PTg0NDAsbmFtZT0iZW5lcmd5d2luZCIsej0zOTEyLH0sWzEyXT17ZmFjaW5nPTMseD04ODU2LG5hbWU9ImVuZXJneXdpbmQiLHo9NTYsfSxbMTNdPXtmYWNpbmc9Myx4PTkwOTYsbmFtZT0iZW5lcmd5d2luZCIsej0xMDQ4LH0sWzE0XT17ZmFjaW5nPTMseD04MzYwLG5hbWU9ImVuZXJneXdpbmQiLHo9MzkxMix9LFsxNV09e2ZhY2luZz0zLHg9ODc3NixuYW1lPSJlbmVyZ3l3aW5kIix6PTU2LH0sWzE2XT17ZmFjaW5nPTMseD04NDU2LG5hbWU9InN0YXRpY21leCIsej0yNTUyLH0sWzE3XT17ZmFjaW5nPTMseD04Njk2LG5hbWU9ImVuZXJneXdpbmQiLHo9NTYsfSxbMThdPXtmYWNpbmc9Myx4PTkwOTYsbmFtZT0iZW5lcmd5d2luZCIsej0yMzc2LH0sWzE5XT17ZmFjaW5nPTMseD04MjgwLG5hbWU9ImVuZXJneXdpbmQiLHo9MzkxMix9LFsyMF09e2ZhY2luZz0zLHg9OTE3NixuYW1lPSJlbmVyZ3l3aW5kIix6PTIzNzYsfSxbMjFdPXtmYWNpbmc9Myx4PTgyODAsbmFtZT0iZW5lcmd5d2luZCIsej0zOTkyLH0sWzIyXT17ZmFjaW5nPTMseD04NjE2LG5hbWU9ImVuZXJneXdpbmQiLHo9NTYsfSxbMjNdPXtmYWNpbmc9Myx4PTgzNjAsbmFtZT0iZW5lcmd5d2luZCIsej0zOTkyLH0sWzI0XT17ZmFjaW5nPTMseD [f=-000001] [ReloadOrRestart] Spring "C:\Games\Steam\steamapps\common\Zero-K\engine\win32\104.0.1-287-gf7b0fcc\spring.exe" should be reloading [f=-000001] [SpringApp::Reload][1] [f=-000001] [ThreadPool::SetThreadCount][1] wanted=0 current=2 maximum=2 (init=0) [f=-000001] [async=0] threads=2 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms [f=-000001] [async=1] threads=2 tasks=1 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms [f=-000001] thread=1 tasks=1 {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, 0.000, 0.000}, {0.000, 0.000, 0.000, 0.000}}ms [f=-000001] [ThreadPool::SetThreadCount][2] workers=0 [f=-000001] [ThreadPool::SetThreadCount][1] wanted=2 current=1 maximum=2 (init=1) [f=-000001] [ThreadPool::SetThreadCount][2] workers=1 [f=-000001] [Threading] Main thread CPU affinity mask set: 14 [f=-000001] [SpringApp::Reload][2] [f=-000001] [Game::KillLua][0] dtor=0 loadscreen=00000000 [f=-000001] [Game::KillLua][3] dtor=0 luaUI=00000000 [f=-000001] [Game::KillLua][1] dtor=0 luaGaia=00000000 [f=-000001] [Game::KillLua][2] dtor=0 luaRules=00000000 [f=-000001] [Game::KillLua][4] dtor=0 [f=-000001] [SpringApp::Reload][3] [f=-000001] [Sound] [Sound::Kill] soundThread.joinable()=1 [f=-000001] [WatchDog::DeregisterThread] deregistering controls for thread [audio] [f=-000001] [Sound] [Sound::UpdateThread][3] #sources=32 #items=1 [f=-000001] [Sound] [Sound::UpdateThread][4] ctx=2e2f1d88 dev=3b3fb880 [f=-000001] [Sound] [Sound::UpdateThread][5] ctx=2e2f1d88 dev=3b3fb880 [f=-000001] [Sound] [Sound::UpdateThread][6] [f=-000001] [SpringApp::Reload][4] [f=-000001] [SpringApp::Reload][5] [f=-000001] [SpringApp::Reload][6] [f=-000001] Scanning: C:\Games\Steam\steamapps\common\Zero-K\engine\win32\104.0.1-287-gf7b0fcc\base [f=-000001] Scanning: C:\Games\Steam\steamapps\common\Zero-K\maps [f=-000001] Scanning: C:\Games\Steam\steamapps\common\Zero-K\games [f=-000001] Scanning: C:\Games\Steam\steamapps\common\Zero-K\packages [f=-000001] [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 50ms [f=-000001] [SpringApp::Reload][7] [f=-000001] [SpringApp::Reload][8] [f=-000001] [~ScopedOnceTimer][ISound::Init::New] 1ms [f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (0.0ms) [f=-000001] [Sound] [Sound::UpdateThread][1] cfgMaxSounds=32 [f=-000001] [WatchDog::RegisterThread] registering controls for thread [audio] [f=-000001] [Sound] [Sound::InitThread][1] [f=-000001] [Sound] [Sound::OpenLoopbackDevice] opening default device [f=-000001] [Sound] [Sound::OpenLoopbackDevice] unhandled SDL format: 0x8120 [f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (101.0ms) [f=-000001] [Sound] [Sound::OpenOpenALDevice] opening default device "OpenAL Soft" [f=-000001] [Sound] [Sound::OpenOpenALDevice] device=3b3fb880 context=199b52a0 [f=-000001] [Sound] [Sound::InitThread][4][OpenAL API Info] [f=-000001] [Sound] Vendor: OpenAL Community [f=-000001] [Sound] Version: 1.1 ALSOFT 1.16.0 [f=-000001] [Sound] Renderer: OpenAL Soft [f=-000001] [Sound] AL Extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length [f=-000001] [Sound] ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device [f=-000001] [Sound] Devices: [f=-000001] [Sound] [Speakers (Realtek High Definition Audio)] [f=-000001] [Sound] [Speakers (Realtek High Definition Audio)] [f=-000001] [Sound] [Sound::GetMaxMonoSources] #attribs=15 [f=-000001] [Sound] [Sound::GetMaxMonoSources] {cfg,alc}MaxSounds={32,255} [f=-000001] [Sound] Error: EFX: AL_INVALID_VALUE (40963) [f=-000001] [Sound] Error: Initializing EFX failed! [f=-000001] [Sound] [Sound::UpdateThread][2] [f=-000001] [~ScopedOnceTimer][ISound::Init::Dev] 202ms [f=-000001] [SpringApp::Reload][10] [f=-000001] [SpringApp::Reload][11] [f=-000001] [LuaMenuController::Reset] using menu archive "Chobby v1.6.11.2" [f=-000001] [SpringApp::Reload][12] #script=51119 [f=-000001] [CPreGame] server using IP 127.0.0.1 and port 0 [f=-000001] [NetProto::InitLocalClient] connecting to local server [f=-000001] [PreGame::AddGameSetupArchivesToVFS] using map: SapphireShores_Dry_V2.1 [f=-000001] [PreGame::StartServer] checksums: game=0xDE0C1B29 map=0x4AB03DC3 [f=-000001] Warning: [UDPListener::TryBindSocket] opening socket on loopback address, other users will not be able to connect! [f=-000001] [UDPListener::TryBindSocket] binding UDP socket to IPv4-address 127.0.0.1 (127.0.0.1) on port 0 [f=-000001] [UDPListener] successfully bound socket on port 62782 [f=-000001] [~ScopedOnceTimer][PreGame::StartServer] 540ms [f=-000001] [SpringApp::Reload][13] numReloads=3 [f=-000001] [PreGame::AddGameSetupArchivesToVFS] using map: SapphireShores_Dry_V2.1 [f=-000001] [PreGame::AddGameSetupArchivesToVFS] using game: Zero-K $VERSION (archive: zk.sdd) [f=-000001] PreGame::GameDataReceived] recording demo to "C:\Games\Steam\steamapps\common\Zero-K\demos\20181118_132900_SapphireShores_Dry_V2_104.0.1-287-gf7b0fcc maintenance.sdfz" [f=-000001] [~ScopedOnceTimer][PreGame::GameDataReceived] 526ms [f=-000001] [PreGame::UpdateClientNet] received user number 0 (team 0, allyteam 0), creating load-screen [f=-000001] [LuaIntro] Searching for new Widgets [f=-000001] [LuaIntro] Scanning: LuaIntro/Addons/ [f=-000001] [LuaIntro] Scanning: LuaIntro/Widgets/ [f=-000001] [LuaIntro] Scanning: LuaIntro/SystemAddons/ [f=-000001] [LuaIntro] Scanning: LuaIntro/SystemWidgets/ [f=-000001] [LuaIntro] Scanning: LuaIntro/chili/ [f=-000001] [LuaIntro] Found new widget "SpringLogo" [f=-000001] [LuaIntro] Found new widget "LoadTexture" [f=-000001] [LuaIntro] Found new widget "LoadProgress" [f=-000001] [LuaIntro] Found new widget "Main" [f=-000001] [LuaIntro] Found new widget "Music" [f=-000001] [LuaIntro] Found new widget "WM Stuff" [f=-000001] [LuaIntro] Loading widgets <>=vfs **=raw ()=unknown [f=-000001] [LuaIntro] Loading widget: WM Stuff <wm.lua> [f=-000001] [LuaIntro] Loading widget: LoadProgress <loadprogress.lua> [f=-000001] [LuaIntro] Loading widget: Main <main.lua> [f=-000001] [LuaIntro] Loading widget: LoadTexture <bg_texture.lua> [f=-000001] [LuaIntro] LuaIntro v1.0 (Lua 5.1) [f=-000001] [LoadScreen::Init] single-threaded [f=-000001] [WatchDog::RegisterThread] registering controls for thread [load] [f=-000001] [Game::LoadGame][1] globalQuit=0 threaded=0 [f=-000001] Parsing Map Information [f=-000001] Loading SMF [f=-000001] Loading Map (58 MB) [f=-000001] Loading Radar Icons [f=-000001] Loading GameData Definitions [f=-000001] Loading UnitDefs_posts [f=-000001] Loading FeatureDefs_posts [f=-000001] Loading WeaponDefs_posts [f=-000001] Loading ArmorDefs_posts [f=-000001] [defs.lua] loading all *Defs tables: 658ms [f=-000001] [~ScopedOnceTimer][Game::LoadDefs (GameData)] 943ms [f=-000001] Loading Sound Definitions [f=-000001] [Sound] Warning: Sound incomingchat is missing file tag (ignoring) [f=-000001] [Sound] parsed 342 sounds from gamedata/sounds.lua [f=-000001] [Sound] Error: [LoadSoundBuffer] unable to open audio file "IncomingChat" [f=-000001] [Sound] Error: [Sound::GetSoundId] could not find sound "IncomingChat" [f=-000001] [~ScopedOnceTimer][Game::LoadDefs (Sound)] 30ms [f=-000001] [Game::LoadGame][2] globalQuit=0 forcedQuit=0 [f=-000001] Creating Smooth Height Mesh [f=-000001] [~ScopedOnceTimer][SmoothHeightMesh::MakeSmoothMesh] 94ms [f=-000001] Creating QuadField & CEGs [f=-000001] [Init] number of ArmorDefs: 6 [f=-000001] Warning: [Init] UnitDef "chicken" in ArmorDef "else" already belongs to ArmorDef category 1! [f=-000001] [RegisterAssimpModelFormats] supported Assimp model formats: *.3ds;*.blend;*.dae;*.lwo;*.obj; [f=-000001] Creating Unit Textures [f=-000001] Creating Sky [f=-000001] [Game::LoadGame][3] globalQuit=0 forcedQuit=0 [f=-000001] Loading Weapon Definitions [f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (WeaponDefs)] 6563ms [f=-000001] Loading Unit Definitions [f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (UnitDefs)] 747ms [f=-000001] Loading Feature Definitions [f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (FeatureDefs)] 127ms [f=-000001] [IPathManager::GetInstance] using DEFAULT path-manager [f=-000001] Initializing Map Features [f=-000001] Creating ShadowHandler [f=-000001] Creating InfoTextureHandler [f=-000001] InfoTexture: shaders [f=-000001] Creating GroundDrawer [f=-000001] Loading Map Tiles [f=-000001] Loading Square Textures [f=-000001] [~ScopedOnceTimer][CSMFGroundTextures::ConvolveHeightMap] 6ms [f=-000001] Switching to ROAM Mesh Rendering [f=-000001] Creating TreeDrawer [f=-000001] Loaded DecalsDrawer: Legacy [f=-000001] Creating ProjectileDrawer & UnitDrawer [f=-000001] Creating Projectile Textures [f=-000001] Creating Water [f=-000001] [Game::LoadGame][4] globalQuit=0 forcedQuit=0 [f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Camera&Mouse)] 138ms [f=-000001] [Sound] Error: [LoadSoundBuffer] unable to open audio file "MultiSelect" [f=-000001] [Sound] Error: [Sound::GetSoundId] could not find sound "MultiSelect" [f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Console)] 4ms [f=-000001] [Sound] Error: [LoadSoundBuffer] unable to open audio file "FailedCommand" [f=-000001] [Sound] Error: [Sound::GetSoundId] could not find sound "FailedCommand" [f=-000001] Loading LuaRules [f=-000001] Synced LuaRules: starting loading [f=-000001] Chicken configured for 1 players LuaRules: Loaded gadget: Metalspot Finder Gadget <mex_spot_finder.lua> LuaRules: Loaded gadget: Save/Load <api_saveload.lua> LuaRules: Loaded gadget: Startbox handler <start_boxes.lua> LuaRules: Loaded gadget: No Friendly Fire <unit_nofriendlyfire.lua> LuaRules: Loaded gadget: IconGenerator <unit_icongenerator.lua> LuaRules: Loaded gadget: Mex Placement <mex_placement.lua> LuaRules: Loaded gadget: Nano Frame Death Handeling <unit_nanoframe_death.lua> LuaRules: Loaded gadget: Nano Frame Rate Limit <unit_nanoframe_rate_limit.lua> LuaRules: Loaded gadget: No Self-D <unit_noselfd.lua> LuaRules: Loaded gadget: ShareControl <share_control.lua> LuaRules: Loaded gadget: UnitPriority <unit_priority.lua> LuaRules: Loaded gadget: Mex Control with energy link <unit_mex_overdrive.lua> LuaRules: Loaded gadget: Script notification <unit_script_notification.lua> LuaRules: Loaded gadget: Antinuke Handler <unit_antinuke_handler.lua> LuaRules: Loaded gadget: Attributes <unit_attributes.lua> LuaRules: Loaded gadget: Boolean Disable <unit_boolean_disable.lua> LuaRules: Loaded gadget: Impulse Float Toggle <unit_impulsefloat_toggle.lua> LuaRules: Loaded gadget: LockOptions <lockunits_modoption.lua> LuaRules: Loaded gadget: Perks <game_perks.lua> LuaRules: Loaded gadget: Shield Charge <unit_shield_charge.lua> LuaRules: Loaded gadget: StartSetup <start_unit_setup.lua> LuaRules: Loaded gadget: Stockpile <unit_stockpile.lua> LuaRules: Loaded gadget: UnitMorph <unit_morph.lua> LuaRules: Loaded gadget: AirPlantParents <unit_air_plants.lua> LuaRules: Loaded gadget: AirTransport_SeaPickup <unit_transport_pickup_floating_amphib.lua> LuaRules: Loaded gadget: Aircraft Command <unit_bomber_command.lua> LuaRules: Loaded gadget: Aircraft Crashing <unit_aircraft_crash.lua> LuaRules: Loaded gadget: Allow Builder Hold Fire <unit_allow_builder_hold_fire.lua> LuaRules: Loaded gadget: Area Guard <cmd_areaguard.lua> LuaRules: Loaded gadget: Block Ally and Neutral Attack <cmd_block_ally_attack.lua> LuaRules: Loaded gadget: Block direct control <unit_block_direct_control.lua> LuaRules: Loaded gadget: Blocking Tag Implementation <feature_blocking_tag_implementation.lua> LuaRules: Loaded gadget: Bomber Dive <unit_bomber_dive.lua> LuaRules: Loaded gadget: CAI <ai_cai.lua> LuaRules: Loaded gadget: CEG Spawner <dbg_ceg_spawner.lua> LuaRules: Loaded gadget: Capture <unit_capture.lua> LuaRules: Loaded gadget: Carrier Drones <unit_carrier_drones.lua> LuaRules: Loaded gadget: Command Raw Move <cmd_raw_move.lua> LuaRules: Loaded gadget: Command Transfer Unit <cmd_transfer_unit.lua> LuaRules: Loaded gadget: Constructor Auto Assist <unit_factory_guard.lua> LuaRules: Loaded gadget: Control gunship strafe range <unit_control_gunship_stafe_range.lua> LuaRules: Loaded gadget: D-Gun Aim Fix <unit_dgun_aim.lua> LuaRules: Loaded gadget: Debris physics <feature_debris_physics.lua> LuaRules: Loaded gadget: Decloak when damaged <unit_decloak_damaged.lua> LuaRules: Loaded gadget: Dev Commands <dbg_dev_commands.lua> LuaRules: Loaded gadget: Disable Buildoptions <unit_disable_buildoptions.lua> LuaRules: Loaded gadget: Dont fire at radar <unit_dont_fire_at_radar.lua> LuaRules: Loaded gadget: Experience <unit_xp.lua> LuaRules: Loaded gadget: Factory Anti Slacker <factory_anti_slacker.lua> LuaRules: Loaded gadget: Factory Stop Production <cmd_factory_stop_production.lua> LuaRules: Loaded gadget: Fall Damage <unit_fall_damage.lua> LuaRules: Loaded gadget: Feature Effects <feature_fx.lua> LuaRules: Loaded gadget: Fog Hidden Effects API <api_fog_hidden_effects.lua> LuaRules: Loaded gadget: Galaxy Campaign Battle Handler <mission_galaxy_campaign_battle.lua> LuaRules: Loaded gadget: GameRules Events <unit_gamerules_events.lua> [f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry for player uberwaffe is empty or in invalid format LuaRules: Loaded gadget: Grey Goo <unit_grey_goo.lua> LuaRules: Loaded gadget: Gunship Bugger Off <unit_gunship_bugger_off.lua> LuaRules: Loaded gadget: Gunship Climb <unit_gunship_climb.lua> LuaRules: Loaded gadget: Gunship Strafe Control <unit_gunship_strafe_control.lua> LuaRules: Loaded gadget: Hide Autorepairlevel Command <cmd_hide_autorepairlevel.lua> LuaRules: Loaded gadget: Instant Self Destruct <unit_instant_self_destruct.lua> LuaRules: Loaded gadget: Invincibility <unit_invincibility.lua> LuaRules: Loaded gadget: Jumpjets <unit_jumpjets.lua> LuaRules: Loaded gadget: LUS <unit_script.lua> LuaRules: Loaded gadget: Lag Monitor <game_lagmonitor.lua> LuaRules: Loaded gadget: LupsNanoSpray <lups_nano_spray.lua> LuaRules: Loaded gadget: Missile Silo Controller <unit_missilesilo.lua> LuaRules: Loaded gadget: Modular Comm Info <api_modularcomms.lua> LuaRules: Loaded gadget: NoAirNuke <exp_no_air_nuke.lua> LuaRules: Loaded gadget: One Click Weapon <unit_oneclick_weapon.lua> LuaRules: Loaded gadget: Orbital Drop <mission_orbital_drop.lua> LuaRules: Loaded gadget: Overkill Prevention <unit_overkill_prevention.lua> LuaRules: Loaded gadget: Overkill Prevention Placeholder <unit_overkill_prevention_placeholder.lua> LuaRules: Loaded gadget: Paralysis <unit_paralysis_damage.lua> LuaRules: Loaded gadget: Player extra information <player_extra_information.lua> LuaRules: Loaded gadget: Prevent Lab Hax <unit_prevent_lab_hax.lua> LuaRules: Loaded gadget: Prevent Landship <unit_prevent_landship.lua> LuaRules: Loaded gadget: Prevent turret overshoot <unit_prevent_turret_overshoot.lua> LuaRules: Loaded gadget: Projectile Hold <weapon_projectile_hold.lua> LuaRules: Loaded gadget: Projectile Radar Homing <weapon_projectile_radar_homing.lua> LuaRules: Loaded gadget: Projectile Retarget <weapon_projectile_retarget.lua> LuaRules: Loaded gadget: Puppy Handler <unit_puppy_handler.lua> LuaRules: Loaded gadget: Reclaim HP changer <unit_reclaim_hp.lua> LuaRules: Loaded gadget: Refuel Pad Handler <unit_refuel_pad_handler.lua> LuaRules: Loaded gadget: Regeneration <unit_regeneration.lua> LuaRules: Loaded gadget: Remove Wait <cmd_remove_wait.lua> LuaRules: Loaded gadget: Repair Speed Changer <unit_repair_speed.lua> LuaRules: Loaded gadget: Resign Gadget <game_resign.lua> LuaRules: Loaded gadget: Retreat Command <cmd_retreat.lua> LuaRules: Loaded gadget: Rezz Hp changer + effect <unit_rezz_hp.lua> LuaRules: Loaded gadget: Self destruct blocker <unit_self_destruct.lua> LuaRules: Loaded gadget: Set Nano Piece <unit_setnanopiece.lua> LuaRules: Loaded gadget: Share mode <game_share_mode.lua> LuaRules: Loaded gadget: Shield Link <unit_shield_link.lua> LuaRules: Loaded gadget: Shockwaves <lups_shockwaves.lua> LuaRules: Loaded gadget: Show Shooter <unit_show_shooter.lua> LuaRules: Loaded gadget: Spherical LOS <unit_spherical_los.lua> LuaRules: Loaded gadget: Tactical Unit AI <unit_tactical_ai.lua> LuaRules: Loaded gadget: Target Features <unit_target_features.lua> LuaRules: Loaded gadget: Target Priority <unit_target_priority.lua> LuaRules: Loaded gadget: Target on the move <unit_target_on_the_move.lua> LuaRules: Loaded gadget: Teleport Throw <unit_thrower.lua> LuaRules: Loaded gadget: Teleporter <unit_teleporter.lua> LuaRules: Loaded gadget: Terraformers <unit_terraform.lua> LuaRules: Loaded gadget: Terrain Texture Handler <terrain_texture_handler.lua> LuaRules: Loaded gadget: Time slow v2 <unit_timeslow.lua> LuaRules: Loaded gadget: Transport Selected Load <cmd_select_load_helper.lua> LuaRules: Loaded gadget: Transport Speed <unit_transport_speed.lua> LuaRules: Loaded gadget: TransportAIbuttons <unit_transport_ai_buttons.lua> LuaRules: Loaded gadget: Turn Without Interia <unit_turn_without_interia.lua> LuaRules: Loaded gadget: Typemap Options <typemap_options.lua> LuaRules: Loaded gadget: Unit removal from rezzed structures <unit_removal_from_rezzed_structure.lua> LuaRules: Loaded gadget: UnitStealth <unit_stealth.lua> LuaRules: Loaded gadget: Units on fire <unit_is_on_fire.lua> LuaRules: Loaded gadget: Wade Effects <wake_fx.lua> LuaRules: Loaded gadget: Water Effects <unit_water_effects.lua> LuaRules: Loaded gadget: Weapon Impulse <weapon_impulse.lua> LuaRules: Loaded gadget: Weapon Reaim Time <weapon_reaim_time.lua> LuaRules: Loaded gadget: api_subdir_gadgets.lua <api_subdir_gadgets.lua> LuaRules: Loaded gadget: api_widget_events.lua <api_widget_events.lua> LuaRules: Loaded gadget: astar.lua <astar.lua> LuaRules: Loaded gadget: init_auto_ready.lua <init_auto_ready.lua> LuaRules: Loaded gadget: lups_cloak_fx.lua <lups_cloak_fx.lua> LuaRules: Loaded gadget: lups_thrusters.lua <lups_thrusters.lua> LuaRules: Loaded gadget: lups_wrapper.lua <lups_wrapper.lua> LuaRules: Loaded gadget: weapon_hide_sniper.lua <weapon_hide_sniper.lua> LuaRules: Loaded gadget: Center Offset and Growth Scale <unit_centeroffset.lua> LuaRules: Loaded gadget: Commander Upgrade <unit_commander_upgrade.lua> LuaRules: Loaded gadget: CustomUnitShaders <api_custom_unit_shaders.lua> LuaRules: Loaded gadget: Factory exit flatten <unit_factory_flatten.lua> LuaRules: Loaded gadget: Game Over <game_over.lua> LuaRules: Loaded gadget: UnitCloakShield <unit_cloak_shield.lua> LuaRules: Loaded gadget: Water level modoption <start_waterlevel.lua> LuaRules: Loaded gadget: Windmill Control <unit_windmill_control.lua> LuaRules: Loaded gadget: Fighter pull-up <unit_fighter_pullup.lua> LuaRules: Loaded gadget: Energy Drain <unit_energy_drain.lua> LuaRules: Loaded gadget: Chicken control <chicken_control.lua> LuaRules: Loaded gadget: Area Denial <weapon_area_damage.lua> LuaRules: Loaded gadget: Cannot Damage Unit <unit_cannot_damage_unit.lua> LuaRules: Loaded gadget: Disallow unit for command targeting <unit_untargetable.lua> LuaRules: Loaded gadget: Single-Hit Weapon <weapon_single_hit.lua> LuaRules: Loaded gadget: Starlight Satellite Capture <unit_starlight_satellite_capture.lua> LuaRules: Loaded gadget: Noexplode Stopper <weapon_noexplode_stopper.lua> LuaRules: Loaded gadget: Unit Explosion Spawner <unit_explosion_spawner.lua> LuaRules: Loaded gadget: Shield Merge <weapon_shield_merge.lua> LuaRules: Loaded gadget: Lups Shield <lups_shield.lua> LuaRules: Loaded gadget: Endgame Graphs <endgame_graphs.lua> LuaRules: Loaded gadget: Awards <awards.lua> LuaRules: Loaded gadget: Chicken Spawner <unit_spawner.lua> LuaRules: Loaded gadget: Backup allyteam names <start_teamnames.lua> LuaRules: Loaded gadget: Gadget Profiler New <dbg_gadget_profiler_new.lua> LuaRules: Loaded gadget: Gameframe Orders <api_gameframe_orders.lua> LuaRules: Loaded gadget: Planet Wars Structures <unit_planetwars.lua> LuaRules: Loaded gadget: Profiler <dbg_profiler.lua> LuaRules: Loaded gadget: Zombies! <unit_zombies.lua> [f=-000001] Synced LuaRules: finished loading [f=-000001] Unsynced LuaRules: starting loading [f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry for player uberwaffe is empty or in invalid format >> Loaded gadget: Engine Taskbar Stuff <engine_taskbar_stuff.lua> >> Loaded gadget: Metalspot Finder Gadget <mex_spot_finder.lua> >> Loaded gadget: Save/Load <api_saveload.lua> >> Loaded gadget: IconGenerator <unit_icongenerator.lua> >> Loaded gadget: Mex Placement <mex_placement.lua> >> Loaded gadget: Script notification <unit_script_notification.lua> >> Loaded gadget: StartSetup <start_unit_setup.lua> >> Loaded gadget: UnitMorph <unit_morph.lua> >> Loaded gadget: AirTransport_SeaPickup <unit_transport_pickup_floating_amphib.lua> >> Loaded gadget: Aircraft Command <unit_bomber_command.lua> >> Loaded gadget: AutoReadyStartpos <init_auto_ready.lua> >> Loaded gadget: Block Ally and Neutral Attack <cmd_block_ally_attack.lua> >> Loaded gadget: CAI <ai_cai.lua> >> Loaded gadget: Capture <unit_capture.lua> >> Loaded gadget: Command Raw Move <cmd_raw_move.lua> >> Loaded gadget: Command Transfer Unit <cmd_transfer_unit.lua> >> Loaded gadget: Constructor Auto Assist <unit_factory_guard.lua> >> Loaded gadget: Dev Commands <dbg_dev_commands.lua> >> Loaded gadget: Fog Hidden Effects API <api_fog_hidden_effects.lua> >> Loaded gadget: Galaxy Campaign Battle Handler <mission_galaxy_campaign_battle.lua> >> Loaded gadget: Invincibility <unit_invincibility.lua> >> Loaded gadget: Jumpjets <unit_jumpjets.lua> >> Loaded gadget: LupsNanoSpray <lups_nano_spray.lua> >> Loaded gadget: Missile Silo Controller <unit_missilesilo.lua> >> Loaded gadget: Modular Comm Info <api_modularcomms.lua> >> Loaded gadget: One Click Weapon <unit_oneclick_weapon.lua> >> Loaded gadget: Orbital Drop <mission_orbital_drop.lua> >> Loaded gadget: Resign Gadget <game_resign.lua> >> Loaded gadget: Retreat Command <cmd_retreat.lua> >> Loaded gadget: Share mode <game_share_mode.lua> >> Loaded gadget: Shield Link <unit_shield_link.lua> >> Loaded gadget: Shockwaves <lups_shockwaves.lua> >> Loaded gadget: Target Features <unit_target_features.lua> >> Loaded gadget: Target on the move <unit_target_on_the_move.lua> >> Loaded gadget: Teleport Throw <unit_thrower.lua> >> Loaded gadget: Teleporter <unit_teleporter.lua> >> Loaded gadget: Terraformers <unit_terraform.lua> >> Loaded gadget: Terrain Texture Handler <terrain_texture_handler.lua> >> Loaded gadget: Thrusters <lups_thrusters.lua> >> Loaded gadget: Time slow v2 <unit_timeslow.lua> >> Loaded gadget: TransportAIbuttons <unit_transport_ai_buttons.lua> >> Loaded gadget: Units on fire <unit_is_on_fire.lua> >> Loaded gadget: Widget Events <api_widget_events.lua> >> Loaded gadget: api_subdir_gadgets.lua <api_subdir_gadgets.lua> >> Loaded gadget: astar.lua <astar.lua> >> Loaded gadget: cmd_areaguard.lua <cmd_areaguard.lua> >> Loaded gadget: cmd_hide_autorepairlevel.lua <cmd_hide_autorepairlevel.lua> >> Loaded gadget: cmd_remove_wait.lua <cmd_remove_wait.lua> >> Loaded gadget: cmd_select_load_helper.lua <cmd_select_load_helper.lua> >> Loaded gadget: dbg_ceg_spawner.lua <dbg_ceg_spawner.lua> >> Loaded gadget: endgame_graphs.lua <endgame_graphs.lua> >> Loaded gadget: factory_anti_slacker.lua <factory_anti_slacker.lua> >> Loaded gadget: feature_debris_physics.lua <feature_debris_physics.lua> >> Loaded gadget: feature_fx.lua <feature_fx.lua> >> Loaded gadget: game_globallos.lua <game_globallos.lua> >> Loaded gadget: game_lagmonitor.lua <game_lagmonitor.lua> >> Loaded gadget: game_over.lua <game_over.lua> >> Loaded gadget: game_perks.lua <game_perks.lua> >> Loaded gadget: lockunits_modoption.lua <lockunits_modoption.lua> >> Loaded gadget: player_extra_information.lua <player_extra_information.lua> >> Loaded gadget: share_control.lua <share_control.lua> >> Loaded gadget: start_boxes.lua <start_boxes.lua> >> Loaded gadget: start_teamnames.lua <start_teamnames.lua> >> Loaded gadget: start_waterlevel.lua <start_waterlevel.lua> >> Loaded gadget: typemap_options.lua <typemap_options.lua> >> Loaded gadget: unit_air_plants.lua <unit_air_plants.lua> >> Loaded gadget: unit_aircraft_crash.lua <unit_aircraft_crash.lua> >> Loaded gadget: unit_allow_builder_hold_fire.lua <unit_allow_builder_hold_fire.lua> >> Loaded gadget: unit_attributes.lua <unit_attributes.lua> >> Loaded gadget: unit_block_direct_control.lua <unit_block_direct_control.lua> >> Loaded gadget: unit_bomber_dive.lua <unit_bomber_dive.lua> >> Loaded gadget: unit_cannot_damage_unit.lua <unit_cannot_damage_unit.lua> >> Loaded gadget: unit_carrier_drones.lua <unit_carrier_drones.lua> >> Loaded gadget: unit_centeroffset.lua <unit_centeroffset.lua> >> Loaded gadget: unit_control_gunship_stafe_range.lua <unit_control_gunship_stafe_range.lua> >> Loaded gadget: unit_dont_fire_at_radar.lua <unit_dont_fire_at_radar.lua> >> Loaded gadget: unit_factory_flatten.lua <unit_factory_flatten.lua> >> Loaded gadget: unit_fall_damage.lua <unit_fall_damage.lua> >> Loaded gadget: unit_fighter_pullup.lua <unit_fighter_pullup.lua> >> Loaded gadget: unit_gamerules_events.lua <unit_gamerules_events.lua> >> Loaded gadget: unit_grass_cutter.lua <unit_grass_cutter.lua> >> Loaded gadget: unit_gunship_climb.lua <unit_gunship_climb.lua> >> Loaded gadget: unit_impulsefloat_toggle.lua <unit_impulsefloat_toggle.lua> >> Loaded gadget: unit_marketplace.lua <unit_marketplace.lua> >> Loaded gadget: unit_mex_overdrive.lua <unit_mex_overdrive.lua> >> Loaded gadget: unit_overkill_prevention.lua <unit_overkill_prevention.lua> >> Loaded gadget: unit_overkill_prevention_placeholder.lua <unit_overkill_prevention_placeholder.lua> >> Loaded gadget: unit_planetwars.lua <unit_planetwars.lua> >> Loaded gadget: unit_prevent_lab_hax.lua <unit_prevent_lab_hax.lua> >> Loaded gadget: unit_prevent_landship.lua <unit_prevent_landship.lua> >> Loaded gadget: unit_prevent_turret_overshoot.lua <unit_prevent_turret_overshoot.lua> >> Loaded gadget: unit_priority.lua <unit_priority.lua> >> Loaded gadget: unit_regeneration.lua <unit_regeneration.lua> >> Loaded gadget: unit_removal_from_rezzed_structure.lua <unit_removal_from_rezzed_structure.lua> >> Loaded gadget: unit_rezz_hp.lua <unit_rezz_hp.lua> >> Loaded gadget: unit_self_destruct.lua <unit_self_destruct.lua> >> Loaded gadget: unit_solar_force_closed.lua <unit_solar_force_closed.lua> >> Loaded gadget: unit_spherical_los.lua <unit_spherical_los.lua> >> Loaded gadget: unit_starlight_satellite_capture.lua <unit_starlight_satellite_capture.lua> >> Loaded gadget: unit_stealth.lua <unit_stealth.lua> >> Loaded gadget: unit_target_priority.lua <unit_target_priority.lua> >> Loaded gadget: unit_transport_speed.lua <unit_transport_speed.lua> >> Loaded gadget: unit_turn_without_interia.lua <unit_turn_without_interia.lua> >> Loaded gadget: unit_untargetable.lua <unit_untargetable.lua> >> Loaded gadget: unit_wanted_speed.lua <unit_wanted_speed.lua> >> Loaded gadget: unit_water_effects.lua <unit_water_effects.lua> >> Loaded gadget: unit_windmill_control.lua <unit_windmill_control.lua> >> Loaded gadget: unit_xp.lua <unit_xp.lua> >> Loaded gadget: unit_zombies.lua <unit_zombies.lua> >> Loaded gadget: wake_fx.lua <wake_fx.lua> >> Loaded gadget: weapon_impulse.lua <weapon_impulse.lua> >> Loaded gadget: weapon_noexplode_stopper.lua <weapon_noexplode_stopper.lua> >> Loaded gadget: weapon_shield_merge.lua <weapon_shield_merge.lua> >> Loaded gadget: weapon_single_hit.lua <weapon_single_hit.lua> >> Loaded gadget: weapon_trail_burnout.lua <weapon_trail_burnout.lua> >> Loaded gadget: Commander Upgrade <unit_commander_upgrade.lua> >> Loaded gadget: CustomUnitShaders <api_custom_unit_shaders.lua> >> Loaded gadget: UnitCloakShield <unit_cloak_shield.lua> >> Loaded gadget: Lups Cloak FX <lups_cloak_fx.lua> >> Loaded gadget: Chicken control <chicken_control.lua> >> Loaded gadget: Area Denial <weapon_area_damage.lua> >> Loaded gadget: Unit Explosion Spawner <unit_explosion_spawner.lua> >> Loaded gadget: Lups <lups_wrapper.lua> >> Loaded gadget: Lups Shield <lups_shield.lua> >> Loaded gadget: Awards <awards.lua> >> Loaded gadget: Chicken Spawner <unit_spawner.lua> >> Loaded gadget: Gadget Profiler New <dbg_gadget_profiler_new.lua> >> Loaded gadget: Gameframe Orders <api_gameframe_orders.lua> >> Loaded gadget: Profiler <dbg_profiler.lua> [f=-000001] Unsynced LuaRules: finished loading [f=-000001] Loading LuaGaia [f=-000001] Loading LuaUI [f=-000001] LuaUI Entry Point: "luaui.lua" [f=-000001] LuaUI Access Lock: enabled [f=-000001] LuaSocket Enabled: yes [f=-000001] Using LUAUI_DIRNAME = LuaUI/ [f=-000001] Reloading GUI config from file: LuaUI/ctrlpanel.txt [f=-000001] LuaUI: bound F11 to the widget selector [f=-000001] LuaUI: bound CTRL+F11 to tweak mode [f=-000001] Loading last game win data [f=-000001] Resetting win data [f=-000001] Last game player count: 1, This game player count: 1 [f=-000001] Last game allyTeam count: 3, This game allyTeam count: 3 [f=-000001] Player and team counts match, continuing [f=-000001] Testing last game's team 0 mapped to this game's team 0 [f=-000001] All players and teams match from last game, using last game's scores as base [f=-000001] [i18n] Warning: "shieldsuperheavy.name" is not translated in en [f=-000001] [i18n] Error: No translation found for "shieldsuperheavy.name" [f=-000001] Loaded API widget: Cluster Detection <api_cluster_detection.lua> [f=-000001] Loaded API widget: Hacky version fix <hacky_version_fix.lua> [f=-000001] Loaded API widget: Shared Functions <api_shared_functions.lua> [f=-000001] Loaded API widget: i18n <api_i18n.lua> [f=-000001] Loaded API widget: Win Counter <api_win_counter.lua> [f=-000001] Loaded API widget: Draw Mouse Build <api_draw_mouse_build.lua> [f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry for player uberwaffe is empty or in invalid format [f=-000001] Loaded API widget: Modular Comm Info <api_modularcomms.lua> [f=-000001] Loaded API widget: CommandInsert <cmd_commandinsert.lua> [f=-000001] Loaded API widget: Chili Framework <api_chili.lua> [f=-000001] Loaded API widget: Lag (AFK) monitor <api_lag_monitor.lua> [f=-000001] Loaded API widget: Lups <lups_wrapper.lua> [f=-000001] Loaded API widget: Pre-Selection Handler <api_preselection.lua> [f=-000001] Loaded widget: Chili Highlight <gui_chili_highlight.lua> [f=-000001] Loaded widget: Save/Load API <api_saveload.lua> [f=-000001] Loaded widget: Selection Hierarchy <gui_selection_hierarchy.lua> [f=-000001] Loaded widget: Deferred rendering <gfx_deferred_rendering.lua> [f=-000001] Loaded widget: Custom Markers <gui_custom_markers.lua> [f=-000001] Hardware mouse-cursor is enabled! [f=-000001] Set "shadows" config-parameter to 0 [f=-000001] Ground-decals rendering is enabled! [f=-000001] Set maximum particles to: 9000 [f=-000001] Set UnitLodDist to 500 [f=-000001] Set UnitIconDist to 151 [f=-000001] model shaders is enabled! [f=-000001] SetLobbyButtonEnabled, false [f=-000001] Loaded widget: EPIC Menu <gui_epicmenu.lua> [f=-000001] Loaded widget: Chili Minimap <gui_chili_minimap.lua> [f=-000001] Loaded widget: Chili Widget Selector <api_chili_widgetselector.lua> [f=-000001] Loaded widget: Hide Interface and Mouse Cursor <gui_hide_interface_action.lua> [f=-000001] Mexspot Fetcher fetching [f=-000001] Loaded widget: Mexspot Fetcher <api_mexspot_fetcher.lua> [f=-000001] Team highlighting: Disabled [f=-000001] Loaded widget: Teamhighlight option <gui_teamhighlight.lua> [f=-000001] Loaded widget: Local Team Colors <gui_local_colors.lua> [f=-000001] Loaded widget: Display Keys 2 <gui_chili_display_keys.lua> [f=-000001] Loaded widget: Save Game Menu <gui_savegame.lua> [f=-000001] Loaded widget: Specific Unit Reclaimer <unit_unit_reclaimer.lua> [f=-000001] Loaded widget: Area-reclaim trees <unit_tree_reclaim.lua> [f=-000001] Loaded widget: One click weapon handler <unit_oneclick_weapon.lua> [f=-000001] Loaded widget: Attack Command Helper <cmd_attack_command_helper.lua> [f=-000001] Loaded widget: Selection Modkeys <gui_selection_modkeys.lua> [f=-000001] Loaded widget: Chili Global Commands <gui_chili_global_commands.lua> [f=-000001] Loaded widget: Chili Commander Upgrade <gui_chili_commander_upgrade.lua> [f=-000001] Loaded widget: HealthBars <unit_healthbars.lua> [f=-000001] Loaded widget: Noises <snd_noises.lua> [f=-000001] Loaded widget: Terraform Icon Draw <unit_terraform_draw.lua> [f=-000001] Loaded widget: Unit Icons <unit_icons.lua> [f=-000001] Loaded widget: Chili Vote Display <gui_chili_vote.lua> [f=-000001] Loaded widget: Chili Chicken Panel <gui_chili_chicken.lua> [f=-000001] Loaded widget: Auto Patrol Nanos <unit_auto_patrol_nanos.lua> [f=-000001] Loaded widget: Objectives <mission_objectives.lua> [f=-000001] Loaded widget: BuildETA <gui_build_eta.lua> [f=-000001] Loaded widget: Cloak Fire State 2 <unit_cloakfirestate2.lua> [f=-000001] Loaded widget: Depth of Field Shader <gfx_dof.lua> [f=-000001] Loaded widget: Double-Click attack-move <cmd_doubleclick_attackmove.lua> [f=-000001] Loaded widget: EndGame Stats <gui_chili_endgraph.lua> [f=-000001] Loaded widget: Unit Marker Zero-K <unit_marker.lua> [f=-000001] Loaded widget: Initial Queue ZK <unit_initial_queue.lua> [f=-000001] Loaded widget: Antinuke Coverage <gui_antinuke_coverage.lua> [f=-000001] Loaded widget: Area Attack Tweak <cmd_area_attack_tweak.lua> [f=-000001] Loaded widget: Auto First Build Facing <init_autofirstbuildfacing.lua> [f=-000001] Loaded widget: Auto Group <unit_auto_group.lua> [f=-000001] Loaded widget: Attack Warning <unit_attack_warning.lua> [f=-000001] Loaded widget: Autoquit <autoquit.lua> [f=-000001] Loaded widget: Blast Radius <gui_blastradius.lua> [f=-000001] Loaded widget: CameraShake <camera_shake.lua> [f=-000001] Loaded widget: Cheat Sheet <gui_chili_cheats.lua> [f=-000001] Loaded widget: Chili Economy Panel Default <gui_chili_economy_panel2.lua> [f=-000001] Loaded widget: Chili EndGame Window <gui_chili_endgamewindow.lua> [f=-000001] Loaded widget: Chili Inactivity Win <gui_chili_inactivity_win.lua> [f=-000001] Loaded widget: Chili Nuke Warning <gui_chili_nuke_warning.lua> [f=-000001] Loaded widget: Chili Rejoining Progress Bar <gui_chili_rejoin_progress.lua> [f=-000001] Loaded widget: Chili Selections & CursorTip v2 <gui_chili_selections_and_cursortip.lua> [f=-000001] Loaded widget: Chili Spectator Panels <gui_chili_spectator_panels.lua> [f=-000001] Loaded widget: Darkening <gui_darkening.lua> [f=-000001] Loaded widget: Decloak Range <unit_decloak_range.lua> [f=-000001] Loaded widget: Context Menu <gui_contextmenu.lua> [f=-000001] Loaded widget: Decoration Handler <unit_decoration_handler.lua> [f=-000001] Loaded widget: Defense Range Zero-K <gui_defenserange.lua> [f=-000001] Loaded widget: Economic Victory Announcer <gui_economic_victory_announcer.lua> [f=-000001] Loaded widget: Ferry Points <cmd_ferry_points.lua> [f=-000001] Loaded widget: Galaxy Battle Handler <mission_galaxy_battle_handler.lua> [f=-000001] Loaded widget: Game Analytics Handler <api_game_analytics.lua> [f=-000001] Loaded widget: Easy Facing <gui_easyfacing.lua> [f=-000001] Input grabbing is enabled! [f=-000001] Loaded widget: Grab Input <api_grabinput.lua> [f=-000001] Loaded widget: Guard Remove <cmd_guard_remove.lua> [f=-000001] Loaded widget: Haven Handler <gui_havens.lua> [f=-000001] Loaded widget: Highlight Geos <gui_highlight_geos.lua> [f=-000001] Loaded widget: Comm-n-Elo Startpos. Info <init_startpointelocom_info.lua> [f=-000001] Loaded widget: In-game Guide <gui_ingame_guide.lua> [f=-000001] Loaded widget: In-game Ignore <ignore.lua> [f=-000001] Loaded widget: Keep Target <cmd_keep_target.lua> [f=-000001] Loaded widget: Local Widgets Config <localwidgets.lua> [f=-000001] Loaded widget: Ghost Site <unit_ghostsite.lua> [f=-000001] Loaded widget: MetalFeatures <gui_metal_features.lua> [f=-000001] Loaded widget: Mex Placement Handler <cmd_mex_placement.lua> [f=-000001] Loaded widget: MinimapEvents <minimap_events.lua> [f=-000001] Loaded widget: Misc default command replacements <unit_default_commands.lua> [f=-000001] Loaded widget: Missile Silo Commands <cmd_missile_silo.lua> [f=-000001] Loaded widget: Missile Silo Range <missilesilo_range.lua> [f=-000001] Loaded widget: Mission Results Handler <mission_results.lua> [f=-000001] Loaded widget: Morph Finished notification <unit_morph_finished.lua> [f=-000001] Loaded widget: Music Player <snd_music.lua> [f=-000001] Loaded widget: NoDuplicateOrders <cmd_no_duplicate_orders.lua> [f=-000001] Loaded widget: Orbit Command <cmd_orbit.lua> [f=-000001] Loaded widget: Point Tracker <gui_point_tracker.lua> [f=-000001] Loaded widget: Projectile Lights <gfx_projectile_lights.lua> [f=-000001] Loaded widget: Raw Move Issue <cmd_raw_move_issue.lua> [f=-000001] Loaded widget: ReclaimInfo <gui_reclaiminfo.lua> [f=-000001] Loaded widget: Set Springsettings <api_set_springsettings.lua> [f=-000001] Loaded widget: Show All Commands v2 <unit_showallcommands_2.lua> [f=-000001] Loaded widget: Show selected unit range <unit_show_selected_range.lua> [f=-000001] Loaded widget: Showeco and Grid Drawer <gui_showeco_action.lua> [f=-000001] Loaded widget: Startup Info and Selector <init_startup_info_selector.lua> [f=-000001] Loaded widget: Simple Settings <gui_simple_settings.lua> [f=-000001] Loaded widget: Smart Bombers <unit_smart_bombers.lua> [f=-000001] Loaded widget: SmoothCam <camera_smoothcam.lua> [f=-000001] Loaded widget: Spectate Selected Team <gui_spectate_selected_team.lua> [f=-000001] Loaded widget: State Reverse Toggle <cmd_state_reverse_toggle.lua> [f=-000001] Loaded widget: Stereo3D <gfx_stereo3d.lua> [f=-000001] Loaded widget: Stockpiler <unit_stockpile.lua> [f=-000001] Loaded widget: Stop Self-D <cmd_stop_selfd.lua> [f=-000001] Loaded widget: Transport AI <unit_transport_ai.lua> [f=-000001] Loaded widget: Transport Load Double Tap <cmd_select_load.lua> [f=-000001] Loaded widget: Voice Assistant <unit_voice.lua> [f=-000001] Loaded widget: Start Point Remover & Comm Selector <init_start_point_remover.lua> [f=-000001] Loaded widget: Chili AI Set Start <gui_chili_ai_start_pos.lua> [f=-000001] Loaded widget: Attack AoE <gui_attack_aoe.lua> [f=-000001] Loaded widget: Icon Sets <gui_icon_sets.lua> [f=-000001] Loaded widget: Persistent Build Spacing <gui_persistent_build_spacing.lua> [f=-000001] Loaded widget: Recorder (Save) <dbg_recorder_save.lua> [f=-000001] Loaded widget: Smooth Scroll <camera_smooth_move.lua> [f=-000001] Loaded widget: UnitNoStuckInFactory <unit_nostuck_infactory.lua> [f=-000001] Loaded widget: Unit Start State <unit_start_state.lua> [f=-000001] Loaded widget: Chili Custom Modoptions Info <gui_custommodoptions_info.lua> [f=-000001] Loaded widget: PlanetWars Info <gui_planetwars_info.lua> [f=-000001] <Replay control buttons> Live mode. Widget removed. [f=-000001] Loaded widget: Replay control buttons <gui_replay_controls.lua> [f=-000001] Loaded widget: Commands FX <gfx_commands_fx.lua> [f=-000001] Loaded widget: MessageBoxes ZK <mission_messagebox_zk.lua> [f=-000001] Loaded widget: UnitShapes <unit_shapes.lua> [f=-000001] Loaded widget: Map Edge Extension <map_edge_extension.lua> [f=-000001] Loaded widget: AllyCursors <gui_ally_cursors.lua> [f=-000001] Loaded widget: Building Starter <unit_building_starter.lua> [f=-000001] Loaded widget: Cloaker Guard <unit_cloaker_guard.lua> [f=-000001] Loaded widget: Gadget Icons <api_gadget_icons.lua> [f=-000001] Loaded widget: Rank Icons 2 <unit_rank_icons.lua> [f=-000001] Loaded widget: Selection Send <api_selectionsend.lua> [f=-000001] Loaded widget: Shield Guard <unit_shield_guard.lua> [f=-000001] Loaded widget: Lua Metal Decals <gfx_dynamic_metal.lua> [f=-000001] Loaded widget: State Icons <unit_state_icons.lua> [f=-000001] Loaded widget: Disable Bad Widgets <api_widget_disabler.lua> [f=-000001] Loaded widget: LupsManager <gfx_lups_manager.lua> [f=-000001] Loaded widget: Smoke Signals <gfx_lups_smokesignal.lua> [f=-000001] Loaded widget: Units on Fire <gfx_lups_units_on_fire.lua> [f=-000001] Loaded widget: Newton Firezone <cmd_newton_firezone.lua> [f=-000001] Loaded widget: Vertical Line on Radar Dots v2 <gui_vertlineaid.lua> [f=-000001] Loaded widget: Receive Units Indicator <gui_recv_indicator.lua> [f=-000001] Loaded widget: Auto-toggle false color vision <gui_auto_engine_falsecolor.lua> [f=-000001] Loaded widget: Chili Docking <api_chili_docking.lua> [f=-000001] Loaded widget: Chili Pro Console <gui_chili_proconsole_test.lua> [f=-000001] Loaded widget: Chili Crude Player List <gui_chili_crudeplayerlist.lua> [f=-000001] Loaded widget: HUD Presets <gui_hud_presets.lua> [f=-000001] Loaded widget: Lasso Terraform GUI <gui_lasso_terraform.lua> [f=-000001] Loaded widget: Image Preloader <dbg_img_preload.lua> [f=-000001] Loaded widget: Chili Core Selector <gui_chili_core_selector.lua> [f=-000001] Loaded widget: Draw After Chili <gui_api_draw_after_chili.lua> [f=-000001] Loaded widget: Default Group Recall Fix <gui_group_recall_fix.lua> [f=-000001] Loaded widget: Select Keys <gui_selectkeys.lua> [f=-000001] Loaded widget: Start Boxes <minimap_startbox_new.lua> [f=-000001] Loaded widget: Chili Share menu v1.24 <gui_chili_share.lua> [f=-000001] Loaded widget: Pause Screen <gui_pausescreen.lua> [f=-000001] Loaded widget: Restricted Zones <gui_restrictedzones.lua> [f=-000001] Loaded widget: Jumpjet GUI <gui_jumpjets.lua> [f=-000001] Loaded widget: CustomFormations2 <cmd_customformations2.lua> [f=-000001] SetSunLighting [f=-000001] Loaded widget: Sun and Atmosphere Handler. <gfx_sun_and_atmosphere.lua> [f=-000001] Loaded widget: Chili Integral Menu <gui_chili_integral_menu.lua> [f=-000001] Loaded widget: Color Blindness Correction <gfx_color_blindness_correction.lua> [f=-000001] Loaded widget: Layout Handler <cmd_layout_handler.lua> [f=-000001] Loaded widget: Persistent Build Height <gui_persistent_build_height.lua> [f=-000001] Loaded widget: Text To Speech Control <snd_text_to_speech.lua> [f=-000001] Loaded widget: GC Control <api_gc_control.lua> [f=-000001] Removed 'GC at >100MB': disabled. [f=-000001] Loaded widget: GC at >300MB <dbg_forcegc_spring97.lua> [f=-000001] Writing last game win data [f=-000001] LuaUI v0.3 [f=-000001] [Game::LoadGame][5] globalQuit=0 forcedQuit=0 [f=-000001] [LoadFinalize] finalizing PFS [f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] BLOCK_SIZE=16 [f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] PATHESTIMATOR_VERSION=90 [f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] heightMapChecksum=3e36a62 [f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] typeMapChecksum=67e63ac3 [f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] moveDefChecksum=d9916be0 [f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] blockMapChecksum=40649970 [f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] estimatorHashCode=85bfaadf [f=-000001] [Path] [PathEstimator::ReadFile] hash=85bfaadf file="cache\104dev-maintenance/paths/SapphireShores_Dry_V2.1.pe-85bfaadf.zip" (exists=1) [f=-000001] Reading Estimate PathCosts [16] [f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] BLOCK_SIZE=32 [f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] PATHESTIMATOR_VERSION=90 [f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] heightMapChecksum=3e36a62 [f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] typeMapChecksum=67e63ac3 [f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] moveDefChecksum=d9916be0 [f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] blockMapChecksum=40649970 [f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] estimatorHashCode=85bfaaef [f=-000001] [Path] [PathEstimator::ReadFile] hash=85bfaaef file="cache\104dev-maintenance/paths/SapphireShores_Dry_V2.1.pe2-85bfaaef.zip" (exists=1) [f=-000001] Reading Estimate PathCosts [32] [f=-000001] [LoadFinalize] finalized PFS (630ms, checksum 442eb2fa) [f=-000001] Loading Skirmish AIs [f=-000001] Skirmish AI <Circuit Normal-stable>: Loading the Terrain-Map ... [f=-000001] Skirmish AI <Circuit Normal-stable>: Water Damage: 0.000000 [f=-000001] Skirmish AI <Circuit Normal-stable>: Sector-Map Block Size: 64 [f=-000001] Skirmish AI <Circuit Normal-stable>: Sector-Map Size: 9216 (x144, z64) [f=-000001] Skirmish AI <Circuit Normal-stable>: Determining Usable Terrain for all units ... [f=-000001] Skirmish AI <Circuit Normal-stable>: Map Land Percent: 100.00% [f=-000001] Skirmish AI <Circuit Normal-stable>: Minimum Elevation: 0.00 [f=-000001] Skirmish AI <Circuit Normal-stable>: Immobile-Type: Min/Max Elevation=(-0.000000 / any) Is buildable across 100.000000% of the map. (used by 27 unit-defs) [f=-000001] Skirmish AI <Circuit Normal-stable>: Immobile-Type: Min/Max Elevation=(-20.000000 / any) Is buildable across 100.000000% of the map. (used by 2 unit-defs) [f=-000001] Skirmish AI <Circuit Normal-stable>: Immobile-Type: Min/Max Elevation=(any / any) Is buildable across 100.000000% of the map. (used by 29 unit-defs) [f=-000001] Skirmish AI <Circuit Normal-stable>: Immobile-Type: Min/Max Elevation=(any / any) Is buildable across 100.000000% of the map. (used by 40 unit-defs) [f=-000001] Skirmish AI <Circuit Normal-stable>: Immobile-Type: Min/Max Elevation=(any / -15.000000) Is buildable across 0.000000% of the map. (used by 1 unit-defs) [f=-000001] Skirmish AI <Circuit Normal-stable>: Immobile-Type: Min/Max Elevation=(any / -10.000000) Is buildable across 0.000000% of the map. (used by 1 unit-defs) [f=-000001] Skirmish AI <Circuit Normal-stable>: Mobile-Type: Min/Max Elevation=(-5000.00 / any) Max Slope=(0.41)) Move-Data used:'akbot6' Has 1 Map-Area(s) occupying 93.17% of the map. (used by 354 unit-defs) [f=-000001] Skirmish AI <Circuit Normal-stable>: Mobile-Type: Min/Max Elevation=(any / -15.00) Max Slope=(1.00)) Move-Data used:'boat10' Has 0 Map-Area(s) occupying 0.00% of the map. (used by 6 unit-defs) [f=-000001] Skirmish AI <Circuit Normal-stable>: Mobile-Type: Min/Max Elevation=(-22.00 / any) Max Slope=(0.41)) Move-Data used:'kbot4' Has 1 Map-Area(s) occupying 93.17% of the map. (used by 32 unit-defs) [f=-000001] Skirmish AI <Circuit Normal-stable>: Mobile-Type: Min/Max Elevation=(-16.00 / any) Max Slope=(1.00)) Move-Data used:'tkbot2' Has 1 Map-Area(s) occupying 100.00% of the map. (used by 4 unit-defs) [f=-000001] Skirmish AI <Circuit Normal-stable>: Mobile-Type: Min/Max Elevation=(any / any) Max Slope=(0.41)) Move-Data used:'bhover5' Has 1 Map-Area(s) occupying 93.17% of the map. (used by 4 unit-defs) [f=-000001] Skirmish AI <Circuit Normal-stable>: Mobile-Type: Min/Max Elevation=(-5000.00 / any) Max Slope=(1.00)) Move-Data used:'atkbot3' Has 1 Map-Area(s) occupying 100.00% of the map. (used by 4 unit-defs) [f=-000001] Skirmish AI <Circuit Normal-stable>: Mobile-Type: Min/Max Elevation=(-22.00 / any) Max Slope=(1.00)) Move-Data used:'tkbot4' Has 1 Map-Area(s) occupying 100.00% of the map. (used by 12 unit-defs) [f=-000001] Skirmish AI <Circuit Normal-stable>: Mobile-Type: Min/Max Elevation=(any / any) Max Slope=(0.11)) Move-Data used:'hover3' Has 3 Map-Area(s) occupying 75.42% of the map. (used by 12 unit-defs) [f=-000001] Skirmish AI <Circuit Normal-stable>: Mobile-Type: Min/Max Elevation=(-16.00 / any) Max Slope=(0.41)) Move-Data used:'skbot2' Has 1 Map-Area(s) occupying 93.17% of the map. (used by 3 unit-defs) [f=-000001] Skirmish AI <Circuit Normal-stable>: Mobile-Type: Min/Max Elevation=(any / -5.00) Max Slope=(1.00)) Move-Data used:'boat4' Has 0 Map-Area(s) occupying 0.00% of the map. (used by 9 unit-defs) [f=-000001] Skirmish AI <Circuit Normal-stable>: Mobile-Type: Min/Max Elevation=(-22.00 / any) Max Slope=(0.11)) Move-Data used:'tank4' Has 3 Map-Area(s) occupying 75.42% of the map. (used by 20 unit-defs) [f=-000001] Skirmish AI <Circuit Normal-stable>: No config file! (LuaRules/Configs/CircuitAINormal32/stable/SapphireShores_Dry_V2.1.json) [f=-000001] Skirmish AI <Circuit Normal-stable>: No config file! (LuaRules/Configs/CircuitAINormal32/stable/Default/circuit.json) [f=-000001] Skirmish AI <Circuit Normal-stable>: Circuit Normal 0.9.24 (0) Initialized! [f=-000001] [Game::LoadGame][6] globalQuit=0 forcedQuit=0 [f=-000001] [LuaMemPool::LogStats][handle=LuaIntro (unsynced)] index=5 {blocks,sizes}={0,0} {int,ext,rec}Allocs={0,11342,0} {chunk,block}Bytes={0,0} [f=-000001] Input grabbing is enabled! [f=-000001] Mex Placement Initialised with 42 spots. [f=-000001] SetLobbyButtonEnabled, false [f=-000001] UpdateInterfacePreset, minimapRight [f=-000001] TotalHideLobbyInterface, true [f=-000001] GameID: fb4cf15b072d1d8954de417f6d01ec5b [f=-000001] Connection attempt from uberwaffe [f=-000001] -> Version: 104.0.1-287-gf7b0fcc maintenance [Windows 32-bit (emulated)] [f=-000001] Epicmenu: Switching to Default camera mode [f=-000001] -> Connection established (given id 0) [f=-000001] [Game::ClientReadNet][LOGMSG] sender="uberwaffe" string="[PreGame::GameDataReceived][map-checksums={0x4ab03dc3,0x4ab03dc3}]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="uberwaffe" string="[PreGame::GameDataReceived][mod-checksums={0xde0c1b29,0xde0c1b29}]" [f=0000030] [Game::ClientReadNet][LOGMSG] sender="uberwaffe" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=3b81736c002e6acda2ee35d23d4bfc9232b21df20351ce66b0b477dd99ec484202f424bf64488d83e3edc1c0c1e903969d90eedb2b3d8ece75148c6177b701b9]" [f=0000030] [Game::ClientReadNet][LOGMSG] sender="uberwaffe" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=8fb6a234f21b976147d2f52e10d17d4f5ead8ca65c12b4a7bae9b74a63c63cf715e5931282e0e12aac4c3a08601c66cb5fd19f9ce22983b62e0b0ee5aaa2a6a8]" [f=0000030] Skirmish AI "Directorate" (ID:0, Short-Name:"CircuitAINormal32", Version:"") took over control of team 1 [f=0000030] Skirmish AI "Chickens" (ID:1, Short-Name:"Chicken: Custom", Version:"") took over control of team 2 [f=0000030] Player uberwaffe finished loading and is now ingame [f=0000030] uberwaffe paused the game [f=0000030] uberwaffe unpaused the game [f=0000299] !transmitlobby @voice@buildUnit@add;gunshipcon;Wasp [f=0000299] !transmitlobby @voice@buildUnit@add;gunshipbomb;Blastwing [f=0000299] !transmitlobby @voice@buildUnit@add;gunshipemp;Gnat [f=0000299] !transmitlobby @voice@buildUnit@add;gunshipraid;Locust [f=0000299] !transmitlobby @voice@buildUnit@add;gunshipskirm;Harpy [f=0000299] !transmitlobby @voice@buildUnit@add;gunshipheavyskirm;Nimbus [f=0000299] !transmitlobby @voice@buildUnit@add;gunshipassault;Revenant [f=0000299] !transmitlobby @voice@buildUnit@add;gunshipkrow;Krow [f=0000299] !transmitlobby @voice@buildUnit@add;gunshipaa;Trident [f=0000299] !transmitlobby @voice@buildUnit@add;gunshiptrans;Charon [f=0000299] !transmitlobby @voice@buildUnit@add;gunshipheavytrans;Hercules [f=0000299] !transmitlobby @voice@buildUnit@reload [f=0005275] uberwaffe paused the game [f=0005275] Input grabbing is enabled! [f=0005275] Input grabbing is enabled! [f=0005275] Input grabbing is enabled! [f=0005275] Input grabbing is enabled! [f=0005275] Input grabbing is enabled! [f=0005275] Input grabbing is enabled! [f=0005275] Input grabbing is enabled! [f=0005275] Input grabbing is enabled! [f=0005275] Input grabbing is enabled! [f=0005275] Input grabbing is enabled! [f=0005275] uberwaffe unpaused the game [f=0006282] game_message: Metal Extractor is under attack [f=0007869] game_message: Weaver is under attack [f=0008056] game_message: Metal Extractor is under attack [f=0008264] game_message: Energy Pylon is under attack [f=0009802] game_message: Metal Extractor is under attack [f=0010226] game_message: Welder is under attack [f=0010362] [i18n] Warning: "energymatterforge.description" is not translated in en [f=0010362] [i18n] Error: No translation found for "energymatterforge.description" [f=0010362] [i18n] Warning: "energymatterforge.name" is not translated in en [f=0010362] [i18n] Error: No translation found for "energymatterforge.name" [f=0011517] game_message: Athena is under attack [f=0011749] game_message: Aegis is under attack [f=0011931] game_message: Desolator is under attack [f=0012898] game_message: Wind/Tidal Generator is under attack [f=0013086] game_message: Metal Extractor is under attack [f=0013437] game_message: Singularity Reactor is under attack [f=0013622] game_message: Artemis is under attack [f=0013777] game_message: Wind/Tidal Generator is under attack [f=0014034] game_message: Energy Pylon is under attack [f=0015204] game_message: Athena is under attack [f=0017055] game_message: Energy Pylon is under attack [f=0017247] game_message: Singularity Reactor is under attack [f=0017402] game_message: Wind/Tidal Generator is under attack [f=0018000] [Game::SaveGame] saving game to Saves/autosave.slsf [f=0018000] SaveGeneralInfo - Done [f=0018000] SaveUnits - Done [f=0018000] SaveFeatures - Done [f=0018000] SaveProjectiles - Done [f=0018000] Save - Done [f=0018030] uberwaffe paused the game [f=0018030] Input grabbing is enabled! [f=0018030] Input grabbing is enabled! [f=0018030] Input grabbing is enabled! [f=0018030] Input grabbing is enabled! [f=0018030] Input grabbing is enabled! [f=0018030] Input grabbing is enabled! [f=0018030] Input grabbing is enabled! [f=0018030] Input grabbing is enabled! [f=0018030] Input grabbing is enabled! [f=0018030] Input grabbing is enabled! [f=0018030] uberwaffe unpaused the game [f=0020425] Error: [LuaRules::RunCallInTraceback] error=2 (LUA_ERRRUN) callin=UnitCreated trace=[Internal Lua error: Call failure] [string "scripts/energymatterforge.lua"]:7: piece not found: toroid stack traceback: [C]: in function 'sp_CallAsUnit' [string "LuaRules/Gadgets/unit_script.lua"]:311: in function 'CallAsUnitNoReturn' [string "LuaRules/Gadgets/unit_script.lua"]:737: in function 'UnitCreated' [string "LuaRules/gadgets.lua"]:1374: in function <[string "LuaRules/gadgets.lua"]:1369> (tail call): ? [f=0020427] [Game::ClientReadNet][LOGMSG] sender="uberwaffe" string="[Internal Lua error: Call failure] [string "scripts/energymatterforge.lua"]:7: piece not found: toroid stack traceback: [C]: in function 'sp_CallAsUnit' [string "LuaRules/Gadgets/unit_script.lua"]:311: in function 'CallAsUnitNoReturn' [string "LuaRules/Gadgets/unit_script.lua"]:737: in function 'UnitCreated' [string "LuaRules/gadgets.lua"]:1374: in function <[string "LuaRules/gadgets.lua"]:1369> (tail call): ?" [f=0021256] !transmitlobby @voice@buildUnit@reload [f=0024342] game_message: Wind/Tidal Generator is under attack [f=0024531] game_message: Aegis is under attack [f=0029796] game_message: Aegis is under attack [f=0031753] game_message: Athena is under attack [f=0035834] game_message: Athena is under attack [f=0036000] [Game::SaveGame] saving game to Saves/autosave.slsf [f=0036000] SaveGeneralInfo - Done [f=0036000] SaveUnits - Done [f=0036000] SaveFeatures - Done [f=0036000] SaveProjectiles - Done [f=0036000] Save - Done [f=0037943] game_message: Athena is under attack [f=0043562] uberwaffe paused the game [f=0043562] Input grabbing is enabled! [f=0043562] Input grabbing is enabled! [f=0043562] Input grabbing is enabled! [f=0043562] Input grabbing is enabled! [f=0043562] Input grabbing is enabled! [f=0043562] Input grabbing is enabled! [f=0043562] Input grabbing is enabled! [f=0043562] Input grabbing is enabled! [f=0043562] Input grabbing is enabled! [f=0043562] Input grabbing is enabled! [f=0043562] uberwaffe unpaused the game [f=0049996] game_message: Lucifer is under attack [f=0051131] game_message: Cerberus is under attack [f=0051404] game_message: Athena is under attack [f=0051555] game_message: Athena is under attack [f=0051658] Error: [LuaRules::RunCallInTraceback] error=2 (LUA_ERRRUN) callin=AllowWeaponTarget trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_target_priority.lua"]:360: attempt to index field '?' (a nil value) stack traceback: [string "LuaRules/Gadgets/unit_target_priority.lua"]:360: in function 'AllowWeaponTarget' [string "LuaRules/gadgets.lua"]:1339: in function <[string "LuaRules/gadgets.lua"]:1333> (tail call): ? [f=0051659] [Game::ClientReadNet][LOGMSG] sender="uberwaffe" string="[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_target_priority.lua"]:360: attempt to index field '?' (a nil value) stack traceback: [string "LuaRules/Gadgets/unit_target_priority.lua"]:360: in function 'AllowWeaponTarget' [string "LuaRules/gadgets.lua"]:1339: in function <[string "LuaRules/gadgets.lua"]:1333> (tail call): ?" [f=0051673] Error: [LuaRules::RunCallInTraceback] error=2 (LUA_ERRRUN) callin=AllowWeaponTarget trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_target_priority.lua"]:360: attempt to index field '?' (a nil value) stack traceback: [string "LuaRules/Gadgets/unit_target_priority.lua"]:360: in function 'AllowWeaponTarget' [string "LuaRules/gadgets.lua"]:1339: in function <[string "LuaRules/gadgets.lua"]:1333> (tail call): ? [f=0051673] [Game::ClientReadNet][LOGMSG] sender="uberwaffe" string="[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_target_priority.lua"]:360: attempt to index field '?' (a nil value) stack traceback: [string "LuaRules/Gadgets/unit_target_priority.lua"]:360: in function 'AllowWeaponTarget' [string "LuaRules/gadgets.lua"]:1339: in function <[string "LuaRules/gadgets.lua"]:1333> (tail call): ?" [f=0051716] game_message: Desolator is under attack [f=0051746] Error: [LuaRules::RunCallInTraceback] error=2 (LUA_ERRRUN) callin=AllowWeaponTarget trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_target_priority.lua"]:360: attempt to index field '?' (a nil value) stack traceback: [string "LuaRules/Gadgets/unit_target_priority.lua"]:360: in function 'AllowWeaponTarget' [string "LuaRules/gadgets.lua"]:1339: in function <[string "LuaRules/gadgets.lua"]:1333> (tail call): ? [f=0051746] [Game::ClientReadNet][LOGMSG] sender="uberwaffe" string="[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_target_priority.lua"]:360: attempt to index field '?' (a nil value) stack traceback: [string "LuaRules/Gadgets/unit_target_priority.lua"]:360: in function 'AllowWeaponTarget' [string "LuaRules/gadgets.lua"]:1339: in function <[string "LuaRules/gadgets.lua"]:1333> (tail call): ?" [f=0051932] game_message: Lucifer is under attack [f=0052004] Error: [LuaRules::RunCallInTraceback] error=2 (LUA_ERRRUN) callin=AllowWeaponTarget trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_target_priority.lua"]:360: attempt to index field '?' (a nil value) stack traceback: [string "LuaRules/Gadgets/unit_target_priority.lua"]:360: in function 'AllowWeaponTarget' [string "LuaRules/gadgets.lua"]:1339: in function <[string "LuaRules/gadgets.lua"]:1333> (tail call): ? [f=0052008] [Game::ClientReadNet][LOGMSG] sender="uberwaffe" string="[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_target_priority.lua"]:360: attempt to index field '?' (a nil value) stack traceback: [string "LuaRules/Gadgets/unit_target_priority.lua"]:360: in function 'AllowWeaponTarget' [string "LuaRules/gadgets.lua"]:1339: in function <[string "LuaRules/gadgets.lua"]:1333> (tail call): ?" [f=0052241] game_message: Aegis is under attack [f=0052738] Error: [LuaRules::RunCallInTraceback] error=2 (LUA_ERRRUN) callin=AllowWeaponTarget trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_target_priority.lua"]:360: attempt to index field '?' (a nil value) stack traceback: [string "LuaRules/Gadgets/unit_target_priority.lua"]:360: in function 'AllowWeaponTarget' [string "LuaRules/gadgets.lua"]:1339: in function <[string "LuaRules/gadgets.lua"]:1333> (tail call): ? [f=0052738] [Game::ClientReadNet][LOGMSG] sender="uberwaffe" string="[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_target_priority.lua"]:360: attempt to index field '?' (a nil value) stack traceback: [string "LuaRules/Gadgets/unit_target_priority.lua"]:360: in function 'AllowWeaponTarget' [string "LuaRules/gadgets.lua"]:1339: in function <[string "LuaRules/gadgets.lua"]:1333> (tail call): ?" [f=0052753] Error: [LuaRules::RunCallInTraceback] error=2 (LUA_ERRRUN) callin=AllowWeaponTarget trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_target_priority.lua"]:360: attempt to index field '?' (a nil value) stack traceback: [string "LuaRules/Gadgets/unit_target_priority.lua"]:360: in function 'AllowWeaponTarget' [string "LuaRules/gadgets.lua"]:1339: in function <[string "LuaRules/gadgets.lua"]:1333> (tail call): ? [f=0052753] [Game::ClientReadNet][LOGMSG] sender="uberwaffe" string="[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_target_priority.lua"]:360: attempt to index field '?' (a nil value) stack traceback: [string "LuaRules/Gadgets/unit_target_priority.lua"]:360: in function 'AllowWeaponTarget' [string "LuaRules/gadgets.lua"]:1339: in function <[string "LuaRules/gadgets.lua"]:1333> (tail call): ?" [f=0052768] Error: [LuaRules::RunCallInTraceback] error=2 (LUA_ERRRUN) callin=AllowWeaponTarget trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_target_priority.lua"]:360: attempt to index field '?' (a nil value) stack traceback: [string "LuaRules/Gadgets/unit_target_priority.lua"]:360: in function 'AllowWeaponTarget' [string "LuaRules/gadgets.lua"]:1339: in function <[string "LuaRules/gadgets.lua"]:1333> (tail call): ? [f=0052768] [Game::ClientReadNet][LOGMSG] sender="uberwaffe" string="[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_target_priority.lua"]:360: attempt to index field '?' (a nil value) stack traceback: [string "LuaRules/Gadgets/unit_target_priority.lua"]:360: in function 'AllowWeaponTarget' [string "LuaRules/gadgets.lua"]:1339: in function <[string "LuaRules/gadgets.lua"]:1333> (tail call): ?" [f=0052783] Error: [LuaRules::RunCallInTraceback] error=2 (LUA_ERRRUN) callin=AllowWeaponTarget trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_target_priority.lua"]:360: attempt to index field '?' (a nil value) stack traceback: [string "LuaRules/Gadgets/unit_target_priority.lua"]:360: in function 'AllowWeaponTarget' [string "LuaRules/gadgets.lua"]:1339: in function <[string "LuaRules/gadgets.lua"]:1333> (tail call): ? [f=0052783] [Game::ClientReadNet][LOGMSG] sender="uberwaffe" string="[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_target_priority.lua"]:360: attempt to index field '?' (a nil value) stack traceback: [string "LuaRules/Gadgets/unit_target_priority.lua"]:360: in function 'AllowWeaponTarget' [string "LuaRules/gadgets.lua"]:1339: in function <[string "LuaRules/gadgets.lua"]:1333> (tail call): ?" [f=0052786] game_message: Desolator is under attack [f=0052828] Error: [LuaRules::RunCallInTraceback] error=2 (LUA_ERRRUN) callin=AllowWeaponTarget trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_target_priority.lua"]:360: attempt to index field '?' (a nil value) stack traceback: [string "LuaRules/Gadgets/unit_target_priority.lua"]:360: in function 'AllowWeaponTarget' [string "LuaRules/gadgets.lua"]:1339: in function <[string "LuaRules/gadgets.lua"]:1333> (tail call): ? [f=0052828] [Game::ClientReadNet][LOGMSG] sender="uberwaffe" string="[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_target_priority.lua"]:360: attempt to index field '?' (a nil value) stack traceback: [string "LuaRules/Gadgets/unit_target_priority.lua"]:360: in function 'AllowWeaponTarget' [string "LuaRules/gadgets.lua"]:1339: in function <[string "LuaRules/gadgets.lua"]:1333> (tail call): ?" [f=0052903] Error: [LuaRules::RunCallInTraceback] error=2 (LUA_ERRRUN) callin=AllowWeaponTarget trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_target_priority.lua"]:360: attempt to index field '?' (a nil value) stack traceback: [string "LuaRules/Gadgets/unit_target_priority.lua"]:360: in function 'AllowWeaponTarget' [string "LuaRules/gadgets.lua"]:1339: in function <[string "LuaRules/gadgets.lua"]:1333> (tail call): ? [f=0052906] [Game::ClientReadNet][LOGMSG] sender="uberwaffe" string="[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_target_priority.lua"]:360: attempt to index field '?' (a nil value) stack traceback: [string "LuaRules/Gadgets/unit_target_priority.lua"]:360: in function 'AllowWeaponTarget' [string "LuaRules/gadgets.lua"]:1339: in function <[string "LuaRules/gadgets.lua"]:1333> (tail call): ?" [f=0053037] Error: [LuaRules::RunCallInTraceback] error=2 (LUA_ERRRUN) callin=AllowWeaponTarget trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_target_priority.lua"]:360: attempt to index field '?' (a nil value) stack traceback: [string "LuaRules/Gadgets/unit_target_priority.lua"]:360: in function 'AllowWeaponTarget' [string "LuaRules/gadgets.lua"]:1339: in function <[string "LuaRules/gadgets.lua"]:1333> (tail call): ? [f=0053038] [Game::ClientReadNet][LOGMSG] sender="uberwaffe" string="[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_target_priority.lua"]:360: attempt to index field '?' (a nil value) stack traceback: [string "LuaRules/Gadgets/unit_target_priority.lua"]:360: in function 'AllowWeaponTarget' [string "LuaRules/gadgets.lua"]:1339: in function <[string "LuaRules/gadgets.lua"]:1333> (tail call): ?" [f=0053052] Error: [LuaRules::RunCallInTraceback] error=2 (LUA_ERRRUN) callin=AllowWeaponTarget trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_target_priority.lua"]:360: attempt to index field '?' (a nil value) stack traceback: [string "LuaRules/Gadgets/unit_target_priority.lua"]:360: in function 'AllowWeaponTarget' [string "LuaRules/gadgets.lua"]:1339: in function <[string "LuaRules/gadgets.lua"]:1333> (tail call): ? [f=0053052] [Game::ClientReadNet][LOGMSG] sender="uberwaffe" string="[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_target_priority.lua"]:360: attempt to index field '?' (a nil value) stack traceback: [string "LuaRules/Gadgets/unit_target_priority.lua"]:360: in function 'AllowWeaponTarget' [string "LuaRules/gadgets.lua"]:1339: in function <[string "LuaRules/gadgets.lua"]:1333> (tail call): ?" [f=0053067] Error: [LuaRules::RunCallInTraceback] error=2 (LUA_ERRRUN) callin=AllowWeaponTarget trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_target_priority.lua"]:360: attempt to index field '?' (a nil value) stack traceback: [string "LuaRules/Gadgets/unit_target_priority.lua"]:360: in function 'AllowWeaponTarget' [string "LuaRules/gadgets.lua"]:1339: in function <[string "LuaRules/gadgets.lua"]:1333> (tail call): ? [f=0053067] [Game::ClientReadNet][LOGMSG] sender="uberwaffe" string="[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_target_priority.lua"]:360: attempt to index field '?' (a nil value) stack traceback: [string "LuaRules/Gadgets/unit_target_priority.lua"]:360: in function 'AllowWeaponTarget' [string "LuaRules/gadgets.lua"]:1339: in function <[string "LuaRules/gadgets.lua"]:1333> (tail call): ?" [f=0053098] Error: [LuaRules::RunCallInTraceback] error=2 (LUA_ERRRUN) callin=AllowWeaponTarget trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_target_priority.lua"]:360: attempt to index field '?' (a nil value) stack traceback: [string "LuaRules/Gadgets/unit_target_priority.lua"]:360: in function 'AllowWeaponTarget' [string "LuaRules/gadgets.lua"]:1339: in function <[string "LuaRules/gadgets.lua"]:1333> (tail call): ? [f=0053098] Error: [LuaRules::RunCallInTraceback] error=2 (LUA_ERRRUN) callin=AllowWeaponTarget trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_target_priority.lua"]:360: attempt to index field '?' (a nil value) stack traceback: [string "LuaRules/Gadgets/unit_target_priority.lua"]:360: in function 'AllowWeaponTarget' [string "LuaRules/gadgets.lua"]:1339: in function <[string "LuaRules/gadgets.lua"]:1333> (tail call): ? [f=0053098] Error: [LuaRules::RunCallInTraceback] error=2 (LUA_ERRRUN) callin=AllowWeaponTarget trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_target_priority.lua"]:360: attempt to index field '?' (a nil value) stack traceback: [string "LuaRules/Gadgets/unit_target_priority.lua"]:360: in function 'AllowWeaponTarget' [string "LuaRules/gadgets.lua"]:1339: in function <[string "LuaRules/gadgets.lua"]:1333> (tail call): ? [f=0053098] [Game::ClientReadNet][LOGMSG] sender="uberwaffe" string="[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_target_priority.lua"]:360: attempt to index field '?' (a nil value) stack traceback: [string "LuaRules/Gadgets/unit_target_priority.lua"]:360: in function 'AllowWeaponTarget' [string "LuaRules/gadgets.lua"]:1339: in function <[string "LuaRules/gadgets.lua"]:1333> (tail call): ?" [f=0053098] [Game::ClientReadNet][LOGMSG] sender="uberwaffe" string="[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_target_priority.lua"]:360: attempt to index field '?' (a nil value) stack traceback: [string "LuaRules/Gadgets/unit_target_priority.lua"]:360: in function 'AllowWeaponTarget' [string "LuaRules/gadgets.lua"]:1339: in function <[string "LuaRules/gadgets.lua"]:1333> (tail call): ?" [f=0053098] [Game::ClientReadNet][LOGMSG] sender="uberwaffe" string="[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_target_priority.lua"]:360: attempt to index field '?' (a nil value) stack traceback: [string "LuaRules/Gadgets/unit_target_priority.lua"]:360: in function 'AllowWeaponTarget' [string "LuaRules/gadgets.lua"]:1339: in function <[string "LuaRules/gadgets.lua"]:1333> (tail call): ?" [f=0053113] Error: [LuaRules::RunCallInTraceback] error=2 (LUA_ERRRUN) callin=AllowWeaponTarget trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_target_priority.lua"]:360: attempt to index field '?' (a nil value) stack traceback: [string "LuaRules/Gadgets/unit_target_priority.lua"]:360: in function 'AllowWeaponTarget' [string "LuaRules/gadgets.lua"]:1339: in function <[string "LuaRules/gadgets.lua"]:1333> (tail call): ? [f=0053114] [Game::ClientReadNet][LOGMSG] sender="uberwaffe" string="[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_target_priority.lua"]:360: attempt to index field '?' (a nil value) stack traceback: [string "LuaRules/Gadgets/unit_target_priority.lua"]:360: in function 'AllowWeaponTarget' [string "LuaRules/gadgets.lua"]:1339: in function <[string "LuaRules/gadgets.lua"]:1333> (tail call): ?" [f=0053128] Error: [LuaRules::RunCallInTraceback] error=2 (LUA_ERRRUN) callin=AllowWeaponTarget trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_target_priority.lua"]:360: attempt to index field '?' (a nil value) stack traceback: [string "LuaRules/Gadgets/unit_target_priority.lua"]:360: in function 'AllowWeaponTarget' [string "LuaRules/gadgets.lua"]:1339: in function <[string "LuaRules/gadgets.lua"]:1333> (tail call): ? [f=0053129] [Game::ClientReadNet][LOGMSG] sender="uberwaffe" string="[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_target_priority.lua"]:360: attempt to index field '?' (a nil value) stack traceback: [string "LuaRules/Gadgets/unit_target_priority.lua"]:360: in function 'AllowWeaponTarget' [string "LuaRules/gadgets.lua"]:1339: in function <[string "LuaRules/gadgets.lua"]:1333> (tail call): ?" [f=0053143] Error: [LuaRules::RunCallInTraceback] error=2 (LUA_ERRRUN) callin=AllowWeaponTarget trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_target_priority.lua"]:360: attempt to index field '?' (a nil value) stack traceback: [string "LuaRules/Gadgets/unit_target_priority.lua"]:360: in function 'AllowWeaponTarget' [string "LuaRules/gadgets.lua"]:1339: in function <[string "LuaRules/gadgets.lua"]:1333> (tail call): ? [f=0053143] Error: [LuaRules::RunCallInTraceback] error=2 (LUA_ERRRUN) callin=AllowWeaponTarget trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_target_priority.lua"]:360: attempt to index field '?' (a nil value) stack traceback: [string "LuaRules/Gadgets/unit_target_priority.lua"]:360: in function 'AllowWeaponTarget' [string "LuaRules/gadgets.lua"]:1339: in function <[string "LuaRules/gadgets.lua"]:1333> (tail call): ? [f=0053144] [Game::ClientReadNet][LOGMSG] sender="uberwaffe" string="[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_target_priority.lua"]:360: attempt to index field '?' (a nil value) stack traceback: [string "LuaRules/Gadgets/unit_target_priority.lua"]:360: in function 'AllowWeaponTarget' [string "LuaRules/gadgets.lua"]:1339: in function <[string "LuaRules/gadgets.lua"]:1333> (tail call): ?" [f=0053144] [Game::ClientReadNet][LOGMSG] sender="uberwaffe" string="[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_target_priority.lua"]:360: attempt to index field '?' (a nil value) stack traceback: [string "LuaRules/Gadgets/unit_target_priority.lua"]:360: in function 'AllowWeaponTarget' [string "LuaRules/gadgets.lua"]:1339: in function <[string "LuaRules/gadgets.lua"]:1333> (tail call): ?" [f=0053158] Error: [LuaRules::RunCallInTraceback] error=2 (LUA_ERRRUN) callin=AllowWeaponTarget trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_target_priority.lua"]:360: attempt to index field '?' (a nil value) stack traceback: [string "LuaRules/Gadgets/unit_target_priority.lua"]:360: in function 'AllowWeaponTarget' [string "LuaRules/gadgets.lua"]:1339: in function <[string "LuaRules/gadgets.lua"]:1333> (tail call): ? [f=0053158] [Game::ClientReadNet][LOGMSG] sender="uberwaffe" string="[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_target_priority.lua"]:360: attempt to index field '?' (a nil value) stack traceback: [string "LuaRules/Gadgets/unit_target_priority.lua"]:360: in function 'AllowWeaponTarget' [string "LuaRules/gadgets.lua"]:1339: in function <[string "LuaRules/gadgets.lua"]:1333> (tail call): ?" [f=0053212] game_message: Energy Pylon is under attack [f=0053263] Error: [LuaRules::RunCallInTraceback] error=2 (LUA_ERRRUN) callin=AllowWeaponTarget trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_target_priority.lua"]:360: attempt to index field '?' (a nil value) stack traceback: [string "LuaRules/Gadgets/unit_target_priority.lua"]:360: in function 'AllowWeaponTarget' [string "LuaRules/gadgets.lua"]:1339: in function <[string "LuaRules/gadgets.lua"]:1333> (tail call): ? [f=0053264] [Game::ClientReadNet][LOGMSG] sender="uberwaffe" string="[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_target_priority.lua"]:360: attempt to index field '?' (a nil value) stack traceback: [string "LuaRules/Gadgets/unit_target_priority.lua"]:360: in function 'AllowWeaponTarget' [string "LuaRules/gadgets.lua"]:1339: in function <[string "LuaRules/gadgets.lua"]:1333> (tail call): ?" [f=0053428] Error: [LuaRules::RunCallInTraceback] error=2 (LUA_ERRRUN) callin=AllowWeaponTarget trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_target_priority.lua"]:360: attempt to index field '?' (a nil value) stack traceback: [string "LuaRules/Gadgets/unit_target_priority.lua"]:360: in function 'AllowWeaponTarget' [string "LuaRules/gadgets.lua"]:1339: in function <[string "LuaRules/gadgets.lua"]:1333> (tail call): ? [f=0053428] [Game::ClientReadNet][LOGMSG] sender="uberwaffe" string="[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_target_priority.lua"]:360: attempt to index field '?' (a nil value) stack traceback: [string "LuaRules/Gadgets/unit_target_priority.lua"]:360: in function 'AllowWeaponTarget' [string "LuaRules/gadgets.lua"]:1339: in function <[string "LuaRules/gadgets.lua"]:1333> (tail call): ?" [f=0053443] Error: [LuaRules::RunCallInTraceback] error=2 (LUA_ERRRUN) callin=AllowWeaponTarget trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_target_priority.lua"]:360: attempt to index field '?' (a nil value) stack traceback: [string "LuaRules/Gadgets/unit_target_priority.lua"]:360: in function 'AllowWeaponTarget' [string "LuaRules/gadgets.lua"]:1339: in function <[string "LuaRules/gadgets.lua"]:1333> (tail call): ? [f=0053443] [Game::ClientReadNet][LOGMSG] sender="uberwaffe" string="[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_target_priority.lua"]:360: attempt to index field '?' (a nil value) stack traceback: [string "LuaRules/Gadgets/unit_target_priority.lua"]:360: in function 'AllowWeaponTarget' [string "LuaRules/gadgets.lua"]:1339: in function <[string "LuaRules/gadgets.lua"]:1333> (tail call): ?" [f=0053458] Error: [LuaRules::RunCallInTraceback] error=2 (LUA_ERRRUN) callin=AllowWeaponTarget trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_target_priority.lua"]:360: attempt to index field '?' (a nil value) stack traceback: [string "LuaRules/Gadgets/unit_target_priority.lua"]:360: in function 'AllowWeaponTarget' [string "LuaRules/gadgets.lua"]:1339: in function <[string "LuaRules/gadgets.lua"]:1333> (tail call): ? [f=0053458] [Game::ClientReadNet][LOGMSG] sender="uberwaffe" string="[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_target_priority.lua"]:360: attempt to index field '?' (a nil value) stack traceback: [string "LuaRules/Gadgets/unit_target_priority.lua"]:360: in function 'AllowWeaponTarget' [string "LuaRules/gadgets.lua"]:1339: in function <[string "LuaRules/gadgets.lua"]:1333> (tail call): ?" [f=0053516] game_message: Desolator is under attack [f=0053518] Error: [LuaRules::RunCallInTraceback] error=2 (LUA_ERRRUN) callin=AllowWeaponTarget trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_target_priority.lua"]:360: attempt to index field '?' (a nil value) stack traceback: [string "LuaRules/Gadgets/unit_target_priority.lua"]:360: in function 'AllowWeaponTarget' [string "LuaRules/gadgets.lua"]:1339: in function <[string "LuaRules/gadgets.lua"]:1333> (tail call): ? [f=0053519] [Game::ClientReadNet][LOGMSG] sender="uberwaffe" string="[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_target_priority.lua"]:360: attempt to index field '?' (a nil value) stack traceback: [string "LuaRules/Gadgets/unit_target_priority.lua"]:360: in function 'AllowWeaponTarget' [string "LuaRules/gadgets.lua"]:1339: in function <[string "LuaRules/gadgets.lua"]:1333> (tail call): ?" [f=0053728] Error: [LuaRules::RunCallInTraceback] error=2 (LUA_ERRRUN) callin=AllowWeaponTarget trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_target_priority.lua"]:360: attempt to index field '?' (a nil value) stack traceback: [string "LuaRules/Gadgets/unit_target_priority.lua"]:360: in function 'AllowWeaponTarget' [string "LuaRules/gadgets.lua"]:1339: in function <[string "LuaRules/gadgets.lua"]:1333> (tail call): ? [f=0053729] [Game::ClientReadNet][LOGMSG] sender="uberwaffe" string="[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_target_priority.lua"]:360: attempt to index field '?' (a nil value) stack traceback: [string "LuaRules/Gadgets/unit_target_priority.lua"]:360: in function 'AllowWeaponTarget' [string "LuaRules/gadgets.lua"]:1339: in function <[string "LuaRules/gadgets.lua"]:1333> (tail call): ?" [f=0053743] Error: [LuaRules::RunCallInTraceback] error=2 (LUA_ERRRUN) callin=AllowWeaponTarget trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_target_priority.lua"]:360: attempt to index field '?' (a nil value) stack traceback: [string "LuaRules/Gadgets/unit_target_priority.lua"]:360: in function 'AllowWeaponTarget' [string "LuaRules/gadgets.lua"]:1339: in function <[string "LuaRules/gadgets.lua"]:1333> (tail call): ? [f=0053744] [Game::ClientReadNet][LOGMSG] sender="uberwaffe" string="[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_target_priority.lua"]:360: attempt to index field '?' (a nil value) stack traceback: [string "LuaRules/Gadgets/unit_target_priority.lua"]:360: in function 'AllowWeaponTarget' [string "LuaRules/gadgets.lua"]:1339: in function <[string "LuaRules/gadgets.lua"]:1333> (tail call): ?" [f=0054000] ====== Bonus Objectives ====== [f=0054000] Objective, 1, Succeed, true, Terminated, true [f=0054000] Objective, 2, Succeed, false, Terminated, true [f=0054000] Objective, 3, Succeed, false, Terminated, true [f=0054000] set MissionGameOver_frames, 54000 [f=0054003] game_message: Wind/Tidal Generator is under attack [f=0054137] msg, Campaign_PlanetBattleWon 63 54000 100 2 [f=0054137] data = { [f=0054137] 1 = Campaign_PlanetBattleWon [f=0054137] 2 = 63 [f=0054137] 3 = 54000 [f=0054137] 4 = 100 [f=0054137] 5 = 2 [f=0054137] }, [f=0054137] DesignEvent, events_2018_04_25:campaign:planet_63:difficulty_2:win_1:bonus_100, 1800 [f=0054137] [ReloadOrRestart] Spring "C:\Games\Steam\steamapps\common\Zero-K\engine\win32\104.0.1-287-gf7b0fcc\spring.exe" should be reloading [f=0054137] [SpringApp::Reload][1] [f=0054137] [ThreadPool::SetThreadCount][1] wanted=0 current=2 maximum=2 (init=0) [f=0054137] [async=0] threads=2 tasks=291196 {sum,avg}{exec,wait}time={{-0.000, -26815622348074125058307319367426877918751004104911855916757900925599799525112837922245879804819982207920231765828604161421042516871435591179239999156518912.000}, {-2.000, -0.000}}ms [f=0054137] thread=1 tasks=291196 {sum,min,max,avg}{exec,wait}time={{-0.000, 0.000, 0.000, -26815622303101768444036004342337996110438718250577257725672158312069859829701680826508331937485944147458697596770575565881590273605547556415059469193445376.000}, {-2.000, 0.000, 0.000, -0.000}}ms [f=0054137] [async=1] threads=2 tasks=3169 {sum,avg}{exec,wait}time={{2.000, 2.000}, {-0.000, 26815622381267878028657565223901471381664872061629568209526320557855006412617428653125784631669425681135560514375489189673537680670852380121935962951385088.000}}ms [f=0054137] thread=1 tasks=3169 {sum,min,max,avg}{exec,wait}time={{2.000, 0.000, -0.000, 2.000}, {-0.000, 0.000, 0.000, 26815622323324237245890623809946543422495756590917432630554940646653343794874657629191797504846279951712544423594938065108283302525593132982790339772284928.000}}ms [f=0054137] [ThreadPool::SetThreadCount][2] workers=0 [f=0054137] [ThreadPool::SetThreadCount][1] wanted=2 current=1 maximum=2 (init=1) [f=0054137] [ThreadPool::SetThreadCount][2] workers=1 [f=0054137] [Threading] Main thread CPU affinity mask set: 14 [f=0054137] [SpringApp::Reload][2] [f=0054137] [WriteDemoFile] writing client-demo "C:\Games\Steam\steamapps\common\Zero-K\demos\20181118_132900_SapphireShores_Dry_V2_104.0.1-287-gf7b0fcc maintenance.sdfz" (2089369 bytes) [f=0054137] [Game::KillLua][0] dtor=0 loadscreen=00000000 [f=0054137] [Game::KillLua][3] dtor=0 luaUI=2ffc69e8 [f=0054137] Start widgetHandler:Shutdown [f=0054137] Shutdown - SaveOrderList Complete [f=0054137] Writing last game win data [f=0054137] Shutdown - SaveConfigData Complete [f=0054137] Shutdown Widget - Chili Highlight [f=0054137] Shutdown Widget - Save/Load API [f=0054137] Shutdown Widget - Deferred rendering [f=0054137] Shutdown Widget - Custom Markers [f=0054137] Shutdown Widget - EPIC Menu [f=0054137] Shutdown Widget - Chili Minimap [f=0054137] Shutdown Widget - Chili Widget Selector [f=0054137] Shutdown Widget - Local Team Colors [f=0054137] Shutdown Widget - Display Keys 2 [f=0054137] Shutdown Widget - Save Game Menu [f=0054137] Shutdown Widget - HealthBars [f=0054137] Shutdown Widget - Noises [f=0054137] Shutdown Widget - Unit Icons [f=0054137] Shutdown Widget - Chili Chicken Panel [f=0054137] Shutdown Widget - Win Counter [f=0054137] Shutdown Widget - BuildETA [f=0054137] Shutdown Widget - Depth of Field Shader [f=0054137] Shutdown Widget - Modular Comm Info [f=0054137] Shutdown Widget - Attack Warning [f=0054137] Shutdown Widget - CameraShake [f=0054137] Shutdown Widget - Chili Economy Panel Default [f=0054137] Shutdown Widget - Chili EndGame Window [f=0054137] Shutdown Widget - Chili Nuke Warning [f=0054137] Shutdown Widget - Chili Selections & CursorTip v2 [f=0054137] Shutdown Widget - Chili Spectator Panels [f=0054137] Shutdown Widget - Darkening [f=0054137] Shutdown Widget - Context Menu [f=0054137] Shutdown Widget - Galaxy Battle Handler [f=0054137] Shutdown Widget - Grab Input [f=0054137] Input grabbing is disabled! [f=0054137] Shutdown Widget - Highlight Geos [f=0054137] Shutdown Widget - Local Widgets Config [f=0054137] Shutdown Widget - Mex Placement Handler [f=0054137] Shutdown Widget - MinimapEvents [f=0054137] Shutdown Widget - Missile Silo Range [f=0054137] Shutdown Widget - Music Player [f=0054137] Shutdown Widget - Point Tracker [f=0054137] Shutdown Widget - Showeco and Grid Drawer [f=0054137] Shutdown Widget - Startup Info and Selector [f=0054137] Shutdown Widget - Stereo3D [f=0054137] Shutdown Widget - Transport AI [f=0054137] Shutdown Widget - Attack AoE [f=0054137] Shutdown Widget - UnitShapes [f=0054137] Shutdown Widget - Map Edge Extension [f=0054137] Shutdown Widget - Selection Send [f=0054137] Shutdown Widget - LupsManager [f=0054137] Shutdown Widget - Newton Firezone [f=0054137] Shutdown Widget - Receive Units Indicator [f=0054137] Shutdown Widget - Chili Pro Console [f=0054137] Shutdown Widget - Lasso Terraform GUI [f=0054137] Shutdown Widget - Chili Framework [f=0054137] Shutdown Widget - Lups [f=0054137] Shutdown Widget - Chili Core Selector [f=0054137] Shutdown Widget - Draw After Chili [f=0054137] Shutdown Widget - Pause Screen [f=0054137] Shutdown Widget - Color Blindness Correction [f=0054137] Shutdown Widget - Layout Handler [f=0054137] Shutdown Widget - Persistent Build Height [f=0054137] Shutdown Widget - Text To Speech Control [f=0054137] End widgetHandler:Shutdown [f=0054137] [LuaMemPool::LogStats][handle=LuaUI (unsynced)] index=4294967295 {blocks,sizes}={0,0} {int,ext,rec}Allocs={0,64918774,0} {chunk,block}Bytes={0,0} [f=0054137] [Game::KillLua][1] dtor=0 luaGaia=00000000 [f=0054137] [Game::KillLua][2] dtor=0 luaRules=1677dd38 [f=0054137] Start gadgetHandler:Shutdown [f=0054137] Shutdown - StartSetup [f=0054137] Shutdown - UnitMorph [f=0054137] Shutdown - LupsNanoSpray [f=0054137] Shutdown - Missile Silo Controller [f=0054137] Shutdown - Modular Comm Info [f=0054137] Shutdown - Puppy Handler [f=0054137] Shutdown - Terrain Texture Handler [f=0054137] Shutdown - UnitCloakShield [f=0054137] End gadgetHandler:Shutdown [f=0054137] Start gadgetHandler:Shutdown [f=0054137] Shutdown - Save/Load [f=0054137] Shutdown - UnitMorph [f=0054137] Shutdown - Galaxy Campaign Battle Handler [f=0054137] Shutdown - Modular Comm Info [f=0054137] Shutdown - Retreat Command [f=0054137] Shutdown - Shockwaves [f=0054137] Shutdown - Teleport Throw [f=0054137] Shutdown - UnitCloakShield [f=0054137] Shutdown - Lups Cloak FX [f=0054137] Shutdown - Lups [f=0054137] Shutdown - Lups Shield [f=0054137] End gadgetHandler:Shutdown [f=0054137] [LuaMemPool::LogStats][handle=LuaRules (unsynced)] index=4294967295 {blocks,sizes}={0,0} {int,ext,rec}Allocs={0,64918830,0} {chunk,block}Bytes={0,0} [f=0054137] [LuaMemPool::LogStats][handle=LuaRules (synced)] index=4294967295 {blocks,sizes}={0,0} {int,ext,rec}Allocs={0,64918830,0} {chunk,block}Bytes={0,0} [f=0054137] [Game::KillLua][4] dtor=0 [f=0054137] [SpringApp::Reload][3] [f=0054137] [Sound] [Sound::Kill] soundThread.joinable()=1 [f=0054137] [WatchDog::DeregisterThread] deregistering controls for thread [audio] [f=0054137] [Sound] [Sound::UpdateThread][3] #sources=32 #items=94 [f=0054137] [Sound] [Sound::UpdateThread][4] ctx=199b52a0 dev=3b3fb880 [f=0054137] [Sound] [Sound::UpdateThread][5] ctx=199b52a0 dev=3b3fb880 [f=0054137] [Sound] [Sound::UpdateThread][6] [f=0054137] [SpringApp::Reload][4] [f=0054137] [Game::~CGame][1] [f=0054137] [Game::KillLua][0] dtor=1 loadscreen=00000000 [f=0054137] [Game::KillLua][3] dtor=1 luaUI=00000000 [f=0054137] [Game::KillLua][1] dtor=1 luaGaia=00000000 [f=0054137] [Game::KillLua][2] dtor=1 luaRules=00000000 [f=0054137] [Game::KillLua][4] dtor=1 [f=0054137] [Game::KillMisc][1] [f=0054137] [Game::KillMisc][2] [f=0054137] [Game::KillMisc][3] [f=0054137] [Game::KillRendering][1] [f=0054137] Statistics for RectangleOptimizer: 13% [f=0054137] [Game::KillInterface][1] [f=0054137] [Game::KillInterface][2] [f=0054137] [Game::KillSimulation][1] [f=0054137] [Game::KillSimulation][2] [f=0054137] [CCollisionHandler] dis-/continuous tests: 0/12890577 [f=0054137] [Game::KillSimulation][3] [f=0054137] [~CPathCache(36x16)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=201 [f=0054137] [~CPathCache(36x16)] cacheHits=7745 hitPercentage=42% numHashColls=0 maxCacheSize=76 [f=0054137] [~CPathCache(72x32)] cacheHits=188 hitPercentage=40% numHashColls=0 maxCacheSize=190 [f=0054137] [~CPathCache(72x32)] cacheHits=1970 hitPercentage=0% numHashColls=0 maxCacheSize=201 [f=0054137] Statistics for RectangleOptimizer: 13% [f=0054137] Statistics for RectangleOptimizer: 13% [f=0054137] LosHandler stats: total instances=613669; shared=3%; from cache=38% [f=0054137] [Game::KillSimulation][4] [f=0054137] [Game::~CGame][2] [f=0054137] [Game::~CGame][3] [f=0054137] [LocalConnection::Statistics] 1176251 bytes sent 1641997 bytes recv'd [f=0054137] [SpringApp::Reload][5] [f=0054137] [SpringApp::Reload][6] [f=0054137] Scanning: C:\Games\Steam\steamapps\common\Zero-K\engine\win32\104.0.1-287-gf7b0fcc\base [f=0054137] Scanning: C:\Games\Steam\steamapps\common\Zero-K\maps [f=0054137] Scanning: C:\Games\Steam\steamapps\common\Zero-K\games [f=0054137] Scanning: C:\Games\Steam\steamapps\common\Zero-K\packages [f=0054137] [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 46ms [f=0054137] [SpringApp::Reload][7] [f=0054137] [SpringApp::Reload][8] [f=0054137] [~ScopedOnceTimer][ISound::Init::New] 0ms [f=0054137] [Sound] [ISound::Initialize] spawning sound-thread (0.0ms) [f=0054137] [Sound] [Sound::UpdateThread][1] cfgMaxSounds=32 [f=0054137] [WatchDog::RegisterThread] registering controls for thread [audio] [f=0054137] [Sound] [Sound::InitThread][1] [f=0054137] [Sound] [Sound::OpenLoopbackDevice] opening default device [f=0054137] [Sound] [Sound::OpenLoopbackDevice] unhandled SDL format: 0x8120 [f=0054137] [Sound] [Sound::OpenOpenALDevice] opening default device "OpenAL Soft" [f=0054137] [Sound] [Sound::OpenOpenALDevice] device=3b3fb880 context=2e2f2228 [f=0054137] [Sound] [Sound::InitThread][4][OpenAL API Info] [f=0054137] [Sound] Vendor: OpenAL Community [f=0054137] [Sound] Version: 1.1 ALSOFT 1.16.0 [f=0054137] [Sound] Renderer: OpenAL Soft [f=0054137] [Sound] AL Extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length [f=0054137] [Sound] ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device [f=0054137] [Sound] Devices: [f=0054137] [Sound] [Speakers (Realtek High Definition Audio)] [f=0054137] [Sound] [Speakers (Realtek High Definition Audio)] [f=0054137] [Sound] [Sound::GetMaxMonoSources] #attribs=15 [f=0054137] [Sound] [Sound::GetMaxMonoSources] {cfg,alc}MaxSounds={32,255} [f=0054137] [Sound] Error: EFX: AL_INVALID_VALUE (40963) [f=0054137] [Sound] Error: Initializing EFX failed! [f=0054137] [Sound] [Sound::UpdateThread][2] [f=0054137] [~ScopedOnceTimer][ISound::Init::Dev] 101ms [f=0054137] [SpringApp::Reload][10] [f=-000001] [SpringApp::Reload][11] [f=-000001] [LuaMenuController::Reset] using menu archive "Chobby v1.6.11.2" [f=-000001] [SpringApp::Reload][12] #script=0 [f=-000001] [LuaMenuController::Activate(msg="")] luaMenu=05ffdb28 [f=-000001] SetLobbyButtonEnabled, true Zero-K.exe Information: 0 : Chobbyla << DiscordUpdatePresence {"state":"In Menu"} [f=-000001] Starting Track, sounds/lobbyMusic/Tomorrow Landscape.ogg, 0.5 [f=-000001] [SpringApp::Reload][13] numReloads=4 [f=-000001] TotalHideLobbyInterface, false [f=-000001] Warning: Couldn't find texture "LuaMenu/configs/gameConfig/zk/unitpics/energysingu2.png"! [f=-000001] Warning: Couldn't find texture "LuaMenu/configs/gameConfig/zk/unitpics/module_cloak_field_2.png"! [f=-000001] Warning: Couldn't find texture "LuaMenu/configs/gameConfig/zk/unitpics/module_adv_targeting_3.png"! [f=-000001] Warning: Couldn't find texture "LuaMenu/configs/gameConfig/zk/unitpics/module_adv_targeting_4.png"! [f=-000001] Warning: Couldn't find texture "LuaMenu/configs/gameConfig/zk/unitpics/module_adv_targeting_2.png"! [f=-000001] Warning: Couldn't find texture "LuaMenu/configs/gameConfig/zk/unitpics/energymatterforge.png"! [f=-000001] Warning: Couldn't find texture "LuaMenu/configs/gameConfig/zk/unitpics/module_jackotrade_1.png"! [f=-000001] Warning: Couldn't find texture "LuaMenu/configs/gameConfig/zk/unitpics/module_econ_4.png"! [f=-000001] Quitting... [f=-000001] [SpringApp::Kill][1] fromRun=1 [f=-000001] [ThreadPool::SetThreadCount][1] wanted=0 current=2 maximum=2 (init=0) [f=-000001] [async=0] threads=2 tasks=12 {sum,avg}{exec,wait}time={{-0.000, -0.000}, {0.000, 26815622246982728145668155403159624411776993202816586647978097545278667453657671578844207362480093723284636709378873176105458209710451379716699034681868288.000}}ms [f=-000001] thread=1 tasks=12 {sum,min,max,avg}{exec,wait}time={{-0.000, -2.000, 2.000, -0.000}, {0.000, 0.000, 0.000, 26815622246982728145668155403159624411776993202816586647978097545278667453657671578844207362480093723284636709378873176105458209710451379716699034681868288.000}}ms [f=-000001] [async=1] threads=2 tasks=1 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms [f=-000001] thread=1 tasks=1 {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, 0.000, 0.000}, {0.000, 0.000, 0.000, 0.000}}ms [f=-000001] [ThreadPool::SetThreadCount][2] workers=0 [f=-000001] [SpringApp::Kill][2] [f=-000001] [Sound] [Sound::Kill] soundThread.joinable()=1 [f=-000001] [WatchDog::DeregisterThread] deregistering controls for thread [audio] [f=-000001] [Sound] [Sound::UpdateThread][3] #sources=32 #items=1 [f=-000001] [Sound] [Sound::UpdateThread][4] ctx=2e2f2228 dev=3b3fb880 [f=-000001] [Sound] [Sound::UpdateThread][5] ctx=2e2f2228 dev=3b3fb880 [f=-000001] [Sound] [Sound::UpdateThread][6] [f=-000001] Remember to update handler.lua once the following is in basecontent: https://github.com/spring/spring/commit/ef6df34ae5dd4eba9b192f695f9b2724da0f83c2 [f=-000001] [Chobby] Chobby Shutdown Zero-K.exe Information: 0 : Chobby closed connection [f=-000001] [LuaMemPool::LogStats][handle=LuaMenu (unsynced)] index=0 {blocks,sizes}={0,0} {int,ext,rec}Allocs={0,89296252,0} {chunk,block}Bytes={0,0} [f=-000001] [SpringApp::Kill][3] [f=-000001] [SpringApp::Kill][4] font=05808008 [f=-000001] [SpringApp::Kill][5] [f=-000001] [SpringApp::Kill][6] [SpringApp::Kill][7] [LuaSocket] Dumping luasocket rules: [LuaSocket] TCP_CONNECT ALLOW * -1 [LuaSocket] TCP_LISTEN ALLOW * -1 [LuaSocket] UDP_LISTEN ALLOW * -1 [SpringApp::Kill][8] [WatchDog::DeregisterThread] deregistering controls for thread [main] [WatchDog::Uninstall][1] hangDetectorThread=00fdd3f0 (joinable=1) [WatchDog::Uninstall][2] [WatchDog::Uninstall][3] [SpringApp::Kill][9] Zero-K.exe Information: 0 : Spring exited
Please ignore this. Accidentally submitted the error log. Busy playing around with mutators.