ZeroK-RTS / CrashReports

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Spring crash [103.0.1-1285-gd322668] #1879

Open Chobbyla opened 7 years ago

Chobbyla commented 7 years ago
Chobby.exe Information: 0 : PackageRefresh complete - packages changed
Chobby.exe Information: 0 : Querying default engine
Chobby.exe Information: 0 : starting download User Interface Tutorial r13
Chobby.exe Information: 0 : starting download Glacies 1.3
Chobby.exe Information: 0 : http://zero-k.info/Missions/File/226 Completed - 133,06k
Chobby.exe Information: 0 : Reseting configs and deploying AIs
Chobby.exe Information: 0 : Connecting to steam API
Chobby.exe Information: 0 : Starting
Using configuration source: "C:\Users\Rollo\Documents\My Games\Zero-K\springsettings.cfg"
Using additional configuration source: "C:\Users\Rollo\Documents\My Games\Zero-K\engine\win64\103.0.1-1285-gd322668\springsettings.cfg"
Available log sections: DecalsDrawerGL4, Path, Net, CregSerializer, Sound, BumpWater, Shader, Model, ArchiveScanner, Piece, RoamMeshDrawer, LuaSocket, KeyBindings, GroundMoveType, AutohostInterface, DynWater, SkyBox, Texture, Font, ModelRenderContainer, FarTextureHandler, GameServer, CSMFGroundTextures, OBJParser, VFS
Enabled log sections: Sound(Notice)
Enable or disable log sections using the LogSections configuration key
  or the SPRING_LOG_SECTIONS environment variable (both comma separated).
  Use "none" to disable the default log sections.
LogOutput initialized.
============== <User Config> ==============
  AllowDeferredMapRendering = 1
  AllowDeferredModelRendering = 1
  BumpWaterBlurReflection = 1
  BumpWaterTexSizeReflection = 128
  CamMode = 1
  CamTimeExponent = 4.0
  CamTimeFactor = 1.0
  DualScreenMiniMapOnLeft = 1
  EdgeMoveDynamic = 0
  EdgeMoveWidth = 0.003
  FPSFOV = 90
  FSAALevel = 4
  FontSize = 18
  Fullscreen = 0
  GrassDetail = 4
  GroundDecals = 2
  GroundDetail = 90
  GroundScarAlphaFade = 1
  HangTimeout = 5
  HardwareCursor = 1
  InitialNetworkTimeout = 0
  InputTextGeo = 0.26 0.73 0.02 0.028
  LODScale = 1.000
  LODScaleReflection = 1.000
  LODScaleRefraction = 1.000
  LODScaleShadow = 1.000
  LastSelectedMap = Tropical
  LastSelectedMod = Zero-K $VERSION
  LastSelectedScript = Commanders
  MaxParticles = 15000
  MaxSounds = 32
  MaximumTransmissionUnit = 0
  MiddleClickScrollSpeed = -0.005
  MiniMapMarker = 0
  MouseDragScrollThreshold = 0
  OverheadMaxHeightFactor = 1.39999998
  OverheadScrollSpeed = 50
  ReconnectTimeout = 0
  RotateLogFiles = 1
  ScreenshotCounter = 1
  ScrollWheelSpeed = -25
  Shadows = 0
  ShowClock = 0
  ShowPlayerInfo = 0
  SplashScreenDir = ./MenuLoadscreens
  TeamHighlight = 0
  TreeRadius = 1200
  UnitIconDist = 151
  UnitLodDist = 9999
  UseDistToGroundForIcons = 1.10000002
  Water = 0
  WindowBorderless = 1
  WindowPosX = 0
  WindowPosY = 0
  XResolutionWindowed = 1920
  YResolutionWindowed = 1080
============== </User Config> ==============
============== <User System> ==============
  Spring 103.0.1-1285-gd322668 develop
    Build Environment: boost-105500, GNU libstdc++ version 20130531
     Compiler Version: gcc-4.8.1
     Operating System: Microsoft Windows
Microsoft Home Premium Edition, 64-bit (build 9200)
Intel(R) Core(TM) i5-7200U CPU @ 2.50GHz; 12171MB RAM, 14027MB pagefile
     Binary Word Size: 32-bit emulated
     Deque Chunk Size: 128
        Process Clock: std::chrono::high_resolution_clock
   Physical CPU Cores: 2
    Logical CPU Cores: 4
============== </User System> ==============
[good_fpu_init] CPU SSE mask: 127, flags:
    SSE 1.0:  1,  SSE 2.0:  1
    SSE 3.0:  1, SSSE 3.0:  1
    SSE 4.1:  1,  SSE 4.2:  1
    SSE 4.0A: 0,  SSE 5.0A: 0
    using streflop SSE FP-math mode, CPU supports SSE instructions
[WatchDogInstall] Installed (HangTimeout: 5sec)
[WatchDog::RegisterThread] registering controls for thread [main]
[GL::CheckAvailableVideoModes] desktop={1920x1080x24bpp@60Hz} current={1920x1080x24bpp@60Hz}
    display=1 modes=22 bounds={x=0, y=0, w=1920, h=1080}
        [ 1] 1920x1080x24bpp@60Hz
        [ 2] 1680x1050x24bpp@60Hz
        [ 3] 1600x900x24bpp@60Hz
        [ 4] 1440x900x24bpp@60Hz
        [10] 1280x800x24bpp@60Hz
        [12] 1280x720x24bpp@60Hz
        [18] 640x400x24bpp@60Hz
        [22] 320x200x24bpp@60Hz
[GR::CreateSDLWindow] using 4x anti-aliasing and 24-bit depth-buffer (PF="SDL_PIXELFORMAT_RGB888")
[GR::LogVersionInfo]
    SDL version : 2.0.4 (linked) / 2.0.4 (compiled)
    GL version  : 4.5.0 NVIDIA 373.06
    GL vendor   : NVIDIA Corporation
    GL renderer : GeForce 940MX/PCIe/SSE2
    GLSL version: 4.50 NVIDIA
    GLEW version: 1.5.8
    GPU memory  : 2048MB (total) / 1938MB (available)
    SDL swap-int: 1

    ARB shader support        : 1
    GLSL shader support       : 1
    FBO extension support     : 1
    NVX GPU mem-info support  : 1
    ATI GPU mem-info support  : 0
    NPOT-texture support      : 1 (1)
    texture query-LOD support : 1 (1)
    24-bit Z-buffer support   : 1 (-)
    primitive-restart support : 1 (1)
    clip-space control support: 0 (0)
    frag-depth layout support : 1 (-)

    max. FBO samples             : 32
    max. texture size            : 16384
    max. texture anisotropy level: 16.000000
    max. vec4 varyings/attributes: 31/16
    max. draw-buffers            : 8
    max. rec. indices/vertices   : 1048576/1048576
    max. uniform buffer-bindings : 84
    max. uniform block-size      : 64KB

    enable ATI-hacks : 0
    compress MIP-maps: 0
[GR::ToggleGLDebugOutput] OpenGL debug-context not installed (dbgErrors=0 dbgTraces=0)
[VSync::SetInterval] interval=0 (disabled)
[GR::LogDisplayMode] display-mode set to 1920x1080x24bpp@60Hz (windowed::borderless)
[DataDirs] Isolation Mode!
Using read-write data directory: C:\Users\Rollo\Documents\My Games\Zero-K\
Using read-only data directory: C:\Users\Rollo\Documents\My Games\Zero-K\engine\win64\103.0.1-1285-gd322668\
Scanning: C:\Users\Rollo\Documents\My Games\Zero-K\engine\win64\103.0.1-1285-gd322668\base
Scanning: C:\Users\Rollo\Documents\My Games\Zero-K\maps
Scanning: C:\Users\Rollo\Documents\My Games\Zero-K\games
Scanning: C:\Users\Rollo\Documents\My Games\Zero-K\packages
[~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 17ms
[ThreadPool::SetThreadCount][1] wanted=2 current=1 maximum=2
[ThreadPool::SetThreadCount][2] workers=1
[Threading] Main thread CPU affinity mask set: 14
[f=-000001] [Sound] [Sound::InitThread] OpenAL info:
[f=-000001] [Sound]   Available Devices:
[f=-000001] [Sound]               Speakers (Realtek High Definition Audio)
[f=-000001] [Sound]               Speakers (Realtek High Definition Audio)
[f=-000001] [Sound]   Device:     OpenAL Soft
[f=-000001] [Sound]   Vendor:         OpenAL Community
[f=-000001] [Sound]   Version:        1.1 ALSOFT 1.16.0
[f=-000001] [Sound]   Renderer:       OpenAL Soft
[f=-000001] [Sound]   AL Extensions:  AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length
[f=-000001] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device
[f=-000001] [Sound]   Max Sounds: 32
Fontconfig error: Cannot load default config file
[f=-000001] [Sound] Error:   EFX: AL_INVALID_VALUE (40963)
[f=-000001] [Sound] Error:   Initializing EFX failed!
[f=-000001] [Sound] [Sound::UpdateThread][1] maxSounds=32
[f=-000001] [WatchDog::RegisterThread] registering controls for thread [audio]
[f=-000001] [Sound] [Sound::UpdateThread][2]
[f=-000001] Joysticks found: 0
[Info] Using filesystem-writepath: C:\Users\Rollo\Documents\My Games\Zero-K
[Info] Free disk space: 378250 MB
[f=-000001] [LuaMenuController::Reset] using menu archive "Chobby v1.5.8.5"
[f=-000001] LuaMenu Entry Point: "LuaMenu/main.lua"
[f=-000001] [LuaMenu] Searching for new Widgets
[f=-000001] [LuaMenu] Scanning: LuaMenu/Addons/
[f=-000001] [LuaMenu] Scanning: LuaMenu/Widgets/
[f=-000001] [LuaMenu] Scanning: LuaMenu/SystemAddons/
[f=-000001] [LuaMenu] Scanning: LuaMenu/SystemWidgets/
[f=-000001] [LuaMenu] Scanning: LuaMenu/chili/
[f=-000001] [LuaMenu] Scanning: libs/chilifx/LuaMenu/widgets
[f=-000001] [LuaMenu] Scanning: libs/chilivn/LuaMenu/widgets
[f=-000001] [LuaMenu] Scanning: libs/chotify/LuaMenu/widgets
[f=-000001] [LuaMenu] Scanning: libs/i18n/LuaMenu/widgets
[f=-000001] [LuaMenu] Scanning: libs/liblobby/LuaMenu/widgets
[f=-000001] [LuaMenu] Warning: Missing GetInfo() in: base64.lua
[f=-000001] [LuaMenu] Warning: Missing GetInfo() in: engineversion.lua
[f=-000001] [LuaMenu] Warning: Missing GetInfo() in: json.lua
[f=-000001] [LuaMenu] Warning: Missing GetInfo() in: tablefunctions.lua
[f=-000001] [LuaMenu] Warning: Missing GetInfo() in: timefunctions.lua
[f=-000001] [LuaMenu] Loading widgets   <>=vfs  **=raw  ()=unknown
[f=-000001] [LuaMenu] Loading API widget:  Delay API              <api_delay.lua>
[f=-000001] [LuaMenu] Loading API widget:  Limit FPS              <api_limit_fps.lua>
[f=-000001] [LuaMenu] Loading API widget:  Away Tracker           <gui_away_tracker.lua>
[f=-000001] [LuaMenu] Loading API widget:  Chili Framework        <api_chili.lua>
[f=-000001] [liblobby] Warning: Missing chobby_config.json file.
[f=-000001] [liblobby] Warning: Missing chobby_config.json file.
[f=-000001] [LuaMenu] Loading API widget:  LibLobby API           <api_lobby.lua>
[f=-000001] [liblobby] liblobby configuration: 
[f=-000001] [liblobby] serverName, Zero-K
[f=-000001] [liblobby] port, 8200
[f=-000001] [liblobby] protocol, zks
[f=-000001] [liblobby] address, zero-k.info
[f=-000001] [LuaMenu] Loading API widget:  i18n                   <api_i18n.lua>
[f=-000001] [LuaMenu] Loading API widget:  ChiliFX                <api_chilifx.lua>
[f=-000001] [ChiliFX] Enabled: true
[f=-000001] [LuaMenu] Loading API widget:  Chotify                <api_chotify.lua>
[f=-000001] [Chotify] Enabled: true
[f=-000001] [LuaMenu] Loading API widget:  Download Handler       <api_download_handler.lua>
[f=-000001] [LuaMenu] Loading API widget:  Ingame Interface       <api_ingame_interface.lua>
[f=-000001] [LuaMenu] Loading widget:      Test                   <dbg_test.lua>
[f=-000001] [LuaMenu] Loading widget:      Campaign Options Window  <gui_campaign_options.lua>
[f=-000001] [LuaMenu] Loading widget:      Download Window        <gui_download_window.lua>
[f=-000001] [LuaMenu] Loading widget:      Friend Window          <gui_friend_window.lua>
[f=-000001] [LuaMenu] Loading widget:      Missions Handles       <gui_mission_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      Planetwars List Window  <gui_planetwars_list_window.lua>
[f=-000001] [LuaMenu] Loading widget:      Queue List Window      <gui_queue_list_window.lua>
[f=-000001] [LuaMenu] Loading widget:      Replays window         <gui_replay_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      Settings Window        <gui_settings_window.lua>
[f=-000001] [LuaMenu] Loading widget:      SpringBoard Window     <gui_springboard_window.lua>
[f=-000001] [LuaMenu] Loading widget:      Users Handler          <api_user_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      ZK wrapper loopback interface  <zk_loopback.lua>
[f=-000001] [Chobby] Using wrapper port: , 54517
[f=-000001] [LuaMenu] Loading widget:      Cache Handler API      <api_cache_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      Internet Browser API   <api_internet_browser.lua>
[f=-000001] [LuaMenu] Loading widget:      Map Handler API        <api_map_handler.lua>
Chobby.exe Information: 0 : Chobby connected to wrapper
[f=-000001] [LuaMenu] Loading widget:      Campaign Data Handler  <api_campaign_data.lua>
[f=-000001] [LuaMenu] Loading widget:      Analytics Handler      <api_analytics.lua>
[f=-000001] [LuaMenu] Loading widget:      Animation control      <api_animation_control.lua>
[f=-000001] [LuaMenu] Loading widget:      Battle Login Rejoin    <gui_battle_login_rejoin.lua>
[f=-000001] [LuaMenu] Loading widget:      Battle Room Window     <gui_battle_room_window.lua>
[f=-000001] [LuaMenu] Loading widget:      Battle status panel    <gui_battle_status_panel.lua>
[f=-000001] [LuaMenu] Loading widget:      Campaign Commander Loadout  <gui_campaign_commander_loadout.lua>
[f=-000001] [LuaMenu] Loading widget:      Campaign Handler       <gui_campaign_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      Campaign Handler ZK    <zk_campaign_handler.lua>
Chobby.exe Information: 0 : Chobbyla >> WrapperOnline {"UserID":"1742412010","DefaultServerHost":"zero-k.info","DefaultServerPort":8200}

[f=-000001] [LuaMenu] Loading widget:      Campaign Save/Load     <gui_campaign_saveload.lua>
[f=-000001] [LuaMenu] Loading widget:      Campaign Settings      <gui_campaign_settings.lua>
[f=-000001] [LuaMenu] Loading widget:      Campaign Technology Panel  <gui_campaign_technology_panel.lua>
[f=-000001] [LuaMenu] Loading widget:      Chili Visual Novel     <campaign_chili_vn.lua>
[f=-000001] [LuaMenu] Loading widget:      Codex Handler          <gui_campaign_codex_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      Cursor tooltip         <gui_tooltip.lua>
[f=-000001] [LuaMenu] Loading widget:      Load Game Menu         <gui_loadgame.lua>
[f=-000001] [LuaMenu] Loading widget:      Login Window           <gui_login_window.lua>
[f=-000001] [LuaMenu] Loading widget:      Modoptions Panel       <gui_modoptions_panel.lua>
[f=-000001] [LuaMenu] Loading widget:      Party status panel     <gui_party_status_panel.lua>
[f=-000001] [LuaMenu] Loading widget:      Planet Battle Handler  <api_planet_battle_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      Popup Preloader        <gui_popup_preloader.lua>
[f=-000001] [LuaMenu] Loading widget:      Queue status panel     <gui_queue_status_panel.lua>
[f=-000001] [LuaMenu] Loading widget:      Rank update window     <gui_rank_update_window.lua>
[f=-000001] [LuaMenu] Loading widget:      Steam Coop Handler     <gui_steam_coop_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      Steam Handler          <api_steam_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      User status panel      <gui_user_status_panel.lua>
[f=-000001] [LuaMenu] Loading widget:      ZK Comm Config         <gui_zk_comm_config.lua>
[f=-000001] [LuaMenu] Loading widget:      ZK replay downloader   <zk_replay_launcher.lua>
[f=-000001] [LuaMenu] Warning: Headers files aren't supported anymore use "require" instead!
[f=-000001] [LuaMenu] Warning: Headers files aren't supported anymore use "require" instead!
[f=-000001] [LuaMenu] Loading widget:      Chili lobby            <gui_chili_lobby.lua>
[f=-000001] [liblobby] Warning: Missing chobby_config.json file.
[f=-000001] [Chobby] Warning: Missing game in chobby_config.json file.
[f=-000001] ATI/intel/other non-nvidia compatibility state:, false
[f=-000001] Number of battles: 0
[f=-000001] Vendor and GL, Nvidia, 4
[f=-000001] [LuaMenu] Loading widget:      Standalone lobby tools  <gui_standalone_lobby.lua>
[f=-000001] [LuaMenu] Loading widget:      Block Input            <gui_block_input.lua>
[f=-000001] [LuaMenu] Loading widget:      Music Player Lite      <snd_music_lite.lua>
[f=-000001] [LuaMenu] LuaMenu v1.0 (Lua 5.1)
[f=-000001] [LuaMenuController::Activate(msg="")] luaMenu=04cf6b98
[f=-000001] SetLobbyButtonEnabled, true
[f=-000001] SetSettings Int, MaxDynamicMapLights, 1
[f=-000001] SetSettings Value, DynamicSky, 0
[f=-000001] SetSettings Value, CamTimeFactor, 1
[f=-000001] SetSettings Value, LODScale, 1
[f=-000001] SetSettings Int, BumpWaterDepthBits, 24
[f=-000001] SetSettings Value, HardwareCursor, 1
[f=-000001] SetSettings Int, FSAALevel, 4
[f=-000001] [Settings] Warning: No such key: BuildWarnings, but setting it as string anyway.
[f=-000001] SetSettings Int, GroundDetail, 90
[f=-000001] SetSettings Value, CamTimeExponent, 4
[f=-000001] SetSettings Int, ShadowMapSize, 2048
[f=-000001] SetSettings Int, InitialNetworkTimeout, 0
[f=-000001] [Settings] Warning: No such key: SmoothPoints, but setting it as string anyway.
[f=-000001] [Settings] Warning: No such key: LuaAutoModWidgets, but setting it as string anyway.
[f=-000001] SetSettings Int, GrassDetail, 4
[f=-000001] SetSettings Int, BumpWaterReflection, 1
[f=-000001] SetSettings Value, LODScaleRefraction, 1
[f=-000001] SetSettings Int, MaximumTransmissionUnit, 0
[f=-000001] SetSettings Value, UseDistToGroundForIcons, 1.10000002
[f=-000001] SetSettings Value, AdvSky, 0
[f=-000001] SetSettings Int, CamMode, 1
[f=-000001] SetSettings Int, MaxDynamicModelLights, 1
[f=-000001] SetSettings Value, MiddleClickScrollSpeed, -0.005
[f=-000001] SetSettings Int, HangTimeout, 5
[f=-000001] SetSettings Int, Water, 4
[f=-000001] SetSettings Value, MouseDragScrollThreshold, 0
[f=-000001] [Settings] Warning: No such key: LogFlush, but setting it as string anyway.
[f=-000001] SetSettings Value, UsePBO, 1
[f=-000001] SetSettings Value, LuaShaders, 1
[f=-000001] SetSettings Int, BumpWaterTexSizeReflection, 128
[f=-000001] SetSettings Int, ForceDisableShaders, 0
[f=-000001] SetSettings Int, GroundScarAlphaFade, 1
[f=-000001] [Settings] Warning: No such key: Version, but setting it as string anyway.
[f=-000001] SetSettings Int, FontSize, 18
[f=-000001] [Settings] Warning: No such key: snd_general, but setting it as string anyway.
[f=-000001] SetSettings Value, BumpWaterBlurReflection, 1
[f=-000001] SetSettings Value, LODScaleShadow, 1
[f=-000001] SetSettings Int, UnitLodDist, 9999
[f=-000001] SetSettings Value, AdvMapShading, 1
[f=-000001] [Settings] Warning: No such key: MoveWarnings, but setting it as string anyway.
[f=-000001] SetSettings Int, CubeTexSizeReflection, 128
[f=-000001] SetSettings Value, AllowDeferredMapRendering, 1
[f=-000001] SetSettings Value, AdvUnitShading, 1
[f=-000001] SetSettings Value, 3DTrees, 1
[f=-000001] SetSettings Int, LoadingMT, 0
[f=-000001] SetSettings Int, TreeRadius, 1200
[f=-000001] [Settings] Warning: No such key: WorkerThreadSpinTime, but setting it as string anyway.
[f=-000001] SetSettings Value, ScrollWheelSpeed, -25
[f=-000001] [Settings] Warning: No such key: VerboseLevel, but setting it as string anyway.
[f=-000001] SetSettings Int, UnitIconDist, 151
[f=-000001] SetSettings Value, DualScreenMiniMapOnLeft, 1
[f=-000001] SetSettings Int, ReconnectTimeout, 0
[f=-000001] [Settings] Warning: No such key: DisplayDebugPrefixConsole, but setting it as string anyway.
[f=-000001] SetSettings Int, GroundDecals, 2
[f=-000001] [Settings] Warning: No such key: SmoothLines, but setting it as string anyway.
[f=-000001] SetSettings Int, BumpWaterRefraction, 1
[f=-000001] [Settings] Warning: No such key: CubeTexSpecularExponent, but setting it as string anyway.
[f=-000001] [Settings] Warning: Unexpected key type: std::string, but setting it as string anyway.
[f=-000001] SetSettings Value, ShowClock, 0
[f=-000001] [Settings] Warning: No such key: ReflectiveWater, but setting it as string anyway.
[f=-000001] SetSettings Int, Shadows, 1
[f=-000001] SetSettings Value, BumpWaterShoreWaves, 1
[f=-000001] SetSettings Int, ROAM, 1
[f=-000001] SetSettings Int, MaxSounds, 32
[f=-000001] [Settings] Warning: No such key: LinkBandwidth, but setting it as string anyway.
[f=-000001] [Settings] Warning: No such key: NormalMapping, but setting it as string anyway.
[f=-000001] [Settings] Warning: No such key: MinimapOnLeft, but setting it as string anyway.
[f=-000001] SetSettings Value, FPSFOV, 90
[f=-000001] SetSettings Value, BumpWaterAnisotropy, 0
[f=-000001] SetSettings Int, MaxParticles, 15000
[f=-000001] SetSettings Value, OverheadMaxHeightFactor, 1.39999998
[f=-000001] SetSettings Value, LODScaleReflection, 1
[f=-000001] SetSettings Int, CubeTexSizeSpecular, 128
[f=-000001] [Settings] Warning: No such key: FSAA, but setting it as string anyway.
[f=-000001] SetSettings Value, AllowDeferredModelRendering, 1
[f=-000001] Starting Track, sounds/lobbyMusic/The Secret of Ayers Rock.ogg, 0.5
[f=-000001] [GR::LogDisplayMode] display-mode set to 1920x1080x24bpp@60Hz (windowed::borderless)
[f=-000001] LoopbackCommandReceived, WrapperOnline
[f=-000001] [Chobby] Warning: Missing minimap image for
[f=-000001] [i18n] Warning: "spectator" is not translated in en
[f=-000001] [i18n] Error: No translation found for "spectator"
[f=-000001] [i18n] Warning: "player" is not translated in en
[f=-000001] [i18n] Error: No translation found for "player"
[f=-000001] SetLobbyFullscreenMode, 1
[f=-000001] SetSettings Int, XResolutionWindowed, 1920
[f=-000001] SetSettings Int, YResolutionWindowed, 1080
[f=-000001] SetSettings Int, WindowPosX, 0
[f=-000001] SetSettings Int, WindowPosY, 0
[f=-000001] SetSettings Value, WindowBorderless, 1
[f=-000001] SetSettings Int, MaxDynamicMapLights, 1
[f=-000001] SetSettings Value, DynamicSky, 0
[f=-000001] SetSettings Value, CamTimeFactor, 1
[f=-000001] SetSettings Value, LODScale, 1
[f=-000001] SetSettings Int, BumpWaterDepthBits, 24
[f=-000001] SetSettings Value, HardwareCursor, 1
[f=-000001] SetSettings Int, FSAALevel, 4
[f=-000001] [Settings] Warning: No such key: BuildWarnings, but setting it as string anyway.
[f=-000001] SetSettings Int, GroundDetail, 90
[f=-000001] SetSettings Value, CamTimeExponent, 4
[f=-000001] SetSettings Int, ShadowMapSize, 2048
[f=-000001] SetSettings Int, InitialNetworkTimeout, 0
[f=-000001] [Settings] Warning: No such key: SmoothPoints, but setting it as string anyway.
[f=-000001] [Settings] Warning: No such key: LuaAutoModWidgets, but setting it as string anyway.
[f=-000001] SetSettings Int, GrassDetail, 4
[f=-000001] SetSettings Int, BumpWaterReflection, 1
[f=-000001] SetSettings Value, LODScaleRefraction, 1
[f=-000001] SetSettings Int, MaximumTransmissionUnit, 0
[f=-000001] SetSettings Value, UseDistToGroundForIcons, 1.10000002
[f=-000001] SetSettings Value, AdvSky, 0
[f=-000001] SetSettings Int, CamMode, 1
[f=-000001] SetSettings Int, MaxDynamicModelLights, 1
[f=-000001] SetSettings Value, MiddleClickScrollSpeed, -0.005
[f=-000001] SetSettings Int, HangTimeout, 5
[f=-000001] SetSettings Int, Water, 4
[f=-000001] SetSettings Value, MouseDragScrollThreshold, 0
[f=-000001] [Settings] Warning: No such key: LogFlush, but setting it as string anyway.
[f=-000001] SetSettings Value, UsePBO, 1
[f=-000001] SetSettings Value, LuaShaders, 1
[f=-000001] SetSettings Int, BumpWaterTexSizeReflection, 128
[f=-000001] SetSettings Int, ForceDisableShaders, 0
[f=-000001] SetSettings Int, GroundScarAlphaFade, 1
[f=-000001] [Settings] Warning: No such key: Version, but setting it as string anyway.
[f=-000001] SetSettings Int, FontSize, 18
[f=-000001] [Settings] Warning: No such key: snd_general, but setting it as string anyway.
[f=-000001] SetSettings Value, BumpWaterBlurReflection, 1
[f=-000001] SetSettings Value, LODScaleShadow, 1
[f=-000001] SetSettings Int, UnitLodDist, 9999
[f=-000001] SetSettings Value, AdvMapShading, 1
[f=-000001] [Settings] Warning: No such key: MoveWarnings, but setting it as string anyway.
[f=-000001] SetSettings Int, CubeTexSizeReflection, 128
[f=-000001] SetSettings Value, AllowDeferredMapRendering, 1
[f=-000001] SetSettings Value, AdvUnitShading, 1
[f=-000001] SetSettings Value, 3DTrees, 1
[f=-000001] SetSettings Int, LoadingMT, 0
[f=-000001] SetSettings Int, TreeRadius, 1200
[f=-000001] [Settings] Warning: No such key: WorkerThreadSpinTime, but setting it as string anyway.
[f=-000001] SetSettings Value, ScrollWheelSpeed, -25
[f=-000001] [Settings] Warning: No such key: VerboseLevel, but setting it as string anyway.
[f=-000001] SetSettings Int, UnitIconDist, 151
[f=-000001] SetSettings Value, DualScreenMiniMapOnLeft, 1
[f=-000001] SetSettings Int, ReconnectTimeout, 0
[f=-000001] [Settings] Warning: No such key: DisplayDebugPrefixConsole, but setting it as string anyway.
[f=-000001] SetSettings Int, GroundDecals, 2
[f=-000001] [Settings] Warning: No such key: SmoothLines, but setting it as string anyway.
[f=-000001] SetSettings Int, BumpWaterRefraction, 1
[f=-000001] [Settings] Warning: No such key: CubeTexSpecularExponent, but setting it as string anyway.
[f=-000001] [Settings] Warning: Unexpected key type: std::string, but setting it as string anyway.
[f=-000001] SetSettings Value, ShowClock, 0
[f=-000001] [Settings] Warning: No such key: ReflectiveWater, but setting it as string anyway.
[f=-000001] SetSettings Int, Shadows, 1
[f=-000001] SetSettings Value, BumpWaterShoreWaves, 1
[f=-000001] SetSettings Int, ROAM, 1
[f=-000001] SetSettings Int, MaxSounds, 32
[f=-000001] [Settings] Warning: No such key: LinkBandwidth, but setting it as string anyway.
[f=-000001] [Settings] Warning: No such key: NormalMapping, but setting it as string anyway.
[f=-000001] [Settings] Warning: No such key: MinimapOnLeft, but setting it as string anyway.
[f=-000001] SetSettings Value, FPSFOV, 90
[f=-000001] SetSettings Value, BumpWaterAnisotropy, 0
[f=-000001] SetSettings Int, MaxParticles, 15000
[f=-000001] SetSettings Value, OverheadMaxHeightFactor, 1.39999998
[f=-000001] SetSettings Value, LODScaleReflection, 1
[f=-000001] SetSettings Int, CubeTexSizeSpecular, 128
[f=-000001] [Settings] Warning: No such key: FSAA, but setting it as string anyway.
[f=-000001] SetSettings Value, AllowDeferredModelRendering, 1
[f=-000001] compatProfile, false
[f=-000001] [ReloadOrRestart] Spring "C:\Users\Rollo\Documents\My Games\Zero-K\engine\win64\103.0.1-1285-gd322668\spring.exe" should be reloading
[f=-000001] [SpringApp::Reload][1]
[f=-000001] [ThreadPool::SetThreadCount][1] wanted=0 current=2 maximum=2
[f=-000001]     [async=0] threads=2 tasks=3551 {sum,avg}{exec,wait}time={{26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, 0.000}, {0.000, -2.000}}ms
[f=-000001]         thread=1 tasks=3551 (0.000%) {sum,min,max,avg}{exec,wait}time={{26815622287955677868565553440043088052812300965766937270455843900305102548740675650853631126559111325992968830851601647073920135213206060507357779326926848.000, 0.000, -0.000, 0.000}, {0.000, 0.000, 2.000, -2.000}}ms
[f=-000001]     [async=1] threads=2 tasks=8 {sum,avg}{exec,wait}time={{0.000, 0.000}, {-0.000, -0.000}}ms
[f=-000001]         thread=1 tasks=8 (0.000%) {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, 0.000, 0.000}, {-0.000, 0.000, 2.000, -0.000}}ms
[f=-000001] [ThreadPool::SetThreadCount][2] workers=0
[f=-000001] [ThreadPool::SetThreadCount][1] wanted=2 current=1 maximum=2
[f=-000001] [ThreadPool::SetThreadCount][2] workers=1
[f=-000001] [Threading] Main thread CPU affinity mask set: 14
[f=-000001] [SpringApp::Reload][2]
[f=-000001] [Game::KillLua][0] dtor=0 loadscreen=00000000
[f=-000001] [Game::KillLua][1] dtor=0 luaGaia=00000000
[f=-000001] [Game::KillLua][2] dtor=0 luaRules=00000000
[f=-000001] [Game::KillLua][3] dtor=0 luaUI=00000000
[f=-000001] [Game::KillLua][4] dtor=0
[f=-000001] [SpringApp::Reload][3]
[f=-000001] [WatchDog::DeregisterThread] deregistering controls for thread [audio]
[f=-000001] [Sound] [Sound::UpdateThread][3] efx=046344c8
[f=-000001] [Sound] [Sound::UpdateThread][4] ctx=04608ee8 dev=04b08f50
[f=-000001] [Sound] [Sound::UpdateThread][5]
[f=-000001] [SpringApp::Reload][4]
[f=-000001] [SpringApp::Reload][5]
[f=-000001] [SpringApp::Reload][6]
[f=-000001] [~CPoolArchive] name="C:\Users\Rollo\Documents\My Games\Zero-K\packages\431410e094db20ed75eba9bc71919576.sdp" numZipFiles=2463 sumInflSize=121089kb sumReadTime=269ms
[f=-000001]     file="sounds/lobbymusic/the secret of ayers rock.ogg" indx=2458 inflSize=7740kb readTime=54ms
[f=-000001]     file="luamenu/configs/gameconfig/zk/minimapoverride/calamity_1.1.jpg" indx=457 inflSize=150kb readTime=5ms
[f=-000001]     file="luamenu/widgets/chili/skins/evolved/tech_mainwindow_darker.png" indx=2119 inflSize=30kb readTime=5ms
[f=-000001]     file="libs/chiliui/luamenu/chili/chili/handlers/fonthandler.lua" indx=156 inflSize=2kb readTime=4ms
[f=-000001]     file="luamenu/configs/gameconfig/zk/minimapoverride/aberdeen6v6_fix.jpg" indx=426 inflSize=41kb readTime=4ms
[f=-000001]     file="luamenu/widgets/chobby/images/left.png" indx=2381 inflSize=0kb readTime=4ms
[f=-000001]     file="luamenu/configs/gameconfig/zk/minimapthumbnail/wanderlust_v01.png" indx=941 inflSize=5kb readTime=4ms
[f=-000001]     file="gamedata/commanders/dynamic_comm_defs.lua" indx=112 inflSize=47kb readTime=3ms
[f=-000001]     file="luamenu/configs/gameconfig/zk/skinning/background.jpg" indx=1080 inflSize=367kb readTime=2ms
[f=-000001]     file="luamenu/configs/gameconfig/zk/minimapoverride/onyx_cauldron_1.7.jpg" indx=585 inflSize=237kb readTime=2ms
[f=-000001] Scanning: C:\Users\Rollo\Documents\My Games\Zero-K\engine\win64\103.0.1-1285-gd322668\base
[f=-000001] Scanning: C:\Users\Rollo\Documents\My Games\Zero-K\maps
[f=-000001] Scanning: C:\Users\Rollo\Documents\My Games\Zero-K\games
[f=-000001] Scanning: C:\Users\Rollo\Documents\My Games\Zero-K\packages
[f=-000001] [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 14ms
[f=-000001] [SpringApp::Reload][7]
[f=-000001] [SpringApp::Reload][8]
[f=-000001] [Sound] [Sound::InitThread] OpenAL info:
[f=-000001] [Sound]   Available Devices:
[f=-000001] [Sound]               Speakers (Realtek High Definition Audio)
[f=-000001] [Sound]               Speakers (Realtek High Definition Audio)
[f=-000001] [Sound]   Device:     OpenAL Soft
[f=-000001] [Sound]   Vendor:         OpenAL Community
[f=-000001] [Sound]   Version:        1.1 ALSOFT 1.16.0
[f=-000001] [Sound]   Renderer:       OpenAL Soft
[f=-000001] [Sound]   AL Extensions:  AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length
[f=-000001] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device
[f=-000001] [Sound]   Max Sounds: 32
[f=-000001] [Sound] Error:   EFX: AL_INVALID_VALUE (40963)
[f=-000001] [Sound] Error:   Initializing EFX failed!
[f=-000001] [Sound] [Sound::UpdateThread][1] maxSounds=32
[f=-000001] [WatchDog::RegisterThread] registering controls for thread [audio]
[f=-000001] [Sound] [Sound::UpdateThread][2]
[f=-000001] [SpringApp::Reload][10]
[f=-000001] [SpringApp::Reload][11]
[f=-000001] [LuaMenuController::Reset] using menu archive "Chobby v1.5.8.5"
[f=-000001] [SpringApp::Reload][12] #script=1143
[f=-000001] [CPreGame] server using IP 127.0.0.1 and port 0
[f=-000001] [NetProto::InitLocalClient] connecting to local server
[f=-000001] [PreGame::AddGameSetupArchivesToVFS] using map: Aberdeen6v6_Fix
[f=-000001] [PreGame::StartServer] checksums: game=0xEC7F63E0 map=0xD46EEC2D
[f=-000001] Warning: [UDPListener::TryBindSocket] opening socket on loopback address, other users will not be able to connect!
[f=-000001] [UDPListener::TryBindSocket] binding UDP socket to IPv4-address 127.0.0.1 (127.0.0.1) on port 0
[f=-000001] [UDPListener] successfully bound socket on port 64911
[f=-000001] [~ScopedOnceTimer][PreGame::StartServer] 67ms
[f=-000001] [SpringApp::Reload][13] numReloads=1

[f=-000001] [GR::LogDisplayMode] display-mode set to 1920x1080x24bpp@60Hz (windowed::borderless)
[f=-000001] [PreGame::AddGameSetupArchivesToVFS] using map: Aberdeen6v6_Fix
[f=-000001] [PreGame::AddGameSetupArchivesToVFS] using game: Zero-K v1.5.8.2 (archive: zk-v1.5.8.2.sdz)
[f=-000001] PreGame::GameDataReceived] recording demo to "C:\Users\Rollo\Documents\My Games\Zero-K\demos\20170826_111129_Aberdeen6v6_Fix_103.0.1-1285-gd322668 develop.sdfz"
[f=-000001] [~ScopedOnceTimer][PreGame::GameDataReceived] 137ms
[f=-000001] [PreGame::UpdateClientNet] received user number 0 (team 0, allyteam 0), creating load-screen
[f=-000001] [LuaIntro] Searching for new Widgets
[f=-000001] [LuaIntro] Scanning: LuaIntro/Addons/
[f=-000001] [LuaIntro] Scanning: LuaIntro/Widgets/
[f=-000001] [LuaIntro] Scanning: LuaIntro/SystemAddons/
[f=-000001] [LuaIntro] Scanning: LuaIntro/SystemWidgets/
[f=-000001] [LuaIntro] Scanning: LuaIntro/chili/
[f=-000001] [LuaIntro] Found new widget "SpringLogo"
[f=-000001] [LuaIntro] Found new widget "LoadTexture"
[f=-000001] [LuaIntro] Found new widget "LoadProgress"
[f=-000001] [LuaIntro] Found new widget "Main"
[f=-000001] [LuaIntro] Found new widget "Music"
[f=-000001] [LuaIntro] Found new widget "WM Stuff"
[f=-000001] [LuaIntro] Loading widgets   <>=vfs  **=raw  ()=unknown
[f=-000001] [LuaIntro] Loading widget:      WM Stuff               <wm.lua>
[f=-000001] [LuaIntro] Loading widget:      LoadProgress           <loadprogress.lua>
[f=-000001] [LuaIntro] Loading widget:      Main                   <main.lua>
[f=-000001] [LuaIntro] Loading widget:      LoadTexture            <bg_texture.lua>
[f=-000001] [LuaIntro] LuaIntro v1.0 (Lua 5.1)
[f=-000001] [LoadScreen::Init] single-threaded
[f=-000001] [WatchDog::RegisterThread] registering controls for thread [load]
[f=-000001] [Game::LoadGame][1] globalQuit=0 threaded=0
[f=-000001] Parsing Map Information
[f=-000001] Loading SMF
[f=-000001] Loading Map (207 MB)
[f=-000001] Loading Radar Icons
[f=-000001] Loading GameData Definitions
[f=-000001] Loading UnitDefs_posts
[f=-000001] Loading FeatureDefs_posts
[f=-000001] Loading WeaponDefs_posts
[f=-000001] Loading ArmorDefs_posts
[f=-000001] [defs.lua] loading all *Defs tables: 234ms
[f=-000001] [~ScopedOnceTimer][Game::LoadDefs (GameData)] 342ms
[f=-000001] Loading Sound Definitions
[f=-000001] [Sound] Warning: Sound incomingchat is missing file tag (ignoring)
[f=-000001] [Sound]  parsed 319 sounds from gamedata/sounds.lua
[f=-000001] [Sound] Error: [LoadSoundBuffer] unable to open audio file "IncomingChat"
[f=-000001] [Sound] Error: CSound::GetSoundId: could not find sound: IncomingChat
[f=-000001] [~ScopedOnceTimer][Game::LoadDefs (Sound)] 17ms
[f=-000001] [Game::LoadGame][2] globalQuit=0 forcedQuit=0
[f=-000001] Creating Smooth Height Mesh
[f=-000001] [~ScopedOnceTimer][SmoothHeightMesh::MakeSmoothMesh] 208ms
[f=-000001] Creating QuadField & CEGs
[f=-000001] [CDamageArrayHandler] number of ArmorDefs: 6
[f=-000001] Warning: [CDamageArrayHandler] UnitDef "chicken" in ArmorDef "else" already belongs to ArmorDef category 1!
[f=-000001] [RegisterAssimpModelFormats] supported Assimp model formats: *.3ds;*.blend;*.dae;*.lwo;
[f=-000001] Creating Unit Textures
[f=-000001] Creating Sky
[f=-000001] [Game::LoadGame][3] globalQuit=0 forcedQuit=0
[f=-000001] Loading Weapon Definitions
[f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (WeaponDefs)] 3544ms
[f=-000001] Loading Unit Definitions
[f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (UnitDefs)] 199ms
[f=-000001] Loading Feature Definitions
[f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (FeatureDefs)] 47ms
[f=-000001] [IPathManager::GetInstance] using DEFAULT path-manager
[f=-000001] Initializing Map Features
[f=-000001] Creating ShadowHandler
[f=-000001] Creating InfoTextureHandler
[f=-000001] InfoTexture: shaders
[f=-000001] Creating GroundDrawer
[f=-000001] Loading Map Tiles
[f=-000001] Loading Square Textures
[f=-000001] [~ScopedOnceTimer][CSMFGroundTextures::ConvolveHeightMap] 8ms
[f=-000001] Switching to ROAM Mesh Rendering
[f=-000001] Creating TreeDrawer
[f=-000001] Loaded DecalsDrawer: Legacy
[f=-000001] Creating ProjectileDrawer & UnitDrawer
[f=-000001] Creating Projectile Textures
[f=-000001] Creating Water
[f=-000001] [Game::LoadGame][4] globalQuit=0 forcedQuit=0
[f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Camera&Mouse)] 76ms
[f=-000001] [Sound] Error: [LoadSoundBuffer] unable to open audio file "MultiSelect"
[f=-000001] [Sound] Error: CSound::GetSoundId: could not find sound: MultiSelect
[f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Console)] 1ms
[f=-000001] [Sound] Error: [LoadSoundBuffer] unable to open audio file "FailedCommand"
[f=-000001] [Sound] Error: CSound::GetSoundId: could not find sound: FailedCommand
[f=-000001] Loading LuaRules
[f=-000001] Synced LuaRules: starting loading
[f=-000001] Total: 1540 quads
[f=-000001] Total: 1540 quads
[f=-000001] Total: 1540 quads
LuaRules: Loaded gadget:  Mantis 5480         <hax_mantis_5480.lua>
LuaRules: Loaded gadget:  Metalspot Finder Gadget  <mex_spot_finder.lua>
LuaRules: Loaded gadget:  Save/Load           <api_saveload.lua>
LuaRules: Loaded gadget:  Set public randomseed  <init_random_seed.lua>
LuaRules: Loaded gadget:  Startbox handler    <start_boxes.lua>
LuaRules: Loaded gadget:  No Friendly Fire    <unit_nofriendlyfire.lua>
LuaRules: Loaded gadget:  Mex Placement       <mex_placement.lua>
LuaRules: Loaded gadget:  Nano Frame Death Handeling  <unit_nanoframe_death.lua>
LuaRules: Loaded gadget:  Nano Frame Rate Limit  <unit_nanoframe_rate_limit.lua>
LuaRules: Loaded gadget:  No Self-D           <unit_noselfd.lua>
LuaRules: Loaded gadget:  ShareControl        <share_control.lua>
LuaRules: Loaded gadget:  UnitPriority        <unit_priority.lua>
LuaRules: Loaded gadget:  Mex Control with energy link  <unit_mex_overdrive.lua>
LuaRules: Loaded gadget:  Script notification  <unit_script_notification.lua>
LuaRules: Loaded gadget:  Antinuke Handler    <unit_antinuke_handler.lua>
LuaRules: Loaded gadget:  Attributes          <unit_attributes.lua>
LuaRules: Loaded gadget:  Boolean Disable     <unit_boolean_disable.lua>
LuaRules: Loaded gadget:  Impulse Float Toggle  <unit_impulsefloat_toggle.lua>
LuaRules: Loaded gadget:  LockOptions         <lockunits_modoption.lua>
LuaRules: Loaded gadget:  Perks               <game_perks.lua>
LuaRules: Loaded gadget:  Shield Charge       <unit_shield_charge.lua>
LuaRules: Loaded gadget:  StartSetup          <start_unit_setup.lua>
LuaRules: Loaded gadget:  Stockpile           <unit_stockpile.lua>
LuaRules: Loaded gadget:  UnitMorph           <unit_morph.lua>
LuaRules: Loaded gadget:  AirPlantParents     <unit_air_plants.lua>
LuaRules: Loaded gadget:  AirTransport_SeaPickup  <unit_transport_pickup_floating_amphib.lua>
LuaRules: Loaded gadget:  Aircraft Command    <unit_bomber_command.lua>
LuaRules: Loaded gadget:  Aircraft Crashing   <unit_aircraft_crash.lua>
LuaRules: Loaded gadget:  Allow Builder Hold Fire  <unit_allow_builder_hold_fire.lua>
LuaRules: Loaded gadget:  Area Guard          <cmd_areaguard.lua>
LuaRules: Loaded gadget:  Block Ally Attack   <cmd_block_ally_attack.lua>
LuaRules: Loaded gadget:  Blocking Tag Implementation  <feature_blocking_tag_implementation.lua>
LuaRules: Loaded gadget:  Bomber Dive         <unit_bomber_dive.lua>
LuaRules: Loaded gadget:  CAI                 <ai_cai.lua>
LuaRules: Loaded gadget:  CEG Spawner         <dbg_ceg_spawner.lua>
LuaRules: Loaded gadget:  Capture             <unit_capture.lua>
LuaRules: Loaded gadget:  Carrier Drones      <unit_carrier_drones.lua>
LuaRules: Loaded gadget:  Command Raw Move    <cmd_raw_move.lua>
LuaRules: Loaded gadget:  Constructor Auto Assist  <unit_factory_guard.lua>
LuaRules: Loaded gadget:  Control gunship strafe range  <unit_control_gunship_stafe_range.lua>
LuaRules: Loaded gadget:  D-Gun Aim Fix       <unit_dgun_aim.lua>
LuaRules: Loaded gadget:  Debris physics      <feature_debris_physics.lua>
LuaRules: Loaded gadget:  Decloak when damaged  <unit_decloak_damaged.lua>
LuaRules: Loaded gadget:  Dev Commands        <dbg_dev_commands.lua>
LuaRules: Loaded gadget:  Disable Buildoptions  <unit_disable_buildoptions.lua>
LuaRules: Loaded gadget:  Dont fire at radar  <unit_dont_fire_at_radar.lua>
LuaRules: Loaded gadget:  Experience          <unit_xp.lua>
LuaRules: Loaded gadget:  Factory Anti Slacker  <factory_anti_slacker.lua>
LuaRules: Loaded gadget:  Factory Stop Production  <cmd_factory_stop_production.lua>
LuaRules: Loaded gadget:  Fall Damage         <unit_fall_damage.lua>
LuaRules: Loaded gadget:  Feature Effects     <feature_fx.lua>
LuaRules: Loaded gadget:  Fog Hidden Effects API  <api_fog_hidden_effects.lua>
LuaRules: Loaded gadget:  Galaxy Campaign Battle Handler  <mission_galaxy_campaign_battle.lua>
LuaRules: Loaded gadget:  GameRules Events    <unit_gamerules_events.lua>
LuaRules: Loaded gadget:  Grey Goo            <unit_grey_goo.lua>
LuaRules: Loaded gadget:  Gunship Strafe Control  <unit_gunship_strafe_control.lua>
[f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry in modoption is empty or in invalid format
[f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry for player ar3 is empty or in invalid format
LuaRules: Loaded gadget:  Hide Autorepairlevel Command  <cmd_hide_autorepairlevel.lua>
LuaRules: Loaded gadget:  Instant Self Destruct  <unit_instant_self_destruct.lua>
LuaRules: Loaded gadget:  Invincibility       <unit_invincibility.lua>
LuaRules: Loaded gadget:  Jumpjets            <unit_jumpjets.lua>
LuaRules: Loaded gadget:  LUS                 <unit_script.lua>
LuaRules: Loaded gadget:  Lag Monitor         <game_lagmonitor.lua>
LuaRules: Loaded gadget:  LupsNanoSpray       <lups_nano_spray.lua>
LuaRules: Loaded gadget:  Missile Silo Controller  <unit_missilesilo.lua>
LuaRules: Loaded gadget:  Modular Comm Info   <api_modularcomms.lua>
LuaRules: Loaded gadget:  NoAirNuke           <exp_no_air_nuke.lua>
LuaRules: Loaded gadget:  One Click Weapon    <unit_oneclick_weapon.lua>
LuaRules: Loaded gadget:  Orbital Drop        <mission_orbital_drop.lua>
LuaRules: Loaded gadget:  Overkill Prevention  <unit_overkill_prevention.lua>
LuaRules: Loaded gadget:  Overkill Prevention Placeholder  <unit_overkill_prevention_placeholder.lua>
LuaRules: Loaded gadget:  Paralysis           <unit_paralysis_damage.lua>
LuaRules: Loaded gadget:  Player extra information  <player_extra_information.lua>
LuaRules: Loaded gadget:  Prevent Lab Hax     <unit_prevent_lab_hax.lua>
LuaRules: Loaded gadget:  Prevent Landship    <unit_prevent_landship.lua>
LuaRules: Loaded gadget:  Prevent turret overshoot  <unit_prevent_turret_overshoot.lua>
LuaRules: Loaded gadget:  Projectile Hold     <weapon_projectile_hold.lua>
LuaRules: Loaded gadget:  Projectile Radar Homing  <weapon_projectile_radar_homing.lua>
LuaRules: Loaded gadget:  Projectile Retarget  <weapon_projectile_retarget.lua>
LuaRules: Loaded gadget:  Puppy Handler       <unit_puppy_handler.lua>
LuaRules: Loaded gadget:  Reclaim HP changer  <unit_reclaim_hp.lua>
LuaRules: Loaded gadget:  Refuel Pad Handler  <unit_refuel_pad_handler.lua>
LuaRules: Loaded gadget:  Regeneration        <unit_regeneration.lua>
LuaRules: Loaded gadget:  Remove Wait         <cmd_remove_wait.lua>
LuaRules: Loaded gadget:  Repair Speed Changer  <unit_repair_speed.lua>
LuaRules: Loaded gadget:  Resign Gadget       <game_resign.lua>
LuaRules: Loaded gadget:  Retreat Command     <cmd_retreat.lua>
LuaRules: Loaded gadget:  Rezz Hp changer + effect  <unit_rezz_hp.lua>
LuaRules: Loaded gadget:  Self destruct blocker  <unit_self_destruct.lua>
LuaRules: Loaded gadget:  Set Nano Piece      <unit_setnanopiece.lua>
LuaRules: Loaded gadget:  Share mode          <game_share_mode.lua>
LuaRules: Loaded gadget:  Shield Link         <unit_shield_link.lua>
LuaRules: Loaded gadget:  Shockwaves          <lups_shockwaves.lua>
LuaRules: Loaded gadget:  Show Shooter        <unit_show_shooter.lua>
LuaRules: Loaded gadget:  Solar Force Closed  <unit_solar_force_closed.lua>
LuaRules: Loaded gadget:  Spherical LOS       <unit_spherical_los.lua>
LuaRules: Loaded gadget:  Tactical Unit AI    <unit_tactical_ai.lua>
LuaRules: Loaded gadget:  Target Priority     <unit_target_priority.lua>
LuaRules: Loaded gadget:  Target on the move  <unit_target_on_the_move.lua>
LuaRules: Loaded gadget:  Teleporter          <unit_teleporter.lua>
LuaRules: Loaded gadget:  Terraformers        <unit_terraform.lua>
LuaRules: Loaded gadget:  Terrain Texture Handler  <terrain_texture_handler.lua>
LuaRules: Loaded gadget:  Time slow v2        <unit_timeslow.lua>
LuaRules: Loaded gadget:  Transport Selected Load  <cmd_select_load_helper.lua>
LuaRules: Loaded gadget:  Transport Speed     <unit_transport_speed.lua>
LuaRules: Loaded gadget:  TransportAIbuttons  <unit_transport_ai_buttons.lua>
LuaRules: Loaded gadget:  Turn Without Interia  <unit_turn_without_interia.lua>
LuaRules: Loaded gadget:  Typemap Options     <typemap_options.lua>
LuaRules: Loaded gadget:  UnitStealth         <unit_stealth.lua>
LuaRules: Loaded gadget:  Units on fire       <unit_is_on_fire.lua>
LuaRules: Loaded gadget:  Wade Effects        <wake_fx.lua>
LuaRules: Loaded gadget:  Water Effects       <unit_water_effects.lua>
LuaRules: Loaded gadget:  Weapon Impulse      <weapon_impulse.lua>
LuaRules: Loaded gadget:  Windmill Control    <unit_windmill_control.lua>
LuaRules: Loaded gadget:  api_subdir_gadgets.lua  <api_subdir_gadgets.lua>
LuaRules: Loaded gadget:  api_widget_events.lua  <api_widget_events.lua>
LuaRules: Loaded gadget:  astar.lua           <astar.lua>
LuaRules: Loaded gadget:  init_auto_ready.lua  <init_auto_ready.lua>
LuaRules: Loaded gadget:  lups_cloak_fx.lua   <lups_cloak_fx.lua>
LuaRules: Loaded gadget:  lups_thrusters.lua  <lups_thrusters.lua>
LuaRules: Loaded gadget:  lups_wrapper.lua    <lups_wrapper.lua>
LuaRules: Loaded gadget:  weapon_hide_sniper.lua  <weapon_hide_sniper.lua>
LuaRules: Loaded gadget:  Center Offset and Growth Scale  <unit_centeroffset.lua>
LuaRules: Loaded gadget:  Commander Upgrade   <unit_commander_upgrade.lua>
LuaRules: Loaded gadget:  CustomUnitShaders   <api_custom_unit_shaders.lua>
LuaRules: Loaded gadget:  Game Over           <game_over.lua>
LuaRules: Loaded gadget:  UnitCloakShield     <unit_cloak_shield.lua>
LuaRules: Loaded gadget:  Water level modoption  <start_waterlevel.lua>
LuaRules: Loaded gadget:  Fighter pull-up     <unit_fighter_pullup.lua>
LuaRules: Loaded gadget:  Energy Drain        <unit_energy_drain.lua>
LuaRules: Loaded gadget:  Chicken control     <chicken_control.lua>
LuaRules: Loaded gadget:  Area Denial         <weapon_area_damage.lua>
LuaRules: Loaded gadget:  Cannot Damage Unit  <unit_cannot_damage_unit.lua>
LuaRules: Loaded gadget:  Disallow unit for command targeting  <unit_untargetable.lua>
LuaRules: Loaded gadget:  Single-Hit Weapon   <weapon_single_hit.lua>
LuaRules: Loaded gadget:  Starlight Satellite Capture  <unit_starlight_satellite_capture.lua>
LuaRules: Loaded gadget:  Noexplode Stopper   <weapon_noexplode_stopper.lua>
LuaRules: Loaded gadget:  Unit Explosion Spawner  <unit_explosion_spawner.lua>
LuaRules: Loaded gadget:  Shield Merge        <weapon_shield_merge.lua>
LuaRules: Loaded gadget:  Endgame Graphs      <endgame_graphs.lua>
LuaRules: Loaded gadget:  Awards              <awards.lua>
LuaRules: Loaded gadget:  Planet Wars Structures  <unit_planetwars.lua>
LuaRules: Loaded gadget:  Profiler            <dbg_profiler.lua>
LuaRules: Loaded gadget:  Zombies!            <unit_zombies.lua>
[f=-000001] Synced LuaRules: finished loading
[f=-000001] Unsynced LuaRules: starting loading
[f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry in modoption is empty or in invalid format
[f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry for player ar3 is empty or in invalid format
>> Loaded gadget:  Engine Taskbar Stuff  <engine_taskbar_stuff.lua>
>> Loaded gadget:  Metalspot Finder Gadget  <mex_spot_finder.lua>
>> Loaded gadget:  Save/Load           <api_saveload.lua>
>> Loaded gadget:  Script notification  <unit_script_notification.lua>
>> Loaded gadget:  StartSetup          <start_unit_setup.lua>
>> Loaded gadget:  UnitMorph           <unit_morph.lua>
>> Loaded gadget:  AirTransport_SeaPickup  <unit_transport_pickup_floating_amphib.lua>
>> Loaded gadget:  Aircraft Command    <unit_bomber_command.lua>
>> Loaded gadget:  AutoReadyStartpos   <init_auto_ready.lua>
>> Loaded gadget:  CAI                 <ai_cai.lua>
>> Loaded gadget:  Capture             <unit_capture.lua>
>> Loaded gadget:  Command Raw Move    <cmd_raw_move.lua>
>> Loaded gadget:  Constructor Auto Assist  <unit_factory_guard.lua>
>> Loaded gadget:  Dev Commands        <dbg_dev_commands.lua>
>> Loaded gadget:  Fog Hidden Effects API  <api_fog_hidden_effects.lua>
>> Loaded gadget:  Galaxy Campaign Battle Handler  <mission_galaxy_campaign_battle.lua>
>> Loaded gadget:  Invincibility       <unit_invincibility.lua>
>> Loaded gadget:  Jumpjets            <unit_jumpjets.lua>
>> Loaded gadget:  LupsNanoSpray       <lups_nano_spray.lua>
>> Loaded gadget:  Missile Silo Controller  <unit_missilesilo.lua>
>> Loaded gadget:  Modular Comm Info   <api_modularcomms.lua>
>> Loaded gadget:  One Click Weapon    <unit_oneclick_weapon.lua>
>> Loaded gadget:  Resign Gadget       <game_resign.lua>
>> Loaded gadget:  Retreat Command     <cmd_retreat.lua>
>> Loaded gadget:  Share mode          <game_share_mode.lua>
>> Loaded gadget:  Shield Link         <unit_shield_link.lua>
>> Loaded gadget:  Shockwaves          <lups_shockwaves.lua>
>> Loaded gadget:  Teleporter          <unit_teleporter.lua>
>> Loaded gadget:  Terraformers        <unit_terraform.lua>
>> Loaded gadget:  Terrain Texture Handler  <terrain_texture_handler.lua>
>> Loaded gadget:  Thrusters           <lups_thrusters.lua>
>> Loaded gadget:  TransportAIbuttons  <unit_transport_ai_buttons.lua>
>> Loaded gadget:  Widget Events       <api_widget_events.lua>
>> Loaded gadget:  api_subdir_gadgets.lua  <api_subdir_gadgets.lua>
>> Loaded gadget:  astar.lua           <astar.lua>
>> Loaded gadget:  cmd_areaguard.lua   <cmd_areaguard.lua>
>> Loaded gadget:  cmd_block_ally_attack.lua  <cmd_block_ally_attack.lua>
>> Loaded gadget:  cmd_hide_autorepairlevel.lua  <cmd_hide_autorepairlevel.lua>
>> Loaded gadget:  cmd_remove_wait.lua  <cmd_remove_wait.lua>
>> Loaded gadget:  cmd_select_load_helper.lua  <cmd_select_load_helper.lua>
>> Loaded gadget:  dbg_ceg_spawner.lua  <dbg_ceg_spawner.lua>
>> Loaded gadget:  endgame_graphs.lua  <endgame_graphs.lua>
>> Loaded gadget:  factory_anti_slacker.lua  <factory_anti_slacker.lua>
>> Loaded gadget:  feature_debris_physics.lua  <feature_debris_physics.lua>
>> Loaded gadget:  feature_fx.lua      <feature_fx.lua>
>> Loaded gadget:  game_lagmonitor.lua  <game_lagmonitor.lua>
>> Loaded gadget:  game_over.lua       <game_over.lua>
>> Loaded gadget:  game_perks.lua      <game_perks.lua>
>> Loaded gadget:  hax_mantis_5480.lua  <hax_mantis_5480.lua>
>> Loaded gadget:  init_random_seed.lua  <init_random_seed.lua>
>> Loaded gadget:  lockunits_modoption.lua  <lockunits_modoption.lua>
>> Loaded gadget:  mex_placement.lua   <mex_placement.lua>
>> Loaded gadget:  player_extra_information.lua  <player_extra_information.lua>
>> Loaded gadget:  share_control.lua   <share_control.lua>
>> Loaded gadget:  start_boxes.lua     <start_boxes.lua>
>> Loaded gadget:  start_waterlevel.lua  <start_waterlevel.lua>
>> Loaded gadget:  typemap_options.lua  <typemap_options.lua>
>> Loaded gadget:  unit_air_plants.lua  <unit_air_plants.lua>
>> Loaded gadget:  unit_aircraft_crash.lua  <unit_aircraft_crash.lua>
>> Loaded gadget:  unit_allow_builder_hold_fire.lua  <unit_allow_builder_hold_fire.lua>
>> Loaded gadget:  unit_attributes.lua  <unit_attributes.lua>
>> Loaded gadget:  unit_bomber_dive.lua  <unit_bomber_dive.lua>
>> Loaded gadget:  unit_cannot_damage_unit.lua  <unit_cannot_damage_unit.lua>
[f=-000001] [CustomUnitShaders] Warning: CustomUnitShaders: factorycloak no tex2
>> Loaded gadget:  unit_carrier_drones.lua  <unit_carrier_drones.lua>
>> Loaded gadget:  unit_centeroffset.lua  <unit_centeroffset.lua>
>> Loaded gadget:  unit_control_gunship_stafe_range.lua  <unit_control_gunship_stafe_range.lua>
>> Loaded gadget:  unit_dont_fire_at_radar.lua  <unit_dont_fire_at_radar.lua>
>> Loaded gadget:  unit_fall_damage.lua  <unit_fall_damage.lua>
>> Loaded gadget:  unit_fighter_pullup.lua  <unit_fighter_pullup.lua>
>> Loaded gadget:  unit_gamerules_events.lua  <unit_gamerules_events.lua>
>> Loaded gadget:  unit_impulsefloat_toggle.lua  <unit_impulsefloat_toggle.lua>
>> Loaded gadget:  unit_is_on_fire.lua  <unit_is_on_fire.lua>
>> Loaded gadget:  unit_marketplace.lua  <unit_marketplace.lua>
>> Loaded gadget:  unit_mex_overdrive.lua  <unit_mex_overdrive.lua>
>> Loaded gadget:  unit_overkill_prevention.lua  <unit_overkill_prevention.lua>
>> Loaded gadget:  unit_overkill_prevention_placeholder.lua  <unit_overkill_prevention_placeholder.lua>
>> Loaded gadget:  unit_planetwars.lua  <unit_planetwars.lua>
>> Loaded gadget:  unit_prevent_lab_hax.lua  <unit_prevent_lab_hax.lua>
>> Loaded gadget:  unit_prevent_landship.lua  <unit_prevent_landship.lua>
>> Loaded gadget:  unit_prevent_turret_overshoot.lua  <unit_prevent_turret_overshoot.lua>
>> Loaded gadget:  unit_priority.lua   <unit_priority.lua>
>> Loaded gadget:  unit_regeneration.lua  <unit_regeneration.lua>
>> Loaded gadget:  unit_rezz_hp.lua    <unit_rezz_hp.lua>
>> Loaded gadget:  unit_self_destruct.lua  <unit_self_destruct.lua>
>> Loaded gadget:  unit_solar_force_closed.lua  <unit_solar_force_closed.lua>
>> Loaded gadget:  unit_spherical_los.lua  <unit_spherical_los.lua>
>> Loaded gadget:  unit_starlight_satellite_capture.lua  <unit_starlight_satellite_capture.lua>
>> Loaded gadget:  unit_stealth.lua    <unit_stealth.lua>
>> Loaded gadget:  unit_target_on_the_move.lua  <unit_target_on_the_move.lua>
>> Loaded gadget:  unit_target_priority.lua  <unit_target_priority.lua>
>> Loaded gadget:  unit_transport_speed.lua  <unit_transport_speed.lua>
>> Loaded gadget:  unit_turn_without_interia.lua  <unit_turn_without_interia.lua>
>> Loaded gadget:  unit_untargetable.lua  <unit_untargetable.lua>
>> Loaded gadget:  unit_water_effects.lua  <unit_water_effects.lua>
>> Loaded gadget:  unit_windmill_control.lua  <unit_windmill_control.lua>
>> Loaded gadget:  unit_xp.lua         <unit_xp.lua>
>> Loaded gadget:  unit_zombies.lua    <unit_zombies.lua>
>> Loaded gadget:  wake_fx.lua         <wake_fx.lua>
>> Loaded gadget:  weapon_area_damage.lua  <weapon_area_damage.lua>
>> Loaded gadget:  weapon_impulse.lua  <weapon_impulse.lua>
>> Loaded gadget:  weapon_noexplode_stopper.lua  <weapon_noexplode_stopper.lua>
>> Loaded gadget:  weapon_shield_merge.lua  <weapon_shield_merge.lua>
>> Loaded gadget:  weapon_single_hit.lua  <weapon_single_hit.lua>
>> Loaded gadget:  Commander Upgrade   <unit_commander_upgrade.lua>
>> Loaded gadget:  CustomUnitShaders   <api_custom_unit_shaders.lua>
>> Loaded gadget:  UnitCloakShield     <unit_cloak_shield.lua>
>> Loaded gadget:  Lups Cloak FX       <lups_cloak_fx.lua>
>> Loaded gadget:  Chicken control     <chicken_control.lua>
>> Loaded gadget:  Unit Explosion Spawner  <unit_explosion_spawner.lua>
>> Loaded gadget:  Lups                <lups_wrapper.lua>
>> Loaded gadget:  Awards              <awards.lua>
>> Loaded gadget:  Chicken Spawner     <unit_spawner.lua>
>> Loaded gadget:  Profiler            <dbg_profiler.lua>
[f=-000001] Unsynced LuaRules: finished loading
[f=-000001] Loading LuaGaia
[f=-000001] Loading LuaUI
[f=-000001] LuaUI Entry Point: "luaui.lua"
[f=-000001] LuaUI Access Lock: enabled
[f=-000001] LuaSocket Enabled: yes
[f=-000001] Using LUAUI_DIRNAME = LuaUI/
[f=-000001] Reloading GUI config from file: LuaUI/ctrlpanel.txt
[f=-000001] LuaUI: bound F11 to the widget selector
[f=-000001] LuaUI: bound CTRL+F11 to tweak mode
[f=-000001] Loading last game win data
[f=-000001] Resetting win data
[f=-000001] Last game player count: 1, This game player count: 1
[f=-000001] Last game allyTeam count: 3, This game allyTeam count: 3
[f=-000001] Player and team counts match, continuing
[f=-000001] Testing last game's team 0 mapped to this game's team 0
[f=-000001] All players and teams match from last game, using last game's scores as base
[f=-000001] Loaded API widget:  Cluster Detection   <api_cluster_detection.lua>
[f=-000001] Loaded API widget:  Shared Functions    <api_shared_functions.lua>
[f=-000001] Loaded API widget:  i18n                <api_i18n.lua>
[f=-000001] Loaded API widget:  Hacky version fix   <hacky_version_fix.lua>
[f=-000001] Loaded API widget:  Startbox API        <api_startboxes.lua>
[f=-000001] Loaded API widget:  Win Counter         <api_win_counter.lua>
[f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry in modoption is empty or in invalid format
[f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry for player ar3 is empty or in invalid format
[f=-000001] Loaded API widget:  Modular Comm Info   <api_modularcomms.lua>
[f=-000001] Loaded API widget:  CommandInsert       <cmd_commandinsert.lua>
[f=-000001] Loaded API widget:  Chili Framework     <api_chili.lua>
[f=-000001] Loaded API widget:  Lag (AFK) monitor   <api_lag_monitor.lua>
[f=-000001] Loaded API widget:  Lups                <lups_wrapper.lua>
[f=-000001] Loaded API widget:  Pre-Selection Handler  <api_preselection.lua>
[f=-000001] Loaded widget:  Chili Highlight     <gui_chili_highlight.lua>
[f=-000001] Loaded widget:  Selection Hierarchy  <gui_selection_hierarchy.lua>
[f=-000001] Loaded widget:  Deferred rendering  <gfx_deferred_rendering.lua>
[f=-000001] Hardware mouse-cursor is enabled!
[f=-000001] Set "shadows" config-parameter to 0
[f=-000001] Set "shadows" config-parameter to 0
[f=-000001] Ground-decals rendering is enabled!
[f=-000001] Set maximum particles to: 15000
[f=-000001] Set UnitLodDist to 9999
[f=-000001] Set UnitIconDist to 151
[f=-000001] model shaders is enabled!
[f=-000001] SetLobbyButtonEnabled, false
[f=-000001] Loaded widget:  EPIC Menu           <gui_epicmenu.lua>
[f=-000001] Loaded widget:  Custom Markers      <gui_custom_markers.lua>
[f=-000001] Loaded widget:  Chili Minimap       <gui_chili_minimap.lua>
[f=-000001] Loaded widget:  Chili Widget Selector  <api_chili_widgetselector.lua>
[f=-000001] Loaded widget:  Hide Interface Action  <gui_hide_interface_action.lua>
[f=-000001] Mexspot Fetcher fetching
[f=-000001] Loaded widget:  Mexspot Fetcher     <api_mexspot_fetcher.lua>
[f=-000001] Team highlighting: Disabled
[f=-000001] Loaded widget:  Teamhighlight option  <gui_teamhighlight.lua>
[f=-000001] UpdateColorConfig, default
[f=-000001] Loaded widget:  Local Team Colors   <gui_local_colors.lua>
[f=-000001] Loaded widget:  Save Game Menu      <gui_savegame.lua>
[f=-000001] Loaded widget:  Area-reclaim trees  <unit_tree_reclaim.lua>
[f=-000001] Loaded widget:  Chili Global Commands  <gui_chili_global_commands.lua>
[f=-000001] Loaded widget:  Chili Commander Upgrade  <gui_chili_commander_upgrade.lua>
[f=-000001] Loaded widget:  HealthBars          <unit_healthbars.lua>
[f=-000001] Loaded widget:  Noises              <snd_noises.lua>
[f=-000001] Loaded widget:  Unit Icons          <unit_icons.lua>
[f=-000001] Loaded widget:  Terraform Icon Draw  <unit_terraform_draw.lua>
[f=-000001] Loaded widget:  Chili Vote Display  <gui_chili_vote.lua>
[f=-000001] Loaded widget:  Auto Patrol Nanos   <unit_auto_patrol_nanos.lua>
[f=-000001] Loaded widget:  BuildETA            <gui_build_eta.lua>
[f=-000001] Loaded widget:  Cloak Fire State 2  <unit_cloakfirestate2.lua>
[f=-000001] Loaded widget:  EndGame Stats       <gui_chili_endgraph.lua>
[f=-000001] Loaded widget:  Initial Queue ZK    <unit_initial_queue.lua>
[f=-000001] Loaded widget:  Objectives          <mission_objectives.lua>
[f=-000001] Loaded widget:  Depth of Field Shader  <gfx_dof.lua>
[f=-000001] Loaded widget:  Double-Click attack-move  <cmd_doubleclick_attackmove.lua>
[f=-000001] Loaded widget:  Unit Marker Zero-K  <unit_marker.lua>
[f=-000001] Loaded widget:  Area Attack Tweak   <cmd_area_attack_tweak.lua>
[f=-000001] Loaded widget:  Antinuke Coverage   <gui_antinuke_coverage.lua>
[f=-000001] Loaded widget:  Autoquit            <autoquit.lua>
[f=-000001] Loaded widget:  Blast Radius        <gui_blastradius.lua>
[f=-000001] Loaded widget:  CameraShake         <camera_shake.lua>
[f=-000001] Loaded widget:  Auto First Build Facing  <init_autofirstbuildfacing.lua>
[f=-000001] Loaded widget:  Chili Economy Panel Default  <gui_chili_economy_panel2.lua>
[f=-000001] Loaded widget:  Chili EndGame Window  <gui_chili_endgamewindow.lua>
[f=-000001] Loaded widget:  Chili Inactivity Win  <gui_chili_inactivity_win.lua>
[f=-000001] Loaded widget:  Chili Nuke Warning  <gui_chili_nuke_warning.lua>
[f=-000001] Loaded widget:  Chili Rejoining Progress Bar  <gui_chili_rejoin_progress.lua>
[f=-000001] Loaded widget:  Chili Spectator Panels  <gui_chili_spectator_panels.lua>
[f=-000001] Loaded widget:  Auto Group          <unit_auto_group.lua>
[f=-000001] Loaded widget:  Context Menu        <gui_contextmenu.lua>
[f=-000001] Loaded widget:  Darkening           <gui_darkening.lua>
[f=-000001] Loaded widget:  Decloak Range       <unit_decloak_range.lua>
[f=-000001] Loaded widget:  Decoration Handler  <unit_decoration_handler.lua>
[f=-000001] Loaded widget:  Defense Range Zero-K  <gui_defenserange.lua>
[f=-000001] Loaded widget:  Economic Victory Announcer  <gui_economic_victory_announcer.lua>
[f=-000001] Loaded widget:  Ferry Points        <cmd_ferry_points.lua>
[f=-000001] Loaded widget:  Haven Handler       <gui_havens.lua>
[f=-000001] Loaded widget:  Highlight Geos      <gui_highlight_geos.lua>
[f=-000001] Loaded widget:  In-game Guide       <gui_ingame_guide.lua>
[f=-000001] Loaded widget:  In-game Ignore      <ignore.lua>
[f=-000001] Loaded widget:  Keep Target         <cmd_keep_target.lua>
[f=-000001] Loaded widget:  Local Widgets Config  <localwidgets.lua>
[f=-000001] Loaded widget:  MetalFeatures       <gui_metal_features.lua>
[f=-000001] Loaded widget:  Mex Placement Handler  <cmd_mex_placement.lua>
[f=-000001] Loaded widget:  MinimapEvents       <minimap_events.lua>
[f=-000001] Loaded widget:  Missile Silo Range  <missilesilo_range.lua>
[f=-000001] Loaded widget:  Mission Results Handler  <mission_results.lua>
[f=-000001] Loaded widget:  Morph Finished notification  <unit_morph_finished.lua>
[f=-000001] Loaded widget:  Music Player        <snd_music.lua>
[f=-000001] Loaded widget:  Orbit Command       <cmd_orbit.lua>
[f=-000001] Loaded widget:  Persistent Build Spacing  <gui_persistent_build_spacing.lua>
[f=-000001] Loaded widget:  Point Tracker       <gui_point_tracker.lua>
[f=-000001] Loaded widget:  Projectile Lights   <gfx_projectile_lights.lua>
[f=-000001] Loaded widget:  ReclaimInfo         <gui_reclaiminfo.lua>
[f=-000001] Loaded widget:  Show All Commands v2  <unit_showallcommands_2.lua>
[f=-000001] Loaded widget:  SmoothCam           <camera_smoothcam.lua>
[f=-000001] Loaded widget:  Spectate Selected Team  <gui_spectate_selected_team.lua>
[f=-000001] Loaded widget:  Showeco and Grid Drawer  <gui_showeco_action.lua>
[f=-000001] Loaded widget:  State Reverse Toggle  <cmd_state_reverse_toggle.lua>
[f=-000001] Loaded widget:  Stereo3D            <gfx_stereo3d.lua>
[f=-000001] Loaded widget:  Transport Load Double Tap  <cmd_select_load.lua>
[f=-000001] Loaded widget:  Voice Assistant     <unit_voice.lua>
[f=-000001] Loaded widget:  Draw Mouse Build    <api_draw_mouse_build.lua>
[f=-000001] Input grabbing is enabled!
[f=-000001] Loaded widget:  Grab Input          <api_grabinput.lua>
[f=-000001] Loaded widget:  Set Springsettings  <api_set_springsettings.lua>
[f=-000001] Loaded widget:  Game Analytics Handler  <api_game_analytics.lua>
[f=-000001] Loaded widget:  NoDuplicateOrders   <cmd_no_duplicate_orders.lua>
[f=-000001] Loaded widget:  Startup Info and Selector  <init_startup_info_selector.lua>
[f=-000001] Loaded widget:  Stockpiler          <unit_stockpile.lua>
[f=-000001] Loaded widget:  Transport AI        <unit_transport_ai.lua>
[f=-000001] Loaded widget:  Smart Bombers       <unit_smart_bombers.lua>
[f=-000001] Loaded widget:  Chili Selections & CursorTip v2  <gui_chili_selections_and_cursortip.lua>
[f=-000001] Loaded widget:  Frame Gap Logger    <dbg_frame_gap_logger.lua>
[f=-000001] Loaded widget:  Galaxy Battle Handler  <mission_galaxy_battle_handler.lua>
[f=-000001] Loaded widget:  Guard Remove        <cmd_guard_remove.lua>
[f=-000001] Loaded widget:  Raw Move Issue      <cmd_raw_move_issue.lua>
[f=-000001] Loaded widget:  Simple Settings     <gui_simple_settings.lua>
[f=-000001] Loaded widget:  Ghost Site          <unit_ghostsite.lua>
[f=-000001] Loaded widget:  Attack Warning      <unit_attack_warning.lua>
[f=-000001] Loaded widget:  Comm-n-Elo Startpos. Info  <init_startpointelocom_info.lua>
[f=-000001] Loaded widget:  Start Point Remover & Comm Selector  <init_start_point_remover.lua>
[f=-000001] Loaded widget:  Chili AI Set Start  <gui_chili_ai_start_pos.lua>
[f=-000001] Loaded widget:  Attack AoE          <gui_attack_aoe.lua>
[f=-000001] Loaded widget:  Chili Custom Modoptions Info  <gui_custommodoptions_info.lua>
[f=-000001] Loaded widget:  Icon Sets           <gui_icon_sets.lua>
[f=-000001] Loaded widget:  Recorder (Save)     <dbg_recorder_save.lua>
[f=-000001] Loaded widget:  Unit Start State    <unit_start_state.lua>
[f=-000001] Loaded widget:  UnitNoStuckInFactory  <unit_nostuck_infactory.lua>
[f=-000001] Loaded widget:  Smooth Scroll       <camera_smooth_move.lua>
[f=-000001] Loaded widget:  PlanetWars Info     <gui_planetwars_info.lua>
[f=-000001] <Replay control buttons> Live mode. Widget removed.
[f=-000001] Loaded widget:  Replay control buttons  <gui_replay_controls.lua>
[f=-000001] Loaded widget:  UnitShapes          <unit_shapes.lua>
[f=-000001] Loaded widget:  Commands FX         <gfx_commands_fx.lua>
[f=-000001] Loaded widget:  MessageBoxes ZK     <mission_messagebox_zk.lua>
[f=-000001] Loaded widget:  Map Edge Extension  <map_edge_extension.lua>
[f=-000001] Loaded widget:  AllyCursors         <gui_ally_cursors.lua>
[f=-000001] Loaded widget:  Gadget Icons        <api_gadget_icons.lua>
[f=-000001] Loaded widget:  Rank Icons 2        <unit_rank_icons.lua>
[f=-000001] Loaded widget:  Selection Send      <api_selectionsend.lua>
[f=-000001] Loaded widget:  Shield Guard        <unit_shield_guard.lua>
[f=-000001] Loaded widget:  State Icons         <unit_state_icons.lua>
[f=-000001] Loaded widget:  Building Starter    <unit_building_starter.lua>
[f=-000001] Loaded widget:  Cloaker Guard       <unit_cloaker_guard.lua>
[f=-000001] Loaded widget:  LupsManager         <gfx_lups_manager.lua>
[f=-000001] Loaded widget:  Units on Fire       <gfx_lups_units_on_fire.lua>
[f=-000001] Loaded widget:  Vertical Line on Radar Dots v2  <gui_vertlineaid.lua>
[f=-000001] Loaded widget:  Newton Firezone     <cmd_newton_firezone.lua>
[f=-000001] Loaded widget:  Receive Units Indicator  <gui_recv_indicator.lua>
[f=-000001] Loaded widget:  Auto-toggle false color vision  <gui_auto_engine_falsecolor.lua>
[f=-000001] Loaded widget:  Chili Crude Player List  <gui_chili_crudeplayerlist.lua>
[f=-000001] Loaded widget:  Chili Docking       <api_chili_docking.lua>
[f=-000001] Loaded widget:  Chili Pro Console   <gui_chili_proconsole_test.lua>
[f=-000001] Loaded widget:  HUD Presets         <gui_hud_presets.lua>
[f=-000001] Loaded widget:  Image Preloader     <dbg_img_preload.lua>
[f=-000001] Loaded widget:  Chili Core Selector  <gui_chili_core_selector.lua>
[f=-000001] Loaded widget:  Select Keys         <gui_selectkeys.lua>
[f=-000001] Loaded widget:  Default Group Recall Fix  <gui_group_recall_fix.lua>
[f=-000001] Loaded widget:  Start Boxes         <minimap_startbox_new.lua>
[f=-000001] Loaded widget:  Pause Screen        <gui_pausescreen.lua>
[f=-000001] Loaded widget:  Restricted Zones    <gui_restrictedzones.lua>
[f=-000001] Loaded widget:  Chili Share menu v1.24  <gui_chili_share.lua>
[f=-000001] Loaded widget:  Jumpjet GUI         <gui_jumpjets.lua>
[f=-000001] Loaded widget:  Chili Gesture Menu  <gui_chili_gesture_menu.lua>
[f=-000001] Loaded widget:  CustomFormations2   <cmd_customformations2.lua>
[f=-000001] SetSunLighting
[f=-000001] Loaded widget:  Sun and Atmosphere Handler.  <gfx_sun_and_atmosphere.lua>
[f=-000001] Removed 'GC at >100MB': disabled.
[f=-000001] Loaded widget:  GC at >300MB        <dbg_forcegc_spring97.lua>
[f=-000001] Loaded widget:  Chili Integral Menu  <gui_chili_integral_menu.lua>
[f=-000001] Loaded widget:  Lasso Terraform GUI  <gui_lasso_terraform.lua>
[f=-000001] Loaded widget:  Persistent Build Height  <gui_persistent_build_height.lua>
[f=-000001] Loaded widget:  Text To Speech Control  <snd_text_to_speech.lua>
[f=-000001] Loaded widget:  Layout Handler      <cmd_layout_handler.lua>
[f=-000001] Loaded widget:  Color Blindness Correction  <gfx_color_blindness_correction.lua>
[f=-000001] Writing last game win data
[f=-000001] LuaUI v0.3
[f=-000001] [Game::LoadGame][5] globalQuit=0 forcedQuit=0
[f=-000001] [LoadFinalize] finalizing PFS
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] BLOCK_SIZE=16
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] PATHESTIMATOR_VERSION=83
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] heightMapChecksum=27cabf3
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] typeMapChecksum=b4b8552a
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] moveDefChecksum=cbbecd1b
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] blockMapChecksum=ee571691
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] estimatorHashCode=714ae52c
[f=-000001] [Path] [PathEstimator::ReadFile] hash=714ae52c file="cache\103dev-develop/paths/Aberdeen6v6_Fix.pe-714ae52c.zip" (exists=1)
[f=-000001] Reading Estimate PathCosts [16]
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] BLOCK_SIZE=32
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] PATHESTIMATOR_VERSION=83
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] heightMapChecksum=27cabf3
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] typeMapChecksum=b4b8552a
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] moveDefChecksum=cbbecd1b
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] blockMapChecksum=ee571691
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] estimatorHashCode=714ae53c
[f=-000001] [Path] [PathEstimator::ReadFile] hash=714ae53c file="cache\103dev-develop/paths/Aberdeen6v6_Fix.pe2-714ae53c.zip" (exists=1)
[f=-000001] Reading Estimate PathCosts [32]
[f=-000001] [LoadFinalize] finalized PFS (963ms, checksum 31e27eae)
[f=-000001] Loading Skirmish AIs
[f=-000001] Skirmish AI <Circuit Brutal-stable>: Loading the Terrain-Map ...
[f=-000001] Skirmish AI <Circuit Brutal-stable>:   Water Damage: 0.000000
[f=-000001] Skirmish AI <Circuit Brutal-stable>:   Sector-Map Block Size: 128
[f=-000001] Skirmish AI <Circuit Brutal-stable>:   Sector-Map Size: 8192 (x128, z64)
[f=-000001] Skirmish AI <Circuit Brutal-stable>:   Determining Usable Terrain for all units ...
[f=-000001] Skirmish AI <Circuit Brutal-stable>:   Map Land Percent: 91.74%
[f=-000001] Skirmish AI <Circuit Brutal-stable>:   Minimum Elevation: -20.00
[f=-000001] Skirmish AI <Circuit Brutal-stable>:   Immobile-Type: Min/Max Elevation=(-0.000000 / any)   Is buildable across 88.403320% of the map. (used by 27 unit-defs)
[f=-000001] Skirmish AI <Circuit Brutal-stable>:   Immobile-Type: Min/Max Elevation=(-20.000000 / any)      Is buildable across 100.000000% of the map. (used by 2 unit-defs)
[f=-000001] Skirmish AI <Circuit Brutal-stable>:   Immobile-Type: Min/Max Elevation=(any / any)     Is buildable across 100.000000% of the map. (used by 28 unit-defs)
[f=-000001] Skirmish AI <Circuit Brutal-stable>:   Immobile-Type: Min/Max Elevation=(any / any)     Is buildable across 100.000000% of the map. (used by 34 unit-defs)
[f=-000001] Skirmish AI <Circuit Brutal-stable>:   Immobile-Type: Min/Max Elevation=(any / -15.000000)      Is buildable across 3.308105% of the map. (used by 1 unit-defs)
[f=-000001] Skirmish AI <Circuit Brutal-stable>:   Immobile-Type: Min/Max Elevation=(any / -10.000000)      Is buildable across 4.052734% of the map. (used by 1 unit-defs)
[f=-000001] Skirmish AI <Circuit Brutal-stable>:   Mobile-Type: Min/Max Elevation=(-5000.00 / any)      Max Slope=(0.41))   Move-Data used:'akbot6'     Has 1 Map-Area(s) occupying 88.68% of the map. (used by 294 unit-defs)
[f=-000001] Skirmish AI <Circuit Brutal-stable>:   Mobile-Type: Min/Max Elevation=(any / -15.00)    Max Slope=(1.00))   Move-Data used:'boat10'     Has 1 Map-Area(s) occupying 3.04% of the map. (used by 6 unit-defs)
[f=-000001] Skirmish AI <Circuit Brutal-stable>:   Mobile-Type: Min/Max Elevation=(any / any)   Max Slope=(0.41))   Move-Data used:'bhover3'    Has 1 Map-Area(s) occupying 88.68% of the map. (used by 5 unit-defs)
[f=-000001] Skirmish AI <Circuit Brutal-stable>:   Mobile-Type: Min/Max Elevation=(-22.00 / any)    Max Slope=(0.41))   Move-Data used:'kbot4'      Has 1 Map-Area(s) occupying 88.68% of the map. (used by 32 unit-defs)
[f=-000001] Skirmish AI <Circuit Brutal-stable>:   Mobile-Type: Min/Max Elevation=(-16.00 / any)    Max Slope=(1.00))   Move-Data used:'tkbot2'     Has 4 Map-Area(s) occupying 90.08% of the map. (used by 4 unit-defs)
[f=-000001] Skirmish AI <Circuit Brutal-stable>:   Mobile-Type: Min/Max Elevation=(-5000.00 / any)      Max Slope=(1.00))   Move-Data used:'atkbot3'    Has 1 Map-Area(s) occupying 100.00% of the map. (used by 4 unit-defs)
[f=-000001] Skirmish AI <Circuit Brutal-stable>:   Mobile-Type: Min/Max Elevation=(-22.00 / any)    Max Slope=(1.00))   Move-Data used:'tkbot4'     Has 1 Map-Area(s) occupying 100.00% of the map. (used by 12 unit-defs)
[f=-000001] Skirmish AI <Circuit Brutal-stable>:   Mobile-Type: Min/Max Elevation=(any / any)   Max Slope=(0.11))   Move-Data used:'hover3'     Has 3 Map-Area(s) occupying 67.46% of the map. (used by 12 unit-defs)
[f=-000001] Skirmish AI <Circuit Brutal-stable>:   Mobile-Type: Min/Max Elevation=(-16.00 / any)    Max Slope=(0.41))   Move-Data used:'skbot2'     Has 4 Map-Area(s) occupying 80.55% of the map. (used by 3 unit-defs)
[f=-000001] Skirmish AI <Circuit Brutal-stable>:   Mobile-Type: Min/Max Elevation=(any / -5.00)     Max Slope=(1.00))   Move-Data used:'boat4'      Has 1 Map-Area(s) occupying 4.25% of the map. (used by 9 unit-defs)
[f=-000001] Skirmish AI <Circuit Brutal-stable>:   Mobile-Type: Min/Max Elevation=(-22.00 / any)    Max Slope=(0.11))   Move-Data used:'tank4'      Has 3 Map-Area(s) occupying 67.41% of the map. (used by 20 unit-defs)
[f=-000001] Skirmish AI <Circuit Brutal-stable>: No config file! (LuaRules/Configs/CircuitAIBrutal32/stable/Aberdeen6v6_Fix.json)
[f=-000001] Skirmish AI <Circuit Brutal-stable>: No config file! (LuaRules/Configs/CircuitAIBrutal32/stable/Default/circuit.json)
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorycloak's land_tier0 total probability = 1.030000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: No config file! (LuaRules/Configs/CircuitAIBrutal32/stable/Aberdeen6v6_Fix.json)
[f=-000001] Skirmish AI <Circuit Brutal-stable>: No config file! (LuaRules/Configs/CircuitAIBrutal32/stable/Default/circuit.json)
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorycloak's land_tier0 total probability = 1.030000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: No config file! (LuaRules/Configs/CircuitAIBrutal32/stable/Aberdeen6v6_Fix.json)
[f=-000001] Skirmish AI <Circuit Brutal-stable>: No config file! (LuaRules/Configs/CircuitAIBrutal32/stable/Default/circuit.json)
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorycloak's land_tier0 total probability = 1.030000
[f=-000001] [Game::LoadGame][6] globalQuit=0 forcedQuit=0
[f=-000001] Input grabbing is enabled!
[f=-000001] [LuaMemPool::LogStats][handle=LuaIntro (unsynced)] index=2 {blocks,sizes}={0,0} {int,ext,rec}Allocs={0,11184,0} {chunk,block}Bytes={0,0}
[f=-000001] Statistics for RectangleOptimizer: 0%
[f=-000001] Set water rendering mode to 0 (basic)
[f=-000001] Custom Unit Shaders:, 0(3) : warning C7022: unrecognized profile specifier "highp"
0(3) : warning C7022: unrecognized profile specifier "precision"
0(52) : warning C5060: out can't be used with non-varying fragData
0(81) : warning C7532: global function texture requires "#version 130" or later
0(87) : warning C7532: global function texture requires "#version 130" or later

[f=-000001] Mex Placement Initialised with 78 spots.
[f=-000001] SetLobbyButtonEnabled, false
[f=-000001] UpdateInterfacePreset, minimapRight
[f=-000001] GameID: 413ba159e6076652e940a8a4b76841cb
[f=-000001] Connection attempt from ar3
[f=-000001]  -> Version: 103.0.1-1285-gd322668 develop
[f=-000001] Epicmenu: Switching to Total Annihilation camera mode
[f=-000001] [GR::LogDisplayMode] display-mode set to 1920x1080x24bpp@60Hz (windowed::borderless)
[f=-000001] UpdateInterfacePreset, minimapRight
[f=-000001]  -> Connection established (given id 0)
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="ar3" string="[PreGame::GameDataReceived][map-checksums={0xd46eec2d,0xd46eec2d}]"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="ar3" string="[PreGame::GameDataReceived][mod-checksums={0xec7f63e0,0xec7f63e0}]"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="ar3" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=714e90507dbae482c42a6d955a0641cdca82b9bbe7fed3c9c0761952eb880738123c2bb1fe14b2ca13f1de1a119839e11f84dae084e62fcb955550c287f062da]"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="ar3" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=a26b61e9d1e42c96d4e672bd8c6789b26b9a5daa8b7c67b3279ce64a73ee1fe3ceeb9c1a83bec73bd3af099a2f3f91cc4df3ba98166a0ae1caafe61f360c20bd]"
[f=-000001] <ar3> Circuit Brutal 0.9.19 (0)  Good fun, have luck!
[f=-000001] Skirmish AI "AI: Brutal (1)" (ID:0, Short-Name:"CircuitAIBrutal32", Version:"stable") took over control of team 1
[f=-000001] <ar3> Circuit Brutal 0.9.19 (1)  Good fun, have luck!
[f=-000001] Skirmish AI "AI: Brutal (2)" (ID:1, Short-Name:"CircuitAIBrutal32", Version:"stable") took over control of team 2
[f=-000001] <ar3> Circuit Brutal 0.9.19 (2)  Good fun, have luck!
[f=-000001] Skirmish AI "AI: Brutal (3)" (ID:2, Short-Name:"CircuitAIBrutal32", Version:"stable") took over control of team 3
[f=-000001] Player ar3 finished loading and is now ingame
[f=-000001] <ar3> Allies: I choose: Guardian!
[f=0000075] !transmitlobby @voice@buildUnit@add;gunshipcon;Wasp
[f=0000075] !transmitlobby @voice@buildUnit@add;gunshipbomb;Blastwing
[f=0000075] !transmitlobby @voice@buildUnit@add;gunshipemp;Gnat
[f=0000075] !transmitlobby @voice@buildUnit@add;gunshipraid;Banshee
[f=0000075] !transmitlobby @voice@buildUnit@add;gunshipskirm;Rapier
[f=0000075] !transmitlobby @voice@buildUnit@add;gunshipheavyskirm;Brawler
[f=0000075] !transmitlobby @voice@buildUnit@add;gunshipassault;Black Dawn
[f=0000075] !transmitlobby @voice@buildUnit@add;gunshipkrow;Krow
[f=0000075] !transmitlobby @voice@buildUnit@add;gunshipaa;Trident
[f=0000075] !transmitlobby @voice@buildUnit@add;gunshiptrans;Valkyrie
[f=0000075] !transmitlobby @voice@buildUnit@add;gunshipheavytrans;Vindicator
[f=0000075] !transmitlobby @voice@buildUnit@reload
[f=0001303] [Chobby] Warning: Missing minimap image for
[f=0001689] [Chobby] Warning: Missing minimap image for
[f=0001839] [Chobby] Warning: Missing minimap image for
[f=0002290] [Chobby] Warning: Missing minimap image for
[f=0002441] [Chobby] Warning: Missing minimap image for
[f=0002939] ar3 paused the game
[f=0002939] ar3 unpaused the game
[f=0003254] [Chobby] Warning: Missing minimap image for
[f=0003663] [liblobby] Warning: Duplicate user(vincip1) added to channel (zk)
[f=0003856] [Chobby] Warning: Missing minimap image for
[f=0004087] ar3 paused the game
[f=0004087] [Chobby] Warning: Missing minimap image for
[f=0004087] ar3 unpaused the game
[f=0004097] [Chobby] Warning: Missing minimap image for
[f=0004397] [Chobby] Warning: Missing minimap image for
[f=0004720] ar3 paused the game
[f=0004720] ar3 unpaused the game
[f=0007604] [Chobby] Warning: Missing minimap image for
[f=0008503] ar3 paused the game
[f=0008503] ar3 unpaused the game
[f=0008880] [Chobby] Warning: Missing minimap image for
[f=0009280] [Chobby] Warning: Missing minimap image for
[f=0013834] ar3 paused the game
[f=0013834] ar3 unpaused the game
[f=0015228] ar3 paused the game
[f=0015228] ar3 unpaused the game
[f=0015864] ar3 paused the game
[f=0015864] ar3 unpaused the game
[f=0017374] !transmitlobby @voice@buildUnit@add;planecon;Crane
[f=0017374] !transmitlobby @voice@buildUnit@add;planefighter;Swift
[f=0017374] !transmitlobby @voice@buildUnit@add;planeheavyfighter;Hawk
[f=0017374] !transmitlobby @voice@buildUnit@add;bomberprec;Raven
[f=0017374] !transmitlobby @voice@buildUnit@add;bomberriot;Phoenix
[f=0017374] !transmitlobby @voice@buildUnit@add;bomberdisarm;Thunderbird
[f=0017374] !transmitlobby @voice@buildUnit@add;bomberheavy;Wyvern
[f=0017374] !transmitlobby @voice@buildUnit@add;planescout;Vulture
[f=0017374] !transmitlobby @voice@buildUnit@reload
[f=0018266] Speed set to 1.1 [ar3]
[f=0018283] Speed set to 1.2 [ar3]
[f=0018286] Speed set to 1.3 [ar3]
[f=0018288] Speed set to 1.4 [ar3]
[f=0018291] Speed set to 1.5 [ar3]
[f=0018293] Speed set to 1.6 [ar3]
[f=0018295] Speed set to 1.7 [ar3]
[f=0018297] Speed set to 1.8 [ar3]
[f=0018298] Speed set to 1.9 [ar3]
[f=0018300] Speed set to 2.0 [ar3]
[f=0018302] Speed set to 2.2 [ar3]
[f=0018305] Speed set to 2.4 [ar3]
[f=0018307] Speed set to 2.6 [ar3]
[f=0018312] Speed set to 2.8 [ar3]
[f=0018314] Speed set to 3.0 [ar3]
[f=0018317] Speed set to 3.2 [ar3]
[f=0018347] Speed set to 3.4 [ar3]
[f=0018413] Speed set to 3.6 [ar3]
[f=0018433] Speed set to 3.8 [ar3]
[f=0018494] Speed set to 4.0 [ar3]
[f=0019210] game_message: Hawk is under attack
[f=0019377] game_message: Hawk is under attack
[f=0020784] ar3 paused the game
[f=0020784] ar3 unpaused the game
[f=0021688] game_message: Hawk is under attack
[f=0022179] game_message: Raven is under attack
[f=0022207] Skirmish AI <Circuit Brutal-stable>: AI: 0 | Garbage unit: 442 | reason: stuck
[f=0022207] Skirmish AI <Circuit Brutal-stable>: AI: 0 | Garbage unit: 16250 | reason: stuck
[f=0022236] Warning: AI for team 1 (ID: 0) failed handling event with topic 7, error: 207
[f=0022236] Warning: AI for team 1 (ID: 0) failed handling event with topic 7, error: 207
[f=0022345] game_message: Hawk is under attack
[f=0022363] Warning: AI for team 1 (ID: 0) failed handling event with topic 14, error: 214
[f=0022363] Warning: AI for team 1 (ID: 0) failed handling event with topic 16, error: 216
[f=0022864] Warning: AI for team 1 (ID: 0) failed handling event with topic 7, error: 207
[f=0022908] Warning: AI for team 1 (ID: 0) failed handling event with topic 9, error: 209
[f=0022913] Warning: AI for team 1 (ID: 0) failed handling event with topic 9, error: 209
[f=0022919] Warning: AI for team 1 (ID: 0) failed handling event with topic 9, error: 209
[f=0022925] Warning: AI for team 1 (ID: 0) failed handling event with topic 9, error: 209
[f=0022929] Warning: AI for team 1 (ID: 0) failed handling event with topic 9, error: 209
[f=0022932] Warning: AI for team 1 (ID: 0) failed handling event with topic 9, error: 209
[f=0022951] Warning: AI for team 1 (ID: 0) failed handling event with topic 9, error: 209
[f=0022955] Warning: AI for team 1 (ID: 0) failed handling event with topic 9, error: 209
[f=0022957] Warning: AI for team 1 (ID: 0) failed handling event with topic 9, error: 209
[f=0022969] Warning: AI for team 1 (ID: 0) failed handling event with topic 9, error: 209
[f=0023029] Warning: AI for team 1 (ID: 0) failed handling event with topic 7, error: 207
[f=0023029] Warning: AI for team 1 (ID: 0) failed handling event with topic 9, error: 209
[f=0023036] game_message: Hawk is under attack
[f=0023039] Warning: AI for team 1 (ID: 0) failed handling event with topic 9, error: 209
[f=0023049] Warning: AI for team 1 (ID: 0) failed handling event with topic 9, error: 209
[f=0023055] Warning: AI for team 1 (ID: 0) failed handling event with topic 9, error: 209
[f=0023057] Warning: AI for team 1 (ID: 0) failed handling event with topic 9, error: 209
[f=0023060] Warning: AI for team 1 (ID: 0) failed handling event with topic 9, error: 209
[f=0023062] Warning: AI for team 1 (ID: 0) failed handling event with topic 9, error: 209
[f=0023063] Warning: AI for team 1 (ID: 0) failed handling event with topic 9, error: 209
[f=0023068] Warning: AI for team 1 (ID: 0) failed handling event with topic 9, error: 209
[f=0023075] Warning: AI for team 1 (ID: 0) failed handling event with topic 9, error: 209
[f=0023078] Warning: AI for team 1 (ID: 0) failed handling event with topic 9, error: 209
[f=0023168] Warning: AI for team 1 (ID: 0) failed handling event with topic 10, error: 210
[f=0023234] game_message: Hawk is under attack
[f=0023407] game_message: Brawler is under attack
[f=0023560] game_message: Brawler is under attack
[f=0025049] ar3 paused the game
[f=0025049] ar3 unpaused the game
[f=0025626] game_message: Hawk is under attack
[f=0025776] game_message: Hawk is under attack
[f=0026089] game_message: Hawk is under attack
[f=0026527] ar3 paused the game
[f=0026527] ar3 unpaused the game
[f=0026806] !transmitlobby @voice@buildUnit@reload
[f=0026840] game_message: Raven is under attack
[f=0026851] ar3 paused the game
[f=0026851] ar3 unpaused the game
[f=0028468] game_message: Phoenix is under attack
[f=0028618] game_message: Raven is under attack
[f=0028783] game_message: Raven is under attack
[f=0029402] game_message: Hawk is under attack
[f=0029554] game_message: Hawk is under attack
[f=0029719] game_message: Hawk is under attack
[f=0029792] ar3 paused the game
[f=0029792] ar3 unpaused the game
[f=0029869] game_message: Hawk is under attack
[f=0030957] game_message: Hawk is under attack
[f=0031050] Warning: AI for team 1 (ID: 0) failed handling event with topic 7, error: 207
[f=0031111] game_message: Hawk is under attack
[f=0031215] Warning: AI for team 1 (ID: 0) failed handling event with topic 7, error: 207
[f=0031279] Warning: AI for team 1 (ID: 0) failed handling event with topic 9, error: 209
[f=0031280] Warning: AI for team 1 (ID: 0) failed handling event with topic 9, error: 209
[f=0031285] Warning: AI for team 1 (ID: 0) failed handling event with topic 9, error: 209
[f=0031286] Warning: AI for team 1 (ID: 0) failed handling event with topic 9, error: 209
[f=0031312] Warning: AI for team 1 (ID: 0) failed handling event with topic 9, error: 209
[f=0031380] Warning: AI for team 1 (ID: 0) failed handling event with topic 7, error: 207
[f=0031419] Warning: AI for team 1 (ID: 0) failed handling event with topic 9, error: 209
[f=0031419] Warning: AI for team 1 (ID: 0) failed handling event with topic 10, error: 210
[f=0031513] ar3 paused the game
[f=0031513] ar3 unpaused the game
[f=0032021] game_message: Raven is under attack
[f=0032265] game_message: Hawk is under attack
[f=0032459] game_message: Raven is under attack
[f=0032632] game_message: Phoenix is under attack
[f=0032954] game_message: Raven is under attack
[f=0033243] game_message: Brawler is under attack
[f=0033639] Warning: AI for team 1 (ID: 0) failed handling event with topic 7, error: 207
[f=0033639] Warning: AI for team 1 (ID: 0) failed handling event with topic 7, error: 207
[f=0033639] Warning: AI for team 1 (ID: 0) failed handling event with topic 7, error: 207
[f=0033639] Warning: AI for team 1 (ID: 0) failed handling event with topic 7, error: 207
[f=0033645] game_message: Black Dawn is under attack
[f=0034135] game_message: Raven is under attack
[f=0034435] game_message: Raven is under attack
[f=0034586] ar3 paused the game
[f=0034586] ar3 unpaused the game
[f=0035205] game_message: Raven is under attack
[f=0035502] game_message: Phoenix is under attack
[f=0035652] game_message: Raven is under attack
[f=0035808] ar3 paused the game
[f=0035808] ar3 unpaused the game
[f=0035831] game_message: Phoenix is under attack
[f=0036355] game_message: Raven is under attack
[f=0036514] game_message: Phoenix is under attack
[f=0036664] game_message: Raven is under attack
[f=0036816] game_message: Phoenix is under attack
[f=0037102] game_message: Hawk is under attack
[f=0037693] game_message: Hawk is under attack
[f=0039010] game_message: Hawk is under attack
[f=0039178] game_message: Hawk is under attack
[f=0039337] game_message: Hawk is under attack
[f=0039770] game_message: Brawler is under attack
[f=0040078] game_message: Brawler is under attack
[f=0040375] game_message: Hawk is under attack
[f=0040972] game_message: Phoenix is under attack
[f=0041122] game_message: Brawler is under attack
[f=0042355] game_message: Hawk is under attack
[f=0042857] game_message: Raven is under attack
[f=0044141] game_message: Raven is under attack
[f=0045069] game_message: Hawk is under attack
[f=0045262] game_message: Black Dawn is under attack
[f=0045415] game_message: Black Dawn is under attack
[f=0045567] game_message: Black Dawn is under attack
[f=0045719] game_message: Black Dawn is under attack
[f=0045939] game_message: Brawler is under attack
[f=0046089] game_message: Raven is under attack
[f=0046354] Skirmish AI <Circuit Brutal-stable>: AI: 1 | Garbage unit: 10204 | reason: stuck
[f=0046360] Warning: AI for team 2 (ID: 1) failed handling event with topic 7, error: 207
[f=0046485] game_message: Raven is under attack
[f=0047261] game_message: Phoenix is under attack
[f=0047780] game_message: Black Dawn is under attack
[f=0047934] game_message: Black Dawn is under attack
[f=0048084] game_message: Black Dawn is under attack
[f=0048140] [liblobby] Warning: Duplicate user(GoogleFrog) added to channel (zk)
[f=0048234] game_message: Black Dawn is under attack
[f=0048384] game_message: Phoenix is under attack
[f=0048534] game_message: Phoenix is under attack
[f=0048684] game_message: Phoenix is under attack
[f=0048773] Warning: AI for team 2 (ID: 1) failed handling event with topic 14, error: 214
[f=0048773] Warning: AI for team 3 (ID: 2) failed handling event with topic 14, error: 214
[f=0048773] Warning: AI for team 2 (ID: 1) failed handling event with topic 16, error: 216
[f=0048773] Warning: AI for team 3 (ID: 2) failed handling event with topic 16, error: 216
[f=0048834] game_message: Phoenix is under attack
[f=0048951] Warning: AI for team 2 (ID: 1) failed handling event with topic 7, error: 207
[f=0049384] Warning: AI for team 3 (ID: 2) failed handling event with topic 7, error: 207
[f=0049394] game_message: Brawler is under attack
[f=0049544] game_message: Black Dawn is under attack
[f=0049607] ar3 paused the game
[f=0049607] ar3 unpaused the game
[f=0049696] game_message: Brawler is under attack
[f=0049846] game_message: Brawler is under attack
[f=0049996] game_message: Phoenix is under attack
[f=0050405] game_message: Hawk is under attack
[f=0050575] game_message: Brawler is under attack
[f=0050726] game_message: Raven is under attack
[f=0050899] game_message: Hawk is under attack
[f=0051175] game_message: Phoenix is under attack
[f=0051330] game_message: Raven is under attack
[f=0051674] game_message: Black Dawn is under attack
[f=0051758] [Chobby] Warning: Missing minimap image for
[f=0051758] [Chobby] Warning: Missing minimap image for
[f=0051874] game_message: Raven is under attack
[f=0052024] game_message: Phoenix is under attack
[f=0052026] [Chobby] Warning: Missing minimap image for
[f=0052176] game_message: Phoenix is under attack
[f=0052372] game_message: Raven is under attack
[f=0052522] game_message: Brawler is under attack
[f=0052672] game_message: Raven is under attack
[f=0052952] game_message: Brawler is under attack
[f=0052964] [Chobby] Warning: Missing minimap image for
[f=0053102] game_message: Black Dawn is under attack
[f=0053252] game_message: Black Dawn is under attack
[f=0053501] game_message: Phoenix is under attack
[f=0053651] game_message: Phoenix is under attack
[f=0053802] game_message: Black Dawn is under attack
[f=0053953] game_message: Black Dawn is under attack
[f=0054103] game_message: Raven is under attack
[f=0054643] game_message: Black Dawn is under attack
[f=0054793] game_message: Phoenix is under attack
[f=0054832] Skirmish AI <Circuit Brutal-stable>: AI: 1 | Garbage unit: 9261 | reason: stuck
[f=0054832] Skirmish AI <Circuit Brutal-stable>: AI: 1 | Garbage unit: 22879 | reason: stuck
[f=0054841] Warning: AI for team 2 (ID: 1) failed handling event with topic 7, error: 207
[f=0054851] Warning: AI for team 2 (ID: 1) failed handling event with topic 7, error: 207
[f=0054856] Warning: AI for team 2 (ID: 1) failed handling event with topic 7, error: 207
[f=0054856] Warning: AI for team 2 (ID: 1) failed handling event with topic 7, error: 207
[f=0054944] game_message: Brawler is under attack
[f=0055095] game_message: Brawler is under attack
[f=0055247] game_message: Brawler is under attack
[f=0055618] game_message: Raven is under attack
[f=0056134] game_message: Phoenix is under attack
[f=0056286] game_message: Phoenix is under attack
[f=0056301] Warning: AI for team 2 (ID: 1) failed handling event with topic 7, error: 207
[f=0056458] game_message: Phoenix is under attack
[f=0056652] game_message: Phoenix is under attack
[f=0056897] [Chobby] Warning: Missing minimap image for
[f=0057327] game_message: Black Dawn is under attack
[f=0057477] game_message: Raven is under attack
[f=0057628] game_message: Black Dawn is under attack
[f=0057736] Warning: AI for team 2 (ID: 1) failed handling event with topic 14, error: 214
[f=0057736] Warning: AI for team 3 (ID: 2) failed handling event with topic 14, error: 214
[f=0057736] Warning: AI for team 2 (ID: 1) failed handling event with topic 16, error: 216
[f=0057736] Warning: AI for team 3 (ID: 2) failed handling event with topic 16, error: 216
[f=0057778] game_message: Black Dawn is under attack
[f=0057804] [liblobby] Warning: Duplicate user(joku) added to channel (zk)
[f=0057980] game_message: Brawler is under attack
[f=0058131] game_message: Black Dawn is under attack
[f=0058138] Warning: AI for team 2 (ID: 1) failed handling event with topic 7, error: 207
[f=0058281] game_message: Brawler is under attack
[f=0058495] game_message: Hawk is under attack
[f=0058682] game_message: Black Dawn is under attack
[f=0058832] game_message: Hawk is under attack
[f=0058985] game_message: Hawk is under attack
[f=0059240] game_message: Hawk is under attack
[f=0059395] game_message: Hawk is under attack
[f=0059546] game_message: Hawk is under attack
[f=0059700] game_message: Hawk is under attack
[f=0060360] game_message: Black Dawn is under attack
[f=0060917] game_message: Raven is under attack
[f=0061072] game_message: Phoenix is under attack
[f=0061311] game_message: Phoenix is under attack
[f=0061461] game_message: Raven is under attack
[f=0062389] Warning: AI for team 1 (ID: 0) failed handling event with topic 7, error: 207
[f=0062558] game_message: Black Dawn is under attack
[f=0062709] game_message: Raven is under attack
[f=0062859] game_message: Black Dawn is under attack
[f=0063011] game_message: Brawler is under attack
[f=0063176] game_message: Black Dawn is under attack
[f=0063592] ar3 paused the game
[f=0063592] ar3 unpaused the game
[f=0063865] Warning: AI for team 3 (ID: 2) failed handling event with topic 7, error: 207
[f=0063939] game_message: Raven is under attack
[f=0064128] game_message: Black Dawn is under attack
[f=0064309] game_message: Phoenix is under attack
[f=0064356] Warning: AI for team 2 (ID: 1) failed handling event with topic 9, error: 209
[f=0064395] Warning: AI for team 2 (ID: 1) failed handling event with topic 7, error: 207
[f=0064407] Warning: AI for team 2 (ID: 1) failed handling event with topic 9, error: 209
[f=0064407] Warning: AI for team 2 (ID: 1) failed handling event with topic 10, error: 210
[f=0064423] Warning: AI for team 2 (ID: 1) failed handling event with topic 9, error: 209
[f=0064423] Warning: AI for team 2 (ID: 1) failed handling event with topic 10, error: 210
[f=0064459] game_message: Raven is under attack
[f=0064583] Warning: AI for team 3 (ID: 2) failed handling event with topic 7, error: 207
[f=0064610] game_message: Black Dawn is under attack
[f=0064767] game_message: Black Dawn is under attack
[f=0064990] game_message: Black Dawn is under attack
[f=0065140] game_message: Black Dawn is under attack
[f=0065151] Warning: AI for team 2 (ID: 1) failed handling event with topic 7, error: 207
[f=0065316] Warning: AI for team 2 (ID: 1) failed handling event with topic 7, error: 207
[f=0065353] game_message: Black Dawn is under attack
[f=0065511] Warning: AI for team 2 (ID: 1) failed handling event with topic 7, error: 207
[f=0065567] Warning: AI for team 2 (ID: 1) failed handling event with topic 9, error: 209
[f=0065583] Warning: AI for team 2 (ID: 1) failed handling event with topic 9, error: 209
[f=0065583] Warning: AI for team 2 (ID: 1) failed handling event with topic 9, error: 209
[f=0065587] Warning: AI for team 2 (ID: 1) failed handling event with topic 9, error: 209
[f=0065592] Warning: AI for team 2 (ID: 1) failed handling event with topic 9, error: 209
[f=0065593] Warning: AI for team 2 (ID: 1) failed handling event with topic 9, error: 209
[f=0065595] Warning: AI for team 2 (ID: 1) failed handling event with topic 9, error: 209
[f=0065598] Warning: AI for team 2 (ID: 1) failed handling event with topic 9, error: 209
[f=0065599] Warning: AI for team 2 (ID: 1) failed handling event with topic 9, error: 209
[f=0065599] Warning: AI for team 2 (ID: 1) failed handling event with topic 10, error: 210
[f=0065784] game_message: Black Dawn is under attack
[f=0066020] game_message: Black Dawn is under attack
[f=0066387] game_message: Raven is under attack
[f=0066839] game_message: Hawk is under attack
[f=0066989] game_message: Hawk is under attack
[f=0067139] game_message: Phoenix is under attack
[f=0067310] game_message: Raven is under attack
[f=0067523] game_message: Raven is under attack
[f=0067676] game_message: Black Dawn is under attack
[f=0067857] game_message: Raven is under attack
[f=0068182] game_message: Black Dawn is under attack
[f=0068333] game_message: Raven is under attack
[f=0068483] game_message: Phoenix is under attack
[f=0068568] Warning: AI for team 2 (ID: 1) failed handling event with topic 14, error: 214
[f=0068568] Warning: AI for team 3 (ID: 2) failed handling event with topic 14, error: 214
[f=0068568] Warning: AI for team 2 (ID: 1) failed handling event with topic 16, error: 216
[f=0068568] Warning: AI for team 3 (ID: 2) failed handling event with topic 16, error: 216
[f=0068633] game_message: Hawk is under attack
[f=0068784] game_message: Raven is under attack
[f=0068934] game_message: Raven is under attack
[f=0069085] game_message: Hawk is under attack
[f=0069251] game_message: Black Dawn is under attack
[f=0069576] game_message: Hawk is under attack
[f=0069741] game_message: Black Dawn is under attack
[f=0069876] Warning: AI for team 2 (ID: 1) failed handling event with topic 14, error: 214
[f=0069876] Warning: AI for team 3 (ID: 2) failed handling event with topic 14, error: 214
[f=0069876] Warning: AI for team 2 (ID: 1) failed handling event with topic 16, error: 216
[f=0069876] Warning: AI for team 3 (ID: 2) failed handling event with topic 16, error: 216
[f=0069886] ar3 paused the game
[f=0069886] ar3 unpaused the game
[f=0069892] game_message: Black Dawn is under attack
[f=0069984] ar3 paused the game
[f=0069984] ar3 unpaused the game
[f=0070042] game_message: Black Dawn is under attack
[f=0070195] game_message: Brawler is under attack
[f=0070345] game_message: Black Dawn is under attack
[f=0070516] ar3 paused the game
[f=0070516] ar3 unpaused the game
[f=0070755] Warning: AI for team 2 (ID: 1) failed handling event with topic 14, error: 214
[f=0070755] Warning: AI for team 3 (ID: 2) failed handling event with topic 14, error: 214
[f=0070755] Warning: AI for team 2 (ID: 1) failed handling event with topic 16, error: 216
[f=0070755] Warning: AI for team 3 (ID: 2) failed handling event with topic 16, error: 216
[f=0071048] game_message: Brawler is under attack
[f=0071198] game_message: Brawler is under attack
[f=0071911] game_message: Hawk is under attack
[f=0073072] Warning: AI for team 2 (ID: 1) failed handling event with topic 14, error: 214
[f=0073072] Warning: AI for team 3 (ID: 2) failed handling event with topic 14, error: 214
[f=0073072] Warning: AI for team 2 (ID: 1) failed handling event with topic 16, error: 216
[f=0073072] Warning: AI for team 3 (ID: 2) failed handling event with topic 16, error: 216
[f=0073821] Warning: AI for team 2 (ID: 1) failed handling event with topic 7, error: 207
[f=0074329] game_message: Raven is under attack
[f=0074479] game_message: Black Dawn is under attack
[f=0074840] game_message: Raven is under attack
[f=0075148] game_message: Raven is under attack
[f=0075299] game_message: Phoenix is under attack
[f=0076451] Warning: AI for team 1 (ID: 0) failed handling event with topic 7, error: 207
[f=0076588] game_message: Hawk is under attack
[f=0076738] game_message: Black Dawn is under attack
[f=0076896] game_message: Hawk is under attack
[f=0077046] game_message: Hawk is under attack
[f=0077238] game_message: Hawk is under attack
[f=0077388] game_message: Hawk is under attack
[f=0077538] game_message: Hawk is under attack
[f=0077589] Skirmish AI <Circuit Brutal-stable>: AI: 2 | Garbage unit: 22805 | reason: stuck
[f=0077598] Warning: AI for team 3 (ID: 2) failed handling event with topic 7, error: 207
[f=0077688] game_message: Hawk is under attack
[f=0077824] [Chobby] Warning: Missing minimap image for
[f=0077838] game_message: Hawk is under attack
[f=0078206] [Chobby] Warning: Missing minimap image for
[f=0078748] Warning: AI for team 3 (ID: 2) failed handling event with topic 7, error: 207
[f=0079546] game_message: Hawk is under attack
[f=0079698] game_message: Phoenix is under attack
[f=0079723] Warning: AI for team 2 (ID: 1) failed handling event with topic 14, error: 214
[f=0079723] Warning: AI for team 3 (ID: 2) failed handling event with topic 14, error: 214
[f=0079723] Warning: AI for team 2 (ID: 1) failed handling event with topic 16, error: 216
[f=0079723] Warning: AI for team 3 (ID: 2) failed handling event with topic 16, error: 216
[f=0079850] game_message: Raven is under attack
[f=0080000] game_message: Raven is under attack
[f=0080309] game_message: Black Dawn is under attack
[f=0080484] game_message: Phoenix is under attack
[f=0080635] game_message: Phoenix is under attack
[f=0080785] game_message: Phoenix is under attack
[f=0081578] Warning: AI for team 2 (ID: 1) failed handling event with topic 14, error: 214
[f=0081578] Warning: AI for team 3 (ID: 2) failed handling event with topic 14, error: 214
[f=0081578] Warning: AI for team 2 (ID: 1) failed handling event with topic 16, error: 216
[f=0081578] Warning: AI for team 3 (ID: 2) failed handling event with topic 16, error: 216
[f=0081804] game_message: Hawk is under attack
[f=0081882] Speed set to 4.2 [ar3]
[f=0081889] Speed set to 4.4 [ar3]
[f=0081899] Speed set to 4.6 [ar3]
[f=0081906] Speed set to 4.8 [ar3]
[f=0081913] Speed set to 5.0 [ar3]
[f=0081925] Speed set to 5.5 [ar3]
[f=0081933] Speed set to 6.0 [ar3]
[f=0081941] Speed set to 6.5 [ar3]
[f=0081950] Speed set to 7.0 [ar3]
[f=0081960] game_message: Raven is under attack
[f=0081963] Speed set to 7.5 [ar3]
[f=0081972] Speed set to 8.0 [ar3]
[f=0081987] Speed set to 8.5 [ar3]
[f=0082003] Speed set to 9.0 [ar3]
[f=0082020] Speed set to 9.5 [ar3]
[f=0082035] Speed set to 10.0 [ar3]
[f=0082050] Speed set to 11.0 [ar3]
[f=0082212] game_message: Black Dawn is under attack
[f=0082382] game_message: Black Dawn is under attack
[f=0082549] game_message: Phoenix is under attack
[f=0082873] game_message: Raven is under attack
[f=0085154] ar3 paused the game
[f=0085154] ar3 unpaused the game
[f=0085296] Warning: AI for team 2 (ID: 1) failed handling event with topic 14, error: 214
[f=0085296] Warning: AI for team 3 (ID: 2) failed handling event with topic 14, error: 214
[f=0085296] Warning: AI for team 2 (ID: 1) failed handling event with topic 16, error: 216
[f=0085296] Warning: AI for team 3 (ID: 2) failed handling event with topic 16, error: 216
[f=0085379] game_message: Phoenix is under attack
[f=0085784] Warning: AI for team 3 (ID: 2) failed handling event with topic 7, error: 207
[f=0086282] game_message: Phoenix is under attack
[f=0086432] game_message: Phoenix is under attack
[f=0086735] game_message: Phoenix is under attack
[f=0089065] game_message: Hawk is under attack
[f=0089215] game_message: Hawk is under attack
[f=0089366] game_message: Hawk is under attack
[f=0091479] Warning: AI for team 2 (ID: 1) failed handling event with topic 14, error: 214
[f=0091479] Warning: AI for team 3 (ID: 2) failed handling event with topic 14, error: 214
[f=0091479] Warning: AI for team 2 (ID: 1) failed handling event with topic 16, error: 216
[f=0091479] Warning: AI for team 3 (ID: 2) failed handling event with topic 16, error: 216
[f=0092094] game_message: Raven is under attack
[f=0092672] game_message: Phoenix is under attack
[f=0094212] game_message: Phoenix is under attack
[f=0095408] Warning: AI for team 3 (ID: 2) failed handling event with topic 7, error: 207
[f=0095423] Warning: AI for team 3 (ID: 2) failed handling event with topic 7, error: 207
[f=0097115] Warning: AI for team 2 (ID: 1) failed handling event with topic 14, error: 214
[f=0097115] Warning: AI for team 3 (ID: 2) failed handling event with topic 14, error: 214
[f=0097115] Warning: AI for team 2 (ID: 1) failed handling event with topic 16, error: 216
[f=0097115] Warning: AI for team 3 (ID: 2) failed handling event with topic 16, error: 216
[f=0097934] game_message: Raven is under attack
[f=0098088] game_message: Raven is under attack
[f=0098577] game_message: Raven is under attack
[f=0099079] game_message: Raven is under attack
[f=0099410] game_message: Raven is under attack
[f=0099564] game_message: Raven is under attack
[f=0099715] game_message: Raven is under attack
[f=0100006] game_message: Raven is under attack
[f=0100158] game_message: Raven is under attack
[f=0100308] game_message: Raven is under attack
[f=0101123] Warning: AI for team 1 (ID: 0) failed handling event with topic 7, error: 207
[f=0102350] game_message: Phoenix is under attack
[f=0102535] game_message: Raven is under attack
[f=0102706] game_message: Raven is under attack
[f=0102931] game_message: Raven is under attack
[f=0103191] game_message: Hawk is under attack
[f=0103346] game_message: Hawk is under attack
[f=0103504] game_message: Hawk is under attack
[f=0104822] game_message: Raven is under attack
[f=0104976] game_message: Raven is under attack
[f=0105138] game_message: Raven is under attack
[f=0105318] game_message: Raven is under attack
[f=0105468] game_message: Raven is under attack
[f=0105618] game_message: Raven is under attack
[f=0105619] Warning: AI for team 2 (ID: 1) failed handling event with topic 14, error: 214
[f=0105619] Warning: AI for team 3 (ID: 2) failed handling event with topic 14, error: 214
[f=0105619] Warning: AI for team 2 (ID: 1) failed handling event with topic 16, error: 216
[f=0105619] Warning: AI for team 3 (ID: 2) failed handling event with topic 16, error: 216
[f=0105733] Warning: AI for team 2 (ID: 1) failed handling event with topic 14, error: 214
[f=0105733] Warning: AI for team 3 (ID: 2) failed handling event with topic 14, error: 214
[f=0105733] Warning: AI for team 2 (ID: 1) failed handling event with topic 16, error: 216
[f=0105733] Warning: AI for team 3 (ID: 2) failed handling event with topic 16, error: 216
[f=0106106] game_message: Raven is under attack
[f=0106256] game_message: Phoenix is under attack
[f=0106696] game_message: Raven is under attack
[f=0106883] game_message: Phoenix is under attack
[f=0107038] game_message: Phoenix is under attack
[f=0107189] game_message: Raven is under attack
[f=0107341] game_message: Phoenix is under attack
[f=0107531] game_message: Raven is under attack
[f=0107653] Warning: AI for team 1 (ID: 0) failed handling event with topic 7, error: 207
[f=0107711] game_message: Hawk is under attack
[f=0108289] game_message: Hawk is under attack
[f=0108451] game_message: Phoenix is under attack
[f=0108601] game_message: Raven is under attack
[f=0108799] game_message: Raven is under attack
[f=0108954] game_message: Raven is under attack
[f=0109104] game_message: Hawk is under attack
[f=0109286] game_message: Phoenix is under attack
[f=0109821] game_message: Hawk is under attack
[f=0109979] game_message: Hawk is under attack
[f=0110051] Warning: AI for team 1 (ID: 0) failed handling event with topic 7, error: 207
[f=0110138] game_message: Hawk is under attack
[f=0112170] Warning: AI for team 3 (ID: 2) failed handling event with topic 7, error: 207
[f=0112327] Warning: AI for team 3 (ID: 2) failed handling event with topic 7, error: 207
[f=0112645] Warning: AI for team 3 (ID: 2) failed handling event with topic 7, error: 207
[f=0113192] game_message: Raven is under attack
[f=0114911] Warning: AI for team 3 (ID: 2) failed handling event with topic 7, error: 207
[f=0115446] Warning: AI for team 3 (ID: 2) failed handling event with topic 7, error: 207
[f=0115536] Warning: AI for team 3 (ID: 2) failed handling event with topic 7, error: 207
[f=0116949] Warning: AI for team 3 (ID: 2) failed handling event with topic 7, error: 207
[f=0117073] game_message: Black Dawn is under attack
[f=0120993] game_message: Phoenix is under attack
[f=0121177] game_message: Phoenix is under attack
[f=0121333] game_message: Raven is under attack
[f=0121499] game_message: Raven is under attack
[f=0121655] game_message: Raven is under attack
[f=0121765] ar3 paused the game
[f=0121765] ar3 unpaused the game
[f=0121805] game_message: Phoenix is under attack
[f=0121956] game_message: Raven is under attack
[f=0122105] Warning: AI for team 3 (ID: 2) failed handling event with topic 7, error: 207
[f=0122106] game_message: Raven is under attack
[f=0122256] game_message: Raven is under attack
[f=0122406] game_message: Raven is under attack
[f=0122815] game_message: Raven is under attack
[f=0123149] game_message: Raven is under attack
[f=0123422] game_message: Raven is under attack
[f=0123577] game_message: Raven is under attack
[f=0123636] Warning: AI for team 3 (ID: 2) failed handling event with topic 7, error: 207
[f=0123727] game_message: Raven is under attack
[f=0123755] Warning: AI for team 2 (ID: 1) failed handling event with topic 14, error: 214
[f=0123755] Warning: AI for team 3 (ID: 2) failed handling event with topic 14, error: 214
[f=0123755] Warning: AI for team 2 (ID: 1) failed handling event with topic 16, error: 216
[f=0123755] Warning: AI for team 3 (ID: 2) failed handling event with topic 16, error: 216
[f=0123771] Warning: AI for team 3 (ID: 2) failed handling event with topic 7, error: 207
[f=0123941] game_message: Phoenix is under attack
[f=0124304] game_message: Hawk is under attack
[f=0124454] game_message: Hawk is under attack
[f=0124596] Warning: AI for team 2 (ID: 1) failed handling event with topic 14, error: 214
[f=0124596] Warning: AI for team 3 (ID: 2) failed handling event with topic 14, error: 214
[f=0124596] Warning: AI for team 2 (ID: 1) failed handling event with topic 16, error: 216
[f=0124596] Warning: AI for team 3 (ID: 2) failed handling event with topic 16, error: 216
[f=0124670] Warning: AI for team 1 (ID: 0) failed handling event with topic 7, error: 207
[f=0124802] game_message: Hawk is under attack
[f=0124957] game_message: Phoenix is under attack
[f=0125043] Warning: AI for team 1 (ID: 0) failed handling event with topic 14, error: 214
[f=0125043] Warning: AI for team 1 (ID: 0) failed handling event with topic 16, error: 216
[f=0125108] game_message: Hawk is under attack
[f=0125239] Warning: AI for team 3 (ID: 2) failed handling event with topic 7, error: 207
[f=0125258] game_message: Brawler is under attack
[f=0125412] game_message: Raven is under attack
[f=0125555] Warning: AI for team 1 (ID: 0) failed handling event with topic 7, error: 207
[f=0125562] game_message: Raven is under attack
[f=0125605] Warning: AI for team 3 (ID: 2) failed handling event with topic 7, error: 207
[f=0126153] game_message: Phoenix is under attack
[f=0126186] Warning: AI for team 3 (ID: 2) failed handling event with topic 7, error: 207
[f=0126307] game_message: Hawk is under attack
[f=0126351] Warning: AI for team 3 (ID: 2) failed handling event with topic 7, error: 207
[f=0126460] game_message: Brawler is under attack
[f=0126516] Warning: AI for team 3 (ID: 2) failed handling event with topic 7, error: 207
[f=0126623] game_message: Hawk is under attack
[f=0126681] Warning: AI for team 3 (ID: 2) failed handling event with topic 7, error: 207
[f=0126776] game_message: Hawk is under attack
[f=0126846] Warning: AI for team 3 (ID: 2) failed handling event with topic 7, error: 207
[f=0126937] game_message: Brawler is under attack
[f=0127011] Warning: AI for team 3 (ID: 2) failed handling event with topic 7, error: 207
[f=0127089] game_message: Brawler is under attack
[f=0127176] Warning: AI for team 3 (ID: 2) failed handling event with topic 7, error: 207
[f=0127311] game_message: Hawk is under attack
[f=0127341] Warning: AI for team 3 (ID: 2) failed handling event with topic 7, error: 207
[f=0127506] Warning: AI for team 3 (ID: 2) failed handling event with topic 7, error: 207
[f=0127671] Warning: AI for team 3 (ID: 2) failed handling event with topic 7, error: 207
[f=0127713] Warning: AI for team 3 (ID: 2) failed handling event with topic 7, error: 207
[f=0127806] Warning: AI for team 3 (ID: 2) failed handling event with topic 7, error: 207
[f=0127864] game_message: Raven is under attack
[f=0128163] game_message: Raven is under attack
[f=0128314] game_message: Raven is under attack
[f=0128464] game_message: Phoenix is under attack
[f=0128617] game_message: Hawk is under attack
[f=0128782] game_message: Hawk is under attack
[f=0130491] Warning: AI for team 3 (ID: 2) failed handling event with topic 7, error: 207
[f=0130612] ar3 paused the game
[f=0130612] ar3 unpaused the game
[f=0130671] Warning: AI for team 3 (ID: 2) failed handling event with topic 7, error: 207
[f=0130778] ar3 paused the game
[f=0130778] ar3 unpaused the game
[f=0130836] Warning: AI for team 3 (ID: 2) failed handling event with topic 7, error: 207
[f=0130968] ar3 paused the game
[f=0130968] ar3 unpaused the game
[f=0131001] Warning: AI for team 3 (ID: 2) failed handling event with topic 7, error: 207
[f=0131029] Warning: AI for team 3 (ID: 2) failed handling event with topic 9, error: 209
[f=0131034] Warning: AI for team 3 (ID: 2) failed handling event with topic 9, error: 209
[f=0131149] Warning: AI for team 3 (ID: 2) failed handling event with topic 9, error: 209
[f=0131155] Warning: AI for team 3 (ID: 2) failed handling event with topic 9, error: 209
[f=0131166] Warning: AI for team 3 (ID: 2) failed handling event with topic 7, error: 207
[f=0131268] Warning: AI for team 3 (ID: 2) failed handling event with topic 9, error: 209
[f=0131279] Warning: AI for team 3 (ID: 2) failed handling event with topic 9, error: 209
[f=0131282] Warning: AI for team 3 (ID: 2) failed handling event with topic 9, error: 209
[f=0131328] Warning: AI for team 3 (ID: 2) failed handling event with topic 9, error: 209
[f=0131331] Warning: AI for team 3 (ID: 2) failed handling event with topic 7, error: 207
[f=0131392] Warning: AI for team 3 (ID: 2) failed handling event with topic 9, error: 209
[f=0131454] Warning: AI for team 3 (ID: 2) failed handling event with topic 9, error: 209
[f=0131496] Warning: AI for team 3 (ID: 2) failed handling event with topic 7, error: 207
[f=0131518] Warning: AI for team 3 (ID: 2) failed handling event with topic 9, error: 209
[f=0131582] Warning: AI for team 3 (ID: 2) failed handling event with topic 9, error: 209
[f=0131636] Warning: AI for team 3 (ID: 2) failed handling event with topic 9, error: 209
[f=0131646] Warning: AI for team 3 (ID: 2) failed handling event with topic 7, error: 207
[f=0131811] Warning: AI for team 3 (ID: 2) failed handling event with topic 7, error: 207
[f=0131973] ar3 paused the game
[f=0131973] ar3 unpaused the game
[f=0131976] Warning: AI for team 3 (ID: 2) failed handling event with topic 7, error: 207
[f=0132052] Warning: AI for team 3 (ID: 2) failed handling event with topic 9, error: 209
[f=0132059] Warning: AI for team 3 (ID: 2) failed handling event with topic 9, error: 209
[f=0132059] Warning: AI for team 3 (ID: 2) failed handling event with topic 10, error: 210
[f=0132589] Warning: AI for team 1 (ID: 0) failed handling event with topic 7, error: 207
[f=0132674] game_message: Wyvern is under attack
[f=0133150] ar3 paused the game
[f=0133150] ar3 unpaused the game
[f=0133719] game_message: Phoenix is under attack
[f=0134876] Warning: AI for team 2 (ID: 1) failed handling event with topic 7, error: 207
[f=0134954] Warning: AI for team 1 (ID: 0) failed handling event with topic 14, error: 214
[f=0134954] Warning: AI for team 1 (ID: 0) failed handling event with topic 16, error: 216
[f=0135400] game_message: Phoenix is under attack
[f=0135550] game_message: Wyvern is under attack
[f=0135920] ar3 paused the game
[f=0135920] ar3 unpaused the game
[f=0136100] game_message: Wyvern is under attack
[f=0136181] Warning: AI for team 1 (ID: 0) failed handling event with topic 7, error: 207
[f=0136250] game_message: Wyvern is under attack
[f=0136429] game_message: Raven is under attack
[f=0136597] game_message: Wyvern is under attack
[f=0137259] game_message: Black Dawn is under attack
[f=0138549] game_message: Wyvern is under attack
[f=0139480] ar3 paused the game
[f=0139480] ar3 unpaused the game
[f=0139717] ar3 paused the game
[f=0139717] ar3 unpaused the game
[f=0139839] ar3 paused the game
[f=0139839] ar3 unpaused the game
[f=0141270] Warning: AI for team 2 (ID: 1) failed handling event with topic 7, error: 207
[f=0141274] Warning: AI for team 2 (ID: 1) failed handling event with topic 7, error: 207
[f=0141274] Warning: AI for team 2 (ID: 1) failed handling event with topic 8, error: 208
[f=0141279] Warning: AI for team 2 (ID: 1) failed handling event with topic 7, error: 207
[f=0141280] Warning: AI for team 2 (ID: 1) failed handling event with topic 7, error: 207
[f=0141286] Warning: AI for team 2 (ID: 1) failed handling event with topic 8, error: 208
[f=0141297] Warning: AI for team 2 (ID: 1) failed handling event with topic 7, error: 207
[f=0142422] Warning: AI for team 1 (ID: 0) failed handling event with topic 14, error: 214
[f=0142422] Warning: AI for team 1 (ID: 0) failed handling event with topic 16, error: 216
[f=0143379] ar3 paused the game
[f=0143379] ar3 unpaused the game
[f=0143586] ar3 paused the game
[f=0143586] ar3 unpaused the game
[f=0144387] game_message: Energy Pylon is under attack
[f=0145524] game_message: Thunderbird is under attack
[f=0146508] game_message: Thunderbird is under attack
[f=0146659] game_message: Thunderbird is under attack
[f=0146810] game_message: Phoenix is under attack
[f=0147161] game_message: Raven is under attack
[f=0147414] game_message: Swift is under attack
[f=0147580] game_message: Phoenix is under attack
[f=0147730] game_message: Phoenix is under attack
[f=0147880] game_message: Phoenix is under attack
[f=0148062] game_message: Raven is under attack
[f=0148320] game_message: Raven is under attack
[f=0148487] game_message: Phoenix is under attack
[f=0148645] game_message: Phoenix is under attack
[f=0148827] game_message: Raven is under attack
[f=0148977] game_message: Thunderbird is under attack
[f=0149194] game_message: Phoenix is under attack
[f=0149426] game_message: Phoenix is under attack
[f=0149609] game_message: Swift is under attack
[f=0149998] game_message: Swift is under attack
[f=0150258] game_message: Hawk is under attack
[f=0150416] game_message: Hawk is under attack
[f=0150568] game_message: Hawk is under attack
[f=0151323] Warning: AI for team 3 (ID: 2) failed handling event with topic 7, error: 207
[f=0151372] game_message: Raven is under attack
[f=0151524] game_message: Raven is under attack
[f=0151837] game_message: Hawk is under attack
[f=0151992] game_message: Hawk is under attack
[f=0152142] game_message: Hawk is under attack
[f=0153689] Warning: AI for team 1 (ID: 0) failed handling event with topic 14, error: 214
[f=0153689] Warning: AI for team 1 (ID: 0) failed handling event with topic 16, error: 216
[f=0154556] game_message: Wyvern is under attack
[f=0154737] game_message: Brawler is under attack
[f=0154781] Warning: AI for team 3 (ID: 2) failed handling event with topic 7, error: 207
[f=0154933] game_message: Banshee is under attack
[f=0155624] ar3 paused the game
[f=0155624] ar3 unpaused the game
[f=0155654] Skirmish AI <Circuit Brutal-stable>: AI: 0 | Garbage unit: 12561 | reason: useless
[f=0155654] Warning: AI for team 1 (ID: 0) failed handling event with topic 5, error: 205
[f=0155655] Error: Spring 103.0.1-1285-gd322668 develop has crashed.
[f=0155655] Error: DLL information:
[f=0155655] Error: 0x00400000   spring
[f=0155655] Error: 0x77c90000   ntdll
[f=0155655] Error: 0x77930000   KERNEL32
[f=0155655] Error: 0x6a910000   aswhookx
[f=0155655] Error: 0x74ee0000   KERNELBASE
[f=0155655] Error: 0x76880000   ADVAPI32
[f=0155655] Error: 0x748a0000   msvcrt
[f=0155655] Error: 0x753d0000   sechost
[f=0155655] Error: 0x74b40000   RPCRT4
[f=0155655] Error: 0x74760000   SspiCli
[f=0155655] Error: 0x74750000   CRYPTBASE
[f=0155655] Error: 0x76ef0000   bcryptPrimitives
[f=0155655] Error: 0x74ac0000   IMAGEHLP
[f=0155655] Error: 0x76f80000   ucrtbase
[f=0155655] Error: 0x754c0000   SHELL32
[f=0155655] Error: 0x76830000   cfgmgr32
[f=0155655] Error: 0x778a0000   shcore
[f=0155655] Error: 0x77a50000   combase
[f=0155655] Error: 0x76960000   windows.storage
[f=0155655] Error: 0x75380000   shlwapi
[f=0155655] Error: 0x74870000   GDI32
[f=0155655] Error: 0x77740000   gdi32full
[f=0155655] Error: 0x74780000   msvcp_win
[f=0155655] Error: 0x75240000   USER32
[f=0155655] Error: 0x76810000   win32u
[f=0155655] Error: 0x74800000   kernel.appcore
[f=0155655] Error: 0x74a70000   powrprof
[f=0155655] Error: 0x74ed0000   profapi
[f=0155655] Error: 0x74a00000   WS2_32
[f=0155655] Error: 0x66f30000   GLU32
[f=0155655] Error: 0x669a0000   OPENGL32
[f=0155655] Error: 0x10000000   DevIL
[f=0155655] Error: 0x6b800000   OpenAL32
[f=0155655] Error: 0x770a0000   ole32
[f=0155655] Error: 0x70780000   vorbisfile
[f=0155655] Error: 0x62e80000   zlib1
[f=0155655] Error: 0x70e40000   libfreetype-6
[f=0155655] Error: 0x65180000   libfontconfig-1
[f=0155655] Error: 0x62aa0000   glew32
[f=0155655] Error: 0x6c740000   SDL2
[f=0155655] Error: 0x76f50000   IMM32
[f=0155655] Error: 0x75420000   OLEAUT32
[f=0155655] Error: 0x66910000   MSVCP80
[f=0155655] Error: 0x66870000   MSVCR80
[f=0155655] Error: 0x6fcf0000   WINMM
[f=0155655] Error: 0x68140000   ogg
[f=0155655] Error: 0x64cc0000   vorbis
[f=0155655] Error: 0x68f40000   libexpat-1
[f=0155655] Error: 0x72f40000   VERSION
[f=0155655] Error: 0x6e7b0000   WINMMBASE
[f=0155655] Error: 0x5b0d0000   nvapi
[f=0155655] Error: 0x771b0000   SETUPAPI
[f=0155655] Error: 0x5c8f0000   dxgi
[f=0155655] Error: 0x73610000   DEVOBJ
[f=0155655] Error: 0x77a00000   WINTRUST
[f=0155655] Error: 0x76870000   MSASN1
[f=0155655] Error: 0x74c00000   CRYPT32
[f=0155655] Error: 0x73710000   uxtheme
[f=0155655] Error: 0x74d80000   MSCTF
[f=0155655] Error: 0x736e0000   dwmapi
[f=0155655] Error: 0x06f00000   nvoglv32
[f=0155655] Error: 0x736a0000   WTSAPI32
[f=0155655] Error: 0x729e0000   Dbghelp
[f=0155655] Error: 0x70220000   ntmarta
[f=0155655] Error: 0x73470000   WINSTA
[f=0155655] Error: 0x751b0000   clbcatq
[f=0155655] Error: 0x67ca0000   TextInputFramework
[f=0155655] Error: 0x676f0000   CoreUIComponents
[f=0155655] Error: 0x67660000   CoreMessaging
[f=0155655] Error: 0x6a0c0000   wintypes
[f=0155655] Error: 0x69360000   usermgrcli
[f=0155655] Error: 0x0dea0000   nvwgf2um
[f=0155655] Error: 0x72890000   bcrypt
[f=0155655] Error: 0x698f0000   shfolder
[f=0155655] Error: 0x5b960000   nvspcap
[f=0155655] Error: 0x771a0000   PSAPI
[f=0155655] Error: 0x72b40000   WINHTTP
[f=0155655] Error: 0x6a290000   MMDevApi
[f=0155655] Error: 0x6e630000   PROPSYS
[f=0155655] Error: 0x51860000   dsound
[f=0155655] Error: 0x6a1b0000   AUDIOSES
[f=0155655] Error: 0x6a1a0000   AVRT
[f=0155655] Error: 0x66830000   dinput8
[f=0155655] Error: 0x700d0000   HID
[f=0155655] Error: 0x69890000   XInput1_4
[f=0155655] Error: 0x6ffe0000   mswsock
[f=0155655] Error: 0x6a710000   napinsp
[f=0155655] Error: 0x6a6f0000   pnrpnsp
[f=0155655] Error: 0x6a800000   NLAapi
[f=0155655] Error: 0x72bf0000   DNSAPI
[f=0155655] Error: 0x749f0000   NSI
[f=0155655] Error: 0x73d50000   IPHLPAPI
[f=0155655] Error: 0x6a6e0000   winrnr
[f=0155655] Error: 0x6a6d0000   wshbth
[f=0155655] Error: 0x6ab10000   fwpuclnt
[f=0155655] Error: 0x6ab60000   rasadhlp
[f=0155655] Error: 0x63580000   AIInterface
[f=0155655] Error: 0x540e0000   SkirmishAI
[f=0155655] Error: Exception: Access violation (0xc0000005)
[f=0155655] Error: Exception Address: 0x5410f90a
[f=0155655] Error: Stacktrace for Spring 103.0.1-1285-gd322668 develop:
[f=0155655] Error: (0) C:\Users\Rollo\Documents\My Games\Zero-K\AI\Skirmish\CircuitAIBrutal32\stable\SkirmishAI.dll [0x0002F90A]
[f=0155655] Error: (1) C:\Users\Rollo\Documents\My Games\Zero-K\engine\win64\103.0.1-1285-gd322668\spring.exe [0x00C632E6]
[f=0155655] Error: (2) C:\Users\Rollo\Documents\My Games\Zero-K\AI\Skirmish\CircuitAIBrutal32\stable\SkirmishAI.dll [0x0014C4A0]
[f=0155655] Error: (3) C:\Users\Rollo\Documents\My Games\Zero-K\AI\Skirmish\CircuitAIBrutal32\stable\SkirmishAI.dll [0x001680CA]
[f=0155655] Error: (4) C:\Users\Rollo\Documents\My Games\Zero-K\AI\Skirmish\CircuitAIBrutal32\stable\SkirmishAI.dll [0x0002FA7E]
[f=0155655] Error: (5) C:\Users\Rollo\Documents\My Games\Zero-K\AI\Skirmish\CircuitAIBrutal32\stable\SkirmishAI.dll [0x00005D94]
[f=0155655] Error: (6) C:\Users\Rollo\Documents\My Games\Zero-K\AI\Skirmish\CircuitAIBrutal32\stable\SkirmishAI.dll [0x00009CFE]
[f=0155655] Error: (7) C:\Users\Rollo\Documents\My Games\Zero-K\AI\Skirmish\CircuitAIBrutal32\stable\SkirmishAI.dll [0x0000158A]
[f=0155655] Error: (8) C:\Users\Rollo\Documents\My Games\Zero-K\engine\win64\103.0.1-1285-gd322668\spring.exe [0x0091DD1A]
[f=0155655] Error: (9) C:\Users\Rollo\Documents\My Games\Zero-K\engine\win64\103.0.1-1285-gd322668\spring.exe [0x00922566]
[f=0155655] Error: (10) C:\Users\Rollo\Documents\My Games\Zero-K\engine\win64\103.0.1-1285-gd322668\spring.exe [0x0092298F]
[f=0155655] Error: (11) C:\Users\Rollo\Documents\My Games\Zero-K\engine\win64\103.0.1-1285-gd322668\spring.exe [0x008F750E]
[f=0155655] Error: (12) C:\Users\Rollo\Documents\My Games\Zero-K\engine\win64\103.0.1-1285-gd322668\spring.exe [0x0042F80C]
[f=0155655] Error: (13) C:\Users\Rollo\Documents\My Games\Zero-K\engine\win64\103.0.1-1285-gd322668\spring.exe [0x00537B37]
[f=0155655] Error: (14) C:\Users\Rollo\Documents\My Games\Zero-K\engine\win64\103.0.1-1285-gd322668\spring.exe [0x0043BDA0]
[f=0155655] Error: (15) C:\Users\Rollo\Documents\My Games\Zero-K\engine\win64\103.0.1-1285-gd322668\spring.exe [0x00883A01]
[f=0155655] Error: (16) C:\Users\Rollo\Documents\My Games\Zero-K\engine\win64\103.0.1-1285-gd322668\spring.exe [0x0088826B]
[f=0155655] Error: (17) C:\Users\Rollo\Documents\My Games\Zero-K\engine\win64\103.0.1-1285-gd322668\spring.exe [0x0086B143]
[f=0155655] Error: (18) C:\Users\Rollo\Documents\My Games\Zero-K\engine\win64\103.0.1-1285-gd322668\spring.exe [0x00EC615B]
[f=0155655] Error: (19) C:\Users\Rollo\Documents\My Games\Zero-K\engine\win64\103.0.1-1285-gd322668\spring.exe [0x00401402]
[f=0155655] Error: (20) C:\WINDOWS\System32\KERNEL32.DLL [0x00018744]
[f=0155655] Error: (21) C:\WINDOWS\SYSTEM32\ntdll.dll [0x0006582D]
[f=0155655] Error: (22) C:\WINDOWS\SYSTEM32\ntdll.dll [0x000657FD]
[f=0155655] Warning: [Watchdog] Hang detection triggered for Spring 103.0.1-1285-gd322668 develop.
[f=0155655] Warning:   (in thread: main)
[f=0155655] Warning: DLL information:
[f=0155655] Error: 0x00400000   spring
[f=0155655] Error: 0x77c90000   ntdll
[f=0155655] Error: 0x77930000   KERNEL32
[f=0155655] Error: 0x6a910000   aswhookx
[f=0155655] Error: 0x74ee0000   KERNELBASE
[f=0155655] Error: 0x76880000   ADVAPI32
[f=0155655] Error: 0x748a0000   msvcrt
[f=0155655] Error: 0x753d0000   sechost
[f=0155655] Error: 0x74b40000   RPCRT4
[f=0155655] Error: 0x74760000   SspiCli
[f=0155655] Error: 0x74750000   CRYPTBASE
[f=0155655] Error: 0x76ef0000   bcryptPrimitives
[f=0155655] Error: 0x74ac0000   IMAGEHLP
[f=0155655] Error: 0x76f80000   ucrtbase
[f=0155655] Error: 0x754c0000   SHELL32
[f=0155655] Error: 0x76830000   cfgmgr32
[f=0155655] Error: 0x778a0000   shcore
[f=0155655] Error: 0x77a50000   combase
[f=0155655] Error: 0x76960000   windows.storage
[f=0155655] Error: 0x75380000   shlwapi
[f=0155655] Error: 0x74870000   GDI32
[f=0155655] Error: 0x77740000   gdi32full
[f=0155655] Error: 0x74780000   msvcp_win
[f=0155655] Error: 0x75240000   USER32
[f=0155655] Error: 0x76810000   win32u
[f=0155655] Error: 0x74800000   kernel.appcore
[f=0155655] Error: 0x74a70000   powrprof
[f=0155655] Error: 0x74ed0000   profapi
[f=0155655] Error: 0x74a00000   WS2_32
[f=0155655] Error: 0x66f30000   GLU32
[f=0155655] Error: 0x669a0000   OPENGL32
[f=0155655] Error: 0x10000000   DevIL
[f=0155655] Error: 0x6b800000   OpenAL32
[f=0155655] Error: 0x770a0000   ole32
[f=0155655] Error: 0x70780000   vorbisfile
[f=0155655] Error: 0x62e80000   zlib1
[f=0155655] Error: 0x70e40000   libfreetype-6
[f=0155655] Error: 0x65180000   libfontconfig-1
[f=0155655] Error: 0x62aa0000   glew32
[f=0155655] Error: 0x6c740000   SDL2
[f=0155655] Error: 0x76f50000   IMM32
[f=0155655] Error: 0x75420000   OLEAUT32
[f=0155655] Error: 0x66910000   MSVCP80
[f=0155655] Error: 0x66870000   MSVCR80
[f=0155655] Error: 0x6fcf0000   WINMM
[f=0155655] Error: 0x68140000   ogg
[f=0155655] Error: 0x64cc0000   vorbis
[f=0155655] Error: 0x68f40000   libexpat-1
[f=0155655] Error: 0x72f40000   VERSION
[f=0155655] Error: 0x6e7b0000   WINMMBASE
[f=0155655] Error: 0x5b0d0000   nvapi
[f=0155655] Error: 0x771b0000   SETUPAPI
[f=0155655] Error: 0x5c8f0000   dxgi
[f=0155655] Error: 0x73610000   DEVOBJ
[f=0155655] Error: 0x77a00000   WINTRUST
[f=0155655] Error: 0x76870000   MSASN1
[f=0155655] Error: 0x74c00000   CRYPT32
[f=0155655] Error: 0x73710000   uxtheme
[f=0155655] Error: 0x74d80000   MSCTF
[f=0155655] Error: 0x736e0000   dwmapi
[f=0155655] Error: 0x06f00000   nvoglv32
[f=0155655] Error: 0x736a0000   WTSAPI32
[f=0155655] Error: 0x729e0000   Dbghelp
[f=0155655] Error: 0x70220000   ntmarta
[f=0155655] Error: 0x73470000   WINSTA
[f=0155655] Error: 0x751b0000   clbcatq
[f=0155655] Error: 0x67ca0000   TextInputFramework
[f=0155655] Error: 0x676f0000   CoreUIComponents
[f=0155655] Error: 0x67660000   CoreMessaging
[f=0155655] Error: 0x6a0c0000   wintypes
[f=0155655] Error: 0x69360000   usermgrcli
[f=0155655] Error: 0x0dea0000   nvwgf2um
[f=0155655] Error: 0x72890000   bcrypt
[f=0155655] Error: 0x698f0000   shfolder
[f=0155655] Error: 0x5b960000   nvspcap
[f=0155655] Error: 0x771a0000   PSAPI
[f=0155655] Error: 0x72b40000   WINHTTP
[f=0155655] Error: 0x6a290000   MMDevApi
[f=0155655] Error: 0x6e630000   PROPSYS
[f=0155655] Error: 0x51860000   dsound
[f=0155655] Error: 0x6a1b0000   AUDIOSES
[f=0155655] Error: 0x6a1a0000   AVRT
[f=0155655] Error: 0x66830000   dinput8
[f=0155655] Error: 0x700d0000   HID
[f=0155655] Error: 0x69890000   XInput1_4
[f=0155655] Error: 0x6ffe0000   mswsock
[f=0155655] Error: 0x6a710000   napinsp
[f=0155655] Error: 0x6a6f0000   pnrpnsp
[f=0155655] Error: 0x6a800000   NLAapi
[f=0155655] Error: 0x72bf0000   DNSAPI
[f=0155655] Error: 0x749f0000   NSI
[f=0155655] Error: 0x73d50000   IPHLPAPI
[f=0155655] Error: 0x6a6e0000   winrnr
[f=0155655] Error: 0x6a6d0000   wshbth
[f=0155655] Error: 0x6ab10000   fwpuclnt
[f=0155655] Error: 0x6ab60000   rasadhlp
[f=0155655] Error: 0x63580000   AIInterface
[f=0155655] Error: 0x540e0000   SkirmishAI
[f=0155655] Warning: Stacktrace (main) for Spring 103.0.1-1285-gd322668 develop:
[f=0155655] Warning: (0) C:\WINDOWS\System32\win32u.dll [0x000029BC]
[f=0155655] Warning: (1) C:\WINDOWS\System32\USER32.dll [0x0001E7DC]
[f=0155655] Warning: (2) C:\WINDOWS\System32\USER32.dll [0x0006EC39]
[f=0155655] Warning: (3) C:\WINDOWS\System32\USER32.dll [0x0006DE28]
[f=0155655] Warning: (4) C:\WINDOWS\System32\USER32.dll [0x0006DB45]
[f=0155655] Warning: (5) C:\WINDOWS\System32\USER32.dll [0x0006D9AB]
[f=0155655] Warning: (6) C:\WINDOWS\System32\USER32.dll [0x0006D75A]
[f=0155655] Warning: (7) C:\Users\Rollo\Documents\My Games\Zero-K\engine\win64\103.0.1-1285-gd322668\spring.exe [0x008DF95A]
[f=0155655] Warning: (8) C:\Users\Rollo\Documents\My Games\Zero-K\engine\win64\103.0.1-1285-gd322668\spring.exe [0x0087BF72]
[f=0155655] Warning: (9) C:\Users\Rollo\Documents\My Games\Zero-K\engine\win64\103.0.1-1285-gd322668\spring.exe [0x008DF2A8]
[f=0155655] Warning: (10) C:\WINDOWS\System32\KERNELBASE.dll [0x0017A30D]
[f=0155655] Warning: (11) C:\WINDOWS\SYSTEM32\ntdll.dll [0x000A4ADE]
[f=0155655] Warning: (12) C:\WINDOWS\SYSTEM32\ntdll.dll [0x000657FD]
[f=0155655] Warning: Stacktrace (audio) for Spring 103.0.1-1285-gd322668 develop:
[f=0155655] Warning: (0) C:\WINDOWS\SYSTEM32\ntdll.dll [0x0007205C]
[f=0155655] Warning: (1) C:\WINDOWS\System32\KERNELBASE.dll [0x000F351F]
[f=0155655] Warning: (2) C:\Users\Rollo\Documents\My Games\Zero-K\engine\win64\103.0.1-1285-gd322668\spring.exe [0x00932DF6]
[f=0155655] Warning: (3) C:\Users\Rollo\Documents\My Games\Zero-K\engine\win64\103.0.1-1285-gd322668\spring.exe [0x00DB8027]
[f=0155655] Warning: (4) C:\Users\Rollo\Documents\My Games\Zero-K\engine\win64\103.0.1-1285-gd322668\spring.exe [0x00DEAF33]
[f=0155655] Warning: (5) C:\WINDOWS\System32\msvcrt.dll [0x00066821]
[f=0155655] Warning: (6) C:\WINDOWS\System32\KERNEL32.DLL [0x00018744]
[f=0155655] Warning: (7) C:\WINDOWS\SYSTEM32\ntdll.dll [0x0006582D]
[f=0155655] Warning: (8) C:\WINDOWS\SYSTEM32\ntdll.dll [0x000657FD]
[f=0155655] Error: [ErrorMessageBox] errorMsg="Spring has crashed:
  Access violation.

A stacktrace has been written to:
  C:\Users\Rollo\Documents\My Games\Zero-K\infolog.txt" msgCaption="Spring: Unhandled exception" mainThread=1
[f=0155655] [SpringApp::Kill][1] fromRun=0
[f=0155655] [ThreadPool::SetThreadCount][1] wanted=0 current=2 maximum=2
[f=0155655]     [async=0] threads=2 tasks=10998533 {sum,avg}{exec,wait}time={{2.000, -0.000}, {0.000, 26815622346788617576221954501592464968005125454414028209072546165321022574062577602925256525082292757211654178514965178746790339321580298658275752534867968.000}}ms
[f=0155655]         thread=0 tasks=71852 (26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000%) {sum,min,max,avg}{exec,wait}time={{2.000, 0.000, -2.000, -26815622256366699953214688225935426391851109406804742795407141350390341000987044917020171708793920286515133913159290965354338463202486422865387258019577856.000}, {26815622194129755820076013622472047852560623267183325590737386779815313842634922894854724885981382553659611842213487671744023200164011850333282459243773952.000, 0.000, -0.000, 0.000}}ms
[f=0155655]         thread=1 tasks=10926681 (-0.000%) {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, -0.000, -26815622287492680345211936267954461917956102046911832360605751028220185125447544240180706789448716119030165806205954631813091244241589050122138629208801280.000}, {-2.000, 0.000, 2.000, -0.000}}ms
[f=0155655]     [async=1] threads=2 tasks=1298 {sum,avg}{exec,wait}time={{0.000, 0.000}, {-0.000, 2.000}}ms
[f=0155655]         thread=1 tasks=1298 (0.000%) {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, 0.000, 0.000}, {-0.000, 0.000, 0.000, 2.000}}ms
[f=0155655] [ThreadPool::SetThreadCount][2] workers=0
[f=0155655] [SpringApp::Kill][2]
[f=0155655] [Game::KillLua][0] dtor=0 loadscreen=00000000
[f=0155655] [Game::KillLua][1] dtor=0 luaGaia=00000000
[f=0155655] [Game::KillLua][2] dtor=0 luaRules=11f0c8e8
[f=0155655] Start gadgetHandler:Shutdown
[f=0155655] Shutdown - StartSetup
[f=0155655] Shutdown - UnitMorph
[f=0155655] Shutdown - LupsNanoSpray
[f=0155655] Shutdown - Missile Silo Controller
[f=0155655] Shutdown - Modular Comm Info
[f=0155655] Shutdown - Puppy Handler
[f=0155655] Shutdown - Terrain Texture Handler
[f=0155655] Shutdown - UnitCloakShield
[f=0155655] End gadgetHandler:Shutdown
[f=0155655] Start gadgetHandler:Shutdown
[f=0155655] Shutdown - UnitMorph
[f=0155655] Shutdown - Modular Comm Info
[f=0155655] Shutdown - Shockwaves
[f=0155655] Shutdown - UnitCloakShield
[f=0155655] Shutdown - Lups Cloak FX
[f=0155655] Shutdown - Lups
[f=0155655] End gadgetHandler:Shutdown
[f=0155655] [LuaMemPool::LogStats][handle=LuaRules (unsynced)] index=4294967295 {blocks,sizes}={0,0} {int,ext,rec}Allocs={0,422081003,0} {chunk,block}Bytes={0,0}
[f=0155655] [LuaMemPool::LogStats][handle=LuaRules (synced)] index=4294967295 {blocks,sizes}={0,0} {int,ext,rec}Allocs={0,422081003,0} {chunk,block}Bytes={0,0}
[f=0155655] [Game::KillLua][3] dtor=0 luaUI=4315b858
[f=0155655] Start widgetHandler:Shutdown
[f=0155655] Shutdown - SaveOrderList Complete
[f=0155655] Writing last game win data
[f=0155655] Shutdown - SaveConfigData Complete
[f=0155655] Shutdown Widget - Chili Highlight
[f=0155655] Shutdown Widget - Deferred rendering
[f=0155655] Shutdown Widget - EPIC Menu
[f=0155655] Shutdown Widget - Custom Markers
[f=0155655] Shutdown Widget - Chili Minimap
[f=0155655] Shutdown Widget - Chili Widget Selector
[f=0155655] Shutdown Widget - Local Team Colors
[f=0155655] Shutdown Widget - Save Game Menu
[f=0155655] Shutdown Widget - HealthBars
[f=0155655] Shutdown Widget - Noises
[f=0155655] Shutdown Widget - Unit Icons
[f=0155655] Shutdown Widget - Win Counter
[f=0155655] Shutdown Widget - BuildETA
[f=0155655] Shutdown Widget - Depth of Field Shader
[f=0155655] Shutdown Widget - Modular Comm Info
[f=0155655] Shutdown Widget - CameraShake
[f=0155655] Shutdown Widget - Chili Economy Panel Default
[f=0155655] Shutdown Widget - Chili EndGame Window
[f=0155655] Shutdown Widget - Chili Nuke Warning
[f=0155655] Shutdown Widget - Chili Spectator Panels
[f=0155655] Shutdown Widget - Context Menu
[f=0155655] Shutdown Widget - Darkening
[f=0155655] Shutdown Widget - Highlight Geos
[f=0155655] Shutdown Widget - Local Widgets Config
[f=0155655] Shutdown Widget - Mex Placement Handler
[f=0155655] Shutdown Widget - MinimapEvents
[f=0155655] Shutdown Widget - Missile Silo Range
[f=0155655] Shutdown Widget - Morph Finished notification
[f=0155655] Shutdown Widget - Music Player
[f=0155655] Shutdown Widget - Point Tracker
[f=0155655] Shutdown Widget - Showeco and Grid Drawer
[f=0155655] Shutdown Widget - Stereo3D
[f=0155655] Shutdown Widget - Grab Input
[f=0155655] Input grabbing is disabled!
[f=0155655] Shutdown Widget - Startup Info and Selector
[f=0155655] Shutdown Widget - Transport AI
[f=0155655] Shutdown Widget - Chili Selections & CursorTip v2
[f=0155655] Shutdown Widget - Attack Warning
[f=0155655] Shutdown Widget - Attack AoE
[f=0155655] Shutdown Widget - UnitShapes
[f=0155655] Shutdown Widget - Map Edge Extension
[f=0155655] Shutdown Widget - Selection Send
[f=0155655] Shutdown Widget - LupsManager
[f=0155655] Shutdown Widget - Units on Fire
[f=0155655] Shutdown Widget - Newton Firezone
[f=0155655] Shutdown Widget - Receive Units Indicator
[f=0155655] Shutdown Widget - Chili Crude Player List
[f=0155655] Shutdown Widget - Chili Pro Console
[f=0155655] Shutdown Widget - Chili Framework
[f=0155655] Shutdown Widget - Lups
[f=0155655] Shutdown Widget - Chili Core Selector
[f=0155655] Shutdown Widget - Pause Screen
[f=0155655] Shutdown Widget - Chili Gesture Menu
[f=0155655] Shutdown Widget - Lasso Terraform GUI
[f=0155655] Shutdown Widget - Persistent Build Height
[f=0155655] Shutdown Widget - Text To Speech Control
[f=0155655] Shutdown Widget - Layout Handler
[f=0155655] Shutdown Widget - Color Blindness Correction
[f=0155655] End widgetHandler:Shutdown
[f=0155655] [LuaMemPool::LogStats][handle=LuaUI (unsynced)] index=4294967295 {blocks,sizes}={0,0} {int,ext,rec}Allocs={0,422289208,0} {chunk,block}Bytes={0,0}
[f=0155655] [Game::KillLua][4] dtor=0
[f=0155655] [~CDemoRecorder] writing demo "C:\Users\Rollo\Documents\My Games\Zero-K\demos\20170826_111129_Aberdeen6v6_Fix_103.0.1-1285-gd322668 develop.sdfz"
[f=0155655] [WatchDog::DeregisterThread] deregistering controls for thread [audio]
[f=0155655] [Sound] [Sound::UpdateThread][3] efx=1203ced0
[f=0155655] [Sound] [Sound::UpdateThread][4] ctx=121fb6b0 dev=12926010
[f=0155655] [Sound] [Sound::UpdateThread][5]
[f=0155655] [Game::~CGame][1]
[f=0155655] [Game::KillLua][0] dtor=1 loadscreen=00000000
[f=0155655] [Game::KillLua][1] dtor=1 luaGaia=00000000
[f=0155655] [Game::KillLua][2] dtor=1 luaRules=00000000
[f=0155655] [Game::KillLua][3] dtor=1 luaUI=00000000
[f=0155655] [Game::KillLua][4] dtor=1
[f=0155655] [Game::KillMisc][1]
[f=0155655] [Game::KillMisc][2]
[f=0155655] [Game::KillMisc][3]
[f=0155655] [Game::KillRendering][1]
[f=0155655] [Game::KillInterface][1]
[f=0155655] [Game::KillInterface][2]
[f=0155655] [Game::KillSimulation][1]
[f=0155655] [Game::KillSimulation][2] unitHandler=117bcdd8
[f=0155655] [CCollisionHandler] dis-/continuous tests: 643/15174829
[f=0155655] [Game::KillSimulation][3]
[f=0155655] [~CPathCache(64x32)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=201
[f=0155655] [~CPathCache(64x32)] cacheHits=156687 hitPercentage=86% numHashColls=0 maxCacheSize=91
[f=0155655] [~CPathCache(128x64)] cacheHits=2601 hitPercentage=87% numHashColls=0 maxCacheSize=201
[f=0155655] [~CPathCache(128x64)] cacheHits=154816 hitPercentage=2% numHashColls=0 maxCacheSize=201
[f=0155655] Statistics for RectangleOptimizer: 14%
[f=0155655] Statistics for RectangleOptimizer: 14%
[f=0155655] LosHandler stats: total instances=7387432; shared=8%; from cache=27%
[f=0155655] [Game::KillSimulation][4]
[f=0155655] [Game::~CGame][2]
[f=0155655] [Game::~CGame][3]
[f=0155655] [Chobby] Chobby Shutdown
Chobby.exe Information: 0 : Chobby closed connection
[f=0155655] [LuaMemPool::LogStats][handle=LuaMenu (unsynced)] index=0 {blocks,sizes}={0,0} {int,ext,rec}Allocs={0,6029802,0} {chunk,block}Bytes={0,0}
[f=0155655] [SpringApp::Kill][3]
[f=0155655] [LocalConnection::Statistics]
    Received: 29302428 bytes
    Sent: 30675278 bytes

[f=0155655] [SpringApp::Kill][4]
[f=0155655] [SpringApp::Kill][5]
[f=0155655] [SpringApp::Kill][6]
[SpringApp::Kill][7]
[LuaSocket] Dumping luasocket rules:
[LuaSocket] TCP_CONNECT ALLOW * -1
[LuaSocket] TCP_LISTEN  ALLOW * -1
[LuaSocket] UDP_LISTEN  ALLOW * -1
[~CPoolArchive] name="C:\Users\Rollo\Documents\My Games\Zero-K\packages\431410e094db20ed75eba9bc71919576.sdp" numZipFiles=2463 sumInflSize=121089kb sumReadTime=3ms
    file="luamenu/widgets/chili/skins/evolved/tech_line.png" indx=2116 inflSize=0kb readTime=0ms
    file="anims/cursornormal_1.png" indx=3 inflSize=1kb readTime=0ms
    file="anims/cursornormal_14.png" indx=8 inflSize=1kb readTime=0ms
    file="anims/cursornormal_15.png" indx=9 inflSize=1kb readTime=0ms
    file="anims/cursornormal_13.png" indx=7 inflSize=1kb readTime=0ms
    file="anims/cursornormal_2.png" indx=14 inflSize=1kb readTime=0ms
    file="anims/cursornormal_0.png" indx=2 inflSize=1kb readTime=0ms
    file="anims/cursornormal.txt" indx=1 inflSize=0kb readTime=0ms
    file="anims/cursornormal_10.png" indx=4 inflSize=1kb readTime=0ms
    file=".gitignore" indx=0 inflSize=0kb readTime=0ms
Warning: [Watchdog] Hang detection triggered for Spring 103.0.1-1285-gd322668 develop.
Warning:   (in thread: main)
Warning: DLL information:
Error: 0x00400000   spring
Error: 0x77c90000   ntdll
Error: 0x77930000   KERNEL32
Error: 0x6a910000   aswhookx
Error: 0x74ee0000   KERNELBASE
Error: 0x76880000   ADVAPI32
Error: 0x748a0000   msvcrt
Error: 0x753d0000   sechost
Error: 0x74b40000   RPCRT4
Error: 0x74760000   SspiCli
Error: 0x74750000   CRYPTBASE
Error: 0x76ef0000   bcryptPrimitives
Error: 0x74ac0000   IMAGEHLP
Error: 0x76f80000   ucrtbase
Error: 0x754c0000   SHELL32
Error: 0x76830000   cfgmgr32
Error: 0x778a0000   shcore
Error: 0x77a50000   combase
Error: 0x76960000   windows.storage
Error: 0x75380000   shlwapi
Error: 0x74870000   GDI32
Error: 0x77740000   gdi32full
Error: 0x74780000   msvcp_win
Error: 0x75240000   USER32
Error: 0x76810000   win32u
Error: 0x74800000   kernel.appcore
Error: 0x74a70000   powrprof
Error: 0x74ed0000   profapi
Error: 0x74a00000   WS2_32
Error: 0x66f30000   GLU32
Error: 0x669a0000   OPENGL32
Error: 0x10000000   DevIL
Error: 0x6b800000   OpenAL32
Error: 0x770a0000   ole32
Error: 0x70780000   vorbisfile
Error: 0x62e80000   zlib1
Error: 0x70e40000   libfreetype-6
Error: 0x65180000   libfontconfig-1
Error: 0x62aa0000   glew32
Error: 0x6c740000   SDL2
Error: 0x76f50000   IMM32
Error: 0x75420000   OLEAUT32
Error: 0x66910000   MSVCP80
Error: 0x66870000   MSVCR80
Error: 0x6fcf0000   WINMM
Error: 0x68140000   ogg
Error: 0x64cc0000   vorbis
Error: 0x68f40000   libexpat-1
Error: 0x72f40000   VERSION
Error: 0x6e7b0000   WINMMBASE
Error: 0x5b0d0000   nvapi
Error: 0x771b0000   SETUPAPI
Error: 0x5c8f0000   dxgi
Error: 0x73610000   DEVOBJ
Error: 0x77a00000   WINTRUST
Error: 0x76870000   MSASN1
Error: 0x74c00000   CRYPT32
Error: 0x73710000   uxtheme
Error: 0x74d80000   MSCTF
Error: 0x736e0000   dwmapi
Error: 0x06f00000   nvoglv32
Error: 0x736a0000   WTSAPI32
Error: 0x729e0000   Dbghelp
Error: 0x70220000   ntmarta
Error: 0x73470000   WINSTA
Error: 0x751b0000   clbcatq
Error: 0x67ca0000   TextInputFramework
Error: 0x676f0000   CoreUIComponents
Error: 0x67660000   CoreMessaging
Error: 0x6a0c0000   wintypes
Error: 0x69360000   usermgrcli
Error: 0x0dea0000   nvwgf2um
Error: 0x72890000   bcrypt
Error: 0x698f0000   shfolder
Error: 0x5b960000   nvspcap
Error: 0x771a0000   PSAPI
Error: 0x72b40000   WINHTTP
Error: 0x6a290000   MMDevApi
Error: 0x6e630000   PROPSYS
Error: 0x51860000   dsound
Error: 0x6a1b0000   AUDIOSES
Error: 0x6a1a0000   AVRT
Error: 0x6ffe0000   mswsock
Error: 0x6a710000   napinsp
Error: 0x6a6f0000   pnrpnsp
Error: 0x6a800000   NLAapi
Error: 0x72bf0000   DNSAPI
Error: 0x749f0000   NSI
Error: 0x73d50000   IPHLPAPI
Error: 0x6a6e0000   winrnr
Error: 0x6a6d0000   wshbth
Error: 0x6ab10000   fwpuclnt
Error: 0x6ab60000   rasadhlp
Warning: Stacktrace (main) for Spring 103.0.1-1285-gd322668 develop:
Warning: (0) C:\WINDOWS\SYSTEM32\ntdll.dll [0x00071D3C]
Warning: (1) C:\WINDOWS\System32\KERNELBASE.dll [0x000E8792]
Warning: (2) C:\Users\Rollo\Documents\My Games\Zero-K\engine\win64\103.0.1-1285-gd322668\spring.exe [0x00DEB77C]
Warning: (3) C:\Users\Rollo\Documents\My Games\Zero-K\engine\win64\103.0.1-1285-gd322668\spring.exe [0x00D992F1]
Warning: (4) C:\Users\Rollo\Documents\My Games\Zero-K\engine\win64\103.0.1-1285-gd322668\spring.exe [0x0089C085]
Warning: (5) C:\Users\Rollo\Documents\My Games\Zero-K\engine\win64\103.0.1-1285-gd322668\spring.exe [0x00888121]
Warning: (6) C:\Users\Rollo\Documents\My Games\Zero-K\engine\win64\103.0.1-1285-gd322668\spring.exe [0x0087C1AA]
Warning: (7) C:\Users\Rollo\Documents\My Games\Zero-K\engine\win64\103.0.1-1285-gd322668\spring.exe [0x008DF2A8]
Warning: (8) C:\WINDOWS\System32\KERNELBASE.dll [0x0017A30D]
Warning: (9) C:\WINDOWS\SYSTEM32\ntdll.dll [0x000A4ADE]
Warning: (10) C:\WINDOWS\SYSTEM32\ntdll.dll [0x000657FD]
Warning: [Watchdog] Hang detection triggered for Spring 103.0.1-1285-gd322668 develop.
Warning:   (in thread: main)
Warning: DLL information:
Error: 0x00400000   spring
Error: 0x77c90000   ntdll
Error: 0x77930000   KERNEL32
Error: 0x6a910000   aswhookx
Error: 0x74ee0000   KERNELBASE
Error: 0x76880000   ADVAPI32
Error: 0x748a0000   msvcrt
Error: 0x753d0000   sechost
Error: 0x74b40000   RPCRT4
Error: 0x74760000   SspiCli
Error: 0x74750000   CRYPTBASE
Error: 0x76ef0000   bcryptPrimitives
Error: 0x74ac0000   IMAGEHLP
Error: 0x76f80000   ucrtbase
Error: 0x754c0000   SHELL32
Error: 0x76830000   cfgmgr32
Error: 0x778a0000   shcore
Error: 0x77a50000   combase
Error: 0x76960000   windows.storage
Error: 0x75380000   shlwapi
Error: 0x74870000   GDI32
Error: 0x77740000   gdi32full
Error: 0x74780000   msvcp_win
Error: 0x75240000   USER32
Error: 0x76810000   win32u
Error: 0x74800000   kernel.appcore
Error: 0x74a70000   powrprof
Error: 0x74ed0000   profapi
Error: 0x74a00000   WS2_32
Error: 0x66f30000   GLU32
Error: 0x669a0000   OPENGL32
Error: 0x10000000   DevIL
Error: 0x6b800000   OpenAL32
Error: 0x770a0000   ole32
Error: 0x70780000   vorbisfile
Error: 0x62e80000   zlib1
Error: 0x70e40000   libfreetype-6
Error: 0x65180000   libfontconfig-1
Error: 0x62aa0000   glew32
Error: 0x6c740000   SDL2
Error: 0x76f50000   IMM32
Error: 0x75420000   OLEAUT32
Error: 0x66910000   MSVCP80
Error: 0x66870000   MSVCR80
Error: 0x6fcf0000   WINMM
Error: 0x68140000   ogg
Error: 0x64cc0000   vorbis
Error: 0x68f40000   libexpat-1
Error: 0x72f40000   VERSION
Error: 0x6e7b0000   WINMMBASE
Error: 0x5b0d0000   nvapi
Error: 0x771b0000   SETUPAPI
Error: 0x5c8f0000   dxgi
Error: 0x73610000   DEVOBJ
Error: 0x77a00000   WINTRUST
Error: 0x76870000   MSASN1
Error: 0x74c00000   CRYPT32
Error: 0x73710000   uxtheme
Error: 0x74d80000   MSCTF
Error: 0x736e0000   dwmapi
Error: 0x06f00000   nvoglv32
Error: 0x736a0000   WTSAPI32
Error: 0x729e0000   Dbghelp
Error: 0x70220000   ntmarta
Error: 0x73470000   WINSTA
Error: 0x751b0000   clbcatq
Error: 0x67ca0000   TextInputFramework
Error: 0x676f0000   CoreUIComponents
Error: 0x67660000   CoreMessaging
Error: 0x6a0c0000   wintypes
Error: 0x69360000   usermgrcli
Error: 0x0dea0000   nvwgf2um
Error: 0x72890000   bcrypt
Error: 0x698f0000   shfolder
Error: 0x5b960000   nvspcap
Error: 0x771a0000   PSAPI
Error: 0x72b40000   WINHTTP
Error: 0x6a290000   MMDevApi
Error: 0x6e630000   PROPSYS
Error: 0x51860000   dsound
Error: 0x6a1b0000   AUDIOSES
Error: 0x6a1a0000   AVRT
Error: 0x6ffe0000   mswsock
Error: 0x6a710000   napinsp
Error: 0x6a6f0000   pnrpnsp
Error: 0x6a800000   NLAapi
Error: 0x72bf0000   DNSAPI
Error: 0x749f0000   NSI
Error: 0x73d50000   IPHLPAPI
Error: 0x6a6e0000   winrnr
Error: 0x6a6d0000   wshbth
Error: 0x6ab10000   fwpuclnt
Error: 0x6ab60000   rasadhlp
Warning: Stacktrace (main) for Spring 103.0.1-1285-gd322668 develop:
Warning: (0) C:\WINDOWS\SYSTEM32\ntdll.dll [0x00071D3C]
Warning: (1) C:\WINDOWS\System32\KERNELBASE.dll [0x000E8792]
Warning: (2) C:\Users\Rollo\Documents\My Games\Zero-K\engine\win64\103.0.1-1285-gd322668\spring.exe [0x00DEB77C]
Warning: (3) C:\Users\Rollo\Documents\My Games\Zero-K\engine\win64\103.0.1-1285-gd322668\spring.exe [0x00D992F1]
Warning: (4) C:\Users\Rollo\Documents\My Games\Zero-K\engine\win64\103.0.1-1285-gd322668\spring.exe [0x0089C085]
Warning: (5) C:\Users\Rollo\Documents\My Games\Zero-K\engine\win64\103.0.1-1285-gd322668\spring.exe [0x00888121]
Warning: (6) C:\Users\Rollo\Documents\My Games\Zero-K\engine\win64\103.0.1-1285-gd322668\spring.exe [0x0087C1AA]
Warning: (7) C:\Users\Rollo\Documents\My Games\Zero-K\engine\win64\103.0.1-1285-gd322668\spring.exe [0x008DF2A8]
Warning: (8) C:\WINDOWS\System32\KERNELBASE.dll [0x0017A30D]
Warning: (9) C:\WINDOWS\SYSTEM32\ntdll.dll [0x000A4ADE]
Warning: (10) C:\WINDOWS\SYSTEM32\ntdll.dll [0x000657FD]
[SpringApp::Kill][8]

Chobby.exe Warning: 0 : Spring exit code is: -1073741819, assuming crash
Chobby.exe Information: 0 : Spring exited
Chobby.exe Warning: 0 : Spring crash detected
GoogleFrog commented 7 years ago

Old circuit crash.