ZeroK-RTS / CrashReports

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Spring crash [103.0.1-1336-g61d1146] #1974

Open Chobbyla opened 7 years ago

Chobbyla commented 7 years ago
Chobby.exe Information: 0 : Checking for self-upgrade
Chobby.exe Information: 0 : PackageRefresh complete - packages changed
Chobby.exe Information: 0 : http://zkmenu.repo.springrts.com/packages/c5dcf8fc3cb870fdb66fff98e81c70cb.sdp Completed - 72,48k
Chobby.exe Information: 0 : zkmenu:stable download complete - 102,04M
Chobby.exe Information: 0 : http://zk.repo.springrts.com/builds/zk-v1.5.8.3.sdz Completed - 274,65M
Chobby.exe Information: 0 : Querying default engine
Chobby.exe Information: 0 : Downloading http://zero-k.info/engine/win64/103.0.1-1336-g61d1146.zip
Chobby.exe Information: 0 : Installing http://zero-k.info/engine/win64/103.0.1-1336-g61d1146.zip
Chobby.exe Information: 0 : Install of 103.0.1-1336-g61d1146 complete
Chobby.exe Information: 0 : starting download User Interface Tutorial r15
Chobby.exe Information: 0 : starting download Glacies 1.3
Chobby.exe Information: 0 : http://zero-k.info/Missions/File/226 Completed - 133,23k
Chobby.exe Information: 0 : glacies_1.3.sd7 Completed - 14,84M
Chobby.exe Information: 0 : starting download Economy Tutorial r12
Chobby.exe Information: 0 : starting download Aquatic Divide Revised v02
Chobby.exe Information: 0 : http://zero-k.info/Missions/File/227 Completed - 137,22k
Chobby.exe Information: 0 : aquatic_divide_revised_v02.sd7 Completed - 8,37M
Chobby.exe Information: 0 : starting download Unit Classes Tutorial r9
Chobby.exe Information: 0 : starting download La Isla Bonita v1.1
Chobby.exe Information: 0 : http://zero-k.info/Missions/File/228 Completed - 296,82k
Chobby.exe Information: 0 : la_isla_bonita_v1.1.sd7 Completed - 38,77M
Chobby.exe Information: 0 : Reseting configs and deploying AIs
Chobby.exe Information: 0 : Connecting to steam API
Chobby.exe Information: 0 : Starting
Using writeable configuration source: "C:\Users\test\Documents\My Games\Zero-K\springsettings.cfg"
Using additional read-only configuration source: "C:\Users\test\Documents\My Games\Zero-K\engine\win64\103.0.1-1336-g61d1146\springsettings.cfg"
Available log sections: RoamMeshDrawer, AutohostInterface, DynWater, SkyBox, Shader, FarTextureHandler, GameServer, CSMFGroundTextures, VFS, KeyBindings, DecalsDrawerGL4, Sound, Path, Net, CregSerializer, BumpWater, Texture, Font, ModelRenderContainer, ArchiveScanner, Piece, LuaSocket, Model, OBJParser, GroundMoveType
Enabled log sections: Sound(Notice)
Enable or disable log sections using the LogSections configuration key
  or the SPRING_LOG_SECTIONS environment variable (both comma separated).
  Use "none" to disable the default log sections.
LogOutput initialized.
============== <User Config> ==============
  BumpWaterBlurReflection = 1
  BumpWaterDepthBits = 16
  BumpWaterShoreWaves = 0
  BumpWaterTexSizeReflection = 128
  CamMode = 1
  CamTimeExponent = 4.0
  CamTimeFactor = 1.0
  DualScreenMiniMapOnLeft = 1
  EdgeMoveDynamic = 0
  EdgeMoveWidth = 0.003
  FPSFOV = 90
  FSAALevel = 2
  FontSize = 18
  Fullscreen = 0
  GroundDetail = 100
  GroundScarAlphaFade = 1
  HangTimeout = 5
  HardwareCursor = 1
  InitialNetworkTimeout = 0
  InputTextGeo = 0.26 0.73 0.02 0.028
  LODScale = 1.000
  LODScaleReflection = 1.000
  LODScaleRefraction = 1.000
  LODScaleShadow = 1.000
  LastSelectedMap = Tropical
  LastSelectedMod = Zero-K $VERSION
  LastSelectedScript = Commanders
  MaxParticles = 20000
  MaxSounds = 32
  MaximumTransmissionUnit = 0
  MiddleClickScrollSpeed = -0.001
  MiniMapMarker = 0
  MouseDragScrollThreshold = 0
  OverheadMaxHeightFactor = 1.4
  OverheadScrollSpeed = 50
  ReconnectTimeout = 0
  ScrollWheelSpeed = -25
  Shadows = 1
  ShowClock = 0
  SplashScreenDir = ./MenuLoadscreens
  TreeRadius = 1000
  UnitIconDist = 151
  UnitLodDist = 9999
  UseDistToGroundForIcons = 1.1
  UsePBO = 0
  Water = 4
  WindowBorderless = 1
  WindowPosX = 0
  WindowPosY = 0
============== </User Config> ==============
============== <User System> ==============
  Spring 103.0.1-1336-g61d1146 develop
    Build Environment: boost-105500, GNU libstdc++ version 20130531
     Compiler Version: gcc-4.8.1
     Operating System: Microsoft Windows
Microsoft Home Premium Edition, 64-bit (build 9200)
Intel(R) Core(TM) i3-6100 CPU @ 3.70GHz; 8107MB RAM, 9387MB pagefile
     Binary Word Size: 32-bit emulated
     Deque Chunk Size: 128
        Process Clock: std::chrono::high_resolution_clock
   Physical CPU Cores: 2
    Logical CPU Cores: 4
============== </User System> ==============
[good_fpu_init] CPU SSE mask: 127, flags:
    SSE 1.0:  1,  SSE 2.0:  1
    SSE 3.0:  1, SSSE 3.0:  1
    SSE 4.1:  1,  SSE 4.2:  1
    SSE 4.0A: 0,  SSE 5.0A: 0
    using streflop SSE FP-math mode, CPU supports SSE instructions
[WatchDogInstall] Installed (HangTimeout: 5sec)
[WatchDog::RegisterThread] registering controls for thread [main]
[GL::CheckAvailableVideoModes] desktop={1920x1080x24bpp@59Hz} current={1920x1080x24bpp@59Hz}
    display=1 modes=178 bounds={x=0, y=0, w=1920, h=1080}
        [ 1] 1920x1080x24bpp@60Hz
        [13] 1680x1050x24bpp@60Hz
        [23] 1600x900x24bpp@60Hz
        [29] 1440x900x24bpp@75Hz
        [69] 1280x800x24bpp@60Hz
        [81] 1280x720x24bpp@60Hz
        [149] 640x400x24bpp@60Hz
        [173] 320x200x24bpp@60Hz
[GR::CreateSDLWindow] using 2x anti-aliasing and 24-bit depth-buffer (PF="SDL_PIXELFORMAT_RGB888")
[GR::LogVersionInfo]
    SDL version : 2.0.4 (linked) / 2.0.4 (compiled)
    GL version  : 3.0.0 - Build 21.20.16.4678
    GL vendor   : Intel
    GL renderer : Intel(R) HD Graphics 530
    GLSL version: 1.30 - Build 21.20.16.4678
    GLEW version: 1.5.8
    GPU memory  : unknown
    SDL swap-int: 1

    ARB shader support        : 1
    GLSL shader support       : 1
    FBO extension support     : 1
    NVX GPU mem-info support  : 0
    ATI GPU mem-info support  : 0
    NPOT-texture support      : 1 (1)
    texture query-LOD support : 1 (1)
    24-bit Z-buffer support   : 1 (-)
    primitive-restart support : 1 (1)
    clip-space control support: 0 (0)
    frag-depth layout support : 0 (-)

    max. FBO samples             : 16
    max. texture size            : 16384
    max. texture anisotropy level: 16.000000
    max. vec4 varyings/attributes: 16/16
    max. draw-buffers            : 8
    max. rec. indices/vertices   : 1048576/1048576
    max. uniform buffer-bindings : 84
    max. uniform block-size      : 64KB

    enable ATI-hacks : 0
    compress MIP-maps: 0
[GR::ToggleGLDebugOutput] OpenGL debug-context not installed (dbgErrors=0 dbgTraces=0)
[VSync::SetInterval] interval=0 (disabled)
[GR::LogDisplayMode] display-mode set to 1920x1080x24bpp@59Hz (windowed::borderless)
[DataDirLocater::Check] Isolation Mode!
Using read-write data directory: C:\Users\test\Documents\My Games\Zero-K\
Using read-only data directory: C:\Users\test\Documents\My Games\Zero-K\engine\win64\103.0.1-1336-g61d1146\
Fontconfig error: Cannot load default config file
Error: [FileSystemInit] exception "not enough free space on drive containing writeable data-directory"
[ThreadPool::SetThreadCount][1] wanted=2 current=1 maximum=2 (init=1)
[ThreadPool::SetThreadCount][2] workers=1
[Threading] Main thread CPU affinity mask set: 14

Chobby.exe Warning: 0 : Spring exit code is: -2, assuming crash
Chobby.exe Information: 0 : Spring exited
Chobby.exe Warning: 0 : Spring crash detected
GoogleFrog commented 7 years ago

Error: [FileSystemInit] exception "not enough free space on drive containing writeable data-directory"