ZeroK-RTS / CrashReports

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Spring crash [103.0.1-1408-gaba49d2] #2067

Open Chobbyla opened 7 years ago

Chobbyla commented 7 years ago
Chobby.exe Information: 0 : http://zkmenu.repo.springrts.com/packages/c5dcf8fc3cb870fdb66fff98e81c70cb.sdp Completed - 72,48k
Chobby.exe Information: 0 : zkmenu:stable download complete - 92,97M
Chobby.exe Information: 0 : http://zk.repo.springrts.com/builds/zk-v1.5.8.3.sdz Completed - 274,65M
Chobby.exe Information: 0 : Querying default engine
Chobby.exe Information: 0 : starting download User Interface Tutorial r15
Chobby.exe Information: 0 : starting download Glacies 1.3
Chobby.exe Information: 0 : starting download Economy Tutorial r12
Chobby.exe Information: 0 : starting download Aquatic Divide Revised v02
Chobby.exe Information: 0 : http://zero-k.info/Missions/File/227 Completed - 137,22k
Chobby.exe Information: 0 : aquatic_divide_revised_v02.sd7 Completed - 8,37M
Chobby.exe Information: 0 : starting download Unit Classes Tutorial r9
Chobby.exe Information: 0 : starting download La Isla Bonita v1.1
Chobby.exe Information: 0 : http://zero-k.info/Missions/File/228 Completed - 296,82k
Chobby.exe Information: 0 : la_isla_bonita_v1.1.sd7 Completed - 38,77M
Chobby.exe Information: 0 : Reseting configs and deploying AIs
Chobby.exe Information: 0 : Connecting to steam API
Chobby.exe Information: 0 : Starting
Using writeable configuration source: "D:\Zero K\springsettings.cfg"
Using additional read-only configuration source: "D:\Zero K\engine\win64\103.0.1-1408-gaba49d2\springsettings.cfg"
Available log sections: DecalsDrawerGL4, AutohostInterface, Net, Sound, BumpWater, ModelRenderContainer, KeyBindings, Piece, GameServer, LuaSocket, Model, OBJParser, RoamMeshDrawer, Path, CregSerializer, DynWater, SkyBox, Texture, Font, Shader, ArchiveScanner, FarTextureHandler, CSMFGroundTextures, GroundMoveType, VFS
Enabled log sections: Sound(Notice)
Enable or disable log sections using the LogSections configuration key
  or the SPRING_LOG_SECTIONS environment variable (both comma separated).
  Use "none" to disable the default log sections.
LogOutput initialized.
============== <User Config> ==============
  BumpWaterBlurReflection = 1
  BumpWaterDepthBits = 16
  BumpWaterShoreWaves = 0
  BumpWaterTexSizeReflection = 128
  CamMode = 1
  CamTimeExponent = 4.0
  CamTimeFactor = 1.0
  DualScreenMiniMapOnLeft = 1
  EdgeMoveDynamic = 0
  EdgeMoveWidth = 0.003
  FPSFOV = 90
  FSAALevel = 2
  FontSize = 18
  Fullscreen = 0
  GroundDetail = 100
  GroundScarAlphaFade = 1
  HangTimeout = 5
  HardwareCursor = 1
  InitialNetworkTimeout = 0
  InputTextGeo = 0.26 0.73 0.02 0.028
  LODScale = 1.000
  LODScaleReflection = 1.000
  LODScaleRefraction = 1.000
  LODScaleShadow = 1.000
  LastSelectedMap = Tropical
  LastSelectedMod = Zero-K $VERSION
  LastSelectedScript = Commanders
  MaxParticles = 20000
  MaxSounds = 32
  MaximumTransmissionUnit = 0
  MiddleClickScrollSpeed = -0.001
  MiniMapMarker = 0
  MouseDragScrollThreshold = 0
  OverheadMaxHeightFactor = 1.4
  OverheadScrollSpeed = 50
  ReconnectTimeout = 0
  ScrollWheelSpeed = -25
  Shadows = 1
  ShowClock = 0
  SplashScreenDir = ./MenuLoadscreens
  SpringData = D:\Zero K;C:\Users\zwierzak\Documents\My Games\Spring;D:\Zero K\engine\win64\103.0.1-1408-gaba49d2
  TreeRadius = 1000
  UnitIconDist = 151
  UnitLodDist = 9999
  UseDistToGroundForIcons = 1.1
  UsePBO = 0
  Water = 4
  WindowBorderless = 1
  WindowPosX = 0
  WindowPosY = 0
============== </User Config> ==============
============== <User System> ==============
  Spring 103.0.1-1408-gaba49d2 develop
    Build Environment: boost-105500, GNU libstdc++ version 20130531
     Compiler Version: gcc-4.8.1
     Operating System: Microsoft Windows
Microsoft Windows 7 Home Premium Edition, 64-bit (build 7600)
Pentium(R) Dual-Core CPU       T4300  @ 2.10GHz; 4061MB RAM, 8120MB pagefile
     Binary Word Size: 32-bit emulated
     Deque Chunk Size: 128
        Process Clock: std::chrono::high_resolution_clock
   Physical CPU Cores: 2
    Logical CPU Cores: 2
============== </User System> ==============
[good_fpu_init] CPU SSE mask: 124, flags:
    SSE 1.0:  1,  SSE 2.0:  1
    SSE 3.0:  1, SSSE 3.0:  1
    SSE 4.1:  0,  SSE 4.2:  0
    SSE 4.0A: 0,  SSE 5.0A: 0
    using streflop SSE FP-math mode, CPU supports SSE instructions
[WatchDogInstall] Installed (HangTimeout: 5sec)
[WatchDog::RegisterThread] registering controls for thread [main]
[GL::CheckAvailableVideoModes] desktop={1366x768x24bpp@60Hz} current={1366x768x24bpp@60Hz}
    display=1 modes=32 bounds={x=0, y=0, w=1366, h=768}
        [ 7] 1280x720x24bpp@60Hz
        [21] 640x400x24bpp@60Hz
        [31] 320x200x24bpp@60Hz
[GR::CreateSDLWindow] using 2x anti-aliasing and 24-bit depth-buffer (PF="SDL_PIXELFORMAT_RGB888")
Error: [ExitSpringProcess] errorMsg="minimum required OpenGL version not supported, aborting" msgCaption="ERROR" mainThread=1
[SpringApp::Kill][1] fromRun=0
[ThreadPool::SetThreadCount][1] wanted=0 current=1 maximum=2 (init=1)
    [async=0] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms
    [async=1] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms
[ThreadPool::SetThreadCount][2] workers=0
[SpringApp::Kill][2]
[Info] Using filesystem-writepath: D:\Zero K
[Info] Free disk space: 3727 MB
[SpringApp::Kill][3]
[SpringApp::Kill][4] font=00000000
[SpringApp::Kill][5]
[SpringApp::Kill][6]
[SpringApp::Kill][7]
[SpringApp::Kill][8]
[WatchDog::DeregisterThread] deregistering controls for thread [main]
[WatchDog::Uninstall][1] hangDetectorThread=0107fed0 (joinable=1)
[WatchDog::Uninstall][2]
[WatchDog::Uninstall][3]
[SpringApp::Kill][9]

Chobby.exe Warning: 0 : Spring exit code is: 1, assuming crash
Chobby.exe Information: 0 : Spring exited
Chobby.exe Warning: 0 : Spring crash detected
GoogleFrog commented 7 years ago

[GR::CreateSDLWindow] using 2x anti-aliasing and 24-bit depth-buffer (PF="SDL_PIXELFORMAT_RGB888") Error: [ExitSpringProcess] errorMsg="minimum required OpenGL version not supported, aborting" msgCaption="ERROR" mainThread=1 [SpringApp::Kill][1] fromRun=0