Open Chobbyla opened 5 years ago
Zero-K.exe Information: 0 : Connecting to steam API Zero-K.exe Information: 0 : Steam online Zero-K.exe Information: 0 : Starting [DataDirLocater::FindWriteableDataDir] using writeable data-directory "D:\Steam\steamapps\common\Zero-K\" Using writeable configuration source: "D:\Steam\steamapps\common\Zero-K\springsettings.cfg" Using additional read-only configuration source: "D:\Steam\steamapps\common\Zero-K\engine\win32\104.0.1-1303-gf5616a3\springsettings.cfg" LogOutput initialized. Logging to D:\Steam\steamapps\common\Zero-K\infolog.txt ============== <Log Sections> ============== Available: ArchiveScanner AutohostInterface BumpWater CSMFGroundTextures CregSerializer DecalsDrawerGL4 DynWater FarTextureHandler Font GameServer GroundMoveType KeyBindings LuaSocket Model Net Path Piece RoamMeshDrawer Shader SkyBox Sound Texture VFS Enabled: Sound (Notice) VFS (Info) Enable or disable log sections using the LogSections configuration key or the SPRING_LOG_SECTIONS environment variable (both comma separated). Use "none" to disable the default log sections. ============== </Log Sections> ============== ============== <User Config> ============== AllowDeferredMapRendering = 1 AllowDeferredModelRendering = 1 BumpWaterBlurReflection = 1 BumpWaterTexSizeReflection = 128 CamFreeScrollSpeed = 50 CamMode = 1 CamTimeExponent = 4.0 CamTimeFactor = 1.0 DualScreenMiniMapOnLeft = 1 EdgeMoveDynamic = 0 EdgeMoveWidth = 0.003 FPSFOV = 90 FPSScrollSpeed = 50 FSAALevel = 4 FeatureDrawDistance = 600000 FeatureFadeDistance = 600000 FontSize = 18 Fullscreen = 0 GrassDetail = 4 GroundDecals = 2 GroundDetail = 90 GroundScarAlphaFade = 1 HangTimeout = 30 HardwareCursor = 1 InitialNetworkTimeout = 0 InputTextGeo = 0.26 0.73 0.02 0.028 LODScale = 1.000 LODScaleReflection = 1.000 LODScaleRefraction = 1.000 LODScaleShadow = 1.000 LuaGarbageCollectionMemLoadMult = 100 MaxParticles = 15000 MaxSounds = 32 MaximumTransmissionUnit = 0 MiddleClickScrollSpeed = -0.0015 MiniMapMarker = 0 MouseDragCircleCommandThreshold = 25 MouseDragScrollThreshold = 0 OverheadMaxHeightFactor = 1.39999998 OverheadScrollSpeed = 50 ReconnectTimeout = 0 RotOverheadScrollSpeed = 50 RotateLogFiles = 1 ScrollWheelSpeed = -25 Shadows = 1 ShowClock = 0 ShowPlayerInfo = 0 SplashScreenDir = ./MenuLoadscreens TeamHighlight = 0 TreeRadius = 1200 UnitIconDist = 151 UnitLodDist = 500 UseDistToGroundForIcons = 1.10000002 VFSCacheArchiveFiles = 0 Water = 4 WindowBorderless = 1 WindowPosX = 0 WindowPosY = 0 XResolutionWindowed = 1920 YResolutionWindowed = 1200 snd_volbattle = 20 snd_volmaster = 20 ============== </User Config> ============== ============== <User System> ============== Spring Engine Version: 104.0.1-1303-gf5616a3 maintenance Build Environment: gcc libstdc++ version 20171010 Compiler Version: gcc-5.5.0 Operating System: Windows 8.1 Home Premium Edition, 64-bit (build 9600) Hardware Config: Intel(R) Core(TM) i7-4720HQ CPU @ 2.60GHz; 16273MB RAM, 19233MB pagefile Binary Word Size: 32-bit (emulated) Process Clock: std::chrono::high_resolution_clock Physical CPU Cores: 4 Logical CPU Cores: 8 ============== </User System> ============== [good_fpu_init][STREFLOP_SSE] SSE 1.0 : 1, SSE 2.0 : 1 SSE 3.0 : 1, SSSE 3.0 : 1 SSE 4.1 : 1, SSE 4.2 : 1 SSE 4.0A: 0, SSE 5.0A: 0 [WatchDog::Install] installed (hang-timeout: 30s) [WatchDog::RegisterThread] registering controls for thread [main] [GL::CheckAvailableVideoModes] desktop={1920x1200x24bpp@59Hz} current={1920x1200x24bpp@59Hz} display=1 modes=96 bounds={x=0, y=0, w=1920, h=1200} [ 1] 1920x1200x24bpp@60Hz [ 5] 1920x1080x24bpp@60Hz [ 9] 1680x1050x24bpp@60Hz [17] 1600x900x24bpp@60Hz [21] 1440x900x24bpp@60Hz [45] 1280x800x24bpp@60Hz [53] 1280x720x24bpp@60Hz [77] 640x400x24bpp@60Hz [93] 320x200x24bpp@60Hz [GR::CreateSDLWindow] using 4x anti-aliasing and 24-bit depth-buffer (PF="SDL_PIXELFORMAT_RGB888") for main window [GR::CreateSDLWindow] using 4x anti-aliasing and 24-bit depth-buffer (PF="SDL_PIXELFORMAT_RGB888") for hidden window [GR::LogVersionInfo] SDL version : 2.0.8 (linked) / 2.0.8 (compiled) GL version : 4.4.0 NVIDIA 345.05 GL vendor : NVIDIA Corporation GL renderer : GeForce GTX 960M/PCIe/SSE2 GLSL version: 4.40 NVIDIA via Cg compiler GLEW version: 2.1.0 GPU memory : 2048MB (total) / 1829MB (available) SDL swap-int: 1 ARB shader support : 1 GLSL shader support : 1 FBO extension support : 1 NVX GPU mem-info support : 1 ATI GPU mem-info support : 0 NPOT-texture support : 1 (1) S3TC/DXT1 texture support : 1/1 texture query-LOD support : 1 (1) MSAA frame-buffer support : 1 (1) 24-bit Z-buffer support : 1 (-) primitive-restart support : 1 (1) clip-space control support: 0 (0) seamless cube-map support : 1 (1) frag-depth layout support : 1 (-) max. FBO samples : 32 max. texture size : 16384 max. texture anisotropy level: 16.000000 max. vec4 varyings/attributes: 31/16 max. draw-buffers : 8 max. rec. indices/vertices : 1048576/1048576 max. uniform buffer-bindings : 84 max. uniform block-size : 64KB enable ATI-hacks : 0 compress MIP-maps: 0 [GR::ToggleGLDebugOutput] OpenGL debug-context not installed (dbgErrors=0 dbgTraces=0) [GR::UpdateGLConfigs] [VSync::SetInterval] interval=0 (disabled) [GR::UpdateGLGeometry][1] winSize=<1,1> [GR::UpdateGLGeometry][2] winSize=<1920,1200> [GR::InitGLState] [GR::LogDisplayMode] display-mode set to 1920x1200x24bpp@59Hz (windowed::borderless) [TexMemPool::Resize] poolSize=134217728u allocSize=0u texCount=0u [~ScopedOnceTimer][FtLibraryHandler::FontConfigInit (version 2.10.2)] 19ms [WatchDog::RegisterThread] registering controls for thread [vfsi] [DataDirLocater::FindWriteableDataDir] using writeable data-directory "D:\Steam\steamapps\common\Zero-K\" [DataDirLocater::Check] Isolation Mode! [DataDirLocater::FilterUsableDataDirs] using read-write data directory: D:\Steam\steamapps\common\Zero-K\ [DataDirLocater::FilterUsableDataDirs] using read-only data directory: D:\Steam\steamapps\common\Zero-K\engine\win32\104.0.1-1303-gf5616a3\ Scanning: D:\Steam\steamapps\common\Zero-K\engine\win32\104.0.1-1303-gf5616a3\base Scanning: D:\Steam\steamapps\common\Zero-K\maps Scanning: D:\Steam\steamapps\common\Zero-K\games Scanning: D:\Steam\steamapps\common\Zero-K\packages [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 663ms [VFS] [SpringVFS::ReserveArchives<this=06aa2bf0>] [VFS] [SpringVFS::AddArchive<this=06aa2bf0>(arName="Spring content v1", overwrite=false)] section=2 [VFS] [VFSHandler::SetGlobalInstanceRaw] handler=06aa2bf0 (SpringVFS) global=00000000 (null) [WatchDog::DeregisterThread] deregistering controls for thread [vfsi] [ThreadPool::SetThreadCount][1] wanted=3 current=1 maximum=4 (init=1) [ThreadPool::SetThreadCount][2] workers=2 [Threading] Main thread CPU affinity mask set: 252 [f=-000001] [~ScopedOnceTimer][ISound::Init::New] 0ms [f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (0.0ms) [f=-000001] [Sound] [Sound::UpdateThread][1] cfgMaxSounds=32 [f=-000001] [WatchDog::RegisterThread] registering controls for thread [audio] [f=-000001] [Sound] [Sound::InitThread][1] [f=-000001] [Sound] [Sound::OpenOpenALDevice] opening default device "OpenAL Soft" [f=-000001] [Sound] [Sound::OpenOpenALDevice] device=06b1a4a0 context=06a9ba70 [f=-000001] [Sound] [Sound::InitThread][4][OpenAL API Info] [f=-000001] [Sound] Vendor: OpenAL Community [f=-000001] [Sound] Version: 1.1 ALSOFT 1.16.0 [f=-000001] [Sound] Renderer: OpenAL Soft [f=-000001] [Sound] AL Extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length [f=-000001] [Sound] ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device [f=-000001] [Sound] Devices: [f=-000001] [Sound] [Speakers (Realtek High Definition Audio)] [f=-000001] [Sound] [Speakers (Realtek High Definition Audio)] [f=-000001] [Sound] [Sound::GetMaxMonoSources] #attribs=15 [f=-000001] [Sound] [Sound::GetMaxMonoSources] {cfg,alc}MaxSounds={32,255} [f=-000001] [Sound] [Sound::UpdateThread][2] Fontconfig error: Cannot load default config file [f=-000001] [Sound] Error: EFX: AL_INVALID_VALUE (40963) [f=-000001] [Sound] Error: Initializing EFX failed! [f=-000001] [~ScopedOnceTimer][ISound::Init::Dev] 100ms [Info] ../../tools/pr-downloader/src/Downloader/CurlWrapper.cpp:58:DumpVersion():libcurl 7.64.0 Schannel [Info] ../../tools/pr-downloader/src/Downloader/CurlWrapper.cpp:42:GetTLSBackend():SSL backend #0: 'schannel' (ID: 8) [Info] ../../tools/pr-downloader/src/FileSystem/FileSystem.cpp:194:setWritePath():Using filesystem-writepath: D:\Steam\steamapps\common\Zero-K [Info] ../../tools/pr-downloader/src/pr-downloader.cpp:173:DownloadSetConfig():Free disk space: 243275 MB [f=-000001] [LuaMenuController::Reset] using menu archive "Chobby v1.7.7.0" [f=-000001] [VFS] [SpringVFS::AddArchive<this=06aa2bf0>(arName="Chobby v1.7.7.0", overwrite=false)] section=3 [f=-000001] [VFS] [SpringVFS::AddArchive<this=06aa2bf0>(arName="Spring content v1", overwrite=false)] section=2 [f=-000001] [VFS] [SpringVFS::AddArchive<this=06aa2bf0>(arName="Spring Bitmaps", overwrite=false)] section=2 [f=-000001] [VFS] [SpringVFS::AddArchive<this=06aa2bf0>(arName="Spring Cursors", overwrite=false)] section=2 [f=-000001] LuaMenu Entry Point: "LuaMenu/main.lua" [f=-000001] Remember to update handler.lua once the following is in basecontent: https://github.com/spring/spring/commit/ef6df34ae5dd4eba9b192f695f9b2724da0f83c2 [f=-000001] Remember to update handler.lua once the following is in basecontent: https://github.com/spring/spring/commit/ef6df34ae5dd4eba9b192f695f9b2724da0f83c2 [f=-000001] Remember to update handler.lua once the following is in basecontent: https://github.com/spring/spring/commit/ef6df34ae5dd4eba9b192f695f9b2724da0f83c2 [f=-000001] [LuaMenu] Searching for new Widgets [f=-000001] [LuaMenu] Scanning: LuaMenu/Addons/ [f=-000001] [LuaMenu] Scanning: LuaMenu/Widgets/ [f=-000001] [LuaMenu] Scanning: LuaMenu/SystemAddons/ [f=-000001] [LuaMenu] Scanning: LuaMenu/SystemWidgets/ [f=-000001] [LuaMenu] Scanning: LuaMenu/chili/ [f=-000001] [LuaMenu] Scanning: libs/chilifx/LuaMenu/widgets [f=-000001] [LuaMenu] Scanning: libs/chilivn/LuaMenu/widgets [f=-000001] [LuaMenu] Scanning: libs/chotify/LuaMenu/widgets [f=-000001] [LuaMenu] Scanning: libs/i18n/LuaMenu/widgets [f=-000001] [LuaMenu] Scanning: libs/liblobby/LuaMenu/widgets [f=-000001] [LuaMenu] Warning: Missing GetInfo() in: base64.lua [f=-000001] [LuaMenu] Warning: Missing GetInfo() in: engineversion.lua [f=-000001] Spring.GetWindowGeometry, 1920, 1200, 0, 0 [f=-000001] Spring.GetViewGeometry, 1920, 1200, 0, 0 [f=-000001] gl.GetViewSizes, 1920, 1200 [f=-000001] [LuaMenu] Warning: Missing GetInfo() in: function_override.lua [f=-000001] [LuaMenu] Warning: Missing GetInfo() in: json.lua [f=-000001] [LuaMenu] Warning: Missing GetInfo() in: tablefunctions.lua [f=-000001] [LuaMenu] Warning: Missing GetInfo() in: timefunctions.lua [f=-000001] [LuaMenu] Loading widgets <>=vfs **=raw ()=unknown [f=-000001] [LuaMenu] Loading API widget: Delay API <api_delay.lua> [f=-000001] [LuaMenu] Loading API widget: Limit FPS <api_limit_fps.lua> [f=-000001] [LuaMenu] Loading API widget: Away Tracker <gui_away_tracker.lua> [f=-000001] [LuaMenu] Loading API widget: Chili Framework <api_chili.lua> [f=-000001] [LuaMenu] Loading API widget: LibLobby API <api_lobby.lua> [f=-000001] [liblobby] liblobby configuration: [f=-000001] [liblobby] serverName, Zero-K [f=-000001] [liblobby] port, 8200 [f=-000001] [liblobby] protocol, zks [f=-000001] [liblobby] address, zero-k.info [f=-000001] [LuaMenu] Loading API widget: i18n <api_i18n.lua> [f=-000001] [LuaMenu] Loading API widget: ChiliFX <api_chilifx.lua> [f=-000001] [ChiliFX] Enabled: true [f=-000001] [LuaMenu] Loading API widget: Chotify <api_chotify.lua> [f=-000001] [Chotify] Enabled: true [f=-000001] [LuaMenu] Loading API widget: Download Handler <api_download_handler.lua> [f=-000001] [LuaMenu] Loading API widget: Ingame Interface <api_ingame_interface.lua> [f=-000001] [LuaMenu] Loading widget: Test <dbg_test.lua> [f=-000001] [LuaMenu] Loading widget: Command Buffering <api_command_buffering.lua> [f=-000001] [LuaMenu] Loading widget: Battle List Window <gui_battle_list_window.lua> [f=-000001] [LuaMenu] Loading widget: Campaign Options Window <gui_campaign_options.lua> [f=-000001] [LuaMenu] Loading widget: Community Window <gui_community_window.lua> [f=-000001] [LuaMenu] Loading widget: Download Window <gui_download_window.lua> [f=-000001] [LuaMenu] Loading widget: Friend Window <gui_friend_window.lua> [f=-000001] [LuaMenu] Loading widget: Missions Handles <gui_mission_handler.lua> [f=-000001] [LuaMenu] Loading widget: Notification Handler <api_notification_handler.lua> [f=-000001] [LuaMenu] Loading widget: Planetwars List Window <gui_planetwars_list_window.lua> [f=-000001] [LuaMenu] Loading widget: Queue List Window <gui_queue_list_window.lua> [f=-000001] [LuaMenu] Loading widget: Replays window <gui_replay_handler.lua> [f=-000001] [LuaMenu] Loading widget: Settings Window <gui_settings_window.lua> [f=-000001] [LuaMenu] Loading widget: SpringBoard Window <gui_springboard_window.lua> [f=-000001] [LuaMenu] Loading widget: Users Handler <api_user_handler.lua> [f=-000001] [LuaMenu] Loading widget: ZK wrapper loopback interface <zk_loopback.lua> [f=-000001] [Chobby] Using wrapper port: , 52178 [f=-000001] [LuaMenu] Loading widget: Cache Handler API <api_cache_handler.lua> [f=-000001] Deleting path cache, 0 [f=-000001] [LuaMenu] Loading widget: Internet Browser API <api_internet_browser.lua> [f=-000001] [LuaMenu] Loading widget: Map Handler API <api_map_handler.lua> [f=-000001] [LuaMenu] Loading widget: Campaign Data Handler <api_campaign_data.lua> [f=-000001] [LuaMenu] Loading widget: API Script Handler <api_script_generator.lua> [f=-000001] [LuaMenu] Loading widget: Analytics Handler <api_analytics.lua> [f=-000001] [LuaMenu] Loading widget: Animation control <api_animation_control.lua> [f=-000001] [LuaMenu] Loading widget: Battle Login Rejoin <gui_battle_login_rejoin.lua> [f=-000001] [LuaMenu] Loading widget: Battle Room Window <gui_battle_room_window.lua> [f=-000001] [LuaMenu] Loading widget: Battle status panel <gui_battle_status_panel.lua> [f=-000001] [LuaMenu] Loading widget: Benchmark Handler <gui_benchmark_handler.lua> Zero-K.exe Information: 0 : Chobby connected to wrapper [f=-000001] [LuaMenu] Loading widget: Campaign Commander Loadout <gui_campaign_commander_loadout.lua> [f=-000001] [LuaMenu] Loading widget: Campaign Handler <gui_campaign_handler.lua> [f=-000001] [LuaMenu] Loading widget: Campaign Handler ZK <zk_campaign_handler.lua> [f=-000001] [LuaMenu] Loading widget: Campaign Save/Load <gui_campaign_saveload.lua> [f=-000001] [LuaMenu] Loading widget: Campaign Technology Panel <gui_campaign_technology_panel.lua> [f=-000001] [LuaMenu] Loading widget: Chili Visual Novel <campaign_chili_vn.lua> Zero-K.exe Information: 0 : Chobbyla >> SteamOnline {"AuthToken":"140000006E64217682525632357E1C0501001001BB652F5D180000000100000002000000AE7CA50A9494FD019A02C30001000000B20000003200000004000000357E1C0501001001481C05007B9E35471000A8C000000000AEEE2A5D2E9E465D0100D5D7000000000000BBDF6A1EDEDBBD56A6472368FAEEE2A8BB5A25DE9427247AC680DB0B5FC62D1824DA4CB0D5738BF78050095E2A65A9BB694485EA72AA83A275F05252D29DE9C12DFAFB64B6D4C4952FA69B50A9B04BB0CE6A30F666B4F797E55571986B98CD0CB56BD98C8795009599C07AB3DAC152E3297936E4B48C3F6857D4805AAD70593A","Friends":["76561198082062127"],"SuggestedName":"hdan29","Dlc":[0,842950,842951,842952]} [f=-000001] [LuaMenu] Loading widget: Codex Handler <gui_campaign_codex_handler.lua> [f=-000001] [LuaMenu] Loading widget: Cursor tooltip <gui_tooltip.lua> [f=-000001] [LuaMenu] Loading widget: Discord Handler <api_discord_handler.lua> [f=-000001] [LuaMenu] Loading widget: Load Game Menu <gui_loadgame.lua> [f=-000001] [LuaMenu] Loading widget: Login Window <gui_login_window.lua> [f=-000001] [LuaMenu] Loading widget: Maplist Panel <gui_maplist_panel.lua> [f=-000001] [LuaMenu] Loading widget: Mission Progress Handler <api_mission_progress_handler.lua> [f=-000001] [LuaMenu] Loading widget: Modoptions Panel <gui_modoptions_panel.lua> [f=-000001] [LuaMenu] Loading widget: Party status panel <gui_party_status_panel.lua> [f=-000001] [LuaMenu] Loading widget: Planet Battle Handler <api_planet_battle_handler.lua> [f=-000001] [LuaMenu] Loading widget: Popup Preloader <gui_popup_preloader.lua> [f=-000001] [LuaMenu] Loading widget: Queue status panel <gui_queue_status_panel.lua> [f=-000001] [LuaMenu] Loading widget: Rank update window <gui_rank_update_window.lua> [f=-000001] [LuaMenu] Loading widget: Steam Coop Handler <gui_steam_coop_handler.lua> [f=-000001] [LuaMenu] Loading widget: Steam Handler <api_steam_handler.lua> [f=-000001] [LuaMenu] Loading widget: Steam Release Notifier <gui_steam_release_notifier.lua> [f=-000001] [LuaMenu] Loading widget: User status panel <gui_user_status_panel.lua> Zero-K.exe Information: 0 : Chobbyla >> WrapperOnline {"UserID":"4043864279","DefaultServerHost":"zero-k.info","DefaultServerPort":8200,"IsSteamFolder":true} [f=-000001] [LuaMenu] Loading widget: ZK Comm Config <gui_zk_comm_config.lua> [f=-000001] [LuaMenu] Loading widget: ZK replay downloader <zk_replay_launcher.lua> [f=-000001] [LuaMenu] Loading widget: ChiliProfiler <dbg_chili_profiler.lua> [f=-000001] [LuaMenu] Loading widget: Image Preloader <dbg_img_preload.lua> [f=-000001] [LuaMenu] Warning: Headers files aren't supported anymore use "require" instead! [f=-000001] [LuaMenu] Warning: Headers files aren't supported anymore use "require" instead! [f=-000001] [LuaMenu] Loading widget: Chili lobby <gui_chili_lobby.lua> [f=-000001] [Chobby] Detected game config, evorts [f=-000001] [Chobby] Detected game config, evortsdev [f=-000001] [Chobby] Detected game config, generic [f=-000001] [Chobby] Detected game config, tc [f=-000001] [Chobby] Detected game config, zk [f=-000001] [Chobby] Detected game config, zkdev [f=-000001] [Chobby] Detected game config, LuaMenu\configs\gameConfig\zk [f=-000001] [Chobby] Warning: Game config not found: LuaMenu/configs/gameConfig/LuaMenu\configs\gameConfig\zk/mainConfig.lua [f=-000001] Vendor and GL, Nvidia, 4 [f=-000001] Medium settings preset, 2097152 [f=-000001] SetSettings Int, GroundScarAlphaFade, 1 [f=-000001] SetSettings Int, GroundDetail, 90 [f=-000001] SetSettings Int, GroundDecals, 2 [f=-000001] Set ATI/intel/other non-nvidia compatibility state: Disabled (Automatic) [f=-000001] SetSettings Value, FeatureDrawDistance, 6000 [f=-000001] SetSettings Value, FeatureFadeDistance, 4500 [f=-000001] SetSettings Value, MiddleClickScrollSpeed, -0.0015 [f=-000001] SetSettings Int, CubeTexSizeReflection, 128 [f=-000001] SetSettings Int, CubeTexSizeSpecular, 128 [f=-000001] [Settings] Warning: No such key: interfaceScale, but setting it as string anyway. [f=-000001] SetSettings Value, ScrollWheelSpeed, -25 [f=-000001] SetSettings Value, DynamicSky, 0 [f=-000001] SetSettings Value, AdvSky, 0 [f=-000001] SetSettings Int, MaxParticles, 15000 [f=-000001] SetSettings Value, AllowDeferredMapRendering, 1 [f=-000001] SetSettings Value, AllowDeferredModelRendering, 1 [f=-000001] SetSettings Int, Shadows, 1 [f=-000001] SetSettings Value, FullscreenEdgeMove, 1 [f=-000001] SetSettings Value, WindowedEdgeMove, 1 [f=-000001] SetSettings Int, MaxDynamicMapLights, 1 [f=-000001] SetSettings Value, UsePBO, 1 [f=-000001] SetSettings Value, LuaShaders, 1 [f=-000001] SetSettings Int, ForceDisableShaders, 0 [f=-000001] SetSettings Value, AdvUnitShading, 1 [f=-000001] SetSettings Value, AdvMapShading, 1 [f=-000001] SetSettings Int, ROAM, 1 [f=-000001] SetSettings Int, MaxDynamicModelLights, 1 [f=-000001] SetSettings Int, LoadingMT, 0 [f=-000001] SetSettings Value, 3DTrees, 1 [f=-000001] SetSettings Value, BumpWaterAnisotropy, 0 [f=-000001] SetSettings Value, BumpWaterShoreWaves, 1 [f=-000001] SetSettings Value, BumpWaterBlurReflection, 1 [f=-000001] SetSettings Int, BumpWaterRefraction, 1 [f=-000001] SetSettings Int, BumpWaterTexSizeReflection, 128 [f=-000001] SetSettings Int, BumpWaterDepthBits, 24 [f=-000001] SetSettings Int, BumpWaterReflection, 1 [f=-000001] SetSettings Value, CamFreeScrollSpeed, 50 [f=-000001] SetSettings Int, RotOverheadScrollSpeed, 50 [f=-000001] SetSettings Value, MiddleClickScrollSpeed, -0.0015 [f=-000001] SetSettings Int, OverheadScrollSpeed, 50 [f=-000001] SetSettings Int, FPSScrollSpeed, 50 [f=-000001] SetSettings Value, ScrollWheelSpeed, -25 [f=-000001] SetSettings Int, VSync, 0 [f=-000001] SetSettings Int, Water, 4 [f=-000001] [Settings] Warning: No such key: ZKUseNewChiliRTT, but setting it as string anyway. [f=-000001] SetSettings Int, GrassDetail, 4 [f=-000001] SetSettings Int, TreeRadius, 1200 [f=-000001] [Settings] Warning: No such key: SmoothPoints, but setting it as string anyway. [f=-000001] [Settings] Warning: No such key: SmoothLines, but setting it as string anyway. [f=-000001] [Settings] Warning: No such key: FSAA, but setting it as string anyway. [f=-000001] SetSettings Int, FSAALevel, 4 [f=-000001] SetSettings Int, GroundScarAlphaFade, 1 [f=-000001] SetSettings Int, GroundDetail, 90 [f=-000001] SetSettings Int, GroundDecals, 2 [f=-000001] Set ATI/intel/other non-nvidia compatibility state: Disabled (Automatic) [f=-000001] SetSettings Value, FeatureDrawDistance, 600000 [f=-000001] SetSettings Value, FeatureFadeDistance, 600000 [f=-000001] SetSettings Value, MiddleClickScrollSpeed, -0.0015 [f=-000001] [Settings] Warning: No such key: interfaceScale, but setting it as string anyway. [f=-000001] SetSettings Value, ScrollWheelSpeed, -25 [f=-000001] SetSettings Value, DynamicSky, 0 [f=-000001] SetSettings Value, AdvSky, 0 [f=-000001] SetSettings Value, BumpWaterAnisotropy, 0 [f=-000001] SetSettings Value, BumpWaterShoreWaves, 1 [f=-000001] SetSettings Value, BumpWaterBlurReflection, 1 [f=-000001] SetSettings Int, BumpWaterRefraction, 1 [f=-000001] SetSettings Int, BumpWaterTexSizeReflection, 128 [f=-000001] SetSettings Int, BumpWaterDepthBits, 24 [f=-000001] SetSettings Int, BumpWaterReflection, 1 [f=-000001] SetSettings Value, AllowDeferredMapRendering, 1 [f=-000001] SetSettings Value, AllowDeferredModelRendering, 1 [f=-000001] SetSettings Int, GrassDetail, 4 [f=-000001] SetSettings Int, TreeRadius, 1200 [f=-000001] SetSettings Int, VSync, 0 [f=-000001] SetSettings Value, FullscreenEdgeMove, 1 [f=-000001] SetSettings Value, WindowedEdgeMove, 1 [f=-000001] SetSettings Int, CubeTexSizeReflection, 128 [f=-000001] SetSettings Int, CubeTexSizeSpecular, 128 [f=-000001] SetSettings Int, MaxDynamicMapLights, 1 [f=-000001] SetSettings Value, UsePBO, 1 [f=-000001] SetSettings Value, LuaShaders, 1 [f=-000001] SetSettings Int, ForceDisableShaders, 0 [f=-000001] SetSettings Value, AdvUnitShading, 1 [f=-000001] SetSettings Value, AdvMapShading, 1 [f=-000001] SetSettings Int, ROAM, 1 [f=-000001] SetSettings Int, MaxDynamicModelLights, 1 [f=-000001] SetSettings Int, LoadingMT, 0 [f=-000001] SetSettings Value, 3DTrees, 1 [f=-000001] SetSettings Value, CamFreeScrollSpeed, 50 [f=-000001] SetSettings Int, RotOverheadScrollSpeed, 50 [f=-000001] SetSettings Value, MiddleClickScrollSpeed, -0.0015 [f=-000001] SetSettings Int, OverheadScrollSpeed, 50 [f=-000001] SetSettings Int, FPSScrollSpeed, 50 [f=-000001] SetSettings Value, ScrollWheelSpeed, -25 [f=-000001] SetSettings Int, Shadows, 1 [f=-000001] SetSettings Int, Water, 4 [f=-000001] SetSettings Int, MaxParticles, 15000 [f=-000001] [Settings] Warning: No such key: SmoothPoints, but setting it as string anyway. [f=-000001] [Settings] Warning: No such key: SmoothLines, but setting it as string anyway. [f=-000001] [Settings] Warning: No such key: FSAA, but setting it as string anyway. [f=-000001] SetSettings Int, FSAALevel, 4 [f=-000001] [LuaMenu] Loading widget: Standalone lobby tools <gui_standalone_lobby.lua> [f=-000001] [LuaMenu] Loading widget: Block Input <gui_block_input.lua> [f=-000001] [LuaMenu] Loading widget: Music Player Lite <snd_music_lite.lua> [f=-000001] Remember to update handler.lua once the following is in basecontent: https://github.com/spring/spring/commit/ef6df34ae5dd4eba9b192f695f9b2724da0f83c2 [f=-000001] [LuaMenu] LuaMenu v1.0 (Lua 5.1) [f=-000001] [LuaMenuController::Activate(msg="")] luaMenu=06adad08 [f=-000001] SetLobbyButtonEnabled, true [f=-000001] SetSettings Int, MaxDynamicMapLights, 1 [f=-000001] SetSettings Value, DynamicSky, 0 [f=-000001] SetSettings Value, CamTimeFactor, 1 [f=-000001] SetSettings Value, LODScale, 1 [f=-000001] SetSettings Int, BumpWaterDepthBits, 24 [f=-000001] SetSettings Value, FullscreenEdgeMove, 1 [f=-000001] SetSettings Int, FSAALevel, 4 [f=-000001] [Settings] Warning: No such key: BuildWarnings, but setting it as string anyway. [f=-000001] SetSettings Int, GroundDetail, 90 [f=-000001] SetSettings Value, CamTimeExponent, 4 [f=-000001] SetSettings Int, ShadowMapSize, 2048 [f=-000001] SetSettings Int, InitialNetworkTimeout, 0 [f=-000001] SetSettings Int, RotOverheadScrollSpeed, 50 [f=-000001] [Settings] Warning: No such key: SmoothPoints, but setting it as string anyway. [f=-000001] [Settings] Warning: No such key: LuaAutoModWidgets, but setting it as string anyway. [f=-000001] SetSettings Int, GrassDetail, 4 [f=-000001] SetSettings Int, BumpWaterReflection, 1 [f=-000001] SetSettings Value, LODScaleRefraction, 1 [f=-000001] SetSettings Int, MaximumTransmissionUnit, 0 [f=-000001] SetSettings Int, FPSScrollSpeed, 50 [f=-000001] SetSettings Value, AdvSky, 0 [f=-000001] SetSettings Int, CamMode, 1 [f=-000001] SetSettings Int, MaxDynamicModelLights, 1 [f=-000001] SetSettings Value, MiddleClickScrollSpeed, -0.0015 [f=-000001] SetSettings Int, HangTimeout, 30 [f=-000001] SetSettings Int, Water, 4 [f=-000001] SetSettings Value, MouseDragScrollThreshold, 0 [f=-000001] [Settings] Warning: No such key: LogFlush, but setting it as string anyway. [f=-000001] SetSettings Value, LuaGarbageCollectionMemLoadMult, 100 [f=-000001] SetSettings Value, FeatureDrawDistance, 600000 [f=-000001] SetSettings Value, UsePBO, 1 [f=-000001] SetSettings Value, LuaShaders, 1 [f=-000001] SetSettings Int, BumpWaterTexSizeReflection, 128 [f=-000001] SetSettings Int, ForceDisableShaders, 0 [f=-000001] SetSettings Int, GroundScarAlphaFade, 1 [f=-000001] [Settings] Warning: No such key: Version, but setting it as string anyway. [f=-000001] SetSettings Int, OverheadScrollSpeed, 50 [f=-000001] SetSettings Value, EdgeMoveWidth, 0.003 [f=-000001] SetSettings Int, FontSize, 18 [f=-000001] [Settings] Warning: No such key: snd_general, but setting it as string anyway. [f=-000001] SetSettings Value, BumpWaterBlurReflection, 1 [f=-000001] SetSettings Value, LODScaleShadow, 1 [f=-000001] SetSettings Int, UnitLodDist, 500 [f=-000001] SetSettings Value, AdvMapShading, 1 [f=-000001] [Settings] Warning: No such key: interfaceScale, but setting it as string anyway. [f=-000001] [Settings] Warning: No such key: MoveWarnings, but setting it as string anyway. [f=-000001] SetSettings Int, CubeTexSizeReflection, 128 [f=-000001] SetSettings Int, TreeRadius, 1200 [f=-000001] [Settings] Warning: No such key: LinkBandwidth, but setting it as string anyway. [f=-000001] SetSettings Value, AllowDeferredMapRendering, 1 [f=-000001] [Settings] Warning: No such key: WorkerThreadSpinTime, but setting it as string anyway. [f=-000001] SetSettings Value, WindowedEdgeMove, 1 [f=-000001] [Settings] Warning: No such key: VerboseLevel, but setting it as string anyway. [f=-000001] SetSettings Value, AdvUnitShading, 1 [f=-000001] SetSettings Int, VSync, 0 [f=-000001] SetSettings Value, 3DTrees, 1 [f=-000001] SetSettings Value, EdgeMoveDynamic, 0 [f=-000001] SetSettings Value, UseLuaMemPools, 0 [f=-000001] SetSettings Int, LoadingMT, 0 [f=-000001] SetSettings Value, UseDistToGroundForIcons, 1.10000002 [f=-000001] SetSettings Value, CamFreeScrollSpeed, 50 [f=-000001] SetSettings Int, ReconnectTimeout, 0 [f=-000001] SetSettings Value, ScrollWheelSpeed, -25 [f=-000001] [Settings] Warning: No such key: SmoothLines, but setting it as string anyway. [f=-000001] SetSettings Value, ShowClock, 0 [f=-000001] SetSettings Value, DualScreenMiniMapOnLeft, 1 [f=-000001] SetSettings Int, ROAM, 1 [f=-000001] [Settings] Warning: No such key: DisplayDebugPrefixConsole, but setting it as string anyway. [f=-000001] SetSettings Int, GroundDecals, 2 [f=-000001] [Settings] Warning: No such key: ReflectiveWater, but setting it as string anyway. [f=-000001] SetSettings Int, BumpWaterRefraction, 1 [f=-000001] SetSettings Int, MaxParticles, 15000 [f=-000001] [Settings] Warning: Unexpected key type: std::string, but setting it as string anyway. [f=-000001] SetSettings Value, RotateLogFiles, 1 [f=-000001] SetSettings Value, FeatureFadeDistance, 600000 [f=-000001] SetSettings Int, Shadows, 1 [f=-000001] SetSettings Value, BumpWaterShoreWaves, 1 [f=-000001] [Settings] Warning: No such key: MinimapOnLeft, but setting it as string anyway. [f=-000001] SetSettings Int, MaxSounds, 32 [f=-000001] SetSettings Value, MiniMapMarker, 0 [f=-000001] [Settings] Warning: No such key: NormalMapping, but setting it as string anyway. [f=-000001] SetSettings Value, LODScaleReflection, 1 [f=-000001] SetSettings Value, FPSFOV, 90 [f=-000001] SetSettings Value, BumpWaterAnisotropy, 0 [f=-000001] SetSettings Value, HardwareCursor, 1 [f=-000001] SetSettings Value, OverheadMaxHeightFactor, 1.39999998 [f=-000001] [Settings] Warning: No such key: FSAA, but setting it as string anyway. [f=-000001] SetSettings Int, CubeTexSizeSpecular, 128 [f=-000001] SetSettings Value, VFSCacheArchiveFiles, 0 [f=-000001] SetSettings Value, AllowDeferredModelRendering, 1 [f=-000001] Starting Track, sounds/lobbyMusic/The Secret of Ayers Rock.ogg, 0.5 Zero-K.exe Information: 0 : Chobbyla << DiscordUpdatePresence {"details":"In menu"} [f=-000001] [f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SHOWN][1] fullScreen=0 [f=-000001] [~ScopedOnceTimer][Sound::Iconified] 0ms [f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SHOWN][2] [f=-000001] [f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SIZE_CHANGED][1] fullScreen=0 [f=-000001] [GR::UpdateGLConfigs] [f=-000001] [GR::UpdateGLGeometry][1] winSize=<1920,1200> [f=-000001] [GR::UpdateGLGeometry][2] winSize=<1920,1200> [f=-000001] [GR::InitGLState] [f=-000001] [GR::LogDisplayMode] display-mode set to 1920x1200x24bpp@59Hz (windowed::borderless) [f=-000001] [~ScopedOnceTimer][GlobalRendering::UpdateGL] 0ms [f=-000001] [~ScopedOnceTimer][ActiveController::ResizeEvent] 0ms [f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SIZE_CHANGED][2] [f=-000001] [f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SIZE_CHANGED][1] fullScreen=0 [f=-000001] [GR::UpdateGLConfigs] [f=-000001] [GR::UpdateGLGeometry][1] winSize=<1920,1200> [f=-000001] [GR::UpdateGLGeometry][2] winSize=<1920,1200> [f=-000001] [GR::InitGLState] [f=-000001] [GR::LogDisplayMode] display-mode set to 1920x1200x24bpp@59Hz (windowed::borderless) [f=-000001] [~ScopedOnceTimer][GlobalRendering::UpdateGL] 0ms [f=-000001] [~ScopedOnceTimer][ActiveController::ResizeEvent] 0ms [f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SIZE_CHANGED][2] [f=-000001] [f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SHOWN][1] fullScreen=0 [f=-000001] [~ScopedOnceTimer][Sound::Iconified] 0ms [f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SHOWN][2] Zero-K.exe Information: 0 : Chobbyla << DownloadImage {"TargetPath":"news/1065.jpg","ImageUrl":"http://zero-k.info/img/lobbynews/1065.jpg"} [f=-000001] SteamOnline, Received Zero-K.exe Information: 0 : Chobbyla >> DownloadImageDone {"ImageUrl":"http://zero-k.info/img/lobbynews/1065.jpg","TargetPath":"news/1065.jpg"} Zero-K.exe Information: 0 : Chobbyla << DiscordUpdatePresence {"details":"In menu"} Zero-K.exe Information: 0 : Chobbyla << DownloadImage {"TargetPath":"LuaMenu/Images/MinimapThumbnailsFolsomDamCoreV0.95.jpg","ImageUrl":"http://zero-k.info/Resources/FolsomDamCoreV0.95.thumbnail.jpg"} Zero-K.exe Information: 0 : Chobbyla >> DownloadImageDone {"ImageUrl":"http://zero-k.info/Resources/FolsomDamCoreV0.95.thumbnail.jpg","TargetPath":"LuaMenu/Images/MinimapThumbnailsFolsomDamCoreV0.95.jpg"} [f=-000001] [liblobby] Warning: Duplicate user(Drifter) added to channel (zk) [f=-000001] [liblobby] Warning: Duplicate user(Drifter) added to channel (zk) [f=-000001] [liblobby] Warning: Duplicate user(trishrive) added to channel (zk) Zero-K.exe Information: 0 : Chobbyla << GaAddDesignEvent {"EventID":"events_2018_04_25:campaign:planet_20:difficulty_2:started_3"} [f=-000001] SetLobbyFullscreenMode, 1 Zero-K.exe Information: 0 : Chobbyla << GaAddDesignEvent {"Value":1,"EventID":"events_2018_04_25:game_start:singleplayer:lone_campaign_20"} [f=-000001] SetSettings Int, XResolutionWindowed, 1920 [f=-000001] SetSettings Int, YResolutionWindowed, 1200 [f=-000001] SetSettings Int, WindowPosX, 0 [f=-000001] SetSettings Int, WindowPosY, 0 [f=-000001] SetSettings Value, WindowBorderless, 1 [f=-000001] SetSettings Int, MaxDynamicMapLights, 1 [f=-000001] SetSettings Value, DynamicSky, 0 [f=-000001] SetSettings Value, CamTimeFactor, 1 [f=-000001] SetSettings Value, LODScale, 1 [f=-000001] SetSettings Int, BumpWaterDepthBits, 24 [f=-000001] SetSettings Value, FullscreenEdgeMove, 1 [f=-000001] SetSettings Int, FSAALevel, 4 [f=-000001] [Settings] Warning: No such key: BuildWarnings, but setting it as string anyway. [f=-000001] SetSettings Int, GroundDetail, 90 [f=-000001] SetSettings Value, CamTimeExponent, 4 [f=-000001] SetSettings Int, ShadowMapSize, 2048 [f=-000001] SetSettings Int, InitialNetworkTimeout, 0 [f=-000001] SetSettings Int, RotOverheadScrollSpeed, 50 [f=-000001] [Settings] Warning: No such key: SmoothPoints, but setting it as string anyway. [f=-000001] [Settings] Warning: No such key: LuaAutoModWidgets, but setting it as string anyway. [f=-000001] SetSettings Int, GrassDetail, 4 [f=-000001] SetSettings Int, BumpWaterReflection, 1 [f=-000001] SetSettings Value, LODScaleRefraction, 1 [f=-000001] SetSettings Int, MaximumTransmissionUnit, 0 [f=-000001] SetSettings Int, FPSScrollSpeed, 50 [f=-000001] SetSettings Value, AdvSky, 0 [f=-000001] SetSettings Int, CamMode, 1 [f=-000001] SetSettings Int, MaxDynamicModelLights, 1 [f=-000001] SetSettings Value, MiddleClickScrollSpeed, -0.0015 [f=-000001] SetSettings Int, HangTimeout, 30 [f=-000001] SetSettings Int, Water, 4 [f=-000001] SetSettings Value, MouseDragScrollThreshold, 0 [f=-000001] [Settings] Warning: No such key: LogFlush, but setting it as string anyway. [f=-000001] SetSettings Value, LuaGarbageCollectionMemLoadMult, 100 [f=-000001] SetSettings Value, FeatureDrawDistance, 600000 [f=-000001] SetSettings Value, UsePBO, 1 [f=-000001] SetSettings Value, LuaShaders, 1 [f=-000001] SetSettings Int, BumpWaterTexSizeReflection, 128 [f=-000001] SetSettings Int, ForceDisableShaders, 0 [f=-000001] SetSettings Int, GroundScarAlphaFade, 1 [f=-000001] [Settings] Warning: No such key: Version, but setting it as string anyway. [f=-000001] SetSettings Int, OverheadScrollSpeed, 50 [f=-000001] SetSettings Value, EdgeMoveWidth, 0.003 [f=-000001] SetSettings Int, FontSize, 18 [f=-000001] [Settings] Warning: No such key: snd_general, but setting it as string anyway. [f=-000001] SetSettings Value, BumpWaterBlurReflection, 1 [f=-000001] SetSettings Value, LODScaleShadow, 1 [f=-000001] SetSettings Int, UnitLodDist, 500 [f=-000001] SetSettings Value, AdvMapShading, 1 [f=-000001] [Settings] Warning: No such key: interfaceScale, but setting it as string anyway. [f=-000001] [Settings] Warning: No such key: MoveWarnings, but setting it as string anyway. [f=-000001] SetSettings Int, CubeTexSizeReflection, 128 [f=-000001] SetSettings Int, TreeRadius, 1200 [f=-000001] [Settings] Warning: No such key: LinkBandwidth, but setting it as string anyway. [f=-000001] SetSettings Value, AllowDeferredMapRendering, 1 [f=-000001] [Settings] Warning: No such key: WorkerThreadSpinTime, but setting it as string anyway. [f=-000001] SetSettings Value, WindowedEdgeMove, 1 [f=-000001] [Settings] Warning: No such key: VerboseLevel, but setting it as string anyway. [f=-000001] SetSettings Value, AdvUnitShading, 1 [f=-000001] SetSettings Int, VSync, 0 [f=-000001] SetSettings Value, 3DTrees, 1 [f=-000001] SetSettings Value, EdgeMoveDynamic, 0 [f=-000001] SetSettings Value, UseLuaMemPools, 0 [f=-000001] SetSettings Int, LoadingMT, 0 [f=-000001] SetSettings Value, UseDistToGroundForIcons, 1.10000002 [f=-000001] SetSettings Value, CamFreeScrollSpeed, 50 [f=-000001] SetSettings Int, ReconnectTimeout, 0 [f=-000001] SetSettings Value, ScrollWheelSpeed, -25 [f=-000001] [Settings] Warning: No such key: SmoothLines, but setting it as string anyway. [f=-000001] SetSettings Value, ShowClock, 0 [f=-000001] SetSettings Value, DualScreenMiniMapOnLeft, 1 [f=-000001] SetSettings Int, ROAM, 1 [f=-000001] [Settings] Warning: No such key: DisplayDebugPrefixConsole, but setting it as string anyway. [f=-000001] SetSettings Int, GroundDecals, 2 [f=-000001] [Settings] Warning: No such key: ReflectiveWater, but setting it as string anyway. [f=-000001] SetSettings Int, BumpWaterRefraction, 1 [f=-000001] SetSettings Int, MaxParticles, 15000 [f=-000001] [Settings] Warning: Unexpected key type: std::string, but setting it as string anyway. [f=-000001] SetSettings Value, RotateLogFiles, 1 [f=-000001] SetSettings Value, FeatureFadeDistance, 600000 [f=-000001] SetSettings Int, Shadows, 1 [f=-000001] SetSettings Value, BumpWaterShoreWaves, 1 [f=-000001] [Settings] Warning: No such key: MinimapOnLeft, but setting it as string anyway. [f=-000001] SetSettings Int, MaxSounds, 32 [f=-000001] SetSettings Value, MiniMapMarker, 0 [f=-000001] [Settings] Warning: No such key: NormalMapping, but setting it as string anyway. [f=-000001] SetSettings Value, LODScaleReflection, 1 [f=-000001] SetSettings Value, FPSFOV, 90 [f=-000001] SetSettings Value, BumpWaterAnisotropy, 0 [f=-000001] SetSettings Value, HardwareCursor, 1 [f=-000001] SetSettings Value, OverheadMaxHeightFactor, 1.39999998 [f=-000001] [Settings] Warning: No such key: FSAA, but setting it as string anyway. [f=-000001] SetSettings Int, CubeTexSizeSpecular, 128 [f=-000001] SetSettings Value, VFSCacheArchiveFiles, 0 [f=-000001] SetSettings Value, AllowDeferredModelRendering, 1 [f=-000001] compatProfile, false Zero-K.exe Information: 0 : Chobbyla << DiscordUpdatePresence {"details":"Loading battle"} [f=-000001] [Game] { [allyTeam0] { numallies = 0; } [team1] { start_x = 800; extrastartunits_2 = 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rgbcolor = 0 0 0; extrastartunits_1 = 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staticcomm = ai_commander_1; AllyTeam = 1; TeamLeader = 0; midgameunits = 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start_metal = 0; campaignunlocks = e1sxXT0ic3RhdGljcmFkYXIiLFsyXT0ic3RhdGljbWV4IixbM109ImVuZXJneXNvbGFyIixbNF09InR1cnJldGxhc2VyIixbNV09ImNsb2FrcmFpZCIsWzZdPSJjbG9ha3NraXJtIixbN109ImNsb2FrcmlvdCIsWzhdPSJzaGllbGRyYWlkIixbOV09InNoaWVsZHNraXJtIixbMTBdPSJzaGllbGRyaW90IixbMTFdPSJhbXBocmFpZCIsWzEyXT0iYW1waGltcHVsc2UiLFsxM109ImFtcGhmbG9hdGVyIix9; start_z = 4800; static_level = 1; start_energy = 100; extrastartunits_3 = e1sxXT17ZmFjaW5nPTAseD0xMDQ2LG5hbWU9ImNsb2Frc2tpcm0iLHo9NDc1Mix9LFsyXT17ZmFjaW5nPTAseD00MzY5LG5hbWU9InNoaWVsZGFzc2F1bHQiLHo9NTQ0MSx9LFszXT17ZmFjaW5nPTAseD00NDY2LG5hbWU9InNoaWVsZGFzc2F1bHQiLHo9NTM4OCx9LH0=; } [team0] { rgbcolor = 0 0 0; TeamLeader = 0; start_metal = 0; campaignabilities = e30=; campaignunlocks = 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defeatconditionconfig = e1swXT17fSxbMV09e2lnbm9yZVVuaXRMb3NzRGVmZWF0PWZhbHNlLGxvc2VBZnRlclNlY29uZHM9OTAwLGFsbHlUZWFtTG9zc09iamVjdGl2ZUlEPTEsfSx9; planetmissiondifficulty = 2; bonusobjectiveconfig = 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singleplayercampaignbattleid = 20; objectiveconfig = e1sxXT17ZGVzY3JpcHRpb249IlByb3RlY3QgdGhlIFRlY2ggTGFiIGZvciAxNSBtaW51dGVzIix9LFsyXT17ZGVzY3JpcHRpb249IlByb3RlY3QgeW91ciBDb21tYW5kZXIiLH0sfQ==; commandertypes = e2FpX2NvbW1hbmRlcl8xPXttb2R1bGVzPXtbMF09e1sxXT0iY29tbXdlYXBvbl9scGFydGljbGViZWFtIixbMl09Im1vZHVsZV9hdXRvcmVwYWlyIixbM109Im1vZHVsZV9oaWdoX3Bvd2VyX3NlcnZvcyIsWzRdPSJtb2R1bGVfYWJsYXRpdmVfYXJtb3IiLH0sfSxkZWNvcmF0aW9ucz17fSxuYW1lPSJCYXN0IixjaGFzc2lzPSJlbmdpbmVlciIsfSxwbGF5ZXJfY29tbWFuZGVyPXttb2R1bGVzPXtbMV09e1sxXT0ibW9kdWxlX2FibGF0aXZlX2FybW9yIixbMl09Im1vZHVsZV9hYmxhdGl2ZV9hcm1vciIsfSxbMl09e1sxXT0ibW9kdWxlX2hlYXZ5X2FybW9yIixbMl09Im1vZHVsZV9hZHZfbmFubyIsfSxbMF09e1sxXT0iY29tbXdlYXBvbl9saWdodG5pbmdndW4iLFsyXT0ibW9kdWxlX2hpZ2hfcG93ZXJfc2Vydm9zIix9LH0sbmFtZT0iaGRhbjI5IixjaGFzc2lzPSJrbmlnaHQiLH0sfQ==; fixedstartpos = 1; } [allyTeam1] { numallies = 0; } [ai0] { comm_merge = 0; IsFromDemo = 0; Name = Oppressors; ShortName = DevCircuitAINormal32; Team = 1; [Options] { comm_merge = 0; disabledunits = cloakcon+energyfusion+energysingu+energywind+energygeo+energyheavygeo+staticstorage+energypylon+staticcon+staticrearm+factoryshield+shieldcon+factorycloak+cloakheavyraid+cloakassault+cloakarty+cloaksnipe+cloakaa+cloakbomb+cloakjammer+staticjammer+factoryveh+vehcon+factoryplane+planecon+factorygunship+gunshipcon+factoryhover+hovercon+factoryamph+amphcon+factoryspider+spidercon+factoryjump+jumpcon+factorytank+tankcon+striderhub+striderantiheavy+striderscorpion+striderdante+striderarty+striderfunnelweb+dronelight+droneheavyslow+striderbantha+striderdetriment+shipheavyarty+shipcarrier+dronecarry+subtacmissile+factoryship+shipcon+staticheavyradar+staticshield+shieldshield+turretmissile+turretimpulse+turretemp+turretriot+turretheavylaser+turretgauss+turretantiheavy+turretheavy+turrettorp+turretaalaser+turretaaclose+turretaafar+turretaaflak+turretaaheavy+staticantinuke+staticarty+staticheavyarty+staticmissilesilo+tacnuke+seismic+empmissile+napalmmissile+staticnuke+mahlazer+raveparty+zenith+athena+spiderscout+hoverassault+jumpskirm+spiderskirm+tankheavyraid+vehheavyarty+spiderantiheavy+amphtele+shipscout+shiptorpraider+subraider+shipriot+shipskirm+shipassault+shiparty+shipaa+tankraid+tankriot+tankassault+tankheavyassault+tankarty+tankheavyarty+tankaa+jumpscout+jumpraid+jumpblackhole+jumpassault+jumpsumo+jumparty+jumpaa+jumpbomb+spiderassault+spideremp+spiderriot+spidercrabe+spideraa+amphriot+amphassault+amphaa+hoverraid+hoverskirm+hoverdepthcharge+hoverriot+hoverarty+hoveraa+gunshipbomb+gunshipemp+gunshipraid+gunshipskirm+gunshipheavyskirm+gunshipassault+gunshipkrow+gunshipaa+gunshiptrans+gunshipheavytrans+planefighter+planeheavyfighter+bomberprec+bomberriot+bomberdisarm+bomberheavy+planescout+vehscout+vehraid+vehsupport+vehriot+vehassault+vehcapture+veharty+wolverine_mine+vehaa+shieldscout+shieldassault+shieldfelon+shieldarty+shieldaa+shieldbomb+amphlaunch; } Host = 0; version = stable; } [player0] { Team = 0; IsFromDemo = 0; Name = hdan29; rank = 0; } hostip = 127.0.0.1; hostport = 0; numplayers = 1; startpostype = 2; mapname = Archers_Valley_v6; ishost = 1; numusers = 1; gametype = Zero-K v1.7.6.4; GameStartDelay = 0; myplayername = hdan29; nohelperais = 0; } [f=-000001] [ReloadOrRestart] Spring "D:\Steam\steamapps\common\Zero-K\engine\win32\104.0.1-1303-gf5616a3\spring.exe" should be reloading [f=-000001] [SpringApp::Reload][1] [f=-000001] [ThreadPool::SetThreadCount][1] wanted=0 current=3 maximum=4 (init=0) [f=-000001] [async=0] threads=3 tasks=54 {sum,avg}{exec,wait}time={{2.000, -26815622283264468996091527592975170160688008382348337163159812939245518063862364239280442310132517448877632082183736878987778316962305451700092347927756800.000}, {0.000, 0.000}}ms [f=-000001] thread=1 tasks=27 {sum,min,max,avg}{exec,wait}time={{2.000, 0.000, 2.000, -26815622253229345280022760982426046023135656325681985649042057114001090179989339462137008479553559323725442958890161692034618686546874245174503409595711488.000}, {0.000, 0.000, 0.000, 0.000}}ms [f=-000001] thread=2 tasks=27 {sum,min,max,avg}{exec,wait}time={{2.000, 0.000, 2.000, -26815622253229345280022760982426046023135656325681985649042057114001090179989339462137008479553559323725442958890161692034618686546874245174503409595711488.000}, {0.000, 0.000, 0.000, 0.000}}ms [f=-000001] [async=1] threads=3 tasks=2 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms [f=-000001] thread=1 tasks=1 {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, 0.000, 0.000}, {0.000, 0.000, 0.000, 0.000}}ms [f=-000001] thread=2 tasks=1 {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, 0.000, 0.000}, {0.000, 0.000, 0.000, 0.000}}ms [f=-000001] [ThreadPool::SetThreadCount][2] workers=0 [f=-000001] [ThreadPool::SetThreadCount][1] wanted=3 current=1 maximum=4 (init=1) [f=-000001] [ThreadPool::SetThreadCount][2] workers=2 [f=-000001] [Threading] Main thread CPU affinity mask set: 252 [f=-000001] [SpringApp::Reload][2] [f=-000001] [Game::KillLua][0] dtor=0 loadscreen=00000000 [f=-000001] [Game::KillLua][3] dtor=0 luaUI=00000000 [f=-000001] [Game::KillLua][1] dtor=0 luaGaia=00000000 [f=-000001] [Game::KillLua][2] dtor=0 luaRules=00000000 [f=-000001] [Game::KillLua][4] dtor=0 [f=-000001] [SpringApp::Reload][3] [f=-000001] [Sound] [Sound::Kill] soundThread.joinable()=1 [f=-000001] [WatchDog::DeregisterThread] deregistering controls for thread [audio] [f=-000001] [Sound] [Sound::UpdateThread][3] #sources=32 #items=1 [f=-000001] [Sound] [Sound::UpdateThread][4] ctx=06a9ba70 dev=06b1a4a0 [f=-000001] [Sound] [Sound::UpdateThread][5] ctx=06a9ba70 dev=06b1a4a0 [f=-000001] [Sound] [Sound::Cleanup][alcDestroyContext(06a9ba70)] [f=-000001] [Sound] [Sound::Cleanup][alcCloseDevice(06b1a4a0)] [f=-000001] [Sound] [Sound::UpdateThread][6] [f=-000001] [SpringApp::Reload][4] [f=-000001] [SpringApp::Reload][5] [f=-000001] [SpringApp::Reload][6] [f=-000001] [VFS] [SpringVFS::UnMapArchives<this=06aa2bf0>] (#mod=0 #map=0 #menu=2729) [f=-000001] [VFS] [SpringVFS::DeleteArchives<this=06aa2bf0>(section=5)] #archives[section]=0 #files[section]=0 [f=-000001] [VFS] [SpringVFS::DeleteArchives<this=06aa2bf0>(section=6)] #archives[section]=0 #files[section]=0 [f=-000001] [VFS] [SpringVFS::DeleteArchives<this=06aa2bf0>(section=8)] #archives[section]=0 #files[section]=0 [f=-000001] [VFS] [SpringVFS::SwapArchiveSections<this=06aa2bf0>(src=5 dst=0)] [f=-000001] [VFS] [SpringVFS::SwapArchiveSections<this=06aa2bf0>(src=6 dst=1)] [f=-000001] [VFS] [SpringVFS::SwapArchiveSections<this=06aa2bf0>(src=8 dst=3)] [f=-000001] Scanning: D:\Steam\steamapps\common\Zero-K\engine\win32\104.0.1-1303-gf5616a3\base [f=-000001] Scanning: D:\Steam\steamapps\common\Zero-K\maps [f=-000001] Scanning: D:\Steam\steamapps\common\Zero-K\games [f=-000001] Scanning: D:\Steam\steamapps\common\Zero-K\packages [f=-000001] [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 12ms [f=-000001] [SpringApp::Reload][7] [f=-000001] [SpringApp::Reload][8] [f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (0.0ms) [f=-000001] [Sound] [Sound::UpdateThread][1] cfgMaxSounds=32 [f=-000001] [WatchDog::RegisterThread] registering controls for thread [audio] [f=-000001] [Sound] [Sound::InitThread][1] [f=-000001] [Sound] [Sound::OpenOpenALDevice] opening default device "OpenAL Soft" [f=-000001] [Sound] [Sound::OpenOpenALDevice] device=1ef86a30 context=1cf0a740 [f=-000001] [Sound] [Sound::InitThread][4][OpenAL API Info] [f=-000001] [Sound] Vendor: OpenAL Community [f=-000001] [Sound] Version: 1.1 ALSOFT 1.16.0 [f=-000001] [Sound] Renderer: OpenAL Soft [f=-000001] [Sound] AL Extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length [f=-000001] [Sound] ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device [f=-000001] [Sound] Devices: [f=-000001] [Sound] [Speakers (Realtek High Definition Audio)] [f=-000001] [Sound] [Speakers (Realtek High Definition Audio)] [f=-000001] [Sound] [Sound::GetMaxMonoSources] #attribs=15 [f=-000001] [Sound] [Sound::GetMaxMonoSources] {cfg,alc}MaxSounds={32,255} [f=-000001] [Sound] Error: EFX: AL_INVALID_VALUE (40963) [f=-000001] [Sound] Error: Initializing EFX failed! [f=-000001] [Sound] [Sound::UpdateThread][2] [f=-000001] [~ScopedOnceTimer][ISound::Init::Dev] 100ms [f=-000001] [SpringApp::Reload][10] [f=-000001] [SpringApp::Reload][11] [f=-000001] [LuaMenuController::Reset] using menu archive "Chobby v1.7.7.0" [f=-000001] [VFS] [SpringVFS::SwapArchiveSections<this=06aa2bf0>(src=3 dst=8)] [f=-000001] [GR::ConfigNotify][1] key=Fullscreen val=0 (cfgFullScreen=0 sdlFullScreen=0) newRes=<1920,1200> [f=-000001] [GR::ConfigNotify][1] key=WindowBorderless val=1 (cfgFullScreen=0 sdlFullScreen=0) newRes=<1920,1200> [f=-000001] [SpringApp::Reload][12] #script=19507 [f=-000001] [CPreGame] using server IP 127.0.0.1 and port 0 [f=-000001] [NetProto::InitLocalClient] connecting to local server [f=-000001] [PreGame::AddMapArchivesToVFS][server=00000000] using map "Archers_Valley_v6" (loaded=0 cached=0) [f=-000001] [VFS] [SpringVFS::AddArchive<this=06aa2bf0>(arName="Archers_Valley_v6", overwrite=false)] section=1 [f=-000001] [VFS] [SpringVFS::AddArchive<this=06aa2bf0>(arName="Map Helper v1", overwrite=false)] section=2 [f=-000001] [PreGame::StartServer] mod-checksum=f7404aa961d500a755dcc7800a1b7521c692a561150e526a6287cd6d0b653299f7876b4f2b1ac3c7226a872326565e2e301f547b568f5a333f37a63407309fac map-checksum=73865a5722d291ff031015329e29cabb93299426e4a4f08cbb3d0c2d02e74feebc8bb9652f0a4d14f4780393e8d9ca34b940f6ab6fd68ca02e1f1add63b525f5 [f=-000001] Warning: [UDPListener::TryBindSocket] opening socket on loopback address, other users will not be able to connect! [f=-000001] [UDPListener::TryBindSocket] binding UDP socket to IPv4-address 127.0.0.1 (127.0.0.1) on port 0 [f=-000001] [UDPListener] successfully bound socket on port 53904 [f=-000001] [~ScopedOnceTimer][PreGame::StartServer] 7369ms [f=-000001] [SpringApp::Reload][13] reloadCount=1 [f=-000001] [f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SHOWN][1] fullScreen=0 [f=-000001] [~ScopedOnceTimer][Sound::Iconified] 0ms [f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SHOWN][2] [f=-000001] [f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SHOWN][1] fullScreen=0 [f=-000001] [~ScopedOnceTimer][Sound::Iconified] 0ms [f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SHOWN][2] [f=-000001] [f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SHOWN][1] fullScreen=0 [f=-000001] [~ScopedOnceTimer][Sound::Iconified] 0ms [f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SHOWN][2] [f=-000001] [f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SIZE_CHANGED][1] fullScreen=0 [f=-000001] [GR::UpdateGLConfigs] [f=-000001] [GR::UpdateGLGeometry][1] winSize=<1920,1200> [f=-000001] [GR::UpdateGLGeometry][2] winSize=<1920,1200> [f=-000001] [GR::InitGLState] [f=-000001] [GR::LogDisplayMode] display-mode set to 1920x1200x24bpp@59Hz (windowed::borderless) [f=-000001] [~ScopedOnceTimer][GlobalRendering::UpdateGL] 0ms [f=-000001] [~ScopedOnceTimer][ActiveController::ResizeEvent] 0ms [f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SIZE_CHANGED][2] [f=-000001] [f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SHOWN][1] fullScreen=0 [f=-000001] [~ScopedOnceTimer][Sound::Iconified] 0ms [f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SHOWN][2] [f=-000001] [f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SHOWN][1] fullScreen=0 [f=-000001] [~ScopedOnceTimer][Sound::Iconified] 0ms [f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SHOWN][2] [f=-000001] [f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SHOWN][1] fullScreen=0 [f=-000001] [~ScopedOnceTimer][Sound::Iconified] 0ms [f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SHOWN][2] [f=-000001] [PreGame::AddMapArchivesToVFS][server=1e73e110] using map "Archers_Valley_v6" (loaded=1 cached=0) [f=-000001] [PreGame::AddModArchivesToVFS][server=1e73e110] using game "Zero-K v1.7.6.4" (loaded=0 cached=0) [f=-000001] [VFS] [SpringVFS::AddArchive<this=06aa2bf0>(arName="Zero-K v1.7.6.4", overwrite=false)] section=0 [f=-000001] [VFS] [SpringVFS::AddArchive<this=06aa2bf0>(arName="Spring content v1", overwrite=false)] section=2 [f=-000001] [VFS] [SpringVFS::AddArchive<this=06aa2bf0>(arName="Spring Bitmaps", overwrite=false)] section=2 [f=-000001] PreGame::GameDataReceived] recording demo to "D:\Steam\steamapps\common\Zero-K\demos\20190717_175023_Archers_Valley_v6_104.0.1-1303-gf5616a3 maintenance.sdfz" [f=-000001] [~ScopedOnceTimer][PreGame::GameDataReceived] 126ms [f=-000001] [PreGame::UpdateClientNet] received local player number 0 (team 0, allyteam 0), creating LoadScreen [f=-000001] [LuaIntro] Searching for new Widgets [f=-000001] [LuaIntro] Scanning: LuaIntro/Addons/ [f=-000001] [LuaIntro] Scanning: LuaIntro/Widgets/ [f=-000001] [LuaIntro] Scanning: LuaIntro/SystemAddons/ [f=-000001] [LuaIntro] Scanning: LuaIntro/SystemWidgets/ [f=-000001] [LuaIntro] Scanning: LuaIntro/chili/ [f=-000001] [LuaIntro] Found new widget "SpringLogo" [f=-000001] [LuaIntro] Found new widget "LoadTexture" [f=-000001] [LuaIntro] Found new widget "LoadProgress" [f=-000001] [LuaIntro] Found new widget "Main" [f=-000001] [LuaIntro] Found new widget "Music" [f=-000001] [LuaIntro] Found new widget "WM Stuff" [f=-000001] [LuaIntro] Loading widgets <>=vfs **=raw ()=unknown [f=-000001] [LuaIntro] Loading widget: WM Stuff <wm.lua> [f=-000001] [LuaIntro] Loading widget: LoadProgress <loadprogress.lua> [f=-000001] [LuaIntro] Loading widget: Main <main.lua> [f=-000001] [LuaIntro] Loading widget: LoadTexture <bg_texture.lua> [f=-000001] [LuaIntro] LuaIntro v1.0 (Lua 5.1) [f=-000001] [LoadScreen::Init] single-threaded [f=-000001] [WatchDog::RegisterThread] registering controls for thread [load] [f=-000001] [Game::LoadGame][1] globalQuit=0 threaded=0 [f=-000001] [LoadScreen::SetLoadMessage] text="Parsing Map Information" [f=-000001] SetLobbyFullscreenMode, 1 [f=-000001] [liblobby] Warning: Duplicate user(ltmauve) added to channel (zk) [f=-000001] [LoadScreen::SetLoadMessage] text="Loading SMF" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map (58 MB)" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading GameData Definitions" [f=-000001] Loading UnitDefs_posts [f=-000001] Loading FeatureDefs_posts [f=-000001] Loading WeaponDefs_posts [f=-000001] Loading ArmorDefs_posts [f=-000001] [~ScopedOnceTimer][[defs.lua] loading all *Defs tables:] 220ms [f=-000001] [~ScopedOnceTimer][Game::LoadDefs (GameData)] 286ms [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Radar Icons" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Sound Definitions" [f=-000001] [Sound] Warning: [LoadSoundDefsImpl] sound incomingchat is missing file tag (ignoring) [f=-000001] [Sound] [LoadSoundDefsImpl] parsed 340 sounds from gamedata/sounds.lua [f=-000001] [~ScopedOnceTimer][Game::LoadDefs (Sound)] 10ms [f=-000001] [Game::LoadGame][2] globalQuit=0 forcedQuit=0 [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Smooth Height Mesh" [f=-000001] [~ScopedOnceTimer][SmoothHeightMesh::MakeSmoothMesh] 39ms [f=-000001] [LoadScreen::SetLoadMessage] text="Creating QuadField & CEGs" [f=-000001] [Init] number of ArmorDefs: 6 [f=-000001] Warning: [Init] UnitDef "chicken" in ArmorDef "else" already belongs to ArmorDef category 1! [f=-000001] [RegisterModelFormats] supported (Assimp) model formats: *.3ds;*.blend;*.dae;*.lwo;*.obj; [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Unit Textures" [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Sky" [f=-000001] [Game::LoadGame][3] globalQuit=0 forcedQuit=0 [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Weapon Definitions" [f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (WeaponDefs)] 823ms [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Unit Definitions" [f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (UnitDefs)] 136ms [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Feature Definitions" [f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (FeatureDefs)] 29ms [f=-000001] [IPathManager::GetInstance] using HAPFS [f=-000001] [LoadScreen::SetLoadMessage] text="Initializing Map Features" [f=-000001] [LoadScreen::SetLoadMessage] text="Creating ShadowHandler" [f=-000001] [LoadScreen::SetLoadMessage] text="Creating InfoTextureHandler" [f=-000001] InfoTexture: shaders [f=-000001] [LoadScreen::SetLoadMessage] text="Creating GroundDrawer" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map Tiles" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Square Textures" [f=-000001] [~ScopedOnceTimer][CSMFGroundTextures::ConvolveHeightMap] 2ms [f=-000001] Switching to ROAM Mesh Rendering [f=-000001] [LoadScreen::SetLoadMessage] text="Creating TreeDrawer" [f=-000001] Loaded DecalsDrawer: Legacy [f=-000001] [LoadScreen::SetLoadMessage] text="Creating ProjectileDrawer & UnitDrawer" [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Projectile Textures" [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Water" [f=-000001] [Game::LoadGame][4] globalQuit=0 forcedQuit=0 [f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Console)] 1ms [f=-000001] [Game::LoadLua] Lua developer mode disabled [f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaRules" [f=-000001] [~ScopedOnceTimer][creg::AutoRegisterCFunctions(LuaRules)] 81ms [f=-000001] Synced LuaRules: starting loading LuaRules: Loaded gadget: Metalspot Finder Gadget <mex_spot_finder.lua> LuaRules: Loaded gadget: Save/Load <api_saveload.lua> LuaRules: Loaded gadget: Startbox handler <start_boxes.lua> LuaRules: Loaded gadget: Wanted Speed <unit_wanted_speed.lua> LuaRules: Loaded gadget: No Friendly Fire <unit_nofriendlyfire.lua> LuaRules: Loaded gadget: IconGenerator <unit_icongenerator.lua> LuaRules: Loaded gadget: Mex Placement <mex_placement.lua> LuaRules: Loaded gadget: Nano Frame Death Handeling <unit_nanoframe_death.lua> LuaRules: Loaded gadget: Nano Frame Rate Limit <unit_nanoframe_rate_limit.lua> LuaRules: Loaded gadget: No Self-D <unit_noselfd.lua> LuaRules: Loaded gadget: ShareControl <share_control.lua> LuaRules: Loaded gadget: UnitPriority <unit_priority.lua> LuaRules: Loaded gadget: Mex Control with energy link <unit_mex_overdrive.lua> LuaRules: Loaded gadget: Script notification <unit_script_notification.lua> LuaRules: Loaded gadget: Antinuke Handler <unit_antinuke_handler.lua> LuaRules: Loaded gadget: Attributes <unit_attributes.lua> LuaRules: Loaded gadget: Boolean Disable <unit_boolean_disable.lua> LuaRules: Loaded gadget: Impulse Float Toggle <unit_impulsefloat_toggle.lua> LuaRules: Loaded gadget: LockOptions <lockunits_modoption.lua> LuaRules: Loaded gadget: Perks <game_perks.lua> LuaRules: Loaded gadget: Shield Charge <unit_shield_charge.lua> LuaRules: Loaded gadget: StartSetup <start_unit_setup.lua> LuaRules: Loaded gadget: Stockpile <unit_stockpile.lua> LuaRules: Loaded gadget: UnitMorph <unit_morph.lua> LuaRules: Loaded gadget: AirPlantParents <unit_air_plants.lua> LuaRules: Loaded gadget: AirTransport_SeaPickup <unit_transport_pickup_floating_amphib.lua> LuaRules: Loaded gadget: Aircraft Command <unit_bomber_command.lua> LuaRules: Loaded gadget: Aircraft Crashing <unit_aircraft_crash.lua> LuaRules: Loaded gadget: Allow Builder Hold Fire <unit_allow_builder_hold_fire.lua> LuaRules: Loaded gadget: Area Guard <cmd_areaguard.lua> LuaRules: Loaded gadget: Block Ally and Neutral Attack <cmd_block_ally_attack.lua> LuaRules: Loaded gadget: Block direct control <unit_block_direct_control.lua> LuaRules: Loaded gadget: Blocking Tag Implementation <feature_blocking_tag_implementation.lua> LuaRules: Loaded gadget: Bomber Dive <unit_bomber_dive.lua> LuaRules: Loaded gadget: CAI <ai_cai.lua> LuaRules: Loaded gadget: CEG Spawner <dbg_ceg_spawner.lua> LuaRules: Loaded gadget: Capture <unit_capture.lua> LuaRules: Loaded gadget: Carrier Drones <unit_carrier_drones.lua> LuaRules: Loaded gadget: Command Raw Move <cmd_raw_move.lua> LuaRules: Loaded gadget: Command Transfer Unit <cmd_transfer_unit.lua> LuaRules: Loaded gadget: Constructor Auto Assist <unit_factory_guard.lua> LuaRules: Loaded gadget: Control gunship strafe range <unit_control_gunship_stafe_range.lua> LuaRules: Loaded gadget: D-Gun Aim Fix <unit_dgun_aim.lua> LuaRules: Loaded gadget: Debris physics <feature_debris_physics.lua> LuaRules: Loaded gadget: Decloak when damaged <unit_decloak_damaged.lua> LuaRules: Loaded gadget: Dev Commands <dbg_dev_commands.lua> LuaRules: Loaded gadget: Disable Buildoptions <unit_disable_buildoptions.lua> LuaRules: Loaded gadget: Dont fire at radar <unit_dont_fire_at_radar.lua> LuaRules: Loaded gadget: Experience <unit_xp.lua> LuaRules: Loaded gadget: Factory Anti Slacker <factory_anti_slacker.lua> LuaRules: Loaded gadget: Factory Stop Production <cmd_factory_stop_production.lua> LuaRules: Loaded gadget: Fall Damage <unit_fall_damage.lua> LuaRules: Loaded gadget: Feature Effects <feature_fx.lua> LuaRules: Loaded gadget: Fog Hidden Effects API <api_fog_hidden_effects.lua> LuaRules: Loaded gadget: Galaxy Campaign Battle Handler <mission_galaxy_campaign_battle.lua> [f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry for player hdan29 is empty or in invalid format LuaRules: Loaded gadget: GameRules Events <unit_gamerules_events.lua> LuaRules: Loaded gadget: Grey Goo <unit_grey_goo.lua> LuaRules: Loaded gadget: Gunship Bugger Off <unit_gunship_bugger_off.lua> LuaRules: Loaded gadget: Gunship Climb <unit_gunship_climb.lua> LuaRules: Loaded gadget: Gunship Strafe Control <unit_gunship_strafe_control.lua> LuaRules: Loaded gadget: Hide Autorepairlevel Command <cmd_hide_autorepairlevel.lua> LuaRules: Loaded gadget: Ignore Gibs <weapon_ignore_gibs.lua> LuaRules: Loaded gadget: Instant Self Destruct <unit_instant_self_destruct.lua> LuaRules: Loaded gadget: Invincibility <unit_invincibility.lua> LuaRules: Loaded gadget: Jumpjets <unit_jumpjets.lua> LuaRules: Loaded gadget: LUS <unit_script.lua> LuaRules: Loaded gadget: Lag Monitor <game_lagmonitor.lua> LuaRules: Loaded gadget: LupsNanoSpray <lups_nano_spray.lua> LuaRules: Loaded gadget: Missile Silo Controller <unit_missilesilo.lua> LuaRules: Loaded gadget: Mod statistics <mod_stats.lua> LuaRules: Loaded gadget: Modular Comm Info <api_modularcomms.lua> LuaRules: Loaded gadget: Nuke Explosion Chooser <exp_nuke_effect_chooser.lua> LuaRules: Loaded gadget: One Click Weapon <unit_oneclick_weapon.lua> LuaRules: Loaded gadget: Orbital Drop <mission_orbital_drop.lua> LuaRules: Loaded gadget: Overkill Prevention <unit_overkill_prevention.lua> LuaRules: Loaded gadget: Overkill Prevention Placeholder <unit_overkill_prevention_placeholder.lua> LuaRules: Loaded gadget: Paralysis <unit_paralysis_damage.lua> LuaRules: Loaded gadget: Player extra information <player_extra_information.lua> LuaRules: Loaded gadget: Prevent Lab Hax <unit_prevent_lab_hax.lua> LuaRules: Loaded gadget: Prevent Landship <unit_prevent_landship.lua> LuaRules: Loaded gadget: Prevent turret overshoot <unit_prevent_turret_overshoot.lua> LuaRules: Loaded gadget: Projectile Hold <weapon_projectile_hold.lua> LuaRules: Loaded gadget: Projectile Radar Homing <weapon_projectile_radar_homing.lua> LuaRules: Loaded gadget: Projectile Retarget <weapon_projectile_retarget.lua> LuaRules: Loaded gadget: Puppy Handler <unit_puppy_handler.lua> LuaRules: Loaded gadget: Reclaim HP changer <unit_reclaim_hp.lua> LuaRules: Loaded gadget: Refuel Pad Handler <unit_refuel_pad_handler.lua> LuaRules: Loaded gadget: Regeneration <unit_regeneration.lua> LuaRules: Loaded gadget: Remove Wait <cmd_remove_wait.lua> LuaRules: Loaded gadget: Repair Speed Changer <unit_repair_speed.lua> LuaRules: Loaded gadget: Resign Gadget <game_resign.lua> LuaRules: Loaded gadget: Retreat Command <cmd_retreat.lua> LuaRules: Loaded gadget: Rezz Hp changer + effect <unit_rezz_hp.lua> LuaRules: Loaded gadget: Self destruct blocker <unit_self_destruct.lua> LuaRules: Loaded gadget: Set Nano Piece <unit_setnanopiece.lua> LuaRules: Loaded gadget: Share mode <game_share_mode.lua> LuaRules: Loaded gadget: Shield Link <unit_shield_link.lua> LuaRules: Loaded gadget: Shockwaves <lups_shockwaves.lua> LuaRules: Loaded gadget: Show Shooter <unit_show_shooter.lua> LuaRules: Loaded gadget: Spherical LOS <unit_spherical_los.lua> LuaRules: Loaded gadget: Tactical Unit AI <unit_tactical_ai.lua> LuaRules: Loaded gadget: Target Features <unit_target_features.lua> LuaRules: Loaded gadget: Target Priority <unit_target_priority.lua> LuaRules: Loaded gadget: Target on the move <unit_target_on_the_move.lua> LuaRules: Loaded gadget: Teleport Throw <unit_thrower.lua> LuaRules: Loaded gadget: Teleporter <unit_teleporter.lua> LuaRules: Loaded gadget: Terraformers <unit_terraform.lua> LuaRules: Loaded gadget: Terrain Texture Handler <terrain_texture_handler.lua> LuaRules: Loaded gadget: Time slow v2 <unit_timeslow.lua> LuaRules: Loaded gadget: Torpedo Stay Underwater <weapon_torpedo_stay_underwater.lua> LuaRules: Loaded gadget: Transport Load Unload <unit_transport_load_unload.lua> LuaRules: Loaded gadget: Transport Selected Load <cmd_select_load_helper.lua> LuaRules: Loaded gadget: Transport Speed <unit_transport_speed.lua> LuaRules: Loaded gadget: TransportAIbuttons <unit_transport_ai_buttons.lua> LuaRules: Loaded gadget: Turn Without Interia <unit_turn_without_interia.lua> LuaRules: Loaded gadget: Typemap Options <typemap_options.lua> LuaRules: Loaded gadget: Unit removal from rezzed structures <unit_removal_from_rezzed_structure.lua> LuaRules: Loaded gadget: UnitStealth <unit_stealth.lua> LuaRules: Loaded gadget: Units on fire <unit_is_on_fire.lua> LuaRules: Loaded gadget: Wade Effects <wake_fx.lua> LuaRules: Loaded gadget: Water Effects <unit_water_effects.lua> LuaRules: Loaded gadget: Weapon Impulse <weapon_impulse.lua> LuaRules: Loaded gadget: Weapon Reaim Time <weapon_reaim_time.lua> LuaRules: Loaded gadget: api_subdir_gadgets.lua <api_subdir_gadgets.lua> LuaRules: Loaded gadget: api_widget_events.lua <api_widget_events.lua> LuaRules: Loaded gadget: astar.lua <astar.lua> LuaRules: Loaded gadget: init_auto_ready.lua <init_auto_ready.lua> LuaRules: Loaded gadget: lups_cloak_fx.lua <lups_cloak_fx.lua> LuaRules: Loaded gadget: lups_thrusters.lua <lups_thrusters.lua> LuaRules: Loaded gadget: lups_wrapper.lua <lups_wrapper.lua> LuaRules: Loaded gadget: weapon_hide_sniper.lua <weapon_hide_sniper.lua> LuaRules: Loaded gadget: Center Offset and Growth Scale <unit_centeroffset.lua> LuaRules: Loaded gadget: Commander Upgrade <unit_commander_upgrade.lua> LuaRules: Loaded gadget: CustomUnitShaders <api_custom_unit_shaders.lua> LuaRules: Loaded gadget: Factory exit flatten <unit_factory_flatten.lua> LuaRules: Loaded gadget: Game Over <game_over.lua> LuaRules: Loaded gadget: UnitCloakShield <unit_cloak_shield.lua> LuaRules: Loaded gadget: Water level modoption <start_waterlevel.lua> LuaRules: Loaded gadget: Windmill Control <unit_windmill_control.lua> LuaRules: Loaded gadget: Fighter pull-up <unit_fighter_pullup.lua> LuaRules: Loaded gadget: Energy Drain <unit_energy_drain.lua> LuaRules: Loaded gadget: Chicken control <chicken_control.lua> LuaRules: Loaded gadget: Area Denial <weapon_area_damage.lua> LuaRules: Loaded gadget: Cannot Damage Unit <unit_cannot_damage_unit.lua> LuaRules: Loaded gadget: Disallow unit for command targeting <unit_untargetable.lua> LuaRules: Loaded gadget: Single-Hit Weapon <weapon_single_hit.lua> LuaRules: Loaded gadget: Starlight Satellite Capture <unit_starlight_satellite_capture.lua> LuaRules: Loaded gadget: Noexplode Stopper <weapon_noexplode_stopper.lua> LuaRules: Loaded gadget: Unit Explosion Spawner <unit_explosion_spawner.lua> LuaRules: Loaded gadget: Shield Merge <weapon_shield_merge.lua> LuaRules: Loaded gadget: Lups Shield <lups_shield.lua> LuaRules: Loaded gadget: Endgame Graphs <endgame_graphs.lua> LuaRules: Loaded gadget: Awards <awards.lua> LuaRules: Loaded gadget: Backup allyteam names <start_teamnames.lua> LuaRules: Loaded gadget: Gadget Profiler New <dbg_gadget_profiler_new.lua> LuaRules: Loaded gadget: Gameframe Orders <api_gameframe_orders.lua> LuaRules: Loaded gadget: Planet Wars Structures <unit_planetwars.lua> LuaRules: Loaded gadget: Profiler <dbg_profiler.lua> LuaRules: Loaded gadget: Zombies! <unit_zombies.lua> [f=-000001] Synced LuaRules: finished loading [f=-000001] Unsynced LuaRules: starting loading [f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry for player hdan29 is empty or in invalid format >> Loaded gadget: Engine Taskbar Stuff <engine_taskbar_stuff.lua> >> Loaded gadget: Metalspot Finder Gadget <mex_spot_finder.lua> >> Loaded gadget: Save/Load <api_saveload.lua> >> Loaded gadget: IconGenerator <unit_icongenerator.lua> >> Loaded gadget: Mex Placement <mex_placement.lua> >> Loaded gadget: Script notification <unit_script_notification.lua> >> Loaded gadget: StartSetup <start_unit_setup.lua> >> Loaded gadget: UnitMorph <unit_morph.lua> >> Loaded gadget: AirTransport_SeaPickup <unit_transport_pickup_floating_amphib.lua> >> Loaded gadget: Aircraft Command <unit_bomber_command.lua> >> Loaded gadget: AutoReadyStartpos <init_auto_ready.lua> >> Loaded gadget: Block Ally and Neutral Attack <cmd_block_ally_attack.lua> >> Loaded gadget: CAI <ai_cai.lua> >> Loaded gadget: Capture <unit_capture.lua> >> Loaded gadget: Command Raw Move <cmd_raw_move.lua> >> Loaded gadget: Command Transfer Unit <cmd_transfer_unit.lua> >> Loaded gadget: Constructor Auto Assist <unit_factory_guard.lua> >> Loaded gadget: Dev Commands <dbg_dev_commands.lua> >> Loaded gadget: Fog Hidden Effects API <api_fog_hidden_effects.lua> >> Loaded gadget: Galaxy Campaign Battle Handler <mission_galaxy_campaign_battle.lua> >> Loaded gadget: Invincibility <unit_invincibility.lua> >> Loaded gadget: Jumpjets <unit_jumpjets.lua> >> Loaded gadget: LupsNanoSpray <lups_nano_spray.lua> >> Loaded gadget: Missile Silo Controller <unit_missilesilo.lua> >> Loaded gadget: Modular Comm Info <api_modularcomms.lua> >> Loaded gadget: One Click Weapon <unit_oneclick_weapon.lua> >> Loaded gadget: Orbital Drop <mission_orbital_drop.lua> >> Loaded gadget: Resign Gadget <game_resign.lua> >> Loaded gadget: Retreat Command <cmd_retreat.lua> >> Loaded gadget: Share mode <game_share_mode.lua> >> Loaded gadget: Shield Link <unit_shield_link.lua> >> Loaded gadget: Shockwaves <lups_shockwaves.lua> >> Loaded gadget: Target Features <unit_target_features.lua> >> Loaded gadget: Target on the move <unit_target_on_the_move.lua> >> Loaded gadget: Teleport Throw <unit_thrower.lua> >> Loaded gadget: Teleporter <unit_teleporter.lua> >> Loaded gadget: Terraformers <unit_terraform.lua> >> Loaded gadget: Terrain Texture Handler <terrain_texture_handler.lua> >> Loaded gadget: Thrusters <lups_thrusters.lua> >> Loaded gadget: Time slow v2 <unit_timeslow.lua> >> Loaded gadget: TransportAIbuttons <unit_transport_ai_buttons.lua> >> Loaded gadget: Units on fire <unit_is_on_fire.lua> >> Loaded gadget: Widget Events <api_widget_events.lua> >> Loaded gadget: api_subdir_gadgets.lua <api_subdir_gadgets.lua> >> Loaded gadget: astar.lua <astar.lua> >> Loaded gadget: cmd_areaguard.lua <cmd_areaguard.lua> >> Loaded gadget: cmd_fire_once.lua <cmd_fire_once.lua> >> Loaded gadget: cmd_hide_autorepairlevel.lua <cmd_hide_autorepairlevel.lua> >> Loaded gadget: cmd_remove_wait.lua <cmd_remove_wait.lua> >> Loaded gadget: cmd_select_load_helper.lua <cmd_select_load_helper.lua> >> Loaded gadget: dbg_ceg_spawner.lua <dbg_ceg_spawner.lua> >> Loaded gadget: endgame_graphs.lua <endgame_graphs.lua> >> Loaded gadget: factory_anti_slacker.lua <factory_anti_slacker.lua> >> Loaded gadget: feature_debris_physics.lua <feature_debris_physics.lua> >> Loaded gadget: feature_fx.lua <feature_fx.lua> >> Loaded gadget: game_globallos.lua <game_globallos.lua> >> Loaded gadget: game_lagmonitor.lua <game_lagmonitor.lua> >> Loaded gadget: game_over.lua <game_over.lua> >> Loaded gadget: game_perks.lua <game_perks.lua> >> Loaded gadget: lockunits_modoption.lua <lockunits_modoption.lua> >> Loaded gadget: player_extra_information.lua <player_extra_information.lua> >> Loaded gadget: share_control.lua <share_control.lua> >> Loaded gadget: start_boxes.lua <start_boxes.lua> >> Loaded gadget: start_teamnames.lua <start_teamnames.lua> >> Loaded gadget: start_waterlevel.lua <start_waterlevel.lua> >> Loaded gadget: typemap_options.lua <typemap_options.lua> >> Loaded gadget: unit_air_plants.lua <unit_air_plants.lua> >> Loaded gadget: unit_aircraft_crash.lua <unit_aircraft_crash.lua> >> Loaded gadget: unit_allow_builder_hold_fire.lua <unit_allow_builder_hold_fire.lua> >> Loaded gadget: unit_attributes.lua <unit_attributes.lua> >> Loaded gadget: unit_attributes_generic.lua <unit_attributes_generic.lua> >> Loaded gadget: unit_block_direct_control.lua <unit_block_direct_control.lua> >> Loaded gadget: unit_bomber_dive.lua <unit_bomber_dive.lua> >> Loaded gadget: unit_cannot_damage_unit.lua <unit_cannot_damage_unit.lua> >> Loaded gadget: unit_carrier_drones.lua <unit_carrier_drones.lua> >> Loaded gadget: unit_centeroffset.lua <unit_centeroffset.lua> >> Loaded gadget: unit_control_gunship_stafe_range.lua <unit_control_gunship_stafe_range.lua> >> Loaded gadget: unit_dont_fire_at_radar.lua <unit_dont_fire_at_radar.lua> >> Loaded gadget: unit_factory_flatten.lua <unit_factory_flatten.lua> >> Loaded gadget: unit_fall_damage.lua <unit_fall_damage.lua> >> Loaded gadget: unit_fighter_pullup.lua <unit_fighter_pullup.lua> >> Loaded gadget: unit_gamerules_events.lua <unit_gamerules_events.lua> >> Loaded gadget: unit_grass_cutter.lua <unit_grass_cutter.lua> >> Loaded gadget: unit_gunship_climb.lua <unit_gunship_climb.lua> >> Loaded gadget: unit_impulsefloat_toggle.lua <unit_impulsefloat_toggle.lua> >> Loaded gadget: unit_marketplace.lua <unit_marketplace.lua> >> Loaded gadget: unit_mex_overdrive.lua <unit_mex_overdrive.lua> >> Loaded gadget: unit_overkill_prevention.lua <unit_overkill_prevention.lua> >> Loaded gadget: unit_overkill_prevention_placeholder.lua <unit_overkill_prevention_placeholder.lua> >> Loaded gadget: unit_planetwars.lua <unit_planetwars.lua> >> Loaded gadget: unit_prevent_lab_hax.lua <unit_prevent_lab_hax.lua> >> Loaded gadget: unit_prevent_landship.lua <unit_prevent_landship.lua> >> Loaded gadget: unit_prevent_turret_overshoot.lua <unit_prevent_turret_overshoot.lua> >> Loaded gadget: unit_priority.lua <unit_priority.lua> >> Loaded gadget: unit_regeneration.lua <unit_regeneration.lua> >> Loaded gadget: unit_removal_from_rezzed_structure.lua <unit_removal_from_rezzed_structure.lua> >> Loaded gadget: unit_rezz_hp.lua <unit_rezz_hp.lua> >> Loaded gadget: unit_self_destruct.lua <unit_self_destruct.lua> >> Loaded gadget: unit_solar_force_closed.lua <unit_solar_force_closed.lua> >> Loaded gadget: unit_spherical_los.lua <unit_spherical_los.lua> >> Loaded gadget: unit_starlight_satellite_capture.lua <unit_starlight_satellite_capture.lua> >> Loaded gadget: unit_stealth.lua <unit_stealth.lua> >> Loaded gadget: unit_target_priority.lua <unit_target_priority.lua> >> Loaded gadget: unit_transport_load_unload.lua <unit_transport_load_unload.lua> >> Loaded gadget: unit_transport_speed.lua <unit_transport_speed.lua> >> Loaded gadget: unit_turn_without_interia.lua <unit_turn_without_interia.lua> >> Loaded gadget: unit_untargetable.lua <unit_untargetable.lua> >> Loaded gadget: unit_wanted_speed.lua <unit_wanted_speed.lua> >> Loaded gadget: unit_water_effects.lua <unit_water_effects.lua> >> Loaded gadget: unit_windmill_control.lua <unit_windmill_control.lua> >> Loaded gadget: unit_xp.lua <unit_xp.lua> >> Loaded gadget: unit_zombies.lua <unit_zombies.lua> >> Loaded gadget: wake_fx.lua <wake_fx.lua> >> Loaded gadget: weapon_ignore_gibs.lua <weapon_ignore_gibs.lua> >> Loaded gadget: weapon_impulse.lua <weapon_impulse.lua> >> Loaded gadget: weapon_noexplode_stopper.lua <weapon_noexplode_stopper.lua> >> Loaded gadget: weapon_shield_merge.lua <weapon_shield_merge.lua> >> Loaded gadget: weapon_single_hit.lua <weapon_single_hit.lua> >> Loaded gadget: weapon_trail_burnout.lua <weapon_trail_burnout.lua> >> Loaded gadget: Commander Upgrade <unit_commander_upgrade.lua> >> Loaded gadget: CustomUnitShaders <api_custom_unit_shaders.lua> >> Loaded gadget: UnitCloakShield <unit_cloak_shield.lua> >> Loaded gadget: Lups Cloak FX <lups_cloak_fx.lua> >> Loaded gadget: Chicken control <chicken_control.lua> >> Loaded gadget: Area Denial <weapon_area_damage.lua> >> Loaded gadget: Unit Explosion Spawner <unit_explosion_spawner.lua> >> Loaded gadget: Lups <lups_wrapper.lua> >> Loaded gadget: Lups Shield <lups_shield.lua> >> Loaded gadget: Awards <awards.lua> >> Loaded gadget: Chicken Spawner <unit_spawner.lua> >> Loaded gadget: Gadget Profiler New <dbg_gadget_profiler_new.lua> >> Loaded gadget: Gameframe Orders <api_gameframe_orders.lua> >> Loaded gadget: Profiler <dbg_profiler.lua> [f=-000001] Unsynced LuaRules: finished loading [f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaGaia" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaUI" [f=-000001] LuaUI Entry Point: "luaui.lua" [f=-000001] LuaSocket Support: enabled [f=-000001] Using LUAUI_DIRNAME = LuaUI/ [f=-000001] Reloading GUI config from file: LuaUI/ctrlpanel.txt [f=-000001] LuaUI: bound F11 to the widget selector [f=-000001] LuaUI: bound CTRL+F11 to tweak mode [f=-000001] Loading last game win data [f=-000001] Resetting win data [f=-000001] Last game player count: 1, This game player count: 1 [f=-000001] Last game allyTeam count: 3, This game allyTeam count: 3 [f=-000001] Player and team counts match, continuing [f=-000001] Testing last game's team 0 mapped to this game's team 0 [f=-000001] All players and teams match from last game, using last game's scores as base [f=-000001] Loaded API widget: Cluster Detection <api_cluster_detection.lua> [f=-000001] Loaded API widget: Hacky version fix <hacky_version_fix.lua> [f=-000001] Loaded API widget: Shared Functions <api_shared_functions.lua> [f=-000001] Loaded API widget: i18n <api_i18n.lua> [f=-000001] Loaded API widget: Win Counter <api_win_counter.lua> [f=-000001] Loaded API widget: Draw Mouse Build <api_draw_mouse_build.lua> [f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry for player hdan29 is empty or in invalid format [f=-000001] Loaded API widget: Modular Comm Info <api_modularcomms.lua> [f=-000001] Loaded API widget: Lobby Battle Status <api_lobby_battle_status.lua> [f=-000001] Loaded API widget: CommandInsert <cmd_commandinsert.lua> [f=-000001] Loaded API widget: Chili Framework <api_chili.lua> [f=-000001] Loaded API widget: Lag (AFK) monitor <api_lag_monitor.lua> [f=-000001] Loaded API widget: Lups <lups_wrapper.lua> [f=-000001] Loaded API widget: Pre-Selection Handler <api_preselection.lua> [f=-000001] Loaded widget: Chili Highlight <gui_chili_highlight.lua> [f=-000001] Loaded widget: Save/Load API <api_saveload.lua> [f=-000001] Loaded widget: Selection Hierarchy <gui_selection_hierarchy.lua> [f=-000001] Loaded widget: Draw After Chili <gui_api_draw_after_chili.lua> [f=-000001] Hardware mouse-cursor is enabled! [f=-000001] Set "shadows" config-parameter to 1 [f=-000001] Ground-decal rendering is enabled! [f=-000001] Set maximum particles to: 15000 [f=-000001] Set UnitLodDist to 500 [f=-000001] Set UnitIconDist to 151 [f=-000001] model shaders is enabled! [f=-000001] SetLobbyButtonEnabled, false [f=-000001] Loaded widget: EPIC Menu <gui_epicmenu.lua> [f=-000001] Loaded widget: Chili Minimap <gui_chili_minimap.lua> [f=-000001] Loaded widget: Chili Widget Selector <api_chili_widgetselector.lua> [f=-000001] Loaded widget: Hide Interface and Mouse Cursor <gui_hide_interface_action.lua> [f=-000001] Loaded widget: Depth of Field Shader <gfx_dof.lua> [f=-000001] Loaded widget: Deferred rendering <gfx_deferred_rendering.lua> [f=-000001] Mexspot Fetcher fetching [f=-000001] Loaded widget: Mexspot Fetcher <api_mexspot_fetcher.lua> [f=-000001] Team highlighting: Disabled [f=-000001] Loaded widget: Teamhighlight option <gui_teamhighlight.lua> [f=-000001] Loaded widget: Local Team Colors <gui_local_colors.lua> [f=-000001] Loaded widget: Display Keys 2 <gui_chili_display_keys.lua> [f=-000001] Loaded widget: Save Game Menu <gui_savegame.lua> [f=-000001] Loaded widget: Specific Unit Reclaimer <unit_unit_reclaimer.lua> [f=-000001] Loaded widget: Area-reclaim trees <unit_tree_reclaim.lua> [f=-000001] Loaded widget: One click weapon handler <unit_oneclick_weapon.lua> [f=-000001] Loaded widget: Attack Command Helper <cmd_attack_command_helper.lua> [f=-000001] Loaded widget: Unit Target Command Helper <gui_unit_target_command_helper.lua> [f=-000001] Loaded widget: Selection Modkeys <gui_selection_modkeys.lua> [f=-000001] Loaded widget: Chili Global Commands <gui_chili_global_commands.lua> [f=-000001] Loaded widget: Chili Commander Upgrade <gui_chili_commander_upgrade.lua> [f=-000001] Loaded widget: HealthBars <unit_healthbars.lua> [f=-000001] Loaded widget: Noises <snd_noises.lua> [f=-000001] Loaded widget: Terraform Icon Draw <unit_terraform_draw.lua> [f=-000001] Loaded widget: Unit Icons <unit_icons.lua> [f=-000001] Loaded widget: Chili Vote Display <gui_chili_vote.lua> [f=-000001] Loaded widget: Auto Patrol Nanos <unit_auto_patrol_nanos.lua> [f=-000001] Loaded widget: BuildETA <gui_build_eta.lua> [f=-000001] Loaded widget: Cloak Fire State 2 <unit_cloakfirestate2.lua> [f=-000001] Loaded widget: Double-Click attack-move <cmd_doubleclick_attackmove.lua> [f=-000001] Loaded widget: EndGame Stats <gui_chili_endgraph.lua> [f=-000001] Loaded widget: Objectives <mission_objectives.lua> [f=-000001] Loaded widget: Unit Marker Zero-K <unit_marker.lua> [f=-000001] Loaded widget: Initial Queue ZK <unit_initial_queue.lua> [f=-000001] Loaded widget: Antinuke Coverage <gui_antinuke_coverage.lua> [f=-000001] Loaded widget: Area Attack Tweak <cmd_area_attack_tweak.lua> [f=-000001] Loaded widget: Auto First Build Facing <init_autofirstbuildfacing.lua> [f=-000001] Loaded widget: Auto Group <unit_auto_group.lua> [f=-000001] Loaded widget: Autoquit <autoquit.lua> [f=-000001] Loaded widget: Blast Radius <gui_blastradius.lua> [f=-000001] Loaded widget: CameraShake <camera_shake.lua> [f=-000001] Loaded widget: Cheat Sheet <gui_chili_cheats.lua> [f=-000001] Loaded widget: Chili Economy Panel Default <gui_chili_economy_panel2.lua> [f=-000001] Loaded widget: Chili EndGame Window <gui_chili_endgamewindow.lua> [f=-000001] Loaded widget: Chili Inactivity Win <gui_chili_inactivity_win.lua> [f=-000001] Loaded widget: Chili Nuke Warning <gui_chili_nuke_warning.lua> [f=-000001] Loaded widget: Chili Rejoining Progress Bar <gui_chili_rejoin_progress.lua> [f=-000001] Loaded widget: Attack Warning <unit_attack_warning.lua> [f=-000001] Loaded widget: Chili Selections & CursorTip v2 <gui_chili_selections_and_cursortip.lua> [f=-000001] Loaded widget: Chili Spectator Panels <gui_chili_spectator_panels.lua> [f=-000001] Loaded widget: Context Menu <gui_contextmenu.lua> [f=-000001] Loaded widget: Darkening <gui_darkening.lua> [f=-000001] Loaded widget: Decloak Range <unit_decloak_range.lua> [f=-000001] Loaded widget: Decoration Handler <unit_decoration_handler.lua> [f=-000001] Loaded widget: Defense Range Zero-K <gui_defenserange.lua> [f=-000001] Loaded widget: Economic Victory Announcer <gui_economic_victory_announcer.lua> [f=-000001] Loaded widget: Ferry Points <cmd_ferry_points.lua> [f=-000001] Loaded widget: Galaxy Battle Handler <mission_galaxy_battle_handler.lua> [f=-000001] Loaded widget: Game Analytics Handler <api_game_analytics.lua> [f=-000001] Loaded widget: Grab Input <api_grabinput.lua> [f=-000001] Loaded widget: Guard Remove <cmd_guard_remove.lua> [f=-000001] Loaded widget: Haven Handler <gui_havens.lua> [f=-000001] Loaded widget: Highlight Geos <gui_highlight_geos.lua> [f=-000001] Loaded widget: In-game Guide <gui_ingame_guide.lua> [f=-000001] Loaded widget: In-game Ignore <ignore.lua> [f=-000001] Loaded widget: Keep Target <cmd_keep_target.lua> [f=-000001] Loaded widget: Local Widgets Config <localwidgets.lua> [f=-000001] Loaded widget: MetalFeatures <gui_metal_features.lua> [f=-000001] Loaded widget: Mex Placement Handler <cmd_mex_placement.lua> [f=-000001] Loaded widget: MinimapEvents <minimap_events.lua> [f=-000001] Loaded widget: Misc default command replacements <unit_default_commands.lua> [f=-000001] Loaded widget: Missile Silo Commands <cmd_missile_silo.lua> [f=-000001] Loaded widget: Missile Silo Range <missilesilo_range.lua> [f=-000001] Loaded widget: Mission Results Handler <mission_results.lua> [f=-000001] Loaded widget: Easy Facing <gui_easyfacing.lua> [f=-000001] Loaded widget: Morph Finished notification <unit_morph_finished.lua> [f=-000001] Loaded widget: NoDuplicateOrders <cmd_no_duplicate_orders.lua> [f=-000001] Loaded widget: Orbit Command <cmd_orbit.lua> [f=-000001] Loaded widget: Point Tracker <gui_point_tracker.lua> [f=-000001] Loaded widget: Projectile Lights <gfx_projectile_lights.lua> [f=-000001] Loaded widget: Raw Move Issue <cmd_raw_move_issue.lua> [f=-000001] Loaded widget: ReclaimInfo <gui_reclaiminfo.lua> [f=-000001] Loaded widget: Set Springsettings <api_set_springsettings.lua> [f=-000001] Loaded widget: Show All Commands v2 <unit_showallcommands_2.lua> [f=-000001] Loaded widget: Show selected unit range <unit_show_selected_range.lua> [f=-000001] Loaded widget: Showeco and Grid Drawer <gui_showeco_action.lua> [f=-000001] Loaded widget: Simple Settings <gui_simple_settings.lua> [f=-000001] Loaded widget: Ghost Site <unit_ghostsite.lua> [f=-000001] Loaded widget: Smart Bombers <unit_smart_bombers.lua> [f=-000001] Loaded widget: SmoothCam <camera_smoothcam.lua> [f=-000001] Loaded widget: Spectate Selected Team <gui_spectate_selected_team.lua> [f=-000001] Loaded widget: Startup Info and Selector <init_startup_info_selector.lua> [f=-000001] Loaded widget: State Reverse Toggle <cmd_state_reverse_toggle.lua> [f=-000001] Loaded widget: Stereo3D <gfx_stereo3d.lua> [f=-000001] Loaded widget: Stockpiler <unit_stockpile.lua> [f=-000001] Loaded widget: Stop Self-D <cmd_stop_selfd.lua> [f=-000001] Loaded widget: Transport AI <unit_transport_ai.lua> [f=-000001] Loaded widget: Transport Load Double Tap <cmd_select_load.lua> [f=-000001] Loaded widget: Voice Assistant <unit_voice.lua> [f=-000001] Loaded widget: Comm-n-Elo Startpos. Info <init_startpointelocom_info.lua> [f=-000001] Loaded widget: Start Point Remover & Comm Selector <init_start_point_remover.lua> [f=-000001] Loaded widget: Chili AI Set Start <gui_chili_ai_start_pos.lua> [f=-000001] Loaded widget: Attack AoE <gui_attack_aoe.lua> [f=-000001] Loaded widget: Icon Sets <gui_icon_sets.lua> [f=-000001] Loaded widget: Persistent Build Spacing <gui_persistent_build_spacing.lua> [f=-000001] Loaded widget: Recorder (Save) <dbg_recorder_save.lua> [f=-000001] Loaded widget: Smooth Scroll <camera_smooth_move.lua> [f=-000001] Loaded widget: Unit Start State <unit_start_state.lua> [f=-000001] Loaded widget: UnitNoStuckInFactory <unit_nostuck_infactory.lua> [f=-000001] Loaded widget: Chili Custom Modoptions Info <gui_custommodoptions_info.lua> [f=-000001] Loaded widget: PlanetWars Info <gui_planetwars_info.lua> [f=-000001] <Replay control buttons> Live mode. Widget removed. [f=-000001] Loaded widget: Replay control buttons <gui_replay_controls.lua> [f=-000001] Loaded widget: Commands FX <gfx_commands_fx.lua> [f=-000001] Loaded widget: MessageBoxes ZK <mission_messagebox_zk.lua> [f=-000001] Loaded widget: UnitShapes <unit_shapes.lua> [f=-000001] Loaded widget: Map Edge Extension <map_edge_extension.lua> [f=-000001] Loaded widget: AllyCursors <gui_ally_cursors.lua> [f=-000001] Loaded widget: Building Starter <unit_building_starter.lua> [f=-000001] Loaded widget: Cloaker Guard <unit_cloaker_guard.lua> [f=-000001] Loaded widget: Gadget Icons <api_gadget_icons.lua> [f=-000001] Loaded widget: Rank Icons 2 <unit_rank_icons.lua> [f=-000001] Loaded widget: Selection Send <api_selectionsend.lua> [f=-000001] Loaded widget: Shield Guard <unit_shield_guard.lua> [f=-000001] Loaded widget: State Icons <unit_state_icons.lua> [f=-000001] Loaded widget: Disable Bad Widgets <api_widget_disabler.lua> [f=-000001] Loaded widget: Lua Metal Decals <gfx_dynamic_metal.lua> [f=-000001] Loaded widget: LupsManager <gfx_lups_manager.lua> [f=-000001] Loaded widget: Smoke Signals <gfx_lups_smokesignal.lua> [f=-000001] Loaded widget: Units on Fire <gfx_lups_units_on_fire.lua> [f=-000001] Loaded widget: Newton Firezone <cmd_newton_firezone.lua> [f=-000001] Loaded widget: Vertical Line on Radar Dots v2 <gui_vertlineaid.lua> [f=-000001] Loaded widget: Receive Units Indicator <gui_recv_indicator.lua> [f=-000001] Loaded widget: Auto-toggle false color vision <gui_auto_engine_falsecolor.lua> [f=-000001] Loaded widget: Chili Docking <api_chili_docking.lua> [f=-000001] Loaded widget: Chili Pro Console <gui_chili_proconsole_test.lua> [f=-000001] Loaded widget: Chili Crude Player List <gui_chili_crudeplayerlist.lua> [f=-000001] Loaded widget: HUD Presets <gui_hud_presets.lua> [f=-000001] Loaded widget: Lasso Terraform GUI <gui_lasso_terraform.lua> [f=-000001] Loaded widget: Image Preloader <dbg_img_preload.lua> [f=-000001] Loaded widget: Custom Markers <gui_custom_markers.lua> [f=-000001] Loaded widget: Chili Core Selector <gui_chili_core_selector.lua> [f=-000001] Loaded widget: Default Group Recall Fix <gui_group_recall_fix.lua> [f=-000001] Loaded widget: Select Keys <gui_selectkeys.lua> [f=-000001] Loaded widget: Start Boxes <minimap_startbox_new.lua> [f=-000001] Loaded widget: Chili Share menu v1.24 <gui_chili_share.lua> [f=-000001] Loaded widget: Pause Screen <gui_pausescreen.lua> [f=-000001] Loaded widget: Restricted Zones <gui_restrictedzones.lua> [f=-000001] Loaded widget: Jumpjet GUI <gui_jumpjets.lua> [f=-000001] Loaded widget: CustomFormations2 <cmd_customformations2.lua> [f=-000001] SetSunLighting [f=-000001] Loaded widget: Sun and Atmosphere Handler. <gfx_sun_and_atmosphere.lua> [f=-000001] Loaded widget: Chili Integral Menu <gui_chili_integral_menu.lua> [f=-000001] Loaded widget: Color Blindness Correction <gfx_color_blindness_correction.lua> [f=-000001] Lua garbage collection rate: 30/s [f=-000001] Loaded widget: GC Control <api_gc_control.lua> [f=-000001] Loaded widget: Layout Handler <cmd_layout_handler.lua> [f=-000001] Loaded widget: Persistent Build Height <gui_persistent_build_height.lua> [f=-000001] Loaded widget: Text To Speech Control <snd_text_to_speech.lua> [f=-000001] Removed 'GC at >100MB': disabled. [f=-000001] Loaded widget: GC at >300MB <dbg_forcegc_spring97.lua> [f=-000001] Loaded widget: Outline Shader <gfx_outline_shader.lua> [f=-000001] Writing last game win data [f=-000001] LuaUI v0.3 [f=-000001] [Game::LoadGame][5] globalQuit=0 forcedQuit=0 [f=-000001] [LoadScreen::SetLoadMessage] text="[LoadFinalize] finalizing PFS" [f=-000001] [Path] [PathEstimator::CalcHash][Init] BLOCK_SIZE=16 [f=-000001] [Path] [PathEstimator::CalcHash][Init] PATHESTIMATOR_VERSION=92 [f=-000001] [Path] [PathEstimator::CalcHash][Init] heightMapChecksum=51979448 [f=-000001] [Path] [PathEstimator::CalcHash][Init] typeMapChecksum=e9b5cb63 [f=-000001] [Path] [PathEstimator::CalcHash][Init] moveDefChecksum=c5de8888 [f=-000001] [Path] [PathEstimator::CalcHash][Init] blockMapChecksum=dcf6e014 [f=-000001] [Path] [PathEstimator::CalcHash][Init] estimatorHashCode=de22c8b3 [f=-000001] [Path] [PathEstimator::ReadFile] hash=de22c8b3 file="cache\104dev-maintenance/paths/Archers_Valley_v6.pe-de22c8b3.zip" (exists=0) [f=-000001] [LoadScreen::SetLoadMessage] text="[InitEstimator] creating PE16 cache with 8 PF threads (50 MB)" [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 3 of 2304 blocks" [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 212 of 2304 blocks" [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 683 of 2304 blocks" [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 836 of 2304 blocks" [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 1123 of 2304 blocks" [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 1268 of 2304 blocks" [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 1414 of 2304 blocks" [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 1604 of 2304 blocks" [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 1752 of 2304 blocks" [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 1901 of 2304 blocks" [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 2120 of 2304 blocks" [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 2268 of 2304 blocks" [f=-000001] [LoadScreen::SetLoadMessage] text="[InitEstimator] writing PE16 cache-file pe-de22c8b3" [f=-000001] [Path] [PathEstimator::WriteFile] hash=de22c8b3 file="cache\104dev-maintenance/paths/Archers_Valley_v6.pe-de22c8b3.zip" (exists=0) [f=-000001] [LoadScreen::SetLoadMessage] text="[InitEstimator] written PE16 cache-file pe-de22c8b3" [f=-000001] [Path] [PathEstimator::CalcHash][Init] BLOCK_SIZE=32 [f=-000001] [Path] [PathEstimator::CalcHash][Init] PATHESTIMATOR_VERSION=92 [f=-000001] [Path] [PathEstimator::CalcHash][Init] heightMapChecksum=51979448 [f=-000001] [Path] [PathEstimator::CalcHash][Init] typeMapChecksum=e9b5cb63 [f=-000001] [Path] [PathEstimator::CalcHash][Init] moveDefChecksum=c5de8888 [f=-000001] [Path] [PathEstimator::CalcHash][Init] blockMapChecksum=dcf6e014 [f=-000001] [Path] [PathEstimator::CalcHash][Init] estimatorHashCode=de22c8c3 [f=-000001] [Path] [PathEstimator::ReadFile] hash=de22c8c3 file="cache\104dev-maintenance/paths/Archers_Valley_v6.pe2-de22c8c3.zip" (exists=0) [f=-000001] [LoadScreen::SetLoadMessage] text="[InitEstimator] creating PE32 cache with 8 PF threads (11 MB)" [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 2 of 576 blocks" [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 201 of 576 blocks" [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 247 of 576 blocks" [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 286 of 576 blocks" [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 326 of 576 blocks" [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 363 of 576 blocks" [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 400 of 576 blocks" [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 437 of 576 blocks" [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 474 of 576 blocks" [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 525 of 576 blocks" [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 567 of 576 blocks" [f=-000001] [LoadScreen::SetLoadMessage] text="[InitEstimator] writing PE32 cache-file pe2-de22c8c3" [f=-000001] [Path] [PathEstimator::WriteFile] hash=de22c8c3 file="cache\104dev-maintenance/paths/Archers_Valley_v6.pe2-de22c8c3.zip" (exists=0) [f=-000001] [LoadScreen::SetLoadMessage] text="[InitEstimator] written PE32 cache-file pe2-de22c8c3" [f=-000001] [LoadScreen::SetLoadMessage] text="[LoadFinalize] finalized PFS (1854ms, checksum dd774678)" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Skirmish AIs" [f=-000001] [EOH::CreateSkirmishAI(id=0)] [f=-000001] [AIWrapper::PreInit][AI=0 team=1] creating callbacks [f=-000001] Skirmish AI <Circuit Normal-stable>: 1.0.5 [f=-000001] Skirmish AI <Circuit Normal-stable>: Loading the Terrain-Map ... [f=-000001] Skirmish AI <Circuit Normal-stable>: Water Damage: 0.000000 [f=-000001] Skirmish AI <Circuit Normal-stable>: Sector-Map Block Size: 64 [f=-000001] Skirmish AI <Circuit Normal-stable>: Sector-Map Size: 9216 (x96, z96) [f=-000001] Skirmish AI <Circuit Normal-stable>: Determining Usable Terrain for all units ... [f=-000001] Skirmish AI <Circuit Normal-stable>: Map Land Percent: 100.00% [f=-000001] Skirmish AI <Circuit Normal-stable>: Minimum Elevation: 0.00 [f=-000001] Skirmish AI <Circuit Normal-stable>: Immobile-Type: Min/Max Elevation=(-0.000000 / any) Is buildable across 100.000000% of the map. (used by 26 unit-defs) [f=-000001] Skirmish AI <Circuit Normal-stable>: Immobile-Type: Min/Max Elevation=(-20.000000 / any) Is buildable across 100.000000% of the map. (used by 1 unit-defs) [f=-000001] Skirmish AI <Circuit Normal-stable>: Immobile-Type: Min/Max Elevation=(any / any) Is buildable across 100.000000% of the map. (used by 30 unit-defs) [f=-000001] Skirmish AI <Circuit Normal-stable>: Immobile-Type: Min/Max Elevation=(any / any) Is buildable across 100.000000% of the map. (used by 37 unit-defs) [f=-000001] Skirmish AI <Circuit Normal-stable>: Immobile-Type: Min/Max Elevation=(any / -15.000000) Is buildable across 0.000000% of the map. (used by 1 unit-defs) [f=-000001] Skirmish AI <Circuit Normal-stable>: Immobile-Type: Min/Max Elevation=(any / -10.000000) Is buildable across 0.000000% of the map. (used by 1 unit-defs) [f=-000001] Skirmish AI <Circuit Normal-stable>: Mobile-Type: Min/Max Elevation=(-5000.00 / any) Max Slope=(0.41)) Move-Data used:'akbot6' Has 1 Map-Area(s) occupying 98.06% of the map. (used by 353 unit-defs) [f=-000001] Skirmish AI <Circuit Normal-stable>: Mobile-Type: Min/Max Elevation=(any / -15.00) Max Slope=(1.00)) Move-Data used:'boat5' Has 0 Map-Area(s) occupying 0.00% of the map. (used by 6 unit-defs) [f=-000001] Skirmish AI <Circuit Normal-stable>: Mobile-Type: Min/Max Elevation=(-22.00 / any) Max Slope=(0.41)) Move-Data used:'kbot4' Has 1 Map-Area(s) occupying 98.06% of the map. (used by 32 unit-defs) [f=-000001] Skirmish AI <Circuit Normal-stable>: Mobile-Type: Min/Max Elevation=(-16.00 / any) Max Slope=(1.00)) Move-Data used:'tkbot2' Has 1 Map-Area(s) occupying 100.00% of the map. (used by 5 unit-defs) [f=-000001] Skirmish AI <Circuit Normal-stable>: Mobile-Type: Min/Max Elevation=(any / any) Max Slope=(0.41)) Move-Data used:'bhover5' Has 1 Map-Area(s) occupying 98.06% of the map. (used by 4 unit-defs) [f=-000001] Skirmish AI <Circuit Normal-stable>: Mobile-Type: Min/Max Elevation=(-5000.00 / any) Max Slope=(1.00)) Move-Data used:'atkbot3' Has 1 Map-Area(s) occupying 100.00% of the map. (used by 4 unit-defs) [f=-000001] Skirmish AI <Circuit Normal-stable>: Mobile-Type: Min/Max Elevation=(-22.00 / any) Max Slope=(1.00)) Move-Data used:'tkbot4' Has 1 Map-Area(s) occupying 100.00% of the map. (used by 11 unit-defs) [f=-000001] Skirmish AI <Circuit Normal-stable>: Mobile-Type: Min/Max Elevation=(any / any) Max Slope=(0.11)) Move-Data used:'hover3' Has 5 Map-Area(s) occupying 75.16% of the map. (used by 12 unit-defs) [f=-000001] Skirmish AI <Circuit Normal-stable>: Mobile-Type: Min/Max Elevation=(-16.00 / any) Max Slope=(0.41)) Move-Data used:'skbot2' Has 1 Map-Area(s) occupying 98.06% of the map. (used by 3 unit-defs) [f=-000001] Skirmish AI <Circuit Normal-stable>: Mobile-Type: Min/Max Elevation=(any / -5.00) Max Slope=(1.00)) Move-Data used:'boat4' Has 0 Map-Area(s) occupying 0.00% of the map. (used by 9 unit-defs) [f=-000001] Skirmish AI <Circuit Normal-stable>: Mobile-Type: Min/Max Elevation=(-22.00 / any) Max Slope=(0.11)) Move-Data used:'tank4' Has 5 Map-Area(s) occupying 75.16% of the map. (used by 20 unit-defs) [f=-000001] Skirmish AI <Circuit Normal-stable>: No config file! (LuaRules/Configs/DevCircuitAINormal32/stable/Archers_Valley_v6.json) [f=-000001] Skirmish AI <Circuit Normal-stable>: Circuit Normal 1.0.5 (0) Initialized! [f=-000001] [AIWrapper::SendUnitEvents][AI=0 team=1] numUnits=83 [f=-000001] [~ScopedOnceTimer][Game::LoadSkirmishAIs::CreateAI(id=0)] 519ms [f=-000001] [~ScopedOnceTimer][Game::LoadSkirmishAIs] 520ms [f=-000001] [Game::LoadGame][6] globalQuit=0 forcedQuit=0 [f=-000001] [LuaMemPool::LogStats][handle=LuaIntro (unsynced)] index=2 {numAllocs[*],allocSums[*]}={0,0} {int,ext,rec}Allocs={0,11386,0} {chunk,block}Bytes={0,0} Zero-K.exe Information: 0 : Chobbyla << DiscordUpdatePresence {"details":"Watching Replay","startTimestamp":1563400192} [f=-000001] Mex Placement Initialised with 49 spots. [f=-000001] SetLobbyButtonEnabled, false [f=-000001] UpdateInterfacePreset, minimapRight [f=-000001] TotalHideLobbyInterface, true [f=-000001] [f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SHOWN][1] fullScreen=0 [f=-000001] [~ScopedOnceTimer][Sound::Iconified] 0ms [f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SHOWN][2] [f=-000001] [f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SHOWN][1] fullScreen=0 [f=-000001] [~ScopedOnceTimer][Sound::Iconified] 0ms [f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SHOWN][2] [f=-000001] [f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SHOWN][1] fullScreen=0 [f=-000001] [~ScopedOnceTimer][Sound::Iconified] 0ms [f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SHOWN][2] [f=-000001] [f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SHOWN][1] fullScreen=0 [f=-000001] [~ScopedOnceTimer][Sound::Iconified] 0ms [f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SHOWN][2] [f=-000001] [GR::ConfigNotify][1] key=Fullscreen val=0 (cfgFullScreen=0 sdlFullScreen=0) newRes=<1920,1200> [f=-000001] Input grabbing is enabled! [f=-000001] Input grabbing is enabled! [f=-000001] Epicmenu: Switching to Default camera mode [f=-000001] [f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SHOWN][1] fullScreen=0 [f=-000001] [~ScopedOnceTimer][Sound::Iconified] 0ms [f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SHOWN][2] [f=-000001] [f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SIZE_CHANGED][1] fullScreen=0 [f=-000001] [GR::UpdateGLConfigs] [f=-000001] [GR::UpdateGLGeometry][1] winSize=<1920,1200> [f=-000001] [GR::UpdateGLGeometry][2] winSize=<1920,1200> [f=-000001] [GR::InitGLState] [f=-000001] [GR::LogDisplayMode] display-mode set to 1920x1200x24bpp@59Hz (windowed::borderless) [f=-000001] [~ScopedOnceTimer][GlobalRendering::UpdateGL] 0ms [f=-000001] [Game::ResizeEvent][1] [f=-000001] [~CRectangleOverlapHandler] 0% overlap reduction [f=-000001] [~ScopedOnceTimer][Game::ViewResize] 112ms [f=-000001] [Game::ResizeEvent][2] [f=-000001] UpdateInterfacePreset, minimapRight [f=-000001] [~ScopedOnceTimer][EventHandler::ViewResize] 75ms [f=-000001] [~ScopedOnceTimer][ActiveController::ResizeEvent] 187ms [f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SIZE_CHANGED][2] [f=-000001] [f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SHOWN][1] fullScreen=0 [f=-000001] [~ScopedOnceTimer][Sound::Iconified] 0ms [f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SHOWN][2] [f=-000001] GameID: 1e982f5d8107abce78ea33ff7d88893d [f=-000001] Connection attempt from hdan29 [f=-000001] -> Version: 104.0.1-1303-gf5616a3 maintenance [Windows 32-bit (emulated)] [f=-000001] -> Connection established (given id 0) [f=-000001] [Game::ClientReadNet][LOGMSG] sender="hdan29" string="[PreGame::GameDataReceived][map-checksums] server=73865a5722d291ff031015329e29cabb93299426e4a4f08cbb3d0c2d02e74feebc8bb9652f0a4d14f4780393e8d9ca34b940f6ab6fd68ca02e1f1add63b525f5 client=73865a5722d291ff031015329e29cabb93299426e4a4f08cbb3d0c2d02e74feebc8bb9652f0a4d14f4780393e8d9ca34b940f6ab6fd68ca02e1f1add63b525f5" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="hdan29" string="[PreGame::GameDataReceived][mod-checksums] server=f7404aa961d500a755dcc7800a1b7521c692a561150e526a6287cd6d0b653299f7876b4f2b1ac3c7226a872326565e2e301f547b568f5a333f37a63407309fac client=f7404aa961d500a755dcc7800a1b7521c692a561150e526a6287cd6d0b653299f7876b4f2b1ac3c7226a872326565e2e301f547b568f5a333f37a63407309fac" [f=0000030] [Game::ClientReadNet][LOGMSG] sender="hdan29" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=ab924cce990a9297e15b67501f807245a12d678b6c6d335af6c0348ea780bfa23dd7308e828dbcede7de45b498b099cd2a145958ba0726b670c9c03dfbe9fa16]" [f=0000030] [Game::ClientReadNet][LOGMSG] sender="hdan29" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=4ac82c2a9ee4ab0f9a6e5fb899f69be57738cbe8a19b557e8895b4421f818c93bf819234340536b989a741e67d8cf01cbbaaab0943fc71b2c59f9b84e6ea4f17]" [f=0000030] [Game::ClientReadNet] local skirmish AI "Oppressors" (ID: 0, Short-Name: "DevCircuitAINormal32", Version: "stable") took over control of team 1 [f=0000030] [Game::ClientReadNet][LOGMSG] sender="hdan29" string="[Game::LoadGame][lua{Rules,Gaia}={20023b90,00000000}]" [f=0000030] Player hdan29 finished loading and is now ingame [f=0000030] hdan29 paused the game [f=0000030] hdan29 unpaused the game [f=0000122] hdan29 paused the game [f=0000122] hdan29 unpaused the game [f=0000136] hdan29 paused the game [f=0000136] hdan29 unpaused the game [f=0000159] hdan29 paused the game [f=0000159] hdan29 unpaused the game [f=0000434] !transmitlobby @voice@buildUnit@add;vehcon;Mason [f=0000434] !transmitlobby @voice@buildUnit@add;vehscout;Dart [f=0000434] !transmitlobby @voice@buildUnit@add;vehraid;Scorcher [f=0000434] !transmitlobby @voice@buildUnit@add;vehsupport;Fencer [f=0000434] !transmitlobby @voice@buildUnit@add;vehriot;Ripper [f=0000434] !transmitlobby @voice@buildUnit@add;vehassault;Ravager [f=0000434] !transmitlobby @voice@buildUnit@add;vehcapture;Dominatrix [f=0000434] !transmitlobby @voice@buildUnit@add;veharty;Badger [f=0000434] !transmitlobby @voice@buildUnit@add;vehheavyarty;Impaler [f=0000434] !transmitlobby @voice@buildUnit@add;vehaa;Crasher [f=0000434] !transmitlobby @voice@buildUnit@reload [f=0000448] hdan29 paused the game [f=0000448] hdan29 unpaused the game [f=0000473] hdan29 paused the game [f=0000473] hdan29 unpaused the game [f=0000489] hdan29 paused the game [f=0000489] hdan29 unpaused the game [f=0000894] hdan29 paused the game [f=0000894] hdan29 unpaused the game [f=0000977] hdan29 paused the game [f=0000977] hdan29 unpaused the game [f=0001052] hdan29 paused the game [f=0001052] hdan29 unpaused the game [f=0001270] hdan29 paused the game [f=0001270] hdan29 unpaused the game [f=0001291] hdan29 paused the game [f=0001291] hdan29 unpaused the game [f=0001359] hdan29 paused the game [f=0001359] hdan29 unpaused the game [f=0001567] hdan29 paused the game [f=0001567] hdan29 unpaused the game [f=0001962] hdan29 paused the game [f=0001962] hdan29 unpaused the game [f=0002166] game_message: Venom is under attack [f=0002332] game_message: Picket is under attack [f=0002343] hdan29 paused the game [f=0002343] hdan29 unpaused the game [f=0002417] hdan29 paused the game [f=0002417] hdan29 paused the game [f=0002417] SetSettings Int, XResolutionWindowed, 1920 [f=0002417] SetSettings Int, YResolutionWindowed, 1200 [f=0002417] SetSettings Int, WindowPosX, 0 [f=0002417] SetSettings Int, WindowPosY, 0 [f=0002417] SetSettings Value, WindowBorderless, 1 [f=0002417] SetSettings Int, MaxDynamicMapLights, 1 [f=0002417] SetSettings Value, DynamicSky, 0 [f=0002417] SetSettings Value, CamTimeFactor, 1 Zero-K.exe Information: 0 : Chobbyla << GaAddDesignEvent {"Value":1,"EventID":"events_2018_04_25:game_start:singleplayer:lone_campaign_20"} [f=0002417] SetSettings Value, LODScale, 1 [f=0002417] SetSettings Int, BumpWaterDepthBits, 24 [f=0002417] SetSettings Value, FullscreenEdgeMove, 1 [f=0002417] SetSettings Int, FSAALevel, 4 [f=0002417] [Settings] Warning: No such key: BuildWarnings, but setting it as string anyway. [f=0002417] SetSettings Int, GroundDetail, 90 [f=0002417] SetSettings Value, CamTimeExponent, 4 [f=0002417] SetSettings Int, ShadowMapSize, 2048 [f=0002417] SetSettings Int, InitialNetworkTimeout, 0 [f=0002417] SetSettings Int, RotOverheadScrollSpeed, 50 [f=0002417] [Settings] Warning: No such key: SmoothPoints, but setting it as string anyway. [f=0002417] [Settings] Warning: No such key: LuaAutoModWidgets, but setting it as string anyway. [f=0002417] SetSettings Int, GrassDetail, 4 [f=0002417] SetSettings Int, BumpWaterReflection, 1 [f=0002417] SetSettings Value, LODScaleRefraction, 1 [f=0002417] SetSettings Int, MaximumTransmissionUnit, 0 [f=0002417] SetSettings Int, FPSScrollSpeed, 50 [f=0002417] SetSettings Value, AdvSky, 0 [f=0002417] SetSettings Int, CamMode, 1 [f=0002417] SetSettings Int, MaxDynamicModelLights, 1 [f=0002417] SetSettings Value, MiddleClickScrollSpeed, -0.0015 [f=0002417] SetSettings Int, HangTimeout, 30 [f=0002417] SetSettings Int, Water, 4 [f=0002417] SetSettings Value, MouseDragScrollThreshold, 0 [f=0002417] [Settings] Warning: No such key: LogFlush, but setting it as string anyway. [f=0002417] SetSettings Value, LuaGarbageCollectionMemLoadMult, 100 [f=0002417] SetSettings Value, FeatureDrawDistance, 600000 [f=0002417] SetSettings Value, UsePBO, 1 [f=0002417] SetSettings Value, LuaShaders, 1 [f=0002417] SetSettings Int, BumpWaterTexSizeReflection, 128 [f=0002417] SetSettings Int, ForceDisableShaders, 0 [f=0002417] SetSettings Int, GroundScarAlphaFade, 1 [f=0002417] [Settings] Warning: No such key: Version, but setting it as string anyway. [f=0002417] SetSettings Int, OverheadScrollSpeed, 50 [f=0002417] SetSettings Value, EdgeMoveWidth, 0.003 [f=0002417] SetSettings Int, FontSize, 18 [f=0002417] [Settings] Warning: No such key: snd_general, but setting it as string anyway. [f=0002417] SetSettings Value, BumpWaterBlurReflection, 1 [f=0002417] SetSettings Value, LODScaleShadow, 1 [f=0002417] SetSettings Int, UnitLodDist, 500 [f=0002417] SetSettings Value, AdvMapShading, 1 [f=0002417] [Settings] Warning: No such key: interfaceScale, but setting it as string anyway. [f=0002417] [Settings] Warning: No such key: MoveWarnings, but setting it as string anyway. [f=0002417] SetSettings Int, CubeTexSizeReflection, 128 [f=0002417] SetSettings Int, TreeRadius, 1200 [f=0002417] [Settings] Warning: No such key: LinkBandwidth, but setting it as string anyway. [f=0002417] SetSettings Value, AllowDeferredMapRendering, 1 [f=0002417] [Settings] Warning: No such key: WorkerThreadSpinTime, but setting it as string anyway. [f=0002417] SetSettings Value, WindowedEdgeMove, 1 [f=0002417] [Settings] Warning: No such key: VerboseLevel, but setting it as string anyway. [f=0002417] SetSettings Value, AdvUnitShading, 1 [f=0002417] SetSettings Int, VSync, 0 [f=0002417] SetSettings Value, 3DTrees, 1 [f=0002417] SetSettings Value, EdgeMoveDynamic, 0 [f=0002417] SetSettings Value, UseLuaMemPools, 0 [f=0002417] SetSettings Int, LoadingMT, 0 [f=0002417] SetSettings Value, UseDistToGroundForIcons, 1.10000002 [f=0002417] SetSettings Value, CamFreeScrollSpeed, 50 [f=0002417] SetSettings Int, ReconnectTimeout, 0 [f=0002417] SetSettings Value, ScrollWheelSpeed, -25 [f=0002417] [Settings] Warning: No such key: SmoothLines, but setting it as string anyway. [f=0002417] SetSettings Value, ShowClock, 0 [f=0002417] SetSettings Value, DualScreenMiniMapOnLeft, 1 [f=0002417] SetSettings Int, ROAM, 1 [f=0002417] [Settings] Warning: No such key: DisplayDebugPrefixConsole, but setting it as string anyway. [f=0002417] SetSettings Int, GroundDecals, 2 [f=0002417] [Settings] Warning: No such key: ReflectiveWater, but setting it as string anyway. [f=0002417] SetSettings Int, BumpWaterRefraction, 1 [f=0002417] SetSettings Int, MaxParticles, 15000 [f=0002417] [Settings] Warning: Unexpected key type: std::string, but setting it as string anyway. [f=0002417] SetSettings Value, RotateLogFiles, 1 [f=0002417] SetSettings Value, FeatureFadeDistance, 600000 [f=0002417] SetSettings Int, Shadows, 1 [f=0002417] SetSettings Value, BumpWaterShoreWaves, 1 [f=0002417] [Settings] Warning: No such key: MinimapOnLeft, but setting it as string anyway. [f=0002417] SetSettings Int, MaxSounds, 32 [f=0002417] SetSettings Value, MiniMapMarker, 0 [f=0002417] [Settings] Warning: No such key: NormalMapping, but setting it as string anyway. [f=0002417] SetSettings Value, LODScaleReflection, 1 [f=0002417] SetSettings Value, FPSFOV, 90 [f=0002417] SetSettings Value, BumpWaterAnisotropy, 0 [f=0002417] SetSettings Value, HardwareCursor, 1 [f=0002417] SetSettings Value, OverheadMaxHeightFactor, 1.39999998 [f=0002417] [Settings] Warning: No such key: FSAA, but setting it as string anyway. [f=0002417] SetSettings Int, CubeTexSizeSpecular, 128 [f=0002417] SetSettings Value, VFSCacheArchiveFiles, 0 [f=0002417] SetSettings Value, AllowDeferredModelRendering, 1 [f=0002417] compatProfile, false Zero-K.exe Information: 0 : Chobbyla << DiscordUpdatePresence {"details":"Loading battle"} [f=0002417] [Game] { [allyTeam0] { numallies = 0; } [team1] { start_x = 800; extrastartunits_2 = 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; rgbcolor = 0 0 0; extrastartunits_1 = 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; staticcomm = ai_commander_1; AllyTeam = 1; TeamLeader = 0; midgameunits = e1sxXT17eD0zNTAwLG5hbWU9InRhbmthc3NhdWx0Iix6PTE1MCxvcmJpdGFsRHJvcD10cnVlLHNwYXduUmFkaXVzPTUwLGRlbGF5PTE0NDAwLGZhY2luZz0wLH0sWzJdPXtkaWZmaWN1bHR5QXRMZWFzdD0yLHg9MzQ1MCxuYW1lPSJ0YW5rcmlvdCIsej0xNTAsb3JiaXRhbERyb3A9dHJ1ZSxzcGF3blJhZGl1cz01MCxkZWxheT0xNDQwMCxmYWNpbmc9MCx9LFszXT17eD0zNDAwLG5hbWU9InRhbmthc3NhdWx0Iix6PTE1MCxvcmJpdGFsRHJvcD10cnVlLHNwYXduUmFkaXVzPTUwLGRlbGF5PTE0NDAwLGZhY2luZz0wLH0sWzRdPXt4PTMwMDAsbmFtZT0idGFua2Fzc2F1bHQiLHo9NjAwMCxvcmJpdGFsRHJvcD10cnVlLHNwYXduUmFkaXVzPTUwLGRlbGF5PTE0NDAwLGZhY2luZz0wLH0sWzVdPXtkaWZmaWN1bHR5QXRMZWFzdD0zLHg9MzQ1MCxuYW1lPSJ0YW5rYXNzYXVsdCIsej0xNTAsb3JiaXRhbERyb3A9dHJ1ZSxzcGF3blJhZGl1cz01MCxkZWxheT0xNDQwMCxmYWNpbmc9MCx9LFs2XT17eD0zNDAwLG5hbWU9InRhbmtyaW90Iix6PTE1MCxvcmJpdGFsRHJvcD10cnVlLHNwYXduUmFkaXVzPTUwLGRlbGF5PTE0NDAwLGZhY2luZz0wLH0sWzddPXt4PTYwMDAsbmFtZT0iaG92ZXJhcnR5Iix6PTEyMDAsb3JiaXRhbERyb3A9dHJ1ZSxzcGF3blJhZGl1cz01MCxkZWxheT0xOTgwMCxmYWNpbmc9MCx9LFs4XT17ZGlmZmljdWx0eUF0TW9zdD0zLHg9NjAwMCxuYW1lPSJ0YW5rYXNzYXVsdCIsej0xMjUwLG9yYml0YWxEcm9wPXRydWUsc3Bhd25SYWRpdXM9NTAsZGVsYXk9MTk4MDAsZmFjaW5nPTAsfSxbOV09e2RpZmZpY3VsdHlBdE1vc3Q9MyxkaWZmaWN1bHR5QXRMZWFzdD0yLHg9NjAwMCxuYW1lPSJ0YW5rYXNzYXVsdCIsej0xMzAwLG9yYml0YWxEcm9wPXRydWUsc3Bhd25SYWRpdXM9NTAsZGVsYXk9MTk4MDAsZmFjaW5nPTAsfSxbMTBdPXt4PTYwMDAsbmFtZT0ic3RyaWRlcmRhbnRlIix6PTEzMDAsb3JiaXRhbERyb3A9dHJ1ZSxzcGF3blJhZGl1cz01MCxkZWxheT0xOTgwMCxmYWNpbmc9MCx9LFsxMV09e3g9MTAwLG5hbWU9InRhbmthcnR5Iix6PTQwMDAsb3JiaXRhbERyb3A9dHJ1ZSxzcGF3blJhZGl1cz01MCxkZWxheT0xOTgwMCxmYWNpbmc9MCx9LFsxMl09e2RpZmZpY3VsdHlBdExlYXN0PTMseD0xMDAsbmFtZT0idGFua2FydHkiLHo9NDA1MCxvcmJpdGFsRHJvcD10cnVlLHNwYXduUmFkaXVzPTUwLGRlbGF5PTE5ODAwLGZhY2luZz0wLH0sWzEzXT17eD0xMDAsbmFtZT0ianVtcGFzc2F1bHQiLHo9NDEwMCxvcmJpdGFsRHJvcD10cnVlLHNwYXduUmFkaXVzPTUwLGRlbGF5PTE5ODAwLGZhY2luZz0wLH0sWzE0XT17ZGlmZmljdWx0eUF0TGVhc3Q9Mix4PTEwMCxuYW1lPSJqdW1wYXNzYXVsdCIsej00MTUwLG9yYml0YWxEcm9wPXRydWUsc3Bhd25SYWRpdXM9NTAsZGVsYXk9MTk4MDAsZmFjaW5nPTAsfSx9; start_metal = 0; campaignunlocks = e1sxXT0ic3RhdGljcmFkYXIiLFsyXT0ic3RhdGljbWV4IixbM109ImVuZXJneXNvbGFyIixbNF09InR1cnJldGxhc2VyIixbNV09ImNsb2FrcmFpZCIsWzZdPSJjbG9ha3NraXJtIixbN109ImNsb2FrcmlvdCIsWzhdPSJzaGllbGRyYWlkIixbOV09InNoaWVsZHNraXJtIixbMTBdPSJzaGllbGRyaW90IixbMTFdPSJhbXBocmFpZCIsWzEyXT0iYW1waGltcHVsc2UiLFsxM109ImFtcGhmbG9hdGVyIix9; start_z = 4800; static_level = 1; start_energy = 100; extrastartunits_3 = e1sxXT17ZmFjaW5nPTAseD0xMDQ2LG5hbWU9ImNsb2Frc2tpcm0iLHo9NDc1Mix9LFsyXT17ZmFjaW5nPTAseD00MzY5LG5hbWU9InNoaWVsZGFzc2F1bHQiLHo9NTQ0MSx9LFszXT17ZmFjaW5nPTAseD00NDY2LG5hbWU9InNoaWVsZGFzc2F1bHQiLHo9NTM4OCx9LH0=; } [team0] { rgbcolor = 0 0 0; TeamLeader = 0; start_metal = 0; campaignabilities = e30=; campaignunlocks = e1sxXT0iZmFjdG9yeWNsb2FrIixbMl09ImNsb2FrcmFpZCIsWzNdPSJzdGF0aWNtZXgiLFs0XT0iZW5lcmd5c29sYXIiLFs1XT0iY2xvYWtyaW90IixbNl09ImNsb2FrY29uIixbN109InR1cnJldGxhc2VyIixbOF09InN0YXRpY3JhZGFyIixbOV09ImNsb2Frc2tpcm0iLFsxMF09ImNsb2FrYXJ0eSIsWzExXT0iY2xvYWtib21iIixbMTJdPSJ0dXJyZXRtaXNzaWxlIixbMTNdPSJlbmVyZ3l3aW5kIixbMTRdPSJjbG9ha2Fzc2F1bHQiLFsxNV09ImNsb2FrYWEiLFsxNl09InR1cnJldGFhY2xvc2UiLFsxN109ImZhY3RvcnlzaGllbGQiLFsxOF09InNoaWVsZGNvbiIsWzE5XT0ic2hpZWxkcmFpZCIsWzIwXT0ic2hpZWxkYXNzYXVsdCIsWzIxXT0ic2hpZWxkcmlvdCIsWzIyXT0ic3RhdGljY29uIixbMjNdPSJlbmVyZ3lweWxvbiIsWzI0XT0iZmFjdG9yeXZlaCIsWzI1XT0idmVoY29uIixbMjZdPSJ2ZWhyYWlkIixbMjddPSJ2ZWhyaW90IixbMjhdPSJ2ZWhhc3NhdWx0IixbMjldPSJ2ZWhzdXBwb3J0IixbMzBdPSJ2ZWhhcnR5IixbMzFdPSJwbGFuZWxpZ2h0c2NvdXQiLFszMl09ImNsb2FraGVhdnlyYWlkIixbMzNdPSJ0dXJyZXRlbXAiLFszNF09InR1cnJldGFhZmxhayIsWzM1XT0idHVycmV0aGVhdnlsYXNlciIsWzM2XT0idHVycmV0cmlvdCIsfQ==; 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campaignpartialsavedata = e2NhbXBhaWduSUQ9IjAuMzcxOTU0MzgiLGNvbW1hbmRlcj17bW9kdWxlcz17WzFdPXtbMV09Im1vZHVsZV9hYmxhdGl2ZV9hcm1vciIsWzJdPSJtb2R1bGVfYWJsYXRpdmVfYXJtb3IiLH0sWzJdPXtbMV09Im1vZHVsZV9oZWF2eV9hcm1vciIsWzJdPSJtb2R1bGVfYWR2X25hbm8iLH0sWzBdPXtbMV09ImNvbW13ZWFwb25fbGlnaHRuaW5nZ3VuIixbMl09Im1vZHVsZV9oaWdoX3Bvd2VyX3NlcnZvcyIsfSx9LG5hbWU9ImhkYW4yOSIsY2hhc3Npcz0ia25pZ2h0Iix9LHBsYW5ldHM9e1sxXT17cGxhbmV0SUQ9NjksYm9udXNPYmpTdGF0dXM9e30sfSxbMl09e3BsYW5ldElEPTEsYm9udXNPYmpTdGF0dXM9e1sxXT10cnVlLFsyXT10cnVlLFszXT10cnVlLFs0XT10cnVlLFs1XT1mYWxzZSx9LH0sWzNdPXtwbGFuZXRJRD0yLGJvbnVzT2JqU3RhdHVzPXtbMV09dHJ1ZSxbMl09dHJ1ZSxbM109dHJ1ZSxbNF09ZmFsc2UsfSx9LFs0XT17cGxhbmV0SUQ9NSxib251c09ialN0YXR1cz17WzFdPXRydWUsWzJdPWZhbHNlLFszXT1mYWxzZSx9LH0sWzVdPXtwbGFuZXRJRD0zLGJvbnVzT2JqU3RhdHVzPXtbMV09dHJ1ZSxbMl09dHJ1ZSxbM109ZmFsc2UsfSx9LFs2XT17cGxhbmV0SUQ9Nixib251c09ialN0YXR1cz17WzFdPXRydWUsWzJdPWZhbHNlLFszXT1mYWxzZSx9LH0sWzddPXtwbGFuZXRJRD00LGJvbnVzT2JqU3RhdHVzPXtbMV09dHJ1ZSxbMl09ZmFsc2UsWzNdPWZhbHNlLH0sfSxbOF09e3BsYW5ldElEPTEzLGJvbnVzT2JqU3RhdHVzPXtbMV09dHJ1ZSxbMl09ZmFsc2UsWzNdPXRydWUsfSx9LFs5XT17cGxhbmV0SUQ9MTksYm9udXNPYmpTdGF0dXM9e1sxXT10cnVlLFsyXT10cnVlLFszXT1mYWxzZSx9LH0sWzEwXT17cGxhbmV0SUQ9OSxib251c09ialN0YXR1cz17WzFdPWZhbHNlLFsyXT10cnVlLFszXT1mYWxzZSx9LH0sWzExXT17cGxhbmV0SUQ9MTAsYm9udXNPYmpTdGF0dXM9e1sxXT10cnVlLFsyXT1mYWxzZSx9LH0sWzEyXT17cGxhbmV0SUQ9OCxib251c09ialN0YXR1cz17WzFdPXRydWUsWzJdPWZhbHNlLFszXT1mYWxzZSx9LH0sWzEzXT17cGxhbmV0SUQ9NDMsYm9udXNPYmpTdGF0dXM9e1sxXT1mYWxzZSxbMl09ZmFsc2UsWzNdPWZhbHNlLH0sfSx9LGRpZmZpY3VsdHlTZXR0aW5nPTIsfQ==; defeatconditionconfig = e1swXT17fSxbMV09e2lnbm9yZVVuaXRMb3NzRGVmZWF0PWZhbHNlLGxvc2VBZnRlclNlY29uZHM9OTAwLGFsbHlUZWFtTG9zc09iamVjdGl2ZUlEPTEsfSx9; planetmissiondifficulty = 2; bonusobjectiveconfig = e1syXT17ZGVzY3JpcHRpb249IkRlc3Ryb3kgb25lIG9mIHRoZSBlbmVteSBGYWN0b3JpZXMiLGltYWdlT3ZlcmxheT0iTHVhTWVudS9pbWFnZXMvYXR0YWNrLnBuZyIsZW5lbXlVbml0VHlwZXM9e1sxXT0iZmFjdG9yeWNsb2FrIixbMl09ImZhY3RvcnlzaGllbGQiLFszXT0iZmFjdG9yeWFtcGgiLH0sc2F0aXNmeU9uY2U9dHJ1ZSxpbWFnZT0iTHVhTWVudS9jb25maWdzL2dhbWVDb25maWcvemsvdW5pdHBpY3MvZmFjdG9yeWFtcGgucG5nIixleHBlcmllbmNlPTI1LHRhcmdldE51bWJlcj0xLGNvbXBhcmlzaW9uVHlwZT0xLG9ubHlDb3VudFJlbW92ZWRVbml0cz10cnVlLH0sWzFdPXtzYXRpc2Z5T25jZT10cnVlLGltYWdlPSJMdWFNZW51L2NvbmZpZ3MvZ2FtZUNvbmZpZy96ay91bml0cGljcy9zdGF0aWNtZXgucG5nIixkZXNjcmlwdGlvbj0iSGF2ZSAxMiBNZXRhbCBFeHRyYWN0b3JzIixpbWFnZU92ZXJsYXk9Ikx1YU1lbnUvaW1hZ2VzL3JlcGFpci5wbmciLGV4cGVyaWVuY2U9MjUsdW5pdFR5cGVzPXtbMV09InN0YXRpY21leCIsfSxjb21wYXJpc2lvblR5cGU9MSx0YXJnZXROdW1iZXI9MTIsfSxbM109e2Rlc2NyaXB0aW9uPSJEbyBub3QgbG9zZSBhbnkgU29sYXIgQ29sbGVjdG9ycyIsaW1hZ2VPdmVybGF5PSJMdWFNZW51L2ltYWdlcy9ndWFyZC5wbmciLHNhdGlzZnlGb3JldmVyPXRydWUsdW5pdFR5cGVzPXtbMV09ImVuZXJneXNvbGFyIix9LGltYWdlPSJMdWFNZW51L2NvbmZpZ3MvZ2FtZUNvbmZpZy96ay91bml0cGljcy9lbmVyZ3lzb2xhci5wbmciLGV4cGVyaWVuY2U9MjUsdGFyZ2V0TnVtYmVyPTAsY29tcGFyaXNpb25UeXBlPTIsb25seUNvdW50UmVtb3ZlZFVuaXRzPXRydWUsfSx9; singleplayercampaignbattleid = 20; objectiveconfig = e1sxXT17ZGVzY3JpcHRpb249IlByb3RlY3QgdGhlIFRlY2ggTGFiIGZvciAxNSBtaW51dGVzIix9LFsyXT17ZGVzY3JpcHRpb249IlByb3RlY3QgeW91ciBDb21tYW5kZXIiLH0sfQ==; commandertypes = e2FpX2NvbW1hbmRlcl8xPXttb2R1bGVzPXtbMF09e1sxXT0iY29tbXdlYXBvbl9scGFydGljbGViZWFtIixbMl09Im1vZHVsZV9hdXRvcmVwYWlyIixbM109Im1vZHVsZV9oaWdoX3Bvd2VyX3NlcnZvcyIsWzRdPSJtb2R1bGVfYWJsYXRpdmVfYXJtb3IiLH0sfSxkZWNvcmF0aW9ucz17fSxuYW1lPSJCYXN0IixjaGFzc2lzPSJlbmdpbmVlciIsfSxwbGF5ZXJfY29tbWFuZGVyPXttb2R1bGVzPXtbMV09e1sxXT0ibW9kdWxlX2FibGF0aXZlX2FybW9yIixbMl09Im1vZHVsZV9hYmxhdGl2ZV9hcm1vciIsfSxbMl09e1sxXT0ibW9kdWxlX2hlYXZ5X2FybW9yIixbMl09Im1vZHVsZV9hZHZfbmFubyIsfSxbMF09e1sxXT0iY29tbXdlYXBvbl9saWdodG5pbmdndW4iLFsyXT0ibW9kdWxlX2hpZ2hfcG93ZXJfc2Vydm9zIix9LH0sbmFtZT0iaGRhbjI5IixjaGFzc2lzPSJrbmlnaHQiLH0sfQ==; fixedstartpos = 1; } [allyTeam1] { numallies = 0; } [ai0] { comm_merge = 0; IsFromDemo = 0; Name = Oppressors; ShortName = DevCircuitAINormal32; Team = 1; [Options] { comm_merge = 0; disabledunits = cloakcon+energyfusion+energysingu+energywind+energygeo+energyheavygeo+staticstorage+energypylon+staticcon+staticrearm+factoryshield+shieldcon+factorycloak+cloakheavyraid+cloakassault+cloakarty+cloaksnipe+cloakaa+cloakbomb+cloakjammer+staticjammer+factoryveh+vehcon+factoryplane+planecon+factorygunship+gunshipcon+factoryhover+hovercon+factoryamph+amphcon+factoryspider+spidercon+factoryjump+jumpcon+factorytank+tankcon+striderhub+striderantiheavy+striderscorpion+striderdante+striderarty+striderfunnelweb+dronelight+droneheavyslow+striderbantha+striderdetriment+shipheavyarty+shipcarrier+dronecarry+subtacmissile+factoryship+shipcon+staticheavyradar+staticshield+shieldshield+turretmissile+turretimpulse+turretemp+turretriot+turretheavylaser+turretgauss+turretantiheavy+turretheavy+turrettorp+turretaalaser+turretaaclose+turretaafar+turretaaflak+turretaaheavy+staticantinuke+staticarty+staticheavyarty+staticmissilesilo+tacnuke+seismic+empmissile+napalmmissile+staticnuke+mahlazer+raveparty+zenith+athena+spiderscout+hoverassault+jumpskirm+spiderskirm+tankheavyraid+vehheavyarty+spiderantiheavy+amphtele+shipscout+shiptorpraider+subraider+shipriot+shipskirm+shipassault+shiparty+shipaa+tankraid+tankriot+tankassault+tankheavyassault+tankarty+tankheavyarty+tankaa+jumpscout+jumpraid+jumpblackhole+jumpassault+jumpsumo+jumparty+jumpaa+jumpbomb+spiderassault+spideremp+spiderriot+spidercrabe+spideraa+amphriot+amphassault+amphaa+hoverraid+hoverskirm+hoverdepthcharge+hoverriot+hoverarty+hoveraa+gunshipbomb+gunshipemp+gunshipraid+gunshipskirm+gunshipheavyskirm+gunshipassault+gunshipkrow+gunshipaa+gunshiptrans+gunshipheavytrans+planefighter+planeheavyfighter+bomberprec+bomberriot+bomberdisarm+bomberheavy+planescout+vehscout+vehraid+vehsupport+vehriot+vehassault+vehcapture+veharty+wolverine_mine+vehaa+shieldscout+shieldassault+shieldfelon+shieldarty+shieldaa+shieldbomb+amphlaunch; } Host = 0; version = stable; } [player0] { Team = 0; IsFromDemo = 0; Name = hdan29; rank = 0; } hostip = 127.0.0.1; hostport = 0; numplayers = 1; startpostype = 2; mapname = Archers_Valley_v6; ishost = 1; numusers = 0; gametype = Zero-K v1.7.6.4; GameStartDelay = 0; myplayername = hdan29; nohelperais = 0; } [f=0002417] [ReloadOrRestart] Spring "D:\Steam\steamapps\common\Zero-K\engine\win32\104.0.1-1303-gf5616a3\spring.exe" should be reloading [f=0002417] [SpringApp::Reload][1] [f=0002417] [ThreadPool::SetThreadCount][1] wanted=0 current=3 maximum=4 (init=0) [f=0002417] [async=0] threads=3 tasks=28620 {sum,avg}{exec,wait}time={{-0.000, 0.000}, {0.000, 0.000}}ms [f=0002417] thread=1 tasks=14310 {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, 0.000, -26815622323317002816552866831794976648825181073145741219072438777550305244104956955778204183563995840851296134973113438717230085502090841703092282089013248.000}, {0.000, 0.000, -2.000, 2.000}}ms [f=0002417] thread=2 tasks=14310 {sum,min,max,avg}{exec,wait}time={{-26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, 0.000, 2.000, 26815622323336830511774867438580752250737128788520006569061517974351225716584877319948793286337663403952495148232929081418635198825763788173375847591313408.000}, {-0.000, 0.000, -2.000, -0.000}}ms [f=0002417] [async=1] threads=3 tasks=722 {sum,avg}{exec,wait}time={{0.000, 26815622325929953653831269318296300317363739503084625120921552136867283436798894749030099106653471032635341595002457942067535105207996190105443343450243072.000}, {-0.000, 26815622363658628005908672575318379840874931985219821332843855355518242808685415594561384110409020035734694269381279513293114605420545570152100526240563200.000}}ms [f=0002417] thread=1 tasks=361 {sum,min,max,avg}{exec,wait}time={{-0.000, 0.000, 0.000, 26815622301254863291077868542330354142795545202463031061914631758885741512954936562495818701287219805760165365252216501495031456499384829074069404738650112.000}, {2.000, 0.000, -2.000, -0.000}}ms [f=0002417] thread=2 tasks=361 {sum,min,max,avg}{exec,wait}time={{-26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, 0.000, 0.000, -0.000}, {0.000, 0.000, -2.000, 0.000}}ms [f=0002417] [ThreadPool::SetThreadCount][2] workers=0 [f=0002417] [ThreadPool::SetThreadCount][1] wanted=3 current=1 maximum=4 (init=1) [f=0002417] [ThreadPool::SetThreadCount][2] workers=2 [f=0002417] [Threading] Main thread CPU affinity mask set: 252 [f=0002417] [SpringApp::Reload][2] [f=0002417] [WriteDemoFile] writing client-demo "D:\Steam\steamapps\common\Zero-K\demos\20190717_175023_Archers_Valley_v6_104.0.1-1303-gf5616a3 maintenance.sdfz" (138219 bytes) [f=0002417] [Game::KillLua][0] dtor=0 loadscreen=00000000 [f=0002417] [Game::KillLua][3] dtor=0 luaUI=3ac0fce0 [f=0002417] Start widgetHandler:Shutdown [f=0002417] Shutdown - SaveOrderList Complete [f=0002417] Writing last game win data [f=0002417] Shutdown - SaveConfigData Complete [f=0002417] Shutdown Widget - Chili Highlight [f=0002417] Shutdown Widget - Save/Load API [f=0002417] Shutdown Widget - Draw After Chili [f=0002417] Shutdown Widget - EPIC Menu [f=0002417] Shutdown Widget - Chili Minimap [f=0002417] Shutdown Widget - Chili Widget Selector [f=0002417] Shutdown Widget - Depth of Field Shader [f=0002417] Shutdown Widget - Deferred rendering [f=0002417] Shutdown Widget - Local Team Colors [f=0002417] Shutdown Widget - Display Keys 2 [f=0002417] Shutdown Widget - Save Game Menu [f=0002417] Shutdown Widget - HealthBars [f=0002417] Shutdown Widget - Noises [f=0002417] Shutdown Widget - Unit Icons [f=0002417] Shutdown Widget - Win Counter [f=0002417] Shutdown Widget - BuildETA [f=0002417] Shutdown Widget - Modular Comm Info [f=0002417] Shutdown Widget - CameraShake [f=0002417] Shutdown Widget - Chili Economy Panel Default [f=0002417] Shutdown Widget - Chili EndGame Window [f=0002417] Shutdown Widget - Chili Nuke Warning [f=0002417] Shutdown Widget - Attack Warning [f=0002417] Shutdown Widget - Chili Selections & CursorTip v2 [f=0002417] Shutdown Widget - Chili Spectator Panels [f=0002417] Shutdown Widget - Context Menu [f=0002417] Shutdown Widget - Darkening [f=0002417] Shutdown Widget - Galaxy Battle Handler [f=0002417] msg, Campaign_PlanetBattleResign 20 2417 [f=0002417] data = { [f=0002417] 1 = Campaign_PlanetBattleResign [f=0002417] 2 = 20 [f=0002417] 3 = 2417 [f=0002417] }, [f=0002417] Shutdown Widget - Grab Input [f=0002417] Input grabbing is disabled! [f=0002417] Shutdown Widget - Highlight Geos Zero-K.exe Information: 0 : Chobbyla << GaAddDesignEvent {"Value":80,"EventID":"events_2018_04_25:campaign:planet_20:difficulty_2:lose_4:resign"} [f=0002417] Shutdown Widget - Local Widgets Config [f=0002417] Shutdown Widget - Mex Placement Handler [f=0002417] Shutdown Widget - MinimapEvents [f=0002417] Shutdown Widget - Missile Silo Range [f=0002417] Shutdown Widget - Point Tracker [f=0002417] Shutdown Widget - Showeco and Grid Drawer [f=0002417] Shutdown Widget - Startup Info and Selector [f=0002417] Shutdown Widget - Stereo3D [f=0002417] Shutdown Widget - Transport AI [f=0002417] Shutdown Widget - Attack AoE [f=0002417] Shutdown Widget - UnitShapes [f=0002417] Shutdown Widget - Map Edge Extension [f=0002417] Shutdown Widget - Selection Send [f=0002417] Shutdown Widget - LupsManager [f=0002417] Shutdown Widget - Newton Firezone [f=0002417] Shutdown Widget - Receive Units Indicator [f=0002417] Shutdown Widget - Chili Pro Console [f=0002417] Shutdown Widget - Lasso Terraform GUI [f=0002417] Shutdown Widget - Chili Framework [f=0002417] Shutdown Widget - Lups [f=0002417] Shutdown Widget - Custom Markers [f=0002417] Shutdown Widget - Chili Core Selector [f=0002417] Shutdown Widget - Pause Screen [f=0002417] Shutdown Widget - Color Blindness Correction [f=0002417] Shutdown Widget - Layout Handler [f=0002417] Shutdown Widget - Persistent Build Height [f=0002417] Shutdown Widget - Text To Speech Control [f=0002417] Shutdown Widget - Outline Shader [f=0002417] End widgetHandler:Shutdown [f=0002417] [LuaMemPool::LogStats][handle=LuaUI (unsynced)] index=4294967295 {numAllocs[*],allocSums[*]}={0,0} {int,ext,rec}Allocs={0,21675922,0} {chunk,block}Bytes={0,0} [f=0002417] [Game::KillLua][1] dtor=0 luaGaia=00000000 [f=0002417] [Game::KillLua][2] dtor=0 luaRules=20023b90 [f=0002417] Start gadgetHandler:Shutdown [f=0002417] Shutdown - StartSetup [f=0002417] Shutdown - UnitMorph [f=0002417] Shutdown - LupsNanoSpray [f=0002417] Shutdown - Missile Silo Controller [f=0002417] Shutdown - Modular Comm Info [f=0002417] Shutdown - Terrain Texture Handler [f=0002417] Shutdown - UnitCloakShield [f=0002417] End gadgetHandler:Shutdown [f=0002417] Start gadgetHandler:Shutdown [f=0002417] Shutdown - Save/Load [f=0002417] Shutdown - UnitMorph [f=0002417] Shutdown - Galaxy Campaign Battle Handler [f=0002417] Shutdown - Modular Comm Info [f=0002417] Shutdown - Retreat Command [f=0002417] Shutdown - Shockwaves [f=0002417] Shutdown - Teleport Throw [f=0002417] Shutdown - UnitCloakShield [f=0002417] Shutdown - Lups Cloak FX [f=0002417] Shutdown - Lups [f=0002417] Shutdown - Lups Shield [f=0002417] End gadgetHandler:Shutdown [f=0002417] [LuaMemPool::LogStats][handle=LuaRules (unsynced)] index=4294967295 {numAllocs[*],allocSums[*]}={0,0} {int,ext,rec}Allocs={0,21675961,0} {chunk,block}Bytes={0,0} [f=0002417] [LuaMemPool::LogStats][handle=LuaRules (synced)] index=4294967295 {numAllocs[*],allocSums[*]}={0,0} {int,ext,rec}Allocs={0,21675961,0} {chunk,block}Bytes={0,0} [f=0002417] [Game::KillLua][4] dtor=0 [f=0002417] [SpringApp::Reload][3] [f=0002417] [Sound] [Sound::Kill] soundThread.joinable()=1 [f=0002417] [WatchDog::DeregisterThread] deregistering controls for thread [audio] [f=0002417] [Sound] [Sound::UpdateThread][3] #sources=32 #items=51 [f=0002417] [Sound] [Sound::UpdateThread][4] ctx=1cf0a740 dev=1ef86a30 [f=0002417] [Sound] [Sound::UpdateThread][5] ctx=1cf0a740 dev=1ef86a30 [f=0002417] [Sound] [Sound::Cleanup][alcDestroyContext(1cf0a740)] [f=0002417] [Sound] [Sound::Cleanup][alcCloseDevice(1ef86a30)] [f=0002417] [Sound] [Sound::UpdateThread][6] [f=0002417] [SpringApp::Reload][4] [f=0002417] [Game::~CGame][1] [f=0002417] [Game::KillLua][0] dtor=1 loadscreen=00000000 [f=0002417] [Game::KillLua][3] dtor=1 luaUI=00000000 [f=0002417] [Game::KillLua][1] dtor=1 luaGaia=00000000 [f=0002417] [Game::KillLua][2] dtor=1 luaRules=00000000 [f=0002417] [Game::KillLua][4] dtor=1 [f=0002417] [Game::KillMisc][1] [f=0002417] [Game::KillMisc][2] [f=0002417] [EOH::DestroySkirmishAI(id=0)] [f=0002417] [Game::KillMisc][3] [f=0002417] [Game::KillRendering][1] [f=0002417] [~CRectangleOverlapHandler] 0% overlap reduction [f=0002417] [3DOParser::Kill] allocated 47 pieces [f=0002417] [S3OParser::Kill] allocated 1468 pieces [f=0002417] [AssParser::Kill] allocated 140 pieces [f=0002417] [Game::KillInterface][1] [f=0002417] [Game::KillInterface][2] [f=0002417] [Game::KillSimulation][1] [f=0002417] [Game::KillSimulation][2] [f=0002417] [CCollisionHandler] dis-/continuous tests: 0/934285 [f=0002417] [Game::KillSimulation][3] [f=0002417] [~CPathCache(24x24)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=201 [f=0002417] [~CPathCache(24x24)] cacheHits=20 hitPercentage=14% numHashColls=0 maxCacheSize=19 [f=0002417] [~CPathCache(48x48)] cacheHits=172 hitPercentage=23% numHashColls=0 maxCacheSize=201 [f=0002417] [~CPathCache(48x48)] cacheHits=24 hitPercentage=0% numHashColls=0 maxCacheSize=201 [f=0002417] [~CRectangleOverlapHandler] 0% overlap reduction [f=0002417] [~CRectangleOverlapHandler] 0% overlap reduction [f=0002417] [LosHandler::Kill] raycast instance cache-{hits,misses}={821,2709}; shared=0%; cached=23% [f=0002417] [Game::KillSimulation][4] [f=0002417] [CommonDefHandler::KillStatic] 3232 sound-set data items added [f=0002417] [Game::~CGame][2] [f=0002417] [Game::~CGame][3] [f=0002417] [NetProto::~CNetProtocol] [LocalConnection::Statistics] 91928 bytes sent 77029 bytes recv'd [f=0002417] [SpringApp::Reload][5] [f=0002417] [SpringApp::Reload][6] [f=0002417] [VFS] [SpringVFS::UnMapArchives<this=06aa2bf0>] (#mod=7797 #map=4 #menu=2729) [f=0002417] [VFS] [SpringVFS::DeleteArchives<this=06aa2bf0>(section=5)] #archives[section]=0 #files[section]=0 [f=0002417] [VFS] [SpringVFS::DeleteArchives<this=06aa2bf0>(section=6)] #archives[section]=0 #files[section]=0 [f=0002417] [VFS] [SpringVFS::DeleteArchives<this=06aa2bf0>(section=8)] #archives[section]=0 #files[section]=0 [f=0002417] [VFS] [SpringVFS::SwapArchiveSections<this=06aa2bf0>(src=5 dst=0)] [f=0002417] [VFS] [SpringVFS::SwapArchiveSections<this=06aa2bf0>(src=6 dst=1)] [f=0002417] [VFS] [SpringVFS::SwapArchiveSections<this=06aa2bf0>(src=8 dst=3)] [f=0002417] Scanning: D:\Steam\steamapps\common\Zero-K\engine\win32\104.0.1-1303-gf5616a3\base [f=0002417] Scanning: D:\Steam\steamapps\common\Zero-K\maps [f=0002417] Scanning: D:\Steam\steamapps\common\Zero-K\games [f=0002417] Scanning: D:\Steam\steamapps\common\Zero-K\packages [f=0002417] [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 12ms [f=0002417] [SpringApp::Reload][7] [f=0002417] [SpringApp::Reload][8] [f=0002417] [Sound] [ISound::Initialize] spawning sound-thread (1.0ms) [f=0002417] [Sound] [Sound::UpdateThread][1] cfgMaxSounds=32 [f=0002417] [WatchDog::RegisterThread] registering controls for thread [audio] [f=0002417] [Sound] [Sound::InitThread][1] [f=0002417] [Sound] [Sound::OpenOpenALDevice] opening default device "OpenAL Soft" [f=0002417] [Sound] [Sound::OpenOpenALDevice] device=1ef86a30 context=46a52308 [f=0002417] [Sound] [Sound::InitThread][4][OpenAL API Info] [f=0002417] [Sound] Vendor: OpenAL Community [f=0002417] [Sound] Version: 1.1 ALSOFT 1.16.0 [f=0002417] [Sound] Renderer: OpenAL Soft [f=0002417] [Sound] AL Extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length [f=0002417] [Sound] ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device [f=0002417] [Sound] Devices: [f=0002417] [Sound] [Speakers (Realtek High Definition Audio)] [f=0002417] [Sound] [Speakers (Realtek High Definition Audio)] [f=0002417] [Sound] [Sound::GetMaxMonoSources] #attribs=15 [f=0002417] [Sound] [Sound::GetMaxMonoSources] {cfg,alc}MaxSounds={32,255} [f=0002417] [Sound] Error: EFX: AL_INVALID_VALUE (40963) [f=0002417] [Sound] Error: Initializing EFX failed! [f=0002417] [Sound] [Sound::UpdateThread][2] [f=0002417] [~ScopedOnceTimer][ISound::Init::Dev] 101ms [f=0002417] [SpringApp::Reload][10] [f=-000001] [SpringApp::Reload][11] [f=-000001] [LuaMenuController::Reset] using menu archive "Chobby v1.7.7.0" [f=-000001] [VFS] [SpringVFS::SwapArchiveSections<this=06aa2bf0>(src=3 dst=8)] [f=-000001] [SpringApp::Reload][12] #script=19507 [f=-000001] [CPreGame] using server IP 127.0.0.1 and port 0 [f=-000001] [NetProto::InitLocalClient] connecting to local server [f=-000001] [PreGame::AddMapArchivesToVFS][server=00000000] using map "Archers_Valley_v6" (loaded=0 cached=1) [f=-000001] [VFS] [SpringVFS::SwapArchiveSections<this=06aa2bf0>(src=1 dst=6)] [f=-000001] [PreGame::StartServer] mod-checksum=f7404aa961d500a755dcc7800a1b7521c692a561150e526a6287cd6d0b653299f7876b4f2b1ac3c7226a872326565e2e301f547b568f5a333f37a63407309fac map-checksum=73865a5722d291ff031015329e29cabb93299426e4a4f08cbb3d0c2d02e74feebc8bb9652f0a4d14f4780393e8d9ca34b940f6ab6fd68ca02e1f1add63b525f5 [f=-000001] Warning: [UDPListener::TryBindSocket] opening socket on loopback address, other users will not be able to connect! [f=-000001] [UDPListener::TryBindSocket] binding UDP socket to IPv4-address 127.0.0.1 (127.0.0.1) on port 0 [f=-000001] [UDPListener] successfully bound socket on port 57076 [f=-000001] [~ScopedOnceTimer][PreGame::StartServer] 42ms [f=-000001] [SpringApp::Reload][13] reloadCount=2 [f=-000001] [PreGame::AddMapArchivesToVFS][server=1ea46020] using map "Archers_Valley_v6" (loaded=1 cached=0) [f=-000001] [PreGame::AddModArchivesToVFS][server=1ea46020] using game "Zero-K v1.7.6.4" (loaded=0 cached=1) [f=-000001] [VFS] [SpringVFS::SwapArchiveSections<this=06aa2bf0>(src=0 dst=5)] [f=-000001] PreGame::GameDataReceived] recording demo to "D:\Steam\steamapps\common\Zero-K\demos\20190717_175730_Archers_Valley_v6_104.0.1-1303-gf5616a3 maintenance.sdfz" [f=-000001] [~ScopedOnceTimer][PreGame::GameDataReceived] 82ms [f=-000001] [PreGame::UpdateClientNet] received local player number 0 (team 0, allyteam 0), creating LoadScreen [f=-000001] [LuaIntro] Searching for new Widgets [f=-000001] [LuaIntro] Scanning: LuaIntro/Addons/ [f=-000001] [LuaIntro] Scanning: LuaIntro/Widgets/ [f=-000001] [LuaIntro] Scanning: LuaIntro/SystemAddons/ [f=-000001] [LuaIntro] Scanning: LuaIntro/SystemWidgets/ [f=-000001] [LuaIntro] Scanning: LuaIntro/chili/ [f=-000001] [LuaIntro] Found new widget "SpringLogo" [f=-000001] [LuaIntro] Found new widget "LoadTexture" [f=-000001] [LuaIntro] Found new widget "LoadProgress" [f=-000001] [LuaIntro] Found new widget "Main" [f=-000001] [LuaIntro] Found new widget "Music" [f=-000001] [LuaIntro] Found new widget "WM Stuff" [f=-000001] [LuaIntro] Loading widgets <>=vfs **=raw ()=unknown [f=-000001] [LuaIntro] Loading widget: WM Stuff <wm.lua> [f=-000001] [LuaIntro] Loading widget: LoadProgress <loadprogress.lua> [f=-000001] [LuaIntro] Loading widget: Main <main.lua> [f=-000001] [LuaIntro] Loading widget: LoadTexture <bg_texture.lua> [f=-000001] [LuaIntro] LuaIntro v1.0 (Lua 5.1) [f=-000001] [LoadScreen::Init] single-threaded [f=-000001] [WatchDog::RegisterThread] registering controls for thread [load] [f=-000001] [Game::LoadGame][1] globalQuit=0 threaded=0 [f=-000001] [LoadScreen::SetLoadMessage] text="Parsing Map Information" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading SMF" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map (58 MB)" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading GameData Definitions" [f=-000001] Loading UnitDefs_posts [f=-000001] Loading FeatureDefs_posts [f=-000001] Loading WeaponDefs_posts [f=-000001] Loading ArmorDefs_posts [f=-000001] [~ScopedOnceTimer][[defs.lua] loading all *Defs tables:] 225ms [f=-000001] [~ScopedOnceTimer][Game::LoadDefs (GameData)] 294ms [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Radar Icons" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Sound Definitions" [f=-000001] [Sound] Warning: [LoadSoundDefsImpl] sound incomingchat is missing file tag (ignoring) [f=-000001] [Sound] [LoadSoundDefsImpl] parsed 340 sounds from gamedata/sounds.lua [f=-000001] [~ScopedOnceTimer][Game::LoadDefs (Sound)] 11ms [f=-000001] [Game::LoadGame][2] globalQuit=0 forcedQuit=0 [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Smooth Height Mesh" [f=-000001] [~ScopedOnceTimer][SmoothHeightMesh::MakeSmoothMesh] 38ms [f=-000001] [LoadScreen::SetLoadMessage] text="Creating QuadField & CEGs" [f=-000001] [Init] number of ArmorDefs: 6 [f=-000001] Warning: [Init] UnitDef "chicken" in ArmorDef "else" already belongs to ArmorDef category 1! [f=-000001] [RegisterModelFormats] supported (Assimp) model formats: *.3ds;*.blend;*.dae;*.lwo;*.obj; [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Unit Textures" [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Sky" [f=-000001] [Game::LoadGame][3] globalQuit=0 forcedQuit=0 [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Weapon Definitions" [f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (WeaponDefs)] 813ms [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Unit Definitions" [f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (UnitDefs)] 133ms [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Feature Definitions" [f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (FeatureDefs)] 28ms [f=-000001] [IPathManager::GetInstance] using HAPFS [f=-000001] [LoadScreen::SetLoadMessage] text="Initializing Map Features" [f=-000001] [LoadScreen::SetLoadMessage] text="Creating ShadowHandler" [f=-000001] [LoadScreen::SetLoadMessage] text="Creating InfoTextureHandler" [f=-000001] InfoTexture: shaders [f=-000001] [LoadScreen::SetLoadMessage] text="Creating GroundDrawer" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map Tiles" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Square Textures" [f=-000001] [~ScopedOnceTimer][CSMFGroundTextures::ConvolveHeightMap] 2ms [f=-000001] Switching to ROAM Mesh Rendering [f=-000001] [LoadScreen::SetLoadMessage] text="Creating TreeDrawer" [f=-000001] Loaded DecalsDrawer: Legacy [f=-000001] [LoadScreen::SetLoadMessage] text="Creating ProjectileDrawer & UnitDrawer" [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Projectile Textures" [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Water" [f=-000001] [Game::LoadGame][4] globalQuit=0 forcedQuit=0 [f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Console)] 1ms [f=-000001] [Game::LoadLua] Lua developer mode disabled [f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaRules" [f=-000001] [~ScopedOnceTimer][creg::AutoRegisterCFunctions(LuaRules)] 70ms [f=-000001] Synced LuaRules: starting loading LuaRules: Loaded gadget: Metalspot Finder Gadget <mex_spot_finder.lua> LuaRules: Loaded gadget: Save/Load <api_saveload.lua> LuaRules: Loaded gadget: Startbox handler <start_boxes.lua> LuaRules: Loaded gadget: Wanted Speed <unit_wanted_speed.lua> LuaRules: Loaded gadget: No Friendly Fire <unit_nofriendlyfire.lua> LuaRules: Loaded gadget: IconGenerator <unit_icongenerator.lua> LuaRules: Loaded gadget: Mex Placement <mex_placement.lua> LuaRules: Loaded gadget: Nano Frame Death Handeling <unit_nanoframe_death.lua> LuaRules: Loaded gadget: Nano Frame Rate Limit <unit_nanoframe_rate_limit.lua> LuaRules: Loaded gadget: No Self-D <unit_noselfd.lua> LuaRules: Loaded gadget: ShareControl <share_control.lua> LuaRules: Loaded gadget: UnitPriority <unit_priority.lua> LuaRules: Loaded gadget: Mex Control with energy link <unit_mex_overdrive.lua> LuaRules: Loaded gadget: Script notification <unit_script_notification.lua> LuaRules: Loaded gadget: Antinuke Handler <unit_antinuke_handler.lua> LuaRules: Loaded gadget: Attributes <unit_attributes.lua> LuaRules: Loaded gadget: Boolean Disable <unit_boolean_disable.lua> LuaRules: Loaded gadget: Impulse Float Toggle <unit_impulsefloat_toggle.lua> LuaRules: Loaded gadget: LockOptions <lockunits_modoption.lua> LuaRules: Loaded gadget: Perks <game_perks.lua> LuaRules: Loaded gadget: Shield Charge <unit_shield_charge.lua> LuaRules: Loaded gadget: StartSetup <start_unit_setup.lua> LuaRules: Loaded gadget: Stockpile <unit_stockpile.lua> LuaRules: Loaded gadget: UnitMorph <unit_morph.lua> LuaRules: Loaded gadget: AirPlantParents <unit_air_plants.lua> LuaRules: Loaded gadget: AirTransport_SeaPickup <unit_transport_pickup_floating_amphib.lua> LuaRules: Loaded gadget: Aircraft Command <unit_bomber_command.lua> LuaRules: Loaded gadget: Aircraft Crashing <unit_aircraft_crash.lua> LuaRules: Loaded gadget: Allow Builder Hold Fire <unit_allow_builder_hold_fire.lua> LuaRules: Loaded gadget: Area Guard <cmd_areaguard.lua> LuaRules: Loaded gadget: Block Ally and Neutral Attack <cmd_block_ally_attack.lua> LuaRules: Loaded gadget: Block direct control <unit_block_direct_control.lua> LuaRules: Loaded gadget: Blocking Tag Implementation <feature_blocking_tag_implementation.lua> LuaRules: Loaded gadget: Bomber Dive <unit_bomber_dive.lua> LuaRules: Loaded gadget: CAI <ai_cai.lua> LuaRules: Loaded gadget: CEG Spawner <dbg_ceg_spawner.lua> LuaRules: Loaded gadget: Capture <unit_capture.lua> LuaRules: Loaded gadget: Carrier Drones <unit_carrier_drones.lua> LuaRules: Loaded gadget: Command Raw Move <cmd_raw_move.lua> LuaRules: Loaded gadget: Command Transfer Unit <cmd_transfer_unit.lua> LuaRules: Loaded gadget: Constructor Auto Assist <unit_factory_guard.lua> LuaRules: Loaded gadget: Control gunship strafe range <unit_control_gunship_stafe_range.lua> LuaRules: Loaded gadget: D-Gun Aim Fix <unit_dgun_aim.lua> LuaRules: Loaded gadget: Debris physics <feature_debris_physics.lua> LuaRules: Loaded gadget: Decloak when damaged <unit_decloak_damaged.lua> LuaRules: Loaded gadget: Dev Commands <dbg_dev_commands.lua> LuaRules: Loaded gadget: Disable Buildoptions <unit_disable_buildoptions.lua> LuaRules: Loaded gadget: Dont fire at radar <unit_dont_fire_at_radar.lua> LuaRules: Loaded gadget: Experience <unit_xp.lua> LuaRules: Loaded gadget: Factory Anti Slacker <factory_anti_slacker.lua> LuaRules: Loaded gadget: Factory Stop Production <cmd_factory_stop_production.lua> LuaRules: Loaded gadget: Fall Damage <unit_fall_damage.lua> LuaRules: Loaded gadget: Feature Effects <feature_fx.lua> LuaRules: Loaded gadget: Fog Hidden Effects API <api_fog_hidden_effects.lua> LuaRules: Loaded gadget: Galaxy Campaign Battle Handler <mission_galaxy_campaign_battle.lua> [f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry for player hdan29 is empty or in invalid format LuaRules: Loaded gadget: GameRules Events <unit_gamerules_events.lua> LuaRules: Loaded gadget: Grey Goo <unit_grey_goo.lua> LuaRules: Loaded gadget: Gunship Bugger Off <unit_gunship_bugger_off.lua> LuaRules: Loaded gadget: Gunship Climb <unit_gunship_climb.lua> LuaRules: Loaded gadget: Gunship Strafe Control <unit_gunship_strafe_control.lua> LuaRules: Loaded gadget: Hide Autorepairlevel Command <cmd_hide_autorepairlevel.lua> LuaRules: Loaded gadget: Ignore Gibs <weapon_ignore_gibs.lua> LuaRules: Loaded gadget: Instant Self Destruct <unit_instant_self_destruct.lua> LuaRules: Loaded gadget: Invincibility <unit_invincibility.lua> LuaRules: Loaded gadget: Jumpjets <unit_jumpjets.lua> LuaRules: Loaded gadget: LUS <unit_script.lua> LuaRules: Loaded gadget: Lag Monitor <game_lagmonitor.lua> LuaRules: Loaded gadget: LupsNanoSpray <lups_nano_spray.lua> LuaRules: Loaded gadget: Missile Silo Controller <unit_missilesilo.lua> LuaRules: Loaded gadget: Mod statistics <mod_stats.lua> LuaRules: Loaded gadget: Modular Comm Info <api_modularcomms.lua> LuaRules: Loaded gadget: Nuke Explosion Chooser <exp_nuke_effect_chooser.lua> LuaRules: Loaded gadget: One Click Weapon <unit_oneclick_weapon.lua> LuaRules: Loaded gadget: Orbital Drop <mission_orbital_drop.lua> LuaRules: Loaded gadget: Overkill Prevention <unit_overkill_prevention.lua> LuaRules: Loaded gadget: Overkill Prevention Placeholder <unit_overkill_prevention_placeholder.lua> LuaRules: Loaded gadget: Paralysis <unit_paralysis_damage.lua> LuaRules: Loaded gadget: Player extra information <player_extra_information.lua> LuaRules: Loaded gadget: Prevent Lab Hax <unit_prevent_lab_hax.lua> LuaRules: Loaded gadget: Prevent Landship <unit_prevent_landship.lua> LuaRules: Loaded gadget: Prevent turret overshoot <unit_prevent_turret_overshoot.lua> LuaRules: Loaded gadget: Projectile Hold <weapon_projectile_hold.lua> LuaRules: Loaded gadget: Projectile Radar Homing <weapon_projectile_radar_homing.lua> LuaRules: Loaded gadget: Projectile Retarget <weapon_projectile_retarget.lua> LuaRules: Loaded gadget: Puppy Handler <unit_puppy_handler.lua> LuaRules: Loaded gadget: Reclaim HP changer <unit_reclaim_hp.lua> LuaRules: Loaded gadget: Refuel Pad Handler <unit_refuel_pad_handler.lua> LuaRules: Loaded gadget: Regeneration <unit_regeneration.lua> LuaRules: Loaded gadget: Remove Wait <cmd_remove_wait.lua> LuaRules: Loaded gadget: Repair Speed Changer <unit_repair_speed.lua> LuaRules: Loaded gadget: Resign Gadget <game_resign.lua> LuaRules: Loaded gadget: Retreat Command <cmd_retreat.lua> LuaRules: Loaded gadget: Rezz Hp changer + effect <unit_rezz_hp.lua> LuaRules: Loaded gadget: Self destruct blocker <unit_self_destruct.lua> LuaRules: Loaded gadget: Set Nano Piece <unit_setnanopiece.lua> LuaRules: Loaded gadget: Share mode <game_share_mode.lua> LuaRules: Loaded gadget: Shield Link <unit_shield_link.lua> LuaRules: Loaded gadget: Shockwaves <lups_shockwaves.lua> LuaRules: Loaded gadget: Show Shooter <unit_show_shooter.lua> LuaRules: Loaded gadget: Spherical LOS <unit_spherical_los.lua> LuaRules: Loaded gadget: Tactical Unit AI <unit_tactical_ai.lua> LuaRules: Loaded gadget: Target Features <unit_target_features.lua> LuaRules: Loaded gadget: Target Priority <unit_target_priority.lua> LuaRules: Loaded gadget: Target on the move <unit_target_on_the_move.lua> LuaRules: Loaded gadget: Teleport Throw <unit_thrower.lua> LuaRules: Loaded gadget: Teleporter <unit_teleporter.lua> LuaRules: Loaded gadget: Terraformers <unit_terraform.lua> LuaRules: Loaded gadget: Terrain Texture Handler <terrain_texture_handler.lua> LuaRules: Loaded gadget: Time slow v2 <unit_timeslow.lua> LuaRules: Loaded gadget: Torpedo Stay Underwater <weapon_torpedo_stay_underwater.lua> LuaRules: Loaded gadget: Transport Load Unload <unit_transport_load_unload.lua> LuaRules: Loaded gadget: Transport Selected Load <cmd_select_load_helper.lua> LuaRules: Loaded gadget: Transport Speed <unit_transport_speed.lua> LuaRules: Loaded gadget: TransportAIbuttons <unit_transport_ai_buttons.lua> LuaRules: Loaded gadget: Turn Without Interia <unit_turn_without_interia.lua> LuaRules: Loaded gadget: Typemap Options <typemap_options.lua> LuaRules: Loaded gadget: Unit removal from rezzed structures <unit_removal_from_rezzed_structure.lua> LuaRules: Loaded gadget: UnitStealth <unit_stealth.lua> LuaRules: Loaded gadget: Units on fire <unit_is_on_fire.lua> LuaRules: Loaded gadget: Wade Effects <wake_fx.lua> LuaRules: Loaded gadget: Water Effects <unit_water_effects.lua> LuaRules: Loaded gadget: Weapon Impulse <weapon_impulse.lua> LuaRules: Loaded gadget: Weapon Reaim Time <weapon_reaim_time.lua> LuaRules: Loaded gadget: api_subdir_gadgets.lua <api_subdir_gadgets.lua> LuaRules: Loaded gadget: api_widget_events.lua <api_widget_events.lua> LuaRules: Loaded gadget: astar.lua <astar.lua> LuaRules: Loaded gadget: init_auto_ready.lua <init_auto_ready.lua> LuaRules: Loaded gadget: lups_cloak_fx.lua <lups_cloak_fx.lua> LuaRules: Loaded gadget: lups_thrusters.lua <lups_thrusters.lua> LuaRules: Loaded gadget: lups_wrapper.lua <lups_wrapper.lua> LuaRules: Loaded gadget: weapon_hide_sniper.lua <weapon_hide_sniper.lua> LuaRules: Loaded gadget: Center Offset and Growth Scale <unit_centeroffset.lua> LuaRules: Loaded gadget: Commander Upgrade <unit_commander_upgrade.lua> LuaRules: Loaded gadget: CustomUnitShaders <api_custom_unit_shaders.lua> LuaRules: Loaded gadget: Factory exit flatten <unit_factory_flatten.lua> LuaRules: Loaded gadget: Game Over <game_over.lua> LuaRules: Loaded gadget: UnitCloakShield <unit_cloak_shield.lua> LuaRules: Loaded gadget: Water level modoption <start_waterlevel.lua> LuaRules: Loaded gadget: Windmill Control <unit_windmill_control.lua> LuaRules: Loaded gadget: Fighter pull-up <unit_fighter_pullup.lua> LuaRules: Loaded gadget: Energy Drain <unit_energy_drain.lua> LuaRules: Loaded gadget: Chicken control <chicken_control.lua> LuaRules: Loaded gadget: Area Denial <weapon_area_damage.lua> LuaRules: Loaded gadget: Cannot Damage Unit <unit_cannot_damage_unit.lua> LuaRules: Loaded gadget: Disallow unit for command targeting <unit_untargetable.lua> LuaRules: Loaded gadget: Single-Hit Weapon <weapon_single_hit.lua> LuaRules: Loaded gadget: Starlight Satellite Capture <unit_starlight_satellite_capture.lua> LuaRules: Loaded gadget: Noexplode Stopper <weapon_noexplode_stopper.lua> LuaRules: Loaded gadget: Unit Explosion Spawner <unit_explosion_spawner.lua> LuaRules: Loaded gadget: Shield Merge <weapon_shield_merge.lua> LuaRules: Loaded gadget: Lups Shield <lups_shield.lua> LuaRules: Loaded gadget: Endgame Graphs <endgame_graphs.lua> LuaRules: Loaded gadget: Awards <awards.lua> LuaRules: Loaded gadget: Backup allyteam names <start_teamnames.lua> LuaRules: Loaded gadget: Gadget Profiler New <dbg_gadget_profiler_new.lua> LuaRules: Loaded gadget: Gameframe Orders <api_gameframe_orders.lua> LuaRules: Loaded gadget: Planet Wars Structures <unit_planetwars.lua> LuaRules: Loaded gadget: Profiler <dbg_profiler.lua> LuaRules: Loaded gadget: Zombies! <unit_zombies.lua> [f=-000001] Synced LuaRules: finished loading [f=-000001] Unsynced LuaRules: starting loading [f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry for player hdan29 is empty or in invalid format >> Loaded gadget: Engine Taskbar Stuff <engine_taskbar_stuff.lua> >> Loaded gadget: Metalspot Finder Gadget <mex_spot_finder.lua> >> Loaded gadget: Save/Load <api_saveload.lua> >> Loaded gadget: IconGenerator <unit_icongenerator.lua> >> Loaded gadget: Mex Placement <mex_placement.lua> >> Loaded gadget: Script notification <unit_script_notification.lua> >> Loaded gadget: StartSetup <start_unit_setup.lua> >> Loaded gadget: UnitMorph <unit_morph.lua> >> Loaded gadget: AirTransport_SeaPickup <unit_transport_pickup_floating_amphib.lua> >> Loaded gadget: Aircraft Command <unit_bomber_command.lua> >> Loaded gadget: AutoReadyStartpos <init_auto_ready.lua> >> Loaded gadget: Block Ally and Neutral Attack <cmd_block_ally_attack.lua> >> Loaded gadget: CAI <ai_cai.lua> >> Loaded gadget: Capture <unit_capture.lua> >> Loaded gadget: Command Raw Move <cmd_raw_move.lua> >> Loaded gadget: Command Transfer Unit <cmd_transfer_unit.lua> >> Loaded gadget: Constructor Auto Assist <unit_factory_guard.lua> >> Loaded gadget: Dev Commands <dbg_dev_commands.lua> >> Loaded gadget: Fog Hidden Effects API <api_fog_hidden_effects.lua> >> Loaded gadget: Galaxy Campaign Battle Handler <mission_galaxy_campaign_battle.lua> >> Loaded gadget: Invincibility <unit_invincibility.lua> >> Loaded gadget: Jumpjets <unit_jumpjets.lua> >> Loaded gadget: LupsNanoSpray <lups_nano_spray.lua> >> Loaded gadget: Missile Silo Controller <unit_missilesilo.lua> >> Loaded gadget: Modular Comm Info <api_modularcomms.lua> >> Loaded gadget: One Click Weapon <unit_oneclick_weapon.lua> >> Loaded gadget: Orbital Drop <mission_orbital_drop.lua> >> Loaded gadget: Resign Gadget <game_resign.lua> >> Loaded gadget: Retreat Command <cmd_retreat.lua> >> Loaded gadget: Share mode <game_share_mode.lua> >> Loaded gadget: Shield Link <unit_shield_link.lua> >> Loaded gadget: Shockwaves <lups_shockwaves.lua> >> Loaded gadget: Target Features <unit_target_features.lua> >> Loaded gadget: Target on the move <unit_target_on_the_move.lua> >> Loaded gadget: Teleport Throw <unit_thrower.lua> >> Loaded gadget: Teleporter <unit_teleporter.lua> >> Loaded gadget: Terraformers <unit_terraform.lua> >> Loaded gadget: Terrain Texture Handler <terrain_texture_handler.lua> >> Loaded gadget: Thrusters <lups_thrusters.lua> >> Loaded gadget: Time slow v2 <unit_timeslow.lua> >> Loaded gadget: TransportAIbuttons <unit_transport_ai_buttons.lua> >> Loaded gadget: Units on fire <unit_is_on_fire.lua> >> Loaded gadget: Widget Events <api_widget_events.lua> >> Loaded gadget: api_subdir_gadgets.lua <api_subdir_gadgets.lua> >> Loaded gadget: astar.lua <astar.lua> >> Loaded gadget: cmd_areaguard.lua <cmd_areaguard.lua> >> Loaded gadget: cmd_fire_once.lua <cmd_fire_once.lua> >> Loaded gadget: cmd_hide_autorepairlevel.lua <cmd_hide_autorepairlevel.lua> >> Loaded gadget: cmd_remove_wait.lua <cmd_remove_wait.lua> >> Loaded gadget: cmd_select_load_helper.lua <cmd_select_load_helper.lua> >> Loaded gadget: dbg_ceg_spawner.lua <dbg_ceg_spawner.lua> >> Loaded gadget: endgame_graphs.lua <endgame_graphs.lua> >> Loaded gadget: factory_anti_slacker.lua <factory_anti_slacker.lua> >> Loaded gadget: feature_debris_physics.lua <feature_debris_physics.lua> >> Loaded gadget: feature_fx.lua <feature_fx.lua> >> Loaded gadget: game_globallos.lua <game_globallos.lua> >> Loaded gadget: game_lagmonitor.lua <game_lagmonitor.lua> >> Loaded gadget: game_over.lua <game_over.lua> >> Loaded gadget: game_perks.lua <game_perks.lua> >> Loaded gadget: lockunits_modoption.lua <lockunits_modoption.lua> >> Loaded gadget: player_extra_information.lua <player_extra_information.lua> >> Loaded gadget: share_control.lua <share_control.lua> >> Loaded gadget: start_boxes.lua <start_boxes.lua> >> Loaded gadget: start_teamnames.lua <start_teamnames.lua> >> Loaded gadget: start_waterlevel.lua <start_waterlevel.lua> >> Loaded gadget: typemap_options.lua <typemap_options.lua> >> Loaded gadget: unit_air_plants.lua <unit_air_plants.lua> >> Loaded gadget: unit_aircraft_crash.lua <unit_aircraft_crash.lua> >> Loaded gadget: unit_allow_builder_hold_fire.lua <unit_allow_builder_hold_fire.lua> >> Loaded gadget: unit_attributes.lua <unit_attributes.lua> >> Loaded gadget: unit_attributes_generic.lua <unit_attributes_generic.lua> >> Loaded gadget: unit_block_direct_control.lua <unit_block_direct_control.lua> >> Loaded gadget: unit_bomber_dive.lua <unit_bomber_dive.lua> >> Loaded gadget: unit_cannot_damage_unit.lua <unit_cannot_damage_unit.lua> >> Loaded gadget: unit_carrier_drones.lua <unit_carrier_drones.lua> >> Loaded gadget: unit_centeroffset.lua <unit_centeroffset.lua> >> Loaded gadget: unit_control_gunship_stafe_range.lua <unit_control_gunship_stafe_range.lua> >> Loaded gadget: unit_dont_fire_at_radar.lua <unit_dont_fire_at_radar.lua> >> Loaded gadget: unit_factory_flatten.lua <unit_factory_flatten.lua> >> Loaded gadget: unit_fall_damage.lua <unit_fall_damage.lua> >> Loaded gadget: unit_fighter_pullup.lua <unit_fighter_pullup.lua> >> Loaded gadget: unit_gamerules_events.lua <unit_gamerules_events.lua> >> Loaded gadget: unit_grass_cutter.lua <unit_grass_cutter.lua> >> Loaded gadget: unit_gunship_climb.lua <unit_gunship_climb.lua> >> Loaded gadget: unit_impulsefloat_toggle.lua <unit_impulsefloat_toggle.lua> >> Loaded gadget: unit_marketplace.lua <unit_marketplace.lua> >> Loaded gadget: unit_mex_overdrive.lua <unit_mex_overdrive.lua> >> Loaded gadget: unit_overkill_prevention.lua <unit_overkill_prevention.lua> >> Loaded gadget: unit_overkill_prevention_placeholder.lua <unit_overkill_prevention_placeholder.lua> >> Loaded gadget: unit_planetwars.lua <unit_planetwars.lua> >> Loaded gadget: unit_prevent_lab_hax.lua <unit_prevent_lab_hax.lua> >> Loaded gadget: unit_prevent_landship.lua <unit_prevent_landship.lua> >> Loaded gadget: unit_prevent_turret_overshoot.lua <unit_prevent_turret_overshoot.lua> >> Loaded gadget: unit_priority.lua <unit_priority.lua> >> Loaded gadget: unit_regeneration.lua <unit_regeneration.lua> >> Loaded gadget: unit_removal_from_rezzed_structure.lua <unit_removal_from_rezzed_structure.lua> >> Loaded gadget: unit_rezz_hp.lua <unit_rezz_hp.lua> >> Loaded gadget: unit_self_destruct.lua <unit_self_destruct.lua> >> Loaded gadget: unit_solar_force_closed.lua <unit_solar_force_closed.lua> >> Loaded gadget: unit_spherical_los.lua <unit_spherical_los.lua> >> Loaded gadget: unit_starlight_satellite_capture.lua <unit_starlight_satellite_capture.lua> >> Loaded gadget: unit_stealth.lua <unit_stealth.lua> >> Loaded gadget: unit_target_priority.lua <unit_target_priority.lua> >> Loaded gadget: unit_transport_load_unload.lua <unit_transport_load_unload.lua> >> Loaded gadget: unit_transport_speed.lua <unit_transport_speed.lua> >> Loaded gadget: unit_turn_without_interia.lua <unit_turn_without_interia.lua> >> Loaded gadget: unit_untargetable.lua <unit_untargetable.lua> >> Loaded gadget: unit_wanted_speed.lua <unit_wanted_speed.lua> >> Loaded gadget: unit_water_effects.lua <unit_water_effects.lua> >> Loaded gadget: unit_windmill_control.lua <unit_windmill_control.lua> >> Loaded gadget: unit_xp.lua <unit_xp.lua> >> Loaded gadget: unit_zombies.lua <unit_zombies.lua> >> Loaded gadget: wake_fx.lua <wake_fx.lua> >> Loaded gadget: weapon_ignore_gibs.lua <weapon_ignore_gibs.lua> >> Loaded gadget: weapon_impulse.lua <weapon_impulse.lua> >> Loaded gadget: weapon_noexplode_stopper.lua <weapon_noexplode_stopper.lua> >> Loaded gadget: weapon_shield_merge.lua <weapon_shield_merge.lua> >> Loaded gadget: weapon_single_hit.lua <weapon_single_hit.lua> >> Loaded gadget: weapon_trail_burnout.lua <weapon_trail_burnout.lua> >> Loaded gadget: Commander Upgrade <unit_commander_upgrade.lua> >> Loaded gadget: CustomUnitShaders <api_custom_unit_shaders.lua> >> Loaded gadget: UnitCloakShield <unit_cloak_shield.lua> >> Loaded gadget: Lups Cloak FX <lups_cloak_fx.lua> >> Loaded gadget: Chicken control <chicken_control.lua> >> Loaded gadget: Area Denial <weapon_area_damage.lua> >> Loaded gadget: Unit Explosion Spawner <unit_explosion_spawner.lua> >> Loaded gadget: Lups <lups_wrapper.lua> >> Loaded gadget: Lups Shield <lups_shield.lua> >> Loaded gadget: Awards <awards.lua> >> Loaded gadget: Chicken Spawner <unit_spawner.lua> >> Loaded gadget: Gadget Profiler New <dbg_gadget_profiler_new.lua> >> Loaded gadget: Gameframe Orders <api_gameframe_orders.lua> >> Loaded gadget: Profiler <dbg_profiler.lua> [f=-000001] Unsynced LuaRules: finished loading [f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaGaia" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaUI" [f=-000001] LuaUI Entry Point: "luaui.lua" [f=-000001] LuaSocket Support: enabled [f=-000001] Using LUAUI_DIRNAME = LuaUI/ [f=-000001] Reloading GUI config from file: LuaUI/ctrlpanel.txt [f=-000001] LuaUI: bound F11 to the widget selector [f=-000001] LuaUI: bound CTRL+F11 to tweak mode [f=-000001] Loading last game win data [f=-000001] Resetting win data [f=-000001] Last game player count: 1, This game player count: 1 [f=-000001] Last game allyTeam count: 3, This game allyTeam count: 3 [f=-000001] Player and team counts match, continuing [f=-000001] Testing last game's team 0 mapped to this game's team 0 [f=-000001] All players and teams match from last game, using last game's scores as base [f=-000001] Loaded API widget: i18n <api_i18n.lua> [f=-000001] Loaded API widget: Shared Functions <api_shared_functions.lua> [f=-000001] Loaded API widget: Hacky version fix <hacky_version_fix.lua> [f=-000001] Loaded API widget: Cluster Detection <api_cluster_detection.lua> [f=-000001] Loaded API widget: Win Counter <api_win_counter.lua> [f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry for player hdan29 is empty or in invalid format [f=-000001] Loaded API widget: Modular Comm Info <api_modularcomms.lua> [f=-000001] Loaded API widget: Draw Mouse Build <api_draw_mouse_build.lua> [f=-000001] Loaded API widget: Lobby Battle Status <api_lobby_battle_status.lua> [f=-000001] Loaded API widget: CommandInsert <cmd_commandinsert.lua> [f=-000001] Loaded API widget: Pre-Selection Handler <api_preselection.lua> [f=-000001] Loaded API widget: Lups <lups_wrapper.lua> [f=-000001] Loaded API widget: Lag (AFK) monitor <api_lag_monitor.lua> [f=-000001] Loaded API widget: Chili Framework <api_chili.lua> [f=-000001] Loaded widget: Selection Hierarchy <gui_selection_hierarchy.lua> [f=-000001] Loaded widget: Save/Load API <api_saveload.lua> [f=-000001] Loaded widget: Chili Highlight <gui_chili_highlight.lua> [f=-000001] Loaded widget: Draw After Chili <gui_api_draw_after_chili.lua> [f=-000001] Hardware mouse-cursor is enabled! [f=-000001] Set "shadows" config-parameter to 1 [f=-000001] Ground-decal rendering is enabled! [f=-000001] Set maximum particles to: 15000 [f=-000001] Set UnitLodDist to 500 [f=-000001] Set UnitIconDist to 151 [f=-000001] model shaders is enabled! [f=-000001] SetLobbyButtonEnabled, false [f=-000001] Loaded widget: EPIC Menu <gui_epicmenu.lua> [f=-000001] Loaded widget: Depth of Field Shader <gfx_dof.lua> [f=-000001] Loaded widget: Hide Interface and Mouse Cursor <gui_hide_interface_action.lua> [f=-000001] Loaded widget: Chili Widget Selector <api_chili_widgetselector.lua> [f=-000001] Loaded widget: Chili Minimap <gui_chili_minimap.lua> [f=-000001] Loaded widget: Deferred rendering <gfx_deferred_rendering.lua> [f=-000001] Mexspot Fetcher fetching [f=-000001] Loaded widget: Mexspot Fetcher <api_mexspot_fetcher.lua> [f=-000001] Team highlighting: Disabled [f=-000001] Loaded widget: Teamhighlight option <gui_teamhighlight.lua> [f=-000001] Loaded widget: Local Team Colors <gui_local_colors.lua> [f=-000001] Loaded widget: Display Keys 2 <gui_chili_display_keys.lua> [f=-000001] Loaded widget: Save Game Menu <gui_savegame.lua> [f=-000001] Loaded widget: Specific Unit Reclaimer <unit_unit_reclaimer.lua> [f=-000001] Loaded widget: One click weapon handler <unit_oneclick_weapon.lua> [f=-000001] Loaded widget: Area-reclaim trees <unit_tree_reclaim.lua> [f=-000001] Loaded widget: Attack Command Helper <cmd_attack_command_helper.lua> [f=-000001] Loaded widget: Unit Target Command Helper <gui_unit_target_command_helper.lua> [f=-000001] Loaded widget: Selection Modkeys <gui_selection_modkeys.lua> [f=-000001] Loaded widget: Chili Global Commands <gui_chili_global_commands.lua> [f=-000001] Loaded widget: Unit Icons <unit_icons.lua> [f=-000001] Loaded widget: Terraform Icon Draw <unit_terraform_draw.lua> [f=-000001] Loaded widget: Noises <snd_noises.lua> [f=-000001] Loaded widget: HealthBars <unit_healthbars.lua> [f=-000001] Loaded widget: Chili Commander Upgrade <gui_chili_commander_upgrade.lua> [f=-000001] Loaded widget: Chili Vote Display <gui_chili_vote.lua> [f=-000001] Loaded widget: Auto Patrol Nanos <unit_auto_patrol_nanos.lua> [f=-000001] Loaded widget: Initial Queue ZK <unit_initial_queue.lua> [f=-000001] Loaded widget: Unit Marker Zero-K <unit_marker.lua> [f=-000001] Loaded widget: Objectives <mission_objectives.lua> [f=-000001] Loaded widget: EndGame Stats <gui_chili_endgraph.lua> [f=-000001] Loaded widget: Double-Click attack-move <cmd_doubleclick_attackmove.lua> [f=-000001] Loaded widget: Cloak Fire State 2 <unit_cloakfirestate2.lua> [f=-000001] Loaded widget: BuildETA <gui_build_eta.lua> [f=-000001] Loaded widget: Voice Assistant <unit_voice.lua> [f=-000001] Loaded widget: Start Point Remover & Comm Selector <init_start_point_remover.lua> [f=-000001] Loaded widget: Transport Load Double Tap <cmd_select_load.lua> [f=-000001] Loaded widget: Comm-n-Elo Startpos. Info <init_startpointelocom_info.lua> [f=-000001] Loaded widget: Transport AI <unit_transport_ai.lua> [f=-000001] Loaded widget: Stop Self-D <cmd_stop_selfd.lua> [f=-000001] Loaded widget: Stockpiler <unit_stockpile.lua> [f=-000001] Loaded widget: Stereo3D <gfx_stereo3d.lua> [f=-000001] Loaded widget: State Reverse Toggle <cmd_state_reverse_toggle.lua> [f=-000001] Loaded widget: Startup Info and Selector <init_startup_info_selector.lua> [f=-000001] Loaded widget: Spectate Selected Team <gui_spectate_selected_team.lua> [f=-000001] Loaded widget: SmoothCam <camera_smoothcam.lua> [f=-000001] Loaded widget: Smart Bombers <unit_smart_bombers.lua> [f=-000001] Loaded widget: Ghost Site <unit_ghostsite.lua> [f=-000001] Loaded widget: Simple Settings <gui_simple_settings.lua> [f=-000001] Loaded widget: Showeco and Grid Drawer <gui_showeco_action.lua> [f=-000001] Loaded widget: Show selected unit range <unit_show_selected_range.lua> [f=-000001] Loaded widget: Show All Commands v2 <unit_showallcommands_2.lua> [f=-000001] Loaded widget: Set Springsettings <api_set_springsettings.lua> [f=-000001] Loaded widget: ReclaimInfo <gui_reclaiminfo.lua> [f=-000001] Loaded widget: Raw Move Issue <cmd_raw_move_issue.lua> [f=-000001] Loaded widget: Projectile Lights <gfx_projectile_lights.lua> [f=-000001] Loaded widget: Point Tracker <gui_point_tracker.lua> [f=-000001] Loaded widget: Orbit Command <cmd_orbit.lua> [f=-000001] Loaded widget: NoDuplicateOrders <cmd_no_duplicate_orders.lua> [f=-000001] Loaded widget: Morph Finished notification <unit_morph_finished.lua> [f=-000001] Loaded widget: Easy Facing <gui_easyfacing.lua> [f=-000001] Loaded widget: Mission Results Handler <mission_results.lua> [f=-000001] Loaded widget: Missile Silo Range <missilesilo_range.lua> [f=-000001] Loaded widget: Missile Silo Commands <cmd_missile_silo.lua> [f=-000001] Loaded widget: Misc default command replacements <unit_default_commands.lua> [f=-000001] Loaded widget: MinimapEvents <minimap_events.lua> [f=-000001] Loaded widget: Mex Placement Handler <cmd_mex_placement.lua> [f=-000001] Loaded widget: MetalFeatures <gui_metal_features.lua> [f=-000001] Loaded widget: Local Widgets Config <localwidgets.lua> [f=-000001] Loaded widget: Keep Target <cmd_keep_target.lua> [f=-000001] Loaded widget: In-game Ignore <ignore.lua> [f=-000001] Loaded widget: In-game Guide <gui_ingame_guide.lua> [f=-000001] Loaded widget: Highlight Geos <gui_highlight_geos.lua> [f=-000001] Loaded widget: Haven Handler <gui_havens.lua> [f=-000001] Loaded widget: Guard Remove <cmd_guard_remove.lua> [f=-000001] Input grabbing is enabled! [f=-000001] Input grabbing is enabled! [f=-000001] Loaded widget: Grab Input <api_grabinput.lua> [f=-000001] Loaded widget: Game Analytics Handler <api_game_analytics.lua> [f=-000001] Loaded widget: Galaxy Battle Handler <mission_galaxy_battle_handler.lua> [f=-000001] Loaded widget: Ferry Points <cmd_ferry_points.lua> [f=-000001] Loaded widget: Economic Victory Announcer <gui_economic_victory_announcer.lua> [f=-000001] Loaded widget: Defense Range Zero-K <gui_defenserange.lua> [f=-000001] Loaded widget: Decoration Handler <unit_decoration_handler.lua> [f=-000001] Loaded widget: Decloak Range <unit_decloak_range.lua> [f=-000001] Loaded widget: Darkening <gui_darkening.lua> [f=-000001] Loaded widget: Context Menu <gui_contextmenu.lua> [f=-000001] Loaded widget: Chili Spectator Panels <gui_chili_spectator_panels.lua> [f=-000001] Loaded widget: Chili Selections & CursorTip v2 <gui_chili_selections_and_cursortip.lua> [f=-000001] Loaded widget: Attack Warning <unit_attack_warning.lua> [f=-000001] Loaded widget: Chili Rejoining Progress Bar <gui_chili_rejoin_progress.lua> [f=-000001] Loaded widget: Chili Nuke Warning <gui_chili_nuke_warning.lua> [f=-000001] Loaded widget: Chili Inactivity Win <gui_chili_inactivity_win.lua> [f=-000001] Loaded widget: Chili EndGame Window <gui_chili_endgamewindow.lua> [f=-000001] Loaded widget: Chili Economy Panel Default <gui_chili_economy_panel2.lua> [f=-000001] Loaded widget: Cheat Sheet <gui_chili_cheats.lua> [f=-000001] Loaded widget: CameraShake <camera_shake.lua> [f=-000001] Loaded widget: Blast Radius <gui_blastradius.lua> [f=-000001] Loaded widget: Autoquit <autoquit.lua> [f=-000001] Loaded widget: Auto Group <unit_auto_group.lua> [f=-000001] Loaded widget: Auto First Build Facing <init_autofirstbuildfacing.lua> [f=-000001] Loaded widget: Area Attack Tweak <cmd_area_attack_tweak.lua> [f=-000001] Loaded widget: Antinuke Coverage <gui_antinuke_coverage.lua> [f=-000001] Loaded widget: Chili AI Set Start <gui_chili_ai_start_pos.lua> [f=-000001] Loaded widget: UnitNoStuckInFactory <unit_nostuck_infactory.lua> [f=-000001] Loaded widget: Unit Start State <unit_start_state.lua> [f=-000001] Loaded widget: Smooth Scroll <camera_smooth_move.lua> [f=-000001] Loaded widget: Recorder (Save) <dbg_recorder_save.lua> [f=-000001] Loaded widget: Persistent Build Spacing <gui_persistent_build_spacing.lua> [f=-000001] Loaded widget: Icon Sets <gui_icon_sets.lua> [f=-000001] Loaded widget: Attack AoE <gui_attack_aoe.lua> [f=-000001] Loaded widget: Chili Custom Modoptions Info <gui_custommodoptions_info.lua> [f=-000001] Loaded widget: PlanetWars Info <gui_planetwars_info.lua> [f=-000001] <Replay control buttons> Live mode. Widget removed. [f=-000001] Loaded widget: Replay control buttons <gui_replay_controls.lua> [f=-000001] Loaded widget: UnitShapes <unit_shapes.lua> [f=-000001] Loaded widget: MessageBoxes ZK <mission_messagebox_zk.lua> [f=-000001] Loaded widget: Commands FX <gfx_commands_fx.lua> [f=-000001] Loaded widget: Map Edge Extension <map_edge_extension.lua> [f=-000001] Loaded widget: State Icons <unit_state_icons.lua> [f=-000001] Loaded widget: Shield Guard <unit_shield_guard.lua> [f=-000001] Loaded widget: Selection Send <api_selectionsend.lua> [f=-000001] Loaded widget: Rank Icons 2 <unit_rank_icons.lua> [f=-000001] Loaded widget: Gadget Icons <api_gadget_icons.lua> [f=-000001] Loaded widget: Cloaker Guard <unit_cloaker_guard.lua> [f=-000001] Loaded widget: Building Starter <unit_building_starter.lua> [f=-000001] Loaded widget: AllyCursors <gui_ally_cursors.lua> [f=-000001] Loaded widget: Disable Bad Widgets <api_widget_disabler.lua> [f=-000001] Loaded widget: Lua Metal Decals <gfx_dynamic_metal.lua> [f=-000001] Loaded widget: Units on Fire <gfx_lups_units_on_fire.lua> [f=-000001] Loaded widget: Smoke Signals <gfx_lups_smokesignal.lua> [f=-000001] Loaded widget: LupsManager <gfx_lups_manager.lua> [f=-000001] Loaded widget: Receive Units Indicator <gui_recv_indicator.lua> [f=-000001] Loaded widget: Vertical Line on Radar Dots v2 <gui_vertlineaid.lua> [f=-000001] Loaded widget: Newton Firezone <cmd_newton_firezone.lua> [f=-000001] Loaded widget: Auto-toggle false color vision <gui_auto_engine_falsecolor.lua> [f=-000001] Loaded widget: Chili Crude Player List <gui_chili_crudeplayerlist.lua> [f=-000001] Loaded widget: Chili Pro Console <gui_chili_proconsole_test.lua> [f=-000001] Loaded widget: Chili Docking <api_chili_docking.lua> [f=-000001] Loaded widget: HUD Presets <gui_hud_presets.lua> [f=-000001] Loaded widget: Lasso Terraform GUI <gui_lasso_terraform.lua> [f=-000001] Loaded widget: Image Preloader <dbg_img_preload.lua> [f=-000001] Loaded widget: Chili Core Selector <gui_chili_core_selector.lua> [f=-000001] Loaded widget: Custom Markers <gui_custom_markers.lua> [f=-000001] Loaded widget: Select Keys <gui_selectkeys.lua> [f=-000001] Loaded widget: Default Group Recall Fix <gui_group_recall_fix.lua> [f=-000001] Loaded widget: Start Boxes <minimap_startbox_new.lua> [f=-000001] Loaded widget: Restricted Zones <gui_restrictedzones.lua> [f=-000001] Loaded widget: Pause Screen <gui_pausescreen.lua> [f=-000001] Loaded widget: Chili Share menu v1.24 <gui_chili_share.lua> [f=-000001] Loaded widget: Jumpjet GUI <gui_jumpjets.lua> [f=-000001] Loaded widget: CustomFormations2 <cmd_customformations2.lua> [f=-000001] SetSunLighting [f=-000001] Loaded widget: Sun and Atmosphere Handler. <gfx_sun_and_atmosphere.lua> [f=-000001] Loaded widget: Outline Shader <gfx_outline_shader.lua> [f=-000001] Loaded widget: Text To Speech Control <snd_text_to_speech.lua> [f=-000001] Loaded widget: Persistent Build Height <gui_persistent_build_height.lua> [f=-000001] Loaded widget: Layout Handler <cmd_layout_handler.lua> [f=-000001] Lua garbage collection rate: 30/s [f=-000001] Loaded widget: GC Control <api_gc_control.lua> [f=-000001] Loaded widget: Color Blindness Correction <gfx_color_blindness_correction.lua> [f=-000001] Loaded widget: Chili Integral Menu <gui_chili_integral_menu.lua> [f=-000001] Removed 'GC at >100MB': disabled. [f=-000001] Loaded widget: GC at >300MB <dbg_forcegc_spring97.lua> [f=-000001] Writing last game win data [f=-000001] LuaUI v0.3 [f=-000001] [Game::LoadGame][5] globalQuit=0 forcedQuit=0 [f=-000001] [LoadScreen::SetLoadMessage] text="[LoadFinalize] finalizing PFS" [f=-000001] [Path] [PathEstimator::CalcHash][Init] BLOCK_SIZE=16 [f=-000001] [Path] [PathEstimator::CalcHash][Init] PATHESTIMATOR_VERSION=92 [f=-000001] [Path] [PathEstimator::CalcHash][Init] heightMapChecksum=51979448 [f=-000001] [Path] [PathEstimator::CalcHash][Init] typeMapChecksum=e9b5cb63 [f=-000001] [Path] [PathEstimator::CalcHash][Init] moveDefChecksum=c5de8888 [f=-000001] [Path] [PathEstimator::CalcHash][Init] blockMapChecksum=dcf6e014 [f=-000001] [Path] [PathEstimator::CalcHash][Init] estimatorHashCode=de22c8b3 [f=-000001] [Path] [PathEstimator::ReadFile] hash=de22c8b3 file="cache\104dev-maintenance/paths/Archers_Valley_v6.pe-de22c8b3.zip" (exists=1) [f=-000001] [LoadScreen::SetLoadMessage] text="Reading Estimate PathCosts [16]" [f=-000001] [Path] [PathEstimator::CalcHash][Init] BLOCK_SIZE=32 [f=-000001] [Path] [PathEstimator::CalcHash][Init] PATHESTIMATOR_VERSION=92 [f=-000001] [Path] [PathEstimator::CalcHash][Init] heightMapChecksum=51979448 [f=-000001] [Path] [PathEstimator::CalcHash][Init] typeMapChecksum=e9b5cb63 [f=-000001] [Path] [PathEstimator::CalcHash][Init] moveDefChecksum=c5de8888 [f=-000001] [Path] [PathEstimator::CalcHash][Init] blockMapChecksum=dcf6e014 [f=-000001] [Path] [PathEstimator::CalcHash][Init] estimatorHashCode=de22c8c3 [f=-000001] [Path] [PathEstimator::ReadFile] hash=de22c8c3 file="cache\104dev-maintenance/paths/Archers_Valley_v6.pe2-de22c8c3.zip" (exists=1) [f=-000001] [LoadScreen::SetLoadMessage] text="Reading Estimate PathCosts [32]" [f=-000001] [LoadScreen::SetLoadMessage] text="[LoadFinalize] finalized PFS (284ms, checksum dd774678)" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Skirmish AIs" [f=-000001] [EOH::CreateSkirmishAI(id=0)] [f=-000001] [AIWrapper::PreInit][AI=0 team=1] creating callbacks [f=-000001] Skirmish AI <Circuit Normal-stable>: 1.0.5 [f=-000001] Skirmish AI <Circuit Normal-stable>: Loading the Terrain-Map ... [f=-000001] Skirmish AI <Circuit Normal-stable>: Water Damage: 0.000000 [f=-000001] Skirmish AI <Circuit Normal-stable>: Sector-Map Block Size: 64 [f=-000001] Skirmish AI <Circuit Normal-stable>: Sector-Map Size: 9216 (x96, z96) [f=-000001] Skirmish AI <Circuit Normal-stable>: Determining Usable Terrain for all units ... [f=-000001] Skirmish AI <Circuit Normal-stable>: Map Land Percent: 100.00% [f=-000001] Skirmish AI <Circuit Normal-stable>: Minimum Elevation: 0.00 [f=-000001] Skirmish AI <Circuit Normal-stable>: Immobile-Type: Min/Max Elevation=(-0.000000 / any) Is buildable across 100.000000% of the map. (used by 26 unit-defs) [f=-000001] Skirmish AI <Circuit Normal-stable>: Immobile-Type: Min/Max Elevation=(-20.000000 / any) Is buildable across 100.000000% of the map. (used by 1 unit-defs) [f=-000001] Skirmish AI <Circuit Normal-stable>: Immobile-Type: Min/Max Elevation=(any / any) Is buildable across 100.000000% of the map. (used by 30 unit-defs) [f=-000001] Skirmish AI <Circuit Normal-stable>: Immobile-Type: Min/Max Elevation=(any / any) Is buildable across 100.000000% of the map. (used by 37 unit-defs) [f=-000001] Skirmish AI <Circuit Normal-stable>: Immobile-Type: Min/Max Elevation=(any / -15.000000) Is buildable across 0.000000% of the map. (used by 1 unit-defs) [f=-000001] Skirmish AI <Circuit Normal-stable>: Immobile-Type: Min/Max Elevation=(any / -10.000000) Is buildable across 0.000000% of the map. (used by 1 unit-defs) [f=-000001] Skirmish AI <Circuit Normal-stable>: Mobile-Type: Min/Max Elevation=(-5000.00 / any) Max Slope=(0.41)) Move-Data used:'akbot6' Has 1 Map-Area(s) occupying 98.06% of the map. (used by 353 unit-defs) [f=-000001] Skirmish AI <Circuit Normal-stable>: Mobile-Type: Min/Max Elevation=(any / -15.00) Max Slope=(1.00)) Move-Data used:'boat5' Has 0 Map-Area(s) occupying 0.00% of the map. (used by 6 unit-defs) [f=-000001] Skirmish AI <Circuit Normal-stable>: Mobile-Type: Min/Max Elevation=(-22.00 / any) Max Slope=(0.41)) Move-Data used:'kbot4' Has 1 Map-Area(s) occupying 98.06% of the map. (used by 32 unit-defs) [f=-000001] Skirmish AI <Circuit Normal-stable>: Mobile-Type: Min/Max Elevation=(-16.00 / any) Max Slope=(1.00)) Move-Data used:'tkbot2' Has 1 Map-Area(s) occupying 100.00% of the map. (used by 5 unit-defs) [f=-000001] Skirmish AI <Circuit Normal-stable>: Mobile-Type: Min/Max Elevation=(any / any) Max Slope=(0.41)) Move-Data used:'bhover5' Has 1 Map-Area(s) occupying 98.06% of the map. (used by 4 unit-defs) [f=-000001] Skirmish AI <Circuit Normal-stable>: Mobile-Type: Min/Max Elevation=(-5000.00 / any) Max Slope=(1.00)) Move-Data used:'atkbot3' Has 1 Map-Area(s) occupying 100.00% of the map. (used by 4 unit-defs) [f=-000001] Skirmish AI <Circuit Normal-stable>: Mobile-Type: Min/Max Elevation=(-22.00 / any) Max Slope=(1.00)) Move-Data used:'tkbot4' Has 1 Map-Area(s) occupying 100.00% of the map. (used by 11 unit-defs) [f=-000001] Skirmish AI <Circuit Normal-stable>: Mobile-Type: Min/Max Elevation=(any / any) Max Slope=(0.11)) Move-Data used:'hover3' Has 5 Map-Area(s) occupying 75.16% of the map. (used by 12 unit-defs) [f=-000001] Skirmish AI <Circuit Normal-stable>: Mobile-Type: Min/Max Elevation=(-16.00 / any) Max Slope=(0.41)) Move-Data used:'skbot2' Has 1 Map-Area(s) occupying 98.06% of the map. (used by 3 unit-defs) [f=-000001] Skirmish AI <Circuit Normal-stable>: Mobile-Type: Min/Max Elevation=(any / -5.00) Max Slope=(1.00)) Move-Data used:'boat4' Has 0 Map-Area(s) occupying 0.00% of the map. (used by 9 unit-defs) [f=-000001] Skirmish AI <Circuit Normal-stable>: Mobile-Type: Min/Max Elevation=(-22.00 / any) Max Slope=(0.11)) Move-Data used:'tank4' Has 5 Map-Area(s) occupying 75.16% of the map. (used by 20 unit-defs) [f=-000001] Skirmish AI <Circuit Normal-stable>: No config file! (LuaRules/Configs/DevCircuitAINormal32/stable/Archers_Valley_v6.json) [f=-000001] Skirmish AI <Circuit Normal-stable>: Circuit Normal 1.0.5 (0) Initialized! [f=-000001] [AIWrapper::SendUnitEvents][AI=0 team=1] numUnits=83 [f=-000001] [~ScopedOnceTimer][Game::LoadSkirmishAIs::CreateAI(id=0)] 446ms [f=-000001] [~ScopedOnceTimer][Game::LoadSkirmishAIs] 453ms [f=-000001] [Game::LoadGame][6] globalQuit=0 forcedQuit=0 [f=-000001] [LuaMemPool::LogStats][handle=LuaIntro (unsynced)] index=6 {numAllocs[*],allocSums[*]}={0,0} {int,ext,rec}Allocs={0,11262,0} {chunk,block}Bytes={0,0} Zero-K.exe Information: 0 : Chobbyla << DiscordUpdatePresence {"details":"Watching Replay","startTimestamp":1563400704} [f=-000001] Mex Placement Initialised with 49 spots. [f=-000001] SetLobbyButtonEnabled, false [f=-000001] UpdateInterfacePreset, minimapRight [f=-000001] [f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SHOWN][1] fullScreen=0 [f=-000001] [~ScopedOnceTimer][Sound::Iconified] 0ms [f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SHOWN][2] [f=-000001] [f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SHOWN][1] fullScreen=0 [f=-000001] [~ScopedOnceTimer][Sound::Iconified] 0ms [f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SHOWN][2] [f=-000001] [f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SHOWN][1] fullScreen=0 [f=-000001] [~ScopedOnceTimer][Sound::Iconified] 0ms [f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SHOWN][2] [f=-000001] [f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SHOWN][1] fullScreen=0 [f=-000001] [~ScopedOnceTimer][Sound::Iconified] 0ms [f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SHOWN][2] [f=-000001] Epicmenu: Switching to Default camera mode [f=-000001] GameID: ca992f5d0756dea3ba673520850d27d6 [f=-000001] Connection attempt from hdan29 [f=-000001] -> Version: 104.0.1-1303-gf5616a3 maintenance [Windows 32-bit (emulated)] [f=-000001] -> Connection established (given id 0) [f=-000001] [Game::ClientReadNet][LOGMSG] sender="hdan29" string="[PreGame::GameDataReceived][map-checksums] server=73865a5722d291ff031015329e29cabb93299426e4a4f08cbb3d0c2d02e74feebc8bb9652f0a4d14f4780393e8d9ca34b940f6ab6fd68ca02e1f1add63b525f5 client=73865a5722d291ff031015329e29cabb93299426e4a4f08cbb3d0c2d02e74feebc8bb9652f0a4d14f4780393e8d9ca34b940f6ab6fd68ca02e1f1add63b525f5" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="hdan29" string="[PreGame::GameDataReceived][mod-checksums] server=f7404aa961d500a755dcc7800a1b7521c692a561150e526a6287cd6d0b653299f7876b4f2b1ac3c7226a872326565e2e301f547b568f5a333f37a63407309fac client=f7404aa961d500a755dcc7800a1b7521c692a561150e526a6287cd6d0b653299f7876b4f2b1ac3c7226a872326565e2e301f547b568f5a333f37a63407309fac" [f=0000030] [Game::ClientReadNet][LOGMSG] sender="hdan29" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=ab924cce990a9297e15b67501f807245a12d678b6c6d335af6c0348ea780bfa23dd7308e828dbcede7de45b498b099cd2a145958ba0726b670c9c03dfbe9fa16]" [f=0000030] [Game::ClientReadNet][LOGMSG] sender="hdan29" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=4ac82c2a9ee4ab0f9a6e5fb899f69be57738cbe8a19b557e8895b4421f818c93bf819234340536b989a741e67d8cf01cbbaaab0943fc71b2c59f9b84e6ea4f17]" [f=0000030] [Game::ClientReadNet] local skirmish AI "Oppressors" (ID: 0, Short-Name: "DevCircuitAINormal32", Version: "stable") took over control of team 1 [f=0000030] [Game::ClientReadNet][LOGMSG] sender="hdan29" string="[Game::LoadGame][lua{Rules,Gaia}={45f4a050,00000000}]" [f=0000030] Player hdan29 finished loading and is now ingame [f=0000030] hdan29 paused the game [f=0000030] hdan29 unpaused the game [f=0000038] hdan29 paused the game [f=0000038] hdan29 unpaused the game [f=0000314] !transmitlobby @voice@buildUnit@add;vehcon;Mason [f=0000314] !transmitlobby @voice@buildUnit@add;vehscout;Dart [f=0000314] !transmitlobby @voice@buildUnit@add;vehraid;Scorcher [f=0000314] !transmitlobby @voice@buildUnit@add;vehsupport;Fencer [f=0000314] !transmitlobby @voice@buildUnit@add;vehriot;Ripper [f=0000314] !transmitlobby @voice@buildUnit@add;vehassault;Ravager [f=0000314] !transmitlobby @voice@buildUnit@add;vehcapture;Dominatrix [f=0000314] !transmitlobby @voice@buildUnit@add;veharty;Badger [f=0000314] !transmitlobby @voice@buildUnit@add;vehheavyarty;Impaler [f=0000314] !transmitlobby @voice@buildUnit@add;vehaa;Crasher [f=0000314] !transmitlobby @voice@buildUnit@reload [f=0000330] hdan29 paused the game [f=0000330] Error: Spring 104.0.1-1303-gf5616a3 maintenance has crashed. [f=0000330] Error: DLL information: [f=0000330] Error: 0x00400000 spring [f=0000330] Error: 0x77c30000 ntdll [f=0000330] Error: 0x76d50000 KERNEL32 [f=0000330] Error: 0x77150000 KERNELBASE [f=0000330] Error: 0x72aa0000 apphelp [f=0000330] Error: 0x10000000 DevIL [f=0000330] Error: 0x77270000 ADVAPI32 [f=0000330] Error: 0x6dd10000 GLU32 [f=0000330] Error: 0x77570000 IMAGEHLP [f=0000330] Error: 0x72500000 IPHLPAPI [f=0000330] Error: 0x76a10000 msvcrt [f=0000330] Error: 0x6c860000 OPENGL32 [f=0000330] Error: 0x756c0000 SHELL32 [f=0000330] Error: 0x77310000 SHLWAPI [f=0000330] Error: 0x76ff0000 USER32 [f=0000330] Error: 0x769c0000 WS2_32 [f=0000330] Error: 0x6b440000 libcurl [f=0000330] Error: 0x6b800000 OpenAL32 [f=0000330] Error: 0x6b5c0000 libvorbisfile-3 [f=0000330] Error: 0x70e40000 libfreetype-6 [f=0000330] Error: 0x65180000 libfontconfig-1 [f=0000330] Error: 0x6ef80000 glew32 [f=0000330] Error: 0x6c740000 SDL2 [f=0000330] Error: 0x5cd80000 MSVCP80 [f=0000330] Error: 0x71b00000 MSVCR80 [f=0000330] Error: 0x773f0000 sechost [f=0000330] Error: 0x76f30000 RPCRT4 [f=0000330] Error: 0x76f20000 NSI [f=0000330] Error: 0x72a00000 WINNSI [f=0000330] Error: 0x75410000 GDI32 [f=0000330] Error: 0x6bb10000 DDRAW [f=0000330] Error: 0x776b0000 combase [f=0000330] Error: 0x779a0000 CRYPT32 [f=0000330] Error: 0x77840000 wldap32 [f=0000330] Error: 0x62e80000 zlib1 [f=0000330] Error: 0x77440000 ole32 [f=0000330] Error: 0x729d0000 WINMM [f=0000330] Error: 0x6d740000 libvorbis-0 [f=0000330] Error: 0x70880000 libogg-0 [f=0000330] Error: 0x68f40000 libexpat-1 [f=0000330] Error: 0x77b30000 IMM32 [f=0000330] Error: 0x778a0000 OLEAUT32 [f=0000330] Error: 0x751e0000 VERSION [f=0000330] Error: 0x756a0000 SspiCli [f=0000330] Error: 0x6bb00000 DCIMAN32 [f=0000330] Error: 0x77300000 MSASN1 [f=0000330] Error: 0x729a0000 WINMMBASE [f=0000330] Error: 0x77590000 MSCTF [f=0000330] Error: 0x75400000 CRYPTBASE [f=0000330] Error: 0x77230000 cfgmgr32 [f=0000330] Error: 0x752e0000 DEVOBJ [f=0000330] Error: 0x753a0000 bcryptPrimitives [f=0000330] Error: 0x63840000 gameoverlayrenderer [f=0000330] Error: 0x772f0000 PSAPI [f=0000330] Error: 0x5ca90000 nvapi [f=0000330] Error: 0x76b80000 SETUPAPI [f=0000330] Error: 0x76980000 WINTRUST [f=0000330] Error: 0x728b0000 uxtheme [f=0000330] Error: 0x72640000 SHCORE [f=0000330] Error: 0x5b2f0000 nvoglv32 [f=0000330] Error: 0x75370000 WTSAPI32 [f=0000330] Error: 0x72610000 ntmarta [f=0000330] Error: 0x72890000 dwmapi [f=0000330] Error: 0x72790000 powrprof [f=0000330] Error: 0x75310000 WINSTA [f=0000330] Error: 0x751f0000 kernel.appcore [f=0000330] Error: 0x76e90000 clbcatq [f=0000330] Error: 0x72390000 shfolder [f=0000330] Error: 0x72830000 MMDevApi [f=0000330] Error: 0x727d0000 AUDIOSES [f=0000330] Error: 0x5ac00000 igd10iumd32 [f=0000330] Error: 0x5abd0000 d3d10_1 [f=0000330] Error: 0x725f0000 bcrypt [f=0000330] Error: 0x72520000 ncrypt [f=0000330] Error: 0x5ab70000 d3d10_1core [f=0000330] Error: 0x659c0000 dxgi [f=0000330] Error: 0x657b0000 d3d11 [f=0000330] Error: 0x72430000 NTASN1 [f=0000330] Error: 0x5a2f0000 igdusc32 [f=0000330] Error: 0x63e90000 dsound [f=0000330] Error: 0x726e0000 secur32 [f=0000330] Error: 0x72a10000 mswsock [f=0000330] Error: 0x721e0000 dhcpcsvc [f=0000330] Error: 0x71ae0000 napinsp [f=0000330] Error: 0x71510000 pnrpnsp [f=0000330] Error: 0x714a0000 NLAapi [f=0000330] Error: 0x72240000 DNSAPI [f=0000330] Error: 0x71ad0000 winrnr [f=0000330] Error: 0x725b0000 wshbth [f=0000330] Error: 0x71f30000 mdnsNSP [f=0000330] Error: 0x71ee0000 fwpuclnt [f=0000330] Error: 0x725a0000 rasadhlp [f=0000330] Error: 0x37220000 AIInterface [f=0000330] Error: 0x4b9b0000 SkirmishAI [f=0000330] Error: 0x71120000 dbghelp [f=0000330] Error: Exception: Access violation (0xc0000005) [f=0000330] Error: Exception Address: 0x00000000 [f=0000330] Error: Stacktrace for Spring 104.0.1-1303-gf5616a3 maintenance: [f=0000330] Error: This stacktrace indicates a problem with your graphics card driver, please try upgrading it. Specifically recommended is the latest version; do not forget to use a driver removal utility first. [f=0000330] Error: [ProgCtr=00000000 StackPtr=0999c9a8 FramePtr=0999c9bc] [f=0000330] Error: (0) Unknown [0x00000000] [f=0000330] Error: (1) C:\Windows\system32\igd10iumd32.dll [0x000D480A] [f=0000330] Error: (2) C:\Windows\system32\igd10iumd32.dll [0x001207B9] [f=0000330] Error: (3) C:\Windows\system32\igd10iumd32.dll [0x0011CD6A] [f=0000330] Error: (4) C:\Windows\SYSTEM32\nvoglv32.DLL [0x008949E8] [f=0000330] Error: (5) C:\Windows\SYSTEM32\nvoglv32.DLL [0x0088F6A6] [f=0000330] Error: (6) C:\Windows\SYSTEM32\nvoglv32.DLL [0x0089173E] [f=0000330] Error: (7) C:\Windows\SYSTEM32\nvoglv32.DLL [0x00890D17] [f=0000330] Error: (8) C:\Windows\SYSTEM32\nvoglv32.DLL [0x0087B078] [f=0000330] Error: (9) C:\Windows\SYSTEM32\nvoglv32.DLL [0x008803B5] [f=0000330] Error: (10) C:\Windows\SYSTEM32\nvoglv32.DLL [0x0087CA05] [f=0000330] Error: (11) C:\Windows\SYSTEM32\nvoglv32.DLL [0x000DFDCD] [f=0000330] Error: (12) C:\Windows\SYSTEM32\nvoglv32.DLL [0x000C82AE] [f=0000330] Error: (13) C:\Windows\SYSTEM32\nvoglv32.DLL [0x00856A64] [f=0000330] Error: (14) C:\Windows\SYSTEM32\nvoglv32.DLL [0x00902E58] [f=0000330] Error: (15) C:\Windows\SYSTEM32\nvoglv32.DLL [0x008F3F1F] [f=0000330] Error: (16) C:\Windows\SYSTEM32\nvoglv32.DLL [0x000DFD52] [f=0000330] Error: (17) C:\Windows\SYSTEM32\nvoglv32.DLL [0x008F468E] [f=0000330] Error: (18) C:\Windows\SYSTEM32\nvoglv32.DLL [0x000EA0BB] [f=0000330] Error: (19) C:\Windows\SYSTEM32\nvoglv32.DLL [0x00863DCF] [f=0000330] Error: (20) C:\Windows\SYSTEM32\nvoglv32.DLL [0x00863F1D] [f=0000330] Error: (21) C:\Windows\SYSTEM32\nvoglv32.DLL [0x00863D49] [f=0000330] Error: (22) C:\Windows\SYSTEM32\nvoglv32.DLL [0x00863891] [f=0000330] Error: (23) C:\Windows\SYSTEM32\nvoglv32.DLL [0x00852182] [f=0000330] Error: (24) C:\Windows\SYSTEM32\nvoglv32.DLL [0x00865A29] [f=0000330] Error: (25) C:\Windows\SYSTEM32\nvoglv32.DLL [0x00711744] [f=0000330] Error: (26) C:\Windows\SYSTEM32\nvoglv32.DLL [0x007115AC] [f=0000330] Error: (27) C:\Windows\SYSTEM32\nvoglv32.DLL [0x0085AA5C] [f=0000330] Error: (28) C:\Windows\SYSTEM32\KERNEL32.DLL [0x00017C04] [f=0000330] Error: (29) C:\Windows\SYSTEM32\ntdll.dll [0x0005AD8F] [f=0000330] Error: (30) C:\Windows\SYSTEM32\ntdll.dll [0x0005AD5A] [f=0000330] Error: [ExitSpringProcess] errorMsg="Spring has crashed: Access violation. A stacktrace has been written to: D:\Steam\steamapps\common\Zero-K\infolog.txt" msgCaption="Spring: Unhandled exception" mainThread=0 Zero-K.exe Warning: 0 : Spring exit code is: -1073741819, assuming crash Zero-K.exe Information: 0 : Spring exited Zero-K.exe Warning: 0 : Spring crash detected Zero-K.exe Information: 0 : ZkData.TcpTransport socket disconnected: Unable to read data from the transport connection: An existing connection was forcibly closed by the remote host. Zero-K.exe Information: 0 : Chobby closed connection
GL version : 4.4.0 NVIDIA 345.05
As far as I can tell this means your drivers are 4 years old. Update them.