ZeroK-RTS / CrashReports

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Spring Crash [104.0.1-1303-gf5616a3] #22992

Open Chobbyla opened 5 years ago

Chobbyla commented 5 years ago
Zero-K.exe Information: 0 : Connecting to steam API
Zero-K.exe Information: 0 : Steam online
Zero-K.exe Information: 0 : Starting
[DataDirLocater::FindWriteableDataDir] using writeable data-directory "D:\Steam\steamapps\common\Zero-K\"
Using writeable configuration source: "D:\Steam\steamapps\common\Zero-K\springsettings.cfg"
Using additional read-only configuration source: "D:\Steam\steamapps\common\Zero-K\engine\win32\104.0.1-1303-gf5616a3\springsettings.cfg"
LogOutput initialized. Logging to D:\Steam\steamapps\common\Zero-K\infolog.txt
============== <Log Sections> ==============
  Available:
    ArchiveScanner
    AutohostInterface
    BumpWater
    CSMFGroundTextures
    CregSerializer
    DecalsDrawerGL4
    DynWater
    FarTextureHandler
    Font
    GameServer
    GroundMoveType
    KeyBindings
    LuaSocket
    Model
    Net
    Path
    Piece
    RoamMeshDrawer
    Shader
    SkyBox
    Sound
    Texture
    VFS
  Enabled:
    Sound (Notice)
    VFS (Info)

  Enable or disable log sections using the LogSections configuration key
  or the SPRING_LOG_SECTIONS environment variable (both comma separated).
  Use "none" to disable the default log sections.
============== </Log Sections> ==============

============== <User Config> ==============
  AllowDeferredMapRendering = 1
  AllowDeferredModelRendering = 1
  BumpWaterBlurReflection = 1
  BumpWaterTexSizeReflection = 128
  CamFreeScrollSpeed = 50
  CamMode = 1
  CamTimeExponent = 4.0
  CamTimeFactor = 1.0
  DualScreenMiniMapOnLeft = 1
  EdgeMoveDynamic = 0
  EdgeMoveWidth = 0.003
  FPSFOV = 90
  FPSScrollSpeed = 50
  FSAALevel = 4
  FeatureDrawDistance = 600000
  FeatureFadeDistance = 600000
  FontSize = 18
  Fullscreen = 0
  GrassDetail = 4
  GroundDecals = 2
  GroundDetail = 90
  GroundScarAlphaFade = 1
  HangTimeout = 30
  HardwareCursor = 1
  InitialNetworkTimeout = 0
  InputTextGeo = 0.26 0.73 0.02 0.028
  LODScale = 1.000
  LODScaleReflection = 1.000
  LODScaleRefraction = 1.000
  LODScaleShadow = 1.000
  LuaGarbageCollectionMemLoadMult = 100
  MaxParticles = 15000
  MaxSounds = 32
  MaximumTransmissionUnit = 0
  MiddleClickScrollSpeed = -0.0015
  MiniMapMarker = 0
  MouseDragCircleCommandThreshold = 25
  MouseDragScrollThreshold = 0
  OverheadMaxHeightFactor = 1.39999998
  OverheadScrollSpeed = 50
  ReconnectTimeout = 0
  RotOverheadScrollSpeed = 50
  RotateLogFiles = 1
  ScrollWheelSpeed = -25
  Shadows = 1
  ShowClock = 0
  ShowPlayerInfo = 0
  SplashScreenDir = ./MenuLoadscreens
  TeamHighlight = 0
  TreeRadius = 1200
  UnitIconDist = 151
  UnitLodDist = 500
  UseDistToGroundForIcons = 1.10000002
  VFSCacheArchiveFiles = 0
  Water = 4
  WindowBorderless = 1
  WindowPosX = 0
  WindowPosY = 0
  XResolutionWindowed = 1920
  YResolutionWindowed = 1200
  snd_volbattle = 20
  snd_volmaster = 20
============== </User Config> ==============

============== <User System> ==============
  Spring Engine Version: 104.0.1-1303-gf5616a3 maintenance
      Build Environment: gcc libstdc++ version 20171010
       Compiler Version: gcc-5.5.0
       Operating System: Windows 8.1 Home Premium Edition, 64-bit (build 9600)
        Hardware Config: Intel(R) Core(TM) i7-4720HQ CPU @ 2.60GHz; 16273MB RAM, 19233MB pagefile
       Binary Word Size: 32-bit (emulated)
          Process Clock: std::chrono::high_resolution_clock
     Physical CPU Cores: 4
      Logical CPU Cores: 8
============== </User System> ==============

[good_fpu_init][STREFLOP_SSE]
    SSE 1.0 : 1,  SSE 2.0 : 1
    SSE 3.0 : 1, SSSE 3.0 : 1
    SSE 4.1 : 1,  SSE 4.2 : 1
    SSE 4.0A: 0,  SSE 5.0A: 0
[WatchDog::Install] installed (hang-timeout: 30s)
[WatchDog::RegisterThread] registering controls for thread [main]
[GL::CheckAvailableVideoModes] desktop={1920x1200x24bpp@59Hz} current={1920x1200x24bpp@59Hz}
    display=1 modes=96 bounds={x=0, y=0, w=1920, h=1200}
        [ 1] 1920x1200x24bpp@60Hz
        [ 5] 1920x1080x24bpp@60Hz
        [ 9] 1680x1050x24bpp@60Hz
        [17] 1600x900x24bpp@60Hz
        [21] 1440x900x24bpp@60Hz
        [45] 1280x800x24bpp@60Hz
        [53] 1280x720x24bpp@60Hz
        [77] 640x400x24bpp@60Hz
        [93] 320x200x24bpp@60Hz
[GR::CreateSDLWindow] using 4x anti-aliasing and 24-bit depth-buffer (PF="SDL_PIXELFORMAT_RGB888") for main window
[GR::CreateSDLWindow] using 4x anti-aliasing and 24-bit depth-buffer (PF="SDL_PIXELFORMAT_RGB888") for hidden window
[GR::LogVersionInfo]
    SDL version : 2.0.8 (linked) / 2.0.8 (compiled)
    GL version  : 4.4.0 NVIDIA 345.05
    GL vendor   : NVIDIA Corporation
    GL renderer : GeForce GTX 960M/PCIe/SSE2
    GLSL version: 4.40 NVIDIA via Cg compiler
    GLEW version: 2.1.0
    GPU memory  : 2048MB (total) / 1829MB (available)
    SDL swap-int: 1

    ARB shader support        : 1
    GLSL shader support       : 1
    FBO extension support     : 1
    NVX GPU mem-info support  : 1
    ATI GPU mem-info support  : 0
    NPOT-texture support      : 1 (1)
    S3TC/DXT1 texture support : 1/1
    texture query-LOD support : 1 (1)
    MSAA frame-buffer support : 1 (1)
    24-bit Z-buffer support   : 1 (-)
    primitive-restart support : 1 (1)
    clip-space control support: 0 (0)
    seamless cube-map support : 1 (1)
    frag-depth layout support : 1 (-)

    max. FBO samples             : 32
    max. texture size            : 16384
    max. texture anisotropy level: 16.000000
    max. vec4 varyings/attributes: 31/16
    max. draw-buffers            : 8
    max. rec. indices/vertices   : 1048576/1048576
    max. uniform buffer-bindings : 84
    max. uniform block-size      : 64KB

    enable ATI-hacks : 0
    compress MIP-maps: 0
[GR::ToggleGLDebugOutput] OpenGL debug-context not installed (dbgErrors=0 dbgTraces=0)
[GR::UpdateGLConfigs]
[VSync::SetInterval] interval=0 (disabled)
[GR::UpdateGLGeometry][1] winSize=<1,1>
[GR::UpdateGLGeometry][2] winSize=<1920,1200>
[GR::InitGLState]
[GR::LogDisplayMode] display-mode set to 1920x1200x24bpp@59Hz (windowed::borderless)
[TexMemPool::Resize] poolSize=134217728u allocSize=0u texCount=0u
[~ScopedOnceTimer][FtLibraryHandler::FontConfigInit (version 2.10.2)] 19ms
[WatchDog::RegisterThread] registering controls for thread [vfsi]
[DataDirLocater::FindWriteableDataDir] using writeable data-directory "D:\Steam\steamapps\common\Zero-K\"
[DataDirLocater::Check] Isolation Mode!
[DataDirLocater::FilterUsableDataDirs] using read-write data directory: D:\Steam\steamapps\common\Zero-K\
[DataDirLocater::FilterUsableDataDirs] using read-only data directory: D:\Steam\steamapps\common\Zero-K\engine\win32\104.0.1-1303-gf5616a3\
Scanning: D:\Steam\steamapps\common\Zero-K\engine\win32\104.0.1-1303-gf5616a3\base
Scanning: D:\Steam\steamapps\common\Zero-K\maps
Scanning: D:\Steam\steamapps\common\Zero-K\games
Scanning: D:\Steam\steamapps\common\Zero-K\packages
[~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 663ms
[VFS] [SpringVFS::ReserveArchives<this=06aa2bf0>]
[VFS] [SpringVFS::AddArchive<this=06aa2bf0>(arName="Spring content v1", overwrite=false)] section=2
[VFS] [VFSHandler::SetGlobalInstanceRaw] handler=06aa2bf0 (SpringVFS) global=00000000 (null)
[WatchDog::DeregisterThread] deregistering controls for thread [vfsi]
[ThreadPool::SetThreadCount][1] wanted=3 current=1 maximum=4 (init=1)
[ThreadPool::SetThreadCount][2] workers=2
[Threading] Main thread CPU affinity mask set: 252
[f=-000001] [~ScopedOnceTimer][ISound::Init::New] 0ms
[f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (0.0ms)
[f=-000001] [Sound] [Sound::UpdateThread][1] cfgMaxSounds=32
[f=-000001] [WatchDog::RegisterThread] registering controls for thread [audio]
[f=-000001] [Sound] [Sound::InitThread][1]
[f=-000001] [Sound] [Sound::OpenOpenALDevice] opening default device "OpenAL Soft"
[f=-000001] [Sound] [Sound::OpenOpenALDevice] device=06b1a4a0 context=06a9ba70
[f=-000001] [Sound] [Sound::InitThread][4][OpenAL API Info]
[f=-000001] [Sound]   Vendor:         OpenAL Community
[f=-000001] [Sound]   Version:        1.1 ALSOFT 1.16.0
[f=-000001] [Sound]   Renderer:       OpenAL Soft
[f=-000001] [Sound]   AL Extensions:  AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length
[f=-000001] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device
[f=-000001] [Sound]   Devices:
[f=-000001] [Sound]     [Speakers (Realtek High Definition Audio)]
[f=-000001] [Sound]     [Speakers (Realtek High Definition Audio)]
[f=-000001] [Sound] [Sound::GetMaxMonoSources] #attribs=15
[f=-000001] [Sound] [Sound::GetMaxMonoSources] {cfg,alc}MaxSounds={32,255}
[f=-000001] [Sound] [Sound::UpdateThread][2]
Fontconfig error: Cannot load default config file
[f=-000001] [Sound] Error:   EFX: AL_INVALID_VALUE (40963)
[f=-000001] [Sound] Error:   Initializing EFX failed!
[f=-000001] [~ScopedOnceTimer][ISound::Init::Dev] 100ms
[Info] ../../tools/pr-downloader/src/Downloader/CurlWrapper.cpp:58:DumpVersion():libcurl 7.64.0 Schannel
[Info] ../../tools/pr-downloader/src/Downloader/CurlWrapper.cpp:42:GetTLSBackend():SSL backend #0: 'schannel' (ID: 8)
[Info] ../../tools/pr-downloader/src/FileSystem/FileSystem.cpp:194:setWritePath():Using filesystem-writepath: D:\Steam\steamapps\common\Zero-K
[Info] ../../tools/pr-downloader/src/pr-downloader.cpp:173:DownloadSetConfig():Free disk space: 243275 MB
[f=-000001] [LuaMenuController::Reset] using menu archive "Chobby v1.7.7.0"
[f=-000001] [VFS] [SpringVFS::AddArchive<this=06aa2bf0>(arName="Chobby v1.7.7.0", overwrite=false)] section=3
[f=-000001] [VFS] [SpringVFS::AddArchive<this=06aa2bf0>(arName="Spring content v1", overwrite=false)] section=2
[f=-000001] [VFS] [SpringVFS::AddArchive<this=06aa2bf0>(arName="Spring Bitmaps", overwrite=false)] section=2
[f=-000001] [VFS] [SpringVFS::AddArchive<this=06aa2bf0>(arName="Spring Cursors", overwrite=false)] section=2
[f=-000001] LuaMenu Entry Point: "LuaMenu/main.lua"
[f=-000001] Remember to update handler.lua once the following is in basecontent: https://github.com/spring/spring/commit/ef6df34ae5dd4eba9b192f695f9b2724da0f83c2
[f=-000001] Remember to update handler.lua once the following is in basecontent: https://github.com/spring/spring/commit/ef6df34ae5dd4eba9b192f695f9b2724da0f83c2
[f=-000001] Remember to update handler.lua once the following is in basecontent: https://github.com/spring/spring/commit/ef6df34ae5dd4eba9b192f695f9b2724da0f83c2
[f=-000001] [LuaMenu] Searching for new Widgets
[f=-000001] [LuaMenu] Scanning: LuaMenu/Addons/
[f=-000001] [LuaMenu] Scanning: LuaMenu/Widgets/
[f=-000001] [LuaMenu] Scanning: LuaMenu/SystemAddons/
[f=-000001] [LuaMenu] Scanning: LuaMenu/SystemWidgets/
[f=-000001] [LuaMenu] Scanning: LuaMenu/chili/
[f=-000001] [LuaMenu] Scanning: libs/chilifx/LuaMenu/widgets
[f=-000001] [LuaMenu] Scanning: libs/chilivn/LuaMenu/widgets
[f=-000001] [LuaMenu] Scanning: libs/chotify/LuaMenu/widgets
[f=-000001] [LuaMenu] Scanning: libs/i18n/LuaMenu/widgets
[f=-000001] [LuaMenu] Scanning: libs/liblobby/LuaMenu/widgets
[f=-000001] [LuaMenu] Warning: Missing GetInfo() in: base64.lua
[f=-000001] [LuaMenu] Warning: Missing GetInfo() in: engineversion.lua
[f=-000001] Spring.GetWindowGeometry, 1920, 1200, 0, 0
[f=-000001] Spring.GetViewGeometry, 1920, 1200, 0, 0
[f=-000001] gl.GetViewSizes, 1920, 1200
[f=-000001] [LuaMenu] Warning: Missing GetInfo() in: function_override.lua
[f=-000001] [LuaMenu] Warning: Missing GetInfo() in: json.lua
[f=-000001] [LuaMenu] Warning: Missing GetInfo() in: tablefunctions.lua
[f=-000001] [LuaMenu] Warning: Missing GetInfo() in: timefunctions.lua
[f=-000001] [LuaMenu] Loading widgets   <>=vfs  **=raw  ()=unknown
[f=-000001] [LuaMenu] Loading API widget:  Delay API              <api_delay.lua>
[f=-000001] [LuaMenu] Loading API widget:  Limit FPS              <api_limit_fps.lua>
[f=-000001] [LuaMenu] Loading API widget:  Away Tracker           <gui_away_tracker.lua>
[f=-000001] [LuaMenu] Loading API widget:  Chili Framework        <api_chili.lua>
[f=-000001] [LuaMenu] Loading API widget:  LibLobby API           <api_lobby.lua>
[f=-000001] [liblobby] liblobby configuration: 
[f=-000001] [liblobby] serverName, Zero-K
[f=-000001] [liblobby] port, 8200
[f=-000001] [liblobby] protocol, zks
[f=-000001] [liblobby] address, zero-k.info
[f=-000001] [LuaMenu] Loading API widget:  i18n                   <api_i18n.lua>
[f=-000001] [LuaMenu] Loading API widget:  ChiliFX                <api_chilifx.lua>
[f=-000001] [ChiliFX] Enabled: true
[f=-000001] [LuaMenu] Loading API widget:  Chotify                <api_chotify.lua>
[f=-000001] [Chotify] Enabled: true
[f=-000001] [LuaMenu] Loading API widget:  Download Handler       <api_download_handler.lua>
[f=-000001] [LuaMenu] Loading API widget:  Ingame Interface       <api_ingame_interface.lua>
[f=-000001] [LuaMenu] Loading widget:      Test                   <dbg_test.lua>
[f=-000001] [LuaMenu] Loading widget:      Command Buffering      <api_command_buffering.lua>
[f=-000001] [LuaMenu] Loading widget:      Battle List Window     <gui_battle_list_window.lua>
[f=-000001] [LuaMenu] Loading widget:      Campaign Options Window  <gui_campaign_options.lua>
[f=-000001] [LuaMenu] Loading widget:      Community Window       <gui_community_window.lua>
[f=-000001] [LuaMenu] Loading widget:      Download Window        <gui_download_window.lua>
[f=-000001] [LuaMenu] Loading widget:      Friend Window          <gui_friend_window.lua>
[f=-000001] [LuaMenu] Loading widget:      Missions Handles       <gui_mission_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      Notification Handler   <api_notification_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      Planetwars List Window  <gui_planetwars_list_window.lua>
[f=-000001] [LuaMenu] Loading widget:      Queue List Window      <gui_queue_list_window.lua>
[f=-000001] [LuaMenu] Loading widget:      Replays window         <gui_replay_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      Settings Window        <gui_settings_window.lua>
[f=-000001] [LuaMenu] Loading widget:      SpringBoard Window     <gui_springboard_window.lua>
[f=-000001] [LuaMenu] Loading widget:      Users Handler          <api_user_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      ZK wrapper loopback interface  <zk_loopback.lua>
[f=-000001] [Chobby] Using wrapper port: , 52178
[f=-000001] [LuaMenu] Loading widget:      Cache Handler API      <api_cache_handler.lua>
[f=-000001] Deleting path cache, 0
[f=-000001] [LuaMenu] Loading widget:      Internet Browser API   <api_internet_browser.lua>
[f=-000001] [LuaMenu] Loading widget:      Map Handler API        <api_map_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      Campaign Data Handler  <api_campaign_data.lua>
[f=-000001] [LuaMenu] Loading widget:      API Script Handler     <api_script_generator.lua>
[f=-000001] [LuaMenu] Loading widget:      Analytics Handler      <api_analytics.lua>
[f=-000001] [LuaMenu] Loading widget:      Animation control      <api_animation_control.lua>
[f=-000001] [LuaMenu] Loading widget:      Battle Login Rejoin    <gui_battle_login_rejoin.lua>
[f=-000001] [LuaMenu] Loading widget:      Battle Room Window     <gui_battle_room_window.lua>
[f=-000001] [LuaMenu] Loading widget:      Battle status panel    <gui_battle_status_panel.lua>
[f=-000001] [LuaMenu] Loading widget:      Benchmark Handler      <gui_benchmark_handler.lua>
Zero-K.exe Information: 0 : Chobby connected to wrapper
[f=-000001] [LuaMenu] Loading widget:      Campaign Commander Loadout  <gui_campaign_commander_loadout.lua>
[f=-000001] [LuaMenu] Loading widget:      Campaign Handler       <gui_campaign_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      Campaign Handler ZK    <zk_campaign_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      Campaign Save/Load     <gui_campaign_saveload.lua>
[f=-000001] [LuaMenu] Loading widget:      Campaign Technology Panel  <gui_campaign_technology_panel.lua>
[f=-000001] [LuaMenu] Loading widget:      Chili Visual Novel     <campaign_chili_vn.lua>
Zero-K.exe Information: 0 : Chobbyla >> SteamOnline {"AuthToken":"140000006E64217682525632357E1C0501001001BB652F5D180000000100000002000000AE7CA50A9494FD019A02C30001000000B20000003200000004000000357E1C0501001001481C05007B9E35471000A8C000000000AEEE2A5D2E9E465D0100D5D7000000000000BBDF6A1EDEDBBD56A6472368FAEEE2A8BB5A25DE9427247AC680DB0B5FC62D1824DA4CB0D5738BF78050095E2A65A9BB694485EA72AA83A275F05252D29DE9C12DFAFB64B6D4C4952FA69B50A9B04BB0CE6A30F666B4F797E55571986B98CD0CB56BD98C8795009599C07AB3DAC152E3297936E4B48C3F6857D4805AAD70593A","Friends":["76561198082062127"],"SuggestedName":"hdan29","Dlc":[0,842950,842951,842952]}

[f=-000001] [LuaMenu] Loading widget:      Codex Handler          <gui_campaign_codex_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      Cursor tooltip         <gui_tooltip.lua>
[f=-000001] [LuaMenu] Loading widget:      Discord Handler        <api_discord_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      Load Game Menu         <gui_loadgame.lua>
[f=-000001] [LuaMenu] Loading widget:      Login Window           <gui_login_window.lua>
[f=-000001] [LuaMenu] Loading widget:      Maplist Panel          <gui_maplist_panel.lua>
[f=-000001] [LuaMenu] Loading widget:      Mission Progress Handler  <api_mission_progress_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      Modoptions Panel       <gui_modoptions_panel.lua>
[f=-000001] [LuaMenu] Loading widget:      Party status panel     <gui_party_status_panel.lua>
[f=-000001] [LuaMenu] Loading widget:      Planet Battle Handler  <api_planet_battle_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      Popup Preloader        <gui_popup_preloader.lua>
[f=-000001] [LuaMenu] Loading widget:      Queue status panel     <gui_queue_status_panel.lua>
[f=-000001] [LuaMenu] Loading widget:      Rank update window     <gui_rank_update_window.lua>
[f=-000001] [LuaMenu] Loading widget:      Steam Coop Handler     <gui_steam_coop_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      Steam Handler          <api_steam_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      Steam Release Notifier  <gui_steam_release_notifier.lua>
[f=-000001] [LuaMenu] Loading widget:      User status panel      <gui_user_status_panel.lua>
Zero-K.exe Information: 0 : Chobbyla >> WrapperOnline {"UserID":"4043864279","DefaultServerHost":"zero-k.info","DefaultServerPort":8200,"IsSteamFolder":true}

[f=-000001] [LuaMenu] Loading widget:      ZK Comm Config         <gui_zk_comm_config.lua>
[f=-000001] [LuaMenu] Loading widget:      ZK replay downloader   <zk_replay_launcher.lua>
[f=-000001] [LuaMenu] Loading widget:      ChiliProfiler          <dbg_chili_profiler.lua>
[f=-000001] [LuaMenu] Loading widget:      Image Preloader        <dbg_img_preload.lua>
[f=-000001] [LuaMenu] Warning: Headers files aren't supported anymore use "require" instead!
[f=-000001] [LuaMenu] Warning: Headers files aren't supported anymore use "require" instead!
[f=-000001] [LuaMenu] Loading widget:      Chili lobby            <gui_chili_lobby.lua>
[f=-000001] [Chobby] Detected game config, evorts
[f=-000001] [Chobby] Detected game config, evortsdev
[f=-000001] [Chobby] Detected game config, generic
[f=-000001] [Chobby] Detected game config, tc
[f=-000001] [Chobby] Detected game config, zk
[f=-000001] [Chobby] Detected game config, zkdev
[f=-000001] [Chobby] Detected game config, LuaMenu\configs\gameConfig\zk
[f=-000001] [Chobby] Warning: Game config not found: LuaMenu/configs/gameConfig/LuaMenu\configs\gameConfig\zk/mainConfig.lua
[f=-000001] Vendor and GL, Nvidia, 4
[f=-000001] Medium settings preset, 2097152
[f=-000001] SetSettings Int, GroundScarAlphaFade, 1
[f=-000001] SetSettings Int, GroundDetail, 90
[f=-000001] SetSettings Int, GroundDecals, 2
[f=-000001] Set ATI/intel/other non-nvidia compatibility state: Disabled (Automatic)
[f=-000001] SetSettings Value, FeatureDrawDistance, 6000
[f=-000001] SetSettings Value, FeatureFadeDistance, 4500
[f=-000001] SetSettings Value, MiddleClickScrollSpeed, -0.0015
[f=-000001] SetSettings Int, CubeTexSizeReflection, 128
[f=-000001] SetSettings Int, CubeTexSizeSpecular, 128
[f=-000001] [Settings] Warning: No such key: interfaceScale, but setting it as string anyway.
[f=-000001] SetSettings Value, ScrollWheelSpeed, -25
[f=-000001] SetSettings Value, DynamicSky, 0
[f=-000001] SetSettings Value, AdvSky, 0
[f=-000001] SetSettings Int, MaxParticles, 15000
[f=-000001] SetSettings Value, AllowDeferredMapRendering, 1
[f=-000001] SetSettings Value, AllowDeferredModelRendering, 1
[f=-000001] SetSettings Int, Shadows, 1
[f=-000001] SetSettings Value, FullscreenEdgeMove, 1
[f=-000001] SetSettings Value, WindowedEdgeMove, 1
[f=-000001] SetSettings Int, MaxDynamicMapLights, 1
[f=-000001] SetSettings Value, UsePBO, 1
[f=-000001] SetSettings Value, LuaShaders, 1
[f=-000001] SetSettings Int, ForceDisableShaders, 0
[f=-000001] SetSettings Value, AdvUnitShading, 1
[f=-000001] SetSettings Value, AdvMapShading, 1
[f=-000001] SetSettings Int, ROAM, 1
[f=-000001] SetSettings Int, MaxDynamicModelLights, 1
[f=-000001] SetSettings Int, LoadingMT, 0
[f=-000001] SetSettings Value, 3DTrees, 1
[f=-000001] SetSettings Value, BumpWaterAnisotropy, 0
[f=-000001] SetSettings Value, BumpWaterShoreWaves, 1
[f=-000001] SetSettings Value, BumpWaterBlurReflection, 1
[f=-000001] SetSettings Int, BumpWaterRefraction, 1
[f=-000001] SetSettings Int, BumpWaterTexSizeReflection, 128
[f=-000001] SetSettings Int, BumpWaterDepthBits, 24
[f=-000001] SetSettings Int, BumpWaterReflection, 1
[f=-000001] SetSettings Value, CamFreeScrollSpeed, 50
[f=-000001] SetSettings Int, RotOverheadScrollSpeed, 50
[f=-000001] SetSettings Value, MiddleClickScrollSpeed, -0.0015
[f=-000001] SetSettings Int, OverheadScrollSpeed, 50
[f=-000001] SetSettings Int, FPSScrollSpeed, 50
[f=-000001] SetSettings Value, ScrollWheelSpeed, -25
[f=-000001] SetSettings Int, VSync, 0
[f=-000001] SetSettings Int, Water, 4
[f=-000001] [Settings] Warning: No such key: ZKUseNewChiliRTT, but setting it as string anyway.
[f=-000001] SetSettings Int, GrassDetail, 4
[f=-000001] SetSettings Int, TreeRadius, 1200
[f=-000001] [Settings] Warning: No such key: SmoothPoints, but setting it as string anyway.
[f=-000001] [Settings] Warning: No such key: SmoothLines, but setting it as string anyway.
[f=-000001] [Settings] Warning: No such key: FSAA, but setting it as string anyway.
[f=-000001] SetSettings Int, FSAALevel, 4
[f=-000001] SetSettings Int, GroundScarAlphaFade, 1
[f=-000001] SetSettings Int, GroundDetail, 90
[f=-000001] SetSettings Int, GroundDecals, 2
[f=-000001] Set ATI/intel/other non-nvidia compatibility state: Disabled (Automatic)
[f=-000001] SetSettings Value, FeatureDrawDistance, 600000
[f=-000001] SetSettings Value, FeatureFadeDistance, 600000
[f=-000001] SetSettings Value, MiddleClickScrollSpeed, -0.0015
[f=-000001] [Settings] Warning: No such key: interfaceScale, but setting it as string anyway.
[f=-000001] SetSettings Value, ScrollWheelSpeed, -25
[f=-000001] SetSettings Value, DynamicSky, 0
[f=-000001] SetSettings Value, AdvSky, 0
[f=-000001] SetSettings Value, BumpWaterAnisotropy, 0
[f=-000001] SetSettings Value, BumpWaterShoreWaves, 1
[f=-000001] SetSettings Value, BumpWaterBlurReflection, 1
[f=-000001] SetSettings Int, BumpWaterRefraction, 1
[f=-000001] SetSettings Int, BumpWaterTexSizeReflection, 128
[f=-000001] SetSettings Int, BumpWaterDepthBits, 24
[f=-000001] SetSettings Int, BumpWaterReflection, 1
[f=-000001] SetSettings Value, AllowDeferredMapRendering, 1
[f=-000001] SetSettings Value, AllowDeferredModelRendering, 1
[f=-000001] SetSettings Int, GrassDetail, 4
[f=-000001] SetSettings Int, TreeRadius, 1200
[f=-000001] SetSettings Int, VSync, 0
[f=-000001] SetSettings Value, FullscreenEdgeMove, 1
[f=-000001] SetSettings Value, WindowedEdgeMove, 1
[f=-000001] SetSettings Int, CubeTexSizeReflection, 128
[f=-000001] SetSettings Int, CubeTexSizeSpecular, 128
[f=-000001] SetSettings Int, MaxDynamicMapLights, 1
[f=-000001] SetSettings Value, UsePBO, 1
[f=-000001] SetSettings Value, LuaShaders, 1
[f=-000001] SetSettings Int, ForceDisableShaders, 0
[f=-000001] SetSettings Value, AdvUnitShading, 1
[f=-000001] SetSettings Value, AdvMapShading, 1
[f=-000001] SetSettings Int, ROAM, 1
[f=-000001] SetSettings Int, MaxDynamicModelLights, 1
[f=-000001] SetSettings Int, LoadingMT, 0
[f=-000001] SetSettings Value, 3DTrees, 1
[f=-000001] SetSettings Value, CamFreeScrollSpeed, 50
[f=-000001] SetSettings Int, RotOverheadScrollSpeed, 50
[f=-000001] SetSettings Value, MiddleClickScrollSpeed, -0.0015
[f=-000001] SetSettings Int, OverheadScrollSpeed, 50
[f=-000001] SetSettings Int, FPSScrollSpeed, 50
[f=-000001] SetSettings Value, ScrollWheelSpeed, -25
[f=-000001] SetSettings Int, Shadows, 1
[f=-000001] SetSettings Int, Water, 4
[f=-000001] SetSettings Int, MaxParticles, 15000
[f=-000001] [Settings] Warning: No such key: SmoothPoints, but setting it as string anyway.
[f=-000001] [Settings] Warning: No such key: SmoothLines, but setting it as string anyway.
[f=-000001] [Settings] Warning: No such key: FSAA, but setting it as string anyway.
[f=-000001] SetSettings Int, FSAALevel, 4
[f=-000001] [LuaMenu] Loading widget:      Standalone lobby tools  <gui_standalone_lobby.lua>
[f=-000001] [LuaMenu] Loading widget:      Block Input            <gui_block_input.lua>
[f=-000001] [LuaMenu] Loading widget:      Music Player Lite      <snd_music_lite.lua>
[f=-000001] Remember to update handler.lua once the following is in basecontent: https://github.com/spring/spring/commit/ef6df34ae5dd4eba9b192f695f9b2724da0f83c2
[f=-000001] [LuaMenu] LuaMenu v1.0 (Lua 5.1)
[f=-000001] [LuaMenuController::Activate(msg="")] luaMenu=06adad08
[f=-000001] SetLobbyButtonEnabled, true
[f=-000001] SetSettings Int, MaxDynamicMapLights, 1
[f=-000001] SetSettings Value, DynamicSky, 0
[f=-000001] SetSettings Value, CamTimeFactor, 1
[f=-000001] SetSettings Value, LODScale, 1
[f=-000001] SetSettings Int, BumpWaterDepthBits, 24
[f=-000001] SetSettings Value, FullscreenEdgeMove, 1
[f=-000001] SetSettings Int, FSAALevel, 4
[f=-000001] [Settings] Warning: No such key: BuildWarnings, but setting it as string anyway.
[f=-000001] SetSettings Int, GroundDetail, 90
[f=-000001] SetSettings Value, CamTimeExponent, 4
[f=-000001] SetSettings Int, ShadowMapSize, 2048
[f=-000001] SetSettings Int, InitialNetworkTimeout, 0
[f=-000001] SetSettings Int, RotOverheadScrollSpeed, 50
[f=-000001] [Settings] Warning: No such key: SmoothPoints, but setting it as string anyway.
[f=-000001] [Settings] Warning: No such key: LuaAutoModWidgets, but setting it as string anyway.
[f=-000001] SetSettings Int, GrassDetail, 4
[f=-000001] SetSettings Int, BumpWaterReflection, 1
[f=-000001] SetSettings Value, LODScaleRefraction, 1
[f=-000001] SetSettings Int, MaximumTransmissionUnit, 0
[f=-000001] SetSettings Int, FPSScrollSpeed, 50
[f=-000001] SetSettings Value, AdvSky, 0
[f=-000001] SetSettings Int, CamMode, 1
[f=-000001] SetSettings Int, MaxDynamicModelLights, 1
[f=-000001] SetSettings Value, MiddleClickScrollSpeed, -0.0015
[f=-000001] SetSettings Int, HangTimeout, 30
[f=-000001] SetSettings Int, Water, 4
[f=-000001] SetSettings Value, MouseDragScrollThreshold, 0
[f=-000001] [Settings] Warning: No such key: LogFlush, but setting it as string anyway.
[f=-000001] SetSettings Value, LuaGarbageCollectionMemLoadMult, 100
[f=-000001] SetSettings Value, FeatureDrawDistance, 600000
[f=-000001] SetSettings Value, UsePBO, 1
[f=-000001] SetSettings Value, LuaShaders, 1
[f=-000001] SetSettings Int, BumpWaterTexSizeReflection, 128
[f=-000001] SetSettings Int, ForceDisableShaders, 0
[f=-000001] SetSettings Int, GroundScarAlphaFade, 1
[f=-000001] [Settings] Warning: No such key: Version, but setting it as string anyway.
[f=-000001] SetSettings Int, OverheadScrollSpeed, 50
[f=-000001] SetSettings Value, EdgeMoveWidth, 0.003
[f=-000001] SetSettings Int, FontSize, 18
[f=-000001] [Settings] Warning: No such key: snd_general, but setting it as string anyway.
[f=-000001] SetSettings Value, BumpWaterBlurReflection, 1
[f=-000001] SetSettings Value, LODScaleShadow, 1
[f=-000001] SetSettings Int, UnitLodDist, 500
[f=-000001] SetSettings Value, AdvMapShading, 1
[f=-000001] [Settings] Warning: No such key: interfaceScale, but setting it as string anyway.
[f=-000001] [Settings] Warning: No such key: MoveWarnings, but setting it as string anyway.
[f=-000001] SetSettings Int, CubeTexSizeReflection, 128
[f=-000001] SetSettings Int, TreeRadius, 1200
[f=-000001] [Settings] Warning: No such key: LinkBandwidth, but setting it as string anyway.
[f=-000001] SetSettings Value, AllowDeferredMapRendering, 1
[f=-000001] [Settings] Warning: No such key: WorkerThreadSpinTime, but setting it as string anyway.
[f=-000001] SetSettings Value, WindowedEdgeMove, 1
[f=-000001] [Settings] Warning: No such key: VerboseLevel, but setting it as string anyway.
[f=-000001] SetSettings Value, AdvUnitShading, 1
[f=-000001] SetSettings Int, VSync, 0
[f=-000001] SetSettings Value, 3DTrees, 1
[f=-000001] SetSettings Value, EdgeMoveDynamic, 0
[f=-000001] SetSettings Value, UseLuaMemPools, 0
[f=-000001] SetSettings Int, LoadingMT, 0
[f=-000001] SetSettings Value, UseDistToGroundForIcons, 1.10000002
[f=-000001] SetSettings Value, CamFreeScrollSpeed, 50
[f=-000001] SetSettings Int, ReconnectTimeout, 0
[f=-000001] SetSettings Value, ScrollWheelSpeed, -25
[f=-000001] [Settings] Warning: No such key: SmoothLines, but setting it as string anyway.
[f=-000001] SetSettings Value, ShowClock, 0
[f=-000001] SetSettings Value, DualScreenMiniMapOnLeft, 1
[f=-000001] SetSettings Int, ROAM, 1
[f=-000001] [Settings] Warning: No such key: DisplayDebugPrefixConsole, but setting it as string anyway.
[f=-000001] SetSettings Int, GroundDecals, 2
[f=-000001] [Settings] Warning: No such key: ReflectiveWater, but setting it as string anyway.
[f=-000001] SetSettings Int, BumpWaterRefraction, 1
[f=-000001] SetSettings Int, MaxParticles, 15000
[f=-000001] [Settings] Warning: Unexpected key type: std::string, but setting it as string anyway.
[f=-000001] SetSettings Value, RotateLogFiles, 1
[f=-000001] SetSettings Value, FeatureFadeDistance, 600000
[f=-000001] SetSettings Int, Shadows, 1
[f=-000001] SetSettings Value, BumpWaterShoreWaves, 1
[f=-000001] [Settings] Warning: No such key: MinimapOnLeft, but setting it as string anyway.
[f=-000001] SetSettings Int, MaxSounds, 32
[f=-000001] SetSettings Value, MiniMapMarker, 0
[f=-000001] [Settings] Warning: No such key: NormalMapping, but setting it as string anyway.
[f=-000001] SetSettings Value, LODScaleReflection, 1
[f=-000001] SetSettings Value, FPSFOV, 90
[f=-000001] SetSettings Value, BumpWaterAnisotropy, 0
[f=-000001] SetSettings Value, HardwareCursor, 1
[f=-000001] SetSettings Value, OverheadMaxHeightFactor, 1.39999998
[f=-000001] [Settings] Warning: No such key: FSAA, but setting it as string anyway.
[f=-000001] SetSettings Int, CubeTexSizeSpecular, 128
[f=-000001] SetSettings Value, VFSCacheArchiveFiles, 0
[f=-000001] SetSettings Value, AllowDeferredModelRendering, 1
[f=-000001] Starting Track, sounds/lobbyMusic/The Secret of Ayers Rock.ogg, 0.5
Zero-K.exe Information: 0 : Chobbyla << DiscordUpdatePresence {"details":"In menu"}
[f=-000001] 
[f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SHOWN][1] fullScreen=0
[f=-000001] [~ScopedOnceTimer][Sound::Iconified] 0ms
[f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SHOWN][2]

[f=-000001] 
[f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SIZE_CHANGED][1] fullScreen=0
[f=-000001] [GR::UpdateGLConfigs]
[f=-000001] [GR::UpdateGLGeometry][1] winSize=<1920,1200>
[f=-000001] [GR::UpdateGLGeometry][2] winSize=<1920,1200>
[f=-000001] [GR::InitGLState]
[f=-000001] [GR::LogDisplayMode] display-mode set to 1920x1200x24bpp@59Hz (windowed::borderless)
[f=-000001] [~ScopedOnceTimer][GlobalRendering::UpdateGL] 0ms
[f=-000001] [~ScopedOnceTimer][ActiveController::ResizeEvent] 0ms
[f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SIZE_CHANGED][2]

[f=-000001] 
[f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SIZE_CHANGED][1] fullScreen=0
[f=-000001] [GR::UpdateGLConfigs]
[f=-000001] [GR::UpdateGLGeometry][1] winSize=<1920,1200>
[f=-000001] [GR::UpdateGLGeometry][2] winSize=<1920,1200>
[f=-000001] [GR::InitGLState]
[f=-000001] [GR::LogDisplayMode] display-mode set to 1920x1200x24bpp@59Hz (windowed::borderless)
[f=-000001] [~ScopedOnceTimer][GlobalRendering::UpdateGL] 0ms
[f=-000001] [~ScopedOnceTimer][ActiveController::ResizeEvent] 0ms
[f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SIZE_CHANGED][2]

[f=-000001] 
[f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SHOWN][1] fullScreen=0
[f=-000001] [~ScopedOnceTimer][Sound::Iconified] 0ms
[f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SHOWN][2]

Zero-K.exe Information: 0 : Chobbyla << DownloadImage {"TargetPath":"news/1065.jpg","ImageUrl":"http://zero-k.info/img/lobbynews/1065.jpg"}
[f=-000001] SteamOnline, Received
Zero-K.exe Information: 0 : Chobbyla >> DownloadImageDone {"ImageUrl":"http://zero-k.info/img/lobbynews/1065.jpg","TargetPath":"news/1065.jpg"}

Zero-K.exe Information: 0 : Chobbyla << DiscordUpdatePresence {"details":"In menu"}
Zero-K.exe Information: 0 : Chobbyla << DownloadImage {"TargetPath":"LuaMenu/Images/MinimapThumbnailsFolsomDamCoreV0.95.jpg","ImageUrl":"http://zero-k.info/Resources/FolsomDamCoreV0.95.thumbnail.jpg"}
Zero-K.exe Information: 0 : Chobbyla >> DownloadImageDone {"ImageUrl":"http://zero-k.info/Resources/FolsomDamCoreV0.95.thumbnail.jpg","TargetPath":"LuaMenu/Images/MinimapThumbnailsFolsomDamCoreV0.95.jpg"}

[f=-000001] [liblobby] Warning: Duplicate user(Drifter) added to channel (zk)
[f=-000001] [liblobby] Warning: Duplicate user(Drifter) added to channel (zk)
[f=-000001] [liblobby] Warning: Duplicate user(trishrive) added to channel (zk)
Zero-K.exe Information: 0 : Chobbyla << GaAddDesignEvent {"EventID":"events_2018_04_25:campaign:planet_20:difficulty_2:started_3"}
[f=-000001] SetLobbyFullscreenMode, 1
Zero-K.exe Information: 0 : Chobbyla << GaAddDesignEvent {"Value":1,"EventID":"events_2018_04_25:game_start:singleplayer:lone_campaign_20"}
[f=-000001] SetSettings Int, XResolutionWindowed, 1920
[f=-000001] SetSettings Int, YResolutionWindowed, 1200
[f=-000001] SetSettings Int, WindowPosX, 0
[f=-000001] SetSettings Int, WindowPosY, 0
[f=-000001] SetSettings Value, WindowBorderless, 1
[f=-000001] SetSettings Int, MaxDynamicMapLights, 1
[f=-000001] SetSettings Value, DynamicSky, 0
[f=-000001] SetSettings Value, CamTimeFactor, 1
[f=-000001] SetSettings Value, LODScale, 1
[f=-000001] SetSettings Int, BumpWaterDepthBits, 24
[f=-000001] SetSettings Value, FullscreenEdgeMove, 1
[f=-000001] SetSettings Int, FSAALevel, 4
[f=-000001] [Settings] Warning: No such key: BuildWarnings, but setting it as string anyway.
[f=-000001] SetSettings Int, GroundDetail, 90
[f=-000001] SetSettings Value, CamTimeExponent, 4
[f=-000001] SetSettings Int, ShadowMapSize, 2048
[f=-000001] SetSettings Int, InitialNetworkTimeout, 0
[f=-000001] SetSettings Int, RotOverheadScrollSpeed, 50
[f=-000001] [Settings] Warning: No such key: SmoothPoints, but setting it as string anyway.
[f=-000001] [Settings] Warning: No such key: LuaAutoModWidgets, but setting it as string anyway.
[f=-000001] SetSettings Int, GrassDetail, 4
[f=-000001] SetSettings Int, BumpWaterReflection, 1
[f=-000001] SetSettings Value, LODScaleRefraction, 1
[f=-000001] SetSettings Int, MaximumTransmissionUnit, 0
[f=-000001] SetSettings Int, FPSScrollSpeed, 50
[f=-000001] SetSettings Value, AdvSky, 0
[f=-000001] SetSettings Int, CamMode, 1
[f=-000001] SetSettings Int, MaxDynamicModelLights, 1
[f=-000001] SetSettings Value, MiddleClickScrollSpeed, -0.0015
[f=-000001] SetSettings Int, HangTimeout, 30
[f=-000001] SetSettings Int, Water, 4
[f=-000001] SetSettings Value, MouseDragScrollThreshold, 0
[f=-000001] [Settings] Warning: No such key: LogFlush, but setting it as string anyway.
[f=-000001] SetSettings Value, LuaGarbageCollectionMemLoadMult, 100
[f=-000001] SetSettings Value, FeatureDrawDistance, 600000
[f=-000001] SetSettings Value, UsePBO, 1
[f=-000001] SetSettings Value, LuaShaders, 1
[f=-000001] SetSettings Int, BumpWaterTexSizeReflection, 128
[f=-000001] SetSettings Int, ForceDisableShaders, 0
[f=-000001] SetSettings Int, GroundScarAlphaFade, 1
[f=-000001] [Settings] Warning: No such key: Version, but setting it as string anyway.
[f=-000001] SetSettings Int, OverheadScrollSpeed, 50
[f=-000001] SetSettings Value, EdgeMoveWidth, 0.003
[f=-000001] SetSettings Int, FontSize, 18
[f=-000001] [Settings] Warning: No such key: snd_general, but setting it as string anyway.
[f=-000001] SetSettings Value, BumpWaterBlurReflection, 1
[f=-000001] SetSettings Value, LODScaleShadow, 1
[f=-000001] SetSettings Int, UnitLodDist, 500
[f=-000001] SetSettings Value, AdvMapShading, 1
[f=-000001] [Settings] Warning: No such key: interfaceScale, but setting it as string anyway.
[f=-000001] [Settings] Warning: No such key: MoveWarnings, but setting it as string anyway.
[f=-000001] SetSettings Int, CubeTexSizeReflection, 128
[f=-000001] SetSettings Int, TreeRadius, 1200
[f=-000001] [Settings] Warning: No such key: LinkBandwidth, but setting it as string anyway.
[f=-000001] SetSettings Value, AllowDeferredMapRendering, 1
[f=-000001] [Settings] Warning: No such key: WorkerThreadSpinTime, but setting it as string anyway.
[f=-000001] SetSettings Value, WindowedEdgeMove, 1
[f=-000001] [Settings] Warning: No such key: VerboseLevel, but setting it as string anyway.
[f=-000001] SetSettings Value, AdvUnitShading, 1
[f=-000001] SetSettings Int, VSync, 0
[f=-000001] SetSettings Value, 3DTrees, 1
[f=-000001] SetSettings Value, EdgeMoveDynamic, 0
[f=-000001] SetSettings Value, UseLuaMemPools, 0
[f=-000001] SetSettings Int, LoadingMT, 0
[f=-000001] SetSettings Value, UseDistToGroundForIcons, 1.10000002
[f=-000001] SetSettings Value, CamFreeScrollSpeed, 50
[f=-000001] SetSettings Int, ReconnectTimeout, 0
[f=-000001] SetSettings Value, ScrollWheelSpeed, -25
[f=-000001] [Settings] Warning: No such key: SmoothLines, but setting it as string anyway.
[f=-000001] SetSettings Value, ShowClock, 0
[f=-000001] SetSettings Value, DualScreenMiniMapOnLeft, 1
[f=-000001] SetSettings Int, ROAM, 1
[f=-000001] [Settings] Warning: No such key: DisplayDebugPrefixConsole, but setting it as string anyway.
[f=-000001] SetSettings Int, GroundDecals, 2
[f=-000001] [Settings] Warning: No such key: ReflectiveWater, but setting it as string anyway.
[f=-000001] SetSettings Int, BumpWaterRefraction, 1
[f=-000001] SetSettings Int, MaxParticles, 15000
[f=-000001] [Settings] Warning: Unexpected key type: std::string, but setting it as string anyway.
[f=-000001] SetSettings Value, RotateLogFiles, 1
[f=-000001] SetSettings Value, FeatureFadeDistance, 600000
[f=-000001] SetSettings Int, Shadows, 1
[f=-000001] SetSettings Value, BumpWaterShoreWaves, 1
[f=-000001] [Settings] Warning: No such key: MinimapOnLeft, but setting it as string anyway.
[f=-000001] SetSettings Int, MaxSounds, 32
[f=-000001] SetSettings Value, MiniMapMarker, 0
[f=-000001] [Settings] Warning: No such key: NormalMapping, but setting it as string anyway.
[f=-000001] SetSettings Value, LODScaleReflection, 1
[f=-000001] SetSettings Value, FPSFOV, 90
[f=-000001] SetSettings Value, BumpWaterAnisotropy, 0
[f=-000001] SetSettings Value, HardwareCursor, 1
[f=-000001] SetSettings Value, OverheadMaxHeightFactor, 1.39999998
[f=-000001] [Settings] Warning: No such key: FSAA, but setting it as string anyway.
[f=-000001] SetSettings Int, CubeTexSizeSpecular, 128
[f=-000001] SetSettings Value, VFSCacheArchiveFiles, 0
[f=-000001] SetSettings Value, AllowDeferredModelRendering, 1
[f=-000001] compatProfile, false
Zero-K.exe Information: 0 : Chobbyla << DiscordUpdatePresence {"details":"Loading battle"}
[f=-000001] [Game]
{

    [allyTeam0]
    {
        numallies = 0;
    }

    [team1]
    {
        start_x = 800;
        extrastartunits_2 = 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;
        rgbcolor = 0 0 0;
        extrastartunits_1 = 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;
        staticcomm = ai_commander_1;
        AllyTeam = 1;
        TeamLeader = 0;
        midgameunits = e1sxXT17eD0zNTAwLG5hbWU9InRhbmthc3NhdWx0Iix6PTE1MCxvcmJpdGFsRHJvcD10cnVlLHNwYXduUmFkaXVzPTUwLGRlbGF5PTE0NDAwLGZhY2luZz0wLH0sWzJdPXtkaWZmaWN1bHR5QXRMZWFzdD0yLHg9MzQ1MCxuYW1lPSJ0YW5rcmlvdCIsej0xNTAsb3JiaXRhbERyb3A9dHJ1ZSxzcGF3blJhZGl1cz01MCxkZWxheT0xNDQwMCxmYWNpbmc9MCx9LFszXT17eD0zNDAwLG5hbWU9InRhbmthc3NhdWx0Iix6PTE1MCxvcmJpdGFsRHJvcD10cnVlLHNwYXduUmFkaXVzPTUwLGRlbGF5PTE0NDAwLGZhY2luZz0wLH0sWzRdPXt4PTMwMDAsbmFtZT0idGFua2Fzc2F1bHQiLHo9NjAwMCxvcmJpdGFsRHJvcD10cnVlLHNwYXduUmFkaXVzPTUwLGRlbGF5PTE0NDAwLGZhY2luZz0wLH0sWzVdPXtkaWZmaWN1bHR5QXRMZWFzdD0zLHg9MzQ1MCxuYW1lPSJ0YW5rYXNzYXVsdCIsej0xNTAsb3JiaXRhbERyb3A9dHJ1ZSxzcGF3blJhZGl1cz01MCxkZWxheT0xNDQwMCxmYWNpbmc9MCx9LFs2XT17eD0zNDAwLG5hbWU9InRhbmtyaW90Iix6PTE1MCxvcmJpdGFsRHJvcD10cnVlLHNwYXduUmFkaXVzPTUwLGRlbGF5PTE0NDAwLGZhY2luZz0wLH0sWzddPXt4PTYwMDAsbmFtZT0iaG92ZXJhcnR5Iix6PTEyMDAsb3JiaXRhbERyb3A9dHJ1ZSxzcGF3blJhZGl1cz01MCxkZWxheT0xOTgwMCxmYWNpbmc9MCx9LFs4XT17ZGlmZmljdWx0eUF0TW9zdD0zLHg9NjAwMCxuYW1lPSJ0YW5rYXNzYXVsdCIsej0xMjUwLG9yYml0YWxEcm9wPXRydWUsc3Bhd25SYWRpdXM9NTAsZGVsYXk9MTk4MDAsZmFjaW5nPTAsfSxbOV09e2RpZmZpY3VsdHlBdE1vc3Q9MyxkaWZmaWN1bHR5QXRMZWFzdD0yLHg9NjAwMCxuYW1lPSJ0YW5rYXNzYXVsdCIsej0xMzAwLG9yYml0YWxEcm9wPXRydWUsc3Bhd25SYWRpdXM9NTAsZGVsYXk9MTk4MDAsZmFjaW5nPTAsfSxbMTBdPXt4PTYwMDAsbmFtZT0ic3RyaWRlcmRhbnRlIix6PTEzMDAsb3JiaXRhbERyb3A9dHJ1ZSxzcGF3blJhZGl1cz01MCxkZWxheT0xOTgwMCxmYWNpbmc9MCx9LFsxMV09e3g9MTAwLG5hbWU9InRhbmthcnR5Iix6PTQwMDAsb3JiaXRhbERyb3A9dHJ1ZSxzcGF3blJhZGl1cz01MCxkZWxheT0xOTgwMCxmYWNpbmc9MCx9LFsxMl09e2RpZmZpY3VsdHlBdExlYXN0PTMseD0xMDAsbmFtZT0idGFua2FydHkiLHo9NDA1MCxvcmJpdGFsRHJvcD10cnVlLHNwYXduUmFkaXVzPTUwLGRlbGF5PTE5ODAwLGZhY2luZz0wLH0sWzEzXT17eD0xMDAsbmFtZT0ianVtcGFzc2F1bHQiLHo9NDEwMCxvcmJpdGFsRHJvcD10cnVlLHNwYXduUmFkaXVzPTUwLGRlbGF5PTE5ODAwLGZhY2luZz0wLH0sWzE0XT17ZGlmZmljdWx0eUF0TGVhc3Q9Mix4PTEwMCxuYW1lPSJqdW1wYXNzYXVsdCIsej00MTUwLG9yYml0YWxEcm9wPXRydWUsc3Bhd25SYWRpdXM9NTAsZGVsYXk9MTk4MDAsZmFjaW5nPTAsfSx9;
        start_metal = 0;
        campaignunlocks = e1sxXT0ic3RhdGljcmFkYXIiLFsyXT0ic3RhdGljbWV4IixbM109ImVuZXJneXNvbGFyIixbNF09InR1cnJldGxhc2VyIixbNV09ImNsb2FrcmFpZCIsWzZdPSJjbG9ha3NraXJtIixbN109ImNsb2FrcmlvdCIsWzhdPSJzaGllbGRyYWlkIixbOV09InNoaWVsZHNraXJtIixbMTBdPSJzaGllbGRyaW90IixbMTFdPSJhbXBocmFpZCIsWzEyXT0iYW1waGltcHVsc2UiLFsxM109ImFtcGhmbG9hdGVyIix9;
        start_z = 4800;
        static_level = 1;
        start_energy = 100;
        extrastartunits_3 = e1sxXT17ZmFjaW5nPTAseD0xMDQ2LG5hbWU9ImNsb2Frc2tpcm0iLHo9NDc1Mix9LFsyXT17ZmFjaW5nPTAseD00MzY5LG5hbWU9InNoaWVsZGFzc2F1bHQiLHo9NTQ0MSx9LFszXT17ZmFjaW5nPTAseD00NDY2LG5hbWU9InNoaWVsZGFzc2F1bHQiLHo9NTM4OCx9LH0=;
    }

    [team0]
    {
        rgbcolor = 0 0 0;
        TeamLeader = 0;
        start_metal = 0;
        campaignabilities = e30=;
        campaignunlocks = e1sxXT0iZmFjdG9yeWNsb2FrIixbMl09ImNsb2FrcmFpZCIsWzNdPSJzdGF0aWNtZXgiLFs0XT0iZW5lcmd5c29sYXIiLFs1XT0iY2xvYWtyaW90IixbNl09ImNsb2FrY29uIixbN109InR1cnJldGxhc2VyIixbOF09InN0YXRpY3JhZGFyIixbOV09ImNsb2Frc2tpcm0iLFsxMF09ImNsb2FrYXJ0eSIsWzExXT0iY2xvYWtib21iIixbMTJdPSJ0dXJyZXRtaXNzaWxlIixbMTNdPSJlbmVyZ3l3aW5kIixbMTRdPSJjbG9ha2Fzc2F1bHQiLFsxNV09ImNsb2FrYWEiLFsxNl09InR1cnJldGFhY2xvc2UiLFsxN109ImZhY3RvcnlzaGllbGQiLFsxOF09InNoaWVsZGNvbiIsWzE5XT0ic2hpZWxkcmFpZCIsWzIwXT0ic2hpZWxkYXNzYXVsdCIsWzIxXT0ic2hpZWxkcmlvdCIsWzIyXT0ic3RhdGljY29uIixbMjNdPSJlbmVyZ3lweWxvbiIsWzI0XT0iZmFjdG9yeXZlaCIsWzI1XT0idmVoY29uIixbMjZdPSJ2ZWhyYWlkIixbMjddPSJ2ZWhyaW90IixbMjhdPSJ2ZWhhc3NhdWx0IixbMjldPSJ2ZWhzdXBwb3J0IixbMzBdPSJ2ZWhhcnR5IixbMzFdPSJwbGFuZWxpZ2h0c2NvdXQiLFszMl09ImNsb2FraGVhdnlyYWlkIixbMzNdPSJ0dXJyZXRlbXAiLFszNF09InR1cnJldGFhZmxhayIsWzM1XT0idHVycmV0aGVhdnlsYXNlciIsWzM2XT0idHVycmV0cmlvdCIsfQ==;
        start_energy = 100;
        static_level = 2;
        start_x = 3075;
        extrastartunits_2 = e1sxXT17ZmFjaW5nPTAseD0yNzc3LG5hbWU9InNwaWRlcmVtcCIsej0zNDMwLH0sWzJdPXtmYWNpbmc9MCx4PTI2NjYsbmFtZT0ic3BpZGVyZW1wIix6PTM1MDAsfSxbM109e2ZhY2luZz0wLHg9Mjc3NyxuYW1lPSJzcGlkZXJlbXAiLHo9MzUwMCx9LFs0XT17ZmFjaW5nPTEseD0zNjgwLG5hbWU9InR1cnJldG1pc3NpbGUiLHo9MzIzMix9LFs1XT17ZmFjaW5nPTEseD0zNjgwLG5hbWU9InR1cnJldG1pc3NpbGUiLHo9MzEzNix9LH0=;
        AllyTeam = 0;
        staticcomm = player_commander;
        extrastartunits_1 = 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;
        start_z = 3050;
        retinuestartunits = e30=;
        commanderparameters = e2RlZmVhdElmRGVzdHJveWVkT2JqZWN0aXZlSUQ9MixmYWNwbG9wPXRydWUsfQ==;
    }

    [modoptions]
    {
        planetmissioninformationtext = e2Rlc2NyaXB0aW9uPSJZb3UgaGF2ZSBzZWN1cmVkIGEgVGVjaCBMYWIgYnV0IHRoZSBlbmVteSBzdXJyb3VuZHMgeW91IG9uIGFsbCBzaWRlcy4gQ29uc3RydWN0IFN0aW5nZXIgYW5kIFN0YXJkdXN0IGRlZmVuY2Ugc3RydWN0dXJlcyBhbmQgaG9sZCBvdXQgZm9yIDE1IG1pbnV0ZXMuIixuYW1lPSJXYWxjaGljZSIsdGlwcz17WzFdPXt0ZXh0PSJTdGFyZHVzdCB0dXJyZXRzIGFyZSB2ZXJ5IGVmZmVjdGl2ZSBhZ2FpbnN0IGxhcmdlIGdyb3VwcyBvZiByYWlkZXJzLiBUaGV5IGhhdmUgc2hvcnQgcmFuZ2UgYW5kIGFyZSB2dWxuZXJhYmxlIHRvIHNraXJtaXNoZXJzIGJlY2F1c2Ugb2YgdGhpcy4iLGltYWdlPSJ1bml0cGljcy90dXJyZXRyaW90LnBuZyIsfSxbMl09e3RleHQ9IlN0aW5nZXIgdHVycmV0cyBoYXZlIGZhciBsb25nZXIgcmFuZ2UgYnV0IGNhbiBvbmx5IGZpcmUgb24gYSBzaW5nbGUgdGFyZ2V0LiBTdGluZ2VycyBhcmUgdnVsbmVyYWJsZSB0byByYWlkZXJzIGFuZCBhcnRpbGxlcnkgdGhhdCBvdXRyYW5nZXMgdGhlbS4iLGltYWdlPSJ1bml0cGljcy90dXJyZXRoZWF2eWxhc2VyLnBuZyIsfSxbM109e3RleHQ9IlVzZSB5b3VyIFZlbm9tIEVNUCBzcGlkZXJzIHRvIGRlZmVuZCBhZ2FpbnN0IGluaXRpYWwgcmFpZHMuIixpbWFnZT0idW5pdHBpY3Mvc3BpZGVyZW1wLnBuZyIsfSx9LH0=;
        campaignpartialsavedata = e2NhbXBhaWduSUQ9IjAuMzcxOTU0MzgiLGNvbW1hbmRlcj17bW9kdWxlcz17WzFdPXtbMV09Im1vZHVsZV9hYmxhdGl2ZV9hcm1vciIsWzJdPSJtb2R1bGVfYWJsYXRpdmVfYXJtb3IiLH0sWzJdPXtbMV09Im1vZHVsZV9oZWF2eV9hcm1vciIsWzJdPSJtb2R1bGVfYWR2X25hbm8iLH0sWzBdPXtbMV09ImNvbW13ZWFwb25fbGlnaHRuaW5nZ3VuIixbMl09Im1vZHVsZV9oaWdoX3Bvd2VyX3NlcnZvcyIsfSx9LG5hbWU9ImhkYW4yOSIsY2hhc3Npcz0ia25pZ2h0Iix9LHBsYW5ldHM9e1sxXT17cGxhbmV0SUQ9NjksYm9udXNPYmpTdGF0dXM9e30sfSxbMl09e3BsYW5ldElEPTEsYm9udXNPYmpTdGF0dXM9e1sxXT10cnVlLFsyXT10cnVlLFszXT10cnVlLFs0XT10cnVlLFs1XT1mYWxzZSx9LH0sWzNdPXtwbGFuZXRJRD0yLGJvbnVzT2JqU3RhdHVzPXtbMV09dHJ1ZSxbMl09dHJ1ZSxbM109dHJ1ZSxbNF09ZmFsc2UsfSx9LFs0XT17cGxhbmV0SUQ9NSxib251c09ialN0YXR1cz17WzFdPXRydWUsWzJdPWZhbHNlLFszXT1mYWxzZSx9LH0sWzVdPXtwbGFuZXRJRD0zLGJvbnVzT2JqU3RhdHVzPXtbMV09dHJ1ZSxbMl09dHJ1ZSxbM109ZmFsc2UsfSx9LFs2XT17cGxhbmV0SUQ9Nixib251c09ialN0YXR1cz17WzFdPXRydWUsWzJdPWZhbHNlLFszXT1mYWxzZSx9LH0sWzddPXtwbGFuZXRJRD00LGJvbnVzT2JqU3RhdHVzPXtbMV09dHJ1ZSxbMl09ZmFsc2UsWzNdPWZhbHNlLH0sfSxbOF09e3BsYW5ldElEPTEzLGJvbnVzT2JqU3RhdHVzPXtbMV09dHJ1ZSxbMl09ZmFsc2UsWzNdPXRydWUsfSx9LFs5XT17cGxhbmV0SUQ9MTksYm9udXNPYmpTdGF0dXM9e1sxXT10cnVlLFsyXT10cnVlLFszXT1mYWxzZSx9LH0sWzEwXT17cGxhbmV0SUQ9OSxib251c09ialN0YXR1cz17WzFdPWZhbHNlLFsyXT10cnVlLFszXT1mYWxzZSx9LH0sWzExXT17cGxhbmV0SUQ9MTAsYm9udXNPYmpTdGF0dXM9e1sxXT10cnVlLFsyXT1mYWxzZSx9LH0sWzEyXT17cGxhbmV0SUQ9OCxib251c09ialN0YXR1cz17WzFdPXRydWUsWzJdPWZhbHNlLFszXT1mYWxzZSx9LH0sWzEzXT17cGxhbmV0SUQ9NDMsYm9udXNPYmpTdGF0dXM9e1sxXT1mYWxzZSxbMl09ZmFsc2UsWzNdPWZhbHNlLH0sfSx9LGRpZmZpY3VsdHlTZXR0aW5nPTIsfQ==;
        defeatconditionconfig = e1swXT17fSxbMV09e2lnbm9yZVVuaXRMb3NzRGVmZWF0PWZhbHNlLGxvc2VBZnRlclNlY29uZHM9OTAwLGFsbHlUZWFtTG9zc09iamVjdGl2ZUlEPTEsfSx9;
        planetmissiondifficulty = 2;
        bonusobjectiveconfig = e1syXT17ZGVzY3JpcHRpb249IkRlc3Ryb3kgb25lIG9mIHRoZSBlbmVteSBGYWN0b3JpZXMiLGltYWdlT3ZlcmxheT0iTHVhTWVudS9pbWFnZXMvYXR0YWNrLnBuZyIsZW5lbXlVbml0VHlwZXM9e1sxXT0iZmFjdG9yeWNsb2FrIixbMl09ImZhY3RvcnlzaGllbGQiLFszXT0iZmFjdG9yeWFtcGgiLH0sc2F0aXNmeU9uY2U9dHJ1ZSxpbWFnZT0iTHVhTWVudS9jb25maWdzL2dhbWVDb25maWcvemsvdW5pdHBpY3MvZmFjdG9yeWFtcGgucG5nIixleHBlcmllbmNlPTI1LHRhcmdldE51bWJlcj0xLGNvbXBhcmlzaW9uVHlwZT0xLG9ubHlDb3VudFJlbW92ZWRVbml0cz10cnVlLH0sWzFdPXtzYXRpc2Z5T25jZT10cnVlLGltYWdlPSJMdWFNZW51L2NvbmZpZ3MvZ2FtZUNvbmZpZy96ay91bml0cGljcy9zdGF0aWNtZXgucG5nIixkZXNjcmlwdGlvbj0iSGF2ZSAxMiBNZXRhbCBFeHRyYWN0b3JzIixpbWFnZU92ZXJsYXk9Ikx1YU1lbnUvaW1hZ2VzL3JlcGFpci5wbmciLGV4cGVyaWVuY2U9MjUsdW5pdFR5cGVzPXtbMV09InN0YXRpY21leCIsfSxjb21wYXJpc2lvblR5cGU9MSx0YXJnZXROdW1iZXI9MTIsfSxbM109e2Rlc2NyaXB0aW9uPSJEbyBub3QgbG9zZSBhbnkgU29sYXIgQ29sbGVjdG9ycyIsaW1hZ2VPdmVybGF5PSJMdWFNZW51L2ltYWdlcy9ndWFyZC5wbmciLHNhdGlzZnlGb3JldmVyPXRydWUsdW5pdFR5cGVzPXtbMV09ImVuZXJneXNvbGFyIix9LGltYWdlPSJMdWFNZW51L2NvbmZpZ3MvZ2FtZUNvbmZpZy96ay91bml0cGljcy9lbmVyZ3lzb2xhci5wbmciLGV4cGVyaWVuY2U9MjUsdGFyZ2V0TnVtYmVyPTAsY29tcGFyaXNpb25UeXBlPTIsb25seUNvdW50UmVtb3ZlZFVuaXRzPXRydWUsfSx9;
        singleplayercampaignbattleid = 20;
        objectiveconfig = e1sxXT17ZGVzY3JpcHRpb249IlByb3RlY3QgdGhlIFRlY2ggTGFiIGZvciAxNSBtaW51dGVzIix9LFsyXT17ZGVzY3JpcHRpb249IlByb3RlY3QgeW91ciBDb21tYW5kZXIiLH0sfQ==;
        commandertypes = e2FpX2NvbW1hbmRlcl8xPXttb2R1bGVzPXtbMF09e1sxXT0iY29tbXdlYXBvbl9scGFydGljbGViZWFtIixbMl09Im1vZHVsZV9hdXRvcmVwYWlyIixbM109Im1vZHVsZV9oaWdoX3Bvd2VyX3NlcnZvcyIsWzRdPSJtb2R1bGVfYWJsYXRpdmVfYXJtb3IiLH0sfSxkZWNvcmF0aW9ucz17fSxuYW1lPSJCYXN0IixjaGFzc2lzPSJlbmdpbmVlciIsfSxwbGF5ZXJfY29tbWFuZGVyPXttb2R1bGVzPXtbMV09e1sxXT0ibW9kdWxlX2FibGF0aXZlX2FybW9yIixbMl09Im1vZHVsZV9hYmxhdGl2ZV9hcm1vciIsfSxbMl09e1sxXT0ibW9kdWxlX2hlYXZ5X2FybW9yIixbMl09Im1vZHVsZV9hZHZfbmFubyIsfSxbMF09e1sxXT0iY29tbXdlYXBvbl9saWdodG5pbmdndW4iLFsyXT0ibW9kdWxlX2hpZ2hfcG93ZXJfc2Vydm9zIix9LH0sbmFtZT0iaGRhbjI5IixjaGFzc2lzPSJrbmlnaHQiLH0sfQ==;
        fixedstartpos = 1;
    }

    [allyTeam1]
    {
        numallies = 0;
    }

    [ai0]
    {
        comm_merge = 0;
        IsFromDemo = 0;
        Name = Oppressors;
        ShortName = DevCircuitAINormal32;
        Team = 1;
    [Options]
    {
        comm_merge = 0;
        disabledunits = cloakcon+energyfusion+energysingu+energywind+energygeo+energyheavygeo+staticstorage+energypylon+staticcon+staticrearm+factoryshield+shieldcon+factorycloak+cloakheavyraid+cloakassault+cloakarty+cloaksnipe+cloakaa+cloakbomb+cloakjammer+staticjammer+factoryveh+vehcon+factoryplane+planecon+factorygunship+gunshipcon+factoryhover+hovercon+factoryamph+amphcon+factoryspider+spidercon+factoryjump+jumpcon+factorytank+tankcon+striderhub+striderantiheavy+striderscorpion+striderdante+striderarty+striderfunnelweb+dronelight+droneheavyslow+striderbantha+striderdetriment+shipheavyarty+shipcarrier+dronecarry+subtacmissile+factoryship+shipcon+staticheavyradar+staticshield+shieldshield+turretmissile+turretimpulse+turretemp+turretriot+turretheavylaser+turretgauss+turretantiheavy+turretheavy+turrettorp+turretaalaser+turretaaclose+turretaafar+turretaaflak+turretaaheavy+staticantinuke+staticarty+staticheavyarty+staticmissilesilo+tacnuke+seismic+empmissile+napalmmissile+staticnuke+mahlazer+raveparty+zenith+athena+spiderscout+hoverassault+jumpskirm+spiderskirm+tankheavyraid+vehheavyarty+spiderantiheavy+amphtele+shipscout+shiptorpraider+subraider+shipriot+shipskirm+shipassault+shiparty+shipaa+tankraid+tankriot+tankassault+tankheavyassault+tankarty+tankheavyarty+tankaa+jumpscout+jumpraid+jumpblackhole+jumpassault+jumpsumo+jumparty+jumpaa+jumpbomb+spiderassault+spideremp+spiderriot+spidercrabe+spideraa+amphriot+amphassault+amphaa+hoverraid+hoverskirm+hoverdepthcharge+hoverriot+hoverarty+hoveraa+gunshipbomb+gunshipemp+gunshipraid+gunshipskirm+gunshipheavyskirm+gunshipassault+gunshipkrow+gunshipaa+gunshiptrans+gunshipheavytrans+planefighter+planeheavyfighter+bomberprec+bomberriot+bomberdisarm+bomberheavy+planescout+vehscout+vehraid+vehsupport+vehriot+vehassault+vehcapture+veharty+wolverine_mine+vehaa+shieldscout+shieldassault+shieldfelon+shieldarty+shieldaa+shieldbomb+amphlaunch;
    }

        Host = 0;
        version = stable;
    }

    [player0]
    {
        Team = 0;
        IsFromDemo = 0;
        Name = hdan29;
        rank = 0;
    }

    hostip = 127.0.0.1;
    hostport = 0;
    numplayers = 1;
    startpostype = 2;
    mapname = Archers_Valley_v6;
    ishost = 1;
    numusers = 1;
    gametype = Zero-K v1.7.6.4;
    GameStartDelay = 0;
    myplayername = hdan29;
    nohelperais = 0;
}
[f=-000001] [ReloadOrRestart] Spring "D:\Steam\steamapps\common\Zero-K\engine\win32\104.0.1-1303-gf5616a3\spring.exe" should be reloading
[f=-000001] [SpringApp::Reload][1]
[f=-000001] [ThreadPool::SetThreadCount][1] wanted=0 current=3 maximum=4 (init=0)
[f=-000001]     [async=0] threads=3 tasks=54 {sum,avg}{exec,wait}time={{2.000, -26815622283264468996091527592975170160688008382348337163159812939245518063862364239280442310132517448877632082183736878987778316962305451700092347927756800.000}, {0.000, 0.000}}ms
[f=-000001]         thread=1 tasks=27 {sum,min,max,avg}{exec,wait}time={{2.000, 0.000, 2.000, -26815622253229345280022760982426046023135656325681985649042057114001090179989339462137008479553559323725442958890161692034618686546874245174503409595711488.000}, {0.000, 0.000, 0.000, 0.000}}ms
[f=-000001]         thread=2 tasks=27 {sum,min,max,avg}{exec,wait}time={{2.000, 0.000, 2.000, -26815622253229345280022760982426046023135656325681985649042057114001090179989339462137008479553559323725442958890161692034618686546874245174503409595711488.000}, {0.000, 0.000, 0.000, 0.000}}ms
[f=-000001]     [async=1] threads=3 tasks=2 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms
[f=-000001]         thread=1 tasks=1 {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, 0.000, 0.000}, {0.000, 0.000, 0.000, 0.000}}ms
[f=-000001]         thread=2 tasks=1 {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, 0.000, 0.000}, {0.000, 0.000, 0.000, 0.000}}ms
[f=-000001] [ThreadPool::SetThreadCount][2] workers=0
[f=-000001] [ThreadPool::SetThreadCount][1] wanted=3 current=1 maximum=4 (init=1)
[f=-000001] [ThreadPool::SetThreadCount][2] workers=2
[f=-000001] [Threading] Main thread CPU affinity mask set: 252
[f=-000001] [SpringApp::Reload][2]
[f=-000001] [Game::KillLua][0] dtor=0 loadscreen=00000000
[f=-000001] [Game::KillLua][3] dtor=0 luaUI=00000000
[f=-000001] [Game::KillLua][1] dtor=0 luaGaia=00000000
[f=-000001] [Game::KillLua][2] dtor=0 luaRules=00000000
[f=-000001] [Game::KillLua][4] dtor=0
[f=-000001] [SpringApp::Reload][3]
[f=-000001] [Sound] [Sound::Kill] soundThread.joinable()=1
[f=-000001] [WatchDog::DeregisterThread] deregistering controls for thread [audio]
[f=-000001] [Sound] [Sound::UpdateThread][3] #sources=32 #items=1
[f=-000001] [Sound] [Sound::UpdateThread][4] ctx=06a9ba70 dev=06b1a4a0
[f=-000001] [Sound] [Sound::UpdateThread][5] ctx=06a9ba70 dev=06b1a4a0
[f=-000001] [Sound] [Sound::Cleanup][alcDestroyContext(06a9ba70)]
[f=-000001] [Sound] [Sound::Cleanup][alcCloseDevice(06b1a4a0)]
[f=-000001] [Sound] [Sound::UpdateThread][6]
[f=-000001] [SpringApp::Reload][4]
[f=-000001] [SpringApp::Reload][5]
[f=-000001] [SpringApp::Reload][6]
[f=-000001] [VFS] [SpringVFS::UnMapArchives<this=06aa2bf0>] (#mod=0 #map=0 #menu=2729)
[f=-000001] [VFS] [SpringVFS::DeleteArchives<this=06aa2bf0>(section=5)] #archives[section]=0 #files[section]=0
[f=-000001] [VFS] [SpringVFS::DeleteArchives<this=06aa2bf0>(section=6)] #archives[section]=0 #files[section]=0
[f=-000001] [VFS] [SpringVFS::DeleteArchives<this=06aa2bf0>(section=8)] #archives[section]=0 #files[section]=0
[f=-000001] [VFS] [SpringVFS::SwapArchiveSections<this=06aa2bf0>(src=5 dst=0)]
[f=-000001] [VFS] [SpringVFS::SwapArchiveSections<this=06aa2bf0>(src=6 dst=1)]
[f=-000001] [VFS] [SpringVFS::SwapArchiveSections<this=06aa2bf0>(src=8 dst=3)]
[f=-000001] Scanning: D:\Steam\steamapps\common\Zero-K\engine\win32\104.0.1-1303-gf5616a3\base
[f=-000001] Scanning: D:\Steam\steamapps\common\Zero-K\maps
[f=-000001] Scanning: D:\Steam\steamapps\common\Zero-K\games
[f=-000001] Scanning: D:\Steam\steamapps\common\Zero-K\packages
[f=-000001] [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 12ms
[f=-000001] [SpringApp::Reload][7]
[f=-000001] [SpringApp::Reload][8]
[f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (0.0ms)
[f=-000001] [Sound] [Sound::UpdateThread][1] cfgMaxSounds=32
[f=-000001] [WatchDog::RegisterThread] registering controls for thread [audio]
[f=-000001] [Sound] [Sound::InitThread][1]
[f=-000001] [Sound] [Sound::OpenOpenALDevice] opening default device "OpenAL Soft"
[f=-000001] [Sound] [Sound::OpenOpenALDevice] device=1ef86a30 context=1cf0a740
[f=-000001] [Sound] [Sound::InitThread][4][OpenAL API Info]
[f=-000001] [Sound]   Vendor:         OpenAL Community
[f=-000001] [Sound]   Version:        1.1 ALSOFT 1.16.0
[f=-000001] [Sound]   Renderer:       OpenAL Soft
[f=-000001] [Sound]   AL Extensions:  AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length
[f=-000001] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device
[f=-000001] [Sound]   Devices:
[f=-000001] [Sound]     [Speakers (Realtek High Definition Audio)]
[f=-000001] [Sound]     [Speakers (Realtek High Definition Audio)]
[f=-000001] [Sound] [Sound::GetMaxMonoSources] #attribs=15
[f=-000001] [Sound] [Sound::GetMaxMonoSources] {cfg,alc}MaxSounds={32,255}
[f=-000001] [Sound] Error:   EFX: AL_INVALID_VALUE (40963)
[f=-000001] [Sound] Error:   Initializing EFX failed!
[f=-000001] [Sound] [Sound::UpdateThread][2]
[f=-000001] [~ScopedOnceTimer][ISound::Init::Dev] 100ms
[f=-000001] [SpringApp::Reload][10]
[f=-000001] [SpringApp::Reload][11]
[f=-000001] [LuaMenuController::Reset] using menu archive "Chobby v1.7.7.0"
[f=-000001] [VFS] [SpringVFS::SwapArchiveSections<this=06aa2bf0>(src=3 dst=8)]
[f=-000001] [GR::ConfigNotify][1] key=Fullscreen val=0 (cfgFullScreen=0 sdlFullScreen=0) newRes=<1920,1200>
[f=-000001] [GR::ConfigNotify][1] key=WindowBorderless val=1 (cfgFullScreen=0 sdlFullScreen=0) newRes=<1920,1200>
[f=-000001] [SpringApp::Reload][12] #script=19507
[f=-000001] [CPreGame] using server IP 127.0.0.1 and port 0
[f=-000001] [NetProto::InitLocalClient] connecting to local server
[f=-000001] [PreGame::AddMapArchivesToVFS][server=00000000] using map "Archers_Valley_v6" (loaded=0 cached=0)
[f=-000001] [VFS] [SpringVFS::AddArchive<this=06aa2bf0>(arName="Archers_Valley_v6", overwrite=false)] section=1
[f=-000001] [VFS] [SpringVFS::AddArchive<this=06aa2bf0>(arName="Map Helper v1", overwrite=false)] section=2
[f=-000001] [PreGame::StartServer]
    mod-checksum=f7404aa961d500a755dcc7800a1b7521c692a561150e526a6287cd6d0b653299f7876b4f2b1ac3c7226a872326565e2e301f547b568f5a333f37a63407309fac
    map-checksum=73865a5722d291ff031015329e29cabb93299426e4a4f08cbb3d0c2d02e74feebc8bb9652f0a4d14f4780393e8d9ca34b940f6ab6fd68ca02e1f1add63b525f5
[f=-000001] Warning: [UDPListener::TryBindSocket] opening socket on loopback address, other users will not be able to connect!
[f=-000001] [UDPListener::TryBindSocket] binding UDP socket to IPv4-address 127.0.0.1 (127.0.0.1) on port 0
[f=-000001] [UDPListener] successfully bound socket on port 53904
[f=-000001] [~ScopedOnceTimer][PreGame::StartServer] 7369ms
[f=-000001] [SpringApp::Reload][13] reloadCount=1

[f=-000001] 
[f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SHOWN][1] fullScreen=0
[f=-000001] [~ScopedOnceTimer][Sound::Iconified] 0ms
[f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SHOWN][2]

[f=-000001] 
[f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SHOWN][1] fullScreen=0
[f=-000001] [~ScopedOnceTimer][Sound::Iconified] 0ms
[f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SHOWN][2]

[f=-000001] 
[f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SHOWN][1] fullScreen=0
[f=-000001] [~ScopedOnceTimer][Sound::Iconified] 0ms
[f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SHOWN][2]

[f=-000001] 
[f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SIZE_CHANGED][1] fullScreen=0
[f=-000001] [GR::UpdateGLConfigs]
[f=-000001] [GR::UpdateGLGeometry][1] winSize=<1920,1200>
[f=-000001] [GR::UpdateGLGeometry][2] winSize=<1920,1200>
[f=-000001] [GR::InitGLState]
[f=-000001] [GR::LogDisplayMode] display-mode set to 1920x1200x24bpp@59Hz (windowed::borderless)
[f=-000001] [~ScopedOnceTimer][GlobalRendering::UpdateGL] 0ms
[f=-000001] [~ScopedOnceTimer][ActiveController::ResizeEvent] 0ms
[f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SIZE_CHANGED][2]

[f=-000001] 
[f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SHOWN][1] fullScreen=0
[f=-000001] [~ScopedOnceTimer][Sound::Iconified] 0ms
[f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SHOWN][2]

[f=-000001] 
[f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SHOWN][1] fullScreen=0
[f=-000001] [~ScopedOnceTimer][Sound::Iconified] 0ms
[f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SHOWN][2]

[f=-000001] 
[f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SHOWN][1] fullScreen=0
[f=-000001] [~ScopedOnceTimer][Sound::Iconified] 0ms
[f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SHOWN][2]

[f=-000001] [PreGame::AddMapArchivesToVFS][server=1e73e110] using map "Archers_Valley_v6" (loaded=1 cached=0)
[f=-000001] [PreGame::AddModArchivesToVFS][server=1e73e110] using game "Zero-K v1.7.6.4" (loaded=0 cached=0)
[f=-000001] [VFS] [SpringVFS::AddArchive<this=06aa2bf0>(arName="Zero-K v1.7.6.4", overwrite=false)] section=0
[f=-000001] [VFS] [SpringVFS::AddArchive<this=06aa2bf0>(arName="Spring content v1", overwrite=false)] section=2
[f=-000001] [VFS] [SpringVFS::AddArchive<this=06aa2bf0>(arName="Spring Bitmaps", overwrite=false)] section=2
[f=-000001] PreGame::GameDataReceived] recording demo to "D:\Steam\steamapps\common\Zero-K\demos\20190717_175023_Archers_Valley_v6_104.0.1-1303-gf5616a3 maintenance.sdfz"
[f=-000001] [~ScopedOnceTimer][PreGame::GameDataReceived] 126ms
[f=-000001] [PreGame::UpdateClientNet] received local player number 0 (team 0, allyteam 0), creating LoadScreen
[f=-000001] [LuaIntro] Searching for new Widgets
[f=-000001] [LuaIntro] Scanning: LuaIntro/Addons/
[f=-000001] [LuaIntro] Scanning: LuaIntro/Widgets/
[f=-000001] [LuaIntro] Scanning: LuaIntro/SystemAddons/
[f=-000001] [LuaIntro] Scanning: LuaIntro/SystemWidgets/
[f=-000001] [LuaIntro] Scanning: LuaIntro/chili/
[f=-000001] [LuaIntro] Found new widget "SpringLogo"
[f=-000001] [LuaIntro] Found new widget "LoadTexture"
[f=-000001] [LuaIntro] Found new widget "LoadProgress"
[f=-000001] [LuaIntro] Found new widget "Main"
[f=-000001] [LuaIntro] Found new widget "Music"
[f=-000001] [LuaIntro] Found new widget "WM Stuff"
[f=-000001] [LuaIntro] Loading widgets   <>=vfs  **=raw  ()=unknown
[f=-000001] [LuaIntro] Loading widget:      WM Stuff               <wm.lua>
[f=-000001] [LuaIntro] Loading widget:      LoadProgress           <loadprogress.lua>
[f=-000001] [LuaIntro] Loading widget:      Main                   <main.lua>
[f=-000001] [LuaIntro] Loading widget:      LoadTexture            <bg_texture.lua>
[f=-000001] [LuaIntro] LuaIntro v1.0 (Lua 5.1)
[f=-000001] [LoadScreen::Init] single-threaded
[f=-000001] [WatchDog::RegisterThread] registering controls for thread [load]
[f=-000001] [Game::LoadGame][1] globalQuit=0 threaded=0
[f=-000001] [LoadScreen::SetLoadMessage] text="Parsing Map Information"
[f=-000001] SetLobbyFullscreenMode, 1
[f=-000001] [liblobby] Warning: Duplicate user(ltmauve) added to channel (zk)
[f=-000001] [LoadScreen::SetLoadMessage] text="Loading SMF"
[f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map (58 MB)"
[f=-000001] [LoadScreen::SetLoadMessage] text="Loading GameData Definitions"
[f=-000001] Loading UnitDefs_posts
[f=-000001] Loading FeatureDefs_posts
[f=-000001] Loading WeaponDefs_posts
[f=-000001] Loading ArmorDefs_posts
[f=-000001] [~ScopedOnceTimer][[defs.lua] loading all *Defs tables:] 220ms
[f=-000001] [~ScopedOnceTimer][Game::LoadDefs (GameData)] 286ms
[f=-000001] [LoadScreen::SetLoadMessage] text="Loading Radar Icons"
[f=-000001] [LoadScreen::SetLoadMessage] text="Loading Sound Definitions"
[f=-000001] [Sound] Warning: [LoadSoundDefsImpl] sound incomingchat is missing file tag (ignoring)
[f=-000001] [Sound] [LoadSoundDefsImpl] parsed 340 sounds from gamedata/sounds.lua
[f=-000001] [~ScopedOnceTimer][Game::LoadDefs (Sound)] 10ms
[f=-000001] [Game::LoadGame][2] globalQuit=0 forcedQuit=0
[f=-000001] [LoadScreen::SetLoadMessage] text="Creating Smooth Height Mesh"
[f=-000001] [~ScopedOnceTimer][SmoothHeightMesh::MakeSmoothMesh] 39ms
[f=-000001] [LoadScreen::SetLoadMessage] text="Creating QuadField & CEGs"
[f=-000001] [Init] number of ArmorDefs: 6
[f=-000001] Warning: [Init] UnitDef "chicken" in ArmorDef "else" already belongs to ArmorDef category 1!
[f=-000001] [RegisterModelFormats] supported (Assimp) model formats: *.3ds;*.blend;*.dae;*.lwo;*.obj;
[f=-000001] [LoadScreen::SetLoadMessage] text="Creating Unit Textures"
[f=-000001] [LoadScreen::SetLoadMessage] text="Creating Sky"
[f=-000001] [Game::LoadGame][3] globalQuit=0 forcedQuit=0
[f=-000001] [LoadScreen::SetLoadMessage] text="Loading Weapon Definitions"
[f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (WeaponDefs)] 823ms
[f=-000001] [LoadScreen::SetLoadMessage] text="Loading Unit Definitions"
[f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (UnitDefs)] 136ms
[f=-000001] [LoadScreen::SetLoadMessage] text="Loading Feature Definitions"
[f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (FeatureDefs)] 29ms
[f=-000001] [IPathManager::GetInstance] using HAPFS
[f=-000001] [LoadScreen::SetLoadMessage] text="Initializing Map Features"
[f=-000001] [LoadScreen::SetLoadMessage] text="Creating ShadowHandler"
[f=-000001] [LoadScreen::SetLoadMessage] text="Creating InfoTextureHandler"
[f=-000001] InfoTexture: shaders
[f=-000001] [LoadScreen::SetLoadMessage] text="Creating GroundDrawer"
[f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map Tiles"
[f=-000001] [LoadScreen::SetLoadMessage] text="Loading Square Textures"
[f=-000001] [~ScopedOnceTimer][CSMFGroundTextures::ConvolveHeightMap] 2ms
[f=-000001] Switching to ROAM Mesh Rendering
[f=-000001] [LoadScreen::SetLoadMessage] text="Creating TreeDrawer"
[f=-000001] Loaded DecalsDrawer: Legacy
[f=-000001] [LoadScreen::SetLoadMessage] text="Creating ProjectileDrawer & UnitDrawer"
[f=-000001] [LoadScreen::SetLoadMessage] text="Creating Projectile Textures"
[f=-000001] [LoadScreen::SetLoadMessage] text="Creating Water"
[f=-000001] [Game::LoadGame][4] globalQuit=0 forcedQuit=0
[f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Console)] 1ms
[f=-000001] [Game::LoadLua] Lua developer mode disabled
[f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaRules"
[f=-000001] [~ScopedOnceTimer][creg::AutoRegisterCFunctions(LuaRules)] 81ms
[f=-000001] Synced LuaRules: starting loading
LuaRules: Loaded gadget:  Metalspot Finder Gadget  <mex_spot_finder.lua>
LuaRules: Loaded gadget:  Save/Load           <api_saveload.lua>
LuaRules: Loaded gadget:  Startbox handler    <start_boxes.lua>
LuaRules: Loaded gadget:  Wanted Speed        <unit_wanted_speed.lua>
LuaRules: Loaded gadget:  No Friendly Fire    <unit_nofriendlyfire.lua>
LuaRules: Loaded gadget:  IconGenerator       <unit_icongenerator.lua>
LuaRules: Loaded gadget:  Mex Placement       <mex_placement.lua>
LuaRules: Loaded gadget:  Nano Frame Death Handeling  <unit_nanoframe_death.lua>
LuaRules: Loaded gadget:  Nano Frame Rate Limit  <unit_nanoframe_rate_limit.lua>
LuaRules: Loaded gadget:  No Self-D           <unit_noselfd.lua>
LuaRules: Loaded gadget:  ShareControl        <share_control.lua>
LuaRules: Loaded gadget:  UnitPriority        <unit_priority.lua>
LuaRules: Loaded gadget:  Mex Control with energy link  <unit_mex_overdrive.lua>
LuaRules: Loaded gadget:  Script notification  <unit_script_notification.lua>
LuaRules: Loaded gadget:  Antinuke Handler    <unit_antinuke_handler.lua>
LuaRules: Loaded gadget:  Attributes          <unit_attributes.lua>
LuaRules: Loaded gadget:  Boolean Disable     <unit_boolean_disable.lua>
LuaRules: Loaded gadget:  Impulse Float Toggle  <unit_impulsefloat_toggle.lua>
LuaRules: Loaded gadget:  LockOptions         <lockunits_modoption.lua>
LuaRules: Loaded gadget:  Perks               <game_perks.lua>
LuaRules: Loaded gadget:  Shield Charge       <unit_shield_charge.lua>
LuaRules: Loaded gadget:  StartSetup          <start_unit_setup.lua>
LuaRules: Loaded gadget:  Stockpile           <unit_stockpile.lua>
LuaRules: Loaded gadget:  UnitMorph           <unit_morph.lua>
LuaRules: Loaded gadget:  AirPlantParents     <unit_air_plants.lua>
LuaRules: Loaded gadget:  AirTransport_SeaPickup  <unit_transport_pickup_floating_amphib.lua>
LuaRules: Loaded gadget:  Aircraft Command    <unit_bomber_command.lua>
LuaRules: Loaded gadget:  Aircraft Crashing   <unit_aircraft_crash.lua>
LuaRules: Loaded gadget:  Allow Builder Hold Fire  <unit_allow_builder_hold_fire.lua>
LuaRules: Loaded gadget:  Area Guard          <cmd_areaguard.lua>
LuaRules: Loaded gadget:  Block Ally and Neutral Attack  <cmd_block_ally_attack.lua>
LuaRules: Loaded gadget:  Block direct control  <unit_block_direct_control.lua>
LuaRules: Loaded gadget:  Blocking Tag Implementation  <feature_blocking_tag_implementation.lua>
LuaRules: Loaded gadget:  Bomber Dive         <unit_bomber_dive.lua>
LuaRules: Loaded gadget:  CAI                 <ai_cai.lua>
LuaRules: Loaded gadget:  CEG Spawner         <dbg_ceg_spawner.lua>
LuaRules: Loaded gadget:  Capture             <unit_capture.lua>
LuaRules: Loaded gadget:  Carrier Drones      <unit_carrier_drones.lua>
LuaRules: Loaded gadget:  Command Raw Move    <cmd_raw_move.lua>
LuaRules: Loaded gadget:  Command Transfer Unit  <cmd_transfer_unit.lua>
LuaRules: Loaded gadget:  Constructor Auto Assist  <unit_factory_guard.lua>
LuaRules: Loaded gadget:  Control gunship strafe range  <unit_control_gunship_stafe_range.lua>
LuaRules: Loaded gadget:  D-Gun Aim Fix       <unit_dgun_aim.lua>
LuaRules: Loaded gadget:  Debris physics      <feature_debris_physics.lua>
LuaRules: Loaded gadget:  Decloak when damaged  <unit_decloak_damaged.lua>
LuaRules: Loaded gadget:  Dev Commands        <dbg_dev_commands.lua>
LuaRules: Loaded gadget:  Disable Buildoptions  <unit_disable_buildoptions.lua>
LuaRules: Loaded gadget:  Dont fire at radar  <unit_dont_fire_at_radar.lua>
LuaRules: Loaded gadget:  Experience          <unit_xp.lua>
LuaRules: Loaded gadget:  Factory Anti Slacker  <factory_anti_slacker.lua>
LuaRules: Loaded gadget:  Factory Stop Production  <cmd_factory_stop_production.lua>
LuaRules: Loaded gadget:  Fall Damage         <unit_fall_damage.lua>
LuaRules: Loaded gadget:  Feature Effects     <feature_fx.lua>
LuaRules: Loaded gadget:  Fog Hidden Effects API  <api_fog_hidden_effects.lua>
LuaRules: Loaded gadget:  Galaxy Campaign Battle Handler  <mission_galaxy_campaign_battle.lua>
[f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry for player hdan29 is empty or in invalid format
LuaRules: Loaded gadget:  GameRules Events    <unit_gamerules_events.lua>
LuaRules: Loaded gadget:  Grey Goo            <unit_grey_goo.lua>
LuaRules: Loaded gadget:  Gunship Bugger Off  <unit_gunship_bugger_off.lua>
LuaRules: Loaded gadget:  Gunship Climb       <unit_gunship_climb.lua>
LuaRules: Loaded gadget:  Gunship Strafe Control  <unit_gunship_strafe_control.lua>
LuaRules: Loaded gadget:  Hide Autorepairlevel Command  <cmd_hide_autorepairlevel.lua>
LuaRules: Loaded gadget:  Ignore Gibs         <weapon_ignore_gibs.lua>
LuaRules: Loaded gadget:  Instant Self Destruct  <unit_instant_self_destruct.lua>
LuaRules: Loaded gadget:  Invincibility       <unit_invincibility.lua>
LuaRules: Loaded gadget:  Jumpjets            <unit_jumpjets.lua>
LuaRules: Loaded gadget:  LUS                 <unit_script.lua>
LuaRules: Loaded gadget:  Lag Monitor         <game_lagmonitor.lua>
LuaRules: Loaded gadget:  LupsNanoSpray       <lups_nano_spray.lua>
LuaRules: Loaded gadget:  Missile Silo Controller  <unit_missilesilo.lua>
LuaRules: Loaded gadget:  Mod statistics      <mod_stats.lua>
LuaRules: Loaded gadget:  Modular Comm Info   <api_modularcomms.lua>
LuaRules: Loaded gadget:  Nuke Explosion Chooser  <exp_nuke_effect_chooser.lua>
LuaRules: Loaded gadget:  One Click Weapon    <unit_oneclick_weapon.lua>
LuaRules: Loaded gadget:  Orbital Drop        <mission_orbital_drop.lua>
LuaRules: Loaded gadget:  Overkill Prevention  <unit_overkill_prevention.lua>
LuaRules: Loaded gadget:  Overkill Prevention Placeholder  <unit_overkill_prevention_placeholder.lua>
LuaRules: Loaded gadget:  Paralysis           <unit_paralysis_damage.lua>
LuaRules: Loaded gadget:  Player extra information  <player_extra_information.lua>
LuaRules: Loaded gadget:  Prevent Lab Hax     <unit_prevent_lab_hax.lua>
LuaRules: Loaded gadget:  Prevent Landship    <unit_prevent_landship.lua>
LuaRules: Loaded gadget:  Prevent turret overshoot  <unit_prevent_turret_overshoot.lua>
LuaRules: Loaded gadget:  Projectile Hold     <weapon_projectile_hold.lua>
LuaRules: Loaded gadget:  Projectile Radar Homing  <weapon_projectile_radar_homing.lua>
LuaRules: Loaded gadget:  Projectile Retarget  <weapon_projectile_retarget.lua>
LuaRules: Loaded gadget:  Puppy Handler       <unit_puppy_handler.lua>
LuaRules: Loaded gadget:  Reclaim HP changer  <unit_reclaim_hp.lua>
LuaRules: Loaded gadget:  Refuel Pad Handler  <unit_refuel_pad_handler.lua>
LuaRules: Loaded gadget:  Regeneration        <unit_regeneration.lua>
LuaRules: Loaded gadget:  Remove Wait         <cmd_remove_wait.lua>
LuaRules: Loaded gadget:  Repair Speed Changer  <unit_repair_speed.lua>
LuaRules: Loaded gadget:  Resign Gadget       <game_resign.lua>
LuaRules: Loaded gadget:  Retreat Command     <cmd_retreat.lua>
LuaRules: Loaded gadget:  Rezz Hp changer + effect  <unit_rezz_hp.lua>
LuaRules: Loaded gadget:  Self destruct blocker  <unit_self_destruct.lua>
LuaRules: Loaded gadget:  Set Nano Piece      <unit_setnanopiece.lua>
LuaRules: Loaded gadget:  Share mode          <game_share_mode.lua>
LuaRules: Loaded gadget:  Shield Link         <unit_shield_link.lua>
LuaRules: Loaded gadget:  Shockwaves          <lups_shockwaves.lua>
LuaRules: Loaded gadget:  Show Shooter        <unit_show_shooter.lua>
LuaRules: Loaded gadget:  Spherical LOS       <unit_spherical_los.lua>
LuaRules: Loaded gadget:  Tactical Unit AI    <unit_tactical_ai.lua>
LuaRules: Loaded gadget:  Target Features     <unit_target_features.lua>
LuaRules: Loaded gadget:  Target Priority     <unit_target_priority.lua>
LuaRules: Loaded gadget:  Target on the move  <unit_target_on_the_move.lua>
LuaRules: Loaded gadget:  Teleport Throw      <unit_thrower.lua>
LuaRules: Loaded gadget:  Teleporter          <unit_teleporter.lua>
LuaRules: Loaded gadget:  Terraformers        <unit_terraform.lua>
LuaRules: Loaded gadget:  Terrain Texture Handler  <terrain_texture_handler.lua>
LuaRules: Loaded gadget:  Time slow v2        <unit_timeslow.lua>
LuaRules: Loaded gadget:  Torpedo Stay Underwater  <weapon_torpedo_stay_underwater.lua>
LuaRules: Loaded gadget:  Transport Load Unload  <unit_transport_load_unload.lua>
LuaRules: Loaded gadget:  Transport Selected Load  <cmd_select_load_helper.lua>
LuaRules: Loaded gadget:  Transport Speed     <unit_transport_speed.lua>
LuaRules: Loaded gadget:  TransportAIbuttons  <unit_transport_ai_buttons.lua>
LuaRules: Loaded gadget:  Turn Without Interia  <unit_turn_without_interia.lua>
LuaRules: Loaded gadget:  Typemap Options     <typemap_options.lua>
LuaRules: Loaded gadget:  Unit removal from rezzed structures  <unit_removal_from_rezzed_structure.lua>
LuaRules: Loaded gadget:  UnitStealth         <unit_stealth.lua>
LuaRules: Loaded gadget:  Units on fire       <unit_is_on_fire.lua>
LuaRules: Loaded gadget:  Wade Effects        <wake_fx.lua>
LuaRules: Loaded gadget:  Water Effects       <unit_water_effects.lua>
LuaRules: Loaded gadget:  Weapon Impulse      <weapon_impulse.lua>
LuaRules: Loaded gadget:  Weapon Reaim Time   <weapon_reaim_time.lua>
LuaRules: Loaded gadget:  api_subdir_gadgets.lua  <api_subdir_gadgets.lua>
LuaRules: Loaded gadget:  api_widget_events.lua  <api_widget_events.lua>
LuaRules: Loaded gadget:  astar.lua           <astar.lua>
LuaRules: Loaded gadget:  init_auto_ready.lua  <init_auto_ready.lua>
LuaRules: Loaded gadget:  lups_cloak_fx.lua   <lups_cloak_fx.lua>
LuaRules: Loaded gadget:  lups_thrusters.lua  <lups_thrusters.lua>
LuaRules: Loaded gadget:  lups_wrapper.lua    <lups_wrapper.lua>
LuaRules: Loaded gadget:  weapon_hide_sniper.lua  <weapon_hide_sniper.lua>
LuaRules: Loaded gadget:  Center Offset and Growth Scale  <unit_centeroffset.lua>
LuaRules: Loaded gadget:  Commander Upgrade   <unit_commander_upgrade.lua>
LuaRules: Loaded gadget:  CustomUnitShaders   <api_custom_unit_shaders.lua>
LuaRules: Loaded gadget:  Factory exit flatten  <unit_factory_flatten.lua>
LuaRules: Loaded gadget:  Game Over           <game_over.lua>
LuaRules: Loaded gadget:  UnitCloakShield     <unit_cloak_shield.lua>
LuaRules: Loaded gadget:  Water level modoption  <start_waterlevel.lua>
LuaRules: Loaded gadget:  Windmill Control    <unit_windmill_control.lua>
LuaRules: Loaded gadget:  Fighter pull-up     <unit_fighter_pullup.lua>
LuaRules: Loaded gadget:  Energy Drain        <unit_energy_drain.lua>
LuaRules: Loaded gadget:  Chicken control     <chicken_control.lua>
LuaRules: Loaded gadget:  Area Denial         <weapon_area_damage.lua>
LuaRules: Loaded gadget:  Cannot Damage Unit  <unit_cannot_damage_unit.lua>
LuaRules: Loaded gadget:  Disallow unit for command targeting  <unit_untargetable.lua>
LuaRules: Loaded gadget:  Single-Hit Weapon   <weapon_single_hit.lua>
LuaRules: Loaded gadget:  Starlight Satellite Capture  <unit_starlight_satellite_capture.lua>
LuaRules: Loaded gadget:  Noexplode Stopper   <weapon_noexplode_stopper.lua>
LuaRules: Loaded gadget:  Unit Explosion Spawner  <unit_explosion_spawner.lua>
LuaRules: Loaded gadget:  Shield Merge        <weapon_shield_merge.lua>
LuaRules: Loaded gadget:  Lups Shield         <lups_shield.lua>
LuaRules: Loaded gadget:  Endgame Graphs      <endgame_graphs.lua>
LuaRules: Loaded gadget:  Awards              <awards.lua>
LuaRules: Loaded gadget:  Backup allyteam names  <start_teamnames.lua>
LuaRules: Loaded gadget:  Gadget Profiler New  <dbg_gadget_profiler_new.lua>
LuaRules: Loaded gadget:  Gameframe Orders    <api_gameframe_orders.lua>
LuaRules: Loaded gadget:  Planet Wars Structures  <unit_planetwars.lua>
LuaRules: Loaded gadget:  Profiler            <dbg_profiler.lua>
LuaRules: Loaded gadget:  Zombies!            <unit_zombies.lua>
[f=-000001] Synced LuaRules: finished loading
[f=-000001] Unsynced LuaRules: starting loading
[f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry for player hdan29 is empty or in invalid format
>> Loaded gadget:  Engine Taskbar Stuff  <engine_taskbar_stuff.lua>
>> Loaded gadget:  Metalspot Finder Gadget  <mex_spot_finder.lua>
>> Loaded gadget:  Save/Load           <api_saveload.lua>
>> Loaded gadget:  IconGenerator       <unit_icongenerator.lua>
>> Loaded gadget:  Mex Placement       <mex_placement.lua>
>> Loaded gadget:  Script notification  <unit_script_notification.lua>
>> Loaded gadget:  StartSetup          <start_unit_setup.lua>
>> Loaded gadget:  UnitMorph           <unit_morph.lua>
>> Loaded gadget:  AirTransport_SeaPickup  <unit_transport_pickup_floating_amphib.lua>
>> Loaded gadget:  Aircraft Command    <unit_bomber_command.lua>
>> Loaded gadget:  AutoReadyStartpos   <init_auto_ready.lua>
>> Loaded gadget:  Block Ally and Neutral Attack  <cmd_block_ally_attack.lua>
>> Loaded gadget:  CAI                 <ai_cai.lua>
>> Loaded gadget:  Capture             <unit_capture.lua>
>> Loaded gadget:  Command Raw Move    <cmd_raw_move.lua>
>> Loaded gadget:  Command Transfer Unit  <cmd_transfer_unit.lua>
>> Loaded gadget:  Constructor Auto Assist  <unit_factory_guard.lua>
>> Loaded gadget:  Dev Commands        <dbg_dev_commands.lua>
>> Loaded gadget:  Fog Hidden Effects API  <api_fog_hidden_effects.lua>
>> Loaded gadget:  Galaxy Campaign Battle Handler  <mission_galaxy_campaign_battle.lua>
>> Loaded gadget:  Invincibility       <unit_invincibility.lua>
>> Loaded gadget:  Jumpjets            <unit_jumpjets.lua>
>> Loaded gadget:  LupsNanoSpray       <lups_nano_spray.lua>
>> Loaded gadget:  Missile Silo Controller  <unit_missilesilo.lua>
>> Loaded gadget:  Modular Comm Info   <api_modularcomms.lua>
>> Loaded gadget:  One Click Weapon    <unit_oneclick_weapon.lua>
>> Loaded gadget:  Orbital Drop        <mission_orbital_drop.lua>
>> Loaded gadget:  Resign Gadget       <game_resign.lua>
>> Loaded gadget:  Retreat Command     <cmd_retreat.lua>
>> Loaded gadget:  Share mode          <game_share_mode.lua>
>> Loaded gadget:  Shield Link         <unit_shield_link.lua>
>> Loaded gadget:  Shockwaves          <lups_shockwaves.lua>
>> Loaded gadget:  Target Features     <unit_target_features.lua>
>> Loaded gadget:  Target on the move  <unit_target_on_the_move.lua>
>> Loaded gadget:  Teleport Throw      <unit_thrower.lua>
>> Loaded gadget:  Teleporter          <unit_teleporter.lua>
>> Loaded gadget:  Terraformers        <unit_terraform.lua>
>> Loaded gadget:  Terrain Texture Handler  <terrain_texture_handler.lua>
>> Loaded gadget:  Thrusters           <lups_thrusters.lua>
>> Loaded gadget:  Time slow v2        <unit_timeslow.lua>
>> Loaded gadget:  TransportAIbuttons  <unit_transport_ai_buttons.lua>
>> Loaded gadget:  Units on fire       <unit_is_on_fire.lua>
>> Loaded gadget:  Widget Events       <api_widget_events.lua>
>> Loaded gadget:  api_subdir_gadgets.lua  <api_subdir_gadgets.lua>
>> Loaded gadget:  astar.lua           <astar.lua>
>> Loaded gadget:  cmd_areaguard.lua   <cmd_areaguard.lua>
>> Loaded gadget:  cmd_fire_once.lua   <cmd_fire_once.lua>
>> Loaded gadget:  cmd_hide_autorepairlevel.lua  <cmd_hide_autorepairlevel.lua>
>> Loaded gadget:  cmd_remove_wait.lua  <cmd_remove_wait.lua>
>> Loaded gadget:  cmd_select_load_helper.lua  <cmd_select_load_helper.lua>
>> Loaded gadget:  dbg_ceg_spawner.lua  <dbg_ceg_spawner.lua>
>> Loaded gadget:  endgame_graphs.lua  <endgame_graphs.lua>
>> Loaded gadget:  factory_anti_slacker.lua  <factory_anti_slacker.lua>
>> Loaded gadget:  feature_debris_physics.lua  <feature_debris_physics.lua>
>> Loaded gadget:  feature_fx.lua      <feature_fx.lua>
>> Loaded gadget:  game_globallos.lua  <game_globallos.lua>
>> Loaded gadget:  game_lagmonitor.lua  <game_lagmonitor.lua>
>> Loaded gadget:  game_over.lua       <game_over.lua>
>> Loaded gadget:  game_perks.lua      <game_perks.lua>
>> Loaded gadget:  lockunits_modoption.lua  <lockunits_modoption.lua>
>> Loaded gadget:  player_extra_information.lua  <player_extra_information.lua>
>> Loaded gadget:  share_control.lua   <share_control.lua>
>> Loaded gadget:  start_boxes.lua     <start_boxes.lua>
>> Loaded gadget:  start_teamnames.lua  <start_teamnames.lua>
>> Loaded gadget:  start_waterlevel.lua  <start_waterlevel.lua>
>> Loaded gadget:  typemap_options.lua  <typemap_options.lua>
>> Loaded gadget:  unit_air_plants.lua  <unit_air_plants.lua>
>> Loaded gadget:  unit_aircraft_crash.lua  <unit_aircraft_crash.lua>
>> Loaded gadget:  unit_allow_builder_hold_fire.lua  <unit_allow_builder_hold_fire.lua>
>> Loaded gadget:  unit_attributes.lua  <unit_attributes.lua>
>> Loaded gadget:  unit_attributes_generic.lua  <unit_attributes_generic.lua>
>> Loaded gadget:  unit_block_direct_control.lua  <unit_block_direct_control.lua>
>> Loaded gadget:  unit_bomber_dive.lua  <unit_bomber_dive.lua>
>> Loaded gadget:  unit_cannot_damage_unit.lua  <unit_cannot_damage_unit.lua>
>> Loaded gadget:  unit_carrier_drones.lua  <unit_carrier_drones.lua>
>> Loaded gadget:  unit_centeroffset.lua  <unit_centeroffset.lua>
>> Loaded gadget:  unit_control_gunship_stafe_range.lua  <unit_control_gunship_stafe_range.lua>
>> Loaded gadget:  unit_dont_fire_at_radar.lua  <unit_dont_fire_at_radar.lua>
>> Loaded gadget:  unit_factory_flatten.lua  <unit_factory_flatten.lua>
>> Loaded gadget:  unit_fall_damage.lua  <unit_fall_damage.lua>
>> Loaded gadget:  unit_fighter_pullup.lua  <unit_fighter_pullup.lua>
>> Loaded gadget:  unit_gamerules_events.lua  <unit_gamerules_events.lua>
>> Loaded gadget:  unit_grass_cutter.lua  <unit_grass_cutter.lua>
>> Loaded gadget:  unit_gunship_climb.lua  <unit_gunship_climb.lua>
>> Loaded gadget:  unit_impulsefloat_toggle.lua  <unit_impulsefloat_toggle.lua>
>> Loaded gadget:  unit_marketplace.lua  <unit_marketplace.lua>
>> Loaded gadget:  unit_mex_overdrive.lua  <unit_mex_overdrive.lua>
>> Loaded gadget:  unit_overkill_prevention.lua  <unit_overkill_prevention.lua>
>> Loaded gadget:  unit_overkill_prevention_placeholder.lua  <unit_overkill_prevention_placeholder.lua>
>> Loaded gadget:  unit_planetwars.lua  <unit_planetwars.lua>
>> Loaded gadget:  unit_prevent_lab_hax.lua  <unit_prevent_lab_hax.lua>
>> Loaded gadget:  unit_prevent_landship.lua  <unit_prevent_landship.lua>
>> Loaded gadget:  unit_prevent_turret_overshoot.lua  <unit_prevent_turret_overshoot.lua>
>> Loaded gadget:  unit_priority.lua   <unit_priority.lua>
>> Loaded gadget:  unit_regeneration.lua  <unit_regeneration.lua>
>> Loaded gadget:  unit_removal_from_rezzed_structure.lua  <unit_removal_from_rezzed_structure.lua>
>> Loaded gadget:  unit_rezz_hp.lua    <unit_rezz_hp.lua>
>> Loaded gadget:  unit_self_destruct.lua  <unit_self_destruct.lua>
>> Loaded gadget:  unit_solar_force_closed.lua  <unit_solar_force_closed.lua>
>> Loaded gadget:  unit_spherical_los.lua  <unit_spherical_los.lua>
>> Loaded gadget:  unit_starlight_satellite_capture.lua  <unit_starlight_satellite_capture.lua>
>> Loaded gadget:  unit_stealth.lua    <unit_stealth.lua>
>> Loaded gadget:  unit_target_priority.lua  <unit_target_priority.lua>
>> Loaded gadget:  unit_transport_load_unload.lua  <unit_transport_load_unload.lua>
>> Loaded gadget:  unit_transport_speed.lua  <unit_transport_speed.lua>
>> Loaded gadget:  unit_turn_without_interia.lua  <unit_turn_without_interia.lua>
>> Loaded gadget:  unit_untargetable.lua  <unit_untargetable.lua>
>> Loaded gadget:  unit_wanted_speed.lua  <unit_wanted_speed.lua>
>> Loaded gadget:  unit_water_effects.lua  <unit_water_effects.lua>
>> Loaded gadget:  unit_windmill_control.lua  <unit_windmill_control.lua>
>> Loaded gadget:  unit_xp.lua         <unit_xp.lua>
>> Loaded gadget:  unit_zombies.lua    <unit_zombies.lua>
>> Loaded gadget:  wake_fx.lua         <wake_fx.lua>
>> Loaded gadget:  weapon_ignore_gibs.lua  <weapon_ignore_gibs.lua>
>> Loaded gadget:  weapon_impulse.lua  <weapon_impulse.lua>
>> Loaded gadget:  weapon_noexplode_stopper.lua  <weapon_noexplode_stopper.lua>
>> Loaded gadget:  weapon_shield_merge.lua  <weapon_shield_merge.lua>
>> Loaded gadget:  weapon_single_hit.lua  <weapon_single_hit.lua>
>> Loaded gadget:  weapon_trail_burnout.lua  <weapon_trail_burnout.lua>
>> Loaded gadget:  Commander Upgrade   <unit_commander_upgrade.lua>
>> Loaded gadget:  CustomUnitShaders   <api_custom_unit_shaders.lua>
>> Loaded gadget:  UnitCloakShield     <unit_cloak_shield.lua>
>> Loaded gadget:  Lups Cloak FX       <lups_cloak_fx.lua>
>> Loaded gadget:  Chicken control     <chicken_control.lua>
>> Loaded gadget:  Area Denial         <weapon_area_damage.lua>
>> Loaded gadget:  Unit Explosion Spawner  <unit_explosion_spawner.lua>
>> Loaded gadget:  Lups                <lups_wrapper.lua>
>> Loaded gadget:  Lups Shield         <lups_shield.lua>
>> Loaded gadget:  Awards              <awards.lua>
>> Loaded gadget:  Chicken Spawner     <unit_spawner.lua>
>> Loaded gadget:  Gadget Profiler New  <dbg_gadget_profiler_new.lua>
>> Loaded gadget:  Gameframe Orders    <api_gameframe_orders.lua>
>> Loaded gadget:  Profiler            <dbg_profiler.lua>
[f=-000001] Unsynced LuaRules: finished loading
[f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaGaia"
[f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaUI"
[f=-000001] LuaUI Entry Point: "luaui.lua"
[f=-000001] LuaSocket Support: enabled
[f=-000001] Using LUAUI_DIRNAME = LuaUI/
[f=-000001] Reloading GUI config from file: LuaUI/ctrlpanel.txt
[f=-000001] LuaUI: bound F11 to the widget selector
[f=-000001] LuaUI: bound CTRL+F11 to tweak mode
[f=-000001] Loading last game win data
[f=-000001] Resetting win data
[f=-000001] Last game player count: 1, This game player count: 1
[f=-000001] Last game allyTeam count: 3, This game allyTeam count: 3
[f=-000001] Player and team counts match, continuing
[f=-000001] Testing last game's team 0 mapped to this game's team 0
[f=-000001] All players and teams match from last game, using last game's scores as base
[f=-000001] Loaded API widget:  Cluster Detection   <api_cluster_detection.lua>
[f=-000001] Loaded API widget:  Hacky version fix   <hacky_version_fix.lua>
[f=-000001] Loaded API widget:  Shared Functions    <api_shared_functions.lua>
[f=-000001] Loaded API widget:  i18n                <api_i18n.lua>
[f=-000001] Loaded API widget:  Win Counter         <api_win_counter.lua>
[f=-000001] Loaded API widget:  Draw Mouse Build    <api_draw_mouse_build.lua>
[f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry for player hdan29 is empty or in invalid format
[f=-000001] Loaded API widget:  Modular Comm Info   <api_modularcomms.lua>
[f=-000001] Loaded API widget:  Lobby Battle Status  <api_lobby_battle_status.lua>
[f=-000001] Loaded API widget:  CommandInsert       <cmd_commandinsert.lua>
[f=-000001] Loaded API widget:  Chili Framework     <api_chili.lua>
[f=-000001] Loaded API widget:  Lag (AFK) monitor   <api_lag_monitor.lua>
[f=-000001] Loaded API widget:  Lups                <lups_wrapper.lua>
[f=-000001] Loaded API widget:  Pre-Selection Handler  <api_preselection.lua>
[f=-000001] Loaded widget:  Chili Highlight     <gui_chili_highlight.lua>
[f=-000001] Loaded widget:  Save/Load API       <api_saveload.lua>
[f=-000001] Loaded widget:  Selection Hierarchy  <gui_selection_hierarchy.lua>
[f=-000001] Loaded widget:  Draw After Chili    <gui_api_draw_after_chili.lua>
[f=-000001] Hardware mouse-cursor is enabled!
[f=-000001] Set "shadows" config-parameter to 1
[f=-000001] Ground-decal rendering is enabled!
[f=-000001] Set maximum particles to: 15000
[f=-000001] Set UnitLodDist to 500
[f=-000001] Set UnitIconDist to 151
[f=-000001] model shaders is enabled!
[f=-000001] SetLobbyButtonEnabled, false
[f=-000001] Loaded widget:  EPIC Menu           <gui_epicmenu.lua>
[f=-000001] Loaded widget:  Chili Minimap       <gui_chili_minimap.lua>
[f=-000001] Loaded widget:  Chili Widget Selector  <api_chili_widgetselector.lua>
[f=-000001] Loaded widget:  Hide Interface and Mouse Cursor  <gui_hide_interface_action.lua>
[f=-000001] Loaded widget:  Depth of Field Shader  <gfx_dof.lua>
[f=-000001] Loaded widget:  Deferred rendering  <gfx_deferred_rendering.lua>
[f=-000001] Mexspot Fetcher fetching
[f=-000001] Loaded widget:  Mexspot Fetcher     <api_mexspot_fetcher.lua>
[f=-000001] Team highlighting: Disabled
[f=-000001] Loaded widget:  Teamhighlight option  <gui_teamhighlight.lua>
[f=-000001] Loaded widget:  Local Team Colors   <gui_local_colors.lua>
[f=-000001] Loaded widget:  Display Keys 2      <gui_chili_display_keys.lua>
[f=-000001] Loaded widget:  Save Game Menu      <gui_savegame.lua>
[f=-000001] Loaded widget:  Specific Unit Reclaimer  <unit_unit_reclaimer.lua>
[f=-000001] Loaded widget:  Area-reclaim trees  <unit_tree_reclaim.lua>
[f=-000001] Loaded widget:  One click weapon handler  <unit_oneclick_weapon.lua>
[f=-000001] Loaded widget:  Attack Command Helper  <cmd_attack_command_helper.lua>
[f=-000001] Loaded widget:  Unit Target Command Helper  <gui_unit_target_command_helper.lua>
[f=-000001] Loaded widget:  Selection Modkeys   <gui_selection_modkeys.lua>
[f=-000001] Loaded widget:  Chili Global Commands  <gui_chili_global_commands.lua>
[f=-000001] Loaded widget:  Chili Commander Upgrade  <gui_chili_commander_upgrade.lua>
[f=-000001] Loaded widget:  HealthBars          <unit_healthbars.lua>
[f=-000001] Loaded widget:  Noises              <snd_noises.lua>
[f=-000001] Loaded widget:  Terraform Icon Draw  <unit_terraform_draw.lua>
[f=-000001] Loaded widget:  Unit Icons          <unit_icons.lua>
[f=-000001] Loaded widget:  Chili Vote Display  <gui_chili_vote.lua>
[f=-000001] Loaded widget:  Auto Patrol Nanos   <unit_auto_patrol_nanos.lua>
[f=-000001] Loaded widget:  BuildETA            <gui_build_eta.lua>
[f=-000001] Loaded widget:  Cloak Fire State 2  <unit_cloakfirestate2.lua>
[f=-000001] Loaded widget:  Double-Click attack-move  <cmd_doubleclick_attackmove.lua>
[f=-000001] Loaded widget:  EndGame Stats       <gui_chili_endgraph.lua>
[f=-000001] Loaded widget:  Objectives          <mission_objectives.lua>
[f=-000001] Loaded widget:  Unit Marker Zero-K  <unit_marker.lua>
[f=-000001] Loaded widget:  Initial Queue ZK    <unit_initial_queue.lua>
[f=-000001] Loaded widget:  Antinuke Coverage   <gui_antinuke_coverage.lua>
[f=-000001] Loaded widget:  Area Attack Tweak   <cmd_area_attack_tweak.lua>
[f=-000001] Loaded widget:  Auto First Build Facing  <init_autofirstbuildfacing.lua>
[f=-000001] Loaded widget:  Auto Group          <unit_auto_group.lua>
[f=-000001] Loaded widget:  Autoquit            <autoquit.lua>
[f=-000001] Loaded widget:  Blast Radius        <gui_blastradius.lua>
[f=-000001] Loaded widget:  CameraShake         <camera_shake.lua>
[f=-000001] Loaded widget:  Cheat Sheet         <gui_chili_cheats.lua>
[f=-000001] Loaded widget:  Chili Economy Panel Default  <gui_chili_economy_panel2.lua>
[f=-000001] Loaded widget:  Chili EndGame Window  <gui_chili_endgamewindow.lua>
[f=-000001] Loaded widget:  Chili Inactivity Win  <gui_chili_inactivity_win.lua>
[f=-000001] Loaded widget:  Chili Nuke Warning  <gui_chili_nuke_warning.lua>
[f=-000001] Loaded widget:  Chili Rejoining Progress Bar  <gui_chili_rejoin_progress.lua>
[f=-000001] Loaded widget:  Attack Warning      <unit_attack_warning.lua>
[f=-000001] Loaded widget:  Chili Selections & CursorTip v2  <gui_chili_selections_and_cursortip.lua>
[f=-000001] Loaded widget:  Chili Spectator Panels  <gui_chili_spectator_panels.lua>
[f=-000001] Loaded widget:  Context Menu        <gui_contextmenu.lua>
[f=-000001] Loaded widget:  Darkening           <gui_darkening.lua>
[f=-000001] Loaded widget:  Decloak Range       <unit_decloak_range.lua>
[f=-000001] Loaded widget:  Decoration Handler  <unit_decoration_handler.lua>
[f=-000001] Loaded widget:  Defense Range Zero-K  <gui_defenserange.lua>
[f=-000001] Loaded widget:  Economic Victory Announcer  <gui_economic_victory_announcer.lua>
[f=-000001] Loaded widget:  Ferry Points        <cmd_ferry_points.lua>
[f=-000001] Loaded widget:  Galaxy Battle Handler  <mission_galaxy_battle_handler.lua>
[f=-000001] Loaded widget:  Game Analytics Handler  <api_game_analytics.lua>
[f=-000001] Loaded widget:  Grab Input          <api_grabinput.lua>
[f=-000001] Loaded widget:  Guard Remove        <cmd_guard_remove.lua>
[f=-000001] Loaded widget:  Haven Handler       <gui_havens.lua>
[f=-000001] Loaded widget:  Highlight Geos      <gui_highlight_geos.lua>
[f=-000001] Loaded widget:  In-game Guide       <gui_ingame_guide.lua>
[f=-000001] Loaded widget:  In-game Ignore      <ignore.lua>
[f=-000001] Loaded widget:  Keep Target         <cmd_keep_target.lua>
[f=-000001] Loaded widget:  Local Widgets Config  <localwidgets.lua>
[f=-000001] Loaded widget:  MetalFeatures       <gui_metal_features.lua>
[f=-000001] Loaded widget:  Mex Placement Handler  <cmd_mex_placement.lua>
[f=-000001] Loaded widget:  MinimapEvents       <minimap_events.lua>
[f=-000001] Loaded widget:  Misc default command replacements  <unit_default_commands.lua>
[f=-000001] Loaded widget:  Missile Silo Commands  <cmd_missile_silo.lua>
[f=-000001] Loaded widget:  Missile Silo Range  <missilesilo_range.lua>
[f=-000001] Loaded widget:  Mission Results Handler  <mission_results.lua>
[f=-000001] Loaded widget:  Easy Facing         <gui_easyfacing.lua>
[f=-000001] Loaded widget:  Morph Finished notification  <unit_morph_finished.lua>
[f=-000001] Loaded widget:  NoDuplicateOrders   <cmd_no_duplicate_orders.lua>
[f=-000001] Loaded widget:  Orbit Command       <cmd_orbit.lua>
[f=-000001] Loaded widget:  Point Tracker       <gui_point_tracker.lua>
[f=-000001] Loaded widget:  Projectile Lights   <gfx_projectile_lights.lua>
[f=-000001] Loaded widget:  Raw Move Issue      <cmd_raw_move_issue.lua>
[f=-000001] Loaded widget:  ReclaimInfo         <gui_reclaiminfo.lua>
[f=-000001] Loaded widget:  Set Springsettings  <api_set_springsettings.lua>
[f=-000001] Loaded widget:  Show All Commands v2  <unit_showallcommands_2.lua>
[f=-000001] Loaded widget:  Show selected unit range  <unit_show_selected_range.lua>
[f=-000001] Loaded widget:  Showeco and Grid Drawer  <gui_showeco_action.lua>
[f=-000001] Loaded widget:  Simple Settings     <gui_simple_settings.lua>
[f=-000001] Loaded widget:  Ghost Site          <unit_ghostsite.lua>
[f=-000001] Loaded widget:  Smart Bombers       <unit_smart_bombers.lua>
[f=-000001] Loaded widget:  SmoothCam           <camera_smoothcam.lua>
[f=-000001] Loaded widget:  Spectate Selected Team  <gui_spectate_selected_team.lua>
[f=-000001] Loaded widget:  Startup Info and Selector  <init_startup_info_selector.lua>
[f=-000001] Loaded widget:  State Reverse Toggle  <cmd_state_reverse_toggle.lua>
[f=-000001] Loaded widget:  Stereo3D            <gfx_stereo3d.lua>
[f=-000001] Loaded widget:  Stockpiler          <unit_stockpile.lua>
[f=-000001] Loaded widget:  Stop Self-D         <cmd_stop_selfd.lua>
[f=-000001] Loaded widget:  Transport AI        <unit_transport_ai.lua>
[f=-000001] Loaded widget:  Transport Load Double Tap  <cmd_select_load.lua>
[f=-000001] Loaded widget:  Voice Assistant     <unit_voice.lua>
[f=-000001] Loaded widget:  Comm-n-Elo Startpos. Info  <init_startpointelocom_info.lua>
[f=-000001] Loaded widget:  Start Point Remover & Comm Selector  <init_start_point_remover.lua>
[f=-000001] Loaded widget:  Chili AI Set Start  <gui_chili_ai_start_pos.lua>
[f=-000001] Loaded widget:  Attack AoE          <gui_attack_aoe.lua>
[f=-000001] Loaded widget:  Icon Sets           <gui_icon_sets.lua>
[f=-000001] Loaded widget:  Persistent Build Spacing  <gui_persistent_build_spacing.lua>
[f=-000001] Loaded widget:  Recorder (Save)     <dbg_recorder_save.lua>
[f=-000001] Loaded widget:  Smooth Scroll       <camera_smooth_move.lua>
[f=-000001] Loaded widget:  Unit Start State    <unit_start_state.lua>
[f=-000001] Loaded widget:  UnitNoStuckInFactory  <unit_nostuck_infactory.lua>
[f=-000001] Loaded widget:  Chili Custom Modoptions Info  <gui_custommodoptions_info.lua>
[f=-000001] Loaded widget:  PlanetWars Info     <gui_planetwars_info.lua>
[f=-000001] <Replay control buttons> Live mode. Widget removed.
[f=-000001] Loaded widget:  Replay control buttons  <gui_replay_controls.lua>
[f=-000001] Loaded widget:  Commands FX         <gfx_commands_fx.lua>
[f=-000001] Loaded widget:  MessageBoxes ZK     <mission_messagebox_zk.lua>
[f=-000001] Loaded widget:  UnitShapes          <unit_shapes.lua>
[f=-000001] Loaded widget:  Map Edge Extension  <map_edge_extension.lua>
[f=-000001] Loaded widget:  AllyCursors         <gui_ally_cursors.lua>
[f=-000001] Loaded widget:  Building Starter    <unit_building_starter.lua>
[f=-000001] Loaded widget:  Cloaker Guard       <unit_cloaker_guard.lua>
[f=-000001] Loaded widget:  Gadget Icons        <api_gadget_icons.lua>
[f=-000001] Loaded widget:  Rank Icons 2        <unit_rank_icons.lua>
[f=-000001] Loaded widget:  Selection Send      <api_selectionsend.lua>
[f=-000001] Loaded widget:  Shield Guard        <unit_shield_guard.lua>
[f=-000001] Loaded widget:  State Icons         <unit_state_icons.lua>
[f=-000001] Loaded widget:  Disable Bad Widgets  <api_widget_disabler.lua>
[f=-000001] Loaded widget:  Lua Metal Decals    <gfx_dynamic_metal.lua>
[f=-000001] Loaded widget:  LupsManager         <gfx_lups_manager.lua>
[f=-000001] Loaded widget:  Smoke Signals       <gfx_lups_smokesignal.lua>
[f=-000001] Loaded widget:  Units on Fire       <gfx_lups_units_on_fire.lua>
[f=-000001] Loaded widget:  Newton Firezone     <cmd_newton_firezone.lua>
[f=-000001] Loaded widget:  Vertical Line on Radar Dots v2  <gui_vertlineaid.lua>
[f=-000001] Loaded widget:  Receive Units Indicator  <gui_recv_indicator.lua>
[f=-000001] Loaded widget:  Auto-toggle false color vision  <gui_auto_engine_falsecolor.lua>
[f=-000001] Loaded widget:  Chili Docking       <api_chili_docking.lua>
[f=-000001] Loaded widget:  Chili Pro Console   <gui_chili_proconsole_test.lua>
[f=-000001] Loaded widget:  Chili Crude Player List  <gui_chili_crudeplayerlist.lua>
[f=-000001] Loaded widget:  HUD Presets         <gui_hud_presets.lua>
[f=-000001] Loaded widget:  Lasso Terraform GUI  <gui_lasso_terraform.lua>
[f=-000001] Loaded widget:  Image Preloader     <dbg_img_preload.lua>
[f=-000001] Loaded widget:  Custom Markers      <gui_custom_markers.lua>
[f=-000001] Loaded widget:  Chili Core Selector  <gui_chili_core_selector.lua>
[f=-000001] Loaded widget:  Default Group Recall Fix  <gui_group_recall_fix.lua>
[f=-000001] Loaded widget:  Select Keys         <gui_selectkeys.lua>
[f=-000001] Loaded widget:  Start Boxes         <minimap_startbox_new.lua>
[f=-000001] Loaded widget:  Chili Share menu v1.24  <gui_chili_share.lua>
[f=-000001] Loaded widget:  Pause Screen        <gui_pausescreen.lua>
[f=-000001] Loaded widget:  Restricted Zones    <gui_restrictedzones.lua>
[f=-000001] Loaded widget:  Jumpjet GUI         <gui_jumpjets.lua>
[f=-000001] Loaded widget:  CustomFormations2   <cmd_customformations2.lua>
[f=-000001] SetSunLighting
[f=-000001] Loaded widget:  Sun and Atmosphere Handler.  <gfx_sun_and_atmosphere.lua>
[f=-000001] Loaded widget:  Chili Integral Menu  <gui_chili_integral_menu.lua>
[f=-000001] Loaded widget:  Color Blindness Correction  <gfx_color_blindness_correction.lua>
[f=-000001] Lua garbage collection rate: 30/s
[f=-000001] Loaded widget:  GC Control          <api_gc_control.lua>
[f=-000001] Loaded widget:  Layout Handler      <cmd_layout_handler.lua>
[f=-000001] Loaded widget:  Persistent Build Height  <gui_persistent_build_height.lua>
[f=-000001] Loaded widget:  Text To Speech Control  <snd_text_to_speech.lua>
[f=-000001] Removed 'GC at >100MB': disabled.
[f=-000001] Loaded widget:  GC at >300MB        <dbg_forcegc_spring97.lua>
[f=-000001] Loaded widget:  Outline Shader      <gfx_outline_shader.lua>
[f=-000001] Writing last game win data
[f=-000001] LuaUI v0.3
[f=-000001] [Game::LoadGame][5] globalQuit=0 forcedQuit=0
[f=-000001] [LoadScreen::SetLoadMessage] text="[LoadFinalize] finalizing PFS"
[f=-000001] [Path] [PathEstimator::CalcHash][Init] BLOCK_SIZE=16
[f=-000001] [Path] [PathEstimator::CalcHash][Init] PATHESTIMATOR_VERSION=92
[f=-000001] [Path] [PathEstimator::CalcHash][Init] heightMapChecksum=51979448
[f=-000001] [Path] [PathEstimator::CalcHash][Init] typeMapChecksum=e9b5cb63
[f=-000001] [Path] [PathEstimator::CalcHash][Init] moveDefChecksum=c5de8888
[f=-000001] [Path] [PathEstimator::CalcHash][Init] blockMapChecksum=dcf6e014
[f=-000001] [Path] [PathEstimator::CalcHash][Init] estimatorHashCode=de22c8b3
[f=-000001] [Path] [PathEstimator::ReadFile] hash=de22c8b3 file="cache\104dev-maintenance/paths/Archers_Valley_v6.pe-de22c8b3.zip" (exists=0)
[f=-000001] [LoadScreen::SetLoadMessage] text="[InitEstimator] creating PE16 cache with 8 PF threads (50 MB)"
[f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 3 of 2304 blocks"
[f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 212 of 2304 blocks"
[f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 683 of 2304 blocks"
[f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 836 of 2304 blocks"
[f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 1123 of 2304 blocks"
[f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 1268 of 2304 blocks"
[f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 1414 of 2304 blocks"
[f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 1604 of 2304 blocks"
[f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 1752 of 2304 blocks"
[f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 1901 of 2304 blocks"
[f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 2120 of 2304 blocks"
[f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 2268 of 2304 blocks"
[f=-000001] [LoadScreen::SetLoadMessage] text="[InitEstimator] writing PE16 cache-file pe-de22c8b3"
[f=-000001] [Path] [PathEstimator::WriteFile] hash=de22c8b3 file="cache\104dev-maintenance/paths/Archers_Valley_v6.pe-de22c8b3.zip" (exists=0)
[f=-000001] [LoadScreen::SetLoadMessage] text="[InitEstimator] written PE16 cache-file pe-de22c8b3"
[f=-000001] [Path] [PathEstimator::CalcHash][Init] BLOCK_SIZE=32
[f=-000001] [Path] [PathEstimator::CalcHash][Init] PATHESTIMATOR_VERSION=92
[f=-000001] [Path] [PathEstimator::CalcHash][Init] heightMapChecksum=51979448
[f=-000001] [Path] [PathEstimator::CalcHash][Init] typeMapChecksum=e9b5cb63
[f=-000001] [Path] [PathEstimator::CalcHash][Init] moveDefChecksum=c5de8888
[f=-000001] [Path] [PathEstimator::CalcHash][Init] blockMapChecksum=dcf6e014
[f=-000001] [Path] [PathEstimator::CalcHash][Init] estimatorHashCode=de22c8c3
[f=-000001] [Path] [PathEstimator::ReadFile] hash=de22c8c3 file="cache\104dev-maintenance/paths/Archers_Valley_v6.pe2-de22c8c3.zip" (exists=0)
[f=-000001] [LoadScreen::SetLoadMessage] text="[InitEstimator] creating PE32 cache with 8 PF threads (11 MB)"
[f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 2 of 576 blocks"
[f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 201 of 576 blocks"
[f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 247 of 576 blocks"
[f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 286 of 576 blocks"
[f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 326 of 576 blocks"
[f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 363 of 576 blocks"
[f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 400 of 576 blocks"
[f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 437 of 576 blocks"
[f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 474 of 576 blocks"
[f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 525 of 576 blocks"
[f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 567 of 576 blocks"
[f=-000001] [LoadScreen::SetLoadMessage] text="[InitEstimator] writing PE32 cache-file pe2-de22c8c3"
[f=-000001] [Path] [PathEstimator::WriteFile] hash=de22c8c3 file="cache\104dev-maintenance/paths/Archers_Valley_v6.pe2-de22c8c3.zip" (exists=0)
[f=-000001] [LoadScreen::SetLoadMessage] text="[InitEstimator] written PE32 cache-file pe2-de22c8c3"
[f=-000001] [LoadScreen::SetLoadMessage] text="[LoadFinalize] finalized PFS (1854ms, checksum dd774678)"
[f=-000001] [LoadScreen::SetLoadMessage] text="Loading Skirmish AIs"
[f=-000001] [EOH::CreateSkirmishAI(id=0)]
[f=-000001] [AIWrapper::PreInit][AI=0 team=1] creating callbacks
[f=-000001] Skirmish AI <Circuit Normal-stable>: 1.0.5
[f=-000001] Skirmish AI <Circuit Normal-stable>: Loading the Terrain-Map ...
[f=-000001] Skirmish AI <Circuit Normal-stable>:   Water Damage: 0.000000
[f=-000001] Skirmish AI <Circuit Normal-stable>:   Sector-Map Block Size: 64
[f=-000001] Skirmish AI <Circuit Normal-stable>:   Sector-Map Size: 9216 (x96, z96)
[f=-000001] Skirmish AI <Circuit Normal-stable>:   Determining Usable Terrain for all units ...
[f=-000001] Skirmish AI <Circuit Normal-stable>:   Map Land Percent: 100.00%
[f=-000001] Skirmish AI <Circuit Normal-stable>:   Minimum Elevation: 0.00
[f=-000001] Skirmish AI <Circuit Normal-stable>:   Immobile-Type: Min/Max Elevation=(-0.000000 / any)   Is buildable across 100.000000% of the map. (used by 26 unit-defs)
[f=-000001] Skirmish AI <Circuit Normal-stable>:   Immobile-Type: Min/Max Elevation=(-20.000000 / any)      Is buildable across 100.000000% of the map. (used by 1 unit-defs)
[f=-000001] Skirmish AI <Circuit Normal-stable>:   Immobile-Type: Min/Max Elevation=(any / any)     Is buildable across 100.000000% of the map. (used by 30 unit-defs)
[f=-000001] Skirmish AI <Circuit Normal-stable>:   Immobile-Type: Min/Max Elevation=(any / any)     Is buildable across 100.000000% of the map. (used by 37 unit-defs)
[f=-000001] Skirmish AI <Circuit Normal-stable>:   Immobile-Type: Min/Max Elevation=(any / -15.000000)      Is buildable across 0.000000% of the map. (used by 1 unit-defs)
[f=-000001] Skirmish AI <Circuit Normal-stable>:   Immobile-Type: Min/Max Elevation=(any / -10.000000)      Is buildable across 0.000000% of the map. (used by 1 unit-defs)
[f=-000001] Skirmish AI <Circuit Normal-stable>:   Mobile-Type: Min/Max Elevation=(-5000.00 / any)      Max Slope=(0.41))   Move-Data used:'akbot6'     Has 1 Map-Area(s) occupying 98.06% of the map. (used by 353 unit-defs)
[f=-000001] Skirmish AI <Circuit Normal-stable>:   Mobile-Type: Min/Max Elevation=(any / -15.00)    Max Slope=(1.00))   Move-Data used:'boat5'      Has 0 Map-Area(s) occupying 0.00% of the map. (used by 6 unit-defs)
[f=-000001] Skirmish AI <Circuit Normal-stable>:   Mobile-Type: Min/Max Elevation=(-22.00 / any)    Max Slope=(0.41))   Move-Data used:'kbot4'      Has 1 Map-Area(s) occupying 98.06% of the map. (used by 32 unit-defs)
[f=-000001] Skirmish AI <Circuit Normal-stable>:   Mobile-Type: Min/Max Elevation=(-16.00 / any)    Max Slope=(1.00))   Move-Data used:'tkbot2'     Has 1 Map-Area(s) occupying 100.00% of the map. (used by 5 unit-defs)
[f=-000001] Skirmish AI <Circuit Normal-stable>:   Mobile-Type: Min/Max Elevation=(any / any)   Max Slope=(0.41))   Move-Data used:'bhover5'    Has 1 Map-Area(s) occupying 98.06% of the map. (used by 4 unit-defs)
[f=-000001] Skirmish AI <Circuit Normal-stable>:   Mobile-Type: Min/Max Elevation=(-5000.00 / any)      Max Slope=(1.00))   Move-Data used:'atkbot3'    Has 1 Map-Area(s) occupying 100.00% of the map. (used by 4 unit-defs)
[f=-000001] Skirmish AI <Circuit Normal-stable>:   Mobile-Type: Min/Max Elevation=(-22.00 / any)    Max Slope=(1.00))   Move-Data used:'tkbot4'     Has 1 Map-Area(s) occupying 100.00% of the map. (used by 11 unit-defs)
[f=-000001] Skirmish AI <Circuit Normal-stable>:   Mobile-Type: Min/Max Elevation=(any / any)   Max Slope=(0.11))   Move-Data used:'hover3'     Has 5 Map-Area(s) occupying 75.16% of the map. (used by 12 unit-defs)
[f=-000001] Skirmish AI <Circuit Normal-stable>:   Mobile-Type: Min/Max Elevation=(-16.00 / any)    Max Slope=(0.41))   Move-Data used:'skbot2'     Has 1 Map-Area(s) occupying 98.06% of the map. (used by 3 unit-defs)
[f=-000001] Skirmish AI <Circuit Normal-stable>:   Mobile-Type: Min/Max Elevation=(any / -5.00)     Max Slope=(1.00))   Move-Data used:'boat4'      Has 0 Map-Area(s) occupying 0.00% of the map. (used by 9 unit-defs)
[f=-000001] Skirmish AI <Circuit Normal-stable>:   Mobile-Type: Min/Max Elevation=(-22.00 / any)    Max Slope=(0.11))   Move-Data used:'tank4'      Has 5 Map-Area(s) occupying 75.16% of the map. (used by 20 unit-defs)
[f=-000001] Skirmish AI <Circuit Normal-stable>: No config file! (LuaRules/Configs/DevCircuitAINormal32/stable/Archers_Valley_v6.json)
[f=-000001] Skirmish AI <Circuit Normal-stable>: Circuit Normal 1.0.5 (0) Initialized!
[f=-000001] [AIWrapper::SendUnitEvents][AI=0 team=1] numUnits=83
[f=-000001] [~ScopedOnceTimer][Game::LoadSkirmishAIs::CreateAI(id=0)] 519ms
[f=-000001] [~ScopedOnceTimer][Game::LoadSkirmishAIs] 520ms
[f=-000001] [Game::LoadGame][6] globalQuit=0 forcedQuit=0
[f=-000001] [LuaMemPool::LogStats][handle=LuaIntro (unsynced)] index=2 {numAllocs[*],allocSums[*]}={0,0} {int,ext,rec}Allocs={0,11386,0} {chunk,block}Bytes={0,0}
Zero-K.exe Information: 0 : Chobbyla << DiscordUpdatePresence {"details":"Watching Replay","startTimestamp":1563400192}
[f=-000001] Mex Placement Initialised with 49 spots.
[f=-000001] SetLobbyButtonEnabled, false
[f=-000001] UpdateInterfacePreset, minimapRight
[f=-000001] TotalHideLobbyInterface, true
[f=-000001] 
[f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SHOWN][1] fullScreen=0
[f=-000001] [~ScopedOnceTimer][Sound::Iconified] 0ms
[f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SHOWN][2]

[f=-000001] 
[f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SHOWN][1] fullScreen=0
[f=-000001] [~ScopedOnceTimer][Sound::Iconified] 0ms
[f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SHOWN][2]

[f=-000001] 
[f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SHOWN][1] fullScreen=0
[f=-000001] [~ScopedOnceTimer][Sound::Iconified] 0ms
[f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SHOWN][2]

[f=-000001] 
[f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SHOWN][1] fullScreen=0
[f=-000001] [~ScopedOnceTimer][Sound::Iconified] 0ms
[f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SHOWN][2]

[f=-000001] [GR::ConfigNotify][1] key=Fullscreen val=0 (cfgFullScreen=0 sdlFullScreen=0) newRes=<1920,1200>
[f=-000001] Input grabbing is enabled!
[f=-000001] Input grabbing is enabled!
[f=-000001] Epicmenu: Switching to Default camera mode
[f=-000001] 
[f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SHOWN][1] fullScreen=0
[f=-000001] [~ScopedOnceTimer][Sound::Iconified] 0ms
[f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SHOWN][2]

[f=-000001] 
[f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SIZE_CHANGED][1] fullScreen=0
[f=-000001] [GR::UpdateGLConfigs]
[f=-000001] [GR::UpdateGLGeometry][1] winSize=<1920,1200>
[f=-000001] [GR::UpdateGLGeometry][2] winSize=<1920,1200>
[f=-000001] [GR::InitGLState]
[f=-000001] [GR::LogDisplayMode] display-mode set to 1920x1200x24bpp@59Hz (windowed::borderless)
[f=-000001] [~ScopedOnceTimer][GlobalRendering::UpdateGL] 0ms
[f=-000001] [Game::ResizeEvent][1]
[f=-000001] [~CRectangleOverlapHandler] 0% overlap reduction
[f=-000001] [~ScopedOnceTimer][Game::ViewResize] 112ms
[f=-000001] [Game::ResizeEvent][2]
[f=-000001] UpdateInterfacePreset, minimapRight
[f=-000001] [~ScopedOnceTimer][EventHandler::ViewResize] 75ms
[f=-000001] [~ScopedOnceTimer][ActiveController::ResizeEvent] 187ms
[f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SIZE_CHANGED][2]

[f=-000001] 
[f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SHOWN][1] fullScreen=0
[f=-000001] [~ScopedOnceTimer][Sound::Iconified] 0ms
[f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SHOWN][2]

[f=-000001] GameID: 1e982f5d8107abce78ea33ff7d88893d
[f=-000001] Connection attempt from hdan29
[f=-000001]  -> Version: 104.0.1-1303-gf5616a3 maintenance [Windows 32-bit (emulated)]
[f=-000001]  -> Connection established (given id 0)
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="hdan29" string="[PreGame::GameDataReceived][map-checksums]
    server=73865a5722d291ff031015329e29cabb93299426e4a4f08cbb3d0c2d02e74feebc8bb9652f0a4d14f4780393e8d9ca34b940f6ab6fd68ca02e1f1add63b525f5
    client=73865a5722d291ff031015329e29cabb93299426e4a4f08cbb3d0c2d02e74feebc8bb9652f0a4d14f4780393e8d9ca34b940f6ab6fd68ca02e1f1add63b525f5"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="hdan29" string="[PreGame::GameDataReceived][mod-checksums]
    server=f7404aa961d500a755dcc7800a1b7521c692a561150e526a6287cd6d0b653299f7876b4f2b1ac3c7226a872326565e2e301f547b568f5a333f37a63407309fac
    client=f7404aa961d500a755dcc7800a1b7521c692a561150e526a6287cd6d0b653299f7876b4f2b1ac3c7226a872326565e2e301f547b568f5a333f37a63407309fac"
[f=0000030] [Game::ClientReadNet][LOGMSG] sender="hdan29" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=ab924cce990a9297e15b67501f807245a12d678b6c6d335af6c0348ea780bfa23dd7308e828dbcede7de45b498b099cd2a145958ba0726b670c9c03dfbe9fa16]"
[f=0000030] [Game::ClientReadNet][LOGMSG] sender="hdan29" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=4ac82c2a9ee4ab0f9a6e5fb899f69be57738cbe8a19b557e8895b4421f818c93bf819234340536b989a741e67d8cf01cbbaaab0943fc71b2c59f9b84e6ea4f17]"
[f=0000030] [Game::ClientReadNet] local skirmish AI "Oppressors" (ID: 0, Short-Name: "DevCircuitAINormal32", Version: "stable") took over control of team 1
[f=0000030] [Game::ClientReadNet][LOGMSG] sender="hdan29" string="[Game::LoadGame][lua{Rules,Gaia}={20023b90,00000000}]"
[f=0000030] Player hdan29 finished loading and is now ingame
[f=0000030] hdan29 paused the game
[f=0000030] hdan29 unpaused the game
[f=0000122] hdan29 paused the game
[f=0000122] hdan29 unpaused the game
[f=0000136] hdan29 paused the game
[f=0000136] hdan29 unpaused the game
[f=0000159] hdan29 paused the game
[f=0000159] hdan29 unpaused the game
[f=0000434] !transmitlobby @voice@buildUnit@add;vehcon;Mason
[f=0000434] !transmitlobby @voice@buildUnit@add;vehscout;Dart
[f=0000434] !transmitlobby @voice@buildUnit@add;vehraid;Scorcher
[f=0000434] !transmitlobby @voice@buildUnit@add;vehsupport;Fencer
[f=0000434] !transmitlobby @voice@buildUnit@add;vehriot;Ripper
[f=0000434] !transmitlobby @voice@buildUnit@add;vehassault;Ravager
[f=0000434] !transmitlobby @voice@buildUnit@add;vehcapture;Dominatrix
[f=0000434] !transmitlobby @voice@buildUnit@add;veharty;Badger
[f=0000434] !transmitlobby @voice@buildUnit@add;vehheavyarty;Impaler
[f=0000434] !transmitlobby @voice@buildUnit@add;vehaa;Crasher
[f=0000434] !transmitlobby @voice@buildUnit@reload
[f=0000448] hdan29 paused the game
[f=0000448] hdan29 unpaused the game
[f=0000473] hdan29 paused the game
[f=0000473] hdan29 unpaused the game
[f=0000489] hdan29 paused the game
[f=0000489] hdan29 unpaused the game
[f=0000894] hdan29 paused the game
[f=0000894] hdan29 unpaused the game
[f=0000977] hdan29 paused the game
[f=0000977] hdan29 unpaused the game
[f=0001052] hdan29 paused the game
[f=0001052] hdan29 unpaused the game
[f=0001270] hdan29 paused the game
[f=0001270] hdan29 unpaused the game
[f=0001291] hdan29 paused the game
[f=0001291] hdan29 unpaused the game
[f=0001359] hdan29 paused the game
[f=0001359] hdan29 unpaused the game
[f=0001567] hdan29 paused the game
[f=0001567] hdan29 unpaused the game
[f=0001962] hdan29 paused the game
[f=0001962] hdan29 unpaused the game
[f=0002166] game_message: Venom is under attack
[f=0002332] game_message: Picket is under attack
[f=0002343] hdan29 paused the game
[f=0002343] hdan29 unpaused the game
[f=0002417] hdan29 paused the game
[f=0002417] hdan29 paused the game
[f=0002417] SetSettings Int, XResolutionWindowed, 1920
[f=0002417] SetSettings Int, YResolutionWindowed, 1200
[f=0002417] SetSettings Int, WindowPosX, 0
[f=0002417] SetSettings Int, WindowPosY, 0
[f=0002417] SetSettings Value, WindowBorderless, 1
[f=0002417] SetSettings Int, MaxDynamicMapLights, 1
[f=0002417] SetSettings Value, DynamicSky, 0
[f=0002417] SetSettings Value, CamTimeFactor, 1
Zero-K.exe Information: 0 : Chobbyla << GaAddDesignEvent {"Value":1,"EventID":"events_2018_04_25:game_start:singleplayer:lone_campaign_20"}
[f=0002417] SetSettings Value, LODScale, 1
[f=0002417] SetSettings Int, BumpWaterDepthBits, 24
[f=0002417] SetSettings Value, FullscreenEdgeMove, 1
[f=0002417] SetSettings Int, FSAALevel, 4
[f=0002417] [Settings] Warning: No such key: BuildWarnings, but setting it as string anyway.
[f=0002417] SetSettings Int, GroundDetail, 90
[f=0002417] SetSettings Value, CamTimeExponent, 4
[f=0002417] SetSettings Int, ShadowMapSize, 2048
[f=0002417] SetSettings Int, InitialNetworkTimeout, 0
[f=0002417] SetSettings Int, RotOverheadScrollSpeed, 50
[f=0002417] [Settings] Warning: No such key: SmoothPoints, but setting it as string anyway.
[f=0002417] [Settings] Warning: No such key: LuaAutoModWidgets, but setting it as string anyway.
[f=0002417] SetSettings Int, GrassDetail, 4
[f=0002417] SetSettings Int, BumpWaterReflection, 1
[f=0002417] SetSettings Value, LODScaleRefraction, 1
[f=0002417] SetSettings Int, MaximumTransmissionUnit, 0
[f=0002417] SetSettings Int, FPSScrollSpeed, 50
[f=0002417] SetSettings Value, AdvSky, 0
[f=0002417] SetSettings Int, CamMode, 1
[f=0002417] SetSettings Int, MaxDynamicModelLights, 1
[f=0002417] SetSettings Value, MiddleClickScrollSpeed, -0.0015
[f=0002417] SetSettings Int, HangTimeout, 30
[f=0002417] SetSettings Int, Water, 4
[f=0002417] SetSettings Value, MouseDragScrollThreshold, 0
[f=0002417] [Settings] Warning: No such key: LogFlush, but setting it as string anyway.
[f=0002417] SetSettings Value, LuaGarbageCollectionMemLoadMult, 100
[f=0002417] SetSettings Value, FeatureDrawDistance, 600000
[f=0002417] SetSettings Value, UsePBO, 1
[f=0002417] SetSettings Value, LuaShaders, 1
[f=0002417] SetSettings Int, BumpWaterTexSizeReflection, 128
[f=0002417] SetSettings Int, ForceDisableShaders, 0
[f=0002417] SetSettings Int, GroundScarAlphaFade, 1
[f=0002417] [Settings] Warning: No such key: Version, but setting it as string anyway.
[f=0002417] SetSettings Int, OverheadScrollSpeed, 50
[f=0002417] SetSettings Value, EdgeMoveWidth, 0.003
[f=0002417] SetSettings Int, FontSize, 18
[f=0002417] [Settings] Warning: No such key: snd_general, but setting it as string anyway.
[f=0002417] SetSettings Value, BumpWaterBlurReflection, 1
[f=0002417] SetSettings Value, LODScaleShadow, 1
[f=0002417] SetSettings Int, UnitLodDist, 500
[f=0002417] SetSettings Value, AdvMapShading, 1
[f=0002417] [Settings] Warning: No such key: interfaceScale, but setting it as string anyway.
[f=0002417] [Settings] Warning: No such key: MoveWarnings, but setting it as string anyway.
[f=0002417] SetSettings Int, CubeTexSizeReflection, 128
[f=0002417] SetSettings Int, TreeRadius, 1200
[f=0002417] [Settings] Warning: No such key: LinkBandwidth, but setting it as string anyway.
[f=0002417] SetSettings Value, AllowDeferredMapRendering, 1
[f=0002417] [Settings] Warning: No such key: WorkerThreadSpinTime, but setting it as string anyway.
[f=0002417] SetSettings Value, WindowedEdgeMove, 1
[f=0002417] [Settings] Warning: No such key: VerboseLevel, but setting it as string anyway.
[f=0002417] SetSettings Value, AdvUnitShading, 1
[f=0002417] SetSettings Int, VSync, 0
[f=0002417] SetSettings Value, 3DTrees, 1
[f=0002417] SetSettings Value, EdgeMoveDynamic, 0
[f=0002417] SetSettings Value, UseLuaMemPools, 0
[f=0002417] SetSettings Int, LoadingMT, 0
[f=0002417] SetSettings Value, UseDistToGroundForIcons, 1.10000002
[f=0002417] SetSettings Value, CamFreeScrollSpeed, 50
[f=0002417] SetSettings Int, ReconnectTimeout, 0
[f=0002417] SetSettings Value, ScrollWheelSpeed, -25
[f=0002417] [Settings] Warning: No such key: SmoothLines, but setting it as string anyway.
[f=0002417] SetSettings Value, ShowClock, 0
[f=0002417] SetSettings Value, DualScreenMiniMapOnLeft, 1
[f=0002417] SetSettings Int, ROAM, 1
[f=0002417] [Settings] Warning: No such key: DisplayDebugPrefixConsole, but setting it as string anyway.
[f=0002417] SetSettings Int, GroundDecals, 2
[f=0002417] [Settings] Warning: No such key: ReflectiveWater, but setting it as string anyway.
[f=0002417] SetSettings Int, BumpWaterRefraction, 1
[f=0002417] SetSettings Int, MaxParticles, 15000
[f=0002417] [Settings] Warning: Unexpected key type: std::string, but setting it as string anyway.
[f=0002417] SetSettings Value, RotateLogFiles, 1
[f=0002417] SetSettings Value, FeatureFadeDistance, 600000
[f=0002417] SetSettings Int, Shadows, 1
[f=0002417] SetSettings Value, BumpWaterShoreWaves, 1
[f=0002417] [Settings] Warning: No such key: MinimapOnLeft, but setting it as string anyway.
[f=0002417] SetSettings Int, MaxSounds, 32
[f=0002417] SetSettings Value, MiniMapMarker, 0
[f=0002417] [Settings] Warning: No such key: NormalMapping, but setting it as string anyway.
[f=0002417] SetSettings Value, LODScaleReflection, 1
[f=0002417] SetSettings Value, FPSFOV, 90
[f=0002417] SetSettings Value, BumpWaterAnisotropy, 0
[f=0002417] SetSettings Value, HardwareCursor, 1
[f=0002417] SetSettings Value, OverheadMaxHeightFactor, 1.39999998
[f=0002417] [Settings] Warning: No such key: FSAA, but setting it as string anyway.
[f=0002417] SetSettings Int, CubeTexSizeSpecular, 128
[f=0002417] SetSettings Value, VFSCacheArchiveFiles, 0
[f=0002417] SetSettings Value, AllowDeferredModelRendering, 1
[f=0002417] compatProfile, false
Zero-K.exe Information: 0 : Chobbyla << DiscordUpdatePresence {"details":"Loading battle"}
[f=0002417] [Game]
{

    [allyTeam0]
    {
        numallies = 0;
    }

    [team1]
    {
        start_x = 800;
        extrastartunits_2 = 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;
        rgbcolor = 0 0 0;
        extrastartunits_1 = 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;
        staticcomm = ai_commander_1;
        AllyTeam = 1;
        TeamLeader = 0;
        midgameunits = e1sxXT17eD0zNTAwLG5hbWU9InRhbmthc3NhdWx0Iix6PTE1MCxvcmJpdGFsRHJvcD10cnVlLHNwYXduUmFkaXVzPTUwLGRlbGF5PTE0NDAwLGZhY2luZz0wLH0sWzJdPXtkaWZmaWN1bHR5QXRMZWFzdD0yLHg9MzQ1MCxuYW1lPSJ0YW5rcmlvdCIsej0xNTAsb3JiaXRhbERyb3A9dHJ1ZSxzcGF3blJhZGl1cz01MCxkZWxheT0xNDQwMCxmYWNpbmc9MCx9LFszXT17eD0zNDAwLG5hbWU9InRhbmthc3NhdWx0Iix6PTE1MCxvcmJpdGFsRHJvcD10cnVlLHNwYXduUmFkaXVzPTUwLGRlbGF5PTE0NDAwLGZhY2luZz0wLH0sWzRdPXt4PTMwMDAsbmFtZT0idGFua2Fzc2F1bHQiLHo9NjAwMCxvcmJpdGFsRHJvcD10cnVlLHNwYXduUmFkaXVzPTUwLGRlbGF5PTE0NDAwLGZhY2luZz0wLH0sWzVdPXtkaWZmaWN1bHR5QXRMZWFzdD0zLHg9MzQ1MCxuYW1lPSJ0YW5rYXNzYXVsdCIsej0xNTAsb3JiaXRhbERyb3A9dHJ1ZSxzcGF3blJhZGl1cz01MCxkZWxheT0xNDQwMCxmYWNpbmc9MCx9LFs2XT17eD0zNDAwLG5hbWU9InRhbmtyaW90Iix6PTE1MCxvcmJpdGFsRHJvcD10cnVlLHNwYXduUmFkaXVzPTUwLGRlbGF5PTE0NDAwLGZhY2luZz0wLH0sWzddPXt4PTYwMDAsbmFtZT0iaG92ZXJhcnR5Iix6PTEyMDAsb3JiaXRhbERyb3A9dHJ1ZSxzcGF3blJhZGl1cz01MCxkZWxheT0xOTgwMCxmYWNpbmc9MCx9LFs4XT17ZGlmZmljdWx0eUF0TW9zdD0zLHg9NjAwMCxuYW1lPSJ0YW5rYXNzYXVsdCIsej0xMjUwLG9yYml0YWxEcm9wPXRydWUsc3Bhd25SYWRpdXM9NTAsZGVsYXk9MTk4MDAsZmFjaW5nPTAsfSxbOV09e2RpZmZpY3VsdHlBdE1vc3Q9MyxkaWZmaWN1bHR5QXRMZWFzdD0yLHg9NjAwMCxuYW1lPSJ0YW5rYXNzYXVsdCIsej0xMzAwLG9yYml0YWxEcm9wPXRydWUsc3Bhd25SYWRpdXM9NTAsZGVsYXk9MTk4MDAsZmFjaW5nPTAsfSxbMTBdPXt4PTYwMDAsbmFtZT0ic3RyaWRlcmRhbnRlIix6PTEzMDAsb3JiaXRhbERyb3A9dHJ1ZSxzcGF3blJhZGl1cz01MCxkZWxheT0xOTgwMCxmYWNpbmc9MCx9LFsxMV09e3g9MTAwLG5hbWU9InRhbmthcnR5Iix6PTQwMDAsb3JiaXRhbERyb3A9dHJ1ZSxzcGF3blJhZGl1cz01MCxkZWxheT0xOTgwMCxmYWNpbmc9MCx9LFsxMl09e2RpZmZpY3VsdHlBdExlYXN0PTMseD0xMDAsbmFtZT0idGFua2FydHkiLHo9NDA1MCxvcmJpdGFsRHJvcD10cnVlLHNwYXduUmFkaXVzPTUwLGRlbGF5PTE5ODAwLGZhY2luZz0wLH0sWzEzXT17eD0xMDAsbmFtZT0ianVtcGFzc2F1bHQiLHo9NDEwMCxvcmJpdGFsRHJvcD10cnVlLHNwYXduUmFkaXVzPTUwLGRlbGF5PTE5ODAwLGZhY2luZz0wLH0sWzE0XT17ZGlmZmljdWx0eUF0TGVhc3Q9Mix4PTEwMCxuYW1lPSJqdW1wYXNzYXVsdCIsej00MTUwLG9yYml0YWxEcm9wPXRydWUsc3Bhd25SYWRpdXM9NTAsZGVsYXk9MTk4MDAsZmFjaW5nPTAsfSx9;
        start_metal = 0;
        campaignunlocks = e1sxXT0ic3RhdGljcmFkYXIiLFsyXT0ic3RhdGljbWV4IixbM109ImVuZXJneXNvbGFyIixbNF09InR1cnJldGxhc2VyIixbNV09ImNsb2FrcmFpZCIsWzZdPSJjbG9ha3NraXJtIixbN109ImNsb2FrcmlvdCIsWzhdPSJzaGllbGRyYWlkIixbOV09InNoaWVsZHNraXJtIixbMTBdPSJzaGllbGRyaW90IixbMTFdPSJhbXBocmFpZCIsWzEyXT0iYW1waGltcHVsc2UiLFsxM109ImFtcGhmbG9hdGVyIix9;
        start_z = 4800;
        static_level = 1;
        start_energy = 100;
        extrastartunits_3 = e1sxXT17ZmFjaW5nPTAseD0xMDQ2LG5hbWU9ImNsb2Frc2tpcm0iLHo9NDc1Mix9LFsyXT17ZmFjaW5nPTAseD00MzY5LG5hbWU9InNoaWVsZGFzc2F1bHQiLHo9NTQ0MSx9LFszXT17ZmFjaW5nPTAseD00NDY2LG5hbWU9InNoaWVsZGFzc2F1bHQiLHo9NTM4OCx9LH0=;
    }

    [team0]
    {
        rgbcolor = 0 0 0;
        TeamLeader = 0;
        start_metal = 0;
        campaignabilities = e30=;
        campaignunlocks = e1sxXT0iZmFjdG9yeWNsb2FrIixbMl09ImNsb2FrcmFpZCIsWzNdPSJzdGF0aWNtZXgiLFs0XT0iZW5lcmd5c29sYXIiLFs1XT0iY2xvYWtyaW90IixbNl09ImNsb2FrY29uIixbN109InR1cnJldGxhc2VyIixbOF09InN0YXRpY3JhZGFyIixbOV09ImNsb2Frc2tpcm0iLFsxMF09ImNsb2FrYXJ0eSIsWzExXT0iY2xvYWtib21iIixbMTJdPSJ0dXJyZXRtaXNzaWxlIixbMTNdPSJlbmVyZ3l3aW5kIixbMTRdPSJjbG9ha2Fzc2F1bHQiLFsxNV09ImNsb2FrYWEiLFsxNl09InR1cnJldGFhY2xvc2UiLFsxN109ImZhY3RvcnlzaGllbGQiLFsxOF09InNoaWVsZGNvbiIsWzE5XT0ic2hpZWxkcmFpZCIsWzIwXT0ic2hpZWxkYXNzYXVsdCIsWzIxXT0ic2hpZWxkcmlvdCIsWzIyXT0ic3RhdGljY29uIixbMjNdPSJlbmVyZ3lweWxvbiIsWzI0XT0iZmFjdG9yeXZlaCIsWzI1XT0idmVoY29uIixbMjZdPSJ2ZWhyYWlkIixbMjddPSJ2ZWhyaW90IixbMjhdPSJ2ZWhhc3NhdWx0IixbMjldPSJ2ZWhzdXBwb3J0IixbMzBdPSJ2ZWhhcnR5IixbMzFdPSJwbGFuZWxpZ2h0c2NvdXQiLFszMl09ImNsb2FraGVhdnlyYWlkIixbMzNdPSJ0dXJyZXRlbXAiLFszNF09InR1cnJldGFhZmxhayIsWzM1XT0idHVycmV0aGVhdnlsYXNlciIsWzM2XT0idHVycmV0cmlvdCIsfQ==;
        start_energy = 100;
        static_level = 2;
        start_x = 3075;
        extrastartunits_2 = e1sxXT17ZmFjaW5nPTAseD0yNzc3LG5hbWU9InNwaWRlcmVtcCIsej0zNDMwLH0sWzJdPXtmYWNpbmc9MCx4PTI2NjYsbmFtZT0ic3BpZGVyZW1wIix6PTM1MDAsfSxbM109e2ZhY2luZz0wLHg9Mjc3NyxuYW1lPSJzcGlkZXJlbXAiLHo9MzUwMCx9LFs0XT17ZmFjaW5nPTEseD0zNjgwLG5hbWU9InR1cnJldG1pc3NpbGUiLHo9MzIzMix9LFs1XT17ZmFjaW5nPTEseD0zNjgwLG5hbWU9InR1cnJldG1pc3NpbGUiLHo9MzEzNix9LH0=;
        AllyTeam = 0;
        staticcomm = player_commander;
        extrastartunits_1 = 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;
        start_z = 3050;
        retinuestartunits = e30=;
        commanderparameters = e2RlZmVhdElmRGVzdHJveWVkT2JqZWN0aXZlSUQ9MixmYWNwbG9wPXRydWUsfQ==;
    }

    [modoptions]
    {
        planetmissioninformationtext = e2Rlc2NyaXB0aW9uPSJZb3UgaGF2ZSBzZWN1cmVkIGEgVGVjaCBMYWIgYnV0IHRoZSBlbmVteSBzdXJyb3VuZHMgeW91IG9uIGFsbCBzaWRlcy4gQ29uc3RydWN0IFN0aW5nZXIgYW5kIFN0YXJkdXN0IGRlZmVuY2Ugc3RydWN0dXJlcyBhbmQgaG9sZCBvdXQgZm9yIDE1IG1pbnV0ZXMuIixuYW1lPSJXYWxjaGljZSIsdGlwcz17WzFdPXt0ZXh0PSJTdGFyZHVzdCB0dXJyZXRzIGFyZSB2ZXJ5IGVmZmVjdGl2ZSBhZ2FpbnN0IGxhcmdlIGdyb3VwcyBvZiByYWlkZXJzLiBUaGV5IGhhdmUgc2hvcnQgcmFuZ2UgYW5kIGFyZSB2dWxuZXJhYmxlIHRvIHNraXJtaXNoZXJzIGJlY2F1c2Ugb2YgdGhpcy4iLGltYWdlPSJ1bml0cGljcy90dXJyZXRyaW90LnBuZyIsfSxbMl09e3RleHQ9IlN0aW5nZXIgdHVycmV0cyBoYXZlIGZhciBsb25nZXIgcmFuZ2UgYnV0IGNhbiBvbmx5IGZpcmUgb24gYSBzaW5nbGUgdGFyZ2V0LiBTdGluZ2VycyBhcmUgdnVsbmVyYWJsZSB0byByYWlkZXJzIGFuZCBhcnRpbGxlcnkgdGhhdCBvdXRyYW5nZXMgdGhlbS4iLGltYWdlPSJ1bml0cGljcy90dXJyZXRoZWF2eWxhc2VyLnBuZyIsfSxbM109e3RleHQ9IlVzZSB5b3VyIFZlbm9tIEVNUCBzcGlkZXJzIHRvIGRlZmVuZCBhZ2FpbnN0IGluaXRpYWwgcmFpZHMuIixpbWFnZT0idW5pdHBpY3Mvc3BpZGVyZW1wLnBuZyIsfSx9LH0=;
        campaignpartialsavedata = e2NhbXBhaWduSUQ9IjAuMzcxOTU0MzgiLGNvbW1hbmRlcj17bW9kdWxlcz17WzFdPXtbMV09Im1vZHVsZV9hYmxhdGl2ZV9hcm1vciIsWzJdPSJtb2R1bGVfYWJsYXRpdmVfYXJtb3IiLH0sWzJdPXtbMV09Im1vZHVsZV9oZWF2eV9hcm1vciIsWzJdPSJtb2R1bGVfYWR2X25hbm8iLH0sWzBdPXtbMV09ImNvbW13ZWFwb25fbGlnaHRuaW5nZ3VuIixbMl09Im1vZHVsZV9oaWdoX3Bvd2VyX3NlcnZvcyIsfSx9LG5hbWU9ImhkYW4yOSIsY2hhc3Npcz0ia25pZ2h0Iix9LHBsYW5ldHM9e1sxXT17cGxhbmV0SUQ9NjksYm9udXNPYmpTdGF0dXM9e30sfSxbMl09e3BsYW5ldElEPTEsYm9udXNPYmpTdGF0dXM9e1sxXT10cnVlLFsyXT10cnVlLFszXT10cnVlLFs0XT10cnVlLFs1XT1mYWxzZSx9LH0sWzNdPXtwbGFuZXRJRD0yLGJvbnVzT2JqU3RhdHVzPXtbMV09dHJ1ZSxbMl09dHJ1ZSxbM109dHJ1ZSxbNF09ZmFsc2UsfSx9LFs0XT17cGxhbmV0SUQ9NSxib251c09ialN0YXR1cz17WzFdPXRydWUsWzJdPWZhbHNlLFszXT1mYWxzZSx9LH0sWzVdPXtwbGFuZXRJRD0zLGJvbnVzT2JqU3RhdHVzPXtbMV09dHJ1ZSxbMl09dHJ1ZSxbM109ZmFsc2UsfSx9LFs2XT17cGxhbmV0SUQ9Nixib251c09ialN0YXR1cz17WzFdPXRydWUsWzJdPWZhbHNlLFszXT1mYWxzZSx9LH0sWzddPXtwbGFuZXRJRD00LGJvbnVzT2JqU3RhdHVzPXtbMV09dHJ1ZSxbMl09ZmFsc2UsWzNdPWZhbHNlLH0sfSxbOF09e3BsYW5ldElEPTEzLGJvbnVzT2JqU3RhdHVzPXtbMV09dHJ1ZSxbMl09ZmFsc2UsWzNdPXRydWUsfSx9LFs5XT17cGxhbmV0SUQ9MTksYm9udXNPYmpTdGF0dXM9e1sxXT10cnVlLFsyXT10cnVlLFszXT1mYWxzZSx9LH0sWzEwXT17cGxhbmV0SUQ9OSxib251c09ialN0YXR1cz17WzFdPWZhbHNlLFsyXT10cnVlLFszXT1mYWxzZSx9LH0sWzExXT17cGxhbmV0SUQ9MTAsYm9udXNPYmpTdGF0dXM9e1sxXT10cnVlLFsyXT1mYWxzZSx9LH0sWzEyXT17cGxhbmV0SUQ9OCxib251c09ialN0YXR1cz17WzFdPXRydWUsWzJdPWZhbHNlLFszXT1mYWxzZSx9LH0sWzEzXT17cGxhbmV0SUQ9NDMsYm9udXNPYmpTdGF0dXM9e1sxXT1mYWxzZSxbMl09ZmFsc2UsWzNdPWZhbHNlLH0sfSx9LGRpZmZpY3VsdHlTZXR0aW5nPTIsfQ==;
        defeatconditionconfig = e1swXT17fSxbMV09e2lnbm9yZVVuaXRMb3NzRGVmZWF0PWZhbHNlLGxvc2VBZnRlclNlY29uZHM9OTAwLGFsbHlUZWFtTG9zc09iamVjdGl2ZUlEPTEsfSx9;
        planetmissiondifficulty = 2;
        bonusobjectiveconfig = e1syXT17ZGVzY3JpcHRpb249IkRlc3Ryb3kgb25lIG9mIHRoZSBlbmVteSBGYWN0b3JpZXMiLGltYWdlT3ZlcmxheT0iTHVhTWVudS9pbWFnZXMvYXR0YWNrLnBuZyIsZW5lbXlVbml0VHlwZXM9e1sxXT0iZmFjdG9yeWNsb2FrIixbMl09ImZhY3RvcnlzaGllbGQiLFszXT0iZmFjdG9yeWFtcGgiLH0sc2F0aXNmeU9uY2U9dHJ1ZSxpbWFnZT0iTHVhTWVudS9jb25maWdzL2dhbWVDb25maWcvemsvdW5pdHBpY3MvZmFjdG9yeWFtcGgucG5nIixleHBlcmllbmNlPTI1LHRhcmdldE51bWJlcj0xLGNvbXBhcmlzaW9uVHlwZT0xLG9ubHlDb3VudFJlbW92ZWRVbml0cz10cnVlLH0sWzFdPXtzYXRpc2Z5T25jZT10cnVlLGltYWdlPSJMdWFNZW51L2NvbmZpZ3MvZ2FtZUNvbmZpZy96ay91bml0cGljcy9zdGF0aWNtZXgucG5nIixkZXNjcmlwdGlvbj0iSGF2ZSAxMiBNZXRhbCBFeHRyYWN0b3JzIixpbWFnZU92ZXJsYXk9Ikx1YU1lbnUvaW1hZ2VzL3JlcGFpci5wbmciLGV4cGVyaWVuY2U9MjUsdW5pdFR5cGVzPXtbMV09InN0YXRpY21leCIsfSxjb21wYXJpc2lvblR5cGU9MSx0YXJnZXROdW1iZXI9MTIsfSxbM109e2Rlc2NyaXB0aW9uPSJEbyBub3QgbG9zZSBhbnkgU29sYXIgQ29sbGVjdG9ycyIsaW1hZ2VPdmVybGF5PSJMdWFNZW51L2ltYWdlcy9ndWFyZC5wbmciLHNhdGlzZnlGb3JldmVyPXRydWUsdW5pdFR5cGVzPXtbMV09ImVuZXJneXNvbGFyIix9LGltYWdlPSJMdWFNZW51L2NvbmZpZ3MvZ2FtZUNvbmZpZy96ay91bml0cGljcy9lbmVyZ3lzb2xhci5wbmciLGV4cGVyaWVuY2U9MjUsdGFyZ2V0TnVtYmVyPTAsY29tcGFyaXNpb25UeXBlPTIsb25seUNvdW50UmVtb3ZlZFVuaXRzPXRydWUsfSx9;
        singleplayercampaignbattleid = 20;
        objectiveconfig = e1sxXT17ZGVzY3JpcHRpb249IlByb3RlY3QgdGhlIFRlY2ggTGFiIGZvciAxNSBtaW51dGVzIix9LFsyXT17ZGVzY3JpcHRpb249IlByb3RlY3QgeW91ciBDb21tYW5kZXIiLH0sfQ==;
        commandertypes = e2FpX2NvbW1hbmRlcl8xPXttb2R1bGVzPXtbMF09e1sxXT0iY29tbXdlYXBvbl9scGFydGljbGViZWFtIixbMl09Im1vZHVsZV9hdXRvcmVwYWlyIixbM109Im1vZHVsZV9oaWdoX3Bvd2VyX3NlcnZvcyIsWzRdPSJtb2R1bGVfYWJsYXRpdmVfYXJtb3IiLH0sfSxkZWNvcmF0aW9ucz17fSxuYW1lPSJCYXN0IixjaGFzc2lzPSJlbmdpbmVlciIsfSxwbGF5ZXJfY29tbWFuZGVyPXttb2R1bGVzPXtbMV09e1sxXT0ibW9kdWxlX2FibGF0aXZlX2FybW9yIixbMl09Im1vZHVsZV9hYmxhdGl2ZV9hcm1vciIsfSxbMl09e1sxXT0ibW9kdWxlX2hlYXZ5X2FybW9yIixbMl09Im1vZHVsZV9hZHZfbmFubyIsfSxbMF09e1sxXT0iY29tbXdlYXBvbl9saWdodG5pbmdndW4iLFsyXT0ibW9kdWxlX2hpZ2hfcG93ZXJfc2Vydm9zIix9LH0sbmFtZT0iaGRhbjI5IixjaGFzc2lzPSJrbmlnaHQiLH0sfQ==;
        fixedstartpos = 1;
    }

    [allyTeam1]
    {
        numallies = 0;
    }

    [ai0]
    {
        comm_merge = 0;
        IsFromDemo = 0;
        Name = Oppressors;
        ShortName = DevCircuitAINormal32;
        Team = 1;
    [Options]
    {
        comm_merge = 0;
        disabledunits = cloakcon+energyfusion+energysingu+energywind+energygeo+energyheavygeo+staticstorage+energypylon+staticcon+staticrearm+factoryshield+shieldcon+factorycloak+cloakheavyraid+cloakassault+cloakarty+cloaksnipe+cloakaa+cloakbomb+cloakjammer+staticjammer+factoryveh+vehcon+factoryplane+planecon+factorygunship+gunshipcon+factoryhover+hovercon+factoryamph+amphcon+factoryspider+spidercon+factoryjump+jumpcon+factorytank+tankcon+striderhub+striderantiheavy+striderscorpion+striderdante+striderarty+striderfunnelweb+dronelight+droneheavyslow+striderbantha+striderdetriment+shipheavyarty+shipcarrier+dronecarry+subtacmissile+factoryship+shipcon+staticheavyradar+staticshield+shieldshield+turretmissile+turretimpulse+turretemp+turretriot+turretheavylaser+turretgauss+turretantiheavy+turretheavy+turrettorp+turretaalaser+turretaaclose+turretaafar+turretaaflak+turretaaheavy+staticantinuke+staticarty+staticheavyarty+staticmissilesilo+tacnuke+seismic+empmissile+napalmmissile+staticnuke+mahlazer+raveparty+zenith+athena+spiderscout+hoverassault+jumpskirm+spiderskirm+tankheavyraid+vehheavyarty+spiderantiheavy+amphtele+shipscout+shiptorpraider+subraider+shipriot+shipskirm+shipassault+shiparty+shipaa+tankraid+tankriot+tankassault+tankheavyassault+tankarty+tankheavyarty+tankaa+jumpscout+jumpraid+jumpblackhole+jumpassault+jumpsumo+jumparty+jumpaa+jumpbomb+spiderassault+spideremp+spiderriot+spidercrabe+spideraa+amphriot+amphassault+amphaa+hoverraid+hoverskirm+hoverdepthcharge+hoverriot+hoverarty+hoveraa+gunshipbomb+gunshipemp+gunshipraid+gunshipskirm+gunshipheavyskirm+gunshipassault+gunshipkrow+gunshipaa+gunshiptrans+gunshipheavytrans+planefighter+planeheavyfighter+bomberprec+bomberriot+bomberdisarm+bomberheavy+planescout+vehscout+vehraid+vehsupport+vehriot+vehassault+vehcapture+veharty+wolverine_mine+vehaa+shieldscout+shieldassault+shieldfelon+shieldarty+shieldaa+shieldbomb+amphlaunch;
    }

        Host = 0;
        version = stable;
    }

    [player0]
    {
        Team = 0;
        IsFromDemo = 0;
        Name = hdan29;
        rank = 0;
    }

    hostip = 127.0.0.1;
    hostport = 0;
    numplayers = 1;
    startpostype = 2;
    mapname = Archers_Valley_v6;
    ishost = 1;
    numusers = 0;
    gametype = Zero-K v1.7.6.4;
    GameStartDelay = 0;
    myplayername = hdan29;
    nohelperais = 0;
}
[f=0002417] [ReloadOrRestart] Spring "D:\Steam\steamapps\common\Zero-K\engine\win32\104.0.1-1303-gf5616a3\spring.exe" should be reloading
[f=0002417] [SpringApp::Reload][1]
[f=0002417] [ThreadPool::SetThreadCount][1] wanted=0 current=3 maximum=4 (init=0)
[f=0002417]     [async=0] threads=3 tasks=28620 {sum,avg}{exec,wait}time={{-0.000, 0.000}, {0.000, 0.000}}ms
[f=0002417]         thread=1 tasks=14310 {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, 0.000, -26815622323317002816552866831794976648825181073145741219072438777550305244104956955778204183563995840851296134973113438717230085502090841703092282089013248.000}, {0.000, 0.000, -2.000, 2.000}}ms
[f=0002417]         thread=2 tasks=14310 {sum,min,max,avg}{exec,wait}time={{-26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, 0.000, 2.000, 26815622323336830511774867438580752250737128788520006569061517974351225716584877319948793286337663403952495148232929081418635198825763788173375847591313408.000}, {-0.000, 0.000, -2.000, -0.000}}ms
[f=0002417]     [async=1] threads=3 tasks=722 {sum,avg}{exec,wait}time={{0.000, 26815622325929953653831269318296300317363739503084625120921552136867283436798894749030099106653471032635341595002457942067535105207996190105443343450243072.000}, {-0.000, 26815622363658628005908672575318379840874931985219821332843855355518242808685415594561384110409020035734694269381279513293114605420545570152100526240563200.000}}ms
[f=0002417]         thread=1 tasks=361 {sum,min,max,avg}{exec,wait}time={{-0.000, 0.000, 0.000, 26815622301254863291077868542330354142795545202463031061914631758885741512954936562495818701287219805760165365252216501495031456499384829074069404738650112.000}, {2.000, 0.000, -2.000, -0.000}}ms
[f=0002417]         thread=2 tasks=361 {sum,min,max,avg}{exec,wait}time={{-26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, 0.000, 0.000, -0.000}, {0.000, 0.000, -2.000, 0.000}}ms
[f=0002417] [ThreadPool::SetThreadCount][2] workers=0
[f=0002417] [ThreadPool::SetThreadCount][1] wanted=3 current=1 maximum=4 (init=1)
[f=0002417] [ThreadPool::SetThreadCount][2] workers=2
[f=0002417] [Threading] Main thread CPU affinity mask set: 252
[f=0002417] [SpringApp::Reload][2]
[f=0002417] [WriteDemoFile] writing client-demo "D:\Steam\steamapps\common\Zero-K\demos\20190717_175023_Archers_Valley_v6_104.0.1-1303-gf5616a3 maintenance.sdfz" (138219 bytes)
[f=0002417] [Game::KillLua][0] dtor=0 loadscreen=00000000
[f=0002417] [Game::KillLua][3] dtor=0 luaUI=3ac0fce0
[f=0002417] Start widgetHandler:Shutdown
[f=0002417] Shutdown - SaveOrderList Complete
[f=0002417] Writing last game win data
[f=0002417] Shutdown - SaveConfigData Complete
[f=0002417] Shutdown Widget - Chili Highlight
[f=0002417] Shutdown Widget - Save/Load API
[f=0002417] Shutdown Widget - Draw After Chili
[f=0002417] Shutdown Widget - EPIC Menu
[f=0002417] Shutdown Widget - Chili Minimap
[f=0002417] Shutdown Widget - Chili Widget Selector
[f=0002417] Shutdown Widget - Depth of Field Shader
[f=0002417] Shutdown Widget - Deferred rendering
[f=0002417] Shutdown Widget - Local Team Colors
[f=0002417] Shutdown Widget - Display Keys 2
[f=0002417] Shutdown Widget - Save Game Menu
[f=0002417] Shutdown Widget - HealthBars
[f=0002417] Shutdown Widget - Noises
[f=0002417] Shutdown Widget - Unit Icons
[f=0002417] Shutdown Widget - Win Counter
[f=0002417] Shutdown Widget - BuildETA
[f=0002417] Shutdown Widget - Modular Comm Info
[f=0002417] Shutdown Widget - CameraShake
[f=0002417] Shutdown Widget - Chili Economy Panel Default
[f=0002417] Shutdown Widget - Chili EndGame Window
[f=0002417] Shutdown Widget - Chili Nuke Warning
[f=0002417] Shutdown Widget - Attack Warning
[f=0002417] Shutdown Widget - Chili Selections & CursorTip v2
[f=0002417] Shutdown Widget - Chili Spectator Panels
[f=0002417] Shutdown Widget - Context Menu
[f=0002417] Shutdown Widget - Darkening
[f=0002417] Shutdown Widget - Galaxy Battle Handler
[f=0002417] msg, Campaign_PlanetBattleResign 20 2417
[f=0002417] data = {
[f=0002417]     1 = Campaign_PlanetBattleResign
[f=0002417]     2 = 20
[f=0002417]     3 = 2417
[f=0002417] },
[f=0002417] Shutdown Widget - Grab Input
[f=0002417] Input grabbing is disabled!
[f=0002417] Shutdown Widget - Highlight Geos
Zero-K.exe Information: 0 : Chobbyla << GaAddDesignEvent {"Value":80,"EventID":"events_2018_04_25:campaign:planet_20:difficulty_2:lose_4:resign"}
[f=0002417] Shutdown Widget - Local Widgets Config
[f=0002417] Shutdown Widget - Mex Placement Handler
[f=0002417] Shutdown Widget - MinimapEvents
[f=0002417] Shutdown Widget - Missile Silo Range
[f=0002417] Shutdown Widget - Point Tracker
[f=0002417] Shutdown Widget - Showeco and Grid Drawer
[f=0002417] Shutdown Widget - Startup Info and Selector
[f=0002417] Shutdown Widget - Stereo3D
[f=0002417] Shutdown Widget - Transport AI
[f=0002417] Shutdown Widget - Attack AoE
[f=0002417] Shutdown Widget - UnitShapes
[f=0002417] Shutdown Widget - Map Edge Extension
[f=0002417] Shutdown Widget - Selection Send
[f=0002417] Shutdown Widget - LupsManager
[f=0002417] Shutdown Widget - Newton Firezone
[f=0002417] Shutdown Widget - Receive Units Indicator
[f=0002417] Shutdown Widget - Chili Pro Console
[f=0002417] Shutdown Widget - Lasso Terraform GUI
[f=0002417] Shutdown Widget - Chili Framework
[f=0002417] Shutdown Widget - Lups
[f=0002417] Shutdown Widget - Custom Markers
[f=0002417] Shutdown Widget - Chili Core Selector
[f=0002417] Shutdown Widget - Pause Screen
[f=0002417] Shutdown Widget - Color Blindness Correction
[f=0002417] Shutdown Widget - Layout Handler
[f=0002417] Shutdown Widget - Persistent Build Height
[f=0002417] Shutdown Widget - Text To Speech Control
[f=0002417] Shutdown Widget - Outline Shader
[f=0002417] End widgetHandler:Shutdown
[f=0002417] [LuaMemPool::LogStats][handle=LuaUI (unsynced)] index=4294967295 {numAllocs[*],allocSums[*]}={0,0} {int,ext,rec}Allocs={0,21675922,0} {chunk,block}Bytes={0,0}
[f=0002417] [Game::KillLua][1] dtor=0 luaGaia=00000000
[f=0002417] [Game::KillLua][2] dtor=0 luaRules=20023b90
[f=0002417] Start gadgetHandler:Shutdown
[f=0002417] Shutdown - StartSetup
[f=0002417] Shutdown - UnitMorph
[f=0002417] Shutdown - LupsNanoSpray
[f=0002417] Shutdown - Missile Silo Controller
[f=0002417] Shutdown - Modular Comm Info
[f=0002417] Shutdown - Terrain Texture Handler
[f=0002417] Shutdown - UnitCloakShield
[f=0002417] End gadgetHandler:Shutdown
[f=0002417] Start gadgetHandler:Shutdown
[f=0002417] Shutdown - Save/Load
[f=0002417] Shutdown - UnitMorph
[f=0002417] Shutdown - Galaxy Campaign Battle Handler
[f=0002417] Shutdown - Modular Comm Info
[f=0002417] Shutdown - Retreat Command
[f=0002417] Shutdown - Shockwaves
[f=0002417] Shutdown - Teleport Throw
[f=0002417] Shutdown - UnitCloakShield
[f=0002417] Shutdown - Lups Cloak FX
[f=0002417] Shutdown - Lups
[f=0002417] Shutdown - Lups Shield
[f=0002417] End gadgetHandler:Shutdown
[f=0002417] [LuaMemPool::LogStats][handle=LuaRules (unsynced)] index=4294967295 {numAllocs[*],allocSums[*]}={0,0} {int,ext,rec}Allocs={0,21675961,0} {chunk,block}Bytes={0,0}
[f=0002417] [LuaMemPool::LogStats][handle=LuaRules (synced)] index=4294967295 {numAllocs[*],allocSums[*]}={0,0} {int,ext,rec}Allocs={0,21675961,0} {chunk,block}Bytes={0,0}
[f=0002417] [Game::KillLua][4] dtor=0
[f=0002417] [SpringApp::Reload][3]
[f=0002417] [Sound] [Sound::Kill] soundThread.joinable()=1
[f=0002417] [WatchDog::DeregisterThread] deregistering controls for thread [audio]
[f=0002417] [Sound] [Sound::UpdateThread][3] #sources=32 #items=51
[f=0002417] [Sound] [Sound::UpdateThread][4] ctx=1cf0a740 dev=1ef86a30
[f=0002417] [Sound] [Sound::UpdateThread][5] ctx=1cf0a740 dev=1ef86a30
[f=0002417] [Sound] [Sound::Cleanup][alcDestroyContext(1cf0a740)]
[f=0002417] [Sound] [Sound::Cleanup][alcCloseDevice(1ef86a30)]
[f=0002417] [Sound] [Sound::UpdateThread][6]
[f=0002417] [SpringApp::Reload][4]
[f=0002417] [Game::~CGame][1]
[f=0002417] [Game::KillLua][0] dtor=1 loadscreen=00000000
[f=0002417] [Game::KillLua][3] dtor=1 luaUI=00000000
[f=0002417] [Game::KillLua][1] dtor=1 luaGaia=00000000
[f=0002417] [Game::KillLua][2] dtor=1 luaRules=00000000
[f=0002417] [Game::KillLua][4] dtor=1
[f=0002417] [Game::KillMisc][1]
[f=0002417] [Game::KillMisc][2]
[f=0002417] [EOH::DestroySkirmishAI(id=0)]
[f=0002417] [Game::KillMisc][3]
[f=0002417] [Game::KillRendering][1]
[f=0002417] [~CRectangleOverlapHandler] 0% overlap reduction
[f=0002417] [3DOParser::Kill] allocated 47 pieces
[f=0002417] [S3OParser::Kill] allocated 1468 pieces
[f=0002417] [AssParser::Kill] allocated 140 pieces
[f=0002417] [Game::KillInterface][1]
[f=0002417] [Game::KillInterface][2]
[f=0002417] [Game::KillSimulation][1]
[f=0002417] [Game::KillSimulation][2]
[f=0002417] [CCollisionHandler] dis-/continuous tests: 0/934285
[f=0002417] [Game::KillSimulation][3]
[f=0002417] [~CPathCache(24x24)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=201
[f=0002417] [~CPathCache(24x24)] cacheHits=20 hitPercentage=14% numHashColls=0 maxCacheSize=19
[f=0002417] [~CPathCache(48x48)] cacheHits=172 hitPercentage=23% numHashColls=0 maxCacheSize=201
[f=0002417] [~CPathCache(48x48)] cacheHits=24 hitPercentage=0% numHashColls=0 maxCacheSize=201
[f=0002417] [~CRectangleOverlapHandler] 0% overlap reduction
[f=0002417] [~CRectangleOverlapHandler] 0% overlap reduction
[f=0002417] [LosHandler::Kill] raycast instance cache-{hits,misses}={821,2709}; shared=0%; cached=23%
[f=0002417] [Game::KillSimulation][4]
[f=0002417] [CommonDefHandler::KillStatic] 3232 sound-set data items added
[f=0002417] [Game::~CGame][2]
[f=0002417] [Game::~CGame][3]
[f=0002417] [NetProto::~CNetProtocol] [LocalConnection::Statistics]
    91928 bytes sent  
    77029 bytes recv'd

[f=0002417] [SpringApp::Reload][5]
[f=0002417] [SpringApp::Reload][6]
[f=0002417] [VFS] [SpringVFS::UnMapArchives<this=06aa2bf0>] (#mod=7797 #map=4 #menu=2729)
[f=0002417] [VFS] [SpringVFS::DeleteArchives<this=06aa2bf0>(section=5)] #archives[section]=0 #files[section]=0
[f=0002417] [VFS] [SpringVFS::DeleteArchives<this=06aa2bf0>(section=6)] #archives[section]=0 #files[section]=0
[f=0002417] [VFS] [SpringVFS::DeleteArchives<this=06aa2bf0>(section=8)] #archives[section]=0 #files[section]=0
[f=0002417] [VFS] [SpringVFS::SwapArchiveSections<this=06aa2bf0>(src=5 dst=0)]
[f=0002417] [VFS] [SpringVFS::SwapArchiveSections<this=06aa2bf0>(src=6 dst=1)]
[f=0002417] [VFS] [SpringVFS::SwapArchiveSections<this=06aa2bf0>(src=8 dst=3)]
[f=0002417] Scanning: D:\Steam\steamapps\common\Zero-K\engine\win32\104.0.1-1303-gf5616a3\base
[f=0002417] Scanning: D:\Steam\steamapps\common\Zero-K\maps
[f=0002417] Scanning: D:\Steam\steamapps\common\Zero-K\games
[f=0002417] Scanning: D:\Steam\steamapps\common\Zero-K\packages
[f=0002417] [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 12ms
[f=0002417] [SpringApp::Reload][7]
[f=0002417] [SpringApp::Reload][8]
[f=0002417] [Sound] [ISound::Initialize] spawning sound-thread (1.0ms)
[f=0002417] [Sound] [Sound::UpdateThread][1] cfgMaxSounds=32
[f=0002417] [WatchDog::RegisterThread] registering controls for thread [audio]
[f=0002417] [Sound] [Sound::InitThread][1]
[f=0002417] [Sound] [Sound::OpenOpenALDevice] opening default device "OpenAL Soft"
[f=0002417] [Sound] [Sound::OpenOpenALDevice] device=1ef86a30 context=46a52308
[f=0002417] [Sound] [Sound::InitThread][4][OpenAL API Info]
[f=0002417] [Sound]   Vendor:         OpenAL Community
[f=0002417] [Sound]   Version:        1.1 ALSOFT 1.16.0
[f=0002417] [Sound]   Renderer:       OpenAL Soft
[f=0002417] [Sound]   AL Extensions:  AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length
[f=0002417] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device
[f=0002417] [Sound]   Devices:
[f=0002417] [Sound]     [Speakers (Realtek High Definition Audio)]
[f=0002417] [Sound]     [Speakers (Realtek High Definition Audio)]
[f=0002417] [Sound] [Sound::GetMaxMonoSources] #attribs=15
[f=0002417] [Sound] [Sound::GetMaxMonoSources] {cfg,alc}MaxSounds={32,255}
[f=0002417] [Sound] Error:   EFX: AL_INVALID_VALUE (40963)
[f=0002417] [Sound] Error:   Initializing EFX failed!
[f=0002417] [Sound] [Sound::UpdateThread][2]
[f=0002417] [~ScopedOnceTimer][ISound::Init::Dev] 101ms
[f=0002417] [SpringApp::Reload][10]
[f=-000001] [SpringApp::Reload][11]
[f=-000001] [LuaMenuController::Reset] using menu archive "Chobby v1.7.7.0"
[f=-000001] [VFS] [SpringVFS::SwapArchiveSections<this=06aa2bf0>(src=3 dst=8)]
[f=-000001] [SpringApp::Reload][12] #script=19507
[f=-000001] [CPreGame] using server IP 127.0.0.1 and port 0
[f=-000001] [NetProto::InitLocalClient] connecting to local server
[f=-000001] [PreGame::AddMapArchivesToVFS][server=00000000] using map "Archers_Valley_v6" (loaded=0 cached=1)
[f=-000001] [VFS] [SpringVFS::SwapArchiveSections<this=06aa2bf0>(src=1 dst=6)]
[f=-000001] [PreGame::StartServer]
    mod-checksum=f7404aa961d500a755dcc7800a1b7521c692a561150e526a6287cd6d0b653299f7876b4f2b1ac3c7226a872326565e2e301f547b568f5a333f37a63407309fac
    map-checksum=73865a5722d291ff031015329e29cabb93299426e4a4f08cbb3d0c2d02e74feebc8bb9652f0a4d14f4780393e8d9ca34b940f6ab6fd68ca02e1f1add63b525f5
[f=-000001] Warning: [UDPListener::TryBindSocket] opening socket on loopback address, other users will not be able to connect!
[f=-000001] [UDPListener::TryBindSocket] binding UDP socket to IPv4-address 127.0.0.1 (127.0.0.1) on port 0
[f=-000001] [UDPListener] successfully bound socket on port 57076
[f=-000001] [~ScopedOnceTimer][PreGame::StartServer] 42ms
[f=-000001] [SpringApp::Reload][13] reloadCount=2

[f=-000001] [PreGame::AddMapArchivesToVFS][server=1ea46020] using map "Archers_Valley_v6" (loaded=1 cached=0)
[f=-000001] [PreGame::AddModArchivesToVFS][server=1ea46020] using game "Zero-K v1.7.6.4" (loaded=0 cached=1)
[f=-000001] [VFS] [SpringVFS::SwapArchiveSections<this=06aa2bf0>(src=0 dst=5)]
[f=-000001] PreGame::GameDataReceived] recording demo to "D:\Steam\steamapps\common\Zero-K\demos\20190717_175730_Archers_Valley_v6_104.0.1-1303-gf5616a3 maintenance.sdfz"
[f=-000001] [~ScopedOnceTimer][PreGame::GameDataReceived] 82ms
[f=-000001] [PreGame::UpdateClientNet] received local player number 0 (team 0, allyteam 0), creating LoadScreen
[f=-000001] [LuaIntro] Searching for new Widgets
[f=-000001] [LuaIntro] Scanning: LuaIntro/Addons/
[f=-000001] [LuaIntro] Scanning: LuaIntro/Widgets/
[f=-000001] [LuaIntro] Scanning: LuaIntro/SystemAddons/
[f=-000001] [LuaIntro] Scanning: LuaIntro/SystemWidgets/
[f=-000001] [LuaIntro] Scanning: LuaIntro/chili/
[f=-000001] [LuaIntro] Found new widget "SpringLogo"
[f=-000001] [LuaIntro] Found new widget "LoadTexture"
[f=-000001] [LuaIntro] Found new widget "LoadProgress"
[f=-000001] [LuaIntro] Found new widget "Main"
[f=-000001] [LuaIntro] Found new widget "Music"
[f=-000001] [LuaIntro] Found new widget "WM Stuff"
[f=-000001] [LuaIntro] Loading widgets   <>=vfs  **=raw  ()=unknown
[f=-000001] [LuaIntro] Loading widget:      WM Stuff               <wm.lua>
[f=-000001] [LuaIntro] Loading widget:      LoadProgress           <loadprogress.lua>
[f=-000001] [LuaIntro] Loading widget:      Main                   <main.lua>
[f=-000001] [LuaIntro] Loading widget:      LoadTexture            <bg_texture.lua>
[f=-000001] [LuaIntro] LuaIntro v1.0 (Lua 5.1)
[f=-000001] [LoadScreen::Init] single-threaded
[f=-000001] [WatchDog::RegisterThread] registering controls for thread [load]
[f=-000001] [Game::LoadGame][1] globalQuit=0 threaded=0
[f=-000001] [LoadScreen::SetLoadMessage] text="Parsing Map Information"
[f=-000001] [LoadScreen::SetLoadMessage] text="Loading SMF"
[f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map (58 MB)"
[f=-000001] [LoadScreen::SetLoadMessage] text="Loading GameData Definitions"
[f=-000001] Loading UnitDefs_posts
[f=-000001] Loading FeatureDefs_posts
[f=-000001] Loading WeaponDefs_posts
[f=-000001] Loading ArmorDefs_posts
[f=-000001] [~ScopedOnceTimer][[defs.lua] loading all *Defs tables:] 225ms
[f=-000001] [~ScopedOnceTimer][Game::LoadDefs (GameData)] 294ms
[f=-000001] [LoadScreen::SetLoadMessage] text="Loading Radar Icons"
[f=-000001] [LoadScreen::SetLoadMessage] text="Loading Sound Definitions"
[f=-000001] [Sound] Warning: [LoadSoundDefsImpl] sound incomingchat is missing file tag (ignoring)
[f=-000001] [Sound] [LoadSoundDefsImpl] parsed 340 sounds from gamedata/sounds.lua
[f=-000001] [~ScopedOnceTimer][Game::LoadDefs (Sound)] 11ms
[f=-000001] [Game::LoadGame][2] globalQuit=0 forcedQuit=0
[f=-000001] [LoadScreen::SetLoadMessage] text="Creating Smooth Height Mesh"
[f=-000001] [~ScopedOnceTimer][SmoothHeightMesh::MakeSmoothMesh] 38ms
[f=-000001] [LoadScreen::SetLoadMessage] text="Creating QuadField & CEGs"
[f=-000001] [Init] number of ArmorDefs: 6
[f=-000001] Warning: [Init] UnitDef "chicken" in ArmorDef "else" already belongs to ArmorDef category 1!
[f=-000001] [RegisterModelFormats] supported (Assimp) model formats: *.3ds;*.blend;*.dae;*.lwo;*.obj;
[f=-000001] [LoadScreen::SetLoadMessage] text="Creating Unit Textures"
[f=-000001] [LoadScreen::SetLoadMessage] text="Creating Sky"
[f=-000001] [Game::LoadGame][3] globalQuit=0 forcedQuit=0
[f=-000001] [LoadScreen::SetLoadMessage] text="Loading Weapon Definitions"
[f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (WeaponDefs)] 813ms
[f=-000001] [LoadScreen::SetLoadMessage] text="Loading Unit Definitions"
[f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (UnitDefs)] 133ms
[f=-000001] [LoadScreen::SetLoadMessage] text="Loading Feature Definitions"
[f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (FeatureDefs)] 28ms
[f=-000001] [IPathManager::GetInstance] using HAPFS
[f=-000001] [LoadScreen::SetLoadMessage] text="Initializing Map Features"
[f=-000001] [LoadScreen::SetLoadMessage] text="Creating ShadowHandler"
[f=-000001] [LoadScreen::SetLoadMessage] text="Creating InfoTextureHandler"
[f=-000001] InfoTexture: shaders
[f=-000001] [LoadScreen::SetLoadMessage] text="Creating GroundDrawer"
[f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map Tiles"
[f=-000001] [LoadScreen::SetLoadMessage] text="Loading Square Textures"
[f=-000001] [~ScopedOnceTimer][CSMFGroundTextures::ConvolveHeightMap] 2ms
[f=-000001] Switching to ROAM Mesh Rendering
[f=-000001] [LoadScreen::SetLoadMessage] text="Creating TreeDrawer"
[f=-000001] Loaded DecalsDrawer: Legacy
[f=-000001] [LoadScreen::SetLoadMessage] text="Creating ProjectileDrawer & UnitDrawer"
[f=-000001] [LoadScreen::SetLoadMessage] text="Creating Projectile Textures"
[f=-000001] [LoadScreen::SetLoadMessage] text="Creating Water"
[f=-000001] [Game::LoadGame][4] globalQuit=0 forcedQuit=0
[f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Console)] 1ms
[f=-000001] [Game::LoadLua] Lua developer mode disabled
[f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaRules"
[f=-000001] [~ScopedOnceTimer][creg::AutoRegisterCFunctions(LuaRules)] 70ms
[f=-000001] Synced LuaRules: starting loading
LuaRules: Loaded gadget:  Metalspot Finder Gadget  <mex_spot_finder.lua>
LuaRules: Loaded gadget:  Save/Load           <api_saveload.lua>
LuaRules: Loaded gadget:  Startbox handler    <start_boxes.lua>
LuaRules: Loaded gadget:  Wanted Speed        <unit_wanted_speed.lua>
LuaRules: Loaded gadget:  No Friendly Fire    <unit_nofriendlyfire.lua>
LuaRules: Loaded gadget:  IconGenerator       <unit_icongenerator.lua>
LuaRules: Loaded gadget:  Mex Placement       <mex_placement.lua>
LuaRules: Loaded gadget:  Nano Frame Death Handeling  <unit_nanoframe_death.lua>
LuaRules: Loaded gadget:  Nano Frame Rate Limit  <unit_nanoframe_rate_limit.lua>
LuaRules: Loaded gadget:  No Self-D           <unit_noselfd.lua>
LuaRules: Loaded gadget:  ShareControl        <share_control.lua>
LuaRules: Loaded gadget:  UnitPriority        <unit_priority.lua>
LuaRules: Loaded gadget:  Mex Control with energy link  <unit_mex_overdrive.lua>
LuaRules: Loaded gadget:  Script notification  <unit_script_notification.lua>
LuaRules: Loaded gadget:  Antinuke Handler    <unit_antinuke_handler.lua>
LuaRules: Loaded gadget:  Attributes          <unit_attributes.lua>
LuaRules: Loaded gadget:  Boolean Disable     <unit_boolean_disable.lua>
LuaRules: Loaded gadget:  Impulse Float Toggle  <unit_impulsefloat_toggle.lua>
LuaRules: Loaded gadget:  LockOptions         <lockunits_modoption.lua>
LuaRules: Loaded gadget:  Perks               <game_perks.lua>
LuaRules: Loaded gadget:  Shield Charge       <unit_shield_charge.lua>
LuaRules: Loaded gadget:  StartSetup          <start_unit_setup.lua>
LuaRules: Loaded gadget:  Stockpile           <unit_stockpile.lua>
LuaRules: Loaded gadget:  UnitMorph           <unit_morph.lua>
LuaRules: Loaded gadget:  AirPlantParents     <unit_air_plants.lua>
LuaRules: Loaded gadget:  AirTransport_SeaPickup  <unit_transport_pickup_floating_amphib.lua>
LuaRules: Loaded gadget:  Aircraft Command    <unit_bomber_command.lua>
LuaRules: Loaded gadget:  Aircraft Crashing   <unit_aircraft_crash.lua>
LuaRules: Loaded gadget:  Allow Builder Hold Fire  <unit_allow_builder_hold_fire.lua>
LuaRules: Loaded gadget:  Area Guard          <cmd_areaguard.lua>
LuaRules: Loaded gadget:  Block Ally and Neutral Attack  <cmd_block_ally_attack.lua>
LuaRules: Loaded gadget:  Block direct control  <unit_block_direct_control.lua>
LuaRules: Loaded gadget:  Blocking Tag Implementation  <feature_blocking_tag_implementation.lua>
LuaRules: Loaded gadget:  Bomber Dive         <unit_bomber_dive.lua>
LuaRules: Loaded gadget:  CAI                 <ai_cai.lua>
LuaRules: Loaded gadget:  CEG Spawner         <dbg_ceg_spawner.lua>
LuaRules: Loaded gadget:  Capture             <unit_capture.lua>
LuaRules: Loaded gadget:  Carrier Drones      <unit_carrier_drones.lua>
LuaRules: Loaded gadget:  Command Raw Move    <cmd_raw_move.lua>
LuaRules: Loaded gadget:  Command Transfer Unit  <cmd_transfer_unit.lua>
LuaRules: Loaded gadget:  Constructor Auto Assist  <unit_factory_guard.lua>
LuaRules: Loaded gadget:  Control gunship strafe range  <unit_control_gunship_stafe_range.lua>
LuaRules: Loaded gadget:  D-Gun Aim Fix       <unit_dgun_aim.lua>
LuaRules: Loaded gadget:  Debris physics      <feature_debris_physics.lua>
LuaRules: Loaded gadget:  Decloak when damaged  <unit_decloak_damaged.lua>
LuaRules: Loaded gadget:  Dev Commands        <dbg_dev_commands.lua>
LuaRules: Loaded gadget:  Disable Buildoptions  <unit_disable_buildoptions.lua>
LuaRules: Loaded gadget:  Dont fire at radar  <unit_dont_fire_at_radar.lua>
LuaRules: Loaded gadget:  Experience          <unit_xp.lua>
LuaRules: Loaded gadget:  Factory Anti Slacker  <factory_anti_slacker.lua>
LuaRules: Loaded gadget:  Factory Stop Production  <cmd_factory_stop_production.lua>
LuaRules: Loaded gadget:  Fall Damage         <unit_fall_damage.lua>
LuaRules: Loaded gadget:  Feature Effects     <feature_fx.lua>
LuaRules: Loaded gadget:  Fog Hidden Effects API  <api_fog_hidden_effects.lua>
LuaRules: Loaded gadget:  Galaxy Campaign Battle Handler  <mission_galaxy_campaign_battle.lua>
[f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry for player hdan29 is empty or in invalid format
LuaRules: Loaded gadget:  GameRules Events    <unit_gamerules_events.lua>
LuaRules: Loaded gadget:  Grey Goo            <unit_grey_goo.lua>
LuaRules: Loaded gadget:  Gunship Bugger Off  <unit_gunship_bugger_off.lua>
LuaRules: Loaded gadget:  Gunship Climb       <unit_gunship_climb.lua>
LuaRules: Loaded gadget:  Gunship Strafe Control  <unit_gunship_strafe_control.lua>
LuaRules: Loaded gadget:  Hide Autorepairlevel Command  <cmd_hide_autorepairlevel.lua>
LuaRules: Loaded gadget:  Ignore Gibs         <weapon_ignore_gibs.lua>
LuaRules: Loaded gadget:  Instant Self Destruct  <unit_instant_self_destruct.lua>
LuaRules: Loaded gadget:  Invincibility       <unit_invincibility.lua>
LuaRules: Loaded gadget:  Jumpjets            <unit_jumpjets.lua>
LuaRules: Loaded gadget:  LUS                 <unit_script.lua>
LuaRules: Loaded gadget:  Lag Monitor         <game_lagmonitor.lua>
LuaRules: Loaded gadget:  LupsNanoSpray       <lups_nano_spray.lua>
LuaRules: Loaded gadget:  Missile Silo Controller  <unit_missilesilo.lua>
LuaRules: Loaded gadget:  Mod statistics      <mod_stats.lua>
LuaRules: Loaded gadget:  Modular Comm Info   <api_modularcomms.lua>
LuaRules: Loaded gadget:  Nuke Explosion Chooser  <exp_nuke_effect_chooser.lua>
LuaRules: Loaded gadget:  One Click Weapon    <unit_oneclick_weapon.lua>
LuaRules: Loaded gadget:  Orbital Drop        <mission_orbital_drop.lua>
LuaRules: Loaded gadget:  Overkill Prevention  <unit_overkill_prevention.lua>
LuaRules: Loaded gadget:  Overkill Prevention Placeholder  <unit_overkill_prevention_placeholder.lua>
LuaRules: Loaded gadget:  Paralysis           <unit_paralysis_damage.lua>
LuaRules: Loaded gadget:  Player extra information  <player_extra_information.lua>
LuaRules: Loaded gadget:  Prevent Lab Hax     <unit_prevent_lab_hax.lua>
LuaRules: Loaded gadget:  Prevent Landship    <unit_prevent_landship.lua>
LuaRules: Loaded gadget:  Prevent turret overshoot  <unit_prevent_turret_overshoot.lua>
LuaRules: Loaded gadget:  Projectile Hold     <weapon_projectile_hold.lua>
LuaRules: Loaded gadget:  Projectile Radar Homing  <weapon_projectile_radar_homing.lua>
LuaRules: Loaded gadget:  Projectile Retarget  <weapon_projectile_retarget.lua>
LuaRules: Loaded gadget:  Puppy Handler       <unit_puppy_handler.lua>
LuaRules: Loaded gadget:  Reclaim HP changer  <unit_reclaim_hp.lua>
LuaRules: Loaded gadget:  Refuel Pad Handler  <unit_refuel_pad_handler.lua>
LuaRules: Loaded gadget:  Regeneration        <unit_regeneration.lua>
LuaRules: Loaded gadget:  Remove Wait         <cmd_remove_wait.lua>
LuaRules: Loaded gadget:  Repair Speed Changer  <unit_repair_speed.lua>
LuaRules: Loaded gadget:  Resign Gadget       <game_resign.lua>
LuaRules: Loaded gadget:  Retreat Command     <cmd_retreat.lua>
LuaRules: Loaded gadget:  Rezz Hp changer + effect  <unit_rezz_hp.lua>
LuaRules: Loaded gadget:  Self destruct blocker  <unit_self_destruct.lua>
LuaRules: Loaded gadget:  Set Nano Piece      <unit_setnanopiece.lua>
LuaRules: Loaded gadget:  Share mode          <game_share_mode.lua>
LuaRules: Loaded gadget:  Shield Link         <unit_shield_link.lua>
LuaRules: Loaded gadget:  Shockwaves          <lups_shockwaves.lua>
LuaRules: Loaded gadget:  Show Shooter        <unit_show_shooter.lua>
LuaRules: Loaded gadget:  Spherical LOS       <unit_spherical_los.lua>
LuaRules: Loaded gadget:  Tactical Unit AI    <unit_tactical_ai.lua>
LuaRules: Loaded gadget:  Target Features     <unit_target_features.lua>
LuaRules: Loaded gadget:  Target Priority     <unit_target_priority.lua>
LuaRules: Loaded gadget:  Target on the move  <unit_target_on_the_move.lua>
LuaRules: Loaded gadget:  Teleport Throw      <unit_thrower.lua>
LuaRules: Loaded gadget:  Teleporter          <unit_teleporter.lua>
LuaRules: Loaded gadget:  Terraformers        <unit_terraform.lua>
LuaRules: Loaded gadget:  Terrain Texture Handler  <terrain_texture_handler.lua>
LuaRules: Loaded gadget:  Time slow v2        <unit_timeslow.lua>
LuaRules: Loaded gadget:  Torpedo Stay Underwater  <weapon_torpedo_stay_underwater.lua>
LuaRules: Loaded gadget:  Transport Load Unload  <unit_transport_load_unload.lua>
LuaRules: Loaded gadget:  Transport Selected Load  <cmd_select_load_helper.lua>
LuaRules: Loaded gadget:  Transport Speed     <unit_transport_speed.lua>
LuaRules: Loaded gadget:  TransportAIbuttons  <unit_transport_ai_buttons.lua>
LuaRules: Loaded gadget:  Turn Without Interia  <unit_turn_without_interia.lua>
LuaRules: Loaded gadget:  Typemap Options     <typemap_options.lua>
LuaRules: Loaded gadget:  Unit removal from rezzed structures  <unit_removal_from_rezzed_structure.lua>
LuaRules: Loaded gadget:  UnitStealth         <unit_stealth.lua>
LuaRules: Loaded gadget:  Units on fire       <unit_is_on_fire.lua>
LuaRules: Loaded gadget:  Wade Effects        <wake_fx.lua>
LuaRules: Loaded gadget:  Water Effects       <unit_water_effects.lua>
LuaRules: Loaded gadget:  Weapon Impulse      <weapon_impulse.lua>
LuaRules: Loaded gadget:  Weapon Reaim Time   <weapon_reaim_time.lua>
LuaRules: Loaded gadget:  api_subdir_gadgets.lua  <api_subdir_gadgets.lua>
LuaRules: Loaded gadget:  api_widget_events.lua  <api_widget_events.lua>
LuaRules: Loaded gadget:  astar.lua           <astar.lua>
LuaRules: Loaded gadget:  init_auto_ready.lua  <init_auto_ready.lua>
LuaRules: Loaded gadget:  lups_cloak_fx.lua   <lups_cloak_fx.lua>
LuaRules: Loaded gadget:  lups_thrusters.lua  <lups_thrusters.lua>
LuaRules: Loaded gadget:  lups_wrapper.lua    <lups_wrapper.lua>
LuaRules: Loaded gadget:  weapon_hide_sniper.lua  <weapon_hide_sniper.lua>
LuaRules: Loaded gadget:  Center Offset and Growth Scale  <unit_centeroffset.lua>
LuaRules: Loaded gadget:  Commander Upgrade   <unit_commander_upgrade.lua>
LuaRules: Loaded gadget:  CustomUnitShaders   <api_custom_unit_shaders.lua>
LuaRules: Loaded gadget:  Factory exit flatten  <unit_factory_flatten.lua>
LuaRules: Loaded gadget:  Game Over           <game_over.lua>
LuaRules: Loaded gadget:  UnitCloakShield     <unit_cloak_shield.lua>
LuaRules: Loaded gadget:  Water level modoption  <start_waterlevel.lua>
LuaRules: Loaded gadget:  Windmill Control    <unit_windmill_control.lua>
LuaRules: Loaded gadget:  Fighter pull-up     <unit_fighter_pullup.lua>
LuaRules: Loaded gadget:  Energy Drain        <unit_energy_drain.lua>
LuaRules: Loaded gadget:  Chicken control     <chicken_control.lua>
LuaRules: Loaded gadget:  Area Denial         <weapon_area_damage.lua>
LuaRules: Loaded gadget:  Cannot Damage Unit  <unit_cannot_damage_unit.lua>
LuaRules: Loaded gadget:  Disallow unit for command targeting  <unit_untargetable.lua>
LuaRules: Loaded gadget:  Single-Hit Weapon   <weapon_single_hit.lua>
LuaRules: Loaded gadget:  Starlight Satellite Capture  <unit_starlight_satellite_capture.lua>
LuaRules: Loaded gadget:  Noexplode Stopper   <weapon_noexplode_stopper.lua>
LuaRules: Loaded gadget:  Unit Explosion Spawner  <unit_explosion_spawner.lua>
LuaRules: Loaded gadget:  Shield Merge        <weapon_shield_merge.lua>
LuaRules: Loaded gadget:  Lups Shield         <lups_shield.lua>
LuaRules: Loaded gadget:  Endgame Graphs      <endgame_graphs.lua>
LuaRules: Loaded gadget:  Awards              <awards.lua>
LuaRules: Loaded gadget:  Backup allyteam names  <start_teamnames.lua>
LuaRules: Loaded gadget:  Gadget Profiler New  <dbg_gadget_profiler_new.lua>
LuaRules: Loaded gadget:  Gameframe Orders    <api_gameframe_orders.lua>
LuaRules: Loaded gadget:  Planet Wars Structures  <unit_planetwars.lua>
LuaRules: Loaded gadget:  Profiler            <dbg_profiler.lua>
LuaRules: Loaded gadget:  Zombies!            <unit_zombies.lua>
[f=-000001] Synced LuaRules: finished loading
[f=-000001] Unsynced LuaRules: starting loading
[f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry for player hdan29 is empty or in invalid format
>> Loaded gadget:  Engine Taskbar Stuff  <engine_taskbar_stuff.lua>
>> Loaded gadget:  Metalspot Finder Gadget  <mex_spot_finder.lua>
>> Loaded gadget:  Save/Load           <api_saveload.lua>
>> Loaded gadget:  IconGenerator       <unit_icongenerator.lua>
>> Loaded gadget:  Mex Placement       <mex_placement.lua>
>> Loaded gadget:  Script notification  <unit_script_notification.lua>
>> Loaded gadget:  StartSetup          <start_unit_setup.lua>
>> Loaded gadget:  UnitMorph           <unit_morph.lua>
>> Loaded gadget:  AirTransport_SeaPickup  <unit_transport_pickup_floating_amphib.lua>
>> Loaded gadget:  Aircraft Command    <unit_bomber_command.lua>
>> Loaded gadget:  AutoReadyStartpos   <init_auto_ready.lua>
>> Loaded gadget:  Block Ally and Neutral Attack  <cmd_block_ally_attack.lua>
>> Loaded gadget:  CAI                 <ai_cai.lua>
>> Loaded gadget:  Capture             <unit_capture.lua>
>> Loaded gadget:  Command Raw Move    <cmd_raw_move.lua>
>> Loaded gadget:  Command Transfer Unit  <cmd_transfer_unit.lua>
>> Loaded gadget:  Constructor Auto Assist  <unit_factory_guard.lua>
>> Loaded gadget:  Dev Commands        <dbg_dev_commands.lua>
>> Loaded gadget:  Fog Hidden Effects API  <api_fog_hidden_effects.lua>
>> Loaded gadget:  Galaxy Campaign Battle Handler  <mission_galaxy_campaign_battle.lua>
>> Loaded gadget:  Invincibility       <unit_invincibility.lua>
>> Loaded gadget:  Jumpjets            <unit_jumpjets.lua>
>> Loaded gadget:  LupsNanoSpray       <lups_nano_spray.lua>
>> Loaded gadget:  Missile Silo Controller  <unit_missilesilo.lua>
>> Loaded gadget:  Modular Comm Info   <api_modularcomms.lua>
>> Loaded gadget:  One Click Weapon    <unit_oneclick_weapon.lua>
>> Loaded gadget:  Orbital Drop        <mission_orbital_drop.lua>
>> Loaded gadget:  Resign Gadget       <game_resign.lua>
>> Loaded gadget:  Retreat Command     <cmd_retreat.lua>
>> Loaded gadget:  Share mode          <game_share_mode.lua>
>> Loaded gadget:  Shield Link         <unit_shield_link.lua>
>> Loaded gadget:  Shockwaves          <lups_shockwaves.lua>
>> Loaded gadget:  Target Features     <unit_target_features.lua>
>> Loaded gadget:  Target on the move  <unit_target_on_the_move.lua>
>> Loaded gadget:  Teleport Throw      <unit_thrower.lua>
>> Loaded gadget:  Teleporter          <unit_teleporter.lua>
>> Loaded gadget:  Terraformers        <unit_terraform.lua>
>> Loaded gadget:  Terrain Texture Handler  <terrain_texture_handler.lua>
>> Loaded gadget:  Thrusters           <lups_thrusters.lua>
>> Loaded gadget:  Time slow v2        <unit_timeslow.lua>
>> Loaded gadget:  TransportAIbuttons  <unit_transport_ai_buttons.lua>
>> Loaded gadget:  Units on fire       <unit_is_on_fire.lua>
>> Loaded gadget:  Widget Events       <api_widget_events.lua>
>> Loaded gadget:  api_subdir_gadgets.lua  <api_subdir_gadgets.lua>
>> Loaded gadget:  astar.lua           <astar.lua>
>> Loaded gadget:  cmd_areaguard.lua   <cmd_areaguard.lua>
>> Loaded gadget:  cmd_fire_once.lua   <cmd_fire_once.lua>
>> Loaded gadget:  cmd_hide_autorepairlevel.lua  <cmd_hide_autorepairlevel.lua>
>> Loaded gadget:  cmd_remove_wait.lua  <cmd_remove_wait.lua>
>> Loaded gadget:  cmd_select_load_helper.lua  <cmd_select_load_helper.lua>
>> Loaded gadget:  dbg_ceg_spawner.lua  <dbg_ceg_spawner.lua>
>> Loaded gadget:  endgame_graphs.lua  <endgame_graphs.lua>
>> Loaded gadget:  factory_anti_slacker.lua  <factory_anti_slacker.lua>
>> Loaded gadget:  feature_debris_physics.lua  <feature_debris_physics.lua>
>> Loaded gadget:  feature_fx.lua      <feature_fx.lua>
>> Loaded gadget:  game_globallos.lua  <game_globallos.lua>
>> Loaded gadget:  game_lagmonitor.lua  <game_lagmonitor.lua>
>> Loaded gadget:  game_over.lua       <game_over.lua>
>> Loaded gadget:  game_perks.lua      <game_perks.lua>
>> Loaded gadget:  lockunits_modoption.lua  <lockunits_modoption.lua>
>> Loaded gadget:  player_extra_information.lua  <player_extra_information.lua>
>> Loaded gadget:  share_control.lua   <share_control.lua>
>> Loaded gadget:  start_boxes.lua     <start_boxes.lua>
>> Loaded gadget:  start_teamnames.lua  <start_teamnames.lua>
>> Loaded gadget:  start_waterlevel.lua  <start_waterlevel.lua>
>> Loaded gadget:  typemap_options.lua  <typemap_options.lua>
>> Loaded gadget:  unit_air_plants.lua  <unit_air_plants.lua>
>> Loaded gadget:  unit_aircraft_crash.lua  <unit_aircraft_crash.lua>
>> Loaded gadget:  unit_allow_builder_hold_fire.lua  <unit_allow_builder_hold_fire.lua>
>> Loaded gadget:  unit_attributes.lua  <unit_attributes.lua>
>> Loaded gadget:  unit_attributes_generic.lua  <unit_attributes_generic.lua>
>> Loaded gadget:  unit_block_direct_control.lua  <unit_block_direct_control.lua>
>> Loaded gadget:  unit_bomber_dive.lua  <unit_bomber_dive.lua>
>> Loaded gadget:  unit_cannot_damage_unit.lua  <unit_cannot_damage_unit.lua>
>> Loaded gadget:  unit_carrier_drones.lua  <unit_carrier_drones.lua>
>> Loaded gadget:  unit_centeroffset.lua  <unit_centeroffset.lua>
>> Loaded gadget:  unit_control_gunship_stafe_range.lua  <unit_control_gunship_stafe_range.lua>
>> Loaded gadget:  unit_dont_fire_at_radar.lua  <unit_dont_fire_at_radar.lua>
>> Loaded gadget:  unit_factory_flatten.lua  <unit_factory_flatten.lua>
>> Loaded gadget:  unit_fall_damage.lua  <unit_fall_damage.lua>
>> Loaded gadget:  unit_fighter_pullup.lua  <unit_fighter_pullup.lua>
>> Loaded gadget:  unit_gamerules_events.lua  <unit_gamerules_events.lua>
>> Loaded gadget:  unit_grass_cutter.lua  <unit_grass_cutter.lua>
>> Loaded gadget:  unit_gunship_climb.lua  <unit_gunship_climb.lua>
>> Loaded gadget:  unit_impulsefloat_toggle.lua  <unit_impulsefloat_toggle.lua>
>> Loaded gadget:  unit_marketplace.lua  <unit_marketplace.lua>
>> Loaded gadget:  unit_mex_overdrive.lua  <unit_mex_overdrive.lua>
>> Loaded gadget:  unit_overkill_prevention.lua  <unit_overkill_prevention.lua>
>> Loaded gadget:  unit_overkill_prevention_placeholder.lua  <unit_overkill_prevention_placeholder.lua>
>> Loaded gadget:  unit_planetwars.lua  <unit_planetwars.lua>
>> Loaded gadget:  unit_prevent_lab_hax.lua  <unit_prevent_lab_hax.lua>
>> Loaded gadget:  unit_prevent_landship.lua  <unit_prevent_landship.lua>
>> Loaded gadget:  unit_prevent_turret_overshoot.lua  <unit_prevent_turret_overshoot.lua>
>> Loaded gadget:  unit_priority.lua   <unit_priority.lua>
>> Loaded gadget:  unit_regeneration.lua  <unit_regeneration.lua>
>> Loaded gadget:  unit_removal_from_rezzed_structure.lua  <unit_removal_from_rezzed_structure.lua>
>> Loaded gadget:  unit_rezz_hp.lua    <unit_rezz_hp.lua>
>> Loaded gadget:  unit_self_destruct.lua  <unit_self_destruct.lua>
>> Loaded gadget:  unit_solar_force_closed.lua  <unit_solar_force_closed.lua>
>> Loaded gadget:  unit_spherical_los.lua  <unit_spherical_los.lua>
>> Loaded gadget:  unit_starlight_satellite_capture.lua  <unit_starlight_satellite_capture.lua>
>> Loaded gadget:  unit_stealth.lua    <unit_stealth.lua>
>> Loaded gadget:  unit_target_priority.lua  <unit_target_priority.lua>
>> Loaded gadget:  unit_transport_load_unload.lua  <unit_transport_load_unload.lua>
>> Loaded gadget:  unit_transport_speed.lua  <unit_transport_speed.lua>
>> Loaded gadget:  unit_turn_without_interia.lua  <unit_turn_without_interia.lua>
>> Loaded gadget:  unit_untargetable.lua  <unit_untargetable.lua>
>> Loaded gadget:  unit_wanted_speed.lua  <unit_wanted_speed.lua>
>> Loaded gadget:  unit_water_effects.lua  <unit_water_effects.lua>
>> Loaded gadget:  unit_windmill_control.lua  <unit_windmill_control.lua>
>> Loaded gadget:  unit_xp.lua         <unit_xp.lua>
>> Loaded gadget:  unit_zombies.lua    <unit_zombies.lua>
>> Loaded gadget:  wake_fx.lua         <wake_fx.lua>
>> Loaded gadget:  weapon_ignore_gibs.lua  <weapon_ignore_gibs.lua>
>> Loaded gadget:  weapon_impulse.lua  <weapon_impulse.lua>
>> Loaded gadget:  weapon_noexplode_stopper.lua  <weapon_noexplode_stopper.lua>
>> Loaded gadget:  weapon_shield_merge.lua  <weapon_shield_merge.lua>
>> Loaded gadget:  weapon_single_hit.lua  <weapon_single_hit.lua>
>> Loaded gadget:  weapon_trail_burnout.lua  <weapon_trail_burnout.lua>
>> Loaded gadget:  Commander Upgrade   <unit_commander_upgrade.lua>
>> Loaded gadget:  CustomUnitShaders   <api_custom_unit_shaders.lua>
>> Loaded gadget:  UnitCloakShield     <unit_cloak_shield.lua>
>> Loaded gadget:  Lups Cloak FX       <lups_cloak_fx.lua>
>> Loaded gadget:  Chicken control     <chicken_control.lua>
>> Loaded gadget:  Area Denial         <weapon_area_damage.lua>
>> Loaded gadget:  Unit Explosion Spawner  <unit_explosion_spawner.lua>
>> Loaded gadget:  Lups                <lups_wrapper.lua>
>> Loaded gadget:  Lups Shield         <lups_shield.lua>
>> Loaded gadget:  Awards              <awards.lua>
>> Loaded gadget:  Chicken Spawner     <unit_spawner.lua>
>> Loaded gadget:  Gadget Profiler New  <dbg_gadget_profiler_new.lua>
>> Loaded gadget:  Gameframe Orders    <api_gameframe_orders.lua>
>> Loaded gadget:  Profiler            <dbg_profiler.lua>
[f=-000001] Unsynced LuaRules: finished loading
[f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaGaia"
[f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaUI"
[f=-000001] LuaUI Entry Point: "luaui.lua"
[f=-000001] LuaSocket Support: enabled
[f=-000001] Using LUAUI_DIRNAME = LuaUI/
[f=-000001] Reloading GUI config from file: LuaUI/ctrlpanel.txt
[f=-000001] LuaUI: bound F11 to the widget selector
[f=-000001] LuaUI: bound CTRL+F11 to tweak mode
[f=-000001] Loading last game win data
[f=-000001] Resetting win data
[f=-000001] Last game player count: 1, This game player count: 1
[f=-000001] Last game allyTeam count: 3, This game allyTeam count: 3
[f=-000001] Player and team counts match, continuing
[f=-000001] Testing last game's team 0 mapped to this game's team 0
[f=-000001] All players and teams match from last game, using last game's scores as base
[f=-000001] Loaded API widget:  i18n                <api_i18n.lua>
[f=-000001] Loaded API widget:  Shared Functions    <api_shared_functions.lua>
[f=-000001] Loaded API widget:  Hacky version fix   <hacky_version_fix.lua>
[f=-000001] Loaded API widget:  Cluster Detection   <api_cluster_detection.lua>
[f=-000001] Loaded API widget:  Win Counter         <api_win_counter.lua>
[f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry for player hdan29 is empty or in invalid format
[f=-000001] Loaded API widget:  Modular Comm Info   <api_modularcomms.lua>
[f=-000001] Loaded API widget:  Draw Mouse Build    <api_draw_mouse_build.lua>
[f=-000001] Loaded API widget:  Lobby Battle Status  <api_lobby_battle_status.lua>
[f=-000001] Loaded API widget:  CommandInsert       <cmd_commandinsert.lua>
[f=-000001] Loaded API widget:  Pre-Selection Handler  <api_preselection.lua>
[f=-000001] Loaded API widget:  Lups                <lups_wrapper.lua>
[f=-000001] Loaded API widget:  Lag (AFK) monitor   <api_lag_monitor.lua>
[f=-000001] Loaded API widget:  Chili Framework     <api_chili.lua>
[f=-000001] Loaded widget:  Selection Hierarchy  <gui_selection_hierarchy.lua>
[f=-000001] Loaded widget:  Save/Load API       <api_saveload.lua>
[f=-000001] Loaded widget:  Chili Highlight     <gui_chili_highlight.lua>
[f=-000001] Loaded widget:  Draw After Chili    <gui_api_draw_after_chili.lua>
[f=-000001] Hardware mouse-cursor is enabled!
[f=-000001] Set "shadows" config-parameter to 1
[f=-000001] Ground-decal rendering is enabled!
[f=-000001] Set maximum particles to: 15000
[f=-000001] Set UnitLodDist to 500
[f=-000001] Set UnitIconDist to 151
[f=-000001] model shaders is enabled!
[f=-000001] SetLobbyButtonEnabled, false
[f=-000001] Loaded widget:  EPIC Menu           <gui_epicmenu.lua>
[f=-000001] Loaded widget:  Depth of Field Shader  <gfx_dof.lua>
[f=-000001] Loaded widget:  Hide Interface and Mouse Cursor  <gui_hide_interface_action.lua>
[f=-000001] Loaded widget:  Chili Widget Selector  <api_chili_widgetselector.lua>
[f=-000001] Loaded widget:  Chili Minimap       <gui_chili_minimap.lua>
[f=-000001] Loaded widget:  Deferred rendering  <gfx_deferred_rendering.lua>
[f=-000001] Mexspot Fetcher fetching
[f=-000001] Loaded widget:  Mexspot Fetcher     <api_mexspot_fetcher.lua>
[f=-000001] Team highlighting: Disabled
[f=-000001] Loaded widget:  Teamhighlight option  <gui_teamhighlight.lua>
[f=-000001] Loaded widget:  Local Team Colors   <gui_local_colors.lua>
[f=-000001] Loaded widget:  Display Keys 2      <gui_chili_display_keys.lua>
[f=-000001] Loaded widget:  Save Game Menu      <gui_savegame.lua>
[f=-000001] Loaded widget:  Specific Unit Reclaimer  <unit_unit_reclaimer.lua>
[f=-000001] Loaded widget:  One click weapon handler  <unit_oneclick_weapon.lua>
[f=-000001] Loaded widget:  Area-reclaim trees  <unit_tree_reclaim.lua>
[f=-000001] Loaded widget:  Attack Command Helper  <cmd_attack_command_helper.lua>
[f=-000001] Loaded widget:  Unit Target Command Helper  <gui_unit_target_command_helper.lua>
[f=-000001] Loaded widget:  Selection Modkeys   <gui_selection_modkeys.lua>
[f=-000001] Loaded widget:  Chili Global Commands  <gui_chili_global_commands.lua>
[f=-000001] Loaded widget:  Unit Icons          <unit_icons.lua>
[f=-000001] Loaded widget:  Terraform Icon Draw  <unit_terraform_draw.lua>
[f=-000001] Loaded widget:  Noises              <snd_noises.lua>
[f=-000001] Loaded widget:  HealthBars          <unit_healthbars.lua>
[f=-000001] Loaded widget:  Chili Commander Upgrade  <gui_chili_commander_upgrade.lua>
[f=-000001] Loaded widget:  Chili Vote Display  <gui_chili_vote.lua>
[f=-000001] Loaded widget:  Auto Patrol Nanos   <unit_auto_patrol_nanos.lua>
[f=-000001] Loaded widget:  Initial Queue ZK    <unit_initial_queue.lua>
[f=-000001] Loaded widget:  Unit Marker Zero-K  <unit_marker.lua>
[f=-000001] Loaded widget:  Objectives          <mission_objectives.lua>
[f=-000001] Loaded widget:  EndGame Stats       <gui_chili_endgraph.lua>
[f=-000001] Loaded widget:  Double-Click attack-move  <cmd_doubleclick_attackmove.lua>
[f=-000001] Loaded widget:  Cloak Fire State 2  <unit_cloakfirestate2.lua>
[f=-000001] Loaded widget:  BuildETA            <gui_build_eta.lua>
[f=-000001] Loaded widget:  Voice Assistant     <unit_voice.lua>
[f=-000001] Loaded widget:  Start Point Remover & Comm Selector  <init_start_point_remover.lua>
[f=-000001] Loaded widget:  Transport Load Double Tap  <cmd_select_load.lua>
[f=-000001] Loaded widget:  Comm-n-Elo Startpos. Info  <init_startpointelocom_info.lua>
[f=-000001] Loaded widget:  Transport AI        <unit_transport_ai.lua>
[f=-000001] Loaded widget:  Stop Self-D         <cmd_stop_selfd.lua>
[f=-000001] Loaded widget:  Stockpiler          <unit_stockpile.lua>
[f=-000001] Loaded widget:  Stereo3D            <gfx_stereo3d.lua>
[f=-000001] Loaded widget:  State Reverse Toggle  <cmd_state_reverse_toggle.lua>
[f=-000001] Loaded widget:  Startup Info and Selector  <init_startup_info_selector.lua>
[f=-000001] Loaded widget:  Spectate Selected Team  <gui_spectate_selected_team.lua>
[f=-000001] Loaded widget:  SmoothCam           <camera_smoothcam.lua>
[f=-000001] Loaded widget:  Smart Bombers       <unit_smart_bombers.lua>
[f=-000001] Loaded widget:  Ghost Site          <unit_ghostsite.lua>
[f=-000001] Loaded widget:  Simple Settings     <gui_simple_settings.lua>
[f=-000001] Loaded widget:  Showeco and Grid Drawer  <gui_showeco_action.lua>
[f=-000001] Loaded widget:  Show selected unit range  <unit_show_selected_range.lua>
[f=-000001] Loaded widget:  Show All Commands v2  <unit_showallcommands_2.lua>
[f=-000001] Loaded widget:  Set Springsettings  <api_set_springsettings.lua>
[f=-000001] Loaded widget:  ReclaimInfo         <gui_reclaiminfo.lua>
[f=-000001] Loaded widget:  Raw Move Issue      <cmd_raw_move_issue.lua>
[f=-000001] Loaded widget:  Projectile Lights   <gfx_projectile_lights.lua>
[f=-000001] Loaded widget:  Point Tracker       <gui_point_tracker.lua>
[f=-000001] Loaded widget:  Orbit Command       <cmd_orbit.lua>
[f=-000001] Loaded widget:  NoDuplicateOrders   <cmd_no_duplicate_orders.lua>
[f=-000001] Loaded widget:  Morph Finished notification  <unit_morph_finished.lua>
[f=-000001] Loaded widget:  Easy Facing         <gui_easyfacing.lua>
[f=-000001] Loaded widget:  Mission Results Handler  <mission_results.lua>
[f=-000001] Loaded widget:  Missile Silo Range  <missilesilo_range.lua>
[f=-000001] Loaded widget:  Missile Silo Commands  <cmd_missile_silo.lua>
[f=-000001] Loaded widget:  Misc default command replacements  <unit_default_commands.lua>
[f=-000001] Loaded widget:  MinimapEvents       <minimap_events.lua>
[f=-000001] Loaded widget:  Mex Placement Handler  <cmd_mex_placement.lua>
[f=-000001] Loaded widget:  MetalFeatures       <gui_metal_features.lua>
[f=-000001] Loaded widget:  Local Widgets Config  <localwidgets.lua>
[f=-000001] Loaded widget:  Keep Target         <cmd_keep_target.lua>
[f=-000001] Loaded widget:  In-game Ignore      <ignore.lua>
[f=-000001] Loaded widget:  In-game Guide       <gui_ingame_guide.lua>
[f=-000001] Loaded widget:  Highlight Geos      <gui_highlight_geos.lua>
[f=-000001] Loaded widget:  Haven Handler       <gui_havens.lua>
[f=-000001] Loaded widget:  Guard Remove        <cmd_guard_remove.lua>
[f=-000001] Input grabbing is enabled!
[f=-000001] Input grabbing is enabled!
[f=-000001] Loaded widget:  Grab Input          <api_grabinput.lua>
[f=-000001] Loaded widget:  Game Analytics Handler  <api_game_analytics.lua>
[f=-000001] Loaded widget:  Galaxy Battle Handler  <mission_galaxy_battle_handler.lua>
[f=-000001] Loaded widget:  Ferry Points        <cmd_ferry_points.lua>
[f=-000001] Loaded widget:  Economic Victory Announcer  <gui_economic_victory_announcer.lua>
[f=-000001] Loaded widget:  Defense Range Zero-K  <gui_defenserange.lua>
[f=-000001] Loaded widget:  Decoration Handler  <unit_decoration_handler.lua>
[f=-000001] Loaded widget:  Decloak Range       <unit_decloak_range.lua>
[f=-000001] Loaded widget:  Darkening           <gui_darkening.lua>
[f=-000001] Loaded widget:  Context Menu        <gui_contextmenu.lua>
[f=-000001] Loaded widget:  Chili Spectator Panels  <gui_chili_spectator_panels.lua>
[f=-000001] Loaded widget:  Chili Selections & CursorTip v2  <gui_chili_selections_and_cursortip.lua>
[f=-000001] Loaded widget:  Attack Warning      <unit_attack_warning.lua>
[f=-000001] Loaded widget:  Chili Rejoining Progress Bar  <gui_chili_rejoin_progress.lua>
[f=-000001] Loaded widget:  Chili Nuke Warning  <gui_chili_nuke_warning.lua>
[f=-000001] Loaded widget:  Chili Inactivity Win  <gui_chili_inactivity_win.lua>
[f=-000001] Loaded widget:  Chili EndGame Window  <gui_chili_endgamewindow.lua>
[f=-000001] Loaded widget:  Chili Economy Panel Default  <gui_chili_economy_panel2.lua>
[f=-000001] Loaded widget:  Cheat Sheet         <gui_chili_cheats.lua>
[f=-000001] Loaded widget:  CameraShake         <camera_shake.lua>
[f=-000001] Loaded widget:  Blast Radius        <gui_blastradius.lua>
[f=-000001] Loaded widget:  Autoquit            <autoquit.lua>
[f=-000001] Loaded widget:  Auto Group          <unit_auto_group.lua>
[f=-000001] Loaded widget:  Auto First Build Facing  <init_autofirstbuildfacing.lua>
[f=-000001] Loaded widget:  Area Attack Tweak   <cmd_area_attack_tweak.lua>
[f=-000001] Loaded widget:  Antinuke Coverage   <gui_antinuke_coverage.lua>
[f=-000001] Loaded widget:  Chili AI Set Start  <gui_chili_ai_start_pos.lua>
[f=-000001] Loaded widget:  UnitNoStuckInFactory  <unit_nostuck_infactory.lua>
[f=-000001] Loaded widget:  Unit Start State    <unit_start_state.lua>
[f=-000001] Loaded widget:  Smooth Scroll       <camera_smooth_move.lua>
[f=-000001] Loaded widget:  Recorder (Save)     <dbg_recorder_save.lua>
[f=-000001] Loaded widget:  Persistent Build Spacing  <gui_persistent_build_spacing.lua>
[f=-000001] Loaded widget:  Icon Sets           <gui_icon_sets.lua>
[f=-000001] Loaded widget:  Attack AoE          <gui_attack_aoe.lua>
[f=-000001] Loaded widget:  Chili Custom Modoptions Info  <gui_custommodoptions_info.lua>
[f=-000001] Loaded widget:  PlanetWars Info     <gui_planetwars_info.lua>
[f=-000001] <Replay control buttons> Live mode. Widget removed.
[f=-000001] Loaded widget:  Replay control buttons  <gui_replay_controls.lua>
[f=-000001] Loaded widget:  UnitShapes          <unit_shapes.lua>
[f=-000001] Loaded widget:  MessageBoxes ZK     <mission_messagebox_zk.lua>
[f=-000001] Loaded widget:  Commands FX         <gfx_commands_fx.lua>
[f=-000001] Loaded widget:  Map Edge Extension  <map_edge_extension.lua>
[f=-000001] Loaded widget:  State Icons         <unit_state_icons.lua>
[f=-000001] Loaded widget:  Shield Guard        <unit_shield_guard.lua>
[f=-000001] Loaded widget:  Selection Send      <api_selectionsend.lua>
[f=-000001] Loaded widget:  Rank Icons 2        <unit_rank_icons.lua>
[f=-000001] Loaded widget:  Gadget Icons        <api_gadget_icons.lua>
[f=-000001] Loaded widget:  Cloaker Guard       <unit_cloaker_guard.lua>
[f=-000001] Loaded widget:  Building Starter    <unit_building_starter.lua>
[f=-000001] Loaded widget:  AllyCursors         <gui_ally_cursors.lua>
[f=-000001] Loaded widget:  Disable Bad Widgets  <api_widget_disabler.lua>
[f=-000001] Loaded widget:  Lua Metal Decals    <gfx_dynamic_metal.lua>
[f=-000001] Loaded widget:  Units on Fire       <gfx_lups_units_on_fire.lua>
[f=-000001] Loaded widget:  Smoke Signals       <gfx_lups_smokesignal.lua>
[f=-000001] Loaded widget:  LupsManager         <gfx_lups_manager.lua>
[f=-000001] Loaded widget:  Receive Units Indicator  <gui_recv_indicator.lua>
[f=-000001] Loaded widget:  Vertical Line on Radar Dots v2  <gui_vertlineaid.lua>
[f=-000001] Loaded widget:  Newton Firezone     <cmd_newton_firezone.lua>
[f=-000001] Loaded widget:  Auto-toggle false color vision  <gui_auto_engine_falsecolor.lua>
[f=-000001] Loaded widget:  Chili Crude Player List  <gui_chili_crudeplayerlist.lua>
[f=-000001] Loaded widget:  Chili Pro Console   <gui_chili_proconsole_test.lua>
[f=-000001] Loaded widget:  Chili Docking       <api_chili_docking.lua>
[f=-000001] Loaded widget:  HUD Presets         <gui_hud_presets.lua>
[f=-000001] Loaded widget:  Lasso Terraform GUI  <gui_lasso_terraform.lua>
[f=-000001] Loaded widget:  Image Preloader     <dbg_img_preload.lua>
[f=-000001] Loaded widget:  Chili Core Selector  <gui_chili_core_selector.lua>
[f=-000001] Loaded widget:  Custom Markers      <gui_custom_markers.lua>
[f=-000001] Loaded widget:  Select Keys         <gui_selectkeys.lua>
[f=-000001] Loaded widget:  Default Group Recall Fix  <gui_group_recall_fix.lua>
[f=-000001] Loaded widget:  Start Boxes         <minimap_startbox_new.lua>
[f=-000001] Loaded widget:  Restricted Zones    <gui_restrictedzones.lua>
[f=-000001] Loaded widget:  Pause Screen        <gui_pausescreen.lua>
[f=-000001] Loaded widget:  Chili Share menu v1.24  <gui_chili_share.lua>
[f=-000001] Loaded widget:  Jumpjet GUI         <gui_jumpjets.lua>
[f=-000001] Loaded widget:  CustomFormations2   <cmd_customformations2.lua>
[f=-000001] SetSunLighting
[f=-000001] Loaded widget:  Sun and Atmosphere Handler.  <gfx_sun_and_atmosphere.lua>
[f=-000001] Loaded widget:  Outline Shader      <gfx_outline_shader.lua>
[f=-000001] Loaded widget:  Text To Speech Control  <snd_text_to_speech.lua>
[f=-000001] Loaded widget:  Persistent Build Height  <gui_persistent_build_height.lua>
[f=-000001] Loaded widget:  Layout Handler      <cmd_layout_handler.lua>
[f=-000001] Lua garbage collection rate: 30/s
[f=-000001] Loaded widget:  GC Control          <api_gc_control.lua>
[f=-000001] Loaded widget:  Color Blindness Correction  <gfx_color_blindness_correction.lua>
[f=-000001] Loaded widget:  Chili Integral Menu  <gui_chili_integral_menu.lua>
[f=-000001] Removed 'GC at >100MB': disabled.
[f=-000001] Loaded widget:  GC at >300MB        <dbg_forcegc_spring97.lua>
[f=-000001] Writing last game win data
[f=-000001] LuaUI v0.3
[f=-000001] [Game::LoadGame][5] globalQuit=0 forcedQuit=0
[f=-000001] [LoadScreen::SetLoadMessage] text="[LoadFinalize] finalizing PFS"
[f=-000001] [Path] [PathEstimator::CalcHash][Init] BLOCK_SIZE=16
[f=-000001] [Path] [PathEstimator::CalcHash][Init] PATHESTIMATOR_VERSION=92
[f=-000001] [Path] [PathEstimator::CalcHash][Init] heightMapChecksum=51979448
[f=-000001] [Path] [PathEstimator::CalcHash][Init] typeMapChecksum=e9b5cb63
[f=-000001] [Path] [PathEstimator::CalcHash][Init] moveDefChecksum=c5de8888
[f=-000001] [Path] [PathEstimator::CalcHash][Init] blockMapChecksum=dcf6e014
[f=-000001] [Path] [PathEstimator::CalcHash][Init] estimatorHashCode=de22c8b3
[f=-000001] [Path] [PathEstimator::ReadFile] hash=de22c8b3 file="cache\104dev-maintenance/paths/Archers_Valley_v6.pe-de22c8b3.zip" (exists=1)
[f=-000001] [LoadScreen::SetLoadMessage] text="Reading Estimate PathCosts [16]"
[f=-000001] [Path] [PathEstimator::CalcHash][Init] BLOCK_SIZE=32
[f=-000001] [Path] [PathEstimator::CalcHash][Init] PATHESTIMATOR_VERSION=92
[f=-000001] [Path] [PathEstimator::CalcHash][Init] heightMapChecksum=51979448
[f=-000001] [Path] [PathEstimator::CalcHash][Init] typeMapChecksum=e9b5cb63
[f=-000001] [Path] [PathEstimator::CalcHash][Init] moveDefChecksum=c5de8888
[f=-000001] [Path] [PathEstimator::CalcHash][Init] blockMapChecksum=dcf6e014
[f=-000001] [Path] [PathEstimator::CalcHash][Init] estimatorHashCode=de22c8c3
[f=-000001] [Path] [PathEstimator::ReadFile] hash=de22c8c3 file="cache\104dev-maintenance/paths/Archers_Valley_v6.pe2-de22c8c3.zip" (exists=1)
[f=-000001] [LoadScreen::SetLoadMessage] text="Reading Estimate PathCosts [32]"
[f=-000001] [LoadScreen::SetLoadMessage] text="[LoadFinalize] finalized PFS (284ms, checksum dd774678)"
[f=-000001] [LoadScreen::SetLoadMessage] text="Loading Skirmish AIs"
[f=-000001] [EOH::CreateSkirmishAI(id=0)]
[f=-000001] [AIWrapper::PreInit][AI=0 team=1] creating callbacks
[f=-000001] Skirmish AI <Circuit Normal-stable>: 1.0.5
[f=-000001] Skirmish AI <Circuit Normal-stable>: Loading the Terrain-Map ...
[f=-000001] Skirmish AI <Circuit Normal-stable>:   Water Damage: 0.000000
[f=-000001] Skirmish AI <Circuit Normal-stable>:   Sector-Map Block Size: 64
[f=-000001] Skirmish AI <Circuit Normal-stable>:   Sector-Map Size: 9216 (x96, z96)
[f=-000001] Skirmish AI <Circuit Normal-stable>:   Determining Usable Terrain for all units ...
[f=-000001] Skirmish AI <Circuit Normal-stable>:   Map Land Percent: 100.00%
[f=-000001] Skirmish AI <Circuit Normal-stable>:   Minimum Elevation: 0.00
[f=-000001] Skirmish AI <Circuit Normal-stable>:   Immobile-Type: Min/Max Elevation=(-0.000000 / any)   Is buildable across 100.000000% of the map. (used by 26 unit-defs)
[f=-000001] Skirmish AI <Circuit Normal-stable>:   Immobile-Type: Min/Max Elevation=(-20.000000 / any)      Is buildable across 100.000000% of the map. (used by 1 unit-defs)
[f=-000001] Skirmish AI <Circuit Normal-stable>:   Immobile-Type: Min/Max Elevation=(any / any)     Is buildable across 100.000000% of the map. (used by 30 unit-defs)
[f=-000001] Skirmish AI <Circuit Normal-stable>:   Immobile-Type: Min/Max Elevation=(any / any)     Is buildable across 100.000000% of the map. (used by 37 unit-defs)
[f=-000001] Skirmish AI <Circuit Normal-stable>:   Immobile-Type: Min/Max Elevation=(any / -15.000000)      Is buildable across 0.000000% of the map. (used by 1 unit-defs)
[f=-000001] Skirmish AI <Circuit Normal-stable>:   Immobile-Type: Min/Max Elevation=(any / -10.000000)      Is buildable across 0.000000% of the map. (used by 1 unit-defs)
[f=-000001] Skirmish AI <Circuit Normal-stable>:   Mobile-Type: Min/Max Elevation=(-5000.00 / any)      Max Slope=(0.41))   Move-Data used:'akbot6'     Has 1 Map-Area(s) occupying 98.06% of the map. (used by 353 unit-defs)
[f=-000001] Skirmish AI <Circuit Normal-stable>:   Mobile-Type: Min/Max Elevation=(any / -15.00)    Max Slope=(1.00))   Move-Data used:'boat5'      Has 0 Map-Area(s) occupying 0.00% of the map. (used by 6 unit-defs)
[f=-000001] Skirmish AI <Circuit Normal-stable>:   Mobile-Type: Min/Max Elevation=(-22.00 / any)    Max Slope=(0.41))   Move-Data used:'kbot4'      Has 1 Map-Area(s) occupying 98.06% of the map. (used by 32 unit-defs)
[f=-000001] Skirmish AI <Circuit Normal-stable>:   Mobile-Type: Min/Max Elevation=(-16.00 / any)    Max Slope=(1.00))   Move-Data used:'tkbot2'     Has 1 Map-Area(s) occupying 100.00% of the map. (used by 5 unit-defs)
[f=-000001] Skirmish AI <Circuit Normal-stable>:   Mobile-Type: Min/Max Elevation=(any / any)   Max Slope=(0.41))   Move-Data used:'bhover5'    Has 1 Map-Area(s) occupying 98.06% of the map. (used by 4 unit-defs)
[f=-000001] Skirmish AI <Circuit Normal-stable>:   Mobile-Type: Min/Max Elevation=(-5000.00 / any)      Max Slope=(1.00))   Move-Data used:'atkbot3'    Has 1 Map-Area(s) occupying 100.00% of the map. (used by 4 unit-defs)
[f=-000001] Skirmish AI <Circuit Normal-stable>:   Mobile-Type: Min/Max Elevation=(-22.00 / any)    Max Slope=(1.00))   Move-Data used:'tkbot4'     Has 1 Map-Area(s) occupying 100.00% of the map. (used by 11 unit-defs)
[f=-000001] Skirmish AI <Circuit Normal-stable>:   Mobile-Type: Min/Max Elevation=(any / any)   Max Slope=(0.11))   Move-Data used:'hover3'     Has 5 Map-Area(s) occupying 75.16% of the map. (used by 12 unit-defs)
[f=-000001] Skirmish AI <Circuit Normal-stable>:   Mobile-Type: Min/Max Elevation=(-16.00 / any)    Max Slope=(0.41))   Move-Data used:'skbot2'     Has 1 Map-Area(s) occupying 98.06% of the map. (used by 3 unit-defs)
[f=-000001] Skirmish AI <Circuit Normal-stable>:   Mobile-Type: Min/Max Elevation=(any / -5.00)     Max Slope=(1.00))   Move-Data used:'boat4'      Has 0 Map-Area(s) occupying 0.00% of the map. (used by 9 unit-defs)
[f=-000001] Skirmish AI <Circuit Normal-stable>:   Mobile-Type: Min/Max Elevation=(-22.00 / any)    Max Slope=(0.11))   Move-Data used:'tank4'      Has 5 Map-Area(s) occupying 75.16% of the map. (used by 20 unit-defs)
[f=-000001] Skirmish AI <Circuit Normal-stable>: No config file! (LuaRules/Configs/DevCircuitAINormal32/stable/Archers_Valley_v6.json)
[f=-000001] Skirmish AI <Circuit Normal-stable>: Circuit Normal 1.0.5 (0) Initialized!
[f=-000001] [AIWrapper::SendUnitEvents][AI=0 team=1] numUnits=83
[f=-000001] [~ScopedOnceTimer][Game::LoadSkirmishAIs::CreateAI(id=0)] 446ms
[f=-000001] [~ScopedOnceTimer][Game::LoadSkirmishAIs] 453ms
[f=-000001] [Game::LoadGame][6] globalQuit=0 forcedQuit=0
[f=-000001] [LuaMemPool::LogStats][handle=LuaIntro (unsynced)] index=6 {numAllocs[*],allocSums[*]}={0,0} {int,ext,rec}Allocs={0,11262,0} {chunk,block}Bytes={0,0}
Zero-K.exe Information: 0 : Chobbyla << DiscordUpdatePresence {"details":"Watching Replay","startTimestamp":1563400704}
[f=-000001] Mex Placement Initialised with 49 spots.
[f=-000001] SetLobbyButtonEnabled, false
[f=-000001] UpdateInterfacePreset, minimapRight
[f=-000001] 
[f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SHOWN][1] fullScreen=0
[f=-000001] [~ScopedOnceTimer][Sound::Iconified] 0ms
[f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SHOWN][2]

[f=-000001] 
[f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SHOWN][1] fullScreen=0
[f=-000001] [~ScopedOnceTimer][Sound::Iconified] 0ms
[f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SHOWN][2]

[f=-000001] 
[f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SHOWN][1] fullScreen=0
[f=-000001] [~ScopedOnceTimer][Sound::Iconified] 0ms
[f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SHOWN][2]

[f=-000001] 
[f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SHOWN][1] fullScreen=0
[f=-000001] [~ScopedOnceTimer][Sound::Iconified] 0ms
[f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SHOWN][2]

[f=-000001] Epicmenu: Switching to Default camera mode
[f=-000001] GameID: ca992f5d0756dea3ba673520850d27d6
[f=-000001] Connection attempt from hdan29
[f=-000001]  -> Version: 104.0.1-1303-gf5616a3 maintenance [Windows 32-bit (emulated)]
[f=-000001]  -> Connection established (given id 0)
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="hdan29" string="[PreGame::GameDataReceived][map-checksums]
    server=73865a5722d291ff031015329e29cabb93299426e4a4f08cbb3d0c2d02e74feebc8bb9652f0a4d14f4780393e8d9ca34b940f6ab6fd68ca02e1f1add63b525f5
    client=73865a5722d291ff031015329e29cabb93299426e4a4f08cbb3d0c2d02e74feebc8bb9652f0a4d14f4780393e8d9ca34b940f6ab6fd68ca02e1f1add63b525f5"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="hdan29" string="[PreGame::GameDataReceived][mod-checksums]
    server=f7404aa961d500a755dcc7800a1b7521c692a561150e526a6287cd6d0b653299f7876b4f2b1ac3c7226a872326565e2e301f547b568f5a333f37a63407309fac
    client=f7404aa961d500a755dcc7800a1b7521c692a561150e526a6287cd6d0b653299f7876b4f2b1ac3c7226a872326565e2e301f547b568f5a333f37a63407309fac"
[f=0000030] [Game::ClientReadNet][LOGMSG] sender="hdan29" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=ab924cce990a9297e15b67501f807245a12d678b6c6d335af6c0348ea780bfa23dd7308e828dbcede7de45b498b099cd2a145958ba0726b670c9c03dfbe9fa16]"
[f=0000030] [Game::ClientReadNet][LOGMSG] sender="hdan29" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=4ac82c2a9ee4ab0f9a6e5fb899f69be57738cbe8a19b557e8895b4421f818c93bf819234340536b989a741e67d8cf01cbbaaab0943fc71b2c59f9b84e6ea4f17]"
[f=0000030] [Game::ClientReadNet] local skirmish AI "Oppressors" (ID: 0, Short-Name: "DevCircuitAINormal32", Version: "stable") took over control of team 1
[f=0000030] [Game::ClientReadNet][LOGMSG] sender="hdan29" string="[Game::LoadGame][lua{Rules,Gaia}={45f4a050,00000000}]"
[f=0000030] Player hdan29 finished loading and is now ingame
[f=0000030] hdan29 paused the game
[f=0000030] hdan29 unpaused the game
[f=0000038] hdan29 paused the game
[f=0000038] hdan29 unpaused the game
[f=0000314] !transmitlobby @voice@buildUnit@add;vehcon;Mason
[f=0000314] !transmitlobby @voice@buildUnit@add;vehscout;Dart
[f=0000314] !transmitlobby @voice@buildUnit@add;vehraid;Scorcher
[f=0000314] !transmitlobby @voice@buildUnit@add;vehsupport;Fencer
[f=0000314] !transmitlobby @voice@buildUnit@add;vehriot;Ripper
[f=0000314] !transmitlobby @voice@buildUnit@add;vehassault;Ravager
[f=0000314] !transmitlobby @voice@buildUnit@add;vehcapture;Dominatrix
[f=0000314] !transmitlobby @voice@buildUnit@add;veharty;Badger
[f=0000314] !transmitlobby @voice@buildUnit@add;vehheavyarty;Impaler
[f=0000314] !transmitlobby @voice@buildUnit@add;vehaa;Crasher
[f=0000314] !transmitlobby @voice@buildUnit@reload
[f=0000330] hdan29 paused the game
[f=0000330] Error: Spring 104.0.1-1303-gf5616a3 maintenance has crashed.
[f=0000330] Error: DLL information:
[f=0000330] Error: 0x00400000   spring
[f=0000330] Error: 0x77c30000   ntdll
[f=0000330] Error: 0x76d50000   KERNEL32
[f=0000330] Error: 0x77150000   KERNELBASE
[f=0000330] Error: 0x72aa0000   apphelp
[f=0000330] Error: 0x10000000   DevIL
[f=0000330] Error: 0x77270000   ADVAPI32
[f=0000330] Error: 0x6dd10000   GLU32
[f=0000330] Error: 0x77570000   IMAGEHLP
[f=0000330] Error: 0x72500000   IPHLPAPI
[f=0000330] Error: 0x76a10000   msvcrt
[f=0000330] Error: 0x6c860000   OPENGL32
[f=0000330] Error: 0x756c0000   SHELL32
[f=0000330] Error: 0x77310000   SHLWAPI
[f=0000330] Error: 0x76ff0000   USER32
[f=0000330] Error: 0x769c0000   WS2_32
[f=0000330] Error: 0x6b440000   libcurl
[f=0000330] Error: 0x6b800000   OpenAL32
[f=0000330] Error: 0x6b5c0000   libvorbisfile-3
[f=0000330] Error: 0x70e40000   libfreetype-6
[f=0000330] Error: 0x65180000   libfontconfig-1
[f=0000330] Error: 0x6ef80000   glew32
[f=0000330] Error: 0x6c740000   SDL2
[f=0000330] Error: 0x5cd80000   MSVCP80
[f=0000330] Error: 0x71b00000   MSVCR80
[f=0000330] Error: 0x773f0000   sechost
[f=0000330] Error: 0x76f30000   RPCRT4
[f=0000330] Error: 0x76f20000   NSI
[f=0000330] Error: 0x72a00000   WINNSI
[f=0000330] Error: 0x75410000   GDI32
[f=0000330] Error: 0x6bb10000   DDRAW
[f=0000330] Error: 0x776b0000   combase
[f=0000330] Error: 0x779a0000   CRYPT32
[f=0000330] Error: 0x77840000   wldap32
[f=0000330] Error: 0x62e80000   zlib1
[f=0000330] Error: 0x77440000   ole32
[f=0000330] Error: 0x729d0000   WINMM
[f=0000330] Error: 0x6d740000   libvorbis-0
[f=0000330] Error: 0x70880000   libogg-0
[f=0000330] Error: 0x68f40000   libexpat-1
[f=0000330] Error: 0x77b30000   IMM32
[f=0000330] Error: 0x778a0000   OLEAUT32
[f=0000330] Error: 0x751e0000   VERSION
[f=0000330] Error: 0x756a0000   SspiCli
[f=0000330] Error: 0x6bb00000   DCIMAN32
[f=0000330] Error: 0x77300000   MSASN1
[f=0000330] Error: 0x729a0000   WINMMBASE
[f=0000330] Error: 0x77590000   MSCTF
[f=0000330] Error: 0x75400000   CRYPTBASE
[f=0000330] Error: 0x77230000   cfgmgr32
[f=0000330] Error: 0x752e0000   DEVOBJ
[f=0000330] Error: 0x753a0000   bcryptPrimitives
[f=0000330] Error: 0x63840000   gameoverlayrenderer
[f=0000330] Error: 0x772f0000   PSAPI
[f=0000330] Error: 0x5ca90000   nvapi
[f=0000330] Error: 0x76b80000   SETUPAPI
[f=0000330] Error: 0x76980000   WINTRUST
[f=0000330] Error: 0x728b0000   uxtheme
[f=0000330] Error: 0x72640000   SHCORE
[f=0000330] Error: 0x5b2f0000   nvoglv32
[f=0000330] Error: 0x75370000   WTSAPI32
[f=0000330] Error: 0x72610000   ntmarta
[f=0000330] Error: 0x72890000   dwmapi
[f=0000330] Error: 0x72790000   powrprof
[f=0000330] Error: 0x75310000   WINSTA
[f=0000330] Error: 0x751f0000   kernel.appcore
[f=0000330] Error: 0x76e90000   clbcatq
[f=0000330] Error: 0x72390000   shfolder
[f=0000330] Error: 0x72830000   MMDevApi
[f=0000330] Error: 0x727d0000   AUDIOSES
[f=0000330] Error: 0x5ac00000   igd10iumd32
[f=0000330] Error: 0x5abd0000   d3d10_1
[f=0000330] Error: 0x725f0000   bcrypt
[f=0000330] Error: 0x72520000   ncrypt
[f=0000330] Error: 0x5ab70000   d3d10_1core
[f=0000330] Error: 0x659c0000   dxgi
[f=0000330] Error: 0x657b0000   d3d11
[f=0000330] Error: 0x72430000   NTASN1
[f=0000330] Error: 0x5a2f0000   igdusc32
[f=0000330] Error: 0x63e90000   dsound
[f=0000330] Error: 0x726e0000   secur32
[f=0000330] Error: 0x72a10000   mswsock
[f=0000330] Error: 0x721e0000   dhcpcsvc
[f=0000330] Error: 0x71ae0000   napinsp
[f=0000330] Error: 0x71510000   pnrpnsp
[f=0000330] Error: 0x714a0000   NLAapi
[f=0000330] Error: 0x72240000   DNSAPI
[f=0000330] Error: 0x71ad0000   winrnr
[f=0000330] Error: 0x725b0000   wshbth
[f=0000330] Error: 0x71f30000   mdnsNSP
[f=0000330] Error: 0x71ee0000   fwpuclnt
[f=0000330] Error: 0x725a0000   rasadhlp
[f=0000330] Error: 0x37220000   AIInterface
[f=0000330] Error: 0x4b9b0000   SkirmishAI
[f=0000330] Error: 0x71120000   dbghelp
[f=0000330] Error: Exception: Access violation (0xc0000005)
[f=0000330] Error: Exception Address: 0x00000000
[f=0000330] Error: Stacktrace for Spring 104.0.1-1303-gf5616a3 maintenance:
[f=0000330] Error: This stacktrace indicates a problem with your graphics card driver, please try upgrading it. Specifically recommended is the latest version; do not forget to use a driver removal utility first.
[f=0000330] Error:  [ProgCtr=00000000 StackPtr=0999c9a8 FramePtr=0999c9bc]
[f=0000330] Error:  (0) Unknown [0x00000000]
[f=0000330] Error:  (1) C:\Windows\system32\igd10iumd32.dll [0x000D480A]
[f=0000330] Error:  (2) C:\Windows\system32\igd10iumd32.dll [0x001207B9]
[f=0000330] Error:  (3) C:\Windows\system32\igd10iumd32.dll [0x0011CD6A]
[f=0000330] Error:  (4) C:\Windows\SYSTEM32\nvoglv32.DLL [0x008949E8]
[f=0000330] Error:  (5) C:\Windows\SYSTEM32\nvoglv32.DLL [0x0088F6A6]
[f=0000330] Error:  (6) C:\Windows\SYSTEM32\nvoglv32.DLL [0x0089173E]
[f=0000330] Error:  (7) C:\Windows\SYSTEM32\nvoglv32.DLL [0x00890D17]
[f=0000330] Error:  (8) C:\Windows\SYSTEM32\nvoglv32.DLL [0x0087B078]
[f=0000330] Error:  (9) C:\Windows\SYSTEM32\nvoglv32.DLL [0x008803B5]
[f=0000330] Error:  (10) C:\Windows\SYSTEM32\nvoglv32.DLL [0x0087CA05]
[f=0000330] Error:  (11) C:\Windows\SYSTEM32\nvoglv32.DLL [0x000DFDCD]
[f=0000330] Error:  (12) C:\Windows\SYSTEM32\nvoglv32.DLL [0x000C82AE]
[f=0000330] Error:  (13) C:\Windows\SYSTEM32\nvoglv32.DLL [0x00856A64]
[f=0000330] Error:  (14) C:\Windows\SYSTEM32\nvoglv32.DLL [0x00902E58]
[f=0000330] Error:  (15) C:\Windows\SYSTEM32\nvoglv32.DLL [0x008F3F1F]
[f=0000330] Error:  (16) C:\Windows\SYSTEM32\nvoglv32.DLL [0x000DFD52]
[f=0000330] Error:  (17) C:\Windows\SYSTEM32\nvoglv32.DLL [0x008F468E]
[f=0000330] Error:  (18) C:\Windows\SYSTEM32\nvoglv32.DLL [0x000EA0BB]
[f=0000330] Error:  (19) C:\Windows\SYSTEM32\nvoglv32.DLL [0x00863DCF]
[f=0000330] Error:  (20) C:\Windows\SYSTEM32\nvoglv32.DLL [0x00863F1D]
[f=0000330] Error:  (21) C:\Windows\SYSTEM32\nvoglv32.DLL [0x00863D49]
[f=0000330] Error:  (22) C:\Windows\SYSTEM32\nvoglv32.DLL [0x00863891]
[f=0000330] Error:  (23) C:\Windows\SYSTEM32\nvoglv32.DLL [0x00852182]
[f=0000330] Error:  (24) C:\Windows\SYSTEM32\nvoglv32.DLL [0x00865A29]
[f=0000330] Error:  (25) C:\Windows\SYSTEM32\nvoglv32.DLL [0x00711744]
[f=0000330] Error:  (26) C:\Windows\SYSTEM32\nvoglv32.DLL [0x007115AC]
[f=0000330] Error:  (27) C:\Windows\SYSTEM32\nvoglv32.DLL [0x0085AA5C]
[f=0000330] Error:  (28) C:\Windows\SYSTEM32\KERNEL32.DLL [0x00017C04]
[f=0000330] Error:  (29) C:\Windows\SYSTEM32\ntdll.dll [0x0005AD8F]
[f=0000330] Error:  (30) C:\Windows\SYSTEM32\ntdll.dll [0x0005AD5A]
[f=0000330] Error: [ExitSpringProcess] errorMsg="Spring has crashed:
  Access violation.

A stacktrace has been written to:
  D:\Steam\steamapps\common\Zero-K\infolog.txt" msgCaption="Spring: Unhandled exception" mainThread=0

Zero-K.exe Warning: 0 : Spring exit code is: -1073741819, assuming crash
Zero-K.exe Information: 0 : Spring exited
Zero-K.exe Warning: 0 : Spring crash detected
Zero-K.exe Information: 0 : ZkData.TcpTransport socket disconnected: Unable to read data from the transport connection: An existing connection was forcibly closed by the remote host.
Zero-K.exe Information: 0 : Chobby closed connection
GoogleFrog commented 5 years ago

GL version : 4.4.0 NVIDIA 345.05

As far as I can tell this means your drivers are 4 years old. Update them.