Open Chobbyla opened 5 years ago
Zero-K.exe Information: 0 : Connecting to steam API Zero-K.exe Information: 0 : Steam online Zero-K.exe Information: 0 : Starting [DataDirLocater::FindWriteableDataDir] using writeable data-directory "C:\Program Files (x86)\Steam\steamapps\common\Zero-K\" Using writeable configuration source: "C:\Program Files (x86)\Steam\steamapps\common\Zero-K\springsettings.cfg" Using additional read-only configuration source: "C:\Program Files (x86)\Steam\steamapps\common\Zero-K\engine\win32\104.0.1-1344-g07bdbaf\springsettings.cfg" LogOutput initialized. Logging to C:\Program Files (x86)\Steam\steamapps\common\Zero-K\infolog.txt ============== <Log Sections> ============== Available: ArchiveScanner AutohostInterface BumpWater CSMFGroundTextures CregSerializer DecalsDrawerGL4 DynWater FarTextureHandler Font GameServer GroundMoveType KeyBindings LuaSocket Model Net Path Piece RoamMeshDrawer Shader SkyBox Sound Texture VFS Enabled: Sound (Notice) VFS (Info) Enable or disable log sections using the LogSections configuration key or the SPRING_LOG_SECTIONS environment variable (both comma separated). Use "none" to disable the default log sections. ============== </Log Sections> ============== ============== <User Config> ============== AdvSky = 1 AllowDeferredMapRendering = 1 AllowDeferredModelRendering = 1 BumpWaterAnisotropy = 2 BumpWaterBlurReflection = 1 BumpWaterDepthBits = 32 BumpWaterReflection = 2 BumpWaterRefraction = 2 BumpWaterTexSizeReflection = 1024 CamFreeScrollSpeed = 50 CamMode = 1 CamTimeExponent = 4.0 CamTimeFactor = 1.0 CubeTexSizeReflection = 1024 CubeTexSizeSpecular = 1024 DualScreenMiniMapOnLeft = 1 DynamicSky = 1 EdgeMoveDynamic = 0 EdgeMoveWidth = 0.003 FPSFOV = 90 FPSScrollSpeed = 50 FontSize = 18 Fullscreen = 0 GrassDetail = 16 GroundDecals = 10 GroundDetail = 180 GroundScarAlphaFade = 1 HangTimeout = 30 HardwareCursor = 1 InitialNetworkTimeout = 0 InputTextGeo = 0.26 0.73 0.02 0.028 LODScale = 1.000 LODScaleReflection = 1.000 LODScaleRefraction = 1.000 LODScaleShadow = 1.000 LastSelectedMap = TitanDuel LastSelectedMod = Zero-K v1.5.2.18 LuaGarbageCollectionMemLoadMult = 100 MSAALevel = 4 MaxParticles = 50000 MaxSounds = 32 MaximumTransmissionUnit = 0 MiddleClickScrollSpeed = -0.0015 MiniMapMarker = 0 MouseDragCircleCommandThreshold = 25 MouseDragScrollThreshold = 0 OverheadMaxHeightFactor = 1.39999998 OverheadScrollSpeed = 50 ReconnectTimeout = 0 RotOverheadScrollSpeed = 50 RotateLogFiles = 1 ScreenshotCounter = 1 ScrollWheelSpeed = -25 Shadows = 1 ShowClock = 0 ShowPlayerInfo = 0 SplashScreenDir = ./MenuLoadscreens TeamHighlight = 0 TreeRadius = 2500 UnitIconDist = 812 UnitLodDist = 500 UseDistToGroundForIcons = 1.10000002 VFSCacheArchiveFiles = 0 VSync = -1 Water = 4 WindowBorderless = 1 WindowPosX = 0 WindowPosY = 0 XResolutionWindowed = 1920 YResolutionWindowed = 1080 ============== </User Config> ============== ============== <User System> ============== Spring Engine Version: 104.0.1-1344-g07bdbaf maintenance Build Environment: gcc libstdc++ version 20171010 Compiler Version: gcc-5.5.0 Operating System: Windows 7 Home Premium Edition, 64-bit (build 7601, Hardware Config: Intel(R) Core(TM) i3-2120 CPU @ 3.30GHz; 4076MB RAM, 10443MB pagefile Binary Word Size: 32-bit (emulated) Process Clock: std::chrono::high_resolution_clock Physical CPU Cores: 2 Logical CPU Cores: 4 ============== </User System> ============== [good_fpu_init][STREFLOP_SSE] SSE 1.0 : 1, SSE 2.0 : 1 SSE 3.0 : 1, SSSE 3.0 : 1 SSE 4.1 : 1, SSE 4.2 : 1 SSE 4.0A: 0, SSE 5.0A: 0 [WatchDog::Install] installed (hang-timeout: 30s) [WatchDog::RegisterThread] registering controls for thread [main] [GL::CheckAvailableVideoModes] desktop={1920x1080x24bpp@60Hz} current={1920x1080x24bpp@60Hz} display=1 modes=78 bounds={x=0, y=0, w=1920, h=1080} [ 1] 1920x1080x24bpp@60Hz [ 3] 1680x1050x24bpp@60Hz [ 9] 1600x1024x24bpp@60Hz [13] 1600x900x24bpp@60Hz [17] 1440x900x24bpp@75Hz [35] 1280x800x24bpp@60Hz [39] 1280x720x24bpp@60Hz [GR::CreateSDLWindow] using 4x anti-aliasing and 24-bit depth-buffer (PF="SDL_PIXELFORMAT_RGB888") for main window [GR::CreateSDLWindow] using 4x anti-aliasing and 24-bit depth-buffer (PF="SDL_PIXELFORMAT_RGB888") for hidden window [GR::LogVersionInfo] SDL version : 2.0.8 (linked) / 2.0.8 (compiled) GL version : 3.3.0 GL vendor : NVIDIA Corporation GL renderer : GeForce GT 240/PCIe/SSE2 GLSL version: 3.30 NVIDIA via Cg compiler GLEW version: 2.1.0 GPU memory : 1024MB (total) / 841MB (available) SDL swap-int: 1 ARB shader support : 1 GLSL shader support : 1 FBO extension support : 1 NVX GPU mem-info support : 1 ATI GPU mem-info support : 0 NPOT-texture support : 1 (1) S3TC/DXT1 texture support : 1/1 texture query-LOD support : 1 (1) MSAA frame-buffer support : 1 (1) 24-bit Z-buffer support : 1 (-) primitive-restart support : 1 (1) clip-space control support: 0 (0) seamless cube-map support : 1 (1) frag-depth layout support : 0 (-) max. FBO samples : 16 max. texture size : 8192 max. texture anisotropy level: 16.000000 max. vec4 varyings/attributes: 15/16 max. draw-buffers : 8 max. rec. indices/vertices : 1048576/1048576 max. uniform buffer-bindings : 36 max. uniform block-size : 64KB enable ATI-hacks : 0 compress MIP-maps: 0 [GR::ToggleGLDebugOutput] OpenGL debug-context not installed (dbgErrors=0 dbgTraces=0) [GR::UpdateGLConfigs] [VSync::SetInterval] interval=-1 (adaptive) [GR::UpdateGLGeometry][1] winSize=<1,1> [GR::UpdateGLGeometry][2] winSize=<1920,1080> [GR::InitGLState] [GR::LogDisplayMode] display-mode set to 1920x1080x24bpp@60Hz (windowed::borderless) [TexMemPool::Resize] poolSize=134217728u allocSize=0u texCount=0u [~ScopedOnceTimer][FtLibraryHandler::FontConfigInit (version 2.10.2)] 22ms [WatchDog::RegisterThread] registering controls for thread [vfsi] [DataDirLocater::FindWriteableDataDir] using writeable data-directory "C:\Program Files (x86)\Steam\steamapps\common\Zero-K\" [DataDirLocater::Check] Isolation Mode! [DataDirLocater::FilterUsableDataDirs] using read-write data directory: C:\Program Files (x86)\Steam\steamapps\common\Zero-K\ [DataDirLocater::FilterUsableDataDirs] using read-only data directory: C:\Program Files (x86)\Steam\steamapps\common\Zero-K\engine\win32\104.0.1-1344-g07bdbaf\ Scanning: C:\Program Files (x86)\Steam\steamapps\common\Zero-K\engine\win32\104.0.1-1344-g07bdbaf\base Scanning: C:\Program Files (x86)\Steam\steamapps\common\Zero-K\maps Scanning: C:\Program Files (x86)\Steam\steamapps\common\Zero-K\games Scanning: C:\Program Files (x86)\Steam\steamapps\common\Zero-K\packages [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 15ms [VFS] [SpringVFS::ReserveArchives<this=07543c90>] [VFS] [SpringVFS::AddArchive<this=07543c90>(arName="Spring content v1", overwrite=false)] section=2 cached=0 [VFS] [VFSHandler::SetGlobalInstanceRaw] handler=07543c90 (SpringVFS) global=00000000 (null) [WatchDog::DeregisterThread] deregistering controls for thread [vfsi] [ThreadPool::SetThreadCount][1] wanted=2 current=1 maximum=2 (init=1) [ThreadPool::SetThreadCount][2] workers=1 [Threading] Main thread CPU affinity mask set: 14 [f=-000001] [~ScopedOnceTimer][ISound::Init::New] 0ms [f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (0.0ms) [f=-000001] [Sound] [Sound::UpdateThread][1] cfgMaxSounds=32 [f=-000001] [WatchDog::RegisterThread] registering controls for thread [audio] [f=-000001] [Sound] [Sound::InitThread][1] [f=-000001] [Sound] [Sound::OpenOpenALDevice] opening default device "OpenAL Soft" [f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (100.0ms) [f=-000001] [Sound] [Sound::OpenOpenALDevice] device=075d93b0 context=073ddd38 [f=-000001] [Sound] [Sound::InitThread][4][OpenAL API Info] [f=-000001] [Sound] Vendor: OpenAL Community [f=-000001] [Sound] Version: 1.1 ALSOFT 1.16.0 [f=-000001] [Sound] Renderer: OpenAL Soft [f=-000001] [Sound] AL Extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length [f=-000001] [Sound] ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device [f=-000001] [Sound] Devices: [f=-000001] [Sound] [Speakers (Realtek High Definition Audio)] [f=-000001] [Sound] [Speakers (Realtek High Definition Audio)] [f=-000001] [Sound] [Sound::GetMaxMonoSources] #attribs=15 [f=-000001] [Sound] [Sound::GetMaxMonoSources] {cfg,alc}MaxSounds={32,255} [f=-000001] [Sound] [Sound::UpdateThread][2] Fontconfig error: Cannot load default config file [f=-000001] [Sound] Error: EFX: AL_INVALID_VALUE (40963) [f=-000001] [Sound] Error: Initializing EFX failed! [f=-000001] [~ScopedOnceTimer][ISound::Init::Dev] 200ms [Info] ../../tools/pr-downloader/src/Downloader/CurlWrapper.cpp:60:DumpVersion():libcurl 7.64.0 Schannel [Info] ../../tools/pr-downloader/src/Downloader/CurlWrapper.cpp:42:GetTLSBackend():SSL backend #0: 'schannel' (ID: 8) [Info] ../../tools/pr-downloader/src/FileSystem/FileSystem.cpp:194:setWritePath():Using filesystem-writepath: C:\Program Files (x86)\Steam\steamapps\common\Zero-K [Info] ../../tools/pr-downloader/src/pr-downloader.cpp:173:DownloadSetConfig():Free disk space: 294266 MB [f=-000001] [LuaMenuController::Reset] using menu archive "Chobby v1.7.7.1" [f=-000001] [VFS] [LuaMenuVFS::AddArchive<this=07543c90>(arName="Chobby v1.7.7.1", overwrite=false)] section=3 cached=0 [f=-000001] [VFS] [LuaMenuVFS::AddArchive<this=07543c90>(arName="Spring content v1", overwrite=false)] section=2 cached=0 [f=-000001] [VFS] [LuaMenuVFS::AddArchive<this=07543c90>(arName="Spring Bitmaps", overwrite=false)] section=2 cached=0 [f=-000001] [VFS] [LuaMenuVFS::AddArchive<this=07543c90>(arName="Spring Cursors", overwrite=false)] section=2 cached=0 [f=-000001] LuaMenu Entry Point: "LuaMenu/main.lua" [f=-000001] Remember to update handler.lua once the following is in basecontent: https://github.com/spring/spring/commit/ef6df34ae5dd4eba9b192f695f9b2724da0f83c2 [f=-000001] Remember to update handler.lua once the following is in basecontent: https://github.com/spring/spring/commit/ef6df34ae5dd4eba9b192f695f9b2724da0f83c2 [f=-000001] Remember to update handler.lua once the following is in basecontent: https://github.com/spring/spring/commit/ef6df34ae5dd4eba9b192f695f9b2724da0f83c2 [f=-000001] [LuaMenu] Searching for new Widgets [f=-000001] [LuaMenu] Scanning: LuaMenu/Addons/ [f=-000001] [LuaMenu] Scanning: LuaMenu/Widgets/ [f=-000001] [LuaMenu] Scanning: LuaMenu/SystemAddons/ [f=-000001] [LuaMenu] Scanning: LuaMenu/SystemWidgets/ [f=-000001] [LuaMenu] Scanning: LuaMenu/chili/ [f=-000001] [LuaMenu] Scanning: libs/chilifx/LuaMenu/widgets [f=-000001] [LuaMenu] Scanning: libs/chilivn/LuaMenu/widgets [f=-000001] [LuaMenu] Scanning: libs/chotify/LuaMenu/widgets [f=-000001] [LuaMenu] Scanning: libs/i18n/LuaMenu/widgets [f=-000001] [LuaMenu] Scanning: libs/liblobby/LuaMenu/widgets [f=-000001] [LuaMenu] Warning: Missing GetInfo() in: base64.lua [f=-000001] [LuaMenu] Warning: Missing GetInfo() in: engineversion.lua [f=-000001] Spring.GetWindowGeometry, 1920, 1080, 0, 0 [f=-000001] Spring.GetViewGeometry, 1920, 1080, 0, 0 [f=-000001] gl.GetViewSizes, 1920, 1080 [f=-000001] [LuaMenu] Warning: Missing GetInfo() in: function_override.lua [f=-000001] [LuaMenu] Warning: Missing GetInfo() in: json.lua [f=-000001] [LuaMenu] Warning: Missing GetInfo() in: tablefunctions.lua [f=-000001] [LuaMenu] Warning: Missing GetInfo() in: timefunctions.lua [f=-000001] [LuaMenu] Loading widgets <>=vfs **=raw ()=unknown [f=-000001] [LuaMenu] Loading API widget: Delay API <api_delay.lua> [f=-000001] [LuaMenu] Loading API widget: Limit FPS <api_limit_fps.lua> [f=-000001] [LuaMenu] Loading API widget: Away Tracker <gui_away_tracker.lua> [f=-000001] [LuaMenu] Loading API widget: Chili Framework <api_chili.lua> [f=-000001] [LuaMenu] Loading API widget: LibLobby API <api_lobby.lua> [f=-000001] [liblobby] liblobby configuration: [f=-000001] [liblobby] serverName, Zero-K [f=-000001] [liblobby] port, 8200 [f=-000001] [liblobby] protocol, zks [f=-000001] [liblobby] address, zero-k.info [f=-000001] [LuaMenu] Loading API widget: i18n <api_i18n.lua> [f=-000001] [LuaMenu] Loading API widget: ChiliFX <api_chilifx.lua> [f=-000001] [ChiliFX] Enabled: true [f=-000001] [LuaMenu] Loading API widget: Chotify <api_chotify.lua> [f=-000001] [Chotify] Enabled: true [f=-000001] [LuaMenu] Loading API widget: Download Handler <api_download_handler.lua> [f=-000001] [LuaMenu] Loading API widget: Ingame Interface <api_ingame_interface.lua> [f=-000001] [LuaMenu] Loading widget: Test <dbg_test.lua> [f=-000001] [LuaMenu] Loading widget: Command Buffering <api_command_buffering.lua> [f=-000001] [LuaMenu] Loading widget: Battle List Window <gui_battle_list_window.lua> [f=-000001] [LuaMenu] Loading widget: Campaign Options Window <gui_campaign_options.lua> [f=-000001] [LuaMenu] Loading widget: Community Window <gui_community_window.lua> [f=-000001] [LuaMenu] Loading widget: Download Window <gui_download_window.lua> [f=-000001] [LuaMenu] Loading widget: Friend Window <gui_friend_window.lua> [f=-000001] [LuaMenu] Loading widget: Missions Handles <gui_mission_handler.lua> [f=-000001] [LuaMenu] Loading widget: Notification Handler <api_notification_handler.lua> [f=-000001] [LuaMenu] Loading widget: Planetwars List Window <gui_planetwars_list_window.lua> [f=-000001] [LuaMenu] Loading widget: Queue List Window <gui_queue_list_window.lua> [f=-000001] [LuaMenu] Loading widget: Replays window <gui_replay_handler.lua> [f=-000001] [LuaMenu] Loading widget: Settings Window <gui_settings_window.lua> [f=-000001] [LuaMenu] Loading widget: SpringBoard Window <gui_springboard_window.lua> [f=-000001] [LuaMenu] Loading widget: Users Handler <api_user_handler.lua> [f=-000001] [LuaMenu] Loading widget: ZK wrapper loopback interface <zk_loopback.lua> [f=-000001] [Chobby] Using wrapper port: , 58048 Zero-K.exe Information: 0 : Chobby connected to wrapper [f=-000001] [LuaMenu] Loading widget: Cache Handler API <api_cache_handler.lua> [f=-000001] [LuaMenu] Loading widget: Internet Browser API <api_internet_browser.lua> [f=-000001] [LuaMenu] Loading widget: Map Handler API <api_map_handler.lua> [f=-000001] [LuaMenu] Loading widget: Campaign Data Handler <api_campaign_data.lua> [f=-000001] [LuaMenu] Loading widget: API Script Handler <api_script_generator.lua> [f=-000001] [LuaMenu] Loading widget: Analytics Handler <api_analytics.lua> [f=-000001] [LuaMenu] Loading widget: Animation control <api_animation_control.lua> [f=-000001] [LuaMenu] Loading widget: Battle Login Rejoin <gui_battle_login_rejoin.lua> [f=-000001] [LuaMenu] Loading widget: Battle Room Window <gui_battle_room_window.lua> [f=-000001] [LuaMenu] Loading widget: Battle status panel <gui_battle_status_panel.lua> [f=-000001] [LuaMenu] Loading widget: Benchmark Handler <gui_benchmark_handler.lua> [f=-000001] [LuaMenu] Loading widget: Campaign Commander Loadout <gui_campaign_commander_loadout.lua> [f=-000001] [LuaMenu] Loading widget: Campaign Handler <gui_campaign_handler.lua> [f=-000001] [LuaMenu] Loading widget: Campaign Handler ZK <zk_campaign_handler.lua> Zero-K.exe Information: 0 : Chobbyla >> SteamOnline {"AuthToken":"1400000092AE674B7EF25923894B033D01001001E5B8555D1800000001000000020000005E7BC68DB9FAB18907ABC30709000000B20000003200000004000000894B033D01001001481C050090F9816B4001A8C0000000005172545DD121705D0100D5D7000000000000ABBB8AA374065A27DF16381345393361DC999DB4B4F1258E41E7516637A488CAD82330DE58CD457FCC6D8BA00590C5C8EE855797CF7E20FD7B39311FE20812B7D5D3953EED29B1B25E833412C6E077A57D9C4E05155CB78E3F0F6B1A29EF8308D89C1E118497A081C7E72CBF198F0A36C443DD4078DD5671110AF03077BBB00F","Friends":[],"SuggestedName":"aeonioshaplo","Dlc":[0,842950,842951,842952]} [f=-000001] [LuaMenu] Loading widget: Campaign Save/Load <gui_campaign_saveload.lua> Zero-K.exe Information: 0 : Chobbyla >> WrapperOnline {"UserID":"3070309114","DefaultServerHost":"zero-k.info","DefaultServerPort":8200,"IsSteamFolder":true} [f=-000001] [LuaMenu] Loading widget: Campaign Technology Panel <gui_campaign_technology_panel.lua> [f=-000001] [LuaMenu] Loading widget: Chili Visual Novel <campaign_chili_vn.lua> [f=-000001] [LuaMenu] Loading widget: Codex Handler <gui_campaign_codex_handler.lua> [f=-000001] [LuaMenu] Loading widget: Cursor tooltip <gui_tooltip.lua> [f=-000001] [LuaMenu] Loading widget: Discord Handler <api_discord_handler.lua> [f=-000001] [LuaMenu] Loading widget: Load Game Menu <gui_loadgame.lua> [f=-000001] [LuaMenu] Loading widget: Login Window <gui_login_window.lua> [f=-000001] [LuaMenu] Loading widget: Maplist Panel <gui_maplist_panel.lua> [f=-000001] [LuaMenu] Loading widget: Mission Progress Handler <api_mission_progress_handler.lua> [f=-000001] [LuaMenu] Loading widget: Modoptions Panel <gui_modoptions_panel.lua> [f=-000001] [LuaMenu] Loading widget: Party status panel <gui_party_status_panel.lua> [f=-000001] [LuaMenu] Loading widget: Planet Battle Handler <api_planet_battle_handler.lua> [f=-000001] [LuaMenu] Loading widget: Popup Preloader <gui_popup_preloader.lua> [f=-000001] [LuaMenu] Loading widget: Queue status panel <gui_queue_status_panel.lua> [f=-000001] [LuaMenu] Loading widget: Rank update window <gui_rank_update_window.lua> [f=-000001] [LuaMenu] Loading widget: Steam Coop Handler <gui_steam_coop_handler.lua> [f=-000001] [LuaMenu] Loading widget: Steam Handler <api_steam_handler.lua> [f=-000001] [LuaMenu] Loading widget: Steam Release Notifier <gui_steam_release_notifier.lua> [f=-000001] [LuaMenu] Loading widget: User status panel <gui_user_status_panel.lua> [f=-000001] [LuaMenu] Loading widget: ZK Comm Config <gui_zk_comm_config.lua> [f=-000001] [LuaMenu] Loading widget: ZK replay downloader <zk_replay_launcher.lua> [f=-000001] [LuaMenu] Loading widget: ChiliProfiler <dbg_chili_profiler.lua> [f=-000001] [LuaMenu] Loading widget: Image Preloader <dbg_img_preload.lua> [f=-000001] [LuaMenu] Warning: Headers files aren't supported anymore use "require" instead! [f=-000001] [LuaMenu] Warning: Headers files aren't supported anymore use "require" instead! [f=-000001] [LuaMenu] Loading widget: Chili lobby <gui_chili_lobby.lua> [f=-000001] [Chobby] Detected game config, byar [f=-000001] [Chobby] Detected game config, evorts [f=-000001] [Chobby] Detected game config, evortsdev [f=-000001] [Chobby] Detected game config, generic [f=-000001] [Chobby] Detected game config, taprime [f=-000001] [Chobby] Detected game config, tc [f=-000001] [Chobby] Detected game config, zk [f=-000001] [Chobby] Detected game config, zkdev [f=-000001] [Chobby] Detected game config, LuaMenu\configs\gameConfig\zk [f=-000001] [Chobby] Warning: Game config not found: LuaMenu/configs/gameConfig/LuaMenu\configs\gameConfig\zk/mainConfig.lua [f=-000001] Vendor and GL, Nvidia, 3 [f=-000001] Low settings preset, 1048576 [f=-000001] SetSettings Int, GroundScarAlphaFade, 0 [f=-000001] SetSettings Int, GroundDetail, 70 [f=-000001] SetSettings Int, GroundDecals, 1 [f=-000001] Set ATI/intel/other non-nvidia compatibility state: Disabled (Automatic) [f=-000001] SetSettings Value, FeatureDrawDistance, 6000 [f=-000001] SetSettings Value, FeatureFadeDistance, 4500 [f=-000001] SetSettings Value, MiddleClickScrollSpeed, -0.0015 [f=-000001] SetSettings Int, CubeTexSizeReflection, 64 [f=-000001] SetSettings Int, CubeTexSizeSpecular, 64 [f=-000001] [Settings] Warning: No such key: interfaceScale, but setting it as string anyway. [f=-000001] SetSettings Value, ScrollWheelSpeed, -25 [f=-000001] SetSettings Value, DynamicSky, 0 [f=-000001] SetSettings Value, AdvSky, 0 [f=-000001] SetSettings Int, MaxParticles, 12000 [f=-000001] SetSettings Value, AllowDeferredMapRendering, 0 [f=-000001] SetSettings Value, AllowDeferredModelRendering, 0 [f=-000001] SetSettings Int, Shadows, 2 [f=-000001] SetSettings Value, FullscreenEdgeMove, 1 [f=-000001] SetSettings Value, WindowedEdgeMove, 1 [f=-000001] SetSettings Int, MaxDynamicMapLights, 1 [f=-000001] SetSettings Value, UsePBO, 1 [f=-000001] SetSettings Value, LuaShaders, 1 [f=-000001] SetSettings Int, ForceDisableShaders, 0 [f=-000001] SetSettings Value, AdvUnitShading, 1 [f=-000001] SetSettings Value, AdvMapShading, 1 [f=-000001] SetSettings Int, ROAM, 1 [f=-000001] SetSettings Int, MaxDynamicModelLights, 1 [f=-000001] SetSettings Int, LoadingMT, 0 [f=-000001] SetSettings Value, 3DTrees, 1 [f=-000001] SetSettings Value, BumpWaterAnisotropy, 0 [f=-000001] SetSettings Value, BumpWaterShoreWaves, 0 [f=-000001] SetSettings Value, BumpWaterBlurReflection, 0 [f=-000001] SetSettings Int, BumpWaterRefraction, 0 [f=-000001] SetSettings Int, BumpWaterTexSizeReflection, 64 [f=-000001] SetSettings Int, BumpWaterDepthBits, 16 [f=-000001] SetSettings Int, BumpWaterReflection, 0 [f=-000001] SetSettings Value, CamFreeScrollSpeed, 50 [f=-000001] SetSettings Int, RotOverheadScrollSpeed, 50 [f=-000001] SetSettings Value, MiddleClickScrollSpeed, -0.0015 [f=-000001] SetSettings Int, OverheadScrollSpeed, 50 [f=-000001] SetSettings Int, FPSScrollSpeed, 50 [f=-000001] SetSettings Value, ScrollWheelSpeed, -25 [f=-000001] SetSettings Int, VSync, 0 [f=-000001] SetSettings Int, Water, 4 [f=-000001] [Settings] Warning: No such key: ZKUseNewChiliRTT, but setting it as string anyway. [f=-000001] SetSettings Int, GrassDetail, 1 [f=-000001] SetSettings Int, TreeRadius, 1000 [f=-000001] [Settings] Warning: No such key: SmoothPoints, but setting it as string anyway. [f=-000001] [Settings] Warning: No such key: SmoothLines, but setting it as string anyway. [f=-000001] SetSettings Int, MSAALevel, 4 [f=-000001] [Settings] Warning: No such key: FSAA, but setting it as string anyway. [f=-000001] SetSettings Int, GroundScarAlphaFade, 1 [f=-000001] SetSettings Int, GroundDetail, 180 [f=-000001] SetSettings Int, GroundDecals, 10 [f=-000001] Set ATI/intel/other non-nvidia compatibility state: Disabled (Automatic) [f=-000001] SetSettings Value, FeatureDrawDistance, 6000 [f=-000001] SetSettings Value, FeatureFadeDistance, 4500 [f=-000001] SetSettings Value, MiddleClickScrollSpeed, -0.0015 [f=-000001] SetSettings Value, BumpWaterAnisotropy, 2 [f=-000001] SetSettings Value, BumpWaterShoreWaves, 1 [f=-000001] SetSettings Value, BumpWaterBlurReflection, 1 [f=-000001] SetSettings Int, BumpWaterRefraction, 2 [f=-000001] SetSettings Int, BumpWaterTexSizeReflection, 1024 [f=-000001] SetSettings Int, BumpWaterDepthBits, 32 [f=-000001] SetSettings Int, BumpWaterReflection, 2 [f=-000001] [Settings] Warning: No such key: interfaceScale, but setting it as string anyway. [f=-000001] SetSettings Value, ScrollWheelSpeed, -25 [f=-000001] SetSettings Value, DynamicSky, 1 [f=-000001] SetSettings Value, AdvSky, 1 [f=-000001] SetSettings Int, GrassDetail, 16 [f=-000001] SetSettings Int, TreeRadius, 2500 [f=-000001] SetSettings Value, AllowDeferredMapRendering, 1 [f=-000001] SetSettings Value, AllowDeferredModelRendering, 1 [f=-000001] SetSettings Int, VSync, -1 [f=-000001] [Settings] Warning: No such key: ZKUseNewChiliRTT, but setting it as string anyway. [f=-000001] SetSettings Value, FullscreenEdgeMove, 1 [f=-000001] SetSettings Value, WindowedEdgeMove, 1 [f=-000001] SetSettings Int, CubeTexSizeReflection, 1024 [f=-000001] SetSettings Int, CubeTexSizeSpecular, 1024 [f=-000001] SetSettings Int, MaxDynamicMapLights, 1 [f=-000001] SetSettings Value, UsePBO, 1 [f=-000001] SetSettings Value, LuaShaders, 1 [f=-000001] SetSettings Int, ForceDisableShaders, 0 [f=-000001] SetSettings Value, AdvUnitShading, 1 [f=-000001] SetSettings Value, AdvMapShading, 1 [f=-000001] SetSettings Int, ROAM, 1 [f=-000001] SetSettings Int, MaxDynamicModelLights, 1 [f=-000001] SetSettings Int, LoadingMT, 0 [f=-000001] SetSettings Value, 3DTrees, 1 [f=-000001] SetSettings Value, CamFreeScrollSpeed, 50 [f=-000001] SetSettings Int, RotOverheadScrollSpeed, 50 [f=-000001] SetSettings Value, MiddleClickScrollSpeed, -0.0015 [f=-000001] SetSettings Int, OverheadScrollSpeed, 50 [f=-000001] SetSettings Int, FPSScrollSpeed, 50 [f=-000001] SetSettings Value, ScrollWheelSpeed, -25 [f=-000001] SetSettings Int, Shadows, 1 [f=-000001] SetSettings Int, Water, 4 [f=-000001] SetSettings Int, MaxParticles, 50000 [f=-000001] [Settings] Warning: No such key: SmoothPoints, but setting it as string anyway. [f=-000001] [Settings] Warning: No such key: SmoothLines, but setting it as string anyway. [f=-000001] SetSettings Int, MSAALevel, 4 [f=-000001] [Settings] Warning: No such key: FSAA, but setting it as string anyway. [f=-000001] [LuaMenu] Loading widget: Standalone lobby tools <gui_standalone_lobby.lua> [f=-000001] [LuaMenu] Loading widget: Block Input <gui_block_input.lua> [f=-000001] [LuaMenu] Loading widget: Music Player Lite <snd_music_lite.lua> [f=-000001] Remember to update handler.lua once the following is in basecontent: https://github.com/spring/spring/commit/ef6df34ae5dd4eba9b192f695f9b2724da0f83c2 [f=-000001] [LuaMenu] LuaMenu v1.0 (Lua 5.1) [f=-000001] [LuaMenuController::Activate(msg="")] luaMenu=0756ab48 [f=-000001] SetLobbyButtonEnabled, true [f=-000001] SetSettings Int, MaxDynamicMapLights, 1 [f=-000001] SetSettings Value, DynamicSky, 1 [f=-000001] SetSettings Value, CamTimeFactor, 1 [f=-000001] [Settings] Warning: No such key: ZKUseNewChiliRTT, but setting it as string anyway. [f=-000001] SetSettings Value, LODScale, 1 [f=-000001] SetSettings Int, BumpWaterDepthBits, 32 [f=-000001] SetSettings Value, FullscreenEdgeMove, 1 [f=-000001] [Settings] Warning: No such key: VerboseLevel, but setting it as string anyway. [f=-000001] [Settings] Warning: No such key: BuildWarnings, but setting it as string anyway. [f=-000001] SetSettings Int, GroundDetail, 180 [f=-000001] SetSettings Value, CamTimeExponent, 4 [f=-000001] SetSettings Int, ShadowMapSize, 2048 [f=-000001] SetSettings Int, InitialNetworkTimeout, 0 [f=-000001] SetSettings Int, RotOverheadScrollSpeed, 50 [f=-000001] [Settings] Warning: No such key: SmoothPoints, but setting it as string anyway. [f=-000001] [Settings] Warning: No such key: LuaAutoModWidgets, but setting it as string anyway. [f=-000001] SetSettings Int, GrassDetail, 16 [f=-000001] SetSettings Int, BumpWaterReflection, 2 [f=-000001] SetSettings Value, LODScaleRefraction, 1 [f=-000001] SetSettings Int, MaximumTransmissionUnit, 0 [f=-000001] SetSettings Int, FPSScrollSpeed, 50 [f=-000001] SetSettings Value, AdvSky, 1 [f=-000001] SetSettings Int, CamMode, 1 [f=-000001] SetSettings Int, MaxDynamicModelLights, 1 [f=-000001] SetSettings Value, MiddleClickScrollSpeed, -0.0015 [f=-000001] SetSettings Int, HangTimeout, 30 [f=-000001] SetSettings Int, Water, 4 [f=-000001] SetSettings Value, MouseDragScrollThreshold, 0 [f=-000001] [Settings] Warning: No such key: LogFlush, but setting it as string anyway. [f=-000001] SetSettings Value, LuaGarbageCollectionMemLoadMult, 100 [f=-000001] SetSettings Value, FeatureDrawDistance, 6000 [f=-000001] SetSettings Value, UsePBO, 1 [f=-000001] SetSettings Value, LuaShaders, 1 [f=-000001] SetSettings Int, BumpWaterTexSizeReflection, 1024 [f=-000001] SetSettings Int, ForceDisableShaders, 0 [f=-000001] SetSettings Int, GroundScarAlphaFade, 1 [f=-000001] [Settings] Warning: No such key: Version, but setting it as string anyway. [f=-000001] SetSettings Int, OverheadScrollSpeed, 50 [f=-000001] SetSettings Value, EdgeMoveWidth, 0.003 [f=-000001] SetSettings Int, FontSize, 18 [f=-000001] [Settings] Warning: No such key: snd_general, but setting it as string anyway. [f=-000001] SetSettings Value, BumpWaterBlurReflection, 1 [f=-000001] SetSettings Value, LODScaleShadow, 1 [f=-000001] SetSettings Int, UnitLodDist, 500 [f=-000001] SetSettings Value, AdvMapShading, 1 [f=-000001] [Settings] Warning: No such key: interfaceScale, but setting it as string anyway. [f=-000001] [Settings] Warning: No such key: MoveWarnings, but setting it as string anyway. [f=-000001] SetSettings Int, CubeTexSizeReflection, 1024 [f=-000001] SetSettings Int, ROAM, 1 [f=-000001] SetSettings Value, FeatureFadeDistance, 4500 [f=-000001] SetSettings Value, AllowDeferredMapRendering, 1 [f=-000001] [Settings] Warning: No such key: WorkerThreadSpinTime, but setting it as string anyway. [f=-000001] SetSettings Value, WindowedEdgeMove, 1 [f=-000001] SetSettings Int, VSync, -1 [f=-000001] SetSettings Value, AdvUnitShading, 1 [f=-000001] SetSettings Value, EdgeMoveDynamic, 0 [f=-000001] SetSettings Value, 3DTrees, 1 [f=-000001] SetSettings Value, UseLuaMemPools, 0 [f=-000001] SetSettings Value, UseDistToGroundForIcons, 1.10000002 [f=-000001] SetSettings Int, LoadingMT, 0 [f=-000001] SetSettings Int, TreeRadius, 2500 [f=-000001] SetSettings Value, CamFreeScrollSpeed, 50 [f=-000001] [Settings] Warning: No such key: SmoothLines, but setting it as string anyway. [f=-000001] SetSettings Value, ScrollWheelSpeed, -25 [f=-000001] SetSettings Value, ShowClock, 0 [f=-000001] [Settings] Warning: No such key: MinimapOnLeft, but setting it as string anyway. [f=-000001] SetSettings Value, DualScreenMiniMapOnLeft, 1 [f=-000001] [Settings] Warning: No such key: ReflectiveWater, but setting it as string anyway. [f=-000001] [Settings] Warning: No such key: DisplayDebugPrefixConsole, but setting it as string anyway. [f=-000001] SetSettings Int, GroundDecals, 10 [f=-000001] SetSettings Int, ReconnectTimeout, 0 [f=-000001] SetSettings Int, BumpWaterRefraction, 2 [f=-000001] SetSettings Int, MaxParticles, 50000 [f=-000001] [Settings] Warning: Unexpected key type: std::string, but setting it as string anyway. [f=-000001] SetSettings Value, RotateLogFiles, 1 [f=-000001] [Settings] Warning: No such key: LinkBandwidth, but setting it as string anyway. [f=-000001] SetSettings Int, Shadows, 1 [f=-000001] SetSettings Value, BumpWaterShoreWaves, 1 [f=-000001] SetSettings Value, MiniMapMarker, 0 [f=-000001] SetSettings Int, MaxSounds, 32 [f=-000001] SetSettings Int, MSAALevel, 4 [f=-000001] [Settings] Warning: No such key: NormalMapping, but setting it as string anyway. [f=-000001] SetSettings Value, LODScaleReflection, 1 [f=-000001] SetSettings Value, FPSFOV, 90 [f=-000001] SetSettings Value, BumpWaterAnisotropy, 2 [f=-000001] SetSettings Value, HardwareCursor, 1 [f=-000001] SetSettings Value, OverheadMaxHeightFactor, 1.39999998 [f=-000001] [Settings] Warning: No such key: FSAA, but setting it as string anyway. [f=-000001] SetSettings Int, CubeTexSizeSpecular, 1024 [f=-000001] SetSettings Value, VFSCacheArchiveFiles, 0 [f=-000001] SetSettings Value, AllowDeferredModelRendering, 1 [f=-000001] Starting Track, sounds/lobbyMusic/The Secret of Ayers Rock.ogg, 0.5 Zero-K.exe Information: 0 : Chobbyla << DiscordUpdatePresence {"details":"In menu"} [f=-000001] [f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SHOWN][1] fullScreen=0 [f=-000001] [~ScopedOnceTimer][Sound::Iconified] 0ms [f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SHOWN][2] [f=-000001] [f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SIZE_CHANGED][1] fullScreen=0 [f=-000001] [GR::UpdateGLConfigs] [f=-000001] [GR::UpdateGLGeometry][1] winSize=<1920,1080> [f=-000001] [GR::UpdateGLGeometry][2] winSize=<1920,1080> [f=-000001] [GR::InitGLState] [f=-000001] [GR::LogDisplayMode] display-mode set to 1920x1080x24bpp@60Hz (windowed::borderless) [f=-000001] [~ScopedOnceTimer][GlobalRendering::UpdateGL] 1ms [f=-000001] [~ScopedOnceTimer][ActiveController::ResizeEvent] 0ms [f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SIZE_CHANGED][2] [f=-000001] [f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SIZE_CHANGED][1] fullScreen=0 [f=-000001] [GR::UpdateGLConfigs] [f=-000001] [GR::UpdateGLGeometry][1] winSize=<1920,1080> [f=-000001] [GR::UpdateGLGeometry][2] winSize=<1920,1080> [f=-000001] [GR::InitGLState] [f=-000001] [GR::LogDisplayMode] display-mode set to 1920x1080x24bpp@60Hz (windowed::borderless) [f=-000001] [~ScopedOnceTimer][GlobalRendering::UpdateGL] 0ms [f=-000001] [~ScopedOnceTimer][ActiveController::ResizeEvent] 1ms [f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SIZE_CHANGED][2] [f=-000001] [f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SHOWN][1] fullScreen=0 [f=-000001] [~ScopedOnceTimer][Sound::Iconified] 0ms [f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SHOWN][2] Zero-K.exe Information: 0 : Chobbyla << DiscordUpdatePresence {"details":"In menu"} [f=-000001] SteamOnline, Received [f=-000001] [i18n] Warning: "spectator" is not translated in en [f=-000001] [i18n] Error: No translation found for "spectator" [f=-000001] [i18n] Warning: "player" is not translated in en [f=-000001] [i18n] Error: No translation found for "player" [f=-000001] LuaArchive::GetAvailableAIs] game="Zero-K v1.7.8.4" (cached=0 loaded=0) map="" (cached=0 loaded=0) [f=-000001] [VFS] [LuaArchiveVFS::UnMapArchives<this=07543c90>(reload=0)] (#mod=0 #map=0 #menu=2777) [f=-000001] [VFS] [LuaArchiveVFS::AddArchive<this=07543c90>(arName="Zero-K v1.7.8.4", overwrite=false)] section=0 cached=0 [f=-000001] [VFS] [LuaArchiveVFS::ReMapArchives<this=07543c90>(reload=0)] (#mod=7812 #map=0 #menu=0) [f=-000001] [liblobby] Warning: Duplicate user(R4d4meth) added to channel (zk) Zero-K.exe Information: 0 : Chobbyla << GaAddDesignEvent {"Value":1,"EventID":"events_2018_04_25:game_start:singleplayer:lone_other_skirmish"} [f=-000001] SetLobbyFullscreenMode, 1 [f=-000001] SetSettings Int, XResolutionWindowed, 1920 [f=-000001] SetSettings Int, YResolutionWindowed, 1080 [f=-000001] SetSettings Int, WindowPosX, 0 [f=-000001] SetSettings Int, WindowPosY, 0 [f=-000001] SetSettings Value, WindowBorderless, 1 [f=-000001] SetSettings Int, MaxDynamicMapLights, 1 [f=-000001] SetSettings Value, DynamicSky, 1 [f=-000001] SetSettings Value, CamTimeFactor, 1 [f=-000001] [Settings] Warning: No such key: ZKUseNewChiliRTT, but setting it as string anyway. [f=-000001] SetSettings Value, LODScale, 1 [f=-000001] SetSettings Int, BumpWaterDepthBits, 32 [f=-000001] SetSettings Value, FullscreenEdgeMove, 1 [f=-000001] [Settings] Warning: No such key: VerboseLevel, but setting it as string anyway. [f=-000001] [Settings] Warning: No such key: BuildWarnings, but setting it as string anyway. [f=-000001] SetSettings Int, GroundDetail, 180 [f=-000001] SetSettings Value, CamTimeExponent, 4 [f=-000001] SetSettings Int, ShadowMapSize, 2048 [f=-000001] SetSettings Int, InitialNetworkTimeout, 0 [f=-000001] SetSettings Int, RotOverheadScrollSpeed, 50 [f=-000001] [Settings] Warning: No such key: SmoothPoints, but setting it as string anyway. [f=-000001] [Settings] Warning: No such key: LuaAutoModWidgets, but setting it as string anyway. [f=-000001] SetSettings Int, GrassDetail, 16 [f=-000001] SetSettings Int, BumpWaterReflection, 2 [f=-000001] SetSettings Value, LODScaleRefraction, 1 [f=-000001] SetSettings Int, MaximumTransmissionUnit, 0 [f=-000001] SetSettings Int, FPSScrollSpeed, 50 [f=-000001] SetSettings Value, AdvSky, 1 [f=-000001] SetSettings Int, CamMode, 1 [f=-000001] SetSettings Int, MaxDynamicModelLights, 1 [f=-000001] SetSettings Value, MiddleClickScrollSpeed, -0.0015 [f=-000001] SetSettings Int, HangTimeout, 30 [f=-000001] SetSettings Int, Water, 4 [f=-000001] SetSettings Value, MouseDragScrollThreshold, 0 [f=-000001] [Settings] Warning: No such key: LogFlush, but setting it as string anyway. [f=-000001] SetSettings Value, LuaGarbageCollectionMemLoadMult, 100 [f=-000001] SetSettings Value, FeatureDrawDistance, 6000 [f=-000001] SetSettings Value, UsePBO, 1 [f=-000001] SetSettings Value, LuaShaders, 1 [f=-000001] SetSettings Int, BumpWaterTexSizeReflection, 1024 [f=-000001] SetSettings Int, ForceDisableShaders, 0 [f=-000001] SetSettings Int, GroundScarAlphaFade, 1 [f=-000001] [Settings] Warning: No such key: Version, but setting it as string anyway. [f=-000001] SetSettings Int, OverheadScrollSpeed, 50 [f=-000001] SetSettings Value, EdgeMoveWidth, 0.003 [f=-000001] SetSettings Int, FontSize, 18 [f=-000001] [Settings] Warning: No such key: snd_general, but setting it as string anyway. [f=-000001] SetSettings Value, BumpWaterBlurReflection, 1 [f=-000001] SetSettings Value, LODScaleShadow, 1 [f=-000001] SetSettings Int, UnitLodDist, 500 [f=-000001] SetSettings Value, AdvMapShading, 1 [f=-000001] [Settings] Warning: No such key: interfaceScale, but setting it as string anyway. [f=-000001] [Settings] Warning: No such key: MoveWarnings, but setting it as string anyway. [f=-000001] SetSettings Int, CubeTexSizeReflection, 1024 [f=-000001] SetSettings Int, ROAM, 1 [f=-000001] SetSettings Value, FeatureFadeDistance, 4500 [f=-000001] SetSettings Value, AllowDeferredMapRendering, 1 [f=-000001] [Settings] Warning: No such key: WorkerThreadSpinTime, but setting it as string anyway. [f=-000001] SetSettings Value, WindowedEdgeMove, 1 [f=-000001] SetSettings Int, VSync, -1 [f=-000001] SetSettings Value, AdvUnitShading, 1 [f=-000001] SetSettings Value, EdgeMoveDynamic, 0 [f=-000001] SetSettings Value, 3DTrees, 1 [f=-000001] SetSettings Value, UseLuaMemPools, 0 [f=-000001] SetSettings Value, UseDistToGroundForIcons, 1.10000002 [f=-000001] SetSettings Int, LoadingMT, 0 [f=-000001] SetSettings Int, TreeRadius, 2500 [f=-000001] SetSettings Value, CamFreeScrollSpeed, 50 [f=-000001] [Settings] Warning: No such key: SmoothLines, but setting it as string anyway. [f=-000001] SetSettings Value, ScrollWheelSpeed, -25 [f=-000001] SetSettings Value, ShowClock, 0 [f=-000001] [Settings] Warning: No such key: MinimapOnLeft, but setting it as string anyway. [f=-000001] SetSettings Value, DualScreenMiniMapOnLeft, 1 [f=-000001] [Settings] Warning: No such key: ReflectiveWater, but setting it as string anyway. [f=-000001] [Settings] Warning: No such key: DisplayDebugPrefixConsole, but setting it as string anyway. [f=-000001] SetSettings Int, GroundDecals, 10 [f=-000001] SetSettings Int, ReconnectTimeout, 0 [f=-000001] SetSettings Int, BumpWaterRefraction, 2 [f=-000001] SetSettings Int, MaxParticles, 50000 [f=-000001] [Settings] Warning: Unexpected key type: std::string, but setting it as string anyway. [f=-000001] SetSettings Value, RotateLogFiles, 1 [f=-000001] [Settings] Warning: No such key: LinkBandwidth, but setting it as string anyway. [f=-000001] SetSettings Int, Shadows, 1 [f=-000001] SetSettings Value, BumpWaterShoreWaves, 1 [f=-000001] SetSettings Value, MiniMapMarker, 0 [f=-000001] SetSettings Int, MaxSounds, 32 [f=-000001] SetSettings Int, MSAALevel, 4 [f=-000001] [Settings] Warning: No such key: NormalMapping, but setting it as string anyway. [f=-000001] SetSettings Value, LODScaleReflection, 1 [f=-000001] SetSettings Value, FPSFOV, 90 [f=-000001] SetSettings Value, BumpWaterAnisotropy, 2 [f=-000001] SetSettings Value, HardwareCursor, 1 [f=-000001] SetSettings Value, OverheadMaxHeightFactor, 1.39999998 [f=-000001] [Settings] Warning: No such key: FSAA, but setting it as string anyway. [f=-000001] SetSettings Int, CubeTexSizeSpecular, 1024 [f=-000001] SetSettings Value, VFSCacheArchiveFiles, 0 [f=-000001] SetSettings Value, AllowDeferredModelRendering, 1 [f=-000001] compatProfile, false Zero-K.exe Information: 0 : Chobbyla << DiscordUpdatePresence {"details":"Loading battle"} [f=-000001] [Game] { [allyTeam1] { numallies = 0; } [allyTeam0] { numallies = 0; } [team0] { rgbcolor = 0.99609375 0.546875 0; AllyTeam = 1; TeamLeader = 0; } [ai1] { Host = 0; IsFromDemo = 0; Name = ZKGBAI 0.12 (1); ShortName = ZKGBAI; Team = 1; Version = 0.12; } [team5] { rgbcolor = 0.99609375 0.546875 0; AllyTeam = 0; TeamLeader = 0; } [ai4] { Host = 0; IsFromDemo = 0; Name = ZKGBAI 0.12 (6); ShortName = ZKGBAI; Team = 4; Version = 0.12; } [team1] { rgbcolor = 0.99609375 0.546875 0; AllyTeam = 0; TeamLeader = 0; } [team6] { rgbcolor = 0.99609375 0.546875 0; AllyTeam = 1; TeamLeader = 0; } [team2] { rgbcolor = 0.99609375 0.546875 0; AllyTeam = 0; TeamLeader = 0; } [ai5] { Host = 0; IsFromDemo = 0; Name = ZKGBAI 0.12 (3); ShortName = ZKGBAI; Team = 5; Version = 0.12; } [team4] { rgbcolor = 0.99609375 0.546875 0; AllyTeam = 1; TeamLeader = 0; } [ai6] { Host = 0; IsFromDemo = 0; Name = ZKGBAI 0.12 (8); ShortName = ZKGBAI; Team = 6; Version = 0.12; } [team3] { rgbcolor = 0.99609375 0.546875 0; AllyTeam = 0; TeamLeader = 0; } [ai2] { Host = 0; IsFromDemo = 0; Name = ZKGBAI 0.12 (4); ShortName = ZKGBAI; Team = 2; Version = 0.12; } [ai3] { Host = 0; IsFromDemo = 0; Name = ZKGBAI 0.12 (2); ShortName = ZKGBAI; Team = 3; Version = 0.12; } [modoptions] { } [team7] { rgbcolor = 0.99609375 0.546875 0; AllyTeam = 1; TeamLeader = 0; } [ai7] { Host = 0; IsFromDemo = 0; Name = ZKGBAI 0.12 (5); ShortName = ZKGBAI; Team = 7; Version = 0.12; } [ai0] { Host = 0; IsFromDemo = 0; Name = ZKGBAI 0.12 (7); ShortName = ZKGBAI; Team = 0; Version = 0.12; } [player0] { IsFromDemo = 0; Name = aeonios; Team = 0; Spectator = 1; rank = 0; } hostip = 127.0.0.1; hostport = 0; numplayers = 1; startpostype = 2; mapname = Titan v3.1; ishost = 1; nohelperais = 0; numusers = 9; gametype = Zero-K v1.7.8.4; GameStartDelay = 0; myplayername = aeonios; } [f=-000001] [ReloadOrRestart] Spring "C:\Program Files (x86)\Steam\steamapps\common\Zero-K\engine\win32\104.0.1-1344-g07bdbaf\spring.exe" should be reloading [f=-000001] [SpringApp::Reload][1] [f=-000001] [ThreadPool::SetThreadCount][1] wanted=0 current=2 maximum=2 (init=0) [f=-000001] [async=0] threads=2 tasks=36 {sum,avg}{exec,wait}time={{2.000, -0.000}, {0.000, 0.000}}ms [f=-000001] thread=1 tasks=36 {sum,min,max,avg}{exec,wait}time={{2.000, 0.000, 0.000, -0.000}, {0.000, 0.000, 0.000, 0.000}}ms [f=-000001] [async=1] threads=2 tasks=1 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms [f=-000001] thread=1 tasks=1 {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, 0.000, 0.000}, {0.000, 0.000, 0.000, 0.000}}ms [f=-000001] [ThreadPool::SetThreadCount][2] workers=0 [f=-000001] [ThreadPool::SetThreadCount][1] wanted=2 current=1 maximum=2 (init=1) [f=-000001] [ThreadPool::SetThreadCount][2] workers=1 [f=-000001] [Threading] Main thread CPU affinity mask set: 14 [f=-000001] [SpringApp::Reload][2] [f=-000001] [Game::KillLua][0] dtor=0 loadscreen=00000000 [f=-000001] [Game::KillLua][3] dtor=0 luaUI=00000000 [f=-000001] [Game::KillLua][1] dtor=0 luaGaia=00000000 [f=-000001] [Game::KillLua][2] dtor=0 luaRules=00000000 [f=-000001] [Game::KillLua][4] dtor=0 [f=-000001] [SpringApp::Reload][3] [f=-000001] [Sound] [Sound::Kill] soundThread.joinable()=1 [f=-000001] [WatchDog::DeregisterThread] deregistering controls for thread [audio] [f=-000001] [Sound] [Sound::UpdateThread][3] #sources=32 #items=1 [f=-000001] [Sound] [Sound::UpdateThread][4] ctx=073ddd38 dev=075d93b0 [f=-000001] [Sound] [Sound::UpdateThread][5] ctx=073ddd38 dev=075d93b0 [f=-000001] [Sound] [Sound::Cleanup][alcDestroyContext(073ddd38)] [f=-000001] [Sound] [Sound::Cleanup][alcCloseDevice(075d93b0)] [f=-000001] [Sound] [Sound::UpdateThread][6] [f=-000001] [SpringApp::Reload][4] [f=-000001] [SpringApp::Reload][5] [f=-000001] [SpringApp::Reload][6] [f=-000001] [VFS] [SpringVFS::UnMapArchives<this=07543c90>(reload=1)] (#mod=0 #map=0 #menu=2777) [f=-000001] Scanning: C:\Program Files (x86)\Steam\steamapps\common\Zero-K\engine\win32\104.0.1-1344-g07bdbaf\base [f=-000001] Scanning: C:\Program Files (x86)\Steam\steamapps\common\Zero-K\maps [f=-000001] Scanning: C:\Program Files (x86)\Steam\steamapps\common\Zero-K\games [f=-000001] Scanning: C:\Program Files (x86)\Steam\steamapps\common\Zero-K\packages [f=-000001] [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 19ms [f=-000001] [SpringApp::Reload][7] [f=-000001] [SpringApp::Reload][8] [f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (1.0ms) [f=-000001] [Sound] [Sound::UpdateThread][1] cfgMaxSounds=32 [f=-000001] [WatchDog::RegisterThread] registering controls for thread [audio] [f=-000001] [Sound] [Sound::InitThread][1] [f=-000001] [Sound] [Sound::OpenOpenALDevice] opening default device "OpenAL Soft" [f=-000001] [Sound] [Sound::OpenOpenALDevice] device=075d93b0 context=19ba5148 [f=-000001] [Sound] [Sound::InitThread][4][OpenAL API Info] [f=-000001] [Sound] Vendor: OpenAL Community [f=-000001] [Sound] Version: 1.1 ALSOFT 1.16.0 [f=-000001] [Sound] Renderer: OpenAL Soft [f=-000001] [Sound] AL Extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length [f=-000001] [Sound] ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device [f=-000001] [Sound] Devices: [f=-000001] [Sound] [Speakers (Realtek High Definition Audio)] [f=-000001] [Sound] [Speakers (Realtek High Definition Audio)] [f=-000001] [Sound] [Sound::GetMaxMonoSources] #attribs=15 [f=-000001] [Sound] [Sound::GetMaxMonoSources] {cfg,alc}MaxSounds={32,255} [f=-000001] [Sound] Error: EFX: AL_INVALID_VALUE (40963) [f=-000001] [Sound] [Sound::UpdateThread][2] [f=-000001] [Sound] Error: Initializing EFX failed! [f=-000001] [~ScopedOnceTimer][ISound::Init::Dev] 101ms [f=-000001] [SpringApp::Reload][10] [f=-000001] [SpringApp::Reload][11] [f=-000001] [LuaMenuController::Reset] using menu archive "Chobby v1.7.7.1" [f=-000001] [VFS] [LuaMenuVFS::AddArchive<this=07543c90>(arName="Chobby v1.7.7.1", overwrite=false)] section=3 cached=1 [f=-000001] [VFS] [LuaMenuVFS::AddArchive<this=07543c90>(arName="Spring content v1", overwrite=false)] section=2 cached=0 [f=-000001] [VFS] [LuaMenuVFS::AddArchive<this=07543c90>(arName="Spring Bitmaps", overwrite=false)] section=2 cached=0 [f=-000001] [VFS] [LuaMenuVFS::AddArchive<this=07543c90>(arName="Spring Cursors", overwrite=false)] section=2 cached=0 [f=-000001] [GR::ConfigNotify][1] key=Fullscreen val=0 (cfgFullScreen=0 sdlFullScreen=0) newRes=<1920,1080> [f=-000001] [GR::ConfigNotify][1] key=WindowBorderless val=1 (cfgFullScreen=0 sdlFullScreen=0) newRes=<1920,1080> [f=-000001] [SpringApp::Reload][12] #script=2081 [f=-000001] [CPreGame] using server IP 127.0.0.1 and port 0 [f=-000001] [NetProto::InitLocalClient] connecting to local server [f=-000001] [PreGame::AddMapArchivesToVFS][server=00000000] using map "Titan v3.1" (loaded=0 cached=0) [f=-000001] [VFS] [SpringVFS::AddArchive<this=07543c90>(arName="Titan v3.1", overwrite=false)] section=1 cached=0 [f=-000001] [VFS] [SpringVFS::AddArchive<this=07543c90>(arName="Map Helper v1", overwrite=false)] section=2 cached=0 [f=-000001] [PreGame::StartServer] mod-checksum=a0ecc902cc6b596868442d751d221b390f16dea3f25d9a5917b1375492a24cfa5bc1d35b32c8f91fb6bf09d9632430dc954e5876d869172d84c334b9fba4b141 map-checksum=8379066f3c5bab90abc4e5eeede3694bfb143c0b58be620e17da60e7add3b948983deaa50b0adb2ac8004801bb015dbfee0c71e4f6bdea18ccd55f3156556551 [f=-000001] Warning: [UDPListener::TryBindSocket] opening socket on loopback address, other users will not be able to connect! [f=-000001] [UDPListener::TryBindSocket] binding UDP socket to IPv4-address 127.0.0.1 (127.0.0.1) on port 0 [f=-000001] [UDPListener] successfully bound socket on port 49191 [f=-000001] [~ScopedOnceTimer][PreGame::StartServer] 117ms [f=-000001] [SpringApp::Reload][13] reloadCount=1 [f=-000001] [f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SHOWN][1] fullScreen=0 [f=-000001] [~ScopedOnceTimer][Sound::Iconified] 0ms [f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SHOWN][2] [f=-000001] [f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SHOWN][1] fullScreen=0 [f=-000001] [~ScopedOnceTimer][Sound::Iconified] 0ms [f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SHOWN][2] [f=-000001] [f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SHOWN][1] fullScreen=0 [f=-000001] [~ScopedOnceTimer][Sound::Iconified] 0ms [f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SHOWN][2] [f=-000001] [f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SIZE_CHANGED][1] fullScreen=0 [f=-000001] [GR::UpdateGLConfigs] [f=-000001] [GR::UpdateGLGeometry][1] winSize=<1920,1080> [f=-000001] [GR::UpdateGLGeometry][2] winSize=<1920,1080> [f=-000001] [GR::InitGLState] [f=-000001] [GR::LogDisplayMode] display-mode set to 1920x1080x24bpp@60Hz (windowed::borderless) [f=-000001] [~ScopedOnceTimer][GlobalRendering::UpdateGL] 0ms [f=-000001] [~ScopedOnceTimer][ActiveController::ResizeEvent] 0ms [f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SIZE_CHANGED][2] [f=-000001] [f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SHOWN][1] fullScreen=0 [f=-000001] [~ScopedOnceTimer][Sound::Iconified] 0ms [f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SHOWN][2] [f=-000001] [PreGame::AddMapArchivesToVFS][server=19b97968] using map "Titan v3.1" (loaded=1 cached=0) [f=-000001] [VFS] [SpringVFS::AddArchive<this=07543c90>(arName="Titan v3.1", overwrite=false)] section=1 cached=0 [f=-000001] [VFS] [SpringVFS::AddArchive<this=07543c90>(arName="Map Helper v1", overwrite=false)] section=2 cached=0 [f=-000001] [PreGame::AddModArchivesToVFS][server=19b97968] using game "Zero-K v1.7.8.4" (loaded=0 cached=1) [f=-000001] [VFS] [SpringVFS::AddArchive<this=07543c90>(arName="Zero-K v1.7.8.4", overwrite=false)] section=0 cached=1 [f=-000001] [VFS] [SpringVFS::AddArchive<this=07543c90>(arName="Spring content v1", overwrite=false)] section=2 cached=0 [f=-000001] [VFS] [SpringVFS::AddArchive<this=07543c90>(arName="Spring Bitmaps", overwrite=false)] section=2 cached=0 [f=-000001] [PreGame::GameDataReceived] recording demo to "C:\Program Files (x86)\Steam\steamapps\common\Zero-K\demos\20190816_043537_Titan v3_104.0.1-1344-g07bdbaf maintenance.sdfz" [f=-000001] [~ScopedOnceTimer][PreGame::GameDataReceived] 76ms [f=-000001] [PreGame::UpdateClientNet] received local player number 0 (team 0, allyteam 1), creating LoadScreen [f=-000001] [LuaIntro] Searching for new Widgets [f=-000001] [LuaIntro] Scanning: LuaIntro/Addons/ [f=-000001] [LuaIntro] Scanning: LuaIntro/Widgets/ [f=-000001] [LuaIntro] Scanning: LuaIntro/SystemAddons/ [f=-000001] [LuaIntro] Scanning: LuaIntro/SystemWidgets/ [f=-000001] [LuaIntro] Scanning: LuaIntro/chili/ [f=-000001] [LuaIntro] Found new widget "SpringLogo" [f=-000001] [LuaIntro] Found new widget "LoadTexture" [f=-000001] [LuaIntro] Found new widget "LoadProgress" [f=-000001] [LuaIntro] Found new widget "Main" [f=-000001] [LuaIntro] Found new widget "Music" [f=-000001] [LuaIntro] Found new widget "WM Stuff" [f=-000001] [LuaIntro] Loading widgets <>=vfs **=raw ()=unknown [f=-000001] [LuaIntro] Loading widget: WM Stuff <wm.lua> [f=-000001] [LuaIntro] Loading widget: LoadProgress <loadprogress.lua> [f=-000001] [LuaIntro] Loading widget: Main <main.lua> [f=-000001] [LuaIntro] Loading widget: LoadTexture <bg_texture.lua> [f=-000001] [LuaIntro] LuaIntro v1.0 (Lua 5.1) [f=-000001] [LoadScreen::Init] single-threaded [f=-000001] [WatchDog::RegisterThread] registering controls for thread [load] [f=-000001] [Game::Load][1] globalQuit=0 threaded=0 [f=-000001] [LoadScreen::SetLoadMessage] text="Parsing Map Information" [f=-000001] SetLobbyFullscreenMode, 1 [f=-000001] [LoadScreen::SetLoadMessage] text="Loading SMF" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map (87 MB)" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading GameData Definitions" [f=-000001] [liblobby] Warning: Duplicate user(CreepingPanda) added to channel (zk) [f=-000001] Loading UnitDefs_posts [f=-000001] Loading FeatureDefs_posts [f=-000001] Loading WeaponDefs_posts [f=-000001] Loading ArmorDefs_posts [f=-000001] [~ScopedOnceTimer][[defs.lua] loading all *Defs tables:] 6953ms [f=-000001] [~ScopedOnceTimer][Game::LoadDefs (GameData)] 7042ms [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Radar Icons" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Sound Definitions" [f=-000001] [Sound] Warning: [LoadSoundDefsImpl] sound incomingchat is missing file tag (ignoring) [f=-000001] [Sound] [LoadSoundDefsImpl] parsed 340 sounds from gamedata/sounds.lua [f=-000001] [~ScopedOnceTimer][Game::LoadDefs (Sound)] 136ms [f=-000001] [Game::Load][2] globalQuit=0 forcedQuit=0 [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Smooth Height Mesh" [f=-000001] [~ScopedOnceTimer][SmoothHeightMesh::MakeSmoothMesh] 87ms [f=-000001] [LoadScreen::SetLoadMessage] text="Creating QuadField & CEGs" [f=-000001] [Init] number of ArmorDefs: 6 [f=-000001] Warning: [Init] UnitDef "chicken" in ArmorDef "else" already belongs to ArmorDef category 1! [f=-000001] [RegisterModelFormats] supported (Assimp) model formats: *.3ds;*.blend;*.dae;*.lwo;*.obj; [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Unit Textures" [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Sky" [f=-000001] [Game::Load][3] globalQuit=0 forcedQuit=0 [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Weapon Definitions" [f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (WeaponDefs)] 1140ms [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Unit Definitions" [f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (UnitDefs)] 191ms [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Feature Definitions" [f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (FeatureDefs)] 35ms [f=-000001] [IPathManager::GetInstance] using HAPFS [f=-000001] [LoadScreen::SetLoadMessage] text="Initializing Map Features" [f=-000001] [LoadScreen::SetLoadMessage] text="Creating ShadowHandler" [f=-000001] [LoadScreen::SetLoadMessage] text="Creating InfoTextureHandler" [f=-000001] InfoTexture: shaders [f=-000001] [LoadScreen::SetLoadMessage] text="Creating GroundDrawer" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map Tiles" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Square Textures" [f=-000001] [~ScopedOnceTimer][CSMFGroundTextures::ConvolveHeightMap] 3ms [f=-000001] Switching to ROAM Mesh Rendering [f=-000001] [LoadScreen::SetLoadMessage] text="Creating TreeDrawer" [f=-000001] Loaded DecalsDrawer: Legacy [f=-000001] [LoadScreen::SetLoadMessage] text="Creating ProjectileDrawer & UnitDrawer" [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Projectile Textures" [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Water" [f=-000001] [Game::Load][4] globalQuit=0 forcedQuit=0 [f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Console)] 3ms [f=-000001] [Game::LoadLua] Lua developer mode disabled [f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaRules" [f=-000001] [~ScopedOnceTimer][creg::AutoRegisterCFunctions(LuaRules)] 92ms [f=-000001] Synced LuaRules: starting loading LuaRules: Loaded gadget: Metalspot Finder Gadget <mex_spot_finder.lua> LuaRules: Loaded gadget: Save/Load <api_saveload.lua> LuaRules: Loaded gadget: Startbox handler <start_boxes.lua> LuaRules: Loaded gadget: Wanted Speed <unit_wanted_speed.lua> LuaRules: Loaded gadget: No Friendly Fire <unit_nofriendlyfire.lua> LuaRules: Loaded gadget: IconGenerator <unit_icongenerator.lua> LuaRules: Loaded gadget: Mex Placement <mex_placement.lua> LuaRules: Loaded gadget: Nano Frame Death Handeling <unit_nanoframe_death.lua> LuaRules: Loaded gadget: Nano Frame Rate Limit <unit_nanoframe_rate_limit.lua> LuaRules: Loaded gadget: No Self-D <unit_noselfd.lua> LuaRules: Loaded gadget: ShareControl <share_control.lua> LuaRules: Loaded gadget: UnitPriority <unit_priority.lua> LuaRules: Loaded gadget: Mex Control with energy link <unit_mex_overdrive.lua> LuaRules: Loaded gadget: Script notification <unit_script_notification.lua> LuaRules: Loaded gadget: Antinuke Handler <unit_antinuke_handler.lua> LuaRules: Loaded gadget: Attributes <unit_attributes.lua> LuaRules: Loaded gadget: Boolean Disable <unit_boolean_disable.lua> LuaRules: Loaded gadget: Impulse Float Toggle <unit_impulsefloat_toggle.lua> LuaRules: Loaded gadget: LockOptions <lockunits_modoption.lua> LuaRules: Loaded gadget: Perks <game_perks.lua> LuaRules: Loaded gadget: Shield Charge <unit_shield_charge.lua> LuaRules: Loaded gadget: StartSetup <start_unit_setup.lua> LuaRules: Loaded gadget: Stockpile <unit_stockpile.lua> LuaRules: Loaded gadget: UnitMorph <unit_morph.lua> LuaRules: Loaded gadget: AirPlantParents <unit_air_plants.lua> LuaRules: Loaded gadget: AirTransport_SeaPickup <unit_transport_pickup_floating_amphib.lua> LuaRules: Loaded gadget: Aircraft Command <unit_bomber_command.lua> LuaRules: Loaded gadget: Aircraft Crashing <unit_aircraft_crash.lua> LuaRules: Loaded gadget: Allow Builder Hold Fire <unit_allow_builder_hold_fire.lua> LuaRules: Loaded gadget: Area Guard <cmd_areaguard.lua> LuaRules: Loaded gadget: Block Ally and Neutral Attack <cmd_block_ally_attack.lua> LuaRules: Loaded gadget: Block direct control <unit_block_direct_control.lua> LuaRules: Loaded gadget: Blocking Tag Implementation <feature_blocking_tag_implementation.lua> LuaRules: Loaded gadget: Bomber Dive <unit_bomber_dive.lua> LuaRules: Loaded gadget: CAI <ai_cai.lua> LuaRules: Loaded gadget: CEG Spawner <dbg_ceg_spawner.lua> LuaRules: Loaded gadget: Capture <unit_capture.lua> LuaRules: Loaded gadget: Carrier Drones <unit_carrier_drones.lua> LuaRules: Loaded gadget: Command Raw Move <cmd_raw_move.lua> LuaRules: Loaded gadget: Command Transfer Unit <cmd_transfer_unit.lua> LuaRules: Loaded gadget: Constructor Auto Assist <unit_factory_guard.lua> LuaRules: Loaded gadget: Control gunship strafe range <unit_control_gunship_stafe_range.lua> LuaRules: Loaded gadget: D-Gun Aim Fix <unit_dgun_aim.lua> LuaRules: Loaded gadget: Debris physics <feature_debris_physics.lua> LuaRules: Loaded gadget: Decloak when damaged <unit_decloak_damaged.lua> LuaRules: Loaded gadget: Dev Commands <dbg_dev_commands.lua> LuaRules: Loaded gadget: Disable Buildoptions <unit_disable_buildoptions.lua> LuaRules: Loaded gadget: Dont fire at radar <unit_dont_fire_at_radar.lua> LuaRules: Loaded gadget: Experience <unit_xp.lua> LuaRules: Loaded gadget: Factory Anti Slacker <factory_anti_slacker.lua> LuaRules: Loaded gadget: Factory Stop Production <cmd_factory_stop_production.lua> LuaRules: Loaded gadget: Fall Damage <unit_fall_damage.lua> LuaRules: Loaded gadget: Feature Effects <feature_fx.lua> LuaRules: Loaded gadget: Fire Once command <cmd_fire_once.lua> LuaRules: Loaded gadget: Fog Hidden Effects API <api_fog_hidden_effects.lua> LuaRules: Loaded gadget: Galaxy Campaign Battle Handler <mission_galaxy_campaign_battle.lua> [f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry in modoption is empty or in invalid format LuaRules: Loaded gadget: GameRules Events <unit_gamerules_events.lua> LuaRules: Loaded gadget: Grey Goo <unit_grey_goo.lua> LuaRules: Loaded gadget: Gunship Bugger Off <unit_gunship_bugger_off.lua> LuaRules: Loaded gadget: Gunship Climb <unit_gunship_climb.lua> LuaRules: Loaded gadget: Gunship Strafe Control <unit_gunship_strafe_control.lua> LuaRules: Loaded gadget: Hide Autorepairlevel Command <cmd_hide_autorepairlevel.lua> LuaRules: Loaded gadget: Ignore Gibs <weapon_ignore_gibs.lua> LuaRules: Loaded gadget: Instant Self Destruct <unit_instant_self_destruct.lua> LuaRules: Loaded gadget: Invincibility <unit_invincibility.lua> LuaRules: Loaded gadget: Jumpjets <unit_jumpjets.lua> LuaRules: Loaded gadget: LUS <unit_script.lua> LuaRules: Loaded gadget: Lag Monitor <game_lagmonitor.lua> LuaRules: Loaded gadget: LupsNanoSpray <lups_nano_spray.lua> LuaRules: Loaded gadget: Mantis 6282 <mantis_6282.lua> LuaRules: Loaded gadget: Missile Silo Controller <unit_missilesilo.lua> LuaRules: Loaded gadget: Mod statistics <mod_stats.lua> LuaRules: Loaded gadget: Modular Comm Info <api_modularcomms.lua> LuaRules: Loaded gadget: Nuke Explosion Chooser <exp_nuke_effect_chooser.lua> LuaRules: Loaded gadget: One Click Weapon <unit_oneclick_weapon.lua> LuaRules: Loaded gadget: Orbital Drop <mission_orbital_drop.lua> LuaRules: Loaded gadget: Overkill Prevention <unit_overkill_prevention.lua> LuaRules: Loaded gadget: Overkill Prevention Placeholder <unit_overkill_prevention_placeholder.lua> LuaRules: Loaded gadget: Paralysis <unit_paralysis_damage.lua> LuaRules: Loaded gadget: Player extra information <player_extra_information.lua> LuaRules: Loaded gadget: Prevent Lab Hax <unit_prevent_lab_hax.lua> LuaRules: Loaded gadget: Prevent Landship <unit_prevent_landship.lua> LuaRules: Loaded gadget: Prevent turret overshoot <unit_prevent_turret_overshoot.lua> LuaRules: Loaded gadget: Projectile Hold <weapon_projectile_hold.lua> LuaRules: Loaded gadget: Projectile Radar Homing <weapon_projectile_radar_homing.lua> LuaRules: Loaded gadget: Projectile Retarget <weapon_projectile_retarget.lua> LuaRules: Loaded gadget: Puppy Handler <unit_puppy_handler.lua> LuaRules: Loaded gadget: Reclaim HP changer <unit_reclaim_hp.lua> LuaRules: Loaded gadget: Refuel Pad Handler <unit_refuel_pad_handler.lua> LuaRules: Loaded gadget: Regeneration <unit_regeneration.lua> LuaRules: Loaded gadget: Remove Wait <cmd_remove_wait.lua> LuaRules: Loaded gadget: Repair Speed Changer <unit_repair_speed.lua> LuaRules: Loaded gadget: Resign Gadget <game_resign.lua> LuaRules: Loaded gadget: Retreat Command <cmd_retreat.lua> LuaRules: Loaded gadget: Rezz Hp changer + effect <unit_rezz_hp.lua> LuaRules: Loaded gadget: Self destruct blocker <unit_self_destruct.lua> LuaRules: Loaded gadget: Set Nano Piece <unit_setnanopiece.lua> LuaRules: Loaded gadget: Share mode <game_share_mode.lua> LuaRules: Loaded gadget: Shield Link <unit_shield_link.lua> LuaRules: Loaded gadget: Shockwaves <lups_shockwaves.lua> LuaRules: Loaded gadget: Show Shooter <unit_show_shooter.lua> LuaRules: Loaded gadget: Spherical LOS <unit_spherical_los.lua> LuaRules: Loaded gadget: Tactical Unit AI <unit_tactical_ai.lua> LuaRules: Loaded gadget: Target Features <unit_target_features.lua> LuaRules: Loaded gadget: Target Priority <unit_target_priority.lua> LuaRules: Loaded gadget: Target on the move <unit_target_on_the_move.lua> LuaRules: Loaded gadget: Teleport Throw <unit_thrower.lua> LuaRules: Loaded gadget: Teleporter <unit_teleporter.lua> LuaRules: Loaded gadget: Terraformers <unit_terraform.lua> LuaRules: Loaded gadget: Terrain Texture Handler <terrain_texture_handler.lua> LuaRules: Loaded gadget: Time slow v2 <unit_timeslow.lua> LuaRules: Loaded gadget: Torpedo Stay Underwater <weapon_torpedo_stay_underwater.lua> LuaRules: Loaded gadget: Transport Load Unload <unit_transport_load_unload.lua> LuaRules: Loaded gadget: Transport Selected Load <cmd_select_load_helper.lua> LuaRules: Loaded gadget: Transport Speed <unit_transport_speed.lua> LuaRules: Loaded gadget: TransportAIbuttons <unit_transport_ai_buttons.lua> LuaRules: Loaded gadget: Turn Without Interia <unit_turn_without_interia.lua> LuaRules: Loaded gadget: Typemap Options <typemap_options.lua> LuaRules: Loaded gadget: Unit removal from rezzed structures <unit_removal_from_rezzed_structure.lua> LuaRules: Loaded gadget: UnitStealth <unit_stealth.lua> LuaRules: Loaded gadget: Units on fire <unit_is_on_fire.lua> LuaRules: Loaded gadget: Wade Effects <wake_fx.lua> LuaRules: Loaded gadget: Water Effects <unit_water_effects.lua> LuaRules: Loaded gadget: Weapon Impulse <weapon_impulse.lua> LuaRules: Loaded gadget: Weapon Reaim Time <weapon_reaim_time.lua> LuaRules: Loaded gadget: api_subdir_gadgets.lua <api_subdir_gadgets.lua> LuaRules: Loaded gadget: api_widget_events.lua <api_widget_events.lua> LuaRules: Loaded gadget: astar.lua <astar.lua> LuaRules: Loaded gadget: init_auto_ready.lua <init_auto_ready.lua> LuaRules: Loaded gadget: lups_cloak_fx.lua <lups_cloak_fx.lua> LuaRules: Loaded gadget: lups_thrusters.lua <lups_thrusters.lua> LuaRules: Loaded gadget: lups_wrapper.lua <lups_wrapper.lua> LuaRules: Loaded gadget: weapon_hide_sniper.lua <weapon_hide_sniper.lua> LuaRules: Loaded gadget: Center Offset and Growth Scale <unit_centeroffset.lua> LuaRules: Loaded gadget: Commander Upgrade <unit_commander_upgrade.lua> LuaRules: Loaded gadget: CustomUnitShaders <api_custom_unit_shaders.lua> LuaRules: Loaded gadget: Factory exit flatten <unit_factory_flatten.lua> LuaRules: Loaded gadget: Game Over <game_over.lua> LuaRules: Loaded gadget: UnitCloakShield <unit_cloak_shield.lua> LuaRules: Loaded gadget: Water level modoption <start_waterlevel.lua> LuaRules: Loaded gadget: Windmill Control <unit_windmill_control.lua> LuaRules: Loaded gadget: Fighter pull-up <unit_fighter_pullup.lua> LuaRules: Loaded gadget: Energy Drain <unit_energy_drain.lua> LuaRules: Loaded gadget: Chicken control <chicken_control.lua> LuaRules: Loaded gadget: Area Denial <weapon_area_damage.lua> LuaRules: Loaded gadget: Cannot Damage Unit <unit_cannot_damage_unit.lua> LuaRules: Loaded gadget: Disallow unit for command targeting <unit_untargetable.lua> LuaRules: Loaded gadget: Single-Hit Weapon <weapon_single_hit.lua> LuaRules: Loaded gadget: Starlight Handler <unit_starlight_handler.lua> LuaRules: Loaded gadget: Noexplode Stopper <weapon_noexplode_stopper.lua> LuaRules: Loaded gadget: Unit Explosion Spawner <unit_explosion_spawner.lua> LuaRules: Loaded gadget: Shield Merge <weapon_shield_merge.lua> LuaRules: Loaded gadget: Lups Shield <lups_shield.lua> LuaRules: Loaded gadget: Endgame Graphs <endgame_graphs.lua> LuaRules: Loaded gadget: Awards <awards.lua> LuaRules: Loaded gadget: Backup allyteam names <start_teamnames.lua> LuaRules: Loaded gadget: Gadget Profiler New <dbg_gadget_profiler_new.lua> LuaRules: Loaded gadget: Gameframe Orders <api_gameframe_orders.lua> LuaRules: Loaded gadget: Planet Wars Structures <unit_planetwars.lua> LuaRules: Loaded gadget: Profiler <dbg_profiler.lua> LuaRules: Loaded gadget: Zombies! <unit_zombies.lua> [f=-000001] Synced LuaRules: finished loading [f=-000001] Unsynced LuaRules: starting loading [f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry in modoption is empty or in invalid format >> Loaded gadget: Engine Taskbar Stuff <engine_taskbar_stuff.lua> >> Loaded gadget: Metalspot Finder Gadget <mex_spot_finder.lua> >> Loaded gadget: Save/Load <api_saveload.lua> >> Loaded gadget: IconGenerator <unit_icongenerator.lua> >> Loaded gadget: Mex Placement <mex_placement.lua> >> Loaded gadget: Script notification <unit_script_notification.lua> >> Loaded gadget: StartSetup <start_unit_setup.lua> >> Loaded gadget: UnitMorph <unit_morph.lua> >> Loaded gadget: AirTransport_SeaPickup <unit_transport_pickup_floating_amphib.lua> >> Loaded gadget: Aircraft Command <unit_bomber_command.lua> >> Loaded gadget: AutoReadyStartpos <init_auto_ready.lua> >> Loaded gadget: Block Ally and Neutral Attack <cmd_block_ally_attack.lua> >> Loaded gadget: CAI <ai_cai.lua> >> Loaded gadget: Capture <unit_capture.lua> >> Loaded gadget: Command Raw Move <cmd_raw_move.lua> >> Loaded gadget: Command Transfer Unit <cmd_transfer_unit.lua> >> Loaded gadget: Constructor Auto Assist <unit_factory_guard.lua> >> Loaded gadget: Dev Commands <dbg_dev_commands.lua> >> Loaded gadget: Fog Hidden Effects API <api_fog_hidden_effects.lua> >> Loaded gadget: Galaxy Campaign Battle Handler <mission_galaxy_campaign_battle.lua> >> Loaded gadget: Invincibility <unit_invincibility.lua> >> Loaded gadget: Jumpjets <unit_jumpjets.lua> >> Loaded gadget: LupsNanoSpray <lups_nano_spray.lua> >> Loaded gadget: Mantis 6282 <mantis_6282.lua> >> Loaded gadget: Missile Silo Controller <unit_missilesilo.lua> >> Loaded gadget: Modular Comm Info <api_modularcomms.lua> >> Loaded gadget: One Click Weapon <unit_oneclick_weapon.lua> >> Loaded gadget: Orbital Drop <mission_orbital_drop.lua> >> Loaded gadget: Resign Gadget <game_resign.lua> >> Loaded gadget: Retreat Command <cmd_retreat.lua> >> Loaded gadget: Share mode <game_share_mode.lua> >> Loaded gadget: Shield Link <unit_shield_link.lua> >> Loaded gadget: Shockwaves <lups_shockwaves.lua> >> Loaded gadget: Target Features <unit_target_features.lua> >> Loaded gadget: Target on the move <unit_target_on_the_move.lua> >> Loaded gadget: Teleport Throw <unit_thrower.lua> >> Loaded gadget: Teleporter <unit_teleporter.lua> >> Loaded gadget: Terraformers <unit_terraform.lua> >> Loaded gadget: Terrain Texture Handler <terrain_texture_handler.lua> >> Loaded gadget: Thrusters <lups_thrusters.lua> >> Loaded gadget: Time slow v2 <unit_timeslow.lua> >> Loaded gadget: TransportAIbuttons <unit_transport_ai_buttons.lua> >> Loaded gadget: Units on fire <unit_is_on_fire.lua> >> Loaded gadget: Widget Events <api_widget_events.lua> >> Loaded gadget: api_subdir_gadgets.lua <api_subdir_gadgets.lua> >> Loaded gadget: astar.lua <astar.lua> >> Loaded gadget: cmd_areaguard.lua <cmd_areaguard.lua> >> Loaded gadget: cmd_fire_once.lua <cmd_fire_once.lua> >> Loaded gadget: cmd_hide_autorepairlevel.lua <cmd_hide_autorepairlevel.lua> >> Loaded gadget: cmd_remove_wait.lua <cmd_remove_wait.lua> >> Loaded gadget: cmd_select_load_helper.lua <cmd_select_load_helper.lua> >> Loaded gadget: dbg_ceg_spawner.lua <dbg_ceg_spawner.lua> >> Loaded gadget: endgame_graphs.lua <endgame_graphs.lua> >> Loaded gadget: factory_anti_slacker.lua <factory_anti_slacker.lua> >> Loaded gadget: feature_debris_physics.lua <feature_debris_physics.lua> >> Loaded gadget: feature_fx.lua <feature_fx.lua> >> Loaded gadget: game_globallos.lua <game_globallos.lua> >> Loaded gadget: game_lagmonitor.lua <game_lagmonitor.lua> >> Loaded gadget: game_over.lua <game_over.lua> >> Loaded gadget: game_perks.lua <game_perks.lua> >> Loaded gadget: lockunits_modoption.lua <lockunits_modoption.lua> >> Loaded gadget: player_extra_information.lua <player_extra_information.lua> >> Loaded gadget: share_control.lua <share_control.lua> >> Loaded gadget: start_boxes.lua <start_boxes.lua> >> Loaded gadget: start_teamnames.lua <start_teamnames.lua> >> Loaded gadget: start_waterlevel.lua <start_waterlevel.lua> >> Loaded gadget: typemap_options.lua <typemap_options.lua> >> Loaded gadget: unit_air_plants.lua <unit_air_plants.lua> >> Loaded gadget: unit_aircraft_crash.lua <unit_aircraft_crash.lua> >> Loaded gadget: unit_allow_builder_hold_fire.lua <unit_allow_builder_hold_fire.lua> >> Loaded gadget: unit_attributes.lua <unit_attributes.lua> >> Loaded gadget: unit_attributes_generic.lua <unit_attributes_generic.lua> >> Loaded gadget: unit_block_direct_control.lua <unit_block_direct_control.lua> >> Loaded gadget: unit_bomber_dive.lua <unit_bomber_dive.lua> >> Loaded gadget: unit_cannot_damage_unit.lua <unit_cannot_damage_unit.lua> >> Loaded gadget: unit_carrier_drones.lua <unit_carrier_drones.lua> >> Loaded gadget: unit_centeroffset.lua <unit_centeroffset.lua> >> Loaded gadget: unit_control_gunship_stafe_range.lua <unit_control_gunship_stafe_range.lua> >> Loaded gadget: unit_dont_fire_at_radar.lua <unit_dont_fire_at_radar.lua> >> Loaded gadget: unit_factory_flatten.lua <unit_factory_flatten.lua> >> Loaded gadget: unit_fall_damage.lua <unit_fall_damage.lua> >> Loaded gadget: unit_fighter_pullup.lua <unit_fighter_pullup.lua> >> Loaded gadget: unit_gamerules_events.lua <unit_gamerules_events.lua> >> Loaded gadget: unit_grass_cutter.lua <unit_grass_cutter.lua> >> Loaded gadget: unit_gunship_climb.lua <unit_gunship_climb.lua> >> Loaded gadget: unit_impulsefloat_toggle.lua <unit_impulsefloat_toggle.lua> >> Loaded gadget: unit_marketplace.lua <unit_marketplace.lua> >> Loaded gadget: unit_mex_overdrive.lua <unit_mex_overdrive.lua> >> Loaded gadget: unit_overkill_prevention.lua <unit_overkill_prevention.lua> >> Loaded gadget: unit_overkill_prevention_placeholder.lua <unit_overkill_prevention_placeholder.lua> >> Loaded gadget: unit_planetwars.lua <unit_planetwars.lua> >> Loaded gadget: unit_prevent_lab_hax.lua <unit_prevent_lab_hax.lua> >> Loaded gadget: unit_prevent_landship.lua <unit_prevent_landship.lua> >> Loaded gadget: unit_prevent_turret_overshoot.lua <unit_prevent_turret_overshoot.lua> >> Loaded gadget: unit_priority.lua <unit_priority.lua> >> Loaded gadget: unit_regeneration.lua <unit_regeneration.lua> >> Loaded gadget: unit_removal_from_rezzed_structure.lua <unit_removal_from_rezzed_structure.lua> >> Loaded gadget: unit_rezz_hp.lua <unit_rezz_hp.lua> >> Loaded gadget: unit_self_destruct.lua <unit_self_destruct.lua> >> Loaded gadget: unit_solar_force_closed.lua <unit_solar_force_closed.lua> >> Loaded gadget: unit_spherical_los.lua <unit_spherical_los.lua> >> Loaded gadget: unit_starlight_handler.lua <unit_starlight_handler.lua> >> Loaded gadget: unit_stealth.lua <unit_stealth.lua> >> Loaded gadget: unit_target_priority.lua <unit_target_priority.lua> >> Loaded gadget: unit_transport_load_unload.lua <unit_transport_load_unload.lua> >> Loaded gadget: unit_transport_speed.lua <unit_transport_speed.lua> >> Loaded gadget: unit_turn_without_interia.lua <unit_turn_without_interia.lua> >> Loaded gadget: unit_untargetable.lua <unit_untargetable.lua> >> Loaded gadget: unit_wanted_speed.lua <unit_wanted_speed.lua> >> Loaded gadget: unit_water_effects.lua <unit_water_effects.lua> >> Loaded gadget: unit_windmill_control.lua <unit_windmill_control.lua> >> Loaded gadget: unit_xp.lua <unit_xp.lua> >> Loaded gadget: unit_zombies.lua <unit_zombies.lua> >> Loaded gadget: wake_fx.lua <wake_fx.lua> >> Loaded gadget: weapon_ignore_gibs.lua <weapon_ignore_gibs.lua> >> Loaded gadget: weapon_impulse.lua <weapon_impulse.lua> >> Loaded gadget: weapon_noexplode_stopper.lua <weapon_noexplode_stopper.lua> >> Loaded gadget: weapon_shield_merge.lua <weapon_shield_merge.lua> >> Loaded gadget: weapon_single_hit.lua <weapon_single_hit.lua> >> Loaded gadget: weapon_trail_burnout.lua <weapon_trail_burnout.lua> >> Loaded gadget: Commander Upgrade <unit_commander_upgrade.lua> >> Loaded gadget: CustomUnitShaders <api_custom_unit_shaders.lua> >> Loaded gadget: UnitCloakShield <unit_cloak_shield.lua> >> Loaded gadget: Lups Cloak FX <lups_cloak_fx.lua> >> Loaded gadget: Chicken control <chicken_control.lua> >> Loaded gadget: Area Denial <weapon_area_damage.lua> >> Loaded gadget: Unit Explosion Spawner <unit_explosion_spawner.lua> >> Loaded gadget: Lups <lups_wrapper.lua> >> Loaded gadget: Lups Shield <lups_shield.lua> >> Loaded gadget: Awards <awards.lua> >> Loaded gadget: Chicken Spawner <unit_spawner.lua> >> Loaded gadget: Gadget Profiler New <dbg_gadget_profiler_new.lua> >> Loaded gadget: Gameframe Orders <api_gameframe_orders.lua> >> Loaded gadget: Profiler <dbg_profiler.lua> [f=-000001] Unsynced LuaRules: finished loading [f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaGaia" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaUI" [f=-000001] LuaUI Entry Point: "luaui.lua" [f=-000001] LuaSocket Support: enabled [f=-000001] Using LUAUI_DIRNAME = LuaUI/ [f=-000001] Reloading GUI config from file: LuaUI/ctrlpanel.txt [f=-000001] LuaUI: bound F11 to the widget selector [f=-000001] LuaUI: bound CTRL+F11 to tweak mode [f=-000001] Loading last game win data [f=-000001] Resetting win data [f=-000001] Last game player count: 0, This game player count: 0 [f=-000001] Last game allyTeam count: 3, This game allyTeam count: 3 [f=-000001] Player and team counts match, continuing [f=-000001] All players and teams match from last game, using last game's scores as base [f=-000001] Loaded API widget: i18n <api_i18n.lua> [f=-000001] Loaded API widget: Shared Functions <api_shared_functions.lua> [f=-000001] Loaded API widget: Hacky version fix <hacky_version_fix.lua> [f=-000001] Loaded API widget: Cluster Detection <api_cluster_detection.lua> [f=-000001] Loaded API widget: Win Counter <api_win_counter.lua> [f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry in modoption is empty or in invalid format [f=-000001] Loaded API widget: Modular Comm Info <api_modularcomms.lua> [f=-000001] Loaded API widget: Draw Mouse Build <api_draw_mouse_build.lua> [f=-000001] Loaded API widget: Lobby Battle Status <api_lobby_battle_status.lua> [f=-000001] Loaded API widget: CommandInsert <cmd_commandinsert.lua> [f=-000001] Loaded API widget: Pre-Selection Handler <api_preselection.lua> [f=-000001] Loaded API widget: Lups <lups_wrapper.lua> [f=-000001] Loaded API widget: Lag (AFK) monitor <api_lag_monitor.lua> [f=-000001] Loaded API widget: Chili Framework <api_chili.lua> [f=-000001] Loaded widget: Selection Hierarchy <gui_selection_hierarchy.lua> [f=-000001] Loaded widget: Save/Load API <api_saveload.lua> [f=-000001] Loaded widget: Chili Highlight <gui_chili_highlight.lua> [f=-000001] Loaded widget: Draw After Chili <gui_api_draw_after_chili.lua> [f=-000001] Hardware mouse-cursor is enabled! [f=-000001] Set "shadows" config-parameter to 1 [f=-000001] Ground-decal rendering is enabled! [f=-000001] Set maximum particles to: 50000 [f=-000001] Set UnitLodDist to 500 [f=-000001] Set UnitIconDist to 812 [f=-000001] model shaders is enabled! [f=-000001] SetLobbyButtonEnabled, false [f=-000001] Loaded widget: EPIC Menu <gui_epicmenu.lua> [f=-000001] Loaded widget: Hide Interface and Mouse Cursor <gui_hide_interface_action.lua> [f=-000001] Loaded widget: Depth of Field Shader <gfx_dof.lua> [f=-000001] Loaded widget: Chili Widget Selector <api_chili_widgetselector.lua> [f=-000001] Loaded widget: Chili Minimap <gui_chili_minimap.lua> [f=-000001] Loaded widget: Deferred rendering <gfx_deferred_rendering.lua> [f=-000001] Mexspot Fetcher fetching [f=-000001] Loaded widget: Mexspot Fetcher <api_mexspot_fetcher.lua> [f=-000001] Team highlighting: Disabled [f=-000001] Loaded widget: Teamhighlight option <gui_teamhighlight.lua> [f=-000001] Loaded widget: Local Team Colors <gui_local_colors.lua> [f=-000001] Loaded widget: Display Keys 2 <gui_chili_display_keys.lua> [f=-000001] Loaded widget: Save Game Menu <gui_savegame.lua> [f=-000001] Loaded widget: Specific Unit Reclaimer <unit_unit_reclaimer.lua> [f=-000001] Loaded widget: One click weapon handler <unit_oneclick_weapon.lua> [f=-000001] Loaded widget: Area-reclaim trees <unit_tree_reclaim.lua> [f=-000001] Loaded widget: Unit Target Command Helper <gui_unit_target_command_helper.lua> [f=-000001] Loaded widget: Attack Command Helper <cmd_attack_command_helper.lua> [f=-000001] Loaded widget: Selection Modkeys <gui_selection_modkeys.lua> [f=-000001] Loaded widget: Chili Global Commands <gui_chili_global_commands.lua> [f=-000001] Reloaded cmdcolors from file: cmdcolors.tmp [f=-000001] Loaded widget: Selection BlurryHalo <unit_selectionblurryhalo.lua> [f=-000001] Loaded widget: Unit Icons <unit_icons.lua> [f=-000001] Loaded widget: Terraform Icon Draw <unit_terraform_draw.lua> [f=-000001] Loaded widget: Noises <snd_noises.lua> [f=-000001] Loaded widget: HealthBars <unit_healthbars.lua> [f=-000001] Loaded widget: Chili Commander Upgrade <gui_chili_commander_upgrade.lua> [f=-000001] Loaded widget: Chili Vote Display <gui_chili_vote.lua> [f=-000001] Loaded widget: Auto Patrol Nanos <unit_auto_patrol_nanos.lua> [f=-000001] Loaded widget: Unit Marker Zero-K <unit_marker.lua> [f=-000001] Loaded widget: Objectives <mission_objectives.lua> [f=-000001] Loaded widget: EndGame Stats <gui_chili_endgraph.lua> [f=-000001] Loaded widget: Double-Click attack-move <cmd_doubleclick_attackmove.lua> [f=-000001] Loaded widget: Cloak Fire State 2 <unit_cloakfirestate2.lua> [f=-000001] Loaded widget: BuildETA <gui_build_eta.lua> [f=-000001] Loaded widget: Initial Queue ZK <unit_initial_queue.lua> [f=-000001] Loaded widget: Projectile Lights <gfx_projectile_lights.lua> [f=-000001] Loaded widget: Voice Assistant <unit_voice.lua> [f=-000001] Loaded widget: Transport Load Double Tap <cmd_select_load.lua> [f=-000001] Loaded widget: Stop Self-D <cmd_stop_selfd.lua> [f=-000001] Loaded widget: Stereo3D <gfx_stereo3d.lua> [f=-000001] Loaded widget: State Reverse Toggle <cmd_state_reverse_toggle.lua> [f=-000001] Loaded widget: Spectate Selected Team <gui_spectate_selected_team.lua> [f=-000001] Loaded widget: SmoothCam <camera_smoothcam.lua> [f=-000001] Loaded widget: Smart Bombers <unit_smart_bombers.lua> [f=-000001] Loaded widget: Simple Settings <gui_simple_settings.lua> [f=-000001] Loaded widget: Showeco and Grid Drawer <gui_showeco_action.lua> [f=-000001] Loaded widget: Show selected unit range <unit_show_selected_range.lua> [f=-000001] Loaded widget: Show All Commands v2 <unit_showallcommands_2.lua> [f=-000001] Loaded widget: Set Springsettings <api_set_springsettings.lua> [f=-000001] Loaded widget: ReclaimInfo <gui_reclaiminfo.lua> [f=-000001] Loaded widget: Raw Move Issue <cmd_raw_move_issue.lua> [f=-000001] Loaded widget: Point Tracker <gui_point_tracker.lua> [f=-000001] Loaded widget: Orbit Command <cmd_orbit.lua> [f=-000001] Loaded widget: Music Player <snd_music.lua> [f=-000001] Loaded widget: Morph Finished notification <unit_morph_finished.lua> [f=-000001] Loaded widget: Mission Results Handler <mission_results.lua> [f=-000001] Loaded widget: Missile Silo Range <missilesilo_range.lua> [f=-000001] Loaded widget: Missile Silo Commands <cmd_missile_silo.lua> [f=-000001] Loaded widget: Misc default command replacements <unit_default_commands.lua> [f=-000001] Loaded widget: MinimapEvents <minimap_events.lua> [f=-000001] Loaded widget: Mex Placement Handler <cmd_mex_placement.lua> [f=-000001] Loaded widget: MetalFeatures (new) <gui_metal_features_new.lua> [f=-000001] Loaded widget: Local Widgets Config <localwidgets.lua> [f=-000001] Loaded widget: Ghost Site <unit_ghostsite.lua> [f=-000001] Loaded widget: Keep Target <cmd_keep_target.lua> [f=-000001] Loaded widget: In-game Ignore <ignore.lua> [f=-000001] Loaded widget: In-game Guide <gui_ingame_guide.lua> [f=-000001] Loaded widget: Highlight Geos <gui_highlight_geos.lua> [f=-000001] Loaded widget: Haven Handler <gui_havens.lua> [f=-000001] Loaded widget: Guard Remove <cmd_guard_remove.lua> [f=-000001] Input grabbing is enabled! [f=-000001] Input grabbing is enabled! [f=-000001] Loaded widget: Grab Input <api_grabinput.lua> [f=-000001] Loaded widget: Game Analytics Handler <api_game_analytics.lua> [f=-000001] Loaded widget: Galaxy Battle Handler <mission_galaxy_battle_handler.lua> [f=-000001] Loaded widget: Ferry Points <cmd_ferry_points.lua> [f=-000001] Loaded widget: Economic Victory Announcer <gui_economic_victory_announcer.lua> [f=-000001] Loaded widget: Defense Range Zero-K <gui_defenserange.lua> [f=-000001] Loaded widget: Decoration Handler <unit_decoration_handler.lua> [f=-000001] Loaded widget: Decloak Range <unit_decloak_range.lua> [f=-000001] Loaded widget: Easy Facing <gui_easyfacing.lua> [f=-000001] Loaded widget: Darkening <gui_darkening.lua> [f=-000001] Loaded widget: Context Menu <gui_contextmenu.lua> [f=-000001] Loaded widget: Chili Spectator Panels <gui_chili_spectator_panels.lua> [f=-000001] Loaded widget: Chili Selections & CursorTip v2 <gui_chili_selections_and_cursortip.lua> [f=-000001] Loaded widget: Chili Rejoining Progress Bar <gui_chili_rejoin_progress.lua> [f=-000001] Loaded widget: Chili Nuke Warning <gui_chili_nuke_warning.lua> [f=-000001] Loaded widget: Chili Inactivity Win <gui_chili_inactivity_win.lua> [f=-000001] Loaded widget: Chili EndGame Window <gui_chili_endgamewindow.lua> [f=-000001] Loaded widget: Chili Economy Panel Default <gui_chili_economy_panel2.lua> [f=-000001] Loaded widget: Comm-n-Elo Startpos. Info <init_startpointelocom_info.lua> [f=-000001] Loaded widget: Cheat Sheet <gui_chili_cheats.lua> [f=-000001] Loaded widget: CameraShake <camera_shake.lua> [f=-000001] Loaded widget: Blast Radius <gui_blastradius.lua> [f=-000001] Loaded widget: Autoquit <autoquit.lua> [f=-000001] Loaded widget: Area Attack Tweak <cmd_area_attack_tweak.lua> [f=-000001] Loaded widget: Antinuke Coverage <gui_antinuke_coverage.lua> [f=-000001] Loaded widget: Attack Warning <unit_attack_warning.lua> [f=-000001] Spectator mode detected. Removed: Auto First Build Facing [f=-000001] Loaded widget: Auto First Build Facing <init_autofirstbuildfacing.lua> [f=-000001] Loaded widget: Auto Group <unit_auto_group.lua> [f=-000001] Loaded widget: Chili AI Set Start <gui_chili_ai_start_pos.lua> [f=-000001] Loaded widget: NoDuplicateOrders <cmd_no_duplicate_orders.lua> [f=-000001] Loaded widget: Start Point Remover & Comm Selector <init_start_point_remover.lua> [f=-000001] Loaded widget: Startup Info and Selector <init_startup_info_selector.lua> [f=-000001] <Stockpiler>: disabled for spectators [f=-000001] Loaded widget: Stockpiler <unit_stockpile.lua> [f=-000001] Loaded widget: Transport AI <unit_transport_ai.lua> [f=-000001] Loaded widget: UnitNoStuckInFactory <unit_nostuck_infactory.lua> [f=-000001] Loaded widget: Unit Start State <unit_start_state.lua> [f=-000001] Loaded widget: Smooth Scroll <camera_smooth_move.lua> [f=-000001] Loaded widget: Recorder (Save) <dbg_recorder_save.lua> [f=-000001] Loaded widget: Persistent Build Spacing <gui_persistent_build_spacing.lua> [f=-000001] Loaded widget: Icon Sets <gui_icon_sets.lua> [f=-000001] Loaded widget: Attack AoE <gui_attack_aoe.lua> [f=-000001] Loaded widget: Chili Custom Modoptions Info <gui_custommodoptions_info.lua> [f=-000001] Loaded widget: PlanetWars Info <gui_planetwars_info.lua> [f=-000001] <Replay control buttons> Live mode. Widget removed. [f=-000001] Loaded widget: Replay control buttons <gui_replay_controls.lua> [f=-000001] Loaded widget: MessageBoxes ZK <mission_messagebox_zk.lua> [f=-000001] Loaded widget: Commands FX <gfx_commands_fx.lua> [f=-000001] Loaded widget: Map Edge Extension <map_edge_extension.lua> [f=-000001] Loaded widget: State Icons <unit_state_icons.lua> [f=-000001] Loaded widget: Shield Guard <unit_shield_guard.lua> [f=-000001] Loaded widget: Selection Send <api_selectionsend.lua> [f=-000001] Loaded widget: Rank Icons 2 <unit_rank_icons.lua> [f=-000001] Loaded widget: Gadget Icons <api_gadget_icons.lua> [f=-000001] Loaded widget: AllyCursors <gui_ally_cursors.lua> [f=-000001] <Building Starter>: disabled for spectators [f=-000001] Loaded widget: Building Starter <unit_building_starter.lua> [f=-000001] <Cloaker Guard>: disabled for spectators [f=-000001] Loaded widget: Cloaker Guard <unit_cloaker_guard.lua> [f=-000001] Loaded widget: Disable Bad Widgets <api_widget_disabler.lua> [f=-000001] Loaded widget: Lua Metal Decals <gfx_dynamic_metal.lua> [f=-000001] Loaded widget: Units on Fire <gfx_lups_units_on_fire.lua> [f=-000001] Loaded widget: Smoke Signals <gfx_lups_smokesignal.lua> [f=-000001] Loaded widget: LupsManager <gfx_lups_manager.lua> [f=-000001] Loaded widget: Vertical Line on Radar Dots v2 <gui_vertlineaid.lua> [f=-000001] Loaded widget: Newton Firezone <cmd_newton_firezone.lua> [f=-000001] Loaded widget: Receive Units Indicator <gui_recv_indicator.lua> [f=-000001] Loaded widget: Auto-toggle false color vision <gui_auto_engine_falsecolor.lua> [f=-000001] Loaded widget: Chili Crude Player List <gui_chili_crudeplayerlist.lua> [f=-000001] Loaded widget: Chili Pro Console <gui_chili_proconsole_test.lua> [f=-000001] Loaded widget: Chili Docking <api_chili_docking.lua> [f=-000001] Loaded widget: HUD Presets <gui_hud_presets.lua> [f=-000001] [EPIC Menu] Error: <EPIC Menu> Error in loading custom widget settings in Lasso Terraform GUI, order table incorrect. [f=-000001] [EPIC Menu] Error: <EPIC Menu> Error in loading custom widget settings in Lasso Terraform GUI, order table incorrect. [f=-000001] Loaded widget: Lasso Terraform GUI <gui_lasso_terraform.lua> [f=-000001] Loaded widget: Image Preloader <dbg_img_preload.lua> [f=-000001] Loaded widget: Custom Markers <gui_custom_markers.lua> [f=-000001] Loaded widget: Chili Core Selector <gui_chili_core_selector.lua> [f=-000001] Loaded widget: Combo Overhead/Free Camera (experimental) <camera_cofc.lua> [f=-000001] Loaded widget: Select Keys <gui_selectkeys.lua> [f=-000001] Loaded widget: Start Boxes <minimap_startbox_new.lua> [f=-000001] Loaded widget: Default Group Recall Fix <gui_group_recall_fix.lua> [f=-000001] Loaded widget: Restricted Zones <gui_restrictedzones.lua> [f=-000001] Loaded widget: Pause Screen <gui_pausescreen.lua> [f=-000001] Loaded widget: Chili Share menu v1.24 <gui_chili_share.lua> [f=-000001] Loaded widget: Jumpjet GUI <gui_jumpjets.lua> [f=-000001] Loaded widget: CustomFormations2 <cmd_customformations2.lua> [f=-000001] SetSunLighting [f=-000001] Loaded widget: Sun and Atmosphere Handler. <gfx_sun_and_atmosphere.lua> [f=-000001] Loaded widget: Text To Speech Control <snd_text_to_speech.lua> [f=-000001] Loaded widget: Persistent Build Height <gui_persistent_build_height.lua> [f=-000001] Loaded widget: Layout Handler <cmd_layout_handler.lua> [f=-000001] Lua garbage collection rate: 30/s [f=-000001] Loaded widget: GC Control <api_gc_control.lua> [f=-000001] Loaded widget: Color Blindness Correction <gfx_color_blindness_correction.lua> [f=-000001] LuaShader: [Outline Shader: Dilation] shader error(s): Supressing further error of the same kind [f=-000001] Loaded widget: Outline Shader <gfx_outline_shader.lua> [f=-000001] Loaded widget: Chili Integral Menu <gui_chili_integral_menu.lua> [f=-000001] Removed 'GC at >100MB': disabled. [f=-000001] Loaded widget: GC at >300MB <dbg_forcegc_spring97.lua> [f=-000001] Writing last game win data [f=-000001] LuaUI v0.3 [f=-000001] [Game::Load][5] globalQuit=0 forcedQuit=0 [f=-000001] [LoadScreen::SetLoadMessage] text="[LoadFinalize] finalizing PFS" [f=-000001] [Path] [PathEstimator::CalcHash][Init] BLOCK_SIZE=16 [f=-000001] [Path] [PathEstimator::CalcHash][Init] PATHESTIMATOR_VERSION=100 [f=-000001] [Path] [PathEstimator::CalcHash][Init] heightMapChecksum=31dd4d1c [f=-000001] [Path] [PathEstimator::CalcHash][Init] typeMapChecksum=6f767fcb [f=-000001] [Path] [PathEstimator::CalcHash][Init] moveDefChecksum=c5de8888 [f=-000001] [Path] [PathEstimator::CalcHash][Init] blockMapChecksum=29a [f=-000001] [Path] [PathEstimator::CalcHash][Init] estimatorHashCode=6732587d [f=-000001] [Path] [PathEstimator::ReadFile] hash=6732587d file="cache\104dev-maintenance/paths/Titan v3.1.pe-6732587d.zip" (exists=1) [f=-000001] [LoadScreen::SetLoadMessage] text="Reading Estimate PathCosts [16]" [f=-000001] [Path] [PathEstimator::CalcHash][Init] BLOCK_SIZE=32 [f=-000001] [Path] [PathEstimator::CalcHash][Init] PATHESTIMATOR_VERSION=100 [f=-000001] [Path] [PathEstimator::CalcHash][Init] heightMapChecksum=31dd4d1c [f=-000001] [Path] [PathEstimator::CalcHash][Init] typeMapChecksum=6f767fcb [f=-000001] [Path] [PathEstimator::CalcHash][Init] moveDefChecksum=c5de8888 [f=-000001] [Path] [PathEstimator::CalcHash][Init] blockMapChecksum=29a [f=-000001] [Path] [PathEstimator::CalcHash][Init] estimatorHashCode=6732588d [f=-000001] [Path] [PathEstimator::ReadFile] hash=6732588d file="cache\104dev-maintenance/paths/Titan v3.1.pe2-6732588d.zip" (exists=1) [f=-000001] [LoadScreen::SetLoadMessage] text="Reading Estimate PathCosts [32]" [f=-000001] [LoadScreen::SetLoadMessage] text="[LoadFinalize] finalized PFS (717ms, checksum d0e376ab)" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Skirmish AIs" [f=-000001] [EOH::CreateSkirmishAI(id=0)] [f=-000001] [AIWrapper::PreInit][AI=0 team=0] creating callbacks [f=-000001] [Java Interface] JRE found in registry! [f=-000001] [Java Interface] Using JRE (can be changed with JAVA_HOME): C:\Program Files (x86)\Java\jre1.8.0_221 [f=-000001] [Java Interface] Successfully loaded the JVM shared library at "C:\Program Files (x86)\Java\jre1.8.0_221\bin\client\jvm.dll". [f=-000001] [Java Interface] Unable to find common read-only data-dir (optional). [f=-000001] [Java Interface] Unable to find common read-only native libs data-dir (optional). [f=-000001] [Java Interface] Initialization successful. [f=-000001] [AIWrapper::SendUnitEvents][AI=0 team=0] numUnits=0 [f=-000001] [~ScopedOnceTimer][Game::LoadSkirmishAIs::CreateAI(id=0)] 3764ms [f=-000001] [EOH::CreateSkirmishAI(id=1)] [f=-000001] [AIWrapper::PreInit][AI=1 team=1] creating callbacks [f=-000001] [AIWrapper::SendUnitEvents][AI=1 team=1] numUnits=0 [f=-000001] [~ScopedOnceTimer][Game::LoadSkirmishAIs::CreateAI(id=1)] 196ms [f=-000001] [EOH::CreateSkirmishAI(id=2)] [f=-000001] [AIWrapper::PreInit][AI=2 team=2] creating callbacks [f=-000001] [AIWrapper::SendUnitEvents][AI=2 team=2] numUnits=0 [f=-000001] [~ScopedOnceTimer][Game::LoadSkirmishAIs::CreateAI(id=2)] 54ms [f=-000001] [EOH::CreateSkirmishAI(id=3)] [f=-000001] [AIWrapper::PreInit][AI=3 team=3] creating callbacks [f=-000001] [AIWrapper::SendUnitEvents][AI=3 team=3] numUnits=0 [f=-000001] [~ScopedOnceTimer][Game::LoadSkirmishAIs::CreateAI(id=3)] 53ms [f=-000001] [EOH::CreateSkirmishAI(id=4)] [f=-000001] [AIWrapper::PreInit][AI=4 team=4] creating callbacks [f=-000001] [AIWrapper::SendUnitEvents][AI=4 team=4] numUnits=0 [f=-000001] [~ScopedOnceTimer][Game::LoadSkirmishAIs::CreateAI(id=4)] 40ms [f=-000001] [EOH::CreateSkirmishAI(id=5)] [f=-000001] [AIWrapper::PreInit][AI=5 team=5] creating callbacks [f=-000001] [AIWrapper::SendUnitEvents][AI=5 team=5] numUnits=0 [f=-000001] [~ScopedOnceTimer][Game::LoadSkirmishAIs::CreateAI(id=5)] 63ms [f=-000001] [EOH::CreateSkirmishAI(id=6)] [f=-000001] [AIWrapper::PreInit][AI=6 team=6] creating callbacks [f=-000001] [AIWrapper::SendUnitEvents][AI=6 team=6] numUnits=0 [f=-000001] [~ScopedOnceTimer][Game::LoadSkirmishAIs::CreateAI(id=6)] 38ms [f=-000001] [EOH::CreateSkirmishAI(id=7)] [f=-000001] [AIWrapper::PreInit][AI=7 team=7] creating callbacks [f=-000001] [AIWrapper::SendUnitEvents][AI=7 team=7] numUnits=0 [f=-000001] [~ScopedOnceTimer][Game::LoadSkirmishAIs::CreateAI(id=7)] 56ms [f=-000001] [~ScopedOnceTimer][Game::LoadSkirmishAIs] 4266ms [f=-000001] [Game::Load][6] globalQuit=0 forcedQuit=0 [f=-000001] [LuaMemPool::LogStats][handle=LuaIntro (unsynced)] index=2 {numAllocs[*],allocSums[*]}={0,0} {int,ext,rec}Allocs={0,11021,0} {chunk,block}Bytes={0,0} [f=-000001] Input grabbing is enabled! Zero-K.exe Information: 0 : Chobbyla << DiscordUpdatePresence {"details":"Watching Replay","startTimestamp":1565944576} [f=-000001] Mex Placement Initialised with 58 spots. [f=-000001] <Ghost Site> Spectator mode. Widget removed. [f=-000001] <Easy Facing> Spectator mode. Widget removed. [f=-000001] SetLobbyButtonEnabled, false [f=-000001] UpdateInterfacePreset, minimapRight [f=-000001] Switching to Free style camera [f=-000001] TotalHideLobbyInterface, true [f=-000001] LuaShader: [Outline Shader: Dilation] shader error(s): Attempt to use invalid shader object in [ActivateWith](). Did you call :Compile() or :Initialize() Supressing further error of the same kind [f=-000001] [GR::ConfigNotify][1] key=Fullscreen val=0 (cfgFullScreen=0 sdlFullScreen=0) newRes=<1920,1080> [f=-000001] GameID: d96a565de5d485add6e0f7ba2dac7d44 [f=-000001] Connection attempt from aeonios [f=-000001] -> Version: 104.0.1-1344-g07bdbaf maintenance [Windows 32-bit (emulated)] [f=-000001] -> Connection established (given id 0) [f=-000001] [Game::ClientReadNet][LOGMSG] sender="aeonios" string="[PreGame::GameDataReceived][map-checksums] server=8379066f3c5bab90abc4e5eeede3694bfb143c0b58be620e17da60e7add3b948983deaa50b0adb2ac8004801bb015dbfee0c71e4f6bdea18ccd55f3156556551 client=8379066f3c5bab90abc4e5eeede3694bfb143c0b58be620e17da60e7add3b948983deaa50b0adb2ac8004801bb015dbfee0c71e4f6bdea18ccd55f3156556551" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="aeonios" string="[PreGame::GameDataReceived][mod-checksums] server=a0ecc902cc6b596868442d751d221b390f16dea3f25d9a5917b1375492a24cfa5bc1d35b32c8f91fb6bf09d9632430dc954e5876d869172d84c334b9fba4b141 client=a0ecc902cc6b596868442d751d221b390f16dea3f25d9a5917b1375492a24cfa5bc1d35b32c8f91fb6bf09d9632430dc954e5876d869172d84c334b9fba4b141" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="aeonios" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=b7aa38833d4b55d0d0c99f4a04789556f16b4ce7bb3f13c4c1cc710d85129bedadb23666e189ec45628eb7066cb3d9311d7340d63f59555f9d1927ff51eaa1fe]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="aeonios" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=19393e284b567b08c4124148a1e32df9301c521615fd958fb6685aca79a997a82895bdce16c101bd8188936400422ba9d0bbfd35fb6795ffd97c0dfe4707b726]" [f=-000001] [Game::ClientReadNet] local skirmish AI "ZKGBAI 0.12 (7)" (ID: 0, Short-Name: "ZKGBAI", Version: "0.12") took over control of team 0 [f=-000001] [Game::ClientReadNet] local skirmish AI "ZKGBAI 0.12 (1)" (ID: 1, Short-Name: "ZKGBAI", Version: "0.12") took over control of team 1 [f=-000001] [Game::ClientReadNet] local skirmish AI "ZKGBAI 0.12 (4)" (ID: 2, Short-Name: "ZKGBAI", Version: "0.12") took over control of team 2 [f=-000001] [Game::ClientReadNet] local skirmish AI "ZKGBAI 0.12 (2)" (ID: 3, Short-Name: "ZKGBAI", Version: "0.12") took over control of team 3 [f=-000001] [Game::ClientReadNet] local skirmish AI "ZKGBAI 0.12 (6)" (ID: 4, Short-Name: "ZKGBAI", Version: "0.12") took over control of team 4 [f=-000001] [Game::ClientReadNet] local skirmish AI "ZKGBAI 0.12 (3)" (ID: 5, Short-Name: "ZKGBAI", Version: "0.12") took over control of team 5 [f=-000001] [Game::ClientReadNet] local skirmish AI "ZKGBAI 0.12 (8)" (ID: 6, Short-Name: "ZKGBAI", Version: "0.12") took over control of team 6 [f=-000001] [Game::ClientReadNet] local skirmish AI "ZKGBAI 0.12 (5)" (ID: 7, Short-Name: "ZKGBAI", Version: "0.12") took over control of team 7 [f=-000001] [Game::ClientReadNet][LOGMSG] sender="aeonios" string="[Game::Load][lua{Rules,Gaia}={18354408,00000000}]" [f=-000001] Spectator aeonios finished loading and is now ingame [f=-000001] LuaShader: [Outline Shader: Dilation] shader error(s): Attempt to use invalid shader object in [ActivateWith](). Did you call :Compile() or :Initialize() [f=-000001] Epicmenu: Switching to COFC camera mode [f=-000001] [f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SHOWN][1] fullScreen=0 [f=-000001] [~ScopedOnceTimer][Sound::Iconified] 0ms [f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SHOWN][2] [f=-000001] [f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SIZE_CHANGED][1] fullScreen=0 [f=-000001] [GR::UpdateGLConfigs] [f=-000001] [GR::UpdateGLGeometry][1] winSize=<1920,1080> [f=-000001] [GR::UpdateGLGeometry][2] winSize=<1920,1080> [f=-000001] [GR::InitGLState] [f=-000001] [GR::LogDisplayMode] display-mode set to 1920x1080x24bpp@60Hz (windowed::borderless) [f=-000001] [~ScopedOnceTimer][GlobalRendering::UpdateGL] 0ms [f=-000001] [Game::ResizeEvent][1] [f=-000001] [~CRectangleOverlapHandler] 0% overlap reduction [f=-000001] [~ScopedOnceTimer][Game::ViewResize] 763ms [f=-000001] [Game::ResizeEvent][2] [f=-000001] UpdateInterfacePreset, minimapRight [f=-000001] LuaShader: [Outline Shader: Dilation] shader error(s): Attempt to use invalid shader object in [Finalize](). Did you call :Compile() or :Initialize() Supressing further error of the same kind [f=-000001] LuaShader: [Outline Shader: Dilation] shader error(s): Supressing further error of the same kind [f=-000001] [~ScopedOnceTimer][EventHandler::ViewResize] 506ms [f=-000001] [~ScopedOnceTimer][ActiveController::ResizeEvent] 1269ms [f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SIZE_CHANGED][2] [f=-000001] [f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SHOWN][1] fullScreen=0 [f=-000001] [~ScopedOnceTimer][Sound::Iconified] 0ms [f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SHOWN][2] [f=0000000] <SkirmishAI: ZKGBAI 0.12 (team 0)>: /say <ZKGBAI> glhf! [f=0000000] <SkirmishAI: ZKGBAI 0.12 (team 1)>: /say <ZKGBAI> glhf! [f=0000000] LuaShader: [Outline Shader: Dilation] shader error(s): Attempt to use invalid shader object in [ActivateWith](). Did you call :Compile() or :Initialize() Supressing further error of the same kind [f=0000015] LuaShader: [Outline Shader: Dilation] shader error(s): Attempt to use invalid shader object in [ActivateWith](). Did you call :Compile() or :Initialize() [f=0000030] [aeonios] <ZKGBAI> glhf! [f=0000030] !transmitlobby @voice@buildUnit@add;gunshipcon;Wasp [f=0000030] !transmitlobby @voice@buildUnit@add;gunshipbomb;Blastwing [f=0000030] !transmitlobby @voice@buildUnit@add;gunshipemp;Gnat [f=0000030] !transmitlobby @voice@buildUnit@add;gunshipraid;Locust [f=0000030] !transmitlobby @voice@buildUnit@add;gunshipskirm;Harpy [f=0000030] !transmitlobby @voice@buildUnit@add;gunshipheavyskirm;Nimbus [f=0000030] !transmitlobby @voice@buildUnit@add;gunshipassault;Revenant [f=0000030] !transmitlobby @voice@buildUnit@add;gunshipkrow;Krow [f=0000030] !transmitlobby @voice@buildUnit@add;gunshipaa;Trident [f=0000030] !transmitlobby @voice@buildUnit@add;gunshiptrans;Charon [f=0000030] !transmitlobby @voice@buildUnit@add;gunshipheavytrans;Hercules [f=0000030] !transmitlobby @voice@buildUnit@reload [f=0000030] [aeonios] <ZKGBAI> glhf! [f=0000091] !transmitlobby @voice@buildUnit@add;amphcon;Conch [f=0000091] !transmitlobby @voice@buildUnit@add;amphraid;Duck [f=0000091] !transmitlobby @voice@buildUnit@add;amphimpulse;Archer [f=0000091] !transmitlobby @voice@buildUnit@add;amphfloater;Buoy [f=0000091] !transmitlobby @voice@buildUnit@add;amphriot;Scallop [f=0000091] !transmitlobby @voice@buildUnit@add;amphassault;Grizzly [f=0000091] !transmitlobby @voice@buildUnit@add;amphlaunch;Lobster [f=0000091] !transmitlobby @voice@buildUnit@add;amphaa;Angler [f=0000091] !transmitlobby @voice@buildUnit@add;amphbomb;Limpet [f=0000091] !transmitlobby @voice@buildUnit@add;amphtele;Djinn [f=0000091] !transmitlobby @voice@buildUnit@reload [f=0000152] !transmitlobby @voice@buildUnit@add;hovercon;Quill [f=0000152] !transmitlobby @voice@buildUnit@add;hoverraid;Dagger [f=0000152] !transmitlobby @voice@buildUnit@add;hoverskirm;Scalpel [f=0000152] !transmitlobby @voice@buildUnit@add;hoverassault;Halberd [f=0000152] !transmitlobby @voice@buildUnit@add;hoverdepthcharge;Claymore [f=0000152] !transmitlobby @voice@buildUnit@add;hoverriot;Mace [f=0000152] !transmitlobby @voice@buildUnit@add;hoverarty;Lance [f=0000152] !transmitlobby @voice@buildUnit@add;hoveraa;Flail [f=0000152] !transmitlobby @voice@buildUnit@reload [f=0000211] !transmitlobby @voice@buildUnit@add;shieldcon;Convict [f=0000211] !transmitlobby @voice@buildUnit@add;shieldscout;Dirtbag [f=0000211] !transmitlobby @voice@buildUnit@add;shieldraid;Bandit [f=0000211] !transmitlobby @voice@buildUnit@add;shieldskirm;Rogue [f=0000211] !transmitlobby @voice@buildUnit@add;shieldassault;Thug [f=0000211] !transmitlobby @voice@buildUnit@add;shieldriot;Outlaw [f=0000211] !transmitlobby @voice@buildUnit@add;shieldfelon;Felon [f=0000211] !transmitlobby @voice@buildUnit@add;shieldarty;Racketeer [f=0000211] !transmitlobby @voice@buildUnit@add;shieldaa;Vandal [f=0000211] !transmitlobby @voice@buildUnit@add;shieldbomb;Snitch [f=0000211] !transmitlobby @voice@buildUnit@add;shieldshield;Aspis [f=0000211] !transmitlobby @voice@buildUnit@reload [f=0000350] Speed set to 1.1 [aeonios] [f=0000366] Speed set to 1.2 [aeonios] [f=0000373] Speed set to 1.3 [aeonios] [f=0000382] Speed set to 1.4 [aeonios] [f=0000398] Speed set to 1.5 [aeonios] [f=0000412] Speed set to 1.6 [aeonios] [f=0000420] Speed set to 1.7 [aeonios] [f=0000427] Speed set to 1.8 [aeonios] [f=0000436] Speed set to 1.9 [aeonios] [f=0000461] Speed set to 2.0 [aeonios] [f=0005903] !transmitlobby @voice@buildUnit@remove;amphcon [f=0005903] !transmitlobby @voice@buildUnit@remove;amphraid [f=0005903] !transmitlobby @voice@buildUnit@remove;amphimpulse [f=0005903] !transmitlobby @voice@buildUnit@remove;amphfloater [f=0005903] !transmitlobby @voice@buildUnit@remove;amphriot [f=0005903] !transmitlobby @voice@buildUnit@remove;amphassault [f=0005903] !transmitlobby @voice@buildUnit@remove;amphlaunch [f=0005903] !transmitlobby @voice@buildUnit@remove;amphaa [f=0005903] !transmitlobby @voice@buildUnit@remove;amphbomb [f=0005903] !transmitlobby @voice@buildUnit@remove;amphtele [f=0005903] !transmitlobby @voice@buildUnit@reload [f=0006630] !transmitlobby @voice@buildUnit@remove;hovercon [f=0006630] !transmitlobby @voice@buildUnit@remove;hoverraid [f=0006630] !transmitlobby @voice@buildUnit@remove;hoverskirm [f=0006630] !transmitlobby @voice@buildUnit@remove;hoverassault [f=0006630] !transmitlobby @voice@buildUnit@remove;hoverdepthcharge [f=0006630] !transmitlobby @voice@buildUnit@remove;hoverriot [f=0006630] !transmitlobby @voice@buildUnit@remove;hoverarty [f=0006630] !transmitlobby @voice@buildUnit@remove;hoveraa [f=0006630] !transmitlobby @voice@buildUnit@reload [f=0007366] game_message: Morph complete: Engineer lvl 1 -> Engineer lvl 2 [f=0007367] game_message: Morph complete: Engineer lvl 1 -> Engineer lvl 2 [f=0007369] game_message: Morph complete: Engineer lvl 1 -> Engineer lvl 2 [f=0007369] game_message: Morph complete: Engineer lvl 1 -> Engineer lvl 2 [f=0015240] Speed set to 1.9 [aeonios] [f=0015258] Speed set to 1.8 [aeonios] [f=0015275] Speed set to 1.7 [aeonios] [f=0015324] Speed set to 1.6 [aeonios] [f=0015374] Speed set to 1.5 [aeonios] [f=0015796] !transmitlobby @voice@buildUnit@add;planecon;Crane [f=0015796] !transmitlobby @voice@buildUnit@add;planefighter;Swift [f=0015796] !transmitlobby @voice@buildUnit@add;planeheavyfighter;Raptor [f=0015796] !transmitlobby @voice@buildUnit@add;bomberprec;Raven [f=0015796] !transmitlobby @voice@buildUnit@add;bomberriot;Phoenix [f=0015796] !transmitlobby @voice@buildUnit@add;bomberdisarm;Thunderbird [f=0015796] !transmitlobby @voice@buildUnit@add;bomberheavy;Likho [f=0015796] !transmitlobby @voice@buildUnit@add;planescout;Owl [f=0015796] !transmitlobby @voice@buildUnit@add;planelightscout;Sparrow [f=0015796] !transmitlobby @voice@buildUnit@reload [f=0023838] [ReloadOrRestart] Spring "C:\Program Files (x86)\Steam\steamapps\common\Zero-K\engine\win32\104.0.1-1344-g07bdbaf\spring.exe" should be reloading [f=0023838] [SpringApp::Reload][1] [f=0023838] [ThreadPool::SetThreadCount][1] wanted=0 current=2 maximum=2 (init=0) [f=0023838] [async=0] threads=2 tasks=93104 {sum,avg}{exec,wait}time={{-0.000, 0.000}, {-0.000, -26815622319365724231629229394535331511654591385175964168170666887738043940790376395590882397942475356835929409964116569388118906175969027164796340601356288.000}}ms [f=0023838] thread=1 tasks=93104 {sum,min,max,avg}{exec,wait}time={{-0.000, 0.000, -26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, 0.000}, {-0.000, 0.000, 0.000, -26815622268834967997880101022830805020329157343056773646632895601292766171035273750582566703322236444729080507497661693955304569978587209471717031825899520.000}}ms [f=0023838] [async=1] threads=2 tasks=5835 {sum,avg}{exec,wait}time={{-0.000, -2.000}, {0.000, -2.000}}ms [f=0023838] thread=1 tasks=5835 {sum,min,max,avg}{exec,wait}time={{-0.000, 0.000, 26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, -2.000}, {0.000, 0.000, -0.000, -2.000}}ms [f=0023838] [ThreadPool::SetThreadCount][2] workers=0 [f=0023838] [ThreadPool::SetThreadCount][1] wanted=2 current=1 maximum=2 (init=1) [f=0023838] [ThreadPool::SetThreadCount][2] workers=1 [f=0023838] [Threading] Main thread CPU affinity mask set: 14 [f=0023838] [SpringApp::Reload][2] [f=0023838] [DemoRecorder::WriteDemoFile] writing client-demo "C:\Program Files (x86)\Steam\steamapps\common\Zero-K\demos\20190816_043537_Titan v3_104.0.1-1344-g07bdbaf maintenance.sdfz" (7285732 bytes) [f=0023838] [Game::KillLua][0] dtor=0 loadscreen=00000000 [f=0023838] [Game::KillLua][3] dtor=0 luaUI=1d139dd8 [f=0023838] Start widgetHandler:Shutdown [f=0023838] Shutdown - SaveOrderList Complete [f=0023838] Writing last game win data [f=0023838] Shutdown - SaveConfigData Complete [f=0023838] Shutdown Widget - Save/Load API [f=0023838] Shutdown Widget - Chili Highlight [f=0023838] Shutdown Widget - Draw After Chili [f=0023838] Shutdown Widget - EPIC Menu [f=0023838] Shutdown Widget - Depth of Field Shader [f=0023838] Shutdown Widget - Chili Widget Selector [f=0023838] Shutdown Widget - Chili Minimap [f=0023838] Shutdown Widget - Deferred rendering [f=0023838] Shutdown Widget - Local Team Colors [f=0023838] Shutdown Widget - Display Keys 2 [f=0023838] Shutdown Widget - Save Game Menu [f=0023838] Shutdown Widget - Selection BlurryHalo [f=0023838] Reloaded cmdcolors from file: cmdcolors.tmp [f=0023838] Shutdown Widget - Unit Icons [f=0023838] Shutdown Widget - Noises [f=0023838] Shutdown Widget - HealthBars [f=0023838] Shutdown Widget - Win Counter [f=0023838] Shutdown Widget - BuildETA [f=0023838] Shutdown Widget - Modular Comm Info [f=0023838] Shutdown Widget - Stereo3D [f=0023838] Shutdown Widget - Showeco and Grid Drawer [f=0023838] Shutdown Widget - Point Tracker [f=0023838] Shutdown Widget - Music Player [f=0023838] Shutdown Widget - Missile Silo Range [f=0023838] Shutdown Widget - MinimapEvents [f=0023838] Shutdown Widget - Mex Placement Handler [f=0023838] Shutdown Widget - MetalFeatures (new) [f=0023838] Shutdown Widget - Local Widgets Config [f=0023838] Shutdown Widget - Highlight Geos [f=0023838] Shutdown Widget - Grab Input [f=0023838] Input grabbing is disabled! [f=0023838] Shutdown Widget - Darkening [f=0023838] Shutdown Widget - Context Menu [f=0023838] Shutdown Widget - Chili Spectator Panels [f=0023838] Shutdown Widget - Chili Selections & CursorTip v2 [f=0023838] Shutdown Widget - Chili Nuke Warning [f=0023838] Shutdown Widget - Chili EndGame Window [f=0023838] Shutdown Widget - Chili Economy Panel Default [f=0023838] Shutdown Widget - CameraShake [f=0023838] Shutdown Widget - Attack AoE [f=0023838] Shutdown Widget - Map Edge Extension [f=0023838] Shutdown Widget - Selection Send [f=0023838] Shutdown Widget - LupsManager [f=0023838] Shutdown Widget - Newton Firezone [f=0023838] Shutdown Widget - Chili Crude Player List [f=0023838] Shutdown Widget - Chili Pro Console [f=0023838] Shutdown Widget - Lasso Terraform GUI [f=0023838] Shutdown Widget - Lups [f=0023838] Shutdown Widget - Chili Framework [f=0023838] Shutdown Widget - Custom Markers [f=0023838] Shutdown Widget - Chili Core Selector [f=0023838] Shutdown Widget - Combo Overhead/Free Camera (experimental) [f=0023838] Switching to Overhead (TA) style camera [f=0023838] Shutdown Widget - Pause Screen [f=0023838] Shutdown Widget - Text To Speech Control [f=0023838] Shutdown Widget - Persistent Build Height [f=0023838] Shutdown Widget - Layout Handler [f=0023838] Shutdown Widget - Color Blindness Correction [f=0023838] Shutdown Widget - Outline Shader [f=0023838] LuaShader: [Outline Shader: Dilation] shader error(s): Attempt to use invalid shader object in [Finalize](). Did you call :Compile() or :Initialize() Supressing further error of the same kind [f=0023838] End widgetHandler:Shutdown [f=0023838] [LuaMemPool::LogStats][handle=LuaUI (unsynced)] index=4294967295 {numAllocs[*],allocSums[*]}={0,0} {int,ext,rec}Allocs={0,34815373,0} {chunk,block}Bytes={0,0} [f=0023838] [Game::KillLua][1] dtor=0 luaGaia=00000000 [f=0023838] [Game::KillLua][2] dtor=0 luaRules=18354408 [f=0023838] Start gadgetHandler:Shutdown [f=0023838] Shutdown - StartSetup [f=0023838] Shutdown - UnitMorph [f=0023838] Shutdown - LupsNanoSpray [f=0023838] Shutdown - Missile Silo Controller [f=0023838] Shutdown - Modular Comm Info [f=0023838] Shutdown - Terrain Texture Handler [f=0023838] Shutdown - UnitCloakShield [f=0023838] End gadgetHandler:Shutdown [f=0023838] Start gadgetHandler:Shutdown [f=0023838] Shutdown - Save/Load [f=0023838] Shutdown - UnitMorph [f=0023838] Shutdown - Modular Comm Info [f=0023838] Shutdown - Retreat Command [f=0023838] Shutdown - Shockwaves [f=0023838] Shutdown - Teleport Throw [f=0023838] Shutdown - UnitCloakShield [f=0023838] Shutdown - Lups Cloak FX [f=0023838] Shutdown - Lups [f=0023838] Shutdown - Lups Shield [f=0023838] End gadgetHandler:Shutdown [f=0023838] [LuaMemPool::LogStats][handle=LuaRules (unsynced)] index=4294967295 {numAllocs[*],allocSums[*]}={0,0} {int,ext,rec}Allocs={0,34815523,0} {chunk,block}Bytes={0,0} [f=0023838] [LuaMemPool::LogStats][handle=LuaRules (synced)] index=4294967295 {numAllocs[*],allocSums[*]}={0,0} {int,ext,rec}Allocs={0,34815523,0} {chunk,block}Bytes={0,0} [f=0023838] [Game::KillLua][4] dtor=0 [f=0023838] [SpringApp::Reload][3] [f=0023838] [Sound] [Sound::Kill] soundThread.joinable()=1 [f=0023838] [WatchDog::DeregisterThread] deregistering controls for thread [audio] [f=0023838] [Sound] [Sound::UpdateThread][3] #sources=32 #items=70 [f=0023838] [Sound] [Sound::UpdateThread][4] ctx=19ba5148 dev=075d93b0 [f=0023838] [Sound] [Sound::UpdateThread][5] ctx=19ba5148 dev=075d93b0 [f=0023838] [Sound] [Sound::Cleanup][alcDestroyContext(19ba5148)] [f=0023838] [Sound] [Sound::Cleanup][alcCloseDevice(075d93b0)] [f=0023838] [Sound] [Sound::UpdateThread][6] [f=0023838] [SpringApp::Reload][4] [f=0023838] [Game::~CGame][1] [f=0023838] [Game::KillLua][0] dtor=1 loadscreen=00000000 [f=0023838] [Game::KillLua][3] dtor=1 luaUI=00000000 [f=0023838] [Game::KillLua][1] dtor=1 luaGaia=00000000 [f=0023838] [Game::KillLua][2] dtor=1 luaRules=00000000 [f=0023838] [Game::KillLua][4] dtor=1 [f=0023838] [Game::KillMisc][1] [f=0023838] [Game::KillMisc][2] [f=0023838] [EOH::DestroySkirmishAI(id=7)] [f=0023838] [EOH::DestroySkirmishAI(id=6)] [f=0023838] [EOH::DestroySkirmishAI(id=5)] [f=0023838] [EOH::DestroySkirmishAI(id=4)] [f=0023838] [EOH::DestroySkirmishAI(id=3)] [f=0023838] [EOH::DestroySkirmishAI(id=2)] [f=0023838] [EOH::DestroySkirmishAI(id=1)] [f=0023838] [EOH::DestroySkirmishAI(id=0)] [f=0023838] [Game::KillMisc][3] [f=0023838] [Game::KillRendering][1] [f=0023838] [~CRectangleOverlapHandler] 2% overlap reduction [f=0023838] [3DOParser::Kill] allocated 92 pieces [f=0023838] [S3OParser::Kill] allocated 2444 pieces [f=0023838] [AssParser::Kill] allocated 251 pieces [f=0023838] [Game::KillInterface][1] [f=0023838] [Game::KillInterface][2] [f=0023838] [Game::KillSimulation][1] [f=0023838] [Game::KillSimulation][2] [f=0023838] [CCollisionHandler] dis-/continuous tests: 0/319265 [f=0023838] [Game::KillSimulation][3] [f=0023838] [~CPathCache(36x24)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=201 [f=0023838] [~CPathCache(36x24)] cacheHits=1509 hitPercentage=51% numHashColls=0 maxCacheSize=23 [f=0023838] [~CPathCache(72x48)] cacheHits=110 hitPercentage=8% numHashColls=0 maxCacheSize=201 [f=0023838] [~CPathCache(72x48)] cacheHits=1179 hitPercentage=0% numHashColls=0 maxCacheSize=201 [f=0023838] [~CRectangleOverlapHandler] 2% overlap reduction [f=0023838] [~CRectangleOverlapHandler] 2% overlap reduction [f=0023838] [LosHandler::Kill] raycast instance cache-{hits,misses}={31757,134958}; shared=1%; cached=18% [f=0023838] [Game::KillSimulation][4] [f=0023838] [CommonDefHandler::KillStatic] 3217 sound-set data items added [f=0023838] [Game::~CGame][2] [f=0023838] [Game::~CGame][3] [f=0023838] [NetProto::~CNetProtocol] [LocalConnection::Statistics] 5842903 bytes sent 5632592 bytes recv'd [f=0023838] [SpringApp::Reload][5] [f=0023838] [SpringApp::Reload][6] [f=0023838] [VFS] [SpringVFS::UnMapArchives<this=07543c90>(reload=1)] (#mod=7812 #map=13 #menu=2777) [f=0023838] Scanning: C:\Program Files (x86)\Steam\steamapps\common\Zero-K\engine\win32\104.0.1-1344-g07bdbaf\base [f=0023838] Scanning: C:\Program Files (x86)\Steam\steamapps\common\Zero-K\maps [f=0023838] Scanning: C:\Program Files (x86)\Steam\steamapps\common\Zero-K\games [f=0023838] Scanning: C:\Program Files (x86)\Steam\steamapps\common\Zero-K\packages [f=0023838] [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 12ms [f=0023838] [SpringApp::Reload][7] [f=0023838] [SpringApp::Reload][8] [f=0023838] [Sound] [ISound::Initialize] spawning sound-thread (0.0ms) [f=0023838] [Sound] [Sound::UpdateThread][1] cfgMaxSounds=32 [f=0023838] [WatchDog::RegisterThread] registering controls for thread [audio] [f=0023838] [Sound] [Sound::InitThread][1] [f=0023838] [Sound] [Sound::OpenOpenALDevice] opening default device "OpenAL Soft" [f=0023838] [Sound] [Sound::OpenOpenALDevice] device=075d93b0 context=4d381bb8 [f=0023838] [Sound] [Sound::InitThread][4][OpenAL API Info] [f=0023838] [Sound] Vendor: OpenAL Community [f=0023838] [Sound] Version: 1.1 ALSOFT 1.16.0 [f=0023838] [Sound] Renderer: OpenAL Soft [f=0023838] [Sound] AL Extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length [f=0023838] [Sound] ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device [f=0023838] [Sound] Devices: [f=0023838] [Sound] [Speakers (Realtek High Definition Audio)] [f=0023838] [Sound] [Speakers (Realtek High Definition Audio)] [f=0023838] [Sound] [Sound::GetMaxMonoSources] #attribs=15 [f=0023838] [Sound] [Sound::GetMaxMonoSources] {cfg,alc}MaxSounds={32,255} [f=0023838] [Sound] Error: EFX: AL_INVALID_VALUE (40963) [f=0023838] [Sound] Error: Initializing EFX failed! [f=0023838] [Sound] [Sound::UpdateThread][2] [f=0023838] [~ScopedOnceTimer][ISound::Init::Dev] 101ms [f=0023838] [SpringApp::Reload][10] [f=-000001] [SpringApp::Reload][11] [f=-000001] [LuaMenuController::Reset] using menu archive "Chobby v1.7.7.1" [f=-000001] [VFS] [LuaMenuVFS::AddArchive<this=07543c90>(arName="Chobby v1.7.7.1", overwrite=false)] section=3 cached=1 [f=-000001] [VFS] [LuaMenuVFS::AddArchive<this=07543c90>(arName="Spring content v1", overwrite=false)] section=2 cached=0 [f=-000001] [VFS] [LuaMenuVFS::AddArchive<this=07543c90>(arName="Spring Bitmaps", overwrite=false)] section=2 cached=0 [f=-000001] [VFS] [LuaMenuVFS::AddArchive<this=07543c90>(arName="Spring Cursors", overwrite=false)] section=2 cached=0 [f=-000001] [SpringApp::Reload][12] #script=0 [f=-000001] [LuaMenuController::Activate(msg="")] luaMenu=0756ab48 [f=-000001] SetLobbyButtonEnabled, true Zero-K.exe Information: 0 : Chobbyla << DiscordUpdatePresence {"details":"In menu"} ------- TRUNCATED ------- [f=-000001] [WatchDog::RegisterThread] registering controls for thread [audio] [f=-000001] [Sound] [Sound::InitThread][1] [f=-000001] [Sound] [Sound::OpenOpenALDevice] opening default device "OpenAL Soft" [f=-000001] [Sound] [Sound::OpenOpenALDevice] device=075d93b0 context=4d381bb8 [f=-000001] [Sound] [Sound::InitThread][4][OpenAL API Info] [f=-000001] [Sound] Vendor: OpenAL Community [f=-000001] [Sound] Version: 1.1 ALSOFT 1.16.0 [f=-000001] [Sound] Renderer: OpenAL Soft [f=-000001] [Sound] AL Extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length [f=-000001] [Sound] ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device [f=-000001] [Sound] Devices: [f=-000001] [Sound] [Speakers (Realtek High Definition Audio)] [f=-000001] [Sound] [Speakers (Realtek High Definition Audio)] [f=-000001] [Sound] [Sound::GetMaxMonoSources] #attribs=15 [f=-000001] [Sound] [Sound::GetMaxMonoSources] {cfg,alc}MaxSounds={32,255} [f=-000001] [Sound] Error: EFX: AL_INVALID_VALUE (40963) [f=-000001] [Sound] Error: Initializing EFX failed! [f=-000001] [Sound] [Sound::UpdateThread][2] [f=-000001] [~ScopedOnceTimer][ISound::Init::Dev] 101ms [f=-000001] [SpringApp::Reload][10] [f=-000001] [SpringApp::Reload][11] [f=-000001] [LuaMenuController::Reset] using menu archive "Chobby v1.7.7.1" [f=-000001] [VFS] [LuaMenuVFS::AddArchive<this=07543c90>(arName="Chobby v1.7.7.1", overwrite=false)] section=3 cached=1 [f=-000001] [VFS] [LuaMenuVFS::AddArchive<this=07543c90>(arName="Spring content v1", overwrite=false)] section=2 cached=0 [f=-000001] [VFS] [LuaMenuVFS::AddArchive<this=07543c90>(arName="Spring Bitmaps", overwrite=false)] section=2 cached=0 [f=-000001] [VFS] [LuaMenuVFS::AddArchive<this=07543c90>(arName="Spring Cursors", overwrite=false)] section=2 cached=0 [f=-000001] [SpringApp::Reload][12] #script=2081 [f=-000001] [CPreGame] using server IP 127.0.0.1 and port 0 [f=-000001] [NetProto::InitLocalClient] connecting to local server [f=-000001] [PreGame::AddMapArchivesToVFS][server=00000000] using map "Titan v3.1" (loaded=0 cached=1) [f=-000001] [VFS] [SpringVFS::AddArchive<this=07543c90>(arName="Titan v3.1", overwrite=false)] section=1 cached=1 [f=-000001] [VFS] [SpringVFS::AddArchive<this=07543c90>(arName="Map Helper v1", overwrite=false)] section=2 cached=0 [f=-000001] [PreGame::StartServer] mod-checksum=a0ecc902cc6b596868442d751d221b390f16dea3f25d9a5917b1375492a24cfa5bc1d35b32c8f91fb6bf09d9632430dc954e5876d869172d84c334b9fba4b141 map-checksum=8379066f3c5bab90abc4e5eeede3694bfb143c0b58be620e17da60e7add3b948983deaa50b0adb2ac8004801bb015dbfee0c71e4f6bdea18ccd55f3156556551 [f=-000001] Warning: [UDPListener::TryBindSocket] opening socket on loopback address, other users will not be able to connect! [f=-000001] [UDPListener::TryBindSocket] binding UDP socket to IPv4-address 127.0.0.1 (127.0.0.1) on port 0 [f=-000001] [UDPListener] successfully bound socket on port 52689 [f=-000001] [~ScopedOnceTimer][PreGame::StartServer] 335ms [f=-000001] [SpringApp::Reload][13] reloadCount=3 [f=-000001] [PreGame::AddMapArchivesToVFS][server=19b97968] using map "Titan v3.1" (loaded=0 cached=1) [f=-000001] [VFS] [SpringVFS::AddArchive<this=07543c90>(arName="Titan v3.1", overwrite=false)] section=1 cached=1 [f=-000001] [VFS] [SpringVFS::AddArchive<this=07543c90>(arName="Map Helper v1", overwrite=false)] section=2 cached=0 [f=-000001] [PreGame::AddModArchivesToVFS][server=19b97968] using game "Zero-K v1.7.8.4" (loaded=0 cached=1) [f=-000001] [VFS] [SpringVFS::AddArchive<this=07543c90>(arName="Zero-K v1.7.8.4", overwrite=false)] section=0 cached=1 [f=-000001] [VFS] [SpringVFS::AddArchive<this=07543c90>(arName="Spring content v1", overwrite=false)] section=2 cached=0 [f=-000001] [VFS] [SpringVFS::AddArchive<this=07543c90>(arName="Spring Bitmaps", overwrite=false)] section=2 cached=0 [f=-000001] [PreGame::GameDataReceived] recording demo to "C:\Program Files (x86)\Steam\steamapps\common\Zero-K\demos\20190816_044508_Titan v3_104.0.1-1344-g07bdbaf maintenance.sdfz" [f=-000001] [~ScopedOnceTimer][PreGame::GameDataReceived] 75ms [f=-000001] [PreGame::UpdateClientNet] received local player number 0 (team 0, allyteam 1), creating LoadScreen [f=-000001] [LuaIntro] Searching for new Widgets [f=-000001] [LuaIntro] Scanning: LuaIntro/Addons/ [f=-000001] [LuaIntro] Scanning: LuaIntro/Widgets/ [f=-000001] [LuaIntro] Scanning: LuaIntro/SystemAddons/ [f=-000001] [LuaIntro] Scanning: LuaIntro/SystemWidgets/ [f=-000001] [LuaIntro] Scanning: LuaIntro/chili/ [f=-000001] [LuaIntro] Found new widget "SpringLogo" [f=-000001] [LuaIntro] Found new widget "LoadTexture" [f=-000001] [LuaIntro] Found new widget "LoadProgress" [f=-000001] [LuaIntro] Found new widget "Main" [f=-000001] [LuaIntro] Found new widget "Music" [f=-000001] [LuaIntro] Found new widget "WM Stuff" [f=-000001] [LuaIntro] Loading widgets <>=vfs **=raw ()=unknown [f=-000001] [LuaIntro] Loading widget: WM Stuff <wm.lua> [f=-000001] [LuaIntro] Loading widget: LoadProgress <loadprogress.lua> [f=-000001] [LuaIntro] Loading widget: Main <main.lua> [f=-000001] [LuaIntro] Loading widget: LoadTexture <bg_texture.lua> [f=-000001] [LuaIntro] LuaIntro v1.0 (Lua 5.1) [f=-000001] [LoadScreen::Init] single-threaded [f=-000001] [WatchDog::RegisterThread] registering controls for thread [load] [f=-000001] [Game::Load][1] globalQuit=0 threaded=0 [f=-000001] [LoadScreen::SetLoadMessage] text="Parsing Map Information" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading SMF" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map (87 MB)" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading GameData Definitions" [f=-000001] Loading UnitDefs_posts [f=-000001] Loading FeatureDefs_posts [f=-000001] Loading WeaponDefs_posts [f=-000001] Loading ArmorDefs_posts [f=-000001] [~ScopedOnceTimer][[defs.lua] loading all *Defs tables:] 3864ms [f=-000001] [~ScopedOnceTimer][Game::LoadDefs (GameData)] 3946ms [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Radar Icons" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Sound Definitions" [f=-000001] [Sound] Warning: [LoadSoundDefsImpl] sound incomingchat is missing file tag (ignoring) [f=-000001] [Sound] [LoadSoundDefsImpl] parsed 340 sounds from gamedata/sounds.lua [f=-000001] [~ScopedOnceTimer][Game::LoadDefs (Sound)] 183ms [f=-000001] [Game::Load][2] globalQuit=0 forcedQuit=0 [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Smooth Height Mesh" [f=-000001] [~ScopedOnceTimer][SmoothHeightMesh::MakeSmoothMesh] 80ms [f=-000001] [LoadScreen::SetLoadMessage] text="Creating QuadField & CEGs" [f=-000001] [Init] number of ArmorDefs: 6 [f=-000001] Warning: [Init] UnitDef "chicken" in ArmorDef "else" already belongs to ArmorDef category 1! [f=-000001] [RegisterModelFormats] supported (Assimp) model formats: *.3ds;*.blend;*.dae;*.lwo;*.obj; [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Unit Textures" [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Sky" [f=-000001] [Game::Load][3] globalQuit=0 forcedQuit=0 [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Weapon Definitions" [f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (WeaponDefs)] 1144ms [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Unit Definitions" [f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (UnitDefs)] 166ms [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Feature Definitions" [f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (FeatureDefs)] 35ms [f=-000001] [IPathManager::GetInstance] using HAPFS [f=-000001] [LoadScreen::SetLoadMessage] text="Initializing Map Features" [f=-000001] [LoadScreen::SetLoadMessage] text="Creating ShadowHandler" [f=-000001] [LoadScreen::SetLoadMessage] text="Creating InfoTextureHandler" [f=-000001] InfoTexture: shaders [f=-000001] [LoadScreen::SetLoadMessage] text="Creating GroundDrawer" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map Tiles" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Square Textures" [f=-000001] [~ScopedOnceTimer][CSMFGroundTextures::ConvolveHeightMap] 3ms [f=-000001] Switching to ROAM Mesh Rendering [f=-000001] [LoadScreen::SetLoadMessage] text="Creating TreeDrawer" [f=-000001] Loaded DecalsDrawer: Legacy [f=-000001] [LoadScreen::SetLoadMessage] text="Creating ProjectileDrawer & UnitDrawer" [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Projectile Textures" [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Water" [f=-000001] [Game::Load][4] globalQuit=0 forcedQuit=0 [f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Console)] 3ms [f=-000001] [Game::LoadLua] Lua developer mode disabled [f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaRules" [f=-000001] [~ScopedOnceTimer][creg::AutoRegisterCFunctions(LuaRules)] 82ms [f=-000001] Synced LuaRules: starting loading LuaRules: Loaded gadget: Metalspot Finder Gadget <mex_spot_finder.lua> LuaRules: Loaded gadget: Save/Load <api_saveload.lua> LuaRules: Loaded gadget: Startbox handler <start_boxes.lua> LuaRules: Loaded gadget: Wanted Speed <unit_wanted_speed.lua> LuaRules: Loaded gadget: No Friendly Fire <unit_nofriendlyfire.lua> LuaRules: Loaded gadget: IconGenerator <unit_icongenerator.lua> LuaRules: Loaded gadget: Mex Placement <mex_placement.lua> LuaRules: Loaded gadget: Nano Frame Death Handeling <unit_nanoframe_death.lua> LuaRules: Loaded gadget: Nano Frame Rate Limit <unit_nanoframe_rate_limit.lua> LuaRules: Loaded gadget: No Self-D <unit_noselfd.lua> LuaRules: Loaded gadget: ShareControl <share_control.lua> LuaRules: Loaded gadget: UnitPriority <unit_priority.lua> LuaRules: Loaded gadget: Mex Control with energy link <unit_mex_overdrive.lua> LuaRules: Loaded gadget: Script notification <unit_script_notification.lua> LuaRules: Loaded gadget: Antinuke Handler <unit_antinuke_handler.lua> LuaRules: Loaded gadget: Attributes <unit_attributes.lua> LuaRules: Loaded gadget: Boolean Disable <unit_boolean_disable.lua> LuaRules: Loaded gadget: Impulse Float Toggle <unit_impulsefloat_toggle.lua> LuaRules: Loaded gadget: LockOptions <lockunits_modoption.lua> LuaRules: Loaded gadget: Perks <game_perks.lua> LuaRules: Loaded gadget: Shield Charge <unit_shield_charge.lua> LuaRules: Loaded gadget: StartSetup <start_unit_setup.lua> LuaRules: Loaded gadget: Stockpile <unit_stockpile.lua> LuaRules: Loaded gadget: UnitMorph <unit_morph.lua> LuaRules: Loaded gadget: AirPlantParents <unit_air_plants.lua> LuaRules: Loaded gadget: AirTransport_SeaPickup <unit_transport_pickup_floating_amphib.lua> LuaRules: Loaded gadget: Aircraft Command <unit_bomber_command.lua> LuaRules: Loaded gadget: Aircraft Crashing <unit_aircraft_crash.lua> LuaRules: Loaded gadget: Allow Builder Hold Fire <unit_allow_builder_hold_fire.lua> LuaRules: Loaded gadget: Area Guard <cmd_areaguard.lua> LuaRules: Loaded gadget: Block Ally and Neutral Attack <cmd_block_ally_attack.lua> LuaRules: Loaded gadget: Block direct control <unit_block_direct_control.lua> LuaRules: Loaded gadget: Blocking Tag Implementation <feature_blocking_tag_implementation.lua> LuaRules: Loaded gadget: Bomber Dive <unit_bomber_dive.lua> LuaRules: Loaded gadget: CAI <ai_cai.lua> LuaRules: Loaded gadget: CEG Spawner <dbg_ceg_spawner.lua> LuaRules: Loaded gadget: Capture <unit_capture.lua> LuaRules: Loaded gadget: Carrier Drones <unit_carrier_drones.lua> LuaRules: Loaded gadget: Command Raw Move <cmd_raw_move.lua> LuaRules: Loaded gadget: Command Transfer Unit <cmd_transfer_unit.lua> LuaRules: Loaded gadget: Constructor Auto Assist <unit_factory_guard.lua> LuaRules: Loaded gadget: Control gunship strafe range <unit_control_gunship_stafe_range.lua> LuaRules: Loaded gadget: D-Gun Aim Fix <unit_dgun_aim.lua> LuaRules: Loaded gadget: Debris physics <feature_debris_physics.lua> LuaRules: Loaded gadget: Decloak when damaged <unit_decloak_damaged.lua> LuaRules: Loaded gadget: Dev Commands <dbg_dev_commands.lua> LuaRules: Loaded gadget: Disable Buildoptions <unit_disable_buildoptions.lua> LuaRules: Loaded gadget: Dont fire at radar <unit_dont_fire_at_radar.lua> LuaRules: Loaded gadget: Experience <unit_xp.lua> LuaRules: Loaded gadget: Factory Anti Slacker <factory_anti_slacker.lua> LuaRules: Loaded gadget: Factory Stop Production <cmd_factory_stop_production.lua> LuaRules: Loaded gadget: Fall Damage <unit_fall_damage.lua> LuaRules: Loaded gadget: Feature Effects <feature_fx.lua> LuaRules: Loaded gadget: Fire Once command <cmd_fire_once.lua> LuaRules: Loaded gadget: Fog Hidden Effects API <api_fog_hidden_effects.lua> LuaRules: Loaded gadget: Galaxy Campaign Battle Handler <mission_galaxy_campaign_battle.lua> [f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry in modoption is empty or in invalid format LuaRules: Loaded gadget: GameRules Events <unit_gamerules_events.lua> LuaRules: Loaded gadget: Grey Goo <unit_grey_goo.lua> LuaRules: Loaded gadget: Gunship Bugger Off <unit_gunship_bugger_off.lua> LuaRules: Loaded gadget: Gunship Climb <unit_gunship_climb.lua> LuaRules: Loaded gadget: Gunship Strafe Control <unit_gunship_strafe_control.lua> LuaRules: Loaded gadget: Hide Autorepairlevel Command <cmd_hide_autorepairlevel.lua> LuaRules: Loaded gadget: Ignore Gibs <weapon_ignore_gibs.lua> LuaRules: Loaded gadget: Instant Self Destruct <unit_instant_self_destruct.lua> LuaRules: Loaded gadget: Invincibility <unit_invincibility.lua> LuaRules: Loaded gadget: Jumpjets <unit_jumpjets.lua> LuaRules: Loaded gadget: LUS <unit_script.lua> LuaRules: Loaded gadget: Lag Monitor <game_lagmonitor.lua> LuaRules: Loaded gadget: LupsNanoSpray <lups_nano_spray.lua> LuaRules: Loaded gadget: Mantis 6282 <mantis_6282.lua> LuaRules: Loaded gadget: Missile Silo Controller <unit_missilesilo.lua> LuaRules: Loaded gadget: Mod statistics <mod_stats.lua> LuaRules: Loaded gadget: Modular Comm Info <api_modularcomms.lua> LuaRules: Loaded gadget: Nuke Explosion Chooser <exp_nuke_effect_chooser.lua> LuaRules: Loaded gadget: One Click Weapon <unit_oneclick_weapon.lua> LuaRules: Loaded gadget: Orbital Drop <mission_orbital_drop.lua> LuaRules: Loaded gadget: Overkill Prevention <unit_overkill_prevention.lua> LuaRules: Loaded gadget: Overkill Prevention Placeholder <unit_overkill_prevention_placeholder.lua> LuaRules: Loaded gadget: Paralysis <unit_paralysis_damage.lua> LuaRules: Loaded gadget: Player extra information <player_extra_information.lua> LuaRules: Loaded gadget: Prevent Lab Hax <unit_prevent_lab_hax.lua> LuaRules: Loaded gadget: Prevent Landship <unit_prevent_landship.lua> LuaRules: Loaded gadget: Prevent turret overshoot <unit_prevent_turret_overshoot.lua> LuaRules: Loaded gadget: Projectile Hold <weapon_projectile_hold.lua> LuaRules: Loaded gadget: Projectile Radar Homing <weapon_projectile_radar_homing.lua> LuaRules: Loaded gadget: Projectile Retarget <weapon_projectile_retarget.lua> LuaRules: Loaded gadget: Puppy Handler <unit_puppy_handler.lua> LuaRules: Loaded gadget: Reclaim HP changer <unit_reclaim_hp.lua> LuaRules: Loaded gadget: Refuel Pad Handler <unit_refuel_pad_handler.lua> LuaRules: Loaded gadget: Regeneration <unit_regeneration.lua> LuaRules: Loaded gadget: Remove Wait <cmd_remove_wait.lua> LuaRules: Loaded gadget: Repair Speed Changer <unit_repair_speed.lua> LuaRules: Loaded gadget: Resign Gadget <game_resign.lua> LuaRules: Loaded gadget: Retreat Command <cmd_retreat.lua> LuaRules: Loaded gadget: Rezz Hp changer + effect <unit_rezz_hp.lua> LuaRules: Loaded gadget: Self destruct blocker <unit_self_destruct.lua> LuaRules: Loaded gadget: Set Nano Piece <unit_setnanopiece.lua> LuaRules: Loaded gadget: Share mode <game_share_mode.lua> LuaRules: Loaded gadget: Shield Link <unit_shield_link.lua> LuaRules: Loaded gadget: Shockwaves <lups_shockwaves.lua> LuaRules: Loaded gadget: Show Shooter <unit_show_shooter.lua> LuaRules: Loaded gadget: Spherical LOS <unit_spherical_los.lua> LuaRules: Loaded gadget: Tactical Unit AI <unit_tactical_ai.lua> LuaRules: Loaded gadget: Target Features <unit_target_features.lua> LuaRules: Loaded gadget: Target Priority <unit_target_priority.lua> LuaRules: Loaded gadget: Target on the move <unit_target_on_the_move.lua> LuaRules: Loaded gadget: Teleport Throw <unit_thrower.lua> LuaRules: Loaded gadget: Teleporter <unit_teleporter.lua> LuaRules: Loaded gadget: Terraformers <unit_terraform.lua> LuaRules: Loaded gadget: Terrain Texture Handler <terrain_texture_handler.lua> LuaRules: Loaded gadget: Time slow v2 <unit_timeslow.lua> LuaRules: Loaded gadget: Torpedo Stay Underwater <weapon_torpedo_stay_underwater.lua> LuaRules: Loaded gadget: Transport Load Unload <unit_transport_load_unload.lua> LuaRules: Loaded gadget: Transport Selected Load <cmd_select_load_helper.lua> LuaRules: Loaded gadget: Transport Speed <unit_transport_speed.lua> LuaRules: Loaded gadget: TransportAIbuttons <unit_transport_ai_buttons.lua> LuaRules: Loaded gadget: Turn Without Interia <unit_turn_without_interia.lua> LuaRules: Loaded gadget: Typemap Options <typemap_options.lua> LuaRules: Loaded gadget: Unit removal from rezzed structures <unit_removal_from_rezzed_structure.lua> LuaRules: Loaded gadget: UnitStealth <unit_stealth.lua> LuaRules: Loaded gadget: Units on fire <unit_is_on_fire.lua> LuaRules: Loaded gadget: Wade Effects <wake_fx.lua> LuaRules: Loaded gadget: Water Effects <unit_water_effects.lua> LuaRules: Loaded gadget: Weapon Impulse <weapon_impulse.lua> LuaRules: Loaded gadget: Weapon Reaim Time <weapon_reaim_time.lua> LuaRules: Loaded gadget: api_subdir_gadgets.lua <api_subdir_gadgets.lua> LuaRules: Loaded gadget: api_widget_events.lua <api_widget_events.lua> LuaRules: Loaded gadget: astar.lua <astar.lua> LuaRules: Loaded gadget: init_auto_ready.lua <init_auto_ready.lua> LuaRules: Loaded gadget: lups_cloak_fx.lua <lups_cloak_fx.lua> LuaRules: Loaded gadget: lups_thrusters.lua <lups_thrusters.lua> LuaRules: Loaded gadget: lups_wrapper.lua <lups_wrapper.lua> LuaRules: Loaded gadget: weapon_hide_sniper.lua <weapon_hide_sniper.lua> LuaRules: Loaded gadget: Center Offset and Growth Scale <unit_centeroffset.lua> LuaRules: Loaded gadget: Commander Upgrade <unit_commander_upgrade.lua> LuaRules: Loaded gadget: CustomUnitShaders <api_custom_unit_shaders.lua> LuaRules: Loaded gadget: Factory exit flatten <unit_factory_flatten.lua> LuaRules: Loaded gadget: Game Over <game_over.lua> LuaRules: Loaded gadget: UnitCloakShield <unit_cloak_shield.lua> LuaRules: Loaded gadget: Water level modoption <start_waterlevel.lua> LuaRules: Loaded gadget: Windmill Control <unit_windmill_control.lua> LuaRules: Loaded gadget: Fighter pull-up <unit_fighter_pullup.lua> LuaRules: Loaded gadget: Energy Drain <unit_energy_drain.lua> LuaRules: Loaded gadget: Chicken control <chicken_control.lua> LuaRules: Loaded gadget: Area Denial <weapon_area_damage.lua> LuaRules: Loaded gadget: Cannot Damage Unit <unit_cannot_damage_unit.lua> LuaRules: Loaded gadget: Disallow unit for command targeting <unit_untargetable.lua> LuaRules: Loaded gadget: Single-Hit Weapon <weapon_single_hit.lua> LuaRules: Loaded gadget: Starlight Handler <unit_starlight_handler.lua> LuaRules: Loaded gadget: Noexplode Stopper <weapon_noexplode_stopper.lua> LuaRules: Loaded gadget: Unit Explosion Spawner <unit_explosion_spawner.lua> LuaRules: Loaded gadget: Shield Merge <weapon_shield_merge.lua> LuaRules: Loaded gadget: Lups Shield <lups_shield.lua> LuaRules: Loaded gadget: Endgame Graphs <endgame_graphs.lua> LuaRules: Loaded gadget: Awards <awards.lua> LuaRules: Loaded gadget: Backup allyteam names <start_teamnames.lua> LuaRules: Loaded gadget: Gadget Profiler New <dbg_gadget_profiler_new.lua> LuaRules: Loaded gadget: Gameframe Orders <api_gameframe_orders.lua> LuaRules: Loaded gadget: Planet Wars Structures <unit_planetwars.lua> LuaRules: Loaded gadget: Profiler <dbg_profiler.lua> LuaRules: Loaded gadget: Zombies! <unit_zombies.lua> [f=-000001] Synced LuaRules: finished loading [f=-000001] Unsynced LuaRules: starting loading [f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry in modoption is empty or in invalid format >> Loaded gadget: Engine Taskbar Stuff <engine_taskbar_stuff.lua> >> Loaded gadget: Metalspot Finder Gadget <mex_spot_finder.lua> >> Loaded gadget: Save/Load <api_saveload.lua> >> Loaded gadget: IconGenerator <unit_icongenerator.lua> >> Loaded gadget: Mex Placement <mex_placement.lua> >> Loaded gadget: Script notification <unit_script_notification.lua> >> Loaded gadget: StartSetup <start_unit_setup.lua> >> Loaded gadget: UnitMorph <unit_morph.lua> >> Loaded gadget: AirTransport_SeaPickup <unit_transport_pickup_floating_amphib.lua> >> Loaded gadget: Aircraft Command <unit_bomber_command.lua> >> Loaded gadget: AutoReadyStartpos <init_auto_ready.lua> >> Loaded gadget: Block Ally and Neutral Attack <cmd_block_ally_attack.lua> >> Loaded gadget: CAI <ai_cai.lua> >> Loaded gadget: Capture <unit_capture.lua> >> Loaded gadget: Command Raw Move <cmd_raw_move.lua> >> Loaded gadget: Command Transfer Unit <cmd_transfer_unit.lua> >> Loaded gadget: Constructor Auto Assist <unit_factory_guard.lua> >> Loaded gadget: Dev Commands <dbg_dev_commands.lua> >> Loaded gadget: Fog Hidden Effects API <api_fog_hidden_effects.lua> >> Loaded gadget: Galaxy Campaign Battle Handler <mission_galaxy_campaign_battle.lua> >> Loaded gadget: Invincibility <unit_invincibility.lua> >> Loaded gadget: Jumpjets <unit_jumpjets.lua> >> Loaded gadget: LupsNanoSpray <lups_nano_spray.lua> >> Loaded gadget: Mantis 6282 <mantis_6282.lua> >> Loaded gadget: Missile Silo Controller <unit_missilesilo.lua> >> Loaded gadget: Modular Comm Info <api_modularcomms.lua> >> Loaded gadget: One Click Weapon <unit_oneclick_weapon.lua> >> Loaded gadget: Orbital Drop <mission_orbital_drop.lua> >> Loaded gadget: Resign Gadget <game_resign.lua> >> Loaded gadget: Retreat Command <cmd_retreat.lua> >> Loaded gadget: Share mode <game_share_mode.lua> >> Loaded gadget: Shield Link <unit_shield_link.lua> >> Loaded gadget: Shockwaves <lups_shockwaves.lua> >> Loaded gadget: Target Features <unit_target_features.lua> >> Loaded gadget: Target on the move <unit_target_on_the_move.lua> >> Loaded gadget: Teleport Throw <unit_thrower.lua> >> Loaded gadget: Teleporter <unit_teleporter.lua> >> Loaded gadget: Terraformers <unit_terraform.lua> >> Loaded gadget: Terrain Texture Handler <terrain_texture_handler.lua> >> Loaded gadget: Thrusters <lups_thrusters.lua> >> Loaded gadget: Time slow v2 <unit_timeslow.lua> >> Loaded gadget: TransportAIbuttons <unit_transport_ai_buttons.lua> >> Loaded gadget: Units on fire <unit_is_on_fire.lua> >> Loaded gadget: Widget Events <api_widget_events.lua> >> Loaded gadget: api_subdir_gadgets.lua <api_subdir_gadgets.lua> >> Loaded gadget: astar.lua <astar.lua> >> Loaded gadget: cmd_areaguard.lua <cmd_areaguard.lua> >> Loaded gadget: cmd_fire_once.lua <cmd_fire_once.lua> >> Loaded gadget: cmd_hide_autorepairlevel.lua <cmd_hide_autorepairlevel.lua> >> Loaded gadget: cmd_remove_wait.lua <cmd_remove_wait.lua> >> Loaded gadget: cmd_select_load_helper.lua <cmd_select_load_helper.lua> >> Loaded gadget: dbg_ceg_spawner.lua <dbg_ceg_spawner.lua> >> Loaded gadget: endgame_graphs.lua <endgame_graphs.lua> >> Loaded gadget: factory_anti_slacker.lua <factory_anti_slacker.lua> >> Loaded gadget: feature_debris_physics.lua <feature_debris_physics.lua> >> Loaded gadget: feature_fx.lua <feature_fx.lua> >> Loaded gadget: game_globallos.lua <game_globallos.lua> >> Loaded gadget: game_lagmonitor.lua <game_lagmonitor.lua> >> Loaded gadget: game_over.lua <game_over.lua> >> Loaded gadget: game_perks.lua <game_perks.lua> >> Loaded gadget: lockunits_modoption.lua <lockunits_modoption.lua> >> Loaded gadget: player_extra_information.lua <player_extra_information.lua> >> Loaded gadget: share_control.lua <share_control.lua> >> Loaded gadget: start_boxes.lua <start_boxes.lua> >> Loaded gadget: start_teamnames.lua <start_teamnames.lua> >> Loaded gadget: start_waterlevel.lua <start_waterlevel.lua> >> Loaded gadget: typemap_options.lua <typemap_options.lua> >> Loaded gadget: unit_air_plants.lua <unit_air_plants.lua> >> Loaded gadget: unit_aircraft_crash.lua <unit_aircraft_crash.lua> >> Loaded gadget: unit_allow_builder_hold_fire.lua <unit_allow_builder_hold_fire.lua> >> Loaded gadget: unit_attributes.lua <unit_attributes.lua> >> Loaded gadget: unit_attributes_generic.lua <unit_attributes_generic.lua> >> Loaded gadget: unit_block_direct_control.lua <unit_block_direct_control.lua> >> Loaded gadget: unit_bomber_dive.lua <unit_bomber_dive.lua> >> Loaded gadget: unit_cannot_damage_unit.lua <unit_cannot_damage_unit.lua> >> Loaded gadget: unit_carrier_drones.lua <unit_carrier_drones.lua> >> Loaded gadget: unit_centeroffset.lua <unit_centeroffset.lua> >> Loaded gadget: unit_control_gunship_stafe_range.lua <unit_control_gunship_stafe_range.lua> >> Loaded gadget: unit_dont_fire_at_radar.lua <unit_dont_fire_at_radar.lua> >> Loaded gadget: unit_factory_flatten.lua <unit_factory_flatten.lua> >> Loaded gadget: unit_fall_damage.lua <unit_fall_damage.lua> >> Loaded gadget: unit_fighter_pullup.lua <unit_fighter_pullup.lua> >> Loaded gadget: unit_gamerules_events.lua <unit_gamerules_events.lua> >> Loaded gadget: unit_grass_cutter.lua <unit_grass_cutter.lua> >> Loaded gadget: unit_gunship_climb.lua <unit_gunship_climb.lua> >> Loaded gadget: unit_impulsefloat_toggle.lua <unit_impulsefloat_toggle.lua> >> Loaded gadget: unit_marketplace.lua <unit_marketplace.lua> >> Loaded gadget: unit_mex_overdrive.lua <unit_mex_overdrive.lua> >> Loaded gadget: unit_overkill_prevention.lua <unit_overkill_prevention.lua> >> Loaded gadget: unit_overkill_prevention_placeholder.lua <unit_overkill_prevention_placeholder.lua> >> Loaded gadget: unit_planetwars.lua <unit_planetwars.lua> >> Loaded gadget: unit_prevent_lab_hax.lua <unit_prevent_lab_hax.lua> >> Loaded gadget: unit_prevent_landship.lua <unit_prevent_landship.lua> >> Loaded gadget: unit_prevent_turret_overshoot.lua <unit_prevent_turret_overshoot.lua> >> Loaded gadget: unit_priority.lua <unit_priority.lua> >> Loaded gadget: unit_regeneration.lua <unit_regeneration.lua> >> Loaded gadget: unit_removal_from_rezzed_structure.lua <unit_removal_from_rezzed_structure.lua> >> Loaded gadget: unit_rezz_hp.lua <unit_rezz_hp.lua> >> Loaded gadget: unit_self_destruct.lua <unit_self_destruct.lua> >> Loaded gadget: unit_solar_force_closed.lua <unit_solar_force_closed.lua> >> Loaded gadget: unit_spherical_los.lua <unit_spherical_los.lua> >> Loaded gadget: unit_starlight_handler.lua <unit_starlight_handler.lua> >> Loaded gadget: unit_stealth.lua <unit_stealth.lua> >> Loaded gadget: unit_target_priority.lua <unit_target_priority.lua> >> Loaded gadget: unit_transport_load_unload.lua <unit_transport_load_unload.lua> >> Loaded gadget: unit_transport_speed.lua <unit_transport_speed.lua> >> Loaded gadget: unit_turn_without_interia.lua <unit_turn_without_interia.lua> >> Loaded gadget: unit_untargetable.lua <unit_untargetable.lua> >> Loaded gadget: unit_wanted_speed.lua <unit_wanted_speed.lua> >> Loaded gadget: unit_water_effects.lua <unit_water_effects.lua> >> Loaded gadget: unit_windmill_control.lua <unit_windmill_control.lua> >> Loaded gadget: unit_xp.lua <unit_xp.lua> >> Loaded gadget: unit_zombies.lua <unit_zombies.lua> >> Loaded gadget: wake_fx.lua <wake_fx.lua> >> Loaded gadget: weapon_ignore_gibs.lua <weapon_ignore_gibs.lua> >> Loaded gadget: weapon_impulse.lua <weapon_impulse.lua> >> Loaded gadget: weapon_noexplode_stopper.lua <weapon_noexplode_stopper.lua> >> Loaded gadget: weapon_shield_merge.lua <weapon_shield_merge.lua> >> Loaded gadget: weapon_single_hit.lua <weapon_single_hit.lua> >> Loaded gadget: weapon_trail_burnout.lua <weapon_trail_burnout.lua> >> Loaded gadget: Commander Upgrade <unit_commander_upgrade.lua> >> Loaded gadget: CustomUnitShaders <api_custom_unit_shaders.lua> >> Loaded gadget: UnitCloakShield <unit_cloak_shield.lua> >> Loaded gadget: Lups Cloak FX <lups_cloak_fx.lua> >> Loaded gadget: Chicken control <chicken_control.lua> >> Loaded gadget: Area Denial <weapon_area_damage.lua> >> Loaded gadget: Unit Explosion Spawner <unit_explosion_spawner.lua> >> Loaded gadget: Lups <lups_wrapper.lua> >> Loaded gadget: Lups Shield <lups_shield.lua> >> Loaded gadget: Awards <awards.lua> >> Loaded gadget: Chicken Spawner <unit_spawner.lua> >> Loaded gadget: Gadget Profiler New <dbg_gadget_profiler_new.lua> >> Loaded gadget: Gameframe Orders <api_gameframe_orders.lua> >> Loaded gadget: Profiler <dbg_profiler.lua> [f=-000001] Unsynced LuaRules: finished loading [f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaGaia" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaUI" [f=-000001] LuaUI Entry Point: "luaui.lua" [f=-000001] LuaSocket Support: enabled [f=-000001] Using LUAUI_DIRNAME = LuaUI/ [f=-000001] Reloading GUI config from file: LuaUI/ctrlpanel.txt [f=-000001] LuaUI: bound F11 to the widget selector [f=-000001] LuaUI: bound CTRL+F11 to tweak mode [f=-000001] Loading last game win data [f=-000001] Resetting win data [f=-000001] Last game player count: 0, This game player count: 0 [f=-000001] Last game allyTeam count: 3, This game allyTeam count: 3 [f=-000001] Player and team counts match, continuing [f=-000001] All players and teams match from last game, using last game's scores as base [f=-000001] Loaded API widget: Cluster Detection <api_cluster_detection.lua> [f=-000001] Loaded API widget: Hacky version fix <hacky_version_fix.lua> [f=-000001] Loaded API widget: Shared Functions <api_shared_functions.lua> [f=-000001] Loaded API widget: i18n <api_i18n.lua> [f=-000001] Loaded API widget: Win Counter <api_win_counter.lua> [f=-000001] Loaded API widget: Draw Mouse Build <api_draw_mouse_build.lua> [f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry in modoption is empty or in invalid format [f=-000001] Loaded API widget: Modular Comm Info <api_modularcomms.lua> [f=-000001] Loaded API widget: Lobby Battle Status <api_lobby_battle_status.lua> [f=-000001] Loaded API widget: CommandInsert <cmd_commandinsert.lua> [f=-000001] Loaded API widget: Chili Framework <api_chili.lua> [f=-000001] Loaded API widget: Lag (AFK) monitor <api_lag_monitor.lua> [f=-000001] Loaded API widget: Lups <lups_wrapper.lua> [f=-000001] Loaded API widget: Pre-Selection Handler <api_preselection.lua> [f=-000001] Loaded widget: Chili Highlight <gui_chili_highlight.lua> [f=-000001] Loaded widget: Save/Load API <api_saveload.lua> [f=-000001] Loaded widget: Selection Hierarchy <gui_selection_hierarchy.lua> [f=-000001] Loaded widget: Draw After Chili <gui_api_draw_after_chili.lua> [f=-000001] Hardware mouse-cursor is enabled! [f=-000001] Set "shadows" config-parameter to 1 [f=-000001] Ground-decal rendering is enabled! [f=-000001] Set maximum particles to: 50000 [f=-000001] Set UnitLodDist to 500 [f=-000001] Set UnitIconDist to 812 [f=-000001] model shaders is enabled! [f=-000001] SetLobbyButtonEnabled, false [f=-000001] Loaded widget: EPIC Menu <gui_epicmenu.lua> [f=-000001] Loaded widget: Chili Minimap <gui_chili_minimap.lua> [f=-000001] Loaded widget: Chili Widget Selector <api_chili_widgetselector.lua> [f=-000001] Loaded widget: Depth of Field Shader <gfx_dof.lua> [f=-000001] Loaded widget: Hide Interface and Mouse Cursor <gui_hide_interface_action.lua> [f=-000001] Loaded widget: Deferred rendering <gfx_deferred_rendering.lua> [f=-000001] Mexspot Fetcher fetching [f=-000001] Loaded widget: Mexspot Fetcher <api_mexspot_fetcher.lua> [f=-000001] Team highlighting: Disabled [f=-000001] Loaded widget: Teamhighlight option <gui_teamhighlight.lua> [f=-000001] Loaded widget: Local Team Colors <gui_local_colors.lua> [f=-000001] Loaded widget: Display Keys 2 <gui_chili_display_keys.lua> [f=-000001] Loaded widget: Save Game Menu <gui_savegame.lua> [f=-000001] Loaded widget: Specific Unit Reclaimer <unit_unit_reclaimer.lua> [f=-000001] Loaded widget: Area-reclaim trees <unit_tree_reclaim.lua> [f=-000001] Loaded widget: One click weapon handler <unit_oneclick_weapon.lua> [f=-000001] Loaded widget: Unit Target Command Helper <gui_unit_target_command_helper.lua> [f=-000001] Loaded widget: Attack Command Helper <cmd_attack_command_helper.lua> [f=-000001] Loaded widget: Selection Modkeys <gui_selection_modkeys.lua> [f=-000001] Reloaded cmdcolors from file: cmdcolors.tmp [f=-000001] Loaded widget: Selection BlurryHalo <unit_selectionblurryhalo.lua> [f=-000001] Loaded widget: Chili Global Commands <gui_chili_global_commands.lua> [f=-000001] Loaded widget: Chili Commander Upgrade <gui_chili_commander_upgrade.lua> [f=-000001] Loaded widget: HealthBars <unit_healthbars.lua> [f=-000001] Loaded widget: Noises <snd_noises.lua> [f=-000001] Loaded widget: Terraform Icon Draw <unit_terraform_draw.lua> [f=-000001] Loaded widget: Unit Icons <unit_icons.lua> [f=-000001] Loaded widget: Chili Vote Display <gui_chili_vote.lua> [f=-000001] Loaded widget: Auto Patrol Nanos <unit_auto_patrol_nanos.lua> [f=-000001] Loaded widget: BuildETA <gui_build_eta.lua> [f=-000001] Loaded widget: Cloak Fire State 2 <unit_cloakfirestate2.lua> [f=-000001] Loaded widget: Double-Click attack-move <cmd_doubleclick_attackmove.lua> [f=-000001] Loaded widget: EndGame Stats <gui_chili_endgraph.lua> [f=-000001] Loaded widget: Objectives <mission_objectives.lua> [f=-000001] Loaded widget: Unit Marker Zero-K <unit_marker.lua> [f=-000001] Loaded widget: Initial Queue ZK <unit_initial_queue.lua> [f=-000001] Loaded widget: Antinuke Coverage <gui_antinuke_coverage.lua> [f=-000001] Loaded widget: Area Attack Tweak <cmd_area_attack_tweak.lua> [f=-000001] Loaded widget: Autoquit <autoquit.lua> [f=-000001] Loaded widget: Blast Radius <gui_blastradius.lua> [f=-000001] Loaded widget: CameraShake <camera_shake.lua> [f=-000001] Loaded widget: Cheat Sheet <gui_chili_cheats.lua> [f=-000001] Loaded widget: Chili Economy Panel Default <gui_chili_economy_panel2.lua> [f=-000001] Loaded widget: Chili EndGame Window <gui_chili_endgamewindow.lua> [f=-000001] Loaded widget: Chili Inactivity Win <gui_chili_inactivity_win.lua> [f=-000001] Loaded widget: Comm-n-Elo Startpos. Info <init_startpointelocom_info.lua> [f=-000001] Loaded widget: Chili Nuke Warning <gui_chili_nuke_warning.lua> [f=-000001] Loaded widget: Chili Rejoining Progress Bar <gui_chili_rejoin_progress.lua> [f=-000001] Loaded widget: Chili Selections & CursorTip v2 <gui_chili_selections_and_cursortip.lua> [f=-000001] Loaded widget: Chili Spectator Panels <gui_chili_spectator_panels.lua> [f=-000001] Loaded widget: Context Menu <gui_contextmenu.lua> [f=-000001] Loaded widget: Darkening <gui_darkening.lua> [f=-000001] Loaded widget: Decloak Range <unit_decloak_range.lua> [f=-000001] Loaded widget: Decoration Handler <unit_decoration_handler.lua> [f=-000001] Loaded widget: Defense Range Zero-K <gui_defenserange.lua> [f=-000001] Loaded widget: Easy Facing <gui_easyfacing.lua> [f=-000001] Loaded widget: Economic Victory Announcer <gui_economic_victory_announcer.lua> [f=-000001] Loaded widget: Ferry Points <cmd_ferry_points.lua> [f=-000001] Loaded widget: Galaxy Battle Handler <mission_galaxy_battle_handler.lua> [f=-000001] Loaded widget: Game Analytics Handler <api_game_analytics.lua> [f=-000001] Input grabbing is enabled! [f=-000001] Input grabbing is enabled! [f=-000001] Loaded widget: Grab Input <api_grabinput.lua> [f=-000001] Loaded widget: Guard Remove <cmd_guard_remove.lua> [f=-000001] Loaded widget: Haven Handler <gui_havens.lua> [f=-000001] Loaded widget: Highlight Geos <gui_highlight_geos.lua> [f=-000001] Loaded widget: In-game Guide <gui_ingame_guide.lua> [f=-000001] Loaded widget: In-game Ignore <ignore.lua> [f=-000001] Loaded widget: Keep Target <cmd_keep_target.lua> [f=-000001] Loaded widget: Local Widgets Config <localwidgets.lua> [f=-000001] Loaded widget: MetalFeatures (new) <gui_metal_features_new.lua> [f=-000001] Loaded widget: Mex Placement Handler <cmd_mex_placement.lua> [f=-000001] Loaded widget: MinimapEvents <minimap_events.lua> [f=-000001] Loaded widget: Ghost Site <unit_ghostsite.lua> [f=-000001] Loaded widget: Misc default command replacements <unit_default_commands.lua> [f=-000001] Loaded widget: Missile Silo Commands <cmd_missile_silo.lua> [f=-000001] Loaded widget: Missile Silo Range <missilesilo_range.lua> [f=-000001] Loaded widget: Mission Results Handler <mission_results.lua> [f=-000001] Loaded widget: Morph Finished notification <unit_morph_finished.lua> [f=-000001] Loaded widget: Music Player <snd_music.lua> [f=-000001] Loaded widget: Orbit Command <cmd_orbit.lua> [f=-000001] Loaded widget: Point Tracker <gui_point_tracker.lua> [f=-000001] Loaded widget: Raw Move Issue <cmd_raw_move_issue.lua> [f=-000001] Loaded widget: ReclaimInfo <gui_reclaiminfo.lua> [f=-000001] Loaded widget: Set Springsettings <api_set_springsettings.lua> [f=-000001] Loaded widget: Show All Commands v2 <unit_showallcommands_2.lua> [f=-000001] Loaded widget: Show selected unit range <unit_show_selected_range.lua> [f=-000001] Loaded widget: Showeco and Grid Drawer <gui_showeco_action.lua> [f=-000001] Loaded widget: Simple Settings <gui_simple_settings.lua> [f=-000001] Loaded widget: Smart Bombers <unit_smart_bombers.lua> [f=-000001] Loaded widget: SmoothCam <camera_smoothcam.lua> [f=-000001] Loaded widget: Spectate Selected Team <gui_spectate_selected_team.lua> [f=-000001] Loaded widget: State Reverse Toggle <cmd_state_reverse_toggle.lua> [f=-000001] Loaded widget: Stereo3D <gfx_stereo3d.lua> [f=-000001] Loaded widget: Stop Self-D <cmd_stop_selfd.lua> [f=-000001] Loaded widget: Transport Load Double Tap <cmd_select_load.lua> [f=-000001] Loaded widget: Voice Assistant <unit_voice.lua> [f=-000001] Loaded widget: Projectile Lights <gfx_projectile_lights.lua> [f=-000001] Loaded widget: Attack Warning <unit_attack_warning.lua> [f=-000001] Spectator mode detected. Removed: Auto First Build Facing [f=-000001] Loaded widget: Auto First Build Facing <init_autofirstbuildfacing.lua> [f=-000001] Loaded widget: Auto Group <unit_auto_group.lua> [f=-000001] Loaded widget: Chili AI Set Start <gui_chili_ai_start_pos.lua> [f=-000001] Loaded widget: NoDuplicateOrders <cmd_no_duplicate_orders.lua> [f=-000001] Loaded widget: Start Point Remover & Comm Selector <init_start_point_remover.lua> [f=-000001] Loaded widget: Startup Info and Selector <init_startup_info_selector.lua> [f=-000001] <Stockpiler>: disabled for spectators [f=-000001] Loaded widget: Stockpiler <unit_stockpile.lua> [f=-000001] Loaded widget: Transport AI <unit_transport_ai.lua> [f=-000001] Loaded widget: Attack AoE <gui_attack_aoe.lua> [f=-000001] Loaded widget: Icon Sets <gui_icon_sets.lua> [f=-000001] Loaded widget: Persistent Build Spacing <gui_persistent_build_spacing.lua> [f=-000001] Loaded widget: Recorder (Save) <dbg_recorder_save.lua> [f=-000001] Loaded widget: Smooth Scroll <camera_smooth_move.lua> [f=-000001] Loaded widget: Unit Start State <unit_start_state.lua> [f=-000001] Loaded widget: UnitNoStuckInFactory <unit_nostuck_infactory.lua> [f=-000001] Loaded widget: Chili Custom Modoptions Info <gui_custommodoptions_info.lua> [f=-000001] Loaded widget: PlanetWars Info <gui_planetwars_info.lua> [f=-000001] <Replay control buttons> Live mode. Widget removed. [f=-000001] Loaded widget: Replay control buttons <gui_replay_controls.lua> [f=-000001] Loaded widget: Commands FX <gfx_commands_fx.lua> [f=-000001] Loaded widget: MessageBoxes ZK <mission_messagebox_zk.lua> [f=-000001] Loaded widget: Map Edge Extension <map_edge_extension.lua> [f=-000001] Loaded widget: AllyCursors <gui_ally_cursors.lua> [f=-000001] Loaded widget: Gadget Icons <api_gadget_icons.lua> [f=-000001] Loaded widget: Rank Icons 2 <unit_rank_icons.lua> [f=-000001] Loaded widget: Selection Send <api_selectionsend.lua> [f=-000001] Loaded widget: Shield Guard <unit_shield_guard.lua> [f=-000001] Loaded widget: State Icons <unit_state_icons.lua> [f=-000001] <Building Starter>: disabled for spectators [f=-000001] Loaded widget: Building Starter <unit_building_starter.lua> [f=-000001] <Cloaker Guard>: disabled for spectators [f=-000001] Loaded widget: Cloaker Guard <unit_cloaker_guard.lua> [f=-000001] Loaded widget: Disable Bad Widgets <api_widget_disabler.lua> [f=-000001] Loaded widget: Lua Metal Decals <gfx_dynamic_metal.lua> [f=-000001] Loaded widget: LupsManager <gfx_lups_manager.lua> [f=-000001] Loaded widget: Smoke Signals <gfx_lups_smokesignal.lua> [f=-000001] Loaded widget: Units on Fire <gfx_lups_units_on_fire.lua> [f=-000001] Loaded widget: Newton Firezone <cmd_newton_firezone.lua> [f=-000001] Loaded widget: Vertical Line on Radar Dots v2 <gui_vertlineaid.lua> [f=-000001] Loaded widget: Receive Units Indicator <gui_recv_indicator.lua> [f=-000001] Loaded widget: Auto-toggle false color vision <gui_auto_engine_falsecolor.lua> [f=-000001] Loaded widget: Chili Docking <api_chili_docking.lua> [f=-000001] Loaded widget: Chili Pro Console <gui_chili_proconsole_test.lua> [f=-000001] Loaded widget: Chili Crude Player List <gui_chili_crudeplayerlist.lua> [f=-000001] Loaded widget: HUD Presets <gui_hud_presets.lua> [f=-000001] [EPIC Menu] Error: <EPIC Menu> Error in loading custom widget settings in Lasso Terraform GUI, order table incorrect. [f=-000001] [EPIC Menu] Error: <EPIC Menu> Error in loading custom widget settings in Lasso Terraform GUI, order table incorrect. [f=-000001] Loaded widget: Lasso Terraform GUI <gui_lasso_terraform.lua> [f=-000001] Loaded widget: Image Preloader <dbg_img_preload.lua> [f=-000001] Loaded widget: Chili Core Selector <gui_chili_core_selector.lua> [f=-000001] Loaded widget: Custom Markers <gui_custom_markers.lua> [f=-000001] Loaded widget: Default Group Recall Fix <gui_group_recall_fix.lua> [f=-000001] Loaded widget: Select Keys <gui_selectkeys.lua> [f=-000001] Loaded widget: Start Boxes <minimap_startbox_new.lua> [f=-000001] Loaded widget: Combo Overhead/Free Camera (experimental) <camera_cofc.lua> [f=-000001] Loaded widget: Chili Share menu v1.24 <gui_chili_share.lua> [f=-000001] Loaded widget: Pause Screen <gui_pausescreen.lua> [f=-000001] Loaded widget: Restricted Zones <gui_restrictedzones.lua> [f=-000001] Loaded widget: Jumpjet GUI <gui_jumpjets.lua> [f=-000001] Loaded widget: CustomFormations2 <cmd_customformations2.lua> [f=-000001] SetSunLighting [f=-000001] Loaded widget: Sun and Atmosphere Handler. <gfx_sun_and_atmosphere.lua> [f=-000001] Loaded widget: Chili Integral Menu <gui_chili_integral_menu.lua> [f=-000001] LuaShader: [Outline Shader: Dilation] shader error(s): Supressing further error of the same kind [f=-000001] Loaded widget: Outline Shader <gfx_outline_shader.lua> [f=-000001] Loaded widget: Color Blindness Correction <gfx_color_blindness_correction.lua> [f=-000001] Lua garbage collection rate: 30/s [f=-000001] Loaded widget: GC Control <api_gc_control.lua> [f=-000001] Loaded widget: Layout Handler <cmd_layout_handler.lua> [f=-000001] Loaded widget: Persistent Build Height <gui_persistent_build_height.lua> [f=-000001] Loaded widget: Text To Speech Control <snd_text_to_speech.lua> [f=-000001] Removed 'GC at >100MB': disabled. [f=-000001] Loaded widget: GC at >300MB <dbg_forcegc_spring97.lua> [f=-000001] Writing last game win data [f=-000001] LuaUI v0.3 [f=-000001] [Game::Load][5] globalQuit=0 forcedQuit=0 [f=-000001] [LoadScreen::SetLoadMessage] text="[LoadFinalize] finalizing PFS" [f=-000001] [Path] [PathEstimator::CalcHash][Init] BLOCK_SIZE=16 [f=-000001] [Path] [PathEstimator::CalcHash][Init] PATHESTIMATOR_VERSION=100 [f=-000001] [Path] [PathEstimator::CalcHash][Init] heightMapChecksum=31dd4d1c [f=-000001] [Path] [PathEstimator::CalcHash][Init] typeMapChecksum=6f767fcb [f=-000001] [Path] [PathEstimator::CalcHash][Init] moveDefChecksum=c5de8888 [f=-000001] [Path] [PathEstimator::CalcHash][Init] blockMapChecksum=29a [f=-000001] [Path] [PathEstimator::CalcHash][Init] estimatorHashCode=6732587d [f=-000001] [Path] [PathEstimator::ReadFile] hash=6732587d file="cache\104dev-maintenance/paths/Titan v3.1.pe-6732587d.zip" (exists=1) [f=-000001] [LoadScreen::SetLoadMessage] text="Reading Estimate PathCosts [16]" [f=-000001] [Path] [PathEstimator::CalcHash][Init] BLOCK_SIZE=32 [f=-000001] [Path] [PathEstimator::CalcHash][Init] PATHESTIMATOR_VERSION=100 [f=-000001] [Path] [PathEstimator::CalcHash][Init] heightMapChecksum=31dd4d1c [f=-000001] [Path] [PathEstimator::CalcHash][Init] typeMapChecksum=6f767fcb [f=-000001] [Path] [PathEstimator::CalcHash][Init] moveDefChecksum=c5de8888 [f=-000001] [Path] [PathEstimator::CalcHash][Init] blockMapChecksum=29a [f=-000001] [Path] [PathEstimator::CalcHash][Init] estimatorHashCode=6732588d [f=-000001] [Path] [PathEstimator::ReadFile] hash=6732588d file="cache\104dev-maintenance/paths/Titan v3.1.pe2-6732588d.zip" (exists=1) [f=-000001] [LoadScreen::SetLoadMessage] text="Reading Estimate PathCosts [32]" [f=-000001] [LoadScreen::SetLoadMessage] text="[LoadFinalize] finalized PFS (419ms, checksum d0e376ab)" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Skirmish AIs" [f=-000001] [EOH::CreateSkirmishAI(id=0)] [f=-000001] [AIWrapper::PreInit][AI=0 team=0] creating callbacks [f=-000001] [Java Interface] JRE found in registry! [f=-000001] [Java Interface] Using JRE (can be changed with JAVA_HOME): C:\Program Files (x86)\Java\jre1.8.0_221 [f=-000001] [Java Interface] Successfully loaded the JVM shared library at "C:\Program Files (x86)\Java\jre1.8.0_221\bin\client\jvm.dll". [f=-000001] [Java Interface] Initialization successful. [f=-000001] [AIWrapper::SendUnitEvents][AI=0 team=0] numUnits=0 [f=-000001] [~ScopedOnceTimer][Game::LoadSkirmishAIs::CreateAI(id=0)] 176ms [f=-000001] [EOH::CreateSkirmishAI(id=1)] [f=-000001] [AIWrapper::PreInit][AI=1 team=1] creating callbacks [f=-000001] [AIWrapper::SendUnitEvents][AI=1 team=1] numUnits=0 [f=-000001] [~ScopedOnceTimer][Game::LoadSkirmishAIs::CreateAI(id=1)] 160ms [f=-000001] [EOH::CreateSkirmishAI(id=2)] [f=-000001] [AIWrapper::PreInit][AI=2 team=2] creating callbacks [f=-000001] [AIWrapper::SendUnitEvents][AI=2 team=2] numUnits=0 [f=-000001] [~ScopedOnceTimer][Game::LoadSkirmishAIs::CreateAI(id=2)] 46ms [f=-000001] [EOH::CreateSkirmishAI(id=3)] [f=-000001] [AIWrapper::PreInit][AI=3 team=3] creating callbacks [f=-000001] [AIWrapper::SendUnitEvents][AI=3 team=3] numUnits=0 [f=-000001] [~ScopedOnceTimer][Game::LoadSkirmishAIs::CreateAI(id=3)] 39ms [f=-000001] [EOH::CreateSkirmishAI(id=4)] [f=-000001] [AIWrapper::PreInit][AI=4 team=4] creating callbacks [f=-000001] [AIWrapper::SendUnitEvents][AI=4 team=4] numUnits=0 [f=-000001] [~ScopedOnceTimer][Game::LoadSkirmishAIs::CreateAI(id=4)] 38ms [f=-000001] [EOH::CreateSkirmishAI(id=5)] [f=-000001] [AIWrapper::PreInit][AI=5 team=5] creating callbacks [f=-000001] [AIWrapper::SendUnitEvents][AI=5 team=5] numUnits=0 [f=-000001] [~ScopedOnceTimer][Game::LoadSkirmishAIs::CreateAI(id=5)] 37ms [f=-000001] [EOH::CreateSkirmishAI(id=6)] [f=-000001] [AIWrapper::PreInit][AI=6 team=6] creating callbacks [f=-000001] [AIWrapper::SendUnitEvents][AI=6 team=6] numUnits=0 [f=-000001] [~ScopedOnceTimer][Game::LoadSkirmishAIs::CreateAI(id=6)] 37ms [f=-000001] [EOH::CreateSkirmishAI(id=7)] [f=-000001] [AIWrapper::PreInit][AI=7 team=7] creating callbacks [f=-000001] [AIWrapper::SendUnitEvents][AI=7 team=7] numUnits=0 [f=-000001] [~ScopedOnceTimer][Game::LoadSkirmishAIs::CreateAI(id=7)] 36ms [f=-000001] [~ScopedOnceTimer][Game::LoadSkirmishAIs] 570ms [f=-000001] [Game::Load][6] globalQuit=0 forcedQuit=0 [f=-000001] [LuaMemPool::LogStats][handle=LuaIntro (unsynced)] index=6 {numAllocs[*],allocSums[*]}={0,0} {int,ext,rec}Allocs={0,11020,0} {chunk,block}Bytes={0,0} [f=-000001] Input grabbing is enabled! Zero-K.exe Information: 0 : Chobbyla << DiscordUpdatePresence {"details":"Watching Replay","startTimestamp":1565945216} [f=-000001] <Easy Facing> Spectator mode. Widget removed. [f=-000001] Mex Placement Initialised with 58 spots. [f=-000001] SetLobbyButtonEnabled, false [f=-000001] UpdateInterfacePreset, minimapRight [f=-000001] Switching to Free style camera [f=-000001] TotalHideLobbyInterface, true [f=-000001] LuaShader: [Outline Shader: Dilation] shader error(s): Attempt to use invalid shader object in [ActivateWith](). Did you call :Compile() or :Initialize() Supressing further error of the same kind [f=-000001] GameID: 146d565de5d485add6e0f7ba11077d51 [f=-000001] Connection attempt from aeonios [f=-000001] -> Version: 104.0.1-1344-g07bdbaf maintenance [Windows 32-bit (emulated)] [f=-000001] -> Connection established (given id 0) [f=-000001] [Game::ClientReadNet][LOGMSG] sender="aeonios" string="[PreGame::GameDataReceived][map-checksums] server=8379066f3c5bab90abc4e5eeede3694bfb143c0b58be620e17da60e7add3b948983deaa50b0adb2ac8004801bb015dbfee0c71e4f6bdea18ccd55f3156556551 client=8379066f3c5bab90abc4e5eeede3694bfb143c0b58be620e17da60e7add3b948983deaa50b0adb2ac8004801bb015dbfee0c71e4f6bdea18ccd55f3156556551" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="aeonios" string="[PreGame::GameDataReceived][mod-checksums] server=a0ecc902cc6b596868442d751d221b390f16dea3f25d9a5917b1375492a24cfa5bc1d35b32c8f91fb6bf09d9632430dc954e5876d869172d84c334b9fba4b141 client=a0ecc902cc6b596868442d751d221b390f16dea3f25d9a5917b1375492a24cfa5bc1d35b32c8f91fb6bf09d9632430dc954e5876d869172d84c334b9fba4b141" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="aeonios" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=b7aa38833d4b55d0d0c99f4a04789556f16b4ce7bb3f13c4c1cc710d85129bedadb23666e189ec45628eb7066cb3d9311d7340d63f59555f9d1927ff51eaa1fe]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="aeonios" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=19393e284b567b08c4124148a1e32df9301c521615fd958fb6685aca79a997a82895bdce16c101bd8188936400422ba9d0bbfd35fb6795ffd97c0dfe4707b726]" [f=-000001] [Game::ClientReadNet] local skirmish AI "ZKGBAI 0.12 (7)" (ID: 0, Short-Name: "ZKGBAI", Version: "0.12") took over control of team 0 [f=-000001] [Game::ClientReadNet] local skirmish AI "ZKGBAI 0.12 (1)" (ID: 1, Short-Name: "ZKGBAI", Version: "0.12") took over control of team 1 [f=-000001] [Game::ClientReadNet] local skirmish AI "ZKGBAI 0.12 (4)" (ID: 2, Short-Name: "ZKGBAI", Version: "0.12") took over control of team 2 [f=-000001] [Game::ClientReadNet] local skirmish AI "ZKGBAI 0.12 (2)" (ID: 3, Short-Name: "ZKGBAI", Version: "0.12") took over control of team 3 [f=-000001] [Game::ClientReadNet] local skirmish AI "ZKGBAI 0.12 (6)" (ID: 4, Short-Name: "ZKGBAI", Version: "0.12") took over control of team 4 [f=-000001] [Game::ClientReadNet] local skirmish AI "ZKGBAI 0.12 (3)" (ID: 5, Short-Name: "ZKGBAI", Version: "0.12") took over control of team 5 [f=-000001] [Game::ClientReadNet] local skirmish AI "ZKGBAI 0.12 (8)" (ID: 6, Short-Name: "ZKGBAI", Version: "0.12") took over control of team 6 [f=-000001] [Game::ClientReadNet] local skirmish AI "ZKGBAI 0.12 (5)" (ID: 7, Short-Name: "ZKGBAI", Version: "0.12") took over control of team 7 [f=-000001] [Game::ClientReadNet][LOGMSG] sender="aeonios" string="[Game::Load][lua{Rules,Gaia}={47e41950,00000000}]" [f=-000001] Spectator aeonios finished loading and is now ingame [f=-000001] <Ghost Site> Spectator mode. Widget removed. [f=-000001] LuaShader: [Outline Shader: Dilation] shader error(s): Attempt to use invalid shader object in [ActivateWith](). Did you call :Compile() or :Initialize() [f=-000001] Epicmenu: Switching to COFC camera mode [f=0000000] <SkirmishAI: ZKGBAI 0.12 (team 0)>: /say <ZKGBAI> glhf! [f=0000000] <SkirmishAI: ZKGBAI 0.12 (team 1)>: /say <ZKGBAI> glhf! [f=0000030] [aeonios] <ZKGBAI> glhf! [f=0000030] !transmitlobby @voice@buildUnit@add;gunshipcon;Wasp [f=0000030] !transmitlobby @voice@buildUnit@add;gunshipbomb;Blastwing [f=0000030] !transmitlobby @voice@buildUnit@add;gunshipemp;Gnat [f=0000030] !transmitlobby @voice@buildUnit@add;gunshipraid;Locust [f=0000030] !transmitlobby @voice@buildUnit@add;gunshipskirm;Harpy [f=0000030] !transmitlobby @voice@buildUnit@add;gunshipheavyskirm;Nimbus [f=0000030] !transmitlobby @voice@buildUnit@add;gunshipassault;Revenant [f=0000030] !transmitlobby @voice@buildUnit@add;gunshipkrow;Krow [f=0000030] !transmitlobby @voice@buildUnit@add;gunshipaa;Trident [f=0000030] !transmitlobby @voice@buildUnit@add;gunshiptrans;Charon [f=0000030] !transmitlobby @voice@buildUnit@add;gunshipheavytrans;Hercules [f=0000030] !transmitlobby @voice@buildUnit@reload [f=0000030] [aeonios] <ZKGBAI> glhf! [f=0000084] !transmitlobby @voice@buildUnit@add;tankcon;Welder [f=0000084] !transmitlobby @voice@buildUnit@add;tankraid;Kodachi [f=0000084] !transmitlobby @voice@buildUnit@add;tankheavyraid;Blitz [f=0000084] !transmitlobby @voice@buildUnit@add;tankriot;Ogre [f=0000084] !transmitlobby @voice@buildUnit@add;tankassault;Minotaur [f=0000084] !transmitlobby @voice@buildUnit@add;tankheavyassault;Cyclops [f=0000084] !transmitlobby @voice@buildUnit@add;tankarty;Emissary [f=0000084] !transmitlobby @voice@buildUnit@add;tankheavyarty;Tremor [f=0000084] !transmitlobby @voice@buildUnit@add;tankaa;Ettin [f=0000084] !transmitlobby @voice@buildUnit@reload [f=0000135] !transmitlobby @voice@buildUnit@add;amphcon;Conch [f=0000135] !transmitlobby @voice@buildUnit@add;amphraid;Duck [f=0000135] !transmitlobby @voice@buildUnit@add;amphimpulse;Archer [f=0000135] !transmitlobby @voice@buildUnit@add;amphfloater;Buoy [f=0000135] !transmitlobby @voice@buildUnit@add;amphriot;Scallop [f=0000135] !transmitlobby @voice@buildUnit@add;amphassault;Grizzly [f=0000135] !transmitlobby @voice@buildUnit@add;amphlaunch;Lobster [f=0000135] !transmitlobby @voice@buildUnit@add;amphaa;Angler [f=0000135] !transmitlobby @voice@buildUnit@add;amphbomb;Limpet [f=0000135] !transmitlobby @voice@buildUnit@add;amphtele;Djinn [f=0000135] !transmitlobby @voice@buildUnit@reload [f=0000191] !transmitlobby @voice@buildUnit@add;cloakcon;Conjurer [f=0000191] !transmitlobby @voice@buildUnit@add;cloakraid;Glaive [f=0000191] !transmitlobby @voice@buildUnit@add;cloakheavyraid;Scythe [f=0000191] !transmitlobby @voice@buildUnit@add;cloakskirm;Ronin [f=0000191] !transmitlobby @voice@buildUnit@add;cloakriot;Reaver [f=0000191] !transmitlobby @voice@buildUnit@add;cloakassault;Knight [f=0000191] !transmitlobby @voice@buildUnit@add;cloakarty;Sling [f=0000191] !transmitlobby @voice@buildUnit@add;cloaksnipe;Phantom [f=0000191] !transmitlobby @voice@buildUnit@add;cloakaa;Gremlin [f=0000191] !transmitlobby @voice@buildUnit@add;cloakbomb;Imp [f=0000191] !transmitlobby @voice@buildUnit@add;cloakjammer;Iris [f=0000191] !transmitlobby @voice@buildUnit@reload [f=0000893] [ReloadOrRestart] Spring "C:\Program Files (x86)\Steam\steamapps\common\Zero-K\engine\win32\104.0.1-1344-g07bdbaf\spring.exe" should be reloading [f=0000893] [SpringApp::Reload][1] [f=0000893] [ThreadPool::SetThreadCount][1] wanted=0 current=2 maximum=2 (init=0) [f=0000893] [async=0] threads=2 tasks=2983 {sum,avg}{exec,wait}time={{26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, -0.000}, {-0.000, 2.000}}ms [f=0000893] thread=1 tasks=2983 {sum,min,max,avg}{exec,wait}time={{26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, 0.000, -26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, -0.000}, {-0.000, 0.000, 0.000, 2.000}}ms [f=0000893] [async=1] threads=2 tasks=588 {sum,avg}{exec,wait}time={{2.000, 26815622327557444221524923929097987050635959604789939428193322413140314843369943691815522722068516785661446307414448708091697998597237572872875032902107136.000}, {2.000, 0.000}}ms [f=0000893] thread=1 tasks=588 {sum,min,max,avg}{exec,wait}time={{2.000, 0.000, -0.000, 26815622303174565261388610774338864731752674036813224142779210041826032110944775833219930246948664756009826466474631436051974332312822464386737208482070528.000}, {2.000, 0.000, -0.000, 0.000}}ms [f=0000893] [ThreadPool::SetThreadCount][2] workers=0 [f=0000893] [ThreadPool::SetThreadCount][1] wanted=2 current=1 maximum=2 (init=1) [f=0000893] [ThreadPool::SetThreadCount][2] workers=1 [f=0000893] [Threading] Main thread CPU affinity mask set: 14 [f=0000893] [SpringApp::Reload][2] [f=0000893] [DemoRecorder::WriteDemoFile] writing client-demo "C:\Program Files (x86)\Steam\steamapps\common\Zero-K\demos\20190816_044508_Titan v3_104.0.1-1344-g07bdbaf maintenance.sdfz" (44127 bytes) [f=0000893] [Game::KillLua][0] dtor=0 loadscreen=00000000 [f=0000893] [Game::KillLua][3] dtor=0 luaUI=1929fc08 [f=0000893] Start widgetHandler:Shutdown [f=0000893] Shutdown - SaveOrderList Complete [f=0000893] Writing last game win data [f=0000893] Shutdown - SaveConfigData Complete [f=0000893] Shutdown Widget - Chili Highlight [f=0000893] Shutdown Widget - Save/Load API [f=0000893] Shutdown Widget - Draw After Chili [f=0000893] Shutdown Widget - EPIC Menu [f=0000893] Shutdown Widget - Chili Minimap [f=0000893] Shutdown Widget - Chili Widget Selector [f=0000893] Shutdown Widget - Depth of Field Shader [f=0000893] Shutdown Widget - Deferred rendering [f=0000893] Shutdown Widget - Local Team Colors [f=0000893] Shutdown Widget - Display Keys 2 [f=0000893] Shutdown Widget - Save Game Menu [f=0000893] Shutdown Widget - Selection BlurryHalo [f=0000893] Reloaded cmdcolors from file: cmdcolors.tmp [f=0000893] Shutdown Widget - HealthBars [f=0000893] Shutdown Widget - Noises [f=0000893] Shutdown Widget - Unit Icons [f=0000893] Shutdown Widget - Win Counter [f=0000893] Shutdown Widget - BuildETA [f=0000893] Shutdown Widget - Modular Comm Info [f=0000893] Shutdown Widget - CameraShake [f=0000893] Shutdown Widget - Chili Economy Panel Default [f=0000893] Shutdown Widget - Chili EndGame Window [f=0000893] Shutdown Widget - Chili Nuke Warning [f=0000893] Shutdown Widget - Chili Selections & CursorTip v2 [f=0000893] Shutdown Widget - Chili Spectator Panels [f=0000893] Shutdown Widget - Context Menu [f=0000893] Shutdown Widget - Darkening [f=0000893] Shutdown Widget - Grab Input [f=0000893] Input grabbing is disabled! [f=0000893] Shutdown Widget - Highlight Geos [f=0000893] Shutdown Widget - Local Widgets Config [f=0000893] Shutdown Widget - MetalFeatures (new) [f=0000893] Shutdown Widget - Mex Placement Handler [f=0000893] Shutdown Widget - MinimapEvents [f=0000893] Shutdown Widget - Missile Silo Range [f=0000893] Shutdown Widget - Music Player [f=0000893] Shutdown Widget - Point Tracker [f=0000893] Shutdown Widget - Showeco and Grid Drawer [f=0000893] Shutdown Widget - Stereo3D [f=0000893] Shutdown Widget - Attack AoE [f=0000893] Shutdown Widget - Map Edge Extension [f=0000893] Shutdown Widget - Selection Send [f=0000893] Shutdown Widget - LupsManager [f=0000893] Shutdown Widget - Newton Firezone [f=0000893] Shutdown Widget - Chili Pro Console [f=0000893] Shutdown Widget - Chili Crude Player List [f=0000893] Shutdown Widget - Lasso Terraform GUI [f=0000893] Shutdown Widget - Chili Framework [f=0000893] Shutdown Widget - Lups [f=0000893] Shutdown Widget - Chili Core Selector [f=0000893] Shutdown Widget - Custom Markers [f=0000893] Shutdown Widget - Combo Overhead/Free Camera (experimental) [f=0000893] Switching to Overhead (TA) style camera [f=0000893] Shutdown Widget - Pause Screen [f=0000893] Shutdown Widget - Outline Shader [f=0000893] LuaShader: [Outline Shader: Dilation] shader error(s): Attempt to use invalid shader object in [Finalize](). Did you call :Compile() or :Initialize() Supressing further error of the same kind [f=0000893] Shutdown Widget - Color Blindness Correction [f=0000893] Shutdown Widget - Layout Handler [f=0000893] Shutdown Widget - Persistent Build Height [f=0000893] Shutdown Widget - Text To Speech Control [f=0000893] End widgetHandler:Shutdown [f=0000893] [LuaMemPool::LogStats][handle=LuaUI (unsynced)] index=4294967295 {numAllocs[*],allocSums[*]}={0,0} {int,ext,rec}Allocs={0,17867899,0} {chunk,block}Bytes={0,0} [f=0000893] [Game::KillLua][1] dtor=0 luaGaia=00000000 [f=0000893] [Game::KillLua][2] dtor=0 luaRules=47e41950 [f=0000893] Start gadgetHandler:Shutdown [f=0000893] Shutdown - StartSetup [f=0000893] Shutdown - UnitMorph [f=0000893] Shutdown - LupsNanoSpray [f=0000893] Shutdown - Missile Silo Controller [f=0000893] Shutdown - Modular Comm Info [f=0000893] Shutdown - Terrain Texture Handler [f=0000893] Shutdown - UnitCloakShield [f=0000893] End gadgetHandler:Shutdown [f=0000893] Start gadgetHandler:Shutdown [f=0000893] Shutdown - Save/Load [f=0000893] Shutdown - UnitMorph [f=0000893] Shutdown - Modular Comm Info [f=0000893] Shutdown - Retreat Command [f=0000893] Shutdown - Shockwaves [f=0000893] Shutdown - Teleport Throw [f=0000893] Shutdown - UnitCloakShield [f=0000893] Shutdown - Lups Cloak FX [f=0000893] Shutdown - Lups [f=0000893] Shutdown - Lups Shield [f=0000893] End gadgetHandler:Shutdown [f=0000893] [LuaMemPool::LogStats][handle=LuaRules (unsynced)] index=4294967295 {numAllocs[*],allocSums[*]}={0,0} {int,ext,rec}Allocs={0,17867955,0} {chunk,block}Bytes={0,0} [f=0000893] [LuaMemPool::LogStats][handle=LuaRules (synced)] index=4294967295 {numAllocs[*],allocSums[*]}={0,0} {int,ext,rec}Allocs={0,17867955,0} {chunk,block}Bytes={0,0} [f=0000893] [Game::KillLua][4] dtor=0 [f=0000893] [SpringApp::Reload][3] [f=0000893] [Sound] [Sound::Kill] soundThread.joinable()=1 [f=0000893] [WatchDog::DeregisterThread] deregistering controls for thread [audio] [f=0000893] [Sound] [Sound::UpdateThread][3] #sources=32 #items=17 [f=0000893] [Sound] [Sound::UpdateThread][4] ctx=4d381bb8 dev=075d93b0 [f=0000893] [Sound] [Sound::UpdateThread][5] ctx=4d381bb8 dev=075d93b0 [f=0000893] [Sound] [Sound::Cleanup][alcDestroyContext(4d381bb8)] [f=0000893] [Sound] [Sound::Cleanup][alcCloseDevice(075d93b0)] [f=0000893] [Sound] [Sound::UpdateThread][6] [f=0000893] [SpringApp::Reload][4] [f=0000893] [Game::~CGame][1] [f=0000893] [Game::KillLua][0] dtor=1 loadscreen=00000000 [f=0000893] [Game::KillLua][3] dtor=1 luaUI=00000000 [f=0000893] [Game::KillLua][1] dtor=1 luaGaia=00000000 [f=0000893] [Game::KillLua][2] dtor=1 luaRules=00000000 [f=0000893] [Game::KillLua][4] dtor=1 [f=0000893] [Game::KillMisc][1] [f=0000893] [Game::KillMisc][2] [f=0000893] [EOH::DestroySkirmishAI(id=7)] [f=0000893] [EOH::DestroySkirmishAI(id=6)] [f=0000893] [EOH::DestroySkirmishAI(id=5)] [f=0000893] [EOH::DestroySkirmishAI(id=4)] [f=0000893] [EOH::DestroySkirmishAI(id=3)] [f=0000893] [EOH::DestroySkirmishAI(id=2)] [f=0000893] [EOH::DestroySkirmishAI(id=1)] [f=0000893] [EOH::DestroySkirmishAI(id=0)] [f=0000893] [Game::KillMisc][3] [f=0000893] [Game::KillRendering][1] [f=0000893] [~CRectangleOverlapHandler] 1% overlap reduction [f=0000893] [3DOParser::Kill] allocated 47 pieces [f=0000893] [S3OParser::Kill] allocated 1466 pieces [f=0000893] [AssParser::Kill] allocated 163 pieces [f=0000893] [Game::KillInterface][1] [f=0000893] [Game::KillInterface][2] [f=0000893] [Game::KillSimulation][1] [f=0000893] [Game::KillSimulation][2] [f=0000893] [CCollisionHandler] dis-/continuous tests: 0/325247 [f=0000893] [Game::KillSimulation][3] [f=0000893] [~CPathCache(36x24)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=201 [f=0000893] [~CPathCache(36x24)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=3 [f=0000893] [~CPathCache(72x48)] cacheHits=110 hitPercentage=8% numHashColls=0 maxCacheSize=201 [f=0000893] [~CPathCache(72x48)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=201 [f=0000893] [~CRectangleOverlapHandler] 1% overlap reduction [f=0000893] [~CRectangleOverlapHandler] 1% overlap reduction [f=0000893] [LosHandler::Kill] raycast instance cache-{hits,misses}={124,1106}; shared=0%; cached=10% [f=0000893] [Game::KillSimulation][4] [f=0000893] [CommonDefHandler::KillStatic] 3217 sound-set data items added [f=0000893] [Game::~CGame][2] [f=0000893] [Game::~CGame][3] [f=0000893] [NetProto::~CNetProtocol] [LocalConnection::Statistics] 34946 bytes sent 27499 bytes recv'd [f=0000893] [SpringApp::Reload][5] [f=0000893] [SpringApp::Reload][6] [f=0000893] [VFS] [SpringVFS::UnMapArchives<this=07543c90>(reload=1)] (#mod=7812 #map=13 #menu=2777) [f=0000893] Scanning: C:\Program Files (x86)\Steam\steamapps\common\Zero-K\engine\win32\104.0.1-1344-g07bdbaf\base [f=0000893] Scanning: C:\Program Files (x86)\Steam\steamapps\common\Zero-K\maps [f=0000893] Scanning: C:\Program Files (x86)\Steam\steamapps\common\Zero-K\games [f=0000893] Scanning: C:\Program Files (x86)\Steam\steamapps\common\Zero-K\packages [f=0000893] [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 13ms [f=0000893] [SpringApp::Reload][7] [f=0000893] [SpringApp::Reload][8] [f=0000893] [Sound] [ISound::Initialize] spawning sound-thread (0.0ms) [f=0000893] [Sound] [Sound::UpdateThread][1] cfgMaxSounds=32 [f=0000893] [WatchDog::RegisterThread] registering controls for thread [audio] [f=0000893] [Sound] [Sound::InitThread][1] [f=0000893] [Sound] [Sound::OpenOpenALDevice] opening default device "OpenAL Soft" [f=0000893] [Sound] [Sound::OpenOpenALDevice] device=075d93b0 context=4d37ed78 [f=0000893] [Sound] [Sound::InitThread][4][OpenAL API Info] [f=0000893] [Sound] Vendor: OpenAL Community [f=0000893] [Sound] Version: 1.1 ALSOFT 1.16.0 [f=0000893] [Sound] Renderer: OpenAL Soft [f=0000893] [Sound] AL Extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length [f=0000893] [Sound] ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device [f=0000893] [Sound] Devices: [f=0000893] [Sound] [Speakers (Realtek High Definition Audio)] [f=0000893] [Sound] [Speakers (Realtek High Definition Audio)] [f=0000893] [Sound] [Sound::GetMaxMonoSources] #attribs=15 [f=0000893] [Sound] [Sound::GetMaxMonoSources] {cfg,alc}MaxSounds={32,255} [f=0000893] [Sound] Error: EFX: AL_INVALID_VALUE (40963) [f=0000893] [Sound] Error: Initializing EFX failed! [f=0000893] [Sound] [Sound::UpdateThread][2] [f=0000893] [~ScopedOnceTimer][ISound::Init::Dev] 100ms [f=0000893] [SpringApp::Reload][10] [f=-000001] [SpringApp::Reload][11] [f=-000001] [LuaMenuController::Reset] using menu archive "Chobby v1.7.7.1" [f=-000001] [VFS] [LuaMenuVFS::AddArchive<this=07543c90>(arName="Chobby v1.7.7.1", overwrite=false)] section=3 cached=1 [f=-000001] [VFS] [LuaMenuVFS::AddArchive<this=07543c90>(arName="Spring content v1", overwrite=false)] section=2 cached=0 [f=-000001] [VFS] [LuaMenuVFS::AddArchive<this=07543c90>(arName="Spring Bitmaps", overwrite=false)] section=2 cached=0 [f=-000001] [VFS] [LuaMenuVFS::AddArchive<this=07543c90>(arName="Spring Cursors", overwrite=false)] section=2 cached=0 [f=-000001] [SpringApp::Reload][12] #script=0 [f=-000001] [LuaMenuController::Activate(msg="")] luaMenu=0756ab48 [f=-000001] SetLobbyButtonEnabled, true Zero-K.exe Information: 0 : Chobbyla << DiscordUpdatePresence {"details":"In menu"} [f=-000001] Starting Track, sounds/lobbyMusic/Interstellar.ogg, 0.5 [f=-000001] [SpringApp::Reload][13] reloadCount=4 [f=-000001] TotalHideLobbyInterface, false [f=-000001] SetSettings Int, XResolutionWindowed, 1920 [f=-000001] SetSettings Int, YResolutionWindowed, 1080 Zero-K.exe Information: 0 : Chobbyla << GaAddDesignEvent {"Value":1,"EventID":"events_2018_04_25:game_start:singleplayer:lone_other_skirmish"} [f=-000001] SetSettings Int, WindowPosX, 0 [f=-000001] SetSettings Int, WindowPosY, 0 [f=-000001] SetSettings Value, WindowBorderless, 1 [f=-000001] SetSettings Int, MaxDynamicMapLights, 1 [f=-000001] SetSettings Value, DynamicSky, 1 [f=-000001] SetSettings Value, CamTimeFactor, 1 [f=-000001] [Settings] Warning: No such key: ZKUseNewChiliRTT, but setting it as string anyway. [f=-000001] SetSettings Value, LODScale, 1 [f=-000001] SetSettings Int, BumpWaterDepthBits, 32 [f=-000001] SetSettings Value, FullscreenEdgeMove, 1 [f=-000001] [Settings] Warning: No such key: VerboseLevel, but setting it as string anyway. [f=-000001] [Settings] Warning: No such key: BuildWarnings, but setting it as string anyway. [f=-000001] SetSettings Int, GroundDetail, 180 [f=-000001] SetSettings Value, CamTimeExponent, 4 [f=-000001] SetSettings Int, ShadowMapSize, 2048 [f=-000001] SetSettings Int, InitialNetworkTimeout, 0 [f=-000001] SetSettings Int, RotOverheadScrollSpeed, 50 [f=-000001] [Settings] Warning: No such key: SmoothPoints, but setting it as string anyway. [f=-000001] [Settings] Warning: No such key: LuaAutoModWidgets, but setting it as string anyway. [f=-000001] SetSettings Int, GrassDetail, 16 [f=-000001] SetSettings Int, BumpWaterReflection, 2 [f=-000001] SetSettings Value, LODScaleRefraction, 1 [f=-000001] SetSettings Int, MaximumTransmissionUnit, 0 [f=-000001] SetSettings Int, FPSScrollSpeed, 50 [f=-000001] SetSettings Value, AdvSky, 1 [f=-000001] SetSettings Int, CamMode, 1 [f=-000001] SetSettings Int, MaxDynamicModelLights, 1 [f=-000001] SetSettings Value, MiddleClickScrollSpeed, -0.0015 [f=-000001] SetSettings Int, HangTimeout, 30 [f=-000001] SetSettings Int, Water, 4 [f=-000001] SetSettings Value, MouseDragScrollThreshold, 0 [f=-000001] [Settings] Warning: No such key: LogFlush, but setting it as string anyway. [f=-000001] SetSettings Value, LuaGarbageCollectionMemLoadMult, 100 [f=-000001] SetSettings Value, FeatureDrawDistance, 6000 [f=-000001] SetSettings Value, UsePBO, 1 [f=-000001] SetSettings Value, LuaShaders, 1 [f=-000001] SetSettings Int, BumpWaterTexSizeReflection, 1024 [f=-000001] SetSettings Int, ForceDisableShaders, 0 [f=-000001] SetSettings Int, GroundScarAlphaFade, 1 [f=-000001] [Settings] Warning: No such key: Version, but setting it as string anyway. [f=-000001] SetSettings Int, OverheadScrollSpeed, 50 [f=-000001] SetSettings Value, EdgeMoveWidth, 0.003 [f=-000001] SetSettings Int, FontSize, 18 [f=-000001] [Settings] Warning: No such key: snd_general, but setting it as string anyway. [f=-000001] SetSettings Value, BumpWaterBlurReflection, 1 [f=-000001] SetSettings Value, LODScaleShadow, 1 [f=-000001] SetSettings Int, UnitLodDist, 500 [f=-000001] SetSettings Value, AdvMapShading, 1 [f=-000001] [Settings] Warning: No such key: interfaceScale, but setting it as string anyway. [f=-000001] [Settings] Warning: No such key: MoveWarnings, but setting it as string anyway. [f=-000001] SetSettings Int, CubeTexSizeReflection, 1024 [f=-000001] SetSettings Int, ROAM, 1 [f=-000001] SetSettings Value, FeatureFadeDistance, 4500 [f=-000001] SetSettings Value, AllowDeferredMapRendering, 1 [f=-000001] [Settings] Warning: No such key: WorkerThreadSpinTime, but setting it as string anyway. [f=-000001] SetSettings Value, WindowedEdgeMove, 1 [f=-000001] SetSettings Int, VSync, -1 [f=-000001] SetSettings Value, AdvUnitShading, 1 [f=-000001] SetSettings Value, EdgeMoveDynamic, 0 [f=-000001] SetSettings Value, 3DTrees, 1 [f=-000001] SetSettings Value, UseLuaMemPools, 0 [f=-000001] SetSettings Value, UseDistToGroundForIcons, 1.10000002 [f=-000001] SetSettings Int, LoadingMT, 0 [f=-000001] SetSettings Int, TreeRadius, 2500 [f=-000001] SetSettings Value, CamFreeScrollSpeed, 50 [f=-000001] [Settings] Warning: No such key: SmoothLines, but setting it as string anyway. [f=-000001] SetSettings Value, ScrollWheelSpeed, -25 [f=-000001] SetSettings Value, ShowClock, 0 [f=-000001] [Settings] Warning: No such key: MinimapOnLeft, but setting it as string anyway. [f=-000001] SetSettings Value, DualScreenMiniMapOnLeft, 1 [f=-000001] [Settings] Warning: No such key: ReflectiveWater, but setting it as string anyway. [f=-000001] [Settings] Warning: No such key: DisplayDebugPrefixConsole, but setting it as string anyway. [f=-000001] SetSettings Int, GroundDecals, 10 [f=-000001] SetSettings Int, ReconnectTimeout, 0 [f=-000001] SetSettings Int, BumpWaterRefraction, 2 [f=-000001] SetSettings Int, MaxParticles, 50000 [f=-000001] [Settings] Warning: Unexpected key type: std::string, but setting it as string anyway. [f=-000001] SetSettings Value, RotateLogFiles, 1 [f=-000001] [Settings] Warning: No such key: LinkBandwidth, but setting it as string anyway. [f=-000001] SetSettings Int, Shadows, 1 [f=-000001] SetSettings Value, BumpWaterShoreWaves, 1 [f=-000001] SetSettings Value, MiniMapMarker, 0 [f=-000001] SetSettings Int, MaxSounds, 32 [f=-000001] SetSettings Int, MSAALevel, 4 [f=-000001] [Settings] Warning: No such key: NormalMapping, but setting it as string anyway. [f=-000001] SetSettings Value, LODScaleReflection, 1 [f=-000001] SetSettings Value, FPSFOV, 90 [f=-000001] SetSettings Value, BumpWaterAnisotropy, 2 [f=-000001] SetSettings Value, HardwareCursor, 1 [f=-000001] SetSettings Value, OverheadMaxHeightFactor, 1.39999998 [f=-000001] [Settings] Warning: No such key: FSAA, but setting it as string anyway. [f=-000001] SetSettings Int, CubeTexSizeSpecular, 1024 [f=-000001] SetSettings Value, VFSCacheArchiveFiles, 0 [f=-000001] SetSettings Value, AllowDeferredModelRendering, 1 [f=-000001] compatProfile, false Zero-K.exe Information: 0 : Chobbyla << DiscordUpdatePresence {"details":"Loading battle"} [f=-000001] [Game] { [allyTeam1] { numallies = 0; } [allyTeam0] { numallies = 0; } [team0] { rgbcolor = 0.99609375 0.546875 0; AllyTeam = 1; TeamLeader = 0; } [ai1] { Host = 0; IsFromDemo = 0; Name = ZKGBAI 0.12 (1); ShortName = ZKGBAI; Team = 1; Version = 0.12; } [team5] { rgbcolor = 0.99609375 0.546875 0; AllyTeam = 0; TeamLeader = 0; } [ai4] { Host = 0; IsFromDemo = 0; Name = ZKGBAI 0.12 (6); ShortName = ZKGBAI; Team = 4; Version = 0.12; } [team1] { rgbcolor = 0.99609375 0.546875 0; AllyTeam = 0; TeamLeader = 0; } [team6] { rgbcolor = 0.99609375 0.546875 0; AllyTeam = 1; TeamLeader = 0; } [team2] { rgbcolor = 0.99609375 0.546875 0; AllyTeam = 0; TeamLeader = 0; } [ai5] { Host = 0; IsFromDemo = 0; Name = ZKGBAI 0.12 (3); ShortName = ZKGBAI; Team = 5; Version = 0.12; } [team4] { rgbcolor = 0.99609375 0.546875 0; AllyTeam = 1; TeamLeader = 0; } [ai6] { Host = 0; IsFromDemo = 0; Name = ZKGBAI 0.12 (8); ShortName = ZKGBAI; Team = 6; Version = 0.12; } [team3] { rgbcolor = 0.99609375 0.546875 0; AllyTeam = 0; TeamLeader = 0; } [ai2] { Host = 0; IsFromDemo = 0; Name = ZKGBAI 0.12 (4); ShortName = ZKGBAI; Team = 2; Version = 0.12; } [ai3] { Host = 0; IsFromDemo = 0; Name = ZKGBAI 0.12 (2); ShortName = ZKGBAI; Team = 3; Version = 0.12; } [modoptions] { } [team7] { rgbcolor = 0.99609375 0.546875 0; AllyTeam = 1; TeamLeader = 0; } [ai7] { Host = 0; IsFromDemo = 0; Name = ZKGBAI 0.12 (5); ShortName = ZKGBAI; Team = 7; Version = 0.12; } [ai0] { Host = 0; IsFromDemo = 0; Name = ZKGBAI 0.12 (7); ShortName = ZKGBAI; Team = 0; Version = 0.12; } [player0] { IsFromDemo = 0; Name = aeonios; Team = 0; Spectator = 1; rank = 0; } hostip = 127.0.0.1; hostport = 0; numplayers = 1; startpostype = 2; mapname = Titan v3.1; ishost = 1; nohelperais = 0; numusers = 9; gametype = Zero-K v1.7.8.4; GameStartDelay = 0; myplayername = aeonios; } [f=-000001] [ReloadOrRestart] Spring "C:\Program Files (x86)\Steam\steamapps\common\Zero-K\engine\win32\104.0.1-1344-g07bdbaf\spring.exe" should be reloading [f=-000001] [SpringApp::Reload][1] [f=-000001] [ThreadPool::SetThreadCount][1] wanted=0 current=2 maximum=2 (init=0) [f=-000001] [async=0] threads=2 tasks=6 {sum,avg}{exec,wait}time={{-0.000, 0.000}, {0.000, 0.000}}ms [f=-000001] thread=1 tasks=6 {sum,min,max,avg}{exec,wait}time={{-0.000, 0.000, 0.000, 0.000}, {0.000, 0.000, 0.000, 0.000}}ms [f=-000001] [async=1] threads=2 tasks=1 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms [f=-000001] thread=1 tasks=1 {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, 0.000, 0.000}, {0.000, 0.000, 0.000, 0.000}}ms [f=-000001] [ThreadPool::SetThreadCount][2] workers=0 [f=-000001] [ThreadPool::SetThreadCount][1] wanted=2 current=1 maximum=2 (init=1) [f=-000001] [ThreadPool::SetThreadCount][2] workers=1 [f=-000001] [Threading] Main thread CPU affinity mask set: 14 [f=-000001] [SpringApp::Reload][2] [f=-000001] [Game::KillLua][0] dtor=0 loadscreen=00000000 [f=-000001] [Game::KillLua][3] dtor=0 luaUI=00000000 [f=-000001] [Game::KillLua][1] dtor=0 luaGaia=00000000 [f=-000001] [Game::KillLua][2] dtor=0 luaRules=00000000 [f=-000001] [Game::KillLua][4] dtor=0 [f=-000001] [SpringApp::Reload][3] [f=-000001] [Sound] [Sound::Kill] soundThread.joinable()=1 [f=-000001] [WatchDog::DeregisterThread] deregistering controls for thread [audio] [f=-000001] [Sound] [Sound::UpdateThread][3] #sources=32 #items=1 [f=-000001] [Sound] [Sound::UpdateThread][4] ctx=4d37ed78 dev=075d93b0 [f=-000001] [Sound] [Sound::UpdateThread][5] ctx=4d37ed78 dev=075d93b0 [f=-000001] [Sound] [Sound::Cleanup][alcDestroyContext(4d37ed78)] [f=-000001] [Sound] [Sound::Cleanup][alcCloseDevice(075d93b0)] [f=-000001] [Sound] [Sound::UpdateThread][6] [f=-000001] [SpringApp::Reload][4] [f=-000001] [SpringApp::Reload][5] [f=-000001] [SpringApp::Reload][6] [f=-000001] [VFS] [SpringVFS::UnMapArchives<this=07543c90>(reload=1)] (#mod=0 #map=0 #menu=2777) [f=-000001] Scanning: C:\Program Files (x86)\Steam\steamapps\common\Zero-K\engine\win32\104.0.1-1344-g07bdbaf\base [f=-000001] Scanning: C:\Program Files (x86)\Steam\steamapps\common\Zero-K\maps [f=-000001] Scanning: C:\Program Files (x86)\Steam\steamapps\common\Zero-K\games [f=-000001] Scanning: C:\Program Files (x86)\Steam\steamapps\common\Zero-K\packages [f=-000001] [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 17ms [f=-000001] [SpringApp::Reload][7] [f=-000001] [SpringApp::Reload][8] [f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (0.0ms) [f=-000001] [Sound] [Sound::UpdateThread][1] cfgMaxSounds=32 [f=-000001] [WatchDog::RegisterThread] registering controls for thread [audio] [f=-000001] [Sound] [Sound::InitThread][1] [f=-000001] [Sound] [Sound::OpenOpenALDevice] opening default device "OpenAL Soft" [f=-000001] [Sound] [Sound::OpenOpenALDevice] device=075d93b0 context=4d37ed78 [f=-000001] [Sound] [Sound::InitThread][4][OpenAL API Info] [f=-000001] [Sound] Vendor: OpenAL Community [f=-000001] [Sound] Version: 1.1 ALSOFT 1.16.0 [f=-000001] [Sound] Renderer: OpenAL Soft [f=-000001] [Sound] AL Extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length [f=-000001] [Sound] ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device [f=-000001] [Sound] Devices: [f=-000001] [Sound] [Speakers (Realtek High Definition Audio)] [f=-000001] [Sound] [Speakers (Realtek High Definition Audio)] [f=-000001] [Sound] [Sound::GetMaxMonoSources] #attribs=15 [f=-000001] [Sound] [Sound::GetMaxMonoSources] {cfg,alc}MaxSounds={32,255} [f=-000001] [Sound] Error: EFX: AL_INVALID_VALUE (40963) [f=-000001] [Sound] Error: Initializing EFX failed! [f=-000001] [Sound] [Sound::UpdateThread][2] [f=-000001] [~ScopedOnceTimer][ISound::Init::Dev] 100ms [f=-000001] [SpringApp::Reload][10] [f=-000001] [SpringApp::Reload][11] [f=-000001] [LuaMenuController::Reset] using menu archive "Chobby v1.7.7.1" [f=-000001] [VFS] [LuaMenuVFS::AddArchive<this=07543c90>(arName="Chobby v1.7.7.1", overwrite=false)] section=3 cached=1 [f=-000001] [VFS] [LuaMenuVFS::AddArchive<this=07543c90>(arName="Spring content v1", overwrite=false)] section=2 cached=0 [f=-000001] [VFS] [LuaMenuVFS::AddArchive<this=07543c90>(arName="Spring Bitmaps", overwrite=false)] section=2 cached=0 [f=-000001] [VFS] [LuaMenuVFS::AddArchive<this=07543c90>(arName="Spring Cursors", overwrite=false)] section=2 cached=0 [f=-000001] [SpringApp::Reload][12] #script=2081 [f=-000001] [CPreGame] using server IP 127.0.0.1 and port 0 [f=-000001] [NetProto::InitLocalClient] connecting to local server [f=-000001] [PreGame::AddMapArchivesToVFS][server=00000000] using map "Titan v3.1" (loaded=0 cached=1) [f=-000001] [VFS] [SpringVFS::AddArchive<this=07543c90>(arName="Titan v3.1", overwrite=false)] section=1 cached=1 [f=-000001] [VFS] [SpringVFS::AddArchive<this=07543c90>(arName="Map Helper v1", overwrite=false)] section=2 cached=0 [f=-000001] [PreGame::StartServer] mod-checksum=a0ecc902cc6b596868442d751d221b390f16dea3f25d9a5917b1375492a24cfa5bc1d35b32c8f91fb6bf09d9632430dc954e5876d869172d84c334b9fba4b141 map-checksum=8379066f3c5bab90abc4e5eeede3694bfb143c0b58be620e17da60e7add3b948983deaa50b0adb2ac8004801bb015dbfee0c71e4f6bdea18ccd55f3156556551 [f=-000001] Warning: [UDPListener::TryBindSocket] opening socket on loopback address, other users will not be able to connect! [f=-000001] [UDPListener::TryBindSocket] binding UDP socket to IPv4-address 127.0.0.1 (127.0.0.1) on port 0 [f=-000001] [UDPListener] successfully bound socket on port 52690 [f=-000001] [~ScopedOnceTimer][PreGame::StartServer] 51ms [f=-000001] [SpringApp::Reload][13] reloadCount=5 [f=-000001] [PreGame::AddMapArchivesToVFS][server=19b97968] using map "Titan v3.1" (loaded=0 cached=1) [f=-000001] [VFS] [SpringVFS::AddArchive<this=07543c90>(arName="Titan v3.1", overwrite=false)] section=1 cached=1 [f=-000001] [VFS] [SpringVFS::AddArchive<this=07543c90>(arName="Map Helper v1", overwrite=false)] section=2 cached=0 [f=-000001] [PreGame::AddModArchivesToVFS][server=19b97968] using game "Zero-K v1.7.8.4" (loaded=0 cached=1) [f=-000001] [VFS] [SpringVFS::AddArchive<this=07543c90>(arName="Zero-K v1.7.8.4", overwrite=false)] section=0 cached=1 [f=-000001] [VFS] [SpringVFS::AddArchive<this=07543c90>(arName="Spring content v1", overwrite=false)] section=2 cached=0 [f=-000001] [VFS] [SpringVFS::AddArchive<this=07543c90>(arName="Spring Bitmaps", overwrite=false)] section=2 cached=0 [f=-000001] [PreGame::GameDataReceived] recording demo to "C:\Program Files (x86)\Steam\steamapps\common\Zero-K\demos\20190816_044651_Titan v3_104.0.1-1344-g07bdbaf maintenance.sdfz" [f=-000001] [~ScopedOnceTimer][PreGame::GameDataReceived] 60ms [f=-000001] [PreGame::UpdateClientNet] received local player number 0 (team 0, allyteam 1), creating LoadScreen [f=-000001] [LuaIntro] Searching for new Widgets [f=-000001] [LuaIntro] Scanning: LuaIntro/Addons/ [f=-000001] [LuaIntro] Scanning: LuaIntro/Widgets/ [f=-000001] [LuaIntro] Scanning: LuaIntro/SystemAddons/ [f=-000001] [LuaIntro] Scanning: LuaIntro/SystemWidgets/ [f=-000001] [LuaIntro] Scanning: LuaIntro/chili/ [f=-000001] [LuaIntro] Found new widget "SpringLogo" [f=-000001] [LuaIntro] Found new widget "LoadTexture" [f=-000001] [LuaIntro] Found new widget "LoadProgress" [f=-000001] [LuaIntro] Found new widget "Main" [f=-000001] [LuaIntro] Found new widget "Music" [f=-000001] [LuaIntro] Found new widget "WM Stuff" [f=-000001] [LuaIntro] Loading widgets <>=vfs **=raw ()=unknown [f=-000001] [LuaIntro] Loading widget: WM Stuff <wm.lua> [f=-000001] [LuaIntro] Loading widget: LoadProgress <loadprogress.lua> [f=-000001] [LuaIntro] Loading widget: Main <main.lua> [f=-000001] [LuaIntro] Loading widget: LoadTexture <bg_texture.lua> [f=-000001] [LuaIntro] LuaIntro v1.0 (Lua 5.1) [f=-000001] [LoadScreen::Init] single-threaded [f=-000001] [WatchDog::RegisterThread] registering controls for thread [load] [f=-000001] [Game::Load][1] globalQuit=0 threaded=0 [f=-000001] [LoadScreen::SetLoadMessage] text="Parsing Map Information" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading SMF" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map (87 MB)" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading GameData Definitions" [f=-000001] Loading UnitDefs_posts [f=-000001] Loading FeatureDefs_posts [f=-000001] Loading WeaponDefs_posts [f=-000001] Loading ArmorDefs_posts [f=-000001] [~ScopedOnceTimer][[defs.lua] loading all *Defs tables:] 290ms [f=-000001] [~ScopedOnceTimer][Game::LoadDefs (GameData)] 373ms [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Radar Icons" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Sound Definitions" [f=-000001] [Sound] Warning: [LoadSoundDefsImpl] sound incomingchat is missing file tag (ignoring) [f=-000001] [Sound] [LoadSoundDefsImpl] parsed 340 sounds from gamedata/sounds.lua [f=-000001] [~ScopedOnceTimer][Game::LoadDefs (Sound)] 17ms [f=-000001] [Game::Load][2] globalQuit=0 forcedQuit=0 [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Smooth Height Mesh" [f=-000001] [~ScopedOnceTimer][SmoothHeightMesh::MakeSmoothMesh] 76ms [f=-000001] [LoadScreen::SetLoadMessage] text="Creating QuadField & CEGs" [f=-000001] [Init] number of ArmorDefs: 6 [f=-000001] Warning: [Init] UnitDef "chicken" in ArmorDef "else" already belongs to ArmorDef category 1! [f=-000001] [RegisterModelFormats] supported (Assimp) model formats: *.3ds;*.blend;*.dae;*.lwo;*.obj; [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Unit Textures" [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Sky" [f=-000001] [Game::Load][3] globalQuit=0 forcedQuit=0 [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Weapon Definitions" [f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (WeaponDefs)] 1157ms [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Unit Definitions" [f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (UnitDefs)] 167ms [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Feature Definitions" [f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (FeatureDefs)] 35ms [f=-000001] [IPathManager::GetInstance] using HAPFS [f=-000001] [LoadScreen::SetLoadMessage] text="Initializing Map Features" [f=-000001] [LoadScreen::SetLoadMessage] text="Creating ShadowHandler" [f=-000001] [LoadScreen::SetLoadMessage] text="Creating InfoTextureHandler" [f=-000001] InfoTexture: shaders [f=-000001] [LoadScreen::SetLoadMessage] text="Creating GroundDrawer" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map Tiles" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Square Textures" [f=-000001] [~ScopedOnceTimer][CSMFGroundTextures::ConvolveHeightMap] 3ms [f=-000001] Switching to ROAM Mesh Rendering [f=-000001] [LoadScreen::SetLoadMessage] text="Creating TreeDrawer" [f=-000001] Loaded DecalsDrawer: Legacy [f=-000001] [LoadScreen::SetLoadMessage] text="Creating ProjectileDrawer & UnitDrawer" [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Projectile Textures" [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Water" [f=-000001] [Game::Load][4] globalQuit=0 forcedQuit=0 [f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Console)] 2ms [f=-000001] [Game::LoadLua] Lua developer mode disabled [f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaRules" [f=-000001] [~ScopedOnceTimer][creg::AutoRegisterCFunctions(LuaRules)] 82ms [f=-000001] Synced LuaRules: starting loading LuaRules: Loaded gadget: Metalspot Finder Gadget <mex_spot_finder.lua> LuaRules: Loaded gadget: Save/Load <api_saveload.lua> LuaRules: Loaded gadget: Startbox handler <start_boxes.lua> LuaRules: Loaded gadget: Wanted Speed <unit_wanted_speed.lua> LuaRules: Loaded gadget: No Friendly Fire <unit_nofriendlyfire.lua> LuaRules: Loaded gadget: IconGenerator <unit_icongenerator.lua> LuaRules: Loaded gadget: Mex Placement <mex_placement.lua> LuaRules: Loaded gadget: Nano Frame Death Handeling <unit_nanoframe_death.lua> LuaRules: Loaded gadget: Nano Frame Rate Limit <unit_nanoframe_rate_limit.lua> LuaRules: Loaded gadget: No Self-D <unit_noselfd.lua> LuaRules: Loaded gadget: ShareControl <share_control.lua> LuaRules: Loaded gadget: UnitPriority <unit_priority.lua> LuaRules: Loaded gadget: Mex Control with energy link <unit_mex_overdrive.lua> LuaRules: Loaded gadget: Script notification <unit_script_notification.lua> LuaRules: Loaded gadget: Antinuke Handler <unit_antinuke_handler.lua> LuaRules: Loaded gadget: Attributes <unit_attributes.lua> LuaRules: Loaded gadget: Boolean Disable <unit_boolean_disable.lua> LuaRules: Loaded gadget: Impulse Float Toggle <unit_impulsefloat_toggle.lua> LuaRules: Loaded gadget: LockOptions <lockunits_modoption.lua> LuaRules: Loaded gadget: Perks <game_perks.lua> LuaRules: Loaded gadget: Shield Charge <unit_shield_charge.lua> LuaRules: Loaded gadget: StartSetup <start_unit_setup.lua> LuaRules: Loaded gadget: Stockpile <unit_stockpile.lua> LuaRules: Loaded gadget: UnitMorph <unit_morph.lua> LuaRules: Loaded gadget: AirPlantParents <unit_air_plants.lua> LuaRules: Loaded gadget: AirTransport_SeaPickup <unit_transport_pickup_floating_amphib.lua> LuaRules: Loaded gadget: Aircraft Command <unit_bomber_command.lua> LuaRules: Loaded gadget: Aircraft Crashing <unit_aircraft_crash.lua> LuaRules: Loaded gadget: Allow Builder Hold Fire <unit_allow_builder_hold_fire.lua> LuaRules: Loaded gadget: Area Guard <cmd_areaguard.lua> LuaRules: Loaded gadget: Block Ally and Neutral Attack <cmd_block_ally_attack.lua> LuaRules: Loaded gadget: Block direct control <unit_block_direct_control.lua> LuaRules: Loaded gadget: Blocking Tag Implementation <feature_blocking_tag_implementation.lua> LuaRules: Loaded gadget: Bomber Dive <unit_bomber_dive.lua> LuaRules: Loaded gadget: CAI <ai_cai.lua> LuaRules: Loaded gadget: CEG Spawner <dbg_ceg_spawner.lua> LuaRules: Loaded gadget: Capture <unit_capture.lua> LuaRules: Loaded gadget: Carrier Drones <unit_carrier_drones.lua> LuaRules: Loaded gadget: Command Raw Move <cmd_raw_move.lua> LuaRules: Loaded gadget: Command Transfer Unit <cmd_transfer_unit.lua> LuaRules: Loaded gadget: Constructor Auto Assist <unit_factory_guard.lua> LuaRules: Loaded gadget: Control gunship strafe range <unit_control_gunship_stafe_range.lua> LuaRules: Loaded gadget: D-Gun Aim Fix <unit_dgun_aim.lua> LuaRules: Loaded gadget: Debris physics <feature_debris_physics.lua> LuaRules: Loaded gadget: Decloak when damaged <unit_decloak_damaged.lua> LuaRules: Loaded gadget: Dev Commands <dbg_dev_commands.lua> LuaRules: Loaded gadget: Disable Buildoptions <unit_disable_buildoptions.lua> LuaRules: Loaded gadget: Dont fire at radar <unit_dont_fire_at_radar.lua> LuaRules: Loaded gadget: Experience <unit_xp.lua> LuaRules: Loaded gadget: Factory Anti Slacker <factory_anti_slacker.lua> LuaRules: Loaded gadget: Factory Stop Production <cmd_factory_stop_production.lua> LuaRules: Loaded gadget: Fall Damage <unit_fall_damage.lua> LuaRules: Loaded gadget: Feature Effects <feature_fx.lua> LuaRules: Loaded gadget: Fire Once command <cmd_fire_once.lua> LuaRules: Loaded gadget: Fog Hidden Effects API <api_fog_hidden_effects.lua> LuaRules: Loaded gadget: Galaxy Campaign Battle Handler <mission_galaxy_campaign_battle.lua> [f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry in modoption is empty or in invalid format LuaRules: Loaded gadget: GameRules Events <unit_gamerules_events.lua> LuaRules: Loaded gadget: Grey Goo <unit_grey_goo.lua> LuaRules: Loaded gadget: Gunship Bugger Off <unit_gunship_bugger_off.lua> LuaRules: Loaded gadget: Gunship Climb <unit_gunship_climb.lua> LuaRules: Loaded gadget: Gunship Strafe Control <unit_gunship_strafe_control.lua> LuaRules: Loaded gadget: Hide Autorepairlevel Command <cmd_hide_autorepairlevel.lua> LuaRules: Loaded gadget: Ignore Gibs <weapon_ignore_gibs.lua> LuaRules: Loaded gadget: Instant Self Destruct <unit_instant_self_destruct.lua> LuaRules: Loaded gadget: Invincibility <unit_invincibility.lua> LuaRules: Loaded gadget: Jumpjets <unit_jumpjets.lua> LuaRules: Loaded gadget: LUS <unit_script.lua> LuaRules: Loaded gadget: Lag Monitor <game_lagmonitor.lua> LuaRules: Loaded gadget: LupsNanoSpray <lups_nano_spray.lua> LuaRules: Loaded gadget: Mantis 6282 <mantis_6282.lua> LuaRules: Loaded gadget: Missile Silo Controller <unit_missilesilo.lua> LuaRules: Loaded gadget: Mod statistics <mod_stats.lua> LuaRules: Loaded gadget: Modular Comm Info <api_modularcomms.lua> LuaRules: Loaded gadget: Nuke Explosion Chooser <exp_nuke_effect_chooser.lua> LuaRules: Loaded gadget: One Click Weapon <unit_oneclick_weapon.lua> LuaRules: Loaded gadget: Orbital Drop <mission_orbital_drop.lua> LuaRules: Loaded gadget: Overkill Prevention <unit_overkill_prevention.lua> LuaRules: Loaded gadget: Overkill Prevention Placeholder <unit_overkill_prevention_placeholder.lua> LuaRules: Loaded gadget: Paralysis <unit_paralysis_damage.lua> LuaRules: Loaded gadget: Player extra information <player_extra_information.lua> LuaRules: Loaded gadget: Prevent Lab Hax <unit_prevent_lab_hax.lua> LuaRules: Loaded gadget: Prevent Landship <unit_prevent_landship.lua> LuaRules: Loaded gadget: Prevent turret overshoot <unit_prevent_turret_overshoot.lua> LuaRules: Loaded gadget: Projectile Hold <weapon_projectile_hold.lua> LuaRules: Loaded gadget: Projectile Radar Homing <weapon_projectile_radar_homing.lua> LuaRules: Loaded gadget: Projectile Retarget <weapon_projectile_retarget.lua> LuaRules: Loaded gadget: Puppy Handler <unit_puppy_handler.lua> LuaRules: Loaded gadget: Reclaim HP changer <unit_reclaim_hp.lua> LuaRules: Loaded gadget: Refuel Pad Handler <unit_refuel_pad_handler.lua> LuaRules: Loaded gadget: Regeneration <unit_regeneration.lua> LuaRules: Loaded gadget: Remove Wait <cmd_remove_wait.lua> LuaRules: Loaded gadget: Repair Speed Changer <unit_repair_speed.lua> LuaRules: Loaded gadget: Resign Gadget <game_resign.lua> LuaRules: Loaded gadget: Retreat Command <cmd_retreat.lua> LuaRules: Loaded gadget: Rezz Hp changer + effect <unit_rezz_hp.lua> LuaRules: Loaded gadget: Self destruct blocker <unit_self_destruct.lua> LuaRules: Loaded gadget: Set Nano Piece <unit_setnanopiece.lua> LuaRules: Loaded gadget: Share mode <game_share_mode.lua> LuaRules: Loaded gadget: Shield Link <unit_shield_link.lua> LuaRules: Loaded gadget: Shockwaves <lups_shockwaves.lua> LuaRules: Loaded gadget: Show Shooter <unit_show_shooter.lua> LuaRules: Loaded gadget: Spherical LOS <unit_spherical_los.lua> LuaRules: Loaded gadget: Tactical Unit AI <unit_tactical_ai.lua> LuaRules: Loaded gadget: Target Features <unit_target_features.lua> LuaRules: Loaded gadget: Target Priority <unit_target_priority.lua> LuaRules: Loaded gadget: Target on the move <unit_target_on_the_move.lua> LuaRules: Loaded gadget: Teleport Throw <unit_thrower.lua> LuaRules: Loaded gadget: Teleporter <unit_teleporter.lua> LuaRules: Loaded gadget: Terraformers <unit_terraform.lua> LuaRules: Loaded gadget: Terrain Texture Handler <terrain_texture_handler.lua> LuaRules: Loaded gadget: Time slow v2 <unit_timeslow.lua> LuaRules: Loaded gadget: Torpedo Stay Underwater <weapon_torpedo_stay_underwater.lua> LuaRules: Loaded gadget: Transport Load Unload <unit_transport_load_unload.lua> LuaRules: Loaded gadget: Transport Selected Load <cmd_select_load_helper.lua> LuaRules: Loaded gadget: Transport Speed <unit_transport_speed.lua> LuaRules: Loaded gadget: TransportAIbuttons <unit_transport_ai_buttons.lua> LuaRules: Loaded gadget: Turn Without Interia <unit_turn_without_interia.lua> LuaRules: Loaded gadget: Typemap Options <typemap_options.lua> LuaRules: Loaded gadget: Unit removal from rezzed structures <unit_removal_from_rezzed_structure.lua> LuaRules: Loaded gadget: UnitStealth <unit_stealth.lua> LuaRules: Loaded gadget: Units on fire <unit_is_on_fire.lua> LuaRules: Loaded gadget: Wade Effects <wake_fx.lua> LuaRules: Loaded gadget: Water Effects <unit_water_effects.lua> LuaRules: Loaded gadget: Weapon Impulse <weapon_impulse.lua> LuaRules: Loaded gadget: Weapon Reaim Time <weapon_reaim_time.lua> LuaRules: Loaded gadget: api_subdir_gadgets.lua <api_subdir_gadgets.lua> LuaRules: Loaded gadget: api_widget_events.lua <api_widget_events.lua> LuaRules: Loaded gadget: astar.lua <astar.lua> LuaRules: Loaded gadget: init_auto_ready.lua <init_auto_ready.lua> LuaRules: Loaded gadget: lups_cloak_fx.lua <lups_cloak_fx.lua> LuaRules: Loaded gadget: lups_thrusters.lua <lups_thrusters.lua> LuaRules: Loaded gadget: lups_wrapper.lua <lups_wrapper.lua> LuaRules: Loaded gadget: weapon_hide_sniper.lua <weapon_hide_sniper.lua> LuaRules: Loaded gadget: Center Offset and Growth Scale <unit_centeroffset.lua> LuaRules: Loaded gadget: Commander Upgrade <unit_commander_upgrade.lua> LuaRules: Loaded gadget: CustomUnitShaders <api_custom_unit_shaders.lua> LuaRules: Loaded gadget: Factory exit flatten <unit_factory_flatten.lua> LuaRules: Loaded gadget: Game Over <game_over.lua> LuaRules: Loaded gadget: UnitCloakShield <unit_cloak_shield.lua> LuaRules: Loaded gadget: Water level modoption <start_waterlevel.lua> LuaRules: Loaded gadget: Windmill Control <unit_windmill_control.lua> LuaRules: Loaded gadget: Fighter pull-up <unit_fighter_pullup.lua> LuaRules: Loaded gadget: Energy Drain <unit_energy_drain.lua> LuaRules: Loaded gadget: Chicken control <chicken_control.lua> LuaRules: Loaded gadget: Area Denial <weapon_area_damage.lua> LuaRules: Loaded gadget: Cannot Damage Unit <unit_cannot_damage_unit.lua> LuaRules: Loaded gadget: Disallow unit for command targeting <unit_untargetable.lua> LuaRules: Loaded gadget: Single-Hit Weapon <weapon_single_hit.lua> LuaRules: Loaded gadget: Starlight Handler <unit_starlight_handler.lua> LuaRules: Loaded gadget: Noexplode Stopper <weapon_noexplode_stopper.lua> LuaRules: Loaded gadget: Unit Explosion Spawner <unit_explosion_spawner.lua> LuaRules: Loaded gadget: Shield Merge <weapon_shield_merge.lua> LuaRules: Loaded gadget: Lups Shield <lups_shield.lua> LuaRules: Loaded gadget: Endgame Graphs <endgame_graphs.lua> LuaRules: Loaded gadget: Awards <awards.lua> LuaRules: Loaded gadget: Backup allyteam names <start_teamnames.lua> LuaRules: Loaded gadget: Gadget Profiler New <dbg_gadget_profiler_new.lua> LuaRules: Loaded gadget: Gameframe Orders <api_gameframe_orders.lua> LuaRules: Loaded gadget: Planet Wars Structures <unit_planetwars.lua> LuaRules: Loaded gadget: Profiler <dbg_profiler.lua> LuaRules: Loaded gadget: Zombies! <unit_zombies.lua> [f=-000001] Synced LuaRules: finished loading [f=-000001] Unsynced LuaRules: starting loading [f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry in modoption is empty or in invalid format >> Loaded gadget: Engine Taskbar Stuff <engine_taskbar_stuff.lua> >> Loaded gadget: Metalspot Finder Gadget <mex_spot_finder.lua> >> Loaded gadget: Save/Load <api_saveload.lua> >> Loaded gadget: IconGenerator <unit_icongenerator.lua> >> Loaded gadget: Mex Placement <mex_placement.lua> >> Loaded gadget: Script notification <unit_script_notification.lua> >> Loaded gadget: StartSetup <start_unit_setup.lua> >> Loaded gadget: UnitMorph <unit_morph.lua> >> Loaded gadget: AirTransport_SeaPickup <unit_transport_pickup_floating_amphib.lua> >> Loaded gadget: Aircraft Command <unit_bomber_command.lua> >> Loaded gadget: AutoReadyStartpos <init_auto_ready.lua> >> Loaded gadget: Block Ally and Neutral Attack <cmd_block_ally_attack.lua> >> Loaded gadget: CAI <ai_cai.lua> >> Loaded gadget: Capture <unit_capture.lua> >> Loaded gadget: Command Raw Move <cmd_raw_move.lua> >> Loaded gadget: Command Transfer Unit <cmd_transfer_unit.lua> >> Loaded gadget: Constructor Auto Assist <unit_factory_guard.lua> >> Loaded gadget: Dev Commands <dbg_dev_commands.lua> >> Loaded gadget: Fog Hidden Effects API <api_fog_hidden_effects.lua> >> Loaded gadget: Galaxy Campaign Battle Handler <mission_galaxy_campaign_battle.lua> >> Loaded gadget: Invincibility <unit_invincibility.lua> >> Loaded gadget: Jumpjets <unit_jumpjets.lua> >> Loaded gadget: LupsNanoSpray <lups_nano_spray.lua> >> Loaded gadget: Mantis 6282 <mantis_6282.lua> >> Loaded gadget: Missile Silo Controller <unit_missilesilo.lua> >> Loaded gadget: Modular Comm Info <api_modularcomms.lua> >> Loaded gadget: One Click Weapon <unit_oneclick_weapon.lua> >> Loaded gadget: Orbital Drop <mission_orbital_drop.lua> >> Loaded gadget: Resign Gadget <game_resign.lua> >> Loaded gadget: Retreat Command <cmd_retreat.lua> >> Loaded gadget: Share mode <game_share_mode.lua> >> Loaded gadget: Shield Link <unit_shield_link.lua> >> Loaded gadget: Shockwaves <lups_shockwaves.lua> >> Loaded gadget: Target Features <unit_target_features.lua> >> Loaded gadget: Target on the move <unit_target_on_the_move.lua> >> Loaded gadget: Teleport Throw <unit_thrower.lua> >> Loaded gadget: Teleporter <unit_teleporter.lua> >> Loaded gadget: Terraformers <unit_terraform.lua> >> Loaded gadget: Terrain Texture Handler <terrain_texture_handler.lua> >> Loaded gadget: Thrusters <lups_thrusters.lua> >> Loaded gadget: Time slow v2 <unit_timeslow.lua> >> Loaded gadget: TransportAIbuttons <unit_transport_ai_buttons.lua> >> Loaded gadget: Units on fire <unit_is_on_fire.lua> >> Loaded gadget: Widget Events <api_widget_events.lua> >> Loaded gadget: api_subdir_gadgets.lua <api_subdir_gadgets.lua> >> Loaded gadget: astar.lua <astar.lua> >> Loaded gadget: cmd_areaguard.lua <cmd_areaguard.lua> >> Loaded gadget: cmd_fire_once.lua <cmd_fire_once.lua> >> Loaded gadget: cmd_hide_autorepairlevel.lua <cmd_hide_autorepairlevel.lua> >> Loaded gadget: cmd_remove_wait.lua <cmd_remove_wait.lua> >> Loaded gadget: cmd_select_load_helper.lua <cmd_select_load_helper.lua> >> Loaded gadget: dbg_ceg_spawner.lua <dbg_ceg_spawner.lua> >> Loaded gadget: endgame_graphs.lua <endgame_graphs.lua> >> Loaded gadget: factory_anti_slacker.lua <factory_anti_slacker.lua> >> Loaded gadget: feature_debris_physics.lua <feature_debris_physics.lua> >> Loaded gadget: feature_fx.lua <feature_fx.lua> >> Loaded gadget: game_globallos.lua <game_globallos.lua> >> Loaded gadget: game_lagmonitor.lua <game_lagmonitor.lua> >> Loaded gadget: game_over.lua <game_over.lua> >> Loaded gadget: game_perks.lua <game_perks.lua> >> Loaded gadget: lockunits_modoption.lua <lockunits_modoption.lua> >> Loaded gadget: player_extra_information.lua <player_extra_information.lua> >> Loaded gadget: share_control.lua <share_control.lua> >> Loaded gadget: start_boxes.lua <start_boxes.lua> >> Loaded gadget: start_teamnames.lua <start_teamnames.lua> >> Loaded gadget: start_waterlevel.lua <start_waterlevel.lua> >> Loaded gadget: typemap_options.lua <typemap_options.lua> >> Loaded gadget: unit_air_plants.lua <unit_air_plants.lua> >> Loaded gadget: unit_aircraft_crash.lua <unit_aircraft_crash.lua> >> Loaded gadget: unit_allow_builder_hold_fire.lua <unit_allow_builder_hold_fire.lua> >> Loaded gadget: unit_attributes.lua <unit_attributes.lua> >> Loaded gadget: unit_attributes_generic.lua <unit_attributes_generic.lua> >> Loaded gadget: unit_block_direct_control.lua <unit_block_direct_control.lua> >> Loaded gadget: unit_bomber_dive.lua <unit_bomber_dive.lua> >> Loaded gadget: unit_cannot_damage_unit.lua <unit_cannot_damage_unit.lua> >> Loaded gadget: unit_carrier_drones.lua <unit_carrier_drones.lua> >> Loaded gadget: unit_centeroffset.lua <unit_centeroffset.lua> >> Loaded gadget: unit_control_gunship_stafe_range.lua <unit_control_gunship_stafe_range.lua> >> Loaded gadget: unit_dont_fire_at_radar.lua <unit_dont_fire_at_radar.lua> >> Loaded gadget: unit_factory_flatten.lua <unit_factory_flatten.lua> >> Loaded gadget: unit_fall_damage.lua <unit_fall_damage.lua> >> Loaded gadget: unit_fighter_pullup.lua <unit_fighter_pullup.lua> >> Loaded gadget: unit_gamerules_events.lua <unit_gamerules_events.lua> >> Loaded gadget: unit_grass_cutter.lua <unit_grass_cutter.lua> >> Loaded gadget: unit_gunship_climb.lua <unit_gunship_climb.lua> >> Loaded gadget: unit_impulsefloat_toggle.lua <unit_impulsefloat_toggle.lua> >> Loaded gadget: unit_marketplace.lua <unit_marketplace.lua> >> Loaded gadget: unit_mex_overdrive.lua <unit_mex_overdrive.lua> >> Loaded gadget: unit_overkill_prevention.lua <unit_overkill_prevention.lua> >> Loaded gadget: unit_overkill_prevention_placeholder.lua <unit_overkill_prevention_placeholder.lua> >> Loaded gadget: unit_planetwars.lua <unit_planetwars.lua> >> Loaded gadget: unit_prevent_lab_hax.lua <unit_prevent_lab_hax.lua> >> Loaded gadget: unit_prevent_landship.lua <unit_prevent_landship.lua> >> Loaded gadget: unit_prevent_turret_overshoot.lua <unit_prevent_turret_overshoot.lua> >> Loaded gadget: unit_priority.lua <unit_priority.lua> >> Loaded gadget: unit_regeneration.lua <unit_regeneration.lua> >> Loaded gadget: unit_removal_from_rezzed_structure.lua <unit_removal_from_rezzed_structure.lua> >> Loaded gadget: unit_rezz_hp.lua <unit_rezz_hp.lua> >> Loaded gadget: unit_self_destruct.lua <unit_self_destruct.lua> >> Loaded gadget: unit_solar_force_closed.lua <unit_solar_force_closed.lua> >> Loaded gadget: unit_spherical_los.lua <unit_spherical_los.lua> >> Loaded gadget: unit_starlight_handler.lua <unit_starlight_handler.lua> >> Loaded gadget: unit_stealth.lua <unit_stealth.lua> >> Loaded gadget: unit_target_priority.lua <unit_target_priority.lua> >> Loaded gadget: unit_transport_load_unload.lua <unit_transport_load_unload.lua> >> Loaded gadget: unit_transport_speed.lua <unit_transport_speed.lua> >> Loaded gadget: unit_turn_without_interia.lua <unit_turn_without_interia.lua> >> Loaded gadget: unit_untargetable.lua <unit_untargetable.lua> >> Loaded gadget: unit_wanted_speed.lua <unit_wanted_speed.lua> >> Loaded gadget: unit_water_effects.lua <unit_water_effects.lua> >> Loaded gadget: unit_windmill_control.lua <unit_windmill_control.lua> >> Loaded gadget: unit_xp.lua <unit_xp.lua> >> Loaded gadget: unit_zombies.lua <unit_zombies.lua> >> Loaded gadget: wake_fx.lua <wake_fx.lua> >> Loaded gadget: weapon_ignore_gibs.lua <weapon_ignore_gibs.lua> >> Loaded gadget: weapon_impulse.lua <weapon_impulse.lua> >> Loaded gadget: weapon_noexplode_stopper.lua <weapon_noexplode_stopper.lua> >> Loaded gadget: weapon_shield_merge.lua <weapon_shield_merge.lua> >> Loaded gadget: weapon_single_hit.lua <weapon_single_hit.lua> >> Loaded gadget: weapon_trail_burnout.lua <weapon_trail_burnout.lua> >> Loaded gadget: Commander Upgrade <unit_commander_upgrade.lua> >> Loaded gadget: CustomUnitShaders <api_custom_unit_shaders.lua> >> Loaded gadget: UnitCloakShield <unit_cloak_shield.lua> >> Loaded gadget: Lups Cloak FX <lups_cloak_fx.lua> >> Loaded gadget: Chicken control <chicken_control.lua> >> Loaded gadget: Area Denial <weapon_area_damage.lua> >> Loaded gadget: Unit Explosion Spawner <unit_explosion_spawner.lua> >> Loaded gadget: Lups <lups_wrapper.lua> >> Loaded gadget: Lups Shield <lups_shield.lua> >> Loaded gadget: Awards <awards.lua> >> Loaded gadget: Chicken Spawner <unit_spawner.lua> >> Loaded gadget: Gadget Profiler New <dbg_gadget_profiler_new.lua> >> Loaded gadget: Gameframe Orders <api_gameframe_orders.lua> >> Loaded gadget: Profiler <dbg_profiler.lua> [f=-000001] Unsynced LuaRules: finished loading [f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaGaia" [f=-000001] [liblobby] Warning: Duplicate user(AKpowers191) added to channel (zk) [f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaUI" [f=-000001] LuaUI Entry Point: "luaui.lua" [f=-000001] LuaSocket Support: enabled [f=-000001] Using LUAUI_DIRNAME = LuaUI/ [f=-000001] Reloading GUI config from file: LuaUI/ctrlpanel.txt [f=-000001] LuaUI: bound F11 to the widget selector [f=-000001] LuaUI: bound CTRL+F11 to tweak mode [f=-000001] Loading last game win data [f=-000001] Resetting win data [f=-000001] Last game player count: 0, This game player count: 0 [f=-000001] Last game allyTeam count: 3, This game allyTeam count: 3 [f=-000001] Player and team counts match, continuing [f=-000001] All players and teams match from last game, using last game's scores as base [f=-000001] Loaded API widget: i18n <api_i18n.lua> [f=-000001] Loaded API widget: Shared Functions <api_shared_functions.lua> [f=-000001] Loaded API widget: Hacky version fix <hacky_version_fix.lua> [f=-000001] Loaded API widget: Cluster Detection <api_cluster_detection.lua> [f=-000001] Loaded API widget: Win Counter <api_win_counter.lua> [f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry in modoption is empty or in invalid format [f=-000001] Loaded API widget: Modular Comm Info <api_modularcomms.lua> [f=-000001] Loaded API widget: Draw Mouse Build <api_draw_mouse_build.lua> [f=-000001] Loaded API widget: Lobby Battle Status <api_lobby_battle_status.lua> [f=-000001] Loaded API widget: CommandInsert <cmd_commandinsert.lua> [f=-000001] Loaded API widget: Pre-Selection Handler <api_preselection.lua> [f=-000001] Loaded API widget: Lups <lups_wrapper.lua> [f=-000001] Loaded API widget: Lag (AFK) monitor <api_lag_monitor.lua> [f=-000001] Loaded API widget: Chili Framework <api_chili.lua> [f=-000001] Loaded widget: Selection Hierarchy <gui_selection_hierarchy.lua> [f=-000001] Loaded widget: Save/Load API <api_saveload.lua> [f=-000001] Loaded widget: Chili Highlight <gui_chili_highlight.lua> [f=-000001] Loaded widget: Draw After Chili <gui_api_draw_after_chili.lua> [f=-000001] Hardware mouse-cursor is enabled! [f=-000001] Set "shadows" config-parameter to 1 [f=-000001] Ground-decal rendering is enabled! [f=-000001] Set maximum particles to: 50000 [f=-000001] Set UnitLodDist to 500 [f=-000001] Set UnitIconDist to 812 [f=-000001] model shaders is enabled! [f=-000001] SetLobbyButtonEnabled, false [f=-000001] Loaded widget: EPIC Menu <gui_epicmenu.lua> [f=-000001] Loaded widget: Hide Interface and Mouse Cursor <gui_hide_interface_action.lua> [f=-000001] Loaded widget: Depth of Field Shader <gfx_dof.lua> [f=-000001] Loaded widget: Chili Widget Selector <api_chili_widgetselector.lua> [f=-000001] Loaded widget: Chili Minimap <gui_chili_minimap.lua> [f=-000001] Loaded widget: Deferred rendering <gfx_deferred_rendering.lua> [f=-000001] Mexspot Fetcher fetching [f=-000001] Loaded widget: Mexspot Fetcher <api_mexspot_fetcher.lua> [f=-000001] Team highlighting: Disabled [f=-000001] Loaded widget: Teamhighlight option <gui_teamhighlight.lua> [f=-000001] Loaded widget: Local Team Colors <gui_local_colors.lua> [f=-000001] Loaded widget: Display Keys 2 <gui_chili_display_keys.lua> [f=-000001] Loaded widget: Save Game Menu <gui_savegame.lua> [f=-000001] Loaded widget: Specific Unit Reclaimer <unit_unit_reclaimer.lua> [f=-000001] Loaded widget: One click weapon handler <unit_oneclick_weapon.lua> [f=-000001] Loaded widget: Area-reclaim trees <unit_tree_reclaim.lua> [f=-000001] Loaded widget: Unit Target Command Helper <gui_unit_target_command_helper.lua> [f=-000001] Loaded widget: Attack Command Helper <cmd_attack_command_helper.lua> [f=-000001] Loaded widget: Selection Modkeys <gui_selection_modkeys.lua> [f=-000001] Loaded widget: Chili Global Commands <gui_chili_global_commands.lua> [f=-000001] Reloaded cmdcolors from file: cmdcolors.tmp [f=-000001] Loaded widget: Selection BlurryHalo <unit_selectionblurryhalo.lua> [f=-000001] Loaded widget: Unit Icons <unit_icons.lua> [f=-000001] Loaded widget: Terraform Icon Draw <unit_terraform_draw.lua> [f=-000001] Loaded widget: Noises <snd_noises.lua> [f=-000001] Loaded widget: HealthBars <unit_healthbars.lua> [f=-000001] Loaded widget: Chili Commander Upgrade <gui_chili_commander_upgrade.lua> [f=-000001] Loaded widget: Chili Vote Display <gui_chili_vote.lua> [f=-000001] Loaded widget: Auto Patrol Nanos <unit_auto_patrol_nanos.lua> [f=-000001] Loaded widget: Unit Marker Zero-K <unit_marker.lua> [f=-000001] Loaded widget: Objectives <mission_objectives.lua> [f=-000001] Loaded widget: EndGame Stats <gui_chili_endgraph.lua> [f=-000001] Loaded widget: Double-Click attack-move <cmd_doubleclick_attackmove.lua> [f=-000001] Loaded widget: Cloak Fire State 2 <unit_cloakfirestate2.lua> [f=-000001] Loaded widget: BuildETA <gui_build_eta.lua> [f=-000001] Loaded widget: Initial Queue ZK <unit_initial_queue.lua> [f=-000001] Loaded widget: Projectile Lights <gfx_projectile_lights.lua> [f=-000001] Loaded widget: Voice Assistant <unit_voice.lua> [f=-000001] Loaded widget: Transport Load Double Tap <cmd_select_load.lua> [f=-000001] Loaded widget: Stop Self-D <cmd_stop_selfd.lua> [f=-000001] Loaded widget: Stereo3D <gfx_stereo3d.lua> [f=-000001] Loaded widget: State Reverse Toggle <cmd_state_reverse_toggle.lua> [f=-000001] Loaded widget: Spectate Selected Team <gui_spectate_selected_team.lua> [f=-000001] Loaded widget: SmoothCam <camera_smoothcam.lua> [f=-000001] Loaded widget: Smart Bombers <unit_smart_bombers.lua> [f=-000001] Loaded widget: Simple Settings <gui_simple_settings.lua> [f=-000001] Loaded widget: Showeco and Grid Drawer <gui_showeco_action.lua> [f=-000001] Loaded widget: Show selected unit range <unit_show_selected_range.lua> [f=-000001] Loaded widget: Show All Commands v2 <unit_showallcommands_2.lua> [f=-000001] Loaded widget: Set Springsettings <api_set_springsettings.lua> [f=-000001] Loaded widget: ReclaimInfo <gui_reclaiminfo.lua> [f=-000001] Loaded widget: Raw Move Issue <cmd_raw_move_issue.lua> [f=-000001] Loaded widget: Point Tracker <gui_point_tracker.lua> [f=-000001] Loaded widget: Orbit Command <cmd_orbit.lua> [f=-000001] Loaded widget: Music Player <snd_music.lua> [f=-000001] Loaded widget: Morph Finished notification <unit_morph_finished.lua> [f=-000001] Loaded widget: Mission Results Handler <mission_results.lua> [f=-000001] Loaded widget: Missile Silo Range <missilesilo_range.lua> [f=-000001] Loaded widget: Missile Silo Commands <cmd_missile_silo.lua> [f=-000001] Loaded widget: Misc default command replacements <unit_default_commands.lua> [f=-000001] Loaded widget: MinimapEvents <minimap_events.lua> [f=-000001] Loaded widget: Ghost Site <unit_ghostsite.lua> [f=-000001] Loaded widget: Mex Placement Handler <cmd_mex_placement.lua> [f=-000001] Loaded widget: MetalFeatures (new) <gui_metal_features_new.lua> [f=-000001] Loaded widget: Local Widgets Config <localwidgets.lua> [f=-000001] Loaded widget: Keep Target <cmd_keep_target.lua> [f=-000001] Loaded widget: In-game Ignore <ignore.lua> [f=-000001] Loaded widget: In-game Guide <gui_ingame_guide.lua> [f=-000001] Loaded widget: Highlight Geos <gui_highlight_geos.lua> [f=-000001] Loaded widget: Haven Handler <gui_havens.lua> [f=-000001] Loaded widget: Guard Remove <cmd_guard_remove.lua> [f=-000001] Input grabbing is enabled! [f=-000001] Input grabbing is enabled! [f=-000001] Loaded widget: Grab Input <api_grabinput.lua> [f=-000001] Loaded widget: Game Analytics Handler <api_game_analytics.lua> [f=-000001] Loaded widget: Galaxy Battle Handler <mission_galaxy_battle_handler.lua> [f=-000001] Loaded widget: Ferry Points <cmd_ferry_points.lua> [f=-000001] Loaded widget: Economic Victory Announcer <gui_economic_victory_announcer.lua> [f=-000001] Loaded widget: Defense Range Zero-K <gui_defenserange.lua> [f=-000001] Loaded widget: Decoration Handler <unit_decoration_handler.lua> [f=-000001] Loaded widget: Decloak Range <unit_decloak_range.lua> [f=-000001] Loaded widget: Easy Facing <gui_easyfacing.lua> [f=-000001] Loaded widget: Darkening <gui_darkening.lua> [f=-000001] Loaded widget: Context Menu <gui_contextmenu.lua> [f=-000001] Loaded widget: Chili Spectator Panels <gui_chili_spectator_panels.lua> [f=-000001] Loaded widget: Chili Selections & CursorTip v2 <gui_chili_selections_and_cursortip.lua> [f=-000001] Loaded widget: Chili Rejoining Progress Bar <gui_chili_rejoin_progress.lua> [f=-000001] Loaded widget: Chili Nuke Warning <gui_chili_nuke_warning.lua> [f=-000001] Loaded widget: Chili Inactivity Win <gui_chili_inactivity_win.lua> [f=-000001] Loaded widget: Chili EndGame Window <gui_chili_endgamewindow.lua> [f=-000001] Loaded widget: Chili Economy Panel Default <gui_chili_economy_panel2.lua> [f=-000001] Loaded widget: Cheat Sheet <gui_chili_cheats.lua> [f=-000001] Loaded widget: Comm-n-Elo Startpos. Info <init_startpointelocom_info.lua> [f=-000001] Loaded widget: CameraShake <camera_shake.lua> [f=-000001] Loaded widget: Blast Radius <gui_blastradius.lua> [f=-000001] Loaded widget: Autoquit <autoquit.lua> [f=-000001] Loaded widget: Area Attack Tweak <cmd_area_attack_tweak.lua> [f=-000001] Loaded widget: Antinuke Coverage <gui_antinuke_coverage.lua> [f=-000001] Loaded widget: Attack Warning <unit_attack_warning.lua> [f=-000001] Spectator mode detected. Removed: Auto First Build Facing [f=-000001] Loaded widget: Auto First Build Facing <init_autofirstbuildfacing.lua> [f=-000001] Loaded widget: Auto Group <unit_auto_group.lua> [f=-000001] Loaded widget: Chili AI Set Start <gui_chili_ai_start_pos.lua> [f=-000001] Loaded widget: NoDuplicateOrders <cmd_no_duplicate_orders.lua> [f=-000001] Loaded widget: Start Point Remover & Comm Selector <init_start_point_remover.lua> [f=-000001] Loaded widget: Startup Info and Selector <init_startup_info_selector.lua> [f=-000001] <Stockpiler>: disabled for spectators [f=-000001] Loaded widget: Stockpiler <unit_stockpile.lua> [f=-000001] Loaded widget: Transport AI <unit_transport_ai.lua> [f=-000001] Loaded widget: UnitNoStuckInFactory <unit_nostuck_infactory.lua> [f=-000001] Loaded widget: Unit Start State <unit_start_state.lua> [f=-000001] Loaded widget: Smooth Scroll <camera_smooth_move.lua> [f=-000001] Loaded widget: Recorder (Save) <dbg_recorder_save.lua> [f=-000001] Loaded widget: Persistent Build Spacing <gui_persistent_build_spacing.lua> [f=-000001] Loaded widget: Icon Sets <gui_icon_sets.lua> [f=-000001] Loaded widget: Attack AoE <gui_attack_aoe.lua> [f=-000001] Loaded widget: Chili Custom Modoptions Info <gui_custommodoptions_info.lua> [f=-000001] Loaded widget: PlanetWars Info <gui_planetwars_info.lua> [f=-000001] <Replay control buttons> Live mode. Widget removed. [f=-000001] Loaded widget: Replay control buttons <gui_replay_controls.lua> [f=-000001] Loaded widget: MessageBoxes ZK <mission_messagebox_zk.lua> [f=-000001] Loaded widget: Commands FX <gfx_commands_fx.lua> [f=-000001] Loaded widget: Map Edge Extension <map_edge_extension.lua> [f=-000001] Loaded widget: State Icons <unit_state_icons.lua> [f=-000001] Loaded widget: Shield Guard <unit_shield_guard.lua> [f=-000001] Loaded widget: Selection Send <api_selectionsend.lua> [f=-000001] Loaded widget: Rank Icons 2 <unit_rank_icons.lua> [f=-000001] Loaded widget: Gadget Icons <api_gadget_icons.lua> [f=-000001] Loaded widget: AllyCursors <gui_ally_cursors.lua> [f=-000001] <Building Starter>: disabled for spectators [f=-000001] Loaded widget: Building Starter <unit_building_starter.lua> [f=-000001] <Cloaker Guard>: disabled for spectators [f=-000001] Loaded widget: Cloaker Guard <unit_cloaker_guard.lua> [f=-000001] Loaded widget: Disable Bad Widgets <api_widget_disabler.lua> [f=-000001] Loaded widget: Lua Metal Decals <gfx_dynamic_metal.lua> [f=-000001] Loaded widget: Units on Fire <gfx_lups_units_on_fire.lua> [f=-000001] Loaded widget: Smoke Signals <gfx_lups_smokesignal.lua> [f=-000001] Loaded widget: LupsManager <gfx_lups_manager.lua> [f=-000001] Loaded widget: Vertical Line on Radar Dots v2 <gui_vertlineaid.lua> [f=-000001] Loaded widget: Newton Firezone <cmd_newton_firezone.lua> [f=-000001] Loaded widget: Receive Units Indicator <gui_recv_indicator.lua> [f=-000001] Loaded widget: Auto-toggle false color vision <gui_auto_engine_falsecolor.lua> [f=-000001] Loaded widget: Chili Crude Player List <gui_chili_crudeplayerlist.lua> [f=-000001] Loaded widget: Chili Pro Console <gui_chili_proconsole_test.lua> [f=-000001] Loaded widget: Chili Docking <api_chili_docking.lua> [f=-000001] Loaded widget: HUD Presets <gui_hud_presets.lua> [f=-000001] [EPIC Menu] Error: <EPIC Menu> Error in loading custom widget settings in Lasso Terraform GUI, order table incorrect. [f=-000001] [EPIC Menu] Error: <EPIC Menu> Error in loading custom widget settings in Lasso Terraform GUI, order table incorrect. [f=-000001] Loaded widget: Lasso Terraform GUI <gui_lasso_terraform.lua> [f=-000001] Loaded widget: Image Preloader <dbg_img_preload.lua> [f=-000001] Loaded widget: Custom Markers <gui_custom_markers.lua> [f=-000001] Loaded widget: Chili Core Selector <gui_chili_core_selector.lua> [f=-000001] Loaded widget: Combo Overhead/Free Camera (experimental) <camera_cofc.lua> [f=-000001] Loaded widget: Select Keys <gui_selectkeys.lua> [f=-000001] Loaded widget: Start Boxes <minimap_startbox_new.lua> [f=-000001] Loaded widget: Default Group Recall Fix <gui_group_recall_fix.lua> [f=-000001] Loaded widget: Restricted Zones <gui_restrictedzones.lua> [f=-000001] Loaded widget: Pause Screen <gui_pausescreen.lua> [f=-000001] Loaded widget: Chili Share menu v1.24 <gui_chili_share.lua> [f=-000001] Loaded widget: Jumpjet GUI <gui_jumpjets.lua> [f=-000001] Loaded widget: CustomFormations2 <cmd_customformations2.lua> [f=-000001] SetSunLighting [f=-000001] Loaded widget: Sun and Atmosphere Handler. <gfx_sun_and_atmosphere.lua> [f=-000001] Loaded widget: Text To Speech Control <snd_text_to_speech.lua> [f=-000001] Loaded widget: Persistent Build Height <gui_persistent_build_height.lua> [f=-000001] Loaded widget: Layout Handler <cmd_layout_handler.lua> [f=-000001] Lua garbage collection rate: 30/s [f=-000001] Loaded widget: GC Control <api_gc_control.lua> [f=-000001] Loaded widget: Color Blindness Correction <gfx_color_blindness_correction.lua> [f=-000001] LuaShader: [Outline Shader: Dilation] shader error(s): Supressing further error of the same kind [f=-000001] Loaded widget: Outline Shader <gfx_outline_shader.lua> [f=-000001] Loaded widget: Chili Integral Menu <gui_chili_integral_menu.lua> [f=-000001] Removed 'GC at >100MB': disabled. [f=-000001] Loaded widget: GC at >300MB <dbg_forcegc_spring97.lua> [f=-000001] Writing last game win data [f=-000001] LuaUI v0.3 [f=-000001] [Game::Load][5] globalQuit=0 forcedQuit=0 [f=-000001] [LoadScreen::SetLoadMessage] text="[LoadFinalize] finalizing PFS" [f=-000001] [Path] [PathEstimator::CalcHash][Init] BLOCK_SIZE=16 [f=-000001] [Path] [PathEstimator::CalcHash][Init] PATHESTIMATOR_VERSION=100 [f=-000001] [Path] [PathEstimator::CalcHash][Init] heightMapChecksum=31dd4d1c [f=-000001] [Path] [PathEstimator::CalcHash][Init] typeMapChecksum=6f767fcb [f=-000001] [Path] [PathEstimator::CalcHash][Init] moveDefChecksum=c5de8888 [f=-000001] [Path] [PathEstimator::CalcHash][Init] blockMapChecksum=29a [f=-000001] [Path] [PathEstimator::CalcHash][Init] estimatorHashCode=6732587d [f=-000001] [Path] [PathEstimator::ReadFile] hash=6732587d file="cache\104dev-maintenance/paths/Titan v3.1.pe-6732587d.zip" (exists=1) [f=-000001] [LoadScreen::SetLoadMessage] text="Reading Estimate PathCosts [16]" [f=-000001] [Path] [PathEstimator::CalcHash][Init] BLOCK_SIZE=32 [f=-000001] [Path] [PathEstimator::CalcHash][Init] PATHESTIMATOR_VERSION=100 [f=-000001] [Path] [PathEstimator::CalcHash][Init] heightMapChecksum=31dd4d1c [f=-000001] [Path] [PathEstimator::CalcHash][Init] typeMapChecksum=6f767fcb [f=-000001] [Path] [PathEstimator::CalcHash][Init] moveDefChecksum=c5de8888 [f=-000001] [Path] [PathEstimator::CalcHash][Init] blockMapChecksum=29a [f=-000001] [Path] [PathEstimator::CalcHash][Init] estimatorHashCode=6732588d [f=-000001] [Path] [PathEstimator::ReadFile] hash=6732588d file="cache\104dev-maintenance/paths/Titan v3.1.pe2-6732588d.zip" (exists=1) [f=-000001] [LoadScreen::SetLoadMessage] text="Reading Estimate PathCosts [32]" [f=-000001] [LoadScreen::SetLoadMessage] text="[LoadFinalize] finalized PFS (419ms, checksum d0e376ab)" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Skirmish AIs" [f=-000001] [EOH::CreateSkirmishAI(id=0)] [f=-000001] [AIWrapper::PreInit][AI=0 team=0] creating callbacks [f=-000001] [Java Interface] JRE found in registry! [f=-000001] [Java Interface] Using JRE (can be changed with JAVA_HOME): C:\Program Files (x86)\Java\jre1.8.0_221 [f=-000001] [Java Interface] Successfully loaded the JVM shared library at "C:\Program Files (x86)\Java\jre1.8.0_221\bin\client\jvm.dll". [f=-000001] [Java Interface] Initialization successful. [f=-000001] [AIWrapper::SendUnitEvents][AI=0 team=0] numUnits=0 [f=-000001] [~ScopedOnceTimer][Game::LoadSkirmishAIs::CreateAI(id=0)] 158ms [f=-000001] [EOH::CreateSkirmishAI(id=1)] [f=-000001] [AIWrapper::PreInit][AI=1 team=1] creating callbacks [f=-000001] [AIWrapper::SendUnitEvents][AI=1 team=1] numUnits=0 [f=-000001] [~ScopedOnceTimer][Game::LoadSkirmishAIs::CreateAI(id=1)] 152ms [f=-000001] [EOH::CreateSkirmishAI(id=2)] [f=-000001] [AIWrapper::PreInit][AI=2 team=2] creating callbacks [f=-000001] [AIWrapper::SendUnitEvents][AI=2 team=2] numUnits=0 [f=-000001] [~ScopedOnceTimer][Game::LoadSkirmishAIs::CreateAI(id=2)] 36ms [f=-000001] [EOH::CreateSkirmishAI(id=3)] [f=-000001] [AIWrapper::PreInit][AI=3 team=3] creating callbacks [f=-000001] [AIWrapper::SendUnitEvents][AI=3 team=3] numUnits=0 [f=-000001] [~ScopedOnceTimer][Game::LoadSkirmishAIs::CreateAI(id=3)] 36ms [f=-000001] [EOH::CreateSkirmishAI(id=4)] [f=-000001] [AIWrapper::PreInit][AI=4 team=4] creating callbacks [f=-000001] [AIWrapper::SendUnitEvents][AI=4 team=4] numUnits=0 [f=-000001] [~ScopedOnceTimer][Game::LoadSkirmishAIs::CreateAI(id=4)] 41ms [f=-000001] [EOH::CreateSkirmishAI(id=5)] [f=-000001] [AIWrapper::PreInit][AI=5 team=5] creating callbacks # # A fatal error has been detected by the Java Runtime Environment: # # EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x77729806, pid=6712, tid=0x00001e24 # # JRE version: Java(TM) SE Runtime Environment (8.0_221-b11) (build 1.8.0_221-b11) # Java VM: Java HotSpot(TM) Client VM (25.221-b11 mixed mode windows-x86 ) # Problematic frame: # V [jvm.dll+0xc9806] # # Failed to write core dump. Minidumps are not enabled by default on client versions of Windows # # An error report file with more information is saved as: # C:\Program Files (x86)\Steam\steamapps\common\Zero-K\hs_err_pid6712.log # # If you would like to submit a bug report, please visit: # http://bugreport.java.com/bugreport/crash.jsp # AL lib: (EE) alc_cleanup: 1 device not closed Zero-K.exe Warning: 0 : Spring exit code is: 1, assuming crash Zero-K.exe Information: 0 : ZkData.TcpTransport socket disconnected: Unable to read data from the transport connection: An existing connection was forcibly closed by the remote host. Zero-K.exe Information: 0 : Spring exited Zero-K.exe Warning: 0 : Spring crash detected Zero-K.exe Information: 0 : Chobby closed connection
seriously?