Closed Chobbyla closed 6 years ago
chobby.exe Information: 0 : Connecting to steam API chobby.exe Information: 0 : Steam online chobby.exe Information: 0 : Starting Using writeable configuration source: "C:\Users\Tim\Documents\My Games\Spring Dev\Chobby\Chobbyla1\springsettings.cfg" Using additional read-only configuration source: "C:\Users\Tim\Documents\My Games\Spring Dev\Chobby\Chobbyla1\engine\win64\104.0.1-92-g4409317\springsettings.cfg" Available log sections: RoamMeshDrawer, FarTextureHandler, GroundMoveType, Texture, BumpWater, AutohostInterface, Font, Net, Shader, KeyBindings, CSMFGroundTextures, ModelRenderContainer, DynWater, GameServer, Sound, Path, ArchiveScanner, DecalsDrawerGL4, CregSerializer, Piece, LuaSocket, SkyBox, VFS, Model Enabled log sections: Sound(Notice) Enable or disable log sections using the LogSections configuration key or the SPRING_LOG_SECTIONS environment variable (both comma separated). Use "none" to disable the default log sections. LogOutput initialized. ============== <User Config> ============== AllowDeferredMapRendering = 1 AllowDeferredModelRendering = 1 BumpWaterAnisotropy = 2 BumpWaterBlurReflection = 1 BumpWaterDepthBits = 32 BumpWaterReflection = 2 BumpWaterTexSizeReflection = 256 CamMode = 1 CamTimeExponent = 4.0 CamTimeFactor = 1.0 CubeTexSizeReflection = 256 CubeTexSizeSpecular = 256 DualScreenMiniMapOnLeft = 1 EdgeMoveDynamic = 0 EdgeMoveWidth = 0.003 FPSFOV = 90 FSAALevel = 8 FontSize = 18 ForceDisableClipCtrl = 1 Fullscreen = 0 GrassDetail = 9 GroundDecals = 5 GroundDetail = 120 GroundScarAlphaFade = 1 HangTimeout = 5 HardwareCursor = 1 InitialNetworkTimeout = 0 InputTextGeo = 0.26 0.73 0.02 0.028 LODScale = 1.000 LODScaleReflection = 1.000 LODScaleRefraction = 1.000 LODScaleShadow = 1.000 LastSelectedMap = Tropical LastSelectedMod = Zero-K $VERSION LinkIncomingMaxPacketRate = 64000 LinkIncomingMaxWaitingPackets = 512000 LinkIncomingPeakBandwidth = 32768000 LinkIncomingSustainedBandwidth = 2048000 LinkOutgoingBandwidth = 65536000 MaxParticles = 25000 MaxSounds = 32 MaximumTransmissionUnit = 0 MiddleClickScrollSpeed = -0.001 MiniMapMarker = 0 MouseDragScrollThreshold = 0 OverheadMaxHeightFactor = 1.39999998 OverheadScrollSpeed = 50 ReconnectTimeout = 0 RotateLogFiles = 1 ScreenshotCounter = 570 ScrollWheelSpeed = -25 Shadows = 1 ShowClock = 0 ShowFPS = 1 ShowPlayerInfo = 0 SplashScreenDir = ./MenuLoadscreens TeamHighlight = 0 TreeRadius = 1500 UnitIconDist = 151 UnitLodDist = 9999 UseDistToGroundForIcons = 1.10000002 Water = 4 WindowBorderless = 1 WindowPosX = 0 WindowPosY = 0 XResolution = 1920 XResolutionWindowed = 1920 YResolution = 1080 YResolutionWindowed = 1080 snd_volmaster = 46 ============== </User Config> ============== ============== <User System> ============== Spring 104.0.1-92-g4409317 maintenance Build Environment: boost-105500, GNU libstdc++ version 20130531 Compiler Version: gcc-4.8.1 Operating System: Microsoft Windows Microsoft Business Edition, 64-bit (build 9200) Intel(R) Core(TM) i7-3930K CPU @ 3.20GHz; 16303MB RAM, 32687MB pagefile Binary Word Size: 32-bit emulated Deque Chunk Size: 128 Process Clock: std::chrono::high_resolution_clock Physical CPU Cores: 6 Logical CPU Cores: 12 ============== </User System> ============== [good_fpu_init] CPU SSE mask: 127, flags: SSE 1.0: 1, SSE 2.0: 1 SSE 3.0: 1, SSSE 3.0: 1 SSE 4.1: 1, SSE 4.2: 1 SSE 4.0A: 0, SSE 5.0A: 0 using streflop SSE FP-math mode, CPU supports SSE instructions [WatchDogInstall] Installed (HangTimeout: 5sec) [WatchDog::RegisterThread] registering controls for thread [main] [GL::CheckAvailableVideoModes] desktop={1920x1080x24bpp@60Hz} current={1920x1080x24bpp@60Hz} display=1 modes=32 bounds={x=0, y=0, w=1920, h=1080} [ 1] 1920x1080x24bpp@60Hz [ 2] 1680x1050x24bpp@60Hz [ 4] 1600x1024x24bpp@60Hz [ 6] 1600x900x24bpp@60Hz [16] 1280x800x24bpp@75Hz [20] 1280x720x24bpp@75Hz display=2 modes=36 bounds={x=1920, y=0, w=1920, h=1080} [ 1] 1920x1080x24bpp@60Hz [ 3] 1680x1050x24bpp@60Hz [ 5] 1600x1024x24bpp@60Hz [ 7] 1600x900x24bpp@60Hz [17] 1280x800x24bpp@75Hz [21] 1280x720x24bpp@75Hz [GR::CreateSDLWindow] using 8x anti-aliasing and 24-bit depth-buffer (PF="SDL_PIXELFORMAT_RGB888") for main window [GR::CreateSDLWindow] using 8x anti-aliasing and 24-bit depth-buffer (PF="SDL_PIXELFORMAT_RGB888") for hidden window [GR::LogVersionInfo] SDL version : 2.0.4 (linked) / 2.0.4 (compiled) GL version : 4.5.0 NVIDIA 382.05 GL vendor : NVIDIA Corporation GL renderer : GeForce GTX 1060 6GB/PCIe/SSE2 GLSL version: 4.50 NVIDIA GLEW version: 2.1.0 GPU memory : 6144MB (total) / 4809MB (available) SDL swap-int: 1 ARB shader support : 1 GLSL shader support : 1 FBO extension support : 1 NVX GPU mem-info support : 1 ATI GPU mem-info support : 0 NPOT-texture support : 1 (1) texture query-LOD support : 1 (1) 24-bit Z-buffer support : 1 (-) primitive-restart support : 1 (1) clip-space control support: 0 (1) frag-depth layout support : 1 (-) max. FBO samples : 32 max. texture size : 32768 max. texture anisotropy level: 16.000000 max. vec4 varyings/attributes: 31/16 max. draw-buffers : 8 max. rec. indices/vertices : 1048576/1048576 max. uniform buffer-bindings : 84 max. uniform block-size : 64KB enable ATI-hacks : 0 compress MIP-maps: 0 [GR::ToggleGLDebugOutput] OpenGL debug-context not installed (dbgErrors=0 dbgTraces=0) [VSync::SetInterval] interval=0 (disabled) [GR::LogDisplayMode] display-mode set to 1920x1080x24bpp@60Hz (windowed::borderless) [WatchDog::RegisterThread] registering controls for thread [vfsi] [DataDirLocater::Check] Isolation Mode! Using read-write data directory: C:\Users\Tim\Documents\My Games\Spring Dev\Chobby\Chobbyla1\ Using read-only data directory: C:\Users\Tim\Documents\My Games\Spring Dev\Chobby\Chobbyla1\engine\win64\104.0.1-92-g4409317\ Scanning: C:\Users\Tim\Documents\My Games\Spring Dev\Chobby\Chobbyla1\engine\win64\104.0.1-92-g4409317\base Scanning: C:\Users\Tim\Documents\My Games\Spring Dev\Chobby\Chobbyla1\maps Scanning: C:\Users\Tim\Documents\My Games\Spring Dev\Chobby\Chobbyla1\games Scanning: C:\Users\Tim\Documents\My Games\Spring Dev\Chobby\Chobbyla1\packages [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 40ms [WatchDog::DeregisterThread] deregistering controls for thread [vfsi] [ThreadPool::SetThreadCount][1] wanted=3 current=1 maximum=6 (init=1) [ThreadPool::SetThreadCount][2] workers=2 [Threading] Main thread CPU affinity mask set: 4092 [f=-000001] [~ScopedOnceTimer][ISound::Init::New] 0ms [f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (0.0ms) [f=-000001] [Sound] [Sound::UpdateThread][1] cfgMaxSounds=32 [f=-000001] [WatchDog::RegisterThread] registering controls for thread [audio] [f=-000001] [Sound] [Sound::InitThread][1] [f=-000001] [Sound] [Sound::InitThread][2] opening default device "OpenAL Soft" [f=-000001] [Sound] [Sound::InitThread][3] device=063e19e0 context=063ceb30 [f=-000001] [Sound] [Sound::InitThread][4][OpenAL API Info] [f=-000001] [Sound] Vendor: OpenAL Community [f=-000001] [Sound] Version: 1.1 ALSOFT 1.16.0 [f=-000001] [Sound] Renderer: OpenAL Soft [f=-000001] [Sound] AL Extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length [f=-000001] [Sound] ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device [f=-000001] [Sound] Devices: [f=-000001] [Sound] [Speakers (Realtek High Definition Audio)] [f=-000001] [Sound] [Speakers (Realtek High Definition Audio)] [f=-000001] [Sound] [Sound::GetMaxMonoSources] #attribs=15 [f=-000001] [Sound] [Sound::GetMaxMonoSources] {cfg,alc}MaxSounds={32,255} Fontconfig error: Cannot load default config file [f=-000001] [Sound] Error: EFX: AL_INVALID_VALUE (40963) [f=-000001] [Sound] [Sound::UpdateThread][2] [f=-000001] [Sound] Error: Initializing EFX failed! [f=-000001] [~ScopedOnceTimer][ISound::Init::Dev] 100ms [Info] Using filesystem-writepath: C:\Users\Tim\Documents\My Games\Spring Dev\Chobby\Chobbyla1 [Info] Free disk space: 214500 MB [f=-000001] [LuaMenuController::Reset] using menu archive "Chobby $VERSION" [f=-000001] LuaMenu Entry Point: "LuaMenu/main.lua" [f=-000001] [LuaMenu] Searching for new Widgets [f=-000001] [LuaMenu] Scanning: LuaMenu/Addons/ [f=-000001] [LuaMenu] Scanning: LuaMenu/Widgets/ [f=-000001] [LuaMenu] Scanning: LuaMenu/SystemAddons/ [f=-000001] [LuaMenu] Scanning: LuaMenu/SystemWidgets/ [f=-000001] [LuaMenu] Scanning: LuaMenu/chili/ [f=-000001] [LuaMenu] Scanning: libs/chilifx/LuaMenu/widgets [f=-000001] [LuaMenu] Scanning: libs/chilivn/LuaMenu/widgets [f=-000001] [LuaMenu] Scanning: libs/chotify/LuaMenu/widgets [f=-000001] [LuaMenu] Scanning: libs/i18n/LuaMenu/widgets [f=-000001] [LuaMenu] Scanning: libs/liblobby/LuaMenu/widgets [f=-000001] [LuaMenu] Warning: Missing GetInfo() in: base64.lua [f=-000001] [LuaMenu] Warning: Missing GetInfo() in: engineversion.lua [f=-000001] [LuaMenu] Warning: Missing GetInfo() in: json.lua [f=-000001] [LuaMenu] Warning: Missing GetInfo() in: tablefunctions.lua [f=-000001] [LuaMenu] Warning: Missing GetInfo() in: timefunctions.lua [f=-000001] [LuaMenu] Loading widgets <>=vfs **=raw ()=unknown [f=-000001] [LuaMenu] Loading API widget: Delay API <api_delay.lua> [f=-000001] [LuaMenu] Loading API widget: Limit FPS <api_limit_fps.lua> [f=-000001] [LuaMenu] Loading API widget: Away Tracker <gui_away_tracker.lua> [f=-000001] [LuaMenu] Loading API widget: Chili Framework <api_chili.lua> [f=-000001] [liblobby] Warning: Missing chobby_config.json file. [f=-000001] [liblobby] Warning: Missing chobby_config.json file. [f=-000001] [LuaMenu] Loading API widget: LibLobby API <api_lobby.lua> [f=-000001] [liblobby] liblobby configuration: [f=-000001] [liblobby] serverName, Zero-K [f=-000001] [liblobby] port, 8200 [f=-000001] [liblobby] protocol, zks [f=-000001] [liblobby] address, zero-k.info [f=-000001] [LuaMenu] Loading API widget: i18n <api_i18n.lua> [f=-000001] [LuaMenu] Loading API widget: ChiliFX <api_chilifx.lua> [f=-000001] [ChiliFX] Enabled: true [f=-000001] [LuaMenu] Loading API widget: Chotify <api_chotify.lua> [f=-000001] [Chotify] Enabled: true [f=-000001] [LuaMenu] Loading API widget: Download Handler <api_download_handler.lua> [f=-000001] [LuaMenu] Loading API widget: Ingame Interface <api_ingame_interface.lua> [f=-000001] [LuaMenu] Loading widget: Test <dbg_test.lua> [f=-000001] [LuaMenu] Loading widget: Campaign Options Window <gui_campaign_options.lua> [f=-000001] [LuaMenu] Loading widget: Download Window <gui_download_window.lua> [f=-000001] [LuaMenu] Loading widget: Friend Window <gui_friend_window.lua> [f=-000001] [LuaMenu] Loading widget: Missions Handles <gui_mission_handler.lua> [f=-000001] [LuaMenu] Loading widget: Planetwars List Window <gui_planetwars_list_window.lua> [f=-000001] [LuaMenu] Loading widget: Queue List Window <gui_queue_list_window.lua> [f=-000001] [LuaMenu] Loading widget: Replays window <gui_replay_handler.lua> [f=-000001] [LuaMenu] Loading widget: Settings Window <gui_settings_window.lua> [f=-000001] [LuaMenu] Loading widget: SpringBoard Window <gui_springboard_window.lua> [f=-000001] [LuaMenu] Loading widget: Users Handler <api_user_handler.lua> [f=-000001] [LuaMenu] Loading widget: ZK wrapper loopback interface <zk_loopback.lua> [f=-000001] [Chobby] Using wrapper port: , 57784 [f=-000001] [LuaMenu] Loading widget: Cache Handler API <api_cache_handler.lua> [f=-000001] [LuaMenu] Loading widget: Internet Browser API <api_internet_browser.lua> [f=-000001] [LuaMenu] Loading widget: Map Handler API <api_map_handler.lua> chobby.exe Information: 0 : Chobby connected to wrapper [f=-000001] [LuaMenu] Loading widget: Campaign Data Handler <api_campaign_data.lua> [f=-000001] [LuaMenu] Loading widget: Analytics Handler <api_analytics.lua> [f=-000001] [LuaMenu] Loading widget: Animation control <api_animation_control.lua> chobby.exe Information: 0 : Chobbyla >> SteamOnline {"AuthToken":"14000000CF36EE20694F500BC1F7B30201001001D63D0A5A180000000100000002000000ED62947800000000BF447C020A000000B80000003800000004000000C1F7B30201001001481C0500ED6294780500000A000000006168065AE117225A0100D3D700000100E821050000000000D679F03B06F9545E969AA667F61711CD0F86AB264675BF148218929E8EB65F3141811AFB4E991C6D08D1DA67E0273E0FA788F9F8D03088891F8D5D7C20DE7FE50D0530B6AA9C20542413FD69D0418C5436EAEB6FC602ED763C4510A7011BD084F008D9B4551F326481C8883116830913E9D5384B5DC6FAC784E7E1F8CE5F1600","Friends":["76561197962341674","76561197978858100","76561197986085928","76561197988094846","76561197988335838","76561197992656038","76561197994557935","76561197996148351","76561197996229026","76561197998241752","76561198000240943","76561198000627763","76561198001836784","76561198005779976","76561198011370288","76561198015784354","76561198022197841","76561198029410854","76561198040606069","76561198040781623","76561198041740624","76561198041905276","76561198042227309","76561198044385092","76561198044621638","76561198044672130","76561198056179579","76561198076525869","76561198081383577","76561198083022287","76561198146134242"],"SuggestedName":"GoogleFrog"} [f=-000001] [LuaMenu] Loading widget: Battle Login Rejoin <gui_battle_login_rejoin.lua> [f=-000001] [LuaMenu] Loading widget: Battle Room Window <gui_battle_room_window.lua> [f=-000001] [LuaMenu] Loading widget: Battle status panel <gui_battle_status_panel.lua> [f=-000001] [LuaMenu] Loading widget: Campaign Commander Loadout <gui_campaign_commander_loadout.lua> [f=-000001] [LuaMenu] Loading widget: Campaign Handler <gui_campaign_handler.lua> [f=-000001] [LuaMenu] Loading widget: Campaign Handler ZK <zk_campaign_handler.lua> chobby.exe Information: 0 : Chobbyla >> WrapperOnline {"UserID":"3047147565","DefaultServerHost":"zero-k.info","DefaultServerPort":8200,"IsSteamFolder":false} [f=-000001] [LuaMenu] Loading widget: Campaign Save/Load <gui_campaign_saveload.lua> [f=-000001] [LuaMenu] Loading widget: Campaign Technology Panel <gui_campaign_technology_panel.lua> [f=-000001] [LuaMenu] Loading widget: Chili Visual Novel <campaign_chili_vn.lua> [f=-000001] [LuaMenu] Loading widget: Codex Handler <gui_campaign_codex_handler.lua> [f=-000001] [LuaMenu] Loading widget: Cursor tooltip <gui_tooltip.lua> [f=-000001] [LuaMenu] Loading widget: Load Game Menu <gui_loadgame.lua> [f=-000001] [LuaMenu] Loading widget: Login Window <gui_login_window.lua> [f=-000001] [LuaMenu] Loading widget: Modoptions Panel <gui_modoptions_panel.lua> [f=-000001] [LuaMenu] Loading widget: Party status panel <gui_party_status_panel.lua> [f=-000001] [LuaMenu] Loading widget: Planet Battle Handler <api_planet_battle_handler.lua> [f=-000001] [LuaMenu] Loading widget: Popup Preloader <gui_popup_preloader.lua> [f=-000001] [LuaMenu] Loading widget: Queue status panel <gui_queue_status_panel.lua> [f=-000001] [LuaMenu] Loading widget: Rank update window <gui_rank_update_window.lua> [f=-000001] [LuaMenu] Loading widget: Steam Coop Handler <gui_steam_coop_handler.lua> [f=-000001] [LuaMenu] Loading widget: Steam Handler <api_steam_handler.lua> [f=-000001] [LuaMenu] Loading widget: User status panel <gui_user_status_panel.lua> [f=-000001] [LuaMenu] Loading widget: ZK Comm Config <gui_zk_comm_config.lua> [f=-000001] [LuaMenu] Loading widget: ZK replay downloader <zk_replay_launcher.lua> [f=-000001] [Chobby] Error: Event: downloadFinished, listener cannot be nil [f=-000001] [LuaMenu] Loading widget: Image Preloader <dbg_img_preload.lua> [f=-000001] [LuaMenu] Warning: Headers files aren't supported anymore use "require" instead! [f=-000001] [LuaMenu] Warning: Headers files aren't supported anymore use "require" instead! [f=-000001] [LuaMenu] Loading widget: Chili lobby <gui_chili_lobby.lua> [f=-000001] [liblobby] Warning: Missing chobby_config.json file. [f=-000001] [Chobby] Warning: Missing game in chobby_config.json file. [f=-000001] Initialize ATI/intel/other non-nvidia compatibility state:, false [f=-000001] Number of battles: 0 [f=-000001] [i18n] Warning: "commanders" is not translated in en [f=-000001] [i18n] Error: No translation found for "commanders" [f=-000001] [i18n] Warning: "editor" is not translated in en [f=-000001] [i18n] Error: No translation found for "editor" [f=-000001] Vendor and GL, Nvidia, 4 [f=-000001] [LuaMenu] Loading widget: Standalone lobby tools <gui_standalone_lobby.lua> [f=-000001] [LuaMenu] Loading widget: Block Input <gui_block_input.lua> [f=-000001] [LuaMenu] Loading widget: Music Player Lite <snd_music_lite.lua> [f=-000001] [LuaMenu] LuaMenu v1.0 (Lua 5.1) [f=-000001] [LuaMenuController::Activate(msg="")] luaMenu=06789348 [f=-000001] SetLobbyButtonEnabled, true [f=-000001] SetSettings Int, MaxDynamicMapLights, 1 [f=-000001] SetSettings Value, DynamicSky, 0 [f=-000001] SetSettings Value, CamTimeFactor, 1 [f=-000001] SetSettings Value, LODScale, 1 [f=-000001] SetSettings Int, BumpWaterDepthBits, 32 [f=-000001] SetSettings Value, HardwareCursor, 1 [f=-000001] SetSettings Int, FSAALevel, 8 [f=-000001] [Settings] Warning: No such key: BuildWarnings, but setting it as string anyway. [f=-000001] SetSettings Int, GroundDetail, 120 [f=-000001] SetSettings Value, CamTimeExponent, 4 [f=-000001] SetSettings Int, ShadowMapSize, 2048 [f=-000001] SetSettings Int, InitialNetworkTimeout, 0 [f=-000001] [Settings] Warning: No such key: SmoothPoints, but setting it as string anyway. [f=-000001] [Settings] Warning: No such key: LuaAutoModWidgets, but setting it as string anyway. [f=-000001] SetSettings Int, GrassDetail, 9 [f=-000001] SetSettings Int, BumpWaterReflection, 2 [f=-000001] SetSettings Value, LODScaleRefraction, 1 [f=-000001] SetSettings Int, MaximumTransmissionUnit, 0 [f=-000001] SetSettings Value, UseDistToGroundForIcons, 1.10000002 [f=-000001] SetSettings Value, AdvSky, 0 [f=-000001] SetSettings Int, CamMode, 1 [f=-000001] SetSettings Int, MaxDynamicModelLights, 1 [f=-000001] [Settings] Warning: No such key: GroundDetailBias, but setting it as string anyway. [f=-000001] SetSettings Int, HangTimeout, 5 [f=-000001] SetSettings Int, Water, 4 [f=-000001] SetSettings Value, MouseDragScrollThreshold, 0 [f=-000001] [Settings] Warning: No such key: LogFlush, but setting it as string anyway. [f=-000001] SetSettings Value, UsePBO, 1 [f=-000001] SetSettings Value, LuaShaders, 1 [f=-000001] SetSettings Int, BumpWaterTexSizeReflection, 256 [f=-000001] SetSettings Int, ForceDisableShaders, 0 [f=-000001] SetSettings Int, GroundScarAlphaFade, 1 [f=-000001] [Settings] Warning: No such key: Version, but setting it as string anyway. [f=-000001] SetSettings Int, OverheadScrollSpeed, 50 [f=-000001] SetSettings Value, EdgeMoveWidth, 0.003 [f=-000001] SetSettings Int, FontSize, 18 [f=-000001] [Settings] Warning: No such key: snd_general, but setting it as string anyway. [f=-000001] SetSettings Value, BumpWaterBlurReflection, 1 [f=-000001] SetSettings Value, LODScaleShadow, 1 [f=-000001] SetSettings Int, UnitLodDist, 9999 [f=-000001] SetSettings Value, AdvMapShading, 1 [f=-000001] [Settings] Warning: No such key: MoveWarnings, but setting it as string anyway. [f=-000001] SetSettings Int, CubeTexSizeReflection, 256 [f=-000001] SetSettings Value, AllowDeferredMapRendering, 1 [f=-000001] SetSettings Value, AdvUnitShading, 1 [f=-000001] [Settings] Warning: No such key: VerboseLevel, but setting it as string anyway. [f=-000001] SetSettings Value, 3DTrees, 1 [f=-000001] SetSettings Int, ROAM, 1 [f=-000001] SetSettings Int, LoadingMT, 0 [f=-000001] [Settings] Warning: No such key: WorkerThreadSpinTime, but setting it as string anyway. [f=-000001] SetSettings Int, UnitIconDist, 151 [f=-000001] SetSettings Int, TreeRadius, 1500 [f=-000001] SetSettings Value, ScrollWheelSpeed, -25 [f=-000001] SetSettings Int, ReconnectTimeout, 0 [f=-000001] [Settings] Warning: No such key: SmoothLines, but setting it as string anyway. [f=-000001] SetSettings Value, DualScreenMiniMapOnLeft, 1 [f=-000001] SetSettings Value, MiddleClickScrollSpeed, -0.001 [f=-000001] [Settings] Warning: No such key: DisplayDebugPrefixConsole, but setting it as string anyway. [f=-000001] SetSettings Int, GroundDecals, 5 [f=-000001] [Settings] Warning: No such key: ReflectiveWater, but setting it as string anyway. [f=-000001] SetSettings Int, BumpWaterRefraction, 1 [f=-000001] [Settings] Warning: No such key: CubeTexSpecularExponent, but setting it as string anyway. [f=-000001] [Settings] Warning: Unexpected key type: std::string, but setting it as string anyway. [f=-000001] SetSettings Value, ShowClock, 0 [f=-000001] SetSettings Value, LODScaleReflection, 1 [f=-000001] SetSettings Int, Shadows, 1 [f=-000001] SetSettings Value, BumpWaterShoreWaves, 1 [f=-000001] [Settings] Warning: No such key: MinimapOnLeft, but setting it as string anyway. [f=-000001] SetSettings Int, MaxSounds, 32 [f=-000001] SetSettings Value, MiniMapMarker, 0 [f=-000001] [Settings] Warning: No such key: NormalMapping, but setting it as string anyway. [f=-000001] SetSettings Int, MaxParticles, 25000 [f=-000001] SetSettings Value, FPSFOV, 90 [f=-000001] SetSettings Value, BumpWaterAnisotropy, 2 [f=-000001] [Settings] Warning: No such key: LinkBandwidth, but setting it as string anyway. [f=-000001] SetSettings Value, OverheadMaxHeightFactor, 1.39999998 [f=-000001] [Settings] Warning: No such key: FSAA, but setting it as string anyway. [f=-000001] SetSettings Int, CubeTexSizeSpecular, 256 [f=-000001] SetSettings Value, EdgeMoveDynamic, 0 [f=-000001] SetSettings Value, AllowDeferredModelRendering, 1 [f=-000001] Starting Track, sounds/lobbyMusic/The Secret of Ayers Rock.ogg, 0 [f=-000001] [GR::LogDisplayMode] display-mode set to 1920x1080x24bpp@60Hz (windowed::borderless) [f=-000001] [GR::LogDisplayMode] display-mode set to 1920x1080x24bpp@60Hz (windowed::borderless) [f=-000001] SteamOnline, Recieved [f=-000001] [i18n] Warning: "spectator" is not translated in en [f=-000001] [i18n] Error: No translation found for "spectator" [f=-000001] [i18n] Warning: "player" is not translated in en [f=-000001] [i18n] Error: No translation found for "player" [f=-000001] SetLobbyFullscreenMode, 1 [f=-000001] SetSettings Int, XResolutionWindowed, 1920 [f=-000001] SetSettings Int, YResolutionWindowed, 1080 [f=-000001] SetSettings Int, WindowPosX, 0 [f=-000001] SetSettings Int, WindowPosY, 0 [f=-000001] SetSettings Value, WindowBorderless, 1 [f=-000001] SetSettings Int, MaxDynamicMapLights, 1 [f=-000001] SetSettings Value, DynamicSky, 0 [f=-000001] SetSettings Value, CamTimeFactor, 1 [f=-000001] SetSettings Value, LODScale, 1 [f=-000001] SetSettings Int, BumpWaterDepthBits, 32 [f=-000001] SetSettings Value, HardwareCursor, 1 [f=-000001] SetSettings Int, FSAALevel, 8 [f=-000001] [Settings] Warning: No such key: BuildWarnings, but setting it as string anyway. [f=-000001] SetSettings Int, GroundDetail, 120 [f=-000001] SetSettings Value, CamTimeExponent, 4 [f=-000001] SetSettings Int, ShadowMapSize, 2048 [f=-000001] SetSettings Int, InitialNetworkTimeout, 0 [f=-000001] [Settings] Warning: No such key: SmoothPoints, but setting it as string anyway. [f=-000001] [Settings] Warning: No such key: LuaAutoModWidgets, but setting it as string anyway. [f=-000001] SetSettings Int, GrassDetail, 9 [f=-000001] SetSettings Int, BumpWaterReflection, 2 [f=-000001] SetSettings Value, LODScaleRefraction, 1 [f=-000001] SetSettings Int, MaximumTransmissionUnit, 0 [f=-000001] SetSettings Value, UseDistToGroundForIcons, 1.10000002 [f=-000001] SetSettings Value, AdvSky, 0 [f=-000001] SetSettings Int, CamMode, 1 [f=-000001] SetSettings Int, MaxDynamicModelLights, 1 [f=-000001] [Settings] Warning: No such key: GroundDetailBias, but setting it as string anyway. [f=-000001] SetSettings Int, HangTimeout, 5 [f=-000001] SetSettings Int, Water, 4 [f=-000001] SetSettings Value, MouseDragScrollThreshold, 0 [f=-000001] [Settings] Warning: No such key: LogFlush, but setting it as string anyway. [f=-000001] SetSettings Value, UsePBO, 1 [f=-000001] SetSettings Value, LuaShaders, 1 [f=-000001] SetSettings Int, BumpWaterTexSizeReflection, 256 [f=-000001] SetSettings Int, ForceDisableShaders, 0 [f=-000001] SetSettings Int, GroundScarAlphaFade, 1 [f=-000001] [Settings] Warning: No such key: Version, but setting it as string anyway. [f=-000001] SetSettings Int, OverheadScrollSpeed, 50 [f=-000001] SetSettings Value, EdgeMoveWidth, 0.003 [f=-000001] SetSettings Int, FontSize, 18 [f=-000001] [Settings] Warning: No such key: snd_general, but setting it as string anyway. [f=-000001] SetSettings Value, BumpWaterBlurReflection, 1 [f=-000001] SetSettings Value, LODScaleShadow, 1 [f=-000001] SetSettings Int, UnitLodDist, 9999 [f=-000001] SetSettings Value, AdvMapShading, 1 [f=-000001] [Settings] Warning: No such key: MoveWarnings, but setting it as string anyway. [f=-000001] SetSettings Int, CubeTexSizeReflection, 256 [f=-000001] SetSettings Value, AllowDeferredMapRendering, 1 [f=-000001] SetSettings Value, AdvUnitShading, 1 [f=-000001] [Settings] Warning: No such key: VerboseLevel, but setting it as string anyway. [f=-000001] SetSettings Value, 3DTrees, 1 [f=-000001] SetSettings Int, ROAM, 1 [f=-000001] SetSettings Int, LoadingMT, 0 [f=-000001] [Settings] Warning: No such key: WorkerThreadSpinTime, but setting it as string anyway. [f=-000001] SetSettings Int, UnitIconDist, 151 [f=-000001] SetSettings Int, TreeRadius, 1500 [f=-000001] SetSettings Value, ScrollWheelSpeed, -25 [f=-000001] SetSettings Int, ReconnectTimeout, 0 [f=-000001] [Settings] Warning: No such key: SmoothLines, but setting it as string anyway. [f=-000001] SetSettings Value, DualScreenMiniMapOnLeft, 1 [f=-000001] SetSettings Value, MiddleClickScrollSpeed, -0.001 [f=-000001] [Settings] Warning: No such key: DisplayDebugPrefixConsole, but setting it as string anyway. [f=-000001] SetSettings Int, GroundDecals, 5 [f=-000001] [Settings] Warning: No such key: ReflectiveWater, but setting it as string anyway. [f=-000001] SetSettings Int, BumpWaterRefraction, 1 [f=-000001] [Settings] Warning: No such key: CubeTexSpecularExponent, but setting it as string anyway. [f=-000001] [Settings] Warning: Unexpected key type: std::string, but setting it as string anyway. [f=-000001] SetSettings Value, ShowClock, 0 [f=-000001] SetSettings Value, LODScaleReflection, 1 [f=-000001] SetSettings Int, Shadows, 1 [f=-000001] SetSettings Value, BumpWaterShoreWaves, 1 [f=-000001] [Settings] Warning: No such key: MinimapOnLeft, but setting it as string anyway. [f=-000001] SetSettings Int, MaxSounds, 32 [f=-000001] SetSettings Value, MiniMapMarker, 0 [f=-000001] [Settings] Warning: No such key: NormalMapping, but setting it as string anyway. [f=-000001] SetSettings Int, MaxParticles, 25000 [f=-000001] SetSettings Value, FPSFOV, 90 [f=-000001] SetSettings Value, BumpWaterAnisotropy, 2 [f=-000001] [Settings] Warning: No such key: LinkBandwidth, but setting it as string anyway. [f=-000001] SetSettings Value, OverheadMaxHeightFactor, 1.39999998 [f=-000001] [Settings] Warning: No such key: FSAA, but setting it as string anyway. [f=-000001] SetSettings Int, CubeTexSizeSpecular, 256 [f=-000001] SetSettings Value, EdgeMoveDynamic, 0 [f=-000001] SetSettings Value, AllowDeferredModelRendering, 1 [f=-000001] compatProfile, false [f=-000001] Missing self.client!!! [f=-000001] Missing self.client!!! [f=-000001] [ReloadOrRestart] Spring "C:\Users\Tim\Documents\My Games\Spring Dev\Chobby\Chobbyla1\engine\win64\104.0.1-92-g4409317\spring.exe" should be reloading [f=-000001] [SpringApp::Reload][1] [f=-000001] [ThreadPool::SetThreadCount][1] wanted=0 current=3 maximum=6 (init=0) [f=-000001] [async=0] threads=3 tasks=54 {sum,avg}{exec,wait}time={{0.000, -2.000}, {0.000, -2.000}}ms [f=-000001] thread=1 tasks=27 {sum,min,max,avg}{exec,wait}time={{0.000, -2.000, -0.000, -2.000}, {0.000, 0.000, 0.000, -2.000}}ms [f=-000001] thread=2 tasks=27 {sum,min,max,avg}{exec,wait}time={{0.000, -2.000, -0.000, -2.000}, {0.000, 0.000, 0.000, 0.000}}ms [f=-000001] [async=1] threads=3 tasks=2 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms [f=-000001] thread=1 tasks=1 {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, 0.000, 0.000}, {0.000, 0.000, 0.000, 0.000}}ms [f=-000001] thread=2 tasks=1 {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, 0.000, 0.000}, {0.000, 0.000, 0.000, 0.000}}ms [f=-000001] [ThreadPool::SetThreadCount][2] workers=0 [f=-000001] [ThreadPool::SetThreadCount][1] wanted=3 current=1 maximum=6 (init=1) [f=-000001] [ThreadPool::SetThreadCount][2] workers=2 [f=-000001] [Threading] Main thread CPU affinity mask set: 4092 [f=-000001] [SpringApp::Reload][2] [f=-000001] [Game::KillLua][0] dtor=0 loadscreen=00000000 [f=-000001] [Game::KillLua][1] dtor=0 luaGaia=00000000 [f=-000001] [Game::KillLua][2] dtor=0 luaRules=00000000 [f=-000001] [Game::KillLua][3] dtor=0 luaUI=00000000 [f=-000001] [Game::KillLua][4] dtor=0 [f=-000001] [SpringApp::Reload][3] [f=-000001] [Sound] [~CSound][1] soundThread=056fef14 [f=-000001] [WatchDog::DeregisterThread] deregistering controls for thread [audio] [f=-000001] [Sound] [Sound::UpdateThread][3] efx=06321360 [f=-000001] [Sound] [Sound::UpdateThread][4] ctx=063ceb30 dev=063e19e0 [f=-000001] [Sound] [Sound::UpdateThread][5] [f=-000001] [Sound] [~CSound][2] [f=-000001] [Sound] [~CSound][3] [f=-000001] [SpringApp::Reload][4] [f=-000001] [SpringApp::Reload][5] [f=-000001] [SpringApp::Reload][6] [f=-000001] Scanning: C:\Users\Tim\Documents\My Games\Spring Dev\Chobby\Chobbyla1\engine\win64\104.0.1-92-g4409317\base [f=-000001] Scanning: C:\Users\Tim\Documents\My Games\Spring Dev\Chobby\Chobbyla1\maps [f=-000001] Scanning: C:\Users\Tim\Documents\My Games\Spring Dev\Chobby\Chobbyla1\games [f=-000001] Scanning: C:\Users\Tim\Documents\My Games\Spring Dev\Chobby\Chobbyla1\packages [f=-000001] [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 42ms [f=-000001] [SpringApp::Reload][7] [f=-000001] [SpringApp::Reload][8] [f=-000001] [~ScopedOnceTimer][ISound::Init::New] 0ms [f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (0.0ms) [f=-000001] [Sound] [Sound::UpdateThread][1] cfgMaxSounds=32 [f=-000001] [WatchDog::RegisterThread] registering controls for thread [audio] [f=-000001] [Sound] [Sound::InitThread][1] [f=-000001] [Sound] [Sound::InitThread][2] opening default device "OpenAL Soft" [f=-000001] [Sound] [Sound::InitThread][3] device=063e19e0 context=18a94ec8 [f=-000001] [Sound] [Sound::InitThread][4][OpenAL API Info] [f=-000001] [Sound] Vendor: OpenAL Community [f=-000001] [Sound] Version: 1.1 ALSOFT 1.16.0 [f=-000001] [Sound] Renderer: OpenAL Soft [f=-000001] [Sound] AL Extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length [f=-000001] [Sound] ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device [f=-000001] [Sound] Devices: [f=-000001] [Sound] [Speakers (Realtek High Definition Audio)] [f=-000001] [Sound] [Speakers (Realtek High Definition Audio)] [f=-000001] [Sound] [Sound::GetMaxMonoSources] #attribs=15 [f=-000001] [Sound] [Sound::GetMaxMonoSources] {cfg,alc}MaxSounds={32,255} [f=-000001] [Sound] Error: EFX: AL_INVALID_VALUE (40963) [f=-000001] [Sound] Error: Initializing EFX failed! [f=-000001] [Sound] [Sound::UpdateThread][2] [f=-000001] [~ScopedOnceTimer][ISound::Init::Dev] 100ms [f=-000001] [SpringApp::Reload][10] [f=-000001] [SpringApp::Reload][11] [f=-000001] [LuaMenuController::Reset] using menu archive "Chobby $VERSION" [f=-000001] [SpringApp::Reload][12] #script=678 [f=-000001] [CPreGame] server using IP 127.0.0.1 and port 0 [f=-000001] [NetProto::InitLocalClient] connecting to local server [f=-000001] [PreGame::AddGameSetupArchivesToVFS] using map: ScorpioBattleground [f=-000001] [PreGame::StartServer] checksums: game=0xBB682C73 map=0x72CE0BF0 [f=-000001] Warning: [UDPListener::TryBindSocket] opening socket on loopback address, other users will not be able to connect! [f=-000001] [UDPListener::TryBindSocket] binding UDP socket to IPv4-address 127.0.0.1 (127.0.0.1) on port 0 [f=-000001] [UDPListener] successfully bound socket on port 52343 [f=-000001] [~ScopedOnceTimer][PreGame::StartServer] 1377ms [f=-000001] [SpringApp::Reload][13] numReloads=1 [f=-000001] [GR::LogDisplayMode] display-mode set to 1920x1080x24bpp@60Hz (windowed::borderless) [f=-000001] [PreGame::AddGameSetupArchivesToVFS] using map: ScorpioBattleground [f=-000001] [PreGame::AddGameSetupArchivesToVFS] using game: Zero-K $VERSION (archive: zk.sdd) [f=-000001] PreGame::GameDataReceived] recording demo to "C:\Users\Tim\Documents\My Games\Spring Dev\Chobby\Chobbyla1\demos\20171114_223952_ScorpioBattleground_104.0.1-92-g4409317 maintenance.sdfz" [f=-000001] [~ScopedOnceTimer][PreGame::GameDataReceived] 833ms [f=-000001] [PreGame::UpdateClientNet] received user number 0 (team 0, allyteam 0), creating load-screen [f=-000001] [LuaIntro] Searching for new Widgets [f=-000001] [LuaIntro] Scanning: LuaIntro/Addons/ [f=-000001] [LuaIntro] Scanning: LuaIntro/Widgets/ [f=-000001] [LuaIntro] Scanning: LuaIntro/SystemAddons/ [f=-000001] [LuaIntro] Scanning: LuaIntro/SystemWidgets/ [f=-000001] [LuaIntro] Scanning: LuaIntro/chili/ [f=-000001] [LuaIntro] Found new widget "SpringLogo" [f=-000001] [LuaIntro] Found new widget "LoadTexture" [f=-000001] [LuaIntro] Found new widget "LoadProgress" [f=-000001] [LuaIntro] Found new widget "Main" [f=-000001] [LuaIntro] Found new widget "Music" [f=-000001] [LuaIntro] Found new widget "WM Stuff" [f=-000001] [LuaIntro] Loading widgets <>=vfs **=raw ()=unknown [f=-000001] [LuaIntro] Loading widget: WM Stuff <wm.lua> [f=-000001] [LuaIntro] Loading widget: LoadProgress <loadprogress.lua> [f=-000001] [LuaIntro] Loading widget: Main <main.lua> [f=-000001] [LuaIntro] Loading widget: LoadTexture <bg_texture.lua> [f=-000001] [LuaIntro] LuaIntro v1.0 (Lua 5.1) [f=-000001] [LoadScreen::Init] single-threaded [f=-000001] [WatchDog::RegisterThread] registering controls for thread [load] [f=-000001] [Game::LoadGame][1] globalQuit=0 threaded=0 [f=-000001] Parsing Map Information [f=-000001] Loading SMF [f=-000001] Loading Map (103 MB) [f=-000001] Loading Radar Icons [f=-000001] Loading GameData Definitions [f=-000001] Loading UnitDefs_posts [f=-000001] Loading FeatureDefs_posts [f=-000001] Loading WeaponDefs_posts [f=-000001] Loading ArmorDefs_posts [f=-000001] [defs.lua] loading all *Defs tables: 255ms [f=-000001] [~ScopedOnceTimer][Game::LoadDefs (GameData)] 368ms [f=-000001] Loading Sound Definitions [f=-000001] [Sound] Warning: Sound incomingchat is missing file tag (ignoring) [f=-000001] [Sound] parsed 322 sounds from gamedata/sounds.lua [f=-000001] [Sound] Error: [LoadSoundBuffer] unable to open audio file "IncomingChat" [f=-000001] [Sound] Error: [Sound::GetSoundId] could not find sound "IncomingChat" [f=-000001] [~ScopedOnceTimer][Game::LoadDefs (Sound)] 11ms [f=-000001] [Game::LoadGame][2] globalQuit=0 forcedQuit=0 [f=-000001] Creating Smooth Height Mesh [f=-000001] [~ScopedOnceTimer][SmoothHeightMesh::MakeSmoothMesh] 55ms [f=-000001] Creating QuadField & CEGs [f=-000001] [CDamageArrayHandler] number of ArmorDefs: 6 [f=-000001] Warning: [CDamageArrayHandler] UnitDef "chicken" in ArmorDef "else" already belongs to ArmorDef category 1! [f=-000001] [RegisterAssimpModelFormats] supported Assimp model formats: *.3ds;*.blend;*.dae;*.lwo; [f=-000001] Creating Unit Textures [f=-000001] Creating Sky [f=-000001] [Game::LoadGame][3] globalQuit=0 forcedQuit=0 [f=-000001] Loading Weapon Definitions [f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (WeaponDefs)] 2547ms [f=-000001] Loading Unit Definitions [f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (UnitDefs)] 205ms [f=-000001] Loading Feature Definitions [f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (FeatureDefs)] 42ms [f=-000001] [IPathManager::GetInstance] using DEFAULT path-manager [f=-000001] Initializing Map Features [f=-000001] Error: [LoadFeatureDefsFromMap] unknown map feature type "talltree6 " [f=-000001] Error: [GetFeatureDef] could not find FeatureDef "talltree6 " [f=-000001] Error: [GetFeatureDef] could not find FeatureDef "talltree6 " [f=-000001] Error: [GetFeatureDef] could not find FeatureDef "talltree6 " [f=-000001] Error: [GetFeatureDef] could not find FeatureDef "talltree6 " [f=-000001] Error: [GetFeatureDef] could not find FeatureDef "talltree6 " [f=-000001] Error: [GetFeatureDef] could not find FeatureDef "talltree6 " [f=-000001] Error: [GetFeatureDef] could not find FeatureDef "talltree6 " [f=-000001] Error: [GetFeatureDef] could not find FeatureDef "talltree6 " [f=-000001] Error: [GetFeatureDef] could not find FeatureDef "talltree6 " [f=-000001] Error: [GetFeatureDef] could not find FeatureDef "talltree6 " [f=-000001] Creating ShadowHandler [f=-000001] Creating InfoTextureHandler [f=-000001] InfoTexture: shaders [f=-000001] Creating GroundDrawer [f=-000001] Loading Map Tiles [f=-000001] Loading Square Textures [f=-000001] [~ScopedOnceTimer][CSMFGroundTextures::ConvolveHeightMap] 3ms [f=-000001] Switching to ROAM Mesh Rendering [f=-000001] Creating TreeDrawer [f=-000001] Loaded DecalsDrawer: Legacy [f=-000001] Creating ProjectileDrawer & UnitDrawer [f=-000001] Creating Projectile Textures [f=-000001] Creating Water [f=-000001] [Game::LoadGame][4] globalQuit=0 forcedQuit=0 [f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Camera&Mouse)] 94ms [f=-000001] [Sound] Error: [LoadSoundBuffer] unable to open audio file "MultiSelect" [f=-000001] [Sound] Error: [Sound::GetSoundId] could not find sound "MultiSelect" [f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Console)] 2ms [f=-000001] [Sound] Error: [LoadSoundBuffer] unable to open audio file "FailedCommand" [f=-000001] [Sound] Error: [Sound::GetSoundId] could not find sound "FailedCommand" [f=-000001] Loading LuaRules [f=-000001] Synced LuaRules: starting loading LuaRules: Loaded gadget: Mantis 5480 <hax_mantis_5480.lua> LuaRules: Loaded gadget: Metalspot Finder Gadget <mex_spot_finder.lua> LuaRules: Loaded gadget: Save/Load <api_saveload.lua> LuaRules: Loaded gadget: Startbox handler <start_boxes.lua> LuaRules: Loaded gadget: No Friendly Fire <unit_nofriendlyfire.lua> LuaRules: Loaded gadget: IconGenerator <unit_icongenerator.lua> LuaRules: Loaded gadget: Mex Placement <mex_placement.lua> LuaRules: Loaded gadget: Nano Frame Death Handeling <unit_nanoframe_death.lua> LuaRules: Loaded gadget: Nano Frame Rate Limit <unit_nanoframe_rate_limit.lua> LuaRules: Loaded gadget: No Self-D <unit_noselfd.lua> LuaRules: Loaded gadget: ShareControl <share_control.lua> LuaRules: Loaded gadget: UnitPriority <unit_priority.lua> LuaRules: Loaded gadget: Mex Control with energy link <unit_mex_overdrive.lua> LuaRules: Loaded gadget: Script notification <unit_script_notification.lua> LuaRules: Loaded gadget: Antinuke Handler <unit_antinuke_handler.lua> LuaRules: Loaded gadget: Attributes <unit_attributes.lua> LuaRules: Loaded gadget: Boolean Disable <unit_boolean_disable.lua> LuaRules: Loaded gadget: Impulse Float Toggle <unit_impulsefloat_toggle.lua> LuaRules: Loaded gadget: LockOptions <lockunits_modoption.lua> LuaRules: Loaded gadget: Perks <game_perks.lua> LuaRules: Loaded gadget: Shield Charge <unit_shield_charge.lua> LuaRules: Loaded gadget: StartSetup <start_unit_setup.lua> LuaRules: Loaded gadget: Stockpile <unit_stockpile.lua> LuaRules: Loaded gadget: UnitMorph <unit_morph.lua> LuaRules: Loaded gadget: AirPlantParents <unit_air_plants.lua> LuaRules: Loaded gadget: AirTransport_SeaPickup <unit_transport_pickup_floating_amphib.lua> LuaRules: Loaded gadget: Aircraft Command <unit_bomber_command.lua> LuaRules: Loaded gadget: Aircraft Crashing <unit_aircraft_crash.lua> LuaRules: Loaded gadget: Allow Builder Hold Fire <unit_allow_builder_hold_fire.lua> LuaRules: Loaded gadget: Area Guard <cmd_areaguard.lua> LuaRules: Loaded gadget: Block Ally Attack <cmd_block_ally_attack.lua> LuaRules: Loaded gadget: Blocking Tag Implementation <feature_blocking_tag_implementation.lua> LuaRules: Loaded gadget: Bomber Dive <unit_bomber_dive.lua> LuaRules: Loaded gadget: CAI <ai_cai.lua> LuaRules: Loaded gadget: CEG Spawner <dbg_ceg_spawner.lua> LuaRules: Loaded gadget: Capture <unit_capture.lua> LuaRules: Loaded gadget: Carrier Drones <unit_carrier_drones.lua> LuaRules: Loaded gadget: Command Raw Move <cmd_raw_move.lua> LuaRules: Loaded gadget: Command Transfer Unit <cmd_transfer_unit.lua> LuaRules: Loaded gadget: Constructor Auto Assist <unit_factory_guard.lua> LuaRules: Loaded gadget: Control gunship strafe range <unit_control_gunship_stafe_range.lua> LuaRules: Loaded gadget: D-Gun Aim Fix <unit_dgun_aim.lua> LuaRules: Loaded gadget: Debris physics <feature_debris_physics.lua> LuaRules: Loaded gadget: Decloak when damaged <unit_decloak_damaged.lua> LuaRules: Loaded gadget: Dev Commands <dbg_dev_commands.lua> LuaRules: Loaded gadget: Disable Buildoptions <unit_disable_buildoptions.lua> LuaRules: Loaded gadget: Dont fire at radar <unit_dont_fire_at_radar.lua> LuaRules: Loaded gadget: Experience <unit_xp.lua> LuaRules: Loaded gadget: Factory Anti Slacker <factory_anti_slacker.lua> LuaRules: Loaded gadget: Factory Stop Production <cmd_factory_stop_production.lua> LuaRules: Loaded gadget: Fall Damage <unit_fall_damage.lua> LuaRules: Loaded gadget: Feature Effects <feature_fx.lua> LuaRules: Loaded gadget: Fog Hidden Effects API <api_fog_hidden_effects.lua> LuaRules: Loaded gadget: Galaxy Campaign Battle Handler <mission_galaxy_campaign_battle.lua> LuaRules: Loaded gadget: GameRules Events <unit_gamerules_events.lua> LuaRules: Loaded gadget: Grey Goo <unit_grey_goo.lua> [f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry in modoption is empty or in invalid format [f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry for player Player is empty or in invalid format LuaRules: Loaded gadget: Gunship Strafe Control <unit_gunship_strafe_control.lua> LuaRules: Loaded gadget: Hide Autorepairlevel Command <cmd_hide_autorepairlevel.lua> LuaRules: Loaded gadget: Instant Self Destruct <unit_instant_self_destruct.lua> LuaRules: Loaded gadget: Invincibility <unit_invincibility.lua> LuaRules: Loaded gadget: Jumpjets <unit_jumpjets.lua> LuaRules: Loaded gadget: LUS <unit_script.lua> LuaRules: Loaded gadget: Lag Monitor <game_lagmonitor.lua> LuaRules: Loaded gadget: LupsNanoSpray <lups_nano_spray.lua> LuaRules: Loaded gadget: Missile Silo Controller <unit_missilesilo.lua> LuaRules: Loaded gadget: Modular Comm Info <api_modularcomms.lua> LuaRules: Loaded gadget: NoAirNuke <exp_no_air_nuke.lua> LuaRules: Loaded gadget: One Click Weapon <unit_oneclick_weapon.lua> LuaRules: Loaded gadget: Orbital Drop <mission_orbital_drop.lua> LuaRules: Loaded gadget: Overkill Prevention <unit_overkill_prevention.lua> LuaRules: Loaded gadget: Overkill Prevention Placeholder <unit_overkill_prevention_placeholder.lua> LuaRules: Loaded gadget: Paralysis <unit_paralysis_damage.lua> LuaRules: Loaded gadget: Player extra information <player_extra_information.lua> LuaRules: Loaded gadget: Prevent Lab Hax <unit_prevent_lab_hax.lua> LuaRules: Loaded gadget: Prevent Landship <unit_prevent_landship.lua> LuaRules: Loaded gadget: Prevent turret overshoot <unit_prevent_turret_overshoot.lua> LuaRules: Loaded gadget: Projectile Hold <weapon_projectile_hold.lua> LuaRules: Loaded gadget: Projectile Radar Homing <weapon_projectile_radar_homing.lua> LuaRules: Loaded gadget: Projectile Retarget <weapon_projectile_retarget.lua> LuaRules: Loaded gadget: Puppy Handler <unit_puppy_handler.lua> LuaRules: Loaded gadget: Reclaim HP changer <unit_reclaim_hp.lua> LuaRules: Loaded gadget: Refuel Pad Handler <unit_refuel_pad_handler.lua> LuaRules: Loaded gadget: Regeneration <unit_regeneration.lua> LuaRules: Loaded gadget: Remove Wait <cmd_remove_wait.lua> LuaRules: Loaded gadget: Repair Speed Changer <unit_repair_speed.lua> LuaRules: Loaded gadget: Resign Gadget <game_resign.lua> LuaRules: Loaded gadget: Retreat Command <cmd_retreat.lua> LuaRules: Loaded gadget: Rezz Hp changer + effect <unit_rezz_hp.lua> LuaRules: Loaded gadget: Self destruct blocker <unit_self_destruct.lua> LuaRules: Loaded gadget: Set Nano Piece <unit_setnanopiece.lua> LuaRules: Loaded gadget: Share mode <game_share_mode.lua> LuaRules: Loaded gadget: Shield Link <unit_shield_link.lua> LuaRules: Loaded gadget: Shockwaves <lups_shockwaves.lua> LuaRules: Loaded gadget: Show Shooter <unit_show_shooter.lua> LuaRules: Loaded gadget: Solar Force Closed <unit_solar_force_closed.lua> LuaRules: Loaded gadget: Spherical LOS <unit_spherical_los.lua> LuaRules: Loaded gadget: Tactical Unit AI <unit_tactical_ai.lua> LuaRules: Loaded gadget: Target Priority <unit_target_priority.lua> LuaRules: Loaded gadget: Target on the move <unit_target_on_the_move.lua> LuaRules: Loaded gadget: Teleporter <unit_teleporter.lua> LuaRules: Loaded gadget: Terraformers <unit_terraform.lua> LuaRules: Loaded gadget: Terrain Texture Handler <terrain_texture_handler.lua> LuaRules: Loaded gadget: Test <test.lua> LuaRules: Loaded gadget: Time slow v2 <unit_timeslow.lua> LuaRules: Loaded gadget: Transport Selected Load <cmd_select_load_helper.lua> LuaRules: Loaded gadget: Transport Speed <unit_transport_speed.lua> LuaRules: Loaded gadget: TransportAIbuttons <unit_transport_ai_buttons.lua> LuaRules: Loaded gadget: Turn Without Interia <unit_turn_without_interia.lua> LuaRules: Loaded gadget: Typemap Options <typemap_options.lua> LuaRules: Loaded gadget: Unit removal from rezzed structures <unit_removal_from_rezzed_structure.lua> LuaRules: Loaded gadget: UnitStealth <unit_stealth.lua> LuaRules: Loaded gadget: Units on fire <unit_is_on_fire.lua> LuaRules: Loaded gadget: Wade Effects <wake_fx.lua> LuaRules: Loaded gadget: Water Effects <unit_water_effects.lua> LuaRules: Loaded gadget: Weapon Impulse <weapon_impulse.lua> LuaRules: Loaded gadget: Windmill Control <unit_windmill_control.lua> LuaRules: Loaded gadget: api_subdir_gadgets.lua <api_subdir_gadgets.lua> LuaRules: Loaded gadget: api_widget_events.lua <api_widget_events.lua> LuaRules: Loaded gadget: astar.lua <astar.lua> LuaRules: Loaded gadget: init_auto_ready.lua <init_auto_ready.lua> LuaRules: Loaded gadget: lups_cloak_fx.lua <lups_cloak_fx.lua> LuaRules: Loaded gadget: lups_thrusters.lua <lups_thrusters.lua> LuaRules: Loaded gadget: lups_wrapper.lua <lups_wrapper.lua> LuaRules: Loaded gadget: unit_default_commands.lua <unit_default_commands.lua> LuaRules: Loaded gadget: weapon_hide_sniper.lua <weapon_hide_sniper.lua> LuaRules: Loaded gadget: Center Offset and Growth Scale <unit_centeroffset.lua> LuaRules: Loaded gadget: Commander Upgrade <unit_commander_upgrade.lua> LuaRules: Loaded gadget: CustomUnitShaders <api_custom_unit_shaders.lua> LuaRules: Loaded gadget: Factory exit flatten <unit_factory_flatten.lua> LuaRules: Loaded gadget: Game Over <game_over.lua> LuaRules: Loaded gadget: UnitCloakShield <unit_cloak_shield.lua> LuaRules: Loaded gadget: Water level modoption <start_waterlevel.lua> LuaRules: Loaded gadget: Fighter pull-up <unit_fighter_pullup.lua> LuaRules: Loaded gadget: Energy Drain <unit_energy_drain.lua> LuaRules: Loaded gadget: Chicken control <chicken_control.lua> LuaRules: Loaded gadget: Area Denial <weapon_area_damage.lua> LuaRules: Loaded gadget: Cannot Damage Unit <unit_cannot_damage_unit.lua> LuaRules: Loaded gadget: Disallow unit for command targeting <unit_untargetable.lua> LuaRules: Loaded gadget: Single-Hit Weapon <weapon_single_hit.lua> LuaRules: Loaded gadget: Starlight Satellite Capture <unit_starlight_satellite_capture.lua> LuaRules: Loaded gadget: Noexplode Stopper <weapon_noexplode_stopper.lua> LuaRules: Loaded gadget: Unit Explosion Spawner <unit_explosion_spawner.lua> LuaRules: Loaded gadget: Shield Merge <weapon_shield_merge.lua> LuaRules: Loaded gadget: Lups Shield <lups_shield.lua> LuaRules: Loaded gadget: Endgame Graphs <endgame_graphs.lua> LuaRules: Loaded gadget: Awards <awards.lua> LuaRules: Loaded gadget: Backup allyteam names <start_teamnames.lua> LuaRules: Loaded gadget: Planet Wars Structures <unit_planetwars.lua> LuaRules: Loaded gadget: Profiler <dbg_profiler.lua> LuaRules: Loaded gadget: Zombies! <unit_zombies.lua> [f=-000001] Synced LuaRules: finished loading [f=-000001] Unsynced LuaRules: starting loading [f=-000001] chicken_rafflesia, 300 [f=-000001] chicken_shield, 300 [f=-000001] chicken_tiamat, 300 [f=-000001] nebula, 350 [f=-000001] shieldassault, 80 [f=-000001] shieldcon, 80 [f=-000001] shieldfelon, 120 [f=-000001] shieldshield, 350 [f=-000001] staticshield, 350 [f=-000001] striderfunnelweb, 350 [f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry in modoption is empty or in invalid format [f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry for player Player is empty or in invalid format >> Loaded gadget: Engine Taskbar Stuff <engine_taskbar_stuff.lua> >> Loaded gadget: Metalspot Finder Gadget <mex_spot_finder.lua> >> Loaded gadget: Save/Load <api_saveload.lua> >> Loaded gadget: IconGenerator <unit_icongenerator.lua> >> Loaded gadget: Mex Placement <mex_placement.lua> >> Loaded gadget: Script notification <unit_script_notification.lua> >> Loaded gadget: StartSetup <start_unit_setup.lua> >> Loaded gadget: UnitMorph <unit_morph.lua> >> Loaded gadget: AirTransport_SeaPickup <unit_transport_pickup_floating_amphib.lua> >> Loaded gadget: Aircraft Command <unit_bomber_command.lua> >> Loaded gadget: AutoReadyStartpos <init_auto_ready.lua> >> Loaded gadget: CAI <ai_cai.lua> >> Loaded gadget: Capture <unit_capture.lua> >> Loaded gadget: Command Raw Move <cmd_raw_move.lua> >> Loaded gadget: Command Transfer Unit <cmd_transfer_unit.lua> >> Loaded gadget: Constructor Auto Assist <unit_factory_guard.lua> >> Loaded gadget: Dev Commands <dbg_dev_commands.lua> >> Loaded gadget: Fog Hidden Effects API <api_fog_hidden_effects.lua> >> Loaded gadget: Galaxy Campaign Battle Handler <mission_galaxy_campaign_battle.lua> >> Loaded gadget: Invincibility <unit_invincibility.lua> >> Loaded gadget: Jumpjets <unit_jumpjets.lua> >> Loaded gadget: LupsNanoSpray <lups_nano_spray.lua> >> Loaded gadget: Misc default command replacements <unit_default_commands.lua> >> Loaded gadget: Missile Silo Controller <unit_missilesilo.lua> >> Loaded gadget: Modular Comm Info <api_modularcomms.lua> >> Loaded gadget: One Click Weapon <unit_oneclick_weapon.lua> >> Loaded gadget: Resign Gadget <game_resign.lua> >> Loaded gadget: Retreat Command <cmd_retreat.lua> >> Loaded gadget: Share mode <game_share_mode.lua> >> Loaded gadget: Shield Link <unit_shield_link.lua> >> Loaded gadget: Shockwaves <lups_shockwaves.lua> >> Loaded gadget: Teleporter <unit_teleporter.lua> >> Loaded gadget: Terraformers <unit_terraform.lua> >> Loaded gadget: Terrain Texture Handler <terrain_texture_handler.lua> >> Loaded gadget: Test <test.lua> >> Loaded gadget: Thrusters <lups_thrusters.lua> >> Loaded gadget: TransportAIbuttons <unit_transport_ai_buttons.lua> >> Loaded gadget: Widget Events <api_widget_events.lua> >> Loaded gadget: api_subdir_gadgets.lua <api_subdir_gadgets.lua> >> Loaded gadget: astar.lua <astar.lua> >> Loaded gadget: cmd_areaguard.lua <cmd_areaguard.lua> >> Loaded gadget: cmd_block_ally_attack.lua <cmd_block_ally_attack.lua> >> Loaded gadget: cmd_hide_autorepairlevel.lua <cmd_hide_autorepairlevel.lua> >> Loaded gadget: cmd_remove_wait.lua <cmd_remove_wait.lua> >> Loaded gadget: cmd_select_load_helper.lua <cmd_select_load_helper.lua> >> Loaded gadget: dbg_ceg_spawner.lua <dbg_ceg_spawner.lua> >> Loaded gadget: endgame_graphs.lua <endgame_graphs.lua> >> Loaded gadget: factory_anti_slacker.lua <factory_anti_slacker.lua> >> Loaded gadget: feature_debris_physics.lua <feature_debris_physics.lua> >> Loaded gadget: feature_fx.lua <feature_fx.lua> >> Loaded gadget: game_lagmonitor.lua <game_lagmonitor.lua> >> Loaded gadget: game_over.lua <game_over.lua> >> Loaded gadget: game_perks.lua <game_perks.lua> >> Loaded gadget: hax_mantis_5480.lua <hax_mantis_5480.lua> >> Loaded gadget: lockunits_modoption.lua <lockunits_modoption.lua> >> Loaded gadget: player_extra_information.lua <player_extra_information.lua> >> Loaded gadget: share_control.lua <share_control.lua> >> Loaded gadget: start_boxes.lua <start_boxes.lua> >> Loaded gadget: start_teamnames.lua <start_teamnames.lua> >> Loaded gadget: start_waterlevel.lua <start_waterlevel.lua> >> Loaded gadget: typemap_options.lua <typemap_options.lua> >> Loaded gadget: unit_air_plants.lua <unit_air_plants.lua> >> Loaded gadget: unit_aircraft_crash.lua <unit_aircraft_crash.lua> >> Loaded gadget: unit_allow_builder_hold_fire.lua <unit_allow_builder_hold_fire.lua> >> Loaded gadget: unit_attributes.lua <unit_attributes.lua> >> Loaded gadget: unit_bomber_dive.lua <unit_bomber_dive.lua> >> Loaded gadget: unit_cannot_damage_unit.lua <unit_cannot_damage_unit.lua> >> Loaded gadget: unit_carrier_drones.lua <unit_carrier_drones.lua> >> Loaded gadget: unit_centeroffset.lua <unit_centeroffset.lua> >> Loaded gadget: unit_control_gunship_stafe_range.lua <unit_control_gunship_stafe_range.lua> >> Loaded gadget: unit_dont_fire_at_radar.lua <unit_dont_fire_at_radar.lua> >> Loaded gadget: unit_factory_flatten.lua <unit_factory_flatten.lua> >> Loaded gadget: unit_fall_damage.lua <unit_fall_damage.lua> >> Loaded gadget: unit_fighter_pullup.lua <unit_fighter_pullup.lua> >> Loaded gadget: unit_gamerules_events.lua <unit_gamerules_events.lua> >> Loaded gadget: unit_grass_cutter.lua <unit_grass_cutter.lua> >> Loaded gadget: unit_impulsefloat_toggle.lua <unit_impulsefloat_toggle.lua> >> Loaded gadget: unit_is_on_fire.lua <unit_is_on_fire.lua> >> Loaded gadget: unit_marketplace.lua <unit_marketplace.lua> >> Loaded gadget: unit_mex_overdrive.lua <unit_mex_overdrive.lua> >> Loaded gadget: unit_overkill_prevention.lua <unit_overkill_prevention.lua> >> Loaded gadget: unit_overkill_prevention_placeholder.lua <unit_overkill_prevention_placeholder.lua> >> Loaded gadget: unit_planetwars.lua <unit_planetwars.lua> >> Loaded gadget: unit_prevent_lab_hax.lua <unit_prevent_lab_hax.lua> >> Loaded gadget: unit_prevent_landship.lua <unit_prevent_landship.lua> >> Loaded gadget: unit_prevent_turret_overshoot.lua <unit_prevent_turret_overshoot.lua> >> Loaded gadget: unit_priority.lua <unit_priority.lua> >> Loaded gadget: unit_regeneration.lua <unit_regeneration.lua> >> Loaded gadget: unit_removal_from_rezzed_structure.lua <unit_removal_from_rezzed_structure.lua> >> Loaded gadget: unit_rezz_hp.lua <unit_rezz_hp.lua> >> Loaded gadget: unit_self_destruct.lua <unit_self_destruct.lua> >> Loaded gadget: unit_solar_force_closed.lua <unit_solar_force_closed.lua> >> Loaded gadget: unit_spherical_los.lua <unit_spherical_los.lua> >> Loaded gadget: unit_starlight_satellite_capture.lua <unit_starlight_satellite_capture.lua> >> Loaded gadget: unit_stealth.lua <unit_stealth.lua> >> Loaded gadget: unit_target_on_the_move.lua <unit_target_on_the_move.lua> >> Loaded gadget: unit_target_priority.lua <unit_target_priority.lua> >> Loaded gadget: unit_transport_speed.lua <unit_transport_speed.lua> >> Loaded gadget: unit_turn_without_interia.lua <unit_turn_without_interia.lua> >> Loaded gadget: unit_untargetable.lua <unit_untargetable.lua> >> Loaded gadget: unit_water_effects.lua <unit_water_effects.lua> >> Loaded gadget: unit_windmill_control.lua <unit_windmill_control.lua> >> Loaded gadget: unit_xp.lua <unit_xp.lua> >> Loaded gadget: unit_zombies.lua <unit_zombies.lua> >> Loaded gadget: wake_fx.lua <wake_fx.lua> >> Loaded gadget: weapon_area_damage.lua <weapon_area_damage.lua> >> Loaded gadget: weapon_impulse.lua <weapon_impulse.lua> >> Loaded gadget: weapon_noexplode_stopper.lua <weapon_noexplode_stopper.lua> >> Loaded gadget: weapon_shield_merge.lua <weapon_shield_merge.lua> >> Loaded gadget: weapon_single_hit.lua <weapon_single_hit.lua> >> Loaded gadget: Commander Upgrade <unit_commander_upgrade.lua> >> Loaded gadget: CustomUnitShaders <api_custom_unit_shaders.lua> >> Loaded gadget: UnitCloakShield <unit_cloak_shield.lua> >> Loaded gadget: Lups Cloak FX <lups_cloak_fx.lua> >> Loaded gadget: Chicken control <chicken_control.lua> >> Loaded gadget: Unit Explosion Spawner <unit_explosion_spawner.lua> >> Loaded gadget: Lups Shield <lups_shield.lua> >> Loaded gadget: Lups <lups_wrapper.lua> >> Loaded gadget: Awards <awards.lua> >> Loaded gadget: Chicken Spawner <unit_spawner.lua> >> Loaded gadget: Profiler <dbg_profiler.lua> [f=-000001] Unsynced LuaRules: finished loading [f=-000001] Loading LuaGaia [f=-000001] Loading LuaUI [f=-000001] LuaUI Entry Point: "luaui.lua" [f=-000001] LuaUI Access Lock: enabled [f=-000001] LuaSocket Enabled: yes [f=-000001] Using LUAUI_DIRNAME = LuaUI/ [f=-000001] Reloading GUI config from file: LuaUI/ctrlpanel.txt [f=-000001] LuaUI: bound F11 to the widget selector [f=-000001] LuaUI: bound CTRL+F11 to tweak mode [f=-000001] Loading last game win data [f=-000001] Resetting win data [f=-000001] Last game player count: 1, This game player count: 1 [f=-000001] Last game allyTeam count: 3, This game allyTeam count: 3 [f=-000001] Player and team counts match, continuing [f=-000001] Testing last game's team 0 mapped to this game's team 0 [f=-000001] All players and teams match from last game, using last game's scores as base [f=-000001] Loaded API widget: Cluster Detection <api_cluster_detection.lua> [f=-000001] Loaded API widget: Hacky version fix <hacky_version_fix.lua> [f=-000001] Loaded API widget: Shared Functions <api_shared_functions.lua> [f=-000001] Loaded API widget: i18n <api_i18n.lua> [f=-000001] Loaded API widget: Win Counter <api_win_counter.lua> [f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry in modoption is empty or in invalid format [f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry for player Player is empty or in invalid format [f=-000001] Loaded API widget: Modular Comm Info <api_modularcomms.lua> [f=-000001] Loaded API widget: Draw Mouse Build <api_draw_mouse_build.lua> [f=-000001] Loaded API widget: CommandInsert <cmd_commandinsert.lua> [f=-000001] Loaded API widget: Chili Framework <api_chili.lua> [f=-000001] Loaded API widget: Lag (AFK) monitor <api_lag_monitor.lua> [f=-000001] Loaded API widget: Pre-Selection Handler <api_preselection.lua> [f=-000001] Loaded API widget: Lups <lups_wrapper.lua> [f=-000001] Loaded widget: Chili Highlight <gui_chili_highlight.lua> [f=-000001] Loaded widget: Selection Hierarchy <gui_selection_hierarchy.lua> [f=-000001] Loaded widget: Deferred rendering <gfx_deferred_rendering.lua> [f=-000001] Hardware mouse-cursor is enabled! [f=-000001] Set "shadows" config-parameter to 1 [f=-000001] GroundDetail set to 170 [f=-000001] Ground-decals rendering is enabled! [f=-000001] Set maximum particles to: 25000 [f=-000001] Set UnitLodDist to 9999 [f=-000001] Set UnitIconDist to 151 [f=-000001] model shaders is enabled! [f=-000001] SetLobbyButtonEnabled, false [f=-000001] Loaded widget: EPIC Menu <gui_epicmenu.lua> [f=-000001] Loaded widget: Custom Markers <gui_custom_markers.lua> [f=-000001] Loaded widget: Chili Minimap <gui_chili_minimap.lua> [f=-000001] Loaded widget: Chili Widget Selector <api_chili_widgetselector.lua> [f=-000001] Loaded widget: Hide Interface Action <gui_hide_interface_action.lua> [f=-000001] Mexspot Fetcher fetching [f=-000001] Loaded widget: Mexspot Fetcher <api_mexspot_fetcher.lua> [f=-000001] Team highlighting: Disabled [f=-000001] Loaded widget: Teamhighlight option <gui_teamhighlight.lua> [f=-000001] Loaded widget: Local Team Colors <gui_local_colors.lua> [f=-000001] Loaded widget: Display Keys 2 <gui_chili_display_keys.lua> [f=-000001] Loaded widget: Save Game Menu <gui_savegame.lua> [f=-000001] Loaded widget: Specific Unit Reclaimer <unit_unit_reclaimer.lua> [f=-000001] Loaded widget: Area-reclaim trees <unit_tree_reclaim.lua> [f=-000001] Loaded widget: Chili Global Commands <gui_chili_global_commands.lua> [f=-000001] Loaded widget: Chili Commander Upgrade <gui_chili_commander_upgrade.lua> [f=-000001] Loaded widget: HealthBars <unit_healthbars.lua> [f=-000001] Loaded widget: Noises <snd_noises.lua> [f=-000001] Loaded widget: Terraform Icon Draw <unit_terraform_draw.lua> [f=-000001] Loaded widget: Unit Icons <unit_icons.lua> [f=-000001] Loaded widget: Chili Vote Display <gui_chili_vote.lua> [f=-000001] Loaded widget: Auto Patrol Nanos <unit_auto_patrol_nanos.lua> [f=-000001] Loaded widget: BuildETA <gui_build_eta.lua> [f=-000001] Loaded widget: Cloak Fire State 2 <unit_cloakfirestate2.lua> [f=-000001] Loaded widget: Double-Click attack-move <cmd_doubleclick_attackmove.lua> [f=-000001] Loaded widget: Depth of Field Shader <gfx_dof.lua> [f=-000001] Loaded widget: EndGame Stats <gui_chili_endgraph.lua> [f=-000001] Loaded widget: Objectives <mission_objectives.lua> [f=-000001] Loaded widget: Unit Marker Zero-K <unit_marker.lua> [f=-000001] Loaded widget: Initial Queue ZK <unit_initial_queue.lua> [f=-000001] Loaded widget: Antinuke Coverage <gui_antinuke_coverage.lua> [f=-000001] Loaded widget: Area Attack Tweak <cmd_area_attack_tweak.lua> [f=-000001] Loaded widget: Autoquit <autoquit.lua> [f=-000001] Loaded widget: Blast Radius <gui_blastradius.lua> [f=-000001] Loaded widget: CameraShake <camera_shake.lua> [f=-000001] Loaded widget: Cheat Sheet <gui_chili_cheats.lua> [f=-000001] Loaded widget: Chili Economy Panel Default <gui_chili_economy_panel2.lua> [f=-000001] Loaded widget: Chili EndGame Window <gui_chili_endgamewindow.lua> [f=-000001] Loaded widget: Chili Inactivity Win <gui_chili_inactivity_win.lua> [f=-000001] Loaded widget: Chili Nuke Warning <gui_chili_nuke_warning.lua> [f=-000001] Loaded widget: Chili Rejoining Progress Bar <gui_chili_rejoin_progress.lua> [f=-000001] Loaded widget: Chili Selections & CursorTip v2 <gui_chili_selections_and_cursortip.lua> [f=-000001] Loaded widget: Chili Spectator Panels <gui_chili_spectator_panels.lua> [f=-000001] Loaded widget: Context Menu <gui_contextmenu.lua> [f=-000001] Loaded widget: Darkening <gui_darkening.lua> [f=-000001] Loaded widget: Decloak Range <unit_decloak_range.lua> [f=-000001] Loaded widget: Decoration Handler <unit_decoration_handler.lua> [f=-000001] Loaded widget: Defense Range Zero-K <gui_defenserange.lua> [f=-000001] Loaded widget: Economic Victory Announcer <gui_economic_victory_announcer.lua> [f=-000001] Loaded widget: Ferry Points <cmd_ferry_points.lua> [f=-000001] Loaded widget: Galaxy Battle Handler <mission_galaxy_battle_handler.lua> [f=-000001] Loaded widget: Game Analytics Handler <api_game_analytics.lua> [f=-000001] Input grabbing is enabled! [f=-000001] Input grabbing is disabled! [f=-000001] Loaded widget: Grab Input <api_grabinput.lua> [f=-000001] Loaded widget: Guard Remove <cmd_guard_remove.lua> [f=-000001] Loaded widget: Haven Handler <gui_havens.lua> [f=-000001] Loaded widget: Highlight Geos <gui_highlight_geos.lua> [f=-000001] Loaded widget: In-game Guide <gui_ingame_guide.lua> [f=-000001] Loaded widget: In-game Ignore <ignore.lua> [f=-000001] Loaded widget: Keep Target <cmd_keep_target.lua> [f=-000001] Loaded widget: Local Widgets Config <localwidgets.lua> [f=-000001] Loaded widget: MetalFeatures <gui_metal_features.lua> [f=-000001] Loaded widget: Mex Placement Handler <cmd_mex_placement.lua> [f=-000001] Loaded widget: MinimapEvents <minimap_events.lua> [f=-000001] Loaded widget: Missile Silo Range <missilesilo_range.lua> [f=-000001] Loaded widget: Mission Results Handler <mission_results.lua> [f=-000001] Loaded widget: Morph Finished notification <unit_morph_finished.lua> [f=-000001] Loaded widget: NoDuplicateOrders <cmd_no_duplicate_orders.lua> [f=-000001] Loaded widget: Orbit Command <cmd_orbit.lua> [f=-000001] Loaded widget: Persistent Build Spacing <gui_persistent_build_spacing.lua> [f=-000001] Loaded widget: Point Tracker <gui_point_tracker.lua> [f=-000001] Loaded widget: Projectile Lights <gfx_projectile_lights.lua> [f=-000001] Loaded widget: Raw Move Issue <cmd_raw_move_issue.lua> [f=-000001] Loaded widget: ReclaimInfo <gui_reclaiminfo.lua> [f=-000001] Loaded widget: Set Springsettings <api_set_springsettings.lua> [f=-000001] Loaded widget: Show All Commands v2 <unit_showallcommands_2.lua> [f=-000001] Loaded widget: Startup Info and Selector <init_startup_info_selector.lua> [f=-000001] Loaded widget: Showeco and Grid Drawer <gui_showeco_action.lua> [f=-000001] Loaded widget: Simple Settings <gui_simple_settings.lua> [f=-000001] Loaded widget: Smart Bombers <unit_smart_bombers.lua> [f=-000001] Loaded widget: SmoothCam <camera_smoothcam.lua> [f=-000001] Loaded widget: Spectate Selected Team <gui_spectate_selected_team.lua> [f=-000001] Loaded widget: State Reverse Toggle <cmd_state_reverse_toggle.lua> [f=-000001] Loaded widget: Stereo3D <gfx_stereo3d.lua> [f=-000001] Loaded widget: Stockpiler <unit_stockpile.lua> [f=-000001] Loaded widget: Stop Self-D <cmd_stop_selfd.lua> [f=-000001] Loaded widget: cheat <cheat.lua> [f=-000001] Loaded widget: Transport Load Double Tap <cmd_select_load.lua> [f=-000001] Loaded widget: Voice Assistant <unit_voice.lua> [f=-000001] Loaded widget: Auto First Build Facing <init_autofirstbuildfacing.lua> [f=-000001] Loaded widget: Auto Group <unit_auto_group.lua> [f=-000001] Loaded widget: Transport AI <unit_transport_ai.lua> [f=-000001] Loaded widget: Easy Facing <gui_easyfacing.lua> [f=-000001] Loaded widget: Start Point Remover & Comm Selector <init_start_point_remover.lua> [f=-000001] Loaded widget: Ghost Site <unit_ghostsite.lua> [f=-000001] Loaded widget: Attack Warning <unit_attack_warning.lua> [f=-000001] Loaded widget: Comm-n-Elo Startpos. Info <init_startpointelocom_info.lua> [f=-000001] Loaded widget: Chili AI Set Start <gui_chili_ai_start_pos.lua> [f=-000001] Loaded widget: Attack AoE <gui_attack_aoe.lua> [f=-000001] Loaded widget: Icon Sets <gui_icon_sets.lua> [f=-000001] Loaded widget: Recorder (Save) <dbg_recorder_save.lua> [f=-000001] Loaded widget: Smooth Scroll <camera_smooth_move.lua> [f=-000001] Loaded widget: Unit Start State <unit_start_state.lua> [f=-000001] Loaded widget: UnitNoStuckInFactory <unit_nostuck_infactory.lua> [f=-000001] Loaded widget: Chili Custom Modoptions Info <gui_custommodoptions_info.lua> [f=-000001] Loaded widget: PlanetWars Info <gui_planetwars_info.lua> [f=-000001] <Replay control buttons> Live mode. Widget removed. [f=-000001] Loaded widget: Replay control buttons <gui_replay_controls.lua> [f=-000001] Loaded widget: Commands FX <gfx_commands_fx.lua> [f=-000001] Loaded widget: MessageBoxes ZK <mission_messagebox_zk.lua> [f=-000001] Loaded widget: UnitShapes <unit_shapes.lua> [f=-000001] Loaded widget: Map Edge Extension <map_edge_extension.lua> [f=-000001] Loaded widget: AllyCursors <gui_ally_cursors.lua> [f=-000001] Loaded widget: Building Starter <unit_building_starter.lua> [f=-000001] Loaded widget: Cloaker Guard <unit_cloaker_guard.lua> [f=-000001] Loaded widget: Gadget Icons <api_gadget_icons.lua> [f=-000001] Loaded widget: Rank Icons 2 <unit_rank_icons.lua> [f=-000001] Loaded widget: Selection Send <api_selectionsend.lua> [f=-000001] Loaded widget: Shield Guard <unit_shield_guard.lua> [f=-000001] Loaded widget: State Icons <unit_state_icons.lua> [f=-000001] Loaded widget: Dev Commands <dbg_devcommands.lua> [f=-000001] Loaded widget: Lua Metal Decals <gfx_dynamic_metal.lua> [f=-000001] Loaded widget: LupsManager <gfx_lups_manager.lua> [f=-000001] Loaded widget: Smoke Signals <gfx_lups_smokesignal.lua> [f=-000001] Loaded widget: Units on Fire <gfx_lups_units_on_fire.lua> [f=-000001] Loaded widget: Newton Firezone <cmd_newton_firezone.lua> [f=-000001] Loaded widget: Vertical Line on Radar Dots v2 <gui_vertlineaid.lua> [f=-000001] Loaded widget: Receive Units Indicator <gui_recv_indicator.lua> [f=-000001] Loaded widget: Auto-toggle false color vision <gui_auto_engine_falsecolor.lua> [f=-000001] Loaded widget: Chili Docking <api_chili_docking.lua> [f=-000001] Loaded widget: Chili Pro Console <gui_chili_proconsole_test.lua> [f=-000001] Loaded widget: Chili Crude Player List <gui_chili_crudeplayerlist.lua> [f=-000001] Loaded widget: HUD Presets <gui_hud_presets.lua> [f=-000001] Loaded widget: Image Preloader <dbg_img_preload.lua> [f=-000001] Loaded widget: Chili Core Selector <gui_chili_core_selector.lua> [f=-000001] Loaded widget: Default Group Recall Fix <gui_group_recall_fix.lua> [f=-000001] Loaded widget: Select Keys <gui_selectkeys.lua> [f=-000001] Loaded widget: Start Boxes <minimap_startbox_new.lua> [f=-000001] Loaded widget: Chili Share menu v1.24 <gui_chili_share.lua> [f=-000001] Loaded widget: Pause Screen <gui_pausescreen.lua> [f=-000001] Loaded widget: Restricted Zones <gui_restrictedzones.lua> [f=-000001] Loaded widget: Jumpjet GUI <gui_jumpjets.lua> [f=-000001] Loaded widget: CustomFormations2 <cmd_customformations2.lua> [f=-000001] SetSunLighting [f=-000001] Loaded widget: Sun and Atmosphere Handler. <gfx_sun_and_atmosphere.lua> [f=-000001] Loaded widget: Chili Integral Menu <gui_chili_integral_menu.lua> [f=-000001] Loaded widget: Color Blindness Correction <gfx_color_blindness_correction.lua> [f=-000001] Loaded widget: Lasso Terraform GUI <gui_lasso_terraform.lua> [f=-000001] Loaded widget: Layout Handler <cmd_layout_handler.lua> [f=-000001] Loaded widget: Persistent Build Height <gui_persistent_build_height.lua> [f=-000001] Loaded widget: Text To Speech Control <snd_text_to_speech.lua> [f=-000001] Removed 'GC at >100MB': disabled. [f=-000001] Loaded widget: GC at >300MB <dbg_forcegc_spring97.lua> [f=-000001] Writing last game win data [f=-000001] LuaUI v0.3 [f=-000001] [Game::LoadGame][5] globalQuit=0 forcedQuit=0 [f=-000001] [LoadFinalize] finalizing PFS [f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] BLOCK_SIZE=16 [f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] PATHESTIMATOR_VERSION=89 [f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] heightMapChecksum=e3cc9ca1 [f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] typeMapChecksum=7a778e9 [f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] moveDefChecksum=2494db [f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] blockMapChecksum=f0a257d4 [f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] estimatorHashCode=dc3b02a2 [f=-000001] [Path] [PathEstimator::ReadFile] hash=dc3b02a2 file="cache\104dev-maintenance/paths/ScorpioBattleground.pe-dc3b02a2.zip" (exists=1) [f=-000001] Reading Estimate PathCosts [16] [f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] BLOCK_SIZE=32 [f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] PATHESTIMATOR_VERSION=89 [f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] heightMapChecksum=e3cc9ca1 [f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] typeMapChecksum=7a778e9 [f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] moveDefChecksum=2494db [f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] blockMapChecksum=f0a257d4 [f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] estimatorHashCode=dc3b02b2 [f=-000001] [Path] [PathEstimator::ReadFile] hash=dc3b02b2 file="cache\104dev-maintenance/paths/ScorpioBattleground.pe2-dc3b02b2.zip" (exists=1) [f=-000001] Reading Estimate PathCosts [32] [f=-000001] [LoadFinalize] finalized PFS (481ms, checksum 13bfbe32) [f=-000001] Loading Skirmish AIs [f=-000001] [Game::LoadGame][6] globalQuit=0 forcedQuit=0 [f=-000001] [LuaMemPool::LogStats][handle=LuaIntro (unsynced)] index=2 {blocks,sizes}={0,0} {int,ext,rec}Allocs={0,14491,0} {chunk,block}Bytes={0,0} [f=-000001] Mex Placement Initialised with 68 spots. [f=-000001] SetLobbyButtonEnabled, false [f=-000001] UpdateInterfacePreset, minimapRight [f=-000001] GameID: 07d60a5a3b3e90f2c8d705ed8c4081db [f=-000001] Connection attempt from Player [f=-000001] -> Version: 104.0.1-92-g4409317 maintenance [f=-000001] Epicmenu: Switching to Total Annihilation camera mode [f=-000001] [GR::LogDisplayMode] display-mode set to 1920x1080x24bpp@60Hz (windowed::borderless) [f=-000001] Statistics for RectangleOptimizer: 0% [f=-000001] UpdateInterfacePreset, minimapRight [f=-000001] -> Connection established (given id 0) [f=-000001] [Game::ClientReadNet][LOGMSG] sender="Player" string="[PreGame::GameDataReceived][map-checksums={0x72ce0bf0,0x72ce0bf0}]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="Player" string="[PreGame::GameDataReceived][mod-checksums={0xbb682c73,0xbb682c73}]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="Player" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=58c23a7fe9ef2f346dd398522af26141dee775915d47431e873a6f44d8e4094bc2e5d375cc1b0bfc2adf88acb999d5c69bb473728807aa100d9f21bda5731372]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="Player" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=e90a9526a614381e91c0226a27927f07afd20237511ccb20222b32b028501326e68757acd2085445056fd91dd4f111735e791007766c67c3a9a08c79ead8201a]" [f=-000001] Skirmish AI "NullAI (1)" (ID:0, Short-Name:"NullAI", Version:"") took over control of team 1 [f=-000001] Player Player finished loading and is now ingame [f=-000001] <Player> Allies: I choose: Engineer! [f=-000001] pregameUnitStorage, 0, 0 [f=-000001] pregameUnitStorage, 1, 0 [f=-000001] pregameUnitStorage, 2, 0 [f=0000008] Cheating is enabled! [f=0000008] God-Mode is enabled! [f=0000008] [i18n] Warning: "pw_warpgate_alt.name" is not translated in en [f=0000008] [i18n] Error: No translation found for "pw_warpgate_alt.name" [f=0000008] [i18n] Warning: "pw_metal.name" is not translated in en [f=0000008] [i18n] Error: No translation found for "pw_metal.name" [f=0000008] [i18n] Warning: "tiptest.name" is not translated in en [f=0000008] [i18n] Error: No translation found for "tiptest.name" [f=0000008] [i18n] Warning: "pw_generic.name" is not translated in en [f=0000008] [i18n] Error: No translation found for "pw_generic.name" [f=0000013] <Ghost Site> Spectator mode. Widget removed. [f=0000030] <Easy Facing> Spectator mode. Widget removed. [f=0000227] Free morph enabled. [f=0000332] Upgrade UI Debug - Upgrade Command Sent [f=0000333] game_message: Morph complete: Engineer lvl 1 [f=0000436] Upgrade UI Debug - Upgrade Command Sent [f=0000437] game_message: Morph complete: Engineer lvl 2 [f=0002257] SendLuaMenuMsg showLobby [f=0002257] HandleLobbyOverlay SetMainInterfaceVisibley [f=0002292] SetSettings Int, XResolutionWindowed, 1920 [f=0002292] SetSettings Int, YResolutionWindowed, 1080 [f=0002292] SetSettings Int, WindowPosX, 0 [f=0002292] SetSettings Int, WindowPosY, 0 [f=0002292] SetSettings Value, WindowBorderless, 1 [f=0002292] SetSettings Int, MaxDynamicMapLights, 1 [f=0002292] SetSettings Value, DynamicSky, 0 [f=0002292] SetSettings Value, CamTimeFactor, 1 [f=0002292] SetSettings Value, LODScale, 1 [f=0002292] SetSettings Int, BumpWaterDepthBits, 32 [f=0002292] SetSettings Value, HardwareCursor, 1 [f=0002292] SetSettings Int, FSAALevel, 8 [f=0002292] [Settings] Warning: No such key: BuildWarnings, but setting it as string anyway. [f=0002292] SetSettings Int, GroundDetail, 120 [f=0002292] SetSettings Value, CamTimeExponent, 4 [f=0002292] SetSettings Int, ShadowMapSize, 2048 [f=0002292] SetSettings Int, InitialNetworkTimeout, 0 [f=0002292] [Settings] Warning: No such key: SmoothPoints, but setting it as string anyway. [f=0002292] [Settings] Warning: No such key: LuaAutoModWidgets, but setting it as string anyway. [f=0002292] SetSettings Int, GrassDetail, 9 [f=0002292] SetSettings Int, BumpWaterReflection, 2 [f=0002292] SetSettings Value, LODScaleRefraction, 1 [f=0002292] SetSettings Int, MaximumTransmissionUnit, 0 [f=0002292] SetSettings Value, UseDistToGroundForIcons, 1.10000002 [f=0002292] SetSettings Value, AdvSky, 0 [f=0002292] SetSettings Int, CamMode, 1 [f=0002292] SetSettings Int, MaxDynamicModelLights, 1 [f=0002292] [Settings] Warning: No such key: GroundDetailBias, but setting it as string anyway. [f=0002292] SetSettings Int, HangTimeout, 5 [f=0002292] SetSettings Int, Water, 4 [f=0002292] SetSettings Value, MouseDragScrollThreshold, 0 [f=0002292] [Settings] Warning: No such key: LogFlush, but setting it as string anyway. [f=0002292] SetSettings Value, UsePBO, 1 [f=0002292] SetSettings Value, LuaShaders, 1 [f=0002292] SetSettings Int, BumpWaterTexSizeReflection, 256 [f=0002292] SetSettings Int, ForceDisableShaders, 0 [f=0002292] SetSettings Int, GroundScarAlphaFade, 1 [f=0002292] [Settings] Warning: No such key: Version, but setting it as string anyway. [f=0002292] SetSettings Int, OverheadScrollSpeed, 50 [f=0002292] SetSettings Value, EdgeMoveWidth, 0.003 [f=0002292] SetSettings Int, FontSize, 18 [f=0002292] [Settings] Warning: No such key: snd_general, but setting it as string anyway. [f=0002292] SetSettings Value, BumpWaterBlurReflection, 1 [f=0002292] SetSettings Value, LODScaleShadow, 1 [f=0002292] SetSettings Int, UnitLodDist, 9999 [f=0002292] SetSettings Value, AdvMapShading, 1 [f=0002292] [Settings] Warning: No such key: MoveWarnings, but setting it as string anyway. [f=0002292] SetSettings Int, CubeTexSizeReflection, 256 [f=0002292] SetSettings Value, AllowDeferredMapRendering, 1 [f=0002292] SetSettings Value, AdvUnitShading, 1 [f=0002292] [Settings] Warning: No such key: VerboseLevel, but setting it as string anyway. [f=0002292] SetSettings Value, 3DTrees, 1 [f=0002292] SetSettings Int, ROAM, 1 [f=0002292] SetSettings Int, LoadingMT, 0 [f=0002292] [Settings] Warning: No such key: WorkerThreadSpinTime, but setting it as string anyway. [f=0002292] SetSettings Int, UnitIconDist, 151 [f=0002292] SetSettings Int, TreeRadius, 1500 [f=0002292] SetSettings Value, ScrollWheelSpeed, -25 [f=0002292] SetSettings Int, ReconnectTimeout, 0 [f=0002292] [Settings] Warning: No such key: SmoothLines, but setting it as string anyway. [f=0002292] SetSettings Value, DualScreenMiniMapOnLeft, 1 [f=0002292] SetSettings Value, MiddleClickScrollSpeed, -0.001 [f=0002292] [Settings] Warning: No such key: DisplayDebugPrefixConsole, but setting it as string anyway. [f=0002292] SetSettings Int, GroundDecals, 5 [f=0002292] [Settings] Warning: No such key: ReflectiveWater, but setting it as string anyway. [f=0002292] SetSettings Int, BumpWaterRefraction, 1 [f=0002292] [Settings] Warning: No such key: CubeTexSpecularExponent, but setting it as string anyway. [f=0002292] [Settings] Warning: Unexpected key type: std::string, but setting it as string anyway. [f=0002292] SetSettings Value, ShowClock, 0 [f=0002292] SetSettings Value, LODScaleReflection, 1 [f=0002292] SetSettings Int, Shadows, 1 [f=0002292] SetSettings Value, BumpWaterShoreWaves, 1 [f=0002292] [Settings] Warning: No such key: MinimapOnLeft, but setting it as string anyway. [f=0002292] SetSettings Int, MaxSounds, 32 [f=0002292] SetSettings Value, MiniMapMarker, 0 [f=0002292] [Settings] Warning: No such key: NormalMapping, but setting it as string anyway. [f=0002292] SetSettings Int, MaxParticles, 25000 [f=0002292] SetSettings Value, FPSFOV, 90 [f=0002292] SetSettings Value, BumpWaterAnisotropy, 2 [f=0002292] [Settings] Warning: No such key: LinkBandwidth, but setting it as string anyway. [f=0002292] SetSettings Value, OverheadMaxHeightFactor, 1.39999998 [f=0002292] [Settings] Warning: No such key: FSAA, but setting it as string anyway. [f=0002292] SetSettings Int, CubeTexSizeSpecular, 256 [f=0002292] SetSettings Value, EdgeMoveDynamic, 0 [f=0002292] SetSettings Value, AllowDeferredModelRendering, 1 [f=0002292] compatProfile, false [f=0002292] Missing self.client!!! [f=0002292] Missing self.client!!! [f=0002292] [ReloadOrRestart] Spring "C:\Users\Tim\Documents\My Games\Spring Dev\Chobby\Chobbyla1\engine\win64\104.0.1-92-g4409317\spring.exe" should be reloading [f=0002292] [SpringApp::Reload][1] [f=0002292] [ThreadPool::SetThreadCount][1] wanted=0 current=3 maximum=6 (init=0) [f=0002292] [async=0] threads=3 tasks=7630 {sum,avg}{exec,wait}time={{-0.000, 0.000}, {-26815622236672362355804816452226195697927986519397477203837075711857320719905352336920163269907688239603674497181513413974261272595697004261984223153356800.000, -2.000}}ms [f=0002292] thread=1 tasks=3815 {sum,min,max,avg}{exec,wait}time={{2.000, 0.000, 26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, 26815622303308434952582676733006910634991809317521815092870641748034769343006652574255171927927754191806900765309596930002632339176527826396162254484537344.000}, {-26815622236901797965411227677834691574346329257090139885857853096340764733739818220579415491282382596654275571638112861485745726559988189348902129910153216.000, 0.000, -0.000, 2.000}}ms [f=0002292] thread=2 tasks=3815 {sum,min,max,avg}{exec,wait}time={{-26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, 0.000, -0.000, -26815622303332847430183338140761168883592105303418057715980318837189055810624572542152894246658095635865434084938799372968326322548017039767982860658540544.000}, {0.000, 0.000, -0.000, -0.000}}ms [f=0002292] [async=1] threads=3 tasks=105 {sum,avg}{exec,wait}time={{26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, 26815622318434757375459421324632516891312621072289324448398144468094104411164854263709765885638798331742304989480045943774667349570492690988145794961375232.000}, {-0.000, 26815622351288444532832453771090292951224365945472377001248762248430100804751819841774398812574585489222264595592140941515045325005064737661380714752376832.000}}ms [f=0002292] thread=1 tasks=53 {sum,min,max,avg}{exec,wait}time={{-0.000, 0.000, 0.000, 0.000}, {2.000, 0.000, 0.000, -2.000}}ms [f=0002292] thread=2 tasks=52 {sum,min,max,avg}{exec,wait}time={{-0.000, 0.000, 26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, 26815622296161289153642307258579081273253301023209189125530908364487117433991610577591780272538295825303499931886062883201636804026104931775548050701811712.000}, {-0.000, 0.000, -0.000, 2.000}}ms [f=0002292] [ThreadPool::SetThreadCount][2] workers=0 [f=0002292] [ThreadPool::SetThreadCount][1] wanted=3 current=1 maximum=6 (init=1) [f=0002292] [ThreadPool::SetThreadCount][2] workers=2 [f=0002292] [Threading] Main thread CPU affinity mask set: 4092 [f=0002292] [SpringApp::Reload][2] [f=0002292] [~CDemoRecorder] writing demo "C:\Users\Tim\Documents\My Games\Spring Dev\Chobby\Chobbyla1\demos\20171114_223952_ScorpioBattleground_104.0.1-92-g4409317 maintenance.sdfz" [f=0002292] [Game::KillLua][0] dtor=0 loadscreen=00000000 [f=0002292] [Game::KillLua][1] dtor=0 luaGaia=00000000 [f=0002292] [Game::KillLua][2] dtor=0 luaRules=06899530 [f=0002292] Start gadgetHandler:Shutdown [f=0002292] Shutdown - StartSetup [f=0002292] Shutdown - UnitMorph [f=0002292] Shutdown - LupsNanoSpray [f=0002292] Shutdown - Missile Silo Controller [f=0002292] Shutdown - Modular Comm Info [f=0002292] Shutdown - Puppy Handler [f=0002292] Shutdown - Terrain Texture Handler [f=0002292] Shutdown - UnitCloakShield [f=0002292] End gadgetHandler:Shutdown [f=0002292] Start gadgetHandler:Shutdown [f=0002292] Shutdown - UnitMorph [f=0002292] Shutdown - Modular Comm Info [f=0002292] Shutdown - Shockwaves [f=0002292] Shutdown - UnitCloakShield [f=0002292] Shutdown - Lups Cloak FX [f=0002292] Shutdown - Lups [f=0002292] End gadgetHandler:Shutdown [f=0002292] [LuaMemPool::LogStats][handle=LuaRules (unsynced)] index=4294967295 {blocks,sizes}={0,0} {int,ext,rec}Allocs={0,16615133,0} {chunk,block}Bytes={0,0} [f=0002292] [LuaMemPool::LogStats][handle=LuaRules (synced)] index=4294967295 {blocks,sizes}={0,0} {int,ext,rec}Allocs={0,16615133,0} {chunk,block}Bytes={0,0} [f=0002292] [Game::KillLua][3] dtor=0 luaUI=30a96228 [f=0002292] Start widgetHandler:Shutdown [f=0002292] Shutdown - SaveOrderList Complete [f=0002292] Writing last game win data [f=0002292] Shutdown - SaveConfigData Complete [f=0002292] Shutdown Widget - Chili Highlight [f=0002292] Shutdown Widget - Deferred rendering [f=0002292] Shutdown Widget - EPIC Menu [f=0002292] Shutdown Widget - Custom Markers [f=0002292] Shutdown Widget - Chili Minimap [f=0002292] Shutdown Widget - Chili Widget Selector [f=0002292] Shutdown Widget - Local Team Colors [f=0002292] Shutdown Widget - Display Keys 2 [f=0002292] Shutdown Widget - Save Game Menu [f=0002292] Shutdown Widget - HealthBars [f=0002292] Shutdown Widget - Noises [f=0002292] Shutdown Widget - Unit Icons [f=0002292] Shutdown Widget - Win Counter [f=0002292] Shutdown Widget - BuildETA [f=0002292] Shutdown Widget - Depth of Field Shader [f=0002292] Shutdown Widget - Modular Comm Info [f=0002292] Shutdown Widget - CameraShake [f=0002292] Shutdown Widget - Chili Economy Panel Default [f=0002292] Shutdown Widget - Chili EndGame Window [f=0002292] Shutdown Widget - Chili Nuke Warning [f=0002292] Shutdown Widget - Chili Selections & CursorTip v2 [f=0002292] Shutdown Widget - Chili Spectator Panels [f=0002292] Shutdown Widget - Context Menu [f=0002292] Shutdown Widget - Darkening [f=0002292] Shutdown Widget - Grab Input [f=0002292] Input grabbing is disabled! [f=0002292] Shutdown Widget - Highlight Geos [f=0002292] Shutdown Widget - Local Widgets Config [f=0002292] Shutdown Widget - Mex Placement Handler [f=0002292] Shutdown Widget - MinimapEvents [f=0002292] Shutdown Widget - Missile Silo Range [f=0002292] Shutdown Widget - Morph Finished notification [f=0002292] Shutdown Widget - Point Tracker [f=0002292] Shutdown Widget - Startup Info and Selector [f=0002292] Shutdown Widget - Showeco and Grid Drawer [f=0002292] Shutdown Widget - Stereo3D [f=0002292] Shutdown Widget - Transport AI [f=0002292] Shutdown Widget - Attack AoE [f=0002292] Shutdown Widget - UnitShapes [f=0002292] Shutdown Widget - Map Edge Extension [f=0002292] Shutdown Widget - Selection Send [f=0002292] Shutdown Widget - LupsManager [f=0002292] Shutdown Widget - Newton Firezone [f=0002292] Shutdown Widget - Chili Pro Console [f=0002292] Shutdown Widget - Chili Crude Player List [f=0002292] Shutdown Widget - Chili Framework [f=0002292] Shutdown Widget - Lups [f=0002292] Shutdown Widget - Chili Core Selector [f=0002292] Shutdown Widget - Pause Screen [f=0002292] Shutdown Widget - Color Blindness Correction [f=0002292] Shutdown Widget - Lasso Terraform GUI [f=0002292] Shutdown Widget - Layout Handler [f=0002292] Shutdown Widget - Persistent Build Height [f=0002292] Shutdown Widget - Text To Speech Control [f=0002292] End widgetHandler:Shutdown [f=0002292] [LuaMemPool::LogStats][handle=LuaUI (unsynced)] index=4294967295 {blocks,sizes}={0,0} {int,ext,rec}Allocs={0,16671849,0} {chunk,block}Bytes={0,0} [f=0002292] [Game::KillLua][4] dtor=0 [f=0002292] [SpringApp::Reload][3] [f=0002292] [Sound] [~CSound][1] soundThread=17dfe744 [f=0002292] [WatchDog::DeregisterThread] deregistering controls for thread [audio] [f=0002292] [Sound] [Sound::UpdateThread][3] efx=182f4bc0 [f=0002292] [Sound] [Sound::UpdateThread][4] ctx=18a94ec8 dev=063e19e0 [f=0002292] [Sound] [Sound::UpdateThread][5] [f=0002292] [Sound] [~CSound][2] [f=0002292] [Sound] [~CSound][3] [f=0002292] [SpringApp::Reload][4] [f=0002292] [Game::~CGame][1] [f=0002292] [Game::KillLua][0] dtor=1 loadscreen=00000000 [f=0002292] [Game::KillLua][1] dtor=1 luaGaia=00000000 [f=0002292] [Game::KillLua][2] dtor=1 luaRules=00000000 [f=0002292] [Game::KillLua][3] dtor=1 luaUI=00000000 [f=0002292] [Game::KillLua][4] dtor=1 [f=0002292] [Game::KillMisc][1] [f=0002292] [Game::KillMisc][2] [f=0002292] [Game::KillMisc][3] [f=0002292] [Game::KillRendering][1] [f=0002292] Statistics for RectangleOptimizer: 0% [f=0002292] [Game::KillInterface][1] [f=0002292] [Game::KillInterface][2] [f=0002292] [Game::KillSimulation][1] [f=0002292] [Game::KillSimulation][2] unitHandler=178cb2e8 [f=0002292] [CCollisionHandler] dis-/continuous tests: 0/439630 [f=0002292] [Game::KillSimulation][3] [f=0002292] [~CPathCache(32x32)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0 [f=0002292] [~CPathCache(32x32)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0 [f=0002292] [~CPathCache(64x64)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0 [f=0002292] [~CPathCache(64x64)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0 [f=0002292] Statistics for RectangleOptimizer: 0% [f=0002292] Statistics for RectangleOptimizer: 0% [f=0002292] LosHandler stats: total instances=8; shared=38%; from cache=12% [f=0002292] [Game::KillSimulation][4] [f=0002292] [Game::~CGame][2] [f=0002292] [Game::~CGame][3] [f=0002292] [LocalConnection::Statistics] Received: 6499 bytes Sent: 26340 bytes [f=0002292] [SpringApp::Reload][5] [f=0002292] [SpringApp::Reload][6] [f=0002292] Scanning: C:\Users\Tim\Documents\My Games\Spring Dev\Chobby\Chobbyla1\engine\win64\104.0.1-92-g4409317\base [f=0002292] Scanning: C:\Users\Tim\Documents\My Games\Spring Dev\Chobby\Chobbyla1\maps [f=0002292] Scanning: C:\Users\Tim\Documents\My Games\Spring Dev\Chobby\Chobbyla1\games [f=0002292] Scanning: C:\Users\Tim\Documents\My Games\Spring Dev\Chobby\Chobbyla1\packages [f=0002292] [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 44ms [f=0002292] [SpringApp::Reload][7] [f=0002292] [SpringApp::Reload][8] [f=0002292] [~ScopedOnceTimer][ISound::Init::New] 0ms [f=0002292] [Sound] [ISound::Initialize] spawning sound-thread (0.0ms) [f=0002292] [Sound] [Sound::UpdateThread][1] cfgMaxSounds=32 [f=0002292] [WatchDog::RegisterThread] registering controls for thread [audio] [f=0002292] [Sound] [Sound::InitThread][1] [f=0002292] [Sound] [Sound::InitThread][2] opening default device "OpenAL Soft" [f=0002292] [Sound] [Sound::InitThread][3] device=063e18e0 context=3357b330 [f=0002292] [Sound] [Sound::InitThread][4][OpenAL API Info] [f=0002292] [Sound] Vendor: OpenAL Community [f=0002292] [Sound] Version: 1.1 ALSOFT 1.16.0 [f=0002292] [Sound] Renderer: OpenAL Soft [f=0002292] [Sound] AL Extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length [f=0002292] [Sound] ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device [f=0002292] [Sound] Devices: [f=0002292] [Sound] [Speakers (Realtek High Definition Audio)] [f=0002292] [Sound] [Speakers (Realtek High Definition Audio)] [f=0002292] [Sound] [Sound::GetMaxMonoSources] #attribs=15 [f=0002292] [Sound] [Sound::GetMaxMonoSources] {cfg,alc}MaxSounds={32,255} [f=0002292] [Sound] Error: EFX: AL_INVALID_VALUE (40963) [f=0002292] [Sound] Error: Initializing EFX failed! [f=0002292] [Sound] [Sound::UpdateThread][2] [f=0002292] [~ScopedOnceTimer][ISound::Init::Dev] 100ms [f=0002292] [SpringApp::Reload][10] [f=-000001] [SpringApp::Reload][11] [f=-000001] [LuaMenuController::Reset] using menu archive "Chobby $VERSION" [f=-000001] [SpringApp::Reload][12] #script=678 [f=-000001] [CPreGame] server using IP 127.0.0.1 and port 0 [f=-000001] [NetProto::InitLocalClient] connecting to local server [f=-000001] [PreGame::AddGameSetupArchivesToVFS] using map: ScorpioBattleground [f=-000001] [PreGame::StartServer] checksums: game=0xCB1EF8F map=0x72CE0BF0 [f=-000001] Warning: [UDPListener::TryBindSocket] opening socket on loopback address, other users will not be able to connect! [f=-000001] [UDPListener::TryBindSocket] binding UDP socket to IPv4-address 127.0.0.1 (127.0.0.1) on port 0 [f=-000001] [UDPListener] successfully bound socket on port 54024 [f=-000001] [~ScopedOnceTimer][PreGame::StartServer] 1479ms [f=-000001] [SpringApp::Reload][13] numReloads=2 [f=-000001] [PreGame::AddGameSetupArchivesToVFS] using map: ScorpioBattleground [f=-000001] [PreGame::AddGameSetupArchivesToVFS] using game: Zero-K $VERSION (archive: zk.sdd) [f=-000001] PreGame::GameDataReceived] recording demo to "C:\Users\Tim\Documents\My Games\Spring Dev\Chobby\Chobbyla1\demos\20171114_224133_ScorpioBattleground_104.0.1-92-g4409317 maintenance.sdfz" [f=-000001] [~ScopedOnceTimer][PreGame::GameDataReceived] 840ms [f=-000001] [PreGame::UpdateClientNet] received user number 0 (team 0, allyteam 0), creating load-screen [f=-000001] [LuaIntro] Searching for new Widgets [f=-000001] [LuaIntro] Scanning: LuaIntro/Addons/ [f=-000001] [LuaIntro] Scanning: LuaIntro/Widgets/ [f=-000001] [LuaIntro] Scanning: LuaIntro/SystemAddons/ [f=-000001] [LuaIntro] Scanning: LuaIntro/SystemWidgets/ [f=-000001] [LuaIntro] Scanning: LuaIntro/chili/ [f=-000001] [LuaIntro] Found new widget "SpringLogo" [f=-000001] [LuaIntro] Found new widget "LoadTexture" [f=-000001] [LuaIntro] Found new widget "LoadProgress" [f=-000001] [LuaIntro] Found new widget "Main" [f=-000001] [LuaIntro] Found new widget "Music" [f=-000001] [LuaIntro] Found new widget "WM Stuff" [f=-000001] [LuaIntro] Loading widgets <>=vfs **=raw ()=unknown [f=-000001] [LuaIntro] Loading widget: WM Stuff <wm.lua> [f=-000001] [LuaIntro] Loading widget: LoadProgress <loadprogress.lua> [f=-000001] [LuaIntro] Loading widget: Main <main.lua> [f=-000001] [LuaIntro] Loading widget: LoadTexture <bg_texture.lua> [f=-000001] [LuaIntro] LuaIntro v1.0 (Lua 5.1) [f=-000001] [LoadScreen::Init] single-threaded [f=-000001] [WatchDog::RegisterThread] registering controls for thread [load] [f=-000001] [Game::LoadGame][1] globalQuit=0 threaded=0 [f=-000001] Parsing Map Information [f=-000001] Loading SMF [f=-000001] Loading Map (103 MB) [f=-000001] Loading Radar Icons [f=-000001] Loading GameData Definitions [f=-000001] Loading UnitDefs_posts [f=-000001] TableEcho = { [f=-000001] craterboost = 0 [f=-000001] texture1 = lightning [f=-000001] rgbcolor = 0.5 0.5 1 [f=-000001] weaponvelocity = 400 [f=-000001] customparams = { [f=-000001] muzzleeffectfire = custom:zeus_fire_fx [f=-000001] extra_damage_mult = 2.5 [f=-000001] slot = 5 [f=-000001] idstring = commweapon_lightninggun [f=-000001] light_radius = 200 [f=-000001] light_camera_height = 1600 [f=-000001] light_color = 0.85 0.85 1.2 [f=-000001] }, [f=-000001] soundstart = weapon/more_lightning_fast [f=-000001] areaofeffect = 8 [f=-000001] explosiongenerator = custom:LIGHTNINGPLOSION [f=-000001] beamttl = 12 [f=-000001] interceptedbyshieldtype = 1 [f=-000001] impulseboost = 0 [f=-000001] damage = { [f=-000001] default = 220 [f=-000001] }, [f=-000001] cratermult = 0 [f=-000001] intensity = 12 [f=-000001] soundtrigger = true [f=-000001] turret = true [f=-000001] name = Lightning Gun [f=-000001] paralyzetime = 1 [f=-000001] range = 300 [f=-000001] thickness = 10 [f=-000001] weapontype = LightningCannon [f=-000001] sprayangle = 500 [f=-000001] reloadtime = 1.66666675 [f=-000001] impulsefactor = 0.40000001 [f=-000001] impactonly = true [f=-000001] firestarter = 110 [f=-000001] cylindertargeting = 0 [f=-000001] }, [f=-000001] TableEcho = { [f=-000001] soundstartvolume = 5 [f=-000001] rgbcolor = 0 1 0 [f=-000001] corethickness = 0.5 [f=-000001] reloadtime = 3.0999999 [f=-000001] customparams = { [f=-000001] light_color = 0.4 1.6 0.4 [f=-000001] light_radius = 120 [f=-000001] idstring = commweapon_hparticlebeam [f=-000001] slot = 5 [f=-000001] }, [f=-000001] soundstart = weapon/laser/small_laser_fire4 [f=-000001] tolerance = 8192 [f=-000001] laserflaresize = 10 [f=-000001] beamttl = 75 [f=-000001] interceptedbyshieldtype = 1 [f=-000001] damage = { [f=-000001] default = 800 [f=-000001] subs = 40 [f=-000001] }, [f=-000001] turret = true [f=-000001] cratermult = 0 [f=-000001] beamtime = 0.03333334 [f=-000001] explosiongenerator = custom:flash2green_large [f=-000001] range = 390 [f=-000001] impulsefactor = 0 [f=-000001] thickness = 8 [f=-000001] weapontype = BeamLaser [f=-000001] name = Heavy Particle Beam [f=-000001] craterboost = 0 [f=-000001] minintensity = 1 [f=-000001] impactonly = true [f=-000001] firestarter = 100 [f=-000001] beamdecay = 0.89999998 [f=-000001] }, [f=-000001] TableEcho = { [f=-000001] noselfdamage = true [f=-000001] rgbcolor = 1 0.7 0.2 [f=-000001] reloadtime = 3 [f=-000001] customparams = { [f=-000001] muzzleeffectfire = custom:RAIDMUZZLE [f=-000001] idstring = commweapon_massdriver [f=-000001] slot = 5 [f=-000001] misceffectfire = custom:RIOT_SHELL_L [f=-000001] }, [f=-000001] soundstart = weapon/flak_fire2 [f=-000001] areaofeffect = 32 [f=-000001] explosiongenerator = custom:plasma_hit_32 [f=-000001] stages = 32 [f=-000001] interceptedbyshieldtype = 1 [f=-000001] avoidfeature = false [f=-000001] damage = { [f=-000001] subs = 13.5 [f=-000001] planes = 270 [f=-000001] default = 270 [f=-000001] }, [f=-000001] cratermult = 0 [f=-000001] turret = true [f=-000001] sizedecay = 0 [f=-000001] weaponvelocity = 1600 [f=-000001] impulseboost = 0 [f=-000001] separation = 1 [f=-000001] soundhit = weapon/flak_hit [f=-000001] range = 420 [f=-000001] weapontype = Cannon [f=-000001] name = Mass Driver [f=-000001] craterboost = 0 [f=-000001] impulsefactor = 0 [f=-000001] impactonly = false [f=-000001] alphadecay = 0.12 [f=-000001] size = 2 [f=-000001] }, [f=-000001] TableEcho = { [f=-000001] soundstartvolume = 5 [f=-000001] rgbcolor = 1 0 0 [f=-000001] corethickness = 0.5 [f=-000001] reloadtime = 0.33333334 [f=-000001] customparams = { [f=-000001] light_color = 0.9 0.22 0.22 [f=-000001] light_radius = 80 [f=-000001] idstring = commweapon_lparticlebeam [f=-000001] slot = 5 [f=-000001] }, [f=-000001] soundstart = weapon/laser/mini_laser [f=-000001] tolerance = 8192 [f=-000001] laserflaresize = 4.5 [f=-000001] beamttl = 45 [f=-000001] interceptedbyshieldtype = 1 [f=-000001] damage = { [f=-000001] default = 55 [f=-000001] subs = 3 [f=-000001] }, [f=-000001] turret = true [f=-000001] cratermult = 0 [f=-000001] beamtime = 0.03333334 [f=-000001] explosiongenerator = custom:flash1red [f=-000001] range = 310 [f=-000001] impulsefactor = 0 [f=-000001] thickness = 4 [f=-000001] weapontype = BeamLaser [f=-000001] name = Light Particle Beam [f=-000001] craterboost = 0 [f=-000001] minintensity = 1 [f=-000001] impactonly = true [f=-000001] firestarter = 100 [f=-000001] beamdecay = 0.85000002 [f=-000001] }, [f=-000001] TableEcho = { [f=-000001] soundstartvolume = 7 [f=-000001] rgbcolor = 0.2 1 0 [f=-000001] weaponvelocity = 550 [f=-000001] customparams = { [f=-000001] muzzleeffectshot = custom:WARMUZZLE [f=-000001] misceffectshot = custom:DEVA_SHELLS [f=-000001] slot = 5 [f=-000001] idstring = commweapon_heavymachinegun [f=-000001] light_radius = 180 [f=-000001] altforms = { [f=-000001] lime = { [f=-000001] explosiongenerator = custom:BEAMWEAPON_HIT_GREEN [f=-000001] rgbcolor = 0.2 1 0 [f=-000001] }, [f=-000001] }, [f=-000001] light_color = 0.8 0.76 0.38 [f=-000001] }, [f=-000001] soundstart = weapon/sd_emgv7 [f=-000001] areaofeffect = 96 [f=-000001] explosiongenerator = custom:BEAMWEAPON_HIT_GREEN [f=-000001] stages = 10 [f=-000001] interceptedbyshieldtype = 1 [f=-000001] impulseboost = 0 [f=-000001] range = 285 [f=-000001] damage = { [f=-000001] subs = 1.5 [f=-000001] planes = 30 [f=-000001] default = 30 [f=-000001] }, [f=-000001] edgeeffectiveness = 0.5 [f=-000001] intensity = 0.69999999 [f=-000001] turret = true [f=-000001] cratermult = 0.30000001 [f=-000001] noselfdamage = true [f=-000001] soundhit = weapon/cannon/emg_hit [f=-000001] separation = 1.5 [f=-000001] alphadecay = 0.69999999 [f=-000001] impulsefactor = 0.2 [f=-000001] weapontype = Cannon [f=-000001] name = Heavy Machine Gun [f=-000001] craterboost = 0.15000001 [f=-000001] accuracy = 1024 [f=-000001] burnblow = true [f=-000001] reloadtime = 0.16666667 [f=-000001] firestarter = 70 [f=-000001] }, [f=-000001] TableEcho = { [f=-000001] soundstartvolume = 12 [f=-000001] texture1 = sonic_glow [f=-000001] duration = 0.15000001 [f=-000001] soundstart = weapon/sonicgun [f=-000001] areaofeffect = 70 [f=-000001] interceptedbyshieldtype = 1 [f=-000001] avoidfeature = true [f=-000001] turret = true [f=-000001] soundhit = weapon/unfa_blast_2 [f=-000001] name = Sonic Blaster [f=-000001] soundhitvolume = 10 [f=-000001] noselfdamage = true [f=-000001] rgbcolor = { [f=-000001] 1 = 0 [f=-000001] 2 = 0.5 [f=-000001] 3 = 1 [f=-000001] }, [f=-000001] corethickness = 1 [f=-000001] reloadtime = 1.10000002 [f=-000001] customparams = { [f=-000001] idstring = commweapon_sonicgun [f=-000001] lups_explodespeed = 1 [f=-000001] slot = 5 [f=-000001] lups_explodelife = 100 [f=-000001] badtargetcategory = FIXEDWING [f=-000001] onlytargetcategory = FIXEDWING LAND SINK SWIM FLOAT SHIP SUB GUNSHIP HOVER [f=-000001] }, [f=-000001] impulsefactor = 0.5 [f=-000001] avoidfriendly = true [f=-000001] explosiongenerator = custom:sonic [f=-000001] cegtag = sonictrail [f=-000001] impulseboost = 60 [f=-000001] damage = { [f=-000001] subs = 175 [f=-000001] planes = 175 [f=-000001] default = 175 [f=-000001] }, [f=-000001] edgeeffectiveness = 0.75 [f=-000001] texture2 = null [f=-000001] craterboost = 0 [f=-000001] weaponvelocity = 700 [f=-000001] thickness = 20 [f=-000001] weapontype = LaserCannon [f=-000001] firestarter = 150 [f=-000001] range = 320 [f=-000001] cratermult = 0 [f=-000001] waterweapon = true [f=-000001] burnblow = true [f=-000001] texture3 = null [f=-000001] }, [f=-000001] TableEcho = { [f=-000001] craterboost = 0 [f=-000001] reloadtime = 25 [f=-000001] customparams = { [f=-000001] light_color = 1.5 0.75 1.8 [f=-000001] idstring = commweapon_disruptorbomb [f=-000001] light_camera_height = 2500 [f=-000001] slot = 3 [f=-000001] manualfire = 1 [f=-000001] light_radius = 280 [f=-000001] timeslow_damagefactor = 6 [f=-000001] muzzleeffectfire = custom:RAIDMUZZLE [f=-000001] }, [f=-000001] soundstart = weapon/cannon/cannon_fire3 [f=-000001] areaofeffect = 512 [f=-000001] explosionspeed = 5 [f=-000001] cegtag = beamweapon_muzzle_purple [f=-000001] interceptedbyshieldtype = 2 [f=-000001] impulseboost = 0 [f=-000001] damage = { [f=-000001] subs = 17.5 [f=-000001] planes = 350 [f=-000001] default = 350 [f=-000001] }, [f=-000001] cratermult = 0 [f=-000001] impulsefactor = 0 [f=-000001] turret = true [f=-000001] accuracy = 256 [f=-000001] explosiongenerator = custom:riotballplus2_purple [f=-000001] smoketrail = true [f=-000001] model = wep_b_fabby.s3o [f=-000001] soundhit = weapon/aoe_aura [f=-000001] commandfire = true [f=-000001] weapontype = Cannon [f=-000001] name = Disruptor Bomb [f=-000001] soundhitvolume = 8 [f=-000001] noselfdamage = false [f=-000001] range = 450 [f=-000001] weaponvelocity = 350 [f=-000001] firestarter = 100 [f=-000001] }, [f=-000001] TableEcho = { [f=-000001] craterboost = 0 [f=-000001] texture1 = flame [f=-000001] rgbcolor = 1 1 1 [f=-000001] weaponvelocity = 800 [f=-000001] customparams = { [f=-000001] muzzleeffectfire = custom:RAIDMUZZLE [f=-000001] slot = 5 [f=-000001] light_radius = 260 [f=-000001] light_fade_time = 10 [f=-000001] light_beam_mult = 5 [f=-000001] idstring = commweapon_flamethrower [f=-000001] setunitsonfire = 1 [f=-000001] flamethrower = 1 [f=-000001] light_beam_mult_frames = 5 [f=-000001] burntime = 450 [f=-000001] light_camera_height = 2800 [f=-000001] light_color = 0.6 0.39 0.18 [f=-000001] }, [f=-000001] range = 270 [f=-000001] tolerance = 5000 [f=-000001] explosiongenerator = custom:SMOKE [f=-000001] cegtag = flamer [f=-000001] collideground = false [f=-000001] interceptedbyshieldtype = 1 [f=-000001] avoidfeature = false [f=-000001] heightmod = 1 [f=-000001] name = Flame Thrower [f=-000001] damage = { [f=-000001] default = 10 [f=-000001] subs = 0.1 [f=-000001] }, [f=-000001] avoidground = false [f=-000001] areaofeffect = 64 [f=-000001] turret = true [f=-000001] soundtrigger = true [f=-000001] impulseboost = 0 [f=-000001] noexplode = true [f=-000001] impulsefactor = 0 [f=-000001] noselfdamage = true [f=-000001] thickness = 0 [f=-000001] weapontype = LaserCannon [f=-000001] collidefeature = false [f=-000001] reloadtime = 0.16666667 [f=-000001] cratermult = 0 [f=-000001] soundstart = weapon/flamethrower [f=-000001] firestarter = 100 [f=-000001] falloffrate = 1 [f=-000001] }, [f=-000001] TableEcho = { [f=-000001] craterboost = 0 [f=-000001] weaponvelocity = 300 [f=-000001] customparams = { [f=-000001] muzzleeffectfire = custom:thud_fire_fx [f=-000001] idstring = commweapon_partillery [f=-000001] }, [f=-000001] impulsefactor = 0.40000001 [f=-000001] areaofeffect = 64 [f=-000001] explosiongenerator = custom:INGEBORG [f=-000001] interceptedbyshieldtype = 1 [f=-000001] impulseboost = 0 [f=-000001] damage = { [f=-000001] subs = 16 [f=-000001] planes = 320 [f=-000001] default = 320 [f=-000001] }, [f=-000001] turret = true [f=-000001] accuracy = 350 [f=-000001] cratermult = 0 [f=-000001] soundhit = explosion/ex_med5 [f=-000001] noselfdamage = true [f=-000001] weapontype = Cannon [f=-000001] name = Light Plasma Artillery [f=-000001] edgeeffectiveness = 0.5 [f=-000001] reloadtime = 4 [f=-000001] mygravity = 0.09 [f=-000001] soundstart = weapon/cannon/cannon_fire1 [f=-000001] range = 800 [f=-000001] }, [f=-000001] TableEcho = { [f=-000001] soundstartvolume = 3 [f=-000001] weaponvelocity = 750 [f=-000001] customparams = { [f=-000001] muzzleeffectfire = custom:HEAVY_CANNON_MUZZLE [f=-000001] misceffectfire = custom:RIOT_SHELL_L [f=-000001] idstring = commweapon_riotcannon [f=-000001] light_camera_height = 1500 [f=-000001] slot = 5 [f=-000001] }, [f=-000001] soundstart = weapon/cannon/outlaw_gun [f=-000001] avoidfriendly = true [f=-000001] explosiongenerator = custom:FLASH64 [f=-000001] interceptedbyshieldtype = 1 [f=-000001] avoidfeature = true [f=-000001] damage = { [f=-000001] subs = 12 [f=-000001] planes = 220.199997 [f=-000001] default = 220.199997 [f=-000001] }, [f=-000001] cratermult = 2 [f=-000001] turret = true [f=-000001] edgeeffectiveness = 0.75 [f=-000001] range = 275 [f=-000001] impulseboost = 60 [f=-000001] noselfdamage = true [f=-000001] soundhit = weapon/cannon/generic_cannon [f=-000001] areaofeffect = 144 [f=-000001] weapontype = Cannon [f=-000001] name = Riot Cannon [f=-000001] craterboost = 1 [f=-000001] reloadtime = 2 [f=-000001] burnblow = true [f=-000001] firestarter = 150 [f=-000001] impulsefactor = 0.5 [f=-000001] }, [f=-000001] TableEcho = { [f=-000001] craterboost = 0 [f=-000001] texture1 = largelaser [f=-000001] texture3 = flare [f=-000001] firestarter = 70 [f=-000001] areaofeffect = 12 [f=-000001] beamtime = 0.1 [f=-000001] turret = true [f=-000001] name = Beam Laser [f=-000001] minintensity = 1 [f=-000001] impactonly = true [f=-000001] noselfdamage = true [f=-000001] rgbcolor = 0 1 1 [f=-000001] corethickness = 0.5 [f=-000001] reloadtime = 0.1 [f=-000001] customparams = { [f=-000001] muzzleeffectshot = custom:BEAMWEAPON_MUZZLE_BLUE [f=-000001] stats_hide_damage = 1 [f=-000001] idstring = commweapon_beamlaser [f=-000001] slot = 5 [f=-000001] light_color = 0.4 1.1 1.1 [f=-000001] light_radius = 120 [f=-000001] stats_hide_reload = 1 [f=-000001] altforms = { [f=-000001] green = { [f=-000001] explosiongenerator = custom:flash1green [f=-000001] customparams = { [f=-000001] muzzleeffectshot = custom:BEAMWEAPON_MUZZLE_GREEN [f=-000001] }, [f=-000001] rgbcolor = 0 1 0 [f=-000001] }, [f=-000001] yellow = { [f=-000001] explosiongenerator = custom:flash1yellow [f=-000001] customparams = { [f=-000001] muzzleeffectshot = custom:BEAMWEAPON_MUZZLE_YELLOW [f=-000001] }, [f=-000001] rgbcolor = 1 1 0 [f=-000001] }, [f=-000001] red = { [f=-000001] explosiongenerator = custom:flash1red [f=-000001] customparams = { [f=-000001] muzzleeffectshot = custom:BEAMWEAPON_MUZZLE_RED [f=-000001] }, [f=-000001] rgbcolor = 1 0 0 [f=-000001] }, [f=-000001] white = { [f=-000001] explosiongenerator = custom:flash1white [f=-000001] customparams = { [f=-000001] muzzleeffectshot = custom:BEAMWEAPON_MUZZLE_WHITE [f=-000001] }, [f=-000001] rgbcolor = 1 1 1 [f=-000001] }, [f=-000001] }, [f=-000001] }, [f=-000001] impulsefactor = 0.40000001 [f=-000001] explosiongenerator = custom:flash1blue [f=-000001] impulseboost = 0 [f=-000001] damage = { [f=-000001] default = 15 [f=-000001] subs = 0.80000001 [f=-000001] }, [f=-000001] cratermult = 0 [f=-000001] weapontype = BeamLaser [f=-000001] edgeeffectiveness = 0.99000001 [f=-000001] weaponvelocity = 900 [f=-000001] duration = 0.1 [f=-000001] range = 330 [f=-000001] tolerance = 10000 [f=-000001] thickness = 3 [f=-000001] texture4 = smallflare [f=-000001] laserflaresize = 3 [f=-000001] interceptedbyshieldtype = 1 [f=-000001] soundtrigger = true [f=-000001] soundstart = weapon/laser/pulse_laser3 [f=-000001] texture2 = flare [f=-000001] largebeamlaser = true [f=-000001] }, [f=-000001] TableEcho = { [f=-000001] craterboost = 0 [f=-000001] rgbcolor = 0 1 0 [f=-000001] corethickness = 0.5 [f=-000001] reloadtime = 2 [f=-000001] duration = 0.02 [f=-000001] firestarter = 50 [f=-000001] tolerance = 10000 [f=-000001] burstrate = 0.03 [f=-000001] customparams = { [f=-000001] idstring = commweapon_shotgun [f=-000001] slot = 5 [f=-000001] light_color = 0.3 0.3 0.05 [f=-000001] misceffectfire = custom:RIOT_SHELL_L [f=-000001] altforms = { [f=-000001] green = { [f=-000001] explosiongenerator = custom:BEAMWEAPON_HIT_GREEN [f=-000001] rgbcolor = 0 1 0 [f=-000001] }, [f=-000001] }, [f=-000001] light_radius = 120 [f=-000001] light_camera_height = 2000 [f=-000001] muzzleeffectfire = custom:HEAVY_CANNON_MUZZLE [f=-000001] }, [f=-000001] interceptedbyshieldtype = 1 [f=-000001] impulseboost = 0 [f=-000001] turret = true [f=-000001] soundtrigger = true [f=-000001] damage = { [f=-000001] default = 32 [f=-000001] subs = 1.60000002 [f=-000001] }, [f=-000001] areaofeffect = 32 [f=-000001] name = Shotgun [f=-000001] burst = 3 [f=-000001] cratermult = 0 [f=-000001] heightmod = 1 [f=-000001] impulsefactor = 0.40000001 [f=-000001] projectiles = 4 [f=-000001] soundhit = impacts/shotgun_impactv5 [f=-000001] thickness = 2 [f=-000001] weapontype = LaserCannon [f=-000001] sprayangle = 1600 [f=-000001] range = 290 [f=-000001] soundstartvolume = 0.60000002 [f=-000001] weaponvelocity = 880 [f=-000001] soundstart = weapon/shotgun_firev4 [f=-000001] explosiongenerator = custom:BEAMWEAPON_HIT_GREEN [f=-000001] }, [f=-000001] TableEcho = { [f=-000001] craterboost = 1 [f=-000001] startvelocity = 450 [f=-000001] weaponvelocity = 545 [f=-000001] customparams = { [f=-000001] muzzleeffectfire = custom:SLASHMUZZLE [f=-000001] slot = 5 [f=-000001] light_radius = 200 [f=-000001] light_camera_height = 2000 [f=-000001] idstring = commweapon_missilelauncher [f=-000001] }, [f=-000001] soundstart = weapon/missile/missile_fire11 [f=-000001] tolerance = 8000 [f=-000001] explosiongenerator = custom:FLASH2 [f=-000001] cegtag = missiletrailyellow [f=-000001] tracks = true [f=-000001] interceptedbyshieldtype = 2 [f=-000001] avoidfeature = true [f=-000001] impulsefactor = 0.40000001 [f=-000001] range = 415 [f=-000001] damage = { [f=-000001] subs = 4 [f=-000001] planes = 80 [f=-000001] default = 80 [f=-000001] }, [f=-000001] flighttime = 3 [f=-000001] impulseboost = 0 [f=-000001] weaponacceleration = 109 [f=-000001] cratermult = 2 [f=-000001] reloadtime = 1 [f=-000001] smoketrail = true [f=-000001] noselfdamage = true [f=-000001] soundhit = explosion/ex_med17 [f=-000001] areaofeffect = 48 [f=-000001] weapontype = MissileLauncher [f=-000001] name = Missile Launcher [f=-000001] model = wep_m_frostshard.s3o [f=-000001] turret = true [f=-000001] texture2 = lightsmoketrail [f=-000001] turnrate = 33000 [f=-000001] firestarter = 70 [f=-000001] }, [f=-000001] TableEcho = { [f=-000001] noselfdamage = false [f=-000001] weaponvelocity = 350 [f=-000001] customparams = { [f=-000001] muzzleeffectfire = custom:RAIDMUZZLE [f=-000001] slot = 3 [f=-000001] idstring = commweapon_napalmgrenade [f=-000001] burntime = 90 [f=-000001] area_damage = 1 [f=-000001] area_damage_radius = 128 [f=-000001] area_damage_duration = 45 [f=-000001] setunitsonfire = 1 [f=-000001] light_radios = 520 [f=-000001] light_color = 0.75 0.4 0.15 [f=-000001] manualfire = 1 [f=-000001] light_camera_height = 3500 [f=-000001] area_damage_dps = 40 [f=-000001] }, [f=-000001] range = 450 [f=-000001] areaofeffect = 256 [f=-000001] explosiongenerator = custom:napalm_hellfire [f=-000001] interceptedbyshieldtype = 2 [f=-000001] impulseboost = 0 [f=-000001] damage = { [f=-000001] subs = 10 [f=-000001] planes = 200 [f=-000001] default = 200 [f=-000001] }, [f=-000001] cratermult = 0 [f=-000001] turret = true [f=-000001] accuracy = 256 [f=-000001] craterboost = 0 [f=-000001] smoketrail = true [f=-000001] firestarter = 180 [f=-000001] soundhit = weapon/cannon/wolverine_hit [f=-000001] commandfire = true [f=-000001] weapontype = Cannon [f=-000001] name = Hellfire Grenade [f=-000001] soundhitvolume = 8 [f=-000001] model = wep_b_fabby.s3o [f=-000001] reloadtime = 25 [f=-000001] soundstart = weapon/cannon/cannon_fire3 [f=-000001] impulsefactor = 0 [f=-000001] }, [f=-000001] TableEcho = { [f=-000001] craterboost = 0 [f=-000001] texture1 = lightning [f=-000001] duration = 8 [f=-000001] soundstart = weapon/lightning_fire [f=-000001] areaofeffect = 144 [f=-000001] beamttl = 12 [f=-000001] interceptedbyshieldtype = 1 [f=-000001] avoidfeature = false [f=-000001] turret = true [f=-000001] name = Multi-Stunner [f=-000001] noselfdamage = true [f=-000001] rgbcolor = 1 1 0.25 [f=-000001] reloadtime = 25 [f=-000001] customparams = { [f=-000001] muzzleeffectshot = custom:YELLOW_LIGHTNING_MUZZLE [f=-000001] slot = 3 [f=-000001] idstring = commweapon_multistunner [f=-000001] manualfire = 1 [f=-000001] light_radius = 320 [f=-000001] light_color = 0.7 0.7 0.2 [f=-000001] }, [f=-000001] range = 360 [f=-000001] burstrate = 0.1875 [f=-000001] impulseboost = 0 [f=-000001] damage = { [f=-000001] default = 550 [f=-000001] }, [f=-000001] impulsefactor = 0 [f=-000001] paralyzetime = 8 [f=-000001] intensity = 10 [f=-000001] soundtrigger = false [f=-000001] explosiongenerator = custom:YELLOW_LIGHTNINGPLOSION [f=-000001] weaponvelocity = 450 [f=-000001] firestarter = 0 [f=-000001] cratermult = 0 [f=-000001] commandfire = true [f=-000001] weapontype = LightningCannon [f=-000001] cylindertargeting = 0 [f=-000001] thickness = 10 [f=-000001] burst = 16 [f=-000001] edgeeffectiveness = 0 [f=-000001] sprayangle = 1920 [f=-000001] paralyzer = true [f=-000001] }, [f=-000001] TableEcho = { [f=-000001] soundstartvolume = 2.5 [f=-000001] soundstart = weapon/gauss_fire [f=-000001] areaofeffect = 16 [f=-000001] stages = 32 [f=-000001] interceptedbyshieldtype = 1 [f=-000001] avoidfeature = false [f=-000001] size = 0.80000001 [f=-000001] waterbounce = 1 [f=-000001] turret = true [f=-000001] sizedecay = -0.1 [f=-000001] noexplode = true [f=-000001] separation = 0.5 [f=-000001] soundhit = weapon/gauss_hit [f=-000001] name = Gauss Rifle [f=-000001] soundhitvolume = 3 [f=-000001] impactonly = true [f=-000001] noselfdamage = true [f=-000001] rgbcolor = 0.5 1 1 [f=-000001] weaponvelocity = 2200 [f=-000001] customparams = { [f=-000001] muzzleeffectfire = custom:flashmuzzle1 [f=-000001] idstring = commweapon_gaussrifle [f=-000001] single_hit_multi = true [f=-000001] slot = 5 [f=-000001] }, [f=-000001] impulsefactor = 0 [f=-000001] explosiongenerator = custom:gauss_hit_m [f=-000001] cegtag = gauss_tag_l [f=-000001] impulseboost = 0 [f=-000001] damage = { [f=-000001] subs = 7 [f=-000001] planes = 140 [f=-000001] default = 140 [f=-000001] }, [f=-000001] bounceslip = 1 [f=-000001] cratermult = 0 [f=-000001] groundbounce = 1 [f=-000001] weapontype = Cannon [f=-000001] craterboost = 0 [f=-000001] reloadtime = 2.5 [f=-000001] bouncerebound = 0.15000001 [f=-000001] numbounce = 40 [f=-000001] range = 420 [f=-000001] alphadecay = 0.12 [f=-000001] }, [f=-000001] TableEcho = { [f=-000001] craterboost = 0 [f=-000001] texture1 = largelaser [f=-000001] texture2 = flare [f=-000001] soundstart = weapon/laser/pulse_laser3 [f=-000001] areaofeffect = 12 [f=-000001] interceptedbyshieldtype = 1 [f=-000001] turret = true [f=-000001] name = Beam Laser [f=-000001] minintensity = 1 [f=-000001] impactonly = true [f=-000001] noselfdamage = true [f=-000001] rgbcolor = 1 1 1 [f=-000001] corethickness = 0.5 [f=-000001] reloadtime = 0.1 [f=-000001] customparams = { [f=-000001] muzzleeffectshot = custom:BEAMWEAPON_MUZZLE_WHITE [f=-000001] stats_hide_damage = 1 [f=-000001] idstring = commweapon_beamlaser [f=-000001] slot = 5 [f=-000001] light_color = 0.4 1.1 1.1 [f=-000001] light_radius = 120 [f=-000001] stats_hide_reload = 1 [f=-000001] altforms = { [f=-000001] green = { [f=-000001] explosiongenerator = custom:flash1green [f=-000001] customparams = { [f=-000001] muzzleeffectshot = custom:BEAMWEAPON_MUZZLE_GREEN [f=-000001] }, [f=-000001] rgbcolor = 0 1 0 [f=-000001] }, [f=-000001] yellow = { [f=-000001] explosiongenerator = custom:flash1yellow [f=-000001] customparams = { [f=-000001] muzzleeffectshot = custom:BEAMWEAPON_MUZZLE_YELLOW [f=-000001] }, [f=-000001] rgbcolor = 1 1 0 [f=-000001] }, [f=-000001] red = { [f=-000001] explosiongenerator = custom:flash1red [f=-000001] customparams = { [f=-000001] muzzleeffectshot = custom:BEAMWEAPON_MUZZLE_RED [f=-000001] }, [f=-000001] rgbcolor = 1 0 0 [f=-000001] }, [f=-000001] white = { [f=-000001] explosiongenerator = custom:flash1white [f=-000001] customparams = { [f=-000001] muzzleeffectshot = custom:BEAMWEAPON_MUZZLE_WHITE [f=-000001] }, [f=-000001] rgbcolor = 1 1 1 [f=-000001] }, [f=-000001] }, [f=-000001] }, [f=-000001] range = 330 [f=-000001] laserflaresize = 3 [f=-000001] impulseboost = 0 [f=-000001] damage = { [f=-000001] default = 15 [f=-000001] subs = 0.80000001 [f=-000001] }, [f=-000001] duration = 0.1 [f=-000001] edgeeffectiveness = 0.99000001 [f=-000001] cratermult = 0 [f=-000001] weaponvelocity = 900 [f=-000001] texture3 = flare [f=-000001] firestarter = 70 [f=-000001] tolerance = 10000 [f=-000001] thickness = 3 [f=-000001] weapontype = BeamLaser [f=-000001] explosiongenerator = custom:flash1white [f=-000001] texture4 = smallflare [f=-000001] beamtime = 0.1 [f=-000001] soundtrigger = true [f=-000001] largebeamlaser = true [f=-000001] impulsefactor = 0.40000001 [f=-000001] }, [f=-000001] TableEcho = { [f=-000001] craterboost = 1 [f=-000001] weaponvelocity = 300 [f=-000001] customparams = { [f=-000001] muzzleeffectfire = custom:RAIDMUZZLE [f=-000001] idstring = commweapon_assaultcannon [f=-000001] slot = 5 [f=-000001] }, [f=-000001] impulsefactor = 0.40000001 [f=-000001] areaofeffect = 32 [f=-000001] explosiongenerator = custom:INGEBORG [f=-000001] interceptedbyshieldtype = 1 [f=-000001] impulseboost = 0 [f=-000001] damage = { [f=-000001] subs = 18 [f=-000001] planes = 360 [f=-000001] default = 360 [f=-000001] }, [f=-000001] turret = true [f=-000001] cratermult = 3 [f=-000001] soundhit = weapon/cannon/cannon_hit2 [f=-000001] weapontype = Cannon [f=-000001] name = Assault Cannon [f=-000001] range = 360 [f=-000001] reloadtime = 2 [f=-000001] soundstart = weapon/cannon/medplasma_fire [f=-000001] mygravity = 0.25 [f=-000001] }, [f=-000001] TableEcho = { [f=-000001] craterboost = 0 [f=-000001] texture1 = largelaser [f=-000001] texture2 = flare [f=-000001] soundstart = weapon/laser/pulse_laser3 [f=-000001] areaofeffect = 12 [f=-000001] interceptedbyshieldtype = 1 [f=-000001] turret = true [f=-000001] name = Beam Laser [f=-000001] minintensity = 1 [f=-000001] impactonly = true [f=-000001] noselfdamage = true [f=-000001] rgbcolor = 1 1 0 [f=-000001] corethickness = 0.5 [f=-000001] reloadtime = 0.1 [f=-000001] customparams = { [f=-000001] muzzleeffectshot = custom:BEAMWEAPON_MUZZLE_YELLOW [f=-000001] stats_hide_damage = 1 [f=-000001] idstring = commweapon_beamlaser [f=-000001] slot = 5 [f=-000001] light_color = 0.4 1.1 1.1 [f=-000001] light_radius = 120 [f=-000001] stats_hide_reload = 1 [f=-000001] altforms = { [f=-000001] green = { [f=-000001] explosiongenerator = custom:flash1green [f=-000001] customparams = { [f=-000001] muzzleeffectshot = custom:BEAMWEAPON_MUZZLE_GREEN [f=-000001] }, [f=-000001] rgbcolor = 0 1 0 [f=-000001] }, [f=-000001] yellow = { [f=-000001] explosiongenerator = custom:flash1yellow [f=-000001] customparams = { [f=-000001] muzzleeffectshot = custom:BEAMWEAPON_MUZZLE_YELLOW [f=-000001] }, [f=-000001] rgbcolor = 1 1 0 [f=-000001] }, [f=-000001] red = { [f=-000001] explosiongenerator = custom:flash1red [f=-000001] customparams = { [f=-000001] muzzleeffectshot = custom:BEAMWEAPON_MUZZLE_RED [f=-000001] }, [f=-000001] rgbcolor = 1 0 0 [f=-000001] }, [f=-000001] white = { [f=-000001] explosiongenerator = custom:flash1white [f=-000001] customparams = { [f=-000001] muzzleeffectshot = custom:BEAMWEAPON_MUZZLE_WHITE [f=-000001] }, [f=-000001] rgbcolor = 1 1 1 [f=-000001] }, [f=-000001] }, [f=-000001] }, [f=-000001] range = 330 [f=-000001] laserflaresize = 3 [f=-000001] impulseboost = 0 [f=-000001] damage = { [f=-000001] default = 15 [f=-000001] subs = 0.80000001 [f=-000001] }, [f=-000001] duration = 0.1 [f=-000001] edgeeffectiveness = 0.99000001 [f=-000001] cratermult = 0 [f=-000001] weaponvelocity = 900 [f=-000001] texture3 = flare [f=-000001] firestarter = 70 [f=-000001] tolerance = 10000 [f=-000001] thickness = 3 [f=-000001] weapontype = BeamLaser [f=-000001] explosiongenerator = custom:flash1yellow [f=-000001] texture4 = smallflare [f=-000001] beamtime = 0.1 [f=-000001] soundtrigger = true [f=-000001] largebeamlaser = true [f=-000001] impulsefactor = 0.40000001 [f=-000001] }, [f=-000001] TableEcho = { [f=-000001] soundstartvolume = 7 [f=-000001] rgbcolor = 1 0.95 0.4 [f=-000001] reloadtime = 0.16666667 [f=-000001] customparams = { [f=-000001] muzzleeffectshot = custom:WARMUZZLE [f=-000001] idstring = commweapon_heavymachinegun [f=-000001] slot = 5 [f=-000001] misceffectshot = custom:DEVA_SHELLS [f=-000001] light_radius = 180 [f=-000001] light_color = 0.8 0.76 0.38 [f=-000001] altforms = { [f=-000001] lime = { [f=-000001] explosiongenerator = custom:BEAMWEAPON_HIT_GREEN [f=-000001] rgbcolor = 0.2 1 0 [f=-000001] }, [f=-000001] }, [f=-000001] }, [f=-000001] range = 285 [f=-000001] areaofeffect = 96 [f=-000001] explosiongenerator = custom:EMG_HIT_HE [f=-000001] stages = 10 [f=-000001] interceptedbyshieldtype = 1 [f=-000001] impulseboost = 0 [f=-000001] cratermult = 0.30000001 [f=-000001] damage = { [f=-000001] subs = 1.5 [f=-000001] planes = 30 [f=-000001] default = 30 [f=-000001] }, [f=-000001] firestarter = 70 [f=-000001] alphadecay = 0.69999999 [f=-000001] burnblow = true [f=-000001] edgeeffectiveness = 0.5 [f=-000001] intensity = 0.69999999 [f=-000001] noselfdamage = true [f=-000001] separation = 1.5 [f=-000001] soundhit = weapon/cannon/emg_hit [f=-000001] impulsefactor = 0.2 [f=-000001] weapontype = Cannon [f=-000001] name = Heavy Machine Gun [f=-000001] craterboost = 0.15000001 [f=-000001] accuracy = 1024 [f=-000001] turret = true [f=-000001] weaponvelocity = 550 [f=-000001] soundstart = weapon/sd_emgv7 [f=-000001] }, [f=-000001] TableEcho = { [f=-000001] craterboost = 0 [f=-000001] texture1 = largelaser [f=-000001] texture2 = flare [f=-000001] soundstart = weapon/laser/pulse_laser3 [f=-000001] areaofeffect = 12 [f=-000001] interceptedbyshieldtype = 1 [f=-000001] turret = true [f=-000001] name = Beam Laser [f=-000001] minintensity = 1 [f=-000001] impactonly = true [f=-000001] noselfdamage = true [f=-000001] rgbcolor = 1 0 0 [f=-000001] corethickness = 0.5 [f=-000001] reloadtime = 0.1 [f=-000001] customparams = { [f=-000001] muzzleeffectshot = custom:BEAMWEAPON_MUZZLE_RED [f=-000001] stats_hide_damage = 1 [f=-000001] idstring = commweapon_beamlaser [f=-000001] slot = 5 [f=-000001] light_color = 0.4 1.1 1.1 [f=-000001] light_radius = 120 [f=-000001] stats_hide_reload = 1 [f=-000001] altforms = { [f=-000001] green = { [f=-000001] explosiongenerator = custom:flash1green [f=-000001] customparams = { [f=-000001] muzzleeffectshot = custom:BEAMWEAPON_MUZZLE_GREEN [f=-000001] }, [f=-000001] rgbcolor = 0 1 0 [f=-000001] }, [f=-000001] yellow = { [f=-000001] explosiongenerator = custom:flash1yellow ------- TRUNCATED ------- [f=-000001] light_color = 0.9 0.22 0.22 [f=-000001] light_radius = 80 [f=-000001] idstring = commweapon_lparticlebeam [f=-000001] slot = 5 [f=-000001] }, [f=-000001] soundstart = weapon/laser/mini_laser [f=-000001] tolerance = 8192 [f=-000001] laserflaresize = 4.5 [f=-000001] beamttl = 45 [f=-000001] interceptedbyshieldtype = 1 [f=-000001] damage = { [f=-000001] default = 55 [f=-000001] subs = 3 [f=-000001] }, [f=-000001] turret = true [f=-000001] cratermult = 0 [f=-000001] beamtime = 0.03333334 [f=-000001] explosiongenerator = custom:flash1red [f=-000001] range = 310 [f=-000001] impulsefactor = 0 [f=-000001] thickness = 4 [f=-000001] weapontype = BeamLaser [f=-000001] name = Light Particle Beam [f=-000001] craterboost = 0 [f=-000001] minintensity = 1 [f=-000001] impactonly = true [f=-000001] firestarter = 100 [f=-000001] beamdecay = 0.85000002 [f=-000001] }, [f=-000001] TableEcho = { [f=-000001] soundstartvolume = 7 [f=-000001] rgbcolor = 1 0.95 0.4 [f=-000001] reloadtime = 0.16666667 [f=-000001] customparams = { [f=-000001] muzzleeffectshot = custom:WARMUZZLE [f=-000001] idstring = commweapon_heavymachinegun [f=-000001] slot = 5 [f=-000001] misceffectshot = custom:DEVA_SHELLS [f=-000001] light_radius = 180 [f=-000001] light_color = 0.8 0.76 0.38 [f=-000001] altforms = { [f=-000001] lime = { [f=-000001] explosiongenerator = custom:BEAMWEAPON_HIT_GREEN [f=-000001] rgbcolor = 0.2 1 0 [f=-000001] }, [f=-000001] }, [f=-000001] }, [f=-000001] range = 285 [f=-000001] areaofeffect = 96 [f=-000001] explosiongenerator = custom:EMG_HIT_HE [f=-000001] stages = 10 [f=-000001] interceptedbyshieldtype = 1 [f=-000001] impulseboost = 0 [f=-000001] cratermult = 0.30000001 [f=-000001] damage = { [f=-000001] subs = 1.5 [f=-000001] planes = 30 [f=-000001] default = 30 [f=-000001] }, [f=-000001] firestarter = 70 [f=-000001] alphadecay = 0.69999999 [f=-000001] burnblow = true [f=-000001] edgeeffectiveness = 0.5 [f=-000001] intensity = 0.69999999 [f=-000001] noselfdamage = true [f=-000001] separation = 1.5 [f=-000001] soundhit = weapon/cannon/emg_hit [f=-000001] impulsefactor = 0.2 [f=-000001] weapontype = Cannon [f=-000001] name = Heavy Machine Gun [f=-000001] craterboost = 0.15000001 [f=-000001] accuracy = 1024 [f=-000001] turret = true [f=-000001] weaponvelocity = 550 [f=-000001] soundstart = weapon/sd_emgv7 [f=-000001] }, [f=-000001] TableEcho = { [f=-000001] soundstartvolume = 0.60000002 [f=-000001] rgbcolor = 1 1 0 [f=-000001] corethickness = 0.5 [f=-000001] weaponvelocity = 880 [f=-000001] duration = 0.02 [f=-000001] soundstart = weapon/shotgun_firev4 [f=-000001] tolerance = 10000 [f=-000001] explosiongenerator = custom:BEAMWEAPON_HIT_YELLOW [f=-000001] burstrate = 0.03 [f=-000001] interceptedbyshieldtype = 1 [f=-000001] impulseboost = 0 [f=-000001] cratermult = 0 [f=-000001] heightmod = 1 [f=-000001] damage = { [f=-000001] default = 32 [f=-000001] subs = 1.60000002 [f=-000001] }, [f=-000001] name = Shotgun [f=-000001] customparams = { [f=-000001] muzzleeffectfire = custom:HEAVY_CANNON_MUZZLE [f=-000001] idstring = commweapon_shotgun [f=-000001] misceffectfire = custom:RIOT_SHELL_L [f=-000001] slot = 5 [f=-000001] altforms = { [f=-000001] green = { [f=-000001] explosiongenerator = custom:BEAMWEAPON_HIT_GREEN [f=-000001] rgbcolor = 0 1 0 [f=-000001] }, [f=-000001] }, [f=-000001] light_radius = 120 [f=-000001] light_camera_height = 2000 [f=-000001] light_color = 0.3 0.3 0.05 [f=-000001] }, [f=-000001] turret = true [f=-000001] soundtrigger = true [f=-000001] areaofeffect = 32 [f=-000001] impulsefactor = 0.40000001 [f=-000001] projectiles = 4 [f=-000001] soundhit = impacts/shotgun_impactv5 [f=-000001] thickness = 2 [f=-000001] weapontype = LaserCannon [f=-000001] sprayangle = 1600 [f=-000001] range = 290 [f=-000001] burst = 3 [f=-000001] craterboost = 0 [f=-000001] reloadtime = 2 [f=-000001] firestarter = 50 [f=-000001] }, [f=-000001] TableEcho = { [f=-000001] noselfdamage = true [f=-000001] rgbcolor = 1 0 0 [f=-000001] corethickness = 0.5 [f=-000001] reloadtime = 0.1 [f=-000001] duration = 0.02 [f=-000001] soundstart = weapon/laser/small_laser_fire2 [f=-000001] tolerance = 1000 [f=-000001] explosiongenerator = custom:BEAMWEAPON_HIT_RED [f=-000001] predictboost = 1 [f=-000001] interceptedbyshieldtype = 1 [f=-000001] impulseboost = 0 [f=-000001] damage = { [f=-000001] subs = 0.60000002 [f=-000001] planes = 12 [f=-000001] default = 12 [f=-000001] }, [f=-000001] customparams = { [f=-000001] muzzleeffectshot = custom:BEAMWEAPON_MUZZLE_RED [f=-000001] slot = 5 [f=-000001] light_radius = 120 [f=-000001] light_camera_height = 1200 [f=-000001] idstring = commweapon_peashooter [f=-000001] }, [f=-000001] heightmod = 1 [f=-000001] turret = true [f=-000001] cratermult = 0 [f=-000001] impulsefactor = 0.40000001 [f=-000001] soundtrigger = true [f=-000001] areaofeffect = 8 [f=-000001] soundhit = weapon/laser/lasercannon_hit [f=-000001] thickness = 2.54999995 [f=-000001] weapontype = LaserCannon [f=-000001] name = Laser Blaster [f=-000001] range = 300 [f=-000001] craterboost = 0 [f=-000001] impactonly = true [f=-000001] weaponvelocity = 880 [f=-000001] firestarter = 50 [f=-000001] }, [f=-000001] TableEcho = { [f=-000001] craterboost = 0 [f=-000001] texture1 = largelaser [f=-000001] texture3 = flare [f=-000001] firestarter = 70 [f=-000001] areaofeffect = 12 [f=-000001] beamtime = 0.1 [f=-000001] turret = true [f=-000001] name = Beam Laser [f=-000001] minintensity = 1 [f=-000001] impactonly = true [f=-000001] noselfdamage = true [f=-000001] rgbcolor = 0 1 1 [f=-000001] corethickness = 0.5 [f=-000001] reloadtime = 0.1 [f=-000001] customparams = { [f=-000001] muzzleeffectshot = custom:BEAMWEAPON_MUZZLE_BLUE [f=-000001] stats_hide_damage = 1 [f=-000001] idstring = commweapon_beamlaser [f=-000001] slot = 5 [f=-000001] light_color = 0.4 1.1 1.1 [f=-000001] light_radius = 120 [f=-000001] stats_hide_reload = 1 [f=-000001] altforms = { [f=-000001] green = { [f=-000001] explosiongenerator = custom:flash1green [f=-000001] customparams = { [f=-000001] muzzleeffectshot = custom:BEAMWEAPON_MUZZLE_GREEN [f=-000001] }, [f=-000001] rgbcolor = 0 1 0 [f=-000001] }, [f=-000001] yellow = { [f=-000001] explosiongenerator = custom:flash1yellow [f=-000001] customparams = { [f=-000001] muzzleeffectshot = custom:BEAMWEAPON_MUZZLE_YELLOW [f=-000001] }, [f=-000001] rgbcolor = 1 1 0 [f=-000001] }, [f=-000001] red = { [f=-000001] explosiongenerator = custom:flash1red [f=-000001] customparams = { [f=-000001] muzzleeffectshot = custom:BEAMWEAPON_MUZZLE_RED [f=-000001] }, [f=-000001] rgbcolor = 1 0 0 [f=-000001] }, [f=-000001] white = { [f=-000001] explosiongenerator = custom:flash1white [f=-000001] customparams = { [f=-000001] muzzleeffectshot = custom:BEAMWEAPON_MUZZLE_WHITE [f=-000001] }, [f=-000001] rgbcolor = 1 1 1 [f=-000001] }, [f=-000001] }, [f=-000001] }, [f=-000001] impulsefactor = 0.40000001 [f=-000001] explosiongenerator = custom:flash1blue [f=-000001] impulseboost = 0 [f=-000001] damage = { [f=-000001] default = 15 [f=-000001] subs = 0.80000001 [f=-000001] }, [f=-000001] cratermult = 0 [f=-000001] weapontype = BeamLaser [f=-000001] edgeeffectiveness = 0.99000001 [f=-000001] weaponvelocity = 900 [f=-000001] duration = 0.1 [f=-000001] range = 330 [f=-000001] tolerance = 10000 [f=-000001] thickness = 3 [f=-000001] texture4 = smallflare [f=-000001] laserflaresize = 3 [f=-000001] interceptedbyshieldtype = 1 [f=-000001] soundtrigger = true [f=-000001] soundstart = weapon/laser/pulse_laser3 [f=-000001] texture2 = flare [f=-000001] largebeamlaser = true [f=-000001] }, [f=-000001] TableEcho = { [f=-000001] soundstartvolume = 3 [f=-000001] weaponvelocity = 750 [f=-000001] customparams = { [f=-000001] muzzleeffectfire = custom:HEAVY_CANNON_MUZZLE [f=-000001] misceffectfire = custom:RIOT_SHELL_L [f=-000001] idstring = commweapon_riotcannon [f=-000001] light_camera_height = 1500 [f=-000001] slot = 5 [f=-000001] }, [f=-000001] soundstart = weapon/cannon/outlaw_gun [f=-000001] avoidfriendly = true [f=-000001] explosiongenerator = custom:FLASH64 [f=-000001] interceptedbyshieldtype = 1 [f=-000001] avoidfeature = true [f=-000001] damage = { [f=-000001] subs = 12 [f=-000001] planes = 220.199997 [f=-000001] default = 220.199997 [f=-000001] }, [f=-000001] cratermult = 2 [f=-000001] turret = true [f=-000001] edgeeffectiveness = 0.75 [f=-000001] range = 275 [f=-000001] impulseboost = 60 [f=-000001] noselfdamage = true [f=-000001] soundhit = weapon/cannon/generic_cannon [f=-000001] areaofeffect = 144 [f=-000001] weapontype = Cannon [f=-000001] name = Riot Cannon [f=-000001] craterboost = 1 [f=-000001] reloadtime = 2 [f=-000001] burnblow = true [f=-000001] firestarter = 150 [f=-000001] impulsefactor = 0.5 [f=-000001] }, [f=-000001] TableEcho = { [f=-000001] soundstartvolume = 3 [f=-000001] weaponvelocity = 750 [f=-000001] customparams = { [f=-000001] muzzleeffectfire = custom:HEAVY_CANNON_MUZZLE [f=-000001] misceffectfire = custom:RIOT_SHELL_L [f=-000001] idstring = commweapon_riotcannon [f=-000001] light_camera_height = 1500 [f=-000001] slot = 5 [f=-000001] }, [f=-000001] soundstart = weapon/cannon/outlaw_gun [f=-000001] avoidfriendly = true [f=-000001] explosiongenerator = custom:FLASH64 [f=-000001] interceptedbyshieldtype = 1 [f=-000001] avoidfeature = true [f=-000001] damage = { [f=-000001] subs = 12 [f=-000001] planes = 220.199997 [f=-000001] default = 220.199997 [f=-000001] }, [f=-000001] cratermult = 2 [f=-000001] turret = true [f=-000001] edgeeffectiveness = 0.75 [f=-000001] range = 275 [f=-000001] impulseboost = 60 [f=-000001] noselfdamage = true [f=-000001] soundhit = weapon/cannon/generic_cannon [f=-000001] areaofeffect = 144 [f=-000001] weapontype = Cannon [f=-000001] name = Riot Cannon [f=-000001] craterboost = 1 [f=-000001] reloadtime = 2 [f=-000001] burnblow = true [f=-000001] firestarter = 150 [f=-000001] impulsefactor = 0.5 [f=-000001] }, [f=-000001] TableEcho = { [f=-000001] craterboost = 0 [f=-000001] rgbcolor = 1 0.1 0 [f=-000001] corethickness = 0.5 [f=-000001] reloadtime = 0.1 [f=-000001] duration = 0.30000001 [f=-000001] range = 300 [f=-000001] tolerance = 5000 [f=-000001] explosiongenerator = custom:HEATRAY_HIT [f=-000001] customparams = { [f=-000001] light_color = 0.9 0.4 0.12 [f=-000001] slot = 5 [f=-000001] light_radius = 180 [f=-000001] light_fade_time = 40 [f=-000001] light_beam_mult = 8 [f=-000001] light_fade_offset = 10 [f=-000001] light_beam_mult_frames = 9 [f=-000001] light_camera_height = 1800 [f=-000001] idstring = commweapon_heatray [f=-000001] }, [f=-000001] heightmod = 1 [f=-000001] proximitypriority = 4 [f=-000001] impulseboost = 0 [f=-000001] name = Heat Ray [f=-000001] interceptedbyshieldtype = 1 [f=-000001] damage = { [f=-000001] subs = 2.04999995 [f=-000001] planes = 45 [f=-000001] default = 45 [f=-000001] }, [f=-000001] areaofeffect = 20 [f=-000001] firestarter = 150 [f=-000001] turret = true [f=-000001] cratermult = 0 [f=-000001] impulsefactor = 0.40000001 [f=-000001] dyndamageexp = 1 [f=-000001] accuracy = 512 [f=-000001] loddistance = 10000 [f=-000001] thickness = 3 [f=-000001] weapontype = LaserCannon [f=-000001] dyndamageinverted = false [f=-000001] soundstart = weapon/heatray_fire [f=-000001] weaponvelocity = 500 [f=-000001] impactonly = true [f=-000001] rgbcolor2 = 1 1 0.25 [f=-000001] falloffrate = 1 [f=-000001] }, [f=-000001] TableEcho = { [f=-000001] craterboost = 0 [f=-000001] texture1 = largelaser [f=-000001] texture3 = flare [f=-000001] firestarter = 70 [f=-000001] areaofeffect = 12 [f=-000001] beamtime = 0.1 [f=-000001] turret = true [f=-000001] name = Beam Laser [f=-000001] minintensity = 1 [f=-000001] impactonly = true [f=-000001] noselfdamage = true [f=-000001] rgbcolor = 0 1 1 [f=-000001] corethickness = 0.5 [f=-000001] reloadtime = 0.1 [f=-000001] customparams = { [f=-000001] muzzleeffectshot = custom:BEAMWEAPON_MUZZLE_BLUE [f=-000001] stats_hide_damage = 1 [f=-000001] idstring = commweapon_beamlaser [f=-000001] slot = 5 [f=-000001] light_color = 0.4 1.1 1.1 [f=-000001] light_radius = 120 [f=-000001] stats_hide_reload = 1 [f=-000001] altforms = { [f=-000001] green = { [f=-000001] explosiongenerator = custom:flash1green [f=-000001] customparams = { [f=-000001] muzzleeffectshot = custom:BEAMWEAPON_MUZZLE_GREEN [f=-000001] }, [f=-000001] rgbcolor = 0 1 0 [f=-000001] }, [f=-000001] yellow = { [f=-000001] explosiongenerator = custom:flash1yellow [f=-000001] customparams = { [f=-000001] muzzleeffectshot = custom:BEAMWEAPON_MUZZLE_YELLOW [f=-000001] }, [f=-000001] rgbcolor = 1 1 0 [f=-000001] }, [f=-000001] red = { [f=-000001] explosiongenerator = custom:flash1red [f=-000001] customparams = { [f=-000001] muzzleeffectshot = custom:BEAMWEAPON_MUZZLE_RED [f=-000001] }, [f=-000001] rgbcolor = 1 0 0 [f=-000001] }, [f=-000001] white = { [f=-000001] explosiongenerator = custom:flash1white [f=-000001] customparams = { [f=-000001] muzzleeffectshot = custom:BEAMWEAPON_MUZZLE_WHITE [f=-000001] }, [f=-000001] rgbcolor = 1 1 1 [f=-000001] }, [f=-000001] }, [f=-000001] }, [f=-000001] impulsefactor = 0.40000001 [f=-000001] explosiongenerator = custom:flash1blue [f=-000001] impulseboost = 0 [f=-000001] damage = { [f=-000001] default = 15 [f=-000001] subs = 0.80000001 [f=-000001] }, [f=-000001] cratermult = 0 [f=-000001] weapontype = BeamLaser [f=-000001] edgeeffectiveness = 0.99000001 [f=-000001] weaponvelocity = 900 [f=-000001] duration = 0.1 [f=-000001] range = 330 [f=-000001] tolerance = 10000 [f=-000001] thickness = 3 [f=-000001] texture4 = smallflare [f=-000001] laserflaresize = 3 [f=-000001] interceptedbyshieldtype = 1 [f=-000001] soundtrigger = true [f=-000001] soundstart = weapon/laser/pulse_laser3 [f=-000001] texture2 = flare [f=-000001] largebeamlaser = true [f=-000001] }, [f=-000001] TableEcho = { [f=-000001] soundstartvolume = 2.5 [f=-000001] soundstart = weapon/gauss_fire [f=-000001] areaofeffect = 16 [f=-000001] stages = 32 [f=-000001] interceptedbyshieldtype = 1 [f=-000001] avoidfeature = false [f=-000001] size = 0.80000001 [f=-000001] waterbounce = 1 [f=-000001] turret = true [f=-000001] sizedecay = -0.1 [f=-000001] noexplode = true [f=-000001] separation = 0.5 [f=-000001] soundhit = weapon/gauss_hit [f=-000001] name = Gauss Rifle [f=-000001] soundhitvolume = 3 [f=-000001] impactonly = true [f=-000001] noselfdamage = true [f=-000001] rgbcolor = 0.5 1 1 [f=-000001] weaponvelocity = 2200 [f=-000001] customparams = { [f=-000001] muzzleeffectfire = custom:flashmuzzle1 [f=-000001] idstring = commweapon_gaussrifle [f=-000001] single_hit_multi = true [f=-000001] slot = 5 [f=-000001] }, [f=-000001] impulsefactor = 0 [f=-000001] explosiongenerator = custom:gauss_hit_m [f=-000001] cegtag = gauss_tag_l [f=-000001] impulseboost = 0 [f=-000001] damage = { [f=-000001] subs = 7 [f=-000001] planes = 140 [f=-000001] default = 140 [f=-000001] }, [f=-000001] bounceslip = 1 [f=-000001] cratermult = 0 [f=-000001] groundbounce = 1 [f=-000001] weapontype = Cannon [f=-000001] craterboost = 0 [f=-000001] reloadtime = 2.5 [f=-000001] bouncerebound = 0.15000001 [f=-000001] numbounce = 40 [f=-000001] range = 420 [f=-000001] alphadecay = 0.12 [f=-000001] }, [f=-000001] TableEcho = { [f=-000001] soundstartvolume = 3 [f=-000001] weaponvelocity = 750 [f=-000001] customparams = { [f=-000001] muzzleeffectfire = custom:HEAVY_CANNON_MUZZLE [f=-000001] misceffectfire = custom:RIOT_SHELL_L [f=-000001] idstring = commweapon_riotcannon [f=-000001] light_camera_height = 1500 [f=-000001] slot = 5 [f=-000001] }, [f=-000001] soundstart = weapon/cannon/outlaw_gun [f=-000001] avoidfriendly = true [f=-000001] explosiongenerator = custom:FLASH64 [f=-000001] interceptedbyshieldtype = 1 [f=-000001] avoidfeature = true [f=-000001] damage = { [f=-000001] subs = 12 [f=-000001] planes = 220.199997 [f=-000001] default = 220.199997 [f=-000001] }, [f=-000001] cratermult = 2 [f=-000001] turret = true [f=-000001] edgeeffectiveness = 0.75 [f=-000001] range = 275 [f=-000001] impulseboost = 60 [f=-000001] noselfdamage = true [f=-000001] soundhit = weapon/cannon/generic_cannon [f=-000001] areaofeffect = 144 [f=-000001] weapontype = Cannon [f=-000001] name = Riot Cannon [f=-000001] craterboost = 1 [f=-000001] reloadtime = 2 [f=-000001] burnblow = true [f=-000001] firestarter = 150 [f=-000001] impulsefactor = 0.5 [f=-000001] }, [f=-000001] TableEcho = { [f=-000001] craterboost = 0 [f=-000001] rgbcolor = 1 0.1 0 [f=-000001] corethickness = 0.5 [f=-000001] reloadtime = 0.1 [f=-000001] duration = 0.30000001 [f=-000001] range = 300 [f=-000001] tolerance = 5000 [f=-000001] explosiongenerator = custom:HEATRAY_HIT [f=-000001] customparams = { [f=-000001] light_color = 0.9 0.4 0.12 [f=-000001] slot = 5 [f=-000001] light_radius = 180 [f=-000001] light_fade_time = 40 [f=-000001] light_beam_mult = 8 [f=-000001] light_fade_offset = 10 [f=-000001] light_beam_mult_frames = 9 [f=-000001] light_camera_height = 1800 [f=-000001] idstring = commweapon_heatray [f=-000001] }, [f=-000001] heightmod = 1 [f=-000001] proximitypriority = 4 [f=-000001] impulseboost = 0 [f=-000001] name = Heat Ray [f=-000001] interceptedbyshieldtype = 1 [f=-000001] damage = { [f=-000001] subs = 2.04999995 [f=-000001] planes = 45 [f=-000001] default = 45 [f=-000001] }, [f=-000001] areaofeffect = 20 [f=-000001] firestarter = 150 [f=-000001] turret = true [f=-000001] cratermult = 0 [f=-000001] impulsefactor = 0.40000001 [f=-000001] dyndamageexp = 1 [f=-000001] accuracy = 512 [f=-000001] loddistance = 10000 [f=-000001] thickness = 3 [f=-000001] weapontype = LaserCannon [f=-000001] dyndamageinverted = false [f=-000001] soundstart = weapon/heatray_fire [f=-000001] weaponvelocity = 500 [f=-000001] impactonly = true [f=-000001] rgbcolor2 = 1 1 0.25 [f=-000001] falloffrate = 1 [f=-000001] }, [f=-000001] TableEcho = { [f=-000001] noselfdamage = true [f=-000001] rgbcolor = 1 0 0 [f=-000001] corethickness = 0.5 [f=-000001] reloadtime = 0.1 [f=-000001] duration = 0.02 [f=-000001] soundstart = weapon/laser/small_laser_fire2 [f=-000001] tolerance = 1000 [f=-000001] explosiongenerator = custom:BEAMWEAPON_HIT_RED [f=-000001] predictboost = 1 [f=-000001] interceptedbyshieldtype = 1 [f=-000001] impulseboost = 0 [f=-000001] damage = { [f=-000001] subs = 0.60000002 [f=-000001] planes = 12 [f=-000001] default = 12 [f=-000001] }, [f=-000001] customparams = { [f=-000001] muzzleeffectshot = custom:BEAMWEAPON_MUZZLE_RED [f=-000001] slot = 5 [f=-000001] light_radius = 120 [f=-000001] light_camera_height = 1200 [f=-000001] idstring = commweapon_peashooter [f=-000001] }, [f=-000001] heightmod = 1 [f=-000001] turret = true [f=-000001] cratermult = 0 [f=-000001] impulsefactor = 0.40000001 [f=-000001] soundtrigger = true [f=-000001] areaofeffect = 8 [f=-000001] soundhit = weapon/laser/lasercannon_hit [f=-000001] thickness = 2.54999995 [f=-000001] weapontype = LaserCannon [f=-000001] name = Laser Blaster [f=-000001] range = 300 [f=-000001] craterboost = 0 [f=-000001] impactonly = true [f=-000001] weaponvelocity = 880 [f=-000001] firestarter = 50 [f=-000001] }, [f=-000001] TableEcho = { [f=-000001] craterboost = 0 [f=-000001] startvelocity = 200 [f=-000001] weaponvelocity = 250 [f=-000001] customparams = { [f=-000001] muzzleeffectfire = custom:STORMMUZZLE [f=-000001] slot = 5 [f=-000001] idstring = commweapon_rocketlauncher [f=-000001] light_radius = 280 [f=-000001] light_camera_height = 2200 [f=-000001] light_color = 0.95 0.65 0.30 [f=-000001] }, [f=-000001] soundstart = weapon/missile/sabot_fire [f=-000001] areaofeffect = 75 [f=-000001] cegtag = missiletrailred [f=-000001] predictboost = 1 [f=-000001] interceptedbyshieldtype = 2 [f=-000001] impulseboost = 0 [f=-000001] model = wep_m_hailstorm.s3o [f=-000001] impulsefactor = 0.40000001 [f=-000001] damage = { [f=-000001] subs = 18 [f=-000001] planes = 360 [f=-000001] default = 360 [f=-000001] }, [f=-000001] flighttime = 3 [f=-000001] range = 430 [f=-000001] weaponacceleration = 100 [f=-000001] cratermult = 0 [f=-000001] soundstartvolume = 7 [f=-000001] smoketrail = true [f=-000001] reloadtime = 3 [f=-000001] soundhit = explosion/ex_med4 [f=-000001] turret = true [f=-000001] weapontype = MissileLauncher [f=-000001] name = Rocket Launcher [f=-000001] soundhitvolume = 7 [f=-000001] texture2 = darksmoketrail [f=-000001] firestarter = 180 [f=-000001] trajectoryheight = 0.05 [f=-000001] tracks = false [f=-000001] }, [f=-000001] TableEcho = { [f=-000001] craterboost = 1 [f=-000001] weaponvelocity = 300 [f=-000001] customparams = { [f=-000001] muzzleeffectfire = custom:RAIDMUZZLE [f=-000001] idstring = commweapon_assaultcannon [f=-000001] slot = 5 [f=-000001] }, [f=-000001] impulsefactor = 0.40000001 [f=-000001] areaofeffect = 32 [f=-000001] explosiongenerator = custom:INGEBORG [f=-000001] interceptedbyshieldtype = 1 [f=-000001] impulseboost = 0 [f=-000001] damage = { [f=-000001] subs = 18 [f=-000001] planes = 360 [f=-000001] default = 360 [f=-000001] }, [f=-000001] turret = true [f=-000001] cratermult = 3 [f=-000001] soundhit = weapon/cannon/cannon_hit2 [f=-000001] weapontype = Cannon [f=-000001] name = Assault Cannon [f=-000001] range = 360 [f=-000001] reloadtime = 2 [f=-000001] soundstart = weapon/cannon/medplasma_fire [f=-000001] mygravity = 0.25 [f=-000001] }, [f=-000001] TableEcho = { [f=-000001] craterboost = 0 [f=-000001] weaponvelocity = 300 [f=-000001] customparams = { [f=-000001] muzzleeffectfire = custom:thud_fire_fx [f=-000001] idstring = commweapon_partillery [f=-000001] }, [f=-000001] impulsefactor = 0.40000001 [f=-000001] areaofeffect = 64 [f=-000001] explosiongenerator = custom:INGEBORG [f=-000001] interceptedbyshieldtype = 1 [f=-000001] impulseboost = 0 [f=-000001] damage = { [f=-000001] subs = 16 [f=-000001] planes = 320 [f=-000001] default = 320 [f=-000001] }, [f=-000001] turret = true [f=-000001] accuracy = 350 [f=-000001] cratermult = 0 [f=-000001] soundhit = explosion/ex_med5 [f=-000001] noselfdamage = true [f=-000001] weapontype = Cannon [f=-000001] name = Light Plasma Artillery [f=-000001] edgeeffectiveness = 0.5 [f=-000001] reloadtime = 4 [f=-000001] mygravity = 0.09 [f=-000001] soundstart = weapon/cannon/cannon_fire1 [f=-000001] range = 800 [f=-000001] }, [f=-000001] TableEcho = { [f=-000001] craterboost = 0 [f=-000001] texture1 = largelaser [f=-000001] texture3 = flare [f=-000001] firestarter = 70 [f=-000001] areaofeffect = 12 [f=-000001] beamtime = 0.1 [f=-000001] turret = true [f=-000001] name = Beam Laser [f=-000001] minintensity = 1 [f=-000001] impactonly = true [f=-000001] noselfdamage = true [f=-000001] rgbcolor = 0 1 1 [f=-000001] corethickness = 0.5 [f=-000001] reloadtime = 0.1 [f=-000001] customparams = { [f=-000001] muzzleeffectshot = custom:BEAMWEAPON_MUZZLE_BLUE [f=-000001] stats_hide_damage = 1 [f=-000001] idstring = commweapon_beamlaser [f=-000001] slot = 5 [f=-000001] light_color = 0.4 1.1 1.1 [f=-000001] light_radius = 120 [f=-000001] stats_hide_reload = 1 [f=-000001] altforms = { [f=-000001] green = { [f=-000001] explosiongenerator = custom:flash1green [f=-000001] customparams = { [f=-000001] muzzleeffectshot = custom:BEAMWEAPON_MUZZLE_GREEN [f=-000001] }, [f=-000001] rgbcolor = 0 1 0 [f=-000001] }, [f=-000001] yellow = { [f=-000001] explosiongenerator = custom:flash1yellow [f=-000001] customparams = { [f=-000001] muzzleeffectshot = custom:BEAMWEAPON_MUZZLE_YELLOW [f=-000001] }, [f=-000001] rgbcolor = 1 1 0 [f=-000001] }, [f=-000001] red = { [f=-000001] explosiongenerator = custom:flash1red [f=-000001] customparams = { [f=-000001] muzzleeffectshot = custom:BEAMWEAPON_MUZZLE_RED [f=-000001] }, [f=-000001] rgbcolor = 1 0 0 [f=-000001] }, [f=-000001] white = { [f=-000001] explosiongenerator = custom:flash1white [f=-000001] customparams = { [f=-000001] muzzleeffectshot = custom:BEAMWEAPON_MUZZLE_WHITE [f=-000001] }, [f=-000001] rgbcolor = 1 1 1 [f=-000001] }, [f=-000001] }, [f=-000001] }, [f=-000001] impulsefactor = 0.40000001 [f=-000001] explosiongenerator = custom:flash1blue [f=-000001] impulseboost = 0 [f=-000001] damage = { [f=-000001] default = 15 [f=-000001] subs = 0.80000001 [f=-000001] }, [f=-000001] cratermult = 0 [f=-000001] weapontype = BeamLaser [f=-000001] edgeeffectiveness = 0.99000001 [f=-000001] weaponvelocity = 900 [f=-000001] duration = 0.1 [f=-000001] range = 330 [f=-000001] tolerance = 10000 [f=-000001] thickness = 3 [f=-000001] texture4 = smallflare [f=-000001] laserflaresize = 3 [f=-000001] interceptedbyshieldtype = 1 [f=-000001] soundtrigger = true [f=-000001] soundstart = weapon/laser/pulse_laser3 [f=-000001] texture2 = flare [f=-000001] largebeamlaser = true [f=-000001] }, [f=-000001] TableEcho = { [f=-000001] craterboost = 0 [f=-000001] texture1 = largelaser [f=-000001] texture3 = flare [f=-000001] firestarter = 70 [f=-000001] areaofeffect = 12 [f=-000001] beamtime = 0.1 [f=-000001] turret = true [f=-000001] name = Beam Laser [f=-000001] minintensity = 1 [f=-000001] impactonly = true [f=-000001] noselfdamage = true [f=-000001] rgbcolor = 0 1 1 [f=-000001] corethickness = 0.5 [f=-000001] reloadtime = 0.1 [f=-000001] customparams = { [f=-000001] muzzleeffectshot = custom:BEAMWEAPON_MUZZLE_BLUE [f=-000001] stats_hide_damage = 1 [f=-000001] idstring = commweapon_beamlaser [f=-000001] slot = 5 [f=-000001] light_color = 0.4 1.1 1.1 [f=-000001] light_radius = 120 [f=-000001] stats_hide_reload = 1 [f=-000001] altforms = { [f=-000001] green = { [f=-000001] explosiongenerator = custom:flash1green [f=-000001] customparams = { [f=-000001] muzzleeffectshot = custom:BEAMWEAPON_MUZZLE_GREEN [f=-000001] }, [f=-000001] rgbcolor = 0 1 0 [f=-000001] }, [f=-000001] yellow = { [f=-000001] explosiongenerator = custom:flash1yellow [f=-000001] customparams = { [f=-000001] muzzleeffectshot = custom:BEAMWEAPON_MUZZLE_YELLOW [f=-000001] }, [f=-000001] rgbcolor = 1 1 0 [f=-000001] }, [f=-000001] red = { [f=-000001] explosiongenerator = custom:flash1red [f=-000001] customparams = { [f=-000001] muzzleeffectshot = custom:BEAMWEAPON_MUZZLE_RED [f=-000001] }, [f=-000001] rgbcolor = 1 0 0 [f=-000001] }, [f=-000001] white = { [f=-000001] explosiongenerator = custom:flash1white [f=-000001] customparams = { [f=-000001] muzzleeffectshot = custom:BEAMWEAPON_MUZZLE_WHITE [f=-000001] }, [f=-000001] rgbcolor = 1 1 1 [f=-000001] }, [f=-000001] }, [f=-000001] }, [f=-000001] impulsefactor = 0.40000001 [f=-000001] explosiongenerator = custom:flash1blue [f=-000001] impulseboost = 0 [f=-000001] damage = { [f=-000001] default = 15 [f=-000001] subs = 0.80000001 [f=-000001] }, [f=-000001] cratermult = 0 [f=-000001] weapontype = BeamLaser [f=-000001] edgeeffectiveness = 0.99000001 [f=-000001] weaponvelocity = 900 [f=-000001] duration = 0.1 [f=-000001] range = 330 [f=-000001] tolerance = 10000 [f=-000001] thickness = 3 [f=-000001] texture4 = smallflare [f=-000001] laserflaresize = 3 [f=-000001] interceptedbyshieldtype = 1 [f=-000001] soundtrigger = true [f=-000001] soundstart = weapon/laser/pulse_laser3 [f=-000001] texture2 = flare [f=-000001] largebeamlaser = true [f=-000001] }, [f=-000001] TableEcho = { [f=-000001] craterboost = 0 [f=-000001] texture1 = lightning [f=-000001] rgbcolor = 0.5 0.5 1 [f=-000001] weaponvelocity = 400 [f=-000001] customparams = { [f=-000001] muzzleeffectfire = custom:zeus_fire_fx [f=-000001] extra_damage_mult = 2.5 [f=-000001] slot = 5 [f=-000001] idstring = commweapon_lightninggun [f=-000001] light_radius = 200 [f=-000001] light_camera_height = 1600 [f=-000001] light_color = 0.85 0.85 1.2 [f=-000001] }, [f=-000001] soundstart = weapon/more_lightning_fast [f=-000001] areaofeffect = 8 [f=-000001] explosiongenerator = custom:LIGHTNINGPLOSION [f=-000001] beamttl = 12 [f=-000001] interceptedbyshieldtype = 1 [f=-000001] impulseboost = 0 [f=-000001] damage = { [f=-000001] default = 220 [f=-000001] }, [f=-000001] cratermult = 0 [f=-000001] intensity = 12 [f=-000001] soundtrigger = true [f=-000001] turret = true [f=-000001] name = Lightning Gun [f=-000001] paralyzetime = 1 [f=-000001] range = 300 [f=-000001] thickness = 10 [f=-000001] weapontype = LightningCannon [f=-000001] sprayangle = 500 [f=-000001] reloadtime = 1.66666675 [f=-000001] impulsefactor = 0.40000001 [f=-000001] impactonly = true [f=-000001] firestarter = 110 [f=-000001] cylindertargeting = 0 [f=-000001] }, [f=-000001] TableEcho = { [f=-000001] noselfdamage = true [f=-000001] rgbcolor = 1 0 0 [f=-000001] corethickness = 0.5 [f=-000001] reloadtime = 0.1 [f=-000001] duration = 0.02 [f=-000001] soundstart = weapon/laser/small_laser_fire2 [f=-000001] tolerance = 1000 [f=-000001] explosiongenerator = custom:BEAMWEAPON_HIT_RED [f=-000001] predictboost = 1 [f=-000001] interceptedbyshieldtype = 1 [f=-000001] impulseboost = 0 [f=-000001] damage = { [f=-000001] subs = 0.60000002 [f=-000001] planes = 12 [f=-000001] default = 12 [f=-000001] }, [f=-000001] customparams = { [f=-000001] muzzleeffectshot = custom:BEAMWEAPON_MUZZLE_RED [f=-000001] slot = 5 [f=-000001] light_radius = 120 [f=-000001] light_camera_height = 1200 [f=-000001] idstring = commweapon_peashooter [f=-000001] }, [f=-000001] heightmod = 1 [f=-000001] turret = true [f=-000001] cratermult = 0 [f=-000001] impulsefactor = 0.40000001 [f=-000001] soundtrigger = true [f=-000001] areaofeffect = 8 [f=-000001] soundhit = weapon/laser/lasercannon_hit [f=-000001] thickness = 2.54999995 [f=-000001] weapontype = LaserCannon [f=-000001] name = Laser Blaster [f=-000001] range = 300 [f=-000001] craterboost = 0 [f=-000001] impactonly = true [f=-000001] weaponvelocity = 880 [f=-000001] firestarter = 50 [f=-000001] }, [f=-000001] TableEcho = { [f=-000001] soundstartvolume = 7 [f=-000001] rgbcolor = 1 0.95 0.4 [f=-000001] reloadtime = 0.16666667 [f=-000001] customparams = { [f=-000001] muzzleeffectshot = custom:WARMUZZLE [f=-000001] idstring = commweapon_heavymachinegun [f=-000001] slot = 5 [f=-000001] misceffectshot = custom:DEVA_SHELLS [f=-000001] light_radius = 180 [f=-000001] light_color = 0.8 0.76 0.38 [f=-000001] altforms = { [f=-000001] lime = { [f=-000001] explosiongenerator = custom:BEAMWEAPON_HIT_GREEN [f=-000001] rgbcolor = 0.2 1 0 [f=-000001] }, [f=-000001] }, [f=-000001] }, [f=-000001] range = 285 [f=-000001] areaofeffect = 96 [f=-000001] explosiongenerator = custom:EMG_HIT_HE [f=-000001] stages = 10 [f=-000001] interceptedbyshieldtype = 1 [f=-000001] impulseboost = 0 [f=-000001] cratermult = 0.30000001 [f=-000001] damage = { [f=-000001] subs = 1.5 [f=-000001] planes = 30 [f=-000001] default = 30 [f=-000001] }, [f=-000001] firestarter = 70 [f=-000001] alphadecay = 0.69999999 [f=-000001] burnblow = true [f=-000001] edgeeffectiveness = 0.5 [f=-000001] intensity = 0.69999999 [f=-000001] noselfdamage = true [f=-000001] separation = 1.5 [f=-000001] soundhit = weapon/cannon/emg_hit [f=-000001] impulsefactor = 0.2 [f=-000001] weapontype = Cannon [f=-000001] name = Heavy Machine Gun [f=-000001] craterboost = 0.15000001 [f=-000001] accuracy = 1024 [f=-000001] turret = true [f=-000001] weaponvelocity = 550 [f=-000001] soundstart = weapon/sd_emgv7 [f=-000001] }, [f=-000001] TableEcho = { [f=-000001] soundstartvolume = 5 [f=-000001] rgbcolor = 1 0 0 [f=-000001] corethickness = 0.5 [f=-000001] reloadtime = 0.33333334 [f=-000001] customparams = { [f=-000001] light_color = 0.9 0.22 0.22 [f=-000001] light_radius = 80 [f=-000001] idstring = commweapon_lparticlebeam [f=-000001] slot = 5 [f=-000001] }, [f=-000001] soundstart = weapon/laser/mini_laser [f=-000001] tolerance = 8192 [f=-000001] laserflaresize = 4.5 [f=-000001] beamttl = 45 [f=-000001] interceptedbyshieldtype = 1 [f=-000001] damage = { [f=-000001] default = 55 [f=-000001] subs = 3 [f=-000001] }, [f=-000001] turret = true [f=-000001] cratermult = 0 [f=-000001] beamtime = 0.03333334 [f=-000001] explosiongenerator = custom:flash1red [f=-000001] range = 310 [f=-000001] impulsefactor = 0 [f=-000001] thickness = 4 [f=-000001] weapontype = BeamLaser [f=-000001] name = Light Particle Beam [f=-000001] craterboost = 0 [f=-000001] minintensity = 1 [f=-000001] impactonly = true [f=-000001] firestarter = 100 [f=-000001] beamdecay = 0.85000002 [f=-000001] }, [f=-000001] TableEcho = { [f=-000001] soundstartvolume = 3 [f=-000001] weaponvelocity = 750 [f=-000001] customparams = { [f=-000001] muzzleeffectfire = custom:HEAVY_CANNON_MUZZLE [f=-000001] misceffectfire = custom:RIOT_SHELL_L [f=-000001] idstring = commweapon_riotcannon [f=-000001] light_camera_height = 1500 [f=-000001] slot = 5 [f=-000001] }, [f=-000001] soundstart = weapon/cannon/outlaw_gun [f=-000001] avoidfriendly = true [f=-000001] explosiongenerator = custom:FLASH64 [f=-000001] interceptedbyshieldtype = 1 [f=-000001] avoidfeature = true [f=-000001] damage = { [f=-000001] subs = 12 [f=-000001] planes = 220.199997 [f=-000001] default = 220.199997 [f=-000001] }, [f=-000001] cratermult = 2 [f=-000001] turret = true [f=-000001] edgeeffectiveness = 0.75 [f=-000001] range = 275 [f=-000001] impulseboost = 60 [f=-000001] noselfdamage = true [f=-000001] soundhit = weapon/cannon/generic_cannon [f=-000001] areaofeffect = 144 [f=-000001] weapontype = Cannon [f=-000001] name = Riot Cannon [f=-000001] craterboost = 1 [f=-000001] reloadtime = 2 [f=-000001] burnblow = true [f=-000001] firestarter = 150 [f=-000001] impulsefactor = 0.5 [f=-000001] }, [f=-000001] TableEcho = { [f=-000001] craterboost = 0 [f=-000001] rgbcolor = 1 0.1 0 [f=-000001] corethickness = 0.5 [f=-000001] reloadtime = 0.1 [f=-000001] duration = 0.30000001 [f=-000001] range = 300 [f=-000001] tolerance = 5000 [f=-000001] explosiongenerator = custom:HEATRAY_HIT [f=-000001] customparams = { [f=-000001] light_color = 0.9 0.4 0.12 [f=-000001] slot = 5 [f=-000001] light_radius = 180 [f=-000001] light_fade_time = 40 [f=-000001] light_beam_mult = 8 [f=-000001] light_fade_offset = 10 [f=-000001] light_beam_mult_frames = 9 [f=-000001] light_camera_height = 1800 [f=-000001] idstring = commweapon_heatray [f=-000001] }, [f=-000001] heightmod = 1 [f=-000001] proximitypriority = 4 [f=-000001] impulseboost = 0 [f=-000001] name = Heat Ray [f=-000001] interceptedbyshieldtype = 1 [f=-000001] damage = { [f=-000001] subs = 2.04999995 [f=-000001] planes = 45 [f=-000001] default = 45 [f=-000001] }, [f=-000001] areaofeffect = 20 [f=-000001] firestarter = 150 [f=-000001] turret = true [f=-000001] cratermult = 0 [f=-000001] impulsefactor = 0.40000001 [f=-000001] dyndamageexp = 1 [f=-000001] accuracy = 512 [f=-000001] loddistance = 10000 [f=-000001] thickness = 3 [f=-000001] weapontype = LaserCannon [f=-000001] dyndamageinverted = false [f=-000001] soundstart = weapon/heatray_fire [f=-000001] weaponvelocity = 500 [f=-000001] impactonly = true [f=-000001] rgbcolor2 = 1 1 0.25 [f=-000001] falloffrate = 1 [f=-000001] }, [f=-000001] TableEcho = { [f=-000001] craterboost = 0 [f=-000001] startvelocity = 200 [f=-000001] weaponvelocity = 250 [f=-000001] customparams = { [f=-000001] muzzleeffectfire = custom:STORMMUZZLE [f=-000001] slot = 5 [f=-000001] idstring = commweapon_rocketlauncher [f=-000001] light_radius = 280 [f=-000001] light_camera_height = 2200 [f=-000001] light_color = 0.95 0.65 0.30 [f=-000001] }, [f=-000001] soundstart = weapon/missile/sabot_fire [f=-000001] areaofeffect = 75 [f=-000001] cegtag = missiletrailred [f=-000001] predictboost = 1 [f=-000001] interceptedbyshieldtype = 2 [f=-000001] impulseboost = 0 [f=-000001] model = wep_m_hailstorm.s3o [f=-000001] impulsefactor = 0.40000001 [f=-000001] damage = { [f=-000001] subs = 18 [f=-000001] planes = 360 [f=-000001] default = 360 [f=-000001] }, [f=-000001] flighttime = 3 [f=-000001] range = 430 [f=-000001] weaponacceleration = 100 [f=-000001] cratermult = 0 [f=-000001] soundstartvolume = 7 [f=-000001] smoketrail = true [f=-000001] reloadtime = 3 [f=-000001] soundhit = explosion/ex_med4 [f=-000001] turret = true [f=-000001] weapontype = MissileLauncher [f=-000001] name = Rocket Launcher [f=-000001] soundhitvolume = 7 [f=-000001] texture2 = darksmoketrail [f=-000001] firestarter = 180 [f=-000001] trajectoryheight = 0.05 [f=-000001] tracks = false [f=-000001] }, [f=-000001] TableEcho = { [f=-000001] craterboost = 1 [f=-000001] weaponvelocity = 300 [f=-000001] customparams = { [f=-000001] muzzleeffectfire = custom:RAIDMUZZLE [f=-000001] idstring = commweapon_assaultcannon [f=-000001] slot = 5 [f=-000001] }, [f=-000001] impulsefactor = 0.40000001 [f=-000001] areaofeffect = 32 [f=-000001] explosiongenerator = custom:INGEBORG [f=-000001] interceptedbyshieldtype = 1 [f=-000001] impulseboost = 0 [f=-000001] damage = { [f=-000001] subs = 18 [f=-000001] planes = 360 [f=-000001] default = 360 [f=-000001] }, [f=-000001] turret = true [f=-000001] cratermult = 3 [f=-000001] soundhit = weapon/cannon/cannon_hit2 [f=-000001] weapontype = Cannon [f=-000001] name = Assault Cannon [f=-000001] range = 360 [f=-000001] reloadtime = 2 [f=-000001] soundstart = weapon/cannon/medplasma_fire [f=-000001] mygravity = 0.25 [f=-000001] }, [f=-000001] TableEcho = { [f=-000001] craterboost = 0 [f=-000001] texture1 = lightning [f=-000001] rgbcolor = 0.5 0.5 1 [f=-000001] weaponvelocity = 400 [f=-000001] customparams = { [f=-000001] muzzleeffectfire = custom:zeus_fire_fx [f=-000001] extra_damage_mult = 2.5 [f=-000001] slot = 5 [f=-000001] idstring = commweapon_lightninggun [f=-000001] light_radius = 200 [f=-000001] light_camera_height = 1600 [f=-000001] light_color = 0.85 0.85 1.2 [f=-000001] }, [f=-000001] soundstart = weapon/more_lightning_fast [f=-000001] areaofeffect = 8 [f=-000001] explosiongenerator = custom:LIGHTNINGPLOSION [f=-000001] beamttl = 12 [f=-000001] interceptedbyshieldtype = 1 [f=-000001] impulseboost = 0 [f=-000001] damage = { [f=-000001] default = 220 [f=-000001] }, [f=-000001] cratermult = 0 [f=-000001] intensity = 12 [f=-000001] soundtrigger = true [f=-000001] turret = true [f=-000001] name = Lightning Gun [f=-000001] paralyzetime = 1 [f=-000001] range = 300 [f=-000001] thickness = 10 [f=-000001] weapontype = LightningCannon [f=-000001] sprayangle = 500 [f=-000001] reloadtime = 1.66666675 [f=-000001] impulsefactor = 0.40000001 [f=-000001] impactonly = true [f=-000001] firestarter = 110 [f=-000001] cylindertargeting = 0 [f=-000001] }, [f=-000001] Loading FeatureDefs_posts [f=-000001] Loading WeaponDefs_posts [f=-000001] Loading ArmorDefs_posts [f=-000001] [defs.lua] loading all *Defs tables: 740ms [f=-000001] [~ScopedOnceTimer][Game::LoadDefs (GameData)] 853ms [f=-000001] Loading Sound Definitions [f=-000001] [Sound] Warning: Sound incomingchat is missing file tag (ignoring) [f=-000001] [Sound] parsed 322 sounds from gamedata/sounds.lua [f=-000001] [Sound] Error: [LoadSoundBuffer] unable to open audio file "IncomingChat" [f=-000001] [Sound] Error: [Sound::GetSoundId] could not find sound "IncomingChat" [f=-000001] [~ScopedOnceTimer][Game::LoadDefs (Sound)] 10ms [f=-000001] [Game::LoadGame][2] globalQuit=0 forcedQuit=0 [f=-000001] Creating Smooth Height Mesh [f=-000001] [~ScopedOnceTimer][SmoothHeightMesh::MakeSmoothMesh] 53ms [f=-000001] Creating QuadField & CEGs [f=-000001] [CDamageArrayHandler] number of ArmorDefs: 6 [f=-000001] Warning: [CDamageArrayHandler] UnitDef "chicken" in ArmorDef "else" already belongs to ArmorDef category 1! [f=-000001] [RegisterAssimpModelFormats] supported Assimp model formats: *.3ds;*.blend;*.dae;*.lwo; [f=-000001] Creating Unit Textures [f=-000001] Creating Sky [f=-000001] [Game::LoadGame][3] globalQuit=0 forcedQuit=0 [f=-000001] Loading Weapon Definitions [f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (WeaponDefs)] 2514ms [f=-000001] Loading Unit Definitions [f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (UnitDefs)] 205ms [f=-000001] Loading Feature Definitions [f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (FeatureDefs)] 42ms [f=-000001] [IPathManager::GetInstance] using DEFAULT path-manager [f=-000001] Initializing Map Features [f=-000001] Error: [LoadFeatureDefsFromMap] unknown map feature type "talltree6 " [f=-000001] Error: [GetFeatureDef] could not find FeatureDef "talltree6 " [f=-000001] Error: [GetFeatureDef] could not find FeatureDef "talltree6 " [f=-000001] Error: [GetFeatureDef] could not find FeatureDef "talltree6 " [f=-000001] Error: [GetFeatureDef] could not find FeatureDef "talltree6 " [f=-000001] Error: [GetFeatureDef] could not find FeatureDef "talltree6 " [f=-000001] Error: [GetFeatureDef] could not find FeatureDef "talltree6 " [f=-000001] Error: [GetFeatureDef] could not find FeatureDef "talltree6 " [f=-000001] Error: [GetFeatureDef] could not find FeatureDef "talltree6 " [f=-000001] Error: [GetFeatureDef] could not find FeatureDef "talltree6 " [f=-000001] Error: [GetFeatureDef] could not find FeatureDef "talltree6 " [f=-000001] Creating ShadowHandler [f=-000001] Creating InfoTextureHandler [f=-000001] InfoTexture: shaders [f=-000001] Creating GroundDrawer [f=-000001] Loading Map Tiles [f=-000001] Loading Square Textures [f=-000001] [~ScopedOnceTimer][CSMFGroundTextures::ConvolveHeightMap] 3ms [f=-000001] Switching to ROAM Mesh Rendering [f=-000001] Creating TreeDrawer [f=-000001] Loaded DecalsDrawer: Legacy [f=-000001] Creating ProjectileDrawer & UnitDrawer [f=-000001] Creating Projectile Textures [f=-000001] Creating Water [f=-000001] [Game::LoadGame][4] globalQuit=0 forcedQuit=0 [f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Camera&Mouse)] 92ms [f=-000001] [Sound] Error: [LoadSoundBuffer] unable to open audio file "MultiSelect" [f=-000001] [Sound] Error: [Sound::GetSoundId] could not find sound "MultiSelect" [f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Console)] 1ms [f=-000001] [Sound] Error: [LoadSoundBuffer] unable to open audio file "FailedCommand" [f=-000001] [Sound] Error: [Sound::GetSoundId] could not find sound "FailedCommand" [f=-000001] Loading LuaRules [f=-000001] Synced LuaRules: starting loading LuaRules: Loaded gadget: Mantis 5480 <hax_mantis_5480.lua> LuaRules: Loaded gadget: Metalspot Finder Gadget <mex_spot_finder.lua> LuaRules: Loaded gadget: Save/Load <api_saveload.lua> LuaRules: Loaded gadget: Startbox handler <start_boxes.lua> LuaRules: Loaded gadget: No Friendly Fire <unit_nofriendlyfire.lua> LuaRules: Loaded gadget: IconGenerator <unit_icongenerator.lua> LuaRules: Loaded gadget: Mex Placement <mex_placement.lua> LuaRules: Loaded gadget: Nano Frame Death Handeling <unit_nanoframe_death.lua> LuaRules: Loaded gadget: Nano Frame Rate Limit <unit_nanoframe_rate_limit.lua> LuaRules: Loaded gadget: No Self-D <unit_noselfd.lua> LuaRules: Loaded gadget: ShareControl <share_control.lua> LuaRules: Loaded gadget: UnitPriority <unit_priority.lua> LuaRules: Loaded gadget: Mex Control with energy link <unit_mex_overdrive.lua> LuaRules: Loaded gadget: Script notification <unit_script_notification.lua> LuaRules: Loaded gadget: Antinuke Handler <unit_antinuke_handler.lua> LuaRules: Loaded gadget: Attributes <unit_attributes.lua> LuaRules: Loaded gadget: Boolean Disable <unit_boolean_disable.lua> LuaRules: Loaded gadget: Impulse Float Toggle <unit_impulsefloat_toggle.lua> LuaRules: Loaded gadget: LockOptions <lockunits_modoption.lua> LuaRules: Loaded gadget: Perks <game_perks.lua> LuaRules: Loaded gadget: Shield Charge <unit_shield_charge.lua> LuaRules: Loaded gadget: StartSetup <start_unit_setup.lua> LuaRules: Loaded gadget: Stockpile <unit_stockpile.lua> LuaRules: Loaded gadget: UnitMorph <unit_morph.lua> LuaRules: Loaded gadget: AirPlantParents <unit_air_plants.lua> LuaRules: Loaded gadget: AirTransport_SeaPickup <unit_transport_pickup_floating_amphib.lua> LuaRules: Loaded gadget: Aircraft Command <unit_bomber_command.lua> LuaRules: Loaded gadget: Aircraft Crashing <unit_aircraft_crash.lua> LuaRules: Loaded gadget: Allow Builder Hold Fire <unit_allow_builder_hold_fire.lua> LuaRules: Loaded gadget: Area Guard <cmd_areaguard.lua> LuaRules: Loaded gadget: Block Ally Attack <cmd_block_ally_attack.lua> LuaRules: Loaded gadget: Blocking Tag Implementation <feature_blocking_tag_implementation.lua> LuaRules: Loaded gadget: Bomber Dive <unit_bomber_dive.lua> LuaRules: Loaded gadget: CAI <ai_cai.lua> LuaRules: Loaded gadget: CEG Spawner <dbg_ceg_spawner.lua> LuaRules: Loaded gadget: Capture <unit_capture.lua> LuaRules: Loaded gadget: Carrier Drones <unit_carrier_drones.lua> LuaRules: Loaded gadget: Command Raw Move <cmd_raw_move.lua> LuaRules: Loaded gadget: Command Transfer Unit <cmd_transfer_unit.lua> LuaRules: Loaded gadget: Constructor Auto Assist <unit_factory_guard.lua> LuaRules: Loaded gadget: Control gunship strafe range <unit_control_gunship_stafe_range.lua> LuaRules: Loaded gadget: D-Gun Aim Fix <unit_dgun_aim.lua> LuaRules: Loaded gadget: Debris physics <feature_debris_physics.lua> LuaRules: Loaded gadget: Decloak when damaged <unit_decloak_damaged.lua> LuaRules: Loaded gadget: Dev Commands <dbg_dev_commands.lua> LuaRules: Loaded gadget: Disable Buildoptions <unit_disable_buildoptions.lua> LuaRules: Loaded gadget: Dont fire at radar <unit_dont_fire_at_radar.lua> LuaRules: Loaded gadget: Experience <unit_xp.lua> LuaRules: Loaded gadget: Factory Anti Slacker <factory_anti_slacker.lua> LuaRules: Loaded gadget: Factory Stop Production <cmd_factory_stop_production.lua> LuaRules: Loaded gadget: Fall Damage <unit_fall_damage.lua> LuaRules: Loaded gadget: Feature Effects <feature_fx.lua> LuaRules: Loaded gadget: Fog Hidden Effects API <api_fog_hidden_effects.lua> LuaRules: Loaded gadget: Galaxy Campaign Battle Handler <mission_galaxy_campaign_battle.lua> LuaRules: Loaded gadget: GameRules Events <unit_gamerules_events.lua> LuaRules: Loaded gadget: Grey Goo <unit_grey_goo.lua> [f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry in modoption is empty or in invalid format [f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry for player Player is empty or in invalid format LuaRules: Loaded gadget: Gunship Strafe Control <unit_gunship_strafe_control.lua> LuaRules: Loaded gadget: Hide Autorepairlevel Command <cmd_hide_autorepairlevel.lua> LuaRules: Loaded gadget: Instant Self Destruct <unit_instant_self_destruct.lua> LuaRules: Loaded gadget: Invincibility <unit_invincibility.lua> LuaRules: Loaded gadget: Jumpjets <unit_jumpjets.lua> LuaRules: Loaded gadget: LUS <unit_script.lua> LuaRules: Loaded gadget: Lag Monitor <game_lagmonitor.lua> LuaRules: Loaded gadget: LupsNanoSpray <lups_nano_spray.lua> LuaRules: Loaded gadget: Missile Silo Controller <unit_missilesilo.lua> LuaRules: Loaded gadget: Modular Comm Info <api_modularcomms.lua> LuaRules: Loaded gadget: NoAirNuke <exp_no_air_nuke.lua> LuaRules: Loaded gadget: One Click Weapon <unit_oneclick_weapon.lua> LuaRules: Loaded gadget: Orbital Drop <mission_orbital_drop.lua> LuaRules: Loaded gadget: Overkill Prevention <unit_overkill_prevention.lua> LuaRules: Loaded gadget: Overkill Prevention Placeholder <unit_overkill_prevention_placeholder.lua> LuaRules: Loaded gadget: Paralysis <unit_paralysis_damage.lua> LuaRules: Loaded gadget: Player extra information <player_extra_information.lua> LuaRules: Loaded gadget: Prevent Lab Hax <unit_prevent_lab_hax.lua> LuaRules: Loaded gadget: Prevent Landship <unit_prevent_landship.lua> LuaRules: Loaded gadget: Prevent turret overshoot <unit_prevent_turret_overshoot.lua> LuaRules: Loaded gadget: Projectile Hold <weapon_projectile_hold.lua> LuaRules: Loaded gadget: Projectile Radar Homing <weapon_projectile_radar_homing.lua> LuaRules: Loaded gadget: Projectile Retarget <weapon_projectile_retarget.lua> LuaRules: Loaded gadget: Puppy Handler <unit_puppy_handler.lua> LuaRules: Loaded gadget: Reclaim HP changer <unit_reclaim_hp.lua> LuaRules: Loaded gadget: Refuel Pad Handler <unit_refuel_pad_handler.lua> LuaRules: Loaded gadget: Regeneration <unit_regeneration.lua> LuaRules: Loaded gadget: Remove Wait <cmd_remove_wait.lua> LuaRules: Loaded gadget: Repair Speed Changer <unit_repair_speed.lua> LuaRules: Loaded gadget: Resign Gadget <game_resign.lua> LuaRules: Loaded gadget: Retreat Command <cmd_retreat.lua> LuaRules: Loaded gadget: Rezz Hp changer + effect <unit_rezz_hp.lua> LuaRules: Loaded gadget: Self destruct blocker <unit_self_destruct.lua> LuaRules: Loaded gadget: Set Nano Piece <unit_setnanopiece.lua> LuaRules: Loaded gadget: Share mode <game_share_mode.lua> LuaRules: Loaded gadget: Shield Link <unit_shield_link.lua> LuaRules: Loaded gadget: Shockwaves <lups_shockwaves.lua> LuaRules: Loaded gadget: Show Shooter <unit_show_shooter.lua> LuaRules: Loaded gadget: Solar Force Closed <unit_solar_force_closed.lua> LuaRules: Loaded gadget: Spherical LOS <unit_spherical_los.lua> LuaRules: Loaded gadget: Tactical Unit AI <unit_tactical_ai.lua> LuaRules: Loaded gadget: Target Priority <unit_target_priority.lua> LuaRules: Loaded gadget: Target on the move <unit_target_on_the_move.lua> LuaRules: Loaded gadget: Teleporter <unit_teleporter.lua> LuaRules: Loaded gadget: Terraformers <unit_terraform.lua> LuaRules: Loaded gadget: Terrain Texture Handler <terrain_texture_handler.lua> LuaRules: Loaded gadget: Test <test.lua> LuaRules: Loaded gadget: Time slow v2 <unit_timeslow.lua> LuaRules: Loaded gadget: Transport Selected Load <cmd_select_load_helper.lua> LuaRules: Loaded gadget: Transport Speed <unit_transport_speed.lua> LuaRules: Loaded gadget: TransportAIbuttons <unit_transport_ai_buttons.lua> LuaRules: Loaded gadget: Turn Without Interia <unit_turn_without_interia.lua> LuaRules: Loaded gadget: Typemap Options <typemap_options.lua> LuaRules: Loaded gadget: Unit removal from rezzed structures <unit_removal_from_rezzed_structure.lua> LuaRules: Loaded gadget: UnitStealth <unit_stealth.lua> LuaRules: Loaded gadget: Units on fire <unit_is_on_fire.lua> LuaRules: Loaded gadget: Wade Effects <wake_fx.lua> LuaRules: Loaded gadget: Water Effects <unit_water_effects.lua> LuaRules: Loaded gadget: Weapon Impulse <weapon_impulse.lua> LuaRules: Loaded gadget: Windmill Control <unit_windmill_control.lua> LuaRules: Loaded gadget: api_subdir_gadgets.lua <api_subdir_gadgets.lua> LuaRules: Loaded gadget: api_widget_events.lua <api_widget_events.lua> LuaRules: Loaded gadget: astar.lua <astar.lua> LuaRules: Loaded gadget: init_auto_ready.lua <init_auto_ready.lua> LuaRules: Loaded gadget: lups_cloak_fx.lua <lups_cloak_fx.lua> LuaRules: Loaded gadget: lups_thrusters.lua <lups_thrusters.lua> LuaRules: Loaded gadget: lups_wrapper.lua <lups_wrapper.lua> LuaRules: Loaded gadget: unit_default_commands.lua <unit_default_commands.lua> LuaRules: Loaded gadget: weapon_hide_sniper.lua <weapon_hide_sniper.lua> LuaRules: Loaded gadget: Center Offset and Growth Scale <unit_centeroffset.lua> LuaRules: Loaded gadget: Commander Upgrade <unit_commander_upgrade.lua> LuaRules: Loaded gadget: CustomUnitShaders <api_custom_unit_shaders.lua> LuaRules: Loaded gadget: Factory exit flatten <unit_factory_flatten.lua> LuaRules: Loaded gadget: Game Over <game_over.lua> LuaRules: Loaded gadget: UnitCloakShield <unit_cloak_shield.lua> LuaRules: Loaded gadget: Water level modoption <start_waterlevel.lua> LuaRules: Loaded gadget: Fighter pull-up <unit_fighter_pullup.lua> LuaRules: Loaded gadget: Energy Drain <unit_energy_drain.lua> LuaRules: Loaded gadget: Chicken control <chicken_control.lua> LuaRules: Loaded gadget: Area Denial <weapon_area_damage.lua> LuaRules: Loaded gadget: Cannot Damage Unit <unit_cannot_damage_unit.lua> LuaRules: Loaded gadget: Disallow unit for command targeting <unit_untargetable.lua> LuaRules: Loaded gadget: Single-Hit Weapon <weapon_single_hit.lua> LuaRules: Loaded gadget: Starlight Satellite Capture <unit_starlight_satellite_capture.lua> LuaRules: Loaded gadget: Noexplode Stopper <weapon_noexplode_stopper.lua> LuaRules: Loaded gadget: Unit Explosion Spawner <unit_explosion_spawner.lua> LuaRules: Loaded gadget: Shield Merge <weapon_shield_merge.lua> LuaRules: Loaded gadget: Lups Shield <lups_shield.lua> LuaRules: Loaded gadget: Endgame Graphs <endgame_graphs.lua> LuaRules: Loaded gadget: Awards <awards.lua> LuaRules: Loaded gadget: Backup allyteam names <start_teamnames.lua> LuaRules: Loaded gadget: Planet Wars Structures <unit_planetwars.lua> LuaRules: Loaded gadget: Profiler <dbg_profiler.lua> LuaRules: Loaded gadget: Zombies! <unit_zombies.lua> [f=-000001] Synced LuaRules: finished loading [f=-000001] Unsynced LuaRules: starting loading [f=-000001] chicken_rafflesia, 300 [f=-000001] chicken_shield, 300 [f=-000001] chicken_tiamat, 300 [f=-000001] nebula, 350 [f=-000001] shieldassault, 80 [f=-000001] shieldcon, 80 [f=-000001] shieldfelon, 120 [f=-000001] shieldshield, 350 [f=-000001] staticshield, 350 [f=-000001] striderfunnelweb, 350 [f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry in modoption is empty or in invalid format [f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry for player Player is empty or in invalid format >> Loaded gadget: Engine Taskbar Stuff <engine_taskbar_stuff.lua> >> Loaded gadget: Metalspot Finder Gadget <mex_spot_finder.lua> >> Loaded gadget: Save/Load <api_saveload.lua> >> Loaded gadget: IconGenerator <unit_icongenerator.lua> >> Loaded gadget: Mex Placement <mex_placement.lua> >> Loaded gadget: Script notification <unit_script_notification.lua> >> Loaded gadget: StartSetup <start_unit_setup.lua> >> Loaded gadget: UnitMorph <unit_morph.lua> >> Loaded gadget: AirTransport_SeaPickup <unit_transport_pickup_floating_amphib.lua> >> Loaded gadget: Aircraft Command <unit_bomber_command.lua> >> Loaded gadget: AutoReadyStartpos <init_auto_ready.lua> >> Loaded gadget: CAI <ai_cai.lua> >> Loaded gadget: Capture <unit_capture.lua> >> Loaded gadget: Command Raw Move <cmd_raw_move.lua> >> Loaded gadget: Command Transfer Unit <cmd_transfer_unit.lua> >> Loaded gadget: Constructor Auto Assist <unit_factory_guard.lua> >> Loaded gadget: Dev Commands <dbg_dev_commands.lua> >> Loaded gadget: Fog Hidden Effects API <api_fog_hidden_effects.lua> >> Loaded gadget: Galaxy Campaign Battle Handler <mission_galaxy_campaign_battle.lua> >> Loaded gadget: Invincibility <unit_invincibility.lua> >> Loaded gadget: Jumpjets <unit_jumpjets.lua> >> Loaded gadget: LupsNanoSpray <lups_nano_spray.lua> >> Loaded gadget: Misc default command replacements <unit_default_commands.lua> >> Loaded gadget: Missile Silo Controller <unit_missilesilo.lua> >> Loaded gadget: Modular Comm Info <api_modularcomms.lua> >> Loaded gadget: One Click Weapon <unit_oneclick_weapon.lua> >> Loaded gadget: Resign Gadget <game_resign.lua> >> Loaded gadget: Retreat Command <cmd_retreat.lua> >> Loaded gadget: Share mode <game_share_mode.lua> >> Loaded gadget: Shield Link <unit_shield_link.lua> >> Loaded gadget: Shockwaves <lups_shockwaves.lua> >> Loaded gadget: Teleporter <unit_teleporter.lua> >> Loaded gadget: Terraformers <unit_terraform.lua> >> Loaded gadget: Terrain Texture Handler <terrain_texture_handler.lua> >> Loaded gadget: Test <test.lua> >> Loaded gadget: Thrusters <lups_thrusters.lua> >> Loaded gadget: TransportAIbuttons <unit_transport_ai_buttons.lua> >> Loaded gadget: Widget Events <api_widget_events.lua> >> Loaded gadget: api_subdir_gadgets.lua <api_subdir_gadgets.lua> >> Loaded gadget: astar.lua <astar.lua> >> Loaded gadget: cmd_areaguard.lua <cmd_areaguard.lua> >> Loaded gadget: cmd_block_ally_attack.lua <cmd_block_ally_attack.lua> >> Loaded gadget: cmd_hide_autorepairlevel.lua <cmd_hide_autorepairlevel.lua> >> Loaded gadget: cmd_remove_wait.lua <cmd_remove_wait.lua> >> Loaded gadget: cmd_select_load_helper.lua <cmd_select_load_helper.lua> >> Loaded gadget: dbg_ceg_spawner.lua <dbg_ceg_spawner.lua> >> Loaded gadget: endgame_graphs.lua <endgame_graphs.lua> >> Loaded gadget: factory_anti_slacker.lua <factory_anti_slacker.lua> >> Loaded gadget: feature_debris_physics.lua <feature_debris_physics.lua> >> Loaded gadget: feature_fx.lua <feature_fx.lua> >> Loaded gadget: game_lagmonitor.lua <game_lagmonitor.lua> >> Loaded gadget: game_over.lua <game_over.lua> >> Loaded gadget: game_perks.lua <game_perks.lua> >> Loaded gadget: hax_mantis_5480.lua <hax_mantis_5480.lua> >> Loaded gadget: lockunits_modoption.lua <lockunits_modoption.lua> >> Loaded gadget: player_extra_information.lua <player_extra_information.lua> >> Loaded gadget: share_control.lua <share_control.lua> >> Loaded gadget: start_boxes.lua <start_boxes.lua> >> Loaded gadget: start_teamnames.lua <start_teamnames.lua> >> Loaded gadget: start_waterlevel.lua <start_waterlevel.lua> >> Loaded gadget: typemap_options.lua <typemap_options.lua> >> Loaded gadget: unit_air_plants.lua <unit_air_plants.lua> >> Loaded gadget: unit_aircraft_crash.lua <unit_aircraft_crash.lua> >> Loaded gadget: unit_allow_builder_hold_fire.lua <unit_allow_builder_hold_fire.lua> >> Loaded gadget: unit_attributes.lua <unit_attributes.lua> >> Loaded gadget: unit_bomber_dive.lua <unit_bomber_dive.lua> >> Loaded gadget: unit_cannot_damage_unit.lua <unit_cannot_damage_unit.lua> >> Loaded gadget: unit_carrier_drones.lua <unit_carrier_drones.lua> >> Loaded gadget: unit_centeroffset.lua <unit_centeroffset.lua> >> Loaded gadget: unit_control_gunship_stafe_range.lua <unit_control_gunship_stafe_range.lua> >> Loaded gadget: unit_dont_fire_at_radar.lua <unit_dont_fire_at_radar.lua> >> Loaded gadget: unit_factory_flatten.lua <unit_factory_flatten.lua> >> Loaded gadget: unit_fall_damage.lua <unit_fall_damage.lua> >> Loaded gadget: unit_fighter_pullup.lua <unit_fighter_pullup.lua> >> Loaded gadget: unit_gamerules_events.lua <unit_gamerules_events.lua> >> Loaded gadget: unit_grass_cutter.lua <unit_grass_cutter.lua> >> Loaded gadget: unit_impulsefloat_toggle.lua <unit_impulsefloat_toggle.lua> >> Loaded gadget: unit_is_on_fire.lua <unit_is_on_fire.lua> >> Loaded gadget: unit_marketplace.lua <unit_marketplace.lua> >> Loaded gadget: unit_mex_overdrive.lua <unit_mex_overdrive.lua> >> Loaded gadget: unit_overkill_prevention.lua <unit_overkill_prevention.lua> >> Loaded gadget: unit_overkill_prevention_placeholder.lua <unit_overkill_prevention_placeholder.lua> >> Loaded gadget: unit_planetwars.lua <unit_planetwars.lua> >> Loaded gadget: unit_prevent_lab_hax.lua <unit_prevent_lab_hax.lua> >> Loaded gadget: unit_prevent_landship.lua <unit_prevent_landship.lua> >> Loaded gadget: unit_prevent_turret_overshoot.lua <unit_prevent_turret_overshoot.lua> >> Loaded gadget: unit_priority.lua <unit_priority.lua> >> Loaded gadget: unit_regeneration.lua <unit_regeneration.lua> >> Loaded gadget: unit_removal_from_rezzed_structure.lua <unit_removal_from_rezzed_structure.lua> >> Loaded gadget: unit_rezz_hp.lua <unit_rezz_hp.lua> >> Loaded gadget: unit_self_destruct.lua <unit_self_destruct.lua> >> Loaded gadget: unit_solar_force_closed.lua <unit_solar_force_closed.lua> >> Loaded gadget: unit_spherical_los.lua <unit_spherical_los.lua> >> Loaded gadget: unit_starlight_satellite_capture.lua <unit_starlight_satellite_capture.lua> >> Loaded gadget: unit_stealth.lua <unit_stealth.lua> >> Loaded gadget: unit_target_on_the_move.lua <unit_target_on_the_move.lua> >> Loaded gadget: unit_target_priority.lua <unit_target_priority.lua> >> Loaded gadget: unit_transport_speed.lua <unit_transport_speed.lua> >> Loaded gadget: unit_turn_without_interia.lua <unit_turn_without_interia.lua> >> Loaded gadget: unit_untargetable.lua <unit_untargetable.lua> >> Loaded gadget: unit_water_effects.lua <unit_water_effects.lua> >> Loaded gadget: unit_windmill_control.lua <unit_windmill_control.lua> >> Loaded gadget: unit_xp.lua <unit_xp.lua> >> Loaded gadget: unit_zombies.lua <unit_zombies.lua> >> Loaded gadget: wake_fx.lua <wake_fx.lua> >> Loaded gadget: weapon_area_damage.lua <weapon_area_damage.lua> >> Loaded gadget: weapon_impulse.lua <weapon_impulse.lua> >> Loaded gadget: weapon_noexplode_stopper.lua <weapon_noexplode_stopper.lua> >> Loaded gadget: weapon_shield_merge.lua <weapon_shield_merge.lua> >> Loaded gadget: weapon_single_hit.lua <weapon_single_hit.lua> >> Loaded gadget: Commander Upgrade <unit_commander_upgrade.lua> >> Loaded gadget: CustomUnitShaders <api_custom_unit_shaders.lua> >> Loaded gadget: UnitCloakShield <unit_cloak_shield.lua> >> Loaded gadget: Lups Cloak FX <lups_cloak_fx.lua> >> Loaded gadget: Chicken control <chicken_control.lua> >> Loaded gadget: Unit Explosion Spawner <unit_explosion_spawner.lua> >> Loaded gadget: Lups Shield <lups_shield.lua> >> Loaded gadget: Lups <lups_wrapper.lua> >> Loaded gadget: Awards <awards.lua> >> Loaded gadget: Chicken Spawner <unit_spawner.lua> >> Loaded gadget: Profiler <dbg_profiler.lua> [f=-000001] Unsynced LuaRules: finished loading [f=-000001] Loading LuaGaia [f=-000001] Loading LuaUI [f=-000001] LuaUI Entry Point: "luaui.lua" [f=-000001] LuaUI Access Lock: enabled [f=-000001] LuaSocket Enabled: yes [f=-000001] Using LUAUI_DIRNAME = LuaUI/ [f=-000001] Reloading GUI config from file: LuaUI/ctrlpanel.txt [f=-000001] LuaUI: bound F11 to the widget selector [f=-000001] LuaUI: bound CTRL+F11 to tweak mode [f=-000001] Loading last game win data [f=-000001] Resetting win data [f=-000001] Last game player count: 1, This game player count: 1 [f=-000001] Last game allyTeam count: 3, This game allyTeam count: 3 [f=-000001] Player and team counts match, continuing [f=-000001] Testing last game's team 0 mapped to this game's team 0 [f=-000001] All players and teams match from last game, using last game's scores as base [f=-000001] Loaded API widget: Cluster Detection <api_cluster_detection.lua> [f=-000001] Loaded API widget: Hacky version fix <hacky_version_fix.lua> [f=-000001] Loaded API widget: Shared Functions <api_shared_functions.lua> [f=-000001] Loaded API widget: i18n <api_i18n.lua> [f=-000001] Loaded API widget: Win Counter <api_win_counter.lua> [f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry in modoption is empty or in invalid format [f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry for player Player is empty or in invalid format [f=-000001] Loaded API widget: Modular Comm Info <api_modularcomms.lua> [f=-000001] Loaded API widget: Draw Mouse Build <api_draw_mouse_build.lua> [f=-000001] Loaded API widget: CommandInsert <cmd_commandinsert.lua> [f=-000001] Loaded API widget: Chili Framework <api_chili.lua> [f=-000001] Loaded API widget: Lag (AFK) monitor <api_lag_monitor.lua> [f=-000001] Loaded API widget: Pre-Selection Handler <api_preselection.lua> [f=-000001] Loaded API widget: Lups <lups_wrapper.lua> [f=-000001] Loaded widget: Chili Highlight <gui_chili_highlight.lua> [f=-000001] Loaded widget: Selection Hierarchy <gui_selection_hierarchy.lua> [f=-000001] Loaded widget: Deferred rendering <gfx_deferred_rendering.lua> [f=-000001] Hardware mouse-cursor is enabled! [f=-000001] Set "shadows" config-parameter to 1 [f=-000001] GroundDetail set to 170 [f=-000001] Ground-decals rendering is enabled! [f=-000001] Set maximum particles to: 25000 [f=-000001] Set UnitLodDist to 9999 [f=-000001] Set UnitIconDist to 151 [f=-000001] model shaders is enabled! [f=-000001] SetLobbyButtonEnabled, false [f=-000001] Loaded widget: EPIC Menu <gui_epicmenu.lua> [f=-000001] Loaded widget: Custom Markers <gui_custom_markers.lua> [f=-000001] Loaded widget: Chili Minimap <gui_chili_minimap.lua> [f=-000001] Loaded widget: Chili Widget Selector <api_chili_widgetselector.lua> [f=-000001] Loaded widget: Hide Interface Action <gui_hide_interface_action.lua> [f=-000001] Mexspot Fetcher fetching [f=-000001] Loaded widget: Mexspot Fetcher <api_mexspot_fetcher.lua> [f=-000001] Team highlighting: Disabled [f=-000001] Loaded widget: Teamhighlight option <gui_teamhighlight.lua> [f=-000001] Loaded widget: Local Team Colors <gui_local_colors.lua> [f=-000001] Loaded widget: Display Keys 2 <gui_chili_display_keys.lua> [f=-000001] Loaded widget: Save Game Menu <gui_savegame.lua> [f=-000001] Loaded widget: Specific Unit Reclaimer <unit_unit_reclaimer.lua> [f=-000001] Loaded widget: Area-reclaim trees <unit_tree_reclaim.lua> [f=-000001] Loaded widget: Chili Global Commands <gui_chili_global_commands.lua> [f=-000001] Loaded widget: Chili Commander Upgrade <gui_chili_commander_upgrade.lua> [f=-000001] Loaded widget: HealthBars <unit_healthbars.lua> [f=-000001] Loaded widget: Noises <snd_noises.lua> [f=-000001] Loaded widget: Terraform Icon Draw <unit_terraform_draw.lua> [f=-000001] Loaded widget: Unit Icons <unit_icons.lua> [f=-000001] Loaded widget: Chili Vote Display <gui_chili_vote.lua> [f=-000001] Loaded widget: Auto Patrol Nanos <unit_auto_patrol_nanos.lua> [f=-000001] Loaded widget: BuildETA <gui_build_eta.lua> [f=-000001] Loaded widget: Cloak Fire State 2 <unit_cloakfirestate2.lua> [f=-000001] Loaded widget: Double-Click attack-move <cmd_doubleclick_attackmove.lua> [f=-000001] Loaded widget: Depth of Field Shader <gfx_dof.lua> [f=-000001] Loaded widget: EndGame Stats <gui_chili_endgraph.lua> [f=-000001] Loaded widget: Objectives <mission_objectives.lua> [f=-000001] Loaded widget: Unit Marker Zero-K <unit_marker.lua> [f=-000001] Loaded widget: Initial Queue ZK <unit_initial_queue.lua> [f=-000001] Loaded widget: Antinuke Coverage <gui_antinuke_coverage.lua> [f=-000001] Loaded widget: Area Attack Tweak <cmd_area_attack_tweak.lua> [f=-000001] Loaded widget: Autoquit <autoquit.lua> [f=-000001] Loaded widget: Blast Radius <gui_blastradius.lua> [f=-000001] Loaded widget: CameraShake <camera_shake.lua> [f=-000001] Loaded widget: Cheat Sheet <gui_chili_cheats.lua> [f=-000001] Loaded widget: Chili Economy Panel Default <gui_chili_economy_panel2.lua> [f=-000001] Loaded widget: Chili EndGame Window <gui_chili_endgamewindow.lua> [f=-000001] Loaded widget: Chili Inactivity Win <gui_chili_inactivity_win.lua> [f=-000001] Loaded widget: Chili Nuke Warning <gui_chili_nuke_warning.lua> [f=-000001] Loaded widget: Chili Rejoining Progress Bar <gui_chili_rejoin_progress.lua> [f=-000001] Loaded widget: Chili Selections & CursorTip v2 <gui_chili_selections_and_cursortip.lua> [f=-000001] Loaded widget: Chili Spectator Panels <gui_chili_spectator_panels.lua> [f=-000001] Loaded widget: Context Menu <gui_contextmenu.lua> [f=-000001] Loaded widget: Darkening <gui_darkening.lua> [f=-000001] Loaded widget: Decloak Range <unit_decloak_range.lua> [f=-000001] Loaded widget: Decoration Handler <unit_decoration_handler.lua> [f=-000001] Loaded widget: Defense Range Zero-K <gui_defenserange.lua> [f=-000001] Loaded widget: Economic Victory Announcer <gui_economic_victory_announcer.lua> [f=-000001] Loaded widget: Ferry Points <cmd_ferry_points.lua> [f=-000001] Loaded widget: Galaxy Battle Handler <mission_galaxy_battle_handler.lua> [f=-000001] Loaded widget: Game Analytics Handler <api_game_analytics.lua> [f=-000001] Input grabbing is enabled! [f=-000001] Input grabbing is disabled! [f=-000001] Loaded widget: Grab Input <api_grabinput.lua> [f=-000001] Loaded widget: Guard Remove <cmd_guard_remove.lua> [f=-000001] Loaded widget: Haven Handler <gui_havens.lua> [f=-000001] Loaded widget: Highlight Geos <gui_highlight_geos.lua> [f=-000001] Loaded widget: In-game Guide <gui_ingame_guide.lua> [f=-000001] Loaded widget: In-game Ignore <ignore.lua> [f=-000001] Loaded widget: Keep Target <cmd_keep_target.lua> [f=-000001] Loaded widget: Local Widgets Config <localwidgets.lua> [f=-000001] Loaded widget: MetalFeatures <gui_metal_features.lua> [f=-000001] Loaded widget: Mex Placement Handler <cmd_mex_placement.lua> [f=-000001] Loaded widget: MinimapEvents <minimap_events.lua> [f=-000001] Loaded widget: Missile Silo Range <missilesilo_range.lua> [f=-000001] Loaded widget: Mission Results Handler <mission_results.lua> [f=-000001] Loaded widget: Morph Finished notification <unit_morph_finished.lua> [f=-000001] Loaded widget: NoDuplicateOrders <cmd_no_duplicate_orders.lua> [f=-000001] Loaded widget: Orbit Command <cmd_orbit.lua> [f=-000001] Loaded widget: Persistent Build Spacing <gui_persistent_build_spacing.lua> [f=-000001] Loaded widget: Point Tracker <gui_point_tracker.lua> [f=-000001] Loaded widget: Projectile Lights <gfx_projectile_lights.lua> [f=-000001] Loaded widget: Raw Move Issue <cmd_raw_move_issue.lua> [f=-000001] Loaded widget: ReclaimInfo <gui_reclaiminfo.lua> [f=-000001] Loaded widget: Set Springsettings <api_set_springsettings.lua> [f=-000001] Loaded widget: Show All Commands v2 <unit_showallcommands_2.lua> [f=-000001] Loaded widget: Startup Info and Selector <init_startup_info_selector.lua> [f=-000001] Loaded widget: Showeco and Grid Drawer <gui_showeco_action.lua> [f=-000001] Loaded widget: Simple Settings <gui_simple_settings.lua> [f=-000001] Loaded widget: Smart Bombers <unit_smart_bombers.lua> [f=-000001] Loaded widget: SmoothCam <camera_smoothcam.lua> [f=-000001] Loaded widget: Spectate Selected Team <gui_spectate_selected_team.lua> [f=-000001] Loaded widget: State Reverse Toggle <cmd_state_reverse_toggle.lua> [f=-000001] Loaded widget: Stereo3D <gfx_stereo3d.lua> [f=-000001] Loaded widget: Stockpiler <unit_stockpile.lua> [f=-000001] Loaded widget: Stop Self-D <cmd_stop_selfd.lua> [f=-000001] Loaded widget: cheat <cheat.lua> [f=-000001] Loaded widget: Transport Load Double Tap <cmd_select_load.lua> [f=-000001] Loaded widget: Voice Assistant <unit_voice.lua> [f=-000001] Loaded widget: Auto First Build Facing <init_autofirstbuildfacing.lua> [f=-000001] Loaded widget: Auto Group <unit_auto_group.lua> [f=-000001] Loaded widget: Transport AI <unit_transport_ai.lua> [f=-000001] Loaded widget: Easy Facing <gui_easyfacing.lua> [f=-000001] Loaded widget: Start Point Remover & Comm Selector <init_start_point_remover.lua> [f=-000001] Loaded widget: Ghost Site <unit_ghostsite.lua> [f=-000001] Loaded widget: Attack Warning <unit_attack_warning.lua> [f=-000001] Loaded widget: Comm-n-Elo Startpos. Info <init_startpointelocom_info.lua> [f=-000001] Loaded widget: Chili AI Set Start <gui_chili_ai_start_pos.lua> [f=-000001] Loaded widget: Attack AoE <gui_attack_aoe.lua> [f=-000001] Loaded widget: Icon Sets <gui_icon_sets.lua> [f=-000001] Loaded widget: Recorder (Save) <dbg_recorder_save.lua> [f=-000001] Loaded widget: Smooth Scroll <camera_smooth_move.lua> [f=-000001] Loaded widget: Unit Start State <unit_start_state.lua> [f=-000001] Loaded widget: UnitNoStuckInFactory <unit_nostuck_infactory.lua> [f=-000001] Loaded widget: Chili Custom Modoptions Info <gui_custommodoptions_info.lua> [f=-000001] Loaded widget: PlanetWars Info <gui_planetwars_info.lua> [f=-000001] <Replay control buttons> Live mode. Widget removed. [f=-000001] Loaded widget: Replay control buttons <gui_replay_controls.lua> [f=-000001] Loaded widget: Commands FX <gfx_commands_fx.lua> [f=-000001] Loaded widget: MessageBoxes ZK <mission_messagebox_zk.lua> [f=-000001] Loaded widget: UnitShapes <unit_shapes.lua> [f=-000001] Loaded widget: Map Edge Extension <map_edge_extension.lua> [f=-000001] Loaded widget: AllyCursors <gui_ally_cursors.lua> [f=-000001] Loaded widget: Building Starter <unit_building_starter.lua> [f=-000001] Loaded widget: Cloaker Guard <unit_cloaker_guard.lua> [f=-000001] Loaded widget: Gadget Icons <api_gadget_icons.lua> [f=-000001] Loaded widget: Rank Icons 2 <unit_rank_icons.lua> [f=-000001] Loaded widget: Selection Send <api_selectionsend.lua> [f=-000001] Loaded widget: Shield Guard <unit_shield_guard.lua> [f=-000001] Loaded widget: State Icons <unit_state_icons.lua> [f=-000001] Loaded widget: Dev Commands <dbg_devcommands.lua> [f=-000001] Loaded widget: Lua Metal Decals <gfx_dynamic_metal.lua> [f=-000001] Loaded widget: LupsManager <gfx_lups_manager.lua> [f=-000001] Loaded widget: Smoke Signals <gfx_lups_smokesignal.lua> [f=-000001] Loaded widget: Units on Fire <gfx_lups_units_on_fire.lua> [f=-000001] Loaded widget: Newton Firezone <cmd_newton_firezone.lua> [f=-000001] Loaded widget: Vertical Line on Radar Dots v2 <gui_vertlineaid.lua> [f=-000001] Loaded widget: Receive Units Indicator <gui_recv_indicator.lua> [f=-000001] Loaded widget: Auto-toggle false color vision <gui_auto_engine_falsecolor.lua> [f=-000001] Loaded widget: Chili Docking <api_chili_docking.lua> [f=-000001] Loaded widget: Chili Pro Console <gui_chili_proconsole_test.lua> [f=-000001] Loaded widget: Chili Crude Player List <gui_chili_crudeplayerlist.lua> [f=-000001] Loaded widget: HUD Presets <gui_hud_presets.lua> [f=-000001] Loaded widget: Image Preloader <dbg_img_preload.lua> [f=-000001] Loaded widget: Chili Core Selector <gui_chili_core_selector.lua> [f=-000001] Loaded widget: Default Group Recall Fix <gui_group_recall_fix.lua> [f=-000001] Loaded widget: Select Keys <gui_selectkeys.lua> [f=-000001] Loaded widget: Start Boxes <minimap_startbox_new.lua> [f=-000001] Loaded widget: Chili Share menu v1.24 <gui_chili_share.lua> [f=-000001] Loaded widget: Pause Screen <gui_pausescreen.lua> [f=-000001] Loaded widget: Restricted Zones <gui_restrictedzones.lua> [f=-000001] Loaded widget: Jumpjet GUI <gui_jumpjets.lua> [f=-000001] Loaded widget: CustomFormations2 <cmd_customformations2.lua> [f=-000001] SetSunLighting [f=-000001] Loaded widget: Sun and Atmosphere Handler. <gfx_sun_and_atmosphere.lua> [f=-000001] Loaded widget: Chili Integral Menu <gui_chili_integral_menu.lua> [f=-000001] Loaded widget: Color Blindness Correction <gfx_color_blindness_correction.lua> [f=-000001] Loaded widget: Lasso Terraform GUI <gui_lasso_terraform.lua> [f=-000001] Loaded widget: Layout Handler <cmd_layout_handler.lua> [f=-000001] Loaded widget: Persistent Build Height <gui_persistent_build_height.lua> [f=-000001] Loaded widget: Text To Speech Control <snd_text_to_speech.lua> [f=-000001] Removed 'GC at >100MB': disabled. [f=-000001] Loaded widget: GC at >300MB <dbg_forcegc_spring97.lua> [f=-000001] Writing last game win data [f=-000001] LuaUI v0.3 [f=-000001] [Game::LoadGame][5] globalQuit=0 forcedQuit=0 [f=-000001] [LoadFinalize] finalizing PFS [f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] BLOCK_SIZE=16 [f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] PATHESTIMATOR_VERSION=89 [f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] heightMapChecksum=e3cc9ca1 [f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] typeMapChecksum=7a778e9 [f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] moveDefChecksum=2494db [f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] blockMapChecksum=f0a257d4 [f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] estimatorHashCode=dc3b02a2 [f=-000001] [Path] [PathEstimator::ReadFile] hash=dc3b02a2 file="cache\104dev-maintenance/paths/ScorpioBattleground.pe-dc3b02a2.zip" (exists=1) [f=-000001] Reading Estimate PathCosts [16] [f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] BLOCK_SIZE=32 [f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] PATHESTIMATOR_VERSION=89 [f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] heightMapChecksum=e3cc9ca1 [f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] typeMapChecksum=7a778e9 [f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] moveDefChecksum=2494db [f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] blockMapChecksum=f0a257d4 [f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] estimatorHashCode=dc3b02b2 [f=-000001] [Path] [PathEstimator::ReadFile] hash=dc3b02b2 file="cache\104dev-maintenance/paths/ScorpioBattleground.pe2-dc3b02b2.zip" (exists=1) [f=-000001] Reading Estimate PathCosts [32] [f=-000001] [LoadFinalize] finalized PFS (453ms, checksum 13bfbe32) [f=-000001] Loading Skirmish AIs [f=-000001] [Game::LoadGame][6] globalQuit=0 forcedQuit=0 [f=-000001] [LuaMemPool::LogStats][handle=LuaIntro (unsynced)] index=5 {blocks,sizes}={0,0} {int,ext,rec}Allocs={0,14497,0} {chunk,block}Bytes={0,0} [f=-000001] Mex Placement Initialised with 68 spots. [f=-000001] SetLobbyButtonEnabled, false [f=-000001] UpdateInterfacePreset, minimapRight [f=-000001] GameID: 6cd60a5af67b17c7c8d705ed847e9309 [f=-000001] Connection attempt from Player [f=-000001] -> Version: 104.0.1-92-g4409317 maintenance [f=-000001] Epicmenu: Switching to Total Annihilation camera mode [f=-000001] -> Connection established (given id 0) [f=-000001] [Game::ClientReadNet][LOGMSG] sender="Player" string="[PreGame::GameDataReceived][map-checksums={0x72ce0bf0,0x72ce0bf0}]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="Player" string="[PreGame::GameDataReceived][mod-checksums={0xcb1ef8f,0xcb1ef8f}]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="Player" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=58c23a7fe9ef2f346dd398522af26141dee775915d47431e873a6f44d8e4094bc2e5d375cc1b0bfc2adf88acb999d5c69bb473728807aa100d9f21bda5731372]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="Player" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=e90a9526a614381e91c0226a27927f07afd20237511ccb20222b32b028501326e68757acd2085445056fd91dd4f111735e791007766c67c3a9a08c79ead8201a]" [f=-000001] Skirmish AI "NullAI (1)" (ID:0, Short-Name:"NullAI", Version:"") took over control of team 1 [f=-000001] Player Player finished loading and is now ingame [f=-000001] SendLuaMenuMsg showLobby [f=-000001] HandleLobbyOverlay SetMainInterfaceVisibley [f=-000001] SetSettings Int, XResolutionWindowed, 1920 [f=-000001] SetSettings Int, YResolutionWindowed, 1080 [f=-000001] SetSettings Int, WindowPosX, 0 [f=-000001] SetSettings Int, WindowPosY, 0 [f=-000001] SetSettings Value, WindowBorderless, 1 [f=-000001] SetSettings Int, MaxDynamicMapLights, 1 [f=-000001] SetSettings Value, DynamicSky, 0 [f=-000001] SetSettings Value, CamTimeFactor, 1 [f=-000001] SetSettings Value, LODScale, 1 [f=-000001] SetSettings Int, BumpWaterDepthBits, 32 [f=-000001] SetSettings Value, HardwareCursor, 1 [f=-000001] SetSettings Int, FSAALevel, 8 [f=-000001] [Settings] Warning: No such key: BuildWarnings, but setting it as string anyway. [f=-000001] SetSettings Int, GroundDetail, 120 [f=-000001] SetSettings Value, CamTimeExponent, 4 [f=-000001] SetSettings Int, ShadowMapSize, 2048 [f=-000001] SetSettings Int, InitialNetworkTimeout, 0 [f=-000001] [Settings] Warning: No such key: SmoothPoints, but setting it as string anyway. [f=-000001] [Settings] Warning: No such key: LuaAutoModWidgets, but setting it as string anyway. [f=-000001] SetSettings Int, GrassDetail, 9 [f=-000001] SetSettings Int, BumpWaterReflection, 2 [f=-000001] SetSettings Value, LODScaleRefraction, 1 [f=-000001] SetSettings Int, MaximumTransmissionUnit, 0 [f=-000001] SetSettings Value, UseDistToGroundForIcons, 1.10000002 [f=-000001] SetSettings Value, AdvSky, 0 [f=-000001] SetSettings Int, CamMode, 1 [f=-000001] SetSettings Int, MaxDynamicModelLights, 1 [f=-000001] [Settings] Warning: No such key: GroundDetailBias, but setting it as string anyway. [f=-000001] SetSettings Int, HangTimeout, 5 [f=-000001] SetSettings Int, Water, 4 [f=-000001] SetSettings Value, MouseDragScrollThreshold, 0 [f=-000001] [Settings] Warning: No such key: LogFlush, but setting it as string anyway. [f=-000001] SetSettings Value, UsePBO, 1 [f=-000001] SetSettings Value, LuaShaders, 1 [f=-000001] SetSettings Int, BumpWaterTexSizeReflection, 256 [f=-000001] SetSettings Int, ForceDisableShaders, 0 [f=-000001] SetSettings Int, GroundScarAlphaFade, 1 [f=-000001] [Settings] Warning: No such key: Version, but setting it as string anyway. [f=-000001] SetSettings Int, OverheadScrollSpeed, 50 [f=-000001] SetSettings Value, EdgeMoveWidth, 0.003 [f=-000001] SetSettings Int, FontSize, 18 [f=-000001] [Settings] Warning: No such key: snd_general, but setting it as string anyway. [f=-000001] SetSettings Value, BumpWaterBlurReflection, 1 [f=-000001] SetSettings Value, LODScaleShadow, 1 [f=-000001] SetSettings Int, UnitLodDist, 9999 [f=-000001] SetSettings Value, AdvMapShading, 1 [f=-000001] [Settings] Warning: No such key: MoveWarnings, but setting it as string anyway. [f=-000001] SetSettings Int, CubeTexSizeReflection, 256 [f=-000001] SetSettings Value, AllowDeferredMapRendering, 1 [f=-000001] SetSettings Value, AdvUnitShading, 1 [f=-000001] [Settings] Warning: No such key: VerboseLevel, but setting it as string anyway. [f=-000001] SetSettings Value, 3DTrees, 1 [f=-000001] SetSettings Int, ROAM, 1 [f=-000001] SetSettings Int, LoadingMT, 0 [f=-000001] [Settings] Warning: No such key: WorkerThreadSpinTime, but setting it as string anyway. [f=-000001] SetSettings Int, UnitIconDist, 151 [f=-000001] SetSettings Int, TreeRadius, 1500 [f=-000001] SetSettings Value, ScrollWheelSpeed, -25 [f=-000001] SetSettings Int, ReconnectTimeout, 0 [f=-000001] [Settings] Warning: No such key: SmoothLines, but setting it as string anyway. [f=-000001] SetSettings Value, DualScreenMiniMapOnLeft, 1 [f=-000001] SetSettings Value, MiddleClickScrollSpeed, -0.001 [f=-000001] [Settings] Warning: No such key: DisplayDebugPrefixConsole, but setting it as string anyway. [f=-000001] SetSettings Int, GroundDecals, 5 [f=-000001] [Settings] Warning: No such key: ReflectiveWater, but setting it as string anyway. [f=-000001] SetSettings Int, BumpWaterRefraction, 1 [f=-000001] [Settings] Warning: No such key: CubeTexSpecularExponent, but setting it as string anyway. [f=-000001] [Settings] Warning: Unexpected key type: std::string, but setting it as string anyway. [f=-000001] SetSettings Value, ShowClock, 0 [f=-000001] SetSettings Value, LODScaleReflection, 1 [f=-000001] SetSettings Int, Shadows, 1 [f=-000001] SetSettings Value, BumpWaterShoreWaves, 1 [f=-000001] [Settings] Warning: No such key: MinimapOnLeft, but setting it as string anyway. [f=-000001] SetSettings Int, MaxSounds, 32 [f=-000001] SetSettings Value, MiniMapMarker, 0 [f=-000001] [Settings] Warning: No such key: NormalMapping, but setting it as string anyway. [f=-000001] SetSettings Int, MaxParticles, 25000 [f=-000001] SetSettings Value, FPSFOV, 90 [f=-000001] SetSettings Value, BumpWaterAnisotropy, 2 [f=-000001] [Settings] Warning: No such key: LinkBandwidth, but setting it as string anyway. [f=-000001] SetSettings Value, OverheadMaxHeightFactor, 1.39999998 [f=-000001] [Settings] Warning: No such key: FSAA, but setting it as string anyway. [f=-000001] SetSettings Int, CubeTexSizeSpecular, 256 [f=-000001] SetSettings Value, EdgeMoveDynamic, 0 [f=-000001] SetSettings Value, AllowDeferredModelRendering, 1 [f=-000001] compatProfile, false [f=-000001] Missing self.client!!! [f=-000001] Missing self.client!!! [f=-000001] [ReloadOrRestart] Spring "C:\Users\Tim\Documents\My Games\Spring Dev\Chobby\Chobbyla1\engine\win64\104.0.1-92-g4409317\spring.exe" should be reloading [f=-000001] [SpringApp::Reload][1] [f=-000001] [ThreadPool::SetThreadCount][1] wanted=0 current=3 maximum=6 (init=0) [f=-000001] [async=0] threads=3 tasks=362 {sum,avg}{exec,wait}time={{2.000, 0.000}, {-0.000, -0.000}}ms [f=-000001] thread=1 tasks=181 {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, 26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, -0.000}, {0.000, 0.000, 0.000, 0.000}}ms [f=-000001] thread=2 tasks=181 {sum,min,max,avg}{exec,wait}time={{2.000, 0.000, 2.000, 2.000}, {-0.000, 0.000, -0.000, -0.000}}ms [f=-000001] [async=1] threads=3 tasks=2 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms [f=-000001] thread=1 tasks=1 {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, 0.000, 0.000}, {0.000, 0.000, 0.000, 0.000}}ms [f=-000001] thread=2 tasks=1 {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, 0.000, 0.000}, {0.000, 0.000, 0.000, 0.000}}ms [f=-000001] [ThreadPool::SetThreadCount][2] workers=0 [f=-000001] [ThreadPool::SetThreadCount][1] wanted=3 current=1 maximum=6 (init=1) [f=-000001] [ThreadPool::SetThreadCount][2] workers=2 [f=-000001] [Threading] Main thread CPU affinity mask set: 4092 [f=-000001] [SpringApp::Reload][2] [f=-000001] [~CDemoRecorder] writing demo "C:\Users\Tim\Documents\My Games\Spring Dev\Chobby\Chobbyla1\demos\20171114_224133_ScorpioBattleground_104.0.1-92-g4409317 maintenance.sdfz" [f=-000001] [Game::KillLua][0] dtor=0 loadscreen=00000000 [f=-000001] [Game::KillLua][1] dtor=0 luaGaia=00000000 [f=-000001] [Game::KillLua][2] dtor=0 luaRules=21b5a600 [f=-000001] Start gadgetHandler:Shutdown [f=-000001] Shutdown - StartSetup [f=-000001] Shutdown - UnitMorph [f=-000001] Shutdown - LupsNanoSpray [f=-000001] Shutdown - Missile Silo Controller [f=-000001] Shutdown - Modular Comm Info [f=-000001] Shutdown - Puppy Handler [f=-000001] Shutdown - Terrain Texture Handler [f=-000001] Shutdown - UnitCloakShield [f=-000001] End gadgetHandler:Shutdown [f=-000001] Start gadgetHandler:Shutdown [f=-000001] Shutdown - UnitMorph [f=-000001] Shutdown - Modular Comm Info [f=-000001] Shutdown - Shockwaves [f=-000001] Shutdown - UnitCloakShield [f=-000001] Shutdown - Lups Cloak FX [f=-000001] Shutdown - Lups [f=-000001] End gadgetHandler:Shutdown [f=-000001] [LuaMemPool::LogStats][handle=LuaRules (unsynced)] index=4294967295 {blocks,sizes}={0,0} {int,ext,rec}Allocs={0,11449656,0} {chunk,block}Bytes={0,0} [f=-000001] [LuaMemPool::LogStats][handle=LuaRules (synced)] index=4294967295 {blocks,sizes}={0,0} {int,ext,rec}Allocs={0,11449656,0} {chunk,block}Bytes={0,0} [f=-000001] [Game::KillLua][3] dtor=0 luaUI=25a65340 [f=-000001] Start widgetHandler:Shutdown [f=-000001] Shutdown - SaveOrderList Complete [f=-000001] Writing last game win data [f=-000001] Shutdown - SaveConfigData Complete [f=-000001] Shutdown Widget - Chili Highlight [f=-000001] Shutdown Widget - Deferred rendering [f=-000001] Shutdown Widget - EPIC Menu [f=-000001] Shutdown Widget - Custom Markers [f=-000001] Shutdown Widget - Chili Minimap [f=-000001] Shutdown Widget - Chili Widget Selector [f=-000001] Shutdown Widget - Local Team Colors [f=-000001] Shutdown Widget - Display Keys 2 [f=-000001] Shutdown Widget - Save Game Menu [f=-000001] Shutdown Widget - HealthBars [f=-000001] Shutdown Widget - Noises [f=-000001] Shutdown Widget - Unit Icons [f=-000001] Shutdown Widget - Win Counter [f=-000001] Shutdown Widget - BuildETA [f=-000001] Shutdown Widget - Depth of Field Shader [f=-000001] Shutdown Widget - Initial Queue ZK [f=-000001] Shutdown Widget - Modular Comm Info [f=-000001] Shutdown Widget - CameraShake [f=-000001] Shutdown Widget - Chili Economy Panel Default [f=-000001] Shutdown Widget - Chili EndGame Window [f=-000001] Shutdown Widget - Chili Nuke Warning [f=-000001] Shutdown Widget - Chili Selections & CursorTip v2 [f=-000001] Shutdown Widget - Chili Spectator Panels [f=-000001] Shutdown Widget - Context Menu [f=-000001] Shutdown Widget - Darkening [f=-000001] Shutdown Widget - Grab Input [f=-000001] Input grabbing is disabled! [f=-000001] Shutdown Widget - Highlight Geos [f=-000001] Shutdown Widget - Local Widgets Config [f=-000001] Shutdown Widget - Mex Placement Handler [f=-000001] Shutdown Widget - MinimapEvents [f=-000001] Shutdown Widget - Missile Silo Range [f=-000001] Shutdown Widget - Morph Finished notification [f=-000001] Shutdown Widget - Point Tracker [f=-000001] Shutdown Widget - Startup Info and Selector [f=-000001] Shutdown Widget - Showeco and Grid Drawer [f=-000001] Shutdown Widget - Stereo3D [f=-000001] Shutdown Widget - Transport AI [f=-000001] Shutdown Widget - Attack Warning [f=-000001] Shutdown Widget - Attack AoE [f=-000001] Shutdown Widget - UnitShapes [f=-000001] Shutdown Widget - Map Edge Extension [f=-000001] Shutdown Widget - Selection Send [f=-000001] Shutdown Widget - LupsManager [f=-000001] Shutdown Widget - Newton Firezone [f=-000001] Shutdown Widget - Receive Units Indicator [f=-000001] Shutdown Widget - Chili Pro Console [f=-000001] Shutdown Widget - Chili Crude Player List [f=-000001] Shutdown Widget - Chili Framework [f=-000001] Shutdown Widget - Lups [f=-000001] Shutdown Widget - Chili Core Selector [f=-000001] Shutdown Widget - Start Boxes [f=-000001] Shutdown Widget - Pause Screen [f=-000001] Shutdown Widget - Color Blindness Correction [f=-000001] Shutdown Widget - Lasso Terraform GUI [f=-000001] Shutdown Widget - Layout Handler [f=-000001] Shutdown Widget - Persistent Build Height [f=-000001] Shutdown Widget - Text To Speech Control [f=-000001] End widgetHandler:Shutdown [f=-000001] [LuaMemPool::LogStats][handle=LuaUI (unsynced)] index=4294967295 {blocks,sizes}={0,0} {int,ext,rec}Allocs={0,11498880,0} {chunk,block}Bytes={0,0} [f=-000001] [Game::KillLua][4] dtor=0 [f=-000001] [SpringApp::Reload][3] [f=-000001] [Sound] [~CSound][1] soundThread=17dfe99c [f=-000001] [WatchDog::DeregisterThread] deregistering controls for thread [audio] [f=-000001] [Sound] [Sound::UpdateThread][3] efx=182f4bc0 [f=-000001] [Sound] [Sound::UpdateThread][4] ctx=3357b330 dev=063e18e0 [f=-000001] [Sound] [Sound::UpdateThread][5] [f=-000001] [Sound] [~CSound][2] [f=-000001] [Sound] [~CSound][3] [f=-000001] [SpringApp::Reload][4] [f=-000001] [Game::~CGame][1] [f=-000001] [Game::KillLua][0] dtor=1 loadscreen=00000000 [f=-000001] [Game::KillLua][1] dtor=1 luaGaia=00000000 [f=-000001] [Game::KillLua][2] dtor=1 luaRules=00000000 [f=-000001] [Game::KillLua][3] dtor=1 luaUI=00000000 [f=-000001] [Game::KillLua][4] dtor=1 [f=-000001] [Game::KillMisc][1] [f=-000001] [Game::KillMisc][2] [f=-000001] [Game::KillMisc][3] [f=-000001] [Game::KillRendering][1] [f=-000001] Statistics for RectangleOptimizer: 0% [f=-000001] [Game::KillInterface][1] [f=-000001] [Game::KillInterface][2] [f=-000001] [Game::KillSimulation][1] [f=-000001] [Game::KillSimulation][2] unitHandler=178cac70 [f=-000001] [CCollisionHandler] dis-/continuous tests: 0/1022898 [f=-000001] [Game::KillSimulation][3] [f=-000001] [~CPathCache(32x32)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0 [f=-000001] [~CPathCache(32x32)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0 [f=-000001] [~CPathCache(64x64)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0 [f=-000001] [~CPathCache(64x64)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0 [f=-000001] Statistics for RectangleOptimizer: 0% [f=-000001] Statistics for RectangleOptimizer: 0% [f=-000001] LosHandler stats: total instances=8; shared=38%; from cache=12% [f=-000001] [Game::KillSimulation][4] [f=-000001] [Game::~CGame][2] [f=-000001] [Game::~CGame][3] [f=-000001] [LocalConnection::Statistics] Received: 7740 bytes Sent: 7248 bytes [f=-000001] [SpringApp::Reload][5] [f=-000001] [SpringApp::Reload][6] [f=-000001] Scanning: C:\Users\Tim\Documents\My Games\Spring Dev\Chobby\Chobbyla1\engine\win64\104.0.1-92-g4409317\base [f=-000001] Scanning: C:\Users\Tim\Documents\My Games\Spring Dev\Chobby\Chobbyla1\maps [f=-000001] Scanning: C:\Users\Tim\Documents\My Games\Spring Dev\Chobby\Chobbyla1\games [f=-000001] Scanning: C:\Users\Tim\Documents\My Games\Spring Dev\Chobby\Chobbyla1\packages [f=-000001] [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 41ms [f=-000001] [SpringApp::Reload][7] [f=-000001] [SpringApp::Reload][8] [f=-000001] [~ScopedOnceTimer][ISound::Init::New] 0ms [f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (0.0ms) [f=-000001] [Sound] [Sound::UpdateThread][1] cfgMaxSounds=32 [f=-000001] [WatchDog::RegisterThread] registering controls for thread [audio] [f=-000001] [Sound] [Sound::InitThread][1] [f=-000001] [Sound] [Sound::InitThread][2] opening default device "OpenAL Soft" [f=-000001] [Sound] [Sound::InitThread][3] device=063e18e0 context=3357b330 [f=-000001] [Sound] [Sound::InitThread][4][OpenAL API Info] [f=-000001] [Sound] Vendor: OpenAL Community [f=-000001] [Sound] Version: 1.1 ALSOFT 1.16.0 [f=-000001] [Sound] Renderer: OpenAL Soft [f=-000001] [Sound] AL Extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length [f=-000001] [Sound] ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device [f=-000001] [Sound] Devices: [f=-000001] [Sound] [Speakers (Realtek High Definition Audio)] [f=-000001] [Sound] [Speakers (Realtek High Definition Audio)] [f=-000001] [Sound] [Sound::GetMaxMonoSources] #attribs=15 [f=-000001] [Sound] [Sound::GetMaxMonoSources] {cfg,alc}MaxSounds={32,255} [f=-000001] [Sound] Error: EFX: AL_INVALID_VALUE (40963) [f=-000001] [Sound] Error: Initializing EFX failed! [f=-000001] [Sound] [Sound::UpdateThread][2] [f=-000001] [~ScopedOnceTimer][ISound::Init::Dev] 100ms [f=-000001] [SpringApp::Reload][10] [f=-000001] [SpringApp::Reload][11] [f=-000001] [LuaMenuController::Reset] using menu archive "Chobby $VERSION" [f=-000001] [SpringApp::Reload][12] #script=678 [f=-000001] [CPreGame] server using IP 127.0.0.1 and port 0 [f=-000001] [NetProto::InitLocalClient] connecting to local server [f=-000001] [PreGame::AddGameSetupArchivesToVFS] using map: ScorpioBattleground [f=-000001] [PreGame::StartServer] checksums: game=0x8B9612D5 map=0x72CE0BF0 [f=-000001] Warning: [UDPListener::TryBindSocket] opening socket on loopback address, other users will not be able to connect! [f=-000001] [UDPListener::TryBindSocket] binding UDP socket to IPv4-address 127.0.0.1 (127.0.0.1) on port 0 [f=-000001] [UDPListener] successfully bound socket on port 56774 [f=-000001] [~ScopedOnceTimer][PreGame::StartServer] 1481ms [f=-000001] [SpringApp::Reload][13] numReloads=3 [f=-000001] [PreGame::AddGameSetupArchivesToVFS] using map: ScorpioBattleground [f=-000001] [PreGame::AddGameSetupArchivesToVFS] using game: Zero-K $VERSION (archive: zk.sdd) [f=-000001] PreGame::GameDataReceived] recording demo to "C:\Users\Tim\Documents\My Games\Spring Dev\Chobby\Chobbyla1\demos\20171114_224523_ScorpioBattleground_104.0.1-92-g4409317 maintenance.sdfz" [f=-000001] [~ScopedOnceTimer][PreGame::GameDataReceived] 855ms [f=-000001] [PreGame::UpdateClientNet] received user number 0 (team 0, allyteam 0), creating load-screen [f=-000001] [LuaIntro] Searching for new Widgets [f=-000001] [LuaIntro] Scanning: LuaIntro/Addons/ [f=-000001] [LuaIntro] Scanning: LuaIntro/Widgets/ [f=-000001] [LuaIntro] Scanning: LuaIntro/SystemAddons/ [f=-000001] [LuaIntro] Scanning: LuaIntro/SystemWidgets/ [f=-000001] [LuaIntro] Scanning: LuaIntro/chili/ [f=-000001] [LuaIntro] Found new widget "SpringLogo" [f=-000001] [LuaIntro] Found new widget "LoadTexture" [f=-000001] [LuaIntro] Found new widget "LoadProgress" [f=-000001] [LuaIntro] Found new widget "Main" [f=-000001] [LuaIntro] Found new widget "Music" [f=-000001] [LuaIntro] Found new widget "WM Stuff" [f=-000001] [LuaIntro] Loading widgets <>=vfs **=raw ()=unknown [f=-000001] [LuaIntro] Loading widget: WM Stuff <wm.lua> [f=-000001] [LuaIntro] Loading widget: LoadProgress <loadprogress.lua> [f=-000001] [LuaIntro] Loading widget: Main <main.lua> [f=-000001] [LuaIntro] Loading widget: LoadTexture <bg_texture.lua> [f=-000001] [LuaIntro] LuaIntro v1.0 (Lua 5.1) [f=-000001] [LoadScreen::Init] single-threaded [f=-000001] [WatchDog::RegisterThread] registering controls for thread [load] [f=-000001] [Game::LoadGame][1] globalQuit=0 threaded=0 [f=-000001] Parsing Map Information [f=-000001] Loading SMF [f=-000001] Loading Map (103 MB) [f=-000001] Loading Radar Icons [f=-000001] Loading GameData Definitions [f=-000001] Loading UnitDefs_posts [f=-000001] TableEcho = { [f=-000001] texture1 = shield3mist [f=-000001] exteriorshield = true [f=-000001] shieldpower = 1250 [f=-000001] customparams = { [f=-000001] idstring = commweapon_personal_shield [f=-000001] slot = 4 [f=-000001] }, [f=-000001] shieldpowerregenenergy = 0 [f=-000001] visibleshield = true [f=-000001] shieldalpha = 0.2 [f=-000001] visibleshieldhitframes = 4 [f=-000001] shieldstartingpower = 850 [f=-000001] damage = { [f=-000001] default = 10 [f=-000001] }, [f=-000001] shieldpowerregen = 16 [f=-000001] shieldbadcolor = 1 0.1 0.1 1 [f=-000001] shieldradius = 80 [f=-000001] weapontype = Shield [f=-000001] shieldrepulser = false [f=-000001] name = Personal Shield [f=-000001] visibleshieldrepulse = true [f=-000001] shieldintercepttype = 3 [f=-000001] smartshield = true [f=-000001] shieldgoodcolor = 0.1 0.1 1 1 [f=-000001] }, [f=-000001] TableEcho = { [f=-000001] texture1 = shield3mist [f=-000001] exteriorshield = true [f=-000001] shieldpower = 3600 [f=-000001] shieldintercepttype = 3 [f=-000001] visibleshieldrepulse = true [f=-000001] visibleshield = true [f=-000001] shieldalpha = 0.2 [f=-000001] visibleshieldhitframes = 4 [f=-000001] damage = { [f=-000001] default = 10 [f=-000001] }, [f=-000001] shieldpowerregen = 50 [f=-000001] shieldbadcolor = 1 0.1 0.1 1 [f=-000001] shieldradius = 350 [f=-000001] weapontype = Shield [f=-000001] shieldrepulser = false [f=-000001] shieldpowerregenenergy = 12 [f=-000001] name = Area Shield [f=-000001] customparams = { [f=-000001] idstring = commweapon_areashield [f=-000001] slot = 2 [f=-000001] }, [f=-000001] smartshield = true [f=-000001] shieldgoodcolor = 0.1 0.1 1 1 [f=-000001] }, [f=-000001] TableEcho = { [f=-000001] texture1 = shield3mist [f=-000001] exteriorshield = true [f=-000001] shieldpower = 1250 [f=-000001] customparams = { [f=-000001] idstring = commweapon_personal_shield [f=-000001] slot = 4 [f=-000001] }, [f=-000001] shieldpowerregenenergy = 0 [f=-000001] visibleshield = true [f=-000001] shieldalpha = 0.2 [f=-000001] visibleshieldhitframes = 4 [f=-000001] shieldstartingpower = 850 [f=-000001] damage = { [f=-000001] default = 10 [f=-000001] }, [f=-000001] shieldpowerregen = 16 [f=-000001] shieldbadcolor = 1 0.1 0.1 1 [f=-000001] shieldradius = 80 [f=-000001] weapontype = Shield [f=-000001] shieldrepulser = false [f=-000001] name = Personal Shield [f=-000001] visibleshieldrepulse = true [f=-000001] shieldintercepttype = 3 [f=-000001] smartshield = true [f=-000001] shieldgoodcolor = 0.1 0.1 1 1 [f=-000001] }, [f=-000001] TableEcho = { [f=-000001] texture1 = shield3mist [f=-000001] exteriorshield = true [f=-000001] shieldpower = 3600 [f=-000001] shieldintercepttype = 3 [f=-000001] visibleshieldrepulse = true [f=-000001] visibleshield = true [f=-000001] shieldalpha = 0.2 [f=-000001] visibleshieldhitframes = 4 [f=-000001] damage = { [f=-000001] default = 10 [f=-000001] }, [f=-000001] shieldpowerregen = 50 [f=-000001] shieldbadcolor = 1 0.1 0.1 1 [f=-000001] shieldradius = 350 [f=-000001] weapontype = Shield [f=-000001] shieldrepulser = false [f=-000001] shieldpowerregenenergy = 12 [f=-000001] name = Area Shield [f=-000001] customparams = { [f=-000001] idstring = commweapon_areashield [f=-000001] slot = 2 [f=-000001] }, [f=-000001] smartshield = true [f=-000001] shieldgoodcolor = 0.1 0.1 1 1 [f=-000001] }, [f=-000001] TableEcho = { [f=-000001] texture1 = shield3mist [f=-000001] exteriorshield = true [f=-000001] shieldpower = 1250 [f=-000001] customparams = { [f=-000001] idstring = commweapon_personal_shield [f=-000001] slot = 4 [f=-000001] }, [f=-000001] shieldpowerregenenergy = 0 [f=-000001] visibleshield = true [f=-000001] shieldalpha = 0.2 [f=-000001] visibleshieldhitframes = 4 [f=-000001] shieldstartingpower = 850 [f=-000001] damage = { [f=-000001] default = 10 [f=-000001] }, [f=-000001] shieldpowerregen = 16 [f=-000001] shieldbadcolor = 1 0.1 0.1 1 [f=-000001] shieldradius = 80 [f=-000001] weapontype = Shield [f=-000001] shieldrepulser = false [f=-000001] name = Personal Shield [f=-000001] visibleshieldrepulse = true [f=-000001] shieldintercepttype = 3 [f=-000001] smartshield = true [f=-000001] shieldgoodcolor = 0.1 0.1 1 1 [f=-000001] }, [f=-000001] TableEcho = { [f=-000001] texture1 = shield3mist [f=-000001] exteriorshield = true [f=-000001] shieldpower = 3600 [f=-000001] shieldintercepttype = 3 [f=-000001] visibleshieldrepulse = true [f=-000001] visibleshield = true [f=-000001] shieldalpha = 0.2 [f=-000001] visibleshieldhitframes = 4 [f=-000001] damage = { [f=-000001] default = 10 [f=-000001] }, [f=-000001] shieldpowerregen = 50 [f=-000001] shieldbadcolor = 1 0.1 0.1 1 [f=-000001] shieldradius = 350 [f=-000001] weapontype = Shield [f=-000001] shieldrepulser = false [f=-000001] shieldpowerregenenergy = 12 [f=-000001] name = Area Shield [f=-000001] customparams = { [f=-000001] idstring = commweapon_areashield [f=-000001] slot = 2 [f=-000001] }, [f=-000001] smartshield = true [f=-000001] shieldgoodcolor = 0.1 0.1 1 1 [f=-000001] }, [f=-000001] TableEcho = { [f=-000001] texture1 = shield3mist [f=-000001] exteriorshield = true [f=-000001] shieldpower = 1250 [f=-000001] customparams = { [f=-000001] idstring = commweapon_personal_shield [f=-000001] slot = 4 [f=-000001] }, [f=-000001] shieldpowerregenenergy = 0 [f=-000001] visibleshield = true [f=-000001] shieldalpha = 0.2 [f=-000001] visibleshieldhitframes = 4 [f=-000001] shieldstartingpower = 850 [f=-000001] damage = { [f=-000001] default = 10 [f=-000001] }, [f=-000001] shieldpowerregen = 16 [f=-000001] shieldbadcolor = 1 0.1 0.1 1 [f=-000001] shieldradius = 80 [f=-000001] weapontype = Shield [f=-000001] shieldrepulser = false [f=-000001] name = Personal Shield [f=-000001] visibleshieldrepulse = true [f=-000001] shieldintercepttype = 3 [f=-000001] smartshield = true [f=-000001] shieldgoodcolor = 0.1 0.1 1 1 [f=-000001] }, [f=-000001] TableEcho = { [f=-000001] texture1 = shield3mist [f=-000001] exteriorshield = true [f=-000001] shieldpower = 3600 [f=-000001] shieldintercepttype = 3 [f=-000001] visibleshieldrepulse = true [f=-000001] visibleshield = true [f=-000001] shieldalpha = 0.2 [f=-000001] visibleshieldhitframes = 4 [f=-000001] damage = { [f=-000001] default = 10 [f=-000001] }, [f=-000001] shieldpowerregen = 50 [f=-000001] shieldbadcolor = 1 0.1 0.1 1 [f=-000001] shieldradius = 350 [f=-000001] weapontype = Shield [f=-000001] shieldrepulser = false [f=-000001] shieldpowerregenenergy = 12 [f=-000001] name = Area Shield [f=-000001] customparams = { [f=-000001] idstring = commweapon_areashield [f=-000001] slot = 2 [f=-000001] }, [f=-000001] smartshield = true [f=-000001] shieldgoodcolor = 0.1 0.1 1 1 [f=-000001] }, [f=-000001] [defs.lua] Error: Failed to load unitDefs [f=-000001] Error: 2, gamedata/defs.lua, [string "gamedata/defs.lua"]:38: [string "gamedata/defs.lua"]:26: error = 2, gamedata/unitDefs.lua, error = 2, gamedata/unitdefs_post.lua, [string "gamedata/unitdefs_post.lua"]:205: attempt to index global 'WeaponDefs' (a nil value) [f=-000001] [~ScopedOnceTimer][Game::LoadDefs (GameData)] 195ms [f=-000001] Warning: [Game::LoadGame][1] forced quit with exception "Defs-Parser: [string "gamedata/defs.lua"]:38: [string "gamedata/defs.lua"]:26: error = 2, gamedata/unitDefs.lua, error = 2, gamedata/unitdefs_post.lua, [string "gamedata/unitdefs_post.lua"]:205: attempt to index global 'WeaponDefs' (a nil value) " [f=-000001] [Game::LoadGame][2] globalQuit=0 forcedQuit=1 [f=-000001] Creating Smooth Height Mesh [f=-000001] [~ScopedOnceTimer][SmoothHeightMesh::MakeSmoothMesh] 53ms [f=-000001] Creating QuadField & CEGs [f=-000001] Warning: [Game::LoadGame][2] forced quit with exception "Error loading movement definitions" [f=-000001] [Game::LoadGame][3] globalQuit=0 forcedQuit=1 [f=-000001] Loading Weapon Definitions [f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (WeaponDefs)] 0ms [f=-000001] Warning: [Game::LoadGame][3] forced quit with exception "Error loading WeaponDefs" [f=-000001] [Game::LoadGame][4] globalQuit=0 forcedQuit=1 [f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Camera&Mouse)] 88ms [f=-000001] [Sound] Error: [LoadSoundBuffer] unable to open audio file "MultiSelect" [f=-000001] [Sound] Error: [Sound::GetSoundId] could not find sound "MultiSelect" [f=-000001] Error: Spring 104.0.1-92-g4409317 maintenance has crashed. [f=-000001] Error: DLL information: [f=-000001] Error: 0x00400000 spring [f=-000001] Error: 0x77b50000 ntdll [f=-000001] Error: 0x74780000 KERNEL32 [f=-000001] Error: 0x760f0000 KERNELBASE [f=-000001] Error: 0x746f0000 ADVAPI32 [f=-000001] Error: 0x75eb0000 msvcrt [f=-000001] Error: 0x76d30000 sechost [f=-000001] Error: 0x77270000 RPCRT4 [f=-000001] Error: 0x74600000 SspiCli [f=-000001] Error: 0x745f0000 CRYPTBASE [f=-000001] Error: 0x77210000 bcryptPrimitives [f=-000001] Error: 0x77a40000 IMAGEHLP [f=-000001] Error: 0x77330000 ucrtbase [f=-000001] Error: 0x748c0000 SHELL32 [f=-000001] Error: 0x75e20000 cfgmgr32 [f=-000001] Error: 0x5f2b0000 GLU32 [f=-000001] Error: 0x75c10000 shcore [f=-000001] Error: 0x5a0b0000 OPENGL32 [f=-000001] Error: 0x76fc0000 USER32 [f=-000001] Error: 0x76d80000 combase [f=-000001] Error: 0x76b10000 GDI32 [f=-000001] Error: 0x77a60000 win32u [f=-000001] Error: 0x769b0000 gdi32full [f=-000001] Error: 0x76420000 windows.storage [f=-000001] Error: 0x779c0000 msvcp_win [f=-000001] Error: 0x75ca0000 shlwapi [f=-000001] Error: 0x74770000 kernel.appcore [f=-000001] Error: 0x76ce0000 powrprof [f=-000001] Error: 0x75f70000 profapi [f=-000001] Error: 0x74850000 WS2_32 [f=-000001] Error: 0x10000000 DevIL [f=-000001] Error: 0x6b800000 OpenAL32 [f=-000001] Error: 0x70780000 vorbisfile [f=-000001] Error: 0x77100000 ole32 [f=-000001] Error: 0x62e80000 zlib1 [f=-000001] Error: 0x70e40000 libfreetype-6 [f=-000001] Error: 0x65180000 libfontconfig-1 [f=-000001] Error: 0x6ef80000 glew32 [f=-000001] Error: 0x6c740000 SDL2 [f=-000001] Error: 0x746c0000 IMM32 [f=-000001] Error: 0x68140000 ogg [f=-000001] Error: 0x64cc0000 vorbis [f=-000001] Error: 0x74620000 OLEAUT32 [f=-000001] Error: 0x6f0e0000 WINMM [f=-000001] Error: 0x68f40000 libexpat-1 [f=-000001] Error: 0x7b720000 MSVCP80 [f=-000001] Error: 0x745e0000 VERSION [f=-000001] Error: 0x70ad0000 MSVCR80 [f=-000001] Error: 0x01950000 WINMMBASE [f=-000001] Error: 0x0f5e0000 gameoverlayrenderer [f=-000001] Error: 0x77ae0000 PSAPI [f=-000001] Error: 0x06ed0000 nvapi [f=-000001] Error: 0x774b0000 SETUPAPI [f=-000001] Error: 0x6a060000 dxgi [f=-000001] Error: 0x72250000 uxtheme [f=-000001] Error: 0x762d0000 MSCTF [f=-000001] Error: 0x6f070000 dwmapi [f=-000001] Error: 0x08810000 nvoglv32 [f=-000001] Error: 0x745a0000 WTSAPI32 [f=-000001] Error: 0x71030000 DEVOBJ [f=-000001] Error: 0x75e60000 WINTRUST [f=-000001] Error: 0x77200000 MSASN1 [f=-000001] Error: 0x76b60000 CRYPT32 [f=-000001] Error: 0x70f20000 ntmarta [f=-000001] Error: 0x69400000 WINSTA [f=-000001] Error: 0x75cf0000 clbcatq [f=-000001] Error: 0x6a660000 MMDevApi [f=-000001] Error: 0x6bbc0000 PROPSYS [f=-000001] Error: 0x64f90000 AUDIOSES [f=-000001] Error: 0x70d00000 wintypes [f=-000001] Error: 0x6ef40000 AVRT [f=-000001] Error: 0x63030000 Windows.UI [f=-000001] Error: 0x66ca0000 TextInputFramework [f=-000001] Error: 0x669e0000 CoreUIComponents [f=-000001] Error: 0x66c10000 CoreMessaging [f=-000001] Error: 0x68de0000 usermgrcli [f=-000001] Error: 0x07aa0000 shfolder [f=-000001] Error: 0x540b0000 dsound [f=-000001] Error: 0x710f0000 mswsock [f=-000001] Error: 0x0d890000 dbghelp [f=-000001] Error: Exception: Access violation (0xc0000005) [f=-000001] Error: Exception Address: 0x00435d98 [f=-000001] Error: Stacktrace for Spring 104.0.1-92-g4409317 maintenance: [f=-000001] Error: [ProgCtr=00435d98 StackPtr=0188f810 FramePtr=0188f8d8] [f=-000001] Error: (0) C:\Users\Tim\Documents\My Games\Spring Dev\Chobby\Chobbyla1\engine\win64\104.0.1-92-g4409317\spring.exe [0x00435D98] [f=-000001] Error: (1) C:\Users\Tim\Documents\My Games\Spring Dev\Chobby\Chobbyla1\engine\win64\104.0.1-92-g4409317\spring.exe [0x004365CE] [f=-000001] Error: (2) C:\Users\Tim\Documents\My Games\Spring Dev\Chobby\Chobbyla1\engine\win64\104.0.1-92-g4409317\spring.exe [0x0045361D] [f=-000001] Error: (3) C:\Users\Tim\Documents\My Games\Spring Dev\Chobby\Chobbyla1\engine\win64\104.0.1-92-g4409317\spring.exe [0x00453C72] [f=-000001] Error: (4) C:\Users\Tim\Documents\My Games\Spring Dev\Chobby\Chobbyla1\engine\win64\104.0.1-92-g4409317\spring.exe [0x004597E9] [f=-000001] Error: (5) C:\Users\Tim\Documents\My Games\Spring Dev\Chobby\Chobbyla1\engine\win64\104.0.1-92-g4409317\spring.exe [0x0045B3B9] [f=-000001] Error: (6) C:\Users\Tim\Documents\My Games\Spring Dev\Chobby\Chobbyla1\engine\win64\104.0.1-92-g4409317\spring.exe [0x0083FF8B] [f=-000001] Error: (7) C:\Users\Tim\Documents\My Games\Spring Dev\Chobby\Chobbyla1\engine\win64\104.0.1-92-g4409317\spring.exe [0x008266A3] [f=-000001] Error: (8) C:\Users\Tim\Documents\My Games\Spring Dev\Chobby\Chobbyla1\engine\win64\104.0.1-92-g4409317\spring.exe [0x00E31B1B] [f=-000001] Error: (9) C:\Users\Tim\Documents\My Games\Spring Dev\Chobby\Chobbyla1\engine\win64\104.0.1-92-g4409317\spring.exe [0x00401402] [f=-000001] Error: (10) C:\WINDOWS\System32\KERNEL32.DLL [0x00018744] [f=-000001] Error: (11) C:\WINDOWS\SYSTEM32\ntdll.dll [0x0006582D] [f=-000001] Error: (12) C:\WINDOWS\SYSTEM32\ntdll.dll [0x000657FD] [f=-000001] [WatchDog::DeregisterThread] deregistering controls for thread [main] [f=-000001] Error: [ExitSpringProcess] errorMsg="Spring has crashed: Access violation. A stacktrace has been written to: C:\Users\Tim\Documents\My Games\Spring Dev\Chobby\Chobbyla1\infolog.txt" msgCaption="Spring: Unhandled exception" mainThread=1 [f=-000001] [SpringApp::Kill][1] fromRun=0 [f=-000001] [ThreadPool::SetThreadCount][1] wanted=0 current=3 maximum=6 (init=0) [f=-000001] [async=0] threads=3 tasks=64 {sum,avg}{exec,wait}time={{-0.000, -0.000}, {0.000, 0.000}}ms [f=-000001] thread=1 tasks=32 {sum,min,max,avg}{exec,wait}time={{-0.000, 0.000, 0.000, -0.000}, {0.000, 0.000, 0.000, 0.000}}ms [f=-000001] thread=2 tasks=32 {sum,min,max,avg}{exec,wait}time={{2.000, 0.000, 0.000, 2.000}, {-26815622275239855392503775109296236023405983295460715370837910464359112945111314967214235370193557148711319481170859999267663039985145387279853975693688832.000, 0.000, -0.000, -26815622246988968213113397636166078715321654225552992079446132079286885067819520390150747116145800511912281323762142483478152671801505207915154643284393984.000}}ms [f=-000001] [async=1] threads=3 tasks=2 {sum,avg}{exec,wait}time={{0.000, 0.000}, {2.000, 2.000}}ms [f=-000001] thread=1 tasks=1 {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, 0.000, 0.000}, {0.000, 0.000, 0.000, 0.000}}ms [f=-000001] thread=2 tasks=1 {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, 0.000, 0.000}, {2.000, 2.000, 2.000, 2.000}}ms [f=-000001] [ThreadPool::SetThreadCount][2] workers=0 [f=-000001] [SpringApp::Kill][2] [f=-000001] [Game::KillLua][0] dtor=0 loadscreen=40284680 [f=-000001] [LuaMemPool::LogStats][handle=LuaIntro (unsynced)] index=3 {blocks,sizes}={0,0} {int,ext,rec}Allocs={0,14323,0} {chunk,block}Bytes={0,0} chobby.exe Information: 0 : ZkData.TcpTransport socket disconnected: Unable to read data from the transport connection: An existing connection was forcibly closed by the remote host. chobby.exe Information: 0 : Chobby closed connection chobby.exe Warning: 0 : Spring exit code is: -1073741819, assuming crash chobby.exe Information: 0 : Spring exited chobby.exe Warning: 0 : Spring crash detected
My bad unitdefs_posts