ZeroK-RTS / CrashReports

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Spring crash [104.0.1-92-g4409317] #2489

Closed Chobbyla closed 6 years ago

Chobbyla commented 6 years ago
chobby.exe Information: 0 : Connecting to steam API
chobby.exe Information: 0 : Steam online
chobby.exe Information: 0 : Starting
Using writeable configuration source: "C:\Users\Tim\Documents\My Games\Spring Dev\Chobby\Chobbyla1\springsettings.cfg"
Using additional read-only configuration source: "C:\Users\Tim\Documents\My Games\Spring Dev\Chobby\Chobbyla1\engine\win64\104.0.1-92-g4409317\springsettings.cfg"
Available log sections: RoamMeshDrawer, FarTextureHandler, GroundMoveType, Texture, BumpWater, AutohostInterface, Font, Net, Shader, KeyBindings, CSMFGroundTextures, ModelRenderContainer, DynWater, GameServer, Sound, Path, ArchiveScanner, DecalsDrawerGL4, CregSerializer, Piece, LuaSocket, SkyBox, VFS, Model
Enabled log sections: Sound(Notice)
Enable or disable log sections using the LogSections configuration key
  or the SPRING_LOG_SECTIONS environment variable (both comma separated).
  Use "none" to disable the default log sections.
LogOutput initialized.
============== <User Config> ==============
  AllowDeferredMapRendering = 1
  AllowDeferredModelRendering = 1
  BumpWaterAnisotropy = 2
  BumpWaterBlurReflection = 1
  BumpWaterDepthBits = 32
  BumpWaterReflection = 2
  BumpWaterTexSizeReflection = 256
  CamMode = 1
  CamTimeExponent = 4.0
  CamTimeFactor = 1.0
  CubeTexSizeReflection = 256
  CubeTexSizeSpecular = 256
  DualScreenMiniMapOnLeft = 1
  EdgeMoveDynamic = 0
  EdgeMoveWidth = 0.003
  FPSFOV = 90
  FSAALevel = 8
  FontSize = 18
  ForceDisableClipCtrl = 1
  Fullscreen = 0
  GrassDetail = 9
  GroundDecals = 5
  GroundDetail = 120
  GroundScarAlphaFade = 1
  HangTimeout = 5
  HardwareCursor = 1
  InitialNetworkTimeout = 0
  InputTextGeo = 0.26 0.73 0.02 0.028
  LODScale = 1.000
  LODScaleReflection = 1.000
  LODScaleRefraction = 1.000
  LODScaleShadow = 1.000
  LastSelectedMap = Tropical
  LastSelectedMod = Zero-K $VERSION
  LinkIncomingMaxPacketRate = 64000
  LinkIncomingMaxWaitingPackets = 512000
  LinkIncomingPeakBandwidth = 32768000
  LinkIncomingSustainedBandwidth = 2048000
  LinkOutgoingBandwidth = 65536000
  MaxParticles = 25000
  MaxSounds = 32
  MaximumTransmissionUnit = 0
  MiddleClickScrollSpeed = -0.001
  MiniMapMarker = 0
  MouseDragScrollThreshold = 0
  OverheadMaxHeightFactor = 1.39999998
  OverheadScrollSpeed = 50
  ReconnectTimeout = 0
  RotateLogFiles = 1
  ScreenshotCounter = 570
  ScrollWheelSpeed = -25
  Shadows = 1
  ShowClock = 0
  ShowFPS = 1
  ShowPlayerInfo = 0
  SplashScreenDir = ./MenuLoadscreens
  TeamHighlight = 0
  TreeRadius = 1500
  UnitIconDist = 151
  UnitLodDist = 9999
  UseDistToGroundForIcons = 1.10000002
  Water = 4
  WindowBorderless = 1
  WindowPosX = 0
  WindowPosY = 0
  XResolution = 1920
  XResolutionWindowed = 1920
  YResolution = 1080
  YResolutionWindowed = 1080
  snd_volmaster = 46
============== </User Config> ==============
============== <User System> ==============
  Spring 104.0.1-92-g4409317 maintenance
    Build Environment: boost-105500, GNU libstdc++ version 20130531
     Compiler Version: gcc-4.8.1
     Operating System: Microsoft Windows
Microsoft Business Edition, 64-bit (build 9200)
Intel(R) Core(TM) i7-3930K CPU @ 3.20GHz; 16303MB RAM, 32687MB pagefile
     Binary Word Size: 32-bit emulated
     Deque Chunk Size: 128
        Process Clock: std::chrono::high_resolution_clock
   Physical CPU Cores: 6
    Logical CPU Cores: 12
============== </User System> ==============
[good_fpu_init] CPU SSE mask: 127, flags:
    SSE 1.0:  1,  SSE 2.0:  1
    SSE 3.0:  1, SSSE 3.0:  1
    SSE 4.1:  1,  SSE 4.2:  1
    SSE 4.0A: 0,  SSE 5.0A: 0
    using streflop SSE FP-math mode, CPU supports SSE instructions
[WatchDogInstall] Installed (HangTimeout: 5sec)
[WatchDog::RegisterThread] registering controls for thread [main]
[GL::CheckAvailableVideoModes] desktop={1920x1080x24bpp@60Hz} current={1920x1080x24bpp@60Hz}
    display=1 modes=32 bounds={x=0, y=0, w=1920, h=1080}
        [ 1] 1920x1080x24bpp@60Hz
        [ 2] 1680x1050x24bpp@60Hz
        [ 4] 1600x1024x24bpp@60Hz
        [ 6] 1600x900x24bpp@60Hz
        [16] 1280x800x24bpp@75Hz
        [20] 1280x720x24bpp@75Hz
    display=2 modes=36 bounds={x=1920, y=0, w=1920, h=1080}
        [ 1] 1920x1080x24bpp@60Hz
        [ 3] 1680x1050x24bpp@60Hz
        [ 5] 1600x1024x24bpp@60Hz
        [ 7] 1600x900x24bpp@60Hz
        [17] 1280x800x24bpp@75Hz
        [21] 1280x720x24bpp@75Hz
[GR::CreateSDLWindow] using 8x anti-aliasing and 24-bit depth-buffer (PF="SDL_PIXELFORMAT_RGB888") for main window
[GR::CreateSDLWindow] using 8x anti-aliasing and 24-bit depth-buffer (PF="SDL_PIXELFORMAT_RGB888") for hidden window
[GR::LogVersionInfo]
    SDL version : 2.0.4 (linked) / 2.0.4 (compiled)
    GL version  : 4.5.0 NVIDIA 382.05
    GL vendor   : NVIDIA Corporation
    GL renderer : GeForce GTX 1060 6GB/PCIe/SSE2
    GLSL version: 4.50 NVIDIA
    GLEW version: 2.1.0
    GPU memory  : 6144MB (total) / 4809MB (available)
    SDL swap-int: 1

    ARB shader support        : 1
    GLSL shader support       : 1
    FBO extension support     : 1
    NVX GPU mem-info support  : 1
    ATI GPU mem-info support  : 0
    NPOT-texture support      : 1 (1)
    texture query-LOD support : 1 (1)
    24-bit Z-buffer support   : 1 (-)
    primitive-restart support : 1 (1)
    clip-space control support: 0 (1)
    frag-depth layout support : 1 (-)

    max. FBO samples             : 32
    max. texture size            : 32768
    max. texture anisotropy level: 16.000000
    max. vec4 varyings/attributes: 31/16
    max. draw-buffers            : 8
    max. rec. indices/vertices   : 1048576/1048576
    max. uniform buffer-bindings : 84
    max. uniform block-size      : 64KB

    enable ATI-hacks : 0
    compress MIP-maps: 0
[GR::ToggleGLDebugOutput] OpenGL debug-context not installed (dbgErrors=0 dbgTraces=0)
[VSync::SetInterval] interval=0 (disabled)
[GR::LogDisplayMode] display-mode set to 1920x1080x24bpp@60Hz (windowed::borderless)
[WatchDog::RegisterThread] registering controls for thread [vfsi]
[DataDirLocater::Check] Isolation Mode!
Using read-write data directory: C:\Users\Tim\Documents\My Games\Spring Dev\Chobby\Chobbyla1\
Using read-only data directory: C:\Users\Tim\Documents\My Games\Spring Dev\Chobby\Chobbyla1\engine\win64\104.0.1-92-g4409317\
Scanning: C:\Users\Tim\Documents\My Games\Spring Dev\Chobby\Chobbyla1\engine\win64\104.0.1-92-g4409317\base
Scanning: C:\Users\Tim\Documents\My Games\Spring Dev\Chobby\Chobbyla1\maps
Scanning: C:\Users\Tim\Documents\My Games\Spring Dev\Chobby\Chobbyla1\games
Scanning: C:\Users\Tim\Documents\My Games\Spring Dev\Chobby\Chobbyla1\packages
[~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 40ms
[WatchDog::DeregisterThread] deregistering controls for thread [vfsi]
[ThreadPool::SetThreadCount][1] wanted=3 current=1 maximum=6 (init=1)
[ThreadPool::SetThreadCount][2] workers=2
[Threading] Main thread CPU affinity mask set: 4092
[f=-000001] [~ScopedOnceTimer][ISound::Init::New] 0ms
[f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (0.0ms)
[f=-000001] [Sound] [Sound::UpdateThread][1] cfgMaxSounds=32
[f=-000001] [WatchDog::RegisterThread] registering controls for thread [audio]
[f=-000001] [Sound] [Sound::InitThread][1]
[f=-000001] [Sound] [Sound::InitThread][2] opening default device "OpenAL Soft"
[f=-000001] [Sound] [Sound::InitThread][3] device=063e19e0 context=063ceb30
[f=-000001] [Sound] [Sound::InitThread][4][OpenAL API Info]
[f=-000001] [Sound]   Vendor:         OpenAL Community
[f=-000001] [Sound]   Version:        1.1 ALSOFT 1.16.0
[f=-000001] [Sound]   Renderer:       OpenAL Soft
[f=-000001] [Sound]   AL Extensions:  AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length
[f=-000001] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device
[f=-000001] [Sound]   Devices:
[f=-000001] [Sound]     [Speakers (Realtek High Definition Audio)]
[f=-000001] [Sound]     [Speakers (Realtek High Definition Audio)]
[f=-000001] [Sound] [Sound::GetMaxMonoSources] #attribs=15
[f=-000001] [Sound] [Sound::GetMaxMonoSources] {cfg,alc}MaxSounds={32,255}
Fontconfig error: Cannot load default config file
[f=-000001] [Sound] Error:   EFX: AL_INVALID_VALUE (40963)
[f=-000001] [Sound] [Sound::UpdateThread][2]
[f=-000001] [Sound] Error:   Initializing EFX failed!
[f=-000001] [~ScopedOnceTimer][ISound::Init::Dev] 100ms
[Info] Using filesystem-writepath: C:\Users\Tim\Documents\My Games\Spring Dev\Chobby\Chobbyla1
[Info] Free disk space: 214500 MB
[f=-000001] [LuaMenuController::Reset] using menu archive "Chobby $VERSION"
[f=-000001] LuaMenu Entry Point: "LuaMenu/main.lua"
[f=-000001] [LuaMenu] Searching for new Widgets
[f=-000001] [LuaMenu] Scanning: LuaMenu/Addons/
[f=-000001] [LuaMenu] Scanning: LuaMenu/Widgets/
[f=-000001] [LuaMenu] Scanning: LuaMenu/SystemAddons/
[f=-000001] [LuaMenu] Scanning: LuaMenu/SystemWidgets/
[f=-000001] [LuaMenu] Scanning: LuaMenu/chili/
[f=-000001] [LuaMenu] Scanning: libs/chilifx/LuaMenu/widgets
[f=-000001] [LuaMenu] Scanning: libs/chilivn/LuaMenu/widgets
[f=-000001] [LuaMenu] Scanning: libs/chotify/LuaMenu/widgets
[f=-000001] [LuaMenu] Scanning: libs/i18n/LuaMenu/widgets
[f=-000001] [LuaMenu] Scanning: libs/liblobby/LuaMenu/widgets
[f=-000001] [LuaMenu] Warning: Missing GetInfo() in: base64.lua
[f=-000001] [LuaMenu] Warning: Missing GetInfo() in: engineversion.lua
[f=-000001] [LuaMenu] Warning: Missing GetInfo() in: json.lua
[f=-000001] [LuaMenu] Warning: Missing GetInfo() in: tablefunctions.lua
[f=-000001] [LuaMenu] Warning: Missing GetInfo() in: timefunctions.lua
[f=-000001] [LuaMenu] Loading widgets   <>=vfs  **=raw  ()=unknown
[f=-000001] [LuaMenu] Loading API widget:  Delay API              <api_delay.lua>
[f=-000001] [LuaMenu] Loading API widget:  Limit FPS              <api_limit_fps.lua>
[f=-000001] [LuaMenu] Loading API widget:  Away Tracker           <gui_away_tracker.lua>
[f=-000001] [LuaMenu] Loading API widget:  Chili Framework        <api_chili.lua>
[f=-000001] [liblobby] Warning: Missing chobby_config.json file.
[f=-000001] [liblobby] Warning: Missing chobby_config.json file.
[f=-000001] [LuaMenu] Loading API widget:  LibLobby API           <api_lobby.lua>
[f=-000001] [liblobby] liblobby configuration: 
[f=-000001] [liblobby] serverName, Zero-K
[f=-000001] [liblobby] port, 8200
[f=-000001] [liblobby] protocol, zks
[f=-000001] [liblobby] address, zero-k.info
[f=-000001] [LuaMenu] Loading API widget:  i18n                   <api_i18n.lua>
[f=-000001] [LuaMenu] Loading API widget:  ChiliFX                <api_chilifx.lua>
[f=-000001] [ChiliFX] Enabled: true
[f=-000001] [LuaMenu] Loading API widget:  Chotify                <api_chotify.lua>
[f=-000001] [Chotify] Enabled: true
[f=-000001] [LuaMenu] Loading API widget:  Download Handler       <api_download_handler.lua>
[f=-000001] [LuaMenu] Loading API widget:  Ingame Interface       <api_ingame_interface.lua>
[f=-000001] [LuaMenu] Loading widget:      Test                   <dbg_test.lua>
[f=-000001] [LuaMenu] Loading widget:      Campaign Options Window  <gui_campaign_options.lua>
[f=-000001] [LuaMenu] Loading widget:      Download Window        <gui_download_window.lua>
[f=-000001] [LuaMenu] Loading widget:      Friend Window          <gui_friend_window.lua>
[f=-000001] [LuaMenu] Loading widget:      Missions Handles       <gui_mission_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      Planetwars List Window  <gui_planetwars_list_window.lua>
[f=-000001] [LuaMenu] Loading widget:      Queue List Window      <gui_queue_list_window.lua>
[f=-000001] [LuaMenu] Loading widget:      Replays window         <gui_replay_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      Settings Window        <gui_settings_window.lua>
[f=-000001] [LuaMenu] Loading widget:      SpringBoard Window     <gui_springboard_window.lua>
[f=-000001] [LuaMenu] Loading widget:      Users Handler          <api_user_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      ZK wrapper loopback interface  <zk_loopback.lua>
[f=-000001] [Chobby] Using wrapper port: , 57784
[f=-000001] [LuaMenu] Loading widget:      Cache Handler API      <api_cache_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      Internet Browser API   <api_internet_browser.lua>
[f=-000001] [LuaMenu] Loading widget:      Map Handler API        <api_map_handler.lua>
chobby.exe Information: 0 : Chobby connected to wrapper
[f=-000001] [LuaMenu] Loading widget:      Campaign Data Handler  <api_campaign_data.lua>
[f=-000001] [LuaMenu] Loading widget:      Analytics Handler      <api_analytics.lua>
[f=-000001] [LuaMenu] Loading widget:      Animation control      <api_animation_control.lua>
chobby.exe Information: 0 : Chobbyla >> SteamOnline {"AuthToken":"14000000CF36EE20694F500BC1F7B30201001001D63D0A5A180000000100000002000000ED62947800000000BF447C020A000000B80000003800000004000000C1F7B30201001001481C0500ED6294780500000A000000006168065AE117225A0100D3D700000100E821050000000000D679F03B06F9545E969AA667F61711CD0F86AB264675BF148218929E8EB65F3141811AFB4E991C6D08D1DA67E0273E0FA788F9F8D03088891F8D5D7C20DE7FE50D0530B6AA9C20542413FD69D0418C5436EAEB6FC602ED763C4510A7011BD084F008D9B4551F326481C8883116830913E9D5384B5DC6FAC784E7E1F8CE5F1600","Friends":["76561197962341674","76561197978858100","76561197986085928","76561197988094846","76561197988335838","76561197992656038","76561197994557935","76561197996148351","76561197996229026","76561197998241752","76561198000240943","76561198000627763","76561198001836784","76561198005779976","76561198011370288","76561198015784354","76561198022197841","76561198029410854","76561198040606069","76561198040781623","76561198041740624","76561198041905276","76561198042227309","76561198044385092","76561198044621638","76561198044672130","76561198056179579","76561198076525869","76561198081383577","76561198083022287","76561198146134242"],"SuggestedName":"GoogleFrog"}

[f=-000001] [LuaMenu] Loading widget:      Battle Login Rejoin    <gui_battle_login_rejoin.lua>
[f=-000001] [LuaMenu] Loading widget:      Battle Room Window     <gui_battle_room_window.lua>
[f=-000001] [LuaMenu] Loading widget:      Battle status panel    <gui_battle_status_panel.lua>
[f=-000001] [LuaMenu] Loading widget:      Campaign Commander Loadout  <gui_campaign_commander_loadout.lua>
[f=-000001] [LuaMenu] Loading widget:      Campaign Handler       <gui_campaign_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      Campaign Handler ZK    <zk_campaign_handler.lua>
chobby.exe Information: 0 : Chobbyla >> WrapperOnline {"UserID":"3047147565","DefaultServerHost":"zero-k.info","DefaultServerPort":8200,"IsSteamFolder":false}

[f=-000001] [LuaMenu] Loading widget:      Campaign Save/Load     <gui_campaign_saveload.lua>
[f=-000001] [LuaMenu] Loading widget:      Campaign Technology Panel  <gui_campaign_technology_panel.lua>
[f=-000001] [LuaMenu] Loading widget:      Chili Visual Novel     <campaign_chili_vn.lua>
[f=-000001] [LuaMenu] Loading widget:      Codex Handler          <gui_campaign_codex_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      Cursor tooltip         <gui_tooltip.lua>
[f=-000001] [LuaMenu] Loading widget:      Load Game Menu         <gui_loadgame.lua>
[f=-000001] [LuaMenu] Loading widget:      Login Window           <gui_login_window.lua>
[f=-000001] [LuaMenu] Loading widget:      Modoptions Panel       <gui_modoptions_panel.lua>
[f=-000001] [LuaMenu] Loading widget:      Party status panel     <gui_party_status_panel.lua>
[f=-000001] [LuaMenu] Loading widget:      Planet Battle Handler  <api_planet_battle_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      Popup Preloader        <gui_popup_preloader.lua>
[f=-000001] [LuaMenu] Loading widget:      Queue status panel     <gui_queue_status_panel.lua>
[f=-000001] [LuaMenu] Loading widget:      Rank update window     <gui_rank_update_window.lua>
[f=-000001] [LuaMenu] Loading widget:      Steam Coop Handler     <gui_steam_coop_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      Steam Handler          <api_steam_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      User status panel      <gui_user_status_panel.lua>
[f=-000001] [LuaMenu] Loading widget:      ZK Comm Config         <gui_zk_comm_config.lua>
[f=-000001] [LuaMenu] Loading widget:      ZK replay downloader   <zk_replay_launcher.lua>
[f=-000001] [Chobby] Error: Event: downloadFinished, listener cannot be nil
[f=-000001] [LuaMenu] Loading widget:      Image Preloader        <dbg_img_preload.lua>
[f=-000001] [LuaMenu] Warning: Headers files aren't supported anymore use "require" instead!
[f=-000001] [LuaMenu] Warning: Headers files aren't supported anymore use "require" instead!
[f=-000001] [LuaMenu] Loading widget:      Chili lobby            <gui_chili_lobby.lua>
[f=-000001] [liblobby] Warning: Missing chobby_config.json file.
[f=-000001] [Chobby] Warning: Missing game in chobby_config.json file.
[f=-000001] Initialize ATI/intel/other non-nvidia compatibility state:, false
[f=-000001] Number of battles: 0
[f=-000001] [i18n] Warning: "commanders" is not translated in en
[f=-000001] [i18n] Error: No translation found for "commanders"
[f=-000001] [i18n] Warning: "editor" is not translated in en
[f=-000001] [i18n] Error: No translation found for "editor"
[f=-000001] Vendor and GL, Nvidia, 4
[f=-000001] [LuaMenu] Loading widget:      Standalone lobby tools  <gui_standalone_lobby.lua>
[f=-000001] [LuaMenu] Loading widget:      Block Input            <gui_block_input.lua>
[f=-000001] [LuaMenu] Loading widget:      Music Player Lite      <snd_music_lite.lua>
[f=-000001] [LuaMenu] LuaMenu v1.0 (Lua 5.1)
[f=-000001] [LuaMenuController::Activate(msg="")] luaMenu=06789348
[f=-000001] SetLobbyButtonEnabled, true
[f=-000001] SetSettings Int, MaxDynamicMapLights, 1
[f=-000001] SetSettings Value, DynamicSky, 0
[f=-000001] SetSettings Value, CamTimeFactor, 1
[f=-000001] SetSettings Value, LODScale, 1
[f=-000001] SetSettings Int, BumpWaterDepthBits, 32
[f=-000001] SetSettings Value, HardwareCursor, 1
[f=-000001] SetSettings Int, FSAALevel, 8
[f=-000001] [Settings] Warning: No such key: BuildWarnings, but setting it as string anyway.
[f=-000001] SetSettings Int, GroundDetail, 120
[f=-000001] SetSettings Value, CamTimeExponent, 4
[f=-000001] SetSettings Int, ShadowMapSize, 2048
[f=-000001] SetSettings Int, InitialNetworkTimeout, 0
[f=-000001] [Settings] Warning: No such key: SmoothPoints, but setting it as string anyway.
[f=-000001] [Settings] Warning: No such key: LuaAutoModWidgets, but setting it as string anyway.
[f=-000001] SetSettings Int, GrassDetail, 9
[f=-000001] SetSettings Int, BumpWaterReflection, 2
[f=-000001] SetSettings Value, LODScaleRefraction, 1
[f=-000001] SetSettings Int, MaximumTransmissionUnit, 0
[f=-000001] SetSettings Value, UseDistToGroundForIcons, 1.10000002
[f=-000001] SetSettings Value, AdvSky, 0
[f=-000001] SetSettings Int, CamMode, 1
[f=-000001] SetSettings Int, MaxDynamicModelLights, 1
[f=-000001] [Settings] Warning: No such key: GroundDetailBias, but setting it as string anyway.
[f=-000001] SetSettings Int, HangTimeout, 5
[f=-000001] SetSettings Int, Water, 4
[f=-000001] SetSettings Value, MouseDragScrollThreshold, 0
[f=-000001] [Settings] Warning: No such key: LogFlush, but setting it as string anyway.
[f=-000001] SetSettings Value, UsePBO, 1
[f=-000001] SetSettings Value, LuaShaders, 1
[f=-000001] SetSettings Int, BumpWaterTexSizeReflection, 256
[f=-000001] SetSettings Int, ForceDisableShaders, 0
[f=-000001] SetSettings Int, GroundScarAlphaFade, 1
[f=-000001] [Settings] Warning: No such key: Version, but setting it as string anyway.
[f=-000001] SetSettings Int, OverheadScrollSpeed, 50
[f=-000001] SetSettings Value, EdgeMoveWidth, 0.003
[f=-000001] SetSettings Int, FontSize, 18
[f=-000001] [Settings] Warning: No such key: snd_general, but setting it as string anyway.
[f=-000001] SetSettings Value, BumpWaterBlurReflection, 1
[f=-000001] SetSettings Value, LODScaleShadow, 1
[f=-000001] SetSettings Int, UnitLodDist, 9999
[f=-000001] SetSettings Value, AdvMapShading, 1
[f=-000001] [Settings] Warning: No such key: MoveWarnings, but setting it as string anyway.
[f=-000001] SetSettings Int, CubeTexSizeReflection, 256
[f=-000001] SetSettings Value, AllowDeferredMapRendering, 1
[f=-000001] SetSettings Value, AdvUnitShading, 1
[f=-000001] [Settings] Warning: No such key: VerboseLevel, but setting it as string anyway.
[f=-000001] SetSettings Value, 3DTrees, 1
[f=-000001] SetSettings Int, ROAM, 1
[f=-000001] SetSettings Int, LoadingMT, 0
[f=-000001] [Settings] Warning: No such key: WorkerThreadSpinTime, but setting it as string anyway.
[f=-000001] SetSettings Int, UnitIconDist, 151
[f=-000001] SetSettings Int, TreeRadius, 1500
[f=-000001] SetSettings Value, ScrollWheelSpeed, -25
[f=-000001] SetSettings Int, ReconnectTimeout, 0
[f=-000001] [Settings] Warning: No such key: SmoothLines, but setting it as string anyway.
[f=-000001] SetSettings Value, DualScreenMiniMapOnLeft, 1
[f=-000001] SetSettings Value, MiddleClickScrollSpeed, -0.001
[f=-000001] [Settings] Warning: No such key: DisplayDebugPrefixConsole, but setting it as string anyway.
[f=-000001] SetSettings Int, GroundDecals, 5
[f=-000001] [Settings] Warning: No such key: ReflectiveWater, but setting it as string anyway.
[f=-000001] SetSettings Int, BumpWaterRefraction, 1
[f=-000001] [Settings] Warning: No such key: CubeTexSpecularExponent, but setting it as string anyway.
[f=-000001] [Settings] Warning: Unexpected key type: std::string, but setting it as string anyway.
[f=-000001] SetSettings Value, ShowClock, 0
[f=-000001] SetSettings Value, LODScaleReflection, 1
[f=-000001] SetSettings Int, Shadows, 1
[f=-000001] SetSettings Value, BumpWaterShoreWaves, 1
[f=-000001] [Settings] Warning: No such key: MinimapOnLeft, but setting it as string anyway.
[f=-000001] SetSettings Int, MaxSounds, 32
[f=-000001] SetSettings Value, MiniMapMarker, 0
[f=-000001] [Settings] Warning: No such key: NormalMapping, but setting it as string anyway.
[f=-000001] SetSettings Int, MaxParticles, 25000
[f=-000001] SetSettings Value, FPSFOV, 90
[f=-000001] SetSettings Value, BumpWaterAnisotropy, 2
[f=-000001] [Settings] Warning: No such key: LinkBandwidth, but setting it as string anyway.
[f=-000001] SetSettings Value, OverheadMaxHeightFactor, 1.39999998
[f=-000001] [Settings] Warning: No such key: FSAA, but setting it as string anyway.
[f=-000001] SetSettings Int, CubeTexSizeSpecular, 256
[f=-000001] SetSettings Value, EdgeMoveDynamic, 0
[f=-000001] SetSettings Value, AllowDeferredModelRendering, 1
[f=-000001] Starting Track, sounds/lobbyMusic/The Secret of Ayers Rock.ogg, 0
[f=-000001] [GR::LogDisplayMode] display-mode set to 1920x1080x24bpp@60Hz (windowed::borderless)
[f=-000001] [GR::LogDisplayMode] display-mode set to 1920x1080x24bpp@60Hz (windowed::borderless)
[f=-000001] SteamOnline, Recieved
[f=-000001] [i18n] Warning: "spectator" is not translated in en
[f=-000001] [i18n] Error: No translation found for "spectator"
[f=-000001] [i18n] Warning: "player" is not translated in en
[f=-000001] [i18n] Error: No translation found for "player"
[f=-000001] SetLobbyFullscreenMode, 1
[f=-000001] SetSettings Int, XResolutionWindowed, 1920
[f=-000001] SetSettings Int, YResolutionWindowed, 1080
[f=-000001] SetSettings Int, WindowPosX, 0
[f=-000001] SetSettings Int, WindowPosY, 0
[f=-000001] SetSettings Value, WindowBorderless, 1
[f=-000001] SetSettings Int, MaxDynamicMapLights, 1
[f=-000001] SetSettings Value, DynamicSky, 0
[f=-000001] SetSettings Value, CamTimeFactor, 1
[f=-000001] SetSettings Value, LODScale, 1
[f=-000001] SetSettings Int, BumpWaterDepthBits, 32
[f=-000001] SetSettings Value, HardwareCursor, 1
[f=-000001] SetSettings Int, FSAALevel, 8
[f=-000001] [Settings] Warning: No such key: BuildWarnings, but setting it as string anyway.
[f=-000001] SetSettings Int, GroundDetail, 120
[f=-000001] SetSettings Value, CamTimeExponent, 4
[f=-000001] SetSettings Int, ShadowMapSize, 2048
[f=-000001] SetSettings Int, InitialNetworkTimeout, 0
[f=-000001] [Settings] Warning: No such key: SmoothPoints, but setting it as string anyway.
[f=-000001] [Settings] Warning: No such key: LuaAutoModWidgets, but setting it as string anyway.
[f=-000001] SetSettings Int, GrassDetail, 9
[f=-000001] SetSettings Int, BumpWaterReflection, 2
[f=-000001] SetSettings Value, LODScaleRefraction, 1
[f=-000001] SetSettings Int, MaximumTransmissionUnit, 0
[f=-000001] SetSettings Value, UseDistToGroundForIcons, 1.10000002
[f=-000001] SetSettings Value, AdvSky, 0
[f=-000001] SetSettings Int, CamMode, 1
[f=-000001] SetSettings Int, MaxDynamicModelLights, 1
[f=-000001] [Settings] Warning: No such key: GroundDetailBias, but setting it as string anyway.
[f=-000001] SetSettings Int, HangTimeout, 5
[f=-000001] SetSettings Int, Water, 4
[f=-000001] SetSettings Value, MouseDragScrollThreshold, 0
[f=-000001] [Settings] Warning: No such key: LogFlush, but setting it as string anyway.
[f=-000001] SetSettings Value, UsePBO, 1
[f=-000001] SetSettings Value, LuaShaders, 1
[f=-000001] SetSettings Int, BumpWaterTexSizeReflection, 256
[f=-000001] SetSettings Int, ForceDisableShaders, 0
[f=-000001] SetSettings Int, GroundScarAlphaFade, 1
[f=-000001] [Settings] Warning: No such key: Version, but setting it as string anyway.
[f=-000001] SetSettings Int, OverheadScrollSpeed, 50
[f=-000001] SetSettings Value, EdgeMoveWidth, 0.003
[f=-000001] SetSettings Int, FontSize, 18
[f=-000001] [Settings] Warning: No such key: snd_general, but setting it as string anyway.
[f=-000001] SetSettings Value, BumpWaterBlurReflection, 1
[f=-000001] SetSettings Value, LODScaleShadow, 1
[f=-000001] SetSettings Int, UnitLodDist, 9999
[f=-000001] SetSettings Value, AdvMapShading, 1
[f=-000001] [Settings] Warning: No such key: MoveWarnings, but setting it as string anyway.
[f=-000001] SetSettings Int, CubeTexSizeReflection, 256
[f=-000001] SetSettings Value, AllowDeferredMapRendering, 1
[f=-000001] SetSettings Value, AdvUnitShading, 1
[f=-000001] [Settings] Warning: No such key: VerboseLevel, but setting it as string anyway.
[f=-000001] SetSettings Value, 3DTrees, 1
[f=-000001] SetSettings Int, ROAM, 1
[f=-000001] SetSettings Int, LoadingMT, 0
[f=-000001] [Settings] Warning: No such key: WorkerThreadSpinTime, but setting it as string anyway.
[f=-000001] SetSettings Int, UnitIconDist, 151
[f=-000001] SetSettings Int, TreeRadius, 1500
[f=-000001] SetSettings Value, ScrollWheelSpeed, -25
[f=-000001] SetSettings Int, ReconnectTimeout, 0
[f=-000001] [Settings] Warning: No such key: SmoothLines, but setting it as string anyway.
[f=-000001] SetSettings Value, DualScreenMiniMapOnLeft, 1
[f=-000001] SetSettings Value, MiddleClickScrollSpeed, -0.001
[f=-000001] [Settings] Warning: No such key: DisplayDebugPrefixConsole, but setting it as string anyway.
[f=-000001] SetSettings Int, GroundDecals, 5
[f=-000001] [Settings] Warning: No such key: ReflectiveWater, but setting it as string anyway.
[f=-000001] SetSettings Int, BumpWaterRefraction, 1
[f=-000001] [Settings] Warning: No such key: CubeTexSpecularExponent, but setting it as string anyway.
[f=-000001] [Settings] Warning: Unexpected key type: std::string, but setting it as string anyway.
[f=-000001] SetSettings Value, ShowClock, 0
[f=-000001] SetSettings Value, LODScaleReflection, 1
[f=-000001] SetSettings Int, Shadows, 1
[f=-000001] SetSettings Value, BumpWaterShoreWaves, 1
[f=-000001] [Settings] Warning: No such key: MinimapOnLeft, but setting it as string anyway.
[f=-000001] SetSettings Int, MaxSounds, 32
[f=-000001] SetSettings Value, MiniMapMarker, 0
[f=-000001] [Settings] Warning: No such key: NormalMapping, but setting it as string anyway.
[f=-000001] SetSettings Int, MaxParticles, 25000
[f=-000001] SetSettings Value, FPSFOV, 90
[f=-000001] SetSettings Value, BumpWaterAnisotropy, 2
[f=-000001] [Settings] Warning: No such key: LinkBandwidth, but setting it as string anyway.
[f=-000001] SetSettings Value, OverheadMaxHeightFactor, 1.39999998
[f=-000001] [Settings] Warning: No such key: FSAA, but setting it as string anyway.
[f=-000001] SetSettings Int, CubeTexSizeSpecular, 256
[f=-000001] SetSettings Value, EdgeMoveDynamic, 0
[f=-000001] SetSettings Value, AllowDeferredModelRendering, 1
[f=-000001] compatProfile, false
[f=-000001] Missing self.client!!!
[f=-000001] Missing self.client!!!
[f=-000001] [ReloadOrRestart] Spring "C:\Users\Tim\Documents\My Games\Spring Dev\Chobby\Chobbyla1\engine\win64\104.0.1-92-g4409317\spring.exe" should be reloading
[f=-000001] [SpringApp::Reload][1]
[f=-000001] [ThreadPool::SetThreadCount][1] wanted=0 current=3 maximum=6 (init=0)
[f=-000001]     [async=0] threads=3 tasks=54 {sum,avg}{exec,wait}time={{0.000, -2.000}, {0.000, -2.000}}ms
[f=-000001]         thread=1 tasks=27 {sum,min,max,avg}{exec,wait}time={{0.000, -2.000, -0.000, -2.000}, {0.000, 0.000, 0.000, -2.000}}ms
[f=-000001]         thread=2 tasks=27 {sum,min,max,avg}{exec,wait}time={{0.000, -2.000, -0.000, -2.000}, {0.000, 0.000, 0.000, 0.000}}ms
[f=-000001]     [async=1] threads=3 tasks=2 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms
[f=-000001]         thread=1 tasks=1 {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, 0.000, 0.000}, {0.000, 0.000, 0.000, 0.000}}ms
[f=-000001]         thread=2 tasks=1 {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, 0.000, 0.000}, {0.000, 0.000, 0.000, 0.000}}ms
[f=-000001] [ThreadPool::SetThreadCount][2] workers=0
[f=-000001] [ThreadPool::SetThreadCount][1] wanted=3 current=1 maximum=6 (init=1)
[f=-000001] [ThreadPool::SetThreadCount][2] workers=2
[f=-000001] [Threading] Main thread CPU affinity mask set: 4092
[f=-000001] [SpringApp::Reload][2]
[f=-000001] [Game::KillLua][0] dtor=0 loadscreen=00000000
[f=-000001] [Game::KillLua][1] dtor=0 luaGaia=00000000
[f=-000001] [Game::KillLua][2] dtor=0 luaRules=00000000
[f=-000001] [Game::KillLua][3] dtor=0 luaUI=00000000
[f=-000001] [Game::KillLua][4] dtor=0
[f=-000001] [SpringApp::Reload][3]
[f=-000001] [Sound] [~CSound][1] soundThread=056fef14
[f=-000001] [WatchDog::DeregisterThread] deregistering controls for thread [audio]
[f=-000001] [Sound] [Sound::UpdateThread][3] efx=06321360
[f=-000001] [Sound] [Sound::UpdateThread][4] ctx=063ceb30 dev=063e19e0
[f=-000001] [Sound] [Sound::UpdateThread][5]
[f=-000001] [Sound] [~CSound][2]
[f=-000001] [Sound] [~CSound][3]
[f=-000001] [SpringApp::Reload][4]
[f=-000001] [SpringApp::Reload][5]
[f=-000001] [SpringApp::Reload][6]
[f=-000001] Scanning: C:\Users\Tim\Documents\My Games\Spring Dev\Chobby\Chobbyla1\engine\win64\104.0.1-92-g4409317\base
[f=-000001] Scanning: C:\Users\Tim\Documents\My Games\Spring Dev\Chobby\Chobbyla1\maps
[f=-000001] Scanning: C:\Users\Tim\Documents\My Games\Spring Dev\Chobby\Chobbyla1\games
[f=-000001] Scanning: C:\Users\Tim\Documents\My Games\Spring Dev\Chobby\Chobbyla1\packages
[f=-000001] [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 42ms
[f=-000001] [SpringApp::Reload][7]
[f=-000001] [SpringApp::Reload][8]
[f=-000001] [~ScopedOnceTimer][ISound::Init::New] 0ms
[f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (0.0ms)
[f=-000001] [Sound] [Sound::UpdateThread][1] cfgMaxSounds=32
[f=-000001] [WatchDog::RegisterThread] registering controls for thread [audio]
[f=-000001] [Sound] [Sound::InitThread][1]
[f=-000001] [Sound] [Sound::InitThread][2] opening default device "OpenAL Soft"
[f=-000001] [Sound] [Sound::InitThread][3] device=063e19e0 context=18a94ec8
[f=-000001] [Sound] [Sound::InitThread][4][OpenAL API Info]
[f=-000001] [Sound]   Vendor:         OpenAL Community
[f=-000001] [Sound]   Version:        1.1 ALSOFT 1.16.0
[f=-000001] [Sound]   Renderer:       OpenAL Soft
[f=-000001] [Sound]   AL Extensions:  AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length
[f=-000001] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device
[f=-000001] [Sound]   Devices:
[f=-000001] [Sound]     [Speakers (Realtek High Definition Audio)]
[f=-000001] [Sound]     [Speakers (Realtek High Definition Audio)]
[f=-000001] [Sound] [Sound::GetMaxMonoSources] #attribs=15
[f=-000001] [Sound] [Sound::GetMaxMonoSources] {cfg,alc}MaxSounds={32,255}
[f=-000001] [Sound] Error:   EFX: AL_INVALID_VALUE (40963)
[f=-000001] [Sound] Error:   Initializing EFX failed!
[f=-000001] [Sound] [Sound::UpdateThread][2]
[f=-000001] [~ScopedOnceTimer][ISound::Init::Dev] 100ms
[f=-000001] [SpringApp::Reload][10]
[f=-000001] [SpringApp::Reload][11]
[f=-000001] [LuaMenuController::Reset] using menu archive "Chobby $VERSION"
[f=-000001] [SpringApp::Reload][12] #script=678
[f=-000001] [CPreGame] server using IP 127.0.0.1 and port 0
[f=-000001] [NetProto::InitLocalClient] connecting to local server
[f=-000001] [PreGame::AddGameSetupArchivesToVFS] using map: ScorpioBattleground
[f=-000001] [PreGame::StartServer] checksums: game=0xBB682C73 map=0x72CE0BF0
[f=-000001] Warning: [UDPListener::TryBindSocket] opening socket on loopback address, other users will not be able to connect!
[f=-000001] [UDPListener::TryBindSocket] binding UDP socket to IPv4-address 127.0.0.1 (127.0.0.1) on port 0
[f=-000001] [UDPListener] successfully bound socket on port 52343
[f=-000001] [~ScopedOnceTimer][PreGame::StartServer] 1377ms
[f=-000001] [SpringApp::Reload][13] numReloads=1

[f=-000001] [GR::LogDisplayMode] display-mode set to 1920x1080x24bpp@60Hz (windowed::borderless)
[f=-000001] [PreGame::AddGameSetupArchivesToVFS] using map: ScorpioBattleground
[f=-000001] [PreGame::AddGameSetupArchivesToVFS] using game: Zero-K $VERSION (archive: zk.sdd)
[f=-000001] PreGame::GameDataReceived] recording demo to "C:\Users\Tim\Documents\My Games\Spring Dev\Chobby\Chobbyla1\demos\20171114_223952_ScorpioBattleground_104.0.1-92-g4409317 maintenance.sdfz"
[f=-000001] [~ScopedOnceTimer][PreGame::GameDataReceived] 833ms
[f=-000001] [PreGame::UpdateClientNet] received user number 0 (team 0, allyteam 0), creating load-screen
[f=-000001] [LuaIntro] Searching for new Widgets
[f=-000001] [LuaIntro] Scanning: LuaIntro/Addons/
[f=-000001] [LuaIntro] Scanning: LuaIntro/Widgets/
[f=-000001] [LuaIntro] Scanning: LuaIntro/SystemAddons/
[f=-000001] [LuaIntro] Scanning: LuaIntro/SystemWidgets/
[f=-000001] [LuaIntro] Scanning: LuaIntro/chili/
[f=-000001] [LuaIntro] Found new widget "SpringLogo"
[f=-000001] [LuaIntro] Found new widget "LoadTexture"
[f=-000001] [LuaIntro] Found new widget "LoadProgress"
[f=-000001] [LuaIntro] Found new widget "Main"
[f=-000001] [LuaIntro] Found new widget "Music"
[f=-000001] [LuaIntro] Found new widget "WM Stuff"
[f=-000001] [LuaIntro] Loading widgets   <>=vfs  **=raw  ()=unknown
[f=-000001] [LuaIntro] Loading widget:      WM Stuff               <wm.lua>
[f=-000001] [LuaIntro] Loading widget:      LoadProgress           <loadprogress.lua>
[f=-000001] [LuaIntro] Loading widget:      Main                   <main.lua>
[f=-000001] [LuaIntro] Loading widget:      LoadTexture            <bg_texture.lua>
[f=-000001] [LuaIntro] LuaIntro v1.0 (Lua 5.1)
[f=-000001] [LoadScreen::Init] single-threaded
[f=-000001] [WatchDog::RegisterThread] registering controls for thread [load]
[f=-000001] [Game::LoadGame][1] globalQuit=0 threaded=0
[f=-000001] Parsing Map Information
[f=-000001] Loading SMF
[f=-000001] Loading Map (103 MB)
[f=-000001] Loading Radar Icons
[f=-000001] Loading GameData Definitions
[f=-000001] Loading UnitDefs_posts
[f=-000001] Loading FeatureDefs_posts
[f=-000001] Loading WeaponDefs_posts
[f=-000001] Loading ArmorDefs_posts
[f=-000001] [defs.lua] loading all *Defs tables: 255ms
[f=-000001] [~ScopedOnceTimer][Game::LoadDefs (GameData)] 368ms
[f=-000001] Loading Sound Definitions
[f=-000001] [Sound] Warning: Sound incomingchat is missing file tag (ignoring)
[f=-000001] [Sound]  parsed 322 sounds from gamedata/sounds.lua
[f=-000001] [Sound] Error: [LoadSoundBuffer] unable to open audio file "IncomingChat"
[f=-000001] [Sound] Error: [Sound::GetSoundId] could not find sound "IncomingChat"
[f=-000001] [~ScopedOnceTimer][Game::LoadDefs (Sound)] 11ms
[f=-000001] [Game::LoadGame][2] globalQuit=0 forcedQuit=0
[f=-000001] Creating Smooth Height Mesh
[f=-000001] [~ScopedOnceTimer][SmoothHeightMesh::MakeSmoothMesh] 55ms
[f=-000001] Creating QuadField & CEGs
[f=-000001] [CDamageArrayHandler] number of ArmorDefs: 6
[f=-000001] Warning: [CDamageArrayHandler] UnitDef "chicken" in ArmorDef "else" already belongs to ArmorDef category 1!
[f=-000001] [RegisterAssimpModelFormats] supported Assimp model formats: *.3ds;*.blend;*.dae;*.lwo;
[f=-000001] Creating Unit Textures
[f=-000001] Creating Sky
[f=-000001] [Game::LoadGame][3] globalQuit=0 forcedQuit=0
[f=-000001] Loading Weapon Definitions
[f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (WeaponDefs)] 2547ms
[f=-000001] Loading Unit Definitions
[f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (UnitDefs)] 205ms
[f=-000001] Loading Feature Definitions
[f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (FeatureDefs)] 42ms
[f=-000001] [IPathManager::GetInstance] using DEFAULT path-manager
[f=-000001] Initializing Map Features
[f=-000001] Error: [LoadFeatureDefsFromMap] unknown map feature type "talltree6                                                 "
[f=-000001] Error: [GetFeatureDef] could not find FeatureDef "talltree6                                                 "
[f=-000001] Error: [GetFeatureDef] could not find FeatureDef "talltree6                                                 "
[f=-000001] Error: [GetFeatureDef] could not find FeatureDef "talltree6                                                 "
[f=-000001] Error: [GetFeatureDef] could not find FeatureDef "talltree6                                                 "
[f=-000001] Error: [GetFeatureDef] could not find FeatureDef "talltree6                                                 "
[f=-000001] Error: [GetFeatureDef] could not find FeatureDef "talltree6                                                 "
[f=-000001] Error: [GetFeatureDef] could not find FeatureDef "talltree6                                                 "
[f=-000001] Error: [GetFeatureDef] could not find FeatureDef "talltree6                                                 "
[f=-000001] Error: [GetFeatureDef] could not find FeatureDef "talltree6                                                 "
[f=-000001] Error: [GetFeatureDef] could not find FeatureDef "talltree6                                                 "
[f=-000001] Creating ShadowHandler
[f=-000001] Creating InfoTextureHandler
[f=-000001] InfoTexture: shaders
[f=-000001] Creating GroundDrawer
[f=-000001] Loading Map Tiles
[f=-000001] Loading Square Textures
[f=-000001] [~ScopedOnceTimer][CSMFGroundTextures::ConvolveHeightMap] 3ms
[f=-000001] Switching to ROAM Mesh Rendering
[f=-000001] Creating TreeDrawer
[f=-000001] Loaded DecalsDrawer: Legacy
[f=-000001] Creating ProjectileDrawer & UnitDrawer
[f=-000001] Creating Projectile Textures
[f=-000001] Creating Water
[f=-000001] [Game::LoadGame][4] globalQuit=0 forcedQuit=0
[f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Camera&Mouse)] 94ms
[f=-000001] [Sound] Error: [LoadSoundBuffer] unable to open audio file "MultiSelect"
[f=-000001] [Sound] Error: [Sound::GetSoundId] could not find sound "MultiSelect"
[f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Console)] 2ms
[f=-000001] [Sound] Error: [LoadSoundBuffer] unable to open audio file "FailedCommand"
[f=-000001] [Sound] Error: [Sound::GetSoundId] could not find sound "FailedCommand"
[f=-000001] Loading LuaRules
[f=-000001] Synced LuaRules: starting loading
LuaRules: Loaded gadget:  Mantis 5480         <hax_mantis_5480.lua>
LuaRules: Loaded gadget:  Metalspot Finder Gadget  <mex_spot_finder.lua>
LuaRules: Loaded gadget:  Save/Load           <api_saveload.lua>
LuaRules: Loaded gadget:  Startbox handler    <start_boxes.lua>
LuaRules: Loaded gadget:  No Friendly Fire    <unit_nofriendlyfire.lua>
LuaRules: Loaded gadget:  IconGenerator       <unit_icongenerator.lua>
LuaRules: Loaded gadget:  Mex Placement       <mex_placement.lua>
LuaRules: Loaded gadget:  Nano Frame Death Handeling  <unit_nanoframe_death.lua>
LuaRules: Loaded gadget:  Nano Frame Rate Limit  <unit_nanoframe_rate_limit.lua>
LuaRules: Loaded gadget:  No Self-D           <unit_noselfd.lua>
LuaRules: Loaded gadget:  ShareControl        <share_control.lua>
LuaRules: Loaded gadget:  UnitPriority        <unit_priority.lua>
LuaRules: Loaded gadget:  Mex Control with energy link  <unit_mex_overdrive.lua>
LuaRules: Loaded gadget:  Script notification  <unit_script_notification.lua>
LuaRules: Loaded gadget:  Antinuke Handler    <unit_antinuke_handler.lua>
LuaRules: Loaded gadget:  Attributes          <unit_attributes.lua>
LuaRules: Loaded gadget:  Boolean Disable     <unit_boolean_disable.lua>
LuaRules: Loaded gadget:  Impulse Float Toggle  <unit_impulsefloat_toggle.lua>
LuaRules: Loaded gadget:  LockOptions         <lockunits_modoption.lua>
LuaRules: Loaded gadget:  Perks               <game_perks.lua>
LuaRules: Loaded gadget:  Shield Charge       <unit_shield_charge.lua>
LuaRules: Loaded gadget:  StartSetup          <start_unit_setup.lua>
LuaRules: Loaded gadget:  Stockpile           <unit_stockpile.lua>
LuaRules: Loaded gadget:  UnitMorph           <unit_morph.lua>
LuaRules: Loaded gadget:  AirPlantParents     <unit_air_plants.lua>
LuaRules: Loaded gadget:  AirTransport_SeaPickup  <unit_transport_pickup_floating_amphib.lua>
LuaRules: Loaded gadget:  Aircraft Command    <unit_bomber_command.lua>
LuaRules: Loaded gadget:  Aircraft Crashing   <unit_aircraft_crash.lua>
LuaRules: Loaded gadget:  Allow Builder Hold Fire  <unit_allow_builder_hold_fire.lua>
LuaRules: Loaded gadget:  Area Guard          <cmd_areaguard.lua>
LuaRules: Loaded gadget:  Block Ally Attack   <cmd_block_ally_attack.lua>
LuaRules: Loaded gadget:  Blocking Tag Implementation  <feature_blocking_tag_implementation.lua>
LuaRules: Loaded gadget:  Bomber Dive         <unit_bomber_dive.lua>
LuaRules: Loaded gadget:  CAI                 <ai_cai.lua>
LuaRules: Loaded gadget:  CEG Spawner         <dbg_ceg_spawner.lua>
LuaRules: Loaded gadget:  Capture             <unit_capture.lua>
LuaRules: Loaded gadget:  Carrier Drones      <unit_carrier_drones.lua>
LuaRules: Loaded gadget:  Command Raw Move    <cmd_raw_move.lua>
LuaRules: Loaded gadget:  Command Transfer Unit  <cmd_transfer_unit.lua>
LuaRules: Loaded gadget:  Constructor Auto Assist  <unit_factory_guard.lua>
LuaRules: Loaded gadget:  Control gunship strafe range  <unit_control_gunship_stafe_range.lua>
LuaRules: Loaded gadget:  D-Gun Aim Fix       <unit_dgun_aim.lua>
LuaRules: Loaded gadget:  Debris physics      <feature_debris_physics.lua>
LuaRules: Loaded gadget:  Decloak when damaged  <unit_decloak_damaged.lua>
LuaRules: Loaded gadget:  Dev Commands        <dbg_dev_commands.lua>
LuaRules: Loaded gadget:  Disable Buildoptions  <unit_disable_buildoptions.lua>
LuaRules: Loaded gadget:  Dont fire at radar  <unit_dont_fire_at_radar.lua>
LuaRules: Loaded gadget:  Experience          <unit_xp.lua>
LuaRules: Loaded gadget:  Factory Anti Slacker  <factory_anti_slacker.lua>
LuaRules: Loaded gadget:  Factory Stop Production  <cmd_factory_stop_production.lua>
LuaRules: Loaded gadget:  Fall Damage         <unit_fall_damage.lua>
LuaRules: Loaded gadget:  Feature Effects     <feature_fx.lua>
LuaRules: Loaded gadget:  Fog Hidden Effects API  <api_fog_hidden_effects.lua>
LuaRules: Loaded gadget:  Galaxy Campaign Battle Handler  <mission_galaxy_campaign_battle.lua>
LuaRules: Loaded gadget:  GameRules Events    <unit_gamerules_events.lua>
LuaRules: Loaded gadget:  Grey Goo            <unit_grey_goo.lua>
[f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry in modoption is empty or in invalid format
[f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry for player Player is empty or in invalid format
LuaRules: Loaded gadget:  Gunship Strafe Control  <unit_gunship_strafe_control.lua>
LuaRules: Loaded gadget:  Hide Autorepairlevel Command  <cmd_hide_autorepairlevel.lua>
LuaRules: Loaded gadget:  Instant Self Destruct  <unit_instant_self_destruct.lua>
LuaRules: Loaded gadget:  Invincibility       <unit_invincibility.lua>
LuaRules: Loaded gadget:  Jumpjets            <unit_jumpjets.lua>
LuaRules: Loaded gadget:  LUS                 <unit_script.lua>
LuaRules: Loaded gadget:  Lag Monitor         <game_lagmonitor.lua>
LuaRules: Loaded gadget:  LupsNanoSpray       <lups_nano_spray.lua>
LuaRules: Loaded gadget:  Missile Silo Controller  <unit_missilesilo.lua>
LuaRules: Loaded gadget:  Modular Comm Info   <api_modularcomms.lua>
LuaRules: Loaded gadget:  NoAirNuke           <exp_no_air_nuke.lua>
LuaRules: Loaded gadget:  One Click Weapon    <unit_oneclick_weapon.lua>
LuaRules: Loaded gadget:  Orbital Drop        <mission_orbital_drop.lua>
LuaRules: Loaded gadget:  Overkill Prevention  <unit_overkill_prevention.lua>
LuaRules: Loaded gadget:  Overkill Prevention Placeholder  <unit_overkill_prevention_placeholder.lua>
LuaRules: Loaded gadget:  Paralysis           <unit_paralysis_damage.lua>
LuaRules: Loaded gadget:  Player extra information  <player_extra_information.lua>
LuaRules: Loaded gadget:  Prevent Lab Hax     <unit_prevent_lab_hax.lua>
LuaRules: Loaded gadget:  Prevent Landship    <unit_prevent_landship.lua>
LuaRules: Loaded gadget:  Prevent turret overshoot  <unit_prevent_turret_overshoot.lua>
LuaRules: Loaded gadget:  Projectile Hold     <weapon_projectile_hold.lua>
LuaRules: Loaded gadget:  Projectile Radar Homing  <weapon_projectile_radar_homing.lua>
LuaRules: Loaded gadget:  Projectile Retarget  <weapon_projectile_retarget.lua>
LuaRules: Loaded gadget:  Puppy Handler       <unit_puppy_handler.lua>
LuaRules: Loaded gadget:  Reclaim HP changer  <unit_reclaim_hp.lua>
LuaRules: Loaded gadget:  Refuel Pad Handler  <unit_refuel_pad_handler.lua>
LuaRules: Loaded gadget:  Regeneration        <unit_regeneration.lua>
LuaRules: Loaded gadget:  Remove Wait         <cmd_remove_wait.lua>
LuaRules: Loaded gadget:  Repair Speed Changer  <unit_repair_speed.lua>
LuaRules: Loaded gadget:  Resign Gadget       <game_resign.lua>
LuaRules: Loaded gadget:  Retreat Command     <cmd_retreat.lua>
LuaRules: Loaded gadget:  Rezz Hp changer + effect  <unit_rezz_hp.lua>
LuaRules: Loaded gadget:  Self destruct blocker  <unit_self_destruct.lua>
LuaRules: Loaded gadget:  Set Nano Piece      <unit_setnanopiece.lua>
LuaRules: Loaded gadget:  Share mode          <game_share_mode.lua>
LuaRules: Loaded gadget:  Shield Link         <unit_shield_link.lua>
LuaRules: Loaded gadget:  Shockwaves          <lups_shockwaves.lua>
LuaRules: Loaded gadget:  Show Shooter        <unit_show_shooter.lua>
LuaRules: Loaded gadget:  Solar Force Closed  <unit_solar_force_closed.lua>
LuaRules: Loaded gadget:  Spherical LOS       <unit_spherical_los.lua>
LuaRules: Loaded gadget:  Tactical Unit AI    <unit_tactical_ai.lua>
LuaRules: Loaded gadget:  Target Priority     <unit_target_priority.lua>
LuaRules: Loaded gadget:  Target on the move  <unit_target_on_the_move.lua>
LuaRules: Loaded gadget:  Teleporter          <unit_teleporter.lua>
LuaRules: Loaded gadget:  Terraformers        <unit_terraform.lua>
LuaRules: Loaded gadget:  Terrain Texture Handler  <terrain_texture_handler.lua>
LuaRules: Loaded gadget:  Test                <test.lua>
LuaRules: Loaded gadget:  Time slow v2        <unit_timeslow.lua>
LuaRules: Loaded gadget:  Transport Selected Load  <cmd_select_load_helper.lua>
LuaRules: Loaded gadget:  Transport Speed     <unit_transport_speed.lua>
LuaRules: Loaded gadget:  TransportAIbuttons  <unit_transport_ai_buttons.lua>
LuaRules: Loaded gadget:  Turn Without Interia  <unit_turn_without_interia.lua>
LuaRules: Loaded gadget:  Typemap Options     <typemap_options.lua>
LuaRules: Loaded gadget:  Unit removal from rezzed structures  <unit_removal_from_rezzed_structure.lua>
LuaRules: Loaded gadget:  UnitStealth         <unit_stealth.lua>
LuaRules: Loaded gadget:  Units on fire       <unit_is_on_fire.lua>
LuaRules: Loaded gadget:  Wade Effects        <wake_fx.lua>
LuaRules: Loaded gadget:  Water Effects       <unit_water_effects.lua>
LuaRules: Loaded gadget:  Weapon Impulse      <weapon_impulse.lua>
LuaRules: Loaded gadget:  Windmill Control    <unit_windmill_control.lua>
LuaRules: Loaded gadget:  api_subdir_gadgets.lua  <api_subdir_gadgets.lua>
LuaRules: Loaded gadget:  api_widget_events.lua  <api_widget_events.lua>
LuaRules: Loaded gadget:  astar.lua           <astar.lua>
LuaRules: Loaded gadget:  init_auto_ready.lua  <init_auto_ready.lua>
LuaRules: Loaded gadget:  lups_cloak_fx.lua   <lups_cloak_fx.lua>
LuaRules: Loaded gadget:  lups_thrusters.lua  <lups_thrusters.lua>
LuaRules: Loaded gadget:  lups_wrapper.lua    <lups_wrapper.lua>
LuaRules: Loaded gadget:  unit_default_commands.lua  <unit_default_commands.lua>
LuaRules: Loaded gadget:  weapon_hide_sniper.lua  <weapon_hide_sniper.lua>
LuaRules: Loaded gadget:  Center Offset and Growth Scale  <unit_centeroffset.lua>
LuaRules: Loaded gadget:  Commander Upgrade   <unit_commander_upgrade.lua>
LuaRules: Loaded gadget:  CustomUnitShaders   <api_custom_unit_shaders.lua>
LuaRules: Loaded gadget:  Factory exit flatten  <unit_factory_flatten.lua>
LuaRules: Loaded gadget:  Game Over           <game_over.lua>
LuaRules: Loaded gadget:  UnitCloakShield     <unit_cloak_shield.lua>
LuaRules: Loaded gadget:  Water level modoption  <start_waterlevel.lua>
LuaRules: Loaded gadget:  Fighter pull-up     <unit_fighter_pullup.lua>
LuaRules: Loaded gadget:  Energy Drain        <unit_energy_drain.lua>
LuaRules: Loaded gadget:  Chicken control     <chicken_control.lua>
LuaRules: Loaded gadget:  Area Denial         <weapon_area_damage.lua>
LuaRules: Loaded gadget:  Cannot Damage Unit  <unit_cannot_damage_unit.lua>
LuaRules: Loaded gadget:  Disallow unit for command targeting  <unit_untargetable.lua>
LuaRules: Loaded gadget:  Single-Hit Weapon   <weapon_single_hit.lua>
LuaRules: Loaded gadget:  Starlight Satellite Capture  <unit_starlight_satellite_capture.lua>
LuaRules: Loaded gadget:  Noexplode Stopper   <weapon_noexplode_stopper.lua>
LuaRules: Loaded gadget:  Unit Explosion Spawner  <unit_explosion_spawner.lua>
LuaRules: Loaded gadget:  Shield Merge        <weapon_shield_merge.lua>
LuaRules: Loaded gadget:  Lups Shield         <lups_shield.lua>
LuaRules: Loaded gadget:  Endgame Graphs      <endgame_graphs.lua>
LuaRules: Loaded gadget:  Awards              <awards.lua>
LuaRules: Loaded gadget:  Backup allyteam names  <start_teamnames.lua>
LuaRules: Loaded gadget:  Planet Wars Structures  <unit_planetwars.lua>
LuaRules: Loaded gadget:  Profiler            <dbg_profiler.lua>
LuaRules: Loaded gadget:  Zombies!            <unit_zombies.lua>
[f=-000001] Synced LuaRules: finished loading
[f=-000001] Unsynced LuaRules: starting loading
[f=-000001] chicken_rafflesia, 300
[f=-000001] chicken_shield, 300
[f=-000001] chicken_tiamat, 300
[f=-000001] nebula, 350
[f=-000001] shieldassault, 80
[f=-000001] shieldcon, 80
[f=-000001] shieldfelon, 120
[f=-000001] shieldshield, 350
[f=-000001] staticshield, 350
[f=-000001] striderfunnelweb, 350
[f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry in modoption is empty or in invalid format
[f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry for player Player is empty or in invalid format
>> Loaded gadget:  Engine Taskbar Stuff  <engine_taskbar_stuff.lua>
>> Loaded gadget:  Metalspot Finder Gadget  <mex_spot_finder.lua>
>> Loaded gadget:  Save/Load           <api_saveload.lua>
>> Loaded gadget:  IconGenerator       <unit_icongenerator.lua>
>> Loaded gadget:  Mex Placement       <mex_placement.lua>
>> Loaded gadget:  Script notification  <unit_script_notification.lua>
>> Loaded gadget:  StartSetup          <start_unit_setup.lua>
>> Loaded gadget:  UnitMorph           <unit_morph.lua>
>> Loaded gadget:  AirTransport_SeaPickup  <unit_transport_pickup_floating_amphib.lua>
>> Loaded gadget:  Aircraft Command    <unit_bomber_command.lua>
>> Loaded gadget:  AutoReadyStartpos   <init_auto_ready.lua>
>> Loaded gadget:  CAI                 <ai_cai.lua>
>> Loaded gadget:  Capture             <unit_capture.lua>
>> Loaded gadget:  Command Raw Move    <cmd_raw_move.lua>
>> Loaded gadget:  Command Transfer Unit  <cmd_transfer_unit.lua>
>> Loaded gadget:  Constructor Auto Assist  <unit_factory_guard.lua>
>> Loaded gadget:  Dev Commands        <dbg_dev_commands.lua>
>> Loaded gadget:  Fog Hidden Effects API  <api_fog_hidden_effects.lua>
>> Loaded gadget:  Galaxy Campaign Battle Handler  <mission_galaxy_campaign_battle.lua>
>> Loaded gadget:  Invincibility       <unit_invincibility.lua>
>> Loaded gadget:  Jumpjets            <unit_jumpjets.lua>
>> Loaded gadget:  LupsNanoSpray       <lups_nano_spray.lua>
>> Loaded gadget:  Misc default command replacements  <unit_default_commands.lua>
>> Loaded gadget:  Missile Silo Controller  <unit_missilesilo.lua>
>> Loaded gadget:  Modular Comm Info   <api_modularcomms.lua>
>> Loaded gadget:  One Click Weapon    <unit_oneclick_weapon.lua>
>> Loaded gadget:  Resign Gadget       <game_resign.lua>
>> Loaded gadget:  Retreat Command     <cmd_retreat.lua>
>> Loaded gadget:  Share mode          <game_share_mode.lua>
>> Loaded gadget:  Shield Link         <unit_shield_link.lua>
>> Loaded gadget:  Shockwaves          <lups_shockwaves.lua>
>> Loaded gadget:  Teleporter          <unit_teleporter.lua>
>> Loaded gadget:  Terraformers        <unit_terraform.lua>
>> Loaded gadget:  Terrain Texture Handler  <terrain_texture_handler.lua>
>> Loaded gadget:  Test                <test.lua>
>> Loaded gadget:  Thrusters           <lups_thrusters.lua>
>> Loaded gadget:  TransportAIbuttons  <unit_transport_ai_buttons.lua>
>> Loaded gadget:  Widget Events       <api_widget_events.lua>
>> Loaded gadget:  api_subdir_gadgets.lua  <api_subdir_gadgets.lua>
>> Loaded gadget:  astar.lua           <astar.lua>
>> Loaded gadget:  cmd_areaguard.lua   <cmd_areaguard.lua>
>> Loaded gadget:  cmd_block_ally_attack.lua  <cmd_block_ally_attack.lua>
>> Loaded gadget:  cmd_hide_autorepairlevel.lua  <cmd_hide_autorepairlevel.lua>
>> Loaded gadget:  cmd_remove_wait.lua  <cmd_remove_wait.lua>
>> Loaded gadget:  cmd_select_load_helper.lua  <cmd_select_load_helper.lua>
>> Loaded gadget:  dbg_ceg_spawner.lua  <dbg_ceg_spawner.lua>
>> Loaded gadget:  endgame_graphs.lua  <endgame_graphs.lua>
>> Loaded gadget:  factory_anti_slacker.lua  <factory_anti_slacker.lua>
>> Loaded gadget:  feature_debris_physics.lua  <feature_debris_physics.lua>
>> Loaded gadget:  feature_fx.lua      <feature_fx.lua>
>> Loaded gadget:  game_lagmonitor.lua  <game_lagmonitor.lua>
>> Loaded gadget:  game_over.lua       <game_over.lua>
>> Loaded gadget:  game_perks.lua      <game_perks.lua>
>> Loaded gadget:  hax_mantis_5480.lua  <hax_mantis_5480.lua>
>> Loaded gadget:  lockunits_modoption.lua  <lockunits_modoption.lua>
>> Loaded gadget:  player_extra_information.lua  <player_extra_information.lua>
>> Loaded gadget:  share_control.lua   <share_control.lua>
>> Loaded gadget:  start_boxes.lua     <start_boxes.lua>
>> Loaded gadget:  start_teamnames.lua  <start_teamnames.lua>
>> Loaded gadget:  start_waterlevel.lua  <start_waterlevel.lua>
>> Loaded gadget:  typemap_options.lua  <typemap_options.lua>
>> Loaded gadget:  unit_air_plants.lua  <unit_air_plants.lua>
>> Loaded gadget:  unit_aircraft_crash.lua  <unit_aircraft_crash.lua>
>> Loaded gadget:  unit_allow_builder_hold_fire.lua  <unit_allow_builder_hold_fire.lua>
>> Loaded gadget:  unit_attributes.lua  <unit_attributes.lua>
>> Loaded gadget:  unit_bomber_dive.lua  <unit_bomber_dive.lua>
>> Loaded gadget:  unit_cannot_damage_unit.lua  <unit_cannot_damage_unit.lua>
>> Loaded gadget:  unit_carrier_drones.lua  <unit_carrier_drones.lua>
>> Loaded gadget:  unit_centeroffset.lua  <unit_centeroffset.lua>
>> Loaded gadget:  unit_control_gunship_stafe_range.lua  <unit_control_gunship_stafe_range.lua>
>> Loaded gadget:  unit_dont_fire_at_radar.lua  <unit_dont_fire_at_radar.lua>
>> Loaded gadget:  unit_factory_flatten.lua  <unit_factory_flatten.lua>
>> Loaded gadget:  unit_fall_damage.lua  <unit_fall_damage.lua>
>> Loaded gadget:  unit_fighter_pullup.lua  <unit_fighter_pullup.lua>
>> Loaded gadget:  unit_gamerules_events.lua  <unit_gamerules_events.lua>
>> Loaded gadget:  unit_grass_cutter.lua  <unit_grass_cutter.lua>
>> Loaded gadget:  unit_impulsefloat_toggle.lua  <unit_impulsefloat_toggle.lua>
>> Loaded gadget:  unit_is_on_fire.lua  <unit_is_on_fire.lua>
>> Loaded gadget:  unit_marketplace.lua  <unit_marketplace.lua>
>> Loaded gadget:  unit_mex_overdrive.lua  <unit_mex_overdrive.lua>
>> Loaded gadget:  unit_overkill_prevention.lua  <unit_overkill_prevention.lua>
>> Loaded gadget:  unit_overkill_prevention_placeholder.lua  <unit_overkill_prevention_placeholder.lua>
>> Loaded gadget:  unit_planetwars.lua  <unit_planetwars.lua>
>> Loaded gadget:  unit_prevent_lab_hax.lua  <unit_prevent_lab_hax.lua>
>> Loaded gadget:  unit_prevent_landship.lua  <unit_prevent_landship.lua>
>> Loaded gadget:  unit_prevent_turret_overshoot.lua  <unit_prevent_turret_overshoot.lua>
>> Loaded gadget:  unit_priority.lua   <unit_priority.lua>
>> Loaded gadget:  unit_regeneration.lua  <unit_regeneration.lua>
>> Loaded gadget:  unit_removal_from_rezzed_structure.lua  <unit_removal_from_rezzed_structure.lua>
>> Loaded gadget:  unit_rezz_hp.lua    <unit_rezz_hp.lua>
>> Loaded gadget:  unit_self_destruct.lua  <unit_self_destruct.lua>
>> Loaded gadget:  unit_solar_force_closed.lua  <unit_solar_force_closed.lua>
>> Loaded gadget:  unit_spherical_los.lua  <unit_spherical_los.lua>
>> Loaded gadget:  unit_starlight_satellite_capture.lua  <unit_starlight_satellite_capture.lua>
>> Loaded gadget:  unit_stealth.lua    <unit_stealth.lua>
>> Loaded gadget:  unit_target_on_the_move.lua  <unit_target_on_the_move.lua>
>> Loaded gadget:  unit_target_priority.lua  <unit_target_priority.lua>
>> Loaded gadget:  unit_transport_speed.lua  <unit_transport_speed.lua>
>> Loaded gadget:  unit_turn_without_interia.lua  <unit_turn_without_interia.lua>
>> Loaded gadget:  unit_untargetable.lua  <unit_untargetable.lua>
>> Loaded gadget:  unit_water_effects.lua  <unit_water_effects.lua>
>> Loaded gadget:  unit_windmill_control.lua  <unit_windmill_control.lua>
>> Loaded gadget:  unit_xp.lua         <unit_xp.lua>
>> Loaded gadget:  unit_zombies.lua    <unit_zombies.lua>
>> Loaded gadget:  wake_fx.lua         <wake_fx.lua>
>> Loaded gadget:  weapon_area_damage.lua  <weapon_area_damage.lua>
>> Loaded gadget:  weapon_impulse.lua  <weapon_impulse.lua>
>> Loaded gadget:  weapon_noexplode_stopper.lua  <weapon_noexplode_stopper.lua>
>> Loaded gadget:  weapon_shield_merge.lua  <weapon_shield_merge.lua>
>> Loaded gadget:  weapon_single_hit.lua  <weapon_single_hit.lua>
>> Loaded gadget:  Commander Upgrade   <unit_commander_upgrade.lua>
>> Loaded gadget:  CustomUnitShaders   <api_custom_unit_shaders.lua>
>> Loaded gadget:  UnitCloakShield     <unit_cloak_shield.lua>
>> Loaded gadget:  Lups Cloak FX       <lups_cloak_fx.lua>
>> Loaded gadget:  Chicken control     <chicken_control.lua>
>> Loaded gadget:  Unit Explosion Spawner  <unit_explosion_spawner.lua>
>> Loaded gadget:  Lups Shield         <lups_shield.lua>
>> Loaded gadget:  Lups                <lups_wrapper.lua>
>> Loaded gadget:  Awards              <awards.lua>
>> Loaded gadget:  Chicken Spawner     <unit_spawner.lua>
>> Loaded gadget:  Profiler            <dbg_profiler.lua>
[f=-000001] Unsynced LuaRules: finished loading
[f=-000001] Loading LuaGaia
[f=-000001] Loading LuaUI
[f=-000001] LuaUI Entry Point: "luaui.lua"
[f=-000001] LuaUI Access Lock: enabled
[f=-000001] LuaSocket Enabled: yes
[f=-000001] Using LUAUI_DIRNAME = LuaUI/
[f=-000001] Reloading GUI config from file: LuaUI/ctrlpanel.txt
[f=-000001] LuaUI: bound F11 to the widget selector
[f=-000001] LuaUI: bound CTRL+F11 to tweak mode
[f=-000001] Loading last game win data
[f=-000001] Resetting win data
[f=-000001] Last game player count: 1, This game player count: 1
[f=-000001] Last game allyTeam count: 3, This game allyTeam count: 3
[f=-000001] Player and team counts match, continuing
[f=-000001] Testing last game's team 0 mapped to this game's team 0
[f=-000001] All players and teams match from last game, using last game's scores as base
[f=-000001] Loaded API widget:  Cluster Detection   <api_cluster_detection.lua>
[f=-000001] Loaded API widget:  Hacky version fix   <hacky_version_fix.lua>
[f=-000001] Loaded API widget:  Shared Functions    <api_shared_functions.lua>
[f=-000001] Loaded API widget:  i18n                <api_i18n.lua>
[f=-000001] Loaded API widget:  Win Counter         <api_win_counter.lua>
[f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry in modoption is empty or in invalid format
[f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry for player Player is empty or in invalid format
[f=-000001] Loaded API widget:  Modular Comm Info   <api_modularcomms.lua>
[f=-000001] Loaded API widget:  Draw Mouse Build    <api_draw_mouse_build.lua>
[f=-000001] Loaded API widget:  CommandInsert       <cmd_commandinsert.lua>
[f=-000001] Loaded API widget:  Chili Framework     <api_chili.lua>
[f=-000001] Loaded API widget:  Lag (AFK) monitor   <api_lag_monitor.lua>
[f=-000001] Loaded API widget:  Pre-Selection Handler  <api_preselection.lua>
[f=-000001] Loaded API widget:  Lups                <lups_wrapper.lua>
[f=-000001] Loaded widget:  Chili Highlight     <gui_chili_highlight.lua>
[f=-000001] Loaded widget:  Selection Hierarchy  <gui_selection_hierarchy.lua>
[f=-000001] Loaded widget:  Deferred rendering  <gfx_deferred_rendering.lua>
[f=-000001] Hardware mouse-cursor is enabled!
[f=-000001] Set "shadows" config-parameter to 1
[f=-000001] GroundDetail set to 170
[f=-000001] Ground-decals rendering is enabled!
[f=-000001] Set maximum particles to: 25000
[f=-000001] Set UnitLodDist to 9999
[f=-000001] Set UnitIconDist to 151
[f=-000001] model shaders is enabled!
[f=-000001] SetLobbyButtonEnabled, false
[f=-000001] Loaded widget:  EPIC Menu           <gui_epicmenu.lua>
[f=-000001] Loaded widget:  Custom Markers      <gui_custom_markers.lua>
[f=-000001] Loaded widget:  Chili Minimap       <gui_chili_minimap.lua>
[f=-000001] Loaded widget:  Chili Widget Selector  <api_chili_widgetselector.lua>
[f=-000001] Loaded widget:  Hide Interface Action  <gui_hide_interface_action.lua>
[f=-000001] Mexspot Fetcher fetching
[f=-000001] Loaded widget:  Mexspot Fetcher     <api_mexspot_fetcher.lua>
[f=-000001] Team highlighting: Disabled
[f=-000001] Loaded widget:  Teamhighlight option  <gui_teamhighlight.lua>
[f=-000001] Loaded widget:  Local Team Colors   <gui_local_colors.lua>
[f=-000001] Loaded widget:  Display Keys 2      <gui_chili_display_keys.lua>
[f=-000001] Loaded widget:  Save Game Menu      <gui_savegame.lua>
[f=-000001] Loaded widget:  Specific Unit Reclaimer  <unit_unit_reclaimer.lua>
[f=-000001] Loaded widget:  Area-reclaim trees  <unit_tree_reclaim.lua>
[f=-000001] Loaded widget:  Chili Global Commands  <gui_chili_global_commands.lua>
[f=-000001] Loaded widget:  Chili Commander Upgrade  <gui_chili_commander_upgrade.lua>
[f=-000001] Loaded widget:  HealthBars          <unit_healthbars.lua>
[f=-000001] Loaded widget:  Noises              <snd_noises.lua>
[f=-000001] Loaded widget:  Terraform Icon Draw  <unit_terraform_draw.lua>
[f=-000001] Loaded widget:  Unit Icons          <unit_icons.lua>
[f=-000001] Loaded widget:  Chili Vote Display  <gui_chili_vote.lua>
[f=-000001] Loaded widget:  Auto Patrol Nanos   <unit_auto_patrol_nanos.lua>
[f=-000001] Loaded widget:  BuildETA            <gui_build_eta.lua>
[f=-000001] Loaded widget:  Cloak Fire State 2  <unit_cloakfirestate2.lua>
[f=-000001] Loaded widget:  Double-Click attack-move  <cmd_doubleclick_attackmove.lua>
[f=-000001] Loaded widget:  Depth of Field Shader  <gfx_dof.lua>
[f=-000001] Loaded widget:  EndGame Stats       <gui_chili_endgraph.lua>
[f=-000001] Loaded widget:  Objectives          <mission_objectives.lua>
[f=-000001] Loaded widget:  Unit Marker Zero-K  <unit_marker.lua>
[f=-000001] Loaded widget:  Initial Queue ZK    <unit_initial_queue.lua>
[f=-000001] Loaded widget:  Antinuke Coverage   <gui_antinuke_coverage.lua>
[f=-000001] Loaded widget:  Area Attack Tweak   <cmd_area_attack_tweak.lua>
[f=-000001] Loaded widget:  Autoquit            <autoquit.lua>
[f=-000001] Loaded widget:  Blast Radius        <gui_blastradius.lua>
[f=-000001] Loaded widget:  CameraShake         <camera_shake.lua>
[f=-000001] Loaded widget:  Cheat Sheet         <gui_chili_cheats.lua>
[f=-000001] Loaded widget:  Chili Economy Panel Default  <gui_chili_economy_panel2.lua>
[f=-000001] Loaded widget:  Chili EndGame Window  <gui_chili_endgamewindow.lua>
[f=-000001] Loaded widget:  Chili Inactivity Win  <gui_chili_inactivity_win.lua>
[f=-000001] Loaded widget:  Chili Nuke Warning  <gui_chili_nuke_warning.lua>
[f=-000001] Loaded widget:  Chili Rejoining Progress Bar  <gui_chili_rejoin_progress.lua>
[f=-000001] Loaded widget:  Chili Selections & CursorTip v2  <gui_chili_selections_and_cursortip.lua>
[f=-000001] Loaded widget:  Chili Spectator Panels  <gui_chili_spectator_panels.lua>
[f=-000001] Loaded widget:  Context Menu        <gui_contextmenu.lua>
[f=-000001] Loaded widget:  Darkening           <gui_darkening.lua>
[f=-000001] Loaded widget:  Decloak Range       <unit_decloak_range.lua>
[f=-000001] Loaded widget:  Decoration Handler  <unit_decoration_handler.lua>
[f=-000001] Loaded widget:  Defense Range Zero-K  <gui_defenserange.lua>
[f=-000001] Loaded widget:  Economic Victory Announcer  <gui_economic_victory_announcer.lua>
[f=-000001] Loaded widget:  Ferry Points        <cmd_ferry_points.lua>
[f=-000001] Loaded widget:  Galaxy Battle Handler  <mission_galaxy_battle_handler.lua>
[f=-000001] Loaded widget:  Game Analytics Handler  <api_game_analytics.lua>
[f=-000001] Input grabbing is enabled!
[f=-000001] Input grabbing is disabled!
[f=-000001] Loaded widget:  Grab Input          <api_grabinput.lua>
[f=-000001] Loaded widget:  Guard Remove        <cmd_guard_remove.lua>
[f=-000001] Loaded widget:  Haven Handler       <gui_havens.lua>
[f=-000001] Loaded widget:  Highlight Geos      <gui_highlight_geos.lua>
[f=-000001] Loaded widget:  In-game Guide       <gui_ingame_guide.lua>
[f=-000001] Loaded widget:  In-game Ignore      <ignore.lua>
[f=-000001] Loaded widget:  Keep Target         <cmd_keep_target.lua>
[f=-000001] Loaded widget:  Local Widgets Config  <localwidgets.lua>
[f=-000001] Loaded widget:  MetalFeatures       <gui_metal_features.lua>
[f=-000001] Loaded widget:  Mex Placement Handler  <cmd_mex_placement.lua>
[f=-000001] Loaded widget:  MinimapEvents       <minimap_events.lua>
[f=-000001] Loaded widget:  Missile Silo Range  <missilesilo_range.lua>
[f=-000001] Loaded widget:  Mission Results Handler  <mission_results.lua>
[f=-000001] Loaded widget:  Morph Finished notification  <unit_morph_finished.lua>
[f=-000001] Loaded widget:  NoDuplicateOrders   <cmd_no_duplicate_orders.lua>
[f=-000001] Loaded widget:  Orbit Command       <cmd_orbit.lua>
[f=-000001] Loaded widget:  Persistent Build Spacing  <gui_persistent_build_spacing.lua>
[f=-000001] Loaded widget:  Point Tracker       <gui_point_tracker.lua>
[f=-000001] Loaded widget:  Projectile Lights   <gfx_projectile_lights.lua>
[f=-000001] Loaded widget:  Raw Move Issue      <cmd_raw_move_issue.lua>
[f=-000001] Loaded widget:  ReclaimInfo         <gui_reclaiminfo.lua>
[f=-000001] Loaded widget:  Set Springsettings  <api_set_springsettings.lua>
[f=-000001] Loaded widget:  Show All Commands v2  <unit_showallcommands_2.lua>
[f=-000001] Loaded widget:  Startup Info and Selector  <init_startup_info_selector.lua>
[f=-000001] Loaded widget:  Showeco and Grid Drawer  <gui_showeco_action.lua>
[f=-000001] Loaded widget:  Simple Settings     <gui_simple_settings.lua>
[f=-000001] Loaded widget:  Smart Bombers       <unit_smart_bombers.lua>
[f=-000001] Loaded widget:  SmoothCam           <camera_smoothcam.lua>
[f=-000001] Loaded widget:  Spectate Selected Team  <gui_spectate_selected_team.lua>
[f=-000001] Loaded widget:  State Reverse Toggle  <cmd_state_reverse_toggle.lua>
[f=-000001] Loaded widget:  Stereo3D            <gfx_stereo3d.lua>
[f=-000001] Loaded widget:  Stockpiler          <unit_stockpile.lua>
[f=-000001] Loaded widget:  Stop Self-D         <cmd_stop_selfd.lua>
[f=-000001] Loaded widget:  cheat               <cheat.lua>
[f=-000001] Loaded widget:  Transport Load Double Tap  <cmd_select_load.lua>
[f=-000001] Loaded widget:  Voice Assistant     <unit_voice.lua>
[f=-000001] Loaded widget:  Auto First Build Facing  <init_autofirstbuildfacing.lua>
[f=-000001] Loaded widget:  Auto Group          <unit_auto_group.lua>
[f=-000001] Loaded widget:  Transport AI        <unit_transport_ai.lua>
[f=-000001] Loaded widget:  Easy Facing         <gui_easyfacing.lua>
[f=-000001] Loaded widget:  Start Point Remover & Comm Selector  <init_start_point_remover.lua>
[f=-000001] Loaded widget:  Ghost Site          <unit_ghostsite.lua>
[f=-000001] Loaded widget:  Attack Warning      <unit_attack_warning.lua>
[f=-000001] Loaded widget:  Comm-n-Elo Startpos. Info  <init_startpointelocom_info.lua>
[f=-000001] Loaded widget:  Chili AI Set Start  <gui_chili_ai_start_pos.lua>
[f=-000001] Loaded widget:  Attack AoE          <gui_attack_aoe.lua>
[f=-000001] Loaded widget:  Icon Sets           <gui_icon_sets.lua>
[f=-000001] Loaded widget:  Recorder (Save)     <dbg_recorder_save.lua>
[f=-000001] Loaded widget:  Smooth Scroll       <camera_smooth_move.lua>
[f=-000001] Loaded widget:  Unit Start State    <unit_start_state.lua>
[f=-000001] Loaded widget:  UnitNoStuckInFactory  <unit_nostuck_infactory.lua>
[f=-000001] Loaded widget:  Chili Custom Modoptions Info  <gui_custommodoptions_info.lua>
[f=-000001] Loaded widget:  PlanetWars Info     <gui_planetwars_info.lua>
[f=-000001] <Replay control buttons> Live mode. Widget removed.
[f=-000001] Loaded widget:  Replay control buttons  <gui_replay_controls.lua>
[f=-000001] Loaded widget:  Commands FX         <gfx_commands_fx.lua>
[f=-000001] Loaded widget:  MessageBoxes ZK     <mission_messagebox_zk.lua>
[f=-000001] Loaded widget:  UnitShapes          <unit_shapes.lua>
[f=-000001] Loaded widget:  Map Edge Extension  <map_edge_extension.lua>
[f=-000001] Loaded widget:  AllyCursors         <gui_ally_cursors.lua>
[f=-000001] Loaded widget:  Building Starter    <unit_building_starter.lua>
[f=-000001] Loaded widget:  Cloaker Guard       <unit_cloaker_guard.lua>
[f=-000001] Loaded widget:  Gadget Icons        <api_gadget_icons.lua>
[f=-000001] Loaded widget:  Rank Icons 2        <unit_rank_icons.lua>
[f=-000001] Loaded widget:  Selection Send      <api_selectionsend.lua>
[f=-000001] Loaded widget:  Shield Guard        <unit_shield_guard.lua>
[f=-000001] Loaded widget:  State Icons         <unit_state_icons.lua>
[f=-000001] Loaded widget:  Dev Commands        <dbg_devcommands.lua>
[f=-000001] Loaded widget:  Lua Metal Decals    <gfx_dynamic_metal.lua>
[f=-000001] Loaded widget:  LupsManager         <gfx_lups_manager.lua>
[f=-000001] Loaded widget:  Smoke Signals       <gfx_lups_smokesignal.lua>
[f=-000001] Loaded widget:  Units on Fire       <gfx_lups_units_on_fire.lua>
[f=-000001] Loaded widget:  Newton Firezone     <cmd_newton_firezone.lua>
[f=-000001] Loaded widget:  Vertical Line on Radar Dots v2  <gui_vertlineaid.lua>
[f=-000001] Loaded widget:  Receive Units Indicator  <gui_recv_indicator.lua>
[f=-000001] Loaded widget:  Auto-toggle false color vision  <gui_auto_engine_falsecolor.lua>
[f=-000001] Loaded widget:  Chili Docking       <api_chili_docking.lua>
[f=-000001] Loaded widget:  Chili Pro Console   <gui_chili_proconsole_test.lua>
[f=-000001] Loaded widget:  Chili Crude Player List  <gui_chili_crudeplayerlist.lua>
[f=-000001] Loaded widget:  HUD Presets         <gui_hud_presets.lua>
[f=-000001] Loaded widget:  Image Preloader     <dbg_img_preload.lua>
[f=-000001] Loaded widget:  Chili Core Selector  <gui_chili_core_selector.lua>
[f=-000001] Loaded widget:  Default Group Recall Fix  <gui_group_recall_fix.lua>
[f=-000001] Loaded widget:  Select Keys         <gui_selectkeys.lua>
[f=-000001] Loaded widget:  Start Boxes         <minimap_startbox_new.lua>
[f=-000001] Loaded widget:  Chili Share menu v1.24  <gui_chili_share.lua>
[f=-000001] Loaded widget:  Pause Screen        <gui_pausescreen.lua>
[f=-000001] Loaded widget:  Restricted Zones    <gui_restrictedzones.lua>
[f=-000001] Loaded widget:  Jumpjet GUI         <gui_jumpjets.lua>
[f=-000001] Loaded widget:  CustomFormations2   <cmd_customformations2.lua>
[f=-000001] SetSunLighting
[f=-000001] Loaded widget:  Sun and Atmosphere Handler.  <gfx_sun_and_atmosphere.lua>
[f=-000001] Loaded widget:  Chili Integral Menu  <gui_chili_integral_menu.lua>
[f=-000001] Loaded widget:  Color Blindness Correction  <gfx_color_blindness_correction.lua>
[f=-000001] Loaded widget:  Lasso Terraform GUI  <gui_lasso_terraform.lua>
[f=-000001] Loaded widget:  Layout Handler      <cmd_layout_handler.lua>
[f=-000001] Loaded widget:  Persistent Build Height  <gui_persistent_build_height.lua>
[f=-000001] Loaded widget:  Text To Speech Control  <snd_text_to_speech.lua>
[f=-000001] Removed 'GC at >100MB': disabled.
[f=-000001] Loaded widget:  GC at >300MB        <dbg_forcegc_spring97.lua>
[f=-000001] Writing last game win data
[f=-000001] LuaUI v0.3
[f=-000001] [Game::LoadGame][5] globalQuit=0 forcedQuit=0
[f=-000001] [LoadFinalize] finalizing PFS
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] BLOCK_SIZE=16
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] PATHESTIMATOR_VERSION=89
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] heightMapChecksum=e3cc9ca1
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] typeMapChecksum=7a778e9
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] moveDefChecksum=2494db
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] blockMapChecksum=f0a257d4
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] estimatorHashCode=dc3b02a2
[f=-000001] [Path] [PathEstimator::ReadFile] hash=dc3b02a2 file="cache\104dev-maintenance/paths/ScorpioBattleground.pe-dc3b02a2.zip" (exists=1)
[f=-000001] Reading Estimate PathCosts [16]
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] BLOCK_SIZE=32
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] PATHESTIMATOR_VERSION=89
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] heightMapChecksum=e3cc9ca1
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] typeMapChecksum=7a778e9
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] moveDefChecksum=2494db
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] blockMapChecksum=f0a257d4
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] estimatorHashCode=dc3b02b2
[f=-000001] [Path] [PathEstimator::ReadFile] hash=dc3b02b2 file="cache\104dev-maintenance/paths/ScorpioBattleground.pe2-dc3b02b2.zip" (exists=1)
[f=-000001] Reading Estimate PathCosts [32]
[f=-000001] [LoadFinalize] finalized PFS (481ms, checksum 13bfbe32)
[f=-000001] Loading Skirmish AIs
[f=-000001] [Game::LoadGame][6] globalQuit=0 forcedQuit=0
[f=-000001] [LuaMemPool::LogStats][handle=LuaIntro (unsynced)] index=2 {blocks,sizes}={0,0} {int,ext,rec}Allocs={0,14491,0} {chunk,block}Bytes={0,0}
[f=-000001] Mex Placement Initialised with 68 spots.
[f=-000001] SetLobbyButtonEnabled, false
[f=-000001] UpdateInterfacePreset, minimapRight
[f=-000001] GameID: 07d60a5a3b3e90f2c8d705ed8c4081db
[f=-000001] Connection attempt from Player
[f=-000001]  -> Version: 104.0.1-92-g4409317 maintenance
[f=-000001] Epicmenu: Switching to Total Annihilation camera mode
[f=-000001] [GR::LogDisplayMode] display-mode set to 1920x1080x24bpp@60Hz (windowed::borderless)
[f=-000001] Statistics for RectangleOptimizer: 0%
[f=-000001] UpdateInterfacePreset, minimapRight
[f=-000001]  -> Connection established (given id 0)
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="Player" string="[PreGame::GameDataReceived][map-checksums={0x72ce0bf0,0x72ce0bf0}]"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="Player" string="[PreGame::GameDataReceived][mod-checksums={0xbb682c73,0xbb682c73}]"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="Player" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=58c23a7fe9ef2f346dd398522af26141dee775915d47431e873a6f44d8e4094bc2e5d375cc1b0bfc2adf88acb999d5c69bb473728807aa100d9f21bda5731372]"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="Player" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=e90a9526a614381e91c0226a27927f07afd20237511ccb20222b32b028501326e68757acd2085445056fd91dd4f111735e791007766c67c3a9a08c79ead8201a]"
[f=-000001] Skirmish AI "NullAI (1)" (ID:0, Short-Name:"NullAI", Version:"") took over control of team 1
[f=-000001] Player Player finished loading and is now ingame
[f=-000001] <Player> Allies: I choose: Engineer!
[f=-000001] pregameUnitStorage, 0, 0
[f=-000001] pregameUnitStorage, 1, 0
[f=-000001] pregameUnitStorage, 2, 0
[f=0000008] Cheating is enabled!
[f=0000008] God-Mode is enabled!
[f=0000008] [i18n] Warning: "pw_warpgate_alt.name" is not translated in en
[f=0000008] [i18n] Error: No translation found for "pw_warpgate_alt.name"
[f=0000008] [i18n] Warning: "pw_metal.name" is not translated in en
[f=0000008] [i18n] Error: No translation found for "pw_metal.name"
[f=0000008] [i18n] Warning: "tiptest.name" is not translated in en
[f=0000008] [i18n] Error: No translation found for "tiptest.name"
[f=0000008] [i18n] Warning: "pw_generic.name" is not translated in en
[f=0000008] [i18n] Error: No translation found for "pw_generic.name"
[f=0000013] <Ghost Site> Spectator mode. Widget removed.
[f=0000030] <Easy Facing> Spectator mode. Widget removed.
[f=0000227] Free morph enabled.
[f=0000332] Upgrade UI Debug - Upgrade Command Sent
[f=0000333] game_message: Morph complete: Engineer lvl 1
[f=0000436] Upgrade UI Debug - Upgrade Command Sent
[f=0000437] game_message: Morph complete: Engineer lvl 2
[f=0002257] SendLuaMenuMsg showLobby
[f=0002257] HandleLobbyOverlay SetMainInterfaceVisibley
[f=0002292] SetSettings Int, XResolutionWindowed, 1920
[f=0002292] SetSettings Int, YResolutionWindowed, 1080
[f=0002292] SetSettings Int, WindowPosX, 0
[f=0002292] SetSettings Int, WindowPosY, 0
[f=0002292] SetSettings Value, WindowBorderless, 1
[f=0002292] SetSettings Int, MaxDynamicMapLights, 1
[f=0002292] SetSettings Value, DynamicSky, 0
[f=0002292] SetSettings Value, CamTimeFactor, 1
[f=0002292] SetSettings Value, LODScale, 1
[f=0002292] SetSettings Int, BumpWaterDepthBits, 32
[f=0002292] SetSettings Value, HardwareCursor, 1
[f=0002292] SetSettings Int, FSAALevel, 8
[f=0002292] [Settings] Warning: No such key: BuildWarnings, but setting it as string anyway.
[f=0002292] SetSettings Int, GroundDetail, 120
[f=0002292] SetSettings Value, CamTimeExponent, 4
[f=0002292] SetSettings Int, ShadowMapSize, 2048
[f=0002292] SetSettings Int, InitialNetworkTimeout, 0
[f=0002292] [Settings] Warning: No such key: SmoothPoints, but setting it as string anyway.
[f=0002292] [Settings] Warning: No such key: LuaAutoModWidgets, but setting it as string anyway.
[f=0002292] SetSettings Int, GrassDetail, 9
[f=0002292] SetSettings Int, BumpWaterReflection, 2
[f=0002292] SetSettings Value, LODScaleRefraction, 1
[f=0002292] SetSettings Int, MaximumTransmissionUnit, 0
[f=0002292] SetSettings Value, UseDistToGroundForIcons, 1.10000002
[f=0002292] SetSettings Value, AdvSky, 0
[f=0002292] SetSettings Int, CamMode, 1
[f=0002292] SetSettings Int, MaxDynamicModelLights, 1
[f=0002292] [Settings] Warning: No such key: GroundDetailBias, but setting it as string anyway.
[f=0002292] SetSettings Int, HangTimeout, 5
[f=0002292] SetSettings Int, Water, 4
[f=0002292] SetSettings Value, MouseDragScrollThreshold, 0
[f=0002292] [Settings] Warning: No such key: LogFlush, but setting it as string anyway.
[f=0002292] SetSettings Value, UsePBO, 1
[f=0002292] SetSettings Value, LuaShaders, 1
[f=0002292] SetSettings Int, BumpWaterTexSizeReflection, 256
[f=0002292] SetSettings Int, ForceDisableShaders, 0
[f=0002292] SetSettings Int, GroundScarAlphaFade, 1
[f=0002292] [Settings] Warning: No such key: Version, but setting it as string anyway.
[f=0002292] SetSettings Int, OverheadScrollSpeed, 50
[f=0002292] SetSettings Value, EdgeMoveWidth, 0.003
[f=0002292] SetSettings Int, FontSize, 18
[f=0002292] [Settings] Warning: No such key: snd_general, but setting it as string anyway.
[f=0002292] SetSettings Value, BumpWaterBlurReflection, 1
[f=0002292] SetSettings Value, LODScaleShadow, 1
[f=0002292] SetSettings Int, UnitLodDist, 9999
[f=0002292] SetSettings Value, AdvMapShading, 1
[f=0002292] [Settings] Warning: No such key: MoveWarnings, but setting it as string anyway.
[f=0002292] SetSettings Int, CubeTexSizeReflection, 256
[f=0002292] SetSettings Value, AllowDeferredMapRendering, 1
[f=0002292] SetSettings Value, AdvUnitShading, 1
[f=0002292] [Settings] Warning: No such key: VerboseLevel, but setting it as string anyway.
[f=0002292] SetSettings Value, 3DTrees, 1
[f=0002292] SetSettings Int, ROAM, 1
[f=0002292] SetSettings Int, LoadingMT, 0
[f=0002292] [Settings] Warning: No such key: WorkerThreadSpinTime, but setting it as string anyway.
[f=0002292] SetSettings Int, UnitIconDist, 151
[f=0002292] SetSettings Int, TreeRadius, 1500
[f=0002292] SetSettings Value, ScrollWheelSpeed, -25
[f=0002292] SetSettings Int, ReconnectTimeout, 0
[f=0002292] [Settings] Warning: No such key: SmoothLines, but setting it as string anyway.
[f=0002292] SetSettings Value, DualScreenMiniMapOnLeft, 1
[f=0002292] SetSettings Value, MiddleClickScrollSpeed, -0.001
[f=0002292] [Settings] Warning: No such key: DisplayDebugPrefixConsole, but setting it as string anyway.
[f=0002292] SetSettings Int, GroundDecals, 5
[f=0002292] [Settings] Warning: No such key: ReflectiveWater, but setting it as string anyway.
[f=0002292] SetSettings Int, BumpWaterRefraction, 1
[f=0002292] [Settings] Warning: No such key: CubeTexSpecularExponent, but setting it as string anyway.
[f=0002292] [Settings] Warning: Unexpected key type: std::string, but setting it as string anyway.
[f=0002292] SetSettings Value, ShowClock, 0
[f=0002292] SetSettings Value, LODScaleReflection, 1
[f=0002292] SetSettings Int, Shadows, 1
[f=0002292] SetSettings Value, BumpWaterShoreWaves, 1
[f=0002292] [Settings] Warning: No such key: MinimapOnLeft, but setting it as string anyway.
[f=0002292] SetSettings Int, MaxSounds, 32
[f=0002292] SetSettings Value, MiniMapMarker, 0
[f=0002292] [Settings] Warning: No such key: NormalMapping, but setting it as string anyway.
[f=0002292] SetSettings Int, MaxParticles, 25000
[f=0002292] SetSettings Value, FPSFOV, 90
[f=0002292] SetSettings Value, BumpWaterAnisotropy, 2
[f=0002292] [Settings] Warning: No such key: LinkBandwidth, but setting it as string anyway.
[f=0002292] SetSettings Value, OverheadMaxHeightFactor, 1.39999998
[f=0002292] [Settings] Warning: No such key: FSAA, but setting it as string anyway.
[f=0002292] SetSettings Int, CubeTexSizeSpecular, 256
[f=0002292] SetSettings Value, EdgeMoveDynamic, 0
[f=0002292] SetSettings Value, AllowDeferredModelRendering, 1
[f=0002292] compatProfile, false
[f=0002292] Missing self.client!!!
[f=0002292] Missing self.client!!!
[f=0002292] [ReloadOrRestart] Spring "C:\Users\Tim\Documents\My Games\Spring Dev\Chobby\Chobbyla1\engine\win64\104.0.1-92-g4409317\spring.exe" should be reloading
[f=0002292] [SpringApp::Reload][1]
[f=0002292] [ThreadPool::SetThreadCount][1] wanted=0 current=3 maximum=6 (init=0)
[f=0002292]     [async=0] threads=3 tasks=7630 {sum,avg}{exec,wait}time={{-0.000, 0.000}, {-26815622236672362355804816452226195697927986519397477203837075711857320719905352336920163269907688239603674497181513413974261272595697004261984223153356800.000, -2.000}}ms
[f=0002292]         thread=1 tasks=3815 {sum,min,max,avg}{exec,wait}time={{2.000, 0.000, 26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, 26815622303308434952582676733006910634991809317521815092870641748034769343006652574255171927927754191806900765309596930002632339176527826396162254484537344.000}, {-26815622236901797965411227677834691574346329257090139885857853096340764733739818220579415491282382596654275571638112861485745726559988189348902129910153216.000, 0.000, -0.000, 2.000}}ms
[f=0002292]         thread=2 tasks=3815 {sum,min,max,avg}{exec,wait}time={{-26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, 0.000, -0.000, -26815622303332847430183338140761168883592105303418057715980318837189055810624572542152894246658095635865434084938799372968326322548017039767982860658540544.000}, {0.000, 0.000, -0.000, -0.000}}ms
[f=0002292]     [async=1] threads=3 tasks=105 {sum,avg}{exec,wait}time={{26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, 26815622318434757375459421324632516891312621072289324448398144468094104411164854263709765885638798331742304989480045943774667349570492690988145794961375232.000}, {-0.000, 26815622351288444532832453771090292951224365945472377001248762248430100804751819841774398812574585489222264595592140941515045325005064737661380714752376832.000}}ms
[f=0002292]         thread=1 tasks=53 {sum,min,max,avg}{exec,wait}time={{-0.000, 0.000, 0.000, 0.000}, {2.000, 0.000, 0.000, -2.000}}ms
[f=0002292]         thread=2 tasks=52 {sum,min,max,avg}{exec,wait}time={{-0.000, 0.000, 26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, 26815622296161289153642307258579081273253301023209189125530908364487117433991610577591780272538295825303499931886062883201636804026104931775548050701811712.000}, {-0.000, 0.000, -0.000, 2.000}}ms
[f=0002292] [ThreadPool::SetThreadCount][2] workers=0
[f=0002292] [ThreadPool::SetThreadCount][1] wanted=3 current=1 maximum=6 (init=1)
[f=0002292] [ThreadPool::SetThreadCount][2] workers=2
[f=0002292] [Threading] Main thread CPU affinity mask set: 4092
[f=0002292] [SpringApp::Reload][2]
[f=0002292] [~CDemoRecorder] writing demo "C:\Users\Tim\Documents\My Games\Spring Dev\Chobby\Chobbyla1\demos\20171114_223952_ScorpioBattleground_104.0.1-92-g4409317 maintenance.sdfz"
[f=0002292] [Game::KillLua][0] dtor=0 loadscreen=00000000
[f=0002292] [Game::KillLua][1] dtor=0 luaGaia=00000000
[f=0002292] [Game::KillLua][2] dtor=0 luaRules=06899530
[f=0002292] Start gadgetHandler:Shutdown
[f=0002292] Shutdown - StartSetup
[f=0002292] Shutdown - UnitMorph
[f=0002292] Shutdown - LupsNanoSpray
[f=0002292] Shutdown - Missile Silo Controller
[f=0002292] Shutdown - Modular Comm Info
[f=0002292] Shutdown - Puppy Handler
[f=0002292] Shutdown - Terrain Texture Handler
[f=0002292] Shutdown - UnitCloakShield
[f=0002292] End gadgetHandler:Shutdown
[f=0002292] Start gadgetHandler:Shutdown
[f=0002292] Shutdown - UnitMorph
[f=0002292] Shutdown - Modular Comm Info
[f=0002292] Shutdown - Shockwaves
[f=0002292] Shutdown - UnitCloakShield
[f=0002292] Shutdown - Lups Cloak FX
[f=0002292] Shutdown - Lups
[f=0002292] End gadgetHandler:Shutdown
[f=0002292] [LuaMemPool::LogStats][handle=LuaRules (unsynced)] index=4294967295 {blocks,sizes}={0,0} {int,ext,rec}Allocs={0,16615133,0} {chunk,block}Bytes={0,0}
[f=0002292] [LuaMemPool::LogStats][handle=LuaRules (synced)] index=4294967295 {blocks,sizes}={0,0} {int,ext,rec}Allocs={0,16615133,0} {chunk,block}Bytes={0,0}
[f=0002292] [Game::KillLua][3] dtor=0 luaUI=30a96228
[f=0002292] Start widgetHandler:Shutdown
[f=0002292] Shutdown - SaveOrderList Complete
[f=0002292] Writing last game win data
[f=0002292] Shutdown - SaveConfigData Complete
[f=0002292] Shutdown Widget - Chili Highlight
[f=0002292] Shutdown Widget - Deferred rendering
[f=0002292] Shutdown Widget - EPIC Menu
[f=0002292] Shutdown Widget - Custom Markers
[f=0002292] Shutdown Widget - Chili Minimap
[f=0002292] Shutdown Widget - Chili Widget Selector
[f=0002292] Shutdown Widget - Local Team Colors
[f=0002292] Shutdown Widget - Display Keys 2
[f=0002292] Shutdown Widget - Save Game Menu
[f=0002292] Shutdown Widget - HealthBars
[f=0002292] Shutdown Widget - Noises
[f=0002292] Shutdown Widget - Unit Icons
[f=0002292] Shutdown Widget - Win Counter
[f=0002292] Shutdown Widget - BuildETA
[f=0002292] Shutdown Widget - Depth of Field Shader
[f=0002292] Shutdown Widget - Modular Comm Info
[f=0002292] Shutdown Widget - CameraShake
[f=0002292] Shutdown Widget - Chili Economy Panel Default
[f=0002292] Shutdown Widget - Chili EndGame Window
[f=0002292] Shutdown Widget - Chili Nuke Warning
[f=0002292] Shutdown Widget - Chili Selections & CursorTip v2
[f=0002292] Shutdown Widget - Chili Spectator Panels
[f=0002292] Shutdown Widget - Context Menu
[f=0002292] Shutdown Widget - Darkening
[f=0002292] Shutdown Widget - Grab Input
[f=0002292] Input grabbing is disabled!
[f=0002292] Shutdown Widget - Highlight Geos
[f=0002292] Shutdown Widget - Local Widgets Config
[f=0002292] Shutdown Widget - Mex Placement Handler
[f=0002292] Shutdown Widget - MinimapEvents
[f=0002292] Shutdown Widget - Missile Silo Range
[f=0002292] Shutdown Widget - Morph Finished notification
[f=0002292] Shutdown Widget - Point Tracker
[f=0002292] Shutdown Widget - Startup Info and Selector
[f=0002292] Shutdown Widget - Showeco and Grid Drawer
[f=0002292] Shutdown Widget - Stereo3D
[f=0002292] Shutdown Widget - Transport AI
[f=0002292] Shutdown Widget - Attack AoE
[f=0002292] Shutdown Widget - UnitShapes
[f=0002292] Shutdown Widget - Map Edge Extension
[f=0002292] Shutdown Widget - Selection Send
[f=0002292] Shutdown Widget - LupsManager
[f=0002292] Shutdown Widget - Newton Firezone
[f=0002292] Shutdown Widget - Chili Pro Console
[f=0002292] Shutdown Widget - Chili Crude Player List
[f=0002292] Shutdown Widget - Chili Framework
[f=0002292] Shutdown Widget - Lups
[f=0002292] Shutdown Widget - Chili Core Selector
[f=0002292] Shutdown Widget - Pause Screen
[f=0002292] Shutdown Widget - Color Blindness Correction
[f=0002292] Shutdown Widget - Lasso Terraform GUI
[f=0002292] Shutdown Widget - Layout Handler
[f=0002292] Shutdown Widget - Persistent Build Height
[f=0002292] Shutdown Widget - Text To Speech Control
[f=0002292] End widgetHandler:Shutdown
[f=0002292] [LuaMemPool::LogStats][handle=LuaUI (unsynced)] index=4294967295 {blocks,sizes}={0,0} {int,ext,rec}Allocs={0,16671849,0} {chunk,block}Bytes={0,0}
[f=0002292] [Game::KillLua][4] dtor=0
[f=0002292] [SpringApp::Reload][3]
[f=0002292] [Sound] [~CSound][1] soundThread=17dfe744
[f=0002292] [WatchDog::DeregisterThread] deregistering controls for thread [audio]
[f=0002292] [Sound] [Sound::UpdateThread][3] efx=182f4bc0
[f=0002292] [Sound] [Sound::UpdateThread][4] ctx=18a94ec8 dev=063e19e0
[f=0002292] [Sound] [Sound::UpdateThread][5]
[f=0002292] [Sound] [~CSound][2]
[f=0002292] [Sound] [~CSound][3]
[f=0002292] [SpringApp::Reload][4]
[f=0002292] [Game::~CGame][1]
[f=0002292] [Game::KillLua][0] dtor=1 loadscreen=00000000
[f=0002292] [Game::KillLua][1] dtor=1 luaGaia=00000000
[f=0002292] [Game::KillLua][2] dtor=1 luaRules=00000000
[f=0002292] [Game::KillLua][3] dtor=1 luaUI=00000000
[f=0002292] [Game::KillLua][4] dtor=1
[f=0002292] [Game::KillMisc][1]
[f=0002292] [Game::KillMisc][2]
[f=0002292] [Game::KillMisc][3]
[f=0002292] [Game::KillRendering][1]
[f=0002292] Statistics for RectangleOptimizer: 0%
[f=0002292] [Game::KillInterface][1]
[f=0002292] [Game::KillInterface][2]
[f=0002292] [Game::KillSimulation][1]
[f=0002292] [Game::KillSimulation][2] unitHandler=178cb2e8
[f=0002292] [CCollisionHandler] dis-/continuous tests: 0/439630
[f=0002292] [Game::KillSimulation][3]
[f=0002292] [~CPathCache(32x32)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
[f=0002292] [~CPathCache(32x32)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
[f=0002292] [~CPathCache(64x64)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
[f=0002292] [~CPathCache(64x64)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
[f=0002292] Statistics for RectangleOptimizer: 0%
[f=0002292] Statistics for RectangleOptimizer: 0%
[f=0002292] LosHandler stats: total instances=8; shared=38%; from cache=12%
[f=0002292] [Game::KillSimulation][4]
[f=0002292] [Game::~CGame][2]
[f=0002292] [Game::~CGame][3]
[f=0002292] [LocalConnection::Statistics]
    Received: 6499 bytes
    Sent: 26340 bytes

[f=0002292] [SpringApp::Reload][5]
[f=0002292] [SpringApp::Reload][6]
[f=0002292] Scanning: C:\Users\Tim\Documents\My Games\Spring Dev\Chobby\Chobbyla1\engine\win64\104.0.1-92-g4409317\base
[f=0002292] Scanning: C:\Users\Tim\Documents\My Games\Spring Dev\Chobby\Chobbyla1\maps
[f=0002292] Scanning: C:\Users\Tim\Documents\My Games\Spring Dev\Chobby\Chobbyla1\games
[f=0002292] Scanning: C:\Users\Tim\Documents\My Games\Spring Dev\Chobby\Chobbyla1\packages
[f=0002292] [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 44ms
[f=0002292] [SpringApp::Reload][7]
[f=0002292] [SpringApp::Reload][8]
[f=0002292] [~ScopedOnceTimer][ISound::Init::New] 0ms
[f=0002292] [Sound] [ISound::Initialize] spawning sound-thread (0.0ms)
[f=0002292] [Sound] [Sound::UpdateThread][1] cfgMaxSounds=32
[f=0002292] [WatchDog::RegisterThread] registering controls for thread [audio]
[f=0002292] [Sound] [Sound::InitThread][1]
[f=0002292] [Sound] [Sound::InitThread][2] opening default device "OpenAL Soft"
[f=0002292] [Sound] [Sound::InitThread][3] device=063e18e0 context=3357b330
[f=0002292] [Sound] [Sound::InitThread][4][OpenAL API Info]
[f=0002292] [Sound]   Vendor:         OpenAL Community
[f=0002292] [Sound]   Version:        1.1 ALSOFT 1.16.0
[f=0002292] [Sound]   Renderer:       OpenAL Soft
[f=0002292] [Sound]   AL Extensions:  AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length
[f=0002292] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device
[f=0002292] [Sound]   Devices:
[f=0002292] [Sound]     [Speakers (Realtek High Definition Audio)]
[f=0002292] [Sound]     [Speakers (Realtek High Definition Audio)]
[f=0002292] [Sound] [Sound::GetMaxMonoSources] #attribs=15
[f=0002292] [Sound] [Sound::GetMaxMonoSources] {cfg,alc}MaxSounds={32,255}
[f=0002292] [Sound] Error:   EFX: AL_INVALID_VALUE (40963)
[f=0002292] [Sound] Error:   Initializing EFX failed!
[f=0002292] [Sound] [Sound::UpdateThread][2]
[f=0002292] [~ScopedOnceTimer][ISound::Init::Dev] 100ms
[f=0002292] [SpringApp::Reload][10]
[f=-000001] [SpringApp::Reload][11]
[f=-000001] [LuaMenuController::Reset] using menu archive "Chobby $VERSION"
[f=-000001] [SpringApp::Reload][12] #script=678
[f=-000001] [CPreGame] server using IP 127.0.0.1 and port 0
[f=-000001] [NetProto::InitLocalClient] connecting to local server
[f=-000001] [PreGame::AddGameSetupArchivesToVFS] using map: ScorpioBattleground
[f=-000001] [PreGame::StartServer] checksums: game=0xCB1EF8F map=0x72CE0BF0
[f=-000001] Warning: [UDPListener::TryBindSocket] opening socket on loopback address, other users will not be able to connect!
[f=-000001] [UDPListener::TryBindSocket] binding UDP socket to IPv4-address 127.0.0.1 (127.0.0.1) on port 0
[f=-000001] [UDPListener] successfully bound socket on port 54024
[f=-000001] [~ScopedOnceTimer][PreGame::StartServer] 1479ms
[f=-000001] [SpringApp::Reload][13] numReloads=2

[f=-000001] [PreGame::AddGameSetupArchivesToVFS] using map: ScorpioBattleground
[f=-000001] [PreGame::AddGameSetupArchivesToVFS] using game: Zero-K $VERSION (archive: zk.sdd)
[f=-000001] PreGame::GameDataReceived] recording demo to "C:\Users\Tim\Documents\My Games\Spring Dev\Chobby\Chobbyla1\demos\20171114_224133_ScorpioBattleground_104.0.1-92-g4409317 maintenance.sdfz"
[f=-000001] [~ScopedOnceTimer][PreGame::GameDataReceived] 840ms
[f=-000001] [PreGame::UpdateClientNet] received user number 0 (team 0, allyteam 0), creating load-screen
[f=-000001] [LuaIntro] Searching for new Widgets
[f=-000001] [LuaIntro] Scanning: LuaIntro/Addons/
[f=-000001] [LuaIntro] Scanning: LuaIntro/Widgets/
[f=-000001] [LuaIntro] Scanning: LuaIntro/SystemAddons/
[f=-000001] [LuaIntro] Scanning: LuaIntro/SystemWidgets/
[f=-000001] [LuaIntro] Scanning: LuaIntro/chili/
[f=-000001] [LuaIntro] Found new widget "SpringLogo"
[f=-000001] [LuaIntro] Found new widget "LoadTexture"
[f=-000001] [LuaIntro] Found new widget "LoadProgress"
[f=-000001] [LuaIntro] Found new widget "Main"
[f=-000001] [LuaIntro] Found new widget "Music"
[f=-000001] [LuaIntro] Found new widget "WM Stuff"
[f=-000001] [LuaIntro] Loading widgets   <>=vfs  **=raw  ()=unknown
[f=-000001] [LuaIntro] Loading widget:      WM Stuff               <wm.lua>
[f=-000001] [LuaIntro] Loading widget:      LoadProgress           <loadprogress.lua>
[f=-000001] [LuaIntro] Loading widget:      Main                   <main.lua>
[f=-000001] [LuaIntro] Loading widget:      LoadTexture            <bg_texture.lua>
[f=-000001] [LuaIntro] LuaIntro v1.0 (Lua 5.1)
[f=-000001] [LoadScreen::Init] single-threaded
[f=-000001] [WatchDog::RegisterThread] registering controls for thread [load]
[f=-000001] [Game::LoadGame][1] globalQuit=0 threaded=0
[f=-000001] Parsing Map Information
[f=-000001] Loading SMF
[f=-000001] Loading Map (103 MB)
[f=-000001] Loading Radar Icons
[f=-000001] Loading GameData Definitions
[f=-000001] Loading UnitDefs_posts
[f=-000001] TableEcho = {
[f=-000001]     craterboost = 0
[f=-000001]     texture1 = lightning
[f=-000001]     rgbcolor = 0.5 0.5 1
[f=-000001]     weaponvelocity = 400
[f=-000001]     customparams = {
[f=-000001]         muzzleeffectfire = custom:zeus_fire_fx
[f=-000001]         extra_damage_mult = 2.5
[f=-000001]         slot = 5
[f=-000001]         idstring = commweapon_lightninggun
[f=-000001]         light_radius = 200
[f=-000001]         light_camera_height = 1600
[f=-000001]         light_color = 0.85 0.85 1.2
[f=-000001]     },
[f=-000001]     soundstart = weapon/more_lightning_fast
[f=-000001]     areaofeffect = 8
[f=-000001]     explosiongenerator = custom:LIGHTNINGPLOSION
[f=-000001]     beamttl = 12
[f=-000001]     interceptedbyshieldtype = 1
[f=-000001]     impulseboost = 0
[f=-000001]     damage = {
[f=-000001]         default = 220
[f=-000001]     },
[f=-000001]     cratermult = 0
[f=-000001]     intensity = 12
[f=-000001]     soundtrigger = true
[f=-000001]     turret = true
[f=-000001]     name = Lightning Gun
[f=-000001]     paralyzetime = 1
[f=-000001]     range = 300
[f=-000001]     thickness = 10
[f=-000001]     weapontype = LightningCannon
[f=-000001]     sprayangle = 500
[f=-000001]     reloadtime = 1.66666675
[f=-000001]     impulsefactor = 0.40000001
[f=-000001]     impactonly = true
[f=-000001]     firestarter = 110
[f=-000001]     cylindertargeting = 0
[f=-000001] },
[f=-000001] TableEcho = {
[f=-000001]     soundstartvolume = 5
[f=-000001]     rgbcolor = 0 1 0
[f=-000001]     corethickness = 0.5
[f=-000001]     reloadtime = 3.0999999
[f=-000001]     customparams = {
[f=-000001]         light_color = 0.4 1.6 0.4
[f=-000001]         light_radius = 120
[f=-000001]         idstring = commweapon_hparticlebeam
[f=-000001]         slot = 5
[f=-000001]     },
[f=-000001]     soundstart = weapon/laser/small_laser_fire4
[f=-000001]     tolerance = 8192
[f=-000001]     laserflaresize = 10
[f=-000001]     beamttl = 75
[f=-000001]     interceptedbyshieldtype = 1
[f=-000001]     damage = {
[f=-000001]         default = 800
[f=-000001]         subs = 40
[f=-000001]     },
[f=-000001]     turret = true
[f=-000001]     cratermult = 0
[f=-000001]     beamtime = 0.03333334
[f=-000001]     explosiongenerator = custom:flash2green_large
[f=-000001]     range = 390
[f=-000001]     impulsefactor = 0
[f=-000001]     thickness = 8
[f=-000001]     weapontype = BeamLaser
[f=-000001]     name = Heavy Particle Beam
[f=-000001]     craterboost = 0
[f=-000001]     minintensity = 1
[f=-000001]     impactonly = true
[f=-000001]     firestarter = 100
[f=-000001]     beamdecay = 0.89999998
[f=-000001] },
[f=-000001] TableEcho = {
[f=-000001]     noselfdamage = true
[f=-000001]     rgbcolor = 1 0.7 0.2
[f=-000001]     reloadtime = 3
[f=-000001]     customparams = {
[f=-000001]         muzzleeffectfire = custom:RAIDMUZZLE
[f=-000001]         idstring = commweapon_massdriver
[f=-000001]         slot = 5
[f=-000001]         misceffectfire = custom:RIOT_SHELL_L
[f=-000001]     },
[f=-000001]     soundstart = weapon/flak_fire2
[f=-000001]     areaofeffect = 32
[f=-000001]     explosiongenerator = custom:plasma_hit_32
[f=-000001]     stages = 32
[f=-000001]     interceptedbyshieldtype = 1
[f=-000001]     avoidfeature = false
[f=-000001]     damage = {
[f=-000001]         subs = 13.5
[f=-000001]         planes = 270
[f=-000001]         default = 270
[f=-000001]     },
[f=-000001]     cratermult = 0
[f=-000001]     turret = true
[f=-000001]     sizedecay = 0
[f=-000001]     weaponvelocity = 1600
[f=-000001]     impulseboost = 0
[f=-000001]     separation = 1
[f=-000001]     soundhit = weapon/flak_hit
[f=-000001]     range = 420
[f=-000001]     weapontype = Cannon
[f=-000001]     name = Mass Driver
[f=-000001]     craterboost = 0
[f=-000001]     impulsefactor = 0
[f=-000001]     impactonly = false
[f=-000001]     alphadecay = 0.12
[f=-000001]     size = 2
[f=-000001] },
[f=-000001] TableEcho = {
[f=-000001]     soundstartvolume = 5
[f=-000001]     rgbcolor = 1 0 0
[f=-000001]     corethickness = 0.5
[f=-000001]     reloadtime = 0.33333334
[f=-000001]     customparams = {
[f=-000001]         light_color = 0.9 0.22 0.22
[f=-000001]         light_radius = 80
[f=-000001]         idstring = commweapon_lparticlebeam
[f=-000001]         slot = 5
[f=-000001]     },
[f=-000001]     soundstart = weapon/laser/mini_laser
[f=-000001]     tolerance = 8192
[f=-000001]     laserflaresize = 4.5
[f=-000001]     beamttl = 45
[f=-000001]     interceptedbyshieldtype = 1
[f=-000001]     damage = {
[f=-000001]         default = 55
[f=-000001]         subs = 3
[f=-000001]     },
[f=-000001]     turret = true
[f=-000001]     cratermult = 0
[f=-000001]     beamtime = 0.03333334
[f=-000001]     explosiongenerator = custom:flash1red
[f=-000001]     range = 310
[f=-000001]     impulsefactor = 0
[f=-000001]     thickness = 4
[f=-000001]     weapontype = BeamLaser
[f=-000001]     name = Light Particle Beam
[f=-000001]     craterboost = 0
[f=-000001]     minintensity = 1
[f=-000001]     impactonly = true
[f=-000001]     firestarter = 100
[f=-000001]     beamdecay = 0.85000002
[f=-000001] },
[f=-000001] TableEcho = {
[f=-000001]     soundstartvolume = 7
[f=-000001]     rgbcolor = 0.2 1 0
[f=-000001]     weaponvelocity = 550
[f=-000001]     customparams = {
[f=-000001]         muzzleeffectshot = custom:WARMUZZLE
[f=-000001]         misceffectshot = custom:DEVA_SHELLS
[f=-000001]         slot = 5
[f=-000001]         idstring = commweapon_heavymachinegun
[f=-000001]         light_radius = 180
[f=-000001]         altforms = {
[f=-000001]             lime = {
[f=-000001]                 explosiongenerator = custom:BEAMWEAPON_HIT_GREEN
[f=-000001]                 rgbcolor = 0.2 1 0
[f=-000001]             },
[f=-000001]         },
[f=-000001]         light_color = 0.8 0.76 0.38
[f=-000001]     },
[f=-000001]     soundstart = weapon/sd_emgv7
[f=-000001]     areaofeffect = 96
[f=-000001]     explosiongenerator = custom:BEAMWEAPON_HIT_GREEN
[f=-000001]     stages = 10
[f=-000001]     interceptedbyshieldtype = 1
[f=-000001]     impulseboost = 0
[f=-000001]     range = 285
[f=-000001]     damage = {
[f=-000001]         subs = 1.5
[f=-000001]         planes = 30
[f=-000001]         default = 30
[f=-000001]     },
[f=-000001]     edgeeffectiveness = 0.5
[f=-000001]     intensity = 0.69999999
[f=-000001]     turret = true
[f=-000001]     cratermult = 0.30000001
[f=-000001]     noselfdamage = true
[f=-000001]     soundhit = weapon/cannon/emg_hit
[f=-000001]     separation = 1.5
[f=-000001]     alphadecay = 0.69999999
[f=-000001]     impulsefactor = 0.2
[f=-000001]     weapontype = Cannon
[f=-000001]     name = Heavy Machine Gun
[f=-000001]     craterboost = 0.15000001
[f=-000001]     accuracy = 1024
[f=-000001]     burnblow = true
[f=-000001]     reloadtime = 0.16666667
[f=-000001]     firestarter = 70
[f=-000001] },
[f=-000001] TableEcho = {
[f=-000001]     soundstartvolume = 12
[f=-000001]     texture1 = sonic_glow
[f=-000001]     duration = 0.15000001
[f=-000001]     soundstart = weapon/sonicgun
[f=-000001]     areaofeffect = 70
[f=-000001]     interceptedbyshieldtype = 1
[f=-000001]     avoidfeature = true
[f=-000001]     turret = true
[f=-000001]     soundhit = weapon/unfa_blast_2
[f=-000001]     name = Sonic Blaster
[f=-000001]     soundhitvolume = 10
[f=-000001]     noselfdamage = true
[f=-000001]     rgbcolor = {
[f=-000001]         1 = 0
[f=-000001]         2 = 0.5
[f=-000001]         3 = 1
[f=-000001]     },
[f=-000001]     corethickness = 1
[f=-000001]     reloadtime = 1.10000002
[f=-000001]     customparams = {
[f=-000001]         idstring = commweapon_sonicgun
[f=-000001]         lups_explodespeed = 1
[f=-000001]         slot = 5
[f=-000001]         lups_explodelife = 100
[f=-000001]         badtargetcategory = FIXEDWING
[f=-000001]         onlytargetcategory = FIXEDWING LAND SINK SWIM FLOAT SHIP SUB GUNSHIP HOVER
[f=-000001]     },
[f=-000001]     impulsefactor = 0.5
[f=-000001]     avoidfriendly = true
[f=-000001]     explosiongenerator = custom:sonic
[f=-000001]     cegtag = sonictrail
[f=-000001]     impulseboost = 60
[f=-000001]     damage = {
[f=-000001]         subs = 175
[f=-000001]         planes = 175
[f=-000001]         default = 175
[f=-000001]     },
[f=-000001]     edgeeffectiveness = 0.75
[f=-000001]     texture2 = null
[f=-000001]     craterboost = 0
[f=-000001]     weaponvelocity = 700
[f=-000001]     thickness = 20
[f=-000001]     weapontype = LaserCannon
[f=-000001]     firestarter = 150
[f=-000001]     range = 320
[f=-000001]     cratermult = 0
[f=-000001]     waterweapon = true
[f=-000001]     burnblow = true
[f=-000001]     texture3 = null
[f=-000001] },
[f=-000001] TableEcho = {
[f=-000001]     craterboost = 0
[f=-000001]     reloadtime = 25
[f=-000001]     customparams = {
[f=-000001]         light_color = 1.5 0.75 1.8
[f=-000001]         idstring = commweapon_disruptorbomb
[f=-000001]         light_camera_height = 2500
[f=-000001]         slot = 3
[f=-000001]         manualfire = 1
[f=-000001]         light_radius = 280
[f=-000001]         timeslow_damagefactor = 6
[f=-000001]         muzzleeffectfire = custom:RAIDMUZZLE
[f=-000001]     },
[f=-000001]     soundstart = weapon/cannon/cannon_fire3
[f=-000001]     areaofeffect = 512
[f=-000001]     explosionspeed = 5
[f=-000001]     cegtag = beamweapon_muzzle_purple
[f=-000001]     interceptedbyshieldtype = 2
[f=-000001]     impulseboost = 0
[f=-000001]     damage = {
[f=-000001]         subs = 17.5
[f=-000001]         planes = 350
[f=-000001]         default = 350
[f=-000001]     },
[f=-000001]     cratermult = 0
[f=-000001]     impulsefactor = 0
[f=-000001]     turret = true
[f=-000001]     accuracy = 256
[f=-000001]     explosiongenerator = custom:riotballplus2_purple
[f=-000001]     smoketrail = true
[f=-000001]     model = wep_b_fabby.s3o
[f=-000001]     soundhit = weapon/aoe_aura
[f=-000001]     commandfire = true
[f=-000001]     weapontype = Cannon
[f=-000001]     name = Disruptor Bomb
[f=-000001]     soundhitvolume = 8
[f=-000001]     noselfdamage = false
[f=-000001]     range = 450
[f=-000001]     weaponvelocity = 350
[f=-000001]     firestarter = 100
[f=-000001] },
[f=-000001] TableEcho = {
[f=-000001]     craterboost = 0
[f=-000001]     texture1 = flame
[f=-000001]     rgbcolor = 1 1 1
[f=-000001]     weaponvelocity = 800
[f=-000001]     customparams = {
[f=-000001]         muzzleeffectfire = custom:RAIDMUZZLE
[f=-000001]         slot = 5
[f=-000001]         light_radius = 260
[f=-000001]         light_fade_time = 10
[f=-000001]         light_beam_mult = 5
[f=-000001]         idstring = commweapon_flamethrower
[f=-000001]         setunitsonfire = 1
[f=-000001]         flamethrower = 1
[f=-000001]         light_beam_mult_frames = 5
[f=-000001]         burntime = 450
[f=-000001]         light_camera_height = 2800
[f=-000001]         light_color = 0.6 0.39 0.18
[f=-000001]     },
[f=-000001]     range = 270
[f=-000001]     tolerance = 5000
[f=-000001]     explosiongenerator = custom:SMOKE
[f=-000001]     cegtag = flamer
[f=-000001]     collideground = false
[f=-000001]     interceptedbyshieldtype = 1
[f=-000001]     avoidfeature = false
[f=-000001]     heightmod = 1
[f=-000001]     name = Flame Thrower
[f=-000001]     damage = {
[f=-000001]         default = 10
[f=-000001]         subs = 0.1
[f=-000001]     },
[f=-000001]     avoidground = false
[f=-000001]     areaofeffect = 64
[f=-000001]     turret = true
[f=-000001]     soundtrigger = true
[f=-000001]     impulseboost = 0
[f=-000001]     noexplode = true
[f=-000001]     impulsefactor = 0
[f=-000001]     noselfdamage = true
[f=-000001]     thickness = 0
[f=-000001]     weapontype = LaserCannon
[f=-000001]     collidefeature = false
[f=-000001]     reloadtime = 0.16666667
[f=-000001]     cratermult = 0
[f=-000001]     soundstart = weapon/flamethrower
[f=-000001]     firestarter = 100
[f=-000001]     falloffrate = 1
[f=-000001] },
[f=-000001] TableEcho = {
[f=-000001]     craterboost = 0
[f=-000001]     weaponvelocity = 300
[f=-000001]     customparams = {
[f=-000001]         muzzleeffectfire = custom:thud_fire_fx
[f=-000001]         idstring = commweapon_partillery
[f=-000001]     },
[f=-000001]     impulsefactor = 0.40000001
[f=-000001]     areaofeffect = 64
[f=-000001]     explosiongenerator = custom:INGEBORG
[f=-000001]     interceptedbyshieldtype = 1
[f=-000001]     impulseboost = 0
[f=-000001]     damage = {
[f=-000001]         subs = 16
[f=-000001]         planes = 320
[f=-000001]         default = 320
[f=-000001]     },
[f=-000001]     turret = true
[f=-000001]     accuracy = 350
[f=-000001]     cratermult = 0
[f=-000001]     soundhit = explosion/ex_med5
[f=-000001]     noselfdamage = true
[f=-000001]     weapontype = Cannon
[f=-000001]     name = Light Plasma Artillery
[f=-000001]     edgeeffectiveness = 0.5
[f=-000001]     reloadtime = 4
[f=-000001]     mygravity = 0.09
[f=-000001]     soundstart = weapon/cannon/cannon_fire1
[f=-000001]     range = 800
[f=-000001] },
[f=-000001] TableEcho = {
[f=-000001]     soundstartvolume = 3
[f=-000001]     weaponvelocity = 750
[f=-000001]     customparams = {
[f=-000001]         muzzleeffectfire = custom:HEAVY_CANNON_MUZZLE
[f=-000001]         misceffectfire = custom:RIOT_SHELL_L
[f=-000001]         idstring = commweapon_riotcannon
[f=-000001]         light_camera_height = 1500
[f=-000001]         slot = 5
[f=-000001]     },
[f=-000001]     soundstart = weapon/cannon/outlaw_gun
[f=-000001]     avoidfriendly = true
[f=-000001]     explosiongenerator = custom:FLASH64
[f=-000001]     interceptedbyshieldtype = 1
[f=-000001]     avoidfeature = true
[f=-000001]     damage = {
[f=-000001]         subs = 12
[f=-000001]         planes = 220.199997
[f=-000001]         default = 220.199997
[f=-000001]     },
[f=-000001]     cratermult = 2
[f=-000001]     turret = true
[f=-000001]     edgeeffectiveness = 0.75
[f=-000001]     range = 275
[f=-000001]     impulseboost = 60
[f=-000001]     noselfdamage = true
[f=-000001]     soundhit = weapon/cannon/generic_cannon
[f=-000001]     areaofeffect = 144
[f=-000001]     weapontype = Cannon
[f=-000001]     name = Riot Cannon
[f=-000001]     craterboost = 1
[f=-000001]     reloadtime = 2
[f=-000001]     burnblow = true
[f=-000001]     firestarter = 150
[f=-000001]     impulsefactor = 0.5
[f=-000001] },
[f=-000001] TableEcho = {
[f=-000001]     craterboost = 0
[f=-000001]     texture1 = largelaser
[f=-000001]     texture3 = flare
[f=-000001]     firestarter = 70
[f=-000001]     areaofeffect = 12
[f=-000001]     beamtime = 0.1
[f=-000001]     turret = true
[f=-000001]     name = Beam Laser
[f=-000001]     minintensity = 1
[f=-000001]     impactonly = true
[f=-000001]     noselfdamage = true
[f=-000001]     rgbcolor = 0 1 1
[f=-000001]     corethickness = 0.5
[f=-000001]     reloadtime = 0.1
[f=-000001]     customparams = {
[f=-000001]         muzzleeffectshot = custom:BEAMWEAPON_MUZZLE_BLUE
[f=-000001]         stats_hide_damage = 1
[f=-000001]         idstring = commweapon_beamlaser
[f=-000001]         slot = 5
[f=-000001]         light_color = 0.4 1.1 1.1
[f=-000001]         light_radius = 120
[f=-000001]         stats_hide_reload = 1
[f=-000001]         altforms = {
[f=-000001]             green = {
[f=-000001]                 explosiongenerator = custom:flash1green
[f=-000001]                 customparams = {
[f=-000001]                     muzzleeffectshot = custom:BEAMWEAPON_MUZZLE_GREEN
[f=-000001]                 },
[f=-000001]                 rgbcolor = 0 1 0
[f=-000001]             },
[f=-000001]             yellow = {
[f=-000001]                 explosiongenerator = custom:flash1yellow
[f=-000001]                 customparams = {
[f=-000001]                     muzzleeffectshot = custom:BEAMWEAPON_MUZZLE_YELLOW
[f=-000001]                 },
[f=-000001]                 rgbcolor = 1 1 0
[f=-000001]             },
[f=-000001]             red = {
[f=-000001]                 explosiongenerator = custom:flash1red
[f=-000001]                 customparams = {
[f=-000001]                     muzzleeffectshot = custom:BEAMWEAPON_MUZZLE_RED
[f=-000001]                 },
[f=-000001]                 rgbcolor = 1 0 0
[f=-000001]             },
[f=-000001]             white = {
[f=-000001]                 explosiongenerator = custom:flash1white
[f=-000001]                 customparams = {
[f=-000001]                     muzzleeffectshot = custom:BEAMWEAPON_MUZZLE_WHITE
[f=-000001]                 },
[f=-000001]                 rgbcolor = 1 1 1
[f=-000001]             },
[f=-000001]         },
[f=-000001]     },
[f=-000001]     impulsefactor = 0.40000001
[f=-000001]     explosiongenerator = custom:flash1blue
[f=-000001]     impulseboost = 0
[f=-000001]     damage = {
[f=-000001]         default = 15
[f=-000001]         subs = 0.80000001
[f=-000001]     },
[f=-000001]     cratermult = 0
[f=-000001]     weapontype = BeamLaser
[f=-000001]     edgeeffectiveness = 0.99000001
[f=-000001]     weaponvelocity = 900
[f=-000001]     duration = 0.1
[f=-000001]     range = 330
[f=-000001]     tolerance = 10000
[f=-000001]     thickness = 3
[f=-000001]     texture4 = smallflare
[f=-000001]     laserflaresize = 3
[f=-000001]     interceptedbyshieldtype = 1
[f=-000001]     soundtrigger = true
[f=-000001]     soundstart = weapon/laser/pulse_laser3
[f=-000001]     texture2 = flare
[f=-000001]     largebeamlaser = true
[f=-000001] },
[f=-000001] TableEcho = {
[f=-000001]     craterboost = 0
[f=-000001]     rgbcolor = 0 1 0
[f=-000001]     corethickness = 0.5
[f=-000001]     reloadtime = 2
[f=-000001]     duration = 0.02
[f=-000001]     firestarter = 50
[f=-000001]     tolerance = 10000
[f=-000001]     burstrate = 0.03
[f=-000001]     customparams = {
[f=-000001]         idstring = commweapon_shotgun
[f=-000001]         slot = 5
[f=-000001]         light_color = 0.3 0.3 0.05
[f=-000001]         misceffectfire = custom:RIOT_SHELL_L
[f=-000001]         altforms = {
[f=-000001]             green = {
[f=-000001]                 explosiongenerator = custom:BEAMWEAPON_HIT_GREEN
[f=-000001]                 rgbcolor = 0 1 0
[f=-000001]             },
[f=-000001]         },
[f=-000001]         light_radius = 120
[f=-000001]         light_camera_height = 2000
[f=-000001]         muzzleeffectfire = custom:HEAVY_CANNON_MUZZLE
[f=-000001]     },
[f=-000001]     interceptedbyshieldtype = 1
[f=-000001]     impulseboost = 0
[f=-000001]     turret = true
[f=-000001]     soundtrigger = true
[f=-000001]     damage = {
[f=-000001]         default = 32
[f=-000001]         subs = 1.60000002
[f=-000001]     },
[f=-000001]     areaofeffect = 32
[f=-000001]     name = Shotgun
[f=-000001]     burst = 3
[f=-000001]     cratermult = 0
[f=-000001]     heightmod = 1
[f=-000001]     impulsefactor = 0.40000001
[f=-000001]     projectiles = 4
[f=-000001]     soundhit = impacts/shotgun_impactv5
[f=-000001]     thickness = 2
[f=-000001]     weapontype = LaserCannon
[f=-000001]     sprayangle = 1600
[f=-000001]     range = 290
[f=-000001]     soundstartvolume = 0.60000002
[f=-000001]     weaponvelocity = 880
[f=-000001]     soundstart = weapon/shotgun_firev4
[f=-000001]     explosiongenerator = custom:BEAMWEAPON_HIT_GREEN
[f=-000001] },
[f=-000001] TableEcho = {
[f=-000001]     craterboost = 1
[f=-000001]     startvelocity = 450
[f=-000001]     weaponvelocity = 545
[f=-000001]     customparams = {
[f=-000001]         muzzleeffectfire = custom:SLASHMUZZLE
[f=-000001]         slot = 5
[f=-000001]         light_radius = 200
[f=-000001]         light_camera_height = 2000
[f=-000001]         idstring = commweapon_missilelauncher
[f=-000001]     },
[f=-000001]     soundstart = weapon/missile/missile_fire11
[f=-000001]     tolerance = 8000
[f=-000001]     explosiongenerator = custom:FLASH2
[f=-000001]     cegtag = missiletrailyellow
[f=-000001]     tracks = true
[f=-000001]     interceptedbyshieldtype = 2
[f=-000001]     avoidfeature = true
[f=-000001]     impulsefactor = 0.40000001
[f=-000001]     range = 415
[f=-000001]     damage = {
[f=-000001]         subs = 4
[f=-000001]         planes = 80
[f=-000001]         default = 80
[f=-000001]     },
[f=-000001]     flighttime = 3
[f=-000001]     impulseboost = 0
[f=-000001]     weaponacceleration = 109
[f=-000001]     cratermult = 2
[f=-000001]     reloadtime = 1
[f=-000001]     smoketrail = true
[f=-000001]     noselfdamage = true
[f=-000001]     soundhit = explosion/ex_med17
[f=-000001]     areaofeffect = 48
[f=-000001]     weapontype = MissileLauncher
[f=-000001]     name = Missile Launcher
[f=-000001]     model = wep_m_frostshard.s3o
[f=-000001]     turret = true
[f=-000001]     texture2 = lightsmoketrail
[f=-000001]     turnrate = 33000
[f=-000001]     firestarter = 70
[f=-000001] },
[f=-000001] TableEcho = {
[f=-000001]     noselfdamage = false
[f=-000001]     weaponvelocity = 350
[f=-000001]     customparams = {
[f=-000001]         muzzleeffectfire = custom:RAIDMUZZLE
[f=-000001]         slot = 3
[f=-000001]         idstring = commweapon_napalmgrenade
[f=-000001]         burntime = 90
[f=-000001]         area_damage = 1
[f=-000001]         area_damage_radius = 128
[f=-000001]         area_damage_duration = 45
[f=-000001]         setunitsonfire = 1
[f=-000001]         light_radios = 520
[f=-000001]         light_color = 0.75 0.4 0.15
[f=-000001]         manualfire = 1
[f=-000001]         light_camera_height = 3500
[f=-000001]         area_damage_dps = 40
[f=-000001]     },
[f=-000001]     range = 450
[f=-000001]     areaofeffect = 256
[f=-000001]     explosiongenerator = custom:napalm_hellfire
[f=-000001]     interceptedbyshieldtype = 2
[f=-000001]     impulseboost = 0
[f=-000001]     damage = {
[f=-000001]         subs = 10
[f=-000001]         planes = 200
[f=-000001]         default = 200
[f=-000001]     },
[f=-000001]     cratermult = 0
[f=-000001]     turret = true
[f=-000001]     accuracy = 256
[f=-000001]     craterboost = 0
[f=-000001]     smoketrail = true
[f=-000001]     firestarter = 180
[f=-000001]     soundhit = weapon/cannon/wolverine_hit
[f=-000001]     commandfire = true
[f=-000001]     weapontype = Cannon
[f=-000001]     name = Hellfire Grenade
[f=-000001]     soundhitvolume = 8
[f=-000001]     model = wep_b_fabby.s3o
[f=-000001]     reloadtime = 25
[f=-000001]     soundstart = weapon/cannon/cannon_fire3
[f=-000001]     impulsefactor = 0
[f=-000001] },
[f=-000001] TableEcho = {
[f=-000001]     craterboost = 0
[f=-000001]     texture1 = lightning
[f=-000001]     duration = 8
[f=-000001]     soundstart = weapon/lightning_fire
[f=-000001]     areaofeffect = 144
[f=-000001]     beamttl = 12
[f=-000001]     interceptedbyshieldtype = 1
[f=-000001]     avoidfeature = false
[f=-000001]     turret = true
[f=-000001]     name = Multi-Stunner
[f=-000001]     noselfdamage = true
[f=-000001]     rgbcolor = 1 1 0.25
[f=-000001]     reloadtime = 25
[f=-000001]     customparams = {
[f=-000001]         muzzleeffectshot = custom:YELLOW_LIGHTNING_MUZZLE
[f=-000001]         slot = 3
[f=-000001]         idstring = commweapon_multistunner
[f=-000001]         manualfire = 1
[f=-000001]         light_radius = 320
[f=-000001]         light_color = 0.7 0.7 0.2
[f=-000001]     },
[f=-000001]     range = 360
[f=-000001]     burstrate = 0.1875
[f=-000001]     impulseboost = 0
[f=-000001]     damage = {
[f=-000001]         default = 550
[f=-000001]     },
[f=-000001]     impulsefactor = 0
[f=-000001]     paralyzetime = 8
[f=-000001]     intensity = 10
[f=-000001]     soundtrigger = false
[f=-000001]     explosiongenerator = custom:YELLOW_LIGHTNINGPLOSION
[f=-000001]     weaponvelocity = 450
[f=-000001]     firestarter = 0
[f=-000001]     cratermult = 0
[f=-000001]     commandfire = true
[f=-000001]     weapontype = LightningCannon
[f=-000001]     cylindertargeting = 0
[f=-000001]     thickness = 10
[f=-000001]     burst = 16
[f=-000001]     edgeeffectiveness = 0
[f=-000001]     sprayangle = 1920
[f=-000001]     paralyzer = true
[f=-000001] },
[f=-000001] TableEcho = {
[f=-000001]     soundstartvolume = 2.5
[f=-000001]     soundstart = weapon/gauss_fire
[f=-000001]     areaofeffect = 16
[f=-000001]     stages = 32
[f=-000001]     interceptedbyshieldtype = 1
[f=-000001]     avoidfeature = false
[f=-000001]     size = 0.80000001
[f=-000001]     waterbounce = 1
[f=-000001]     turret = true
[f=-000001]     sizedecay = -0.1
[f=-000001]     noexplode = true
[f=-000001]     separation = 0.5
[f=-000001]     soundhit = weapon/gauss_hit
[f=-000001]     name = Gauss Rifle
[f=-000001]     soundhitvolume = 3
[f=-000001]     impactonly = true
[f=-000001]     noselfdamage = true
[f=-000001]     rgbcolor = 0.5 1 1
[f=-000001]     weaponvelocity = 2200
[f=-000001]     customparams = {
[f=-000001]         muzzleeffectfire = custom:flashmuzzle1
[f=-000001]         idstring = commweapon_gaussrifle
[f=-000001]         single_hit_multi = true
[f=-000001]         slot = 5
[f=-000001]     },
[f=-000001]     impulsefactor = 0
[f=-000001]     explosiongenerator = custom:gauss_hit_m
[f=-000001]     cegtag = gauss_tag_l
[f=-000001]     impulseboost = 0
[f=-000001]     damage = {
[f=-000001]         subs = 7
[f=-000001]         planes = 140
[f=-000001]         default = 140
[f=-000001]     },
[f=-000001]     bounceslip = 1
[f=-000001]     cratermult = 0
[f=-000001]     groundbounce = 1
[f=-000001]     weapontype = Cannon
[f=-000001]     craterboost = 0
[f=-000001]     reloadtime = 2.5
[f=-000001]     bouncerebound = 0.15000001
[f=-000001]     numbounce = 40
[f=-000001]     range = 420
[f=-000001]     alphadecay = 0.12
[f=-000001] },
[f=-000001] TableEcho = {
[f=-000001]     craterboost = 0
[f=-000001]     texture1 = largelaser
[f=-000001]     texture2 = flare
[f=-000001]     soundstart = weapon/laser/pulse_laser3
[f=-000001]     areaofeffect = 12
[f=-000001]     interceptedbyshieldtype = 1
[f=-000001]     turret = true
[f=-000001]     name = Beam Laser
[f=-000001]     minintensity = 1
[f=-000001]     impactonly = true
[f=-000001]     noselfdamage = true
[f=-000001]     rgbcolor = 1 1 1
[f=-000001]     corethickness = 0.5
[f=-000001]     reloadtime = 0.1
[f=-000001]     customparams = {
[f=-000001]         muzzleeffectshot = custom:BEAMWEAPON_MUZZLE_WHITE
[f=-000001]         stats_hide_damage = 1
[f=-000001]         idstring = commweapon_beamlaser
[f=-000001]         slot = 5
[f=-000001]         light_color = 0.4 1.1 1.1
[f=-000001]         light_radius = 120
[f=-000001]         stats_hide_reload = 1
[f=-000001]         altforms = {
[f=-000001]             green = {
[f=-000001]                 explosiongenerator = custom:flash1green
[f=-000001]                 customparams = {
[f=-000001]                     muzzleeffectshot = custom:BEAMWEAPON_MUZZLE_GREEN
[f=-000001]                 },
[f=-000001]                 rgbcolor = 0 1 0
[f=-000001]             },
[f=-000001]             yellow = {
[f=-000001]                 explosiongenerator = custom:flash1yellow
[f=-000001]                 customparams = {
[f=-000001]                     muzzleeffectshot = custom:BEAMWEAPON_MUZZLE_YELLOW
[f=-000001]                 },
[f=-000001]                 rgbcolor = 1 1 0
[f=-000001]             },
[f=-000001]             red = {
[f=-000001]                 explosiongenerator = custom:flash1red
[f=-000001]                 customparams = {
[f=-000001]                     muzzleeffectshot = custom:BEAMWEAPON_MUZZLE_RED
[f=-000001]                 },
[f=-000001]                 rgbcolor = 1 0 0
[f=-000001]             },
[f=-000001]             white = {
[f=-000001]                 explosiongenerator = custom:flash1white
[f=-000001]                 customparams = {
[f=-000001]                     muzzleeffectshot = custom:BEAMWEAPON_MUZZLE_WHITE
[f=-000001]                 },
[f=-000001]                 rgbcolor = 1 1 1
[f=-000001]             },
[f=-000001]         },
[f=-000001]     },
[f=-000001]     range = 330
[f=-000001]     laserflaresize = 3
[f=-000001]     impulseboost = 0
[f=-000001]     damage = {
[f=-000001]         default = 15
[f=-000001]         subs = 0.80000001
[f=-000001]     },
[f=-000001]     duration = 0.1
[f=-000001]     edgeeffectiveness = 0.99000001
[f=-000001]     cratermult = 0
[f=-000001]     weaponvelocity = 900
[f=-000001]     texture3 = flare
[f=-000001]     firestarter = 70
[f=-000001]     tolerance = 10000
[f=-000001]     thickness = 3
[f=-000001]     weapontype = BeamLaser
[f=-000001]     explosiongenerator = custom:flash1white
[f=-000001]     texture4 = smallflare
[f=-000001]     beamtime = 0.1
[f=-000001]     soundtrigger = true
[f=-000001]     largebeamlaser = true
[f=-000001]     impulsefactor = 0.40000001
[f=-000001] },
[f=-000001] TableEcho = {
[f=-000001]     craterboost = 1
[f=-000001]     weaponvelocity = 300
[f=-000001]     customparams = {
[f=-000001]         muzzleeffectfire = custom:RAIDMUZZLE
[f=-000001]         idstring = commweapon_assaultcannon
[f=-000001]         slot = 5
[f=-000001]     },
[f=-000001]     impulsefactor = 0.40000001
[f=-000001]     areaofeffect = 32
[f=-000001]     explosiongenerator = custom:INGEBORG
[f=-000001]     interceptedbyshieldtype = 1
[f=-000001]     impulseboost = 0
[f=-000001]     damage = {
[f=-000001]         subs = 18
[f=-000001]         planes = 360
[f=-000001]         default = 360
[f=-000001]     },
[f=-000001]     turret = true
[f=-000001]     cratermult = 3
[f=-000001]     soundhit = weapon/cannon/cannon_hit2
[f=-000001]     weapontype = Cannon
[f=-000001]     name = Assault Cannon
[f=-000001]     range = 360
[f=-000001]     reloadtime = 2
[f=-000001]     soundstart = weapon/cannon/medplasma_fire
[f=-000001]     mygravity = 0.25
[f=-000001] },
[f=-000001] TableEcho = {
[f=-000001]     craterboost = 0
[f=-000001]     texture1 = largelaser
[f=-000001]     texture2 = flare
[f=-000001]     soundstart = weapon/laser/pulse_laser3
[f=-000001]     areaofeffect = 12
[f=-000001]     interceptedbyshieldtype = 1
[f=-000001]     turret = true
[f=-000001]     name = Beam Laser
[f=-000001]     minintensity = 1
[f=-000001]     impactonly = true
[f=-000001]     noselfdamage = true
[f=-000001]     rgbcolor = 1 1 0
[f=-000001]     corethickness = 0.5
[f=-000001]     reloadtime = 0.1
[f=-000001]     customparams = {
[f=-000001]         muzzleeffectshot = custom:BEAMWEAPON_MUZZLE_YELLOW
[f=-000001]         stats_hide_damage = 1
[f=-000001]         idstring = commweapon_beamlaser
[f=-000001]         slot = 5
[f=-000001]         light_color = 0.4 1.1 1.1
[f=-000001]         light_radius = 120
[f=-000001]         stats_hide_reload = 1
[f=-000001]         altforms = {
[f=-000001]             green = {
[f=-000001]                 explosiongenerator = custom:flash1green
[f=-000001]                 customparams = {
[f=-000001]                     muzzleeffectshot = custom:BEAMWEAPON_MUZZLE_GREEN
[f=-000001]                 },
[f=-000001]                 rgbcolor = 0 1 0
[f=-000001]             },
[f=-000001]             yellow = {
[f=-000001]                 explosiongenerator = custom:flash1yellow
[f=-000001]                 customparams = {
[f=-000001]                     muzzleeffectshot = custom:BEAMWEAPON_MUZZLE_YELLOW
[f=-000001]                 },
[f=-000001]                 rgbcolor = 1 1 0
[f=-000001]             },
[f=-000001]             red = {
[f=-000001]                 explosiongenerator = custom:flash1red
[f=-000001]                 customparams = {
[f=-000001]                     muzzleeffectshot = custom:BEAMWEAPON_MUZZLE_RED
[f=-000001]                 },
[f=-000001]                 rgbcolor = 1 0 0
[f=-000001]             },
[f=-000001]             white = {
[f=-000001]                 explosiongenerator = custom:flash1white
[f=-000001]                 customparams = {
[f=-000001]                     muzzleeffectshot = custom:BEAMWEAPON_MUZZLE_WHITE
[f=-000001]                 },
[f=-000001]                 rgbcolor = 1 1 1
[f=-000001]             },
[f=-000001]         },
[f=-000001]     },
[f=-000001]     range = 330
[f=-000001]     laserflaresize = 3
[f=-000001]     impulseboost = 0
[f=-000001]     damage = {
[f=-000001]         default = 15
[f=-000001]         subs = 0.80000001
[f=-000001]     },
[f=-000001]     duration = 0.1
[f=-000001]     edgeeffectiveness = 0.99000001
[f=-000001]     cratermult = 0
[f=-000001]     weaponvelocity = 900
[f=-000001]     texture3 = flare
[f=-000001]     firestarter = 70
[f=-000001]     tolerance = 10000
[f=-000001]     thickness = 3
[f=-000001]     weapontype = BeamLaser
[f=-000001]     explosiongenerator = custom:flash1yellow
[f=-000001]     texture4 = smallflare
[f=-000001]     beamtime = 0.1
[f=-000001]     soundtrigger = true
[f=-000001]     largebeamlaser = true
[f=-000001]     impulsefactor = 0.40000001
[f=-000001] },
[f=-000001] TableEcho = {
[f=-000001]     soundstartvolume = 7
[f=-000001]     rgbcolor = 1 0.95 0.4
[f=-000001]     reloadtime = 0.16666667
[f=-000001]     customparams = {
[f=-000001]         muzzleeffectshot = custom:WARMUZZLE
[f=-000001]         idstring = commweapon_heavymachinegun
[f=-000001]         slot = 5
[f=-000001]         misceffectshot = custom:DEVA_SHELLS
[f=-000001]         light_radius = 180
[f=-000001]         light_color = 0.8 0.76 0.38
[f=-000001]         altforms = {
[f=-000001]             lime = {
[f=-000001]                 explosiongenerator = custom:BEAMWEAPON_HIT_GREEN
[f=-000001]                 rgbcolor = 0.2 1 0
[f=-000001]             },
[f=-000001]         },
[f=-000001]     },
[f=-000001]     range = 285
[f=-000001]     areaofeffect = 96
[f=-000001]     explosiongenerator = custom:EMG_HIT_HE
[f=-000001]     stages = 10
[f=-000001]     interceptedbyshieldtype = 1
[f=-000001]     impulseboost = 0
[f=-000001]     cratermult = 0.30000001
[f=-000001]     damage = {
[f=-000001]         subs = 1.5
[f=-000001]         planes = 30
[f=-000001]         default = 30
[f=-000001]     },
[f=-000001]     firestarter = 70
[f=-000001]     alphadecay = 0.69999999
[f=-000001]     burnblow = true
[f=-000001]     edgeeffectiveness = 0.5
[f=-000001]     intensity = 0.69999999
[f=-000001]     noselfdamage = true
[f=-000001]     separation = 1.5
[f=-000001]     soundhit = weapon/cannon/emg_hit
[f=-000001]     impulsefactor = 0.2
[f=-000001]     weapontype = Cannon
[f=-000001]     name = Heavy Machine Gun
[f=-000001]     craterboost = 0.15000001
[f=-000001]     accuracy = 1024
[f=-000001]     turret = true
[f=-000001]     weaponvelocity = 550
[f=-000001]     soundstart = weapon/sd_emgv7
[f=-000001] },
[f=-000001] TableEcho = {
[f=-000001]     craterboost = 0
[f=-000001]     texture1 = largelaser
[f=-000001]     texture2 = flare
[f=-000001]     soundstart = weapon/laser/pulse_laser3
[f=-000001]     areaofeffect = 12
[f=-000001]     interceptedbyshieldtype = 1
[f=-000001]     turret = true
[f=-000001]     name = Beam Laser
[f=-000001]     minintensity = 1
[f=-000001]     impactonly = true
[f=-000001]     noselfdamage = true
[f=-000001]     rgbcolor = 1 0 0
[f=-000001]     corethickness = 0.5
[f=-000001]     reloadtime = 0.1
[f=-000001]     customparams = {
[f=-000001]         muzzleeffectshot = custom:BEAMWEAPON_MUZZLE_RED
[f=-000001]         stats_hide_damage = 1
[f=-000001]         idstring = commweapon_beamlaser
[f=-000001]         slot = 5
[f=-000001]         light_color = 0.4 1.1 1.1
[f=-000001]         light_radius = 120
[f=-000001]         stats_hide_reload = 1
[f=-000001]         altforms = {
[f=-000001]             green = {
[f=-000001]                 explosiongenerator = custom:flash1green
[f=-000001]                 customparams = {
[f=-000001]                     muzzleeffectshot = custom:BEAMWEAPON_MUZZLE_GREEN
[f=-000001]                 },
[f=-000001]                 rgbcolor = 0 1 0
[f=-000001]             },
[f=-000001]             yellow = {
[f=-000001]                 explosiongenerator = custom:flash1yellow
------- TRUNCATED -------
[f=-000001]         light_color = 0.9 0.22 0.22
[f=-000001]         light_radius = 80
[f=-000001]         idstring = commweapon_lparticlebeam
[f=-000001]         slot = 5
[f=-000001]     },
[f=-000001]     soundstart = weapon/laser/mini_laser
[f=-000001]     tolerance = 8192
[f=-000001]     laserflaresize = 4.5
[f=-000001]     beamttl = 45
[f=-000001]     interceptedbyshieldtype = 1
[f=-000001]     damage = {
[f=-000001]         default = 55
[f=-000001]         subs = 3
[f=-000001]     },
[f=-000001]     turret = true
[f=-000001]     cratermult = 0
[f=-000001]     beamtime = 0.03333334
[f=-000001]     explosiongenerator = custom:flash1red
[f=-000001]     range = 310
[f=-000001]     impulsefactor = 0
[f=-000001]     thickness = 4
[f=-000001]     weapontype = BeamLaser
[f=-000001]     name = Light Particle Beam
[f=-000001]     craterboost = 0
[f=-000001]     minintensity = 1
[f=-000001]     impactonly = true
[f=-000001]     firestarter = 100
[f=-000001]     beamdecay = 0.85000002
[f=-000001] },
[f=-000001] TableEcho = {
[f=-000001]     soundstartvolume = 7
[f=-000001]     rgbcolor = 1 0.95 0.4
[f=-000001]     reloadtime = 0.16666667
[f=-000001]     customparams = {
[f=-000001]         muzzleeffectshot = custom:WARMUZZLE
[f=-000001]         idstring = commweapon_heavymachinegun
[f=-000001]         slot = 5
[f=-000001]         misceffectshot = custom:DEVA_SHELLS
[f=-000001]         light_radius = 180
[f=-000001]         light_color = 0.8 0.76 0.38
[f=-000001]         altforms = {
[f=-000001]             lime = {
[f=-000001]                 explosiongenerator = custom:BEAMWEAPON_HIT_GREEN
[f=-000001]                 rgbcolor = 0.2 1 0
[f=-000001]             },
[f=-000001]         },
[f=-000001]     },
[f=-000001]     range = 285
[f=-000001]     areaofeffect = 96
[f=-000001]     explosiongenerator = custom:EMG_HIT_HE
[f=-000001]     stages = 10
[f=-000001]     interceptedbyshieldtype = 1
[f=-000001]     impulseboost = 0
[f=-000001]     cratermult = 0.30000001
[f=-000001]     damage = {
[f=-000001]         subs = 1.5
[f=-000001]         planes = 30
[f=-000001]         default = 30
[f=-000001]     },
[f=-000001]     firestarter = 70
[f=-000001]     alphadecay = 0.69999999
[f=-000001]     burnblow = true
[f=-000001]     edgeeffectiveness = 0.5
[f=-000001]     intensity = 0.69999999
[f=-000001]     noselfdamage = true
[f=-000001]     separation = 1.5
[f=-000001]     soundhit = weapon/cannon/emg_hit
[f=-000001]     impulsefactor = 0.2
[f=-000001]     weapontype = Cannon
[f=-000001]     name = Heavy Machine Gun
[f=-000001]     craterboost = 0.15000001
[f=-000001]     accuracy = 1024
[f=-000001]     turret = true
[f=-000001]     weaponvelocity = 550
[f=-000001]     soundstart = weapon/sd_emgv7
[f=-000001] },
[f=-000001] TableEcho = {
[f=-000001]     soundstartvolume = 0.60000002
[f=-000001]     rgbcolor = 1 1 0
[f=-000001]     corethickness = 0.5
[f=-000001]     weaponvelocity = 880
[f=-000001]     duration = 0.02
[f=-000001]     soundstart = weapon/shotgun_firev4
[f=-000001]     tolerance = 10000
[f=-000001]     explosiongenerator = custom:BEAMWEAPON_HIT_YELLOW
[f=-000001]     burstrate = 0.03
[f=-000001]     interceptedbyshieldtype = 1
[f=-000001]     impulseboost = 0
[f=-000001]     cratermult = 0
[f=-000001]     heightmod = 1
[f=-000001]     damage = {
[f=-000001]         default = 32
[f=-000001]         subs = 1.60000002
[f=-000001]     },
[f=-000001]     name = Shotgun
[f=-000001]     customparams = {
[f=-000001]         muzzleeffectfire = custom:HEAVY_CANNON_MUZZLE
[f=-000001]         idstring = commweapon_shotgun
[f=-000001]         misceffectfire = custom:RIOT_SHELL_L
[f=-000001]         slot = 5
[f=-000001]         altforms = {
[f=-000001]             green = {
[f=-000001]                 explosiongenerator = custom:BEAMWEAPON_HIT_GREEN
[f=-000001]                 rgbcolor = 0 1 0
[f=-000001]             },
[f=-000001]         },
[f=-000001]         light_radius = 120
[f=-000001]         light_camera_height = 2000
[f=-000001]         light_color = 0.3 0.3 0.05
[f=-000001]     },
[f=-000001]     turret = true
[f=-000001]     soundtrigger = true
[f=-000001]     areaofeffect = 32
[f=-000001]     impulsefactor = 0.40000001
[f=-000001]     projectiles = 4
[f=-000001]     soundhit = impacts/shotgun_impactv5
[f=-000001]     thickness = 2
[f=-000001]     weapontype = LaserCannon
[f=-000001]     sprayangle = 1600
[f=-000001]     range = 290
[f=-000001]     burst = 3
[f=-000001]     craterboost = 0
[f=-000001]     reloadtime = 2
[f=-000001]     firestarter = 50
[f=-000001] },
[f=-000001] TableEcho = {
[f=-000001]     noselfdamage = true
[f=-000001]     rgbcolor = 1 0 0
[f=-000001]     corethickness = 0.5
[f=-000001]     reloadtime = 0.1
[f=-000001]     duration = 0.02
[f=-000001]     soundstart = weapon/laser/small_laser_fire2
[f=-000001]     tolerance = 1000
[f=-000001]     explosiongenerator = custom:BEAMWEAPON_HIT_RED
[f=-000001]     predictboost = 1
[f=-000001]     interceptedbyshieldtype = 1
[f=-000001]     impulseboost = 0
[f=-000001]     damage = {
[f=-000001]         subs = 0.60000002
[f=-000001]         planes = 12
[f=-000001]         default = 12
[f=-000001]     },
[f=-000001]     customparams = {
[f=-000001]         muzzleeffectshot = custom:BEAMWEAPON_MUZZLE_RED
[f=-000001]         slot = 5
[f=-000001]         light_radius = 120
[f=-000001]         light_camera_height = 1200
[f=-000001]         idstring = commweapon_peashooter
[f=-000001]     },
[f=-000001]     heightmod = 1
[f=-000001]     turret = true
[f=-000001]     cratermult = 0
[f=-000001]     impulsefactor = 0.40000001
[f=-000001]     soundtrigger = true
[f=-000001]     areaofeffect = 8
[f=-000001]     soundhit = weapon/laser/lasercannon_hit
[f=-000001]     thickness = 2.54999995
[f=-000001]     weapontype = LaserCannon
[f=-000001]     name = Laser Blaster
[f=-000001]     range = 300
[f=-000001]     craterboost = 0
[f=-000001]     impactonly = true
[f=-000001]     weaponvelocity = 880
[f=-000001]     firestarter = 50
[f=-000001] },
[f=-000001] TableEcho = {
[f=-000001]     craterboost = 0
[f=-000001]     texture1 = largelaser
[f=-000001]     texture3 = flare
[f=-000001]     firestarter = 70
[f=-000001]     areaofeffect = 12
[f=-000001]     beamtime = 0.1
[f=-000001]     turret = true
[f=-000001]     name = Beam Laser
[f=-000001]     minintensity = 1
[f=-000001]     impactonly = true
[f=-000001]     noselfdamage = true
[f=-000001]     rgbcolor = 0 1 1
[f=-000001]     corethickness = 0.5
[f=-000001]     reloadtime = 0.1
[f=-000001]     customparams = {
[f=-000001]         muzzleeffectshot = custom:BEAMWEAPON_MUZZLE_BLUE
[f=-000001]         stats_hide_damage = 1
[f=-000001]         idstring = commweapon_beamlaser
[f=-000001]         slot = 5
[f=-000001]         light_color = 0.4 1.1 1.1
[f=-000001]         light_radius = 120
[f=-000001]         stats_hide_reload = 1
[f=-000001]         altforms = {
[f=-000001]             green = {
[f=-000001]                 explosiongenerator = custom:flash1green
[f=-000001]                 customparams = {
[f=-000001]                     muzzleeffectshot = custom:BEAMWEAPON_MUZZLE_GREEN
[f=-000001]                 },
[f=-000001]                 rgbcolor = 0 1 0
[f=-000001]             },
[f=-000001]             yellow = {
[f=-000001]                 explosiongenerator = custom:flash1yellow
[f=-000001]                 customparams = {
[f=-000001]                     muzzleeffectshot = custom:BEAMWEAPON_MUZZLE_YELLOW
[f=-000001]                 },
[f=-000001]                 rgbcolor = 1 1 0
[f=-000001]             },
[f=-000001]             red = {
[f=-000001]                 explosiongenerator = custom:flash1red
[f=-000001]                 customparams = {
[f=-000001]                     muzzleeffectshot = custom:BEAMWEAPON_MUZZLE_RED
[f=-000001]                 },
[f=-000001]                 rgbcolor = 1 0 0
[f=-000001]             },
[f=-000001]             white = {
[f=-000001]                 explosiongenerator = custom:flash1white
[f=-000001]                 customparams = {
[f=-000001]                     muzzleeffectshot = custom:BEAMWEAPON_MUZZLE_WHITE
[f=-000001]                 },
[f=-000001]                 rgbcolor = 1 1 1
[f=-000001]             },
[f=-000001]         },
[f=-000001]     },
[f=-000001]     impulsefactor = 0.40000001
[f=-000001]     explosiongenerator = custom:flash1blue
[f=-000001]     impulseboost = 0
[f=-000001]     damage = {
[f=-000001]         default = 15
[f=-000001]         subs = 0.80000001
[f=-000001]     },
[f=-000001]     cratermult = 0
[f=-000001]     weapontype = BeamLaser
[f=-000001]     edgeeffectiveness = 0.99000001
[f=-000001]     weaponvelocity = 900
[f=-000001]     duration = 0.1
[f=-000001]     range = 330
[f=-000001]     tolerance = 10000
[f=-000001]     thickness = 3
[f=-000001]     texture4 = smallflare
[f=-000001]     laserflaresize = 3
[f=-000001]     interceptedbyshieldtype = 1
[f=-000001]     soundtrigger = true
[f=-000001]     soundstart = weapon/laser/pulse_laser3
[f=-000001]     texture2 = flare
[f=-000001]     largebeamlaser = true
[f=-000001] },
[f=-000001] TableEcho = {
[f=-000001]     soundstartvolume = 3
[f=-000001]     weaponvelocity = 750
[f=-000001]     customparams = {
[f=-000001]         muzzleeffectfire = custom:HEAVY_CANNON_MUZZLE
[f=-000001]         misceffectfire = custom:RIOT_SHELL_L
[f=-000001]         idstring = commweapon_riotcannon
[f=-000001]         light_camera_height = 1500
[f=-000001]         slot = 5
[f=-000001]     },
[f=-000001]     soundstart = weapon/cannon/outlaw_gun
[f=-000001]     avoidfriendly = true
[f=-000001]     explosiongenerator = custom:FLASH64
[f=-000001]     interceptedbyshieldtype = 1
[f=-000001]     avoidfeature = true
[f=-000001]     damage = {
[f=-000001]         subs = 12
[f=-000001]         planes = 220.199997
[f=-000001]         default = 220.199997
[f=-000001]     },
[f=-000001]     cratermult = 2
[f=-000001]     turret = true
[f=-000001]     edgeeffectiveness = 0.75
[f=-000001]     range = 275
[f=-000001]     impulseboost = 60
[f=-000001]     noselfdamage = true
[f=-000001]     soundhit = weapon/cannon/generic_cannon
[f=-000001]     areaofeffect = 144
[f=-000001]     weapontype = Cannon
[f=-000001]     name = Riot Cannon
[f=-000001]     craterboost = 1
[f=-000001]     reloadtime = 2
[f=-000001]     burnblow = true
[f=-000001]     firestarter = 150
[f=-000001]     impulsefactor = 0.5
[f=-000001] },
[f=-000001] TableEcho = {
[f=-000001]     soundstartvolume = 3
[f=-000001]     weaponvelocity = 750
[f=-000001]     customparams = {
[f=-000001]         muzzleeffectfire = custom:HEAVY_CANNON_MUZZLE
[f=-000001]         misceffectfire = custom:RIOT_SHELL_L
[f=-000001]         idstring = commweapon_riotcannon
[f=-000001]         light_camera_height = 1500
[f=-000001]         slot = 5
[f=-000001]     },
[f=-000001]     soundstart = weapon/cannon/outlaw_gun
[f=-000001]     avoidfriendly = true
[f=-000001]     explosiongenerator = custom:FLASH64
[f=-000001]     interceptedbyshieldtype = 1
[f=-000001]     avoidfeature = true
[f=-000001]     damage = {
[f=-000001]         subs = 12
[f=-000001]         planes = 220.199997
[f=-000001]         default = 220.199997
[f=-000001]     },
[f=-000001]     cratermult = 2
[f=-000001]     turret = true
[f=-000001]     edgeeffectiveness = 0.75
[f=-000001]     range = 275
[f=-000001]     impulseboost = 60
[f=-000001]     noselfdamage = true
[f=-000001]     soundhit = weapon/cannon/generic_cannon
[f=-000001]     areaofeffect = 144
[f=-000001]     weapontype = Cannon
[f=-000001]     name = Riot Cannon
[f=-000001]     craterboost = 1
[f=-000001]     reloadtime = 2
[f=-000001]     burnblow = true
[f=-000001]     firestarter = 150
[f=-000001]     impulsefactor = 0.5
[f=-000001] },
[f=-000001] TableEcho = {
[f=-000001]     craterboost = 0
[f=-000001]     rgbcolor = 1 0.1 0
[f=-000001]     corethickness = 0.5
[f=-000001]     reloadtime = 0.1
[f=-000001]     duration = 0.30000001
[f=-000001]     range = 300
[f=-000001]     tolerance = 5000
[f=-000001]     explosiongenerator = custom:HEATRAY_HIT
[f=-000001]     customparams = {
[f=-000001]         light_color = 0.9 0.4 0.12
[f=-000001]         slot = 5
[f=-000001]         light_radius = 180
[f=-000001]         light_fade_time = 40
[f=-000001]         light_beam_mult = 8
[f=-000001]         light_fade_offset = 10
[f=-000001]         light_beam_mult_frames = 9
[f=-000001]         light_camera_height = 1800
[f=-000001]         idstring = commweapon_heatray
[f=-000001]     },
[f=-000001]     heightmod = 1
[f=-000001]     proximitypriority = 4
[f=-000001]     impulseboost = 0
[f=-000001]     name = Heat Ray
[f=-000001]     interceptedbyshieldtype = 1
[f=-000001]     damage = {
[f=-000001]         subs = 2.04999995
[f=-000001]         planes = 45
[f=-000001]         default = 45
[f=-000001]     },
[f=-000001]     areaofeffect = 20
[f=-000001]     firestarter = 150
[f=-000001]     turret = true
[f=-000001]     cratermult = 0
[f=-000001]     impulsefactor = 0.40000001
[f=-000001]     dyndamageexp = 1
[f=-000001]     accuracy = 512
[f=-000001]     loddistance = 10000
[f=-000001]     thickness = 3
[f=-000001]     weapontype = LaserCannon
[f=-000001]     dyndamageinverted = false
[f=-000001]     soundstart = weapon/heatray_fire
[f=-000001]     weaponvelocity = 500
[f=-000001]     impactonly = true
[f=-000001]     rgbcolor2 = 1 1 0.25
[f=-000001]     falloffrate = 1
[f=-000001] },
[f=-000001] TableEcho = {
[f=-000001]     craterboost = 0
[f=-000001]     texture1 = largelaser
[f=-000001]     texture3 = flare
[f=-000001]     firestarter = 70
[f=-000001]     areaofeffect = 12
[f=-000001]     beamtime = 0.1
[f=-000001]     turret = true
[f=-000001]     name = Beam Laser
[f=-000001]     minintensity = 1
[f=-000001]     impactonly = true
[f=-000001]     noselfdamage = true
[f=-000001]     rgbcolor = 0 1 1
[f=-000001]     corethickness = 0.5
[f=-000001]     reloadtime = 0.1
[f=-000001]     customparams = {
[f=-000001]         muzzleeffectshot = custom:BEAMWEAPON_MUZZLE_BLUE
[f=-000001]         stats_hide_damage = 1
[f=-000001]         idstring = commweapon_beamlaser
[f=-000001]         slot = 5
[f=-000001]         light_color = 0.4 1.1 1.1
[f=-000001]         light_radius = 120
[f=-000001]         stats_hide_reload = 1
[f=-000001]         altforms = {
[f=-000001]             green = {
[f=-000001]                 explosiongenerator = custom:flash1green
[f=-000001]                 customparams = {
[f=-000001]                     muzzleeffectshot = custom:BEAMWEAPON_MUZZLE_GREEN
[f=-000001]                 },
[f=-000001]                 rgbcolor = 0 1 0
[f=-000001]             },
[f=-000001]             yellow = {
[f=-000001]                 explosiongenerator = custom:flash1yellow
[f=-000001]                 customparams = {
[f=-000001]                     muzzleeffectshot = custom:BEAMWEAPON_MUZZLE_YELLOW
[f=-000001]                 },
[f=-000001]                 rgbcolor = 1 1 0
[f=-000001]             },
[f=-000001]             red = {
[f=-000001]                 explosiongenerator = custom:flash1red
[f=-000001]                 customparams = {
[f=-000001]                     muzzleeffectshot = custom:BEAMWEAPON_MUZZLE_RED
[f=-000001]                 },
[f=-000001]                 rgbcolor = 1 0 0
[f=-000001]             },
[f=-000001]             white = {
[f=-000001]                 explosiongenerator = custom:flash1white
[f=-000001]                 customparams = {
[f=-000001]                     muzzleeffectshot = custom:BEAMWEAPON_MUZZLE_WHITE
[f=-000001]                 },
[f=-000001]                 rgbcolor = 1 1 1
[f=-000001]             },
[f=-000001]         },
[f=-000001]     },
[f=-000001]     impulsefactor = 0.40000001
[f=-000001]     explosiongenerator = custom:flash1blue
[f=-000001]     impulseboost = 0
[f=-000001]     damage = {
[f=-000001]         default = 15
[f=-000001]         subs = 0.80000001
[f=-000001]     },
[f=-000001]     cratermult = 0
[f=-000001]     weapontype = BeamLaser
[f=-000001]     edgeeffectiveness = 0.99000001
[f=-000001]     weaponvelocity = 900
[f=-000001]     duration = 0.1
[f=-000001]     range = 330
[f=-000001]     tolerance = 10000
[f=-000001]     thickness = 3
[f=-000001]     texture4 = smallflare
[f=-000001]     laserflaresize = 3
[f=-000001]     interceptedbyshieldtype = 1
[f=-000001]     soundtrigger = true
[f=-000001]     soundstart = weapon/laser/pulse_laser3
[f=-000001]     texture2 = flare
[f=-000001]     largebeamlaser = true
[f=-000001] },
[f=-000001] TableEcho = {
[f=-000001]     soundstartvolume = 2.5
[f=-000001]     soundstart = weapon/gauss_fire
[f=-000001]     areaofeffect = 16
[f=-000001]     stages = 32
[f=-000001]     interceptedbyshieldtype = 1
[f=-000001]     avoidfeature = false
[f=-000001]     size = 0.80000001
[f=-000001]     waterbounce = 1
[f=-000001]     turret = true
[f=-000001]     sizedecay = -0.1
[f=-000001]     noexplode = true
[f=-000001]     separation = 0.5
[f=-000001]     soundhit = weapon/gauss_hit
[f=-000001]     name = Gauss Rifle
[f=-000001]     soundhitvolume = 3
[f=-000001]     impactonly = true
[f=-000001]     noselfdamage = true
[f=-000001]     rgbcolor = 0.5 1 1
[f=-000001]     weaponvelocity = 2200
[f=-000001]     customparams = {
[f=-000001]         muzzleeffectfire = custom:flashmuzzle1
[f=-000001]         idstring = commweapon_gaussrifle
[f=-000001]         single_hit_multi = true
[f=-000001]         slot = 5
[f=-000001]     },
[f=-000001]     impulsefactor = 0
[f=-000001]     explosiongenerator = custom:gauss_hit_m
[f=-000001]     cegtag = gauss_tag_l
[f=-000001]     impulseboost = 0
[f=-000001]     damage = {
[f=-000001]         subs = 7
[f=-000001]         planes = 140
[f=-000001]         default = 140
[f=-000001]     },
[f=-000001]     bounceslip = 1
[f=-000001]     cratermult = 0
[f=-000001]     groundbounce = 1
[f=-000001]     weapontype = Cannon
[f=-000001]     craterboost = 0
[f=-000001]     reloadtime = 2.5
[f=-000001]     bouncerebound = 0.15000001
[f=-000001]     numbounce = 40
[f=-000001]     range = 420
[f=-000001]     alphadecay = 0.12
[f=-000001] },
[f=-000001] TableEcho = {
[f=-000001]     soundstartvolume = 3
[f=-000001]     weaponvelocity = 750
[f=-000001]     customparams = {
[f=-000001]         muzzleeffectfire = custom:HEAVY_CANNON_MUZZLE
[f=-000001]         misceffectfire = custom:RIOT_SHELL_L
[f=-000001]         idstring = commweapon_riotcannon
[f=-000001]         light_camera_height = 1500
[f=-000001]         slot = 5
[f=-000001]     },
[f=-000001]     soundstart = weapon/cannon/outlaw_gun
[f=-000001]     avoidfriendly = true
[f=-000001]     explosiongenerator = custom:FLASH64
[f=-000001]     interceptedbyshieldtype = 1
[f=-000001]     avoidfeature = true
[f=-000001]     damage = {
[f=-000001]         subs = 12
[f=-000001]         planes = 220.199997
[f=-000001]         default = 220.199997
[f=-000001]     },
[f=-000001]     cratermult = 2
[f=-000001]     turret = true
[f=-000001]     edgeeffectiveness = 0.75
[f=-000001]     range = 275
[f=-000001]     impulseboost = 60
[f=-000001]     noselfdamage = true
[f=-000001]     soundhit = weapon/cannon/generic_cannon
[f=-000001]     areaofeffect = 144
[f=-000001]     weapontype = Cannon
[f=-000001]     name = Riot Cannon
[f=-000001]     craterboost = 1
[f=-000001]     reloadtime = 2
[f=-000001]     burnblow = true
[f=-000001]     firestarter = 150
[f=-000001]     impulsefactor = 0.5
[f=-000001] },
[f=-000001] TableEcho = {
[f=-000001]     craterboost = 0
[f=-000001]     rgbcolor = 1 0.1 0
[f=-000001]     corethickness = 0.5
[f=-000001]     reloadtime = 0.1
[f=-000001]     duration = 0.30000001
[f=-000001]     range = 300
[f=-000001]     tolerance = 5000
[f=-000001]     explosiongenerator = custom:HEATRAY_HIT
[f=-000001]     customparams = {
[f=-000001]         light_color = 0.9 0.4 0.12
[f=-000001]         slot = 5
[f=-000001]         light_radius = 180
[f=-000001]         light_fade_time = 40
[f=-000001]         light_beam_mult = 8
[f=-000001]         light_fade_offset = 10
[f=-000001]         light_beam_mult_frames = 9
[f=-000001]         light_camera_height = 1800
[f=-000001]         idstring = commweapon_heatray
[f=-000001]     },
[f=-000001]     heightmod = 1
[f=-000001]     proximitypriority = 4
[f=-000001]     impulseboost = 0
[f=-000001]     name = Heat Ray
[f=-000001]     interceptedbyshieldtype = 1
[f=-000001]     damage = {
[f=-000001]         subs = 2.04999995
[f=-000001]         planes = 45
[f=-000001]         default = 45
[f=-000001]     },
[f=-000001]     areaofeffect = 20
[f=-000001]     firestarter = 150
[f=-000001]     turret = true
[f=-000001]     cratermult = 0
[f=-000001]     impulsefactor = 0.40000001
[f=-000001]     dyndamageexp = 1
[f=-000001]     accuracy = 512
[f=-000001]     loddistance = 10000
[f=-000001]     thickness = 3
[f=-000001]     weapontype = LaserCannon
[f=-000001]     dyndamageinverted = false
[f=-000001]     soundstart = weapon/heatray_fire
[f=-000001]     weaponvelocity = 500
[f=-000001]     impactonly = true
[f=-000001]     rgbcolor2 = 1 1 0.25
[f=-000001]     falloffrate = 1
[f=-000001] },
[f=-000001] TableEcho = {
[f=-000001]     noselfdamage = true
[f=-000001]     rgbcolor = 1 0 0
[f=-000001]     corethickness = 0.5
[f=-000001]     reloadtime = 0.1
[f=-000001]     duration = 0.02
[f=-000001]     soundstart = weapon/laser/small_laser_fire2
[f=-000001]     tolerance = 1000
[f=-000001]     explosiongenerator = custom:BEAMWEAPON_HIT_RED
[f=-000001]     predictboost = 1
[f=-000001]     interceptedbyshieldtype = 1
[f=-000001]     impulseboost = 0
[f=-000001]     damage = {
[f=-000001]         subs = 0.60000002
[f=-000001]         planes = 12
[f=-000001]         default = 12
[f=-000001]     },
[f=-000001]     customparams = {
[f=-000001]         muzzleeffectshot = custom:BEAMWEAPON_MUZZLE_RED
[f=-000001]         slot = 5
[f=-000001]         light_radius = 120
[f=-000001]         light_camera_height = 1200
[f=-000001]         idstring = commweapon_peashooter
[f=-000001]     },
[f=-000001]     heightmod = 1
[f=-000001]     turret = true
[f=-000001]     cratermult = 0
[f=-000001]     impulsefactor = 0.40000001
[f=-000001]     soundtrigger = true
[f=-000001]     areaofeffect = 8
[f=-000001]     soundhit = weapon/laser/lasercannon_hit
[f=-000001]     thickness = 2.54999995
[f=-000001]     weapontype = LaserCannon
[f=-000001]     name = Laser Blaster
[f=-000001]     range = 300
[f=-000001]     craterboost = 0
[f=-000001]     impactonly = true
[f=-000001]     weaponvelocity = 880
[f=-000001]     firestarter = 50
[f=-000001] },
[f=-000001] TableEcho = {
[f=-000001]     craterboost = 0
[f=-000001]     startvelocity = 200
[f=-000001]     weaponvelocity = 250
[f=-000001]     customparams = {
[f=-000001]         muzzleeffectfire = custom:STORMMUZZLE
[f=-000001]         slot = 5
[f=-000001]         idstring = commweapon_rocketlauncher
[f=-000001]         light_radius = 280
[f=-000001]         light_camera_height = 2200
[f=-000001]         light_color = 0.95 0.65 0.30
[f=-000001]     },
[f=-000001]     soundstart = weapon/missile/sabot_fire
[f=-000001]     areaofeffect = 75
[f=-000001]     cegtag = missiletrailred
[f=-000001]     predictboost = 1
[f=-000001]     interceptedbyshieldtype = 2
[f=-000001]     impulseboost = 0
[f=-000001]     model = wep_m_hailstorm.s3o
[f=-000001]     impulsefactor = 0.40000001
[f=-000001]     damage = {
[f=-000001]         subs = 18
[f=-000001]         planes = 360
[f=-000001]         default = 360
[f=-000001]     },
[f=-000001]     flighttime = 3
[f=-000001]     range = 430
[f=-000001]     weaponacceleration = 100
[f=-000001]     cratermult = 0
[f=-000001]     soundstartvolume = 7
[f=-000001]     smoketrail = true
[f=-000001]     reloadtime = 3
[f=-000001]     soundhit = explosion/ex_med4
[f=-000001]     turret = true
[f=-000001]     weapontype = MissileLauncher
[f=-000001]     name = Rocket Launcher
[f=-000001]     soundhitvolume = 7
[f=-000001]     texture2 = darksmoketrail
[f=-000001]     firestarter = 180
[f=-000001]     trajectoryheight = 0.05
[f=-000001]     tracks = false
[f=-000001] },
[f=-000001] TableEcho = {
[f=-000001]     craterboost = 1
[f=-000001]     weaponvelocity = 300
[f=-000001]     customparams = {
[f=-000001]         muzzleeffectfire = custom:RAIDMUZZLE
[f=-000001]         idstring = commweapon_assaultcannon
[f=-000001]         slot = 5
[f=-000001]     },
[f=-000001]     impulsefactor = 0.40000001
[f=-000001]     areaofeffect = 32
[f=-000001]     explosiongenerator = custom:INGEBORG
[f=-000001]     interceptedbyshieldtype = 1
[f=-000001]     impulseboost = 0
[f=-000001]     damage = {
[f=-000001]         subs = 18
[f=-000001]         planes = 360
[f=-000001]         default = 360
[f=-000001]     },
[f=-000001]     turret = true
[f=-000001]     cratermult = 3
[f=-000001]     soundhit = weapon/cannon/cannon_hit2
[f=-000001]     weapontype = Cannon
[f=-000001]     name = Assault Cannon
[f=-000001]     range = 360
[f=-000001]     reloadtime = 2
[f=-000001]     soundstart = weapon/cannon/medplasma_fire
[f=-000001]     mygravity = 0.25
[f=-000001] },
[f=-000001] TableEcho = {
[f=-000001]     craterboost = 0
[f=-000001]     weaponvelocity = 300
[f=-000001]     customparams = {
[f=-000001]         muzzleeffectfire = custom:thud_fire_fx
[f=-000001]         idstring = commweapon_partillery
[f=-000001]     },
[f=-000001]     impulsefactor = 0.40000001
[f=-000001]     areaofeffect = 64
[f=-000001]     explosiongenerator = custom:INGEBORG
[f=-000001]     interceptedbyshieldtype = 1
[f=-000001]     impulseboost = 0
[f=-000001]     damage = {
[f=-000001]         subs = 16
[f=-000001]         planes = 320
[f=-000001]         default = 320
[f=-000001]     },
[f=-000001]     turret = true
[f=-000001]     accuracy = 350
[f=-000001]     cratermult = 0
[f=-000001]     soundhit = explosion/ex_med5
[f=-000001]     noselfdamage = true
[f=-000001]     weapontype = Cannon
[f=-000001]     name = Light Plasma Artillery
[f=-000001]     edgeeffectiveness = 0.5
[f=-000001]     reloadtime = 4
[f=-000001]     mygravity = 0.09
[f=-000001]     soundstart = weapon/cannon/cannon_fire1
[f=-000001]     range = 800
[f=-000001] },
[f=-000001] TableEcho = {
[f=-000001]     craterboost = 0
[f=-000001]     texture1 = largelaser
[f=-000001]     texture3 = flare
[f=-000001]     firestarter = 70
[f=-000001]     areaofeffect = 12
[f=-000001]     beamtime = 0.1
[f=-000001]     turret = true
[f=-000001]     name = Beam Laser
[f=-000001]     minintensity = 1
[f=-000001]     impactonly = true
[f=-000001]     noselfdamage = true
[f=-000001]     rgbcolor = 0 1 1
[f=-000001]     corethickness = 0.5
[f=-000001]     reloadtime = 0.1
[f=-000001]     customparams = {
[f=-000001]         muzzleeffectshot = custom:BEAMWEAPON_MUZZLE_BLUE
[f=-000001]         stats_hide_damage = 1
[f=-000001]         idstring = commweapon_beamlaser
[f=-000001]         slot = 5
[f=-000001]         light_color = 0.4 1.1 1.1
[f=-000001]         light_radius = 120
[f=-000001]         stats_hide_reload = 1
[f=-000001]         altforms = {
[f=-000001]             green = {
[f=-000001]                 explosiongenerator = custom:flash1green
[f=-000001]                 customparams = {
[f=-000001]                     muzzleeffectshot = custom:BEAMWEAPON_MUZZLE_GREEN
[f=-000001]                 },
[f=-000001]                 rgbcolor = 0 1 0
[f=-000001]             },
[f=-000001]             yellow = {
[f=-000001]                 explosiongenerator = custom:flash1yellow
[f=-000001]                 customparams = {
[f=-000001]                     muzzleeffectshot = custom:BEAMWEAPON_MUZZLE_YELLOW
[f=-000001]                 },
[f=-000001]                 rgbcolor = 1 1 0
[f=-000001]             },
[f=-000001]             red = {
[f=-000001]                 explosiongenerator = custom:flash1red
[f=-000001]                 customparams = {
[f=-000001]                     muzzleeffectshot = custom:BEAMWEAPON_MUZZLE_RED
[f=-000001]                 },
[f=-000001]                 rgbcolor = 1 0 0
[f=-000001]             },
[f=-000001]             white = {
[f=-000001]                 explosiongenerator = custom:flash1white
[f=-000001]                 customparams = {
[f=-000001]                     muzzleeffectshot = custom:BEAMWEAPON_MUZZLE_WHITE
[f=-000001]                 },
[f=-000001]                 rgbcolor = 1 1 1
[f=-000001]             },
[f=-000001]         },
[f=-000001]     },
[f=-000001]     impulsefactor = 0.40000001
[f=-000001]     explosiongenerator = custom:flash1blue
[f=-000001]     impulseboost = 0
[f=-000001]     damage = {
[f=-000001]         default = 15
[f=-000001]         subs = 0.80000001
[f=-000001]     },
[f=-000001]     cratermult = 0
[f=-000001]     weapontype = BeamLaser
[f=-000001]     edgeeffectiveness = 0.99000001
[f=-000001]     weaponvelocity = 900
[f=-000001]     duration = 0.1
[f=-000001]     range = 330
[f=-000001]     tolerance = 10000
[f=-000001]     thickness = 3
[f=-000001]     texture4 = smallflare
[f=-000001]     laserflaresize = 3
[f=-000001]     interceptedbyshieldtype = 1
[f=-000001]     soundtrigger = true
[f=-000001]     soundstart = weapon/laser/pulse_laser3
[f=-000001]     texture2 = flare
[f=-000001]     largebeamlaser = true
[f=-000001] },
[f=-000001] TableEcho = {
[f=-000001]     craterboost = 0
[f=-000001]     texture1 = largelaser
[f=-000001]     texture3 = flare
[f=-000001]     firestarter = 70
[f=-000001]     areaofeffect = 12
[f=-000001]     beamtime = 0.1
[f=-000001]     turret = true
[f=-000001]     name = Beam Laser
[f=-000001]     minintensity = 1
[f=-000001]     impactonly = true
[f=-000001]     noselfdamage = true
[f=-000001]     rgbcolor = 0 1 1
[f=-000001]     corethickness = 0.5
[f=-000001]     reloadtime = 0.1
[f=-000001]     customparams = {
[f=-000001]         muzzleeffectshot = custom:BEAMWEAPON_MUZZLE_BLUE
[f=-000001]         stats_hide_damage = 1
[f=-000001]         idstring = commweapon_beamlaser
[f=-000001]         slot = 5
[f=-000001]         light_color = 0.4 1.1 1.1
[f=-000001]         light_radius = 120
[f=-000001]         stats_hide_reload = 1
[f=-000001]         altforms = {
[f=-000001]             green = {
[f=-000001]                 explosiongenerator = custom:flash1green
[f=-000001]                 customparams = {
[f=-000001]                     muzzleeffectshot = custom:BEAMWEAPON_MUZZLE_GREEN
[f=-000001]                 },
[f=-000001]                 rgbcolor = 0 1 0
[f=-000001]             },
[f=-000001]             yellow = {
[f=-000001]                 explosiongenerator = custom:flash1yellow
[f=-000001]                 customparams = {
[f=-000001]                     muzzleeffectshot = custom:BEAMWEAPON_MUZZLE_YELLOW
[f=-000001]                 },
[f=-000001]                 rgbcolor = 1 1 0
[f=-000001]             },
[f=-000001]             red = {
[f=-000001]                 explosiongenerator = custom:flash1red
[f=-000001]                 customparams = {
[f=-000001]                     muzzleeffectshot = custom:BEAMWEAPON_MUZZLE_RED
[f=-000001]                 },
[f=-000001]                 rgbcolor = 1 0 0
[f=-000001]             },
[f=-000001]             white = {
[f=-000001]                 explosiongenerator = custom:flash1white
[f=-000001]                 customparams = {
[f=-000001]                     muzzleeffectshot = custom:BEAMWEAPON_MUZZLE_WHITE
[f=-000001]                 },
[f=-000001]                 rgbcolor = 1 1 1
[f=-000001]             },
[f=-000001]         },
[f=-000001]     },
[f=-000001]     impulsefactor = 0.40000001
[f=-000001]     explosiongenerator = custom:flash1blue
[f=-000001]     impulseboost = 0
[f=-000001]     damage = {
[f=-000001]         default = 15
[f=-000001]         subs = 0.80000001
[f=-000001]     },
[f=-000001]     cratermult = 0
[f=-000001]     weapontype = BeamLaser
[f=-000001]     edgeeffectiveness = 0.99000001
[f=-000001]     weaponvelocity = 900
[f=-000001]     duration = 0.1
[f=-000001]     range = 330
[f=-000001]     tolerance = 10000
[f=-000001]     thickness = 3
[f=-000001]     texture4 = smallflare
[f=-000001]     laserflaresize = 3
[f=-000001]     interceptedbyshieldtype = 1
[f=-000001]     soundtrigger = true
[f=-000001]     soundstart = weapon/laser/pulse_laser3
[f=-000001]     texture2 = flare
[f=-000001]     largebeamlaser = true
[f=-000001] },
[f=-000001] TableEcho = {
[f=-000001]     craterboost = 0
[f=-000001]     texture1 = lightning
[f=-000001]     rgbcolor = 0.5 0.5 1
[f=-000001]     weaponvelocity = 400
[f=-000001]     customparams = {
[f=-000001]         muzzleeffectfire = custom:zeus_fire_fx
[f=-000001]         extra_damage_mult = 2.5
[f=-000001]         slot = 5
[f=-000001]         idstring = commweapon_lightninggun
[f=-000001]         light_radius = 200
[f=-000001]         light_camera_height = 1600
[f=-000001]         light_color = 0.85 0.85 1.2
[f=-000001]     },
[f=-000001]     soundstart = weapon/more_lightning_fast
[f=-000001]     areaofeffect = 8
[f=-000001]     explosiongenerator = custom:LIGHTNINGPLOSION
[f=-000001]     beamttl = 12
[f=-000001]     interceptedbyshieldtype = 1
[f=-000001]     impulseboost = 0
[f=-000001]     damage = {
[f=-000001]         default = 220
[f=-000001]     },
[f=-000001]     cratermult = 0
[f=-000001]     intensity = 12
[f=-000001]     soundtrigger = true
[f=-000001]     turret = true
[f=-000001]     name = Lightning Gun
[f=-000001]     paralyzetime = 1
[f=-000001]     range = 300
[f=-000001]     thickness = 10
[f=-000001]     weapontype = LightningCannon
[f=-000001]     sprayangle = 500
[f=-000001]     reloadtime = 1.66666675
[f=-000001]     impulsefactor = 0.40000001
[f=-000001]     impactonly = true
[f=-000001]     firestarter = 110
[f=-000001]     cylindertargeting = 0
[f=-000001] },
[f=-000001] TableEcho = {
[f=-000001]     noselfdamage = true
[f=-000001]     rgbcolor = 1 0 0
[f=-000001]     corethickness = 0.5
[f=-000001]     reloadtime = 0.1
[f=-000001]     duration = 0.02
[f=-000001]     soundstart = weapon/laser/small_laser_fire2
[f=-000001]     tolerance = 1000
[f=-000001]     explosiongenerator = custom:BEAMWEAPON_HIT_RED
[f=-000001]     predictboost = 1
[f=-000001]     interceptedbyshieldtype = 1
[f=-000001]     impulseboost = 0
[f=-000001]     damage = {
[f=-000001]         subs = 0.60000002
[f=-000001]         planes = 12
[f=-000001]         default = 12
[f=-000001]     },
[f=-000001]     customparams = {
[f=-000001]         muzzleeffectshot = custom:BEAMWEAPON_MUZZLE_RED
[f=-000001]         slot = 5
[f=-000001]         light_radius = 120
[f=-000001]         light_camera_height = 1200
[f=-000001]         idstring = commweapon_peashooter
[f=-000001]     },
[f=-000001]     heightmod = 1
[f=-000001]     turret = true
[f=-000001]     cratermult = 0
[f=-000001]     impulsefactor = 0.40000001
[f=-000001]     soundtrigger = true
[f=-000001]     areaofeffect = 8
[f=-000001]     soundhit = weapon/laser/lasercannon_hit
[f=-000001]     thickness = 2.54999995
[f=-000001]     weapontype = LaserCannon
[f=-000001]     name = Laser Blaster
[f=-000001]     range = 300
[f=-000001]     craterboost = 0
[f=-000001]     impactonly = true
[f=-000001]     weaponvelocity = 880
[f=-000001]     firestarter = 50
[f=-000001] },
[f=-000001] TableEcho = {
[f=-000001]     soundstartvolume = 7
[f=-000001]     rgbcolor = 1 0.95 0.4
[f=-000001]     reloadtime = 0.16666667
[f=-000001]     customparams = {
[f=-000001]         muzzleeffectshot = custom:WARMUZZLE
[f=-000001]         idstring = commweapon_heavymachinegun
[f=-000001]         slot = 5
[f=-000001]         misceffectshot = custom:DEVA_SHELLS
[f=-000001]         light_radius = 180
[f=-000001]         light_color = 0.8 0.76 0.38
[f=-000001]         altforms = {
[f=-000001]             lime = {
[f=-000001]                 explosiongenerator = custom:BEAMWEAPON_HIT_GREEN
[f=-000001]                 rgbcolor = 0.2 1 0
[f=-000001]             },
[f=-000001]         },
[f=-000001]     },
[f=-000001]     range = 285
[f=-000001]     areaofeffect = 96
[f=-000001]     explosiongenerator = custom:EMG_HIT_HE
[f=-000001]     stages = 10
[f=-000001]     interceptedbyshieldtype = 1
[f=-000001]     impulseboost = 0
[f=-000001]     cratermult = 0.30000001
[f=-000001]     damage = {
[f=-000001]         subs = 1.5
[f=-000001]         planes = 30
[f=-000001]         default = 30
[f=-000001]     },
[f=-000001]     firestarter = 70
[f=-000001]     alphadecay = 0.69999999
[f=-000001]     burnblow = true
[f=-000001]     edgeeffectiveness = 0.5
[f=-000001]     intensity = 0.69999999
[f=-000001]     noselfdamage = true
[f=-000001]     separation = 1.5
[f=-000001]     soundhit = weapon/cannon/emg_hit
[f=-000001]     impulsefactor = 0.2
[f=-000001]     weapontype = Cannon
[f=-000001]     name = Heavy Machine Gun
[f=-000001]     craterboost = 0.15000001
[f=-000001]     accuracy = 1024
[f=-000001]     turret = true
[f=-000001]     weaponvelocity = 550
[f=-000001]     soundstart = weapon/sd_emgv7
[f=-000001] },
[f=-000001] TableEcho = {
[f=-000001]     soundstartvolume = 5
[f=-000001]     rgbcolor = 1 0 0
[f=-000001]     corethickness = 0.5
[f=-000001]     reloadtime = 0.33333334
[f=-000001]     customparams = {
[f=-000001]         light_color = 0.9 0.22 0.22
[f=-000001]         light_radius = 80
[f=-000001]         idstring = commweapon_lparticlebeam
[f=-000001]         slot = 5
[f=-000001]     },
[f=-000001]     soundstart = weapon/laser/mini_laser
[f=-000001]     tolerance = 8192
[f=-000001]     laserflaresize = 4.5
[f=-000001]     beamttl = 45
[f=-000001]     interceptedbyshieldtype = 1
[f=-000001]     damage = {
[f=-000001]         default = 55
[f=-000001]         subs = 3
[f=-000001]     },
[f=-000001]     turret = true
[f=-000001]     cratermult = 0
[f=-000001]     beamtime = 0.03333334
[f=-000001]     explosiongenerator = custom:flash1red
[f=-000001]     range = 310
[f=-000001]     impulsefactor = 0
[f=-000001]     thickness = 4
[f=-000001]     weapontype = BeamLaser
[f=-000001]     name = Light Particle Beam
[f=-000001]     craterboost = 0
[f=-000001]     minintensity = 1
[f=-000001]     impactonly = true
[f=-000001]     firestarter = 100
[f=-000001]     beamdecay = 0.85000002
[f=-000001] },
[f=-000001] TableEcho = {
[f=-000001]     soundstartvolume = 3
[f=-000001]     weaponvelocity = 750
[f=-000001]     customparams = {
[f=-000001]         muzzleeffectfire = custom:HEAVY_CANNON_MUZZLE
[f=-000001]         misceffectfire = custom:RIOT_SHELL_L
[f=-000001]         idstring = commweapon_riotcannon
[f=-000001]         light_camera_height = 1500
[f=-000001]         slot = 5
[f=-000001]     },
[f=-000001]     soundstart = weapon/cannon/outlaw_gun
[f=-000001]     avoidfriendly = true
[f=-000001]     explosiongenerator = custom:FLASH64
[f=-000001]     interceptedbyshieldtype = 1
[f=-000001]     avoidfeature = true
[f=-000001]     damage = {
[f=-000001]         subs = 12
[f=-000001]         planes = 220.199997
[f=-000001]         default = 220.199997
[f=-000001]     },
[f=-000001]     cratermult = 2
[f=-000001]     turret = true
[f=-000001]     edgeeffectiveness = 0.75
[f=-000001]     range = 275
[f=-000001]     impulseboost = 60
[f=-000001]     noselfdamage = true
[f=-000001]     soundhit = weapon/cannon/generic_cannon
[f=-000001]     areaofeffect = 144
[f=-000001]     weapontype = Cannon
[f=-000001]     name = Riot Cannon
[f=-000001]     craterboost = 1
[f=-000001]     reloadtime = 2
[f=-000001]     burnblow = true
[f=-000001]     firestarter = 150
[f=-000001]     impulsefactor = 0.5
[f=-000001] },
[f=-000001] TableEcho = {
[f=-000001]     craterboost = 0
[f=-000001]     rgbcolor = 1 0.1 0
[f=-000001]     corethickness = 0.5
[f=-000001]     reloadtime = 0.1
[f=-000001]     duration = 0.30000001
[f=-000001]     range = 300
[f=-000001]     tolerance = 5000
[f=-000001]     explosiongenerator = custom:HEATRAY_HIT
[f=-000001]     customparams = {
[f=-000001]         light_color = 0.9 0.4 0.12
[f=-000001]         slot = 5
[f=-000001]         light_radius = 180
[f=-000001]         light_fade_time = 40
[f=-000001]         light_beam_mult = 8
[f=-000001]         light_fade_offset = 10
[f=-000001]         light_beam_mult_frames = 9
[f=-000001]         light_camera_height = 1800
[f=-000001]         idstring = commweapon_heatray
[f=-000001]     },
[f=-000001]     heightmod = 1
[f=-000001]     proximitypriority = 4
[f=-000001]     impulseboost = 0
[f=-000001]     name = Heat Ray
[f=-000001]     interceptedbyshieldtype = 1
[f=-000001]     damage = {
[f=-000001]         subs = 2.04999995
[f=-000001]         planes = 45
[f=-000001]         default = 45
[f=-000001]     },
[f=-000001]     areaofeffect = 20
[f=-000001]     firestarter = 150
[f=-000001]     turret = true
[f=-000001]     cratermult = 0
[f=-000001]     impulsefactor = 0.40000001
[f=-000001]     dyndamageexp = 1
[f=-000001]     accuracy = 512
[f=-000001]     loddistance = 10000
[f=-000001]     thickness = 3
[f=-000001]     weapontype = LaserCannon
[f=-000001]     dyndamageinverted = false
[f=-000001]     soundstart = weapon/heatray_fire
[f=-000001]     weaponvelocity = 500
[f=-000001]     impactonly = true
[f=-000001]     rgbcolor2 = 1 1 0.25
[f=-000001]     falloffrate = 1
[f=-000001] },
[f=-000001] TableEcho = {
[f=-000001]     craterboost = 0
[f=-000001]     startvelocity = 200
[f=-000001]     weaponvelocity = 250
[f=-000001]     customparams = {
[f=-000001]         muzzleeffectfire = custom:STORMMUZZLE
[f=-000001]         slot = 5
[f=-000001]         idstring = commweapon_rocketlauncher
[f=-000001]         light_radius = 280
[f=-000001]         light_camera_height = 2200
[f=-000001]         light_color = 0.95 0.65 0.30
[f=-000001]     },
[f=-000001]     soundstart = weapon/missile/sabot_fire
[f=-000001]     areaofeffect = 75
[f=-000001]     cegtag = missiletrailred
[f=-000001]     predictboost = 1
[f=-000001]     interceptedbyshieldtype = 2
[f=-000001]     impulseboost = 0
[f=-000001]     model = wep_m_hailstorm.s3o
[f=-000001]     impulsefactor = 0.40000001
[f=-000001]     damage = {
[f=-000001]         subs = 18
[f=-000001]         planes = 360
[f=-000001]         default = 360
[f=-000001]     },
[f=-000001]     flighttime = 3
[f=-000001]     range = 430
[f=-000001]     weaponacceleration = 100
[f=-000001]     cratermult = 0
[f=-000001]     soundstartvolume = 7
[f=-000001]     smoketrail = true
[f=-000001]     reloadtime = 3
[f=-000001]     soundhit = explosion/ex_med4
[f=-000001]     turret = true
[f=-000001]     weapontype = MissileLauncher
[f=-000001]     name = Rocket Launcher
[f=-000001]     soundhitvolume = 7
[f=-000001]     texture2 = darksmoketrail
[f=-000001]     firestarter = 180
[f=-000001]     trajectoryheight = 0.05
[f=-000001]     tracks = false
[f=-000001] },
[f=-000001] TableEcho = {
[f=-000001]     craterboost = 1
[f=-000001]     weaponvelocity = 300
[f=-000001]     customparams = {
[f=-000001]         muzzleeffectfire = custom:RAIDMUZZLE
[f=-000001]         idstring = commweapon_assaultcannon
[f=-000001]         slot = 5
[f=-000001]     },
[f=-000001]     impulsefactor = 0.40000001
[f=-000001]     areaofeffect = 32
[f=-000001]     explosiongenerator = custom:INGEBORG
[f=-000001]     interceptedbyshieldtype = 1
[f=-000001]     impulseboost = 0
[f=-000001]     damage = {
[f=-000001]         subs = 18
[f=-000001]         planes = 360
[f=-000001]         default = 360
[f=-000001]     },
[f=-000001]     turret = true
[f=-000001]     cratermult = 3
[f=-000001]     soundhit = weapon/cannon/cannon_hit2
[f=-000001]     weapontype = Cannon
[f=-000001]     name = Assault Cannon
[f=-000001]     range = 360
[f=-000001]     reloadtime = 2
[f=-000001]     soundstart = weapon/cannon/medplasma_fire
[f=-000001]     mygravity = 0.25
[f=-000001] },
[f=-000001] TableEcho = {
[f=-000001]     craterboost = 0
[f=-000001]     texture1 = lightning
[f=-000001]     rgbcolor = 0.5 0.5 1
[f=-000001]     weaponvelocity = 400
[f=-000001]     customparams = {
[f=-000001]         muzzleeffectfire = custom:zeus_fire_fx
[f=-000001]         extra_damage_mult = 2.5
[f=-000001]         slot = 5
[f=-000001]         idstring = commweapon_lightninggun
[f=-000001]         light_radius = 200
[f=-000001]         light_camera_height = 1600
[f=-000001]         light_color = 0.85 0.85 1.2
[f=-000001]     },
[f=-000001]     soundstart = weapon/more_lightning_fast
[f=-000001]     areaofeffect = 8
[f=-000001]     explosiongenerator = custom:LIGHTNINGPLOSION
[f=-000001]     beamttl = 12
[f=-000001]     interceptedbyshieldtype = 1
[f=-000001]     impulseboost = 0
[f=-000001]     damage = {
[f=-000001]         default = 220
[f=-000001]     },
[f=-000001]     cratermult = 0
[f=-000001]     intensity = 12
[f=-000001]     soundtrigger = true
[f=-000001]     turret = true
[f=-000001]     name = Lightning Gun
[f=-000001]     paralyzetime = 1
[f=-000001]     range = 300
[f=-000001]     thickness = 10
[f=-000001]     weapontype = LightningCannon
[f=-000001]     sprayangle = 500
[f=-000001]     reloadtime = 1.66666675
[f=-000001]     impulsefactor = 0.40000001
[f=-000001]     impactonly = true
[f=-000001]     firestarter = 110
[f=-000001]     cylindertargeting = 0
[f=-000001] },
[f=-000001] Loading FeatureDefs_posts
[f=-000001] Loading WeaponDefs_posts
[f=-000001] Loading ArmorDefs_posts
[f=-000001] [defs.lua] loading all *Defs tables: 740ms
[f=-000001] [~ScopedOnceTimer][Game::LoadDefs (GameData)] 853ms
[f=-000001] Loading Sound Definitions
[f=-000001] [Sound] Warning: Sound incomingchat is missing file tag (ignoring)
[f=-000001] [Sound]  parsed 322 sounds from gamedata/sounds.lua
[f=-000001] [Sound] Error: [LoadSoundBuffer] unable to open audio file "IncomingChat"
[f=-000001] [Sound] Error: [Sound::GetSoundId] could not find sound "IncomingChat"
[f=-000001] [~ScopedOnceTimer][Game::LoadDefs (Sound)] 10ms
[f=-000001] [Game::LoadGame][2] globalQuit=0 forcedQuit=0
[f=-000001] Creating Smooth Height Mesh
[f=-000001] [~ScopedOnceTimer][SmoothHeightMesh::MakeSmoothMesh] 53ms
[f=-000001] Creating QuadField & CEGs
[f=-000001] [CDamageArrayHandler] number of ArmorDefs: 6
[f=-000001] Warning: [CDamageArrayHandler] UnitDef "chicken" in ArmorDef "else" already belongs to ArmorDef category 1!
[f=-000001] [RegisterAssimpModelFormats] supported Assimp model formats: *.3ds;*.blend;*.dae;*.lwo;
[f=-000001] Creating Unit Textures
[f=-000001] Creating Sky
[f=-000001] [Game::LoadGame][3] globalQuit=0 forcedQuit=0
[f=-000001] Loading Weapon Definitions
[f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (WeaponDefs)] 2514ms
[f=-000001] Loading Unit Definitions
[f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (UnitDefs)] 205ms
[f=-000001] Loading Feature Definitions
[f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (FeatureDefs)] 42ms
[f=-000001] [IPathManager::GetInstance] using DEFAULT path-manager
[f=-000001] Initializing Map Features
[f=-000001] Error: [LoadFeatureDefsFromMap] unknown map feature type "talltree6                                                 "
[f=-000001] Error: [GetFeatureDef] could not find FeatureDef "talltree6                                                 "
[f=-000001] Error: [GetFeatureDef] could not find FeatureDef "talltree6                                                 "
[f=-000001] Error: [GetFeatureDef] could not find FeatureDef "talltree6                                                 "
[f=-000001] Error: [GetFeatureDef] could not find FeatureDef "talltree6                                                 "
[f=-000001] Error: [GetFeatureDef] could not find FeatureDef "talltree6                                                 "
[f=-000001] Error: [GetFeatureDef] could not find FeatureDef "talltree6                                                 "
[f=-000001] Error: [GetFeatureDef] could not find FeatureDef "talltree6                                                 "
[f=-000001] Error: [GetFeatureDef] could not find FeatureDef "talltree6                                                 "
[f=-000001] Error: [GetFeatureDef] could not find FeatureDef "talltree6                                                 "
[f=-000001] Error: [GetFeatureDef] could not find FeatureDef "talltree6                                                 "
[f=-000001] Creating ShadowHandler
[f=-000001] Creating InfoTextureHandler
[f=-000001] InfoTexture: shaders
[f=-000001] Creating GroundDrawer
[f=-000001] Loading Map Tiles
[f=-000001] Loading Square Textures
[f=-000001] [~ScopedOnceTimer][CSMFGroundTextures::ConvolveHeightMap] 3ms
[f=-000001] Switching to ROAM Mesh Rendering
[f=-000001] Creating TreeDrawer
[f=-000001] Loaded DecalsDrawer: Legacy
[f=-000001] Creating ProjectileDrawer & UnitDrawer
[f=-000001] Creating Projectile Textures
[f=-000001] Creating Water
[f=-000001] [Game::LoadGame][4] globalQuit=0 forcedQuit=0
[f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Camera&Mouse)] 92ms
[f=-000001] [Sound] Error: [LoadSoundBuffer] unable to open audio file "MultiSelect"
[f=-000001] [Sound] Error: [Sound::GetSoundId] could not find sound "MultiSelect"
[f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Console)] 1ms
[f=-000001] [Sound] Error: [LoadSoundBuffer] unable to open audio file "FailedCommand"
[f=-000001] [Sound] Error: [Sound::GetSoundId] could not find sound "FailedCommand"
[f=-000001] Loading LuaRules
[f=-000001] Synced LuaRules: starting loading
LuaRules: Loaded gadget:  Mantis 5480         <hax_mantis_5480.lua>
LuaRules: Loaded gadget:  Metalspot Finder Gadget  <mex_spot_finder.lua>
LuaRules: Loaded gadget:  Save/Load           <api_saveload.lua>
LuaRules: Loaded gadget:  Startbox handler    <start_boxes.lua>
LuaRules: Loaded gadget:  No Friendly Fire    <unit_nofriendlyfire.lua>
LuaRules: Loaded gadget:  IconGenerator       <unit_icongenerator.lua>
LuaRules: Loaded gadget:  Mex Placement       <mex_placement.lua>
LuaRules: Loaded gadget:  Nano Frame Death Handeling  <unit_nanoframe_death.lua>
LuaRules: Loaded gadget:  Nano Frame Rate Limit  <unit_nanoframe_rate_limit.lua>
LuaRules: Loaded gadget:  No Self-D           <unit_noselfd.lua>
LuaRules: Loaded gadget:  ShareControl        <share_control.lua>
LuaRules: Loaded gadget:  UnitPriority        <unit_priority.lua>
LuaRules: Loaded gadget:  Mex Control with energy link  <unit_mex_overdrive.lua>
LuaRules: Loaded gadget:  Script notification  <unit_script_notification.lua>
LuaRules: Loaded gadget:  Antinuke Handler    <unit_antinuke_handler.lua>
LuaRules: Loaded gadget:  Attributes          <unit_attributes.lua>
LuaRules: Loaded gadget:  Boolean Disable     <unit_boolean_disable.lua>
LuaRules: Loaded gadget:  Impulse Float Toggle  <unit_impulsefloat_toggle.lua>
LuaRules: Loaded gadget:  LockOptions         <lockunits_modoption.lua>
LuaRules: Loaded gadget:  Perks               <game_perks.lua>
LuaRules: Loaded gadget:  Shield Charge       <unit_shield_charge.lua>
LuaRules: Loaded gadget:  StartSetup          <start_unit_setup.lua>
LuaRules: Loaded gadget:  Stockpile           <unit_stockpile.lua>
LuaRules: Loaded gadget:  UnitMorph           <unit_morph.lua>
LuaRules: Loaded gadget:  AirPlantParents     <unit_air_plants.lua>
LuaRules: Loaded gadget:  AirTransport_SeaPickup  <unit_transport_pickup_floating_amphib.lua>
LuaRules: Loaded gadget:  Aircraft Command    <unit_bomber_command.lua>
LuaRules: Loaded gadget:  Aircraft Crashing   <unit_aircraft_crash.lua>
LuaRules: Loaded gadget:  Allow Builder Hold Fire  <unit_allow_builder_hold_fire.lua>
LuaRules: Loaded gadget:  Area Guard          <cmd_areaguard.lua>
LuaRules: Loaded gadget:  Block Ally Attack   <cmd_block_ally_attack.lua>
LuaRules: Loaded gadget:  Blocking Tag Implementation  <feature_blocking_tag_implementation.lua>
LuaRules: Loaded gadget:  Bomber Dive         <unit_bomber_dive.lua>
LuaRules: Loaded gadget:  CAI                 <ai_cai.lua>
LuaRules: Loaded gadget:  CEG Spawner         <dbg_ceg_spawner.lua>
LuaRules: Loaded gadget:  Capture             <unit_capture.lua>
LuaRules: Loaded gadget:  Carrier Drones      <unit_carrier_drones.lua>
LuaRules: Loaded gadget:  Command Raw Move    <cmd_raw_move.lua>
LuaRules: Loaded gadget:  Command Transfer Unit  <cmd_transfer_unit.lua>
LuaRules: Loaded gadget:  Constructor Auto Assist  <unit_factory_guard.lua>
LuaRules: Loaded gadget:  Control gunship strafe range  <unit_control_gunship_stafe_range.lua>
LuaRules: Loaded gadget:  D-Gun Aim Fix       <unit_dgun_aim.lua>
LuaRules: Loaded gadget:  Debris physics      <feature_debris_physics.lua>
LuaRules: Loaded gadget:  Decloak when damaged  <unit_decloak_damaged.lua>
LuaRules: Loaded gadget:  Dev Commands        <dbg_dev_commands.lua>
LuaRules: Loaded gadget:  Disable Buildoptions  <unit_disable_buildoptions.lua>
LuaRules: Loaded gadget:  Dont fire at radar  <unit_dont_fire_at_radar.lua>
LuaRules: Loaded gadget:  Experience          <unit_xp.lua>
LuaRules: Loaded gadget:  Factory Anti Slacker  <factory_anti_slacker.lua>
LuaRules: Loaded gadget:  Factory Stop Production  <cmd_factory_stop_production.lua>
LuaRules: Loaded gadget:  Fall Damage         <unit_fall_damage.lua>
LuaRules: Loaded gadget:  Feature Effects     <feature_fx.lua>
LuaRules: Loaded gadget:  Fog Hidden Effects API  <api_fog_hidden_effects.lua>
LuaRules: Loaded gadget:  Galaxy Campaign Battle Handler  <mission_galaxy_campaign_battle.lua>
LuaRules: Loaded gadget:  GameRules Events    <unit_gamerules_events.lua>
LuaRules: Loaded gadget:  Grey Goo            <unit_grey_goo.lua>
[f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry in modoption is empty or in invalid format
[f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry for player Player is empty or in invalid format
LuaRules: Loaded gadget:  Gunship Strafe Control  <unit_gunship_strafe_control.lua>
LuaRules: Loaded gadget:  Hide Autorepairlevel Command  <cmd_hide_autorepairlevel.lua>
LuaRules: Loaded gadget:  Instant Self Destruct  <unit_instant_self_destruct.lua>
LuaRules: Loaded gadget:  Invincibility       <unit_invincibility.lua>
LuaRules: Loaded gadget:  Jumpjets            <unit_jumpjets.lua>
LuaRules: Loaded gadget:  LUS                 <unit_script.lua>
LuaRules: Loaded gadget:  Lag Monitor         <game_lagmonitor.lua>
LuaRules: Loaded gadget:  LupsNanoSpray       <lups_nano_spray.lua>
LuaRules: Loaded gadget:  Missile Silo Controller  <unit_missilesilo.lua>
LuaRules: Loaded gadget:  Modular Comm Info   <api_modularcomms.lua>
LuaRules: Loaded gadget:  NoAirNuke           <exp_no_air_nuke.lua>
LuaRules: Loaded gadget:  One Click Weapon    <unit_oneclick_weapon.lua>
LuaRules: Loaded gadget:  Orbital Drop        <mission_orbital_drop.lua>
LuaRules: Loaded gadget:  Overkill Prevention  <unit_overkill_prevention.lua>
LuaRules: Loaded gadget:  Overkill Prevention Placeholder  <unit_overkill_prevention_placeholder.lua>
LuaRules: Loaded gadget:  Paralysis           <unit_paralysis_damage.lua>
LuaRules: Loaded gadget:  Player extra information  <player_extra_information.lua>
LuaRules: Loaded gadget:  Prevent Lab Hax     <unit_prevent_lab_hax.lua>
LuaRules: Loaded gadget:  Prevent Landship    <unit_prevent_landship.lua>
LuaRules: Loaded gadget:  Prevent turret overshoot  <unit_prevent_turret_overshoot.lua>
LuaRules: Loaded gadget:  Projectile Hold     <weapon_projectile_hold.lua>
LuaRules: Loaded gadget:  Projectile Radar Homing  <weapon_projectile_radar_homing.lua>
LuaRules: Loaded gadget:  Projectile Retarget  <weapon_projectile_retarget.lua>
LuaRules: Loaded gadget:  Puppy Handler       <unit_puppy_handler.lua>
LuaRules: Loaded gadget:  Reclaim HP changer  <unit_reclaim_hp.lua>
LuaRules: Loaded gadget:  Refuel Pad Handler  <unit_refuel_pad_handler.lua>
LuaRules: Loaded gadget:  Regeneration        <unit_regeneration.lua>
LuaRules: Loaded gadget:  Remove Wait         <cmd_remove_wait.lua>
LuaRules: Loaded gadget:  Repair Speed Changer  <unit_repair_speed.lua>
LuaRules: Loaded gadget:  Resign Gadget       <game_resign.lua>
LuaRules: Loaded gadget:  Retreat Command     <cmd_retreat.lua>
LuaRules: Loaded gadget:  Rezz Hp changer + effect  <unit_rezz_hp.lua>
LuaRules: Loaded gadget:  Self destruct blocker  <unit_self_destruct.lua>
LuaRules: Loaded gadget:  Set Nano Piece      <unit_setnanopiece.lua>
LuaRules: Loaded gadget:  Share mode          <game_share_mode.lua>
LuaRules: Loaded gadget:  Shield Link         <unit_shield_link.lua>
LuaRules: Loaded gadget:  Shockwaves          <lups_shockwaves.lua>
LuaRules: Loaded gadget:  Show Shooter        <unit_show_shooter.lua>
LuaRules: Loaded gadget:  Solar Force Closed  <unit_solar_force_closed.lua>
LuaRules: Loaded gadget:  Spherical LOS       <unit_spherical_los.lua>
LuaRules: Loaded gadget:  Tactical Unit AI    <unit_tactical_ai.lua>
LuaRules: Loaded gadget:  Target Priority     <unit_target_priority.lua>
LuaRules: Loaded gadget:  Target on the move  <unit_target_on_the_move.lua>
LuaRules: Loaded gadget:  Teleporter          <unit_teleporter.lua>
LuaRules: Loaded gadget:  Terraformers        <unit_terraform.lua>
LuaRules: Loaded gadget:  Terrain Texture Handler  <terrain_texture_handler.lua>
LuaRules: Loaded gadget:  Test                <test.lua>
LuaRules: Loaded gadget:  Time slow v2        <unit_timeslow.lua>
LuaRules: Loaded gadget:  Transport Selected Load  <cmd_select_load_helper.lua>
LuaRules: Loaded gadget:  Transport Speed     <unit_transport_speed.lua>
LuaRules: Loaded gadget:  TransportAIbuttons  <unit_transport_ai_buttons.lua>
LuaRules: Loaded gadget:  Turn Without Interia  <unit_turn_without_interia.lua>
LuaRules: Loaded gadget:  Typemap Options     <typemap_options.lua>
LuaRules: Loaded gadget:  Unit removal from rezzed structures  <unit_removal_from_rezzed_structure.lua>
LuaRules: Loaded gadget:  UnitStealth         <unit_stealth.lua>
LuaRules: Loaded gadget:  Units on fire       <unit_is_on_fire.lua>
LuaRules: Loaded gadget:  Wade Effects        <wake_fx.lua>
LuaRules: Loaded gadget:  Water Effects       <unit_water_effects.lua>
LuaRules: Loaded gadget:  Weapon Impulse      <weapon_impulse.lua>
LuaRules: Loaded gadget:  Windmill Control    <unit_windmill_control.lua>
LuaRules: Loaded gadget:  api_subdir_gadgets.lua  <api_subdir_gadgets.lua>
LuaRules: Loaded gadget:  api_widget_events.lua  <api_widget_events.lua>
LuaRules: Loaded gadget:  astar.lua           <astar.lua>
LuaRules: Loaded gadget:  init_auto_ready.lua  <init_auto_ready.lua>
LuaRules: Loaded gadget:  lups_cloak_fx.lua   <lups_cloak_fx.lua>
LuaRules: Loaded gadget:  lups_thrusters.lua  <lups_thrusters.lua>
LuaRules: Loaded gadget:  lups_wrapper.lua    <lups_wrapper.lua>
LuaRules: Loaded gadget:  unit_default_commands.lua  <unit_default_commands.lua>
LuaRules: Loaded gadget:  weapon_hide_sniper.lua  <weapon_hide_sniper.lua>
LuaRules: Loaded gadget:  Center Offset and Growth Scale  <unit_centeroffset.lua>
LuaRules: Loaded gadget:  Commander Upgrade   <unit_commander_upgrade.lua>
LuaRules: Loaded gadget:  CustomUnitShaders   <api_custom_unit_shaders.lua>
LuaRules: Loaded gadget:  Factory exit flatten  <unit_factory_flatten.lua>
LuaRules: Loaded gadget:  Game Over           <game_over.lua>
LuaRules: Loaded gadget:  UnitCloakShield     <unit_cloak_shield.lua>
LuaRules: Loaded gadget:  Water level modoption  <start_waterlevel.lua>
LuaRules: Loaded gadget:  Fighter pull-up     <unit_fighter_pullup.lua>
LuaRules: Loaded gadget:  Energy Drain        <unit_energy_drain.lua>
LuaRules: Loaded gadget:  Chicken control     <chicken_control.lua>
LuaRules: Loaded gadget:  Area Denial         <weapon_area_damage.lua>
LuaRules: Loaded gadget:  Cannot Damage Unit  <unit_cannot_damage_unit.lua>
LuaRules: Loaded gadget:  Disallow unit for command targeting  <unit_untargetable.lua>
LuaRules: Loaded gadget:  Single-Hit Weapon   <weapon_single_hit.lua>
LuaRules: Loaded gadget:  Starlight Satellite Capture  <unit_starlight_satellite_capture.lua>
LuaRules: Loaded gadget:  Noexplode Stopper   <weapon_noexplode_stopper.lua>
LuaRules: Loaded gadget:  Unit Explosion Spawner  <unit_explosion_spawner.lua>
LuaRules: Loaded gadget:  Shield Merge        <weapon_shield_merge.lua>
LuaRules: Loaded gadget:  Lups Shield         <lups_shield.lua>
LuaRules: Loaded gadget:  Endgame Graphs      <endgame_graphs.lua>
LuaRules: Loaded gadget:  Awards              <awards.lua>
LuaRules: Loaded gadget:  Backup allyteam names  <start_teamnames.lua>
LuaRules: Loaded gadget:  Planet Wars Structures  <unit_planetwars.lua>
LuaRules: Loaded gadget:  Profiler            <dbg_profiler.lua>
LuaRules: Loaded gadget:  Zombies!            <unit_zombies.lua>
[f=-000001] Synced LuaRules: finished loading
[f=-000001] Unsynced LuaRules: starting loading
[f=-000001] chicken_rafflesia, 300
[f=-000001] chicken_shield, 300
[f=-000001] chicken_tiamat, 300
[f=-000001] nebula, 350
[f=-000001] shieldassault, 80
[f=-000001] shieldcon, 80
[f=-000001] shieldfelon, 120
[f=-000001] shieldshield, 350
[f=-000001] staticshield, 350
[f=-000001] striderfunnelweb, 350
[f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry in modoption is empty or in invalid format
[f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry for player Player is empty or in invalid format
>> Loaded gadget:  Engine Taskbar Stuff  <engine_taskbar_stuff.lua>
>> Loaded gadget:  Metalspot Finder Gadget  <mex_spot_finder.lua>
>> Loaded gadget:  Save/Load           <api_saveload.lua>
>> Loaded gadget:  IconGenerator       <unit_icongenerator.lua>
>> Loaded gadget:  Mex Placement       <mex_placement.lua>
>> Loaded gadget:  Script notification  <unit_script_notification.lua>
>> Loaded gadget:  StartSetup          <start_unit_setup.lua>
>> Loaded gadget:  UnitMorph           <unit_morph.lua>
>> Loaded gadget:  AirTransport_SeaPickup  <unit_transport_pickup_floating_amphib.lua>
>> Loaded gadget:  Aircraft Command    <unit_bomber_command.lua>
>> Loaded gadget:  AutoReadyStartpos   <init_auto_ready.lua>
>> Loaded gadget:  CAI                 <ai_cai.lua>
>> Loaded gadget:  Capture             <unit_capture.lua>
>> Loaded gadget:  Command Raw Move    <cmd_raw_move.lua>
>> Loaded gadget:  Command Transfer Unit  <cmd_transfer_unit.lua>
>> Loaded gadget:  Constructor Auto Assist  <unit_factory_guard.lua>
>> Loaded gadget:  Dev Commands        <dbg_dev_commands.lua>
>> Loaded gadget:  Fog Hidden Effects API  <api_fog_hidden_effects.lua>
>> Loaded gadget:  Galaxy Campaign Battle Handler  <mission_galaxy_campaign_battle.lua>
>> Loaded gadget:  Invincibility       <unit_invincibility.lua>
>> Loaded gadget:  Jumpjets            <unit_jumpjets.lua>
>> Loaded gadget:  LupsNanoSpray       <lups_nano_spray.lua>
>> Loaded gadget:  Misc default command replacements  <unit_default_commands.lua>
>> Loaded gadget:  Missile Silo Controller  <unit_missilesilo.lua>
>> Loaded gadget:  Modular Comm Info   <api_modularcomms.lua>
>> Loaded gadget:  One Click Weapon    <unit_oneclick_weapon.lua>
>> Loaded gadget:  Resign Gadget       <game_resign.lua>
>> Loaded gadget:  Retreat Command     <cmd_retreat.lua>
>> Loaded gadget:  Share mode          <game_share_mode.lua>
>> Loaded gadget:  Shield Link         <unit_shield_link.lua>
>> Loaded gadget:  Shockwaves          <lups_shockwaves.lua>
>> Loaded gadget:  Teleporter          <unit_teleporter.lua>
>> Loaded gadget:  Terraformers        <unit_terraform.lua>
>> Loaded gadget:  Terrain Texture Handler  <terrain_texture_handler.lua>
>> Loaded gadget:  Test                <test.lua>
>> Loaded gadget:  Thrusters           <lups_thrusters.lua>
>> Loaded gadget:  TransportAIbuttons  <unit_transport_ai_buttons.lua>
>> Loaded gadget:  Widget Events       <api_widget_events.lua>
>> Loaded gadget:  api_subdir_gadgets.lua  <api_subdir_gadgets.lua>
>> Loaded gadget:  astar.lua           <astar.lua>
>> Loaded gadget:  cmd_areaguard.lua   <cmd_areaguard.lua>
>> Loaded gadget:  cmd_block_ally_attack.lua  <cmd_block_ally_attack.lua>
>> Loaded gadget:  cmd_hide_autorepairlevel.lua  <cmd_hide_autorepairlevel.lua>
>> Loaded gadget:  cmd_remove_wait.lua  <cmd_remove_wait.lua>
>> Loaded gadget:  cmd_select_load_helper.lua  <cmd_select_load_helper.lua>
>> Loaded gadget:  dbg_ceg_spawner.lua  <dbg_ceg_spawner.lua>
>> Loaded gadget:  endgame_graphs.lua  <endgame_graphs.lua>
>> Loaded gadget:  factory_anti_slacker.lua  <factory_anti_slacker.lua>
>> Loaded gadget:  feature_debris_physics.lua  <feature_debris_physics.lua>
>> Loaded gadget:  feature_fx.lua      <feature_fx.lua>
>> Loaded gadget:  game_lagmonitor.lua  <game_lagmonitor.lua>
>> Loaded gadget:  game_over.lua       <game_over.lua>
>> Loaded gadget:  game_perks.lua      <game_perks.lua>
>> Loaded gadget:  hax_mantis_5480.lua  <hax_mantis_5480.lua>
>> Loaded gadget:  lockunits_modoption.lua  <lockunits_modoption.lua>
>> Loaded gadget:  player_extra_information.lua  <player_extra_information.lua>
>> Loaded gadget:  share_control.lua   <share_control.lua>
>> Loaded gadget:  start_boxes.lua     <start_boxes.lua>
>> Loaded gadget:  start_teamnames.lua  <start_teamnames.lua>
>> Loaded gadget:  start_waterlevel.lua  <start_waterlevel.lua>
>> Loaded gadget:  typemap_options.lua  <typemap_options.lua>
>> Loaded gadget:  unit_air_plants.lua  <unit_air_plants.lua>
>> Loaded gadget:  unit_aircraft_crash.lua  <unit_aircraft_crash.lua>
>> Loaded gadget:  unit_allow_builder_hold_fire.lua  <unit_allow_builder_hold_fire.lua>
>> Loaded gadget:  unit_attributes.lua  <unit_attributes.lua>
>> Loaded gadget:  unit_bomber_dive.lua  <unit_bomber_dive.lua>
>> Loaded gadget:  unit_cannot_damage_unit.lua  <unit_cannot_damage_unit.lua>
>> Loaded gadget:  unit_carrier_drones.lua  <unit_carrier_drones.lua>
>> Loaded gadget:  unit_centeroffset.lua  <unit_centeroffset.lua>
>> Loaded gadget:  unit_control_gunship_stafe_range.lua  <unit_control_gunship_stafe_range.lua>
>> Loaded gadget:  unit_dont_fire_at_radar.lua  <unit_dont_fire_at_radar.lua>
>> Loaded gadget:  unit_factory_flatten.lua  <unit_factory_flatten.lua>
>> Loaded gadget:  unit_fall_damage.lua  <unit_fall_damage.lua>
>> Loaded gadget:  unit_fighter_pullup.lua  <unit_fighter_pullup.lua>
>> Loaded gadget:  unit_gamerules_events.lua  <unit_gamerules_events.lua>
>> Loaded gadget:  unit_grass_cutter.lua  <unit_grass_cutter.lua>
>> Loaded gadget:  unit_impulsefloat_toggle.lua  <unit_impulsefloat_toggle.lua>
>> Loaded gadget:  unit_is_on_fire.lua  <unit_is_on_fire.lua>
>> Loaded gadget:  unit_marketplace.lua  <unit_marketplace.lua>
>> Loaded gadget:  unit_mex_overdrive.lua  <unit_mex_overdrive.lua>
>> Loaded gadget:  unit_overkill_prevention.lua  <unit_overkill_prevention.lua>
>> Loaded gadget:  unit_overkill_prevention_placeholder.lua  <unit_overkill_prevention_placeholder.lua>
>> Loaded gadget:  unit_planetwars.lua  <unit_planetwars.lua>
>> Loaded gadget:  unit_prevent_lab_hax.lua  <unit_prevent_lab_hax.lua>
>> Loaded gadget:  unit_prevent_landship.lua  <unit_prevent_landship.lua>
>> Loaded gadget:  unit_prevent_turret_overshoot.lua  <unit_prevent_turret_overshoot.lua>
>> Loaded gadget:  unit_priority.lua   <unit_priority.lua>
>> Loaded gadget:  unit_regeneration.lua  <unit_regeneration.lua>
>> Loaded gadget:  unit_removal_from_rezzed_structure.lua  <unit_removal_from_rezzed_structure.lua>
>> Loaded gadget:  unit_rezz_hp.lua    <unit_rezz_hp.lua>
>> Loaded gadget:  unit_self_destruct.lua  <unit_self_destruct.lua>
>> Loaded gadget:  unit_solar_force_closed.lua  <unit_solar_force_closed.lua>
>> Loaded gadget:  unit_spherical_los.lua  <unit_spherical_los.lua>
>> Loaded gadget:  unit_starlight_satellite_capture.lua  <unit_starlight_satellite_capture.lua>
>> Loaded gadget:  unit_stealth.lua    <unit_stealth.lua>
>> Loaded gadget:  unit_target_on_the_move.lua  <unit_target_on_the_move.lua>
>> Loaded gadget:  unit_target_priority.lua  <unit_target_priority.lua>
>> Loaded gadget:  unit_transport_speed.lua  <unit_transport_speed.lua>
>> Loaded gadget:  unit_turn_without_interia.lua  <unit_turn_without_interia.lua>
>> Loaded gadget:  unit_untargetable.lua  <unit_untargetable.lua>
>> Loaded gadget:  unit_water_effects.lua  <unit_water_effects.lua>
>> Loaded gadget:  unit_windmill_control.lua  <unit_windmill_control.lua>
>> Loaded gadget:  unit_xp.lua         <unit_xp.lua>
>> Loaded gadget:  unit_zombies.lua    <unit_zombies.lua>
>> Loaded gadget:  wake_fx.lua         <wake_fx.lua>
>> Loaded gadget:  weapon_area_damage.lua  <weapon_area_damage.lua>
>> Loaded gadget:  weapon_impulse.lua  <weapon_impulse.lua>
>> Loaded gadget:  weapon_noexplode_stopper.lua  <weapon_noexplode_stopper.lua>
>> Loaded gadget:  weapon_shield_merge.lua  <weapon_shield_merge.lua>
>> Loaded gadget:  weapon_single_hit.lua  <weapon_single_hit.lua>
>> Loaded gadget:  Commander Upgrade   <unit_commander_upgrade.lua>
>> Loaded gadget:  CustomUnitShaders   <api_custom_unit_shaders.lua>
>> Loaded gadget:  UnitCloakShield     <unit_cloak_shield.lua>
>> Loaded gadget:  Lups Cloak FX       <lups_cloak_fx.lua>
>> Loaded gadget:  Chicken control     <chicken_control.lua>
>> Loaded gadget:  Unit Explosion Spawner  <unit_explosion_spawner.lua>
>> Loaded gadget:  Lups Shield         <lups_shield.lua>
>> Loaded gadget:  Lups                <lups_wrapper.lua>
>> Loaded gadget:  Awards              <awards.lua>
>> Loaded gadget:  Chicken Spawner     <unit_spawner.lua>
>> Loaded gadget:  Profiler            <dbg_profiler.lua>
[f=-000001] Unsynced LuaRules: finished loading
[f=-000001] Loading LuaGaia
[f=-000001] Loading LuaUI
[f=-000001] LuaUI Entry Point: "luaui.lua"
[f=-000001] LuaUI Access Lock: enabled
[f=-000001] LuaSocket Enabled: yes
[f=-000001] Using LUAUI_DIRNAME = LuaUI/
[f=-000001] Reloading GUI config from file: LuaUI/ctrlpanel.txt
[f=-000001] LuaUI: bound F11 to the widget selector
[f=-000001] LuaUI: bound CTRL+F11 to tweak mode
[f=-000001] Loading last game win data
[f=-000001] Resetting win data
[f=-000001] Last game player count: 1, This game player count: 1
[f=-000001] Last game allyTeam count: 3, This game allyTeam count: 3
[f=-000001] Player and team counts match, continuing
[f=-000001] Testing last game's team 0 mapped to this game's team 0
[f=-000001] All players and teams match from last game, using last game's scores as base
[f=-000001] Loaded API widget:  Cluster Detection   <api_cluster_detection.lua>
[f=-000001] Loaded API widget:  Hacky version fix   <hacky_version_fix.lua>
[f=-000001] Loaded API widget:  Shared Functions    <api_shared_functions.lua>
[f=-000001] Loaded API widget:  i18n                <api_i18n.lua>
[f=-000001] Loaded API widget:  Win Counter         <api_win_counter.lua>
[f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry in modoption is empty or in invalid format
[f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry for player Player is empty or in invalid format
[f=-000001] Loaded API widget:  Modular Comm Info   <api_modularcomms.lua>
[f=-000001] Loaded API widget:  Draw Mouse Build    <api_draw_mouse_build.lua>
[f=-000001] Loaded API widget:  CommandInsert       <cmd_commandinsert.lua>
[f=-000001] Loaded API widget:  Chili Framework     <api_chili.lua>
[f=-000001] Loaded API widget:  Lag (AFK) monitor   <api_lag_monitor.lua>
[f=-000001] Loaded API widget:  Pre-Selection Handler  <api_preselection.lua>
[f=-000001] Loaded API widget:  Lups                <lups_wrapper.lua>
[f=-000001] Loaded widget:  Chili Highlight     <gui_chili_highlight.lua>
[f=-000001] Loaded widget:  Selection Hierarchy  <gui_selection_hierarchy.lua>
[f=-000001] Loaded widget:  Deferred rendering  <gfx_deferred_rendering.lua>
[f=-000001] Hardware mouse-cursor is enabled!
[f=-000001] Set "shadows" config-parameter to 1
[f=-000001] GroundDetail set to 170
[f=-000001] Ground-decals rendering is enabled!
[f=-000001] Set maximum particles to: 25000
[f=-000001] Set UnitLodDist to 9999
[f=-000001] Set UnitIconDist to 151
[f=-000001] model shaders is enabled!
[f=-000001] SetLobbyButtonEnabled, false
[f=-000001] Loaded widget:  EPIC Menu           <gui_epicmenu.lua>
[f=-000001] Loaded widget:  Custom Markers      <gui_custom_markers.lua>
[f=-000001] Loaded widget:  Chili Minimap       <gui_chili_minimap.lua>
[f=-000001] Loaded widget:  Chili Widget Selector  <api_chili_widgetselector.lua>
[f=-000001] Loaded widget:  Hide Interface Action  <gui_hide_interface_action.lua>
[f=-000001] Mexspot Fetcher fetching
[f=-000001] Loaded widget:  Mexspot Fetcher     <api_mexspot_fetcher.lua>
[f=-000001] Team highlighting: Disabled
[f=-000001] Loaded widget:  Teamhighlight option  <gui_teamhighlight.lua>
[f=-000001] Loaded widget:  Local Team Colors   <gui_local_colors.lua>
[f=-000001] Loaded widget:  Display Keys 2      <gui_chili_display_keys.lua>
[f=-000001] Loaded widget:  Save Game Menu      <gui_savegame.lua>
[f=-000001] Loaded widget:  Specific Unit Reclaimer  <unit_unit_reclaimer.lua>
[f=-000001] Loaded widget:  Area-reclaim trees  <unit_tree_reclaim.lua>
[f=-000001] Loaded widget:  Chili Global Commands  <gui_chili_global_commands.lua>
[f=-000001] Loaded widget:  Chili Commander Upgrade  <gui_chili_commander_upgrade.lua>
[f=-000001] Loaded widget:  HealthBars          <unit_healthbars.lua>
[f=-000001] Loaded widget:  Noises              <snd_noises.lua>
[f=-000001] Loaded widget:  Terraform Icon Draw  <unit_terraform_draw.lua>
[f=-000001] Loaded widget:  Unit Icons          <unit_icons.lua>
[f=-000001] Loaded widget:  Chili Vote Display  <gui_chili_vote.lua>
[f=-000001] Loaded widget:  Auto Patrol Nanos   <unit_auto_patrol_nanos.lua>
[f=-000001] Loaded widget:  BuildETA            <gui_build_eta.lua>
[f=-000001] Loaded widget:  Cloak Fire State 2  <unit_cloakfirestate2.lua>
[f=-000001] Loaded widget:  Double-Click attack-move  <cmd_doubleclick_attackmove.lua>
[f=-000001] Loaded widget:  Depth of Field Shader  <gfx_dof.lua>
[f=-000001] Loaded widget:  EndGame Stats       <gui_chili_endgraph.lua>
[f=-000001] Loaded widget:  Objectives          <mission_objectives.lua>
[f=-000001] Loaded widget:  Unit Marker Zero-K  <unit_marker.lua>
[f=-000001] Loaded widget:  Initial Queue ZK    <unit_initial_queue.lua>
[f=-000001] Loaded widget:  Antinuke Coverage   <gui_antinuke_coverage.lua>
[f=-000001] Loaded widget:  Area Attack Tweak   <cmd_area_attack_tweak.lua>
[f=-000001] Loaded widget:  Autoquit            <autoquit.lua>
[f=-000001] Loaded widget:  Blast Radius        <gui_blastradius.lua>
[f=-000001] Loaded widget:  CameraShake         <camera_shake.lua>
[f=-000001] Loaded widget:  Cheat Sheet         <gui_chili_cheats.lua>
[f=-000001] Loaded widget:  Chili Economy Panel Default  <gui_chili_economy_panel2.lua>
[f=-000001] Loaded widget:  Chili EndGame Window  <gui_chili_endgamewindow.lua>
[f=-000001] Loaded widget:  Chili Inactivity Win  <gui_chili_inactivity_win.lua>
[f=-000001] Loaded widget:  Chili Nuke Warning  <gui_chili_nuke_warning.lua>
[f=-000001] Loaded widget:  Chili Rejoining Progress Bar  <gui_chili_rejoin_progress.lua>
[f=-000001] Loaded widget:  Chili Selections & CursorTip v2  <gui_chili_selections_and_cursortip.lua>
[f=-000001] Loaded widget:  Chili Spectator Panels  <gui_chili_spectator_panels.lua>
[f=-000001] Loaded widget:  Context Menu        <gui_contextmenu.lua>
[f=-000001] Loaded widget:  Darkening           <gui_darkening.lua>
[f=-000001] Loaded widget:  Decloak Range       <unit_decloak_range.lua>
[f=-000001] Loaded widget:  Decoration Handler  <unit_decoration_handler.lua>
[f=-000001] Loaded widget:  Defense Range Zero-K  <gui_defenserange.lua>
[f=-000001] Loaded widget:  Economic Victory Announcer  <gui_economic_victory_announcer.lua>
[f=-000001] Loaded widget:  Ferry Points        <cmd_ferry_points.lua>
[f=-000001] Loaded widget:  Galaxy Battle Handler  <mission_galaxy_battle_handler.lua>
[f=-000001] Loaded widget:  Game Analytics Handler  <api_game_analytics.lua>
[f=-000001] Input grabbing is enabled!
[f=-000001] Input grabbing is disabled!
[f=-000001] Loaded widget:  Grab Input          <api_grabinput.lua>
[f=-000001] Loaded widget:  Guard Remove        <cmd_guard_remove.lua>
[f=-000001] Loaded widget:  Haven Handler       <gui_havens.lua>
[f=-000001] Loaded widget:  Highlight Geos      <gui_highlight_geos.lua>
[f=-000001] Loaded widget:  In-game Guide       <gui_ingame_guide.lua>
[f=-000001] Loaded widget:  In-game Ignore      <ignore.lua>
[f=-000001] Loaded widget:  Keep Target         <cmd_keep_target.lua>
[f=-000001] Loaded widget:  Local Widgets Config  <localwidgets.lua>
[f=-000001] Loaded widget:  MetalFeatures       <gui_metal_features.lua>
[f=-000001] Loaded widget:  Mex Placement Handler  <cmd_mex_placement.lua>
[f=-000001] Loaded widget:  MinimapEvents       <minimap_events.lua>
[f=-000001] Loaded widget:  Missile Silo Range  <missilesilo_range.lua>
[f=-000001] Loaded widget:  Mission Results Handler  <mission_results.lua>
[f=-000001] Loaded widget:  Morph Finished notification  <unit_morph_finished.lua>
[f=-000001] Loaded widget:  NoDuplicateOrders   <cmd_no_duplicate_orders.lua>
[f=-000001] Loaded widget:  Orbit Command       <cmd_orbit.lua>
[f=-000001] Loaded widget:  Persistent Build Spacing  <gui_persistent_build_spacing.lua>
[f=-000001] Loaded widget:  Point Tracker       <gui_point_tracker.lua>
[f=-000001] Loaded widget:  Projectile Lights   <gfx_projectile_lights.lua>
[f=-000001] Loaded widget:  Raw Move Issue      <cmd_raw_move_issue.lua>
[f=-000001] Loaded widget:  ReclaimInfo         <gui_reclaiminfo.lua>
[f=-000001] Loaded widget:  Set Springsettings  <api_set_springsettings.lua>
[f=-000001] Loaded widget:  Show All Commands v2  <unit_showallcommands_2.lua>
[f=-000001] Loaded widget:  Startup Info and Selector  <init_startup_info_selector.lua>
[f=-000001] Loaded widget:  Showeco and Grid Drawer  <gui_showeco_action.lua>
[f=-000001] Loaded widget:  Simple Settings     <gui_simple_settings.lua>
[f=-000001] Loaded widget:  Smart Bombers       <unit_smart_bombers.lua>
[f=-000001] Loaded widget:  SmoothCam           <camera_smoothcam.lua>
[f=-000001] Loaded widget:  Spectate Selected Team  <gui_spectate_selected_team.lua>
[f=-000001] Loaded widget:  State Reverse Toggle  <cmd_state_reverse_toggle.lua>
[f=-000001] Loaded widget:  Stereo3D            <gfx_stereo3d.lua>
[f=-000001] Loaded widget:  Stockpiler          <unit_stockpile.lua>
[f=-000001] Loaded widget:  Stop Self-D         <cmd_stop_selfd.lua>
[f=-000001] Loaded widget:  cheat               <cheat.lua>
[f=-000001] Loaded widget:  Transport Load Double Tap  <cmd_select_load.lua>
[f=-000001] Loaded widget:  Voice Assistant     <unit_voice.lua>
[f=-000001] Loaded widget:  Auto First Build Facing  <init_autofirstbuildfacing.lua>
[f=-000001] Loaded widget:  Auto Group          <unit_auto_group.lua>
[f=-000001] Loaded widget:  Transport AI        <unit_transport_ai.lua>
[f=-000001] Loaded widget:  Easy Facing         <gui_easyfacing.lua>
[f=-000001] Loaded widget:  Start Point Remover & Comm Selector  <init_start_point_remover.lua>
[f=-000001] Loaded widget:  Ghost Site          <unit_ghostsite.lua>
[f=-000001] Loaded widget:  Attack Warning      <unit_attack_warning.lua>
[f=-000001] Loaded widget:  Comm-n-Elo Startpos. Info  <init_startpointelocom_info.lua>
[f=-000001] Loaded widget:  Chili AI Set Start  <gui_chili_ai_start_pos.lua>
[f=-000001] Loaded widget:  Attack AoE          <gui_attack_aoe.lua>
[f=-000001] Loaded widget:  Icon Sets           <gui_icon_sets.lua>
[f=-000001] Loaded widget:  Recorder (Save)     <dbg_recorder_save.lua>
[f=-000001] Loaded widget:  Smooth Scroll       <camera_smooth_move.lua>
[f=-000001] Loaded widget:  Unit Start State    <unit_start_state.lua>
[f=-000001] Loaded widget:  UnitNoStuckInFactory  <unit_nostuck_infactory.lua>
[f=-000001] Loaded widget:  Chili Custom Modoptions Info  <gui_custommodoptions_info.lua>
[f=-000001] Loaded widget:  PlanetWars Info     <gui_planetwars_info.lua>
[f=-000001] <Replay control buttons> Live mode. Widget removed.
[f=-000001] Loaded widget:  Replay control buttons  <gui_replay_controls.lua>
[f=-000001] Loaded widget:  Commands FX         <gfx_commands_fx.lua>
[f=-000001] Loaded widget:  MessageBoxes ZK     <mission_messagebox_zk.lua>
[f=-000001] Loaded widget:  UnitShapes          <unit_shapes.lua>
[f=-000001] Loaded widget:  Map Edge Extension  <map_edge_extension.lua>
[f=-000001] Loaded widget:  AllyCursors         <gui_ally_cursors.lua>
[f=-000001] Loaded widget:  Building Starter    <unit_building_starter.lua>
[f=-000001] Loaded widget:  Cloaker Guard       <unit_cloaker_guard.lua>
[f=-000001] Loaded widget:  Gadget Icons        <api_gadget_icons.lua>
[f=-000001] Loaded widget:  Rank Icons 2        <unit_rank_icons.lua>
[f=-000001] Loaded widget:  Selection Send      <api_selectionsend.lua>
[f=-000001] Loaded widget:  Shield Guard        <unit_shield_guard.lua>
[f=-000001] Loaded widget:  State Icons         <unit_state_icons.lua>
[f=-000001] Loaded widget:  Dev Commands        <dbg_devcommands.lua>
[f=-000001] Loaded widget:  Lua Metal Decals    <gfx_dynamic_metal.lua>
[f=-000001] Loaded widget:  LupsManager         <gfx_lups_manager.lua>
[f=-000001] Loaded widget:  Smoke Signals       <gfx_lups_smokesignal.lua>
[f=-000001] Loaded widget:  Units on Fire       <gfx_lups_units_on_fire.lua>
[f=-000001] Loaded widget:  Newton Firezone     <cmd_newton_firezone.lua>
[f=-000001] Loaded widget:  Vertical Line on Radar Dots v2  <gui_vertlineaid.lua>
[f=-000001] Loaded widget:  Receive Units Indicator  <gui_recv_indicator.lua>
[f=-000001] Loaded widget:  Auto-toggle false color vision  <gui_auto_engine_falsecolor.lua>
[f=-000001] Loaded widget:  Chili Docking       <api_chili_docking.lua>
[f=-000001] Loaded widget:  Chili Pro Console   <gui_chili_proconsole_test.lua>
[f=-000001] Loaded widget:  Chili Crude Player List  <gui_chili_crudeplayerlist.lua>
[f=-000001] Loaded widget:  HUD Presets         <gui_hud_presets.lua>
[f=-000001] Loaded widget:  Image Preloader     <dbg_img_preload.lua>
[f=-000001] Loaded widget:  Chili Core Selector  <gui_chili_core_selector.lua>
[f=-000001] Loaded widget:  Default Group Recall Fix  <gui_group_recall_fix.lua>
[f=-000001] Loaded widget:  Select Keys         <gui_selectkeys.lua>
[f=-000001] Loaded widget:  Start Boxes         <minimap_startbox_new.lua>
[f=-000001] Loaded widget:  Chili Share menu v1.24  <gui_chili_share.lua>
[f=-000001] Loaded widget:  Pause Screen        <gui_pausescreen.lua>
[f=-000001] Loaded widget:  Restricted Zones    <gui_restrictedzones.lua>
[f=-000001] Loaded widget:  Jumpjet GUI         <gui_jumpjets.lua>
[f=-000001] Loaded widget:  CustomFormations2   <cmd_customformations2.lua>
[f=-000001] SetSunLighting
[f=-000001] Loaded widget:  Sun and Atmosphere Handler.  <gfx_sun_and_atmosphere.lua>
[f=-000001] Loaded widget:  Chili Integral Menu  <gui_chili_integral_menu.lua>
[f=-000001] Loaded widget:  Color Blindness Correction  <gfx_color_blindness_correction.lua>
[f=-000001] Loaded widget:  Lasso Terraform GUI  <gui_lasso_terraform.lua>
[f=-000001] Loaded widget:  Layout Handler      <cmd_layout_handler.lua>
[f=-000001] Loaded widget:  Persistent Build Height  <gui_persistent_build_height.lua>
[f=-000001] Loaded widget:  Text To Speech Control  <snd_text_to_speech.lua>
[f=-000001] Removed 'GC at >100MB': disabled.
[f=-000001] Loaded widget:  GC at >300MB        <dbg_forcegc_spring97.lua>
[f=-000001] Writing last game win data
[f=-000001] LuaUI v0.3
[f=-000001] [Game::LoadGame][5] globalQuit=0 forcedQuit=0
[f=-000001] [LoadFinalize] finalizing PFS
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] BLOCK_SIZE=16
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] PATHESTIMATOR_VERSION=89
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] heightMapChecksum=e3cc9ca1
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] typeMapChecksum=7a778e9
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] moveDefChecksum=2494db
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] blockMapChecksum=f0a257d4
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] estimatorHashCode=dc3b02a2
[f=-000001] [Path] [PathEstimator::ReadFile] hash=dc3b02a2 file="cache\104dev-maintenance/paths/ScorpioBattleground.pe-dc3b02a2.zip" (exists=1)
[f=-000001] Reading Estimate PathCosts [16]
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] BLOCK_SIZE=32
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] PATHESTIMATOR_VERSION=89
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] heightMapChecksum=e3cc9ca1
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] typeMapChecksum=7a778e9
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] moveDefChecksum=2494db
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] blockMapChecksum=f0a257d4
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] estimatorHashCode=dc3b02b2
[f=-000001] [Path] [PathEstimator::ReadFile] hash=dc3b02b2 file="cache\104dev-maintenance/paths/ScorpioBattleground.pe2-dc3b02b2.zip" (exists=1)
[f=-000001] Reading Estimate PathCosts [32]
[f=-000001] [LoadFinalize] finalized PFS (453ms, checksum 13bfbe32)
[f=-000001] Loading Skirmish AIs
[f=-000001] [Game::LoadGame][6] globalQuit=0 forcedQuit=0
[f=-000001] [LuaMemPool::LogStats][handle=LuaIntro (unsynced)] index=5 {blocks,sizes}={0,0} {int,ext,rec}Allocs={0,14497,0} {chunk,block}Bytes={0,0}
[f=-000001] Mex Placement Initialised with 68 spots.
[f=-000001] SetLobbyButtonEnabled, false
[f=-000001] UpdateInterfacePreset, minimapRight
[f=-000001] GameID: 6cd60a5af67b17c7c8d705ed847e9309
[f=-000001] Connection attempt from Player
[f=-000001]  -> Version: 104.0.1-92-g4409317 maintenance
[f=-000001] Epicmenu: Switching to Total Annihilation camera mode
[f=-000001]  -> Connection established (given id 0)
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="Player" string="[PreGame::GameDataReceived][map-checksums={0x72ce0bf0,0x72ce0bf0}]"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="Player" string="[PreGame::GameDataReceived][mod-checksums={0xcb1ef8f,0xcb1ef8f}]"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="Player" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=58c23a7fe9ef2f346dd398522af26141dee775915d47431e873a6f44d8e4094bc2e5d375cc1b0bfc2adf88acb999d5c69bb473728807aa100d9f21bda5731372]"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="Player" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=e90a9526a614381e91c0226a27927f07afd20237511ccb20222b32b028501326e68757acd2085445056fd91dd4f111735e791007766c67c3a9a08c79ead8201a]"
[f=-000001] Skirmish AI "NullAI (1)" (ID:0, Short-Name:"NullAI", Version:"") took over control of team 1
[f=-000001] Player Player finished loading and is now ingame
[f=-000001] SendLuaMenuMsg showLobby
[f=-000001] HandleLobbyOverlay SetMainInterfaceVisibley
[f=-000001] SetSettings Int, XResolutionWindowed, 1920
[f=-000001] SetSettings Int, YResolutionWindowed, 1080
[f=-000001] SetSettings Int, WindowPosX, 0
[f=-000001] SetSettings Int, WindowPosY, 0
[f=-000001] SetSettings Value, WindowBorderless, 1
[f=-000001] SetSettings Int, MaxDynamicMapLights, 1
[f=-000001] SetSettings Value, DynamicSky, 0
[f=-000001] SetSettings Value, CamTimeFactor, 1
[f=-000001] SetSettings Value, LODScale, 1
[f=-000001] SetSettings Int, BumpWaterDepthBits, 32
[f=-000001] SetSettings Value, HardwareCursor, 1
[f=-000001] SetSettings Int, FSAALevel, 8
[f=-000001] [Settings] Warning: No such key: BuildWarnings, but setting it as string anyway.
[f=-000001] SetSettings Int, GroundDetail, 120
[f=-000001] SetSettings Value, CamTimeExponent, 4
[f=-000001] SetSettings Int, ShadowMapSize, 2048
[f=-000001] SetSettings Int, InitialNetworkTimeout, 0
[f=-000001] [Settings] Warning: No such key: SmoothPoints, but setting it as string anyway.
[f=-000001] [Settings] Warning: No such key: LuaAutoModWidgets, but setting it as string anyway.
[f=-000001] SetSettings Int, GrassDetail, 9
[f=-000001] SetSettings Int, BumpWaterReflection, 2
[f=-000001] SetSettings Value, LODScaleRefraction, 1
[f=-000001] SetSettings Int, MaximumTransmissionUnit, 0
[f=-000001] SetSettings Value, UseDistToGroundForIcons, 1.10000002
[f=-000001] SetSettings Value, AdvSky, 0
[f=-000001] SetSettings Int, CamMode, 1
[f=-000001] SetSettings Int, MaxDynamicModelLights, 1
[f=-000001] [Settings] Warning: No such key: GroundDetailBias, but setting it as string anyway.
[f=-000001] SetSettings Int, HangTimeout, 5
[f=-000001] SetSettings Int, Water, 4
[f=-000001] SetSettings Value, MouseDragScrollThreshold, 0
[f=-000001] [Settings] Warning: No such key: LogFlush, but setting it as string anyway.
[f=-000001] SetSettings Value, UsePBO, 1
[f=-000001] SetSettings Value, LuaShaders, 1
[f=-000001] SetSettings Int, BumpWaterTexSizeReflection, 256
[f=-000001] SetSettings Int, ForceDisableShaders, 0
[f=-000001] SetSettings Int, GroundScarAlphaFade, 1
[f=-000001] [Settings] Warning: No such key: Version, but setting it as string anyway.
[f=-000001] SetSettings Int, OverheadScrollSpeed, 50
[f=-000001] SetSettings Value, EdgeMoveWidth, 0.003
[f=-000001] SetSettings Int, FontSize, 18
[f=-000001] [Settings] Warning: No such key: snd_general, but setting it as string anyway.
[f=-000001] SetSettings Value, BumpWaterBlurReflection, 1
[f=-000001] SetSettings Value, LODScaleShadow, 1
[f=-000001] SetSettings Int, UnitLodDist, 9999
[f=-000001] SetSettings Value, AdvMapShading, 1
[f=-000001] [Settings] Warning: No such key: MoveWarnings, but setting it as string anyway.
[f=-000001] SetSettings Int, CubeTexSizeReflection, 256
[f=-000001] SetSettings Value, AllowDeferredMapRendering, 1
[f=-000001] SetSettings Value, AdvUnitShading, 1
[f=-000001] [Settings] Warning: No such key: VerboseLevel, but setting it as string anyway.
[f=-000001] SetSettings Value, 3DTrees, 1
[f=-000001] SetSettings Int, ROAM, 1
[f=-000001] SetSettings Int, LoadingMT, 0
[f=-000001] [Settings] Warning: No such key: WorkerThreadSpinTime, but setting it as string anyway.
[f=-000001] SetSettings Int, UnitIconDist, 151
[f=-000001] SetSettings Int, TreeRadius, 1500
[f=-000001] SetSettings Value, ScrollWheelSpeed, -25
[f=-000001] SetSettings Int, ReconnectTimeout, 0
[f=-000001] [Settings] Warning: No such key: SmoothLines, but setting it as string anyway.
[f=-000001] SetSettings Value, DualScreenMiniMapOnLeft, 1
[f=-000001] SetSettings Value, MiddleClickScrollSpeed, -0.001
[f=-000001] [Settings] Warning: No such key: DisplayDebugPrefixConsole, but setting it as string anyway.
[f=-000001] SetSettings Int, GroundDecals, 5
[f=-000001] [Settings] Warning: No such key: ReflectiveWater, but setting it as string anyway.
[f=-000001] SetSettings Int, BumpWaterRefraction, 1
[f=-000001] [Settings] Warning: No such key: CubeTexSpecularExponent, but setting it as string anyway.
[f=-000001] [Settings] Warning: Unexpected key type: std::string, but setting it as string anyway.
[f=-000001] SetSettings Value, ShowClock, 0
[f=-000001] SetSettings Value, LODScaleReflection, 1
[f=-000001] SetSettings Int, Shadows, 1
[f=-000001] SetSettings Value, BumpWaterShoreWaves, 1
[f=-000001] [Settings] Warning: No such key: MinimapOnLeft, but setting it as string anyway.
[f=-000001] SetSettings Int, MaxSounds, 32
[f=-000001] SetSettings Value, MiniMapMarker, 0
[f=-000001] [Settings] Warning: No such key: NormalMapping, but setting it as string anyway.
[f=-000001] SetSettings Int, MaxParticles, 25000
[f=-000001] SetSettings Value, FPSFOV, 90
[f=-000001] SetSettings Value, BumpWaterAnisotropy, 2
[f=-000001] [Settings] Warning: No such key: LinkBandwidth, but setting it as string anyway.
[f=-000001] SetSettings Value, OverheadMaxHeightFactor, 1.39999998
[f=-000001] [Settings] Warning: No such key: FSAA, but setting it as string anyway.
[f=-000001] SetSettings Int, CubeTexSizeSpecular, 256
[f=-000001] SetSettings Value, EdgeMoveDynamic, 0
[f=-000001] SetSettings Value, AllowDeferredModelRendering, 1
[f=-000001] compatProfile, false
[f=-000001] Missing self.client!!!
[f=-000001] Missing self.client!!!
[f=-000001] [ReloadOrRestart] Spring "C:\Users\Tim\Documents\My Games\Spring Dev\Chobby\Chobbyla1\engine\win64\104.0.1-92-g4409317\spring.exe" should be reloading
[f=-000001] [SpringApp::Reload][1]
[f=-000001] [ThreadPool::SetThreadCount][1] wanted=0 current=3 maximum=6 (init=0)
[f=-000001]     [async=0] threads=3 tasks=362 {sum,avg}{exec,wait}time={{2.000, 0.000}, {-0.000, -0.000}}ms
[f=-000001]         thread=1 tasks=181 {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, 26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, -0.000}, {0.000, 0.000, 0.000, 0.000}}ms
[f=-000001]         thread=2 tasks=181 {sum,min,max,avg}{exec,wait}time={{2.000, 0.000, 2.000, 2.000}, {-0.000, 0.000, -0.000, -0.000}}ms
[f=-000001]     [async=1] threads=3 tasks=2 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms
[f=-000001]         thread=1 tasks=1 {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, 0.000, 0.000}, {0.000, 0.000, 0.000, 0.000}}ms
[f=-000001]         thread=2 tasks=1 {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, 0.000, 0.000}, {0.000, 0.000, 0.000, 0.000}}ms
[f=-000001] [ThreadPool::SetThreadCount][2] workers=0
[f=-000001] [ThreadPool::SetThreadCount][1] wanted=3 current=1 maximum=6 (init=1)
[f=-000001] [ThreadPool::SetThreadCount][2] workers=2
[f=-000001] [Threading] Main thread CPU affinity mask set: 4092
[f=-000001] [SpringApp::Reload][2]
[f=-000001] [~CDemoRecorder] writing demo "C:\Users\Tim\Documents\My Games\Spring Dev\Chobby\Chobbyla1\demos\20171114_224133_ScorpioBattleground_104.0.1-92-g4409317 maintenance.sdfz"
[f=-000001] [Game::KillLua][0] dtor=0 loadscreen=00000000
[f=-000001] [Game::KillLua][1] dtor=0 luaGaia=00000000
[f=-000001] [Game::KillLua][2] dtor=0 luaRules=21b5a600
[f=-000001] Start gadgetHandler:Shutdown
[f=-000001] Shutdown - StartSetup
[f=-000001] Shutdown - UnitMorph
[f=-000001] Shutdown - LupsNanoSpray
[f=-000001] Shutdown - Missile Silo Controller
[f=-000001] Shutdown - Modular Comm Info
[f=-000001] Shutdown - Puppy Handler
[f=-000001] Shutdown - Terrain Texture Handler
[f=-000001] Shutdown - UnitCloakShield
[f=-000001] End gadgetHandler:Shutdown
[f=-000001] Start gadgetHandler:Shutdown
[f=-000001] Shutdown - UnitMorph
[f=-000001] Shutdown - Modular Comm Info
[f=-000001] Shutdown - Shockwaves
[f=-000001] Shutdown - UnitCloakShield
[f=-000001] Shutdown - Lups Cloak FX
[f=-000001] Shutdown - Lups
[f=-000001] End gadgetHandler:Shutdown
[f=-000001] [LuaMemPool::LogStats][handle=LuaRules (unsynced)] index=4294967295 {blocks,sizes}={0,0} {int,ext,rec}Allocs={0,11449656,0} {chunk,block}Bytes={0,0}
[f=-000001] [LuaMemPool::LogStats][handle=LuaRules (synced)] index=4294967295 {blocks,sizes}={0,0} {int,ext,rec}Allocs={0,11449656,0} {chunk,block}Bytes={0,0}
[f=-000001] [Game::KillLua][3] dtor=0 luaUI=25a65340
[f=-000001] Start widgetHandler:Shutdown
[f=-000001] Shutdown - SaveOrderList Complete
[f=-000001] Writing last game win data
[f=-000001] Shutdown - SaveConfigData Complete
[f=-000001] Shutdown Widget - Chili Highlight
[f=-000001] Shutdown Widget - Deferred rendering
[f=-000001] Shutdown Widget - EPIC Menu
[f=-000001] Shutdown Widget - Custom Markers
[f=-000001] Shutdown Widget - Chili Minimap
[f=-000001] Shutdown Widget - Chili Widget Selector
[f=-000001] Shutdown Widget - Local Team Colors
[f=-000001] Shutdown Widget - Display Keys 2
[f=-000001] Shutdown Widget - Save Game Menu
[f=-000001] Shutdown Widget - HealthBars
[f=-000001] Shutdown Widget - Noises
[f=-000001] Shutdown Widget - Unit Icons
[f=-000001] Shutdown Widget - Win Counter
[f=-000001] Shutdown Widget - BuildETA
[f=-000001] Shutdown Widget - Depth of Field Shader
[f=-000001] Shutdown Widget - Initial Queue ZK
[f=-000001] Shutdown Widget - Modular Comm Info
[f=-000001] Shutdown Widget - CameraShake
[f=-000001] Shutdown Widget - Chili Economy Panel Default
[f=-000001] Shutdown Widget - Chili EndGame Window
[f=-000001] Shutdown Widget - Chili Nuke Warning
[f=-000001] Shutdown Widget - Chili Selections & CursorTip v2
[f=-000001] Shutdown Widget - Chili Spectator Panels
[f=-000001] Shutdown Widget - Context Menu
[f=-000001] Shutdown Widget - Darkening
[f=-000001] Shutdown Widget - Grab Input
[f=-000001] Input grabbing is disabled!
[f=-000001] Shutdown Widget - Highlight Geos
[f=-000001] Shutdown Widget - Local Widgets Config
[f=-000001] Shutdown Widget - Mex Placement Handler
[f=-000001] Shutdown Widget - MinimapEvents
[f=-000001] Shutdown Widget - Missile Silo Range
[f=-000001] Shutdown Widget - Morph Finished notification
[f=-000001] Shutdown Widget - Point Tracker
[f=-000001] Shutdown Widget - Startup Info and Selector
[f=-000001] Shutdown Widget - Showeco and Grid Drawer
[f=-000001] Shutdown Widget - Stereo3D
[f=-000001] Shutdown Widget - Transport AI
[f=-000001] Shutdown Widget - Attack Warning
[f=-000001] Shutdown Widget - Attack AoE
[f=-000001] Shutdown Widget - UnitShapes
[f=-000001] Shutdown Widget - Map Edge Extension
[f=-000001] Shutdown Widget - Selection Send
[f=-000001] Shutdown Widget - LupsManager
[f=-000001] Shutdown Widget - Newton Firezone
[f=-000001] Shutdown Widget - Receive Units Indicator
[f=-000001] Shutdown Widget - Chili Pro Console
[f=-000001] Shutdown Widget - Chili Crude Player List
[f=-000001] Shutdown Widget - Chili Framework
[f=-000001] Shutdown Widget - Lups
[f=-000001] Shutdown Widget - Chili Core Selector
[f=-000001] Shutdown Widget - Start Boxes
[f=-000001] Shutdown Widget - Pause Screen
[f=-000001] Shutdown Widget - Color Blindness Correction
[f=-000001] Shutdown Widget - Lasso Terraform GUI
[f=-000001] Shutdown Widget - Layout Handler
[f=-000001] Shutdown Widget - Persistent Build Height
[f=-000001] Shutdown Widget - Text To Speech Control
[f=-000001] End widgetHandler:Shutdown
[f=-000001] [LuaMemPool::LogStats][handle=LuaUI (unsynced)] index=4294967295 {blocks,sizes}={0,0} {int,ext,rec}Allocs={0,11498880,0} {chunk,block}Bytes={0,0}
[f=-000001] [Game::KillLua][4] dtor=0
[f=-000001] [SpringApp::Reload][3]
[f=-000001] [Sound] [~CSound][1] soundThread=17dfe99c
[f=-000001] [WatchDog::DeregisterThread] deregistering controls for thread [audio]
[f=-000001] [Sound] [Sound::UpdateThread][3] efx=182f4bc0
[f=-000001] [Sound] [Sound::UpdateThread][4] ctx=3357b330 dev=063e18e0
[f=-000001] [Sound] [Sound::UpdateThread][5]
[f=-000001] [Sound] [~CSound][2]
[f=-000001] [Sound] [~CSound][3]
[f=-000001] [SpringApp::Reload][4]
[f=-000001] [Game::~CGame][1]
[f=-000001] [Game::KillLua][0] dtor=1 loadscreen=00000000
[f=-000001] [Game::KillLua][1] dtor=1 luaGaia=00000000
[f=-000001] [Game::KillLua][2] dtor=1 luaRules=00000000
[f=-000001] [Game::KillLua][3] dtor=1 luaUI=00000000
[f=-000001] [Game::KillLua][4] dtor=1
[f=-000001] [Game::KillMisc][1]
[f=-000001] [Game::KillMisc][2]
[f=-000001] [Game::KillMisc][3]
[f=-000001] [Game::KillRendering][1]
[f=-000001] Statistics for RectangleOptimizer: 0%
[f=-000001] [Game::KillInterface][1]
[f=-000001] [Game::KillInterface][2]
[f=-000001] [Game::KillSimulation][1]
[f=-000001] [Game::KillSimulation][2] unitHandler=178cac70
[f=-000001] [CCollisionHandler] dis-/continuous tests: 0/1022898
[f=-000001] [Game::KillSimulation][3]
[f=-000001] [~CPathCache(32x32)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
[f=-000001] [~CPathCache(32x32)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
[f=-000001] [~CPathCache(64x64)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
[f=-000001] [~CPathCache(64x64)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
[f=-000001] Statistics for RectangleOptimizer: 0%
[f=-000001] Statistics for RectangleOptimizer: 0%
[f=-000001] LosHandler stats: total instances=8; shared=38%; from cache=12%
[f=-000001] [Game::KillSimulation][4]
[f=-000001] [Game::~CGame][2]
[f=-000001] [Game::~CGame][3]
[f=-000001] [LocalConnection::Statistics]
    Received: 7740 bytes
    Sent: 7248 bytes

[f=-000001] [SpringApp::Reload][5]
[f=-000001] [SpringApp::Reload][6]
[f=-000001] Scanning: C:\Users\Tim\Documents\My Games\Spring Dev\Chobby\Chobbyla1\engine\win64\104.0.1-92-g4409317\base
[f=-000001] Scanning: C:\Users\Tim\Documents\My Games\Spring Dev\Chobby\Chobbyla1\maps
[f=-000001] Scanning: C:\Users\Tim\Documents\My Games\Spring Dev\Chobby\Chobbyla1\games
[f=-000001] Scanning: C:\Users\Tim\Documents\My Games\Spring Dev\Chobby\Chobbyla1\packages
[f=-000001] [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 41ms
[f=-000001] [SpringApp::Reload][7]
[f=-000001] [SpringApp::Reload][8]
[f=-000001] [~ScopedOnceTimer][ISound::Init::New] 0ms
[f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (0.0ms)
[f=-000001] [Sound] [Sound::UpdateThread][1] cfgMaxSounds=32
[f=-000001] [WatchDog::RegisterThread] registering controls for thread [audio]
[f=-000001] [Sound] [Sound::InitThread][1]
[f=-000001] [Sound] [Sound::InitThread][2] opening default device "OpenAL Soft"
[f=-000001] [Sound] [Sound::InitThread][3] device=063e18e0 context=3357b330
[f=-000001] [Sound] [Sound::InitThread][4][OpenAL API Info]
[f=-000001] [Sound]   Vendor:         OpenAL Community
[f=-000001] [Sound]   Version:        1.1 ALSOFT 1.16.0
[f=-000001] [Sound]   Renderer:       OpenAL Soft
[f=-000001] [Sound]   AL Extensions:  AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length
[f=-000001] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device
[f=-000001] [Sound]   Devices:
[f=-000001] [Sound]     [Speakers (Realtek High Definition Audio)]
[f=-000001] [Sound]     [Speakers (Realtek High Definition Audio)]
[f=-000001] [Sound] [Sound::GetMaxMonoSources] #attribs=15
[f=-000001] [Sound] [Sound::GetMaxMonoSources] {cfg,alc}MaxSounds={32,255}
[f=-000001] [Sound] Error:   EFX: AL_INVALID_VALUE (40963)
[f=-000001] [Sound] Error:   Initializing EFX failed!
[f=-000001] [Sound] [Sound::UpdateThread][2]
[f=-000001] [~ScopedOnceTimer][ISound::Init::Dev] 100ms
[f=-000001] [SpringApp::Reload][10]
[f=-000001] [SpringApp::Reload][11]
[f=-000001] [LuaMenuController::Reset] using menu archive "Chobby $VERSION"
[f=-000001] [SpringApp::Reload][12] #script=678
[f=-000001] [CPreGame] server using IP 127.0.0.1 and port 0
[f=-000001] [NetProto::InitLocalClient] connecting to local server
[f=-000001] [PreGame::AddGameSetupArchivesToVFS] using map: ScorpioBattleground
[f=-000001] [PreGame::StartServer] checksums: game=0x8B9612D5 map=0x72CE0BF0
[f=-000001] Warning: [UDPListener::TryBindSocket] opening socket on loopback address, other users will not be able to connect!
[f=-000001] [UDPListener::TryBindSocket] binding UDP socket to IPv4-address 127.0.0.1 (127.0.0.1) on port 0
[f=-000001] [UDPListener] successfully bound socket on port 56774
[f=-000001] [~ScopedOnceTimer][PreGame::StartServer] 1481ms
[f=-000001] [SpringApp::Reload][13] numReloads=3

[f=-000001] [PreGame::AddGameSetupArchivesToVFS] using map: ScorpioBattleground
[f=-000001] [PreGame::AddGameSetupArchivesToVFS] using game: Zero-K $VERSION (archive: zk.sdd)
[f=-000001] PreGame::GameDataReceived] recording demo to "C:\Users\Tim\Documents\My Games\Spring Dev\Chobby\Chobbyla1\demos\20171114_224523_ScorpioBattleground_104.0.1-92-g4409317 maintenance.sdfz"
[f=-000001] [~ScopedOnceTimer][PreGame::GameDataReceived] 855ms
[f=-000001] [PreGame::UpdateClientNet] received user number 0 (team 0, allyteam 0), creating load-screen
[f=-000001] [LuaIntro] Searching for new Widgets
[f=-000001] [LuaIntro] Scanning: LuaIntro/Addons/
[f=-000001] [LuaIntro] Scanning: LuaIntro/Widgets/
[f=-000001] [LuaIntro] Scanning: LuaIntro/SystemAddons/
[f=-000001] [LuaIntro] Scanning: LuaIntro/SystemWidgets/
[f=-000001] [LuaIntro] Scanning: LuaIntro/chili/
[f=-000001] [LuaIntro] Found new widget "SpringLogo"
[f=-000001] [LuaIntro] Found new widget "LoadTexture"
[f=-000001] [LuaIntro] Found new widget "LoadProgress"
[f=-000001] [LuaIntro] Found new widget "Main"
[f=-000001] [LuaIntro] Found new widget "Music"
[f=-000001] [LuaIntro] Found new widget "WM Stuff"
[f=-000001] [LuaIntro] Loading widgets   <>=vfs  **=raw  ()=unknown
[f=-000001] [LuaIntro] Loading widget:      WM Stuff               <wm.lua>
[f=-000001] [LuaIntro] Loading widget:      LoadProgress           <loadprogress.lua>
[f=-000001] [LuaIntro] Loading widget:      Main                   <main.lua>
[f=-000001] [LuaIntro] Loading widget:      LoadTexture            <bg_texture.lua>
[f=-000001] [LuaIntro] LuaIntro v1.0 (Lua 5.1)
[f=-000001] [LoadScreen::Init] single-threaded
[f=-000001] [WatchDog::RegisterThread] registering controls for thread [load]
[f=-000001] [Game::LoadGame][1] globalQuit=0 threaded=0
[f=-000001] Parsing Map Information
[f=-000001] Loading SMF
[f=-000001] Loading Map (103 MB)
[f=-000001] Loading Radar Icons
[f=-000001] Loading GameData Definitions
[f=-000001] Loading UnitDefs_posts
[f=-000001] TableEcho = {
[f=-000001]     texture1 = shield3mist
[f=-000001]     exteriorshield = true
[f=-000001]     shieldpower = 1250
[f=-000001]     customparams = {
[f=-000001]         idstring = commweapon_personal_shield
[f=-000001]         slot = 4
[f=-000001]     },
[f=-000001]     shieldpowerregenenergy = 0
[f=-000001]     visibleshield = true
[f=-000001]     shieldalpha = 0.2
[f=-000001]     visibleshieldhitframes = 4
[f=-000001]     shieldstartingpower = 850
[f=-000001]     damage = {
[f=-000001]         default = 10
[f=-000001]     },
[f=-000001]     shieldpowerregen = 16
[f=-000001]     shieldbadcolor = 1 0.1 0.1 1
[f=-000001]     shieldradius = 80
[f=-000001]     weapontype = Shield
[f=-000001]     shieldrepulser = false
[f=-000001]     name = Personal Shield
[f=-000001]     visibleshieldrepulse = true
[f=-000001]     shieldintercepttype = 3
[f=-000001]     smartshield = true
[f=-000001]     shieldgoodcolor = 0.1 0.1 1 1
[f=-000001] },
[f=-000001] TableEcho = {
[f=-000001]     texture1 = shield3mist
[f=-000001]     exteriorshield = true
[f=-000001]     shieldpower = 3600
[f=-000001]     shieldintercepttype = 3
[f=-000001]     visibleshieldrepulse = true
[f=-000001]     visibleshield = true
[f=-000001]     shieldalpha = 0.2
[f=-000001]     visibleshieldhitframes = 4
[f=-000001]     damage = {
[f=-000001]         default = 10
[f=-000001]     },
[f=-000001]     shieldpowerregen = 50
[f=-000001]     shieldbadcolor = 1 0.1 0.1 1
[f=-000001]     shieldradius = 350
[f=-000001]     weapontype = Shield
[f=-000001]     shieldrepulser = false
[f=-000001]     shieldpowerregenenergy = 12
[f=-000001]     name = Area Shield
[f=-000001]     customparams = {
[f=-000001]         idstring = commweapon_areashield
[f=-000001]         slot = 2
[f=-000001]     },
[f=-000001]     smartshield = true
[f=-000001]     shieldgoodcolor = 0.1 0.1 1 1
[f=-000001] },
[f=-000001] TableEcho = {
[f=-000001]     texture1 = shield3mist
[f=-000001]     exteriorshield = true
[f=-000001]     shieldpower = 1250
[f=-000001]     customparams = {
[f=-000001]         idstring = commweapon_personal_shield
[f=-000001]         slot = 4
[f=-000001]     },
[f=-000001]     shieldpowerregenenergy = 0
[f=-000001]     visibleshield = true
[f=-000001]     shieldalpha = 0.2
[f=-000001]     visibleshieldhitframes = 4
[f=-000001]     shieldstartingpower = 850
[f=-000001]     damage = {
[f=-000001]         default = 10
[f=-000001]     },
[f=-000001]     shieldpowerregen = 16
[f=-000001]     shieldbadcolor = 1 0.1 0.1 1
[f=-000001]     shieldradius = 80
[f=-000001]     weapontype = Shield
[f=-000001]     shieldrepulser = false
[f=-000001]     name = Personal Shield
[f=-000001]     visibleshieldrepulse = true
[f=-000001]     shieldintercepttype = 3
[f=-000001]     smartshield = true
[f=-000001]     shieldgoodcolor = 0.1 0.1 1 1
[f=-000001] },
[f=-000001] TableEcho = {
[f=-000001]     texture1 = shield3mist
[f=-000001]     exteriorshield = true
[f=-000001]     shieldpower = 3600
[f=-000001]     shieldintercepttype = 3
[f=-000001]     visibleshieldrepulse = true
[f=-000001]     visibleshield = true
[f=-000001]     shieldalpha = 0.2
[f=-000001]     visibleshieldhitframes = 4
[f=-000001]     damage = {
[f=-000001]         default = 10
[f=-000001]     },
[f=-000001]     shieldpowerregen = 50
[f=-000001]     shieldbadcolor = 1 0.1 0.1 1
[f=-000001]     shieldradius = 350
[f=-000001]     weapontype = Shield
[f=-000001]     shieldrepulser = false
[f=-000001]     shieldpowerregenenergy = 12
[f=-000001]     name = Area Shield
[f=-000001]     customparams = {
[f=-000001]         idstring = commweapon_areashield
[f=-000001]         slot = 2
[f=-000001]     },
[f=-000001]     smartshield = true
[f=-000001]     shieldgoodcolor = 0.1 0.1 1 1
[f=-000001] },
[f=-000001] TableEcho = {
[f=-000001]     texture1 = shield3mist
[f=-000001]     exteriorshield = true
[f=-000001]     shieldpower = 1250
[f=-000001]     customparams = {
[f=-000001]         idstring = commweapon_personal_shield
[f=-000001]         slot = 4
[f=-000001]     },
[f=-000001]     shieldpowerregenenergy = 0
[f=-000001]     visibleshield = true
[f=-000001]     shieldalpha = 0.2
[f=-000001]     visibleshieldhitframes = 4
[f=-000001]     shieldstartingpower = 850
[f=-000001]     damage = {
[f=-000001]         default = 10
[f=-000001]     },
[f=-000001]     shieldpowerregen = 16
[f=-000001]     shieldbadcolor = 1 0.1 0.1 1
[f=-000001]     shieldradius = 80
[f=-000001]     weapontype = Shield
[f=-000001]     shieldrepulser = false
[f=-000001]     name = Personal Shield
[f=-000001]     visibleshieldrepulse = true
[f=-000001]     shieldintercepttype = 3
[f=-000001]     smartshield = true
[f=-000001]     shieldgoodcolor = 0.1 0.1 1 1
[f=-000001] },
[f=-000001] TableEcho = {
[f=-000001]     texture1 = shield3mist
[f=-000001]     exteriorshield = true
[f=-000001]     shieldpower = 3600
[f=-000001]     shieldintercepttype = 3
[f=-000001]     visibleshieldrepulse = true
[f=-000001]     visibleshield = true
[f=-000001]     shieldalpha = 0.2
[f=-000001]     visibleshieldhitframes = 4
[f=-000001]     damage = {
[f=-000001]         default = 10
[f=-000001]     },
[f=-000001]     shieldpowerregen = 50
[f=-000001]     shieldbadcolor = 1 0.1 0.1 1
[f=-000001]     shieldradius = 350
[f=-000001]     weapontype = Shield
[f=-000001]     shieldrepulser = false
[f=-000001]     shieldpowerregenenergy = 12
[f=-000001]     name = Area Shield
[f=-000001]     customparams = {
[f=-000001]         idstring = commweapon_areashield
[f=-000001]         slot = 2
[f=-000001]     },
[f=-000001]     smartshield = true
[f=-000001]     shieldgoodcolor = 0.1 0.1 1 1
[f=-000001] },
[f=-000001] TableEcho = {
[f=-000001]     texture1 = shield3mist
[f=-000001]     exteriorshield = true
[f=-000001]     shieldpower = 1250
[f=-000001]     customparams = {
[f=-000001]         idstring = commweapon_personal_shield
[f=-000001]         slot = 4
[f=-000001]     },
[f=-000001]     shieldpowerregenenergy = 0
[f=-000001]     visibleshield = true
[f=-000001]     shieldalpha = 0.2
[f=-000001]     visibleshieldhitframes = 4
[f=-000001]     shieldstartingpower = 850
[f=-000001]     damage = {
[f=-000001]         default = 10
[f=-000001]     },
[f=-000001]     shieldpowerregen = 16
[f=-000001]     shieldbadcolor = 1 0.1 0.1 1
[f=-000001]     shieldradius = 80
[f=-000001]     weapontype = Shield
[f=-000001]     shieldrepulser = false
[f=-000001]     name = Personal Shield
[f=-000001]     visibleshieldrepulse = true
[f=-000001]     shieldintercepttype = 3
[f=-000001]     smartshield = true
[f=-000001]     shieldgoodcolor = 0.1 0.1 1 1
[f=-000001] },
[f=-000001] TableEcho = {
[f=-000001]     texture1 = shield3mist
[f=-000001]     exteriorshield = true
[f=-000001]     shieldpower = 3600
[f=-000001]     shieldintercepttype = 3
[f=-000001]     visibleshieldrepulse = true
[f=-000001]     visibleshield = true
[f=-000001]     shieldalpha = 0.2
[f=-000001]     visibleshieldhitframes = 4
[f=-000001]     damage = {
[f=-000001]         default = 10
[f=-000001]     },
[f=-000001]     shieldpowerregen = 50
[f=-000001]     shieldbadcolor = 1 0.1 0.1 1
[f=-000001]     shieldradius = 350
[f=-000001]     weapontype = Shield
[f=-000001]     shieldrepulser = false
[f=-000001]     shieldpowerregenenergy = 12
[f=-000001]     name = Area Shield
[f=-000001]     customparams = {
[f=-000001]         idstring = commweapon_areashield
[f=-000001]         slot = 2
[f=-000001]     },
[f=-000001]     smartshield = true
[f=-000001]     shieldgoodcolor = 0.1 0.1 1 1
[f=-000001] },
[f=-000001] [defs.lua] Error: Failed to load unitDefs
[f=-000001] Error: 2, gamedata/defs.lua, [string "gamedata/defs.lua"]:38: [string "gamedata/defs.lua"]:26: error = 2, gamedata/unitDefs.lua, error = 2, gamedata/unitdefs_post.lua, [string "gamedata/unitdefs_post.lua"]:205: attempt to index global 'WeaponDefs' (a nil value)

[f=-000001] [~ScopedOnceTimer][Game::LoadDefs (GameData)] 195ms
[f=-000001] Warning: [Game::LoadGame][1] forced quit with exception "Defs-Parser: [string "gamedata/defs.lua"]:38: [string "gamedata/defs.lua"]:26: error = 2, gamedata/unitDefs.lua, error = 2, gamedata/unitdefs_post.lua, [string "gamedata/unitdefs_post.lua"]:205: attempt to index global 'WeaponDefs' (a nil value)

"
[f=-000001] [Game::LoadGame][2] globalQuit=0 forcedQuit=1
[f=-000001] Creating Smooth Height Mesh
[f=-000001] [~ScopedOnceTimer][SmoothHeightMesh::MakeSmoothMesh] 53ms
[f=-000001] Creating QuadField & CEGs
[f=-000001] Warning: [Game::LoadGame][2] forced quit with exception "Error loading movement definitions"
[f=-000001] [Game::LoadGame][3] globalQuit=0 forcedQuit=1
[f=-000001] Loading Weapon Definitions
[f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (WeaponDefs)] 0ms
[f=-000001] Warning: [Game::LoadGame][3] forced quit with exception "Error loading WeaponDefs"
[f=-000001] [Game::LoadGame][4] globalQuit=0 forcedQuit=1
[f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Camera&Mouse)] 88ms
[f=-000001] [Sound] Error: [LoadSoundBuffer] unable to open audio file "MultiSelect"
[f=-000001] [Sound] Error: [Sound::GetSoundId] could not find sound "MultiSelect"
[f=-000001] Error: Spring 104.0.1-92-g4409317 maintenance has crashed.
[f=-000001] Error: DLL information:
[f=-000001] Error: 0x00400000   spring
[f=-000001] Error: 0x77b50000   ntdll
[f=-000001] Error: 0x74780000   KERNEL32
[f=-000001] Error: 0x760f0000   KERNELBASE
[f=-000001] Error: 0x746f0000   ADVAPI32
[f=-000001] Error: 0x75eb0000   msvcrt
[f=-000001] Error: 0x76d30000   sechost
[f=-000001] Error: 0x77270000   RPCRT4
[f=-000001] Error: 0x74600000   SspiCli
[f=-000001] Error: 0x745f0000   CRYPTBASE
[f=-000001] Error: 0x77210000   bcryptPrimitives
[f=-000001] Error: 0x77a40000   IMAGEHLP
[f=-000001] Error: 0x77330000   ucrtbase
[f=-000001] Error: 0x748c0000   SHELL32
[f=-000001] Error: 0x75e20000   cfgmgr32
[f=-000001] Error: 0x5f2b0000   GLU32
[f=-000001] Error: 0x75c10000   shcore
[f=-000001] Error: 0x5a0b0000   OPENGL32
[f=-000001] Error: 0x76fc0000   USER32
[f=-000001] Error: 0x76d80000   combase
[f=-000001] Error: 0x76b10000   GDI32
[f=-000001] Error: 0x77a60000   win32u
[f=-000001] Error: 0x769b0000   gdi32full
[f=-000001] Error: 0x76420000   windows.storage
[f=-000001] Error: 0x779c0000   msvcp_win
[f=-000001] Error: 0x75ca0000   shlwapi
[f=-000001] Error: 0x74770000   kernel.appcore
[f=-000001] Error: 0x76ce0000   powrprof
[f=-000001] Error: 0x75f70000   profapi
[f=-000001] Error: 0x74850000   WS2_32
[f=-000001] Error: 0x10000000   DevIL
[f=-000001] Error: 0x6b800000   OpenAL32
[f=-000001] Error: 0x70780000   vorbisfile
[f=-000001] Error: 0x77100000   ole32
[f=-000001] Error: 0x62e80000   zlib1
[f=-000001] Error: 0x70e40000   libfreetype-6
[f=-000001] Error: 0x65180000   libfontconfig-1
[f=-000001] Error: 0x6ef80000   glew32
[f=-000001] Error: 0x6c740000   SDL2
[f=-000001] Error: 0x746c0000   IMM32
[f=-000001] Error: 0x68140000   ogg
[f=-000001] Error: 0x64cc0000   vorbis
[f=-000001] Error: 0x74620000   OLEAUT32
[f=-000001] Error: 0x6f0e0000   WINMM
[f=-000001] Error: 0x68f40000   libexpat-1
[f=-000001] Error: 0x7b720000   MSVCP80
[f=-000001] Error: 0x745e0000   VERSION
[f=-000001] Error: 0x70ad0000   MSVCR80
[f=-000001] Error: 0x01950000   WINMMBASE
[f=-000001] Error: 0x0f5e0000   gameoverlayrenderer
[f=-000001] Error: 0x77ae0000   PSAPI
[f=-000001] Error: 0x06ed0000   nvapi
[f=-000001] Error: 0x774b0000   SETUPAPI
[f=-000001] Error: 0x6a060000   dxgi
[f=-000001] Error: 0x72250000   uxtheme
[f=-000001] Error: 0x762d0000   MSCTF
[f=-000001] Error: 0x6f070000   dwmapi
[f=-000001] Error: 0x08810000   nvoglv32
[f=-000001] Error: 0x745a0000   WTSAPI32
[f=-000001] Error: 0x71030000   DEVOBJ
[f=-000001] Error: 0x75e60000   WINTRUST
[f=-000001] Error: 0x77200000   MSASN1
[f=-000001] Error: 0x76b60000   CRYPT32
[f=-000001] Error: 0x70f20000   ntmarta
[f=-000001] Error: 0x69400000   WINSTA
[f=-000001] Error: 0x75cf0000   clbcatq
[f=-000001] Error: 0x6a660000   MMDevApi
[f=-000001] Error: 0x6bbc0000   PROPSYS
[f=-000001] Error: 0x64f90000   AUDIOSES
[f=-000001] Error: 0x70d00000   wintypes
[f=-000001] Error: 0x6ef40000   AVRT
[f=-000001] Error: 0x63030000   Windows.UI
[f=-000001] Error: 0x66ca0000   TextInputFramework
[f=-000001] Error: 0x669e0000   CoreUIComponents
[f=-000001] Error: 0x66c10000   CoreMessaging
[f=-000001] Error: 0x68de0000   usermgrcli
[f=-000001] Error: 0x07aa0000   shfolder
[f=-000001] Error: 0x540b0000   dsound
[f=-000001] Error: 0x710f0000   mswsock
[f=-000001] Error: 0x0d890000   dbghelp
[f=-000001] Error: Exception: Access violation (0xc0000005)
[f=-000001] Error: Exception Address: 0x00435d98
[f=-000001] Error: Stacktrace for Spring 104.0.1-92-g4409317 maintenance:
[f=-000001] Error:  [ProgCtr=00435d98 StackPtr=0188f810 FramePtr=0188f8d8]
[f=-000001] Error:  (0) C:\Users\Tim\Documents\My Games\Spring Dev\Chobby\Chobbyla1\engine\win64\104.0.1-92-g4409317\spring.exe [0x00435D98]
[f=-000001] Error:  (1) C:\Users\Tim\Documents\My Games\Spring Dev\Chobby\Chobbyla1\engine\win64\104.0.1-92-g4409317\spring.exe [0x004365CE]
[f=-000001] Error:  (2) C:\Users\Tim\Documents\My Games\Spring Dev\Chobby\Chobbyla1\engine\win64\104.0.1-92-g4409317\spring.exe [0x0045361D]
[f=-000001] Error:  (3) C:\Users\Tim\Documents\My Games\Spring Dev\Chobby\Chobbyla1\engine\win64\104.0.1-92-g4409317\spring.exe [0x00453C72]
[f=-000001] Error:  (4) C:\Users\Tim\Documents\My Games\Spring Dev\Chobby\Chobbyla1\engine\win64\104.0.1-92-g4409317\spring.exe [0x004597E9]
[f=-000001] Error:  (5) C:\Users\Tim\Documents\My Games\Spring Dev\Chobby\Chobbyla1\engine\win64\104.0.1-92-g4409317\spring.exe [0x0045B3B9]
[f=-000001] Error:  (6) C:\Users\Tim\Documents\My Games\Spring Dev\Chobby\Chobbyla1\engine\win64\104.0.1-92-g4409317\spring.exe [0x0083FF8B]
[f=-000001] Error:  (7) C:\Users\Tim\Documents\My Games\Spring Dev\Chobby\Chobbyla1\engine\win64\104.0.1-92-g4409317\spring.exe [0x008266A3]
[f=-000001] Error:  (8) C:\Users\Tim\Documents\My Games\Spring Dev\Chobby\Chobbyla1\engine\win64\104.0.1-92-g4409317\spring.exe [0x00E31B1B]
[f=-000001] Error:  (9) C:\Users\Tim\Documents\My Games\Spring Dev\Chobby\Chobbyla1\engine\win64\104.0.1-92-g4409317\spring.exe [0x00401402]
[f=-000001] Error:  (10) C:\WINDOWS\System32\KERNEL32.DLL [0x00018744]
[f=-000001] Error:  (11) C:\WINDOWS\SYSTEM32\ntdll.dll [0x0006582D]
[f=-000001] Error:  (12) C:\WINDOWS\SYSTEM32\ntdll.dll [0x000657FD]
[f=-000001] [WatchDog::DeregisterThread] deregistering controls for thread [main]
[f=-000001] Error: [ExitSpringProcess] errorMsg="Spring has crashed:
  Access violation.

A stacktrace has been written to:
  C:\Users\Tim\Documents\My Games\Spring Dev\Chobby\Chobbyla1\infolog.txt" msgCaption="Spring: Unhandled exception" mainThread=1
[f=-000001] [SpringApp::Kill][1] fromRun=0
[f=-000001] [ThreadPool::SetThreadCount][1] wanted=0 current=3 maximum=6 (init=0)
[f=-000001]     [async=0] threads=3 tasks=64 {sum,avg}{exec,wait}time={{-0.000, -0.000}, {0.000, 0.000}}ms
[f=-000001]         thread=1 tasks=32 {sum,min,max,avg}{exec,wait}time={{-0.000, 0.000, 0.000, -0.000}, {0.000, 0.000, 0.000, 0.000}}ms
[f=-000001]         thread=2 tasks=32 {sum,min,max,avg}{exec,wait}time={{2.000, 0.000, 0.000, 2.000}, {-26815622275239855392503775109296236023405983295460715370837910464359112945111314967214235370193557148711319481170859999267663039985145387279853975693688832.000, 0.000, -0.000, -26815622246988968213113397636166078715321654225552992079446132079286885067819520390150747116145800511912281323762142483478152671801505207915154643284393984.000}}ms
[f=-000001]     [async=1] threads=3 tasks=2 {sum,avg}{exec,wait}time={{0.000, 0.000}, {2.000, 2.000}}ms
[f=-000001]         thread=1 tasks=1 {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, 0.000, 0.000}, {0.000, 0.000, 0.000, 0.000}}ms
[f=-000001]         thread=2 tasks=1 {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, 0.000, 0.000}, {2.000, 2.000, 2.000, 2.000}}ms
[f=-000001] [ThreadPool::SetThreadCount][2] workers=0
[f=-000001] [SpringApp::Kill][2]
[f=-000001] [Game::KillLua][0] dtor=0 loadscreen=40284680
[f=-000001] [LuaMemPool::LogStats][handle=LuaIntro (unsynced)] index=3 {blocks,sizes}={0,0} {int,ext,rec}Allocs={0,14323,0} {chunk,block}Bytes={0,0}

chobby.exe Information: 0 : ZkData.TcpTransport socket disconnected: Unable to read data from the transport connection: An existing connection was forcibly closed by the remote host.
chobby.exe Information: 0 : Chobby closed connection
chobby.exe Warning: 0 : Spring exit code is: -1073741819, assuming crash
chobby.exe Information: 0 : Spring exited
chobby.exe Warning: 0 : Spring crash detected
GoogleFrog commented 6 years ago

My bad unitdefs_posts