Open Chobbyla opened 4 years ago
Zero-K.exe Information: 0 : Connecting to steam API Zero-K.exe Information: 0 : Steam online Zero-K.exe Information: 0 : Starting [DataDirLocater::FindWriteableDataDir] using writeable data-directory "D:\gry ze steam\steamapps\common\Zero-K\" Using writeable configuration source: "D:\gry ze steam\steamapps\common\Zero-K\springsettings.cfg" Using additional read-only configuration source: "D:\gry ze steam\steamapps\common\Zero-K\engine\win32\104.0.1-1435-g79d77ca\springsettings.cfg" LogOutput initialized. Logging to D:\gry ze steam\steamapps\common\Zero-K\infolog.txt ============== <Log Sections> ============== Available: ArchiveScanner AutohostInterface BumpWater CSMFGroundTextures CregSerializer DecalsDrawerGL4 DynWater FarTextureHandler Font GameServer GroundMoveType KeyBindings LuaSocket Model Net Path Piece RoamMeshDrawer Shader SkyBox Sound Texture VFS Enabled: Sound (Notice) VFS (Info) Enable or disable log sections using the LogSections configuration key or the SPRING_LOG_SECTIONS environment variable (both comma separated). Use "none" to disable the default log sections. ============== </Log Sections> ============== ============== <User Config> ============== AdvSky = 1 AllowDeferredMapRendering = 1 AllowDeferredModelRendering = 1 BumpWaterAnisotropy = 2 BumpWaterBlurReflection = 1 BumpWaterDepthBits = 32 BumpWaterReflection = 2 BumpWaterRefraction = 2 BumpWaterTexSizeReflection = 1024 CamFreeScrollSpeed = 50 CamMode = 1 CamTimeExponent = 4.0 CamTimeFactor = 1.0 CubeTexSizeReflection = 1024 CubeTexSizeSpecular = 1024 DualScreenMiniMapOnLeft = 1 DynamicSky = 1 EdgeMoveDynamic = 0 EdgeMoveWidth = 0.003 FPSFOV = 90 FPSScrollSpeed = 50 FeatureDrawDistance = 600000 FeatureFadeDistance = 600000 FontSize = 18 GrassDetail = 16 GroundDecals = 10 GroundDetail = 180 GroundScarAlphaFade = 1 HangTimeout = 30 HardwareCursor = 1 InitialNetworkTimeout = 0 InputTextGeo = 0.32904166 0.17478703 0.02 0.34791666 LODScale = 1.000 LODScaleReflection = 1.000 LODScaleRefraction = 1.000 LODScaleShadow = 1.000 LuaGarbageCollectionMemLoadMult = 100 MSAALevel = 8 MaxParticles = 50000 MaxSounds = 32 MaximumTransmissionUnit = 0 MiddleClickScrollSpeed = -0.0015 MiniMapMarker = 0 MouseDragCircleCommandThreshold = 25 MouseDragScrollThreshold = 0 OverheadMaxHeightFactor = 1.39999998 OverheadScrollSpeed = 50 ReconnectTimeout = 0 RotOverheadScrollSpeed = 50 RotateLogFiles = 1 ScrollWheelSpeed = -25 ShadowMapSize = 4096 Shadows = 1 ShowClock = 0 ShowPlayerInfo = 0 SplashScreenDir = ./MenuLoadscreens TeamHighlight = 0 TreeRadius = 2500 UnitIconDist = 151 UnitLodDist = 9999 UseDistToGroundForIcons = 1.10000002 VFSCacheArchiveFiles = 0 Water = 4 WindowPosX = 0 WindowPosY = 0 XResolution = 1920 XResolutionWindowed = 1920 YResolution = 1080 YResolutionWindowed = 1017 snd_volmaster = 1 ============== </User Config> ============== ============== <User System> ============== Spring Engine Version: 104.0.1-1435-g79d77ca maintenance Build Environment: gcc libstdc++ version 20171010 Compiler Version: gcc-5.5.0 Operating System: Windows 10 TBA Insider Update (build 18362) Hardware Config: Intel(R) Core(TM) i5-4430 CPU @ 3.00GHz; 16301MB RAM, 18733MB pagefile Binary Word Size: 32-bit (emulated) Process Clock: std::chrono::high_resolution_clock Physical CPU Cores: 4 Logical CPU Cores: 4 ============== </User System> ============== [good_fpu_init][STREFLOP_SSE] SSE 1.0 : 1, SSE 2.0 : 1 SSE 3.0 : 1, SSSE 3.0 : 1 SSE 4.1 : 1, SSE 4.2 : 1 SSE 4.0A: 0, SSE 5.0A: 0 [WatchDog::Install] installed (hang-timeout: 30s) [WatchDog::RegisterThread] registering controls for thread [main] [GL::CheckAvailableVideoModes] desktop={1920x1080x24bpp@60Hz} current={1920x1080x24bpp@60Hz} display=1 modes=24 bounds={x=0, y=0, w=1920, h=1080} [ 1] 3840x2160x24bpp@60Hz [ 3] 1920x1080x24bpp@60Hz [ 4] 1680x1050x24bpp@60Hz [ 6] 1600x1024x24bpp@60Hz [ 8] 1600x900x24bpp@60Hz [16] 1280x800x24bpp@60Hz [18] 1280x720x24bpp@60Hz display=2 modes=44 bounds={x=1920, y=0, w=1280, h=1024} [ 1] 1920x1080x24bpp@60Hz [ 5] 1680x1050x24bpp@60Hz [ 7] 1600x1024x24bpp@60Hz [ 9] 1600x900x24bpp@60Hz [19] 1280x800x24bpp@75Hz [23] 1280x720x24bpp@60Hz [GR::CreateSDLWindow] using 8x anti-aliasing and 24-bit depth-buffer (PF="SDL_PIXELFORMAT_RGB888") for main window [GR::CreateSDLWindow] using 8x anti-aliasing and 24-bit depth-buffer (PF="SDL_PIXELFORMAT_RGB888") for hidden window [GR::LogVersionInfo] SDL version : 2.0.8 (linked) / 2.0.8 (compiled) GL version : 4.6.0 NVIDIA 441.12 GL vendor : NVIDIA Corporation GL renderer : GeForce GTX 1070/PCIe/SSE2 GLSL version: 4.60 NVIDIA GLEW version: 2.1.0 GPU memory : 8192MB (total) / 7029MB (available) SDL swap-int: 1 ARB shader support : 1 GLSL shader support : 1 FBO extension support : 1 NVX GPU mem-info support : 1 ATI GPU mem-info support : 0 NPOT-texture support : 1 (1) S3TC/DXT1 texture support : 1/1 texture query-LOD support : 1 (1) MSAA frame-buffer support : 1 (1) 24-bit Z-buffer support : 1 (-) primitive-restart support : 1 (1) clip-space control support: 1 (1) seamless cube-map support : 1 (1) frag-depth layout support : 1 (-) max. FBO samples : 32 max. texture size : 32768 max. texture anisotropy level: 16.000000 max. vec4 varyings/attributes: 31/16 max. draw-buffers : 8 max. rec. indices/vertices : 1048576/1048576 max. uniform buffer-bindings : 84 max. uniform block-size : 64KB enable ATI-hacks : 0 compress MIP-maps: 0 [GR::ToggleGLDebugOutput] OpenGL debug-context not installed (dbgErrors=0 dbgTraces=0) [GR::UpdateGLConfigs] [VSync::SetInterval] interval=0 (disabled) [GR::UpdateGLGeometry][1] winSize=<1,1> [GR::UpdateGLGeometry][2] winSize=<1920,1080> [GR::InitGLState] [GR::LogDisplayMode] display-mode set to 1920x1080x24bpp@60Hz (fullscreen::decorated) [TexMemPool::Resize] poolSize=134217728u allocSize=0u texCount=0u [~ScopedOnceTimer][FtLibraryHandler::FontConfigInit (version 2.10.2)] 1ms [WatchDog::RegisterThread] registering controls for thread [vfsi] [DataDirLocater::FindWriteableDataDir] using writeable data-directory "D:\gry ze steam\steamapps\common\Zero-K\" [DataDirLocater::Check] Isolation Mode! [DataDirLocater::FilterUsableDataDirs] using read-write data directory: D:\gry ze steam\steamapps\common\Zero-K\ [DataDirLocater::FilterUsableDataDirs] using read-only data directory: D:\gry ze steam\steamapps\common\Zero-K\engine\win32\104.0.1-1435-g79d77ca\ Scanning: D:\gry ze steam\steamapps\common\Zero-K\engine\win32\104.0.1-1435-g79d77ca\base Scanning: D:\gry ze steam\steamapps\common\Zero-K\maps Scanning: D:\gry ze steam\steamapps\common\Zero-K\games Scanning: D:\gry ze steam\steamapps\common\Zero-K\packages [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 17ms [VFS] [SpringVFS::ReserveArchives<this=0753f310>] [VFS] [SpringVFS::AddArchive<this=0753f310>(arName="Spring content v1", overwrite=false)] section=2 cached=0 [VFS] [VFSHandler::SetGlobalInstanceRaw] handler=0753f310 (SpringVFS) global=00000000 (null) [WatchDog::DeregisterThread] deregistering controls for thread [vfsi] [ThreadPool::SetThreadCount][1] wanted=3 current=1 maximum=4 (init=1) [ThreadPool::SetThreadCount][2] workers=2 [Threading] Main thread CPU affinity mask set: 12 [f=-000001] [~ScopedOnceTimer][ISound::Init::New] 0ms [f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (0.0ms) [f=-000001] [Sound] [Sound::UpdateThread][1] cfgMaxSounds=32 [f=-000001] [WatchDog::RegisterThread] registering controls for thread [audio] [f=-000001] [Sound] [Sound::InitThread][1] [f=-000001] [Sound] [Sound::OpenOpenALDevice] opening default device "OpenAL Soft" [f=-000001] [Sound] [Sound::OpenOpenALDevice] device=075aa680 context=0757c108 [f=-000001] [Sound] [Sound::InitThread][4][OpenAL API Info] [f=-000001] [Sound] Vendor: OpenAL Community [f=-000001] [Sound] Version: 1.1 ALSOFT 1.16.0 [f=-000001] [Sound] Renderer: OpenAL Soft [f=-000001] [Sound] AL Extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length [f=-000001] [Sound] ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device [f=-000001] [Sound] Devices: [f=-000001] [Sound] [Zestaw słuchawkowy (HyperX Virtual Surround Sound)] [f=-000001] [Sound] [Linia (Voicemod Virtual Audio Device (WDM))] [f=-000001] [Sound] [SyncMaster (2 — NVIDIA High Definition Audio)] [f=-000001] [Sound] [Głośniki (Realtek High Definition Audio)] [f=-000001] [Sound] [Zestaw słuchawkowy (HyperX Virtual Surround Sound)] [f=-000001] [Sound] [Sound::GetMaxMonoSources] #attribs=15 [f=-000001] [Sound] [Sound::GetMaxMonoSources] {cfg,alc}MaxSounds={32,255} [f=-000001] [Sound] [Sound::UpdateThread][2] Fontconfig error: Cannot load default config file [f=-000001] [Sound] Error: EFX: AL_INVALID_VALUE (40963) [f=-000001] [Sound] Error: Initializing EFX failed! [f=-000001] [~ScopedOnceTimer][ISound::Init::Dev] 100ms [Info] ../../tools/pr-downloader/src/Downloader/CurlWrapper.cpp:60:DumpVersion():libcurl 7.64.0 Schannel [Info] ../../tools/pr-downloader/src/Downloader/CurlWrapper.cpp:42:GetTLSBackend():SSL backend #0: 'schannel' (ID: 8) [Info] ../../tools/pr-downloader/src/FileSystem/FileSystem.cpp:194:setWritePath():Using filesystem-writepath: D:\gry ze steam\steamapps\common\Zero-K [Info] ../../tools/pr-downloader/src/pr-downloader.cpp:173:DownloadSetConfig():Free disk space: 158454 MB [f=-000001] [LuaMenuController::Reset] using menu archive "Chobby v1.7.11.0" [f=-000001] [VFS] [LuaMenuVFS::AddArchive<this=0753f310>(arName="Chobby v1.7.11.0", overwrite=false)] section=3 cached=0 [f=-000001] [VFS] [LuaMenuVFS::AddArchive<this=0753f310>(arName="Spring content v1", overwrite=false)] section=2 cached=0 [f=-000001] [VFS] [LuaMenuVFS::AddArchive<this=0753f310>(arName="Spring Bitmaps", overwrite=false)] section=2 cached=0 [f=-000001] [VFS] [LuaMenuVFS::AddArchive<this=0753f310>(arName="Spring Cursors", overwrite=false)] section=2 cached=0 [f=-000001] LuaMenu Entry Point: "LuaMenu/main.lua" [f=-000001] Remember to update handler.lua once the following is in basecontent: https://github.com/spring/spring/commit/ef6df34ae5dd4eba9b192f695f9b2724da0f83c2 [f=-000001] Remember to update handler.lua once the following is in basecontent: https://github.com/spring/spring/commit/ef6df34ae5dd4eba9b192f695f9b2724da0f83c2 [f=-000001] Remember to update handler.lua once the following is in basecontent: https://github.com/spring/spring/commit/ef6df34ae5dd4eba9b192f695f9b2724da0f83c2 [f=-000001] [LuaMenu] Searching for new Widgets [f=-000001] [LuaMenu] Scanning: LuaMenu/Addons/ [f=-000001] [LuaMenu] Scanning: LuaMenu/Widgets/ [f=-000001] [LuaMenu] Scanning: LuaMenu/SystemAddons/ [f=-000001] [LuaMenu] Scanning: LuaMenu/SystemWidgets/ [f=-000001] [LuaMenu] Scanning: LuaMenu/chili/ [f=-000001] [LuaMenu] Scanning: libs/chilifx/LuaMenu/widgets [f=-000001] [LuaMenu] Scanning: libs/chilivn/LuaMenu/widgets [f=-000001] [LuaMenu] Scanning: libs/chotify/LuaMenu/widgets [f=-000001] [LuaMenu] Scanning: libs/i18n/LuaMenu/widgets [f=-000001] [LuaMenu] Scanning: libs/liblobby/LuaMenu/widgets [f=-000001] [LuaMenu] Warning: Missing GetInfo() in: base64.lua [f=-000001] [LuaMenu] Warning: Missing GetInfo() in: engineversion.lua [f=-000001] Spring.GetWindowGeometry, 1920, 1080, 0, 0 [f=-000001] Spring.GetViewGeometry, 1920, 1080, 0, 0 [f=-000001] gl.GetViewSizes, 1920, 1080 [f=-000001] [LuaMenu] Warning: Missing GetInfo() in: function_override.lua [f=-000001] [LuaMenu] Warning: Missing GetInfo() in: json.lua [f=-000001] [LuaMenu] Warning: Missing GetInfo() in: tablefunctions.lua [f=-000001] [LuaMenu] Warning: Missing GetInfo() in: timefunctions.lua [f=-000001] [LuaMenu] Loading widgets <>=vfs **=raw ()=unknown [f=-000001] [LuaMenu] Loading API widget: Delay API <api_delay.lua> [f=-000001] [LuaMenu] Loading API widget: Limit FPS <api_limit_fps.lua> [f=-000001] [LuaMenu] Loading API widget: Away Tracker <gui_away_tracker.lua> [f=-000001] [LuaMenu] Loading API widget: Chili Framework <api_chili.lua> [f=-000001] [LuaMenu] Loading API widget: LibLobby API <api_lobby.lua> [f=-000001] [liblobby] liblobby configuration: [f=-000001] [liblobby] serverName, Zero-K [f=-000001] [liblobby] port, 8200 [f=-000001] [liblobby] protocol, zks [f=-000001] [liblobby] address, zero-k.info [f=-000001] [LuaMenu] Loading API widget: i18n <api_i18n.lua> [f=-000001] [LuaMenu] Loading API widget: ChiliFX <api_chilifx.lua> [f=-000001] [ChiliFX] Enabled: true [f=-000001] [LuaMenu] Loading API widget: Chotify <api_chotify.lua> [f=-000001] [Chotify] Enabled: true [f=-000001] [LuaMenu] Loading API widget: Download Handler <api_download_handler.lua> [f=-000001] [LuaMenu] Loading API widget: Ingame Interface <api_ingame_interface.lua> [f=-000001] [LuaMenu] Loading widget: Test <dbg_test.lua> [f=-000001] [LuaMenu] Loading widget: Command Buffering <api_command_buffering.lua> [f=-000001] [LuaMenu] Loading widget: Battle List Window <gui_battle_list_window.lua> [f=-000001] [LuaMenu] Loading widget: Campaign Options Window <gui_campaign_options.lua> [f=-000001] [LuaMenu] Loading widget: Community Window <gui_community_window.lua> [f=-000001] [LuaMenu] Loading widget: Download Window <gui_download_window.lua> [f=-000001] [LuaMenu] Loading widget: Friend Window <gui_friend_window.lua> [f=-000001] [LuaMenu] Loading widget: Missions Handles <gui_mission_handler.lua> [f=-000001] [LuaMenu] Loading widget: Notification Handler <api_notification_handler.lua> [f=-000001] [LuaMenu] Loading widget: Planetwars List Window <gui_planetwars_list_window.lua> [f=-000001] [LuaMenu] Loading widget: Queue List Window <gui_queue_list_window.lua> [f=-000001] [LuaMenu] Loading widget: Replays window <gui_replay_handler.lua> [f=-000001] [LuaMenu] Loading widget: Settings Window <gui_settings_window.lua> [f=-000001] [LuaMenu] Loading widget: SpringBoard Window <gui_springboard_window.lua> [f=-000001] [LuaMenu] Loading widget: Users Handler <api_user_handler.lua> [f=-000001] [LuaMenu] Loading widget: ZK wrapper loopback interface <zk_loopback.lua> [f=-000001] [Chobby] Using wrapper port: , 51647 [f=-000001] [LuaMenu] Loading widget: Cache Handler API <api_cache_handler.lua> [f=-000001] [LuaMenu] Loading widget: Internet Browser API <api_internet_browser.lua> [f=-000001] [LuaMenu] Loading widget: Map Handler API <api_map_handler.lua> Zero-K.exe Information: 0 : Chobby connected to wrapper [f=-000001] [LuaMenu] Loading widget: Campaign Data Handler <api_campaign_data.lua> Zero-K.exe Information: 0 : Chobbyla >> SteamOnline {"AuthToken":"14000000434B3C3F954BD04C116BC00D01001001E6ACD25D1800000001000000020000005016363B0000000058D65B0002000000B20000003200000004000000116BC00D01001001481C05009FF61B530801A8C000000000F5F2CC5D75A2E85D0100D5D70000000000001D57546C96250A0A5E3C0AD65B15AE09E255286FD70E4E8850BA11948B4FDDEFD3DA6BA2B4450A46756849E6F3C652BA5000F2C2EAB552324F1280EDCE413CCAF8E4E7280103873745D11F11165CD101500D23A1F251F6B5D5B33A5DFC2F43C37E1B0A8A47B76FD7626AF32D45B44B29017B6F8D11FC9232529C3F08F5983CFB","Friends":["76561197993315014","76561198076665762","76561198112699488","76561198166102505","76561198192672826","76561198201113661","76561198234746280","76561198245852636","76561198246523152","76561198252019318","76561198271702549","76561198297559877","76561198299413483","76561198304834899","76561198304858830","76561198367558360","76561198417669902","76561198419404608","76561198447107990","76561198815541598","76561198838668573","76561198866191700"],"SuggestedName":"[]","Dlc":[0,842950,842951,842952]} [f=-000001] [LuaMenu] Loading widget: API Script Handler <api_script_generator.lua> [f=-000001] [LuaMenu] Loading widget: Analytics Handler <api_analytics.lua> [f=-000001] [LuaMenu] Loading widget: Animation control <api_animation_control.lua> [f=-000001] [LuaMenu] Loading widget: Battle Login Rejoin <gui_battle_login_rejoin.lua> [f=-000001] [LuaMenu] Loading widget: Battle Room Window <gui_battle_room_window.lua> [f=-000001] [LuaMenu] Loading widget: Battle status panel <gui_battle_status_panel.lua> [f=-000001] [LuaMenu] Loading widget: Benchmark Handler <gui_benchmark_handler.lua> [f=-000001] [LuaMenu] Loading widget: Campaign Commander Loadout <gui_campaign_commander_loadout.lua> [f=-000001] [LuaMenu] Loading widget: Campaign Handler <gui_campaign_handler.lua> [f=-000001] [LuaMenu] Loading widget: Campaign Handler ZK <zk_campaign_handler.lua> [f=-000001] [LuaMenu] Loading widget: Campaign Save/Load <gui_campaign_saveload.lua> [f=-000001] [LuaMenu] Loading widget: Campaign Technology Panel <gui_campaign_technology_panel.lua> Zero-K.exe Information: 0 : Chobbyla >> WrapperOnline {"UserID":"309715259","DefaultServerHost":"zero-k.info","DefaultServerPort":8200,"IsSteamFolder":true} [f=-000001] [LuaMenu] Loading widget: Chili Visual Novel <campaign_chili_vn.lua> [f=-000001] [LuaMenu] Loading widget: Codex Handler <gui_campaign_codex_handler.lua> [f=-000001] [LuaMenu] Loading widget: Cursor tooltip <gui_tooltip.lua> [f=-000001] [LuaMenu] Loading widget: Discord Handler <api_discord_handler.lua> [f=-000001] [LuaMenu] Loading widget: Load Game Menu <gui_loadgame.lua> [f=-000001] [LuaMenu] Loading widget: Login Window <gui_login_window.lua> [f=-000001] [LuaMenu] Loading widget: Maplist Panel <gui_maplist_panel.lua> [f=-000001] [LuaMenu] Loading widget: Mission Progress Handler <api_mission_progress_handler.lua> [f=-000001] [LuaMenu] Loading widget: Modoptions Panel <gui_modoptions_panel.lua> [f=-000001] [LuaMenu] Loading widget: Party status panel <gui_party_status_panel.lua> [f=-000001] [LuaMenu] Loading widget: Planet Battle Handler <api_planet_battle_handler.lua> [f=-000001] [LuaMenu] Loading widget: Popup Preloader <gui_popup_preloader.lua> [f=-000001] [LuaMenu] Loading widget: Queue status panel <gui_queue_status_panel.lua> [f=-000001] [LuaMenu] Loading widget: Rank update window <gui_rank_update_window.lua> [f=-000001] [LuaMenu] Loading widget: Steam Coop Handler <gui_steam_coop_handler.lua> [f=-000001] [LuaMenu] Loading widget: Steam Handler <api_steam_handler.lua> [f=-000001] [LuaMenu] Loading widget: Steam Release Notifier <gui_steam_release_notifier.lua> [f=-000001] [LuaMenu] Loading widget: User status panel <gui_user_status_panel.lua> [f=-000001] [LuaMenu] Loading widget: ZK Comm Config <gui_zk_comm_config.lua> [f=-000001] [LuaMenu] Loading widget: ZK replay downloader <zk_replay_launcher.lua> [f=-000001] [LuaMenu] Loading widget: ChiliProfiler <dbg_chili_profiler.lua> [f=-000001] [LuaMenu] Loading widget: Image Preloader <dbg_img_preload.lua> [f=-000001] [LuaMenu] Warning: Headers files aren't supported anymore use "require" instead! [f=-000001] [LuaMenu] Warning: Headers files aren't supported anymore use "require" instead! [f=-000001] [LuaMenu] Loading widget: Chili lobby <gui_chili_lobby.lua> [f=-000001] [Chobby] Detected game config, byar [f=-000001] [Chobby] Detected game config, evorts [f=-000001] [Chobby] Detected game config, evortsdev [f=-000001] [Chobby] Detected game config, generic [f=-000001] [Chobby] Detected game config, taprime [f=-000001] [Chobby] Detected game config, tc [f=-000001] [Chobby] Detected game config, zk [f=-000001] [Chobby] Detected game config, zkdev [f=-000001] [Chobby] Detected game config, LuaMenu\configs\gameConfig\zk [f=-000001] [Chobby] Warning: Game config not found: LuaMenu/configs/gameConfig/LuaMenu\configs\gameConfig\zk/mainConfig.lua [f=-000001] Vendor and GL, Nvidia, 4 [f=-000001] High settings preset, 8388608 [f=-000001] SetSettings Int, GroundScarAlphaFade, 1 [f=-000001] SetSettings Int, GroundDetail, 120 [f=-000001] SetSettings Int, GroundDecals, 5 [f=-000001] Set ATI/intel/other non-nvidia compatibility state: Disabled (Automatic) [f=-000001] SetSettings Value, FeatureDrawDistance, 6000 [f=-000001] SetSettings Value, FeatureFadeDistance, 4500 [f=-000001] SetSettings Value, MiddleClickScrollSpeed, -0.0015 [f=-000001] SetSettings Int, CubeTexSizeReflection, 128 [f=-000001] SetSettings Int, CubeTexSizeSpecular, 128 [f=-000001] [Settings] Warning: No such key: interfaceScale, but setting it as string anyway. [f=-000001] SetSettings Value, ScrollWheelSpeed, -25 [f=-000001] SetSettings Value, DynamicSky, 0 [f=-000001] SetSettings Value, AdvSky, 0 [f=-000001] SetSettings Int, MaxParticles, 25000 [f=-000001] SetSettings Value, AllowDeferredMapRendering, 1 [f=-000001] SetSettings Value, AllowDeferredModelRendering, 1 [f=-000001] SetSettings Int, Shadows, 1 [f=-000001] SetSettings Value, FullscreenEdgeMove, 1 [f=-000001] SetSettings Value, WindowedEdgeMove, 1 [f=-000001] SetSettings Int, MaxDynamicMapLights, 1 [f=-000001] SetSettings Value, UsePBO, 1 [f=-000001] SetSettings Value, LuaShaders, 1 [f=-000001] SetSettings Int, ForceDisableShaders, 0 [f=-000001] SetSettings Value, AdvUnitShading, 1 [f=-000001] SetSettings Value, AdvMapShading, 1 [f=-000001] SetSettings Int, ROAM, 1 [f=-000001] SetSettings Int, MaxDynamicModelLights, 1 [f=-000001] SetSettings Int, LoadingMT, 0 [f=-000001] SetSettings Value, 3DTrees, 1 [f=-000001] SetSettings Value, BumpWaterAnisotropy, 2 [f=-000001] SetSettings Value, BumpWaterShoreWaves, 1 [f=-000001] SetSettings Value, BumpWaterBlurReflection, 1 [f=-000001] SetSettings Int, BumpWaterRefraction, 1 [f=-000001] SetSettings Int, BumpWaterTexSizeReflection, 256 [f=-000001] SetSettings Int, BumpWaterDepthBits, 32 [f=-000001] SetSettings Int, BumpWaterReflection, 2 [f=-000001] SetSettings Value, CamFreeScrollSpeed, 50 [f=-000001] SetSettings Int, RotOverheadScrollSpeed, 50 [f=-000001] SetSettings Value, MiddleClickScrollSpeed, -0.0015 [f=-000001] SetSettings Int, OverheadScrollSpeed, 50 [f=-000001] SetSettings Int, FPSScrollSpeed, 50 [f=-000001] SetSettings Value, ScrollWheelSpeed, -25 [f=-000001] SetSettings Int, VSync, 0 [f=-000001] SetSettings Int, Water, 4 [f=-000001] [Settings] Warning: No such key: ZKUseNewChiliRTT, but setting it as string anyway. [f=-000001] SetSettings Int, GrassDetail, 9 [f=-000001] SetSettings Int, TreeRadius, 1500 [f=-000001] [Settings] Warning: No such key: SmoothPoints, but setting it as string anyway. [f=-000001] [Settings] Warning: No such key: SmoothLines, but setting it as string anyway. [f=-000001] SetSettings Int, MSAALevel, 8 [f=-000001] [Settings] Warning: No such key: FSAA, but setting it as string anyway. [f=-000001] SetSettings Int, GroundScarAlphaFade, 1 [f=-000001] SetSettings Int, GroundDetail, 180 [f=-000001] SetSettings Int, GroundDecals, 10 [f=-000001] Set ATI/intel/other non-nvidia compatibility state: Disabled (Automatic) [f=-000001] SetSettings Value, FeatureDrawDistance, 600000 [f=-000001] SetSettings Value, FeatureFadeDistance, 600000 [f=-000001] SetSettings Value, MiddleClickScrollSpeed, -0.0015 [f=-000001] SetSettings Value, BumpWaterAnisotropy, 2 [f=-000001] SetSettings Value, BumpWaterShoreWaves, 1 [f=-000001] SetSettings Value, BumpWaterBlurReflection, 1 [f=-000001] SetSettings Int, BumpWaterRefraction, 2 [f=-000001] SetSettings Int, BumpWaterTexSizeReflection, 1024 [f=-000001] SetSettings Int, BumpWaterDepthBits, 32 [f=-000001] SetSettings Int, BumpWaterReflection, 2 [f=-000001] [Settings] Warning: No such key: interfaceScale, but setting it as string anyway. [f=-000001] SetSettings Value, ScrollWheelSpeed, -25 [f=-000001] SetSettings Value, DynamicSky, 1 [f=-000001] SetSettings Value, AdvSky, 1 [f=-000001] SetSettings Int, GrassDetail, 16 [f=-000001] SetSettings Int, TreeRadius, 2500 [f=-000001] SetSettings Value, AllowDeferredMapRendering, 1 [f=-000001] SetSettings Value, AllowDeferredModelRendering, 1 [f=-000001] SetSettings Int, VSync, 0 [f=-000001] [Settings] Warning: No such key: ZKUseNewChiliRTT, but setting it as string anyway. [f=-000001] SetSettings Value, FullscreenEdgeMove, 1 [f=-000001] SetSettings Value, WindowedEdgeMove, 1 [f=-000001] SetSettings Int, CubeTexSizeReflection, 1024 [f=-000001] SetSettings Int, CubeTexSizeSpecular, 1024 [f=-000001] SetSettings Int, MaxDynamicMapLights, 1 [f=-000001] SetSettings Value, UsePBO, 1 [f=-000001] SetSettings Value, LuaShaders, 1 [f=-000001] SetSettings Int, ForceDisableShaders, 0 [f=-000001] SetSettings Value, AdvUnitShading, 1 [f=-000001] SetSettings Value, AdvMapShading, 1 [f=-000001] SetSettings Int, ROAM, 1 [f=-000001] SetSettings Int, MaxDynamicModelLights, 1 [f=-000001] SetSettings Int, LoadingMT, 0 [f=-000001] SetSettings Value, 3DTrees, 1 [f=-000001] SetSettings Value, CamFreeScrollSpeed, 50 [f=-000001] SetSettings Int, RotOverheadScrollSpeed, 50 [f=-000001] SetSettings Value, MiddleClickScrollSpeed, -0.0015 [f=-000001] SetSettings Int, OverheadScrollSpeed, 50 [f=-000001] SetSettings Int, FPSScrollSpeed, 50 [f=-000001] SetSettings Value, ScrollWheelSpeed, -25 [f=-000001] SetSettings Int, Shadows, 1 [f=-000001] SetSettings Int, Water, 4 [f=-000001] SetSettings Int, MaxParticles, 50000 [f=-000001] [Settings] Warning: No such key: SmoothPoints, but setting it as string anyway. [f=-000001] [Settings] Warning: No such key: SmoothLines, but setting it as string anyway. [f=-000001] SetSettings Int, MSAALevel, 8 [f=-000001] [Settings] Warning: No such key: FSAA, but setting it as string anyway. [f=-000001] [LuaMenu] Loading widget: Standalone lobby tools <gui_standalone_lobby.lua> [f=-000001] [LuaMenu] Loading widget: Block Input <gui_block_input.lua> [f=-000001] [LuaMenu] Loading widget: Music Player Lite <snd_music_lite.lua> [f=-000001] Remember to update handler.lua once the following is in basecontent: https://github.com/spring/spring/commit/ef6df34ae5dd4eba9b192f695f9b2724da0f83c2 [f=-000001] [LuaMenu] LuaMenu v1.0 (Lua 5.1) [f=-000001] [LuaMenuController::Activate(msg="")] luaMenu=0744deb8 [f=-000001] SetLobbyButtonEnabled, true [f=-000001] SetSettings Int, MaxDynamicMapLights, 1 [f=-000001] SetSettings Value, DynamicSky, 1 [f=-000001] SetSettings Value, CamTimeFactor, 1 [f=-000001] [Settings] Warning: No such key: ZKUseNewChiliRTT, but setting it as string anyway. [f=-000001] SetSettings Value, LODScale, 1 [f=-000001] SetSettings Int, BumpWaterDepthBits, 32 [f=-000001] SetSettings Value, FullscreenEdgeMove, 1 [f=-000001] [Settings] Warning: No such key: FSAALevel, but setting it as string anyway. [f=-000001] [Settings] Warning: No such key: BuildWarnings, but setting it as string anyway. [f=-000001] SetSettings Int, GroundDetail, 180 [f=-000001] SetSettings Value, CamTimeExponent, 4 [f=-000001] SetSettings Int, ShadowMapSize, 4096 [f=-000001] SetSettings Int, InitialNetworkTimeout, 0 [f=-000001] SetSettings Int, RotOverheadScrollSpeed, 50 [f=-000001] [Settings] Warning: No such key: SmoothPoints, but setting it as string anyway. [f=-000001] [Settings] Warning: No such key: LuaAutoModWidgets, but setting it as string anyway. [f=-000001] SetSettings Int, GrassDetail, 16 [f=-000001] SetSettings Int, BumpWaterReflection, 2 [f=-000001] SetSettings Value, LODScaleRefraction, 1 [f=-000001] SetSettings Int, MaximumTransmissionUnit, 0 [f=-000001] SetSettings Int, FPSScrollSpeed, 50 [f=-000001] SetSettings Value, AdvSky, 1 [f=-000001] SetSettings Int, CamMode, 1 [f=-000001] SetSettings Int, MaxDynamicModelLights, 1 [f=-000001] SetSettings Value, MiddleClickScrollSpeed, -0.0015 [f=-000001] SetSettings Int, HangTimeout, 30 [f=-000001] SetSettings Int, Water, 4 [f=-000001] SetSettings Value, MouseDragScrollThreshold, 0 [f=-000001] [Settings] Warning: No such key: LogFlush, but setting it as string anyway. [f=-000001] SetSettings Value, LuaGarbageCollectionMemLoadMult, 100 [f=-000001] SetSettings Value, FeatureDrawDistance, 600000 [f=-000001] SetSettings Value, UsePBO, 1 [f=-000001] SetSettings Value, LuaShaders, 1 [f=-000001] SetSettings Int, BumpWaterTexSizeReflection, 1024 [f=-000001] SetSettings Int, ForceDisableShaders, 0 [f=-000001] SetSettings Int, GroundScarAlphaFade, 1 [f=-000001] [Settings] Warning: No such key: Version, but setting it as string anyway. [f=-000001] SetSettings Int, OverheadScrollSpeed, 50 [f=-000001] SetSettings Value, EdgeMoveWidth, 0.003 [f=-000001] SetSettings Int, FontSize, 18 [f=-000001] [Settings] Warning: No such key: snd_general, but setting it as string anyway. [f=-000001] SetSettings Value, BumpWaterBlurReflection, 1 [f=-000001] SetSettings Value, LODScaleShadow, 1 [f=-000001] SetSettings Int, UnitLodDist, 9999 [f=-000001] SetSettings Value, AdvMapShading, 1 [f=-000001] [Settings] Warning: No such key: interfaceScale, but setting it as string anyway. [f=-000001] [Settings] Warning: No such key: MoveWarnings, but setting it as string anyway. [f=-000001] SetSettings Int, CubeTexSizeReflection, 1024 [f=-000001] SetSettings Int, ROAM, 1 [f=-000001] SetSettings Value, FeatureFadeDistance, 600000 [f=-000001] [Settings] Warning: No such key: WorkerThreadSpinTime, but setting it as string anyway. [f=-000001] SetSettings Value, AllowDeferredMapRendering, 1 [f=-000001] SetSettings Value, WindowedEdgeMove, 1 [f=-000001] [Settings] Warning: No such key: VerboseLevel, but setting it as string anyway. [f=-000001] SetSettings Int, VSync, 0 [f=-000001] SetSettings Value, AdvUnitShading, 1 [f=-000001] SetSettings Value, EdgeMoveDynamic, 0 [f=-000001] SetSettings Value, 3DTrees, 1 [f=-000001] SetSettings Value, UseLuaMemPools, 0 [f=-000001] SetSettings Value, UseDistToGroundForIcons, 1.10000002 [f=-000001] SetSettings Int, LoadingMT, 0 [f=-000001] SetSettings Int, TreeRadius, 2500 [f=-000001] SetSettings Value, CamFreeScrollSpeed, 50 [f=-000001] [Settings] Warning: No such key: SmoothLines, but setting it as string anyway. [f=-000001] SetSettings Value, ScrollWheelSpeed, -25 [f=-000001] SetSettings Value, ShowClock, 0 [f=-000001] [Settings] Warning: No such key: MinimapOnLeft, but setting it as string anyway. [f=-000001] SetSettings Value, DualScreenMiniMapOnLeft, 1 [f=-000001] [Settings] Warning: No such key: ReflectiveWater, but setting it as string anyway. [f=-000001] [Settings] Warning: No such key: DisplayDebugPrefixConsole, but setting it as string anyway. [f=-000001] SetSettings Int, GroundDecals, 10 [f=-000001] SetSettings Int, ReconnectTimeout, 0 [f=-000001] SetSettings Int, BumpWaterRefraction, 2 [f=-000001] SetSettings Int, MaxParticles, 50000 [f=-000001] [Settings] Warning: Unexpected key type: std::string, but setting it as string anyway. [f=-000001] SetSettings Value, RotateLogFiles, 1 [f=-000001] [Settings] Warning: No such key: LinkBandwidth, but setting it as string anyway. [f=-000001] SetSettings Int, Shadows, 1 [f=-000001] SetSettings Value, BumpWaterShoreWaves, 1 [f=-000001] SetSettings Value, MiniMapMarker, 0 [f=-000001] SetSettings Int, MaxSounds, 32 [f=-000001] SetSettings Int, MSAALevel, 8 [f=-000001] [Settings] Warning: No such key: NormalMapping, but setting it as string anyway. [f=-000001] SetSettings Value, LODScaleReflection, 1 [f=-000001] SetSettings Value, FPSFOV, 90 [f=-000001] SetSettings Value, BumpWaterAnisotropy, 2 [f=-000001] SetSettings Value, HardwareCursor, 1 [f=-000001] SetSettings Value, OverheadMaxHeightFactor, 1.39999998 [f=-000001] [Settings] Warning: No such key: FSAA, but setting it as string anyway. [f=-000001] SetSettings Int, CubeTexSizeSpecular, 1024 [f=-000001] SetSettings Value, VFSCacheArchiveFiles, 0 [f=-000001] SetSettings Value, AllowDeferredModelRendering, 1 [f=-000001] Starting Track, sounds/lobbyMusic/The Secret of Ayers Rock.ogg, 1 Zero-K.exe Information: 0 : Chobbyla << DiscordUpdatePresence {"details":"In menu"} [f=-000001] [f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SHOWN][1] fullScreen=1 [f=-000001] [~ScopedOnceTimer][Sound::Iconified] 0ms [f=-000001] [~ScopedOnceTimer][FBO::GLContextReinit] 0ms [f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SHOWN][2] [f=-000001] [f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SIZE_CHANGED][1] fullScreen=1 [f=-000001] [GR::UpdateGLConfigs] [f=-000001] [GR::UpdateGLGeometry][1] winSize=<1920,1080> [f=-000001] [GR::UpdateGLGeometry][2] winSize=<1920,1080> [f=-000001] [GR::InitGLState] [f=-000001] [GR::LogDisplayMode] display-mode set to 1920x1080x24bpp@60Hz (fullscreen::decorated) [f=-000001] [~ScopedOnceTimer][GlobalRendering::UpdateGL] 0ms [f=-000001] [~ScopedOnceTimer][ActiveController::ResizeEvent] 1ms [f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SIZE_CHANGED][2] [f=-000001] [f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SIZE_CHANGED][1] fullScreen=1 [f=-000001] [GR::UpdateGLConfigs] [f=-000001] [GR::UpdateGLGeometry][1] winSize=<1920,1080> [f=-000001] [GR::UpdateGLGeometry][2] winSize=<1920,1080> [f=-000001] [GR::InitGLState] [f=-000001] [GR::LogDisplayMode] display-mode set to 1920x1080x24bpp@60Hz (fullscreen::decorated) [f=-000001] [~ScopedOnceTimer][GlobalRendering::UpdateGL] 0ms [f=-000001] [~ScopedOnceTimer][ActiveController::ResizeEvent] 0ms [f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SIZE_CHANGED][2] [f=-000001] [f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SHOWN][1] fullScreen=1 [f=-000001] [~ScopedOnceTimer][Sound::Iconified] 0ms [f=-000001] [~ScopedOnceTimer][FBO::GLContextReinit] 0ms [f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SHOWN][2] Zero-K.exe Information: 0 : Chobbyla << DiscordUpdatePresence {"details":"In menu"} [f=-000001] SteamOnline, Received [f=-000001] Error: [BMP::Load] invalid bitmap "LuaUI/Configs/Clans/A.png" (loaded=0) [f=-000001] Warning: Couldn't find texture "LuaUI/Configs/Clans/A.png"! Zero-K.exe Information: 0 : Chobbyla >> DiscordOnReady {} [f=-000001] [i18n] Warning: "spectator" is not translated in en [f=-000001] [i18n] Error: No translation found for "spectator" [f=-000001] [i18n] Warning: "player" is not translated in en [f=-000001] [i18n] Error: No translation found for "player" [f=-000001] autosave [f=-000001] Retry when complete [f=-000001] Cannot find game files. Zero-K.exe Information: 0 : Chobbyla << DownloadFile {"Name":"Zero-K v1.7.2.0","FileType":"RAPID"} Zero-K.exe Information: 0 : Chobbyla >> DownloadFileProgress {"FileType":"RAPID","Name":"Zero-K v1.7.2.0","Progress":"0.00","SecondsRemaining":-1,"TotalLength":0,"CurrentSpeed":0} Zero-K.exe Information: 0 : Chobbyla >> DownloadFileProgress {"FileType":"RAPID","Name":"Zero-K v1.7.2.0","Progress":"0.00","SecondsRemaining":-1,"TotalLength":0,"CurrentSpeed":0} Zero-K.exe Information: 0 : Chobbyla >> DownloadFileProgress {"FileType":"RAPID","Name":"Zero-K v1.7.2.0","Progress":"0.00","SecondsRemaining":-1,"TotalLength":0,"CurrentSpeed":0} Zero-K.exe Information: 0 : Chobbyla >> DownloadFileProgress {"FileType":"RAPID","Name":"Zero-K v1.7.2.0","Progress":"0.00","SecondsRemaining":-1,"TotalLength":0,"CurrentSpeed":0} Zero-K.exe Information: 0 : PackageRefresh complete - packages changed Zero-K.exe Information: 0 : Chobbyla >> DownloadFileProgress {"FileType":"RAPID","Name":"Zero-K v1.7.2.0","Progress":"0.00","SecondsRemaining":-1,"TotalLength":0,"CurrentSpeed":0} Zero-K.exe Information: 0 : http://repos.springrts.com/zk/packages/a91d3779885f8057e7ef11435da9b2c1.sdp Completed - 218,66k Zero-K.exe Information: 0 : Chobbyla >> DownloadFileProgress {"FileType":"RAPID","Name":"Zero-K v1.7.2.0","Progress":"5.00","SecondsRemaining":58,"TotalLength":0,"CurrentSpeed":0} Zero-K.exe Information: 0 : Chobbyla >> DownloadFileProgress {"FileType":"RAPID","Name":"Zero-K v1.7.2.0","Progress":"5.00","SecondsRemaining":68,"TotalLength":0,"CurrentSpeed":0} Zero-K.exe Information: 0 : Chobbyla >> DownloadFileProgress {"FileType":"RAPID","Name":"Zero-K v1.7.2.0","Progress":"5.00","SecondsRemaining":77,"TotalLength":0,"CurrentSpeed":0} Zero-K.exe Information: 0 : Chobbyla >> DownloadFileProgress {"FileType":"RAPID","Name":"Zero-K v1.7.2.0","Progress":"5.00","SecondsRemaining":87,"TotalLength":0,"CurrentSpeed":0} Zero-K.exe Information: 0 : Chobbyla >> DownloadFileProgress {"FileType":"RAPID","Name":"Zero-K v1.7.2.0","Progress":"5.00","SecondsRemaining":96,"TotalLength":0,"CurrentSpeed":0} Zero-K.exe Information: 0 : Chobbyla >> DownloadFileProgress {"FileType":"RAPID","Name":"Zero-K v1.7.2.0","Progress":"5.00","SecondsRemaining":106,"TotalLength":0,"CurrentSpeed":0} Zero-K.exe Information: 0 : Chobbyla >> DownloadFileProgress {"FileType":"RAPID","Name":"Zero-K v1.7.2.0","Progress":"5.00","SecondsRemaining":116,"TotalLength":0,"CurrentSpeed":0} Zero-K.exe Information: 0 : Chobbyla >> DownloadFileProgress {"FileType":"RAPID","Name":"Zero-K v1.7.2.0","Progress":"5.00","SecondsRemaining":125,"TotalLength":0,"CurrentSpeed":0} Zero-K.exe Information: 0 : Chobbyla >> DownloadFileProgress {"FileType":"RAPID","Name":"Zero-K v1.7.2.0","Progress":"5.00","SecondsRemaining":135,"TotalLength":0,"CurrentSpeed":0} Zero-K.exe Information: 0 : Chobbyla >> DownloadFileProgress {"FileType":"RAPID","Name":"Zero-K v1.7.2.0","Progress":"5.00","SecondsRemaining":145,"TotalLength":0,"CurrentSpeed":0} Zero-K.exe Information: 0 : Chobbyla >> DownloadFileProgress {"FileType":"RAPID","Name":"Zero-K v1.7.2.0","Progress":"5.00","SecondsRemaining":154,"TotalLength":0,"CurrentSpeed":0} Zero-K.exe Information: 0 : Chobbyla >> DownloadFileProgress {"FileType":"RAPID","Name":"Zero-K v1.7.2.0","Progress":"5.00","SecondsRemaining":164,"TotalLength":0,"CurrentSpeed":0} Zero-K.exe Information: 0 : Zero-K v1.7.2.0 download complete - 218,66k Zero-K.exe Information: 0 : Chobbyla >> DownloadFileDone {"FileType":"RAPID","IsSuccess":true,"IsAborted":false,"Name":"Zero-K v1.7.2.0"} [f=-000001] Scanning: D:\gry ze steam\steamapps\common\Zero-K\engine\win32\104.0.1-1435-g79d77ca\base [f=-000001] Scanning: D:\gry ze steam\steamapps\common\Zero-K\maps [f=-000001] Scanning: D:\gry ze steam\steamapps\common\Zero-K\games [f=-000001] Scanning: D:\gry ze steam\steamapps\common\Zero-K\packages [f=-000001] [~CPoolArchive] archiveFile="D:\gry ze steam\steamapps\common\Zero-K\packages\a91d3779885f8057e7ef11435da9b2c1.sdp" numZipFiles=7634 sumInflSize=692416kb sumReadTime=1ms [f=-000001] file="modinfo.lua" indx=4735 inflSize=0kb readTime=1ms [f=-000001] file="anims/cursorattack_1.png" indx=4 inflSize=1kb readTime=0ms [f=-000001] file="anims/cursordefend.txt" indx=8 inflSize=0kb readTime=0ms [f=-000001] file="anims/cursordefend_0.png" indx=9 inflSize=1kb readTime=0ms [f=-000001] file="anims/cursorattack_4.png" indx=7 inflSize=1kb readTime=0ms [f=-000001] file="anims/cursorattack_0.png" indx=3 inflSize=1kb readTime=0ms [f=-000001] file="al2.0.txt" indx=1 inflSize=8kb readTime=0ms [f=-000001] file="anims/cursorattack_2.png" indx=5 inflSize=1kb readTime=0ms [f=-000001] file=".gitattributes" indx=0 inflSize=0kb readTime=0ms [f=-000001] file="anims/cursorattack.txt" indx=2 inflSize=0kb readTime=0ms [f=-000001] [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 25ms [f=-000001] autosave [f=-000001] SetLobbyFullscreenMode, 3 [f=-000001] SetSettings Int, XResolution, 1920 [f=-000001] SetSettings Int, YResolution, 1080 [f=-000001] SetSettings Int, WindowPosX, 0 [f=-000001] SetSettings Int, WindowPosY, 0 [f=-000001] SetSettings Value, Fullscreen, 1 [f=-000001] SetSettings Int, MaxDynamicMapLights, 1 [f=-000001] SetSettings Value, DynamicSky, 1 [f=-000001] SetSettings Value, CamTimeFactor, 1 [f=-000001] [Settings] Warning: No such key: ZKUseNewChiliRTT, but setting it as string anyway. [f=-000001] SetSettings Value, LODScale, 1 [f=-000001] SetSettings Int, BumpWaterDepthBits, 32 [f=-000001] SetSettings Value, FullscreenEdgeMove, 1 [f=-000001] [Settings] Warning: No such key: FSAALevel, but setting it as string anyway. [f=-000001] [Settings] Warning: No such key: BuildWarnings, but setting it as string anyway. [f=-000001] SetSettings Int, GroundDetail, 180 [f=-000001] SetSettings Value, CamTimeExponent, 4 [f=-000001] SetSettings Int, ShadowMapSize, 4096 [f=-000001] SetSettings Int, InitialNetworkTimeout, 0 [f=-000001] SetSettings Int, RotOverheadScrollSpeed, 50 [f=-000001] [Settings] Warning: No such key: SmoothPoints, but setting it as string anyway. [f=-000001] [Settings] Warning: No such key: LuaAutoModWidgets, but setting it as string anyway. [f=-000001] SetSettings Int, GrassDetail, 16 [f=-000001] SetSettings Int, BumpWaterReflection, 2 [f=-000001] SetSettings Value, LODScaleRefraction, 1 [f=-000001] SetSettings Int, MaximumTransmissionUnit, 0 [f=-000001] SetSettings Int, FPSScrollSpeed, 50 [f=-000001] SetSettings Value, AdvSky, 1 [f=-000001] SetSettings Int, CamMode, 1 [f=-000001] SetSettings Int, MaxDynamicModelLights, 1 [f=-000001] SetSettings Value, MiddleClickScrollSpeed, -0.0015 [f=-000001] SetSettings Int, HangTimeout, 30 [f=-000001] SetSettings Int, Water, 4 [f=-000001] SetSettings Value, MouseDragScrollThreshold, 0 [f=-000001] [Settings] Warning: No such key: LogFlush, but setting it as string anyway. [f=-000001] SetSettings Value, LuaGarbageCollectionMemLoadMult, 100 [f=-000001] SetSettings Value, FeatureDrawDistance, 600000 [f=-000001] SetSettings Value, UsePBO, 1 [f=-000001] SetSettings Value, LuaShaders, 1 [f=-000001] SetSettings Int, BumpWaterTexSizeReflection, 1024 [f=-000001] SetSettings Int, ForceDisableShaders, 0 [f=-000001] SetSettings Int, GroundScarAlphaFade, 1 [f=-000001] [Settings] Warning: No such key: Version, but setting it as string anyway. [f=-000001] SetSettings Int, OverheadScrollSpeed, 50 [f=-000001] SetSettings Value, EdgeMoveWidth, 0.003 [f=-000001] SetSettings Int, FontSize, 18 [f=-000001] [Settings] Warning: No such key: snd_general, but setting it as string anyway. [f=-000001] SetSettings Value, BumpWaterBlurReflection, 1 [f=-000001] SetSettings Value, LODScaleShadow, 1 [f=-000001] SetSettings Int, UnitLodDist, 9999 [f=-000001] SetSettings Value, AdvMapShading, 1 [f=-000001] [Settings] Warning: No such key: interfaceScale, but setting it as string anyway. [f=-000001] [Settings] Warning: No such key: MoveWarnings, but setting it as string anyway. [f=-000001] SetSettings Int, CubeTexSizeReflection, 1024 [f=-000001] SetSettings Int, ROAM, 1 [f=-000001] SetSettings Value, FeatureFadeDistance, 600000 [f=-000001] [Settings] Warning: No such key: WorkerThreadSpinTime, but setting it as string anyway. [f=-000001] SetSettings Value, AllowDeferredMapRendering, 1 [f=-000001] SetSettings Value, WindowedEdgeMove, 1 [f=-000001] [Settings] Warning: No such key: VerboseLevel, but setting it as string anyway. [f=-000001] SetSettings Int, VSync, 0 [f=-000001] SetSettings Value, AdvUnitShading, 1 [f=-000001] SetSettings Value, EdgeMoveDynamic, 0 [f=-000001] SetSettings Value, 3DTrees, 1 [f=-000001] SetSettings Value, UseLuaMemPools, 0 [f=-000001] SetSettings Value, UseDistToGroundForIcons, 1.10000002 [f=-000001] SetSettings Int, LoadingMT, 0 [f=-000001] SetSettings Int, TreeRadius, 2500 [f=-000001] SetSettings Value, CamFreeScrollSpeed, 50 [f=-000001] [Settings] Warning: No such key: SmoothLines, but setting it as string anyway. [f=-000001] SetSettings Value, ScrollWheelSpeed, -25 [f=-000001] SetSettings Value, ShowClock, 0 [f=-000001] [Settings] Warning: No such key: MinimapOnLeft, but setting it as string anyway. [f=-000001] SetSettings Value, DualScreenMiniMapOnLeft, 1 [f=-000001] [Settings] Warning: No such key: ReflectiveWater, but setting it as string anyway. [f=-000001] [Settings] Warning: No such key: DisplayDebugPrefixConsole, but setting it as string anyway. [f=-000001] SetSettings Int, GroundDecals, 10 [f=-000001] SetSettings Int, ReconnectTimeout, 0 [f=-000001] SetSettings Int, BumpWaterRefraction, 2 [f=-000001] SetSettings Int, MaxParticles, 50000 [f=-000001] [Settings] Warning: Unexpected key type: std::string, but setting it as string anyway. [f=-000001] SetSettings Value, RotateLogFiles, 1 [f=-000001] [Settings] Warning: No such key: LinkBandwidth, but setting it as string anyway. [f=-000001] SetSettings Int, Shadows, 1 [f=-000001] SetSettings Value, BumpWaterShoreWaves, 1 [f=-000001] SetSettings Value, MiniMapMarker, 0 [f=-000001] SetSettings Int, MaxSounds, 32 [f=-000001] SetSettings Int, MSAALevel, 8 [f=-000001] [Settings] Warning: No such key: NormalMapping, but setting it as string anyway. [f=-000001] SetSettings Value, LODScaleReflection, 1 [f=-000001] SetSettings Value, FPSFOV, 90 [f=-000001] SetSettings Value, BumpWaterAnisotropy, 2 [f=-000001] SetSettings Value, HardwareCursor, 1 [f=-000001] SetSettings Value, OverheadMaxHeightFactor, 1.39999998 [f=-000001] [Settings] Warning: No such key: FSAA, but setting it as string anyway. [f=-000001] SetSettings Int, CubeTexSizeSpecular, 1024 [f=-000001] SetSettings Value, VFSCacheArchiveFiles, 0 [f=-000001] SetSettings Value, AllowDeferredModelRendering, 1 [f=-000001] compatProfile, false [f=-000001] Missing self.client!!! [f=-000001] [ReloadOrRestart] Spring "D:\gry ze steam\steamapps\common\Zero-K\engine\win32\104.0.1-1435-g79d77ca\spring.exe" should be reloading [f=-000001] nil Zero-K.exe Information: 0 : Chobbyla << DiscordUpdatePresence {"details":"Loading battle"} [f=-000001] [SpringApp::Reload][1] [f=-000001] [ThreadPool::SetThreadCount][1] wanted=0 current=3 maximum=4 (init=0) [f=-000001] [async=0] threads=3 tasks=78 {sum,avg}{exec,wait}time={{-2.000, -26815622289118914563448581230698551458434502038123461986541876946978203252831427057788954939192517470910819169729710833089507447267078183128240038684393472.000}, {-0.000, 26815622268831062001463995197590123700553109985313374826935347267028080336216406555718931132325381813679715176356989303080793532639148935332225734838059008.000}}ms [f=-000001] thread=1 tasks=39 {sum,min,max,avg}{exec,wait}time={{-0.000, 0.000, 26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, 0.000}, {0.000, 0.000, 0.000, 0.000}}ms [f=-000001] thread=2 tasks=39 {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, 26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, -0.000}, {-0.000, 0.000, 0.000, 26815622253226225246300139865922818871363325814313782933308039846996981372908415056483738602720705929411620651698527038348271455501347331075275605294448640.000}}ms [f=-000001] [async=1] threads=3 tasks=2 {sum,avg}{exec,wait}time={{-26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, -26815622246970236102252012077923421044566402720277484934981974976243132573398550580637031405237104369715172586310076413826915288463284460288874734254292992.000}, {0.000, 0.000}}ms [f=-000001] thread=1 tasks=1 {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, 0.000, 0.000}, {0.000, 0.000, 0.000, 0.000}}ms [f=-000001] thread=2 tasks=1 {sum,min,max,avg}{exec,wait}time={{-26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, -26815622246970236102252012077923421044566402720277484934981974976243132573398550580637031405237104369715172586310076413826915288463284460288874734254292992.000, -26815622246970236102252012077923421044566402720277484934981974976243132573398550580637031405237104369715172586310076413826915288463284460288874734254292992.000, -26815622246970236102252012077923421044566402720277484934981974976243132573398550580637031405237104369715172586310076413826915288463284460288874734254292992.000}, {0.000, 0.000, 0.000, 0.000}}ms [f=-000001] [ThreadPool::SetThreadCount][2] workers=0 [f=-000001] [ThreadPool::SetThreadCount][1] wanted=3 current=1 maximum=4 (init=1) [f=-000001] [ThreadPool::SetThreadCount][2] workers=2 [f=-000001] [Threading] Main thread CPU affinity mask set: 12 [f=-000001] [SpringApp::Reload][2] [f=-000001] [SpringApp::Reload][3] [f=-000001] [Sound] [Sound::Kill] soundThread.joinable()=1 [f=-000001] [WatchDog::DeregisterThread] deregistering controls for thread [audio] [f=-000001] [Sound] [Sound::UpdateThread][3] #sources=32 #items=1 [f=-000001] [Sound] [Sound::UpdateThread][4] ctx=0757c108 dev=075aa680 [f=-000001] [Sound] [Sound::UpdateThread][5] ctx=0757c108 dev=075aa680 [f=-000001] [Sound] [Sound::Cleanup][alcDestroyContext(0757c108)] [f=-000001] [Sound] [Sound::Cleanup][alcCloseDevice(075aa680)] [f=-000001] [Sound] [Sound::UpdateThread][6] [f=-000001] [SpringApp::Reload][4] [f=-000001] [SpringApp::Reload][5] [f=-000001] [SpringApp::Reload][6] [f=-000001] [VFS] [SpringVFS::UnMapArchives<this=0753f310>(reload=1)] (#mod=0 #map=0 #menu=2778) [f=-000001] Scanning: D:\gry ze steam\steamapps\common\Zero-K\engine\win32\104.0.1-1435-g79d77ca\base [f=-000001] Scanning: D:\gry ze steam\steamapps\common\Zero-K\maps [f=-000001] Scanning: D:\gry ze steam\steamapps\common\Zero-K\games [f=-000001] Scanning: D:\gry ze steam\steamapps\common\Zero-K\packages [f=-000001] [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 15ms [f=-000001] [SpringApp::Reload][7] [f=-000001] [SpringApp::Reload][8] [f=-000001] [Sound] [Sound::UpdateThread][1] cfgMaxSounds=32 [f=-000001] [WatchDog::RegisterThread] registering controls for thread [audio] [f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (0.0ms) [f=-000001] [Sound] [Sound::InitThread][1] [f=-000001] [Sound] [Sound::OpenOpenALDevice] opening default device "OpenAL Soft" [f=-000001] [Sound] [Sound::OpenOpenALDevice] device=075aa680 context=205a3e50 [f=-000001] [Sound] [Sound::InitThread][4][OpenAL API Info] [f=-000001] [Sound] Vendor: OpenAL Community [f=-000001] [Sound] Version: 1.1 ALSOFT 1.16.0 [f=-000001] [Sound] Renderer: OpenAL Soft [f=-000001] [Sound] AL Extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length [f=-000001] [Sound] ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device [f=-000001] [Sound] Devices: [f=-000001] [Sound] [Zestaw słuchawkowy (HyperX Virtual Surround Sound)] [f=-000001] [Sound] [Linia (Voicemod Virtual Audio Device (WDM))] [f=-000001] [Sound] [SyncMaster (2 — NVIDIA High Definition Audio)] [f=-000001] [Sound] [Głośniki (Realtek High Definition Audio)] [f=-000001] [Sound] [Zestaw słuchawkowy (HyperX Virtual Surround Sound)] [f=-000001] [Sound] [Sound::GetMaxMonoSources] #attribs=15 [f=-000001] [Sound] [Sound::GetMaxMonoSources] {cfg,alc}MaxSounds={32,255} [f=-000001] [Sound] Error: EFX: AL_INVALID_VALUE (40963) [f=-000001] [Sound] Error: Initializing EFX failed! [f=-000001] [Sound] [Sound::UpdateThread][2] [f=-000001] [~ScopedOnceTimer][ISound::Init::Dev] 101ms [f=-000001] [SpringApp::Reload][10] [f=-000001] [SpringApp::Reload][11] [f=-000001] [LuaMenuController::Reset] using menu archive "Chobby v1.7.11.0" [f=-000001] [VFS] [LuaMenuVFS::AddArchive<this=0753f310>(arName="Chobby v1.7.11.0", overwrite=false)] section=3 cached=1 [f=-000001] [VFS] [LuaMenuVFS::AddArchive<this=0753f310>(arName="Spring content v1", overwrite=false)] section=2 cached=0 [f=-000001] [VFS] [LuaMenuVFS::AddArchive<this=0753f310>(arName="Spring Bitmaps", overwrite=false)] section=2 cached=0 [f=-000001] [VFS] [LuaMenuVFS::AddArchive<this=0753f310>(arName="Spring Cursors", overwrite=false)] section=2 cached=0 [f=-000001] [GR::ConfigNotify][1] key=Fullscreen val=1 (cfgFullScreen=1 sdlFullScreen=1) newRes=<1920,1080> [f=-000001] [SpringApp::Reload][12] #script=90 [f=-000001] [CPreGame] using server IP localhost and port 8452 [f=-000001] [NetProto::InitLocalClient] connecting to local server [f=-000001] [PreGame::AddMapArchivesToVFS][server=00000000] using map "StormSiege_v3" (loaded=0 cached=0) [f=-000001] [VFS] [SpringVFS::AddArchive<this=0753f310>(arName="StormSiege_v3", overwrite=false)] section=1 cached=0 [f=-000001] [VFS] [SpringVFS::AddArchive<this=0753f310>(arName="Map Helper v1", overwrite=false)] section=2 cached=0 [f=-000001] [~CPoolArchive] archiveFile="D:\gry ze steam\steamapps\common\Zero-K\packages\a91d3779885f8057e7ef11435da9b2c1.sdp" numZipFiles=7634 sumInflSize=692416kb sumReadTime=97624ms [f=-000001] file="bitmaps/loadpictures/fkeys.png" indx=496 inflSize=4463kb readTime=487ms [f=-000001] file="bitmaps/loadpictures/constructionmods.png" indx=491 inflSize=4000kb readTime=448ms [f=-000001] file="bitmaps/loadpictures/forcefiremods.png" indx=497 inflSize=3744kb readTime=406ms [f=-000001] file="bitmaps/loadpictures/communication.png" indx=490 inflSize=2799kb readTime=336ms [f=-000001] file="sounds/music/war/yin & yang.ogg" indx=5891 inflSize=4395kb readTime=335ms [f=-000001] file="bitmaps/loadpictures/cloaking.png" indx=488 inflSize=3633kb readTime=309ms [f=-000001] file="bitmaps/loadpictures/jumpjets.png" indx=498 inflSize=1540kb readTime=229ms [f=-000001] file="bitmaps/loadpictures/water.png" indx=508 inflSize=3506kb readTime=220ms [f=-000001] file="units/roost.lua" indx=6663 inflSize=2kb readTime=216ms [f=-000001] file="bitmaps/loadpictures/facplop.png" indx=493 inflSize=3075kb readTime=215ms [f=-000001] [PreGame::StartServer] mod-checksum=f7404aa961d500a755dcc7800a1b7521c692a561150e526a6287cd6d0b653299f7876b4f2b1ac3c7226a872326565e2e301f547b568f5a333f37a63407309fac map-checksum=2833f5e3eb449d5bd4d1a5acfc727270707df868dfca1381406415356adc3356fac9e0e7c013e73b1e642a6b1610fe41f12367992fed7b076b862e5b4c8b071c [f=-000001] Warning: [UDPListener::TryBindSocket] opening socket on loopback address, other users will not be able to connect! [f=-000001] [UDPListener::TryBindSocket] binding UDP socket to IPv6-address ::1 (localhost) on port 8452 [f=-000001] [UDPListener] successfully bound socket on port 8452 [f=-000001] [~ScopedOnceTimer][PreGame::StartServer] 37380ms [f=-000001] [SpringApp::Reload][13] reloadCount=1 [f=-000001] [f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SHOWN][1] fullScreen=1 [f=-000001] [~ScopedOnceTimer][Sound::Iconified] 0ms [f=-000001] [~ScopedOnceTimer][FBO::GLContextReinit] 0ms [f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SHOWN][2] [f=-000001] [f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SHOWN][1] fullScreen=1 [f=-000001] [~ScopedOnceTimer][Sound::Iconified] 0ms [f=-000001] [~ScopedOnceTimer][FBO::GLContextReinit] 0ms [f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SHOWN][2] [f=-000001] [f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SHOWN][1] fullScreen=1 [f=-000001] [~ScopedOnceTimer][Sound::Iconified] 0ms [f=-000001] [~ScopedOnceTimer][FBO::GLContextReinit] 0ms [f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SHOWN][2] [f=-000001] [f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SIZE_CHANGED][1] fullScreen=1 [f=-000001] [GR::UpdateGLConfigs] [f=-000001] [GR::UpdateGLGeometry][1] winSize=<1920,1080> [f=-000001] [GR::UpdateGLGeometry][2] winSize=<1920,1080> [f=-000001] [GR::InitGLState] [f=-000001] [GR::LogDisplayMode] display-mode set to 1920x1080x24bpp@60Hz (fullscreen::decorated) [f=-000001] [~ScopedOnceTimer][GlobalRendering::UpdateGL] 0ms [f=-000001] [~ScopedOnceTimer][ActiveController::ResizeEvent] 0ms [f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SIZE_CHANGED][2] [f=-000001] [f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SHOWN][1] fullScreen=1 [f=-000001] [~ScopedOnceTimer][Sound::Iconified] 0ms [f=-000001] [~ScopedOnceTimer][FBO::GLContextReinit] 0ms [f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SHOWN][2] [f=-000001] [PreGame::AddMapArchivesToVFS][server=1eac4330] using map "StormSiege_v3" (loaded=1 cached=0) [f=-000001] [VFS] [SpringVFS::AddArchive<this=0753f310>(arName="StormSiege_v3", overwrite=false)] section=1 cached=0 [f=-000001] [VFS] [SpringVFS::AddArchive<this=0753f310>(arName="Map Helper v1", overwrite=false)] section=2 cached=0 [f=-000001] [PreGame::AddModArchivesToVFS][server=1eac4330] using game "Zero-K v1.7.2.0" (loaded=0 cached=0) [f=-000001] [VFS] [SpringVFS::AddArchive<this=0753f310>(arName="Zero-K v1.7.2.0", overwrite=false)] section=0 cached=0 [f=-000001] [VFS] [SpringVFS::AddArchive<this=0753f310>(arName="Spring content v1", overwrite=false)] section=2 cached=0 [f=-000001] [VFS] [SpringVFS::AddArchive<this=0753f310>(arName="Spring Bitmaps", overwrite=false)] section=2 cached=0 [f=-000001] [PreGame::GameDataReceived] recording demo to "D:\gry ze steam\steamapps\common\Zero-K\demos\20191118_172007_StormSiege_v3_104.0.1-1435-g79d77ca maintenance.sdfz" [f=-000001] [~ScopedOnceTimer][PreGame::GameDataReceived] 81ms [f=-000001] [PreGame::UpdateClientNet] received local player number 0 (team 0, allyteam 0), creating LoadScreen [f=-000001] [LuaIntro] Searching for new Widgets [f=-000001] [LuaIntro] Scanning: LuaIntro/Addons/ [f=-000001] [LuaIntro] Scanning: LuaIntro/Widgets/ [f=-000001] [LuaIntro] Scanning: LuaIntro/SystemAddons/ [f=-000001] [LuaIntro] Scanning: LuaIntro/SystemWidgets/ [f=-000001] [LuaIntro] Scanning: LuaIntro/chili/ [f=-000001] [LuaIntro] Found new widget "SpringLogo" [f=-000001] [LuaIntro] Found new widget "LoadTexture" [f=-000001] [LuaIntro] Found new widget "LoadProgress" [f=-000001] [LuaIntro] Found new widget "Main" [f=-000001] [LuaIntro] Found new widget "Music" [f=-000001] [LuaIntro] Found new widget "WM Stuff" [f=-000001] [LuaIntro] Loading widgets <>=vfs **=raw ()=unknown [f=-000001] [LuaIntro] Loading widget: WM Stuff <wm.lua> [f=-000001] [LuaIntro] Loading widget: LoadProgress <loadprogress.lua> [f=-000001] [LuaIntro] Loading widget: Main <main.lua> [f=-000001] [LuaIntro] Loading widget: LoadTexture <bg_texture.lua> [f=-000001] [LuaIntro] LuaIntro v1.0 (Lua 5.1) [f=-000001] [LoadScreen::Init] single-threaded [f=-000001] [WatchDog::RegisterThread] registering controls for thread [load] [f=-000001] [Game::Load][1] globalQuit=0 threaded=0 [f=-000001] [LoadScreen::SetLoadMessage] text="Parsing Map Information" [f=-000001] SetLobbyFullscreenMode, 3 [f=-000001] [LoadScreen::SetLoadMessage] text="Loading SMF" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map (51 MB)" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading GameData Definitions" [f=-000001] Loading UnitDefs_posts [f=-000001] Loading FeatureDefs_posts [f=-000001] Loading WeaponDefs_posts [f=-000001] Loading ArmorDefs_posts [f=-000001] [~ScopedOnceTimer][[defs.lua] loading all *Defs tables:] 326ms [f=-000001] [~ScopedOnceTimer][Game::LoadDefs (GameData)] 410ms [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Radar Icons" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Sound Definitions" [f=-000001] [Sound] Warning: [LoadSoundDefsImpl] sound incomingchat is missing file tag (ignoring) [f=-000001] [Sound] [LoadSoundDefsImpl] parsed 342 sounds from gamedata/sounds.lua [f=-000001] [~ScopedOnceTimer][Game::LoadDefs (Sound)] 16ms [f=-000001] [Game::Load][2] globalQuit=0 forcedQuit=0 [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Smooth Height Mesh" [f=-000001] [~ScopedOnceTimer][SmoothHeightMesh::MakeSmoothMesh] 31ms [f=-000001] [LoadScreen::SetLoadMessage] text="Creating QuadField & CEGs" [f=-000001] [Init] number of ArmorDefs: 6 [f=-000001] Warning: [Init] UnitDef "chicken" in ArmorDef "else" already belongs to ArmorDef category 1! [f=-000001] [RegisterModelFormats] supported (Assimp) model formats: *.3ds;*.blend;*.dae;*.lwo;*.obj; [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Unit Textures" [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Sky" [f=-000001] [Game::Load][3] globalQuit=0 forcedQuit=0 [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Weapon Definitions" [f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (WeaponDefs)] 1015ms [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Unit Definitions" [f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (UnitDefs)] 169ms [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Feature Definitions" [f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (FeatureDefs)] 35ms [f=-000001] [IPathManager::GetInstance] using HAPFS [f=-000001] [LoadScreen::SetLoadMessage] text="Initializing Map Features" [f=-000001] [LoadScreen::SetLoadMessage] text="Creating ShadowHandler" [f=-000001] [LoadScreen::SetLoadMessage] text="Creating InfoTextureHandler" [f=-000001] InfoTexture: shaders [f=-000001] [LoadScreen::SetLoadMessage] text="Creating GroundDrawer" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map Tiles" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Square Textures" [f=-000001] [~ScopedOnceTimer][CSMFGroundTextures::ConvolveHeightMap] 1ms [f=-000001] Switching to ROAM Mesh Rendering [f=-000001] [LoadScreen::SetLoadMessage] text="Creating TreeDrawer" [f=-000001] Loaded DecalsDrawer: Legacy [f=-000001] [LoadScreen::SetLoadMessage] text="Creating ProjectileDrawer & UnitDrawer" [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Projectile Textures" [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Water" [f=-000001] [Game::Load][4] globalQuit=0 forcedQuit=0 [f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Console)] 0ms [f=-000001] [Game::LoadLua] Lua developer mode disabled [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Synced LuaRules" [f=-000001] [~ScopedOnceTimer][creg::AutoRegisterCFunctions(LuaRules)] 107ms [f=-000001] Synced LuaRules: starting loading LuaRules: Loaded gadget: Metalspot Finder Gadget <mex_spot_finder.lua> LuaRules: Loaded gadget: Save/Load <api_saveload.lua> LuaRules: Loaded gadget: Startbox handler <start_boxes.lua> LuaRules: Loaded gadget: Wanted Speed <unit_wanted_speed.lua> LuaRules: Loaded gadget: No Friendly Fire <unit_nofriendlyfire.lua> LuaRules: Loaded gadget: IconGenerator <unit_icongenerator.lua> LuaRules: Loaded gadget: Mex Placement <mex_placement.lua> LuaRules: Loaded gadget: Nano Frame Death Handeling <unit_nanoframe_death.lua> LuaRules: Loaded gadget: Nano Frame Rate Limit <unit_nanoframe_rate_limit.lua> LuaRules: Loaded gadget: No Self-D <unit_noselfd.lua> LuaRules: Loaded gadget: ShareControl <share_control.lua> LuaRules: Loaded gadget: UnitPriority <unit_priority.lua> LuaRules: Loaded gadget: Mex Control with energy link <unit_mex_overdrive.lua> LuaRules: Loaded gadget: Script notification <unit_script_notification.lua> LuaRules: Loaded gadget: Antinuke Handler <unit_antinuke_handler.lua> LuaRules: Loaded gadget: Attributes <unit_attributes.lua> LuaRules: Loaded gadget: Boolean Disable <unit_boolean_disable.lua> LuaRules: Loaded gadget: Impulse Float Toggle <unit_impulsefloat_toggle.lua> LuaRules: Loaded gadget: LockOptions <lockunits_modoption.lua> LuaRules: Loaded gadget: Perks <game_perks.lua> LuaRules: Loaded gadget: Shield Charge <unit_shield_charge.lua> LuaRules: Loaded gadget: StartSetup <start_unit_setup.lua> LuaRules: Loaded gadget: Stockpile <unit_stockpile.lua> LuaRules: Loaded gadget: UnitMorph <unit_morph.lua> LuaRules: Loaded gadget: AirPlantParents <unit_air_plants.lua> LuaRules: Loaded gadget: AirTransport_SeaPickup <unit_transport_pickup_floating_amphib.lua> LuaRules: Loaded gadget: Aircraft Command <unit_bomber_command.lua> LuaRules: Loaded gadget: Aircraft Crashing <unit_aircraft_crash.lua> LuaRules: Loaded gadget: Allow Builder Hold Fire <unit_allow_builder_hold_fire.lua> LuaRules: Loaded gadget: Area Guard <cmd_areaguard.lua> LuaRules: Loaded gadget: Block Ally and Neutral Attack <cmd_block_ally_attack.lua> LuaRules: Loaded gadget: Block direct control <unit_block_direct_control.lua> LuaRules: Loaded gadget: Blocking Tag Implementation <feature_blocking_tag_implementation.lua> LuaRules: Loaded gadget: Bomber Dive <unit_bomber_dive.lua> LuaRules: Loaded gadget: CAI <ai_cai.lua> LuaRules: Loaded gadget: CEG Spawner <dbg_ceg_spawner.lua> LuaRules: Loaded gadget: Capture <unit_capture.lua> LuaRules: Loaded gadget: Carrier Drones <unit_carrier_drones.lua> LuaRules: Loaded gadget: Command Raw Move <cmd_raw_move.lua> LuaRules: Loaded gadget: Command Transfer Unit <cmd_transfer_unit.lua> LuaRules: Loaded gadget: Constructor Auto Assist <unit_factory_guard.lua> LuaRules: Loaded gadget: Control gunship strafe range <unit_control_gunship_stafe_range.lua> LuaRules: Loaded gadget: D-Gun Aim Fix <unit_dgun_aim.lua> LuaRules: Loaded gadget: Debris physics <feature_debris_physics.lua> LuaRules: Loaded gadget: Decloak when damaged <unit_decloak_damaged.lua> LuaRules: Loaded gadget: Dev Commands <dbg_dev_commands.lua> LuaRules: Loaded gadget: Disable Buildoptions <unit_disable_buildoptions.lua> LuaRules: Loaded gadget: Dont fire at radar <unit_dont_fire_at_radar.lua> LuaRules: Loaded gadget: Experience <unit_xp.lua> LuaRules: Loaded gadget: Factory Anti Slacker <factory_anti_slacker.lua> LuaRules: Loaded gadget: Factory Stop Production <cmd_factory_stop_production.lua> LuaRules: Loaded gadget: Fall Damage <unit_fall_damage.lua> LuaRules: Loaded gadget: Feature Effects <feature_fx.lua> LuaRules: Loaded gadget: Fog Hidden Effects API <api_fog_hidden_effects.lua> LuaRules: Loaded gadget: Galaxy Campaign Battle Handler <mission_galaxy_campaign_battle.lua> [f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry in modoption is empty or in invalid format [f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry for player marek is empty or in invalid format LuaRules: Loaded gadget: GameRules Events <unit_gamerules_events.lua> LuaRules: Loaded gadget: Global LoS modoption <game_globallos.lua> LuaRules: Loaded gadget: Grey Goo <unit_grey_goo.lua> LuaRules: Loaded gadget: Gunship Bugger Off <unit_gunship_bugger_off.lua> LuaRules: Loaded gadget: Gunship Climb <unit_gunship_climb.lua> LuaRules: Loaded gadget: Gunship Strafe Control <unit_gunship_strafe_control.lua> LuaRules: Loaded gadget: Hide Autorepairlevel Command <cmd_hide_autorepairlevel.lua> LuaRules: Loaded gadget: Instant Self Destruct <unit_instant_self_destruct.lua> LuaRules: Loaded gadget: Invincibility <unit_invincibility.lua> LuaRules: Loaded gadget: Jumpjets <unit_jumpjets.lua> LuaRules: Loaded gadget: LUS <unit_script.lua> LuaRules: Loaded gadget: Lag Monitor <game_lagmonitor.lua> LuaRules: Loaded gadget: LupsNanoSpray <lups_nano_spray.lua> LuaRules: Loaded gadget: Missile Silo Controller <unit_missilesilo.lua> LuaRules: Loaded gadget: Modular Comm Info <api_modularcomms.lua> LuaRules: Loaded gadget: NoAirNuke <exp_no_air_nuke.lua> LuaRules: Loaded gadget: One Click Weapon <unit_oneclick_weapon.lua> LuaRules: Loaded gadget: Orbital Drop <mission_orbital_drop.lua> LuaRules: Loaded gadget: Overkill Prevention <unit_overkill_prevention.lua> LuaRules: Loaded gadget: Overkill Prevention Placeholder <unit_overkill_prevention_placeholder.lua> LuaRules: Loaded gadget: Paralysis <unit_paralysis_damage.lua> LuaRules: Loaded gadget: Player extra information <player_extra_information.lua> LuaRules: Loaded gadget: Prevent Lab Hax <unit_prevent_lab_hax.lua> LuaRules: Loaded gadget: Prevent Landship <unit_prevent_landship.lua> LuaRules: Loaded gadget: Prevent turret overshoot <unit_prevent_turret_overshoot.lua> LuaRules: Loaded gadget: Projectile Hold <weapon_projectile_hold.lua> LuaRules: Loaded gadget: Projectile Radar Homing <weapon_projectile_radar_homing.lua> LuaRules: Loaded gadget: Projectile Retarget <weapon_projectile_retarget.lua> LuaRules: Loaded gadget: Puppy Handler <unit_puppy_handler.lua> LuaRules: Loaded gadget: Reclaim HP changer <unit_reclaim_hp.lua> LuaRules: Loaded gadget: Refuel Pad Handler <unit_refuel_pad_handler.lua> LuaRules: Loaded gadget: Regeneration <unit_regeneration.lua> LuaRules: Loaded gadget: Remove Wait <cmd_remove_wait.lua> LuaRules: Loaded gadget: Repair Speed Changer <unit_repair_speed.lua> LuaRules: Loaded gadget: Resign Gadget <game_resign.lua> LuaRules: Loaded gadget: Retreat Command <cmd_retreat.lua> LuaRules: Loaded gadget: Rezz Hp changer + effect <unit_rezz_hp.lua> LuaRules: Loaded gadget: Self destruct blocker <unit_self_destruct.lua> LuaRules: Loaded gadget: Set Nano Piece <unit_setnanopiece.lua> LuaRules: Loaded gadget: Share mode <game_share_mode.lua> LuaRules: Loaded gadget: Shield Link <unit_shield_link.lua> LuaRules: Loaded gadget: Shockwaves <lups_shockwaves.lua> LuaRules: Loaded gadget: Show Shooter <unit_show_shooter.lua> LuaRules: Loaded gadget: Spherical LOS <unit_spherical_los.lua> LuaRules: Loaded gadget: Tactical Unit AI <unit_tactical_ai.lua> LuaRules: Loaded gadget: Target Features <unit_target_features.lua> LuaRules: Loaded gadget: Target Priority <unit_target_priority.lua> LuaRules: Loaded gadget: Target on the move <unit_target_on_the_move.lua> LuaRules: Loaded gadget: Teleport Throw <unit_thrower.lua> LuaRules: Loaded gadget: Teleporter <unit_teleporter.lua> LuaRules: Loaded gadget: Terraformers <unit_terraform.lua> LuaRules: Loaded gadget: Terrain Texture Handler <terrain_texture_handler.lua> LuaRules: Loaded gadget: Time slow v2 <unit_timeslow.lua> LuaRules: Loaded gadget: Transport Selected Load <cmd_select_load_helper.lua> LuaRules: Loaded gadget: Transport Speed <unit_transport_speed.lua> LuaRules: Loaded gadget: TransportAIbuttons <unit_transport_ai_buttons.lua> LuaRules: Loaded gadget: Turn Without Interia <unit_turn_without_interia.lua> LuaRules: Loaded gadget: Typemap Options <typemap_options.lua> LuaRules: Loaded gadget: Unit removal from rezzed structures <unit_removal_from_rezzed_structure.lua> LuaRules: Loaded gadget: UnitStealth <unit_stealth.lua> LuaRules: Loaded gadget: Units on fire <unit_is_on_fire.lua> LuaRules: Loaded gadget: Wade Effects <wake_fx.lua> LuaRules: Loaded gadget: Water Effects <unit_water_effects.lua> LuaRules: Loaded gadget: Weapon Impulse <weapon_impulse.lua> LuaRules: Loaded gadget: Weapon Reaim Time <weapon_reaim_time.lua> LuaRules: Loaded gadget: api_subdir_gadgets.lua <api_subdir_gadgets.lua> LuaRules: Loaded gadget: api_widget_events.lua <api_widget_events.lua> LuaRules: Loaded gadget: astar.lua <astar.lua> LuaRules: Loaded gadget: init_auto_ready.lua <init_auto_ready.lua> LuaRules: Loaded gadget: lups_cloak_fx.lua <lups_cloak_fx.lua> LuaRules: Loaded gadget: lups_thrusters.lua <lups_thrusters.lua> LuaRules: Loaded gadget: lups_wrapper.lua <lups_wrapper.lua> LuaRules: Loaded gadget: weapon_hide_sniper.lua <weapon_hide_sniper.lua> LuaRules: Loaded gadget: Center Offset and Growth Scale <unit_centeroffset.lua> LuaRules: Loaded gadget: Commander Upgrade <unit_commander_upgrade.lua> LuaRules: Loaded gadget: CustomUnitShaders <api_custom_unit_shaders.lua> LuaRules: Loaded gadget: Factory exit flatten <unit_factory_flatten.lua> LuaRules: Loaded gadget: Game Over <game_over.lua> LuaRules: Loaded gadget: UnitCloakShield <unit_cloak_shield.lua> LuaRules: Loaded gadget: Water level modoption <start_waterlevel.lua> LuaRules: Loaded gadget: Windmill Control <unit_windmill_control.lua> LuaRules: Loaded gadget: Fighter pull-up <unit_fighter_pullup.lua> LuaRules: Loaded gadget: Energy Drain <unit_energy_drain.lua> LuaRules: Loaded gadget: Chicken control <chicken_control.lua> LuaRules: Loaded gadget: Area Denial <weapon_area_damage.lua> LuaRules: Loaded gadget: Cannot Damage Unit <unit_cannot_damage_unit.lua> LuaRules: Loaded gadget: Disallow unit for command targeting <unit_untargetable.lua> LuaRules: Loaded gadget: Single-Hit Weapon <weapon_single_hit.lua> LuaRules: Loaded gadget: Starlight Satellite Capture <unit_starlight_satellite_capture.lua> LuaRules: Loaded gadget: Noexplode Stopper <weapon_noexplode_stopper.lua> LuaRules: Loaded gadget: Unit Explosion Spawner <unit_explosion_spawner.lua> LuaRules: Loaded gadget: Shield Merge <weapon_shield_merge.lua> LuaRules: Loaded gadget: Lups Shield <lups_shield.lua> LuaRules: Loaded gadget: Endgame Graphs <endgame_graphs.lua> LuaRules: Loaded gadget: Awards <awards.lua> LuaRules: Loaded gadget: Backup allyteam names <start_teamnames.lua> LuaRules: Loaded gadget: Gadget Profiler New <dbg_gadget_profiler_new.lua> LuaRules: Loaded gadget: Gameframe Orders <api_gameframe_orders.lua> LuaRules: Loaded gadget: Planet Wars Structures <unit_planetwars.lua> LuaRules: Loaded gadget: Profiler <dbg_profiler.lua> LuaRules: Loaded gadget: Zombies! <unit_zombies.lua> [f=-000001] Synced LuaRules: finished loading [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Synced LuaGaia" [f=-000001] [Game::Load][5] globalQuit=0 forcedQuit=0 [f=-000001] [LoadScreen::SetLoadMessage] text="[LoadFinalize] finalizing PFS" [f=-000001] [Path] [PathEstimator::CalcHash][Init] BLOCK_SIZE=16 [f=-000001] [Path] [PathEstimator::CalcHash][Init] PATHESTIMATOR_VERSION=100 [f=-000001] [Path] [PathEstimator::CalcHash][Init] heightMapChecksum=1aed5f3 [f=-000001] [Path] [PathEstimator::CalcHash][Init] typeMapChecksum=a6715c14 [f=-000001] [Path] [PathEstimator::CalcHash][Init] moveDefChecksum=64632588 [f=-000001] [Path] [PathEstimator::CalcHash][Init] blockMapChecksum=29a [f=-000001] [Path] [PathEstimator::CalcHash][Init] estimatorHashCode=c835a9d [f=-000001] [Path] [PathEstimator::ReadFile] hash=c835a9d file="cache\104dev-maintenance/paths/StormSiege_v3.pe-c835a9d.zip" (exists=0) [f=-000001] [LoadScreen::SetLoadMessage] text="[InitEstimator] creating PE16 cache with 4 PF threads (23 MB)" [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 3 of 2048 blocks" [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 133 of 2048 blocks" [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 263 of 2048 blocks" [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 393 of 2048 blocks" [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 523 of 2048 blocks" [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 661 of 2048 blocks" [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 790 of 2048 blocks" [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 920 of 2048 blocks" [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 1077 of 2048 blocks" [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 1206 of 2048 blocks" [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 1385 of 2048 blocks" [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 1517 of 2048 blocks" [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 1648 of 2048 blocks" [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 1812 of 2048 blocks" [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 1943 of 2048 blocks" [f=-000001] [LoadScreen::SetLoadMessage] text="[InitEstimator] writing PE16 cache-file pe-c835a9d" [f=-000001] [Path] [PathEstimator::WriteFile] hash=c835a9d file="cache\104dev-maintenance/paths/StormSiege_v3.pe-c835a9d.zip" (exists=0) [f=-000001] [LoadScreen::SetLoadMessage] text="[InitEstimator] written PE16 cache-file pe-c835a9d" [f=-000001] [Path] [PathEstimator::CalcHash][Init] BLOCK_SIZE=32 [f=-000001] [Path] [PathEstimator::CalcHash][Init] PATHESTIMATOR_VERSION=100 [f=-000001] [Path] [PathEstimator::CalcHash][Init] heightMapChecksum=1aed5f3 [f=-000001] [Path] [PathEstimator::CalcHash][Init] typeMapChecksum=a6715c14 [f=-000001] [Path] [PathEstimator::CalcHash][Init] moveDefChecksum=64632588 [f=-000001] [Path] [PathEstimator::CalcHash][Init] blockMapChecksum=29a [f=-000001] [Path] [PathEstimator::CalcHash][Init] estimatorHashCode=c835aad [f=-000001] [Path] [PathEstimator::ReadFile] hash=c835aad file="cache\104dev-maintenance/paths/StormSiege_v3.pe2-c835aad.zip" (exists=0) [f=-000001] [LoadScreen::SetLoadMessage] text="[InitEstimator] creating PE32 cache with 4 PF threads (5 MB)" [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 3 of 512 blocks" [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 35 of 512 blocks" [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 68 of 512 blocks" [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 101 of 512 blocks" [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 135 of 512 blocks" [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 199 of 512 blocks" [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 237 of 512 blocks" [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 271 of 512 blocks" [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 304 of 512 blocks" [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 336 of 512 blocks" [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 368 of 512 blocks" [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 407 of 512 blocks" [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 440 of 512 blocks" [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 474 of 512 blocks" [f=-000001] [LoadScreen::SetLoadMessage] text="[InitEstimator] writing PE32 cache-file pe2-c835aad" [f=-000001] [Path] [PathEstimator::WriteFile] hash=c835aad file="cache\104dev-maintenance/paths/StormSiege_v3.pe2-c835aad.zip" (exists=0) [f=-000001] [LoadScreen::SetLoadMessage] text="[InitEstimator] written PE32 cache-file pe2-c835aad" [f=-000001] [LoadScreen::SetLoadMessage] text="[LoadFinalize] finalized PFS (1708ms, checksum 72b04311)" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Skirmish AIs" [f=-000001] [EOH::CreateSkirmishAI(id=0)] [f=-000001] [AIWrapper::PreInit][AI=0 team=1] creating callbacks [f=-000001] Skirmish AI <Circuit Normal-stable>: Loading the Terrain-Map ... [f=-000001] Skirmish AI <Circuit Normal-stable>: Water Damage: 0.000000 [f=-000001] Skirmish AI <Circuit Normal-stable>: Sector-Map Block Size: 64 [f=-000001] Skirmish AI <Circuit Normal-stable>: Sector-Map Size: 8192 (x64, z128) [f=-000001] Skirmish AI <Circuit Normal-stable>: Determining Usable Terrain for all units ... [f=-000001] Skirmish AI <Circuit Normal-stable>: Map Land Percent: 100.00% [f=-000001] Skirmish AI <Circuit Normal-stable>: Minimum Elevation: 0.00 [f=-000001] Skirmish AI <Circuit Normal-stable>: Immobile-Type: Min/Max Elevation=(-0.000000 / any) Is buildable across 100.000000% of the map. (used by 26 unit-defs) [f=-000001] Skirmish AI <Circuit Normal-stable>: Immobile-Type: Min/Max Elevation=(-20.000000 / any) Is buildable across 100.000000% of the map. (used by 2 unit-defs) [f=-000001] Skirmish AI <Circuit Normal-stable>: Immobile-Type: Min/Max Elevation=(any / any) Is buildable across 100.000000% of the map. (used by 29 unit-defs) [f=-000001] Skirmish AI <Circuit Normal-stable>: Immobile-Type: Min/Max Elevation=(any / any) Is buildable across 100.000000% of the map. (used by 37 unit-defs) [f=-000001] Skirmish AI <Circuit Normal-stable>: Immobile-Type: Min/Max Elevation=(any / -15.000000) Is buildable across 0.000000% of the map. (used by 1 unit-defs) [f=-000001] Skirmish AI <Circuit Normal-stable>: Immobile-Type: Min/Max Elevation=(any / -10.000000) Is buildable across 0.000000% of the map. (used by 1 unit-defs) [f=-000001] Skirmish AI <Circuit Normal-stable>: Mobile-Type: Min/Max Elevation=(-5000.00 / any) Max Slope=(0.41)) Move-Data used:'akbot6' Has 1 Map-Area(s) occupying 83.11% of the map. (used by 351 unit-defs) [f=-000001] Skirmish AI <Circuit Normal-stable>: Mobile-Type: Min/Max Elevation=(any / -15.00) Max Slope=(1.00)) Move-Data used:'boat10' Has 0 Map-Area(s) occupying 0.00% of the map. (used by 6 unit-defs) [f=-000001] Skirmish AI <Circuit Normal-stable>: Mobile-Type: Min/Max Elevation=(-22.00 / any) Max Slope=(0.41)) Move-Data used:'kbot4' Has 1 Map-Area(s) occupying 83.11% of the map. (used by 32 unit-defs) [f=-000001] Skirmish AI <Circuit Normal-stable>: Mobile-Type: Min/Max Elevation=(-16.00 / any) Max Slope=(1.00)) Move-Data used:'tkbot2' Has 1 Map-Area(s) occupying 100.00% of the map. (used by 4 unit-defs) [f=-000001] Skirmish AI <Circuit Normal-stable>: Mobile-Type: Min/Max Elevation=(any / any) Max Slope=(0.41)) Move-Data used:'bhover5' Has 1 Map-Area(s) occupying 83.11% of the map. (used by 4 unit-defs) [f=-000001] Skirmish AI <Circuit Normal-stable>: Mobile-Type: Min/Max Elevation=(-5000.00 / any) Max Slope=(1.00)) Move-Data used:'atkbot3' Has 1 Map-Area(s) occupying 100.00% of the map. (used by 4 unit-defs) [f=-000001] Skirmish AI <Circuit Normal-stable>: Mobile-Type: Min/Max Elevation=(-22.00 / any) Max Slope=(1.00)) Move-Data used:'tkbot4' Has 1 Map-Area(s) occupying 100.00% of the map. (used by 12 unit-defs) [f=-000001] Skirmish AI <Circuit Normal-stable>: Mobile-Type: Min/Max Elevation=(any / any) Max Slope=(0.11)) Move-Data used:'hover3' Has 2 Map-Area(s) occupying 71.58% of the map. (used by 12 unit-defs) [f=-000001] Skirmish AI <Circuit Normal-stable>: Mobile-Type: Min/Max Elevation=(-16.00 / any) Max Slope=(0.41)) Move-Data used:'skbot2' Has 1 Map-Area(s) occupying 83.11% of the map. (used by 3 unit-defs) [f=-000001] Skirmish AI <Circuit Normal-stable>: Mobile-Type: Min/Max Elevation=(any / -5.00) Max Slope=(1.00)) Move-Data used:'boat4' Has 0 Map-Area(s) occupying 0.00% of the map. (used by 9 unit-defs) [f=-000001] Skirmish AI <Circuit Normal-stable>: Mobile-Type: Min/Max Elevation=(-22.00 / any) Max Slope=(0.11)) Move-Data used:'tank4' Has 2 Map-Area(s) occupying 71.58% of the map. (used by 20 unit-defs) [f=-000001] Skirmish AI <Circuit Normal-stable>: No config file! (LuaRules/Configs/CircuitAINormal32/stable/StormSiege_v3.json) [f=-000001] Skirmish AI <Circuit Normal-stable>: No config file! (LuaRules/Configs/CircuitAINormal32/stable/Default/circuit.json) [f=-000001] Skirmish AI <Circuit Normal-stable>: Circuit Normal 0.9.24 (0) Initialized! [f=-000001] [AIWrapper::SendUnitEvents][AI=0 team=1] numUnits=0 [f=-000001] [~ScopedOnceTimer][Game::LoadSkirmishAIs::CreateAI(id=0)] 1054ms [f=-000001] [EOH::CreateSkirmishAI(id=1)] [f=-000001] [AIWrapper::PreInit][AI=1 team=2] creating callbacks [f=-000001] Skirmish AI <Circuit Normal-stable>: No config file! (LuaRules/Configs/CircuitAINormal32/stable/StormSiege_v3.json) [f=-000001] Skirmish AI <Circuit Normal-stable>: No config file! (LuaRules/Configs/CircuitAINormal32/stable/Default/circuit.json) [f=-000001] Skirmish AI <Circuit Normal-stable>: Circuit Normal 0.9.24 (1) Initialized! [f=-000001] [AIWrapper::SendUnitEvents][AI=1 team=2] numUnits=0 [f=-000001] [~ScopedOnceTimer][Game::LoadSkirmishAIs::CreateAI(id=1)] 172ms [f=-000001] [EOH::CreateSkirmishAI(id=2)] [f=-000001] [AIWrapper::PreInit][AI=2 team=3] creating callbacks [f=-000001] Skirmish AI <Circuit Normal-stable>: No config file! (LuaRules/Configs/CircuitAINormal32/stable/StormSiege_v3.json) [f=-000001] Skirmish AI <Circuit Normal-stable>: No config file! (LuaRules/Configs/CircuitAINormal32/stable/Default/circuit.json) [f=-000001] Skirmish AI <Circuit Normal-stable>: Circuit Normal 0.9.24 (2) Initialized! [f=-000001] [AIWrapper::SendUnitEvents][AI=2 team=3] numUnits=0 [f=-000001] [~ScopedOnceTimer][Game::LoadSkirmishAIs::CreateAI(id=2)] 163ms [f=-000001] [~ScopedOnceTimer][Game::LoadSkirmishAIs] 1391ms [f=-000001] [Game::Load][6] globalQuit=0 forcedQuit=0 [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Saved Game" [f=-000001] 117 [f=-000001] 117 [f=-000001] 117 [f=-000001] 117 [f=-000001] 117 [f=-000001] 117 [f=-000001] 103 [f=-000001] 117 [f=-000001] 117 [f=-000001] 117 [f=-000001] 117 [f=-000001] [Save/Load] Warning: Cannot get new unit ID, nil [f=-000001] [EOH::Load(id=0)] active=1 [f=-000001] [EOH::Load(id=1)] active=1 [f=-000001] [EOH::Load(id=2)] active=1 [f=-000001] [Game::LoadLua] Lua developer mode disabled [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Unsynced LuaRules" [f=-000001] Unsynced LuaRules: starting loading [f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry in modoption is empty or in invalid format [f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry for player marek is empty or in invalid format >> Loaded gadget: Engine Taskbar Stuff <engine_taskbar_stuff.lua> >> Loaded gadget: Metalspot Finder Gadget <mex_spot_finder.lua> >> Loaded gadget: Save/Load <api_saveload.lua> >> Loaded gadget: IconGenerator <unit_icongenerator.lua> >> Loaded gadget: Mex Placement <mex_placement.lua> >> Loaded gadget: Script notification <unit_script_notification.lua> >> Loaded gadget: StartSetup <start_unit_setup.lua> >> Loaded gadget: UnitMorph <unit_morph.lua> >> Loaded gadget: AirTransport_SeaPickup <unit_transport_pickup_floating_amphib.lua> >> Loaded gadget: Aircraft Command <unit_bomber_command.lua> >> Loaded gadget: AutoReadyStartpos <init_auto_ready.lua> >> Loaded gadget: Block Ally and Neutral Attack <cmd_block_ally_attack.lua> >> Loaded gadget: CAI <ai_cai.lua> >> Loaded gadget: Capture <unit_capture.lua> >> Loaded gadget: Command Raw Move <cmd_raw_move.lua> >> Loaded gadget: Command Transfer Unit <cmd_transfer_unit.lua> >> Loaded gadget: Constructor Auto Assist <unit_factory_guard.lua> >> Loaded gadget: Dev Commands <dbg_dev_commands.lua> >> Loaded gadget: Fog Hidden Effects API <api_fog_hidden_effects.lua> >> Loaded gadget: Galaxy Campaign Battle Handler <mission_galaxy_campaign_battle.lua> >> Loaded gadget: Invincibility <unit_invincibility.lua> >> Loaded gadget: Jumpjets <unit_jumpjets.lua> >> Loaded gadget: LupsNanoSpray <lups_nano_spray.lua> >> Loaded gadget: Missile Silo Controller <unit_missilesilo.lua> >> Loaded gadget: Modular Comm Info <api_modularcomms.lua> >> Loaded gadget: One Click Weapon <unit_oneclick_weapon.lua> >> Loaded gadget: Orbital Drop <mission_orbital_drop.lua> >> Loaded gadget: Resign Gadget <game_resign.lua> >> Loaded gadget: Retreat Command <cmd_retreat.lua> >> Loaded gadget: Share mode <game_share_mode.lua> >> Loaded gadget: Shield Link <unit_shield_link.lua> >> Loaded gadget: Shockwaves <lups_shockwaves.lua> >> Loaded gadget: Target Features <unit_target_features.lua> >> Loaded gadget: Target on the move <unit_target_on_the_move.lua> >> Loaded gadget: Teleport Throw <unit_thrower.lua> >> Loaded gadget: Teleporter <unit_teleporter.lua> >> Loaded gadget: Terraformers <unit_terraform.lua> >> Loaded gadget: Terrain Texture Handler <terrain_texture_handler.lua> >> Loaded gadget: Thrusters <lups_thrusters.lua> >> Loaded gadget: Time slow v2 <unit_timeslow.lua> >> Loaded gadget: TransportAIbuttons <unit_transport_ai_buttons.lua> >> Loaded gadget: Units on fire <unit_is_on_fire.lua> >> Loaded gadget: Widget Events <api_widget_events.lua> >> Loaded gadget: api_subdir_gadgets.lua <api_subdir_gadgets.lua> >> Loaded gadget: astar.lua <astar.lua> >> Loaded gadget: cmd_areaguard.lua <cmd_areaguard.lua> >> Loaded gadget: cmd_hide_autorepairlevel.lua <cmd_hide_autorepairlevel.lua> >> Loaded gadget: cmd_remove_wait.lua <cmd_remove_wait.lua> >> Loaded gadget: cmd_select_load_helper.lua <cmd_select_load_helper.lua> >> Loaded gadget: dbg_ceg_spawner.lua <dbg_ceg_spawner.lua> >> Loaded gadget: endgame_graphs.lua <endgame_graphs.lua> >> Loaded gadget: factory_anti_slacker.lua <factory_anti_slacker.lua> >> Loaded gadget: feature_debris_physics.lua <feature_debris_physics.lua> >> Loaded gadget: feature_fx.lua <feature_fx.lua> >> Loaded gadget: game_globallos.lua <game_globallos.lua> >> Loaded gadget: game_lagmonitor.lua <game_lagmonitor.lua> >> Loaded gadget: game_over.lua <game_over.lua> >> Loaded gadget: game_perks.lua <game_perks.lua> >> Loaded gadget: lockunits_modoption.lua <lockunits_modoption.lua> >> Loaded gadget: player_extra_information.lua <player_extra_information.lua> >> Loaded gadget: share_control.lua <share_control.lua> >> Loaded gadget: start_boxes.lua <start_boxes.lua> >> Loaded gadget: start_teamnames.lua <start_teamnames.lua> >> Loaded gadget: start_waterlevel.lua <start_waterlevel.lua> >> Loaded gadget: typemap_options.lua <typemap_options.lua> >> Loaded gadget: unit_air_plants.lua <unit_air_plants.lua> >> Loaded gadget: unit_aircraft_crash.lua <unit_aircraft_crash.lua> >> Loaded gadget: unit_allow_builder_hold_fire.lua <unit_allow_builder_hold_fire.lua> >> Loaded gadget: unit_attributes.lua <unit_attributes.lua> >> Loaded gadget: unit_attributes_generic.lua <unit_attributes_generic.lua> >> Loaded gadget: unit_block_direct_control.lua <unit_block_direct_control.lua> >> Loaded gadget: unit_bomber_dive.lua <unit_bomber_dive.lua> >> Loaded gadget: unit_cannot_damage_unit.lua <unit_cannot_damage_unit.lua> >> Loaded gadget: unit_carrier_drones.lua <unit_carrier_drones.lua> >> Loaded gadget: unit_centeroffset.lua <unit_centeroffset.lua> >> Loaded gadget: unit_control_gunship_stafe_range.lua <unit_control_gunship_stafe_range.lua> >> Loaded gadget: unit_dont_fire_at_radar.lua <unit_dont_fire_at_radar.lua> >> Loaded gadget: unit_factory_flatten.lua <unit_factory_flatten.lua> >> Loaded gadget: unit_fall_damage.lua <unit_fall_damage.lua> >> Loaded gadget: unit_fighter_pullup.lua <unit_fighter_pullup.lua> >> Loaded gadget: unit_gamerules_events.lua <unit_gamerules_events.lua> >> Loaded gadget: unit_grass_cutter.lua <unit_grass_cutter.lua> >> Loaded gadget: unit_gunship_climb.lua <unit_gunship_climb.lua> >> Loaded gadget: unit_impulsefloat_toggle.lua <unit_impulsefloat_toggle.lua> >> Loaded gadget: unit_marketplace.lua <unit_marketplace.lua> >> Loaded gadget: unit_mex_overdrive.lua <unit_mex_overdrive.lua> >> Loaded gadget: unit_overkill_prevention.lua <unit_overkill_prevention.lua> >> Loaded gadget: unit_overkill_prevention_placeholder.lua <unit_overkill_prevention_placeholder.lua> >> Loaded gadget: unit_planetwars.lua <unit_planetwars.lua> >> Loaded gadget: unit_prevent_lab_hax.lua <unit_prevent_lab_hax.lua> >> Loaded gadget: unit_prevent_landship.lua <unit_prevent_landship.lua> >> Loaded gadget: unit_prevent_turret_overshoot.lua <unit_prevent_turret_overshoot.lua> >> Loaded gadget: unit_priority.lua <unit_priority.lua> >> Loaded gadget: unit_regeneration.lua <unit_regeneration.lua> >> Loaded gadget: unit_removal_from_rezzed_structure.lua <unit_removal_from_rezzed_structure.lua> >> Loaded gadget: unit_rezz_hp.lua <unit_rezz_hp.lua> >> Loaded gadget: unit_self_destruct.lua <unit_self_destruct.lua> >> Loaded gadget: unit_solar_force_closed.lua <unit_solar_force_closed.lua> >> Loaded gadget: unit_spherical_los.lua <unit_spherical_los.lua> >> Loaded gadget: unit_starlight_satellite_capture.lua <unit_starlight_satellite_capture.lua> >> Loaded gadget: unit_stealth.lua <unit_stealth.lua> >> Loaded gadget: unit_target_priority.lua <unit_target_priority.lua> >> Loaded gadget: unit_transport_speed.lua <unit_transport_speed.lua> >> Loaded gadget: unit_turn_without_interia.lua <unit_turn_without_interia.lua> >> Loaded gadget: unit_untargetable.lua <unit_untargetable.lua> >> Loaded gadget: unit_wanted_speed.lua <unit_wanted_speed.lua> >> Loaded gadget: unit_water_effects.lua <unit_water_effects.lua> >> Loaded gadget: unit_windmill_control.lua <unit_windmill_control.lua> >> Loaded gadget: unit_xp.lua <unit_xp.lua> >> Loaded gadget: unit_zombies.lua <unit_zombies.lua> >> Loaded gadget: wake_fx.lua <wake_fx.lua> >> Loaded gadget: weapon_impulse.lua <weapon_impulse.lua> >> Loaded gadget: weapon_noexplode_stopper.lua <weapon_noexplode_stopper.lua> >> Loaded gadget: weapon_shield_merge.lua <weapon_shield_merge.lua> >> Loaded gadget: weapon_single_hit.lua <weapon_single_hit.lua> >> Loaded gadget: weapon_trail_burnout.lua <weapon_trail_burnout.lua> >> Loaded gadget: Commander Upgrade <unit_commander_upgrade.lua> >> Loaded gadget: CustomUnitShaders <api_custom_unit_shaders.lua> >> Loaded gadget: UnitCloakShield <unit_cloak_shield.lua> >> Loaded gadget: Lups Cloak FX <lups_cloak_fx.lua> >> Loaded gadget: Chicken control <chicken_control.lua> >> Loaded gadget: Area Denial <weapon_area_damage.lua> >> Loaded gadget: Unit Explosion Spawner <unit_explosion_spawner.lua> >> Loaded gadget: Lups <lups_wrapper.lua> >> Loaded gadget: Lups Shield <lups_shield.lua> >> Loaded gadget: Awards <awards.lua> >> Loaded gadget: Chicken Spawner <unit_spawner.lua> >> Loaded gadget: Gadget Profiler New <dbg_gadget_profiler_new.lua> >> Loaded gadget: Gameframe Orders <api_gameframe_orders.lua> >> Loaded gadget: Profiler <dbg_profiler.lua> [f=-000001] Unsynced LuaRules: finished loading [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Unsynced LuaGaia" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaUI" [f=-000001] LuaUI Entry Point: "luaui.lua" [f=-000001] LuaSocket Support: enabled [f=-000001] Using LUAUI_DIRNAME = LuaUI/ [f=-000001] Reloading GUI config from file: LuaUI/ctrlpanel.txt [f=-000001] LuaUI: bound F11 to the widget selector [f=-000001] LuaUI: bound CTRL+F11 to tweak mode [f=-000001] Loading last game win data [f=-000001] Resetting win data [f=-000001] Last game player count: 1, This game player count: 1 [f=-000001] Last game allyTeam count: 3, This game allyTeam count: 3 [f=-000001] Player and team counts match, continuing [f=-000001] [] was in last game but is now absent, resetting scores [f=-000001] Loaded API widget: Cluster Detection <api_cluster_detection.lua> [f=-000001] Loaded API widget: Hacky version fix <hacky_version_fix.lua> [f=-000001] Loaded API widget: Shared Functions <api_shared_functions.lua> [f=-000001] Loaded API widget: i18n <api_i18n.lua> [f=-000001] Loaded API widget: Win Counter <api_win_counter.lua> [f=-000001] Loaded API widget: Draw Mouse Build <api_draw_mouse_build.lua> [f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry in modoption is empty or in invalid format [f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry for player marek is empty or in invalid format [f=-000001] Loaded API widget: Modular Comm Info <api_modularcomms.lua> [f=-000001] Loaded API widget: CommandInsert <cmd_commandinsert.lua> [f=-000001] Loaded API widget: Chili Framework <api_chili.lua> [f=-000001] Loaded API widget: Lag (AFK) monitor <api_lag_monitor.lua> [f=-000001] Loaded API widget: Lups <lups_wrapper.lua> [f=-000001] Loaded API widget: Pre-Selection Handler <api_preselection.lua> [f=-000001] Loaded widget: Chili Highlight <gui_chili_highlight.lua> [f=-000001] Loaded widget: Selection Hierarchy <gui_selection_hierarchy.lua> [f=-000001] Loaded widget: Save/Load API <api_saveload.lua> [f=-000001] Loaded widget: Deferred rendering <gfx_deferred_rendering.lua> [f=-000001] Loaded widget: Custom Markers <gui_custom_markers.lua> [f=-000001] Hardware mouse-cursor is enabled! [f=-000001] Set "shadows" config-parameter to 1 [f=-000001] Ground-decal rendering is enabled! [f=-000001] Set maximum particles to: 50000 [f=-000001] Set UnitLodDist to 9999 [f=-000001] Set UnitIconDist to 151 [f=-000001] model shaders is enabled! [f=-000001] SetLobbyButtonEnabled, false [f=-000001] Loaded widget: EPIC Menu <gui_epicmenu.lua> [f=-000001] Loaded widget: Chili Minimap <gui_chili_minimap.lua> [f=-000001] Loaded widget: Chili Widget Selector <api_chili_widgetselector.lua> [f=-000001] Loaded widget: Hide Interface and Mouse Cursor <gui_hide_interface_action.lua> [f=-000001] Mexspot Fetcher fetching [f=-000001] Loaded widget: Mexspot Fetcher <api_mexspot_fetcher.lua> [f=-000001] Team highlighting: Disabled [f=-000001] Loaded widget: Teamhighlight option <gui_teamhighlight.lua> [f=-000001] Loaded widget: Local Team Colors <gui_local_colors.lua> [f=-000001] Loaded widget: Display Keys 2 <gui_chili_display_keys.lua> [f=-000001] Loaded widget: Save Game Menu <gui_savegame.lua> [f=-000001] Loaded widget: Specific Unit Reclaimer <unit_unit_reclaimer.lua> [f=-000001] Loaded widget: Area-reclaim trees <unit_tree_reclaim.lua> [f=-000001] Loaded widget: One click weapon handler <unit_oneclick_weapon.lua> [f=-000001] Loaded widget: Attack Command Helper <cmd_attack_command_helper.lua> [f=-000001] Loaded widget: Selection Modkeys <gui_selection_modkeys.lua> [f=-000001] Loaded widget: Chili Global Commands <gui_chili_global_commands.lua> [f=-000001] Loaded widget: Chili Commander Upgrade <gui_chili_commander_upgrade.lua> [f=-000001] Loaded widget: HealthBars <unit_healthbars.lua> [f=-000001] Loaded widget: Noises <snd_noises.lua> [f=-000001] Loaded widget: Terraform Icon Draw <unit_terraform_draw.lua> [f=-000001] Loaded widget: Unit Icons <unit_icons.lua> [f=-000001] Loaded widget: Chili Vote Display <gui_chili_vote.lua> [f=-000001] Loaded widget: Auto Patrol Nanos <unit_auto_patrol_nanos.lua> [f=-000001] Loaded widget: BuildETA <gui_build_eta.lua> [f=-000001] Loaded widget: Cloak Fire State 2 <unit_cloakfirestate2.lua> [f=-000001] Loaded widget: Double-Click attack-move <cmd_doubleclick_attackmove.lua> [f=-000001] Loaded widget: EndGame Stats <gui_chili_endgraph.lua> [f=-000001] Loaded widget: Initial Queue ZK <unit_initial_queue.lua> [f=-000001] Loaded widget: Objectives <mission_objectives.lua> [f=-000001] Loaded widget: Unit Marker Zero-K <unit_marker.lua> [f=-000001] Loaded widget: Depth of Field Shader <gfx_dof.lua> [f=-000001] Loaded widget: Music Player <snd_music.lua> [f=-000001] Loaded widget: Antinuke Coverage <gui_antinuke_coverage.lua> [f=-000001] Loaded widget: Area Attack Tweak <cmd_area_attack_tweak.lua> [f=-000001] Loaded widget: Attack Warning <unit_attack_warning.lua> [f=-000001] Loaded widget: Auto First Build Facing <init_autofirstbuildfacing.lua> [f=-000001] Loaded widget: Auto Group <unit_auto_group.lua> [f=-000001] Loaded widget: Autoquit <autoquit.lua> [f=-000001] Loaded widget: Blast Radius <gui_blastradius.lua> [f=-000001] Loaded widget: CameraShake <camera_shake.lua> [f=-000001] Loaded widget: Cheat Sheet <gui_chili_cheats.lua> [f=-000001] Loaded widget: Chili Economy Panel Default <gui_chili_economy_panel2.lua> [f=-000001] Loaded widget: Chili EndGame Window <gui_chili_endgamewindow.lua> [f=-000001] Loaded widget: Chili Inactivity Win <gui_chili_inactivity_win.lua> [f=-000001] Loaded widget: Chili Nuke Warning <gui_chili_nuke_warning.lua> [f=-000001] Loaded widget: Chili Rejoining Progress Bar <gui_chili_rejoin_progress.lua> [f=-000001] Loaded widget: Chili Selections & CursorTip v2 <gui_chili_selections_and_cursortip.lua> [f=-000001] Loaded widget: Chili Spectator Panels <gui_chili_spectator_panels.lua> [f=-000001] Loaded widget: Context Menu <gui_contextmenu.lua> [f=-000001] Loaded widget: Darkening <gui_darkening.lua> [f=-000001] Loaded widget: Decloak Range <unit_decloak_range.lua> [f=-000001] Loaded widget: Decoration Handler <unit_decoration_handler.lua> [f=-000001] Loaded widget: Defense Range Zero-K <gui_defenserange.lua> [f=-000001] Loaded widget: Easy Facing <gui_easyfacing.lua> [f=-000001] Loaded widget: Economic Victory Announcer <gui_economic_victory_announcer.lua> [f=-000001] Loaded widget: MetalFeatures <gui_metal_features.lua> [f=-000001] Loaded widget: Ferry Points <cmd_ferry_points.lua> [f=-000001] Loaded widget: Comm-n-Elo Startpos. Info <init_startpointelocom_info.lua> [f=-000001] Loaded widget: Galaxy Battle Handler <mission_galaxy_battle_handler.lua> [f=-000001] Loaded widget: Game Analytics Handler <api_game_analytics.lua> [f=-000001] Loaded widget: Ghost Site <unit_ghostsite.lua> [f=-000001] Input grabbing is enabled! [f=-000001] Loaded widget: Grab Input <api_grabinput.lua> [f=-000001] Loaded widget: Guard Remove <cmd_guard_remove.lua> [f=-000001] Loaded widget: Haven Handler <gui_havens.lua> [f=-000001] Loaded widget: Highlight Geos <gui_highlight_geos.lua> [f=-000001] Loaded widget: In-game Guide <gui_ingame_guide.lua> [f=-000001] Loaded widget: In-game Ignore <ignore.lua> [f=-000001] Loaded widget: Keep Target <cmd_keep_target.lua> [f=-000001] Loaded widget: Local Widgets Config <localwidgets.lua> [f=-000001] Loaded widget: Mex Placement Handler <cmd_mex_placement.lua> [f=-000001] Loaded widget: Set Springsettings <api_set_springsettings.lua> [f=-000001] Loaded widget: MinimapEvents <minimap_events.lua> [f=-000001] Loaded widget: Misc default command replacements <unit_default_commands.lua> [f=-000001] Loaded widget: Missile Silo Range <missilesilo_range.lua> [f=-000001] Loaded widget: Mission Results Handler <mission_results.lua> [f=-000001] Loaded widget: Morph Finished notification <unit_morph_finished.lua> [f=-000001] Loaded widget: NoDuplicateOrders <cmd_no_duplicate_orders.lua> [f=-000001] Loaded widget: Orbit Command <cmd_orbit.lua> [f=-000001] Loaded widget: Point Tracker <gui_point_tracker.lua> [f=-000001] Loaded widget: Projectile Lights <gfx_projectile_lights.lua> [f=-000001] Loaded widget: Raw Move Issue <cmd_raw_move_issue.lua> [f=-000001] Loaded widget: ReclaimInfo <gui_reclaiminfo.lua> [f=-000001] Loaded widget: Show All Commands v2 <unit_showallcommands_2.lua> [f=-000001] Loaded widget: Showeco and Grid Drawer <gui_showeco_action.lua> [f=-000001] Loaded widget: Simple Settings <gui_simple_settings.lua> [f=-000001] Loaded widget: Smart Bombers <unit_smart_bombers.lua> [f=-000001] Loaded widget: SmoothCam <camera_smoothcam.lua> [f=-000001] Loaded widget: Spectate Selected Team <gui_spectate_selected_team.lua> [f=-000001] Loaded widget: State Reverse Toggle <cmd_state_reverse_toggle.lua> [f=-000001] Loaded widget: Stereo3D <gfx_stereo3d.lua> [f=-000001] Loaded widget: Stockpiler <unit_stockpile.lua> [f=-000001] Loaded widget: Stop Self-D <cmd_stop_selfd.lua> [f=-000001] Loaded widget: Transport AI <unit_transport_ai.lua> [f=-000001] Loaded widget: Transport Load Double Tap <cmd_select_load.lua> [f=-000001] Loaded widget: Voice Assistant <unit_voice.lua> [f=-000001] Loaded widget: Show selected unit range <unit_show_selected_range.lua> [f=-000001] Loaded widget: Start Point Remover & Comm Selector <init_start_point_remover.lua> [f=-000001] Loaded widget: Missile Silo Commands <cmd_missile_silo.lua> [f=-000001] [cawidgets.lua] Error: Error in Initialize(): [string "LuaUI/Widgets/init_startup_info_selector.lu..."]:432: attempt to index local 'teamInfo' (a number value) [f=-000001] [cawidgets.lua] Error: Removed widget: Startup Info and Selector [f=-000001] Loaded widget: Startup Info and Selector <init_startup_info_selector.lua> [f=-000001] Loaded widget: Chili AI Set Start <gui_chili_ai_start_pos.lua> [f=-000001] Loaded widget: Attack AoE <gui_attack_aoe.lua> [f=-000001] Loaded widget: Icon Sets <gui_icon_sets.lua> [f=-000001] Loaded widget: Chili Custom Modoptions Info <gui_custommodoptions_info.lua> [f=-000001] Loaded widget: Persistent Build Spacing <gui_persistent_build_spacing.lua> [f=-000001] Loaded widget: Recorder (Save) <dbg_recorder_save.lua> [f=-000001] Loaded widget: Smooth Scroll <camera_smooth_move.lua> [f=-000001] Loaded widget: Unit Start State <unit_start_state.lua> [f=-000001] Loaded widget: UnitNoStuckInFactory <unit_nostuck_infactory.lua> [f=-000001] Loaded widget: PlanetWars Info <gui_planetwars_info.lua> [f=-000001] <Replay control buttons> Live mode. Widget removed. [f=-000001] Loaded widget: Replay control buttons <gui_replay_controls.lua> [f=-000001] Loaded widget: Commands FX <gfx_commands_fx.lua> [f=-000001] Loaded widget: MessageBoxes ZK <mission_messagebox_zk.lua> [f=-000001] Loaded widget: UnitShapes <unit_shapes.lua> [f=-000001] Loaded widget: Map Edge Extension <map_edge_extension.lua> [f=-000001] Loaded widget: AllyCursors <gui_ally_cursors.lua> [f=-000001] Loaded widget: Building Starter <unit_building_starter.lua> [f=-000001] Loaded widget: Cloaker Guard <unit_cloaker_guard.lua> [f=-000001] Loaded widget: Gadget Icons <api_gadget_icons.lua> [f=-000001] Loaded widget: Rank Icons 2 <unit_rank_icons.lua> [f=-000001] Loaded widget: Selection Send <api_selectionsend.lua> [f=-000001] Loaded widget: Shield Guard <unit_shield_guard.lua> [f=-000001] Loaded widget: State Icons <unit_state_icons.lua> [f=-000001] Loaded widget: Lua Metal Decals <gfx_dynamic_metal.lua> [f=-000001] Loaded widget: Disable Bad Widgets <api_widget_disabler.lua> [f=-000001] Loaded widget: LupsManager <gfx_lups_manager.lua> [f=-000001] Loaded widget: Smoke Signals <gfx_lups_smokesignal.lua> [f=-000001] Loaded widget: Units on Fire <gfx_lups_units_on_fire.lua> [f=-000001] Loaded widget: Receive Units Indicator <gui_recv_indicator.lua> [f=-000001] Loaded widget: Newton Firezone <cmd_newton_firezone.lua> [f=-000001] Loaded widget: Vertical Line on Radar Dots v2 <gui_vertlineaid.lua> [f=-000001] Loaded widget: Auto-toggle false color vision <gui_auto_engine_falsecolor.lua> [f=-000001] Loaded widget: Chili Docking <api_chili_docking.lua> [f=-000001] Loaded widget: Chili Pro Console <gui_chili_proconsole_test.lua> [f=-000001] Loaded widget: Chili Crude Player List <gui_chili_crudeplayerlist.lua> [f=-000001] Loaded widget: HUD Presets <gui_hud_presets.lua> [f=-000001] Loaded widget: Lasso Terraform GUI <gui_lasso_terraform.lua> [f=-000001] Loaded widget: Image Preloader <dbg_img_preload.lua> [f=-000001] Loaded widget: Chili Core Selector <gui_chili_core_selector.lua> [f=-000001] Loaded widget: Draw After Chili <gui_api_draw_after_chili.lua> [f=-000001] Loaded widget: Default Group Recall Fix <gui_group_recall_fix.lua> [f=-000001] Loaded widget: Start Boxes <minimap_startbox_new.lua> [f=-000001] Loaded widget: Select Keys <gui_selectkeys.lua> [f=-000001] Loaded widget: Chili Share menu v1.24 <gui_chili_share.lua> [f=-000001] Loaded widget: Pause Screen <gui_pausescreen.lua> [f=-000001] Loaded widget: Restricted Zones <gui_restrictedzones.lua> [f=-000001] Loaded widget: Jumpjet GUI <gui_jumpjets.lua> [f=-000001] Loaded widget: CustomFormations2 <cmd_customformations2.lua> [f=-000001] SetSunLighting [f=-000001] Loaded widget: Sun and Atmosphere Handler. <gfx_sun_and_atmosphere.lua> [f=-000001] Loaded widget: Chili Integral Menu <gui_chili_integral_menu.lua> [f=-000001] Loaded widget: Layout Handler <cmd_layout_handler.lua> [f=-000001] Loaded widget: Persistent Build Height <gui_persistent_build_height.lua> [f=-000001] Loaded widget: Text To Speech Control <snd_text_to_speech.lua> [f=-000001] Loaded widget: Color Blindness Correction <gfx_color_blindness_correction.lua> [f=-000001] Lua garbage collection rate: 30/s [f=-000001] Loaded widget: GC Control <api_gc_control.lua> [f=-000001] Removed 'GC at >100MB': disabled. [f=-000001] Loaded widget: GC at >300MB <dbg_forcegc_spring97.lua> [f=-000001] Writing last game win data [f=-000001] LuaUI v0.3 [f=-000001] [LuaMemPool::LogStats][handle=LuaIntro (unsynced)] index=2 {numAllocs[*],allocSums[*]}={0,0} {int,ext,rec}Allocs={0,11375,0} {chunk,block}Bytes={0,0} [f=-000001] Input grabbing is enabled! [f=-000001] Mex Placement Initialised with 99 spots. [f=-000001] SetLobbyButtonEnabled, false [f=-000001] UpdateInterfacePreset, minimapRight [f=-000001] TotalHideLobbyInterface, true [f=-000001] Epicmenu: Switching to Default camera mode [f=-000001] GameID: b7c4d25d08e61d3dfcb655c8e9531ae8 [f=-000001] Connection attempt from marek [f=-000001] -> Version: 104.0.1-1435-g79d77ca maintenance [Windows 32-bit (emulated)] [f=-000001] -> Connection established (given id 0) [f=-000001] [Game::ClientReadNet][LOGMSG] sender="marek" string="[PreGame::GameDataReceived][map-checksums] server=2833f5e3eb449d5bd4d1a5acfc727270707df868dfca1381406415356adc3356fac9e0e7c013e73b1e642a6b1610fe41f12367992fed7b076b862e5b4c8b071c client=2833f5e3eb449d5bd4d1a5acfc727270707df868dfca1381406415356adc3356fac9e0e7c013e73b1e642a6b1610fe41f12367992fed7b076b862e5b4c8b071c" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="marek" string="[PreGame::GameDataReceived][mod-checksums] server=f7404aa961d500a755dcc7800a1b7521c692a561150e526a6287cd6d0b653299f7876b4f2b1ac3c7226a872326565e2e301f547b568f5a333f37a63407309fac client=f7404aa961d500a755dcc7800a1b7521c692a561150e526a6287cd6d0b653299f7876b4f2b1ac3c7226a872326565e2e301f547b568f5a333f37a63407309fac" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="marek" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=64c06007b9082ca948aa0c26806e2be2e17772b1aeca0055a9481ce15e09e164dbf9e01f2df6c84359265db811f284214cee27664757c504b3e43a40a8af6565]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="marek" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=0defe30aa51140654fcc60414d9e08cba84b813446ee64e77c70ee8a869b6651c824c8edf8707bfa0ffada6ac35487a12aa85a9cba6d6b9744470ce6120052a4]" [f=-000001] [Game::ClientReadNet] local skirmish AI "AI: Normal (3)" (ID: 0, Short-Name: "CircuitAINormal32", Version: "stable") took over control of team 1 [f=-000001] [Game::ClientReadNet] local skirmish AI "AI: Normal (2)" (ID: 1, Short-Name: "CircuitAINormal32", Version: "stable") took over control of team 2 [f=-000001] [Game::ClientReadNet] local skirmish AI "AI: Normal (1)" (ID: 2, Short-Name: "CircuitAINormal32", Version: "stable") took over control of team 3 [f=-000001] [Game::ClientReadNet][LOGMSG] sender="marek" string="[Game::Load][lua{Rules,Gaia}={218fc820,00000000}]" [f=-000001] Player marek finished loading and is now ingame [f=0000017] Error: [LuaRules::RunCallInTraceback] error=2 (LUA_ERRRUN) callin=AllowWeaponTarget trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: attempt to compare number with nil stack traceback: [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: in function 'AllowWeaponTarget' [string "LuaRules/gadgets.lua"]:1339: in function <[string "LuaRules/gadgets.lua"]:1333> (tail call): ? [f=0000023] Error: [LuaRules::RunCallInTraceback] error=2 (LUA_ERRRUN) callin=AllowWeaponTarget trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: attempt to compare number with nil stack traceback: [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: in function 'AllowWeaponTarget' [string "LuaRules/gadgets.lua"]:1339: in function <[string "LuaRules/gadgets.lua"]:1333> (tail call): ? [f=0000037] Error: [LuaRules::RunCallInTraceback] error=2 (LUA_ERRRUN) callin=AllowWeaponTarget trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: attempt to compare number with nil stack traceback: [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: in function 'AllowWeaponTarget' [string "LuaRules/gadgets.lua"]:1339: in function <[string "LuaRules/gadgets.lua"]:1333> (tail call): ? [f=0000039] [Game::ClientReadNet][LOGMSG] sender="marek" string="[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: attempt to compare number with nil stack traceback: [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: in function 'AllowWeaponTarget' [string "LuaRules/gadgets.lua"]:1339: in function <[string "LuaRules/gadgets.lua"]:1333> (tail call): ?" [f=0000040] [Game::ClientReadNet][LOGMSG] sender="marek" string="[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: attempt to compare number with nil stack traceback: [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: in function 'AllowWeaponTarget' [string "LuaRules/gadgets.lua"]:1339: in function <[string "LuaRules/gadgets.lua"]:1333> (tail call): ?" [f=0000046] [Game::ClientReadNet][LOGMSG] sender="marek" string="[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: attempt to compare number with nil stack traceback: [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: in function 'AllowWeaponTarget' [string "LuaRules/gadgets.lua"]:1339: in function <[string "LuaRules/gadgets.lua"]:1333> (tail call): ?" [f=0000129] Error: [LuaRules::RunCallInTraceback] error=2 (LUA_ERRRUN) callin=AllowWeaponTarget trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: attempt to compare number with nil stack traceback: [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: in function 'AllowWeaponTarget' [string "LuaRules/gadgets.lua"]:1339: in function <[string "LuaRules/gadgets.lua"]:1333> (tail call): ? [f=0000129] [Game::ClientReadNet][LOGMSG] sender="marek" string="[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: attempt to compare number with nil stack traceback: [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: in function 'AllowWeaponTarget' [string "LuaRules/gadgets.lua"]:1339: in function <[string "LuaRules/gadgets.lua"]:1333> (tail call): ?" [f=0000137] Error: [LuaRules::RunCallInTraceback] error=2 (LUA_ERRRUN) callin=AllowWeaponTarget trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: attempt to compare number with nil stack traceback: [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: in function 'AllowWeaponTarget' [string "LuaRules/gadgets.lua"]:1339: in function <[string "LuaRules/gadgets.lua"]:1333> (tail call): ? [f=0000137] [Game::ClientReadNet][LOGMSG] sender="marek" string="[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: attempt to compare number with nil stack traceback: [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: in function 'AllowWeaponTarget' [string "LuaRules/gadgets.lua"]:1339: in function <[string "LuaRules/gadgets.lua"]:1333> (tail call): ?" [f=0000150] Error: [LuaRules::RunCallInTraceback] error=2 (LUA_ERRRUN) callin=AllowWeaponTarget trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: attempt to compare number with nil stack traceback: [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: in function 'AllowWeaponTarget' [string "LuaRules/gadgets.lua"]:1339: in function <[string "LuaRules/gadgets.lua"]:1333> (tail call): ? [f=0000150] [Game::ClientReadNet][LOGMSG] sender="marek" string="[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: attempt to compare number with nil stack traceback: [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: in function 'AllowWeaponTarget' [string "LuaRules/gadgets.lua"]:1339: in function <[string "LuaRules/gadgets.lua"]:1333> (tail call): ?" [f=0000283] Error: [LuaRules::RunCallInTraceback] error=2 (LUA_ERRRUN) callin=AllowWeaponTarget trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: attempt to compare number with nil stack traceback: [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: in function 'AllowWeaponTarget' [string "LuaRules/gadgets.lua"]:1339: in function <[string "LuaRules/gadgets.lua"]:1333> (tail call): ? [f=0000283] [Game::ClientReadNet][LOGMSG] sender="marek" string="[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: attempt to compare number with nil stack traceback: [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: in function 'AllowWeaponTarget' [string "LuaRules/gadgets.lua"]:1339: in function <[string "LuaRules/gadgets.lua"]:1333> (tail call): ?" [f=0000300] Error: [LuaRules::RunCallInTraceback] error=2 (LUA_ERRRUN) callin=AllowWeaponTarget trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: attempt to compare number with nil stack traceback: [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: in function 'AllowWeaponTarget' [string "LuaRules/gadgets.lua"]:1339: in function <[string "LuaRules/gadgets.lua"]:1333> (tail call): ? [f=0000300] [Game::ClientReadNet][LOGMSG] sender="marek" string="[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: attempt to compare number with nil stack traceback: [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: in function 'AllowWeaponTarget' [string "LuaRules/gadgets.lua"]:1339: in function <[string "LuaRules/gadgets.lua"]:1333> (tail call): ?" [f=0000302] Error: [LuaRules::RunCallInTraceback] error=2 (LUA_ERRRUN) callin=AllowWeaponTarget trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: attempt to compare number with nil stack traceback: [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: in function 'AllowWeaponTarget' [string "LuaRules/gadgets.lua"]:1339: in function <[string "LuaRules/gadgets.lua"]:1333> (tail call): ? [f=0000302] [Game::ClientReadNet][LOGMSG] sender="marek" string="[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: attempt to compare number with nil stack traceback: [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: in function 'AllowWeaponTarget' [string "LuaRules/gadgets.lua"]:1339: in function <[string "LuaRules/gadgets.lua"]:1333> (tail call): ?" [f=0000403] Error: [LuaRules::RunCallInTraceback] error=2 (LUA_ERRRUN) callin=AllowWeaponTarget trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: attempt to compare number with nil stack traceback: [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: in function 'AllowWeaponTarget' [string "LuaRules/gadgets.lua"]:1339: in function <[string "LuaRules/gadgets.lua"]:1333> (tail call): ? [f=0000403] [Game::ClientReadNet][LOGMSG] sender="marek" string="[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: attempt to compare number with nil stack traceback: [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: in function 'AllowWeaponTarget' [string "LuaRules/gadgets.lua"]:1339: in function <[string "LuaRules/gadgets.lua"]:1333> (tail call): ?" [f=0000465] Error: [LuaRules::RunCallInTraceback] error=2 (LUA_ERRRUN) callin=AllowWeaponTarget trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: attempt to compare number with nil stack traceback: [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: in function 'AllowWeaponTarget' [string "LuaRules/gadgets.lua"]:1339: in function <[string "LuaRules/gadgets.lua"]:1333> (tail call): ? [f=0000465] [Game::ClientReadNet][LOGMSG] sender="marek" string="[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: attempt to compare number with nil stack traceback: [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: in function 'AllowWeaponTarget' [string "LuaRules/gadgets.lua"]:1339: in function <[string "LuaRules/gadgets.lua"]:1333> (tail call): ?" [f=0000467] Error: [LuaRules::RunCallInTraceback] error=2 (LUA_ERRRUN) callin=AllowWeaponTarget trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: attempt to compare number with nil stack traceback: [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: in function 'AllowWeaponTarget' [string "LuaRules/gadgets.lua"]:1339: in function <[string "LuaRules/gadgets.lua"]:1333> (tail call): ? [f=0000467] [Game::ClientReadNet][LOGMSG] sender="marek" string="[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: attempt to compare number with nil stack traceback: [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: in function 'AllowWeaponTarget' [string "LuaRules/gadgets.lua"]:1339: in function <[string "LuaRules/gadgets.lua"]:1333> (tail call): ?" [f=0000568] Error: [LuaRules::RunCallInTraceback] error=2 (LUA_ERRRUN) callin=AllowWeaponTarget trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: attempt to compare number with nil stack traceback: [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: in function 'AllowWeaponTarget' [string "LuaRules/gadgets.lua"]:1339: in function <[string "LuaRules/gadgets.lua"]:1333> (tail call): ? [f=0000568] [Game::ClientReadNet][LOGMSG] sender="marek" string="[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: attempt to compare number with nil stack traceback: [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: in function 'AllowWeaponTarget' [string "LuaRules/gadgets.lua"]:1339: in function <[string "LuaRules/gadgets.lua"]:1333> (tail call): ?" [f=0000630] Error: [LuaRules::RunCallInTraceback] error=2 (LUA_ERRRUN) callin=AllowWeaponTarget trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: attempt to compare number with nil stack traceback: [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: in function 'AllowWeaponTarget' [string "LuaRules/gadgets.lua"]:1339: in function <[string "LuaRules/gadgets.lua"]:1333> (tail call): ? [f=0000630] [Game::ClientReadNet][LOGMSG] sender="marek" string="[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: attempt to compare number with nil stack traceback: [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: in function 'AllowWeaponTarget' [string "LuaRules/gadgets.lua"]:1339: in function <[string "LuaRules/gadgets.lua"]:1333> (tail call): ?" [f=0000632] Error: [LuaRules::RunCallInTraceback] error=2 (LUA_ERRRUN) callin=AllowWeaponTarget trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: attempt to compare number with nil stack traceback: [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: in function 'AllowWeaponTarget' [string "LuaRules/gadgets.lua"]:1339: in function <[string "LuaRules/gadgets.lua"]:1333> (tail call): ? [f=0000632] [Game::ClientReadNet][LOGMSG] sender="marek" string="[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: attempt to compare number with nil stack traceback: [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: in function 'AllowWeaponTarget' [string "LuaRules/gadgets.lua"]:1339: in function <[string "LuaRules/gadgets.lua"]:1333> (tail call): ?" [f=0000725] Error: [LuaRules::RunCallInTraceback] error=2 (LUA_ERRRUN) callin=AllowWeaponTarget trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: attempt to compare number with nil stack traceback: [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: in function 'AllowWeaponTarget' [string "LuaRules/gadgets.lua"]:1339: in function <[string "LuaRules/gadgets.lua"]:1333> (tail call): ? [f=0000725] [Game::ClientReadNet][LOGMSG] sender="marek" string="[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: attempt to compare number with nil stack traceback: [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: in function 'AllowWeaponTarget' [string "LuaRules/gadgets.lua"]:1339: in function <[string "LuaRules/gadgets.lua"]:1333> (tail call): ?" [f=0000733] Error: [LuaRules::RunCallInTraceback] error=2 (LUA_ERRRUN) callin=AllowWeaponTarget trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: attempt to compare number with nil stack traceback: [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: in function 'AllowWeaponTarget' [string "LuaRules/gadgets.lua"]:1339: in function <[string "LuaRules/gadgets.lua"]:1333> (tail call): ? [f=0000733] [Game::ClientReadNet][LOGMSG] sender="marek" string="[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: attempt to compare number with nil stack traceback: [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: in function 'AllowWeaponTarget' [string "LuaRules/gadgets.lua"]:1339: in function <[string "LuaRules/gadgets.lua"]:1333> (tail call): ?" [f=0000755] Error: [LuaRules::RunCallInTraceback] error=2 (LUA_ERRRUN) callin=AllowWeaponTarget trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: attempt to compare number with nil stack traceback: [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: in function 'AllowWeaponTarget' [string "LuaRules/gadgets.lua"]:1339: in function <[string "LuaRules/gadgets.lua"]:1333> (tail call): ? [f=0000755] [Game::ClientReadNet][LOGMSG] sender="marek" string="[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: attempt to compare number with nil stack traceback: [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: in function 'AllowWeaponTarget' [string "LuaRules/gadgets.lua"]:1339: in function <[string "LuaRules/gadgets.lua"]:1333> (tail call): ?" [f=0000795] Error: [LuaRules::RunCallInTraceback] error=2 (LUA_ERRRUN) callin=AllowWeaponTarget trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: attempt to compare number with nil stack traceback: [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: in function 'AllowWeaponTarget' [string "LuaRules/gadgets.lua"]:1339: in function <[string "LuaRules/gadgets.lua"]:1333> (tail call): ? [f=0000795] [Game::ClientReadNet][LOGMSG] sender="marek" string="[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: attempt to compare number with nil stack traceback: [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: in function 'AllowWeaponTarget' [string "LuaRules/gadgets.lua"]:1339: in function <[string "LuaRules/gadgets.lua"]:1333> (tail call): ?" [f=0000797] Error: [LuaRules::RunCallInTraceback] error=2 (LUA_ERRRUN) callin=AllowWeaponTarget trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: attempt to compare number with nil stack traceback: [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: in function 'AllowWeaponTarget' [string "LuaRules/gadgets.lua"]:1339: in function <[string "LuaRules/gadgets.lua"]:1333> (tail call): ? [f=0000797] [Game::ClientReadNet][LOGMSG] sender="marek" string="[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: attempt to compare number with nil stack traceback: [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: in function 'AllowWeaponTarget' [string "LuaRules/gadgets.lua"]:1339: in function <[string "LuaRules/gadgets.lua"]:1333> (tail call): ?" [f=0000897] Error: [LuaRules::RunCallInTraceback] error=2 (LUA_ERRRUN) callin=AllowWeaponTarget trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: attempt to compare number with nil stack traceback: [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: in function 'AllowWeaponTarget' [string "LuaRules/gadgets.lua"]:1339: in function <[string "LuaRules/gadgets.lua"]:1333> (tail call): ? [f=0000897] [Game::ClientReadNet][LOGMSG] sender="marek" string="[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: attempt to compare number with nil stack traceback: [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: in function 'AllowWeaponTarget' [string "LuaRules/gadgets.lua"]:1339: in function <[string "LuaRules/gadgets.lua"]:1333> (tail call): ?" [f=0000960] Error: [LuaRules::RunCallInTraceback] error=2 (LUA_ERRRUN) callin=AllowWeaponTarget trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: attempt to compare number with nil stack traceback: [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: in function 'AllowWeaponTarget' [string "LuaRules/gadgets.lua"]:1339: in function <[string "LuaRules/gadgets.lua"]:1333> (tail call): ? [f=0000960] [Game::ClientReadNet][LOGMSG] sender="marek" string="[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: attempt to compare number with nil stack traceback: [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: in function 'AllowWeaponTarget' [string "LuaRules/gadgets.lua"]:1339: in function <[string "LuaRules/gadgets.lua"]:1333> (tail call): ?" [f=0000962] Error: [LuaRules::RunCallInTraceback] error=2 (LUA_ERRRUN) callin=AllowWeaponTarget trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: attempt to compare number with nil stack traceback: [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: in function 'AllowWeaponTarget' [string "LuaRules/gadgets.lua"]:1339: in function <[string "LuaRules/gadgets.lua"]:1333> (tail call): ? [f=0000962] [Game::ClientReadNet][LOGMSG] sender="marek" string="[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: attempt to compare number with nil stack traceback: [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: in function 'AllowWeaponTarget' [string "LuaRules/gadgets.lua"]:1339: in function <[string "LuaRules/gadgets.lua"]:1333> (tail call): ?" [f=0001062] Error: [LuaRules::RunCallInTraceback] error=2 (LUA_ERRRUN) callin=AllowWeaponTarget trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: attempt to compare number with nil stack traceback: [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: in function 'AllowWeaponTarget' [string "LuaRules/gadgets.lua"]:1339: in function <[string "LuaRules/gadgets.lua"]:1333> (tail call): ? [f=0001062] [Game::ClientReadNet][LOGMSG] sender="marek" string="[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: attempt to compare number with nil stack traceback: [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: in function 'AllowWeaponTarget' [string "LuaRules/gadgets.lua"]:1339: in function <[string "LuaRules/gadgets.lua"]:1333> (tail call): ?" [f=0001108] Error: [LuaRules::RunCallInTraceback] error=2 (LUA_ERRRUN) callin=AllowWeaponTarget trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: attempt to compare number with nil stack traceback: [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: in function 'AllowWeaponTarget' [string "LuaRules/gadgets.lua"]:1339: in function <[string "LuaRules/gadgets.lua"]:1333> (tail call): ? [C]: in function 'spGiveOrderToUnit' [string "LuaRules/Gadgets/unit_overkill_prevention.l..."]:327: in function <[string "LuaRules/Gadgets/unit_overkill_prevention.l..."]:207> (tail call): ? (tail call): ? [string "LuaRules/Gadgets/unit_script.lua"]:792: in function <[string "LuaRules/Gadgets/unit_script.lua"]:790> [f=0001108] [Game::ClientReadNet][LOGMSG] sender="marek" string="[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: attempt to compare number with nil stack traceback: [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: in function 'AllowWeaponTarget' [string "LuaRules/gadgets.lua"]:1339: in function <[string "LuaRules/gadgets.lua"]:1333> (tail call): ? [C]: in function 'spGiveOrderToUnit' [string "LuaRules/Gadgets/unit_overkill_prevention.l..."]:327: in function <[string "LuaRules/Gadgets/unit_overkill_prevention.l..."]:207> (tail call): ? (tail call): ? [string "LuaRules/Gadgets/unit_script.lua"]:792: in function <[string "LuaRules/Gadgets/unit_script.lua"]:790>" [f=0001125] Error: [LuaRules::RunCallInTraceback] error=2 (LUA_ERRRUN) callin=AllowWeaponTarget trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: attempt to compare number with nil stack traceback: [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: in function 'AllowWeaponTarget' [string "LuaRules/gadgets.lua"]:1339: in function <[string "LuaRules/gadgets.lua"]:1333> (tail call): ? [f=0001125] [Game::ClientReadNet][LOGMSG] sender="marek" string="[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: attempt to compare number with nil stack traceback: [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: in function 'AllowWeaponTarget' [string "LuaRules/gadgets.lua"]:1339: in function <[string "LuaRules/gadgets.lua"]:1333> (tail call): ?" [f=0001127] Error: [LuaRules::RunCallInTraceback] error=2 (LUA_ERRRUN) callin=AllowWeaponTarget trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: attempt to compare number with nil stack traceback: [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: in function 'AllowWeaponTarget' [string "LuaRules/gadgets.lua"]:1339: in function <[string "LuaRules/gadgets.lua"]:1333> (tail call): ? [f=0001127] [Game::ClientReadNet][LOGMSG] sender="marek" string="[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: attempt to compare number with nil stack traceback: [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: in function 'AllowWeaponTarget' [string "LuaRules/gadgets.lua"]:1339: in function <[string "LuaRules/gadgets.lua"]:1333> (tail call): ?" [f=0001130] Error: [LuaRules::RunCallInTraceback] error=2 (LUA_ERRRUN) callin=AllowWeaponTarget trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: attempt to compare number with nil stack traceback: [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: in function 'AllowWeaponTarget' [string "LuaRules/gadgets.lua"]:1339: in function <[string "LuaRules/gadgets.lua"]:1333> (tail call): ? [f=0001130] [Game::ClientReadNet][LOGMSG] sender="marek" string="[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: attempt to compare number with nil stack traceback: [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: in function 'AllowWeaponTarget' [string "LuaRules/gadgets.lua"]:1339: in function <[string "LuaRules/gadgets.lua"]:1333> (tail call): ?" [f=0001145] Error: [LuaRules::RunCallInTraceback] error=2 (LUA_ERRRUN) callin=AllowWeaponTarget trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: attempt to compare number with nil stack traceback: [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: in function 'AllowWeaponTarget' [string "LuaRules/gadgets.lua"]:1339: in function <[string "LuaRules/gadgets.lua"]:1333> (tail call): ? [f=0001145] [Game::ClientReadNet][LOGMSG] sender="marek" string="[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: attempt to compare number with nil stack traceback: [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: in function 'AllowWeaponTarget' [string "LuaRules/gadgets.lua"]:1339: in function <[string "LuaRules/gadgets.lua"]:1333> (tail call): ?" [f=0001220] Error: [LuaRules::RunCallInTraceback] error=2 (LUA_ERRRUN) callin=AllowWeaponTarget trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: attempt to compare number with nil stack traceback: [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: in function 'AllowWeaponTarget' [string "LuaRules/gadgets.lua"]:1339: in function <[string "LuaRules/gadgets.lua"]:1333> (tail call): ? [f=0001220] Error: [LuaRules::RunCallInTraceback] error=2 (LUA_ERRRUN) callin=AllowWeaponTarget trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: attempt to compare number with nil stack traceback: [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: in function 'AllowWeaponTarget' [string "LuaRules/gadgets.lua"]:1339: in function <[string "LuaRules/gadgets.lua"]:1333> (tail call): ? [f=0001220] [Game::ClientReadNet][LOGMSG] sender="marek" string="[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: attempt to compare number with nil stack traceback: [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: in function 'AllowWeaponTarget' [string "LuaRules/gadgets.lua"]:1339: in function <[string "LuaRules/gadgets.lua"]:1333> (tail call): ?" [f=0001220] [Game::ClientReadNet][LOGMSG] sender="marek" string="[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: attempt to compare number with nil stack traceback: [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: in function 'AllowWeaponTarget' [string "LuaRules/gadgets.lua"]:1339: in function <[string "LuaRules/gadgets.lua"]:1333> (tail call): ?" [f=0001272] Error: [LuaRules::RunCallInTraceback] error=2 (LUA_ERRRUN) callin=AllowWeaponTarget trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: attempt to compare number with nil stack traceback: [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: in function 'AllowWeaponTarget' [string "LuaRules/gadgets.lua"]:1339: in function <[string "LuaRules/gadgets.lua"]:1333> (tail call): ? [f=0001272] [Game::ClientReadNet][LOGMSG] sender="marek" string="[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: attempt to compare number with nil stack traceback: [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: in function 'AllowWeaponTarget' [string "LuaRules/gadgets.lua"]:1339: in function <[string "LuaRules/gadgets.lua"]:1333> (tail call): ?" [f=0001290] Error: [LuaRules::RunCallInTraceback] error=2 (LUA_ERRRUN) callin=AllowWeaponTarget trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: attempt to compare number with nil stack traceback: [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: in function 'AllowWeaponTarget' [string "LuaRules/gadgets.lua"]:1339: in function <[string "LuaRules/gadgets.lua"]:1333> (tail call): ? [f=0001290] [Game::ClientReadNet][LOGMSG] sender="marek" string="[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: attempt to compare number with nil stack traceback: [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: in function 'AllowWeaponTarget' [string "LuaRules/gadgets.lua"]:1339: in function <[string "LuaRules/gadgets.lua"]:1333> (tail call): ?" [f=0001292] Error: [LuaRules::RunCallInTraceback] error=2 (LUA_ERRRUN) callin=AllowWeaponTarget trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: attempt to compare number with nil stack traceback: [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: in function 'AllowWeaponTarget' [string "LuaRules/gadgets.lua"]:1339: in function <[string "LuaRules/gadgets.lua"]:1333> (tail call): ? [f=0001292] [Game::ClientReadNet][LOGMSG] sender="marek" string="[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: attempt to compare number with nil stack traceback: [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: in function 'AllowWeaponTarget' [string "LuaRules/gadgets.lua"]:1339: in function <[string "LuaRules/gadgets.lua"]:1333> (tail call): ?" [f=0001295] Error: [LuaRules::RunCallInTraceback] error=2 (LUA_ERRRUN) callin=AllowWeaponTarget trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: attempt to compare number with nil stack traceback: [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: in function 'AllowWeaponTarget' [string "LuaRules/gadgets.lua"]:1339: in function <[string "LuaRules/gadgets.lua"]:1333> (tail call): ? [f=0001295] Error: [LuaRules::RunCallInTraceback] error=2 (LUA_ERRRUN) callin=AllowWeaponTarget trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: attempt to compare number with nil stack traceback: [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: in function 'AllowWeaponTarget' [string "LuaRules/gadgets.lua"]:1339: in function <[string "LuaRules/gadgets.lua"]:1333> (tail call): ? [f=0001295] [Game::ClientReadNet][LOGMSG] sender="marek" string="[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: attempt to compare number with nil stack traceback: [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: in function 'AllowWeaponTarget' [string "LuaRules/gadgets.lua"]:1339: in function <[string "LuaRules/gadgets.lua"]:1333> (tail call): ?" [f=0001295] [Game::ClientReadNet][LOGMSG] sender="marek" string="[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: attempt to compare number with nil stack traceback: [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: in function 'AllowWeaponTarget' [string "LuaRules/gadgets.lua"]:1339: in function <[string "LuaRules/gadgets.lua"]:1333> (tail call): ?" [f=0001317] Error: [LuaRules::RunCallInTraceback] error=2 (LUA_ERRRUN) callin=AllowWeaponTarget trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: attempt to compare number with nil stack traceback: [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: in function 'AllowWeaponTarget' [string "LuaRules/gadgets.lua"]:1339: in function <[string "LuaRules/gadgets.lua"]:1333> (tail call): ? [f=0001317] [Game::ClientReadNet][LOGMSG] sender="marek" string="[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: attempt to compare number with nil stack traceback: [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: in function 'AllowWeaponTarget' [string "LuaRules/gadgets.lua"]:1339: in function <[string "LuaRules/gadgets.lua"]:1333> (tail call): ?" [f=0001320] Error: [LuaRules::RunCallInTraceback] error=2 (LUA_ERRRUN) callin=AllowWeaponTarget trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: attempt to compare number with nil stack traceback: [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: in function 'AllowWeaponTarget' [string "LuaRules/gadgets.lua"]:1339: in function <[string "LuaRules/gadgets.lua"]:1333> (tail call): ? [f=0001320] [Game::ClientReadNet][LOGMSG] sender="marek" string="[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: attempt to compare number with nil stack traceback: [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: in function 'AllowWeaponTarget' [string "LuaRules/gadgets.lua"]:1339: in function <[string "LuaRules/gadgets.lua"]:1333> (tail call): ?" [f=0001322] Error: [LuaRules::RunCallInTraceback] error=2 (LUA_ERRRUN) callin=AllowWeaponTarget trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: attempt to compare number with nil stack traceback: [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: in function 'AllowWeaponTarget' [string "LuaRules/gadgets.lua"]:1339: in function <[string "LuaRules/gadgets.lua"]:1333> (tail call): ? [f=0001322] [Game::ClientReadNet][LOGMSG] sender="marek" string="[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: attempt to compare number with nil stack traceback: [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: in function 'AllowWeaponTarget' [string "LuaRules/gadgets.lua"]:1339: in function <[string "LuaRules/gadgets.lua"]:1333> (tail call): ?" [f=0001351] Error: [LuaRules::RunCallInTraceback] error=2 (LUA_ERRRUN) callin=AllowWeaponTarget trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: attempt to compare number with nil stack traceback: [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: in function 'AllowWeaponTarget' [string "LuaRules/gadgets.lua"]:1339: in function <[string "LuaRules/gadgets.lua"]:1333> (tail call): ? [f=0001351] [Game::ClientReadNet][LOGMSG] sender="marek" string="[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: attempt to compare number with nil stack traceback: [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: in function 'AllowWeaponTarget' [string "LuaRules/gadgets.lua"]:1339: in function <[string "LuaRules/gadgets.lua"]:1333> (tail call): ?" [f=0001446] Error: [LuaRules::RunCallInTraceback] error=2 (LUA_ERRRUN) callin=AllowWeaponTarget trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: attempt to compare number with nil stack traceback: [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: in function 'AllowWeaponTarget' [string "LuaRules/gadgets.lua"]:1339: in function <[string "LuaRules/gadgets.lua"]:1333> (tail call): ? [f=0001446] [Game::ClientReadNet][LOGMSG] sender="marek" string="[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: attempt to compare number with nil stack traceback: [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: in function 'AllowWeaponTarget' [string "LuaRules/gadgets.lua"]:1339: in function <[string "LuaRules/gadgets.lua"]:1333> (tail call): ?" [f=0001481] Error: [LuaRules::RunCallInTraceback] error=2 (LUA_ERRRUN) callin=AllowWeaponTarget trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: attempt to compare number with nil stack traceback: [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: in function 'AllowWeaponTarget' [string "LuaRules/gadgets.lua"]:1339: in function <[string "LuaRules/gadgets.lua"]:1333> (tail call): ? [f=0001481] [Game::ClientReadNet][LOGMSG] sender="marek" string="[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: attempt to compare number with nil stack traceback: [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: in function 'AllowWeaponTarget' [string "LuaRules/gadgets.lua"]:1339: in function <[string "LuaRules/gadgets.lua"]:1333> (tail call): ?" [f=0001485] Error: [LuaRules::RunCallInTraceback] error=2 (LUA_ERRRUN) callin=AllowWeaponTarget trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: attempt to compare number with nil stack traceback: [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: in function 'AllowWeaponTarget' [string "LuaRules/gadgets.lua"]:1339: in function <[string "LuaRules/gadgets.lua"]:1333> (tail call): ? [f=0001485] [Game::ClientReadNet][LOGMSG] sender="marek" string="[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: attempt to compare number with nil stack traceback: [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: in function 'AllowWeaponTarget' [string "LuaRules/gadgets.lua"]:1339: in function <[string "LuaRules/gadgets.lua"]:1333> (tail call): ?" [f=0001487] Error: [LuaRules::RunCallInTraceback] error=2 (LUA_ERRRUN) callin=AllowWeaponTarget trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: attempt to compare number with nil stack traceback: [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: in function 'AllowWeaponTarget' [string "LuaRules/gadgets.lua"]:1339: in function <[string "LuaRules/gadgets.lua"]:1333> (tail call): ? [f=0001487] [Game::ClientReadNet][LOGMSG] sender="marek" string="[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: attempt to compare number with nil stack traceback: [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: in function 'AllowWeaponTarget' [string "LuaRules/gadgets.lua"]:1339: in function <[string "LuaRules/gadgets.lua"]:1333> (tail call): ?" [f=0001646] Error: [LuaRules::RunCallInTraceback] error=2 (LUA_ERRRUN) callin=AllowWeaponTarget trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: attempt to compare number with nil stack traceback: [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: in function 'AllowWeaponTarget' [string "LuaRules/gadgets.lua"]:1339: in function <[string "LuaRules/gadgets.lua"]:1333> (tail call): ? [f=0001646] [Game::ClientReadNet][LOGMSG] sender="marek" string="[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: attempt to compare number with nil stack traceback: [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: in function 'AllowWeaponTarget' [string "LuaRules/gadgets.lua"]:1339: in function <[string "LuaRules/gadgets.lua"]:1333> (tail call): ?" [f=0001650] Error: [LuaRules::RunCallInTraceback] error=2 (LUA_ERRRUN) callin=AllowWeaponTarget trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: attempt to compare number with nil stack traceback: [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: in function 'AllowWeaponTarget' [string "LuaRules/gadgets.lua"]:1339: in function <[string "LuaRules/gadgets.lua"]:1333> (tail call): ? [f=0001650] [Game::ClientReadNet][LOGMSG] sender="marek" string="[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: attempt to compare number with nil stack traceback: [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: in function 'AllowWeaponTarget' [string "LuaRules/gadgets.lua"]:1339: in function <[string "LuaRules/gadgets.lua"]:1333> (tail call): ?" [f=0001652] Error: [LuaRules::RunCallInTraceback] error=2 (LUA_ERRRUN) callin=AllowWeaponTarget trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: attempt to compare number with nil stack traceback: [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: in function 'AllowWeaponTarget' [string "LuaRules/gadgets.lua"]:1339: in function <[string "LuaRules/gadgets.lua"]:1333> (tail call): ? [f=0001652] Error: [LuaRules::RunCallInTraceback] error=2 (LUA_ERRRUN) callin=AllowWeaponTarget trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: attempt to compare number with nil stack traceback: [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: in function 'AllowWeaponTarget' [string "LuaRules/gadgets.lua"]:1339: in function <[string "LuaRules/gadgets.lua"]:1333> (tail call): ? [f=0001652] [Game::ClientReadNet][LOGMSG] sender="marek" string="[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: attempt to compare number with nil stack traceback: [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: in function 'AllowWeaponTarget' [string "LuaRules/gadgets.lua"]:1339: in function <[string "LuaRules/gadgets.lua"]:1333> (tail call): ?" [f=0001652] [Game::ClientReadNet][LOGMSG] sender="marek" string="[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: attempt to compare number with nil stack traceback: [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: in function 'AllowWeaponTarget' [string "LuaRules/gadgets.lua"]:1339: in function <[string "LuaRules/gadgets.lua"]:1333> (tail call): ?" [f=0001685] Error: [LuaRules::RunCallInTraceback] error=2 (LUA_ERRRUN) callin=AllowWeaponTarget trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: attempt to compare number with nil stack traceback: [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: in function 'AllowWeaponTarget' [string "LuaRules/gadgets.lua"]:1339: in function <[string "LuaRules/gadgets.lua"]:1333> (tail call): ? [f=0001685] [Game::ClientReadNet][LOGMSG] sender="marek" string="[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: attempt to compare number with nil stack traceback: [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: in function 'AllowWeaponTarget' [string "LuaRules/gadgets.lua"]:1339: in function <[string "LuaRules/gadgets.lua"]:1333> (tail call): ?" [f=0001715] Error: [LuaRules::RunCallInTraceback] error=2 (LUA_ERRRUN) callin=AllowWeaponTarget trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: attempt to compare number with nil stack traceback: [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: in function 'AllowWeaponTarget' [string "LuaRules/gadgets.lua"]:1339: in function <[string "LuaRules/gadgets.lua"]:1333> (tail call): ? [f=0001715] [Game::ClientReadNet][LOGMSG] sender="marek" string="[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: attempt to compare number with nil stack traceback: [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: in function 'AllowWeaponTarget' [string "LuaRules/gadgets.lua"]:1339: in function <[string "LuaRules/gadgets.lua"]:1333> (tail call): ?" [f=0001806] Error: [LuaRules::RunCallInTraceback] error=2 (LUA_ERRRUN) callin=AllowWeaponTarget trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: attempt to compare number with nil stack traceback: [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: in function 'AllowWeaponTarget' [string "LuaRules/gadgets.lua"]:1339: in function <[string "LuaRules/gadgets.lua"]:1333> (tail call): ? [f=0001806] [Game::ClientReadNet][LOGMSG] sender="marek" string="[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: attempt to compare number with nil stack traceback: [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: in function 'AllowWeaponTarget' [string "LuaRules/gadgets.lua"]:1339: in function <[string "LuaRules/gadgets.lua"]:1333> (tail call): ?" [f=0001811] Error: [LuaRules::RunCallInTraceback] error=2 (LUA_ERRRUN) callin=AllowWeaponTarget trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: attempt to compare number with nil stack traceback: [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: in function 'AllowWeaponTarget' [string "LuaRules/gadgets.lua"]:1339: in function <[string "LuaRules/gadgets.lua"]:1333> (tail call): ? [f=0001811] [Game::ClientReadNet][LOGMSG] sender="marek" string="[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: attempt to compare number with nil stack traceback: [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: in function 'AllowWeaponTarget' [string "LuaRules/gadgets.lua"]:1339: in function <[string "LuaRules/gadgets.lua"]:1333> (tail call): ?" [f=0001971] Error: [LuaRules::RunCallInTraceback] error=2 (LUA_ERRRUN) callin=AllowWeaponTarget trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: attempt to compare number with nil stack traceback: [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: in function 'AllowWeaponTarget' [string "LuaRules/gadgets.lua"]:1339: in function <[string "LuaRules/gadgets.lua"]:1333> (tail call): ? [f=0001971] [Game::ClientReadNet][LOGMSG] sender="marek" string="[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: attempt to compare number with nil stack traceback: [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: in function 'AllowWeaponTarget' [string "LuaRules/gadgets.lua"]:1339: in function <[string "LuaRules/gadgets.lua"]:1333> (tail call): ?" [f=0002136] Error: [LuaRules::RunCallInTraceback] error=2 (LUA_ERRRUN) callin=AllowWeaponTarget trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: attempt to compare number with nil stack traceback: [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: in function 'AllowWeaponTarget' [string "LuaRules/gadgets.lua"]:1339: in function <[string "LuaRules/gadgets.lua"]:1333> (tail call): ? [f=0002136] [Game::ClientReadNet][LOGMSG] sender="marek" string="[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: attempt to compare number with nil stack traceback: [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: in function 'AllowWeaponTarget' [string "LuaRules/gadgets.lua"]:1339: in function <[string "LuaRules/gadgets.lua"]:1333> (tail call): ?" [f=0002630] Error: [LuaRules::RunCallInTraceback] error=2 (LUA_ERRRUN) callin=AllowWeaponTarget trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: attempt to compare number with nil stack traceback: [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: in function 'AllowWeaponTarget' [string "LuaRules/gadgets.lua"]:1339: in function <[string "LuaRules/gadgets.lua"]:1333> (tail call): ? [f=0002630] [Game::ClientReadNet][LOGMSG] sender="marek" string="[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: attempt to compare number with nil stack traceback: [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: in function 'AllowWeaponTarget' [string "LuaRules/gadgets.lua"]:1339: in function <[string "LuaRules/gadgets.lua"]:1333> (tail call): ?" [f=0003650] Error: [LuaRules::RunCallInTraceback] error=2 (LUA_ERRRUN) callin=AllowWeaponTarget trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: attempt to compare number with nil stack traceback: [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: in function 'AllowWeaponTarget' [string "LuaRules/gadgets.lua"]:1339: in function <[string "LuaRules/gadgets.lua"]:1333> (tail call): ? [f=0003650] [Game::ClientReadNet][LOGMSG] sender="marek" string="[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: attempt to compare number with nil stack traceback: [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: in function 'AllowWeaponTarget' [string "LuaRules/gadgets.lua"]:1339: in function <[string "LuaRules/gadgets.lua"]:1333> (tail call): ?" [f=0003830] Error: [LuaRules::RunCallInTraceback] error=2 (LUA_ERRRUN) callin=AllowWeaponTarget trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: attempt to compare number with nil stack traceback: [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: in function 'AllowWeaponTarget' [string "LuaRules/gadgets.lua"]:1339: in function <[string "LuaRules/gadgets.lua"]:1333> (tail call): ? [f=0003830] [Game::ClientReadNet][LOGMSG] sender="marek" string="[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: attempt to compare number with nil stack traceback: [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: in function 'AllowWeaponTarget' [string "LuaRules/gadgets.lua"]:1339: in function <[string "LuaRules/gadgets.lua"]:1333> (tail call): ?" [f=0003995] Error: [LuaRules::RunCallInTraceback] error=2 (LUA_ERRRUN) callin=AllowWeaponTarget trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: attempt to compare number with nil stack traceback: [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: in function 'AllowWeaponTarget' [string "LuaRules/gadgets.lua"]:1339: in function <[string "LuaRules/gadgets.lua"]:1333> (tail call): ? [f=0003995] [Game::ClientReadNet][LOGMSG] sender="marek" string="[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: attempt to compare number with nil stack traceback: [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: in function 'AllowWeaponTarget' [string "LuaRules/gadgets.lua"]:1339: in function <[string "LuaRules/gadgets.lua"]:1333> (tail call): ?" [f=0004526] Error: [LuaRules::RunCallInTraceback] error=2 (LUA_ERRRUN) callin=AllowWeaponTarget trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: attempt to compare number with nil stack traceback: [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: in function 'AllowWeaponTarget' [string "LuaRules/gadgets.lua"]:1339: in function <[string "LuaRules/gadgets.lua"]:1333> (tail call): ? [f=0004526] Error: [LuaRules::RunCallInTraceback] error=2 (LUA_ERRRUN) callin=AllowWeaponTarget trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: attempt to compare number with nil stack traceback: [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: in function 'AllowWeaponTarget' [string "LuaRules/gadgets.lua"]:1339: in function <[string "LuaRules/gadgets.lua"]:1333> (tail call): ? [f=0004526] [Game::ClientReadNet][LOGMSG] sender="marek" string="[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: attempt to compare number with nil stack traceback: [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: in function 'AllowWeaponTarget' [string "LuaRules/gadgets.lua"]:1339: in function <[string "LuaRules/gadgets.lua"]:1333> (tail call): ?" [f=0004526] [Game::ClientReadNet][LOGMSG] sender="marek" string="[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: attempt to compare number with nil stack traceback: [string "LuaRules/Gadgets/unit_target_priority.lua"]:286: in function 'AllowWeaponTarget' [string "LuaRules/gadgets.lua"]:1339: in function <[string "LuaRules/gadgets.lua"]:1333> (tail call): ?" [f=0005218] Input grabbing is enabled! [f=0005279] Input grabbing is enabled! [f=0005680] Input grabbing is enabled! [f=0017659] Warning: [TriNodePool::Allocate] #nodes=349526 #pool=349526 [f=0017659] Warning: [TriNodePool::Allocate] #nodes=349526 #pool=349526 [f=0017659] Warning: [TriNodePool::Allocate] #nodes=349526 #pool=349526 [f=0017659] Warning: [TriNodePool::Allocate] #nodes=349526 #pool=349526 [f=0017659] Warning: [TriNodePool::Allocate] #nodes=349526 #pool=349526 [f=0017659] Warning: [TriNodePool::Allocate] #nodes=349526 #pool=349526 [f=0017659] Warning: [TriNodePool::Allocate] #nodes=349526 #pool=349526 [f=0017659] Warning: [TriNodePool::Allocate] #nodes=349526 #pool=349526 [f=0017659] Warning: [TriNodePool::Allocate] #nodes=349526 #pool=349526 [f=0017659] Warning: [TriNodePool::Allocate] #nodes=349526 #pool=349526 [f=0018001] Warning: [FSA::DeleteFile] error 'Permission denied' deleting file 'D:/gry ze steam/steamapps/common/Zero-K/Saves/autosave.slsf' [f=0018001] SaveGeneralInfo - Done [f=0018001] Error: [LuaRules::RunCallInTraceback] error=2 (LUA_ERRRUN) callin=Save trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/api_saveload.lua"]:947: bad argument #2 to 'GetFactoryCommands' (number expected, got no value) [f=0018001] [EOH::Save(id=0)] active=1 [f=0018001] [EOH::Save(id=1)] active=1 [f=0018001] [EOH::Save(id=2)] active=1 [f=0018001] [ILoadSaveHandler::CreateSave] saved game to file "Saves/autosave.slsf" [f=0027139] Input grabbing is enabled! [f=0027192] [SpringApp::Kill][1] fromRun=1 [f=0027192] [ThreadPool::SetThreadCount][1] wanted=0 current=3 maximum=4 (init=0) [f=0027192] [async=0] threads=3 tasks=966654 {sum,avg}{exec,wait}time={{-0.000, 26815622353634358590736597034429915660439491600905239156458168755456483997511983313007500918488852611948480221784785161420120157822055880868753594237583360.000}, {-0.000, -0.000}}ms [f=0027192] thread=1 tasks=483327 {sum,min,max,avg}{exec,wait}time={{26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, 0.000, 0.000, 0.000}, {2.000, 0.000, -0.000, 0.000}}ms [f=0027192] thread=2 tasks=483327 {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, -0.000, -26815622341243067255930050256911866455840620861157263093418245092014208938040454319684558152386354548561050397243080087126591079589031326084593770825777152.000}, {0.000, 0.000, 26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, -26815622277770190833023841734190161350644759578006826981065860503672255835805584576422009031726084160907035719284305991362113420842413458722690180795334656.000}}ms [f=0027192] [async=1] threads=3 tasks=1048 {sum,avg}{exec,wait}time={{26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, -26815622330791978418355971864304257388962493365379178489625001715892275283390105682322765454723000360275362215261190925714610824668965714329974518732292096.000}, {0.000, 0.000}}ms [f=0027192] thread=1 tasks=526 {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, 0.000, -2.000}, {0.000, 0.000, 26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, -2.000}}ms [f=0027192] thread=2 tasks=522 {sum,min,max,avg}{exec,wait}time={{-0.000, 0.000, -2.000, -0.000}, {0.000, 0.000, 0.000, 2.000}}ms [f=0027192] [ThreadPool::SetThreadCount][2] workers=0 [f=0027192] [SpringApp::Kill][2] [f=0027192] [Game::KillLua][0] dtor=0 loadscreen=00000000 [f=0027192] [Game::KillLua][3] dtor=0 luaUI=52616658 [f=0027192] Start widgetHandler:Shutdown [f=0027192] Shutdown - SaveOrderList Complete [f=0027192] Writing last game win data [f=0027192] Shutdown - SaveConfigData Complete [f=0027192] Shutdown Widget - Chili Highlight [f=0027192] Shutdown Widget - Save/Load API [f=0027192] Shutdown Widget - Deferred rendering [f=0027192] Shutdown Widget - Custom Markers [f=0027192] Shutdown Widget - EPIC Menu [f=0027192] Shutdown Widget - Chili Minimap [f=0027192] Shutdown Widget - Chili Widget Selector [f=0027192] Shutdown Widget - Local Team Colors [f=0027192] Shutdown Widget - Display Keys 2 [f=0027192] Shutdown Widget - Save Game Menu [f=0027192] Shutdown Widget - HealthBars [f=0027192] Shutdown Widget - Noises [f=0027192] Shutdown Widget - Unit Icons [f=0027192] Shutdown Widget - Win Counter [f=0027192] Shutdown Widget - BuildETA [f=0027192] Shutdown Widget - Depth of Field Shader [f=0027192] Shutdown Widget - Modular Comm Info [f=0027192] Shutdown Widget - Music Player [f=0027192] Shutdown Widget - Attack Warning [f=0027192] Shutdown Widget - CameraShake [f=0027192] Shutdown Widget - Chili Economy Panel Default [f=0027192] Shutdown Widget - Chili EndGame Window [f=0027192] Shutdown Widget - Chili Nuke Warning [f=0027192] Shutdown Widget - Chili Selections & CursorTip v2 [f=0027192] Shutdown Widget - Chili Spectator Panels [f=0027192] Shutdown Widget - Context Menu [f=0027192] Shutdown Widget - Darkening [f=0027192] Shutdown Widget - Grab Input [f=0027192] Input grabbing is disabled! [f=0027192] Shutdown Widget - Highlight Geos [f=0027192] Shutdown Widget - Local Widgets Config [f=0027192] Shutdown Widget - Mex Placement Handler [f=0027192] Shutdown Widget - MinimapEvents [f=0027192] Shutdown Widget - Missile Silo Range [f=0027192] Shutdown Widget - Point Tracker [f=0027192] Shutdown Widget - Showeco and Grid Drawer [f=0027192] Shutdown Widget - Stereo3D [f=0027192] Shutdown Widget - Transport AI [f=0027192] Shutdown Widget - Attack AoE [f=0027192] Shutdown Widget - UnitShapes [f=0027192] Shutdown Widget - Map Edge Extension [f=0027192] Shutdown Widget - Selection Send [f=0027192] Shutdown Widget - LupsManager [f=0027192] Shutdown Widget - Receive Units Indicator [f=0027192] Shutdown Widget - Newton Firezone [f=0027192] Shutdown Widget - Chili Pro Console [f=0027192] Shutdown Widget - Chili Crude Player List [f=0027192] Shutdown Widget - Lasso Terraform GUI [f=0027192] Shutdown Widget - Chili Framework [f=0027192] Shutdown Widget - Lups [f=0027192] Shutdown Widget - Chili Core Selector [f=0027192] Shutdown Widget - Draw After Chili [f=0027192] Shutdown Widget - Pause Screen [f=0027192] Shutdown Widget - Layout Handler [f=0027192] Shutdown Widget - Persistent Build Height [f=0027192] Shutdown Widget - Text To Speech Control [f=0027192] Shutdown Widget - Color Blindness Correction [f=0027192] End widgetHandler:Shutdown [f=0027192] [LuaMemPool::LogStats][handle=LuaUI (unsynced)] index=4294967295 {numAllocs[*],allocSums[*]}={0,0} {int,ext,rec}Allocs={0,64771516,0} {chunk,block}Bytes={0,0} [f=0027192] [Game::KillLua][1] dtor=0 luaGaia=00000000 [f=0027192] [Game::KillLua][2] dtor=0 luaRules=218fc820 [f=0027192] Start gadgetHandler:Shutdown [f=0027192] Shutdown - StartSetup [f=0027192] Shutdown - UnitMorph [f=0027192] Shutdown - LupsNanoSpray [f=0027192] Shutdown - Missile Silo Controller [f=0027192] Shutdown - Modular Comm Info [f=0027192] Shutdown - Puppy Handler [f=0027192] Shutdown - Terrain Texture Handler [f=0027192] Shutdown - UnitCloakShield [f=0027192] End gadgetHandler:Shutdown [f=0027192] Start gadgetHandler:Shutdown [f=0027192] Shutdown - Save/Load [f=0027192] Shutdown - UnitMorph [f=0027192] Shutdown - Modular Comm Info [f=0027192] Shutdown - Retreat Command [f=0027192] Shutdown - Shockwaves [f=0027192] Shutdown - Teleport Throw [f=0027192] Shutdown - UnitCloakShield [f=0027192] Shutdown - Lups Cloak FX [f=0027192] Shutdown - Lups [f=0027192] Shutdown - Lups Shield [f=0027192] End gadgetHandler:Shutdown [f=0027192] [LuaMemPool::LogStats][handle=LuaRules (unsynced)] index=4294967295 {numAllocs[*],allocSums[*]}={0,0} {int,ext,rec}Allocs={0,64771658,0} {chunk,block}Bytes={0,0} [f=0027192] [LuaMemPool::LogStats][handle=LuaRules (synced)] index=4294967295 {numAllocs[*],allocSums[*]}={0,0} {int,ext,rec}Allocs={0,64771658,0} {chunk,block}Bytes={0,0} [f=0027192] [Game::KillLua][4] dtor=0 [f=0027192] [DemoRecorder::WriteDemoFile] writing client-demo "D:\gry ze steam\steamapps\common\Zero-K\demos\20191118_172007_StormSiege_v3_104.0.1-1435-g79d77ca maintenance.sdfz" (736077 bytes) [f=0027192] [Sound] [Sound::Kill] soundThread.joinable()=1 [f=0027192] [WatchDog::DeregisterThread] deregistering controls for thread [audio] [f=0027192] [Sound] [Sound::UpdateThread][3] #sources=32 #items=45 [f=0027192] [Sound] [Sound::UpdateThread][4] ctx=205a3e50 dev=075aa680 [f=0027192] [Sound] [Sound::UpdateThread][5] ctx=205a3e50 dev=075aa680 [f=0027192] [Sound] [Sound::Cleanup][alcDestroyContext(205a3e50)] [f=0027192] [Sound] [Sound::Cleanup][alcCloseDevice(075aa680)] [f=0027192] [Sound] [Sound::UpdateThread][6] [f=0027192] [Game::~CGame][1] [f=0027192] [Game::KillLua][0] dtor=1 loadscreen=00000000 [f=0027192] [Game::KillLua][3] dtor=1 luaUI=00000000 [f=0027192] [Game::KillLua][1] dtor=1 luaGaia=00000000 [f=0027192] [Game::KillLua][2] dtor=1 luaRules=00000000 [f=0027192] [Game::KillLua][4] dtor=1 [f=0027192] [Game::KillMisc][1] [f=0027192] [Game::KillMisc][2] [f=0027192] [EOH::DestroySkirmishAI(id=2)] [f=0027192] [EOH::DestroySkirmishAI(id=1)] [f=0027192] [EOH::DestroySkirmishAI(id=0)] [f=0027192] [Game::KillMisc][3] [f=0027192] [Game::KillRendering][1] [f=0027192] [~CRectangleOverlapHandler] 89% overlap reduction [f=0027192] [3DOParser::Kill] allocated 97 pieces [f=0027192] [S3OParser::Kill] allocated 1970 pieces [f=0027192] [AssParser::Kill] allocated 176 pieces [f=0027192] [Game::KillInterface][1] [f=0027192] [Game::KillInterface][2] [f=0027192] [Game::KillSimulation][1] [f=0027192] [Game::KillSimulation][2] [f=0027192] [CCollisionHandler] dis-/continuous tests: 0/5693448 [f=0027192] [Game::KillSimulation][3] [f=0027192] [~CPathCache(16x32)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=201 [f=0027192] [~CPathCache(16x32)] cacheHits=251 hitPercentage=70% numHashColls=0 maxCacheSize=18 [f=0027192] [~CPathCache(32x64)] cacheHits=2307 hitPercentage=73% numHashColls=0 maxCacheSize=201 [f=0027192] [~CPathCache(32x64)] cacheHits=72 hitPercentage=0% numHashColls=0 maxCacheSize=201 [f=0027192] [~CRectangleOverlapHandler] 89% overlap reduction [f=0027192] [~CRectangleOverlapHandler] 89% overlap reduction [f=0027192] [LosHandler::Kill] raycast instance cache-{hits,misses}={1,1}; shared=0%; cached=50% [f=0027192] [Game::KillSimulation][4] [f=0027192] [CommonDefHandler::KillStatic] 3235 sound-set data items added [f=0027192] [Game::~CGame][2] [f=0027192] [Game::~CGame][3] [f=0027192] Remember to update handler.lua once the following is in basecontent: https://github.com/spring/spring/commit/ef6df34ae5dd4eba9b192f695f9b2724da0f83c2 [f=0027192] [Chobby] Chobby Shutdown Zero-K.exe Information: 0 : Chobby closed connection [f=0027192] [LuaMemPool::LogStats][handle=LuaMenu (unsynced)] index=0 {numAllocs[*],allocSums[*]}={0,0} {int,ext,rec}Allocs={0,14099827,0} {chunk,block}Bytes={0,0} [f=0027192] [SpringApp::Kill][3] [f=0027192] [NetProto::~CNetProtocol] [LocalConnection::Statistics] 640386 bytes sent 399813 bytes recv'd [f=0027192] [SpringApp::Kill][4] font=073a3fb0 [f=0027192] [SpringApp::Kill][5] [f=0027192] [SpringApp::Kill][6] [SpringApp::Kill][7] [LuaSocket] [~CLuaSocketRestrictions] dumping luasocket rules: [LuaSocket] TCP_CONNECT ALLOW * -1 [LuaSocket] TCP_LISTEN ALLOW * -1 [LuaSocket] UDP_LISTEN ALLOW * -1 [VFS] [SpringVFS::DeleteArchives<this=0753f310>] [VFS] [SpringVFS::DeleteArchives<this=0753f310>(section=0)] #archives[section]=1 #files[section]=7634 [VFS] archive=D:\gry ze steam\steamapps\common\Zero-K\packages\a91d3779885f8057e7ef11435da9b2c1.sdp (1ff56ae8) [~CPoolArchive] archiveFile="D:\gry ze steam\steamapps\common\Zero-K\packages\a91d3779885f8057e7ef11435da9b2c1.sdp" numZipFiles=7634 sumInflSize=692416kb sumReadTime=1998ms file="sounds/music/war/morning adventure.ogg" indx=5885 inflSize=6536kb readTime=49ms file="sounds/music/peace/far beyond the stars.ogg" indx=5874 inflSize=6427kb readTime=46ms file="unittextures/bantha_normals.dds" indx=6831 inflSize=4096kb readTime=40ms file="unittextures/gritty1.dds" indx=7027 inflSize=5461kb readTime=38ms file="unittextures/detriment_normals.dds" indx=6979 inflSize=4096kb readTime=38ms file="unittextures/detriment_1.dds" indx=6977 inflSize=5461kb readTime=38ms file="unittextures/bantha_1.dds" indx=6829 inflSize=5461kb readTime=31ms file="unittextures/bcore_def_2.dds" indx=6840 inflSize=170kb readTime=30ms file="unittextures/gritty2.dds" indx=7028 inflSize=5461kb readTime=29ms file="unittextures/factorytank_1.png" indx=7005 inflSize=4103kb readTime=23ms [VFS] [SpringVFS::DeleteArchives<this=0753f310>(section=1)] #archives[section]=1 #files[section]=4 [VFS] archive=D:\gry ze steam\steamapps\common\Zero-K\maps\StormSiege_v3.sd7 (20d95ad0) [VFS] [SpringVFS::DeleteArchives<this=0753f310>(section=2)] #archives[section]=4 #files[section]=430 [VFS] archive=D:\gry ze steam\steamapps\common\Zero-K\engine\win32\104.0.1-1435-g79d77ca\base\maphelper.sdz (20532aa0) [VFS] archive=D:\gry ze steam\steamapps\common\Zero-K\engine\win32\104.0.1-1435-g79d77ca\base\spring\bitmaps.sdz (075ffce8) [VFS] archive=D:\gry ze steam\steamapps\common\Zero-K\engine\win32\104.0.1-1435-g79d77ca\base\springcontent.sdz (0753f578) [VFS] archive=D:\gry ze steam\steamapps\common\Zero-K\engine\win32\104.0.1-1435-g79d77ca\base\cursors.sdz (075ff940) [VFS] [SpringVFS::DeleteArchives<this=0753f310>(section=3)] #archives[section]=0 #files[section]=2778 [VFS] [SpringVFS::DeleteArchives<this=0753f310>(section=4)] #archives[section]=0 #files[section]=0 [VFS] [SpringVFS::DeleteArchives<this=0753f310>(section=5)] #archives[section]=0 #files[section]=0 [VFS] [SpringVFS::DeleteArchives<this=0753f310>(section=6)] #archives[section]=0 #files[section]=0 [VFS] [SpringVFS::DeleteArchives<this=0753f310>(section=7)] #archives[section]=0 #files[section]=0 [VFS] [SpringVFS::DeleteArchives<this=0753f310>(section=8)] #archives[section]=1 #files[section]=0 [VFS] archive=D:\gry ze steam\steamapps\common\Zero-K\games\zkmenu-stable.sdz (0753f988) [SpringApp::Kill][8] [WatchDog::DeregisterThread] deregistering controls for thread [main] [WatchDog::Uninstall][1] hangDetectorThread=0157990c (joinable=1) [WatchDog::Uninstall][2] [WatchDog::Uninstall][3] [SpringApp::Kill][9] Zero-K.exe Information: 0 : Spring exited
using game "Zero-K v1.7.2.0"