ZeroK-RTS / CrashReports

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Spring crash [104.0.1-92-g4409317] #2816

Open Chobbyla opened 6 years ago

Chobbyla commented 6 years ago
chobby.exe Information: 0 : PackageRefresh complete - packages changed
chobby.exe Information: 0 : http://zk.repo.springrts.com/packages/b9dc3c27f15e21a2cd9f88ad94efdbb2.sdp Completed - 218.61k
chobby.exe Information: 0 : zk:stable download complete - 224.50k
chobby.exe Information: 0 : Querying default engine
chobby.exe Information: 0 : Reseting configs and deploying AIs
chobby.exe Information: 0 : Connecting to steam API
chobby.exe Information: 0 : Steam online
chobby.exe Information: 0 : Starting
Using writeable configuration source: "C:\Users\Tim\Documents\My Games\Spring\springsettings.cfg"
Using additional read-only configuration source: "C:\Users\Tim\Documents\My Games\Spring\engine\win32\104.0.1-92-g4409317\springsettings.cfg"
Available log sections: RoamMeshDrawer, FarTextureHandler, GroundMoveType, Texture, BumpWater, AutohostInterface, Font, Net, Shader, KeyBindings, CSMFGroundTextures, ModelRenderContainer, DynWater, GameServer, Sound, Path, ArchiveScanner, DecalsDrawerGL4, CregSerializer, Piece, LuaSocket, SkyBox, VFS, Model
Enabled log sections: Sound(Notice)
Enable or disable log sections using the LogSections configuration key
  or the SPRING_LOG_SECTIONS environment variable (both comma separated).
  Use "none" to disable the default log sections.
LogOutput initialized.
============== <User Config> ==============
  AllowDeferredMapRendering = 1
  AllowDeferredModelRendering = 1
  BumpWaterAnisotropy = 2
  BumpWaterBlurReflection = 1
  BumpWaterDepthBits = 32
  BumpWaterReflection = 2
  BumpWaterTexSizeReflection = 256
  CamMode = 1
  CamTimeExponent = 4.0
  CamTimeFactor = 1.0
  CubeTexSizeReflection = 256
  CubeTexSizeSpecular = 256
  DualScreenMiniMapOnLeft = 1
  EdgeMoveDynamic = 0
  EdgeMoveWidth = 0.003
  FPSFOV = 90
  FSAALevel = 8
  FontSize = 18
  ForceDisableClipCtrl = 1
  Fullscreen = 0
  GrassDetail = 9
  GroundDecals = 5
  GroundDetail = 150
  GroundScarAlphaFade = 1
  HangTimeout = 5
  HardwareCursor = 1
  HighResLos = 1
  InitialNetworkTimeout = 0
  InputTextGeo = 0.26 0.73 0.02 0.028
  LODScale = 1.000
  LODScaleReflection = 1.000
  LODScaleRefraction = 1.000
  LODScaleShadow = 1.000
  LastSelectedMap = Tropical
  LastSelectedMod = Zero-K $VERSION
  LastSelectedScript = Commanders
  MaxParticles = 25000
  MaxSounds = 32
  MaximumTransmissionUnit = 0
  MiddleClickScrollSpeed = -0.001
  MouseDragScrollThreshold = 0
  OverheadMaxHeightFactor = 1.39999998
  OverheadScrollSpeed = 50
  ReconnectTimeout = 0
  RotateLogFiles = 1
  ScreenshotCounter = 563
  ScrollWheelSpeed = -25
  Shadows = 1
  ShowClock = 0
  ShowFPS = 1
  ShowPlayerInfo = 0
  ShowSpeed = 1
  SplashScreenDir = ./MenuLoadscreens
  TeamHighlight = 0
  TreeRadius = 1500
  UnitIconDist = 151
  UnitLodDist = 9999
  UseDistToGroundForIcons = 1.10000002
  Water = 4
  WindowPosX = 591
  WindowPosY = 64
  XResolution = 1920
  XResolutionWindowed = 1243
  YResolution = 1080
  YResolutionWindowed = 917
  snd_volmaster = 16
============== </User Config> ==============
============== <User System> ==============
  Spring 104.0.1-92-g4409317 maintenance
    Build Environment: boost-105500, GNU libstdc++ version 20130531
     Compiler Version: gcc-4.8.1
     Operating System: Microsoft Windows
Microsoft Business Edition, 64-bit (build 9200)
Intel(R) Core(TM) i7-3930K CPU @ 3.20GHz; 16303MB RAM, 32687MB pagefile
     Binary Word Size: 32-bit emulated
     Deque Chunk Size: 128
        Process Clock: std::chrono::high_resolution_clock
   Physical CPU Cores: 6
    Logical CPU Cores: 12
============== </User System> ==============
[good_fpu_init] CPU SSE mask: 127, flags:
    SSE 1.0:  1,  SSE 2.0:  1
    SSE 3.0:  1, SSSE 3.0:  1
    SSE 4.1:  1,  SSE 4.2:  1
    SSE 4.0A: 0,  SSE 5.0A: 0
    using streflop SSE FP-math mode, CPU supports SSE instructions
[WatchDogInstall] Installed (HangTimeout: 5sec)
[WatchDog::RegisterThread] registering controls for thread [main]
[GL::CheckAvailableVideoModes] desktop={1920x1080x24bpp@60Hz} current={1920x1080x24bpp@60Hz}
    display=1 modes=32 bounds={x=0, y=0, w=1920, h=1080}
        [ 1] 1920x1080x24bpp@60Hz
        [ 2] 1680x1050x24bpp@60Hz
        [ 4] 1600x1024x24bpp@60Hz
        [ 6] 1600x900x24bpp@60Hz
        [16] 1280x800x24bpp@75Hz
        [20] 1280x720x24bpp@75Hz
    display=2 modes=36 bounds={x=1920, y=0, w=1920, h=1080}
        [ 1] 1920x1080x24bpp@60Hz
        [ 3] 1680x1050x24bpp@60Hz
        [ 5] 1600x1024x24bpp@60Hz
        [ 7] 1600x900x24bpp@60Hz
        [17] 1280x800x24bpp@75Hz
        [21] 1280x720x24bpp@75Hz
[GR::CreateSDLWindow] using 8x anti-aliasing and 24-bit depth-buffer (PF="SDL_PIXELFORMAT_RGB888") for main window
[GR::CreateSDLWindow] using 8x anti-aliasing and 24-bit depth-buffer (PF="SDL_PIXELFORMAT_RGB888") for hidden window
[GR::LogVersionInfo]
    SDL version : 2.0.4 (linked) / 2.0.4 (compiled)
    GL version  : 4.6.0 NVIDIA 388.13
    GL vendor   : NVIDIA Corporation
    GL renderer : GeForce GTX 1060 6GB/PCIe/SSE2
    GLSL version: 4.60 NVIDIA
    GLEW version: 2.1.0
    GPU memory  : 6144MB (total) / 5223MB (available)
    SDL swap-int: 1

    ARB shader support        : 1
    GLSL shader support       : 1
    FBO extension support     : 1
    NVX GPU mem-info support  : 1
    ATI GPU mem-info support  : 0
    NPOT-texture support      : 1 (1)
    texture query-LOD support : 1 (1)
    24-bit Z-buffer support   : 1 (-)
    primitive-restart support : 1 (1)
    clip-space control support: 0 (1)
    frag-depth layout support : 1 (-)

    max. FBO samples             : 32
    max. texture size            : 32768
    max. texture anisotropy level: 16.000000
    max. vec4 varyings/attributes: 31/16
    max. draw-buffers            : 8
    max. rec. indices/vertices   : 1048576/1048576
    max. uniform buffer-bindings : 84
    max. uniform block-size      : 64KB

    enable ATI-hacks : 0
    compress MIP-maps: 0
[GR::ToggleGLDebugOutput] OpenGL debug-context not installed (dbgErrors=0 dbgTraces=0)
[VSync::SetInterval] interval=0 (disabled)
[GR::LogDisplayMode] display-mode set to 1243x917x24bpp@60Hz (windowed::decorated)
[WatchDog::RegisterThread] registering controls for thread [vfsi]
[DataDirLocater::Check] Isolation Mode!
Using read-write data directory: C:\Users\Tim\Documents\My Games\Spring\
Using read-only data directory: C:\Users\Tim\Documents\My Games\Spring\engine\win32\104.0.1-92-g4409317\
Scanning: C:\Users\Tim\Documents\My Games\Spring\engine\win32\104.0.1-92-g4409317\base
Scanning: C:\Users\Tim\Documents\My Games\Spring\maps
Scanning: C:\Users\Tim\Documents\My Games\Spring\base
Scanning: C:\Users\Tim\Documents\My Games\Spring\games
Scanning: C:\Users\Tim\Documents\My Games\Spring\packages
[~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 320ms
[WatchDog::DeregisterThread] deregistering controls for thread [vfsi]
[ThreadPool::SetThreadCount][1] wanted=3 current=1 maximum=6 (init=1)
[ThreadPool::SetThreadCount][2] workers=2
[Threading] Main thread CPU affinity mask set: 4092
[f=-000001] [~ScopedOnceTimer][ISound::Init::New] 0ms
[f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (0.0ms)
[f=-000001] [Sound] [Sound::UpdateThread][1] cfgMaxSounds=32
[f=-000001] [WatchDog::RegisterThread] registering controls for thread [audio]
[f=-000001] [Sound] [Sound::InitThread][1]
[f=-000001] [Sound] [Sound::InitThread][2] opening default device "OpenAL Soft"
[f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (101.9ms)
[f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (202.0ms)
[f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (302.1ms)
[f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (402.2ms)
[f=-000001] [Sound] [Sound::InitThread][3] device=063c9580 context=062ac490
[f=-000001] [Sound] [Sound::InitThread][4][OpenAL API Info]
[f=-000001] [Sound]   Vendor:         OpenAL Community
[f=-000001] [Sound]   Version:        1.1 ALSOFT 1.16.0
[f=-000001] [Sound]   Renderer:       OpenAL Soft
[f=-000001] [Sound]   AL Extensions:  AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length
[f=-000001] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device
[f=-000001] [Sound]   Devices:
[f=-000001] [Sound]     [Speakers (Realtek High Definition Audio)]
[f=-000001] [Sound]     [Speakers (Realtek High Definition Audio)]
[f=-000001] [Sound] [Sound::GetMaxMonoSources] #attribs=15
[f=-000001] [Sound] [Sound::GetMaxMonoSources] {cfg,alc}MaxSounds={32,255}
Fontconfig error: Cannot load default config file
[f=-000001] [Sound] Error:   EFX: AL_INVALID_VALUE (40963)
[f=-000001] [Sound] [Sound::UpdateThread][2]
[f=-000001] [Sound] Error:   Initializing EFX failed!
[f=-000001] [~ScopedOnceTimer][ISound::Init::Dev] 502ms
[Info] Using filesystem-writepath: C:\Users\Tim\Documents\My Games\Spring
[Info] Free disk space: 141699 MB
[f=-000001] [LuaMenuController::Reset] using menu archive "Chobby v1.5.12.2"
[f=-000001] LuaMenu Entry Point: "LuaMenu/main.lua"
[f=-000001] [LuaMenu] Searching for new Widgets
[f=-000001] [LuaMenu] Scanning: LuaMenu/Addons/
[f=-000001] [LuaMenu] Scanning: LuaMenu/Widgets/
[f=-000001] [LuaMenu] Scanning: LuaMenu/SystemAddons/
[f=-000001] [LuaMenu] Scanning: LuaMenu/SystemWidgets/
[f=-000001] [LuaMenu] Scanning: LuaMenu/chili/
[f=-000001] [LuaMenu] Scanning: libs/chilifx/LuaMenu/widgets
[f=-000001] [LuaMenu] Scanning: libs/chilivn/LuaMenu/widgets
[f=-000001] [LuaMenu] Scanning: libs/chotify/LuaMenu/widgets
[f=-000001] [LuaMenu] Scanning: libs/i18n/LuaMenu/widgets
[f=-000001] [LuaMenu] Scanning: libs/liblobby/LuaMenu/widgets
[f=-000001] [LuaMenu] Warning: Missing GetInfo() in: base64.lua
[f=-000001] [LuaMenu] Warning: Missing GetInfo() in: engineversion.lua
[f=-000001] [LuaMenu] Warning: Missing GetInfo() in: json.lua
[f=-000001] [LuaMenu] Warning: Missing GetInfo() in: tablefunctions.lua
[f=-000001] [LuaMenu] Warning: Missing GetInfo() in: timefunctions.lua
[f=-000001] [LuaMenu] Loading widgets   <>=vfs  **=raw  ()=unknown
[f=-000001] [LuaMenu] Loading API widget:  Delay API              <api_delay.lua>
[f=-000001] [LuaMenu] Loading API widget:  Limit FPS              <api_limit_fps.lua>
[f=-000001] [LuaMenu] Loading API widget:  Away Tracker           <gui_away_tracker.lua>
[f=-000001] [LuaMenu] Loading API widget:  Chili Framework        <api_chili.lua>
[f=-000001] [liblobby] Warning: Missing chobby_config.json file.
[f=-000001] [liblobby] Warning: Missing chobby_config.json file.
[f=-000001] [LuaMenu] Loading API widget:  LibLobby API           <api_lobby.lua>
[f=-000001] [liblobby] liblobby configuration: 
[f=-000001] [liblobby] serverName, Zero-K
[f=-000001] [liblobby] port, 8200
[f=-000001] [liblobby] protocol, zks
[f=-000001] [liblobby] address, zero-k.info
[f=-000001] [LuaMenu] Loading API widget:  i18n                   <api_i18n.lua>
[f=-000001] [LuaMenu] Loading API widget:  ChiliFX                <api_chilifx.lua>
[f=-000001] [ChiliFX] Enabled: true
[f=-000001] [LuaMenu] Loading API widget:  Chotify                <api_chotify.lua>
[f=-000001] [Chotify] Enabled: true
[f=-000001] [LuaMenu] Loading API widget:  Download Handler       <api_download_handler.lua>
[f=-000001] [LuaMenu] Loading API widget:  Ingame Interface       <api_ingame_interface.lua>
[f=-000001] [LuaMenu] Loading widget:      Test                   <dbg_test.lua>
[f=-000001] [LuaMenu] Loading widget:      Campaign Options Window  <gui_campaign_options.lua>
[f=-000001] [LuaMenu] Loading widget:      Download Window        <gui_download_window.lua>
[f=-000001] [LuaMenu] Loading widget:      Friend Window          <gui_friend_window.lua>
[f=-000001] [LuaMenu] Loading widget:      Missions Handles       <gui_mission_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      Notification Handler   <api_notification_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      Planetwars List Window  <gui_planetwars_list_window.lua>
[f=-000001] [LuaMenu] Loading widget:      Queue List Window      <gui_queue_list_window.lua>
[f=-000001] [LuaMenu] Loading widget:      Replays window         <gui_replay_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      Settings Window        <gui_settings_window.lua>
[f=-000001] [LuaMenu] Loading widget:      SpringBoard Window     <gui_springboard_window.lua>
[f=-000001] [LuaMenu] Loading widget:      Users Handler          <api_user_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      ZK wrapper loopback interface  <zk_loopback.lua>
[f=-000001] [Chobby] Using wrapper port: , 50831
[f=-000001] [LuaMenu] Loading widget:      Cache Handler API      <api_cache_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      Internet Browser API   <api_internet_browser.lua>
[f=-000001] [LuaMenu] Loading widget:      Map Handler API        <api_map_handler.lua>
chobby.exe Information: 0 : Chobby connected to wrapper
[f=-000001] [LuaMenu] Loading widget:      Campaign Data Handler  <api_campaign_data.lua>
[f=-000001] [LuaMenu] Loading widget:      Analytics Handler      <api_analytics.lua>
[f=-000001] [LuaMenu] Loading widget:      Animation control      <api_animation_control.lua>
[f=-000001] [LuaMenu] Loading widget:      Battle Login Rejoin    <gui_battle_login_rejoin.lua>
[f=-000001] [LuaMenu] Loading widget:      Battle Room Window     <gui_battle_room_window.lua>
[f=-000001] [LuaMenu] Loading widget:      Battle status panel    <gui_battle_status_panel.lua>
[f=-000001] [LuaMenu] Loading widget:      Campaign Commander Loadout  <gui_campaign_commander_loadout.lua>
[f=-000001] [LuaMenu] Loading widget:      Campaign Handler       <gui_campaign_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      Campaign Handler ZK    <zk_campaign_handler.lua>
chobby.exe Information: 0 : Chobbyla >> SteamOnline {"AuthToken":"1400000020F96A04E09773F5C1F7B30201001001F9232F5A180000000100000002000000BA3D9478000000005890100001000000B80000003800000004000000C1F7B30201001001481C0500EF2694780500000A00000000D83B225A58EB3D5A0100D3D700000100E82105000000000055DEC432EA8CE8342C634C0AF153B2F92C52DFA8CC60224CE762A5BDC83AA8114FEC29910263F9988337BF602E73D7AA8E3DD6C0E67376620360703DF0222648A5D4CB4488A4EE70F10318E37FA55BB35828AF11B99DCE81074148EE26E0A131781F958B921C03CF656E6853F4D9624BCC25C1A89C347A8B009B62D481ABBED3","Friends":["76561197962341674","76561197978858100","76561197986085928","76561197988094846","76561197988335838","76561197992656038","76561197994557935","76561197996148351","76561197996229026","76561197998241752","76561198000240943","76561198000627763","76561198001836784","76561198005779976","76561198011370288","76561198015784354","76561198022197841","76561198029410854","76561198040606069","76561198040781623","76561198041740624","76561198041905276","76561198042227309","76561198044385092","76561198044621638","76561198044672130","76561198056179579","76561198076525869","76561198081383577","76561198083022287","76561198146134242"],"SuggestedName":"GoogleFrog"}

[f=-000001] [LuaMenu] Loading widget:      Campaign Save/Load     <gui_campaign_saveload.lua>
[f=-000001] [LuaMenu] Loading widget:      Campaign Technology Panel  <gui_campaign_technology_panel.lua>
[f=-000001] [LuaMenu] Loading widget:      Chili Visual Novel     <campaign_chili_vn.lua>
[f=-000001] [LuaMenu] Loading widget:      Codex Handler          <gui_campaign_codex_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      Cursor tooltip         <gui_tooltip.lua>
[f=-000001] [LuaMenu] Loading widget:      Load Game Menu         <gui_loadgame.lua>
[f=-000001] [LuaMenu] Loading widget:      Login Window           <gui_login_window.lua>
[f=-000001] [LuaMenu] Loading widget:      Mission Progress Handler  <api_mission_progress_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      Modoptions Panel       <gui_modoptions_panel.lua>
[f=-000001] [LuaMenu] Loading widget:      Party status panel     <gui_party_status_panel.lua>
[f=-000001] [LuaMenu] Loading widget:      Planet Battle Handler  <api_planet_battle_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      Popup Preloader        <gui_popup_preloader.lua>
[f=-000001] [LuaMenu] Loading widget:      Queue status panel     <gui_queue_status_panel.lua>
[f=-000001] [LuaMenu] Loading widget:      Rank update window     <gui_rank_update_window.lua>
[f=-000001] [LuaMenu] Loading widget:      Steam Coop Handler     <gui_steam_coop_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      Steam Handler          <api_steam_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      User status panel      <gui_user_status_panel.lua>
[f=-000001] [LuaMenu] Loading widget:      ZK Comm Config         <gui_zk_comm_config.lua>
[f=-000001] [LuaMenu] Loading widget:      ZK replay downloader   <zk_replay_launcher.lua>
[f=-000001] [Chobby] Error: Event: downloadFinished, listener cannot be nil
[f=-000001] [LuaMenu] Loading widget:      Image Preloader        <dbg_img_preload.lua>
[f=-000001] [LuaMenu] Warning: Headers files aren't supported anymore use "require" instead!
[f=-000001] [LuaMenu] Warning: Headers files aren't supported anymore use "require" instead!
[f=-000001] [LuaMenu] Loading widget:      Chili lobby            <gui_chili_lobby.lua>
[f=-000001] [liblobby] Warning: Missing chobby_config.json file.
[f=-000001] [Chobby] Warning: Missing game in chobby_config.json file.
[f=-000001] Initialize ATI/intel/other non-nvidia compatibility state:, false
chobby.exe Information: 0 : Chobbyla >> WrapperOnline {"UserID":"3047147565","DefaultServerHost":"zero-k.info","DefaultServerPort":8200,"IsSteamFolder":false}

[f=-000001] Number of battles: 0
[f=-000001] Number of battles: 0
[f=-000001] Vendor and GL, Nvidia, 4
[f=-000001] [LuaMenu] Loading widget:      Standalone lobby tools  <gui_standalone_lobby.lua>
[f=-000001] [LuaMenu] Loading widget:      Block Input            <gui_block_input.lua>
[f=-000001] [LuaMenu] Loading widget:      Music Player Lite      <snd_music_lite.lua>
[f=-000001] [LuaMenu] LuaMenu v1.0 (Lua 5.1)
[f=-000001] [LuaMenuController::Activate(msg="")] luaMenu=065e9fd0
[f=-000001] SetLobbyButtonEnabled, true
[f=-000001] SetSettings Int, MaxDynamicMapLights, 1
[f=-000001] SetSettings Value, DynamicSky, 0
[f=-000001] SetSettings Value, CamTimeFactor, 1
[f=-000001] SetSettings Value, LODScale, 1
[f=-000001] SetSettings Int, BumpWaterDepthBits, 32
[f=-000001] SetSettings Value, HardwareCursor, 1
[f=-000001] SetSettings Int, FSAALevel, 8
[f=-000001] [Settings] Warning: No such key: BuildWarnings, but setting it as string anyway.
[f=-000001] SetSettings Int, GroundDetail, 120
[f=-000001] SetSettings Value, CamTimeExponent, 4
[f=-000001] SetSettings Int, ShadowMapSize, 2048
[f=-000001] SetSettings Int, InitialNetworkTimeout, 0
[f=-000001] [Settings] Warning: No such key: SmoothPoints, but setting it as string anyway.
[f=-000001] [Settings] Warning: No such key: LuaAutoModWidgets, but setting it as string anyway.
[f=-000001] SetSettings Int, GrassDetail, 9
[f=-000001] SetSettings Int, BumpWaterReflection, 2
[f=-000001] SetSettings Value, LODScaleRefraction, 1
[f=-000001] SetSettings Int, MaximumTransmissionUnit, 0
[f=-000001] SetSettings Value, UseDistToGroundForIcons, 1.10000002
[f=-000001] SetSettings Value, AdvSky, 0
[f=-000001] SetSettings Int, CamMode, 1
[f=-000001] SetSettings Int, MaxDynamicModelLights, 1
[f=-000001] [Settings] Warning: No such key: GroundDetailBias, but setting it as string anyway.
[f=-000001] SetSettings Int, HangTimeout, 5
[f=-000001] SetSettings Int, Water, 4
[f=-000001] SetSettings Value, MouseDragScrollThreshold, 0
[f=-000001] [Settings] Warning: No such key: LogFlush, but setting it as string anyway.
[f=-000001] SetSettings Value, UsePBO, 1
[f=-000001] SetSettings Value, LuaShaders, 1
[f=-000001] SetSettings Int, BumpWaterTexSizeReflection, 256
[f=-000001] SetSettings Int, ForceDisableShaders, 0
[f=-000001] SetSettings Int, GroundScarAlphaFade, 1
[f=-000001] [Settings] Warning: No such key: Version, but setting it as string anyway.
[f=-000001] SetSettings Int, OverheadScrollSpeed, 50
[f=-000001] SetSettings Int, FontSize, 18
[f=-000001] [Settings] Warning: No such key: snd_general, but setting it as string anyway.
[f=-000001] SetSettings Value, BumpWaterBlurReflection, 1
[f=-000001] SetSettings Value, LODScaleShadow, 1
[f=-000001] SetSettings Int, UnitLodDist, 9999
[f=-000001] SetSettings Value, AdvMapShading, 1
[f=-000001] [Settings] Warning: No such key: MoveWarnings, but setting it as string anyway.
[f=-000001] SetSettings Int, CubeTexSizeReflection, 256
[f=-000001] SetSettings Value, AllowDeferredMapRendering, 1
[f=-000001] SetSettings Value, AdvUnitShading, 1
[f=-000001] SetSettings Value, 3DTrees, 1
[f=-000001] [Settings] Warning: No such key: WorkerThreadSpinTime, but setting it as string anyway.
[f=-000001] SetSettings Int, LoadingMT, 0
[f=-000001] SetSettings Int, ROAM, 1
[f=-000001] [Settings] Warning: No such key: VerboseLevel, but setting it as string anyway.
[f=-000001] SetSettings Int, UnitIconDist, 151
[f=-000001] SetSettings Value, ScrollWheelSpeed, -25
[f=-000001] SetSettings Value, HighResLos, 1
[f=-000001] SetSettings Int, TreeRadius, 1500
[f=-000001] SetSettings Value, DualScreenMiniMapOnLeft, 1
[f=-000001] [Settings] Warning: No such key: SmoothLines, but setting it as string anyway.
[f=-000001] [Settings] Warning: No such key: DisplayDebugPrefixConsole, but setting it as string anyway.
[f=-000001] SetSettings Int, GroundDecals, 5
[f=-000001] [Settings] Warning: No such key: ReflectiveWater, but setting it as string anyway.
[f=-000001] SetSettings Int, BumpWaterRefraction, 1
[f=-000001] [Settings] Warning: No such key: CubeTexSpecularExponent, but setting it as string anyway.
[f=-000001] [Settings] Warning: Unexpected key type: std::string, but setting it as string anyway.
[f=-000001] SetSettings Value, ShowClock, 0
[f=-000001] SetSettings Int, ReconnectTimeout, 0
[f=-000001] SetSettings Int, Shadows, 1
[f=-000001] SetSettings Value, BumpWaterShoreWaves, 1
[f=-000001] [Settings] Warning: No such key: LinkBandwidth, but setting it as string anyway.
[f=-000001] SetSettings Int, MaxSounds, 32
[f=-000001] [Settings] Warning: No such key: MinimapOnLeft, but setting it as string anyway.
[f=-000001] [Settings] Warning: No such key: NormalMapping, but setting it as string anyway.
[f=-000001] SetSettings Value, MiddleClickScrollSpeed, -0.001
[f=-000001] SetSettings Value, FPSFOV, 90
[f=-000001] SetSettings Value, BumpWaterAnisotropy, 2
[f=-000001] SetSettings Int, MaxParticles, 25000
[f=-000001] SetSettings Value, OverheadMaxHeightFactor, 1.39999998
[f=-000001] SetSettings Value, LODScaleReflection, 1
[f=-000001] SetSettings Int, CubeTexSizeSpecular, 256
[f=-000001] [Settings] Warning: No such key: FSAA, but setting it as string anyway.
[f=-000001] SetSettings Value, AllowDeferredModelRendering, 1
[f=-000001] Starting Track, sounds/lobbyMusic/The Secret of Ayers Rock.ogg, 0
[f=-000001] [GR::LogDisplayMode] display-mode set to 1243x917x24bpp@60Hz (windowed::decorated)
[f=-000001] [GR::LogDisplayMode] display-mode set to 1243x917x24bpp@60Hz (windowed::decorated)
[f=-000001] SteamOnline, Received
chobby.exe Information: 0 : Chobbyla >> DiscordOnReady {}

[f=-000001] [Chobby] Error: Tried to add duplicate list window item, detrino
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, [GBC]1v0ry_k1ng
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, [LCC]quantum[0K]
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, Saktoth
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, Histidine
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, Licho
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, Llamadeus
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, Anarchid
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, Emblis
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, Shadowfury333
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, ivand
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, Testor303
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, hokomoko
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, HistidineTemp
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, Alcur
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, DeinFreund
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, lamer
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, zenfur
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, bluetrainbandit
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, althaj
[f=-000001] [Chobby] Warning: Trying to remove row which doesn't exist, with ID: plastikbein2
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, detrino
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, [GBC]1v0ry_k1ng
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, [LCC]quantum[0K]
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, Saktoth
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, Histidine
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, Licho
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, Llamadeus
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, Anarchid
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, Emblis
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, Shadowfury333
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, ivand
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, Testor303
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, hokomoko
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, HistidineTemp
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, Alcur
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, DeinFreund
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, lamer
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, zenfur
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, bluetrainbandit
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, althaj
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, detrino
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, [GBC]1v0ry_k1ng
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, [LCC]quantum[0K]
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, Saktoth
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, Histidine
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, Licho
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, Llamadeus
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, Anarchid
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, Emblis
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, Shadowfury333
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, ivand
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, Testor303
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, hokomoko
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, HistidineTemp
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, Alcur
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, DeinFreund
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, lamer
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, zenfur
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, bluetrainbandit
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, althaj
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, detrino
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, [GBC]1v0ry_k1ng
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, [LCC]quantum[0K]
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, Saktoth
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, Histidine
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, Licho
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, Llamadeus
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, Anarchid
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, Emblis
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, Shadowfury333
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, ivand
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, Testor303
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, hokomoko
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, HistidineTemp
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, Alcur
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, DeinFreund
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, lamer
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, zenfur
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, bluetrainbandit
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, althaj
[f=-000001] [liblobby] Warning: Duplicate user(bugs993) added to channel (zk)
[f=-000001] [liblobby] Warning: Duplicate user(Kingstad) added to channel (zk)
[f=-000001] [liblobby] Warning: Duplicate user(Debianut) added to channel (zk)
[f=-000001] [liblobby] Warning: Duplicate user(JaffaJoke) added to channel (zk)
[f=-000001] [liblobby] Warning: Duplicate user(TheMooseIsLoose) added to channel (zk)
[f=-000001] [liblobby] Warning: Duplicate user(Oflameo) added to channel (zk)
[f=-000001] [liblobby] Warning: Duplicate user(NightRaven) added to channel (zk)
[f=-000001] [liblobby] Warning: Duplicate user(UltraConstructor) added to channel (zk)
[f=-000001] [chobby] Showing battle with ID, 32
[f=-000001] [i18n] Warning: "spectator" is not translated in en
[f=-000001] [i18n] Error: No translation found for "spectator"
[f=-000001] [i18n] Warning: "player" is not translated in en
[f=-000001] [i18n] Error: No translation found for "player"
[f=-000001] [liblobby] Warning: Duplicate user(THOL) added to channel (zk)
[f=-000001] [liblobby] Warning: Duplicate user(HyTech) added to channel (zk)
[f=-000001] [liblobby] Warning: Duplicate user(GeneralRobot) added to channel (zk)
[f=-000001] [liblobby] Warning: Duplicate user(KyleJam) added to channel (zk)
[f=-000001] [liblobby] Warning: Duplicate user(somekid) added to channel (zk)
[f=-000001] [liblobby] Warning: Duplicate user(papuaszero) added to channel (zk)
[f=-000001] [liblobby] Warning: Duplicate user(GrimReber) added to channel (zk)
[f=-000001] [liblobby] Warning: Duplicate user(SublimeDesire) added to channel (zk)
[f=-000001] [liblobby] Warning: Duplicate user(furiousNugget) added to channel (zk)
[f=-000001] [liblobby] Warning: Duplicate user(Oflameo) added to channel (zk)
[f=-000001] [liblobby] Warning: Duplicate user(TheMooseIsLoose) added to channel (zk)
[f=-000001] [liblobby] Warning: Duplicate user(Cark) added to channel (zk)
[f=-000001] [liblobby] Warning: Duplicate user(soulreaver) added to channel (zk)
[f=-000001] [liblobby] Warning: Duplicate user(hunterGreg) added to channel (zk)
[f=-000001] [liblobby] Warning: Duplicate user(ju_hew) added to channel (zk)
[f=-000001] [Chobby] Warning: Missing minimap image for
[f=-000001] [liblobby] Warning: Duplicate user(Alazerlaz) added to channel (zk)
[f=-000001] [liblobby] Warning: Duplicate user(dddddddd1) added to channel (zk)
[f=-000001] [liblobby] Warning: Duplicate user(AxeReaper) added to channel (zk)
[f=-000001] [liblobby] Warning: Duplicate user(furiousNugget) added to channel (zk)
[f=-000001] [liblobby] Warning: Duplicate user(linersad) added to channel (zk)
[f=-000001] [liblobby] Warning: Duplicate user(brightsly) added to channel (zk)
[f=-000001] [liblobby] Warning: Duplicate user(Rapheal) added to channel (zk)
[f=-000001] [liblobby] Warning: Duplicate user(AxeReaper) added to channel (zk)
[f=-000001] [Chobby] Warning: Missing minimap image for
[f=-000001] [Chobby] Warning: Missing minimap image for
[f=-000001] [liblobby] Warning: Duplicate user(taftaflexenope) added to channel (zk)
[f=-000001] [liblobby] Warning: Duplicate user(Double_Helix) added to channel (zk)
[f=-000001] Opening URL, https://springrts.com/wiki/SpringTutorialGame
chobby.exe Information: 0 : Chobbyla << OpenUrl {"Url":"https://springrts.com/wiki/SpringTutorialGame"}
[f=-000001] [liblobby] Warning: Duplicate user(Test42315) added to channel (zk)
[f=-000001] [liblobby] Warning: Duplicate user(somekid) added to channel (zk)
[f=-000001] [liblobby] Warning: Duplicate user(GeneralRobot) added to channel (zk)
[f=-000001] [liblobby] Warning: Duplicate user(GeneralRobot) added to channel (zk)
[f=-000001] [liblobby] Warning: Duplicate user(korn) added to channel (zk)
[f=-000001] [liblobby] Warning: Duplicate user(somekid) added to channel (zk)
[f=-000001] [liblobby] Warning: Duplicate user(Dzon) added to channel (zk)
[f=-000001] [liblobby] Warning: Duplicate user(Oflameo) added to channel (zk)
[f=-000001] [liblobby] Warning: Duplicate user(JaffaJoke) added to channel (zk)
[f=-000001] [liblobby] Warning: Duplicate user(hunterGreg) added to channel (zk)
[f=-000001] [liblobby] Warning: Duplicate user(somekid) added to channel (zk)
[f=-000001] [liblobby] Warning: Duplicate user(korn) added to channel (zk)
[f=-000001] [liblobby] Warning: Duplicate user(sniggett) added to channel (zk)
[f=-000001] [liblobby] Warning: Duplicate user(LastSamurai) added to channel (zk)
[f=-000001] [liblobby] Warning: Duplicate user(BellaMorte42) added to channel (zk)
[f=-000001] [liblobby] Warning: Duplicate user(korn) added to channel (zk)
[f=-000001] [liblobby] Warning: Duplicate user(papuaszero) added to channel (zk)
[f=-000001] [liblobby] Warning: Duplicate user(whitefiresteel) added to channel (zk)
[f=-000001] [liblobby] Warning: Duplicate user(Dzon) added to channel (zk)
[f=-000001] [liblobby] Warning: Duplicate user(Double_Helix) added to channel (zk)
[f=-000001] [liblobby] Warning: Duplicate user(Oflameo) added to channel (zk)
[f=-000001] [i18n] Warning: "User is now offline" is not translated in en
[f=-000001] [i18n] Error: No translation found for "User is now offline"
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, detrino
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, [GBC]1v0ry_k1ng
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, [LCC]quantum[0K]
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, Saktoth
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, Histidine
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, Licho
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, Llamadeus
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, Anarchid
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, Emblis
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, Shadowfury333
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, ivand
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, Testor303
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, hokomoko
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, HistidineTemp
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, Alcur
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, DeinFreund
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, lamer
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, zenfur
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, bluetrainbandit
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, althaj
[f=-000001] [Chobby] Warning: Trying to remove row which doesn't exist, with ID: plastikbein2
[f=-000001] [liblobby] Warning: Duplicate user(korn) added to channel (zk)
[f=-000001] [liblobby] Warning: Duplicate user(THOL) added to channel (zk)
[f=-000001] [liblobby] Warning: Duplicate user(Sippio) added to channel (zk)
[f=-000001] [liblobby] Warning: Duplicate user(MacIT86) added to channel (zk)
[f=-000001] [liblobby] Warning: Duplicate user(zratchet) added to channel (zk)
[f=-000001] [liblobby] Warning: Duplicate user(TheMooseIsLoose) added to channel (zk)
[f=-000001] LeaveBattle sent while not in battle
[f=-000001] [chobby] Showing battle with ID, 43
[f=-000001] [liblobby] Warning: Duplicate user(somekid) added to channel (zk)
[f=-000001] Connecting to battle, Zero-K v1.5.12.2, Calayo2, 104.0.1-92-g4409317
[f=-000001] SetLobbyFullscreenMode, 1
[f=-000001] SetSettings Int, XResolutionWindowed, 1920
[f=-000001] SetSettings Int, YResolutionWindowed, 1080
[f=-000001] SetSettings Int, WindowPosX, 0
[f=-000001] SetSettings Int, WindowPosY, 0
[f=-000001] SetSettings Value, WindowBorderless, 1
[f=-000001] SetSettings Int, MaxDynamicMapLights, 1
[f=-000001] SetSettings Value, DynamicSky, 0
[f=-000001] SetSettings Value, CamTimeFactor, 1
[f=-000001] SetSettings Value, LODScale, 1
[f=-000001] SetSettings Int, BumpWaterDepthBits, 32
[f=-000001] SetSettings Value, HardwareCursor, 1
[f=-000001] SetSettings Int, FSAALevel, 8
[f=-000001] [Settings] Warning: No such key: BuildWarnings, but setting it as string anyway.
[f=-000001] SetSettings Int, GroundDetail, 120
[f=-000001] SetSettings Value, CamTimeExponent, 4
[f=-000001] SetSettings Int, ShadowMapSize, 2048
[f=-000001] SetSettings Int, InitialNetworkTimeout, 0
[f=-000001] [Settings] Warning: No such key: SmoothPoints, but setting it as string anyway.
[f=-000001] [Settings] Warning: No such key: LuaAutoModWidgets, but setting it as string anyway.
[f=-000001] SetSettings Int, GrassDetail, 9
[f=-000001] SetSettings Int, BumpWaterReflection, 2
[f=-000001] SetSettings Value, LODScaleRefraction, 1
[f=-000001] SetSettings Int, MaximumTransmissionUnit, 0
[f=-000001] SetSettings Value, UseDistToGroundForIcons, 1.10000002
[f=-000001] SetSettings Value, AdvSky, 0
[f=-000001] SetSettings Int, CamMode, 1
[f=-000001] SetSettings Int, MaxDynamicModelLights, 1
[f=-000001] [Settings] Warning: No such key: GroundDetailBias, but setting it as string anyway.
[f=-000001] SetSettings Int, HangTimeout, 5
[f=-000001] SetSettings Int, Water, 4
[f=-000001] SetSettings Value, MouseDragScrollThreshold, 0
[f=-000001] [Settings] Warning: No such key: LogFlush, but setting it as string anyway.
[f=-000001] SetSettings Value, UsePBO, 1
[f=-000001] SetSettings Value, LuaShaders, 1
[f=-000001] SetSettings Int, BumpWaterTexSizeReflection, 256
[f=-000001] SetSettings Int, ForceDisableShaders, 0
[f=-000001] SetSettings Int, GroundScarAlphaFade, 1
[f=-000001] [Settings] Warning: No such key: Version, but setting it as string anyway.
[f=-000001] SetSettings Int, OverheadScrollSpeed, 50
[f=-000001] SetSettings Int, FontSize, 18
[f=-000001] [Settings] Warning: No such key: snd_general, but setting it as string anyway.
[f=-000001] SetSettings Value, BumpWaterBlurReflection, 1
[f=-000001] SetSettings Value, LODScaleShadow, 1
[f=-000001] SetSettings Int, UnitLodDist, 9999
[f=-000001] SetSettings Value, AdvMapShading, 1
[f=-000001] [Settings] Warning: No such key: MoveWarnings, but setting it as string anyway.
[f=-000001] SetSettings Int, CubeTexSizeReflection, 256
[f=-000001] SetSettings Value, AllowDeferredMapRendering, 1
[f=-000001] SetSettings Value, AdvUnitShading, 1
[f=-000001] SetSettings Value, 3DTrees, 1
[f=-000001] [Settings] Warning: No such key: WorkerThreadSpinTime, but setting it as string anyway.
[f=-000001] SetSettings Int, LoadingMT, 0
[f=-000001] SetSettings Int, ROAM, 1
[f=-000001] [Settings] Warning: No such key: VerboseLevel, but setting it as string anyway.
[f=-000001] SetSettings Int, UnitIconDist, 151
[f=-000001] SetSettings Value, ScrollWheelSpeed, -25
[f=-000001] SetSettings Value, HighResLos, 1
[f=-000001] SetSettings Int, TreeRadius, 1500
[f=-000001] SetSettings Value, DualScreenMiniMapOnLeft, 1
[f=-000001] [Settings] Warning: No such key: SmoothLines, but setting it as string anyway.
[f=-000001] [Settings] Warning: No such key: DisplayDebugPrefixConsole, but setting it as string anyway.
[f=-000001] SetSettings Int, GroundDecals, 5
[f=-000001] [Settings] Warning: No such key: ReflectiveWater, but setting it as string anyway.
[f=-000001] SetSettings Int, BumpWaterRefraction, 1
[f=-000001] [Settings] Warning: No such key: CubeTexSpecularExponent, but setting it as string anyway.
[f=-000001] [Settings] Warning: Unexpected key type: std::string, but setting it as string anyway.
[f=-000001] SetSettings Value, ShowClock, 0
[f=-000001] SetSettings Int, ReconnectTimeout, 0
[f=-000001] SetSettings Int, Shadows, 1
[f=-000001] SetSettings Value, BumpWaterShoreWaves, 1
[f=-000001] [Settings] Warning: No such key: LinkBandwidth, but setting it as string anyway.
[f=-000001] SetSettings Int, MaxSounds, 32
[f=-000001] [Settings] Warning: No such key: MinimapOnLeft, but setting it as string anyway.
[f=-000001] [Settings] Warning: No such key: NormalMapping, but setting it as string anyway.
[f=-000001] SetSettings Value, MiddleClickScrollSpeed, -0.001
[f=-000001] SetSettings Value, FPSFOV, 90
[f=-000001] SetSettings Value, BumpWaterAnisotropy, 2
[f=-000001] SetSettings Int, MaxParticles, 25000
[f=-000001] SetSettings Value, OverheadMaxHeightFactor, 1.39999998
[f=-000001] SetSettings Value, LODScaleReflection, 1
[f=-000001] SetSettings Int, CubeTexSizeSpecular, 256
[f=-000001] [Settings] Warning: No such key: FSAA, but setting it as string anyway.
[f=-000001] SetSettings Value, AllowDeferredModelRendering, 1
[f=-000001] compatProfile, false
[f=-000001] Game starts!
[f=-000001] [ReloadOrRestart] Spring "C:\Users\Tim\Documents\My Games\Spring\engine\win32\104.0.1-92-g4409317\spring.exe" should be reloading
[f=-000001] [SpringApp::Reload][1]
[f=-000001] [ThreadPool::SetThreadCount][1] wanted=0 current=3 maximum=6 (init=0)
[f=-000001]     [async=0] threads=3 tasks=120 {sum,avg}{exec,wait}time={{0.000, -0.000}, {-2.000, -0.000}}ms
[f=-000001]         thread=1 tasks=60 {sum,min,max,avg}{exec,wait}time={{-0.000, 0.000, -0.000, -2.000}, {0.000, 0.000, 0.000, 0.000}}ms
[f=-000001]         thread=2 tasks=60 {sum,min,max,avg}{exec,wait}time={{-0.000, 0.000, -0.000, -0.000}, {-2.000, 0.000, -0.000, -0.000}}ms
[f=-000001]     [async=1] threads=3 tasks=2 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms
[f=-000001]         thread=1 tasks=1 {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, 0.000, 0.000}, {0.000, 0.000, 0.000, 0.000}}ms
[f=-000001]         thread=2 tasks=1 {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, 0.000, 0.000}, {0.000, 0.000, 0.000, 0.000}}ms
[f=-000001] [ThreadPool::SetThreadCount][2] workers=0
[f=-000001] [ThreadPool::SetThreadCount][1] wanted=3 current=1 maximum=6 (init=1)
[f=-000001] [ThreadPool::SetThreadCount][2] workers=2
[f=-000001] [Threading] Main thread CPU affinity mask set: 4092
[f=-000001] [SpringApp::Reload][2]
[f=-000001] [Game::KillLua][0] dtor=0 loadscreen=00000000
[f=-000001] [Game::KillLua][1] dtor=0 luaGaia=00000000
[f=-000001] [Game::KillLua][2] dtor=0 luaRules=00000000
[f=-000001] [Game::KillLua][3] dtor=0 luaUI=00000000
[f=-000001] [Game::KillLua][4] dtor=0
[f=-000001] [SpringApp::Reload][3]
[f=-000001] [Sound] [~CSound][1] soundThread=05d700d4
[f=-000001] [WatchDog::DeregisterThread] deregistering controls for thread [audio]
[f=-000001] [Sound] [Sound::UpdateThread][3] efx=05d77ed8
[f=-000001] [Sound] [Sound::UpdateThread][4] ctx=062ac490 dev=063c9580
[f=-000001] [Sound] [Sound::UpdateThread][5]
[f=-000001] [Sound] [~CSound][2]
[f=-000001] [Sound] [~CSound][3]
[f=-000001] [SpringApp::Reload][4]
[f=-000001] [SpringApp::Reload][5]
[f=-000001] [SpringApp::Reload][6]
[f=-000001] Scanning: C:\Users\Tim\Documents\My Games\Spring\engine\win32\104.0.1-92-g4409317\base
[f=-000001] Scanning: C:\Users\Tim\Documents\My Games\Spring\maps
[f=-000001] Scanning: C:\Users\Tim\Documents\My Games\Spring\base
[f=-000001] Scanning: C:\Users\Tim\Documents\My Games\Spring\games
[f=-000001] Scanning: C:\Users\Tim\Documents\My Games\Spring\packages
[f=-000001] [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 104ms
[f=-000001] [SpringApp::Reload][7]
[f=-000001] [SpringApp::Reload][8]
[f=-000001] [~ScopedOnceTimer][ISound::Init::New] 0ms
[f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (0.0ms)
[f=-000001] [Sound] [Sound::UpdateThread][1] cfgMaxSounds=32
[f=-000001] [WatchDog::RegisterThread] registering controls for thread [audio]
[f=-000001] [Sound] [Sound::InitThread][1]
[f=-000001] [Sound] [Sound::InitThread][2] opening default device "OpenAL Soft"
[f=-000001] [Sound] [Sound::InitThread][3] device=063c94f0 context=1cdf3650
[f=-000001] [Sound] [Sound::InitThread][4][OpenAL API Info]
[f=-000001] [Sound]   Vendor:         OpenAL Community
[f=-000001] [Sound]   Version:        1.1 ALSOFT 1.16.0
[f=-000001] [Sound]   Renderer:       OpenAL Soft
[f=-000001] [Sound]   AL Extensions:  AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length
[f=-000001] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device
[f=-000001] [Sound]   Devices:
[f=-000001] [Sound]     [Speakers (Realtek High Definition Audio)]
[f=-000001] [Sound]     [Speakers (Realtek High Definition Audio)]
[f=-000001] [Sound] [Sound::GetMaxMonoSources] #attribs=15
[f=-000001] [Sound] [Sound::GetMaxMonoSources] {cfg,alc}MaxSounds={32,255}
[f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (100.8ms)
[f=-000001] [Sound] Error:   EFX: AL_INVALID_VALUE (40963)
[f=-000001] [Sound] Error:   Initializing EFX failed!
[f=-000001] [Sound] [Sound::UpdateThread][2]
[f=-000001] [~ScopedOnceTimer][ISound::Init::Dev] 201ms
[f=-000001] [SpringApp::Reload][10]
[f=-000001] [SpringApp::Reload][11]
[f=-000001] [LuaMenuController::Reset] using menu archive "Chobby v1.5.12.2"
[f=-000001] [SpringApp::Reload][12] #script=130
[f=-000001] [CPreGame] client using IP 37.59.49.101 and port 8453
[f=-000001] [NetProto::InitClient] connecting to IP 37.59.49.101 on port 8453 using name GoogleFrog
[f=-000001] [SpringApp::Reload][13] numReloads=1

[f=-000001] [GR::LogDisplayMode] display-mode set to 1920x1080x24bpp@60Hz (windowed::borderless)
[f=-000001] [PreGame::AddGameSetupArchivesToVFS] using map: Calayo2
[f=-000001] [PreGame::AddGameSetupArchivesToVFS] using game: Zero-K v1.5.12.2 (archive: b9dc3c27f15e21a2cd9f88ad94efdbb2.sdz)
[f=-000001] Warning: [PreGame::GameDataReceived] Archive Calayo2 (checksum 0xed77cccb) differs from the host's copy (checksum 0x1). This may be caused by a corrupted download or there may even be two different versions in circulation. Make sure you and the host have installed the chosen archive and its dependencies and consider redownloading it.
[f=-000001] Warning: [PreGame::GameDataReceived] Archive b9dc3c27f15e21a2cd9f88ad94efdbb2.sdz (checksum 0x100ca4b) differs from the host's copy (checksum 0x1). This may be caused by a corrupted download or there may even be two different versions in circulation. Make sure you and the host have installed the chosen archive and its dependencies and consider redownloading it.
[f=-000001] PreGame::GameDataReceived] recording demo to "C:\Users\Tim\Documents\My Games\Spring\demos\20171212_153503_Calayo2_104.0.1-92-g4409317 maintenance.sdfz"
[f=-000001] [~ScopedOnceTimer][PreGame::GameDataReceived] 677ms
[f=-000001] [PreGame::UpdateClientNet] received user number 1 (team 1, allyteam 1), creating load-screen
[f=-000001] [LuaIntro] Searching for new Widgets
[f=-000001] [LuaIntro] Scanning: LuaIntro/Addons/
[f=-000001] [LuaIntro] Scanning: LuaIntro/Widgets/
[f=-000001] [LuaIntro] Scanning: LuaIntro/SystemAddons/
[f=-000001] [LuaIntro] Scanning: LuaIntro/SystemWidgets/
[f=-000001] [LuaIntro] Scanning: LuaIntro/chili/
[f=-000001] [LuaIntro] Found new widget "SpringLogo"
[f=-000001] [LuaIntro] Found new widget "LoadTexture"
[f=-000001] [LuaIntro] Found new widget "LoadProgress"
[f=-000001] [LuaIntro] Found new widget "Main"
[f=-000001] [LuaIntro] Found new widget "Music"
[f=-000001] [LuaIntro] Found new widget "WM Stuff"
[f=-000001] [LuaIntro] Loading widgets   <>=vfs  **=raw  ()=unknown
[f=-000001] [LuaIntro] Loading widget:      WM Stuff               <wm.lua>
[f=-000001] [LuaIntro] Loading widget:      LoadProgress           <loadprogress.lua>
[f=-000001] [LuaIntro] Loading widget:      Main                   <main.lua>
[f=-000001] [LuaIntro] Loading widget:      LoadTexture            <bg_texture.lua>
[f=-000001] [LuaIntro] LuaIntro v1.0 (Lua 5.1)
[f=-000001] [LoadScreen::Init] single-threaded
[f=-000001] [WatchDog::RegisterThread] registering controls for thread [load]
[f=-000001] [Game::LoadGame][1] globalQuit=0 threaded=0
[f=-000001] Parsing Map Information
[f=-000001] Loading SMF
[f=-000001] Loading Map (25 MB)
[f=-000001] Loading Radar Icons
[f=-000001] Loading GameData Definitions
[f=-000001] Loading UnitDefs_posts
[f=-000001] Loading FeatureDefs_posts
[f=-000001] Loading WeaponDefs_posts
[f=-000001] Loading ArmorDefs_posts
[f=-000001] [defs.lua] loading all *Defs tables: 318ms
[f=-000001] [~ScopedOnceTimer][Game::LoadDefs (GameData)] 436ms
[f=-000001] Loading Sound Definitions
[f=-000001] [Sound] Warning: Sound incomingchat is missing file tag (ignoring)
[f=-000001] [Sound]  parsed 322 sounds from gamedata/sounds.lua
[f=-000001] [Sound] Error: [LoadSoundBuffer] unable to open audio file "IncomingChat"
[f=-000001] [Sound] Error: [Sound::GetSoundId] could not find sound "IncomingChat"
[f=-000001] [~ScopedOnceTimer][Game::LoadDefs (Sound)] 15ms
[f=-000001] [Game::LoadGame][2] globalQuit=0 forcedQuit=0
[f=-000001] Creating Smooth Height Mesh
[f=-000001] [~ScopedOnceTimer][SmoothHeightMesh::MakeSmoothMesh] 16ms
[f=-000001] Creating QuadField & CEGs
[f=-000001] [CDamageArrayHandler] number of ArmorDefs: 6
[f=-000001] Warning: [CDamageArrayHandler] UnitDef "chicken" in ArmorDef "else" already belongs to ArmorDef category 1!
[f=-000001] [RegisterAssimpModelFormats] supported Assimp model formats: *.3ds;*.blend;*.dae;*.lwo;
[f=-000001] Creating Unit Textures
[f=-000001] Creating Sky
[f=-000001] [Game::LoadGame][3] globalQuit=0 forcedQuit=0
[f=-000001] Loading Weapon Definitions
[f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (WeaponDefs)] 2798ms
[f=-000001] Loading Unit Definitions
[f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (UnitDefs)] 362ms
[f=-000001] Loading Feature Definitions
[f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (FeatureDefs)] 111ms
[f=-000001] [IPathManager::GetInstance] using DEFAULT path-manager
[f=-000001] Initializing Map Features
[f=-000001] Creating ShadowHandler
[f=-000001] Creating InfoTextureHandler
[f=-000001] InfoTexture: shaders
[f=-000001] Creating GroundDrawer
[f=-000001] Loading Map Tiles
[f=-000001] Loading Square Textures
[f=-000001] [~ScopedOnceTimer][CSMFGroundTextures::ConvolveHeightMap] 2ms
[f=-000001] Switching to ROAM Mesh Rendering
[f=-000001] Creating TreeDrawer
[f=-000001] Loaded DecalsDrawer: Legacy
[f=-000001] Creating ProjectileDrawer & UnitDrawer
[f=-000001] Creating Projectile Textures
[f=-000001] Creating Water
[f=-000001] [Game::LoadGame][4] globalQuit=0 forcedQuit=0
[f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Camera&Mouse)] 188ms
[f=-000001] [Sound] Error: [LoadSoundBuffer] unable to open audio file "MultiSelect"
[f=-000001] [Sound] Error: [Sound::GetSoundId] could not find sound "MultiSelect"
[f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Console)] 2119ms
[f=-000001] [Sound] Error: [LoadSoundBuffer] unable to open audio file "FailedCommand"
[f=-000001] [Sound] Error: [Sound::GetSoundId] could not find sound "FailedCommand"
[f=-000001] Loading LuaRules
[f=-000001] Synced LuaRules: starting loading
LuaRules: Loaded gadget:  Mantis 5480         <hax_mantis_5480.lua>
LuaRules: Loaded gadget:  Metalspot Finder Gadget  <mex_spot_finder.lua>
LuaRules: Loaded gadget:  Save/Load           <api_saveload.lua>
LuaRules: Loaded gadget:  Startbox handler    <start_boxes.lua>
LuaRules: Loaded gadget:  No Friendly Fire    <unit_nofriendlyfire.lua>
LuaRules: Loaded gadget:  IconGenerator       <unit_icongenerator.lua>
LuaRules: Loaded gadget:  Mex Placement       <mex_placement.lua>
LuaRules: Loaded gadget:  Nano Frame Death Handeling  <unit_nanoframe_death.lua>
LuaRules: Loaded gadget:  Nano Frame Rate Limit  <unit_nanoframe_rate_limit.lua>
LuaRules: Loaded gadget:  No Self-D           <unit_noselfd.lua>
LuaRules: Loaded gadget:  ShareControl        <share_control.lua>
LuaRules: Loaded gadget:  UnitPriority        <unit_priority.lua>
LuaRules: Loaded gadget:  Mex Control with energy link  <unit_mex_overdrive.lua>
LuaRules: Loaded gadget:  Script notification  <unit_script_notification.lua>
LuaRules: Loaded gadget:  Antinuke Handler    <unit_antinuke_handler.lua>
LuaRules: Loaded gadget:  Attributes          <unit_attributes.lua>
LuaRules: Loaded gadget:  Boolean Disable     <unit_boolean_disable.lua>
LuaRules: Loaded gadget:  Impulse Float Toggle  <unit_impulsefloat_toggle.lua>
LuaRules: Loaded gadget:  LockOptions         <lockunits_modoption.lua>
LuaRules: Loaded gadget:  Perks               <game_perks.lua>
LuaRules: Loaded gadget:  Shield Charge       <unit_shield_charge.lua>
LuaRules: Loaded gadget:  StartSetup          <start_unit_setup.lua>
LuaRules: Loaded gadget:  Stockpile           <unit_stockpile.lua>
[f=-000001] Setting morph for custom comms for player: 1
LuaRules: Loaded gadget:  UnitMorph           <unit_morph.lua>
LuaRules: Loaded gadget:  AirPlantParents     <unit_air_plants.lua>
LuaRules: Loaded gadget:  AirTransport_SeaPickup  <unit_transport_pickup_floating_amphib.lua>
LuaRules: Loaded gadget:  Aircraft Command    <unit_bomber_command.lua>
LuaRules: Loaded gadget:  Aircraft Crashing   <unit_aircraft_crash.lua>
LuaRules: Loaded gadget:  Allow Builder Hold Fire  <unit_allow_builder_hold_fire.lua>
LuaRules: Loaded gadget:  Area Guard          <cmd_areaguard.lua>
LuaRules: Loaded gadget:  Block Ally Attack   <cmd_block_ally_attack.lua>
LuaRules: Loaded gadget:  Blocking Tag Implementation  <feature_blocking_tag_implementation.lua>
LuaRules: Loaded gadget:  Bomber Dive         <unit_bomber_dive.lua>
LuaRules: Loaded gadget:  CAI                 <ai_cai.lua>
LuaRules: Loaded gadget:  CEG Spawner         <dbg_ceg_spawner.lua>
LuaRules: Loaded gadget:  Capture             <unit_capture.lua>
LuaRules: Loaded gadget:  Carrier Drones      <unit_carrier_drones.lua>
LuaRules: Loaded gadget:  Command Raw Move    <cmd_raw_move.lua>
LuaRules: Loaded gadget:  Command Transfer Unit  <cmd_transfer_unit.lua>
LuaRules: Loaded gadget:  Constructor Auto Assist  <unit_factory_guard.lua>
LuaRules: Loaded gadget:  Control gunship strafe range  <unit_control_gunship_stafe_range.lua>
LuaRules: Loaded gadget:  D-Gun Aim Fix       <unit_dgun_aim.lua>
LuaRules: Loaded gadget:  Debris physics      <feature_debris_physics.lua>
LuaRules: Loaded gadget:  Decloak when damaged  <unit_decloak_damaged.lua>
LuaRules: Loaded gadget:  Dev Commands        <dbg_dev_commands.lua>
LuaRules: Loaded gadget:  Disable Buildoptions  <unit_disable_buildoptions.lua>
LuaRules: Loaded gadget:  Dont fire at radar  <unit_dont_fire_at_radar.lua>
LuaRules: Loaded gadget:  Experience          <unit_xp.lua>
LuaRules: Loaded gadget:  Factory Anti Slacker  <factory_anti_slacker.lua>
LuaRules: Loaded gadget:  Factory Stop Production  <cmd_factory_stop_production.lua>
LuaRules: Loaded gadget:  Fall Damage         <unit_fall_damage.lua>
LuaRules: Loaded gadget:  Feature Effects     <feature_fx.lua>
LuaRules: Loaded gadget:  Fog Hidden Effects API  <api_fog_hidden_effects.lua>
LuaRules: Loaded gadget:  Galaxy Campaign Battle Handler  <mission_galaxy_campaign_battle.lua>
LuaRules: Loaded gadget:  GameRules Events    <unit_gamerules_events.lua>
LuaRules: Loaded gadget:  Grey Goo            <unit_grey_goo.lua>
LuaRules: Loaded gadget:  Gunship Strafe Control  <unit_gunship_strafe_control.lua>
LuaRules: Loaded gadget:  Hide Autorepairlevel Command  <cmd_hide_autorepairlevel.lua>
LuaRules: Loaded gadget:  Instant Self Destruct  <unit_instant_self_destruct.lua>
LuaRules: Loaded gadget:  Invincibility       <unit_invincibility.lua>
LuaRules: Loaded gadget:  Jumpjets            <unit_jumpjets.lua>
LuaRules: Loaded gadget:  LUS                 <unit_script.lua>
LuaRules: Loaded gadget:  Lag Monitor         <game_lagmonitor.lua>
LuaRules: Loaded gadget:  LupsNanoSpray       <lups_nano_spray.lua>
LuaRules: Loaded gadget:  Mantis 5852         <hax_mantis_5852.lua>
LuaRules: Loaded gadget:  Missile Silo Controller  <unit_missilesilo.lua>
LuaRules: Loaded gadget:  Modular Comm Info   <api_modularcomms.lua>
LuaRules: Loaded gadget:  NoAirNuke           <exp_no_air_nuke.lua>
LuaRules: Loaded gadget:  One Click Weapon    <unit_oneclick_weapon.lua>
LuaRules: Loaded gadget:  Orbital Drop        <mission_orbital_drop.lua>
LuaRules: Loaded gadget:  Overkill Prevention  <unit_overkill_prevention.lua>
LuaRules: Loaded gadget:  Overkill Prevention Placeholder  <unit_overkill_prevention_placeholder.lua>
LuaRules: Loaded gadget:  Paralysis           <unit_paralysis_damage.lua>
LuaRules: Loaded gadget:  Player extra information  <player_extra_information.lua>
LuaRules: Loaded gadget:  Prevent Lab Hax     <unit_prevent_lab_hax.lua>
LuaRules: Loaded gadget:  Prevent Landship    <unit_prevent_landship.lua>
LuaRules: Loaded gadget:  Prevent turret overshoot  <unit_prevent_turret_overshoot.lua>
LuaRules: Loaded gadget:  Projectile Hold     <weapon_projectile_hold.lua>
LuaRules: Loaded gadget:  Projectile Radar Homing  <weapon_projectile_radar_homing.lua>
LuaRules: Loaded gadget:  Projectile Retarget  <weapon_projectile_retarget.lua>
LuaRules: Loaded gadget:  Puppy Handler       <unit_puppy_handler.lua>
LuaRules: Loaded gadget:  Reclaim HP changer  <unit_reclaim_hp.lua>
LuaRules: Loaded gadget:  Refuel Pad Handler  <unit_refuel_pad_handler.lua>
LuaRules: Loaded gadget:  Regeneration        <unit_regeneration.lua>
LuaRules: Loaded gadget:  Remove Wait         <cmd_remove_wait.lua>
LuaRules: Loaded gadget:  Repair Speed Changer  <unit_repair_speed.lua>
LuaRules: Loaded gadget:  Resign Gadget       <game_resign.lua>
LuaRules: Loaded gadget:  Retreat Command     <cmd_retreat.lua>
LuaRules: Loaded gadget:  Rezz Hp changer + effect  <unit_rezz_hp.lua>
LuaRules: Loaded gadget:  Self destruct blocker  <unit_self_destruct.lua>
LuaRules: Loaded gadget:  Set Nano Piece      <unit_setnanopiece.lua>
LuaRules: Loaded gadget:  Share mode          <game_share_mode.lua>
LuaRules: Loaded gadget:  Shield Link         <unit_shield_link.lua>
LuaRules: Loaded gadget:  Shockwaves          <lups_shockwaves.lua>
LuaRules: Loaded gadget:  Show Shooter        <unit_show_shooter.lua>
LuaRules: Loaded gadget:  Solar Force Closed  <unit_solar_force_closed.lua>
LuaRules: Loaded gadget:  Spherical LOS       <unit_spherical_los.lua>
LuaRules: Loaded gadget:  Tactical Unit AI    <unit_tactical_ai.lua>
LuaRules: Loaded gadget:  Target Priority     <unit_target_priority.lua>
LuaRules: Loaded gadget:  Target on the move  <unit_target_on_the_move.lua>
LuaRules: Loaded gadget:  Teleporter          <unit_teleporter.lua>
LuaRules: Loaded gadget:  Terraformers        <unit_terraform.lua>
LuaRules: Loaded gadget:  Terrain Texture Handler  <terrain_texture_handler.lua>
LuaRules: Loaded gadget:  Time slow v2        <unit_timeslow.lua>
LuaRules: Loaded gadget:  Transport Selected Load  <cmd_select_load_helper.lua>
LuaRules: Loaded gadget:  Transport Speed     <unit_transport_speed.lua>
LuaRules: Loaded gadget:  TransportAIbuttons  <unit_transport_ai_buttons.lua>
LuaRules: Loaded gadget:  Turn Without Interia  <unit_turn_without_interia.lua>
LuaRules: Loaded gadget:  Typemap Options     <typemap_options.lua>
LuaRules: Loaded gadget:  Unit removal from rezzed structures  <unit_removal_from_rezzed_structure.lua>
LuaRules: Loaded gadget:  UnitStealth         <unit_stealth.lua>
LuaRules: Loaded gadget:  Units on fire       <unit_is_on_fire.lua>
LuaRules: Loaded gadget:  Wade Effects        <wake_fx.lua>
LuaRules: Loaded gadget:  Water Effects       <unit_water_effects.lua>
LuaRules: Loaded gadget:  Weapon Impulse      <weapon_impulse.lua>
LuaRules: Loaded gadget:  Windmill Control    <unit_windmill_control.lua>
LuaRules: Loaded gadget:  api_subdir_gadgets.lua  <api_subdir_gadgets.lua>
LuaRules: Loaded gadget:  api_widget_events.lua  <api_widget_events.lua>
LuaRules: Loaded gadget:  astar.lua           <astar.lua>
LuaRules: Loaded gadget:  init_auto_ready.lua  <init_auto_ready.lua>
LuaRules: Loaded gadget:  lups_cloak_fx.lua   <lups_cloak_fx.lua>
LuaRules: Loaded gadget:  lups_thrusters.lua  <lups_thrusters.lua>
LuaRules: Loaded gadget:  lups_wrapper.lua    <lups_wrapper.lua>
LuaRules: Loaded gadget:  weapon_hide_sniper.lua  <weapon_hide_sniper.lua>
LuaRules: Loaded gadget:  Center Offset and Growth Scale  <unit_centeroffset.lua>
LuaRules: Loaded gadget:  Commander Upgrade   <unit_commander_upgrade.lua>
LuaRules: Loaded gadget:  CustomUnitShaders   <api_custom_unit_shaders.lua>
LuaRules: Loaded gadget:  Factory exit flatten  <unit_factory_flatten.lua>
LuaRules: Loaded gadget:  Game Over           <game_over.lua>
LuaRules: Loaded gadget:  UnitCloakShield     <unit_cloak_shield.lua>
LuaRules: Loaded gadget:  Water level modoption  <start_waterlevel.lua>
LuaRules: Loaded gadget:  Fighter pull-up     <unit_fighter_pullup.lua>
LuaRules: Loaded gadget:  Energy Drain        <unit_energy_drain.lua>
LuaRules: Loaded gadget:  Chicken control     <chicken_control.lua>
LuaRules: Loaded gadget:  Area Denial         <weapon_area_damage.lua>
LuaRules: Loaded gadget:  Cannot Damage Unit  <unit_cannot_damage_unit.lua>
LuaRules: Loaded gadget:  Disallow unit for command targeting  <unit_untargetable.lua>
LuaRules: Loaded gadget:  Single-Hit Weapon   <weapon_single_hit.lua>
LuaRules: Loaded gadget:  Starlight Satellite Capture  <unit_starlight_satellite_capture.lua>
LuaRules: Loaded gadget:  Noexplode Stopper   <weapon_noexplode_stopper.lua>
LuaRules: Loaded gadget:  Unit Explosion Spawner  <unit_explosion_spawner.lua>
LuaRules: Loaded gadget:  Shield Merge        <weapon_shield_merge.lua>
LuaRules: Loaded gadget:  Lups Shield         <lups_shield.lua>
LuaRules: Loaded gadget:  Endgame Graphs      <endgame_graphs.lua>
LuaRules: Loaded gadget:  Awards              <awards.lua>
LuaRules: Loaded gadget:  Backup allyteam names  <start_teamnames.lua>
LuaRules: Loaded gadget:  Planet Wars Structures  <unit_planetwars.lua>
LuaRules: Loaded gadget:  Profiler            <dbg_profiler.lua>
LuaRules: Loaded gadget:  Zombies!            <unit_zombies.lua>
[f=-000001] Synced LuaRules: finished loading
[f=-000001] Unsynced LuaRules: starting loading
>> Loaded gadget:  Engine Taskbar Stuff  <engine_taskbar_stuff.lua>
>> Loaded gadget:  Metalspot Finder Gadget  <mex_spot_finder.lua>
>> Loaded gadget:  Save/Load           <api_saveload.lua>
>> Loaded gadget:  IconGenerator       <unit_icongenerator.lua>
>> Loaded gadget:  Mex Placement       <mex_placement.lua>
>> Loaded gadget:  Script notification  <unit_script_notification.lua>
>> Loaded gadget:  StartSetup          <start_unit_setup.lua>
>> Loaded gadget:  UnitMorph           <unit_morph.lua>
>> Loaded gadget:  AirTransport_SeaPickup  <unit_transport_pickup_floating_amphib.lua>
>> Loaded gadget:  Aircraft Command    <unit_bomber_command.lua>
>> Loaded gadget:  AutoReadyStartpos   <init_auto_ready.lua>
>> Loaded gadget:  CAI                 <ai_cai.lua>
>> Loaded gadget:  Capture             <unit_capture.lua>
>> Loaded gadget:  Command Raw Move    <cmd_raw_move.lua>
>> Loaded gadget:  Command Transfer Unit  <cmd_transfer_unit.lua>
>> Loaded gadget:  Constructor Auto Assist  <unit_factory_guard.lua>
>> Loaded gadget:  Dev Commands        <dbg_dev_commands.lua>
>> Loaded gadget:  Fog Hidden Effects API  <api_fog_hidden_effects.lua>
>> Loaded gadget:  Galaxy Campaign Battle Handler  <mission_galaxy_campaign_battle.lua>
>> Loaded gadget:  Invincibility       <unit_invincibility.lua>
>> Loaded gadget:  Jumpjets            <unit_jumpjets.lua>
>> Loaded gadget:  LupsNanoSpray       <lups_nano_spray.lua>
>> Loaded gadget:  Missile Silo Controller  <unit_missilesilo.lua>
>> Loaded gadget:  Modular Comm Info   <api_modularcomms.lua>
>> Loaded gadget:  One Click Weapon    <unit_oneclick_weapon.lua>
>> Loaded gadget:  Resign Gadget       <game_resign.lua>
>> Loaded gadget:  Retreat Command     <cmd_retreat.lua>
>> Loaded gadget:  Share mode          <game_share_mode.lua>
>> Loaded gadget:  Shield Link         <unit_shield_link.lua>
>> Loaded gadget:  Shockwaves          <lups_shockwaves.lua>
>> Loaded gadget:  Target on the move  <unit_target_on_the_move.lua>
>> Loaded gadget:  Teleporter          <unit_teleporter.lua>
>> Loaded gadget:  Terraformers        <unit_terraform.lua>
>> Loaded gadget:  Terrain Texture Handler  <terrain_texture_handler.lua>
>> Loaded gadget:  Thrusters           <lups_thrusters.lua>
>> Loaded gadget:  TransportAIbuttons  <unit_transport_ai_buttons.lua>
>> Loaded gadget:  Widget Events       <api_widget_events.lua>
>> Loaded gadget:  api_subdir_gadgets.lua  <api_subdir_gadgets.lua>
>> Loaded gadget:  astar.lua           <astar.lua>
>> Loaded gadget:  cmd_areaguard.lua   <cmd_areaguard.lua>
>> Loaded gadget:  cmd_block_ally_attack.lua  <cmd_block_ally_attack.lua>
>> Loaded gadget:  cmd_hide_autorepairlevel.lua  <cmd_hide_autorepairlevel.lua>
>> Loaded gadget:  cmd_remove_wait.lua  <cmd_remove_wait.lua>
>> Loaded gadget:  cmd_select_load_helper.lua  <cmd_select_load_helper.lua>
>> Loaded gadget:  dbg_ceg_spawner.lua  <dbg_ceg_spawner.lua>
>> Loaded gadget:  endgame_graphs.lua  <endgame_graphs.lua>
>> Loaded gadget:  factory_anti_slacker.lua  <factory_anti_slacker.lua>
>> Loaded gadget:  feature_debris_physics.lua  <feature_debris_physics.lua>
>> Loaded gadget:  feature_fx.lua      <feature_fx.lua>
>> Loaded gadget:  game_lagmonitor.lua  <game_lagmonitor.lua>
>> Loaded gadget:  game_over.lua       <game_over.lua>
>> Loaded gadget:  game_perks.lua      <game_perks.lua>
>> Loaded gadget:  hax_mantis_5480.lua  <hax_mantis_5480.lua>
>> Loaded gadget:  hax_mantis_5852.lua  <hax_mantis_5852.lua>
>> Loaded gadget:  lockunits_modoption.lua  <lockunits_modoption.lua>
>> Loaded gadget:  player_extra_information.lua  <player_extra_information.lua>
>> Loaded gadget:  share_control.lua   <share_control.lua>
>> Loaded gadget:  start_boxes.lua     <start_boxes.lua>
>> Loaded gadget:  start_teamnames.lua  <start_teamnames.lua>
>> Loaded gadget:  start_waterlevel.lua  <start_waterlevel.lua>
>> Loaded gadget:  typemap_options.lua  <typemap_options.lua>
>> Loaded gadget:  unit_air_plants.lua  <unit_air_plants.lua>
>> Loaded gadget:  unit_aircraft_crash.lua  <unit_aircraft_crash.lua>
>> Loaded gadget:  unit_allow_builder_hold_fire.lua  <unit_allow_builder_hold_fire.lua>
>> Loaded gadget:  unit_attributes.lua  <unit_attributes.lua>
>> Loaded gadget:  unit_bomber_dive.lua  <unit_bomber_dive.lua>
>> Loaded gadget:  unit_cannot_damage_unit.lua  <unit_cannot_damage_unit.lua>
>> Loaded gadget:  unit_carrier_drones.lua  <unit_carrier_drones.lua>
>> Loaded gadget:  unit_centeroffset.lua  <unit_centeroffset.lua>
>> Loaded gadget:  unit_control_gunship_stafe_range.lua  <unit_control_gunship_stafe_range.lua>
>> Loaded gadget:  unit_dont_fire_at_radar.lua  <unit_dont_fire_at_radar.lua>
>> Loaded gadget:  unit_factory_flatten.lua  <unit_factory_flatten.lua>
>> Loaded gadget:  unit_fall_damage.lua  <unit_fall_damage.lua>
>> Loaded gadget:  unit_fighter_pullup.lua  <unit_fighter_pullup.lua>
>> Loaded gadget:  unit_gamerules_events.lua  <unit_gamerules_events.lua>
>> Loaded gadget:  unit_grass_cutter.lua  <unit_grass_cutter.lua>
>> Loaded gadget:  unit_impulsefloat_toggle.lua  <unit_impulsefloat_toggle.lua>
>> Loaded gadget:  unit_is_on_fire.lua  <unit_is_on_fire.lua>
>> Loaded gadget:  unit_marketplace.lua  <unit_marketplace.lua>
>> Loaded gadget:  unit_mex_overdrive.lua  <unit_mex_overdrive.lua>
>> Loaded gadget:  unit_overkill_prevention.lua  <unit_overkill_prevention.lua>
>> Loaded gadget:  unit_overkill_prevention_placeholder.lua  <unit_overkill_prevention_placeholder.lua>
>> Loaded gadget:  unit_planetwars.lua  <unit_planetwars.lua>
>> Loaded gadget:  unit_prevent_lab_hax.lua  <unit_prevent_lab_hax.lua>
>> Loaded gadget:  unit_prevent_landship.lua  <unit_prevent_landship.lua>
>> Loaded gadget:  unit_prevent_turret_overshoot.lua  <unit_prevent_turret_overshoot.lua>
>> Loaded gadget:  unit_priority.lua   <unit_priority.lua>
>> Loaded gadget:  unit_regeneration.lua  <unit_regeneration.lua>
>> Loaded gadget:  unit_removal_from_rezzed_structure.lua  <unit_removal_from_rezzed_structure.lua>
>> Loaded gadget:  unit_rezz_hp.lua    <unit_rezz_hp.lua>
>> Loaded gadget:  unit_self_destruct.lua  <unit_self_destruct.lua>
>> Loaded gadget:  unit_solar_force_closed.lua  <unit_solar_force_closed.lua>
>> Loaded gadget:  unit_spherical_los.lua  <unit_spherical_los.lua>
>> Loaded gadget:  unit_starlight_satellite_capture.lua  <unit_starlight_satellite_capture.lua>
>> Loaded gadget:  unit_stealth.lua    <unit_stealth.lua>
>> Loaded gadget:  unit_target_priority.lua  <unit_target_priority.lua>
>> Loaded gadget:  unit_transport_speed.lua  <unit_transport_speed.lua>
>> Loaded gadget:  unit_turn_without_interia.lua  <unit_turn_without_interia.lua>
>> Loaded gadget:  unit_untargetable.lua  <unit_untargetable.lua>
>> Loaded gadget:  unit_water_effects.lua  <unit_water_effects.lua>
>> Loaded gadget:  unit_windmill_control.lua  <unit_windmill_control.lua>
>> Loaded gadget:  unit_xp.lua         <unit_xp.lua>
>> Loaded gadget:  unit_zombies.lua    <unit_zombies.lua>
>> Loaded gadget:  wake_fx.lua         <wake_fx.lua>
>> Loaded gadget:  weapon_area_damage.lua  <weapon_area_damage.lua>
>> Loaded gadget:  weapon_impulse.lua  <weapon_impulse.lua>
>> Loaded gadget:  weapon_noexplode_stopper.lua  <weapon_noexplode_stopper.lua>
>> Loaded gadget:  weapon_shield_merge.lua  <weapon_shield_merge.lua>
>> Loaded gadget:  weapon_single_hit.lua  <weapon_single_hit.lua>
>> Loaded gadget:  Commander Upgrade   <unit_commander_upgrade.lua>
>> Loaded gadget:  CustomUnitShaders   <api_custom_unit_shaders.lua>
>> Loaded gadget:  UnitCloakShield     <unit_cloak_shield.lua>
>> Loaded gadget:  Lups Cloak FX       <lups_cloak_fx.lua>
>> Loaded gadget:  Chicken control     <chicken_control.lua>
>> Loaded gadget:  Unit Explosion Spawner  <unit_explosion_spawner.lua>
>> Loaded gadget:  Lups Shield         <lups_shield.lua>
>> Loaded gadget:  Lups                <lups_wrapper.lua>
>> Loaded gadget:  Awards              <awards.lua>
>> Loaded gadget:  Chicken Spawner     <unit_spawner.lua>
>> Loaded gadget:  Profiler            <dbg_profiler.lua>
[f=-000001] Unsynced LuaRules: finished loading
[f=-000001] Loading LuaGaia
[f=-000001] Loading LuaUI
[f=-000001] LuaUI Entry Point: "luaui.lua"
[f=-000001] LuaUI Access Lock: enabled
[f=-000001] LuaSocket Enabled: yes
[f=-000001] Using LUAUI_DIRNAME = LuaUI/
[f=-000001] Reloading GUI config from file: LuaUI/ctrlpanel.txt
[f=-000001] LuaUI: bound F11 to the widget selector
[f=-000001] LuaUI: bound CTRL+F11 to tweak mode
[f=-000001] Loading last game win data
[f=-000001] Resetting win data
[f=-000001] Last game player count: 4, This game player count: 2
[f=-000001] Last game allyTeam count: 3, This game allyTeam count: 3
[f=-000001] [cawidgets.lua] Error: Failed to load: gui_chili_share.lua  (duplicate name)
[f=-000001] Loaded API widget:  Cluster Detection   <api_cluster_detection.lua>
[f=-000001] Loaded API widget:  Shared Functions    <api_shared_functions.lua>
[f=-000001] Loaded API widget:  i18n                <api_i18n.lua>
[f=-000001] Loaded API widget:  Hacky version fix   <hacky_version_fix.lua>
[f=-000001] Loaded API widget:  Win Counter         <api_win_counter.lua>
[f=-000001] Loaded API widget:  Modular Comm Info   <api_modularcomms.lua>
[f=-000001] Loaded API widget:  Draw Mouse Build    <api_draw_mouse_build.lua>
[f=-000001] Loaded API widget:  CommandInsert       <cmd_commandinsert.lua>
[f=-000001] Loaded API widget:  Lag (AFK) monitor   <api_lag_monitor.lua>
[f=-000001] Loaded API widget:  Chili Framework     <api_chili.lua>
[f=-000001] Loaded API widget:  Pre-Selection Handler  <api_preselection.lua>
[f=-000001] Loaded API widget:  Lups                <lups_wrapper.lua>
[f=-000001] Loaded widget:  Chili Highlight     <gui_chili_highlight.lua>
[f=-000001] Loaded widget:  Selection Hierarchy  <gui_selection_hierarchy.lua>
[f=-000001] Loaded widget:  Deferred rendering  <gfx_deferred_rendering.lua>
[f=-000001] Hardware mouse-cursor is enabled!
[f=-000001] Set "shadows" config-parameter to 1
[f=-000001] GroundDetail set to 150
[f=-000001] Ground-decals rendering is enabled!
[f=-000001] Set maximum particles to: 25000
[f=-000001] Set UnitLodDist to 9999
[f=-000001] Set UnitIconDist to 151
[f=-000001] model shaders is enabled!
[f=-000001] SetLobbyButtonEnabled, false
[f=-000001] Loaded widget:  EPIC Menu           <gui_epicmenu.lua>
[f=-000001] Loaded widget:  Custom Markers      <gui_custom_markers.lua>
[f=-000001] Loaded widget:  Chili Minimap       <gui_chili_minimap.lua>
[f=-000001] Loaded widget:  Chili Widget Selector  <api_chili_widgetselector.lua>
[f=-000001] Loaded widget:  Hide Interface Action  <gui_hide_interface_action.lua>
[f=-000001] Mexspot Fetcher fetching
[f=-000001] Loaded widget:  Mexspot Fetcher     <api_mexspot_fetcher.lua>
[f=-000001] Team highlighting: Disabled
[f=-000001] Loaded widget:  Teamhighlight option  <gui_teamhighlight.lua>
[f=-000001] Loaded widget:  Local Team Colors   <gui_local_colors.lua>
[f=-000001] Loaded widget:  Display Keys 2      <gui_chili_display_keys.lua>
[f=-000001] Loaded widget:  Save Game Menu      <gui_savegame.lua>
[f=-000001] Loaded widget:  Area-reclaim trees  <unit_tree_reclaim.lua>
[f=-000001] Loaded widget:  Chili Global Commands  <gui_chili_global_commands.lua>
[f=-000001] Loaded widget:  Noises              <snd_noises.lua>
[f=-000001] Loaded widget:  Unit Icons          <unit_icons.lua>
[f=-000001] Loaded widget:  Chili Commander Upgrade  <gui_chili_commander_upgrade.lua>
[f=-000001] Loaded widget:  HealthBars          <unit_healthbars.lua>
[f=-000001] Loaded widget:  Terraform Icon Draw  <unit_terraform_draw.lua>
[f=-000001] Loaded widget:  Chili Vote Display  <gui_chili_vote.lua>
[f=-000001] Loaded widget:  Auto Patrol Nanos   <unit_auto_patrol_nanos.lua>
[f=-000001] Loaded widget:  Objectives          <mission_objectives.lua>
[f=-000001] Loaded widget:  BuildETA            <gui_build_eta.lua>
[f=-000001] Loaded widget:  Cloak Fire State 2  <unit_cloakfirestate2.lua>
[f=-000001] Loaded widget:  Depth of Field Shader  <gfx_dof.lua>
[f=-000001] Loaded widget:  EndGame Stats       <gui_chili_endgraph.lua>
[f=-000001] Loaded widget:  Double-Click attack-move  <cmd_doubleclick_attackmove.lua>
[f=-000001] Loaded widget:  Initial Queue ZK    <unit_initial_queue.lua>
[f=-000001] Loaded widget:  Unit Marker Zero-K  <unit_marker.lua>
[f=-000001] Loaded widget:  Autoquit            <autoquit.lua>
[f=-000001] Loaded widget:  Area Attack Tweak   <cmd_area_attack_tweak.lua>
[f=-000001] Loaded widget:  Blast Radius        <gui_blastradius.lua>
[f=-000001] Loaded widget:  Darkening           <gui_darkening.lua>
[f=-000001] Loaded widget:  Defense Range Zero-K  <gui_defenserange.lua>
[f=-000001] Loaded widget:  Chili Rejoining Progress Bar  <gui_chili_rejoin_progress.lua>
[f=-000001] Loaded widget:  Decoration Handler  <unit_decoration_handler.lua>
[f=-000001] Loaded widget:  Haven Handler       <gui_havens.lua>
[f=-000001] Loaded widget:  Highlight Geos      <gui_highlight_geos.lua>
[f=-000001] Loaded widget:  In-game Guide       <gui_ingame_guide.lua>
[f=-000001] Loaded widget:  Context Menu        <gui_contextmenu.lua>
[f=-000001] Loaded widget:  Keep Target         <cmd_keep_target.lua>
[f=-000001] Loaded widget:  Ferry Points        <cmd_ferry_points.lua>
[f=-000001] Loaded widget:  MetalFeatures       <gui_metal_features.lua>
[f=-000001] Loaded widget:  Mex Placement Handler  <cmd_mex_placement.lua>
[f=-000001] Loaded widget:  Missile Silo Range  <missilesilo_range.lua>
[f=-000001] Loaded widget:  Morph Finished notification  <unit_morph_finished.lua>
[f=-000001] Loaded widget:  Local Widgets Config  <localwidgets.lua>
[f=-000001] Loaded widget:  MinimapEvents       <minimap_events.lua>
[f=-000001] Loaded widget:  Persistent Build Spacing  <gui_persistent_build_spacing.lua>
[f=-000001] Loaded widget:  Point Tracker       <gui_point_tracker.lua>
[f=-000001] Loaded widget:  ReclaimInfo         <gui_reclaiminfo.lua>
[f=-000001] Loaded widget:  Show All Commands v2  <unit_showallcommands_2.lua>
[f=-000001] Loaded widget:  Spectate Selected Team  <gui_spectate_selected_team.lua>
[f=-000001] Loaded widget:  State Reverse Toggle  <cmd_state_reverse_toggle.lua>
[f=-000001] Loaded widget:  Showeco and Grid Drawer  <gui_showeco_action.lua>
[f=-000001] Loaded widget:  Stereo3D            <gfx_stereo3d.lua>
[f=-000001] Loaded widget:  Voice Assistant     <unit_voice.lua>
[f=-000001] Loaded widget:  Chili Inactivity Win  <gui_chili_inactivity_win.lua>
[f=-000001] Loaded widget:  Antinuke Coverage   <gui_antinuke_coverage.lua>
[f=-000001] Loaded widget:  Orbit Command       <cmd_orbit.lua>
[f=-000001] Loaded widget:  Chili Nuke Warning  <gui_chili_nuke_warning.lua>
[f=-000001] Loaded widget:  Chili Spectator Panels  <gui_chili_spectator_panels.lua>
[f=-000001] Loaded widget:  Projectile Lights   <gfx_projectile_lights.lua>
[f=-000001] Loaded widget:  Transport Load Double Tap  <cmd_select_load.lua>
[f=-000001] Loaded widget:  Economic Victory Announcer  <gui_economic_victory_announcer.lua>
[f=-000001] Loaded widget:  Mission Results Handler  <mission_results.lua>
[f=-000001] Loaded widget:  Decloak Range       <unit_decloak_range.lua>
[f=-000001] Loaded widget:  In-game Ignore      <ignore.lua>
[f=-000001] Input grabbing is enabled!
[f=-000001] Loaded widget:  Grab Input          <api_grabinput.lua>
[f=-000001] Loaded widget:  Set Springsettings  <api_set_springsettings.lua>
[f=-000001] Loaded widget:  Game Analytics Handler  <api_game_analytics.lua>
[f=-000001] Loaded widget:  Galaxy Battle Handler  <mission_galaxy_battle_handler.lua>
[f=-000001] Loaded widget:  Raw Move Issue      <cmd_raw_move_issue.lua>
[f=-000001] Loaded widget:  Chili EndGame Window  <gui_chili_endgamewindow.lua>
[f=-000001] Loaded widget:  Simple Settings     <gui_simple_settings.lua>
[f=-000001] Loaded widget:  SmoothCam           <camera_smoothcam.lua>
[f=-000001] Loaded widget:  Chili Selections & CursorTip v2  <gui_chili_selections_and_cursortip.lua>
[f=-000001] Loaded widget:  Guard Remove        <cmd_guard_remove.lua>
[f=-000001] Loaded widget:  Smart Bombers       <unit_smart_bombers.lua>
[f=-000001] Loaded widget:  Stop Self-D         <cmd_stop_selfd.lua>
[f=-000001] Loaded widget:  Cheat Sheet         <gui_chili_cheats.lua>
[f=-000001] Loaded widget:  Chili Economy Panel Default  <gui_chili_economy_panel2.lua>
[f=-000001] Loaded widget:  Music Player        <snd_music.lua>
[f=-000001] Loaded widget:  Misc default command replacements  <unit_default_commands.lua>
[f=-000001] Loaded widget:  Startup Info and Selector  <init_startup_info_selector.lua>
[f=-000001] Loaded widget:  NoDuplicateOrders   <cmd_no_duplicate_orders.lua>
[f=-000001] Loaded widget:  Stockpiler          <unit_stockpile.lua>
[f=-000001] Loaded widget:  Auto First Build Facing  <init_autofirstbuildfacing.lua>
[f=-000001] Loaded widget:  Ghost Site          <unit_ghostsite.lua>
[f=-000001] Loaded widget:  Auto Group          <unit_auto_group.lua>
[f=-000001] Loaded widget:  Easy Facing         <gui_easyfacing.lua>
[f=-000001] Loaded widget:  Transport AI        <unit_transport_ai.lua>
[f=-000001] Loaded widget:  Comm-n-Elo Startpos. Info  <init_startpointelocom_info.lua>
[f=-000001] Loaded widget:  Attack Warning      <unit_attack_warning.lua>
[f=-000001] Loaded widget:  Start Point Remover & Comm Selector  <init_start_point_remover.lua>
[f=-000001] Loaded widget:  Chili AI Set Start  <gui_chili_ai_start_pos.lua>
[f=-000001] Loaded widget:  PlanetWars Info     <gui_planetwars_info.lua>
[f=-000001] <Replay control buttons> Live mode. Widget removed.
[f=-000001] Loaded widget:  Replay control buttons  <gui_replay_controls.lua>
[f=-000001] Loaded widget:  Attack AoE          <gui_attack_aoe.lua>
[f=-000001] Loaded widget:  Recorder (Save)     <dbg_recorder_save.lua>
[f=-000001] Loaded widget:  Unit Start State    <unit_start_state.lua>
[f=-000001] Loaded widget:  UnitNoStuckInFactory  <unit_nostuck_infactory.lua>
[f=-000001] Loaded widget:  Chili Custom Modoptions Info  <gui_custommodoptions_info.lua>
[f=-000001] Loaded widget:  Icon Sets           <gui_icon_sets.lua>
[f=-000001] Loaded widget:  Smooth Scroll       <camera_smooth_move.lua>
[f=-000001] Loaded widget:  Commands FX         <gfx_commands_fx.lua>
[f=-000001] Loaded widget:  MessageBoxes ZK     <mission_messagebox_zk.lua>
[f=-000001] Loaded widget:  UnitShapes          <unit_shapes.lua>
[f=-000001] Loaded widget:  Map Edge Extension  <map_edge_extension.lua>
[f=-000001] Loaded widget:  CEG Spawner         <dbg_ceg_spawner.lua>
[f=-000001] Loaded widget:  Lua Metal Decals    <gfx_dynamic_metal.lua>
[f=-000001] Loaded widget:  Selection Send      <api_selectionsend.lua>
[f=-000001] Loaded widget:  Shield Guard        <unit_shield_guard.lua>
[f=-000001] Loaded widget:  State Icons         <unit_state_icons.lua>
[f=-000001] Loaded widget:  Gadget Icons        <api_gadget_icons.lua>
[f=-000001] Loaded widget:  Rank Icons 2        <unit_rank_icons.lua>
[f=-000001] Loaded widget:  AllyCursors         <gui_ally_cursors.lua>
[f=-000001] Loaded widget:  Building Starter    <unit_building_starter.lua>
[f=-000001] Loaded widget:  Cloaker Guard       <unit_cloaker_guard.lua>
[f=-000001] Loaded widget:  Units on Fire       <gfx_lups_units_on_fire.lua>
[f=-000001] Loaded widget:  LupsManager         <gfx_lups_manager.lua>
[f=-000001] Loaded widget:  Smoke Signals       <gfx_lups_smokesignal.lua>
[f=-000001] Loaded widget:  Vertical Line on Radar Dots v2  <gui_vertlineaid.lua>
[f=-000001] Loaded widget:  Newton Firezone     <cmd_newton_firezone.lua>
[f=-000001] Loaded widget:  Receive Units Indicator  <gui_recv_indicator.lua>
[f=-000001] Loaded widget:  Auto-toggle false color vision  <gui_auto_engine_falsecolor.lua>
[f=-000001] Loaded widget:  Chili Docking       <api_chili_docking.lua>
[f=-000001] Loaded widget:  Chili Pro Console   <gui_chili_proconsole_test.lua>
[f=-000001] Loaded widget:  Chili Crude Player List  <gui_chili_crudeplayerlist.lua>
[f=-000001] Loaded widget:  HUD Presets         <gui_hud_presets.lua>
[f=-000001] Loaded widget:  Lasso Terraform GUI  <gui_lasso_terraform.lua>
[f=-000001] Loaded widget:  Image Preloader     <dbg_img_preload.lua>
[f=-000001] Loaded widget:  Chili Core Selector  <gui_chili_core_selector.lua>
[f=-000001] Loaded widget:  Select Keys         <gui_selectkeys.lua>
[f=-000001] Loaded widget:  Default Group Recall Fix  <gui_group_recall_fix.lua>
[f=-000001] Loaded widget:  Start Boxes         <minimap_startbox_new.lua>
[f=-000001] Loaded widget:  Restricted Zones    <gui_restrictedzones.lua>
[f=-000001] Loaded widget:  Chili Share menu v1.24  <gui_chili_share.lua>
[f=-000001] Loaded widget:  Pause Screen        <gui_pausescreen.lua>
[f=-000001] Loaded widget:  Jumpjet GUI         <gui_jumpjets.lua>
[f=-000001] Loaded widget:  CustomFormations2   <cmd_customformations2.lua>
[f=-000001] SetSunLighting
[f=-000001] Loaded widget:  Sun and Atmosphere Handler.  <gfx_sun_and_atmosphere.lua>
[f=-000001] Removed 'GC at >100MB': disabled.
[f=-000001] Loaded widget:  GC at >300MB        <dbg_forcegc_spring97.lua>
[f=-000001] Loaded widget:  Text To Speech Control  <snd_text_to_speech.lua>
[f=-000001] Loaded widget:  Chili Integral Menu  <gui_chili_integral_menu.lua>
[f=-000001] Loaded widget:  Persistent Build Height  <gui_persistent_build_height.lua>
[f=-000001] Loaded widget:  Layout Handler      <cmd_layout_handler.lua>
[f=-000001] Loaded widget:  Color Blindness Correction  <gfx_color_blindness_correction.lua>
[f=-000001] Writing last game win data
[f=-000001] LuaUI v0.3
[f=-000001] [Game::LoadGame][5] globalQuit=0 forcedQuit=0
[f=-000001] [LoadFinalize] finalizing PFS
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] BLOCK_SIZE=16
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] PATHESTIMATOR_VERSION=89
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] heightMapChecksum=332f395f
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] typeMapChecksum=37560093
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] moveDefChecksum=2b70762f
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] blockMapChecksum=29a
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] estimatorHashCode=95f5b324
[f=-000001] [Path] [PathEstimator::ReadFile] hash=95f5b324 file="cache\104dev-maintenance/paths/Calayo2.pe-95f5b324.zip" (exists=0)
[f=-000001] [InitEstimator] creating PE16 cache with 12 PF threads (42 MB)
[f=-000001] [EstimatePathCosts] precached 10 of 1024 blocks
[f=-000001] [EstimatePathCosts] precached 83 of 1024 blocks
[f=-000001] [EstimatePathCosts] precached 156 of 1024 blocks
[f=-000001] [EstimatePathCosts] precached 370 of 1024 blocks
[f=-000001] [EstimatePathCosts] precached 434 of 1024 blocks
[f=-000001] [EstimatePathCosts] precached 571 of 1024 blocks
[f=-000001] [EstimatePathCosts] precached 635 of 1024 blocks
[f=-000001] [EstimatePathCosts] precached 713 of 1024 blocks
[f=-000001] [EstimatePathCosts] precached 805 of 1024 blocks
[f=-000001] [EstimatePathCosts] precached 869 of 1024 blocks
[f=-000001] [EstimatePathCosts] precached 940 of 1024 blocks
[f=-000001] [EstimatePathCosts] precached 1004 of 1024 blocks
[f=-000001] [InitEstimator] writing PE16 pe-cache to file
[f=-000001] [Path] [PathEstimator::WriteFile] hash=95f5b324 file="cache\104dev-maintenance/paths/Calayo2.pe-95f5b324.zip" (exists=0)
[f=-000001] [InitEstimator] written PE16 pe-cache to file
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] BLOCK_SIZE=32
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] PATHESTIMATOR_VERSION=89
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] heightMapChecksum=332f395f
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] typeMapChecksum=37560093
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] moveDefChecksum=2b70762f
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] blockMapChecksum=29a
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] estimatorHashCode=95f5b334
[f=-000001] [Path] [PathEstimator::ReadFile] hash=95f5b334 file="cache\104dev-maintenance/paths/Calayo2.pe2-95f5b334.zip" (exists=0)
[f=-000001] [InitEstimator] creating PE32 cache with 12 PF threads (16 MB)
[f=-000001] [EstimatePathCosts] precached 8 of 256 blocks
[f=-000001] [EstimatePathCosts] precached 41 of 256 blocks
[f=-000001] [EstimatePathCosts] precached 61 of 256 blocks
[f=-000001] [EstimatePathCosts] precached 80 of 256 blocks
[f=-000001] [EstimatePathCosts] precached 108 of 256 blocks
[f=-000001] [EstimatePathCosts] precached 140 of 256 blocks
[f=-000001] [EstimatePathCosts] precached 158 of 256 blocks
[f=-000001] [EstimatePathCosts] precached 176 of 256 blocks
[f=-000001] [EstimatePathCosts] precached 202 of 256 blocks
[f=-000001] [EstimatePathCosts] precached 224 of 256 blocks
[f=-000001] [EstimatePathCosts] precached 255 of 256 blocks
[f=-000001] [InitEstimator] writing PE32 pe2-cache to file
[f=-000001] [Path] [PathEstimator::WriteFile] hash=95f5b334 file="cache\104dev-maintenance/paths/Calayo2.pe2-95f5b334.zip" (exists=0)
[f=-000001] [InitEstimator] written PE32 pe2-cache to file
[f=-000001] [LoadFinalize] finalized PFS (593ms, checksum 1c118ecb)
[f=-000001] [Game::LoadGame][6] globalQuit=0 forcedQuit=0
[f=-000001] [LuaMemPool::LogStats][handle=LuaIntro (unsynced)] index=2 {blocks,sizes}={0,0} {int,ext,rec}Allocs={0,15102,0} {chunk,block}Bytes={0,0}
[f=-000001] Input grabbing is enabled!
[f=-000001] Mex Placement Initialised with 18 spots.
[f=-000001] SetLobbyButtonEnabled, false
[f=-000001] UpdateInterfacePreset, minimapRight
[f=-000001] GameID: 7c5c2f5a84e2aba258f3eaa018df2838
[f=-000001] Connection attempt from zratchet
[f=-000001] Epicmenu: Switching to Total Annihilation camera mode
[f=-000001] [GR::LogDisplayMode] display-mode set to 1920x1080x24bpp@60Hz (windowed::borderless)
[f=-000001] Statistics for RectangleOptimizer: 0%
[f=-000001] UpdateInterfacePreset, minimapRight
[f=-000001]  -> Version: 104.0.1-92-g4409317 maintenance
[f=-000001]  -> Connection established (given id 0)
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="zratchet" string="[PreGame::GameDataReceived][map-checksums={0x1,0xed77cccb}]"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="zratchet" string="[PreGame::GameDataReceived][mod-checksums={0x1,0x100ca4b}]"
[f=-000001] Connection attempt from GoogleFrog
[f=-000001]  -> Version: 104.0.1-92-g4409317 maintenance
[f=-000001]  -> Connection established (given id 1)
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="GoogleFrog" string="[PreGame::GameDataReceived][map-checksums={0x1,0xed77cccb}]"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="GoogleFrog" string="[PreGame::GameDataReceived][mod-checksums={0x1,0x100ca4b}]"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="zratchet" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=1a0ad082634e1da77a4df8282178b8b16bd02b7a95f62c917e5e854e773d561738327cd82ace6e050c7f083abe43b8604860c984a347c86577c6487d6215cb1c]"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="zratchet" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=540e1a4ecd5539547290479a02197c093e3e701f2ef411fba8af3aebce0a393fa5a6cdd1fc6445f175fd33565c4c9cdbe4d018b22d7a1740e4166da7bf1671b2]"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="GoogleFrog" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=1a0ad082634e1da77a4df8282178b8b16bd02b7a95f62c917e5e854e773d561738327cd82ace6e050c7f083abe43b8604860c984a347c86577c6487d6215cb1c]"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="GoogleFrog" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=540e1a4ecd5539547290479a02197c093e3e701f2ef411fba8af3aebce0a393fa5a6cdd1fc6445f175fd33565c4c9cdbe4d018b22d7a1740e4166da7bf1671b2]"
[f=-000001] <GoogleFrog> Allies: I choose: Builder!
[f=-000001] <GoogleFrog> sorry, was looking for my FAF case
[f=-000001] Input grabbing is enabled!
[f=-000001] <zratchet> np
[f=-000001] Input grabbing is enabled!
[f=-000001] Input grabbing is enabled!
[f=-000001] Input grabbing is enabled!
[f=-000001] Input grabbing is enabled!
[f=-000001] <zratchet> looking at commanders
[f=-000001] Input grabbing is enabled!
[f=-000001] Input grabbing is enabled!
[f=-000001] Input grabbing is enabled!
[f=-000001] Input grabbing is enabled!
[f=-000001] Input grabbing is enabled!
[f=-000001] Input grabbing is enabled!
[f=-000001] Input grabbing is enabled!
[f=-000001] Input grabbing is enabled!
[f=-000001] Input grabbing is enabled!
[f=-000001] [Game::ClientReadNet] added new player TheMooseIsLoose with number 2 to team 0
[f=-000001] > SPRINGIE:User TheMooseIsLoose|chickena|6_3|dev_content,donator_0|False||Dynasty|CA
[f=-000001] Input grabbing is enabled!
[f=-000001] Input grabbing is enabled!
[f=-000001] > SPRINGIE:User TheMooseIsLoose|chickena|6_3|dev_content,donator_0|False||Dynasty|CA
[f=-000001] Input grabbing is enabled!
[f=-000001] Connection attempt from TheMooseIsLoose
[f=-000001]  -> Version: 104.0.1-92-g4409317 maintenance
[f=-000001]  -> Connection established (given id 2)
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="TheMooseIsLoose" string="[PreGame::GameDataReceived][map-checksums={0x1,0xed77cccb}]"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="TheMooseIsLoose" string="[PreGame::GameDataReceived][mod-checksums={0x1,0x100ca4b}]"
[f=-000001] Input grabbing is enabled!
[f=-000001] Input grabbing is enabled!
[f=-000001] Input grabbing is enabled!
[f=-000001] Input grabbing is enabled!
[f=-000001] Input grabbing is enabled!
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="TheMooseIsLoose" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=1a0ad082634e1da77a4df8282178b8b16bd02b7a95f62c917e5e854e773d561738327cd82ace6e050c7f083abe43b8604860c984a347c86577c6487d6215cb1c]"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="TheMooseIsLoose" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=540e1a4ecd5539547290479a02197c093e3e701f2ef411fba8af3aebce0a393fa5a6cdd1fc6445f175fd33565c4c9cdbe4d018b22d7a1740e4166da7bf1671b2]"
[f=-000001] <GoogleFrog> Allies: I choose: Builder!
[f=-000001] Input grabbing is enabled!
[f=-000001] Input grabbing is enabled!
[f=-000001] Input grabbing is enabled!
[f=-000001] Input grabbing is enabled!
[f=-000001] Input grabbing is enabled!
[f=-000001] Input grabbing is enabled!
[f=-000001] Input grabbing is enabled!
[f=-000001] Input grabbing is enabled!
[f=-000001] Input grabbing is enabled!
[f=-000001] Input grabbing is enabled!
[f=-000001] > Game will be force started in 60 seconds
[f=-000001] Input grabbing is enabled!
[f=-000001] Input grabbing is enabled!
[f=-000001] Input grabbing is enabled!
[f=-000001] Input grabbing is enabled!
[f=-000001] Input grabbing is enabled!
[f=-000001] Input grabbing is enabled!
[f=-000001] Input grabbing is enabled!
[f=-000001] Input grabbing is enabled!
[f=-000001] Input grabbing is enabled!
[f=-000001] Input grabbing is enabled!
[f=-000001] > Game will be force started in 40 seconds
[f=-000001] Input grabbing is enabled!
[f=-000001] Input grabbing is enabled!
[f=-000001] Input grabbing is enabled!
[f=-000001] <zratchet> !force
[f=-000001] > Poll: do you want to force start? [!y=1/2, !n=0/2]
[f=-000001] > Poll: do you want to force start? [!y=0/2, !n=0/2]
[f=-000001] Input grabbing is enabled!
[f=-000001] Input grabbing is enabled!
[f=-000001] Input grabbing is enabled!
[f=-000001] Input grabbing is enabled!
[f=-000001] Input grabbing is enabled!
[f=-000001] Input grabbing is enabled!
[f=-000001] Input grabbing is enabled!
[f=-000001] Input grabbing is enabled!
[f=-000001] Input grabbing is enabled!
[f=-000001] <zratchet> !vote 1
[f=-000001] > Poll: do you want to force start? [!y=1/2, !n=0/2]
[f=-000001] <zratchet> !vote 2
[f=-000001] > Poll: do you want to force start? [!y=0/2, !n=1/2]
[f=-000001] > Game will be force started in 20 seconds
[f=-000001] <zratchet> !vote 1
[f=-000001] > Poll: do you want to force start? [!y=1/2, !n=0/2]
[f=0000000] > Poll: do you want to force start? [END:FAILED]
[f=0000022] <zratchet> !vote 2
[f=0000102] !transmitlobby @voice@buildUnit@add;cloakcon;Conjurer
[f=0000102] !transmitlobby @voice@buildUnit@add;cloakraid;Glaive
[f=0000102] !transmitlobby @voice@buildUnit@add;cloakheavyraid;Scythe
[f=0000102] !transmitlobby @voice@buildUnit@add;cloakskirm;Ronin
[f=0000102] !transmitlobby @voice@buildUnit@add;cloakriot;Reaver
[f=0000102] !transmitlobby @voice@buildUnit@add;cloakassault;Knight
[f=0000102] !transmitlobby @voice@buildUnit@add;cloakarty;Sling
[f=0000102] !transmitlobby @voice@buildUnit@add;cloaksnipe;Phantom
[f=0000102] !transmitlobby @voice@buildUnit@add;cloakaa;Gremlin
[f=0000102] !transmitlobby @voice@buildUnit@add;cloakbomb;Imp
[f=0000102] !transmitlobby @voice@buildUnit@add;cloakjammer;Iris
[f=0000102] !transmitlobby @voice@buildUnit@reload
[f=0000376] <zratchet> sorry i fyou weren't ready
[f=0000539] Input grabbing is enabled!
[f=0000570] Input grabbing is enabled!
[f=0000601] Input grabbing is enabled!
[f=0000716] <GoogleFrog> I'm fine
[f=0000827] <zratchet> kk
[f=0000859] Input grabbing is enabled!
[f=0000889] Input grabbing is enabled!
[f=0000920] Input grabbing is enabled!
[f=0000951] Input grabbing is enabled!
[f=0000982] Input grabbing is enabled!
[f=0001013] Input grabbing is enabled!
[f=0001044] Input grabbing is enabled!
[f=0001075] Input grabbing is enabled!
[f=0001106] Input grabbing is enabled!
[f=0001136] Input grabbing is enabled!
[f=0001549] game_message: Glaive is under attack
[f=0002128] Input grabbing is enabled!
[f=0002158] Input grabbing is enabled!
[f=0003281] <GoogleFrog> you can make a factory for free
[f=0003322] <GoogleFrog> at the start
[f=0003718] Input grabbing is enabled!
[f=0003744] Input grabbing is enabled!
[f=0003747] Spectator TheMooseIsLoose left the game:  normal quit
[f=0003759] Input grabbing is enabled!
[f=0004925] <GoogleFrog> maybe you're better off with AI so I can tell you the basics
[f=0005356] Upgrade UI Debug - Upgrade Command Sent
[f=0005454] Input grabbing is enabled!
[f=0005483] Input grabbing is enabled!
[f=0007081] game_message: Morph complete: Builder lvl 1
[f=0008124] <zratchet> is there a way to change scroll speed?
[f=0008185] GoogleFrog added point: Shieldbot Factory (zratchet)
[f=0008251] <zratchet> its a bit fast
[f=0008306] <GoogleFrog> yes
[f=0008601] SendLuaMenuMsg showLobby
[f=0008601] HandleLobbyOverlay SetMainInterfaceVisibley
[f=0008601] Input grabbing is disabled!
[f=0008622] <zratchet> I looked for it and didn't find it lol
[f=0008681] [liblobby] Warning: Duplicate user(4hundred) added to channel (zk)
[f=0008727] SetSettings Value, MiddleClickScrollSpeed, -0.001
[f=0008727] SetSettings Int, OverheadScrollSpeed, 50
[f=0008788] SetSettings Value, MiddleClickScrollSpeed, -0.0025
[f=0008788] SetSettings Int, OverheadScrollSpeed, 20
[f=0008823] Input grabbing is enabled!
[f=0009093] <GoogleFrog> its in lobby unfortunately
[f=0009129] SendLuaMenuMsg showLobby
[f=0009129] HandleLobbyOverlay SetMainInterfaceVisibley
[f=0009129] Input grabbing is disabled!
[f=0009202] Input grabbing is enabled!
[f=0009261] <zratchet> oh
[f=0009311] <zratchet> lol
[f=0009360] <GoogleFrog> lobby settings interface
[f=0009390] SendLuaMenuMsg showLobby
[f=0009390] HandleLobbyOverlay SetMainInterfaceVisibley
[f=0009390] Input grabbing is disabled!
[f=0009411] SetSettings Value, MiddleClickScrollSpeed, -0.0025
[f=0009411] SetSettings Int, OverheadScrollSpeed, 20
[f=0009419] <zratchet> np
[f=0009495] SetSettings Value, MiddleClickScrollSpeed, -0.001
[f=0009495] SetSettings Int, OverheadScrollSpeed, 50
[f=0009495] SetSettings Value, MiddleClickScrollSpeed, -0.001
[f=0009617] <zratchet> I can wait
[f=0009695] SetSettings Value, MiddleClickScrollSpeed, -0.001
[f=0009695] SetSettings Value, MiddleClickScrollSpeed, -0.001
[f=0009695] SetSettings Int, OverheadScrollSpeed, 50
[f=0009714] SetSettings Value, MiddleClickScrollSpeed, -0.001
[f=0009714] SetSettings Int, OverheadScrollSpeed, 50
[f=0009715] Input grabbing is enabled!
[f=0009945] <GoogleFrog> you can change it on the fly
[f=0010087] <GoogleFrog> lobby is the top right button
[f=0010693] game_message: Glaive is under attack
[f=0010918] game_message: Glaive is under attack
[f=0011686] GoogleFrog added point: Shieldbot Factory (zratchet)
[f=0012136] GoogleFrog added point: Shieldbot Factory (zratchet)
[f=0012908] Input grabbing is enabled!
[f=0012938] Input grabbing is enabled!
[f=0012968] Input grabbing is enabled!
[f=0012998] Input grabbing is enabled!
[f=0013028] Input grabbing is enabled!
[f=0013058] Input grabbing is enabled!
[f=0013088] Input grabbing is enabled!
[f=0013118] Input grabbing is enabled!
[f=0015328] [liblobby] Warning: Duplicate user(Oflameo) added to channel (zk)
[f=0015753] <zratchet> been a bit since I played supcom so sorry if a bit rusty at the style
[f=0016827] game_message: Knight is under attack
[f=0017320] game_message: Reaver is under attack
[f=0017426] <GoogleFrog> everything costs the same amount of energy as metal
[f=0017943] <GoogleFrog> so mainly you need to get enough energy to spend your metal
[f=0018161] game_message: Reaver is under attack
[f=0018522] <zratchet> I see
[f=0018772] <GoogleFrog> but there are abilities that drain meta
[f=0019029] <zratchet> is there day/night cycle or does solar work all the time?
[f=0019372] <GoogleFrog> and metal extractors make more metal if you put energy into them
[f=0019477] <GoogleFrog> no day-night
[f=0019510] Input grabbing is enabled!
[f=0019540] Input grabbing is enabled!
[f=0019570] Input grabbing is enabled!
[f=0019599] <zratchet> ll
[f=0019600] Input grabbing is enabled!
[f=0019631] Input grabbing is enabled!
[f=0019661] Input grabbing is enabled!
[f=0019669] <zratchet> kk
[f=0019691] Input grabbing is enabled!
[f=0019712] <zratchet> lol
[f=0019721] Input grabbing is enabled!
[f=0019751] Input grabbing is enabled!
[f=0019778] <zratchet> wrong key
[f=0019781] Input grabbing is enabled!
[f=0019811] Input grabbing is enabled!
[f=0019842] Input grabbing is enabled!
[f=0019872] Input grabbing is enabled!
[f=0019902] Input grabbing is enabled!
[f=0019932] Input grabbing is enabled!
[f=0019962] Input grabbing is enabled!
[f=0019992] Input grabbing is enabled!
[f=0020022] Input grabbing is enabled!
[f=0020053] Input grabbing is enabled!
[f=0020825] <GoogleFrog> I forgot some other big things
[f=0021075] <GoogleFrog> units can't shoot through allies
[f=0021589] <GoogleFrog> so blobs are less effective and turret placement is tricker
[f=0022202] <GoogleFrog> there are things like jumpjets and terraforming
[f=0026075] <GoogleFrog> line move is the way to move units around
[f=0026292] <GoogleFrog> I think FAF may have added something like it
[f=0026571] <GoogleFrog> but I recall that it did not look as powerful
[f=0026815] game_message: Knight is under attack
[f=0027360] Input grabbing is enabled!
[f=0028035] SendLuaMenuMsg showLobby
[f=0028035] HandleLobbyOverlay SetMainInterfaceVisibley
[f=0028035] Input grabbing is disabled!
[f=0028173] Opening URL, https://github.com/ZeroK-RTS/Zero-K/issues/2650
chobby.exe Information: 0 : Chobbyla << OpenUrl {"Url":"https://github.com/ZeroK-RTS/Zero-K/issues/2650"}
[f=0028294] Input grabbing is enabled!
[f=0028358] Input grabbing is enabled!
[f=0028388] Input grabbing is enabled!
[f=0028418] Input grabbing is enabled!
[f=0028448] Input grabbing is enabled!
[f=0028478] Input grabbing is enabled!
[f=0028508] Input grabbing is enabled!
[f=0028541] game_message: Knight is under attack
[f=0028780] game_message: Knight is under attack
[f=0029267] Input grabbing is enabled!
[f=0029295] Input grabbing is enabled!
[f=0029324] Input grabbing is enabled!
[f=0029353] Input grabbing is enabled!
[f=0029383] Input grabbing is enabled!
[f=0029414] Input grabbing is enabled!
[f=0029445] Input grabbing is enabled!
[f=0029476] Input grabbing is enabled!
[f=0029508] Input grabbing is enabled!
[f=0029539] Input grabbing is enabled!
[f=0031467] game_message: Reaver is under attack
[f=0032202] game_message: Knight is under attack
[f=0032591] <zratchet> the terraforming is really neat
[f=0032652] game_message: Reaver is under attack
[f=0032684] <zratchet> more RTS need that
[f=0033204] <GoogleFrog> yea, I like populous
[f=0033372] game_message: Knight is under attack
[f=0033376] <zratchet> :)
[f=0033641] <GoogleFrog> but its not easy to design and implement
[f=0033838] game_message: Reaver is under attack
[f=0033877] <GoogleFrog> I think it took 5 or so years to refine
[f=0034969] <GoogleFrog> see factories aren't for increasing your unit production
[f=0035256] <GoogleFrog> with a factory you pay 60 metal for 1 buildpower
[f=0035432] <zratchet> hmm
[f=0035823] <GoogleFrog> with a constructor you pay 28
[f=0037053] <GoogleFrog> oh right, all buildpower is spent in ratio too
[f=0037420] <GoogleFrog> so a 5 buildpower constructor drains at most 5 metal and energy
[f=0037933] <GoogleFrog> and has 5 metal income while reclaiming
[f=0038646] <GoogleFrog> do you want to poke around against an AI?
[f=0038736] Input grabbing is enabled!
[f=0038766] Input grabbing is enabled!
[f=0038797] Input grabbing is enabled!
[f=0038827] Input grabbing is enabled!
[f=0038857] Input grabbing is enabled!
[f=0038887] Input grabbing is enabled!
[f=0038918] Input grabbing is enabled!
[f=0038948] Input grabbing is enabled!
[f=0038978] Input grabbing is enabled!
[f=0039006] <zratchet> I'm fine
[f=0039008] Input grabbing is enabled!
[f=0039038] Input grabbing is enabled!
[f=0039068] Input grabbing is enabled!
[f=0039097] Input grabbing is enabled!
[f=0039126] Input grabbing is enabled!
[f=0039156] Input grabbing is enabled!
[f=0039185] Input grabbing is enabled!
[f=0039215] Input grabbing is enabled!
[f=0039245] Input grabbing is enabled!
[f=0039252] <zratchet> better if I can ask questions lol
[f=0039275] Input grabbing is enabled!
[f=0039306] Input grabbing is enabled!
[f=0039336] Input grabbing is enabled!
[f=0039366] Input grabbing is enabled!
[f=0039396] Input grabbing is enabled!
[f=0039426] Input grabbing is enabled!
[f=0039457] Input grabbing is enabled!
[f=0039487] Input grabbing is enabled!
[f=0039517] Input grabbing is enabled!
[f=0039548] Input grabbing is enabled!
[f=0039680] <zratchet> so how many people work on this?
[f=0039699] Input grabbing is enabled!
[f=0039729] Input grabbing is enabled!
[f=0039760] Input grabbing is enabled!
[f=0039790] Input grabbing is enabled!
[f=0039820] Input grabbing is enabled!
[f=0039852] Input grabbing is enabled!
[f=0039883] Input grabbing is enabled!
[f=0039914] Input grabbing is enabled!
[f=0039945] Input grabbing is enabled!
[f=0039976] Input grabbing is enabled!
[f=0040317] <GoogleFrog> I can spectate AI
[f=0040606] <GoogleFrog> 5ish
[f=0040822] <zratchet> IDK about an AI
[f=0041010] <zratchet> it wouldn't hold off on me :P
[f=0041062] <zratchet> lol
[f=0041375] <GoogleFrog> there are various levels of contributors
[f=0041556] <zratchet> I see
[f=0041759] <GoogleFrog> we've probably had 8 or so big contributors over the years
[f=0041874] <zratchet> as with most indies whether commercial or not
[f=0042328] <GoogleFrog> hmm probably more
[f=0042483] game_message: Conjurer is under attack
[f=0043071] <zratchet> ok so how do I make my metal things work better
[f=0043150] <zratchet> pylons?
[f=0043455] <GoogleFrog> energy
[f=0043884] <GoogleFrog> the energy grid that you see on selecting mexes or power plants
[f=0044501] <zratchet> ah I see
[f=0044544] <GoogleFrog> the grid is the maximum energy that can be spent on the mexes that are connected to it
[f=0044649] <zratchet> the overdrive numbers
[f=0044743] <GoogleFrog> each mex can spend metal to produce more
[f=0045014] <GoogleFrog> with a multiplier that falls as sqrt
[f=0045076] Input grabbing is enabled!
[f=0045107] Input grabbing is enabled!
[f=0045137] Input grabbing is enabled!
[f=0045167] Input grabbing is enabled!
[f=0045184] <zratchet> hmm
[f=0045197] Input grabbing is enabled!
[f=0045227] Input grabbing is enabled!
[f=0045258] Input grabbing is enabled!
[f=0045288] Input grabbing is enabled!
[f=0045318] Input grabbing is enabled!
[f=0045348] Input grabbing is enabled!
[f=0045378] Input grabbing is enabled!
[f=0045408] Input grabbing is enabled!
[f=0045430] <zratchet> interesting
[f=0045439] Input grabbing is enabled!
[f=0045469] Input grabbing is enabled!
[f=0045499] Input grabbing is enabled!
[f=0045529] Input grabbing is enabled!
[f=0045559] Input grabbing is enabled!
[f=0045589] Input grabbing is enabled!
[f=0045619] Input grabbing is enabled!
[f=0045650] Input grabbing is enabled!
[f=0045680] Input grabbing is enabled!
[f=0045710] Input grabbing is enabled!
[f=0046055] <zratchet> like supcom and yet so unlike
[f=0046110] <zratchet> XD
[f=0046154] [liblobby] Warning: Duplicate user(ant) added to channel (zk)
[f=0046330] <GoogleFrog> multiplier = 1 + sqrt(energy)/4
[f=0046467] Input grabbing is enabled!
[f=0046497] Input grabbing is enabled!
[f=0046527] Input grabbing is enabled!
[f=0046558] Input grabbing is enabled!
[f=0046588] Input grabbing is enabled!
[f=0046618] Input grabbing is enabled!
[f=0046628] <zratchet> interesting
[f=0046648] Input grabbing is enabled!
[f=0046679] Input grabbing is enabled!
[f=0046709] Input grabbing is enabled!
[f=0046739] Input grabbing is enabled!
[f=0046770] Input grabbing is enabled!
[f=0048174] <GoogleFrog> constructors make a little metal that I think pays off in about 10 minutes
[f=0049764] <GoogleFrog> 15 minutes
[f=0050182] <zratchet> so is there an equivalent to experimentals?
[f=0050423] <GoogleFrog> the overdrive with sqrt multiplier keeps expansion important because overdriving a few mexes is inefficient
[f=0050603] <GoogleFrog> yes
[f=0050645] <zratchet> I see
[f=0051513] <GoogleFrog> well I'm not quite sure what role exprimentals play in FAF
[f=0051863] <GoogleFrog> but here there is a strider that costs 28000
[f=0052416] <GoogleFrog> and an orbital doom laser for 40000
[f=0052619] <zratchet> well basically there were the same as in regular supcom at least the way I play FAF is basic not-much-modded
[f=0052848] <zratchet> I know there are mods
[f=0052974] Input grabbing is enabled!
[f=0053004] Input grabbing is enabled!
[f=0053005] <zratchet> but I like Supcom
[f=0053034] Input grabbing is enabled!
[f=0053065] Input grabbing is enabled!
[f=0053095] Input grabbing is enabled!
[f=0053125] Input grabbing is enabled!
[f=0054643] [liblobby] Warning: Duplicate user(TheMooseIsLoose) added to channel (zk)
[f=0055266] <GoogleFrog> oh
[f=0055418] <GoogleFrog> there are construction priorities too
[f=0055527] GoogleFrog added point: Strider Hub
[f=0055988] <zratchet> meaning
[f=0056048] <zratchet> ?
[f=0056663] <GoogleFrog> the little vertical spanner state icon
[f=0056840] <GoogleFrog> can be toggled to high or low
[f=0057095] <zratchet> wait
[f=0057275] <GoogleFrog> to make constructors or tasks recieve resources preferentially
[f=0057280] <zratchet> the strider hub eats my other units?
[f=0057334] <zratchet> lol
[f=0057496] <GoogleFrog> I think it was reclaiming
[f=0057663] <zratchet> sj
[f=0057703] <zratchet> ah
[f=0057921] <GoogleFrog> its really a nano turret with build options
[f=0058150] <GoogleFrog> and short range
[f=0058354] Input grabbing is enabled!
[f=0058385] Input grabbing is enabled!
[f=0058413] Input grabbing is enabled!
[f=0058442] Input grabbing is enabled!
[f=0058459] <zratchet> nice funnelweb
[f=0058470] Input grabbing is enabled!
[f=0058498] Input grabbing is enabled!
[f=0058515] <zratchet> lol
[f=0058528] Input grabbing is enabled!
[f=0058558] Input grabbing is enabled!
[f=0058589] Input grabbing is enabled!
[f=0058620] Input grabbing is enabled!
[f=0058652] Input grabbing is enabled!
[f=0058683] Input grabbing is enabled!
[f=0058714] Input grabbing is enabled!
[f=0058745] Input grabbing is enabled!
[f=0059993] <zratchet> so do you have any like prebuilt army type things to show off the high level armies or just have to play around like this?
[f=0060833] <GoogleFrog> hmm, not really
[f=0061044] <zratchet> just curious :)
[f=0061725] <GoogleFrog> there are some somewhat early campaign missions where you have a big army or your allies do
[f=0061781] <GoogleFrog> at the start
[f=0061995] <zratchet> I see
[f=0062826] <zratchet> I worked on Supcom so my instincts are to ask supcomy things but you have built your own balance etc which is nice
[f=0064367] <GoogleFrog> we've been going since before supcom so most of the influence is TA
[f=0066370] <zratchet> I see
[f=0066669] <zratchet> so did you start it or someone else?
[f=0067056] [liblobby] Warning: Duplicate user(TheMooseIsLoose) added to channel (zk)
[f=0067454] <GoogleFrog> someone else
[f=0067974] <GoogleFrog> Spring, the engine, was started around 2003 by a TA clan
[f=0068270] <GoogleFrog> and it could run TA mods
[f=0068370] <zratchet> I used to be active with freecraft/stratagus and a little bit with glest
[f=0068785] <zratchet> also with supertux
[f=0068883] <GoogleFrog> I joined around 2008 I think
[f=0068939] <GoogleFrog> cool
[f=0069067] <zratchet> before getting into retail dev
[f=0069443] <zratchet> was ~2004-2006
[f=0069740] [liblobby] Warning: Duplicate user(Morjor) added to channel (zk)
[f=0070137] [Game::ClientReadNet] added new player Morjor with number 3 to team 0
[f=0070137] > SPRINGIE:User Morjor|chicken_blimpy|3_3||False|||US
[f=0070637] <zratchet> I got into retail/commercial dev around 2007, The Sims Castaway Stories, Supcom 360 and Anno 1701
[f=0070756] <zratchet> Did QA for all 3
[f=0071332] <GoogleFrog> that is consol supcom?
[f=0071363] Input grabbing is enabled!
[f=0071393] Input grabbing is enabled!
[f=0071423] Input grabbing is enabled!
[f=0071455] Input grabbing is enabled!
[f=0071486] Input grabbing is enabled!
[f=0071516] Input grabbing is enabled!
[f=0071546] Input grabbing is enabled!
[f=0071576] Input grabbing is enabled!
[f=0071606] Input grabbing is enabled!
[f=0072052] <GoogleFrog> that has a manual fire weapon
[f=0072092] <GoogleFrog> hotkey D
[f=0073314] <zratchet> ah
[f=0073550] <zratchet> I see
[f=0073670] <GoogleFrog> and its pretty flimsy for a strider
[f=0074215] <zratchet> was just one of the cheaper ones
[f=0074908] DesignEvent, events_22_10_2017:game_v2:unit:first_start_building:athena, 2636.03516
[f=0075472] [liblobby] Warning: Duplicate user(gameknight72) added to channel (zk)
[f=0076076] GoogleFrog added point: Strider Hub
[f=0076669] Buildings set to face East
[f=0076731] Buildings set to face South
[f=0076745] Buildings set to face East
[f=0076752] Buildings set to face North
[f=0076774] Buildings set to face East
[f=0076933] DesignEvent, events_22_10_2017:game_v2:unit:first_start_building:mahlazer, 2703.67505
[f=0078716] <zratchet> yeah console supcom
[f=0078925] <zratchet> not supcom 2 tho
[f=0079103] <zratchet> there was a supcom1 console
[f=0081565] <zratchet> so what did you build
[f=0081825] <zratchet> just so I have some idea of actual strategy
[f=0082315] <GoogleFrog> cloakbots
[f=0082526] <zratchet> the wide build array is somewhat distracting for someone OCD XD
[f=0082577] <GoogleFrog> raiders initially
[f=0082963] <GoogleFrog> knights and reavers
[f=0083233] <zratchet> ok
[f=0083510] <GoogleFrog> riots are good against raiders
[f=0083631] <GoogleFrog> skirmishers have range
[f=0084707] <GoogleFrog> strategy is hard
[f=0084886] <zratchet> XD
[f=0085191] Upgrade UI Debug - Upgrade Command Sent
[f=0086020] game_message: Morph complete: Builder lvl 2
[f=0087378] [liblobby] Warning: Duplicate user(friend9273) added to channel (zk)
[f=0089870] game_message: Gremlin is under attack
[f=0090522] game_message: Reaver is under attack
[f=0090692] game_message: Reaver is under attack
[f=0091449] game_message: Knight is under attack
[f=0091620] game_message: Reaver is under attack
[f=0091683] [liblobby] Warning: Duplicate user(taser3) added to channel (zk)
[f=0092130] game_message: Reaver is under attack
[f=0092318] game_message: Knight is under attack
[f=0092646] game_message: Knight is under attack
[f=0093121] game_message: Knight is under attack
[f=0093293] game_message: Knight is under attack
[f=0093638] game_message: Knight is under attack
[f=0093878] game_message: Knight is under attack
[f=0094066] <zratchet> are the nukes actually any good agianst what you have?
[f=0094336] game_message: Knight is under attack
[f=0094543] game_message: Knight is under attack
[f=0094687] <GoogleFrog> not really
[f=0094799] game_message: Knight is under attack
[f=0094946] <GoogleFrog> they are more expensive than most of what I have
[f=0095145] <GoogleFrog> they are better for sniping valuable targets
[f=0095249] game_message: Knight is under attack
[f=0095399] game_message: Knight is under attack
[f=0095926] game_message: Knight is under attack
[f=0096530] Input grabbing is enabled!
[f=0096561] Input grabbing is enabled!
[f=0096591] Input grabbing is enabled!
[f=0096621] Input grabbing is enabled!
[f=0096939] game_message: Reaver is under attack
[f=0097208] game_message: Knight is under attack
[f=0097457] game_message: Reaver is under attack
[f=0097858] game_message: Knight is under attack
[f=0098080] game_message: Caretaker is under attack
[f=0098276] game_message: Knight is under attack
[f=0098541] <GoogleFrog> I got the starlight
[f=0098568] game_message: Knight is under attack
[f=0099024] <zratchet> which is?
[f=0099328] <zratchet> ah
[f=0099402] <GoogleFrog> the expenive doom laser
[f=0099469] game_message: Knight is under attack
[f=0099719] game_message: Reaver is under attack
[f=0099973] <zratchet> yea similar to one of the experimental attacks
[f=0099998] game_message: Reaver is under attack
[f=0100137] <zratchet> boy that thing is bright tho
[f=0100295] game_message: Reaver is under attack
[f=0100761] !transmitlobby @voice@buildUnit@add;planecon;Crane
[f=0100761] !transmitlobby @voice@buildUnit@add;planefighter;Swift
[f=0100761] !transmitlobby @voice@buildUnit@add;planeheavyfighter;Raptor
[f=0100761] !transmitlobby @voice@buildUnit@add;bomberprec;Raven
[f=0100761] !transmitlobby @voice@buildUnit@add;bomberriot;Phoenix
[f=0100761] !transmitlobby @voice@buildUnit@add;bomberdisarm;Thunderbird
[f=0100761] !transmitlobby @voice@buildUnit@add;bomberheavy;Likho
[f=0100761] !transmitlobby @voice@buildUnit@add;planescout;Owl
[f=0100761] !transmitlobby @voice@buildUnit@reload
[f=0100887] <GoogleFrog> is that the experimental that floats a little satellite up?
[f=0101071] game_message: Glaive is under attack
[f=0101107] <GoogleFrog> which then shoots down at things
[f=0101274] <zratchet> there's one lke thaat and the flying saucer
[f=0101323] <zratchet> aeon
[f=0101484] Upgrade UI Debug - Number of units selected, 0
[f=0101484] Upgrade UI Debug - Commander Deselected
[f=0101558] game_message: Glaive is under attack
[f=0102126] <GoogleFrog> when I played it supcomm lacked terrain deformation
[f=0102545] game_message: Knight is under attack
[f=0102915] game_message: Owl is under attack
[f=0103066] game_message: Reaver is under attack
[f=0103231] game_message: Knight is under attack
[f=0103529] game_message: Knight is under attack
[f=0103721] game_message: Knight is under attack
[f=0103871] game_message: Knight is under attack
[f=0104021] game_message: Reaver is under attack
[f=0104229] game_message: Reaver is under attack
[f=0104387] game_message: Knight is under attack
[f=0104538] game_message: Reaver is under attack
[f=0104769] game_message: Knight is under attack
[f=0104920] game_message: Knight is under attack
[f=0105074] game_message: Knight is under attack
[f=0105227] game_message: Knight is under attack
[f=0105389] game_message: Reaver is under attack
[f=0105509] <zratchet> yeah
[f=0105561] game_message: Knight is under attack
[f=0105741] game_message: Knight is under attack
[f=0105925] game_message: Reaver is under attack
[f=0106094] game_message: Knight is under attack
[f=0106248] game_message: Knight is under attack
[f=0106479] game_message: Knight is under attack
[f=0106889] game_message: Reaver is under attack
[f=0107383] game_message: Reaver is under attack
[f=0107395] <zratchet> is there a way to kill the death laser
[f=0107574] <GoogleFrog> yes
[f=0107679] <GoogleFrog> it is a structure
[f=0108080] <zratchet> lol
[f=0108350] [liblobby] Warning: Duplicate user(THOL) added to channel (zk)
[f=0108370] <GoogleFrog> the laser bounces on a statellite
[f=0108495] <zratchet> ah
[f=0108518] <GoogleFrog> its just a ground structure though
[f=0111164] [liblobby] Warning: Duplicate user(ant) added to channel (zk)
[f=0111765] <zratchet> hm
[f=0111850] <GoogleFrog> I put a shield on it
[f=0112034] <zratchet> ah
[f=0112035] <GoogleFrog> and you need 3 missiles besides
[f=0112172] <zratchet> haha
[f=0112510] <zratchet> well you have a nice arsenal in this game :)
[f=0112650] <GoogleFrog> thanks
[f=0113090] <zratchet> I'll have to show my teammate tomorrow
[f=0113488] !transmitlobby @voice@buildUnit@add;jumpcon;Constable
[f=0113488] !transmitlobby @voice@buildUnit@add;jumpscout;Puppy
[f=0113488] !transmitlobby @voice@buildUnit@add;jumpraid;Pyro
[f=0113488] !transmitlobby @voice@buildUnit@add;jumpblackhole;Placeholder
[f=0113488] !transmitlobby @voice@buildUnit@add;jumpskirm;Moderator
[f=0113488] !transmitlobby @voice@buildUnit@add;jumpassault;Jack
[f=0113488] !transmitlobby @voice@buildUnit@add;jumpsumo;Jugglenaut
[f=0113488] !transmitlobby @voice@buildUnit@add;jumparty;Firewalker
[f=0113488] !transmitlobby @voice@buildUnit@add;jumpaa;Toad
[f=0113488] !transmitlobby @voice@buildUnit@add;jumpbomb;Skuttle
[f=0113488] !transmitlobby @voice@buildUnit@reload
[f=0113549] DesignEvent, events_22_10_2017:game_v2:unit:first_start_building:jumpsumo, 3924.09692
[f=0114257] <zratchet> at some point maybe you can check out my project in dev
[f=0114445] <GoogleFrog> sure
[f=0114621] <zratchet> nowhere near as far along
[f=0114707] <GoogleFrog> I am interested in messing with new games
[f=0115011] game_message: Owl is under attack
[f=0115062] <GoogleFrog> there was quite a bit of weird RTS in spring
[f=0115267] game_message: Owl is under attack
[f=0115429] game_message: Owl is under attack
[f=0115514] <zratchet> I tried playing some but couldn't find ones i really liked
[f=0116077] <zratchet> hah a jumper
[f=0116178] <zratchet> thats cool
[f=0116354] game_message: Jugglenaut is under attack
[f=0116420] <zratchet> thats what I like about TA/Supcom
[f=0116504] <zratchet> even if defeated
[f=0116671] <zratchet> you get defeated in cool ways
[f=0116731] <zratchet> XD
[f=0117186] <zratchet> so you do keep that motif :)
[f=0118028] game_message: Knight is under attack
[f=0118568] DesignEvent, events_22_10_2017:game_v2:unit:first_start_building:turretimpulse, 4091.45874
[f=0118803] <GoogleFrog> well I think its even more interesting
[f=0119150] game_message: Jugglenaut is under attack
[f=0119384] game_message: Jugglenaut is under attack
[f=0119536] game_message: Jugglenaut is under attack
[f=0119686] game_message: Jugglenaut is under attack
[f=0119745] <zratchet> yea its cool
[f=0119794] <GoogleFrog> I've aimed to have more unique units
[f=0119876] game_message: Jugglenaut is under attack
[f=0120059] <zratchet> I'd have to relearn my strats completely though XD
[f=0120814] game_message: Jugglenaut is under attack
[f=0120987] <zratchet> but maybe if I play campaign I could :)
[f=0121078] game_message: Knight is under attack
[f=0121622] <GoogleFrog> campaign is at 50 missions
[f=0121766] <zratchet> wow
[f=0122049] game_message: Jack is under attack
[f=0122801] game_message: Jack is under attack
[f=0122886] DesignEvent, events_22_10_2017:game_v2:unit:first_start_building:jumpbomb, 4235.30908
[f=0123001] game_message: Jack is under attack
[f=0123579] game_message: Jack is under attack
[f=0124341] <zratchet> well, gg lol
[f=0124394] game_message: Skuttle is under attack
[f=0124513] [liblobby] Warning: Duplicate user(bounty) added to channel (zk)
[f=0124875] game_message: AllyTeam 1 has an overwhelming numerical advantage!
[f=0125577] game_message: zratchet has been destroyed!
[f=0125577] game_message: GoogleFrog wins!
[f=0125577] <autoquit> Automatically exiting in 10 seconds. Move mouse to cancel.
[f=0125585] <autoquit> Autoquit canceled.
[f=0125900] Server shutdown
[f=0125900] [ReloadOrRestart] Spring "C:\Users\Tim\Documents\My Games\Spring\engine\win32\104.0.1-92-g4409317\spring.exe" should be reloading
[f=0125900] [SpringApp::Reload][1]
[f=0125900] [ThreadPool::SetThreadCount][1] wanted=0 current=3 maximum=6 (init=0)
[f=0125900]     [async=0] threads=3 tasks=2486230 {sum,avg}{exec,wait}time={{-2.000, 26815622347308984421937125981903597987072019940125303283230380196918513196257820938157828311208990357712010504289237934977000091216196960467273327161901056.000}, {0.000, 26815622353476570625756712325774344053632700472551475860749280252386095853152256691229539590109816449131130716864330347129659045786820721270400895795855360.000}}ms
[f=0125900]         thread=1 tasks=1243115 {sum,min,max,avg}{exec,wait}time={{2.000, 0.000, 26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, -2.000}, {-26815622217825197273766189823706200031041476527921284884473072572073539124842599520841601540522183183094195743848351371169535290304879604815321638637666304.000, 0.000, -2.000, 0.000}}ms
[f=0125900]         thread=2 tasks=1243115 {sum,min,max,avg}{exec,wait}time={{-0.000, 0.000, 26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, 0.000}, {0.000, 0.000, -2.000, -2.000}}ms
[f=0125900]     [async=1] threads=3 tasks=200 {sum,avg}{exec,wait}time={{-0.000, -0.000}, {-0.000, 0.000}}ms
[f=0125900]         thread=1 tasks=99 {sum,min,max,avg}{exec,wait}time={{-0.000, 0.000, -2.000, -2.000}, {-0.000, 0.000, -26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, -0.000}}ms
[f=0125900]         thread=2 tasks=101 {sum,min,max,avg}{exec,wait}time={{-0.000, 0.000, 2.000, 2.000}, {-0.000, 0.000, -26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, 26815622318316982056693303606247339291967778486672817354469019389198546769827669638095876260154370584552600340146966840881636376134381315257752724199964672.000}}ms
[f=0125900] [ThreadPool::SetThreadCount][2] workers=0
[f=0125900] [ThreadPool::SetThreadCount][1] wanted=3 current=1 maximum=6 (init=1)
[f=0125900] [ThreadPool::SetThreadCount][2] workers=2
[f=0125900] [Threading] Main thread CPU affinity mask set: 4092
[f=0125900] [SpringApp::Reload][2]
[f=0125900] [~CDemoRecorder] writing demo "C:\Users\Tim\Documents\My Games\Spring\demos\20171212_153503_Calayo2_104.0.1-92-g4409317 maintenance.sdfz"
[f=0125900] [Game::KillLua][0] dtor=0 loadscreen=00000000
[f=0125900] [Game::KillLua][1] dtor=0 luaGaia=00000000
[f=0125900] [Game::KillLua][2] dtor=0 luaRules=249f3c08
[f=0125900] Start gadgetHandler:Shutdown
[f=0125900] Shutdown - StartSetup
[f=0125900] Shutdown - UnitMorph
[f=0125900] Shutdown - LupsNanoSpray
[f=0125900] Shutdown - Missile Silo Controller
[f=0125900] Shutdown - Modular Comm Info
[f=0125900] Shutdown - Puppy Handler
[f=0125900] Shutdown - Terrain Texture Handler
[f=0125900] Shutdown - UnitCloakShield
[f=0125900] End gadgetHandler:Shutdown
[f=0125900] Start gadgetHandler:Shutdown
[f=0125900] Shutdown - UnitMorph
[f=0125900] Shutdown - Modular Comm Info
[f=0125900] Shutdown - Shockwaves
[f=0125900] Shutdown - UnitCloakShield
[f=0125900] Shutdown - Lups Cloak FX
[f=0125900] Shutdown - Lups
[f=0125900] End gadgetHandler:Shutdown
[f=0125900] [LuaMemPool::LogStats][handle=LuaRules (unsynced)] index=4294967295 {blocks,sizes}={0,0} {int,ext,rec}Allocs={0,396196666,0} {chunk,block}Bytes={0,0}
[f=0125900] [LuaMemPool::LogStats][handle=LuaRules (synced)] index=4294967295 {blocks,sizes}={0,0} {int,ext,rec}Allocs={0,396196666,0} {chunk,block}Bytes={0,0}
[f=0125900] [Game::KillLua][3] dtor=0 luaUI=29c88fe8
[f=0125900] Start widgetHandler:Shutdown
[f=0125900] Shutdown - SaveOrderList Complete
[f=0125900] Writing last game win data
[f=0125900] Shutdown - SaveConfigData Complete
[f=0125900] Shutdown Widget - Chili Highlight
[f=0125900] Shutdown Widget - Deferred rendering
[f=0125900] Shutdown Widget - EPIC Menu
[f=0125900] Shutdown Widget - Custom Markers
[f=0125900] Shutdown Widget - Chili Minimap
[f=0125900] Shutdown Widget - Chili Widget Selector
[f=0125900] Shutdown Widget - Local Team Colors
[f=0125900] Shutdown Widget - Display Keys 2
[f=0125900] Shutdown Widget - Save Game Menu
[f=0125900] Shutdown Widget - Noises
[f=0125900] Shutdown Widget - Unit Icons
[f=0125900] Shutdown Widget - HealthBars
[f=0125900] Shutdown Widget - Win Counter
[f=0125900] Shutdown Widget - BuildETA
[f=0125900] Shutdown Widget - Depth of Field Shader
[f=0125900] Shutdown Widget - Modular Comm Info
[f=0125900] Shutdown Widget - Darkening
[f=0125900] Shutdown Widget - Highlight Geos
[f=0125900] Shutdown Widget - Context Menu
[f=0125900] Shutdown Widget - Mex Placement Handler
[f=0125900] Shutdown Widget - Missile Silo Range
[f=0125900] Shutdown Widget - Morph Finished notification
[f=0125900] Shutdown Widget - Local Widgets Config
[f=0125900] Shutdown Widget - MinimapEvents
[f=0125900] Shutdown Widget - Point Tracker
[f=0125900] Shutdown Widget - Showeco and Grid Drawer
[f=0125900] Shutdown Widget - Stereo3D
[f=0125900] Shutdown Widget - Chili Nuke Warning
[f=0125900] Shutdown Widget - Chili Spectator Panels
[f=0125900] Shutdown Widget - Grab Input
[f=0125900] Input grabbing is disabled!
[f=0125900] Shutdown Widget - Chili EndGame Window
[f=0125900] Shutdown Widget - Chili Selections & CursorTip v2
[f=0125900] Shutdown Widget - Chili Economy Panel Default
[f=0125900] Shutdown Widget - Music Player
[f=0125900] Shutdown Widget - Startup Info and Selector
[f=0125900] Shutdown Widget - Transport AI
[f=0125900] Shutdown Widget - Attack Warning
[f=0125900] Shutdown Widget - Attack AoE
[f=0125900] Shutdown Widget - UnitShapes
[f=0125900] Shutdown Widget - Map Edge Extension
[f=0125900] Shutdown Widget - Selection Send
[f=0125900] Shutdown Widget - LupsManager
[f=0125900] Shutdown Widget - Newton Firezone
[f=0125900] Shutdown Widget - Receive Units Indicator
[f=0125900] Shutdown Widget - Chili Pro Console
[f=0125900] Shutdown Widget - Chili Crude Player List
[f=0125900] Shutdown Widget - Lasso Terraform GUI
[f=0125900] Shutdown Widget - Chili Framework
[f=0125900] Shutdown Widget - Lups
[f=0125900] Shutdown Widget - Chili Core Selector
[f=0125900] Shutdown Widget - Pause Screen
[f=0125900] Shutdown Widget - Text To Speech Control
[f=0125900] Shutdown Widget - Persistent Build Height
[f=0125900] Shutdown Widget - Layout Handler
[f=0125900] Shutdown Widget - Color Blindness Correction
[f=0125900] End widgetHandler:Shutdown
[f=0125900] [LuaMemPool::LogStats][handle=LuaUI (unsynced)] index=4294967295 {blocks,sizes}={0,0} {int,ext,rec}Allocs={0,396381478,0} {chunk,block}Bytes={0,0}
[f=0125900] [Game::KillLua][4] dtor=0
[f=0125900] [SpringApp::Reload][3]
[f=0125900] [Sound] [~CSound][1] soundThread=1c98c484
[f=0125900] [WatchDog::DeregisterThread] deregistering controls for thread [audio]
------- TRUNCATED -------
[f=-000001] SetSettings Int, BumpWaterReflection, 2
[f=-000001] SetSettings Value, LODScaleRefraction, 1
[f=-000001] SetSettings Int, MaximumTransmissionUnit, 0
[f=-000001] SetSettings Value, UseDistToGroundForIcons, 1.10000002
[f=-000001] SetSettings Value, AdvSky, 0
[f=-000001] SetSettings Int, CamMode, 1
[f=-000001] SetSettings Int, MaxDynamicModelLights, 1
[f=-000001] [Settings] Warning: No such key: GroundDetailBias, but setting it as string anyway.
[f=-000001] SetSettings Int, HangTimeout, 5
[f=-000001] SetSettings Int, Water, 4
[f=-000001] SetSettings Value, MouseDragScrollThreshold, 0
[f=-000001] [Settings] Warning: No such key: LogFlush, but setting it as string anyway.
[f=-000001] SetSettings Value, UsePBO, 1
[f=-000001] SetSettings Value, LuaShaders, 1
[f=-000001] SetSettings Int, BumpWaterTexSizeReflection, 256
[f=-000001] SetSettings Int, ForceDisableShaders, 0
[f=-000001] SetSettings Int, GroundScarAlphaFade, 1
[f=-000001] [Settings] Warning: No such key: Version, but setting it as string anyway.
[f=-000001] SetSettings Int, OverheadScrollSpeed, 50
[f=-000001] SetSettings Int, FontSize, 18
[f=-000001] [Settings] Warning: No such key: snd_general, but setting it as string anyway.
[f=-000001] SetSettings Value, BumpWaterBlurReflection, 1
[f=-000001] SetSettings Value, LODScaleShadow, 1
[f=-000001] SetSettings Int, UnitLodDist, 9999
[f=-000001] SetSettings Value, AdvMapShading, 1
[f=-000001] [Settings] Warning: No such key: MoveWarnings, but setting it as string anyway.
[f=-000001] SetSettings Int, CubeTexSizeReflection, 256
[f=-000001] SetSettings Value, AllowDeferredMapRendering, 1
[f=-000001] SetSettings Value, AdvUnitShading, 1
[f=-000001] SetSettings Value, 3DTrees, 1
[f=-000001] [Settings] Warning: No such key: WorkerThreadSpinTime, but setting it as string anyway.
[f=-000001] SetSettings Int, LoadingMT, 0
[f=-000001] SetSettings Int, ROAM, 1
[f=-000001] [Settings] Warning: No such key: VerboseLevel, but setting it as string anyway.
[f=-000001] SetSettings Int, UnitIconDist, 151
[f=-000001] SetSettings Value, ScrollWheelSpeed, -25
[f=-000001] SetSettings Value, HighResLos, 1
[f=-000001] SetSettings Int, TreeRadius, 1500
[f=-000001] SetSettings Value, DualScreenMiniMapOnLeft, 1
[f=-000001] [Settings] Warning: No such key: SmoothLines, but setting it as string anyway.
[f=-000001] [Settings] Warning: No such key: DisplayDebugPrefixConsole, but setting it as string anyway.
[f=-000001] SetSettings Int, GroundDecals, 5
[f=-000001] [Settings] Warning: No such key: ReflectiveWater, but setting it as string anyway.
[f=-000001] SetSettings Int, BumpWaterRefraction, 1
[f=-000001] [Settings] Warning: No such key: CubeTexSpecularExponent, but setting it as string anyway.
[f=-000001] [Settings] Warning: Unexpected key type: std::string, but setting it as string anyway.
[f=-000001] SetSettings Value, ShowClock, 0
[f=-000001] SetSettings Int, ReconnectTimeout, 0
[f=-000001] SetSettings Int, Shadows, 1
[f=-000001] SetSettings Value, BumpWaterShoreWaves, 1
[f=-000001] [Settings] Warning: No such key: LinkBandwidth, but setting it as string anyway.
[f=-000001] SetSettings Int, MaxSounds, 32
[f=-000001] [Settings] Warning: No such key: MinimapOnLeft, but setting it as string anyway.
[f=-000001] [Settings] Warning: No such key: NormalMapping, but setting it as string anyway.
[f=-000001] SetSettings Value, MiddleClickScrollSpeed, -0.001
[f=-000001] SetSettings Value, FPSFOV, 90
[f=-000001] SetSettings Value, BumpWaterAnisotropy, 2
[f=-000001] SetSettings Int, MaxParticles, 25000
[f=-000001] SetSettings Value, OverheadMaxHeightFactor, 1.39999998
[f=-000001] SetSettings Value, LODScaleReflection, 1
[f=-000001] SetSettings Int, CubeTexSizeSpecular, 256
[f=-000001] [Settings] Warning: No such key: FSAA, but setting it as string anyway.
[f=-000001] SetSettings Value, AllowDeferredModelRendering, 1
[f=-000001] compatProfile, false
[f=-000001] Game starts!
[f=-000001] [ReloadOrRestart] Spring "C:\Users\Tim\Documents\My Games\Spring\engine\win32\104.0.1-92-g4409317\spring.exe" should be reloading
[f=-000001] [SpringApp::Reload][1]
[f=-000001] [ThreadPool::SetThreadCount][1] wanted=0 current=3 maximum=6 (init=0)
[f=-000001]     [async=0] threads=3 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms
[f=-000001]     [async=1] threads=3 tasks=2 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms
[f=-000001]         thread=1 tasks=1 {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, 0.000, 0.000}, {0.000, 0.000, 0.000, 0.000}}ms
[f=-000001]         thread=2 tasks=1 {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, 0.000, 0.000}, {0.000, 0.000, 0.000, 0.000}}ms
[f=-000001] [ThreadPool::SetThreadCount][2] workers=0
[f=-000001] [ThreadPool::SetThreadCount][1] wanted=3 current=1 maximum=6 (init=1)
[f=-000001] [ThreadPool::SetThreadCount][2] workers=2
[f=-000001] [Threading] Main thread CPU affinity mask set: 4092
[f=-000001] [SpringApp::Reload][2]
[f=-000001] [Game::KillLua][0] dtor=0 loadscreen=00000000
[f=-000001] [Game::KillLua][1] dtor=0 luaGaia=00000000
[f=-000001] [Game::KillLua][2] dtor=0 luaRules=00000000
[f=-000001] [Game::KillLua][3] dtor=0 luaUI=00000000
[f=-000001] [Game::KillLua][4] dtor=0
[f=-000001] [SpringApp::Reload][3]
[f=-000001] [Sound] [~CSound][1] soundThread=1c9865fc
[f=-000001] [WatchDog::DeregisterThread] deregistering controls for thread [audio]
[f=-000001] [Sound] [Sound::UpdateThread][3] efx=5450b258
[f=-000001] [Sound] [Sound::UpdateThread][4] ctx=1cdf3c18 dev=063c94f0
[f=-000001] [Sound] [Sound::UpdateThread][5]
[f=-000001] [Sound] [~CSound][2]
[f=-000001] [Sound] [~CSound][3]
[f=-000001] [SpringApp::Reload][4]
[f=-000001] [SpringApp::Reload][5]
[f=-000001] [SpringApp::Reload][6]
[f=-000001] Scanning: C:\Users\Tim\Documents\My Games\Spring\engine\win32\104.0.1-92-g4409317\base
[f=-000001] Scanning: C:\Users\Tim\Documents\My Games\Spring\maps
[f=-000001] Scanning: C:\Users\Tim\Documents\My Games\Spring\base
[f=-000001] Scanning: C:\Users\Tim\Documents\My Games\Spring\games
[f=-000001] Scanning: C:\Users\Tim\Documents\My Games\Spring\packages
[f=-000001] [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 103ms
[f=-000001] [SpringApp::Reload][7]
[f=-000001] [SpringApp::Reload][8]
[f=-000001] [~ScopedOnceTimer][ISound::Init::New] 0ms
[f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (0.0ms)
[f=-000001] [Sound] [Sound::UpdateThread][1] cfgMaxSounds=32
[f=-000001] [WatchDog::RegisterThread] registering controls for thread [audio]
[f=-000001] [Sound] [Sound::InitThread][1]
[f=-000001] [Sound] [Sound::InitThread][2] opening default device "OpenAL Soft"
[f=-000001] [Sound] [Sound::InitThread][3] device=063c94f0 context=1cdf3e68
[f=-000001] [Sound] [Sound::InitThread][4][OpenAL API Info]
[f=-000001] [Sound]   Vendor:         OpenAL Community
[f=-000001] [Sound]   Version:        1.1 ALSOFT 1.16.0
[f=-000001] [Sound]   Renderer:       OpenAL Soft
[f=-000001] [Sound]   AL Extensions:  AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length
[f=-000001] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device
[f=-000001] [Sound]   Devices:
[f=-000001] [Sound]     [Speakers (Realtek High Definition Audio)]
[f=-000001] [Sound]     [Speakers (Realtek High Definition Audio)]
[f=-000001] [Sound] [Sound::GetMaxMonoSources] #attribs=15
[f=-000001] [Sound] [Sound::GetMaxMonoSources] {cfg,alc}MaxSounds={32,255}
[f=-000001] [Sound] Error:   EFX: AL_INVALID_VALUE (40963)
[f=-000001] [Sound] Error:   Initializing EFX failed!
[f=-000001] [Sound] [Sound::UpdateThread][2]
[f=-000001] [~ScopedOnceTimer][ISound::Init::Dev] 100ms
[f=-000001] [SpringApp::Reload][10]
[f=-000001] [SpringApp::Reload][11]
[f=-000001] [LuaMenuController::Reset] using menu archive "Chobby v1.5.12.2"
[f=-000001] [SpringApp::Reload][12] #script=130
[f=-000001] [CPreGame] client using IP 37.59.49.101 and port 8453
[f=-000001] [LuaSocket] Error: Rule already exists: 37.59.49.101 8453
[f=-000001] [NetProto::InitClient] connecting to IP 37.59.49.101 on port 8453 using name GoogleFrog
[f=-000001] [SpringApp::Reload][13] numReloads=5

[f=-000001] [GR::LogDisplayMode] display-mode set to 1920x1080x24bpp@60Hz (windowed::borderless)
[f=-000001] [PreGame::AddGameSetupArchivesToVFS] using map: TitanDuel 2
[f=-000001] [PreGame::AddGameSetupArchivesToVFS] using game: Zero-K v1.5.12.2 (archive: b9dc3c27f15e21a2cd9f88ad94efdbb2.sdz)
[f=-000001] Warning: [PreGame::GameDataReceived] Archive TitanDuel 2 (checksum 0xa42a1724) differs from the host's copy (checksum 0x1). This may be caused by a corrupted download or there may even be two different versions in circulation. Make sure you and the host have installed the chosen archive and its dependencies and consider redownloading it.
[f=-000001] Warning: [PreGame::GameDataReceived] Archive b9dc3c27f15e21a2cd9f88ad94efdbb2.sdz (checksum 0x100ca4b) differs from the host's copy (checksum 0x1). This may be caused by a corrupted download or there may even be two different versions in circulation. Make sure you and the host have installed the chosen archive and its dependencies and consider redownloading it.
[f=-000001] PreGame::GameDataReceived] recording demo to "C:\Users\Tim\Documents\My Games\Spring\demos\20171212_180010_TitanDuel 2_104.0.1-92-g4409317 maintenance.sdfz"
[f=-000001] [~ScopedOnceTimer][PreGame::GameDataReceived] 488ms
[f=-000001] [PreGame::UpdateClientNet] received user number 2 (team 0, allyteam 0), creating load-screen
[f=-000001] [LuaIntro] Searching for new Widgets
[f=-000001] [LuaIntro] Scanning: LuaIntro/Addons/
[f=-000001] [LuaIntro] Scanning: LuaIntro/Widgets/
[f=-000001] [LuaIntro] Scanning: LuaIntro/SystemAddons/
[f=-000001] [LuaIntro] Scanning: LuaIntro/SystemWidgets/
[f=-000001] [LuaIntro] Scanning: LuaIntro/chili/
[f=-000001] [LuaIntro] Found new widget "SpringLogo"
[f=-000001] [LuaIntro] Found new widget "LoadTexture"
[f=-000001] [LuaIntro] Found new widget "LoadProgress"
[f=-000001] [LuaIntro] Found new widget "Main"
[f=-000001] [LuaIntro] Found new widget "Music"
[f=-000001] [LuaIntro] Found new widget "WM Stuff"
[f=-000001] [LuaIntro] Loading widgets   <>=vfs  **=raw  ()=unknown
[f=-000001] [LuaIntro] Loading widget:      WM Stuff               <wm.lua>
[f=-000001] [LuaIntro] Loading widget:      LoadProgress           <loadprogress.lua>
[f=-000001] [LuaIntro] Loading widget:      Main                   <main.lua>
[f=-000001] [LuaIntro] Loading widget:      LoadTexture            <bg_texture.lua>
[f=-000001] [LuaIntro] LuaIntro v1.0 (Lua 5.1)
[f=-000001] [LoadScreen::Init] single-threaded
[f=-000001] [WatchDog::RegisterThread] registering controls for thread [load]
[f=-000001] [Game::LoadGame][1] globalQuit=0 threaded=0
[f=-000001] Parsing Map Information
[f=-000001] Loading SMF
[f=-000001] Loading Map (40 MB)
[f=-000001] Loading Radar Icons
[f=-000001] Loading GameData Definitions
[f=-000001] Loading UnitDefs_posts
[f=-000001] Loading FeatureDefs_posts
[f=-000001] Loading WeaponDefs_posts
[f=-000001] Loading ArmorDefs_posts
[f=-000001] [defs.lua] loading all *Defs tables: 267ms
[f=-000001] [~ScopedOnceTimer][Game::LoadDefs (GameData)] 443ms
[f=-000001] Loading Sound Definitions
[f=-000001] [Sound] Warning: Sound incomingchat is missing file tag (ignoring)
[f=-000001] [Sound]  parsed 322 sounds from gamedata/sounds.lua
[f=-000001] [Sound] Error: [LoadSoundBuffer] unable to open audio file "IncomingChat"
[f=-000001] [Sound] Error: [Sound::GetSoundId] could not find sound "IncomingChat"
[f=-000001] [~ScopedOnceTimer][Game::LoadDefs (Sound)] 15ms
[f=-000001] [Game::LoadGame][2] globalQuit=0 forcedQuit=0
[f=-000001] Creating Smooth Height Mesh
[f=-000001] [~ScopedOnceTimer][SmoothHeightMesh::MakeSmoothMesh] 19ms
[f=-000001] Creating QuadField & CEGs
[f=-000001] [CDamageArrayHandler] number of ArmorDefs: 6
[f=-000001] Warning: [CDamageArrayHandler] UnitDef "chicken" in ArmorDef "else" already belongs to ArmorDef category 1!
[f=-000001] [RegisterAssimpModelFormats] supported Assimp model formats: *.3ds;*.blend;*.dae;*.lwo;
[f=-000001] Creating Unit Textures
[f=-000001] Creating Sky
[f=-000001] [Game::LoadGame][3] globalQuit=0 forcedQuit=0
[f=-000001] Loading Weapon Definitions
[f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (WeaponDefs)] 2742ms
[f=-000001] Loading Unit Definitions
[f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (UnitDefs)] 275ms
[f=-000001] Loading Feature Definitions
[f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (FeatureDefs)] 46ms
[f=-000001] [IPathManager::GetInstance] using DEFAULT path-manager
[f=-000001] Initializing Map Features
[f=-000001] Creating ShadowHandler
[f=-000001] Creating InfoTextureHandler
[f=-000001] InfoTexture: shaders
[f=-000001] Creating GroundDrawer
[f=-000001] Loading Map Tiles
[f=-000001] Loading Square Textures
[f=-000001] [~ScopedOnceTimer][CSMFGroundTextures::ConvolveHeightMap] 1ms
[f=-000001] Switching to ROAM Mesh Rendering
[f=-000001] Creating TreeDrawer
[f=-000001] Loaded DecalsDrawer: Legacy
[f=-000001] Creating ProjectileDrawer & UnitDrawer
[f=-000001] Creating Projectile Textures
[f=-000001] Creating Water
[f=-000001] [Game::LoadGame][4] globalQuit=0 forcedQuit=0
[f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Camera&Mouse)] 113ms
[f=-000001] [Sound] Error: [LoadSoundBuffer] unable to open audio file "MultiSelect"
[f=-000001] [Sound] Error: [Sound::GetSoundId] could not find sound "MultiSelect"
[f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Console)] 1ms
[f=-000001] [Sound] Error: [LoadSoundBuffer] unable to open audio file "FailedCommand"
[f=-000001] [Sound] Error: [Sound::GetSoundId] could not find sound "FailedCommand"
[f=-000001] Loading LuaRules
[f=-000001] Synced LuaRules: starting loading
LuaRules: Loaded gadget:  Mantis 5480         <hax_mantis_5480.lua>
LuaRules: Loaded gadget:  Metalspot Finder Gadget  <mex_spot_finder.lua>
LuaRules: Loaded gadget:  Save/Load           <api_saveload.lua>
LuaRules: Loaded gadget:  Startbox handler    <start_boxes.lua>
LuaRules: Loaded gadget:  No Friendly Fire    <unit_nofriendlyfire.lua>
LuaRules: Loaded gadget:  IconGenerator       <unit_icongenerator.lua>
LuaRules: Loaded gadget:  Mex Placement       <mex_placement.lua>
LuaRules: Loaded gadget:  Nano Frame Death Handeling  <unit_nanoframe_death.lua>
LuaRules: Loaded gadget:  Nano Frame Rate Limit  <unit_nanoframe_rate_limit.lua>
LuaRules: Loaded gadget:  No Self-D           <unit_noselfd.lua>
LuaRules: Loaded gadget:  ShareControl        <share_control.lua>
LuaRules: Loaded gadget:  UnitPriority        <unit_priority.lua>
LuaRules: Loaded gadget:  Mex Control with energy link  <unit_mex_overdrive.lua>
LuaRules: Loaded gadget:  Script notification  <unit_script_notification.lua>
LuaRules: Loaded gadget:  Antinuke Handler    <unit_antinuke_handler.lua>
LuaRules: Loaded gadget:  Attributes          <unit_attributes.lua>
LuaRules: Loaded gadget:  Boolean Disable     <unit_boolean_disable.lua>
LuaRules: Loaded gadget:  Impulse Float Toggle  <unit_impulsefloat_toggle.lua>
LuaRules: Loaded gadget:  LockOptions         <lockunits_modoption.lua>
LuaRules: Loaded gadget:  Perks               <game_perks.lua>
LuaRules: Loaded gadget:  Shield Charge       <unit_shield_charge.lua>
LuaRules: Loaded gadget:  StartSetup          <start_unit_setup.lua>
LuaRules: Loaded gadget:  Stockpile           <unit_stockpile.lua>
LuaRules: Loaded gadget:  UnitMorph           <unit_morph.lua>
LuaRules: Loaded gadget:  AirPlantParents     <unit_air_plants.lua>
LuaRules: Loaded gadget:  AirTransport_SeaPickup  <unit_transport_pickup_floating_amphib.lua>
LuaRules: Loaded gadget:  Aircraft Command    <unit_bomber_command.lua>
LuaRules: Loaded gadget:  Aircraft Crashing   <unit_aircraft_crash.lua>
LuaRules: Loaded gadget:  Allow Builder Hold Fire  <unit_allow_builder_hold_fire.lua>
LuaRules: Loaded gadget:  Area Guard          <cmd_areaguard.lua>
LuaRules: Loaded gadget:  Block Ally Attack   <cmd_block_ally_attack.lua>
LuaRules: Loaded gadget:  Blocking Tag Implementation  <feature_blocking_tag_implementation.lua>
LuaRules: Loaded gadget:  Bomber Dive         <unit_bomber_dive.lua>
LuaRules: Loaded gadget:  CAI                 <ai_cai.lua>
LuaRules: Loaded gadget:  CEG Spawner         <dbg_ceg_spawner.lua>
LuaRules: Loaded gadget:  Capture             <unit_capture.lua>
LuaRules: Loaded gadget:  Carrier Drones      <unit_carrier_drones.lua>
LuaRules: Loaded gadget:  Command Raw Move    <cmd_raw_move.lua>
LuaRules: Loaded gadget:  Command Transfer Unit  <cmd_transfer_unit.lua>
LuaRules: Loaded gadget:  Constructor Auto Assist  <unit_factory_guard.lua>
LuaRules: Loaded gadget:  Control gunship strafe range  <unit_control_gunship_stafe_range.lua>
LuaRules: Loaded gadget:  D-Gun Aim Fix       <unit_dgun_aim.lua>
LuaRules: Loaded gadget:  Debris physics      <feature_debris_physics.lua>
LuaRules: Loaded gadget:  Decloak when damaged  <unit_decloak_damaged.lua>
LuaRules: Loaded gadget:  Dev Commands        <dbg_dev_commands.lua>
LuaRules: Loaded gadget:  Disable Buildoptions  <unit_disable_buildoptions.lua>
LuaRules: Loaded gadget:  Dont fire at radar  <unit_dont_fire_at_radar.lua>
LuaRules: Loaded gadget:  Experience          <unit_xp.lua>
LuaRules: Loaded gadget:  Factory Anti Slacker  <factory_anti_slacker.lua>
LuaRules: Loaded gadget:  Factory Stop Production  <cmd_factory_stop_production.lua>
LuaRules: Loaded gadget:  Fall Damage         <unit_fall_damage.lua>
LuaRules: Loaded gadget:  Feature Effects     <feature_fx.lua>
LuaRules: Loaded gadget:  Fog Hidden Effects API  <api_fog_hidden_effects.lua>
LuaRules: Loaded gadget:  Galaxy Campaign Battle Handler  <mission_galaxy_campaign_battle.lua>
LuaRules: Loaded gadget:  GameRules Events    <unit_gamerules_events.lua>
LuaRules: Loaded gadget:  Grey Goo            <unit_grey_goo.lua>
LuaRules: Loaded gadget:  Gunship Strafe Control  <unit_gunship_strafe_control.lua>
LuaRules: Loaded gadget:  Hide Autorepairlevel Command  <cmd_hide_autorepairlevel.lua>
LuaRules: Loaded gadget:  Instant Self Destruct  <unit_instant_self_destruct.lua>
LuaRules: Loaded gadget:  Invincibility       <unit_invincibility.lua>
LuaRules: Loaded gadget:  Jumpjets            <unit_jumpjets.lua>
LuaRules: Loaded gadget:  LUS                 <unit_script.lua>
LuaRules: Loaded gadget:  Lag Monitor         <game_lagmonitor.lua>
LuaRules: Loaded gadget:  LupsNanoSpray       <lups_nano_spray.lua>
LuaRules: Loaded gadget:  Mantis 5852         <hax_mantis_5852.lua>
LuaRules: Loaded gadget:  Missile Silo Controller  <unit_missilesilo.lua>
LuaRules: Loaded gadget:  Modular Comm Info   <api_modularcomms.lua>
LuaRules: Loaded gadget:  NoAirNuke           <exp_no_air_nuke.lua>
LuaRules: Loaded gadget:  One Click Weapon    <unit_oneclick_weapon.lua>
LuaRules: Loaded gadget:  Orbital Drop        <mission_orbital_drop.lua>
LuaRules: Loaded gadget:  Overkill Prevention  <unit_overkill_prevention.lua>
LuaRules: Loaded gadget:  Overkill Prevention Placeholder  <unit_overkill_prevention_placeholder.lua>
LuaRules: Loaded gadget:  Paralysis           <unit_paralysis_damage.lua>
LuaRules: Loaded gadget:  Player extra information  <player_extra_information.lua>
LuaRules: Loaded gadget:  Prevent Lab Hax     <unit_prevent_lab_hax.lua>
LuaRules: Loaded gadget:  Prevent Landship    <unit_prevent_landship.lua>
LuaRules: Loaded gadget:  Prevent turret overshoot  <unit_prevent_turret_overshoot.lua>
LuaRules: Loaded gadget:  Projectile Hold     <weapon_projectile_hold.lua>
LuaRules: Loaded gadget:  Projectile Radar Homing  <weapon_projectile_radar_homing.lua>
LuaRules: Loaded gadget:  Projectile Retarget  <weapon_projectile_retarget.lua>
LuaRules: Loaded gadget:  Puppy Handler       <unit_puppy_handler.lua>
LuaRules: Loaded gadget:  Reclaim HP changer  <unit_reclaim_hp.lua>
LuaRules: Loaded gadget:  Refuel Pad Handler  <unit_refuel_pad_handler.lua>
LuaRules: Loaded gadget:  Regeneration        <unit_regeneration.lua>
LuaRules: Loaded gadget:  Remove Wait         <cmd_remove_wait.lua>
LuaRules: Loaded gadget:  Repair Speed Changer  <unit_repair_speed.lua>
LuaRules: Loaded gadget:  Resign Gadget       <game_resign.lua>
LuaRules: Loaded gadget:  Retreat Command     <cmd_retreat.lua>
LuaRules: Loaded gadget:  Rezz Hp changer + effect  <unit_rezz_hp.lua>
LuaRules: Loaded gadget:  Self destruct blocker  <unit_self_destruct.lua>
LuaRules: Loaded gadget:  Set Nano Piece      <unit_setnanopiece.lua>
LuaRules: Loaded gadget:  Share mode          <game_share_mode.lua>
LuaRules: Loaded gadget:  Shield Link         <unit_shield_link.lua>
LuaRules: Loaded gadget:  Shockwaves          <lups_shockwaves.lua>
LuaRules: Loaded gadget:  Show Shooter        <unit_show_shooter.lua>
LuaRules: Loaded gadget:  Solar Force Closed  <unit_solar_force_closed.lua>
LuaRules: Loaded gadget:  Spherical LOS       <unit_spherical_los.lua>
LuaRules: Loaded gadget:  Tactical Unit AI    <unit_tactical_ai.lua>
LuaRules: Loaded gadget:  Target Priority     <unit_target_priority.lua>
LuaRules: Loaded gadget:  Target on the move  <unit_target_on_the_move.lua>
LuaRules: Loaded gadget:  Teleporter          <unit_teleporter.lua>
LuaRules: Loaded gadget:  Terraformers        <unit_terraform.lua>
LuaRules: Loaded gadget:  Terrain Texture Handler  <terrain_texture_handler.lua>
LuaRules: Loaded gadget:  Time slow v2        <unit_timeslow.lua>
LuaRules: Loaded gadget:  Transport Selected Load  <cmd_select_load_helper.lua>
LuaRules: Loaded gadget:  Transport Speed     <unit_transport_speed.lua>
LuaRules: Loaded gadget:  TransportAIbuttons  <unit_transport_ai_buttons.lua>
LuaRules: Loaded gadget:  Turn Without Interia  <unit_turn_without_interia.lua>
LuaRules: Loaded gadget:  Typemap Options     <typemap_options.lua>
LuaRules: Loaded gadget:  Unit removal from rezzed structures  <unit_removal_from_rezzed_structure.lua>
LuaRules: Loaded gadget:  UnitStealth         <unit_stealth.lua>
LuaRules: Loaded gadget:  Units on fire       <unit_is_on_fire.lua>
LuaRules: Loaded gadget:  Wade Effects        <wake_fx.lua>
LuaRules: Loaded gadget:  Water Effects       <unit_water_effects.lua>
LuaRules: Loaded gadget:  Weapon Impulse      <weapon_impulse.lua>
LuaRules: Loaded gadget:  Windmill Control    <unit_windmill_control.lua>
LuaRules: Loaded gadget:  api_subdir_gadgets.lua  <api_subdir_gadgets.lua>
LuaRules: Loaded gadget:  api_widget_events.lua  <api_widget_events.lua>
LuaRules: Loaded gadget:  astar.lua           <astar.lua>
LuaRules: Loaded gadget:  init_auto_ready.lua  <init_auto_ready.lua>
LuaRules: Loaded gadget:  lups_cloak_fx.lua   <lups_cloak_fx.lua>
LuaRules: Loaded gadget:  lups_thrusters.lua  <lups_thrusters.lua>
LuaRules: Loaded gadget:  lups_wrapper.lua    <lups_wrapper.lua>
LuaRules: Loaded gadget:  weapon_hide_sniper.lua  <weapon_hide_sniper.lua>
LuaRules: Loaded gadget:  Center Offset and Growth Scale  <unit_centeroffset.lua>
LuaRules: Loaded gadget:  Commander Upgrade   <unit_commander_upgrade.lua>
LuaRules: Loaded gadget:  CustomUnitShaders   <api_custom_unit_shaders.lua>
LuaRules: Loaded gadget:  Factory exit flatten  <unit_factory_flatten.lua>
LuaRules: Loaded gadget:  Game Over           <game_over.lua>
LuaRules: Loaded gadget:  UnitCloakShield     <unit_cloak_shield.lua>
LuaRules: Loaded gadget:  Water level modoption  <start_waterlevel.lua>
LuaRules: Loaded gadget:  Fighter pull-up     <unit_fighter_pullup.lua>
LuaRules: Loaded gadget:  Energy Drain        <unit_energy_drain.lua>
LuaRules: Loaded gadget:  Chicken control     <chicken_control.lua>
LuaRules: Loaded gadget:  Area Denial         <weapon_area_damage.lua>
LuaRules: Loaded gadget:  Cannot Damage Unit  <unit_cannot_damage_unit.lua>
LuaRules: Loaded gadget:  Disallow unit for command targeting  <unit_untargetable.lua>
LuaRules: Loaded gadget:  Single-Hit Weapon   <weapon_single_hit.lua>
LuaRules: Loaded gadget:  Starlight Satellite Capture  <unit_starlight_satellite_capture.lua>
LuaRules: Loaded gadget:  Noexplode Stopper   <weapon_noexplode_stopper.lua>
LuaRules: Loaded gadget:  Unit Explosion Spawner  <unit_explosion_spawner.lua>
LuaRules: Loaded gadget:  Shield Merge        <weapon_shield_merge.lua>
LuaRules: Loaded gadget:  Lups Shield         <lups_shield.lua>
LuaRules: Loaded gadget:  Endgame Graphs      <endgame_graphs.lua>
LuaRules: Loaded gadget:  Awards              <awards.lua>
LuaRules: Loaded gadget:  Backup allyteam names  <start_teamnames.lua>
LuaRules: Loaded gadget:  Planet Wars Structures  <unit_planetwars.lua>
LuaRules: Loaded gadget:  Profiler            <dbg_profiler.lua>
LuaRules: Loaded gadget:  Zombies!            <unit_zombies.lua>
[f=-000001] Synced LuaRules: finished loading
[f=-000001] Unsynced LuaRules: starting loading
>> Loaded gadget:  Engine Taskbar Stuff  <engine_taskbar_stuff.lua>
>> Loaded gadget:  Metalspot Finder Gadget  <mex_spot_finder.lua>
>> Loaded gadget:  Save/Load           <api_saveload.lua>
>> Loaded gadget:  IconGenerator       <unit_icongenerator.lua>
>> Loaded gadget:  Mex Placement       <mex_placement.lua>
>> Loaded gadget:  Script notification  <unit_script_notification.lua>
>> Loaded gadget:  StartSetup          <start_unit_setup.lua>
>> Loaded gadget:  UnitMorph           <unit_morph.lua>
>> Loaded gadget:  AirTransport_SeaPickup  <unit_transport_pickup_floating_amphib.lua>
>> Loaded gadget:  Aircraft Command    <unit_bomber_command.lua>
>> Loaded gadget:  AutoReadyStartpos   <init_auto_ready.lua>
>> Loaded gadget:  CAI                 <ai_cai.lua>
>> Loaded gadget:  Capture             <unit_capture.lua>
>> Loaded gadget:  Command Raw Move    <cmd_raw_move.lua>
>> Loaded gadget:  Command Transfer Unit  <cmd_transfer_unit.lua>
>> Loaded gadget:  Constructor Auto Assist  <unit_factory_guard.lua>
>> Loaded gadget:  Dev Commands        <dbg_dev_commands.lua>
>> Loaded gadget:  Fog Hidden Effects API  <api_fog_hidden_effects.lua>
>> Loaded gadget:  Galaxy Campaign Battle Handler  <mission_galaxy_campaign_battle.lua>
>> Loaded gadget:  Invincibility       <unit_invincibility.lua>
>> Loaded gadget:  Jumpjets            <unit_jumpjets.lua>
>> Loaded gadget:  LupsNanoSpray       <lups_nano_spray.lua>
>> Loaded gadget:  Missile Silo Controller  <unit_missilesilo.lua>
>> Loaded gadget:  Modular Comm Info   <api_modularcomms.lua>
>> Loaded gadget:  One Click Weapon    <unit_oneclick_weapon.lua>
>> Loaded gadget:  Resign Gadget       <game_resign.lua>
>> Loaded gadget:  Retreat Command     <cmd_retreat.lua>
>> Loaded gadget:  Share mode          <game_share_mode.lua>
>> Loaded gadget:  Shield Link         <unit_shield_link.lua>
>> Loaded gadget:  Shockwaves          <lups_shockwaves.lua>
>> Loaded gadget:  Target on the move  <unit_target_on_the_move.lua>
>> Loaded gadget:  Teleporter          <unit_teleporter.lua>
>> Loaded gadget:  Terraformers        <unit_terraform.lua>
>> Loaded gadget:  Terrain Texture Handler  <terrain_texture_handler.lua>
>> Loaded gadget:  Thrusters           <lups_thrusters.lua>
>> Loaded gadget:  TransportAIbuttons  <unit_transport_ai_buttons.lua>
>> Loaded gadget:  Widget Events       <api_widget_events.lua>
>> Loaded gadget:  api_subdir_gadgets.lua  <api_subdir_gadgets.lua>
>> Loaded gadget:  astar.lua           <astar.lua>
>> Loaded gadget:  cmd_areaguard.lua   <cmd_areaguard.lua>
>> Loaded gadget:  cmd_block_ally_attack.lua  <cmd_block_ally_attack.lua>
>> Loaded gadget:  cmd_hide_autorepairlevel.lua  <cmd_hide_autorepairlevel.lua>
>> Loaded gadget:  cmd_remove_wait.lua  <cmd_remove_wait.lua>
>> Loaded gadget:  cmd_select_load_helper.lua  <cmd_select_load_helper.lua>
>> Loaded gadget:  dbg_ceg_spawner.lua  <dbg_ceg_spawner.lua>
>> Loaded gadget:  endgame_graphs.lua  <endgame_graphs.lua>
>> Loaded gadget:  factory_anti_slacker.lua  <factory_anti_slacker.lua>
>> Loaded gadget:  feature_debris_physics.lua  <feature_debris_physics.lua>
>> Loaded gadget:  feature_fx.lua      <feature_fx.lua>
>> Loaded gadget:  game_lagmonitor.lua  <game_lagmonitor.lua>
>> Loaded gadget:  game_over.lua       <game_over.lua>
>> Loaded gadget:  game_perks.lua      <game_perks.lua>
>> Loaded gadget:  hax_mantis_5480.lua  <hax_mantis_5480.lua>
>> Loaded gadget:  hax_mantis_5852.lua  <hax_mantis_5852.lua>
>> Loaded gadget:  lockunits_modoption.lua  <lockunits_modoption.lua>
>> Loaded gadget:  player_extra_information.lua  <player_extra_information.lua>
>> Loaded gadget:  share_control.lua   <share_control.lua>
>> Loaded gadget:  start_boxes.lua     <start_boxes.lua>
>> Loaded gadget:  start_teamnames.lua  <start_teamnames.lua>
>> Loaded gadget:  start_waterlevel.lua  <start_waterlevel.lua>
>> Loaded gadget:  typemap_options.lua  <typemap_options.lua>
>> Loaded gadget:  unit_air_plants.lua  <unit_air_plants.lua>
>> Loaded gadget:  unit_aircraft_crash.lua  <unit_aircraft_crash.lua>
>> Loaded gadget:  unit_allow_builder_hold_fire.lua  <unit_allow_builder_hold_fire.lua>
>> Loaded gadget:  unit_attributes.lua  <unit_attributes.lua>
>> Loaded gadget:  unit_bomber_dive.lua  <unit_bomber_dive.lua>
>> Loaded gadget:  unit_cannot_damage_unit.lua  <unit_cannot_damage_unit.lua>
>> Loaded gadget:  unit_carrier_drones.lua  <unit_carrier_drones.lua>
>> Loaded gadget:  unit_centeroffset.lua  <unit_centeroffset.lua>
>> Loaded gadget:  unit_control_gunship_stafe_range.lua  <unit_control_gunship_stafe_range.lua>
>> Loaded gadget:  unit_dont_fire_at_radar.lua  <unit_dont_fire_at_radar.lua>
>> Loaded gadget:  unit_factory_flatten.lua  <unit_factory_flatten.lua>
>> Loaded gadget:  unit_fall_damage.lua  <unit_fall_damage.lua>
>> Loaded gadget:  unit_fighter_pullup.lua  <unit_fighter_pullup.lua>
>> Loaded gadget:  unit_gamerules_events.lua  <unit_gamerules_events.lua>
>> Loaded gadget:  unit_grass_cutter.lua  <unit_grass_cutter.lua>
>> Loaded gadget:  unit_impulsefloat_toggle.lua  <unit_impulsefloat_toggle.lua>
>> Loaded gadget:  unit_is_on_fire.lua  <unit_is_on_fire.lua>
>> Loaded gadget:  unit_marketplace.lua  <unit_marketplace.lua>
>> Loaded gadget:  unit_mex_overdrive.lua  <unit_mex_overdrive.lua>
>> Loaded gadget:  unit_overkill_prevention.lua  <unit_overkill_prevention.lua>
>> Loaded gadget:  unit_overkill_prevention_placeholder.lua  <unit_overkill_prevention_placeholder.lua>
>> Loaded gadget:  unit_planetwars.lua  <unit_planetwars.lua>
>> Loaded gadget:  unit_prevent_lab_hax.lua  <unit_prevent_lab_hax.lua>
>> Loaded gadget:  unit_prevent_landship.lua  <unit_prevent_landship.lua>
>> Loaded gadget:  unit_prevent_turret_overshoot.lua  <unit_prevent_turret_overshoot.lua>
>> Loaded gadget:  unit_priority.lua   <unit_priority.lua>
>> Loaded gadget:  unit_regeneration.lua  <unit_regeneration.lua>
>> Loaded gadget:  unit_removal_from_rezzed_structure.lua  <unit_removal_from_rezzed_structure.lua>
>> Loaded gadget:  unit_rezz_hp.lua    <unit_rezz_hp.lua>
>> Loaded gadget:  unit_self_destruct.lua  <unit_self_destruct.lua>
>> Loaded gadget:  unit_solar_force_closed.lua  <unit_solar_force_closed.lua>
>> Loaded gadget:  unit_spherical_los.lua  <unit_spherical_los.lua>
>> Loaded gadget:  unit_starlight_satellite_capture.lua  <unit_starlight_satellite_capture.lua>
>> Loaded gadget:  unit_stealth.lua    <unit_stealth.lua>
>> Loaded gadget:  unit_target_priority.lua  <unit_target_priority.lua>
>> Loaded gadget:  unit_transport_speed.lua  <unit_transport_speed.lua>
>> Loaded gadget:  unit_turn_without_interia.lua  <unit_turn_without_interia.lua>
>> Loaded gadget:  unit_untargetable.lua  <unit_untargetable.lua>
>> Loaded gadget:  unit_water_effects.lua  <unit_water_effects.lua>
>> Loaded gadget:  unit_windmill_control.lua  <unit_windmill_control.lua>
>> Loaded gadget:  unit_xp.lua         <unit_xp.lua>
>> Loaded gadget:  unit_zombies.lua    <unit_zombies.lua>
>> Loaded gadget:  wake_fx.lua         <wake_fx.lua>
>> Loaded gadget:  weapon_area_damage.lua  <weapon_area_damage.lua>
>> Loaded gadget:  weapon_impulse.lua  <weapon_impulse.lua>
>> Loaded gadget:  weapon_noexplode_stopper.lua  <weapon_noexplode_stopper.lua>
>> Loaded gadget:  weapon_shield_merge.lua  <weapon_shield_merge.lua>
>> Loaded gadget:  weapon_single_hit.lua  <weapon_single_hit.lua>
>> Loaded gadget:  Commander Upgrade   <unit_commander_upgrade.lua>
>> Loaded gadget:  CustomUnitShaders   <api_custom_unit_shaders.lua>
>> Loaded gadget:  UnitCloakShield     <unit_cloak_shield.lua>
>> Loaded gadget:  Lups Cloak FX       <lups_cloak_fx.lua>
>> Loaded gadget:  Chicken control     <chicken_control.lua>
>> Loaded gadget:  Unit Explosion Spawner  <unit_explosion_spawner.lua>
>> Loaded gadget:  Lups Shield         <lups_shield.lua>
>> Loaded gadget:  Lups                <lups_wrapper.lua>
>> Loaded gadget:  Awards              <awards.lua>
>> Loaded gadget:  Chicken Spawner     <unit_spawner.lua>
>> Loaded gadget:  Profiler            <dbg_profiler.lua>
[f=-000001] Unsynced LuaRules: finished loading
[f=-000001] Loading LuaGaia
[f=-000001] Loading LuaUI
[f=-000001] LuaUI Entry Point: "luaui.lua"
[f=-000001] LuaUI Access Lock: enabled
[f=-000001] LuaSocket Enabled: yes
[f=-000001] Using LUAUI_DIRNAME = LuaUI/
[f=-000001] Reloading GUI config from file: LuaUI/ctrlpanel.txt
[f=-000001] LuaUI: bound F11 to the widget selector
[f=-000001] LuaUI: bound CTRL+F11 to tweak mode
[f=-000001] Loading last game win data
[f=-000001] Resetting win data
[f=-000001] Last game player count: 1, This game player count: 2
[f=-000001] Last game allyTeam count: 3, This game allyTeam count: 3
[f=-000001] [cawidgets.lua] Error: Failed to load: gui_chili_share.lua  (duplicate name)
[f=-000001] Loaded API widget:  Cluster Detection   <api_cluster_detection.lua>
[f=-000001] Loaded API widget:  Shared Functions    <api_shared_functions.lua>
[f=-000001] Loaded API widget:  i18n                <api_i18n.lua>
[f=-000001] Loaded API widget:  Hacky version fix   <hacky_version_fix.lua>
[f=-000001] Loaded API widget:  Win Counter         <api_win_counter.lua>
[f=-000001] Loaded API widget:  Modular Comm Info   <api_modularcomms.lua>
[f=-000001] Loaded API widget:  Draw Mouse Build    <api_draw_mouse_build.lua>
[f=-000001] Loaded API widget:  CommandInsert       <cmd_commandinsert.lua>
[f=-000001] Loaded API widget:  Lag (AFK) monitor   <api_lag_monitor.lua>
[f=-000001] Loaded API widget:  Chili Framework     <api_chili.lua>
[f=-000001] Loaded API widget:  Pre-Selection Handler  <api_preselection.lua>
[f=-000001] Loaded API widget:  Lups                <lups_wrapper.lua>
[f=-000001] Loaded widget:  Chili Highlight     <gui_chili_highlight.lua>
[f=-000001] Loaded widget:  Selection Hierarchy  <gui_selection_hierarchy.lua>
[f=-000001] Loaded widget:  Deferred rendering  <gfx_deferred_rendering.lua>
[f=-000001] Hardware mouse-cursor is enabled!
[f=-000001] Set "shadows" config-parameter to 1
[f=-000001] GroundDetail set to 150
[f=-000001] Ground-decals rendering is enabled!
[f=-000001] Set maximum particles to: 25000
[f=-000001] Set UnitLodDist to 9999
[f=-000001] Set UnitIconDist to 151
[f=-000001] model shaders is enabled!
[f=-000001] SetLobbyButtonEnabled, false
[f=-000001] Loaded widget:  EPIC Menu           <gui_epicmenu.lua>
[f=-000001] Loaded widget:  Custom Markers      <gui_custom_markers.lua>
[f=-000001] Loaded widget:  Chili Minimap       <gui_chili_minimap.lua>
[f=-000001] Loaded widget:  Chili Widget Selector  <api_chili_widgetselector.lua>
[f=-000001] Loaded widget:  Hide Interface Action  <gui_hide_interface_action.lua>
[f=-000001] Mexspot Fetcher fetching
[f=-000001] Loaded widget:  Mexspot Fetcher     <api_mexspot_fetcher.lua>
[f=-000001] Team highlighting: Disabled
[f=-000001] Loaded widget:  Teamhighlight option  <gui_teamhighlight.lua>
[f=-000001] Loaded widget:  Local Team Colors   <gui_local_colors.lua>
[f=-000001] Loaded widget:  Display Keys 2      <gui_chili_display_keys.lua>
[f=-000001] Loaded widget:  Save Game Menu      <gui_savegame.lua>
[f=-000001] Loaded widget:  Area-reclaim trees  <unit_tree_reclaim.lua>
[f=-000001] Loaded widget:  Chili Global Commands  <gui_chili_global_commands.lua>
[f=-000001] Loaded widget:  Noises              <snd_noises.lua>
[f=-000001] Loaded widget:  Unit Icons          <unit_icons.lua>
[f=-000001] Loaded widget:  Chili Commander Upgrade  <gui_chili_commander_upgrade.lua>
[f=-000001] Loaded widget:  HealthBars          <unit_healthbars.lua>
[f=-000001] Loaded widget:  Terraform Icon Draw  <unit_terraform_draw.lua>
[f=-000001] Loaded widget:  Chili Vote Display  <gui_chili_vote.lua>
[f=-000001] Loaded widget:  Auto Patrol Nanos   <unit_auto_patrol_nanos.lua>
[f=-000001] Loaded widget:  Objectives          <mission_objectives.lua>
[f=-000001] Loaded widget:  BuildETA            <gui_build_eta.lua>
[f=-000001] Loaded widget:  Cloak Fire State 2  <unit_cloakfirestate2.lua>
[f=-000001] Loaded widget:  Depth of Field Shader  <gfx_dof.lua>
[f=-000001] Loaded widget:  EndGame Stats       <gui_chili_endgraph.lua>
[f=-000001] Loaded widget:  Double-Click attack-move  <cmd_doubleclick_attackmove.lua>
[f=-000001] Loaded widget:  Initial Queue ZK    <unit_initial_queue.lua>
[f=-000001] Loaded widget:  Unit Marker Zero-K  <unit_marker.lua>
[f=-000001] Loaded widget:  Autoquit            <autoquit.lua>
[f=-000001] Loaded widget:  Area Attack Tweak   <cmd_area_attack_tweak.lua>
[f=-000001] Loaded widget:  Blast Radius        <gui_blastradius.lua>
[f=-000001] Loaded widget:  Darkening           <gui_darkening.lua>
[f=-000001] Loaded widget:  Defense Range Zero-K  <gui_defenserange.lua>
[f=-000001] Loaded widget:  Chili Rejoining Progress Bar  <gui_chili_rejoin_progress.lua>
[f=-000001] Loaded widget:  Decoration Handler  <unit_decoration_handler.lua>
[f=-000001] Loaded widget:  Haven Handler       <gui_havens.lua>
[f=-000001] Loaded widget:  Highlight Geos      <gui_highlight_geos.lua>
[f=-000001] Loaded widget:  In-game Guide       <gui_ingame_guide.lua>
[f=-000001] Loaded widget:  Context Menu        <gui_contextmenu.lua>
[f=-000001] Loaded widget:  Keep Target         <cmd_keep_target.lua>
[f=-000001] Loaded widget:  Ferry Points        <cmd_ferry_points.lua>
[f=-000001] Loaded widget:  MetalFeatures       <gui_metal_features.lua>
[f=-000001] Loaded widget:  Mex Placement Handler  <cmd_mex_placement.lua>
[f=-000001] Loaded widget:  Missile Silo Range  <missilesilo_range.lua>
[f=-000001] Loaded widget:  Morph Finished notification  <unit_morph_finished.lua>
[f=-000001] Loaded widget:  Local Widgets Config  <localwidgets.lua>
[f=-000001] Loaded widget:  MinimapEvents       <minimap_events.lua>
[f=-000001] Loaded widget:  Persistent Build Spacing  <gui_persistent_build_spacing.lua>
[f=-000001] Loaded widget:  Point Tracker       <gui_point_tracker.lua>
[f=-000001] Loaded widget:  ReclaimInfo         <gui_reclaiminfo.lua>
[f=-000001] Loaded widget:  Show All Commands v2  <unit_showallcommands_2.lua>
[f=-000001] Loaded widget:  Spectate Selected Team  <gui_spectate_selected_team.lua>
[f=-000001] Loaded widget:  State Reverse Toggle  <cmd_state_reverse_toggle.lua>
[f=-000001] Loaded widget:  Showeco and Grid Drawer  <gui_showeco_action.lua>
[f=-000001] Loaded widget:  Stereo3D            <gfx_stereo3d.lua>
[f=-000001] Loaded widget:  Voice Assistant     <unit_voice.lua>
[f=-000001] Loaded widget:  Chili Inactivity Win  <gui_chili_inactivity_win.lua>
[f=-000001] Loaded widget:  Antinuke Coverage   <gui_antinuke_coverage.lua>
[f=-000001] Loaded widget:  Orbit Command       <cmd_orbit.lua>
[f=-000001] Loaded widget:  Chili Nuke Warning  <gui_chili_nuke_warning.lua>
[f=-000001] Loaded widget:  Chili Spectator Panels  <gui_chili_spectator_panels.lua>
[f=-000001] Loaded widget:  Projectile Lights   <gfx_projectile_lights.lua>
[f=-000001] Loaded widget:  Transport Load Double Tap  <cmd_select_load.lua>
[f=-000001] Loaded widget:  Economic Victory Announcer  <gui_economic_victory_announcer.lua>
[f=-000001] Loaded widget:  Mission Results Handler  <mission_results.lua>
[f=-000001] Loaded widget:  Decloak Range       <unit_decloak_range.lua>
[f=-000001] Loaded widget:  In-game Ignore      <ignore.lua>
[f=-000001] Input grabbing is enabled!
[f=-000001] Loaded widget:  Grab Input          <api_grabinput.lua>
[f=-000001] Loaded widget:  Set Springsettings  <api_set_springsettings.lua>
[f=-000001] Loaded widget:  Game Analytics Handler  <api_game_analytics.lua>
[f=-000001] Loaded widget:  Galaxy Battle Handler  <mission_galaxy_battle_handler.lua>
[f=-000001] Loaded widget:  Raw Move Issue      <cmd_raw_move_issue.lua>
[f=-000001] Loaded widget:  Chili EndGame Window  <gui_chili_endgamewindow.lua>
[f=-000001] Loaded widget:  Simple Settings     <gui_simple_settings.lua>
[f=-000001] Loaded widget:  SmoothCam           <camera_smoothcam.lua>
[f=-000001] Loaded widget:  Chili Selections & CursorTip v2  <gui_chili_selections_and_cursortip.lua>
[f=-000001] Loaded widget:  Guard Remove        <cmd_guard_remove.lua>
[f=-000001] Loaded widget:  Smart Bombers       <unit_smart_bombers.lua>
[f=-000001] Loaded widget:  Stop Self-D         <cmd_stop_selfd.lua>
[f=-000001] Loaded widget:  Cheat Sheet         <gui_chili_cheats.lua>
[f=-000001] Loaded widget:  Chili Economy Panel Default  <gui_chili_economy_panel2.lua>
[f=-000001] Loaded widget:  Music Player        <snd_music.lua>
[f=-000001] Loaded widget:  Misc default command replacements  <unit_default_commands.lua>
[f=-000001] Loaded widget:  Ghost Site          <unit_ghostsite.lua>
[f=-000001] Loaded widget:  Startup Info and Selector  <init_startup_info_selector.lua>
[f=-000001] Loaded widget:  Easy Facing         <gui_easyfacing.lua>
[f=-000001] Loaded widget:  NoDuplicateOrders   <cmd_no_duplicate_orders.lua>
[f=-000001] Loaded widget:  Comm-n-Elo Startpos. Info  <init_startpointelocom_info.lua>
[f=-000001] <Stockpiler>: disabled for spectators
[f=-000001] Loaded widget:  Stockpiler          <unit_stockpile.lua>
[f=-000001] Spectator mode detected. Removed: Auto First Build Facing
[f=-000001] Loaded widget:  Auto First Build Facing  <init_autofirstbuildfacing.lua>
[f=-000001] Loaded widget:  Auto Group          <unit_auto_group.lua>
[f=-000001] Loaded widget:  Transport AI        <unit_transport_ai.lua>
[f=-000001] Loaded widget:  Attack Warning      <unit_attack_warning.lua>
[f=-000001] Loaded widget:  Start Point Remover & Comm Selector  <init_start_point_remover.lua>
[f=-000001] Loaded widget:  Chili AI Set Start  <gui_chili_ai_start_pos.lua>
[f=-000001] Loaded widget:  PlanetWars Info     <gui_planetwars_info.lua>
[f=-000001] Loaded widget:  Attack AoE          <gui_attack_aoe.lua>
[f=-000001] <Replay control buttons> Live mode. Widget removed.
[f=-000001] Loaded widget:  Replay control buttons  <gui_replay_controls.lua>
[f=-000001] Loaded widget:  Recorder (Save)     <dbg_recorder_save.lua>
[f=-000001] Loaded widget:  Unit Start State    <unit_start_state.lua>
[f=-000001] Loaded widget:  UnitNoStuckInFactory  <unit_nostuck_infactory.lua>
[f=-000001] Loaded widget:  Icon Sets           <gui_icon_sets.lua>
[f=-000001] Loaded widget:  Smooth Scroll       <camera_smooth_move.lua>
[f=-000001] Loaded widget:  Chili Custom Modoptions Info  <gui_custommodoptions_info.lua>
[f=-000001] Loaded widget:  Commands FX         <gfx_commands_fx.lua>
[f=-000001] Loaded widget:  MessageBoxes ZK     <mission_messagebox_zk.lua>
[f=-000001] Loaded widget:  UnitShapes          <unit_shapes.lua>
[f=-000001] Loaded widget:  Map Edge Extension  <map_edge_extension.lua>
[f=-000001] Loaded widget:  CEG Spawner         <dbg_ceg_spawner.lua>
[f=-000001] Loaded widget:  Selection Send      <api_selectionsend.lua>
[f=-000001] Loaded widget:  Shield Guard        <unit_shield_guard.lua>
[f=-000001] Loaded widget:  State Icons         <unit_state_icons.lua>
[f=-000001] Loaded widget:  Gadget Icons        <api_gadget_icons.lua>
[f=-000001] Loaded widget:  Rank Icons 2        <unit_rank_icons.lua>
[f=-000001] Loaded widget:  AllyCursors         <gui_ally_cursors.lua>
[f=-000001] Loaded widget:  Lua Metal Decals    <gfx_dynamic_metal.lua>
[f=-000001] <Building Starter>: disabled for spectators
[f=-000001] Loaded widget:  Building Starter    <unit_building_starter.lua>
[f=-000001] <Cloaker Guard>: disabled for spectators
[f=-000001] Loaded widget:  Cloaker Guard       <unit_cloaker_guard.lua>
[f=-000001] Loaded widget:  Units on Fire       <gfx_lups_units_on_fire.lua>
[f=-000001] Loaded widget:  LupsManager         <gfx_lups_manager.lua>
[f=-000001] Loaded widget:  Smoke Signals       <gfx_lups_smokesignal.lua>
[f=-000001] Loaded widget:  Vertical Line on Radar Dots v2  <gui_vertlineaid.lua>
[f=-000001] Loaded widget:  Newton Firezone     <cmd_newton_firezone.lua>
[f=-000001] Loaded widget:  Receive Units Indicator  <gui_recv_indicator.lua>
[f=-000001] Loaded widget:  Auto-toggle false color vision  <gui_auto_engine_falsecolor.lua>
[f=-000001] Loaded widget:  Chili Docking       <api_chili_docking.lua>
[f=-000001] Loaded widget:  Chili Pro Console   <gui_chili_proconsole_test.lua>
[f=-000001] Loaded widget:  Chili Crude Player List  <gui_chili_crudeplayerlist.lua>
[f=-000001] Loaded widget:  HUD Presets         <gui_hud_presets.lua>
[f=-000001] Loaded widget:  Lasso Terraform GUI  <gui_lasso_terraform.lua>
[f=-000001] Loaded widget:  Image Preloader     <dbg_img_preload.lua>
[f=-000001] Loaded widget:  Chili Core Selector  <gui_chili_core_selector.lua>
[f=-000001] Loaded widget:  Select Keys         <gui_selectkeys.lua>
[f=-000001] Loaded widget:  Default Group Recall Fix  <gui_group_recall_fix.lua>
[f=-000001] Loaded widget:  Start Boxes         <minimap_startbox_new.lua>
[f=-000001] Loaded widget:  Restricted Zones    <gui_restrictedzones.lua>
[f=-000001] Loaded widget:  Chili Share menu v1.24  <gui_chili_share.lua>
[f=-000001] Loaded widget:  Pause Screen        <gui_pausescreen.lua>
[f=-000001] Loaded widget:  Jumpjet GUI         <gui_jumpjets.lua>
[f=-000001] Loaded widget:  CustomFormations2   <cmd_customformations2.lua>
[f=-000001] SetSunLighting
[f=-000001] Loaded widget:  Sun and Atmosphere Handler.  <gfx_sun_and_atmosphere.lua>
[f=-000001] Removed 'GC at >100MB': disabled.
[f=-000001] Loaded widget:  GC at >300MB        <dbg_forcegc_spring97.lua>
[f=-000001] Loaded widget:  Text To Speech Control  <snd_text_to_speech.lua>
[f=-000001] Loaded widget:  Chili Integral Menu  <gui_chili_integral_menu.lua>
[f=-000001] Loaded widget:  Persistent Build Height  <gui_persistent_build_height.lua>
[f=-000001] Loaded widget:  Layout Handler      <cmd_layout_handler.lua>
[f=-000001] Loaded widget:  Color Blindness Correction  <gfx_color_blindness_correction.lua>
[f=-000001] Writing last game win data
[f=-000001] LuaUI v0.3
[f=-000001] [Game::LoadGame][5] globalQuit=0 forcedQuit=0
[f=-000001] [LoadFinalize] finalizing PFS
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] BLOCK_SIZE=16
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] PATHESTIMATOR_VERSION=89
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] heightMapChecksum=8f31a7ec
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] typeMapChecksum=6f767fcb
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] moveDefChecksum=35c062f7
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] blockMapChecksum=29a
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] estimatorHashCode=34688db1
[f=-000001] [Path] [PathEstimator::ReadFile] hash=34688db1 file="cache\104dev-maintenance/paths/TitanDuel 2.pe-34688db1.zip" (exists=1)
[f=-000001] Reading Estimate PathCosts [16]
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] BLOCK_SIZE=32
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] PATHESTIMATOR_VERSION=89
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] heightMapChecksum=8f31a7ec
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] typeMapChecksum=6f767fcb
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] moveDefChecksum=35c062f7
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] blockMapChecksum=29a
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] estimatorHashCode=34688dc1
[f=-000001] [Path] [PathEstimator::ReadFile] hash=34688dc1 file="cache\104dev-maintenance/paths/TitanDuel 2.pe2-34688dc1.zip" (exists=1)
[f=-000001] Reading Estimate PathCosts [32]
[f=-000001] [LoadFinalize] finalized PFS (226ms, checksum 7fe6f7d8)
[f=-000001] Loading Skirmish AIs
[f=-000001] Skirmish AI <Circuit Easy-stable>: Loading the Terrain-Map ...
[f=-000001] Skirmish AI <Circuit Easy-stable>:   Water Damage: 0.000000
[f=-000001] Skirmish AI <Circuit Easy-stable>:   Sector-Map Block Size: 64
[f=-000001] Skirmish AI <Circuit Easy-stable>:   Sector-Map Size: 6400 (x80, z80)
[f=-000001] Skirmish AI <Circuit Easy-stable>:   Determining Usable Terrain for all units ...
[f=-000001] Skirmish AI <Circuit Easy-stable>:   Map Land Percent: 98.41%
[f=-000001] Skirmish AI <Circuit Easy-stable>:   Minimum Elevation: -55.00
[f=-000001] Skirmish AI <Circuit Easy-stable>:   Immobile-Type: Min/Max Elevation=(-0.000000 / any)     Is buildable across 96.125000% of the map. (used by 27 unit-defs)
[f=-000001] Skirmish AI <Circuit Easy-stable>:   Immobile-Type: Min/Max Elevation=(-20.000000 / any)    Is buildable across 96.578125% of the map. (used by 2 unit-defs)
[f=-000001] Skirmish AI <Circuit Easy-stable>:   Immobile-Type: Min/Max Elevation=(any / any)   Is buildable across 100.000000% of the map. (used by 28 unit-defs)
[f=-000001] Skirmish AI <Circuit Easy-stable>:   Immobile-Type: Min/Max Elevation=(any / any)   Is buildable across 100.000000% of the map. (used by 37 unit-defs)
[f=-000001] Skirmish AI <Circuit Easy-stable>:   Immobile-Type: Min/Max Elevation=(any / -15.000000)    Is buildable across 0.234375% of the map. (used by 1 unit-defs)
[f=-000001] Skirmish AI <Circuit Easy-stable>:   Immobile-Type: Min/Max Elevation=(any / -10.000000)    Is buildable across 0.234375% of the map. (used by 1 unit-defs)
[f=-000001] Skirmish AI <Circuit Easy-stable>:   Mobile-Type: Min/Max Elevation=(-5000.00 / any)    Max Slope=(0.41))   Move-Data used:'akbot6'     Has 1 Map-Area(s) occupying 87.31% of the map. (used by 317 unit-defs)
[f=-000001] Skirmish AI <Circuit Easy-stable>:   Mobile-Type: Min/Max Elevation=(any / -15.00)      Max Slope=(1.00))   Move-Data used:'boat10'     Has 0 Map-Area(s) occupying 0.00% of the map. (used by 6 unit-defs)
[f=-000001] Skirmish AI <Circuit Easy-stable>:   Mobile-Type: Min/Max Elevation=(any / any)     Max Slope=(0.41))   Move-Data used:'bhover3'    Has 1 Map-Area(s) occupying 87.31% of the map. (used by 5 unit-defs)
[f=-000001] Skirmish AI <Circuit Easy-stable>:   Mobile-Type: Min/Max Elevation=(-22.00 / any)      Max Slope=(0.41))   Move-Data used:'kbot4'      Has 1 Map-Area(s) occupying 87.31% of the map. (used by 32 unit-defs)
[f=-000001] Skirmish AI <Circuit Easy-stable>:   Mobile-Type: Min/Max Elevation=(-16.00 / any)      Max Slope=(1.00))   Move-Data used:'tkbot2'     Has 1 Map-Area(s) occupying 96.53% of the map. (used by 4 unit-defs)
[f=-000001] Skirmish AI <Circuit Easy-stable>:   Mobile-Type: Min/Max Elevation=(-5000.00 / any)    Max Slope=(1.00))   Move-Data used:'atkbot3'    Has 1 Map-Area(s) occupying 100.00% of the map. (used by 4 unit-defs)
[f=-000001] Skirmish AI <Circuit Easy-stable>:   Mobile-Type: Min/Max Elevation=(-22.00 / any)      Max Slope=(1.00))   Move-Data used:'tkbot4'     Has 1 Map-Area(s) occupying 96.61% of the map. (used by 12 unit-defs)
[f=-000001] Skirmish AI <Circuit Easy-stable>:   Mobile-Type: Min/Max Elevation=(any / any)     Max Slope=(0.11))   Move-Data used:'hover3'     Has 1 Map-Area(s) occupying 77.97% of the map. (used by 12 unit-defs)
[f=-000001] Skirmish AI <Circuit Easy-stable>:   Mobile-Type: Min/Max Elevation=(-16.00 / any)      Max Slope=(0.41))   Move-Data used:'skbot2'     Has 1 Map-Area(s) occupying 87.31% of the map. (used by 3 unit-defs)
[f=-000001] Skirmish AI <Circuit Easy-stable>:   Mobile-Type: Min/Max Elevation=(any / -5.00)   Max Slope=(1.00))   Move-Data used:'boat4'      Has 0 Map-Area(s) occupying 0.00% of the map. (used by 9 unit-defs)
[f=-000001] Skirmish AI <Circuit Easy-stable>:   Mobile-Type: Min/Max Elevation=(-22.00 / any)      Max Slope=(0.11))   Move-Data used:'tank4'      Has 1 Map-Area(s) occupying 77.97% of the map. (used by 20 unit-defs)
[f=-000001] Skirmish AI <Circuit Easy-stable>: No config file! (LuaRules/Configs/CircuitAIEasy32/stable/TitanDuel_2.json)
[f=-000001] Skirmish AI <Circuit Easy-stable>: No config file! (LuaRules/Configs/CircuitAIEasy32/stable/Default/circuit.json)
[f=-000001] Skirmish AI <Circuit Easy-stable>: Circuit Easy 0.9.23 (1) Initialized!
[f=-000001] [Game::LoadGame][6] globalQuit=0 forcedQuit=0
[f=-000001] [LuaMemPool::LogStats][handle=LuaIntro (unsynced)] index=3 {blocks,sizes}={0,0} {int,ext,rec}Allocs={0,14891,0} {chunk,block}Bytes={0,0}
[f=-000001] Input grabbing is enabled!
[f=-000001] Mex Placement Initialised with 32 spots.
[f=-000001] <Easy Facing> Spectator mode. Widget removed.
[f=-000001] SetLobbyButtonEnabled, false
[f=-000001] UpdateInterfacePreset, minimapRight
[f=-000001] GameID: 807e2f5aecc519e7381a90b0f30d042d
[f=-000001] Connection attempt from zratchet
[f=-000001]  -> Version: 104.0.1-92-g4409317 maintenance
[f=-000001] Input grabbing is enabled!
[f=-000001] <Ghost Site> Spectator mode. Widget removed.
[f=-000001] Epicmenu: Switching to Total Annihilation camera mode
[f=-000001] [GR::LogDisplayMode] display-mode set to 1920x1080x24bpp@60Hz (windowed::borderless)
[f=-000001] Statistics for RectangleOptimizer: 2%
[f=-000001] UpdateInterfacePreset, minimapRight
[f=-000001]  -> Connection established (given id 1)
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="zratchet" string="[PreGame::GameDataReceived][map-checksums={0x1,0xa42a1724}]"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="zratchet" string="[PreGame::GameDataReceived][mod-checksums={0x1,0x100ca4b}]"
[f=-000001] Connection attempt from GoogleFrog
[f=-000001]  -> Version: 104.0.1-92-g4409317 maintenance
[f=-000001]  -> Connection established (given id 2)
[f=-000001] Connection attempt from GeneralRobot
[f=-000001]  -> Version: 104.0.1-92-g4409317 maintenance
[f=-000001]  -> Connection established (given id 0)
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="GeneralRobot" string="[PreGame::GameDataReceived][map-checksums={0x1,0xa42a1724}]"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="GeneralRobot" string="[PreGame::GameDataReceived][mod-checksums={0x1,0x100ca4b}]"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="GoogleFrog" string="[PreGame::GameDataReceived][map-checksums={0x1,0xa42a1724}]"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="GoogleFrog" string="[PreGame::GameDataReceived][mod-checksums={0x1,0x100ca4b}]"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="zratchet" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=48fffa1b7de5c9376194391e3ec063ee9dee8aff725900ecfe4396dda3732eab85cb50b5728e3ed344358a62e29b309b48cf48a28a2a6042ea028df01f561e56]"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="zratchet" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=7f7b3d12fdbc51da85fb5e5dce184a412c66d30abbba25a7beebd7ede10df70b8e30c55a870e947cfc6cfc340cb2b2ab4702a2afffbea6301693362adb1f56f8]"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="GoogleFrog" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=48fffa1b7de5c9376194391e3ec063ee9dee8aff725900ecfe4396dda3732eab85cb50b5728e3ed344358a62e29b309b48cf48a28a2a6042ea028df01f561e56]"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="GoogleFrog" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=7f7b3d12fdbc51da85fb5e5dce184a412c66d30abbba25a7beebd7ede10df70b8e30c55a870e947cfc6cfc340cb2b2ab4702a2afffbea6301693362adb1f56f8]"
[f=-000001] Skirmish AI "AI: Easy (1)" (ID:1, Short-Name:"CircuitAIEasy32", Version:"") took over control of team 3
[f=-000001] Input grabbing is enabled!
[f=-000001] Input grabbing is enabled!
[f=-000001] Input grabbing is enabled!
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="GeneralRobot" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=48fffa1b7de5c9376194391e3ec063ee9dee8aff725900ecfe4396dda3732eab85cb50b5728e3ed344358a62e29b309b48cf48a28a2a6042ea028df01f561e56]"
[f=-000001] <zratchet> Allies: I choose: Engineer!
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="GeneralRobot" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=7f7b3d12fdbc51da85fb5e5dce184a412c66d30abbba25a7beebd7ede10df70b8e30c55a870e947cfc6cfc340cb2b2ab4702a2afffbea6301693362adb1f56f8]"
[f=-000001] Input grabbing is enabled!
[f=-000001] Input grabbing is enabled!
[f=-000001] Skirmish AI "AI: Easy (2)" (ID:0) took over control of team 1
[f=-000001] Input grabbing is enabled!
[f=-000001] Input grabbing is enabled!
[f=-000001] Input grabbing is enabled!
[f=-000001] Input grabbing is enabled!
[f=-000001] <GeneralRobot> Allies: I choose: Strike!
[f=-000001] Input grabbing is enabled!
[f=-000001] Input grabbing is enabled!
[f=-000001] Input grabbing is enabled!
[f=-000001] Input grabbing is enabled!
[f=-000001] Input grabbing is enabled!
[f=-000001] <GeneralRobot> Allies: i will build hovers
[f=-000001] Input grabbing is enabled!
[f=-000001] Input grabbing is enabled!
[f=-000001] Input grabbing is enabled!
[f=-000001] Input grabbing is enabled!
[f=-000001] Input grabbing is enabled!
[f=-000001] Input grabbing is enabled!
[f=-000001] Input grabbing is enabled!
[f=-000001] Input grabbing is enabled!
[f=-000001] Input grabbing is enabled!
[f=-000001] Input grabbing is enabled!
[f=0000072] <zratchet> ok
[f=0000097] Input grabbing is enabled!
[f=0000125] Input grabbing is enabled!
[f=0000154] Input grabbing is enabled!
[f=0000184] Input grabbing is enabled!
[f=0000214] Input grabbing is enabled!
[f=0000244] Input grabbing is enabled!
[f=0000275] Input grabbing is enabled!
[f=0000285] !transmitlobby @voice@buildUnit@add;hovercon;Quill
[f=0000285] !transmitlobby @voice@buildUnit@add;hoverraid;Dagger
[f=0000285] !transmitlobby @voice@buildUnit@add;hoverskirm;Scalpel
[f=0000285] !transmitlobby @voice@buildUnit@add;hoverassault;Halberd
[f=0000285] !transmitlobby @voice@buildUnit@add;hoverdepthcharge;Claymore
[f=0000285] !transmitlobby @voice@buildUnit@add;hoverriot;Mace
[f=0000285] !transmitlobby @voice@buildUnit@add;hoverarty;Lance
[f=0000285] !transmitlobby @voice@buildUnit@add;hoveraa;Flail
[f=0000285] !transmitlobby @voice@buildUnit@reload
[f=0000306] Input grabbing is enabled!
[f=0000337] Input grabbing is enabled!
[f=0000368] Input grabbing is enabled!
[f=0000399] Input grabbing is enabled!
[f=0000431] Input grabbing is enabled!
[f=0000462] Input grabbing is enabled!
[f=0000493] Input grabbing is enabled!
[f=0000521] Input grabbing is enabled!
[f=0000549] Input grabbing is enabled!
[f=0000577] Input grabbing is enabled!
[f=0001004] <GeneralRobot> Allies: hey
[f=0001030] Input grabbing is enabled!
[f=0001059] Input grabbing is enabled!
[f=0001088] Input grabbing is enabled!
[f=0001117] Input grabbing is enabled!
[f=0001147] Input grabbing is enabled!
[f=0001177] Input grabbing is enabled!
[f=0001207] Input grabbing is enabled!
[f=0001234] <GeneralRobot> Allies: build a drill here
[f=0001237] Input grabbing is enabled!
[f=0001268] Input grabbing is enabled!
[f=0001298] Input grabbing is enabled!
[f=0001328] Input grabbing is enabled!
[f=0001360] Input grabbing is enabled!
[f=0001391] Input grabbing is enabled!
[f=0001422] Input grabbing is enabled!
[f=0001453] Input grabbing is enabled!
[f=0001484] Input grabbing is enabled!
[f=0001515] Input grabbing is enabled!
[f=0001693] [liblobby] Warning: Duplicate user(Aquanim) added to channel (zk)
[f=0001720] Input grabbing is enabled!
[f=0001750] Input grabbing is enabled!
[f=0001779] Input grabbing is enabled!
[f=0001810] Input grabbing is enabled!
[f=0002303] Input grabbing is enabled!
[f=0002333] Input grabbing is enabled!
[f=0002363] Input grabbing is enabled!
[f=0002393] Input grabbing is enabled!
[f=0002422] Input grabbing is enabled!
[f=0002451] Input grabbing is enabled!
[f=0002478] [liblobby] Warning: Duplicate user(AquanimTest) added to channel (zk)
[f=0002481] Input grabbing is enabled!
[f=0002510] Input grabbing is enabled!
[f=0002539] Input grabbing is enabled!
[f=0002569] Input grabbing is enabled!
[f=0002599] Input grabbing is enabled!
[f=0002629] Input grabbing is enabled!
[f=0002659] Input grabbing is enabled!
[f=0002689] Input grabbing is enabled!
[f=0002719] Input grabbing is enabled!
[f=0002749] Input grabbing is enabled!
[f=0002935] [liblobby] Warning: Duplicate user(Aquanim) added to channel (zk)
[f=0002959] Input grabbing is enabled!
[f=0002989] Input grabbing is enabled!
[f=0003019] Input grabbing is enabled!
[f=0003049] Input grabbing is enabled!
[f=0003080] Input grabbing is enabled!
[f=0003110] Input grabbing is enabled!
[f=0003140] Input grabbing is enabled!
[f=0003170] Input grabbing is enabled!
[f=0003200] Input grabbing is enabled!
[f=0003230] Input grabbing is enabled!
[f=0003746] <GeneralRobot> Allies: you need a factory
[f=0003773] Input grabbing is enabled!
[f=0003802] Input grabbing is enabled!
[f=0003832] Input grabbing is enabled!
[f=0003844] game_message: Morph complete: Guardian lvl 1
[f=0004235] [GoogleFrog] you don't need storages
[f=0004659] <GeneralRobot> Allies: why?
[f=0005283] [GoogleFrog] your metal should be around 0 most of the time
[f=0005439] [GoogleFrog] just make more constructors
[f=0010131] <GeneralRobot> Allies: Lag?
[f=0011155] Input grabbing is enabled!
[f=0011185] Input grabbing is enabled!
[f=0011215] Input grabbing is enabled!
[f=0011245] Input grabbing is enabled!
[f=0011275] Input grabbing is enabled!
[f=0011305] Input grabbing is enabled!
[f=0011336] Input grabbing is enabled!
[f=0011367] Input grabbing is enabled!
[f=0011398] Input grabbing is enabled!
[f=0011423] [Game::ClientReadNet] added new player TheMooseIsLoose with number 3 to team 0
[f=0011423] > SPRINGIE:User TheMooseIsLoose|chickena|6_3|dev_content,donator_0|False||Dynasty|CA
[f=0011429] Input grabbing is enabled!
[f=0011460] Input grabbing is enabled!
[f=0011492] Input grabbing is enabled!
[f=0011523] Input grabbing is enabled!
[f=0011554] Input grabbing is enabled!
[f=0011583] Input grabbing is enabled!
[f=0011612] Input grabbing is enabled!
[f=0011641] Input grabbing is enabled!
[f=0011670] Input grabbing is enabled!
[f=0011699] Input grabbing is enabled!
[f=0011765] [liblobby] Warning: Duplicate user(ermandir) added to channel (zk)
[f=0011788] Input grabbing is enabled!
[f=0011819] Input grabbing is enabled!
[f=0011849] Input grabbing is enabled!
[f=0011879] Input grabbing is enabled!
[f=0011909] Input grabbing is enabled!
[f=0011939] Input grabbing is enabled!
[f=0011969] Input grabbing is enabled!
[f=0011999] Input grabbing is enabled!
[f=0012029] Input grabbing is enabled!
[f=0012060] Input grabbing is enabled!
[f=0016480] <GeneralRobot> Allies: build inside the shield
[f=0016668] <GeneralRobot> Allies: like factories
[f=0017765] <zratchet> ok
[f=0019159] <GeneralRobot> Allies: Google
[f=0019422] !transmitlobby @voice@buildUnit@reload
[f=0019455] <GeneralRobot> Allies: what is this energy pylon for?
[f=0019482] [GoogleFrog] ?
[f=0019743] !transmitlobby @voice@buildUnit@add;planecon;Crane
[f=0019743] !transmitlobby @voice@buildUnit@add;planefighter;Swift
[f=0019743] !transmitlobby @voice@buildUnit@add;planeheavyfighter;Raptor
[f=0019743] !transmitlobby @voice@buildUnit@add;bomberprec;Raven
[f=0019743] !transmitlobby @voice@buildUnit@add;bomberriot;Phoenix
[f=0019743] !transmitlobby @voice@buildUnit@add;bomberdisarm;Thunderbird
[f=0019743] !transmitlobby @voice@buildUnit@add;bomberheavy;Likho
[f=0019743] !transmitlobby @voice@buildUnit@add;planescout;Owl
[f=0019743] !transmitlobby @voice@buildUnit@reload
[f=0019792] [GoogleFrog] it extends your energy grid
[f=0019815] Input grabbing is enabled!
[f=0019846] Input grabbing is enabled!
[f=0019876] Input grabbing is enabled!
[f=0019906] Input grabbing is enabled!
[f=0019937] Input grabbing is enabled!
[f=0019968] Input grabbing is enabled!
[f=0019980] game_message: Giving all units of zratchet to GeneralRobot due to lag/AFK
[f=0019998] Input grabbing is enabled!
[f=0020028] Input grabbing is enabled!
[f=0020059] Input grabbing is enabled!
[f=0020070] game_message: Player zratchet is no longer lagging or AFK; returning all their units.
[f=0020089] Input grabbing is enabled!
[f=0020119] Input grabbing is enabled!
[f=0020149] Input grabbing is enabled!
[f=0020180] Input grabbing is enabled!
[f=0020210] Input grabbing is enabled!
[f=0020240] Input grabbing is enabled!
[f=0020594] [GoogleFrog] the grid overdrives mexes for more metal
[f=0020711] [GoogleFrog] by spending energy
[f=0020844] <GeneralRobot> Allies: ah k
[f=0021014] <GeneralRobot> Allies: thats great
[f=0021092] [liblobby] Warning: Duplicate user(bounty) added to channel (zk)
[f=0021171] [GoogleFrog] and powers the three big turrets
[f=0021879] <GeneralRobot> Allies: blue
[f=0021976] <GeneralRobot> Allies: you here?
[f=0021983] [GoogleFrog] origonally all excess energy was spent on overdrive globally, but that made expansion a bit slippery slope
[f=0022170] <zratchet> I'm here
[f=0022655] [GoogleFrog] you don't need pylon though
[f=0022852] [GoogleFrog] all they do is extend the range of your grid
[f=0023134] [GoogleFrog] energy structures and mexes have a little grid range anyway
[f=0023492] <GeneralRobot> Allies: ok
[f=0023683] [GoogleFrog] so often it is better to gradually link your mexes with energy structures, as energy structures make energy
[f=0024686] [GoogleFrog] but solars and inefficient and winds are fragile so there are situations where you want to make pylons
[f=0025142] [GoogleFrog] pylons are the most efficient way to bridge a big gap in grids
[f=0025480] <GeneralRobot> Allies: ok
[f=0025642] Input grabbing is enabled!
[f=0025672] Input grabbing is enabled!
[f=0025702] Input grabbing is enabled!
[f=0025732] Input grabbing is enabled!
[f=0025763] Input grabbing is enabled!
[f=0025793] Input grabbing is enabled!
[f=0025823] Input grabbing is enabled!
[f=0025853] Input grabbing is enabled!
[f=0025883] Input grabbing is enabled!
[f=0025913] Input grabbing is enabled!
[f=0028522] <GeneralRobot> Allies: attack there arty
[f=0028529] Input grabbing is enabled!
[f=0028559] Input grabbing is enabled!
[f=0028589] Input grabbing is enabled!
[f=0028619] Input grabbing is enabled!
[f=0028649] Input grabbing is enabled!
[f=0028679] Input grabbing is enabled!
[f=0028710] Input grabbing is enabled!
[f=0028740] Input grabbing is enabled!
[f=0028770] Input grabbing is enabled!
[f=0028800] Input grabbing is enabled!
[f=0031031] <zratchet> Allies: got some but need support
[f=0031054] Input grabbing is enabled!
[f=0031084] Input grabbing is enabled!
[f=0031114] Input grabbing is enabled!
[f=0031144] Input grabbing is enabled!
[f=0031175] Input grabbing is enabled!
[f=0031205] Input grabbing is enabled!
[f=0031235] Input grabbing is enabled!
[f=0031265] Input grabbing is enabled!
[f=0031295] Input grabbing is enabled!
[f=0031325] Input grabbing is enabled!
[f=0031358] <GeneralRobot> Allies: i got arty here
[f=0031386] Input grabbing is enabled!
[f=0031416] Input grabbing is enabled!
[f=0031446] Input grabbing is enabled!
[f=0031476] Input grabbing is enabled!
[f=0031507] Input grabbing is enabled!
[f=0031537] Input grabbing is enabled!
[f=0031567] Input grabbing is enabled!
[f=0031598] Input grabbing is enabled!
[f=0031628] Input grabbing is enabled!
[f=0031658] Input grabbing is enabled!
[f=0031839] <GeneralRobot> Allies: my ones
[f=0031870] Input grabbing is enabled!
[f=0031900] Input grabbing is enabled!
[f=0031930] Input grabbing is enabled!
[f=0031961] Input grabbing is enabled!
[f=0031992] Input grabbing is enabled!
[f=0032022] Input grabbing is enabled!
[f=0032052] Input grabbing is enabled!
[f=0032082] Input grabbing is enabled!
[f=0032113] Input grabbing is enabled!
[f=0032143] Input grabbing is enabled!
[f=0032183] <zratchet> Allies: building more gunships
[f=0032203] Input grabbing is enabled!
[f=0032233] Input grabbing is enabled!
[f=0032264] Input grabbing is enabled!
[f=0032294] Input grabbing is enabled!
[f=0032324] Input grabbing is enabled!
[f=0032355] Input grabbing is enabled!
[f=0032385] Input grabbing is enabled!
[f=0032404] <GeneralRobot> Allies: bu8lding arty
[f=0032415] Input grabbing is enabled!
[f=0032445] Input grabbing is enabled!
[f=0032476] Input grabbing is enabled!
[f=0032489] <zratchet> Allies: and repairing the big one
[f=0032506] Input grabbing is enabled!
[f=0032536] Input grabbing is enabled!
[f=0032536] <zratchet> Allies: kk
[f=0032566] Input grabbing is enabled!
[f=0032597] Input grabbing is enabled!
[f=0032627] Input grabbing is enabled!
[f=0032657] Input grabbing is enabled!
[f=0032687] Input grabbing is enabled!
[f=0032718] Input grabbing is enabled!
[f=0032748] Input grabbing is enabled!
[f=0032778] Input grabbing is enabled!
[f=0032808] Input grabbing is enabled!
[f=0032838] Input grabbing is enabled!
[f=0033946] !transmitlobby @voice@buildUnit@add;shieldcon;Convict
[f=0033946] !transmitlobby @voice@buildUnit@add;shieldscout;Dirtbag
[f=0033946] !transmitlobby @voice@buildUnit@add;shieldraid;Bandit
[f=0033946] !transmitlobby @voice@buildUnit@add;shieldskirm;Rogue
[f=0033946] !transmitlobby @voice@buildUnit@add;shieldassault;Thug
[f=0033946] !transmitlobby @voice@buildUnit@add;shieldriot;Outlaw
[f=0033946] !transmitlobby @voice@buildUnit@add;shieldfelon;Felon
[f=0033946] !transmitlobby @voice@buildUnit@add;shieldarty;Racketeer
[f=0033946] !transmitlobby @voice@buildUnit@add;shieldaa;Vandal
[f=0033946] !transmitlobby @voice@buildUnit@add;shieldbomb;Snitch
[f=0033946] !transmitlobby @voice@buildUnit@add;shieldshield;Aspis
[f=0033946] !transmitlobby @voice@buildUnit@reload
[f=0034429] Input grabbing is enabled!
[f=0034459] Input grabbing is enabled!
[f=0034490] Input grabbing is enabled!
[f=0034520] Input grabbing is enabled!
[f=0034551] Input grabbing is enabled!
[f=0034581] Input grabbing is enabled!
[f=0034611] Input grabbing is enabled!
[f=0034641] Input grabbing is enabled!
[f=0034671] Input grabbing is enabled!
[f=0034701] Input grabbing is enabled!
[f=0034804] <zratchet> Allies: those your planes?
[f=0034822] Input grabbing is enabled!
[f=0034853] Input grabbing is enabled!
[f=0034883] Input grabbing is enabled!
[f=0034913] Input grabbing is enabled!
[f=0034943] Input grabbing is enabled!
[f=0034974] Input grabbing is enabled!
[f=0035004] Input grabbing is enabled!
[f=0035034] Input grabbing is enabled!
[f=0035064] Input grabbing is enabled!
[f=0035094] Input grabbing is enabled!
[f=0035375] <GeneralRobot> Allies: yeah
[f=0035396] Input grabbing is enabled!
[f=0035426] Input grabbing is enabled!
[f=0035456] Input grabbing is enabled!
[f=0035487] Input grabbing is enabled!
[f=0035518] Input grabbing is enabled!
[f=0035546] <zratchet> Allies: kk good lol
[f=0035548] Input grabbing is enabled!
[f=0035579] Input grabbing is enabled!
[f=0035609] Input grabbing is enabled!
[f=0035640] Input grabbing is enabled!
[f=0036273] Input grabbing is enabled!
[f=0036303] Input grabbing is enabled!
[f=0036333] Input grabbing is enabled!
[f=0036364] Input grabbing is enabled!
[f=0036394] Input grabbing is enabled!
[f=0036424] Input grabbing is enabled!
[f=0038397] <zratchet> Allies: fleet will be ready soon
[f=0038416] Input grabbing is enabled!
[f=0038446] Input grabbing is enabled!
[f=0038476] Input grabbing is enabled!
[f=0038506] Input grabbing is enabled!
[f=0038537] Input grabbing is enabled!
[f=0038566] Input grabbing is enabled!
[f=0038595] Input grabbing is enabled!
[f=0038625] Input grabbing is enabled!
[f=0038654] Input grabbing is enabled!
[f=0038683] Input grabbing is enabled!
[f=0038707] <GeneralRobot> Allies: i got my arty here
[f=0038712] Input grabbing is enabled!
[f=0038741] Input grabbing is enabled!
[f=0038771] Input grabbing is enabled!
[f=0038802] Input grabbing is enabled!
[f=0038833] Input grabbing is enabled!
[f=0038865] Input grabbing is enabled!
[f=0038896] Input grabbing is enabled!
[f=0038928] Input grabbing is enabled!
[f=0038959] Input grabbing is enabled!
[f=0038991] Input grabbing is enabled!
[f=0046240] <GeneralRobot> Allies: i cant hold the shield
[f=0046244] Input grabbing is enabled!
[f=0046274] Input grabbing is enabled!
[f=0047765] <GeneralRobot> Allies: wow thx
[f=0047794] <zratchet> Allies: attack
[f=0048774] <zratchet> Allies: lol
[f=0048891] <zratchet> Allies: my smaller ships
[f=0049322] <zratchet> they have too much formation range
[f=0050618] <GeneralRobot> Allies: they cant kill us becasue of the shield
[f=0052067] <zratchet> Can shields go down as in Supcom Google?
[f=0052301] [GoogleFrog] no
[f=0052512] [GoogleFrog] shields have a charge
[f=0052833] [GoogleFrog] if the damage of the projectile exceeds the charge then it goes through
[f=0052860] <GeneralRobot> Allies: yeah ik
[f=0052944] <zratchet> Allies: I see
[f=0053358] <GeneralRobot> Allies: its getting low
[f=0053451] [GoogleFrog] so big projectiles go through shields eventually after enough damage
[f=0053814] <zratchet> does it recharge over time?
[f=0053920] [GoogleFrog] yes
[f=0054086] [GoogleFrog] shields recharge constantly
[f=0054309] <zratchet> Allies: k
[f=0054461] [GoogleFrog] and they also share charge to each other like a heat equation
[f=0055102] [GoogleFrog] so after a shock they return to all being the same value after a bit
[f=0055302] !transmitlobby @voice@buildUnit@remove;planecon
[f=0055302] !transmitlobby @voice@buildUnit@remove;planefighter
[f=0055302] !transmitlobby @voice@buildUnit@remove;planeheavyfighter
[f=0055302] !transmitlobby @voice@buildUnit@remove;bomberprec
[f=0055302] !transmitlobby @voice@buildUnit@remove;bomberriot
[f=0055302] !transmitlobby @voice@buildUnit@remove;bomberdisarm
[f=0055302] !transmitlobby @voice@buildUnit@remove;bomberheavy
[f=0055302] !transmitlobby @voice@buildUnit@remove;planescout
[f=0055302] !transmitlobby @voice@buildUnit@reload
[f=0055590] [GoogleFrog] although if you have a long spread shield network one end can be depleted while the other is full
[f=0056333] <zratchet> Allies: heh
[f=0056648] <zratchet> Allies: well this game definitely satisfies my need for slugfest
[f=0057147] <zratchet> Allies: now if there was just proper aoe players and not "competitive" players that want to rush every game
[f=0057241] <zratchet> Allies: :P
[f=0057392] <GeneralRobot> Allies: i plau aoe
[f=0057560] [GoogleFrog] FFA works really well for that
[f=0057710] <zratchet> I like AOE as a non-rush game
[f=0057779] <zratchet> Allies: yeah
[f=0057877] [GoogleFrog] I've tried to make FFA not bad
[f=0057901] <GeneralRobot> Allies: me too
[f=0058276] <zratchet> Allies: rush is annoying
[f=0058304] [GoogleFrog] in games like starcraft you have an army limit and finite resources so noone wants to attack
[f=0058395] <zratchet> Allies: I like turtles like this
[f=0058517] <zratchet> Allies: yeah
[f=0058527] [Chobby] Warning: Missing minimap image for
[f=0058915] [GoogleFrog] most players here like playing big 8v8 slugfests a bit like this
[f=0059126] <zratchet> Allies: nice
[f=0059666] <GeneralRobot> Allies: blue
[f=0059743] <zratchet> Allies: do you think spring could do a fantasy or historical game?
[f=0059843] <GeneralRobot> Allies: build more power plz
[f=0059963] <zratchet> Allies: ok
[f=0059971] [GoogleFrog] yes
[f=0060331] [GoogleFrog] there are some unexplored things
[f=0060618] [GoogleFrog] for people you would need some animation improvement
[f=0061094] <zratchet> Allies: umm lol
[f=0061389] Warning: [Watchdog] Hang detection triggered for Spring 104.0.1-92-g4409317 maintenance.
[f=0061389] Warning:    (in threads: {main,load,audio,vfsi}={1,0,0,0})
[f=0061389] Warning: DLL information:
[f=0061389] Error: 0x00400000   spring
[f=0061389] Error: 0x77a70000   ntdll
[f=0061389] Error: 0x76d90000   KERNEL32
[f=0061389] Error: 0x75220000   KERNELBASE
[f=0061389] Error: 0x76fb0000   ADVAPI32
[f=0061389] Error: 0x74f80000   msvcrt
[f=0061389] Error: 0x769a0000   sechost
[f=0061389] Error: 0x74710000   RPCRT4
[f=0061389] Error: 0x74520000   SspiCli
[f=0061389] Error: 0x74510000   CRYPTBASE
[f=0061389] Error: 0x74e00000   bcryptPrimitives
[f=0061389] Error: 0x76e60000   IMAGEHLP
[f=0061389] Error: 0x76b50000   ucrtbase
[f=0061389] Error: 0x75650000   SHELL32
[f=0061389] Error: 0x76f60000   cfgmgr32
[f=0061389] Error: 0x76d00000   shcore
[f=0061389] Error: 0x574a0000   OPENGL32
[f=0061389] Error: 0x77670000   combase
[f=0061389] Error: 0x750e0000   USER32
[f=0061389] Error: 0x6fbb0000   GLU32
[f=0061389] Error: 0x747e0000   windows.storage
[f=0061389] Error: 0x77650000   win32u
[f=0061389] Error: 0x74ee0000   shlwapi
[f=0061389] Error: 0x76f20000   GDI32
[f=0061389] Error: 0x769f0000   gdi32full
[f=0061389] Error: 0x77a60000   kernel.appcore
[f=0061389] Error: 0x74e60000   msvcp_win
[f=0061389] Error: 0x74f30000   powrprof
[f=0061389] Error: 0x76fa0000   profapi
[f=0061389] Error: 0x76eb0000   WS2_32
[f=0061389] Error: 0x10000000   DevIL
[f=0061389] Error: 0x70780000   vorbisfile
[f=0061389] Error: 0x6b800000   OpenAL32
[f=0061389] Error: 0x62e80000   zlib1
[f=0061389] Error: 0x77130000   ole32
[f=0061389] Error: 0x65180000   libfontconfig-1
[f=0061389] Error: 0x70e40000   libfreetype-6
[f=0061389] Error: 0x6ef80000   glew32
[f=0061389] Error: 0x6c740000   SDL2
[f=0061389] Error: 0x68140000   ogg
[f=0061389] Error: 0x778b0000   IMM32
[f=0061389] Error: 0x64cc0000   vorbis
[f=0061389] Error: 0x75040000   OLEAUT32
[f=0061389] Error: 0x6e9c0000   WINMM
[f=0061389] Error: 0x73f10000   VERSION
[f=0061389] Error: 0x68f40000   libexpat-1
[f=0061389] Error: 0x6e6f0000   WINMMBASE
[f=0061389] Error: 0x60600000   MSVCR80
[f=0061389] Error: 0x7be90000   MSVCP80
[f=0061389] Error: 0x0fac0000   gameoverlayrenderer
[f=0061389] Error: 0x77120000   PSAPI
[f=0061389] Error: 0x0f0e0000   nvapi
[f=0061389] Error: 0x77230000   SETUPAPI
[f=0061389] Error: 0x69db0000   dxgi
[f=0061389] Error: 0x73c30000   uxtheme
[f=0061389] Error: 0x75500000   MSCTF
[f=0061389] Error: 0x6e950000   dwmapi
[f=0061389] Error: 0x083d0000   nvoglv32
[f=0061389] Error: 0x73ed0000   WTSAPI32
[f=0061389] Error: 0x70db0000   DEVOBJ
[f=0061389] Error: 0x075d0000   WINTRUST
[f=0061389] Error: 0x76e80000   MSASN1
[f=0061389] Error: 0x778e0000   CRYPT32
[f=0061389] Error: 0x738e0000   ntmarta
[f=0061389] Error: 0x6ee00000   WINSTA
[f=0061389] Error: 0x76c70000   clbcatq
[f=0061389] Error: 0x6a470000   MMDevApi
[f=0061389] Error: 0x6bac0000   PROPSYS
[f=0061389] Error: 0x66510000   AUDIOSES
[f=0061389] Error: 0x709f0000   wintypes
[f=0061389] Error: 0x6c4f0000   AVRT
[f=0061389] Error: 0x61c70000   Windows.UI
[f=0061389] Error: 0x61c00000   TextInputFramework
[f=0061389] Error: 0x61940000   CoreUIComponents
[f=0061389] Error: 0x61b70000   CoreMessaging
[f=0061389] Error: 0x61930000   usermgrcli
[f=0061389] Error: 0x6e440000   shfolder
[f=0061389] Error: 0x50600000   dsound
[f=0061389] Error: 0x172f0000   mswsock
[f=0061389] Error: 0x70630000   napinsp
[f=0061389] Error: 0x70550000   pnrpnsp
[f=0061389] Error: 0x63560000   NLAapi
[f=0061389] Error: 0x6b980000   DNSAPI
[f=0061389] Error: 0x76f50000   NSI
[f=0061389] Error: 0x74330000   IPHLPAPI
[f=0061389] Error: 0x70540000   winrnr
[f=0061389] Error: 0x6b920000   fwpuclnt
[f=0061389] Error: 0x73920000   bcrypt
[f=0061389] Error: 0x6b970000   rasadhlp
[f=0061389] Error: 0x6ba60000   wshqos
[f=0061389] Error: 0x6ba50000   wshtcpip
[f=0061389] Error: 0x6ba40000   wship6
[f=0061389] Error: 0x63580000   AIInterface
[f=0061389] Error: 0x62880000   SkirmishAI
[f=0061389] Error: 0x73720000   dbghelp
[f=0061389] Warning: Stacktrace (main) for Spring 104.0.1-92-g4409317 maintenance:
[f=0061389] Warning:    [ProgCtr=77ae25ac StackPtr=0188de68 FramePtr=0188def8]
[f=0061389] Warning:    (0) C:\WINDOWS\SYSTEM32\ntdll.dll [0x000725AC]
[f=0061389] Warning:    (1) C:\WINDOWS\System32\RPCRT4.dll [0x00007008]
[f=0061389] Warning:    (2) C:\WINDOWS\System32\RPCRT4.dll [0x00004994]
[f=0061389] Warning:    (3) C:\WINDOWS\SYSTEM32\DNSAPI.dll [0x00016AAC]
[f=0061389] Warning:    (4) C:\WINDOWS\SYSTEM32\DNSAPI.dll [0x00018CD5]
[f=0061389] Warning:    (5) C:\WINDOWS\SYSTEM32\DNSAPI.dll [0x000187FE]
[f=0061389] Warning:    (6) C:\WINDOWS\system32\mswsock.dll [0x0000BD71]
[f=0061389] Warning:    (7) C:\WINDOWS\system32\mswsock.dll [0x0000B8D1]
[f=0061389] Warning:    (8) C:\WINDOWS\System32\WS2_32.dll [0x0000E000]
[f=0061389] Warning:    (9) C:\WINDOWS\System32\WS2_32.dll [0x00008BB7]
[f=0061389] Warning:    (10) C:\WINDOWS\System32\WS2_32.dll [0x0003C711]
[f=0061389] Warning:    (11) C:\WINDOWS\System32\WS2_32.dll [0x00036093]
[f=0061389] Warning:    (12) C:\WINDOWS\System32\WS2_32.dll [0x00036DAD]
[f=0061389] Warning:    (13) C:\Users\Tim\Documents\My Games\Spring\engine\win32\104.0.1-92-g4409317\spring.exe [0x00931E76]
[f=0061389] Warning:    (14) C:\Users\Tim\Documents\My Games\Spring\engine\win32\104.0.1-92-g4409317\spring.exe [0x009339BF]
[f=0061389] Warning:    (15) C:\Users\Tim\Documents\My Games\Spring\engine\win32\104.0.1-92-g4409317\spring.exe [0x009342FD]
[f=0061389] Warning:    (16) C:\Users\Tim\Documents\My Games\Spring\engine\win32\104.0.1-92-g4409317\spring.exe [0x00924810]
[f=0061389] Warning:    (17) C:\Users\Tim\Documents\My Games\Spring\engine\win32\104.0.1-92-g4409317\spring.exe [0x00928A59]
[f=0061389] Warning: Stacktrace (audio) for Spring 104.0.1-92-g4409317 maintenance:
[f=0061389] Warning:    [ProgCtr=77ae205c StackPtr=01e9fdb4 FramePtr=01e9fe18]
[f=0061389] Warning:    (0) C:\WINDOWS\SYSTEM32\ntdll.dll [0x0007205C]
[f=0061389] Warning:    (1) C:\WINDOWS\System32\KERNELBASE.dll [0x000F48CF]
[f=0061389] Warning:    (2) C:\Users\Tim\Documents\My Games\Spring\engine\win32\104.0.1-92-g4409317\spring.exe [0x008EC4F4]
[f=0061389] Warning:    (3) C:\Users\Tim\Documents\My Games\Spring\engine\win32\104.0.1-92-g4409317\spring.exe [0x00D31C27]
[f=0061389] Warning:    (4) C:\Users\Tim\Documents\My Games\Spring\engine\win32\104.0.1-92-g4409317\spring.exe [0x00D65193]
[f=0061389] Warning:    (5) C:\WINDOWS\System32\msvcrt.dll [0x00066821]
[f=0061389] Warning:    (6) C:\WINDOWS\System32\KERNEL32.DLL [0x00018744]
[f=0061389] Warning:    (7) C:\WINDOWS\SYSTEM32\ntdll.dll [0x0006582D]
[f=0061389] Warning:    (8) C:\WINDOWS\SYSTEM32\ntdll.dll [0x000657FD]
[f=0061389] Warning: [Watchdog] Hang detection triggered for Spring 104.0.1-92-g4409317 maintenance.
[f=0061389] Warning:    (in threads: {main,load,audio,vfsi}={1,0,0,0})
[f=0061389] Warning: DLL information:
[f=0061389] Error: 0x00400000   spring
[f=0061389] Error: 0x77a70000   ntdll
[f=0061389] Error: 0x76d90000   KERNEL32
[f=0061389] Error: 0x75220000   KERNELBASE
[f=0061389] Error: 0x76fb0000   ADVAPI32
[f=0061389] Error: 0x74f80000   msvcrt
[f=0061389] Error: 0x769a0000   sechost
[f=0061389] Error: 0x74710000   RPCRT4
[f=0061389] Error: 0x74520000   SspiCli
[f=0061389] Error: 0x74510000   CRYPTBASE
[f=0061389] Error: 0x74e00000   bcryptPrimitives
[f=0061389] Error: 0x76e60000   IMAGEHLP
[f=0061389] Error: 0x76b50000   ucrtbase
[f=0061389] Error: 0x75650000   SHELL32
[f=0061389] Error: 0x76f60000   cfgmgr32
[f=0061389] Error: 0x76d00000   shcore
[f=0061389] Error: 0x574a0000   OPENGL32
[f=0061389] Error: 0x77670000   combase
[f=0061389] Error: 0x750e0000   USER32
[f=0061389] Error: 0x6fbb0000   GLU32
[f=0061389] Error: 0x747e0000   windows.storage
[f=0061389] Error: 0x77650000   win32u
[f=0061389] Error: 0x74ee0000   shlwapi
[f=0061389] Error: 0x76f20000   GDI32
[f=0061389] Error: 0x769f0000   gdi32full
[f=0061389] Error: 0x77a60000   kernel.appcore
[f=0061389] Error: 0x74e60000   msvcp_win
[f=0061389] Error: 0x74f30000   powrprof
[f=0061389] Error: 0x76fa0000   profapi
[f=0061389] Error: 0x76eb0000   WS2_32
[f=0061389] Error: 0x10000000   DevIL
[f=0061389] Error: 0x70780000   vorbisfile
[f=0061389] Error: 0x6b800000   OpenAL32
[f=0061389] Error: 0x62e80000   zlib1
[f=0061389] Error: 0x77130000   ole32
[f=0061389] Error: 0x65180000   libfontconfig-1
[f=0061389] Error: 0x70e40000   libfreetype-6
[f=0061389] Error: 0x6ef80000   glew32
[f=0061389] Error: 0x6c740000   SDL2
[f=0061389] Error: 0x68140000   ogg
[f=0061389] Error: 0x778b0000   IMM32
[f=0061389] Error: 0x64cc0000   vorbis
[f=0061389] Error: 0x75040000   OLEAUT32
[f=0061389] Error: 0x6e9c0000   WINMM
[f=0061389] Error: 0x73f10000   VERSION
[f=0061389] Error: 0x68f40000   libexpat-1
[f=0061389] Error: 0x6e6f0000   WINMMBASE
[f=0061389] Error: 0x60600000   MSVCR80
[f=0061389] Error: 0x7be90000   MSVCP80
[f=0061389] Error: 0x0fac0000   gameoverlayrenderer
[f=0061389] Error: 0x77120000   PSAPI
[f=0061389] Error: 0x0f0e0000   nvapi
[f=0061389] Error: 0x77230000   SETUPAPI
[f=0061389] Error: 0x69db0000   dxgi
[f=0061389] Error: 0x73c30000   uxtheme
[f=0061389] Error: 0x75500000   MSCTF
[f=0061389] Error: 0x6e950000   dwmapi
[f=0061389] Error: 0x083d0000   nvoglv32
[f=0061389] Error: 0x73ed0000   WTSAPI32
[f=0061389] Error: 0x70db0000   DEVOBJ
[f=0061389] Error: 0x075d0000   WINTRUST
[f=0061389] Error: 0x76e80000   MSASN1
[f=0061389] Error: 0x778e0000   CRYPT32
[f=0061389] Error: 0x738e0000   ntmarta
[f=0061389] Error: 0x6ee00000   WINSTA
[f=0061389] Error: 0x76c70000   clbcatq
[f=0061389] Error: 0x6a470000   MMDevApi
[f=0061389] Error: 0x6bac0000   PROPSYS
[f=0061389] Error: 0x66510000   AUDIOSES
[f=0061389] Error: 0x709f0000   wintypes
[f=0061389] Error: 0x6c4f0000   AVRT
[f=0061389] Error: 0x61c70000   Windows.UI
[f=0061389] Error: 0x61c00000   TextInputFramework
[f=0061389] Error: 0x61940000   CoreUIComponents
[f=0061389] Error: 0x61b70000   CoreMessaging
[f=0061389] Error: 0x61930000   usermgrcli
[f=0061389] Error: 0x6e440000   shfolder
[f=0061389] Error: 0x50600000   dsound
[f=0061389] Error: 0x172f0000   mswsock
[f=0061389] Error: 0x70630000   napinsp
[f=0061389] Error: 0x70550000   pnrpnsp
[f=0061389] Error: 0x63560000   NLAapi
[f=0061389] Error: 0x6b980000   DNSAPI
[f=0061389] Error: 0x76f50000   NSI
[f=0061389] Error: 0x74330000   IPHLPAPI
[f=0061389] Error: 0x70540000   winrnr
[f=0061389] Error: 0x6b920000   fwpuclnt
[f=0061389] Error: 0x73920000   bcrypt
[f=0061389] Error: 0x6b970000   rasadhlp
[f=0061389] Error: 0x6ba60000   wshqos
[f=0061389] Error: 0x6ba50000   wshtcpip
[f=0061389] Error: 0x6ba40000   wship6
[f=0061389] Error: 0x63580000   AIInterface
[f=0061389] Error: 0x62880000   SkirmishAI
[f=0061389] Error: 0x73720000   dbghelp
[f=0061389] Warning: Stacktrace (main) for Spring 104.0.1-92-g4409317 maintenance:
[f=0061389] Warning:    [ProgCtr=77ae25ac StackPtr=0188de68 FramePtr=0188def8]
[f=0061389] Warning:    (0) C:\WINDOWS\SYSTEM32\ntdll.dll [0x000725AC]
[f=0061389] Warning:    (1) C:\WINDOWS\System32\RPCRT4.dll [0x00007008]
[f=0061389] Warning:    (2) C:\WINDOWS\System32\RPCRT4.dll [0x00004994]
[f=0061389] Warning:    (3) C:\WINDOWS\SYSTEM32\DNSAPI.dll [0x00016AAC]
[f=0061389] Warning:    (4) C:\WINDOWS\SYSTEM32\DNSAPI.dll [0x00018CD5]
[f=0061389] Warning:    (5) C:\WINDOWS\SYSTEM32\DNSAPI.dll [0x000187FE]
[f=0061389] Warning:    (6) C:\WINDOWS\system32\mswsock.dll [0x0000BD71]
[f=0061389] Warning:    (7) C:\WINDOWS\system32\mswsock.dll [0x0000B8D1]
[f=0061389] Warning:    (8) C:\WINDOWS\System32\WS2_32.dll [0x0000E000]
[f=0061389] Warning:    (9) C:\WINDOWS\System32\WS2_32.dll [0x00008BB7]
[f=0061389] Warning:    (10) C:\WINDOWS\System32\WS2_32.dll [0x0003C711]
[f=0061389] Warning:    (11) C:\WINDOWS\System32\WS2_32.dll [0x00036093]
[f=0061389] Warning:    (12) C:\WINDOWS\System32\WS2_32.dll [0x00036DAD]
[f=0061389] Warning:    (13) C:\Users\Tim\Documents\My Games\Spring\engine\win32\104.0.1-92-g4409317\spring.exe [0x00931E76]
[f=0061389] Warning:    (14) C:\Users\Tim\Documents\My Games\Spring\engine\win32\104.0.1-92-g4409317\spring.exe [0x009339BF]
[f=0061389] Warning:    (15) C:\Users\Tim\Documents\My Games\Spring\engine\win32\104.0.1-92-g4409317\spring.exe [0x009342FD]
[f=0061389] Warning:    (16) C:\Users\Tim\Documents\My Games\Spring\engine\win32\104.0.1-92-g4409317\spring.exe [0x00924810]
[f=0061389] Warning:    (17) C:\Users\Tim\Documents\My Games\Spring\engine\win32\104.0.1-92-g4409317\spring.exe [0x00928A59]
[f=0061389] Warning: Stacktrace (audio) for Spring 104.0.1-92-g4409317 maintenance:
[f=0061389] Warning:    [ProgCtr=77ae205c StackPtr=01e9fdb4 FramePtr=01e9fe18]
[f=0061389] Warning:    (0) C:\WINDOWS\SYSTEM32\ntdll.dll [0x0007205C]
[f=0061389] Warning:    (1) C:\WINDOWS\System32\KERNELBASE.dll [0x000F48CF]
[f=0061389] Warning:    (2) C:\Users\Tim\Documents\My Games\Spring\engine\win32\104.0.1-92-g4409317\spring.exe [0x008EC4F4]
[f=0061389] Warning:    (3) C:\Users\Tim\Documents\My Games\Spring\engine\win32\104.0.1-92-g4409317\spring.exe [0x00D31C27]
[f=0061389] Warning:    (4) C:\Users\Tim\Documents\My Games\Spring\engine\win32\104.0.1-92-g4409317\spring.exe [0x00D65193]
[f=0061389] Warning:    (5) C:\WINDOWS\System32\msvcrt.dll [0x00066821]
[f=0061389] Warning:    (6) C:\WINDOWS\System32\KERNEL32.DLL [0x00018744]
[f=0061389] Warning:    (7) C:\WINDOWS\SYSTEM32\ntdll.dll [0x0006582D]
[f=0061389] Warning:    (8) C:\WINDOWS\SYSTEM32\ntdll.dll [0x000657FD]
[f=0061848] Warning: [Watchdog] Hang detection triggered for Spring 104.0.1-92-g4409317 maintenance.
[f=0061848] Warning:    (in threads: {main,load,audio,vfsi}={1,0,0,0})
[f=0061848] Warning: DLL information:
[f=0061848] Error: 0x00400000   spring
[f=0061848] Error: 0x77a70000   ntdll
[f=0061848] Error: 0x76d90000   KERNEL32
[f=0061848] Error: 0x75220000   KERNELBASE
[f=0061848] Error: 0x76fb0000   ADVAPI32
[f=0061848] Error: 0x74f80000   msvcrt
[f=0061848] Error: 0x769a0000   sechost
[f=0061848] Error: 0x74710000   RPCRT4
[f=0061848] Error: 0x74520000   SspiCli
[f=0061848] Error: 0x74510000   CRYPTBASE
[f=0061848] Error: 0x74e00000   bcryptPrimitives
[f=0061848] Error: 0x76e60000   IMAGEHLP
[f=0061848] Error: 0x76b50000   ucrtbase
[f=0061848] Error: 0x75650000   SHELL32
[f=0061848] Error: 0x76f60000   cfgmgr32
[f=0061848] Error: 0x76d00000   shcore
[f=0061848] Error: 0x574a0000   OPENGL32
[f=0061848] Error: 0x77670000   combase
[f=0061848] Error: 0x750e0000   USER32
[f=0061848] Error: 0x6fbb0000   GLU32
[f=0061848] Error: 0x747e0000   windows.storage
[f=0061848] Error: 0x77650000   win32u
[f=0061848] Error: 0x74ee0000   shlwapi
[f=0061848] Error: 0x76f20000   GDI32
[f=0061848] Error: 0x769f0000   gdi32full
[f=0061848] Error: 0x77a60000   kernel.appcore
[f=0061848] Error: 0x74e60000   msvcp_win
[f=0061848] Error: 0x74f30000   powrprof
[f=0061848] Error: 0x76fa0000   profapi
[f=0061848] Error: 0x76eb0000   WS2_32
[f=0061848] Error: 0x10000000   DevIL
[f=0061848] Error: 0x70780000   vorbisfile
[f=0061848] Error: 0x6b800000   OpenAL32
[f=0061848] Error: 0x62e80000   zlib1
[f=0061848] Error: 0x77130000   ole32
[f=0061848] Error: 0x65180000   libfontconfig-1
[f=0061848] Error: 0x70e40000   libfreetype-6
[f=0061848] Error: 0x6ef80000   glew32
[f=0061848] Error: 0x6c740000   SDL2
[f=0061848] Error: 0x68140000   ogg
[f=0061848] Error: 0x778b0000   IMM32
[f=0061848] Error: 0x64cc0000   vorbis
[f=0061848] Error: 0x75040000   OLEAUT32
[f=0061848] Error: 0x6e9c0000   WINMM
[f=0061848] Error: 0x73f10000   VERSION
[f=0061848] Error: 0x68f40000   libexpat-1
[f=0061848] Error: 0x6e6f0000   WINMMBASE
[f=0061848] Error: 0x60600000   MSVCR80
[f=0061848] Error: 0x7be90000   MSVCP80
[f=0061848] Error: 0x0fac0000   gameoverlayrenderer
[f=0061848] Error: 0x77120000   PSAPI
[f=0061848] Error: 0x0f0e0000   nvapi
[f=0061848] Error: 0x77230000   SETUPAPI
[f=0061848] Error: 0x69db0000   dxgi
[f=0061848] Error: 0x73c30000   uxtheme
[f=0061848] Error: 0x75500000   MSCTF
[f=0061848] Error: 0x6e950000   dwmapi
[f=0061848] Error: 0x083d0000   nvoglv32
[f=0061848] Error: 0x73ed0000   WTSAPI32
[f=0061848] Error: 0x70db0000   DEVOBJ
[f=0061848] Error: 0x075d0000   WINTRUST
[f=0061848] Error: 0x76e80000   MSASN1
[f=0061848] Error: 0x778e0000   CRYPT32
[f=0061848] Error: 0x738e0000   ntmarta
[f=0061848] Error: 0x6ee00000   WINSTA
[f=0061848] Error: 0x76c70000   clbcatq
[f=0061848] Error: 0x6a470000   MMDevApi
[f=0061848] Error: 0x6bac0000   PROPSYS
[f=0061848] Error: 0x66510000   AUDIOSES
[f=0061848] Error: 0x709f0000   wintypes
[f=0061848] Error: 0x6c4f0000   AVRT
[f=0061848] Error: 0x61c70000   Windows.UI
[f=0061848] Error: 0x61c00000   TextInputFramework
[f=0061848] Error: 0x61940000   CoreUIComponents
[f=0061848] Error: 0x61b70000   CoreMessaging
[f=0061848] Error: 0x61930000   usermgrcli
[f=0061848] Error: 0x6e440000   shfolder
[f=0061848] Error: 0x50600000   dsound
[f=0061848] Error: 0x172f0000   mswsock
[f=0061848] Error: 0x70630000   napinsp
[f=0061848] Error: 0x70550000   pnrpnsp
[f=0061848] Error: 0x63560000   NLAapi
[f=0061848] Error: 0x6b980000   DNSAPI
[f=0061848] Error: 0x76f50000   NSI
[f=0061848] Error: 0x74330000   IPHLPAPI
[f=0061848] Error: 0x70540000   winrnr
[f=0061848] Error: 0x6b920000   fwpuclnt
[f=0061848] Error: 0x73920000   bcrypt
[f=0061848] Error: 0x6b970000   rasadhlp
[f=0061848] Error: 0x6ba60000   wshqos
[f=0061848] Error: 0x6ba50000   wshtcpip
[f=0061848] Error: 0x6ba40000   wship6
[f=0061848] Error: 0x63580000   AIInterface
[f=0061848] Error: 0x62880000   SkirmishAI
[f=0061848] Error: 0x73720000   dbghelp
[f=0061848] Warning: Stacktrace (main) for Spring 104.0.1-92-g4409317 maintenance:
[f=0061848] Warning:    [ProgCtr=77ae25ac StackPtr=0188de68 FramePtr=0188def8]
[f=0061848] Warning:    (0) C:\WINDOWS\SYSTEM32\ntdll.dll [0x000725AC]
[f=0061848] Warning:    (1) C:\WINDOWS\System32\RPCRT4.dll [0x00007008]
[f=0061848] Warning:    (2) C:\WINDOWS\System32\RPCRT4.dll [0x00004994]
[f=0061848] Warning:    (3) C:\WINDOWS\SYSTEM32\DNSAPI.dll [0x00016AAC]
[f=0061848] Warning:    (4) C:\WINDOWS\SYSTEM32\DNSAPI.dll [0x00018CD5]
[f=0061848] Warning:    (5) C:\WINDOWS\SYSTEM32\DNSAPI.dll [0x000187FE]
[f=0061848] Warning:    (6) C:\WINDOWS\system32\mswsock.dll [0x0000BD71]
[f=0061848] Warning:    (7) C:\WINDOWS\system32\mswsock.dll [0x0000B8D1]
[f=0061848] Warning:    (8) C:\WINDOWS\System32\WS2_32.dll [0x0000E000]
[f=0061848] Warning:    (9) C:\WINDOWS\System32\WS2_32.dll [0x00008BB7]
[f=0061848] Warning:    (10) C:\WINDOWS\System32\WS2_32.dll [0x0003C711]
[f=0061848] Warning:    (11) C:\WINDOWS\System32\WS2_32.dll [0x00036093]
[f=0061848] Warning:    (12) C:\WINDOWS\System32\WS2_32.dll [0x00036DAD]
[f=0061848] Warning:    (13) C:\Users\Tim\Documents\My Games\Spring\engine\win32\104.0.1-92-g4409317\spring.exe [0x00931E76]
[f=0061848] Warning:    (14) C:\Users\Tim\Documents\My Games\Spring\engine\win32\104.0.1-92-g4409317\spring.exe [0x009339BF]
[f=0061848] Warning:    (15) C:\Users\Tim\Documents\My Games\Spring\engine\win32\104.0.1-92-g4409317\spring.exe [0x009342FD]
[f=0061848] Warning:    (16) C:\Users\Tim\Documents\My Games\Spring\engine\win32\104.0.1-92-g4409317\spring.exe [0x00924810]
[f=0061848] Warning:    (17) C:\Users\Tim\Documents\My Games\Spring\engine\win32\104.0.1-92-g4409317\spring.exe [0x00928A59]
[f=0061848] Warning: Stacktrace (audio) for Spring 104.0.1-92-g4409317 maintenance:
[f=0061848] Warning:    [ProgCtr=77ae205c StackPtr=01e9fdb4 FramePtr=01e9fe18]
[f=0061848] Warning:    (0) C:\WINDOWS\SYSTEM32\ntdll.dll [0x0007205C]
[f=0061848] Warning:    (1) C:\WINDOWS\System32\KERNELBASE.dll [0x000F48CF]
[f=0061848] Warning:    (2) C:\Users\Tim\Documents\My Games\Spring\engine\win32\104.0.1-92-g4409317\spring.exe [0x008EC4F4]
[f=0061848] Warning:    (3) C:\Users\Tim\Documents\My Games\Spring\engine\win32\104.0.1-92-g4409317\spring.exe [0x00D31C27]
[f=0061848] Warning:    (4) C:\Users\Tim\Documents\My Games\Spring\engine\win32\104.0.1-92-g4409317\spring.exe [0x00D65193]
[f=0061848] Warning:    (5) C:\WINDOWS\System32\msvcrt.dll [0x00066821]
[f=0061848] Warning:    (6) C:\WINDOWS\System32\KERNEL32.DLL [0x00018744]
[f=0061848] Warning:    (7) C:\WINDOWS\SYSTEM32\ntdll.dll [0x0006582D]
[f=0061848] Warning:    (8) C:\WINDOWS\SYSTEM32\ntdll.dll [0x000657FD]
[f=0061848] Warning: [Watchdog] Hang detection triggered for Spring 104.0.1-92-g4409317 maintenance.
[f=0061848] Warning:    (in threads: {main,load,audio,vfsi}={1,0,0,0})
[f=0061848] Warning: DLL information:
[f=0061848] Error: 0x00400000   spring
[f=0061848] Error: 0x77a70000   ntdll
[f=0061848] Error: 0x76d90000   KERNEL32
[f=0061848] Error: 0x75220000   KERNELBASE
[f=0061848] Error: 0x76fb0000   ADVAPI32
[f=0061848] Error: 0x74f80000   msvcrt
[f=0061848] Error: 0x769a0000   sechost
[f=0061848] Error: 0x74710000   RPCRT4
[f=0061848] Error: 0x74520000   SspiCli
[f=0061848] Error: 0x74510000   CRYPTBASE
[f=0061848] Error: 0x74e00000   bcryptPrimitives
[f=0061848] Error: 0x76e60000   IMAGEHLP
[f=0061848] Error: 0x76b50000   ucrtbase
[f=0061848] Error: 0x75650000   SHELL32
[f=0061848] Error: 0x76f60000   cfgmgr32
[f=0061848] Error: 0x76d00000   shcore
[f=0061848] Error: 0x574a0000   OPENGL32
[f=0061848] Error: 0x77670000   combase
[f=0061848] Error: 0x750e0000   USER32
[f=0061848] Error: 0x6fbb0000   GLU32
[f=0061848] Error: 0x747e0000   windows.storage
[f=0061848] Error: 0x77650000   win32u
[f=0061848] Error: 0x74ee0000   shlwapi
[f=0061848] Error: 0x76f20000   GDI32
[f=0061848] Error: 0x769f0000   gdi32full
[f=0061848] Error: 0x77a60000   kernel.appcore
[f=0061848] Error: 0x74e60000   msvcp_win
[f=0061848] Error: 0x74f30000   powrprof
[f=0061848] Error: 0x76fa0000   profapi
[f=0061848] Error: 0x76eb0000   WS2_32
[f=0061848] Error: 0x10000000   DevIL
[f=0061848] Error: 0x70780000   vorbisfile
[f=0061848] Error: 0x6b800000   OpenAL32
[f=0061848] Error: 0x62e80000   zlib1
[f=0061848] Error: 0x77130000   ole32
[f=0061848] Error: 0x65180000   libfontconfig-1
[f=0061848] Error: 0x70e40000   libfreetype-6
[f=0061848] Error: 0x6ef80000   glew32
[f=0061848] Error: 0x6c740000   SDL2
[f=0061848] Error: 0x68140000   ogg
[f=0061848] Error: 0x778b0000   IMM32
[f=0061848] Error: 0x64cc0000   vorbis
[f=0061848] Error: 0x75040000   OLEAUT32
[f=0061848] Error: 0x6e9c0000   WINMM
[f=0061848] Error: 0x73f10000   VERSION
[f=0061848] Error: 0x68f40000   libexpat-1
[f=0061848] Error: 0x6e6f0000   WINMMBASE
[f=0061848] Error: 0x60600000   MSVCR80
[f=0061848] Error: 0x7be90000   MSVCP80
[f=0061848] Error: 0x0fac0000   gameoverlayrenderer
[f=0061848] Error: 0x77120000   PSAPI
[f=0061848] Error: 0x0f0e0000   nvapi
[f=0061848] Error: 0x77230000   SETUPAPI
[f=0061848] Error: 0x69db0000   dxgi
[f=0061848] Error: 0x73c30000   uxtheme
[f=0061848] Error: 0x75500000   MSCTF
[f=0061848] Error: 0x6e950000   dwmapi
[f=0061848] Error: 0x083d0000   nvoglv32
[f=0061848] Error: 0x73ed0000   WTSAPI32
[f=0061848] Error: 0x70db0000   DEVOBJ
[f=0061848] Error: 0x075d0000   WINTRUST
[f=0061848] Error: 0x76e80000   MSASN1
[f=0061848] Error: 0x778e0000   CRYPT32
[f=0061848] Error: 0x738e0000   ntmarta
[f=0061848] Error: 0x6ee00000   WINSTA
[f=0061848] Error: 0x76c70000   clbcatq
[f=0061848] Error: 0x6a470000   MMDevApi
[f=0061848] Error: 0x6bac0000   PROPSYS
[f=0061848] Error: 0x66510000   AUDIOSES
[f=0061848] Error: 0x709f0000   wintypes
[f=0061848] Error: 0x6c4f0000   AVRT
[f=0061848] Error: 0x61c70000   Windows.UI
[f=0061848] Error: 0x61c00000   TextInputFramework
[f=0061848] Error: 0x61940000   CoreUIComponents
[f=0061848] Error: 0x61b70000   CoreMessaging
[f=0061848] Error: 0x61930000   usermgrcli
[f=0061848] Error: 0x6e440000   shfolder
[f=0061848] Error: 0x50600000   dsound
[f=0061848] Error: 0x172f0000   mswsock
[f=0061848] Error: 0x70630000   napinsp
[f=0061848] Error: 0x70550000   pnrpnsp
[f=0061848] Error: 0x63560000   NLAapi
[f=0061848] Error: 0x6b980000   DNSAPI
[f=0061848] Error: 0x76f50000   NSI
[f=0061848] Error: 0x74330000   IPHLPAPI
[f=0061848] Error: 0x70540000   winrnr
[f=0061848] Error: 0x6b920000   fwpuclnt
[f=0061848] Error: 0x73920000   bcrypt
[f=0061848] Error: 0x6b970000   rasadhlp
[f=0061848] Error: 0x6ba60000   wshqos
[f=0061848] Error: 0x6ba50000   wshtcpip
[f=0061848] Error: 0x6ba40000   wship6
[f=0061848] Error: 0x63580000   AIInterface
[f=0061848] Error: 0x62880000   SkirmishAI
[f=0061848] Error: 0x73720000   dbghelp
[f=0061848] Warning: Stacktrace (main) for Spring 104.0.1-92-g4409317 maintenance:
[f=0061848] Warning:    [ProgCtr=77ae25ac StackPtr=0188de68 FramePtr=0188def8]
[f=0061848] Warning:    (0) C:\WINDOWS\SYSTEM32\ntdll.dll [0x000725AC]
[f=0061848] Warning:    (1) C:\WINDOWS\System32\RPCRT4.dll [0x00007008]
[f=0061848] Warning:    (2) C:\WINDOWS\System32\RPCRT4.dll [0x00004994]
[f=0061848] Warning:    (3) C:\WINDOWS\SYSTEM32\DNSAPI.dll [0x00016AAC]
[f=0061848] Warning:    (4) C:\WINDOWS\SYSTEM32\DNSAPI.dll [0x00018CD5]
[f=0061848] Warning:    (5) C:\WINDOWS\SYSTEM32\DNSAPI.dll [0x000187FE]
[f=0061848] Warning:    (6) C:\WINDOWS\system32\mswsock.dll [0x0000BD71]
[f=0061848] Warning:    (7) C:\WINDOWS\system32\mswsock.dll [0x0000B8D1]
[f=0061848] Warning:    (8) C:\WINDOWS\System32\WS2_32.dll [0x0000E000]
[f=0061848] Warning:    (9) C:\WINDOWS\System32\WS2_32.dll [0x00008BB7]
[f=0061848] Warning:    (10) C:\WINDOWS\System32\WS2_32.dll [0x0003C711]
[f=0061848] Warning:    (11) C:\WINDOWS\System32\WS2_32.dll [0x00036093]
[f=0061848] Warning:    (12) C:\WINDOWS\System32\WS2_32.dll [0x00036DAD]
[f=0061848] Warning:    (13) C:\Users\Tim\Documents\My Games\Spring\engine\win32\104.0.1-92-g4409317\spring.exe [0x00931E76]
[f=0061848] Warning:    (14) C:\Users\Tim\Documents\My Games\Spring\engine\win32\104.0.1-92-g4409317\spring.exe [0x009339BF]
[f=0061848] Warning:    (15) C:\Users\Tim\Documents\My Games\Spring\engine\win32\104.0.1-92-g4409317\spring.exe [0x009342FD]
[f=0061848] Warning:    (16) C:\Users\Tim\Documents\My Games\Spring\engine\win32\104.0.1-92-g4409317\spring.exe [0x00924810]
[f=0061848] Warning:    (17) C:\Users\Tim\Documents\My Games\Spring\engine\win32\104.0.1-92-g4409317\spring.exe [0x00928A59]
[f=0061848] Warning: Stacktrace (audio) for Spring 104.0.1-92-g4409317 maintenance:
[f=0061848] Warning:    [ProgCtr=77ae205c StackPtr=01e9fdb4 FramePtr=01e9fe18]
[f=0061848] Warning:    (0) C:\WINDOWS\SYSTEM32\ntdll.dll [0x0007205C]
[f=0061848] Warning:    (1) C:\WINDOWS\System32\KERNELBASE.dll [0x000F48CF]
[f=0061848] Warning:    (2) C:\Users\Tim\Documents\My Games\Spring\engine\win32\104.0.1-92-g4409317\spring.exe [0x008EC4F4]
[f=0061848] Warning:    (3) C:\Users\Tim\Documents\My Games\Spring\engine\win32\104.0.1-92-g4409317\spring.exe [0x00D31C27]
[f=0061848] Warning:    (4) C:\Users\Tim\Documents\My Games\Spring\engine\win32\104.0.1-92-g4409317\spring.exe [0x00D65193]
[f=0061848] Warning:    (5) C:\WINDOWS\System32\msvcrt.dll [0x00066821]
[f=0061848] Warning:    (6) C:\WINDOWS\System32\KERNEL32.DLL [0x00018744]
[f=0061848] Warning:    (7) C:\WINDOWS\SYSTEM32\ntdll.dll [0x0006582D]
[f=0061848] Warning:    (8) C:\WINDOWS\SYSTEM32\ntdll.dll [0x000657FD]
[f=0061918] SendLuaMenuMsg showLobby
[f=0061918] HandleLobbyOverlay SetMainInterfaceVisibley
[f=0061918] Input grabbing is disabled!
[f=0062296] Warning: [Watchdog] Hang detection triggered for Spring 104.0.1-92-g4409317 maintenance.
[f=0062296] Warning:    (in threads: {main,load,audio,vfsi}={1,0,0,0})
[f=0062296] Warning: DLL information:
[f=0062296] Error: 0x00400000   spring
[f=0062296] Error: 0x77a70000   ntdll
[f=0062296] Error: 0x76d90000   KERNEL32
[f=0062296] Error: 0x75220000   KERNELBASE
[f=0062296] Error: 0x76fb0000   ADVAPI32
[f=0062296] Error: 0x74f80000   msvcrt
[f=0062296] Error: 0x769a0000   sechost
[f=0062296] Error: 0x74710000   RPCRT4
[f=0062296] Error: 0x74520000   SspiCli
[f=0062296] Error: 0x74510000   CRYPTBASE
[f=0062296] Error: 0x74e00000   bcryptPrimitives
[f=0062296] Error: 0x76e60000   IMAGEHLP
[f=0062296] Error: 0x76b50000   ucrtbase
[f=0062296] Error: 0x75650000   SHELL32
[f=0062296] Error: 0x76f60000   cfgmgr32
[f=0062296] Error: 0x76d00000   shcore
[f=0062296] Error: 0x574a0000   OPENGL32
[f=0062296] Error: 0x77670000   combase
[f=0062296] Error: 0x750e0000   USER32
[f=0062296] Error: 0x6fbb0000   GLU32
[f=0062296] Error: 0x747e0000   windows.storage
[f=0062296] Error: 0x77650000   win32u
[f=0062296] Error: 0x74ee0000   shlwapi
[f=0062296] Error: 0x76f20000   GDI32
[f=0062296] Error: 0x769f0000   gdi32full
[f=0062296] Error: 0x77a60000   kernel.appcore
[f=0062296] Error: 0x74e60000   msvcp_win
[f=0062296] Error: 0x74f30000   powrprof
[f=0062296] Error: 0x76fa0000   profapi
[f=0062296] Error: 0x76eb0000   WS2_32
[f=0062296] Error: 0x10000000   DevIL
[f=0062296] Error: 0x70780000   vorbisfile
[f=0062296] Error: 0x6b800000   OpenAL32
[f=0062296] Error: 0x62e80000   zlib1
[f=0062296] Error: 0x77130000   ole32
[f=0062296] Error: 0x65180000   libfontconfig-1
[f=0062296] Error: 0x70e40000   libfreetype-6
[f=0062296] Error: 0x6ef80000   glew32
[f=0062296] Error: 0x6c740000   SDL2
[f=0062296] Error: 0x68140000   ogg
[f=0062296] Error: 0x778b0000   IMM32
[f=0062296] Error: 0x64cc0000   vorbis
[f=0062296] Error: 0x75040000   OLEAUT32
[f=0062296] Error: 0x6e9c0000   WINMM
[f=0062296] Error: 0x73f10000   VERSION
[f=0062296] Error: 0x68f40000   libexpat-1
[f=0062296] Error: 0x6e6f0000   WINMMBASE
[f=0062296] Error: 0x60600000   MSVCR80
[f=0062296] Error: 0x7be90000   MSVCP80
[f=0062296] Error: 0x0fac0000   gameoverlayrenderer
[f=0062296] Error: 0x77120000   PSAPI
[f=0062296] Error: 0x0f0e0000   nvapi
[f=0062296] Error: 0x77230000   SETUPAPI
[f=0062296] Error: 0x69db0000   dxgi
[f=0062296] Error: 0x73c30000   uxtheme
[f=0062296] Error: 0x75500000   MSCTF
[f=0062296] Error: 0x6e950000   dwmapi
[f=0062296] Error: 0x083d0000   nvoglv32
[f=0062296] Error: 0x73ed0000   WTSAPI32
[f=0062296] Error: 0x70db0000   DEVOBJ
[f=0062296] Error: 0x075d0000   WINTRUST
[f=0062296] Error: 0x76e80000   MSASN1
[f=0062296] Error: 0x778e0000   CRYPT32
[f=0062296] Error: 0x738e0000   ntmarta
[f=0062296] Error: 0x6ee00000   WINSTA
[f=0062296] Error: 0x76c70000   clbcatq
[f=0062296] Error: 0x6a470000   MMDevApi
[f=0062296] Error: 0x6bac0000   PROPSYS
[f=0062296] Error: 0x66510000   AUDIOSES
[f=0062296] Error: 0x709f0000   wintypes
[f=0062296] Error: 0x6c4f0000   AVRT
[f=0062296] Error: 0x61c70000   Windows.UI
[f=0062296] Error: 0x61c00000   TextInputFramework
[f=0062296] Error: 0x61940000   CoreUIComponents
[f=0062296] Error: 0x61b70000   CoreMessaging
[f=0062296] Error: 0x61930000   usermgrcli
[f=0062296] Error: 0x6e440000   shfolder
[f=0062296] Error: 0x50600000   dsound
[f=0062296] Error: 0x172f0000   mswsock
[f=0062296] Error: 0x70630000   napinsp
[f=0062296] Error: 0x70550000   pnrpnsp
[f=0062296] Error: 0x63560000   NLAapi
[f=0062296] Error: 0x6b980000   DNSAPI
[f=0062296] Error: 0x76f50000   NSI
[f=0062296] Error: 0x74330000   IPHLPAPI
[f=0062296] Error: 0x70540000   winrnr
[f=0062296] Error: 0x6b920000   fwpuclnt
[f=0062296] Error: 0x73920000   bcrypt
[f=0062296] Error: 0x6b970000   rasadhlp
[f=0062296] Error: 0x6ba60000   wshqos
[f=0062296] Error: 0x6ba50000   wshtcpip
[f=0062296] Error: 0x6ba40000   wship6
[f=0062296] Error: 0x63580000   AIInterface
[f=0062296] Error: 0x62880000   SkirmishAI
[f=0062296] Error: 0x73720000   dbghelp
[f=0062296] Warning: Stacktrace (main) for Spring 104.0.1-92-g4409317 maintenance:
[f=0062296] Warning:    [ProgCtr=77ae25ac StackPtr=0188de68 FramePtr=0188def8]
[f=0062296] Warning:    (0) C:\WINDOWS\SYSTEM32\ntdll.dll [0x000725AC]
[f=0062296] Warning:    (1) C:\WINDOWS\System32\RPCRT4.dll [0x00007008]
[f=0062296] Warning:    (2) C:\WINDOWS\System32\RPCRT4.dll [0x00004994]
[f=0062296] Warning:    (3) C:\WINDOWS\SYSTEM32\DNSAPI.dll [0x00016AAC]
[f=0062296] Warning:    (4) C:\WINDOWS\SYSTEM32\DNSAPI.dll [0x00018CD5]
[f=0062296] Warning:    (5) C:\WINDOWS\SYSTEM32\DNSAPI.dll [0x000187FE]
[f=0062296] Warning:    (6) C:\WINDOWS\system32\mswsock.dll [0x0000BD71]
[f=0062296] Warning:    (7) C:\WINDOWS\system32\mswsock.dll [0x0000B8D1]
[f=0062296] Warning:    (8) C:\WINDOWS\System32\WS2_32.dll [0x0000E000]
[f=0062296] Warning:    (9) C:\WINDOWS\System32\WS2_32.dll [0x00008BB7]
[f=0062296] Warning:    (10) C:\WINDOWS\System32\WS2_32.dll [0x0003C711]
[f=0062296] Warning:    (11) C:\WINDOWS\System32\WS2_32.dll [0x00036093]
[f=0062296] Warning:    (12) C:\WINDOWS\System32\WS2_32.dll [0x00036DAD]
[f=0062296] Warning:    (13) C:\Users\Tim\Documents\My Games\Spring\engine\win32\104.0.1-92-g4409317\spring.exe [0x00931E76]
[f=0062296] Warning:    (14) C:\Users\Tim\Documents\My Games\Spring\engine\win32\104.0.1-92-g4409317\spring.exe [0x009339BF]
[f=0062296] Warning:    (15) C:\Users\Tim\Documents\My Games\Spring\engine\win32\104.0.1-92-g4409317\spring.exe [0x009342FD]
[f=0062296] Warning:    (16) C:\Users\Tim\Documents\My Games\Spring\engine\win32\104.0.1-92-g4409317\spring.exe [0x00924810]
[f=0062296] Warning:    (17) C:\Users\Tim\Documents\My Games\Spring\engine\win32\104.0.1-92-g4409317\spring.exe [0x00928A59]
[f=0062296] Warning: Stacktrace (audio) for Spring 104.0.1-92-g4409317 maintenance:
[f=0062296] Warning:    [ProgCtr=77ae205c StackPtr=01e9fdb4 FramePtr=01e9fe18]
[f=0062296] Warning:    (0) C:\WINDOWS\SYSTEM32\ntdll.dll [0x0007205C]
[f=0062296] Warning:    (1) C:\WINDOWS\System32\KERNELBASE.dll [0x000F48CF]
[f=0062296] Warning:    (2) C:\Users\Tim\Documents\My Games\Spring\engine\win32\104.0.1-92-g4409317\spring.exe [0x008EC4F4]
[f=0062296] Warning:    (3) C:\Users\Tim\Documents\My Games\Spring\engine\win32\104.0.1-92-g4409317\spring.exe [0x00D31C27]
[f=0062296] Warning:    (4) C:\Users\Tim\Documents\My Games\Spring\engine\win32\104.0.1-92-g4409317\spring.exe [0x00D65193]
[f=0062296] Warning:    (5) C:\WINDOWS\System32\msvcrt.dll [0x00066821]
[f=0062296] Warning:    (6) C:\WINDOWS\System32\KERNEL32.DLL [0x00018744]
[f=0062296] Warning:    (7) C:\WINDOWS\SYSTEM32\ntdll.dll [0x0006582D]
[f=0062296] Warning:    (8) C:\WINDOWS\SYSTEM32\ntdll.dll [0x000657FD]
[f=0062296] Warning: [Watchdog] Hang detection triggered for Spring 104.0.1-92-g4409317 maintenance.
[f=0062296] Warning:    (in threads: {main,load,audio,vfsi}={1,0,0,0})
[f=0062296] Input grabbing is enabled!
[f=0062297] Warning: DLL information:
[f=0062297] Error: 0x00400000   spring
[f=0062297] Error: 0x77a70000   ntdll
[f=0062297] Error: 0x76d90000   KERNEL32
[f=0062297] Error: 0x75220000   KERNELBASE
[f=0062297] Error: 0x76fb0000   ADVAPI32
[f=0062297] Error: 0x74f80000   msvcrt
[f=0062297] Error: 0x769a0000   sechost
[f=0062297] Error: 0x74710000   RPCRT4
[f=0062297] Error: 0x74520000   SspiCli
[f=0062297] Error: 0x74510000   CRYPTBASE
[f=0062297] Error: 0x74e00000   bcryptPrimitives
[f=0062297] Error: 0x76e60000   IMAGEHLP
[f=0062297] Error: 0x76b50000   ucrtbase
[f=0062297] Error: 0x75650000   SHELL32
[f=0062297] Error: 0x76f60000   cfgmgr32
[f=0062297] Error: 0x76d00000   shcore
[f=0062297] Error: 0x574a0000   OPENGL32
[f=0062297] Error: 0x77670000   combase
[f=0062297] Error: 0x750e0000   USER32
[f=0062297] Error: 0x6fbb0000   GLU32
[f=0062297] Error: 0x747e0000   windows.storage
[f=0062297] Error: 0x77650000   win32u
[f=0062297] Error: 0x74ee0000   shlwapi
[f=0062297] Error: 0x76f20000   GDI32
[f=0062297] Error: 0x769f0000   gdi32full
[f=0062297] Error: 0x77a60000   kernel.appcore
[f=0062297] Error: 0x74e60000   msvcp_win
[f=0062297] Error: 0x74f30000   powrprof
[f=0062297] Error: 0x76fa0000   profapi
[f=0062297] Error: 0x76eb0000   WS2_32
[f=0062297] Error: 0x10000000   DevIL
[f=0062297] Error: 0x70780000   vorbisfile
[f=0062297] Error: 0x6b800000   OpenAL32
[f=0062297] Error: 0x62e80000   zlib1
[f=0062297] Error: 0x77130000   ole32
[f=0062297] Error: 0x65180000   libfontconfig-1
[f=0062297] Error: 0x70e40000   libfreetype-6
[f=0062297] Error: 0x6ef80000   glew32
[f=0062297] Error: 0x6c740000   SDL2
[f=0062297] Error: 0x68140000   ogg
[f=0062297] Error: 0x778b0000   IMM32
[f=0062297] Error: 0x64cc0000   vorbis
[f=0062297] Error: 0x75040000   OLEAUT32
[f=0062297] Error: 0x6e9c0000   WINMM
[f=0062297] Error: 0x73f10000   VERSION
[f=0062297] Error: 0x68f40000   libexpat-1
[f=0062297] Error: 0x6e6f0000   WINMMBASE
[f=0062297] Error: 0x60600000   MSVCR80
[f=0062297] Error: 0x7be90000   MSVCP80
[f=0062297] Error: 0x0fac0000   gameoverlayrenderer
[f=0062297] Error: 0x77120000   PSAPI
[f=0062297] Error: 0x0f0e0000   nvapi
[f=0062297] Error: 0x77230000   SETUPAPI
[f=0062297] Error: 0x69db0000   dxgi
[f=0062297] Error: 0x73c30000   uxtheme
[f=0062297] Error: 0x75500000   MSCTF
[f=0062297] Error: 0x6e950000   dwmapi
[f=0062297] Error: 0x083d0000   nvoglv32
[f=0062297] Error: 0x73ed0000   WTSAPI32
[f=0062297] Error: 0x70db0000   DEVOBJ
[f=0062297] Error: 0x075d0000   WINTRUST
[f=0062297] Error: 0x76e80000   MSASN1
[f=0062297] Error: 0x778e0000   CRYPT32
[f=0062297] Error: 0x738e0000   ntmarta
[f=0062297] Error: 0x6ee00000   WINSTA
[f=0062297] Error: 0x76c70000   clbcatq
[f=0062297] Error: 0x6a470000   MMDevApi
[f=0062297] Error: 0x6bac0000   PROPSYS
[f=0062297] Error: 0x66510000   AUDIOSES
[f=0062297] Error: 0x709f0000   wintypes
[f=0062297] Error: 0x6c4f0000   AVRT
[f=0062297] Error: 0x61c70000   Windows.UI
[f=0062297] Error: 0x61c00000   TextInputFramework
[f=0062297] Error: 0x61940000   CoreUIComponents
[f=0062297] Error: 0x61b70000   CoreMessaging
[f=0062297] Error: 0x61930000   usermgrcli
[f=0062297] Error: 0x6e440000   shfolder
[f=0062297] Error: 0x50600000   dsound
[f=0062297] Error: 0x172f0000   mswsock
[f=0062297] Error: 0x70630000   napinsp
[f=0062297] Error: 0x70550000   pnrpnsp
[f=0062297] Error: 0x63560000   NLAapi
[f=0062297] Error: 0x6b980000   DNSAPI
[f=0062297] Error: 0x76f50000   NSI
[f=0062297] Error: 0x74330000   IPHLPAPI
[f=0062297] Error: 0x70540000   winrnr
[f=0062297] Error: 0x6b920000   fwpuclnt
[f=0062297] Error: 0x73920000   bcrypt
[f=0062297] Error: 0x6b970000   rasadhlp
[f=0062297] Error: 0x6ba60000   wshqos
[f=0062297] Error: 0x6ba50000   wshtcpip
[f=0062297] Error: 0x6ba40000   wship6
[f=0062297] Error: 0x63580000   AIInterface
[f=0062297] Error: 0x62880000   SkirmishAI
[f=0062297] Error: 0x73720000   dbghelp
[f=0062297] Warning: Stacktrace (main) for Spring 104.0.1-92-g4409317 maintenance:
[f=0062297] Warning:    [ProgCtr=00b73083 StackPtr=0188b6b0 FramePtr=0188b6d8]
[f=0062297] Warning:    (0) C:\Users\Tim\Documents\My Games\Spring\engine\win32\104.0.1-92-g4409317\spring.exe [0x00B73083]
[f=0062297] Warning:    (1) C:\Users\Tim\Documents\My Games\Spring\engine\win32\104.0.1-92-g4409317\spring.exe [0x00B76922]
[f=0062297] Warning:    (2) C:\Users\Tim\Documents\My Games\Spring\engine\win32\104.0.1-92-g4409317\spring.exe [0x00B31CAC]
[f=0062297] Warning:    (3) C:\Users\Tim\Documents\My Games\Spring\engine\win32\104.0.1-92-g4409317\spring.exe [0x0042DF1F]
[f=0062297] Warning:    (4) C:\Users\Tim\Documents\My Games\Spring\engine\win32\104.0.1-92-g4409317\spring.exe [0x00534205]
[f=0062297] Warning:    (5) C:\Users\Tim\Documents\My Games\Spring\engine\win32\104.0.1-92-g4409317\spring.exe [0x00438BA0]
[f=0062297] Warning:    (6) C:\Users\Tim\Documents\My Games\Spring\engine\win32\104.0.1-92-g4409317\spring.exe [0x0083C6C1]
[f=0062297] Warning:    (7) C:\Users\Tim\Documents\My Games\Spring\engine\win32\104.0.1-92-g4409317\spring.exe [0x0083FF8B]
[f=0062297] Warning:    (8) C:\Users\Tim\Documents\My Games\Spring\engine\win32\104.0.1-92-g4409317\spring.exe [0x008266A3]
[f=0062297] Warning:    (9) C:\Users\Tim\Documents\My Games\Spring\engine\win32\104.0.1-92-g4409317\spring.exe [0x00E31B1B]
[f=0062297] Warning:    (10) C:\Users\Tim\Documents\My Games\Spring\engine\win32\104.0.1-92-g4409317\spring.exe [0x00401402]
[f=0062297] Warning:    (11) C:\WINDOWS\System32\KERNEL32.DLL [0x00018744]
[f=0062297] Warning:    (12) C:\WINDOWS\SYSTEM32\ntdll.dll [0x0006582D]
[f=0062297] Warning:    (13) C:\WINDOWS\SYSTEM32\ntdll.dll [0x000657FD]
[f=0062297] Warning: Stacktrace (audio) for Spring 104.0.1-92-g4409317 maintenance:
[f=0062298] Warning:    [ProgCtr=77ae205c StackPtr=01e9fdb4 FramePtr=01e9fe18]
[f=0062298] Warning:    (0) C:\WINDOWS\SYSTEM32\ntdll.dll [0x0007205C]
[f=0062298] Warning:    (1) C:\WINDOWS\System32\KERNELBASE.dll [0x000F48CF]
[f=0062298] Warning:    (2) C:\Users\Tim\Documents\My Games\Spring\engine\win32\104.0.1-92-g4409317\spring.exe [0x008EC4F4]
[f=0062298] Warning:    (3) C:\Users\Tim\Documents\My Games\Spring\engine\win32\104.0.1-92-g4409317\spring.exe [0x00D31C27]
[f=0062298] Warning:    (4) C:\Users\Tim\Documents\My Games\Spring\engine\win32\104.0.1-92-g4409317\spring.exe [0x00D65193]
[f=0062298] Warning:    (5) C:\WINDOWS\System32\msvcrt.dll [0x00066821]
[f=0062298] Warning:    (6) C:\WINDOWS\System32\KERNEL32.DLL [0x00018744]
[f=0062298] Warning:    (7) C:\WINDOWS\SYSTEM32\ntdll.dll [0x0006582D]
[f=0062298] Warning:    (8) C:\WINDOWS\SYSTEM32\ntdll.dll [0x000657FD]
[f=0062747] Warning: [Watchdog] Hang detection triggered for Spring 104.0.1-92-g4409317 maintenance.
[f=0062747] Warning:    (in threads: {main,load,audio,vfsi}={1,0,0,0})
[f=0062747] Warning: DLL information:
[f=0062747] Error: 0x00400000   spring
[f=0062747] Error: 0x77a70000   ntdll
[f=0062747] Error: 0x76d90000   KERNEL32
[f=0062747] Error: 0x75220000   KERNELBASE
[f=0062747] Error: 0x76fb0000   ADVAPI32
[f=0062747] Error: 0x74f80000   msvcrt
[f=0062747] Error: 0x769a0000   sechost
[f=0062747] Error: 0x74710000   RPCRT4
[f=0062747] Error: 0x74520000   SspiCli
[f=0062747] Error: 0x74510000   CRYPTBASE
[f=0062747] Error: 0x74e00000   bcryptPrimitives
[f=0062747] Error: 0x76e60000   IMAGEHLP
[f=0062747] Error: 0x76b50000   ucrtbase
[f=0062747] Error: 0x75650000   SHELL32
[f=0062747] Error: 0x76f60000   cfgmgr32
[f=0062747] Error: 0x76d00000   shcore
[f=0062747] Error: 0x574a0000   OPENGL32
[f=0062747] Error: 0x77670000   combase
[f=0062747] Error: 0x750e0000   USER32
[f=0062747] Error: 0x6fbb0000   GLU32
[f=0062747] Error: 0x747e0000   windows.storage
[f=0062747] Error: 0x77650000   win32u
[f=0062747] Error: 0x74ee0000   shlwapi
[f=0062747] Error: 0x76f20000   GDI32
[f=0062747] Error: 0x769f0000   gdi32full
[f=0062747] Error: 0x77a60000   kernel.appcore
[f=0062747] Error: 0x74e60000   msvcp_win
[f=0062747] Error: 0x74f30000   powrprof
[f=0062747] Error: 0x76fa0000   profapi
[f=0062747] Error: 0x76eb0000   WS2_32
[f=0062747] Error: 0x10000000   DevIL
[f=0062747] Error: 0x70780000   vorbisfile
[f=0062747] Error: 0x6b800000   OpenAL32
[f=0062747] Error: 0x62e80000   zlib1
[f=0062747] Error: 0x77130000   ole32
[f=0062747] Error: 0x65180000   libfontconfig-1
[f=0062747] Error: 0x70e40000   libfreetype-6
[f=0062747] Error: 0x6ef80000   glew32
[f=0062747] Error: 0x6c740000   SDL2
[f=0062747] Error: 0x68140000   ogg
[f=0062747] Error: 0x778b0000   IMM32
[f=0062747] Error: 0x64cc0000   vorbis
[f=0062747] Error: 0x75040000   OLEAUT32
[f=0062747] Error: 0x6e9c0000   WINMM
[f=0062747] Error: 0x73f10000   VERSION
[f=0062747] Error: 0x68f40000   libexpat-1
[f=0062747] Error: 0x6e6f0000   WINMMBASE
[f=0062747] Error: 0x60600000   MSVCR80
[f=0062747] Error: 0x7be90000   MSVCP80
[f=0062747] Error: 0x0fac0000   gameoverlayrenderer
[f=0062747] Error: 0x77120000   PSAPI
[f=0062747] Error: 0x0f0e0000   nvapi
[f=0062747] Error: 0x77230000   SETUPAPI
[f=0062747] Error: 0x69db0000   dxgi
[f=0062747] Error: 0x73c30000   uxtheme
[f=0062747] Error: 0x75500000   MSCTF
[f=0062747] Error: 0x6e950000   dwmapi
[f=0062747] Error: 0x083d0000   nvoglv32
[f=0062747] Error: 0x73ed0000   WTSAPI32
[f=0062747] Error: 0x70db0000   DEVOBJ
[f=0062747] Error: 0x075d0000   WINTRUST
[f=0062747] Error: 0x76e80000   MSASN1
[f=0062747] Error: 0x778e0000   CRYPT32
[f=0062747] Error: 0x738e0000   ntmarta
[f=0062747] Error: 0x6ee00000   WINSTA
[f=0062747] Error: 0x76c70000   clbcatq
[f=0062747] Error: 0x6a470000   MMDevApi
[f=0062747] Error: 0x6bac0000   PROPSYS
[f=0062747] Error: 0x66510000   AUDIOSES
[f=0062747] Error: 0x709f0000   wintypes
[f=0062747] Error: 0x6c4f0000   AVRT
[f=0062747] Error: 0x61c70000   Windows.UI
[f=0062747] Error: 0x61c00000   TextInputFramework
[f=0062747] Error: 0x61940000   CoreUIComponents
[f=0062747] Error: 0x61b70000   CoreMessaging
[f=0062747] Error: 0x61930000   usermgrcli
[f=0062747] Error: 0x6e440000   shfolder
[f=0062747] Error: 0x50600000   dsound
[f=0062747] Error: 0x172f0000   mswsock
[f=0062747] Error: 0x70630000   napinsp
[f=0062747] Error: 0x70550000   pnrpnsp
[f=0062747] Error: 0x63560000   NLAapi
[f=0062747] Error: 0x6b980000   DNSAPI
[f=0062747] Error: 0x76f50000   NSI
[f=0062747] Error: 0x74330000   IPHLPAPI
[f=0062747] Error: 0x70540000   winrnr
[f=0062747] Error: 0x6b920000   fwpuclnt
[f=0062747] Error: 0x73920000   bcrypt
[f=0062747] Error: 0x6b970000   rasadhlp
[f=0062747] Error: 0x6ba60000   wshqos
[f=0062747] Error: 0x6ba50000   wshtcpip
[f=0062747] Error: 0x6ba40000   wship6
[f=0062747] Error: 0x63580000   AIInterface
[f=0062747] Error: 0x62880000   SkirmishAI
[f=0062747] Error: 0x73720000   dbghelp
[f=0062747] Warning: Stacktrace (main) for Spring 104.0.1-92-g4409317 maintenance:
[f=0062747] Warning:    [ProgCtr=77ae25ac StackPtr=0188de68 FramePtr=0188def8]
[f=0062747] Warning:    (0) C:\WINDOWS\SYSTEM32\ntdll.dll [0x000725AC]
[f=0062747] Warning:    (1) C:\WINDOWS\System32\RPCRT4.dll [0x00007008]
[f=0062747] Warning:    (2) C:\WINDOWS\System32\RPCRT4.dll [0x00004994]
[f=0062747] Warning:    (3) C:\WINDOWS\SYSTEM32\DNSAPI.dll [0x00016AAC]
[f=0062747] Warning:    (4) C:\WINDOWS\SYSTEM32\DNSAPI.dll [0x00018CD5]
[f=0062747] Warning:    (5) C:\WINDOWS\SYSTEM32\DNSAPI.dll [0x000187FE]
[f=0062747] Warning:    (6) C:\WINDOWS\system32\mswsock.dll [0x0000BD71]
[f=0062747] Warning:    (7) C:\WINDOWS\system32\mswsock.dll [0x0000B8D1]
[f=0062747] Warning:    (8) C:\WINDOWS\System32\WS2_32.dll [0x0000E000]
[f=0062747] Warning:    (9) C:\WINDOWS\System32\WS2_32.dll [0x00008BB7]
[f=0062747] Warning:    (10) C:\WINDOWS\System32\WS2_32.dll [0x0003C711]
[f=0062747] Warning:    (11) C:\WINDOWS\System32\WS2_32.dll [0x00036093]
[f=0062747] Warning:    (12) C:\WINDOWS\System32\WS2_32.dll [0x00036DAD]
[f=0062747] Warning:    (13) C:\Users\Tim\Documents\My Games\Spring\engine\win32\104.0.1-92-g4409317\spring.exe [0x00931E76]
[f=0062747] Warning:    (14) C:\Users\Tim\Documents\My Games\Spring\engine\win32\104.0.1-92-g4409317\spring.exe [0x009339BF]
[f=0062747] Warning:    (15) C:\Users\Tim\Documents\My Games\Spring\engine\win32\104.0.1-92-g4409317\spring.exe [0x009342FD]
[f=0062747] Warning:    (16) C:\Users\Tim\Documents\My Games\Spring\engine\win32\104.0.1-92-g4409317\spring.exe [0x00924810]
[f=0062747] Warning:    (17) C:\Users\Tim\Documents\My Games\Spring\engine\win32\104.0.1-92-g4409317\spring.exe [0x00928A59]
[f=0062747] Warning: Stacktrace (audio) for Spring 104.0.1-92-g4409317 maintenance:
[f=0062747] Warning:    [ProgCtr=64cc25b1 StackPtr=01e9f954 FramePtr=01e9f984]
[f=0062747] Warning:    (0) C:\Users\Tim\Documents\My Games\Spring\engine\win32\104.0.1-92-g4409317\vorbis.dll [0x000025B1]
[f=0062747] Warning:    (1) C:\Users\Tim\Documents\My Games\Spring\engine\win32\104.0.1-92-g4409317\vorbis.dll [0x00002899]
[f=0062747] Warning:    (2) C:\Users\Tim\Documents\My Games\Spring\engine\win32\104.0.1-92-g4409317\vorbis.dll [0x00017E17]
[f=0062747] Warning:    (3) C:\Users\Tim\Documents\My Games\Spring\engine\win32\104.0.1-92-g4409317\vorbis.dll [0x0000B327]
[f=0062747] Warning:    (4) C:\Users\Tim\Documents\My Games\Spring\engine\win32\104.0.1-92-g4409317\vorbisfile.dll [0x00002AA2]
[f=0062747] Warning:    (5) C:\Users\Tim\Documents\My Games\Spring\engine\win32\104.0.1-92-g4409317\vorbisfile.dll [0x0000537F]
[f=0062747] Warning:    (6) C:\Users\Tim\Documents\My Games\Spring\engine\win32\104.0.1-92-g4409317\vorbisfile.dll [0x000058AF]
[f=0062747] Warning:    (7) C:\Users\Tim\Documents\My Games\Spring\engine\win32\104.0.1-92-g4409317\spring.exe [0x008F833D]
[f=0062747] Warning:    (8) C:\Users\Tim\Documents\My Games\Spring\engine\win32\104.0.1-92-g4409317\spring.exe [0x008F85BD]
[f=0062747] Warning:    (9) C:\Users\Tim\Documents\My Games\Spring\engine\win32\104.0.1-92-g4409317\spring.exe [0x008F8697]
[f=0062747] Warning:    (10) C:\Users\Tim\Documents\My Games\Spring\engine\win32\104.0.1-92-g4409317\spring.exe [0x008EB021]
[f=0062747] Warning:    (11) C:\Users\Tim\Documents\My Games\Spring\engine\win32\104.0.1-92-g4409317\spring.exe [0x00D31C27]
[f=0062747] Warning:    (12) C:\Users\Tim\Documents\My Games\Spring\engine\win32\104.0.1-92-g4409317\spring.exe [0x00D65193]
[f=0062747] Warning:    (13) C:\WINDOWS\System32\msvcrt.dll [0x00066821]
[f=0062747] Warning:    (14) C:\WINDOWS\System32\KERNEL32.DLL [0x00018744]
[f=0062747] Warning:    (15) C:\WINDOWS\SYSTEM32\ntdll.dll [0x0006582D]
[f=0062747] Warning:    (16) C:\WINDOWS\SYSTEM32\ntdll.dll [0x000657FD]

chobby.exe Warning: 0 : Spring exit code is: 1, assuming crash
chobby.exe Information: 0 : Spring exited
chobby.exe Warning: 0 : Spring crash detected
chobby.exe Information: 0 : ZkData.TcpTransport socket disconnected: Unable to read data from the transport connection: An existing connection was forcibly closed by the remote host.
chobby.exe Information: 0 : Chobby closed connection
GoogleFrog commented 6 years ago

Crash on dropped internet connection.