Open Chobbyla opened 6 years ago
chobby.exe Information: 0 : PackageRefresh complete - packages changed chobby.exe Information: 0 : http://zk.repo.springrts.com/packages/b9dc3c27f15e21a2cd9f88ad94efdbb2.sdp Completed - 218.61k chobby.exe Information: 0 : zk:stable download complete - 224.50k chobby.exe Information: 0 : Querying default engine chobby.exe Information: 0 : Reseting configs and deploying AIs chobby.exe Information: 0 : Connecting to steam API chobby.exe Information: 0 : Steam online chobby.exe Information: 0 : Starting Using writeable configuration source: "C:\Users\Tim\Documents\My Games\Spring\springsettings.cfg" Using additional read-only configuration source: "C:\Users\Tim\Documents\My Games\Spring\engine\win32\104.0.1-92-g4409317\springsettings.cfg" Available log sections: RoamMeshDrawer, FarTextureHandler, GroundMoveType, Texture, BumpWater, AutohostInterface, Font, Net, Shader, KeyBindings, CSMFGroundTextures, ModelRenderContainer, DynWater, GameServer, Sound, Path, ArchiveScanner, DecalsDrawerGL4, CregSerializer, Piece, LuaSocket, SkyBox, VFS, Model Enabled log sections: Sound(Notice) Enable or disable log sections using the LogSections configuration key or the SPRING_LOG_SECTIONS environment variable (both comma separated). Use "none" to disable the default log sections. LogOutput initialized. ============== <User Config> ============== AllowDeferredMapRendering = 1 AllowDeferredModelRendering = 1 BumpWaterAnisotropy = 2 BumpWaterBlurReflection = 1 BumpWaterDepthBits = 32 BumpWaterReflection = 2 BumpWaterTexSizeReflection = 256 CamMode = 1 CamTimeExponent = 4.0 CamTimeFactor = 1.0 CubeTexSizeReflection = 256 CubeTexSizeSpecular = 256 DualScreenMiniMapOnLeft = 1 EdgeMoveDynamic = 0 EdgeMoveWidth = 0.003 FPSFOV = 90 FSAALevel = 8 FontSize = 18 ForceDisableClipCtrl = 1 Fullscreen = 0 GrassDetail = 9 GroundDecals = 5 GroundDetail = 150 GroundScarAlphaFade = 1 HangTimeout = 5 HardwareCursor = 1 HighResLos = 1 InitialNetworkTimeout = 0 InputTextGeo = 0.26 0.73 0.02 0.028 LODScale = 1.000 LODScaleReflection = 1.000 LODScaleRefraction = 1.000 LODScaleShadow = 1.000 LastSelectedMap = Tropical LastSelectedMod = Zero-K $VERSION LastSelectedScript = Commanders MaxParticles = 25000 MaxSounds = 32 MaximumTransmissionUnit = 0 MiddleClickScrollSpeed = -0.001 MouseDragScrollThreshold = 0 OverheadMaxHeightFactor = 1.39999998 OverheadScrollSpeed = 50 ReconnectTimeout = 0 RotateLogFiles = 1 ScreenshotCounter = 563 ScrollWheelSpeed = -25 Shadows = 1 ShowClock = 0 ShowFPS = 1 ShowPlayerInfo = 0 ShowSpeed = 1 SplashScreenDir = ./MenuLoadscreens TeamHighlight = 0 TreeRadius = 1500 UnitIconDist = 151 UnitLodDist = 9999 UseDistToGroundForIcons = 1.10000002 Water = 4 WindowPosX = 591 WindowPosY = 64 XResolution = 1920 XResolutionWindowed = 1243 YResolution = 1080 YResolutionWindowed = 917 snd_volmaster = 16 ============== </User Config> ============== ============== <User System> ============== Spring 104.0.1-92-g4409317 maintenance Build Environment: boost-105500, GNU libstdc++ version 20130531 Compiler Version: gcc-4.8.1 Operating System: Microsoft Windows Microsoft Business Edition, 64-bit (build 9200) Intel(R) Core(TM) i7-3930K CPU @ 3.20GHz; 16303MB RAM, 32687MB pagefile Binary Word Size: 32-bit emulated Deque Chunk Size: 128 Process Clock: std::chrono::high_resolution_clock Physical CPU Cores: 6 Logical CPU Cores: 12 ============== </User System> ============== [good_fpu_init] CPU SSE mask: 127, flags: SSE 1.0: 1, SSE 2.0: 1 SSE 3.0: 1, SSSE 3.0: 1 SSE 4.1: 1, SSE 4.2: 1 SSE 4.0A: 0, SSE 5.0A: 0 using streflop SSE FP-math mode, CPU supports SSE instructions [WatchDogInstall] Installed (HangTimeout: 5sec) [WatchDog::RegisterThread] registering controls for thread [main] [GL::CheckAvailableVideoModes] desktop={1920x1080x24bpp@60Hz} current={1920x1080x24bpp@60Hz} display=1 modes=32 bounds={x=0, y=0, w=1920, h=1080} [ 1] 1920x1080x24bpp@60Hz [ 2] 1680x1050x24bpp@60Hz [ 4] 1600x1024x24bpp@60Hz [ 6] 1600x900x24bpp@60Hz [16] 1280x800x24bpp@75Hz [20] 1280x720x24bpp@75Hz display=2 modes=36 bounds={x=1920, y=0, w=1920, h=1080} [ 1] 1920x1080x24bpp@60Hz [ 3] 1680x1050x24bpp@60Hz [ 5] 1600x1024x24bpp@60Hz [ 7] 1600x900x24bpp@60Hz [17] 1280x800x24bpp@75Hz [21] 1280x720x24bpp@75Hz [GR::CreateSDLWindow] using 8x anti-aliasing and 24-bit depth-buffer (PF="SDL_PIXELFORMAT_RGB888") for main window [GR::CreateSDLWindow] using 8x anti-aliasing and 24-bit depth-buffer (PF="SDL_PIXELFORMAT_RGB888") for hidden window [GR::LogVersionInfo] SDL version : 2.0.4 (linked) / 2.0.4 (compiled) GL version : 4.6.0 NVIDIA 388.13 GL vendor : NVIDIA Corporation GL renderer : GeForce GTX 1060 6GB/PCIe/SSE2 GLSL version: 4.60 NVIDIA GLEW version: 2.1.0 GPU memory : 6144MB (total) / 5223MB (available) SDL swap-int: 1 ARB shader support : 1 GLSL shader support : 1 FBO extension support : 1 NVX GPU mem-info support : 1 ATI GPU mem-info support : 0 NPOT-texture support : 1 (1) texture query-LOD support : 1 (1) 24-bit Z-buffer support : 1 (-) primitive-restart support : 1 (1) clip-space control support: 0 (1) frag-depth layout support : 1 (-) max. FBO samples : 32 max. texture size : 32768 max. texture anisotropy level: 16.000000 max. vec4 varyings/attributes: 31/16 max. draw-buffers : 8 max. rec. indices/vertices : 1048576/1048576 max. uniform buffer-bindings : 84 max. uniform block-size : 64KB enable ATI-hacks : 0 compress MIP-maps: 0 [GR::ToggleGLDebugOutput] OpenGL debug-context not installed (dbgErrors=0 dbgTraces=0) [VSync::SetInterval] interval=0 (disabled) [GR::LogDisplayMode] display-mode set to 1243x917x24bpp@60Hz (windowed::decorated) [WatchDog::RegisterThread] registering controls for thread [vfsi] [DataDirLocater::Check] Isolation Mode! Using read-write data directory: C:\Users\Tim\Documents\My Games\Spring\ Using read-only data directory: C:\Users\Tim\Documents\My Games\Spring\engine\win32\104.0.1-92-g4409317\ Scanning: C:\Users\Tim\Documents\My Games\Spring\engine\win32\104.0.1-92-g4409317\base Scanning: C:\Users\Tim\Documents\My Games\Spring\maps Scanning: C:\Users\Tim\Documents\My Games\Spring\base Scanning: C:\Users\Tim\Documents\My Games\Spring\games Scanning: C:\Users\Tim\Documents\My Games\Spring\packages [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 320ms [WatchDog::DeregisterThread] deregistering controls for thread [vfsi] [ThreadPool::SetThreadCount][1] wanted=3 current=1 maximum=6 (init=1) [ThreadPool::SetThreadCount][2] workers=2 [Threading] Main thread CPU affinity mask set: 4092 [f=-000001] [~ScopedOnceTimer][ISound::Init::New] 0ms [f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (0.0ms) [f=-000001] [Sound] [Sound::UpdateThread][1] cfgMaxSounds=32 [f=-000001] [WatchDog::RegisterThread] registering controls for thread [audio] [f=-000001] [Sound] [Sound::InitThread][1] [f=-000001] [Sound] [Sound::InitThread][2] opening default device "OpenAL Soft" [f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (101.9ms) [f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (202.0ms) [f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (302.1ms) [f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (402.2ms) [f=-000001] [Sound] [Sound::InitThread][3] device=063c9580 context=062ac490 [f=-000001] [Sound] [Sound::InitThread][4][OpenAL API Info] [f=-000001] [Sound] Vendor: OpenAL Community [f=-000001] [Sound] Version: 1.1 ALSOFT 1.16.0 [f=-000001] [Sound] Renderer: OpenAL Soft [f=-000001] [Sound] AL Extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length [f=-000001] [Sound] ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device [f=-000001] [Sound] Devices: [f=-000001] [Sound] [Speakers (Realtek High Definition Audio)] [f=-000001] [Sound] [Speakers (Realtek High Definition Audio)] [f=-000001] [Sound] [Sound::GetMaxMonoSources] #attribs=15 [f=-000001] [Sound] [Sound::GetMaxMonoSources] {cfg,alc}MaxSounds={32,255} Fontconfig error: Cannot load default config file [f=-000001] [Sound] Error: EFX: AL_INVALID_VALUE (40963) [f=-000001] [Sound] [Sound::UpdateThread][2] [f=-000001] [Sound] Error: Initializing EFX failed! [f=-000001] [~ScopedOnceTimer][ISound::Init::Dev] 502ms [Info] Using filesystem-writepath: C:\Users\Tim\Documents\My Games\Spring [Info] Free disk space: 141699 MB [f=-000001] [LuaMenuController::Reset] using menu archive "Chobby v1.5.12.2" [f=-000001] LuaMenu Entry Point: "LuaMenu/main.lua" [f=-000001] [LuaMenu] Searching for new Widgets [f=-000001] [LuaMenu] Scanning: LuaMenu/Addons/ [f=-000001] [LuaMenu] Scanning: LuaMenu/Widgets/ [f=-000001] [LuaMenu] Scanning: LuaMenu/SystemAddons/ [f=-000001] [LuaMenu] Scanning: LuaMenu/SystemWidgets/ [f=-000001] [LuaMenu] Scanning: LuaMenu/chili/ [f=-000001] [LuaMenu] Scanning: libs/chilifx/LuaMenu/widgets [f=-000001] [LuaMenu] Scanning: libs/chilivn/LuaMenu/widgets [f=-000001] [LuaMenu] Scanning: libs/chotify/LuaMenu/widgets [f=-000001] [LuaMenu] Scanning: libs/i18n/LuaMenu/widgets [f=-000001] [LuaMenu] Scanning: libs/liblobby/LuaMenu/widgets [f=-000001] [LuaMenu] Warning: Missing GetInfo() in: base64.lua [f=-000001] [LuaMenu] Warning: Missing GetInfo() in: engineversion.lua [f=-000001] [LuaMenu] Warning: Missing GetInfo() in: json.lua [f=-000001] [LuaMenu] Warning: Missing GetInfo() in: tablefunctions.lua [f=-000001] [LuaMenu] Warning: Missing GetInfo() in: timefunctions.lua [f=-000001] [LuaMenu] Loading widgets <>=vfs **=raw ()=unknown [f=-000001] [LuaMenu] Loading API widget: Delay API <api_delay.lua> [f=-000001] [LuaMenu] Loading API widget: Limit FPS <api_limit_fps.lua> [f=-000001] [LuaMenu] Loading API widget: Away Tracker <gui_away_tracker.lua> [f=-000001] [LuaMenu] Loading API widget: Chili Framework <api_chili.lua> [f=-000001] [liblobby] Warning: Missing chobby_config.json file. [f=-000001] [liblobby] Warning: Missing chobby_config.json file. [f=-000001] [LuaMenu] Loading API widget: LibLobby API <api_lobby.lua> [f=-000001] [liblobby] liblobby configuration: [f=-000001] [liblobby] serverName, Zero-K [f=-000001] [liblobby] port, 8200 [f=-000001] [liblobby] protocol, zks [f=-000001] [liblobby] address, zero-k.info [f=-000001] [LuaMenu] Loading API widget: i18n <api_i18n.lua> [f=-000001] [LuaMenu] Loading API widget: ChiliFX <api_chilifx.lua> [f=-000001] [ChiliFX] Enabled: true [f=-000001] [LuaMenu] Loading API widget: Chotify <api_chotify.lua> [f=-000001] [Chotify] Enabled: true [f=-000001] [LuaMenu] Loading API widget: Download Handler <api_download_handler.lua> [f=-000001] [LuaMenu] Loading API widget: Ingame Interface <api_ingame_interface.lua> [f=-000001] [LuaMenu] Loading widget: Test <dbg_test.lua> [f=-000001] [LuaMenu] Loading widget: Campaign Options Window <gui_campaign_options.lua> [f=-000001] [LuaMenu] Loading widget: Download Window <gui_download_window.lua> [f=-000001] [LuaMenu] Loading widget: Friend Window <gui_friend_window.lua> [f=-000001] [LuaMenu] Loading widget: Missions Handles <gui_mission_handler.lua> [f=-000001] [LuaMenu] Loading widget: Notification Handler <api_notification_handler.lua> [f=-000001] [LuaMenu] Loading widget: Planetwars List Window <gui_planetwars_list_window.lua> [f=-000001] [LuaMenu] Loading widget: Queue List Window <gui_queue_list_window.lua> [f=-000001] [LuaMenu] Loading widget: Replays window <gui_replay_handler.lua> [f=-000001] [LuaMenu] Loading widget: Settings Window <gui_settings_window.lua> [f=-000001] [LuaMenu] Loading widget: SpringBoard Window <gui_springboard_window.lua> [f=-000001] [LuaMenu] Loading widget: Users Handler <api_user_handler.lua> [f=-000001] [LuaMenu] Loading widget: ZK wrapper loopback interface <zk_loopback.lua> [f=-000001] [Chobby] Using wrapper port: , 50831 [f=-000001] [LuaMenu] Loading widget: Cache Handler API <api_cache_handler.lua> [f=-000001] [LuaMenu] Loading widget: Internet Browser API <api_internet_browser.lua> [f=-000001] [LuaMenu] Loading widget: Map Handler API <api_map_handler.lua> chobby.exe Information: 0 : Chobby connected to wrapper [f=-000001] [LuaMenu] Loading widget: Campaign Data Handler <api_campaign_data.lua> [f=-000001] [LuaMenu] Loading widget: Analytics Handler <api_analytics.lua> [f=-000001] [LuaMenu] Loading widget: Animation control <api_animation_control.lua> [f=-000001] [LuaMenu] Loading widget: Battle Login Rejoin <gui_battle_login_rejoin.lua> [f=-000001] [LuaMenu] Loading widget: Battle Room Window <gui_battle_room_window.lua> [f=-000001] [LuaMenu] Loading widget: Battle status panel <gui_battle_status_panel.lua> [f=-000001] [LuaMenu] Loading widget: Campaign Commander Loadout <gui_campaign_commander_loadout.lua> [f=-000001] [LuaMenu] Loading widget: Campaign Handler <gui_campaign_handler.lua> [f=-000001] [LuaMenu] Loading widget: Campaign Handler ZK <zk_campaign_handler.lua> chobby.exe Information: 0 : Chobbyla >> SteamOnline {"AuthToken":"1400000020F96A04E09773F5C1F7B30201001001F9232F5A180000000100000002000000BA3D9478000000005890100001000000B80000003800000004000000C1F7B30201001001481C0500EF2694780500000A00000000D83B225A58EB3D5A0100D3D700000100E82105000000000055DEC432EA8CE8342C634C0AF153B2F92C52DFA8CC60224CE762A5BDC83AA8114FEC29910263F9988337BF602E73D7AA8E3DD6C0E67376620360703DF0222648A5D4CB4488A4EE70F10318E37FA55BB35828AF11B99DCE81074148EE26E0A131781F958B921C03CF656E6853F4D9624BCC25C1A89C347A8B009B62D481ABBED3","Friends":["76561197962341674","76561197978858100","76561197986085928","76561197988094846","76561197988335838","76561197992656038","76561197994557935","76561197996148351","76561197996229026","76561197998241752","76561198000240943","76561198000627763","76561198001836784","76561198005779976","76561198011370288","76561198015784354","76561198022197841","76561198029410854","76561198040606069","76561198040781623","76561198041740624","76561198041905276","76561198042227309","76561198044385092","76561198044621638","76561198044672130","76561198056179579","76561198076525869","76561198081383577","76561198083022287","76561198146134242"],"SuggestedName":"GoogleFrog"} [f=-000001] [LuaMenu] Loading widget: Campaign Save/Load <gui_campaign_saveload.lua> [f=-000001] [LuaMenu] Loading widget: Campaign Technology Panel <gui_campaign_technology_panel.lua> [f=-000001] [LuaMenu] Loading widget: Chili Visual Novel <campaign_chili_vn.lua> [f=-000001] [LuaMenu] Loading widget: Codex Handler <gui_campaign_codex_handler.lua> [f=-000001] [LuaMenu] Loading widget: Cursor tooltip <gui_tooltip.lua> [f=-000001] [LuaMenu] Loading widget: Load Game Menu <gui_loadgame.lua> [f=-000001] [LuaMenu] Loading widget: Login Window <gui_login_window.lua> [f=-000001] [LuaMenu] Loading widget: Mission Progress Handler <api_mission_progress_handler.lua> [f=-000001] [LuaMenu] Loading widget: Modoptions Panel <gui_modoptions_panel.lua> [f=-000001] [LuaMenu] Loading widget: Party status panel <gui_party_status_panel.lua> [f=-000001] [LuaMenu] Loading widget: Planet Battle Handler <api_planet_battle_handler.lua> [f=-000001] [LuaMenu] Loading widget: Popup Preloader <gui_popup_preloader.lua> [f=-000001] [LuaMenu] Loading widget: Queue status panel <gui_queue_status_panel.lua> [f=-000001] [LuaMenu] Loading widget: Rank update window <gui_rank_update_window.lua> [f=-000001] [LuaMenu] Loading widget: Steam Coop Handler <gui_steam_coop_handler.lua> [f=-000001] [LuaMenu] Loading widget: Steam Handler <api_steam_handler.lua> [f=-000001] [LuaMenu] Loading widget: User status panel <gui_user_status_panel.lua> [f=-000001] [LuaMenu] Loading widget: ZK Comm Config <gui_zk_comm_config.lua> [f=-000001] [LuaMenu] Loading widget: ZK replay downloader <zk_replay_launcher.lua> [f=-000001] [Chobby] Error: Event: downloadFinished, listener cannot be nil [f=-000001] [LuaMenu] Loading widget: Image Preloader <dbg_img_preload.lua> [f=-000001] [LuaMenu] Warning: Headers files aren't supported anymore use "require" instead! [f=-000001] [LuaMenu] Warning: Headers files aren't supported anymore use "require" instead! [f=-000001] [LuaMenu] Loading widget: Chili lobby <gui_chili_lobby.lua> [f=-000001] [liblobby] Warning: Missing chobby_config.json file. [f=-000001] [Chobby] Warning: Missing game in chobby_config.json file. [f=-000001] Initialize ATI/intel/other non-nvidia compatibility state:, false chobby.exe Information: 0 : Chobbyla >> WrapperOnline {"UserID":"3047147565","DefaultServerHost":"zero-k.info","DefaultServerPort":8200,"IsSteamFolder":false} [f=-000001] Number of battles: 0 [f=-000001] Number of battles: 0 [f=-000001] Vendor and GL, Nvidia, 4 [f=-000001] [LuaMenu] Loading widget: Standalone lobby tools <gui_standalone_lobby.lua> [f=-000001] [LuaMenu] Loading widget: Block Input <gui_block_input.lua> [f=-000001] [LuaMenu] Loading widget: Music Player Lite <snd_music_lite.lua> [f=-000001] [LuaMenu] LuaMenu v1.0 (Lua 5.1) [f=-000001] [LuaMenuController::Activate(msg="")] luaMenu=065e9fd0 [f=-000001] SetLobbyButtonEnabled, true [f=-000001] SetSettings Int, MaxDynamicMapLights, 1 [f=-000001] SetSettings Value, DynamicSky, 0 [f=-000001] SetSettings Value, CamTimeFactor, 1 [f=-000001] SetSettings Value, LODScale, 1 [f=-000001] SetSettings Int, BumpWaterDepthBits, 32 [f=-000001] SetSettings Value, HardwareCursor, 1 [f=-000001] SetSettings Int, FSAALevel, 8 [f=-000001] [Settings] Warning: No such key: BuildWarnings, but setting it as string anyway. [f=-000001] SetSettings Int, GroundDetail, 120 [f=-000001] SetSettings Value, CamTimeExponent, 4 [f=-000001] SetSettings Int, ShadowMapSize, 2048 [f=-000001] SetSettings Int, InitialNetworkTimeout, 0 [f=-000001] [Settings] Warning: No such key: SmoothPoints, but setting it as string anyway. [f=-000001] [Settings] Warning: No such key: LuaAutoModWidgets, but setting it as string anyway. [f=-000001] SetSettings Int, GrassDetail, 9 [f=-000001] SetSettings Int, BumpWaterReflection, 2 [f=-000001] SetSettings Value, LODScaleRefraction, 1 [f=-000001] SetSettings Int, MaximumTransmissionUnit, 0 [f=-000001] SetSettings Value, UseDistToGroundForIcons, 1.10000002 [f=-000001] SetSettings Value, AdvSky, 0 [f=-000001] SetSettings Int, CamMode, 1 [f=-000001] SetSettings Int, MaxDynamicModelLights, 1 [f=-000001] [Settings] Warning: No such key: GroundDetailBias, but setting it as string anyway. [f=-000001] SetSettings Int, HangTimeout, 5 [f=-000001] SetSettings Int, Water, 4 [f=-000001] SetSettings Value, MouseDragScrollThreshold, 0 [f=-000001] [Settings] Warning: No such key: LogFlush, but setting it as string anyway. [f=-000001] SetSettings Value, UsePBO, 1 [f=-000001] SetSettings Value, LuaShaders, 1 [f=-000001] SetSettings Int, BumpWaterTexSizeReflection, 256 [f=-000001] SetSettings Int, ForceDisableShaders, 0 [f=-000001] SetSettings Int, GroundScarAlphaFade, 1 [f=-000001] [Settings] Warning: No such key: Version, but setting it as string anyway. [f=-000001] SetSettings Int, OverheadScrollSpeed, 50 [f=-000001] SetSettings Int, FontSize, 18 [f=-000001] [Settings] Warning: No such key: snd_general, but setting it as string anyway. [f=-000001] SetSettings Value, BumpWaterBlurReflection, 1 [f=-000001] SetSettings Value, LODScaleShadow, 1 [f=-000001] SetSettings Int, UnitLodDist, 9999 [f=-000001] SetSettings Value, AdvMapShading, 1 [f=-000001] [Settings] Warning: No such key: MoveWarnings, but setting it as string anyway. [f=-000001] SetSettings Int, CubeTexSizeReflection, 256 [f=-000001] SetSettings Value, AllowDeferredMapRendering, 1 [f=-000001] SetSettings Value, AdvUnitShading, 1 [f=-000001] SetSettings Value, 3DTrees, 1 [f=-000001] [Settings] Warning: No such key: WorkerThreadSpinTime, but setting it as string anyway. [f=-000001] SetSettings Int, LoadingMT, 0 [f=-000001] SetSettings Int, ROAM, 1 [f=-000001] [Settings] Warning: No such key: VerboseLevel, but setting it as string anyway. [f=-000001] SetSettings Int, UnitIconDist, 151 [f=-000001] SetSettings Value, ScrollWheelSpeed, -25 [f=-000001] SetSettings Value, HighResLos, 1 [f=-000001] SetSettings Int, TreeRadius, 1500 [f=-000001] SetSettings Value, DualScreenMiniMapOnLeft, 1 [f=-000001] [Settings] Warning: No such key: SmoothLines, but setting it as string anyway. [f=-000001] [Settings] Warning: No such key: DisplayDebugPrefixConsole, but setting it as string anyway. [f=-000001] SetSettings Int, GroundDecals, 5 [f=-000001] [Settings] Warning: No such key: ReflectiveWater, but setting it as string anyway. [f=-000001] SetSettings Int, BumpWaterRefraction, 1 [f=-000001] [Settings] Warning: No such key: CubeTexSpecularExponent, but setting it as string anyway. [f=-000001] [Settings] Warning: Unexpected key type: std::string, but setting it as string anyway. [f=-000001] SetSettings Value, ShowClock, 0 [f=-000001] SetSettings Int, ReconnectTimeout, 0 [f=-000001] SetSettings Int, Shadows, 1 [f=-000001] SetSettings Value, BumpWaterShoreWaves, 1 [f=-000001] [Settings] Warning: No such key: LinkBandwidth, but setting it as string anyway. [f=-000001] SetSettings Int, MaxSounds, 32 [f=-000001] [Settings] Warning: No such key: MinimapOnLeft, but setting it as string anyway. [f=-000001] [Settings] Warning: No such key: NormalMapping, but setting it as string anyway. [f=-000001] SetSettings Value, MiddleClickScrollSpeed, -0.001 [f=-000001] SetSettings Value, FPSFOV, 90 [f=-000001] SetSettings Value, BumpWaterAnisotropy, 2 [f=-000001] SetSettings Int, MaxParticles, 25000 [f=-000001] SetSettings Value, OverheadMaxHeightFactor, 1.39999998 [f=-000001] SetSettings Value, LODScaleReflection, 1 [f=-000001] SetSettings Int, CubeTexSizeSpecular, 256 [f=-000001] [Settings] Warning: No such key: FSAA, but setting it as string anyway. [f=-000001] SetSettings Value, AllowDeferredModelRendering, 1 [f=-000001] Starting Track, sounds/lobbyMusic/The Secret of Ayers Rock.ogg, 0 [f=-000001] [GR::LogDisplayMode] display-mode set to 1243x917x24bpp@60Hz (windowed::decorated) [f=-000001] [GR::LogDisplayMode] display-mode set to 1243x917x24bpp@60Hz (windowed::decorated) [f=-000001] SteamOnline, Received chobby.exe Information: 0 : Chobbyla >> DiscordOnReady {} [f=-000001] [Chobby] Error: Tried to add duplicate list window item, detrino [f=-000001] [Chobby] Error: Tried to add duplicate list window item, [GBC]1v0ry_k1ng [f=-000001] [Chobby] Error: Tried to add duplicate list window item, [LCC]quantum[0K] [f=-000001] [Chobby] Error: Tried to add duplicate list window item, Saktoth [f=-000001] [Chobby] Error: Tried to add duplicate list window item, Histidine [f=-000001] [Chobby] Error: Tried to add duplicate list window item, Licho [f=-000001] [Chobby] Error: Tried to add duplicate list window item, Llamadeus [f=-000001] [Chobby] Error: Tried to add duplicate list window item, Anarchid [f=-000001] [Chobby] Error: Tried to add duplicate list window item, Emblis [f=-000001] [Chobby] Error: Tried to add duplicate list window item, Shadowfury333 [f=-000001] [Chobby] Error: Tried to add duplicate list window item, ivand [f=-000001] [Chobby] Error: Tried to add duplicate list window item, Testor303 [f=-000001] [Chobby] Error: Tried to add duplicate list window item, hokomoko [f=-000001] [Chobby] Error: Tried to add duplicate list window item, HistidineTemp [f=-000001] [Chobby] Error: Tried to add duplicate list window item, Alcur [f=-000001] [Chobby] Error: Tried to add duplicate list window item, DeinFreund [f=-000001] [Chobby] Error: Tried to add duplicate list window item, lamer [f=-000001] [Chobby] Error: Tried to add duplicate list window item, zenfur [f=-000001] [Chobby] Error: Tried to add duplicate list window item, bluetrainbandit [f=-000001] [Chobby] Error: Tried to add duplicate list window item, althaj [f=-000001] [Chobby] Warning: Trying to remove row which doesn't exist, with ID: plastikbein2 [f=-000001] [Chobby] Error: Tried to add duplicate list window item, detrino [f=-000001] [Chobby] Error: Tried to add duplicate list window item, [GBC]1v0ry_k1ng [f=-000001] [Chobby] Error: Tried to add duplicate list window item, [LCC]quantum[0K] [f=-000001] [Chobby] Error: Tried to add duplicate list window item, Saktoth [f=-000001] [Chobby] Error: Tried to add duplicate list window item, Histidine [f=-000001] [Chobby] Error: Tried to add duplicate list window item, Licho [f=-000001] [Chobby] Error: Tried to add duplicate list window item, Llamadeus [f=-000001] [Chobby] Error: Tried to add duplicate list window item, Anarchid [f=-000001] [Chobby] Error: Tried to add duplicate list window item, Emblis [f=-000001] [Chobby] Error: Tried to add duplicate list window item, Shadowfury333 [f=-000001] [Chobby] Error: Tried to add duplicate list window item, ivand [f=-000001] [Chobby] Error: Tried to add duplicate list window item, Testor303 [f=-000001] [Chobby] Error: Tried to add duplicate list window item, hokomoko [f=-000001] [Chobby] Error: Tried to add duplicate list window item, HistidineTemp [f=-000001] [Chobby] Error: Tried to add duplicate list window item, Alcur [f=-000001] [Chobby] Error: Tried to add duplicate list window item, DeinFreund [f=-000001] [Chobby] Error: Tried to add duplicate list window item, lamer [f=-000001] [Chobby] Error: Tried to add duplicate list window item, zenfur [f=-000001] [Chobby] Error: Tried to add duplicate list window item, bluetrainbandit [f=-000001] [Chobby] Error: Tried to add duplicate list window item, althaj [f=-000001] [Chobby] Error: Tried to add duplicate list window item, detrino [f=-000001] [Chobby] Error: Tried to add duplicate list window item, [GBC]1v0ry_k1ng [f=-000001] [Chobby] Error: Tried to add duplicate list window item, [LCC]quantum[0K] [f=-000001] [Chobby] Error: Tried to add duplicate list window item, Saktoth [f=-000001] [Chobby] Error: Tried to add duplicate list window item, Histidine [f=-000001] [Chobby] Error: Tried to add duplicate list window item, Licho [f=-000001] [Chobby] Error: Tried to add duplicate list window item, Llamadeus [f=-000001] [Chobby] Error: Tried to add duplicate list window item, Anarchid [f=-000001] [Chobby] Error: Tried to add duplicate list window item, Emblis [f=-000001] [Chobby] Error: Tried to add duplicate list window item, Shadowfury333 [f=-000001] [Chobby] Error: Tried to add duplicate list window item, ivand [f=-000001] [Chobby] Error: Tried to add duplicate list window item, Testor303 [f=-000001] [Chobby] Error: Tried to add duplicate list window item, hokomoko [f=-000001] [Chobby] Error: Tried to add duplicate list window item, HistidineTemp [f=-000001] [Chobby] Error: Tried to add duplicate list window item, Alcur [f=-000001] [Chobby] Error: Tried to add duplicate list window item, DeinFreund [f=-000001] [Chobby] Error: Tried to add duplicate list window item, lamer [f=-000001] [Chobby] Error: Tried to add duplicate list window item, zenfur [f=-000001] [Chobby] Error: Tried to add duplicate list window item, bluetrainbandit [f=-000001] [Chobby] Error: Tried to add duplicate list window item, althaj [f=-000001] [Chobby] Error: Tried to add duplicate list window item, detrino [f=-000001] [Chobby] Error: Tried to add duplicate list window item, [GBC]1v0ry_k1ng [f=-000001] [Chobby] Error: Tried to add duplicate list window item, [LCC]quantum[0K] [f=-000001] [Chobby] Error: Tried to add duplicate list window item, Saktoth [f=-000001] [Chobby] Error: Tried to add duplicate list window item, Histidine [f=-000001] [Chobby] Error: Tried to add duplicate list window item, Licho [f=-000001] [Chobby] Error: Tried to add duplicate list window item, Llamadeus [f=-000001] [Chobby] Error: Tried to add duplicate list window item, Anarchid [f=-000001] [Chobby] Error: Tried to add duplicate list window item, Emblis [f=-000001] [Chobby] Error: Tried to add duplicate list window item, Shadowfury333 [f=-000001] [Chobby] Error: Tried to add duplicate list window item, ivand [f=-000001] [Chobby] Error: Tried to add duplicate list window item, Testor303 [f=-000001] [Chobby] Error: Tried to add duplicate list window item, hokomoko [f=-000001] [Chobby] Error: Tried to add duplicate list window item, HistidineTemp [f=-000001] [Chobby] Error: Tried to add duplicate list window item, Alcur [f=-000001] [Chobby] Error: Tried to add duplicate list window item, DeinFreund [f=-000001] [Chobby] Error: Tried to add duplicate list window item, lamer [f=-000001] [Chobby] Error: Tried to add duplicate list window item, zenfur [f=-000001] [Chobby] Error: Tried to add duplicate list window item, bluetrainbandit [f=-000001] [Chobby] Error: Tried to add duplicate list window item, althaj [f=-000001] [liblobby] Warning: Duplicate user(bugs993) added to channel (zk) [f=-000001] [liblobby] Warning: Duplicate user(Kingstad) added to channel (zk) [f=-000001] [liblobby] Warning: Duplicate user(Debianut) added to channel (zk) [f=-000001] [liblobby] Warning: Duplicate user(JaffaJoke) added to channel (zk) [f=-000001] [liblobby] Warning: Duplicate user(TheMooseIsLoose) added to channel (zk) [f=-000001] [liblobby] Warning: Duplicate user(Oflameo) added to channel (zk) [f=-000001] [liblobby] Warning: Duplicate user(NightRaven) added to channel (zk) [f=-000001] [liblobby] Warning: Duplicate user(UltraConstructor) added to channel (zk) [f=-000001] [chobby] Showing battle with ID, 32 [f=-000001] [i18n] Warning: "spectator" is not translated in en [f=-000001] [i18n] Error: No translation found for "spectator" [f=-000001] [i18n] Warning: "player" is not translated in en [f=-000001] [i18n] Error: No translation found for "player" [f=-000001] [liblobby] Warning: Duplicate user(THOL) added to channel (zk) [f=-000001] [liblobby] Warning: Duplicate user(HyTech) added to channel (zk) [f=-000001] [liblobby] Warning: Duplicate user(GeneralRobot) added to channel (zk) [f=-000001] [liblobby] Warning: Duplicate user(KyleJam) added to channel (zk) [f=-000001] [liblobby] Warning: Duplicate user(somekid) added to channel (zk) [f=-000001] [liblobby] Warning: Duplicate user(papuaszero) added to channel (zk) [f=-000001] [liblobby] Warning: Duplicate user(GrimReber) added to channel (zk) [f=-000001] [liblobby] Warning: Duplicate user(SublimeDesire) added to channel (zk) [f=-000001] [liblobby] Warning: Duplicate user(furiousNugget) added to channel (zk) [f=-000001] [liblobby] Warning: Duplicate user(Oflameo) added to channel (zk) [f=-000001] [liblobby] Warning: Duplicate user(TheMooseIsLoose) added to channel (zk) [f=-000001] [liblobby] Warning: Duplicate user(Cark) added to channel (zk) [f=-000001] [liblobby] Warning: Duplicate user(soulreaver) added to channel (zk) [f=-000001] [liblobby] Warning: Duplicate user(hunterGreg) added to channel (zk) [f=-000001] [liblobby] Warning: Duplicate user(ju_hew) added to channel (zk) [f=-000001] [Chobby] Warning: Missing minimap image for [f=-000001] [liblobby] Warning: Duplicate user(Alazerlaz) added to channel (zk) [f=-000001] [liblobby] Warning: Duplicate user(dddddddd1) added to channel (zk) [f=-000001] [liblobby] Warning: Duplicate user(AxeReaper) added to channel (zk) [f=-000001] [liblobby] Warning: Duplicate user(furiousNugget) added to channel (zk) [f=-000001] [liblobby] Warning: Duplicate user(linersad) added to channel (zk) [f=-000001] [liblobby] Warning: Duplicate user(brightsly) added to channel (zk) [f=-000001] [liblobby] Warning: Duplicate user(Rapheal) added to channel (zk) [f=-000001] [liblobby] Warning: Duplicate user(AxeReaper) added to channel (zk) [f=-000001] [Chobby] Warning: Missing minimap image for [f=-000001] [Chobby] Warning: Missing minimap image for [f=-000001] [liblobby] Warning: Duplicate user(taftaflexenope) added to channel (zk) [f=-000001] [liblobby] Warning: Duplicate user(Double_Helix) added to channel (zk) [f=-000001] Opening URL, https://springrts.com/wiki/SpringTutorialGame chobby.exe Information: 0 : Chobbyla << OpenUrl {"Url":"https://springrts.com/wiki/SpringTutorialGame"} [f=-000001] [liblobby] Warning: Duplicate user(Test42315) added to channel (zk) [f=-000001] [liblobby] Warning: Duplicate user(somekid) added to channel (zk) [f=-000001] [liblobby] Warning: Duplicate user(GeneralRobot) added to channel (zk) [f=-000001] [liblobby] Warning: Duplicate user(GeneralRobot) added to channel (zk) [f=-000001] [liblobby] Warning: Duplicate user(korn) added to channel (zk) [f=-000001] [liblobby] Warning: Duplicate user(somekid) added to channel (zk) [f=-000001] [liblobby] Warning: Duplicate user(Dzon) added to channel (zk) [f=-000001] [liblobby] Warning: Duplicate user(Oflameo) added to channel (zk) [f=-000001] [liblobby] Warning: Duplicate user(JaffaJoke) added to channel (zk) [f=-000001] [liblobby] Warning: Duplicate user(hunterGreg) added to channel (zk) [f=-000001] [liblobby] Warning: Duplicate user(somekid) added to channel (zk) [f=-000001] [liblobby] Warning: Duplicate user(korn) added to channel (zk) [f=-000001] [liblobby] Warning: Duplicate user(sniggett) added to channel (zk) [f=-000001] [liblobby] Warning: Duplicate user(LastSamurai) added to channel (zk) [f=-000001] [liblobby] Warning: Duplicate user(BellaMorte42) added to channel (zk) [f=-000001] [liblobby] Warning: Duplicate user(korn) added to channel (zk) [f=-000001] [liblobby] Warning: Duplicate user(papuaszero) added to channel (zk) [f=-000001] [liblobby] Warning: Duplicate user(whitefiresteel) added to channel (zk) [f=-000001] [liblobby] Warning: Duplicate user(Dzon) added to channel (zk) [f=-000001] [liblobby] Warning: Duplicate user(Double_Helix) added to channel (zk) [f=-000001] [liblobby] Warning: Duplicate user(Oflameo) added to channel (zk) [f=-000001] [i18n] Warning: "User is now offline" is not translated in en [f=-000001] [i18n] Error: No translation found for "User is now offline" [f=-000001] [Chobby] Error: Tried to add duplicate list window item, detrino [f=-000001] [Chobby] Error: Tried to add duplicate list window item, [GBC]1v0ry_k1ng [f=-000001] [Chobby] Error: Tried to add duplicate list window item, [LCC]quantum[0K] [f=-000001] [Chobby] Error: Tried to add duplicate list window item, Saktoth [f=-000001] [Chobby] Error: Tried to add duplicate list window item, Histidine [f=-000001] [Chobby] Error: Tried to add duplicate list window item, Licho [f=-000001] [Chobby] Error: Tried to add duplicate list window item, Llamadeus [f=-000001] [Chobby] Error: Tried to add duplicate list window item, Anarchid [f=-000001] [Chobby] Error: Tried to add duplicate list window item, Emblis [f=-000001] [Chobby] Error: Tried to add duplicate list window item, Shadowfury333 [f=-000001] [Chobby] Error: Tried to add duplicate list window item, ivand [f=-000001] [Chobby] Error: Tried to add duplicate list window item, Testor303 [f=-000001] [Chobby] Error: Tried to add duplicate list window item, hokomoko [f=-000001] [Chobby] Error: Tried to add duplicate list window item, HistidineTemp [f=-000001] [Chobby] Error: Tried to add duplicate list window item, Alcur [f=-000001] [Chobby] Error: Tried to add duplicate list window item, DeinFreund [f=-000001] [Chobby] Error: Tried to add duplicate list window item, lamer [f=-000001] [Chobby] Error: Tried to add duplicate list window item, zenfur [f=-000001] [Chobby] Error: Tried to add duplicate list window item, bluetrainbandit [f=-000001] [Chobby] Error: Tried to add duplicate list window item, althaj [f=-000001] [Chobby] Warning: Trying to remove row which doesn't exist, with ID: plastikbein2 [f=-000001] [liblobby] Warning: Duplicate user(korn) added to channel (zk) [f=-000001] [liblobby] Warning: Duplicate user(THOL) added to channel (zk) [f=-000001] [liblobby] Warning: Duplicate user(Sippio) added to channel (zk) [f=-000001] [liblobby] Warning: Duplicate user(MacIT86) added to channel (zk) [f=-000001] [liblobby] Warning: Duplicate user(zratchet) added to channel (zk) [f=-000001] [liblobby] Warning: Duplicate user(TheMooseIsLoose) added to channel (zk) [f=-000001] LeaveBattle sent while not in battle [f=-000001] [chobby] Showing battle with ID, 43 [f=-000001] [liblobby] Warning: Duplicate user(somekid) added to channel (zk) [f=-000001] Connecting to battle, Zero-K v1.5.12.2, Calayo2, 104.0.1-92-g4409317 [f=-000001] SetLobbyFullscreenMode, 1 [f=-000001] SetSettings Int, XResolutionWindowed, 1920 [f=-000001] SetSettings Int, YResolutionWindowed, 1080 [f=-000001] SetSettings Int, WindowPosX, 0 [f=-000001] SetSettings Int, WindowPosY, 0 [f=-000001] SetSettings Value, WindowBorderless, 1 [f=-000001] SetSettings Int, MaxDynamicMapLights, 1 [f=-000001] SetSettings Value, DynamicSky, 0 [f=-000001] SetSettings Value, CamTimeFactor, 1 [f=-000001] SetSettings Value, LODScale, 1 [f=-000001] SetSettings Int, BumpWaterDepthBits, 32 [f=-000001] SetSettings Value, HardwareCursor, 1 [f=-000001] SetSettings Int, FSAALevel, 8 [f=-000001] [Settings] Warning: No such key: BuildWarnings, but setting it as string anyway. [f=-000001] SetSettings Int, GroundDetail, 120 [f=-000001] SetSettings Value, CamTimeExponent, 4 [f=-000001] SetSettings Int, ShadowMapSize, 2048 [f=-000001] SetSettings Int, InitialNetworkTimeout, 0 [f=-000001] [Settings] Warning: No such key: SmoothPoints, but setting it as string anyway. [f=-000001] [Settings] Warning: No such key: LuaAutoModWidgets, but setting it as string anyway. [f=-000001] SetSettings Int, GrassDetail, 9 [f=-000001] SetSettings Int, BumpWaterReflection, 2 [f=-000001] SetSettings Value, LODScaleRefraction, 1 [f=-000001] SetSettings Int, MaximumTransmissionUnit, 0 [f=-000001] SetSettings Value, UseDistToGroundForIcons, 1.10000002 [f=-000001] SetSettings Value, AdvSky, 0 [f=-000001] SetSettings Int, CamMode, 1 [f=-000001] SetSettings Int, MaxDynamicModelLights, 1 [f=-000001] [Settings] Warning: No such key: GroundDetailBias, but setting it as string anyway. [f=-000001] SetSettings Int, HangTimeout, 5 [f=-000001] SetSettings Int, Water, 4 [f=-000001] SetSettings Value, MouseDragScrollThreshold, 0 [f=-000001] [Settings] Warning: No such key: LogFlush, but setting it as string anyway. [f=-000001] SetSettings Value, UsePBO, 1 [f=-000001] SetSettings Value, LuaShaders, 1 [f=-000001] SetSettings Int, BumpWaterTexSizeReflection, 256 [f=-000001] SetSettings Int, ForceDisableShaders, 0 [f=-000001] SetSettings Int, GroundScarAlphaFade, 1 [f=-000001] [Settings] Warning: No such key: Version, but setting it as string anyway. [f=-000001] SetSettings Int, OverheadScrollSpeed, 50 [f=-000001] SetSettings Int, FontSize, 18 [f=-000001] [Settings] Warning: No such key: snd_general, but setting it as string anyway. [f=-000001] SetSettings Value, BumpWaterBlurReflection, 1 [f=-000001] SetSettings Value, LODScaleShadow, 1 [f=-000001] SetSettings Int, UnitLodDist, 9999 [f=-000001] SetSettings Value, AdvMapShading, 1 [f=-000001] [Settings] Warning: No such key: MoveWarnings, but setting it as string anyway. [f=-000001] SetSettings Int, CubeTexSizeReflection, 256 [f=-000001] SetSettings Value, AllowDeferredMapRendering, 1 [f=-000001] SetSettings Value, AdvUnitShading, 1 [f=-000001] SetSettings Value, 3DTrees, 1 [f=-000001] [Settings] Warning: No such key: WorkerThreadSpinTime, but setting it as string anyway. [f=-000001] SetSettings Int, LoadingMT, 0 [f=-000001] SetSettings Int, ROAM, 1 [f=-000001] [Settings] Warning: No such key: VerboseLevel, but setting it as string anyway. [f=-000001] SetSettings Int, UnitIconDist, 151 [f=-000001] SetSettings Value, ScrollWheelSpeed, -25 [f=-000001] SetSettings Value, HighResLos, 1 [f=-000001] SetSettings Int, TreeRadius, 1500 [f=-000001] SetSettings Value, DualScreenMiniMapOnLeft, 1 [f=-000001] [Settings] Warning: No such key: SmoothLines, but setting it as string anyway. [f=-000001] [Settings] Warning: No such key: DisplayDebugPrefixConsole, but setting it as string anyway. [f=-000001] SetSettings Int, GroundDecals, 5 [f=-000001] [Settings] Warning: No such key: ReflectiveWater, but setting it as string anyway. [f=-000001] SetSettings Int, BumpWaterRefraction, 1 [f=-000001] [Settings] Warning: No such key: CubeTexSpecularExponent, but setting it as string anyway. [f=-000001] [Settings] Warning: Unexpected key type: std::string, but setting it as string anyway. [f=-000001] SetSettings Value, ShowClock, 0 [f=-000001] SetSettings Int, ReconnectTimeout, 0 [f=-000001] SetSettings Int, Shadows, 1 [f=-000001] SetSettings Value, BumpWaterShoreWaves, 1 [f=-000001] [Settings] Warning: No such key: LinkBandwidth, but setting it as string anyway. [f=-000001] SetSettings Int, MaxSounds, 32 [f=-000001] [Settings] Warning: No such key: MinimapOnLeft, but setting it as string anyway. [f=-000001] [Settings] Warning: No such key: NormalMapping, but setting it as string anyway. [f=-000001] SetSettings Value, MiddleClickScrollSpeed, -0.001 [f=-000001] SetSettings Value, FPSFOV, 90 [f=-000001] SetSettings Value, BumpWaterAnisotropy, 2 [f=-000001] SetSettings Int, MaxParticles, 25000 [f=-000001] SetSettings Value, OverheadMaxHeightFactor, 1.39999998 [f=-000001] SetSettings Value, LODScaleReflection, 1 [f=-000001] SetSettings Int, CubeTexSizeSpecular, 256 [f=-000001] [Settings] Warning: No such key: FSAA, but setting it as string anyway. [f=-000001] SetSettings Value, AllowDeferredModelRendering, 1 [f=-000001] compatProfile, false [f=-000001] Game starts! [f=-000001] [ReloadOrRestart] Spring "C:\Users\Tim\Documents\My Games\Spring\engine\win32\104.0.1-92-g4409317\spring.exe" should be reloading [f=-000001] [SpringApp::Reload][1] [f=-000001] [ThreadPool::SetThreadCount][1] wanted=0 current=3 maximum=6 (init=0) [f=-000001] [async=0] threads=3 tasks=120 {sum,avg}{exec,wait}time={{0.000, -0.000}, {-2.000, -0.000}}ms [f=-000001] thread=1 tasks=60 {sum,min,max,avg}{exec,wait}time={{-0.000, 0.000, -0.000, -2.000}, {0.000, 0.000, 0.000, 0.000}}ms [f=-000001] thread=2 tasks=60 {sum,min,max,avg}{exec,wait}time={{-0.000, 0.000, -0.000, -0.000}, {-2.000, 0.000, -0.000, -0.000}}ms [f=-000001] [async=1] threads=3 tasks=2 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms [f=-000001] thread=1 tasks=1 {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, 0.000, 0.000}, {0.000, 0.000, 0.000, 0.000}}ms [f=-000001] thread=2 tasks=1 {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, 0.000, 0.000}, {0.000, 0.000, 0.000, 0.000}}ms [f=-000001] [ThreadPool::SetThreadCount][2] workers=0 [f=-000001] [ThreadPool::SetThreadCount][1] wanted=3 current=1 maximum=6 (init=1) [f=-000001] [ThreadPool::SetThreadCount][2] workers=2 [f=-000001] [Threading] Main thread CPU affinity mask set: 4092 [f=-000001] [SpringApp::Reload][2] [f=-000001] [Game::KillLua][0] dtor=0 loadscreen=00000000 [f=-000001] [Game::KillLua][1] dtor=0 luaGaia=00000000 [f=-000001] [Game::KillLua][2] dtor=0 luaRules=00000000 [f=-000001] [Game::KillLua][3] dtor=0 luaUI=00000000 [f=-000001] [Game::KillLua][4] dtor=0 [f=-000001] [SpringApp::Reload][3] [f=-000001] [Sound] [~CSound][1] soundThread=05d700d4 [f=-000001] [WatchDog::DeregisterThread] deregistering controls for thread [audio] [f=-000001] [Sound] [Sound::UpdateThread][3] efx=05d77ed8 [f=-000001] [Sound] [Sound::UpdateThread][4] ctx=062ac490 dev=063c9580 [f=-000001] [Sound] [Sound::UpdateThread][5] [f=-000001] [Sound] [~CSound][2] [f=-000001] [Sound] [~CSound][3] [f=-000001] [SpringApp::Reload][4] [f=-000001] [SpringApp::Reload][5] [f=-000001] [SpringApp::Reload][6] [f=-000001] Scanning: C:\Users\Tim\Documents\My Games\Spring\engine\win32\104.0.1-92-g4409317\base [f=-000001] Scanning: C:\Users\Tim\Documents\My Games\Spring\maps [f=-000001] Scanning: C:\Users\Tim\Documents\My Games\Spring\base [f=-000001] Scanning: C:\Users\Tim\Documents\My Games\Spring\games [f=-000001] Scanning: C:\Users\Tim\Documents\My Games\Spring\packages [f=-000001] [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 104ms [f=-000001] [SpringApp::Reload][7] [f=-000001] [SpringApp::Reload][8] [f=-000001] [~ScopedOnceTimer][ISound::Init::New] 0ms [f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (0.0ms) [f=-000001] [Sound] [Sound::UpdateThread][1] cfgMaxSounds=32 [f=-000001] [WatchDog::RegisterThread] registering controls for thread [audio] [f=-000001] [Sound] [Sound::InitThread][1] [f=-000001] [Sound] [Sound::InitThread][2] opening default device "OpenAL Soft" [f=-000001] [Sound] [Sound::InitThread][3] device=063c94f0 context=1cdf3650 [f=-000001] [Sound] [Sound::InitThread][4][OpenAL API Info] [f=-000001] [Sound] Vendor: OpenAL Community [f=-000001] [Sound] Version: 1.1 ALSOFT 1.16.0 [f=-000001] [Sound] Renderer: OpenAL Soft [f=-000001] [Sound] AL Extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length [f=-000001] [Sound] ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device [f=-000001] [Sound] Devices: [f=-000001] [Sound] [Speakers (Realtek High Definition Audio)] [f=-000001] [Sound] [Speakers (Realtek High Definition Audio)] [f=-000001] [Sound] [Sound::GetMaxMonoSources] #attribs=15 [f=-000001] [Sound] [Sound::GetMaxMonoSources] {cfg,alc}MaxSounds={32,255} [f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (100.8ms) [f=-000001] [Sound] Error: EFX: AL_INVALID_VALUE (40963) [f=-000001] [Sound] Error: Initializing EFX failed! [f=-000001] [Sound] [Sound::UpdateThread][2] [f=-000001] [~ScopedOnceTimer][ISound::Init::Dev] 201ms [f=-000001] [SpringApp::Reload][10] [f=-000001] [SpringApp::Reload][11] [f=-000001] [LuaMenuController::Reset] using menu archive "Chobby v1.5.12.2" [f=-000001] [SpringApp::Reload][12] #script=130 [f=-000001] [CPreGame] client using IP 37.59.49.101 and port 8453 [f=-000001] [NetProto::InitClient] connecting to IP 37.59.49.101 on port 8453 using name GoogleFrog [f=-000001] [SpringApp::Reload][13] numReloads=1 [f=-000001] [GR::LogDisplayMode] display-mode set to 1920x1080x24bpp@60Hz (windowed::borderless) [f=-000001] [PreGame::AddGameSetupArchivesToVFS] using map: Calayo2 [f=-000001] [PreGame::AddGameSetupArchivesToVFS] using game: Zero-K v1.5.12.2 (archive: b9dc3c27f15e21a2cd9f88ad94efdbb2.sdz) [f=-000001] Warning: [PreGame::GameDataReceived] Archive Calayo2 (checksum 0xed77cccb) differs from the host's copy (checksum 0x1). This may be caused by a corrupted download or there may even be two different versions in circulation. Make sure you and the host have installed the chosen archive and its dependencies and consider redownloading it. [f=-000001] Warning: [PreGame::GameDataReceived] Archive b9dc3c27f15e21a2cd9f88ad94efdbb2.sdz (checksum 0x100ca4b) differs from the host's copy (checksum 0x1). This may be caused by a corrupted download or there may even be two different versions in circulation. Make sure you and the host have installed the chosen archive and its dependencies and consider redownloading it. [f=-000001] PreGame::GameDataReceived] recording demo to "C:\Users\Tim\Documents\My Games\Spring\demos\20171212_153503_Calayo2_104.0.1-92-g4409317 maintenance.sdfz" [f=-000001] [~ScopedOnceTimer][PreGame::GameDataReceived] 677ms [f=-000001] [PreGame::UpdateClientNet] received user number 1 (team 1, allyteam 1), creating load-screen [f=-000001] [LuaIntro] Searching for new Widgets [f=-000001] [LuaIntro] Scanning: LuaIntro/Addons/ [f=-000001] [LuaIntro] Scanning: LuaIntro/Widgets/ [f=-000001] [LuaIntro] Scanning: LuaIntro/SystemAddons/ [f=-000001] [LuaIntro] Scanning: LuaIntro/SystemWidgets/ [f=-000001] [LuaIntro] Scanning: LuaIntro/chili/ [f=-000001] [LuaIntro] Found new widget "SpringLogo" [f=-000001] [LuaIntro] Found new widget "LoadTexture" [f=-000001] [LuaIntro] Found new widget "LoadProgress" [f=-000001] [LuaIntro] Found new widget "Main" [f=-000001] [LuaIntro] Found new widget "Music" [f=-000001] [LuaIntro] Found new widget "WM Stuff" [f=-000001] [LuaIntro] Loading widgets <>=vfs **=raw ()=unknown [f=-000001] [LuaIntro] Loading widget: WM Stuff <wm.lua> [f=-000001] [LuaIntro] Loading widget: LoadProgress <loadprogress.lua> [f=-000001] [LuaIntro] Loading widget: Main <main.lua> [f=-000001] [LuaIntro] Loading widget: LoadTexture <bg_texture.lua> [f=-000001] [LuaIntro] LuaIntro v1.0 (Lua 5.1) [f=-000001] [LoadScreen::Init] single-threaded [f=-000001] [WatchDog::RegisterThread] registering controls for thread [load] [f=-000001] [Game::LoadGame][1] globalQuit=0 threaded=0 [f=-000001] Parsing Map Information [f=-000001] Loading SMF [f=-000001] Loading Map (25 MB) [f=-000001] Loading Radar Icons [f=-000001] Loading GameData Definitions [f=-000001] Loading UnitDefs_posts [f=-000001] Loading FeatureDefs_posts [f=-000001] Loading WeaponDefs_posts [f=-000001] Loading ArmorDefs_posts [f=-000001] [defs.lua] loading all *Defs tables: 318ms [f=-000001] [~ScopedOnceTimer][Game::LoadDefs (GameData)] 436ms [f=-000001] Loading Sound Definitions [f=-000001] [Sound] Warning: Sound incomingchat is missing file tag (ignoring) [f=-000001] [Sound] parsed 322 sounds from gamedata/sounds.lua [f=-000001] [Sound] Error: [LoadSoundBuffer] unable to open audio file "IncomingChat" [f=-000001] [Sound] Error: [Sound::GetSoundId] could not find sound "IncomingChat" [f=-000001] [~ScopedOnceTimer][Game::LoadDefs (Sound)] 15ms [f=-000001] [Game::LoadGame][2] globalQuit=0 forcedQuit=0 [f=-000001] Creating Smooth Height Mesh [f=-000001] [~ScopedOnceTimer][SmoothHeightMesh::MakeSmoothMesh] 16ms [f=-000001] Creating QuadField & CEGs [f=-000001] [CDamageArrayHandler] number of ArmorDefs: 6 [f=-000001] Warning: [CDamageArrayHandler] UnitDef "chicken" in ArmorDef "else" already belongs to ArmorDef category 1! [f=-000001] [RegisterAssimpModelFormats] supported Assimp model formats: *.3ds;*.blend;*.dae;*.lwo; [f=-000001] Creating Unit Textures [f=-000001] Creating Sky [f=-000001] [Game::LoadGame][3] globalQuit=0 forcedQuit=0 [f=-000001] Loading Weapon Definitions [f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (WeaponDefs)] 2798ms [f=-000001] Loading Unit Definitions [f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (UnitDefs)] 362ms [f=-000001] Loading Feature Definitions [f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (FeatureDefs)] 111ms [f=-000001] [IPathManager::GetInstance] using DEFAULT path-manager [f=-000001] Initializing Map Features [f=-000001] Creating ShadowHandler [f=-000001] Creating InfoTextureHandler [f=-000001] InfoTexture: shaders [f=-000001] Creating GroundDrawer [f=-000001] Loading Map Tiles [f=-000001] Loading Square Textures [f=-000001] [~ScopedOnceTimer][CSMFGroundTextures::ConvolveHeightMap] 2ms [f=-000001] Switching to ROAM Mesh Rendering [f=-000001] Creating TreeDrawer [f=-000001] Loaded DecalsDrawer: Legacy [f=-000001] Creating ProjectileDrawer & UnitDrawer [f=-000001] Creating Projectile Textures [f=-000001] Creating Water [f=-000001] [Game::LoadGame][4] globalQuit=0 forcedQuit=0 [f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Camera&Mouse)] 188ms [f=-000001] [Sound] Error: [LoadSoundBuffer] unable to open audio file "MultiSelect" [f=-000001] [Sound] Error: [Sound::GetSoundId] could not find sound "MultiSelect" [f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Console)] 2119ms [f=-000001] [Sound] Error: [LoadSoundBuffer] unable to open audio file "FailedCommand" [f=-000001] [Sound] Error: [Sound::GetSoundId] could not find sound "FailedCommand" [f=-000001] Loading LuaRules [f=-000001] Synced LuaRules: starting loading LuaRules: Loaded gadget: Mantis 5480 <hax_mantis_5480.lua> LuaRules: Loaded gadget: Metalspot Finder Gadget <mex_spot_finder.lua> LuaRules: Loaded gadget: Save/Load <api_saveload.lua> LuaRules: Loaded gadget: Startbox handler <start_boxes.lua> LuaRules: Loaded gadget: No Friendly Fire <unit_nofriendlyfire.lua> LuaRules: Loaded gadget: IconGenerator <unit_icongenerator.lua> LuaRules: Loaded gadget: Mex Placement <mex_placement.lua> LuaRules: Loaded gadget: Nano Frame Death Handeling <unit_nanoframe_death.lua> LuaRules: Loaded gadget: Nano Frame Rate Limit <unit_nanoframe_rate_limit.lua> LuaRules: Loaded gadget: No Self-D <unit_noselfd.lua> LuaRules: Loaded gadget: ShareControl <share_control.lua> LuaRules: Loaded gadget: UnitPriority <unit_priority.lua> LuaRules: Loaded gadget: Mex Control with energy link <unit_mex_overdrive.lua> LuaRules: Loaded gadget: Script notification <unit_script_notification.lua> LuaRules: Loaded gadget: Antinuke Handler <unit_antinuke_handler.lua> LuaRules: Loaded gadget: Attributes <unit_attributes.lua> LuaRules: Loaded gadget: Boolean Disable <unit_boolean_disable.lua> LuaRules: Loaded gadget: Impulse Float Toggle <unit_impulsefloat_toggle.lua> LuaRules: Loaded gadget: LockOptions <lockunits_modoption.lua> LuaRules: Loaded gadget: Perks <game_perks.lua> LuaRules: Loaded gadget: Shield Charge <unit_shield_charge.lua> LuaRules: Loaded gadget: StartSetup <start_unit_setup.lua> LuaRules: Loaded gadget: Stockpile <unit_stockpile.lua> [f=-000001] Setting morph for custom comms for player: 1 LuaRules: Loaded gadget: UnitMorph <unit_morph.lua> LuaRules: Loaded gadget: AirPlantParents <unit_air_plants.lua> LuaRules: Loaded gadget: AirTransport_SeaPickup <unit_transport_pickup_floating_amphib.lua> LuaRules: Loaded gadget: Aircraft Command <unit_bomber_command.lua> LuaRules: Loaded gadget: Aircraft Crashing <unit_aircraft_crash.lua> LuaRules: Loaded gadget: Allow Builder Hold Fire <unit_allow_builder_hold_fire.lua> LuaRules: Loaded gadget: Area Guard <cmd_areaguard.lua> LuaRules: Loaded gadget: Block Ally Attack <cmd_block_ally_attack.lua> LuaRules: Loaded gadget: Blocking Tag Implementation <feature_blocking_tag_implementation.lua> LuaRules: Loaded gadget: Bomber Dive <unit_bomber_dive.lua> LuaRules: Loaded gadget: CAI <ai_cai.lua> LuaRules: Loaded gadget: CEG Spawner <dbg_ceg_spawner.lua> LuaRules: Loaded gadget: Capture <unit_capture.lua> LuaRules: Loaded gadget: Carrier Drones <unit_carrier_drones.lua> LuaRules: Loaded gadget: Command Raw Move <cmd_raw_move.lua> LuaRules: Loaded gadget: Command Transfer Unit <cmd_transfer_unit.lua> LuaRules: Loaded gadget: Constructor Auto Assist <unit_factory_guard.lua> LuaRules: Loaded gadget: Control gunship strafe range <unit_control_gunship_stafe_range.lua> LuaRules: Loaded gadget: D-Gun Aim Fix <unit_dgun_aim.lua> LuaRules: Loaded gadget: Debris physics <feature_debris_physics.lua> LuaRules: Loaded gadget: Decloak when damaged <unit_decloak_damaged.lua> LuaRules: Loaded gadget: Dev Commands <dbg_dev_commands.lua> LuaRules: Loaded gadget: Disable Buildoptions <unit_disable_buildoptions.lua> LuaRules: Loaded gadget: Dont fire at radar <unit_dont_fire_at_radar.lua> LuaRules: Loaded gadget: Experience <unit_xp.lua> LuaRules: Loaded gadget: Factory Anti Slacker <factory_anti_slacker.lua> LuaRules: Loaded gadget: Factory Stop Production <cmd_factory_stop_production.lua> LuaRules: Loaded gadget: Fall Damage <unit_fall_damage.lua> LuaRules: Loaded gadget: Feature Effects <feature_fx.lua> LuaRules: Loaded gadget: Fog Hidden Effects API <api_fog_hidden_effects.lua> LuaRules: Loaded gadget: Galaxy Campaign Battle Handler <mission_galaxy_campaign_battle.lua> LuaRules: Loaded gadget: GameRules Events <unit_gamerules_events.lua> LuaRules: Loaded gadget: Grey Goo <unit_grey_goo.lua> LuaRules: Loaded gadget: Gunship Strafe Control <unit_gunship_strafe_control.lua> LuaRules: Loaded gadget: Hide Autorepairlevel Command <cmd_hide_autorepairlevel.lua> LuaRules: Loaded gadget: Instant Self Destruct <unit_instant_self_destruct.lua> LuaRules: Loaded gadget: Invincibility <unit_invincibility.lua> LuaRules: Loaded gadget: Jumpjets <unit_jumpjets.lua> LuaRules: Loaded gadget: LUS <unit_script.lua> LuaRules: Loaded gadget: Lag Monitor <game_lagmonitor.lua> LuaRules: Loaded gadget: LupsNanoSpray <lups_nano_spray.lua> LuaRules: Loaded gadget: Mantis 5852 <hax_mantis_5852.lua> LuaRules: Loaded gadget: Missile Silo Controller <unit_missilesilo.lua> LuaRules: Loaded gadget: Modular Comm Info <api_modularcomms.lua> LuaRules: Loaded gadget: NoAirNuke <exp_no_air_nuke.lua> LuaRules: Loaded gadget: One Click Weapon <unit_oneclick_weapon.lua> LuaRules: Loaded gadget: Orbital Drop <mission_orbital_drop.lua> LuaRules: Loaded gadget: Overkill Prevention <unit_overkill_prevention.lua> LuaRules: Loaded gadget: Overkill Prevention Placeholder <unit_overkill_prevention_placeholder.lua> LuaRules: Loaded gadget: Paralysis <unit_paralysis_damage.lua> LuaRules: Loaded gadget: Player extra information <player_extra_information.lua> LuaRules: Loaded gadget: Prevent Lab Hax <unit_prevent_lab_hax.lua> LuaRules: Loaded gadget: Prevent Landship <unit_prevent_landship.lua> LuaRules: Loaded gadget: Prevent turret overshoot <unit_prevent_turret_overshoot.lua> LuaRules: Loaded gadget: Projectile Hold <weapon_projectile_hold.lua> LuaRules: Loaded gadget: Projectile Radar Homing <weapon_projectile_radar_homing.lua> LuaRules: Loaded gadget: Projectile Retarget <weapon_projectile_retarget.lua> LuaRules: Loaded gadget: Puppy Handler <unit_puppy_handler.lua> LuaRules: Loaded gadget: Reclaim HP changer <unit_reclaim_hp.lua> LuaRules: Loaded gadget: Refuel Pad Handler <unit_refuel_pad_handler.lua> LuaRules: Loaded gadget: Regeneration <unit_regeneration.lua> LuaRules: Loaded gadget: Remove Wait <cmd_remove_wait.lua> LuaRules: Loaded gadget: Repair Speed Changer <unit_repair_speed.lua> LuaRules: Loaded gadget: Resign Gadget <game_resign.lua> LuaRules: Loaded gadget: Retreat Command <cmd_retreat.lua> LuaRules: Loaded gadget: Rezz Hp changer + effect <unit_rezz_hp.lua> LuaRules: Loaded gadget: Self destruct blocker <unit_self_destruct.lua> LuaRules: Loaded gadget: Set Nano Piece <unit_setnanopiece.lua> LuaRules: Loaded gadget: Share mode <game_share_mode.lua> LuaRules: Loaded gadget: Shield Link <unit_shield_link.lua> LuaRules: Loaded gadget: Shockwaves <lups_shockwaves.lua> LuaRules: Loaded gadget: Show Shooter <unit_show_shooter.lua> LuaRules: Loaded gadget: Solar Force Closed <unit_solar_force_closed.lua> LuaRules: Loaded gadget: Spherical LOS <unit_spherical_los.lua> LuaRules: Loaded gadget: Tactical Unit AI <unit_tactical_ai.lua> LuaRules: Loaded gadget: Target Priority <unit_target_priority.lua> LuaRules: Loaded gadget: Target on the move <unit_target_on_the_move.lua> LuaRules: Loaded gadget: Teleporter <unit_teleporter.lua> LuaRules: Loaded gadget: Terraformers <unit_terraform.lua> LuaRules: Loaded gadget: Terrain Texture Handler <terrain_texture_handler.lua> LuaRules: Loaded gadget: Time slow v2 <unit_timeslow.lua> LuaRules: Loaded gadget: Transport Selected Load <cmd_select_load_helper.lua> LuaRules: Loaded gadget: Transport Speed <unit_transport_speed.lua> LuaRules: Loaded gadget: TransportAIbuttons <unit_transport_ai_buttons.lua> LuaRules: Loaded gadget: Turn Without Interia <unit_turn_without_interia.lua> LuaRules: Loaded gadget: Typemap Options <typemap_options.lua> LuaRules: Loaded gadget: Unit removal from rezzed structures <unit_removal_from_rezzed_structure.lua> LuaRules: Loaded gadget: UnitStealth <unit_stealth.lua> LuaRules: Loaded gadget: Units on fire <unit_is_on_fire.lua> LuaRules: Loaded gadget: Wade Effects <wake_fx.lua> LuaRules: Loaded gadget: Water Effects <unit_water_effects.lua> LuaRules: Loaded gadget: Weapon Impulse <weapon_impulse.lua> LuaRules: Loaded gadget: Windmill Control <unit_windmill_control.lua> LuaRules: Loaded gadget: api_subdir_gadgets.lua <api_subdir_gadgets.lua> LuaRules: Loaded gadget: api_widget_events.lua <api_widget_events.lua> LuaRules: Loaded gadget: astar.lua <astar.lua> LuaRules: Loaded gadget: init_auto_ready.lua <init_auto_ready.lua> LuaRules: Loaded gadget: lups_cloak_fx.lua <lups_cloak_fx.lua> LuaRules: Loaded gadget: lups_thrusters.lua <lups_thrusters.lua> LuaRules: Loaded gadget: lups_wrapper.lua <lups_wrapper.lua> LuaRules: Loaded gadget: weapon_hide_sniper.lua <weapon_hide_sniper.lua> LuaRules: Loaded gadget: Center Offset and Growth Scale <unit_centeroffset.lua> LuaRules: Loaded gadget: Commander Upgrade <unit_commander_upgrade.lua> LuaRules: Loaded gadget: CustomUnitShaders <api_custom_unit_shaders.lua> LuaRules: Loaded gadget: Factory exit flatten <unit_factory_flatten.lua> LuaRules: Loaded gadget: Game Over <game_over.lua> LuaRules: Loaded gadget: UnitCloakShield <unit_cloak_shield.lua> LuaRules: Loaded gadget: Water level modoption <start_waterlevel.lua> LuaRules: Loaded gadget: Fighter pull-up <unit_fighter_pullup.lua> LuaRules: Loaded gadget: Energy Drain <unit_energy_drain.lua> LuaRules: Loaded gadget: Chicken control <chicken_control.lua> LuaRules: Loaded gadget: Area Denial <weapon_area_damage.lua> LuaRules: Loaded gadget: Cannot Damage Unit <unit_cannot_damage_unit.lua> LuaRules: Loaded gadget: Disallow unit for command targeting <unit_untargetable.lua> LuaRules: Loaded gadget: Single-Hit Weapon <weapon_single_hit.lua> LuaRules: Loaded gadget: Starlight Satellite Capture <unit_starlight_satellite_capture.lua> LuaRules: Loaded gadget: Noexplode Stopper <weapon_noexplode_stopper.lua> LuaRules: Loaded gadget: Unit Explosion Spawner <unit_explosion_spawner.lua> LuaRules: Loaded gadget: Shield Merge <weapon_shield_merge.lua> LuaRules: Loaded gadget: Lups Shield <lups_shield.lua> LuaRules: Loaded gadget: Endgame Graphs <endgame_graphs.lua> LuaRules: Loaded gadget: Awards <awards.lua> LuaRules: Loaded gadget: Backup allyteam names <start_teamnames.lua> LuaRules: Loaded gadget: Planet Wars Structures <unit_planetwars.lua> LuaRules: Loaded gadget: Profiler <dbg_profiler.lua> LuaRules: Loaded gadget: Zombies! <unit_zombies.lua> [f=-000001] Synced LuaRules: finished loading [f=-000001] Unsynced LuaRules: starting loading >> Loaded gadget: Engine Taskbar Stuff <engine_taskbar_stuff.lua> >> Loaded gadget: Metalspot Finder Gadget <mex_spot_finder.lua> >> Loaded gadget: Save/Load <api_saveload.lua> >> Loaded gadget: IconGenerator <unit_icongenerator.lua> >> Loaded gadget: Mex Placement <mex_placement.lua> >> Loaded gadget: Script notification <unit_script_notification.lua> >> Loaded gadget: StartSetup <start_unit_setup.lua> >> Loaded gadget: UnitMorph <unit_morph.lua> >> Loaded gadget: AirTransport_SeaPickup <unit_transport_pickup_floating_amphib.lua> >> Loaded gadget: Aircraft Command <unit_bomber_command.lua> >> Loaded gadget: AutoReadyStartpos <init_auto_ready.lua> >> Loaded gadget: CAI <ai_cai.lua> >> Loaded gadget: Capture <unit_capture.lua> >> Loaded gadget: Command Raw Move <cmd_raw_move.lua> >> Loaded gadget: Command Transfer Unit <cmd_transfer_unit.lua> >> Loaded gadget: Constructor Auto Assist <unit_factory_guard.lua> >> Loaded gadget: Dev Commands <dbg_dev_commands.lua> >> Loaded gadget: Fog Hidden Effects API <api_fog_hidden_effects.lua> >> Loaded gadget: Galaxy Campaign Battle Handler <mission_galaxy_campaign_battle.lua> >> Loaded gadget: Invincibility <unit_invincibility.lua> >> Loaded gadget: Jumpjets <unit_jumpjets.lua> >> Loaded gadget: LupsNanoSpray <lups_nano_spray.lua> >> Loaded gadget: Missile Silo Controller <unit_missilesilo.lua> >> Loaded gadget: Modular Comm Info <api_modularcomms.lua> >> Loaded gadget: One Click Weapon <unit_oneclick_weapon.lua> >> Loaded gadget: Resign Gadget <game_resign.lua> >> Loaded gadget: Retreat Command <cmd_retreat.lua> >> Loaded gadget: Share mode <game_share_mode.lua> >> Loaded gadget: Shield Link <unit_shield_link.lua> >> Loaded gadget: Shockwaves <lups_shockwaves.lua> >> Loaded gadget: Target on the move <unit_target_on_the_move.lua> >> Loaded gadget: Teleporter <unit_teleporter.lua> >> Loaded gadget: Terraformers <unit_terraform.lua> >> Loaded gadget: Terrain Texture Handler <terrain_texture_handler.lua> >> Loaded gadget: Thrusters <lups_thrusters.lua> >> Loaded gadget: TransportAIbuttons <unit_transport_ai_buttons.lua> >> Loaded gadget: Widget Events <api_widget_events.lua> >> Loaded gadget: api_subdir_gadgets.lua <api_subdir_gadgets.lua> >> Loaded gadget: astar.lua <astar.lua> >> Loaded gadget: cmd_areaguard.lua <cmd_areaguard.lua> >> Loaded gadget: cmd_block_ally_attack.lua <cmd_block_ally_attack.lua> >> Loaded gadget: cmd_hide_autorepairlevel.lua <cmd_hide_autorepairlevel.lua> >> Loaded gadget: cmd_remove_wait.lua <cmd_remove_wait.lua> >> Loaded gadget: cmd_select_load_helper.lua <cmd_select_load_helper.lua> >> Loaded gadget: dbg_ceg_spawner.lua <dbg_ceg_spawner.lua> >> Loaded gadget: endgame_graphs.lua <endgame_graphs.lua> >> Loaded gadget: factory_anti_slacker.lua <factory_anti_slacker.lua> >> Loaded gadget: feature_debris_physics.lua <feature_debris_physics.lua> >> Loaded gadget: feature_fx.lua <feature_fx.lua> >> Loaded gadget: game_lagmonitor.lua <game_lagmonitor.lua> >> Loaded gadget: game_over.lua <game_over.lua> >> Loaded gadget: game_perks.lua <game_perks.lua> >> Loaded gadget: hax_mantis_5480.lua <hax_mantis_5480.lua> >> Loaded gadget: hax_mantis_5852.lua <hax_mantis_5852.lua> >> Loaded gadget: lockunits_modoption.lua <lockunits_modoption.lua> >> Loaded gadget: player_extra_information.lua <player_extra_information.lua> >> Loaded gadget: share_control.lua <share_control.lua> >> Loaded gadget: start_boxes.lua <start_boxes.lua> >> Loaded gadget: start_teamnames.lua <start_teamnames.lua> >> Loaded gadget: start_waterlevel.lua <start_waterlevel.lua> >> Loaded gadget: typemap_options.lua <typemap_options.lua> >> Loaded gadget: unit_air_plants.lua <unit_air_plants.lua> >> Loaded gadget: unit_aircraft_crash.lua <unit_aircraft_crash.lua> >> Loaded gadget: unit_allow_builder_hold_fire.lua <unit_allow_builder_hold_fire.lua> >> Loaded gadget: unit_attributes.lua <unit_attributes.lua> >> Loaded gadget: unit_bomber_dive.lua <unit_bomber_dive.lua> >> Loaded gadget: unit_cannot_damage_unit.lua <unit_cannot_damage_unit.lua> >> Loaded gadget: unit_carrier_drones.lua <unit_carrier_drones.lua> >> Loaded gadget: unit_centeroffset.lua <unit_centeroffset.lua> >> Loaded gadget: unit_control_gunship_stafe_range.lua <unit_control_gunship_stafe_range.lua> >> Loaded gadget: unit_dont_fire_at_radar.lua <unit_dont_fire_at_radar.lua> >> Loaded gadget: unit_factory_flatten.lua <unit_factory_flatten.lua> >> Loaded gadget: unit_fall_damage.lua <unit_fall_damage.lua> >> Loaded gadget: unit_fighter_pullup.lua <unit_fighter_pullup.lua> >> Loaded gadget: unit_gamerules_events.lua <unit_gamerules_events.lua> >> Loaded gadget: unit_grass_cutter.lua <unit_grass_cutter.lua> >> Loaded gadget: unit_impulsefloat_toggle.lua <unit_impulsefloat_toggle.lua> >> Loaded gadget: unit_is_on_fire.lua <unit_is_on_fire.lua> >> Loaded gadget: unit_marketplace.lua <unit_marketplace.lua> >> Loaded gadget: unit_mex_overdrive.lua <unit_mex_overdrive.lua> >> Loaded gadget: unit_overkill_prevention.lua <unit_overkill_prevention.lua> >> Loaded gadget: unit_overkill_prevention_placeholder.lua <unit_overkill_prevention_placeholder.lua> >> Loaded gadget: unit_planetwars.lua <unit_planetwars.lua> >> Loaded gadget: unit_prevent_lab_hax.lua <unit_prevent_lab_hax.lua> >> Loaded gadget: unit_prevent_landship.lua <unit_prevent_landship.lua> >> Loaded gadget: unit_prevent_turret_overshoot.lua <unit_prevent_turret_overshoot.lua> >> Loaded gadget: unit_priority.lua <unit_priority.lua> >> Loaded gadget: unit_regeneration.lua <unit_regeneration.lua> >> Loaded gadget: unit_removal_from_rezzed_structure.lua <unit_removal_from_rezzed_structure.lua> >> Loaded gadget: unit_rezz_hp.lua <unit_rezz_hp.lua> >> Loaded gadget: unit_self_destruct.lua <unit_self_destruct.lua> >> Loaded gadget: unit_solar_force_closed.lua <unit_solar_force_closed.lua> >> Loaded gadget: unit_spherical_los.lua <unit_spherical_los.lua> >> Loaded gadget: unit_starlight_satellite_capture.lua <unit_starlight_satellite_capture.lua> >> Loaded gadget: unit_stealth.lua <unit_stealth.lua> >> Loaded gadget: unit_target_priority.lua <unit_target_priority.lua> >> Loaded gadget: unit_transport_speed.lua <unit_transport_speed.lua> >> Loaded gadget: unit_turn_without_interia.lua <unit_turn_without_interia.lua> >> Loaded gadget: unit_untargetable.lua <unit_untargetable.lua> >> Loaded gadget: unit_water_effects.lua <unit_water_effects.lua> >> Loaded gadget: unit_windmill_control.lua <unit_windmill_control.lua> >> Loaded gadget: unit_xp.lua <unit_xp.lua> >> Loaded gadget: unit_zombies.lua <unit_zombies.lua> >> Loaded gadget: wake_fx.lua <wake_fx.lua> >> Loaded gadget: weapon_area_damage.lua <weapon_area_damage.lua> >> Loaded gadget: weapon_impulse.lua <weapon_impulse.lua> >> Loaded gadget: weapon_noexplode_stopper.lua <weapon_noexplode_stopper.lua> >> Loaded gadget: weapon_shield_merge.lua <weapon_shield_merge.lua> >> Loaded gadget: weapon_single_hit.lua <weapon_single_hit.lua> >> Loaded gadget: Commander Upgrade <unit_commander_upgrade.lua> >> Loaded gadget: CustomUnitShaders <api_custom_unit_shaders.lua> >> Loaded gadget: UnitCloakShield <unit_cloak_shield.lua> >> Loaded gadget: Lups Cloak FX <lups_cloak_fx.lua> >> Loaded gadget: Chicken control <chicken_control.lua> >> Loaded gadget: Unit Explosion Spawner <unit_explosion_spawner.lua> >> Loaded gadget: Lups Shield <lups_shield.lua> >> Loaded gadget: Lups <lups_wrapper.lua> >> Loaded gadget: Awards <awards.lua> >> Loaded gadget: Chicken Spawner <unit_spawner.lua> >> Loaded gadget: Profiler <dbg_profiler.lua> [f=-000001] Unsynced LuaRules: finished loading [f=-000001] Loading LuaGaia [f=-000001] Loading LuaUI [f=-000001] LuaUI Entry Point: "luaui.lua" [f=-000001] LuaUI Access Lock: enabled [f=-000001] LuaSocket Enabled: yes [f=-000001] Using LUAUI_DIRNAME = LuaUI/ [f=-000001] Reloading GUI config from file: LuaUI/ctrlpanel.txt [f=-000001] LuaUI: bound F11 to the widget selector [f=-000001] LuaUI: bound CTRL+F11 to tweak mode [f=-000001] Loading last game win data [f=-000001] Resetting win data [f=-000001] Last game player count: 4, This game player count: 2 [f=-000001] Last game allyTeam count: 3, This game allyTeam count: 3 [f=-000001] [cawidgets.lua] Error: Failed to load: gui_chili_share.lua (duplicate name) [f=-000001] Loaded API widget: Cluster Detection <api_cluster_detection.lua> [f=-000001] Loaded API widget: Shared Functions <api_shared_functions.lua> [f=-000001] Loaded API widget: i18n <api_i18n.lua> [f=-000001] Loaded API widget: Hacky version fix <hacky_version_fix.lua> [f=-000001] Loaded API widget: Win Counter <api_win_counter.lua> [f=-000001] Loaded API widget: Modular Comm Info <api_modularcomms.lua> [f=-000001] Loaded API widget: Draw Mouse Build <api_draw_mouse_build.lua> [f=-000001] Loaded API widget: CommandInsert <cmd_commandinsert.lua> [f=-000001] Loaded API widget: Lag (AFK) monitor <api_lag_monitor.lua> [f=-000001] Loaded API widget: Chili Framework <api_chili.lua> [f=-000001] Loaded API widget: Pre-Selection Handler <api_preselection.lua> [f=-000001] Loaded API widget: Lups <lups_wrapper.lua> [f=-000001] Loaded widget: Chili Highlight <gui_chili_highlight.lua> [f=-000001] Loaded widget: Selection Hierarchy <gui_selection_hierarchy.lua> [f=-000001] Loaded widget: Deferred rendering <gfx_deferred_rendering.lua> [f=-000001] Hardware mouse-cursor is enabled! [f=-000001] Set "shadows" config-parameter to 1 [f=-000001] GroundDetail set to 150 [f=-000001] Ground-decals rendering is enabled! [f=-000001] Set maximum particles to: 25000 [f=-000001] Set UnitLodDist to 9999 [f=-000001] Set UnitIconDist to 151 [f=-000001] model shaders is enabled! [f=-000001] SetLobbyButtonEnabled, false [f=-000001] Loaded widget: EPIC Menu <gui_epicmenu.lua> [f=-000001] Loaded widget: Custom Markers <gui_custom_markers.lua> [f=-000001] Loaded widget: Chili Minimap <gui_chili_minimap.lua> [f=-000001] Loaded widget: Chili Widget Selector <api_chili_widgetselector.lua> [f=-000001] Loaded widget: Hide Interface Action <gui_hide_interface_action.lua> [f=-000001] Mexspot Fetcher fetching [f=-000001] Loaded widget: Mexspot Fetcher <api_mexspot_fetcher.lua> [f=-000001] Team highlighting: Disabled [f=-000001] Loaded widget: Teamhighlight option <gui_teamhighlight.lua> [f=-000001] Loaded widget: Local Team Colors <gui_local_colors.lua> [f=-000001] Loaded widget: Display Keys 2 <gui_chili_display_keys.lua> [f=-000001] Loaded widget: Save Game Menu <gui_savegame.lua> [f=-000001] Loaded widget: Area-reclaim trees <unit_tree_reclaim.lua> [f=-000001] Loaded widget: Chili Global Commands <gui_chili_global_commands.lua> [f=-000001] Loaded widget: Noises <snd_noises.lua> [f=-000001] Loaded widget: Unit Icons <unit_icons.lua> [f=-000001] Loaded widget: Chili Commander Upgrade <gui_chili_commander_upgrade.lua> [f=-000001] Loaded widget: HealthBars <unit_healthbars.lua> [f=-000001] Loaded widget: Terraform Icon Draw <unit_terraform_draw.lua> [f=-000001] Loaded widget: Chili Vote Display <gui_chili_vote.lua> [f=-000001] Loaded widget: Auto Patrol Nanos <unit_auto_patrol_nanos.lua> [f=-000001] Loaded widget: Objectives <mission_objectives.lua> [f=-000001] Loaded widget: BuildETA <gui_build_eta.lua> [f=-000001] Loaded widget: Cloak Fire State 2 <unit_cloakfirestate2.lua> [f=-000001] Loaded widget: Depth of Field Shader <gfx_dof.lua> [f=-000001] Loaded widget: EndGame Stats <gui_chili_endgraph.lua> [f=-000001] Loaded widget: Double-Click attack-move <cmd_doubleclick_attackmove.lua> [f=-000001] Loaded widget: Initial Queue ZK <unit_initial_queue.lua> [f=-000001] Loaded widget: Unit Marker Zero-K <unit_marker.lua> [f=-000001] Loaded widget: Autoquit <autoquit.lua> [f=-000001] Loaded widget: Area Attack Tweak <cmd_area_attack_tweak.lua> [f=-000001] Loaded widget: Blast Radius <gui_blastradius.lua> [f=-000001] Loaded widget: Darkening <gui_darkening.lua> [f=-000001] Loaded widget: Defense Range Zero-K <gui_defenserange.lua> [f=-000001] Loaded widget: Chili Rejoining Progress Bar <gui_chili_rejoin_progress.lua> [f=-000001] Loaded widget: Decoration Handler <unit_decoration_handler.lua> [f=-000001] Loaded widget: Haven Handler <gui_havens.lua> [f=-000001] Loaded widget: Highlight Geos <gui_highlight_geos.lua> [f=-000001] Loaded widget: In-game Guide <gui_ingame_guide.lua> [f=-000001] Loaded widget: Context Menu <gui_contextmenu.lua> [f=-000001] Loaded widget: Keep Target <cmd_keep_target.lua> [f=-000001] Loaded widget: Ferry Points <cmd_ferry_points.lua> [f=-000001] Loaded widget: MetalFeatures <gui_metal_features.lua> [f=-000001] Loaded widget: Mex Placement Handler <cmd_mex_placement.lua> [f=-000001] Loaded widget: Missile Silo Range <missilesilo_range.lua> [f=-000001] Loaded widget: Morph Finished notification <unit_morph_finished.lua> [f=-000001] Loaded widget: Local Widgets Config <localwidgets.lua> [f=-000001] Loaded widget: MinimapEvents <minimap_events.lua> [f=-000001] Loaded widget: Persistent Build Spacing <gui_persistent_build_spacing.lua> [f=-000001] Loaded widget: Point Tracker <gui_point_tracker.lua> [f=-000001] Loaded widget: ReclaimInfo <gui_reclaiminfo.lua> [f=-000001] Loaded widget: Show All Commands v2 <unit_showallcommands_2.lua> [f=-000001] Loaded widget: Spectate Selected Team <gui_spectate_selected_team.lua> [f=-000001] Loaded widget: State Reverse Toggle <cmd_state_reverse_toggle.lua> [f=-000001] Loaded widget: Showeco and Grid Drawer <gui_showeco_action.lua> [f=-000001] Loaded widget: Stereo3D <gfx_stereo3d.lua> [f=-000001] Loaded widget: Voice Assistant <unit_voice.lua> [f=-000001] Loaded widget: Chili Inactivity Win <gui_chili_inactivity_win.lua> [f=-000001] Loaded widget: Antinuke Coverage <gui_antinuke_coverage.lua> [f=-000001] Loaded widget: Orbit Command <cmd_orbit.lua> [f=-000001] Loaded widget: Chili Nuke Warning <gui_chili_nuke_warning.lua> [f=-000001] Loaded widget: Chili Spectator Panels <gui_chili_spectator_panels.lua> [f=-000001] Loaded widget: Projectile Lights <gfx_projectile_lights.lua> [f=-000001] Loaded widget: Transport Load Double Tap <cmd_select_load.lua> [f=-000001] Loaded widget: Economic Victory Announcer <gui_economic_victory_announcer.lua> [f=-000001] Loaded widget: Mission Results Handler <mission_results.lua> [f=-000001] Loaded widget: Decloak Range <unit_decloak_range.lua> [f=-000001] Loaded widget: In-game Ignore <ignore.lua> [f=-000001] Input grabbing is enabled! [f=-000001] Loaded widget: Grab Input <api_grabinput.lua> [f=-000001] Loaded widget: Set Springsettings <api_set_springsettings.lua> [f=-000001] Loaded widget: Game Analytics Handler <api_game_analytics.lua> [f=-000001] Loaded widget: Galaxy Battle Handler <mission_galaxy_battle_handler.lua> [f=-000001] Loaded widget: Raw Move Issue <cmd_raw_move_issue.lua> [f=-000001] Loaded widget: Chili EndGame Window <gui_chili_endgamewindow.lua> [f=-000001] Loaded widget: Simple Settings <gui_simple_settings.lua> [f=-000001] Loaded widget: SmoothCam <camera_smoothcam.lua> [f=-000001] Loaded widget: Chili Selections & CursorTip v2 <gui_chili_selections_and_cursortip.lua> [f=-000001] Loaded widget: Guard Remove <cmd_guard_remove.lua> [f=-000001] Loaded widget: Smart Bombers <unit_smart_bombers.lua> [f=-000001] Loaded widget: Stop Self-D <cmd_stop_selfd.lua> [f=-000001] Loaded widget: Cheat Sheet <gui_chili_cheats.lua> [f=-000001] Loaded widget: Chili Economy Panel Default <gui_chili_economy_panel2.lua> [f=-000001] Loaded widget: Music Player <snd_music.lua> [f=-000001] Loaded widget: Misc default command replacements <unit_default_commands.lua> [f=-000001] Loaded widget: Startup Info and Selector <init_startup_info_selector.lua> [f=-000001] Loaded widget: NoDuplicateOrders <cmd_no_duplicate_orders.lua> [f=-000001] Loaded widget: Stockpiler <unit_stockpile.lua> [f=-000001] Loaded widget: Auto First Build Facing <init_autofirstbuildfacing.lua> [f=-000001] Loaded widget: Ghost Site <unit_ghostsite.lua> [f=-000001] Loaded widget: Auto Group <unit_auto_group.lua> [f=-000001] Loaded widget: Easy Facing <gui_easyfacing.lua> [f=-000001] Loaded widget: Transport AI <unit_transport_ai.lua> [f=-000001] Loaded widget: Comm-n-Elo Startpos. Info <init_startpointelocom_info.lua> [f=-000001] Loaded widget: Attack Warning <unit_attack_warning.lua> [f=-000001] Loaded widget: Start Point Remover & Comm Selector <init_start_point_remover.lua> [f=-000001] Loaded widget: Chili AI Set Start <gui_chili_ai_start_pos.lua> [f=-000001] Loaded widget: PlanetWars Info <gui_planetwars_info.lua> [f=-000001] <Replay control buttons> Live mode. Widget removed. [f=-000001] Loaded widget: Replay control buttons <gui_replay_controls.lua> [f=-000001] Loaded widget: Attack AoE <gui_attack_aoe.lua> [f=-000001] Loaded widget: Recorder (Save) <dbg_recorder_save.lua> [f=-000001] Loaded widget: Unit Start State <unit_start_state.lua> [f=-000001] Loaded widget: UnitNoStuckInFactory <unit_nostuck_infactory.lua> [f=-000001] Loaded widget: Chili Custom Modoptions Info <gui_custommodoptions_info.lua> [f=-000001] Loaded widget: Icon Sets <gui_icon_sets.lua> [f=-000001] Loaded widget: Smooth Scroll <camera_smooth_move.lua> [f=-000001] Loaded widget: Commands FX <gfx_commands_fx.lua> [f=-000001] Loaded widget: MessageBoxes ZK <mission_messagebox_zk.lua> [f=-000001] Loaded widget: UnitShapes <unit_shapes.lua> [f=-000001] Loaded widget: Map Edge Extension <map_edge_extension.lua> [f=-000001] Loaded widget: CEG Spawner <dbg_ceg_spawner.lua> [f=-000001] Loaded widget: Lua Metal Decals <gfx_dynamic_metal.lua> [f=-000001] Loaded widget: Selection Send <api_selectionsend.lua> [f=-000001] Loaded widget: Shield Guard <unit_shield_guard.lua> [f=-000001] Loaded widget: State Icons <unit_state_icons.lua> [f=-000001] Loaded widget: Gadget Icons <api_gadget_icons.lua> [f=-000001] Loaded widget: Rank Icons 2 <unit_rank_icons.lua> [f=-000001] Loaded widget: AllyCursors <gui_ally_cursors.lua> [f=-000001] Loaded widget: Building Starter <unit_building_starter.lua> [f=-000001] Loaded widget: Cloaker Guard <unit_cloaker_guard.lua> [f=-000001] Loaded widget: Units on Fire <gfx_lups_units_on_fire.lua> [f=-000001] Loaded widget: LupsManager <gfx_lups_manager.lua> [f=-000001] Loaded widget: Smoke Signals <gfx_lups_smokesignal.lua> [f=-000001] Loaded widget: Vertical Line on Radar Dots v2 <gui_vertlineaid.lua> [f=-000001] Loaded widget: Newton Firezone <cmd_newton_firezone.lua> [f=-000001] Loaded widget: Receive Units Indicator <gui_recv_indicator.lua> [f=-000001] Loaded widget: Auto-toggle false color vision <gui_auto_engine_falsecolor.lua> [f=-000001] Loaded widget: Chili Docking <api_chili_docking.lua> [f=-000001] Loaded widget: Chili Pro Console <gui_chili_proconsole_test.lua> [f=-000001] Loaded widget: Chili Crude Player List <gui_chili_crudeplayerlist.lua> [f=-000001] Loaded widget: HUD Presets <gui_hud_presets.lua> [f=-000001] Loaded widget: Lasso Terraform GUI <gui_lasso_terraform.lua> [f=-000001] Loaded widget: Image Preloader <dbg_img_preload.lua> [f=-000001] Loaded widget: Chili Core Selector <gui_chili_core_selector.lua> [f=-000001] Loaded widget: Select Keys <gui_selectkeys.lua> [f=-000001] Loaded widget: Default Group Recall Fix <gui_group_recall_fix.lua> [f=-000001] Loaded widget: Start Boxes <minimap_startbox_new.lua> [f=-000001] Loaded widget: Restricted Zones <gui_restrictedzones.lua> [f=-000001] Loaded widget: Chili Share menu v1.24 <gui_chili_share.lua> [f=-000001] Loaded widget: Pause Screen <gui_pausescreen.lua> [f=-000001] Loaded widget: Jumpjet GUI <gui_jumpjets.lua> [f=-000001] Loaded widget: CustomFormations2 <cmd_customformations2.lua> [f=-000001] SetSunLighting [f=-000001] Loaded widget: Sun and Atmosphere Handler. <gfx_sun_and_atmosphere.lua> [f=-000001] Removed 'GC at >100MB': disabled. [f=-000001] Loaded widget: GC at >300MB <dbg_forcegc_spring97.lua> [f=-000001] Loaded widget: Text To Speech Control <snd_text_to_speech.lua> [f=-000001] Loaded widget: Chili Integral Menu <gui_chili_integral_menu.lua> [f=-000001] Loaded widget: Persistent Build Height <gui_persistent_build_height.lua> [f=-000001] Loaded widget: Layout Handler <cmd_layout_handler.lua> [f=-000001] Loaded widget: Color Blindness Correction <gfx_color_blindness_correction.lua> [f=-000001] Writing last game win data [f=-000001] LuaUI v0.3 [f=-000001] [Game::LoadGame][5] globalQuit=0 forcedQuit=0 [f=-000001] [LoadFinalize] finalizing PFS [f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] BLOCK_SIZE=16 [f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] PATHESTIMATOR_VERSION=89 [f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] heightMapChecksum=332f395f [f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] typeMapChecksum=37560093 [f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] moveDefChecksum=2b70762f [f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] blockMapChecksum=29a [f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] estimatorHashCode=95f5b324 [f=-000001] [Path] [PathEstimator::ReadFile] hash=95f5b324 file="cache\104dev-maintenance/paths/Calayo2.pe-95f5b324.zip" (exists=0) [f=-000001] [InitEstimator] creating PE16 cache with 12 PF threads (42 MB) [f=-000001] [EstimatePathCosts] precached 10 of 1024 blocks [f=-000001] [EstimatePathCosts] precached 83 of 1024 blocks [f=-000001] [EstimatePathCosts] precached 156 of 1024 blocks [f=-000001] [EstimatePathCosts] precached 370 of 1024 blocks [f=-000001] [EstimatePathCosts] precached 434 of 1024 blocks [f=-000001] [EstimatePathCosts] precached 571 of 1024 blocks [f=-000001] [EstimatePathCosts] precached 635 of 1024 blocks [f=-000001] [EstimatePathCosts] precached 713 of 1024 blocks [f=-000001] [EstimatePathCosts] precached 805 of 1024 blocks [f=-000001] [EstimatePathCosts] precached 869 of 1024 blocks [f=-000001] [EstimatePathCosts] precached 940 of 1024 blocks [f=-000001] [EstimatePathCosts] precached 1004 of 1024 blocks [f=-000001] [InitEstimator] writing PE16 pe-cache to file [f=-000001] [Path] [PathEstimator::WriteFile] hash=95f5b324 file="cache\104dev-maintenance/paths/Calayo2.pe-95f5b324.zip" (exists=0) [f=-000001] [InitEstimator] written PE16 pe-cache to file [f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] BLOCK_SIZE=32 [f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] PATHESTIMATOR_VERSION=89 [f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] heightMapChecksum=332f395f [f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] typeMapChecksum=37560093 [f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] moveDefChecksum=2b70762f [f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] blockMapChecksum=29a [f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] estimatorHashCode=95f5b334 [f=-000001] [Path] [PathEstimator::ReadFile] hash=95f5b334 file="cache\104dev-maintenance/paths/Calayo2.pe2-95f5b334.zip" (exists=0) [f=-000001] [InitEstimator] creating PE32 cache with 12 PF threads (16 MB) [f=-000001] [EstimatePathCosts] precached 8 of 256 blocks [f=-000001] [EstimatePathCosts] precached 41 of 256 blocks [f=-000001] [EstimatePathCosts] precached 61 of 256 blocks [f=-000001] [EstimatePathCosts] precached 80 of 256 blocks [f=-000001] [EstimatePathCosts] precached 108 of 256 blocks [f=-000001] [EstimatePathCosts] precached 140 of 256 blocks [f=-000001] [EstimatePathCosts] precached 158 of 256 blocks [f=-000001] [EstimatePathCosts] precached 176 of 256 blocks [f=-000001] [EstimatePathCosts] precached 202 of 256 blocks [f=-000001] [EstimatePathCosts] precached 224 of 256 blocks [f=-000001] [EstimatePathCosts] precached 255 of 256 blocks [f=-000001] [InitEstimator] writing PE32 pe2-cache to file [f=-000001] [Path] [PathEstimator::WriteFile] hash=95f5b334 file="cache\104dev-maintenance/paths/Calayo2.pe2-95f5b334.zip" (exists=0) [f=-000001] [InitEstimator] written PE32 pe2-cache to file [f=-000001] [LoadFinalize] finalized PFS (593ms, checksum 1c118ecb) [f=-000001] [Game::LoadGame][6] globalQuit=0 forcedQuit=0 [f=-000001] [LuaMemPool::LogStats][handle=LuaIntro (unsynced)] index=2 {blocks,sizes}={0,0} {int,ext,rec}Allocs={0,15102,0} {chunk,block}Bytes={0,0} [f=-000001] Input grabbing is enabled! [f=-000001] Mex Placement Initialised with 18 spots. [f=-000001] SetLobbyButtonEnabled, false [f=-000001] UpdateInterfacePreset, minimapRight [f=-000001] GameID: 7c5c2f5a84e2aba258f3eaa018df2838 [f=-000001] Connection attempt from zratchet [f=-000001] Epicmenu: Switching to Total Annihilation camera mode [f=-000001] [GR::LogDisplayMode] display-mode set to 1920x1080x24bpp@60Hz (windowed::borderless) [f=-000001] Statistics for RectangleOptimizer: 0% [f=-000001] UpdateInterfacePreset, minimapRight [f=-000001] -> Version: 104.0.1-92-g4409317 maintenance [f=-000001] -> Connection established (given id 0) [f=-000001] [Game::ClientReadNet][LOGMSG] sender="zratchet" string="[PreGame::GameDataReceived][map-checksums={0x1,0xed77cccb}]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="zratchet" string="[PreGame::GameDataReceived][mod-checksums={0x1,0x100ca4b}]" [f=-000001] Connection attempt from GoogleFrog [f=-000001] -> Version: 104.0.1-92-g4409317 maintenance [f=-000001] -> Connection established (given id 1) [f=-000001] [Game::ClientReadNet][LOGMSG] sender="GoogleFrog" string="[PreGame::GameDataReceived][map-checksums={0x1,0xed77cccb}]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="GoogleFrog" string="[PreGame::GameDataReceived][mod-checksums={0x1,0x100ca4b}]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="zratchet" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=1a0ad082634e1da77a4df8282178b8b16bd02b7a95f62c917e5e854e773d561738327cd82ace6e050c7f083abe43b8604860c984a347c86577c6487d6215cb1c]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="zratchet" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=540e1a4ecd5539547290479a02197c093e3e701f2ef411fba8af3aebce0a393fa5a6cdd1fc6445f175fd33565c4c9cdbe4d018b22d7a1740e4166da7bf1671b2]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="GoogleFrog" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=1a0ad082634e1da77a4df8282178b8b16bd02b7a95f62c917e5e854e773d561738327cd82ace6e050c7f083abe43b8604860c984a347c86577c6487d6215cb1c]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="GoogleFrog" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=540e1a4ecd5539547290479a02197c093e3e701f2ef411fba8af3aebce0a393fa5a6cdd1fc6445f175fd33565c4c9cdbe4d018b22d7a1740e4166da7bf1671b2]" [f=-000001] <GoogleFrog> Allies: I choose: Builder! [f=-000001] <GoogleFrog> sorry, was looking for my FAF case [f=-000001] Input grabbing is enabled! [f=-000001] <zratchet> np [f=-000001] Input grabbing is enabled! [f=-000001] Input grabbing is enabled! [f=-000001] Input grabbing is enabled! [f=-000001] Input grabbing is enabled! [f=-000001] <zratchet> looking at commanders [f=-000001] Input grabbing is enabled! [f=-000001] Input grabbing is enabled! [f=-000001] Input grabbing is enabled! [f=-000001] Input grabbing is enabled! [f=-000001] Input grabbing is enabled! [f=-000001] Input grabbing is enabled! [f=-000001] Input grabbing is enabled! [f=-000001] Input grabbing is enabled! [f=-000001] Input grabbing is enabled! [f=-000001] [Game::ClientReadNet] added new player TheMooseIsLoose with number 2 to team 0 [f=-000001] > SPRINGIE:User TheMooseIsLoose|chickena|6_3|dev_content,donator_0|False||Dynasty|CA [f=-000001] Input grabbing is enabled! [f=-000001] Input grabbing is enabled! [f=-000001] > SPRINGIE:User TheMooseIsLoose|chickena|6_3|dev_content,donator_0|False||Dynasty|CA [f=-000001] Input grabbing is enabled! [f=-000001] Connection attempt from TheMooseIsLoose [f=-000001] -> Version: 104.0.1-92-g4409317 maintenance [f=-000001] -> Connection established (given id 2) [f=-000001] [Game::ClientReadNet][LOGMSG] sender="TheMooseIsLoose" string="[PreGame::GameDataReceived][map-checksums={0x1,0xed77cccb}]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="TheMooseIsLoose" string="[PreGame::GameDataReceived][mod-checksums={0x1,0x100ca4b}]" [f=-000001] Input grabbing is enabled! [f=-000001] Input grabbing is enabled! [f=-000001] Input grabbing is enabled! [f=-000001] Input grabbing is enabled! [f=-000001] Input grabbing is enabled! [f=-000001] [Game::ClientReadNet][LOGMSG] sender="TheMooseIsLoose" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=1a0ad082634e1da77a4df8282178b8b16bd02b7a95f62c917e5e854e773d561738327cd82ace6e050c7f083abe43b8604860c984a347c86577c6487d6215cb1c]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="TheMooseIsLoose" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=540e1a4ecd5539547290479a02197c093e3e701f2ef411fba8af3aebce0a393fa5a6cdd1fc6445f175fd33565c4c9cdbe4d018b22d7a1740e4166da7bf1671b2]" [f=-000001] <GoogleFrog> Allies: I choose: Builder! [f=-000001] Input grabbing is enabled! [f=-000001] Input grabbing is enabled! [f=-000001] Input grabbing is enabled! [f=-000001] Input grabbing is enabled! [f=-000001] Input grabbing is enabled! [f=-000001] Input grabbing is enabled! [f=-000001] Input grabbing is enabled! [f=-000001] Input grabbing is enabled! [f=-000001] Input grabbing is enabled! [f=-000001] Input grabbing is enabled! [f=-000001] > Game will be force started in 60 seconds [f=-000001] Input grabbing is enabled! [f=-000001] Input grabbing is enabled! [f=-000001] Input grabbing is enabled! [f=-000001] Input grabbing is enabled! [f=-000001] Input grabbing is enabled! [f=-000001] Input grabbing is enabled! [f=-000001] Input grabbing is enabled! [f=-000001] Input grabbing is enabled! [f=-000001] Input grabbing is enabled! [f=-000001] Input grabbing is enabled! [f=-000001] > Game will be force started in 40 seconds [f=-000001] Input grabbing is enabled! [f=-000001] Input grabbing is enabled! [f=-000001] Input grabbing is enabled! [f=-000001] <zratchet> !force [f=-000001] > Poll: do you want to force start? [!y=1/2, !n=0/2] [f=-000001] > Poll: do you want to force start? [!y=0/2, !n=0/2] [f=-000001] Input grabbing is enabled! [f=-000001] Input grabbing is enabled! [f=-000001] Input grabbing is enabled! [f=-000001] Input grabbing is enabled! [f=-000001] Input grabbing is enabled! [f=-000001] Input grabbing is enabled! [f=-000001] Input grabbing is enabled! [f=-000001] Input grabbing is enabled! [f=-000001] Input grabbing is enabled! [f=-000001] <zratchet> !vote 1 [f=-000001] > Poll: do you want to force start? [!y=1/2, !n=0/2] [f=-000001] <zratchet> !vote 2 [f=-000001] > Poll: do you want to force start? [!y=0/2, !n=1/2] [f=-000001] > Game will be force started in 20 seconds [f=-000001] <zratchet> !vote 1 [f=-000001] > Poll: do you want to force start? [!y=1/2, !n=0/2] [f=0000000] > Poll: do you want to force start? [END:FAILED] [f=0000022] <zratchet> !vote 2 [f=0000102] !transmitlobby @voice@buildUnit@add;cloakcon;Conjurer [f=0000102] !transmitlobby @voice@buildUnit@add;cloakraid;Glaive [f=0000102] !transmitlobby @voice@buildUnit@add;cloakheavyraid;Scythe [f=0000102] !transmitlobby @voice@buildUnit@add;cloakskirm;Ronin [f=0000102] !transmitlobby @voice@buildUnit@add;cloakriot;Reaver [f=0000102] !transmitlobby @voice@buildUnit@add;cloakassault;Knight [f=0000102] !transmitlobby @voice@buildUnit@add;cloakarty;Sling [f=0000102] !transmitlobby @voice@buildUnit@add;cloaksnipe;Phantom [f=0000102] !transmitlobby @voice@buildUnit@add;cloakaa;Gremlin [f=0000102] !transmitlobby @voice@buildUnit@add;cloakbomb;Imp [f=0000102] !transmitlobby @voice@buildUnit@add;cloakjammer;Iris [f=0000102] !transmitlobby @voice@buildUnit@reload [f=0000376] <zratchet> sorry i fyou weren't ready [f=0000539] Input grabbing is enabled! [f=0000570] Input grabbing is enabled! [f=0000601] Input grabbing is enabled! [f=0000716] <GoogleFrog> I'm fine [f=0000827] <zratchet> kk [f=0000859] Input grabbing is enabled! [f=0000889] Input grabbing is enabled! [f=0000920] Input grabbing is enabled! [f=0000951] Input grabbing is enabled! [f=0000982] Input grabbing is enabled! [f=0001013] Input grabbing is enabled! [f=0001044] Input grabbing is enabled! [f=0001075] Input grabbing is enabled! [f=0001106] Input grabbing is enabled! [f=0001136] Input grabbing is enabled! [f=0001549] game_message: Glaive is under attack [f=0002128] Input grabbing is enabled! [f=0002158] Input grabbing is enabled! [f=0003281] <GoogleFrog> you can make a factory for free [f=0003322] <GoogleFrog> at the start [f=0003718] Input grabbing is enabled! [f=0003744] Input grabbing is enabled! [f=0003747] Spectator TheMooseIsLoose left the game: normal quit [f=0003759] Input grabbing is enabled! [f=0004925] <GoogleFrog> maybe you're better off with AI so I can tell you the basics [f=0005356] Upgrade UI Debug - Upgrade Command Sent [f=0005454] Input grabbing is enabled! [f=0005483] Input grabbing is enabled! [f=0007081] game_message: Morph complete: Builder lvl 1 [f=0008124] <zratchet> is there a way to change scroll speed? [f=0008185] GoogleFrog added point: Shieldbot Factory (zratchet) [f=0008251] <zratchet> its a bit fast [f=0008306] <GoogleFrog> yes [f=0008601] SendLuaMenuMsg showLobby [f=0008601] HandleLobbyOverlay SetMainInterfaceVisibley [f=0008601] Input grabbing is disabled! [f=0008622] <zratchet> I looked for it and didn't find it lol [f=0008681] [liblobby] Warning: Duplicate user(4hundred) added to channel (zk) [f=0008727] SetSettings Value, MiddleClickScrollSpeed, -0.001 [f=0008727] SetSettings Int, OverheadScrollSpeed, 50 [f=0008788] SetSettings Value, MiddleClickScrollSpeed, -0.0025 [f=0008788] SetSettings Int, OverheadScrollSpeed, 20 [f=0008823] Input grabbing is enabled! [f=0009093] <GoogleFrog> its in lobby unfortunately [f=0009129] SendLuaMenuMsg showLobby [f=0009129] HandleLobbyOverlay SetMainInterfaceVisibley [f=0009129] Input grabbing is disabled! [f=0009202] Input grabbing is enabled! [f=0009261] <zratchet> oh [f=0009311] <zratchet> lol [f=0009360] <GoogleFrog> lobby settings interface [f=0009390] SendLuaMenuMsg showLobby [f=0009390] HandleLobbyOverlay SetMainInterfaceVisibley [f=0009390] Input grabbing is disabled! [f=0009411] SetSettings Value, MiddleClickScrollSpeed, -0.0025 [f=0009411] SetSettings Int, OverheadScrollSpeed, 20 [f=0009419] <zratchet> np [f=0009495] SetSettings Value, MiddleClickScrollSpeed, -0.001 [f=0009495] SetSettings Int, OverheadScrollSpeed, 50 [f=0009495] SetSettings Value, MiddleClickScrollSpeed, -0.001 [f=0009617] <zratchet> I can wait [f=0009695] SetSettings Value, MiddleClickScrollSpeed, -0.001 [f=0009695] SetSettings Value, MiddleClickScrollSpeed, -0.001 [f=0009695] SetSettings Int, OverheadScrollSpeed, 50 [f=0009714] SetSettings Value, MiddleClickScrollSpeed, -0.001 [f=0009714] SetSettings Int, OverheadScrollSpeed, 50 [f=0009715] Input grabbing is enabled! [f=0009945] <GoogleFrog> you can change it on the fly [f=0010087] <GoogleFrog> lobby is the top right button [f=0010693] game_message: Glaive is under attack [f=0010918] game_message: Glaive is under attack [f=0011686] GoogleFrog added point: Shieldbot Factory (zratchet) [f=0012136] GoogleFrog added point: Shieldbot Factory (zratchet) [f=0012908] Input grabbing is enabled! [f=0012938] Input grabbing is enabled! [f=0012968] Input grabbing is enabled! [f=0012998] Input grabbing is enabled! [f=0013028] Input grabbing is enabled! [f=0013058] Input grabbing is enabled! [f=0013088] Input grabbing is enabled! [f=0013118] Input grabbing is enabled! [f=0015328] [liblobby] Warning: Duplicate user(Oflameo) added to channel (zk) [f=0015753] <zratchet> been a bit since I played supcom so sorry if a bit rusty at the style [f=0016827] game_message: Knight is under attack [f=0017320] game_message: Reaver is under attack [f=0017426] <GoogleFrog> everything costs the same amount of energy as metal [f=0017943] <GoogleFrog> so mainly you need to get enough energy to spend your metal [f=0018161] game_message: Reaver is under attack [f=0018522] <zratchet> I see [f=0018772] <GoogleFrog> but there are abilities that drain meta [f=0019029] <zratchet> is there day/night cycle or does solar work all the time? [f=0019372] <GoogleFrog> and metal extractors make more metal if you put energy into them [f=0019477] <GoogleFrog> no day-night [f=0019510] Input grabbing is enabled! [f=0019540] Input grabbing is enabled! [f=0019570] Input grabbing is enabled! [f=0019599] <zratchet> ll [f=0019600] Input grabbing is enabled! [f=0019631] Input grabbing is enabled! [f=0019661] Input grabbing is enabled! [f=0019669] <zratchet> kk [f=0019691] Input grabbing is enabled! [f=0019712] <zratchet> lol [f=0019721] Input grabbing is enabled! [f=0019751] Input grabbing is enabled! [f=0019778] <zratchet> wrong key [f=0019781] Input grabbing is enabled! [f=0019811] Input grabbing is enabled! [f=0019842] Input grabbing is enabled! [f=0019872] Input grabbing is enabled! [f=0019902] Input grabbing is enabled! [f=0019932] Input grabbing is enabled! [f=0019962] Input grabbing is enabled! [f=0019992] Input grabbing is enabled! [f=0020022] Input grabbing is enabled! [f=0020053] Input grabbing is enabled! [f=0020825] <GoogleFrog> I forgot some other big things [f=0021075] <GoogleFrog> units can't shoot through allies [f=0021589] <GoogleFrog> so blobs are less effective and turret placement is tricker [f=0022202] <GoogleFrog> there are things like jumpjets and terraforming [f=0026075] <GoogleFrog> line move is the way to move units around [f=0026292] <GoogleFrog> I think FAF may have added something like it [f=0026571] <GoogleFrog> but I recall that it did not look as powerful [f=0026815] game_message: Knight is under attack [f=0027360] Input grabbing is enabled! [f=0028035] SendLuaMenuMsg showLobby [f=0028035] HandleLobbyOverlay SetMainInterfaceVisibley [f=0028035] Input grabbing is disabled! [f=0028173] Opening URL, https://github.com/ZeroK-RTS/Zero-K/issues/2650 chobby.exe Information: 0 : Chobbyla << OpenUrl {"Url":"https://github.com/ZeroK-RTS/Zero-K/issues/2650"} [f=0028294] Input grabbing is enabled! [f=0028358] Input grabbing is enabled! [f=0028388] Input grabbing is enabled! [f=0028418] Input grabbing is enabled! [f=0028448] Input grabbing is enabled! [f=0028478] Input grabbing is enabled! [f=0028508] Input grabbing is enabled! [f=0028541] game_message: Knight is under attack [f=0028780] game_message: Knight is under attack [f=0029267] Input grabbing is enabled! [f=0029295] Input grabbing is enabled! [f=0029324] Input grabbing is enabled! [f=0029353] Input grabbing is enabled! [f=0029383] Input grabbing is enabled! [f=0029414] Input grabbing is enabled! [f=0029445] Input grabbing is enabled! [f=0029476] Input grabbing is enabled! [f=0029508] Input grabbing is enabled! [f=0029539] Input grabbing is enabled! [f=0031467] game_message: Reaver is under attack [f=0032202] game_message: Knight is under attack [f=0032591] <zratchet> the terraforming is really neat [f=0032652] game_message: Reaver is under attack [f=0032684] <zratchet> more RTS need that [f=0033204] <GoogleFrog> yea, I like populous [f=0033372] game_message: Knight is under attack [f=0033376] <zratchet> :) [f=0033641] <GoogleFrog> but its not easy to design and implement [f=0033838] game_message: Reaver is under attack [f=0033877] <GoogleFrog> I think it took 5 or so years to refine [f=0034969] <GoogleFrog> see factories aren't for increasing your unit production [f=0035256] <GoogleFrog> with a factory you pay 60 metal for 1 buildpower [f=0035432] <zratchet> hmm [f=0035823] <GoogleFrog> with a constructor you pay 28 [f=0037053] <GoogleFrog> oh right, all buildpower is spent in ratio too [f=0037420] <GoogleFrog> so a 5 buildpower constructor drains at most 5 metal and energy [f=0037933] <GoogleFrog> and has 5 metal income while reclaiming [f=0038646] <GoogleFrog> do you want to poke around against an AI? [f=0038736] Input grabbing is enabled! [f=0038766] Input grabbing is enabled! [f=0038797] Input grabbing is enabled! [f=0038827] Input grabbing is enabled! [f=0038857] Input grabbing is enabled! [f=0038887] Input grabbing is enabled! [f=0038918] Input grabbing is enabled! [f=0038948] Input grabbing is enabled! [f=0038978] Input grabbing is enabled! [f=0039006] <zratchet> I'm fine [f=0039008] Input grabbing is enabled! [f=0039038] Input grabbing is enabled! [f=0039068] Input grabbing is enabled! [f=0039097] Input grabbing is enabled! [f=0039126] Input grabbing is enabled! [f=0039156] Input grabbing is enabled! [f=0039185] Input grabbing is enabled! [f=0039215] Input grabbing is enabled! [f=0039245] Input grabbing is enabled! [f=0039252] <zratchet> better if I can ask questions lol [f=0039275] Input grabbing is enabled! [f=0039306] Input grabbing is enabled! [f=0039336] Input grabbing is enabled! [f=0039366] Input grabbing is enabled! [f=0039396] Input grabbing is enabled! [f=0039426] Input grabbing is enabled! [f=0039457] Input grabbing is enabled! [f=0039487] Input grabbing is enabled! [f=0039517] Input grabbing is enabled! [f=0039548] Input grabbing is enabled! [f=0039680] <zratchet> so how many people work on this? [f=0039699] Input grabbing is enabled! [f=0039729] Input grabbing is enabled! [f=0039760] Input grabbing is enabled! [f=0039790] Input grabbing is enabled! [f=0039820] Input grabbing is enabled! [f=0039852] Input grabbing is enabled! [f=0039883] Input grabbing is enabled! [f=0039914] Input grabbing is enabled! [f=0039945] Input grabbing is enabled! [f=0039976] Input grabbing is enabled! [f=0040317] <GoogleFrog> I can spectate AI [f=0040606] <GoogleFrog> 5ish [f=0040822] <zratchet> IDK about an AI [f=0041010] <zratchet> it wouldn't hold off on me :P [f=0041062] <zratchet> lol [f=0041375] <GoogleFrog> there are various levels of contributors [f=0041556] <zratchet> I see [f=0041759] <GoogleFrog> we've probably had 8 or so big contributors over the years [f=0041874] <zratchet> as with most indies whether commercial or not [f=0042328] <GoogleFrog> hmm probably more [f=0042483] game_message: Conjurer is under attack [f=0043071] <zratchet> ok so how do I make my metal things work better [f=0043150] <zratchet> pylons? [f=0043455] <GoogleFrog> energy [f=0043884] <GoogleFrog> the energy grid that you see on selecting mexes or power plants [f=0044501] <zratchet> ah I see [f=0044544] <GoogleFrog> the grid is the maximum energy that can be spent on the mexes that are connected to it [f=0044649] <zratchet> the overdrive numbers [f=0044743] <GoogleFrog> each mex can spend metal to produce more [f=0045014] <GoogleFrog> with a multiplier that falls as sqrt [f=0045076] Input grabbing is enabled! [f=0045107] Input grabbing is enabled! [f=0045137] Input grabbing is enabled! [f=0045167] Input grabbing is enabled! [f=0045184] <zratchet> hmm [f=0045197] Input grabbing is enabled! [f=0045227] Input grabbing is enabled! [f=0045258] Input grabbing is enabled! [f=0045288] Input grabbing is enabled! [f=0045318] Input grabbing is enabled! [f=0045348] Input grabbing is enabled! [f=0045378] Input grabbing is enabled! [f=0045408] Input grabbing is enabled! [f=0045430] <zratchet> interesting [f=0045439] Input grabbing is enabled! [f=0045469] Input grabbing is enabled! [f=0045499] Input grabbing is enabled! [f=0045529] Input grabbing is enabled! [f=0045559] Input grabbing is enabled! [f=0045589] Input grabbing is enabled! [f=0045619] Input grabbing is enabled! [f=0045650] Input grabbing is enabled! [f=0045680] Input grabbing is enabled! [f=0045710] Input grabbing is enabled! [f=0046055] <zratchet> like supcom and yet so unlike [f=0046110] <zratchet> XD [f=0046154] [liblobby] Warning: Duplicate user(ant) added to channel (zk) [f=0046330] <GoogleFrog> multiplier = 1 + sqrt(energy)/4 [f=0046467] Input grabbing is enabled! [f=0046497] Input grabbing is enabled! [f=0046527] Input grabbing is enabled! [f=0046558] Input grabbing is enabled! [f=0046588] Input grabbing is enabled! [f=0046618] Input grabbing is enabled! [f=0046628] <zratchet> interesting [f=0046648] Input grabbing is enabled! [f=0046679] Input grabbing is enabled! [f=0046709] Input grabbing is enabled! [f=0046739] Input grabbing is enabled! [f=0046770] Input grabbing is enabled! [f=0048174] <GoogleFrog> constructors make a little metal that I think pays off in about 10 minutes [f=0049764] <GoogleFrog> 15 minutes [f=0050182] <zratchet> so is there an equivalent to experimentals? [f=0050423] <GoogleFrog> the overdrive with sqrt multiplier keeps expansion important because overdriving a few mexes is inefficient [f=0050603] <GoogleFrog> yes [f=0050645] <zratchet> I see [f=0051513] <GoogleFrog> well I'm not quite sure what role exprimentals play in FAF [f=0051863] <GoogleFrog> but here there is a strider that costs 28000 [f=0052416] <GoogleFrog> and an orbital doom laser for 40000 [f=0052619] <zratchet> well basically there were the same as in regular supcom at least the way I play FAF is basic not-much-modded [f=0052848] <zratchet> I know there are mods [f=0052974] Input grabbing is enabled! [f=0053004] Input grabbing is enabled! [f=0053005] <zratchet> but I like Supcom [f=0053034] Input grabbing is enabled! [f=0053065] Input grabbing is enabled! [f=0053095] Input grabbing is enabled! [f=0053125] Input grabbing is enabled! [f=0054643] [liblobby] Warning: Duplicate user(TheMooseIsLoose) added to channel (zk) [f=0055266] <GoogleFrog> oh [f=0055418] <GoogleFrog> there are construction priorities too [f=0055527] GoogleFrog added point: Strider Hub [f=0055988] <zratchet> meaning [f=0056048] <zratchet> ? [f=0056663] <GoogleFrog> the little vertical spanner state icon [f=0056840] <GoogleFrog> can be toggled to high or low [f=0057095] <zratchet> wait [f=0057275] <GoogleFrog> to make constructors or tasks recieve resources preferentially [f=0057280] <zratchet> the strider hub eats my other units? [f=0057334] <zratchet> lol [f=0057496] <GoogleFrog> I think it was reclaiming [f=0057663] <zratchet> sj [f=0057703] <zratchet> ah [f=0057921] <GoogleFrog> its really a nano turret with build options [f=0058150] <GoogleFrog> and short range [f=0058354] Input grabbing is enabled! [f=0058385] Input grabbing is enabled! [f=0058413] Input grabbing is enabled! [f=0058442] Input grabbing is enabled! [f=0058459] <zratchet> nice funnelweb [f=0058470] Input grabbing is enabled! [f=0058498] Input grabbing is enabled! [f=0058515] <zratchet> lol [f=0058528] Input grabbing is enabled! [f=0058558] Input grabbing is enabled! [f=0058589] Input grabbing is enabled! [f=0058620] Input grabbing is enabled! [f=0058652] Input grabbing is enabled! [f=0058683] Input grabbing is enabled! [f=0058714] Input grabbing is enabled! [f=0058745] Input grabbing is enabled! [f=0059993] <zratchet> so do you have any like prebuilt army type things to show off the high level armies or just have to play around like this? [f=0060833] <GoogleFrog> hmm, not really [f=0061044] <zratchet> just curious :) [f=0061725] <GoogleFrog> there are some somewhat early campaign missions where you have a big army or your allies do [f=0061781] <GoogleFrog> at the start [f=0061995] <zratchet> I see [f=0062826] <zratchet> I worked on Supcom so my instincts are to ask supcomy things but you have built your own balance etc which is nice [f=0064367] <GoogleFrog> we've been going since before supcom so most of the influence is TA [f=0066370] <zratchet> I see [f=0066669] <zratchet> so did you start it or someone else? [f=0067056] [liblobby] Warning: Duplicate user(TheMooseIsLoose) added to channel (zk) [f=0067454] <GoogleFrog> someone else [f=0067974] <GoogleFrog> Spring, the engine, was started around 2003 by a TA clan [f=0068270] <GoogleFrog> and it could run TA mods [f=0068370] <zratchet> I used to be active with freecraft/stratagus and a little bit with glest [f=0068785] <zratchet> also with supertux [f=0068883] <GoogleFrog> I joined around 2008 I think [f=0068939] <GoogleFrog> cool [f=0069067] <zratchet> before getting into retail dev [f=0069443] <zratchet> was ~2004-2006 [f=0069740] [liblobby] Warning: Duplicate user(Morjor) added to channel (zk) [f=0070137] [Game::ClientReadNet] added new player Morjor with number 3 to team 0 [f=0070137] > SPRINGIE:User Morjor|chicken_blimpy|3_3||False|||US [f=0070637] <zratchet> I got into retail/commercial dev around 2007, The Sims Castaway Stories, Supcom 360 and Anno 1701 [f=0070756] <zratchet> Did QA for all 3 [f=0071332] <GoogleFrog> that is consol supcom? [f=0071363] Input grabbing is enabled! [f=0071393] Input grabbing is enabled! [f=0071423] Input grabbing is enabled! [f=0071455] Input grabbing is enabled! [f=0071486] Input grabbing is enabled! [f=0071516] Input grabbing is enabled! [f=0071546] Input grabbing is enabled! [f=0071576] Input grabbing is enabled! [f=0071606] Input grabbing is enabled! [f=0072052] <GoogleFrog> that has a manual fire weapon [f=0072092] <GoogleFrog> hotkey D [f=0073314] <zratchet> ah [f=0073550] <zratchet> I see [f=0073670] <GoogleFrog> and its pretty flimsy for a strider [f=0074215] <zratchet> was just one of the cheaper ones [f=0074908] DesignEvent, events_22_10_2017:game_v2:unit:first_start_building:athena, 2636.03516 [f=0075472] [liblobby] Warning: Duplicate user(gameknight72) added to channel (zk) [f=0076076] GoogleFrog added point: Strider Hub [f=0076669] Buildings set to face East [f=0076731] Buildings set to face South [f=0076745] Buildings set to face East [f=0076752] Buildings set to face North [f=0076774] Buildings set to face East [f=0076933] DesignEvent, events_22_10_2017:game_v2:unit:first_start_building:mahlazer, 2703.67505 [f=0078716] <zratchet> yeah console supcom [f=0078925] <zratchet> not supcom 2 tho [f=0079103] <zratchet> there was a supcom1 console [f=0081565] <zratchet> so what did you build [f=0081825] <zratchet> just so I have some idea of actual strategy [f=0082315] <GoogleFrog> cloakbots [f=0082526] <zratchet> the wide build array is somewhat distracting for someone OCD XD [f=0082577] <GoogleFrog> raiders initially [f=0082963] <GoogleFrog> knights and reavers [f=0083233] <zratchet> ok [f=0083510] <GoogleFrog> riots are good against raiders [f=0083631] <GoogleFrog> skirmishers have range [f=0084707] <GoogleFrog> strategy is hard [f=0084886] <zratchet> XD [f=0085191] Upgrade UI Debug - Upgrade Command Sent [f=0086020] game_message: Morph complete: Builder lvl 2 [f=0087378] [liblobby] Warning: Duplicate user(friend9273) added to channel (zk) [f=0089870] game_message: Gremlin is under attack [f=0090522] game_message: Reaver is under attack [f=0090692] game_message: Reaver is under attack [f=0091449] game_message: Knight is under attack [f=0091620] game_message: Reaver is under attack [f=0091683] [liblobby] Warning: Duplicate user(taser3) added to channel (zk) [f=0092130] game_message: Reaver is under attack [f=0092318] game_message: Knight is under attack [f=0092646] game_message: Knight is under attack [f=0093121] game_message: Knight is under attack [f=0093293] game_message: Knight is under attack [f=0093638] game_message: Knight is under attack [f=0093878] game_message: Knight is under attack [f=0094066] <zratchet> are the nukes actually any good agianst what you have? [f=0094336] game_message: Knight is under attack [f=0094543] game_message: Knight is under attack [f=0094687] <GoogleFrog> not really [f=0094799] game_message: Knight is under attack [f=0094946] <GoogleFrog> they are more expensive than most of what I have [f=0095145] <GoogleFrog> they are better for sniping valuable targets [f=0095249] game_message: Knight is under attack [f=0095399] game_message: Knight is under attack [f=0095926] game_message: Knight is under attack [f=0096530] Input grabbing is enabled! [f=0096561] Input grabbing is enabled! [f=0096591] Input grabbing is enabled! [f=0096621] Input grabbing is enabled! [f=0096939] game_message: Reaver is under attack [f=0097208] game_message: Knight is under attack [f=0097457] game_message: Reaver is under attack [f=0097858] game_message: Knight is under attack [f=0098080] game_message: Caretaker is under attack [f=0098276] game_message: Knight is under attack [f=0098541] <GoogleFrog> I got the starlight [f=0098568] game_message: Knight is under attack [f=0099024] <zratchet> which is? [f=0099328] <zratchet> ah [f=0099402] <GoogleFrog> the expenive doom laser [f=0099469] game_message: Knight is under attack [f=0099719] game_message: Reaver is under attack [f=0099973] <zratchet> yea similar to one of the experimental attacks [f=0099998] game_message: Reaver is under attack [f=0100137] <zratchet> boy that thing is bright tho [f=0100295] game_message: Reaver is under attack [f=0100761] !transmitlobby @voice@buildUnit@add;planecon;Crane [f=0100761] !transmitlobby @voice@buildUnit@add;planefighter;Swift [f=0100761] !transmitlobby @voice@buildUnit@add;planeheavyfighter;Raptor [f=0100761] !transmitlobby @voice@buildUnit@add;bomberprec;Raven [f=0100761] !transmitlobby @voice@buildUnit@add;bomberriot;Phoenix [f=0100761] !transmitlobby @voice@buildUnit@add;bomberdisarm;Thunderbird [f=0100761] !transmitlobby @voice@buildUnit@add;bomberheavy;Likho [f=0100761] !transmitlobby @voice@buildUnit@add;planescout;Owl [f=0100761] !transmitlobby @voice@buildUnit@reload [f=0100887] <GoogleFrog> is that the experimental that floats a little satellite up? [f=0101071] game_message: Glaive is under attack [f=0101107] <GoogleFrog> which then shoots down at things [f=0101274] <zratchet> there's one lke thaat and the flying saucer [f=0101323] <zratchet> aeon [f=0101484] Upgrade UI Debug - Number of units selected, 0 [f=0101484] Upgrade UI Debug - Commander Deselected [f=0101558] game_message: Glaive is under attack [f=0102126] <GoogleFrog> when I played it supcomm lacked terrain deformation [f=0102545] game_message: Knight is under attack [f=0102915] game_message: Owl is under attack [f=0103066] game_message: Reaver is under attack [f=0103231] game_message: Knight is under attack [f=0103529] game_message: Knight is under attack [f=0103721] game_message: Knight is under attack [f=0103871] game_message: Knight is under attack [f=0104021] game_message: Reaver is under attack [f=0104229] game_message: Reaver is under attack [f=0104387] game_message: Knight is under attack [f=0104538] game_message: Reaver is under attack [f=0104769] game_message: Knight is under attack [f=0104920] game_message: Knight is under attack [f=0105074] game_message: Knight is under attack [f=0105227] game_message: Knight is under attack [f=0105389] game_message: Reaver is under attack [f=0105509] <zratchet> yeah [f=0105561] game_message: Knight is under attack [f=0105741] game_message: Knight is under attack [f=0105925] game_message: Reaver is under attack [f=0106094] game_message: Knight is under attack [f=0106248] game_message: Knight is under attack [f=0106479] game_message: Knight is under attack [f=0106889] game_message: Reaver is under attack [f=0107383] game_message: Reaver is under attack [f=0107395] <zratchet> is there a way to kill the death laser [f=0107574] <GoogleFrog> yes [f=0107679] <GoogleFrog> it is a structure [f=0108080] <zratchet> lol [f=0108350] [liblobby] Warning: Duplicate user(THOL) added to channel (zk) [f=0108370] <GoogleFrog> the laser bounces on a statellite [f=0108495] <zratchet> ah [f=0108518] <GoogleFrog> its just a ground structure though [f=0111164] [liblobby] Warning: Duplicate user(ant) added to channel (zk) [f=0111765] <zratchet> hm [f=0111850] <GoogleFrog> I put a shield on it [f=0112034] <zratchet> ah [f=0112035] <GoogleFrog> and you need 3 missiles besides [f=0112172] <zratchet> haha [f=0112510] <zratchet> well you have a nice arsenal in this game :) [f=0112650] <GoogleFrog> thanks [f=0113090] <zratchet> I'll have to show my teammate tomorrow [f=0113488] !transmitlobby @voice@buildUnit@add;jumpcon;Constable [f=0113488] !transmitlobby @voice@buildUnit@add;jumpscout;Puppy [f=0113488] !transmitlobby @voice@buildUnit@add;jumpraid;Pyro [f=0113488] !transmitlobby @voice@buildUnit@add;jumpblackhole;Placeholder [f=0113488] !transmitlobby @voice@buildUnit@add;jumpskirm;Moderator [f=0113488] !transmitlobby @voice@buildUnit@add;jumpassault;Jack [f=0113488] !transmitlobby @voice@buildUnit@add;jumpsumo;Jugglenaut [f=0113488] !transmitlobby @voice@buildUnit@add;jumparty;Firewalker [f=0113488] !transmitlobby @voice@buildUnit@add;jumpaa;Toad [f=0113488] !transmitlobby @voice@buildUnit@add;jumpbomb;Skuttle [f=0113488] !transmitlobby @voice@buildUnit@reload [f=0113549] DesignEvent, events_22_10_2017:game_v2:unit:first_start_building:jumpsumo, 3924.09692 [f=0114257] <zratchet> at some point maybe you can check out my project in dev [f=0114445] <GoogleFrog> sure [f=0114621] <zratchet> nowhere near as far along [f=0114707] <GoogleFrog> I am interested in messing with new games [f=0115011] game_message: Owl is under attack [f=0115062] <GoogleFrog> there was quite a bit of weird RTS in spring [f=0115267] game_message: Owl is under attack [f=0115429] game_message: Owl is under attack [f=0115514] <zratchet> I tried playing some but couldn't find ones i really liked [f=0116077] <zratchet> hah a jumper [f=0116178] <zratchet> thats cool [f=0116354] game_message: Jugglenaut is under attack [f=0116420] <zratchet> thats what I like about TA/Supcom [f=0116504] <zratchet> even if defeated [f=0116671] <zratchet> you get defeated in cool ways [f=0116731] <zratchet> XD [f=0117186] <zratchet> so you do keep that motif :) [f=0118028] game_message: Knight is under attack [f=0118568] DesignEvent, events_22_10_2017:game_v2:unit:first_start_building:turretimpulse, 4091.45874 [f=0118803] <GoogleFrog> well I think its even more interesting [f=0119150] game_message: Jugglenaut is under attack [f=0119384] game_message: Jugglenaut is under attack [f=0119536] game_message: Jugglenaut is under attack [f=0119686] game_message: Jugglenaut is under attack [f=0119745] <zratchet> yea its cool [f=0119794] <GoogleFrog> I've aimed to have more unique units [f=0119876] game_message: Jugglenaut is under attack [f=0120059] <zratchet> I'd have to relearn my strats completely though XD [f=0120814] game_message: Jugglenaut is under attack [f=0120987] <zratchet> but maybe if I play campaign I could :) [f=0121078] game_message: Knight is under attack [f=0121622] <GoogleFrog> campaign is at 50 missions [f=0121766] <zratchet> wow [f=0122049] game_message: Jack is under attack [f=0122801] game_message: Jack is under attack [f=0122886] DesignEvent, events_22_10_2017:game_v2:unit:first_start_building:jumpbomb, 4235.30908 [f=0123001] game_message: Jack is under attack [f=0123579] game_message: Jack is under attack [f=0124341] <zratchet> well, gg lol [f=0124394] game_message: Skuttle is under attack [f=0124513] [liblobby] Warning: Duplicate user(bounty) added to channel (zk) [f=0124875] game_message: AllyTeam 1 has an overwhelming numerical advantage! [f=0125577] game_message: zratchet has been destroyed! [f=0125577] game_message: GoogleFrog wins! [f=0125577] <autoquit> Automatically exiting in 10 seconds. Move mouse to cancel. [f=0125585] <autoquit> Autoquit canceled. [f=0125900] Server shutdown [f=0125900] [ReloadOrRestart] Spring "C:\Users\Tim\Documents\My Games\Spring\engine\win32\104.0.1-92-g4409317\spring.exe" should be reloading [f=0125900] [SpringApp::Reload][1] [f=0125900] [ThreadPool::SetThreadCount][1] wanted=0 current=3 maximum=6 (init=0) [f=0125900] [async=0] threads=3 tasks=2486230 {sum,avg}{exec,wait}time={{-2.000, 26815622347308984421937125981903597987072019940125303283230380196918513196257820938157828311208990357712010504289237934977000091216196960467273327161901056.000}, {0.000, 26815622353476570625756712325774344053632700472551475860749280252386095853152256691229539590109816449131130716864330347129659045786820721270400895795855360.000}}ms [f=0125900] thread=1 tasks=1243115 {sum,min,max,avg}{exec,wait}time={{2.000, 0.000, 26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, -2.000}, {-26815622217825197273766189823706200031041476527921284884473072572073539124842599520841601540522183183094195743848351371169535290304879604815321638637666304.000, 0.000, -2.000, 0.000}}ms [f=0125900] thread=2 tasks=1243115 {sum,min,max,avg}{exec,wait}time={{-0.000, 0.000, 26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, 0.000}, {0.000, 0.000, -2.000, -2.000}}ms [f=0125900] [async=1] threads=3 tasks=200 {sum,avg}{exec,wait}time={{-0.000, -0.000}, {-0.000, 0.000}}ms [f=0125900] thread=1 tasks=99 {sum,min,max,avg}{exec,wait}time={{-0.000, 0.000, -2.000, -2.000}, {-0.000, 0.000, -26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, -0.000}}ms [f=0125900] thread=2 tasks=101 {sum,min,max,avg}{exec,wait}time={{-0.000, 0.000, 2.000, 2.000}, {-0.000, 0.000, -26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, 26815622318316982056693303606247339291967778486672817354469019389198546769827669638095876260154370584552600340146966840881636376134381315257752724199964672.000}}ms [f=0125900] [ThreadPool::SetThreadCount][2] workers=0 [f=0125900] [ThreadPool::SetThreadCount][1] wanted=3 current=1 maximum=6 (init=1) [f=0125900] [ThreadPool::SetThreadCount][2] workers=2 [f=0125900] [Threading] Main thread CPU affinity mask set: 4092 [f=0125900] [SpringApp::Reload][2] [f=0125900] [~CDemoRecorder] writing demo "C:\Users\Tim\Documents\My Games\Spring\demos\20171212_153503_Calayo2_104.0.1-92-g4409317 maintenance.sdfz" [f=0125900] [Game::KillLua][0] dtor=0 loadscreen=00000000 [f=0125900] [Game::KillLua][1] dtor=0 luaGaia=00000000 [f=0125900] [Game::KillLua][2] dtor=0 luaRules=249f3c08 [f=0125900] Start gadgetHandler:Shutdown [f=0125900] Shutdown - StartSetup [f=0125900] Shutdown - UnitMorph [f=0125900] Shutdown - LupsNanoSpray [f=0125900] Shutdown - Missile Silo Controller [f=0125900] Shutdown - Modular Comm Info [f=0125900] Shutdown - Puppy Handler [f=0125900] Shutdown - Terrain Texture Handler [f=0125900] Shutdown - UnitCloakShield [f=0125900] End gadgetHandler:Shutdown [f=0125900] Start gadgetHandler:Shutdown [f=0125900] Shutdown - UnitMorph [f=0125900] Shutdown - Modular Comm Info [f=0125900] Shutdown - Shockwaves [f=0125900] Shutdown - UnitCloakShield [f=0125900] Shutdown - Lups Cloak FX [f=0125900] Shutdown - Lups [f=0125900] End gadgetHandler:Shutdown [f=0125900] [LuaMemPool::LogStats][handle=LuaRules (unsynced)] index=4294967295 {blocks,sizes}={0,0} {int,ext,rec}Allocs={0,396196666,0} {chunk,block}Bytes={0,0} [f=0125900] [LuaMemPool::LogStats][handle=LuaRules (synced)] index=4294967295 {blocks,sizes}={0,0} {int,ext,rec}Allocs={0,396196666,0} {chunk,block}Bytes={0,0} [f=0125900] [Game::KillLua][3] dtor=0 luaUI=29c88fe8 [f=0125900] Start widgetHandler:Shutdown [f=0125900] Shutdown - SaveOrderList Complete [f=0125900] Writing last game win data [f=0125900] Shutdown - SaveConfigData Complete [f=0125900] Shutdown Widget - Chili Highlight [f=0125900] Shutdown Widget - Deferred rendering [f=0125900] Shutdown Widget - EPIC Menu [f=0125900] Shutdown Widget - Custom Markers [f=0125900] Shutdown Widget - Chili Minimap [f=0125900] Shutdown Widget - Chili Widget Selector [f=0125900] Shutdown Widget - Local Team Colors [f=0125900] Shutdown Widget - Display Keys 2 [f=0125900] Shutdown Widget - Save Game Menu [f=0125900] Shutdown Widget - Noises [f=0125900] Shutdown Widget - Unit Icons [f=0125900] Shutdown Widget - HealthBars [f=0125900] Shutdown Widget - Win Counter [f=0125900] Shutdown Widget - BuildETA [f=0125900] Shutdown Widget - Depth of Field Shader [f=0125900] Shutdown Widget - Modular Comm Info [f=0125900] Shutdown Widget - Darkening [f=0125900] Shutdown Widget - Highlight Geos [f=0125900] Shutdown Widget - Context Menu [f=0125900] Shutdown Widget - Mex Placement Handler [f=0125900] Shutdown Widget - Missile Silo Range [f=0125900] Shutdown Widget - Morph Finished notification [f=0125900] Shutdown Widget - Local Widgets Config [f=0125900] Shutdown Widget - MinimapEvents [f=0125900] Shutdown Widget - Point Tracker [f=0125900] Shutdown Widget - Showeco and Grid Drawer [f=0125900] Shutdown Widget - Stereo3D [f=0125900] Shutdown Widget - Chili Nuke Warning [f=0125900] Shutdown Widget - Chili Spectator Panels [f=0125900] Shutdown Widget - Grab Input [f=0125900] Input grabbing is disabled! [f=0125900] Shutdown Widget - Chili EndGame Window [f=0125900] Shutdown Widget - Chili Selections & CursorTip v2 [f=0125900] Shutdown Widget - Chili Economy Panel Default [f=0125900] Shutdown Widget - Music Player [f=0125900] Shutdown Widget - Startup Info and Selector [f=0125900] Shutdown Widget - Transport AI [f=0125900] Shutdown Widget - Attack Warning [f=0125900] Shutdown Widget - Attack AoE [f=0125900] Shutdown Widget - UnitShapes [f=0125900] Shutdown Widget - Map Edge Extension [f=0125900] Shutdown Widget - Selection Send [f=0125900] Shutdown Widget - LupsManager [f=0125900] Shutdown Widget - Newton Firezone [f=0125900] Shutdown Widget - Receive Units Indicator [f=0125900] Shutdown Widget - Chili Pro Console [f=0125900] Shutdown Widget - Chili Crude Player List [f=0125900] Shutdown Widget - Lasso Terraform GUI [f=0125900] Shutdown Widget - Chili Framework [f=0125900] Shutdown Widget - Lups [f=0125900] Shutdown Widget - Chili Core Selector [f=0125900] Shutdown Widget - Pause Screen [f=0125900] Shutdown Widget - Text To Speech Control [f=0125900] Shutdown Widget - Persistent Build Height [f=0125900] Shutdown Widget - Layout Handler [f=0125900] Shutdown Widget - Color Blindness Correction [f=0125900] End widgetHandler:Shutdown [f=0125900] [LuaMemPool::LogStats][handle=LuaUI (unsynced)] index=4294967295 {blocks,sizes}={0,0} {int,ext,rec}Allocs={0,396381478,0} {chunk,block}Bytes={0,0} [f=0125900] [Game::KillLua][4] dtor=0 [f=0125900] [SpringApp::Reload][3] [f=0125900] [Sound] [~CSound][1] soundThread=1c98c484 [f=0125900] [WatchDog::DeregisterThread] deregistering controls for thread [audio] ------- TRUNCATED ------- [f=-000001] SetSettings Int, BumpWaterReflection, 2 [f=-000001] SetSettings Value, LODScaleRefraction, 1 [f=-000001] SetSettings Int, MaximumTransmissionUnit, 0 [f=-000001] SetSettings Value, UseDistToGroundForIcons, 1.10000002 [f=-000001] SetSettings Value, AdvSky, 0 [f=-000001] SetSettings Int, CamMode, 1 [f=-000001] SetSettings Int, MaxDynamicModelLights, 1 [f=-000001] [Settings] Warning: No such key: GroundDetailBias, but setting it as string anyway. [f=-000001] SetSettings Int, HangTimeout, 5 [f=-000001] SetSettings Int, Water, 4 [f=-000001] SetSettings Value, MouseDragScrollThreshold, 0 [f=-000001] [Settings] Warning: No such key: LogFlush, but setting it as string anyway. [f=-000001] SetSettings Value, UsePBO, 1 [f=-000001] SetSettings Value, LuaShaders, 1 [f=-000001] SetSettings Int, BumpWaterTexSizeReflection, 256 [f=-000001] SetSettings Int, ForceDisableShaders, 0 [f=-000001] SetSettings Int, GroundScarAlphaFade, 1 [f=-000001] [Settings] Warning: No such key: Version, but setting it as string anyway. [f=-000001] SetSettings Int, OverheadScrollSpeed, 50 [f=-000001] SetSettings Int, FontSize, 18 [f=-000001] [Settings] Warning: No such key: snd_general, but setting it as string anyway. [f=-000001] SetSettings Value, BumpWaterBlurReflection, 1 [f=-000001] SetSettings Value, LODScaleShadow, 1 [f=-000001] SetSettings Int, UnitLodDist, 9999 [f=-000001] SetSettings Value, AdvMapShading, 1 [f=-000001] [Settings] Warning: No such key: MoveWarnings, but setting it as string anyway. [f=-000001] SetSettings Int, CubeTexSizeReflection, 256 [f=-000001] SetSettings Value, AllowDeferredMapRendering, 1 [f=-000001] SetSettings Value, AdvUnitShading, 1 [f=-000001] SetSettings Value, 3DTrees, 1 [f=-000001] [Settings] Warning: No such key: WorkerThreadSpinTime, but setting it as string anyway. [f=-000001] SetSettings Int, LoadingMT, 0 [f=-000001] SetSettings Int, ROAM, 1 [f=-000001] [Settings] Warning: No such key: VerboseLevel, but setting it as string anyway. [f=-000001] SetSettings Int, UnitIconDist, 151 [f=-000001] SetSettings Value, ScrollWheelSpeed, -25 [f=-000001] SetSettings Value, HighResLos, 1 [f=-000001] SetSettings Int, TreeRadius, 1500 [f=-000001] SetSettings Value, DualScreenMiniMapOnLeft, 1 [f=-000001] [Settings] Warning: No such key: SmoothLines, but setting it as string anyway. [f=-000001] [Settings] Warning: No such key: DisplayDebugPrefixConsole, but setting it as string anyway. [f=-000001] SetSettings Int, GroundDecals, 5 [f=-000001] [Settings] Warning: No such key: ReflectiveWater, but setting it as string anyway. [f=-000001] SetSettings Int, BumpWaterRefraction, 1 [f=-000001] [Settings] Warning: No such key: CubeTexSpecularExponent, but setting it as string anyway. [f=-000001] [Settings] Warning: Unexpected key type: std::string, but setting it as string anyway. [f=-000001] SetSettings Value, ShowClock, 0 [f=-000001] SetSettings Int, ReconnectTimeout, 0 [f=-000001] SetSettings Int, Shadows, 1 [f=-000001] SetSettings Value, BumpWaterShoreWaves, 1 [f=-000001] [Settings] Warning: No such key: LinkBandwidth, but setting it as string anyway. [f=-000001] SetSettings Int, MaxSounds, 32 [f=-000001] [Settings] Warning: No such key: MinimapOnLeft, but setting it as string anyway. [f=-000001] [Settings] Warning: No such key: NormalMapping, but setting it as string anyway. [f=-000001] SetSettings Value, MiddleClickScrollSpeed, -0.001 [f=-000001] SetSettings Value, FPSFOV, 90 [f=-000001] SetSettings Value, BumpWaterAnisotropy, 2 [f=-000001] SetSettings Int, MaxParticles, 25000 [f=-000001] SetSettings Value, OverheadMaxHeightFactor, 1.39999998 [f=-000001] SetSettings Value, LODScaleReflection, 1 [f=-000001] SetSettings Int, CubeTexSizeSpecular, 256 [f=-000001] [Settings] Warning: No such key: FSAA, but setting it as string anyway. [f=-000001] SetSettings Value, AllowDeferredModelRendering, 1 [f=-000001] compatProfile, false [f=-000001] Game starts! [f=-000001] [ReloadOrRestart] Spring "C:\Users\Tim\Documents\My Games\Spring\engine\win32\104.0.1-92-g4409317\spring.exe" should be reloading [f=-000001] [SpringApp::Reload][1] [f=-000001] [ThreadPool::SetThreadCount][1] wanted=0 current=3 maximum=6 (init=0) [f=-000001] [async=0] threads=3 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms [f=-000001] [async=1] threads=3 tasks=2 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms [f=-000001] thread=1 tasks=1 {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, 0.000, 0.000}, {0.000, 0.000, 0.000, 0.000}}ms [f=-000001] thread=2 tasks=1 {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, 0.000, 0.000}, {0.000, 0.000, 0.000, 0.000}}ms [f=-000001] [ThreadPool::SetThreadCount][2] workers=0 [f=-000001] [ThreadPool::SetThreadCount][1] wanted=3 current=1 maximum=6 (init=1) [f=-000001] [ThreadPool::SetThreadCount][2] workers=2 [f=-000001] [Threading] Main thread CPU affinity mask set: 4092 [f=-000001] [SpringApp::Reload][2] [f=-000001] [Game::KillLua][0] dtor=0 loadscreen=00000000 [f=-000001] [Game::KillLua][1] dtor=0 luaGaia=00000000 [f=-000001] [Game::KillLua][2] dtor=0 luaRules=00000000 [f=-000001] [Game::KillLua][3] dtor=0 luaUI=00000000 [f=-000001] [Game::KillLua][4] dtor=0 [f=-000001] [SpringApp::Reload][3] [f=-000001] [Sound] [~CSound][1] soundThread=1c9865fc [f=-000001] [WatchDog::DeregisterThread] deregistering controls for thread [audio] [f=-000001] [Sound] [Sound::UpdateThread][3] efx=5450b258 [f=-000001] [Sound] [Sound::UpdateThread][4] ctx=1cdf3c18 dev=063c94f0 [f=-000001] [Sound] [Sound::UpdateThread][5] [f=-000001] [Sound] [~CSound][2] [f=-000001] [Sound] [~CSound][3] [f=-000001] [SpringApp::Reload][4] [f=-000001] [SpringApp::Reload][5] [f=-000001] [SpringApp::Reload][6] [f=-000001] Scanning: C:\Users\Tim\Documents\My Games\Spring\engine\win32\104.0.1-92-g4409317\base [f=-000001] Scanning: C:\Users\Tim\Documents\My Games\Spring\maps [f=-000001] Scanning: C:\Users\Tim\Documents\My Games\Spring\base [f=-000001] Scanning: C:\Users\Tim\Documents\My Games\Spring\games [f=-000001] Scanning: C:\Users\Tim\Documents\My Games\Spring\packages [f=-000001] [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 103ms [f=-000001] [SpringApp::Reload][7] [f=-000001] [SpringApp::Reload][8] [f=-000001] [~ScopedOnceTimer][ISound::Init::New] 0ms [f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (0.0ms) [f=-000001] [Sound] [Sound::UpdateThread][1] cfgMaxSounds=32 [f=-000001] [WatchDog::RegisterThread] registering controls for thread [audio] [f=-000001] [Sound] [Sound::InitThread][1] [f=-000001] [Sound] [Sound::InitThread][2] opening default device "OpenAL Soft" [f=-000001] [Sound] [Sound::InitThread][3] device=063c94f0 context=1cdf3e68 [f=-000001] [Sound] [Sound::InitThread][4][OpenAL API Info] [f=-000001] [Sound] Vendor: OpenAL Community [f=-000001] [Sound] Version: 1.1 ALSOFT 1.16.0 [f=-000001] [Sound] Renderer: OpenAL Soft [f=-000001] [Sound] AL Extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length [f=-000001] [Sound] ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device [f=-000001] [Sound] Devices: [f=-000001] [Sound] [Speakers (Realtek High Definition Audio)] [f=-000001] [Sound] [Speakers (Realtek High Definition Audio)] [f=-000001] [Sound] [Sound::GetMaxMonoSources] #attribs=15 [f=-000001] [Sound] [Sound::GetMaxMonoSources] {cfg,alc}MaxSounds={32,255} [f=-000001] [Sound] Error: EFX: AL_INVALID_VALUE (40963) [f=-000001] [Sound] Error: Initializing EFX failed! [f=-000001] [Sound] [Sound::UpdateThread][2] [f=-000001] [~ScopedOnceTimer][ISound::Init::Dev] 100ms [f=-000001] [SpringApp::Reload][10] [f=-000001] [SpringApp::Reload][11] [f=-000001] [LuaMenuController::Reset] using menu archive "Chobby v1.5.12.2" [f=-000001] [SpringApp::Reload][12] #script=130 [f=-000001] [CPreGame] client using IP 37.59.49.101 and port 8453 [f=-000001] [LuaSocket] Error: Rule already exists: 37.59.49.101 8453 [f=-000001] [NetProto::InitClient] connecting to IP 37.59.49.101 on port 8453 using name GoogleFrog [f=-000001] [SpringApp::Reload][13] numReloads=5 [f=-000001] [GR::LogDisplayMode] display-mode set to 1920x1080x24bpp@60Hz (windowed::borderless) [f=-000001] [PreGame::AddGameSetupArchivesToVFS] using map: TitanDuel 2 [f=-000001] [PreGame::AddGameSetupArchivesToVFS] using game: Zero-K v1.5.12.2 (archive: b9dc3c27f15e21a2cd9f88ad94efdbb2.sdz) [f=-000001] Warning: [PreGame::GameDataReceived] Archive TitanDuel 2 (checksum 0xa42a1724) differs from the host's copy (checksum 0x1). This may be caused by a corrupted download or there may even be two different versions in circulation. Make sure you and the host have installed the chosen archive and its dependencies and consider redownloading it. [f=-000001] Warning: [PreGame::GameDataReceived] Archive b9dc3c27f15e21a2cd9f88ad94efdbb2.sdz (checksum 0x100ca4b) differs from the host's copy (checksum 0x1). This may be caused by a corrupted download or there may even be two different versions in circulation. Make sure you and the host have installed the chosen archive and its dependencies and consider redownloading it. [f=-000001] PreGame::GameDataReceived] recording demo to "C:\Users\Tim\Documents\My Games\Spring\demos\20171212_180010_TitanDuel 2_104.0.1-92-g4409317 maintenance.sdfz" [f=-000001] [~ScopedOnceTimer][PreGame::GameDataReceived] 488ms [f=-000001] [PreGame::UpdateClientNet] received user number 2 (team 0, allyteam 0), creating load-screen [f=-000001] [LuaIntro] Searching for new Widgets [f=-000001] [LuaIntro] Scanning: LuaIntro/Addons/ [f=-000001] [LuaIntro] Scanning: LuaIntro/Widgets/ [f=-000001] [LuaIntro] Scanning: LuaIntro/SystemAddons/ [f=-000001] [LuaIntro] Scanning: LuaIntro/SystemWidgets/ [f=-000001] [LuaIntro] Scanning: LuaIntro/chili/ [f=-000001] [LuaIntro] Found new widget "SpringLogo" [f=-000001] [LuaIntro] Found new widget "LoadTexture" [f=-000001] [LuaIntro] Found new widget "LoadProgress" [f=-000001] [LuaIntro] Found new widget "Main" [f=-000001] [LuaIntro] Found new widget "Music" [f=-000001] [LuaIntro] Found new widget "WM Stuff" [f=-000001] [LuaIntro] Loading widgets <>=vfs **=raw ()=unknown [f=-000001] [LuaIntro] Loading widget: WM Stuff <wm.lua> [f=-000001] [LuaIntro] Loading widget: LoadProgress <loadprogress.lua> [f=-000001] [LuaIntro] Loading widget: Main <main.lua> [f=-000001] [LuaIntro] Loading widget: LoadTexture <bg_texture.lua> [f=-000001] [LuaIntro] LuaIntro v1.0 (Lua 5.1) [f=-000001] [LoadScreen::Init] single-threaded [f=-000001] [WatchDog::RegisterThread] registering controls for thread [load] [f=-000001] [Game::LoadGame][1] globalQuit=0 threaded=0 [f=-000001] Parsing Map Information [f=-000001] Loading SMF [f=-000001] Loading Map (40 MB) [f=-000001] Loading Radar Icons [f=-000001] Loading GameData Definitions [f=-000001] Loading UnitDefs_posts [f=-000001] Loading FeatureDefs_posts [f=-000001] Loading WeaponDefs_posts [f=-000001] Loading ArmorDefs_posts [f=-000001] [defs.lua] loading all *Defs tables: 267ms [f=-000001] [~ScopedOnceTimer][Game::LoadDefs (GameData)] 443ms [f=-000001] Loading Sound Definitions [f=-000001] [Sound] Warning: Sound incomingchat is missing file tag (ignoring) [f=-000001] [Sound] parsed 322 sounds from gamedata/sounds.lua [f=-000001] [Sound] Error: [LoadSoundBuffer] unable to open audio file "IncomingChat" [f=-000001] [Sound] Error: [Sound::GetSoundId] could not find sound "IncomingChat" [f=-000001] [~ScopedOnceTimer][Game::LoadDefs (Sound)] 15ms [f=-000001] [Game::LoadGame][2] globalQuit=0 forcedQuit=0 [f=-000001] Creating Smooth Height Mesh [f=-000001] [~ScopedOnceTimer][SmoothHeightMesh::MakeSmoothMesh] 19ms [f=-000001] Creating QuadField & CEGs [f=-000001] [CDamageArrayHandler] number of ArmorDefs: 6 [f=-000001] Warning: [CDamageArrayHandler] UnitDef "chicken" in ArmorDef "else" already belongs to ArmorDef category 1! [f=-000001] [RegisterAssimpModelFormats] supported Assimp model formats: *.3ds;*.blend;*.dae;*.lwo; [f=-000001] Creating Unit Textures [f=-000001] Creating Sky [f=-000001] [Game::LoadGame][3] globalQuit=0 forcedQuit=0 [f=-000001] Loading Weapon Definitions [f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (WeaponDefs)] 2742ms [f=-000001] Loading Unit Definitions [f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (UnitDefs)] 275ms [f=-000001] Loading Feature Definitions [f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (FeatureDefs)] 46ms [f=-000001] [IPathManager::GetInstance] using DEFAULT path-manager [f=-000001] Initializing Map Features [f=-000001] Creating ShadowHandler [f=-000001] Creating InfoTextureHandler [f=-000001] InfoTexture: shaders [f=-000001] Creating GroundDrawer [f=-000001] Loading Map Tiles [f=-000001] Loading Square Textures [f=-000001] [~ScopedOnceTimer][CSMFGroundTextures::ConvolveHeightMap] 1ms [f=-000001] Switching to ROAM Mesh Rendering [f=-000001] Creating TreeDrawer [f=-000001] Loaded DecalsDrawer: Legacy [f=-000001] Creating ProjectileDrawer & UnitDrawer [f=-000001] Creating Projectile Textures [f=-000001] Creating Water [f=-000001] [Game::LoadGame][4] globalQuit=0 forcedQuit=0 [f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Camera&Mouse)] 113ms [f=-000001] [Sound] Error: [LoadSoundBuffer] unable to open audio file "MultiSelect" [f=-000001] [Sound] Error: [Sound::GetSoundId] could not find sound "MultiSelect" [f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Console)] 1ms [f=-000001] [Sound] Error: [LoadSoundBuffer] unable to open audio file "FailedCommand" [f=-000001] [Sound] Error: [Sound::GetSoundId] could not find sound "FailedCommand" [f=-000001] Loading LuaRules [f=-000001] Synced LuaRules: starting loading LuaRules: Loaded gadget: Mantis 5480 <hax_mantis_5480.lua> LuaRules: Loaded gadget: Metalspot Finder Gadget <mex_spot_finder.lua> LuaRules: Loaded gadget: Save/Load <api_saveload.lua> LuaRules: Loaded gadget: Startbox handler <start_boxes.lua> LuaRules: Loaded gadget: No Friendly Fire <unit_nofriendlyfire.lua> LuaRules: Loaded gadget: IconGenerator <unit_icongenerator.lua> LuaRules: Loaded gadget: Mex Placement <mex_placement.lua> LuaRules: Loaded gadget: Nano Frame Death Handeling <unit_nanoframe_death.lua> LuaRules: Loaded gadget: Nano Frame Rate Limit <unit_nanoframe_rate_limit.lua> LuaRules: Loaded gadget: No Self-D <unit_noselfd.lua> LuaRules: Loaded gadget: ShareControl <share_control.lua> LuaRules: Loaded gadget: UnitPriority <unit_priority.lua> LuaRules: Loaded gadget: Mex Control with energy link <unit_mex_overdrive.lua> LuaRules: Loaded gadget: Script notification <unit_script_notification.lua> LuaRules: Loaded gadget: Antinuke Handler <unit_antinuke_handler.lua> LuaRules: Loaded gadget: Attributes <unit_attributes.lua> LuaRules: Loaded gadget: Boolean Disable <unit_boolean_disable.lua> LuaRules: Loaded gadget: Impulse Float Toggle <unit_impulsefloat_toggle.lua> LuaRules: Loaded gadget: LockOptions <lockunits_modoption.lua> LuaRules: Loaded gadget: Perks <game_perks.lua> LuaRules: Loaded gadget: Shield Charge <unit_shield_charge.lua> LuaRules: Loaded gadget: StartSetup <start_unit_setup.lua> LuaRules: Loaded gadget: Stockpile <unit_stockpile.lua> LuaRules: Loaded gadget: UnitMorph <unit_morph.lua> LuaRules: Loaded gadget: AirPlantParents <unit_air_plants.lua> LuaRules: Loaded gadget: AirTransport_SeaPickup <unit_transport_pickup_floating_amphib.lua> LuaRules: Loaded gadget: Aircraft Command <unit_bomber_command.lua> LuaRules: Loaded gadget: Aircraft Crashing <unit_aircraft_crash.lua> LuaRules: Loaded gadget: Allow Builder Hold Fire <unit_allow_builder_hold_fire.lua> LuaRules: Loaded gadget: Area Guard <cmd_areaguard.lua> LuaRules: Loaded gadget: Block Ally Attack <cmd_block_ally_attack.lua> LuaRules: Loaded gadget: Blocking Tag Implementation <feature_blocking_tag_implementation.lua> LuaRules: Loaded gadget: Bomber Dive <unit_bomber_dive.lua> LuaRules: Loaded gadget: CAI <ai_cai.lua> LuaRules: Loaded gadget: CEG Spawner <dbg_ceg_spawner.lua> LuaRules: Loaded gadget: Capture <unit_capture.lua> LuaRules: Loaded gadget: Carrier Drones <unit_carrier_drones.lua> LuaRules: Loaded gadget: Command Raw Move <cmd_raw_move.lua> LuaRules: Loaded gadget: Command Transfer Unit <cmd_transfer_unit.lua> LuaRules: Loaded gadget: Constructor Auto Assist <unit_factory_guard.lua> LuaRules: Loaded gadget: Control gunship strafe range <unit_control_gunship_stafe_range.lua> LuaRules: Loaded gadget: D-Gun Aim Fix <unit_dgun_aim.lua> LuaRules: Loaded gadget: Debris physics <feature_debris_physics.lua> LuaRules: Loaded gadget: Decloak when damaged <unit_decloak_damaged.lua> LuaRules: Loaded gadget: Dev Commands <dbg_dev_commands.lua> LuaRules: Loaded gadget: Disable Buildoptions <unit_disable_buildoptions.lua> LuaRules: Loaded gadget: Dont fire at radar <unit_dont_fire_at_radar.lua> LuaRules: Loaded gadget: Experience <unit_xp.lua> LuaRules: Loaded gadget: Factory Anti Slacker <factory_anti_slacker.lua> LuaRules: Loaded gadget: Factory Stop Production <cmd_factory_stop_production.lua> LuaRules: Loaded gadget: Fall Damage <unit_fall_damage.lua> LuaRules: Loaded gadget: Feature Effects <feature_fx.lua> LuaRules: Loaded gadget: Fog Hidden Effects API <api_fog_hidden_effects.lua> LuaRules: Loaded gadget: Galaxy Campaign Battle Handler <mission_galaxy_campaign_battle.lua> LuaRules: Loaded gadget: GameRules Events <unit_gamerules_events.lua> LuaRules: Loaded gadget: Grey Goo <unit_grey_goo.lua> LuaRules: Loaded gadget: Gunship Strafe Control <unit_gunship_strafe_control.lua> LuaRules: Loaded gadget: Hide Autorepairlevel Command <cmd_hide_autorepairlevel.lua> LuaRules: Loaded gadget: Instant Self Destruct <unit_instant_self_destruct.lua> LuaRules: Loaded gadget: Invincibility <unit_invincibility.lua> LuaRules: Loaded gadget: Jumpjets <unit_jumpjets.lua> LuaRules: Loaded gadget: LUS <unit_script.lua> LuaRules: Loaded gadget: Lag Monitor <game_lagmonitor.lua> LuaRules: Loaded gadget: LupsNanoSpray <lups_nano_spray.lua> LuaRules: Loaded gadget: Mantis 5852 <hax_mantis_5852.lua> LuaRules: Loaded gadget: Missile Silo Controller <unit_missilesilo.lua> LuaRules: Loaded gadget: Modular Comm Info <api_modularcomms.lua> LuaRules: Loaded gadget: NoAirNuke <exp_no_air_nuke.lua> LuaRules: Loaded gadget: One Click Weapon <unit_oneclick_weapon.lua> LuaRules: Loaded gadget: Orbital Drop <mission_orbital_drop.lua> LuaRules: Loaded gadget: Overkill Prevention <unit_overkill_prevention.lua> LuaRules: Loaded gadget: Overkill Prevention Placeholder <unit_overkill_prevention_placeholder.lua> LuaRules: Loaded gadget: Paralysis <unit_paralysis_damage.lua> LuaRules: Loaded gadget: Player extra information <player_extra_information.lua> LuaRules: Loaded gadget: Prevent Lab Hax <unit_prevent_lab_hax.lua> LuaRules: Loaded gadget: Prevent Landship <unit_prevent_landship.lua> LuaRules: Loaded gadget: Prevent turret overshoot <unit_prevent_turret_overshoot.lua> LuaRules: Loaded gadget: Projectile Hold <weapon_projectile_hold.lua> LuaRules: Loaded gadget: Projectile Radar Homing <weapon_projectile_radar_homing.lua> LuaRules: Loaded gadget: Projectile Retarget <weapon_projectile_retarget.lua> LuaRules: Loaded gadget: Puppy Handler <unit_puppy_handler.lua> LuaRules: Loaded gadget: Reclaim HP changer <unit_reclaim_hp.lua> LuaRules: Loaded gadget: Refuel Pad Handler <unit_refuel_pad_handler.lua> LuaRules: Loaded gadget: Regeneration <unit_regeneration.lua> LuaRules: Loaded gadget: Remove Wait <cmd_remove_wait.lua> LuaRules: Loaded gadget: Repair Speed Changer <unit_repair_speed.lua> LuaRules: Loaded gadget: Resign Gadget <game_resign.lua> LuaRules: Loaded gadget: Retreat Command <cmd_retreat.lua> LuaRules: Loaded gadget: Rezz Hp changer + effect <unit_rezz_hp.lua> LuaRules: Loaded gadget: Self destruct blocker <unit_self_destruct.lua> LuaRules: Loaded gadget: Set Nano Piece <unit_setnanopiece.lua> LuaRules: Loaded gadget: Share mode <game_share_mode.lua> LuaRules: Loaded gadget: Shield Link <unit_shield_link.lua> LuaRules: Loaded gadget: Shockwaves <lups_shockwaves.lua> LuaRules: Loaded gadget: Show Shooter <unit_show_shooter.lua> LuaRules: Loaded gadget: Solar Force Closed <unit_solar_force_closed.lua> LuaRules: Loaded gadget: Spherical LOS <unit_spherical_los.lua> LuaRules: Loaded gadget: Tactical Unit AI <unit_tactical_ai.lua> LuaRules: Loaded gadget: Target Priority <unit_target_priority.lua> LuaRules: Loaded gadget: Target on the move <unit_target_on_the_move.lua> LuaRules: Loaded gadget: Teleporter <unit_teleporter.lua> LuaRules: Loaded gadget: Terraformers <unit_terraform.lua> LuaRules: Loaded gadget: Terrain Texture Handler <terrain_texture_handler.lua> LuaRules: Loaded gadget: Time slow v2 <unit_timeslow.lua> LuaRules: Loaded gadget: Transport Selected Load <cmd_select_load_helper.lua> LuaRules: Loaded gadget: Transport Speed <unit_transport_speed.lua> LuaRules: Loaded gadget: TransportAIbuttons <unit_transport_ai_buttons.lua> LuaRules: Loaded gadget: Turn Without Interia <unit_turn_without_interia.lua> LuaRules: Loaded gadget: Typemap Options <typemap_options.lua> LuaRules: Loaded gadget: Unit removal from rezzed structures <unit_removal_from_rezzed_structure.lua> LuaRules: Loaded gadget: UnitStealth <unit_stealth.lua> LuaRules: Loaded gadget: Units on fire <unit_is_on_fire.lua> LuaRules: Loaded gadget: Wade Effects <wake_fx.lua> LuaRules: Loaded gadget: Water Effects <unit_water_effects.lua> LuaRules: Loaded gadget: Weapon Impulse <weapon_impulse.lua> LuaRules: Loaded gadget: Windmill Control <unit_windmill_control.lua> LuaRules: Loaded gadget: api_subdir_gadgets.lua <api_subdir_gadgets.lua> LuaRules: Loaded gadget: api_widget_events.lua <api_widget_events.lua> LuaRules: Loaded gadget: astar.lua <astar.lua> LuaRules: Loaded gadget: init_auto_ready.lua <init_auto_ready.lua> LuaRules: Loaded gadget: lups_cloak_fx.lua <lups_cloak_fx.lua> LuaRules: Loaded gadget: lups_thrusters.lua <lups_thrusters.lua> LuaRules: Loaded gadget: lups_wrapper.lua <lups_wrapper.lua> LuaRules: Loaded gadget: weapon_hide_sniper.lua <weapon_hide_sniper.lua> LuaRules: Loaded gadget: Center Offset and Growth Scale <unit_centeroffset.lua> LuaRules: Loaded gadget: Commander Upgrade <unit_commander_upgrade.lua> LuaRules: Loaded gadget: CustomUnitShaders <api_custom_unit_shaders.lua> LuaRules: Loaded gadget: Factory exit flatten <unit_factory_flatten.lua> LuaRules: Loaded gadget: Game Over <game_over.lua> LuaRules: Loaded gadget: UnitCloakShield <unit_cloak_shield.lua> LuaRules: Loaded gadget: Water level modoption <start_waterlevel.lua> LuaRules: Loaded gadget: Fighter pull-up <unit_fighter_pullup.lua> LuaRules: Loaded gadget: Energy Drain <unit_energy_drain.lua> LuaRules: Loaded gadget: Chicken control <chicken_control.lua> LuaRules: Loaded gadget: Area Denial <weapon_area_damage.lua> LuaRules: Loaded gadget: Cannot Damage Unit <unit_cannot_damage_unit.lua> LuaRules: Loaded gadget: Disallow unit for command targeting <unit_untargetable.lua> LuaRules: Loaded gadget: Single-Hit Weapon <weapon_single_hit.lua> LuaRules: Loaded gadget: Starlight Satellite Capture <unit_starlight_satellite_capture.lua> LuaRules: Loaded gadget: Noexplode Stopper <weapon_noexplode_stopper.lua> LuaRules: Loaded gadget: Unit Explosion Spawner <unit_explosion_spawner.lua> LuaRules: Loaded gadget: Shield Merge <weapon_shield_merge.lua> LuaRules: Loaded gadget: Lups Shield <lups_shield.lua> LuaRules: Loaded gadget: Endgame Graphs <endgame_graphs.lua> LuaRules: Loaded gadget: Awards <awards.lua> LuaRules: Loaded gadget: Backup allyteam names <start_teamnames.lua> LuaRules: Loaded gadget: Planet Wars Structures <unit_planetwars.lua> LuaRules: Loaded gadget: Profiler <dbg_profiler.lua> LuaRules: Loaded gadget: Zombies! <unit_zombies.lua> [f=-000001] Synced LuaRules: finished loading [f=-000001] Unsynced LuaRules: starting loading >> Loaded gadget: Engine Taskbar Stuff <engine_taskbar_stuff.lua> >> Loaded gadget: Metalspot Finder Gadget <mex_spot_finder.lua> >> Loaded gadget: Save/Load <api_saveload.lua> >> Loaded gadget: IconGenerator <unit_icongenerator.lua> >> Loaded gadget: Mex Placement <mex_placement.lua> >> Loaded gadget: Script notification <unit_script_notification.lua> >> Loaded gadget: StartSetup <start_unit_setup.lua> >> Loaded gadget: UnitMorph <unit_morph.lua> >> Loaded gadget: AirTransport_SeaPickup <unit_transport_pickup_floating_amphib.lua> >> Loaded gadget: Aircraft Command <unit_bomber_command.lua> >> Loaded gadget: AutoReadyStartpos <init_auto_ready.lua> >> Loaded gadget: CAI <ai_cai.lua> >> Loaded gadget: Capture <unit_capture.lua> >> Loaded gadget: Command Raw Move <cmd_raw_move.lua> >> Loaded gadget: Command Transfer Unit <cmd_transfer_unit.lua> >> Loaded gadget: Constructor Auto Assist <unit_factory_guard.lua> >> Loaded gadget: Dev Commands <dbg_dev_commands.lua> >> Loaded gadget: Fog Hidden Effects API <api_fog_hidden_effects.lua> >> Loaded gadget: Galaxy Campaign Battle Handler <mission_galaxy_campaign_battle.lua> >> Loaded gadget: Invincibility <unit_invincibility.lua> >> Loaded gadget: Jumpjets <unit_jumpjets.lua> >> Loaded gadget: LupsNanoSpray <lups_nano_spray.lua> >> Loaded gadget: Missile Silo Controller <unit_missilesilo.lua> >> Loaded gadget: Modular Comm Info <api_modularcomms.lua> >> Loaded gadget: One Click Weapon <unit_oneclick_weapon.lua> >> Loaded gadget: Resign Gadget <game_resign.lua> >> Loaded gadget: Retreat Command <cmd_retreat.lua> >> Loaded gadget: Share mode <game_share_mode.lua> >> Loaded gadget: Shield Link <unit_shield_link.lua> >> Loaded gadget: Shockwaves <lups_shockwaves.lua> >> Loaded gadget: Target on the move <unit_target_on_the_move.lua> >> Loaded gadget: Teleporter <unit_teleporter.lua> >> Loaded gadget: Terraformers <unit_terraform.lua> >> Loaded gadget: Terrain Texture Handler <terrain_texture_handler.lua> >> Loaded gadget: Thrusters <lups_thrusters.lua> >> Loaded gadget: TransportAIbuttons <unit_transport_ai_buttons.lua> >> Loaded gadget: Widget Events <api_widget_events.lua> >> Loaded gadget: api_subdir_gadgets.lua <api_subdir_gadgets.lua> >> Loaded gadget: astar.lua <astar.lua> >> Loaded gadget: cmd_areaguard.lua <cmd_areaguard.lua> >> Loaded gadget: cmd_block_ally_attack.lua <cmd_block_ally_attack.lua> >> Loaded gadget: cmd_hide_autorepairlevel.lua <cmd_hide_autorepairlevel.lua> >> Loaded gadget: cmd_remove_wait.lua <cmd_remove_wait.lua> >> Loaded gadget: cmd_select_load_helper.lua <cmd_select_load_helper.lua> >> Loaded gadget: dbg_ceg_spawner.lua <dbg_ceg_spawner.lua> >> Loaded gadget: endgame_graphs.lua <endgame_graphs.lua> >> Loaded gadget: factory_anti_slacker.lua <factory_anti_slacker.lua> >> Loaded gadget: feature_debris_physics.lua <feature_debris_physics.lua> >> Loaded gadget: feature_fx.lua <feature_fx.lua> >> Loaded gadget: game_lagmonitor.lua <game_lagmonitor.lua> >> Loaded gadget: game_over.lua <game_over.lua> >> Loaded gadget: game_perks.lua <game_perks.lua> >> Loaded gadget: hax_mantis_5480.lua <hax_mantis_5480.lua> >> Loaded gadget: hax_mantis_5852.lua <hax_mantis_5852.lua> >> Loaded gadget: lockunits_modoption.lua <lockunits_modoption.lua> >> Loaded gadget: player_extra_information.lua <player_extra_information.lua> >> Loaded gadget: share_control.lua <share_control.lua> >> Loaded gadget: start_boxes.lua <start_boxes.lua> >> Loaded gadget: start_teamnames.lua <start_teamnames.lua> >> Loaded gadget: start_waterlevel.lua <start_waterlevel.lua> >> Loaded gadget: typemap_options.lua <typemap_options.lua> >> Loaded gadget: unit_air_plants.lua <unit_air_plants.lua> >> Loaded gadget: unit_aircraft_crash.lua <unit_aircraft_crash.lua> >> Loaded gadget: unit_allow_builder_hold_fire.lua <unit_allow_builder_hold_fire.lua> >> Loaded gadget: unit_attributes.lua <unit_attributes.lua> >> Loaded gadget: unit_bomber_dive.lua <unit_bomber_dive.lua> >> Loaded gadget: unit_cannot_damage_unit.lua <unit_cannot_damage_unit.lua> >> Loaded gadget: unit_carrier_drones.lua <unit_carrier_drones.lua> >> Loaded gadget: unit_centeroffset.lua <unit_centeroffset.lua> >> Loaded gadget: unit_control_gunship_stafe_range.lua <unit_control_gunship_stafe_range.lua> >> Loaded gadget: unit_dont_fire_at_radar.lua <unit_dont_fire_at_radar.lua> >> Loaded gadget: unit_factory_flatten.lua <unit_factory_flatten.lua> >> Loaded gadget: unit_fall_damage.lua <unit_fall_damage.lua> >> Loaded gadget: unit_fighter_pullup.lua <unit_fighter_pullup.lua> >> Loaded gadget: unit_gamerules_events.lua <unit_gamerules_events.lua> >> Loaded gadget: unit_grass_cutter.lua <unit_grass_cutter.lua> >> Loaded gadget: unit_impulsefloat_toggle.lua <unit_impulsefloat_toggle.lua> >> Loaded gadget: unit_is_on_fire.lua <unit_is_on_fire.lua> >> Loaded gadget: unit_marketplace.lua <unit_marketplace.lua> >> Loaded gadget: unit_mex_overdrive.lua <unit_mex_overdrive.lua> >> Loaded gadget: unit_overkill_prevention.lua <unit_overkill_prevention.lua> >> Loaded gadget: unit_overkill_prevention_placeholder.lua <unit_overkill_prevention_placeholder.lua> >> Loaded gadget: unit_planetwars.lua <unit_planetwars.lua> >> Loaded gadget: unit_prevent_lab_hax.lua <unit_prevent_lab_hax.lua> >> Loaded gadget: unit_prevent_landship.lua <unit_prevent_landship.lua> >> Loaded gadget: unit_prevent_turret_overshoot.lua <unit_prevent_turret_overshoot.lua> >> Loaded gadget: unit_priority.lua <unit_priority.lua> >> Loaded gadget: unit_regeneration.lua <unit_regeneration.lua> >> Loaded gadget: unit_removal_from_rezzed_structure.lua <unit_removal_from_rezzed_structure.lua> >> Loaded gadget: unit_rezz_hp.lua <unit_rezz_hp.lua> >> Loaded gadget: unit_self_destruct.lua <unit_self_destruct.lua> >> Loaded gadget: unit_solar_force_closed.lua <unit_solar_force_closed.lua> >> Loaded gadget: unit_spherical_los.lua <unit_spherical_los.lua> >> Loaded gadget: unit_starlight_satellite_capture.lua <unit_starlight_satellite_capture.lua> >> Loaded gadget: unit_stealth.lua <unit_stealth.lua> >> Loaded gadget: unit_target_priority.lua <unit_target_priority.lua> >> Loaded gadget: unit_transport_speed.lua <unit_transport_speed.lua> >> Loaded gadget: unit_turn_without_interia.lua <unit_turn_without_interia.lua> >> Loaded gadget: unit_untargetable.lua <unit_untargetable.lua> >> Loaded gadget: unit_water_effects.lua <unit_water_effects.lua> >> Loaded gadget: unit_windmill_control.lua <unit_windmill_control.lua> >> Loaded gadget: unit_xp.lua <unit_xp.lua> >> Loaded gadget: unit_zombies.lua <unit_zombies.lua> >> Loaded gadget: wake_fx.lua <wake_fx.lua> >> Loaded gadget: weapon_area_damage.lua <weapon_area_damage.lua> >> Loaded gadget: weapon_impulse.lua <weapon_impulse.lua> >> Loaded gadget: weapon_noexplode_stopper.lua <weapon_noexplode_stopper.lua> >> Loaded gadget: weapon_shield_merge.lua <weapon_shield_merge.lua> >> Loaded gadget: weapon_single_hit.lua <weapon_single_hit.lua> >> Loaded gadget: Commander Upgrade <unit_commander_upgrade.lua> >> Loaded gadget: CustomUnitShaders <api_custom_unit_shaders.lua> >> Loaded gadget: UnitCloakShield <unit_cloak_shield.lua> >> Loaded gadget: Lups Cloak FX <lups_cloak_fx.lua> >> Loaded gadget: Chicken control <chicken_control.lua> >> Loaded gadget: Unit Explosion Spawner <unit_explosion_spawner.lua> >> Loaded gadget: Lups Shield <lups_shield.lua> >> Loaded gadget: Lups <lups_wrapper.lua> >> Loaded gadget: Awards <awards.lua> >> Loaded gadget: Chicken Spawner <unit_spawner.lua> >> Loaded gadget: Profiler <dbg_profiler.lua> [f=-000001] Unsynced LuaRules: finished loading [f=-000001] Loading LuaGaia [f=-000001] Loading LuaUI [f=-000001] LuaUI Entry Point: "luaui.lua" [f=-000001] LuaUI Access Lock: enabled [f=-000001] LuaSocket Enabled: yes [f=-000001] Using LUAUI_DIRNAME = LuaUI/ [f=-000001] Reloading GUI config from file: LuaUI/ctrlpanel.txt [f=-000001] LuaUI: bound F11 to the widget selector [f=-000001] LuaUI: bound CTRL+F11 to tweak mode [f=-000001] Loading last game win data [f=-000001] Resetting win data [f=-000001] Last game player count: 1, This game player count: 2 [f=-000001] Last game allyTeam count: 3, This game allyTeam count: 3 [f=-000001] [cawidgets.lua] Error: Failed to load: gui_chili_share.lua (duplicate name) [f=-000001] Loaded API widget: Cluster Detection <api_cluster_detection.lua> [f=-000001] Loaded API widget: Shared Functions <api_shared_functions.lua> [f=-000001] Loaded API widget: i18n <api_i18n.lua> [f=-000001] Loaded API widget: Hacky version fix <hacky_version_fix.lua> [f=-000001] Loaded API widget: Win Counter <api_win_counter.lua> [f=-000001] Loaded API widget: Modular Comm Info <api_modularcomms.lua> [f=-000001] Loaded API widget: Draw Mouse Build <api_draw_mouse_build.lua> [f=-000001] Loaded API widget: CommandInsert <cmd_commandinsert.lua> [f=-000001] Loaded API widget: Lag (AFK) monitor <api_lag_monitor.lua> [f=-000001] Loaded API widget: Chili Framework <api_chili.lua> [f=-000001] Loaded API widget: Pre-Selection Handler <api_preselection.lua> [f=-000001] Loaded API widget: Lups <lups_wrapper.lua> [f=-000001] Loaded widget: Chili Highlight <gui_chili_highlight.lua> [f=-000001] Loaded widget: Selection Hierarchy <gui_selection_hierarchy.lua> [f=-000001] Loaded widget: Deferred rendering <gfx_deferred_rendering.lua> [f=-000001] Hardware mouse-cursor is enabled! [f=-000001] Set "shadows" config-parameter to 1 [f=-000001] GroundDetail set to 150 [f=-000001] Ground-decals rendering is enabled! [f=-000001] Set maximum particles to: 25000 [f=-000001] Set UnitLodDist to 9999 [f=-000001] Set UnitIconDist to 151 [f=-000001] model shaders is enabled! [f=-000001] SetLobbyButtonEnabled, false [f=-000001] Loaded widget: EPIC Menu <gui_epicmenu.lua> [f=-000001] Loaded widget: Custom Markers <gui_custom_markers.lua> [f=-000001] Loaded widget: Chili Minimap <gui_chili_minimap.lua> [f=-000001] Loaded widget: Chili Widget Selector <api_chili_widgetselector.lua> [f=-000001] Loaded widget: Hide Interface Action <gui_hide_interface_action.lua> [f=-000001] Mexspot Fetcher fetching [f=-000001] Loaded widget: Mexspot Fetcher <api_mexspot_fetcher.lua> [f=-000001] Team highlighting: Disabled [f=-000001] Loaded widget: Teamhighlight option <gui_teamhighlight.lua> [f=-000001] Loaded widget: Local Team Colors <gui_local_colors.lua> [f=-000001] Loaded widget: Display Keys 2 <gui_chili_display_keys.lua> [f=-000001] Loaded widget: Save Game Menu <gui_savegame.lua> [f=-000001] Loaded widget: Area-reclaim trees <unit_tree_reclaim.lua> [f=-000001] Loaded widget: Chili Global Commands <gui_chili_global_commands.lua> [f=-000001] Loaded widget: Noises <snd_noises.lua> [f=-000001] Loaded widget: Unit Icons <unit_icons.lua> [f=-000001] Loaded widget: Chili Commander Upgrade <gui_chili_commander_upgrade.lua> [f=-000001] Loaded widget: HealthBars <unit_healthbars.lua> [f=-000001] Loaded widget: Terraform Icon Draw <unit_terraform_draw.lua> [f=-000001] Loaded widget: Chili Vote Display <gui_chili_vote.lua> [f=-000001] Loaded widget: Auto Patrol Nanos <unit_auto_patrol_nanos.lua> [f=-000001] Loaded widget: Objectives <mission_objectives.lua> [f=-000001] Loaded widget: BuildETA <gui_build_eta.lua> [f=-000001] Loaded widget: Cloak Fire State 2 <unit_cloakfirestate2.lua> [f=-000001] Loaded widget: Depth of Field Shader <gfx_dof.lua> [f=-000001] Loaded widget: EndGame Stats <gui_chili_endgraph.lua> [f=-000001] Loaded widget: Double-Click attack-move <cmd_doubleclick_attackmove.lua> [f=-000001] Loaded widget: Initial Queue ZK <unit_initial_queue.lua> [f=-000001] Loaded widget: Unit Marker Zero-K <unit_marker.lua> [f=-000001] Loaded widget: Autoquit <autoquit.lua> [f=-000001] Loaded widget: Area Attack Tweak <cmd_area_attack_tweak.lua> [f=-000001] Loaded widget: Blast Radius <gui_blastradius.lua> [f=-000001] Loaded widget: Darkening <gui_darkening.lua> [f=-000001] Loaded widget: Defense Range Zero-K <gui_defenserange.lua> [f=-000001] Loaded widget: Chili Rejoining Progress Bar <gui_chili_rejoin_progress.lua> [f=-000001] Loaded widget: Decoration Handler <unit_decoration_handler.lua> [f=-000001] Loaded widget: Haven Handler <gui_havens.lua> [f=-000001] Loaded widget: Highlight Geos <gui_highlight_geos.lua> [f=-000001] Loaded widget: In-game Guide <gui_ingame_guide.lua> [f=-000001] Loaded widget: Context Menu <gui_contextmenu.lua> [f=-000001] Loaded widget: Keep Target <cmd_keep_target.lua> [f=-000001] Loaded widget: Ferry Points <cmd_ferry_points.lua> [f=-000001] Loaded widget: MetalFeatures <gui_metal_features.lua> [f=-000001] Loaded widget: Mex Placement Handler <cmd_mex_placement.lua> [f=-000001] Loaded widget: Missile Silo Range <missilesilo_range.lua> [f=-000001] Loaded widget: Morph Finished notification <unit_morph_finished.lua> [f=-000001] Loaded widget: Local Widgets Config <localwidgets.lua> [f=-000001] Loaded widget: MinimapEvents <minimap_events.lua> [f=-000001] Loaded widget: Persistent Build Spacing <gui_persistent_build_spacing.lua> [f=-000001] Loaded widget: Point Tracker <gui_point_tracker.lua> [f=-000001] Loaded widget: ReclaimInfo <gui_reclaiminfo.lua> [f=-000001] Loaded widget: Show All Commands v2 <unit_showallcommands_2.lua> [f=-000001] Loaded widget: Spectate Selected Team <gui_spectate_selected_team.lua> [f=-000001] Loaded widget: State Reverse Toggle <cmd_state_reverse_toggle.lua> [f=-000001] Loaded widget: Showeco and Grid Drawer <gui_showeco_action.lua> [f=-000001] Loaded widget: Stereo3D <gfx_stereo3d.lua> [f=-000001] Loaded widget: Voice Assistant <unit_voice.lua> [f=-000001] Loaded widget: Chili Inactivity Win <gui_chili_inactivity_win.lua> [f=-000001] Loaded widget: Antinuke Coverage <gui_antinuke_coverage.lua> [f=-000001] Loaded widget: Orbit Command <cmd_orbit.lua> [f=-000001] Loaded widget: Chili Nuke Warning <gui_chili_nuke_warning.lua> [f=-000001] Loaded widget: Chili Spectator Panels <gui_chili_spectator_panels.lua> [f=-000001] Loaded widget: Projectile Lights <gfx_projectile_lights.lua> [f=-000001] Loaded widget: Transport Load Double Tap <cmd_select_load.lua> [f=-000001] Loaded widget: Economic Victory Announcer <gui_economic_victory_announcer.lua> [f=-000001] Loaded widget: Mission Results Handler <mission_results.lua> [f=-000001] Loaded widget: Decloak Range <unit_decloak_range.lua> [f=-000001] Loaded widget: In-game Ignore <ignore.lua> [f=-000001] Input grabbing is enabled! [f=-000001] Loaded widget: Grab Input <api_grabinput.lua> [f=-000001] Loaded widget: Set Springsettings <api_set_springsettings.lua> [f=-000001] Loaded widget: Game Analytics Handler <api_game_analytics.lua> [f=-000001] Loaded widget: Galaxy Battle Handler <mission_galaxy_battle_handler.lua> [f=-000001] Loaded widget: Raw Move Issue <cmd_raw_move_issue.lua> [f=-000001] Loaded widget: Chili EndGame Window <gui_chili_endgamewindow.lua> [f=-000001] Loaded widget: Simple Settings <gui_simple_settings.lua> [f=-000001] Loaded widget: SmoothCam <camera_smoothcam.lua> [f=-000001] Loaded widget: Chili Selections & CursorTip v2 <gui_chili_selections_and_cursortip.lua> [f=-000001] Loaded widget: Guard Remove <cmd_guard_remove.lua> [f=-000001] Loaded widget: Smart Bombers <unit_smart_bombers.lua> [f=-000001] Loaded widget: Stop Self-D <cmd_stop_selfd.lua> [f=-000001] Loaded widget: Cheat Sheet <gui_chili_cheats.lua> [f=-000001] Loaded widget: Chili Economy Panel Default <gui_chili_economy_panel2.lua> [f=-000001] Loaded widget: Music Player <snd_music.lua> [f=-000001] Loaded widget: Misc default command replacements <unit_default_commands.lua> [f=-000001] Loaded widget: Ghost Site <unit_ghostsite.lua> [f=-000001] Loaded widget: Startup Info and Selector <init_startup_info_selector.lua> [f=-000001] Loaded widget: Easy Facing <gui_easyfacing.lua> [f=-000001] Loaded widget: NoDuplicateOrders <cmd_no_duplicate_orders.lua> [f=-000001] Loaded widget: Comm-n-Elo Startpos. Info <init_startpointelocom_info.lua> [f=-000001] <Stockpiler>: disabled for spectators [f=-000001] Loaded widget: Stockpiler <unit_stockpile.lua> [f=-000001] Spectator mode detected. Removed: Auto First Build Facing [f=-000001] Loaded widget: Auto First Build Facing <init_autofirstbuildfacing.lua> [f=-000001] Loaded widget: Auto Group <unit_auto_group.lua> [f=-000001] Loaded widget: Transport AI <unit_transport_ai.lua> [f=-000001] Loaded widget: Attack Warning <unit_attack_warning.lua> [f=-000001] Loaded widget: Start Point Remover & Comm Selector <init_start_point_remover.lua> [f=-000001] Loaded widget: Chili AI Set Start <gui_chili_ai_start_pos.lua> [f=-000001] Loaded widget: PlanetWars Info <gui_planetwars_info.lua> [f=-000001] Loaded widget: Attack AoE <gui_attack_aoe.lua> [f=-000001] <Replay control buttons> Live mode. Widget removed. [f=-000001] Loaded widget: Replay control buttons <gui_replay_controls.lua> [f=-000001] Loaded widget: Recorder (Save) <dbg_recorder_save.lua> [f=-000001] Loaded widget: Unit Start State <unit_start_state.lua> [f=-000001] Loaded widget: UnitNoStuckInFactory <unit_nostuck_infactory.lua> [f=-000001] Loaded widget: Icon Sets <gui_icon_sets.lua> [f=-000001] Loaded widget: Smooth Scroll <camera_smooth_move.lua> [f=-000001] Loaded widget: Chili Custom Modoptions Info <gui_custommodoptions_info.lua> [f=-000001] Loaded widget: Commands FX <gfx_commands_fx.lua> [f=-000001] Loaded widget: MessageBoxes ZK <mission_messagebox_zk.lua> [f=-000001] Loaded widget: UnitShapes <unit_shapes.lua> [f=-000001] Loaded widget: Map Edge Extension <map_edge_extension.lua> [f=-000001] Loaded widget: CEG Spawner <dbg_ceg_spawner.lua> [f=-000001] Loaded widget: Selection Send <api_selectionsend.lua> [f=-000001] Loaded widget: Shield Guard <unit_shield_guard.lua> [f=-000001] Loaded widget: State Icons <unit_state_icons.lua> [f=-000001] Loaded widget: Gadget Icons <api_gadget_icons.lua> [f=-000001] Loaded widget: Rank Icons 2 <unit_rank_icons.lua> [f=-000001] Loaded widget: AllyCursors <gui_ally_cursors.lua> [f=-000001] Loaded widget: Lua Metal Decals <gfx_dynamic_metal.lua> [f=-000001] <Building Starter>: disabled for spectators [f=-000001] Loaded widget: Building Starter <unit_building_starter.lua> [f=-000001] <Cloaker Guard>: disabled for spectators [f=-000001] Loaded widget: Cloaker Guard <unit_cloaker_guard.lua> [f=-000001] Loaded widget: Units on Fire <gfx_lups_units_on_fire.lua> [f=-000001] Loaded widget: LupsManager <gfx_lups_manager.lua> [f=-000001] Loaded widget: Smoke Signals <gfx_lups_smokesignal.lua> [f=-000001] Loaded widget: Vertical Line on Radar Dots v2 <gui_vertlineaid.lua> [f=-000001] Loaded widget: Newton Firezone <cmd_newton_firezone.lua> [f=-000001] Loaded widget: Receive Units Indicator <gui_recv_indicator.lua> [f=-000001] Loaded widget: Auto-toggle false color vision <gui_auto_engine_falsecolor.lua> [f=-000001] Loaded widget: Chili Docking <api_chili_docking.lua> [f=-000001] Loaded widget: Chili Pro Console <gui_chili_proconsole_test.lua> [f=-000001] Loaded widget: Chili Crude Player List <gui_chili_crudeplayerlist.lua> [f=-000001] Loaded widget: HUD Presets <gui_hud_presets.lua> [f=-000001] Loaded widget: Lasso Terraform GUI <gui_lasso_terraform.lua> [f=-000001] Loaded widget: Image Preloader <dbg_img_preload.lua> [f=-000001] Loaded widget: Chili Core Selector <gui_chili_core_selector.lua> [f=-000001] Loaded widget: Select Keys <gui_selectkeys.lua> [f=-000001] Loaded widget: Default Group Recall Fix <gui_group_recall_fix.lua> [f=-000001] Loaded widget: Start Boxes <minimap_startbox_new.lua> [f=-000001] Loaded widget: Restricted Zones <gui_restrictedzones.lua> [f=-000001] Loaded widget: Chili Share menu v1.24 <gui_chili_share.lua> [f=-000001] Loaded widget: Pause Screen <gui_pausescreen.lua> [f=-000001] Loaded widget: Jumpjet GUI <gui_jumpjets.lua> [f=-000001] Loaded widget: CustomFormations2 <cmd_customformations2.lua> [f=-000001] SetSunLighting [f=-000001] Loaded widget: Sun and Atmosphere Handler. <gfx_sun_and_atmosphere.lua> [f=-000001] Removed 'GC at >100MB': disabled. [f=-000001] Loaded widget: GC at >300MB <dbg_forcegc_spring97.lua> [f=-000001] Loaded widget: Text To Speech Control <snd_text_to_speech.lua> [f=-000001] Loaded widget: Chili Integral Menu <gui_chili_integral_menu.lua> [f=-000001] Loaded widget: Persistent Build Height <gui_persistent_build_height.lua> [f=-000001] Loaded widget: Layout Handler <cmd_layout_handler.lua> [f=-000001] Loaded widget: Color Blindness Correction <gfx_color_blindness_correction.lua> [f=-000001] Writing last game win data [f=-000001] LuaUI v0.3 [f=-000001] [Game::LoadGame][5] globalQuit=0 forcedQuit=0 [f=-000001] [LoadFinalize] finalizing PFS [f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] BLOCK_SIZE=16 [f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] PATHESTIMATOR_VERSION=89 [f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] heightMapChecksum=8f31a7ec [f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] typeMapChecksum=6f767fcb [f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] moveDefChecksum=35c062f7 [f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] blockMapChecksum=29a [f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] estimatorHashCode=34688db1 [f=-000001] [Path] [PathEstimator::ReadFile] hash=34688db1 file="cache\104dev-maintenance/paths/TitanDuel 2.pe-34688db1.zip" (exists=1) [f=-000001] Reading Estimate PathCosts [16] [f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] BLOCK_SIZE=32 [f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] PATHESTIMATOR_VERSION=89 [f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] heightMapChecksum=8f31a7ec [f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] typeMapChecksum=6f767fcb [f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] moveDefChecksum=35c062f7 [f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] blockMapChecksum=29a [f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] estimatorHashCode=34688dc1 [f=-000001] [Path] [PathEstimator::ReadFile] hash=34688dc1 file="cache\104dev-maintenance/paths/TitanDuel 2.pe2-34688dc1.zip" (exists=1) [f=-000001] Reading Estimate PathCosts [32] [f=-000001] [LoadFinalize] finalized PFS (226ms, checksum 7fe6f7d8) [f=-000001] Loading Skirmish AIs [f=-000001] Skirmish AI <Circuit Easy-stable>: Loading the Terrain-Map ... [f=-000001] Skirmish AI <Circuit Easy-stable>: Water Damage: 0.000000 [f=-000001] Skirmish AI <Circuit Easy-stable>: Sector-Map Block Size: 64 [f=-000001] Skirmish AI <Circuit Easy-stable>: Sector-Map Size: 6400 (x80, z80) [f=-000001] Skirmish AI <Circuit Easy-stable>: Determining Usable Terrain for all units ... [f=-000001] Skirmish AI <Circuit Easy-stable>: Map Land Percent: 98.41% [f=-000001] Skirmish AI <Circuit Easy-stable>: Minimum Elevation: -55.00 [f=-000001] Skirmish AI <Circuit Easy-stable>: Immobile-Type: Min/Max Elevation=(-0.000000 / any) Is buildable across 96.125000% of the map. (used by 27 unit-defs) [f=-000001] Skirmish AI <Circuit Easy-stable>: Immobile-Type: Min/Max Elevation=(-20.000000 / any) Is buildable across 96.578125% of the map. (used by 2 unit-defs) [f=-000001] Skirmish AI <Circuit Easy-stable>: Immobile-Type: Min/Max Elevation=(any / any) Is buildable across 100.000000% of the map. (used by 28 unit-defs) [f=-000001] Skirmish AI <Circuit Easy-stable>: Immobile-Type: Min/Max Elevation=(any / any) Is buildable across 100.000000% of the map. (used by 37 unit-defs) [f=-000001] Skirmish AI <Circuit Easy-stable>: Immobile-Type: Min/Max Elevation=(any / -15.000000) Is buildable across 0.234375% of the map. (used by 1 unit-defs) [f=-000001] Skirmish AI <Circuit Easy-stable>: Immobile-Type: Min/Max Elevation=(any / -10.000000) Is buildable across 0.234375% of the map. (used by 1 unit-defs) [f=-000001] Skirmish AI <Circuit Easy-stable>: Mobile-Type: Min/Max Elevation=(-5000.00 / any) Max Slope=(0.41)) Move-Data used:'akbot6' Has 1 Map-Area(s) occupying 87.31% of the map. (used by 317 unit-defs) [f=-000001] Skirmish AI <Circuit Easy-stable>: Mobile-Type: Min/Max Elevation=(any / -15.00) Max Slope=(1.00)) Move-Data used:'boat10' Has 0 Map-Area(s) occupying 0.00% of the map. (used by 6 unit-defs) [f=-000001] Skirmish AI <Circuit Easy-stable>: Mobile-Type: Min/Max Elevation=(any / any) Max Slope=(0.41)) Move-Data used:'bhover3' Has 1 Map-Area(s) occupying 87.31% of the map. (used by 5 unit-defs) [f=-000001] Skirmish AI <Circuit Easy-stable>: Mobile-Type: Min/Max Elevation=(-22.00 / any) Max Slope=(0.41)) Move-Data used:'kbot4' Has 1 Map-Area(s) occupying 87.31% of the map. (used by 32 unit-defs) [f=-000001] Skirmish AI <Circuit Easy-stable>: Mobile-Type: Min/Max Elevation=(-16.00 / any) Max Slope=(1.00)) Move-Data used:'tkbot2' Has 1 Map-Area(s) occupying 96.53% of the map. (used by 4 unit-defs) [f=-000001] Skirmish AI <Circuit Easy-stable>: Mobile-Type: Min/Max Elevation=(-5000.00 / any) Max Slope=(1.00)) Move-Data used:'atkbot3' Has 1 Map-Area(s) occupying 100.00% of the map. (used by 4 unit-defs) [f=-000001] Skirmish AI <Circuit Easy-stable>: Mobile-Type: Min/Max Elevation=(-22.00 / any) Max Slope=(1.00)) Move-Data used:'tkbot4' Has 1 Map-Area(s) occupying 96.61% of the map. (used by 12 unit-defs) [f=-000001] Skirmish AI <Circuit Easy-stable>: Mobile-Type: Min/Max Elevation=(any / any) Max Slope=(0.11)) Move-Data used:'hover3' Has 1 Map-Area(s) occupying 77.97% of the map. (used by 12 unit-defs) [f=-000001] Skirmish AI <Circuit Easy-stable>: Mobile-Type: Min/Max Elevation=(-16.00 / any) Max Slope=(0.41)) Move-Data used:'skbot2' Has 1 Map-Area(s) occupying 87.31% of the map. (used by 3 unit-defs) [f=-000001] Skirmish AI <Circuit Easy-stable>: Mobile-Type: Min/Max Elevation=(any / -5.00) Max Slope=(1.00)) Move-Data used:'boat4' Has 0 Map-Area(s) occupying 0.00% of the map. (used by 9 unit-defs) [f=-000001] Skirmish AI <Circuit Easy-stable>: Mobile-Type: Min/Max Elevation=(-22.00 / any) Max Slope=(0.11)) Move-Data used:'tank4' Has 1 Map-Area(s) occupying 77.97% of the map. (used by 20 unit-defs) [f=-000001] Skirmish AI <Circuit Easy-stable>: No config file! (LuaRules/Configs/CircuitAIEasy32/stable/TitanDuel_2.json) [f=-000001] Skirmish AI <Circuit Easy-stable>: No config file! (LuaRules/Configs/CircuitAIEasy32/stable/Default/circuit.json) [f=-000001] Skirmish AI <Circuit Easy-stable>: Circuit Easy 0.9.23 (1) Initialized! [f=-000001] [Game::LoadGame][6] globalQuit=0 forcedQuit=0 [f=-000001] [LuaMemPool::LogStats][handle=LuaIntro (unsynced)] index=3 {blocks,sizes}={0,0} {int,ext,rec}Allocs={0,14891,0} {chunk,block}Bytes={0,0} [f=-000001] Input grabbing is enabled! [f=-000001] Mex Placement Initialised with 32 spots. [f=-000001] <Easy Facing> Spectator mode. Widget removed. [f=-000001] SetLobbyButtonEnabled, false [f=-000001] UpdateInterfacePreset, minimapRight [f=-000001] GameID: 807e2f5aecc519e7381a90b0f30d042d [f=-000001] Connection attempt from zratchet [f=-000001] -> Version: 104.0.1-92-g4409317 maintenance [f=-000001] Input grabbing is enabled! [f=-000001] <Ghost Site> Spectator mode. Widget removed. [f=-000001] Epicmenu: Switching to Total Annihilation camera mode [f=-000001] [GR::LogDisplayMode] display-mode set to 1920x1080x24bpp@60Hz (windowed::borderless) [f=-000001] Statistics for RectangleOptimizer: 2% [f=-000001] UpdateInterfacePreset, minimapRight [f=-000001] -> Connection established (given id 1) [f=-000001] [Game::ClientReadNet][LOGMSG] sender="zratchet" string="[PreGame::GameDataReceived][map-checksums={0x1,0xa42a1724}]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="zratchet" string="[PreGame::GameDataReceived][mod-checksums={0x1,0x100ca4b}]" [f=-000001] Connection attempt from GoogleFrog [f=-000001] -> Version: 104.0.1-92-g4409317 maintenance [f=-000001] -> Connection established (given id 2) [f=-000001] Connection attempt from GeneralRobot [f=-000001] -> Version: 104.0.1-92-g4409317 maintenance [f=-000001] -> Connection established (given id 0) [f=-000001] [Game::ClientReadNet][LOGMSG] sender="GeneralRobot" string="[PreGame::GameDataReceived][map-checksums={0x1,0xa42a1724}]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="GeneralRobot" string="[PreGame::GameDataReceived][mod-checksums={0x1,0x100ca4b}]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="GoogleFrog" string="[PreGame::GameDataReceived][map-checksums={0x1,0xa42a1724}]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="GoogleFrog" string="[PreGame::GameDataReceived][mod-checksums={0x1,0x100ca4b}]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="zratchet" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=48fffa1b7de5c9376194391e3ec063ee9dee8aff725900ecfe4396dda3732eab85cb50b5728e3ed344358a62e29b309b48cf48a28a2a6042ea028df01f561e56]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="zratchet" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=7f7b3d12fdbc51da85fb5e5dce184a412c66d30abbba25a7beebd7ede10df70b8e30c55a870e947cfc6cfc340cb2b2ab4702a2afffbea6301693362adb1f56f8]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="GoogleFrog" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=48fffa1b7de5c9376194391e3ec063ee9dee8aff725900ecfe4396dda3732eab85cb50b5728e3ed344358a62e29b309b48cf48a28a2a6042ea028df01f561e56]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="GoogleFrog" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=7f7b3d12fdbc51da85fb5e5dce184a412c66d30abbba25a7beebd7ede10df70b8e30c55a870e947cfc6cfc340cb2b2ab4702a2afffbea6301693362adb1f56f8]" [f=-000001] Skirmish AI "AI: Easy (1)" (ID:1, Short-Name:"CircuitAIEasy32", Version:"") took over control of team 3 [f=-000001] Input grabbing is enabled! [f=-000001] Input grabbing is enabled! [f=-000001] Input grabbing is enabled! [f=-000001] [Game::ClientReadNet][LOGMSG] sender="GeneralRobot" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=48fffa1b7de5c9376194391e3ec063ee9dee8aff725900ecfe4396dda3732eab85cb50b5728e3ed344358a62e29b309b48cf48a28a2a6042ea028df01f561e56]" [f=-000001] <zratchet> Allies: I choose: Engineer! [f=-000001] [Game::ClientReadNet][LOGMSG] sender="GeneralRobot" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=7f7b3d12fdbc51da85fb5e5dce184a412c66d30abbba25a7beebd7ede10df70b8e30c55a870e947cfc6cfc340cb2b2ab4702a2afffbea6301693362adb1f56f8]" [f=-000001] Input grabbing is enabled! [f=-000001] Input grabbing is enabled! [f=-000001] Skirmish AI "AI: Easy (2)" (ID:0) took over control of team 1 [f=-000001] Input grabbing is enabled! [f=-000001] Input grabbing is enabled! [f=-000001] Input grabbing is enabled! [f=-000001] Input grabbing is enabled! [f=-000001] <GeneralRobot> Allies: I choose: Strike! [f=-000001] Input grabbing is enabled! [f=-000001] Input grabbing is enabled! [f=-000001] Input grabbing is enabled! [f=-000001] Input grabbing is enabled! [f=-000001] Input grabbing is enabled! [f=-000001] <GeneralRobot> Allies: i will build hovers [f=-000001] Input grabbing is enabled! [f=-000001] Input grabbing is enabled! [f=-000001] Input grabbing is enabled! [f=-000001] Input grabbing is enabled! [f=-000001] Input grabbing is enabled! [f=-000001] Input grabbing is enabled! [f=-000001] Input grabbing is enabled! [f=-000001] Input grabbing is enabled! [f=-000001] Input grabbing is enabled! [f=-000001] Input grabbing is enabled! [f=0000072] <zratchet> ok [f=0000097] Input grabbing is enabled! [f=0000125] Input grabbing is enabled! [f=0000154] Input grabbing is enabled! [f=0000184] Input grabbing is enabled! [f=0000214] Input grabbing is enabled! [f=0000244] Input grabbing is enabled! [f=0000275] Input grabbing is enabled! [f=0000285] !transmitlobby @voice@buildUnit@add;hovercon;Quill [f=0000285] !transmitlobby @voice@buildUnit@add;hoverraid;Dagger [f=0000285] !transmitlobby @voice@buildUnit@add;hoverskirm;Scalpel [f=0000285] !transmitlobby @voice@buildUnit@add;hoverassault;Halberd [f=0000285] !transmitlobby @voice@buildUnit@add;hoverdepthcharge;Claymore [f=0000285] !transmitlobby @voice@buildUnit@add;hoverriot;Mace [f=0000285] !transmitlobby @voice@buildUnit@add;hoverarty;Lance [f=0000285] !transmitlobby @voice@buildUnit@add;hoveraa;Flail [f=0000285] !transmitlobby @voice@buildUnit@reload [f=0000306] Input grabbing is enabled! [f=0000337] Input grabbing is enabled! [f=0000368] Input grabbing is enabled! [f=0000399] Input grabbing is enabled! [f=0000431] Input grabbing is enabled! [f=0000462] Input grabbing is enabled! [f=0000493] Input grabbing is enabled! [f=0000521] Input grabbing is enabled! [f=0000549] Input grabbing is enabled! [f=0000577] Input grabbing is enabled! [f=0001004] <GeneralRobot> Allies: hey [f=0001030] Input grabbing is enabled! [f=0001059] Input grabbing is enabled! [f=0001088] Input grabbing is enabled! [f=0001117] Input grabbing is enabled! [f=0001147] Input grabbing is enabled! [f=0001177] Input grabbing is enabled! [f=0001207] Input grabbing is enabled! [f=0001234] <GeneralRobot> Allies: build a drill here [f=0001237] Input grabbing is enabled! [f=0001268] Input grabbing is enabled! [f=0001298] Input grabbing is enabled! [f=0001328] Input grabbing is enabled! [f=0001360] Input grabbing is enabled! [f=0001391] Input grabbing is enabled! [f=0001422] Input grabbing is enabled! [f=0001453] Input grabbing is enabled! [f=0001484] Input grabbing is enabled! [f=0001515] Input grabbing is enabled! [f=0001693] [liblobby] Warning: Duplicate user(Aquanim) added to channel (zk) [f=0001720] Input grabbing is enabled! [f=0001750] Input grabbing is enabled! [f=0001779] Input grabbing is enabled! [f=0001810] Input grabbing is enabled! [f=0002303] Input grabbing is enabled! [f=0002333] Input grabbing is enabled! [f=0002363] Input grabbing is enabled! [f=0002393] Input grabbing is enabled! [f=0002422] Input grabbing is enabled! [f=0002451] Input grabbing is enabled! [f=0002478] [liblobby] Warning: Duplicate user(AquanimTest) added to channel (zk) [f=0002481] Input grabbing is enabled! [f=0002510] Input grabbing is enabled! [f=0002539] Input grabbing is enabled! [f=0002569] Input grabbing is enabled! [f=0002599] Input grabbing is enabled! [f=0002629] Input grabbing is enabled! [f=0002659] Input grabbing is enabled! [f=0002689] Input grabbing is enabled! [f=0002719] Input grabbing is enabled! [f=0002749] Input grabbing is enabled! [f=0002935] [liblobby] Warning: Duplicate user(Aquanim) added to channel (zk) [f=0002959] Input grabbing is enabled! [f=0002989] Input grabbing is enabled! [f=0003019] Input grabbing is enabled! [f=0003049] Input grabbing is enabled! [f=0003080] Input grabbing is enabled! [f=0003110] Input grabbing is enabled! [f=0003140] Input grabbing is enabled! [f=0003170] Input grabbing is enabled! [f=0003200] Input grabbing is enabled! [f=0003230] Input grabbing is enabled! [f=0003746] <GeneralRobot> Allies: you need a factory [f=0003773] Input grabbing is enabled! [f=0003802] Input grabbing is enabled! [f=0003832] Input grabbing is enabled! [f=0003844] game_message: Morph complete: Guardian lvl 1 [f=0004235] [GoogleFrog] you don't need storages [f=0004659] <GeneralRobot> Allies: why? [f=0005283] [GoogleFrog] your metal should be around 0 most of the time [f=0005439] [GoogleFrog] just make more constructors [f=0010131] <GeneralRobot> Allies: Lag? [f=0011155] Input grabbing is enabled! [f=0011185] Input grabbing is enabled! [f=0011215] Input grabbing is enabled! [f=0011245] Input grabbing is enabled! [f=0011275] Input grabbing is enabled! [f=0011305] Input grabbing is enabled! [f=0011336] Input grabbing is enabled! [f=0011367] Input grabbing is enabled! [f=0011398] Input grabbing is enabled! [f=0011423] [Game::ClientReadNet] added new player TheMooseIsLoose with number 3 to team 0 [f=0011423] > SPRINGIE:User TheMooseIsLoose|chickena|6_3|dev_content,donator_0|False||Dynasty|CA [f=0011429] Input grabbing is enabled! [f=0011460] Input grabbing is enabled! [f=0011492] Input grabbing is enabled! [f=0011523] Input grabbing is enabled! [f=0011554] Input grabbing is enabled! [f=0011583] Input grabbing is enabled! [f=0011612] Input grabbing is enabled! [f=0011641] Input grabbing is enabled! [f=0011670] Input grabbing is enabled! [f=0011699] Input grabbing is enabled! [f=0011765] [liblobby] Warning: Duplicate user(ermandir) added to channel (zk) [f=0011788] Input grabbing is enabled! [f=0011819] Input grabbing is enabled! [f=0011849] Input grabbing is enabled! [f=0011879] Input grabbing is enabled! [f=0011909] Input grabbing is enabled! [f=0011939] Input grabbing is enabled! [f=0011969] Input grabbing is enabled! [f=0011999] Input grabbing is enabled! [f=0012029] Input grabbing is enabled! [f=0012060] Input grabbing is enabled! [f=0016480] <GeneralRobot> Allies: build inside the shield [f=0016668] <GeneralRobot> Allies: like factories [f=0017765] <zratchet> ok [f=0019159] <GeneralRobot> Allies: Google [f=0019422] !transmitlobby @voice@buildUnit@reload [f=0019455] <GeneralRobot> Allies: what is this energy pylon for? [f=0019482] [GoogleFrog] ? [f=0019743] !transmitlobby @voice@buildUnit@add;planecon;Crane [f=0019743] !transmitlobby @voice@buildUnit@add;planefighter;Swift [f=0019743] !transmitlobby @voice@buildUnit@add;planeheavyfighter;Raptor [f=0019743] !transmitlobby @voice@buildUnit@add;bomberprec;Raven [f=0019743] !transmitlobby @voice@buildUnit@add;bomberriot;Phoenix [f=0019743] !transmitlobby @voice@buildUnit@add;bomberdisarm;Thunderbird [f=0019743] !transmitlobby @voice@buildUnit@add;bomberheavy;Likho [f=0019743] !transmitlobby @voice@buildUnit@add;planescout;Owl [f=0019743] !transmitlobby @voice@buildUnit@reload [f=0019792] [GoogleFrog] it extends your energy grid [f=0019815] Input grabbing is enabled! [f=0019846] Input grabbing is enabled! [f=0019876] Input grabbing is enabled! [f=0019906] Input grabbing is enabled! [f=0019937] Input grabbing is enabled! [f=0019968] Input grabbing is enabled! [f=0019980] game_message: Giving all units of zratchet to GeneralRobot due to lag/AFK [f=0019998] Input grabbing is enabled! [f=0020028] Input grabbing is enabled! [f=0020059] Input grabbing is enabled! [f=0020070] game_message: Player zratchet is no longer lagging or AFK; returning all their units. [f=0020089] Input grabbing is enabled! [f=0020119] Input grabbing is enabled! [f=0020149] Input grabbing is enabled! [f=0020180] Input grabbing is enabled! [f=0020210] Input grabbing is enabled! [f=0020240] Input grabbing is enabled! [f=0020594] [GoogleFrog] the grid overdrives mexes for more metal [f=0020711] [GoogleFrog] by spending energy [f=0020844] <GeneralRobot> Allies: ah k [f=0021014] <GeneralRobot> Allies: thats great [f=0021092] [liblobby] Warning: Duplicate user(bounty) added to channel (zk) [f=0021171] [GoogleFrog] and powers the three big turrets [f=0021879] <GeneralRobot> Allies: blue [f=0021976] <GeneralRobot> Allies: you here? [f=0021983] [GoogleFrog] origonally all excess energy was spent on overdrive globally, but that made expansion a bit slippery slope [f=0022170] <zratchet> I'm here [f=0022655] [GoogleFrog] you don't need pylon though [f=0022852] [GoogleFrog] all they do is extend the range of your grid [f=0023134] [GoogleFrog] energy structures and mexes have a little grid range anyway [f=0023492] <GeneralRobot> Allies: ok [f=0023683] [GoogleFrog] so often it is better to gradually link your mexes with energy structures, as energy structures make energy [f=0024686] [GoogleFrog] but solars and inefficient and winds are fragile so there are situations where you want to make pylons [f=0025142] [GoogleFrog] pylons are the most efficient way to bridge a big gap in grids [f=0025480] <GeneralRobot> Allies: ok [f=0025642] Input grabbing is enabled! [f=0025672] Input grabbing is enabled! [f=0025702] Input grabbing is enabled! [f=0025732] Input grabbing is enabled! [f=0025763] Input grabbing is enabled! [f=0025793] Input grabbing is enabled! [f=0025823] Input grabbing is enabled! [f=0025853] Input grabbing is enabled! [f=0025883] Input grabbing is enabled! [f=0025913] Input grabbing is enabled! [f=0028522] <GeneralRobot> Allies: attack there arty [f=0028529] Input grabbing is enabled! [f=0028559] Input grabbing is enabled! [f=0028589] Input grabbing is enabled! [f=0028619] Input grabbing is enabled! [f=0028649] Input grabbing is enabled! [f=0028679] Input grabbing is enabled! [f=0028710] Input grabbing is enabled! [f=0028740] Input grabbing is enabled! [f=0028770] Input grabbing is enabled! [f=0028800] Input grabbing is enabled! [f=0031031] <zratchet> Allies: got some but need support [f=0031054] Input grabbing is enabled! [f=0031084] Input grabbing is enabled! [f=0031114] Input grabbing is enabled! [f=0031144] Input grabbing is enabled! [f=0031175] Input grabbing is enabled! [f=0031205] Input grabbing is enabled! [f=0031235] Input grabbing is enabled! [f=0031265] Input grabbing is enabled! [f=0031295] Input grabbing is enabled! [f=0031325] Input grabbing is enabled! [f=0031358] <GeneralRobot> Allies: i got arty here [f=0031386] Input grabbing is enabled! [f=0031416] Input grabbing is enabled! [f=0031446] Input grabbing is enabled! [f=0031476] Input grabbing is enabled! [f=0031507] Input grabbing is enabled! [f=0031537] Input grabbing is enabled! [f=0031567] Input grabbing is enabled! [f=0031598] Input grabbing is enabled! [f=0031628] Input grabbing is enabled! [f=0031658] Input grabbing is enabled! [f=0031839] <GeneralRobot> Allies: my ones [f=0031870] Input grabbing is enabled! [f=0031900] Input grabbing is enabled! [f=0031930] Input grabbing is enabled! [f=0031961] Input grabbing is enabled! [f=0031992] Input grabbing is enabled! [f=0032022] Input grabbing is enabled! [f=0032052] Input grabbing is enabled! [f=0032082] Input grabbing is enabled! [f=0032113] Input grabbing is enabled! [f=0032143] Input grabbing is enabled! [f=0032183] <zratchet> Allies: building more gunships [f=0032203] Input grabbing is enabled! [f=0032233] Input grabbing is enabled! [f=0032264] Input grabbing is enabled! [f=0032294] Input grabbing is enabled! [f=0032324] Input grabbing is enabled! [f=0032355] Input grabbing is enabled! [f=0032385] Input grabbing is enabled! [f=0032404] <GeneralRobot> Allies: bu8lding arty [f=0032415] Input grabbing is enabled! [f=0032445] Input grabbing is enabled! [f=0032476] Input grabbing is enabled! [f=0032489] <zratchet> Allies: and repairing the big one [f=0032506] Input grabbing is enabled! [f=0032536] Input grabbing is enabled! [f=0032536] <zratchet> Allies: kk [f=0032566] Input grabbing is enabled! [f=0032597] Input grabbing is enabled! [f=0032627] Input grabbing is enabled! [f=0032657] Input grabbing is enabled! [f=0032687] Input grabbing is enabled! [f=0032718] Input grabbing is enabled! [f=0032748] Input grabbing is enabled! [f=0032778] Input grabbing is enabled! [f=0032808] Input grabbing is enabled! [f=0032838] Input grabbing is enabled! [f=0033946] !transmitlobby @voice@buildUnit@add;shieldcon;Convict [f=0033946] !transmitlobby @voice@buildUnit@add;shieldscout;Dirtbag [f=0033946] !transmitlobby @voice@buildUnit@add;shieldraid;Bandit [f=0033946] !transmitlobby @voice@buildUnit@add;shieldskirm;Rogue [f=0033946] !transmitlobby @voice@buildUnit@add;shieldassault;Thug [f=0033946] !transmitlobby @voice@buildUnit@add;shieldriot;Outlaw [f=0033946] !transmitlobby @voice@buildUnit@add;shieldfelon;Felon [f=0033946] !transmitlobby @voice@buildUnit@add;shieldarty;Racketeer [f=0033946] !transmitlobby @voice@buildUnit@add;shieldaa;Vandal [f=0033946] !transmitlobby @voice@buildUnit@add;shieldbomb;Snitch [f=0033946] !transmitlobby @voice@buildUnit@add;shieldshield;Aspis [f=0033946] !transmitlobby @voice@buildUnit@reload [f=0034429] Input grabbing is enabled! [f=0034459] Input grabbing is enabled! [f=0034490] Input grabbing is enabled! [f=0034520] Input grabbing is enabled! [f=0034551] Input grabbing is enabled! [f=0034581] Input grabbing is enabled! [f=0034611] Input grabbing is enabled! [f=0034641] Input grabbing is enabled! [f=0034671] Input grabbing is enabled! [f=0034701] Input grabbing is enabled! [f=0034804] <zratchet> Allies: those your planes? [f=0034822] Input grabbing is enabled! [f=0034853] Input grabbing is enabled! [f=0034883] Input grabbing is enabled! [f=0034913] Input grabbing is enabled! [f=0034943] Input grabbing is enabled! [f=0034974] Input grabbing is enabled! [f=0035004] Input grabbing is enabled! [f=0035034] Input grabbing is enabled! [f=0035064] Input grabbing is enabled! [f=0035094] Input grabbing is enabled! [f=0035375] <GeneralRobot> Allies: yeah [f=0035396] Input grabbing is enabled! [f=0035426] Input grabbing is enabled! [f=0035456] Input grabbing is enabled! [f=0035487] Input grabbing is enabled! [f=0035518] Input grabbing is enabled! [f=0035546] <zratchet> Allies: kk good lol [f=0035548] Input grabbing is enabled! [f=0035579] Input grabbing is enabled! [f=0035609] Input grabbing is enabled! [f=0035640] Input grabbing is enabled! [f=0036273] Input grabbing is enabled! [f=0036303] Input grabbing is enabled! [f=0036333] Input grabbing is enabled! [f=0036364] Input grabbing is enabled! [f=0036394] Input grabbing is enabled! [f=0036424] Input grabbing is enabled! [f=0038397] <zratchet> Allies: fleet will be ready soon [f=0038416] Input grabbing is enabled! [f=0038446] Input grabbing is enabled! [f=0038476] Input grabbing is enabled! [f=0038506] Input grabbing is enabled! [f=0038537] Input grabbing is enabled! [f=0038566] Input grabbing is enabled! [f=0038595] Input grabbing is enabled! [f=0038625] Input grabbing is enabled! [f=0038654] Input grabbing is enabled! [f=0038683] Input grabbing is enabled! [f=0038707] <GeneralRobot> Allies: i got my arty here [f=0038712] Input grabbing is enabled! [f=0038741] Input grabbing is enabled! [f=0038771] Input grabbing is enabled! [f=0038802] Input grabbing is enabled! [f=0038833] Input grabbing is enabled! [f=0038865] Input grabbing is enabled! [f=0038896] Input grabbing is enabled! [f=0038928] Input grabbing is enabled! [f=0038959] Input grabbing is enabled! [f=0038991] Input grabbing is enabled! [f=0046240] <GeneralRobot> Allies: i cant hold the shield [f=0046244] Input grabbing is enabled! [f=0046274] Input grabbing is enabled! [f=0047765] <GeneralRobot> Allies: wow thx [f=0047794] <zratchet> Allies: attack [f=0048774] <zratchet> Allies: lol [f=0048891] <zratchet> Allies: my smaller ships [f=0049322] <zratchet> they have too much formation range [f=0050618] <GeneralRobot> Allies: they cant kill us becasue of the shield [f=0052067] <zratchet> Can shields go down as in Supcom Google? [f=0052301] [GoogleFrog] no [f=0052512] [GoogleFrog] shields have a charge [f=0052833] [GoogleFrog] if the damage of the projectile exceeds the charge then it goes through [f=0052860] <GeneralRobot> Allies: yeah ik [f=0052944] <zratchet> Allies: I see [f=0053358] <GeneralRobot> Allies: its getting low [f=0053451] [GoogleFrog] so big projectiles go through shields eventually after enough damage [f=0053814] <zratchet> does it recharge over time? [f=0053920] [GoogleFrog] yes [f=0054086] [GoogleFrog] shields recharge constantly [f=0054309] <zratchet> Allies: k [f=0054461] [GoogleFrog] and they also share charge to each other like a heat equation [f=0055102] [GoogleFrog] so after a shock they return to all being the same value after a bit [f=0055302] !transmitlobby @voice@buildUnit@remove;planecon [f=0055302] !transmitlobby @voice@buildUnit@remove;planefighter [f=0055302] !transmitlobby @voice@buildUnit@remove;planeheavyfighter [f=0055302] !transmitlobby @voice@buildUnit@remove;bomberprec [f=0055302] !transmitlobby @voice@buildUnit@remove;bomberriot [f=0055302] !transmitlobby @voice@buildUnit@remove;bomberdisarm [f=0055302] !transmitlobby @voice@buildUnit@remove;bomberheavy [f=0055302] !transmitlobby @voice@buildUnit@remove;planescout [f=0055302] !transmitlobby @voice@buildUnit@reload [f=0055590] [GoogleFrog] although if you have a long spread shield network one end can be depleted while the other is full [f=0056333] <zratchet> Allies: heh [f=0056648] <zratchet> Allies: well this game definitely satisfies my need for slugfest [f=0057147] <zratchet> Allies: now if there was just proper aoe players and not "competitive" players that want to rush every game [f=0057241] <zratchet> Allies: :P [f=0057392] <GeneralRobot> Allies: i plau aoe [f=0057560] [GoogleFrog] FFA works really well for that [f=0057710] <zratchet> I like AOE as a non-rush game [f=0057779] <zratchet> Allies: yeah [f=0057877] [GoogleFrog] I've tried to make FFA not bad [f=0057901] <GeneralRobot> Allies: me too [f=0058276] <zratchet> Allies: rush is annoying [f=0058304] [GoogleFrog] in games like starcraft you have an army limit and finite resources so noone wants to attack [f=0058395] <zratchet> Allies: I like turtles like this [f=0058517] <zratchet> Allies: yeah [f=0058527] [Chobby] Warning: Missing minimap image for [f=0058915] [GoogleFrog] most players here like playing big 8v8 slugfests a bit like this [f=0059126] <zratchet> Allies: nice [f=0059666] <GeneralRobot> Allies: blue [f=0059743] <zratchet> Allies: do you think spring could do a fantasy or historical game? [f=0059843] <GeneralRobot> Allies: build more power plz [f=0059963] <zratchet> Allies: ok [f=0059971] [GoogleFrog] yes [f=0060331] [GoogleFrog] there are some unexplored things [f=0060618] [GoogleFrog] for people you would need some animation improvement [f=0061094] <zratchet> Allies: umm lol [f=0061389] Warning: [Watchdog] Hang detection triggered for Spring 104.0.1-92-g4409317 maintenance. [f=0061389] Warning: (in threads: {main,load,audio,vfsi}={1,0,0,0}) [f=0061389] Warning: DLL information: [f=0061389] Error: 0x00400000 spring [f=0061389] Error: 0x77a70000 ntdll [f=0061389] Error: 0x76d90000 KERNEL32 [f=0061389] Error: 0x75220000 KERNELBASE [f=0061389] Error: 0x76fb0000 ADVAPI32 [f=0061389] Error: 0x74f80000 msvcrt [f=0061389] Error: 0x769a0000 sechost [f=0061389] Error: 0x74710000 RPCRT4 [f=0061389] Error: 0x74520000 SspiCli [f=0061389] Error: 0x74510000 CRYPTBASE [f=0061389] Error: 0x74e00000 bcryptPrimitives [f=0061389] Error: 0x76e60000 IMAGEHLP [f=0061389] Error: 0x76b50000 ucrtbase [f=0061389] Error: 0x75650000 SHELL32 [f=0061389] Error: 0x76f60000 cfgmgr32 [f=0061389] Error: 0x76d00000 shcore [f=0061389] Error: 0x574a0000 OPENGL32 [f=0061389] Error: 0x77670000 combase [f=0061389] Error: 0x750e0000 USER32 [f=0061389] Error: 0x6fbb0000 GLU32 [f=0061389] Error: 0x747e0000 windows.storage [f=0061389] Error: 0x77650000 win32u [f=0061389] Error: 0x74ee0000 shlwapi [f=0061389] Error: 0x76f20000 GDI32 [f=0061389] Error: 0x769f0000 gdi32full [f=0061389] Error: 0x77a60000 kernel.appcore [f=0061389] Error: 0x74e60000 msvcp_win [f=0061389] Error: 0x74f30000 powrprof [f=0061389] Error: 0x76fa0000 profapi [f=0061389] Error: 0x76eb0000 WS2_32 [f=0061389] Error: 0x10000000 DevIL [f=0061389] Error: 0x70780000 vorbisfile [f=0061389] Error: 0x6b800000 OpenAL32 [f=0061389] Error: 0x62e80000 zlib1 [f=0061389] Error: 0x77130000 ole32 [f=0061389] Error: 0x65180000 libfontconfig-1 [f=0061389] Error: 0x70e40000 libfreetype-6 [f=0061389] Error: 0x6ef80000 glew32 [f=0061389] Error: 0x6c740000 SDL2 [f=0061389] Error: 0x68140000 ogg [f=0061389] Error: 0x778b0000 IMM32 [f=0061389] Error: 0x64cc0000 vorbis [f=0061389] Error: 0x75040000 OLEAUT32 [f=0061389] Error: 0x6e9c0000 WINMM [f=0061389] Error: 0x73f10000 VERSION [f=0061389] Error: 0x68f40000 libexpat-1 [f=0061389] Error: 0x6e6f0000 WINMMBASE [f=0061389] Error: 0x60600000 MSVCR80 [f=0061389] Error: 0x7be90000 MSVCP80 [f=0061389] Error: 0x0fac0000 gameoverlayrenderer [f=0061389] Error: 0x77120000 PSAPI [f=0061389] Error: 0x0f0e0000 nvapi [f=0061389] Error: 0x77230000 SETUPAPI [f=0061389] Error: 0x69db0000 dxgi [f=0061389] Error: 0x73c30000 uxtheme [f=0061389] Error: 0x75500000 MSCTF [f=0061389] Error: 0x6e950000 dwmapi [f=0061389] Error: 0x083d0000 nvoglv32 [f=0061389] Error: 0x73ed0000 WTSAPI32 [f=0061389] Error: 0x70db0000 DEVOBJ [f=0061389] Error: 0x075d0000 WINTRUST [f=0061389] Error: 0x76e80000 MSASN1 [f=0061389] Error: 0x778e0000 CRYPT32 [f=0061389] Error: 0x738e0000 ntmarta [f=0061389] Error: 0x6ee00000 WINSTA [f=0061389] Error: 0x76c70000 clbcatq [f=0061389] Error: 0x6a470000 MMDevApi [f=0061389] Error: 0x6bac0000 PROPSYS [f=0061389] Error: 0x66510000 AUDIOSES [f=0061389] Error: 0x709f0000 wintypes [f=0061389] Error: 0x6c4f0000 AVRT [f=0061389] Error: 0x61c70000 Windows.UI [f=0061389] Error: 0x61c00000 TextInputFramework [f=0061389] Error: 0x61940000 CoreUIComponents [f=0061389] Error: 0x61b70000 CoreMessaging [f=0061389] Error: 0x61930000 usermgrcli [f=0061389] Error: 0x6e440000 shfolder [f=0061389] Error: 0x50600000 dsound [f=0061389] Error: 0x172f0000 mswsock [f=0061389] Error: 0x70630000 napinsp [f=0061389] Error: 0x70550000 pnrpnsp [f=0061389] Error: 0x63560000 NLAapi [f=0061389] Error: 0x6b980000 DNSAPI [f=0061389] Error: 0x76f50000 NSI [f=0061389] Error: 0x74330000 IPHLPAPI [f=0061389] Error: 0x70540000 winrnr [f=0061389] Error: 0x6b920000 fwpuclnt [f=0061389] Error: 0x73920000 bcrypt [f=0061389] Error: 0x6b970000 rasadhlp [f=0061389] Error: 0x6ba60000 wshqos [f=0061389] Error: 0x6ba50000 wshtcpip [f=0061389] Error: 0x6ba40000 wship6 [f=0061389] Error: 0x63580000 AIInterface [f=0061389] Error: 0x62880000 SkirmishAI [f=0061389] Error: 0x73720000 dbghelp [f=0061389] Warning: Stacktrace (main) for Spring 104.0.1-92-g4409317 maintenance: [f=0061389] Warning: [ProgCtr=77ae25ac StackPtr=0188de68 FramePtr=0188def8] [f=0061389] Warning: (0) C:\WINDOWS\SYSTEM32\ntdll.dll [0x000725AC] [f=0061389] Warning: (1) C:\WINDOWS\System32\RPCRT4.dll [0x00007008] [f=0061389] Warning: (2) C:\WINDOWS\System32\RPCRT4.dll [0x00004994] [f=0061389] Warning: (3) C:\WINDOWS\SYSTEM32\DNSAPI.dll [0x00016AAC] [f=0061389] Warning: (4) C:\WINDOWS\SYSTEM32\DNSAPI.dll [0x00018CD5] [f=0061389] Warning: (5) C:\WINDOWS\SYSTEM32\DNSAPI.dll [0x000187FE] [f=0061389] Warning: (6) C:\WINDOWS\system32\mswsock.dll [0x0000BD71] [f=0061389] Warning: (7) C:\WINDOWS\system32\mswsock.dll [0x0000B8D1] [f=0061389] Warning: (8) C:\WINDOWS\System32\WS2_32.dll [0x0000E000] [f=0061389] Warning: (9) C:\WINDOWS\System32\WS2_32.dll [0x00008BB7] [f=0061389] Warning: (10) C:\WINDOWS\System32\WS2_32.dll [0x0003C711] [f=0061389] Warning: (11) C:\WINDOWS\System32\WS2_32.dll [0x00036093] [f=0061389] Warning: (12) C:\WINDOWS\System32\WS2_32.dll [0x00036DAD] [f=0061389] Warning: (13) C:\Users\Tim\Documents\My Games\Spring\engine\win32\104.0.1-92-g4409317\spring.exe [0x00931E76] [f=0061389] Warning: (14) C:\Users\Tim\Documents\My Games\Spring\engine\win32\104.0.1-92-g4409317\spring.exe [0x009339BF] [f=0061389] Warning: (15) C:\Users\Tim\Documents\My Games\Spring\engine\win32\104.0.1-92-g4409317\spring.exe [0x009342FD] [f=0061389] Warning: (16) C:\Users\Tim\Documents\My Games\Spring\engine\win32\104.0.1-92-g4409317\spring.exe [0x00924810] [f=0061389] Warning: (17) C:\Users\Tim\Documents\My Games\Spring\engine\win32\104.0.1-92-g4409317\spring.exe [0x00928A59] [f=0061389] Warning: Stacktrace (audio) for Spring 104.0.1-92-g4409317 maintenance: [f=0061389] Warning: [ProgCtr=77ae205c StackPtr=01e9fdb4 FramePtr=01e9fe18] [f=0061389] Warning: (0) C:\WINDOWS\SYSTEM32\ntdll.dll [0x0007205C] [f=0061389] Warning: (1) C:\WINDOWS\System32\KERNELBASE.dll [0x000F48CF] [f=0061389] Warning: (2) C:\Users\Tim\Documents\My Games\Spring\engine\win32\104.0.1-92-g4409317\spring.exe [0x008EC4F4] [f=0061389] Warning: (3) C:\Users\Tim\Documents\My Games\Spring\engine\win32\104.0.1-92-g4409317\spring.exe [0x00D31C27] [f=0061389] Warning: (4) C:\Users\Tim\Documents\My Games\Spring\engine\win32\104.0.1-92-g4409317\spring.exe [0x00D65193] [f=0061389] Warning: (5) C:\WINDOWS\System32\msvcrt.dll [0x00066821] [f=0061389] Warning: (6) C:\WINDOWS\System32\KERNEL32.DLL [0x00018744] [f=0061389] Warning: (7) C:\WINDOWS\SYSTEM32\ntdll.dll [0x0006582D] [f=0061389] Warning: (8) C:\WINDOWS\SYSTEM32\ntdll.dll [0x000657FD] [f=0061389] Warning: [Watchdog] Hang detection triggered for Spring 104.0.1-92-g4409317 maintenance. [f=0061389] Warning: (in threads: {main,load,audio,vfsi}={1,0,0,0}) [f=0061389] Warning: DLL information: [f=0061389] Error: 0x00400000 spring [f=0061389] Error: 0x77a70000 ntdll [f=0061389] Error: 0x76d90000 KERNEL32 [f=0061389] Error: 0x75220000 KERNELBASE [f=0061389] Error: 0x76fb0000 ADVAPI32 [f=0061389] Error: 0x74f80000 msvcrt [f=0061389] Error: 0x769a0000 sechost [f=0061389] Error: 0x74710000 RPCRT4 [f=0061389] Error: 0x74520000 SspiCli [f=0061389] Error: 0x74510000 CRYPTBASE [f=0061389] Error: 0x74e00000 bcryptPrimitives [f=0061389] Error: 0x76e60000 IMAGEHLP [f=0061389] Error: 0x76b50000 ucrtbase [f=0061389] Error: 0x75650000 SHELL32 [f=0061389] Error: 0x76f60000 cfgmgr32 [f=0061389] Error: 0x76d00000 shcore [f=0061389] Error: 0x574a0000 OPENGL32 [f=0061389] Error: 0x77670000 combase [f=0061389] Error: 0x750e0000 USER32 [f=0061389] Error: 0x6fbb0000 GLU32 [f=0061389] Error: 0x747e0000 windows.storage [f=0061389] Error: 0x77650000 win32u [f=0061389] Error: 0x74ee0000 shlwapi [f=0061389] Error: 0x76f20000 GDI32 [f=0061389] Error: 0x769f0000 gdi32full [f=0061389] Error: 0x77a60000 kernel.appcore [f=0061389] Error: 0x74e60000 msvcp_win [f=0061389] Error: 0x74f30000 powrprof [f=0061389] Error: 0x76fa0000 profapi [f=0061389] Error: 0x76eb0000 WS2_32 [f=0061389] Error: 0x10000000 DevIL [f=0061389] Error: 0x70780000 vorbisfile [f=0061389] Error: 0x6b800000 OpenAL32 [f=0061389] Error: 0x62e80000 zlib1 [f=0061389] Error: 0x77130000 ole32 [f=0061389] Error: 0x65180000 libfontconfig-1 [f=0061389] Error: 0x70e40000 libfreetype-6 [f=0061389] Error: 0x6ef80000 glew32 [f=0061389] Error: 0x6c740000 SDL2 [f=0061389] Error: 0x68140000 ogg [f=0061389] Error: 0x778b0000 IMM32 [f=0061389] Error: 0x64cc0000 vorbis [f=0061389] Error: 0x75040000 OLEAUT32 [f=0061389] Error: 0x6e9c0000 WINMM [f=0061389] Error: 0x73f10000 VERSION [f=0061389] Error: 0x68f40000 libexpat-1 [f=0061389] Error: 0x6e6f0000 WINMMBASE [f=0061389] Error: 0x60600000 MSVCR80 [f=0061389] Error: 0x7be90000 MSVCP80 [f=0061389] Error: 0x0fac0000 gameoverlayrenderer [f=0061389] Error: 0x77120000 PSAPI [f=0061389] Error: 0x0f0e0000 nvapi [f=0061389] Error: 0x77230000 SETUPAPI [f=0061389] Error: 0x69db0000 dxgi [f=0061389] Error: 0x73c30000 uxtheme [f=0061389] Error: 0x75500000 MSCTF [f=0061389] Error: 0x6e950000 dwmapi [f=0061389] Error: 0x083d0000 nvoglv32 [f=0061389] Error: 0x73ed0000 WTSAPI32 [f=0061389] Error: 0x70db0000 DEVOBJ [f=0061389] Error: 0x075d0000 WINTRUST [f=0061389] Error: 0x76e80000 MSASN1 [f=0061389] Error: 0x778e0000 CRYPT32 [f=0061389] Error: 0x738e0000 ntmarta [f=0061389] Error: 0x6ee00000 WINSTA [f=0061389] Error: 0x76c70000 clbcatq [f=0061389] Error: 0x6a470000 MMDevApi [f=0061389] Error: 0x6bac0000 PROPSYS [f=0061389] Error: 0x66510000 AUDIOSES [f=0061389] Error: 0x709f0000 wintypes [f=0061389] Error: 0x6c4f0000 AVRT [f=0061389] Error: 0x61c70000 Windows.UI [f=0061389] Error: 0x61c00000 TextInputFramework [f=0061389] Error: 0x61940000 CoreUIComponents [f=0061389] Error: 0x61b70000 CoreMessaging [f=0061389] Error: 0x61930000 usermgrcli [f=0061389] Error: 0x6e440000 shfolder [f=0061389] Error: 0x50600000 dsound [f=0061389] Error: 0x172f0000 mswsock [f=0061389] Error: 0x70630000 napinsp [f=0061389] Error: 0x70550000 pnrpnsp [f=0061389] Error: 0x63560000 NLAapi [f=0061389] Error: 0x6b980000 DNSAPI [f=0061389] Error: 0x76f50000 NSI [f=0061389] Error: 0x74330000 IPHLPAPI [f=0061389] Error: 0x70540000 winrnr [f=0061389] Error: 0x6b920000 fwpuclnt [f=0061389] Error: 0x73920000 bcrypt [f=0061389] Error: 0x6b970000 rasadhlp [f=0061389] Error: 0x6ba60000 wshqos [f=0061389] Error: 0x6ba50000 wshtcpip [f=0061389] Error: 0x6ba40000 wship6 [f=0061389] Error: 0x63580000 AIInterface [f=0061389] Error: 0x62880000 SkirmishAI [f=0061389] Error: 0x73720000 dbghelp [f=0061389] Warning: Stacktrace (main) for Spring 104.0.1-92-g4409317 maintenance: [f=0061389] Warning: [ProgCtr=77ae25ac StackPtr=0188de68 FramePtr=0188def8] [f=0061389] Warning: (0) C:\WINDOWS\SYSTEM32\ntdll.dll [0x000725AC] [f=0061389] Warning: (1) C:\WINDOWS\System32\RPCRT4.dll [0x00007008] [f=0061389] Warning: (2) C:\WINDOWS\System32\RPCRT4.dll [0x00004994] [f=0061389] Warning: (3) C:\WINDOWS\SYSTEM32\DNSAPI.dll [0x00016AAC] [f=0061389] Warning: (4) C:\WINDOWS\SYSTEM32\DNSAPI.dll [0x00018CD5] [f=0061389] Warning: (5) C:\WINDOWS\SYSTEM32\DNSAPI.dll [0x000187FE] [f=0061389] Warning: (6) C:\WINDOWS\system32\mswsock.dll [0x0000BD71] [f=0061389] Warning: (7) C:\WINDOWS\system32\mswsock.dll [0x0000B8D1] [f=0061389] Warning: (8) C:\WINDOWS\System32\WS2_32.dll [0x0000E000] [f=0061389] Warning: (9) C:\WINDOWS\System32\WS2_32.dll [0x00008BB7] [f=0061389] Warning: (10) C:\WINDOWS\System32\WS2_32.dll [0x0003C711] [f=0061389] Warning: (11) C:\WINDOWS\System32\WS2_32.dll [0x00036093] [f=0061389] Warning: (12) C:\WINDOWS\System32\WS2_32.dll [0x00036DAD] [f=0061389] Warning: (13) C:\Users\Tim\Documents\My Games\Spring\engine\win32\104.0.1-92-g4409317\spring.exe [0x00931E76] [f=0061389] Warning: (14) C:\Users\Tim\Documents\My Games\Spring\engine\win32\104.0.1-92-g4409317\spring.exe [0x009339BF] [f=0061389] Warning: (15) C:\Users\Tim\Documents\My Games\Spring\engine\win32\104.0.1-92-g4409317\spring.exe [0x009342FD] [f=0061389] Warning: (16) C:\Users\Tim\Documents\My Games\Spring\engine\win32\104.0.1-92-g4409317\spring.exe [0x00924810] [f=0061389] Warning: (17) C:\Users\Tim\Documents\My Games\Spring\engine\win32\104.0.1-92-g4409317\spring.exe [0x00928A59] [f=0061389] Warning: Stacktrace (audio) for Spring 104.0.1-92-g4409317 maintenance: [f=0061389] Warning: [ProgCtr=77ae205c StackPtr=01e9fdb4 FramePtr=01e9fe18] [f=0061389] Warning: (0) C:\WINDOWS\SYSTEM32\ntdll.dll [0x0007205C] [f=0061389] Warning: (1) C:\WINDOWS\System32\KERNELBASE.dll [0x000F48CF] [f=0061389] Warning: (2) C:\Users\Tim\Documents\My Games\Spring\engine\win32\104.0.1-92-g4409317\spring.exe [0x008EC4F4] [f=0061389] Warning: (3) C:\Users\Tim\Documents\My Games\Spring\engine\win32\104.0.1-92-g4409317\spring.exe [0x00D31C27] [f=0061389] Warning: (4) C:\Users\Tim\Documents\My Games\Spring\engine\win32\104.0.1-92-g4409317\spring.exe [0x00D65193] [f=0061389] Warning: (5) C:\WINDOWS\System32\msvcrt.dll [0x00066821] [f=0061389] Warning: (6) C:\WINDOWS\System32\KERNEL32.DLL [0x00018744] [f=0061389] Warning: (7) C:\WINDOWS\SYSTEM32\ntdll.dll [0x0006582D] [f=0061389] Warning: (8) C:\WINDOWS\SYSTEM32\ntdll.dll [0x000657FD] [f=0061848] Warning: [Watchdog] Hang detection triggered for Spring 104.0.1-92-g4409317 maintenance. [f=0061848] Warning: (in threads: {main,load,audio,vfsi}={1,0,0,0}) [f=0061848] Warning: DLL information: [f=0061848] Error: 0x00400000 spring [f=0061848] Error: 0x77a70000 ntdll [f=0061848] Error: 0x76d90000 KERNEL32 [f=0061848] Error: 0x75220000 KERNELBASE [f=0061848] Error: 0x76fb0000 ADVAPI32 [f=0061848] Error: 0x74f80000 msvcrt [f=0061848] Error: 0x769a0000 sechost [f=0061848] Error: 0x74710000 RPCRT4 [f=0061848] Error: 0x74520000 SspiCli [f=0061848] Error: 0x74510000 CRYPTBASE [f=0061848] Error: 0x74e00000 bcryptPrimitives [f=0061848] Error: 0x76e60000 IMAGEHLP [f=0061848] Error: 0x76b50000 ucrtbase [f=0061848] Error: 0x75650000 SHELL32 [f=0061848] Error: 0x76f60000 cfgmgr32 [f=0061848] Error: 0x76d00000 shcore [f=0061848] Error: 0x574a0000 OPENGL32 [f=0061848] Error: 0x77670000 combase [f=0061848] Error: 0x750e0000 USER32 [f=0061848] Error: 0x6fbb0000 GLU32 [f=0061848] Error: 0x747e0000 windows.storage [f=0061848] Error: 0x77650000 win32u [f=0061848] Error: 0x74ee0000 shlwapi [f=0061848] Error: 0x76f20000 GDI32 [f=0061848] Error: 0x769f0000 gdi32full [f=0061848] Error: 0x77a60000 kernel.appcore [f=0061848] Error: 0x74e60000 msvcp_win [f=0061848] Error: 0x74f30000 powrprof [f=0061848] Error: 0x76fa0000 profapi [f=0061848] Error: 0x76eb0000 WS2_32 [f=0061848] Error: 0x10000000 DevIL [f=0061848] Error: 0x70780000 vorbisfile [f=0061848] Error: 0x6b800000 OpenAL32 [f=0061848] Error: 0x62e80000 zlib1 [f=0061848] Error: 0x77130000 ole32 [f=0061848] Error: 0x65180000 libfontconfig-1 [f=0061848] Error: 0x70e40000 libfreetype-6 [f=0061848] Error: 0x6ef80000 glew32 [f=0061848] Error: 0x6c740000 SDL2 [f=0061848] Error: 0x68140000 ogg [f=0061848] Error: 0x778b0000 IMM32 [f=0061848] Error: 0x64cc0000 vorbis [f=0061848] Error: 0x75040000 OLEAUT32 [f=0061848] Error: 0x6e9c0000 WINMM [f=0061848] Error: 0x73f10000 VERSION [f=0061848] Error: 0x68f40000 libexpat-1 [f=0061848] Error: 0x6e6f0000 WINMMBASE [f=0061848] Error: 0x60600000 MSVCR80 [f=0061848] Error: 0x7be90000 MSVCP80 [f=0061848] Error: 0x0fac0000 gameoverlayrenderer [f=0061848] Error: 0x77120000 PSAPI [f=0061848] Error: 0x0f0e0000 nvapi [f=0061848] Error: 0x77230000 SETUPAPI [f=0061848] Error: 0x69db0000 dxgi [f=0061848] Error: 0x73c30000 uxtheme [f=0061848] Error: 0x75500000 MSCTF [f=0061848] Error: 0x6e950000 dwmapi [f=0061848] Error: 0x083d0000 nvoglv32 [f=0061848] Error: 0x73ed0000 WTSAPI32 [f=0061848] Error: 0x70db0000 DEVOBJ [f=0061848] Error: 0x075d0000 WINTRUST [f=0061848] Error: 0x76e80000 MSASN1 [f=0061848] Error: 0x778e0000 CRYPT32 [f=0061848] Error: 0x738e0000 ntmarta [f=0061848] Error: 0x6ee00000 WINSTA [f=0061848] Error: 0x76c70000 clbcatq [f=0061848] Error: 0x6a470000 MMDevApi [f=0061848] Error: 0x6bac0000 PROPSYS [f=0061848] Error: 0x66510000 AUDIOSES [f=0061848] Error: 0x709f0000 wintypes [f=0061848] Error: 0x6c4f0000 AVRT [f=0061848] Error: 0x61c70000 Windows.UI [f=0061848] Error: 0x61c00000 TextInputFramework [f=0061848] Error: 0x61940000 CoreUIComponents [f=0061848] Error: 0x61b70000 CoreMessaging [f=0061848] Error: 0x61930000 usermgrcli [f=0061848] Error: 0x6e440000 shfolder [f=0061848] Error: 0x50600000 dsound [f=0061848] Error: 0x172f0000 mswsock [f=0061848] Error: 0x70630000 napinsp [f=0061848] Error: 0x70550000 pnrpnsp [f=0061848] Error: 0x63560000 NLAapi [f=0061848] Error: 0x6b980000 DNSAPI [f=0061848] Error: 0x76f50000 NSI [f=0061848] Error: 0x74330000 IPHLPAPI [f=0061848] Error: 0x70540000 winrnr [f=0061848] Error: 0x6b920000 fwpuclnt [f=0061848] Error: 0x73920000 bcrypt [f=0061848] Error: 0x6b970000 rasadhlp [f=0061848] Error: 0x6ba60000 wshqos [f=0061848] Error: 0x6ba50000 wshtcpip [f=0061848] Error: 0x6ba40000 wship6 [f=0061848] Error: 0x63580000 AIInterface [f=0061848] Error: 0x62880000 SkirmishAI [f=0061848] Error: 0x73720000 dbghelp [f=0061848] Warning: Stacktrace (main) for Spring 104.0.1-92-g4409317 maintenance: [f=0061848] Warning: [ProgCtr=77ae25ac StackPtr=0188de68 FramePtr=0188def8] [f=0061848] Warning: (0) C:\WINDOWS\SYSTEM32\ntdll.dll [0x000725AC] [f=0061848] Warning: (1) C:\WINDOWS\System32\RPCRT4.dll [0x00007008] [f=0061848] Warning: (2) C:\WINDOWS\System32\RPCRT4.dll [0x00004994] [f=0061848] Warning: (3) C:\WINDOWS\SYSTEM32\DNSAPI.dll [0x00016AAC] [f=0061848] Warning: (4) C:\WINDOWS\SYSTEM32\DNSAPI.dll [0x00018CD5] [f=0061848] Warning: (5) C:\WINDOWS\SYSTEM32\DNSAPI.dll [0x000187FE] [f=0061848] Warning: (6) C:\WINDOWS\system32\mswsock.dll [0x0000BD71] [f=0061848] Warning: (7) C:\WINDOWS\system32\mswsock.dll [0x0000B8D1] [f=0061848] Warning: (8) C:\WINDOWS\System32\WS2_32.dll [0x0000E000] [f=0061848] Warning: (9) C:\WINDOWS\System32\WS2_32.dll [0x00008BB7] [f=0061848] Warning: (10) C:\WINDOWS\System32\WS2_32.dll [0x0003C711] [f=0061848] Warning: (11) C:\WINDOWS\System32\WS2_32.dll [0x00036093] [f=0061848] Warning: (12) C:\WINDOWS\System32\WS2_32.dll [0x00036DAD] [f=0061848] Warning: (13) C:\Users\Tim\Documents\My Games\Spring\engine\win32\104.0.1-92-g4409317\spring.exe [0x00931E76] [f=0061848] Warning: (14) C:\Users\Tim\Documents\My Games\Spring\engine\win32\104.0.1-92-g4409317\spring.exe [0x009339BF] [f=0061848] Warning: (15) C:\Users\Tim\Documents\My Games\Spring\engine\win32\104.0.1-92-g4409317\spring.exe [0x009342FD] [f=0061848] Warning: (16) C:\Users\Tim\Documents\My Games\Spring\engine\win32\104.0.1-92-g4409317\spring.exe [0x00924810] [f=0061848] Warning: (17) C:\Users\Tim\Documents\My Games\Spring\engine\win32\104.0.1-92-g4409317\spring.exe [0x00928A59] [f=0061848] Warning: Stacktrace (audio) for Spring 104.0.1-92-g4409317 maintenance: [f=0061848] Warning: [ProgCtr=77ae205c StackPtr=01e9fdb4 FramePtr=01e9fe18] [f=0061848] Warning: (0) C:\WINDOWS\SYSTEM32\ntdll.dll [0x0007205C] [f=0061848] Warning: (1) C:\WINDOWS\System32\KERNELBASE.dll [0x000F48CF] [f=0061848] Warning: (2) C:\Users\Tim\Documents\My Games\Spring\engine\win32\104.0.1-92-g4409317\spring.exe [0x008EC4F4] [f=0061848] Warning: (3) C:\Users\Tim\Documents\My Games\Spring\engine\win32\104.0.1-92-g4409317\spring.exe [0x00D31C27] [f=0061848] Warning: (4) C:\Users\Tim\Documents\My Games\Spring\engine\win32\104.0.1-92-g4409317\spring.exe [0x00D65193] [f=0061848] Warning: (5) C:\WINDOWS\System32\msvcrt.dll [0x00066821] [f=0061848] Warning: (6) C:\WINDOWS\System32\KERNEL32.DLL [0x00018744] [f=0061848] Warning: (7) C:\WINDOWS\SYSTEM32\ntdll.dll [0x0006582D] [f=0061848] Warning: (8) C:\WINDOWS\SYSTEM32\ntdll.dll [0x000657FD] [f=0061848] Warning: [Watchdog] Hang detection triggered for Spring 104.0.1-92-g4409317 maintenance. [f=0061848] Warning: (in threads: {main,load,audio,vfsi}={1,0,0,0}) [f=0061848] Warning: DLL information: [f=0061848] Error: 0x00400000 spring [f=0061848] Error: 0x77a70000 ntdll [f=0061848] Error: 0x76d90000 KERNEL32 [f=0061848] Error: 0x75220000 KERNELBASE [f=0061848] Error: 0x76fb0000 ADVAPI32 [f=0061848] Error: 0x74f80000 msvcrt [f=0061848] Error: 0x769a0000 sechost [f=0061848] Error: 0x74710000 RPCRT4 [f=0061848] Error: 0x74520000 SspiCli [f=0061848] Error: 0x74510000 CRYPTBASE [f=0061848] Error: 0x74e00000 bcryptPrimitives [f=0061848] Error: 0x76e60000 IMAGEHLP [f=0061848] Error: 0x76b50000 ucrtbase [f=0061848] Error: 0x75650000 SHELL32 [f=0061848] Error: 0x76f60000 cfgmgr32 [f=0061848] Error: 0x76d00000 shcore [f=0061848] Error: 0x574a0000 OPENGL32 [f=0061848] Error: 0x77670000 combase [f=0061848] Error: 0x750e0000 USER32 [f=0061848] Error: 0x6fbb0000 GLU32 [f=0061848] Error: 0x747e0000 windows.storage [f=0061848] Error: 0x77650000 win32u [f=0061848] Error: 0x74ee0000 shlwapi [f=0061848] Error: 0x76f20000 GDI32 [f=0061848] Error: 0x769f0000 gdi32full [f=0061848] Error: 0x77a60000 kernel.appcore [f=0061848] Error: 0x74e60000 msvcp_win [f=0061848] Error: 0x74f30000 powrprof [f=0061848] Error: 0x76fa0000 profapi [f=0061848] Error: 0x76eb0000 WS2_32 [f=0061848] Error: 0x10000000 DevIL [f=0061848] Error: 0x70780000 vorbisfile [f=0061848] Error: 0x6b800000 OpenAL32 [f=0061848] Error: 0x62e80000 zlib1 [f=0061848] Error: 0x77130000 ole32 [f=0061848] Error: 0x65180000 libfontconfig-1 [f=0061848] Error: 0x70e40000 libfreetype-6 [f=0061848] Error: 0x6ef80000 glew32 [f=0061848] Error: 0x6c740000 SDL2 [f=0061848] Error: 0x68140000 ogg [f=0061848] Error: 0x778b0000 IMM32 [f=0061848] Error: 0x64cc0000 vorbis [f=0061848] Error: 0x75040000 OLEAUT32 [f=0061848] Error: 0x6e9c0000 WINMM [f=0061848] Error: 0x73f10000 VERSION [f=0061848] Error: 0x68f40000 libexpat-1 [f=0061848] Error: 0x6e6f0000 WINMMBASE [f=0061848] Error: 0x60600000 MSVCR80 [f=0061848] Error: 0x7be90000 MSVCP80 [f=0061848] Error: 0x0fac0000 gameoverlayrenderer [f=0061848] Error: 0x77120000 PSAPI [f=0061848] Error: 0x0f0e0000 nvapi [f=0061848] Error: 0x77230000 SETUPAPI [f=0061848] Error: 0x69db0000 dxgi [f=0061848] Error: 0x73c30000 uxtheme [f=0061848] Error: 0x75500000 MSCTF [f=0061848] Error: 0x6e950000 dwmapi [f=0061848] Error: 0x083d0000 nvoglv32 [f=0061848] Error: 0x73ed0000 WTSAPI32 [f=0061848] Error: 0x70db0000 DEVOBJ [f=0061848] Error: 0x075d0000 WINTRUST [f=0061848] Error: 0x76e80000 MSASN1 [f=0061848] Error: 0x778e0000 CRYPT32 [f=0061848] Error: 0x738e0000 ntmarta [f=0061848] Error: 0x6ee00000 WINSTA [f=0061848] Error: 0x76c70000 clbcatq [f=0061848] Error: 0x6a470000 MMDevApi [f=0061848] Error: 0x6bac0000 PROPSYS [f=0061848] Error: 0x66510000 AUDIOSES [f=0061848] Error: 0x709f0000 wintypes [f=0061848] Error: 0x6c4f0000 AVRT [f=0061848] Error: 0x61c70000 Windows.UI [f=0061848] Error: 0x61c00000 TextInputFramework [f=0061848] Error: 0x61940000 CoreUIComponents [f=0061848] Error: 0x61b70000 CoreMessaging [f=0061848] Error: 0x61930000 usermgrcli [f=0061848] Error: 0x6e440000 shfolder [f=0061848] Error: 0x50600000 dsound [f=0061848] Error: 0x172f0000 mswsock [f=0061848] Error: 0x70630000 napinsp [f=0061848] Error: 0x70550000 pnrpnsp [f=0061848] Error: 0x63560000 NLAapi [f=0061848] Error: 0x6b980000 DNSAPI [f=0061848] Error: 0x76f50000 NSI [f=0061848] Error: 0x74330000 IPHLPAPI [f=0061848] Error: 0x70540000 winrnr [f=0061848] Error: 0x6b920000 fwpuclnt [f=0061848] Error: 0x73920000 bcrypt [f=0061848] Error: 0x6b970000 rasadhlp [f=0061848] Error: 0x6ba60000 wshqos [f=0061848] Error: 0x6ba50000 wshtcpip [f=0061848] Error: 0x6ba40000 wship6 [f=0061848] Error: 0x63580000 AIInterface [f=0061848] Error: 0x62880000 SkirmishAI [f=0061848] Error: 0x73720000 dbghelp [f=0061848] Warning: Stacktrace (main) for Spring 104.0.1-92-g4409317 maintenance: [f=0061848] Warning: [ProgCtr=77ae25ac StackPtr=0188de68 FramePtr=0188def8] [f=0061848] Warning: (0) C:\WINDOWS\SYSTEM32\ntdll.dll [0x000725AC] [f=0061848] Warning: (1) C:\WINDOWS\System32\RPCRT4.dll [0x00007008] [f=0061848] Warning: (2) C:\WINDOWS\System32\RPCRT4.dll [0x00004994] [f=0061848] Warning: (3) C:\WINDOWS\SYSTEM32\DNSAPI.dll [0x00016AAC] [f=0061848] Warning: (4) C:\WINDOWS\SYSTEM32\DNSAPI.dll [0x00018CD5] [f=0061848] Warning: (5) C:\WINDOWS\SYSTEM32\DNSAPI.dll [0x000187FE] [f=0061848] Warning: (6) C:\WINDOWS\system32\mswsock.dll [0x0000BD71] [f=0061848] Warning: (7) C:\WINDOWS\system32\mswsock.dll [0x0000B8D1] [f=0061848] Warning: (8) C:\WINDOWS\System32\WS2_32.dll [0x0000E000] [f=0061848] Warning: (9) C:\WINDOWS\System32\WS2_32.dll [0x00008BB7] [f=0061848] Warning: (10) C:\WINDOWS\System32\WS2_32.dll [0x0003C711] [f=0061848] Warning: (11) C:\WINDOWS\System32\WS2_32.dll [0x00036093] [f=0061848] Warning: (12) C:\WINDOWS\System32\WS2_32.dll [0x00036DAD] [f=0061848] Warning: (13) C:\Users\Tim\Documents\My Games\Spring\engine\win32\104.0.1-92-g4409317\spring.exe [0x00931E76] [f=0061848] Warning: (14) C:\Users\Tim\Documents\My Games\Spring\engine\win32\104.0.1-92-g4409317\spring.exe [0x009339BF] [f=0061848] Warning: (15) C:\Users\Tim\Documents\My Games\Spring\engine\win32\104.0.1-92-g4409317\spring.exe [0x009342FD] [f=0061848] Warning: (16) C:\Users\Tim\Documents\My Games\Spring\engine\win32\104.0.1-92-g4409317\spring.exe [0x00924810] [f=0061848] Warning: (17) C:\Users\Tim\Documents\My Games\Spring\engine\win32\104.0.1-92-g4409317\spring.exe [0x00928A59] [f=0061848] Warning: Stacktrace (audio) for Spring 104.0.1-92-g4409317 maintenance: [f=0061848] Warning: [ProgCtr=77ae205c StackPtr=01e9fdb4 FramePtr=01e9fe18] [f=0061848] Warning: (0) C:\WINDOWS\SYSTEM32\ntdll.dll [0x0007205C] [f=0061848] Warning: (1) C:\WINDOWS\System32\KERNELBASE.dll [0x000F48CF] [f=0061848] Warning: (2) C:\Users\Tim\Documents\My Games\Spring\engine\win32\104.0.1-92-g4409317\spring.exe [0x008EC4F4] [f=0061848] Warning: (3) C:\Users\Tim\Documents\My Games\Spring\engine\win32\104.0.1-92-g4409317\spring.exe [0x00D31C27] [f=0061848] Warning: (4) C:\Users\Tim\Documents\My Games\Spring\engine\win32\104.0.1-92-g4409317\spring.exe [0x00D65193] [f=0061848] Warning: (5) C:\WINDOWS\System32\msvcrt.dll [0x00066821] [f=0061848] Warning: (6) C:\WINDOWS\System32\KERNEL32.DLL [0x00018744] [f=0061848] Warning: (7) C:\WINDOWS\SYSTEM32\ntdll.dll [0x0006582D] [f=0061848] Warning: (8) C:\WINDOWS\SYSTEM32\ntdll.dll [0x000657FD] [f=0061918] SendLuaMenuMsg showLobby [f=0061918] HandleLobbyOverlay SetMainInterfaceVisibley [f=0061918] Input grabbing is disabled! [f=0062296] Warning: [Watchdog] Hang detection triggered for Spring 104.0.1-92-g4409317 maintenance. [f=0062296] Warning: (in threads: {main,load,audio,vfsi}={1,0,0,0}) [f=0062296] Warning: DLL information: [f=0062296] Error: 0x00400000 spring [f=0062296] Error: 0x77a70000 ntdll [f=0062296] Error: 0x76d90000 KERNEL32 [f=0062296] Error: 0x75220000 KERNELBASE [f=0062296] Error: 0x76fb0000 ADVAPI32 [f=0062296] Error: 0x74f80000 msvcrt [f=0062296] Error: 0x769a0000 sechost [f=0062296] Error: 0x74710000 RPCRT4 [f=0062296] Error: 0x74520000 SspiCli [f=0062296] Error: 0x74510000 CRYPTBASE [f=0062296] Error: 0x74e00000 bcryptPrimitives [f=0062296] Error: 0x76e60000 IMAGEHLP [f=0062296] Error: 0x76b50000 ucrtbase [f=0062296] Error: 0x75650000 SHELL32 [f=0062296] Error: 0x76f60000 cfgmgr32 [f=0062296] Error: 0x76d00000 shcore [f=0062296] Error: 0x574a0000 OPENGL32 [f=0062296] Error: 0x77670000 combase [f=0062296] Error: 0x750e0000 USER32 [f=0062296] Error: 0x6fbb0000 GLU32 [f=0062296] Error: 0x747e0000 windows.storage [f=0062296] Error: 0x77650000 win32u [f=0062296] Error: 0x74ee0000 shlwapi [f=0062296] Error: 0x76f20000 GDI32 [f=0062296] Error: 0x769f0000 gdi32full [f=0062296] Error: 0x77a60000 kernel.appcore [f=0062296] Error: 0x74e60000 msvcp_win [f=0062296] Error: 0x74f30000 powrprof [f=0062296] Error: 0x76fa0000 profapi [f=0062296] Error: 0x76eb0000 WS2_32 [f=0062296] Error: 0x10000000 DevIL [f=0062296] Error: 0x70780000 vorbisfile [f=0062296] Error: 0x6b800000 OpenAL32 [f=0062296] Error: 0x62e80000 zlib1 [f=0062296] Error: 0x77130000 ole32 [f=0062296] Error: 0x65180000 libfontconfig-1 [f=0062296] Error: 0x70e40000 libfreetype-6 [f=0062296] Error: 0x6ef80000 glew32 [f=0062296] Error: 0x6c740000 SDL2 [f=0062296] Error: 0x68140000 ogg [f=0062296] Error: 0x778b0000 IMM32 [f=0062296] Error: 0x64cc0000 vorbis [f=0062296] Error: 0x75040000 OLEAUT32 [f=0062296] Error: 0x6e9c0000 WINMM [f=0062296] Error: 0x73f10000 VERSION [f=0062296] Error: 0x68f40000 libexpat-1 [f=0062296] Error: 0x6e6f0000 WINMMBASE [f=0062296] Error: 0x60600000 MSVCR80 [f=0062296] Error: 0x7be90000 MSVCP80 [f=0062296] Error: 0x0fac0000 gameoverlayrenderer [f=0062296] Error: 0x77120000 PSAPI [f=0062296] Error: 0x0f0e0000 nvapi [f=0062296] Error: 0x77230000 SETUPAPI [f=0062296] Error: 0x69db0000 dxgi [f=0062296] Error: 0x73c30000 uxtheme [f=0062296] Error: 0x75500000 MSCTF [f=0062296] Error: 0x6e950000 dwmapi [f=0062296] Error: 0x083d0000 nvoglv32 [f=0062296] Error: 0x73ed0000 WTSAPI32 [f=0062296] Error: 0x70db0000 DEVOBJ [f=0062296] Error: 0x075d0000 WINTRUST [f=0062296] Error: 0x76e80000 MSASN1 [f=0062296] Error: 0x778e0000 CRYPT32 [f=0062296] Error: 0x738e0000 ntmarta [f=0062296] Error: 0x6ee00000 WINSTA [f=0062296] Error: 0x76c70000 clbcatq [f=0062296] Error: 0x6a470000 MMDevApi [f=0062296] Error: 0x6bac0000 PROPSYS [f=0062296] Error: 0x66510000 AUDIOSES [f=0062296] Error: 0x709f0000 wintypes [f=0062296] Error: 0x6c4f0000 AVRT [f=0062296] Error: 0x61c70000 Windows.UI [f=0062296] Error: 0x61c00000 TextInputFramework [f=0062296] Error: 0x61940000 CoreUIComponents [f=0062296] Error: 0x61b70000 CoreMessaging [f=0062296] Error: 0x61930000 usermgrcli [f=0062296] Error: 0x6e440000 shfolder [f=0062296] Error: 0x50600000 dsound [f=0062296] Error: 0x172f0000 mswsock [f=0062296] Error: 0x70630000 napinsp [f=0062296] Error: 0x70550000 pnrpnsp [f=0062296] Error: 0x63560000 NLAapi [f=0062296] Error: 0x6b980000 DNSAPI [f=0062296] Error: 0x76f50000 NSI [f=0062296] Error: 0x74330000 IPHLPAPI [f=0062296] Error: 0x70540000 winrnr [f=0062296] Error: 0x6b920000 fwpuclnt [f=0062296] Error: 0x73920000 bcrypt [f=0062296] Error: 0x6b970000 rasadhlp [f=0062296] Error: 0x6ba60000 wshqos [f=0062296] Error: 0x6ba50000 wshtcpip [f=0062296] Error: 0x6ba40000 wship6 [f=0062296] Error: 0x63580000 AIInterface [f=0062296] Error: 0x62880000 SkirmishAI [f=0062296] Error: 0x73720000 dbghelp [f=0062296] Warning: Stacktrace (main) for Spring 104.0.1-92-g4409317 maintenance: [f=0062296] Warning: [ProgCtr=77ae25ac StackPtr=0188de68 FramePtr=0188def8] [f=0062296] Warning: (0) C:\WINDOWS\SYSTEM32\ntdll.dll [0x000725AC] [f=0062296] Warning: (1) C:\WINDOWS\System32\RPCRT4.dll [0x00007008] [f=0062296] Warning: (2) C:\WINDOWS\System32\RPCRT4.dll [0x00004994] [f=0062296] Warning: (3) C:\WINDOWS\SYSTEM32\DNSAPI.dll [0x00016AAC] [f=0062296] Warning: (4) C:\WINDOWS\SYSTEM32\DNSAPI.dll [0x00018CD5] [f=0062296] Warning: (5) C:\WINDOWS\SYSTEM32\DNSAPI.dll [0x000187FE] [f=0062296] Warning: (6) C:\WINDOWS\system32\mswsock.dll [0x0000BD71] [f=0062296] Warning: (7) C:\WINDOWS\system32\mswsock.dll [0x0000B8D1] [f=0062296] Warning: (8) C:\WINDOWS\System32\WS2_32.dll [0x0000E000] [f=0062296] Warning: (9) C:\WINDOWS\System32\WS2_32.dll [0x00008BB7] [f=0062296] Warning: (10) C:\WINDOWS\System32\WS2_32.dll [0x0003C711] [f=0062296] Warning: (11) C:\WINDOWS\System32\WS2_32.dll [0x00036093] [f=0062296] Warning: (12) C:\WINDOWS\System32\WS2_32.dll [0x00036DAD] [f=0062296] Warning: (13) C:\Users\Tim\Documents\My Games\Spring\engine\win32\104.0.1-92-g4409317\spring.exe [0x00931E76] [f=0062296] Warning: (14) C:\Users\Tim\Documents\My Games\Spring\engine\win32\104.0.1-92-g4409317\spring.exe [0x009339BF] [f=0062296] Warning: (15) C:\Users\Tim\Documents\My Games\Spring\engine\win32\104.0.1-92-g4409317\spring.exe [0x009342FD] [f=0062296] Warning: (16) C:\Users\Tim\Documents\My Games\Spring\engine\win32\104.0.1-92-g4409317\spring.exe [0x00924810] [f=0062296] Warning: (17) C:\Users\Tim\Documents\My Games\Spring\engine\win32\104.0.1-92-g4409317\spring.exe [0x00928A59] [f=0062296] Warning: Stacktrace (audio) for Spring 104.0.1-92-g4409317 maintenance: [f=0062296] Warning: [ProgCtr=77ae205c StackPtr=01e9fdb4 FramePtr=01e9fe18] [f=0062296] Warning: (0) C:\WINDOWS\SYSTEM32\ntdll.dll [0x0007205C] [f=0062296] Warning: (1) C:\WINDOWS\System32\KERNELBASE.dll [0x000F48CF] [f=0062296] Warning: (2) C:\Users\Tim\Documents\My Games\Spring\engine\win32\104.0.1-92-g4409317\spring.exe [0x008EC4F4] [f=0062296] Warning: (3) C:\Users\Tim\Documents\My Games\Spring\engine\win32\104.0.1-92-g4409317\spring.exe [0x00D31C27] [f=0062296] Warning: (4) C:\Users\Tim\Documents\My Games\Spring\engine\win32\104.0.1-92-g4409317\spring.exe [0x00D65193] [f=0062296] Warning: (5) C:\WINDOWS\System32\msvcrt.dll [0x00066821] [f=0062296] Warning: (6) C:\WINDOWS\System32\KERNEL32.DLL [0x00018744] [f=0062296] Warning: (7) C:\WINDOWS\SYSTEM32\ntdll.dll [0x0006582D] [f=0062296] Warning: (8) C:\WINDOWS\SYSTEM32\ntdll.dll [0x000657FD] [f=0062296] Warning: [Watchdog] Hang detection triggered for Spring 104.0.1-92-g4409317 maintenance. [f=0062296] Warning: (in threads: {main,load,audio,vfsi}={1,0,0,0}) [f=0062296] Input grabbing is enabled! [f=0062297] Warning: DLL information: [f=0062297] Error: 0x00400000 spring [f=0062297] Error: 0x77a70000 ntdll [f=0062297] Error: 0x76d90000 KERNEL32 [f=0062297] Error: 0x75220000 KERNELBASE [f=0062297] Error: 0x76fb0000 ADVAPI32 [f=0062297] Error: 0x74f80000 msvcrt [f=0062297] Error: 0x769a0000 sechost [f=0062297] Error: 0x74710000 RPCRT4 [f=0062297] Error: 0x74520000 SspiCli [f=0062297] Error: 0x74510000 CRYPTBASE [f=0062297] Error: 0x74e00000 bcryptPrimitives [f=0062297] Error: 0x76e60000 IMAGEHLP [f=0062297] Error: 0x76b50000 ucrtbase [f=0062297] Error: 0x75650000 SHELL32 [f=0062297] Error: 0x76f60000 cfgmgr32 [f=0062297] Error: 0x76d00000 shcore [f=0062297] Error: 0x574a0000 OPENGL32 [f=0062297] Error: 0x77670000 combase [f=0062297] Error: 0x750e0000 USER32 [f=0062297] Error: 0x6fbb0000 GLU32 [f=0062297] Error: 0x747e0000 windows.storage [f=0062297] Error: 0x77650000 win32u [f=0062297] Error: 0x74ee0000 shlwapi [f=0062297] Error: 0x76f20000 GDI32 [f=0062297] Error: 0x769f0000 gdi32full [f=0062297] Error: 0x77a60000 kernel.appcore [f=0062297] Error: 0x74e60000 msvcp_win [f=0062297] Error: 0x74f30000 powrprof [f=0062297] Error: 0x76fa0000 profapi [f=0062297] Error: 0x76eb0000 WS2_32 [f=0062297] Error: 0x10000000 DevIL [f=0062297] Error: 0x70780000 vorbisfile [f=0062297] Error: 0x6b800000 OpenAL32 [f=0062297] Error: 0x62e80000 zlib1 [f=0062297] Error: 0x77130000 ole32 [f=0062297] Error: 0x65180000 libfontconfig-1 [f=0062297] Error: 0x70e40000 libfreetype-6 [f=0062297] Error: 0x6ef80000 glew32 [f=0062297] Error: 0x6c740000 SDL2 [f=0062297] Error: 0x68140000 ogg [f=0062297] Error: 0x778b0000 IMM32 [f=0062297] Error: 0x64cc0000 vorbis [f=0062297] Error: 0x75040000 OLEAUT32 [f=0062297] Error: 0x6e9c0000 WINMM [f=0062297] Error: 0x73f10000 VERSION [f=0062297] Error: 0x68f40000 libexpat-1 [f=0062297] Error: 0x6e6f0000 WINMMBASE [f=0062297] Error: 0x60600000 MSVCR80 [f=0062297] Error: 0x7be90000 MSVCP80 [f=0062297] Error: 0x0fac0000 gameoverlayrenderer [f=0062297] Error: 0x77120000 PSAPI [f=0062297] Error: 0x0f0e0000 nvapi [f=0062297] Error: 0x77230000 SETUPAPI [f=0062297] Error: 0x69db0000 dxgi [f=0062297] Error: 0x73c30000 uxtheme [f=0062297] Error: 0x75500000 MSCTF [f=0062297] Error: 0x6e950000 dwmapi [f=0062297] Error: 0x083d0000 nvoglv32 [f=0062297] Error: 0x73ed0000 WTSAPI32 [f=0062297] Error: 0x70db0000 DEVOBJ [f=0062297] Error: 0x075d0000 WINTRUST [f=0062297] Error: 0x76e80000 MSASN1 [f=0062297] Error: 0x778e0000 CRYPT32 [f=0062297] Error: 0x738e0000 ntmarta [f=0062297] Error: 0x6ee00000 WINSTA [f=0062297] Error: 0x76c70000 clbcatq [f=0062297] Error: 0x6a470000 MMDevApi [f=0062297] Error: 0x6bac0000 PROPSYS [f=0062297] Error: 0x66510000 AUDIOSES [f=0062297] Error: 0x709f0000 wintypes [f=0062297] Error: 0x6c4f0000 AVRT [f=0062297] Error: 0x61c70000 Windows.UI [f=0062297] Error: 0x61c00000 TextInputFramework [f=0062297] Error: 0x61940000 CoreUIComponents [f=0062297] Error: 0x61b70000 CoreMessaging [f=0062297] Error: 0x61930000 usermgrcli [f=0062297] Error: 0x6e440000 shfolder [f=0062297] Error: 0x50600000 dsound [f=0062297] Error: 0x172f0000 mswsock [f=0062297] Error: 0x70630000 napinsp [f=0062297] Error: 0x70550000 pnrpnsp [f=0062297] Error: 0x63560000 NLAapi [f=0062297] Error: 0x6b980000 DNSAPI [f=0062297] Error: 0x76f50000 NSI [f=0062297] Error: 0x74330000 IPHLPAPI [f=0062297] Error: 0x70540000 winrnr [f=0062297] Error: 0x6b920000 fwpuclnt [f=0062297] Error: 0x73920000 bcrypt [f=0062297] Error: 0x6b970000 rasadhlp [f=0062297] Error: 0x6ba60000 wshqos [f=0062297] Error: 0x6ba50000 wshtcpip [f=0062297] Error: 0x6ba40000 wship6 [f=0062297] Error: 0x63580000 AIInterface [f=0062297] Error: 0x62880000 SkirmishAI [f=0062297] Error: 0x73720000 dbghelp [f=0062297] Warning: Stacktrace (main) for Spring 104.0.1-92-g4409317 maintenance: [f=0062297] Warning: [ProgCtr=00b73083 StackPtr=0188b6b0 FramePtr=0188b6d8] [f=0062297] Warning: (0) C:\Users\Tim\Documents\My Games\Spring\engine\win32\104.0.1-92-g4409317\spring.exe [0x00B73083] [f=0062297] Warning: (1) C:\Users\Tim\Documents\My Games\Spring\engine\win32\104.0.1-92-g4409317\spring.exe [0x00B76922] [f=0062297] Warning: (2) C:\Users\Tim\Documents\My Games\Spring\engine\win32\104.0.1-92-g4409317\spring.exe [0x00B31CAC] [f=0062297] Warning: (3) C:\Users\Tim\Documents\My Games\Spring\engine\win32\104.0.1-92-g4409317\spring.exe [0x0042DF1F] [f=0062297] Warning: (4) C:\Users\Tim\Documents\My Games\Spring\engine\win32\104.0.1-92-g4409317\spring.exe [0x00534205] [f=0062297] Warning: (5) C:\Users\Tim\Documents\My Games\Spring\engine\win32\104.0.1-92-g4409317\spring.exe [0x00438BA0] [f=0062297] Warning: (6) C:\Users\Tim\Documents\My Games\Spring\engine\win32\104.0.1-92-g4409317\spring.exe [0x0083C6C1] [f=0062297] Warning: (7) C:\Users\Tim\Documents\My Games\Spring\engine\win32\104.0.1-92-g4409317\spring.exe [0x0083FF8B] [f=0062297] Warning: (8) C:\Users\Tim\Documents\My Games\Spring\engine\win32\104.0.1-92-g4409317\spring.exe [0x008266A3] [f=0062297] Warning: (9) C:\Users\Tim\Documents\My Games\Spring\engine\win32\104.0.1-92-g4409317\spring.exe [0x00E31B1B] [f=0062297] Warning: (10) C:\Users\Tim\Documents\My Games\Spring\engine\win32\104.0.1-92-g4409317\spring.exe [0x00401402] [f=0062297] Warning: (11) C:\WINDOWS\System32\KERNEL32.DLL [0x00018744] [f=0062297] Warning: (12) C:\WINDOWS\SYSTEM32\ntdll.dll [0x0006582D] [f=0062297] Warning: (13) C:\WINDOWS\SYSTEM32\ntdll.dll [0x000657FD] [f=0062297] Warning: Stacktrace (audio) for Spring 104.0.1-92-g4409317 maintenance: [f=0062298] Warning: [ProgCtr=77ae205c StackPtr=01e9fdb4 FramePtr=01e9fe18] [f=0062298] Warning: (0) C:\WINDOWS\SYSTEM32\ntdll.dll [0x0007205C] [f=0062298] Warning: (1) C:\WINDOWS\System32\KERNELBASE.dll [0x000F48CF] [f=0062298] Warning: (2) C:\Users\Tim\Documents\My Games\Spring\engine\win32\104.0.1-92-g4409317\spring.exe [0x008EC4F4] [f=0062298] Warning: (3) C:\Users\Tim\Documents\My Games\Spring\engine\win32\104.0.1-92-g4409317\spring.exe [0x00D31C27] [f=0062298] Warning: (4) C:\Users\Tim\Documents\My Games\Spring\engine\win32\104.0.1-92-g4409317\spring.exe [0x00D65193] [f=0062298] Warning: (5) C:\WINDOWS\System32\msvcrt.dll [0x00066821] [f=0062298] Warning: (6) C:\WINDOWS\System32\KERNEL32.DLL [0x00018744] [f=0062298] Warning: (7) C:\WINDOWS\SYSTEM32\ntdll.dll [0x0006582D] [f=0062298] Warning: (8) C:\WINDOWS\SYSTEM32\ntdll.dll [0x000657FD] [f=0062747] Warning: [Watchdog] Hang detection triggered for Spring 104.0.1-92-g4409317 maintenance. [f=0062747] Warning: (in threads: {main,load,audio,vfsi}={1,0,0,0}) [f=0062747] Warning: DLL information: [f=0062747] Error: 0x00400000 spring [f=0062747] Error: 0x77a70000 ntdll [f=0062747] Error: 0x76d90000 KERNEL32 [f=0062747] Error: 0x75220000 KERNELBASE [f=0062747] Error: 0x76fb0000 ADVAPI32 [f=0062747] Error: 0x74f80000 msvcrt [f=0062747] Error: 0x769a0000 sechost [f=0062747] Error: 0x74710000 RPCRT4 [f=0062747] Error: 0x74520000 SspiCli [f=0062747] Error: 0x74510000 CRYPTBASE [f=0062747] Error: 0x74e00000 bcryptPrimitives [f=0062747] Error: 0x76e60000 IMAGEHLP [f=0062747] Error: 0x76b50000 ucrtbase [f=0062747] Error: 0x75650000 SHELL32 [f=0062747] Error: 0x76f60000 cfgmgr32 [f=0062747] Error: 0x76d00000 shcore [f=0062747] Error: 0x574a0000 OPENGL32 [f=0062747] Error: 0x77670000 combase [f=0062747] Error: 0x750e0000 USER32 [f=0062747] Error: 0x6fbb0000 GLU32 [f=0062747] Error: 0x747e0000 windows.storage [f=0062747] Error: 0x77650000 win32u [f=0062747] Error: 0x74ee0000 shlwapi [f=0062747] Error: 0x76f20000 GDI32 [f=0062747] Error: 0x769f0000 gdi32full [f=0062747] Error: 0x77a60000 kernel.appcore [f=0062747] Error: 0x74e60000 msvcp_win [f=0062747] Error: 0x74f30000 powrprof [f=0062747] Error: 0x76fa0000 profapi [f=0062747] Error: 0x76eb0000 WS2_32 [f=0062747] Error: 0x10000000 DevIL [f=0062747] Error: 0x70780000 vorbisfile [f=0062747] Error: 0x6b800000 OpenAL32 [f=0062747] Error: 0x62e80000 zlib1 [f=0062747] Error: 0x77130000 ole32 [f=0062747] Error: 0x65180000 libfontconfig-1 [f=0062747] Error: 0x70e40000 libfreetype-6 [f=0062747] Error: 0x6ef80000 glew32 [f=0062747] Error: 0x6c740000 SDL2 [f=0062747] Error: 0x68140000 ogg [f=0062747] Error: 0x778b0000 IMM32 [f=0062747] Error: 0x64cc0000 vorbis [f=0062747] Error: 0x75040000 OLEAUT32 [f=0062747] Error: 0x6e9c0000 WINMM [f=0062747] Error: 0x73f10000 VERSION [f=0062747] Error: 0x68f40000 libexpat-1 [f=0062747] Error: 0x6e6f0000 WINMMBASE [f=0062747] Error: 0x60600000 MSVCR80 [f=0062747] Error: 0x7be90000 MSVCP80 [f=0062747] Error: 0x0fac0000 gameoverlayrenderer [f=0062747] Error: 0x77120000 PSAPI [f=0062747] Error: 0x0f0e0000 nvapi [f=0062747] Error: 0x77230000 SETUPAPI [f=0062747] Error: 0x69db0000 dxgi [f=0062747] Error: 0x73c30000 uxtheme [f=0062747] Error: 0x75500000 MSCTF [f=0062747] Error: 0x6e950000 dwmapi [f=0062747] Error: 0x083d0000 nvoglv32 [f=0062747] Error: 0x73ed0000 WTSAPI32 [f=0062747] Error: 0x70db0000 DEVOBJ [f=0062747] Error: 0x075d0000 WINTRUST [f=0062747] Error: 0x76e80000 MSASN1 [f=0062747] Error: 0x778e0000 CRYPT32 [f=0062747] Error: 0x738e0000 ntmarta [f=0062747] Error: 0x6ee00000 WINSTA [f=0062747] Error: 0x76c70000 clbcatq [f=0062747] Error: 0x6a470000 MMDevApi [f=0062747] Error: 0x6bac0000 PROPSYS [f=0062747] Error: 0x66510000 AUDIOSES [f=0062747] Error: 0x709f0000 wintypes [f=0062747] Error: 0x6c4f0000 AVRT [f=0062747] Error: 0x61c70000 Windows.UI [f=0062747] Error: 0x61c00000 TextInputFramework [f=0062747] Error: 0x61940000 CoreUIComponents [f=0062747] Error: 0x61b70000 CoreMessaging [f=0062747] Error: 0x61930000 usermgrcli [f=0062747] Error: 0x6e440000 shfolder [f=0062747] Error: 0x50600000 dsound [f=0062747] Error: 0x172f0000 mswsock [f=0062747] Error: 0x70630000 napinsp [f=0062747] Error: 0x70550000 pnrpnsp [f=0062747] Error: 0x63560000 NLAapi [f=0062747] Error: 0x6b980000 DNSAPI [f=0062747] Error: 0x76f50000 NSI [f=0062747] Error: 0x74330000 IPHLPAPI [f=0062747] Error: 0x70540000 winrnr [f=0062747] Error: 0x6b920000 fwpuclnt [f=0062747] Error: 0x73920000 bcrypt [f=0062747] Error: 0x6b970000 rasadhlp [f=0062747] Error: 0x6ba60000 wshqos [f=0062747] Error: 0x6ba50000 wshtcpip [f=0062747] Error: 0x6ba40000 wship6 [f=0062747] Error: 0x63580000 AIInterface [f=0062747] Error: 0x62880000 SkirmishAI [f=0062747] Error: 0x73720000 dbghelp [f=0062747] Warning: Stacktrace (main) for Spring 104.0.1-92-g4409317 maintenance: [f=0062747] Warning: [ProgCtr=77ae25ac StackPtr=0188de68 FramePtr=0188def8] [f=0062747] Warning: (0) C:\WINDOWS\SYSTEM32\ntdll.dll [0x000725AC] [f=0062747] Warning: (1) C:\WINDOWS\System32\RPCRT4.dll [0x00007008] [f=0062747] Warning: (2) C:\WINDOWS\System32\RPCRT4.dll [0x00004994] [f=0062747] Warning: (3) C:\WINDOWS\SYSTEM32\DNSAPI.dll [0x00016AAC] [f=0062747] Warning: (4) C:\WINDOWS\SYSTEM32\DNSAPI.dll [0x00018CD5] [f=0062747] Warning: (5) C:\WINDOWS\SYSTEM32\DNSAPI.dll [0x000187FE] [f=0062747] Warning: (6) C:\WINDOWS\system32\mswsock.dll [0x0000BD71] [f=0062747] Warning: (7) C:\WINDOWS\system32\mswsock.dll [0x0000B8D1] [f=0062747] Warning: (8) C:\WINDOWS\System32\WS2_32.dll [0x0000E000] [f=0062747] Warning: (9) C:\WINDOWS\System32\WS2_32.dll [0x00008BB7] [f=0062747] Warning: (10) C:\WINDOWS\System32\WS2_32.dll [0x0003C711] [f=0062747] Warning: (11) C:\WINDOWS\System32\WS2_32.dll [0x00036093] [f=0062747] Warning: (12) C:\WINDOWS\System32\WS2_32.dll [0x00036DAD] [f=0062747] Warning: (13) C:\Users\Tim\Documents\My Games\Spring\engine\win32\104.0.1-92-g4409317\spring.exe [0x00931E76] [f=0062747] Warning: (14) C:\Users\Tim\Documents\My Games\Spring\engine\win32\104.0.1-92-g4409317\spring.exe [0x009339BF] [f=0062747] Warning: (15) C:\Users\Tim\Documents\My Games\Spring\engine\win32\104.0.1-92-g4409317\spring.exe [0x009342FD] [f=0062747] Warning: (16) C:\Users\Tim\Documents\My Games\Spring\engine\win32\104.0.1-92-g4409317\spring.exe [0x00924810] [f=0062747] Warning: (17) C:\Users\Tim\Documents\My Games\Spring\engine\win32\104.0.1-92-g4409317\spring.exe [0x00928A59] [f=0062747] Warning: Stacktrace (audio) for Spring 104.0.1-92-g4409317 maintenance: [f=0062747] Warning: [ProgCtr=64cc25b1 StackPtr=01e9f954 FramePtr=01e9f984] [f=0062747] Warning: (0) C:\Users\Tim\Documents\My Games\Spring\engine\win32\104.0.1-92-g4409317\vorbis.dll [0x000025B1] [f=0062747] Warning: (1) C:\Users\Tim\Documents\My Games\Spring\engine\win32\104.0.1-92-g4409317\vorbis.dll [0x00002899] [f=0062747] Warning: (2) C:\Users\Tim\Documents\My Games\Spring\engine\win32\104.0.1-92-g4409317\vorbis.dll [0x00017E17] [f=0062747] Warning: (3) C:\Users\Tim\Documents\My Games\Spring\engine\win32\104.0.1-92-g4409317\vorbis.dll [0x0000B327] [f=0062747] Warning: (4) C:\Users\Tim\Documents\My Games\Spring\engine\win32\104.0.1-92-g4409317\vorbisfile.dll [0x00002AA2] [f=0062747] Warning: (5) C:\Users\Tim\Documents\My Games\Spring\engine\win32\104.0.1-92-g4409317\vorbisfile.dll [0x0000537F] [f=0062747] Warning: (6) C:\Users\Tim\Documents\My Games\Spring\engine\win32\104.0.1-92-g4409317\vorbisfile.dll [0x000058AF] [f=0062747] Warning: (7) C:\Users\Tim\Documents\My Games\Spring\engine\win32\104.0.1-92-g4409317\spring.exe [0x008F833D] [f=0062747] Warning: (8) C:\Users\Tim\Documents\My Games\Spring\engine\win32\104.0.1-92-g4409317\spring.exe [0x008F85BD] [f=0062747] Warning: (9) C:\Users\Tim\Documents\My Games\Spring\engine\win32\104.0.1-92-g4409317\spring.exe [0x008F8697] [f=0062747] Warning: (10) C:\Users\Tim\Documents\My Games\Spring\engine\win32\104.0.1-92-g4409317\spring.exe [0x008EB021] [f=0062747] Warning: (11) C:\Users\Tim\Documents\My Games\Spring\engine\win32\104.0.1-92-g4409317\spring.exe [0x00D31C27] [f=0062747] Warning: (12) C:\Users\Tim\Documents\My Games\Spring\engine\win32\104.0.1-92-g4409317\spring.exe [0x00D65193] [f=0062747] Warning: (13) C:\WINDOWS\System32\msvcrt.dll [0x00066821] [f=0062747] Warning: (14) C:\WINDOWS\System32\KERNEL32.DLL [0x00018744] [f=0062747] Warning: (15) C:\WINDOWS\SYSTEM32\ntdll.dll [0x0006582D] [f=0062747] Warning: (16) C:\WINDOWS\SYSTEM32\ntdll.dll [0x000657FD] chobby.exe Warning: 0 : Spring exit code is: 1, assuming crash chobby.exe Information: 0 : Spring exited chobby.exe Warning: 0 : Spring crash detected chobby.exe Information: 0 : ZkData.TcpTransport socket disconnected: Unable to read data from the transport connection: An existing connection was forcibly closed by the remote host. chobby.exe Information: 0 : Chobby closed connection
Crash on dropped internet connection.