Open Chobbyla opened 6 years ago
Zero-K.exe Information: 0 : Querying default engine Zero-K.exe Information: 0 : Reseting configs and deploying AIs Zero-K.exe Information: 0 : Connecting to steam API Zero-K.exe Information: 0 : Steam online Zero-K.exe Information: 0 : Starting Using writeable configuration source: "C:\temp\x\springsettings.cfg" Using additional read-only configuration source: "C:\temp\x\engine\win32\104.0.1-92-g4409317\springsettings.cfg" Available log sections: RoamMeshDrawer, FarTextureHandler, GroundMoveType, Texture, BumpWater, AutohostInterface, Font, Net, Shader, KeyBindings, CSMFGroundTextures, ModelRenderContainer, DynWater, GameServer, Sound, Path, ArchiveScanner, DecalsDrawerGL4, CregSerializer, Piece, LuaSocket, SkyBox, VFS, Model Enabled log sections: Sound(Notice) Enable or disable log sections using the LogSections configuration key or the SPRING_LOG_SECTIONS environment variable (both comma separated). Use "none" to disable the default log sections. LogOutput initialized. ============== <User Config> ============== AllowDeferredMapRendering = 1 AllowDeferredModelRendering = 1 BumpWaterAnisotropy = 2 BumpWaterBlurReflection = 1 BumpWaterDepthBits = 32 BumpWaterReflection = 2 BumpWaterTexSizeReflection = 256 CamMode = 1 CamTimeExponent = 4.0 CamTimeFactor = 1.0 CubeTexSizeReflection = 256 CubeTexSizeSpecular = 256 DualScreenMiniMapOnLeft = 1 EdgeMoveDynamic = 0 EdgeMoveWidth = 0.003 FPSFOV = 90 FSAALevel = 8 FeatureDrawDistance = 600000 FeatureFadeDistance = 600000 FontSize = 18 Fullscreen = 0 GrassDetail = 9 GroundDecals = 5 GroundDetail = 120 GroundScarAlphaFade = 1 HangTimeout = 5 HardwareCursor = 1 InitialNetworkTimeout = 0 InputTextGeo = 0.26 0.73 0.02 0.028 LODScale = 1.000 LODScaleReflection = 1.000 LODScaleRefraction = 1.000 LODScaleShadow = 1.000 LastSelectedMap = Tropical LastSelectedMod = Zero-K $VERSION LastSelectedScript = Commanders MaxParticles = 25000 MaxSounds = 32 MaximumTransmissionUnit = 0 MiddleClickScrollSpeed = -0.001 MiniMapMarker = 0 MouseDragScrollThreshold = 0 OverheadMaxHeightFactor = 1.39999998 OverheadScrollSpeed = 50 ReconnectTimeout = 0 RotateLogFiles = 1 ScreenshotCounter = 1 ScrollWheelSpeed = -25 Shadows = 1 ShowClock = 0 ShowPlayerInfo = 0 SplashScreenDir = ./MenuLoadscreens TeamHighlight = 0 TreeRadius = 1500 UnitIconDist = 151 UnitLodDist = 9999 UseDistToGroundForIcons = 1.10000002 Water = 4 WindowPosX = 485 WindowPosY = 155 XResolutionWindowed = 960 YResolutionWindowed = 900 snd_volmaster = 10 ============== </User Config> ============== ============== <User System> ============== Spring 104.0.1-92-g4409317 maintenance Build Environment: boost-105500, GNU libstdc++ version 20130531 Compiler Version: gcc-4.8.1 Operating System: Microsoft Windows Microsoft Business Edition, 64-bit (build 9200) Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz; 16310MB RAM, 18742MB pagefile Binary Word Size: 32-bit emulated Deque Chunk Size: 128 Process Clock: std::chrono::high_resolution_clock Physical CPU Cores: 4 Logical CPU Cores: 8 ============== </User System> ============== [good_fpu_init] CPU SSE mask: 127, flags: SSE 1.0: 1, SSE 2.0: 1 SSE 3.0: 1, SSSE 3.0: 1 SSE 4.1: 1, SSE 4.2: 1 SSE 4.0A: 0, SSE 5.0A: 0 using streflop SSE FP-math mode, CPU supports SSE instructions [WatchDogInstall] Installed (HangTimeout: 5sec) [WatchDog::RegisterThread] registering controls for thread [main] [GL::CheckAvailableVideoModes] desktop={1920x1200x24bpp@59Hz} current={1920x1200x24bpp@59Hz} display=1 modes=44 bounds={x=0, y=0, w=1920, h=1200} [ 1] 1920x1200x24bpp@60Hz [ 3] 1920x1080x24bpp@60Hz [ 9] 1680x1050x24bpp@60Hz [12] 1600x1024x24bpp@60Hz [14] 1600x900x24bpp@60Hz [16] 1440x900x24bpp@60Hz [24] 1280x800x24bpp@60Hz [26] 1280x720x24bpp@60Hz [36] 1024x576x24bpp@60Hz display=2 modes=61 bounds={x=1920, y=0, w=1920, h=1200} [ 1] 1920x1200x24bpp@60Hz [ 3] 1920x1080x24bpp@60Hz [ 9] 1680x1050x24bpp@60Hz [12] 1600x1024x24bpp@60Hz [14] 1600x900x24bpp@60Hz [16] 1440x900x24bpp@75Hz [32] 1280x800x24bpp@76Hz [40] 1280x720x24bpp@60Hz [48] 1024x576x24bpp@60Hz [GR::CreateSDLWindow] using 8x anti-aliasing and 24-bit depth-buffer (PF="SDL_PIXELFORMAT_RGB888") for main window [GR::CreateSDLWindow] using 8x anti-aliasing and 24-bit depth-buffer (PF="SDL_PIXELFORMAT_RGB888") for hidden window [GR::LogVersionInfo] SDL version : 2.0.4 (linked) / 2.0.4 (compiled) GL version : 4.6.0 NVIDIA 388.13 GL vendor : NVIDIA Corporation GL renderer : GeForce GTX 970/PCIe/SSE2 GLSL version: 4.60 NVIDIA GLEW version: 2.1.0 GPU memory : 4096MB (total) / 3286MB (available) SDL swap-int: 1 ARB shader support : 1 GLSL shader support : 1 FBO extension support : 1 NVX GPU mem-info support : 1 ATI GPU mem-info support : 0 NPOT-texture support : 1 (1) texture query-LOD support : 1 (1) 24-bit Z-buffer support : 1 (-) primitive-restart support : 1 (1) clip-space control support: 1 (1) frag-depth layout support : 1 (-) max. FBO samples : 32 max. texture size : 16384 max. texture anisotropy level: 16.000000 max. vec4 varyings/attributes: 31/16 max. draw-buffers : 8 max. rec. indices/vertices : 1048576/1048576 max. uniform buffer-bindings : 84 max. uniform block-size : 64KB enable ATI-hacks : 0 compress MIP-maps: 0 [GR::ToggleGLDebugOutput] OpenGL debug-context not installed (dbgErrors=0 dbgTraces=0) [VSync::SetInterval] interval=0 (disabled) [GR::LogDisplayMode] display-mode set to 960x900x24bpp@60Hz (windowed::decorated) [WatchDog::RegisterThread] registering controls for thread [vfsi] [DataDirLocater::Check] Isolation Mode! Using read-write data directory: C:\temp\x\ Using read-only data directory: C:\temp\x\engine\win32\104.0.1-92-g4409317\ Scanning: C:\temp\x\engine\win32\104.0.1-92-g4409317\base Scanning: C:\temp\x\maps Scanning: C:\temp\x\games Scanning: C:\temp\x\packages [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 12ms [WatchDog::DeregisterThread] deregistering controls for thread [vfsi] [ThreadPool::SetThreadCount][1] wanted=3 current=1 maximum=4 (init=1) [ThreadPool::SetThreadCount][2] workers=2 [Threading] Main thread CPU affinity mask set: 252 [f=-000001] [~ScopedOnceTimer][ISound::Init::New] 0ms [f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (0.0ms) [f=-000001] [Sound] [Sound::UpdateThread][1] cfgMaxSounds=32 [f=-000001] [WatchDog::RegisterThread] registering controls for thread [audio] [f=-000001] [Sound] [Sound::InitThread][1] [f=-000001] [Sound] [Sound::InitThread][2] opening default device "OpenAL Soft" [f=-000001] [Sound] [Sound::InitThread][3] device=0848a7f0 context=0739ee00 [f=-000001] [Sound] [Sound::InitThread][4][OpenAL API Info] [f=-000001] [Sound] Vendor: OpenAL Community [f=-000001] [Sound] Version: 1.1 ALSOFT 1.16.0 [f=-000001] [Sound] Renderer: OpenAL Soft [f=-000001] [Sound] AL Extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length [f=-000001] [Sound] ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device [f=-000001] [Sound] Devices: [f=-000001] [Sound] [Speakers (Realtek High Definition Audio)] [f=-000001] [Sound] [Speakers (13- HTC Vive)] [f=-000001] [Sound] [BenQ BL2411-C (NVIDIA High Definition Audio)] [f=-000001] [Sound] [Realtek Digital Output (Realtek High Definition Audio)] [f=-000001] [Sound] [PLB2403WS-0 (NVIDIA High Definition Audio)] [f=-000001] [Sound] [Speakers (Realtek High Definition Audio)] [f=-000001] [Sound] [Sound::GetMaxMonoSources] #attribs=15 [f=-000001] [Sound] [Sound::GetMaxMonoSources] {cfg,alc}MaxSounds={32,255} Fontconfig error: Cannot load default config file [f=-000001] [Sound] Error: EFX: AL_INVALID_VALUE (40963) [f=-000001] [Sound] [Sound::UpdateThread][2] [f=-000001] [Sound] Error: Initializing EFX failed! [f=-000001] [~ScopedOnceTimer][ISound::Init::Dev] 100ms [Info] Using filesystem-writepath: C:\temp\x [Info] Free disk space: 58390 MB [f=-000001] [LuaMenuController::Reset] using menu archive "Chobby v1.5.12.9" [f=-000001] LuaMenu Entry Point: "LuaMenu/main.lua" [f=-000001] [LuaMenu] Searching for new Widgets [f=-000001] [LuaMenu] Scanning: LuaMenu/Addons/ [f=-000001] [LuaMenu] Scanning: LuaMenu/Widgets/ [f=-000001] [LuaMenu] Scanning: LuaMenu/SystemAddons/ [f=-000001] [LuaMenu] Scanning: LuaMenu/SystemWidgets/ [f=-000001] [LuaMenu] Scanning: LuaMenu/chili/ [f=-000001] [LuaMenu] Scanning: libs/chilifx/LuaMenu/widgets [f=-000001] [LuaMenu] Scanning: libs/chilivn/LuaMenu/widgets [f=-000001] [LuaMenu] Scanning: libs/chotify/LuaMenu/widgets [f=-000001] [LuaMenu] Scanning: libs/i18n/LuaMenu/widgets [f=-000001] [LuaMenu] Scanning: libs/liblobby/LuaMenu/widgets [f=-000001] [LuaMenu] Warning: Missing GetInfo() in: base64.lua [f=-000001] [LuaMenu] Warning: Missing GetInfo() in: engineversion.lua [f=-000001] [LuaMenu] Warning: Missing GetInfo() in: json.lua [f=-000001] [LuaMenu] Warning: Missing GetInfo() in: tablefunctions.lua [f=-000001] [LuaMenu] Warning: Missing GetInfo() in: timefunctions.lua [f=-000001] [LuaMenu] Loading widgets <>=vfs **=raw ()=unknown [f=-000001] [LuaMenu] Loading API widget: Delay API <api_delay.lua> [f=-000001] [LuaMenu] Loading API widget: Limit FPS <api_limit_fps.lua> [f=-000001] [LuaMenu] Loading API widget: Away Tracker <gui_away_tracker.lua> [f=-000001] [LuaMenu] Loading API widget: Chili Framework <api_chili.lua> [f=-000001] [LuaMenu] Loading API widget: LibLobby API <api_lobby.lua> [f=-000001] [liblobby] liblobby configuration: [f=-000001] [liblobby] serverName, Zero-K [f=-000001] [liblobby] port, 8200 [f=-000001] [liblobby] protocol, zks [f=-000001] [liblobby] address, zero-k.info [f=-000001] [LuaMenu] Loading API widget: i18n <api_i18n.lua> [f=-000001] [LuaMenu] Loading API widget: ChiliFX <api_chilifx.lua> [f=-000001] [ChiliFX] Enabled: true [f=-000001] [LuaMenu] Loading API widget: Chotify <api_chotify.lua> [f=-000001] [Chotify] Enabled: true [f=-000001] [LuaMenu] Loading API widget: Download Handler <api_download_handler.lua> [f=-000001] [LuaMenu] Loading API widget: Ingame Interface <api_ingame_interface.lua> [f=-000001] [LuaMenu] Loading widget: Test <dbg_test.lua> [f=-000001] [LuaMenu] Loading widget: Campaign Options Window <gui_campaign_options.lua> [f=-000001] [LuaMenu] Loading widget: Community Window <gui_community_window.lua> [f=-000001] [LuaMenu] Loading widget: Download Window <gui_download_window.lua> [f=-000001] [LuaMenu] Loading widget: Friend Window <gui_friend_window.lua> [f=-000001] [LuaMenu] Loading widget: Missions Handles <gui_mission_handler.lua> [f=-000001] [LuaMenu] Loading widget: Notification Handler <api_notification_handler.lua> [f=-000001] [LuaMenu] Loading widget: Planetwars List Window <gui_planetwars_list_window.lua> [f=-000001] [LuaMenu] Loading widget: Queue List Window <gui_queue_list_window.lua> [f=-000001] [LuaMenu] Loading widget: Replays window <gui_replay_handler.lua> [f=-000001] [LuaMenu] Loading widget: Settings Window <gui_settings_window.lua> [f=-000001] [LuaMenu] Loading widget: SpringBoard Window <gui_springboard_window.lua> [f=-000001] [LuaMenu] Loading widget: Users Handler <api_user_handler.lua> [f=-000001] [LuaMenu] Loading widget: ZK wrapper loopback interface <zk_loopback.lua> [f=-000001] [Chobby] Using wrapper port: , 8121 [f=-000001] [LuaMenu] Loading widget: Cache Handler API <api_cache_handler.lua> [f=-000001] [LuaMenu] Loading widget: Internet Browser API <api_internet_browser.lua> [f=-000001] [LuaMenu] Loading widget: Map Handler API <api_map_handler.lua> Zero-K.exe Information: 0 : Chobby connected to wrapper [f=-000001] [LuaMenu] Loading widget: Campaign Data Handler <api_campaign_data.lua> [f=-000001] [LuaMenu] Loading widget: Analytics Handler <api_analytics.lua> [f=-000001] [LuaMenu] Loading widget: Animation control <api_animation_control.lua> [f=-000001] [LuaMenu] Loading widget: Battle Login Rejoin <gui_battle_login_rejoin.lua> Zero-K.exe Information: 0 : Chobbyla >> SteamOnline {"AuthToken":"140000005DAD151CCB28A2132AAD1F00010010017BD4375A1800000001000000020000009BD93D566E00A8C03430D10104000000B800000038000000040000002AAD1F0001001001481C05009BD93D566E00A8C000000000EAC5315A6A754D5A0100D3D700000100E821050000000000BD0EC9F28A275EB58EF9E2B878DEF5892151D845A0901F48EA58BBCE0CD0517DC5CDBE813321EB5E0C127EA829E0E406D5AA374131F8963A4AC68E00E7A31D876AFF5C98D2DEE76110273E484B5438553A94A0FD0D284D2490655E530F50F90C3B2092C922155194CFCA63A84549791834E66ABDD3236DA9D76E6F370DD24675","Friends":["76561197960316098","76561197960346015","76561197960407979","76561197960478324","76561197960592273","76561197960596851","76561197960879482","76561197961018239","76561197969443963","76561197970819976","76561197978858100","76561197986648420","76561197987213948","76561197988094846","76561197994557935","76561197994944436","76561197996027600","76561198000240943","76561198000627763","76561198002227766","76561198005614529","76561198006545309","76561198009856880","76561198010637484","76561198011963210","76561198012143646","76561198019417413","76561198020057980","76561198025147592","76561198030304871","76561198034380788","76561198034997640","76561198065674962","76561198069797979","76561198078468646","76561198086709830","76561198132621338","76561198154889477","76561198209438663","76561198244151506"],"SuggestedName":"Licho"} [f=-000001] [LuaMenu] Loading widget: Battle Room Window <gui_battle_room_window.lua> [f=-000001] [LuaMenu] Loading widget: Battle status panel <gui_battle_status_panel.lua> [f=-000001] [LuaMenu] Loading widget: Campaign Commander Loadout <gui_campaign_commander_loadout.lua> [f=-000001] [LuaMenu] Loading widget: Campaign Handler <gui_campaign_handler.lua> [f=-000001] [LuaMenu] Loading widget: Campaign Handler ZK <zk_campaign_handler.lua> [f=-000001] [LuaMenu] Loading widget: Campaign Save/Load <gui_campaign_saveload.lua> [f=-000001] [LuaMenu] Loading widget: Campaign Technology Panel <gui_campaign_technology_panel.lua> [f=-000001] [LuaMenu] Loading widget: Chili Visual Novel <campaign_chili_vn.lua> Zero-K.exe Information: 0 : Chobbyla >> WrapperOnline {"UserID":"130052100","DefaultServerHost":"zero-k.info","DefaultServerPort":8200,"IsSteamFolder":false} [f=-000001] [LuaMenu] Loading widget: Codex Handler <gui_campaign_codex_handler.lua> [f=-000001] [LuaMenu] Loading widget: Cursor tooltip <gui_tooltip.lua> [f=-000001] [LuaMenu] Loading widget: Load Game Menu <gui_loadgame.lua> [f=-000001] [LuaMenu] Loading widget: Login Window <gui_login_window.lua> [f=-000001] [LuaMenu] Loading widget: Mission Progress Handler <api_mission_progress_handler.lua> [f=-000001] [LuaMenu] Loading widget: Modoptions Panel <gui_modoptions_panel.lua> [f=-000001] [LuaMenu] Loading widget: Party status panel <gui_party_status_panel.lua> [f=-000001] [LuaMenu] Loading widget: Planet Battle Handler <api_planet_battle_handler.lua> [f=-000001] [LuaMenu] Loading widget: Popup Preloader <gui_popup_preloader.lua> [f=-000001] [LuaMenu] Loading widget: Queue status panel <gui_queue_status_panel.lua> [f=-000001] [LuaMenu] Loading widget: Rank update window <gui_rank_update_window.lua> [f=-000001] [LuaMenu] Loading widget: Steam Coop Handler <gui_steam_coop_handler.lua> [f=-000001] [LuaMenu] Loading widget: Steam Handler <api_steam_handler.lua> [f=-000001] [LuaMenu] Loading widget: User status panel <gui_user_status_panel.lua> [f=-000001] [LuaMenu] Loading widget: ZK Comm Config <gui_zk_comm_config.lua> [f=-000001] [LuaMenu] Loading widget: ZK replay downloader <zk_replay_launcher.lua> [f=-000001] [LuaMenu] Loading widget: Image Preloader <dbg_img_preload.lua> [f=-000001] [LuaMenu] Warning: Headers files aren't supported anymore use "require" instead! [f=-000001] [LuaMenu] Warning: Headers files aren't supported anymore use "require" instead! [f=-000001] [LuaMenu] Loading widget: Chili lobby <gui_chili_lobby.lua> [f=-000001] Initialize ATI/intel/other non-nvidia compatibility state:, false [f=-000001] Number of battles: 0 [f=-000001] Vendor and GL, Nvidia, 4 [f=-000001] [LuaMenu] Loading widget: Standalone lobby tools <gui_standalone_lobby.lua> [f=-000001] [LuaMenu] Loading widget: Block Input <gui_block_input.lua> [f=-000001] [LuaMenu] Loading widget: Music Player Lite <snd_music_lite.lua> [f=-000001] [LuaMenu] LuaMenu v1.0 (Lua 5.1) [f=-000001] [LuaMenuController::Activate(msg="")] luaMenu=086c8390 [f=-000001] SetLobbyButtonEnabled, true [f=-000001] SetSettings Int, MaxDynamicMapLights, 1 [f=-000001] SetSettings Value, DynamicSky, 0 [f=-000001] SetSettings Value, CamTimeFactor, 1 [f=-000001] SetSettings Value, LODScale, 1 [f=-000001] SetSettings Int, BumpWaterDepthBits, 32 [f=-000001] SetSettings Value, HardwareCursor, 1 [f=-000001] SetSettings Int, FSAALevel, 8 [f=-000001] [Settings] Warning: No such key: BuildWarnings, but setting it as string anyway. [f=-000001] SetSettings Int, GroundDetail, 120 [f=-000001] SetSettings Value, CamTimeExponent, 4 [f=-000001] SetSettings Int, ShadowMapSize, 2048 [f=-000001] SetSettings Int, InitialNetworkTimeout, 0 [f=-000001] [Settings] Warning: No such key: SmoothPoints, but setting it as string anyway. [f=-000001] [Settings] Warning: No such key: LuaAutoModWidgets, but setting it as string anyway. [f=-000001] SetSettings Int, GrassDetail, 9 [f=-000001] SetSettings Int, BumpWaterReflection, 2 [f=-000001] SetSettings Value, LODScaleRefraction, 1 [f=-000001] SetSettings Int, MaximumTransmissionUnit, 0 [f=-000001] SetSettings Value, UseDistToGroundForIcons, 1.10000002 [f=-000001] SetSettings Value, AdvSky, 0 [f=-000001] SetSettings Int, CamMode, 1 [f=-000001] SetSettings Int, MaxDynamicModelLights, 1 [f=-000001] SetSettings Value, MiddleClickScrollSpeed, -0.001 [f=-000001] SetSettings Int, HangTimeout, 5 [f=-000001] SetSettings Int, Water, 4 [f=-000001] SetSettings Value, MouseDragScrollThreshold, 0 [f=-000001] [Settings] Warning: No such key: LogFlush, but setting it as string anyway. [f=-000001] SetSettings Value, FeatureDrawDistance, 600000 [f=-000001] SetSettings Value, UsePBO, 1 [f=-000001] SetSettings Value, LuaShaders, 1 [f=-000001] SetSettings Int, BumpWaterTexSizeReflection, 256 [f=-000001] SetSettings Int, ForceDisableShaders, 0 [f=-000001] SetSettings Int, GroundScarAlphaFade, 1 [f=-000001] [Settings] Warning: No such key: Version, but setting it as string anyway. [f=-000001] SetSettings Int, OverheadScrollSpeed, 50 [f=-000001] SetSettings Value, EdgeMoveWidth, 0.003 [f=-000001] SetSettings Int, FontSize, 18 [f=-000001] [Settings] Warning: No such key: snd_general, but setting it as string anyway. [f=-000001] SetSettings Value, BumpWaterBlurReflection, 1 [f=-000001] SetSettings Value, LODScaleShadow, 1 [f=-000001] SetSettings Int, UnitLodDist, 9999 [f=-000001] SetSettings Value, AdvMapShading, 1 [f=-000001] [Settings] Warning: No such key: MoveWarnings, but setting it as string anyway. [f=-000001] SetSettings Int, CubeTexSizeReflection, 256 [f=-000001] SetSettings Value, AllowDeferredMapRendering, 1 [f=-000001] SetSettings Value, AdvUnitShading, 1 [f=-000001] [Settings] Warning: No such key: VerboseLevel, but setting it as string anyway. [f=-000001] SetSettings Value, 3DTrees, 1 [f=-000001] SetSettings Int, ROAM, 1 [f=-000001] SetSettings Int, LoadingMT, 0 [f=-000001] [Settings] Warning: No such key: WorkerThreadSpinTime, but setting it as string anyway. [f=-000001] SetSettings Int, UnitIconDist, 151 [f=-000001] SetSettings Int, TreeRadius, 1500 [f=-000001] SetSettings Value, ScrollWheelSpeed, -25 [f=-000001] SetSettings Int, ReconnectTimeout, 0 [f=-000001] [Settings] Warning: No such key: SmoothLines, but setting it as string anyway. [f=-000001] SetSettings Value, DualScreenMiniMapOnLeft, 1 [f=-000001] SetSettings Int, MaxParticles, 25000 [f=-000001] [Settings] Warning: No such key: DisplayDebugPrefixConsole, but setting it as string anyway. [f=-000001] SetSettings Int, GroundDecals, 5 [f=-000001] [Settings] Warning: No such key: ReflectiveWater, but setting it as string anyway. [f=-000001] SetSettings Int, BumpWaterRefraction, 1 [f=-000001] [Settings] Warning: No such key: CubeTexSpecularExponent, but setting it as string anyway. [f=-000001] [Settings] Warning: Unexpected key type: std::string, but setting it as string anyway. [f=-000001] SetSettings Value, ShowClock, 0 [f=-000001] SetSettings Value, FeatureFadeDistance, 600000 [f=-000001] SetSettings Int, Shadows, 1 [f=-000001] SetSettings Value, BumpWaterShoreWaves, 1 [f=-000001] [Settings] Warning: No such key: MinimapOnLeft, but setting it as string anyway. [f=-000001] SetSettings Int, MaxSounds, 32 [f=-000001] SetSettings Value, MiniMapMarker, 0 [f=-000001] [Settings] Warning: No such key: NormalMapping, but setting it as string anyway. [f=-000001] [Settings] Warning: No such key: LinkBandwidth, but setting it as string anyway. [f=-000001] SetSettings Value, FPSFOV, 90 [f=-000001] SetSettings Value, BumpWaterAnisotropy, 2 [f=-000001] SetSettings Value, LODScaleReflection, 1 [f=-000001] SetSettings Value, OverheadMaxHeightFactor, 1.39999998 [f=-000001] [Settings] Warning: No such key: FSAA, but setting it as string anyway. [f=-000001] SetSettings Int, CubeTexSizeSpecular, 256 [f=-000001] SetSettings Value, EdgeMoveDynamic, 0 [f=-000001] SetSettings Value, AllowDeferredModelRendering, 1 [f=-000001] Starting Track, sounds/lobbyMusic/The Secret of Ayers Rock.ogg, 0 [f=-000001] [GR::LogDisplayMode] display-mode set to 960x900x24bpp@60Hz (windowed::decorated) [f=-000001] [GR::LogDisplayMode] display-mode set to 960x900x24bpp@60Hz (windowed::decorated) [f=-000001] SteamOnline, Received Zero-K.exe Information: 0 : Chobbyla >> DiscordOnReady {} [f=-000001] opts.steamInvite, nil [f=-000001] opts.steamInvite, nil [f=-000001] opts.steamInvite, nil [f=-000001] opts.steamInvite, nil [f=-000001] opts.steamInvite, nil [f=-000001] opts.steamInvite, nil [f=-000001] opts.steamInvite, nil [f=-000001] opts.steamInvite, nil [f=-000001] opts.steamInvite, nil [f=-000001] opts.steamInvite, nil [f=-000001] opts.steamInvite, true [f=-000001] opts.steamInvite, true [f=-000001] opts.steamInvite, true [f=-000001] opts.steamInvite, true [f=-000001] opts.steamInvite, true [f=-000001] opts.steamInvite, true [f=-000001] opts.steamInvite, true [f=-000001] opts.steamInvite, true [f=-000001] opts.steamInvite, true [f=-000001] opts.steamInvite, true [f=-000001] [Chobby] Error: Tried to add duplicate list window item, [LCC]quantum[0K] [f=-000001] [Chobby] Error: Tried to add duplicate list window item, Histidine [f=-000001] [Chobby] Error: Tried to add duplicate list window item, GoogleFrog [f=-000001] [Chobby] Error: Tried to add duplicate list window item, Anarchid [f=-000001] [Chobby] Error: Tried to add duplicate list window item, Connetable [f=-000001] [Chobby] Error: Tried to add duplicate list window item, gajop [f=-000001] [Chobby] Error: Tried to add duplicate list window item, Shadowfury333 [f=-000001] [Chobby] Error: Tried to add duplicate list window item, Testor303 [f=-000001] [Chobby] Error: Tried to add duplicate list window item, hokomoko [f=-000001] [Chobby] Error: Tried to add duplicate list window item, HistidineTemp [f=-000001] [Chobby] Error: Tried to add duplicate list window item, DeinFreund [f=-000001] [Chobby] Error: Tried to add duplicate list window item, Nubtron [f=-000001] [Chobby] Error: Tried to add duplicate list window item, Test1234 [f=-000001] [Chobby] Error: Tried to add duplicate list window item, AggressiveSetBorderless [f=-000001] [Chobby] Error: Tried to add duplicate list window item, gejzir_g2 [f=-000001] [Chobby] Error: Tried to add duplicate list window item, [LCC]quantum[0K] [f=-000001] [Chobby] Error: Tried to add duplicate list window item, Histidine [f=-000001] [Chobby] Error: Tried to add duplicate list window item, GoogleFrog [f=-000001] [Chobby] Error: Tried to add duplicate list window item, Anarchid [f=-000001] [Chobby] Error: Tried to add duplicate list window item, Connetable [f=-000001] [Chobby] Error: Tried to add duplicate list window item, gajop [f=-000001] [Chobby] Error: Tried to add duplicate list window item, Shadowfury333 [f=-000001] [Chobby] Error: Tried to add duplicate list window item, Testor303 [f=-000001] [Chobby] Error: Tried to add duplicate list window item, hokomoko [f=-000001] [Chobby] Error: Tried to add duplicate list window item, HistidineTemp [f=-000001] [Chobby] Error: Tried to add duplicate list window item, DeinFreund [f=-000001] [Chobby] Error: Tried to add duplicate list window item, Nubtron [f=-000001] [Chobby] Error: Tried to add duplicate list window item, Test1234 [f=-000001] [Chobby] Error: Tried to add duplicate list window item, AggressiveSetBorderless [f=-000001] [Chobby] Error: Tried to add duplicate list window item, gejzir_g2 [f=-000001] [Chobby] Error: Tried to add duplicate list window item, [LCC]quantum[0K] [f=-000001] [Chobby] Error: Tried to add duplicate list window item, Histidine [f=-000001] [Chobby] Error: Tried to add duplicate list window item, GoogleFrog [f=-000001] [Chobby] Error: Tried to add duplicate list window item, Anarchid [f=-000001] [Chobby] Error: Tried to add duplicate list window item, Connetable [f=-000001] [Chobby] Error: Tried to add duplicate list window item, gajop [f=-000001] [Chobby] Error: Tried to add duplicate list window item, Shadowfury333 [f=-000001] [Chobby] Error: Tried to add duplicate list window item, Testor303 [f=-000001] [Chobby] Error: Tried to add duplicate list window item, hokomoko [f=-000001] [Chobby] Error: Tried to add duplicate list window item, HistidineTemp [f=-000001] [Chobby] Error: Tried to add duplicate list window item, DeinFreund [f=-000001] [Chobby] Error: Tried to add duplicate list window item, Nubtron [f=-000001] [Chobby] Error: Tried to add duplicate list window item, Test1234 [f=-000001] [Chobby] Error: Tried to add duplicate list window item, AggressiveSetBorderless [f=-000001] [Chobby] Error: Tried to add duplicate list window item, gejzir_g2 [f=-000001] [Chobby] Error: Tried to add duplicate list window item, [LCC]quantum[0K] [f=-000001] [Chobby] Error: Tried to add duplicate list window item, Histidine [f=-000001] [Chobby] Error: Tried to add duplicate list window item, GoogleFrog [f=-000001] [Chobby] Error: Tried to add duplicate list window item, Anarchid [f=-000001] [Chobby] Error: Tried to add duplicate list window item, Connetable [f=-000001] [Chobby] Error: Tried to add duplicate list window item, gajop [f=-000001] [Chobby] Error: Tried to add duplicate list window item, Shadowfury333 [f=-000001] [Chobby] Error: Tried to add duplicate list window item, Testor303 [f=-000001] [Chobby] Error: Tried to add duplicate list window item, hokomoko [f=-000001] [Chobby] Error: Tried to add duplicate list window item, HistidineTemp [f=-000001] [Chobby] Error: Tried to add duplicate list window item, DeinFreund [f=-000001] [Chobby] Error: Tried to add duplicate list window item, Nubtron [f=-000001] [Chobby] Error: Tried to add duplicate list window item, Test1234 [f=-000001] [Chobby] Error: Tried to add duplicate list window item, AggressiveSetBorderless [f=-000001] [Chobby] Error: Tried to add duplicate list window item, gejzir_g2 [f=-000001] [Chobby] Error: Tried to add duplicate list window item, [LCC]quantum[0K] [f=-000001] [Chobby] Error: Tried to add duplicate list window item, Histidine [f=-000001] [Chobby] Error: Tried to add duplicate list window item, GoogleFrog [f=-000001] [Chobby] Error: Tried to add duplicate list window item, Anarchid [f=-000001] [Chobby] Error: Tried to add duplicate list window item, Connetable [f=-000001] [Chobby] Error: Tried to add duplicate list window item, gajop [f=-000001] [Chobby] Error: Tried to add duplicate list window item, Shadowfury333 [f=-000001] [Chobby] Error: Tried to add duplicate list window item, Testor303 [f=-000001] [Chobby] Error: Tried to add duplicate list window item, hokomoko [f=-000001] [Chobby] Error: Tried to add duplicate list window item, HistidineTemp [f=-000001] [Chobby] Error: Tried to add duplicate list window item, DeinFreund [f=-000001] [Chobby] Error: Tried to add duplicate list window item, Nubtron [f=-000001] [Chobby] Error: Tried to add duplicate list window item, Test1234 [f=-000001] [Chobby] Error: Tried to add duplicate list window item, AggressiveSetBorderless [f=-000001] [Chobby] Error: Tried to add duplicate list window item, gejzir_g2 [f=-000001] [Chobby] Error: Tried to add duplicate list window item, [LCC]quantum[0K] [f=-000001] [Chobby] Error: Tried to add duplicate list window item, Histidine [f=-000001] [Chobby] Error: Tried to add duplicate list window item, GoogleFrog [f=-000001] [Chobby] Error: Tried to add duplicate list window item, Anarchid [f=-000001] [Chobby] Error: Tried to add duplicate list window item, Connetable [f=-000001] [Chobby] Error: Tried to add duplicate list window item, gajop [f=-000001] [Chobby] Error: Tried to add duplicate list window item, Shadowfury333 [f=-000001] [Chobby] Error: Tried to add duplicate list window item, Testor303 [f=-000001] [Chobby] Error: Tried to add duplicate list window item, hokomoko [f=-000001] [Chobby] Error: Tried to add duplicate list window item, HistidineTemp [f=-000001] [Chobby] Error: Tried to add duplicate list window item, DeinFreund [f=-000001] [Chobby] Error: Tried to add duplicate list window item, Nubtron [f=-000001] [Chobby] Error: Tried to add duplicate list window item, Test1234 [f=-000001] [Chobby] Error: Tried to add duplicate list window item, AggressiveSetBorderless [f=-000001] [Chobby] Error: Tried to add duplicate list window item, gejzir_g2 [f=-000001] [Chobby] Error: Tried to add duplicate list window item, [LCC]quantum[0K] [f=-000001] [Chobby] Error: Tried to add duplicate list window item, Histidine [f=-000001] [Chobby] Error: Tried to add duplicate list window item, GoogleFrog [f=-000001] [Chobby] Error: Tried to add duplicate list window item, Anarchid [f=-000001] [Chobby] Error: Tried to add duplicate list window item, Connetable [f=-000001] [Chobby] Error: Tried to add duplicate list window item, gajop [f=-000001] [Chobby] Error: Tried to add duplicate list window item, Shadowfury333 [f=-000001] [Chobby] Error: Tried to add duplicate list window item, Testor303 [f=-000001] [Chobby] Error: Tried to add duplicate list window item, hokomoko [f=-000001] [Chobby] Error: Tried to add duplicate list window item, HistidineTemp [f=-000001] [Chobby] Error: Tried to add duplicate list window item, DeinFreund [f=-000001] [Chobby] Error: Tried to add duplicate list window item, Nubtron [f=-000001] [Chobby] Error: Tried to add duplicate list window item, Test1234 [f=-000001] [Chobby] Error: Tried to add duplicate list window item, AggressiveSetBorderless [f=-000001] [Chobby] Error: Tried to add duplicate list window item, gejzir_g2 [f=-000001] [Chobby] Error: Tried to add duplicate list window item, [LCC]quantum[0K] [f=-000001] [Chobby] Error: Tried to add duplicate list window item, Histidine [f=-000001] [Chobby] Error: Tried to add duplicate list window item, GoogleFrog [f=-000001] [Chobby] Error: Tried to add duplicate list window item, Anarchid [f=-000001] [Chobby] Error: Tried to add duplicate list window item, Connetable [f=-000001] [Chobby] Error: Tried to add duplicate list window item, gajop [f=-000001] [Chobby] Error: Tried to add duplicate list window item, Shadowfury333 [f=-000001] [Chobby] Error: Tried to add duplicate list window item, Testor303 [f=-000001] [Chobby] Error: Tried to add duplicate list window item, hokomoko [f=-000001] [Chobby] Error: Tried to add duplicate list window item, HistidineTemp [f=-000001] [Chobby] Error: Tried to add duplicate list window item, DeinFreund [f=-000001] [Chobby] Error: Tried to add duplicate list window item, Nubtron [f=-000001] [Chobby] Error: Tried to add duplicate list window item, Test1234 [f=-000001] [Chobby] Error: Tried to add duplicate list window item, AggressiveSetBorderless [f=-000001] [Chobby] Error: Tried to add duplicate list window item, gejzir_g2 [f=-000001] [Chobby] Error: Tried to add duplicate list window item, [LCC]quantum[0K] [f=-000001] [Chobby] Error: Tried to add duplicate list window item, Histidine [f=-000001] [Chobby] Error: Tried to add duplicate list window item, GoogleFrog [f=-000001] [Chobby] Error: Tried to add duplicate list window item, Anarchid [f=-000001] [Chobby] Error: Tried to add duplicate list window item, Connetable [f=-000001] [Chobby] Error: Tried to add duplicate list window item, gajop [f=-000001] [Chobby] Error: Tried to add duplicate list window item, Shadowfury333 [f=-000001] [Chobby] Error: Tried to add duplicate list window item, Testor303 [f=-000001] [Chobby] Error: Tried to add duplicate list window item, hokomoko [f=-000001] [Chobby] Error: Tried to add duplicate list window item, HistidineTemp [f=-000001] [Chobby] Error: Tried to add duplicate list window item, DeinFreund [f=-000001] [Chobby] Error: Tried to add duplicate list window item, Nubtron [f=-000001] [Chobby] Error: Tried to add duplicate list window item, Test1234 [f=-000001] [Chobby] Error: Tried to add duplicate list window item, AggressiveSetBorderless [f=-000001] [Chobby] Error: Tried to add duplicate list window item, gejzir_g2 [f=-000001] [Chobby] Error: Tried to add duplicate list window item, [LCC]quantum[0K] [f=-000001] [Chobby] Error: Tried to add duplicate list window item, Histidine [f=-000001] [Chobby] Error: Tried to add duplicate list window item, GoogleFrog [f=-000001] [Chobby] Error: Tried to add duplicate list window item, Anarchid [f=-000001] [Chobby] Error: Tried to add duplicate list window item, Connetable [f=-000001] [Chobby] Error: Tried to add duplicate list window item, gajop [f=-000001] [Chobby] Error: Tried to add duplicate list window item, Shadowfury333 [f=-000001] [Chobby] Error: Tried to add duplicate list window item, Testor303 [f=-000001] [Chobby] Error: Tried to add duplicate list window item, hokomoko [f=-000001] [Chobby] Error: Tried to add duplicate list window item, HistidineTemp [f=-000001] [Chobby] Error: Tried to add duplicate list window item, DeinFreund [f=-000001] [Chobby] Error: Tried to add duplicate list window item, Nubtron [f=-000001] [Chobby] Error: Tried to add duplicate list window item, Test1234 [f=-000001] [Chobby] Error: Tried to add duplicate list window item, AggressiveSetBorderless [f=-000001] [Chobby] Error: Tried to add duplicate list window item, gejzir_g2 [f=-000001] [Chobby] Error: Tried to add duplicate list window item, [LCC]quantum[0K] [f=-000001] [Chobby] Error: Tried to add duplicate list window item, Histidine [f=-000001] [Chobby] Error: Tried to add duplicate list window item, GoogleFrog [f=-000001] [Chobby] Error: Tried to add duplicate list window item, Anarchid [f=-000001] [Chobby] Error: Tried to add duplicate list window item, Connetable [f=-000001] [Chobby] Error: Tried to add duplicate list window item, gajop [f=-000001] [Chobby] Error: Tried to add duplicate list window item, Shadowfury333 [f=-000001] [Chobby] Error: Tried to add duplicate list window item, Testor303 [f=-000001] [Chobby] Error: Tried to add duplicate list window item, hokomoko [f=-000001] [Chobby] Error: Tried to add duplicate list window item, HistidineTemp [f=-000001] [Chobby] Error: Tried to add duplicate list window item, DeinFreund [f=-000001] [Chobby] Error: Tried to add duplicate list window item, Nubtron [f=-000001] [Chobby] Error: Tried to add duplicate list window item, Test1234 [f=-000001] [Chobby] Error: Tried to add duplicate list window item, AggressiveSetBorderless [f=-000001] [Chobby] Error: Tried to add duplicate list window item, gejzir_g2 [f=-000001] [Chobby] Error: Tried to add duplicate list window item, [LCC]quantum[0K] [f=-000001] [Chobby] Error: Tried to add duplicate list window item, Histidine [f=-000001] [Chobby] Error: Tried to add duplicate list window item, GoogleFrog [f=-000001] [Chobby] Error: Tried to add duplicate list window item, Anarchid [f=-000001] [Chobby] Error: Tried to add duplicate list window item, Connetable [f=-000001] [Chobby] Error: Tried to add duplicate list window item, gajop [f=-000001] [Chobby] Error: Tried to add duplicate list window item, Shadowfury333 [f=-000001] [Chobby] Error: Tried to add duplicate list window item, Testor303 [f=-000001] [Chobby] Error: Tried to add duplicate list window item, hokomoko [f=-000001] [Chobby] Error: Tried to add duplicate list window item, HistidineTemp [f=-000001] [Chobby] Error: Tried to add duplicate list window item, DeinFreund [f=-000001] [Chobby] Error: Tried to add duplicate list window item, Nubtron [f=-000001] [Chobby] Error: Tried to add duplicate list window item, Test1234 [f=-000001] [Chobby] Error: Tried to add duplicate list window item, AggressiveSetBorderless [f=-000001] [Chobby] Error: Tried to add duplicate list window item, gejzir_g2 [f=-000001] opts.steamInvite, nil [f=-000001] [chobby] Showing battle with ID, 55 [f=-000001] [i18n] Warning: "spectator" is not translated in en [f=-000001] [i18n] Error: No translation found for "spectator" [f=-000001] [i18n] Warning: "player" is not translated in en [f=-000001] [i18n] Error: No translation found for "player" [f=-000001] opts.steamInvite, nil [f=-000001] opts.steamInvite, nil [f=-000001] [Chobby] Warning: Missing minimap image for [f=-000001] [Chobby] Warning: Missing minimap image for [f=-000001] [Chobby] Warning: Missing minimap image for [f=-000001] [Chobby] Error: Tried to add duplicate list window item, Fairyland v1.0 [f=-000001] [Chobby] Warning: Missing minimap image for [f=-000001] [Chobby] Warning: Missing minimap image for [f=-000001] [Chobby] Warning: Missing minimap image for [f=-000001] [Chobby] Warning: Missing minimap image for [f=-000001] [Chobby] Warning: Missing minimap image for [f=-000001] opts.steamInvite, nil [f=-000001] opts.steamInvite, nil [f=-000001] [GR::LogDisplayMode] display-mode set to 1858x1177x24bpp@59Hz (windowed::decorated) [f=-000001] Connecting to battle, Zero-K v1.5.12.5, Fields_Of_Isis, 104.0.1-92-g4409317 [f=-000001] SetLobbyFullscreenMode, 1 [f=-000001] SetSettings Int, XResolutionWindowed, 1920 [f=-000001] SetSettings Int, YResolutionWindowed, 1200 [f=-000001] SetSettings Int, WindowPosX, 0 [f=-000001] SetSettings Int, WindowPosY, 0 [f=-000001] SetSettings Value, WindowBorderless, 1 [f=-000001] SetSettings Int, MaxDynamicMapLights, 1 [f=-000001] SetSettings Value, DynamicSky, 0 [f=-000001] SetSettings Value, CamTimeFactor, 1 [f=-000001] SetSettings Value, LODScale, 1 [f=-000001] SetSettings Int, BumpWaterDepthBits, 32 [f=-000001] SetSettings Value, HardwareCursor, 1 [f=-000001] SetSettings Int, FSAALevel, 8 [f=-000001] [Settings] Warning: No such key: BuildWarnings, but setting it as string anyway. [f=-000001] SetSettings Int, GroundDetail, 120 [f=-000001] SetSettings Value, CamTimeExponent, 4 [f=-000001] SetSettings Int, ShadowMapSize, 2048 [f=-000001] SetSettings Int, InitialNetworkTimeout, 0 [f=-000001] [Settings] Warning: No such key: SmoothPoints, but setting it as string anyway. [f=-000001] [Settings] Warning: No such key: LuaAutoModWidgets, but setting it as string anyway. [f=-000001] SetSettings Int, GrassDetail, 9 [f=-000001] SetSettings Int, BumpWaterReflection, 2 [f=-000001] SetSettings Value, LODScaleRefraction, 1 [f=-000001] SetSettings Int, MaximumTransmissionUnit, 0 [f=-000001] SetSettings Value, UseDistToGroundForIcons, 1.10000002 [f=-000001] SetSettings Value, AdvSky, 0 [f=-000001] SetSettings Int, CamMode, 1 [f=-000001] SetSettings Int, MaxDynamicModelLights, 1 [f=-000001] SetSettings Value, MiddleClickScrollSpeed, -0.001 [f=-000001] SetSettings Int, HangTimeout, 5 [f=-000001] SetSettings Int, Water, 4 [f=-000001] SetSettings Value, MouseDragScrollThreshold, 0 [f=-000001] [Settings] Warning: No such key: LogFlush, but setting it as string anyway. [f=-000001] SetSettings Value, FeatureDrawDistance, 600000 [f=-000001] SetSettings Value, UsePBO, 1 [f=-000001] SetSettings Value, LuaShaders, 1 [f=-000001] SetSettings Int, BumpWaterTexSizeReflection, 256 [f=-000001] SetSettings Int, ForceDisableShaders, 0 [f=-000001] SetSettings Int, GroundScarAlphaFade, 1 [f=-000001] [Settings] Warning: No such key: Version, but setting it as string anyway. [f=-000001] SetSettings Int, OverheadScrollSpeed, 50 [f=-000001] SetSettings Value, EdgeMoveWidth, 0.003 [f=-000001] SetSettings Int, FontSize, 18 [f=-000001] [Settings] Warning: No such key: snd_general, but setting it as string anyway. [f=-000001] SetSettings Value, BumpWaterBlurReflection, 1 [f=-000001] SetSettings Value, LODScaleShadow, 1 [f=-000001] SetSettings Int, UnitLodDist, 9999 [f=-000001] SetSettings Value, AdvMapShading, 1 [f=-000001] [Settings] Warning: No such key: MoveWarnings, but setting it as string anyway. [f=-000001] SetSettings Int, CubeTexSizeReflection, 256 [f=-000001] SetSettings Value, AllowDeferredMapRendering, 1 [f=-000001] SetSettings Value, AdvUnitShading, 1 [f=-000001] [Settings] Warning: No such key: VerboseLevel, but setting it as string anyway. [f=-000001] SetSettings Value, 3DTrees, 1 [f=-000001] SetSettings Int, ROAM, 1 [f=-000001] SetSettings Int, LoadingMT, 0 [f=-000001] [Settings] Warning: No such key: WorkerThreadSpinTime, but setting it as string anyway. [f=-000001] SetSettings Int, UnitIconDist, 151 [f=-000001] SetSettings Int, TreeRadius, 1500 [f=-000001] SetSettings Value, ScrollWheelSpeed, -25 [f=-000001] SetSettings Int, ReconnectTimeout, 0 [f=-000001] [Settings] Warning: No such key: SmoothLines, but setting it as string anyway. [f=-000001] SetSettings Value, DualScreenMiniMapOnLeft, 1 [f=-000001] SetSettings Int, MaxParticles, 25000 [f=-000001] [Settings] Warning: No such key: DisplayDebugPrefixConsole, but setting it as string anyway. [f=-000001] SetSettings Int, GroundDecals, 5 [f=-000001] [Settings] Warning: No such key: ReflectiveWater, but setting it as string anyway. [f=-000001] SetSettings Int, BumpWaterRefraction, 1 [f=-000001] [Settings] Warning: No such key: CubeTexSpecularExponent, but setting it as string anyway. [f=-000001] [Settings] Warning: Unexpected key type: std::string, but setting it as string anyway. [f=-000001] SetSettings Value, ShowClock, 0 [f=-000001] SetSettings Value, FeatureFadeDistance, 600000 [f=-000001] SetSettings Int, Shadows, 1 [f=-000001] SetSettings Value, BumpWaterShoreWaves, 1 [f=-000001] [Settings] Warning: No such key: MinimapOnLeft, but setting it as string anyway. [f=-000001] SetSettings Int, MaxSounds, 32 [f=-000001] SetSettings Value, MiniMapMarker, 0 [f=-000001] [Settings] Warning: No such key: NormalMapping, but setting it as string anyway. [f=-000001] [Settings] Warning: No such key: LinkBandwidth, but setting it as string anyway. [f=-000001] SetSettings Value, FPSFOV, 90 [f=-000001] SetSettings Value, BumpWaterAnisotropy, 2 [f=-000001] SetSettings Value, LODScaleReflection, 1 [f=-000001] SetSettings Value, OverheadMaxHeightFactor, 1.39999998 [f=-000001] [Settings] Warning: No such key: FSAA, but setting it as string anyway. [f=-000001] SetSettings Int, CubeTexSizeSpecular, 256 [f=-000001] SetSettings Value, EdgeMoveDynamic, 0 [f=-000001] SetSettings Value, AllowDeferredModelRendering, 1 [f=-000001] compatProfile, false [f=-000001] Game starts! [f=-000001] [ReloadOrRestart] Spring "C:\temp\x\engine\win32\104.0.1-92-g4409317\spring.exe" should be reloading [f=-000001] [SpringApp::Reload][1] [f=-000001] [ThreadPool::SetThreadCount][1] wanted=0 current=3 maximum=4 (init=0) [f=-000001] [async=0] threads=3 tasks=78 {sum,avg}{exec,wait}time={{0.000, -0.000}, {-26815622245474840855429253401518860956464320776403424918853664754332990260511295415366478433976357381674082921696587159313464839243918247924818690648834048.000, 0.000}}ms [f=-000001] thread=1 tasks=39 {sum,min,max,avg}{exec,wait}time={{-0.000, 0.000, -0.000, 2.000}, {0.000, 0.000, 0.000, -0.000}}ms [f=-000001] thread=2 tasks=39 {sum,min,max,avg}{exec,wait}time={{-2.000, 0.000, -0.000, -2.000}, {-0.000, 0.000, -0.000, -26815622246988968213113397636166078715321654225552992079446132079286885067819520390150747116145800511912281323762142483478152671801505207915154643284393984.000}}ms [f=-000001] [async=1] threads=3 tasks=2 {sum,avg}{exec,wait}time={{2.000, 2.000}, {2.000, 2.000}}ms [f=-000001] thread=1 tasks=1 {sum,min,max,avg}{exec,wait}time={{2.000, 2.000, 2.000, 2.000}, {0.000, 0.000, 0.000, 0.000}}ms [f=-000001] thread=2 tasks=1 {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, 0.000, 0.000}, {2.000, 2.000, 2.000, 2.000}}ms [f=-000001] [ThreadPool::SetThreadCount][2] workers=0 [f=-000001] [ThreadPool::SetThreadCount][1] wanted=3 current=1 maximum=4 (init=1) [f=-000001] [ThreadPool::SetThreadCount][2] workers=2 [f=-000001] [Threading] Main thread CPU affinity mask set: 252 [f=-000001] [SpringApp::Reload][2] [f=-000001] [Game::KillLua][0] dtor=0 loadscreen=00000000 [f=-000001] [Game::KillLua][1] dtor=0 luaGaia=00000000 [f=-000001] [Game::KillLua][2] dtor=0 luaRules=00000000 [f=-000001] [Game::KillLua][3] dtor=0 luaUI=00000000 [f=-000001] [Game::KillLua][4] dtor=0 [f=-000001] [SpringApp::Reload][3] [f=-000001] [Sound] [~CSound][1] soundThread=07f9a514 [f=-000001] [WatchDog::DeregisterThread] deregistering controls for thread [audio] [f=-000001] [Sound] [Sound::UpdateThread][3] efx=0778f898 [f=-000001] [Sound] [Sound::UpdateThread][4] ctx=0739ee00 dev=0848a7f0 [f=-000001] [Sound] [Sound::UpdateThread][5] [f=-000001] [Sound] [~CSound][2] [f=-000001] [Sound] [~CSound][3] [f=-000001] [SpringApp::Reload][4] [f=-000001] [SpringApp::Reload][5] [f=-000001] [SpringApp::Reload][6] [f=-000001] Scanning: C:\temp\x\engine\win32\104.0.1-92-g4409317\base [f=-000001] Scanning: C:\temp\x\maps [f=-000001] Scanning: C:\temp\x\games [f=-000001] Scanning: C:\temp\x\packages [f=-000001] [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 11ms [f=-000001] [SpringApp::Reload][7] [f=-000001] [SpringApp::Reload][8] [f=-000001] [~ScopedOnceTimer][ISound::Init::New] 0ms [f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (0.0ms) [f=-000001] [Sound] [Sound::UpdateThread][1] cfgMaxSounds=32 [f=-000001] [WatchDog::RegisterThread] registering controls for thread [audio] [f=-000001] [Sound] [Sound::InitThread][1] [f=-000001] [Sound] [Sound::InitThread][2] opening default device "OpenAL Soft" [f=-000001] [Sound] [Sound::InitThread][3] device=14d89010 context=08e739d8 [f=-000001] [Sound] [Sound::InitThread][4][OpenAL API Info] [f=-000001] [Sound] Vendor: OpenAL Community [f=-000001] [Sound] Version: 1.1 ALSOFT 1.16.0 [f=-000001] [Sound] Renderer: OpenAL Soft [f=-000001] [Sound] AL Extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length [f=-000001] [Sound] ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device [f=-000001] [Sound] Devices: [f=-000001] [Sound] [Speakers (Realtek High Definition Audio)] [f=-000001] [Sound] [Speakers (13- HTC Vive)] [f=-000001] [Sound] [BenQ BL2411-C (NVIDIA High Definition Audio)] [f=-000001] [Sound] [Realtek Digital Output (Realtek High Definition Audio)] [f=-000001] [Sound] [PLB2403WS-0 (NVIDIA High Definition Audio)] [f=-000001] [Sound] [Speakers (Realtek High Definition Audio)] [f=-000001] [Sound] [Sound::GetMaxMonoSources] #attribs=15 [f=-000001] [Sound] [Sound::GetMaxMonoSources] {cfg,alc}MaxSounds={32,255} [f=-000001] [Sound] Error: EFX: AL_INVALID_VALUE (40963) [f=-000001] [Sound] Error: Initializing EFX failed! [f=-000001] [Sound] [Sound::UpdateThread][2] [f=-000001] [~ScopedOnceTimer][ISound::Init::Dev] 100ms [f=-000001] [SpringApp::Reload][10] [f=-000001] [SpringApp::Reload][11] [f=-000001] [LuaMenuController::Reset] using menu archive "Chobby v1.5.12.9" [f=-000001] [SpringApp::Reload][12] #script=125 [f=-000001] [CPreGame] client using IP 37.59.49.101 and port 8456 [f=-000001] [NetProto::InitClient] connecting to IP 37.59.49.101 on port 8456 using name Licho [f=-000001] [SpringApp::Reload][13] numReloads=1 [f=-000001] [GR::LogDisplayMode] display-mode set to 1920x1200x24bpp@59Hz (windowed::borderless) [f=-000001] [PreGame::AddGameSetupArchivesToVFS] using map: Fields_Of_Isis [f=-000001] [PreGame::AddGameSetupArchivesToVFS] using game: Zero-K v1.5.12.5 (archive: 0a1abc72713c575a75c49333cef54e0c.sdz) [f=-000001] Warning: [PreGame::GameDataReceived] Archive Fields_Of_Isis (checksum 0x5519eafa) differs from the host's copy (checksum 0x1). This may be caused by a corrupted download or there may even be two different versions in circulation. Make sure you and the host have installed the chosen archive and its dependencies and consider redownloading it. [f=-000001] Warning: [PreGame::GameDataReceived] Archive 0a1abc72713c575a75c49333cef54e0c.sdz (checksum 0xebf43c07) differs from the host's copy (checksum 0x1). This may be caused by a corrupted download or there may even be two different versions in circulation. Make sure you and the host have installed the chosen archive and its dependencies and consider redownloading it. [f=-000001] PreGame::GameDataReceived] recording demo to "C:\temp\x\demos\20171218_182540_Fields_Of_Isis_104.0.1-92-g4409317 maintenance.sdfz" [f=-000001] [~ScopedOnceTimer][PreGame::GameDataReceived] 177ms [f=-000001] [PreGame::UpdateClientNet] received user number 0 (team 0, allyteam 0), creating load-screen [f=-000001] [LuaIntro] Searching for new Widgets [f=-000001] [LuaIntro] Scanning: LuaIntro/Addons/ [f=-000001] [LuaIntro] Scanning: LuaIntro/Widgets/ [f=-000001] [LuaIntro] Scanning: LuaIntro/SystemAddons/ [f=-000001] [LuaIntro] Scanning: LuaIntro/SystemWidgets/ [f=-000001] [LuaIntro] Scanning: LuaIntro/chili/ [f=-000001] [LuaIntro] Found new widget "SpringLogo" [f=-000001] [LuaIntro] Found new widget "LoadTexture" [f=-000001] [LuaIntro] Found new widget "LoadProgress" [f=-000001] [LuaIntro] Found new widget "Main" [f=-000001] [LuaIntro] Found new widget "Music" [f=-000001] [LuaIntro] Found new widget "WM Stuff" [f=-000001] [LuaIntro] Loading widgets <>=vfs **=raw ()=unknown [f=-000001] [LuaIntro] Loading widget: WM Stuff <wm.lua> [f=-000001] [LuaIntro] Loading widget: LoadProgress <loadprogress.lua> [f=-000001] [LuaIntro] Loading widget: Main <main.lua> [f=-000001] [LuaIntro] Loading widget: LoadTexture <bg_texture.lua> [f=-000001] [LuaIntro] LuaIntro v1.0 (Lua 5.1) [f=-000001] [LoadScreen::Init] single-threaded [f=-000001] [WatchDog::RegisterThread] registering controls for thread [load] [f=-000001] [Game::LoadGame][1] globalQuit=0 threaded=0 [f=-000001] Parsing Map Information [f=-000001] Loading SMF [f=-000001] Loading Map (45 MB) [f=-000001] Loading Radar Icons [f=-000001] Loading GameData Definitions [f=-000001] Loading UnitDefs_posts [f=-000001] Loading FeatureDefs_posts [f=-000001] Loading WeaponDefs_posts [f=-000001] Loading ArmorDefs_posts [f=-000001] [defs.lua] loading all *Defs tables: 172ms [f=-000001] [~ScopedOnceTimer][Game::LoadDefs (GameData)] 253ms [f=-000001] Loading Sound Definitions [f=-000001] [Sound] Warning: Sound incomingchat is missing file tag (ignoring) [f=-000001] [Sound] parsed 322 sounds from gamedata/sounds.lua [f=-000001] [Sound] Error: [LoadSoundBuffer] unable to open audio file "IncomingChat" [f=-000001] [Sound] Error: [Sound::GetSoundId] could not find sound "IncomingChat" [f=-000001] [~ScopedOnceTimer][Game::LoadDefs (Sound)] 9ms [f=-000001] [Game::LoadGame][2] globalQuit=0 forcedQuit=0 [f=-000001] Creating Smooth Height Mesh [f=-000001] [~ScopedOnceTimer][SmoothHeightMesh::MakeSmoothMesh] 19ms [f=-000001] Creating QuadField & CEGs [f=-000001] [CDamageArrayHandler] number of ArmorDefs: 6 [f=-000001] Warning: [CDamageArrayHandler] UnitDef "chicken" in ArmorDef "else" already belongs to ArmorDef category 1! [f=-000001] [RegisterAssimpModelFormats] supported Assimp model formats: *.3ds;*.blend;*.dae;*.lwo; [f=-000001] Creating Unit Textures [f=-000001] Creating Sky [f=-000001] [Game::LoadGame][3] globalQuit=0 forcedQuit=0 [f=-000001] Loading Weapon Definitions [f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (WeaponDefs)] 1904ms [f=-000001] Loading Unit Definitions [f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (UnitDefs)] 137ms [f=-000001] Loading Feature Definitions [f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (FeatureDefs)] 30ms [f=-000001] [IPathManager::GetInstance] using DEFAULT path-manager [f=-000001] Initializing Map Features [f=-000001] Creating ShadowHandler [f=-000001] Creating InfoTextureHandler [f=-000001] InfoTexture: shaders [f=-000001] Creating GroundDrawer [f=-000001] Loading Map Tiles [f=-000001] Loading Square Textures [f=-000001] [~ScopedOnceTimer][CSMFGroundTextures::ConvolveHeightMap] 1ms [f=-000001] Switching to ROAM Mesh Rendering [f=-000001] Creating TreeDrawer [f=-000001] Loaded DecalsDrawer: Legacy [f=-000001] Creating ProjectileDrawer & UnitDrawer [f=-000001] Creating Projectile Textures [f=-000001] Creating Water [f=-000001] [Game::LoadGame][4] globalQuit=0 forcedQuit=0 [f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Camera&Mouse)] 83ms [f=-000001] [Sound] Error: [LoadSoundBuffer] unable to open audio file "MultiSelect" [f=-000001] [Sound] Error: [Sound::GetSoundId] could not find sound "MultiSelect" [f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Console)] 1ms [f=-000001] [Sound] Error: [LoadSoundBuffer] unable to open audio file "FailedCommand" [f=-000001] [Sound] Error: [Sound::GetSoundId] could not find sound "FailedCommand" [f=-000001] Loading LuaRules [f=-000001] Synced LuaRules: starting loading LuaRules: Loaded gadget: Mantis 5480 <hax_mantis_5480.lua> LuaRules: Loaded gadget: Metalspot Finder Gadget <mex_spot_finder.lua> LuaRules: Loaded gadget: Save/Load <api_saveload.lua> LuaRules: Loaded gadget: Startbox handler <start_boxes.lua> LuaRules: Loaded gadget: No Friendly Fire <unit_nofriendlyfire.lua> LuaRules: Loaded gadget: IconGenerator <unit_icongenerator.lua> LuaRules: Loaded gadget: Mex Placement <mex_placement.lua> LuaRules: Loaded gadget: Nano Frame Death Handeling <unit_nanoframe_death.lua> LuaRules: Loaded gadget: Nano Frame Rate Limit <unit_nanoframe_rate_limit.lua> LuaRules: Loaded gadget: No Self-D <unit_noselfd.lua> LuaRules: Loaded gadget: ShareControl <share_control.lua> LuaRules: Loaded gadget: UnitPriority <unit_priority.lua> LuaRules: Loaded gadget: Mex Control with energy link <unit_mex_overdrive.lua> LuaRules: Loaded gadget: Script notification <unit_script_notification.lua> LuaRules: Loaded gadget: Antinuke Handler <unit_antinuke_handler.lua> LuaRules: Loaded gadget: Attributes <unit_attributes.lua> LuaRules: Loaded gadget: Boolean Disable <unit_boolean_disable.lua> LuaRules: Loaded gadget: Impulse Float Toggle <unit_impulsefloat_toggle.lua> LuaRules: Loaded gadget: LockOptions <lockunits_modoption.lua> LuaRules: Loaded gadget: Perks <game_perks.lua> LuaRules: Loaded gadget: Shield Charge <unit_shield_charge.lua> LuaRules: Loaded gadget: StartSetup <start_unit_setup.lua> LuaRules: Loaded gadget: Stockpile <unit_stockpile.lua> [f=-000001] Setting morph for custom comms for player: 0 LuaRules: Loaded gadget: UnitMorph <unit_morph.lua> LuaRules: Loaded gadget: AirPlantParents <unit_air_plants.lua> LuaRules: Loaded gadget: AirTransport_SeaPickup <unit_transport_pickup_floating_amphib.lua> LuaRules: Loaded gadget: Aircraft Command <unit_bomber_command.lua> LuaRules: Loaded gadget: Aircraft Crashing <unit_aircraft_crash.lua> LuaRules: Loaded gadget: Allow Builder Hold Fire <unit_allow_builder_hold_fire.lua> LuaRules: Loaded gadget: Area Guard <cmd_areaguard.lua> LuaRules: Loaded gadget: Block Ally Attack <cmd_block_ally_attack.lua> LuaRules: Loaded gadget: Blocking Tag Implementation <feature_blocking_tag_implementation.lua> LuaRules: Loaded gadget: Bomber Dive <unit_bomber_dive.lua> LuaRules: Loaded gadget: CAI <ai_cai.lua> LuaRules: Loaded gadget: CEG Spawner <dbg_ceg_spawner.lua> LuaRules: Loaded gadget: Capture <unit_capture.lua> LuaRules: Loaded gadget: Carrier Drones <unit_carrier_drones.lua> LuaRules: Loaded gadget: Command Raw Move <cmd_raw_move.lua> LuaRules: Loaded gadget: Command Transfer Unit <cmd_transfer_unit.lua> LuaRules: Loaded gadget: Constructor Auto Assist <unit_factory_guard.lua> LuaRules: Loaded gadget: Control gunship strafe range <unit_control_gunship_stafe_range.lua> LuaRules: Loaded gadget: D-Gun Aim Fix <unit_dgun_aim.lua> LuaRules: Loaded gadget: Debris physics <feature_debris_physics.lua> LuaRules: Loaded gadget: Decloak when damaged <unit_decloak_damaged.lua> LuaRules: Loaded gadget: Dev Commands <dbg_dev_commands.lua> LuaRules: Loaded gadget: Disable Buildoptions <unit_disable_buildoptions.lua> LuaRules: Loaded gadget: Dont fire at radar <unit_dont_fire_at_radar.lua> LuaRules: Loaded gadget: Experience <unit_xp.lua> LuaRules: Loaded gadget: Factory Anti Slacker <factory_anti_slacker.lua> LuaRules: Loaded gadget: Factory Stop Production <cmd_factory_stop_production.lua> LuaRules: Loaded gadget: Fall Damage <unit_fall_damage.lua> LuaRules: Loaded gadget: Feature Effects <feature_fx.lua> LuaRules: Loaded gadget: Fog Hidden Effects API <api_fog_hidden_effects.lua> LuaRules: Loaded gadget: Galaxy Campaign Battle Handler <mission_galaxy_campaign_battle.lua> LuaRules: Loaded gadget: GameRules Events <unit_gamerules_events.lua> LuaRules: Loaded gadget: Grey Goo <unit_grey_goo.lua> LuaRules: Loaded gadget: Gunship Strafe Control <unit_gunship_strafe_control.lua> LuaRules: Loaded gadget: Hide Autorepairlevel Command <cmd_hide_autorepairlevel.lua> LuaRules: Loaded gadget: Instant Self Destruct <unit_instant_self_destruct.lua> LuaRules: Loaded gadget: Invincibility <unit_invincibility.lua> LuaRules: Loaded gadget: Jumpjets <unit_jumpjets.lua> LuaRules: Loaded gadget: LUS <unit_script.lua> LuaRules: Loaded gadget: Lag Monitor <game_lagmonitor.lua> LuaRules: Loaded gadget: LupsNanoSpray <lups_nano_spray.lua> LuaRules: Loaded gadget: Mantis 5852 <hax_mantis_5852.lua> LuaRules: Loaded gadget: Missile Silo Controller <unit_missilesilo.lua> LuaRules: Loaded gadget: Modular Comm Info <api_modularcomms.lua> LuaRules: Loaded gadget: NoAirNuke <exp_no_air_nuke.lua> LuaRules: Loaded gadget: One Click Weapon <unit_oneclick_weapon.lua> LuaRules: Loaded gadget: Orbital Drop <mission_orbital_drop.lua> LuaRules: Loaded gadget: Overkill Prevention <unit_overkill_prevention.lua> LuaRules: Loaded gadget: Overkill Prevention Placeholder <unit_overkill_prevention_placeholder.lua> LuaRules: Loaded gadget: Paralysis <unit_paralysis_damage.lua> LuaRules: Loaded gadget: Player extra information <player_extra_information.lua> LuaRules: Loaded gadget: Prevent Lab Hax <unit_prevent_lab_hax.lua> LuaRules: Loaded gadget: Prevent Landship <unit_prevent_landship.lua> LuaRules: Loaded gadget: Prevent turret overshoot <unit_prevent_turret_overshoot.lua> LuaRules: Loaded gadget: Projectile Hold <weapon_projectile_hold.lua> LuaRules: Loaded gadget: Projectile Radar Homing <weapon_projectile_radar_homing.lua> LuaRules: Loaded gadget: Projectile Retarget <weapon_projectile_retarget.lua> LuaRules: Loaded gadget: Puppy Handler <unit_puppy_handler.lua> LuaRules: Loaded gadget: Reclaim HP changer <unit_reclaim_hp.lua> LuaRules: Loaded gadget: Refuel Pad Handler <unit_refuel_pad_handler.lua> LuaRules: Loaded gadget: Regeneration <unit_regeneration.lua> LuaRules: Loaded gadget: Remove Wait <cmd_remove_wait.lua> LuaRules: Loaded gadget: Repair Speed Changer <unit_repair_speed.lua> LuaRules: Loaded gadget: Resign Gadget <game_resign.lua> LuaRules: Loaded gadget: Retreat Command <cmd_retreat.lua> LuaRules: Loaded gadget: Rezz Hp changer + effect <unit_rezz_hp.lua> LuaRules: Loaded gadget: Self destruct blocker <unit_self_destruct.lua> LuaRules: Loaded gadget: Set Nano Piece <unit_setnanopiece.lua> LuaRules: Loaded gadget: Share mode <game_share_mode.lua> LuaRules: Loaded gadget: Shield Link <unit_shield_link.lua> LuaRules: Loaded gadget: Shockwaves <lups_shockwaves.lua> LuaRules: Loaded gadget: Show Shooter <unit_show_shooter.lua> LuaRules: Loaded gadget: Solar Force Closed <unit_solar_force_closed.lua> LuaRules: Loaded gadget: Spherical LOS <unit_spherical_los.lua> LuaRules: Loaded gadget: Tactical Unit AI <unit_tactical_ai.lua> LuaRules: Loaded gadget: Target Priority <unit_target_priority.lua> LuaRules: Loaded gadget: Target on the move <unit_target_on_the_move.lua> LuaRules: Loaded gadget: Teleporter <unit_teleporter.lua> LuaRules: Loaded gadget: Terraformers <unit_terraform.lua> LuaRules: Loaded gadget: Terrain Texture Handler <terrain_texture_handler.lua> LuaRules: Loaded gadget: Time slow v2 <unit_timeslow.lua> LuaRules: Loaded gadget: Transport Selected Load <cmd_select_load_helper.lua> LuaRules: Loaded gadget: Transport Speed <unit_transport_speed.lua> LuaRules: Loaded gadget: TransportAIbuttons <unit_transport_ai_buttons.lua> LuaRules: Loaded gadget: Turn Without Interia <unit_turn_without_interia.lua> LuaRules: Loaded gadget: Typemap Options <typemap_options.lua> LuaRules: Loaded gadget: Unit removal from rezzed structures <unit_removal_from_rezzed_structure.lua> LuaRules: Loaded gadget: UnitStealth <unit_stealth.lua> LuaRules: Loaded gadget: Units on fire <unit_is_on_fire.lua> LuaRules: Loaded gadget: Wade Effects <wake_fx.lua> LuaRules: Loaded gadget: Water Effects <unit_water_effects.lua> LuaRules: Loaded gadget: Weapon Impulse <weapon_impulse.lua> LuaRules: Loaded gadget: Windmill Control <unit_windmill_control.lua> LuaRules: Loaded gadget: api_subdir_gadgets.lua <api_subdir_gadgets.lua> LuaRules: Loaded gadget: api_widget_events.lua <api_widget_events.lua> LuaRules: Loaded gadget: astar.lua <astar.lua> LuaRules: Loaded gadget: init_auto_ready.lua <init_auto_ready.lua> LuaRules: Loaded gadget: lups_cloak_fx.lua <lups_cloak_fx.lua> LuaRules: Loaded gadget: lups_thrusters.lua <lups_thrusters.lua> LuaRules: Loaded gadget: lups_wrapper.lua <lups_wrapper.lua> LuaRules: Loaded gadget: weapon_hide_sniper.lua <weapon_hide_sniper.lua> LuaRules: Loaded gadget: Center Offset and Growth Scale <unit_centeroffset.lua> LuaRules: Loaded gadget: Commander Upgrade <unit_commander_upgrade.lua> LuaRules: Loaded gadget: CustomUnitShaders <api_custom_unit_shaders.lua> LuaRules: Loaded gadget: Factory exit flatten <unit_factory_flatten.lua> LuaRules: Loaded gadget: Game Over <game_over.lua> LuaRules: Loaded gadget: UnitCloakShield <unit_cloak_shield.lua> LuaRules: Loaded gadget: Water level modoption <start_waterlevel.lua> LuaRules: Loaded gadget: Fighter pull-up <unit_fighter_pullup.lua> LuaRules: Loaded gadget: Energy Drain <unit_energy_drain.lua> LuaRules: Loaded gadget: Chicken control <chicken_control.lua> LuaRules: Loaded gadget: Area Denial <weapon_area_damage.lua> LuaRules: Loaded gadget: Cannot Damage Unit <unit_cannot_damage_unit.lua> LuaRules: Loaded gadget: Disallow unit for command targeting <unit_untargetable.lua> LuaRules: Loaded gadget: Single-Hit Weapon <weapon_single_hit.lua> LuaRules: Loaded gadget: Starlight Satellite Capture <unit_starlight_satellite_capture.lua> LuaRules: Loaded gadget: Noexplode Stopper <weapon_noexplode_stopper.lua> LuaRules: Loaded gadget: Unit Explosion Spawner <unit_explosion_spawner.lua> LuaRules: Loaded gadget: Shield Merge <weapon_shield_merge.lua> LuaRules: Loaded gadget: Lups Shield <lups_shield.lua> LuaRules: Loaded gadget: Endgame Graphs <endgame_graphs.lua> LuaRules: Loaded gadget: Awards <awards.lua> LuaRules: Loaded gadget: Backup allyteam names <start_teamnames.lua> LuaRules: Loaded gadget: Planet Wars Structures <unit_planetwars.lua> LuaRules: Loaded gadget: Profiler <dbg_profiler.lua> LuaRules: Loaded gadget: Zombies! <unit_zombies.lua> [f=-000001] Synced LuaRules: finished loading [f=-000001] Unsynced LuaRules: starting loading >> Loaded gadget: Engine Taskbar Stuff <engine_taskbar_stuff.lua> >> Loaded gadget: Metalspot Finder Gadget <mex_spot_finder.lua> >> Loaded gadget: Save/Load <api_saveload.lua> >> Loaded gadget: IconGenerator <unit_icongenerator.lua> >> Loaded gadget: Mex Placement <mex_placement.lua> >> Loaded gadget: Script notification <unit_script_notification.lua> >> Loaded gadget: StartSetup <start_unit_setup.lua> >> Loaded gadget: UnitMorph <unit_morph.lua> >> Loaded gadget: AirTransport_SeaPickup <unit_transport_pickup_floating_amphib.lua> >> Loaded gadget: Aircraft Command <unit_bomber_command.lua> >> Loaded gadget: AutoReadyStartpos <init_auto_ready.lua> >> Loaded gadget: CAI <ai_cai.lua> >> Loaded gadget: Capture <unit_capture.lua> >> Loaded gadget: Command Raw Move <cmd_raw_move.lua> >> Loaded gadget: Command Transfer Unit <cmd_transfer_unit.lua> >> Loaded gadget: Constructor Auto Assist <unit_factory_guard.lua> >> Loaded gadget: Dev Commands <dbg_dev_commands.lua> >> Loaded gadget: Fog Hidden Effects API <api_fog_hidden_effects.lua> >> Loaded gadget: Galaxy Campaign Battle Handler <mission_galaxy_campaign_battle.lua> >> Loaded gadget: Invincibility <unit_invincibility.lua> >> Loaded gadget: Jumpjets <unit_jumpjets.lua> >> Loaded gadget: LupsNanoSpray <lups_nano_spray.lua> >> Loaded gadget: Missile Silo Controller <unit_missilesilo.lua> >> Loaded gadget: Modular Comm Info <api_modularcomms.lua> >> Loaded gadget: One Click Weapon <unit_oneclick_weapon.lua> >> Loaded gadget: Resign Gadget <game_resign.lua> >> Loaded gadget: Retreat Command <cmd_retreat.lua> >> Loaded gadget: Share mode <game_share_mode.lua> >> Loaded gadget: Shield Link <unit_shield_link.lua> >> Loaded gadget: Shockwaves <lups_shockwaves.lua> >> Loaded gadget: Target on the move <unit_target_on_the_move.lua> >> Loaded gadget: Teleporter <unit_teleporter.lua> >> Loaded gadget: Terraformers <unit_terraform.lua> >> Loaded gadget: Terrain Texture Handler <terrain_texture_handler.lua> >> Loaded gadget: Thrusters <lups_thrusters.lua> >> Loaded gadget: TransportAIbuttons <unit_transport_ai_buttons.lua> >> Loaded gadget: Widget Events <api_widget_events.lua> >> Loaded gadget: api_subdir_gadgets.lua <api_subdir_gadgets.lua> >> Loaded gadget: astar.lua <astar.lua> >> Loaded gadget: cmd_areaguard.lua <cmd_areaguard.lua> >> Loaded gadget: cmd_block_ally_attack.lua <cmd_block_ally_attack.lua> >> Loaded gadget: cmd_hide_autorepairlevel.lua <cmd_hide_autorepairlevel.lua> >> Loaded gadget: cmd_remove_wait.lua <cmd_remove_wait.lua> >> Loaded gadget: cmd_select_load_helper.lua <cmd_select_load_helper.lua> >> Loaded gadget: dbg_ceg_spawner.lua <dbg_ceg_spawner.lua> >> Loaded gadget: endgame_graphs.lua <endgame_graphs.lua> >> Loaded gadget: factory_anti_slacker.lua <factory_anti_slacker.lua> >> Loaded gadget: feature_debris_physics.lua <feature_debris_physics.lua> >> Loaded gadget: feature_fx.lua <feature_fx.lua> >> Loaded gadget: game_lagmonitor.lua <game_lagmonitor.lua> >> Loaded gadget: game_over.lua <game_over.lua> >> Loaded gadget: game_perks.lua <game_perks.lua> >> Loaded gadget: hax_mantis_5480.lua <hax_mantis_5480.lua> >> Loaded gadget: hax_mantis_5852.lua <hax_mantis_5852.lua> >> Loaded gadget: lockunits_modoption.lua <lockunits_modoption.lua> >> Loaded gadget: player_extra_information.lua <player_extra_information.lua> >> Loaded gadget: share_control.lua <share_control.lua> >> Loaded gadget: start_boxes.lua <start_boxes.lua> >> Loaded gadget: start_teamnames.lua <start_teamnames.lua> >> Loaded gadget: start_waterlevel.lua <start_waterlevel.lua> >> Loaded gadget: typemap_options.lua <typemap_options.lua> >> Loaded gadget: unit_air_plants.lua <unit_air_plants.lua> >> Loaded gadget: unit_aircraft_crash.lua <unit_aircraft_crash.lua> >> Loaded gadget: unit_allow_builder_hold_fire.lua <unit_allow_builder_hold_fire.lua> >> Loaded gadget: unit_attributes.lua <unit_attributes.lua> >> Loaded gadget: unit_bomber_dive.lua <unit_bomber_dive.lua> >> Loaded gadget: unit_cannot_damage_unit.lua <unit_cannot_damage_unit.lua> >> Loaded gadget: unit_carrier_drones.lua <unit_carrier_drones.lua> >> Loaded gadget: unit_centeroffset.lua <unit_centeroffset.lua> >> Loaded gadget: unit_control_gunship_stafe_range.lua <unit_control_gunship_stafe_range.lua> >> Loaded gadget: unit_dont_fire_at_radar.lua <unit_dont_fire_at_radar.lua> >> Loaded gadget: unit_factory_flatten.lua <unit_factory_flatten.lua> >> Loaded gadget: unit_fall_damage.lua <unit_fall_damage.lua> >> Loaded gadget: unit_fighter_pullup.lua <unit_fighter_pullup.lua> >> Loaded gadget: unit_gamerules_events.lua <unit_gamerules_events.lua> >> Loaded gadget: unit_grass_cutter.lua <unit_grass_cutter.lua> >> Loaded gadget: unit_impulsefloat_toggle.lua <unit_impulsefloat_toggle.lua> >> Loaded gadget: unit_is_on_fire.lua <unit_is_on_fire.lua> >> Loaded gadget: unit_marketplace.lua <unit_marketplace.lua> >> Loaded gadget: unit_mex_overdrive.lua <unit_mex_overdrive.lua> >> Loaded gadget: unit_overkill_prevention.lua <unit_overkill_prevention.lua> >> Loaded gadget: unit_overkill_prevention_placeholder.lua <unit_overkill_prevention_placeholder.lua> >> Loaded gadget: unit_planetwars.lua <unit_planetwars.lua> >> Loaded gadget: unit_prevent_lab_hax.lua <unit_prevent_lab_hax.lua> >> Loaded gadget: unit_prevent_landship.lua <unit_prevent_landship.lua> >> Loaded gadget: unit_prevent_turret_overshoot.lua <unit_prevent_turret_overshoot.lua> >> Loaded gadget: unit_priority.lua <unit_priority.lua> >> Loaded gadget: unit_regeneration.lua <unit_regeneration.lua> >> Loaded gadget: unit_removal_from_rezzed_structure.lua <unit_removal_from_rezzed_structure.lua> >> Loaded gadget: unit_rezz_hp.lua <unit_rezz_hp.lua> >> Loaded gadget: unit_self_destruct.lua <unit_self_destruct.lua> >> Loaded gadget: unit_solar_force_closed.lua <unit_solar_force_closed.lua> >> Loaded gadget: unit_spherical_los.lua <unit_spherical_los.lua> >> Loaded gadget: unit_starlight_satellite_capture.lua <unit_starlight_satellite_capture.lua> >> Loaded gadget: unit_stealth.lua <unit_stealth.lua> >> Loaded gadget: unit_target_priority.lua <unit_target_priority.lua> >> Loaded gadget: unit_transport_speed.lua <unit_transport_speed.lua> >> Loaded gadget: unit_turn_without_interia.lua <unit_turn_without_interia.lua> >> Loaded gadget: unit_untargetable.lua <unit_untargetable.lua> >> Loaded gadget: unit_water_effects.lua <unit_water_effects.lua> >> Loaded gadget: unit_windmill_control.lua <unit_windmill_control.lua> >> Loaded gadget: unit_xp.lua <unit_xp.lua> >> Loaded gadget: unit_zombies.lua <unit_zombies.lua> >> Loaded gadget: wake_fx.lua <wake_fx.lua> >> Loaded gadget: weapon_area_damage.lua <weapon_area_damage.lua> >> Loaded gadget: weapon_impulse.lua <weapon_impulse.lua> >> Loaded gadget: weapon_noexplode_stopper.lua <weapon_noexplode_stopper.lua> >> Loaded gadget: weapon_shield_merge.lua <weapon_shield_merge.lua> >> Loaded gadget: weapon_single_hit.lua <weapon_single_hit.lua> >> Loaded gadget: Commander Upgrade <unit_commander_upgrade.lua> >> Loaded gadget: CustomUnitShaders <api_custom_unit_shaders.lua> >> Loaded gadget: UnitCloakShield <unit_cloak_shield.lua> >> Loaded gadget: Lups Cloak FX <lups_cloak_fx.lua> >> Loaded gadget: Chicken control <chicken_control.lua> >> Loaded gadget: Unit Explosion Spawner <unit_explosion_spawner.lua> >> Loaded gadget: Lups Shield <lups_shield.lua> >> Loaded gadget: Lups <lups_wrapper.lua> >> Loaded gadget: Awards <awards.lua> >> Loaded gadget: Chicken Spawner <unit_spawner.lua> >> Loaded gadget: Profiler <dbg_profiler.lua> [f=-000001] Unsynced LuaRules: finished loading [f=-000001] Loading LuaGaia [f=-000001] Loading LuaUI [f=-000001] LuaUI Entry Point: "luaui.lua" [f=-000001] LuaUI Access Lock: enabled [f=-000001] LuaSocket Enabled: yes [f=-000001] Using LUAUI_DIRNAME = LuaUI/ [f=-000001] Reloading GUI config from file: LuaUI/ctrlpanel.txt [f=-000001] LuaUI: bound F11 to the widget selector [f=-000001] LuaUI: bound CTRL+F11 to tweak mode [f=-000001] Loading last game win data [f=-000001] Resetting win data [f=-000001] Last game player count: 2, This game player count: 2 [f=-000001] Last game allyTeam count: 3, This game allyTeam count: 3 [f=-000001] Player and team counts match, continuing [f=-000001] Testing last game's team 0 mapped to this game's team 0 [f=-000001] All players and teams match from last game, using last game's scores as base [f=-000001] Loaded API widget: Cluster Detection <api_cluster_detection.lua> [f=-000001] Loaded API widget: Hacky version fix <hacky_version_fix.lua> [f=-000001] Loaded API widget: Shared Functions <api_shared_functions.lua> [f=-000001] Loaded API widget: i18n <api_i18n.lua> [f=-000001] Loaded API widget: Win Counter <api_win_counter.lua> [f=-000001] Loaded API widget: Draw Mouse Build <api_draw_mouse_build.lua> [f=-000001] Loaded API widget: Modular Comm Info <api_modularcomms.lua> [f=-000001] Loaded API widget: CommandInsert <cmd_commandinsert.lua> [f=-000001] Loaded API widget: Chili Framework <api_chili.lua> [f=-000001] Loaded API widget: Lag (AFK) monitor <api_lag_monitor.lua> [f=-000001] Loaded API widget: Lups <lups_wrapper.lua> [f=-000001] Loaded API widget: Pre-Selection Handler <api_preselection.lua> [f=-000001] Loaded widget: Chili Highlight <gui_chili_highlight.lua> [f=-000001] Loaded widget: Selection Hierarchy <gui_selection_hierarchy.lua> [f=-000001] Loaded widget: Deferred rendering <gfx_deferred_rendering.lua> [f=-000001] Hardware mouse-cursor is enabled! [f=-000001] Set "shadows" config-parameter to 1 [f=-000001] Ground-decals rendering is enabled! [f=-000001] Set maximum particles to: 25000 [f=-000001] Set UnitLodDist to 9999 [f=-000001] Set UnitIconDist to 151 [f=-000001] model shaders is enabled! [f=-000001] SetLobbyButtonEnabled, false [f=-000001] Loaded widget: EPIC Menu <gui_epicmenu.lua> [f=-000001] Loaded widget: Custom Markers <gui_custom_markers.lua> [f=-000001] Loaded widget: Chili Minimap <gui_chili_minimap.lua> [f=-000001] Loaded widget: Chili Widget Selector <api_chili_widgetselector.lua> [f=-000001] Loaded widget: Hide Interface Action <gui_hide_interface_action.lua> [f=-000001] Mexspot Fetcher fetching [f=-000001] Loaded widget: Mexspot Fetcher <api_mexspot_fetcher.lua> [f=-000001] Team highlighting: Disabled [f=-000001] Loaded widget: Teamhighlight option <gui_teamhighlight.lua> [f=-000001] Loaded widget: Local Team Colors <gui_local_colors.lua> [f=-000001] Loaded widget: Display Keys 2 <gui_chili_display_keys.lua> [f=-000001] Loaded widget: Save Game Menu <gui_savegame.lua> [f=-000001] Loaded widget: Specific Unit Reclaimer <unit_unit_reclaimer.lua> [f=-000001] Loaded widget: Area-reclaim trees <unit_tree_reclaim.lua> [f=-000001] Loaded widget: Chili Global Commands <gui_chili_global_commands.lua> [f=-000001] Loaded widget: Chili Commander Upgrade <gui_chili_commander_upgrade.lua> [f=-000001] Loaded widget: HealthBars <unit_healthbars.lua> [f=-000001] Loaded widget: Noises <snd_noises.lua> [f=-000001] Loaded widget: Terraform Icon Draw <unit_terraform_draw.lua> [f=-000001] Loaded widget: Unit Icons <unit_icons.lua> [f=-000001] Loaded widget: Chili Vote Display <gui_chili_vote.lua> [f=-000001] Loaded widget: Auto Patrol Nanos <unit_auto_patrol_nanos.lua> [f=-000001] Loaded widget: BuildETA <gui_build_eta.lua> [f=-000001] Loaded widget: Cloak Fire State 2 <unit_cloakfirestate2.lua> [f=-000001] Loaded widget: Depth of Field Shader <gfx_dof.lua> [f=-000001] Loaded widget: Double-Click attack-move <cmd_doubleclick_attackmove.lua> [f=-000001] Loaded widget: EndGame Stats <gui_chili_endgraph.lua> [f=-000001] Loaded widget: Initial Queue ZK <unit_initial_queue.lua> [f=-000001] Loaded widget: Objectives <mission_objectives.lua> [f=-000001] Loaded widget: Unit Marker Zero-K <unit_marker.lua> [f=-000001] Loaded widget: Antinuke Coverage <gui_antinuke_coverage.lua> [f=-000001] Loaded widget: Area Attack Tweak <cmd_area_attack_tweak.lua> [f=-000001] Loaded widget: Autoquit <autoquit.lua> [f=-000001] Loaded widget: Blast Radius <gui_blastradius.lua> [f=-000001] Loaded widget: CameraShake <camera_shake.lua> [f=-000001] Loaded widget: Cheat Sheet <gui_chili_cheats.lua> [f=-000001] Loaded widget: Chili Economy Panel Default <gui_chili_economy_panel2.lua> [f=-000001] Loaded widget: Chili EndGame Window <gui_chili_endgamewindow.lua> [f=-000001] Loaded widget: Chili Inactivity Win <gui_chili_inactivity_win.lua> [f=-000001] Loaded widget: Chili Nuke Warning <gui_chili_nuke_warning.lua> [f=-000001] Loaded widget: Chili Rejoining Progress Bar <gui_chili_rejoin_progress.lua> [f=-000001] Loaded widget: Chili Selections & CursorTip v2 <gui_chili_selections_and_cursortip.lua> [f=-000001] Loaded widget: Chili Spectator Panels <gui_chili_spectator_panels.lua> [f=-000001] Loaded widget: Context Menu <gui_contextmenu.lua> [f=-000001] Loaded widget: Darkening <gui_darkening.lua> [f=-000001] Loaded widget: Decloak Range <unit_decloak_range.lua> [f=-000001] Loaded widget: Decoration Handler <unit_decoration_handler.lua> [f=-000001] Loaded widget: Defense Range Zero-K <gui_defenserange.lua> [f=-000001] Loaded widget: Economic Victory Announcer <gui_economic_victory_announcer.lua> [f=-000001] Loaded widget: Ferry Points <cmd_ferry_points.lua> [f=-000001] Loaded widget: Galaxy Battle Handler <mission_galaxy_battle_handler.lua> [f=-000001] Loaded widget: Game Analytics Handler <api_game_analytics.lua> [f=-000001] Input grabbing is enabled! [f=-000001] Loaded widget: Grab Input <api_grabinput.lua> [f=-000001] Loaded widget: Guard Remove <cmd_guard_remove.lua> [f=-000001] Loaded widget: Haven Handler <gui_havens.lua> [f=-000001] Loaded widget: Highlight Geos <gui_highlight_geos.lua> [f=-000001] Loaded widget: In-game Guide <gui_ingame_guide.lua> [f=-000001] Loaded widget: In-game Ignore <ignore.lua> [f=-000001] Loaded widget: Keep Target <cmd_keep_target.lua> [f=-000001] Loaded widget: Local Widgets Config <localwidgets.lua> [f=-000001] Loaded widget: MetalFeatures <gui_metal_features.lua> [f=-000001] Loaded widget: Mex Placement Handler <cmd_mex_placement.lua> [f=-000001] Loaded widget: MinimapEvents <minimap_events.lua> [f=-000001] Loaded widget: Misc default command replacements <unit_default_commands.lua> [f=-000001] Loaded widget: Missile Silo Range <missilesilo_range.lua> [f=-000001] Loaded widget: Mission Results Handler <mission_results.lua> [f=-000001] Loaded widget: Morph Finished notification <unit_morph_finished.lua> [f=-000001] Loaded widget: Orbit Command <cmd_orbit.lua> [f=-000001] Loaded widget: Persistent Build Spacing <gui_persistent_build_spacing.lua> [f=-000001] Loaded widget: Point Tracker <gui_point_tracker.lua> [f=-000001] Loaded widget: Projectile Lights <gfx_projectile_lights.lua> [f=-000001] Loaded widget: Raw Move Issue <cmd_raw_move_issue.lua> [f=-000001] Loaded widget: ReclaimInfo <gui_reclaiminfo.lua> [f=-000001] Loaded widget: Set Springsettings <api_set_springsettings.lua> [f=-000001] Loaded widget: Show All Commands v2 <unit_showallcommands_2.lua> [f=-000001] Loaded widget: Showeco and Grid Drawer <gui_showeco_action.lua> [f=-000001] Loaded widget: Simple Settings <gui_simple_settings.lua> [f=-000001] Loaded widget: Smart Bombers <unit_smart_bombers.lua> [f=-000001] Loaded widget: SmoothCam <camera_smoothcam.lua> [f=-000001] Loaded widget: Spectate Selected Team <gui_spectate_selected_team.lua> [f=-000001] Loaded widget: State Reverse Toggle <cmd_state_reverse_toggle.lua> [f=-000001] Loaded widget: Stereo3D <gfx_stereo3d.lua> [f=-000001] Loaded widget: Stop Self-D <cmd_stop_selfd.lua> [f=-000001] Loaded widget: Transport Load Double Tap <cmd_select_load.lua> [f=-000001] Loaded widget: Voice Assistant <unit_voice.lua> [f=-000001] Loaded widget: Auto First Build Facing <init_autofirstbuildfacing.lua> [f=-000001] Loaded widget: Auto Group <unit_auto_group.lua> [f=-000001] Loaded widget: NoDuplicateOrders <cmd_no_duplicate_orders.lua> [f=-000001] Loaded widget: Startup Info and Selector <init_startup_info_selector.lua> [f=-000001] Loaded widget: Easy Facing <gui_easyfacing.lua> [f=-000001] Loaded widget: Stockpiler <unit_stockpile.lua> [f=-000001] Loaded widget: Ghost Site <unit_ghostsite.lua> [f=-000001] Loaded widget: Transport AI <unit_transport_ai.lua> [f=-000001] Loaded widget: Comm-n-Elo Startpos. Info <init_startpointelocom_info.lua> [f=-000001] Loaded widget: Attack Warning <unit_attack_warning.lua> [f=-000001] Loaded widget: Start Point Remover & Comm Selector <init_start_point_remover.lua> [f=-000001] Loaded widget: Chili AI Set Start <gui_chili_ai_start_pos.lua> [f=-000001] Loaded widget: Chili Custom Modoptions Info <gui_custommodoptions_info.lua> [f=-000001] Loaded widget: Attack AoE <gui_attack_aoe.lua> [f=-000001] Loaded widget: Icon Sets <gui_icon_sets.lua> [f=-000001] Loaded widget: Recorder (Save) <dbg_recorder_save.lua> [f=-000001] Loaded widget: Smooth Scroll <camera_smooth_move.lua> [f=-000001] Loaded widget: Unit Start State <unit_start_state.lua> [f=-000001] Loaded widget: UnitNoStuckInFactory <unit_nostuck_infactory.lua> [f=-000001] Loaded widget: PlanetWars Info <gui_planetwars_info.lua> [f=-000001] <Replay control buttons> Live mode. Widget removed. [f=-000001] Loaded widget: Replay control buttons <gui_replay_controls.lua> [f=-000001] Loaded widget: Commands FX <gfx_commands_fx.lua> [f=-000001] Loaded widget: MessageBoxes ZK <mission_messagebox_zk.lua> [f=-000001] Loaded widget: UnitShapes <unit_shapes.lua> [f=-000001] Loaded widget: Map Edge Extension <map_edge_extension.lua> [f=-000001] Loaded widget: Lua Metal Decals <gfx_dynamic_metal.lua> [f=-000001] Loaded widget: AllyCursors <gui_ally_cursors.lua> [f=-000001] Loaded widget: Gadget Icons <api_gadget_icons.lua> [f=-000001] Loaded widget: Rank Icons 2 <unit_rank_icons.lua> [f=-000001] Loaded widget: Selection Send <api_selectionsend.lua> [f=-000001] Loaded widget: Shield Guard <unit_shield_guard.lua> [f=-000001] Loaded widget: State Icons <unit_state_icons.lua> [f=-000001] Loaded widget: Building Starter <unit_building_starter.lua> [f=-000001] Loaded widget: Cloaker Guard <unit_cloaker_guard.lua> [f=-000001] Loaded widget: LupsManager <gfx_lups_manager.lua> [f=-000001] Loaded widget: Smoke Signals <gfx_lups_smokesignal.lua> [f=-000001] Loaded widget: Units on Fire <gfx_lups_units_on_fire.lua> [f=-000001] Loaded widget: Newton Firezone <cmd_newton_firezone.lua> [f=-000001] Loaded widget: Vertical Line on Radar Dots v2 <gui_vertlineaid.lua> [f=-000001] Loaded widget: Receive Units Indicator <gui_recv_indicator.lua> [f=-000001] Loaded widget: Auto-toggle false color vision <gui_auto_engine_falsecolor.lua> [f=-000001] Loaded widget: Chili Docking <api_chili_docking.lua> [f=-000001] Loaded widget: Chili Pro Console <gui_chili_proconsole_test.lua> [f=-000001] Loaded widget: Chili Crude Player List <gui_chili_crudeplayerlist.lua> [f=-000001] Loaded widget: HUD Presets <gui_hud_presets.lua> [f=-000001] Loaded widget: Lasso Terraform GUI <gui_lasso_terraform.lua> [f=-000001] Loaded widget: Image Preloader <dbg_img_preload.lua> [f=-000001] Loaded widget: Chili Core Selector <gui_chili_core_selector.lua> [f=-000001] Loaded widget: Default Group Recall Fix <gui_group_recall_fix.lua> [f=-000001] Loaded widget: Select Keys <gui_selectkeys.lua> [f=-000001] Loaded widget: Start Boxes <minimap_startbox_new.lua> [f=-000001] Loaded widget: Chili Share menu v1.24 <gui_chili_share.lua> [f=-000001] Loaded widget: Pause Screen <gui_pausescreen.lua> [f=-000001] Loaded widget: Restricted Zones <gui_restrictedzones.lua> [f=-000001] Loaded widget: Jumpjet GUI <gui_jumpjets.lua> [f=-000001] Loaded widget: Chili Gesture Menu <gui_chili_gesture_menu.lua> [f=-000001] Loaded widget: CustomFormations2 <cmd_customformations2.lua> [f=-000001] SetSunLighting [f=-000001] Loaded widget: Sun and Atmosphere Handler. <gfx_sun_and_atmosphere.lua> [f=-000001] Loaded widget: Chili Integral Menu <gui_chili_integral_menu.lua> [f=-000001] Loaded widget: Color Blindness Correction <gfx_color_blindness_correction.lua> [f=-000001] Loaded widget: Layout Handler <cmd_layout_handler.lua> [f=-000001] Loaded widget: Persistent Build Height <gui_persistent_build_height.lua> [f=-000001] Loaded widget: Text To Speech Control <snd_text_to_speech.lua> [f=-000001] Removed 'GC at >100MB': disabled. [f=-000001] Loaded widget: GC at >300MB <dbg_forcegc_spring97.lua> [f=-000001] Writing last game win data [f=-000001] LuaUI v0.3 [f=-000001] [Game::LoadGame][5] globalQuit=0 forcedQuit=0 [f=-000001] [LoadFinalize] finalizing PFS [f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] BLOCK_SIZE=16 [f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] PATHESTIMATOR_VERSION=89 [f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] heightMapChecksum=816c0ded [f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] typeMapChecksum=37560093 [f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] moveDefChecksum=35c062f7 [f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] blockMapChecksum=2f858556 [f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] estimatorHashCode=1e07f736 [f=-000001] [Path] [PathEstimator::ReadFile] hash=1e07f736 file="cache\104dev-maintenance/paths/Fields_Of_Isis.pe-1e07f736.zip" (exists=1) [f=-000001] Reading Estimate PathCosts [16] [f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] BLOCK_SIZE=32 [f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] PATHESTIMATOR_VERSION=89 [f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] heightMapChecksum=816c0ded [f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] typeMapChecksum=37560093 [f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] moveDefChecksum=35c062f7 [f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] blockMapChecksum=2f858556 [f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] estimatorHashCode=1e07f746 [f=-000001] [Path] [PathEstimator::ReadFile] hash=1e07f746 file="cache\104dev-maintenance/paths/Fields_Of_Isis.pe2-1e07f746.zip" (exists=1) [f=-000001] Reading Estimate PathCosts [32] [f=-000001] [LoadFinalize] finalized PFS (171ms, checksum effa3a9e) [f=-000001] Loading Skirmish AIs [f=-000001] Skirmish AI <Circuit Easy-stable>: Loading the Terrain-Map ... [f=-000001] Skirmish AI <Circuit Easy-stable>: Water Damage: 0.000000 [f=-000001] Skirmish AI <Circuit Easy-stable>: Sector-Map Block Size: 64 [f=-000001] Skirmish AI <Circuit Easy-stable>: Sector-Map Size: 7168 (x112, z64) [f=-000001] Skirmish AI <Circuit Easy-stable>: Determining Usable Terrain for all units ... [f=-000001] Skirmish AI <Circuit Easy-stable>: Map Land Percent: 100.00% [f=-000001] Skirmish AI <Circuit Easy-stable>: Minimum Elevation: 0.00 [f=-000001] Skirmish AI <Circuit Easy-stable>: Immobile-Type: Min/Max Elevation=(-0.000000 / any) Is buildable across 100.000000% of the map. (used by 27 unit-defs) [f=-000001] Skirmish AI <Circuit Easy-stable>: Immobile-Type: Min/Max Elevation=(-20.000000 / any) Is buildable across 100.000000% of the map. (used by 2 unit-defs) [f=-000001] Skirmish AI <Circuit Easy-stable>: Immobile-Type: Min/Max Elevation=(any / any) Is buildable across 100.000000% of the map. (used by 28 unit-defs) [f=-000001] Skirmish AI <Circuit Easy-stable>: Immobile-Type: Min/Max Elevation=(any / any) Is buildable across 100.000000% of the map. (used by 37 unit-defs) [f=-000001] Skirmish AI <Circuit Easy-stable>: Immobile-Type: Min/Max Elevation=(any / -15.000000) Is buildable across 0.000000% of the map. (used by 1 unit-defs) [f=-000001] Skirmish AI <Circuit Easy-stable>: Immobile-Type: Min/Max Elevation=(any / -10.000000) Is buildable across 0.000000% of the map. (used by 1 unit-defs) [f=-000001] Skirmish AI <Circuit Easy-stable>: Mobile-Type: Min/Max Elevation=(-5000.00 / any) Max Slope=(0.41)) Move-Data used:'akbot6' Has 1 Map-Area(s) occupying 86.87% of the map. (used by 318 unit-defs) [f=-000001] Skirmish AI <Circuit Easy-stable>: Mobile-Type: Min/Max Elevation=(any / -15.00) Max Slope=(1.00)) Move-Data used:'boat10' Has 0 Map-Area(s) occupying 0.00% of the map. (used by 6 unit-defs) [f=-000001] Skirmish AI <Circuit Easy-stable>: Mobile-Type: Min/Max Elevation=(any / any) Max Slope=(0.41)) Move-Data used:'bhover3' Has 1 Map-Area(s) occupying 86.87% of the map. (used by 5 unit-defs) [f=-000001] Skirmish AI <Circuit Easy-stable>: Mobile-Type: Min/Max Elevation=(-22.00 / any) Max Slope=(0.41)) Move-Data used:'kbot4' Has 1 Map-Area(s) occupying 86.87% of the map. (used by 32 unit-defs) [f=-000001] Skirmish AI <Circuit Easy-stable>: Mobile-Type: Min/Max Elevation=(-16.00 / any) Max Slope=(1.00)) Move-Data used:'tkbot2' Has 1 Map-Area(s) occupying 100.00% of the map. (used by 4 unit-defs) [f=-000001] Skirmish AI <Circuit Easy-stable>: Mobile-Type: Min/Max Elevation=(-5000.00 / any) Max Slope=(1.00)) Move-Data used:'atkbot3' Has 1 Map-Area(s) occupying 100.00% of the map. (used by 4 unit-defs) [f=-000001] Skirmish AI <Circuit Easy-stable>: Mobile-Type: Min/Max Elevation=(-22.00 / any) Max Slope=(1.00)) Move-Data used:'tkbot4' Has 1 Map-Area(s) occupying 100.00% of the map. (used by 12 unit-defs) [f=-000001] Skirmish AI <Circuit Easy-stable>: Mobile-Type: Min/Max Elevation=(any / any) Max Slope=(0.11)) Move-Data used:'hover3' Has 1 Map-Area(s) occupying 75.11% of the map. (used by 12 unit-defs) [f=-000001] Skirmish AI <Circuit Easy-stable>: Mobile-Type: Min/Max Elevation=(-16.00 / any) Max Slope=(0.41)) Move-Data used:'skbot2' Has 1 Map-Area(s) occupying 86.87% of the map. (used by 3 unit-defs) [f=-000001] Skirmish AI <Circuit Easy-stable>: Mobile-Type: Min/Max Elevation=(any / -5.00) Max Slope=(1.00)) Move-Data used:'boat4' Has 0 Map-Area(s) occupying 0.00% of the map. (used by 9 unit-defs) [f=-000001] Skirmish AI <Circuit Easy-stable>: Mobile-Type: Min/Max Elevation=(-22.00 / any) Max Slope=(0.11)) Move-Data used:'tank4' Has 1 Map-Area(s) occupying 75.11% of the map. (used by 20 unit-defs) [f=-000001] Skirmish AI <Circuit Easy-stable>: No config file! (LuaRules/Configs/CircuitAIEasy32/stable/Fields_Of_Isis.json) [f=-000001] Skirmish AI <Circuit Easy-stable>: No config file! (LuaRules/Configs/CircuitAIEasy32/stable/Default/circuit.json) [f=-000001] Skirmish AI <Circuit Easy-stable>: Circuit Easy 0.9.23 (0) Initialized! [f=-000001] Skirmish AI <Circuit Easy-stable>: No config file! (LuaRules/Configs/CircuitAIEasy32/stable/Fields_Of_Isis.json) [f=-000001] Skirmish AI <Circuit Easy-stable>: No config file! (LuaRules/Configs/CircuitAIEasy32/stable/Default/circuit.json) [f=-000001] Skirmish AI <Circuit Easy-stable>: Circuit Easy 0.9.23 (1) Initialized! [f=-000001] [Game::LoadGame][6] globalQuit=0 forcedQuit=0 [f=-000001] [LuaMemPool::LogStats][handle=LuaIntro (unsynced)] index=2 {blocks,sizes}={0,0} {int,ext,rec}Allocs={0,11300,0} {chunk,block}Bytes={0,0} [f=-000001] Input grabbing is enabled! [f=-000001] Mex Placement Initialised with 34 spots. [f=-000001] SetLobbyButtonEnabled, false [f=-000001] UpdateInterfacePreset, minimapRight [f=-000001] GameID: 16fa375ac06541258d5e1fc85ad7d57b [f=-000001] Connection attempt from Licho [f=-000001] -> Version: 104.0.1-92-g4409317 maintenance [f=-000001] Epicmenu: Switching to Total Annihilation camera mode [f=-000001] [GR::LogDisplayMode] display-mode set to 1920x1200x24bpp@59Hz (windowed::borderless) [f=-000001] Statistics for RectangleOptimizer: 0% [f=-000001] UpdateInterfacePreset, minimapRight [f=-000001] -> Connection established (given id 0) [f=-000001] Connection attempt from Danecek [f=-000001] -> Version: 104.0.1-92-g4409317 maintenance [f=-000001] -> Connection established (given id 1) [f=-000001] [Game::ClientReadNet][LOGMSG] sender="Licho" string="[PreGame::GameDataReceived][map-checksums={0x1,0x5519eafa}]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="Licho" string="[PreGame::GameDataReceived][mod-checksums={0x1,0xebf43c07}]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="Danecek" string="[PreGame::GameDataReceived][map-checksums={0x1,0x5519eafa}]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="Danecek" string="[PreGame::GameDataReceived][mod-checksums={0x1,0xebf43c07}]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="Licho" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=fe6df014f69aab974bec64870999fd35f74183cd2797235b4c1924dab196d52b477324a3c7931b43b07fbe36f5dbcb8c0f26d6d497593b6a8926716120478492]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="Licho" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=9bb0fa76e9a6695b948e560b408911ff02a340bb6e2696667c1bc02af0903831cbf22739c073a0c95a171ce89b6f6c06d1c12d71fc99756e3b3a2d316c34975b]" [f=-000001] Skirmish AI "AI: Easy (1)" (ID:0, Short-Name:"CircuitAIEasy32", Version:"") took over control of team 1 [f=-000001] Skirmish AI "AI: Easy (2)" (ID:1, Short-Name:"CircuitAIEasy32", Version:"") took over control of team 2 [f=-000001] <Licho> Allies: I choose: Recon! [f=-000001] [Game::ClientReadNet][LOGMSG] sender="Danecek" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=fe6df014f69aab974bec64870999fd35f74183cd2797235b4c1924dab196d52b477324a3c7931b43b07fbe36f5dbcb8c0f26d6d497593b6a8926716120478492]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="Danecek" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=9bb0fa76e9a6695b948e560b408911ff02a340bb6e2696667c1bc02af0903831cbf22739c073a0c95a171ce89b6f6c06d1c12d71fc99756e3b3a2d316c34975b]" [f=-000001] <Danecek> Allies: I choose: Recon! [f=-000001] Input grabbing is enabled! [f=-000001] [Chobby] Warning: Missing minimap image for [f=0000180] !transmitlobby @voice@buildUnit@add;cloakcon;Conjurer [f=0000180] !transmitlobby @voice@buildUnit@add;cloakraid;Glaive [f=0000180] !transmitlobby @voice@buildUnit@add;cloakheavyraid;Scythe [f=0000180] !transmitlobby @voice@buildUnit@add;cloakskirm;Ronin [f=0000180] !transmitlobby @voice@buildUnit@add;cloakriot;Reaver [f=0000180] !transmitlobby @voice@buildUnit@add;cloakassault;Knight [f=0000180] !transmitlobby @voice@buildUnit@add;cloakarty;Sling [f=0000180] !transmitlobby @voice@buildUnit@add;cloaksnipe;Phantom [f=0000180] !transmitlobby @voice@buildUnit@add;cloakaa;Gremlin [f=0000180] !transmitlobby @voice@buildUnit@add;cloakbomb;Imp [f=0000180] !transmitlobby @voice@buildUnit@add;cloakjammer;Iris [f=0000180] !transmitlobby @voice@buildUnit@reload [f=0000576] <Licho> Allies: I invited Danecek to join my squad. [f=0001702] verifying invite [f=0001702] invite verified [f=0001702] [Commshare] Assigning player id 1(Danecek) to team 0 [f=0001708] Licho added point: Unit received from Danecek [f=0001708] Licho added point: Unit received from Danecek [f=0002754] game_message: Added Glaive to autogroup #4. [f=0003235] [liblobby] Warning: Duplicate user(likesmeso) added to channel (zk) [f=0003525] [liblobby] Warning: Duplicate user(coppaMan) added to channel (zk) [f=0003639] [Chobby] Warning: Missing minimap image for [f=0003712] [liblobby] Warning: Duplicate user(Astran) added to channel (zk) [f=0004576] [Chobby] Warning: Missing minimap image for [f=0005206] Upgrade UI Debug - Upgrade Command Sent [f=0005668] game_message: Morph complete: Recon lvl 1 [f=0006768] game_message: Conjurer is under attack [f=0006918] game_message: Conjurer is under attack [f=0007068] game_message: Metal Extractor is under attack [f=0007222] game_message: Glaive is under attack [f=0008192] game_message: Conjurer is under attack [f=0008795] game_message: Glaive is under attack [f=0008824] Licho added point: [f=0009197] game_message: Glaive is under attack [f=0009894] [liblobby] Warning: Duplicate user(miho_196) added to channel (zk) [f=0010126] [Chobby] Warning: Missing minimap image for [f=0010220] game_message: Glaive is under attack [f=0010553] game_message: Glaive is under attack [f=0011213] game_message: Glaive is under attack [f=0011453] game_message: Glaive is under attack [f=0011922] [Chobby] Warning: Missing minimap image for [f=0011958] !transmitlobby @voice@buildUnit@add;planecon;Crane [f=0011958] !transmitlobby @voice@buildUnit@add;planefighter;Swift [f=0011958] !transmitlobby @voice@buildUnit@add;planeheavyfighter;Raptor [f=0011958] !transmitlobby @voice@buildUnit@add;bomberprec;Raven [f=0011958] !transmitlobby @voice@buildUnit@add;bomberriot;Phoenix [f=0011958] !transmitlobby @voice@buildUnit@add;bomberdisarm;Thunderbird [f=0011958] !transmitlobby @voice@buildUnit@add;bomberheavy;Likho [f=0011958] !transmitlobby @voice@buildUnit@add;planescout;Owl [f=0011958] !transmitlobby @voice@buildUnit@reload [f=0011963] game_message: Glaive is under attack [f=0012119] game_message: Glaive is under attack [f=0012172] [liblobby] Warning: Duplicate user(NoxTal) added to channel (zk) [f=0012275] game_message: Glaive is under attack [f=0012426] [Chobby] Warning: Missing minimap image for [f=0012847] game_message: Glaive is under attack [f=0012973] !transmitlobby @voice@buildUnit@add;gunshipcon;Wasp [f=0012973] !transmitlobby @voice@buildUnit@add;gunshipbomb;Blastwing [f=0012973] !transmitlobby @voice@buildUnit@add;gunshipemp;Gnat [f=0012973] !transmitlobby @voice@buildUnit@add;gunshipraid;Locust [f=0012973] !transmitlobby @voice@buildUnit@add;gunshipskirm;Harpy [f=0012973] !transmitlobby @voice@buildUnit@add;gunshipheavyskirm;Nimbus [f=0012973] !transmitlobby @voice@buildUnit@add;gunshipassault;Revenant [f=0012973] !transmitlobby @voice@buildUnit@add;gunshipkrow;Krow [f=0012973] !transmitlobby @voice@buildUnit@add;gunshipaa;Trident [f=0012973] !transmitlobby @voice@buildUnit@add;gunshiptrans;Charon [f=0012973] !transmitlobby @voice@buildUnit@add;gunshipheavytrans;Hercules [f=0012973] !transmitlobby @voice@buildUnit@reload [f=0013007] game_message: Glaive is under attack [f=0013163] game_message: Glaive is under attack [f=0013319] game_message: Glaive is under attack [f=0013469] game_message: Glaive is under attack [f=0013560] [liblobby] Warning: Duplicate user(BigMac) added to channel (zk) [f=0013580] [liblobby] Warning: Duplicate user(BigMac) added to channel (zk) [f=0013633] game_message: Glaive is under attack [f=0014490] Upgrade UI Debug - Upgrade Command Sent [f=0015086] [Chobby] Warning: Missing minimap image for [f=0015203] [liblobby] Warning: Duplicate user(NoxTal) added to channel (zk) [f=0015247] game_message: Morph complete: Advanced Geothermal [f=0015467] game_message: Glaive is under attack [f=0015875] game_message: Glaive is under attack [f=0016100] game_message: Glaive is under attack [f=0016243] SendLuaMenuMsg showLobby [f=0016243] HandleLobbyOverlay SetMainInterfaceVisibley [f=0016243] Input grabbing is disabled! [f=0016250] game_message: Glaive is under attack [f=0016287] Input grabbing is enabled! [f=0016379] EPIC Menu: searching "gesture" [f=0016406] game_message: Glaive is under attack [f=0016758] game_message: Glaive is under attack [f=0016812] game_message: Morph complete: Recon lvl 2 [f=0016908] game_message: Phoenix is under attack [f=0017182] [Chobby] Warning: Missing minimap image for [f=0017598] game_message: Metal Extractor is under attack [f=0018419] game_message: Advanced Geothermal is under attack [f=0018574] game_message: Metal Extractor is under attack [f=0018746] game_message: Morph complete: Recon lvl 1 [f=0018829] game_message: Picket is under attack [f=0018994] game_message: Metal Extractor is under attack [f=0019151] game_message: Metal Extractor is under attack [f=0019253] game_message: Morph complete: Advanced Geothermal [f=0019325] game_message: Picket is under attack [f=0019657] game_message: Picket is under attack [f=0019825] game_message: Picket is under attack [f=0020024] game_message: Wind/Tidal Generator is under attack [f=0020174] game_message: Metal Extractor is under attack [f=0020406] game_message: Glaive is under attack [f=0020661] game_message: Phoenix is under attack [f=0020744] Upgrade UI Debug - Upgrade Command Sent [f=0020901] Licho added point: [f=0020926] game_message: Glaive is under attack [f=0021028] Licho added point: [f=0021059] Licho added point: [f=0021115] Licho added point: [f=0022018] [liblobby] Warning: Duplicate user(Corvus_Corax) added to channel (zk) [f=0022589] [Chobby] Warning: Missing minimap image for [f=0022758] [liblobby] Warning: Duplicate user([SC]Nicolas) added to channel (zk) [f=0022969] game_message: Phoenix is under attack [f=0023133] game_message: Morph complete: Recon lvl 3 [f=0023165] Licho added point: [f=0023489] [Chobby] Warning: Missing minimap image for [f=0023639] [Chobby] Warning: Missing minimap image for [f=0023764] Upgrade UI Debug - Upgrade Command Sent [f=0024837] game_message: Harpy is under attack [f=0024991] [Chobby] Warning: Missing minimap image for [f=0025142] game_message: Phoenix is under attack [f=0025592] [Chobby] Warning: Missing minimap image for [f=0025600] game_message: Morph complete: Recon lvl 4 [f=0025664] game_message: Phoenix is under attack [f=0025677] Input grabbing is enabled! [f=0025741] opts.steamInvite, nil [f=0025741] [i18n] Warning: "User is now online" is not translated in en [f=0025741] [i18n] Error: No translation found for "User is now online" [f=0025743] [liblobby] Warning: Duplicate user(DeinFreund) added to channel (zk) [f=0025760] [i18n] Warning: "User is now offline" is not translated in en [f=0025760] [i18n] Error: No translation found for "User is now offline" [f=0025773] [liblobby] Warning: Duplicate user(DeinFreund) added to channel (zk) [f=0025794] opts.steamInvite, nil [f=0026133] game_message: Harpy is under attack [f=0026192] [Chobby] Warning: Missing minimap image for Zero-K.exe Information: 0 : Chobbyla << GaAddDesignEvent {"Value":"906.007019","EventID":"events_22_10_2017:game_v2:unit:first_start_building:zenith"} [f=0026631] game_message: Harpy is under attack [f=0026737] [liblobby] Warning: Duplicate user(Astran) added to channel (zk) [f=0027296] game_message: Glaive is under attack [f=0027457] game_message: Locust is under attack [f=0027642] game_message: Glaive is under attack [f=0027793] game_message: Glaive is under attack [f=0028861] Upgrade UI Debug - Upgrade Command Sent [f=0029346] [Chobby] Warning: Missing minimap image for [f=0030152] game_message: Harpy is under attack [f=0030478] game_message: Locust is under attack [f=0030830] [liblobby] Warning: Duplicate user(SmokeDragon) added to channel (zk) [f=0030877] game_message: Glaive is under attack [f=0031027] game_message: Glaive is under attack [f=0031036] game_message: Morph complete: Recon lvl 5 [f=0031223] Input grabbing is enabled! [f=0031228] game_message: Locust is under attack [f=0031265] Input grabbing is enabled! [f=0031295] Input grabbing is enabled! [f=0031325] Input grabbing is enabled! [f=0031355] Input grabbing is enabled! [f=0031383] game_message: Glaive is under attack [f=0031385] Input grabbing is enabled! [f=0031415] Input grabbing is enabled! [f=0031446] Input grabbing is enabled! [f=0031476] Input grabbing is enabled! [f=0031506] Input grabbing is enabled! [f=0031533] game_message: Phoenix is under attack [f=0031536] Input grabbing is enabled! [f=0031567] Input grabbing is enabled! [f=0031597] Input grabbing is enabled! [f=0031627] Input grabbing is enabled! [f=0031657] Input grabbing is enabled! [f=0031683] game_message: Phoenix is under attack [f=0031687] Input grabbing is enabled! [f=0031717] Input grabbing is enabled! [f=0031747] Input grabbing is enabled! [f=0031777] Input grabbing is enabled! [f=0031807] Input grabbing is enabled! [f=0031837] Input grabbing is enabled! [f=0031868] Input grabbing is enabled! [f=0031898] Input grabbing is enabled! [f=0031928] Input grabbing is enabled! [f=0031958] Input grabbing is enabled! [f=0031980] game_message: Glaive is under attack [f=0031988] Input grabbing is enabled! [f=0032018] Input grabbing is enabled! [f=0032048] Input grabbing is enabled! [f=0032079] Input grabbing is enabled! [f=0032109] Input grabbing is enabled! [f=0032139] Input grabbing is enabled! [f=0032169] Input grabbing is enabled! [f=0032199] Input grabbing is enabled! [f=0032230] Input grabbing is enabled! [f=0032260] Input grabbing is enabled! [f=0032278] game_message: Glaive is under attack [f=0032290] Input grabbing is enabled! [f=0032320] Input grabbing is enabled! [f=0032350] Input grabbing is enabled! [f=0032380] Input grabbing is enabled! [f=0032411] Input grabbing is enabled! [f=0032441] Input grabbing is enabled! [f=0032471] Input grabbing is enabled! [f=0032500] [Chobby] Warning: Missing minimap image for [f=0032501] Input grabbing is enabled! [f=0032531] Input grabbing is enabled! [f=0032562] Input grabbing is enabled! [f=0032592] Input grabbing is enabled! [f=0032616] game_message: Locust is under attack [f=0032622] Input grabbing is enabled! [f=0032652] Input grabbing is enabled! [f=0032682] Input grabbing is enabled! [f=0032713] Input grabbing is enabled! [f=0032743] Input grabbing is enabled! [f=0032773] Input grabbing is enabled! [f=0032790] game_message: Glaive is under attack [f=0032803] Input grabbing is enabled! [f=0032833] Input grabbing is enabled! [f=0032863] Input grabbing is enabled! [f=0032894] Input grabbing is enabled! [f=0032924] Input grabbing is enabled! [f=0032954] Input grabbing is enabled! [f=0032969] game_message: Locust is under attack [f=0032984] Input grabbing is enabled! [f=0033015] Input grabbing is enabled! [f=0033045] Input grabbing is enabled! [f=0033075] Input grabbing is enabled! [f=0033105] Input grabbing is enabled! [f=0033135] Input grabbing is enabled! [f=0033165] Input grabbing is enabled! [f=0033196] Input grabbing is enabled! [f=0033218] game_message: Locust is under attack [f=0033226] Input grabbing is enabled! [f=0033256] Input grabbing is enabled! [f=0033286] Input grabbing is enabled! [f=0033316] Input grabbing is enabled! [f=0033346] Input grabbing is enabled! [f=0033368] game_message: Locust is under attack [f=0033376] Input grabbing is enabled! [f=0033407] Input grabbing is enabled! [f=0033437] Input grabbing is enabled! [f=0033467] Input grabbing is enabled! [f=0033497] Input grabbing is enabled! [f=0033526] game_message: Harpy is under attack [f=0033527] Input grabbing is enabled! [f=0033558] Input grabbing is enabled! [f=0033588] Input grabbing is enabled! [f=0033618] Input grabbing is enabled! [f=0033648] Input grabbing is enabled! [f=0033678] Input grabbing is enabled! [f=0033708] Input grabbing is enabled! [f=0033739] Input grabbing is enabled! [f=0033769] Input grabbing is enabled! [f=0033799] Input grabbing is enabled! [f=0033827] game_message: Harpy is under attack [f=0033829] Input grabbing is enabled! [f=0033861] Input grabbing is enabled! [f=0033977] Input grabbing is enabled! [f=0034007] Input grabbing is enabled! [f=0034037] Input grabbing is enabled! [f=0034067] Input grabbing is enabled! [f=0034098] Input grabbing is enabled! [f=0034128] Input grabbing is enabled! [f=0034133] game_message: Locust is under attack [f=0034158] Input grabbing is enabled! [f=0034188] Input grabbing is enabled! [f=0034218] Input grabbing is enabled! [f=0034248] Input grabbing is enabled! [f=0034278] Input grabbing is enabled! [f=0034308] Input grabbing is enabled! [f=0034338] Input grabbing is enabled! [f=0034368] Input grabbing is enabled! [f=0034399] Input grabbing is enabled! [f=0034428] [liblobby] Warning: Duplicate user(Runner) added to channel (zk) [f=0034429] Input grabbing is enabled! [f=0034431] game_message: Locust is under attack [f=0034459] Input grabbing is enabled! [f=0034489] Input grabbing is enabled! [f=0034519] Input grabbing is enabled! [f=0034549] Input grabbing is enabled! [f=0034575] [liblobby] Warning: Duplicate user(somekid) added to channel (zk) [f=0034579] Input grabbing is enabled! [f=0034609] Input grabbing is enabled! [f=0034640] Input grabbing is enabled! [f=0034670] Input grabbing is enabled! [f=0034700] Input grabbing is enabled! [f=0034730] Input grabbing is enabled! [f=0034731] game_message: Harpy is under attack [f=0035033] game_message: Harpy is under attack [f=0035332] game_message: Harpy is under attack [f=0035352] [Chobby] Warning: Missing minimap image for [f=0035502] [Chobby] Warning: Missing minimap image for [f=0035831] game_message: Glaive is under attack [f=0036208] game_message: Glaive is under attack [f=0036893] game_message: Harpy is under attack [f=0037098] game_message: Harpy is under attack [f=0037248] game_message: Harpy is under attack [f=0037528] game_message: Owl is under attack [f=0038265] game_message: Picket is under attack [f=0038506] Licho added point: [f=0038549] Licho added point: [f=0038598] Licho added point: [f=0038873] game_message: Glaive is under attack [f=0039104] game_message: Glaive is under attack [f=0039510] game_message: Glaive is under attack [f=0039660] game_message: Glaive is under attack [f=0039810] game_message: Glaive is under attack [f=0039917] Licho added point: [f=0039935] Licho added point: [f=0040030] Licho added point: [f=0040172] game_message: Conjurer is under attack [f=0041039] Licho added point: [f=0041105] game_message: Glaive is under attack [f=0041475] game_message: Conjurer is under attack [f=0041882] game_message: Glaive is under attack [f=0042032] game_message: Glaive is under attack [f=0042474] game_message: Phoenix is under attack [f=0042827] [liblobby] Warning: Duplicate user(luc_6) added to channel (zk) [f=0043033] game_message: Picket is under attack [f=0043186] game_message: Razor is under attack [f=0043480] game_message: Locust is under attack [f=0043530] [liblobby] Warning: Duplicate user(snubbe) added to channel (zk) [f=0043748] game_message: Glaive is under attack [f=0043898] game_message: Glaive is under attack [f=0044048] game_message: Glaive is under attack [f=0044207] game_message: Glaive is under attack [f=0044434] game_message: Glaive is under attack [f=0044585] game_message: Glaive is under attack [f=0044746] game_message: Glaive is under attack [f=0044903] game_message: Glaive is under attack [f=0045081] game_message: Harpy is under attack [f=0045231] game_message: Harpy is under attack [f=0045714] [Chobby] Warning: Missing minimap image for [f=0047177] game_message: Glaive is under attack [f=0047902] [liblobby] Warning: Duplicate user(newparrain) added to channel (zk) [f=0048124] [Chobby] Warning: Missing minimap image for [f=0048744] [liblobby] Warning: Duplicate user(Emyfour) added to channel (zk) [f=0049176] [Chobby] Warning: Missing minimap image for [f=0049770] game_message: AllyTeam 0 has an overwhelming numerical advantage! [f=0049927] [Chobby] Warning: Missing minimap image for [f=0050128] game_message: Glaive is under attack [f=0050228] [Chobby] Warning: Missing minimap image for [f=0051118] game_message: AI has been destroyed! [f=0051118] game_message: West wins! [f=0051118] <autoquit> Automatically exiting in 10 seconds. Move mouse to cancel. [f=0051120] <autoquit> Autoquit canceled. [f=0051134] game_message: Phoenix is under attack [f=0051140] Skirmish AI "AI: Easy (1)" (ID:0), which controlled team 1 is now dead [f=0051140] Skirmish AI "AI: Easy (2)" (ID:1), which controlled team 2 is now dead [f=0051309] Player Danecek left the game: normal quit [f=0051405] Server shutdown [f=0051405] [ReloadOrRestart] Spring "C:\temp\x\engine\win32\104.0.1-92-g4409317\spring.exe" should be reloading [f=0051405] [SpringApp::Reload][1] [f=0051405] [ThreadPool::SetThreadCount][1] wanted=0 current=3 maximum=4 (init=0) [f=0051405] [async=0] threads=3 tasks=637610 {sum,avg}{exec,wait}time={{-0.000, -0.000}, {-0.000, -0.000}}ms [f=0051405] thread=1 tasks=318805 {sum,min,max,avg}{exec,wait}time={{2.000, 0.000, -0.000, 0.000}, {0.000, 0.000, -0.000, 0.000}}ms [f=0051405] thread=2 tasks=318805 {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, 26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, -26815622291181417619197533838846178041582093952900383562538012700451970034450674765120645599514884092588725296480701911462606128738668453635145305323208704.000}, {26815622212808034191220698746225755479618158784522682358422638466727831689523363035457433969399227922540739600921601399358762805784360945370598781925457920.000, 0.000, -2.000, -26815622268453329521827810064291980033978920461100756347068321691696670770554644398776588162097545016209155355879678625202583627491855226284682457991086080.000}}ms [f=0051405] [async=1] threads=3 tasks=335 {sum,avg}{exec,wait}time={{0.000, 0.000}, {-26815622272977854760654783362903140508708899427646328163795498888418427115311967619781767566197997823818496555840252371732228526108251191401522023723171840.000, -2.000}}ms [f=0051405] thread=1 tasks=167 {sum,min,max,avg}{exec,wait}time={{26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, 0.000, 0.000, 26815622296797591450909302707276351452929064567795034959339601567529269473501127009150340172810963732453539737294530948452584982805176831038867338210312192.000}, {0.000, 0.000, 0.000, 2.000}}ms [f=0051405] thread=2 tasks=168 {sum,min,max,avg}{exec,wait}time={{-26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, 0.000, -0.000, -0.000}, {-2.000, 0.000, -26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, -0.000}}ms [f=0051405] [ThreadPool::SetThreadCount][2] workers=0 [f=0051405] [ThreadPool::SetThreadCount][1] wanted=3 current=1 maximum=4 (init=1) [f=0051405] [ThreadPool::SetThreadCount][2] workers=2 [f=0051405] [Threading] Main thread CPU affinity mask set: 252 [f=0051405] [SpringApp::Reload][2] [f=0051405] [~CDemoRecorder] writing demo "C:\temp\x\demos\20171218_182540_Fields_Of_Isis_104.0.1-92-g4409317 maintenance.sdfz" [f=0051405] [Game::KillLua][0] dtor=0 loadscreen=00000000 [f=0051405] [Game::KillLua][1] dtor=0 luaGaia=00000000 [f=0051405] [Game::KillLua][2] dtor=0 luaRules=25c9c060 [f=0051405] Start gadgetHandler:Shutdown [f=0051405] Shutdown - StartSetup [f=0051405] Shutdown - UnitMorph [f=0051405] Shutdown - LupsNanoSpray [f=0051405] Shutdown - Missile Silo Controller [f=0051405] Shutdown - Modular Comm Info [f=0051405] Shutdown - Puppy Handler [f=0051405] Shutdown - Terrain Texture Handler [f=0051405] Shutdown - UnitCloakShield [f=0051405] End gadgetHandler:Shutdown [f=0051405] Start gadgetHandler:Shutdown [f=0051405] Shutdown - UnitMorph [f=0051405] Shutdown - Modular Comm Info [f=0051405] Shutdown - Shockwaves [f=0051405] Shutdown - UnitCloakShield [f=0051405] Shutdown - Lups Cloak FX [f=0051405] Shutdown - Lups [f=0051405] End gadgetHandler:Shutdown [f=0051405] [LuaMemPool::LogStats][handle=LuaRules (unsynced)] index=4294967295 {blocks,sizes}={0,0} {int,ext,rec}Allocs={0,185771211,0} {chunk,block}Bytes={0,0} [f=0051405] [LuaMemPool::LogStats][handle=LuaRules (synced)] index=4294967295 {blocks,sizes}={0,0} {int,ext,rec}Allocs={0,185771211,0} {chunk,block}Bytes={0,0} [f=0051405] [Game::KillLua][3] dtor=0 luaUI=292706a8 [f=0051405] Start widgetHandler:Shutdown [f=0051405] Shutdown - SaveOrderList Complete [f=0051405] Writing last game win data [f=0051405] Shutdown - SaveConfigData Complete [f=0051405] Shutdown Widget - Chili Highlight [f=0051405] Shutdown Widget - Deferred rendering [f=0051405] Shutdown Widget - EPIC Menu [f=0051405] Shutdown Widget - Custom Markers [f=0051405] Shutdown Widget - Chili Minimap [f=0051405] Shutdown Widget - Chili Widget Selector [f=0051405] Shutdown Widget - Local Team Colors [f=0051405] Shutdown Widget - Display Keys 2 [f=0051405] Shutdown Widget - Save Game Menu [f=0051405] Shutdown Widget - HealthBars [f=0051405] Shutdown Widget - Noises [f=0051405] Shutdown Widget - Unit Icons [f=0051405] Shutdown Widget - Win Counter [f=0051405] Shutdown Widget - BuildETA [f=0051405] Shutdown Widget - Depth of Field Shader [f=0051405] Shutdown Widget - Modular Comm Info [f=0051405] Shutdown Widget - CameraShake [f=0051405] Shutdown Widget - Chili Economy Panel Default [f=0051405] Shutdown Widget - Chili EndGame Window [f=0051405] Shutdown Widget - Chili Nuke Warning [f=0051405] Shutdown Widget - Chili Selections & CursorTip v2 [f=0051405] Shutdown Widget - Chili Spectator Panels [f=0051405] Shutdown Widget - Context Menu [f=0051405] Shutdown Widget - Darkening [f=0051405] Shutdown Widget - Grab Input [f=0051405] Input grabbing is disabled! [f=0051405] Shutdown Widget - Highlight Geos [f=0051405] Shutdown Widget - Local Widgets Config [f=0051405] Shutdown Widget - Mex Placement Handler [f=0051405] Shutdown Widget - MinimapEvents [f=0051405] Shutdown Widget - Missile Silo Range [f=0051405] Shutdown Widget - Morph Finished notification [f=0051405] Shutdown Widget - Point Tracker [f=0051405] Shutdown Widget - Showeco and Grid Drawer [f=0051405] Shutdown Widget - Stereo3D [f=0051405] Shutdown Widget - Startup Info and Selector [f=0051405] Shutdown Widget - Transport AI [f=0051405] Shutdown Widget - Attack Warning [f=0051405] Shutdown Widget - Attack AoE [f=0051405] Shutdown Widget - UnitShapes [f=0051405] Shutdown Widget - Map Edge Extension [f=0051405] Shutdown Widget - Selection Send [f=0051405] Shutdown Widget - LupsManager [f=0051405] Shutdown Widget - Newton Firezone [f=0051405] Shutdown Widget - Receive Units Indicator [f=0051405] Shutdown Widget - Chili Pro Console [f=0051405] Shutdown Widget - Chili Crude Player List [f=0051405] Shutdown Widget - Lasso Terraform GUI [f=0051405] Shutdown Widget - Chili Framework [f=0051405] Shutdown Widget - Lups [f=0051405] Shutdown Widget - Chili Core Selector [f=0051405] Shutdown Widget - Pause Screen [f=0051405] Shutdown Widget - Chili Gesture Menu [f=0051405] Shutdown Widget - Color Blindness Correction [f=0051405] Shutdown Widget - Layout Handler [f=0051405] Shutdown Widget - Persistent Build Height [f=0051405] Shutdown Widget - Text To Speech Control [f=0051405] End widgetHandler:Shutdown [f=0051405] [LuaMemPool::LogStats][handle=LuaUI (unsynced)] index=4294967295 {blocks,sizes}={0,0} {int,ext,rec}Allocs={0,185890908,0} {chunk,block}Bytes={0,0} [f=0051405] [Game::KillLua][4] dtor=0 [f=0051405] [SpringApp::Reload][3] [f=0051405] [Sound] [~CSound][1] soundThread=08d30224 [f=0051405] [WatchDog::DeregisterThread] deregistering controls for thread [audio] [f=0051405] [Sound] [Sound::UpdateThread][3] efx=158a9ee0 [f=0051405] [Sound] [Sound::UpdateThread][4] ctx=08e739d8 dev=14d89010 [f=0051405] [Sound] [Sound::UpdateThread][5] [f=0051405] [Sound] [~CSound][2] [f=0051405] [Sound] [~CSound][3] [f=0051405] [SpringApp::Reload][4] [f=0051405] [Game::~CGame][1] [f=0051405] [Game::KillLua][0] dtor=1 loadscreen=00000000 [f=0051405] [Game::KillLua][1] dtor=1 luaGaia=00000000 [f=0051405] [Game::KillLua][2] dtor=1 luaRules=00000000 [f=0051405] [Game::KillLua][3] dtor=1 luaUI=00000000 [f=0051405] [Game::KillLua][4] dtor=1 [f=0051405] [Game::KillMisc][1] [f=0051405] [Game::KillMisc][2] [f=0051405] [Game::KillMisc][3] [f=0051405] [Game::KillRendering][1] [f=0051405] Statistics for RectangleOptimizer: 9% [f=0051405] [Game::KillInterface][1] [f=0051405] [Game::KillInterface][2] [f=0051405] [Game::KillSimulation][1] [f=0051405] [Game::KillSimulation][2] unitHandler=142e6b78 [f=0051405] [CCollisionHandler] dis-/continuous tests: 0/36100232 [f=0051405] [Game::KillSimulation][3] [f=0051405] [~CPathCache(28x16)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=201 [f=0051405] [~CPathCache(28x16)] cacheHits=3569 hitPercentage=61% numHashColls=0 maxCacheSize=59 [f=0051405] [~CPathCache(56x32)] cacheHits=211 hitPercentage=66% numHashColls=0 maxCacheSize=110 [f=0051405] [~CPathCache(56x32)] cacheHits=3375 hitPercentage=0% numHashColls=0 maxCacheSize=201 [f=0051405] Statistics for RectangleOptimizer: 9% [f=0051405] Statistics for RectangleOptimizer: 9% [f=0051405] LosHandler stats: total instances=274790; shared=6%; from cache=47% [f=0051405] [Game::KillSimulation][4] [f=0051405] [Game::~CGame][2] [f=0051405] [Game::~CGame][3] [f=0051405] [UDPConnection::Statistics] Received: 1232606 bytes in 21872 packets (0.000000 bytes/package) Sent: 1703575 bytes in 31173 packets (0.000000 bytes/package) Relative protocol overhead: 0.000000 up, 0.000000 down 3 incoming chunks dropped, 5 outgoing chunks resent [f=0051405] [SpringApp::Reload][5] [f=0051405] [SpringApp::Reload][6] [f=0051405] Scanning: C:\temp\x\engine\win32\104.0.1-92-g4409317\base [f=0051405] Scanning: C:\temp\x\maps [f=0051405] Scanning: C:\temp\x\games [f=0051405] Scanning: C:\temp\x\packages [f=0051405] [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 15ms [f=0051405] [SpringApp::Reload][7] [f=0051405] [SpringApp::Reload][8] [f=0051405] [~ScopedOnceTimer][ISound::Init::New] 0ms [f=0051405] [Sound] [ISound::Initialize] spawning sound-thread (0.0ms) [f=0051405] [Sound] [Sound::UpdateThread][1] cfgMaxSounds=32 [f=0051405] [WatchDog::RegisterThread] registering controls for thread [audio] [f=0051405] [Sound] [Sound::InitThread][1] [f=0051405] [Sound] [Sound::InitThread][2] opening default device "OpenAL Soft" [f=0051405] [Sound] [Sound::InitThread][3] device=14d89010 context=2e3eb2f0 [f=0051405] [Sound] [Sound::InitThread][4][OpenAL API Info] [f=0051405] [Sound] Vendor: OpenAL Community [f=0051405] [Sound] Version: 1.1 ALSOFT 1.16.0 [f=0051405] [Sound] Renderer: OpenAL Soft [f=0051405] [Sound] AL Extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length [f=0051405] [Sound] ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device [f=0051405] [Sound] Devices: [f=0051405] [Sound] [Speakers (Realtek High Definition Audio)] [f=0051405] [Sound] [Speakers (13- HTC Vive)] [f=0051405] [Sound] [BenQ BL2411-C (NVIDIA High Definition Audio)] [f=0051405] [Sound] [Realtek Digital Output (Realtek High Definition Audio)] [f=0051405] [Sound] [PLB2403WS-0 (NVIDIA High Definition Audio)] [f=0051405] [Sound] [Speakers (Realtek High Definition Audio)] [f=0051405] [Sound] [Sound::GetMaxMonoSources] #attribs=15 [f=0051405] [Sound] [Sound::GetMaxMonoSources] {cfg,alc}MaxSounds={32,255} [f=0051405] [Sound] Error: EFX: AL_INVALID_VALUE (40963) [f=0051405] [Sound] Error: Initializing EFX failed! [f=0051405] [Sound] [Sound::UpdateThread][2] [f=0051405] [~ScopedOnceTimer][ISound::Init::Dev] 100ms [f=0051405] [SpringApp::Reload][10] [f=-000001] [SpringApp::Reload][11] [f=-000001] [LuaMenuController::Reset] using menu archive "Chobby v1.5.12.9" [f=-000001] [SpringApp::Reload][12] #script=0 [f=-000001] [LuaMenuController::Activate(msg="")] luaMenu=086c8390 [f=-000001] SetLobbyButtonEnabled, true [f=-000001] SetLobbyFullscreenMode, 2 [f=-000001] Starting Track, sounds/lobbyMusic/Tomorrow Landscape.ogg, 0 [f=-000001] [SpringApp::Reload][13] numReloads=2 [f=-000001] [GR::LogDisplayMode] display-mode set to 1858x1150x24bpp@59Hz (windowed::decorated) [f=-000001] [Chobby] Warning: Missing minimap image for [f=-000001] [Chobby] Warning: Missing minimap image for [f=-000001] [Chobby] Warning: Missing minimap image for [f=-000001] [Chobby] Error: Tried to add duplicate list window item, Fairyland v1.0 [f=-000001] [Chobby] Warning: Missing minimap image for [f=-000001] [Chobby] Warning: Missing minimap image for [f=-000001] [Chobby] Warning: Missing minimap image for [f=-000001] [Chobby] Warning: Missing minimap image for [f=-000001] [Chobby] Warning: Missing minimap image for [f=-000001] [liblobby] Warning: Duplicate user([SC]Nicolas) added to channel (zk) [f=-000001] opts.steamInvite, nil [f=-000001] Connecting to battle, Zero-K v1.5.12.5, Aquatic Divide Revised v02, 104.0.1-92-g4409317 [f=-000001] SetLobbyFullscreenMode, 1 [f=-000001] SetSettings Int, XResolutionWindowed, 1920 [f=-000001] SetSettings Int, YResolutionWindowed, 1200 [f=-000001] SetSettings Int, WindowPosX, 0 [f=-000001] SetSettings Int, WindowPosY, 0 [f=-000001] SetSettings Value, WindowBorderless, 1 [f=-000001] SetSettings Int, MaxDynamicMapLights, 1 [f=-000001] SetSettings Value, DynamicSky, 0 [f=-000001] SetSettings Value, CamTimeFactor, 1 [f=-000001] SetSettings Value, LODScale, 1 [f=-000001] SetSettings Int, BumpWaterDepthBits, 32 [f=-000001] SetSettings Value, HardwareCursor, 1 [f=-000001] SetSettings Int, FSAALevel, 8 [f=-000001] [Settings] Warning: No such key: BuildWarnings, but setting it as string anyway. [f=-000001] SetSettings Int, GroundDetail, 120 [f=-000001] SetSettings Value, CamTimeExponent, 4 [f=-000001] SetSettings Int, ShadowMapSize, 2048 [f=-000001] SetSettings Int, InitialNetworkTimeout, 0 [f=-000001] [Settings] Warning: No such key: SmoothPoints, but setting it as string anyway. [f=-000001] [Settings] Warning: No such key: LuaAutoModWidgets, but setting it as string anyway. [f=-000001] SetSettings Int, GrassDetail, 9 [f=-000001] SetSettings Int, BumpWaterReflection, 2 [f=-000001] SetSettings Value, LODScaleRefraction, 1 [f=-000001] SetSettings Int, MaximumTransmissionUnit, 0 [f=-000001] SetSettings Value, UseDistToGroundForIcons, 1.10000002 [f=-000001] SetSettings Value, AdvSky, 0 [f=-000001] SetSettings Int, CamMode, 1 [f=-000001] SetSettings Int, MaxDynamicModelLights, 1 [f=-000001] SetSettings Value, MiddleClickScrollSpeed, -0.001 [f=-000001] SetSettings Int, HangTimeout, 5 [f=-000001] SetSettings Int, Water, 4 [f=-000001] SetSettings Value, MouseDragScrollThreshold, 0 [f=-000001] [Settings] Warning: No such key: LogFlush, but setting it as string anyway. [f=-000001] SetSettings Value, FeatureDrawDistance, 600000 [f=-000001] SetSettings Value, UsePBO, 1 [f=-000001] SetSettings Value, LuaShaders, 1 [f=-000001] SetSettings Int, BumpWaterTexSizeReflection, 256 [f=-000001] SetSettings Int, ForceDisableShaders, 0 [f=-000001] SetSettings Int, GroundScarAlphaFade, 1 [f=-000001] [Settings] Warning: No such key: Version, but setting it as string anyway. [f=-000001] SetSettings Int, OverheadScrollSpeed, 50 [f=-000001] SetSettings Value, EdgeMoveWidth, 0.003 [f=-000001] SetSettings Int, FontSize, 18 [f=-000001] [Settings] Warning: No such key: snd_general, but setting it as string anyway. [f=-000001] SetSettings Value, BumpWaterBlurReflection, 1 [f=-000001] SetSettings Value, LODScaleShadow, 1 [f=-000001] SetSettings Int, UnitLodDist, 9999 [f=-000001] SetSettings Value, AdvMapShading, 1 [f=-000001] [Settings] Warning: No such key: MoveWarnings, but setting it as string anyway. [f=-000001] SetSettings Int, CubeTexSizeReflection, 256 [f=-000001] SetSettings Value, AllowDeferredMapRendering, 1 [f=-000001] SetSettings Value, AdvUnitShading, 1 [f=-000001] [Settings] Warning: No such key: VerboseLevel, but setting it as string anyway. [f=-000001] SetSettings Value, 3DTrees, 1 [f=-000001] SetSettings Int, ROAM, 1 [f=-000001] SetSettings Int, LoadingMT, 0 [f=-000001] [Settings] Warning: No such key: WorkerThreadSpinTime, but setting it as string anyway. [f=-000001] SetSettings Int, UnitIconDist, 151 [f=-000001] SetSettings Int, TreeRadius, 1500 [f=-000001] SetSettings Value, ScrollWheelSpeed, -25 [f=-000001] SetSettings Int, ReconnectTimeout, 0 [f=-000001] [Settings] Warning: No such key: SmoothLines, but setting it as string anyway. [f=-000001] SetSettings Value, DualScreenMiniMapOnLeft, 1 [f=-000001] SetSettings Int, MaxParticles, 25000 [f=-000001] [Settings] Warning: No such key: DisplayDebugPrefixConsole, but setting it as string anyway. [f=-000001] SetSettings Int, GroundDecals, 5 [f=-000001] [Settings] Warning: No such key: ReflectiveWater, but setting it as string anyway. [f=-000001] SetSettings Int, BumpWaterRefraction, 1 [f=-000001] [Settings] Warning: No such key: CubeTexSpecularExponent, but setting it as string anyway. [f=-000001] [Settings] Warning: Unexpected key type: std::string, but setting it as string anyway. [f=-000001] SetSettings Value, ShowClock, 0 [f=-000001] SetSettings Value, FeatureFadeDistance, 600000 [f=-000001] SetSettings Int, Shadows, 1 [f=-000001] SetSettings Value, BumpWaterShoreWaves, 1 [f=-000001] [Settings] Warning: No such key: MinimapOnLeft, but setting it as string anyway. [f=-000001] SetSettings Int, MaxSounds, 32 [f=-000001] SetSettings Value, MiniMapMarker, 0 [f=-000001] [Settings] Warning: No such key: NormalMapping, but setting it as string anyway. [f=-000001] [Settings] Warning: No such key: LinkBandwidth, but setting it as string anyway. [f=-000001] SetSettings Value, FPSFOV, 90 [f=-000001] SetSettings Value, BumpWaterAnisotropy, 2 [f=-000001] SetSettings Value, LODScaleReflection, 1 [f=-000001] SetSettings Value, OverheadMaxHeightFactor, 1.39999998 [f=-000001] [Settings] Warning: No such key: FSAA, but setting it as string anyway. [f=-000001] SetSettings Int, CubeTexSizeSpecular, 256 [f=-000001] SetSettings Value, EdgeMoveDynamic, 0 [f=-000001] SetSettings Value, AllowDeferredModelRendering, 1 [f=-000001] compatProfile, false [f=-000001] Game starts! [f=-000001] [ReloadOrRestart] Spring "C:\temp\x\engine\win32\104.0.1-92-g4409317\spring.exe" should be reloading [f=-000001] [SpringApp::Reload][1] [f=-000001] [ThreadPool::SetThreadCount][1] wanted=0 current=3 maximum=4 (init=0) [f=-000001] [async=0] threads=3 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms [f=-000001] [async=1] threads=3 tasks=2 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms [f=-000001] thread=1 tasks=1 {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, 0.000, 0.000}, {0.000, 0.000, 0.000, 0.000}}ms [f=-000001] thread=2 tasks=1 {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, 0.000, 0.000}, {0.000, 0.000, 0.000, 0.000}}ms [f=-000001] [ThreadPool::SetThreadCount][2] workers=0 [f=-000001] [ThreadPool::SetThreadCount][1] wanted=3 current=1 maximum=4 (init=1) [f=-000001] [ThreadPool::SetThreadCount][2] workers=2 [f=-000001] [Threading] Main thread CPU affinity mask set: 252 [f=-000001] [SpringApp::Reload][2] [f=-000001] [Game::KillLua][0] dtor=0 loadscreen=00000000 [f=-000001] [Game::KillLua][1] dtor=0 luaGaia=00000000 [f=-000001] [Game::KillLua][2] dtor=0 luaRules=00000000 [f=-000001] [Game::KillLua][3] dtor=0 luaUI=00000000 [f=-000001] [Game::KillLua][4] dtor=0 [f=-000001] [SpringApp::Reload][3] [f=-000001] [Sound] [~CSound][1] soundThread=2e10ad44 [f=-000001] [WatchDog::DeregisterThread] deregistering controls for thread [audio] [f=-000001] [Sound] [Sound::UpdateThread][3] efx=375c3fd0 [f=-000001] [Sound] [Sound::UpdateThread][4] ctx=2e3eb2f0 dev=14d89010 [f=-000001] [Sound] [Sound::UpdateThread][5] [f=-000001] [Sound] [~CSound][2] [f=-000001] [Sound] [~CSound][3] [f=-000001] [SpringApp::Reload][4] [f=-000001] [SpringApp::Reload][5] [f=-000001] [SpringApp::Reload][6] [f=-000001] Scanning: C:\temp\x\engine\win32\104.0.1-92-g4409317\base [f=-000001] Scanning: C:\temp\x\maps [f=-000001] Scanning: C:\temp\x\games [f=-000001] Scanning: C:\temp\x\packages [f=-000001] [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 12ms [f=-000001] [SpringApp::Reload][7] [f=-000001] [SpringApp::Reload][8] [f=-000001] [~ScopedOnceTimer][ISound::Init::New] 0ms [f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (0.0ms) [f=-000001] [Sound] [Sound::UpdateThread][1] cfgMaxSounds=32 [f=-000001] [WatchDog::RegisterThread] registering controls for thread [audio] [f=-000001] [Sound] [Sound::InitThread][1] [f=-000001] [Sound] [Sound::InitThread][2] opening default device "OpenAL Soft" [f=-000001] [Sound] [Sound::InitThread][3] device=14d89010 context=2e3eca10 [f=-000001] [Sound] [Sound::InitThread][4][OpenAL API Info] [f=-000001] [Sound] Vendor: OpenAL Community [f=-000001] [Sound] Version: 1.1 ALSOFT 1.16.0 [f=-000001] [Sound] Renderer: OpenAL Soft [f=-000001] [Sound] AL Extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length [f=-000001] [Sound] ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device [f=-000001] [Sound] Devices: [f=-000001] [Sound] [Speakers (Realtek High Definition Audio)] [f=-000001] [Sound] [Speakers (13- HTC Vive)] [f=-000001] [Sound] [BenQ BL2411-C (NVIDIA High Definition Audio)] [f=-000001] [Sound] [Realtek Digital Output (Realtek High Definition Audio)] [f=-000001] [Sound] [PLB2403WS-0 (NVIDIA High Definition Audio)] [f=-000001] [Sound] [Speakers (Realtek High Definition Audio)] [f=-000001] [Sound] [Sound::GetMaxMonoSources] #attribs=15 [f=-000001] [Sound] [Sound::GetMaxMonoSources] {cfg,alc}MaxSounds={32,255} [f=-000001] [Sound] Error: EFX: AL_INVALID_VALUE (40963) [f=-000001] [Sound] Error: Initializing EFX failed! [f=-000001] [Sound] [Sound::UpdateThread][2] [f=-000001] [~ScopedOnceTimer][ISound::Init::Dev] 100ms [f=-000001] [SpringApp::Reload][10] [f=-000001] [SpringApp::Reload][11] [f=-000001] [LuaMenuController::Reset] using menu archive "Chobby v1.5.12.9" [f=-000001] [SpringApp::Reload][12] #script=125 [f=-000001] [CPreGame] client using IP 37.59.49.101 and port 8456 [f=-000001] [LuaSocket] Error: Rule already exists: 37.59.49.101 8456 [f=-000001] [NetProto::InitClient] connecting to IP 37.59.49.101 on port 8456 using name Licho [f=-000001] [SpringApp::Reload][13] numReloads=3 [f=-000001] [GR::LogDisplayMode] display-mode set to 1920x1200x24bpp@59Hz (windowed::borderless) [f=-000001] [PreGame::AddGameSetupArchivesToVFS] using map: Aquatic Divide Revised v02 [f=-000001] [PreGame::AddGameSetupArchivesToVFS] using game: Zero-K v1.5.12.5 (archive: 0a1abc72713c575a75c49333cef54e0c.sdz) [f=-000001] Warning: [PreGame::GameDataReceived] Archive Aquatic Divide Revised v02 (checksum 0xbd488a10) differs from the host's copy (checksum 0x1). This may be caused by a corrupted download or there may even be two different versions in circulation. Make sure you and the host have installed the chosen archive and its dependencies and consider redownloading it. [f=-000001] Warning: [PreGame::GameDataReceived] Archive 0a1abc72713c575a75c49333cef54e0c.sdz (checksum 0xebf43c07) differs from the host's copy (checksum 0x1). This may be caused by a corrupted download or there may even be two different versions in circulation. Make sure you and the host have installed the chosen archive and its dependencies and consider redownloading it. [f=-000001] PreGame::GameDataReceived] recording demo to "C:\temp\x\demos\20171218_185553_Aquatic Divide Revised v02_104.0.1-92-g4409317 maintenance.sdfz" [f=-000001] [~ScopedOnceTimer][PreGame::GameDataReceived] 184ms [f=-000001] [PreGame::UpdateClientNet] received user number 0 (team 0, allyteam 0), creating load-screen [f=-000001] [LuaIntro] Searching for new Widgets [f=-000001] [LuaIntro] Scanning: LuaIntro/Addons/ [f=-000001] [LuaIntro] Scanning: LuaIntro/Widgets/ [f=-000001] [LuaIntro] Scanning: LuaIntro/SystemAddons/ [f=-000001] [LuaIntro] Scanning: LuaIntro/SystemWidgets/ [f=-000001] [LuaIntro] Scanning: LuaIntro/chili/ [f=-000001] [LuaIntro] Found new widget "SpringLogo" [f=-000001] [LuaIntro] Found new widget "LoadTexture" [f=-000001] [LuaIntro] Found new widget "LoadProgress" [f=-000001] [LuaIntro] Found new widget "Main" [f=-000001] [LuaIntro] Found new widget "Music" [f=-000001] [LuaIntro] Found new widget "WM Stuff" [f=-000001] [LuaIntro] Loading widgets <>=vfs **=raw ()=unknown [f=-000001] [LuaIntro] Loading widget: WM Stuff <wm.lua> [f=-000001] [LuaIntro] Loading widget: LoadProgress <loadprogress.lua> [f=-000001] [LuaIntro] Loading widget: Main <main.lua> [f=-000001] [LuaIntro] Loading widget: LoadTexture <bg_texture.lua> [f=-000001] [LuaIntro] LuaIntro v1.0 (Lua 5.1) [f=-000001] [LoadScreen::Init] single-threaded [f=-000001] [WatchDog::RegisterThread] registering controls for thread [load] [f=-000001] [Game::LoadGame][1] globalQuit=0 threaded=0 [f=-000001] Parsing Map Information [f=-000001] Loading SMF [f=-000001] Loading Map (25 MB) [f=-000001] Loading Radar Icons [f=-000001] Loading GameData Definitions [f=-000001] Loading UnitDefs_posts [f=-000001] Loading FeatureDefs_posts [f=-000001] Loading WeaponDefs_posts [f=-000001] Loading ArmorDefs_posts [f=-000001] [defs.lua] loading all *Defs tables: 173ms [f=-000001] [~ScopedOnceTimer][Game::LoadDefs (GameData)] 259ms [f=-000001] Loading Sound Definitions [f=-000001] [Sound] Warning: Sound incomingchat is missing file tag (ignoring) [f=-000001] [Sound] parsed 322 sounds from gamedata/sounds.lua [f=-000001] [Sound] Error: [LoadSoundBuffer] unable to open audio file "IncomingChat" [f=-000001] [Sound] Error: [Sound::GetSoundId] could not find sound "IncomingChat" [f=-000001] [~ScopedOnceTimer][Game::LoadDefs (Sound)] 19ms [f=-000001] [Game::LoadGame][2] globalQuit=0 forcedQuit=0 [f=-000001] Creating Smooth Height Mesh [f=-000001] [~ScopedOnceTimer][SmoothHeightMesh::MakeSmoothMesh] 9ms [f=-000001] Creating QuadField & CEGs [f=-000001] [CDamageArrayHandler] number of ArmorDefs: 6 [f=-000001] Warning: [CDamageArrayHandler] UnitDef "chicken" in ArmorDef "else" already belongs to ArmorDef category 1! [f=-000001] [RegisterAssimpModelFormats] supported Assimp model formats: *.3ds;*.blend;*.dae;*.lwo; [f=-000001] Creating Unit Textures [f=-000001] Creating Sky [f=-000001] [Game::LoadGame][3] globalQuit=0 forcedQuit=0 [f=-000001] Loading Weapon Definitions [f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (WeaponDefs)] 1877ms [f=-000001] Loading Unit Definitions [f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (UnitDefs)] 136ms [f=-000001] Loading Feature Definitions [f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (FeatureDefs)] 30ms [f=-000001] [IPathManager::GetInstance] using DEFAULT path-manager [f=-000001] Initializing Map Features [f=-000001] Creating ShadowHandler [f=-000001] Creating InfoTextureHandler [f=-000001] InfoTexture: shaders [f=-000001] Creating GroundDrawer [f=-000001] Loading Map Tiles [f=-000001] Loading Square Textures [f=-000001] [~ScopedOnceTimer][CSMFGroundTextures::ConvolveHeightMap] 0ms [f=-000001] Switching to ROAM Mesh Rendering [f=-000001] Creating TreeDrawer [f=-000001] Loaded DecalsDrawer: Legacy [f=-000001] Creating ProjectileDrawer & UnitDrawer [f=-000001] Creating Projectile Textures [f=-000001] Creating Water [f=-000001] [Game::LoadGame][4] globalQuit=0 forcedQuit=0 [f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Camera&Mouse)] 85ms [f=-000001] [Sound] Error: [LoadSoundBuffer] unable to open audio file "MultiSelect" [f=-000001] [Sound] Error: [Sound::GetSoundId] could not find sound "MultiSelect" [f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Console)] 1ms [f=-000001] [Sound] Error: [LoadSoundBuffer] unable to open audio file "FailedCommand" [f=-000001] [Sound] Error: [Sound::GetSoundId] could not find sound "FailedCommand" [f=-000001] Loading LuaRules [f=-000001] Synced LuaRules: starting loading LuaRules: Loaded gadget: Mantis 5480 <hax_mantis_5480.lua> LuaRules: Loaded gadget: Metalspot Finder Gadget <mex_spot_finder.lua> LuaRules: Loaded gadget: Save/Load <api_saveload.lua> LuaRules: Loaded gadget: Startbox handler <start_boxes.lua> LuaRules: Loaded gadget: No Friendly Fire <unit_nofriendlyfire.lua> LuaRules: Loaded gadget: IconGenerator <unit_icongenerator.lua> LuaRules: Loaded gadget: Mex Placement <mex_placement.lua> LuaRules: Loaded gadget: Nano Frame Death Handeling <unit_nanoframe_death.lua> LuaRules: Loaded gadget: Nano Frame Rate Limit <unit_nanoframe_rate_limit.lua> LuaRules: Loaded gadget: No Self-D <unit_noselfd.lua> LuaRules: Loaded gadget: ShareControl <share_control.lua> LuaRules: Loaded gadget: UnitPriority <unit_priority.lua> LuaRules: Loaded gadget: Mex Control with energy link <unit_mex_overdrive.lua> LuaRules: Loaded gadget: Script notification <unit_script_notification.lua> LuaRules: Loaded gadget: Antinuke Handler <unit_antinuke_handler.lua> LuaRules: Loaded gadget: Attributes <unit_attributes.lua> LuaRules: Loaded gadget: Boolean Disable <unit_boolean_disable.lua> LuaRules: Loaded gadget: Impulse Float Toggle <unit_impulsefloat_toggle.lua> LuaRules: Loaded gadget: LockOptions <lockunits_modoption.lua> LuaRules: Loaded gadget: Perks <game_perks.lua> LuaRules: Loaded gadget: Shield Charge <unit_shield_charge.lua> LuaRules: Loaded gadget: StartSetup <start_unit_setup.lua> LuaRules: Loaded gadget: Stockpile <unit_stockpile.lua> [f=-000001] Setting morph for custom comms for player: 0 LuaRules: Loaded gadget: UnitMorph <unit_morph.lua> LuaRules: Loaded gadget: AirPlantParents <unit_air_plants.lua> LuaRules: Loaded gadget: AirTransport_SeaPickup <unit_transport_pickup_floating_amphib.lua> LuaRules: Loaded gadget: Aircraft Command <unit_bomber_command.lua> LuaRules: Loaded gadget: Aircraft Crashing <unit_aircraft_crash.lua> LuaRules: Loaded gadget: Allow Builder Hold Fire <unit_allow_builder_hold_fire.lua> LuaRules: Loaded gadget: Area Guard <cmd_areaguard.lua> LuaRules: Loaded gadget: Block Ally Attack <cmd_block_ally_attack.lua> LuaRules: Loaded gadget: Blocking Tag Implementation <feature_blocking_tag_implementation.lua> LuaRules: Loaded gadget: Bomber Dive <unit_bomber_dive.lua> LuaRules: Loaded gadget: CAI <ai_cai.lua> LuaRules: Loaded gadget: CEG Spawner <dbg_ceg_spawner.lua> LuaRules: Loaded gadget: Capture <unit_capture.lua> LuaRules: Loaded gadget: Carrier Drones <unit_carrier_drones.lua> LuaRules: Loaded gadget: Command Raw Move <cmd_raw_move.lua> LuaRules: Loaded gadget: Command Transfer Unit <cmd_transfer_unit.lua> LuaRules: Loaded gadget: Constructor Auto Assist <unit_factory_guard.lua> LuaRules: Loaded gadget: Control gunship strafe range <unit_control_gunship_stafe_range.lua> LuaRules: Loaded gadget: D-Gun Aim Fix <unit_dgun_aim.lua> LuaRules: Loaded gadget: Debris physics <feature_debris_physics.lua> LuaRules: Loaded gadget: Decloak when damaged <unit_decloak_damaged.lua> LuaRules: Loaded gadget: Dev Commands <dbg_dev_commands.lua> LuaRules: Loaded gadget: Disable Buildoptions <unit_disable_buildoptions.lua> LuaRules: Loaded gadget: Dont fire at radar <unit_dont_fire_at_radar.lua> LuaRules: Loaded gadget: Experience <unit_xp.lua> LuaRules: Loaded gadget: Factory Anti Slacker <factory_anti_slacker.lua> LuaRules: Loaded gadget: Factory Stop Production <cmd_factory_stop_production.lua> LuaRules: Loaded gadget: Fall Damage <unit_fall_damage.lua> LuaRules: Loaded gadget: Feature Effects <feature_fx.lua> LuaRules: Loaded gadget: Fog Hidden Effects API <api_fog_hidden_effects.lua> LuaRules: Loaded gadget: Galaxy Campaign Battle Handler <mission_galaxy_campaign_battle.lua> LuaRules: Loaded gadget: GameRules Events <unit_gamerules_events.lua> LuaRules: Loaded gadget: Grey Goo <unit_grey_goo.lua> LuaRules: Loaded gadget: Gunship Strafe Control <unit_gunship_strafe_control.lua> LuaRules: Loaded gadget: Hide Autorepairlevel Command <cmd_hide_autorepairlevel.lua> LuaRules: Loaded gadget: Instant Self Destruct <unit_instant_self_destruct.lua> LuaRules: Loaded gadget: Invincibility <unit_invincibility.lua> LuaRules: Loaded gadget: Jumpjets <unit_jumpjets.lua> LuaRules: Loaded gadget: LUS <unit_script.lua> LuaRules: Loaded gadget: Lag Monitor <game_lagmonitor.lua> LuaRules: Loaded gadget: LupsNanoSpray <lups_nano_spray.lua> LuaRules: Loaded gadget: Mantis 5852 <hax_mantis_5852.lua> LuaRules: Loaded gadget: Missile Silo Controller <unit_missilesilo.lua> LuaRules: Loaded gadget: Modular Comm Info <api_modularcomms.lua> LuaRules: Loaded gadget: NoAirNuke <exp_no_air_nuke.lua> LuaRules: Loaded gadget: One Click Weapon <unit_oneclick_weapon.lua> LuaRules: Loaded gadget: Orbital Drop <mission_orbital_drop.lua> LuaRules: Loaded gadget: Overkill Prevention <unit_overkill_prevention.lua> LuaRules: Loaded gadget: Overkill Prevention Placeholder <unit_overkill_prevention_placeholder.lua> LuaRules: Loaded gadget: Paralysis <unit_paralysis_damage.lua> LuaRules: Loaded gadget: Player extra information <player_extra_information.lua> LuaRules: Loaded gadget: Prevent Lab Hax <unit_prevent_lab_hax.lua> LuaRules: Loaded gadget: Prevent Landship <unit_prevent_landship.lua> LuaRules: Loaded gadget: Prevent turret overshoot <unit_prevent_turret_overshoot.lua> LuaRules: Loaded gadget: Projectile Hold <weapon_projectile_hold.lua> LuaRules: Loaded gadget: Projectile Radar Homing <weapon_projectile_radar_homing.lua> LuaRules: Loaded gadget: Projectile Retarget <weapon_projectile_retarget.lua> LuaRules: Loaded gadget: Puppy Handler <unit_puppy_handler.lua> LuaRules: Loaded gadget: Reclaim HP changer <unit_reclaim_hp.lua> LuaRules: Loaded gadget: Refuel Pad Handler <unit_refuel_pad_handler.lua> LuaRules: Loaded gadget: Regeneration <unit_regeneration.lua> LuaRules: Loaded gadget: Remove Wait <cmd_remove_wait.lua> LuaRules: Loaded gadget: Repair Speed Changer <unit_repair_speed.lua> LuaRules: Loaded gadget: Resign Gadget <game_resign.lua> LuaRules: Loaded gadget: Retreat Command <cmd_retreat.lua> LuaRules: Loaded gadget: Rezz Hp changer + effect <unit_rezz_hp.lua> LuaRules: Loaded gadget: Self destruct blocker <unit_self_destruct.lua> LuaRules: Loaded gadget: Set Nano Piece <unit_setnanopiece.lua> LuaRules: Loaded gadget: Share mode <game_share_mode.lua> LuaRules: Loaded gadget: Shield Link <unit_shield_link.lua> LuaRules: Loaded gadget: Shockwaves <lups_shockwaves.lua> LuaRules: Loaded gadget: Show Shooter <unit_show_shooter.lua> LuaRules: Loaded gadget: Solar Force Closed <unit_solar_force_closed.lua> LuaRules: Loaded gadget: Spherical LOS <unit_spherical_los.lua> LuaRules: Loaded gadget: Tactical Unit AI <unit_tactical_ai.lua> LuaRules: Loaded gadget: Target Priority <unit_target_priority.lua> LuaRules: Loaded gadget: Target on the move <unit_target_on_the_move.lua> LuaRules: Loaded gadget: Teleporter <unit_teleporter.lua> LuaRules: Loaded gadget: Terraformers <unit_terraform.lua> LuaRules: Loaded gadget: Terrain Texture Handler <terrain_texture_handler.lua> LuaRules: Loaded gadget: Time slow v2 <unit_timeslow.lua> LuaRules: Loaded gadget: Transport Selected Load <cmd_select_load_helper.lua> LuaRules: Loaded gadget: Transport Speed <unit_transport_speed.lua> LuaRules: Loaded gadget: TransportAIbuttons <unit_transport_ai_buttons.lua> LuaRules: Loaded gadget: Turn Without Interia <unit_turn_without_interia.lua> LuaRules: Loaded gadget: Typemap Options <typemap_options.lua> LuaRules: Loaded gadget: Unit removal from rezzed structures <unit_removal_from_rezzed_structure.lua> LuaRules: Loaded gadget: UnitStealth <unit_stealth.lua> LuaRules: Loaded gadget: Units on fire <unit_is_on_fire.lua> LuaRules: Loaded gadget: Wade Effects <wake_fx.lua> LuaRules: Loaded gadget: Water Effects <unit_water_effects.lua> LuaRules: Loaded gadget: Weapon Impulse <weapon_impulse.lua> LuaRules: Loaded gadget: Windmill Control <unit_windmill_control.lua> LuaRules: Loaded gadget: api_subdir_gadgets.lua <api_subdir_gadgets.lua> LuaRules: Loaded gadget: api_widget_events.lua <api_widget_events.lua> LuaRules: Loaded gadget: astar.lua <astar.lua> LuaRules: Loaded gadget: init_auto_ready.lua <init_auto_ready.lua> LuaRules: Loaded gadget: lups_cloak_fx.lua <lups_cloak_fx.lua> LuaRules: Loaded gadget: lups_thrusters.lua <lups_thrusters.lua> LuaRules: Loaded gadget: lups_wrapper.lua <lups_wrapper.lua> LuaRules: Loaded gadget: weapon_hide_sniper.lua <weapon_hide_sniper.lua> LuaRules: Loaded gadget: Center Offset and Growth Scale <unit_centeroffset.lua> LuaRules: Loaded gadget: Commander Upgrade <unit_commander_upgrade.lua> LuaRules: Loaded gadget: CustomUnitShaders <api_custom_unit_shaders.lua> LuaRules: Loaded gadget: Factory exit flatten <unit_factory_flatten.lua> LuaRules: Loaded gadget: Game Over <game_over.lua> LuaRules: Loaded gadget: UnitCloakShield <unit_cloak_shield.lua> LuaRules: Loaded gadget: Water level modoption <start_waterlevel.lua> LuaRules: Loaded gadget: Fighter pull-up <unit_fighter_pullup.lua> LuaRules: Loaded gadget: Energy Drain <unit_energy_drain.lua> LuaRules: Loaded gadget: Chicken control <chicken_control.lua> LuaRules: Loaded gadget: Area Denial <weapon_area_damage.lua> LuaRules: Loaded gadget: Cannot Damage Unit <unit_cannot_damage_unit.lua> LuaRules: Loaded gadget: Disallow unit for command targeting <unit_untargetable.lua> LuaRules: Loaded gadget: Single-Hit Weapon <weapon_single_hit.lua> LuaRules: Loaded gadget: Starlight Satellite Capture <unit_starlight_satellite_capture.lua> LuaRules: Loaded gadget: Noexplode Stopper <weapon_noexplode_stopper.lua> LuaRules: Loaded gadget: Unit Explosion Spawner <unit_explosion_spawner.lua> LuaRules: Loaded gadget: Shield Merge <weapon_shield_merge.lua> LuaRules: Loaded gadget: Lups Shield <lups_shield.lua> LuaRules: Loaded gadget: Endgame Graphs <endgame_graphs.lua> LuaRules: Loaded gadget: Awards <awards.lua> LuaRules: Loaded gadget: Backup allyteam names <start_teamnames.lua> LuaRules: Loaded gadget: Planet Wars Structures <unit_planetwars.lua> LuaRules: Loaded gadget: Profiler <dbg_profiler.lua> LuaRules: Loaded gadget: Zombies! <unit_zombies.lua> [f=-000001] Synced LuaRules: finished loading [f=-000001] Unsynced LuaRules: starting loading >> Loaded gadget: Engine Taskbar Stuff <engine_taskbar_stuff.lua> >> Loaded gadget: Metalspot Finder Gadget <mex_spot_finder.lua> >> Loaded gadget: Save/Load <api_saveload.lua> >> Loaded gadget: IconGenerator <unit_icongenerator.lua> >> Loaded gadget: Mex Placement <mex_placement.lua> >> Loaded gadget: Script notification <unit_script_notification.lua> >> Loaded gadget: StartSetup <start_unit_setup.lua> >> Loaded gadget: UnitMorph <unit_morph.lua> >> Loaded gadget: AirTransport_SeaPickup <unit_transport_pickup_floating_amphib.lua> >> Loaded gadget: Aircraft Command <unit_bomber_command.lua> >> Loaded gadget: AutoReadyStartpos <init_auto_ready.lua> >> Loaded gadget: CAI <ai_cai.lua> >> Loaded gadget: Capture <unit_capture.lua> >> Loaded gadget: Command Raw Move <cmd_raw_move.lua> >> Loaded gadget: Command Transfer Unit <cmd_transfer_unit.lua> >> Loaded gadget: Constructor Auto Assist <unit_factory_guard.lua> >> Loaded gadget: Dev Commands <dbg_dev_commands.lua> >> Loaded gadget: Fog Hidden Effects API <api_fog_hidden_effects.lua> >> Loaded gadget: Galaxy Campaign Battle Handler <mission_galaxy_campaign_battle.lua> >> Loaded gadget: Invincibility <unit_invincibility.lua> >> Loaded gadget: Jumpjets <unit_jumpjets.lua> >> Loaded gadget: LupsNanoSpray <lups_nano_spray.lua> >> Loaded gadget: Missile Silo Controller <unit_missilesilo.lua> >> Loaded gadget: Modular Comm Info <api_modularcomms.lua> >> Loaded gadget: One Click Weapon <unit_oneclick_weapon.lua> >> Loaded gadget: Resign Gadget <game_resign.lua> >> Loaded gadget: Retreat Command <cmd_retreat.lua> >> Loaded gadget: Share mode <game_share_mode.lua> >> Loaded gadget: Shield Link <unit_shield_link.lua> >> Loaded gadget: Shockwaves <lups_shockwaves.lua> >> Loaded gadget: Target on the move <unit_target_on_the_move.lua> >> Loaded gadget: Teleporter <unit_teleporter.lua> >> Loaded gadget: Terraformers <unit_terraform.lua> >> Loaded gadget: Terrain Texture Handler <terrain_texture_handler.lua> >> Loaded gadget: Thrusters <lups_thrusters.lua> >> Loaded gadget: TransportAIbuttons <unit_transport_ai_buttons.lua> >> Loaded gadget: Widget Events <api_widget_events.lua> >> Loaded gadget: api_subdir_gadgets.lua <api_subdir_gadgets.lua> >> Loaded gadget: astar.lua <astar.lua> >> Loaded gadget: cmd_areaguard.lua <cmd_areaguard.lua> >> Loaded gadget: cmd_block_ally_attack.lua <cmd_block_ally_attack.lua> >> Loaded gadget: cmd_hide_autorepairlevel.lua <cmd_hide_autorepairlevel.lua> >> Loaded gadget: cmd_remove_wait.lua <cmd_remove_wait.lua> >> Loaded gadget: cmd_select_load_helper.lua <cmd_select_load_helper.lua> >> Loaded gadget: dbg_ceg_spawner.lua <dbg_ceg_spawner.lua> >> Loaded gadget: endgame_graphs.lua <endgame_graphs.lua> >> Loaded gadget: factory_anti_slacker.lua <factory_anti_slacker.lua> >> Loaded gadget: feature_debris_physics.lua <feature_debris_physics.lua> >> Loaded gadget: feature_fx.lua <feature_fx.lua> >> Loaded gadget: game_lagmonitor.lua <game_lagmonitor.lua> >> Loaded gadget: game_over.lua <game_over.lua> >> Loaded gadget: game_perks.lua <game_perks.lua> >> Loaded gadget: hax_mantis_5480.lua <hax_mantis_5480.lua> >> Loaded gadget: hax_mantis_5852.lua <hax_mantis_5852.lua> >> Loaded gadget: lockunits_modoption.lua <lockunits_modoption.lua> >> Loaded gadget: player_extra_information.lua <player_extra_information.lua> >> Loaded gadget: share_control.lua <share_control.lua> >> Loaded gadget: start_boxes.lua <start_boxes.lua> >> Loaded gadget: start_teamnames.lua <start_teamnames.lua> >> Loaded gadget: start_waterlevel.lua <start_waterlevel.lua> >> Loaded gadget: typemap_options.lua <typemap_options.lua> >> Loaded gadget: unit_air_plants.lua <unit_air_plants.lua> >> Loaded gadget: unit_aircraft_crash.lua <unit_aircraft_crash.lua> >> Loaded gadget: unit_allow_builder_hold_fire.lua <unit_allow_builder_hold_fire.lua> >> Loaded gadget: unit_attributes.lua <unit_attributes.lua> >> Loaded gadget: unit_bomber_dive.lua <unit_bomber_dive.lua> >> Loaded gadget: unit_cannot_damage_unit.lua <unit_cannot_damage_unit.lua> >> Loaded gadget: unit_carrier_drones.lua <unit_carrier_drones.lua> >> Loaded gadget: unit_centeroffset.lua <unit_centeroffset.lua> >> Loaded gadget: unit_control_gunship_stafe_range.lua <unit_control_gunship_stafe_range.lua> >> Loaded gadget: unit_dont_fire_at_radar.lua <unit_dont_fire_at_radar.lua> >> Loaded gadget: unit_factory_flatten.lua <unit_factory_flatten.lua> >> Loaded gadget: unit_fall_damage.lua <unit_fall_damage.lua> >> Loaded gadget: unit_fighter_pullup.lua <unit_fighter_pullup.lua> >> Loaded gadget: unit_gamerules_events.lua <unit_gamerules_events.lua> >> Loaded gadget: unit_grass_cutter.lua <unit_grass_cutter.lua> >> Loaded gadget: unit_impulsefloat_toggle.lua <unit_impulsefloat_toggle.lua> >> Loaded gadget: unit_is_on_fire.lua <unit_is_on_fire.lua> >> Loaded gadget: unit_marketplace.lua <unit_marketplace.lua> >> Loaded gadget: unit_mex_overdrive.lua <unit_mex_overdrive.lua> >> Loaded gadget: unit_overkill_prevention.lua <unit_overkill_prevention.lua> >> Loaded gadget: unit_overkill_prevention_placeholder.lua <unit_overkill_prevention_placeholder.lua> >> Loaded gadget: unit_planetwars.lua <unit_planetwars.lua> >> Loaded gadget: unit_prevent_lab_hax.lua <unit_prevent_lab_hax.lua> >> Loaded gadget: unit_prevent_landship.lua <unit_prevent_landship.lua> >> Loaded gadget: unit_prevent_turret_overshoot.lua <unit_prevent_turret_overshoot.lua> >> Loaded gadget: unit_priority.lua <unit_priority.lua> >> Loaded gadget: unit_regeneration.lua <unit_regeneration.lua> >> Loaded gadget: unit_removal_from_rezzed_structure.lua <unit_removal_from_rezzed_structure.lua> >> Loaded gadget: unit_rezz_hp.lua <unit_rezz_hp.lua> >> Loaded gadget: unit_self_destruct.lua <unit_self_destruct.lua> >> Loaded gadget: unit_solar_force_closed.lua <unit_solar_force_closed.lua> >> Loaded gadget: unit_spherical_los.lua <unit_spherical_los.lua> >> Loaded gadget: unit_starlight_satellite_capture.lua <unit_starlight_satellite_capture.lua> >> Loaded gadget: unit_stealth.lua <unit_stealth.lua> >> Loaded gadget: unit_target_priority.lua <unit_target_priority.lua> >> Loaded gadget: unit_transport_speed.lua <unit_transport_speed.lua> >> Loaded gadget: unit_turn_without_interia.lua <unit_turn_without_interia.lua> >> Loaded gadget: unit_untargetable.lua <unit_untargetable.lua> >> Loaded gadget: unit_water_effects.lua <unit_water_effects.lua> >> Loaded gadget: unit_windmill_control.lua <unit_windmill_control.lua> >> Loaded gadget: unit_xp.lua <unit_xp.lua> >> Loaded gadget: unit_zombies.lua <unit_zombies.lua> >> Loaded gadget: wake_fx.lua <wake_fx.lua> >> Loaded gadget: weapon_area_damage.lua <weapon_area_damage.lua> >> Loaded gadget: weapon_impulse.lua <weapon_impulse.lua> >> Loaded gadget: weapon_noexplode_stopper.lua <weapon_noexplode_stopper.lua> >> Loaded gadget: weapon_shield_merge.lua <weapon_shield_merge.lua> >> Loaded gadget: weapon_single_hit.lua <weapon_single_hit.lua> >> Loaded gadget: Commander Upgrade <unit_commander_upgrade.lua> >> Loaded gadget: CustomUnitShaders <api_custom_unit_shaders.lua> >> Loaded gadget: UnitCloakShield <unit_cloak_shield.lua> >> Loaded gadget: Lups Cloak FX <lups_cloak_fx.lua> >> Loaded gadget: Chicken control <chicken_control.lua> >> Loaded gadget: Unit Explosion Spawner <unit_explosion_spawner.lua> >> Loaded gadget: Lups Shield <lups_shield.lua> >> Loaded gadget: Lups <lups_wrapper.lua> >> Loaded gadget: Awards <awards.lua> >> Loaded gadget: Chicken Spawner <unit_spawner.lua> >> Loaded gadget: Profiler <dbg_profiler.lua> [f=-000001] Unsynced LuaRules: finished loading [f=-000001] Loading LuaGaia [f=-000001] Loading LuaUI [f=-000001] LuaUI Entry Point: "luaui.lua" [f=-000001] LuaUI Access Lock: enabled [f=-000001] LuaSocket Enabled: yes [f=-000001] Using LUAUI_DIRNAME = LuaUI/ [f=-000001] Reloading GUI config from file: LuaUI/ctrlpanel.txt [f=-000001] LuaUI: bound F11 to the widget selector [f=-000001] LuaUI: bound CTRL+F11 to tweak mode [f=-000001] Loading last game win data [f=-000001] Resetting win data [f=-000001] Last game player count: 2, This game player count: 2 [f=-000001] Last game allyTeam count: 3, This game allyTeam count: 3 [f=-000001] Player and team counts match, continuing [f=-000001] Testing last game's team 0 mapped to this game's team 0 [f=-000001] All players and teams match from last game, using last game's scores as base [f=-000001] Loaded API widget: Cluster Detection <api_cluster_detection.lua> [f=-000001] Loaded API widget: Hacky version fix <hacky_version_fix.lua> [f=-000001] Loaded API widget: Shared Functions <api_shared_functions.lua> [f=-000001] Loaded API widget: i18n <api_i18n.lua> [f=-000001] Loaded API widget: Win Counter <api_win_counter.lua> [f=-000001] Loaded API widget: Draw Mouse Build <api_draw_mouse_build.lua> [f=-000001] Loaded API widget: Modular Comm Info <api_modularcomms.lua> [f=-000001] Loaded API widget: CommandInsert <cmd_commandinsert.lua> [f=-000001] Loaded API widget: Chili Framework <api_chili.lua> [f=-000001] Loaded API widget: Lag (AFK) monitor <api_lag_monitor.lua> [f=-000001] Loaded API widget: Lups <lups_wrapper.lua> [f=-000001] Loaded API widget: Pre-Selection Handler <api_preselection.lua> [f=-000001] Loaded widget: Chili Highlight <gui_chili_highlight.lua> [f=-000001] Loaded widget: Selection Hierarchy <gui_selection_hierarchy.lua> [f=-000001] Loaded widget: Deferred rendering <gfx_deferred_rendering.lua> [f=-000001] Hardware mouse-cursor is enabled! [f=-000001] Set "shadows" config-parameter to 1 [f=-000001] Ground-decals rendering is enabled! [f=-000001] Set maximum particles to: 25000 [f=-000001] Set UnitLodDist to 9999 [f=-000001] Set UnitIconDist to 151 [f=-000001] model shaders is enabled! [f=-000001] SetLobbyButtonEnabled, false [f=-000001] Loaded widget: EPIC Menu <gui_epicmenu.lua> [f=-000001] Loaded widget: Custom Markers <gui_custom_markers.lua> [f=-000001] Loaded widget: Chili Minimap <gui_chili_minimap.lua> [f=-000001] Loaded widget: Chili Widget Selector <api_chili_widgetselector.lua> [f=-000001] Loaded widget: Hide Interface Action <gui_hide_interface_action.lua> [f=-000001] Mexspot Fetcher fetching [f=-000001] Loaded widget: Mexspot Fetcher <api_mexspot_fetcher.lua> [f=-000001] Team highlighting: Disabled [f=-000001] Loaded widget: Teamhighlight option <gui_teamhighlight.lua> [f=-000001] Loaded widget: Local Team Colors <gui_local_colors.lua> [f=-000001] Loaded widget: Display Keys 2 <gui_chili_display_keys.lua> [f=-000001] Loaded widget: Save Game Menu <gui_savegame.lua> [f=-000001] Loaded widget: Specific Unit Reclaimer <unit_unit_reclaimer.lua> [f=-000001] Loaded widget: Area-reclaim trees <unit_tree_reclaim.lua> [f=-000001] Loaded widget: Chili Global Commands <gui_chili_global_commands.lua> [f=-000001] Loaded widget: Chili Commander Upgrade <gui_chili_commander_upgrade.lua> [f=-000001] Loaded widget: HealthBars <unit_healthbars.lua> [f=-000001] Loaded widget: Noises <snd_noises.lua> [f=-000001] Loaded widget: Terraform Icon Draw <unit_terraform_draw.lua> [f=-000001] Loaded widget: Unit Icons <unit_icons.lua> [f=-000001] Loaded widget: Chili Vote Display <gui_chili_vote.lua> [f=-000001] Loaded widget: Auto Patrol Nanos <unit_auto_patrol_nanos.lua> [f=-000001] Loaded widget: BuildETA <gui_build_eta.lua> [f=-000001] Loaded widget: Cloak Fire State 2 <unit_cloakfirestate2.lua> [f=-000001] Loaded widget: Depth of Field Shader <gfx_dof.lua> [f=-000001] Loaded widget: Double-Click attack-move <cmd_doubleclick_attackmove.lua> [f=-000001] Loaded widget: EndGame Stats <gui_chili_endgraph.lua> [f=-000001] Loaded widget: Initial Queue ZK <unit_initial_queue.lua> [f=-000001] Loaded widget: Objectives <mission_objectives.lua> [f=-000001] Loaded widget: Unit Marker Zero-K <unit_marker.lua> [f=-000001] Loaded widget: Antinuke Coverage <gui_antinuke_coverage.lua> [f=-000001] Loaded widget: Area Attack Tweak <cmd_area_attack_tweak.lua> [f=-000001] Loaded widget: Autoquit <autoquit.lua> [f=-000001] Loaded widget: Blast Radius <gui_blastradius.lua> [f=-000001] Loaded widget: CameraShake <camera_shake.lua> [f=-000001] Loaded widget: Cheat Sheet <gui_chili_cheats.lua> [f=-000001] Loaded widget: Chili Economy Panel Default <gui_chili_economy_panel2.lua> [f=-000001] Loaded widget: Chili EndGame Window <gui_chili_endgamewindow.lua> [f=-000001] Loaded widget: Chili Inactivity Win <gui_chili_inactivity_win.lua> [f=-000001] Loaded widget: Chili Nuke Warning <gui_chili_nuke_warning.lua> [f=-000001] Loaded widget: Chili Rejoining Progress Bar <gui_chili_rejoin_progress.lua> [f=-000001] Loaded widget: Chili Selections & CursorTip v2 <gui_chili_selections_and_cursortip.lua> [f=-000001] Loaded widget: Chili Spectator Panels <gui_chili_spectator_panels.lua> [f=-000001] Loaded widget: Context Menu <gui_contextmenu.lua> [f=-000001] Loaded widget: Darkening <gui_darkening.lua> [f=-000001] Loaded widget: Decloak Range <unit_decloak_range.lua> [f=-000001] Loaded widget: Decoration Handler <unit_decoration_handler.lua> [f=-000001] Loaded widget: Defense Range Zero-K <gui_defenserange.lua> [f=-000001] Loaded widget: Economic Victory Announcer <gui_economic_victory_announcer.lua> [f=-000001] Loaded widget: Ferry Points <cmd_ferry_points.lua> [f=-000001] Loaded widget: Galaxy Battle Handler <mission_galaxy_battle_handler.lua> [f=-000001] Loaded widget: Game Analytics Handler <api_game_analytics.lua> [f=-000001] Input grabbing is enabled! [f=-000001] Loaded widget: Grab Input <api_grabinput.lua> [f=-000001] Loaded widget: Guard Remove <cmd_guard_remove.lua> [f=-000001] Loaded widget: Haven Handler <gui_havens.lua> [f=-000001] Loaded widget: Highlight Geos <gui_highlight_geos.lua> [f=-000001] Loaded widget: In-game Guide <gui_ingame_guide.lua> [f=-000001] Loaded widget: In-game Ignore <ignore.lua> [f=-000001] Loaded widget: Keep Target <cmd_keep_target.lua> [f=-000001] Loaded widget: Local Widgets Config <localwidgets.lua> [f=-000001] Loaded widget: MetalFeatures <gui_metal_features.lua> [f=-000001] Loaded widget: Mex Placement Handler <cmd_mex_placement.lua> [f=-000001] Loaded widget: MinimapEvents <minimap_events.lua> [f=-000001] Loaded widget: Misc default command replacements <unit_default_commands.lua> [f=-000001] Loaded widget: Missile Silo Range <missilesilo_range.lua> [f=-000001] Loaded widget: Mission Results Handler <mission_results.lua> [f=-000001] Loaded widget: Morph Finished notification <unit_morph_finished.lua> [f=-000001] Loaded widget: Orbit Command <cmd_orbit.lua> [f=-000001] Loaded widget: Persistent Build Spacing <gui_persistent_build_spacing.lua> [f=-000001] Loaded widget: Point Tracker <gui_point_tracker.lua> [f=-000001] Loaded widget: Projectile Lights <gfx_projectile_lights.lua> [f=-000001] Loaded widget: Raw Move Issue <cmd_raw_move_issue.lua> [f=-000001] Loaded widget: ReclaimInfo <gui_reclaiminfo.lua> [f=-000001] Loaded widget: Set Springsettings <api_set_springsettings.lua> [f=-000001] Loaded widget: Show All Commands v2 <unit_showallcommands_2.lua> [f=-000001] Loaded widget: Showeco and Grid Drawer <gui_showeco_action.lua> [f=-000001] Loaded widget: Simple Settings <gui_simple_settings.lua> [f=-000001] Loaded widget: Smart Bombers <unit_smart_bombers.lua> [f=-000001] Loaded widget: SmoothCam <camera_smoothcam.lua> [f=-000001] Loaded widget: Spectate Selected Team <gui_spectate_selected_team.lua> [f=-000001] Loaded widget: State Reverse Toggle <cmd_state_reverse_toggle.lua> [f=-000001] Loaded widget: Stereo3D <gfx_stereo3d.lua> [f=-000001] Loaded widget: Stop Self-D <cmd_stop_selfd.lua> [f=-000001] Loaded widget: Transport Load Double Tap <cmd_select_load.lua> [f=-000001] Loaded widget: Voice Assistant <unit_voice.lua> [f=-000001] Loaded widget: Auto First Build Facing <init_autofirstbuildfacing.lua> [f=-000001] Loaded widget: Auto Group <unit_auto_group.lua> [f=-000001] Loaded widget: NoDuplicateOrders <cmd_no_duplicate_orders.lua> [f=-000001] Loaded widget: Startup Info and Selector <init_startup_info_selector.lua> [f=-000001] Loaded widget: Easy Facing <gui_easyfacing.lua> [f=-000001] Loaded widget: Stockpiler <unit_stockpile.lua> [f=-000001] Loaded widget: Ghost Site <unit_ghostsite.lua> [f=-000001] Loaded widget: Transport AI <unit_transport_ai.lua> [f=-000001] Loaded widget: Attack Warning <unit_attack_warning.lua> [f=-000001] Loaded widget: Comm-n-Elo Startpos. Info <init_startpointelocom_info.lua> [f=-000001] Loaded widget: Start Point Remover & Comm Selector <init_start_point_remover.lua> [f=-000001] Loaded widget: Chili AI Set Start <gui_chili_ai_start_pos.lua> [f=-000001] Loaded widget: Attack AoE <gui_attack_aoe.lua> [f=-000001] Loaded widget: Chili Custom Modoptions Info <gui_custommodoptions_info.lua> [f=-000001] Loaded widget: Icon Sets <gui_icon_sets.lua> [f=-000001] Loaded widget: Recorder (Save) <dbg_recorder_save.lua> [f=-000001] Loaded widget: Smooth Scroll <camera_smooth_move.lua> [f=-000001] Loaded widget: Unit Start State <unit_start_state.lua> [f=-000001] Loaded widget: UnitNoStuckInFactory <unit_nostuck_infactory.lua> [f=-000001] Loaded widget: PlanetWars Info <gui_planetwars_info.lua> [f=-000001] <Replay control buttons> Live mode. Widget removed. [f=-000001] Loaded widget: Replay control buttons <gui_replay_controls.lua> [f=-000001] Loaded widget: Commands FX <gfx_commands_fx.lua> [f=-000001] Loaded widget: MessageBoxes ZK <mission_messagebox_zk.lua> [f=-000001] Loaded widget: UnitShapes <unit_shapes.lua> [f=-000001] Loaded widget: Map Edge Extension <map_edge_extension.lua> [f=-000001] Loaded widget: AllyCursors <gui_ally_cursors.lua> [f=-000001] Loaded widget: Lua Metal Decals <gfx_dynamic_metal.lua> [f=-000001] Loaded widget: Gadget Icons <api_gadget_icons.lua> [f=-000001] Loaded widget: Rank Icons 2 <unit_rank_icons.lua> [f=-000001] Loaded widget: Selection Send <api_selectionsend.lua> [f=-000001] Loaded widget: Shield Guard <unit_shield_guard.lua> [f=-000001] Loaded widget: State Icons <unit_state_icons.lua> [f=-000001] Loaded widget: Building Starter <unit_building_starter.lua> [f=-000001] Loaded widget: Cloaker Guard <unit_cloaker_guard.lua> [f=-000001] Loaded widget: LupsManager <gfx_lups_manager.lua> [f=-000001] Loaded widget: Smoke Signals <gfx_lups_smokesignal.lua> [f=-000001] Loaded widget: Units on Fire <gfx_lups_units_on_fire.lua> [f=-000001] Loaded widget: Newton Firezone <cmd_newton_firezone.lua> [f=-000001] Loaded widget: Vertical Line on Radar Dots v2 <gui_vertlineaid.lua> [f=-000001] Loaded widget: Receive Units Indicator <gui_recv_indicator.lua> [f=-000001] Loaded widget: Auto-toggle false color vision <gui_auto_engine_falsecolor.lua> [f=-000001] Loaded widget: Chili Docking <api_chili_docking.lua> [f=-000001] Loaded widget: Chili Pro Console <gui_chili_proconsole_test.lua> [f=-000001] Loaded widget: Chili Crude Player List <gui_chili_crudeplayerlist.lua> [f=-000001] Loaded widget: HUD Presets <gui_hud_presets.lua> [f=-000001] Loaded widget: Lasso Terraform GUI <gui_lasso_terraform.lua> [f=-000001] Loaded widget: Image Preloader <dbg_img_preload.lua> [f=-000001] Loaded widget: Chili Core Selector <gui_chili_core_selector.lua> [f=-000001] Loaded widget: Default Group Recall Fix <gui_group_recall_fix.lua> [f=-000001] Loaded widget: Select Keys <gui_selectkeys.lua> [f=-000001] Loaded widget: Start Boxes <minimap_startbox_new.lua> [f=-000001] Loaded widget: Chili Share menu v1.24 <gui_chili_share.lua> [f=-000001] Loaded widget: Pause Screen <gui_pausescreen.lua> [f=-000001] Loaded widget: Restricted Zones <gui_restrictedzones.lua> [f=-000001] Loaded widget: Jumpjet GUI <gui_jumpjets.lua> [f=-000001] Loaded widget: Chili Gesture Menu <gui_chili_gesture_menu.lua> [f=-000001] Loaded widget: CustomFormations2 <cmd_customformations2.lua> [f=-000001] SetSunLighting [f=-000001] Loaded widget: Sun and Atmosphere Handler. <gfx_sun_and_atmosphere.lua> [f=-000001] Loaded widget: Chili Integral Menu <gui_chili_integral_menu.lua> [f=-000001] Loaded widget: Color Blindness Correction <gfx_color_blindness_correction.lua> [f=-000001] Loaded widget: Layout Handler <cmd_layout_handler.lua> [f=-000001] Loaded widget: Persistent Build Height <gui_persistent_build_height.lua> [f=-000001] Loaded widget: Text To Speech Control <snd_text_to_speech.lua> [f=-000001] Removed 'GC at >100MB': disabled. [f=-000001] Loaded widget: GC at >300MB <dbg_forcegc_spring97.lua> [f=-000001] Writing last game win data [f=-000001] LuaUI v0.3 [f=-000001] [Game::LoadGame][5] globalQuit=0 forcedQuit=0 [f=-000001] [LoadFinalize] finalizing PFS [f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] BLOCK_SIZE=16 [f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] PATHESTIMATOR_VERSION=89 [f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] heightMapChecksum=1eacd317 [f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] typeMapChecksum=37560093 [f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] moveDefChecksum=35c062f7 [f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] blockMapChecksum=19f1f871 [f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] estimatorHashCode=a5b52f7b [f=-000001] [Path] [PathEstimator::ReadFile] hash=a5b52f7b file="cache\104dev-maintenance/paths/Aquatic Divide Revised v02.pe-a5b52f7b.zip" (exists=0) [f=-000001] [InitEstimator] creating PE16 cache with 8 PF threads (28 MB) [f=-000001] [EstimatePathCosts] precached 2 of 1024 blocks [f=-000001] [EstimatePathCosts] precached 69 of 1024 blocks [f=-000001] [EstimatePathCosts] precached 139 of 1024 blocks [f=-000001] [EstimatePathCosts] precached 208 of 1024 blocks [f=-000001] [EstimatePathCosts] precached 273 of 1024 blocks [f=-000001] [EstimatePathCosts] precached 342 of 1024 blocks [f=-000001] [EstimatePathCosts] precached 410 of 1024 blocks [f=-000001] [EstimatePathCosts] precached 476 of 1024 blocks [f=-000001] [EstimatePathCosts] precached 540 of 1024 blocks [f=-000001] [EstimatePathCosts] precached 613 of 1024 blocks [f=-000001] [EstimatePathCosts] precached 682 of 1024 blocks [f=-000001] [EstimatePathCosts] precached 752 of 1024 blocks [f=-000001] [EstimatePathCosts] precached 820 of 1024 blocks [f=-000001] [EstimatePathCosts] precached 887 of 1024 blocks [f=-000001] [EstimatePathCosts] precached 957 of 1024 blocks [f=-000001] [InitEstimator] writing PE16 pe-cache to file [f=-000001] [Path] [PathEstimator::WriteFile] hash=a5b52f7b file="cache\104dev-maintenance/paths/Aquatic Divide Revised v02.pe-a5b52f7b.zip" (exists=0) [f=-000001] [InitEstimator] written PE16 pe-cache to file [f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] BLOCK_SIZE=32 [f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] PATHESTIMATOR_VERSION=89 [f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] heightMapChecksum=1eacd317 [f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] typeMapChecksum=37560093 [f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] moveDefChecksum=35c062f7 [f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] blockMapChecksum=19f1f871 [f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] estimatorHashCode=a5b52f8b [f=-000001] [Path] [PathEstimator::ReadFile] hash=a5b52f8b file="cache\104dev-maintenance/paths/Aquatic Divide Revised v02.pe2-a5b52f8b.zip" (exists=0) [f=-000001] [InitEstimator] creating PE32 cache with 8 PF threads (10 MB) [f=-000001] [EstimatePathCosts] precached 2 of 256 blocks [f=-000001] [EstimatePathCosts] precached 19 of 256 blocks [f=-000001] [EstimatePathCosts] precached 40 of 256 blocks [f=-000001] [EstimatePathCosts] precached 57 of 256 blocks [f=-000001] [EstimatePathCosts] precached 79 of 256 blocks [f=-000001] [EstimatePathCosts] precached 100 of 256 blocks [f=-000001] [EstimatePathCosts] precached 117 of 256 blocks [f=-000001] [EstimatePathCosts] precached 135 of 256 blocks [f=-000001] [EstimatePathCosts] precached 153 of 256 blocks [f=-000001] [EstimatePathCosts] precached 172 of 256 blocks [f=-000001] [EstimatePathCosts] precached 189 of 256 blocks [f=-000001] [EstimatePathCosts] precached 210 of 256 blocks [f=-000001] [EstimatePathCosts] precached 226 of 256 blocks [f=-000001] [EstimatePathCosts] precached 244 of 256 blocks [f=-000001] [InitEstimator] writing PE32 pe2-cache to file [f=-000001] [Path] [PathEstimator::WriteFile] hash=a5b52f8b file="cache\104dev-maintenance/paths/Aquatic Divide Revised v02.pe2-a5b52f8b.zip" (exists=0) [f=-000001] [InitEstimator] written PE32 pe2-cache to file [f=-000001] [LoadFinalize] finalized PFS (482ms, checksum 6fd4c87e) [f=-000001] Loading Skirmish AIs [f=-000001] Skirmish AI <Circuit Normal-stable>: Loading the Terrain-Map ... [f=-000001] Skirmish AI <Circuit Normal-stable>: Water Damage: 0.000000 [f=-000001] Skirmish AI <Circuit Normal-stable>: Sector-Map Block Size: 64 [f=-000001] Skirmish AI <Circuit Normal-stable>: Sector-Map Size: 4096 (x64, z64) [f=-000001] Skirmish AI <Circuit Normal-stable>: Determining Usable Terrain for all units ... [f=-000001] Skirmish AI <Circuit Normal-stable>: Map Land Percent: 85.13% [f=-000001] Skirmish AI <Circuit Normal-stable>: Minimum Elevation: -99.22 [f=-000001] Skirmish AI <Circuit Normal-stable>: Immobile-Type: Min/Max Elevation=(-0.000000 / any) Is buildable across 83.325195% of the map. (used by 27 unit-defs) [f=-000001] Skirmish AI <Circuit Normal-stable>: Immobile-Type: Min/Max Elevation=(-20.000000 / any) Is buildable across 84.643555% of the map. (used by 2 unit-defs) [f=-000001] Skirmish AI <Circuit Normal-stable>: Immobile-Type: Min/Max Elevation=(any / any) Is buildable across 100.000000% of the map. (used by 28 unit-defs) [f=-000001] Skirmish AI <Circuit Normal-stable>: Immobile-Type: Min/Max Elevation=(any / any) Is buildable across 100.000000% of the map. (used by 37 unit-defs) [f=-000001] Skirmish AI <Circuit Normal-stable>: Immobile-Type: Min/Max Elevation=(any / -15.000000) Is buildable across 12.329102% of the map. (used by 1 unit-defs) [f=-000001] Skirmish AI <Circuit Normal-stable>: Immobile-Type: Min/Max Elevation=(any / -10.000000) Is buildable across 12.573242% of the map. (used by 1 unit-defs) [f=-000001] Skirmish AI <Circuit Normal-stable>: Mobile-Type: Min/Max Elevation=(-5000.00 / any) Max Slope=(0.41)) Move-Data used:'akbot6' Has 1 Map-Area(s) occupying 97.29% of the map. (used by 318 unit-defs) [f=-000001] Skirmish AI <Circuit Normal-stable>: Mobile-Type: Min/Max Elevation=(any / -15.00) Max Slope=(1.00)) Move-Data used:'boat10' Has 3 Map-Area(s) occupying 12.18% of the map. (used by 6 unit-defs) [f=-000001] Skirmish AI <Circuit Normal-stable>: Mobile-Type: Min/Max Elevation=(any / any) Max Slope=(0.41)) Move-Data used:'bhover3' Has 1 Map-Area(s) occupying 97.58% of the map. (used by 5 unit-defs) [f=-000001] Skirmish AI <Circuit Normal-stable>: Mobile-Type: Min/Max Elevation=(-22.00 / any) Max Slope=(0.41)) Move-Data used:'kbot4' Has 1 Map-Area(s) occupying 82.06% of the map. (used by 32 unit-defs) [f=-000001] Skirmish AI <Circuit Normal-stable>: Mobile-Type: Min/Max Elevation=(-16.00 / any) Max Slope=(1.00)) Move-Data used:'tkbot2' Has 1 Map-Area(s) occupying 83.54% of the map. (used by 4 unit-defs) [f=-000001] Skirmish AI <Circuit Normal-stable>: Mobile-Type: Min/Max Elevation=(-5000.00 / any) Max Slope=(1.00)) Move-Data used:'atkbot3' Has 1 Map-Area(s) occupying 100.00% of the map. (used by 4 unit-defs) [f=-000001] Skirmish AI <Circuit Normal-stable>: Mobile-Type: Min/Max Elevation=(-22.00 / any) Max Slope=(1.00)) Move-Data used:'tkbot4' Has 1 Map-Area(s) occupying 83.89% of the map. (used by 12 unit-defs) [f=-000001] Skirmish AI <Circuit Normal-stable>: Mobile-Type: Min/Max Elevation=(any / any) Max Slope=(0.11)) Move-Data used:'hover3' Has 4 Map-Area(s) occupying 83.52% of the map. (used by 12 unit-defs) [f=-000001] Skirmish AI <Circuit Normal-stable>: Mobile-Type: Min/Max Elevation=(-16.00 / any) Max Slope=(0.41)) Move-Data used:'skbot2' Has 1 Map-Area(s) occupying 81.76% of the map. (used by 3 unit-defs) [f=-000001] Skirmish AI <Circuit Normal-stable>: Mobile-Type: Min/Max Elevation=(any / -5.00) Max Slope=(1.00)) Move-Data used:'boat4' Has 3 Map-Area(s) occupying 12.82% of the map. (used by 9 unit-defs) [f=-000001] Skirmish AI <Circuit Normal-stable>: Mobile-Type: Min/Max Elevation=(-22.00 / any) Max Slope=(0.11)) Move-Data used:'tank4' Has 1 Map-Area(s) occupying 70.56% of the map. (used by 20 unit-defs) [f=-000001] Skirmish AI <Circuit Normal-stable>: No config file! (LuaRules/Configs/CircuitAINormal32/stable/Aquatic_Divide_Revised_v02.json) [f=-000001] Skirmish AI <Circuit Normal-stable>: No config file! (LuaRules/Configs/CircuitAINormal32/stable/Default/circuit.json) [f=-000001] Skirmish AI <Circuit Normal-stable>: Circuit Normal 0.9.23 (0) Initialized! [f=-000001] [Game::LoadGame][6] globalQuit=0 forcedQuit=0 [f=-000001] [LuaMemPool::LogStats][handle=LuaIntro (unsynced)] index=5 {blocks,sizes}={0,0} {int,ext,rec}Allocs={0,11582,0} {chunk,block}Bytes={0,0} [f=-000001] Input grabbing is enabled! [f=-000001] Mex Placement Initialised with 21 spots. [f=-000001] SetLobbyButtonEnabled, false [f=-000001] UpdateInterfacePreset, minimapRight [f=-000001] GameID: 2b01385a9e4ea6bc1c172cd1d400586a [f=-000001] Connection attempt from Licho [f=-000001] -> Version: 104.0.1-92-g4409317 maintenance [f=-000001] Epicmenu: Switching to Total Annihilation camera mode [f=-000001] [GR::LogDisplayMode] display-mode set to 1920x1200x24bpp@59Hz (windowed::borderless) [f=-000001] Statistics for RectangleOptimizer: 8% [f=-000001] UpdateInterfacePreset, minimapRight [f=-000001] -> Connection established (given id 0) [f=-000001] Connection attempt from Danecek [f=-000001] -> Version: 104.0.1-92-g4409317 maintenance [f=-000001] -> Connection established (given id 1) [f=-000001] [Game::ClientReadNet][LOGMSG] sender="Licho" string="[PreGame::GameDataReceived][map-checksums={0x1,0xbd488a10}]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="Licho" string="[PreGame::GameDataReceived][mod-checksums={0x1,0xebf43c07}]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="Danecek" string="[PreGame::GameDataReceived][map-checksums={0x1,0xbd488a10}]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="Danecek" string="[PreGame::GameDataReceived][mod-checksums={0x1,0xebf43c07}]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="Licho" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=65c34fd1d8e147302de095111b9aca84e3cd271bbfa69066f63f73cbd23f9c0d52056e13636916fc6e4d001d169a6d48a5d68f79a611b436349772be338acc61]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="Licho" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=3f36c5ad66b348793c5fe70717743fbc46ff670b6c2fad4ca7168735b9196b3ccfc67b091332327cf0bf8f7af68ebae6287ba1e0d392e28d920402b89a3eca2f]" [f=-000001] Skirmish AI "AI: Normal (1)" (ID:0, Short-Name:"CircuitAINormal32", Version:"") took over control of team 1 [f=-000001] <Licho> Allies: I choose: Recon! [f=-000001] [Game::ClientReadNet][LOGMSG] sender="Danecek" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=65c34fd1d8e147302de095111b9aca84e3cd271bbfa69066f63f73cbd23f9c0d52056e13636916fc6e4d001d169a6d48a5d68f79a611b436349772be338acc61]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="Danecek" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=3f36c5ad66b348793c5fe70717743fbc46ff670b6c2fad4ca7168735b9196b3ccfc67b091332327cf0bf8f7af68ebae6287ba1e0d392e28d920402b89a3eca2f]" [f=-000001] <Danecek> Allies: I choose: Recon! [f=-000001] [liblobby] Warning: Duplicate user(NoxTal) added to channel (zk) [f=0000085] !transmitlobby @voice@buildUnit@add;shieldcon;Convict [f=0000085] !transmitlobby @voice@buildUnit@add;shieldscout;Dirtbag [f=0000085] !transmitlobby @voice@buildUnit@add;shieldraid;Bandit [f=0000085] !transmitlobby @voice@buildUnit@add;shieldskirm;Rogue [f=0000085] !transmitlobby @voice@buildUnit@add;shieldassault;Thug [f=0000085] !transmitlobby @voice@buildUnit@add;shieldriot;Outlaw [f=0000085] !transmitlobby @voice@buildUnit@add;shieldfelon;Felon [f=0000085] !transmitlobby @voice@buildUnit@add;shieldarty;Racketeer [f=0000085] !transmitlobby @voice@buildUnit@add;shieldaa;Vandal [f=0000085] !transmitlobby @voice@buildUnit@add;shieldbomb;Snitch [f=0000085] !transmitlobby @voice@buildUnit@add;shieldshield;Aspis [f=0000085] !transmitlobby @voice@buildUnit@reload [f=0000363] <Licho> Allies: I invited Danecek to join my squad. [f=0000498] verifying invite [f=0000498] invite verified [f=0000498] [Commshare] Assigning player id 1(Danecek) to team 0 [f=0000504] Licho added point: Unit received from Danecek [f=0003534] [Chobby] Warning: Missing minimap image for [f=0004323] game_message: Bandit is under attack [f=0004597] game_message: Bandit is under attack [f=0004762] game_message: Bandit is under attack [f=0004889] [Chobby] Warning: Missing minimap image for [f=0005332] game_message: Bandit is under attack [f=0005355] !transmitlobby @voice@buildUnit@add;cloakcon;Conjurer [f=0005355] !transmitlobby @voice@buildUnit@add;cloakraid;Glaive [f=0005355] !transmitlobby @voice@buildUnit@add;cloakheavyraid;Scythe [f=0005355] !transmitlobby @voice@buildUnit@add;cloakskirm;Ronin [f=0005355] !transmitlobby @voice@buildUnit@add;cloakriot;Reaver [f=0005355] !transmitlobby @voice@buildUnit@add;cloakassault;Knight [f=0005355] !transmitlobby @voice@buildUnit@add;cloakarty;Sling [f=0005355] !transmitlobby @voice@buildUnit@add;cloaksnipe;Phantom [f=0005355] !transmitlobby @voice@buildUnit@add;cloakaa;Gremlin [f=0005355] !transmitlobby @voice@buildUnit@add;cloakbomb;Imp [f=0005355] !transmitlobby @voice@buildUnit@add;cloakjammer;Iris [f=0005355] !transmitlobby @voice@buildUnit@reload [f=0005583] [liblobby] Warning: Duplicate user(manero) added to channel (zk) [f=0005635] [Chobby] Warning: Missing minimap image for [f=0006470] Upgrade UI Debug - Upgrade Command Sent [f=0006932] game_message: Morph complete: Recon lvl 1 [f=0007236] [liblobby] Warning: Duplicate user(Odlaner) added to channel (zk) [f=0007397] [liblobby] Warning: Duplicate user([ffc]killer) added to channel (zk) [f=0007587] [Chobby] Warning: Missing minimap image for [f=0007724] !transmitlobby @voice@buildUnit@add;gunshipcon;Wasp [f=0007724] !transmitlobby @voice@buildUnit@add;gunshipbomb;Blastwing [f=0007724] !transmitlobby @voice@buildUnit@add;gunshipemp;Gnat [f=0007724] !transmitlobby @voice@buildUnit@add;gunshipraid;Locust [f=0007724] !transmitlobby @voice@buildUnit@add;gunshipskirm;Harpy [f=0007724] !transmitlobby @voice@buildUnit@add;gunshipheavyskirm;Nimbus [f=0007724] !transmitlobby @voice@buildUnit@add;gunshipassault;Revenant [f=0007724] !transmitlobby @voice@buildUnit@add;gunshipkrow;Krow [f=0007724] !transmitlobby @voice@buildUnit@add;gunshipaa;Trident [f=0007724] !transmitlobby @voice@buildUnit@add;gunshiptrans;Charon [f=0007724] !transmitlobby @voice@buildUnit@add;gunshipheavytrans;Hercules [f=0007724] !transmitlobby @voice@buildUnit@reload [f=0007888] [Chobby] Warning: Missing minimap image for [f=0008038] [Chobby] Warning: Missing minimap image for [f=0008144] game_message: Morph complete: Recon lvl 1 [f=0008639] [Chobby] Warning: Missing minimap image for [f=0009428] game_message: Bandit is under attack [f=0009918] [Chobby] Warning: Missing minimap image for [f=0009938] game_message: Bandit is under attack [f=0009992] [Chobby] Warning: Missing minimap image for [f=0010090] game_message: Bandit is under attack [f=0010274] game_message: Glaive is under attack [f=0010653] game_message: Glaive is under attack [f=0010876] game_message: Bandit is under attack [f=0011026] game_message: Glaive is under attack [f=0011104] game_message: Added Thug to autogroup #2. [f=0011104] game_message: Added Outlaw to autogroup #2. [f=0011104] game_message: Added Felon to autogroup #2. Zero-K.exe Information: 0 : Chobbyla << GaAddDesignEvent {"Value":"408.846008","EventID":"events_22_10_2017:game_v2:unit:first_start_building:factoryjump"} [f=0012837] !transmitlobby @voice@buildUnit@add;planecon;Crane [f=0012837] !transmitlobby @voice@buildUnit@add;planefighter;Swift [f=0012837] !transmitlobby @voice@buildUnit@add;planeheavyfighter;Raptor [f=0012837] !transmitlobby @voice@buildUnit@add;bomberprec;Raven [f=0012837] !transmitlobby @voice@buildUnit@add;bomberriot;Phoenix [f=0012837] !transmitlobby @voice@buildUnit@add;bomberdisarm;Thunderbird [f=0012837] !transmitlobby @voice@buildUnit@add;bomberheavy;Likho [f=0012837] !transmitlobby @voice@buildUnit@add;planescout;Owl [f=0012837] !transmitlobby @voice@buildUnit@reload [f=0013662] game_message: Outlaw is under attack [f=0013962] game_message: Metal Extractor is under attack [f=0014320] !transmitlobby @voice@buildUnit@add;jumpcon;Constable [f=0014320] !transmitlobby @voice@buildUnit@add;jumpscout;Puppy [f=0014320] !transmitlobby @voice@buildUnit@add;jumpraid;Pyro [f=0014320] !transmitlobby @voice@buildUnit@add;jumpblackhole;Placeholder [f=0014320] !transmitlobby @voice@buildUnit@add;jumpskirm;Moderator [f=0014320] !transmitlobby @voice@buildUnit@add;jumpassault;Jack [f=0014320] !transmitlobby @voice@buildUnit@add;jumpsumo;Jugglenaut [f=0014320] !transmitlobby @voice@buildUnit@add;jumparty;Firewalker [f=0014320] !transmitlobby @voice@buildUnit@add;jumpaa;Toad [f=0014320] !transmitlobby @voice@buildUnit@add;jumpbomb;Skuttle [f=0014320] !transmitlobby @voice@buildUnit@reload [f=0015442] game_message: Metal Extractor is under attack [f=0015681] game_message: Metal Extractor is under attack [f=0016518] [liblobby] Warning: Duplicate user(vulcon) added to channel (zk) [f=0017466] Licho added point: [f=0017720] [liblobby] Warning: Duplicate user(katastrophe) added to channel (zk) [f=0017726] opts.steamInvite, nil [f=0017986] [liblobby] Warning: Duplicate user(Odlaner) added to channel (zk) [f=0018105] game_message: Wasp is under attack [f=0018314] game_message: Glaive is under attack [f=0018466] game_message: Glaive is under attack [f=0018616] game_message: Glaive is under attack Zero-K.exe Information: 0 : Chobbyla << GaAddDesignEvent {"Value":"673.283997","EventID":"events_22_10_2017:game_v2:unit:first_start_building:gunshipheavytrans"} [f=0019115] game_message: Radar Tower is under attack [f=0019948] [liblobby] Warning: Duplicate user(vulcon) added to channel (zk) [f=0020832] game_message: Bandit is under attack [f=0021569] game_message: Outlaw is under attack [f=0024878] SendLuaMenuMsg showLobby [f=0024878] HandleLobbyOverlay SetMainInterfaceVisibley [f=0024878] Input grabbing is disabled! [f=0025143] opts.steamInvite, nil [f=0025170] game_message: Phoenix is under attack [f=0025198] Input grabbing is enabled! [f=0026481] game_message: Glaive is under attack [f=0026632] game_message: Glaive is under attack [f=0026684] SendLuaMenuMsg showLobby [f=0026684] HandleLobbyOverlay SetMainInterfaceVisibley [f=0026684] Input grabbing is disabled! [f=0026801] game_message: Glaive is under attack [f=0026960] game_message: Glaive is under attack [f=0027111] game_message: Phoenix is under attack [f=0027296] [liblobby] Warning: Duplicate user(Emyfour) added to channel (zk) [f=0027575] game_message: Nimbus is under attack [f=0029056] game_message: Wasp is under attack [f=0029264] Input grabbing is enabled! [f=0029284] [liblobby] Warning: Duplicate user(Jummy) added to channel (zk) [f=0029287] SendLuaMenuMsg showLobby [f=0029287] HandleLobbyOverlay SetMainInterfaceVisibley [f=0029287] Input grabbing is disabled! [f=0029334] Input grabbing is enabled! [f=0029346] SendLuaMenuMsg showLobby [f=0029346] HandleLobbyOverlay SetMainInterfaceVisibley [f=0029346] Input grabbing is disabled! [f=0029377] Input grabbing is enabled! [f=0030411] [Chobby] Warning: Missing minimap image for [f=0030819] SendLuaMenuMsg showLobby [f=0030819] HandleLobbyOverlay SetMainInterfaceVisibley [f=0030819] Input grabbing is disabled! [f=0030871] Input grabbing is enabled! [f=0030981] Input grabbing is enabled! [f=0031011] Input grabbing is enabled! [f=0031046] game_message: Nimbus is under attack [f=0031057] Input grabbing is enabled! [f=0031094] Input grabbing is enabled! [f=0031170] Input grabbing is enabled! [f=0031201] Input grabbing is enabled! [f=0032733] game_message: Thug is under attack [f=0032932] game_message: Thug is under attack [f=0033108] game_message: Thug is under attack [f=0033258] game_message: Thug is under attack [f=0033415] game_message: Thug is under attack [f=0033582] game_message: Thug is under attack [f=0033967] game_message: Jugglenaut is under attack [f=0034121] game_message: Thug is under attack [f=0034603] [liblobby] Warning: Duplicate user(SpeedFreak93) added to channel (zk) [f=0035387] game_message: Jugglenaut is under attack [f=0035537] game_message: Jugglenaut is under attack [f=0035687] game_message: Jugglenaut is under attack [f=0035837] game_message: Jugglenaut is under attack [f=0035930] [Chobby] Warning: Missing minimap image for [f=0035987] game_message: Jugglenaut is under attack [f=0036137] game_message: Jugglenaut is under attack [f=0036287] game_message: Jugglenaut is under attack [f=0036437] game_message: Jugglenaut is under attack [f=0036587] game_message: Jugglenaut is under attack [f=0036737] game_message: Jugglenaut is under attack [f=0036887] game_message: Jugglenaut is under attack [f=0037037] game_message: Jugglenaut is under attack [f=0037187] game_message: Jugglenaut is under attack [f=0037482] game_message: Jugglenaut is under attack [f=0038127] game_message: Hercules is under attack [f=0038655] Input grabbing is enabled! [f=0038685] Input grabbing is enabled! [f=0038772] Input grabbing is enabled! [f=0038809] Input grabbing is enabled! [f=0038839] Input grabbing is enabled! [f=0038869] Input grabbing is enabled! [f=0038899] Input grabbing is enabled! [f=0038929] Input grabbing is enabled! [f=0038960] Input grabbing is enabled! [f=0038990] Input grabbing is enabled! [f=0039246] game_message: Phoenix is under attack [f=0039260] Input grabbing is enabled! [f=0039290] Input grabbing is enabled! [f=0039320] Input grabbing is enabled! [f=0039351] Input grabbing is enabled! [f=0039381] Input grabbing is enabled! [f=0039411] Input grabbing is enabled! [f=0039416] game_message: Solar Collector is under attack [f=0039441] Input grabbing is enabled! [f=0039471] Input grabbing is enabled! [f=0039501] Input grabbing is enabled! [f=0039531] Input grabbing is enabled! [f=0039561] Input grabbing is enabled! [f=0039591] Input grabbing is enabled! [f=0039621] Input grabbing is enabled! [f=0039651] Input grabbing is enabled! [f=0039682] Input grabbing is enabled! [f=0039688] game_message: Conjurer is under attack [f=0039712] Input grabbing is enabled! [f=0039742] Input grabbing is enabled! [f=0039772] Input grabbing is enabled! [f=0039802] Input grabbing is enabled! [f=0039832] Input grabbing is enabled! [f=0039862] Input grabbing is enabled! [f=0039892] Input grabbing is enabled! [f=0039923] Input grabbing is enabled! [f=0039953] Input grabbing is enabled! [f=0039983] Input grabbing is enabled! [f=0040214] [liblobby] Warning: Duplicate user(Topkack) added to channel (zk) [f=0040224] Input grabbing is enabled! [f=0040254] Input grabbing is enabled! [f=0040279] game_message: Phoenix is under attack [f=0040284] Input grabbing is enabled! [f=0040314] Input grabbing is enabled! [f=0040344] Input grabbing is enabled! [f=0040374] Input grabbing is enabled! [f=0040404] Input grabbing is enabled! [f=0040432] game_message: Wind/Tidal Generator is under attack [f=0040434] Input grabbing is enabled! [f=0040464] Input grabbing is enabled! [f=0040495] Input grabbing is enabled! [f=0040525] Input grabbing is enabled! [f=0040555] Input grabbing is enabled! [f=0040585] Input grabbing is enabled! [f=0040615] Input grabbing is enabled! [f=0040645] Input grabbing is enabled! [f=0040675] Input grabbing is enabled! [f=0040680] game_message: Phoenix is under attack [f=0040705] Input grabbing is enabled! [f=0040735] Input grabbing is enabled! [f=0040765] Input grabbing is enabled! [f=0040796] Input grabbing is enabled! [f=0040826] Input grabbing is enabled! [f=0040856] Input grabbing is enabled! [f=0040865] game_message: Phoenix is under attack [f=0040886] Input grabbing is enabled! [f=0040917] Input grabbing is enabled! [f=0040947] Input grabbing is enabled! [f=0040977] Input grabbing is enabled! [f=0041007] Input grabbing is enabled! [f=0041034] game_message: Phoenix is under attack [f=0041037] Input grabbing is enabled! [f=0041067] Input grabbing is enabled! [f=0041097] Input grabbing is enabled! [f=0041127] Input grabbing is enabled! [f=0041157] Input grabbing is enabled! [f=0041187] Input grabbing is enabled! [f=0041217] Input grabbing is enabled! [f=0041247] Input grabbing is enabled! [f=0041277] Input grabbing is enabled! [f=0041298] game_message: Airplane Plant is under attack [f=0041307] Input grabbing is enabled! [f=0041338] Input grabbing is enabled! [f=0041368] Input grabbing is enabled! [f=0041398] Input grabbing is enabled! [f=0041428] Input grabbing is enabled! [f=0041458] Input grabbing is enabled! [f=0041488] Input grabbing is enabled! [f=0041518] Input grabbing is enabled! [f=0041548] Input grabbing is enabled! [f=0041578] Input grabbing is enabled! [f=0041598] game_message: Phoenix is under attack [f=0041608] Input grabbing is enabled! [f=0041638] Input grabbing is enabled! [f=0041668] Input grabbing is enabled! [f=0041698] Input grabbing is enabled! [f=0041728] Input grabbing is enabled! [f=0041759] Input grabbing is enabled! [f=0041764] game_message: Airplane Plant is under attack [f=0041789] Input grabbing is enabled! [f=0041819] Input grabbing is enabled! [f=0041849] Input grabbing is enabled! [f=0041879] Input grabbing is enabled! [f=0041909] Input grabbing is enabled! [f=0041939] Input grabbing is enabled! [f=0041943] game_message: Airplane Plant is under attack [f=0041969] Input grabbing is enabled! [f=0041999] Input grabbing is enabled! [f=0042029] Input grabbing is enabled! [f=0042059] Input grabbing is enabled! [f=0042090] Input grabbing is enabled! [f=0042097] game_message: Jugglenaut is under attack [f=0042357] game_message: Convict is under attack [f=0042697] game_message: Phoenix is under attack Zero-K.exe Information: 0 : Chobbyla << GaAddDesignEvent {"Value":"1461.56299","EventID":"events_22_10_2017:game_v2:unit:first_start_building:shieldaa"} [f=0042819] SendLuaMenuMsg showLobby [f=0042819] HandleLobbyOverlay SetMainInterfaceVisibley [f=0042819] Input grabbing is disabled! [f=0042966] Input grabbing is enabled! [f=0043162] game_message: Hercules is under attack [f=0043344] game_message: Wind/Tidal Generator is under attack [f=0043495] game_message: Wind/Tidal Generator is under attack [f=0045437] [Chobby] Warning: Missing minimap image for [f=0046498] game_message: Jugglenaut is under attack [f=0046654] game_message: Jugglenaut is under attack [f=0047024] game_message: Outlaw is under attack [f=0047174] game_message: Outlaw is under attack [f=0047386] opts.steamInvite, nil [f=0047388] [liblobby] Warning: Duplicate user(Anarchid) added to channel (zk) [f=0047408] opts.steamInvite, nil [f=0047520] [liblobby] Warning: Duplicate user(Romux) added to channel (zk) [f=0048387] game_message: Phoenix is under attack [f=0048439] [Chobby] Warning: Missing minimap image for [f=0048537] game_message: Glaive is under attack [f=0048590] [Chobby] Warning: Missing minimap image for [f=0048844] game_message: Hercules is under attack [f=0049017] game_message: Outlaw is under attack [f=0049183] game_message: Hercules is under attack [f=0050198] [liblobby] Warning: Duplicate user(Leopardhunter) added to channel (zk) [f=0050393] [Chobby] Warning: Missing minimap image for [f=0050572] game_message: Morph complete: Advanced Geothermal [f=0050724] game_message: Krow is under attack [f=0051044] game_message: Nimbus is under attack [f=0051615] game_message: AllyTeam 0 has an overwhelming numerical advantage! [f=0052343] [Chobby] Warning: Missing minimap image for [f=0053011] game_message: AI has been destroyed! [f=0053011] game_message: North-West wins! [f=0053011] <autoquit> Automatically exiting in 10 seconds. Move mouse to cancel. [f=0053012] <autoquit> Autoquit canceled. [f=0053035] Skirmish AI "AI: Normal (1)" (ID:0), which controlled team 1 is now dead [f=0053149] [ReloadOrRestart] Spring "C:\temp\x\engine\win32\104.0.1-92-g4409317\spring.exe" should be reloading [f=0053149] [SpringApp::Reload][1] [f=0053149] [ThreadPool::SetThreadCount][1] wanted=0 current=3 maximum=4 (init=0) [f=0053149] [async=0] threads=3 tasks=432926 {sum,avg}{exec,wait}time={{0.000, 0.000}, {-26815622212374581720026711307131429205628952227135176447565281623029150718015626473737801862908333751045849340178418413853000633224775514680739106889138176.000, 26815622333312751312771974532892490338822714683693737501629990436868397669939404689471089837260178992188638328661344448686401562283645571949604896147243008.000}}ms [f=0053149] thread=1 tasks=216463 {sum,min,max,avg}{exec,wait}time={{-26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, 0.000, 0.000, 26815622285719042396369931839267831596416988049152060691327389495046675341393118318846601634219955550292670769330848265156499369912542120473893091332325376.000}, {0.000, 0.000, -26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, 0.000}}ms [f=0053149] thread=2 tasks=216463 {sum,min,max,avg}{exec,wait}time={{26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, 0.000, -26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, -2.000}, {-0.000, 0.000, 0.000, -0.000}}ms [f=0053149] [async=1] threads=3 tasks=276 {sum,avg}{exec,wait}time={{26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, 2.000}, {0.000, 26815622354893244563711582106588892360089779189709871554893921987537989046923287491725510420898894112319081596400335333728611896431928667783520296907046912.000}}ms [f=0053149] thread=1 tasks=136 {sum,min,max,avg}{exec,wait}time={{26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, 0.000, -0.000, -2.000}, {26815622273184967838913662974445608537809556884576792408245988612599573576195315952307224428323899479948258260713954268346545481618953825041865429858910208.000, 0.000, 2.000, 26815622311334549030403445478820984547553657474762083992759285351327730605621047171177531556725262307559250048407000398900151246351155032711449112756617216.000}}ms [f=0053149] thread=2 tasks=140 {sum,min,max,avg}{exec,wait}time={{26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, 0.000, -0.000, -0.000}, {0.000, 0.000, -26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, 0.000}}ms [f=0053149] [ThreadPool::SetThreadCount][2] workers=0 [f=0053149] [ThreadPool::SetThreadCount][1] wanted=3 current=1 maximum=4 (init=1) [f=0053149] [ThreadPool::SetThreadCount][2] workers=2 [f=0053149] [Threading] Main thread CPU affinity mask set: 252 [f=0053149] [SpringApp::Reload][2] [f=0053149] [~CDemoRecorder] writing demo "C:\temp\x\demos\20171218_185553_Aquatic Divide Revised v02_104.0.1-92-g4409317 maintenance.sdfz" [f=0053149] [Game::KillLua][0] dtor=0 loadscreen=00000000 [f=0053149] [Game::KillLua][1] dtor=0 luaGaia=00000000 [f=0053149] [Game::KillLua][2] dtor=0 luaRules=16670968 [f=0053149] Start gadgetHandler:Shutdown [f=0053149] Shutdown - StartSetup [f=0053149] Shutdown - UnitMorph [f=0053149] Shutdown - LupsNanoSpray [f=0053149] Shutdown - Missile Silo Controller [f=0053149] Shutdown - Modular Comm Info [f=0053149] Shutdown - Puppy Handler [f=0053149] Shutdown - Terrain Texture Handler [f=0053149] Shutdown - UnitCloakShield [f=0053149] End gadgetHandler:Shutdown [f=0053149] Start gadgetHandler:Shutdown [f=0053149] Shutdown - UnitMorph [f=0053149] Shutdown - Modular Comm Info [f=0053149] Shutdown - Shockwaves [f=0053149] Shutdown - UnitCloakShield [f=0053149] Shutdown - Lups Cloak FX [f=0053149] Shutdown - Lups [f=0053149] End gadgetHandler:Shutdown [f=0053149] [LuaMemPool::LogStats][handle=LuaRules (unsynced)] index=4294967295 {blocks,sizes}={0,0} {int,ext,rec}Allocs={0,184441971,0} {chunk,block}Bytes={0,0} [f=0053149] [LuaMemPool::LogStats][handle=LuaRules (synced)] index=4294967295 {blocks,sizes}={0,0} {int,ext,rec}Allocs={0,184441971,0} {chunk,block}Bytes={0,0} [f=0053149] [Game::KillLua][3] dtor=0 luaUI=49d84f00 [f=0053149] Start widgetHandler:Shutdown [f=0053149] Shutdown - SaveOrderList Complete [f=0053149] Writing last game win data [f=0053149] Shutdown - SaveConfigData Complete [f=0053149] Shutdown Widget - Chili Highlight [f=0053149] Shutdown Widget - Deferred rendering [f=0053149] Shutdown Widget - EPIC Menu [f=0053149] Shutdown Widget - Custom Markers [f=0053149] Shutdown Widget - Chili Minimap [f=0053149] Shutdown Widget - Chili Widget Selector [f=0053149] Shutdown Widget - Local Team Colors [f=0053149] Shutdown Widget - Display Keys 2 [f=0053149] Shutdown Widget - Save Game Menu [f=0053149] Shutdown Widget - HealthBars [f=0053149] Shutdown Widget - Noises [f=0053149] Shutdown Widget - Unit Icons [f=0053149] Shutdown Widget - Win Counter [f=0053149] Shutdown Widget - BuildETA [f=0053149] Shutdown Widget - Depth of Field Shader [f=0053149] Shutdown Widget - Modular Comm Info [f=0053149] Shutdown Widget - CameraShake [f=0053149] Shutdown Widget - Chili Economy Panel Default [f=0053149] Shutdown Widget - Chili EndGame Window [f=0053149] Shutdown Widget - Chili Nuke Warning [f=0053149] Shutdown Widget - Chili Selections & CursorTip v2 [f=0053149] Shutdown Widget - Chili Spectator Panels [f=0053149] Shutdown Widget - Context Menu [f=0053149] Shutdown Widget - Darkening [f=0053149] Shutdown Widget - Grab Input [f=0053149] Input grabbing is disabled! [f=0053149] Shutdown Widget - Highlight Geos [f=0053149] Shutdown Widget - Local Widgets Config [f=0053149] Shutdown Widget - Mex Placement Handler [f=0053149] Shutdown Widget - MinimapEvents [f=0053149] Shutdown Widget - Missile Silo Range [f=0053149] Shutdown Widget - Morph Finished notification [f=0053149] Shutdown Widget - Point Tracker [f=0053149] Shutdown Widget - Showeco and Grid Drawer [f=0053149] Shutdown Widget - Stereo3D [f=0053149] Shutdown Widget - Startup Info and Selector [f=0053149] Shutdown Widget - Transport AI [f=0053149] Shutdown Widget - Attack Warning [f=0053149] Shutdown Widget - Attack AoE [f=0053149] Shutdown Widget - UnitShapes [f=0053149] Shutdown Widget - Map Edge Extension [f=0053149] Shutdown Widget - Selection Send [f=0053149] Shutdown Widget - LupsManager [f=0053149] Shutdown Widget - Newton Firezone [f=0053149] Shutdown Widget - Receive Units Indicator [f=0053149] Shutdown Widget - Chili Pro Console [f=0053149] Shutdown Widget - Chili Crude Player List [f=0053149] Shutdown Widget - Lasso Terraform GUI [f=0053149] Shutdown Widget - Chili Framework [f=0053149] Shutdown Widget - Lups [f=0053149] Shutdown Widget - Chili Core Selector [f=0053149] Shutdown Widget - Pause Screen [f=0053149] Shutdown Widget - Chili Gesture Menu [f=0053149] Shutdown Widget - Color Blindness Correction [f=0053149] Shutdown Widget - Layout Handler [f=0053149] Shutdown Widget - Persistent Build Height [f=0053149] Shutdown Widget - Text To Speech Control [f=0053149] End widgetHandler:Shutdown [f=0053149] [LuaMemPool::LogStats][handle=LuaUI (unsynced)] index=4294967295 {blocks,sizes}={0,0} {int,ext,rec}Allocs={0,184557935,0} {chunk,block}Bytes={0,0} [f=0053149] [Game::KillLua][4] dtor=0 [f=0053149] [SpringApp::Reload][3] [f=0053149] [Sound] [~CSound][1] soundThread=2e10b2bc [f=0053149] [WatchDog::DeregisterThread] deregistering controls for thread [audio] [f=0053149] [Sound] [Sound::UpdateThread][3] efx=375c3a20 [f=0053149] [Sound] [Sound::UpdateThread][4] ctx=2e3eca10 dev=14d89010 [f=0053149] [Sound] [Sound::UpdateThread][5] [f=0053149] [Sound] [~CSound][2] [f=0053149] [Sound] [~CSound][3] [f=0053149] [SpringApp::Reload][4] [f=0053149] [Game::~CGame][1] [f=0053149] [Game::KillLua][0] dtor=1 loadscreen=00000000 [f=0053149] [Game::KillLua][1] dtor=1 luaGaia=00000000 [f=0053149] [Game::KillLua][2] dtor=1 luaRules=00000000 [f=0053149] [Game::KillLua][3] dtor=1 luaUI=00000000 [f=0053149] [Game::KillLua][4] dtor=1 [f=0053149] [Game::KillMisc][1] [f=0053149] [Game::KillMisc][2] [f=0053149] [Game::KillMisc][3] [f=0053149] [Game::KillRendering][1] [f=0053149] Statistics for RectangleOptimizer: 10% [f=0053149] [Game::KillInterface][1] [f=0053149] [Game::KillInterface][2] [f=0053149] [Game::KillSimulation][1] [f=0053149] [Game::KillSimulation][2] unitHandler=2f69a1d0 [f=0053149] [CCollisionHandler] dis-/continuous tests: 15/63902322 [f=0053149] [Game::KillSimulation][3] [f=0053149] [~CPathCache(16x16)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=155 [f=0053149] [~CPathCache(16x16)] cacheHits=402 hitPercentage=34% numHashColls=0 maxCacheSize=22 [f=0053149] [~CPathCache(32x32)] cacheHits=75 hitPercentage=38% numHashColls=0 maxCacheSize=99 [f=0053149] [~CPathCache(32x32)] cacheHits=2408 hitPercentage=0% numHashColls=0 maxCacheSize=201 [f=0053149] Statistics for RectangleOptimizer: 10% [f=0053149] Statistics for RectangleOptimizer: 10% [f=0053149] LosHandler stats: total instances=377782; shared=6%; from cache=46% [f=0053149] [Game::KillSimulation][4] [f=0053149] [Game::~CGame][2] [f=0053149] [Game::~CGame][3] [f=0053149] [UDPConnection::Statistics] Received: 1240775 bytes in 22522 packets (84059285318349104964410825560279332396286178980697760026661383654756839023852487819242660800571868358564313383415128415011851481811262386199186588152267939485183063625347609490904308051788718175195496342509673426815972509945914098754961229209051311317846702646335938168311206633595320287372416909312.000000 bytes/package) Sent: 1735691 bytes in 32502 packets (84059285318349067788988113615702762444723725233183756745156342169895362629556004920726231790462529729356450979506363670043756726986936124834555449529625244714418536065481964916633296865291869608035250485066251670836077951159983947061243557262049107390373193929883862867183570279997499693238696542208.000000 bytes/package) Relative protocol overhead: 0.000000 up, 84059285318349067788988113615702762444723725233183756745156342169895362629556004920726231790462529729356450979506363670043756726986936124834555449529625244714418536065481964916633296865291869608035250485066251670836077951159983947061243557262049107390373193929883862867183570279997499693238696542208.000000 down 1 incoming chunks dropped, 2 outgoing chunks resent [f=0053149] [SpringApp::Reload][5] [f=0053149] [SpringApp::Reload][6] [f=0053149] Scanning: C:\temp\x\engine\win32\104.0.1-92-g4409317\base [f=0053149] Scanning: C:\temp\x\maps [f=0053149] Scanning: C:\temp\x\games [f=0053149] Scanning: C:\temp\x\packages [f=0053149] [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 16ms [f=0053149] [SpringApp::Reload][7] [f=0053149] [SpringApp::Reload][8] [f=0053149] [~ScopedOnceTimer][ISound::Init::New] 0ms [f=0053149] [Sound] [ISound::Initialize] spawning sound-thread (0.0ms) [f=0053149] [Sound] [Sound::UpdateThread][1] cfgMaxSounds=32 [f=0053149] [WatchDog::RegisterThread] registering controls for thread [audio] [f=0053149] [Sound] [Sound::InitThread][1] [f=0053149] [Sound] [Sound::InitThread][2] opening default device "OpenAL Soft" [f=0053149] [Sound] [Sound::InitThread][3] device=14d89010 context=3e476ad8 [f=0053149] [Sound] [Sound::InitThread][4][OpenAL API Info] [f=0053149] [Sound] Vendor: OpenAL Community [f=0053149] [Sound] Version: 1.1 ALSOFT 1.16.0 [f=0053149] [Sound] Renderer: OpenAL Soft [f=0053149] [Sound] AL Extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length [f=0053149] [Sound] ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device [f=0053149] [Sound] Devices: [f=0053149] [Sound] [Speakers (Realtek High Definition Audio)] [f=0053149] [Sound] [Speakers (13- HTC Vive)] [f=0053149] [Sound] [BenQ BL2411-C (NVIDIA High Definition Audio)] [f=0053149] [Sound] [Realtek Digital Output (Realtek High Definition Audio)] [f=0053149] [Sound] [PLB2403WS-0 (NVIDIA High Definition Audio)] [f=0053149] [Sound] [Speakers (Realtek High Definition Audio)] [f=0053149] [Sound] [Sound::GetMaxMonoSources] #attribs=15 [f=0053149] [Sound] [Sound::GetMaxMonoSources] {cfg,alc}MaxSounds={32,255} [f=0053149] [Sound] Error: EFX: AL_INVALID_VALUE (40963) [f=0053149] [Sound] Error: Initializing EFX failed! [f=0053149] [Sound] [Sound::UpdateThread][2] [f=0053149] [~ScopedOnceTimer][ISound::Init::Dev] 100ms [f=0053149] [SpringApp::Reload][10] [f=-000001] [SpringApp::Reload][11] [f=-000001] [LuaMenuController::Reset] using menu archive "Chobby v1.5.12.9" [f=-000001] [SpringApp::Reload][12] #script=0 [f=-000001] [LuaMenuController::Activate(msg="")] luaMenu=086c8390 [f=-000001] SetLobbyButtonEnabled, true [f=-000001] SetLobbyFullscreenMode, 2 [f=-000001] Starting Track, sounds/lobbyMusic/A Magnificent Journey (Alternative Version).ogg, 0 [f=-000001] [SpringApp::Reload][13] numReloads=4 [f=-000001] Warning: Couldn't find texture "LuaUI/Configs/Clans/MC.png"! [f=-000001] Warning: Couldn't find texture "LuaUI/Configs/Clans/TheGBC.png"! [f=-000001] [GR::LogDisplayMode] display-mode set to 1858x1150x24bpp@59Hz (windowed::decorated) [f=-000001] opts.steamInvite, nil [f=-000001] [liblobby] Warning: Duplicate user(SpongeKid) added to channel (zk) [f=-000001] [Chobby] Warning: Missing minimap image for [f=-000001] [Chobby] Warning: Missing minimap image for [f=-000001] [Chobby] Warning: Missing minimap image for [f=-000001] [SpringApp::Kill][1] fromRun=1 [f=-000001] [ThreadPool::SetThreadCount][1] wanted=0 current=3 maximum=4 (init=0) [f=-000001] [async=0] threads=3 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms [f=-000001] [async=1] threads=3 tasks=2 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms [f=-000001] thread=1 tasks=1 {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, 0.000, 0.000}, {0.000, 0.000, 0.000, 0.000}}ms [f=-000001] thread=2 tasks=1 {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, 0.000, 0.000}, {0.000, 0.000, 0.000, 0.000}}ms [f=-000001] [ThreadPool::SetThreadCount][2] workers=0 [f=-000001] [SpringApp::Kill][2] [f=-000001] [Sound] [~CSound][1] soundThread=50e193c4 [f=-000001] [WatchDog::DeregisterThread] deregistering controls for thread [audio] [f=-000001] [Sound] [Sound::UpdateThread][3] efx=158a9fb0 [f=-000001] [Sound] [Sound::UpdateThread][4] ctx=3e476ad8 dev=14d89010 [f=-000001] [Sound] [Sound::UpdateThread][5] [f=-000001] [Sound] [~CSound][2] [f=-000001] [Sound] [~CSound][3] [f=-000001] [Chobby] Chobby Shutdown Zero-K.exe Information: 0 : Chobby closed connection [f=-000001] [LuaMemPool::LogStats][handle=LuaMenu (unsynced)] index=0 {blocks,sizes}={0,0} {int,ext,rec}Allocs={0,145016776,0} {chunk,block}Bytes={0,0} [f=-000001] [SpringApp::Kill][3] [f=-000001] [SpringApp::Kill][4] font=07f58008 [f=-000001] [SpringApp::Kill][5] [f=-000001] [SpringApp::Kill][6] [SpringApp::Kill][7] Error: Spring 104.0.1-92-g4409317 maintenance has crashed. Error: DLL information: Error: 0x00400000 spring Error: 0x774a0000 ntdll Error: 0x76d10000 KERNEL32 Error: 0x76ea0000 KERNELBASE Error: 0x76c30000 ADVAPI32 Error: 0x76de0000 msvcrt Error: 0x763c0000 sechost Error: 0x76410000 RPCRT4 Error: 0x73ec0000 SspiCli Error: 0x73eb0000 CRYPTBASE Error: 0x76cb0000 bcryptPrimitives Error: 0x76190000 IMAGEHLP Error: 0x77320000 ucrtbase Error: 0x74280000 SHELL32 Error: 0x76140000 cfgmgr32 Error: 0x50510000 GLU32 Error: 0x76770000 shcore Error: 0x68530000 OPENGL32 Error: 0x765a0000 USER32 Error: 0x76800000 combase Error: 0x76b00000 GDI32 Error: 0x73ee0000 win32u Error: 0x755c0000 windows.storage Error: 0x77190000 gdi32full Error: 0x77080000 msvcp_win Error: 0x77450000 shlwapi Error: 0x77440000 kernel.appcore Error: 0x76a50000 powrprof Error: 0x761b0000 profapi Error: 0x76530000 WS2_32 Error: 0x10000000 DevIL Error: 0x70780000 vorbisfile Error: 0x6b800000 OpenAL32 Error: 0x62e80000 zlib1 Error: 0x76b30000 ole32 Error: 0x70e40000 libfreetype-6 Error: 0x65180000 libfontconfig-1 Error: 0x6ef80000 glew32 Error: 0x6c740000 SDL2 Error: 0x772f0000 IMM32 Error: 0x68140000 ogg Error: 0x761d0000 OLEAUT32 Error: 0x64cc0000 vorbis Error: 0x68a40000 WINMM Error: 0x68f40000 libexpat-1 Error: 0x72dc0000 VERSION Error: 0x50460000 MSVCP80 Error: 0x68450000 WINMMBASE Error: 0x70c90000 MSVCR80 Error: 0x69700000 aswhookx Error: 0x0f510000 gameoverlayrenderer Error: 0x75fc0000 PSAPI Error: 0x08f70000 nvapi Error: 0x75b90000 SETUPAPI Error: 0x62ad0000 dxgi Error: 0x68a70000 uxtheme Error: 0x73f00000 MSCTF Error: 0x09780000 dwmapi Error: 0x0a680000 nvoglv32 Error: 0x734d0000 WTSAPI32 Error: 0x6c310000 DEVOBJ Error: 0x76720000 WINTRUST Error: 0x76180000 MSASN1 Error: 0x74050000 CRYPT32 Error: 0x6fd40000 ntmarta Error: 0x6fb30000 WINSTA Error: 0x741f0000 clbcatq Error: 0x60ba0000 MMDevApi Error: 0x6fbc0000 PROPSYS Error: 0x60cd0000 AUDIOSES Error: 0x60c00000 wintypes Error: 0x61550000 AVRT Error: 0x5caa0000 Windows.UI Error: 0x5de80000 TextInputFramework Error: 0x5dc40000 CoreUIComponents Error: 0x5dbb0000 CoreMessaging Error: 0x6bae0000 shfolder Error: 0x55a20000 dsound Error: 0x73500000 mswsock Error: 0x6c2c0000 napinsp Error: 0x6be40000 pnrpnsp Error: 0x6be20000 NLAapi Error: 0x72c40000 DNSAPI Error: 0x763b0000 NSI Error: 0x72ce0000 IPHLPAPI Error: 0x6be10000 winrnr Error: 0x6cd10000 fwpuclnt Error: 0x73410000 bcrypt Error: 0x6f940000 rasadhlp Error: 0x70c80000 wshqos Error: 0x70c70000 wshtcpip Error: 0x70c60000 wship6 Error: 0x73590000 dbghelp Error: Exception: Access violation (0xc0000005) Error: Exception Address: 0x1902bf30 Error: Stacktrace for Spring 104.0.1-92-g4409317 maintenance: Error: [ProgCtr=1902bf30 StackPtr=0188fa34 FramePtr=0188fa5c] Error: (0) Unknown [0x1902BF30] Error: (1) C:\Windows\System32\USER32.dll [0x0001E0BB] Error: (2) C:\Windows\System32\USER32.dll [0x00028849] Error: (3) C:\Windows\System32\USER32.dll [0x0002B145] Error: (4) C:\Windows\System32\USER32.dll [0x00018503] Error: (5) C:\Windows\System32\USER32.dll [0x00018AA0] Error: (6) C:\Windows\SYSTEM32\ntdll.dll [0x00070BAD] Error: (7) C:\temp\x\engine\win32\104.0.1-92-g4409317\SDL2.dll [0x000BF2C6] Error: (8) C:\temp\x\engine\win32\104.0.1-92-g4409317\spring.exe [0x0083FDA9] Error: (9) C:\temp\x\engine\win32\104.0.1-92-g4409317\spring.exe [0x00840043] Error: (10) C:\temp\x\engine\win32\104.0.1-92-g4409317\spring.exe [0x008266A3] Error: (11) C:\temp\x\engine\win32\104.0.1-92-g4409317\spring.exe [0x00E31B1B] Error: (12) C:\temp\x\engine\win32\104.0.1-92-g4409317\spring.exe [0x00401402] Error: (13) C:\Windows\System32\KERNEL32.DLL [0x00018654] Error: (14) C:\Windows\SYSTEM32\ntdll.dll [0x00064A47] Error: (15) C:\Windows\SYSTEM32\ntdll.dll [0x00064A17] [WatchDog::DeregisterThread] deregistering controls for thread [main] Zero-K.exe Warning: 0 : Spring exit code is: -1073740771, assuming crash Zero-K.exe Information: 0 : Spring exited Zero-K.exe Warning: 0 : Spring crash detected
Closing the game