ZeroK-RTS / CrashReports

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Spring crash [104.0.1-92-g4409317] #2883

Open Chobbyla opened 6 years ago

Chobbyla commented 6 years ago
Zero-K.exe Information: 0 : Querying default engine
Zero-K.exe Information: 0 : Reseting configs and deploying AIs
Zero-K.exe Information: 0 : Connecting to steam API
Zero-K.exe Information: 0 : Steam online
Zero-K.exe Information: 0 : Starting
Using writeable configuration source: "C:\temp\x\springsettings.cfg"
Using additional read-only configuration source: "C:\temp\x\engine\win32\104.0.1-92-g4409317\springsettings.cfg"
Available log sections: RoamMeshDrawer, FarTextureHandler, GroundMoveType, Texture, BumpWater, AutohostInterface, Font, Net, Shader, KeyBindings, CSMFGroundTextures, ModelRenderContainer, DynWater, GameServer, Sound, Path, ArchiveScanner, DecalsDrawerGL4, CregSerializer, Piece, LuaSocket, SkyBox, VFS, Model
Enabled log sections: Sound(Notice)
Enable or disable log sections using the LogSections configuration key
  or the SPRING_LOG_SECTIONS environment variable (both comma separated).
  Use "none" to disable the default log sections.
LogOutput initialized.
============== <User Config> ==============
  AllowDeferredMapRendering = 1
  AllowDeferredModelRendering = 1
  BumpWaterAnisotropy = 2
  BumpWaterBlurReflection = 1
  BumpWaterDepthBits = 32
  BumpWaterReflection = 2
  BumpWaterTexSizeReflection = 256
  CamMode = 1
  CamTimeExponent = 4.0
  CamTimeFactor = 1.0
  CubeTexSizeReflection = 256
  CubeTexSizeSpecular = 256
  DualScreenMiniMapOnLeft = 1
  EdgeMoveDynamic = 0
  EdgeMoveWidth = 0.003
  FPSFOV = 90
  FSAALevel = 8
  FeatureDrawDistance = 600000
  FeatureFadeDistance = 600000
  FontSize = 18
  Fullscreen = 0
  GrassDetail = 9
  GroundDecals = 5
  GroundDetail = 120
  GroundScarAlphaFade = 1
  HangTimeout = 5
  HardwareCursor = 1
  InitialNetworkTimeout = 0
  InputTextGeo = 0.26 0.73 0.02 0.028
  LODScale = 1.000
  LODScaleReflection = 1.000
  LODScaleRefraction = 1.000
  LODScaleShadow = 1.000
  LastSelectedMap = Tropical
  LastSelectedMod = Zero-K $VERSION
  LastSelectedScript = Commanders
  MaxParticles = 25000
  MaxSounds = 32
  MaximumTransmissionUnit = 0
  MiddleClickScrollSpeed = -0.001
  MiniMapMarker = 0
  MouseDragScrollThreshold = 0
  OverheadMaxHeightFactor = 1.39999998
  OverheadScrollSpeed = 50
  ReconnectTimeout = 0
  RotateLogFiles = 1
  ScreenshotCounter = 1
  ScrollWheelSpeed = -25
  Shadows = 1
  ShowClock = 0
  ShowPlayerInfo = 0
  SplashScreenDir = ./MenuLoadscreens
  TeamHighlight = 0
  TreeRadius = 1500
  UnitIconDist = 151
  UnitLodDist = 9999
  UseDistToGroundForIcons = 1.10000002
  Water = 4
  WindowPosX = 485
  WindowPosY = 155
  XResolutionWindowed = 960
  YResolutionWindowed = 900
  snd_volmaster = 10
============== </User Config> ==============
============== <User System> ==============
  Spring 104.0.1-92-g4409317 maintenance
    Build Environment: boost-105500, GNU libstdc++ version 20130531
     Compiler Version: gcc-4.8.1
     Operating System: Microsoft Windows
Microsoft Business Edition, 64-bit (build 9200)
Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz; 16310MB RAM, 18742MB pagefile
     Binary Word Size: 32-bit emulated
     Deque Chunk Size: 128
        Process Clock: std::chrono::high_resolution_clock
   Physical CPU Cores: 4
    Logical CPU Cores: 8
============== </User System> ==============
[good_fpu_init] CPU SSE mask: 127, flags:
    SSE 1.0:  1,  SSE 2.0:  1
    SSE 3.0:  1, SSSE 3.0:  1
    SSE 4.1:  1,  SSE 4.2:  1
    SSE 4.0A: 0,  SSE 5.0A: 0
    using streflop SSE FP-math mode, CPU supports SSE instructions
[WatchDogInstall] Installed (HangTimeout: 5sec)
[WatchDog::RegisterThread] registering controls for thread [main]
[GL::CheckAvailableVideoModes] desktop={1920x1200x24bpp@59Hz} current={1920x1200x24bpp@59Hz}
    display=1 modes=44 bounds={x=0, y=0, w=1920, h=1200}
        [ 1] 1920x1200x24bpp@60Hz
        [ 3] 1920x1080x24bpp@60Hz
        [ 9] 1680x1050x24bpp@60Hz
        [12] 1600x1024x24bpp@60Hz
        [14] 1600x900x24bpp@60Hz
        [16] 1440x900x24bpp@60Hz
        [24] 1280x800x24bpp@60Hz
        [26] 1280x720x24bpp@60Hz
        [36] 1024x576x24bpp@60Hz
    display=2 modes=61 bounds={x=1920, y=0, w=1920, h=1200}
        [ 1] 1920x1200x24bpp@60Hz
        [ 3] 1920x1080x24bpp@60Hz
        [ 9] 1680x1050x24bpp@60Hz
        [12] 1600x1024x24bpp@60Hz
        [14] 1600x900x24bpp@60Hz
        [16] 1440x900x24bpp@75Hz
        [32] 1280x800x24bpp@76Hz
        [40] 1280x720x24bpp@60Hz
        [48] 1024x576x24bpp@60Hz
[GR::CreateSDLWindow] using 8x anti-aliasing and 24-bit depth-buffer (PF="SDL_PIXELFORMAT_RGB888") for main window
[GR::CreateSDLWindow] using 8x anti-aliasing and 24-bit depth-buffer (PF="SDL_PIXELFORMAT_RGB888") for hidden window
[GR::LogVersionInfo]
    SDL version : 2.0.4 (linked) / 2.0.4 (compiled)
    GL version  : 4.6.0 NVIDIA 388.13
    GL vendor   : NVIDIA Corporation
    GL renderer : GeForce GTX 970/PCIe/SSE2
    GLSL version: 4.60 NVIDIA
    GLEW version: 2.1.0
    GPU memory  : 4096MB (total) / 3286MB (available)
    SDL swap-int: 1

    ARB shader support        : 1
    GLSL shader support       : 1
    FBO extension support     : 1
    NVX GPU mem-info support  : 1
    ATI GPU mem-info support  : 0
    NPOT-texture support      : 1 (1)
    texture query-LOD support : 1 (1)
    24-bit Z-buffer support   : 1 (-)
    primitive-restart support : 1 (1)
    clip-space control support: 1 (1)
    frag-depth layout support : 1 (-)

    max. FBO samples             : 32
    max. texture size            : 16384
    max. texture anisotropy level: 16.000000
    max. vec4 varyings/attributes: 31/16
    max. draw-buffers            : 8
    max. rec. indices/vertices   : 1048576/1048576
    max. uniform buffer-bindings : 84
    max. uniform block-size      : 64KB

    enable ATI-hacks : 0
    compress MIP-maps: 0
[GR::ToggleGLDebugOutput] OpenGL debug-context not installed (dbgErrors=0 dbgTraces=0)
[VSync::SetInterval] interval=0 (disabled)
[GR::LogDisplayMode] display-mode set to 960x900x24bpp@60Hz (windowed::decorated)
[WatchDog::RegisterThread] registering controls for thread [vfsi]
[DataDirLocater::Check] Isolation Mode!
Using read-write data directory: C:\temp\x\
Using read-only data directory: C:\temp\x\engine\win32\104.0.1-92-g4409317\
Scanning: C:\temp\x\engine\win32\104.0.1-92-g4409317\base
Scanning: C:\temp\x\maps
Scanning: C:\temp\x\games
Scanning: C:\temp\x\packages
[~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 12ms
[WatchDog::DeregisterThread] deregistering controls for thread [vfsi]
[ThreadPool::SetThreadCount][1] wanted=3 current=1 maximum=4 (init=1)
[ThreadPool::SetThreadCount][2] workers=2
[Threading] Main thread CPU affinity mask set: 252
[f=-000001] [~ScopedOnceTimer][ISound::Init::New] 0ms
[f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (0.0ms)
[f=-000001] [Sound] [Sound::UpdateThread][1] cfgMaxSounds=32
[f=-000001] [WatchDog::RegisterThread] registering controls for thread [audio]
[f=-000001] [Sound] [Sound::InitThread][1]
[f=-000001] [Sound] [Sound::InitThread][2] opening default device "OpenAL Soft"
[f=-000001] [Sound] [Sound::InitThread][3] device=0848a7f0 context=0739ee00
[f=-000001] [Sound] [Sound::InitThread][4][OpenAL API Info]
[f=-000001] [Sound]   Vendor:         OpenAL Community
[f=-000001] [Sound]   Version:        1.1 ALSOFT 1.16.0
[f=-000001] [Sound]   Renderer:       OpenAL Soft
[f=-000001] [Sound]   AL Extensions:  AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length
[f=-000001] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device
[f=-000001] [Sound]   Devices:
[f=-000001] [Sound]     [Speakers (Realtek High Definition Audio)]
[f=-000001] [Sound]     [Speakers (13- HTC Vive)]
[f=-000001] [Sound]     [BenQ BL2411-C (NVIDIA High Definition Audio)]
[f=-000001] [Sound]     [Realtek Digital Output (Realtek High Definition Audio)]
[f=-000001] [Sound]     [PLB2403WS-0 (NVIDIA High Definition Audio)]
[f=-000001] [Sound]     [Speakers (Realtek High Definition Audio)]
[f=-000001] [Sound] [Sound::GetMaxMonoSources] #attribs=15
[f=-000001] [Sound] [Sound::GetMaxMonoSources] {cfg,alc}MaxSounds={32,255}
Fontconfig error: Cannot load default config file
[f=-000001] [Sound] Error:   EFX: AL_INVALID_VALUE (40963)
[f=-000001] [Sound] [Sound::UpdateThread][2]
[f=-000001] [Sound] Error:   Initializing EFX failed!
[f=-000001] [~ScopedOnceTimer][ISound::Init::Dev] 100ms
[Info] Using filesystem-writepath: C:\temp\x
[Info] Free disk space: 58390 MB
[f=-000001] [LuaMenuController::Reset] using menu archive "Chobby v1.5.12.9"
[f=-000001] LuaMenu Entry Point: "LuaMenu/main.lua"
[f=-000001] [LuaMenu] Searching for new Widgets
[f=-000001] [LuaMenu] Scanning: LuaMenu/Addons/
[f=-000001] [LuaMenu] Scanning: LuaMenu/Widgets/
[f=-000001] [LuaMenu] Scanning: LuaMenu/SystemAddons/
[f=-000001] [LuaMenu] Scanning: LuaMenu/SystemWidgets/
[f=-000001] [LuaMenu] Scanning: LuaMenu/chili/
[f=-000001] [LuaMenu] Scanning: libs/chilifx/LuaMenu/widgets
[f=-000001] [LuaMenu] Scanning: libs/chilivn/LuaMenu/widgets
[f=-000001] [LuaMenu] Scanning: libs/chotify/LuaMenu/widgets
[f=-000001] [LuaMenu] Scanning: libs/i18n/LuaMenu/widgets
[f=-000001] [LuaMenu] Scanning: libs/liblobby/LuaMenu/widgets
[f=-000001] [LuaMenu] Warning: Missing GetInfo() in: base64.lua
[f=-000001] [LuaMenu] Warning: Missing GetInfo() in: engineversion.lua
[f=-000001] [LuaMenu] Warning: Missing GetInfo() in: json.lua
[f=-000001] [LuaMenu] Warning: Missing GetInfo() in: tablefunctions.lua
[f=-000001] [LuaMenu] Warning: Missing GetInfo() in: timefunctions.lua
[f=-000001] [LuaMenu] Loading widgets   <>=vfs  **=raw  ()=unknown
[f=-000001] [LuaMenu] Loading API widget:  Delay API              <api_delay.lua>
[f=-000001] [LuaMenu] Loading API widget:  Limit FPS              <api_limit_fps.lua>
[f=-000001] [LuaMenu] Loading API widget:  Away Tracker           <gui_away_tracker.lua>
[f=-000001] [LuaMenu] Loading API widget:  Chili Framework        <api_chili.lua>
[f=-000001] [LuaMenu] Loading API widget:  LibLobby API           <api_lobby.lua>
[f=-000001] [liblobby] liblobby configuration: 
[f=-000001] [liblobby] serverName, Zero-K
[f=-000001] [liblobby] port, 8200
[f=-000001] [liblobby] protocol, zks
[f=-000001] [liblobby] address, zero-k.info
[f=-000001] [LuaMenu] Loading API widget:  i18n                   <api_i18n.lua>
[f=-000001] [LuaMenu] Loading API widget:  ChiliFX                <api_chilifx.lua>
[f=-000001] [ChiliFX] Enabled: true
[f=-000001] [LuaMenu] Loading API widget:  Chotify                <api_chotify.lua>
[f=-000001] [Chotify] Enabled: true
[f=-000001] [LuaMenu] Loading API widget:  Download Handler       <api_download_handler.lua>
[f=-000001] [LuaMenu] Loading API widget:  Ingame Interface       <api_ingame_interface.lua>
[f=-000001] [LuaMenu] Loading widget:      Test                   <dbg_test.lua>
[f=-000001] [LuaMenu] Loading widget:      Campaign Options Window  <gui_campaign_options.lua>
[f=-000001] [LuaMenu] Loading widget:      Community Window       <gui_community_window.lua>
[f=-000001] [LuaMenu] Loading widget:      Download Window        <gui_download_window.lua>
[f=-000001] [LuaMenu] Loading widget:      Friend Window          <gui_friend_window.lua>
[f=-000001] [LuaMenu] Loading widget:      Missions Handles       <gui_mission_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      Notification Handler   <api_notification_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      Planetwars List Window  <gui_planetwars_list_window.lua>
[f=-000001] [LuaMenu] Loading widget:      Queue List Window      <gui_queue_list_window.lua>
[f=-000001] [LuaMenu] Loading widget:      Replays window         <gui_replay_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      Settings Window        <gui_settings_window.lua>
[f=-000001] [LuaMenu] Loading widget:      SpringBoard Window     <gui_springboard_window.lua>
[f=-000001] [LuaMenu] Loading widget:      Users Handler          <api_user_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      ZK wrapper loopback interface  <zk_loopback.lua>
[f=-000001] [Chobby] Using wrapper port: , 8121
[f=-000001] [LuaMenu] Loading widget:      Cache Handler API      <api_cache_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      Internet Browser API   <api_internet_browser.lua>
[f=-000001] [LuaMenu] Loading widget:      Map Handler API        <api_map_handler.lua>
Zero-K.exe Information: 0 : Chobby connected to wrapper
[f=-000001] [LuaMenu] Loading widget:      Campaign Data Handler  <api_campaign_data.lua>
[f=-000001] [LuaMenu] Loading widget:      Analytics Handler      <api_analytics.lua>
[f=-000001] [LuaMenu] Loading widget:      Animation control      <api_animation_control.lua>
[f=-000001] [LuaMenu] Loading widget:      Battle Login Rejoin    <gui_battle_login_rejoin.lua>
Zero-K.exe Information: 0 : Chobbyla >> SteamOnline {"AuthToken":"140000005DAD151CCB28A2132AAD1F00010010017BD4375A1800000001000000020000009BD93D566E00A8C03430D10104000000B800000038000000040000002AAD1F0001001001481C05009BD93D566E00A8C000000000EAC5315A6A754D5A0100D3D700000100E821050000000000BD0EC9F28A275EB58EF9E2B878DEF5892151D845A0901F48EA58BBCE0CD0517DC5CDBE813321EB5E0C127EA829E0E406D5AA374131F8963A4AC68E00E7A31D876AFF5C98D2DEE76110273E484B5438553A94A0FD0D284D2490655E530F50F90C3B2092C922155194CFCA63A84549791834E66ABDD3236DA9D76E6F370DD24675","Friends":["76561197960316098","76561197960346015","76561197960407979","76561197960478324","76561197960592273","76561197960596851","76561197960879482","76561197961018239","76561197969443963","76561197970819976","76561197978858100","76561197986648420","76561197987213948","76561197988094846","76561197994557935","76561197994944436","76561197996027600","76561198000240943","76561198000627763","76561198002227766","76561198005614529","76561198006545309","76561198009856880","76561198010637484","76561198011963210","76561198012143646","76561198019417413","76561198020057980","76561198025147592","76561198030304871","76561198034380788","76561198034997640","76561198065674962","76561198069797979","76561198078468646","76561198086709830","76561198132621338","76561198154889477","76561198209438663","76561198244151506"],"SuggestedName":"Licho"}

[f=-000001] [LuaMenu] Loading widget:      Battle Room Window     <gui_battle_room_window.lua>
[f=-000001] [LuaMenu] Loading widget:      Battle status panel    <gui_battle_status_panel.lua>
[f=-000001] [LuaMenu] Loading widget:      Campaign Commander Loadout  <gui_campaign_commander_loadout.lua>
[f=-000001] [LuaMenu] Loading widget:      Campaign Handler       <gui_campaign_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      Campaign Handler ZK    <zk_campaign_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      Campaign Save/Load     <gui_campaign_saveload.lua>
[f=-000001] [LuaMenu] Loading widget:      Campaign Technology Panel  <gui_campaign_technology_panel.lua>
[f=-000001] [LuaMenu] Loading widget:      Chili Visual Novel     <campaign_chili_vn.lua>
Zero-K.exe Information: 0 : Chobbyla >> WrapperOnline {"UserID":"130052100","DefaultServerHost":"zero-k.info","DefaultServerPort":8200,"IsSteamFolder":false}

[f=-000001] [LuaMenu] Loading widget:      Codex Handler          <gui_campaign_codex_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      Cursor tooltip         <gui_tooltip.lua>
[f=-000001] [LuaMenu] Loading widget:      Load Game Menu         <gui_loadgame.lua>
[f=-000001] [LuaMenu] Loading widget:      Login Window           <gui_login_window.lua>
[f=-000001] [LuaMenu] Loading widget:      Mission Progress Handler  <api_mission_progress_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      Modoptions Panel       <gui_modoptions_panel.lua>
[f=-000001] [LuaMenu] Loading widget:      Party status panel     <gui_party_status_panel.lua>
[f=-000001] [LuaMenu] Loading widget:      Planet Battle Handler  <api_planet_battle_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      Popup Preloader        <gui_popup_preloader.lua>
[f=-000001] [LuaMenu] Loading widget:      Queue status panel     <gui_queue_status_panel.lua>
[f=-000001] [LuaMenu] Loading widget:      Rank update window     <gui_rank_update_window.lua>
[f=-000001] [LuaMenu] Loading widget:      Steam Coop Handler     <gui_steam_coop_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      Steam Handler          <api_steam_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      User status panel      <gui_user_status_panel.lua>
[f=-000001] [LuaMenu] Loading widget:      ZK Comm Config         <gui_zk_comm_config.lua>
[f=-000001] [LuaMenu] Loading widget:      ZK replay downloader   <zk_replay_launcher.lua>
[f=-000001] [LuaMenu] Loading widget:      Image Preloader        <dbg_img_preload.lua>
[f=-000001] [LuaMenu] Warning: Headers files aren't supported anymore use "require" instead!
[f=-000001] [LuaMenu] Warning: Headers files aren't supported anymore use "require" instead!
[f=-000001] [LuaMenu] Loading widget:      Chili lobby            <gui_chili_lobby.lua>
[f=-000001] Initialize ATI/intel/other non-nvidia compatibility state:, false
[f=-000001] Number of battles: 0
[f=-000001] Vendor and GL, Nvidia, 4
[f=-000001] [LuaMenu] Loading widget:      Standalone lobby tools  <gui_standalone_lobby.lua>
[f=-000001] [LuaMenu] Loading widget:      Block Input            <gui_block_input.lua>
[f=-000001] [LuaMenu] Loading widget:      Music Player Lite      <snd_music_lite.lua>
[f=-000001] [LuaMenu] LuaMenu v1.0 (Lua 5.1)
[f=-000001] [LuaMenuController::Activate(msg="")] luaMenu=086c8390
[f=-000001] SetLobbyButtonEnabled, true
[f=-000001] SetSettings Int, MaxDynamicMapLights, 1
[f=-000001] SetSettings Value, DynamicSky, 0
[f=-000001] SetSettings Value, CamTimeFactor, 1
[f=-000001] SetSettings Value, LODScale, 1
[f=-000001] SetSettings Int, BumpWaterDepthBits, 32
[f=-000001] SetSettings Value, HardwareCursor, 1
[f=-000001] SetSettings Int, FSAALevel, 8
[f=-000001] [Settings] Warning: No such key: BuildWarnings, but setting it as string anyway.
[f=-000001] SetSettings Int, GroundDetail, 120
[f=-000001] SetSettings Value, CamTimeExponent, 4
[f=-000001] SetSettings Int, ShadowMapSize, 2048
[f=-000001] SetSettings Int, InitialNetworkTimeout, 0
[f=-000001] [Settings] Warning: No such key: SmoothPoints, but setting it as string anyway.
[f=-000001] [Settings] Warning: No such key: LuaAutoModWidgets, but setting it as string anyway.
[f=-000001] SetSettings Int, GrassDetail, 9
[f=-000001] SetSettings Int, BumpWaterReflection, 2
[f=-000001] SetSettings Value, LODScaleRefraction, 1
[f=-000001] SetSettings Int, MaximumTransmissionUnit, 0
[f=-000001] SetSettings Value, UseDistToGroundForIcons, 1.10000002
[f=-000001] SetSettings Value, AdvSky, 0
[f=-000001] SetSettings Int, CamMode, 1
[f=-000001] SetSettings Int, MaxDynamicModelLights, 1
[f=-000001] SetSettings Value, MiddleClickScrollSpeed, -0.001
[f=-000001] SetSettings Int, HangTimeout, 5
[f=-000001] SetSettings Int, Water, 4
[f=-000001] SetSettings Value, MouseDragScrollThreshold, 0
[f=-000001] [Settings] Warning: No such key: LogFlush, but setting it as string anyway.
[f=-000001] SetSettings Value, FeatureDrawDistance, 600000
[f=-000001] SetSettings Value, UsePBO, 1
[f=-000001] SetSettings Value, LuaShaders, 1
[f=-000001] SetSettings Int, BumpWaterTexSizeReflection, 256
[f=-000001] SetSettings Int, ForceDisableShaders, 0
[f=-000001] SetSettings Int, GroundScarAlphaFade, 1
[f=-000001] [Settings] Warning: No such key: Version, but setting it as string anyway.
[f=-000001] SetSettings Int, OverheadScrollSpeed, 50
[f=-000001] SetSettings Value, EdgeMoveWidth, 0.003
[f=-000001] SetSettings Int, FontSize, 18
[f=-000001] [Settings] Warning: No such key: snd_general, but setting it as string anyway.
[f=-000001] SetSettings Value, BumpWaterBlurReflection, 1
[f=-000001] SetSettings Value, LODScaleShadow, 1
[f=-000001] SetSettings Int, UnitLodDist, 9999
[f=-000001] SetSettings Value, AdvMapShading, 1
[f=-000001] [Settings] Warning: No such key: MoveWarnings, but setting it as string anyway.
[f=-000001] SetSettings Int, CubeTexSizeReflection, 256
[f=-000001] SetSettings Value, AllowDeferredMapRendering, 1
[f=-000001] SetSettings Value, AdvUnitShading, 1
[f=-000001] [Settings] Warning: No such key: VerboseLevel, but setting it as string anyway.
[f=-000001] SetSettings Value, 3DTrees, 1
[f=-000001] SetSettings Int, ROAM, 1
[f=-000001] SetSettings Int, LoadingMT, 0
[f=-000001] [Settings] Warning: No such key: WorkerThreadSpinTime, but setting it as string anyway.
[f=-000001] SetSettings Int, UnitIconDist, 151
[f=-000001] SetSettings Int, TreeRadius, 1500
[f=-000001] SetSettings Value, ScrollWheelSpeed, -25
[f=-000001] SetSettings Int, ReconnectTimeout, 0
[f=-000001] [Settings] Warning: No such key: SmoothLines, but setting it as string anyway.
[f=-000001] SetSettings Value, DualScreenMiniMapOnLeft, 1
[f=-000001] SetSettings Int, MaxParticles, 25000
[f=-000001] [Settings] Warning: No such key: DisplayDebugPrefixConsole, but setting it as string anyway.
[f=-000001] SetSettings Int, GroundDecals, 5
[f=-000001] [Settings] Warning: No such key: ReflectiveWater, but setting it as string anyway.
[f=-000001] SetSettings Int, BumpWaterRefraction, 1
[f=-000001] [Settings] Warning: No such key: CubeTexSpecularExponent, but setting it as string anyway.
[f=-000001] [Settings] Warning: Unexpected key type: std::string, but setting it as string anyway.
[f=-000001] SetSettings Value, ShowClock, 0
[f=-000001] SetSettings Value, FeatureFadeDistance, 600000
[f=-000001] SetSettings Int, Shadows, 1
[f=-000001] SetSettings Value, BumpWaterShoreWaves, 1
[f=-000001] [Settings] Warning: No such key: MinimapOnLeft, but setting it as string anyway.
[f=-000001] SetSettings Int, MaxSounds, 32
[f=-000001] SetSettings Value, MiniMapMarker, 0
[f=-000001] [Settings] Warning: No such key: NormalMapping, but setting it as string anyway.
[f=-000001] [Settings] Warning: No such key: LinkBandwidth, but setting it as string anyway.
[f=-000001] SetSettings Value, FPSFOV, 90
[f=-000001] SetSettings Value, BumpWaterAnisotropy, 2
[f=-000001] SetSettings Value, LODScaleReflection, 1
[f=-000001] SetSettings Value, OverheadMaxHeightFactor, 1.39999998
[f=-000001] [Settings] Warning: No such key: FSAA, but setting it as string anyway.
[f=-000001] SetSettings Int, CubeTexSizeSpecular, 256
[f=-000001] SetSettings Value, EdgeMoveDynamic, 0
[f=-000001] SetSettings Value, AllowDeferredModelRendering, 1
[f=-000001] Starting Track, sounds/lobbyMusic/The Secret of Ayers Rock.ogg, 0
[f=-000001] [GR::LogDisplayMode] display-mode set to 960x900x24bpp@60Hz (windowed::decorated)
[f=-000001] [GR::LogDisplayMode] display-mode set to 960x900x24bpp@60Hz (windowed::decorated)
[f=-000001] SteamOnline, Received
Zero-K.exe Information: 0 : Chobbyla >> DiscordOnReady {}

[f=-000001] opts.steamInvite, nil
[f=-000001] opts.steamInvite, nil
[f=-000001] opts.steamInvite, nil
[f=-000001] opts.steamInvite, nil
[f=-000001] opts.steamInvite, nil
[f=-000001] opts.steamInvite, nil
[f=-000001] opts.steamInvite, nil
[f=-000001] opts.steamInvite, nil
[f=-000001] opts.steamInvite, nil
[f=-000001] opts.steamInvite, nil
[f=-000001] opts.steamInvite, true
[f=-000001] opts.steamInvite, true
[f=-000001] opts.steamInvite, true
[f=-000001] opts.steamInvite, true
[f=-000001] opts.steamInvite, true
[f=-000001] opts.steamInvite, true
[f=-000001] opts.steamInvite, true
[f=-000001] opts.steamInvite, true
[f=-000001] opts.steamInvite, true
[f=-000001] opts.steamInvite, true
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, [LCC]quantum[0K]
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, Histidine
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, GoogleFrog
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, Anarchid
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, Connetable
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, gajop
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, Shadowfury333
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, Testor303
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, hokomoko
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, HistidineTemp
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, DeinFreund
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, Nubtron
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, Test1234
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, AggressiveSetBorderless
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, gejzir_g2
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, [LCC]quantum[0K]
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, Histidine
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, GoogleFrog
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, Anarchid
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, Connetable
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, gajop
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, Shadowfury333
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, Testor303
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, hokomoko
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, HistidineTemp
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, DeinFreund
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, Nubtron
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, Test1234
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, AggressiveSetBorderless
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, gejzir_g2
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, [LCC]quantum[0K]
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, Histidine
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, GoogleFrog
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, Anarchid
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, Connetable
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, gajop
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, Shadowfury333
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, Testor303
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, hokomoko
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, HistidineTemp
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, DeinFreund
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, Nubtron
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, Test1234
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, AggressiveSetBorderless
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, gejzir_g2
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, [LCC]quantum[0K]
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, Histidine
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, GoogleFrog
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, Anarchid
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, Connetable
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, gajop
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, Shadowfury333
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, Testor303
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, hokomoko
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, HistidineTemp
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, DeinFreund
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, Nubtron
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, Test1234
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, AggressiveSetBorderless
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, gejzir_g2
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, [LCC]quantum[0K]
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, Histidine
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, GoogleFrog
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, Anarchid
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, Connetable
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, gajop
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, Shadowfury333
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, Testor303
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, hokomoko
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, HistidineTemp
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, DeinFreund
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, Nubtron
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, Test1234
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, AggressiveSetBorderless
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, gejzir_g2
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, [LCC]quantum[0K]
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, Histidine
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, GoogleFrog
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, Anarchid
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, Connetable
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, gajop
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, Shadowfury333
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, Testor303
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, hokomoko
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, HistidineTemp
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, DeinFreund
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, Nubtron
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, Test1234
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, AggressiveSetBorderless
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, gejzir_g2
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, [LCC]quantum[0K]
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, Histidine
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, GoogleFrog
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, Anarchid
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, Connetable
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, gajop
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, Shadowfury333
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, Testor303
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, hokomoko
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, HistidineTemp
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, DeinFreund
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, Nubtron
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, Test1234
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, AggressiveSetBorderless
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, gejzir_g2
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, [LCC]quantum[0K]
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, Histidine
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, GoogleFrog
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, Anarchid
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, Connetable
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, gajop
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, Shadowfury333
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, Testor303
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, hokomoko
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, HistidineTemp
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, DeinFreund
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, Nubtron
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, Test1234
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, AggressiveSetBorderless
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, gejzir_g2
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, [LCC]quantum[0K]
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, Histidine
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, GoogleFrog
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, Anarchid
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, Connetable
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, gajop
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, Shadowfury333
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, Testor303
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, hokomoko
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, HistidineTemp
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, DeinFreund
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, Nubtron
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, Test1234
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, AggressiveSetBorderless
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, gejzir_g2
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, [LCC]quantum[0K]
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, Histidine
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, GoogleFrog
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, Anarchid
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, Connetable
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, gajop
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, Shadowfury333
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, Testor303
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, hokomoko
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, HistidineTemp
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, DeinFreund
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, Nubtron
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, Test1234
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, AggressiveSetBorderless
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, gejzir_g2
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, [LCC]quantum[0K]
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, Histidine
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, GoogleFrog
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, Anarchid
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, Connetable
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, gajop
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, Shadowfury333
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, Testor303
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, hokomoko
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, HistidineTemp
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, DeinFreund
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, Nubtron
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, Test1234
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, AggressiveSetBorderless
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, gejzir_g2
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, [LCC]quantum[0K]
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, Histidine
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, GoogleFrog
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, Anarchid
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, Connetable
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, gajop
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, Shadowfury333
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, Testor303
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, hokomoko
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, HistidineTemp
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, DeinFreund
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, Nubtron
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, Test1234
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, AggressiveSetBorderless
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, gejzir_g2
[f=-000001] opts.steamInvite, nil
[f=-000001] [chobby] Showing battle with ID, 55
[f=-000001] [i18n] Warning: "spectator" is not translated in en
[f=-000001] [i18n] Error: No translation found for "spectator"
[f=-000001] [i18n] Warning: "player" is not translated in en
[f=-000001] [i18n] Error: No translation found for "player"
[f=-000001] opts.steamInvite, nil
[f=-000001] opts.steamInvite, nil
[f=-000001] [Chobby] Warning: Missing minimap image for
[f=-000001] [Chobby] Warning: Missing minimap image for
[f=-000001] [Chobby] Warning: Missing minimap image for
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, Fairyland v1.0
[f=-000001] [Chobby] Warning: Missing minimap image for
[f=-000001] [Chobby] Warning: Missing minimap image for
[f=-000001] [Chobby] Warning: Missing minimap image for
[f=-000001] [Chobby] Warning: Missing minimap image for
[f=-000001] [Chobby] Warning: Missing minimap image for
[f=-000001] opts.steamInvite, nil
[f=-000001] opts.steamInvite, nil
[f=-000001] [GR::LogDisplayMode] display-mode set to 1858x1177x24bpp@59Hz (windowed::decorated)
[f=-000001] Connecting to battle, Zero-K v1.5.12.5, Fields_Of_Isis, 104.0.1-92-g4409317
[f=-000001] SetLobbyFullscreenMode, 1
[f=-000001] SetSettings Int, XResolutionWindowed, 1920
[f=-000001] SetSettings Int, YResolutionWindowed, 1200
[f=-000001] SetSettings Int, WindowPosX, 0
[f=-000001] SetSettings Int, WindowPosY, 0
[f=-000001] SetSettings Value, WindowBorderless, 1
[f=-000001] SetSettings Int, MaxDynamicMapLights, 1
[f=-000001] SetSettings Value, DynamicSky, 0
[f=-000001] SetSettings Value, CamTimeFactor, 1
[f=-000001] SetSettings Value, LODScale, 1
[f=-000001] SetSettings Int, BumpWaterDepthBits, 32
[f=-000001] SetSettings Value, HardwareCursor, 1
[f=-000001] SetSettings Int, FSAALevel, 8
[f=-000001] [Settings] Warning: No such key: BuildWarnings, but setting it as string anyway.
[f=-000001] SetSettings Int, GroundDetail, 120
[f=-000001] SetSettings Value, CamTimeExponent, 4
[f=-000001] SetSettings Int, ShadowMapSize, 2048
[f=-000001] SetSettings Int, InitialNetworkTimeout, 0
[f=-000001] [Settings] Warning: No such key: SmoothPoints, but setting it as string anyway.
[f=-000001] [Settings] Warning: No such key: LuaAutoModWidgets, but setting it as string anyway.
[f=-000001] SetSettings Int, GrassDetail, 9
[f=-000001] SetSettings Int, BumpWaterReflection, 2
[f=-000001] SetSettings Value, LODScaleRefraction, 1
[f=-000001] SetSettings Int, MaximumTransmissionUnit, 0
[f=-000001] SetSettings Value, UseDistToGroundForIcons, 1.10000002
[f=-000001] SetSettings Value, AdvSky, 0
[f=-000001] SetSettings Int, CamMode, 1
[f=-000001] SetSettings Int, MaxDynamicModelLights, 1
[f=-000001] SetSettings Value, MiddleClickScrollSpeed, -0.001
[f=-000001] SetSettings Int, HangTimeout, 5
[f=-000001] SetSettings Int, Water, 4
[f=-000001] SetSettings Value, MouseDragScrollThreshold, 0
[f=-000001] [Settings] Warning: No such key: LogFlush, but setting it as string anyway.
[f=-000001] SetSettings Value, FeatureDrawDistance, 600000
[f=-000001] SetSettings Value, UsePBO, 1
[f=-000001] SetSettings Value, LuaShaders, 1
[f=-000001] SetSettings Int, BumpWaterTexSizeReflection, 256
[f=-000001] SetSettings Int, ForceDisableShaders, 0
[f=-000001] SetSettings Int, GroundScarAlphaFade, 1
[f=-000001] [Settings] Warning: No such key: Version, but setting it as string anyway.
[f=-000001] SetSettings Int, OverheadScrollSpeed, 50
[f=-000001] SetSettings Value, EdgeMoveWidth, 0.003
[f=-000001] SetSettings Int, FontSize, 18
[f=-000001] [Settings] Warning: No such key: snd_general, but setting it as string anyway.
[f=-000001] SetSettings Value, BumpWaterBlurReflection, 1
[f=-000001] SetSettings Value, LODScaleShadow, 1
[f=-000001] SetSettings Int, UnitLodDist, 9999
[f=-000001] SetSettings Value, AdvMapShading, 1
[f=-000001] [Settings] Warning: No such key: MoveWarnings, but setting it as string anyway.
[f=-000001] SetSettings Int, CubeTexSizeReflection, 256
[f=-000001] SetSettings Value, AllowDeferredMapRendering, 1
[f=-000001] SetSettings Value, AdvUnitShading, 1
[f=-000001] [Settings] Warning: No such key: VerboseLevel, but setting it as string anyway.
[f=-000001] SetSettings Value, 3DTrees, 1
[f=-000001] SetSettings Int, ROAM, 1
[f=-000001] SetSettings Int, LoadingMT, 0
[f=-000001] [Settings] Warning: No such key: WorkerThreadSpinTime, but setting it as string anyway.
[f=-000001] SetSettings Int, UnitIconDist, 151
[f=-000001] SetSettings Int, TreeRadius, 1500
[f=-000001] SetSettings Value, ScrollWheelSpeed, -25
[f=-000001] SetSettings Int, ReconnectTimeout, 0
[f=-000001] [Settings] Warning: No such key: SmoothLines, but setting it as string anyway.
[f=-000001] SetSettings Value, DualScreenMiniMapOnLeft, 1
[f=-000001] SetSettings Int, MaxParticles, 25000
[f=-000001] [Settings] Warning: No such key: DisplayDebugPrefixConsole, but setting it as string anyway.
[f=-000001] SetSettings Int, GroundDecals, 5
[f=-000001] [Settings] Warning: No such key: ReflectiveWater, but setting it as string anyway.
[f=-000001] SetSettings Int, BumpWaterRefraction, 1
[f=-000001] [Settings] Warning: No such key: CubeTexSpecularExponent, but setting it as string anyway.
[f=-000001] [Settings] Warning: Unexpected key type: std::string, but setting it as string anyway.
[f=-000001] SetSettings Value, ShowClock, 0
[f=-000001] SetSettings Value, FeatureFadeDistance, 600000
[f=-000001] SetSettings Int, Shadows, 1
[f=-000001] SetSettings Value, BumpWaterShoreWaves, 1
[f=-000001] [Settings] Warning: No such key: MinimapOnLeft, but setting it as string anyway.
[f=-000001] SetSettings Int, MaxSounds, 32
[f=-000001] SetSettings Value, MiniMapMarker, 0
[f=-000001] [Settings] Warning: No such key: NormalMapping, but setting it as string anyway.
[f=-000001] [Settings] Warning: No such key: LinkBandwidth, but setting it as string anyway.
[f=-000001] SetSettings Value, FPSFOV, 90
[f=-000001] SetSettings Value, BumpWaterAnisotropy, 2
[f=-000001] SetSettings Value, LODScaleReflection, 1
[f=-000001] SetSettings Value, OverheadMaxHeightFactor, 1.39999998
[f=-000001] [Settings] Warning: No such key: FSAA, but setting it as string anyway.
[f=-000001] SetSettings Int, CubeTexSizeSpecular, 256
[f=-000001] SetSettings Value, EdgeMoveDynamic, 0
[f=-000001] SetSettings Value, AllowDeferredModelRendering, 1
[f=-000001] compatProfile, false
[f=-000001] Game starts!
[f=-000001] [ReloadOrRestart] Spring "C:\temp\x\engine\win32\104.0.1-92-g4409317\spring.exe" should be reloading
[f=-000001] [SpringApp::Reload][1]
[f=-000001] [ThreadPool::SetThreadCount][1] wanted=0 current=3 maximum=4 (init=0)
[f=-000001]     [async=0] threads=3 tasks=78 {sum,avg}{exec,wait}time={{0.000, -0.000}, {-26815622245474840855429253401518860956464320776403424918853664754332990260511295415366478433976357381674082921696587159313464839243918247924818690648834048.000, 0.000}}ms
[f=-000001]         thread=1 tasks=39 {sum,min,max,avg}{exec,wait}time={{-0.000, 0.000, -0.000, 2.000}, {0.000, 0.000, 0.000, -0.000}}ms
[f=-000001]         thread=2 tasks=39 {sum,min,max,avg}{exec,wait}time={{-2.000, 0.000, -0.000, -2.000}, {-0.000, 0.000, -0.000, -26815622246988968213113397636166078715321654225552992079446132079286885067819520390150747116145800511912281323762142483478152671801505207915154643284393984.000}}ms
[f=-000001]     [async=1] threads=3 tasks=2 {sum,avg}{exec,wait}time={{2.000, 2.000}, {2.000, 2.000}}ms
[f=-000001]         thread=1 tasks=1 {sum,min,max,avg}{exec,wait}time={{2.000, 2.000, 2.000, 2.000}, {0.000, 0.000, 0.000, 0.000}}ms
[f=-000001]         thread=2 tasks=1 {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, 0.000, 0.000}, {2.000, 2.000, 2.000, 2.000}}ms
[f=-000001] [ThreadPool::SetThreadCount][2] workers=0
[f=-000001] [ThreadPool::SetThreadCount][1] wanted=3 current=1 maximum=4 (init=1)
[f=-000001] [ThreadPool::SetThreadCount][2] workers=2
[f=-000001] [Threading] Main thread CPU affinity mask set: 252
[f=-000001] [SpringApp::Reload][2]
[f=-000001] [Game::KillLua][0] dtor=0 loadscreen=00000000
[f=-000001] [Game::KillLua][1] dtor=0 luaGaia=00000000
[f=-000001] [Game::KillLua][2] dtor=0 luaRules=00000000
[f=-000001] [Game::KillLua][3] dtor=0 luaUI=00000000
[f=-000001] [Game::KillLua][4] dtor=0
[f=-000001] [SpringApp::Reload][3]
[f=-000001] [Sound] [~CSound][1] soundThread=07f9a514
[f=-000001] [WatchDog::DeregisterThread] deregistering controls for thread [audio]
[f=-000001] [Sound] [Sound::UpdateThread][3] efx=0778f898
[f=-000001] [Sound] [Sound::UpdateThread][4] ctx=0739ee00 dev=0848a7f0
[f=-000001] [Sound] [Sound::UpdateThread][5]
[f=-000001] [Sound] [~CSound][2]
[f=-000001] [Sound] [~CSound][3]
[f=-000001] [SpringApp::Reload][4]
[f=-000001] [SpringApp::Reload][5]
[f=-000001] [SpringApp::Reload][6]
[f=-000001] Scanning: C:\temp\x\engine\win32\104.0.1-92-g4409317\base
[f=-000001] Scanning: C:\temp\x\maps
[f=-000001] Scanning: C:\temp\x\games
[f=-000001] Scanning: C:\temp\x\packages
[f=-000001] [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 11ms
[f=-000001] [SpringApp::Reload][7]
[f=-000001] [SpringApp::Reload][8]
[f=-000001] [~ScopedOnceTimer][ISound::Init::New] 0ms
[f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (0.0ms)
[f=-000001] [Sound] [Sound::UpdateThread][1] cfgMaxSounds=32
[f=-000001] [WatchDog::RegisterThread] registering controls for thread [audio]
[f=-000001] [Sound] [Sound::InitThread][1]
[f=-000001] [Sound] [Sound::InitThread][2] opening default device "OpenAL Soft"
[f=-000001] [Sound] [Sound::InitThread][3] device=14d89010 context=08e739d8
[f=-000001] [Sound] [Sound::InitThread][4][OpenAL API Info]
[f=-000001] [Sound]   Vendor:         OpenAL Community
[f=-000001] [Sound]   Version:        1.1 ALSOFT 1.16.0
[f=-000001] [Sound]   Renderer:       OpenAL Soft
[f=-000001] [Sound]   AL Extensions:  AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length
[f=-000001] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device
[f=-000001] [Sound]   Devices:
[f=-000001] [Sound]     [Speakers (Realtek High Definition Audio)]
[f=-000001] [Sound]     [Speakers (13- HTC Vive)]
[f=-000001] [Sound]     [BenQ BL2411-C (NVIDIA High Definition Audio)]
[f=-000001] [Sound]     [Realtek Digital Output (Realtek High Definition Audio)]
[f=-000001] [Sound]     [PLB2403WS-0 (NVIDIA High Definition Audio)]
[f=-000001] [Sound]     [Speakers (Realtek High Definition Audio)]
[f=-000001] [Sound] [Sound::GetMaxMonoSources] #attribs=15
[f=-000001] [Sound] [Sound::GetMaxMonoSources] {cfg,alc}MaxSounds={32,255}
[f=-000001] [Sound] Error:   EFX: AL_INVALID_VALUE (40963)
[f=-000001] [Sound] Error:   Initializing EFX failed!
[f=-000001] [Sound] [Sound::UpdateThread][2]
[f=-000001] [~ScopedOnceTimer][ISound::Init::Dev] 100ms
[f=-000001] [SpringApp::Reload][10]
[f=-000001] [SpringApp::Reload][11]
[f=-000001] [LuaMenuController::Reset] using menu archive "Chobby v1.5.12.9"
[f=-000001] [SpringApp::Reload][12] #script=125
[f=-000001] [CPreGame] client using IP 37.59.49.101 and port 8456
[f=-000001] [NetProto::InitClient] connecting to IP 37.59.49.101 on port 8456 using name Licho
[f=-000001] [SpringApp::Reload][13] numReloads=1

[f=-000001] [GR::LogDisplayMode] display-mode set to 1920x1200x24bpp@59Hz (windowed::borderless)
[f=-000001] [PreGame::AddGameSetupArchivesToVFS] using map: Fields_Of_Isis
[f=-000001] [PreGame::AddGameSetupArchivesToVFS] using game: Zero-K v1.5.12.5 (archive: 0a1abc72713c575a75c49333cef54e0c.sdz)
[f=-000001] Warning: [PreGame::GameDataReceived] Archive Fields_Of_Isis (checksum 0x5519eafa) differs from the host's copy (checksum 0x1). This may be caused by a corrupted download or there may even be two different versions in circulation. Make sure you and the host have installed the chosen archive and its dependencies and consider redownloading it.
[f=-000001] Warning: [PreGame::GameDataReceived] Archive 0a1abc72713c575a75c49333cef54e0c.sdz (checksum 0xebf43c07) differs from the host's copy (checksum 0x1). This may be caused by a corrupted download or there may even be two different versions in circulation. Make sure you and the host have installed the chosen archive and its dependencies and consider redownloading it.
[f=-000001] PreGame::GameDataReceived] recording demo to "C:\temp\x\demos\20171218_182540_Fields_Of_Isis_104.0.1-92-g4409317 maintenance.sdfz"
[f=-000001] [~ScopedOnceTimer][PreGame::GameDataReceived] 177ms
[f=-000001] [PreGame::UpdateClientNet] received user number 0 (team 0, allyteam 0), creating load-screen
[f=-000001] [LuaIntro] Searching for new Widgets
[f=-000001] [LuaIntro] Scanning: LuaIntro/Addons/
[f=-000001] [LuaIntro] Scanning: LuaIntro/Widgets/
[f=-000001] [LuaIntro] Scanning: LuaIntro/SystemAddons/
[f=-000001] [LuaIntro] Scanning: LuaIntro/SystemWidgets/
[f=-000001] [LuaIntro] Scanning: LuaIntro/chili/
[f=-000001] [LuaIntro] Found new widget "SpringLogo"
[f=-000001] [LuaIntro] Found new widget "LoadTexture"
[f=-000001] [LuaIntro] Found new widget "LoadProgress"
[f=-000001] [LuaIntro] Found new widget "Main"
[f=-000001] [LuaIntro] Found new widget "Music"
[f=-000001] [LuaIntro] Found new widget "WM Stuff"
[f=-000001] [LuaIntro] Loading widgets   <>=vfs  **=raw  ()=unknown
[f=-000001] [LuaIntro] Loading widget:      WM Stuff               <wm.lua>
[f=-000001] [LuaIntro] Loading widget:      LoadProgress           <loadprogress.lua>
[f=-000001] [LuaIntro] Loading widget:      Main                   <main.lua>
[f=-000001] [LuaIntro] Loading widget:      LoadTexture            <bg_texture.lua>
[f=-000001] [LuaIntro] LuaIntro v1.0 (Lua 5.1)
[f=-000001] [LoadScreen::Init] single-threaded
[f=-000001] [WatchDog::RegisterThread] registering controls for thread [load]
[f=-000001] [Game::LoadGame][1] globalQuit=0 threaded=0
[f=-000001] Parsing Map Information
[f=-000001] Loading SMF
[f=-000001] Loading Map (45 MB)
[f=-000001] Loading Radar Icons
[f=-000001] Loading GameData Definitions
[f=-000001] Loading UnitDefs_posts
[f=-000001] Loading FeatureDefs_posts
[f=-000001] Loading WeaponDefs_posts
[f=-000001] Loading ArmorDefs_posts
[f=-000001] [defs.lua] loading all *Defs tables: 172ms
[f=-000001] [~ScopedOnceTimer][Game::LoadDefs (GameData)] 253ms
[f=-000001] Loading Sound Definitions
[f=-000001] [Sound] Warning: Sound incomingchat is missing file tag (ignoring)
[f=-000001] [Sound]  parsed 322 sounds from gamedata/sounds.lua
[f=-000001] [Sound] Error: [LoadSoundBuffer] unable to open audio file "IncomingChat"
[f=-000001] [Sound] Error: [Sound::GetSoundId] could not find sound "IncomingChat"
[f=-000001] [~ScopedOnceTimer][Game::LoadDefs (Sound)] 9ms
[f=-000001] [Game::LoadGame][2] globalQuit=0 forcedQuit=0
[f=-000001] Creating Smooth Height Mesh
[f=-000001] [~ScopedOnceTimer][SmoothHeightMesh::MakeSmoothMesh] 19ms
[f=-000001] Creating QuadField & CEGs
[f=-000001] [CDamageArrayHandler] number of ArmorDefs: 6
[f=-000001] Warning: [CDamageArrayHandler] UnitDef "chicken" in ArmorDef "else" already belongs to ArmorDef category 1!
[f=-000001] [RegisterAssimpModelFormats] supported Assimp model formats: *.3ds;*.blend;*.dae;*.lwo;
[f=-000001] Creating Unit Textures
[f=-000001] Creating Sky
[f=-000001] [Game::LoadGame][3] globalQuit=0 forcedQuit=0
[f=-000001] Loading Weapon Definitions
[f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (WeaponDefs)] 1904ms
[f=-000001] Loading Unit Definitions
[f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (UnitDefs)] 137ms
[f=-000001] Loading Feature Definitions
[f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (FeatureDefs)] 30ms
[f=-000001] [IPathManager::GetInstance] using DEFAULT path-manager
[f=-000001] Initializing Map Features
[f=-000001] Creating ShadowHandler
[f=-000001] Creating InfoTextureHandler
[f=-000001] InfoTexture: shaders
[f=-000001] Creating GroundDrawer
[f=-000001] Loading Map Tiles
[f=-000001] Loading Square Textures
[f=-000001] [~ScopedOnceTimer][CSMFGroundTextures::ConvolveHeightMap] 1ms
[f=-000001] Switching to ROAM Mesh Rendering
[f=-000001] Creating TreeDrawer
[f=-000001] Loaded DecalsDrawer: Legacy
[f=-000001] Creating ProjectileDrawer & UnitDrawer
[f=-000001] Creating Projectile Textures
[f=-000001] Creating Water
[f=-000001] [Game::LoadGame][4] globalQuit=0 forcedQuit=0
[f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Camera&Mouse)] 83ms
[f=-000001] [Sound] Error: [LoadSoundBuffer] unable to open audio file "MultiSelect"
[f=-000001] [Sound] Error: [Sound::GetSoundId] could not find sound "MultiSelect"
[f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Console)] 1ms
[f=-000001] [Sound] Error: [LoadSoundBuffer] unable to open audio file "FailedCommand"
[f=-000001] [Sound] Error: [Sound::GetSoundId] could not find sound "FailedCommand"
[f=-000001] Loading LuaRules
[f=-000001] Synced LuaRules: starting loading
LuaRules: Loaded gadget:  Mantis 5480         <hax_mantis_5480.lua>
LuaRules: Loaded gadget:  Metalspot Finder Gadget  <mex_spot_finder.lua>
LuaRules: Loaded gadget:  Save/Load           <api_saveload.lua>
LuaRules: Loaded gadget:  Startbox handler    <start_boxes.lua>
LuaRules: Loaded gadget:  No Friendly Fire    <unit_nofriendlyfire.lua>
LuaRules: Loaded gadget:  IconGenerator       <unit_icongenerator.lua>
LuaRules: Loaded gadget:  Mex Placement       <mex_placement.lua>
LuaRules: Loaded gadget:  Nano Frame Death Handeling  <unit_nanoframe_death.lua>
LuaRules: Loaded gadget:  Nano Frame Rate Limit  <unit_nanoframe_rate_limit.lua>
LuaRules: Loaded gadget:  No Self-D           <unit_noselfd.lua>
LuaRules: Loaded gadget:  ShareControl        <share_control.lua>
LuaRules: Loaded gadget:  UnitPriority        <unit_priority.lua>
LuaRules: Loaded gadget:  Mex Control with energy link  <unit_mex_overdrive.lua>
LuaRules: Loaded gadget:  Script notification  <unit_script_notification.lua>
LuaRules: Loaded gadget:  Antinuke Handler    <unit_antinuke_handler.lua>
LuaRules: Loaded gadget:  Attributes          <unit_attributes.lua>
LuaRules: Loaded gadget:  Boolean Disable     <unit_boolean_disable.lua>
LuaRules: Loaded gadget:  Impulse Float Toggle  <unit_impulsefloat_toggle.lua>
LuaRules: Loaded gadget:  LockOptions         <lockunits_modoption.lua>
LuaRules: Loaded gadget:  Perks               <game_perks.lua>
LuaRules: Loaded gadget:  Shield Charge       <unit_shield_charge.lua>
LuaRules: Loaded gadget:  StartSetup          <start_unit_setup.lua>
LuaRules: Loaded gadget:  Stockpile           <unit_stockpile.lua>
[f=-000001] Setting morph for custom comms for player: 0
LuaRules: Loaded gadget:  UnitMorph           <unit_morph.lua>
LuaRules: Loaded gadget:  AirPlantParents     <unit_air_plants.lua>
LuaRules: Loaded gadget:  AirTransport_SeaPickup  <unit_transport_pickup_floating_amphib.lua>
LuaRules: Loaded gadget:  Aircraft Command    <unit_bomber_command.lua>
LuaRules: Loaded gadget:  Aircraft Crashing   <unit_aircraft_crash.lua>
LuaRules: Loaded gadget:  Allow Builder Hold Fire  <unit_allow_builder_hold_fire.lua>
LuaRules: Loaded gadget:  Area Guard          <cmd_areaguard.lua>
LuaRules: Loaded gadget:  Block Ally Attack   <cmd_block_ally_attack.lua>
LuaRules: Loaded gadget:  Blocking Tag Implementation  <feature_blocking_tag_implementation.lua>
LuaRules: Loaded gadget:  Bomber Dive         <unit_bomber_dive.lua>
LuaRules: Loaded gadget:  CAI                 <ai_cai.lua>
LuaRules: Loaded gadget:  CEG Spawner         <dbg_ceg_spawner.lua>
LuaRules: Loaded gadget:  Capture             <unit_capture.lua>
LuaRules: Loaded gadget:  Carrier Drones      <unit_carrier_drones.lua>
LuaRules: Loaded gadget:  Command Raw Move    <cmd_raw_move.lua>
LuaRules: Loaded gadget:  Command Transfer Unit  <cmd_transfer_unit.lua>
LuaRules: Loaded gadget:  Constructor Auto Assist  <unit_factory_guard.lua>
LuaRules: Loaded gadget:  Control gunship strafe range  <unit_control_gunship_stafe_range.lua>
LuaRules: Loaded gadget:  D-Gun Aim Fix       <unit_dgun_aim.lua>
LuaRules: Loaded gadget:  Debris physics      <feature_debris_physics.lua>
LuaRules: Loaded gadget:  Decloak when damaged  <unit_decloak_damaged.lua>
LuaRules: Loaded gadget:  Dev Commands        <dbg_dev_commands.lua>
LuaRules: Loaded gadget:  Disable Buildoptions  <unit_disable_buildoptions.lua>
LuaRules: Loaded gadget:  Dont fire at radar  <unit_dont_fire_at_radar.lua>
LuaRules: Loaded gadget:  Experience          <unit_xp.lua>
LuaRules: Loaded gadget:  Factory Anti Slacker  <factory_anti_slacker.lua>
LuaRules: Loaded gadget:  Factory Stop Production  <cmd_factory_stop_production.lua>
LuaRules: Loaded gadget:  Fall Damage         <unit_fall_damage.lua>
LuaRules: Loaded gadget:  Feature Effects     <feature_fx.lua>
LuaRules: Loaded gadget:  Fog Hidden Effects API  <api_fog_hidden_effects.lua>
LuaRules: Loaded gadget:  Galaxy Campaign Battle Handler  <mission_galaxy_campaign_battle.lua>
LuaRules: Loaded gadget:  GameRules Events    <unit_gamerules_events.lua>
LuaRules: Loaded gadget:  Grey Goo            <unit_grey_goo.lua>
LuaRules: Loaded gadget:  Gunship Strafe Control  <unit_gunship_strafe_control.lua>
LuaRules: Loaded gadget:  Hide Autorepairlevel Command  <cmd_hide_autorepairlevel.lua>
LuaRules: Loaded gadget:  Instant Self Destruct  <unit_instant_self_destruct.lua>
LuaRules: Loaded gadget:  Invincibility       <unit_invincibility.lua>
LuaRules: Loaded gadget:  Jumpjets            <unit_jumpjets.lua>
LuaRules: Loaded gadget:  LUS                 <unit_script.lua>
LuaRules: Loaded gadget:  Lag Monitor         <game_lagmonitor.lua>
LuaRules: Loaded gadget:  LupsNanoSpray       <lups_nano_spray.lua>
LuaRules: Loaded gadget:  Mantis 5852         <hax_mantis_5852.lua>
LuaRules: Loaded gadget:  Missile Silo Controller  <unit_missilesilo.lua>
LuaRules: Loaded gadget:  Modular Comm Info   <api_modularcomms.lua>
LuaRules: Loaded gadget:  NoAirNuke           <exp_no_air_nuke.lua>
LuaRules: Loaded gadget:  One Click Weapon    <unit_oneclick_weapon.lua>
LuaRules: Loaded gadget:  Orbital Drop        <mission_orbital_drop.lua>
LuaRules: Loaded gadget:  Overkill Prevention  <unit_overkill_prevention.lua>
LuaRules: Loaded gadget:  Overkill Prevention Placeholder  <unit_overkill_prevention_placeholder.lua>
LuaRules: Loaded gadget:  Paralysis           <unit_paralysis_damage.lua>
LuaRules: Loaded gadget:  Player extra information  <player_extra_information.lua>
LuaRules: Loaded gadget:  Prevent Lab Hax     <unit_prevent_lab_hax.lua>
LuaRules: Loaded gadget:  Prevent Landship    <unit_prevent_landship.lua>
LuaRules: Loaded gadget:  Prevent turret overshoot  <unit_prevent_turret_overshoot.lua>
LuaRules: Loaded gadget:  Projectile Hold     <weapon_projectile_hold.lua>
LuaRules: Loaded gadget:  Projectile Radar Homing  <weapon_projectile_radar_homing.lua>
LuaRules: Loaded gadget:  Projectile Retarget  <weapon_projectile_retarget.lua>
LuaRules: Loaded gadget:  Puppy Handler       <unit_puppy_handler.lua>
LuaRules: Loaded gadget:  Reclaim HP changer  <unit_reclaim_hp.lua>
LuaRules: Loaded gadget:  Refuel Pad Handler  <unit_refuel_pad_handler.lua>
LuaRules: Loaded gadget:  Regeneration        <unit_regeneration.lua>
LuaRules: Loaded gadget:  Remove Wait         <cmd_remove_wait.lua>
LuaRules: Loaded gadget:  Repair Speed Changer  <unit_repair_speed.lua>
LuaRules: Loaded gadget:  Resign Gadget       <game_resign.lua>
LuaRules: Loaded gadget:  Retreat Command     <cmd_retreat.lua>
LuaRules: Loaded gadget:  Rezz Hp changer + effect  <unit_rezz_hp.lua>
LuaRules: Loaded gadget:  Self destruct blocker  <unit_self_destruct.lua>
LuaRules: Loaded gadget:  Set Nano Piece      <unit_setnanopiece.lua>
LuaRules: Loaded gadget:  Share mode          <game_share_mode.lua>
LuaRules: Loaded gadget:  Shield Link         <unit_shield_link.lua>
LuaRules: Loaded gadget:  Shockwaves          <lups_shockwaves.lua>
LuaRules: Loaded gadget:  Show Shooter        <unit_show_shooter.lua>
LuaRules: Loaded gadget:  Solar Force Closed  <unit_solar_force_closed.lua>
LuaRules: Loaded gadget:  Spherical LOS       <unit_spherical_los.lua>
LuaRules: Loaded gadget:  Tactical Unit AI    <unit_tactical_ai.lua>
LuaRules: Loaded gadget:  Target Priority     <unit_target_priority.lua>
LuaRules: Loaded gadget:  Target on the move  <unit_target_on_the_move.lua>
LuaRules: Loaded gadget:  Teleporter          <unit_teleporter.lua>
LuaRules: Loaded gadget:  Terraformers        <unit_terraform.lua>
LuaRules: Loaded gadget:  Terrain Texture Handler  <terrain_texture_handler.lua>
LuaRules: Loaded gadget:  Time slow v2        <unit_timeslow.lua>
LuaRules: Loaded gadget:  Transport Selected Load  <cmd_select_load_helper.lua>
LuaRules: Loaded gadget:  Transport Speed     <unit_transport_speed.lua>
LuaRules: Loaded gadget:  TransportAIbuttons  <unit_transport_ai_buttons.lua>
LuaRules: Loaded gadget:  Turn Without Interia  <unit_turn_without_interia.lua>
LuaRules: Loaded gadget:  Typemap Options     <typemap_options.lua>
LuaRules: Loaded gadget:  Unit removal from rezzed structures  <unit_removal_from_rezzed_structure.lua>
LuaRules: Loaded gadget:  UnitStealth         <unit_stealth.lua>
LuaRules: Loaded gadget:  Units on fire       <unit_is_on_fire.lua>
LuaRules: Loaded gadget:  Wade Effects        <wake_fx.lua>
LuaRules: Loaded gadget:  Water Effects       <unit_water_effects.lua>
LuaRules: Loaded gadget:  Weapon Impulse      <weapon_impulse.lua>
LuaRules: Loaded gadget:  Windmill Control    <unit_windmill_control.lua>
LuaRules: Loaded gadget:  api_subdir_gadgets.lua  <api_subdir_gadgets.lua>
LuaRules: Loaded gadget:  api_widget_events.lua  <api_widget_events.lua>
LuaRules: Loaded gadget:  astar.lua           <astar.lua>
LuaRules: Loaded gadget:  init_auto_ready.lua  <init_auto_ready.lua>
LuaRules: Loaded gadget:  lups_cloak_fx.lua   <lups_cloak_fx.lua>
LuaRules: Loaded gadget:  lups_thrusters.lua  <lups_thrusters.lua>
LuaRules: Loaded gadget:  lups_wrapper.lua    <lups_wrapper.lua>
LuaRules: Loaded gadget:  weapon_hide_sniper.lua  <weapon_hide_sniper.lua>
LuaRules: Loaded gadget:  Center Offset and Growth Scale  <unit_centeroffset.lua>
LuaRules: Loaded gadget:  Commander Upgrade   <unit_commander_upgrade.lua>
LuaRules: Loaded gadget:  CustomUnitShaders   <api_custom_unit_shaders.lua>
LuaRules: Loaded gadget:  Factory exit flatten  <unit_factory_flatten.lua>
LuaRules: Loaded gadget:  Game Over           <game_over.lua>
LuaRules: Loaded gadget:  UnitCloakShield     <unit_cloak_shield.lua>
LuaRules: Loaded gadget:  Water level modoption  <start_waterlevel.lua>
LuaRules: Loaded gadget:  Fighter pull-up     <unit_fighter_pullup.lua>
LuaRules: Loaded gadget:  Energy Drain        <unit_energy_drain.lua>
LuaRules: Loaded gadget:  Chicken control     <chicken_control.lua>
LuaRules: Loaded gadget:  Area Denial         <weapon_area_damage.lua>
LuaRules: Loaded gadget:  Cannot Damage Unit  <unit_cannot_damage_unit.lua>
LuaRules: Loaded gadget:  Disallow unit for command targeting  <unit_untargetable.lua>
LuaRules: Loaded gadget:  Single-Hit Weapon   <weapon_single_hit.lua>
LuaRules: Loaded gadget:  Starlight Satellite Capture  <unit_starlight_satellite_capture.lua>
LuaRules: Loaded gadget:  Noexplode Stopper   <weapon_noexplode_stopper.lua>
LuaRules: Loaded gadget:  Unit Explosion Spawner  <unit_explosion_spawner.lua>
LuaRules: Loaded gadget:  Shield Merge        <weapon_shield_merge.lua>
LuaRules: Loaded gadget:  Lups Shield         <lups_shield.lua>
LuaRules: Loaded gadget:  Endgame Graphs      <endgame_graphs.lua>
LuaRules: Loaded gadget:  Awards              <awards.lua>
LuaRules: Loaded gadget:  Backup allyteam names  <start_teamnames.lua>
LuaRules: Loaded gadget:  Planet Wars Structures  <unit_planetwars.lua>
LuaRules: Loaded gadget:  Profiler            <dbg_profiler.lua>
LuaRules: Loaded gadget:  Zombies!            <unit_zombies.lua>
[f=-000001] Synced LuaRules: finished loading
[f=-000001] Unsynced LuaRules: starting loading
>> Loaded gadget:  Engine Taskbar Stuff  <engine_taskbar_stuff.lua>
>> Loaded gadget:  Metalspot Finder Gadget  <mex_spot_finder.lua>
>> Loaded gadget:  Save/Load           <api_saveload.lua>
>> Loaded gadget:  IconGenerator       <unit_icongenerator.lua>
>> Loaded gadget:  Mex Placement       <mex_placement.lua>
>> Loaded gadget:  Script notification  <unit_script_notification.lua>
>> Loaded gadget:  StartSetup          <start_unit_setup.lua>
>> Loaded gadget:  UnitMorph           <unit_morph.lua>
>> Loaded gadget:  AirTransport_SeaPickup  <unit_transport_pickup_floating_amphib.lua>
>> Loaded gadget:  Aircraft Command    <unit_bomber_command.lua>
>> Loaded gadget:  AutoReadyStartpos   <init_auto_ready.lua>
>> Loaded gadget:  CAI                 <ai_cai.lua>
>> Loaded gadget:  Capture             <unit_capture.lua>
>> Loaded gadget:  Command Raw Move    <cmd_raw_move.lua>
>> Loaded gadget:  Command Transfer Unit  <cmd_transfer_unit.lua>
>> Loaded gadget:  Constructor Auto Assist  <unit_factory_guard.lua>
>> Loaded gadget:  Dev Commands        <dbg_dev_commands.lua>
>> Loaded gadget:  Fog Hidden Effects API  <api_fog_hidden_effects.lua>
>> Loaded gadget:  Galaxy Campaign Battle Handler  <mission_galaxy_campaign_battle.lua>
>> Loaded gadget:  Invincibility       <unit_invincibility.lua>
>> Loaded gadget:  Jumpjets            <unit_jumpjets.lua>
>> Loaded gadget:  LupsNanoSpray       <lups_nano_spray.lua>
>> Loaded gadget:  Missile Silo Controller  <unit_missilesilo.lua>
>> Loaded gadget:  Modular Comm Info   <api_modularcomms.lua>
>> Loaded gadget:  One Click Weapon    <unit_oneclick_weapon.lua>
>> Loaded gadget:  Resign Gadget       <game_resign.lua>
>> Loaded gadget:  Retreat Command     <cmd_retreat.lua>
>> Loaded gadget:  Share mode          <game_share_mode.lua>
>> Loaded gadget:  Shield Link         <unit_shield_link.lua>
>> Loaded gadget:  Shockwaves          <lups_shockwaves.lua>
>> Loaded gadget:  Target on the move  <unit_target_on_the_move.lua>
>> Loaded gadget:  Teleporter          <unit_teleporter.lua>
>> Loaded gadget:  Terraformers        <unit_terraform.lua>
>> Loaded gadget:  Terrain Texture Handler  <terrain_texture_handler.lua>
>> Loaded gadget:  Thrusters           <lups_thrusters.lua>
>> Loaded gadget:  TransportAIbuttons  <unit_transport_ai_buttons.lua>
>> Loaded gadget:  Widget Events       <api_widget_events.lua>
>> Loaded gadget:  api_subdir_gadgets.lua  <api_subdir_gadgets.lua>
>> Loaded gadget:  astar.lua           <astar.lua>
>> Loaded gadget:  cmd_areaguard.lua   <cmd_areaguard.lua>
>> Loaded gadget:  cmd_block_ally_attack.lua  <cmd_block_ally_attack.lua>
>> Loaded gadget:  cmd_hide_autorepairlevel.lua  <cmd_hide_autorepairlevel.lua>
>> Loaded gadget:  cmd_remove_wait.lua  <cmd_remove_wait.lua>
>> Loaded gadget:  cmd_select_load_helper.lua  <cmd_select_load_helper.lua>
>> Loaded gadget:  dbg_ceg_spawner.lua  <dbg_ceg_spawner.lua>
>> Loaded gadget:  endgame_graphs.lua  <endgame_graphs.lua>
>> Loaded gadget:  factory_anti_slacker.lua  <factory_anti_slacker.lua>
>> Loaded gadget:  feature_debris_physics.lua  <feature_debris_physics.lua>
>> Loaded gadget:  feature_fx.lua      <feature_fx.lua>
>> Loaded gadget:  game_lagmonitor.lua  <game_lagmonitor.lua>
>> Loaded gadget:  game_over.lua       <game_over.lua>
>> Loaded gadget:  game_perks.lua      <game_perks.lua>
>> Loaded gadget:  hax_mantis_5480.lua  <hax_mantis_5480.lua>
>> Loaded gadget:  hax_mantis_5852.lua  <hax_mantis_5852.lua>
>> Loaded gadget:  lockunits_modoption.lua  <lockunits_modoption.lua>
>> Loaded gadget:  player_extra_information.lua  <player_extra_information.lua>
>> Loaded gadget:  share_control.lua   <share_control.lua>
>> Loaded gadget:  start_boxes.lua     <start_boxes.lua>
>> Loaded gadget:  start_teamnames.lua  <start_teamnames.lua>
>> Loaded gadget:  start_waterlevel.lua  <start_waterlevel.lua>
>> Loaded gadget:  typemap_options.lua  <typemap_options.lua>
>> Loaded gadget:  unit_air_plants.lua  <unit_air_plants.lua>
>> Loaded gadget:  unit_aircraft_crash.lua  <unit_aircraft_crash.lua>
>> Loaded gadget:  unit_allow_builder_hold_fire.lua  <unit_allow_builder_hold_fire.lua>
>> Loaded gadget:  unit_attributes.lua  <unit_attributes.lua>
>> Loaded gadget:  unit_bomber_dive.lua  <unit_bomber_dive.lua>
>> Loaded gadget:  unit_cannot_damage_unit.lua  <unit_cannot_damage_unit.lua>
>> Loaded gadget:  unit_carrier_drones.lua  <unit_carrier_drones.lua>
>> Loaded gadget:  unit_centeroffset.lua  <unit_centeroffset.lua>
>> Loaded gadget:  unit_control_gunship_stafe_range.lua  <unit_control_gunship_stafe_range.lua>
>> Loaded gadget:  unit_dont_fire_at_radar.lua  <unit_dont_fire_at_radar.lua>
>> Loaded gadget:  unit_factory_flatten.lua  <unit_factory_flatten.lua>
>> Loaded gadget:  unit_fall_damage.lua  <unit_fall_damage.lua>
>> Loaded gadget:  unit_fighter_pullup.lua  <unit_fighter_pullup.lua>
>> Loaded gadget:  unit_gamerules_events.lua  <unit_gamerules_events.lua>
>> Loaded gadget:  unit_grass_cutter.lua  <unit_grass_cutter.lua>
>> Loaded gadget:  unit_impulsefloat_toggle.lua  <unit_impulsefloat_toggle.lua>
>> Loaded gadget:  unit_is_on_fire.lua  <unit_is_on_fire.lua>
>> Loaded gadget:  unit_marketplace.lua  <unit_marketplace.lua>
>> Loaded gadget:  unit_mex_overdrive.lua  <unit_mex_overdrive.lua>
>> Loaded gadget:  unit_overkill_prevention.lua  <unit_overkill_prevention.lua>
>> Loaded gadget:  unit_overkill_prevention_placeholder.lua  <unit_overkill_prevention_placeholder.lua>
>> Loaded gadget:  unit_planetwars.lua  <unit_planetwars.lua>
>> Loaded gadget:  unit_prevent_lab_hax.lua  <unit_prevent_lab_hax.lua>
>> Loaded gadget:  unit_prevent_landship.lua  <unit_prevent_landship.lua>
>> Loaded gadget:  unit_prevent_turret_overshoot.lua  <unit_prevent_turret_overshoot.lua>
>> Loaded gadget:  unit_priority.lua   <unit_priority.lua>
>> Loaded gadget:  unit_regeneration.lua  <unit_regeneration.lua>
>> Loaded gadget:  unit_removal_from_rezzed_structure.lua  <unit_removal_from_rezzed_structure.lua>
>> Loaded gadget:  unit_rezz_hp.lua    <unit_rezz_hp.lua>
>> Loaded gadget:  unit_self_destruct.lua  <unit_self_destruct.lua>
>> Loaded gadget:  unit_solar_force_closed.lua  <unit_solar_force_closed.lua>
>> Loaded gadget:  unit_spherical_los.lua  <unit_spherical_los.lua>
>> Loaded gadget:  unit_starlight_satellite_capture.lua  <unit_starlight_satellite_capture.lua>
>> Loaded gadget:  unit_stealth.lua    <unit_stealth.lua>
>> Loaded gadget:  unit_target_priority.lua  <unit_target_priority.lua>
>> Loaded gadget:  unit_transport_speed.lua  <unit_transport_speed.lua>
>> Loaded gadget:  unit_turn_without_interia.lua  <unit_turn_without_interia.lua>
>> Loaded gadget:  unit_untargetable.lua  <unit_untargetable.lua>
>> Loaded gadget:  unit_water_effects.lua  <unit_water_effects.lua>
>> Loaded gadget:  unit_windmill_control.lua  <unit_windmill_control.lua>
>> Loaded gadget:  unit_xp.lua         <unit_xp.lua>
>> Loaded gadget:  unit_zombies.lua    <unit_zombies.lua>
>> Loaded gadget:  wake_fx.lua         <wake_fx.lua>
>> Loaded gadget:  weapon_area_damage.lua  <weapon_area_damage.lua>
>> Loaded gadget:  weapon_impulse.lua  <weapon_impulse.lua>
>> Loaded gadget:  weapon_noexplode_stopper.lua  <weapon_noexplode_stopper.lua>
>> Loaded gadget:  weapon_shield_merge.lua  <weapon_shield_merge.lua>
>> Loaded gadget:  weapon_single_hit.lua  <weapon_single_hit.lua>
>> Loaded gadget:  Commander Upgrade   <unit_commander_upgrade.lua>
>> Loaded gadget:  CustomUnitShaders   <api_custom_unit_shaders.lua>
>> Loaded gadget:  UnitCloakShield     <unit_cloak_shield.lua>
>> Loaded gadget:  Lups Cloak FX       <lups_cloak_fx.lua>
>> Loaded gadget:  Chicken control     <chicken_control.lua>
>> Loaded gadget:  Unit Explosion Spawner  <unit_explosion_spawner.lua>
>> Loaded gadget:  Lups Shield         <lups_shield.lua>
>> Loaded gadget:  Lups                <lups_wrapper.lua>
>> Loaded gadget:  Awards              <awards.lua>
>> Loaded gadget:  Chicken Spawner     <unit_spawner.lua>
>> Loaded gadget:  Profiler            <dbg_profiler.lua>
[f=-000001] Unsynced LuaRules: finished loading
[f=-000001] Loading LuaGaia
[f=-000001] Loading LuaUI
[f=-000001] LuaUI Entry Point: "luaui.lua"
[f=-000001] LuaUI Access Lock: enabled
[f=-000001] LuaSocket Enabled: yes
[f=-000001] Using LUAUI_DIRNAME = LuaUI/
[f=-000001] Reloading GUI config from file: LuaUI/ctrlpanel.txt
[f=-000001] LuaUI: bound F11 to the widget selector
[f=-000001] LuaUI: bound CTRL+F11 to tweak mode
[f=-000001] Loading last game win data
[f=-000001] Resetting win data
[f=-000001] Last game player count: 2, This game player count: 2
[f=-000001] Last game allyTeam count: 3, This game allyTeam count: 3
[f=-000001] Player and team counts match, continuing
[f=-000001] Testing last game's team 0 mapped to this game's team 0
[f=-000001] All players and teams match from last game, using last game's scores as base
[f=-000001] Loaded API widget:  Cluster Detection   <api_cluster_detection.lua>
[f=-000001] Loaded API widget:  Hacky version fix   <hacky_version_fix.lua>
[f=-000001] Loaded API widget:  Shared Functions    <api_shared_functions.lua>
[f=-000001] Loaded API widget:  i18n                <api_i18n.lua>
[f=-000001] Loaded API widget:  Win Counter         <api_win_counter.lua>
[f=-000001] Loaded API widget:  Draw Mouse Build    <api_draw_mouse_build.lua>
[f=-000001] Loaded API widget:  Modular Comm Info   <api_modularcomms.lua>
[f=-000001] Loaded API widget:  CommandInsert       <cmd_commandinsert.lua>
[f=-000001] Loaded API widget:  Chili Framework     <api_chili.lua>
[f=-000001] Loaded API widget:  Lag (AFK) monitor   <api_lag_monitor.lua>
[f=-000001] Loaded API widget:  Lups                <lups_wrapper.lua>
[f=-000001] Loaded API widget:  Pre-Selection Handler  <api_preselection.lua>
[f=-000001] Loaded widget:  Chili Highlight     <gui_chili_highlight.lua>
[f=-000001] Loaded widget:  Selection Hierarchy  <gui_selection_hierarchy.lua>
[f=-000001] Loaded widget:  Deferred rendering  <gfx_deferred_rendering.lua>
[f=-000001] Hardware mouse-cursor is enabled!
[f=-000001] Set "shadows" config-parameter to 1
[f=-000001] Ground-decals rendering is enabled!
[f=-000001] Set maximum particles to: 25000
[f=-000001] Set UnitLodDist to 9999
[f=-000001] Set UnitIconDist to 151
[f=-000001] model shaders is enabled!
[f=-000001] SetLobbyButtonEnabled, false
[f=-000001] Loaded widget:  EPIC Menu           <gui_epicmenu.lua>
[f=-000001] Loaded widget:  Custom Markers      <gui_custom_markers.lua>
[f=-000001] Loaded widget:  Chili Minimap       <gui_chili_minimap.lua>
[f=-000001] Loaded widget:  Chili Widget Selector  <api_chili_widgetselector.lua>
[f=-000001] Loaded widget:  Hide Interface Action  <gui_hide_interface_action.lua>
[f=-000001] Mexspot Fetcher fetching
[f=-000001] Loaded widget:  Mexspot Fetcher     <api_mexspot_fetcher.lua>
[f=-000001] Team highlighting: Disabled
[f=-000001] Loaded widget:  Teamhighlight option  <gui_teamhighlight.lua>
[f=-000001] Loaded widget:  Local Team Colors   <gui_local_colors.lua>
[f=-000001] Loaded widget:  Display Keys 2      <gui_chili_display_keys.lua>
[f=-000001] Loaded widget:  Save Game Menu      <gui_savegame.lua>
[f=-000001] Loaded widget:  Specific Unit Reclaimer  <unit_unit_reclaimer.lua>
[f=-000001] Loaded widget:  Area-reclaim trees  <unit_tree_reclaim.lua>
[f=-000001] Loaded widget:  Chili Global Commands  <gui_chili_global_commands.lua>
[f=-000001] Loaded widget:  Chili Commander Upgrade  <gui_chili_commander_upgrade.lua>
[f=-000001] Loaded widget:  HealthBars          <unit_healthbars.lua>
[f=-000001] Loaded widget:  Noises              <snd_noises.lua>
[f=-000001] Loaded widget:  Terraform Icon Draw  <unit_terraform_draw.lua>
[f=-000001] Loaded widget:  Unit Icons          <unit_icons.lua>
[f=-000001] Loaded widget:  Chili Vote Display  <gui_chili_vote.lua>
[f=-000001] Loaded widget:  Auto Patrol Nanos   <unit_auto_patrol_nanos.lua>
[f=-000001] Loaded widget:  BuildETA            <gui_build_eta.lua>
[f=-000001] Loaded widget:  Cloak Fire State 2  <unit_cloakfirestate2.lua>
[f=-000001] Loaded widget:  Depth of Field Shader  <gfx_dof.lua>
[f=-000001] Loaded widget:  Double-Click attack-move  <cmd_doubleclick_attackmove.lua>
[f=-000001] Loaded widget:  EndGame Stats       <gui_chili_endgraph.lua>
[f=-000001] Loaded widget:  Initial Queue ZK    <unit_initial_queue.lua>
[f=-000001] Loaded widget:  Objectives          <mission_objectives.lua>
[f=-000001] Loaded widget:  Unit Marker Zero-K  <unit_marker.lua>
[f=-000001] Loaded widget:  Antinuke Coverage   <gui_antinuke_coverage.lua>
[f=-000001] Loaded widget:  Area Attack Tweak   <cmd_area_attack_tweak.lua>
[f=-000001] Loaded widget:  Autoquit            <autoquit.lua>
[f=-000001] Loaded widget:  Blast Radius        <gui_blastradius.lua>
[f=-000001] Loaded widget:  CameraShake         <camera_shake.lua>
[f=-000001] Loaded widget:  Cheat Sheet         <gui_chili_cheats.lua>
[f=-000001] Loaded widget:  Chili Economy Panel Default  <gui_chili_economy_panel2.lua>
[f=-000001] Loaded widget:  Chili EndGame Window  <gui_chili_endgamewindow.lua>
[f=-000001] Loaded widget:  Chili Inactivity Win  <gui_chili_inactivity_win.lua>
[f=-000001] Loaded widget:  Chili Nuke Warning  <gui_chili_nuke_warning.lua>
[f=-000001] Loaded widget:  Chili Rejoining Progress Bar  <gui_chili_rejoin_progress.lua>
[f=-000001] Loaded widget:  Chili Selections & CursorTip v2  <gui_chili_selections_and_cursortip.lua>
[f=-000001] Loaded widget:  Chili Spectator Panels  <gui_chili_spectator_panels.lua>
[f=-000001] Loaded widget:  Context Menu        <gui_contextmenu.lua>
[f=-000001] Loaded widget:  Darkening           <gui_darkening.lua>
[f=-000001] Loaded widget:  Decloak Range       <unit_decloak_range.lua>
[f=-000001] Loaded widget:  Decoration Handler  <unit_decoration_handler.lua>
[f=-000001] Loaded widget:  Defense Range Zero-K  <gui_defenserange.lua>
[f=-000001] Loaded widget:  Economic Victory Announcer  <gui_economic_victory_announcer.lua>
[f=-000001] Loaded widget:  Ferry Points        <cmd_ferry_points.lua>
[f=-000001] Loaded widget:  Galaxy Battle Handler  <mission_galaxy_battle_handler.lua>
[f=-000001] Loaded widget:  Game Analytics Handler  <api_game_analytics.lua>
[f=-000001] Input grabbing is enabled!
[f=-000001] Loaded widget:  Grab Input          <api_grabinput.lua>
[f=-000001] Loaded widget:  Guard Remove        <cmd_guard_remove.lua>
[f=-000001] Loaded widget:  Haven Handler       <gui_havens.lua>
[f=-000001] Loaded widget:  Highlight Geos      <gui_highlight_geos.lua>
[f=-000001] Loaded widget:  In-game Guide       <gui_ingame_guide.lua>
[f=-000001] Loaded widget:  In-game Ignore      <ignore.lua>
[f=-000001] Loaded widget:  Keep Target         <cmd_keep_target.lua>
[f=-000001] Loaded widget:  Local Widgets Config  <localwidgets.lua>
[f=-000001] Loaded widget:  MetalFeatures       <gui_metal_features.lua>
[f=-000001] Loaded widget:  Mex Placement Handler  <cmd_mex_placement.lua>
[f=-000001] Loaded widget:  MinimapEvents       <minimap_events.lua>
[f=-000001] Loaded widget:  Misc default command replacements  <unit_default_commands.lua>
[f=-000001] Loaded widget:  Missile Silo Range  <missilesilo_range.lua>
[f=-000001] Loaded widget:  Mission Results Handler  <mission_results.lua>
[f=-000001] Loaded widget:  Morph Finished notification  <unit_morph_finished.lua>
[f=-000001] Loaded widget:  Orbit Command       <cmd_orbit.lua>
[f=-000001] Loaded widget:  Persistent Build Spacing  <gui_persistent_build_spacing.lua>
[f=-000001] Loaded widget:  Point Tracker       <gui_point_tracker.lua>
[f=-000001] Loaded widget:  Projectile Lights   <gfx_projectile_lights.lua>
[f=-000001] Loaded widget:  Raw Move Issue      <cmd_raw_move_issue.lua>
[f=-000001] Loaded widget:  ReclaimInfo         <gui_reclaiminfo.lua>
[f=-000001] Loaded widget:  Set Springsettings  <api_set_springsettings.lua>
[f=-000001] Loaded widget:  Show All Commands v2  <unit_showallcommands_2.lua>
[f=-000001] Loaded widget:  Showeco and Grid Drawer  <gui_showeco_action.lua>
[f=-000001] Loaded widget:  Simple Settings     <gui_simple_settings.lua>
[f=-000001] Loaded widget:  Smart Bombers       <unit_smart_bombers.lua>
[f=-000001] Loaded widget:  SmoothCam           <camera_smoothcam.lua>
[f=-000001] Loaded widget:  Spectate Selected Team  <gui_spectate_selected_team.lua>
[f=-000001] Loaded widget:  State Reverse Toggle  <cmd_state_reverse_toggle.lua>
[f=-000001] Loaded widget:  Stereo3D            <gfx_stereo3d.lua>
[f=-000001] Loaded widget:  Stop Self-D         <cmd_stop_selfd.lua>
[f=-000001] Loaded widget:  Transport Load Double Tap  <cmd_select_load.lua>
[f=-000001] Loaded widget:  Voice Assistant     <unit_voice.lua>
[f=-000001] Loaded widget:  Auto First Build Facing  <init_autofirstbuildfacing.lua>
[f=-000001] Loaded widget:  Auto Group          <unit_auto_group.lua>
[f=-000001] Loaded widget:  NoDuplicateOrders   <cmd_no_duplicate_orders.lua>
[f=-000001] Loaded widget:  Startup Info and Selector  <init_startup_info_selector.lua>
[f=-000001] Loaded widget:  Easy Facing         <gui_easyfacing.lua>
[f=-000001] Loaded widget:  Stockpiler          <unit_stockpile.lua>
[f=-000001] Loaded widget:  Ghost Site          <unit_ghostsite.lua>
[f=-000001] Loaded widget:  Transport AI        <unit_transport_ai.lua>
[f=-000001] Loaded widget:  Comm-n-Elo Startpos. Info  <init_startpointelocom_info.lua>
[f=-000001] Loaded widget:  Attack Warning      <unit_attack_warning.lua>
[f=-000001] Loaded widget:  Start Point Remover & Comm Selector  <init_start_point_remover.lua>
[f=-000001] Loaded widget:  Chili AI Set Start  <gui_chili_ai_start_pos.lua>
[f=-000001] Loaded widget:  Chili Custom Modoptions Info  <gui_custommodoptions_info.lua>
[f=-000001] Loaded widget:  Attack AoE          <gui_attack_aoe.lua>
[f=-000001] Loaded widget:  Icon Sets           <gui_icon_sets.lua>
[f=-000001] Loaded widget:  Recorder (Save)     <dbg_recorder_save.lua>
[f=-000001] Loaded widget:  Smooth Scroll       <camera_smooth_move.lua>
[f=-000001] Loaded widget:  Unit Start State    <unit_start_state.lua>
[f=-000001] Loaded widget:  UnitNoStuckInFactory  <unit_nostuck_infactory.lua>
[f=-000001] Loaded widget:  PlanetWars Info     <gui_planetwars_info.lua>
[f=-000001] <Replay control buttons> Live mode. Widget removed.
[f=-000001] Loaded widget:  Replay control buttons  <gui_replay_controls.lua>
[f=-000001] Loaded widget:  Commands FX         <gfx_commands_fx.lua>
[f=-000001] Loaded widget:  MessageBoxes ZK     <mission_messagebox_zk.lua>
[f=-000001] Loaded widget:  UnitShapes          <unit_shapes.lua>
[f=-000001] Loaded widget:  Map Edge Extension  <map_edge_extension.lua>
[f=-000001] Loaded widget:  Lua Metal Decals    <gfx_dynamic_metal.lua>
[f=-000001] Loaded widget:  AllyCursors         <gui_ally_cursors.lua>
[f=-000001] Loaded widget:  Gadget Icons        <api_gadget_icons.lua>
[f=-000001] Loaded widget:  Rank Icons 2        <unit_rank_icons.lua>
[f=-000001] Loaded widget:  Selection Send      <api_selectionsend.lua>
[f=-000001] Loaded widget:  Shield Guard        <unit_shield_guard.lua>
[f=-000001] Loaded widget:  State Icons         <unit_state_icons.lua>
[f=-000001] Loaded widget:  Building Starter    <unit_building_starter.lua>
[f=-000001] Loaded widget:  Cloaker Guard       <unit_cloaker_guard.lua>
[f=-000001] Loaded widget:  LupsManager         <gfx_lups_manager.lua>
[f=-000001] Loaded widget:  Smoke Signals       <gfx_lups_smokesignal.lua>
[f=-000001] Loaded widget:  Units on Fire       <gfx_lups_units_on_fire.lua>
[f=-000001] Loaded widget:  Newton Firezone     <cmd_newton_firezone.lua>
[f=-000001] Loaded widget:  Vertical Line on Radar Dots v2  <gui_vertlineaid.lua>
[f=-000001] Loaded widget:  Receive Units Indicator  <gui_recv_indicator.lua>
[f=-000001] Loaded widget:  Auto-toggle false color vision  <gui_auto_engine_falsecolor.lua>
[f=-000001] Loaded widget:  Chili Docking       <api_chili_docking.lua>
[f=-000001] Loaded widget:  Chili Pro Console   <gui_chili_proconsole_test.lua>
[f=-000001] Loaded widget:  Chili Crude Player List  <gui_chili_crudeplayerlist.lua>
[f=-000001] Loaded widget:  HUD Presets         <gui_hud_presets.lua>
[f=-000001] Loaded widget:  Lasso Terraform GUI  <gui_lasso_terraform.lua>
[f=-000001] Loaded widget:  Image Preloader     <dbg_img_preload.lua>
[f=-000001] Loaded widget:  Chili Core Selector  <gui_chili_core_selector.lua>
[f=-000001] Loaded widget:  Default Group Recall Fix  <gui_group_recall_fix.lua>
[f=-000001] Loaded widget:  Select Keys         <gui_selectkeys.lua>
[f=-000001] Loaded widget:  Start Boxes         <minimap_startbox_new.lua>
[f=-000001] Loaded widget:  Chili Share menu v1.24  <gui_chili_share.lua>
[f=-000001] Loaded widget:  Pause Screen        <gui_pausescreen.lua>
[f=-000001] Loaded widget:  Restricted Zones    <gui_restrictedzones.lua>
[f=-000001] Loaded widget:  Jumpjet GUI         <gui_jumpjets.lua>
[f=-000001] Loaded widget:  Chili Gesture Menu  <gui_chili_gesture_menu.lua>
[f=-000001] Loaded widget:  CustomFormations2   <cmd_customformations2.lua>
[f=-000001] SetSunLighting
[f=-000001] Loaded widget:  Sun and Atmosphere Handler.  <gfx_sun_and_atmosphere.lua>
[f=-000001] Loaded widget:  Chili Integral Menu  <gui_chili_integral_menu.lua>
[f=-000001] Loaded widget:  Color Blindness Correction  <gfx_color_blindness_correction.lua>
[f=-000001] Loaded widget:  Layout Handler      <cmd_layout_handler.lua>
[f=-000001] Loaded widget:  Persistent Build Height  <gui_persistent_build_height.lua>
[f=-000001] Loaded widget:  Text To Speech Control  <snd_text_to_speech.lua>
[f=-000001] Removed 'GC at >100MB': disabled.
[f=-000001] Loaded widget:  GC at >300MB        <dbg_forcegc_spring97.lua>
[f=-000001] Writing last game win data
[f=-000001] LuaUI v0.3
[f=-000001] [Game::LoadGame][5] globalQuit=0 forcedQuit=0
[f=-000001] [LoadFinalize] finalizing PFS
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] BLOCK_SIZE=16
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] PATHESTIMATOR_VERSION=89
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] heightMapChecksum=816c0ded
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] typeMapChecksum=37560093
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] moveDefChecksum=35c062f7
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] blockMapChecksum=2f858556
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] estimatorHashCode=1e07f736
[f=-000001] [Path] [PathEstimator::ReadFile] hash=1e07f736 file="cache\104dev-maintenance/paths/Fields_Of_Isis.pe-1e07f736.zip" (exists=1)
[f=-000001] Reading Estimate PathCosts [16]
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] BLOCK_SIZE=32
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] PATHESTIMATOR_VERSION=89
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] heightMapChecksum=816c0ded
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] typeMapChecksum=37560093
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] moveDefChecksum=35c062f7
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] blockMapChecksum=2f858556
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] estimatorHashCode=1e07f746
[f=-000001] [Path] [PathEstimator::ReadFile] hash=1e07f746 file="cache\104dev-maintenance/paths/Fields_Of_Isis.pe2-1e07f746.zip" (exists=1)
[f=-000001] Reading Estimate PathCosts [32]
[f=-000001] [LoadFinalize] finalized PFS (171ms, checksum effa3a9e)
[f=-000001] Loading Skirmish AIs
[f=-000001] Skirmish AI <Circuit Easy-stable>: Loading the Terrain-Map ...
[f=-000001] Skirmish AI <Circuit Easy-stable>:   Water Damage: 0.000000
[f=-000001] Skirmish AI <Circuit Easy-stable>:   Sector-Map Block Size: 64
[f=-000001] Skirmish AI <Circuit Easy-stable>:   Sector-Map Size: 7168 (x112, z64)
[f=-000001] Skirmish AI <Circuit Easy-stable>:   Determining Usable Terrain for all units ...
[f=-000001] Skirmish AI <Circuit Easy-stable>:   Map Land Percent: 100.00%
[f=-000001] Skirmish AI <Circuit Easy-stable>:   Minimum Elevation: 0.00
[f=-000001] Skirmish AI <Circuit Easy-stable>:   Immobile-Type: Min/Max Elevation=(-0.000000 / any)     Is buildable across 100.000000% of the map. (used by 27 unit-defs)
[f=-000001] Skirmish AI <Circuit Easy-stable>:   Immobile-Type: Min/Max Elevation=(-20.000000 / any)    Is buildable across 100.000000% of the map. (used by 2 unit-defs)
[f=-000001] Skirmish AI <Circuit Easy-stable>:   Immobile-Type: Min/Max Elevation=(any / any)   Is buildable across 100.000000% of the map. (used by 28 unit-defs)
[f=-000001] Skirmish AI <Circuit Easy-stable>:   Immobile-Type: Min/Max Elevation=(any / any)   Is buildable across 100.000000% of the map. (used by 37 unit-defs)
[f=-000001] Skirmish AI <Circuit Easy-stable>:   Immobile-Type: Min/Max Elevation=(any / -15.000000)    Is buildable across 0.000000% of the map. (used by 1 unit-defs)
[f=-000001] Skirmish AI <Circuit Easy-stable>:   Immobile-Type: Min/Max Elevation=(any / -10.000000)    Is buildable across 0.000000% of the map. (used by 1 unit-defs)
[f=-000001] Skirmish AI <Circuit Easy-stable>:   Mobile-Type: Min/Max Elevation=(-5000.00 / any)    Max Slope=(0.41))   Move-Data used:'akbot6'     Has 1 Map-Area(s) occupying 86.87% of the map. (used by 318 unit-defs)
[f=-000001] Skirmish AI <Circuit Easy-stable>:   Mobile-Type: Min/Max Elevation=(any / -15.00)      Max Slope=(1.00))   Move-Data used:'boat10'     Has 0 Map-Area(s) occupying 0.00% of the map. (used by 6 unit-defs)
[f=-000001] Skirmish AI <Circuit Easy-stable>:   Mobile-Type: Min/Max Elevation=(any / any)     Max Slope=(0.41))   Move-Data used:'bhover3'    Has 1 Map-Area(s) occupying 86.87% of the map. (used by 5 unit-defs)
[f=-000001] Skirmish AI <Circuit Easy-stable>:   Mobile-Type: Min/Max Elevation=(-22.00 / any)      Max Slope=(0.41))   Move-Data used:'kbot4'      Has 1 Map-Area(s) occupying 86.87% of the map. (used by 32 unit-defs)
[f=-000001] Skirmish AI <Circuit Easy-stable>:   Mobile-Type: Min/Max Elevation=(-16.00 / any)      Max Slope=(1.00))   Move-Data used:'tkbot2'     Has 1 Map-Area(s) occupying 100.00% of the map. (used by 4 unit-defs)
[f=-000001] Skirmish AI <Circuit Easy-stable>:   Mobile-Type: Min/Max Elevation=(-5000.00 / any)    Max Slope=(1.00))   Move-Data used:'atkbot3'    Has 1 Map-Area(s) occupying 100.00% of the map. (used by 4 unit-defs)
[f=-000001] Skirmish AI <Circuit Easy-stable>:   Mobile-Type: Min/Max Elevation=(-22.00 / any)      Max Slope=(1.00))   Move-Data used:'tkbot4'     Has 1 Map-Area(s) occupying 100.00% of the map. (used by 12 unit-defs)
[f=-000001] Skirmish AI <Circuit Easy-stable>:   Mobile-Type: Min/Max Elevation=(any / any)     Max Slope=(0.11))   Move-Data used:'hover3'     Has 1 Map-Area(s) occupying 75.11% of the map. (used by 12 unit-defs)
[f=-000001] Skirmish AI <Circuit Easy-stable>:   Mobile-Type: Min/Max Elevation=(-16.00 / any)      Max Slope=(0.41))   Move-Data used:'skbot2'     Has 1 Map-Area(s) occupying 86.87% of the map. (used by 3 unit-defs)
[f=-000001] Skirmish AI <Circuit Easy-stable>:   Mobile-Type: Min/Max Elevation=(any / -5.00)   Max Slope=(1.00))   Move-Data used:'boat4'      Has 0 Map-Area(s) occupying 0.00% of the map. (used by 9 unit-defs)
[f=-000001] Skirmish AI <Circuit Easy-stable>:   Mobile-Type: Min/Max Elevation=(-22.00 / any)      Max Slope=(0.11))   Move-Data used:'tank4'      Has 1 Map-Area(s) occupying 75.11% of the map. (used by 20 unit-defs)
[f=-000001] Skirmish AI <Circuit Easy-stable>: No config file! (LuaRules/Configs/CircuitAIEasy32/stable/Fields_Of_Isis.json)
[f=-000001] Skirmish AI <Circuit Easy-stable>: No config file! (LuaRules/Configs/CircuitAIEasy32/stable/Default/circuit.json)
[f=-000001] Skirmish AI <Circuit Easy-stable>: Circuit Easy 0.9.23 (0) Initialized!
[f=-000001] Skirmish AI <Circuit Easy-stable>: No config file! (LuaRules/Configs/CircuitAIEasy32/stable/Fields_Of_Isis.json)
[f=-000001] Skirmish AI <Circuit Easy-stable>: No config file! (LuaRules/Configs/CircuitAIEasy32/stable/Default/circuit.json)
[f=-000001] Skirmish AI <Circuit Easy-stable>: Circuit Easy 0.9.23 (1) Initialized!
[f=-000001] [Game::LoadGame][6] globalQuit=0 forcedQuit=0
[f=-000001] [LuaMemPool::LogStats][handle=LuaIntro (unsynced)] index=2 {blocks,sizes}={0,0} {int,ext,rec}Allocs={0,11300,0} {chunk,block}Bytes={0,0}
[f=-000001] Input grabbing is enabled!
[f=-000001] Mex Placement Initialised with 34 spots.
[f=-000001] SetLobbyButtonEnabled, false
[f=-000001] UpdateInterfacePreset, minimapRight
[f=-000001] GameID: 16fa375ac06541258d5e1fc85ad7d57b
[f=-000001] Connection attempt from Licho
[f=-000001]  -> Version: 104.0.1-92-g4409317 maintenance
[f=-000001] Epicmenu: Switching to Total Annihilation camera mode
[f=-000001] [GR::LogDisplayMode] display-mode set to 1920x1200x24bpp@59Hz (windowed::borderless)
[f=-000001] Statistics for RectangleOptimizer: 0%
[f=-000001] UpdateInterfacePreset, minimapRight
[f=-000001]  -> Connection established (given id 0)
[f=-000001] Connection attempt from Danecek
[f=-000001]  -> Version: 104.0.1-92-g4409317 maintenance
[f=-000001]  -> Connection established (given id 1)
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="Licho" string="[PreGame::GameDataReceived][map-checksums={0x1,0x5519eafa}]"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="Licho" string="[PreGame::GameDataReceived][mod-checksums={0x1,0xebf43c07}]"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="Danecek" string="[PreGame::GameDataReceived][map-checksums={0x1,0x5519eafa}]"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="Danecek" string="[PreGame::GameDataReceived][mod-checksums={0x1,0xebf43c07}]"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="Licho" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=fe6df014f69aab974bec64870999fd35f74183cd2797235b4c1924dab196d52b477324a3c7931b43b07fbe36f5dbcb8c0f26d6d497593b6a8926716120478492]"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="Licho" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=9bb0fa76e9a6695b948e560b408911ff02a340bb6e2696667c1bc02af0903831cbf22739c073a0c95a171ce89b6f6c06d1c12d71fc99756e3b3a2d316c34975b]"
[f=-000001] Skirmish AI "AI: Easy (1)" (ID:0, Short-Name:"CircuitAIEasy32", Version:"") took over control of team 1
[f=-000001] Skirmish AI "AI: Easy (2)" (ID:1, Short-Name:"CircuitAIEasy32", Version:"") took over control of team 2
[f=-000001] <Licho> Allies: I choose: Recon!
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="Danecek" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=fe6df014f69aab974bec64870999fd35f74183cd2797235b4c1924dab196d52b477324a3c7931b43b07fbe36f5dbcb8c0f26d6d497593b6a8926716120478492]"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="Danecek" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=9bb0fa76e9a6695b948e560b408911ff02a340bb6e2696667c1bc02af0903831cbf22739c073a0c95a171ce89b6f6c06d1c12d71fc99756e3b3a2d316c34975b]"
[f=-000001] <Danecek> Allies: I choose: Recon!
[f=-000001] Input grabbing is enabled!
[f=-000001] [Chobby] Warning: Missing minimap image for
[f=0000180] !transmitlobby @voice@buildUnit@add;cloakcon;Conjurer
[f=0000180] !transmitlobby @voice@buildUnit@add;cloakraid;Glaive
[f=0000180] !transmitlobby @voice@buildUnit@add;cloakheavyraid;Scythe
[f=0000180] !transmitlobby @voice@buildUnit@add;cloakskirm;Ronin
[f=0000180] !transmitlobby @voice@buildUnit@add;cloakriot;Reaver
[f=0000180] !transmitlobby @voice@buildUnit@add;cloakassault;Knight
[f=0000180] !transmitlobby @voice@buildUnit@add;cloakarty;Sling
[f=0000180] !transmitlobby @voice@buildUnit@add;cloaksnipe;Phantom
[f=0000180] !transmitlobby @voice@buildUnit@add;cloakaa;Gremlin
[f=0000180] !transmitlobby @voice@buildUnit@add;cloakbomb;Imp
[f=0000180] !transmitlobby @voice@buildUnit@add;cloakjammer;Iris
[f=0000180] !transmitlobby @voice@buildUnit@reload
[f=0000576] <Licho> Allies: I invited Danecek to join my squad.
[f=0001702] verifying invite
[f=0001702] invite verified
[f=0001702] [Commshare] Assigning player id 1(Danecek) to team 0
[f=0001708] Licho added point: Unit received from Danecek
[f=0001708] Licho added point: Unit received from Danecek
[f=0002754] game_message: Added Glaive to autogroup #4.
[f=0003235] [liblobby] Warning: Duplicate user(likesmeso) added to channel (zk)
[f=0003525] [liblobby] Warning: Duplicate user(coppaMan) added to channel (zk)
[f=0003639] [Chobby] Warning: Missing minimap image for
[f=0003712] [liblobby] Warning: Duplicate user(Astran) added to channel (zk)
[f=0004576] [Chobby] Warning: Missing minimap image for
[f=0005206] Upgrade UI Debug - Upgrade Command Sent
[f=0005668] game_message: Morph complete: Recon lvl 1
[f=0006768] game_message: Conjurer is under attack
[f=0006918] game_message: Conjurer is under attack
[f=0007068] game_message: Metal Extractor is under attack
[f=0007222] game_message: Glaive is under attack
[f=0008192] game_message: Conjurer is under attack
[f=0008795] game_message: Glaive is under attack
[f=0008824] Licho added point: 
[f=0009197] game_message: Glaive is under attack
[f=0009894] [liblobby] Warning: Duplicate user(miho_196) added to channel (zk)
[f=0010126] [Chobby] Warning: Missing minimap image for
[f=0010220] game_message: Glaive is under attack
[f=0010553] game_message: Glaive is under attack
[f=0011213] game_message: Glaive is under attack
[f=0011453] game_message: Glaive is under attack
[f=0011922] [Chobby] Warning: Missing minimap image for
[f=0011958] !transmitlobby @voice@buildUnit@add;planecon;Crane
[f=0011958] !transmitlobby @voice@buildUnit@add;planefighter;Swift
[f=0011958] !transmitlobby @voice@buildUnit@add;planeheavyfighter;Raptor
[f=0011958] !transmitlobby @voice@buildUnit@add;bomberprec;Raven
[f=0011958] !transmitlobby @voice@buildUnit@add;bomberriot;Phoenix
[f=0011958] !transmitlobby @voice@buildUnit@add;bomberdisarm;Thunderbird
[f=0011958] !transmitlobby @voice@buildUnit@add;bomberheavy;Likho
[f=0011958] !transmitlobby @voice@buildUnit@add;planescout;Owl
[f=0011958] !transmitlobby @voice@buildUnit@reload
[f=0011963] game_message: Glaive is under attack
[f=0012119] game_message: Glaive is under attack
[f=0012172] [liblobby] Warning: Duplicate user(NoxTal) added to channel (zk)
[f=0012275] game_message: Glaive is under attack
[f=0012426] [Chobby] Warning: Missing minimap image for
[f=0012847] game_message: Glaive is under attack
[f=0012973] !transmitlobby @voice@buildUnit@add;gunshipcon;Wasp
[f=0012973] !transmitlobby @voice@buildUnit@add;gunshipbomb;Blastwing
[f=0012973] !transmitlobby @voice@buildUnit@add;gunshipemp;Gnat
[f=0012973] !transmitlobby @voice@buildUnit@add;gunshipraid;Locust
[f=0012973] !transmitlobby @voice@buildUnit@add;gunshipskirm;Harpy
[f=0012973] !transmitlobby @voice@buildUnit@add;gunshipheavyskirm;Nimbus
[f=0012973] !transmitlobby @voice@buildUnit@add;gunshipassault;Revenant
[f=0012973] !transmitlobby @voice@buildUnit@add;gunshipkrow;Krow
[f=0012973] !transmitlobby @voice@buildUnit@add;gunshipaa;Trident
[f=0012973] !transmitlobby @voice@buildUnit@add;gunshiptrans;Charon
[f=0012973] !transmitlobby @voice@buildUnit@add;gunshipheavytrans;Hercules
[f=0012973] !transmitlobby @voice@buildUnit@reload
[f=0013007] game_message: Glaive is under attack
[f=0013163] game_message: Glaive is under attack
[f=0013319] game_message: Glaive is under attack
[f=0013469] game_message: Glaive is under attack
[f=0013560] [liblobby] Warning: Duplicate user(BigMac) added to channel (zk)
[f=0013580] [liblobby] Warning: Duplicate user(BigMac) added to channel (zk)
[f=0013633] game_message: Glaive is under attack
[f=0014490] Upgrade UI Debug - Upgrade Command Sent
[f=0015086] [Chobby] Warning: Missing minimap image for
[f=0015203] [liblobby] Warning: Duplicate user(NoxTal) added to channel (zk)
[f=0015247] game_message: Morph complete: Advanced Geothermal
[f=0015467] game_message: Glaive is under attack
[f=0015875] game_message: Glaive is under attack
[f=0016100] game_message: Glaive is under attack
[f=0016243] SendLuaMenuMsg showLobby
[f=0016243] HandleLobbyOverlay SetMainInterfaceVisibley
[f=0016243] Input grabbing is disabled!
[f=0016250] game_message: Glaive is under attack
[f=0016287] Input grabbing is enabled!
[f=0016379] EPIC Menu: searching "gesture"
[f=0016406] game_message: Glaive is under attack
[f=0016758] game_message: Glaive is under attack
[f=0016812] game_message: Morph complete: Recon lvl 2
[f=0016908] game_message: Phoenix is under attack
[f=0017182] [Chobby] Warning: Missing minimap image for
[f=0017598] game_message: Metal Extractor is under attack
[f=0018419] game_message: Advanced Geothermal is under attack
[f=0018574] game_message: Metal Extractor is under attack
[f=0018746] game_message: Morph complete: Recon lvl 1
[f=0018829] game_message: Picket is under attack
[f=0018994] game_message: Metal Extractor is under attack
[f=0019151] game_message: Metal Extractor is under attack
[f=0019253] game_message: Morph complete: Advanced Geothermal
[f=0019325] game_message: Picket is under attack
[f=0019657] game_message: Picket is under attack
[f=0019825] game_message: Picket is under attack
[f=0020024] game_message: Wind/Tidal Generator is under attack
[f=0020174] game_message: Metal Extractor is under attack
[f=0020406] game_message: Glaive is under attack
[f=0020661] game_message: Phoenix is under attack
[f=0020744] Upgrade UI Debug - Upgrade Command Sent
[f=0020901] Licho added point: 
[f=0020926] game_message: Glaive is under attack
[f=0021028] Licho added point: 
[f=0021059] Licho added point: 
[f=0021115] Licho added point: 
[f=0022018] [liblobby] Warning: Duplicate user(Corvus_Corax) added to channel (zk)
[f=0022589] [Chobby] Warning: Missing minimap image for
[f=0022758] [liblobby] Warning: Duplicate user([SC]Nicolas) added to channel (zk)
[f=0022969] game_message: Phoenix is under attack
[f=0023133] game_message: Morph complete: Recon lvl 3
[f=0023165] Licho added point: 
[f=0023489] [Chobby] Warning: Missing minimap image for
[f=0023639] [Chobby] Warning: Missing minimap image for
[f=0023764] Upgrade UI Debug - Upgrade Command Sent
[f=0024837] game_message: Harpy is under attack
[f=0024991] [Chobby] Warning: Missing minimap image for
[f=0025142] game_message: Phoenix is under attack
[f=0025592] [Chobby] Warning: Missing minimap image for
[f=0025600] game_message: Morph complete: Recon lvl 4
[f=0025664] game_message: Phoenix is under attack
[f=0025677] Input grabbing is enabled!
[f=0025741] opts.steamInvite, nil
[f=0025741] [i18n] Warning: "User is now online" is not translated in en
[f=0025741] [i18n] Error: No translation found for "User is now online"
[f=0025743] [liblobby] Warning: Duplicate user(DeinFreund) added to channel (zk)
[f=0025760] [i18n] Warning: "User is now offline" is not translated in en
[f=0025760] [i18n] Error: No translation found for "User is now offline"
[f=0025773] [liblobby] Warning: Duplicate user(DeinFreund) added to channel (zk)
[f=0025794] opts.steamInvite, nil
[f=0026133] game_message: Harpy is under attack
[f=0026192] [Chobby] Warning: Missing minimap image for
Zero-K.exe Information: 0 : Chobbyla << GaAddDesignEvent {"Value":"906.007019","EventID":"events_22_10_2017:game_v2:unit:first_start_building:zenith"}
[f=0026631] game_message: Harpy is under attack
[f=0026737] [liblobby] Warning: Duplicate user(Astran) added to channel (zk)
[f=0027296] game_message: Glaive is under attack
[f=0027457] game_message: Locust is under attack
[f=0027642] game_message: Glaive is under attack
[f=0027793] game_message: Glaive is under attack
[f=0028861] Upgrade UI Debug - Upgrade Command Sent
[f=0029346] [Chobby] Warning: Missing minimap image for
[f=0030152] game_message: Harpy is under attack
[f=0030478] game_message: Locust is under attack
[f=0030830] [liblobby] Warning: Duplicate user(SmokeDragon) added to channel (zk)
[f=0030877] game_message: Glaive is under attack
[f=0031027] game_message: Glaive is under attack
[f=0031036] game_message: Morph complete: Recon lvl 5
[f=0031223] Input grabbing is enabled!
[f=0031228] game_message: Locust is under attack
[f=0031265] Input grabbing is enabled!
[f=0031295] Input grabbing is enabled!
[f=0031325] Input grabbing is enabled!
[f=0031355] Input grabbing is enabled!
[f=0031383] game_message: Glaive is under attack
[f=0031385] Input grabbing is enabled!
[f=0031415] Input grabbing is enabled!
[f=0031446] Input grabbing is enabled!
[f=0031476] Input grabbing is enabled!
[f=0031506] Input grabbing is enabled!
[f=0031533] game_message: Phoenix is under attack
[f=0031536] Input grabbing is enabled!
[f=0031567] Input grabbing is enabled!
[f=0031597] Input grabbing is enabled!
[f=0031627] Input grabbing is enabled!
[f=0031657] Input grabbing is enabled!
[f=0031683] game_message: Phoenix is under attack
[f=0031687] Input grabbing is enabled!
[f=0031717] Input grabbing is enabled!
[f=0031747] Input grabbing is enabled!
[f=0031777] Input grabbing is enabled!
[f=0031807] Input grabbing is enabled!
[f=0031837] Input grabbing is enabled!
[f=0031868] Input grabbing is enabled!
[f=0031898] Input grabbing is enabled!
[f=0031928] Input grabbing is enabled!
[f=0031958] Input grabbing is enabled!
[f=0031980] game_message: Glaive is under attack
[f=0031988] Input grabbing is enabled!
[f=0032018] Input grabbing is enabled!
[f=0032048] Input grabbing is enabled!
[f=0032079] Input grabbing is enabled!
[f=0032109] Input grabbing is enabled!
[f=0032139] Input grabbing is enabled!
[f=0032169] Input grabbing is enabled!
[f=0032199] Input grabbing is enabled!
[f=0032230] Input grabbing is enabled!
[f=0032260] Input grabbing is enabled!
[f=0032278] game_message: Glaive is under attack
[f=0032290] Input grabbing is enabled!
[f=0032320] Input grabbing is enabled!
[f=0032350] Input grabbing is enabled!
[f=0032380] Input grabbing is enabled!
[f=0032411] Input grabbing is enabled!
[f=0032441] Input grabbing is enabled!
[f=0032471] Input grabbing is enabled!
[f=0032500] [Chobby] Warning: Missing minimap image for
[f=0032501] Input grabbing is enabled!
[f=0032531] Input grabbing is enabled!
[f=0032562] Input grabbing is enabled!
[f=0032592] Input grabbing is enabled!
[f=0032616] game_message: Locust is under attack
[f=0032622] Input grabbing is enabled!
[f=0032652] Input grabbing is enabled!
[f=0032682] Input grabbing is enabled!
[f=0032713] Input grabbing is enabled!
[f=0032743] Input grabbing is enabled!
[f=0032773] Input grabbing is enabled!
[f=0032790] game_message: Glaive is under attack
[f=0032803] Input grabbing is enabled!
[f=0032833] Input grabbing is enabled!
[f=0032863] Input grabbing is enabled!
[f=0032894] Input grabbing is enabled!
[f=0032924] Input grabbing is enabled!
[f=0032954] Input grabbing is enabled!
[f=0032969] game_message: Locust is under attack
[f=0032984] Input grabbing is enabled!
[f=0033015] Input grabbing is enabled!
[f=0033045] Input grabbing is enabled!
[f=0033075] Input grabbing is enabled!
[f=0033105] Input grabbing is enabled!
[f=0033135] Input grabbing is enabled!
[f=0033165] Input grabbing is enabled!
[f=0033196] Input grabbing is enabled!
[f=0033218] game_message: Locust is under attack
[f=0033226] Input grabbing is enabled!
[f=0033256] Input grabbing is enabled!
[f=0033286] Input grabbing is enabled!
[f=0033316] Input grabbing is enabled!
[f=0033346] Input grabbing is enabled!
[f=0033368] game_message: Locust is under attack
[f=0033376] Input grabbing is enabled!
[f=0033407] Input grabbing is enabled!
[f=0033437] Input grabbing is enabled!
[f=0033467] Input grabbing is enabled!
[f=0033497] Input grabbing is enabled!
[f=0033526] game_message: Harpy is under attack
[f=0033527] Input grabbing is enabled!
[f=0033558] Input grabbing is enabled!
[f=0033588] Input grabbing is enabled!
[f=0033618] Input grabbing is enabled!
[f=0033648] Input grabbing is enabled!
[f=0033678] Input grabbing is enabled!
[f=0033708] Input grabbing is enabled!
[f=0033739] Input grabbing is enabled!
[f=0033769] Input grabbing is enabled!
[f=0033799] Input grabbing is enabled!
[f=0033827] game_message: Harpy is under attack
[f=0033829] Input grabbing is enabled!
[f=0033861] Input grabbing is enabled!
[f=0033977] Input grabbing is enabled!
[f=0034007] Input grabbing is enabled!
[f=0034037] Input grabbing is enabled!
[f=0034067] Input grabbing is enabled!
[f=0034098] Input grabbing is enabled!
[f=0034128] Input grabbing is enabled!
[f=0034133] game_message: Locust is under attack
[f=0034158] Input grabbing is enabled!
[f=0034188] Input grabbing is enabled!
[f=0034218] Input grabbing is enabled!
[f=0034248] Input grabbing is enabled!
[f=0034278] Input grabbing is enabled!
[f=0034308] Input grabbing is enabled!
[f=0034338] Input grabbing is enabled!
[f=0034368] Input grabbing is enabled!
[f=0034399] Input grabbing is enabled!
[f=0034428] [liblobby] Warning: Duplicate user(Runner) added to channel (zk)
[f=0034429] Input grabbing is enabled!
[f=0034431] game_message: Locust is under attack
[f=0034459] Input grabbing is enabled!
[f=0034489] Input grabbing is enabled!
[f=0034519] Input grabbing is enabled!
[f=0034549] Input grabbing is enabled!
[f=0034575] [liblobby] Warning: Duplicate user(somekid) added to channel (zk)
[f=0034579] Input grabbing is enabled!
[f=0034609] Input grabbing is enabled!
[f=0034640] Input grabbing is enabled!
[f=0034670] Input grabbing is enabled!
[f=0034700] Input grabbing is enabled!
[f=0034730] Input grabbing is enabled!
[f=0034731] game_message: Harpy is under attack
[f=0035033] game_message: Harpy is under attack
[f=0035332] game_message: Harpy is under attack
[f=0035352] [Chobby] Warning: Missing minimap image for
[f=0035502] [Chobby] Warning: Missing minimap image for
[f=0035831] game_message: Glaive is under attack
[f=0036208] game_message: Glaive is under attack
[f=0036893] game_message: Harpy is under attack
[f=0037098] game_message: Harpy is under attack
[f=0037248] game_message: Harpy is under attack
[f=0037528] game_message: Owl is under attack
[f=0038265] game_message: Picket is under attack
[f=0038506] Licho added point: 
[f=0038549] Licho added point: 
[f=0038598] Licho added point: 
[f=0038873] game_message: Glaive is under attack
[f=0039104] game_message: Glaive is under attack
[f=0039510] game_message: Glaive is under attack
[f=0039660] game_message: Glaive is under attack
[f=0039810] game_message: Glaive is under attack
[f=0039917] Licho added point: 
[f=0039935] Licho added point: 
[f=0040030] Licho added point: 
[f=0040172] game_message: Conjurer is under attack
[f=0041039] Licho added point: 
[f=0041105] game_message: Glaive is under attack
[f=0041475] game_message: Conjurer is under attack
[f=0041882] game_message: Glaive is under attack
[f=0042032] game_message: Glaive is under attack
[f=0042474] game_message: Phoenix is under attack
[f=0042827] [liblobby] Warning: Duplicate user(luc_6) added to channel (zk)
[f=0043033] game_message: Picket is under attack
[f=0043186] game_message: Razor is under attack
[f=0043480] game_message: Locust is under attack
[f=0043530] [liblobby] Warning: Duplicate user(snubbe) added to channel (zk)
[f=0043748] game_message: Glaive is under attack
[f=0043898] game_message: Glaive is under attack
[f=0044048] game_message: Glaive is under attack
[f=0044207] game_message: Glaive is under attack
[f=0044434] game_message: Glaive is under attack
[f=0044585] game_message: Glaive is under attack
[f=0044746] game_message: Glaive is under attack
[f=0044903] game_message: Glaive is under attack
[f=0045081] game_message: Harpy is under attack
[f=0045231] game_message: Harpy is under attack
[f=0045714] [Chobby] Warning: Missing minimap image for
[f=0047177] game_message: Glaive is under attack
[f=0047902] [liblobby] Warning: Duplicate user(newparrain) added to channel (zk)
[f=0048124] [Chobby] Warning: Missing minimap image for
[f=0048744] [liblobby] Warning: Duplicate user(Emyfour) added to channel (zk)
[f=0049176] [Chobby] Warning: Missing minimap image for
[f=0049770] game_message: AllyTeam 0 has an overwhelming numerical advantage!
[f=0049927] [Chobby] Warning: Missing minimap image for
[f=0050128] game_message: Glaive is under attack
[f=0050228] [Chobby] Warning: Missing minimap image for
[f=0051118] game_message: AI has been destroyed!
[f=0051118] game_message: West wins!
[f=0051118] <autoquit> Automatically exiting in 10 seconds. Move mouse to cancel.
[f=0051120] <autoquit> Autoquit canceled.
[f=0051134] game_message: Phoenix is under attack
[f=0051140] Skirmish AI "AI: Easy (1)" (ID:0), which controlled team 1 is now dead
[f=0051140] Skirmish AI "AI: Easy (2)" (ID:1), which controlled team 2 is now dead
[f=0051309] Player Danecek left the game:  normal quit
[f=0051405] Server shutdown
[f=0051405] [ReloadOrRestart] Spring "C:\temp\x\engine\win32\104.0.1-92-g4409317\spring.exe" should be reloading
[f=0051405] [SpringApp::Reload][1]
[f=0051405] [ThreadPool::SetThreadCount][1] wanted=0 current=3 maximum=4 (init=0)
[f=0051405]     [async=0] threads=3 tasks=637610 {sum,avg}{exec,wait}time={{-0.000, -0.000}, {-0.000, -0.000}}ms
[f=0051405]         thread=1 tasks=318805 {sum,min,max,avg}{exec,wait}time={{2.000, 0.000, -0.000, 0.000}, {0.000, 0.000, -0.000, 0.000}}ms
[f=0051405]         thread=2 tasks=318805 {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, 26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, -26815622291181417619197533838846178041582093952900383562538012700451970034450674765120645599514884092588725296480701911462606128738668453635145305323208704.000}, {26815622212808034191220698746225755479618158784522682358422638466727831689523363035457433969399227922540739600921601399358762805784360945370598781925457920.000, 0.000, -2.000, -26815622268453329521827810064291980033978920461100756347068321691696670770554644398776588162097545016209155355879678625202583627491855226284682457991086080.000}}ms
[f=0051405]     [async=1] threads=3 tasks=335 {sum,avg}{exec,wait}time={{0.000, 0.000}, {-26815622272977854760654783362903140508708899427646328163795498888418427115311967619781767566197997823818496555840252371732228526108251191401522023723171840.000, -2.000}}ms
[f=0051405]         thread=1 tasks=167 {sum,min,max,avg}{exec,wait}time={{26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, 0.000, 0.000, 26815622296797591450909302707276351452929064567795034959339601567529269473501127009150340172810963732453539737294530948452584982805176831038867338210312192.000}, {0.000, 0.000, 0.000, 2.000}}ms
[f=0051405]         thread=2 tasks=168 {sum,min,max,avg}{exec,wait}time={{-26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, 0.000, -0.000, -0.000}, {-2.000, 0.000, -26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, -0.000}}ms
[f=0051405] [ThreadPool::SetThreadCount][2] workers=0
[f=0051405] [ThreadPool::SetThreadCount][1] wanted=3 current=1 maximum=4 (init=1)
[f=0051405] [ThreadPool::SetThreadCount][2] workers=2
[f=0051405] [Threading] Main thread CPU affinity mask set: 252
[f=0051405] [SpringApp::Reload][2]
[f=0051405] [~CDemoRecorder] writing demo "C:\temp\x\demos\20171218_182540_Fields_Of_Isis_104.0.1-92-g4409317 maintenance.sdfz"
[f=0051405] [Game::KillLua][0] dtor=0 loadscreen=00000000
[f=0051405] [Game::KillLua][1] dtor=0 luaGaia=00000000
[f=0051405] [Game::KillLua][2] dtor=0 luaRules=25c9c060
[f=0051405] Start gadgetHandler:Shutdown
[f=0051405] Shutdown - StartSetup
[f=0051405] Shutdown - UnitMorph
[f=0051405] Shutdown - LupsNanoSpray
[f=0051405] Shutdown - Missile Silo Controller
[f=0051405] Shutdown - Modular Comm Info
[f=0051405] Shutdown - Puppy Handler
[f=0051405] Shutdown - Terrain Texture Handler
[f=0051405] Shutdown - UnitCloakShield
[f=0051405] End gadgetHandler:Shutdown
[f=0051405] Start gadgetHandler:Shutdown
[f=0051405] Shutdown - UnitMorph
[f=0051405] Shutdown - Modular Comm Info
[f=0051405] Shutdown - Shockwaves
[f=0051405] Shutdown - UnitCloakShield
[f=0051405] Shutdown - Lups Cloak FX
[f=0051405] Shutdown - Lups
[f=0051405] End gadgetHandler:Shutdown
[f=0051405] [LuaMemPool::LogStats][handle=LuaRules (unsynced)] index=4294967295 {blocks,sizes}={0,0} {int,ext,rec}Allocs={0,185771211,0} {chunk,block}Bytes={0,0}
[f=0051405] [LuaMemPool::LogStats][handle=LuaRules (synced)] index=4294967295 {blocks,sizes}={0,0} {int,ext,rec}Allocs={0,185771211,0} {chunk,block}Bytes={0,0}
[f=0051405] [Game::KillLua][3] dtor=0 luaUI=292706a8
[f=0051405] Start widgetHandler:Shutdown
[f=0051405] Shutdown - SaveOrderList Complete
[f=0051405] Writing last game win data
[f=0051405] Shutdown - SaveConfigData Complete
[f=0051405] Shutdown Widget - Chili Highlight
[f=0051405] Shutdown Widget - Deferred rendering
[f=0051405] Shutdown Widget - EPIC Menu
[f=0051405] Shutdown Widget - Custom Markers
[f=0051405] Shutdown Widget - Chili Minimap
[f=0051405] Shutdown Widget - Chili Widget Selector
[f=0051405] Shutdown Widget - Local Team Colors
[f=0051405] Shutdown Widget - Display Keys 2
[f=0051405] Shutdown Widget - Save Game Menu
[f=0051405] Shutdown Widget - HealthBars
[f=0051405] Shutdown Widget - Noises
[f=0051405] Shutdown Widget - Unit Icons
[f=0051405] Shutdown Widget - Win Counter
[f=0051405] Shutdown Widget - BuildETA
[f=0051405] Shutdown Widget - Depth of Field Shader
[f=0051405] Shutdown Widget - Modular Comm Info
[f=0051405] Shutdown Widget - CameraShake
[f=0051405] Shutdown Widget - Chili Economy Panel Default
[f=0051405] Shutdown Widget - Chili EndGame Window
[f=0051405] Shutdown Widget - Chili Nuke Warning
[f=0051405] Shutdown Widget - Chili Selections & CursorTip v2
[f=0051405] Shutdown Widget - Chili Spectator Panels
[f=0051405] Shutdown Widget - Context Menu
[f=0051405] Shutdown Widget - Darkening
[f=0051405] Shutdown Widget - Grab Input
[f=0051405] Input grabbing is disabled!
[f=0051405] Shutdown Widget - Highlight Geos
[f=0051405] Shutdown Widget - Local Widgets Config
[f=0051405] Shutdown Widget - Mex Placement Handler
[f=0051405] Shutdown Widget - MinimapEvents
[f=0051405] Shutdown Widget - Missile Silo Range
[f=0051405] Shutdown Widget - Morph Finished notification
[f=0051405] Shutdown Widget - Point Tracker
[f=0051405] Shutdown Widget - Showeco and Grid Drawer
[f=0051405] Shutdown Widget - Stereo3D
[f=0051405] Shutdown Widget - Startup Info and Selector
[f=0051405] Shutdown Widget - Transport AI
[f=0051405] Shutdown Widget - Attack Warning
[f=0051405] Shutdown Widget - Attack AoE
[f=0051405] Shutdown Widget - UnitShapes
[f=0051405] Shutdown Widget - Map Edge Extension
[f=0051405] Shutdown Widget - Selection Send
[f=0051405] Shutdown Widget - LupsManager
[f=0051405] Shutdown Widget - Newton Firezone
[f=0051405] Shutdown Widget - Receive Units Indicator
[f=0051405] Shutdown Widget - Chili Pro Console
[f=0051405] Shutdown Widget - Chili Crude Player List
[f=0051405] Shutdown Widget - Lasso Terraform GUI
[f=0051405] Shutdown Widget - Chili Framework
[f=0051405] Shutdown Widget - Lups
[f=0051405] Shutdown Widget - Chili Core Selector
[f=0051405] Shutdown Widget - Pause Screen
[f=0051405] Shutdown Widget - Chili Gesture Menu
[f=0051405] Shutdown Widget - Color Blindness Correction
[f=0051405] Shutdown Widget - Layout Handler
[f=0051405] Shutdown Widget - Persistent Build Height
[f=0051405] Shutdown Widget - Text To Speech Control
[f=0051405] End widgetHandler:Shutdown
[f=0051405] [LuaMemPool::LogStats][handle=LuaUI (unsynced)] index=4294967295 {blocks,sizes}={0,0} {int,ext,rec}Allocs={0,185890908,0} {chunk,block}Bytes={0,0}
[f=0051405] [Game::KillLua][4] dtor=0
[f=0051405] [SpringApp::Reload][3]
[f=0051405] [Sound] [~CSound][1] soundThread=08d30224
[f=0051405] [WatchDog::DeregisterThread] deregistering controls for thread [audio]
[f=0051405] [Sound] [Sound::UpdateThread][3] efx=158a9ee0
[f=0051405] [Sound] [Sound::UpdateThread][4] ctx=08e739d8 dev=14d89010
[f=0051405] [Sound] [Sound::UpdateThread][5]
[f=0051405] [Sound] [~CSound][2]
[f=0051405] [Sound] [~CSound][3]
[f=0051405] [SpringApp::Reload][4]
[f=0051405] [Game::~CGame][1]
[f=0051405] [Game::KillLua][0] dtor=1 loadscreen=00000000
[f=0051405] [Game::KillLua][1] dtor=1 luaGaia=00000000
[f=0051405] [Game::KillLua][2] dtor=1 luaRules=00000000
[f=0051405] [Game::KillLua][3] dtor=1 luaUI=00000000
[f=0051405] [Game::KillLua][4] dtor=1
[f=0051405] [Game::KillMisc][1]
[f=0051405] [Game::KillMisc][2]
[f=0051405] [Game::KillMisc][3]
[f=0051405] [Game::KillRendering][1]
[f=0051405] Statistics for RectangleOptimizer: 9%
[f=0051405] [Game::KillInterface][1]
[f=0051405] [Game::KillInterface][2]
[f=0051405] [Game::KillSimulation][1]
[f=0051405] [Game::KillSimulation][2] unitHandler=142e6b78
[f=0051405] [CCollisionHandler] dis-/continuous tests: 0/36100232
[f=0051405] [Game::KillSimulation][3]
[f=0051405] [~CPathCache(28x16)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=201
[f=0051405] [~CPathCache(28x16)] cacheHits=3569 hitPercentage=61% numHashColls=0 maxCacheSize=59
[f=0051405] [~CPathCache(56x32)] cacheHits=211 hitPercentage=66% numHashColls=0 maxCacheSize=110
[f=0051405] [~CPathCache(56x32)] cacheHits=3375 hitPercentage=0% numHashColls=0 maxCacheSize=201
[f=0051405] Statistics for RectangleOptimizer: 9%
[f=0051405] Statistics for RectangleOptimizer: 9%
[f=0051405] LosHandler stats: total instances=274790; shared=6%; from cache=47%
[f=0051405] [Game::KillSimulation][4]
[f=0051405] [Game::~CGame][2]
[f=0051405] [Game::~CGame][3]
[f=0051405] [UDPConnection::Statistics]
    Received: 1232606 bytes in 21872 packets (0.000000 bytes/package)
    Sent: 1703575 bytes in 31173 packets (0.000000 bytes/package)
    Relative protocol overhead: 0.000000 up, 0.000000 down
    3 incoming chunks dropped, 5 outgoing chunks resent

[f=0051405] [SpringApp::Reload][5]
[f=0051405] [SpringApp::Reload][6]
[f=0051405] Scanning: C:\temp\x\engine\win32\104.0.1-92-g4409317\base
[f=0051405] Scanning: C:\temp\x\maps
[f=0051405] Scanning: C:\temp\x\games
[f=0051405] Scanning: C:\temp\x\packages
[f=0051405] [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 15ms
[f=0051405] [SpringApp::Reload][7]
[f=0051405] [SpringApp::Reload][8]
[f=0051405] [~ScopedOnceTimer][ISound::Init::New] 0ms
[f=0051405] [Sound] [ISound::Initialize] spawning sound-thread (0.0ms)
[f=0051405] [Sound] [Sound::UpdateThread][1] cfgMaxSounds=32
[f=0051405] [WatchDog::RegisterThread] registering controls for thread [audio]
[f=0051405] [Sound] [Sound::InitThread][1]
[f=0051405] [Sound] [Sound::InitThread][2] opening default device "OpenAL Soft"
[f=0051405] [Sound] [Sound::InitThread][3] device=14d89010 context=2e3eb2f0
[f=0051405] [Sound] [Sound::InitThread][4][OpenAL API Info]
[f=0051405] [Sound]   Vendor:         OpenAL Community
[f=0051405] [Sound]   Version:        1.1 ALSOFT 1.16.0
[f=0051405] [Sound]   Renderer:       OpenAL Soft
[f=0051405] [Sound]   AL Extensions:  AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length
[f=0051405] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device
[f=0051405] [Sound]   Devices:
[f=0051405] [Sound]     [Speakers (Realtek High Definition Audio)]
[f=0051405] [Sound]     [Speakers (13- HTC Vive)]
[f=0051405] [Sound]     [BenQ BL2411-C (NVIDIA High Definition Audio)]
[f=0051405] [Sound]     [Realtek Digital Output (Realtek High Definition Audio)]
[f=0051405] [Sound]     [PLB2403WS-0 (NVIDIA High Definition Audio)]
[f=0051405] [Sound]     [Speakers (Realtek High Definition Audio)]
[f=0051405] [Sound] [Sound::GetMaxMonoSources] #attribs=15
[f=0051405] [Sound] [Sound::GetMaxMonoSources] {cfg,alc}MaxSounds={32,255}
[f=0051405] [Sound] Error:   EFX: AL_INVALID_VALUE (40963)
[f=0051405] [Sound] Error:   Initializing EFX failed!
[f=0051405] [Sound] [Sound::UpdateThread][2]
[f=0051405] [~ScopedOnceTimer][ISound::Init::Dev] 100ms
[f=0051405] [SpringApp::Reload][10]
[f=-000001] [SpringApp::Reload][11]
[f=-000001] [LuaMenuController::Reset] using menu archive "Chobby v1.5.12.9"
[f=-000001] [SpringApp::Reload][12] #script=0
[f=-000001] [LuaMenuController::Activate(msg="")] luaMenu=086c8390
[f=-000001] SetLobbyButtonEnabled, true
[f=-000001] SetLobbyFullscreenMode, 2
[f=-000001] Starting Track, sounds/lobbyMusic/Tomorrow Landscape.ogg, 0
[f=-000001] [SpringApp::Reload][13] numReloads=2

[f=-000001] [GR::LogDisplayMode] display-mode set to 1858x1150x24bpp@59Hz (windowed::decorated)
[f=-000001] [Chobby] Warning: Missing minimap image for
[f=-000001] [Chobby] Warning: Missing minimap image for
[f=-000001] [Chobby] Warning: Missing minimap image for
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, Fairyland v1.0
[f=-000001] [Chobby] Warning: Missing minimap image for
[f=-000001] [Chobby] Warning: Missing minimap image for
[f=-000001] [Chobby] Warning: Missing minimap image for
[f=-000001] [Chobby] Warning: Missing minimap image for
[f=-000001] [Chobby] Warning: Missing minimap image for
[f=-000001] [liblobby] Warning: Duplicate user([SC]Nicolas) added to channel (zk)
[f=-000001] opts.steamInvite, nil
[f=-000001] Connecting to battle, Zero-K v1.5.12.5, Aquatic Divide Revised v02, 104.0.1-92-g4409317
[f=-000001] SetLobbyFullscreenMode, 1
[f=-000001] SetSettings Int, XResolutionWindowed, 1920
[f=-000001] SetSettings Int, YResolutionWindowed, 1200
[f=-000001] SetSettings Int, WindowPosX, 0
[f=-000001] SetSettings Int, WindowPosY, 0
[f=-000001] SetSettings Value, WindowBorderless, 1
[f=-000001] SetSettings Int, MaxDynamicMapLights, 1
[f=-000001] SetSettings Value, DynamicSky, 0
[f=-000001] SetSettings Value, CamTimeFactor, 1
[f=-000001] SetSettings Value, LODScale, 1
[f=-000001] SetSettings Int, BumpWaterDepthBits, 32
[f=-000001] SetSettings Value, HardwareCursor, 1
[f=-000001] SetSettings Int, FSAALevel, 8
[f=-000001] [Settings] Warning: No such key: BuildWarnings, but setting it as string anyway.
[f=-000001] SetSettings Int, GroundDetail, 120
[f=-000001] SetSettings Value, CamTimeExponent, 4
[f=-000001] SetSettings Int, ShadowMapSize, 2048
[f=-000001] SetSettings Int, InitialNetworkTimeout, 0
[f=-000001] [Settings] Warning: No such key: SmoothPoints, but setting it as string anyway.
[f=-000001] [Settings] Warning: No such key: LuaAutoModWidgets, but setting it as string anyway.
[f=-000001] SetSettings Int, GrassDetail, 9
[f=-000001] SetSettings Int, BumpWaterReflection, 2
[f=-000001] SetSettings Value, LODScaleRefraction, 1
[f=-000001] SetSettings Int, MaximumTransmissionUnit, 0
[f=-000001] SetSettings Value, UseDistToGroundForIcons, 1.10000002
[f=-000001] SetSettings Value, AdvSky, 0
[f=-000001] SetSettings Int, CamMode, 1
[f=-000001] SetSettings Int, MaxDynamicModelLights, 1
[f=-000001] SetSettings Value, MiddleClickScrollSpeed, -0.001
[f=-000001] SetSettings Int, HangTimeout, 5
[f=-000001] SetSettings Int, Water, 4
[f=-000001] SetSettings Value, MouseDragScrollThreshold, 0
[f=-000001] [Settings] Warning: No such key: LogFlush, but setting it as string anyway.
[f=-000001] SetSettings Value, FeatureDrawDistance, 600000
[f=-000001] SetSettings Value, UsePBO, 1
[f=-000001] SetSettings Value, LuaShaders, 1
[f=-000001] SetSettings Int, BumpWaterTexSizeReflection, 256
[f=-000001] SetSettings Int, ForceDisableShaders, 0
[f=-000001] SetSettings Int, GroundScarAlphaFade, 1
[f=-000001] [Settings] Warning: No such key: Version, but setting it as string anyway.
[f=-000001] SetSettings Int, OverheadScrollSpeed, 50
[f=-000001] SetSettings Value, EdgeMoveWidth, 0.003
[f=-000001] SetSettings Int, FontSize, 18
[f=-000001] [Settings] Warning: No such key: snd_general, but setting it as string anyway.
[f=-000001] SetSettings Value, BumpWaterBlurReflection, 1
[f=-000001] SetSettings Value, LODScaleShadow, 1
[f=-000001] SetSettings Int, UnitLodDist, 9999
[f=-000001] SetSettings Value, AdvMapShading, 1
[f=-000001] [Settings] Warning: No such key: MoveWarnings, but setting it as string anyway.
[f=-000001] SetSettings Int, CubeTexSizeReflection, 256
[f=-000001] SetSettings Value, AllowDeferredMapRendering, 1
[f=-000001] SetSettings Value, AdvUnitShading, 1
[f=-000001] [Settings] Warning: No such key: VerboseLevel, but setting it as string anyway.
[f=-000001] SetSettings Value, 3DTrees, 1
[f=-000001] SetSettings Int, ROAM, 1
[f=-000001] SetSettings Int, LoadingMT, 0
[f=-000001] [Settings] Warning: No such key: WorkerThreadSpinTime, but setting it as string anyway.
[f=-000001] SetSettings Int, UnitIconDist, 151
[f=-000001] SetSettings Int, TreeRadius, 1500
[f=-000001] SetSettings Value, ScrollWheelSpeed, -25
[f=-000001] SetSettings Int, ReconnectTimeout, 0
[f=-000001] [Settings] Warning: No such key: SmoothLines, but setting it as string anyway.
[f=-000001] SetSettings Value, DualScreenMiniMapOnLeft, 1
[f=-000001] SetSettings Int, MaxParticles, 25000
[f=-000001] [Settings] Warning: No such key: DisplayDebugPrefixConsole, but setting it as string anyway.
[f=-000001] SetSettings Int, GroundDecals, 5
[f=-000001] [Settings] Warning: No such key: ReflectiveWater, but setting it as string anyway.
[f=-000001] SetSettings Int, BumpWaterRefraction, 1
[f=-000001] [Settings] Warning: No such key: CubeTexSpecularExponent, but setting it as string anyway.
[f=-000001] [Settings] Warning: Unexpected key type: std::string, but setting it as string anyway.
[f=-000001] SetSettings Value, ShowClock, 0
[f=-000001] SetSettings Value, FeatureFadeDistance, 600000
[f=-000001] SetSettings Int, Shadows, 1
[f=-000001] SetSettings Value, BumpWaterShoreWaves, 1
[f=-000001] [Settings] Warning: No such key: MinimapOnLeft, but setting it as string anyway.
[f=-000001] SetSettings Int, MaxSounds, 32
[f=-000001] SetSettings Value, MiniMapMarker, 0
[f=-000001] [Settings] Warning: No such key: NormalMapping, but setting it as string anyway.
[f=-000001] [Settings] Warning: No such key: LinkBandwidth, but setting it as string anyway.
[f=-000001] SetSettings Value, FPSFOV, 90
[f=-000001] SetSettings Value, BumpWaterAnisotropy, 2
[f=-000001] SetSettings Value, LODScaleReflection, 1
[f=-000001] SetSettings Value, OverheadMaxHeightFactor, 1.39999998
[f=-000001] [Settings] Warning: No such key: FSAA, but setting it as string anyway.
[f=-000001] SetSettings Int, CubeTexSizeSpecular, 256
[f=-000001] SetSettings Value, EdgeMoveDynamic, 0
[f=-000001] SetSettings Value, AllowDeferredModelRendering, 1
[f=-000001] compatProfile, false
[f=-000001] Game starts!
[f=-000001] [ReloadOrRestart] Spring "C:\temp\x\engine\win32\104.0.1-92-g4409317\spring.exe" should be reloading
[f=-000001] [SpringApp::Reload][1]
[f=-000001] [ThreadPool::SetThreadCount][1] wanted=0 current=3 maximum=4 (init=0)
[f=-000001]     [async=0] threads=3 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms
[f=-000001]     [async=1] threads=3 tasks=2 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms
[f=-000001]         thread=1 tasks=1 {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, 0.000, 0.000}, {0.000, 0.000, 0.000, 0.000}}ms
[f=-000001]         thread=2 tasks=1 {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, 0.000, 0.000}, {0.000, 0.000, 0.000, 0.000}}ms
[f=-000001] [ThreadPool::SetThreadCount][2] workers=0
[f=-000001] [ThreadPool::SetThreadCount][1] wanted=3 current=1 maximum=4 (init=1)
[f=-000001] [ThreadPool::SetThreadCount][2] workers=2
[f=-000001] [Threading] Main thread CPU affinity mask set: 252
[f=-000001] [SpringApp::Reload][2]
[f=-000001] [Game::KillLua][0] dtor=0 loadscreen=00000000
[f=-000001] [Game::KillLua][1] dtor=0 luaGaia=00000000
[f=-000001] [Game::KillLua][2] dtor=0 luaRules=00000000
[f=-000001] [Game::KillLua][3] dtor=0 luaUI=00000000
[f=-000001] [Game::KillLua][4] dtor=0
[f=-000001] [SpringApp::Reload][3]
[f=-000001] [Sound] [~CSound][1] soundThread=2e10ad44
[f=-000001] [WatchDog::DeregisterThread] deregistering controls for thread [audio]
[f=-000001] [Sound] [Sound::UpdateThread][3] efx=375c3fd0
[f=-000001] [Sound] [Sound::UpdateThread][4] ctx=2e3eb2f0 dev=14d89010
[f=-000001] [Sound] [Sound::UpdateThread][5]
[f=-000001] [Sound] [~CSound][2]
[f=-000001] [Sound] [~CSound][3]
[f=-000001] [SpringApp::Reload][4]
[f=-000001] [SpringApp::Reload][5]
[f=-000001] [SpringApp::Reload][6]
[f=-000001] Scanning: C:\temp\x\engine\win32\104.0.1-92-g4409317\base
[f=-000001] Scanning: C:\temp\x\maps
[f=-000001] Scanning: C:\temp\x\games
[f=-000001] Scanning: C:\temp\x\packages
[f=-000001] [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 12ms
[f=-000001] [SpringApp::Reload][7]
[f=-000001] [SpringApp::Reload][8]
[f=-000001] [~ScopedOnceTimer][ISound::Init::New] 0ms
[f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (0.0ms)
[f=-000001] [Sound] [Sound::UpdateThread][1] cfgMaxSounds=32
[f=-000001] [WatchDog::RegisterThread] registering controls for thread [audio]
[f=-000001] [Sound] [Sound::InitThread][1]
[f=-000001] [Sound] [Sound::InitThread][2] opening default device "OpenAL Soft"
[f=-000001] [Sound] [Sound::InitThread][3] device=14d89010 context=2e3eca10
[f=-000001] [Sound] [Sound::InitThread][4][OpenAL API Info]
[f=-000001] [Sound]   Vendor:         OpenAL Community
[f=-000001] [Sound]   Version:        1.1 ALSOFT 1.16.0
[f=-000001] [Sound]   Renderer:       OpenAL Soft
[f=-000001] [Sound]   AL Extensions:  AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length
[f=-000001] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device
[f=-000001] [Sound]   Devices:
[f=-000001] [Sound]     [Speakers (Realtek High Definition Audio)]
[f=-000001] [Sound]     [Speakers (13- HTC Vive)]
[f=-000001] [Sound]     [BenQ BL2411-C (NVIDIA High Definition Audio)]
[f=-000001] [Sound]     [Realtek Digital Output (Realtek High Definition Audio)]
[f=-000001] [Sound]     [PLB2403WS-0 (NVIDIA High Definition Audio)]
[f=-000001] [Sound]     [Speakers (Realtek High Definition Audio)]
[f=-000001] [Sound] [Sound::GetMaxMonoSources] #attribs=15
[f=-000001] [Sound] [Sound::GetMaxMonoSources] {cfg,alc}MaxSounds={32,255}
[f=-000001] [Sound] Error:   EFX: AL_INVALID_VALUE (40963)
[f=-000001] [Sound] Error:   Initializing EFX failed!
[f=-000001] [Sound] [Sound::UpdateThread][2]
[f=-000001] [~ScopedOnceTimer][ISound::Init::Dev] 100ms
[f=-000001] [SpringApp::Reload][10]
[f=-000001] [SpringApp::Reload][11]
[f=-000001] [LuaMenuController::Reset] using menu archive "Chobby v1.5.12.9"
[f=-000001] [SpringApp::Reload][12] #script=125
[f=-000001] [CPreGame] client using IP 37.59.49.101 and port 8456
[f=-000001] [LuaSocket] Error: Rule already exists: 37.59.49.101 8456
[f=-000001] [NetProto::InitClient] connecting to IP 37.59.49.101 on port 8456 using name Licho
[f=-000001] [SpringApp::Reload][13] numReloads=3

[f=-000001] [GR::LogDisplayMode] display-mode set to 1920x1200x24bpp@59Hz (windowed::borderless)
[f=-000001] [PreGame::AddGameSetupArchivesToVFS] using map: Aquatic Divide Revised v02
[f=-000001] [PreGame::AddGameSetupArchivesToVFS] using game: Zero-K v1.5.12.5 (archive: 0a1abc72713c575a75c49333cef54e0c.sdz)
[f=-000001] Warning: [PreGame::GameDataReceived] Archive Aquatic Divide Revised v02 (checksum 0xbd488a10) differs from the host's copy (checksum 0x1). This may be caused by a corrupted download or there may even be two different versions in circulation. Make sure you and the host have installed the chosen archive and its dependencies and consider redownloading it.
[f=-000001] Warning: [PreGame::GameDataReceived] Archive 0a1abc72713c575a75c49333cef54e0c.sdz (checksum 0xebf43c07) differs from the host's copy (checksum 0x1). This may be caused by a corrupted download or there may even be two different versions in circulation. Make sure you and the host have installed the chosen archive and its dependencies and consider redownloading it.
[f=-000001] PreGame::GameDataReceived] recording demo to "C:\temp\x\demos\20171218_185553_Aquatic Divide Revised v02_104.0.1-92-g4409317 maintenance.sdfz"
[f=-000001] [~ScopedOnceTimer][PreGame::GameDataReceived] 184ms
[f=-000001] [PreGame::UpdateClientNet] received user number 0 (team 0, allyteam 0), creating load-screen
[f=-000001] [LuaIntro] Searching for new Widgets
[f=-000001] [LuaIntro] Scanning: LuaIntro/Addons/
[f=-000001] [LuaIntro] Scanning: LuaIntro/Widgets/
[f=-000001] [LuaIntro] Scanning: LuaIntro/SystemAddons/
[f=-000001] [LuaIntro] Scanning: LuaIntro/SystemWidgets/
[f=-000001] [LuaIntro] Scanning: LuaIntro/chili/
[f=-000001] [LuaIntro] Found new widget "SpringLogo"
[f=-000001] [LuaIntro] Found new widget "LoadTexture"
[f=-000001] [LuaIntro] Found new widget "LoadProgress"
[f=-000001] [LuaIntro] Found new widget "Main"
[f=-000001] [LuaIntro] Found new widget "Music"
[f=-000001] [LuaIntro] Found new widget "WM Stuff"
[f=-000001] [LuaIntro] Loading widgets   <>=vfs  **=raw  ()=unknown
[f=-000001] [LuaIntro] Loading widget:      WM Stuff               <wm.lua>
[f=-000001] [LuaIntro] Loading widget:      LoadProgress           <loadprogress.lua>
[f=-000001] [LuaIntro] Loading widget:      Main                   <main.lua>
[f=-000001] [LuaIntro] Loading widget:      LoadTexture            <bg_texture.lua>
[f=-000001] [LuaIntro] LuaIntro v1.0 (Lua 5.1)
[f=-000001] [LoadScreen::Init] single-threaded
[f=-000001] [WatchDog::RegisterThread] registering controls for thread [load]
[f=-000001] [Game::LoadGame][1] globalQuit=0 threaded=0
[f=-000001] Parsing Map Information
[f=-000001] Loading SMF
[f=-000001] Loading Map (25 MB)
[f=-000001] Loading Radar Icons
[f=-000001] Loading GameData Definitions
[f=-000001] Loading UnitDefs_posts
[f=-000001] Loading FeatureDefs_posts
[f=-000001] Loading WeaponDefs_posts
[f=-000001] Loading ArmorDefs_posts
[f=-000001] [defs.lua] loading all *Defs tables: 173ms
[f=-000001] [~ScopedOnceTimer][Game::LoadDefs (GameData)] 259ms
[f=-000001] Loading Sound Definitions
[f=-000001] [Sound] Warning: Sound incomingchat is missing file tag (ignoring)
[f=-000001] [Sound]  parsed 322 sounds from gamedata/sounds.lua
[f=-000001] [Sound] Error: [LoadSoundBuffer] unable to open audio file "IncomingChat"
[f=-000001] [Sound] Error: [Sound::GetSoundId] could not find sound "IncomingChat"
[f=-000001] [~ScopedOnceTimer][Game::LoadDefs (Sound)] 19ms
[f=-000001] [Game::LoadGame][2] globalQuit=0 forcedQuit=0
[f=-000001] Creating Smooth Height Mesh
[f=-000001] [~ScopedOnceTimer][SmoothHeightMesh::MakeSmoothMesh] 9ms
[f=-000001] Creating QuadField & CEGs
[f=-000001] [CDamageArrayHandler] number of ArmorDefs: 6
[f=-000001] Warning: [CDamageArrayHandler] UnitDef "chicken" in ArmorDef "else" already belongs to ArmorDef category 1!
[f=-000001] [RegisterAssimpModelFormats] supported Assimp model formats: *.3ds;*.blend;*.dae;*.lwo;
[f=-000001] Creating Unit Textures
[f=-000001] Creating Sky
[f=-000001] [Game::LoadGame][3] globalQuit=0 forcedQuit=0
[f=-000001] Loading Weapon Definitions
[f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (WeaponDefs)] 1877ms
[f=-000001] Loading Unit Definitions
[f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (UnitDefs)] 136ms
[f=-000001] Loading Feature Definitions
[f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (FeatureDefs)] 30ms
[f=-000001] [IPathManager::GetInstance] using DEFAULT path-manager
[f=-000001] Initializing Map Features
[f=-000001] Creating ShadowHandler
[f=-000001] Creating InfoTextureHandler
[f=-000001] InfoTexture: shaders
[f=-000001] Creating GroundDrawer
[f=-000001] Loading Map Tiles
[f=-000001] Loading Square Textures
[f=-000001] [~ScopedOnceTimer][CSMFGroundTextures::ConvolveHeightMap] 0ms
[f=-000001] Switching to ROAM Mesh Rendering
[f=-000001] Creating TreeDrawer
[f=-000001] Loaded DecalsDrawer: Legacy
[f=-000001] Creating ProjectileDrawer & UnitDrawer
[f=-000001] Creating Projectile Textures
[f=-000001] Creating Water
[f=-000001] [Game::LoadGame][4] globalQuit=0 forcedQuit=0
[f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Camera&Mouse)] 85ms
[f=-000001] [Sound] Error: [LoadSoundBuffer] unable to open audio file "MultiSelect"
[f=-000001] [Sound] Error: [Sound::GetSoundId] could not find sound "MultiSelect"
[f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Console)] 1ms
[f=-000001] [Sound] Error: [LoadSoundBuffer] unable to open audio file "FailedCommand"
[f=-000001] [Sound] Error: [Sound::GetSoundId] could not find sound "FailedCommand"
[f=-000001] Loading LuaRules
[f=-000001] Synced LuaRules: starting loading
LuaRules: Loaded gadget:  Mantis 5480         <hax_mantis_5480.lua>
LuaRules: Loaded gadget:  Metalspot Finder Gadget  <mex_spot_finder.lua>
LuaRules: Loaded gadget:  Save/Load           <api_saveload.lua>
LuaRules: Loaded gadget:  Startbox handler    <start_boxes.lua>
LuaRules: Loaded gadget:  No Friendly Fire    <unit_nofriendlyfire.lua>
LuaRules: Loaded gadget:  IconGenerator       <unit_icongenerator.lua>
LuaRules: Loaded gadget:  Mex Placement       <mex_placement.lua>
LuaRules: Loaded gadget:  Nano Frame Death Handeling  <unit_nanoframe_death.lua>
LuaRules: Loaded gadget:  Nano Frame Rate Limit  <unit_nanoframe_rate_limit.lua>
LuaRules: Loaded gadget:  No Self-D           <unit_noselfd.lua>
LuaRules: Loaded gadget:  ShareControl        <share_control.lua>
LuaRules: Loaded gadget:  UnitPriority        <unit_priority.lua>
LuaRules: Loaded gadget:  Mex Control with energy link  <unit_mex_overdrive.lua>
LuaRules: Loaded gadget:  Script notification  <unit_script_notification.lua>
LuaRules: Loaded gadget:  Antinuke Handler    <unit_antinuke_handler.lua>
LuaRules: Loaded gadget:  Attributes          <unit_attributes.lua>
LuaRules: Loaded gadget:  Boolean Disable     <unit_boolean_disable.lua>
LuaRules: Loaded gadget:  Impulse Float Toggle  <unit_impulsefloat_toggle.lua>
LuaRules: Loaded gadget:  LockOptions         <lockunits_modoption.lua>
LuaRules: Loaded gadget:  Perks               <game_perks.lua>
LuaRules: Loaded gadget:  Shield Charge       <unit_shield_charge.lua>
LuaRules: Loaded gadget:  StartSetup          <start_unit_setup.lua>
LuaRules: Loaded gadget:  Stockpile           <unit_stockpile.lua>
[f=-000001] Setting morph for custom comms for player: 0
LuaRules: Loaded gadget:  UnitMorph           <unit_morph.lua>
LuaRules: Loaded gadget:  AirPlantParents     <unit_air_plants.lua>
LuaRules: Loaded gadget:  AirTransport_SeaPickup  <unit_transport_pickup_floating_amphib.lua>
LuaRules: Loaded gadget:  Aircraft Command    <unit_bomber_command.lua>
LuaRules: Loaded gadget:  Aircraft Crashing   <unit_aircraft_crash.lua>
LuaRules: Loaded gadget:  Allow Builder Hold Fire  <unit_allow_builder_hold_fire.lua>
LuaRules: Loaded gadget:  Area Guard          <cmd_areaguard.lua>
LuaRules: Loaded gadget:  Block Ally Attack   <cmd_block_ally_attack.lua>
LuaRules: Loaded gadget:  Blocking Tag Implementation  <feature_blocking_tag_implementation.lua>
LuaRules: Loaded gadget:  Bomber Dive         <unit_bomber_dive.lua>
LuaRules: Loaded gadget:  CAI                 <ai_cai.lua>
LuaRules: Loaded gadget:  CEG Spawner         <dbg_ceg_spawner.lua>
LuaRules: Loaded gadget:  Capture             <unit_capture.lua>
LuaRules: Loaded gadget:  Carrier Drones      <unit_carrier_drones.lua>
LuaRules: Loaded gadget:  Command Raw Move    <cmd_raw_move.lua>
LuaRules: Loaded gadget:  Command Transfer Unit  <cmd_transfer_unit.lua>
LuaRules: Loaded gadget:  Constructor Auto Assist  <unit_factory_guard.lua>
LuaRules: Loaded gadget:  Control gunship strafe range  <unit_control_gunship_stafe_range.lua>
LuaRules: Loaded gadget:  D-Gun Aim Fix       <unit_dgun_aim.lua>
LuaRules: Loaded gadget:  Debris physics      <feature_debris_physics.lua>
LuaRules: Loaded gadget:  Decloak when damaged  <unit_decloak_damaged.lua>
LuaRules: Loaded gadget:  Dev Commands        <dbg_dev_commands.lua>
LuaRules: Loaded gadget:  Disable Buildoptions  <unit_disable_buildoptions.lua>
LuaRules: Loaded gadget:  Dont fire at radar  <unit_dont_fire_at_radar.lua>
LuaRules: Loaded gadget:  Experience          <unit_xp.lua>
LuaRules: Loaded gadget:  Factory Anti Slacker  <factory_anti_slacker.lua>
LuaRules: Loaded gadget:  Factory Stop Production  <cmd_factory_stop_production.lua>
LuaRules: Loaded gadget:  Fall Damage         <unit_fall_damage.lua>
LuaRules: Loaded gadget:  Feature Effects     <feature_fx.lua>
LuaRules: Loaded gadget:  Fog Hidden Effects API  <api_fog_hidden_effects.lua>
LuaRules: Loaded gadget:  Galaxy Campaign Battle Handler  <mission_galaxy_campaign_battle.lua>
LuaRules: Loaded gadget:  GameRules Events    <unit_gamerules_events.lua>
LuaRules: Loaded gadget:  Grey Goo            <unit_grey_goo.lua>
LuaRules: Loaded gadget:  Gunship Strafe Control  <unit_gunship_strafe_control.lua>
LuaRules: Loaded gadget:  Hide Autorepairlevel Command  <cmd_hide_autorepairlevel.lua>
LuaRules: Loaded gadget:  Instant Self Destruct  <unit_instant_self_destruct.lua>
LuaRules: Loaded gadget:  Invincibility       <unit_invincibility.lua>
LuaRules: Loaded gadget:  Jumpjets            <unit_jumpjets.lua>
LuaRules: Loaded gadget:  LUS                 <unit_script.lua>
LuaRules: Loaded gadget:  Lag Monitor         <game_lagmonitor.lua>
LuaRules: Loaded gadget:  LupsNanoSpray       <lups_nano_spray.lua>
LuaRules: Loaded gadget:  Mantis 5852         <hax_mantis_5852.lua>
LuaRules: Loaded gadget:  Missile Silo Controller  <unit_missilesilo.lua>
LuaRules: Loaded gadget:  Modular Comm Info   <api_modularcomms.lua>
LuaRules: Loaded gadget:  NoAirNuke           <exp_no_air_nuke.lua>
LuaRules: Loaded gadget:  One Click Weapon    <unit_oneclick_weapon.lua>
LuaRules: Loaded gadget:  Orbital Drop        <mission_orbital_drop.lua>
LuaRules: Loaded gadget:  Overkill Prevention  <unit_overkill_prevention.lua>
LuaRules: Loaded gadget:  Overkill Prevention Placeholder  <unit_overkill_prevention_placeholder.lua>
LuaRules: Loaded gadget:  Paralysis           <unit_paralysis_damage.lua>
LuaRules: Loaded gadget:  Player extra information  <player_extra_information.lua>
LuaRules: Loaded gadget:  Prevent Lab Hax     <unit_prevent_lab_hax.lua>
LuaRules: Loaded gadget:  Prevent Landship    <unit_prevent_landship.lua>
LuaRules: Loaded gadget:  Prevent turret overshoot  <unit_prevent_turret_overshoot.lua>
LuaRules: Loaded gadget:  Projectile Hold     <weapon_projectile_hold.lua>
LuaRules: Loaded gadget:  Projectile Radar Homing  <weapon_projectile_radar_homing.lua>
LuaRules: Loaded gadget:  Projectile Retarget  <weapon_projectile_retarget.lua>
LuaRules: Loaded gadget:  Puppy Handler       <unit_puppy_handler.lua>
LuaRules: Loaded gadget:  Reclaim HP changer  <unit_reclaim_hp.lua>
LuaRules: Loaded gadget:  Refuel Pad Handler  <unit_refuel_pad_handler.lua>
LuaRules: Loaded gadget:  Regeneration        <unit_regeneration.lua>
LuaRules: Loaded gadget:  Remove Wait         <cmd_remove_wait.lua>
LuaRules: Loaded gadget:  Repair Speed Changer  <unit_repair_speed.lua>
LuaRules: Loaded gadget:  Resign Gadget       <game_resign.lua>
LuaRules: Loaded gadget:  Retreat Command     <cmd_retreat.lua>
LuaRules: Loaded gadget:  Rezz Hp changer + effect  <unit_rezz_hp.lua>
LuaRules: Loaded gadget:  Self destruct blocker  <unit_self_destruct.lua>
LuaRules: Loaded gadget:  Set Nano Piece      <unit_setnanopiece.lua>
LuaRules: Loaded gadget:  Share mode          <game_share_mode.lua>
LuaRules: Loaded gadget:  Shield Link         <unit_shield_link.lua>
LuaRules: Loaded gadget:  Shockwaves          <lups_shockwaves.lua>
LuaRules: Loaded gadget:  Show Shooter        <unit_show_shooter.lua>
LuaRules: Loaded gadget:  Solar Force Closed  <unit_solar_force_closed.lua>
LuaRules: Loaded gadget:  Spherical LOS       <unit_spherical_los.lua>
LuaRules: Loaded gadget:  Tactical Unit AI    <unit_tactical_ai.lua>
LuaRules: Loaded gadget:  Target Priority     <unit_target_priority.lua>
LuaRules: Loaded gadget:  Target on the move  <unit_target_on_the_move.lua>
LuaRules: Loaded gadget:  Teleporter          <unit_teleporter.lua>
LuaRules: Loaded gadget:  Terraformers        <unit_terraform.lua>
LuaRules: Loaded gadget:  Terrain Texture Handler  <terrain_texture_handler.lua>
LuaRules: Loaded gadget:  Time slow v2        <unit_timeslow.lua>
LuaRules: Loaded gadget:  Transport Selected Load  <cmd_select_load_helper.lua>
LuaRules: Loaded gadget:  Transport Speed     <unit_transport_speed.lua>
LuaRules: Loaded gadget:  TransportAIbuttons  <unit_transport_ai_buttons.lua>
LuaRules: Loaded gadget:  Turn Without Interia  <unit_turn_without_interia.lua>
LuaRules: Loaded gadget:  Typemap Options     <typemap_options.lua>
LuaRules: Loaded gadget:  Unit removal from rezzed structures  <unit_removal_from_rezzed_structure.lua>
LuaRules: Loaded gadget:  UnitStealth         <unit_stealth.lua>
LuaRules: Loaded gadget:  Units on fire       <unit_is_on_fire.lua>
LuaRules: Loaded gadget:  Wade Effects        <wake_fx.lua>
LuaRules: Loaded gadget:  Water Effects       <unit_water_effects.lua>
LuaRules: Loaded gadget:  Weapon Impulse      <weapon_impulse.lua>
LuaRules: Loaded gadget:  Windmill Control    <unit_windmill_control.lua>
LuaRules: Loaded gadget:  api_subdir_gadgets.lua  <api_subdir_gadgets.lua>
LuaRules: Loaded gadget:  api_widget_events.lua  <api_widget_events.lua>
LuaRules: Loaded gadget:  astar.lua           <astar.lua>
LuaRules: Loaded gadget:  init_auto_ready.lua  <init_auto_ready.lua>
LuaRules: Loaded gadget:  lups_cloak_fx.lua   <lups_cloak_fx.lua>
LuaRules: Loaded gadget:  lups_thrusters.lua  <lups_thrusters.lua>
LuaRules: Loaded gadget:  lups_wrapper.lua    <lups_wrapper.lua>
LuaRules: Loaded gadget:  weapon_hide_sniper.lua  <weapon_hide_sniper.lua>
LuaRules: Loaded gadget:  Center Offset and Growth Scale  <unit_centeroffset.lua>
LuaRules: Loaded gadget:  Commander Upgrade   <unit_commander_upgrade.lua>
LuaRules: Loaded gadget:  CustomUnitShaders   <api_custom_unit_shaders.lua>
LuaRules: Loaded gadget:  Factory exit flatten  <unit_factory_flatten.lua>
LuaRules: Loaded gadget:  Game Over           <game_over.lua>
LuaRules: Loaded gadget:  UnitCloakShield     <unit_cloak_shield.lua>
LuaRules: Loaded gadget:  Water level modoption  <start_waterlevel.lua>
LuaRules: Loaded gadget:  Fighter pull-up     <unit_fighter_pullup.lua>
LuaRules: Loaded gadget:  Energy Drain        <unit_energy_drain.lua>
LuaRules: Loaded gadget:  Chicken control     <chicken_control.lua>
LuaRules: Loaded gadget:  Area Denial         <weapon_area_damage.lua>
LuaRules: Loaded gadget:  Cannot Damage Unit  <unit_cannot_damage_unit.lua>
LuaRules: Loaded gadget:  Disallow unit for command targeting  <unit_untargetable.lua>
LuaRules: Loaded gadget:  Single-Hit Weapon   <weapon_single_hit.lua>
LuaRules: Loaded gadget:  Starlight Satellite Capture  <unit_starlight_satellite_capture.lua>
LuaRules: Loaded gadget:  Noexplode Stopper   <weapon_noexplode_stopper.lua>
LuaRules: Loaded gadget:  Unit Explosion Spawner  <unit_explosion_spawner.lua>
LuaRules: Loaded gadget:  Shield Merge        <weapon_shield_merge.lua>
LuaRules: Loaded gadget:  Lups Shield         <lups_shield.lua>
LuaRules: Loaded gadget:  Endgame Graphs      <endgame_graphs.lua>
LuaRules: Loaded gadget:  Awards              <awards.lua>
LuaRules: Loaded gadget:  Backup allyteam names  <start_teamnames.lua>
LuaRules: Loaded gadget:  Planet Wars Structures  <unit_planetwars.lua>
LuaRules: Loaded gadget:  Profiler            <dbg_profiler.lua>
LuaRules: Loaded gadget:  Zombies!            <unit_zombies.lua>
[f=-000001] Synced LuaRules: finished loading
[f=-000001] Unsynced LuaRules: starting loading
>> Loaded gadget:  Engine Taskbar Stuff  <engine_taskbar_stuff.lua>
>> Loaded gadget:  Metalspot Finder Gadget  <mex_spot_finder.lua>
>> Loaded gadget:  Save/Load           <api_saveload.lua>
>> Loaded gadget:  IconGenerator       <unit_icongenerator.lua>
>> Loaded gadget:  Mex Placement       <mex_placement.lua>
>> Loaded gadget:  Script notification  <unit_script_notification.lua>
>> Loaded gadget:  StartSetup          <start_unit_setup.lua>
>> Loaded gadget:  UnitMorph           <unit_morph.lua>
>> Loaded gadget:  AirTransport_SeaPickup  <unit_transport_pickup_floating_amphib.lua>
>> Loaded gadget:  Aircraft Command    <unit_bomber_command.lua>
>> Loaded gadget:  AutoReadyStartpos   <init_auto_ready.lua>
>> Loaded gadget:  CAI                 <ai_cai.lua>
>> Loaded gadget:  Capture             <unit_capture.lua>
>> Loaded gadget:  Command Raw Move    <cmd_raw_move.lua>
>> Loaded gadget:  Command Transfer Unit  <cmd_transfer_unit.lua>
>> Loaded gadget:  Constructor Auto Assist  <unit_factory_guard.lua>
>> Loaded gadget:  Dev Commands        <dbg_dev_commands.lua>
>> Loaded gadget:  Fog Hidden Effects API  <api_fog_hidden_effects.lua>
>> Loaded gadget:  Galaxy Campaign Battle Handler  <mission_galaxy_campaign_battle.lua>
>> Loaded gadget:  Invincibility       <unit_invincibility.lua>
>> Loaded gadget:  Jumpjets            <unit_jumpjets.lua>
>> Loaded gadget:  LupsNanoSpray       <lups_nano_spray.lua>
>> Loaded gadget:  Missile Silo Controller  <unit_missilesilo.lua>
>> Loaded gadget:  Modular Comm Info   <api_modularcomms.lua>
>> Loaded gadget:  One Click Weapon    <unit_oneclick_weapon.lua>
>> Loaded gadget:  Resign Gadget       <game_resign.lua>
>> Loaded gadget:  Retreat Command     <cmd_retreat.lua>
>> Loaded gadget:  Share mode          <game_share_mode.lua>
>> Loaded gadget:  Shield Link         <unit_shield_link.lua>
>> Loaded gadget:  Shockwaves          <lups_shockwaves.lua>
>> Loaded gadget:  Target on the move  <unit_target_on_the_move.lua>
>> Loaded gadget:  Teleporter          <unit_teleporter.lua>
>> Loaded gadget:  Terraformers        <unit_terraform.lua>
>> Loaded gadget:  Terrain Texture Handler  <terrain_texture_handler.lua>
>> Loaded gadget:  Thrusters           <lups_thrusters.lua>
>> Loaded gadget:  TransportAIbuttons  <unit_transport_ai_buttons.lua>
>> Loaded gadget:  Widget Events       <api_widget_events.lua>
>> Loaded gadget:  api_subdir_gadgets.lua  <api_subdir_gadgets.lua>
>> Loaded gadget:  astar.lua           <astar.lua>
>> Loaded gadget:  cmd_areaguard.lua   <cmd_areaguard.lua>
>> Loaded gadget:  cmd_block_ally_attack.lua  <cmd_block_ally_attack.lua>
>> Loaded gadget:  cmd_hide_autorepairlevel.lua  <cmd_hide_autorepairlevel.lua>
>> Loaded gadget:  cmd_remove_wait.lua  <cmd_remove_wait.lua>
>> Loaded gadget:  cmd_select_load_helper.lua  <cmd_select_load_helper.lua>
>> Loaded gadget:  dbg_ceg_spawner.lua  <dbg_ceg_spawner.lua>
>> Loaded gadget:  endgame_graphs.lua  <endgame_graphs.lua>
>> Loaded gadget:  factory_anti_slacker.lua  <factory_anti_slacker.lua>
>> Loaded gadget:  feature_debris_physics.lua  <feature_debris_physics.lua>
>> Loaded gadget:  feature_fx.lua      <feature_fx.lua>
>> Loaded gadget:  game_lagmonitor.lua  <game_lagmonitor.lua>
>> Loaded gadget:  game_over.lua       <game_over.lua>
>> Loaded gadget:  game_perks.lua      <game_perks.lua>
>> Loaded gadget:  hax_mantis_5480.lua  <hax_mantis_5480.lua>
>> Loaded gadget:  hax_mantis_5852.lua  <hax_mantis_5852.lua>
>> Loaded gadget:  lockunits_modoption.lua  <lockunits_modoption.lua>
>> Loaded gadget:  player_extra_information.lua  <player_extra_information.lua>
>> Loaded gadget:  share_control.lua   <share_control.lua>
>> Loaded gadget:  start_boxes.lua     <start_boxes.lua>
>> Loaded gadget:  start_teamnames.lua  <start_teamnames.lua>
>> Loaded gadget:  start_waterlevel.lua  <start_waterlevel.lua>
>> Loaded gadget:  typemap_options.lua  <typemap_options.lua>
>> Loaded gadget:  unit_air_plants.lua  <unit_air_plants.lua>
>> Loaded gadget:  unit_aircraft_crash.lua  <unit_aircraft_crash.lua>
>> Loaded gadget:  unit_allow_builder_hold_fire.lua  <unit_allow_builder_hold_fire.lua>
>> Loaded gadget:  unit_attributes.lua  <unit_attributes.lua>
>> Loaded gadget:  unit_bomber_dive.lua  <unit_bomber_dive.lua>
>> Loaded gadget:  unit_cannot_damage_unit.lua  <unit_cannot_damage_unit.lua>
>> Loaded gadget:  unit_carrier_drones.lua  <unit_carrier_drones.lua>
>> Loaded gadget:  unit_centeroffset.lua  <unit_centeroffset.lua>
>> Loaded gadget:  unit_control_gunship_stafe_range.lua  <unit_control_gunship_stafe_range.lua>
>> Loaded gadget:  unit_dont_fire_at_radar.lua  <unit_dont_fire_at_radar.lua>
>> Loaded gadget:  unit_factory_flatten.lua  <unit_factory_flatten.lua>
>> Loaded gadget:  unit_fall_damage.lua  <unit_fall_damage.lua>
>> Loaded gadget:  unit_fighter_pullup.lua  <unit_fighter_pullup.lua>
>> Loaded gadget:  unit_gamerules_events.lua  <unit_gamerules_events.lua>
>> Loaded gadget:  unit_grass_cutter.lua  <unit_grass_cutter.lua>
>> Loaded gadget:  unit_impulsefloat_toggle.lua  <unit_impulsefloat_toggle.lua>
>> Loaded gadget:  unit_is_on_fire.lua  <unit_is_on_fire.lua>
>> Loaded gadget:  unit_marketplace.lua  <unit_marketplace.lua>
>> Loaded gadget:  unit_mex_overdrive.lua  <unit_mex_overdrive.lua>
>> Loaded gadget:  unit_overkill_prevention.lua  <unit_overkill_prevention.lua>
>> Loaded gadget:  unit_overkill_prevention_placeholder.lua  <unit_overkill_prevention_placeholder.lua>
>> Loaded gadget:  unit_planetwars.lua  <unit_planetwars.lua>
>> Loaded gadget:  unit_prevent_lab_hax.lua  <unit_prevent_lab_hax.lua>
>> Loaded gadget:  unit_prevent_landship.lua  <unit_prevent_landship.lua>
>> Loaded gadget:  unit_prevent_turret_overshoot.lua  <unit_prevent_turret_overshoot.lua>
>> Loaded gadget:  unit_priority.lua   <unit_priority.lua>
>> Loaded gadget:  unit_regeneration.lua  <unit_regeneration.lua>
>> Loaded gadget:  unit_removal_from_rezzed_structure.lua  <unit_removal_from_rezzed_structure.lua>
>> Loaded gadget:  unit_rezz_hp.lua    <unit_rezz_hp.lua>
>> Loaded gadget:  unit_self_destruct.lua  <unit_self_destruct.lua>
>> Loaded gadget:  unit_solar_force_closed.lua  <unit_solar_force_closed.lua>
>> Loaded gadget:  unit_spherical_los.lua  <unit_spherical_los.lua>
>> Loaded gadget:  unit_starlight_satellite_capture.lua  <unit_starlight_satellite_capture.lua>
>> Loaded gadget:  unit_stealth.lua    <unit_stealth.lua>
>> Loaded gadget:  unit_target_priority.lua  <unit_target_priority.lua>
>> Loaded gadget:  unit_transport_speed.lua  <unit_transport_speed.lua>
>> Loaded gadget:  unit_turn_without_interia.lua  <unit_turn_without_interia.lua>
>> Loaded gadget:  unit_untargetable.lua  <unit_untargetable.lua>
>> Loaded gadget:  unit_water_effects.lua  <unit_water_effects.lua>
>> Loaded gadget:  unit_windmill_control.lua  <unit_windmill_control.lua>
>> Loaded gadget:  unit_xp.lua         <unit_xp.lua>
>> Loaded gadget:  unit_zombies.lua    <unit_zombies.lua>
>> Loaded gadget:  wake_fx.lua         <wake_fx.lua>
>> Loaded gadget:  weapon_area_damage.lua  <weapon_area_damage.lua>
>> Loaded gadget:  weapon_impulse.lua  <weapon_impulse.lua>
>> Loaded gadget:  weapon_noexplode_stopper.lua  <weapon_noexplode_stopper.lua>
>> Loaded gadget:  weapon_shield_merge.lua  <weapon_shield_merge.lua>
>> Loaded gadget:  weapon_single_hit.lua  <weapon_single_hit.lua>
>> Loaded gadget:  Commander Upgrade   <unit_commander_upgrade.lua>
>> Loaded gadget:  CustomUnitShaders   <api_custom_unit_shaders.lua>
>> Loaded gadget:  UnitCloakShield     <unit_cloak_shield.lua>
>> Loaded gadget:  Lups Cloak FX       <lups_cloak_fx.lua>
>> Loaded gadget:  Chicken control     <chicken_control.lua>
>> Loaded gadget:  Unit Explosion Spawner  <unit_explosion_spawner.lua>
>> Loaded gadget:  Lups Shield         <lups_shield.lua>
>> Loaded gadget:  Lups                <lups_wrapper.lua>
>> Loaded gadget:  Awards              <awards.lua>
>> Loaded gadget:  Chicken Spawner     <unit_spawner.lua>
>> Loaded gadget:  Profiler            <dbg_profiler.lua>
[f=-000001] Unsynced LuaRules: finished loading
[f=-000001] Loading LuaGaia
[f=-000001] Loading LuaUI
[f=-000001] LuaUI Entry Point: "luaui.lua"
[f=-000001] LuaUI Access Lock: enabled
[f=-000001] LuaSocket Enabled: yes
[f=-000001] Using LUAUI_DIRNAME = LuaUI/
[f=-000001] Reloading GUI config from file: LuaUI/ctrlpanel.txt
[f=-000001] LuaUI: bound F11 to the widget selector
[f=-000001] LuaUI: bound CTRL+F11 to tweak mode
[f=-000001] Loading last game win data
[f=-000001] Resetting win data
[f=-000001] Last game player count: 2, This game player count: 2
[f=-000001] Last game allyTeam count: 3, This game allyTeam count: 3
[f=-000001] Player and team counts match, continuing
[f=-000001] Testing last game's team 0 mapped to this game's team 0
[f=-000001] All players and teams match from last game, using last game's scores as base
[f=-000001] Loaded API widget:  Cluster Detection   <api_cluster_detection.lua>
[f=-000001] Loaded API widget:  Hacky version fix   <hacky_version_fix.lua>
[f=-000001] Loaded API widget:  Shared Functions    <api_shared_functions.lua>
[f=-000001] Loaded API widget:  i18n                <api_i18n.lua>
[f=-000001] Loaded API widget:  Win Counter         <api_win_counter.lua>
[f=-000001] Loaded API widget:  Draw Mouse Build    <api_draw_mouse_build.lua>
[f=-000001] Loaded API widget:  Modular Comm Info   <api_modularcomms.lua>
[f=-000001] Loaded API widget:  CommandInsert       <cmd_commandinsert.lua>
[f=-000001] Loaded API widget:  Chili Framework     <api_chili.lua>
[f=-000001] Loaded API widget:  Lag (AFK) monitor   <api_lag_monitor.lua>
[f=-000001] Loaded API widget:  Lups                <lups_wrapper.lua>
[f=-000001] Loaded API widget:  Pre-Selection Handler  <api_preselection.lua>
[f=-000001] Loaded widget:  Chili Highlight     <gui_chili_highlight.lua>
[f=-000001] Loaded widget:  Selection Hierarchy  <gui_selection_hierarchy.lua>
[f=-000001] Loaded widget:  Deferred rendering  <gfx_deferred_rendering.lua>
[f=-000001] Hardware mouse-cursor is enabled!
[f=-000001] Set "shadows" config-parameter to 1
[f=-000001] Ground-decals rendering is enabled!
[f=-000001] Set maximum particles to: 25000
[f=-000001] Set UnitLodDist to 9999
[f=-000001] Set UnitIconDist to 151
[f=-000001] model shaders is enabled!
[f=-000001] SetLobbyButtonEnabled, false
[f=-000001] Loaded widget:  EPIC Menu           <gui_epicmenu.lua>
[f=-000001] Loaded widget:  Custom Markers      <gui_custom_markers.lua>
[f=-000001] Loaded widget:  Chili Minimap       <gui_chili_minimap.lua>
[f=-000001] Loaded widget:  Chili Widget Selector  <api_chili_widgetselector.lua>
[f=-000001] Loaded widget:  Hide Interface Action  <gui_hide_interface_action.lua>
[f=-000001] Mexspot Fetcher fetching
[f=-000001] Loaded widget:  Mexspot Fetcher     <api_mexspot_fetcher.lua>
[f=-000001] Team highlighting: Disabled
[f=-000001] Loaded widget:  Teamhighlight option  <gui_teamhighlight.lua>
[f=-000001] Loaded widget:  Local Team Colors   <gui_local_colors.lua>
[f=-000001] Loaded widget:  Display Keys 2      <gui_chili_display_keys.lua>
[f=-000001] Loaded widget:  Save Game Menu      <gui_savegame.lua>
[f=-000001] Loaded widget:  Specific Unit Reclaimer  <unit_unit_reclaimer.lua>
[f=-000001] Loaded widget:  Area-reclaim trees  <unit_tree_reclaim.lua>
[f=-000001] Loaded widget:  Chili Global Commands  <gui_chili_global_commands.lua>
[f=-000001] Loaded widget:  Chili Commander Upgrade  <gui_chili_commander_upgrade.lua>
[f=-000001] Loaded widget:  HealthBars          <unit_healthbars.lua>
[f=-000001] Loaded widget:  Noises              <snd_noises.lua>
[f=-000001] Loaded widget:  Terraform Icon Draw  <unit_terraform_draw.lua>
[f=-000001] Loaded widget:  Unit Icons          <unit_icons.lua>
[f=-000001] Loaded widget:  Chili Vote Display  <gui_chili_vote.lua>
[f=-000001] Loaded widget:  Auto Patrol Nanos   <unit_auto_patrol_nanos.lua>
[f=-000001] Loaded widget:  BuildETA            <gui_build_eta.lua>
[f=-000001] Loaded widget:  Cloak Fire State 2  <unit_cloakfirestate2.lua>
[f=-000001] Loaded widget:  Depth of Field Shader  <gfx_dof.lua>
[f=-000001] Loaded widget:  Double-Click attack-move  <cmd_doubleclick_attackmove.lua>
[f=-000001] Loaded widget:  EndGame Stats       <gui_chili_endgraph.lua>
[f=-000001] Loaded widget:  Initial Queue ZK    <unit_initial_queue.lua>
[f=-000001] Loaded widget:  Objectives          <mission_objectives.lua>
[f=-000001] Loaded widget:  Unit Marker Zero-K  <unit_marker.lua>
[f=-000001] Loaded widget:  Antinuke Coverage   <gui_antinuke_coverage.lua>
[f=-000001] Loaded widget:  Area Attack Tweak   <cmd_area_attack_tweak.lua>
[f=-000001] Loaded widget:  Autoquit            <autoquit.lua>
[f=-000001] Loaded widget:  Blast Radius        <gui_blastradius.lua>
[f=-000001] Loaded widget:  CameraShake         <camera_shake.lua>
[f=-000001] Loaded widget:  Cheat Sheet         <gui_chili_cheats.lua>
[f=-000001] Loaded widget:  Chili Economy Panel Default  <gui_chili_economy_panel2.lua>
[f=-000001] Loaded widget:  Chili EndGame Window  <gui_chili_endgamewindow.lua>
[f=-000001] Loaded widget:  Chili Inactivity Win  <gui_chili_inactivity_win.lua>
[f=-000001] Loaded widget:  Chili Nuke Warning  <gui_chili_nuke_warning.lua>
[f=-000001] Loaded widget:  Chili Rejoining Progress Bar  <gui_chili_rejoin_progress.lua>
[f=-000001] Loaded widget:  Chili Selections & CursorTip v2  <gui_chili_selections_and_cursortip.lua>
[f=-000001] Loaded widget:  Chili Spectator Panels  <gui_chili_spectator_panels.lua>
[f=-000001] Loaded widget:  Context Menu        <gui_contextmenu.lua>
[f=-000001] Loaded widget:  Darkening           <gui_darkening.lua>
[f=-000001] Loaded widget:  Decloak Range       <unit_decloak_range.lua>
[f=-000001] Loaded widget:  Decoration Handler  <unit_decoration_handler.lua>
[f=-000001] Loaded widget:  Defense Range Zero-K  <gui_defenserange.lua>
[f=-000001] Loaded widget:  Economic Victory Announcer  <gui_economic_victory_announcer.lua>
[f=-000001] Loaded widget:  Ferry Points        <cmd_ferry_points.lua>
[f=-000001] Loaded widget:  Galaxy Battle Handler  <mission_galaxy_battle_handler.lua>
[f=-000001] Loaded widget:  Game Analytics Handler  <api_game_analytics.lua>
[f=-000001] Input grabbing is enabled!
[f=-000001] Loaded widget:  Grab Input          <api_grabinput.lua>
[f=-000001] Loaded widget:  Guard Remove        <cmd_guard_remove.lua>
[f=-000001] Loaded widget:  Haven Handler       <gui_havens.lua>
[f=-000001] Loaded widget:  Highlight Geos      <gui_highlight_geos.lua>
[f=-000001] Loaded widget:  In-game Guide       <gui_ingame_guide.lua>
[f=-000001] Loaded widget:  In-game Ignore      <ignore.lua>
[f=-000001] Loaded widget:  Keep Target         <cmd_keep_target.lua>
[f=-000001] Loaded widget:  Local Widgets Config  <localwidgets.lua>
[f=-000001] Loaded widget:  MetalFeatures       <gui_metal_features.lua>
[f=-000001] Loaded widget:  Mex Placement Handler  <cmd_mex_placement.lua>
[f=-000001] Loaded widget:  MinimapEvents       <minimap_events.lua>
[f=-000001] Loaded widget:  Misc default command replacements  <unit_default_commands.lua>
[f=-000001] Loaded widget:  Missile Silo Range  <missilesilo_range.lua>
[f=-000001] Loaded widget:  Mission Results Handler  <mission_results.lua>
[f=-000001] Loaded widget:  Morph Finished notification  <unit_morph_finished.lua>
[f=-000001] Loaded widget:  Orbit Command       <cmd_orbit.lua>
[f=-000001] Loaded widget:  Persistent Build Spacing  <gui_persistent_build_spacing.lua>
[f=-000001] Loaded widget:  Point Tracker       <gui_point_tracker.lua>
[f=-000001] Loaded widget:  Projectile Lights   <gfx_projectile_lights.lua>
[f=-000001] Loaded widget:  Raw Move Issue      <cmd_raw_move_issue.lua>
[f=-000001] Loaded widget:  ReclaimInfo         <gui_reclaiminfo.lua>
[f=-000001] Loaded widget:  Set Springsettings  <api_set_springsettings.lua>
[f=-000001] Loaded widget:  Show All Commands v2  <unit_showallcommands_2.lua>
[f=-000001] Loaded widget:  Showeco and Grid Drawer  <gui_showeco_action.lua>
[f=-000001] Loaded widget:  Simple Settings     <gui_simple_settings.lua>
[f=-000001] Loaded widget:  Smart Bombers       <unit_smart_bombers.lua>
[f=-000001] Loaded widget:  SmoothCam           <camera_smoothcam.lua>
[f=-000001] Loaded widget:  Spectate Selected Team  <gui_spectate_selected_team.lua>
[f=-000001] Loaded widget:  State Reverse Toggle  <cmd_state_reverse_toggle.lua>
[f=-000001] Loaded widget:  Stereo3D            <gfx_stereo3d.lua>
[f=-000001] Loaded widget:  Stop Self-D         <cmd_stop_selfd.lua>
[f=-000001] Loaded widget:  Transport Load Double Tap  <cmd_select_load.lua>
[f=-000001] Loaded widget:  Voice Assistant     <unit_voice.lua>
[f=-000001] Loaded widget:  Auto First Build Facing  <init_autofirstbuildfacing.lua>
[f=-000001] Loaded widget:  Auto Group          <unit_auto_group.lua>
[f=-000001] Loaded widget:  NoDuplicateOrders   <cmd_no_duplicate_orders.lua>
[f=-000001] Loaded widget:  Startup Info and Selector  <init_startup_info_selector.lua>
[f=-000001] Loaded widget:  Easy Facing         <gui_easyfacing.lua>
[f=-000001] Loaded widget:  Stockpiler          <unit_stockpile.lua>
[f=-000001] Loaded widget:  Ghost Site          <unit_ghostsite.lua>
[f=-000001] Loaded widget:  Transport AI        <unit_transport_ai.lua>
[f=-000001] Loaded widget:  Attack Warning      <unit_attack_warning.lua>
[f=-000001] Loaded widget:  Comm-n-Elo Startpos. Info  <init_startpointelocom_info.lua>
[f=-000001] Loaded widget:  Start Point Remover & Comm Selector  <init_start_point_remover.lua>
[f=-000001] Loaded widget:  Chili AI Set Start  <gui_chili_ai_start_pos.lua>
[f=-000001] Loaded widget:  Attack AoE          <gui_attack_aoe.lua>
[f=-000001] Loaded widget:  Chili Custom Modoptions Info  <gui_custommodoptions_info.lua>
[f=-000001] Loaded widget:  Icon Sets           <gui_icon_sets.lua>
[f=-000001] Loaded widget:  Recorder (Save)     <dbg_recorder_save.lua>
[f=-000001] Loaded widget:  Smooth Scroll       <camera_smooth_move.lua>
[f=-000001] Loaded widget:  Unit Start State    <unit_start_state.lua>
[f=-000001] Loaded widget:  UnitNoStuckInFactory  <unit_nostuck_infactory.lua>
[f=-000001] Loaded widget:  PlanetWars Info     <gui_planetwars_info.lua>
[f=-000001] <Replay control buttons> Live mode. Widget removed.
[f=-000001] Loaded widget:  Replay control buttons  <gui_replay_controls.lua>
[f=-000001] Loaded widget:  Commands FX         <gfx_commands_fx.lua>
[f=-000001] Loaded widget:  MessageBoxes ZK     <mission_messagebox_zk.lua>
[f=-000001] Loaded widget:  UnitShapes          <unit_shapes.lua>
[f=-000001] Loaded widget:  Map Edge Extension  <map_edge_extension.lua>
[f=-000001] Loaded widget:  AllyCursors         <gui_ally_cursors.lua>
[f=-000001] Loaded widget:  Lua Metal Decals    <gfx_dynamic_metal.lua>
[f=-000001] Loaded widget:  Gadget Icons        <api_gadget_icons.lua>
[f=-000001] Loaded widget:  Rank Icons 2        <unit_rank_icons.lua>
[f=-000001] Loaded widget:  Selection Send      <api_selectionsend.lua>
[f=-000001] Loaded widget:  Shield Guard        <unit_shield_guard.lua>
[f=-000001] Loaded widget:  State Icons         <unit_state_icons.lua>
[f=-000001] Loaded widget:  Building Starter    <unit_building_starter.lua>
[f=-000001] Loaded widget:  Cloaker Guard       <unit_cloaker_guard.lua>
[f=-000001] Loaded widget:  LupsManager         <gfx_lups_manager.lua>
[f=-000001] Loaded widget:  Smoke Signals       <gfx_lups_smokesignal.lua>
[f=-000001] Loaded widget:  Units on Fire       <gfx_lups_units_on_fire.lua>
[f=-000001] Loaded widget:  Newton Firezone     <cmd_newton_firezone.lua>
[f=-000001] Loaded widget:  Vertical Line on Radar Dots v2  <gui_vertlineaid.lua>
[f=-000001] Loaded widget:  Receive Units Indicator  <gui_recv_indicator.lua>
[f=-000001] Loaded widget:  Auto-toggle false color vision  <gui_auto_engine_falsecolor.lua>
[f=-000001] Loaded widget:  Chili Docking       <api_chili_docking.lua>
[f=-000001] Loaded widget:  Chili Pro Console   <gui_chili_proconsole_test.lua>
[f=-000001] Loaded widget:  Chili Crude Player List  <gui_chili_crudeplayerlist.lua>
[f=-000001] Loaded widget:  HUD Presets         <gui_hud_presets.lua>
[f=-000001] Loaded widget:  Lasso Terraform GUI  <gui_lasso_terraform.lua>
[f=-000001] Loaded widget:  Image Preloader     <dbg_img_preload.lua>
[f=-000001] Loaded widget:  Chili Core Selector  <gui_chili_core_selector.lua>
[f=-000001] Loaded widget:  Default Group Recall Fix  <gui_group_recall_fix.lua>
[f=-000001] Loaded widget:  Select Keys         <gui_selectkeys.lua>
[f=-000001] Loaded widget:  Start Boxes         <minimap_startbox_new.lua>
[f=-000001] Loaded widget:  Chili Share menu v1.24  <gui_chili_share.lua>
[f=-000001] Loaded widget:  Pause Screen        <gui_pausescreen.lua>
[f=-000001] Loaded widget:  Restricted Zones    <gui_restrictedzones.lua>
[f=-000001] Loaded widget:  Jumpjet GUI         <gui_jumpjets.lua>
[f=-000001] Loaded widget:  Chili Gesture Menu  <gui_chili_gesture_menu.lua>
[f=-000001] Loaded widget:  CustomFormations2   <cmd_customformations2.lua>
[f=-000001] SetSunLighting
[f=-000001] Loaded widget:  Sun and Atmosphere Handler.  <gfx_sun_and_atmosphere.lua>
[f=-000001] Loaded widget:  Chili Integral Menu  <gui_chili_integral_menu.lua>
[f=-000001] Loaded widget:  Color Blindness Correction  <gfx_color_blindness_correction.lua>
[f=-000001] Loaded widget:  Layout Handler      <cmd_layout_handler.lua>
[f=-000001] Loaded widget:  Persistent Build Height  <gui_persistent_build_height.lua>
[f=-000001] Loaded widget:  Text To Speech Control  <snd_text_to_speech.lua>
[f=-000001] Removed 'GC at >100MB': disabled.
[f=-000001] Loaded widget:  GC at >300MB        <dbg_forcegc_spring97.lua>
[f=-000001] Writing last game win data
[f=-000001] LuaUI v0.3
[f=-000001] [Game::LoadGame][5] globalQuit=0 forcedQuit=0
[f=-000001] [LoadFinalize] finalizing PFS
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] BLOCK_SIZE=16
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] PATHESTIMATOR_VERSION=89
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] heightMapChecksum=1eacd317
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] typeMapChecksum=37560093
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] moveDefChecksum=35c062f7
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] blockMapChecksum=19f1f871
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] estimatorHashCode=a5b52f7b
[f=-000001] [Path] [PathEstimator::ReadFile] hash=a5b52f7b file="cache\104dev-maintenance/paths/Aquatic Divide Revised v02.pe-a5b52f7b.zip" (exists=0)
[f=-000001] [InitEstimator] creating PE16 cache with 8 PF threads (28 MB)
[f=-000001] [EstimatePathCosts] precached 2 of 1024 blocks
[f=-000001] [EstimatePathCosts] precached 69 of 1024 blocks
[f=-000001] [EstimatePathCosts] precached 139 of 1024 blocks
[f=-000001] [EstimatePathCosts] precached 208 of 1024 blocks
[f=-000001] [EstimatePathCosts] precached 273 of 1024 blocks
[f=-000001] [EstimatePathCosts] precached 342 of 1024 blocks
[f=-000001] [EstimatePathCosts] precached 410 of 1024 blocks
[f=-000001] [EstimatePathCosts] precached 476 of 1024 blocks
[f=-000001] [EstimatePathCosts] precached 540 of 1024 blocks
[f=-000001] [EstimatePathCosts] precached 613 of 1024 blocks
[f=-000001] [EstimatePathCosts] precached 682 of 1024 blocks
[f=-000001] [EstimatePathCosts] precached 752 of 1024 blocks
[f=-000001] [EstimatePathCosts] precached 820 of 1024 blocks
[f=-000001] [EstimatePathCosts] precached 887 of 1024 blocks
[f=-000001] [EstimatePathCosts] precached 957 of 1024 blocks
[f=-000001] [InitEstimator] writing PE16 pe-cache to file
[f=-000001] [Path] [PathEstimator::WriteFile] hash=a5b52f7b file="cache\104dev-maintenance/paths/Aquatic Divide Revised v02.pe-a5b52f7b.zip" (exists=0)
[f=-000001] [InitEstimator] written PE16 pe-cache to file
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] BLOCK_SIZE=32
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] PATHESTIMATOR_VERSION=89
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] heightMapChecksum=1eacd317
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] typeMapChecksum=37560093
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] moveDefChecksum=35c062f7
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] blockMapChecksum=19f1f871
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] estimatorHashCode=a5b52f8b
[f=-000001] [Path] [PathEstimator::ReadFile] hash=a5b52f8b file="cache\104dev-maintenance/paths/Aquatic Divide Revised v02.pe2-a5b52f8b.zip" (exists=0)
[f=-000001] [InitEstimator] creating PE32 cache with 8 PF threads (10 MB)
[f=-000001] [EstimatePathCosts] precached 2 of 256 blocks
[f=-000001] [EstimatePathCosts] precached 19 of 256 blocks
[f=-000001] [EstimatePathCosts] precached 40 of 256 blocks
[f=-000001] [EstimatePathCosts] precached 57 of 256 blocks
[f=-000001] [EstimatePathCosts] precached 79 of 256 blocks
[f=-000001] [EstimatePathCosts] precached 100 of 256 blocks
[f=-000001] [EstimatePathCosts] precached 117 of 256 blocks
[f=-000001] [EstimatePathCosts] precached 135 of 256 blocks
[f=-000001] [EstimatePathCosts] precached 153 of 256 blocks
[f=-000001] [EstimatePathCosts] precached 172 of 256 blocks
[f=-000001] [EstimatePathCosts] precached 189 of 256 blocks
[f=-000001] [EstimatePathCosts] precached 210 of 256 blocks
[f=-000001] [EstimatePathCosts] precached 226 of 256 blocks
[f=-000001] [EstimatePathCosts] precached 244 of 256 blocks
[f=-000001] [InitEstimator] writing PE32 pe2-cache to file
[f=-000001] [Path] [PathEstimator::WriteFile] hash=a5b52f8b file="cache\104dev-maintenance/paths/Aquatic Divide Revised v02.pe2-a5b52f8b.zip" (exists=0)
[f=-000001] [InitEstimator] written PE32 pe2-cache to file
[f=-000001] [LoadFinalize] finalized PFS (482ms, checksum 6fd4c87e)
[f=-000001] Loading Skirmish AIs
[f=-000001] Skirmish AI <Circuit Normal-stable>: Loading the Terrain-Map ...
[f=-000001] Skirmish AI <Circuit Normal-stable>:   Water Damage: 0.000000
[f=-000001] Skirmish AI <Circuit Normal-stable>:   Sector-Map Block Size: 64
[f=-000001] Skirmish AI <Circuit Normal-stable>:   Sector-Map Size: 4096 (x64, z64)
[f=-000001] Skirmish AI <Circuit Normal-stable>:   Determining Usable Terrain for all units ...
[f=-000001] Skirmish AI <Circuit Normal-stable>:   Map Land Percent: 85.13%
[f=-000001] Skirmish AI <Circuit Normal-stable>:   Minimum Elevation: -99.22
[f=-000001] Skirmish AI <Circuit Normal-stable>:   Immobile-Type: Min/Max Elevation=(-0.000000 / any)   Is buildable across 83.325195% of the map. (used by 27 unit-defs)
[f=-000001] Skirmish AI <Circuit Normal-stable>:   Immobile-Type: Min/Max Elevation=(-20.000000 / any)      Is buildable across 84.643555% of the map. (used by 2 unit-defs)
[f=-000001] Skirmish AI <Circuit Normal-stable>:   Immobile-Type: Min/Max Elevation=(any / any)     Is buildable across 100.000000% of the map. (used by 28 unit-defs)
[f=-000001] Skirmish AI <Circuit Normal-stable>:   Immobile-Type: Min/Max Elevation=(any / any)     Is buildable across 100.000000% of the map. (used by 37 unit-defs)
[f=-000001] Skirmish AI <Circuit Normal-stable>:   Immobile-Type: Min/Max Elevation=(any / -15.000000)      Is buildable across 12.329102% of the map. (used by 1 unit-defs)
[f=-000001] Skirmish AI <Circuit Normal-stable>:   Immobile-Type: Min/Max Elevation=(any / -10.000000)      Is buildable across 12.573242% of the map. (used by 1 unit-defs)
[f=-000001] Skirmish AI <Circuit Normal-stable>:   Mobile-Type: Min/Max Elevation=(-5000.00 / any)      Max Slope=(0.41))   Move-Data used:'akbot6'     Has 1 Map-Area(s) occupying 97.29% of the map. (used by 318 unit-defs)
[f=-000001] Skirmish AI <Circuit Normal-stable>:   Mobile-Type: Min/Max Elevation=(any / -15.00)    Max Slope=(1.00))   Move-Data used:'boat10'     Has 3 Map-Area(s) occupying 12.18% of the map. (used by 6 unit-defs)
[f=-000001] Skirmish AI <Circuit Normal-stable>:   Mobile-Type: Min/Max Elevation=(any / any)   Max Slope=(0.41))   Move-Data used:'bhover3'    Has 1 Map-Area(s) occupying 97.58% of the map. (used by 5 unit-defs)
[f=-000001] Skirmish AI <Circuit Normal-stable>:   Mobile-Type: Min/Max Elevation=(-22.00 / any)    Max Slope=(0.41))   Move-Data used:'kbot4'      Has 1 Map-Area(s) occupying 82.06% of the map. (used by 32 unit-defs)
[f=-000001] Skirmish AI <Circuit Normal-stable>:   Mobile-Type: Min/Max Elevation=(-16.00 / any)    Max Slope=(1.00))   Move-Data used:'tkbot2'     Has 1 Map-Area(s) occupying 83.54% of the map. (used by 4 unit-defs)
[f=-000001] Skirmish AI <Circuit Normal-stable>:   Mobile-Type: Min/Max Elevation=(-5000.00 / any)      Max Slope=(1.00))   Move-Data used:'atkbot3'    Has 1 Map-Area(s) occupying 100.00% of the map. (used by 4 unit-defs)
[f=-000001] Skirmish AI <Circuit Normal-stable>:   Mobile-Type: Min/Max Elevation=(-22.00 / any)    Max Slope=(1.00))   Move-Data used:'tkbot4'     Has 1 Map-Area(s) occupying 83.89% of the map. (used by 12 unit-defs)
[f=-000001] Skirmish AI <Circuit Normal-stable>:   Mobile-Type: Min/Max Elevation=(any / any)   Max Slope=(0.11))   Move-Data used:'hover3'     Has 4 Map-Area(s) occupying 83.52% of the map. (used by 12 unit-defs)
[f=-000001] Skirmish AI <Circuit Normal-stable>:   Mobile-Type: Min/Max Elevation=(-16.00 / any)    Max Slope=(0.41))   Move-Data used:'skbot2'     Has 1 Map-Area(s) occupying 81.76% of the map. (used by 3 unit-defs)
[f=-000001] Skirmish AI <Circuit Normal-stable>:   Mobile-Type: Min/Max Elevation=(any / -5.00)     Max Slope=(1.00))   Move-Data used:'boat4'      Has 3 Map-Area(s) occupying 12.82% of the map. (used by 9 unit-defs)
[f=-000001] Skirmish AI <Circuit Normal-stable>:   Mobile-Type: Min/Max Elevation=(-22.00 / any)    Max Slope=(0.11))   Move-Data used:'tank4'      Has 1 Map-Area(s) occupying 70.56% of the map. (used by 20 unit-defs)
[f=-000001] Skirmish AI <Circuit Normal-stable>: No config file! (LuaRules/Configs/CircuitAINormal32/stable/Aquatic_Divide_Revised_v02.json)
[f=-000001] Skirmish AI <Circuit Normal-stable>: No config file! (LuaRules/Configs/CircuitAINormal32/stable/Default/circuit.json)
[f=-000001] Skirmish AI <Circuit Normal-stable>: Circuit Normal 0.9.23 (0) Initialized!
[f=-000001] [Game::LoadGame][6] globalQuit=0 forcedQuit=0
[f=-000001] [LuaMemPool::LogStats][handle=LuaIntro (unsynced)] index=5 {blocks,sizes}={0,0} {int,ext,rec}Allocs={0,11582,0} {chunk,block}Bytes={0,0}
[f=-000001] Input grabbing is enabled!
[f=-000001] Mex Placement Initialised with 21 spots.
[f=-000001] SetLobbyButtonEnabled, false
[f=-000001] UpdateInterfacePreset, minimapRight
[f=-000001] GameID: 2b01385a9e4ea6bc1c172cd1d400586a
[f=-000001] Connection attempt from Licho
[f=-000001]  -> Version: 104.0.1-92-g4409317 maintenance
[f=-000001] Epicmenu: Switching to Total Annihilation camera mode
[f=-000001] [GR::LogDisplayMode] display-mode set to 1920x1200x24bpp@59Hz (windowed::borderless)
[f=-000001] Statistics for RectangleOptimizer: 8%
[f=-000001] UpdateInterfacePreset, minimapRight
[f=-000001]  -> Connection established (given id 0)
[f=-000001] Connection attempt from Danecek
[f=-000001]  -> Version: 104.0.1-92-g4409317 maintenance
[f=-000001]  -> Connection established (given id 1)
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="Licho" string="[PreGame::GameDataReceived][map-checksums={0x1,0xbd488a10}]"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="Licho" string="[PreGame::GameDataReceived][mod-checksums={0x1,0xebf43c07}]"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="Danecek" string="[PreGame::GameDataReceived][map-checksums={0x1,0xbd488a10}]"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="Danecek" string="[PreGame::GameDataReceived][mod-checksums={0x1,0xebf43c07}]"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="Licho" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=65c34fd1d8e147302de095111b9aca84e3cd271bbfa69066f63f73cbd23f9c0d52056e13636916fc6e4d001d169a6d48a5d68f79a611b436349772be338acc61]"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="Licho" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=3f36c5ad66b348793c5fe70717743fbc46ff670b6c2fad4ca7168735b9196b3ccfc67b091332327cf0bf8f7af68ebae6287ba1e0d392e28d920402b89a3eca2f]"
[f=-000001] Skirmish AI "AI: Normal (1)" (ID:0, Short-Name:"CircuitAINormal32", Version:"") took over control of team 1
[f=-000001] <Licho> Allies: I choose: Recon!
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="Danecek" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=65c34fd1d8e147302de095111b9aca84e3cd271bbfa69066f63f73cbd23f9c0d52056e13636916fc6e4d001d169a6d48a5d68f79a611b436349772be338acc61]"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="Danecek" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=3f36c5ad66b348793c5fe70717743fbc46ff670b6c2fad4ca7168735b9196b3ccfc67b091332327cf0bf8f7af68ebae6287ba1e0d392e28d920402b89a3eca2f]"
[f=-000001] <Danecek> Allies: I choose: Recon!
[f=-000001] [liblobby] Warning: Duplicate user(NoxTal) added to channel (zk)
[f=0000085] !transmitlobby @voice@buildUnit@add;shieldcon;Convict
[f=0000085] !transmitlobby @voice@buildUnit@add;shieldscout;Dirtbag
[f=0000085] !transmitlobby @voice@buildUnit@add;shieldraid;Bandit
[f=0000085] !transmitlobby @voice@buildUnit@add;shieldskirm;Rogue
[f=0000085] !transmitlobby @voice@buildUnit@add;shieldassault;Thug
[f=0000085] !transmitlobby @voice@buildUnit@add;shieldriot;Outlaw
[f=0000085] !transmitlobby @voice@buildUnit@add;shieldfelon;Felon
[f=0000085] !transmitlobby @voice@buildUnit@add;shieldarty;Racketeer
[f=0000085] !transmitlobby @voice@buildUnit@add;shieldaa;Vandal
[f=0000085] !transmitlobby @voice@buildUnit@add;shieldbomb;Snitch
[f=0000085] !transmitlobby @voice@buildUnit@add;shieldshield;Aspis
[f=0000085] !transmitlobby @voice@buildUnit@reload
[f=0000363] <Licho> Allies: I invited Danecek to join my squad.
[f=0000498] verifying invite
[f=0000498] invite verified
[f=0000498] [Commshare] Assigning player id 1(Danecek) to team 0
[f=0000504] Licho added point: Unit received from Danecek
[f=0003534] [Chobby] Warning: Missing minimap image for
[f=0004323] game_message: Bandit is under attack
[f=0004597] game_message: Bandit is under attack
[f=0004762] game_message: Bandit is under attack
[f=0004889] [Chobby] Warning: Missing minimap image for
[f=0005332] game_message: Bandit is under attack
[f=0005355] !transmitlobby @voice@buildUnit@add;cloakcon;Conjurer
[f=0005355] !transmitlobby @voice@buildUnit@add;cloakraid;Glaive
[f=0005355] !transmitlobby @voice@buildUnit@add;cloakheavyraid;Scythe
[f=0005355] !transmitlobby @voice@buildUnit@add;cloakskirm;Ronin
[f=0005355] !transmitlobby @voice@buildUnit@add;cloakriot;Reaver
[f=0005355] !transmitlobby @voice@buildUnit@add;cloakassault;Knight
[f=0005355] !transmitlobby @voice@buildUnit@add;cloakarty;Sling
[f=0005355] !transmitlobby @voice@buildUnit@add;cloaksnipe;Phantom
[f=0005355] !transmitlobby @voice@buildUnit@add;cloakaa;Gremlin
[f=0005355] !transmitlobby @voice@buildUnit@add;cloakbomb;Imp
[f=0005355] !transmitlobby @voice@buildUnit@add;cloakjammer;Iris
[f=0005355] !transmitlobby @voice@buildUnit@reload
[f=0005583] [liblobby] Warning: Duplicate user(manero) added to channel (zk)
[f=0005635] [Chobby] Warning: Missing minimap image for
[f=0006470] Upgrade UI Debug - Upgrade Command Sent
[f=0006932] game_message: Morph complete: Recon lvl 1
[f=0007236] [liblobby] Warning: Duplicate user(Odlaner) added to channel (zk)
[f=0007397] [liblobby] Warning: Duplicate user([ffc]killer) added to channel (zk)
[f=0007587] [Chobby] Warning: Missing minimap image for
[f=0007724] !transmitlobby @voice@buildUnit@add;gunshipcon;Wasp
[f=0007724] !transmitlobby @voice@buildUnit@add;gunshipbomb;Blastwing
[f=0007724] !transmitlobby @voice@buildUnit@add;gunshipemp;Gnat
[f=0007724] !transmitlobby @voice@buildUnit@add;gunshipraid;Locust
[f=0007724] !transmitlobby @voice@buildUnit@add;gunshipskirm;Harpy
[f=0007724] !transmitlobby @voice@buildUnit@add;gunshipheavyskirm;Nimbus
[f=0007724] !transmitlobby @voice@buildUnit@add;gunshipassault;Revenant
[f=0007724] !transmitlobby @voice@buildUnit@add;gunshipkrow;Krow
[f=0007724] !transmitlobby @voice@buildUnit@add;gunshipaa;Trident
[f=0007724] !transmitlobby @voice@buildUnit@add;gunshiptrans;Charon
[f=0007724] !transmitlobby @voice@buildUnit@add;gunshipheavytrans;Hercules
[f=0007724] !transmitlobby @voice@buildUnit@reload
[f=0007888] [Chobby] Warning: Missing minimap image for
[f=0008038] [Chobby] Warning: Missing minimap image for
[f=0008144] game_message: Morph complete: Recon lvl 1
[f=0008639] [Chobby] Warning: Missing minimap image for
[f=0009428] game_message: Bandit is under attack
[f=0009918] [Chobby] Warning: Missing minimap image for
[f=0009938] game_message: Bandit is under attack
[f=0009992] [Chobby] Warning: Missing minimap image for
[f=0010090] game_message: Bandit is under attack
[f=0010274] game_message: Glaive is under attack
[f=0010653] game_message: Glaive is under attack
[f=0010876] game_message: Bandit is under attack
[f=0011026] game_message: Glaive is under attack
[f=0011104] game_message: Added Thug to autogroup #2.
[f=0011104] game_message: Added Outlaw to autogroup #2.
[f=0011104] game_message: Added Felon to autogroup #2.
Zero-K.exe Information: 0 : Chobbyla << GaAddDesignEvent {"Value":"408.846008","EventID":"events_22_10_2017:game_v2:unit:first_start_building:factoryjump"}
[f=0012837] !transmitlobby @voice@buildUnit@add;planecon;Crane
[f=0012837] !transmitlobby @voice@buildUnit@add;planefighter;Swift
[f=0012837] !transmitlobby @voice@buildUnit@add;planeheavyfighter;Raptor
[f=0012837] !transmitlobby @voice@buildUnit@add;bomberprec;Raven
[f=0012837] !transmitlobby @voice@buildUnit@add;bomberriot;Phoenix
[f=0012837] !transmitlobby @voice@buildUnit@add;bomberdisarm;Thunderbird
[f=0012837] !transmitlobby @voice@buildUnit@add;bomberheavy;Likho
[f=0012837] !transmitlobby @voice@buildUnit@add;planescout;Owl
[f=0012837] !transmitlobby @voice@buildUnit@reload
[f=0013662] game_message: Outlaw is under attack
[f=0013962] game_message: Metal Extractor is under attack
[f=0014320] !transmitlobby @voice@buildUnit@add;jumpcon;Constable
[f=0014320] !transmitlobby @voice@buildUnit@add;jumpscout;Puppy
[f=0014320] !transmitlobby @voice@buildUnit@add;jumpraid;Pyro
[f=0014320] !transmitlobby @voice@buildUnit@add;jumpblackhole;Placeholder
[f=0014320] !transmitlobby @voice@buildUnit@add;jumpskirm;Moderator
[f=0014320] !transmitlobby @voice@buildUnit@add;jumpassault;Jack
[f=0014320] !transmitlobby @voice@buildUnit@add;jumpsumo;Jugglenaut
[f=0014320] !transmitlobby @voice@buildUnit@add;jumparty;Firewalker
[f=0014320] !transmitlobby @voice@buildUnit@add;jumpaa;Toad
[f=0014320] !transmitlobby @voice@buildUnit@add;jumpbomb;Skuttle
[f=0014320] !transmitlobby @voice@buildUnit@reload
[f=0015442] game_message: Metal Extractor is under attack
[f=0015681] game_message: Metal Extractor is under attack
[f=0016518] [liblobby] Warning: Duplicate user(vulcon) added to channel (zk)
[f=0017466] Licho added point: 
[f=0017720] [liblobby] Warning: Duplicate user(katastrophe) added to channel (zk)
[f=0017726] opts.steamInvite, nil
[f=0017986] [liblobby] Warning: Duplicate user(Odlaner) added to channel (zk)
[f=0018105] game_message: Wasp is under attack
[f=0018314] game_message: Glaive is under attack
[f=0018466] game_message: Glaive is under attack
[f=0018616] game_message: Glaive is under attack
Zero-K.exe Information: 0 : Chobbyla << GaAddDesignEvent {"Value":"673.283997","EventID":"events_22_10_2017:game_v2:unit:first_start_building:gunshipheavytrans"}
[f=0019115] game_message: Radar Tower is under attack
[f=0019948] [liblobby] Warning: Duplicate user(vulcon) added to channel (zk)
[f=0020832] game_message: Bandit is under attack
[f=0021569] game_message: Outlaw is under attack
[f=0024878] SendLuaMenuMsg showLobby
[f=0024878] HandleLobbyOverlay SetMainInterfaceVisibley
[f=0024878] Input grabbing is disabled!
[f=0025143] opts.steamInvite, nil
[f=0025170] game_message: Phoenix is under attack
[f=0025198] Input grabbing is enabled!
[f=0026481] game_message: Glaive is under attack
[f=0026632] game_message: Glaive is under attack
[f=0026684] SendLuaMenuMsg showLobby
[f=0026684] HandleLobbyOverlay SetMainInterfaceVisibley
[f=0026684] Input grabbing is disabled!
[f=0026801] game_message: Glaive is under attack
[f=0026960] game_message: Glaive is under attack
[f=0027111] game_message: Phoenix is under attack
[f=0027296] [liblobby] Warning: Duplicate user(Emyfour) added to channel (zk)
[f=0027575] game_message: Nimbus is under attack
[f=0029056] game_message: Wasp is under attack
[f=0029264] Input grabbing is enabled!
[f=0029284] [liblobby] Warning: Duplicate user(Jummy) added to channel (zk)
[f=0029287] SendLuaMenuMsg showLobby
[f=0029287] HandleLobbyOverlay SetMainInterfaceVisibley
[f=0029287] Input grabbing is disabled!
[f=0029334] Input grabbing is enabled!
[f=0029346] SendLuaMenuMsg showLobby
[f=0029346] HandleLobbyOverlay SetMainInterfaceVisibley
[f=0029346] Input grabbing is disabled!
[f=0029377] Input grabbing is enabled!
[f=0030411] [Chobby] Warning: Missing minimap image for
[f=0030819] SendLuaMenuMsg showLobby
[f=0030819] HandleLobbyOverlay SetMainInterfaceVisibley
[f=0030819] Input grabbing is disabled!
[f=0030871] Input grabbing is enabled!
[f=0030981] Input grabbing is enabled!
[f=0031011] Input grabbing is enabled!
[f=0031046] game_message: Nimbus is under attack
[f=0031057] Input grabbing is enabled!
[f=0031094] Input grabbing is enabled!
[f=0031170] Input grabbing is enabled!
[f=0031201] Input grabbing is enabled!
[f=0032733] game_message: Thug is under attack
[f=0032932] game_message: Thug is under attack
[f=0033108] game_message: Thug is under attack
[f=0033258] game_message: Thug is under attack
[f=0033415] game_message: Thug is under attack
[f=0033582] game_message: Thug is under attack
[f=0033967] game_message: Jugglenaut is under attack
[f=0034121] game_message: Thug is under attack
[f=0034603] [liblobby] Warning: Duplicate user(SpeedFreak93) added to channel (zk)
[f=0035387] game_message: Jugglenaut is under attack
[f=0035537] game_message: Jugglenaut is under attack
[f=0035687] game_message: Jugglenaut is under attack
[f=0035837] game_message: Jugglenaut is under attack
[f=0035930] [Chobby] Warning: Missing minimap image for
[f=0035987] game_message: Jugglenaut is under attack
[f=0036137] game_message: Jugglenaut is under attack
[f=0036287] game_message: Jugglenaut is under attack
[f=0036437] game_message: Jugglenaut is under attack
[f=0036587] game_message: Jugglenaut is under attack
[f=0036737] game_message: Jugglenaut is under attack
[f=0036887] game_message: Jugglenaut is under attack
[f=0037037] game_message: Jugglenaut is under attack
[f=0037187] game_message: Jugglenaut is under attack
[f=0037482] game_message: Jugglenaut is under attack
[f=0038127] game_message: Hercules is under attack
[f=0038655] Input grabbing is enabled!
[f=0038685] Input grabbing is enabled!
[f=0038772] Input grabbing is enabled!
[f=0038809] Input grabbing is enabled!
[f=0038839] Input grabbing is enabled!
[f=0038869] Input grabbing is enabled!
[f=0038899] Input grabbing is enabled!
[f=0038929] Input grabbing is enabled!
[f=0038960] Input grabbing is enabled!
[f=0038990] Input grabbing is enabled!
[f=0039246] game_message: Phoenix is under attack
[f=0039260] Input grabbing is enabled!
[f=0039290] Input grabbing is enabled!
[f=0039320] Input grabbing is enabled!
[f=0039351] Input grabbing is enabled!
[f=0039381] Input grabbing is enabled!
[f=0039411] Input grabbing is enabled!
[f=0039416] game_message: Solar Collector is under attack
[f=0039441] Input grabbing is enabled!
[f=0039471] Input grabbing is enabled!
[f=0039501] Input grabbing is enabled!
[f=0039531] Input grabbing is enabled!
[f=0039561] Input grabbing is enabled!
[f=0039591] Input grabbing is enabled!
[f=0039621] Input grabbing is enabled!
[f=0039651] Input grabbing is enabled!
[f=0039682] Input grabbing is enabled!
[f=0039688] game_message: Conjurer is under attack
[f=0039712] Input grabbing is enabled!
[f=0039742] Input grabbing is enabled!
[f=0039772] Input grabbing is enabled!
[f=0039802] Input grabbing is enabled!
[f=0039832] Input grabbing is enabled!
[f=0039862] Input grabbing is enabled!
[f=0039892] Input grabbing is enabled!
[f=0039923] Input grabbing is enabled!
[f=0039953] Input grabbing is enabled!
[f=0039983] Input grabbing is enabled!
[f=0040214] [liblobby] Warning: Duplicate user(Topkack) added to channel (zk)
[f=0040224] Input grabbing is enabled!
[f=0040254] Input grabbing is enabled!
[f=0040279] game_message: Phoenix is under attack
[f=0040284] Input grabbing is enabled!
[f=0040314] Input grabbing is enabled!
[f=0040344] Input grabbing is enabled!
[f=0040374] Input grabbing is enabled!
[f=0040404] Input grabbing is enabled!
[f=0040432] game_message: Wind/Tidal Generator is under attack
[f=0040434] Input grabbing is enabled!
[f=0040464] Input grabbing is enabled!
[f=0040495] Input grabbing is enabled!
[f=0040525] Input grabbing is enabled!
[f=0040555] Input grabbing is enabled!
[f=0040585] Input grabbing is enabled!
[f=0040615] Input grabbing is enabled!
[f=0040645] Input grabbing is enabled!
[f=0040675] Input grabbing is enabled!
[f=0040680] game_message: Phoenix is under attack
[f=0040705] Input grabbing is enabled!
[f=0040735] Input grabbing is enabled!
[f=0040765] Input grabbing is enabled!
[f=0040796] Input grabbing is enabled!
[f=0040826] Input grabbing is enabled!
[f=0040856] Input grabbing is enabled!
[f=0040865] game_message: Phoenix is under attack
[f=0040886] Input grabbing is enabled!
[f=0040917] Input grabbing is enabled!
[f=0040947] Input grabbing is enabled!
[f=0040977] Input grabbing is enabled!
[f=0041007] Input grabbing is enabled!
[f=0041034] game_message: Phoenix is under attack
[f=0041037] Input grabbing is enabled!
[f=0041067] Input grabbing is enabled!
[f=0041097] Input grabbing is enabled!
[f=0041127] Input grabbing is enabled!
[f=0041157] Input grabbing is enabled!
[f=0041187] Input grabbing is enabled!
[f=0041217] Input grabbing is enabled!
[f=0041247] Input grabbing is enabled!
[f=0041277] Input grabbing is enabled!
[f=0041298] game_message: Airplane Plant is under attack
[f=0041307] Input grabbing is enabled!
[f=0041338] Input grabbing is enabled!
[f=0041368] Input grabbing is enabled!
[f=0041398] Input grabbing is enabled!
[f=0041428] Input grabbing is enabled!
[f=0041458] Input grabbing is enabled!
[f=0041488] Input grabbing is enabled!
[f=0041518] Input grabbing is enabled!
[f=0041548] Input grabbing is enabled!
[f=0041578] Input grabbing is enabled!
[f=0041598] game_message: Phoenix is under attack
[f=0041608] Input grabbing is enabled!
[f=0041638] Input grabbing is enabled!
[f=0041668] Input grabbing is enabled!
[f=0041698] Input grabbing is enabled!
[f=0041728] Input grabbing is enabled!
[f=0041759] Input grabbing is enabled!
[f=0041764] game_message: Airplane Plant is under attack
[f=0041789] Input grabbing is enabled!
[f=0041819] Input grabbing is enabled!
[f=0041849] Input grabbing is enabled!
[f=0041879] Input grabbing is enabled!
[f=0041909] Input grabbing is enabled!
[f=0041939] Input grabbing is enabled!
[f=0041943] game_message: Airplane Plant is under attack
[f=0041969] Input grabbing is enabled!
[f=0041999] Input grabbing is enabled!
[f=0042029] Input grabbing is enabled!
[f=0042059] Input grabbing is enabled!
[f=0042090] Input grabbing is enabled!
[f=0042097] game_message: Jugglenaut is under attack
[f=0042357] game_message: Convict is under attack
[f=0042697] game_message: Phoenix is under attack
Zero-K.exe Information: 0 : Chobbyla << GaAddDesignEvent {"Value":"1461.56299","EventID":"events_22_10_2017:game_v2:unit:first_start_building:shieldaa"}
[f=0042819] SendLuaMenuMsg showLobby
[f=0042819] HandleLobbyOverlay SetMainInterfaceVisibley
[f=0042819] Input grabbing is disabled!
[f=0042966] Input grabbing is enabled!
[f=0043162] game_message: Hercules is under attack
[f=0043344] game_message: Wind/Tidal Generator is under attack
[f=0043495] game_message: Wind/Tidal Generator is under attack
[f=0045437] [Chobby] Warning: Missing minimap image for
[f=0046498] game_message: Jugglenaut is under attack
[f=0046654] game_message: Jugglenaut is under attack
[f=0047024] game_message: Outlaw is under attack
[f=0047174] game_message: Outlaw is under attack
[f=0047386] opts.steamInvite, nil
[f=0047388] [liblobby] Warning: Duplicate user(Anarchid) added to channel (zk)
[f=0047408] opts.steamInvite, nil
[f=0047520] [liblobby] Warning: Duplicate user(Romux) added to channel (zk)
[f=0048387] game_message: Phoenix is under attack
[f=0048439] [Chobby] Warning: Missing minimap image for
[f=0048537] game_message: Glaive is under attack
[f=0048590] [Chobby] Warning: Missing minimap image for
[f=0048844] game_message: Hercules is under attack
[f=0049017] game_message: Outlaw is under attack
[f=0049183] game_message: Hercules is under attack
[f=0050198] [liblobby] Warning: Duplicate user(Leopardhunter) added to channel (zk)
[f=0050393] [Chobby] Warning: Missing minimap image for
[f=0050572] game_message: Morph complete: Advanced Geothermal
[f=0050724] game_message: Krow is under attack
[f=0051044] game_message: Nimbus is under attack
[f=0051615] game_message: AllyTeam 0 has an overwhelming numerical advantage!
[f=0052343] [Chobby] Warning: Missing minimap image for
[f=0053011] game_message: AI has been destroyed!
[f=0053011] game_message: North-West wins!
[f=0053011] <autoquit> Automatically exiting in 10 seconds. Move mouse to cancel.
[f=0053012] <autoquit> Autoquit canceled.
[f=0053035] Skirmish AI "AI: Normal (1)" (ID:0), which controlled team 1 is now dead
[f=0053149] [ReloadOrRestart] Spring "C:\temp\x\engine\win32\104.0.1-92-g4409317\spring.exe" should be reloading
[f=0053149] [SpringApp::Reload][1]
[f=0053149] [ThreadPool::SetThreadCount][1] wanted=0 current=3 maximum=4 (init=0)
[f=0053149]     [async=0] threads=3 tasks=432926 {sum,avg}{exec,wait}time={{0.000, 0.000}, {-26815622212374581720026711307131429205628952227135176447565281623029150718015626473737801862908333751045849340178418413853000633224775514680739106889138176.000, 26815622333312751312771974532892490338822714683693737501629990436868397669939404689471089837260178992188638328661344448686401562283645571949604896147243008.000}}ms
[f=0053149]         thread=1 tasks=216463 {sum,min,max,avg}{exec,wait}time={{-26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, 0.000, 0.000, 26815622285719042396369931839267831596416988049152060691327389495046675341393118318846601634219955550292670769330848265156499369912542120473893091332325376.000}, {0.000, 0.000, -26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, 0.000}}ms
[f=0053149]         thread=2 tasks=216463 {sum,min,max,avg}{exec,wait}time={{26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, 0.000, -26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, -2.000}, {-0.000, 0.000, 0.000, -0.000}}ms
[f=0053149]     [async=1] threads=3 tasks=276 {sum,avg}{exec,wait}time={{26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, 2.000}, {0.000, 26815622354893244563711582106588892360089779189709871554893921987537989046923287491725510420898894112319081596400335333728611896431928667783520296907046912.000}}ms
[f=0053149]         thread=1 tasks=136 {sum,min,max,avg}{exec,wait}time={{26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, 0.000, -0.000, -2.000}, {26815622273184967838913662974445608537809556884576792408245988612599573576195315952307224428323899479948258260713954268346545481618953825041865429858910208.000, 0.000, 2.000, 26815622311334549030403445478820984547553657474762083992759285351327730605621047171177531556725262307559250048407000398900151246351155032711449112756617216.000}}ms
[f=0053149]         thread=2 tasks=140 {sum,min,max,avg}{exec,wait}time={{26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, 0.000, -0.000, -0.000}, {0.000, 0.000, -26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, 0.000}}ms
[f=0053149] [ThreadPool::SetThreadCount][2] workers=0
[f=0053149] [ThreadPool::SetThreadCount][1] wanted=3 current=1 maximum=4 (init=1)
[f=0053149] [ThreadPool::SetThreadCount][2] workers=2
[f=0053149] [Threading] Main thread CPU affinity mask set: 252
[f=0053149] [SpringApp::Reload][2]
[f=0053149] [~CDemoRecorder] writing demo "C:\temp\x\demos\20171218_185553_Aquatic Divide Revised v02_104.0.1-92-g4409317 maintenance.sdfz"
[f=0053149] [Game::KillLua][0] dtor=0 loadscreen=00000000
[f=0053149] [Game::KillLua][1] dtor=0 luaGaia=00000000
[f=0053149] [Game::KillLua][2] dtor=0 luaRules=16670968
[f=0053149] Start gadgetHandler:Shutdown
[f=0053149] Shutdown - StartSetup
[f=0053149] Shutdown - UnitMorph
[f=0053149] Shutdown - LupsNanoSpray
[f=0053149] Shutdown - Missile Silo Controller
[f=0053149] Shutdown - Modular Comm Info
[f=0053149] Shutdown - Puppy Handler
[f=0053149] Shutdown - Terrain Texture Handler
[f=0053149] Shutdown - UnitCloakShield
[f=0053149] End gadgetHandler:Shutdown
[f=0053149] Start gadgetHandler:Shutdown
[f=0053149] Shutdown - UnitMorph
[f=0053149] Shutdown - Modular Comm Info
[f=0053149] Shutdown - Shockwaves
[f=0053149] Shutdown - UnitCloakShield
[f=0053149] Shutdown - Lups Cloak FX
[f=0053149] Shutdown - Lups
[f=0053149] End gadgetHandler:Shutdown
[f=0053149] [LuaMemPool::LogStats][handle=LuaRules (unsynced)] index=4294967295 {blocks,sizes}={0,0} {int,ext,rec}Allocs={0,184441971,0} {chunk,block}Bytes={0,0}
[f=0053149] [LuaMemPool::LogStats][handle=LuaRules (synced)] index=4294967295 {blocks,sizes}={0,0} {int,ext,rec}Allocs={0,184441971,0} {chunk,block}Bytes={0,0}
[f=0053149] [Game::KillLua][3] dtor=0 luaUI=49d84f00
[f=0053149] Start widgetHandler:Shutdown
[f=0053149] Shutdown - SaveOrderList Complete
[f=0053149] Writing last game win data
[f=0053149] Shutdown - SaveConfigData Complete
[f=0053149] Shutdown Widget - Chili Highlight
[f=0053149] Shutdown Widget - Deferred rendering
[f=0053149] Shutdown Widget - EPIC Menu
[f=0053149] Shutdown Widget - Custom Markers
[f=0053149] Shutdown Widget - Chili Minimap
[f=0053149] Shutdown Widget - Chili Widget Selector
[f=0053149] Shutdown Widget - Local Team Colors
[f=0053149] Shutdown Widget - Display Keys 2
[f=0053149] Shutdown Widget - Save Game Menu
[f=0053149] Shutdown Widget - HealthBars
[f=0053149] Shutdown Widget - Noises
[f=0053149] Shutdown Widget - Unit Icons
[f=0053149] Shutdown Widget - Win Counter
[f=0053149] Shutdown Widget - BuildETA
[f=0053149] Shutdown Widget - Depth of Field Shader
[f=0053149] Shutdown Widget - Modular Comm Info
[f=0053149] Shutdown Widget - CameraShake
[f=0053149] Shutdown Widget - Chili Economy Panel Default
[f=0053149] Shutdown Widget - Chili EndGame Window
[f=0053149] Shutdown Widget - Chili Nuke Warning
[f=0053149] Shutdown Widget - Chili Selections & CursorTip v2
[f=0053149] Shutdown Widget - Chili Spectator Panels
[f=0053149] Shutdown Widget - Context Menu
[f=0053149] Shutdown Widget - Darkening
[f=0053149] Shutdown Widget - Grab Input
[f=0053149] Input grabbing is disabled!
[f=0053149] Shutdown Widget - Highlight Geos
[f=0053149] Shutdown Widget - Local Widgets Config
[f=0053149] Shutdown Widget - Mex Placement Handler
[f=0053149] Shutdown Widget - MinimapEvents
[f=0053149] Shutdown Widget - Missile Silo Range
[f=0053149] Shutdown Widget - Morph Finished notification
[f=0053149] Shutdown Widget - Point Tracker
[f=0053149] Shutdown Widget - Showeco and Grid Drawer
[f=0053149] Shutdown Widget - Stereo3D
[f=0053149] Shutdown Widget - Startup Info and Selector
[f=0053149] Shutdown Widget - Transport AI
[f=0053149] Shutdown Widget - Attack Warning
[f=0053149] Shutdown Widget - Attack AoE
[f=0053149] Shutdown Widget - UnitShapes
[f=0053149] Shutdown Widget - Map Edge Extension
[f=0053149] Shutdown Widget - Selection Send
[f=0053149] Shutdown Widget - LupsManager
[f=0053149] Shutdown Widget - Newton Firezone
[f=0053149] Shutdown Widget - Receive Units Indicator
[f=0053149] Shutdown Widget - Chili Pro Console
[f=0053149] Shutdown Widget - Chili Crude Player List
[f=0053149] Shutdown Widget - Lasso Terraform GUI
[f=0053149] Shutdown Widget - Chili Framework
[f=0053149] Shutdown Widget - Lups
[f=0053149] Shutdown Widget - Chili Core Selector
[f=0053149] Shutdown Widget - Pause Screen
[f=0053149] Shutdown Widget - Chili Gesture Menu
[f=0053149] Shutdown Widget - Color Blindness Correction
[f=0053149] Shutdown Widget - Layout Handler
[f=0053149] Shutdown Widget - Persistent Build Height
[f=0053149] Shutdown Widget - Text To Speech Control
[f=0053149] End widgetHandler:Shutdown
[f=0053149] [LuaMemPool::LogStats][handle=LuaUI (unsynced)] index=4294967295 {blocks,sizes}={0,0} {int,ext,rec}Allocs={0,184557935,0} {chunk,block}Bytes={0,0}
[f=0053149] [Game::KillLua][4] dtor=0
[f=0053149] [SpringApp::Reload][3]
[f=0053149] [Sound] [~CSound][1] soundThread=2e10b2bc
[f=0053149] [WatchDog::DeregisterThread] deregistering controls for thread [audio]
[f=0053149] [Sound] [Sound::UpdateThread][3] efx=375c3a20
[f=0053149] [Sound] [Sound::UpdateThread][4] ctx=2e3eca10 dev=14d89010
[f=0053149] [Sound] [Sound::UpdateThread][5]
[f=0053149] [Sound] [~CSound][2]
[f=0053149] [Sound] [~CSound][3]
[f=0053149] [SpringApp::Reload][4]
[f=0053149] [Game::~CGame][1]
[f=0053149] [Game::KillLua][0] dtor=1 loadscreen=00000000
[f=0053149] [Game::KillLua][1] dtor=1 luaGaia=00000000
[f=0053149] [Game::KillLua][2] dtor=1 luaRules=00000000
[f=0053149] [Game::KillLua][3] dtor=1 luaUI=00000000
[f=0053149] [Game::KillLua][4] dtor=1
[f=0053149] [Game::KillMisc][1]
[f=0053149] [Game::KillMisc][2]
[f=0053149] [Game::KillMisc][3]
[f=0053149] [Game::KillRendering][1]
[f=0053149] Statistics for RectangleOptimizer: 10%
[f=0053149] [Game::KillInterface][1]
[f=0053149] [Game::KillInterface][2]
[f=0053149] [Game::KillSimulation][1]
[f=0053149] [Game::KillSimulation][2] unitHandler=2f69a1d0
[f=0053149] [CCollisionHandler] dis-/continuous tests: 15/63902322
[f=0053149] [Game::KillSimulation][3]
[f=0053149] [~CPathCache(16x16)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=155
[f=0053149] [~CPathCache(16x16)] cacheHits=402 hitPercentage=34% numHashColls=0 maxCacheSize=22
[f=0053149] [~CPathCache(32x32)] cacheHits=75 hitPercentage=38% numHashColls=0 maxCacheSize=99
[f=0053149] [~CPathCache(32x32)] cacheHits=2408 hitPercentage=0% numHashColls=0 maxCacheSize=201
[f=0053149] Statistics for RectangleOptimizer: 10%
[f=0053149] Statistics for RectangleOptimizer: 10%
[f=0053149] LosHandler stats: total instances=377782; shared=6%; from cache=46%
[f=0053149] [Game::KillSimulation][4]
[f=0053149] [Game::~CGame][2]
[f=0053149] [Game::~CGame][3]
[f=0053149] [UDPConnection::Statistics]
    Received: 1240775 bytes in 22522 packets (84059285318349104964410825560279332396286178980697760026661383654756839023852487819242660800571868358564313383415128415011851481811262386199186588152267939485183063625347609490904308051788718175195496342509673426815972509945914098754961229209051311317846702646335938168311206633595320287372416909312.000000 bytes/package)
    Sent: 1735691 bytes in 32502 packets (84059285318349067788988113615702762444723725233183756745156342169895362629556004920726231790462529729356450979506363670043756726986936124834555449529625244714418536065481964916633296865291869608035250485066251670836077951159983947061243557262049107390373193929883862867183570279997499693238696542208.000000 bytes/package)
    Relative protocol overhead: 0.000000 up, 84059285318349067788988113615702762444723725233183756745156342169895362629556004920726231790462529729356450979506363670043756726986936124834555449529625244714418536065481964916633296865291869608035250485066251670836077951159983947061243557262049107390373193929883862867183570279997499693238696542208.000000 down
    1 incoming chunks dropped, 2 outgoing chunks resent

[f=0053149] [SpringApp::Reload][5]
[f=0053149] [SpringApp::Reload][6]
[f=0053149] Scanning: C:\temp\x\engine\win32\104.0.1-92-g4409317\base
[f=0053149] Scanning: C:\temp\x\maps
[f=0053149] Scanning: C:\temp\x\games
[f=0053149] Scanning: C:\temp\x\packages
[f=0053149] [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 16ms
[f=0053149] [SpringApp::Reload][7]
[f=0053149] [SpringApp::Reload][8]
[f=0053149] [~ScopedOnceTimer][ISound::Init::New] 0ms
[f=0053149] [Sound] [ISound::Initialize] spawning sound-thread (0.0ms)
[f=0053149] [Sound] [Sound::UpdateThread][1] cfgMaxSounds=32
[f=0053149] [WatchDog::RegisterThread] registering controls for thread [audio]
[f=0053149] [Sound] [Sound::InitThread][1]
[f=0053149] [Sound] [Sound::InitThread][2] opening default device "OpenAL Soft"
[f=0053149] [Sound] [Sound::InitThread][3] device=14d89010 context=3e476ad8
[f=0053149] [Sound] [Sound::InitThread][4][OpenAL API Info]
[f=0053149] [Sound]   Vendor:         OpenAL Community
[f=0053149] [Sound]   Version:        1.1 ALSOFT 1.16.0
[f=0053149] [Sound]   Renderer:       OpenAL Soft
[f=0053149] [Sound]   AL Extensions:  AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length
[f=0053149] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device
[f=0053149] [Sound]   Devices:
[f=0053149] [Sound]     [Speakers (Realtek High Definition Audio)]
[f=0053149] [Sound]     [Speakers (13- HTC Vive)]
[f=0053149] [Sound]     [BenQ BL2411-C (NVIDIA High Definition Audio)]
[f=0053149] [Sound]     [Realtek Digital Output (Realtek High Definition Audio)]
[f=0053149] [Sound]     [PLB2403WS-0 (NVIDIA High Definition Audio)]
[f=0053149] [Sound]     [Speakers (Realtek High Definition Audio)]
[f=0053149] [Sound] [Sound::GetMaxMonoSources] #attribs=15
[f=0053149] [Sound] [Sound::GetMaxMonoSources] {cfg,alc}MaxSounds={32,255}
[f=0053149] [Sound] Error:   EFX: AL_INVALID_VALUE (40963)
[f=0053149] [Sound] Error:   Initializing EFX failed!
[f=0053149] [Sound] [Sound::UpdateThread][2]
[f=0053149] [~ScopedOnceTimer][ISound::Init::Dev] 100ms
[f=0053149] [SpringApp::Reload][10]
[f=-000001] [SpringApp::Reload][11]
[f=-000001] [LuaMenuController::Reset] using menu archive "Chobby v1.5.12.9"
[f=-000001] [SpringApp::Reload][12] #script=0
[f=-000001] [LuaMenuController::Activate(msg="")] luaMenu=086c8390
[f=-000001] SetLobbyButtonEnabled, true
[f=-000001] SetLobbyFullscreenMode, 2
[f=-000001] Starting Track, sounds/lobbyMusic/A Magnificent Journey (Alternative Version).ogg, 0
[f=-000001] [SpringApp::Reload][13] numReloads=4

[f=-000001] Warning: Couldn't find texture "LuaUI/Configs/Clans/MC.png"!
[f=-000001] Warning: Couldn't find texture "LuaUI/Configs/Clans/TheGBC.png"!
[f=-000001] [GR::LogDisplayMode] display-mode set to 1858x1150x24bpp@59Hz (windowed::decorated)
[f=-000001] opts.steamInvite, nil
[f=-000001] [liblobby] Warning: Duplicate user(SpongeKid) added to channel (zk)
[f=-000001] [Chobby] Warning: Missing minimap image for
[f=-000001] [Chobby] Warning: Missing minimap image for
[f=-000001] [Chobby] Warning: Missing minimap image for
[f=-000001] [SpringApp::Kill][1] fromRun=1
[f=-000001] [ThreadPool::SetThreadCount][1] wanted=0 current=3 maximum=4 (init=0)
[f=-000001]     [async=0] threads=3 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms
[f=-000001]     [async=1] threads=3 tasks=2 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms
[f=-000001]         thread=1 tasks=1 {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, 0.000, 0.000}, {0.000, 0.000, 0.000, 0.000}}ms
[f=-000001]         thread=2 tasks=1 {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, 0.000, 0.000}, {0.000, 0.000, 0.000, 0.000}}ms
[f=-000001] [ThreadPool::SetThreadCount][2] workers=0
[f=-000001] [SpringApp::Kill][2]
[f=-000001] [Sound] [~CSound][1] soundThread=50e193c4
[f=-000001] [WatchDog::DeregisterThread] deregistering controls for thread [audio]
[f=-000001] [Sound] [Sound::UpdateThread][3] efx=158a9fb0
[f=-000001] [Sound] [Sound::UpdateThread][4] ctx=3e476ad8 dev=14d89010
[f=-000001] [Sound] [Sound::UpdateThread][5]
[f=-000001] [Sound] [~CSound][2]
[f=-000001] [Sound] [~CSound][3]
[f=-000001] [Chobby] Chobby Shutdown
Zero-K.exe Information: 0 : Chobby closed connection
[f=-000001] [LuaMemPool::LogStats][handle=LuaMenu (unsynced)] index=0 {blocks,sizes}={0,0} {int,ext,rec}Allocs={0,145016776,0} {chunk,block}Bytes={0,0}
[f=-000001] [SpringApp::Kill][3]
[f=-000001] [SpringApp::Kill][4] font=07f58008
[f=-000001] [SpringApp::Kill][5]
[f=-000001] [SpringApp::Kill][6]
[SpringApp::Kill][7]
Error: Spring 104.0.1-92-g4409317 maintenance has crashed.
Error: DLL information:
Error: 0x00400000   spring
Error: 0x774a0000   ntdll
Error: 0x76d10000   KERNEL32
Error: 0x76ea0000   KERNELBASE
Error: 0x76c30000   ADVAPI32
Error: 0x76de0000   msvcrt
Error: 0x763c0000   sechost
Error: 0x76410000   RPCRT4
Error: 0x73ec0000   SspiCli
Error: 0x73eb0000   CRYPTBASE
Error: 0x76cb0000   bcryptPrimitives
Error: 0x76190000   IMAGEHLP
Error: 0x77320000   ucrtbase
Error: 0x74280000   SHELL32
Error: 0x76140000   cfgmgr32
Error: 0x50510000   GLU32
Error: 0x76770000   shcore
Error: 0x68530000   OPENGL32
Error: 0x765a0000   USER32
Error: 0x76800000   combase
Error: 0x76b00000   GDI32
Error: 0x73ee0000   win32u
Error: 0x755c0000   windows.storage
Error: 0x77190000   gdi32full
Error: 0x77080000   msvcp_win
Error: 0x77450000   shlwapi
Error: 0x77440000   kernel.appcore
Error: 0x76a50000   powrprof
Error: 0x761b0000   profapi
Error: 0x76530000   WS2_32
Error: 0x10000000   DevIL
Error: 0x70780000   vorbisfile
Error: 0x6b800000   OpenAL32
Error: 0x62e80000   zlib1
Error: 0x76b30000   ole32
Error: 0x70e40000   libfreetype-6
Error: 0x65180000   libfontconfig-1
Error: 0x6ef80000   glew32
Error: 0x6c740000   SDL2
Error: 0x772f0000   IMM32
Error: 0x68140000   ogg
Error: 0x761d0000   OLEAUT32
Error: 0x64cc0000   vorbis
Error: 0x68a40000   WINMM
Error: 0x68f40000   libexpat-1
Error: 0x72dc0000   VERSION
Error: 0x50460000   MSVCP80
Error: 0x68450000   WINMMBASE
Error: 0x70c90000   MSVCR80
Error: 0x69700000   aswhookx
Error: 0x0f510000   gameoverlayrenderer
Error: 0x75fc0000   PSAPI
Error: 0x08f70000   nvapi
Error: 0x75b90000   SETUPAPI
Error: 0x62ad0000   dxgi
Error: 0x68a70000   uxtheme
Error: 0x73f00000   MSCTF
Error: 0x09780000   dwmapi
Error: 0x0a680000   nvoglv32
Error: 0x734d0000   WTSAPI32
Error: 0x6c310000   DEVOBJ
Error: 0x76720000   WINTRUST
Error: 0x76180000   MSASN1
Error: 0x74050000   CRYPT32
Error: 0x6fd40000   ntmarta
Error: 0x6fb30000   WINSTA
Error: 0x741f0000   clbcatq
Error: 0x60ba0000   MMDevApi
Error: 0x6fbc0000   PROPSYS
Error: 0x60cd0000   AUDIOSES
Error: 0x60c00000   wintypes
Error: 0x61550000   AVRT
Error: 0x5caa0000   Windows.UI
Error: 0x5de80000   TextInputFramework
Error: 0x5dc40000   CoreUIComponents
Error: 0x5dbb0000   CoreMessaging
Error: 0x6bae0000   shfolder
Error: 0x55a20000   dsound
Error: 0x73500000   mswsock
Error: 0x6c2c0000   napinsp
Error: 0x6be40000   pnrpnsp
Error: 0x6be20000   NLAapi
Error: 0x72c40000   DNSAPI
Error: 0x763b0000   NSI
Error: 0x72ce0000   IPHLPAPI
Error: 0x6be10000   winrnr
Error: 0x6cd10000   fwpuclnt
Error: 0x73410000   bcrypt
Error: 0x6f940000   rasadhlp
Error: 0x70c80000   wshqos
Error: 0x70c70000   wshtcpip
Error: 0x70c60000   wship6
Error: 0x73590000   dbghelp
Error: Exception: Access violation (0xc0000005)
Error: Exception Address: 0x1902bf30
Error: Stacktrace for Spring 104.0.1-92-g4409317 maintenance:
Error:  [ProgCtr=1902bf30 StackPtr=0188fa34 FramePtr=0188fa5c]
Error:  (0) Unknown [0x1902BF30]
Error:  (1) C:\Windows\System32\USER32.dll [0x0001E0BB]
Error:  (2) C:\Windows\System32\USER32.dll [0x00028849]
Error:  (3) C:\Windows\System32\USER32.dll [0x0002B145]
Error:  (4) C:\Windows\System32\USER32.dll [0x00018503]
Error:  (5) C:\Windows\System32\USER32.dll [0x00018AA0]
Error:  (6) C:\Windows\SYSTEM32\ntdll.dll [0x00070BAD]
Error:  (7) C:\temp\x\engine\win32\104.0.1-92-g4409317\SDL2.dll [0x000BF2C6]
Error:  (8) C:\temp\x\engine\win32\104.0.1-92-g4409317\spring.exe [0x0083FDA9]
Error:  (9) C:\temp\x\engine\win32\104.0.1-92-g4409317\spring.exe [0x00840043]
Error:  (10) C:\temp\x\engine\win32\104.0.1-92-g4409317\spring.exe [0x008266A3]
Error:  (11) C:\temp\x\engine\win32\104.0.1-92-g4409317\spring.exe [0x00E31B1B]
Error:  (12) C:\temp\x\engine\win32\104.0.1-92-g4409317\spring.exe [0x00401402]
Error:  (13) C:\Windows\System32\KERNEL32.DLL [0x00018654]
Error:  (14) C:\Windows\SYSTEM32\ntdll.dll [0x00064A47]
Error:  (15) C:\Windows\SYSTEM32\ntdll.dll [0x00064A17]
[WatchDog::DeregisterThread] deregistering controls for thread [main]

Zero-K.exe Warning: 0 : Spring exit code is: -1073740771, assuming crash
Zero-K.exe Information: 0 : Spring exited
Zero-K.exe Warning: 0 : Spring crash detected
Licho1 commented 6 years ago

Closing the game