ZeroK-RTS / CrashReports

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Spring crash [104.0.1-92-g4409317] #2949

Open Chobbyla opened 6 years ago

Chobbyla commented 6 years ago
Chobby.exe Information: 0 : PackageRefresh complete - packages changed
Chobby.exe Information: 0 : http://zkmenu.repo.springrts.com/packages/e55ba5a3b36a604ee5bb1e4f4bbdc854.sdp Completed - 72.87k
Chobby.exe Information: 0 : zkmenu:stable download complete - 125.25k
Chobby.exe Information: 0 : Querying default engine
Chobby.exe Information: 0 : starting download User Interface Tutorial r18
Chobby.exe Information: 0 : starting download Glacies 1.3
Chobby.exe Warning: 0 : Piece 0 failed for http://zero-k.info/autoregistrator/maps/glacies_1.3.sd7
Chobby.exe Warning: 0 : Piece 9 failed for http://zero-k.info/autoregistrator/maps/glacies_1.3.sd7
Chobby.exe Warning: 0 : Piece 3 failed for http://zero-k.info/autoregistrator/maps/glacies_1.3.sd7
Chobby.exe Warning: 0 : Piece 6 failed for http://zero-k.info/autoregistrator/maps/glacies_1.3.sd7
Error downloading file piece: 无法从传输连接中读取数据: 由于连接方在一段时间后没有正确答复或连接的主机没有反应,连接尝试失败。。Chobby.exe Warning: 0 : Piece 0 failed for http://zero-k.info/Missions/File/226
Chobby.exe Error: 0 : User Interface Tutorial r18.sdz Failed
Chobby.exe Information: 0 : glacies_1.3.sd7 Completed - 14.84M
Chobby.exe Warning: 0 : Mission update has failed
Chobby.exe Information: 0 : Error updating missions
Chobby.exe Information: 0 : Reseting configs and deploying AIs
Chobby.exe Information: 0 : Connecting to steam API
Chobby.exe Information: 0 : Starting
Using writeable configuration source: "E:\game\Zero-K\springsettings.cfg"
Using additional read-only configuration source: "E:\game\Zero-K\engine\win32\104.0.1-92-g4409317\springsettings.cfg"
Available log sections: RoamMeshDrawer, FarTextureHandler, GroundMoveType, Texture, BumpWater, AutohostInterface, Font, Net, Shader, KeyBindings, CSMFGroundTextures, ModelRenderContainer, DynWater, GameServer, Sound, Path, ArchiveScanner, DecalsDrawerGL4, CregSerializer, Piece, LuaSocket, SkyBox, VFS, Model
Enabled log sections: Sound(Notice)
Enable or disable log sections using the LogSections configuration key
  or the SPRING_LOG_SECTIONS environment variable (both comma separated).
  Use "none" to disable the default log sections.
LogOutput initialized.
============== <User Config> ==============
  AllowDeferredMapRendering = 1
  AllowDeferredModelRendering = 1
  BumpWaterAnisotropy = 2
  BumpWaterBlurReflection = 1
  BumpWaterDepthBits = 32
  BumpWaterReflection = 2
  BumpWaterTexSizeReflection = 256
  CamMode = 1
  CamTimeExponent = 4.0
  CamTimeFactor = 1.0
  CubeTexSizeReflection = 256
  CubeTexSizeSpecular = 256
  DualScreenMiniMapOnLeft = 1
  EdgeMoveDynamic = 0
  EdgeMoveWidth = 0.003
  FPSFOV = 90
  FSAALevel = 8
  FeatureDrawDistance = 600000
  FeatureFadeDistance = 600000
  FontSize = 18
  Fullscreen = 0
  GrassDetail = 9
  GroundDecals = 5
  GroundDetail = 120
  GroundScarAlphaFade = 1
  HangTimeout = 5
  HardwareCursor = 1
  InitialNetworkTimeout = 0
  InputTextGeo = 0.26 0.73 0.02 0.028
  LODScale = 1.000
  LODScaleReflection = 1.000
  LODScaleRefraction = 1.000
  LODScaleShadow = 1.000
  LastSelectedMap = Tropical
  LastSelectedMod = Zero-K $VERSION
  LastSelectedScript = Commanders
  MaxParticles = 15000
  MaxSounds = 32
  MaximumTransmissionUnit = 0
  MiddleClickScrollSpeed = -0.001
  MiniMapMarker = 0
  MouseDragScrollThreshold = 0
  OverheadMaxHeightFactor = 1.39999998
  OverheadScrollSpeed = 50
  ReconnectTimeout = 0
  RotateLogFiles = 1
  ScrollWheelSpeed = -25
  Shadows = 1
  ShowClock = 0
  ShowPlayerInfo = 0
  SplashScreenDir = ./MenuLoadscreens
  TeamHighlight = 0
  TreeRadius = 1500
  UnitIconDist = 151
  UnitLodDist = 9999
  UseDistToGroundForIcons = 1.10000002
  UsePBO = 0
  WindowBorderless = 1
  WindowPosX = 0
  WindowPosY = 0
  XResolutionWindowed = 1920
  YResolutionWindowed = 1080
============== </User Config> ==============
============== <User System> ==============
  Spring 104.0.1-92-g4409317 maintenance
    Build Environment: boost-105500, GNU libstdc++ version 20130531
     Compiler Version: gcc-4.8.1
     Operating System: Microsoft Windows
Microsoft Business Edition, 64-bit (build 9200)
Intel(R) Core(TM) i7-4710MQ CPU @ 2.50GHz; 16300MB RAM, 18732MB pagefile
     Binary Word Size: 32-bit emulated
     Deque Chunk Size: 128
        Process Clock: std::chrono::high_resolution_clock
   Physical CPU Cores: 4
    Logical CPU Cores: 8
============== </User System> ==============
[good_fpu_init] CPU SSE mask: 127, flags:
    SSE 1.0:  1,  SSE 2.0:  1
    SSE 3.0:  1, SSSE 3.0:  1
    SSE 4.1:  1,  SSE 4.2:  1
    SSE 4.0A: 0,  SSE 5.0A: 0
    using streflop SSE FP-math mode, CPU supports SSE instructions
[WatchDogInstall] Installed (HangTimeout: 5sec)
[WatchDog::RegisterThread] registering controls for thread [main]
[GL::CheckAvailableVideoModes] desktop={1920x1080x24bpp@60Hz} current={1920x1080x24bpp@60Hz}
    display=1 modes=44 bounds={x=0, y=0, w=1920, h=1080}
        [ 1] 1920x1080x24bpp@60Hz
        [ 3] 1680x1050x24bpp@60Hz
        [ 5] 1600x900x24bpp@60Hz
        [ 7] 1440x900x24bpp@60Hz
        [19] 1280x800x24bpp@60Hz
        [23] 1280x720x24bpp@60Hz
        [35] 640x400x24bpp@60Hz
        [43] 320x200x24bpp@60Hz
[GR::CreateSDLWindow] using 8x anti-aliasing and 24-bit depth-buffer (PF="SDL_PIXELFORMAT_RGB888") for main window
[GR::CreateSDLWindow] using 8x anti-aliasing and 24-bit depth-buffer (PF="SDL_PIXELFORMAT_RGB888") for hidden window
[GR::LogVersionInfo]
    SDL version : 2.0.4 (linked) / 2.0.4 (compiled)
    GL version  : 4.5.0 NVIDIA 378.49
    GL vendor   : NVIDIA Corporation
    GL renderer : GeForce GTX 880M/PCIe/SSE2
    GLSL version: 4.50 NVIDIA
    GLEW version: 2.1.0
    GPU memory  : 8192MB (total) / 7864MB (available)
    SDL swap-int: 1

    ARB shader support        : 1
    GLSL shader support       : 1
    FBO extension support     : 1
    NVX GPU mem-info support  : 1
    ATI GPU mem-info support  : 0
    NPOT-texture support      : 1 (1)
    texture query-LOD support : 1 (1)
    24-bit Z-buffer support   : 1 (-)
    primitive-restart support : 1 (1)
    clip-space control support: 1 (1)
    frag-depth layout support : 1 (-)

    max. FBO samples             : 32
    max. texture size            : 16384
    max. texture anisotropy level: 16.000000
    max. vec4 varyings/attributes: 31/16
    max. draw-buffers            : 8
    max. rec. indices/vertices   : 1048576/1048576
    max. uniform buffer-bindings : 84
    max. uniform block-size      : 64KB

    enable ATI-hacks : 0
    compress MIP-maps: 0
[GR::ToggleGLDebugOutput] OpenGL debug-context not installed (dbgErrors=0 dbgTraces=0)
[VSync::SetInterval] interval=0 (disabled)
[GR::LogDisplayMode] display-mode set to 1920x1080x24bpp@60Hz (windowed::borderless)
[WatchDog::RegisterThread] registering controls for thread [vfsi]
[DataDirLocater::Check] Isolation Mode!
Using read-write data directory: E:\game\Zero-K\
Using read-only data directory: E:\game\Zero-K\engine\win32\104.0.1-92-g4409317\
Scanning: E:\game\Zero-K\engine\win32\104.0.1-92-g4409317\base
Scanning: E:\game\Zero-K\maps
Scanning: E:\game\Zero-K\games
Scanning: E:\game\Zero-K\packages
[~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 75ms
[WatchDog::DeregisterThread] deregistering controls for thread [vfsi]
[ThreadPool::SetThreadCount][1] wanted=3 current=1 maximum=4 (init=1)
[ThreadPool::SetThreadCount][2] workers=2
[Threading] Main thread CPU affinity mask set: 252
[f=-000001] [~ScopedOnceTimer][ISound::Init::New] 0ms
[f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (0.0ms)
[f=-000001] [Sound] [Sound::UpdateThread][1] cfgMaxSounds=32
[f=-000001] [WatchDog::RegisterThread] registering controls for thread [audio]
[f=-000001] [Sound] [Sound::InitThread][1]
[f=-000001] [Sound] [Sound::InitThread][2] opening default device "OpenAL Soft"
[f=-000001] [Sound] [Sound::InitThread][3] device=05364bd0 context=0453eeb0
[f=-000001] [Sound] [Sound::InitThread][4][OpenAL API Info]
[f=-000001] [Sound]   Vendor:         OpenAL Community
[f=-000001] [Sound]   Version:        1.1 ALSOFT 1.16.0
[f=-000001] [Sound]   Renderer:       OpenAL Soft
[f=-000001] [Sound]   AL Extensions:  AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length
[f=-000001] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device
[f=-000001] [Sound]   Devices:
[f=-000001] [Sound]     [鎵0鍣?(Realtek High Definition Audio)]
[f=-000001] [Sound]     [鎵0鍣?(Realtek High Definition Audio)]
[f=-000001] [Sound]     [Realtek Digital Output (Realtek High Definition Audio)]
[f=-000001] [Sound] [Sound::GetMaxMonoSources] #attribs=15
[f=-000001] [Sound] [Sound::GetMaxMonoSources] {cfg,alc}MaxSounds={32,255}
[f=-000001] [Sound] [Sound::UpdateThread][2]
Fontconfig error: Cannot load default config file
[f=-000001] [Sound] Error:   EFX: AL_INVALID_VALUE (40963)
[f=-000001] [Sound] Error:   Initializing EFX failed!
[f=-000001] [~ScopedOnceTimer][ISound::Init::Dev] 100ms
[Info] Using filesystem-writepath: E:\game\Zero-K
[Info] Free disk space: 1220 MB
[f=-000001] [LuaMenuController::Reset] using menu archive "Chobby v1.5.12.13"
[f=-000001] LuaMenu Entry Point: "LuaMenu/main.lua"
[f=-000001] [LuaMenu] Searching for new Widgets
[f=-000001] [LuaMenu] Scanning: LuaMenu/Addons/
[f=-000001] [LuaMenu] Scanning: LuaMenu/Widgets/
[f=-000001] [LuaMenu] Scanning: LuaMenu/SystemAddons/
[f=-000001] [LuaMenu] Scanning: LuaMenu/SystemWidgets/
[f=-000001] [LuaMenu] Scanning: LuaMenu/chili/
[f=-000001] [LuaMenu] Scanning: libs/chilifx/LuaMenu/widgets
[f=-000001] [LuaMenu] Scanning: libs/chilivn/LuaMenu/widgets
[f=-000001] [LuaMenu] Scanning: libs/chotify/LuaMenu/widgets
[f=-000001] [LuaMenu] Scanning: libs/i18n/LuaMenu/widgets
[f=-000001] [LuaMenu] Scanning: libs/liblobby/LuaMenu/widgets
[f=-000001] [LuaMenu] Warning: Missing GetInfo() in: base64.lua
[f=-000001] [LuaMenu] Warning: Missing GetInfo() in: engineversion.lua
[f=-000001] [LuaMenu] Warning: Missing GetInfo() in: json.lua
[f=-000001] [LuaMenu] Warning: Missing GetInfo() in: tablefunctions.lua
[f=-000001] [LuaMenu] Warning: Missing GetInfo() in: timefunctions.lua
[f=-000001] [LuaMenu] Loading widgets   <>=vfs  **=raw  ()=unknown
[f=-000001] [LuaMenu] Loading API widget:  Delay API              <api_delay.lua>
[f=-000001] [LuaMenu] Loading API widget:  Limit FPS              <api_limit_fps.lua>
[f=-000001] [LuaMenu] Loading API widget:  Away Tracker           <gui_away_tracker.lua>
[f=-000001] [LuaMenu] Loading API widget:  Chili Framework        <api_chili.lua>
[f=-000001] [LuaMenu] Loading API widget:  LibLobby API           <api_lobby.lua>
[f=-000001] [liblobby] liblobby configuration: 
[f=-000001] [liblobby] serverName, Zero-K
[f=-000001] [liblobby] port, 8200
[f=-000001] [liblobby] protocol, zks
[f=-000001] [liblobby] address, zero-k.info
[f=-000001] [LuaMenu] Loading API widget:  i18n                   <api_i18n.lua>
[f=-000001] [LuaMenu] Loading API widget:  ChiliFX                <api_chilifx.lua>
[f=-000001] [ChiliFX] Enabled: true
[f=-000001] [LuaMenu] Loading API widget:  Chotify                <api_chotify.lua>
[f=-000001] [Chotify] Enabled: true
[f=-000001] [LuaMenu] Loading API widget:  Download Handler       <api_download_handler.lua>
[f=-000001] [LuaMenu] Loading API widget:  Ingame Interface       <api_ingame_interface.lua>
[f=-000001] [LuaMenu] Loading widget:      Test                   <dbg_test.lua>
[f=-000001] [LuaMenu] Loading widget:      Campaign Options Window  <gui_campaign_options.lua>
[f=-000001] [LuaMenu] Loading widget:      Community Window       <gui_community_window.lua>
[f=-000001] [LuaMenu] Loading widget:      Download Window        <gui_download_window.lua>
[f=-000001] [LuaMenu] Loading widget:      Friend Window          <gui_friend_window.lua>
[f=-000001] [LuaMenu] Loading widget:      Missions Handles       <gui_mission_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      Notification Handler   <api_notification_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      Planetwars List Window  <gui_planetwars_list_window.lua>
[f=-000001] [LuaMenu] Loading widget:      Queue List Window      <gui_queue_list_window.lua>
[f=-000001] [LuaMenu] Loading widget:      Replays window         <gui_replay_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      Settings Window        <gui_settings_window.lua>
[f=-000001] [LuaMenu] Loading widget:      SpringBoard Window     <gui_springboard_window.lua>
[f=-000001] [LuaMenu] Loading widget:      Users Handler          <api_user_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      ZK wrapper loopback interface  <zk_loopback.lua>
[f=-000001] [Chobby] Using wrapper port: , 59584
[f=-000001] [LuaMenu] Loading widget:      Cache Handler API      <api_cache_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      Internet Browser API   <api_internet_browser.lua>
[f=-000001] [LuaMenu] Loading widget:      Map Handler API        <api_map_handler.lua>
Chobby.exe Information: 0 : Chobby connected to wrapper
[f=-000001] [LuaMenu] Loading widget:      Campaign Data Handler  <api_campaign_data.lua>
[f=-000001] [LuaMenu] Loading widget:      Analytics Handler      <api_analytics.lua>
[f=-000001] [LuaMenu] Loading widget:      Animation control      <api_animation_control.lua>
[f=-000001] [LuaMenu] Loading widget:      Battle Login Rejoin    <gui_battle_login_rejoin.lua>
[f=-000001] [LuaMenu] Loading widget:      Battle Room Window     <gui_battle_room_window.lua>
[f=-000001] [LuaMenu] Loading widget:      Battle status panel    <gui_battle_status_panel.lua>
[f=-000001] [LuaMenu] Loading widget:      Campaign Commander Loadout  <gui_campaign_commander_loadout.lua>
[f=-000001] [LuaMenu] Loading widget:      Campaign Handler       <gui_campaign_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      Campaign Handler ZK    <zk_campaign_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      Campaign Save/Load     <gui_campaign_saveload.lua>
[f=-000001] [LuaMenu] Loading widget:      Campaign Technology Panel  <gui_campaign_technology_panel.lua>
[f=-000001] [LuaMenu] Loading widget:      Chili Visual Novel     <campaign_chili_vn.lua>
Chobby.exe Information: 0 : Chobbyla >> WrapperOnline {"UserID":"310818875","DefaultServerHost":"zero-k.info","DefaultServerPort":8200,"IsSteamFolder":false}

[f=-000001] [LuaMenu] Loading widget:      Codex Handler          <gui_campaign_codex_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      Cursor tooltip         <gui_tooltip.lua>
[f=-000001] [LuaMenu] Loading widget:      Discord Handler        <api_discord_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      Load Game Menu         <gui_loadgame.lua>
[f=-000001] [LuaMenu] Loading widget:      Login Window           <gui_login_window.lua>
[f=-000001] [LuaMenu] Loading widget:      Mission Progress Handler  <api_mission_progress_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      Modoptions Panel       <gui_modoptions_panel.lua>
[f=-000001] [LuaMenu] Loading widget:      Party status panel     <gui_party_status_panel.lua>
[f=-000001] [LuaMenu] Loading widget:      Planet Battle Handler  <api_planet_battle_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      Popup Preloader        <gui_popup_preloader.lua>
[f=-000001] [LuaMenu] Loading widget:      Queue status panel     <gui_queue_status_panel.lua>
[f=-000001] [LuaMenu] Loading widget:      Rank update window     <gui_rank_update_window.lua>
[f=-000001] [LuaMenu] Loading widget:      Steam Coop Handler     <gui_steam_coop_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      Steam Handler          <api_steam_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      User status panel      <gui_user_status_panel.lua>
[f=-000001] [LuaMenu] Loading widget:      ZK Comm Config         <gui_zk_comm_config.lua>
[f=-000001] [LuaMenu] Loading widget:      ZK replay downloader   <zk_replay_launcher.lua>
[f=-000001] [LuaMenu] Loading widget:      Image Preloader        <dbg_img_preload.lua>
[f=-000001] [LuaMenu] Warning: Headers files aren't supported anymore use "require" instead!
[f=-000001] [LuaMenu] Warning: Headers files aren't supported anymore use "require" instead!
[f=-000001] [LuaMenu] Loading widget:      Chili lobby            <gui_chili_lobby.lua>
[f=-000001] Number of battles: 0
[f=-000001] Vendor and GL, Nvidia, 4
[f=-000001] SetSettings Int, ShadowMapSize, 2048
[f=-000001] SetSettings Int, GroundScarAlphaFade, 1
[f=-000001] SetSettings Int, GroundDetail, 120
[f=-000001] SetSettings Int, GroundDecals, 5
[f=-000001] Set ATI/intel/other non-nvidia compatibility state: Disabled
[f=-000001] SetSettings Value, FeatureDrawDistance, 600000
[f=-000001] SetSettings Value, FeatureFadeDistance, 600000
[f=-000001] SetSettings Value, BumpWaterAnisotropy, 2
[f=-000001] SetSettings Value, BumpWaterShoreWaves, 1
[f=-000001] SetSettings Value, BumpWaterBlurReflection, 1
[f=-000001] SetSettings Int, BumpWaterRefraction, 1
[f=-000001] SetSettings Int, BumpWaterTexSizeReflection, 256
[f=-000001] SetSettings Int, BumpWaterDepthBits, 32
[f=-000001] SetSettings Int, BumpWaterReflection, 2
[f=-000001] SetSettings Value, DynamicSky, 0
[f=-000001] SetSettings Value, AdvSky, 0
[f=-000001] SetSettings Value, AllowDeferredMapRendering, 1
[f=-000001] SetSettings Value, AllowDeferredModelRendering, 1
[f=-000001] SetSettings Int, MaxDynamicMapLights, 1
[f=-000001] SetSettings Value, UsePBO, 0
[f=-000001] SetSettings Value, LuaShaders, 1
[f=-000001] SetSettings Int, ForceDisableShaders, 0
[f=-000001] SetSettings Value, AdvUnitShading, 1
[f=-000001] SetSettings Value, AdvMapShading, 1
[f=-000001] SetSettings Int, ROAM, 1
[f=-000001] SetSettings Int, MaxDynamicModelLights, 1
[f=-000001] SetSettings Int, LoadingMT, 0
[f=-000001] SetSettings Value, 3DTrees, 1
[f=-000001] [Settings] Warning: No such key: SmoothPoints, but setting it as string anyway.
[f=-000001] [Settings] Warning: No such key: SmoothLines, but setting it as string anyway.
[f=-000001] [Settings] Warning: No such key: FSAA, but setting it as string anyway.
[f=-000001] SetSettings Int, FSAALevel, 8
[f=-000001] SetSettings Int, Water, 1
[f=-000001] SetSettings Int, GrassDetail, 9
[f=-000001] SetSettings Int, TreeRadius, 1500
[f=-000001] SetSettings Int, Shadows, 1
[f=-000001] SetSettings Int, MaxParticles, 15000
[f=-000001] SetSettings Int, CubeTexSizeReflection, 256
[f=-000001] SetSettings Int, CubeTexSizeSpecular, 256
[f=-000001] [LuaMenu] Loading widget:      Standalone lobby tools  <gui_standalone_lobby.lua>
[f=-000001] [LuaMenu] Loading widget:      Block Input            <gui_block_input.lua>
[f=-000001] [LuaMenu] Loading widget:      Music Player Lite      <snd_music_lite.lua>
[f=-000001] [LuaMenu] LuaMenu v1.0 (Lua 5.1)
[f=-000001] [LuaMenuController::Activate(msg="")] luaMenu=0546c850
[f=-000001] SetLobbyButtonEnabled, true
[f=-000001] SetSettings Int, MaxDynamicMapLights, 1
[f=-000001] SetSettings Value, DynamicSky, 0
[f=-000001] SetSettings Value, CamTimeFactor, 1
[f=-000001] SetSettings Value, LODScale, 1
[f=-000001] SetSettings Int, BumpWaterDepthBits, 32
[f=-000001] SetSettings Value, HardwareCursor, 1
[f=-000001] SetSettings Int, FSAALevel, 8
[f=-000001] [Settings] Warning: No such key: BuildWarnings, but setting it as string anyway.
[f=-000001] SetSettings Int, GroundDetail, 120
[f=-000001] SetSettings Value, CamTimeExponent, 4
[f=-000001] SetSettings Int, ShadowMapSize, 2048
[f=-000001] SetSettings Int, InitialNetworkTimeout, 0
[f=-000001] [Settings] Warning: No such key: SmoothPoints, but setting it as string anyway.
[f=-000001] [Settings] Warning: No such key: LuaAutoModWidgets, but setting it as string anyway.
[f=-000001] SetSettings Int, GrassDetail, 9
[f=-000001] SetSettings Int, BumpWaterReflection, 2
[f=-000001] SetSettings Value, LODScaleRefraction, 1
[f=-000001] SetSettings Int, MaximumTransmissionUnit, 0
[f=-000001] SetSettings Value, UseDistToGroundForIcons, 1.10000002
[f=-000001] SetSettings Value, AdvSky, 0
[f=-000001] SetSettings Int, CamMode, 1
[f=-000001] SetSettings Int, MaxDynamicModelLights, 1
[f=-000001] [Settings] Warning: No such key: GroundDetailBias, but setting it as string anyway.
[f=-000001] SetSettings Int, HangTimeout, 5
[f=-000001] SetSettings Int, Water, 1
[f=-000001] SetSettings Value, MouseDragScrollThreshold, 0
[f=-000001] [Settings] Warning: No such key: LogFlush, but setting it as string anyway.
[f=-000001] SetSettings Value, FeatureDrawDistance, 600000
[f=-000001] SetSettings Value, UsePBO, 0
[f=-000001] SetSettings Value, LuaShaders, 1
[f=-000001] SetSettings Int, BumpWaterTexSizeReflection, 256
[f=-000001] SetSettings Int, ForceDisableShaders, 0
[f=-000001] SetSettings Int, GroundScarAlphaFade, 1
[f=-000001] [Settings] Warning: No such key: Version, but setting it as string anyway.
[f=-000001] SetSettings Int, OverheadScrollSpeed, 50
[f=-000001] SetSettings Value, EdgeMoveWidth, 0.003
[f=-000001] SetSettings Int, FontSize, 18
[f=-000001] [Settings] Warning: No such key: snd_general, but setting it as string anyway.
[f=-000001] SetSettings Value, BumpWaterBlurReflection, 1
[f=-000001] SetSettings Value, LODScaleShadow, 1
[f=-000001] SetSettings Int, UnitLodDist, 9999
[f=-000001] SetSettings Value, AdvMapShading, 1
[f=-000001] [Settings] Warning: No such key: MoveWarnings, but setting it as string anyway.
[f=-000001] SetSettings Int, CubeTexSizeReflection, 256
[f=-000001] SetSettings Value, AllowDeferredMapRendering, 1
[f=-000001] SetSettings Int, UnitIconDist, 151
[f=-000001] SetSettings Value, AdvUnitShading, 1
[f=-000001] SetSettings Value, 3DTrees, 1
[f=-000001] [Settings] Warning: No such key: MinimapOnLeft, but setting it as string anyway.
[f=-000001] [Settings] Warning: No such key: WorkerThreadSpinTime, but setting it as string anyway.
[f=-000001] SetSettings Int, LoadingMT, 0
[f=-000001] [Settings] Warning: No such key: VerboseLevel, but setting it as string anyway.
[f=-000001] SetSettings Int, TreeRadius, 1500
[f=-000001] SetSettings Int, ROAM, 1
[f=-000001] SetSettings Value, ScrollWheelSpeed, -25
[f=-000001] [Settings] Warning: No such key: SmoothLines, but setting it as string anyway.
[f=-000001] SetSettings Value, FeatureFadeDistance, 600000
[f=-000001] SetSettings Value, DualScreenMiniMapOnLeft, 1
[f=-000001] [Settings] Warning: No such key: ReflectiveWater, but setting it as string anyway.
[f=-000001] [Settings] Warning: No such key: DisplayDebugPrefixConsole, but setting it as string anyway.
[f=-000001] SetSettings Int, GroundDecals, 5
[f=-000001] SetSettings Int, ReconnectTimeout, 0
[f=-000001] SetSettings Int, BumpWaterRefraction, 1
[f=-000001] [Settings] Warning: No such key: CubeTexSpecularExponent, but setting it as string anyway.
[f=-000001] [Settings] Warning: Unexpected key type: std::string, but setting it as string anyway.
[f=-000001] SetSettings Value, ShowClock, 0
[f=-000001] SetSettings Int, MaxParticles, 15000
[f=-000001] SetSettings Int, Shadows, 1
[f=-000001] SetSettings Value, BumpWaterShoreWaves, 1
[f=-000001] SetSettings Value, MiniMapMarker, 0
[f=-000001] SetSettings Int, MaxSounds, 32
[f=-000001] SetSettings Value, MiddleClickScrollSpeed, -0.001
[f=-000001] [Settings] Warning: No such key: NormalMapping, but setting it as string anyway.
[f=-000001] [Settings] Warning: No such key: LinkBandwidth, but setting it as string anyway.
[f=-000001] SetSettings Value, FPSFOV, 90
[f=-000001] SetSettings Value, BumpWaterAnisotropy, 2
[f=-000001] SetSettings Value, LODScaleReflection, 1
[f=-000001] SetSettings Value, OverheadMaxHeightFactor, 1.39999998
[f=-000001] [Settings] Warning: No such key: FSAA, but setting it as string anyway.
[f=-000001] SetSettings Int, CubeTexSizeSpecular, 256
[f=-000001] SetSettings Value, EdgeMoveDynamic, 0
[f=-000001] SetSettings Value, AllowDeferredModelRendering, 1
[f=-000001] Starting Track, sounds/lobbyMusic/The Secret of Ayers Rock.ogg, 0.5
Chobby.exe Information: 0 : Chobbyla << DiscordUpdatePresence {"state":"In Menu"}
[f=-000001] [GR::LogDisplayMode] display-mode set to 1920x1080x24bpp@60Hz (windowed::borderless)
[f=-000001] [GR::LogDisplayMode] display-mode set to 1920x1080x24bpp@60Hz (windowed::borderless)
Chobby.exe Information: 0 : Chobbyla << DiscordUpdatePresence {"state":"In Menu"}
[f=-000001] [i18n] Warning: "spectator" is not translated in en
[f=-000001] [i18n] Error: No translation found for "spectator"
[f=-000001] [i18n] Warning: "player" is not translated in en
[f=-000001] [i18n] Error: No translation found for "player"
[f=-000001] [Chobby] Warning: Missing minimap image for
[f=-000001] [Chobby] Warning: Missing minimap image for
[f=-000001] [Chobby] Warning: Missing minimap image for
[f=-000001] [Chobby] Warning: Missing minimap image for
[f=-000001] [Chobby] Warning: Missing minimap image for
[f=-000001] [Chobby] Warning: Missing minimap image for
[f=-000001] [Chobby] Warning: Missing minimap image for
[f=-000001] [Chobby] Warning: Missing minimap image for
[f=-000001] [Chobby] Warning: Missing minimap image for
[f=-000001] SetLobbyFullscreenMode, 1
[f=-000001] SetSettings Int, XResolutionWindowed, 1920
[f=-000001] SetSettings Int, YResolutionWindowed, 1080
[f=-000001] SetSettings Int, WindowPosX, 0
[f=-000001] SetSettings Int, WindowPosY, 0
[f=-000001] SetSettings Value, WindowBorderless, 1
[f=-000001] SetSettings Int, MaxDynamicMapLights, 1
[f=-000001] SetSettings Value, DynamicSky, 0
[f=-000001] SetSettings Value, CamTimeFactor, 1
[f=-000001] SetSettings Value, LODScale, 1
[f=-000001] SetSettings Int, BumpWaterDepthBits, 32
[f=-000001] SetSettings Value, HardwareCursor, 1
[f=-000001] SetSettings Int, FSAALevel, 8
[f=-000001] [Settings] Warning: No such key: BuildWarnings, but setting it as string anyway.
[f=-000001] SetSettings Int, GroundDetail, 120
[f=-000001] SetSettings Value, CamTimeExponent, 4
[f=-000001] SetSettings Int, ShadowMapSize, 2048
[f=-000001] SetSettings Int, InitialNetworkTimeout, 0
[f=-000001] [Settings] Warning: No such key: SmoothPoints, but setting it as string anyway.
[f=-000001] [Settings] Warning: No such key: LuaAutoModWidgets, but setting it as string anyway.
[f=-000001] SetSettings Int, GrassDetail, 9
[f=-000001] SetSettings Int, BumpWaterReflection, 2
[f=-000001] SetSettings Value, LODScaleRefraction, 1
[f=-000001] SetSettings Int, MaximumTransmissionUnit, 0
[f=-000001] SetSettings Value, UseDistToGroundForIcons, 1.10000002
[f=-000001] SetSettings Value, AdvSky, 0
[f=-000001] SetSettings Int, CamMode, 1
[f=-000001] SetSettings Int, MaxDynamicModelLights, 1
[f=-000001] [Settings] Warning: No such key: GroundDetailBias, but setting it as string anyway.
[f=-000001] SetSettings Int, HangTimeout, 5
[f=-000001] SetSettings Int, Water, 1
[f=-000001] SetSettings Value, MouseDragScrollThreshold, 0
[f=-000001] [Settings] Warning: No such key: LogFlush, but setting it as string anyway.
[f=-000001] SetSettings Value, FeatureDrawDistance, 600000
[f=-000001] SetSettings Value, UsePBO, 0
[f=-000001] SetSettings Value, LuaShaders, 1
[f=-000001] SetSettings Int, BumpWaterTexSizeReflection, 256
[f=-000001] SetSettings Int, ForceDisableShaders, 0
[f=-000001] SetSettings Int, GroundScarAlphaFade, 1
[f=-000001] [Settings] Warning: No such key: Version, but setting it as string anyway.
[f=-000001] SetSettings Int, OverheadScrollSpeed, 50
[f=-000001] SetSettings Value, EdgeMoveWidth, 0.003
[f=-000001] SetSettings Int, FontSize, 18
[f=-000001] [Settings] Warning: No such key: snd_general, but setting it as string anyway.
[f=-000001] SetSettings Value, BumpWaterBlurReflection, 1
[f=-000001] SetSettings Value, LODScaleShadow, 1
[f=-000001] SetSettings Int, UnitLodDist, 9999
[f=-000001] SetSettings Value, AdvMapShading, 1
[f=-000001] [Settings] Warning: No such key: MoveWarnings, but setting it as string anyway.
[f=-000001] SetSettings Int, CubeTexSizeReflection, 256
[f=-000001] SetSettings Value, AllowDeferredMapRendering, 1
[f=-000001] SetSettings Int, UnitIconDist, 151
[f=-000001] SetSettings Value, AdvUnitShading, 1
[f=-000001] SetSettings Value, 3DTrees, 1
[f=-000001] [Settings] Warning: No such key: MinimapOnLeft, but setting it as string anyway.
[f=-000001] [Settings] Warning: No such key: WorkerThreadSpinTime, but setting it as string anyway.
[f=-000001] SetSettings Int, LoadingMT, 0
[f=-000001] [Settings] Warning: No such key: VerboseLevel, but setting it as string anyway.
[f=-000001] SetSettings Int, TreeRadius, 1500
[f=-000001] SetSettings Int, ROAM, 1
[f=-000001] SetSettings Value, ScrollWheelSpeed, -25
[f=-000001] [Settings] Warning: No such key: SmoothLines, but setting it as string anyway.
[f=-000001] SetSettings Value, FeatureFadeDistance, 600000
[f=-000001] SetSettings Value, DualScreenMiniMapOnLeft, 1
[f=-000001] [Settings] Warning: No such key: ReflectiveWater, but setting it as string anyway.
[f=-000001] [Settings] Warning: No such key: DisplayDebugPrefixConsole, but setting it as string anyway.
[f=-000001] SetSettings Int, GroundDecals, 5
[f=-000001] SetSettings Int, ReconnectTimeout, 0
[f=-000001] SetSettings Int, BumpWaterRefraction, 1
[f=-000001] [Settings] Warning: No such key: CubeTexSpecularExponent, but setting it as string anyway.
[f=-000001] [Settings] Warning: Unexpected key type: std::string, but setting it as string anyway.
[f=-000001] SetSettings Value, ShowClock, 0
[f=-000001] SetSettings Int, MaxParticles, 15000
[f=-000001] SetSettings Int, Shadows, 1
[f=-000001] SetSettings Value, BumpWaterShoreWaves, 1
[f=-000001] SetSettings Value, MiniMapMarker, 0
[f=-000001] SetSettings Int, MaxSounds, 32
[f=-000001] SetSettings Value, MiddleClickScrollSpeed, -0.001
[f=-000001] [Settings] Warning: No such key: NormalMapping, but setting it as string anyway.
[f=-000001] [Settings] Warning: No such key: LinkBandwidth, but setting it as string anyway.
[f=-000001] SetSettings Value, FPSFOV, 90
[f=-000001] SetSettings Value, BumpWaterAnisotropy, 2
[f=-000001] SetSettings Value, LODScaleReflection, 1
[f=-000001] SetSettings Value, OverheadMaxHeightFactor, 1.39999998
[f=-000001] [Settings] Warning: No such key: FSAA, but setting it as string anyway.
[f=-000001] SetSettings Int, CubeTexSizeSpecular, 256
[f=-000001] SetSettings Value, EdgeMoveDynamic, 0
[f=-000001] SetSettings Value, AllowDeferredModelRendering, 1
[f=-000001] compatProfile, false
[f=-000001] Missing self.client!!!
[f=-000001] Missing self.client!!!
Chobby.exe Information: 0 : Chobbyla << DiscordUpdatePresence {"state":"Playing Skirmish"}
[f=-000001] [ReloadOrRestart] Spring "E:\game\Zero-K\engine\win32\104.0.1-92-g4409317\spring.exe" should be reloading
[f=-000001] [SpringApp::Reload][1]
[f=-000001] [ThreadPool::SetThreadCount][1] wanted=0 current=3 maximum=4 (init=0)
[f=-000001]     [async=0] threads=3 tasks=84 {sum,avg}{exec,wait}time={{-0.000, 26815622288101616850514873221520373338956997213161304756411498889371337017354143556505624792920250056206298505025199665876154167514474504347192671357370368.000}, {0.000, 2.000}}ms
[f=-000001]         thread=1 tasks=42 {sum,min,max,avg}{exec,wait}time={{2.000, 26815622281907093561654947314556879878087112036785229343051579528700341682532032209587743814035017942123567380742177533729153851779797767618670853374345216.000, -0.000, -26815622254793339588903378214620071789804569989924487436108559956434777466882949737200161166446565769571011251661709811281669229040125147113375356550119424.000}, {-0.000, 0.000, 0.000, 0.000}}ms
[f=-000001]         thread=2 tasks=42 {sum,min,max,avg}{exec,wait}time={{-2.000, 0.000, -0.000, 0.000}, {-2.000, 0.000, 2.000, 26815622240764203223342798731645541926490573119331302938580346880612323642989746722024931586813884447982406118894554690886576809348830004182857981701914624.000}}ms
[f=-000001]     [async=1] threads=3 tasks=14 {sum,avg}{exec,wait}time={{-2.000, -26815622240714252912466713719535670597830113844774332361685936855998833599856397792587372432709290698175811968072754863072136119957751221017930404825399296.000}, {0.000, 26815622291730358972231138025453087971632603179176553355794222427379075475694307838387648948467656958951740500523399673495831838242986758120086072396349440.000}}ms
[f=-000001]         thread=1 tasks=7 {sum,min,max,avg}{exec,wait}time={{-2.000, 0.000, -2.000, -26815622240714252912466713719535670597830113844774332361685936855998833599856397792587372432709290698175811968072754863072136119957751221017930404825399296.000}, {26815622222886392129935312879319020130854840323930305507571326695540209591389767265397392659696571365309323569374601846817211922882023321061169710632009728.000, 0.000, 0.000, -26815622274107991708469011942410818157265479674247435137962825852504045264893446562926008849606533703487228181591840489346280995829901719599489466075447296.000}}ms
[f=-000001]         thread=2 tasks=7 {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, 0.000, 0.000}, {-0.000, -2.000, -0.000, -26815622272742613744789678265938449073172193620136876077498639757123902782958606134000496012930112513607634509032806001808170502927569278744476045985972224.000}}ms
[f=-000001] [ThreadPool::SetThreadCount][2] workers=0
[f=-000001] [ThreadPool::SetThreadCount][1] wanted=3 current=1 maximum=4 (init=1)
[f=-000001] [ThreadPool::SetThreadCount][2] workers=2
[f=-000001] [Threading] Main thread CPU affinity mask set: 252
[f=-000001] [SpringApp::Reload][2]
[f=-000001] [Game::KillLua][0] dtor=0 loadscreen=00000000
[f=-000001] [Game::KillLua][1] dtor=0 luaGaia=00000000
[f=-000001] [Game::KillLua][2] dtor=0 luaRules=00000000
[f=-000001] [Game::KillLua][3] dtor=0 luaUI=00000000
[f=-000001] [Game::KillLua][4] dtor=0
[f=-000001] [SpringApp::Reload][3]
[f=-000001] [Sound] [~CSound][1] soundThread=04530ea4
[f=-000001] [WatchDog::DeregisterThread] deregistering controls for thread [audio]
[f=-000001] [Sound] [Sound::UpdateThread][3] efx=04d300a0
[f=-000001] [Sound] [Sound::UpdateThread][4] ctx=0453eeb0 dev=05364bd0
[f=-000001] [Sound] [Sound::UpdateThread][5]
[f=-000001] [Sound] [~CSound][2]
[f=-000001] [Sound] [~CSound][3]
[f=-000001] [SpringApp::Reload][4]
[f=-000001] [SpringApp::Reload][5]
[f=-000001] [SpringApp::Reload][6]
[f=-000001] Scanning: E:\game\Zero-K\engine\win32\104.0.1-92-g4409317\base
[f=-000001] Scanning: E:\game\Zero-K\maps
[f=-000001] Scanning: E:\game\Zero-K\games
[f=-000001] Scanning: E:\game\Zero-K\packages
[f=-000001] [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 18ms
[f=-000001] [SpringApp::Reload][7]
[f=-000001] [SpringApp::Reload][8]
[f=-000001] [~ScopedOnceTimer][ISound::Init::New] 0ms
[f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (0.0ms)
[f=-000001] [Sound] [Sound::UpdateThread][1] cfgMaxSounds=32
[f=-000001] [WatchDog::RegisterThread] registering controls for thread [audio]
[f=-000001] [Sound] [Sound::InitThread][1]
[f=-000001] [Sound] [Sound::InitThread][2] opening default device "OpenAL Soft"
[f=-000001] [Sound] [Sound::InitThread][3] device=1e708030 context=1bfac438
[f=-000001] [Sound] [Sound::InitThread][4][OpenAL API Info]
[f=-000001] [Sound]   Vendor:         OpenAL Community
[f=-000001] [Sound]   Version:        1.1 ALSOFT 1.16.0
[f=-000001] [Sound]   Renderer:       OpenAL Soft
[f=-000001] [Sound]   AL Extensions:  AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length
[f=-000001] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device
[f=-000001] [Sound]   Devices:
[f=-000001] [Sound]     [鎵0鍣?(Realtek High Definition Audio)]
[f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (101.1ms)
[f=-000001] [Sound]     [鎵0鍣?(Realtek High Definition Audio)]
[f=-000001] [Sound]     [Realtek Digital Output (Realtek High Definition Audio)]
[f=-000001] [Sound] [Sound::GetMaxMonoSources] #attribs=15
[f=-000001] [Sound] [Sound::GetMaxMonoSources] {cfg,alc}MaxSounds={32,255}
[f=-000001] [Sound] Error:   EFX: AL_INVALID_VALUE (40963)
[f=-000001] [Sound] Error:   Initializing EFX failed!
[f=-000001] [Sound] [Sound::UpdateThread][2]
[f=-000001] [~ScopedOnceTimer][ISound::Init::Dev] 313ms
[f=-000001] [SpringApp::Reload][10]
[f=-000001] [SpringApp::Reload][11]
[f=-000001] [LuaMenuController::Reset] using menu archive "Chobby v1.5.12.13"
[f=-000001] [SpringApp::Reload][12] #script=714
[f=-000001] [CPreGame] server using IP 127.0.0.1 and port 0
[f=-000001] [NetProto::InitLocalClient] connecting to local server
[f=-000001] [PreGame::AddGameSetupArchivesToVFS] using map: ScorpioBattleground
[f=-000001] [PreGame::StartServer] checksums: game=0xEBF43C07 map=0x72CE0BF0
[f=-000001] Warning: [UDPListener::TryBindSocket] opening socket on loopback address, other users will not be able to connect!
[f=-000001] [UDPListener::TryBindSocket] binding UDP socket to IPv4-address 127.0.0.1 (127.0.0.1) on port 0
[f=-000001] [UDPListener] successfully bound socket on port 64892
[f=-000001] [~ScopedOnceTimer][PreGame::StartServer] 784ms
[f=-000001] [SpringApp::Reload][13] numReloads=1

[f=-000001] [GR::LogDisplayMode] display-mode set to 1920x1080x24bpp@60Hz (windowed::borderless)
[f=-000001] [PreGame::AddGameSetupArchivesToVFS] using map: ScorpioBattleground
[f=-000001] [PreGame::AddGameSetupArchivesToVFS] using game: Zero-K v1.5.12.5 (archive: 0a1abc72713c575a75c49333cef54e0c.sdz)
[f=-000001] PreGame::GameDataReceived] recording demo to "E:\game\Zero-K\demos\20171225_214738_ScorpioBattleground_104.0.1-92-g4409317 maintenance.sdfz"
[f=-000001] [~ScopedOnceTimer][PreGame::GameDataReceived] 256ms
[f=-000001] [PreGame::UpdateClientNet] received user number 0 (team 0, allyteam 0), creating load-screen
[f=-000001] [LuaIntro] Searching for new Widgets
[f=-000001] [LuaIntro] Scanning: LuaIntro/Addons/
[f=-000001] [LuaIntro] Scanning: LuaIntro/Widgets/
[f=-000001] [LuaIntro] Scanning: LuaIntro/SystemAddons/
[f=-000001] [LuaIntro] Scanning: LuaIntro/SystemWidgets/
[f=-000001] [LuaIntro] Scanning: LuaIntro/chili/
[f=-000001] [LuaIntro] Found new widget "SpringLogo"
[f=-000001] [LuaIntro] Found new widget "LoadTexture"
[f=-000001] [LuaIntro] Found new widget "LoadProgress"
[f=-000001] [LuaIntro] Found new widget "Main"
[f=-000001] [LuaIntro] Found new widget "Music"
[f=-000001] [LuaIntro] Found new widget "WM Stuff"
[f=-000001] [LuaIntro] Loading widgets   <>=vfs  **=raw  ()=unknown
[f=-000001] [LuaIntro] Loading widget:      WM Stuff               <wm.lua>
[f=-000001] [LuaIntro] Loading widget:      LoadProgress           <loadprogress.lua>
[f=-000001] [LuaIntro] Loading widget:      Main                   <main.lua>
[f=-000001] [LuaIntro] Loading widget:      LoadTexture            <bg_texture.lua>
[f=-000001] [LuaIntro] LuaIntro v1.0 (Lua 5.1)
[f=-000001] [LoadScreen::Init] single-threaded
[f=-000001] [WatchDog::RegisterThread] registering controls for thread [load]
[f=-000001] [Game::LoadGame][1] globalQuit=0 threaded=0
[f=-000001] Parsing Map Information
[f=-000001] Loading SMF
[f=-000001] Loading Map (103 MB)
[f=-000001] Loading Radar Icons
[f=-000001] Loading GameData Definitions
[f=-000001] Loading UnitDefs_posts
[f=-000001] Loading FeatureDefs_posts
[f=-000001] Loading WeaponDefs_posts
[f=-000001] Loading ArmorDefs_posts
[f=-000001] [defs.lua] loading all *Defs tables: 278ms
[f=-000001] [~ScopedOnceTimer][Game::LoadDefs (GameData)] 393ms
[f=-000001] Loading Sound Definitions
[f=-000001] [Sound] Warning: Sound incomingchat is missing file tag (ignoring)
[f=-000001] [Sound]  parsed 322 sounds from gamedata/sounds.lua
[f=-000001] [Sound] Error: [LoadSoundBuffer] unable to open audio file "IncomingChat"
[f=-000001] [Sound] Error: [Sound::GetSoundId] could not find sound "IncomingChat"
[f=-000001] [~ScopedOnceTimer][Game::LoadDefs (Sound)] 71ms
[f=-000001] [Game::LoadGame][2] globalQuit=0 forcedQuit=0
[f=-000001] Creating Smooth Height Mesh
[f=-000001] [~ScopedOnceTimer][SmoothHeightMesh::MakeSmoothMesh] 190ms
[f=-000001] Creating QuadField & CEGs
[f=-000001] [CDamageArrayHandler] number of ArmorDefs: 6
[f=-000001] Warning: [CDamageArrayHandler] UnitDef "chicken" in ArmorDef "else" already belongs to ArmorDef category 1!
[f=-000001] [RegisterAssimpModelFormats] supported Assimp model formats: *.3ds;*.blend;*.dae;*.lwo;
[f=-000001] Creating Unit Textures
[f=-000001] Creating Sky
[f=-000001] [Game::LoadGame][3] globalQuit=0 forcedQuit=0
[f=-000001] Loading Weapon Definitions
[f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (WeaponDefs)] 2600ms
[f=-000001] Loading Unit Definitions
[f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (UnitDefs)] 300ms
[f=-000001] Loading Feature Definitions
[f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (FeatureDefs)] 45ms
[f=-000001] [IPathManager::GetInstance] using DEFAULT path-manager
[f=-000001] Initializing Map Features
[f=-000001] Error: [LoadFeatureDefsFromMap] unknown map feature type "talltree6                                                 "
[f=-000001] Error: [GetFeatureDef] could not find FeatureDef "talltree6                                                 "
[f=-000001] Error: [GetFeatureDef] could not find FeatureDef "talltree6                                                 "
[f=-000001] Error: [GetFeatureDef] could not find FeatureDef "talltree6                                                 "
[f=-000001] Error: [GetFeatureDef] could not find FeatureDef "talltree6                                                 "
[f=-000001] Error: [GetFeatureDef] could not find FeatureDef "talltree6                                                 "
[f=-000001] Error: [GetFeatureDef] could not find FeatureDef "talltree6                                                 "
[f=-000001] Error: [GetFeatureDef] could not find FeatureDef "talltree6                                                 "
[f=-000001] Error: [GetFeatureDef] could not find FeatureDef "talltree6                                                 "
[f=-000001] Error: [GetFeatureDef] could not find FeatureDef "talltree6                                                 "
[f=-000001] Error: [GetFeatureDef] could not find FeatureDef "talltree6                                                 "
[f=-000001] Creating ShadowHandler
[f=-000001] Creating InfoTextureHandler
[f=-000001] InfoTexture: shaders
[f=-000001] Creating GroundDrawer
[f=-000001] Loading Map Tiles
[f=-000001] Loading Square Textures
[f=-000001] [~ScopedOnceTimer][CSMFGroundTextures::ConvolveHeightMap] 2ms
[f=-000001] Switching to ROAM Mesh Rendering
[f=-000001] Creating TreeDrawer
[f=-000001] Loaded DecalsDrawer: Legacy
[f=-000001] Creating ProjectileDrawer & UnitDrawer
[f=-000001] Creating Projectile Textures
[f=-000001] Creating Water
[f=-000001] [Game::LoadGame][4] globalQuit=0 forcedQuit=0
[f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Camera&Mouse)] 102ms
[f=-000001] [Sound] Error: [LoadSoundBuffer] unable to open audio file "MultiSelect"
[f=-000001] [Sound] Error: [Sound::GetSoundId] could not find sound "MultiSelect"
[f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Console)] 2ms
[f=-000001] [Sound] Error: [LoadSoundBuffer] unable to open audio file "FailedCommand"
[f=-000001] [Sound] Error: [Sound::GetSoundId] could not find sound "FailedCommand"
[f=-000001] Loading LuaRules
[f=-000001] Synced LuaRules: starting loading
LuaRules: Loaded gadget:  Mantis 5480         <hax_mantis_5480.lua>
LuaRules: Loaded gadget:  Metalspot Finder Gadget  <mex_spot_finder.lua>
LuaRules: Loaded gadget:  Save/Load           <api_saveload.lua>
LuaRules: Loaded gadget:  Startbox handler    <start_boxes.lua>
LuaRules: Loaded gadget:  No Friendly Fire    <unit_nofriendlyfire.lua>
LuaRules: Loaded gadget:  IconGenerator       <unit_icongenerator.lua>
LuaRules: Loaded gadget:  Mex Placement       <mex_placement.lua>
LuaRules: Loaded gadget:  Nano Frame Death Handeling  <unit_nanoframe_death.lua>
LuaRules: Loaded gadget:  Nano Frame Rate Limit  <unit_nanoframe_rate_limit.lua>
LuaRules: Loaded gadget:  No Self-D           <unit_noselfd.lua>
LuaRules: Loaded gadget:  ShareControl        <share_control.lua>
LuaRules: Loaded gadget:  UnitPriority        <unit_priority.lua>
LuaRules: Loaded gadget:  Mex Control with energy link  <unit_mex_overdrive.lua>
LuaRules: Loaded gadget:  Script notification  <unit_script_notification.lua>
LuaRules: Loaded gadget:  Antinuke Handler    <unit_antinuke_handler.lua>
LuaRules: Loaded gadget:  Attributes          <unit_attributes.lua>
LuaRules: Loaded gadget:  Boolean Disable     <unit_boolean_disable.lua>
LuaRules: Loaded gadget:  Impulse Float Toggle  <unit_impulsefloat_toggle.lua>
LuaRules: Loaded gadget:  LockOptions         <lockunits_modoption.lua>
LuaRules: Loaded gadget:  Perks               <game_perks.lua>
LuaRules: Loaded gadget:  Shield Charge       <unit_shield_charge.lua>
LuaRules: Loaded gadget:  StartSetup          <start_unit_setup.lua>
LuaRules: Loaded gadget:  Stockpile           <unit_stockpile.lua>
LuaRules: Loaded gadget:  UnitMorph           <unit_morph.lua>
LuaRules: Loaded gadget:  AirPlantParents     <unit_air_plants.lua>
LuaRules: Loaded gadget:  AirTransport_SeaPickup  <unit_transport_pickup_floating_amphib.lua>
LuaRules: Loaded gadget:  Aircraft Command    <unit_bomber_command.lua>
LuaRules: Loaded gadget:  Aircraft Crashing   <unit_aircraft_crash.lua>
LuaRules: Loaded gadget:  Allow Builder Hold Fire  <unit_allow_builder_hold_fire.lua>
LuaRules: Loaded gadget:  Area Guard          <cmd_areaguard.lua>
LuaRules: Loaded gadget:  Block Ally Attack   <cmd_block_ally_attack.lua>
LuaRules: Loaded gadget:  Blocking Tag Implementation  <feature_blocking_tag_implementation.lua>
LuaRules: Loaded gadget:  Bomber Dive         <unit_bomber_dive.lua>
LuaRules: Loaded gadget:  CAI                 <ai_cai.lua>
LuaRules: Loaded gadget:  CEG Spawner         <dbg_ceg_spawner.lua>
LuaRules: Loaded gadget:  Capture             <unit_capture.lua>
LuaRules: Loaded gadget:  Carrier Drones      <unit_carrier_drones.lua>
LuaRules: Loaded gadget:  Command Raw Move    <cmd_raw_move.lua>
LuaRules: Loaded gadget:  Command Transfer Unit  <cmd_transfer_unit.lua>
LuaRules: Loaded gadget:  Constructor Auto Assist  <unit_factory_guard.lua>
LuaRules: Loaded gadget:  Control gunship strafe range  <unit_control_gunship_stafe_range.lua>
LuaRules: Loaded gadget:  D-Gun Aim Fix       <unit_dgun_aim.lua>
LuaRules: Loaded gadget:  Debris physics      <feature_debris_physics.lua>
LuaRules: Loaded gadget:  Decloak when damaged  <unit_decloak_damaged.lua>
LuaRules: Loaded gadget:  Dev Commands        <dbg_dev_commands.lua>
LuaRules: Loaded gadget:  Disable Buildoptions  <unit_disable_buildoptions.lua>
LuaRules: Loaded gadget:  Dont fire at radar  <unit_dont_fire_at_radar.lua>
LuaRules: Loaded gadget:  Experience          <unit_xp.lua>
LuaRules: Loaded gadget:  Factory Anti Slacker  <factory_anti_slacker.lua>
LuaRules: Loaded gadget:  Factory Stop Production  <cmd_factory_stop_production.lua>
LuaRules: Loaded gadget:  Fall Damage         <unit_fall_damage.lua>
LuaRules: Loaded gadget:  Feature Effects     <feature_fx.lua>
LuaRules: Loaded gadget:  Fog Hidden Effects API  <api_fog_hidden_effects.lua>
LuaRules: Loaded gadget:  Galaxy Campaign Battle Handler  <mission_galaxy_campaign_battle.lua>
LuaRules: Loaded gadget:  GameRules Events    <unit_gamerules_events.lua>
LuaRules: Loaded gadget:  Grey Goo            <unit_grey_goo.lua>
[f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry in modoption is empty or in invalid format
[f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry for player Player is empty or in invalid format
LuaRules: Loaded gadget:  Gunship Strafe Control  <unit_gunship_strafe_control.lua>
LuaRules: Loaded gadget:  Hide Autorepairlevel Command  <cmd_hide_autorepairlevel.lua>
LuaRules: Loaded gadget:  Instant Self Destruct  <unit_instant_self_destruct.lua>
LuaRules: Loaded gadget:  Invincibility       <unit_invincibility.lua>
LuaRules: Loaded gadget:  Jumpjets            <unit_jumpjets.lua>
LuaRules: Loaded gadget:  LUS                 <unit_script.lua>
LuaRules: Loaded gadget:  Lag Monitor         <game_lagmonitor.lua>
LuaRules: Loaded gadget:  LupsNanoSpray       <lups_nano_spray.lua>
LuaRules: Loaded gadget:  Mantis 5852         <hax_mantis_5852.lua>
LuaRules: Loaded gadget:  Missile Silo Controller  <unit_missilesilo.lua>
LuaRules: Loaded gadget:  Modular Comm Info   <api_modularcomms.lua>
LuaRules: Loaded gadget:  NoAirNuke           <exp_no_air_nuke.lua>
LuaRules: Loaded gadget:  One Click Weapon    <unit_oneclick_weapon.lua>
LuaRules: Loaded gadget:  Orbital Drop        <mission_orbital_drop.lua>
LuaRules: Loaded gadget:  Overkill Prevention  <unit_overkill_prevention.lua>
LuaRules: Loaded gadget:  Overkill Prevention Placeholder  <unit_overkill_prevention_placeholder.lua>
LuaRules: Loaded gadget:  Paralysis           <unit_paralysis_damage.lua>
LuaRules: Loaded gadget:  Player extra information  <player_extra_information.lua>
LuaRules: Loaded gadget:  Prevent Lab Hax     <unit_prevent_lab_hax.lua>
LuaRules: Loaded gadget:  Prevent Landship    <unit_prevent_landship.lua>
LuaRules: Loaded gadget:  Prevent turret overshoot  <unit_prevent_turret_overshoot.lua>
LuaRules: Loaded gadget:  Projectile Hold     <weapon_projectile_hold.lua>
LuaRules: Loaded gadget:  Projectile Radar Homing  <weapon_projectile_radar_homing.lua>
LuaRules: Loaded gadget:  Projectile Retarget  <weapon_projectile_retarget.lua>
LuaRules: Loaded gadget:  Puppy Handler       <unit_puppy_handler.lua>
LuaRules: Loaded gadget:  Reclaim HP changer  <unit_reclaim_hp.lua>
LuaRules: Loaded gadget:  Refuel Pad Handler  <unit_refuel_pad_handler.lua>
LuaRules: Loaded gadget:  Regeneration        <unit_regeneration.lua>
LuaRules: Loaded gadget:  Remove Wait         <cmd_remove_wait.lua>
LuaRules: Loaded gadget:  Repair Speed Changer  <unit_repair_speed.lua>
LuaRules: Loaded gadget:  Resign Gadget       <game_resign.lua>
LuaRules: Loaded gadget:  Retreat Command     <cmd_retreat.lua>
LuaRules: Loaded gadget:  Rezz Hp changer + effect  <unit_rezz_hp.lua>
LuaRules: Loaded gadget:  Self destruct blocker  <unit_self_destruct.lua>
LuaRules: Loaded gadget:  Set Nano Piece      <unit_setnanopiece.lua>
LuaRules: Loaded gadget:  Share mode          <game_share_mode.lua>
LuaRules: Loaded gadget:  Shield Link         <unit_shield_link.lua>
LuaRules: Loaded gadget:  Shockwaves          <lups_shockwaves.lua>
LuaRules: Loaded gadget:  Show Shooter        <unit_show_shooter.lua>
LuaRules: Loaded gadget:  Solar Force Closed  <unit_solar_force_closed.lua>
LuaRules: Loaded gadget:  Spherical LOS       <unit_spherical_los.lua>
LuaRules: Loaded gadget:  Tactical Unit AI    <unit_tactical_ai.lua>
LuaRules: Loaded gadget:  Target Priority     <unit_target_priority.lua>
LuaRules: Loaded gadget:  Target on the move  <unit_target_on_the_move.lua>
LuaRules: Loaded gadget:  Teleporter          <unit_teleporter.lua>
LuaRules: Loaded gadget:  Terraformers        <unit_terraform.lua>
LuaRules: Loaded gadget:  Terrain Texture Handler  <terrain_texture_handler.lua>
LuaRules: Loaded gadget:  Time slow v2        <unit_timeslow.lua>
LuaRules: Loaded gadget:  Transport Selected Load  <cmd_select_load_helper.lua>
LuaRules: Loaded gadget:  Transport Speed     <unit_transport_speed.lua>
LuaRules: Loaded gadget:  TransportAIbuttons  <unit_transport_ai_buttons.lua>
LuaRules: Loaded gadget:  Turn Without Interia  <unit_turn_without_interia.lua>
LuaRules: Loaded gadget:  Typemap Options     <typemap_options.lua>
LuaRules: Loaded gadget:  Unit removal from rezzed structures  <unit_removal_from_rezzed_structure.lua>
LuaRules: Loaded gadget:  UnitStealth         <unit_stealth.lua>
LuaRules: Loaded gadget:  Units on fire       <unit_is_on_fire.lua>
LuaRules: Loaded gadget:  Wade Effects        <wake_fx.lua>
LuaRules: Loaded gadget:  Water Effects       <unit_water_effects.lua>
LuaRules: Loaded gadget:  Weapon Impulse      <weapon_impulse.lua>
LuaRules: Loaded gadget:  Windmill Control    <unit_windmill_control.lua>
LuaRules: Loaded gadget:  api_subdir_gadgets.lua  <api_subdir_gadgets.lua>
LuaRules: Loaded gadget:  api_widget_events.lua  <api_widget_events.lua>
LuaRules: Loaded gadget:  astar.lua           <astar.lua>
LuaRules: Loaded gadget:  init_auto_ready.lua  <init_auto_ready.lua>
LuaRules: Loaded gadget:  lups_cloak_fx.lua   <lups_cloak_fx.lua>
LuaRules: Loaded gadget:  lups_thrusters.lua  <lups_thrusters.lua>
LuaRules: Loaded gadget:  lups_wrapper.lua    <lups_wrapper.lua>
LuaRules: Loaded gadget:  weapon_hide_sniper.lua  <weapon_hide_sniper.lua>
LuaRules: Loaded gadget:  Center Offset and Growth Scale  <unit_centeroffset.lua>
LuaRules: Loaded gadget:  Commander Upgrade   <unit_commander_upgrade.lua>
LuaRules: Loaded gadget:  CustomUnitShaders   <api_custom_unit_shaders.lua>
LuaRules: Loaded gadget:  Factory exit flatten  <unit_factory_flatten.lua>
LuaRules: Loaded gadget:  Game Over           <game_over.lua>
LuaRules: Loaded gadget:  UnitCloakShield     <unit_cloak_shield.lua>
LuaRules: Loaded gadget:  Water level modoption  <start_waterlevel.lua>
LuaRules: Loaded gadget:  Fighter pull-up     <unit_fighter_pullup.lua>
LuaRules: Loaded gadget:  Energy Drain        <unit_energy_drain.lua>
LuaRules: Loaded gadget:  Chicken control     <chicken_control.lua>
LuaRules: Loaded gadget:  Area Denial         <weapon_area_damage.lua>
LuaRules: Loaded gadget:  Cannot Damage Unit  <unit_cannot_damage_unit.lua>
LuaRules: Loaded gadget:  Disallow unit for command targeting  <unit_untargetable.lua>
LuaRules: Loaded gadget:  Single-Hit Weapon   <weapon_single_hit.lua>
LuaRules: Loaded gadget:  Starlight Satellite Capture  <unit_starlight_satellite_capture.lua>
LuaRules: Loaded gadget:  Noexplode Stopper   <weapon_noexplode_stopper.lua>
LuaRules: Loaded gadget:  Unit Explosion Spawner  <unit_explosion_spawner.lua>
LuaRules: Loaded gadget:  Shield Merge        <weapon_shield_merge.lua>
LuaRules: Loaded gadget:  Lups Shield         <lups_shield.lua>
LuaRules: Loaded gadget:  Endgame Graphs      <endgame_graphs.lua>
LuaRules: Loaded gadget:  Awards              <awards.lua>
LuaRules: Loaded gadget:  Backup allyteam names  <start_teamnames.lua>
LuaRules: Loaded gadget:  Planet Wars Structures  <unit_planetwars.lua>
LuaRules: Loaded gadget:  Profiler            <dbg_profiler.lua>
LuaRules: Loaded gadget:  Zombies!            <unit_zombies.lua>
[f=-000001] Synced LuaRules: finished loading
[f=-000001] Unsynced LuaRules: starting loading
[f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry in modoption is empty or in invalid format
[f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry for player Player is empty or in invalid format
>> Loaded gadget:  Engine Taskbar Stuff  <engine_taskbar_stuff.lua>
>> Loaded gadget:  Metalspot Finder Gadget  <mex_spot_finder.lua>
>> Loaded gadget:  Save/Load           <api_saveload.lua>
>> Loaded gadget:  IconGenerator       <unit_icongenerator.lua>
>> Loaded gadget:  Mex Placement       <mex_placement.lua>
>> Loaded gadget:  Script notification  <unit_script_notification.lua>
>> Loaded gadget:  StartSetup          <start_unit_setup.lua>
>> Loaded gadget:  UnitMorph           <unit_morph.lua>
>> Loaded gadget:  AirTransport_SeaPickup  <unit_transport_pickup_floating_amphib.lua>
>> Loaded gadget:  Aircraft Command    <unit_bomber_command.lua>
>> Loaded gadget:  AutoReadyStartpos   <init_auto_ready.lua>
>> Loaded gadget:  CAI                 <ai_cai.lua>
>> Loaded gadget:  Capture             <unit_capture.lua>
>> Loaded gadget:  Command Raw Move    <cmd_raw_move.lua>
>> Loaded gadget:  Command Transfer Unit  <cmd_transfer_unit.lua>
>> Loaded gadget:  Constructor Auto Assist  <unit_factory_guard.lua>
>> Loaded gadget:  Dev Commands        <dbg_dev_commands.lua>
>> Loaded gadget:  Fog Hidden Effects API  <api_fog_hidden_effects.lua>
>> Loaded gadget:  Galaxy Campaign Battle Handler  <mission_galaxy_campaign_battle.lua>
>> Loaded gadget:  Invincibility       <unit_invincibility.lua>
>> Loaded gadget:  Jumpjets            <unit_jumpjets.lua>
>> Loaded gadget:  LupsNanoSpray       <lups_nano_spray.lua>
>> Loaded gadget:  Missile Silo Controller  <unit_missilesilo.lua>
>> Loaded gadget:  Modular Comm Info   <api_modularcomms.lua>
>> Loaded gadget:  One Click Weapon    <unit_oneclick_weapon.lua>
>> Loaded gadget:  Resign Gadget       <game_resign.lua>
>> Loaded gadget:  Retreat Command     <cmd_retreat.lua>
>> Loaded gadget:  Share mode          <game_share_mode.lua>
>> Loaded gadget:  Shield Link         <unit_shield_link.lua>
>> Loaded gadget:  Shockwaves          <lups_shockwaves.lua>
>> Loaded gadget:  Target on the move  <unit_target_on_the_move.lua>
>> Loaded gadget:  Teleporter          <unit_teleporter.lua>
>> Loaded gadget:  Terraformers        <unit_terraform.lua>
>> Loaded gadget:  Terrain Texture Handler  <terrain_texture_handler.lua>
>> Loaded gadget:  Thrusters           <lups_thrusters.lua>
>> Loaded gadget:  TransportAIbuttons  <unit_transport_ai_buttons.lua>
>> Loaded gadget:  Widget Events       <api_widget_events.lua>
>> Loaded gadget:  api_subdir_gadgets.lua  <api_subdir_gadgets.lua>
>> Loaded gadget:  astar.lua           <astar.lua>
>> Loaded gadget:  cmd_areaguard.lua   <cmd_areaguard.lua>
>> Loaded gadget:  cmd_block_ally_attack.lua  <cmd_block_ally_attack.lua>
>> Loaded gadget:  cmd_hide_autorepairlevel.lua  <cmd_hide_autorepairlevel.lua>
>> Loaded gadget:  cmd_remove_wait.lua  <cmd_remove_wait.lua>
>> Loaded gadget:  cmd_select_load_helper.lua  <cmd_select_load_helper.lua>
>> Loaded gadget:  dbg_ceg_spawner.lua  <dbg_ceg_spawner.lua>
>> Loaded gadget:  endgame_graphs.lua  <endgame_graphs.lua>
>> Loaded gadget:  factory_anti_slacker.lua  <factory_anti_slacker.lua>
>> Loaded gadget:  feature_debris_physics.lua  <feature_debris_physics.lua>
>> Loaded gadget:  feature_fx.lua      <feature_fx.lua>
>> Loaded gadget:  game_lagmonitor.lua  <game_lagmonitor.lua>
>> Loaded gadget:  game_over.lua       <game_over.lua>
>> Loaded gadget:  game_perks.lua      <game_perks.lua>
>> Loaded gadget:  hax_mantis_5480.lua  <hax_mantis_5480.lua>
>> Loaded gadget:  hax_mantis_5852.lua  <hax_mantis_5852.lua>
>> Loaded gadget:  lockunits_modoption.lua  <lockunits_modoption.lua>
>> Loaded gadget:  player_extra_information.lua  <player_extra_information.lua>
>> Loaded gadget:  share_control.lua   <share_control.lua>
>> Loaded gadget:  start_boxes.lua     <start_boxes.lua>
>> Loaded gadget:  start_teamnames.lua  <start_teamnames.lua>
>> Loaded gadget:  start_waterlevel.lua  <start_waterlevel.lua>
>> Loaded gadget:  typemap_options.lua  <typemap_options.lua>
>> Loaded gadget:  unit_air_plants.lua  <unit_air_plants.lua>
>> Loaded gadget:  unit_aircraft_crash.lua  <unit_aircraft_crash.lua>
>> Loaded gadget:  unit_allow_builder_hold_fire.lua  <unit_allow_builder_hold_fire.lua>
>> Loaded gadget:  unit_attributes.lua  <unit_attributes.lua>
>> Loaded gadget:  unit_bomber_dive.lua  <unit_bomber_dive.lua>
>> Loaded gadget:  unit_cannot_damage_unit.lua  <unit_cannot_damage_unit.lua>
>> Loaded gadget:  unit_carrier_drones.lua  <unit_carrier_drones.lua>
>> Loaded gadget:  unit_centeroffset.lua  <unit_centeroffset.lua>
>> Loaded gadget:  unit_control_gunship_stafe_range.lua  <unit_control_gunship_stafe_range.lua>
>> Loaded gadget:  unit_dont_fire_at_radar.lua  <unit_dont_fire_at_radar.lua>
>> Loaded gadget:  unit_factory_flatten.lua  <unit_factory_flatten.lua>
>> Loaded gadget:  unit_fall_damage.lua  <unit_fall_damage.lua>
>> Loaded gadget:  unit_fighter_pullup.lua  <unit_fighter_pullup.lua>
>> Loaded gadget:  unit_gamerules_events.lua  <unit_gamerules_events.lua>
>> Loaded gadget:  unit_grass_cutter.lua  <unit_grass_cutter.lua>
>> Loaded gadget:  unit_impulsefloat_toggle.lua  <unit_impulsefloat_toggle.lua>
>> Loaded gadget:  unit_is_on_fire.lua  <unit_is_on_fire.lua>
>> Loaded gadget:  unit_marketplace.lua  <unit_marketplace.lua>
>> Loaded gadget:  unit_mex_overdrive.lua  <unit_mex_overdrive.lua>
>> Loaded gadget:  unit_overkill_prevention.lua  <unit_overkill_prevention.lua>
>> Loaded gadget:  unit_overkill_prevention_placeholder.lua  <unit_overkill_prevention_placeholder.lua>
>> Loaded gadget:  unit_planetwars.lua  <unit_planetwars.lua>
>> Loaded gadget:  unit_prevent_lab_hax.lua  <unit_prevent_lab_hax.lua>
>> Loaded gadget:  unit_prevent_landship.lua  <unit_prevent_landship.lua>
>> Loaded gadget:  unit_prevent_turret_overshoot.lua  <unit_prevent_turret_overshoot.lua>
>> Loaded gadget:  unit_priority.lua   <unit_priority.lua>
>> Loaded gadget:  unit_regeneration.lua  <unit_regeneration.lua>
>> Loaded gadget:  unit_removal_from_rezzed_structure.lua  <unit_removal_from_rezzed_structure.lua>
>> Loaded gadget:  unit_rezz_hp.lua    <unit_rezz_hp.lua>
>> Loaded gadget:  unit_self_destruct.lua  <unit_self_destruct.lua>
>> Loaded gadget:  unit_solar_force_closed.lua  <unit_solar_force_closed.lua>
>> Loaded gadget:  unit_spherical_los.lua  <unit_spherical_los.lua>
>> Loaded gadget:  unit_starlight_satellite_capture.lua  <unit_starlight_satellite_capture.lua>
>> Loaded gadget:  unit_stealth.lua    <unit_stealth.lua>
>> Loaded gadget:  unit_target_priority.lua  <unit_target_priority.lua>
>> Loaded gadget:  unit_transport_speed.lua  <unit_transport_speed.lua>
>> Loaded gadget:  unit_turn_without_interia.lua  <unit_turn_without_interia.lua>
>> Loaded gadget:  unit_untargetable.lua  <unit_untargetable.lua>
>> Loaded gadget:  unit_water_effects.lua  <unit_water_effects.lua>
>> Loaded gadget:  unit_windmill_control.lua  <unit_windmill_control.lua>
>> Loaded gadget:  unit_xp.lua         <unit_xp.lua>
>> Loaded gadget:  unit_zombies.lua    <unit_zombies.lua>
>> Loaded gadget:  wake_fx.lua         <wake_fx.lua>
>> Loaded gadget:  weapon_area_damage.lua  <weapon_area_damage.lua>
>> Loaded gadget:  weapon_impulse.lua  <weapon_impulse.lua>
>> Loaded gadget:  weapon_noexplode_stopper.lua  <weapon_noexplode_stopper.lua>
>> Loaded gadget:  weapon_shield_merge.lua  <weapon_shield_merge.lua>
>> Loaded gadget:  weapon_single_hit.lua  <weapon_single_hit.lua>
>> Loaded gadget:  Commander Upgrade   <unit_commander_upgrade.lua>
>> Loaded gadget:  CustomUnitShaders   <api_custom_unit_shaders.lua>
>> Loaded gadget:  UnitCloakShield     <unit_cloak_shield.lua>
>> Loaded gadget:  Lups Cloak FX       <lups_cloak_fx.lua>
>> Loaded gadget:  Chicken control     <chicken_control.lua>
>> Loaded gadget:  Unit Explosion Spawner  <unit_explosion_spawner.lua>
>> Loaded gadget:  Lups Shield         <lups_shield.lua>
>> Loaded gadget:  Lups                <lups_wrapper.lua>
>> Loaded gadget:  Awards              <awards.lua>
>> Loaded gadget:  Chicken Spawner     <unit_spawner.lua>
>> Loaded gadget:  Profiler            <dbg_profiler.lua>
[f=-000001] Unsynced LuaRules: finished loading
[f=-000001] Loading LuaGaia
[f=-000001] Loading LuaUI
[f=-000001] LuaUI Entry Point: "luaui.lua"
[f=-000001] LuaUI Access Lock: enabled
[f=-000001] LuaSocket Enabled: yes
[f=-000001] Using LUAUI_DIRNAME = LuaUI/
[f=-000001] Reloading GUI config from file: LuaUI/ctrlpanel.txt
[f=-000001] LuaUI: bound F11 to the widget selector
[f=-000001] LuaUI: bound CTRL+F11 to tweak mode
[f=-000001] Loading last game win data
[f=-000001] Resetting win data
[f=-000001] Last game player count: 0, This game player count: 1
[f=-000001] Last game allyTeam count: 3, This game allyTeam count: 3
[f=-000001] Loaded API widget:  Cluster Detection   <api_cluster_detection.lua>
[f=-000001] Loaded API widget:  Hacky version fix   <hacky_version_fix.lua>
[f=-000001] Loaded API widget:  Shared Functions    <api_shared_functions.lua>
[f=-000001] Loaded API widget:  i18n                <api_i18n.lua>
[f=-000001] Loaded API widget:  Win Counter         <api_win_counter.lua>
[f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry in modoption is empty or in invalid format
[f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry for player Player is empty or in invalid format
[f=-000001] Loaded API widget:  Modular Comm Info   <api_modularcomms.lua>
[f=-000001] Loaded API widget:  Draw Mouse Build    <api_draw_mouse_build.lua>
[f=-000001] Loaded API widget:  CommandInsert       <cmd_commandinsert.lua>
[f=-000001] Loaded API widget:  Chili Framework     <api_chili.lua>
[f=-000001] Loaded API widget:  Lag (AFK) monitor   <api_lag_monitor.lua>
[f=-000001] Loaded API widget:  Pre-Selection Handler  <api_preselection.lua>
[f=-000001] Loaded API widget:  Lups                <lups_wrapper.lua>
[f=-000001] Loaded widget:  Chili Highlight     <gui_chili_highlight.lua>
[f=-000001] Loaded widget:  Selection Hierarchy  <gui_selection_hierarchy.lua>
[f=-000001] Loaded widget:  Deferred rendering  <gfx_deferred_rendering.lua>
[f=-000001] Hardware mouse-cursor is enabled!
[f=-000001] Set "shadows" config-parameter to 1
[f=-000001] Ground-decals rendering is enabled!
[f=-000001] Set maximum particles to: 15000
[f=-000001] Set UnitLodDist to 9999
[f=-000001] Set UnitIconDist to 151
[f=-000001] model shaders is enabled!
[f=-000001] SetLobbyButtonEnabled, false
[f=-000001] Loaded widget:  EPIC Menu           <gui_epicmenu.lua>
[f=-000001] Loaded widget:  Custom Markers      <gui_custom_markers.lua>
[f=-000001] Loaded widget:  Chili Minimap       <gui_chili_minimap.lua>
[f=-000001] Loaded widget:  Chili Widget Selector  <api_chili_widgetselector.lua>
[f=-000001] Loaded widget:  Hide Interface Action  <gui_hide_interface_action.lua>
[f=-000001] Mexspot Fetcher fetching
[f=-000001] Loaded widget:  Mexspot Fetcher     <api_mexspot_fetcher.lua>
[f=-000001] Team highlighting: Disabled
[f=-000001] Loaded widget:  Teamhighlight option  <gui_teamhighlight.lua>
[f=-000001] Loaded widget:  Local Team Colors   <gui_local_colors.lua>
[f=-000001] Loaded widget:  Display Keys 2      <gui_chili_display_keys.lua>
[f=-000001] Loaded widget:  Save Game Menu      <gui_savegame.lua>
[f=-000001] Loaded widget:  Specific Unit Reclaimer  <unit_unit_reclaimer.lua>
[f=-000001] Loaded widget:  Area-reclaim trees  <unit_tree_reclaim.lua>
[f=-000001] Loaded widget:  Chili Global Commands  <gui_chili_global_commands.lua>
[f=-000001] Loaded widget:  Chili Commander Upgrade  <gui_chili_commander_upgrade.lua>
[f=-000001] Loaded widget:  HealthBars          <unit_healthbars.lua>
[f=-000001] Loaded widget:  Noises              <snd_noises.lua>
[f=-000001] Loaded widget:  Terraform Icon Draw  <unit_terraform_draw.lua>
[f=-000001] Loaded widget:  Unit Icons          <unit_icons.lua>
[f=-000001] Loaded widget:  Chili Vote Display  <gui_chili_vote.lua>
[f=-000001] Loaded widget:  Auto Patrol Nanos   <unit_auto_patrol_nanos.lua>
[f=-000001] Loaded widget:  BuildETA            <gui_build_eta.lua>
[f=-000001] Loaded widget:  Objectives          <mission_objectives.lua>
[f=-000001] Loaded widget:  Cloak Fire State 2  <unit_cloakfirestate2.lua>
[f=-000001] Loaded widget:  EndGame Stats       <gui_chili_endgraph.lua>
[f=-000001] Loaded widget:  Double-Click attack-move  <cmd_doubleclick_attackmove.lua>
[f=-000001] Loaded widget:  Depth of Field Shader  <gfx_dof.lua>
[f=-000001] Loaded widget:  Initial Queue ZK    <unit_initial_queue.lua>
[f=-000001] Loaded widget:  Unit Marker Zero-K  <unit_marker.lua>
[f=-000001] Loaded widget:  Antinuke Coverage   <gui_antinuke_coverage.lua>
[f=-000001] Loaded widget:  Area Attack Tweak   <cmd_area_attack_tweak.lua>
[f=-000001] Loaded widget:  Autoquit            <autoquit.lua>
[f=-000001] Loaded widget:  Blast Radius        <gui_blastradius.lua>
[f=-000001] Loaded widget:  CameraShake         <camera_shake.lua>
[f=-000001] Loaded widget:  Chili Economy Panel Default  <gui_chili_economy_panel2.lua>
[f=-000001] Loaded widget:  Chili EndGame Window  <gui_chili_endgamewindow.lua>
[f=-000001] Loaded widget:  Chili Inactivity Win  <gui_chili_inactivity_win.lua>
[f=-000001] Loaded widget:  Chili Nuke Warning  <gui_chili_nuke_warning.lua>
[f=-000001] Loaded widget:  Chili Rejoining Progress Bar  <gui_chili_rejoin_progress.lua>
[f=-000001] Loaded widget:  Chili Spectator Panels  <gui_chili_spectator_panels.lua>
[f=-000001] Loaded widget:  Context Menu        <gui_contextmenu.lua>
[f=-000001] Loaded widget:  Darkening           <gui_darkening.lua>
[f=-000001] Loaded widget:  Decloak Range       <unit_decloak_range.lua>
[f=-000001] Loaded widget:  Decoration Handler  <unit_decoration_handler.lua>
[f=-000001] Loaded widget:  Defense Range Zero-K  <gui_defenserange.lua>
[f=-000001] Loaded widget:  Economic Victory Announcer  <gui_economic_victory_announcer.lua>
[f=-000001] Loaded widget:  Ferry Points        <cmd_ferry_points.lua>
[f=-000001] Loaded widget:  Galaxy Battle Handler  <mission_galaxy_battle_handler.lua>
[f=-000001] Loaded widget:  Game Analytics Handler  <api_game_analytics.lua>
[f=-000001] Input grabbing is enabled!
[f=-000001] Loaded widget:  Grab Input          <api_grabinput.lua>
[f=-000001] Loaded widget:  Haven Handler       <gui_havens.lua>
[f=-000001] Loaded widget:  Highlight Geos      <gui_highlight_geos.lua>
[f=-000001] Loaded widget:  In-game Guide       <gui_ingame_guide.lua>
[f=-000001] Loaded widget:  In-game Ignore      <ignore.lua>
[f=-000001] Loaded widget:  Keep Target         <cmd_keep_target.lua>
[f=-000001] Loaded widget:  Local Widgets Config  <localwidgets.lua>
[f=-000001] Loaded widget:  MetalFeatures       <gui_metal_features.lua>
[f=-000001] Loaded widget:  Mex Placement Handler  <cmd_mex_placement.lua>
[f=-000001] Loaded widget:  MinimapEvents       <minimap_events.lua>
[f=-000001] Loaded widget:  Missile Silo Range  <missilesilo_range.lua>
[f=-000001] Loaded widget:  Mission Results Handler  <mission_results.lua>
[f=-000001] Loaded widget:  Morph Finished notification  <unit_morph_finished.lua>
[f=-000001] Loaded widget:  Music Player        <snd_music.lua>
[f=-000001] Loaded widget:  Orbit Command       <cmd_orbit.lua>
[f=-000001] Loaded widget:  Persistent Build Spacing  <gui_persistent_build_spacing.lua>
[f=-000001] Loaded widget:  Point Tracker       <gui_point_tracker.lua>
[f=-000001] Loaded widget:  Projectile Lights   <gfx_projectile_lights.lua>
[f=-000001] Loaded widget:  Raw Move Issue      <cmd_raw_move_issue.lua>
[f=-000001] Loaded widget:  ReclaimInfo         <gui_reclaiminfo.lua>
[f=-000001] Loaded widget:  Set Springsettings  <api_set_springsettings.lua>
[f=-000001] Loaded widget:  Show All Commands v2  <unit_showallcommands_2.lua>
[f=-000001] Loaded widget:  Showeco and Grid Drawer  <gui_showeco_action.lua>
[f=-000001] Loaded widget:  Simple Settings     <gui_simple_settings.lua>
[f=-000001] Loaded widget:  SmoothCam           <camera_smoothcam.lua>
[f=-000001] Loaded widget:  Spectate Selected Team  <gui_spectate_selected_team.lua>
[f=-000001] Loaded widget:  State Reverse Toggle  <cmd_state_reverse_toggle.lua>
[f=-000001] Loaded widget:  Stereo3D            <gfx_stereo3d.lua>
[f=-000001] Loaded widget:  Transport Load Double Tap  <cmd_select_load.lua>
[f=-000001] Loaded widget:  Voice Assistant     <unit_voice.lua>
[f=-000001] Loaded widget:  Smart Bombers       <unit_smart_bombers.lua>
[f=-000001] Loaded widget:  Frame Gap Logger    <dbg_frame_gap_logger.lua>
[f=-000001] Loaded widget:  Guard Remove        <cmd_guard_remove.lua>
[f=-000001] Loaded widget:  Chili Selections & CursorTip v2  <gui_chili_selections_and_cursortip.lua>
[f=-000001] Loaded widget:  Stop Self-D         <cmd_stop_selfd.lua>
[f=-000001] Loaded widget:  Auto First Build Facing  <init_autofirstbuildfacing.lua>
[f=-000001] Loaded widget:  Cheat Sheet         <gui_chili_cheats.lua>
[f=-000001] Loaded widget:  Misc default command replacements  <unit_default_commands.lua>
[f=-000001] Loaded widget:  Startup Info and Selector  <init_startup_info_selector.lua>
[f=-000001] Loaded widget:  Ghost Site          <unit_ghostsite.lua>
[f=-000001] Loaded widget:  Auto Group          <unit_auto_group.lua>
[f=-000001] Loaded widget:  Comm-n-Elo Startpos. Info  <init_startpointelocom_info.lua>
[f=-000001] Loaded widget:  NoDuplicateOrders   <cmd_no_duplicate_orders.lua>
[f=-000001] Loaded widget:  Stockpiler          <unit_stockpile.lua>
[f=-000001] Loaded widget:  Transport AI        <unit_transport_ai.lua>
[f=-000001] Loaded widget:  Attack Warning      <unit_attack_warning.lua>
[f=-000001] Loaded widget:  Start Point Remover & Comm Selector  <init_start_point_remover.lua>
[f=-000001] Loaded widget:  Chili AI Set Start  <gui_chili_ai_start_pos.lua>
[f=-000001] <Replay control buttons> Live mode. Widget removed.
[f=-000001] Loaded widget:  Replay control buttons  <gui_replay_controls.lua>
[f=-000001] Loaded widget:  Attack AoE          <gui_attack_aoe.lua>
[f=-000001] Loaded widget:  Icon Sets           <gui_icon_sets.lua>
[f=-000001] Loaded widget:  Recorder (Save)     <dbg_recorder_save.lua>
[f=-000001] Loaded widget:  Smooth Scroll       <camera_smooth_move.lua>
[f=-000001] Loaded widget:  Unit Start State    <unit_start_state.lua>
[f=-000001] Loaded widget:  UnitNoStuckInFactory  <unit_nostuck_infactory.lua>
[f=-000001] Loaded widget:  Chili Custom Modoptions Info  <gui_custommodoptions_info.lua>
[f=-000001] Loaded widget:  PlanetWars Info     <gui_planetwars_info.lua>
[f=-000001] Loaded widget:  Commands FX         <gfx_commands_fx.lua>
[f=-000001] Loaded widget:  MessageBoxes ZK     <mission_messagebox_zk.lua>
[f=-000001] Loaded widget:  UnitShapes          <unit_shapes.lua>
[f=-000001] Loaded widget:  Map Edge Extension  <map_edge_extension.lua>
[f=-000001] Loaded widget:  AllyCursors         <gui_ally_cursors.lua>
[f=-000001] Loaded widget:  Gadget Icons        <api_gadget_icons.lua>
[f=-000001] Loaded widget:  Rank Icons 2        <unit_rank_icons.lua>
[f=-000001] Loaded widget:  Selection Send      <api_selectionsend.lua>
[f=-000001] Loaded widget:  Shield Guard        <unit_shield_guard.lua>
[f=-000001] Loaded widget:  State Icons         <unit_state_icons.lua>
[f=-000001] Loaded widget:  Building Starter    <unit_building_starter.lua>
[f=-000001] Loaded widget:  Cloaker Guard       <unit_cloaker_guard.lua>
[f=-000001] Loaded widget:  Lua Metal Decals    <gfx_dynamic_metal.lua>
[f=-000001] Loaded widget:  LupsManager         <gfx_lups_manager.lua>
[f=-000001] Loaded widget:  Units on Fire       <gfx_lups_units_on_fire.lua>
[f=-000001] Loaded widget:  Smoke Signals       <gfx_lups_smokesignal.lua>
[f=-000001] Loaded widget:  Newton Firezone     <cmd_newton_firezone.lua>
[f=-000001] Loaded widget:  Vertical Line on Radar Dots v2  <gui_vertlineaid.lua>
[f=-000001] Loaded widget:  Receive Units Indicator  <gui_recv_indicator.lua>
[f=-000001] Loaded widget:  Auto-toggle false color vision  <gui_auto_engine_falsecolor.lua>
[f=-000001] Loaded widget:  Chili Docking       <api_chili_docking.lua>
[f=-000001] Loaded widget:  Chili Pro Console   <gui_chili_proconsole_test.lua>
[f=-000001] Loaded widget:  Chili Crude Player List  <gui_chili_crudeplayerlist.lua>
[f=-000001] Loaded widget:  HUD Presets         <gui_hud_presets.lua>
[f=-000001] Loaded widget:  Lasso Terraform GUI  <gui_lasso_terraform.lua>
[f=-000001] Loaded widget:  Image Preloader     <dbg_img_preload.lua>
[f=-000001] Loaded widget:  Chili Core Selector  <gui_chili_core_selector.lua>
[f=-000001] Loaded widget:  Default Group Recall Fix  <gui_group_recall_fix.lua>
[f=-000001] Loaded widget:  Select Keys         <gui_selectkeys.lua>
[f=-000001] Loaded widget:  Start Boxes         <minimap_startbox_new.lua>
[f=-000001] Loaded widget:  Chili Share menu v1.24  <gui_chili_share.lua>
[f=-000001] Loaded widget:  Pause Screen        <gui_pausescreen.lua>
[f=-000001] Loaded widget:  Restricted Zones    <gui_restrictedzones.lua>
[f=-000001] Loaded widget:  Jumpjet GUI         <gui_jumpjets.lua>
[f=-000001] Loaded widget:  CustomFormations2   <cmd_customformations2.lua>
[f=-000001] SetSunLighting
[f=-000001] Loaded widget:  Sun and Atmosphere Handler.  <gfx_sun_and_atmosphere.lua>
[f=-000001] Loaded widget:  Chili Integral Menu  <gui_chili_integral_menu.lua>
[f=-000001] Loaded widget:  Layout Handler      <cmd_layout_handler.lua>
[f=-000001] Loaded widget:  Persistent Build Height  <gui_persistent_build_height.lua>
[f=-000001] Loaded widget:  Text To Speech Control  <snd_text_to_speech.lua>
[f=-000001] Loaded widget:  Color Blindness Correction  <gfx_color_blindness_correction.lua>
[f=-000001] Removed 'GC at >100MB': disabled.
[f=-000001] Loaded widget:  GC at >300MB        <dbg_forcegc_spring97.lua>
[f=-000001] Writing last game win data
[f=-000001] LuaUI v0.3
[f=-000001] [Game::LoadGame][5] globalQuit=0 forcedQuit=0
[f=-000001] [LoadFinalize] finalizing PFS
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] BLOCK_SIZE=16
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] PATHESTIMATOR_VERSION=89
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] heightMapChecksum=e3cc9ca1
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] typeMapChecksum=7a778e9
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] moveDefChecksum=2494db
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] blockMapChecksum=f0a257d4
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] estimatorHashCode=dc3b02a2
[f=-000001] [Path] [PathEstimator::ReadFile] hash=dc3b02a2 file="cache\104dev-maintenance/paths/ScorpioBattleground.pe-dc3b02a2.zip" (exists=0)
[f=-000001] [InitEstimator] creating PE16 cache with 8 PF threads (82 MB)
[f=-000001] [EstimatePathCosts] precached 2 of 4096 blocks
[f=-000001] [EstimatePathCosts] precached 265 of 4096 blocks
[f=-000001] [EstimatePathCosts] precached 527 of 4096 blocks
[f=-000001] [EstimatePathCosts] precached 785 of 4096 blocks
[f=-000001] [EstimatePathCosts] precached 1045 of 4096 blocks
[f=-000001] [EstimatePathCosts] precached 1306 of 4096 blocks
[f=-000001] [EstimatePathCosts] precached 1562 of 4096 blocks
[f=-000001] [EstimatePathCosts] precached 1819 of 4096 blocks
[f=-000001] [EstimatePathCosts] precached 2079 of 4096 blocks
[f=-000001] [EstimatePathCosts] precached 2342 of 4096 blocks
[f=-000001] [EstimatePathCosts] precached 2609 of 4096 blocks
[f=-000001] [EstimatePathCosts] precached 2869 of 4096 blocks
[f=-000001] [EstimatePathCosts] precached 3129 of 4096 blocks
[f=-000001] [EstimatePathCosts] precached 3385 of 4096 blocks
[f=-000001] [EstimatePathCosts] precached 3642 of 4096 blocks
[f=-000001] [EstimatePathCosts] precached 3905 of 4096 blocks
[f=-000001] [InitEstimator] writing PE16 pe-cache to file
[f=-000001] [Path] [PathEstimator::WriteFile] hash=dc3b02a2 file="cache\104dev-maintenance/paths/ScorpioBattleground.pe-dc3b02a2.zip" (exists=0)
[f=-000001] [InitEstimator] written PE16 pe-cache to file
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] BLOCK_SIZE=32
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] PATHESTIMATOR_VERSION=89
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] heightMapChecksum=e3cc9ca1
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] typeMapChecksum=7a778e9
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] moveDefChecksum=2494db
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] blockMapChecksum=f0a257d4
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] estimatorHashCode=dc3b02b2
[f=-000001] [Path] [PathEstimator::ReadFile] hash=dc3b02b2 file="cache\104dev-maintenance/paths/ScorpioBattleground.pe2-dc3b02b2.zip" (exists=0)
[f=-000001] [InitEstimator] creating PE32 cache with 8 PF threads (13 MB)
[f=-000001] [EstimatePathCosts] precached 4 of 1024 blocks
[f=-000001] [EstimatePathCosts] precached 68 of 1024 blocks
[f=-000001] [EstimatePathCosts] precached 137 of 1024 blocks
[f=-000001] [EstimatePathCosts] precached 207 of 1024 blocks
[f=-000001] [EstimatePathCosts] precached 282 of 1024 blocks
[f=-000001] [EstimatePathCosts] precached 346 of 1024 blocks
[f=-000001] [EstimatePathCosts] precached 415 of 1024 blocks
[f=-000001] [EstimatePathCosts] precached 480 of 1024 blocks
[f=-000001] [EstimatePathCosts] precached 553 of 1024 blocks
[f=-000001] [EstimatePathCosts] precached 617 of 1024 blocks
[f=-000001] [EstimatePathCosts] precached 686 of 1024 blocks
[f=-000001] [EstimatePathCosts] precached 752 of 1024 blocks
[f=-000001] [EstimatePathCosts] precached 816 of 1024 blocks
[f=-000001] [EstimatePathCosts] precached 887 of 1024 blocks
[f=-000001] [EstimatePathCosts] precached 957 of 1024 blocks
[f=-000001] [EstimatePathCosts] precached 1021 of 1024 blocks
[f=-000001] [InitEstimator] writing PE32 pe2-cache to file
[f=-000001] [Path] [PathEstimator::WriteFile] hash=dc3b02b2 file="cache\104dev-maintenance/paths/ScorpioBattleground.pe2-dc3b02b2.zip" (exists=0)
[f=-000001] [InitEstimator] written PE32 pe2-cache to file
[f=-000001] [LoadFinalize] finalized PFS (2656ms, checksum 13bfbe32)
[f=-000001] Loading Skirmish AIs
[f=-000001] Skirmish AI <Circuit Novice-stable>: Loading the Terrain-Map ...
[f=-000001] Skirmish AI <Circuit Novice-stable>:   Water Damage: 0.000000
[f=-000001] Skirmish AI <Circuit Novice-stable>:   Sector-Map Block Size: 64
[f=-000001] Skirmish AI <Circuit Novice-stable>:   Sector-Map Size: 16384 (x128, z128)
[f=-000001] Skirmish AI <Circuit Novice-stable>:   Determining Usable Terrain for all units ...
[f=-000001] Skirmish AI <Circuit Novice-stable>:   Map Land Percent: 55.17%
[f=-000001] Skirmish AI <Circuit Novice-stable>:   Water is a void: false
[f=-000001] Skirmish AI <Circuit Novice-stable>:   Water is harmful: false
[f=-000001] Skirmish AI <Circuit Novice-stable>:   Minimum Elevation: -90.00
[f=-000001] Skirmish AI <Circuit Novice-stable>:   Immobile-Type: Min/Max Elevation=(-0.000000 / any)   Is buildable across 52.697754% of the map. (used by 27 unit-defs)
[f=-000001] Skirmish AI <Circuit Novice-stable>:   Immobile-Type: Min/Max Elevation=(-20.000000 / any)      Is buildable across 58.306885% of the map. (used by 2 unit-defs)
[f=-000001] Skirmish AI <Circuit Novice-stable>:   Immobile-Type: Min/Max Elevation=(any / any)     Is buildable across 100.000000% of the map. (used by 28 unit-defs)
[f=-000001] Skirmish AI <Circuit Novice-stable>:   Immobile-Type: Min/Max Elevation=(any / any)     Is buildable across 100.000000% of the map. (used by 37 unit-defs)
[f=-000001] Skirmish AI <Circuit Novice-stable>:   Immobile-Type: Min/Max Elevation=(any / -15.000000)      Is buildable across 40.362549% of the map. (used by 1 unit-defs)
[f=-000001] Skirmish AI <Circuit Novice-stable>:   Immobile-Type: Min/Max Elevation=(any / -10.000000)      Is buildable across 41.168213% of the map. (used by 1 unit-defs)
[f=-000001] Skirmish AI <Circuit Novice-stable>:   Mobile-Type: Min/Max Elevation=(-5000.00 / any)      Max Slope=(0.41))   Move-Data used:'akbot6'     Has 2 Map-Area(s) occupying 94.87% of the map. (used by 317 unit-defs)
[f=-000001] Skirmish AI <Circuit Novice-stable>:   Mobile-Type: Min/Max Elevation=(any / -15.00)    Max Slope=(1.00))   Move-Data used:'boat10'     Has 2 Map-Area(s) occupying 40.30% of the map. (used by 6 unit-defs)
[f=-000001] Skirmish AI <Circuit Novice-stable>:   Mobile-Type: Min/Max Elevation=(any / any)   Max Slope=(0.41))   Move-Data used:'bhover3'    Has 2 Map-Area(s) occupying 95.75% of the map. (used by 5 unit-defs)
[f=-000001] Skirmish AI <Circuit Novice-stable>:   Mobile-Type: Min/Max Elevation=(-22.00 / any)    Max Slope=(0.41))   Move-Data used:'kbot4'      Has 2 Map-Area(s) occupying 54.88% of the map. (used by 32 unit-defs)
[f=-000001] Skirmish AI <Circuit Novice-stable>:   Mobile-Type: Min/Max Elevation=(-16.00 / any)    Max Slope=(1.00))   Move-Data used:'tkbot2'     Has 4 Map-Area(s) occupying 53.49% of the map. (used by 4 unit-defs)
[f=-000001] Skirmish AI <Circuit Novice-stable>:   Mobile-Type: Min/Max Elevation=(-5000.00 / any)      Max Slope=(1.00))   Move-Data used:'atkbot3'    Has 1 Map-Area(s) occupying 100.00% of the map. (used by 4 unit-defs)
[f=-000001] Skirmish AI <Circuit Novice-stable>:   Mobile-Type: Min/Max Elevation=(-22.00 / any)    Max Slope=(1.00))   Move-Data used:'tkbot4'     Has 2 Map-Area(s) occupying 56.97% of the map. (used by 12 unit-defs)
[f=-000001] Skirmish AI <Circuit Novice-stable>:   Mobile-Type: Min/Max Elevation=(any / any)   Max Slope=(0.11))   Move-Data used:'hover3'     Has 2 Map-Area(s) occupying 88.68% of the map. (used by 12 unit-defs)
[f=-000001] Skirmish AI <Circuit Novice-stable>:   Mobile-Type: Min/Max Elevation=(-16.00 / any)    Max Slope=(0.41))   Move-Data used:'skbot2'     Has 4 Map-Area(s) occupying 51.51% of the map. (used by 3 unit-defs)
[f=-000001] Skirmish AI <Circuit Novice-stable>:   Mobile-Type: Min/Max Elevation=(any / -5.00)     Max Slope=(1.00))   Move-Data used:'boat4'      Has 1 Map-Area(s) occupying 41.78% of the map. (used by 9 unit-defs)
[f=-000001] Skirmish AI <Circuit Novice-stable>:   Mobile-Type: Min/Max Elevation=(-22.00 / any)    Max Slope=(0.11))   Move-Data used:'tank4'      Has 2 Map-Area(s) occupying 49.27% of the map. (used by 20 unit-defs)
[f=-000001] Skirmish AI <Circuit Novice-stable>: No config file! (LuaRules/Configs/CircuitAINovice32/stable/ScorpioBattleground.json)
[f=-000001] Skirmish AI <Circuit Novice-stable>: No config file! (LuaRules/Configs/CircuitAINovice32/stable/Default/circuit.json)
[f=-000001] Skirmish AI <Circuit Novice-stable>: Circuit Novice 0.9.23 (0) Initialized!
[f=-000001] [Game::LoadGame][6] globalQuit=0 forcedQuit=0
[f=-000001] [LuaMemPool::LogStats][handle=LuaIntro (unsynced)] index=2 {blocks,sizes}={0,0} {int,ext,rec}Allocs={0,11496,0} {chunk,block}Bytes={0,0}
[f=-000001] Input grabbing is enabled!
[f=-000001] Mex Placement Initialised with 68 spots.
[f=-000001] SetLobbyButtonEnabled, false
[f=-000001] UpdateInterfacePreset, minimapRight
[f=-000001] GameID: 7901415a536a43c6dc806172edef7ea8
[f=-000001] Connection attempt from Player
[f=-000001]  -> Version: 104.0.1-92-g4409317 maintenance
[f=-000001] Epicmenu: Switching to Total Annihilation camera mode
[f=-000001] [GR::LogDisplayMode] display-mode set to 1920x1080x24bpp@60Hz (windowed::borderless)
[f=-000001] UpdateInterfacePreset, minimapRight
[f=-000001]  -> Connection established (given id 0)
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="Player" string="[PreGame::GameDataReceived][map-checksums={0x72ce0bf0,0x72ce0bf0}]"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="Player" string="[PreGame::GameDataReceived][mod-checksums={0xebf43c07,0xebf43c07}]"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="Player" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=58c23a7fe9ef2f346dd398522af26141dee775915d47431e873a6f44d8e4094bc2e5d375cc1b0bfc2adf88acb999d5c69bb473728807aa100d9f21bda5731372]"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="Player" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=e90a9526a614381e91c0226a27927f07afd20237511ccb20222b32b028501326e68757acd2085445056fd91dd4f111735e791007766c67c3a9a08c79ead8201a]"
[f=-000001] Skirmish AI "AI: Novice (1)" (ID:0, Short-Name:"CircuitAINovice32", Version:"stable") took over control of team 1
[f=-000001] Player Player finished loading and is now ingame
[f=-000001] <Player> Allies: I choose: Guardian!
[f=0000094] Player paused the game
[f=0000094] Cheating is enabled!
[f=0000094] [i18n] Warning: "pw_warpgate_alt.name" is not translated in en
[f=0000094] [i18n] Error: No translation found for "pw_warpgate_alt.name"
[f=0000094] [i18n] Warning: "pw_metal.name" is not translated in en
[f=0000094] [i18n] Error: No translation found for "pw_metal.name"
[f=0000094] [i18n] Warning: "tiptest.name" is not translated in en
[f=0000094] [i18n] Error: No translation found for "tiptest.name"
[f=0000094] [i18n] Warning: "pw_generic.name" is not translated in en
[f=0000094] [i18n] Error: No translation found for "pw_generic.name"
[f=0000094] Everything-for-free (no resource costs for building) is enabled!
[f=0000094] Player unpaused the game
[f=0000105] !transmitlobby @voice@buildUnit@add;planecon;Crane
[f=0000105] !transmitlobby @voice@buildUnit@add;planefighter;Swift
[f=0000105] !transmitlobby @voice@buildUnit@add;planeheavyfighter;Raptor
[f=0000105] !transmitlobby @voice@buildUnit@add;bomberprec;Raven
[f=0000105] !transmitlobby @voice@buildUnit@add;bomberriot;Phoenix
[f=0000105] !transmitlobby @voice@buildUnit@add;bomberdisarm;Thunderbird
[f=0000105] !transmitlobby @voice@buildUnit@add;bomberheavy;Likho
[f=0000105] !transmitlobby @voice@buildUnit@add;planescout;Owl
[f=0000105] !transmitlobby @voice@buildUnit@reload
[f=0000119] Player paused the game
[f=0000119] Player unpaused the game
[f=0000193] Player paused the game
[f=0000193] Player unpaused the game
[f=0000300] Player paused the game
[f=0000300] Player unpaused the game
[f=0000372] Player paused the game
[f=0000372] Player unpaused the game
[f=0000396] Player paused the game
[f=0000396] Player unpaused the game
[f=0000441] Player paused the game
[f=0000441] Player unpaused the game
[f=0000499] Player paused the game
[f=0000499] Player unpaused the game
[f=0000681] Player paused the game
[f=0000681] Player unpaused the game
[f=0000918] Player paused the game
[f=0000918] Player unpaused the game
[f=0000995] Player paused the game
[f=0000995] Player unpaused the game
[f=0001114] Player paused the game
[f=0001114] Player unpaused the game
[f=0001391] Player paused the game
[f=0001391] Player unpaused the game
[f=0001491] Player paused the game
[f=0001491] Player unpaused the game
[f=0001831] Player paused the game
[f=0001831] Player unpaused the game
[f=0002000] !transmitlobby @voice@buildUnit@add;shieldcon;Convict
[f=0002000] !transmitlobby @voice@buildUnit@add;shieldscout;Dirtbag
[f=0002000] !transmitlobby @voice@buildUnit@add;shieldraid;Bandit
[f=0002000] !transmitlobby @voice@buildUnit@add;shieldskirm;Rogue
[f=0002000] !transmitlobby @voice@buildUnit@add;shieldassault;Thug
[f=0002000] !transmitlobby @voice@buildUnit@add;shieldriot;Outlaw
[f=0002000] !transmitlobby @voice@buildUnit@add;shieldfelon;Felon
[f=0002000] !transmitlobby @voice@buildUnit@add;shieldarty;Racketeer
[f=0002000] !transmitlobby @voice@buildUnit@add;shieldaa;Vandal
[f=0002000] !transmitlobby @voice@buildUnit@add;shieldbomb;Snitch
[f=0002000] !transmitlobby @voice@buildUnit@add;shieldshield;Aspis
[f=0002000] !transmitlobby @voice@buildUnit@reload
[f=0002030] Player paused the game
[f=0002030] Player unpaused the game
Chobby.exe Information: 0 : Chobbyla << GaAddDesignEvent {"Value":"680.237","EventID":"events_22_10_2017:game_v2:unit:first_start_building:shieldskirm"}
Chobby.exe Information: 0 : Chobbyla << GaAddDesignEvent {"Value":"681.651001","EventID":"events_22_10_2017:game_v2:unit:first_start_building:shieldriot"}
Chobby.exe Information: 0 : Chobbyla << GaAddDesignEvent {"Value":"688.62793","EventID":"events_22_10_2017:game_v2:unit:first_start_building:shieldbomb"}
[f=0004193] game_message: Outlaw is under attack
[f=0004412] game_message: Felon is under attack
[f=0004580] game_message: Thug is under attack
[f=0005498] game_message: Energy Pylon is under attack
[f=0005735] game_message: Energy Pylon is under attack
[f=0006027] game_message: Energy Pylon is under attack
[f=0007755] game_message: Crane is under attack
[f=0008246] game_message: Advanced Radar is under attack
[f=0008992] game_message: Advanced Radar is under attack
[f=0009977] !transmitlobby @voice@buildUnit@add;vehcon;Mason
[f=0009977] !transmitlobby @voice@buildUnit@add;vehscout;Dart
[f=0009977] !transmitlobby @voice@buildUnit@add;vehraid;Scorcher
[f=0009977] !transmitlobby @voice@buildUnit@add;vehsupport;Fencer
[f=0009977] !transmitlobby @voice@buildUnit@add;vehriot;Ripper
[f=0009977] !transmitlobby @voice@buildUnit@add;vehassault;Ravager
[f=0009977] !transmitlobby @voice@buildUnit@add;vehcapture;Dominatrix
[f=0009977] !transmitlobby @voice@buildUnit@add;veharty;Badger
[f=0009977] !transmitlobby @voice@buildUnit@add;vehheavyarty;Impaler
[f=0009977] !transmitlobby @voice@buildUnit@add;vehaa;Crasher
[f=0009977] !transmitlobby @voice@buildUnit@reload
[f=0010063] Player paused the game
[f=0010063] Everything-for-free (no resource costs for building) is disabled!
[f=0010063] Player unpaused the game
Chobby.exe Information: 0 : Chobbyla << GaAddDesignEvent {"Value":"983.384949","EventID":"events_22_10_2017:game_v2:unit:first_start_building:vehsupport"}
Chobby.exe Information: 0 : Chobbyla << GaAddDesignEvent {"Value":"988.426941","EventID":"events_22_10_2017:game_v2:unit:first_start_building:vehriot"}
[f=0011378] Player paused the game
[f=0011378] Player unpaused the game
Chobby.exe Information: 0 : Chobbyla << GaAddDesignEvent {"Value":"1255.61987","EventID":"events_22_10_2017:game_v2:unit:first_start_building:vehcapture"}
[f=0014792] !transmitlobby @voice@buildUnit@add;tankcon;Welder
[f=0014792] !transmitlobby @voice@buildUnit@add;tankraid;Kodachi
[f=0014792] !transmitlobby @voice@buildUnit@add;tankheavyraid;Blitz
[f=0014792] !transmitlobby @voice@buildUnit@add;tankriot;Ogre
[f=0014792] !transmitlobby @voice@buildUnit@add;tankassault;Minotaur
[f=0014792] !transmitlobby @voice@buildUnit@add;tankheavyassault;Cyclops
[f=0014792] !transmitlobby @voice@buildUnit@add;tankarty;Emissary
[f=0014792] !transmitlobby @voice@buildUnit@add;tankheavyarty;Tremor
[f=0014792] !transmitlobby @voice@buildUnit@add;tankaa;Ettin
[f=0014792] !transmitlobby @voice@buildUnit@reload
[f=0015960] game_message: Energy Pylon is under attack
[f=0016370] game_message: Energy Pylon is under attack
[f=0020990] game_message: Energy Pylon is under attack
[f=0021724] Player paused the game
[f=0021724] Player unpaused the game
[f=0027954] Player added point: Unit received from AI: Novice (1)
[f=0028592] game_message: Game Over: DEBUG
[f=0028592] game_message: Game Over: Allyteam 1 has met the game over conditions.
[f=0028592] game_message: Game Over: If this is true, then please resign.
[f=0036807] Player paused the game
[f=0036807] Player unpaused the game
[f=0038043] Player paused the game
[f=0038043] Player unpaused the game
[f=0049442] Input grabbing is enabled!
[f=0049472] Input grabbing is enabled!
[f=0049503] Input grabbing is enabled!
[f=0049533] Input grabbing is enabled!
[f=0049563] Input grabbing is enabled!
[f=0049593] Input grabbing is enabled!
[f=0049623] Input grabbing is enabled!
[f=0049653] Input grabbing is enabled!
[f=0049683] Input grabbing is enabled!
[f=0049714] Input grabbing is enabled!
[f=0050261] [GiveUnits] spawned 1 commsupport1 unit(s) for team 1
[f=0050581] Everything-for-free (no resource costs for building) is enabled!
[f=0050894] !transmitlobby @voice@buildUnit@add;planecon;Crane
[f=0050894] !transmitlobby @voice@buildUnit@add;planefighter;Swift
[f=0050894] !transmitlobby @voice@buildUnit@add;planeheavyfighter;Raptor
[f=0050894] !transmitlobby @voice@buildUnit@add;bomberprec;Raven
[f=0050894] !transmitlobby @voice@buildUnit@add;bomberriot;Phoenix
[f=0050894] !transmitlobby @voice@buildUnit@add;bomberdisarm;Thunderbird
[f=0050894] !transmitlobby @voice@buildUnit@add;bomberheavy;Likho
[f=0050894] !transmitlobby @voice@buildUnit@add;planescout;Owl
[f=0050894] !transmitlobby @voice@buildUnit@reload
[f=0051329] !transmitlobby @voice@buildUnit@add;spidercon;Weaver
[f=0051329] !transmitlobby @voice@buildUnit@add;spiderscout;Flea
[f=0051329] !transmitlobby @voice@buildUnit@add;spiderassault;Hermit
[f=0051329] !transmitlobby @voice@buildUnit@add;spideremp;Venom
[f=0051329] !transmitlobby @voice@buildUnit@add;spiderriot;Redback
[f=0051329] !transmitlobby @voice@buildUnit@add;spiderskirm;Recluse
[f=0051329] !transmitlobby @voice@buildUnit@add;spidercrabe;Crab
[f=0051329] !transmitlobby @voice@buildUnit@add;spideraa;Tarantula
[f=0051329] !transmitlobby @voice@buildUnit@add;spiderantiheavy;Widow
[f=0051329] !transmitlobby @voice@buildUnit@reload
Chobby.exe Information: 0 : Chobbyla << GaAddDesignEvent {"Value":"2636.26489","EventID":"events_22_10_2017:game_v2:unit:first_start_building:turretaaclose"}
[f=0051478] !transmitlobby @voice@buildUnit@reload
Chobby.exe Information: 0 : Chobbyla << GaAddDesignEvent {"Value":"2664.63672","EventID":"events_22_10_2017:game_v2:unit:first_start_building:spideremp"}
[f=0052341] game_message: Crane is under attack
Chobby.exe Information: 0 : Chobbyla << GaAddDesignEvent {"Value":"2674.20093","EventID":"events_22_10_2017:game_v2:unit:first_start_building:turrettorp"}
[f=0052724] game_message: Metal Extractor is under attack
[f=0053220] game_message: Venom is under attack
[f=0055453] game_message: Crane is under attack
[f=0055844] game_message: Crane is under attack
[f=0056116] game_message: Flea is under attack
Chobby.exe Information: 0 : Chobbyla << GaAddDesignEvent {"Value":"2811.84302","EventID":"events_22_10_2017:game_v2:unit:first_start_building:spiderassault"}
Chobby.exe Information: 0 : Chobbyla << GaAddDesignEvent {"Value":"2826.47192","EventID":"events_22_10_2017:game_v2:unit:first_start_building:tankheavyraid"}
[f=0061446] game_message: Racketeer is under attack
[f=0064346] game_message: Racketeer is under attack
[f=0064458] !transmitlobby @voice@buildUnit@add;cloakcon;Conjurer
[f=0064458] !transmitlobby @voice@buildUnit@add;cloakraid;Glaive
[f=0064458] !transmitlobby @voice@buildUnit@add;cloakheavyraid;Scythe
[f=0064458] !transmitlobby @voice@buildUnit@add;cloakskirm;Ronin
[f=0064458] !transmitlobby @voice@buildUnit@add;cloakriot;Reaver
[f=0064458] !transmitlobby @voice@buildUnit@add;cloakassault;Knight
[f=0064458] !transmitlobby @voice@buildUnit@add;cloakarty;Sling
[f=0064458] !transmitlobby @voice@buildUnit@add;cloaksnipe;Phantom
[f=0064458] !transmitlobby @voice@buildUnit@add;cloakaa;Gremlin
[f=0064458] !transmitlobby @voice@buildUnit@add;cloakbomb;Imp
[f=0064458] !transmitlobby @voice@buildUnit@add;cloakjammer;Iris
[f=0064458] !transmitlobby @voice@buildUnit@reload
[f=0064531] game_message: Claw is under attack
Chobby.exe Information: 0 : Chobbyla << GaAddDesignEvent {"Value":"3083.79077","EventID":"events_22_10_2017:game_v2:unit:first_start_building:cloakassault"}
Chobby.exe Information: 0 : Chobbyla << GaAddDesignEvent {"Value":"3088.76978","EventID":"events_22_10_2017:game_v2:unit:first_start_building:cloakbomb"}
[f=0066408] game_message: Claw is under attack
[f=0069138] !transmitlobby @voice@buildUnit@add;tankcon;Welder
[f=0069138] !transmitlobby @voice@buildUnit@add;tankraid;Kodachi
[f=0069138] !transmitlobby @voice@buildUnit@add;tankheavyraid;Blitz
[f=0069138] !transmitlobby @voice@buildUnit@add;tankriot;Ogre
[f=0069138] !transmitlobby @voice@buildUnit@add;tankassault;Minotaur
[f=0069138] !transmitlobby @voice@buildUnit@add;tankheavyassault;Cyclops
[f=0069138] !transmitlobby @voice@buildUnit@add;tankarty;Emissary
[f=0069138] !transmitlobby @voice@buildUnit@add;tankheavyarty;Tremor
[f=0069138] !transmitlobby @voice@buildUnit@add;tankaa;Ettin
[f=0069138] !transmitlobby @voice@buildUnit@reload
[f=0069693] !transmitlobby @voice@buildUnit@add;shipcon;Mariner
[f=0069693] !transmitlobby @voice@buildUnit@add;shipscout;Cutter
[f=0069693] !transmitlobby @voice@buildUnit@add;shiptorpraider;Hunter
[f=0069693] !transmitlobby @voice@buildUnit@add;subraider;Seawolf
[f=0069693] !transmitlobby @voice@buildUnit@add;shipriot;Corsair
[f=0069693] !transmitlobby @voice@buildUnit@add;shipskirm;Mistral
[f=0069693] !transmitlobby @voice@buildUnit@add;shipassault;Siren
[f=0069693] !transmitlobby @voice@buildUnit@add;shiparty;Envoy
[f=0069693] !transmitlobby @voice@buildUnit@add;shipaa;Zephyr
[f=0069693] !transmitlobby @voice@buildUnit@reload
[f=0070017] game_message: Metal Extractor is under attack
[f=0070664] game_message: Cutter is under attack
[f=0070669] !transmitlobby @voice@buildUnit@add;jumpcon;Constable
[f=0070669] !transmitlobby @voice@buildUnit@add;jumpscout;Puppy
[f=0070669] !transmitlobby @voice@buildUnit@add;jumpraid;Pyro
[f=0070669] !transmitlobby @voice@buildUnit@add;jumpblackhole;Placeholder
[f=0070669] !transmitlobby @voice@buildUnit@add;jumpskirm;Moderator
[f=0070669] !transmitlobby @voice@buildUnit@add;jumpassault;Jack
[f=0070669] !transmitlobby @voice@buildUnit@add;jumpsumo;Jugglenaut
[f=0070669] !transmitlobby @voice@buildUnit@add;jumparty;Firewalker
[f=0070669] !transmitlobby @voice@buildUnit@add;jumpaa;Toad
[f=0070669] !transmitlobby @voice@buildUnit@add;jumpbomb;Skuttle
[f=0070669] !transmitlobby @voice@buildUnit@reload
[f=0071551] game_message: Metal Extractor is under attack
[f=0072206] game_message: Claw is under attack
[f=0073764] game_message: Energy Pylon is under attack
[f=0074071] game_message: Energy Pylon is under attack
[f=0074456] game_message: Claw is under attack
[f=0075144] game_message: Claw is under attack
[f=0075472] game_message: Phantom is under attack
[f=0075888] game_message: Racketeer is under attack
[f=0076977] game_message: Racketeer is under attack
[f=0077314] game_message: Iris is under attack
[f=0077493] game_message: Iris is under attack
[f=0077864] game_message: Ronin is under attack
[f=0078432] game_message: Ronin is under attack
[f=0079127] game_message: Ronin is under attack
[f=0079853] game_message: Knight is under attack
[f=0081282] game_message: Metal Extractor is under attack
[f=0081820] game_message: Knight is under attack
[f=0082095] game_message: Knight is under attack
[f=0082353] game_message: Claw is under attack
[f=0083188] game_message: Mistral is under attack
[f=0083338] game_message: Siren is under attack
Chobby.exe Information: 0 : Chobbyla << GaAddDesignEvent {"Value":"3701.5979","EventID":"events_22_10_2017:game_v2:unit:first_start_building:spiderriot"}
[f=0083531] game_message: Weaver is under attack
Chobby.exe Information: 0 : Chobbyla << GaAddDesignEvent {"Value":"3706.28198","EventID":"events_22_10_2017:game_v2:unit:first_start_building:jumpsumo"}
Chobby.exe Information: 0 : Chobbyla << GaAddDesignEvent {"Value":"3708.229","EventID":"events_22_10_2017:game_v2:unit:first_start_building:jumpscout"}
[f=0083725] game_message: Pyro is under attack
Chobby.exe Information: 0 : Chobbyla << GaAddDesignEvent {"Value":"3712.21899","EventID":"events_22_10_2017:game_v2:unit:first_start_building:jumpskirm"}
[f=0083943] game_message: Constable is under attack
[f=0084108] game_message: Constable is under attack
[f=0084258] game_message: Kodachi is under attack
[f=0084506] game_message: Constable is under attack
[f=0084693] game_message: Puppy is under attack
[f=0086797] game_message: Cutter is under attack
[f=0087120] game_message: Minotaur is under attack
[f=0087321] game_message: Hunter is under attack
[f=0087549] game_message: Hunter is under attack
[f=0090658] game_message: Emissary is under attack
[f=0092390] game_message: Cutter is under attack
[f=0096869] game_message: Mariner is under attack
[f=0097074] !transmitlobby @voice@buildUnit@add;amphcon;Conch
[f=0097074] !transmitlobby @voice@buildUnit@add;amphraid;Duck
[f=0097074] !transmitlobby @voice@buildUnit@add;amphimpulse;Archer
[f=0097074] !transmitlobby @voice@buildUnit@add;amphfloater;Buoy
[f=0097074] !transmitlobby @voice@buildUnit@add;amphriot;Scallop
[f=0097074] !transmitlobby @voice@buildUnit@add;amphassault;Grizzly
[f=0097074] !transmitlobby @voice@buildUnit@add;amphaa;Angler
[f=0097074] !transmitlobby @voice@buildUnit@add;amphbomb;Limpet
[f=0097074] !transmitlobby @voice@buildUnit@add;amphtele;Djinn
[f=0097074] !transmitlobby @voice@buildUnit@reload
[f=0101244] game_message: Energy Pylon is under attack
[f=0103555] game_message: Mariner is under attack
[f=0104133] game_message: Conch is under attack
[f=0104302] game_message: Conch is under attack
[f=0104620] game_message: Cutter is under attack
[f=0104851] game_message: Flea is under attack
[f=0105587] game_message: Emissary is under attack
[f=0105857] game_message: Mistral is under attack
[f=0106012] game_message: Duck is under attack
[f=0106304] game_message: Cyclops is under attack
[f=0106544] game_message: Cutter is under attack
Chobby.exe Information: 0 : Chobbyla << GaAddDesignEvent {"Value":"4479.96289","EventID":"events_22_10_2017:game_v2:unit:first_start_building:amphriot"}
[f=0106788] game_message: Envoy is under attack
Chobby.exe Information: 0 : Chobbyla << GaAddDesignEvent {"Value":"4496.646","EventID":"events_22_10_2017:game_v2:unit:first_start_building:amphimpulse"}
[f=0107331] game_message: Cutter is under attack
[f=0107683] game_message: Toad is under attack
[f=0108052] game_message: Envoy is under attack
[f=0108975] game_message: Cutter is under attack
[f=0109974] game_message: Cutter is under attack
[f=0111072] game_message: Buoy is under attack
[f=0111654] game_message: Duck is under attack
[f=0112112] game_message: Conch is under attack
[f=0112393] game_message: Recluse is under attack
[f=0112652] game_message: Hunter is under attack
[f=0112839] game_message: Recluse is under attack
[f=0112993] game_message: Hunter is under attack
[f=0113185] game_message: Energy Pylon is under attack
[f=0113406] game_message: Metal Extractor is under attack
[f=0113608] game_message: Lotus is under attack
[f=0113813] game_message: Lotus is under attack
[f=0113998] game_message: Solar Collector is under attack
[f=0114220] game_message: Solar Collector is under attack
[f=0115112] game_message: Jack is under attack
[f=0115356] game_message: Tank Foundry is under attack
[f=0115523] game_message: Jack is under attack
[f=0116296] game_message: Cyclops is under attack
[f=0116926] game_message: Recluse is under attack
[f=0117638] game_message: Rogue is under attack
[f=0118004] game_message: Glaive is under attack
[f=0118551] game_message: Energy Pylon is under attack
[f=0119616] game_message: Energy Pylon is under attack
[f=0122339] game_message: Energy Pylon is under attack
[f=0122506] game_message: Energy Pylon is under attack
[f=0122670] game_message: Energy Pylon is under attack
[f=0123572] game_message: Energy Pylon is under attack
[f=0123790] game_message: Energy Pylon is under attack
[f=0123991] game_message: Energy Pylon is under attack
[f=0124467] game_message: Racketeer is under attack
[f=0124743] game_message: Energy Pylon is under attack
[f=0126533] game_message: Flea is under attack
[f=0126812] game_message: Corsair is under attack
[f=0126972] game_message: Jack is under attack
[f=0127175] game_message: Cyclops is under attack
[f=0127518] game_message: Jack is under attack
[f=0127716] game_message: Duck is under attack
[f=0127866] game_message: Jack is under attack
[f=0128017] game_message: Jack is under attack
[f=0128562] game_message: Cyclops is under attack
[f=0128938] game_message: Cyclops is under attack
[f=0129399] game_message: Siren is under attack
[f=0129549] game_message: Kodachi is under attack
[f=0129700] game_message: Corsair is under attack
[f=0129863] game_message: Cyclops is under attack
[f=0130023] game_message: Cyclops is under attack
[f=0130186] game_message: Emissary is under attack
[f=0130344] game_message: Cyclops is under attack
[f=0130753] game_message: Scallop is under attack
[f=0131119] game_message: Cyclops is under attack
[f=0131272] game_message: Jugglenaut is under attack
[f=0131431] game_message: Jugglenaut is under attack
[f=0131596] Input grabbing is enabled!
[f=0131627] Input grabbing is enabled!
[f=0131658] Input grabbing is enabled!
[f=0131689] Input grabbing is enabled!
[f=0131719] Input grabbing is enabled!
[f=0131749] Input grabbing is enabled!
[f=0131780] Input grabbing is enabled!
[f=0131811] Input grabbing is enabled!
[f=0131841] Input grabbing is enabled!
[f=0131872] Input grabbing is enabled!
[f=0140116] game_message: Cyclops is under attack
[f=0140513] game_message: Cyclops is under attack
[f=0140698] game_message: Jack is under attack
[f=0141068] game_message: Buoy is under attack
[f=0141262] game_message: Cyclops is under attack
[f=0141418] game_message: Cyclops is under attack
[f=0141606] game_message: Archer is under attack
[f=0141826] game_message: Cyclops is under attack
[f=0141983] game_message: Archer is under attack
[f=0142151] game_message: Cyclops is under attack
[f=0142322] game_message: Buoy is under attack
[f=0142473] game_message: Duck is under attack
[f=0142680] game_message: Duck is under attack
[f=0142884] game_message: Puppy is under attack
[f=0143532] game_message: Minotaur is under attack
[f=0143832] game_message: Minotaur is under attack
[f=0144065] game_message: Ogre is under attack
[f=0144237] game_message: Ogre is under attack
[f=0144397] game_message: Tarantula is under attack
[f=0144601] game_message: Tarantula is under attack
[f=0144751] game_message: Venom is under attack
[f=0144974] game_message: Recluse is under attack
[f=0145137] game_message: Recluse is under attack
[f=0145375] game_message: Ogre is under attack
[f=0145543] game_message: Ogre is under attack
[f=0145783] game_message: Crab is under attack
[f=0145933] game_message: Hermit is under attack
[f=0146123] game_message: Hermit is under attack
[f=0146399] game_message: Conch is under attack
[f=0146637] game_message: Crab is under attack
[f=0146801] !transmitlobby @voice@buildUnit@add;cloakcon;Conjurer
[f=0146801] !transmitlobby @voice@buildUnit@add;cloakraid;Glaive
[f=0146801] !transmitlobby @voice@buildUnit@add;cloakheavyraid;Scythe
[f=0146801] !transmitlobby @voice@buildUnit@add;cloakskirm;Ronin
[f=0146801] !transmitlobby @voice@buildUnit@add;cloakriot;Reaver
[f=0146801] !transmitlobby @voice@buildUnit@add;cloakassault;Knight
[f=0146801] !transmitlobby @voice@buildUnit@add;cloakarty;Sling
[f=0146801] !transmitlobby @voice@buildUnit@add;cloaksnipe;Phantom
[f=0146801] !transmitlobby @voice@buildUnit@add;cloakaa;Gremlin
[f=0146801] !transmitlobby @voice@buildUnit@add;cloakbomb;Imp
[f=0146801] !transmitlobby @voice@buildUnit@add;cloakjammer;Iris
[f=0146801] !transmitlobby @voice@buildUnit@reload
[f=0147087] game_message: Duck is under attack
[f=0147237] game_message: Archer is under attack
[f=0147588] game_message: Crab is under attack
[f=0147738] game_message: Jack is under attack
[f=0147923] game_message: Crab is under attack
[f=0148229] game_message: Crab is under attack
[f=0148493] game_message: Crab is under attack
[f=0148645] game_message: Crab is under attack
[f=0148801] game_message: Crab is under attack
[f=0149196] game_message: Conjurer is under attack
[f=0149384] game_message: Crab is under attack
[f=0149563] game_message: Crab is under attack
[f=0149857] game_message: Minotaur is under attack
[f=0150018] game_message: Minotaur is under attack
[f=0150176] game_message: Glaive is under attack
[f=0150334] game_message: Minotaur is under attack
[f=0150487] game_message: Minotaur is under attack
[f=0150637] game_message: Knight is under attack
[f=0152710] game_message: Claw is under attack
[f=0152965] game_message: Energy Pylon is under attack
[f=0153205] game_message: Energy Pylon is under attack
[f=0153464] game_message: Outlaw is under attack
[f=0153641] game_message: Energy Pylon is under attack
[f=0153881] game_message: Energy Pylon is under attack
[f=0154036] game_message: Jack is under attack
[f=0154230] game_message: Metal Extractor is under attack
[f=0154394] game_message: Outlaw is under attack
[f=0154613] game_message: Energy Pylon is under attack
[f=0155040] game_message: Energy Pylon is under attack
[f=0155380] Input grabbing is enabled!
[f=0155410] Input grabbing is enabled!
[f=0155440] Input grabbing is enabled!
[f=0155471] Input grabbing is enabled!
[f=0155502] Input grabbing is enabled!
[f=0155532] Input grabbing is enabled!
[f=0155563] Input grabbing is enabled!
[f=0155594] Input grabbing is enabled!
[f=0155624] Input grabbing is enabled!
[f=0155655] Input grabbing is enabled!
[f=0155664] game_message: Energy Pylon is under attack
[f=0155685] Input grabbing is enabled!
[f=0155716] Input grabbing is enabled!
[f=0155747] Input grabbing is enabled!
[f=0155777] Input grabbing is enabled!
[f=0155808] Input grabbing is enabled!
[f=0155839] Input grabbing is enabled!
[f=0155869] Input grabbing is enabled!
[f=0155899] Input grabbing is enabled!
[f=0155901] game_message: Energy Pylon is under attack
[f=0155930] Input grabbing is enabled!
[f=0155960] Input grabbing is enabled!
[f=0155991] Input grabbing is enabled!
[f=0156022] Input grabbing is enabled!
[f=0156053] Input grabbing is enabled!
[f=0156083] Input grabbing is enabled!
[f=0156114] Input grabbing is enabled!
[f=0156141] game_message: Energy Pylon is under attack
[f=0156144] Input grabbing is enabled!
[f=0156175] Input grabbing is enabled!
[f=0156205] Input grabbing is enabled!
[f=0156235] Input grabbing is enabled!
[f=0156266] Input grabbing is enabled!
[f=0156297] Input grabbing is enabled!
[f=0156327] Input grabbing is enabled!
[f=0156357] Input grabbing is enabled!
[f=0156388] Input grabbing is enabled!
[f=0156419] Input grabbing is enabled!
[f=0158487] game_message: Metal Extractor is under attack
[f=0158499] Input grabbing is enabled!
[f=0158530] Input grabbing is enabled!
[f=0158561] Input grabbing is enabled!
[f=0158592] Input grabbing is enabled!
[f=0158622] Input grabbing is enabled!
[f=0158653] Input grabbing is enabled!
[f=0158684] Input grabbing is enabled!
[f=0158715] Input grabbing is enabled!
[f=0158745] Input grabbing is enabled!
[f=0158775] Input grabbing is enabled!
[f=0162603] Missing self.client!!!
[f=0162616] Input grabbing is enabled!
[f=0162647] Input grabbing is enabled!
[f=0162677] Input grabbing is enabled!
[f=0162707] Input grabbing is enabled!
[f=0162738] Input grabbing is enabled!
[f=0162768] Input grabbing is enabled!
[f=0162798] Input grabbing is enabled!
[f=0162829] Input grabbing is enabled!
[f=0162859] Input grabbing is enabled!
[f=0162889] Input grabbing is enabled!
[f=0163126] Missing self.client!!!
[f=0163132] Input grabbing is enabled!
[f=0163189] Input grabbing is enabled!
[f=0163220] Input grabbing is enabled!
[f=0163250] Input grabbing is enabled!
[f=0163281] Input grabbing is enabled!
[f=0163311] Input grabbing is enabled!
[f=0163342] Input grabbing is enabled!
[f=0163372] Input grabbing is enabled!
[f=0163403] Input grabbing is enabled!
[f=0163433] Input grabbing is enabled!
[f=0170550] Missing self.client!!!
[f=0170562] Input grabbing is enabled!
[f=0170592] Input grabbing is enabled!
[f=0170622] Input grabbing is enabled!
[f=0170652] Input grabbing is enabled!
[f=0170683] Input grabbing is enabled!
[f=0170713] Input grabbing is enabled!
[f=0170743] Input grabbing is enabled!
[f=0170774] Input grabbing is enabled!
[f=0170804] Input grabbing is enabled!
[f=0170835] Input grabbing is enabled!
[f=0172826] Missing self.client!!!
[f=0172851] Input grabbing is enabled!
[f=0175529] Input grabbing is enabled!
[f=0175560] Input grabbing is enabled!
[f=0175591] Input grabbing is enabled!
[f=0175621] Input grabbing is enabled!
[f=0175651] Input grabbing is enabled!
[f=0175681] Input grabbing is enabled!
[f=0175712] Input grabbing is enabled!
[f=0175742] Input grabbing is enabled!
[f=0175773] Input grabbing is enabled!
[f=0194053] Missing self.client!!!
[f=0194075] Input grabbing is enabled!
[f=0194105] Input grabbing is enabled!
[f=0194135] Input grabbing is enabled!
[f=0194166] Input grabbing is enabled!
[f=0194197] Input grabbing is enabled!
[f=0194227] Input grabbing is enabled!
[f=0194258] Input grabbing is enabled!
[f=0194289] Input grabbing is enabled!
[f=0194319] Input grabbing is enabled!
[f=0194350] Input grabbing is enabled!
[f=0203195] Missing self.client!!!
[f=0203204] Input grabbing is enabled!
[f=0203237] Input grabbing is enabled!
[f=0203268] Input grabbing is enabled!
[f=0203298] Input grabbing is enabled!
[f=0203328] Input grabbing is enabled!
[f=0204484] Input grabbing is enabled!
[f=0204515] Input grabbing is enabled!
[f=0204545] Input grabbing is enabled!
[f=0204575] Input grabbing is enabled!
[f=0204606] Input grabbing is enabled!
[f=0206296] game_message: Phantom is under attack
[f=0207102] game_message: Faraday is under attack
[f=0214209] game_message: Angler is under attack
[f=0214382] game_message: Archer is under attack
[f=0214591] game_message: Moderator is under attack
[f=0216775] Input grabbing is enabled!
[f=0216805] Input grabbing is enabled!
[f=0216835] Input grabbing is enabled!
[f=0216865] Input grabbing is enabled!
[f=0216896] Input grabbing is enabled!
[f=0216927] Input grabbing is enabled!
[f=0216957] Input grabbing is enabled!
[f=0216988] Input grabbing is enabled!
[f=0217018] Input grabbing is enabled!
[f=0217049] Input grabbing is enabled!
[f=0223980] Missing self.client!!!
[f=0223992] Input grabbing is enabled!
[f=0224022] Input grabbing is enabled!
[f=0224052] Input grabbing is enabled!
[f=0224082] Input grabbing is enabled!
[f=0224112] Input grabbing is enabled!
[f=0224143] Input grabbing is enabled!
[f=0224173] Input grabbing is enabled!
[f=0224204] Input grabbing is enabled!
[f=0224234] Input grabbing is enabled!
[f=0224265] Input grabbing is enabled!
[f=0226122] Missing self.client!!!
[f=0226125] Input grabbing is enabled!
[f=0226160] Input grabbing is enabled!
[f=0226191] Input grabbing is enabled!
[f=0226221] Input grabbing is enabled!
[f=0226251] Input grabbing is enabled!
[f=0226282] Input grabbing is enabled!
[f=0226312] Input grabbing is enabled!
[f=0226342] Input grabbing is enabled!
[f=0226372] Input grabbing is enabled!
[f=0226402] Input grabbing is enabled!
[f=0228748] game_message: Thunderbird is under attack
[f=0229465] game_message: Duck is under attack
[f=0229699] game_message: Duck is under attack
[f=0230345] game_message: Conch is under attack
[f=0230719] game_message: Phoenix is under attack
[f=0232488] Input grabbing is enabled!
[f=0232518] Input grabbing is enabled!
[f=0232548] Input grabbing is enabled!
[f=0232578] Input grabbing is enabled!
[f=0232609] Input grabbing is enabled!
[f=0232640] Input grabbing is enabled!
[f=0232670] Input grabbing is enabled!
[f=0232700] Input grabbing is enabled!
[f=0232731] Input grabbing is enabled!
[f=0232761] Input grabbing is enabled!
[f=0239714] Missing self.client!!!
[f=0239730] Input grabbing is enabled!
[f=0239760] Input grabbing is enabled!
[f=0239791] Input grabbing is enabled!
[f=0239821] Input grabbing is enabled!
[f=0239851] Input grabbing is enabled!
[f=0239882] Input grabbing is enabled!
[f=0239912] Input grabbing is enabled!
[f=0239943] Input grabbing is enabled!
[f=0239974] Input grabbing is enabled!
[f=0240004] Input grabbing is enabled!
[f=0243357] Missing self.client!!!
[f=0243380] Input grabbing is enabled!
[f=0243410] Input grabbing is enabled!
[f=0243440] Input grabbing is enabled!
[f=0243471] Input grabbing is enabled!
[f=0243501] Input grabbing is enabled!
[f=0243531] Input grabbing is enabled!
[f=0243562] Input grabbing is enabled!
[f=0243592] Input grabbing is enabled!
[f=0243623] Input grabbing is enabled!
[f=0243654] Input grabbing is enabled!
[f=0253446] Missing self.client!!!
[f=0254496] Missing self.client!!!
[f=0257832] game_message: Faraday is under attack
[f=0258039] game_message: Tremor is under attack
[f=0259842] game_message: Tremor is under attack
[f=0261251] Input grabbing is enabled!
[f=0261281] Input grabbing is enabled!
[f=0261311] Input grabbing is enabled!
[f=0261342] Input grabbing is enabled!
[f=0261372] Input grabbing is enabled!
[f=0261402] Input grabbing is enabled!
[f=0261432] game_message: Thug is under attack
[f=0261433] Input grabbing is enabled!
[f=0261463] Input grabbing is enabled!
[f=0261494] Input grabbing is enabled!
[f=0261524] Input grabbing is enabled!
[f=0261554] Input grabbing is enabled!
[f=0261585] Input grabbing is enabled!
[f=0261611] game_message: Gauss is under attack
[f=0261615] Input grabbing is enabled!
[f=0261646] Input grabbing is enabled!
[f=0261676] Input grabbing is enabled!
[f=0261706] Input grabbing is enabled!
[f=0261736] Input grabbing is enabled!
[f=0261766] Input grabbing is enabled!
[f=0261796] Input grabbing is enabled!
[f=0261826] Input grabbing is enabled!
[f=0261857] Input grabbing is enabled!
[f=0261887] Input grabbing is enabled!
[f=0261932] game_message: Dominatrix is under attack
[f=0261949] Input grabbing is enabled!
[f=0261979] Input grabbing is enabled!
[f=0262009] Input grabbing is enabled!
[f=0262039] Input grabbing is enabled!
[f=0262070] Input grabbing is enabled!
[f=0262100] Input grabbing is enabled!
[f=0262131] Input grabbing is enabled!
[f=0262161] Input grabbing is enabled!
[f=0262167] game_message: Tremor is under attack
[f=0262191] Input grabbing is enabled!
[f=0262221] Input grabbing is enabled!
[f=0262252] Input grabbing is enabled!
[f=0262282] Input grabbing is enabled!
[f=0262312] Input grabbing is enabled!
[f=0262343] Input grabbing is enabled!
[f=0262373] Input grabbing is enabled!
[f=0262403] Input grabbing is enabled!
[f=0262434] Input grabbing is enabled!
[f=0262464] Input grabbing is enabled!
[f=0262776] game_message: Energy Pylon is under attack
[f=0262799] Input grabbing is enabled!
[f=0262830] Input grabbing is enabled!
[f=0262860] Input grabbing is enabled!
[f=0262891] Input grabbing is enabled!
[f=0262921] Input grabbing is enabled!
[f=0262951] Input grabbing is enabled!
[f=0262982] Input grabbing is enabled!
[f=0263012] Input grabbing is enabled!
[f=0263016] game_message: Gremlin is under attack
[f=0263043] Input grabbing is enabled!
[f=0263073] Input grabbing is enabled!
[f=0263103] Input grabbing is enabled!
[f=0263134] Input grabbing is enabled!
[f=0263164] Input grabbing is enabled!
[f=0263194] Input grabbing is enabled!
[f=0263224] Input grabbing is enabled!
[f=0263255] Input grabbing is enabled!
[f=0263285] Input grabbing is enabled!
[f=0263315] Input grabbing is enabled!
[f=0264476] game_message: Jugglenaut is under attack
[f=0264496] Input grabbing is enabled!
[f=0264526] Input grabbing is enabled!
[f=0264556] Input grabbing is enabled!
[f=0264586] Input grabbing is enabled!
[f=0264616] Input grabbing is enabled!
[f=0264646] Input grabbing is enabled!
[f=0264675] game_message: Jugglenaut is under attack
[f=0264677] Input grabbing is enabled!
[f=0264707] Input grabbing is enabled!
[f=0264737] Input grabbing is enabled!
[f=0264768] Input grabbing is enabled!
[f=0264798] Input grabbing is enabled!
[f=0264829] Input grabbing is enabled!
[f=0264859] Input grabbing is enabled!
[f=0264889] Input grabbing is enabled!
[f=0264919] Input grabbing is enabled!
[f=0264950] Input grabbing is enabled!
[f=0267633] game_message: Energy Pylon is under attack
[f=0267651] Input grabbing is enabled!
[f=0267682] Input grabbing is enabled!
[f=0267712] Input grabbing is enabled!
[f=0267742] Input grabbing is enabled!
[f=0267773] Input grabbing is enabled!
[f=0267803] Input grabbing is enabled!
[f=0267833] Input grabbing is enabled!
[f=0267864] Input grabbing is enabled!
[f=0267869] game_message: Energy Pylon is under attack
[f=0267894] Input grabbing is enabled!
[f=0267924] Input grabbing is enabled!
[f=0267954] Input grabbing is enabled!
[f=0267985] Input grabbing is enabled!
[f=0268015] Input grabbing is enabled!
[f=0268045] Input grabbing is enabled!
[f=0268076] Input grabbing is enabled!
[f=0268106] Input grabbing is enabled!
[f=0268136] Input grabbing is enabled!
[f=0268167] Input grabbing is enabled!
[f=0268549] game_message: Energy Pylon is under attack
[f=0268561] Input grabbing is enabled!
[f=0268591] Input grabbing is enabled!
[f=0268622] Input grabbing is enabled!
[f=0268652] Input grabbing is enabled!
[f=0268682] Input grabbing is enabled!
[f=0268712] Input grabbing is enabled!
[f=0268743] Input grabbing is enabled!
[f=0268773] Input grabbing is enabled!
[f=0268803] Input grabbing is enabled!
[f=0268833] Input grabbing is enabled!
[f=0269624] game_message: Energy Pylon is under attack
[f=0269652] Input grabbing is enabled!
[f=0269682] Input grabbing is enabled!
[f=0269713] Input grabbing is enabled!
[f=0269743] Input grabbing is enabled!
[f=0269773] Input grabbing is enabled!
[f=0269785] game_message: Energy Pylon is under attack
[f=0269804] Input grabbing is enabled!
[f=0269834] Input grabbing is enabled!
[f=0269864] Input grabbing is enabled!
[f=0269894] Input grabbing is enabled!
[f=0269924] Input grabbing is enabled!
[f=0269946] game_message: Energy Pylon is under attack
[f=0269955] Input grabbing is enabled!
[f=0269985] Input grabbing is enabled!
[f=0270015] Input grabbing is enabled!
[f=0270045] Input grabbing is enabled!
[f=0270075] Input grabbing is enabled!
[f=0270106] Input grabbing is enabled!
[f=0270136] Input grabbing is enabled!
[f=0270158] game_message: Jugglenaut is under attack
[f=0270166] Input grabbing is enabled!
[f=0270196] Input grabbing is enabled!
[f=0270227] Input grabbing is enabled!
[f=0270257] Input grabbing is enabled!
[f=0270287] Input grabbing is enabled!
[f=0270317] Input grabbing is enabled!
[f=0270325] game_message: Metal Extractor is under attack
[f=0270348] Input grabbing is enabled!
[f=0270378] Input grabbing is enabled!
[f=0270409] Input grabbing is enabled!
[f=0270439] Input grabbing is enabled!
[f=0270469] Input grabbing is enabled!
[f=0270500] Input grabbing is enabled!
[f=0270530] Input grabbing is enabled!
[f=0270560] Input grabbing is enabled!
[f=0270591] Input grabbing is enabled!
[f=0270621] Input grabbing is enabled!
[f=0285228] game_message: Energy Pylon is under attack
[f=0285439] game_message: Energy Pylon is under attack
[f=0286049] game_message: Energy Pylon is under attack
[f=0286561] game_message: Energy Pylon is under attack
[f=0286562] !transmitlobby @voice@buildUnit@add;jumpcon;Constable
[f=0286562] !transmitlobby @voice@buildUnit@add;jumpscout;Puppy
[f=0286562] !transmitlobby @voice@buildUnit@add;jumpraid;Pyro
[f=0286562] !transmitlobby @voice@buildUnit@add;jumpblackhole;Placeholder
[f=0286562] !transmitlobby @voice@buildUnit@add;jumpskirm;Moderator
[f=0286562] !transmitlobby @voice@buildUnit@add;jumpassault;Jack
[f=0286562] !transmitlobby @voice@buildUnit@add;jumpsumo;Jugglenaut
[f=0286562] !transmitlobby @voice@buildUnit@add;jumparty;Firewalker
[f=0286562] !transmitlobby @voice@buildUnit@add;jumpaa;Toad
[f=0286562] !transmitlobby @voice@buildUnit@add;jumpbomb;Skuttle
[f=0286562] !transmitlobby @voice@buildUnit@reload
[f=0288047] !transmitlobby @voice@buildUnit@add;amphcon;Conch
[f=0288047] !transmitlobby @voice@buildUnit@add;amphraid;Duck
[f=0288047] !transmitlobby @voice@buildUnit@add;amphimpulse;Archer
[f=0288047] !transmitlobby @voice@buildUnit@add;amphfloater;Buoy
[f=0288047] !transmitlobby @voice@buildUnit@add;amphriot;Scallop
[f=0288047] !transmitlobby @voice@buildUnit@add;amphassault;Grizzly
[f=0288047] !transmitlobby @voice@buildUnit@add;amphaa;Angler
[f=0288047] !transmitlobby @voice@buildUnit@add;amphbomb;Limpet
[f=0288047] !transmitlobby @voice@buildUnit@add;amphtele;Djinn
[f=0288047] !transmitlobby @voice@buildUnit@reload
Chobby.exe Information: 0 : Chobbyla << GaAddDesignEvent {"Value":"10532.7197","EventID":"events_22_10_2017:game_v2:unit:first_start_building:amphtele"}
Chobby.exe Information: 0 : Chobbyla << GaAddDesignEvent {"Value":"10605.0508","EventID":"events_22_10_2017:game_v2:unit:first_start_building:amphbomb"}
[f=0291554] game_message: Jack is under attack
[f=0291704] game_message: Jack is under attack
[f=0291948] game_message: Conch is under attack
[f=0292698] game_message: Venom is under attack
[f=0292927] game_message: Duck is under attack
[f=0293186] game_message: Jack is under attack
[f=0293336] game_message: Cyclops is under attack
[f=0293486] game_message: Jack is under attack
[f=0294343] Input grabbing is enabled!
[f=0294374] Input grabbing is enabled!
[f=0294404] Input grabbing is enabled!
[f=0294434] Input grabbing is enabled!
[f=0294465] Input grabbing is enabled!
[f=0294496] Input grabbing is enabled!
[f=0294526] Input grabbing is enabled!
[f=0294556] Input grabbing is enabled!
[f=0294587] Input grabbing is enabled!
[f=0294617] Input grabbing is enabled!
[f=0295909] game_message: Angler is under attack
[f=0297987] game_message: Cyclops is under attack
[f=0299377] game_message: Buoy is under attack
[f=0299791] Input grabbing is enabled!
[f=0299821] Input grabbing is enabled!
[f=0299852] Input grabbing is enabled!
[f=0299882] Input grabbing is enabled!
[f=0299912] Input grabbing is enabled!
[f=0299943] Input grabbing is enabled!
[f=0300374] Input grabbing is enabled!
[f=0300404] Input grabbing is enabled!
[f=0300767] Input grabbing is enabled!
[f=0300940] game_message: Angler is under attack
[f=0301090] game_message: Angler is under attack
[f=0301754] game_message: Firefly is under attack
[f=0301860] Input grabbing is enabled!
[f=0302248] game_message: Buoy is under attack
[f=0302359] Input grabbing is enabled!
[f=0302421] Input grabbing is enabled!
[f=0302549] Input grabbing is enabled!
[f=0302579] Input grabbing is enabled!
[f=0302610] Input grabbing is enabled!
[f=0302632] game_message: Buoy is under attack
[f=0302641] Input grabbing is enabled!
[f=0302671] Input grabbing is enabled!
[f=0302701] Input grabbing is enabled!
[f=0302731] Input grabbing is enabled!
[f=0302762] Input grabbing is enabled!
[f=0302792] Input grabbing is enabled!
[f=0302822] Input grabbing is enabled!
[f=0302852] Input grabbing is enabled!
[f=0302879] game_message: Buoy is under attack
[f=0302883] Input grabbing is enabled!
[f=0302913] Input grabbing is enabled!
[f=0302944] Input grabbing is enabled!
[f=0302974] Input grabbing is enabled!
[f=0303005] Input grabbing is enabled!
[f=0303035] Input grabbing is enabled!
[f=0303065] Input grabbing is enabled!
[f=0303096] Input grabbing is enabled!
[f=0303126] Input grabbing is enabled!
[f=0303157] Input grabbing is enabled!
[f=0303968] game_message: Jack is under attack
[f=0303980] Input grabbing is enabled!
[f=0304011] Input grabbing is enabled!
[f=0304042] Input grabbing is enabled!
[f=0304072] Input grabbing is enabled!
[f=0304103] Input grabbing is enabled!
[f=0304133] Input grabbing is enabled!
[f=0304164] Input grabbing is enabled!
[f=0304194] Input grabbing is enabled!
[f=0304219] game_message: Buoy is under attack
[f=0304225] Input grabbing is enabled!
[f=0304256] Input grabbing is enabled!
[f=0304286] Input grabbing is enabled!
[f=0304317] Input grabbing is enabled!
[f=0304348] Input grabbing is enabled!
[f=0304378] Input grabbing is enabled!
[f=0304409] Input grabbing is enabled!
[f=0304440] Input grabbing is enabled!
[f=0304471] Input grabbing is enabled!
[f=0304501] Input grabbing is enabled!
[f=0305246] game_message: Buoy is under attack
[f=0305264] Input grabbing is enabled!
[f=0305295] Input grabbing is enabled!
[f=0305325] Input grabbing is enabled!
[f=0305356] Input grabbing is enabled!
[f=0305386] Input grabbing is enabled!
[f=0305417] Input grabbing is enabled!
[f=0305448] Input grabbing is enabled!
[f=0305478] Input grabbing is enabled!
[f=0305508] Input grabbing is enabled!
[f=0305539] Input grabbing is enabled!
[f=0310076] game_message: Firefly is under attack
[f=0310395] Input grabbing is enabled!
[f=0310425] Input grabbing is enabled!
[f=0310456] Input grabbing is enabled!
[f=0310486] Input grabbing is enabled!
[f=0310516] Input grabbing is enabled!
[f=0310546] Input grabbing is enabled!
[f=0310576] Input grabbing is enabled!
[f=0310606] Input grabbing is enabled!
[f=0310637] Input grabbing is enabled!
[f=0310667] Input grabbing is enabled!
[f=0314419] game_message: Firefly is under attack
[f=0314430] Input grabbing is enabled!
[f=0314461] Input grabbing is enabled!
[f=0314491] Input grabbing is enabled!
[f=0314521] Input grabbing is enabled!
[f=0314551] Input grabbing is enabled!
[f=0314582] Input grabbing is enabled!
[f=0314599] game_message: Firefly is under attack
[f=0314612] Input grabbing is enabled!
[f=0314642] Input grabbing is enabled!
[f=0314672] Input grabbing is enabled!
[f=0314703] Input grabbing is enabled!
[f=0314733] Input grabbing is enabled!
[f=0314763] Input grabbing is enabled!
[f=0314793] Input grabbing is enabled!
[f=0314823] Input grabbing is enabled!
[f=0314854] Input grabbing is enabled!
[f=0314884] Input grabbing is enabled!
[f=0314954] game_message: Viper is under attack
[f=0314974] Input grabbing is enabled!
[f=0315004] Input grabbing is enabled!
[f=0315034] Input grabbing is enabled!
[f=0315065] Input grabbing is enabled!
[f=0315095] Input grabbing is enabled!
[f=0315125] Input grabbing is enabled!
[f=0315156] Input grabbing is enabled!
[f=0315186] Input grabbing is enabled!
[f=0315216] Input grabbing is enabled!
[f=0315246] Input grabbing is enabled!
[f=0315499] game_message: Firefly is under attack
[f=0315519] Input grabbing is enabled!
[f=0315550] Input grabbing is enabled!
[f=0315580] Input grabbing is enabled!
[f=0315610] Input grabbing is enabled!
[f=0315640] Input grabbing is enabled!
[f=0315671] Input grabbing is enabled!
[f=0315701] Input grabbing is enabled!
[f=0315732] Input grabbing is enabled!
[f=0315762] Input grabbing is enabled!
[f=0315793] Input grabbing is enabled!
[f=0316598] game_message: Lotus is under attack
[f=0316748] game_message: Lotus is under attack
[f=0317087] Input grabbing is enabled!
[f=0317118] Input grabbing is enabled!
[f=0317149] Input grabbing is enabled!
[f=0317179] Input grabbing is enabled!
[f=0317210] Input grabbing is enabled!
[f=0317240] Input grabbing is enabled!
[f=0317271] Input grabbing is enabled!
[f=0317301] Input grabbing is enabled!
[f=0317332] Input grabbing is enabled!
[f=0317362] Input grabbing is enabled!
[f=0321687] game_message: Funnelweb is under attack
[f=0328958] game_message: Viper is under attack
[f=0329405] Input grabbing is enabled!
[f=0329435] Input grabbing is enabled!
[f=0329466] Input grabbing is enabled!
[f=0329496] Input grabbing is enabled!
[f=0329527] Input grabbing is enabled!
[f=0329558] Input grabbing is enabled!
[f=0329588] Input grabbing is enabled!
[f=0329618] Input grabbing is enabled!
[f=0329649] Input grabbing is enabled!
[f=0329680] Input grabbing is enabled!
Chobby.exe Information: 0 : Chobbyla << GaAddDesignEvent {"Value":"12198.5889","EventID":"events_22_10_2017:game_v2:unit:first_start_building:striderscorpion"}
Chobby.exe Information: 0 : Chobbyla << GaAddDesignEvent {"Value":"12210.5332","EventID":"events_22_10_2017:game_v2:unit:first_start_building:striderantiheavy"}
Chobby.exe Information: 0 : Chobbyla << GaAddDesignEvent {"Value":"12217.6924","EventID":"events_22_10_2017:game_v2:unit:first_start_building:athena"}
[f=0348693] !transmitlobby @voice@buildUnit@remove;cloakcon
[f=0348693] !transmitlobby @voice@buildUnit@remove;cloakraid
[f=0348693] !transmitlobby @voice@buildUnit@remove;cloakheavyraid
[f=0348693] !transmitlobby @voice@buildUnit@remove;cloakskirm
[f=0348693] !transmitlobby @voice@buildUnit@remove;cloakriot
[f=0348693] !transmitlobby @voice@buildUnit@remove;cloakassault
[f=0348693] !transmitlobby @voice@buildUnit@remove;cloakarty
[f=0348693] !transmitlobby @voice@buildUnit@remove;cloaksnipe
[f=0348693] !transmitlobby @voice@buildUnit@remove;cloakaa
[f=0348693] !transmitlobby @voice@buildUnit@remove;cloakbomb
[f=0348693] !transmitlobby @voice@buildUnit@remove;cloakjammer
[f=0348693] !transmitlobby @voice@buildUnit@reload
[f=0350802] game_message: Cyclops is under attack
[f=0352115] game_message: Jugglenaut is under attack
[f=0352438] game_message: Viper is under attack
[f=0353549] game_message: Jugglenaut is under attack
[f=0353716] game_message: Jugglenaut is under attack
[f=0355636] game_message: Ultimatum is under attack
[f=0355824] game_message: Ultimatum is under attack
[f=0355994] game_message: Kodachi is under attack
[f=0356148] game_message: Viper is under attack
[f=0357539] game_message: Metal Extractor is under attack
[f=0358523] game_message: Minotaur is under attack
[f=0358796] game_message: Funnelweb is under attack
[f=0358951] game_message: Viper is under attack
[f=0359101] game_message: Funnelweb is under attack
[f=0359254] game_message: Firefly is under attack
[f=0359858] game_message: Funnelweb is under attack
[f=0360276] game_message: Funnelweb is under attack
[f=0360449] game_message: Firefly is under attack
[f=0361120] game_message: Viper is under attack
[f=0361295] game_message: Likho is under attack
[f=0361456] game_message: Likho is under attack
[f=0363559] game_message: Likho is under attack
[f=0363842] game_message: Likho is under attack
[f=0365175] game_message: Likho is under attack
[f=0365950] game_message: Crane is under attack
[f=0368106] game_message: Ettin is under attack
[f=0369158] game_message: Ettin is under attack
[f=0370289] game_message: Likho is under attack
[f=0371517] game_message: Likho is under attack
[f=0377593] game_message: Likho is under attack
[f=0378275] game_message: Likho is under attack
[f=0378696] game_message: Likho is under attack
[f=0380181] !transmitlobby @voice@buildUnit@remove;amphcon
[f=0380181] !transmitlobby @voice@buildUnit@remove;amphraid
[f=0380181] !transmitlobby @voice@buildUnit@remove;amphimpulse
[f=0380181] !transmitlobby @voice@buildUnit@remove;amphfloater
[f=0380181] !transmitlobby @voice@buildUnit@remove;amphriot
[f=0380181] !transmitlobby @voice@buildUnit@remove;amphassault
[f=0380181] !transmitlobby @voice@buildUnit@remove;amphaa
[f=0380181] !transmitlobby @voice@buildUnit@remove;amphbomb
[f=0380181] !transmitlobby @voice@buildUnit@remove;amphtele
[f=0380181] !transmitlobby @voice@buildUnit@reload
[f=0380197] game_message: Thunderbird is under attack
[f=0380438] game_message: Likho is under attack
[f=0380604] game_message: Likho is under attack
[f=0381249] Player paused the game
[f=0381249] [i18n] Warning: "time_ingame" is not translated in en
[f=0381249] [i18n] Error: No translation found for "time_ingame"
[f=0381249] [i18n] Warning: "delete" is not translated in en
[f=0381249] [i18n] Error: No translation found for "delete"
[f=0381249] [i18n] Warning: "save" is not translated in en
[f=0381249] [i18n] Error: No translation found for "save"
[f=0381249] [Game::SaveGame] saving game to Saves/2.slsf
[f=0381249] Warning: Could not delete file E:/game/Zero-K/Saves/2.slsf: No such file or directory
[f=0381249] Error: [LuaRules::RunCallInTraceback] error=4 (LUA_ERRMEM) callin=Save trace=[Internal Lua error: Call failure] not enough memory
[f=0381249] Fatal: [spring_lua_alloc_log_error][handle=LuaRules][OOM] synced=0 {alloced,maximum}={805327052,805306368}bytes
[f=0381249] Fatal: [Game::ClientReadNet][LOGMSG] sender="Player" string="[spring_lua_alloc_log_error][handle=LuaRules][OOM] synced=0 {alloced,maximum}={805327052,805306368}bytes"
[f=0381249] [i18n] Warning: "load_confirm" is not translated in en
[f=0381249] [i18n] Error: No translation found for "load_confirm"
[f=0381249] Player unpaused the game
[f=0381313] [ReloadOrRestart] Spring "E:\game\Zero-K\engine\win32\104.0.1-92-g4409317\spring.exe" should be reloading
[f=0381313] [SpringApp::Reload][1]
[f=0381313] [ThreadPool::SetThreadCount][1] wanted=0 current=3 maximum=4 (init=0)
[f=0381313]     [async=0] threads=3 tasks=3486692 {sum,avg}{exec,wait}time={{-0.000, -26815622358834823654486078706474955378487226887185751231882117297293583848835528630521273753541944788438996912220071037303792466267280743643109953648984064.000}, {0.000, -26815622355402524572038355650012603706255758766704365223141946570353703717239368148854287339348543964322611326772272736592450380756371447812437391364325376.000}}ms
[f=0381313]         thread=1 tasks=1743346 {sum,min,max,avg}{exec,wait}time={{26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, 0.000, 26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, -2.000}, {-26815622224345168660357079444092192846056478288960001589035121283718922202850142478821362152861806187262613254544287436882121397044155713367494844976463872.000, 0.000, -2.000, -26815622277428356603986287729514072069634273590127976007230113750416747029477588147883414319943425062516694772964181052176627668316268156362636278246670336.000}}ms
[f=0381313]         thread=2 tasks=1743346 {sum,min,max,avg}{exec,wait}time={{-0.000, 0.000, 0.000, -26815622301828556514693411624555422984902500871024732704992043354011473501976055808092293191450243741135698376538473911188840065729381343311853649827725312.000}, {0.000, 0.000, 0.000, -2.000}}ms
[f=0381313]     [async=1] threads=3 tasks=3050 {sum,avg}{exec,wait}time={{-0.000, 0.000}, {0.000, -0.000}}ms
[f=0381313]         thread=1 tasks=1522 {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, 0.000, 0.000}, {0.000, 0.000, -2.000, 26815622318738424779760331518648899983657766262706000979762420455135228764460931913169238630821094343202109697062808039201592508581699979271767969320927232.000}}ms
[f=0381313]         thread=2 tasks=1528 {sum,min,max,avg}{exec,wait}time={{26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, 0.000, -26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, -26815622316379738828087061738325647044382241853676202135145634105124468870959198117267693994741807123523319931698300589988855823488649235410113333678833664.000}, {-2.000, 0.000, 0.000, -2.000}}ms
[f=0381313] [ThreadPool::SetThreadCount][2] workers=0
[f=0381313] [ThreadPool::SetThreadCount][1] wanted=3 current=1 maximum=4 (init=1)
[f=0381313] [ThreadPool::SetThreadCount][2] workers=2
[f=0381313] [Threading] Main thread CPU affinity mask set: 252
[f=0381313] [SpringApp::Reload][2]
[f=0381313] [~CDemoRecorder] writing demo "E:\game\Zero-K\demos\20171225_214738_ScorpioBattleground_104.0.1-92-g4409317 maintenance.sdfz"
[f=0381313] [Game::KillLua][0] dtor=0 loadscreen=00000000
[f=0381313] [Game::KillLua][1] dtor=0 luaGaia=00000000
[f=0381313] [Game::KillLua][2] dtor=0 luaRules=364ecf08
[f=0381313] Start gadgetHandler:Shutdown
[f=0381313] Shutdown - StartSetup
[f=0381313] Shutdown - UnitMorph
[f=0381313] Shutdown - LupsNanoSpray
[f=0381313] Shutdown - Missile Silo Controller
[f=0381313] Shutdown - Modular Comm Info
[f=0381313] Shutdown - Puppy Handler
[f=0381313] Shutdown - Terrain Texture Handler
[f=0381313] Shutdown - UnitCloakShield
[f=0381313] End gadgetHandler:Shutdown
[f=0381313] Start gadgetHandler:Shutdown
[f=0381313] Shutdown - UnitMorph
[f=0381313] Shutdown - Modular Comm Info
[f=0381313] Shutdown - Shockwaves
[f=0381313] Shutdown - UnitCloakShield
[f=0381313] Shutdown - Lups Cloak FX
[f=0381313] Shutdown - Lups
[f=0381313] End gadgetHandler:Shutdown
[f=0381313] [LuaMemPool::LogStats][handle=LuaRules (unsynced)] index=4294967295 {blocks,sizes}={0,0} {int,ext,rec}Allocs={0,1148250676,0} {chunk,block}Bytes={0,0}
[f=0381313] [LuaMemPool::LogStats][handle=LuaRules (synced)] index=4294967295 {blocks,sizes}={0,0} {int,ext,rec}Allocs={0,1148250676,0} {chunk,block}Bytes={0,0}
[f=0381313] [Game::KillLua][3] dtor=0 luaUI=377b3eb8
[f=0381313] Start widgetHandler:Shutdown
[f=0381313] Shutdown - SaveOrderList Complete
[f=0381313] Writing last game win data
[f=0381313] Shutdown - SaveConfigData Complete
[f=0381313] Shutdown Widget - Chili Highlight
[f=0381313] Shutdown Widget - Deferred rendering
[f=0381313] Shutdown Widget - EPIC Menu
[f=0381313] Shutdown Widget - Custom Markers
[f=0381313] Shutdown Widget - Chili Minimap
[f=0381313] Shutdown Widget - Chili Widget Selector
[f=0381313] Shutdown Widget - Local Team Colors
[f=0381313] Shutdown Widget - Display Keys 2
[f=0381313] Shutdown Widget - Save Game Menu
[f=0381313] Shutdown Widget - HealthBars
[f=0381313] Shutdown Widget - Noises
[f=0381313] Shutdown Widget - Unit Icons
[f=0381313] Shutdown Widget - Win Counter
[f=0381313] Shutdown Widget - BuildETA
[f=0381313] Shutdown Widget - Depth of Field Shader
[f=0381313] Shutdown Widget - Modular Comm Info
[f=0381313] Shutdown Widget - CameraShake
[f=0381313] Shutdown Widget - Chili Economy Panel Default
[f=0381313] Shutdown Widget - Chili EndGame Window
[f=0381313] Shutdown Widget - Chili Nuke Warning
[f=0381313] Shutdown Widget - Chili Spectator Panels
[f=0381313] Shutdown Widget - Context Menu
[f=0381313] Shutdown Widget - Darkening
[f=0381313] Shutdown Widget - Grab Input
[f=0381313] Input grabbing is disabled!
[f=0381313] Shutdown Widget - Highlight Geos
[f=0381313] Shutdown Widget - Local Widgets Config
[f=0381313] Shutdown Widget - Mex Placement Handler
[f=0381313] Shutdown Widget - MinimapEvents
[f=0381313] Shutdown Widget - Missile Silo Range
[f=0381313] Shutdown Widget - Morph Finished notification
[f=0381313] Shutdown Widget - Music Player
[f=0381313] Shutdown Widget - Point Tracker
[f=0381313] Shutdown Widget - Showeco and Grid Drawer
[f=0381313] Shutdown Widget - Stereo3D
[f=0381313] Shutdown Widget - Chili Selections & CursorTip v2
[f=0381313] Shutdown Widget - Startup Info and Selector
[f=0381313] Shutdown Widget - Transport AI
[f=0381313] Shutdown Widget - Attack Warning
[f=0381313] Shutdown Widget - Attack AoE
[f=0381313] Shutdown Widget - UnitShapes
[f=0381313] Shutdown Widget - Map Edge Extension
[f=0381313] Shutdown Widget - Selection Send
[f=0381313] Shutdown Widget - LupsManager
[f=0381313] Shutdown Widget - Newton Firezone
[f=0381313] Shutdown Widget - Receive Units Indicator
[f=0381313] Shutdown Widget - Chili Pro Console
[f=0381313] Shutdown Widget - Chili Crude Player List
[f=0381313] Shutdown Widget - Lasso Terraform GUI
[f=0381313] Shutdown Widget - Chili Framework
[f=0381313] Shutdown Widget - Lups
[f=0381313] Shutdown Widget - Chili Core Selector
[f=0381313] Shutdown Widget - Pause Screen
[f=0381313] Shutdown Widget - Layout Handler
[f=0381313] Shutdown Widget - Persistent Build Height
[f=0381313] Shutdown Widget - Text To Speech Control
[f=0381313] Shutdown Widget - Color Blindness Correction
[f=0381313] End widgetHandler:Shutdown
[f=0381313] [LuaMemPool::LogStats][handle=LuaUI (unsynced)] index=4294967295 {blocks,sizes}={0,0} {int,ext,rec}Allocs={0,1148418559,0} {chunk,block}Bytes={0,0}
[f=0381313] [Game::KillLua][4] dtor=0
[f=0381313] [SpringApp::Reload][3]
[f=0381313] [Sound] [~CSound][1] soundThread=1bfc426c
[f=0381313] [WatchDog::DeregisterThread] deregistering controls for thread [audio]
[f=0381313] [Sound] [Sound::UpdateThread][3] efx=1bedb3a8
[f=0381313] [Sound] [Sound::UpdateThread][4] ctx=1bfac438 dev=1e708030
[f=0381313] [Sound] [Sound::UpdateThread][5]
[f=0381313] [Sound] [~CSound][2]
[f=0381313] [Sound] [~CSound][3]
[f=0381313] [SpringApp::Reload][4]
[f=0381313] [Game::~CGame][1]
[f=0381313] [Game::KillLua][0] dtor=1 loadscreen=00000000
[f=0381313] [Game::KillLua][1] dtor=1 luaGaia=00000000
[f=0381313] [Game::KillLua][2] dtor=1 luaRules=00000000
[f=0381313] [Game::KillLua][3] dtor=1 luaUI=00000000
[f=0381313] [Game::KillLua][4] dtor=1
[f=0381313] [Game::KillMisc][1]
[f=0381313] [Game::KillMisc][2]
[f=0381313] [Game::KillMisc][3]
[f=0381313] [Game::KillRendering][1]
[f=0381313] [Game::KillInterface][1]
[f=0381313] [Game::KillInterface][2]
[f=0381313] [Game::KillSimulation][1]
[f=0381313] [Game::KillSimulation][2] unitHandler=05c710a8
[f=0381313] [CCollisionHandler] dis-/continuous tests: 0/83928627
[f=0381313] [Game::KillSimulation][3]
[f=0381313] [~CPathCache(32x32)] cacheHits=14 hitPercentage=2% numHashColls=0 maxCacheSize=201
[f=0381313] [~CPathCache(32x32)] cacheHits=23859 hitPercentage=39% numHashColls=0 maxCacheSize=49
[f=0381313] [~CPathCache(64x64)] cacheHits=728 hitPercentage=59% numHashColls=0 maxCacheSize=201
[f=0381313] [~CPathCache(64x64)] cacheHits=22766 hitPercentage=0% numHashColls=0 maxCacheSize=201
[f=0381313] Statistics for RectangleOptimizer: 3%
[f=0381313] Statistics for RectangleOptimizer: 3%
[f=0381313] LosHandler stats: total instances=1676946; shared=32%; from cache=44%
[f=0381313] [Game::KillSimulation][4]
[f=0381313] [Game::~CGame][2]
[f=0381313] [Game::~CGame][3]
[f=0381313] [LocalConnection::Statistics]
    Received: 9137307 bytes
    Sent: 12522000 bytes

[f=0381313] [SpringApp::Reload][5]
[f=0381313] [SpringApp::Reload][6]
[f=0381313] Scanning: E:\game\Zero-K\engine\win32\104.0.1-92-g4409317\base
[f=0381313] Scanning: E:\game\Zero-K\maps
[f=0381313] Scanning: E:\game\Zero-K\games
[f=0381313] Scanning: E:\game\Zero-K\packages
[f=0381313] [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 20ms
[f=0381313] [SpringApp::Reload][7]
[f=0381313] [SpringApp::Reload][8]
[f=0381313] [~ScopedOnceTimer][ISound::Init::New] 0ms
[f=0381313] [Sound] [ISound::Initialize] spawning sound-thread (0.0ms)
[f=0381313] [Sound] [Sound::UpdateThread][1] cfgMaxSounds=32
[f=0381313] [WatchDog::RegisterThread] registering controls for thread [audio]
[f=0381313] [Sound] [Sound::InitThread][1]
[f=0381313] [Sound] [Sound::InitThread][2] opening default device "OpenAL Soft"
[f=0381313] [Sound] [Sound::InitThread][3] device=1e708030 context=3c1ecdb8
[f=0381313] [Sound] [Sound::InitThread][4][OpenAL API Info]
[f=0381313] [Sound]   Vendor:         OpenAL Community
[f=0381313] [Sound]   Version:        1.1 ALSOFT 1.16.0
[f=0381313] [Sound]   Renderer:       OpenAL Soft
[f=0381313] [Sound]   AL Extensions:  AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length
[f=0381313] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device
[f=0381313] [Sound]   Devices:
[f=0381313] [Sound]     [鎵0鍣?(Realtek High Definition Audio)]
[f=0381313] [Sound]     [鎵0鍣?(Realtek High Definition Audio)]
[f=0381313] [Sound]     [Realtek Digital Output (Realtek High Definition Audio)]
[f=0381313] [Sound] [Sound::GetMaxMonoSources] #attribs=15
[f=0381313] [Sound] [Sound::GetMaxMonoSources] {cfg,alc}MaxSounds={32,255}
[f=0381313] [Sound] Error:   EFX: AL_INVALID_VALUE (40963)
[f=0381313] [Sound] Error:   Initializing EFX failed!
[f=0381313] [Sound] [Sound::UpdateThread][2]
[f=0381313] [~ScopedOnceTimer][ISound::Init::Dev] 100ms
[f=0381313] [SpringApp::Reload][10]
[f=-000001] [SpringApp::Reload][11]
[f=-000001] [LuaMenuController::Reset] using menu archive "Chobby v1.5.12.13"
[f=-000001] [SpringApp::Reload][12] #script=76
[f=-000001] [CPreGame] server using IP localhost and port 8452
[f=-000001] [NetProto::InitLocalClient] connecting to local server
[f=-000001] [PreGame::AddGameSetupArchivesToVFS] using map: Icy Run v2
[f=-000001] [PreGame::StartServer] checksums: game=0x47AA41C4 map=0xA8FDD09E
[f=-000001] Warning: [UDPListener::TryBindSocket] opening socket on loopback address, other users will not be able to connect!
[f=-000001] [UDPListener::TryBindSocket] binding UDP socket to IPv6-address ::1 (localhost) on port 8452
[f=-000001] [UDPListener] successfully bound socket on port 8452
[f=-000001] [~ScopedOnceTimer][PreGame::StartServer] 275ms
[f=-000001] [SpringApp::Reload][13] numReloads=2

[f=-000001] [PreGame::AddGameSetupArchivesToVFS] using map: Icy Run v2
[f=-000001] [PreGame::AddGameSetupArchivesToVFS] using game: Zero-K v1.5.8.2 (archive: zk-v1.5.8.2.sdz)
[f=-000001] PreGame::GameDataReceived] recording demo to "E:\game\Zero-K\demos\20171226_013529_Icy Run v2_104.0.1-92-g4409317 maintenance.sdfz"
[f=-000001] [~ScopedOnceTimer][PreGame::GameDataReceived] 170ms
[f=-000001] [PreGame::UpdateClientNet] received user number 0 (team 0, allyteam 0), creating load-screen
[f=-000001] [LuaIntro] Searching for new Widgets
[f=-000001] [LuaIntro] Scanning: LuaIntro/Addons/
[f=-000001] [LuaIntro] Scanning: LuaIntro/Widgets/
[f=-000001] [LuaIntro] Scanning: LuaIntro/SystemAddons/
[f=-000001] [LuaIntro] Scanning: LuaIntro/SystemWidgets/
[f=-000001] [LuaIntro] Scanning: LuaIntro/chili/
[f=-000001] [LuaIntro] Found new widget "SpringLogo"
[f=-000001] [LuaIntro] Found new widget "LoadTexture"
[f=-000001] [LuaIntro] Found new widget "LoadProgress"
[f=-000001] [LuaIntro] Found new widget "Main"
[f=-000001] [LuaIntro] Found new widget "Music"
[f=-000001] [LuaIntro] Found new widget "WM Stuff"
[f=-000001] [LuaIntro] Loading widgets   <>=vfs  **=raw  ()=unknown
[f=-000001] [LuaIntro] Loading widget:      WM Stuff               <wm.lua>
[f=-000001] [LuaIntro] Loading widget:      LoadProgress           <loadprogress.lua>
[f=-000001] [LuaIntro] Loading widget:      Main                   <main.lua>
[f=-000001] [LuaIntro] Loading widget:      LoadTexture            <bg_texture.lua>
[f=-000001] [LuaIntro] LuaIntro v1.0 (Lua 5.1)
[f=-000001] [LoadScreen::Init] single-threaded
[f=-000001] [WatchDog::RegisterThread] registering controls for thread [load]
[f=-000001] [Game::LoadGame][1] globalQuit=0 threaded=0
[f=-000001] Parsing Map Information
[f=-000001] Loading SMF
[f=-000001] Loading Map (19 MB)
[f=-000001] Loading Radar Icons
[f=-000001] Loading GameData Definitions
[f=-000001] Loading UnitDefs_posts
[f=-000001] Loading FeatureDefs_posts
[f=-000001] Loading WeaponDefs_posts
[f=-000001] Loading ArmorDefs_posts
[f=-000001] [defs.lua] loading all *Defs tables: 352ms
[f=-000001] [~ScopedOnceTimer][Game::LoadDefs (GameData)] 490ms
[f=-000001] Loading Sound Definitions
[f=-000001] [Sound] Warning: Sound incomingchat is missing file tag (ignoring)
[f=-000001] [Sound]  parsed 319 sounds from gamedata/sounds.lua
[f=-000001] [Sound] Error: [LoadSoundBuffer] unable to open audio file "IncomingChat"
[f=-000001] [Sound] Error: [Sound::GetSoundId] could not find sound "IncomingChat"
[f=-000001] [~ScopedOnceTimer][Game::LoadDefs (Sound)] 25ms
[f=-000001] [Game::LoadGame][2] globalQuit=0 forcedQuit=0
[f=-000001] Creating Smooth Height Mesh
[f=-000001] [~ScopedOnceTimer][SmoothHeightMesh::MakeSmoothMesh] 9ms
[f=-000001] Creating QuadField & CEGs
[f=-000001] [CDamageArrayHandler] number of ArmorDefs: 6
[f=-000001] Warning: [CDamageArrayHandler] UnitDef "chicken" in ArmorDef "else" already belongs to ArmorDef category 1!
[f=-000001] [RegisterAssimpModelFormats] supported Assimp model formats: *.3ds;*.blend;*.dae;*.lwo;
[f=-000001] Creating Unit Textures
[f=-000001] Creating Sky
[f=-000001] [Game::LoadGame][3] globalQuit=0 forcedQuit=0
[f=-000001] Loading Weapon Definitions
[f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (WeaponDefs)] 3159ms
[f=-000001] Loading Unit Definitions
[f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (UnitDefs)] 208ms
[f=-000001] Loading Feature Definitions
[f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (FeatureDefs)] 51ms
[f=-000001] [IPathManager::GetInstance] using DEFAULT path-manager
[f=-000001] Initializing Map Features
[f=-000001] Error: [LoadFeatureDefsFromMap] unknown map feature type "armjeth_dead"
[f=-000001] Error: [LoadFeatureDefsFromMap] unknown map feature type "armckfus_dead"
[f=-000001] Creating ShadowHandler
[f=-000001] Creating InfoTextureHandler
[f=-000001] InfoTexture: shaders
[f=-000001] Creating GroundDrawer
[f=-000001] Loading Map Tiles
[f=-000001] Loading Square Textures
[f=-000001] [~ScopedOnceTimer][CSMFGroundTextures::ConvolveHeightMap] 1ms
[f=-000001] Switching to ROAM Mesh Rendering
[f=-000001] Creating TreeDrawer
[f=-000001] Loaded DecalsDrawer: Legacy
[f=-000001] Creating ProjectileDrawer & UnitDrawer
[f=-000001] Creating Projectile Textures
[f=-000001] Creating Water
[f=-000001] [Game::LoadGame][4] globalQuit=0 forcedQuit=0
[f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Camera&Mouse)] 105ms
[f=-000001] [Sound] Error: [LoadSoundBuffer] unable to open audio file "MultiSelect"
[f=-000001] [Sound] Error: [Sound::GetSoundId] could not find sound "MultiSelect"
[f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Console)] 1ms
[f=-000001] [Sound] Error: [LoadSoundBuffer] unable to open audio file "FailedCommand"
[f=-000001] [Sound] Error: [Sound::GetSoundId] could not find sound "FailedCommand"
[f=-000001] Loading LuaRules
[f=-000001] Synced LuaRules: starting loading
[f=-000001] Total: 147 quads
[f=-000001] Total: 147 quads
[f=-000001] Total: 147 quads
[f=-000001] Error: [LuaRules::RunCallInTraceback] error=2 (LUA_ERRRUN) callin=Initialize trace=[Internal Lua error: Call failure] error = 2, LuaRules/gadgets.lua, [string "LuaRules/Gadgets/mex_spot_finder.lua"]:358: attempt to compare number with string
stack traceback:
    [C]: in function 'Include'
    [string "LuaRules/main.lua"]:32: in main chunk
LuaRules: Loaded gadget:  Mantis 5480         <hax_mantis_5480.lua>
[f=-000001] Unsynced LuaRules: starting loading
[f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry in modoption is empty or in invalid format
[f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry for player Player is empty or in invalid format
>> Loaded gadget:  Engine Taskbar Stuff  <engine_taskbar_stuff.lua>
>> Loaded gadget:  Metalspot Finder Gadget  <mex_spot_finder.lua>
>> Loaded gadget:  Save/Load           <api_saveload.lua>
>> Loaded gadget:  Script notification  <unit_script_notification.lua>
>> Loaded gadget:  StartSetup          <start_unit_setup.lua>
>> Loaded gadget:  UnitMorph           <unit_morph.lua>
>> Loaded gadget:  AirTransport_SeaPickup  <unit_transport_pickup_floating_amphib.lua>
>> Loaded gadget:  Aircraft Command    <unit_bomber_command.lua>
>> Loaded gadget:  AutoReadyStartpos   <init_auto_ready.lua>
>> Loaded gadget:  CAI                 <ai_cai.lua>
>> Loaded gadget:  Capture             <unit_capture.lua>
>> Loaded gadget:  Command Raw Move    <cmd_raw_move.lua>
>> Loaded gadget:  Constructor Auto Assist  <unit_factory_guard.lua>
>> Loaded gadget:  Dev Commands        <dbg_dev_commands.lua>
>> Loaded gadget:  Fog Hidden Effects API  <api_fog_hidden_effects.lua>
>> Loaded gadget:  Galaxy Campaign Battle Handler  <mission_galaxy_campaign_battle.lua>
>> Loaded gadget:  Invincibility       <unit_invincibility.lua>
>> Loaded gadget:  Jumpjets            <unit_jumpjets.lua>
>> Loaded gadget:  LupsNanoSpray       <lups_nano_spray.lua>
>> Loaded gadget:  Missile Silo Controller  <unit_missilesilo.lua>
>> Loaded gadget:  Modular Comm Info   <api_modularcomms.lua>
>> Loaded gadget:  One Click Weapon    <unit_oneclick_weapon.lua>
>> Loaded gadget:  Resign Gadget       <game_resign.lua>
>> Loaded gadget:  Retreat Command     <cmd_retreat.lua>
>> Loaded gadget:  Share mode          <game_share_mode.lua>
>> Loaded gadget:  Shield Link         <unit_shield_link.lua>
>> Loaded gadget:  Shockwaves          <lups_shockwaves.lua>
>> Loaded gadget:  Teleporter          <unit_teleporter.lua>
>> Loaded gadget:  Terraformers        <unit_terraform.lua>
>> Loaded gadget:  Terrain Texture Handler  <terrain_texture_handler.lua>
>> Loaded gadget:  Thrusters           <lups_thrusters.lua>
>> Loaded gadget:  TransportAIbuttons  <unit_transport_ai_buttons.lua>
>> Loaded gadget:  Widget Events       <api_widget_events.lua>
>> Loaded gadget:  api_subdir_gadgets.lua  <api_subdir_gadgets.lua>
>> Loaded gadget:  astar.lua           <astar.lua>
>> Loaded gadget:  cmd_areaguard.lua   <cmd_areaguard.lua>
>> Loaded gadget:  cmd_block_ally_attack.lua  <cmd_block_ally_attack.lua>
>> Loaded gadget:  cmd_hide_autorepairlevel.lua  <cmd_hide_autorepairlevel.lua>
>> Loaded gadget:  cmd_remove_wait.lua  <cmd_remove_wait.lua>
>> Loaded gadget:  cmd_select_load_helper.lua  <cmd_select_load_helper.lua>
>> Loaded gadget:  dbg_ceg_spawner.lua  <dbg_ceg_spawner.lua>
>> Loaded gadget:  endgame_graphs.lua  <endgame_graphs.lua>
>> Loaded gadget:  factory_anti_slacker.lua  <factory_anti_slacker.lua>
>> Loaded gadget:  feature_debris_physics.lua  <feature_debris_physics.lua>
>> Loaded gadget:  feature_fx.lua      <feature_fx.lua>
>> Loaded gadget:  game_lagmonitor.lua  <game_lagmonitor.lua>
>> Loaded gadget:  game_over.lua       <game_over.lua>
>> Loaded gadget:  game_perks.lua      <game_perks.lua>
>> Loaded gadget:  hax_mantis_5480.lua  <hax_mantis_5480.lua>
>> Loaded gadget:  init_random_seed.lua  <init_random_seed.lua>
>> Loaded gadget:  lockunits_modoption.lua  <lockunits_modoption.lua>
>> Loaded gadget:  mex_placement.lua   <mex_placement.lua>
>> Loaded gadget:  player_extra_information.lua  <player_extra_information.lua>
>> Loaded gadget:  share_control.lua   <share_control.lua>
>> Loaded gadget:  start_boxes.lua     <start_boxes.lua>
>> Loaded gadget:  start_waterlevel.lua  <start_waterlevel.lua>
>> Loaded gadget:  typemap_options.lua  <typemap_options.lua>
>> Loaded gadget:  unit_air_plants.lua  <unit_air_plants.lua>
>> Loaded gadget:  unit_aircraft_crash.lua  <unit_aircraft_crash.lua>
>> Loaded gadget:  unit_allow_builder_hold_fire.lua  <unit_allow_builder_hold_fire.lua>
>> Loaded gadget:  unit_attributes.lua  <unit_attributes.lua>
>> Loaded gadget:  unit_bomber_dive.lua  <unit_bomber_dive.lua>
>> Loaded gadget:  unit_cannot_damage_unit.lua  <unit_cannot_damage_unit.lua>
[f=-000001] [CustomUnitShaders] Warning: CustomUnitShaders: factorycloak no tex2
>> Loaded gadget:  unit_carrier_drones.lua  <unit_carrier_drones.lua>
>> Loaded gadget:  unit_centeroffset.lua  <unit_centeroffset.lua>
>> Loaded gadget:  unit_control_gunship_stafe_range.lua  <unit_control_gunship_stafe_range.lua>
>> Loaded gadget:  unit_dont_fire_at_radar.lua  <unit_dont_fire_at_radar.lua>
>> Loaded gadget:  unit_fall_damage.lua  <unit_fall_damage.lua>
>> Loaded gadget:  unit_fighter_pullup.lua  <unit_fighter_pullup.lua>
>> Loaded gadget:  unit_gamerules_events.lua  <unit_gamerules_events.lua>
>> Loaded gadget:  unit_impulsefloat_toggle.lua  <unit_impulsefloat_toggle.lua>
>> Loaded gadget:  unit_is_on_fire.lua  <unit_is_on_fire.lua>
>> Loaded gadget:  unit_marketplace.lua  <unit_marketplace.lua>
>> Loaded gadget:  unit_mex_overdrive.lua  <unit_mex_overdrive.lua>
>> Loaded gadget:  unit_overkill_prevention.lua  <unit_overkill_prevention.lua>
>> Loaded gadget:  unit_overkill_prevention_placeholder.lua  <unit_overkill_prevention_placeholder.lua>
>> Loaded gadget:  unit_planetwars.lua  <unit_planetwars.lua>
>> Loaded gadget:  unit_prevent_lab_hax.lua  <unit_prevent_lab_hax.lua>
>> Loaded gadget:  unit_prevent_landship.lua  <unit_prevent_landship.lua>
>> Loaded gadget:  unit_prevent_turret_overshoot.lua  <unit_prevent_turret_overshoot.lua>
>> Loaded gadget:  unit_priority.lua   <unit_priority.lua>
>> Loaded gadget:  unit_regeneration.lua  <unit_regeneration.lua>
>> Loaded gadget:  unit_rezz_hp.lua    <unit_rezz_hp.lua>
>> Loaded gadget:  unit_self_destruct.lua  <unit_self_destruct.lua>
>> Loaded gadget:  unit_solar_force_closed.lua  <unit_solar_force_closed.lua>
>> Loaded gadget:  unit_spherical_los.lua  <unit_spherical_los.lua>
>> Loaded gadget:  unit_starlight_satellite_capture.lua  <unit_starlight_satellite_capture.lua>
>> Loaded gadget:  unit_stealth.lua    <unit_stealth.lua>
>> Loaded gadget:  unit_target_on_the_move.lua  <unit_target_on_the_move.lua>
>> Loaded gadget:  unit_target_priority.lua  <unit_target_priority.lua>
>> Loaded gadget:  unit_transport_speed.lua  <unit_transport_speed.lua>
>> Loaded gadget:  unit_turn_without_interia.lua  <unit_turn_without_interia.lua>
>> Loaded gadget:  unit_untargetable.lua  <unit_untargetable.lua>
>> Loaded gadget:  unit_water_effects.lua  <unit_water_effects.lua>
>> Loaded gadget:  unit_windmill_control.lua  <unit_windmill_control.lua>
>> Loaded gadget:  unit_xp.lua         <unit_xp.lua>
>> Loaded gadget:  unit_zombies.lua    <unit_zombies.lua>
>> Loaded gadget:  wake_fx.lua         <wake_fx.lua>
>> Loaded gadget:  weapon_area_damage.lua  <weapon_area_damage.lua>
>> Loaded gadget:  weapon_impulse.lua  <weapon_impulse.lua>
>> Loaded gadget:  weapon_noexplode_stopper.lua  <weapon_noexplode_stopper.lua>
>> Loaded gadget:  weapon_shield_merge.lua  <weapon_shield_merge.lua>
>> Loaded gadget:  weapon_single_hit.lua  <weapon_single_hit.lua>
>> Loaded gadget:  Commander Upgrade   <unit_commander_upgrade.lua>
>> Loaded gadget:  CustomUnitShaders   <api_custom_unit_shaders.lua>
>> Loaded gadget:  UnitCloakShield     <unit_cloak_shield.lua>
>> Loaded gadget:  Lups Cloak FX       <lups_cloak_fx.lua>
>> Loaded gadget:  Chicken control     <chicken_control.lua>
>> Loaded gadget:  Unit Explosion Spawner  <unit_explosion_spawner.lua>
>> Loaded gadget:  Lups                <lups_wrapper.lua>
>> Loaded gadget:  Awards              <awards.lua>
>> Loaded gadget:  Chicken Spawner     <unit_spawner.lua>
>> Loaded gadget:  Profiler            <dbg_profiler.lua>
[f=-000001] Unsynced LuaRules: finished loading
[f=-000001] [LuaMemPool::LogStats][handle=LuaRules (unsynced)] index=4294967295 {blocks,sizes}={0,0} {int,ext,rec}Allocs={0,1270886,0} {chunk,block}Bytes={0,0}
[f=-000001] [LuaMemPool::LogStats][handle=LuaRules (synced)] index=4294967295 {blocks,sizes}={0,0} {int,ext,rec}Allocs={0,1270886,0} {chunk,block}Bytes={0,0}
[f=-000001] Loading LuaGaia
[f=-000001] Loading LuaUI
[f=-000001] LuaUI Entry Point: "luaui.lua"
[f=-000001] LuaUI Access Lock: enabled
[f=-000001] LuaSocket Enabled: yes
[f=-000001] Using LUAUI_DIRNAME = LuaUI/
[f=-000001] Reloading GUI config from file: LuaUI/ctrlpanel.txt
[f=-000001] LuaUI: bound F11 to the widget selector
[f=-000001] LuaUI: bound CTRL+F11 to tweak mode
[f=-000001] Failed to load: api_startboxes.lua  ([string "LuaRules/Utilities/startbox_utilities.lua"]:91: bad argument #1 to 'randomseed' (number expected, got no value))
[f=-000001] Loading last game win data
[f=-000001] Resetting win data
[f=-000001] Last game player count: 1, This game player count: 1
[f=-000001] Last game allyTeam count: 3, This game allyTeam count: 3
[f=-000001] Player and team counts match, continuing
[f=-000001] Testing last game's team 0 mapped to this game's team 0
[f=-000001] All players and teams match from last game, using last game's scores as base
[f=-000001] Failed to load: minimap_startbox_new.lua  ([string "LuaRules/Utilities/startbox_utilities.lua"]:91: bad argument #1 to 'randomseed' (number expected, got no value))
[f=-000001] Loaded API widget:  Cluster Detection   <api_cluster_detection.lua>
[f=-000001] Loaded API widget:  Hacky version fix   <hacky_version_fix.lua>
[f=-000001] Loaded API widget:  Shared Functions    <api_shared_functions.lua>
[f=-000001] Loaded API widget:  i18n                <api_i18n.lua>
[f=-000001] Loaded API widget:  Win Counter         <api_win_counter.lua>
[f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry in modoption is empty or in invalid format
[f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry for player Player is empty or in invalid format
[f=-000001] Loaded API widget:  Modular Comm Info   <api_modularcomms.lua>
[f=-000001] Loaded API widget:  CommandInsert       <cmd_commandinsert.lua>
[f=-000001] Loaded API widget:  Chili Framework     <api_chili.lua>
[f=-000001] Loaded API widget:  Lag (AFK) monitor   <api_lag_monitor.lua>
[f=-000001] Loaded API widget:  Pre-Selection Handler  <api_preselection.lua>
[f=-000001] Loaded API widget:  Lups                <lups_wrapper.lua>
[f=-000001] Loaded widget:  Chili Highlight     <gui_chili_highlight.lua>
[f=-000001] Loaded widget:  Selection Hierarchy  <gui_selection_hierarchy.lua>
[f=-000001] Loaded widget:  Deferred rendering  <gfx_deferred_rendering.lua>
[f=-000001] Hardware mouse-cursor is enabled!
[f=-000001] Set "shadows" config-parameter to 1
[f=-000001] Ground-decals rendering is enabled!
[f=-000001] Set maximum particles to: 15000
[f=-000001] Set UnitLodDist to 9999
[f=-000001] Set UnitIconDist to 151
[f=-000001] model shaders is enabled!
[f=-000001] SetLobbyButtonEnabled, false
[f=-000001] Loaded widget:  EPIC Menu           <gui_epicmenu.lua>
[f=-000001] Loaded widget:  Custom Markers      <gui_custom_markers.lua>
[f=-000001] Loaded widget:  Chili Minimap       <gui_chili_minimap.lua>
[f=-000001] Loaded widget:  Chili Widget Selector  <api_chili_widgetselector.lua>
[f=-000001] Loaded widget:  Hide Interface Action  <gui_hide_interface_action.lua>
[f=-000001] Mexspot Fetcher fetching
[f=-000001] Loaded widget:  Mexspot Fetcher     <api_mexspot_fetcher.lua>
[f=-000001] Team highlighting: Disabled
[f=-000001] Loaded widget:  Teamhighlight option  <gui_teamhighlight.lua>
[f=-000001] UpdateColorConfig, default
[f=-000001] Loaded widget:  Local Team Colors   <gui_local_colors.lua>
[f=-000001] Loaded widget:  Save Game Menu      <gui_savegame.lua>
[f=-000001] Loaded widget:  Specific Unit Reclaimer  <unit_unit_reclaimer.lua>
[f=-000001] Loaded widget:  Area-reclaim trees  <unit_tree_reclaim.lua>
[f=-000001] Loaded widget:  Chili Global Commands  <gui_chili_global_commands.lua>
[f=-000001] Loaded widget:  Chili Commander Upgrade  <gui_chili_commander_upgrade.lua>
[f=-000001] Loaded widget:  HealthBars          <unit_healthbars.lua>
[f=-000001] Loaded widget:  Noises              <snd_noises.lua>
[f=-000001] Loaded widget:  Terraform Icon Draw  <unit_terraform_draw.lua>
[f=-000001] Loaded widget:  Unit Icons          <unit_icons.lua>
[f=-000001] Loaded widget:  Chili Vote Display  <gui_chili_vote.lua>
[f=-000001] Loaded widget:  Auto Patrol Nanos   <unit_auto_patrol_nanos.lua>
[f=-000001] Loaded widget:  BuildETA            <gui_build_eta.lua>
[f=-000001] Loaded widget:  Objectives          <mission_objectives.lua>
[f=-000001] Loaded widget:  Cloak Fire State 2  <unit_cloakfirestate2.lua>
[f=-000001] Loaded widget:  EndGame Stats       <gui_chili_endgraph.lua>
[f=-000001] Loaded widget:  Double-Click attack-move  <cmd_doubleclick_attackmove.lua>
[f=-000001] Loaded widget:  Depth of Field Shader  <gfx_dof.lua>
[f=-000001] Loaded widget:  Initial Queue ZK    <unit_initial_queue.lua>
[f=-000001] Loaded widget:  Unit Marker Zero-K  <unit_marker.lua>
[f=-000001] Loaded widget:  Draw Mouse Build    <api_draw_mouse_build.lua>
[f=-000001] Loaded widget:  Antinuke Coverage   <gui_antinuke_coverage.lua>
[f=-000001] Loaded widget:  Area Attack Tweak   <cmd_area_attack_tweak.lua>
[f=-000001] Loaded widget:  Autoquit            <autoquit.lua>
[f=-000001] Loaded widget:  Blast Radius        <gui_blastradius.lua>
[f=-000001] Loaded widget:  CameraShake         <camera_shake.lua>
[f=-000001] Loaded widget:  Chili Economy Panel Default  <gui_chili_economy_panel2.lua>
[f=-000001] Loaded widget:  Chili EndGame Window  <gui_chili_endgamewindow.lua>
[f=-000001] Loaded widget:  Chili Inactivity Win  <gui_chili_inactivity_win.lua>
[f=-000001] Loaded widget:  Chili Nuke Warning  <gui_chili_nuke_warning.lua>
[f=-000001] Loaded widget:  Chili Rejoining Progress Bar  <gui_chili_rejoin_progress.lua>
[f=-000001] Loaded widget:  Chili Spectator Panels  <gui_chili_spectator_panels.lua>
[f=-000001] Loaded widget:  Context Menu        <gui_contextmenu.lua>
[f=-000001] Loaded widget:  Darkening           <gui_darkening.lua>
[f=-000001] Loaded widget:  Decloak Range       <unit_decloak_range.lua>
[f=-000001] Loaded widget:  Decoration Handler  <unit_decoration_handler.lua>
[f=-000001] Loaded widget:  Defense Range Zero-K  <gui_defenserange.lua>
[f=-000001] Loaded widget:  Economic Victory Announcer  <gui_economic_victory_announcer.lua>
[f=-000001] Loaded widget:  Ferry Points        <cmd_ferry_points.lua>
[f=-000001] Loaded widget:  Galaxy Battle Handler  <mission_galaxy_battle_handler.lua>
[f=-000001] Loaded widget:  Game Analytics Handler  <api_game_analytics.lua>
[f=-000001] Input grabbing is enabled!
[f=-000001] Loaded widget:  Grab Input          <api_grabinput.lua>
[f=-000001] Loaded widget:  Haven Handler       <gui_havens.lua>
[f=-000001] Loaded widget:  Highlight Geos      <gui_highlight_geos.lua>
[f=-000001] Loaded widget:  In-game Guide       <gui_ingame_guide.lua>
[f=-000001] Loaded widget:  In-game Ignore      <ignore.lua>
[f=-000001] Loaded widget:  Keep Target         <cmd_keep_target.lua>
[f=-000001] Loaded widget:  Local Widgets Config  <localwidgets.lua>
[f=-000001] Loaded widget:  MetalFeatures       <gui_metal_features.lua>
[f=-000001] Loaded widget:  Mex Placement Handler  <cmd_mex_placement.lua>
[f=-000001] Loaded widget:  MinimapEvents       <minimap_events.lua>
[f=-000001] Loaded widget:  Missile Silo Range  <missilesilo_range.lua>
[f=-000001] Loaded widget:  Mission Results Handler  <mission_results.lua>
[f=-000001] Loaded widget:  Morph Finished notification  <unit_morph_finished.lua>
[f=-000001] Loaded widget:  Music Player        <snd_music.lua>
[f=-000001] Loaded widget:  Orbit Command       <cmd_orbit.lua>
[f=-000001] Loaded widget:  Persistent Build Spacing  <gui_persistent_build_spacing.lua>
[f=-000001] Loaded widget:  Point Tracker       <gui_point_tracker.lua>
[f=-000001] Loaded widget:  Projectile Lights   <gfx_projectile_lights.lua>
[f=-000001] Loaded widget:  Raw Move Issue      <cmd_raw_move_issue.lua>
[f=-000001] Loaded widget:  ReclaimInfo         <gui_reclaiminfo.lua>
[f=-000001] Loaded widget:  Set Springsettings  <api_set_springsettings.lua>
[f=-000001] Loaded widget:  Show All Commands v2  <unit_showallcommands_2.lua>
[f=-000001] Loaded widget:  Showeco and Grid Drawer  <gui_showeco_action.lua>
[f=-000001] Loaded widget:  Simple Settings     <gui_simple_settings.lua>
[f=-000001] Loaded widget:  SmoothCam           <camera_smoothcam.lua>
[f=-000001] Loaded widget:  Spectate Selected Team  <gui_spectate_selected_team.lua>
[f=-000001] Loaded widget:  State Reverse Toggle  <cmd_state_reverse_toggle.lua>
[f=-000001] Loaded widget:  Stereo3D            <gfx_stereo3d.lua>
[f=-000001] Loaded widget:  Transport Load Double Tap  <cmd_select_load.lua>
[f=-000001] Loaded widget:  Voice Assistant     <unit_voice.lua>
[f=-000001] Loaded widget:  Smart Bombers       <unit_smart_bombers.lua>
[f=-000001] Loaded widget:  Frame Gap Logger    <dbg_frame_gap_logger.lua>
[f=-000001] Loaded widget:  Guard Remove        <cmd_guard_remove.lua>
[f=-000001] Loaded widget:  Chili Selections & CursorTip v2  <gui_chili_selections_and_cursortip.lua>
[f=-000001] Loaded widget:  Auto First Build Facing  <init_autofirstbuildfacing.lua>
[f=-000001] Loaded widget:  Startup Info and Selector  <init_startup_info_selector.lua>
[f=-000001] Loaded widget:  Ghost Site          <unit_ghostsite.lua>
[f=-000001] Loaded widget:  Auto Group          <unit_auto_group.lua>
[f=-000001] Loaded widget:  NoDuplicateOrders   <cmd_no_duplicate_orders.lua>
[f=-000001] Loaded widget:  Comm-n-Elo Startpos. Info  <init_startpointelocom_info.lua>
[f=-000001] Loaded widget:  Stockpiler          <unit_stockpile.lua>
[f=-000001] Loaded widget:  Transport AI        <unit_transport_ai.lua>
[f=-000001] Loaded widget:  Attack Warning      <unit_attack_warning.lua>
[f=-000001] Loaded widget:  Start Point Remover & Comm Selector  <init_start_point_remover.lua>
[f=-000001] Loaded widget:  Chili AI Set Start  <gui_chili_ai_start_pos.lua>
[f=-000001] <Replay control buttons> Live mode. Widget removed.
[f=-000001] Loaded widget:  Replay control buttons  <gui_replay_controls.lua>
[f=-000001] Loaded widget:  Attack AoE          <gui_attack_aoe.lua>
[f=-000001] Loaded widget:  Icon Sets           <gui_icon_sets.lua>
[f=-000001] Loaded widget:  Recorder (Save)     <dbg_recorder_save.lua>
[f=-000001] Loaded widget:  Smooth Scroll       <camera_smooth_move.lua>
[f=-000001] Loaded widget:  Unit Start State    <unit_start_state.lua>
[f=-000001] Loaded widget:  UnitNoStuckInFactory  <unit_nostuck_infactory.lua>
[f=-000001] Loaded widget:  Chili Custom Modoptions Info  <gui_custommodoptions_info.lua>
[f=-000001] Loaded widget:  PlanetWars Info     <gui_planetwars_info.lua>
[f=-000001] Loaded widget:  Commands FX         <gfx_commands_fx.lua>
[f=-000001] Loaded widget:  MessageBoxes ZK     <mission_messagebox_zk.lua>
[f=-000001] Loaded widget:  UnitShapes          <unit_shapes.lua>
[f=-000001] Loaded widget:  Map Edge Extension  <map_edge_extension.lua>
[f=-000001] Loaded widget:  AllyCursors         <gui_ally_cursors.lua>
[f=-000001] Loaded widget:  Gadget Icons        <api_gadget_icons.lua>
[f=-000001] Loaded widget:  Rank Icons 2        <unit_rank_icons.lua>
[f=-000001] Loaded widget:  Selection Send      <api_selectionsend.lua>
[f=-000001] Loaded widget:  Shield Guard        <unit_shield_guard.lua>
[f=-000001] Loaded widget:  State Icons         <unit_state_icons.lua>
[f=-000001] Loaded widget:  Building Starter    <unit_building_starter.lua>
[f=-000001] Loaded widget:  Cloaker Guard       <unit_cloaker_guard.lua>
[f=-000001] Loaded widget:  LupsManager         <gfx_lups_manager.lua>
[f=-000001] Loaded widget:  Units on Fire       <gfx_lups_units_on_fire.lua>
[f=-000001] Loaded widget:  Newton Firezone     <cmd_newton_firezone.lua>
[f=-000001] Loaded widget:  Vertical Line on Radar Dots v2  <gui_vertlineaid.lua>
[f=-000001] Loaded widget:  Receive Units Indicator  <gui_recv_indicator.lua>
[f=-000001] Loaded widget:  Auto-toggle false color vision  <gui_auto_engine_falsecolor.lua>
[f=-000001] Loaded widget:  Chili Docking       <api_chili_docking.lua>
[f=-000001] Loaded widget:  Chili Pro Console   <gui_chili_proconsole_test.lua>
[f=-000001] Loaded widget:  Chili Crude Player List  <gui_chili_crudeplayerlist.lua>
[f=-000001] Loaded widget:  HUD Presets         <gui_hud_presets.lua>
[f=-000001] Loaded widget:  Image Preloader     <dbg_img_preload.lua>
[f=-000001] Loaded widget:  Chili Core Selector  <gui_chili_core_selector.lua>
[f=-000001] Loaded widget:  Default Group Recall Fix  <gui_group_recall_fix.lua>
[f=-000001] Loaded widget:  Select Keys         <gui_selectkeys.lua>
[f=-000001] Loaded widget:  Chili Share menu v1.24  <gui_chili_share.lua>
[f=-000001] Loaded widget:  Pause Screen        <gui_pausescreen.lua>
[f=-000001] Loaded widget:  Restricted Zones    <gui_restrictedzones.lua>
[f=-000001] Loaded widget:  Jumpjet GUI         <gui_jumpjets.lua>
[f=-000001] Loaded widget:  CustomFormations2   <cmd_customformations2.lua>
[f=-000001] SetSunLighting
[f=-000001] Loaded widget:  Sun and Atmosphere Handler.  <gfx_sun_and_atmosphere.lua>
[f=-000001] Loaded widget:  Lasso Terraform GUI  <gui_lasso_terraform.lua>
[f=-000001] Loaded widget:  Chili Integral Menu  <gui_chili_integral_menu.lua>
[f=-000001] Loaded widget:  Layout Handler      <cmd_layout_handler.lua>
[f=-000001] Loaded widget:  Persistent Build Height  <gui_persistent_build_height.lua>
[f=-000001] Loaded widget:  Text To Speech Control  <snd_text_to_speech.lua>
[f=-000001] Loaded widget:  Color Blindness Correction  <gfx_color_blindness_correction.lua>
[f=-000001] Removed 'GC at >100MB': disabled.
[f=-000001] Loaded widget:  GC at >300MB        <dbg_forcegc_spring97.lua>
[f=-000001] Writing last game win data
[f=-000001] LuaUI v0.3
[f=-000001] [Game::LoadGame][5] globalQuit=0 forcedQuit=0
[f=-000001] [LoadFinalize] finalizing PFS
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] BLOCK_SIZE=16
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] PATHESTIMATOR_VERSION=89
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] heightMapChecksum=8a83e05a
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] typeMapChecksum=f5dd1ee2
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] moveDefChecksum=621ec15f
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] blockMapChecksum=29a
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] estimatorHashCode=e27fc39e
[f=-000001] [Path] [PathEstimator::ReadFile] hash=e27fc39e file="cache\104dev-maintenance/paths/Icy Run v2.pe-e27fc39e.zip" (exists=0)
[f=-000001] [InitEstimator] creating PE16 cache with 8 PF threads (23 MB)
[f=-000001] [EstimatePathCosts] precached 4 of 768 blocks
[f=-000001] [EstimatePathCosts] precached 60 of 768 blocks
[f=-000001] [EstimatePathCosts] precached 121 of 768 blocks
[f=-000001] [EstimatePathCosts] precached 176 of 768 blocks
[f=-000001] [EstimatePathCosts] precached 226 of 768 blocks
[f=-000001] [EstimatePathCosts] precached 274 of 768 blocks
[f=-000001] [EstimatePathCosts] precached 329 of 768 blocks
[f=-000001] [EstimatePathCosts] precached 378 of 768 blocks
[f=-000001] [EstimatePathCosts] precached 435 of 768 blocks
[f=-000001] [EstimatePathCosts] precached 485 of 768 blocks
[f=-000001] [EstimatePathCosts] precached 536 of 768 blocks
[f=-000001] [EstimatePathCosts] precached 591 of 768 blocks
[f=-000001] [EstimatePathCosts] precached 642 of 768 blocks
[f=-000001] [EstimatePathCosts] precached 703 of 768 blocks
[f=-000001] [EstimatePathCosts] precached 760 of 768 blocks
[f=-000001] [InitEstimator] writing PE16 pe-cache to file
[f=-000001] [Path] [PathEstimator::WriteFile] hash=e27fc39e file="cache\104dev-maintenance/paths/Icy Run v2.pe-e27fc39e.zip" (exists=0)
[f=-000001] [InitEstimator] written PE16 pe-cache to file
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] BLOCK_SIZE=32
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] PATHESTIMATOR_VERSION=89
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] heightMapChecksum=8a83e05a
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] typeMapChecksum=f5dd1ee2
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] moveDefChecksum=621ec15f
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] blockMapChecksum=29a
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] estimatorHashCode=e27fc3ae
[f=-000001] [Path] [PathEstimator::ReadFile] hash=e27fc3ae file="cache\104dev-maintenance/paths/Icy Run v2.pe2-e27fc3ae.zip" (exists=0)
[f=-000001] [InitEstimator] creating PE32 cache with 8 PF threads (10 MB)
[f=-000001] [EstimatePathCosts] precached 5 of 192 blocks
[f=-000001] [EstimatePathCosts] precached 23 of 192 blocks
[f=-000001] [EstimatePathCosts] precached 40 of 192 blocks
[f=-000001] [EstimatePathCosts] precached 57 of 192 blocks
[f=-000001] [EstimatePathCosts] precached 71 of 192 blocks
[f=-000001] [EstimatePathCosts] precached 92 of 192 blocks
[f=-000001] [EstimatePathCosts] precached 106 of 192 blocks
[f=-000001] [EstimatePathCosts] precached 122 of 192 blocks
[f=-000001] [EstimatePathCosts] precached 138 of 192 blocks
[f=-000001] [EstimatePathCosts] precached 163 of 192 blocks
[f=-000001] [EstimatePathCosts] precached 186 of 192 blocks
[f=-000001] [InitEstimator] writing PE32 pe2-cache to file
[f=-000001] [Path] [PathEstimator::WriteFile] hash=e27fc3ae file="cache\104dev-maintenance/paths/Icy Run v2.pe2-e27fc3ae.zip" (exists=0)
[f=-000001] [InitEstimator] written PE32 pe2-cache to file
[f=-000001] [LoadFinalize] finalized PFS (633ms, checksum d419915a)
[f=-000001] Loading Skirmish AIs
[f=-000001] Skirmish AI <Circuit Brutal-stable>: Zero-K must be 1.5.10.3 or higher! (v1.5.8.2)
[f=-000001] Skirmish AI <Circuit Brutal-stable>: Zero-K must be 1.5.10.3 or higher! (v1.5.8.2)
[f=-000001] [Game::LoadGame][6] globalQuit=0 forcedQuit=0
[f=-000001] Loading Saved Game
[f=-000001] [LuaMemPool::LogStats][handle=LuaIntro (unsynced)] index=5 {blocks,sizes}={0,0} {int,ext,rec}Allocs={0,11437,0} {chunk,block}Bytes={0,0}
[f=-000001] Mex Placement Initialised with metal map mode.
[f=-000001] SetLobbyButtonEnabled, false
[f=-000001] UpdateInterfacePreset, minimapRight
[f=-000001] [cawidgets.lua] Error: Error in GameSetup(): [string "LuaRules/Utilities/startbox_utilities.lua"]:226: bad argument #1 to 'randomseed' (number expected, got no value)
[f=-000001] [cawidgets.lua] Error: Removed widget: Start Point Remover & Comm Selector
[f=-000001] GameID: e136415acb9e8066e8eae735275d2964
[f=-000001] Connection attempt from Player
[f=-000001]  -> Version: 104.0.1-92-g4409317 maintenance
[f=-000001] Epicmenu: Switching to Total Annihilation camera mode
[f=-000001]  -> Connection established (given id 0)
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="Player" string="[PreGame::GameDataReceived][map-checksums={0xa8fdd09e,0xa8fdd09e}]"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="Player" string="[PreGame::GameDataReceived][mod-checksums={0x47aa41c4,0x47aa41c4}]"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="Player" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=c365a9b38d3ebb0a922485d45c7b13aa5e5039efc6008fe17be987999da85ae30d8961e3418a44ecc837b5edcea82d90d4413bad1412d94508c4523c81aba5e3]"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="Player" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=324a51e3a9eeb0855455772c2a8b86a05a93a218b1b5821c6da6a6af5b038efa4f23132a817bec58825a9c3b757924d076d576484907e656e21001c5b5376c94]"
[f=-000001] Skirmish AI "AI: Brutal (2)" (ID:0, Short-Name:"CircuitAIBrutal32", Version:"stable") took over control of team 1
[f=-000001] Skirmish AI "AI: Brutal (3)" (ID:1, Short-Name:"CircuitAIBrutal32", Version:"stable") took over control of team 2
[f=-000001] Player Player finished loading and is now ingame
[f=-000001] <Player> Allies: I choose: Guardian!
[f=0000000] Error: Spring 104.0.1-92-g4409317 maintenance has crashed.
[f=0000000] Error: DLL information:
[f=0000000] Error: 0x00400000   spring
[f=0000000] Error: 0x77690000   ntdll
[f=0000000] Error: 0x75510000   KERNEL32
[f=0000000] Error: 0x774e0000   KERNELBASE
[f=0000000] Error: 0x74c80000   ADVAPI32
[f=0000000] Error: 0x75400000   msvcrt
[f=0000000] Error: 0x752a0000   sechost
[f=0000000] Error: 0x74d80000   RPCRT4
[f=0000000] Error: 0x74150000   SspiCli
[f=0000000] Error: 0x74140000   CRYPTBASE
[f=0000000] Error: 0x75130000   bcryptPrimitives
[f=0000000] Error: 0x774c0000   IMAGEHLP
[f=0000000] Error: 0x773e0000   ucrtbase
[f=0000000] Error: 0x75f60000   SHELL32
[f=0000000] Error: 0x74d00000   cfgmgr32
[f=0000000] Error: 0x77c00000   GLU32
[f=0000000] Error: 0x68780000   OPENGL32
[f=0000000] Error: 0x744f0000   windows.storage
[f=0000000] Error: 0x74170000   combase
[f=0000000] Error: 0x754c0000   powrprof
[f=0000000] Error: 0x74c30000   shlwapi
[f=0000000] Error: 0x74fd0000   USER32
[f=0000000] Error: 0x74d40000   GDI32
[f=0000000] Error: 0x75f50000   kernel.appcore
[f=0000000] Error: 0x753e0000   win32u
[f=0000000] Error: 0x75930000   gdi32full
[f=0000000] Error: 0x758a0000   shcore
[f=0000000] Error: 0x744e0000   profapi
[f=0000000] Error: 0x75190000   WS2_32
[f=0000000] Error: 0x6b0d0000   DDRAW
[f=0000000] Error: 0x10000000   DevIL
[f=0000000] Error: 0x6b800000   OpenAL32
[f=0000000] Error: 0x70780000   vorbisfile
[f=0000000] Error: 0x62e80000   zlib1
[f=0000000] Error: 0x74390000   ole32
[f=0000000] Error: 0x70e40000   libfreetype-6
[f=0000000] Error: 0x65180000   libfontconfig-1
[f=0000000] Error: 0x6ef80000   glew32
[f=0000000] Error: 0x6c740000   SDL2
[f=0000000] Error: 0x68140000   ogg
[f=0000000] Error: 0x6ff40000   DCIMAN32
[f=0000000] Error: 0x75a90000   IMM32
[f=0000000] Error: 0x64cc0000   vorbis
[f=0000000] Error: 0x77340000   OLEAUT32
[f=0000000] Error: 0x75ed0000   msvcp_win
[f=0000000] Error: 0x73c30000   WINMM
[f=0000000] Error: 0x68f40000   libexpat-1
[f=0000000] Error: 0x74130000   VERSION
[f=0000000] Error: 0x73c00000   WINMMBASE
[f=0000000] Error: 0x605f0000   MSVCP80
[f=0000000] Error: 0x5fe40000   MSVCR80
[f=0000000] Error: 0x5e910000   nvapi
[f=0000000] Error: 0x75ac0000   SETUPAPI
[f=0000000] Error: 0x6bc30000   dxgi
[f=0000000] Error: 0x720c0000   DEVOBJ
[f=0000000] Error: 0x74be0000   WINTRUST
[f=0000000] Error: 0x75830000   MSASN1
[f=0000000] Error: 0x74a60000   CRYPT32
[f=0000000] Error: 0x726d0000   uxtheme
[f=0000000] Error: 0x756f0000   MSCTF
[f=0000000] Error: 0x6ff50000   dwmapi
[f=0000000] Error: 0x07380000   nvoglv32
[f=0000000] Error: 0x74120000   WTSAPI32
[f=0000000] Error: 0x72550000   ntmarta
[f=0000000] Error: 0x73d90000   WINSTA
[f=0000000] Error: 0x75650000   clbcatq
[f=0000000] Error: 0x72790000   QQPinyinTSF
[f=0000000] Error: 0x6f6e0000   QQPinyin
[f=0000000] Error: 0x74fc0000   PSAPI
[f=0000000] Error: 0x73510000   MSIMG32
[f=0000000] Error: 0x72e50000   WININET
[f=0000000] Error: 0x703a0000   PROPSYS
[f=0000000] Error: 0x72e00000   edputil
[f=0000000] Error: 0x6eb90000   urlmon
[f=0000000] Error: 0x70150000   iertutil
[f=0000000] Error: 0x64870000   d3d11
[f=0000000] Error: 0x700f0000   shfolder
[f=0000000] Error: 0x51970000   nvwgf2um
[f=0000000] Error: 0x71a90000   bcrypt
[f=0000000] Error: 0x6c310000   MMDevApi
[f=0000000] Error: 0x59390000   dsound
[f=0000000] Error: 0x6c430000   AUDIOSES
[f=0000000] Error: 0x6bd50000   wintypes
[f=0000000] Error: 0x73800000   mswsock
[f=0000000] Error: 0x01890000   DNSAPI
[f=0000000] Error: 0x74d70000   NSI
[f=0000000] Error: 0x73ed0000   IPHLPAPI
[f=0000000] Error: 0x71970000   rasadhlp
[f=0000000] Error: 0x718e0000   fwpuclnt
[f=0000000] Error: 0x63580000   AIInterface
[f=0000000] Error: 0x62880000   SkirmishAI
[f=0000000] Error: 0x43e40000   DbgHelp
[f=0000000] Error: 0x18900000   dbgcore
[f=0000000] Error: 0x755f0000   coml2
[f=0000000] Error: 0x72d60000   mssprxy
[f=0000000] Error: 0x6e330000   LINKINFO
[f=0000000] Error: 0x6b6f0000   ntshrui
[f=0000000] Error: 0x6bc00000   srvcli
[f=0000000] Error: 0x6b6e0000   cscapi
[f=0000000] Error: 0x72370000   sxs
[f=0000000] Error: Exception: Access violation (0xc0000005)
[f=0000000] Error: Exception Address: 0x6291d22b
[f=0000000] Error: Stacktrace for Spring 104.0.1-92-g4409317 maintenance:
[f=0000000] Error: This stacktrace indicates a problem with a skirmish AI.
[f=0000000] Error:  [ProgCtr=6291d22b StackPtr=0188b3b0 FramePtr=0188b448]
[f=0000000] Error:  (0) E:\game\Zero-K\AI\Skirmish\CircuitAIBrutal32\stable\SkirmishAI.dll [0x0009D22B]
[f=0000000] Error:  (1) E:\game\Zero-K\AI\Skirmish\CircuitAIBrutal32\stable\SkirmishAI.dll [0x00005CDD]
[f=0000000] Error:  (2) E:\game\Zero-K\AI\Skirmish\CircuitAIBrutal32\stable\SkirmishAI.dll [0x0000158A]
[f=0000000] Error:  (3) E:\game\Zero-K\engine\win32\104.0.1-92-g4409317\spring.exe [0x008CFC9A]
[f=0000000] Error:  (4) E:\game\Zero-K\engine\win32\104.0.1-92-g4409317\spring.exe [0x008D4426]
[f=0000000] Error:  (5) E:\game\Zero-K\engine\win32\104.0.1-92-g4409317\spring.exe [0x008D484F]
[f=0000000] Error:  (6) E:\game\Zero-K\engine\win32\104.0.1-92-g4409317\spring.exe [0x008AC3AE]
[f=0000000] Error:  (7) E:\game\Zero-K\engine\win32\104.0.1-92-g4409317\spring.exe [0x0042E0FC]
[f=0000000] Error:  (8) E:\game\Zero-K\engine\win32\104.0.1-92-g4409317\spring.exe [0x00534205]
[f=0000000] Error:  (9) E:\game\Zero-K\engine\win32\104.0.1-92-g4409317\spring.exe [0x00438BA0]
[f=0000000] Error:  (10) E:\game\Zero-K\engine\win32\104.0.1-92-g4409317\spring.exe [0x0083C6C1]
[f=0000000] Error:  (11) E:\game\Zero-K\engine\win32\104.0.1-92-g4409317\spring.exe [0x0083FF8B]
[f=0000000] Error:  (12) E:\game\Zero-K\engine\win32\104.0.1-92-g4409317\spring.exe [0x008266A3]
[f=0000000] Error:  (13) E:\game\Zero-K\engine\win32\104.0.1-92-g4409317\spring.exe [0x00E31B1B]
[f=0000000] Error:  (14) E:\game\Zero-K\engine\win32\104.0.1-92-g4409317\spring.exe [0x00401402]
[f=0000000] Error:  (15) C:\WINDOWS\System32\KERNEL32.DLL [0x000162C4]
[f=0000000] Error:  (16) C:\WINDOWS\SYSTEM32\ntdll.dll [0x00060F79]
[f=0000000] Error:  (17) C:\WINDOWS\SYSTEM32\ntdll.dll [0x00060F44]
[f=0000000] [WatchDog::DeregisterThread] deregistering controls for thread [main]
[f=0000000] Error: [ExitSpringProcess] errorMsg="Spring has crashed:
  Access violation.

A stacktrace has been written to:
  E:\game\Zero-K\infolog.txt" msgCaption="Spring: Unhandled exception" mainThread=1
[f=0000000] Error: [Watchdog::ClearTimer(id)] Invalid thread 4 (_threadId=00000000)
[f=0000000] [SpringApp::Kill][1] fromRun=0
[f=0000000] [ThreadPool::SetThreadCount][1] wanted=0 current=3 maximum=4 (init=0)
[f=0000000]     [async=0] threads=3 tasks=440 {sum,avg}{exec,wait}time={{26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, 2.000}, {0.000, -0.000}}ms
[f=0000000]         thread=1 tasks=220 {sum,min,max,avg}{exec,wait}time={{26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, 0.000, -2.000, 2.000}, {-26815622253683744847850681795295855350436043682675096815533522250296058905906793693872295980506244031853972297305426188358261696545703347240476473051578368.000, 0.000, 2.000, 2.000}}ms
[f=0000000]         thread=2 tasks=220 {sum,min,max,avg}{exec,wait}time={{-0.000, 0.000, 0.000, -0.000}, {-0.000, 0.000, -2.000, -2.000}}ms
[f=0000000]     [async=1] threads=3 tasks=5 {sum,avg}{exec,wait}time={{0.000, 0.000}, {26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, 0.000}}ms
[f=0000000]         thread=1 tasks=1 {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, 0.000, 0.000}, {0.000, 0.000, 0.000, 0.000}}ms
[f=0000000]         thread=2 tasks=4 {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, 0.000, 0.000}, {26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, 0.000, 0.000, 26815622275063246002720063398223296044934427383834263555214463600601724916814943218966834956569006521340549531531403008827309566623745007323373244052930560.000}}ms
[f=0000000] [ThreadPool::SetThreadCount][2] workers=0
[f=0000000] [SpringApp::Kill][2]
[f=0000000] [Game::KillLua][0] dtor=0 loadscreen=00000000
[f=0000000] [Game::KillLua][1] dtor=0 luaGaia=00000000
[f=0000000] [Game::KillLua][2] dtor=0 luaRules=00000000
[f=0000000] [Game::KillLua][3] dtor=0 luaUI=7a560030
[f=0000000] Start widgetHandler:Shutdown
[f=0000000] Shutdown - SaveOrderList Complete
[f=0000000] Writing last game win data
[f=0000000] Shutdown - SaveConfigData Complete
[f=0000000] Shutdown Widget - Chili Highlight
[f=0000000] Shutdown Widget - Deferred rendering
[f=0000000] Shutdown Widget - EPIC Menu
[f=0000000] Shutdown Widget - Custom Markers
[f=0000000] Shutdown Widget - Chili Minimap
[f=0000000] Shutdown Widget - Chili Widget Selector
[f=0000000] Shutdown Widget - Local Team Colors
[f=0000000] Shutdown Widget - Save Game Menu
[f=0000000] Shutdown Widget - HealthBars
[f=0000000] Shutdown Widget - Noises
[f=0000000] Shutdown Widget - Unit Icons
[f=0000000] Shutdown Widget - Win Counter
[f=0000000] Shutdown Widget - BuildETA
[f=0000000] Shutdown Widget - Depth of Field Shader
[f=0000000] Shutdown Widget - Initial Queue ZK
[f=0000000] Shutdown Widget - Modular Comm Info
[f=0000000] Shutdown Widget - CameraShake
[f=0000000] Shutdown Widget - Chili Economy Panel Default
[f=0000000] Shutdown Widget - Chili EndGame Window
[f=0000000] Shutdown Widget - Chili Nuke Warning
[f=0000000] Shutdown Widget - Chili Spectator Panels
[f=0000000] Shutdown Widget - Context Menu
[f=0000000] Shutdown Widget - Darkening
[f=0000000] Shutdown Widget - Grab Input
[f=0000000] Input grabbing is disabled!
[f=0000000] Shutdown Widget - Highlight Geos
[f=0000000] Shutdown Widget - Local Widgets Config
[f=0000000] Shutdown Widget - Mex Placement Handler
[f=0000000] Shutdown Widget - MinimapEvents
[f=0000000] Shutdown Widget - Missile Silo Range
[f=0000000] Shutdown Widget - Morph Finished notification
[f=0000000] Shutdown Widget - Music Player
[f=0000000] Shutdown Widget - Point Tracker
[f=0000000] Shutdown Widget - Showeco and Grid Drawer
[f=0000000] Shutdown Widget - Stereo3D
[f=0000000] Shutdown Widget - Chili Selections & CursorTip v2
[f=0000000] Shutdown Widget - Startup Info and Selector
[f=0000000] Shutdown Widget - Transport AI
[f=0000000] Shutdown Widget - Attack Warning
[f=0000000] Shutdown Widget - Attack AoE
[f=0000000] Shutdown Widget - UnitShapes
[f=0000000] Shutdown Widget - Map Edge Extension
[f=0000000] Shutdown Widget - Selection Send
[f=0000000] Shutdown Widget - LupsManager
[f=0000000] Shutdown Widget - Units on Fire
[f=0000000] Shutdown Widget - Newton Firezone
[f=0000000] Shutdown Widget - Receive Units Indicator
[f=0000000] Shutdown Widget - Chili Pro Console
[f=0000000] Shutdown Widget - Chili Crude Player List
[f=0000000] Shutdown Widget - Chili Framework
[f=0000000] Shutdown Widget - Lups
[f=0000000] Shutdown Widget - Chili Core Selector
[f=0000000] Shutdown Widget - Pause Screen
[f=0000000] Shutdown Widget - Lasso Terraform GUI
[f=0000000] Shutdown Widget - Layout Handler
[f=0000000] Shutdown Widget - Persistent Build Height
[f=0000000] Shutdown Widget - Text To Speech Control
[f=0000000] Shutdown Widget - Color Blindness Correction
[f=0000000] End widgetHandler:Shutdown
[f=0000000] [LuaMemPool::LogStats][handle=LuaUI (unsynced)] index=4294967295 {blocks,sizes}={0,0} {int,ext,rec}Allocs={0,3123260,0} {chunk,block}Bytes={0,0}
[f=0000000] [Game::KillLua][4] dtor=0
[f=0000000] [~CDemoRecorder] writing demo "E:\game\Zero-K\demos\20171226_013529_Icy Run v2_104.0.1-92-g4409317 maintenance.sdfz"
[f=0000000] [Sound] [~CSound][1] soundThread=41f4e21c
[f=0000000] [WatchDog::DeregisterThread] deregistering controls for thread [audio]
[f=0000000] [Sound] [Sound::UpdateThread][3] efx=7a369438
[f=0000000] [Sound] [Sound::UpdateThread][4] ctx=3c1ecdb8 dev=1e708030
[f=0000000] [Sound] [Sound::UpdateThread][5]
[f=0000000] [Sound] [~CSound][2]
[f=0000000] [Sound] [~CSound][3]
[f=0000000] [Game::~CGame][1]
[f=0000000] [Game::KillLua][0] dtor=1 loadscreen=00000000
[f=0000000] [Game::KillLua][1] dtor=1 luaGaia=00000000
[f=0000000] [Game::KillLua][2] dtor=1 luaRules=00000000
[f=0000000] [Game::KillLua][3] dtor=1 luaUI=00000000
[f=0000000] [Game::KillLua][4] dtor=1
[f=0000000] [Game::KillMisc][1]
[f=0000000] [Game::KillMisc][2]
[f=0000000] [Game::KillMisc][3]
[f=0000000] [Game::KillRendering][1]
[f=0000000] [Game::KillInterface][1]
[f=0000000] [Game::KillInterface][2]
[f=0000000] [Game::KillSimulation][1]
[f=0000000] [Game::KillSimulation][2] unitHandler=3d5024f8
[f=0000000] [CCollisionHandler] dis-/continuous tests: 0/83928627
[f=0000000] [Game::KillSimulation][3]
[f=0000000] [~CPathCache(24x8)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
[f=0000000] [~CPathCache(24x8)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
[f=0000000] [~CPathCache(48x16)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
[f=0000000] [~CPathCache(48x16)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
[f=0000000] Statistics for RectangleOptimizer: 3%
[f=0000000] Statistics for RectangleOptimizer: 3%
[f=0000000] LosHandler stats: total instances=1676946; shared=32%; from cache=44%
[f=0000000] [Game::KillSimulation][4]
[f=0000000] [Game::~CGame][2]
[f=0000000] [Game::~CGame][3]
[f=0000000] [Chobby] Chobby Shutdown
Chobby.exe Information: 0 : Chobby closed connection
[f=0000000] [LuaMemPool::LogStats][handle=LuaMenu (unsynced)] index=0 {blocks,sizes}={0,0} {int,ext,rec}Allocs={0,43310134,0} {chunk,block}Bytes={0,0}
[f=0000000] [SpringApp::Kill][3]
[f=0000000] [LocalConnection::Statistics]
    Received: 2492 bytes
    Sent: 2145 bytes

[f=0000000] [SpringApp::Kill][4] font=04cf8008
[f=0000000] [SpringApp::Kill][5]
[f=0000000] [SpringApp::Kill][6]
[SpringApp::Kill][7]
[LuaSocket] Dumping luasocket rules:
[LuaSocket] TCP_CONNECT ALLOW * -1
[LuaSocket] TCP_LISTEN  ALLOW * -1
[LuaSocket] UDP_LISTEN  ALLOW * -1
[SpringApp::Kill][8]
Error: [Watchdog::DeregisterThread] Invalid thread number 0
[WatchDog::Uninstall][1] hangDetectorThread=00fcadf0 (joinable=1)
[WatchDog::Uninstall][2]
[WatchDog::Uninstall][3]
[SpringApp::Kill][9]

Chobby.exe Warning: 0 : Spring exit code is: 1, assuming crash
Chobby.exe Information: 0 : Spring exited
Chobby.exe Warning: 0 : Spring crash detected
sprunk commented 6 years ago

using game: Zero-K v1.5.8.2