ZeroK-RTS / CrashReports

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Spring Crash [104.0.1-1544-ge1f249f] #33508

Open Chobbyla opened 4 years ago

Chobbyla commented 4 years ago
Zero-K.exe Information: 0 : Connecting to steam API
Zero-K.exe Information: 0 : Steam online
Zero-K.exe Information: 0 : Starting
[DataDirLocater::FindWriteableDataDir] using writeable data-directory "D:\Steam\steamapps\common\Zero-K\"
Using writeable configuration source: "D:\Steam\steamapps\common\Zero-K\springsettings.cfg"
Using additional read-only configuration source: "D:\Steam\steamapps\common\Zero-K\engine\win64\104.0.1-1544-ge1f249f\springsettings.cfg"
LogOutput initialized. Logging to D:\Steam\steamapps\common\Zero-K\infolog.txt
============== <Log Sections> ==============
  Available:
    ArchiveScanner
    AutohostInterface
    BumpWater
    CSMFGroundTextures
    CregSerializer
    DecalsDrawerGL4
    DynWater
    FarTextureHandler
    Font
    GameServer
    GroundMoveType
    KeyBindings
    LuaSocket
    Model
    Net
    Path
    Piece
    RoamMeshDrawer
    Shader
    SkyBox
    Sound
    Texture
    VFS
  Enabled:
    Sound (Notice)
    VFS (Info)

  Enable or disable log sections using the LogSections configuration key
  or the SPRING_LOG_SECTIONS environment variable (both comma separated).
  Use "none" to disable the default log sections.
============== </Log Sections> ==============

============== <User Config> ==============
  BumpWaterDepthBits = 16
  BumpWaterReflection = 0
  BumpWaterRefraction = 0
  BumpWaterShoreWaves = 0
  BumpWaterTexSizeReflection = 64
  CamFreeScrollSpeed = 30
  CamMode = 1
  CamTimeExponent = 4.0
  CamTimeFactor = 1.0
  CubeTexSizeReflection = 64
  CubeTexSizeSpecular = 64
  DualScreenMiniMapOnLeft = 1
  EdgeMoveDynamic = 0
  EdgeMoveWidth = 0.003
  FPSFOV = 90
  FPSScrollSpeed = 30
  FeatureDrawDistance = 600000
  FeatureFadeDistance = 600000
  FontSize = 18
  Fullscreen = 0
  GrassDetail = 0
  GroundDecals = 1
  GroundDetail = 70
  HangTimeout = 30
  HardwareCursor = 1
  InitialNetworkTimeout = 0
  InputTextGeo = 0.26 0.73 0.02 0.028
  LODScale = 1.000
  LODScaleReflection = 1.000
  LODScaleRefraction = 1.000
  LODScaleShadow = 1.000
  LinkIncomingMaxPacketRate = 512
  LinkIncomingPeakBandwidth = 65536
  LinkIncomingSustainedBandwidth = 65536
  LinkOutgoingBandwidth = 131072
  LuaGarbageCollectionMemLoadMult = 100
  MSAALevel = 4
  MaxParticles = 12000
  MaxSounds = 32
  MaximumTransmissionUnit = 0
  MiddleClickScrollSpeed = -0.0025
  MiniMapMarker = 0
  MouseDragCircleCommandThreshold = 25
  MouseDragScrollThreshold = 0
  NetworkLossFactor = 1
  OverheadMaxHeightFactor = 1.39999998
  OverheadScrollSpeed = 30
  ReconnectTimeout = 0
  RotOverheadScrollSpeed = 30
  RotateLogFiles = 1
  ScrollWheelSpeed = -25
  ShowClock = 0
  ShowPlayerInfo = 0
  SplashScreenDir = ./MenuLoadscreens
  TeamHighlight = 0
  TreeRadius = 1000
  UnitIconDist = 151
  UnitLodDist = 9999
  UseDistToGroundForIcons = 1.10000002
  UseLuaMemPools = 0
  UseNetMessageSmoothingBuffer = 0
  VFSCacheArchiveFiles = 0
  Water = 4
  WindowPosX = 0
  WindowPosY = 0
  XResolution = 1366
  XResolutionWindowed = 1362
  YResolution = 768
  YResolutionWindowed = 741
============== </User Config> ==============

============== <User System> ==============
  Spring Engine Version: 104.0.1-1544-ge1f249f maintenance
      Build Environment: gcc libstdc++ version 20171010
       Compiler Version: gcc-5.5.0
       Operating System: Windows 8.1 Home Premium Edition, 64-bit (build 9600)
        Hardware Config: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz; 5965MB RAM, 9037MB pagefile
       Binary Word Size: 64-bit (native)
          Process Clock: std::chrono::high_resolution_clock
     Physical CPU Cores: 2
      Logical CPU Cores: 4
============== </User System> ==============

[good_fpu_init][STREFLOP_SSE]
    SSE 1.0 : 1,  SSE 2.0 : 1
    SSE 3.0 : 1, SSSE 3.0 : 1
    SSE 4.1 : 1,  SSE 4.2 : 1
    SSE 4.0A: 0,  SSE 5.0A: 0
[WatchDog::Install] installed (hang-timeout: 30s)
[WatchDog::RegisterThread] registering controls for thread [main]
[GL::CheckAvailableVideoModes] desktop={1366x768x24bpp@60Hz} current={1366x768x24bpp@60Hz}
    display=1 modes=13 bounds={x=0, y=0, w=1366, h=768}
        [ 4] 1280x720x24bpp@60Hz
        [ 9] 640x400x24bpp@60Hz
        [13] 320x200x24bpp@60Hz
[GR::CreateSDLWindow] using 4x anti-aliasing and 24-bit depth-buffer (PF="SDL_PIXELFORMAT_RGB888") for main window
[GR::CreateSDLWindow] using 4x anti-aliasing and 24-bit depth-buffer (PF="SDL_PIXELFORMAT_RGB888") for hidden window
[GR::LogVersionInfo]
    SDL version : 2.0.8 (linked) / 2.0.8 (compiled)
    GL version  : 4.5.0 NVIDIA 376.54
    GL vendor   : NVIDIA Corporation
    GL renderer : GeForce GT 720M/PCIe/SSE2
    GLSL version: 4.50 NVIDIA
    GLEW version: 2.1.0
    GPU memory  : 2048MB (total) / 1930MB (available)
    SDL swap-int: 1

    ARB shader support        : 1
    GLSL shader support       : 1
    FBO extension support     : 1
    NVX GPU mem-info support  : 1
    ATI GPU mem-info support  : 0
    NPOT-texture support      : 1 (1)
    S3TC/DXT1 texture support : 1/1
    texture query-LOD support : 1 (1)
    MSAA frame-buffer support : 1 (1)
    24-bit Z-buffer support   : 1 (-)
    primitive-restart support : 1 (1)
    clip-space control support: 1 (1)
    seamless cube-map support : 1 (1)
    frag-depth layout support : 1 (-)

    max. FBO samples             : 32
    max. texture size            : 16384
    max. texture anisotropy level: 16.000000
    max. vec4 varyings/attributes: 31/16
    max. draw-buffers            : 8
    max. rec. indices/vertices   : 1048576/1048576
    max. uniform buffer-bindings : 84
    max. uniform block-size      : 64KB

    enable ATI-hacks : 0
    compress MIP-maps: 0
[GR::ToggleGLDebugOutput] OpenGL debug-context not installed (dbgErrors=0 dbgTraces=0)
[GR::UpdateGLConfigs]
[VSync::SetInterval] interval=0 (disabled)
[GR::UpdateGLGeometry][1] winSize=<1,1>
[GR::UpdateGLGeometry][2] winSize=<1362,741>
[GR::InitGLState]
[GR::LogDisplayMode] display-mode set to 1362x741x24bpp@60Hz (windowed::decorated)
[TexMemPool::Resize] poolSize=268435456u allocSize=0u texCount=0u
[WatchDog::RegisterThread] registering controls for thread [vfsi]
[DataDirLocater::FindWriteableDataDir] using writeable data-directory "D:\Steam\steamapps\common\Zero-K\"
[DataDirLocater::Check] Isolation Mode!
[DataDirLocater::FilterUsableDataDirs] using read-write data directory: D:\Steam\steamapps\common\Zero-K\
[DataDirLocater::FilterUsableDataDirs] using read-only data directory: D:\Steam\steamapps\common\Zero-K\engine\win64\104.0.1-1544-ge1f249f\
Scanning: D:\Steam\steamapps\common\Zero-K\engine\win64\104.0.1-1544-ge1f249f\base
Scanning: D:\Steam\steamapps\common\Zero-K\maps
Scanning: D:\Steam\steamapps\common\Zero-K\games
Scanning: D:\Steam\steamapps\common\Zero-K\packages
[~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 39ms
[VFS] [SpringVFS::ReserveArchives<this=0000000047a22870>]
[VFS] [SpringVFS::AddArchive<this=0000000047a22870>(arName="Spring content v1", overwrite=false)] section=2 cached=0
[VFS] [VFSHandler::SetGlobalInstanceRaw] handler=0000000047a22870 (SpringVFS) global=0000000000000000 (null)
[WatchDog::DeregisterThread] deregistering controls for thread [vfsi]
[ThreadPool::SetThreadCount][1] wanted=2 current=1 maximum=2 (init=1)
[ThreadPool::SetThreadCount][2] workers=1
[Threading] Main thread CPU affinity mask set: 14
[f=-000001] [~ScopedOnceTimer][ISound::Init::New] 0ms
[f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (1.0ms)
[f=-000001] [Sound] [Sound::UpdateThread][1] cfgMaxSounds=32
[f=-000001] [WatchDog::RegisterThread] registering controls for thread [audio]
[f=-000001] [Sound] [Sound::InitThread][1]
[f=-000001] [Sound] [Sound::OpenOpenALDevice] opening default device "OpenAL Soft"
[f=-000001] [Sound] [Sound::OpenOpenALDevice] device=0000000047a837a0 context=0000000047a4f210
[f=-000001] [Sound] [Sound::InitThread][4][OpenAL API Info]
[f=-000001] [Sound]   Vendor:         OpenAL Community
[f=-000001] [Sound]   Version:        1.1 ALSOFT 1.16.0
[f=-000001] [Sound]   Renderer:       OpenAL Soft
[f=-000001] [Sound]   AL Extensions:  AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length
[f=-000001] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device
[f=-000001] [Sound]   Devices:
[f=-000001] [Sound]     [Głośniki (2 — Urządzenie zgodne ze standardem High Definition Audio)]
[f=-000001] [Sound]     [Głośniki (2 — Urządzenie zgodne ze standardem High Definition Audio)]
[f=-000001] [Sound] [Sound::GetMaxMonoSources] #attribs=15
[f=-000001] [Sound] [Sound::GetMaxMonoSources] {cfg,alc}MaxSounds={32,255}
[f=-000001] [Sound]   EFX Enabled: yes
[f=-000001] [Sound] [Sound::UpdateThread][2]
[f=-000001] [~ScopedOnceTimer][ISound::Init::Dev] 101ms
[Info] ../../tools/pr-downloader/src/Downloader/CurlWrapper.cpp:60:DumpVersion():libcurl 7.64.0 Schannel
[Info] ../../tools/pr-downloader/src/Downloader/CurlWrapper.cpp:42:GetTLSBackend():SSL backend #0: 'schannel' (ID: 8)
[Info] ../../tools/pr-downloader/src/FileSystem/FileSystem.cpp:194:setWritePath():Using filesystem-writepath: D:\Steam\steamapps\common\Zero-K
[Info] ../../tools/pr-downloader/src/pr-downloader.cpp:173:DownloadSetConfig():Free disk space: 977876 MB
[f=-000001] [LuaMenuController::Reset] using menu archive "Chobby v1.8.8.1"
[f=-000001] [VFS] [LuaMenuVFS::AddArchive<this=0000000047a22870>(arName="Chobby v1.8.8.1", overwrite=false)] section=3 cached=0
[f=-000001] [VFS] [LuaMenuVFS::AddArchive<this=0000000047a22870>(arName="Spring content v1", overwrite=false)] section=2 cached=0
[f=-000001] [VFS] [LuaMenuVFS::AddArchive<this=0000000047a22870>(arName="Spring Bitmaps", overwrite=false)] section=2 cached=0
[f=-000001] [VFS] [LuaMenuVFS::AddArchive<this=0000000047a22870>(arName="Spring Cursors", overwrite=false)] section=2 cached=0
[f=-000001] LuaMenu Entry Point: "LuaMenu/main.lua"
[f=-000001] Remember to update handler.lua once the following is in basecontent: https://github.com/spring/spring/commit/ef6df34ae5dd4eba9b192f695f9b2724da0f83c2
[f=-000001] Remember to update handler.lua once the following is in basecontent: https://github.com/spring/spring/commit/ef6df34ae5dd4eba9b192f695f9b2724da0f83c2
[f=-000001] Remember to update handler.lua once the following is in basecontent: https://github.com/spring/spring/commit/ef6df34ae5dd4eba9b192f695f9b2724da0f83c2
[f=-000001] [LuaMenu] Searching for new Widgets
[f=-000001] [LuaMenu] Scanning: LuaMenu/Addons/
[f=-000001] [LuaMenu] Scanning: LuaMenu/Widgets/
[f=-000001] [LuaMenu] Scanning: LuaMenu/SystemAddons/
[f=-000001] [LuaMenu] Scanning: LuaMenu/SystemWidgets/
[f=-000001] [LuaMenu] Scanning: LuaMenu/chili/
[f=-000001] [LuaMenu] Scanning: libs/chilifx/LuaMenu/widgets
[f=-000001] [LuaMenu] Scanning: libs/chilivn/LuaMenu/widgets
[f=-000001] [LuaMenu] Scanning: libs/chotify/LuaMenu/widgets
[f=-000001] [LuaMenu] Scanning: libs/i18n/LuaMenu/widgets
[f=-000001] [LuaMenu] Scanning: libs/liblobby/LuaMenu/widgets
[f=-000001] [LuaMenu] Warning: Missing GetInfo() in: base64.lua
[f=-000001] [LuaMenu] Warning: Missing GetInfo() in: engineversion.lua
[f=-000001] Spring.GetWindowGeometry, 1362, 741, 0, 27
[f=-000001] Spring.GetViewGeometry, 1362, 741, 0, 0
[f=-000001] gl.GetViewSizes, 1362, 741
[f=-000001] [LuaMenu] Warning: Missing GetInfo() in: function_override.lua
[f=-000001] [LuaMenu] Warning: Missing GetInfo() in: json.lua
[f=-000001] [LuaMenu] Warning: Missing GetInfo() in: tablefunctions.lua
[f=-000001] [LuaMenu] Warning: Missing GetInfo() in: timefunctions.lua
[f=-000001] [LuaMenu] Loading widgets   <>=vfs  **=raw  ()=unknown
[f=-000001] [LuaMenu] Loading API widget:  Delay API              <api_delay.lua>
[f=-000001] [LuaMenu] Loading API widget:  spring-launcher        <api_spring_launcher_loader.lua>
[f=-000001] [spring-launcher] Disabling spring-launcher due to missing connection detalis.
[f=-000001] [LuaMenu] Loading API widget:  Limit FPS              <api_limit_fps.lua>
[f=-000001] [LuaMenu] Loading API widget:  Away Tracker           <gui_away_tracker.lua>
[f=-000001] [LuaMenu] Loading API widget:  Chili Framework        <api_chili.lua>
[f=-000001] [LuaMenu] Loading API widget:  LibLobby API           <api_lobby.lua>
[f=-000001] [liblobby] liblobby configuration: 
[f=-000001] [liblobby] serverName, Zero-K
[f=-000001] [liblobby] port, 8200
[f=-000001] [liblobby] protocol, zks
[f=-000001] [liblobby] address, zero-k.info
[f=-000001] [LuaMenu] Loading API widget:  i18n                   <api_i18n.lua>
[f=-000001] [LuaMenu] Loading API widget:  ChiliFX                <api_chilifx.lua>
[f=-000001] [ChiliFX] Enabled: true
[f=-000001] [LuaMenu] Loading API widget:  Chotify                <api_chotify.lua>
[f=-000001] [Chotify] Enabled: true
[f=-000001] [LuaMenu] Loading API widget:  Download Handler       <api_download_handler.lua>
[f=-000001] [LuaMenu] Loading API widget:  Ingame Interface       <api_ingame_interface.lua>
[f=-000001] [LuaMenu] Loading widget:      Test                   <dbg_test.lua>
[f=-000001] [LuaMenu] Loading widget:      Command Buffering      <api_command_buffering.lua>
[f=-000001] [LuaMenu] Loading widget:      Battle List Window     <gui_battle_list_window.lua>
[f=-000001] [LuaMenu] Loading widget:      Campaign Options Window  <gui_campaign_options.lua>
[f=-000001] [LuaMenu] Loading widget:      Community Window       <gui_community_window.lua>
[f=-000001] [LuaMenu] Loading widget:      Download Window        <gui_download_window.lua>
[f=-000001] [LuaMenu] Loading widget:      Friend Window          <gui_friend_window.lua>
[f=-000001] [LuaMenu] Loading widget:      Missions Handles       <gui_mission_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      Notification Handler   <api_notification_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      Planetwars List Window  <gui_planetwars_list_window.lua>
[f=-000001] [LuaMenu] Loading widget:      Queue List Window      <gui_queue_list_window.lua>
[f=-000001] [LuaMenu] Loading widget:      Replays window         <gui_replay_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      Settings Window        <gui_settings_window.lua>
[f=-000001] [LuaMenu] Loading widget:      SpringBoard Window     <gui_springboard_window.lua>
[f=-000001] [LuaMenu] Loading widget:      Users Handler          <api_user_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      ZK wrapper loopback interface  <zk_loopback.lua>
[f=-000001] [Chobby] Using wrapper port: , 59405
[f=-000001] [LuaMenu] Loading widget:      Cache Handler API      <api_cache_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      Internet Browser API   <api_internet_browser.lua>
[f=-000001] [LuaMenu] Loading widget:      Map Handler API        <api_map_handler.lua>
Zero-K.exe Information: 0 : Chobby connected to wrapper
[f=-000001] [LuaMenu] Loading widget:      Spring-Launcher log-upload  <sl_upload_log.lua>
[f=-000001] [Chobby] spring-launcher doesn't exist.
[f=-000001] [LuaMenu] Loading widget:      Spring-Launcher wrapper loopback interface  <sl_loopback.lua>
[f=-000001] [Chobby] spring-launcher doesn't exist.
[f=-000001] [LuaMenu] Loading widget:      Campaign Data Handler  <api_campaign_data.lua>
[f=-000001] [LuaMenu] Loading widget:      API Script Handler     <api_script_generator.lua>
Zero-K.exe Information: 0 : Chobbyla >> SteamOnline {}

[f=-000001] [LuaMenu] Loading widget:      Analytics Handler      <api_analytics.lua>
[f=-000001] [LuaMenu] Loading widget:      Animation control      <api_animation_control.lua>
[f=-000001] [LuaMenu] Loading widget:      Battle Login Rejoin    <gui_battle_login_rejoin.lua>
[f=-000001] [LuaMenu] Loading widget:      Battle Proposal Handler  <api_battle_proposal_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      Battle Room Window     <gui_battle_room_window.lua>
[f=-000001] [LuaMenu] Loading widget:      Battle status panel    <gui_battle_status_panel.lua>
[f=-000001] [LuaMenu] Loading widget:      Benchmark Handler      <gui_benchmark_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      Campaign Commander Loadout  <gui_campaign_commander_loadout.lua>
Zero-K.exe Information: 0 : Chobbyla >> WrapperOnline {"UserID":"REDACTED","InstallID":"REDACTED","DefaultServerHost":"zero-k.info","DefaultServerPort":8200,"IsSteamFolder":true}

[f=-000001] [LuaMenu] Loading widget:      Campaign Handler       <gui_campaign_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      Campaign Handler ZK    <zk_campaign_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      Campaign Save/Load     <gui_campaign_saveload.lua>
[f=-000001] [LuaMenu] Loading widget:      Campaign Technology Panel  <gui_campaign_technology_panel.lua>
[f=-000001] [LuaMenu] Loading widget:      Chili Visual Novel     <campaign_chili_vn.lua>
[f=-000001] [LuaMenu] Loading widget:      Codex Handler          <gui_campaign_codex_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      Color change window    <gui_color_change_window.lua>
[f=-000001] [LuaMenu] Loading widget:      Cursor tooltip         <gui_tooltip.lua>
[f=-000001] [LuaMenu] Loading widget:      Discord Handler        <api_discord_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      Load Game Menu         <gui_loadgame.lua>
[f=-000001] [LuaMenu] Loading widget:      Login Window           <gui_login_window.lua>
[f=-000001] [LuaMenu] Loading widget:      Maplist Panel          <gui_maplist_panel.lua>
[f=-000001] [LuaMenu] Loading widget:      Mission Progress Handler  <api_mission_progress_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      Modoptions Panel       <gui_modoptions_panel.lua>
[f=-000001] [LuaMenu] Loading widget:      Party status panel     <gui_party_status_panel.lua>
[f=-000001] [LuaMenu] Loading widget:      Planet Battle Handler  <api_planet_battle_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      Popup Preloader        <gui_popup_preloader.lua>
[f=-000001] [LuaMenu] Loading widget:      Queue status panel     <gui_queue_status_panel.lua>
[f=-000001] [LuaMenu] Loading widget:      Rank update window     <gui_rank_update_window.lua>
[f=-000001] [LuaMenu] Loading widget:      Steam Coop Handler     <gui_steam_coop_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      Steam Handler          <api_steam_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      Steam Release Notifier  <gui_steam_release_notifier.lua>
[f=-000001] [LuaMenu] Loading widget:      Tutorial Handler       <gui_tutorial_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      User status panel      <gui_user_status_panel.lua>
[f=-000001] [LuaMenu] Loading widget:      ZK Comm Config         <gui_zk_comm_config.lua>
[f=-000001] [LuaMenu] Loading widget:      ZK replay downloader   <zk_replay_launcher.lua>
[f=-000001] [LuaMenu] Loading widget:      ChiliProfiler          <dbg_chili_profiler.lua>
[f=-000001] [LuaMenu] Loading widget:      Image Preloader        <dbg_img_preload.lua>
[f=-000001] [LuaMenu] Warning: Headers files aren't supported anymore use "require" instead!
[f=-000001] [LuaMenu] Warning: Headers files aren't supported anymore use "require" instead!
[f=-000001] [LuaMenu] Loading widget:      Chili lobby            <gui_chili_lobby.lua>
[f=-000001] [Chobby] Detected game config, generic
[f=-000001] [Chobby] Detected game config, zk
[f=-000001] [Chobby] Detected game config, zkdev
[f=-000001] [Chobby] Detected game config, LuaMenu\configs\gameConfig\zk
[f=-000001] [Chobby] Warning: Game config not found: LuaMenu/configs/gameConfig/LuaMenu\configs\gameConfig\zk/mainConfig.lua
[f=-000001] Vendor and GL, Nvidia, 4
[f=-000001] Medium settings preset, 2097152
[f=-000001] SetSettings Int, GroundScarAlphaFade, 1
[f=-000001] SetSettings Int, GroundDetail, 90
[f=-000001] SetSettings Int, GroundDecals, 2
[f=-000001] Set ATI/intel/other non-nvidia compatibility state: Disabled (Automatic)
[f=-000001] SetSettings Value, FeatureDrawDistance, 6000
[f=-000001] SetSettings Value, FeatureFadeDistance, 4500
[f=-000001] SetSettings Int, CubeTexSizeReflection, 128
[f=-000001] SetSettings Int, CubeTexSizeSpecular, 128
[f=-000001] SetSettings Int, MaxParticles, 15000
[f=-000001] SetSettings Value, MiddleClickScrollSpeed, -0.0015
[f=-000001] SetSettings Int, LinkIncomingSustainedBandwidth, 65536
[f=-000001] SetSettings Int, LinkIncomingMaxPacketRate, 512
[f=-000001] SetSettings Int, LinkOutgoingBandwidth, 131072
[f=-000001] SetSettings Int, NetworkLossFactor, 1
[f=-000001] SetSettings Int, LinkIncomingPeakBandwidth, 65536
[f=-000001] SetSettings Int, ShadowMapSize, 2048
[f=-000001] [Settings] Warning: No such key: interfaceScale, but setting it as string anyway.
[f=-000001] SetSettings Value, ScrollWheelSpeed, -25
[f=-000001] SetSettings Value, DynamicSky, 0
[f=-000001] SetSettings Value, AdvSky, 0
[f=-000001] SetSettings Int, Shadows, 1
[f=-000001] SetSettings Value, AllowDeferredMapRendering, 1
[f=-000001] SetSettings Value, AllowDeferredModelRendering, 1
[f=-000001] SetSettings Value, UseNetMessageSmoothingBuffer, 0
[f=-000001] SetSettings Value, FullscreenEdgeMove, 1
[f=-000001] SetSettings Value, WindowedEdgeMove, 1
[f=-000001] SetSettings Value, BumpWaterAnisotropy, 0
[f=-000001] SetSettings Value, BumpWaterShoreWaves, 1
[f=-000001] SetSettings Value, BumpWaterBlurReflection, 1
[f=-000001] SetSettings Int, BumpWaterRefraction, 1
[f=-000001] SetSettings Int, BumpWaterTexSizeReflection, 128
[f=-000001] SetSettings Int, BumpWaterDepthBits, 24
[f=-000001] SetSettings Int, BumpWaterReflection, 1
[f=-000001] SetSettings Value, CamFreeScrollSpeed, 50
[f=-000001] SetSettings Int, RotOverheadScrollSpeed, 50
[f=-000001] SetSettings Value, MiddleClickScrollSpeed, -0.0015
[f=-000001] SetSettings Int, OverheadScrollSpeed, 50
[f=-000001] SetSettings Int, FPSScrollSpeed, 50
[f=-000001] SetSettings Value, ScrollWheelSpeed, -25
[f=-000001] SetSettings Int, VSync, 0
[f=-000001] SetSettings Int, Water, 4
[f=-000001] SetSettings Int, MaxDynamicMapLights, 1
[f=-000001] SetSettings Value, UsePBO, 1
[f=-000001] SetSettings Value, LuaShaders, 1
[f=-000001] SetSettings Int, ForceDisableShaders, 0
[f=-000001] SetSettings Value, AdvUnitShading, 1
[f=-000001] SetSettings Value, AdvMapShading, 1
[f=-000001] SetSettings Int, ROAM, 1
[f=-000001] SetSettings Int, MaxDynamicModelLights, 1
[f=-000001] SetSettings Int, LoadingMT, 0
[f=-000001] SetSettings Value, 3DTrees, 1
[f=-000001] [Settings] Warning: No such key: ZKUseNewChiliRTT, but setting it as string anyway.
[f=-000001] SetSettings Int, GrassDetail, 0
[f=-000001] SetSettings Int, TreeRadius, 1200
[f=-000001] [Settings] Warning: No such key: SmoothPoints, but setting it as string anyway.
[f=-000001] [Settings] Warning: No such key: SmoothLines, but setting it as string anyway.
[f=-000001] SetSettings Int, MSAALevel, 4
[f=-000001] [Settings] Warning: No such key: FSAA, but setting it as string anyway.
[f=-000001] SetSettings Int, GroundScarAlphaFade, 0
[f=-000001] SetSettings Int, GroundDetail, 70
[f=-000001] SetSettings Int, GroundDecals, 1
[f=-000001] Set ATI/intel/other non-nvidia compatibility state: Disabled (Automatic)
[f=-000001] SetSettings Value, FeatureDrawDistance, 600000
[f=-000001] SetSettings Value, FeatureFadeDistance, 600000
[f=-000001] SetSettings Value, BumpWaterAnisotropy, 0
[f=-000001] SetSettings Value, BumpWaterShoreWaves, 0
[f=-000001] SetSettings Value, BumpWaterBlurReflection, 0
[f=-000001] SetSettings Int, BumpWaterRefraction, 0
[f=-000001] SetSettings Int, BumpWaterTexSizeReflection, 64
[f=-000001] SetSettings Int, BumpWaterDepthBits, 16
[f=-000001] SetSettings Int, BumpWaterReflection, 0
[f=-000001] SetSettings Int, GrassDetail, 0
[f=-000001] SetSettings Int, TreeRadius, 1000
[f=-000001] SetSettings Value, MiddleClickScrollSpeed, -0.0025
[f=-000001] SetSettings Int, LinkIncomingSustainedBandwidth, 65536
[f=-000001] SetSettings Int, LinkIncomingMaxPacketRate, 512
[f=-000001] SetSettings Int, LinkOutgoingBandwidth, 131072
[f=-000001] SetSettings Int, NetworkLossFactor, 1
[f=-000001] SetSettings Int, LinkIncomingPeakBandwidth, 65536
[f=-000001] SetSettings Int, VSync, 0
[f=-000001] [Settings] Warning: No such key: interfaceScale, but setting it as string anyway.
[f=-000001] SetSettings Value, ScrollWheelSpeed, -25
[f=-000001] SetSettings Value, DynamicSky, 0
[f=-000001] SetSettings Value, AdvSky, 0
[f=-000001] [Settings] Warning: No such key: ZKUseNewChiliRTT, but setting it as string anyway.
[f=-000001] SetSettings Value, AllowDeferredMapRendering, 0
[f=-000001] SetSettings Value, AllowDeferredModelRendering, 0
[f=-000001] SetSettings Value, UseNetMessageSmoothingBuffer, 0
[f=-000001] SetSettings Int, CubeTexSizeReflection, 64
[f=-000001] SetSettings Int, CubeTexSizeSpecular, 64
[f=-000001] SetSettings Value, FullscreenEdgeMove, 1
[f=-000001] SetSettings Value, WindowedEdgeMove, 1
[f=-000001] SetSettings Int, MaxDynamicMapLights, 1
[f=-000001] SetSettings Value, UsePBO, 1
[f=-000001] SetSettings Value, LuaShaders, 1
[f=-000001] SetSettings Int, ForceDisableShaders, 0
[f=-000001] SetSettings Value, AdvUnitShading, 1
[f=-000001] SetSettings Value, AdvMapShading, 1
[f=-000001] SetSettings Int, ROAM, 1
[f=-000001] SetSettings Int, MaxDynamicModelLights, 1
[f=-000001] SetSettings Int, LoadingMT, 0
[f=-000001] SetSettings Value, 3DTrees, 1
[f=-000001] SetSettings Int, Shadows, 2
[f=-000001] SetSettings Value, CamFreeScrollSpeed, 30
[f=-000001] SetSettings Int, RotOverheadScrollSpeed, 30
[f=-000001] SetSettings Value, MiddleClickScrollSpeed, -0.0025
[f=-000001] SetSettings Int, OverheadScrollSpeed, 30
[f=-000001] SetSettings Int, FPSScrollSpeed, 30
[f=-000001] SetSettings Value, ScrollWheelSpeed, -25
[f=-000001] SetSettings Int, ShadowMapSize, 2048
[f=-000001] SetSettings Int, Water, 4
[f=-000001] SetSettings Int, MaxParticles, 12000
[f=-000001] [Settings] Warning: No such key: SmoothPoints, but setting it as string anyway.
[f=-000001] [Settings] Warning: No such key: SmoothLines, but setting it as string anyway.
[f=-000001] SetSettings Int, MSAALevel, 4
[f=-000001] [Settings] Warning: No such key: FSAA, but setting it as string anyway.
[f=-000001] [LuaMenu] Loading widget:      Standalone lobby tools  <gui_standalone_lobby.lua>
[f=-000001] [LuaMenu] Loading widget:      Block Input            <gui_block_input.lua>
[f=-000001] [LuaMenu] Loading widget:      Music Player Lite      <snd_music_lite.lua>
[f=-000001] Remember to update handler.lua once the following is in basecontent: https://github.com/spring/spring/commit/ef6df34ae5dd4eba9b192f695f9b2724da0f83c2
[f=-000001] [LuaMenu] LuaMenu v1.0 (Lua 5.1)
[f=-000001] [LuaMenuController::Activate(msg="")] luaMenu=0000000047a7ffe0
[f=-000001] SetLobbyButtonEnabled, true
[f=-000001] SetSettings Int, MaxDynamicMapLights, 1
[f=-000001] SetSettings Value, DynamicSky, 0
[f=-000001] SetSettings Value, CamTimeFactor, 1
[f=-000001] [Settings] Warning: No such key: ZKUseNewChiliRTT, but setting it as string anyway.
[f=-000001] SetSettings Value, LODScale, 1
[f=-000001] SetSettings Int, BumpWaterDepthBits, 16
[f=-000001] [Settings] Warning: No such key: FSAALevel, but setting it as string anyway.
[f=-000001] [Settings] Warning: No such key: BuildWarnings, but setting it as string anyway.
[f=-000001] SetSettings Value, FullscreenEdgeMove, 1
[f=-000001] SetSettings Int, GroundDetail, 70
[f=-000001] SetSettings Value, CamTimeExponent, 4
[f=-000001] SetSettings Int, ShadowMapSize, 2048
[f=-000001] SetSettings Int, InitialNetworkTimeout, 0
[f=-000001] SetSettings Int, RotOverheadScrollSpeed, 30
[f=-000001] [Settings] Warning: No such key: SmoothPoints, but setting it as string anyway.
[f=-000001] [Settings] Warning: No such key: LuaAutoModWidgets, but setting it as string anyway.
[f=-000001] SetSettings Int, GrassDetail, 0
[f=-000001] SetSettings Int, BumpWaterReflection, 0
[f=-000001] SetSettings Value, LODScaleRefraction, 1
[f=-000001] SetSettings Int, MaximumTransmissionUnit, 0
[f=-000001] SetSettings Int, FPSScrollSpeed, 30
[f=-000001] SetSettings Value, AdvSky, 0
[f=-000001] SetSettings Int, CamMode, 1
[f=-000001] SetSettings Int, MaxDynamicModelLights, 1
[f=-000001] SetSettings Value, MiddleClickScrollSpeed, -0.0025
[f=-000001] SetSettings Int, HangTimeout, 30
[f=-000001] SetSettings Int, Water, 4
[f=-000001] SetSettings Value, MouseDragScrollThreshold, 0
[f=-000001] [Settings] Warning: No such key: LogFlush, but setting it as string anyway.
[f=-000001] SetSettings Value, LuaGarbageCollectionMemLoadMult, 100
[f=-000001] SetSettings Value, FeatureDrawDistance, 600000
[f=-000001] SetSettings Value, UsePBO, 1
[f=-000001] SetSettings Value, LuaShaders, 1
[f=-000001] SetSettings Int, BumpWaterTexSizeReflection, 64
[f=-000001] SetSettings Int, ForceDisableShaders, 0
[f=-000001] SetSettings Int, GroundScarAlphaFade, 0
[f=-000001] [Settings] Warning: No such key: Version, but setting it as string anyway.
[f=-000001] SetSettings Int, OverheadScrollSpeed, 30
[f=-000001] SetSettings Int, NetworkLossFactor, 1
[f=-000001] SetSettings Value, EdgeMoveWidth, 0.003
[f=-000001] SetSettings Int, LinkIncomingPeakBandwidth, 65536
[f=-000001] SetSettings Int, FontSize, 18
[f=-000001] [Settings] Warning: No such key: snd_general, but setting it as string anyway.
[f=-000001] SetSettings Value, BumpWaterBlurReflection, 0
[f=-000001] SetSettings Value, LODScaleShadow, 1
[f=-000001] SetSettings Int, UnitLodDist, 9999
[f=-000001] SetSettings Value, ShowClock, 0
[f=-000001] SetSettings Value, AdvMapShading, 1
[f=-000001] SetSettings Int, ReconnectTimeout, 0
[f=-000001] [Settings] Warning: No such key: interfaceScale, but setting it as string anyway.
[f=-000001] [Settings] Warning: No such key: MoveWarnings, but setting it as string anyway.
[f=-000001] [Settings] Warning: No such key: WorkerThreadSpinTime, but setting it as string anyway.
[f=-000001] SetSettings Int, CubeTexSizeReflection, 64
[f=-000001] SetSettings Value, WindowedEdgeMove, 1
[f=-000001] [Settings] Warning: No such key: VerboseLevel, but setting it as string anyway.
[f=-000001] SetSettings Int, LinkIncomingMaxPacketRate, 512
[f=-000001] SetSettings Int, VSync, 0
[f=-000001] SetSettings Value, AllowDeferredMapRendering, 0
[f=-000001] SetSettings Value, EdgeMoveDynamic, 0
[f=-000001] SetSettings Value, UseNetMessageSmoothingBuffer, 0
[f=-000001] SetSettings Value, UseLuaMemPools, 0
[f=-000001] SetSettings Value, AdvUnitShading, 1
[f=-000001] SetSettings Value, UseDistToGroundForIcons, 1.10000002
[f=-000001] SetSettings Value, 3DTrees, 1
[f=-000001] SetSettings Int, TreeRadius, 1000
[f=-000001] [Settings] Warning: No such key: LinkBandwidth, but setting it as string anyway.
[f=-000001] SetSettings Int, LoadingMT, 0
[f=-000001] [Settings] Warning: No such key: SmoothLines, but setting it as string anyway.
[f=-000001] SetSettings Value, CamFreeScrollSpeed, 30
[f=-000001] SetSettings Int, LinkOutgoingBandwidth, 131072
[f=-000001] SetSettings Value, ScrollWheelSpeed, -25
[f=-000001] [Settings] Warning: No such key: MinimapOnLeft, but setting it as string anyway.
[f=-000001] [Settings] Warning: No such key: ReflectiveWater, but setting it as string anyway.
[f=-000001] SetSettings Value, DualScreenMiniMapOnLeft, 1
[f=-000001] SetSettings Int, ROAM, 1
[f=-000001] [Settings] Warning: No such key: DisplayDebugPrefixConsole, but setting it as string anyway.
[f=-000001] SetSettings Int, GroundDecals, 1
[f=-000001] SetSettings Value, FeatureFadeDistance, 600000
[f=-000001] SetSettings Int, BumpWaterRefraction, 0
[f=-000001] SetSettings Int, MaxParticles, 12000
[f=-000001] [Settings] Warning: Unexpected key type: std::string, but setting it as string anyway.
[f=-000001] SetSettings Value, RotateLogFiles, 1
[f=-000001] SetSettings Value, MiniMapMarker, 0
[f=-000001] SetSettings Int, Shadows, 2
[f=-000001] SetSettings Value, BumpWaterShoreWaves, 0
[f=-000001] SetSettings Int, MSAALevel, 4
[f=-000001] SetSettings Int, MaxSounds, 32
[f=-000001] SetSettings Int, LinkIncomingSustainedBandwidth, 65536
[f=-000001] [Settings] Warning: No such key: NormalMapping, but setting it as string anyway.
[f=-000001] SetSettings Value, LODScaleReflection, 1
[f=-000001] SetSettings Value, FPSFOV, 90
[f=-000001] SetSettings Value, BumpWaterAnisotropy, 0
[f=-000001] SetSettings Value, HardwareCursor, 1
[f=-000001] SetSettings Value, OverheadMaxHeightFactor, 1.39999998
[f=-000001] [Settings] Warning: No such key: FSAA, but setting it as string anyway.
[f=-000001] SetSettings Int, CubeTexSizeSpecular, 64
[f=-000001] SetSettings Value, VFSCacheArchiveFiles, 0
[f=-000001] SetSettings Value, AllowDeferredModelRendering, 0
[f=-000001] Starting Track, sounds/lobbyMusic/The Secret of Ayers Rock.ogg, 0.51999998
Zero-K.exe Information: 0 : Chobbyla << DiscordUpdatePresence {"details":"In menu"}
[f=-000001] 
[f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SHOWN][1] fullScreen=0
[f=-000001] [~ScopedOnceTimer][Sound::Iconified] 0ms
[f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SHOWN][2]

[f=-000001] 
[f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SIZE_CHANGED][1] fullScreen=0
[f=-000001] [GR::UpdateGLConfigs]
[f=-000001] [GR::UpdateGLGeometry][1] winSize=<1362,741>
[f=-000001] [GR::UpdateGLGeometry][2] winSize=<1362,741>
[f=-000001] [GR::InitGLState]
[f=-000001] [GR::LogDisplayMode] display-mode set to 1362x741x24bpp@60Hz (windowed::decorated)
[f=-000001] [~ScopedOnceTimer][GlobalRendering::UpdateGL] 0ms
[f=-000001] [~ScopedOnceTimer][ActiveController::ResizeEvent] 0ms
[f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SIZE_CHANGED][2]

[f=-000001] 
[f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SIZE_CHANGED][1] fullScreen=0
[f=-000001] [GR::UpdateGLConfigs]
[f=-000001] [GR::UpdateGLGeometry][1] winSize=<1362,741>
[f=-000001] [GR::UpdateGLGeometry][2] winSize=<1362,741>
[f=-000001] [GR::InitGLState]
[f=-000001] [GR::LogDisplayMode] display-mode set to 1362x741x24bpp@60Hz (windowed::decorated)
[f=-000001] [~ScopedOnceTimer][GlobalRendering::UpdateGL] 0ms
[f=-000001] [~ScopedOnceTimer][ActiveController::ResizeEvent] 0ms
[f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SIZE_CHANGED][2]

[f=-000001] Campaign Data, Loading campaign data
[f=-000001] Campaign Data, Config save file: saveFile1
[f=-000001] Campaign Data, Save data found, loading
[f=-000001] Campaign Data, Saved game to Saves/campaign/saveFile1.lua
[f=-000001] Campaign Data, Save file saveFile1 loaded
Zero-K.exe Information: 0 : Chobbyla << DiscordUpdatePresence {"details":"In menu"}
[f=-000001] SteamOnline, Received
[f=-000001] Error: [BMP::Load] invalid bitmap "LuaUI/Configs/Clans/A.png" (loaded=0)
[f=-000001] Warning: Couldn't find texture "LuaUI/Configs/Clans/A.png"!
[f=-000001] [Chobby] Warning: Trying to remove row which doesn't exist, with ID: Roc_was_chicken
Zero-K.exe Information: 0 : Chobbyla << SteamOpenOverlayWebsite {"Url":"http://zero-k.info/Forum/Thread/31980?asmallcake=03b076d5-f192-47a5-9339-d21ebfe91953"}
[f=-000001] Opening URL, http://zero-k.info/Forum/Thread/31980?asmallcake=03b076d5-f192-47a5-9339-d21ebfe91953
Zero-K.exe Information: 0 : Chobbyla << OpenUrl {"Url":"http://zero-k.info/Forum/Thread/31980?asmallcake=03b076d5-f192-47a5-9339-d21ebfe91953"}
[f=-000001] 
[f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_HIDDEN][1] fullScreen=0
[f=-000001] [~ScopedOnceTimer][Sound::Iconified] 0ms
[f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_HIDDEN][2]

[f=-000001] [liblobby] Warning: Duplicate user(SkepticalViews) added to channel (zk)
[f=-000001] 
[f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SHOWN][1] fullScreen=0
[f=-000001] [~ScopedOnceTimer][Sound::Iconified] 0ms
[f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SHOWN][2]

[f=-000001] [i18n] Warning: "spectator" is not translated in en
[f=-000001] [i18n] Error: No translation found for "spectator"
[f=-000001] [i18n] Warning: "player" is not translated in en
[f=-000001] [i18n] Error: No translation found for "player"
[f=-000001] battleLobbybattleLobby, <table>, nil, nil
[f=-000001] battleLobbybattleLobby, <table>, nil, nil
[f=-000001] battleLobbybattleLobby, <table>, nil, nil
[f=-000001] battleLobbybattleLobby, <table>, nil, nil
[f=-000001] battleLobbybattleLobby, <table>, nil, nil
[f=-000001] battleLobbybattleLobby, <table>, nil, nil
[f=-000001] battleLobbybattleLobby, <table>, nil, nil
[f=-000001] battleLobbybattleLobby, <table>, nil, nil
[f=-000001] [liblobby] Warning: Duplicate user(Malaran) added to channel (zk)
[f=-000001] battleLobbybattleLobby, <table>, nil, nil
[f=-000001] LuaArchive::GetAvailableAIs] game="Zero-K v1.8.8.5" (cached=0 loaded=0) map="" (cached=0 loaded=0)
[f=-000001] [VFS] [LuaArchiveVFS::UnMapArchives<this=0000000047a22870>(reload=0)] (#mod=0 #map=0 #menu=2661)
[f=-000001] [VFS] [LuaArchiveVFS::AddArchive<this=0000000047a22870>(arName="Zero-K v1.8.8.5", overwrite=false)] section=0 cached=0
[f=-000001] [VFS] [LuaArchiveVFS::ReMapArchives<this=0000000047a22870>(reload=0)] (#mod=7764 #map=0 #menu=0)
[f=-000001] battleLobbybattleLobby, <table>, nil, nil
[f=-000001] battleLobbybattleLobby, <table>, nil, nil
[f=-000001] battleLobbybattleLobby, <table>, nil, nil
[f=-000001] battleLobbybattleLobby, <table>, nil, nil
[f=-000001] battleLobbybattleLobby, <table>, nil, nil
[f=-000001] battleLobbybattleLobby, <table>, nil, nil
[f=-000001] battleLobbybattleLobby, <table>, nil, nil
[f=-000001] battleLobbybattleLobby, <table>, nil, nil
[f=-000001] battleLobbybattleLobby, <table>, nil, nil
[f=-000001] battleLobbybattleLobby, <table>, nil, nil
[f=-000001] SetLobbyFullscreenMode, 3
Zero-K.exe Information: 0 : Chobbyla << GaAddDesignEvent {"Value":1,"EventID":"events_2020_05_27:game_start:singleplayer:lone_other_skirmish"}
[f=-000001] SetSettings Int, XResolution, 1366
[f=-000001] SetSettings Int, YResolution, 768
[f=-000001] SetSettings Int, WindowPosX, 0
[f=-000001] SetSettings Int, WindowPosY, 0
[f=-000001] SetSettings Value, Fullscreen, 1
[f=-000001] SetSettings Int, MaxDynamicMapLights, 1
[f=-000001] SetSettings Value, DynamicSky, 0
[f=-000001] SetSettings Value, CamTimeFactor, 1
[f=-000001] [Settings] Warning: No such key: ZKUseNewChiliRTT, but setting it as string anyway.
[f=-000001] SetSettings Value, LODScale, 1
[f=-000001] SetSettings Int, BumpWaterDepthBits, 16
[f=-000001] SetSettings Value, FullscreenEdgeMove, 1
[f=-000001] [Settings] Warning: No such key: FSAALevel, but setting it as string anyway.
[f=-000001] [Settings] Warning: No such key: BuildWarnings, but setting it as string anyway.
[f=-000001] SetSettings Int, GroundDetail, 70
[f=-000001] SetSettings Value, CamTimeExponent, 4
[f=-000001] SetSettings Int, ShadowMapSize, 2048
[f=-000001] SetSettings Int, InitialNetworkTimeout, 0
[f=-000001] SetSettings Int, RotOverheadScrollSpeed, 30
[f=-000001] [Settings] Warning: No such key: SmoothPoints, but setting it as string anyway.
[f=-000001] [Settings] Warning: No such key: LuaAutoModWidgets, but setting it as string anyway.
[f=-000001] SetSettings Int, GrassDetail, 0
[f=-000001] SetSettings Int, BumpWaterReflection, 0
[f=-000001] SetSettings Value, LODScaleRefraction, 1
[f=-000001] SetSettings Int, MaximumTransmissionUnit, 0
[f=-000001] SetSettings Int, FPSScrollSpeed, 30
[f=-000001] SetSettings Value, AdvSky, 0
[f=-000001] SetSettings Int, CamMode, 1
[f=-000001] SetSettings Int, MaxDynamicModelLights, 1
[f=-000001] SetSettings Value, MiddleClickScrollSpeed, -0.0025
[f=-000001] SetSettings Int, HangTimeout, 30
[f=-000001] SetSettings Int, Water, 4
[f=-000001] SetSettings Value, MouseDragScrollThreshold, 0
[f=-000001] [Settings] Warning: No such key: LogFlush, but setting it as string anyway.
[f=-000001] SetSettings Value, LuaGarbageCollectionMemLoadMult, 100
[f=-000001] SetSettings Value, FeatureDrawDistance, 600000
[f=-000001] SetSettings Value, UsePBO, 1
[f=-000001] SetSettings Value, LuaShaders, 1
[f=-000001] SetSettings Int, BumpWaterTexSizeReflection, 64
[f=-000001] SetSettings Int, ForceDisableShaders, 0
[f=-000001] SetSettings Int, GroundScarAlphaFade, 0
[f=-000001] [Settings] Warning: No such key: Version, but setting it as string anyway.
[f=-000001] SetSettings Int, OverheadScrollSpeed, 30
[f=-000001] SetSettings Int, NetworkLossFactor, 1
[f=-000001] SetSettings Value, EdgeMoveWidth, 0.003
[f=-000001] SetSettings Int, LinkIncomingPeakBandwidth, 65536
[f=-000001] SetSettings Int, FontSize, 18
[f=-000001] [Settings] Warning: No such key: snd_general, but setting it as string anyway.
[f=-000001] SetSettings Value, BumpWaterBlurReflection, 0
[f=-000001] SetSettings Value, LODScaleShadow, 1
[f=-000001] SetSettings Int, UnitLodDist, 9999
[f=-000001] SetSettings Value, ShowClock, 0
[f=-000001] SetSettings Value, AdvMapShading, 1
[f=-000001] SetSettings Int, ReconnectTimeout, 0
[f=-000001] [Settings] Warning: No such key: interfaceScale, but setting it as string anyway.
[f=-000001] [Settings] Warning: No such key: MoveWarnings, but setting it as string anyway.
[f=-000001] [Settings] Warning: No such key: WorkerThreadSpinTime, but setting it as string anyway.
[f=-000001] SetSettings Int, CubeTexSizeReflection, 64
[f=-000001] SetSettings Value, WindowedEdgeMove, 1
[f=-000001] [Settings] Warning: No such key: VerboseLevel, but setting it as string anyway.
[f=-000001] SetSettings Int, LinkIncomingMaxPacketRate, 512
[f=-000001] SetSettings Int, VSync, 0
[f=-000001] SetSettings Value, AllowDeferredMapRendering, 0
[f=-000001] SetSettings Value, EdgeMoveDynamic, 0
[f=-000001] SetSettings Value, UseNetMessageSmoothingBuffer, 0
[f=-000001] SetSettings Value, UseLuaMemPools, 0
[f=-000001] SetSettings Value, AdvUnitShading, 1
[f=-000001] SetSettings Value, UseDistToGroundForIcons, 1.10000002
[f=-000001] SetSettings Value, 3DTrees, 1
[f=-000001] SetSettings Int, TreeRadius, 1000
[f=-000001] [Settings] Warning: No such key: LinkBandwidth, but setting it as string anyway.
[f=-000001] SetSettings Int, LoadingMT, 0
[f=-000001] [Settings] Warning: No such key: SmoothLines, but setting it as string anyway.
[f=-000001] SetSettings Value, CamFreeScrollSpeed, 30
[f=-000001] SetSettings Int, LinkOutgoingBandwidth, 131072
[f=-000001] SetSettings Value, ScrollWheelSpeed, -25
[f=-000001] [Settings] Warning: No such key: MinimapOnLeft, but setting it as string anyway.
[f=-000001] [Settings] Warning: No such key: ReflectiveWater, but setting it as string anyway.
[f=-000001] SetSettings Value, DualScreenMiniMapOnLeft, 1
[f=-000001] SetSettings Int, ROAM, 1
[f=-000001] [Settings] Warning: No such key: DisplayDebugPrefixConsole, but setting it as string anyway.
[f=-000001] SetSettings Int, GroundDecals, 1
[f=-000001] SetSettings Value, FeatureFadeDistance, 600000
[f=-000001] SetSettings Int, BumpWaterRefraction, 0
[f=-000001] SetSettings Int, MaxParticles, 12000
[f=-000001] [Settings] Warning: Unexpected key type: std::string, but setting it as string anyway.
[f=-000001] SetSettings Value, RotateLogFiles, 1
[f=-000001] SetSettings Value, MiniMapMarker, 0
[f=-000001] SetSettings Int, Shadows, 2
[f=-000001] SetSettings Value, BumpWaterShoreWaves, 0
[f=-000001] SetSettings Int, MSAALevel, 4
[f=-000001] SetSettings Int, MaxSounds, 32
[f=-000001] SetSettings Int, LinkIncomingSustainedBandwidth, 65536
[f=-000001] [Settings] Warning: No such key: NormalMapping, but setting it as string anyway.
[f=-000001] SetSettings Value, LODScaleReflection, 1
[f=-000001] SetSettings Value, FPSFOV, 90
[f=-000001] SetSettings Value, BumpWaterAnisotropy, 0
[f=-000001] SetSettings Value, HardwareCursor, 1
[f=-000001] SetSettings Value, OverheadMaxHeightFactor, 1.39999998
[f=-000001] [Settings] Warning: No such key: FSAA, but setting it as string anyway.
[f=-000001] SetSettings Int, CubeTexSizeSpecular, 64
[f=-000001] SetSettings Value, VFSCacheArchiveFiles, 0
[f=-000001] SetSettings Value, AllowDeferredModelRendering, 0
[f=-000001] compatProfile, false
Zero-K.exe Information: 0 : Chobbyla << DiscordUpdatePresence {"details":"Loading battle"}
[f=-000001] [Game]
{

    [allyTeam0]
    {
        numallies = 0;
    }

    [ai1]
    {
        Host = 0;
        IsFromDemo = 0;
        Name = AI: Hard (3);
        ShortName = DevCircuitAIHard64;
        Team = 2;
        Version = stable;
    }

    [team5]
    {
        RgbColor = 0.99609375 0.546875 0;
        AllyTeam = 1;
        TeamLeader = 0;
    }

    [team1]
    {
        RgbColor = 0.99609375 0.546875 0;
        AllyTeam = 0;
        TeamLeader = 0;
    }

    [allyTeam1]
    {
        numallies = 0;
    }

    [team0]
    {
        RgbColor = 0.99609375 0.546875 0;
        AllyTeam = 0;
        TeamLeader = 0;
    }

    [ai5]
    {
        Host = 0;
        IsFromDemo = 0;
        Name = Inactive AI (2);
        ShortName = Null AI;
        Team = 6;
        Version = <not-versioned>;
    }

    [team6]
    {
        RgbColor = 0.99609375 0.546875 0;
        AllyTeam = 0;
        TeamLeader = 0;
    }

    [team4]
    {
        RgbColor = 0.99609375 0.546875 0;
        AllyTeam = 0;
        TeamLeader = 0;
    }

    [team2]
    {
        RgbColor = 0.99609375 0.546875 0;
        AllyTeam = 1;
        TeamLeader = 0;
    }

    [team3]
    {
        RgbColor = 0.99609375 0.546875 0;
        AllyTeam = 1;
        TeamLeader = 0;
    }

    [ai2]
    {
        Host = 0;
        IsFromDemo = 0;
        Name = AI: Hard (5);
        ShortName = DevCircuitAIHard64;
        Team = 3;
        Version = stable;
    }

    [modoptions]
    {
    }

    [ai4]
    {
        Host = 0;
        IsFromDemo = 0;
        Name = AI: Hard (4);
        ShortName = DevCircuitAIHard64;
        Team = 5;
        Version = stable;
    }

    [ai3]
    {
        Host = 0;
        IsFromDemo = 0;
        Name = Inactive AI (1);
        ShortName = Null AI;
        Team = 4;
        Version = <not-versioned>;
    }

    [ai0]
    {
        Host = 0;
        IsFromDemo = 0;
        Name = AI: Hard (1);
        ShortName = DevCircuitAIHard64;
        Team = 1;
        Version = stable;
    }

    [player0]
    {
        IsFromDemo = 0;
        Name = [Vak]Jaronidas;
        Team = 0;
        rank = 0;
    }

    hostip = 127.0.0.1;
    hostport = 0;
    numplayers = 1;
    startpostype = 2;
    mapname = Comet Catcher Redux v3.1;
    ishost = 1;
    numusers = 7;
    gametype = Zero-K v1.8.8.5;
    nohelperais = 0;
    GameStartDelay = 0;
    myplayername = [Vak]Jaronidas;
}
[f=-000001] [ReloadOrRestart] Spring "D:\Steam\steamapps\common\Zero-K\engine\win64\104.0.1-1544-ge1f249f\spring.exe" should be reloading
[f=-000001] [SpringApp::Reload][1]
[f=-000001] [ThreadPool::SetThreadCount][1] wanted=0 current=2 maximum=2 (init=0)
[f=-000001]     [async=0] threads=2 tasks=39 {sum,avg}{exec,wait}time={{86.058, 2.207}, {0.000, 0.000}}ms
[f=-000001]         thread=1 tasks=39 {sum,min,max,avg}{exec,wait}time={{86.058, 1.000, 4.003, 2.207}, {0.000, 0.000, 0.000, 0.000}}ms
[f=-000001]     [async=1] threads=2 tasks=1 {sum,avg}{exec,wait}time={{0.999, 0.999}, {0.000, 0.000}}ms
[f=-000001]         thread=1 tasks=1 {sum,min,max,avg}{exec,wait}time={{0.999, 0.999, 0.999, 0.999}, {0.000, 0.000, 0.000, 0.000}}ms
[f=-000001] [ThreadPool::SetThreadCount][2] workers=0
[f=-000001] [ThreadPool::SetThreadCount][1] wanted=2 current=1 maximum=2 (init=1)
[f=-000001] [ThreadPool::SetThreadCount][2] workers=1
[f=-000001] [Threading] Main thread CPU affinity mask set: 14
[f=-000001] [SpringApp::Reload][2]
[f=-000001] [SpringApp::Reload][3]
[f=-000001] [Sound] [Sound::Kill] soundThread.joinable()=1
[f=-000001] [WatchDog::DeregisterThread] deregistering controls for thread [audio]
[f=-000001] [Sound] [Sound::UpdateThread][3] #sources=32 #items=1
[f=-000001] [Sound] [Sound::UpdateThread][4] ctx=0000000047a4f210 dev=0000000047a837a0
[f=-000001] [Sound] [Sound::UpdateThread][5] ctx=0000000047a4f210 dev=0000000047a837a0
[f=-000001] [Sound] [Sound::Cleanup][alcDestroyContext(0000000047a4f210)]
[f=-000001] [Sound] [Sound::Cleanup][alcCloseDevice(0000000047a837a0)]
[f=-000001] [Sound] [Sound::UpdateThread][6]
[f=-000001] [SpringApp::Reload][4]
[f=-000001] [SpringApp::Reload][5]
[f=-000001] [SpringApp::Reload][6]
[f=-000001] [VFS] [SpringVFS::UnMapArchives<this=0000000047a22870>(reload=1)] (#mod=0 #map=0 #menu=2661)
[f=-000001] Scanning: D:\Steam\steamapps\common\Zero-K\engine\win64\104.0.1-1544-ge1f249f\base
[f=-000001] Scanning: D:\Steam\steamapps\common\Zero-K\maps
[f=-000001] Scanning: D:\Steam\steamapps\common\Zero-K\games
[f=-000001] Scanning: D:\Steam\steamapps\common\Zero-K\packages
[f=-000001] [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 18ms
[f=-000001] [SpringApp::Reload][7]
[f=-000001] [SpringApp::Reload][8]
[f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (0.0ms)
[f=-000001] [Sound] [Sound::UpdateThread][1] cfgMaxSounds=32
[f=-000001] [WatchDog::RegisterThread] registering controls for thread [audio]
[f=-000001] [Sound] [Sound::InitThread][1]
[f=-000001] [Sound] [Sound::OpenOpenALDevice] opening default device "OpenAL Soft"
[f=-000001] [Sound] [Sound::OpenOpenALDevice] device=0000000047a837a0 context=00000000512a3080
[f=-000001] [Sound] [Sound::InitThread][4][OpenAL API Info]
[f=-000001] [Sound]   Vendor:         OpenAL Community
[f=-000001] [Sound]   Version:        1.1 ALSOFT 1.16.0
[f=-000001] [Sound]   Renderer:       OpenAL Soft
[f=-000001] [Sound]   AL Extensions:  AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length
[f=-000001] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device
[f=-000001] [Sound]   Devices:
[f=-000001] [Sound]     [Głośniki (2 — Urządzenie zgodne ze standardem High Definition Audio)]
[f=-000001] [Sound]     [Głośniki (2 — Urządzenie zgodne ze standardem High Definition Audio)]
[f=-000001] [Sound] [Sound::GetMaxMonoSources] #attribs=15
[f=-000001] [Sound] [Sound::GetMaxMonoSources] {cfg,alc}MaxSounds={32,255}
[f=-000001] [Sound]   EFX Enabled: yes
[f=-000001] [Sound] [Sound::UpdateThread][2]
[f=-000001] [~ScopedOnceTimer][ISound::Init::Dev] 100ms
[f=-000001] [SpringApp::Reload][10]
[f=-000001] [SpringApp::Reload][11]
[f=-000001] [LuaMenuController::Reset] using menu archive "Chobby v1.8.8.1"
[f=-000001] [VFS] [LuaMenuVFS::AddArchive<this=0000000047a22870>(arName="Chobby v1.8.8.1", overwrite=false)] section=3 cached=1
[f=-000001] [VFS] [LuaMenuVFS::AddArchive<this=0000000047a22870>(arName="Spring content v1", overwrite=false)] section=2 cached=0
[f=-000001] [VFS] [LuaMenuVFS::AddArchive<this=0000000047a22870>(arName="Spring Bitmaps", overwrite=false)] section=2 cached=0
[f=-000001] [VFS] [LuaMenuVFS::AddArchive<this=0000000047a22870>(arName="Spring Cursors", overwrite=false)] section=2 cached=0
[f=-000001] [GR::ConfigNotify][1] key=Fullscreen val=1 (cfgFullScreen=1 sdlFullScreen=0) newRes=<1366,768>
[f=-000001] [SpringApp::Reload][12] #script=1830
[f=-000001] [CPreGame] using server IP 127.0.0.1 and port 0
[f=-000001] [NetProto::InitLocalClient] connecting to local server
[f=-000001] [PreGame::AddMapArchivesToVFS][server=0000000000000000] using map "Comet Catcher Redux v3.1" (loaded=0 cached=0)
[f=-000001] [VFS] [SpringVFS::AddArchive<this=0000000047a22870>(arName="Comet Catcher Redux v3.1", overwrite=false)] section=1 cached=0
[f=-000001] [VFS] [SpringVFS::AddArchive<this=0000000047a22870>(arName="Map Helper v1", overwrite=false)] section=2 cached=0
[f=-000001] [PreGame::StartServer]
    mod-checksum=f7404aa961d500a755dcc7800a1b7521c692a561150e526a6287cd6d0b653299f7876b4f2b1ac3c7226a872326565e2e301f547b568f5a333f37a63407309fac
    map-checksum=828d5d65d8f50366bd59ba0195fb2abaea3d0e356426e6f0328a59fa23e0c219d93a8e43d080c273c7036124610aa018a024e7a97738d77a3006b458544a981b
[f=-000001] Warning: [UDPListener::TryBindSocket] opening socket on loopback address, other users will not be able to connect!
[f=-000001] [UDPListener::TryBindSocket] binding UDP socket to IPv4-address 127.0.0.1 (127.0.0.1) on port 0
[f=-000001] [UDPListener] successfully bound socket on port 56412
[f=-000001] [~ScopedOnceTimer][PreGame::StartServer] 554ms
[f=-000001] [SpringApp::Reload][13] reloadCount=1

[f=-000001] 
[f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SIZE_CHANGED][1] fullScreen=1
[f=-000001] [GR::UpdateGLConfigs]
[f=-000001] [GR::UpdateGLGeometry][1] winSize=<1366,768>
[f=-000001] [GR::UpdateGLGeometry][2] winSize=<1366,768>
[f=-000001] [GR::InitGLState]
[f=-000001] [GR::LogDisplayMode] display-mode set to 1366x768x24bpp@60Hz (fullscreen::decorated)
[f=-000001] [~ScopedOnceTimer][GlobalRendering::UpdateGL] 0ms
[f=-000001] [~ScopedOnceTimer][ActiveController::ResizeEvent] 0ms
[f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SIZE_CHANGED][2]

[f=-000001] 
[f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SHOWN][1] fullScreen=1
[f=-000001] [~ScopedOnceTimer][Sound::Iconified] 0ms
[f=-000001] [~ScopedOnceTimer][FBO::GLContextReinit] 0ms
[f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SHOWN][2]

[f=-000001] [PreGame::AddMapArchivesToVFS][server=0000000050cd7690] using map "Comet Catcher Redux v3.1" (loaded=1 cached=0)
[f=-000001] [VFS] [SpringVFS::AddArchive<this=0000000047a22870>(arName="Comet Catcher Redux v3.1", overwrite=false)] section=1 cached=0
[f=-000001] [VFS] [SpringVFS::AddArchive<this=0000000047a22870>(arName="Map Helper v1", overwrite=false)] section=2 cached=0
[f=-000001] [PreGame::AddModArchivesToVFS][server=0000000050cd7690] using game "Zero-K v1.8.8.5" (loaded=0 cached=1)
[f=-000001] [VFS] [SpringVFS::AddArchive<this=0000000047a22870>(arName="Zero-K v1.8.8.5", overwrite=false)] section=0 cached=1
[f=-000001] [VFS] [SpringVFS::AddArchive<this=0000000047a22870>(arName="Spring content v1", overwrite=false)] section=2 cached=0
[f=-000001] [VFS] [SpringVFS::AddArchive<this=0000000047a22870>(arName="Spring Bitmaps", overwrite=false)] section=2 cached=0
[f=-000001] [PreGame::GameDataReceived] recording demo to "D:\Steam\steamapps\common\Zero-K\demos\20200831_121640_Comet Catcher Redux v3_104.0.1-1544-ge1f249f maintenance.sdfz"
[f=-000001] [~ScopedOnceTimer][PreGame::GameDataReceived] 77ms
[f=-000001] [PreGame::UpdateClientNet] received local player number 0 (team 0, allyteam 0), creating LoadScreen
[f=-000001] [LuaIntro] Searching for new Widgets
[f=-000001] [LuaIntro] Scanning: LuaIntro/Addons/
[f=-000001] [LuaIntro] Scanning: LuaIntro/Widgets/
[f=-000001] [LuaIntro] Scanning: LuaIntro/SystemAddons/
[f=-000001] [LuaIntro] Scanning: LuaIntro/SystemWidgets/
[f=-000001] [LuaIntro] Scanning: LuaIntro/chili/
[f=-000001] [LuaIntro] Found new widget "SpringLogo"
[f=-000001] [LuaIntro] Found new widget "LoadTexture"
[f=-000001] [LuaIntro] Found new widget "LoadProgress"
[f=-000001] [LuaIntro] Found new widget "Main"
[f=-000001] [LuaIntro] Found new widget "Music"
[f=-000001] [LuaIntro] Found new widget "WM Stuff"
[f=-000001] [LuaIntro] Loading widgets   <>=vfs  **=raw  ()=unknown
[f=-000001] [LuaIntro] Loading widget:      WM Stuff               <wm.lua>
[f=-000001] [LuaIntro] Loading widget:      LoadProgress           <loadprogress.lua>
[f=-000001] [LuaIntro] Loading widget:      Main                   <main.lua>
[f=-000001] [LuaIntro] Loading widget:      LoadTexture            <bg_texture.lua>
[f=-000001] [LuaIntro] LuaIntro v1.0 (Lua 5.1)
[f=-000001] [LoadScreen::Init] single-threaded
[f=-000001] [WatchDog::RegisterThread] registering controls for thread [load]
[f=-000001] [Game::Load][1] globalQuit=0 threaded=0
[f=-000001] [LoadScreen::SetLoadMessage] text="Parsing Map Information"
[f=-000001] SetLobbyFullscreenMode, 3
[f=-000001] [liblobby] Warning: Duplicate user(janszu2111) added to channel (zk)
[f=-000001] [LoadScreen::SetLoadMessage] text="Loading SMF"
[f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map (77 MB)"
[f=-000001] [LoadScreen::SetLoadMessage] text="Loading GameData Definitions"
[f=-000001] Loading UnitDefs_posts
[f=-000001] Loading FeatureDefs_posts
[f=-000001] Loading WeaponDefs_posts
[f=-000001] Loading ArmorDefs_posts
[f=-000001] [~ScopedOnceTimer][[defs.lua] loading all *Defs tables:] 288ms
[f=-000001] [~ScopedOnceTimer][Game::LoadDefs (GameData)] 356ms
[f=-000001] [LoadScreen::SetLoadMessage] text="Loading Radar Icons"
[f=-000001] [LoadScreen::SetLoadMessage] text="Loading Sound Definitions"
[f=-000001] [Sound] Warning: [LoadSoundDefsImpl] sound incomingchat is missing file tag (ignoring)
[f=-000001] [Sound] [LoadSoundDefsImpl] parsed 343 sounds from gamedata/sounds.lua
[f=-000001] [~ScopedOnceTimer][Game::LoadDefs (Sound)] 23ms
[f=-000001] [Game::Load][2] globalQuit=0 forcedQuit=0
[f=-000001] [LoadScreen::SetLoadMessage] text="Creating Smooth Height Mesh"
[f=-000001] [~ScopedOnceTimer][SmoothHeightMesh::MakeSmoothMesh] 39ms
[f=-000001] [LoadScreen::SetLoadMessage] text="Creating QuadField & CEGs"
[f=-000001] [Init] number of ArmorDefs: 6
[f=-000001] Warning: [Init] UnitDef "chicken" in ArmorDef "else" already belongs to ArmorDef category 1!
[f=-000001] [RegisterModelFormats] supported (Assimp) model formats: *.3ds;*.blend;*.dae;*.lwo;*.obj;
[f=-000001] [LoadScreen::SetLoadMessage] text="Creating Unit Textures"
[f=-000001] [LoadScreen::SetLoadMessage] text="Creating Sky"
[f=-000001] [Game::Load][3] globalQuit=0 forcedQuit=0
[f=-000001] [LoadScreen::SetLoadMessage] text="Loading Weapon Definitions"
[f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (WeaponDefs)] 773ms
[f=-000001] [LoadScreen::SetLoadMessage] text="Loading Unit Definitions"
[f=-000001] Warning: [CreateYardMap] plateshield: given yardmap contains 7 excess char(s)!
[f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (UnitDefs)] 114ms
[f=-000001] [LoadScreen::SetLoadMessage] text="Loading Feature Definitions"
[f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (FeatureDefs)] 27ms
[f=-000001] [IPathManager::GetInstance] using HAPFS
[f=-000001] [LoadScreen::SetLoadMessage] text="Initializing Map Features"
[f=-000001] [LoadScreen::SetLoadMessage] text="Creating ShadowHandler"
[f=-000001] [LoadScreen::SetLoadMessage] text="Creating InfoTextureHandler"
[f=-000001] InfoTexture: shaders
[f=-000001] [LoadScreen::SetLoadMessage] text="Creating GroundDrawer"
[f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map Tiles"
[f=-000001] [LoadScreen::SetLoadMessage] text="Loading Square Textures"
[f=-000001] [~ScopedOnceTimer][CSMFGroundTextures::ConvolveHeightMap] 2ms
[f=-000001] Switching to ROAM Mesh Rendering
[f=-000001] [TriNodePool::Resize] to 2097152
[f=-000001] [TriNodePool::InitPools] newPoolSize=2097152 PoolSize=2097152 (shadowPass=0)
[f=-000001] [TriNodePool::Resize] to 2097152
[f=-000001] [TriNodePool::InitPools] newPoolSize=2097152 PoolSize=2097152 (shadowPass=1)
[f=-000001] [LoadScreen::SetLoadMessage] text="Creating TreeDrawer"
[f=-000001] Loaded DecalsDrawer: Legacy
[f=-000001] [LoadScreen::SetLoadMessage] text="Creating ProjectileDrawer & UnitDrawer"
[f=-000001] [LoadScreen::SetLoadMessage] text="Creating Projectile Textures"
[f=-000001] Warning: [CCEG::Load] table for CEG "sonic_80" invalid (parse errors?)
[f=-000001] [LoadScreen::SetLoadMessage] text="Creating Water"
[f=-000001] [Game::Load][4] globalQuit=0 forcedQuit=0
[f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Console)] 0ms
[f=-000001] [Game::LoadLua] Lua developer mode disabled
[f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaRules"
[f=-000001] [~ScopedOnceTimer][creg::AutoRegisterCFunctions(LuaRules)] 69ms
[f=-000001] Synced LuaRules: starting loading
Loaded gadget:  API versioning stuff for maps and user widgets  <api_versioning.lua>
Loaded gadget:  Dev Command Checker  <dbg_command_checker.lua>
Loaded gadget:  Save/Load           <api_saveload.lua>
Loaded gadget:  Startbox handler    <start_boxes.lua>
Loaded gadget:  Wanted Speed        <unit_wanted_speed.lua>
Loaded gadget:  Metalspot Finder Gadget  <mex_spot_finder.lua>
Loaded gadget:  No Friendly Fire    <unit_nofriendlyfire.lua>
Loaded gadget:  IconGenerator       <unit_icongenerator.lua>
Loaded gadget:  Mex Placement       <mex_placement.lua>
Loaded gadget:  Nano Frame Death Handeling  <unit_nanoframe_death.lua>
Loaded gadget:  Nano Frame Rate Limit  <unit_nanoframe_rate_limit.lua>
Loaded gadget:  No Self-D           <unit_noselfd.lua>
Loaded gadget:  ShareControl        <share_control.lua>
Loaded gadget:  UnitPriority        <unit_priority.lua>
Loaded gadget:  Mex Control with energy link  <unit_mex_overdrive.lua>
Loaded gadget:  Script notification  <unit_script_notification.lua>
Loaded gadget:  Antinuke Handler    <unit_antinuke_handler.lua>
Loaded gadget:  Attributes          <unit_attributes.lua>
Loaded gadget:  Attributes Generic  <unit_attributes_generic.lua>
Loaded gadget:  Auto-Target Lookahead  <unit_target_lookahead.lua>
Loaded gadget:  Boolean Disable     <unit_boolean_disable.lua>
Loaded gadget:  Impulse Float Toggle  <unit_impulsefloat_toggle.lua>
Loaded gadget:  LockOptions         <lockunits_modoption.lua>
Loaded gadget:  Perks               <game_perks.lua>
Loaded gadget:  Shield Charge       <unit_shield_charge.lua>
Loaded gadget:  StartSetup          <start_unit_setup.lua>
Loaded gadget:  Stockpile           <unit_stockpile.lua>
Loaded gadget:  Teleport Throw      <unit_thrower.lua>
Loaded gadget:  UnitMorph           <unit_morph.lua>
Loaded gadget:  Zenith Skyline Checker  <unit_zenithskylinecheck.lua>
Loaded gadget:  AirPlantParents     <unit_air_plants.lua>
Loaded gadget:  AirTransport_SeaPickup  <unit_transport_pickup_floating_amphib.lua>
Loaded gadget:  Aircraft Command    <unit_bomber_command.lua>
Loaded gadget:  Aircraft Crashing   <unit_aircraft_crash.lua>
Loaded gadget:  Allow Builder Hold Fire  <unit_allow_builder_hold_fire.lua>
Loaded gadget:  Area Guard          <cmd_areaguard.lua>
Loaded gadget:  Block Ally and Neutral Attack  <cmd_block_ally_attack.lua>
Loaded gadget:  Block direct control  <unit_block_direct_control.lua>
Loaded gadget:  Blocking Tag Implementation  <feature_blocking_tag_implementation.lua>
Loaded gadget:  Bomber Dive         <unit_bomber_dive.lua>
Loaded gadget:  CAI                 <ai_cai.lua>
Loaded gadget:  CEG Spawner         <dbg_ceg_spawner.lua>
Loaded gadget:  Capture             <unit_capture.lua>
Loaded gadget:  Carrier Drones      <unit_carrier_drones.lua>
Loaded gadget:  Command Raw Move    <cmd_raw_move.lua>
Loaded gadget:  Command Transfer Unit  <cmd_transfer_unit.lua>
Loaded gadget:  Constructor Auto Assist  <unit_factory_guard.lua>
Loaded gadget:  Control gunship strafe range  <unit_control_gunship_stafe_range.lua>
Loaded gadget:  D-Gun Aim Fix       <unit_dgun_aim.lua>
Loaded gadget:  Debris physics      <feature_debris_physics.lua>
Loaded gadget:  Decloak when damaged  <unit_decloak_damaged.lua>
Loaded gadget:  Dev Commands        <dbg_dev_commands.lua>
Loaded gadget:  Disable Buildoptions  <unit_disable_buildoptions.lua>
Loaded gadget:  Dont fire at radar  <unit_dont_fire_at_radar.lua>
Loaded gadget:  Experience          <unit_xp.lua>
Loaded gadget:  Factory Anti Slacker  <factory_anti_slacker.lua>
Loaded gadget:  Factory Plate       <unit_factory_plate.lua>
Loaded gadget:  Factory Stop Production  <cmd_factory_stop_production.lua>
Loaded gadget:  Fall Damage         <unit_fall_damage.lua>
Loaded gadget:  Feature Effects     <feature_fx.lua>
Loaded gadget:  Fire Once command   <cmd_fire_once.lua>
Loaded gadget:  Fog Hidden Effects API  <api_fog_hidden_effects.lua>
Loaded gadget:  Galaxy Campaign Battle Handler  <mission_galaxy_campaign_battle.lua>
Loaded gadget:  GameRules Events    <unit_gamerules_events.lua>
[f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry in modoption is empty or in invalid format
[f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry for player [Vak]Jaronidas is empty or in invalid format
Loaded gadget:  Grey Goo            <unit_grey_goo.lua>
Loaded gadget:  Gunship Bugger Off  <unit_gunship_bugger_off.lua>
Loaded gadget:  Gunship Oscillate   <unit_gunship_oscillate.lua>
Loaded gadget:  Gunship Strafe Control  <unit_gunship_strafe_control.lua>
Loaded gadget:  Hide Autorepairlevel Command  <cmd_hide_autorepairlevel.lua>
Loaded gadget:  Ignore Gibs         <weapon_ignore_gibs.lua>
Loaded gadget:  Instant Self Destruct  <unit_instant_self_destruct.lua>
Loaded gadget:  Invincibility       <unit_invincibility.lua>
Loaded gadget:  Jumpjets            <unit_jumpjets.lua>
Loaded gadget:  LUS                 <unit_script.lua>
Loaded gadget:  Lag Monitor         <game_lagmonitor.lua>
Loaded gadget:  LupsNanoSpray       <lups_nano_spray.lua>
Loaded gadget:  Mantis 6282         <mantis_6282.lua>
Loaded gadget:  Missile Silo Controller  <unit_missilesilo.lua>
Loaded gadget:  Mod statistics      <mod_stats.lua>
Loaded gadget:  Modular Comm Info   <api_modularcomms.lua>
Loaded gadget:  Nuke Explosion Chooser  <exp_nuke_effect_chooser.lua>
Loaded gadget:  One Click Weapon    <unit_oneclick_weapon.lua>
Loaded gadget:  Orbital Drop        <mission_orbital_drop.lua>
Loaded gadget:  Overkill Prevention  <unit_overkill_prevention.lua>
Loaded gadget:  Overkill Prevention Placeholder  <unit_overkill_prevention_placeholder.lua>
Loaded gadget:  Paralysis           <unit_paralysis_damage.lua>
Loaded gadget:  Player extra information  <player_extra_information.lua>
Loaded gadget:  Prevent Lab Hax     <unit_prevent_lab_hax.lua>
Loaded gadget:  Prevent Landship    <unit_prevent_landship.lua>
Loaded gadget:  Prevent turret overshoot  <unit_prevent_turret_overshoot.lua>
Loaded gadget:  Projectile Radar Homing  <weapon_projectile_radar_homing.lua>
Loaded gadget:  Projectile Retarget  <weapon_projectile_retarget.lua>
Loaded gadget:  Puppy Handler       <unit_puppy_handler.lua>
Loaded gadget:  Radar Wobble Control  <unit_radar_wobble.lua>
Loaded gadget:  Reclaim HP changer  <unit_reclaim_hp.lua>
Loaded gadget:  Refuel Pad Handler  <unit_refuel_pad_handler.lua>
Loaded gadget:  Regeneration        <unit_regeneration.lua>
Loaded gadget:  Remove Wait         <cmd_remove_wait.lua>
Loaded gadget:  Repair Speed Changer  <unit_repair_speed.lua>
Loaded gadget:  Resign Gadget       <game_resign.lua>
Loaded gadget:  Retreat Command     <cmd_retreat.lua>
Loaded gadget:  Rezz Hp changer + effect  <unit_rezz_hp.lua>
Loaded gadget:  Self destruct blocker  <unit_self_destruct.lua>
Loaded gadget:  Share mode          <game_share_mode.lua>
Loaded gadget:  Shield Link         <unit_shield_link.lua>
Loaded gadget:  Shockwaves          <lups_shockwaves.lua>
Loaded gadget:  Show Shooter        <unit_show_shooter.lua>
Loaded gadget:  Spherical LOS       <unit_spherical_los.lua>
Loaded gadget:  Tactical Unit AI    <unit_tactical_ai.lua>
Loaded gadget:  Target Features     <unit_target_features.lua>
Loaded gadget:  Target Priority     <unit_target_priority.lua>
Loaded gadget:  Target on the move  <unit_target_on_the_move.lua>
Loaded gadget:  Teleporter          <unit_teleporter.lua>
Loaded gadget:  Terraformers        <unit_terraform.lua>
Loaded gadget:  Terrain Texture Handler  <terrain_texture_handler.lua>
Loaded gadget:  Time slow v2        <unit_timeslow.lua>
Loaded gadget:  Torpedo Stay Underwater  <weapon_torpedo_stay_underwater.lua>
Loaded gadget:  Transport Load Unload  <unit_transport_load_unload.lua>
Loaded gadget:  Transport Selected Load  <cmd_select_load_helper.lua>
Loaded gadget:  Transport Speed     <unit_transport_speed.lua>
Loaded gadget:  TransportAIbuttons  <unit_transport_ai_buttons.lua>
Loaded gadget:  Turn Without Interia  <unit_turn_without_interia.lua>
Loaded gadget:  Typemap Options     <typemap_options.lua>
Loaded gadget:  Unit removal from rezzed structures  <unit_removal_from_rezzed_structure.lua>
Loaded gadget:  UnitStealth         <unit_stealth.lua>
Loaded gadget:  Units on fire       <unit_is_on_fire.lua>
Loaded gadget:  Wade Effects        <wake_fx.lua>
Loaded gadget:  Water Effects       <unit_water_effects.lua>
Loaded gadget:  Weapon Impulse      <weapon_impulse.lua>
Loaded gadget:  Weapon Reaim Time   <weapon_reaim_time.lua>
Loaded gadget:  api_subdir_gadgets.lua  <api_subdir_gadgets.lua>
Loaded gadget:  api_widget_events.lua  <api_widget_events.lua>
Loaded gadget:  astar.lua           <astar.lua>
Loaded gadget:  init_auto_ready.lua  <init_auto_ready.lua>
Loaded gadget:  lups_cloak_fx.lua   <lups_cloak_fx.lua>
Loaded gadget:  lups_thrusters.lua  <lups_thrusters.lua>
Loaded gadget:  lups_wrapper.lua    <lups_wrapper.lua>
Loaded gadget:  weapon_hide_sniper.lua  <weapon_hide_sniper.lua>
Loaded gadget:  Center Offset and Growth Scale  <unit_centeroffset.lua>
Loaded gadget:  Commander Upgrade   <unit_commander_upgrade.lua>
Loaded gadget:  CustomUnitShaders   <api_custom_unit_shaders.lua>
Loaded gadget:  Factory exit flatten  <unit_factory_flatten.lua>
Loaded gadget:  Game Over           <game_over.lua>
Loaded gadget:  On/Off              <cmd_onoff.lua>
Loaded gadget:  UnitCloakShield     <unit_cloak_shield.lua>
Loaded gadget:  Water level modoption  <start_waterlevel.lua>
Loaded gadget:  Windmill Control    <unit_windmill_control.lua>
Loaded gadget:  Fighter pull-up     <unit_fighter_pullup.lua>
Loaded gadget:  Energy Drain        <unit_energy_drain.lua>
Loaded gadget:  Chicken control     <chicken_control.lua>
Loaded gadget:  Area Denial         <weapon_area_damage.lua>
Loaded gadget:  Cannot Damage Unit  <unit_cannot_damage_unit.lua>
Loaded gadget:  Disallow unit for command targeting  <unit_untargetable.lua>
Loaded gadget:  Single-Hit Weapon   <weapon_single_hit.lua>
Loaded gadget:  Starlight Handler   <unit_starlight_handler.lua>
Loaded gadget:  Noexplode Stopper   <weapon_noexplode_stopper.lua>
Loaded gadget:  Unit Explosion Spawner  <unit_explosion_spawner.lua>
Loaded gadget:  Shield Merge        <weapon_shield_merge.lua>
Loaded gadget:  Lups Shield         <lups_shield.lua>
Loaded gadget:  Endgame Graphs      <endgame_graphs.lua>
Loaded gadget:  Awards              <awards.lua>
Loaded gadget:  Backup allyteam names  <start_teamnames.lua>
Loaded gadget:  Gadget Profiler New  <dbg_gadget_profiler_new.lua>
Loaded gadget:  Gameframe Orders    <api_gameframe_orders.lua>
Loaded gadget:  Planet Wars Structures  <unit_planetwars.lua>
Loaded gadget:  Profiler            <dbg_profiler.lua>
Loaded gadget:  Zombies!            <unit_zombies.lua>
[f=-000001] Synced LuaRules: finished loading
[f=-000001] Unsynced LuaRules: starting loading
[f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry in modoption is empty or in invalid format
[f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry for player [Vak]Jaronidas is empty or in invalid format
Loaded gadget:  Dev Command Checker  <dbg_command_checker.lua>
Loaded gadget:  Engine Taskbar Stuff  <engine_taskbar_stuff.lua>
Loaded gadget:  Save/Load           <api_saveload.lua>
Loaded gadget:  Metalspot Finder Gadget  <mex_spot_finder.lua>
Loaded gadget:  IconGenerator       <unit_icongenerator.lua>
Loaded gadget:  Mex Placement       <mex_placement.lua>
Loaded gadget:  Script notification  <unit_script_notification.lua>
Loaded gadget:  StartSetup          <start_unit_setup.lua>
Loaded gadget:  Teleport Throw      <unit_thrower.lua>
Loaded gadget:  UnitMorph           <unit_morph.lua>
Loaded gadget:  AirTransport_SeaPickup  <unit_transport_pickup_floating_amphib.lua>
Loaded gadget:  Aircraft Command    <unit_bomber_command.lua>
Loaded gadget:  AutoReadyStartpos   <init_auto_ready.lua>
Loaded gadget:  Block Ally and Neutral Attack  <cmd_block_ally_attack.lua>
Loaded gadget:  CAI                 <ai_cai.lua>
Loaded gadget:  Capture             <unit_capture.lua>
Loaded gadget:  Command Raw Move    <cmd_raw_move.lua>
Loaded gadget:  Command Transfer Unit  <cmd_transfer_unit.lua>
Loaded gadget:  Constructor Auto Assist  <unit_factory_guard.lua>
Loaded gadget:  Dev Commands        <dbg_dev_commands.lua>
Loaded gadget:  Fog Hidden Effects API  <api_fog_hidden_effects.lua>
Loaded gadget:  Galaxy Campaign Battle Handler  <mission_galaxy_campaign_battle.lua>
Loaded gadget:  Invincibility       <unit_invincibility.lua>
Loaded gadget:  Jumpjets            <unit_jumpjets.lua>
Loaded gadget:  LupsNanoSpray       <lups_nano_spray.lua>
Loaded gadget:  Mantis 6282         <mantis_6282.lua>
Loaded gadget:  Missile Silo Controller  <unit_missilesilo.lua>
Loaded gadget:  Modular Comm Info   <api_modularcomms.lua>
Loaded gadget:  One Click Weapon    <unit_oneclick_weapon.lua>
Loaded gadget:  Orbital Drop        <mission_orbital_drop.lua>
Loaded gadget:  Resign Gadget       <game_resign.lua>
Loaded gadget:  Retreat Command     <cmd_retreat.lua>
Loaded gadget:  Share mode          <game_share_mode.lua>
Loaded gadget:  Shield Link         <unit_shield_link.lua>
Loaded gadget:  Shockwaves          <lups_shockwaves.lua>
Loaded gadget:  Target Features     <unit_target_features.lua>
Loaded gadget:  Target on the move  <unit_target_on_the_move.lua>
Loaded gadget:  Teleporter          <unit_teleporter.lua>
Loaded gadget:  Terraformers        <unit_terraform.lua>
Loaded gadget:  Terrain Texture Handler  <terrain_texture_handler.lua>
Loaded gadget:  Thrusters           <lups_thrusters.lua>
Loaded gadget:  Time slow v2        <unit_timeslow.lua>
Loaded gadget:  TransportAIbuttons  <unit_transport_ai_buttons.lua>
Loaded gadget:  Units on fire       <unit_is_on_fire.lua>
Loaded gadget:  Widget Events       <api_widget_events.lua>
Loaded gadget:  api_gameframe_orders.lua  <api_gameframe_orders.lua>
Loaded gadget:  api_subdir_gadgets.lua  <api_subdir_gadgets.lua>
Loaded gadget:  api_versioning.lua  <api_versioning.lua>
Loaded gadget:  astar.lua           <astar.lua>
Loaded gadget:  bank.lua            <bank.lua>
Loaded gadget:  cmd_areaguard.lua   <cmd_areaguard.lua>
Loaded gadget:  cmd_fire_once.lua   <cmd_fire_once.lua>
Loaded gadget:  cmd_hide_autorepairlevel.lua  <cmd_hide_autorepairlevel.lua>
Loaded gadget:  cmd_onoff.lua       <cmd_onoff.lua>
Loaded gadget:  cmd_remove_wait.lua  <cmd_remove_wait.lua>
Loaded gadget:  cmd_select_load_helper.lua  <cmd_select_load_helper.lua>
Loaded gadget:  dbg_ceg_spawner.lua  <dbg_ceg_spawner.lua>
Loaded gadget:  dbg_size_changer.lua  <dbg_size_changer.lua>
Loaded gadget:  endgame_graphs.lua  <endgame_graphs.lua>
Loaded gadget:  factory_anti_slacker.lua  <factory_anti_slacker.lua>
Loaded gadget:  feature_debris_physics.lua  <feature_debris_physics.lua>
Loaded gadget:  feature_fx.lua      <feature_fx.lua>
Loaded gadget:  game_globallos.lua  <game_globallos.lua>
Loaded gadget:  game_lagmonitor.lua  <game_lagmonitor.lua>
Loaded gadget:  game_over.lua       <game_over.lua>
Loaded gadget:  game_perks.lua      <game_perks.lua>
Loaded gadget:  lockunits_modoption.lua  <lockunits_modoption.lua>
Loaded gadget:  player_extra_information.lua  <player_extra_information.lua>
Loaded gadget:  share_control.lua   <share_control.lua>
Loaded gadget:  start_boxes.lua     <start_boxes.lua>
Loaded gadget:  start_teamnames.lua  <start_teamnames.lua>
Loaded gadget:  start_waterlevel.lua  <start_waterlevel.lua>
Loaded gadget:  typemap_options.lua  <typemap_options.lua>
Loaded gadget:  unit_air_plants.lua  <unit_air_plants.lua>
Loaded gadget:  unit_aircraft_crash.lua  <unit_aircraft_crash.lua>
Loaded gadget:  unit_allow_builder_hold_fire.lua  <unit_allow_builder_hold_fire.lua>
Loaded gadget:  unit_attributes.lua  <unit_attributes.lua>
Loaded gadget:  unit_attributes_generic.lua  <unit_attributes_generic.lua>
Loaded gadget:  unit_block_direct_control.lua  <unit_block_direct_control.lua>
Loaded gadget:  unit_bomber_dive.lua  <unit_bomber_dive.lua>
Loaded gadget:  unit_bounty.lua     <unit_bounty.lua>
Loaded gadget:  unit_cannot_damage_unit.lua  <unit_cannot_damage_unit.lua>
Loaded gadget:  unit_carrier_drones.lua  <unit_carrier_drones.lua>
Loaded gadget:  unit_centeroffset.lua  <unit_centeroffset.lua>
Loaded gadget:  unit_control_gunship_stafe_range.lua  <unit_control_gunship_stafe_range.lua>
Loaded gadget:  unit_dont_fire_at_radar.lua  <unit_dont_fire_at_radar.lua>
Loaded gadget:  unit_explosion_spawner.lua  <unit_explosion_spawner.lua>
Loaded gadget:  unit_factory_flatten.lua  <unit_factory_flatten.lua>
Loaded gadget:  unit_factory_plate.lua  <unit_factory_plate.lua>
Loaded gadget:  unit_fall_damage.lua  <unit_fall_damage.lua>
Loaded gadget:  unit_fighter_pullup.lua  <unit_fighter_pullup.lua>
Loaded gadget:  unit_gamerules_events.lua  <unit_gamerules_events.lua>
Loaded gadget:  unit_grass_cutter.lua  <unit_grass_cutter.lua>
Loaded gadget:  unit_gunship_climb.lua  <unit_gunship_climb.lua>
Loaded gadget:  unit_gunship_oscillate.lua  <unit_gunship_oscillate.lua>
Loaded gadget:  unit_impulsefloat_toggle.lua  <unit_impulsefloat_toggle.lua>
Loaded gadget:  unit_marketplace.lua  <unit_marketplace.lua>
Loaded gadget:  unit_mex_overdrive.lua  <unit_mex_overdrive.lua>
Loaded gadget:  unit_overkill_prevention.lua  <unit_overkill_prevention.lua>
Loaded gadget:  unit_overkill_prevention_placeholder.lua  <unit_overkill_prevention_placeholder.lua>
Loaded gadget:  unit_planetwars.lua  <unit_planetwars.lua>
Loaded gadget:  unit_prevent_lab_hax.lua  <unit_prevent_lab_hax.lua>
Loaded gadget:  unit_prevent_landship.lua  <unit_prevent_landship.lua>
Loaded gadget:  unit_prevent_turret_overshoot.lua  <unit_prevent_turret_overshoot.lua>
Loaded gadget:  unit_priority.lua   <unit_priority.lua>
Loaded gadget:  unit_radar_wobble.lua  <unit_radar_wobble.lua>
Loaded gadget:  unit_regeneration.lua  <unit_regeneration.lua>
Loaded gadget:  unit_removal_from_rezzed_structure.lua  <unit_removal_from_rezzed_structure.lua>
Loaded gadget:  unit_rezz_hp.lua    <unit_rezz_hp.lua>
Loaded gadget:  unit_self_destruct.lua  <unit_self_destruct.lua>
Loaded gadget:  unit_solar_force_closed.lua  <unit_solar_force_closed.lua>
Loaded gadget:  unit_spherical_los.lua  <unit_spherical_los.lua>
Loaded gadget:  unit_starlight_handler.lua  <unit_starlight_handler.lua>
Loaded gadget:  unit_stealth.lua    <unit_stealth.lua>
Loaded gadget:  unit_target_lookahead.lua  <unit_target_lookahead.lua>
Loaded gadget:  unit_target_priority.lua  <unit_target_priority.lua>
Loaded gadget:  unit_transport_load_unload.lua  <unit_transport_load_unload.lua>
Loaded gadget:  unit_transport_speed.lua  <unit_transport_speed.lua>
Loaded gadget:  unit_turn_without_interia.lua  <unit_turn_without_interia.lua>
Loaded gadget:  unit_untargetable.lua  <unit_untargetable.lua>
Loaded gadget:  unit_wanted_speed.lua  <unit_wanted_speed.lua>
Loaded gadget:  unit_water_effects.lua  <unit_water_effects.lua>
Loaded gadget:  unit_windmill_control.lua  <unit_windmill_control.lua>
Loaded gadget:  unit_xp.lua         <unit_xp.lua>
Loaded gadget:  unit_zenithskylinecheck.lua  <unit_zenithskylinecheck.lua>
Loaded gadget:  unit_zombies.lua    <unit_zombies.lua>
Loaded gadget:  wake_fx.lua         <wake_fx.lua>
Loaded gadget:  weapon_ignore_gibs.lua  <weapon_ignore_gibs.lua>
Loaded gadget:  weapon_impulse.lua  <weapon_impulse.lua>
Loaded gadget:  weapon_noexplode_stopper.lua  <weapon_noexplode_stopper.lua>
Loaded gadget:  weapon_shield_merge.lua  <weapon_shield_merge.lua>
Loaded gadget:  weapon_single_hit.lua  <weapon_single_hit.lua>
Loaded gadget:  weapon_trail_burnout.lua  <weapon_trail_burnout.lua>
Loaded gadget:  Commander Upgrade   <unit_commander_upgrade.lua>
Loaded gadget:  CustomUnitShaders   <api_custom_unit_shaders.lua>
Loaded gadget:  UnitCloakShield     <unit_cloak_shield.lua>
Loaded gadget:  Lups Cloak FX       <lups_cloak_fx.lua>
Loaded gadget:  Chicken control     <chicken_control.lua>
Loaded gadget:  Area Denial         <weapon_area_damage.lua>
Loaded gadget:  Lups                <lups_wrapper.lua>
Loaded gadget:  Lups Shield         <lups_shield.lua>
Loaded gadget:  Awards              <awards.lua>
Loaded gadget:  Chicken Spawner     <unit_spawner.lua>
Loaded gadget:  Gadget Profiler New  <dbg_gadget_profiler_new.lua>
Loaded gadget:  Profiler            <dbg_profiler.lua>
[f=-000001] Unsynced LuaRules: finished loading
[f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaGaia"
[f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaUI"
[f=-000001] LuaUI Entry Point: "luaui.lua"
[f=-000001] LuaSocket Support: enabled
[f=-000001] Reloading GUI config from file: LuaUI/ctrlpanel.txt
[f=-000001] localWidgets, nil, true, true
[f=-000001] LuaUI: bound F11 to the widget selector
[f=-000001] LuaUI: bound CTRL+F11 to tweak mode
[f=-000001] Spring.GetMyPlayerID(), 0
[f=-000001] Spring.GetMyPlayerID() done, <table>
[f=-000001] USE_OLD_CHILI
[f=-000001] Loading last game win data
[f=-000001] Resetting win data
[f=-000001] Last game player count: 1, This game player count: 1
[f=-000001] Last game allyTeam count: 3, This game allyTeam count: 3
[f=-000001] Player and team counts match, continuing
[f=-000001] Testing last game's team 0 mapped to this game's team 0
[f=-000001] All players and teams match from last game, using last game's scores as base
[f=-000001] Loaded API widget:  Cluster Detection   <api_cluster_detection.lua>
[f=-000001] Loaded API widget:  Hacky version fix   <hacky_version_fix.lua>
[f=-000001] Loaded API widget:  Shared Functions    <api_shared_functions.lua>
[f=-000001] Loaded API widget:  i18n                <api_i18n.lua>
[f=-000001] Loaded API widget:  Win Counter         <api_win_counter.lua>
[f=-000001] Loaded API widget:  Draw Mouse Build    <api_draw_mouse_build.lua>
[f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry in modoption is empty or in invalid format
[f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry for player [Vak]Jaronidas is empty or in invalid format
[f=-000001] Loaded API widget:  Modular Comm Info   <api_modularcomms.lua>
[f=-000001] Loaded API widget:  Lobby Battle Status  <api_lobby_battle_status.lua>
[f=-000001] Loaded API widget:  CommandInsert       <cmd_commandinsert.lua>
[f=-000001] Loaded API widget:  Chili Framework     <api_chili.lua>
[f=-000001] Loaded API widget:  Lag (AFK) monitor   <api_lag_monitor.lua>
[f=-000001] Loaded API widget:  Lups                <lups_wrapper.lua>
[f=-000001] Loaded API widget:  Pre-Selection Handler  <api_preselection.lua>
[f=-000001] Loaded widget:  Chili Highlight     <gui_chili_highlight.lua>
[f=-000001] Loaded widget:  Save/Load API       <api_saveload.lua>
[f=-000001] Loaded widget:  Selection Hierarchy  <gui_selection_hierarchy.lua>
[f=-000001] Loaded widget:  Draw After Chili    <gui_api_draw_after_chili.lua>
[f=-000001] Hardware mouse-cursor is enabled!
[f=-000001] Set "shadows" config-parameter to 2
[f=-000001] Ground-decal rendering is enabled!
[f=-000001] Set maximum particles to: 12000
[f=-000001] Set UnitLodDist to 9999
[f=-000001] Set UnitIconDist to 151
[f=-000001] model shaders is enabled!
[f=-000001] SetLobbyButtonEnabled, false
[f=-000001] Loaded widget:  EPIC Menu           <gui_epicmenu.lua>
[f=-000001] Loaded widget:  Chili Minimap       <gui_chili_minimap.lua>
[f=-000001] Loaded widget:  Chili Widget Selector  <api_chili_widgetselector.lua>
[f=-000001] Loaded widget:  Hide Interface and Mouse Cursor  <gui_hide_interface_action.lua>
[f=-000001] Loaded widget:  Depth of Field Shader  <gfx_dof.lua>
[f=-000001] Deferred Rendering (gfx_deferred_rendering.lua) requires  AllowDeferredMapRendering and AllowDeferredModelRendering to be enabled in springsettings.cfg!
[f=-000001] Loaded widget:  Deferred rendering  <gfx_deferred_rendering.lua>
[f=-000001] Mexspot Fetcher fetching
[f=-000001] Loaded widget:  Mexspot Fetcher     <api_mexspot_fetcher.lua>
[f=-000001] Team highlighting: Disabled
[f=-000001] Loaded widget:  Teamhighlight option  <gui_teamhighlight.lua>
[f=-000001] Loaded widget:  Local Team Colors   <gui_local_colors.lua>
[f=-000001] Loaded widget:  Display Keys 2      <gui_chili_display_keys.lua>
[f=-000001] Loaded widget:  Save Game Menu      <gui_savegame.lua>
[f=-000001] Loaded widget:  Specific Unit Reclaimer  <unit_unit_reclaimer.lua>
[f=-000001] Loaded widget:  Area-reclaim trees  <unit_tree_reclaim.lua>
[f=-000001] Loaded widget:  One click weapon handler  <unit_oneclick_weapon.lua>
[f=-000001] Loaded widget:  Attack Command Helper  <cmd_attack_command_helper.lua>
[f=-000001] Loaded widget:  Unit Target Command Helper  <gui_unit_target_command_helper.lua>
[f=-000001] Loaded widget:  Selection Modkeys   <gui_selection_modkeys.lua>
[f=-000001] Loaded widget:  Chili Global Commands  <gui_chili_global_commands.lua>
[f=-000001] Loaded widget:  Chili Commander Upgrade  <gui_chili_commander_upgrade.lua>
[f=-000001] Loaded widget:  HealthBars          <unit_healthbars.lua>
[f=-000001] Loaded widget:  Noises              <snd_noises.lua>
[f=-000001] Loaded widget:  Terraform Icon Draw  <unit_terraform_draw.lua>
[f=-000001] Loaded widget:  Unit Icons          <unit_icons.lua>
[f=-000001] Loaded widget:  Outline No Shader   <gfx_outline_no_shader.lua>
[f=-000001] Loaded widget:  Chili Vote Display  <gui_chili_vote.lua>
[f=-000001] Loaded widget:  Auto Patrol Nanos   <unit_auto_patrol_nanos.lua>
[f=-000001] Loaded widget:  Objectives          <mission_objectives.lua>
[f=-000001] Loaded widget:  BuildETA            <gui_build_eta.lua>
[f=-000001] Loaded widget:  Cloak Fire State 2  <unit_cloakfirestate2.lua>
[f=-000001] Loaded widget:  Double-Click attack-move  <cmd_doubleclick_attackmove.lua>
[f=-000001] Loaded widget:  EndGame Stats       <gui_chili_endgraph.lua>
[f=-000001] Loaded widget:  Unit Marker Zero-K  <unit_marker.lua>
[f=-000001] Loaded widget:  Factory Plate Placer  <cmd_factory_plate_placer.lua>
[f=-000001] Loaded widget:  Initial Queue ZK    <unit_initial_queue.lua>
[f=-000001] Loaded widget:  Defense Range Zero-K  <gui_defenserange.lua>
[f=-000001] Loaded widget:  Transport AI        <unit_transport_ai.lua>
[f=-000001] Loaded widget:  NoDuplicateOrders   <cmd_no_duplicate_orders.lua>
[f=-000001] Loaded widget:  Start Point Remover & Comm Selector  <init_start_point_remover.lua>
[f=-000001] Loaded widget:  Antinuke Coverage   <gui_antinuke_coverage.lua>
[f=-000001] Loaded widget:  Chili AI Set Start  <gui_chili_ai_start_pos.lua>
[f=-000001] Loaded widget:  Area Attack Tweak   <cmd_area_attack_tweak.lua>
[f=-000001] Loaded widget:  Autoquit            <autoquit.lua>
[f=-000001] Loaded widget:  Blast Radius        <gui_blastradius.lua>
[f=-000001] Loaded widget:  CameraShake         <camera_shake.lua>
[f=-000001] Loaded widget:  Cheat Sheet         <gui_chili_cheats.lua>
[f=-000001] Loaded widget:  Attack Warning      <unit_attack_warning.lua>
[f=-000001] Loaded widget:  Context Menu        <gui_contextmenu.lua>
[f=-000001] Loaded widget:  Chili Economy Panel Default  <gui_chili_economy_panel2.lua>
[f=-000001] Loaded widget:  Chili EndGame Window  <gui_chili_endgamewindow.lua>
[f=-000001] Loaded widget:  Chili Inactivity Win  <gui_chili_inactivity_win.lua>
[f=-000001] Loaded widget:  Chili Nuke Warning  <gui_chili_nuke_warning.lua>
[f=-000001] Loaded widget:  Chili Rejoining Progress Bar  <gui_chili_rejoin_progress.lua>
[f=-000001] Loaded widget:  Chili Selections & CursorTip v2  <gui_chili_selections_and_cursortip.lua>
[f=-000001] Loaded widget:  Chili Spectator Panels  <gui_chili_spectator_panels.lua>
[f=-000001] Loaded widget:  Darkening           <gui_darkening.lua>
[f=-000001] Loaded widget:  Decloak Range       <unit_decloak_range.lua>
[f=-000001] Loaded widget:  Decoration Handler  <unit_decoration_handler.lua>
[f=-000001] Loaded widget:  Economic Victory Announcer  <gui_economic_victory_announcer.lua>
[f=-000001] Loaded widget:  Ferry Points        <cmd_ferry_points.lua>
[f=-000001] Loaded widget:  Galaxy Battle Handler  <mission_galaxy_battle_handler.lua>
[f=-000001] Loaded widget:  Game Analytics Handler  <api_game_analytics.lua>
[f=-000001] Input grabbing is enabled!
[f=-000001] Input grabbing is enabled!
[f=-000001] Loaded widget:  Grab Input          <api_grabinput.lua>
[f=-000001] Loaded widget:  Guard Remove        <cmd_guard_remove.lua>
[f=-000001] Loaded widget:  Haven Handler       <gui_havens.lua>
[f=-000001] Loaded widget:  Highlight Geos      <gui_highlight_geos.lua>
[f=-000001] Loaded widget:  In-game Guide       <gui_ingame_guide.lua>
[f=-000001] Loaded widget:  Comm-n-Elo Startpos. Info  <init_startpointelocom_info.lua>
[f=-000001] Loaded widget:  In-game Ignore      <ignore.lua>
[f=-000001] Loaded widget:  Local Widgets Config  <localwidgets.lua>
[f=-000001] Projectile Lights (gfx_projectile_lights.lua) - Deferred rendering widget not found.
[f=-000001] Loaded widget:  Projectile Lights   <gfx_projectile_lights.lua>
[f=-000001] Mex Placement Initialised with 80 spots.
[f=-000001] Loaded widget:  Mex Placement Handler  <cmd_mex_placement.lua>
[f=-000001] Loaded widget:  MinimapEvents       <minimap_events.lua>
[f=-000001] Loaded widget:  Misc default command replacements  <unit_default_commands.lua>
[f=-000001] Loaded widget:  Missile Silo Range  <missilesilo_range.lua>
[f=-000001] Loaded widget:  Mission Results Handler  <mission_results.lua>
[f=-000001] Loaded widget:  Morph Finished notification  <unit_morph_finished.lua>
[f=-000001] Loaded widget:  Orbit Command       <cmd_orbit.lua>
[f=-000001] Loaded widget:  Keep Target         <cmd_keep_target.lua>
[f=-000001] Loaded widget:  Point Tracker       <gui_point_tracker.lua>
[f=-000001] Loaded widget:  Raw Move Issue      <cmd_raw_move_issue.lua>
[f=-000001] Loaded widget:  ReclaimInfo         <gui_reclaiminfo.lua>
[f=-000001] Loaded widget:  Show All Commands v2  <unit_showallcommands_2.lua>
[f=-000001] Loaded widget:  Auto Group          <unit_auto_group.lua>
[f=-000001] Loaded widget:  Show selected unit range  <unit_show_selected_range.lua>
[f=-000001] Loaded widget:  Showeco and Grid Drawer  <gui_showeco_action.lua>
[f=-000001] Loaded widget:  Simple Settings     <gui_simple_settings.lua>
[f=-000001] Loaded widget:  Auto First Build Facing  <init_autofirstbuildfacing.lua>
[f=-000001] Loaded widget:  Smart Bombers       <unit_smart_bombers.lua>
[f=-000001] Loaded widget:  SmoothCam           <camera_smoothcam.lua>
[f=-000001] Loaded widget:  Spectate Selected Team  <gui_spectate_selected_team.lua>
[f=-000001] Loaded widget:  Startup Info and Selector  <init_startup_info_selector.lua>
[f=-000001] Loaded widget:  State Reverse Toggle  <cmd_state_reverse_toggle.lua>
[f=-000001] Loaded widget:  Stereo3D            <gfx_stereo3d.lua>
[f=-000001] Loaded widget:  Stop Self-D         <cmd_stop_selfd.lua>
[f=-000001] Loaded widget:  Transport Load Double Tap  <cmd_select_load.lua>
[f=-000001] Loaded widget:  Missile Silo Commands  <cmd_missile_silo.lua>
[f=-000001] Loaded widget:  MetalFeatures (new)  <gui_metal_features_new.lua>
[f=-000001] Loaded widget:  Set Springsettings and Config  <api_set_springsettings.lua>
[f=-000001] Loaded widget:  Music Player v2     <snd_music2.lua>
[f=-000001] Loaded widget:  Ghost Site          <unit_ghostsite.lua>
[f=-000001] Loaded widget:  Easy Facing         <gui_easyfacing.lua>
[f=-000001] Loaded widget:  Attack AoE          <gui_attack_aoe.lua>
[f=-000001] Loaded widget:  Icon Sets           <gui_icon_sets.lua>
[f=-000001] Loaded widget:  Persistent Build Spacing  <gui_persistent_build_spacing.lua>
[f=-000001] Loaded widget:  Smooth Scroll       <camera_smooth_move.lua>
[f=-000001] Loaded widget:  Chili Custom Modoptions Info  <gui_custommodoptions_info.lua>
[f=-000001] Loaded widget:  Unit Start State    <unit_start_state.lua>
[f=-000001] Loaded widget:  UnitNoStuckInFactory  <unit_nostuck_infactory.lua>
[f=-000001] Loaded widget:  PlanetWars Info     <gui_planetwars_info.lua>
[f=-000001] <Replay control buttons> Live mode. Widget removed.
[f=-000001] Loaded widget:  Replay control buttons  <gui_replay_controls.lua>
[f=-000001] Loaded widget:  Stockpiler          <unit_stockpile.lua>
[f=-000001] Loaded widget:  Commands FX         <gfx_commands_fx.lua>
[f=-000001] Loaded widget:  MessageBoxes ZK     <mission_messagebox_zk.lua>
[f=-000001] Loaded widget:  UnitShapes          <unit_shapes.lua>
[f=-000001] Loaded widget:  Map Edge Extension  <map_edge_extension.lua>
[f=-000001] Loaded widget:  Cloaker Guard       <unit_cloaker_guard.lua>
[f=-000001] Loaded widget:  Building Starter    <unit_building_starter.lua>
[f=-000001] Loaded widget:  AllyCursors         <gui_ally_cursors.lua>
[f=-000001] Loaded widget:  Gadget Icons        <api_gadget_icons.lua>
[f=-000001] Loaded widget:  Rank Icons 2        <unit_rank_icons.lua>
[f=-000001] Loaded widget:  Selection Send      <api_selectionsend.lua>
[f=-000001] Loaded widget:  Shield Guard        <unit_shield_guard.lua>
[f=-000001] Loaded widget:  State Icons         <unit_state_icons.lua>
[f=-000001] Loaded widget:  Lua Metal Decals    <gfx_dynamic_metal.lua>
[f=-000001] Loaded widget:  Disable Bad Widgets  <api_widget_disabler.lua>
[f=-000001] Loaded widget:  LupsManager         <gfx_lups_manager.lua>
[f=-000001] Loaded widget:  Smoke Signals       <gfx_lups_smokesignal.lua>
[f=-000001] Loaded widget:  Units on Fire       <gfx_lups_units_on_fire.lua>
[f=-000001] Loaded widget:  Newton Firezone     <cmd_newton_firezone.lua>
[f=-000001] Loaded widget:  Vertical Line on Radar Dots v2  <gui_vertlineaid.lua>
[f=-000001] Loaded widget:  Receive Units Indicator  <gui_recv_indicator.lua>
[f=-000001] Loaded widget:  Auto-toggle false color vision  <gui_auto_engine_falsecolor.lua>
[f=-000001] Loaded widget:  Chili Docking       <api_chili_docking.lua>
[f=-000001] Loaded widget:  Chili Pro Console   <gui_chili_proconsole_test.lua>
[f=-000001] Loaded widget:  Chili Crude Player List  <gui_chili_crudeplayerlist.lua>
[f=-000001] Loaded widget:  HUD Presets         <gui_hud_presets.lua>
[f=-000001] Loaded widget:  Lasso Terraform GUI  <gui_lasso_terraform.lua>
[f=-000001] Loaded widget:  Image Preloader     <dbg_img_preload.lua>
[f=-000001] Loaded widget:  Custom Markers      <gui_custom_markers.lua>
[f=-000001] Loaded widget:  Chili Core Selector  <gui_chili_core_selector.lua>
[f=-000001] Loaded widget:  Default Group Recall Fix  <gui_group_recall_fix.lua>
[f=-000001] Loaded widget:  Select Keys         <gui_selectkeys.lua>
[f=-000001] Loaded widget:  Start Boxes         <minimap_startbox_new.lua>
[f=-000001] Loaded widget:  Chili Share menu v1.24  <gui_chili_share.lua>
[f=-000001] Loaded widget:  Pause Screen        <gui_pausescreen.lua>
[f=-000001] Loaded widget:  Restricted Zones    <gui_restrictedzones.lua>
[f=-000001] Loaded widget:  Jumpjet GUI         <gui_jumpjets.lua>
[f=-000001] Loaded widget:  CustomFormations2   <cmd_customformations2.lua>
[f=-000001] SetSunLighting
[f=-000001] Loaded widget:  Sun and Atmosphere Handler.  <gfx_sun_and_atmosphere.lua>
[f=-000001] Loaded widget:  Chili Integral Menu  <gui_chili_integral_menu.lua>
[f=-000001] Error in [Outline Shader] widget: Deferred shading is not enabled or advanced shading is not active
[f=-000001] Loaded widget:  Outline Shader      <gfx_outline_shader.lua>
[f=-000001] Loaded widget:  Color Blindness Correction  <gfx_color_blindness_correction.lua>
[f=-000001] Loaded widget:  Layout Handler      <cmd_layout_handler.lua>
[f=-000001] Loaded widget:  Persistent Build Height  <gui_persistent_build_height.lua>
[f=-000001] Loaded widget:  Text To Speech Control  <snd_text_to_speech.lua>
[f=-000001] Lua garbage collection rate: 30/s
[f=-000001] Loaded widget:  GC Control          <api_gc_control.lua>
[f=-000001] Removed 'GC at >100MB': disabled.
[f=-000001] Loaded widget:  GC at >300MB        <dbg_forcegc_spring97.lua>
[f=-000001] Writing last game win data
[f=-000001] LuaUI v0.3
[f=-000001] [Game::Load][5] globalQuit=0 forcedQuit=0
[f=-000001] [LoadScreen::SetLoadMessage] text="[LoadFinalize] finalizing PFS"
[f=-000001] [Path] [PathEstimator::CalcHash][Init] BLOCK_SIZE=16
[f=-000001] [Path] [PathEstimator::CalcHash][Init] PATHESTIMATOR_VERSION=100
[f=-000001] [Path] [PathEstimator::CalcHash][Init] heightMapChecksum=3a1cd46c
[f=-000001] [Path] [PathEstimator::CalcHash][Init] typeMapChecksum=37560093
[f=-000001] [Path] [PathEstimator::CalcHash][Init] moveDefChecksum=a946f860
[f=-000001] [Path] [PathEstimator::CalcHash][Init] blockMapChecksum=29a
[f=-000001] [Path] [PathEstimator::CalcHash][Init] estimatorHashCode=1ab9d06d
[f=-000001] [Path] [PathEstimator::ReadFile] hash=1ab9d06d file="cache\104dev-maintenance/paths/Comet Catcher Redux v3.1.pe-1ab9d06d.zip" (exists=1)
[f=-000001] [LoadScreen::SetLoadMessage] text="Reading Estimate PathCosts [16]"
[f=-000001] [Path] [PathEstimator::CalcHash][Init] BLOCK_SIZE=32
[f=-000001] [Path] [PathEstimator::CalcHash][Init] PATHESTIMATOR_VERSION=100
[f=-000001] [Path] [PathEstimator::CalcHash][Init] heightMapChecksum=3a1cd46c
[f=-000001] [Path] [PathEstimator::CalcHash][Init] typeMapChecksum=37560093
[f=-000001] [Path] [PathEstimator::CalcHash][Init] moveDefChecksum=a946f860
[f=-000001] [Path] [PathEstimator::CalcHash][Init] blockMapChecksum=29a
[f=-000001] [Path] [PathEstimator::CalcHash][Init] estimatorHashCode=1ab9d07d
[f=-000001] [Path] [PathEstimator::ReadFile] hash=1ab9d07d file="cache\104dev-maintenance/paths/Comet Catcher Redux v3.1.pe2-1ab9d07d.zip" (exists=1)
[f=-000001] [LoadScreen::SetLoadMessage] text="Reading Estimate PathCosts [32]"
[f=-000001] [LoadScreen::SetLoadMessage] text="[LoadFinalize] finalized PFS (382ms, checksum b808c5eb)"
[f=-000001] [LoadScreen::SetLoadMessage] text="Loading Skirmish AIs"
[f=-000001] [EOH::CreateSkirmishAI(id=0)]
[f=-000001] [AIWrapper::PreInit][AI=0 team=1] creating callbacks
[f=-000001] Skirmish AI <Circuit Hard-stable>: 1.0.8
[f=-000001] Skirmish AI <Circuit Hard-stable>: Loading the Terrain-Map ...
[f=-000001] Skirmish AI <Circuit Hard-stable>:   Water Damage: 0.000000
[f=-000001] Skirmish AI <Circuit Hard-stable>:   Sector-Map Block Size: 64
[f=-000001] Skirmish AI <Circuit Hard-stable>:   Sector-Map Size: 12288 (x96, z128)
[f=-000001] Skirmish AI <Circuit Hard-stable>:   Determining Usable Terrain for all units ...
[f=-000001] Skirmish AI <Circuit Hard-stable>:   Map Land Percent: 100.00%
[f=-000001] Skirmish AI <Circuit Hard-stable>:   Minimum Elevation: 0.00
[f=-000001] Skirmish AI <Circuit Hard-stable>:   Immobile-Type: Min/Max Elevation=(-0.000000 / any)     Is buildable across 100.000000% of the map. (used by 33 unit-defs)
[f=-000001] Skirmish AI <Circuit Hard-stable>:   Immobile-Type: Min/Max Elevation=(-20.000000 / any)    Is buildable across 100.000000% of the map. (used by 1 unit-defs)
[f=-000001] Skirmish AI <Circuit Hard-stable>:   Immobile-Type: Min/Max Elevation=(any / any)   Is buildable across 100.000000% of the map. (used by 33 unit-defs)
[f=-000001] Skirmish AI <Circuit Hard-stable>:   Immobile-Type: Min/Max Elevation=(any / any)   Is buildable across 100.000000% of the map. (used by 37 unit-defs)
[f=-000001] Skirmish AI <Circuit Hard-stable>:   Immobile-Type: Min/Max Elevation=(any / -15.000000)    Is buildable across 0.000000% of the map. (used by 2 unit-defs)
[f=-000001] Skirmish AI <Circuit Hard-stable>:   Immobile-Type: Min/Max Elevation=(any / -10.000000)    Is buildable across 0.000000% of the map. (used by 1 unit-defs)
[f=-000001] Skirmish AI <Circuit Hard-stable>:   Mobile-Type: Min/Max Elevation=(-5000.00 / any)    Max Slope=(0.41))   Move-Data used:'akbot6'     Has 1 Map-Area(s) occupying 96.94% of the map. (used by 351 unit-defs)
[f=-000001] Skirmish AI <Circuit Hard-stable>:   Mobile-Type: Min/Max Elevation=(any / -15.00)      Max Slope=(1.00))   Move-Data used:'boat5'      Has 0 Map-Area(s) occupying 0.00% of the map. (used by 3 unit-defs)
[f=-000001] Skirmish AI <Circuit Hard-stable>:   Mobile-Type: Min/Max Elevation=(-22.00 / any)      Max Slope=(0.41))   Move-Data used:'kbot4'      Has 1 Map-Area(s) occupying 96.94% of the map. (used by 32 unit-defs)
[f=-000001] Skirmish AI <Circuit Hard-stable>:   Mobile-Type: Min/Max Elevation=(-16.00 / any)      Max Slope=(1.00))   Move-Data used:'tkbot2'     Has 1 Map-Area(s) occupying 100.00% of the map. (used by 5 unit-defs)
[f=-000001] Skirmish AI <Circuit Hard-stable>:   Mobile-Type: Min/Max Elevation=(any / any)     Max Slope=(0.41))   Move-Data used:'bhover5'    Has 1 Map-Area(s) occupying 96.94% of the map. (used by 4 unit-defs)
[f=-000001] Skirmish AI <Circuit Hard-stable>:   Mobile-Type: Min/Max Elevation=(-5000.00 / any)    Max Slope=(1.00))   Move-Data used:'atkbot3'    Has 1 Map-Area(s) occupying 100.00% of the map. (used by 4 unit-defs)
[f=-000001] Skirmish AI <Circuit Hard-stable>:   Mobile-Type: Min/Max Elevation=(-22.00 / any)      Max Slope=(1.00))   Move-Data used:'tkbot4'     Has 1 Map-Area(s) occupying 100.00% of the map. (used by 11 unit-defs)
[f=-000001] Skirmish AI <Circuit Hard-stable>:   Mobile-Type: Min/Max Elevation=(any / any)     Max Slope=(0.11))   Move-Data used:'hover3'     Has 1 Map-Area(s) occupying 89.12% of the map. (used by 13 unit-defs)
[f=-000001] Skirmish AI <Circuit Hard-stable>:   Mobile-Type: Min/Max Elevation=(-16.00 / any)      Max Slope=(0.41))   Move-Data used:'skbot2'     Has 1 Map-Area(s) occupying 96.94% of the map. (used by 3 unit-defs)
[f=-000001] Skirmish AI <Circuit Hard-stable>:   Mobile-Type: Min/Max Elevation=(any / -5.00)   Max Slope=(1.00))   Move-Data used:'boat4'      Has 0 Map-Area(s) occupying 0.00% of the map. (used by 11 unit-defs)
[f=-000001] Skirmish AI <Circuit Hard-stable>:   Mobile-Type: Min/Max Elevation=(-22.00 / any)      Max Slope=(0.11))   Move-Data used:'tank4'      Has 1 Map-Area(s) occupying 89.12% of the map. (used by 20 unit-defs)
[f=-000001] Skirmish AI <Circuit Hard-stable>: No config file! (LuaRules/Configs/DevCircuitAIHard64/stable/Comet_Catcher_Redux_v3.1.json)
[f=-000001] Skirmish AI <Circuit Hard-stable>: Circuit Hard 1.0.8 (0) Initialized!
[f=-000001] [AIWrapper::SendUnitEvents][AI=0 team=1] numUnits=0
[f=-000001] [~ScopedOnceTimer][Game::LoadSkirmishAIs::CreateAI(id=0)] 981ms
[f=-000001] [EOH::CreateSkirmishAI(id=1)]
[f=-000001] [AIWrapper::PreInit][AI=1 team=2] creating callbacks
[f=-000001] Skirmish AI <Circuit Hard-stable>: 1.0.8
[f=-000001] Skirmish AI <Circuit Hard-stable>: No config file! (LuaRules/Configs/DevCircuitAIHard64/stable/Comet_Catcher_Redux_v3.1.json)
[f=-000001] Skirmish AI <Circuit Hard-stable>: Circuit Hard 1.0.8 (1) Initialized!
[f=-000001] [AIWrapper::SendUnitEvents][AI=1 team=2] numUnits=0
[f=-000001] [~ScopedOnceTimer][Game::LoadSkirmishAIs::CreateAI(id=1)] 63ms
[f=-000001] [EOH::CreateSkirmishAI(id=2)]
[f=-000001] [AIWrapper::PreInit][AI=2 team=3] creating callbacks
[f=-000001] Skirmish AI <Circuit Hard-stable>: 1.0.8
[f=-000001] Skirmish AI <Circuit Hard-stable>: No config file! (LuaRules/Configs/DevCircuitAIHard64/stable/Comet_Catcher_Redux_v3.1.json)
[f=-000001] Skirmish AI <Circuit Hard-stable>: Circuit Hard 1.0.8 (2) Initialized!
[f=-000001] [AIWrapper::SendUnitEvents][AI=2 team=3] numUnits=0
[f=-000001] [~ScopedOnceTimer][Game::LoadSkirmishAIs::CreateAI(id=2)] 57ms
[f=-000001] [EOH::CreateSkirmishAI(id=3)]
[f=-000001] [~ScopedOnceTimer][Game::LoadSkirmishAIs::CreateAI(id=3)] 0ms
[f=-000001] [EOH::CreateSkirmishAI(id=4)]
[f=-000001] [AIWrapper::PreInit][AI=4 team=5] creating callbacks
[f=-000001] Skirmish AI <Circuit Hard-stable>: 1.0.8
[f=-000001] Skirmish AI <Circuit Hard-stable>: No config file! (LuaRules/Configs/DevCircuitAIHard64/stable/Comet_Catcher_Redux_v3.1.json)
[f=-000001] Skirmish AI <Circuit Hard-stable>: Circuit Hard 1.0.8 (4) Initialized!
[f=-000001] [AIWrapper::SendUnitEvents][AI=4 team=5] numUnits=0
[f=-000001] [~ScopedOnceTimer][Game::LoadSkirmishAIs::CreateAI(id=4)] 59ms
[f=-000001] [EOH::CreateSkirmishAI(id=5)]
[f=-000001] [~ScopedOnceTimer][Game::LoadSkirmishAIs::CreateAI(id=5)] 0ms
[f=-000001] [~ScopedOnceTimer][Game::LoadSkirmishAIs] 1161ms
[f=-000001] [Game::Load][6] globalQuit=0 forcedQuit=0
[f=-000001] [LuaMemPool::LogStats][handle=LuaIntro (unsynced)] index=2 {numAllocs[*],allocSums[*]}={0,0} {int,ext,rec}Allocs={0,11962,0} {chunk,block}Bytes={0,0}
[f=-000001] Input grabbing is enabled!
Zero-K.exe Information: 0 : Chobbyla << DiscordUpdatePresence {"details":"Watching Replay","startTimestamp":1598868992}
[f=-000001] SetLobbyButtonEnabled, false
[f=-000001] UpdateInterfacePreset, minimapRight
[f=-000001] TotalHideLobbyInterface, true
[f=-000001] 
[f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SHOWN][1] fullScreen=1
[f=-000001] [~ScopedOnceTimer][Sound::Iconified] 0ms
[f=-000001] [~ScopedOnceTimer][FBO::GLContextReinit] 0ms
[f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SHOWN][2]

[f=-000001] 
[f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SHOWN][1] fullScreen=1
[f=-000001] [~ScopedOnceTimer][Sound::Iconified] 0ms
[f=-000001] [~ScopedOnceTimer][FBO::GLContextReinit] 0ms
[f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SHOWN][2]

[f=-000001] GameID: 08ce4c5f3c794e09e9072fda1775b1e4
[f=-000001] Connection attempt from [Vak]Jaronidas
[f=-000001]  -> Version: 104.0.1-1544-ge1f249f maintenance [Windows 64-bit (native)]
[f=-000001]  -> Connection established (given id 0)
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="[Vak]Jaronidas" string="[PreGame::GameDataReceived][map-checksums]
    server=828d5d65d8f50366bd59ba0195fb2abaea3d0e356426e6f0328a59fa23e0c219d93a8e43d080c273c7036124610aa018a024e7a97738d77a3006b458544a981b
    client=828d5d65d8f50366bd59ba0195fb2abaea3d0e356426e6f0328a59fa23e0c219d93a8e43d080c273c7036124610aa018a024e7a97738d77a3006b458544a981b"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="[Vak]Jaronidas" string="[PreGame::GameDataReceived][mod-checksums]
    server=f7404aa961d500a755dcc7800a1b7521c692a561150e526a6287cd6d0b653299f7876b4f2b1ac3c7226a872326565e2e301f547b568f5a333f37a63407309fac
    client=f7404aa961d500a755dcc7800a1b7521c692a561150e526a6287cd6d0b653299f7876b4f2b1ac3c7226a872326565e2e301f547b568f5a333f37a63407309fac"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="[Vak]Jaronidas" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=395da96e3db0cedc5dd7239c79412f416d44e04bf432ba0e82ede1166be933ffb5b380b209f078e59e1aee2bc202864eb4f5e2efc573d2234bfd5f1eaf0d81f1]"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="[Vak]Jaronidas" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=7eab1c7de016fc178a83716a015ff37fb6e6ba0e3cdf56f073c7064973d7607dbe05fff4252c85db7a5c44a11581d42b266e1026f9b10e730a62c69a40cc8303]"
[f=-000001] [Game::ClientReadNet] local skirmish AI "AI: Hard (1)" (ID: 0, Short-Name: "DevCircuitAIHard64", Version: "stable") took over control of team 1
[f=-000001] [Game::ClientReadNet] local skirmish AI "AI: Hard (3)" (ID: 1, Short-Name: "DevCircuitAIHard64", Version: "stable") took over control of team 2
[f=-000001] [Game::ClientReadNet] local skirmish AI "AI: Hard (5)" (ID: 2, Short-Name: "DevCircuitAIHard64", Version: "stable") took over control of team 3
[f=-000001] [Game::ClientReadNet] local skirmish AI "Inactive AI (1)" (ID: 3, Short-Name: "Null AI", Version: "<not-versioned>") took over control of team 4
[f=-000001] [Game::ClientReadNet] local skirmish AI "AI: Hard (4)" (ID: 4, Short-Name: "DevCircuitAIHard64", Version: "stable") took over control of team 5
[f=-000001] [Game::ClientReadNet] local skirmish AI "Inactive AI (2)" (ID: 5, Short-Name: "Null AI", Version: "<not-versioned>") took over control of team 6
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="[Vak]Jaronidas" string="[Game::Load][lua{Rules,Gaia}={00000000513640f0,0000000000000000}]"
[f=-000001] Player [Vak]Jaronidas finished loading and is now ingame
[f=-000001] Epicmenu: Switching to Default camera mode
[f=-000001] <[Vak]Jaronidas> Allies: I choose: Engineer!
[f=0001070] Speed set to 1.1 [[Vak]Jaronidas]
[f=0001088] Speed set to 1.2 [[Vak]Jaronidas]
[f=0001089] Speed set to 1.3 [[Vak]Jaronidas]
[f=0001090] Speed set to 1.4 [[Vak]Jaronidas]
[f=0001093] Speed set to 1.5 [[Vak]Jaronidas]
[f=0001095] Speed set to 1.6 [[Vak]Jaronidas]
[f=0001098] Speed set to 1.7 [[Vak]Jaronidas]
[f=0001100] Speed set to 1.8 [[Vak]Jaronidas]
[f=0001102] Speed set to 1.9 [[Vak]Jaronidas]
[f=0001105] Speed set to 2.0 [[Vak]Jaronidas]
[f=0003184] game_message: Metal Extractor is under attack
[f=0003354] game_message: Metal Extractor is under attack
[f=0003524] game_message: Metal Extractor is under attack
[f=0004360] game_message: Scorcher is under attack
[f=0006679] game_message: Fencer is under attack
[f=0008098] game_message: Fencer is under attack
[f=0011468] game_message: Lotus is under attack
[f=0011628] game_message: Lotus is under attack
[f=0013761] game_message: Scorcher is under attack
[f=0013973] game_message: Scorcher is under attack
[f=0014130] game_message: Scorcher is under attack
[f=0014280] game_message: Fencer is under attack
[f=0015797] game_message: Claw is under attack
[f=0015970] game_message: Claw is under attack
[f=0016864] game_message: Badger is under attack
[f=0017029] game_message: Claw is under attack
[f=0017204] game_message: Claw is under attack
[f=0017368] game_message: Claw is under attack
[f=0017680] game_message: Claw is under attack
[f=0017843] game_message: Claw is under attack
[f=0018008] game_message: Claw is under attack
[f=0018514] game_message: Claw is under attack
[f=0019191] game_message: Claw is under attack
[f=0019356] game_message: Claw is under attack
[f=0019650] game_message: Claw is under attack
[f=0023875] game_message: Scorcher is under attack
[f=0024043] game_message: Scorcher is under attack
[f=0025393] game_message: Claw is under attack
[f=0025560] game_message: Claw is under attack
[f=0025713] game_message: Claw is under attack
[f=0025872] game_message: Claw is under attack
[f=0027114] game_message: Claw is under attack
[f=0027264] game_message: Claw is under attack
[f=0027416] game_message: Claw is under attack
[f=0027572] game_message: Fencer is under attack
[f=0027748] game_message: Claw is under attack
[f=0027899] game_message: Claw is under attack
[f=0028367] game_message: Claw is under attack
[f=0028517] game_message: Claw is under attack
[f=0029451] game_message: Claw is under attack
[f=0031084] game_message: Claw is under attack
[f=0031242] game_message: Claw is under attack
[f=0031392] game_message: Claw is under attack
[f=0032319] game_message: Claw is under attack
[f=0032820] game_message: Claw is under attack
[f=0033271] game_message: Fencer is under attack
[f=0033422] game_message: Claw is under attack
[f=0033572] game_message: Claw is under attack
[f=0033734] game_message: Claw is under attack
[f=0035770] game_message: Claw is under attack
[f=0035932] game_message: Claw is under attack
[f=0036116] Speed set to 1.9 [[Vak]Jaronidas]
[f=0036144] Speed set to 1.8 [[Vak]Jaronidas]
[f=0036149] Speed set to 1.7 [[Vak]Jaronidas]
[f=0036157] Speed set to 1.6 [[Vak]Jaronidas]
[f=0036178] game_message: Claw is under attack
[f=0036192] Speed set to 1.5 [[Vak]Jaronidas]
[f=0036332] game_message: Claw is under attack
[f=0036482] game_message: Claw is under attack
[f=0036632] game_message: Claw is under attack
[f=0036783] game_message: Claw is under attack
[f=0036934] game_message: Claw is under attack
[f=0037084] game_message: Claw is under attack
[f=0037242] game_message: Claw is under attack
[f=0037403] game_message: Claw is under attack
[f=0037556] game_message: Claw is under attack
[f=0037710] game_message: Claw is under attack
AL lib: (EE) ALCmmdevPlayback_mixerProc: WaitForSingleObjectEx error: 0x102
AL lib: (EE) ALCmmdevPlayback_mixerProc: WaitForSingleObjectEx error: 0x102
AL lib: (EE) ALCmmdevPlayback_mixerProc: WaitForSingleObjectEx error: 0x102
AL lib: (EE) ALCmmdevPlayback_mixerProc: WaitForSingleObjectEx error: 0x102
AL lib: (EE) ALCmmdevPlayback_mixerProc: WaitForSingleObjectEx error: 0x102
AL lib: (EE) ALCmmdevPlayback_mixerProc: WaitForSingleObjectEx error: 0x102
AL lib: (EE) ALCmmdevPlayback_mixerProc: WaitForSingleObjectEx error: 0x102
AL lib: (EE) ALCmmdevPlayback_mixerProc: WaitForSingleObjectEx error: 0x102
AL lib: (EE) ALCmmdevPlayback_mixerProc: WaitForSingleObjectEx error: 0x102
AL lib: (EE) ALCmmdevPlayback_mixerProc: WaitForSingleObjectEx error: 0x102
AL lib: (EE) ALCmmdevPlayback_mixerProc: WaitForSingleObjectEx error: 0x102
AL lib: (EE) ALCmmdevPlayback_mixerProc: WaitForSingleObjectEx error: 0x102
AL lib: (EE) ALCmmdevPlayback_mixerProc: WaitForSingleObjectEx error: 0x102
AL lib: (EE) ALCmmdevPlayback_mixerProc: WaitForSingleObjectEx error: 0x102
AL lib: (EE) ALCmmdevPlayback_mixerProc: WaitForSingleObjectEx error: 0x102
AL lib: (EE) ALCmmdevPlayback_mixerProc: WaitForSingleObjectEx error: 0x102
AL lib: (EE) ALCmmdevPlayback_mixerProc: WaitForSingleObjectEx error: 0x102
AL lib: (EE) ALCmmdevPlayback_mixerProc: WaitForSingleObjectEx error: 0x102
AL lib: (EE) ALCmmdevPlayback_mixerProc: WaitForSingleObjectEx error: 0x102
[f=0037807] Warning: [Watchdog] Hang detection triggered for Spring 104.0.1-1544-ge1f249f maintenance.
[f=0037807] Warning:    (in threads: {main,load,audio,vfsi}={1,0,0,0})
AL lib: (EE) ALCmmdevPlayback_mixerProc: WaitForSingleObjectEx error: 0x102
AL lib: (EE) ALCmmdevPlayback_mixerProc: WaitForSingleObjectEx error: 0x102
AL lib: (EE) ALCmmdevPlayback_mixerProc: WaitForSingleObjectEx error: 0x102
[f=0038121] Warning: DLL information:
[f=0038121] Error: 0x00400000   spring
[f=0038121] Error: 0x1db60000   ntdll
[f=0038121] Error: 0x1d290000   KERNEL32
[f=0038121] Error: 0x1b0d0000   KERNELBASE
[f=0038121] Error: 0x1d3d0000   ADVAPI32
[f=0038121] Error: 0x052d0000   GLU32
[f=0038121] Error: 0x1d5f0000   imagehlp
[f=0038121] Error: 0x157f0000   IPHLPAPI
[f=0038121] Error: 0x1d1e0000   msvcrt
[f=0038121] Error: 0x020c0000   OPENGL32
[f=0038121] Error: 0x1ba50000   SHELL32
[f=0038121] Error: 0x1d120000   SHLWAPI
[f=0038121] Error: 0x1b8c0000   USER32
[f=0038121] Error: 0x1d610000   WS2_32
[f=0038121] Error: 0x6b240000   libcurl
[f=0038121] Error: 0x6b600000   OpenAL32
[f=0038121] Error: 0x6b3c0000   libvorbisfile-3
[f=0038121] Error: 0x62e80000   zlib1
[f=0038121] Error: 0x6a1c0000   libIL
[f=0038121] Error: 0x6b8c0000   libfreetype-6
[f=0038121] Error: 0x64f80000   libfontconfig-1
[f=0038121] Error: 0x6ed80000   glew32
[f=0038121] Error: 0x6c740000   SDL2
[f=0038121] Error: 0x1d180000   sechost
[f=0038121] Error: 0x1b780000   RPCRT4
[f=0038121] Error: 0x1b670000   NSI
[f=0038121] Error: 0x157d0000   WINNSI
[f=0038121] Error: 0x1d670000   GDI32
[f=0038121] Error: 0x0aa60000   DDRAW
[f=0038121] Error: 0x1b460000   combase
[f=0038121] Error: 0x1ad60000   CRYPT32
[f=0038121] Error: 0x1b200000   WLDAP32
[f=0038121] Error: 0x1cf80000   ole32
[f=0038121] Error: 0x120c0000   WINMM
[f=0038121] Error: 0x6d540000   libvorbis-0
[f=0038121] Error: 0x70680000   libogg-0
[f=0038121] Error: 0x68f40000   libexpat-1
[f=0038121] Error: 0x1b740000   IMM32
[f=0038121] Error: 0x1b260000   OLEAUT32
[f=0038121] Error: 0x188c0000   VERSION
[f=0038121] Error: 0x1b050000   SspiCli
[f=0038121] Error: 0x16300000   DCIMAN32
[f=0038121] Error: 0x1ad40000   MSASN1
[f=0038121] Error: 0x12090000   WINMMBASE
[f=0038121] Error: 0x1d490000   MSCTF
[f=0038121] Error: 0x1b080000   cfgmgr32
[f=0038121] Error: 0x19ab0000   DEVOBJ
[f=0038121] Error: 0x041b0000   gameoverlayrenderer64
[f=0038121] Error: 0x1d480000   PSAPI
[f=0038121] Error: 0x19930000   uxtheme
[f=0038121] Error: 0x18410000   SHCORE
[f=0038121] Error: 0x18d00000   nvoglshim64
[f=0038121] Error: 0x594a0000   nvoglv64
[f=0038121] Error: 0x1d980000   SETUPAPI
[f=0038121] Error: 0x18ca0000   WTSAPI32
[f=0038121] Error: 0x1af40000   WINTRUST
[f=0038121] Error: 0x15910000   ntmarta
[f=0038121] Error: 0x18210000   dwmapi
[f=0038121] Error: 0x1ac30000   powrprof
[f=0038121] Error: 0x1aa20000   WINSTA
[f=0038121] Error: 0x19b00000   kernel.appcore
[f=0038121] Error: 0x1ab60000   CRYPTBASE
[f=0038121] Error: 0x1aaf0000   bcryptPrimitives
[f=0038121] Error: 0x1b330000   clbcatq
[f=0038121] Error: 0x18530000   MMDevApi
[f=0038121] Error: 0x04fc0000   AUDIOSES
[f=0038121] Error: 0x0d170000   dsound
[f=0038121] Error: 0x12650000   secur32
[f=0038121] Error: 0x1a4d0000   mswsock
[f=0038121] Error: 0x15670000   dhcpcsvc
[f=0038121] Error: 0x0fcf0000   napinsp
[f=0038121] Error: 0x0fcd0000   pnrpnsp
[f=0038121] Error: 0x19470000   NLAapi
[f=0038121] Error: 0x1a2d0000   DNSAPI
[f=0038121] Error: 0x0fcc0000   winrnr
[f=0038121] Error: 0x0fca0000   wshbth
[f=0038121] Error: 0x15350000   fwpuclnt
[f=0038121] Error: 0x0fc90000   rasadhlp
[f=0038121] Error: 0x167d0000   igd10iumd64
[f=0038121] Error: 0x1a770000   bcrypt
[f=0038121] Error: 0x1a740000   ncrypt
[f=0038121] Error: 0x1a700000   NTASN1
[f=0038121] Error: 0x56e60000   AIInterface
[f=0038121] Error: 0x7f350000   SkirmishAI
[f=0038121] Error: 0x08910000   dbghelp
[f=0038121] Error: 0x16390000   igdusc64
[f=0038121] Warning: Stacktrace (main) for Spring 104.0.1-1544-ge1f249f maintenance:
[f=0038121] Warning:    [ProgCtr=0000000000ac0508 StackPtr=000000000023a690 FramePtr=00000000018e9040]
[f=0038121] Warning:    (0) D:\Steam\steamapps\common\Zero-K\engine\win64\104.0.1-1544-ge1f249f\spring.exe [0x00AC0508]
[f=0038121] Warning:    (1) D:\Steam\steamapps\common\Zero-K\engine\win64\104.0.1-1544-ge1f249f\spring.exe [0x00AC190F]
[f=0038121] Warning:    (2) D:\Steam\steamapps\common\Zero-K\engine\win64\104.0.1-1544-ge1f249f\spring.exe [0x0042AF41]
[f=0038121] Warning:    (3) D:\Steam\steamapps\common\Zero-K\engine\win64\104.0.1-1544-ge1f249f\spring.exe [0x00516B51]
[f=0038121] Warning:    (4) D:\Steam\steamapps\common\Zero-K\engine\win64\104.0.1-1544-ge1f249f\spring.exe [0x004313B9]
[f=0038121] Warning:    (5) D:\Steam\steamapps\common\Zero-K\engine\win64\104.0.1-1544-ge1f249f\spring.exe [0x007CFAFA]
[f=0038121] Warning:    (6) D:\Steam\steamapps\common\Zero-K\engine\win64\104.0.1-1544-ge1f249f\spring.exe [0x007D2DD8]
[f=0038121] Warning:    (7) D:\Steam\steamapps\common\Zero-K\engine\win64\104.0.1-1544-ge1f249f\spring.exe [0x007BE9EB]
[f=0038121] Warning:    (8) D:\Steam\steamapps\common\Zero-K\engine\win64\104.0.1-1544-ge1f249f\spring.exe [0x00D6C35F]
[f=0038121] Warning:    (9) D:\Steam\steamapps\common\Zero-K\engine\win64\104.0.1-1544-ge1f249f\spring.exe [0x004013BD]
[f=0038121] Warning:    (10) D:\Steam\steamapps\common\Zero-K\engine\win64\104.0.1-1544-ge1f249f\spring.exe [0x004014CB]
[f=0038121] Warning:    (11) C:\Windows\system32\KERNEL32.DLL [0x00001412]
[f=0038121] Warning:    (12) C:\Windows\SYSTEM32\ntdll.dll [0x000154F4]
[f=0038121] Warning: Stacktrace (audio) for Spring 104.0.1-1544-ge1f249f maintenance:
[f=0038121] Warning:    [ProgCtr=00007ffb1dbf074a StackPtr=000000004cb8fc68 FramePtr=00000000fffffffe]
[f=0038121] Warning:    (0) C:\Windows\SYSTEM32\ntdll.dll [0x0009074A]
[f=0038121] Warning:    (1) C:\Windows\system32\KERNELBASE.dll [0x00001118]
[f=0038121] Warning:    (2) D:\Steam\steamapps\common\Zero-K\engine\win64\104.0.1-1544-ge1f249f\spring.exe [0x00B31D4A]
[f=0038121] Warning:    (3) D:\Steam\steamapps\common\Zero-K\engine\win64\104.0.1-1544-ge1f249f\spring.exe [0x00B32E8C]
[f=0038121] Warning:    (4) D:\Steam\steamapps\common\Zero-K\engine\win64\104.0.1-1544-ge1f249f\spring.exe [0x00887E8F]
[f=0038121] Warning:    (5) D:\Steam\steamapps\common\Zero-K\engine\win64\104.0.1-1544-ge1f249f\spring.exe [0x00D51900]
[f=0038121] Warning:    (6) D:\Steam\steamapps\common\Zero-K\engine\win64\104.0.1-1544-ge1f249f\spring.exe [0x00B31174]
[f=0038121] Warning:    (7) C:\Windows\system32\msvcrt.dll [0x00010B13]
[f=0038121] Warning:    (8) C:\Windows\system32\msvcrt.dll [0x00010BCD]
[f=0038121] Warning:    (9) C:\Windows\system32\KERNEL32.DLL [0x00001412]
[f=0038121] Warning:    (10) C:\Windows\SYSTEM32\ntdll.dll [0x000154F4]
[f=0041475] Lost connection - Automatic logout.
[f=0041475] [liblobby] Error: Lobby:_OnLeftBattle: Tried to remove user from unknown battle: 2741
[f=0041475] [liblobby] Error: Lobby:_OnLeftBattle: Tried to remove user from unknown battle: 2726
[f=0041475] [liblobby] Error: Lobby:_OnLeftBattle: Tried to remove user from unknown battle: 2744
[f=0041475] [liblobby] Error: Lobby:_OnLeftBattle: Tried to remove user from unknown battle: 2751
[f=0041475] [liblobby] Error: Lobby:_OnLeftBattle: Tried to remove user from unknown battle: 2744
[f=0041475] [liblobby] Error: Lobby:_OnLeftBattle: Tried to remove user from unknown battle: 2744
[f=0041475] [liblobby] Error: Lobby:_OnLeftBattle: Tried to remove user from unknown battle: 2744
[f=0041528] game_message: Claw is under attack
[f=0041692] game_message: Claw is under attack
[f=0042262] game_message: Claw is under attack
[f=0042455] [Vak]Jaronidas paused the game
[f=0042455] SetSettings Int, XResolution, 1366
[f=0042455] SetSettings Int, YResolution, 768
[f=0042455] SetSettings Int, WindowPosX, 0
[f=0042455] SetSettings Int, WindowPosY, 0
[f=0042455] SetSettings Value, Fullscreen, 1
Zero-K.exe Information: 0 : Chobbyla << GaAddDesignEvent {"Value":1,"EventID":"events_2020_05_27:game_start:singleplayer:lone_other_skirmish"}
[f=0042455] SetSettings Int, MaxDynamicMapLights, 1
[f=0042455] SetSettings Value, DynamicSky, 0
[f=0042455] SetSettings Value, CamTimeFactor, 1
[f=0042455] [Settings] Warning: No such key: ZKUseNewChiliRTT, but setting it as string anyway.
[f=0042455] SetSettings Value, LODScale, 1
[f=0042455] SetSettings Int, BumpWaterDepthBits, 16
[f=0042455] SetSettings Value, FullscreenEdgeMove, 1
[f=0042455] [Settings] Warning: No such key: FSAALevel, but setting it as string anyway.
[f=0042455] [Settings] Warning: No such key: BuildWarnings, but setting it as string anyway.
[f=0042455] SetSettings Int, GroundDetail, 70
[f=0042455] SetSettings Value, CamTimeExponent, 4
[f=0042455] SetSettings Int, ShadowMapSize, 2048
[f=0042455] SetSettings Int, InitialNetworkTimeout, 0
[f=0042455] SetSettings Int, RotOverheadScrollSpeed, 30
[f=0042455] [Settings] Warning: No such key: SmoothPoints, but setting it as string anyway.
[f=0042455] [Settings] Warning: No such key: LuaAutoModWidgets, but setting it as string anyway.
[f=0042455] SetSettings Int, GrassDetail, 0
[f=0042455] SetSettings Int, BumpWaterReflection, 0
[f=0042455] SetSettings Value, LODScaleRefraction, 1
[f=0042455] SetSettings Int, MaximumTransmissionUnit, 0
[f=0042455] SetSettings Int, FPSScrollSpeed, 30
[f=0042455] SetSettings Value, AdvSky, 0
[f=0042455] SetSettings Int, CamMode, 1
[f=0042455] SetSettings Int, MaxDynamicModelLights, 1
[f=0042455] SetSettings Value, MiddleClickScrollSpeed, -0.0025
[f=0042455] SetSettings Int, HangTimeout, 30
[f=0042455] SetSettings Int, Water, 4
[f=0042455] SetSettings Value, MouseDragScrollThreshold, 0
[f=0042455] [Settings] Warning: No such key: LogFlush, but setting it as string anyway.
[f=0042455] SetSettings Value, LuaGarbageCollectionMemLoadMult, 100
[f=0042455] SetSettings Value, FeatureDrawDistance, 600000
[f=0042455] SetSettings Value, UsePBO, 1
[f=0042455] SetSettings Value, LuaShaders, 1
[f=0042455] SetSettings Int, BumpWaterTexSizeReflection, 64
[f=0042455] SetSettings Int, ForceDisableShaders, 0
[f=0042455] SetSettings Int, GroundScarAlphaFade, 0
[f=0042455] [Settings] Warning: No such key: Version, but setting it as string anyway.
[f=0042455] SetSettings Int, OverheadScrollSpeed, 30
[f=0042455] SetSettings Int, NetworkLossFactor, 1
[f=0042455] SetSettings Value, EdgeMoveWidth, 0.003
[f=0042455] SetSettings Int, LinkIncomingPeakBandwidth, 65536
[f=0042455] SetSettings Int, FontSize, 18
[f=0042455] [Settings] Warning: No such key: snd_general, but setting it as string anyway.
[f=0042455] SetSettings Value, BumpWaterBlurReflection, 0
[f=0042455] SetSettings Value, LODScaleShadow, 1
[f=0042455] SetSettings Int, UnitLodDist, 9999
[f=0042455] SetSettings Value, ShowClock, 0
[f=0042455] SetSettings Value, AdvMapShading, 1
[f=0042455] SetSettings Int, ReconnectTimeout, 0
[f=0042455] [Settings] Warning: No such key: interfaceScale, but setting it as string anyway.
[f=0042455] [Settings] Warning: No such key: MoveWarnings, but setting it as string anyway.
[f=0042455] [Settings] Warning: No such key: WorkerThreadSpinTime, but setting it as string anyway.
[f=0042455] SetSettings Int, CubeTexSizeReflection, 64
------- TRUNCATED -------
Loaded gadget:  unit_factory_flatten.lua  <unit_factory_flatten.lua>
Loaded gadget:  unit_factory_plate.lua  <unit_factory_plate.lua>
Loaded gadget:  unit_fall_damage.lua  <unit_fall_damage.lua>
Loaded gadget:  unit_fighter_pullup.lua  <unit_fighter_pullup.lua>
Loaded gadget:  unit_gamerules_events.lua  <unit_gamerules_events.lua>
Loaded gadget:  unit_grass_cutter.lua  <unit_grass_cutter.lua>
Loaded gadget:  unit_gunship_climb.lua  <unit_gunship_climb.lua>
Loaded gadget:  unit_gunship_oscillate.lua  <unit_gunship_oscillate.lua>
Loaded gadget:  unit_impulsefloat_toggle.lua  <unit_impulsefloat_toggle.lua>
Loaded gadget:  unit_marketplace.lua  <unit_marketplace.lua>
Loaded gadget:  unit_mex_overdrive.lua  <unit_mex_overdrive.lua>
Loaded gadget:  unit_overkill_prevention.lua  <unit_overkill_prevention.lua>
Loaded gadget:  unit_overkill_prevention_placeholder.lua  <unit_overkill_prevention_placeholder.lua>
Loaded gadget:  unit_planetwars.lua  <unit_planetwars.lua>
Loaded gadget:  unit_prevent_lab_hax.lua  <unit_prevent_lab_hax.lua>
Loaded gadget:  unit_prevent_landship.lua  <unit_prevent_landship.lua>
Loaded gadget:  unit_prevent_turret_overshoot.lua  <unit_prevent_turret_overshoot.lua>
Loaded gadget:  unit_priority.lua   <unit_priority.lua>
Loaded gadget:  unit_radar_wobble.lua  <unit_radar_wobble.lua>
Loaded gadget:  unit_regeneration.lua  <unit_regeneration.lua>
Loaded gadget:  unit_removal_from_rezzed_structure.lua  <unit_removal_from_rezzed_structure.lua>
Loaded gadget:  unit_rezz_hp.lua    <unit_rezz_hp.lua>
Loaded gadget:  unit_self_destruct.lua  <unit_self_destruct.lua>
Loaded gadget:  unit_solar_force_closed.lua  <unit_solar_force_closed.lua>
Loaded gadget:  unit_spherical_los.lua  <unit_spherical_los.lua>
Loaded gadget:  unit_starlight_handler.lua  <unit_starlight_handler.lua>
Loaded gadget:  unit_stealth.lua    <unit_stealth.lua>
Loaded gadget:  unit_target_lookahead.lua  <unit_target_lookahead.lua>
Loaded gadget:  unit_target_priority.lua  <unit_target_priority.lua>
Loaded gadget:  unit_transport_load_unload.lua  <unit_transport_load_unload.lua>
Loaded gadget:  unit_transport_speed.lua  <unit_transport_speed.lua>
Loaded gadget:  unit_turn_without_interia.lua  <unit_turn_without_interia.lua>
Loaded gadget:  unit_untargetable.lua  <unit_untargetable.lua>
Loaded gadget:  unit_wanted_speed.lua  <unit_wanted_speed.lua>
Loaded gadget:  unit_water_effects.lua  <unit_water_effects.lua>
Loaded gadget:  unit_windmill_control.lua  <unit_windmill_control.lua>
Loaded gadget:  unit_xp.lua         <unit_xp.lua>
Loaded gadget:  unit_zenithskylinecheck.lua  <unit_zenithskylinecheck.lua>
Loaded gadget:  unit_zombies.lua    <unit_zombies.lua>
Loaded gadget:  wake_fx.lua         <wake_fx.lua>
Loaded gadget:  weapon_ignore_gibs.lua  <weapon_ignore_gibs.lua>
Loaded gadget:  weapon_impulse.lua  <weapon_impulse.lua>
Loaded gadget:  weapon_noexplode_stopper.lua  <weapon_noexplode_stopper.lua>
Loaded gadget:  weapon_shield_merge.lua  <weapon_shield_merge.lua>
Loaded gadget:  weapon_single_hit.lua  <weapon_single_hit.lua>
Loaded gadget:  weapon_trail_burnout.lua  <weapon_trail_burnout.lua>
Loaded gadget:  Commander Upgrade   <unit_commander_upgrade.lua>
Loaded gadget:  CustomUnitShaders   <api_custom_unit_shaders.lua>
Loaded gadget:  UnitCloakShield     <unit_cloak_shield.lua>
Loaded gadget:  Lups Cloak FX       <lups_cloak_fx.lua>
Loaded gadget:  Chicken control     <chicken_control.lua>
Loaded gadget:  Area Denial         <weapon_area_damage.lua>
Loaded gadget:  Lups                <lups_wrapper.lua>
Loaded gadget:  Lups Shield         <lups_shield.lua>
Loaded gadget:  Awards              <awards.lua>
Loaded gadget:  Chicken Spawner     <unit_spawner.lua>
Loaded gadget:  Gadget Profiler New  <dbg_gadget_profiler_new.lua>
Loaded gadget:  Profiler            <dbg_profiler.lua>
[f=-000001] Unsynced LuaRules: finished loading
[f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaGaia"
[f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaUI"
[f=-000001] LuaUI Entry Point: "luaui.lua"
[f=-000001] LuaSocket Support: enabled
[f=-000001] Reloading GUI config from file: LuaUI/ctrlpanel.txt
[f=-000001] localWidgets, nil, true, true
[f=-000001] LuaUI: bound F11 to the widget selector
[f=-000001] LuaUI: bound CTRL+F11 to tweak mode
[f=-000001] Spring.GetMyPlayerID(), 0
[f=-000001] Spring.GetMyPlayerID() done, <table>
[f=-000001] USE_OLD_CHILI
[f=-000001] Loading last game win data
[f=-000001] Resetting win data
[f=-000001] Last game player count: 1, This game player count: 1
[f=-000001] Last game allyTeam count: 3, This game allyTeam count: 3
[f=-000001] Player and team counts match, continuing
[f=-000001] Testing last game's team 0 mapped to this game's team 0
[f=-000001] All players and teams match from last game, using last game's scores as base
[f=-000001] Loaded API widget:  i18n                <api_i18n.lua>
[f=-000001] Loaded API widget:  Shared Functions    <api_shared_functions.lua>
[f=-000001] Loaded API widget:  Hacky version fix   <hacky_version_fix.lua>
[f=-000001] Loaded API widget:  Cluster Detection   <api_cluster_detection.lua>
[f=-000001] Loaded API widget:  Win Counter         <api_win_counter.lua>
[f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry in modoption is empty or in invalid format
[f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry for player [Vak]Jaronidas is empty or in invalid format
[f=-000001] Loaded API widget:  Modular Comm Info   <api_modularcomms.lua>
[f=-000001] Loaded API widget:  Draw Mouse Build    <api_draw_mouse_build.lua>
[f=-000001] Loaded API widget:  Lobby Battle Status  <api_lobby_battle_status.lua>
[f=-000001] Loaded API widget:  CommandInsert       <cmd_commandinsert.lua>
[f=-000001] Loaded API widget:  Pre-Selection Handler  <api_preselection.lua>
[f=-000001] Loaded API widget:  Lups                <lups_wrapper.lua>
[f=-000001] Loaded API widget:  Lag (AFK) monitor   <api_lag_monitor.lua>
[f=-000001] Loaded API widget:  Chili Framework     <api_chili.lua>
[f=-000001] Loaded widget:  Selection Hierarchy  <gui_selection_hierarchy.lua>
[f=-000001] Loaded widget:  Save/Load API       <api_saveload.lua>
[f=-000001] Loaded widget:  Chili Highlight     <gui_chili_highlight.lua>
[f=-000001] Loaded widget:  Draw After Chili    <gui_api_draw_after_chili.lua>
[f=-000001] Hardware mouse-cursor is enabled!
[f=-000001] Set "shadows" config-parameter to 2
[f=-000001] Ground-decal rendering is enabled!
[f=-000001] Set maximum particles to: 12000
[f=-000001] Set UnitLodDist to 9999
[f=-000001] Set UnitIconDist to 151
[f=-000001] model shaders is enabled!
[f=-000001] SetLobbyButtonEnabled, false
[f=-000001] Loaded widget:  EPIC Menu           <gui_epicmenu.lua>
[f=-000001] Loaded widget:  Depth of Field Shader  <gfx_dof.lua>
[f=-000001] Loaded widget:  Hide Interface and Mouse Cursor  <gui_hide_interface_action.lua>
[f=-000001] Loaded widget:  Chili Widget Selector  <api_chili_widgetselector.lua>
[f=-000001] Loaded widget:  Chili Minimap       <gui_chili_minimap.lua>
[f=-000001] Deferred Rendering (gfx_deferred_rendering.lua) requires  AllowDeferredMapRendering and AllowDeferredModelRendering to be enabled in springsettings.cfg!
[f=-000001] Loaded widget:  Deferred rendering  <gfx_deferred_rendering.lua>
[f=-000001] Mexspot Fetcher fetching
[f=-000001] Loaded widget:  Mexspot Fetcher     <api_mexspot_fetcher.lua>
[f=-000001] Team highlighting: Disabled
[f=-000001] Loaded widget:  Teamhighlight option  <gui_teamhighlight.lua>
[f=-000001] Loaded widget:  Local Team Colors   <gui_local_colors.lua>
[f=-000001] Loaded widget:  Display Keys 2      <gui_chili_display_keys.lua>
[f=-000001] Loaded widget:  Save Game Menu      <gui_savegame.lua>
[f=-000001] Loaded widget:  Specific Unit Reclaimer  <unit_unit_reclaimer.lua>
[f=-000001] Loaded widget:  One click weapon handler  <unit_oneclick_weapon.lua>
[f=-000001] Loaded widget:  Area-reclaim trees  <unit_tree_reclaim.lua>
[f=-000001] Loaded widget:  Attack Command Helper  <cmd_attack_command_helper.lua>
[f=-000001] Loaded widget:  Unit Target Command Helper  <gui_unit_target_command_helper.lua>
[f=-000001] Loaded widget:  Selection Modkeys   <gui_selection_modkeys.lua>
[f=-000001] Loaded widget:  Chili Global Commands  <gui_chili_global_commands.lua>
[f=-000001] Loaded widget:  Outline No Shader   <gfx_outline_no_shader.lua>
[f=-000001] Loaded widget:  Unit Icons          <unit_icons.lua>
[f=-000001] Loaded widget:  Terraform Icon Draw  <unit_terraform_draw.lua>
[f=-000001] Loaded widget:  Noises              <snd_noises.lua>
[f=-000001] Loaded widget:  HealthBars          <unit_healthbars.lua>
[f=-000001] Loaded widget:  Chili Commander Upgrade  <gui_chili_commander_upgrade.lua>
[f=-000001] Loaded widget:  Chili Vote Display  <gui_chili_vote.lua>
[f=-000001] Loaded widget:  Auto Patrol Nanos   <unit_auto_patrol_nanos.lua>
[f=-000001] Loaded widget:  Factory Plate Placer  <cmd_factory_plate_placer.lua>
[f=-000001] Loaded widget:  Unit Marker Zero-K  <unit_marker.lua>
[f=-000001] Loaded widget:  EndGame Stats       <gui_chili_endgraph.lua>
[f=-000001] Loaded widget:  Double-Click attack-move  <cmd_doubleclick_attackmove.lua>
[f=-000001] Loaded widget:  Cloak Fire State 2  <unit_cloakfirestate2.lua>
[f=-000001] Loaded widget:  BuildETA            <gui_build_eta.lua>
[f=-000001] Loaded widget:  Initial Queue ZK    <unit_initial_queue.lua>
[f=-000001] Loaded widget:  Objectives          <mission_objectives.lua>
[f=-000001] Loaded widget:  Transport AI        <unit_transport_ai.lua>
[f=-000001] Loaded widget:  NoDuplicateOrders   <cmd_no_duplicate_orders.lua>
[f=-000001] Loaded widget:  Easy Facing         <gui_easyfacing.lua>
[f=-000001] Loaded widget:  Start Point Remover & Comm Selector  <init_start_point_remover.lua>
[f=-000001] Loaded widget:  Chili AI Set Start  <gui_chili_ai_start_pos.lua>
[f=-000001] Loaded widget:  Ghost Site          <unit_ghostsite.lua>
[f=-000001] Loaded widget:  Attack Warning      <unit_attack_warning.lua>
[f=-000001] Loaded widget:  Music Player v2     <snd_music2.lua>
[f=-000001] Loaded widget:  Set Springsettings and Config  <api_set_springsettings.lua>
[f=-000001] Loaded widget:  MetalFeatures (new)  <gui_metal_features_new.lua>
[f=-000001] Loaded widget:  Missile Silo Commands  <cmd_missile_silo.lua>
[f=-000001] Loaded widget:  Transport Load Double Tap  <cmd_select_load.lua>
[f=-000001] Loaded widget:  Stop Self-D         <cmd_stop_selfd.lua>
[f=-000001] Loaded widget:  Stereo3D            <gfx_stereo3d.lua>
[f=-000001] Loaded widget:  State Reverse Toggle  <cmd_state_reverse_toggle.lua>
[f=-000001] Loaded widget:  Spectate Selected Team  <gui_spectate_selected_team.lua>
[f=-000001] Loaded widget:  SmoothCam           <camera_smoothcam.lua>
[f=-000001] Loaded widget:  Smart Bombers       <unit_smart_bombers.lua>
[f=-000001] Loaded widget:  Simple Settings     <gui_simple_settings.lua>
[f=-000001] Loaded widget:  Showeco and Grid Drawer  <gui_showeco_action.lua>
[f=-000001] Loaded widget:  Show selected unit range  <unit_show_selected_range.lua>
[f=-000001] Loaded widget:  Show All Commands v2  <unit_showallcommands_2.lua>
[f=-000001] Loaded widget:  ReclaimInfo         <gui_reclaiminfo.lua>
[f=-000001] Loaded widget:  Raw Move Issue      <cmd_raw_move_issue.lua>
[f=-000001] Loaded widget:  Point Tracker       <gui_point_tracker.lua>
[f=-000001] Loaded widget:  Keep Target         <cmd_keep_target.lua>
[f=-000001] Loaded widget:  Orbit Command       <cmd_orbit.lua>
[f=-000001] Loaded widget:  Morph Finished notification  <unit_morph_finished.lua>
[f=-000001] Loaded widget:  Mission Results Handler  <mission_results.lua>
[f=-000001] Loaded widget:  Missile Silo Range  <missilesilo_range.lua>
[f=-000001] Loaded widget:  Misc default command replacements  <unit_default_commands.lua>
[f=-000001] Loaded widget:  MinimapEvents       <minimap_events.lua>
[f=-000001] Mex Placement Initialised with 80 spots.
[f=-000001] Loaded widget:  Mex Placement Handler  <cmd_mex_placement.lua>
[f=-000001] Loaded widget:  Local Widgets Config  <localwidgets.lua>
[f=-000001] Projectile Lights (gfx_projectile_lights.lua) - Deferred rendering widget not found.
[f=-000001] Loaded widget:  Projectile Lights   <gfx_projectile_lights.lua>
[f=-000001] Loaded widget:  In-game Ignore      <ignore.lua>
[f=-000001] Loaded widget:  In-game Guide       <gui_ingame_guide.lua>
[f=-000001] Loaded widget:  Highlight Geos      <gui_highlight_geos.lua>
[f=-000001] Loaded widget:  Haven Handler       <gui_havens.lua>
[f=-000001] Loaded widget:  Guard Remove        <cmd_guard_remove.lua>
[f=-000001] Loaded widget:  Comm-n-Elo Startpos. Info  <init_startpointelocom_info.lua>
[f=-000001] Input grabbing is enabled!
[f=-000001] Input grabbing is enabled!
[f=-000001] Loaded widget:  Grab Input          <api_grabinput.lua>
[f=-000001] Loaded widget:  Game Analytics Handler  <api_game_analytics.lua>
[f=-000001] Loaded widget:  Auto Group          <unit_auto_group.lua>
[f=-000001] Loaded widget:  Galaxy Battle Handler  <mission_galaxy_battle_handler.lua>
[f=-000001] Loaded widget:  Ferry Points        <cmd_ferry_points.lua>
[f=-000001] Loaded widget:  Economic Victory Announcer  <gui_economic_victory_announcer.lua>
[f=-000001] Loaded widget:  Decoration Handler  <unit_decoration_handler.lua>
[f=-000001] Loaded widget:  Auto First Build Facing  <init_autofirstbuildfacing.lua>
[f=-000001] Loaded widget:  Decloak Range       <unit_decloak_range.lua>
[f=-000001] Loaded widget:  Darkening           <gui_darkening.lua>
[f=-000001] Loaded widget:  Chili Spectator Panels  <gui_chili_spectator_panels.lua>
[f=-000001] Loaded widget:  Startup Info and Selector  <init_startup_info_selector.lua>
[f=-000001] Loaded widget:  Chili Selections & CursorTip v2  <gui_chili_selections_and_cursortip.lua>
[f=-000001] Loaded widget:  Chili Rejoining Progress Bar  <gui_chili_rejoin_progress.lua>
[f=-000001] Loaded widget:  Chili Nuke Warning  <gui_chili_nuke_warning.lua>
[f=-000001] Loaded widget:  Chili Inactivity Win  <gui_chili_inactivity_win.lua>
[f=-000001] Loaded widget:  Chili EndGame Window  <gui_chili_endgamewindow.lua>
[f=-000001] Loaded widget:  Chili Economy Panel Default  <gui_chili_economy_panel2.lua>
[f=-000001] Loaded widget:  Context Menu        <gui_contextmenu.lua>
[f=-000001] Loaded widget:  Cheat Sheet         <gui_chili_cheats.lua>
[f=-000001] Loaded widget:  CameraShake         <camera_shake.lua>
[f=-000001] Loaded widget:  Blast Radius        <gui_blastradius.lua>
[f=-000001] Loaded widget:  Autoquit            <autoquit.lua>
[f=-000001] Loaded widget:  Area Attack Tweak   <cmd_area_attack_tweak.lua>
[f=-000001] Loaded widget:  Antinuke Coverage   <gui_antinuke_coverage.lua>
[f=-000001] Loaded widget:  Defense Range Zero-K  <gui_defenserange.lua>
[f=-000001] Loaded widget:  UnitNoStuckInFactory  <unit_nostuck_infactory.lua>
[f=-000001] Loaded widget:  Unit Start State    <unit_start_state.lua>
[f=-000001] Loaded widget:  Smooth Scroll       <camera_smooth_move.lua>
[f=-000001] Loaded widget:  Persistent Build Spacing  <gui_persistent_build_spacing.lua>
[f=-000001] Loaded widget:  Chili Custom Modoptions Info  <gui_custommodoptions_info.lua>
[f=-000001] Loaded widget:  Icon Sets           <gui_icon_sets.lua>
[f=-000001] Loaded widget:  Attack AoE          <gui_attack_aoe.lua>
[f=-000001] Loaded widget:  PlanetWars Info     <gui_planetwars_info.lua>
[f=-000001] <Replay control buttons> Live mode. Widget removed.
[f=-000001] Loaded widget:  Replay control buttons  <gui_replay_controls.lua>
[f=-000001] Loaded widget:  Stockpiler          <unit_stockpile.lua>
[f=-000001] Loaded widget:  UnitShapes          <unit_shapes.lua>
[f=-000001] Loaded widget:  MessageBoxes ZK     <mission_messagebox_zk.lua>
[f=-000001] Loaded widget:  Commands FX         <gfx_commands_fx.lua>
[f=-000001] Loaded widget:  Map Edge Extension  <map_edge_extension.lua>
[f=-000001] Loaded widget:  Cloaker Guard       <unit_cloaker_guard.lua>
[f=-000001] Loaded widget:  Building Starter    <unit_building_starter.lua>
[f=-000001] Loaded widget:  State Icons         <unit_state_icons.lua>
[f=-000001] Loaded widget:  Shield Guard        <unit_shield_guard.lua>
[f=-000001] Loaded widget:  Selection Send      <api_selectionsend.lua>
[f=-000001] Loaded widget:  Rank Icons 2        <unit_rank_icons.lua>
[f=-000001] Loaded widget:  Gadget Icons        <api_gadget_icons.lua>
[f=-000001] Loaded widget:  AllyCursors         <gui_ally_cursors.lua>
[f=-000001] Loaded widget:  Lua Metal Decals    <gfx_dynamic_metal.lua>
[f=-000001] Loaded widget:  Disable Bad Widgets  <api_widget_disabler.lua>
[f=-000001] Loaded widget:  Units on Fire       <gfx_lups_units_on_fire.lua>
[f=-000001] Loaded widget:  Smoke Signals       <gfx_lups_smokesignal.lua>
[f=-000001] Loaded widget:  LupsManager         <gfx_lups_manager.lua>
[f=-000001] Loaded widget:  Vertical Line on Radar Dots v2  <gui_vertlineaid.lua>
[f=-000001] Loaded widget:  Newton Firezone     <cmd_newton_firezone.lua>
[f=-000001] Loaded widget:  Receive Units Indicator  <gui_recv_indicator.lua>
[f=-000001] Loaded widget:  Auto-toggle false color vision  <gui_auto_engine_falsecolor.lua>
[f=-000001] Loaded widget:  Chili Crude Player List  <gui_chili_crudeplayerlist.lua>
[f=-000001] Loaded widget:  Chili Pro Console   <gui_chili_proconsole_test.lua>
[f=-000001] Loaded widget:  Chili Docking       <api_chili_docking.lua>
[f=-000001] Loaded widget:  HUD Presets         <gui_hud_presets.lua>
[f=-000001] Loaded widget:  Lasso Terraform GUI  <gui_lasso_terraform.lua>
[f=-000001] Loaded widget:  Image Preloader     <dbg_img_preload.lua>
[f=-000001] Loaded widget:  Chili Core Selector  <gui_chili_core_selector.lua>
[f=-000001] Loaded widget:  Custom Markers      <gui_custom_markers.lua>
[f=-000001] Loaded widget:  Select Keys         <gui_selectkeys.lua>
[f=-000001] Loaded widget:  Start Boxes         <minimap_startbox_new.lua>
[f=-000001] Loaded widget:  Default Group Recall Fix  <gui_group_recall_fix.lua>
[f=-000001] Loaded widget:  Restricted Zones    <gui_restrictedzones.lua>
[f=-000001] Loaded widget:  Pause Screen        <gui_pausescreen.lua>
[f=-000001] Loaded widget:  Chili Share menu v1.24  <gui_chili_share.lua>
[f=-000001] Loaded widget:  Jumpjet GUI         <gui_jumpjets.lua>
[f=-000001] Loaded widget:  CustomFormations2   <cmd_customformations2.lua>
[f=-000001] SetSunLighting
[f=-000001] Loaded widget:  Sun and Atmosphere Handler.  <gfx_sun_and_atmosphere.lua>
[f=-000001] Lua garbage collection rate: 30/s
[f=-000001] Loaded widget:  GC Control          <api_gc_control.lua>
[f=-000001] Error in [Outline Shader] widget: Deferred shading is not enabled or advanced shading is not active
[f=-000001] Loaded widget:  Outline Shader      <gfx_outline_shader.lua>
[f=-000001] Loaded widget:  Text To Speech Control  <snd_text_to_speech.lua>
[f=-000001] Loaded widget:  Persistent Build Height  <gui_persistent_build_height.lua>
[f=-000001] Loaded widget:  Layout Handler      <cmd_layout_handler.lua>
[f=-000001] Loaded widget:  Color Blindness Correction  <gfx_color_blindness_correction.lua>
[f=-000001] Loaded widget:  Chili Integral Menu  <gui_chili_integral_menu.lua>
[f=-000001] Removed 'GC at >100MB': disabled.
[f=-000001] Loaded widget:  GC at >300MB        <dbg_forcegc_spring97.lua>
[f=-000001] Writing last game win data
[f=-000001] LuaUI v0.3
[f=-000001] [Game::Load][5] globalQuit=0 forcedQuit=0
[f=-000001] [LoadScreen::SetLoadMessage] text="[LoadFinalize] finalizing PFS"
[f=-000001] [Path] [PathEstimator::CalcHash][Init] BLOCK_SIZE=16
[f=-000001] [Path] [PathEstimator::CalcHash][Init] PATHESTIMATOR_VERSION=100
[f=-000001] [Path] [PathEstimator::CalcHash][Init] heightMapChecksum=3a1cd46c
[f=-000001] [Path] [PathEstimator::CalcHash][Init] typeMapChecksum=37560093
[f=-000001] [Path] [PathEstimator::CalcHash][Init] moveDefChecksum=a946f860
[f=-000001] [Path] [PathEstimator::CalcHash][Init] blockMapChecksum=29a
[f=-000001] [Path] [PathEstimator::CalcHash][Init] estimatorHashCode=1ab9d06d
[f=-000001] [Path] [PathEstimator::ReadFile] hash=1ab9d06d file="cache\104dev-maintenance/paths/Comet Catcher Redux v3.1.pe-1ab9d06d.zip" (exists=1)
[f=-000001] [LoadScreen::SetLoadMessage] text="Reading Estimate PathCosts [16]"
[f=-000001] [Path] [PathEstimator::CalcHash][Init] BLOCK_SIZE=32
[f=-000001] [Path] [PathEstimator::CalcHash][Init] PATHESTIMATOR_VERSION=100
[f=-000001] [Path] [PathEstimator::CalcHash][Init] heightMapChecksum=3a1cd46c
[f=-000001] [Path] [PathEstimator::CalcHash][Init] typeMapChecksum=37560093
[f=-000001] [Path] [PathEstimator::CalcHash][Init] moveDefChecksum=a946f860
[f=-000001] [Path] [PathEstimator::CalcHash][Init] blockMapChecksum=29a
[f=-000001] [Path] [PathEstimator::CalcHash][Init] estimatorHashCode=1ab9d07d
[f=-000001] [Path] [PathEstimator::ReadFile] hash=1ab9d07d file="cache\104dev-maintenance/paths/Comet Catcher Redux v3.1.pe2-1ab9d07d.zip" (exists=1)
[f=-000001] [LoadScreen::SetLoadMessage] text="Reading Estimate PathCosts [32]"
[f=-000001] [LoadScreen::SetLoadMessage] text="[LoadFinalize] finalized PFS (252ms, checksum b808c5eb)"
[f=-000001] [LoadScreen::SetLoadMessage] text="Loading Skirmish AIs"
[f=-000001] [EOH::CreateSkirmishAI(id=0)]
[f=-000001] [AIWrapper::PreInit][AI=0 team=1] creating callbacks
[f=-000001] Skirmish AI <Circuit Hard-stable>: 1.0.8
[f=-000001] Skirmish AI <Circuit Hard-stable>: Loading the Terrain-Map ...
[f=-000001] Skirmish AI <Circuit Hard-stable>:   Water Damage: 0.000000
[f=-000001] Skirmish AI <Circuit Hard-stable>:   Sector-Map Block Size: 64
[f=-000001] Skirmish AI <Circuit Hard-stable>:   Sector-Map Size: 12288 (x96, z128)
[f=-000001] Skirmish AI <Circuit Hard-stable>:   Determining Usable Terrain for all units ...
[f=-000001] Skirmish AI <Circuit Hard-stable>:   Map Land Percent: 100.00%
[f=-000001] Skirmish AI <Circuit Hard-stable>:   Minimum Elevation: 0.00
[f=-000001] Skirmish AI <Circuit Hard-stable>:   Immobile-Type: Min/Max Elevation=(-0.000000 / any)     Is buildable across 100.000000% of the map. (used by 33 unit-defs)
[f=-000001] Skirmish AI <Circuit Hard-stable>:   Immobile-Type: Min/Max Elevation=(-20.000000 / any)    Is buildable across 100.000000% of the map. (used by 1 unit-defs)
[f=-000001] Skirmish AI <Circuit Hard-stable>:   Immobile-Type: Min/Max Elevation=(any / any)   Is buildable across 100.000000% of the map. (used by 33 unit-defs)
[f=-000001] Skirmish AI <Circuit Hard-stable>:   Immobile-Type: Min/Max Elevation=(any / any)   Is buildable across 100.000000% of the map. (used by 37 unit-defs)
[f=-000001] Skirmish AI <Circuit Hard-stable>:   Immobile-Type: Min/Max Elevation=(any / -15.000000)    Is buildable across 0.000000% of the map. (used by 2 unit-defs)
[f=-000001] Skirmish AI <Circuit Hard-stable>:   Immobile-Type: Min/Max Elevation=(any / -10.000000)    Is buildable across 0.000000% of the map. (used by 1 unit-defs)
[f=-000001] Skirmish AI <Circuit Hard-stable>:   Mobile-Type: Min/Max Elevation=(-5000.00 / any)    Max Slope=(0.41))   Move-Data used:'akbot6'     Has 1 Map-Area(s) occupying 96.94% of the map. (used by 351 unit-defs)
[f=-000001] Skirmish AI <Circuit Hard-stable>:   Mobile-Type: Min/Max Elevation=(any / -15.00)      Max Slope=(1.00))   Move-Data used:'boat5'      Has 0 Map-Area(s) occupying 0.00% of the map. (used by 3 unit-defs)
[f=-000001] Skirmish AI <Circuit Hard-stable>:   Mobile-Type: Min/Max Elevation=(-22.00 / any)      Max Slope=(0.41))   Move-Data used:'kbot4'      Has 1 Map-Area(s) occupying 96.94% of the map. (used by 32 unit-defs)
[f=-000001] Skirmish AI <Circuit Hard-stable>:   Mobile-Type: Min/Max Elevation=(-16.00 / any)      Max Slope=(1.00))   Move-Data used:'tkbot2'     Has 1 Map-Area(s) occupying 100.00% of the map. (used by 5 unit-defs)
[f=-000001] Skirmish AI <Circuit Hard-stable>:   Mobile-Type: Min/Max Elevation=(any / any)     Max Slope=(0.41))   Move-Data used:'bhover5'    Has 1 Map-Area(s) occupying 96.94% of the map. (used by 4 unit-defs)
[f=-000001] Skirmish AI <Circuit Hard-stable>:   Mobile-Type: Min/Max Elevation=(-5000.00 / any)    Max Slope=(1.00))   Move-Data used:'atkbot3'    Has 1 Map-Area(s) occupying 100.00% of the map. (used by 4 unit-defs)
[f=-000001] Skirmish AI <Circuit Hard-stable>:   Mobile-Type: Min/Max Elevation=(-22.00 / any)      Max Slope=(1.00))   Move-Data used:'tkbot4'     Has 1 Map-Area(s) occupying 100.00% of the map. (used by 11 unit-defs)
[f=-000001] Skirmish AI <Circuit Hard-stable>:   Mobile-Type: Min/Max Elevation=(any / any)     Max Slope=(0.11))   Move-Data used:'hover3'     Has 1 Map-Area(s) occupying 89.12% of the map. (used by 13 unit-defs)
[f=-000001] Skirmish AI <Circuit Hard-stable>:   Mobile-Type: Min/Max Elevation=(-16.00 / any)      Max Slope=(0.41))   Move-Data used:'skbot2'     Has 1 Map-Area(s) occupying 96.94% of the map. (used by 3 unit-defs)
[f=-000001] Skirmish AI <Circuit Hard-stable>:   Mobile-Type: Min/Max Elevation=(any / -5.00)   Max Slope=(1.00))   Move-Data used:'boat4'      Has 0 Map-Area(s) occupying 0.00% of the map. (used by 11 unit-defs)
[f=-000001] Skirmish AI <Circuit Hard-stable>:   Mobile-Type: Min/Max Elevation=(-22.00 / any)      Max Slope=(0.11))   Move-Data used:'tank4'      Has 1 Map-Area(s) occupying 89.12% of the map. (used by 20 unit-defs)
[f=-000001] Skirmish AI <Circuit Hard-stable>: No config file! (LuaRules/Configs/DevCircuitAIHard64/stable/Comet_Catcher_Redux_v3.1.json)
[f=-000001] Skirmish AI <Circuit Hard-stable>: Circuit Hard 1.0.8 (0) Initialized!
[f=-000001] [AIWrapper::SendUnitEvents][AI=0 team=1] numUnits=0
[f=-000001] [~ScopedOnceTimer][Game::LoadSkirmishAIs::CreateAI(id=0)] 1563ms
[f=-000001] [EOH::CreateSkirmishAI(id=1)]
[f=-000001] [AIWrapper::PreInit][AI=1 team=2] creating callbacks
[f=-000001] Skirmish AI <Circuit Hard-stable>: 1.0.8
[f=-000001] Skirmish AI <Circuit Hard-stable>: No config file! (LuaRules/Configs/DevCircuitAIHard64/stable/Comet_Catcher_Redux_v3.1.json)
[f=-000001] Skirmish AI <Circuit Hard-stable>: Circuit Hard 1.0.8 (1) Initialized!
[f=-000001] [AIWrapper::SendUnitEvents][AI=1 team=2] numUnits=0
[f=-000001] [~ScopedOnceTimer][Game::LoadSkirmishAIs::CreateAI(id=1)] 63ms
[f=-000001] [EOH::CreateSkirmishAI(id=2)]
[f=-000001] [AIWrapper::PreInit][AI=2 team=3] creating callbacks
[f=-000001] Skirmish AI <Circuit Hard-stable>: 1.0.8
[f=-000001] Skirmish AI <Circuit Hard-stable>: No config file! (LuaRules/Configs/DevCircuitAIHard64/stable/Comet_Catcher_Redux_v3.1.json)
[f=-000001] Skirmish AI <Circuit Hard-stable>: Circuit Hard 1.0.8 (2) Initialized!
[f=-000001] [AIWrapper::SendUnitEvents][AI=2 team=3] numUnits=0
[f=-000001] [~ScopedOnceTimer][Game::LoadSkirmishAIs::CreateAI(id=2)] 59ms
[f=-000001] [EOH::CreateSkirmishAI(id=3)]
[f=-000001] [~ScopedOnceTimer][Game::LoadSkirmishAIs::CreateAI(id=3)] 0ms
[f=-000001] [EOH::CreateSkirmishAI(id=4)]
[f=-000001] [AIWrapper::PreInit][AI=4 team=5] creating callbacks
[f=-000001] Skirmish AI <Circuit Hard-stable>: 1.0.8
[f=-000001] Skirmish AI <Circuit Hard-stable>: No config file! (LuaRules/Configs/DevCircuitAIHard64/stable/Comet_Catcher_Redux_v3.1.json)
[f=-000001] Skirmish AI <Circuit Hard-stable>: Circuit Hard 1.0.8 (4) Initialized!
[f=-000001] [AIWrapper::SendUnitEvents][AI=4 team=5] numUnits=0
[f=-000001] [~ScopedOnceTimer][Game::LoadSkirmishAIs::CreateAI(id=4)] 61ms
[f=-000001] [EOH::CreateSkirmishAI(id=5)]
[f=-000001] [~ScopedOnceTimer][Game::LoadSkirmishAIs::CreateAI(id=5)] 0ms
[f=-000001] [~ScopedOnceTimer][Game::LoadSkirmishAIs] 1750ms
[f=-000001] [Game::Load][6] globalQuit=0 forcedQuit=0
[f=-000001] [LuaMemPool::LogStats][handle=LuaIntro (unsynced)] index=2 {numAllocs[*],allocSums[*]}={0,0} {int,ext,rec}Allocs={0,11959,0} {chunk,block}Bytes={0,0}
Zero-K.exe Information: 0 : Chobbyla << DiscordUpdatePresence {"details":"Watching Replay","startTimestamp":1598871040}
[f=-000001] SetLobbyButtonEnabled, false
[f=-000001] UpdateInterfacePreset, minimapRight
[f=-000001] GameID: a6d54c5f8d4ab357e9072fda70b54db7
[f=-000001] Connection attempt from [Vak]Jaronidas
[f=-000001]  -> Version: 104.0.1-1544-ge1f249f maintenance [Windows 64-bit (native)]
[f=-000001]  -> Connection established (given id 0)
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="[Vak]Jaronidas" string="[PreGame::GameDataReceived][map-checksums]
    server=828d5d65d8f50366bd59ba0195fb2abaea3d0e356426e6f0328a59fa23e0c219d93a8e43d080c273c7036124610aa018a024e7a97738d77a3006b458544a981b
    client=828d5d65d8f50366bd59ba0195fb2abaea3d0e356426e6f0328a59fa23e0c219d93a8e43d080c273c7036124610aa018a024e7a97738d77a3006b458544a981b"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="[Vak]Jaronidas" string="[PreGame::GameDataReceived][mod-checksums]
    server=f7404aa961d500a755dcc7800a1b7521c692a561150e526a6287cd6d0b653299f7876b4f2b1ac3c7226a872326565e2e301f547b568f5a333f37a63407309fac
    client=f7404aa961d500a755dcc7800a1b7521c692a561150e526a6287cd6d0b653299f7876b4f2b1ac3c7226a872326565e2e301f547b568f5a333f37a63407309fac"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="[Vak]Jaronidas" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=395da96e3db0cedc5dd7239c79412f416d44e04bf432ba0e82ede1166be933ffb5b380b209f078e59e1aee2bc202864eb4f5e2efc573d2234bfd5f1eaf0d81f1]"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="[Vak]Jaronidas" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=7eab1c7de016fc178a83716a015ff37fb6e6ba0e3cdf56f073c7064973d7607dbe05fff4252c85db7a5c44a11581d42b266e1026f9b10e730a62c69a40cc8303]"
[f=-000001] [Game::ClientReadNet] local skirmish AI "AI: Hard (1)" (ID: 0, Short-Name: "DevCircuitAIHard64", Version: "stable") took over control of team 1
[f=-000001] [Game::ClientReadNet] local skirmish AI "AI: Hard (3)" (ID: 1, Short-Name: "DevCircuitAIHard64", Version: "stable") took over control of team 2
[f=-000001] [Game::ClientReadNet] local skirmish AI "AI: Hard (5)" (ID: 2, Short-Name: "DevCircuitAIHard64", Version: "stable") took over control of team 3
[f=-000001] [Game::ClientReadNet] local skirmish AI "Inactive AI (1)" (ID: 3, Short-Name: "Null AI", Version: "<not-versioned>") took over control of team 4
[f=-000001] [Game::ClientReadNet] local skirmish AI "AI: Hard (4)" (ID: 4, Short-Name: "DevCircuitAIHard64", Version: "stable") took over control of team 5
[f=-000001] [Game::ClientReadNet] local skirmish AI "Inactive AI (2)" (ID: 5, Short-Name: "Null AI", Version: "<not-versioned>") took over control of team 6
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="[Vak]Jaronidas" string="[Game::Load][lua{Rules,Gaia}={000000007d3e3660,0000000000000000}]"
[f=-000001] Player [Vak]Jaronidas finished loading and is now ingame
[f=-000001] Epicmenu: Switching to Default camera mode
[f=-000001] <[Vak]Jaronidas> Allies: I choose: Recon!
[f=0003846] game_message: Locust is under attack
[f=0003996] game_message: Locust is under attack
[f=0004876] Lost connection - Automatic logout.
[f=0004876] [liblobby] Error: Lobby:_OnLeftBattle: Tried to remove user from unknown battle: 2759
[f=0004876] [liblobby] Error: Lobby:_OnLeftBattle: Tried to remove user from unknown battle: 2758
[f=0004876] [liblobby] Error: Lobby:_OnLeftBattle: Tried to remove user from unknown battle: 2759
[f=0004876] [liblobby] Error: Lobby:_OnLeftBattle: Tried to remove user from unknown battle: 2755
[f=0005675] game_message: Morph complete: Recon lvl 1 -> Recon lvl 2
[f=0006099] <[Vak]Jaronidas> Allies:  I gave 100 metal to AI: Hard (1).
[f=0006104] <[Vak]Jaronidas> Allies:  I gave 100 metal to AI: Hard (1).
[f=0006109] <[Vak]Jaronidas> Allies:  I gave 100 metal to AI: Hard (1).
[f=0011099] game_message: Morph complete: Recon lvl 2 -> Recon lvl 3
[f=0012477] game_message: Metal Extractor is under attack
[f=0012627] game_message: Metal Extractor is under attack
[f=0012777] game_message: Metal Extractor is under attack
[f=0013022] game_message: Metal Extractor is under attack
[f=0013323] game_message: Solar Collector is under attack
[f=0013516] game_message: Metal Extractor is under attack
[f=0013854] game_message: Solar Collector is under attack
[f=0014322] game_message: Metal Extractor is under attack
[f=0014690] game_message: Metal Extractor is under attack
[f=0014840] game_message: Metal Extractor is under attack
[f=0014990] game_message: Metal Extractor is under attack
[f=0015212] game_message: Locust is under attack
[f=0015362] game_message: Convict is under attack
[f=0015846] game_message: Solar Collector is under attack
[f=0016386] game_message: Locust is under attack
[f=0016608] game_message: Locust is under attack
[f=0017004] game_message: Locust is under attack
[f=0017214] game_message: Locust is under attack
[f=0017436] game_message: Solar Collector is under attack
[f=0017597] game_message: Metal Extractor is under attack
[f=0017747] game_message: Solar Collector is under attack
[f=0021386] game_message: Metal Extractor is under attack
[f=0021724] game_message: Thug is under attack
[f=0022717] game_message: Thug is under attack
[f=0022888] game_message: Felon is under attack
[f=0023070] game_message: Thug is under attack
[f=0024346] game_message: Thug is under attack
[f=0024779] game_message: Thug is under attack
[f=0025019] game_message: Thug is under attack
[f=0025319] game_message: Thug is under attack
[f=0025619] game_message: Thug is under attack
[f=0025872] game_message: Thug is under attack
[f=0026641] game_message: Thug is under attack
[f=0026819] game_message: Bandit is under attack
[f=0027285] [Vak]Jaronidas paused the game
[f=0027285] SetSettings Int, XResolution, 1366
[f=0027285] SetSettings Int, YResolution, 768
[f=0027285] SetSettings Int, WindowPosX, 0
Zero-K.exe Information: 0 : Chobbyla << GaAddDesignEvent {"Value":1,"EventID":"events_2020_05_27:game_start:singleplayer:lone_other_skirmish"}
[f=0027285] SetSettings Int, WindowPosY, 0
[f=0027285] SetSettings Value, Fullscreen, 1
[f=0027285] SetSettings Int, MaxDynamicMapLights, 1
[f=0027285] SetSettings Value, DynamicSky, 0
[f=0027285] SetSettings Value, CamTimeFactor, 1
[f=0027285] [Settings] Warning: No such key: ZKUseNewChiliRTT, but setting it as string anyway.
[f=0027285] SetSettings Value, LODScale, 1
[f=0027285] SetSettings Int, BumpWaterDepthBits, 16
[f=0027285] SetSettings Value, FullscreenEdgeMove, 1
[f=0027285] [Settings] Warning: No such key: FSAALevel, but setting it as string anyway.
[f=0027285] [Settings] Warning: No such key: BuildWarnings, but setting it as string anyway.
[f=0027285] SetSettings Int, GroundDetail, 70
[f=0027285] SetSettings Value, CamTimeExponent, 4
[f=0027285] SetSettings Int, ShadowMapSize, 2048
[f=0027285] SetSettings Int, InitialNetworkTimeout, 0
[f=0027285] SetSettings Int, RotOverheadScrollSpeed, 30
[f=0027285] [Settings] Warning: No such key: SmoothPoints, but setting it as string anyway.
[f=0027285] [Settings] Warning: No such key: LuaAutoModWidgets, but setting it as string anyway.
[f=0027285] SetSettings Int, GrassDetail, 0
[f=0027285] SetSettings Int, BumpWaterReflection, 0
[f=0027285] SetSettings Value, LODScaleRefraction, 1
[f=0027285] SetSettings Int, MaximumTransmissionUnit, 0
[f=0027285] SetSettings Int, FPSScrollSpeed, 30
[f=0027285] SetSettings Value, AdvSky, 0
[f=0027285] SetSettings Int, CamMode, 1
[f=0027285] SetSettings Int, MaxDynamicModelLights, 1
[f=0027285] SetSettings Value, MiddleClickScrollSpeed, -0.0025
[f=0027285] SetSettings Int, HangTimeout, 30
[f=0027285] SetSettings Int, Water, 4
[f=0027285] SetSettings Value, MouseDragScrollThreshold, 0
[f=0027285] [Settings] Warning: No such key: LogFlush, but setting it as string anyway.
[f=0027285] SetSettings Value, LuaGarbageCollectionMemLoadMult, 100
[f=0027285] SetSettings Value, FeatureDrawDistance, 600000
[f=0027285] SetSettings Value, UsePBO, 1
[f=0027285] SetSettings Value, LuaShaders, 1
[f=0027285] SetSettings Int, BumpWaterTexSizeReflection, 64
[f=0027285] SetSettings Int, ForceDisableShaders, 0
[f=0027285] SetSettings Int, GroundScarAlphaFade, 0
[f=0027285] [Settings] Warning: No such key: Version, but setting it as string anyway.
[f=0027285] SetSettings Int, OverheadScrollSpeed, 30
[f=0027285] SetSettings Int, NetworkLossFactor, 1
[f=0027285] SetSettings Value, EdgeMoveWidth, 0.003
[f=0027285] SetSettings Int, LinkIncomingPeakBandwidth, 65536
[f=0027285] SetSettings Int, FontSize, 18
[f=0027285] [Settings] Warning: No such key: snd_general, but setting it as string anyway.
[f=0027285] SetSettings Value, BumpWaterBlurReflection, 0
[f=0027285] SetSettings Value, LODScaleShadow, 1
[f=0027285] SetSettings Int, UnitLodDist, 9999
[f=0027285] SetSettings Value, ShowClock, 0
[f=0027285] SetSettings Value, AdvMapShading, 1
[f=0027285] SetSettings Int, ReconnectTimeout, 0
[f=0027285] [Settings] Warning: No such key: interfaceScale, but setting it as string anyway.
[f=0027285] [Settings] Warning: No such key: MoveWarnings, but setting it as string anyway.
[f=0027285] [Settings] Warning: No such key: WorkerThreadSpinTime, but setting it as string anyway.
[f=0027285] SetSettings Int, CubeTexSizeReflection, 64
[f=0027285] SetSettings Value, WindowedEdgeMove, 1
[f=0027285] [Settings] Warning: No such key: VerboseLevel, but setting it as string anyway.
[f=0027285] SetSettings Int, LinkIncomingMaxPacketRate, 512
[f=0027285] SetSettings Int, VSync, 0
[f=0027285] SetSettings Value, AllowDeferredMapRendering, 0
[f=0027285] SetSettings Value, EdgeMoveDynamic, 0
[f=0027285] SetSettings Value, UseNetMessageSmoothingBuffer, 0
[f=0027285] SetSettings Value, UseLuaMemPools, 0
[f=0027285] SetSettings Value, AdvUnitShading, 1
[f=0027285] SetSettings Value, UseDistToGroundForIcons, 1.10000002
[f=0027285] SetSettings Value, 3DTrees, 1
[f=0027285] SetSettings Int, TreeRadius, 1000
[f=0027285] [Settings] Warning: No such key: LinkBandwidth, but setting it as string anyway.
[f=0027285] SetSettings Int, LoadingMT, 0
[f=0027285] [Settings] Warning: No such key: SmoothLines, but setting it as string anyway.
[f=0027285] SetSettings Value, CamFreeScrollSpeed, 30
[f=0027285] SetSettings Int, LinkOutgoingBandwidth, 131072
[f=0027285] SetSettings Value, ScrollWheelSpeed, -25
[f=0027285] [Settings] Warning: No such key: MinimapOnLeft, but setting it as string anyway.
[f=0027285] [Settings] Warning: No such key: ReflectiveWater, but setting it as string anyway.
[f=0027285] SetSettings Value, DualScreenMiniMapOnLeft, 1
[f=0027285] SetSettings Int, ROAM, 1
[f=0027285] [Settings] Warning: No such key: DisplayDebugPrefixConsole, but setting it as string anyway.
[f=0027285] SetSettings Int, GroundDecals, 1
[f=0027285] SetSettings Value, FeatureFadeDistance, 600000
[f=0027285] SetSettings Int, BumpWaterRefraction, 0
[f=0027285] SetSettings Int, MaxParticles, 12000
[f=0027285] [Settings] Warning: Unexpected key type: std::string, but setting it as string anyway.
[f=0027285] SetSettings Value, RotateLogFiles, 1
[f=0027285] SetSettings Value, MiniMapMarker, 0
[f=0027285] SetSettings Int, Shadows, 2
[f=0027285] SetSettings Value, BumpWaterShoreWaves, 0
[f=0027285] SetSettings Int, MSAALevel, 4
[f=0027285] SetSettings Int, MaxSounds, 32
[f=0027285] SetSettings Int, LinkIncomingSustainedBandwidth, 65536
[f=0027285] [Settings] Warning: No such key: NormalMapping, but setting it as string anyway.
[f=0027285] SetSettings Value, LODScaleReflection, 1
[f=0027285] SetSettings Value, FPSFOV, 90
[f=0027285] SetSettings Value, BumpWaterAnisotropy, 0
[f=0027285] SetSettings Value, HardwareCursor, 1
[f=0027285] SetSettings Value, OverheadMaxHeightFactor, 1.39999998
[f=0027285] [Settings] Warning: No such key: FSAA, but setting it as string anyway.
[f=0027285] SetSettings Int, CubeTexSizeSpecular, 64
[f=0027285] SetSettings Value, VFSCacheArchiveFiles, 0
[f=0027285] SetSettings Value, AllowDeferredModelRendering, 0
[f=0027285] compatProfile, false
Zero-K.exe Information: 0 : Chobbyla << DiscordUpdatePresence {"details":"Loading battle"}
[f=0027285] [Game]
{

    [allyTeam0]
    {
        numallies = 0;
    }

    [ai1]
    {
        Host = 0;
        IsFromDemo = 0;
        Name = AI: Hard (3);
        ShortName = DevCircuitAIHard64;
        Team = 2;
        Version = stable;
    }

    [team5]
    {
        RgbColor = 0.99609375 0.546875 0;
        AllyTeam = 1;
        TeamLeader = 0;
    }

    [team1]
    {
        RgbColor = 0.99609375 0.546875 0;
        AllyTeam = 0;
        TeamLeader = 0;
    }

    [allyTeam1]
    {
        numallies = 0;
    }

    [team0]
    {
        RgbColor = 0.99609375 0.546875 0;
        AllyTeam = 0;
        TeamLeader = 0;
    }

    [ai5]
    {
        Host = 0;
        IsFromDemo = 0;
        Name = Inactive AI (2);
        ShortName = Null AI;
        Team = 6;
        Version = <not-versioned>;
    }

    [team6]
    {
        RgbColor = 0.99609375 0.546875 0;
        AllyTeam = 0;
        TeamLeader = 0;
    }

    [team4]
    {
        RgbColor = 0.99609375 0.546875 0;
        AllyTeam = 0;
        TeamLeader = 0;
    }

    [team2]
    {
        RgbColor = 0.99609375 0.546875 0;
        AllyTeam = 1;
        TeamLeader = 0;
    }

    [team3]
    {
        RgbColor = 0.99609375 0.546875 0;
        AllyTeam = 1;
        TeamLeader = 0;
    }

    [ai2]
    {
        Host = 0;
        IsFromDemo = 0;
        Name = AI: Hard (5);
        ShortName = DevCircuitAIHard64;
        Team = 3;
        Version = stable;
    }

    [modoptions]
    {
    }

    [ai4]
    {
        Host = 0;
        IsFromDemo = 0;
        Name = AI: Hard (4);
        ShortName = DevCircuitAIHard64;
        Team = 5;
        Version = stable;
    }

    [ai3]
    {
        Host = 0;
        IsFromDemo = 0;
        Name = Inactive AI (1);
        ShortName = Null AI;
        Team = 4;
        Version = <not-versioned>;
    }

    [ai0]
    {
        Host = 0;
        IsFromDemo = 0;
        Name = AI: Hard (1);
        ShortName = DevCircuitAIHard64;
        Team = 1;
        Version = stable;
    }

    [player0]
    {
        IsFromDemo = 0;
        Name = [Vak]Jaronidas;
        Team = 0;
        rank = 0;
    }

    hostip = 127.0.0.1;
    hostport = 0;
    numplayers = 1;
    startpostype = 2;
    mapname = Comet Catcher Redux v3.1;
    ishost = 1;
    numusers = 7;
    gametype = Zero-K v1.8.8.5;
    nohelperais = 0;
    GameStartDelay = 0;
    myplayername = [Vak]Jaronidas;
}
[f=0027285] [ReloadOrRestart] Spring "D:\Steam\steamapps\common\Zero-K\engine\win64\104.0.1-1544-ge1f249f\spring.exe" should be reloading
[f=0027285] [SpringApp::Reload][1]
[f=0027285] [ThreadPool::SetThreadCount][1] wanted=0 current=2 maximum=2 (init=0)
[f=0027285]     [async=0] threads=2 tasks=129331 {sum,avg}{exec,wait}time={{10285.082, 0.080}, {5710.622, 0.044}}ms
[f=0027285]         thread=1 tasks=129331 {sum,min,max,avg}{exec,wait}time={{10285.082, 0.000, 190.125, 0.080}, {5710.622, 0.000, 5.003, 0.044}}ms
[f=0027285]     [async=1] threads=2 tasks=5729 {sum,avg}{exec,wait}time={{4051.704, 0.707}, {1022158.875, 178.418}}ms
[f=0027285]         thread=1 tasks=5729 {sum,min,max,avg}{exec,wait}time={{4051.704, 0.000, 495.329, 0.707}, {1022158.875, 0.000, 2373.585, 178.418}}ms
[f=0027285] [ThreadPool::SetThreadCount][2] workers=0
[f=0027285] [ThreadPool::SetThreadCount][1] wanted=2 current=1 maximum=2 (init=1)
[f=0027285] [ThreadPool::SetThreadCount][2] workers=1
[f=0027285] [Threading] Main thread CPU affinity mask set: 14
[f=0027285] [SpringApp::Reload][2]
[f=0027285] [DemoRecorder::WriteDemoFile] writing client-demo "D:\Steam\steamapps\common\Zero-K\demos\20200831_124910_Comet Catcher Redux v3_104.0.1-1544-ge1f249f maintenance.sdfz" (5709479 bytes)
[f=0027285] [Game::KillLua][0] dtor=0 loadscreen=0000000000000000
[f=0027285] [Game::KillLua][3] dtor=0 luaUI=00000000a6230db0
[f=0027285] Start widgetHandler:Shutdown
[f=0027285] Shutdown - SaveOrderList Complete
[f=0027285] Writing last game win data
[f=0027285] Shutdown - SaveConfigData Complete
[f=0027285] Shutdown Widget - Save/Load API
[f=0027285] Shutdown Widget - Chili Highlight
[f=0027285] Shutdown Widget - Draw After Chili
[f=0027285] Shutdown Widget - EPIC Menu
[f=0027285] Shutdown Widget - Depth of Field Shader
[f=0027285] Shutdown Widget - Chili Widget Selector
[f=0027285] Shutdown Widget - Chili Minimap
[f=0027285] Shutdown Widget - Local Team Colors
[f=0027285] Shutdown Widget - Display Keys 2
[f=0027285] Shutdown Widget - Save Game Menu
[f=0027285] Shutdown Widget - Outline No Shader
[f=0027285] Shutdown Widget - Unit Icons
[f=0027285] Shutdown Widget - Noises
[f=0027285] Shutdown Widget - HealthBars
[f=0027285] Shutdown Widget - Win Counter
[f=0027285] Shutdown Widget - BuildETA
[f=0027285] Shutdown Widget - Modular Comm Info
[f=0027285] Shutdown Widget - Transport AI
[f=0027285] Shutdown Widget - Attack Warning
[f=0027285] Shutdown Widget - Music Player v2
[f=0027285] Shutdown Widget - MetalFeatures (new)
[f=0027285] Shutdown Widget - Stereo3D
[f=0027285] Shutdown Widget - Showeco and Grid Drawer
[f=0027285] Shutdown Widget - Point Tracker
[f=0027285] Shutdown Widget - Missile Silo Range
[f=0027285] Shutdown Widget - MinimapEvents
[f=0027285] Shutdown Widget - Mex Placement Handler
[f=0027285] Shutdown Widget - Local Widgets Config
[f=0027285] Shutdown Widget - Highlight Geos
[f=0027285] Shutdown Widget - Grab Input
[f=0027285] Input grabbing is disabled!
[f=0027285] Shutdown Widget - Darkening
[f=0027285] Shutdown Widget - Chili Spectator Panels
[f=0027285] Shutdown Widget - Startup Info and Selector
[f=0027285] Shutdown Widget - Chili Selections & CursorTip v2
[f=0027285] Shutdown Widget - Chili Nuke Warning
[f=0027285] Shutdown Widget - Chili EndGame Window
[f=0027285] Shutdown Widget - Chili Economy Panel Default
[f=0027285] Shutdown Widget - Context Menu
[f=0027285] Shutdown Widget - CameraShake
[f=0027285] Shutdown Widget - Attack AoE
[f=0027285] Shutdown Widget - UnitShapes
[f=0027285] Shutdown Widget - Map Edge Extension
[f=0027285] Shutdown Widget - Selection Send
[f=0027285] Shutdown Widget - LupsManager
[f=0027285] Shutdown Widget - Newton Firezone
[f=0027285] Shutdown Widget - Receive Units Indicator
[f=0027285] Shutdown Widget - Chili Pro Console
[f=0027285] Shutdown Widget - Lasso Terraform GUI
[f=0027285] Shutdown Widget - Lups
[f=0027285] Shutdown Widget - Chili Framework
[f=0027285] Shutdown Widget - Chili Core Selector
[f=0027285] Shutdown Widget - Custom Markers
[f=0027285] Shutdown Widget - Select Keys
[f=0027285] Shutdown Widget - Pause Screen
[f=0027285] Shutdown Widget - Text To Speech Control
[f=0027285] Shutdown Widget - Persistent Build Height
[f=0027285] Shutdown Widget - Layout Handler
[f=0027285] Shutdown Widget - Color Blindness Correction
[f=0027285] End widgetHandler:Shutdown
[f=0027285] [LuaMemPool::LogStats][handle=LuaUI (unsynced)] index=18446744073709551615 {numAllocs[*],allocSums[*]}={0,0} {int,ext,rec}Allocs={0,57031313,0} {chunk,block}Bytes={0,0}
[f=0027285] [Game::KillLua][1] dtor=0 luaGaia=0000000000000000
[f=0027285] [Game::KillLua][2] dtor=0 luaRules=000000007d3e3660
[f=0027285] Start gadgetHandler:Shutdown
[f=0027285] Shutdown - StartSetup
[f=0027285] Shutdown - UnitMorph
[f=0027285] Shutdown - LupsNanoSpray
[f=0027285] Shutdown - Missile Silo Controller
[f=0027285] Shutdown - Modular Comm Info
[f=0027285] Shutdown - Terrain Texture Handler
[f=0027285] Shutdown - UnitCloakShield
[f=0027285] Shutdown - Starlight Handler
[f=0027285] End gadgetHandler:Shutdown
[f=0027285] Start gadgetHandler:Shutdown
[f=0027285] Shutdown - Save/Load
[f=0027285] Shutdown - Teleport Throw
[f=0027285] Shutdown - UnitMorph
[f=0027285] Shutdown - Modular Comm Info
[f=0027285] Shutdown - Retreat Command
[f=0027285] Shutdown - Shockwaves
[f=0027285] Shutdown - CustomUnitShaders
[f=0027285] Shutdown - UnitCloakShield
[f=0027285] Shutdown - Lups Cloak FX
[f=0027285] Shutdown - Lups
[f=0027285] Shutdown - Lups Shield
[f=0027285] End gadgetHandler:Shutdown
[f=0027285] [LuaMemPool::LogStats][handle=LuaRules (unsynced)] index=18446744073709551615 {numAllocs[*],allocSums[*]}={0,0} {int,ext,rec}Allocs={0,57031398,0} {chunk,block}Bytes={0,0}
[f=0027285] [LuaMemPool::LogStats][handle=LuaRules (synced)] index=18446744073709551615 {numAllocs[*],allocSums[*]}={0,0} {int,ext,rec}Allocs={0,57031398,0} {chunk,block}Bytes={0,0}
[f=0027285] [Game::KillLua][4] dtor=0
[f=0027285] [SpringApp::Reload][3]
[f=0027285] [Sound] [Sound::Kill] soundThread.joinable()=1
[f=0027285] [WatchDog::DeregisterThread] deregistering controls for thread [audio]
[f=0027285] [Sound] [Sound::UpdateThread][3] #sources=32 #items=77
[f=0027285] [Sound] [Sound::UpdateThread][4] ctx=00000000a624e0d0 dev=0000000047a837a0
[f=0027285] [Sound] [Sound::UpdateThread][5] ctx=00000000a624e0d0 dev=0000000047a837a0
[f=0027285] [Sound] [Sound::Cleanup][alcDestroyContext(00000000a624e0d0)]
[f=0027285] [Sound] [Sound::Cleanup][alcCloseDevice(0000000047a837a0)]
[f=0027285] [Sound] [Sound::UpdateThread][6]
[f=0027285] [SpringApp::Reload][4]
[f=0027285] [Game::~CGame][1]
[f=0027285] [Game::KillLua][0] dtor=1 loadscreen=0000000000000000
[f=0027285] [Game::KillLua][3] dtor=1 luaUI=0000000000000000
[f=0027285] [Game::KillLua][1] dtor=1 luaGaia=0000000000000000
[f=0027285] [Game::KillLua][2] dtor=1 luaRules=0000000000000000
[f=0027285] [Game::KillLua][4] dtor=1
[f=0027285] [Game::KillMisc][1]
[f=0027285] [Game::KillMisc][2]
[f=0027285] [EOH::DestroySkirmishAI(id=4)]
[f=0027285] [EOH::DestroySkirmishAI(id=2)]
[f=0027285] [EOH::DestroySkirmishAI(id=1)]
[f=0027285] [EOH::DestroySkirmishAI(id=0)]
[f=0027285] [Game::KillMisc][3]
[f=0027285] [Game::KillRendering][1]
[f=0027285] [~CRectangleOverlapHandler] 0% overlap reduction
[f=0027285] [3DOParser::Kill] allocated 182 pieces
[f=0027285] [S3OParser::Kill] allocated 3950 pieces
[f=0027285] [AssParser::Kill] allocated 365 pieces
[f=0027285] [Game::KillInterface][1]
[f=0027285] [Game::KillInterface][2]
[f=0027285] [Game::KillSimulation][1]
[f=0027285] [Game::KillSimulation][2]
[f=0027285] [CCollisionHandler] dis-/continuous tests: 244/8567057
[f=0027285] [Game::KillSimulation][3]
[f=0027285] [~CPathCache(24x32)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=201
[f=0027285] [~CPathCache(24x32)] cacheHits=1204 hitPercentage=31% numHashColls=0 maxCacheSize=54
[f=0027285] [~CPathCache(48x64)] cacheHits=1159 hitPercentage=64% numHashColls=0 maxCacheSize=201
[f=0027285] [~CPathCache(48x64)] cacheHits=692 hitPercentage=0% numHashColls=0 maxCacheSize=201
[f=0027285] [~CRectangleOverlapHandler] 0% overlap reduction
[f=0027285] [~CRectangleOverlapHandler] 0% overlap reduction
[f=0027285] [LosHandler::Kill] raycast instance cache-{hits,misses}={96857,203054}; shared=4%; cached=28%
[f=0027285] [Game::KillSimulation][4]
[f=0027285] [CommonDefHandler::KillStatic] 3160 sound-set data items added
[f=0027285] [Game::~CGame][2]
[f=0027285] [Game::~CGame][3]
[f=0027285] [NetProto::~CNetProtocol] [LocalConnection::Statistics]
    4577175 bytes sent  
    4335842 bytes recv'd

[f=0027285] [SpringApp::Reload][5]
[f=0027285] [SpringApp::Reload][6]
[f=0027285] [VFS] [SpringVFS::UnMapArchives<this=0000000047a22870>(reload=1)] (#mod=7764 #map=8 #menu=2661)
[f=0027285] Scanning: D:\Steam\steamapps\common\Zero-K\engine\win64\104.0.1-1544-ge1f249f\base
[f=0027285] Scanning: D:\Steam\steamapps\common\Zero-K\maps
[f=0027285] Scanning: D:\Steam\steamapps\common\Zero-K\games
[f=0027285] Scanning: D:\Steam\steamapps\common\Zero-K\packages
[f=0027285] [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 416ms
[f=0027285] [SpringApp::Reload][7]
[f=0027285] [SpringApp::Reload][8]
[f=0027285] [Sound] [ISound::Initialize] spawning sound-thread (1.0ms)
[f=0027285] [Sound] [Sound::UpdateThread][1] cfgMaxSounds=32
[f=0027285] [WatchDog::RegisterThread] registering controls for thread [audio]
[f=0027285] [Sound] [Sound::InitThread][1]
[f=0027285] [Sound] [Sound::OpenOpenALDevice] opening default device "OpenAL Soft"
[f=0027285] [Sound] [Sound::OpenOpenALDevice] device=0000000047a837a0 context=00000000a624ca50
[f=0027285] [Sound] [Sound::InitThread][4][OpenAL API Info]
[f=0027285] [Sound]   Vendor:         OpenAL Community
[f=0027285] [Sound]   Version:        1.1 ALSOFT 1.16.0
[f=0027285] [Sound]   Renderer:       OpenAL Soft
[f=0027285] [Sound]   AL Extensions:  AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length
[f=0027285] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device
[f=0027285] [Sound]   Devices:
[f=0027285] [Sound]     [Głośniki (2 — Urządzenie zgodne ze standardem High Definition Audio)]
[f=0027285] [Sound]     [Głośniki (2 — Urządzenie zgodne ze standardem High Definition Audio)]
[f=0027285] [Sound] [Sound::GetMaxMonoSources] #attribs=15
[f=0027285] [Sound] [Sound::GetMaxMonoSources] {cfg,alc}MaxSounds={32,255}
[f=0027285] [Sound]   EFX Enabled: yes
[f=0027285] [Sound] [Sound::UpdateThread][2]
[f=0027285] [~ScopedOnceTimer][ISound::Init::Dev] 101ms
[f=0027285] [SpringApp::Reload][10]
[f=-000001] [SpringApp::Reload][11]
[f=-000001] [LuaMenuController::Reset] using menu archive "Chobby v1.8.8.1"
[f=-000001] [VFS] [LuaMenuVFS::AddArchive<this=0000000047a22870>(arName="Chobby v1.8.8.1", overwrite=false)] section=3 cached=1
[f=-000001] [VFS] [LuaMenuVFS::AddArchive<this=0000000047a22870>(arName="Spring content v1", overwrite=false)] section=2 cached=0
[f=-000001] [VFS] [LuaMenuVFS::AddArchive<this=0000000047a22870>(arName="Spring Bitmaps", overwrite=false)] section=2 cached=0
[f=-000001] [VFS] [LuaMenuVFS::AddArchive<this=0000000047a22870>(arName="Spring Cursors", overwrite=false)] section=2 cached=0
[f=-000001] [SpringApp::Reload][12] #script=1830
[f=-000001] [CPreGame] using server IP 127.0.0.1 and port 0
[f=-000001] [NetProto::InitLocalClient] connecting to local server
[f=-000001] [PreGame::AddMapArchivesToVFS][server=0000000000000000] using map "Comet Catcher Redux v3.1" (loaded=0 cached=1)
[f=-000001] [VFS] [SpringVFS::AddArchive<this=0000000047a22870>(arName="Comet Catcher Redux v3.1", overwrite=false)] section=1 cached=1
[f=-000001] [VFS] [SpringVFS::AddArchive<this=0000000047a22870>(arName="Map Helper v1", overwrite=false)] section=2 cached=0
[f=-000001] [PreGame::StartServer]
    mod-checksum=f7404aa961d500a755dcc7800a1b7521c692a561150e526a6287cd6d0b653299f7876b4f2b1ac3c7226a872326565e2e301f547b568f5a333f37a63407309fac
    map-checksum=828d5d65d8f50366bd59ba0195fb2abaea3d0e356426e6f0328a59fa23e0c219d93a8e43d080c273c7036124610aa018a024e7a97738d77a3006b458544a981b
[f=-000001] Warning: [UDPListener::TryBindSocket] opening socket on loopback address, other users will not be able to connect!
[f=-000001] [UDPListener::TryBindSocket] binding UDP socket to IPv4-address 127.0.0.1 (127.0.0.1) on port 0
[f=-000001] [UDPListener] successfully bound socket on port 55170
[f=-000001] [~ScopedOnceTimer][PreGame::StartServer] 56ms
[f=-000001] [SpringApp::Reload][13] reloadCount=6

[f=-000001] [PreGame::AddMapArchivesToVFS][server=00000000a9534010] using map "Comet Catcher Redux v3.1" (loaded=0 cached=1)
[f=-000001] [VFS] [SpringVFS::AddArchive<this=0000000047a22870>(arName="Comet Catcher Redux v3.1", overwrite=false)] section=1 cached=1
[f=-000001] [VFS] [SpringVFS::AddArchive<this=0000000047a22870>(arName="Map Helper v1", overwrite=false)] section=2 cached=0
[f=-000001] [PreGame::AddModArchivesToVFS][server=00000000a9534010] using game "Zero-K v1.8.8.5" (loaded=0 cached=1)
[f=-000001] [VFS] [SpringVFS::AddArchive<this=0000000047a22870>(arName="Zero-K v1.8.8.5", overwrite=false)] section=0 cached=1
[f=-000001] [VFS] [SpringVFS::AddArchive<this=0000000047a22870>(arName="Spring content v1", overwrite=false)] section=2 cached=0
[f=-000001] [VFS] [SpringVFS::AddArchive<this=0000000047a22870>(arName="Spring Bitmaps", overwrite=false)] section=2 cached=0
[f=-000001] [PreGame::GameDataReceived] recording demo to "D:\Steam\steamapps\common\Zero-K\demos\20200831_130516_Comet Catcher Redux v3_104.0.1-1544-ge1f249f maintenance.sdfz"
[f=-000001] [~ScopedOnceTimer][PreGame::GameDataReceived] 64ms
[f=-000001] [PreGame::UpdateClientNet] received local player number 0 (team 0, allyteam 0), creating LoadScreen
[f=-000001] [LuaIntro] Searching for new Widgets
[f=-000001] [LuaIntro] Scanning: LuaIntro/Addons/
[f=-000001] [LuaIntro] Scanning: LuaIntro/Widgets/
[f=-000001] [LuaIntro] Scanning: LuaIntro/SystemAddons/
[f=-000001] [LuaIntro] Scanning: LuaIntro/SystemWidgets/
[f=-000001] [LuaIntro] Scanning: LuaIntro/chili/
[f=-000001] [LuaIntro] Found new widget "SpringLogo"
[f=-000001] [LuaIntro] Found new widget "LoadTexture"
[f=-000001] [LuaIntro] Found new widget "LoadProgress"
[f=-000001] [LuaIntro] Found new widget "Main"
[f=-000001] [LuaIntro] Found new widget "Music"
[f=-000001] [LuaIntro] Found new widget "WM Stuff"
[f=-000001] [LuaIntro] Loading widgets   <>=vfs  **=raw  ()=unknown
[f=-000001] [LuaIntro] Loading widget:      WM Stuff               <wm.lua>
[f=-000001] [LuaIntro] Loading widget:      LoadProgress           <loadprogress.lua>
[f=-000001] [LuaIntro] Loading widget:      Main                   <main.lua>
[f=-000001] [LuaIntro] Loading widget:      LoadTexture            <bg_texture.lua>
[f=-000001] [LuaIntro] LuaIntro v1.0 (Lua 5.1)
[f=-000001] [LoadScreen::Init] single-threaded
[f=-000001] [WatchDog::RegisterThread] registering controls for thread [load]
[f=-000001] [Game::Load][1] globalQuit=0 threaded=0
[f=-000001] [LoadScreen::SetLoadMessage] text="Parsing Map Information"
[f=-000001] [LoadScreen::SetLoadMessage] text="Loading SMF"
[f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map (77 MB)"
[f=-000001] [LoadScreen::SetLoadMessage] text="Loading GameData Definitions"
[f=-000001] Loading UnitDefs_posts
[f=-000001] Loading FeatureDefs_posts
[f=-000001] Loading WeaponDefs_posts
[f=-000001] Loading ArmorDefs_posts
[f=-000001] [~ScopedOnceTimer][[defs.lua] loading all *Defs tables:] 241ms
[f=-000001] [~ScopedOnceTimer][Game::LoadDefs (GameData)] 308ms
[f=-000001] [LoadScreen::SetLoadMessage] text="Loading Radar Icons"
[f=-000001] [LoadScreen::SetLoadMessage] text="Loading Sound Definitions"
[f=-000001] [Sound] Warning: [LoadSoundDefsImpl] sound incomingchat is missing file tag (ignoring)
[f=-000001] [Sound] [LoadSoundDefsImpl] parsed 343 sounds from gamedata/sounds.lua
[f=-000001] [~ScopedOnceTimer][Game::LoadDefs (Sound)] 11ms
[f=-000001] [Game::Load][2] globalQuit=0 forcedQuit=0
[f=-000001] [LoadScreen::SetLoadMessage] text="Creating Smooth Height Mesh"
[f=-000001] [~ScopedOnceTimer][SmoothHeightMesh::MakeSmoothMesh] 43ms
[f=-000001] [LoadScreen::SetLoadMessage] text="Creating QuadField & CEGs"
[f=-000001] [Init] number of ArmorDefs: 6
[f=-000001] Warning: [Init] UnitDef "chicken" in ArmorDef "else" already belongs to ArmorDef category 1!
[f=-000001] [RegisterModelFormats] supported (Assimp) model formats: *.3ds;*.blend;*.dae;*.lwo;*.obj;
[f=-000001] [LoadScreen::SetLoadMessage] text="Creating Unit Textures"
[f=-000001] [LoadScreen::SetLoadMessage] text="Creating Sky"
[f=-000001] [Game::Load][3] globalQuit=0 forcedQuit=0
[f=-000001] [LoadScreen::SetLoadMessage] text="Loading Weapon Definitions"
[f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (WeaponDefs)] 764ms
[f=-000001] [LoadScreen::SetLoadMessage] text="Loading Unit Definitions"
[f=-000001] Warning: [CreateYardMap] plateshield: given yardmap contains 7 excess char(s)!
[f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (UnitDefs)] 111ms
[f=-000001] [LoadScreen::SetLoadMessage] text="Loading Feature Definitions"
[f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (FeatureDefs)] 24ms
[f=-000001] [IPathManager::GetInstance] using HAPFS
[f=-000001] [LoadScreen::SetLoadMessage] text="Initializing Map Features"
[f=-000001] [LoadScreen::SetLoadMessage] text="Creating ShadowHandler"
[f=-000001] [LoadScreen::SetLoadMessage] text="Creating InfoTextureHandler"
[f=-000001] InfoTexture: shaders
[f=-000001] [LoadScreen::SetLoadMessage] text="Creating GroundDrawer"
[f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map Tiles"
[f=-000001] [LoadScreen::SetLoadMessage] text="Loading Square Textures"
[f=-000001] [~ScopedOnceTimer][CSMFGroundTextures::ConvolveHeightMap] 2ms
[f=-000001] Switching to ROAM Mesh Rendering
[f=-000001] [TriNodePool::Resize] to 2097152
[f=-000001] [TriNodePool::InitPools] newPoolSize=2097152 PoolSize=2097152 (shadowPass=0)
[f=-000001] [TriNodePool::Resize] to 2097152
[f=-000001] [TriNodePool::InitPools] newPoolSize=2097152 PoolSize=2097152 (shadowPass=1)
[f=-000001] [LoadScreen::SetLoadMessage] text="Creating TreeDrawer"
[f=-000001] Loaded DecalsDrawer: Legacy
[f=-000001] [LoadScreen::SetLoadMessage] text="Creating ProjectileDrawer & UnitDrawer"
[f=-000001] [LoadScreen::SetLoadMessage] text="Creating Projectile Textures"
[f=-000001] Warning: [CCEG::Load] table for CEG "sonic_80" invalid (parse errors?)
[f=-000001] [LoadScreen::SetLoadMessage] text="Creating Water"
[f=-000001] [Game::Load][4] globalQuit=0 forcedQuit=0
[f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Console)] 1ms
[f=-000001] [Game::LoadLua] Lua developer mode disabled
[f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaRules"
[f=-000001] [~ScopedOnceTimer][creg::AutoRegisterCFunctions(LuaRules)] 56ms
[f=-000001] Synced LuaRules: starting loading
Loaded gadget:  API versioning stuff for maps and user widgets  <api_versioning.lua>
Loaded gadget:  Dev Command Checker  <dbg_command_checker.lua>
Loaded gadget:  Save/Load           <api_saveload.lua>
Loaded gadget:  Startbox handler    <start_boxes.lua>
Loaded gadget:  Wanted Speed        <unit_wanted_speed.lua>
Loaded gadget:  Metalspot Finder Gadget  <mex_spot_finder.lua>
Loaded gadget:  No Friendly Fire    <unit_nofriendlyfire.lua>
Loaded gadget:  IconGenerator       <unit_icongenerator.lua>
Loaded gadget:  Mex Placement       <mex_placement.lua>
Loaded gadget:  Nano Frame Death Handeling  <unit_nanoframe_death.lua>
Loaded gadget:  Nano Frame Rate Limit  <unit_nanoframe_rate_limit.lua>
Loaded gadget:  No Self-D           <unit_noselfd.lua>
Loaded gadget:  ShareControl        <share_control.lua>
Loaded gadget:  UnitPriority        <unit_priority.lua>
Loaded gadget:  Mex Control with energy link  <unit_mex_overdrive.lua>
Loaded gadget:  Script notification  <unit_script_notification.lua>
Loaded gadget:  Antinuke Handler    <unit_antinuke_handler.lua>
Loaded gadget:  Attributes          <unit_attributes.lua>
Loaded gadget:  Attributes Generic  <unit_attributes_generic.lua>
Loaded gadget:  Auto-Target Lookahead  <unit_target_lookahead.lua>
Loaded gadget:  Boolean Disable     <unit_boolean_disable.lua>
Loaded gadget:  Impulse Float Toggle  <unit_impulsefloat_toggle.lua>
Loaded gadget:  LockOptions         <lockunits_modoption.lua>
Loaded gadget:  Perks               <game_perks.lua>
Loaded gadget:  Shield Charge       <unit_shield_charge.lua>
Loaded gadget:  StartSetup          <start_unit_setup.lua>
Loaded gadget:  Stockpile           <unit_stockpile.lua>
Loaded gadget:  Teleport Throw      <unit_thrower.lua>
Loaded gadget:  UnitMorph           <unit_morph.lua>
Loaded gadget:  Zenith Skyline Checker  <unit_zenithskylinecheck.lua>
Loaded gadget:  AirPlantParents     <unit_air_plants.lua>
Loaded gadget:  AirTransport_SeaPickup  <unit_transport_pickup_floating_amphib.lua>
Loaded gadget:  Aircraft Command    <unit_bomber_command.lua>
Loaded gadget:  Aircraft Crashing   <unit_aircraft_crash.lua>
Loaded gadget:  Allow Builder Hold Fire  <unit_allow_builder_hold_fire.lua>
Loaded gadget:  Area Guard          <cmd_areaguard.lua>
Loaded gadget:  Block Ally and Neutral Attack  <cmd_block_ally_attack.lua>
Loaded gadget:  Block direct control  <unit_block_direct_control.lua>
Loaded gadget:  Blocking Tag Implementation  <feature_blocking_tag_implementation.lua>
Loaded gadget:  Bomber Dive         <unit_bomber_dive.lua>
Loaded gadget:  CAI                 <ai_cai.lua>
Loaded gadget:  CEG Spawner         <dbg_ceg_spawner.lua>
Loaded gadget:  Capture             <unit_capture.lua>
Loaded gadget:  Carrier Drones      <unit_carrier_drones.lua>
Loaded gadget:  Command Raw Move    <cmd_raw_move.lua>
Loaded gadget:  Command Transfer Unit  <cmd_transfer_unit.lua>
Loaded gadget:  Constructor Auto Assist  <unit_factory_guard.lua>
Loaded gadget:  Control gunship strafe range  <unit_control_gunship_stafe_range.lua>
Loaded gadget:  D-Gun Aim Fix       <unit_dgun_aim.lua>
Loaded gadget:  Debris physics      <feature_debris_physics.lua>
Loaded gadget:  Decloak when damaged  <unit_decloak_damaged.lua>
Loaded gadget:  Dev Commands        <dbg_dev_commands.lua>
Loaded gadget:  Disable Buildoptions  <unit_disable_buildoptions.lua>
Loaded gadget:  Dont fire at radar  <unit_dont_fire_at_radar.lua>
Loaded gadget:  Experience          <unit_xp.lua>
Loaded gadget:  Factory Anti Slacker  <factory_anti_slacker.lua>
Loaded gadget:  Factory Plate       <unit_factory_plate.lua>
Loaded gadget:  Factory Stop Production  <cmd_factory_stop_production.lua>
Loaded gadget:  Fall Damage         <unit_fall_damage.lua>
Loaded gadget:  Feature Effects     <feature_fx.lua>
Loaded gadget:  Fire Once command   <cmd_fire_once.lua>
Loaded gadget:  Fog Hidden Effects API  <api_fog_hidden_effects.lua>
Loaded gadget:  Galaxy Campaign Battle Handler  <mission_galaxy_campaign_battle.lua>
Loaded gadget:  GameRules Events    <unit_gamerules_events.lua>
[f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry in modoption is empty or in invalid format
[f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry for player [Vak]Jaronidas is empty or in invalid format
Loaded gadget:  Grey Goo            <unit_grey_goo.lua>
Loaded gadget:  Gunship Bugger Off  <unit_gunship_bugger_off.lua>
Loaded gadget:  Gunship Oscillate   <unit_gunship_oscillate.lua>
Loaded gadget:  Gunship Strafe Control  <unit_gunship_strafe_control.lua>
Loaded gadget:  Hide Autorepairlevel Command  <cmd_hide_autorepairlevel.lua>
Loaded gadget:  Ignore Gibs         <weapon_ignore_gibs.lua>
Loaded gadget:  Instant Self Destruct  <unit_instant_self_destruct.lua>
Loaded gadget:  Invincibility       <unit_invincibility.lua>
Loaded gadget:  Jumpjets            <unit_jumpjets.lua>
Loaded gadget:  LUS                 <unit_script.lua>
Loaded gadget:  Lag Monitor         <game_lagmonitor.lua>
Loaded gadget:  LupsNanoSpray       <lups_nano_spray.lua>
Loaded gadget:  Mantis 6282         <mantis_6282.lua>
Loaded gadget:  Missile Silo Controller  <unit_missilesilo.lua>
Loaded gadget:  Mod statistics      <mod_stats.lua>
Loaded gadget:  Modular Comm Info   <api_modularcomms.lua>
Loaded gadget:  Nuke Explosion Chooser  <exp_nuke_effect_chooser.lua>
Loaded gadget:  One Click Weapon    <unit_oneclick_weapon.lua>
Loaded gadget:  Orbital Drop        <mission_orbital_drop.lua>
Loaded gadget:  Overkill Prevention  <unit_overkill_prevention.lua>
Loaded gadget:  Overkill Prevention Placeholder  <unit_overkill_prevention_placeholder.lua>
Loaded gadget:  Paralysis           <unit_paralysis_damage.lua>
Loaded gadget:  Player extra information  <player_extra_information.lua>
Loaded gadget:  Prevent Lab Hax     <unit_prevent_lab_hax.lua>
Loaded gadget:  Prevent Landship    <unit_prevent_landship.lua>
Loaded gadget:  Prevent turret overshoot  <unit_prevent_turret_overshoot.lua>
Loaded gadget:  Projectile Radar Homing  <weapon_projectile_radar_homing.lua>
Loaded gadget:  Projectile Retarget  <weapon_projectile_retarget.lua>
Loaded gadget:  Puppy Handler       <unit_puppy_handler.lua>
Loaded gadget:  Radar Wobble Control  <unit_radar_wobble.lua>
Loaded gadget:  Reclaim HP changer  <unit_reclaim_hp.lua>
Loaded gadget:  Refuel Pad Handler  <unit_refuel_pad_handler.lua>
Loaded gadget:  Regeneration        <unit_regeneration.lua>
Loaded gadget:  Remove Wait         <cmd_remove_wait.lua>
Loaded gadget:  Repair Speed Changer  <unit_repair_speed.lua>
Loaded gadget:  Resign Gadget       <game_resign.lua>
Loaded gadget:  Retreat Command     <cmd_retreat.lua>
Loaded gadget:  Rezz Hp changer + effect  <unit_rezz_hp.lua>
Loaded gadget:  Self destruct blocker  <unit_self_destruct.lua>
Loaded gadget:  Share mode          <game_share_mode.lua>
Loaded gadget:  Shield Link         <unit_shield_link.lua>
Loaded gadget:  Shockwaves          <lups_shockwaves.lua>
Loaded gadget:  Show Shooter        <unit_show_shooter.lua>
Loaded gadget:  Spherical LOS       <unit_spherical_los.lua>
Loaded gadget:  Tactical Unit AI    <unit_tactical_ai.lua>
Loaded gadget:  Target Features     <unit_target_features.lua>
Loaded gadget:  Target Priority     <unit_target_priority.lua>
Loaded gadget:  Target on the move  <unit_target_on_the_move.lua>
Loaded gadget:  Teleporter          <unit_teleporter.lua>
Loaded gadget:  Terraformers        <unit_terraform.lua>
Loaded gadget:  Terrain Texture Handler  <terrain_texture_handler.lua>
Loaded gadget:  Time slow v2        <unit_timeslow.lua>
Loaded gadget:  Torpedo Stay Underwater  <weapon_torpedo_stay_underwater.lua>
Loaded gadget:  Transport Load Unload  <unit_transport_load_unload.lua>
Loaded gadget:  Transport Selected Load  <cmd_select_load_helper.lua>
Loaded gadget:  Transport Speed     <unit_transport_speed.lua>
Loaded gadget:  TransportAIbuttons  <unit_transport_ai_buttons.lua>
Loaded gadget:  Turn Without Interia  <unit_turn_without_interia.lua>
Loaded gadget:  Typemap Options     <typemap_options.lua>
Loaded gadget:  Unit removal from rezzed structures  <unit_removal_from_rezzed_structure.lua>
Loaded gadget:  UnitStealth         <unit_stealth.lua>
Loaded gadget:  Units on fire       <unit_is_on_fire.lua>
Loaded gadget:  Wade Effects        <wake_fx.lua>
Loaded gadget:  Water Effects       <unit_water_effects.lua>
Loaded gadget:  Weapon Impulse      <weapon_impulse.lua>
Loaded gadget:  Weapon Reaim Time   <weapon_reaim_time.lua>
Loaded gadget:  api_subdir_gadgets.lua  <api_subdir_gadgets.lua>
Loaded gadget:  api_widget_events.lua  <api_widget_events.lua>
Loaded gadget:  astar.lua           <astar.lua>
Loaded gadget:  init_auto_ready.lua  <init_auto_ready.lua>
Loaded gadget:  lups_cloak_fx.lua   <lups_cloak_fx.lua>
Loaded gadget:  lups_thrusters.lua  <lups_thrusters.lua>
Loaded gadget:  lups_wrapper.lua    <lups_wrapper.lua>
Loaded gadget:  weapon_hide_sniper.lua  <weapon_hide_sniper.lua>
Loaded gadget:  Center Offset and Growth Scale  <unit_centeroffset.lua>
Loaded gadget:  Commander Upgrade   <unit_commander_upgrade.lua>
Loaded gadget:  CustomUnitShaders   <api_custom_unit_shaders.lua>
Loaded gadget:  Factory exit flatten  <unit_factory_flatten.lua>
Loaded gadget:  Game Over           <game_over.lua>
Loaded gadget:  On/Off              <cmd_onoff.lua>
Loaded gadget:  UnitCloakShield     <unit_cloak_shield.lua>
Loaded gadget:  Water level modoption  <start_waterlevel.lua>
Loaded gadget:  Windmill Control    <unit_windmill_control.lua>
Loaded gadget:  Fighter pull-up     <unit_fighter_pullup.lua>
Loaded gadget:  Energy Drain        <unit_energy_drain.lua>
Loaded gadget:  Chicken control     <chicken_control.lua>
Loaded gadget:  Area Denial         <weapon_area_damage.lua>
Loaded gadget:  Cannot Damage Unit  <unit_cannot_damage_unit.lua>
Loaded gadget:  Disallow unit for command targeting  <unit_untargetable.lua>
Loaded gadget:  Single-Hit Weapon   <weapon_single_hit.lua>
Loaded gadget:  Starlight Handler   <unit_starlight_handler.lua>
Loaded gadget:  Noexplode Stopper   <weapon_noexplode_stopper.lua>
Loaded gadget:  Unit Explosion Spawner  <unit_explosion_spawner.lua>
Loaded gadget:  Shield Merge        <weapon_shield_merge.lua>
Loaded gadget:  Lups Shield         <lups_shield.lua>
Loaded gadget:  Endgame Graphs      <endgame_graphs.lua>
Loaded gadget:  Awards              <awards.lua>
Loaded gadget:  Backup allyteam names  <start_teamnames.lua>
Loaded gadget:  Gadget Profiler New  <dbg_gadget_profiler_new.lua>
Loaded gadget:  Gameframe Orders    <api_gameframe_orders.lua>
Loaded gadget:  Planet Wars Structures  <unit_planetwars.lua>
Loaded gadget:  Profiler            <dbg_profiler.lua>
Loaded gadget:  Zombies!            <unit_zombies.lua>
[f=-000001] Synced LuaRules: finished loading
[f=-000001] Unsynced LuaRules: starting loading
[f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry in modoption is empty or in invalid format
[f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry for player [Vak]Jaronidas is empty or in invalid format
Loaded gadget:  Dev Command Checker  <dbg_command_checker.lua>
Loaded gadget:  Engine Taskbar Stuff  <engine_taskbar_stuff.lua>
Loaded gadget:  Save/Load           <api_saveload.lua>
Loaded gadget:  Metalspot Finder Gadget  <mex_spot_finder.lua>
Loaded gadget:  IconGenerator       <unit_icongenerator.lua>
Loaded gadget:  Mex Placement       <mex_placement.lua>
Loaded gadget:  Script notification  <unit_script_notification.lua>
Loaded gadget:  StartSetup          <start_unit_setup.lua>
Loaded gadget:  Teleport Throw      <unit_thrower.lua>
Loaded gadget:  UnitMorph           <unit_morph.lua>
Loaded gadget:  AirTransport_SeaPickup  <unit_transport_pickup_floating_amphib.lua>
Loaded gadget:  Aircraft Command    <unit_bomber_command.lua>
Loaded gadget:  AutoReadyStartpos   <init_auto_ready.lua>
Loaded gadget:  Block Ally and Neutral Attack  <cmd_block_ally_attack.lua>
Loaded gadget:  CAI                 <ai_cai.lua>
Loaded gadget:  Capture             <unit_capture.lua>
Loaded gadget:  Command Raw Move    <cmd_raw_move.lua>
Loaded gadget:  Command Transfer Unit  <cmd_transfer_unit.lua>
Loaded gadget:  Constructor Auto Assist  <unit_factory_guard.lua>
Loaded gadget:  Dev Commands        <dbg_dev_commands.lua>
Loaded gadget:  Fog Hidden Effects API  <api_fog_hidden_effects.lua>
Loaded gadget:  Galaxy Campaign Battle Handler  <mission_galaxy_campaign_battle.lua>
Loaded gadget:  Invincibility       <unit_invincibility.lua>
Loaded gadget:  Jumpjets            <unit_jumpjets.lua>
Loaded gadget:  LupsNanoSpray       <lups_nano_spray.lua>
Loaded gadget:  Mantis 6282         <mantis_6282.lua>
Loaded gadget:  Missile Silo Controller  <unit_missilesilo.lua>
Loaded gadget:  Modular Comm Info   <api_modularcomms.lua>
Loaded gadget:  One Click Weapon    <unit_oneclick_weapon.lua>
Loaded gadget:  Orbital Drop        <mission_orbital_drop.lua>
Loaded gadget:  Resign Gadget       <game_resign.lua>
Loaded gadget:  Retreat Command     <cmd_retreat.lua>
Loaded gadget:  Share mode          <game_share_mode.lua>
Loaded gadget:  Shield Link         <unit_shield_link.lua>
Loaded gadget:  Shockwaves          <lups_shockwaves.lua>
Loaded gadget:  Target Features     <unit_target_features.lua>
Loaded gadget:  Target on the move  <unit_target_on_the_move.lua>
Loaded gadget:  Teleporter          <unit_teleporter.lua>
Loaded gadget:  Terraformers        <unit_terraform.lua>
Loaded gadget:  Terrain Texture Handler  <terrain_texture_handler.lua>
Loaded gadget:  Thrusters           <lups_thrusters.lua>
Loaded gadget:  Time slow v2        <unit_timeslow.lua>
Loaded gadget:  TransportAIbuttons  <unit_transport_ai_buttons.lua>
Loaded gadget:  Units on fire       <unit_is_on_fire.lua>
Loaded gadget:  Widget Events       <api_widget_events.lua>
Loaded gadget:  api_gameframe_orders.lua  <api_gameframe_orders.lua>
Loaded gadget:  api_subdir_gadgets.lua  <api_subdir_gadgets.lua>
Loaded gadget:  api_versioning.lua  <api_versioning.lua>
Loaded gadget:  astar.lua           <astar.lua>
Loaded gadget:  bank.lua            <bank.lua>
Loaded gadget:  cmd_areaguard.lua   <cmd_areaguard.lua>
Loaded gadget:  cmd_fire_once.lua   <cmd_fire_once.lua>
Loaded gadget:  cmd_hide_autorepairlevel.lua  <cmd_hide_autorepairlevel.lua>
Loaded gadget:  cmd_onoff.lua       <cmd_onoff.lua>
Loaded gadget:  cmd_remove_wait.lua  <cmd_remove_wait.lua>
Loaded gadget:  cmd_select_load_helper.lua  <cmd_select_load_helper.lua>
Loaded gadget:  dbg_ceg_spawner.lua  <dbg_ceg_spawner.lua>
Loaded gadget:  dbg_size_changer.lua  <dbg_size_changer.lua>
Loaded gadget:  endgame_graphs.lua  <endgame_graphs.lua>
Loaded gadget:  factory_anti_slacker.lua  <factory_anti_slacker.lua>
Loaded gadget:  feature_debris_physics.lua  <feature_debris_physics.lua>
Loaded gadget:  feature_fx.lua      <feature_fx.lua>
Loaded gadget:  game_globallos.lua  <game_globallos.lua>
Loaded gadget:  game_lagmonitor.lua  <game_lagmonitor.lua>
Loaded gadget:  game_over.lua       <game_over.lua>
Loaded gadget:  game_perks.lua      <game_perks.lua>
Loaded gadget:  lockunits_modoption.lua  <lockunits_modoption.lua>
Loaded gadget:  player_extra_information.lua  <player_extra_information.lua>
Loaded gadget:  share_control.lua   <share_control.lua>
Loaded gadget:  start_boxes.lua     <start_boxes.lua>
Loaded gadget:  start_teamnames.lua  <start_teamnames.lua>
Loaded gadget:  start_waterlevel.lua  <start_waterlevel.lua>
Loaded gadget:  typemap_options.lua  <typemap_options.lua>
Loaded gadget:  unit_air_plants.lua  <unit_air_plants.lua>
Loaded gadget:  unit_aircraft_crash.lua  <unit_aircraft_crash.lua>
Loaded gadget:  unit_allow_builder_hold_fire.lua  <unit_allow_builder_hold_fire.lua>
Loaded gadget:  unit_attributes.lua  <unit_attributes.lua>
Loaded gadget:  unit_attributes_generic.lua  <unit_attributes_generic.lua>
Loaded gadget:  unit_block_direct_control.lua  <unit_block_direct_control.lua>
Loaded gadget:  unit_bomber_dive.lua  <unit_bomber_dive.lua>
Loaded gadget:  unit_bounty.lua     <unit_bounty.lua>
Loaded gadget:  unit_cannot_damage_unit.lua  <unit_cannot_damage_unit.lua>
Loaded gadget:  unit_carrier_drones.lua  <unit_carrier_drones.lua>
Loaded gadget:  unit_centeroffset.lua  <unit_centeroffset.lua>
Loaded gadget:  unit_control_gunship_stafe_range.lua  <unit_control_gunship_stafe_range.lua>
Loaded gadget:  unit_dont_fire_at_radar.lua  <unit_dont_fire_at_radar.lua>
Loaded gadget:  unit_explosion_spawner.lua  <unit_explosion_spawner.lua>
Loaded gadget:  unit_factory_flatten.lua  <unit_factory_flatten.lua>
Loaded gadget:  unit_factory_plate.lua  <unit_factory_plate.lua>
Loaded gadget:  unit_fall_damage.lua  <unit_fall_damage.lua>
Loaded gadget:  unit_fighter_pullup.lua  <unit_fighter_pullup.lua>
Loaded gadget:  unit_gamerules_events.lua  <unit_gamerules_events.lua>
Loaded gadget:  unit_grass_cutter.lua  <unit_grass_cutter.lua>
Loaded gadget:  unit_gunship_climb.lua  <unit_gunship_climb.lua>
Loaded gadget:  unit_gunship_oscillate.lua  <unit_gunship_oscillate.lua>
Loaded gadget:  unit_impulsefloat_toggle.lua  <unit_impulsefloat_toggle.lua>
Loaded gadget:  unit_marketplace.lua  <unit_marketplace.lua>
Loaded gadget:  unit_mex_overdrive.lua  <unit_mex_overdrive.lua>
Loaded gadget:  unit_overkill_prevention.lua  <unit_overkill_prevention.lua>
Loaded gadget:  unit_overkill_prevention_placeholder.lua  <unit_overkill_prevention_placeholder.lua>
Loaded gadget:  unit_planetwars.lua  <unit_planetwars.lua>
Loaded gadget:  unit_prevent_lab_hax.lua  <unit_prevent_lab_hax.lua>
Loaded gadget:  unit_prevent_landship.lua  <unit_prevent_landship.lua>
Loaded gadget:  unit_prevent_turret_overshoot.lua  <unit_prevent_turret_overshoot.lua>
Loaded gadget:  unit_priority.lua   <unit_priority.lua>
Loaded gadget:  unit_radar_wobble.lua  <unit_radar_wobble.lua>
Loaded gadget:  unit_regeneration.lua  <unit_regeneration.lua>
Loaded gadget:  unit_removal_from_rezzed_structure.lua  <unit_removal_from_rezzed_structure.lua>
Loaded gadget:  unit_rezz_hp.lua    <unit_rezz_hp.lua>
Loaded gadget:  unit_self_destruct.lua  <unit_self_destruct.lua>
Loaded gadget:  unit_solar_force_closed.lua  <unit_solar_force_closed.lua>
Loaded gadget:  unit_spherical_los.lua  <unit_spherical_los.lua>
Loaded gadget:  unit_starlight_handler.lua  <unit_starlight_handler.lua>
Loaded gadget:  unit_stealth.lua    <unit_stealth.lua>
Loaded gadget:  unit_target_lookahead.lua  <unit_target_lookahead.lua>
Loaded gadget:  unit_target_priority.lua  <unit_target_priority.lua>
Loaded gadget:  unit_transport_load_unload.lua  <unit_transport_load_unload.lua>
Loaded gadget:  unit_transport_speed.lua  <unit_transport_speed.lua>
Loaded gadget:  unit_turn_without_interia.lua  <unit_turn_without_interia.lua>
Loaded gadget:  unit_untargetable.lua  <unit_untargetable.lua>
Loaded gadget:  unit_wanted_speed.lua  <unit_wanted_speed.lua>
Loaded gadget:  unit_water_effects.lua  <unit_water_effects.lua>
Loaded gadget:  unit_windmill_control.lua  <unit_windmill_control.lua>
Loaded gadget:  unit_xp.lua         <unit_xp.lua>
Loaded gadget:  unit_zenithskylinecheck.lua  <unit_zenithskylinecheck.lua>
Loaded gadget:  unit_zombies.lua    <unit_zombies.lua>
Loaded gadget:  wake_fx.lua         <wake_fx.lua>
Loaded gadget:  weapon_ignore_gibs.lua  <weapon_ignore_gibs.lua>
Loaded gadget:  weapon_impulse.lua  <weapon_impulse.lua>
Loaded gadget:  weapon_noexplode_stopper.lua  <weapon_noexplode_stopper.lua>
Loaded gadget:  weapon_shield_merge.lua  <weapon_shield_merge.lua>
Loaded gadget:  weapon_single_hit.lua  <weapon_single_hit.lua>
Loaded gadget:  weapon_trail_burnout.lua  <weapon_trail_burnout.lua>
Loaded gadget:  Commander Upgrade   <unit_commander_upgrade.lua>
Loaded gadget:  CustomUnitShaders   <api_custom_unit_shaders.lua>
Loaded gadget:  UnitCloakShield     <unit_cloak_shield.lua>
Loaded gadget:  Lups Cloak FX       <lups_cloak_fx.lua>
Loaded gadget:  Chicken control     <chicken_control.lua>
Loaded gadget:  Area Denial         <weapon_area_damage.lua>
Loaded gadget:  Lups                <lups_wrapper.lua>
Loaded gadget:  Lups Shield         <lups_shield.lua>
Loaded gadget:  Awards              <awards.lua>
Loaded gadget:  Chicken Spawner     <unit_spawner.lua>
Loaded gadget:  Gadget Profiler New  <dbg_gadget_profiler_new.lua>
Loaded gadget:  Profiler            <dbg_profiler.lua>
[f=-000001] Unsynced LuaRules: finished loading
[f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaGaia"
[f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaUI"
[f=-000001] LuaUI Entry Point: "luaui.lua"
[f=-000001] LuaSocket Support: enabled
[f=-000001] Reloading GUI config from file: LuaUI/ctrlpanel.txt
[f=-000001] localWidgets, nil, true, true
[f=-000001] LuaUI: bound F11 to the widget selector
[f=-000001] LuaUI: bound CTRL+F11 to tweak mode
[f=-000001] Spring.GetMyPlayerID(), 0
[f=-000001] Spring.GetMyPlayerID() done, <table>
[f=-000001] USE_OLD_CHILI
[f=-000001] Loading last game win data
[f=-000001] Resetting win data
[f=-000001] Last game player count: 1, This game player count: 1
[f=-000001] Last game allyTeam count: 3, This game allyTeam count: 3
[f=-000001] Player and team counts match, continuing
[f=-000001] Testing last game's team 0 mapped to this game's team 0
[f=-000001] All players and teams match from last game, using last game's scores as base
[f=-000001] Loaded API widget:  Cluster Detection   <api_cluster_detection.lua>
[f=-000001] Loaded API widget:  Hacky version fix   <hacky_version_fix.lua>
[f=-000001] Loaded API widget:  Shared Functions    <api_shared_functions.lua>
[f=-000001] Loaded API widget:  i18n                <api_i18n.lua>
[f=-000001] Loaded API widget:  Win Counter         <api_win_counter.lua>
[f=-000001] Loaded API widget:  Draw Mouse Build    <api_draw_mouse_build.lua>
[f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry in modoption is empty or in invalid format
[f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry for player [Vak]Jaronidas is empty or in invalid format
[f=-000001] Loaded API widget:  Modular Comm Info   <api_modularcomms.lua>
[f=-000001] Loaded API widget:  Lobby Battle Status  <api_lobby_battle_status.lua>
[f=-000001] Loaded API widget:  CommandInsert       <cmd_commandinsert.lua>
[f=-000001] Loaded API widget:  Chili Framework     <api_chili.lua>
[f=-000001] Loaded API widget:  Lag (AFK) monitor   <api_lag_monitor.lua>
[f=-000001] Loaded API widget:  Lups                <lups_wrapper.lua>
[f=-000001] Loaded API widget:  Pre-Selection Handler  <api_preselection.lua>
[f=-000001] Loaded widget:  Chili Highlight     <gui_chili_highlight.lua>
[f=-000001] Loaded widget:  Save/Load API       <api_saveload.lua>
[f=-000001] Loaded widget:  Selection Hierarchy  <gui_selection_hierarchy.lua>
[f=-000001] Loaded widget:  Draw After Chili    <gui_api_draw_after_chili.lua>
[f=-000001] Hardware mouse-cursor is enabled!
[f=-000001] Set "shadows" config-parameter to 2
[f=-000001] Ground-decal rendering is enabled!
[f=-000001] Set maximum particles to: 12000
[f=-000001] Set UnitLodDist to 9999
[f=-000001] Set UnitIconDist to 151
[f=-000001] model shaders is enabled!
[f=-000001] SetLobbyButtonEnabled, false
[f=-000001] Loaded widget:  EPIC Menu           <gui_epicmenu.lua>
[f=-000001] Loaded widget:  Chili Minimap       <gui_chili_minimap.lua>
[f=-000001] Loaded widget:  Chili Widget Selector  <api_chili_widgetselector.lua>
[f=-000001] Loaded widget:  Hide Interface and Mouse Cursor  <gui_hide_interface_action.lua>
[f=-000001] Loaded widget:  Depth of Field Shader  <gfx_dof.lua>
[f=-000001] Deferred Rendering (gfx_deferred_rendering.lua) requires  AllowDeferredMapRendering and AllowDeferredModelRendering to be enabled in springsettings.cfg!
[f=-000001] Loaded widget:  Deferred rendering  <gfx_deferred_rendering.lua>
[f=-000001] Mexspot Fetcher fetching
[f=-000001] Loaded widget:  Mexspot Fetcher     <api_mexspot_fetcher.lua>
[f=-000001] Team highlighting: Disabled
[f=-000001] Loaded widget:  Teamhighlight option  <gui_teamhighlight.lua>
[f=-000001] Loaded widget:  Local Team Colors   <gui_local_colors.lua>
[f=-000001] Loaded widget:  Display Keys 2      <gui_chili_display_keys.lua>
[f=-000001] Loaded widget:  Save Game Menu      <gui_savegame.lua>
[f=-000001] Loaded widget:  Specific Unit Reclaimer  <unit_unit_reclaimer.lua>
[f=-000001] Loaded widget:  Area-reclaim trees  <unit_tree_reclaim.lua>
[f=-000001] Loaded widget:  One click weapon handler  <unit_oneclick_weapon.lua>
[f=-000001] Loaded widget:  Attack Command Helper  <cmd_attack_command_helper.lua>
[f=-000001] Loaded widget:  Unit Target Command Helper  <gui_unit_target_command_helper.lua>
[f=-000001] Loaded widget:  Selection Modkeys   <gui_selection_modkeys.lua>
[f=-000001] Loaded widget:  Chili Global Commands  <gui_chili_global_commands.lua>
[f=-000001] Loaded widget:  Chili Commander Upgrade  <gui_chili_commander_upgrade.lua>
[f=-000001] Loaded widget:  HealthBars          <unit_healthbars.lua>
[f=-000001] Loaded widget:  Noises              <snd_noises.lua>
[f=-000001] Loaded widget:  Terraform Icon Draw  <unit_terraform_draw.lua>
[f=-000001] Loaded widget:  Unit Icons          <unit_icons.lua>
[f=-000001] Loaded widget:  Outline No Shader   <gfx_outline_no_shader.lua>
[f=-000001] Loaded widget:  Chili Vote Display  <gui_chili_vote.lua>
[f=-000001] Loaded widget:  Auto Patrol Nanos   <unit_auto_patrol_nanos.lua>
[f=-000001] Loaded widget:  Objectives          <mission_objectives.lua>
[f=-000001] Loaded widget:  BuildETA            <gui_build_eta.lua>
[f=-000001] Loaded widget:  Cloak Fire State 2  <unit_cloakfirestate2.lua>
[f=-000001] Loaded widget:  Double-Click attack-move  <cmd_doubleclick_attackmove.lua>
[f=-000001] Loaded widget:  EndGame Stats       <gui_chili_endgraph.lua>
[f=-000001] Loaded widget:  Unit Marker Zero-K  <unit_marker.lua>
[f=-000001] Loaded widget:  Factory Plate Placer  <cmd_factory_plate_placer.lua>
[f=-000001] Loaded widget:  Initial Queue ZK    <unit_initial_queue.lua>
[f=-000001] Loaded widget:  Defense Range Zero-K  <gui_defenserange.lua>
[f=-000001] Loaded widget:  Antinuke Coverage   <gui_antinuke_coverage.lua>
[f=-000001] Loaded widget:  Area Attack Tweak   <cmd_area_attack_tweak.lua>
[f=-000001] Loaded widget:  Autoquit            <autoquit.lua>
[f=-000001] Loaded widget:  Chili AI Set Start  <gui_chili_ai_start_pos.lua>
[f=-000001] Loaded widget:  Blast Radius        <gui_blastradius.lua>
[f=-000001] Loaded widget:  CameraShake         <camera_shake.lua>
[f=-000001] Loaded widget:  Cheat Sheet         <gui_chili_cheats.lua>
[f=-000001] Loaded widget:  Context Menu        <gui_contextmenu.lua>
[f=-000001] Loaded widget:  Chili Economy Panel Default  <gui_chili_economy_panel2.lua>
[f=-000001] Loaded widget:  Chili EndGame Window  <gui_chili_endgamewindow.lua>
[f=-000001] Loaded widget:  Chili Inactivity Win  <gui_chili_inactivity_win.lua>
[f=-000001] Loaded widget:  Chili Nuke Warning  <gui_chili_nuke_warning.lua>
[f=-000001] Loaded widget:  Chili Rejoining Progress Bar  <gui_chili_rejoin_progress.lua>
[f=-000001] Loaded widget:  Chili Selections & CursorTip v2  <gui_chili_selections_and_cursortip.lua>
[f=-000001] Loaded widget:  Startup Info and Selector  <init_startup_info_selector.lua>
[f=-000001] Loaded widget:  Chili Spectator Panels  <gui_chili_spectator_panels.lua>
[f=-000001] Loaded widget:  Darkening           <gui_darkening.lua>
[f=-000001] Loaded widget:  Decloak Range       <unit_decloak_range.lua>
[f=-000001] Loaded widget:  Auto First Build Facing  <init_autofirstbuildfacing.lua>
[f=-000001] Loaded widget:  Decoration Handler  <unit_decoration_handler.lua>
[f=-000001] Loaded widget:  Economic Victory Announcer  <gui_economic_victory_announcer.lua>
[f=-000001] Loaded widget:  Ferry Points        <cmd_ferry_points.lua>
[f=-000001] Loaded widget:  Galaxy Battle Handler  <mission_galaxy_battle_handler.lua>
[f=-000001] Loaded widget:  Auto Group          <unit_auto_group.lua>
[f=-000001] Loaded widget:  Game Analytics Handler  <api_game_analytics.lua>
[f=-000001] Input grabbing is enabled!
[f=-000001] Input grabbing is enabled!
[f=-000001] Loaded widget:  Grab Input          <api_grabinput.lua>
[f=-000001] Loaded widget:  Guard Remove        <cmd_guard_remove.lua>
[f=-000001] Loaded widget:  Haven Handler       <gui_havens.lua>
[f=-000001] Loaded widget:  Comm-n-Elo Startpos. Info  <init_startpointelocom_info.lua>
[f=-000001] Loaded widget:  Highlight Geos      <gui_highlight_geos.lua>
[f=-000001] Loaded widget:  In-game Guide       <gui_ingame_guide.lua>
[f=-000001] Loaded widget:  In-game Ignore      <ignore.lua>
[f=-000001] Loaded widget:  Local Widgets Config  <localwidgets.lua>
[f=-000001] Projectile Lights (gfx_projectile_lights.lua) - Deferred rendering widget not found.
[f=-000001] Loaded widget:  Projectile Lights   <gfx_projectile_lights.lua>
[f=-000001] Mex Placement Initialised with 80 spots.
[f=-000001] Loaded widget:  Mex Placement Handler  <cmd_mex_placement.lua>
[f=-000001] Loaded widget:  MinimapEvents       <minimap_events.lua>
[f=-000001] Loaded widget:  Misc default command replacements  <unit_default_commands.lua>
[f=-000001] Loaded widget:  Missile Silo Range  <missilesilo_range.lua>
[f=-000001] Loaded widget:  Mission Results Handler  <mission_results.lua>
[f=-000001] Loaded widget:  Morph Finished notification  <unit_morph_finished.lua>
[f=-000001] Loaded widget:  Orbit Command       <cmd_orbit.lua>
[f=-000001] Loaded widget:  Keep Target         <cmd_keep_target.lua>
[f=-000001] Loaded widget:  Point Tracker       <gui_point_tracker.lua>
[f=-000001] Loaded widget:  Raw Move Issue      <cmd_raw_move_issue.lua>
[f=-000001] Loaded widget:  ReclaimInfo         <gui_reclaiminfo.lua>
[f=-000001] Loaded widget:  Show All Commands v2  <unit_showallcommands_2.lua>
[f=-000001] Loaded widget:  Show selected unit range  <unit_show_selected_range.lua>
[f=-000001] Loaded widget:  Showeco and Grid Drawer  <gui_showeco_action.lua>
[f=-000001] Loaded widget:  Simple Settings     <gui_simple_settings.lua>
[f=-000001] Loaded widget:  Smart Bombers       <unit_smart_bombers.lua>
[f=-000001] Loaded widget:  SmoothCam           <camera_smoothcam.lua>
[f=-000001] Loaded widget:  Spectate Selected Team  <gui_spectate_selected_team.lua>
[f=-000001] Loaded widget:  State Reverse Toggle  <cmd_state_reverse_toggle.lua>
[f=-000001] Loaded widget:  Stereo3D            <gfx_stereo3d.lua>
[f=-000001] Loaded widget:  Stop Self-D         <cmd_stop_selfd.lua>
[f=-000001] Loaded widget:  Transport Load Double Tap  <cmd_select_load.lua>
[f=-000001] Loaded widget:  Missile Silo Commands  <cmd_missile_silo.lua>
[f=-000001] Loaded widget:  MetalFeatures (new)  <gui_metal_features_new.lua>
[f=-000001] Loaded widget:  Set Springsettings and Config  <api_set_springsettings.lua>
[f=-000001] Loaded widget:  Music Player v2     <snd_music2.lua>
[f=-000001] Loaded widget:  Attack Warning      <unit_attack_warning.lua>
[f=-000001] Loaded widget:  Ghost Site          <unit_ghostsite.lua>
[f=-000001] Loaded widget:  Easy Facing         <gui_easyfacing.lua>
[f=-000001] Loaded widget:  NoDuplicateOrders   <cmd_no_duplicate_orders.lua>
[f=-000001] Loaded widget:  Transport AI        <unit_transport_ai.lua>
[f=-000001] Loaded widget:  Start Point Remover & Comm Selector  <init_start_point_remover.lua>
[f=-000001] Loaded widget:  Attack AoE          <gui_attack_aoe.lua>
[f=-000001] Loaded widget:  Icon Sets           <gui_icon_sets.lua>
[f=-000001] Loaded widget:  Persistent Build Spacing  <gui_persistent_build_spacing.lua>
[f=-000001] Loaded widget:  Smooth Scroll       <camera_smooth_move.lua>
[f=-000001] Loaded widget:  Chili Custom Modoptions Info  <gui_custommodoptions_info.lua>
[f=-000001] Loaded widget:  Unit Start State    <unit_start_state.lua>
[f=-000001] Loaded widget:  UnitNoStuckInFactory  <unit_nostuck_infactory.lua>
[f=-000001] Loaded widget:  PlanetWars Info     <gui_planetwars_info.lua>
[f=-000001] <Replay control buttons> Live mode. Widget removed.
[f=-000001] Loaded widget:  Replay control buttons  <gui_replay_controls.lua>
[f=-000001] Loaded widget:  Commands FX         <gfx_commands_fx.lua>
[f=-000001] Loaded widget:  MessageBoxes ZK     <mission_messagebox_zk.lua>
[f=-000001] Loaded widget:  UnitShapes          <unit_shapes.lua>
[f=-000001] Loaded widget:  Stockpiler          <unit_stockpile.lua>
[f=-000001] Loaded widget:  Map Edge Extension  <map_edge_extension.lua>
[f=-000001] Loaded widget:  AllyCursors         <gui_ally_cursors.lua>
[f=-000001] Loaded widget:  Gadget Icons        <api_gadget_icons.lua>
[f=-000001] Loaded widget:  Rank Icons 2        <unit_rank_icons.lua>
[f=-000001] Loaded widget:  Selection Send      <api_selectionsend.lua>
[f=-000001] Loaded widget:  Shield Guard        <unit_shield_guard.lua>
[f=-000001] Loaded widget:  State Icons         <unit_state_icons.lua>
[f=-000001] Loaded widget:  Building Starter    <unit_building_starter.lua>
[f=-000001] Loaded widget:  Cloaker Guard       <unit_cloaker_guard.lua>
[f=-000001] Loaded widget:  Lua Metal Decals    <gfx_dynamic_metal.lua>
[f=-000001] Loaded widget:  Disable Bad Widgets  <api_widget_disabler.lua>
[f=-000001] Loaded widget:  LupsManager         <gfx_lups_manager.lua>
[f=-000001] Loaded widget:  Smoke Signals       <gfx_lups_smokesignal.lua>
[f=-000001] Loaded widget:  Units on Fire       <gfx_lups_units_on_fire.lua>
[f=-000001] Loaded widget:  Receive Units Indicator  <gui_recv_indicator.lua>
[f=-000001] Loaded widget:  Newton Firezone     <cmd_newton_firezone.lua>
[f=-000001] Loaded widget:  Vertical Line on Radar Dots v2  <gui_vertlineaid.lua>
[f=-000001] Loaded widget:  Auto-toggle false color vision  <gui_auto_engine_falsecolor.lua>
[f=-000001] Loaded widget:  Chili Docking       <api_chili_docking.lua>
[f=-000001] Loaded widget:  Chili Pro Console   <gui_chili_proconsole_test.lua>
[f=-000001] Loaded widget:  Chili Crude Player List  <gui_chili_crudeplayerlist.lua>
[f=-000001] Loaded widget:  HUD Presets         <gui_hud_presets.lua>
[f=-000001] Loaded widget:  Lasso Terraform GUI  <gui_lasso_terraform.lua>
[f=-000001] Loaded widget:  Image Preloader     <dbg_img_preload.lua>
[f=-000001] Loaded widget:  Custom Markers      <gui_custom_markers.lua>
[f=-000001] Loaded widget:  Chili Core Selector  <gui_chili_core_selector.lua>
[f=-000001] Loaded widget:  Default Group Recall Fix  <gui_group_recall_fix.lua>
[f=-000001] Loaded widget:  Select Keys         <gui_selectkeys.lua>
[f=-000001] Loaded widget:  Start Boxes         <minimap_startbox_new.lua>
[f=-000001] Loaded widget:  Chili Share menu v1.24  <gui_chili_share.lua>
[f=-000001] Loaded widget:  Pause Screen        <gui_pausescreen.lua>
[f=-000001] Loaded widget:  Restricted Zones    <gui_restrictedzones.lua>
[f=-000001] Loaded widget:  Jumpjet GUI         <gui_jumpjets.lua>
[f=-000001] Loaded widget:  CustomFormations2   <cmd_customformations2.lua>
[f=-000001] SetSunLighting
[f=-000001] Loaded widget:  Sun and Atmosphere Handler.  <gfx_sun_and_atmosphere.lua>
[f=-000001] Loaded widget:  Chili Integral Menu  <gui_chili_integral_menu.lua>
[f=-000001] Error in [Outline Shader] widget: Deferred shading is not enabled or advanced shading is not active
[f=-000001] Loaded widget:  Outline Shader      <gfx_outline_shader.lua>
[f=-000001] Loaded widget:  Color Blindness Correction  <gfx_color_blindness_correction.lua>
[f=-000001] Loaded widget:  Layout Handler      <cmd_layout_handler.lua>
[f=-000001] Loaded widget:  Persistent Build Height  <gui_persistent_build_height.lua>
[f=-000001] Loaded widget:  Text To Speech Control  <snd_text_to_speech.lua>
[f=-000001] Lua garbage collection rate: 30/s
[f=-000001] Loaded widget:  GC Control          <api_gc_control.lua>
[f=-000001] Removed 'GC at >100MB': disabled.
[f=-000001] Loaded widget:  GC at >300MB        <dbg_forcegc_spring97.lua>
[f=-000001] Writing last game win data
[f=-000001] LuaUI v0.3
[f=-000001] [Game::Load][5] globalQuit=0 forcedQuit=0
[f=-000001] [LoadScreen::SetLoadMessage] text="[LoadFinalize] finalizing PFS"
[f=-000001] [Path] [PathEstimator::CalcHash][Init] BLOCK_SIZE=16
[f=-000001] [Path] [PathEstimator::CalcHash][Init] PATHESTIMATOR_VERSION=100
[f=-000001] [Path] [PathEstimator::CalcHash][Init] heightMapChecksum=3a1cd46c
[f=-000001] [Path] [PathEstimator::CalcHash][Init] typeMapChecksum=37560093
[f=-000001] [Path] [PathEstimator::CalcHash][Init] moveDefChecksum=a946f860
[f=-000001] [Path] [PathEstimator::CalcHash][Init] blockMapChecksum=29a
[f=-000001] [Path] [PathEstimator::CalcHash][Init] estimatorHashCode=1ab9d06d
[f=-000001] [Path] [PathEstimator::ReadFile] hash=1ab9d06d file="cache\104dev-maintenance/paths/Comet Catcher Redux v3.1.pe-1ab9d06d.zip" (exists=1)
[f=-000001] [LoadScreen::SetLoadMessage] text="Reading Estimate PathCosts [16]"
[f=-000001] [Path] [PathEstimator::CalcHash][Init] BLOCK_SIZE=32
[f=-000001] [Path] [PathEstimator::CalcHash][Init] PATHESTIMATOR_VERSION=100
[f=-000001] [Path] [PathEstimator::CalcHash][Init] heightMapChecksum=3a1cd46c
[f=-000001] [Path] [PathEstimator::CalcHash][Init] typeMapChecksum=37560093
[f=-000001] [Path] [PathEstimator::CalcHash][Init] moveDefChecksum=a946f860
[f=-000001] [Path] [PathEstimator::CalcHash][Init] blockMapChecksum=29a
[f=-000001] [Path] [PathEstimator::CalcHash][Init] estimatorHashCode=1ab9d07d
[f=-000001] [Path] [PathEstimator::ReadFile] hash=1ab9d07d file="cache\104dev-maintenance/paths/Comet Catcher Redux v3.1.pe2-1ab9d07d.zip" (exists=1)
[f=-000001] [LoadScreen::SetLoadMessage] text="Reading Estimate PathCosts [32]"
[f=-000001] [LoadScreen::SetLoadMessage] text="[LoadFinalize] finalized PFS (243ms, checksum b808c5eb)"
[f=-000001] [LoadScreen::SetLoadMessage] text="Loading Skirmish AIs"
[f=-000001] [EOH::CreateSkirmishAI(id=0)]
[f=-000001] [AIWrapper::PreInit][AI=0 team=1] creating callbacks
[f=-000001] Skirmish AI <Circuit Hard-stable>: 1.0.8
[f=-000001] Skirmish AI <Circuit Hard-stable>: Loading the Terrain-Map ...
[f=-000001] Skirmish AI <Circuit Hard-stable>:   Water Damage: 0.000000
[f=-000001] Skirmish AI <Circuit Hard-stable>:   Sector-Map Block Size: 64
[f=-000001] Skirmish AI <Circuit Hard-stable>:   Sector-Map Size: 12288 (x96, z128)
[f=-000001] Skirmish AI <Circuit Hard-stable>:   Determining Usable Terrain for all units ...
[f=-000001] Skirmish AI <Circuit Hard-stable>:   Map Land Percent: 100.00%
[f=-000001] Skirmish AI <Circuit Hard-stable>:   Minimum Elevation: 0.00
[f=-000001] Skirmish AI <Circuit Hard-stable>:   Immobile-Type: Min/Max Elevation=(-0.000000 / any)     Is buildable across 100.000000% of the map. (used by 33 unit-defs)
[f=-000001] Skirmish AI <Circuit Hard-stable>:   Immobile-Type: Min/Max Elevation=(-20.000000 / any)    Is buildable across 100.000000% of the map. (used by 1 unit-defs)
[f=-000001] Skirmish AI <Circuit Hard-stable>:   Immobile-Type: Min/Max Elevation=(any / any)   Is buildable across 100.000000% of the map. (used by 33 unit-defs)
[f=-000001] Skirmish AI <Circuit Hard-stable>:   Immobile-Type: Min/Max Elevation=(any / any)   Is buildable across 100.000000% of the map. (used by 37 unit-defs)
[f=-000001] Skirmish AI <Circuit Hard-stable>:   Immobile-Type: Min/Max Elevation=(any / -15.000000)    Is buildable across 0.000000% of the map. (used by 2 unit-defs)
[f=-000001] Skirmish AI <Circuit Hard-stable>:   Immobile-Type: Min/Max Elevation=(any / -10.000000)    Is buildable across 0.000000% of the map. (used by 1 unit-defs)
[f=-000001] Skirmish AI <Circuit Hard-stable>:   Mobile-Type: Min/Max Elevation=(-5000.00 / any)    Max Slope=(0.41))   Move-Data used:'akbot6'     Has 1 Map-Area(s) occupying 96.94% of the map. (used by 351 unit-defs)
[f=-000001] Skirmish AI <Circuit Hard-stable>:   Mobile-Type: Min/Max Elevation=(any / -15.00)      Max Slope=(1.00))   Move-Data used:'boat5'      Has 0 Map-Area(s) occupying 0.00% of the map. (used by 3 unit-defs)
[f=-000001] Skirmish AI <Circuit Hard-stable>:   Mobile-Type: Min/Max Elevation=(-22.00 / any)      Max Slope=(0.41))   Move-Data used:'kbot4'      Has 1 Map-Area(s) occupying 96.94% of the map. (used by 32 unit-defs)
[f=-000001] Skirmish AI <Circuit Hard-stable>:   Mobile-Type: Min/Max Elevation=(-16.00 / any)      Max Slope=(1.00))   Move-Data used:'tkbot2'     Has 1 Map-Area(s) occupying 100.00% of the map. (used by 5 unit-defs)
[f=-000001] Skirmish AI <Circuit Hard-stable>:   Mobile-Type: Min/Max Elevation=(any / any)     Max Slope=(0.41))   Move-Data used:'bhover5'    Has 1 Map-Area(s) occupying 96.94% of the map. (used by 4 unit-defs)
[f=-000001] Skirmish AI <Circuit Hard-stable>:   Mobile-Type: Min/Max Elevation=(-5000.00 / any)    Max Slope=(1.00))   Move-Data used:'atkbot3'    Has 1 Map-Area(s) occupying 100.00% of the map. (used by 4 unit-defs)
[f=-000001] Skirmish AI <Circuit Hard-stable>:   Mobile-Type: Min/Max Elevation=(-22.00 / any)      Max Slope=(1.00))   Move-Data used:'tkbot4'     Has 1 Map-Area(s) occupying 100.00% of the map. (used by 11 unit-defs)
[f=-000001] Skirmish AI <Circuit Hard-stable>:   Mobile-Type: Min/Max Elevation=(any / any)     Max Slope=(0.11))   Move-Data used:'hover3'     Has 1 Map-Area(s) occupying 89.12% of the map. (used by 13 unit-defs)
[f=-000001] Skirmish AI <Circuit Hard-stable>:   Mobile-Type: Min/Max Elevation=(-16.00 / any)      Max Slope=(0.41))   Move-Data used:'skbot2'     Has 1 Map-Area(s) occupying 96.94% of the map. (used by 3 unit-defs)
[f=-000001] Skirmish AI <Circuit Hard-stable>:   Mobile-Type: Min/Max Elevation=(any / -5.00)   Max Slope=(1.00))   Move-Data used:'boat4'      Has 0 Map-Area(s) occupying 0.00% of the map. (used by 11 unit-defs)
[f=-000001] Skirmish AI <Circuit Hard-stable>:   Mobile-Type: Min/Max Elevation=(-22.00 / any)      Max Slope=(0.11))   Move-Data used:'tank4'      Has 1 Map-Area(s) occupying 89.12% of the map. (used by 20 unit-defs)
[f=-000001] Skirmish AI <Circuit Hard-stable>: No config file! (LuaRules/Configs/DevCircuitAIHard64/stable/Comet_Catcher_Redux_v3.1.json)
[f=-000001] Skirmish AI <Circuit Hard-stable>: Circuit Hard 1.0.8 (0) Initialized!
[f=-000001] [AIWrapper::SendUnitEvents][AI=0 team=1] numUnits=0
[f=-000001] [~ScopedOnceTimer][Game::LoadSkirmishAIs::CreateAI(id=0)] 1859ms
[f=-000001] [EOH::CreateSkirmishAI(id=1)]
[f=-000001] [AIWrapper::PreInit][AI=1 team=2] creating callbacks
[f=-000001] Skirmish AI <Circuit Hard-stable>: 1.0.8
[f=-000001] Skirmish AI <Circuit Hard-stable>: No config file! (LuaRules/Configs/DevCircuitAIHard64/stable/Comet_Catcher_Redux_v3.1.json)
[f=-000001] Skirmish AI <Circuit Hard-stable>: Circuit Hard 1.0.8 (1) Initialized!
[f=-000001] [AIWrapper::SendUnitEvents][AI=1 team=2] numUnits=0
[f=-000001] [~ScopedOnceTimer][Game::LoadSkirmishAIs::CreateAI(id=1)] 65ms
[f=-000001] [EOH::CreateSkirmishAI(id=2)]
[f=-000001] [AIWrapper::PreInit][AI=2 team=3] creating callbacks
[f=-000001] Skirmish AI <Circuit Hard-stable>: 1.0.8
[f=-000001] Skirmish AI <Circuit Hard-stable>: No config file! (LuaRules/Configs/DevCircuitAIHard64/stable/Comet_Catcher_Redux_v3.1.json)
[f=-000001] Skirmish AI <Circuit Hard-stable>: Circuit Hard 1.0.8 (2) Initialized!
[f=-000001] [AIWrapper::SendUnitEvents][AI=2 team=3] numUnits=0
[f=-000001] [~ScopedOnceTimer][Game::LoadSkirmishAIs::CreateAI(id=2)] 61ms
[f=-000001] [EOH::CreateSkirmishAI(id=3)]
[f=-000001] [~ScopedOnceTimer][Game::LoadSkirmishAIs::CreateAI(id=3)] 0ms
[f=-000001] [EOH::CreateSkirmishAI(id=4)]
[f=-000001] [AIWrapper::PreInit][AI=4 team=5] creating callbacks
[f=-000001] Skirmish AI <Circuit Hard-stable>: 1.0.8
[f=-000001] Skirmish AI <Circuit Hard-stable>: No config file! (LuaRules/Configs/DevCircuitAIHard64/stable/Comet_Catcher_Redux_v3.1.json)
[f=-000001] Skirmish AI <Circuit Hard-stable>: Circuit Hard 1.0.8 (4) Initialized!
[f=-000001] [AIWrapper::SendUnitEvents][AI=4 team=5] numUnits=0
[f=-000001] [~ScopedOnceTimer][Game::LoadSkirmishAIs::CreateAI(id=4)] 58ms
[f=-000001] [EOH::CreateSkirmishAI(id=5)]
[f=-000001] [~ScopedOnceTimer][Game::LoadSkirmishAIs::CreateAI(id=5)] 0ms
[f=-000001] [~ScopedOnceTimer][Game::LoadSkirmishAIs] 2047ms
[f=-000001] [Game::Load][6] globalQuit=0 forcedQuit=0
[f=-000001] [LuaMemPool::LogStats][handle=LuaIntro (unsynced)] index=6 {numAllocs[*],allocSums[*]}={0,0} {int,ext,rec}Allocs={0,11960,0} {chunk,block}Bytes={0,0}
Zero-K.exe Information: 0 : Chobbyla << DiscordUpdatePresence {"details":"Watching Replay","startTimestamp":1598871936}
[f=-000001] SetLobbyButtonEnabled, false
[f=-000001] UpdateInterfacePreset, minimapRight
[f=-000001] GameID: 6cd94c5f8d4ab357e9072fda40c2d64e
[f=-000001] Connection attempt from [Vak]Jaronidas
[f=-000001]  -> Version: 104.0.1-1544-ge1f249f maintenance [Windows 64-bit (native)]
[f=-000001]  -> Connection established (given id 0)
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="[Vak]Jaronidas" string="[PreGame::GameDataReceived][map-checksums]
    server=828d5d65d8f50366bd59ba0195fb2abaea3d0e356426e6f0328a59fa23e0c219d93a8e43d080c273c7036124610aa018a024e7a97738d77a3006b458544a981b
    client=828d5d65d8f50366bd59ba0195fb2abaea3d0e356426e6f0328a59fa23e0c219d93a8e43d080c273c7036124610aa018a024e7a97738d77a3006b458544a981b"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="[Vak]Jaronidas" string="[PreGame::GameDataReceived][mod-checksums]
    server=f7404aa961d500a755dcc7800a1b7521c692a561150e526a6287cd6d0b653299f7876b4f2b1ac3c7226a872326565e2e301f547b568f5a333f37a63407309fac
    client=f7404aa961d500a755dcc7800a1b7521c692a561150e526a6287cd6d0b653299f7876b4f2b1ac3c7226a872326565e2e301f547b568f5a333f37a63407309fac"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="[Vak]Jaronidas" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=395da96e3db0cedc5dd7239c79412f416d44e04bf432ba0e82ede1166be933ffb5b380b209f078e59e1aee2bc202864eb4f5e2efc573d2234bfd5f1eaf0d81f1]"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="[Vak]Jaronidas" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=7eab1c7de016fc178a83716a015ff37fb6e6ba0e3cdf56f073c7064973d7607dbe05fff4252c85db7a5c44a11581d42b266e1026f9b10e730a62c69a40cc8303]"
[f=-000001] [Game::ClientReadNet] local skirmish AI "AI: Hard (1)" (ID: 0, Short-Name: "DevCircuitAIHard64", Version: "stable") took over control of team 1
[f=-000001] [Game::ClientReadNet] local skirmish AI "AI: Hard (3)" (ID: 1, Short-Name: "DevCircuitAIHard64", Version: "stable") took over control of team 2
[f=-000001] [Game::ClientReadNet] local skirmish AI "AI: Hard (5)" (ID: 2, Short-Name: "DevCircuitAIHard64", Version: "stable") took over control of team 3
[f=-000001] [Game::ClientReadNet] local skirmish AI "Inactive AI (1)" (ID: 3, Short-Name: "Null AI", Version: "<not-versioned>") took over control of team 4
[f=-000001] [Game::ClientReadNet] local skirmish AI "AI: Hard (4)" (ID: 4, Short-Name: "DevCircuitAIHard64", Version: "stable") took over control of team 5
[f=-000001] [Game::ClientReadNet] local skirmish AI "Inactive AI (2)" (ID: 5, Short-Name: "Null AI", Version: "<not-versioned>") took over control of team 6
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="[Vak]Jaronidas" string="[Game::Load][lua{Rules,Gaia}={00000000a6eba870,0000000000000000}]"
[f=-000001] Player [Vak]Jaronidas finished loading and is now ingame
[f=-000001] Epicmenu: Switching to Default camera mode
[f=-000001] <[Vak]Jaronidas> Allies: I choose: Recon!
[f=-000001] <[Vak]Jaronidas> Allies: I choose: Engineer!
[f=0001784] Input grabbing is enabled!
[f=0001784] Input grabbing is enabled!
[f=0003753] game_message: Pyro is under attack
[f=0010302] game_message: Jack is under attack
[f=0010452] game_message: Moderator is under attack
[f=0010602] game_message: Jack is under attack
[f=0010752] game_message: Jack is under attack
[f=0010902] game_message: Jack is under attack
[f=0011052] game_message: Jack is under attack
[f=0011202] game_message: Jack is under attack
[f=0011352] game_message: Jack is under attack
[f=0013205] game_message: Jack is under attack
[f=0013357] game_message: Moderator is under attack
[f=0016231] game_message: Jack is under attack
[f=0017677] game_message: Metal Extractor is under attack
[f=0017844] game_message: Metal Extractor is under attack
[f=0017994] game_message: Metal Extractor is under attack
[f=0018156] game_message: Metal Extractor is under attack
[f=0018306] game_message: Metal Extractor is under attack
[f=0019309] game_message: Jugglenaut is under attack
[f=0021454] game_message: Jack is under attack
[f=0021608] game_message: Jack is under attack
[f=0022074] game_message: Moderator is under attack
[f=0022251] game_message: Moderator is under attack
[f=0022672] game_message: Moderator is under attack
[f=0023130] game_message: Moderator is under attack
[f=0023375] game_message: Moderator is under attack
[f=0024675] game_message: Engineer Commander is under attack
[f=0026978] [Vak]Jaronidas paused the game
[f=0026978] [Vak]Jaronidas unpaused the game
[f=0028047] game_message: Metal Extractor is under attack
[f=0028568] game_message: Lotus is under attack
[f=0028820] game_message: Metal Extractor is under attack
[f=0029153] game_message: Metal Extractor is under attack
[f=0029402] game_message: Metal Extractor is under attack
[f=0029552] game_message: Solar Collector is under attack
[f=0029702] game_message: Solar Collector is under attack
[f=0029852] game_message: Metal Extractor is under attack
[f=0030002] game_message: Solar Collector is under attack
[f=0030153] game_message: Metal Extractor is under attack
[f=0030303] game_message: Solar Collector is under attack
[f=0033163] game_message: Jack is under attack
[f=0033483] game_message: Jack is under attack
[f=0033633] game_message: Jack is under attack
[f=0033783] game_message: Jack is under attack
[f=0034748] game_message: Jack is under attack
[f=0035368] game_message: Moderator is under attack
[f=0035802] game_message: Jack is under attack
[f=0040952] game_message: Jugglenaut is under attack
[f=0042393] game_message: Constable is under attack
[f=0046915] game_message: Jugglenaut is under attack
[f=0047066] game_message: Jugglenaut is under attack
[f=0047239] game_message: Moderator is under attack
[f=0047868] game_message: Jack is under attack
[f=0048130] game_message: Jack is under attack
[f=0049110] game_message: Constable is under attack
[f=0049293] game_message: Constable is under attack
[f=0049458] game_message: Constable is under attack
[f=0049660] game_message: Moderator is under attack
[f=0049994] game_message: Jugglenaut is under attack
[f=0051067] game_message: Jugglenaut is under attack
[f=0051284] game_message: Jugglenaut is under attack
[f=0051587] game_message: Jugglenaut is under attack
[f=0051782] game_message: Jugglenaut is under attack
[f=0052177] game_message: Jugglenaut is under attack
[f=0054972] game_message: Jugglenaut is under attack
[f=0055183] game_message: Moderator is under attack
[f=0055333] game_message: Moderator is under attack
[f=0055483] game_message: Jugglenaut is under attack
[f=0055633] game_message: Jugglenaut is under attack
[f=0055783] game_message: Jugglenaut is under attack
[f=0056013] game_message: Constable is under attack
[f=0056163] game_message: Constable is under attack
[f=0056315] game_message: Jugglenaut is under attack
[f=0056683] game_message: Jugglenaut is under attack
[f=0056893] game_message: Jugglenaut is under attack
[f=0057125] game_message: Jugglenaut is under attack
[f=0058194] game_message: Jugglenaut is under attack
[f=0060822] game_message: Jack is under attack
[f=0061690] game_message: Jack is under attack
[f=0061846] game_message: Jack is under attack
[f=0061997] game_message: Jack is under attack
[f=0062349] game_message: Jack is under attack
[f=0062499] game_message: Jack is under attack
[f=0062649] game_message: Jack is under attack
[f=0062799] game_message: Jack is under attack
[f=0062894] [Vak]Jaronidas paused the game
[f=0062894] [Vak]Jaronidas unpaused the game
[f=0062949] game_message: Jack is under attack
[f=0063153] game_message: Jack is under attack
[f=0063307] game_message: Jack is under attack
[f=0063457] game_message: Jack is under attack
[f=0064604] game_message: Jack is under attack
[f=0065004] game_message: Jack is under attack
[f=0065364] game_message: Jack is under attack
[f=0065563] game_message: Jack is under attack
[f=0066362] game_message: Jack is under attack
[f=0069926] game_message: Jugglenaut is under attack
[f=0070148] game_message: Jugglenaut is under attack
[f=0070598] game_message: Jugglenaut is under attack
[f=0070919] game_message: Jugglenaut is under attack
[f=0071348] game_message: Jugglenaut is under attack
[f=0071776] game_message: Jugglenaut is under attack
[f=0082984] Error: Spring 104.0.1-1544-ge1f249f maintenance has crashed.
[f=0082984] Error: DLL information:
[f=0082984] Error: 0x00400000   spring
[f=0082984] Error: 0x1db60000   ntdll
[f=0082984] Error: 0x1d290000   KERNEL32
[f=0082984] Error: 0x1b0d0000   KERNELBASE
[f=0082984] Error: 0x1d3d0000   ADVAPI32
[f=0082984] Error: 0x052d0000   GLU32
[f=0082984] Error: 0x1d5f0000   imagehlp
[f=0082984] Error: 0x157f0000   IPHLPAPI
[f=0082984] Error: 0x1d1e0000   msvcrt
[f=0082984] Error: 0x020c0000   OPENGL32
[f=0082984] Error: 0x1ba50000   SHELL32
[f=0082984] Error: 0x1d120000   SHLWAPI
[f=0082984] Error: 0x1b8c0000   USER32
[f=0082984] Error: 0x1d610000   WS2_32
[f=0082984] Error: 0x6b240000   libcurl
[f=0082984] Error: 0x6b600000   OpenAL32
[f=0082984] Error: 0x6b3c0000   libvorbisfile-3
[f=0082984] Error: 0x62e80000   zlib1
[f=0082984] Error: 0x6a1c0000   libIL
[f=0082984] Error: 0x6b8c0000   libfreetype-6
[f=0082984] Error: 0x64f80000   libfontconfig-1
[f=0082984] Error: 0x6ed80000   glew32
[f=0082984] Error: 0x6c740000   SDL2
[f=0082984] Error: 0x1d180000   sechost
[f=0082984] Error: 0x1b780000   RPCRT4
[f=0082984] Error: 0x1b670000   NSI
[f=0082984] Error: 0x157d0000   WINNSI
[f=0082984] Error: 0x1d670000   GDI32
[f=0082984] Error: 0x0aa60000   DDRAW
[f=0082984] Error: 0x1b460000   combase
[f=0082984] Error: 0x1ad60000   CRYPT32
[f=0082984] Error: 0x1b200000   WLDAP32
[f=0082984] Error: 0x1cf80000   ole32
[f=0082984] Error: 0x120c0000   WINMM
[f=0082984] Error: 0x6d540000   libvorbis-0
[f=0082984] Error: 0x70680000   libogg-0
[f=0082984] Error: 0x68f40000   libexpat-1
[f=0082984] Error: 0x1b740000   IMM32
[f=0082984] Error: 0x1b260000   OLEAUT32
[f=0082984] Error: 0x188c0000   VERSION
[f=0082984] Error: 0x1b050000   SspiCli
[f=0082984] Error: 0x16300000   DCIMAN32
[f=0082984] Error: 0x1ad40000   MSASN1
[f=0082984] Error: 0x12090000   WINMMBASE
[f=0082984] Error: 0x1d490000   MSCTF
[f=0082984] Error: 0x1b080000   cfgmgr32
[f=0082984] Error: 0x19ab0000   DEVOBJ
[f=0082984] Error: 0x041b0000   gameoverlayrenderer64
[f=0082984] Error: 0x1d480000   PSAPI
[f=0082984] Error: 0x19930000   uxtheme
[f=0082984] Error: 0x18410000   SHCORE
[f=0082984] Error: 0x18d00000   nvoglshim64
[f=0082984] Error: 0x594a0000   nvoglv64
[f=0082984] Error: 0x1d980000   SETUPAPI
[f=0082984] Error: 0x18ca0000   WTSAPI32
[f=0082984] Error: 0x1af40000   WINTRUST
[f=0082984] Error: 0x15910000   ntmarta
[f=0082984] Error: 0x18210000   dwmapi
[f=0082984] Error: 0x1ac30000   powrprof
[f=0082984] Error: 0x1aa20000   WINSTA
[f=0082984] Error: 0x19b00000   kernel.appcore
[f=0082984] Error: 0x1ab60000   CRYPTBASE
[f=0082984] Error: 0x1aaf0000   bcryptPrimitives
[f=0082984] Error: 0x1b330000   clbcatq
[f=0082984] Error: 0x18530000   MMDevApi
[f=0082984] Error: 0x04fc0000   AUDIOSES
[f=0082984] Error: 0x0d170000   dsound
[f=0082984] Error: 0x12650000   secur32
[f=0082984] Error: 0x1a4d0000   mswsock
[f=0082984] Error: 0x15670000   dhcpcsvc
[f=0082984] Error: 0x0fcf0000   napinsp
[f=0082984] Error: 0x0fcd0000   pnrpnsp
[f=0082984] Error: 0x19470000   NLAapi
[f=0082984] Error: 0x1a2d0000   DNSAPI
[f=0082984] Error: 0x0fcc0000   winrnr
[f=0082984] Error: 0x0fca0000   wshbth
[f=0082984] Error: 0x15350000   fwpuclnt
[f=0082984] Error: 0x0fc90000   rasadhlp
[f=0082984] Error: 0x167d0000   igd10iumd64
[f=0082984] Error: 0x1a770000   bcrypt
[f=0082984] Error: 0x1a740000   ncrypt
[f=0082984] Error: 0x1a700000   NTASN1
[f=0082984] Error: 0x08910000   dbghelp
[f=0082984] Error: 0x16390000   igdusc64
[f=0082984] Error: 0x4deb0000   AIInterface
[f=0082984] Error: 0x55460000   SkirmishAI
[f=0082984] Error: Exception: Access violation (0xc0000005)
[f=0082984] Error: Exception Address: 0x0000000000b3c8b6
[f=0082984] Error: Stacktrace for Spring 104.0.1-1544-ge1f249f maintenance:
[f=0082984] Error:  [ProgCtr=0000000000b3c8b6 StackPtr=000000000023f460 FramePtr=0000000000f617b8]
[f=0082984] Error:  (0) D:\Steam\steamapps\common\Zero-K\engine\win64\104.0.1-1544-ge1f249f\spring.exe [0x00B3C8B6]
[f=0082984] Error:  (1) D:\Steam\steamapps\common\Zero-K\engine\win64\104.0.1-1544-ge1f249f\spring.exe [0x006E1EA1]
[f=0082984] Error:  (2) D:\Steam\steamapps\common\Zero-K\engine\win64\104.0.1-1544-ge1f249f\spring.exe [0x006ED038]
[f=0082984] Error:  (3) D:\Steam\steamapps\common\Zero-K\engine\win64\104.0.1-1544-ge1f249f\spring.exe [0x004A7C10]
[f=0082984] Error:  (4) D:\Steam\steamapps\common\Zero-K\engine\win64\104.0.1-1544-ge1f249f\spring.exe [0x004AC013]
[f=0082984] Error:  (5) D:\Steam\steamapps\common\Zero-K\engine\win64\104.0.1-1544-ge1f249f\spring.exe [0x004AC2C4]
[f=0082984] Error:  (6) D:\Steam\steamapps\common\Zero-K\engine\win64\104.0.1-1544-ge1f249f\spring.exe [0x0042C065]
[f=0082984] Error:  (7) D:\Steam\steamapps\common\Zero-K\engine\win64\104.0.1-1544-ge1f249f\spring.exe [0x007CFB11]
[f=0082984] Error:  (8) D:\Steam\steamapps\common\Zero-K\engine\win64\104.0.1-1544-ge1f249f\spring.exe [0x007D2DD8]
[f=0082984] Error:  (9) D:\Steam\steamapps\common\Zero-K\engine\win64\104.0.1-1544-ge1f249f\spring.exe [0x007BE9EB]
[f=0082984] Error:  (10) D:\Steam\steamapps\common\Zero-K\engine\win64\104.0.1-1544-ge1f249f\spring.exe [0x00D6C35F]
[f=0082984] Error:  (11) D:\Steam\steamapps\common\Zero-K\engine\win64\104.0.1-1544-ge1f249f\spring.exe [0x004013BD]
[f=0082984] Error:  (12) D:\Steam\steamapps\common\Zero-K\engine\win64\104.0.1-1544-ge1f249f\spring.exe [0x004014CB]
[f=0082984] Error:  (13) C:\Windows\system32\KERNEL32.DLL [0x00001412]
[f=0082984] Error:  (14) C:\Windows\SYSTEM32\ntdll.dll [0x000154F4]
[f=0082984] [WatchDog::DeregisterThread] deregistering controls for thread [main]
[f=0082984] Error: [ExitSpringProcess] errorMsg="Spring has crashed:
  Access violation.

A stacktrace has been written to:
  D:\Steam\steamapps\common\Zero-K\infolog.txt" msgCaption="Spring: Unhandled exception" mainThread=1
[f=0082984] Error: [Watchdog::ClearTimer(id)] Invalid thread 4 (_threadId=0000000000000000)
[f=0082984] [SpringApp::Kill][1] fromRun=0
[f=0082984] [ThreadPool::SetThreadCount][1] wanted=0 current=2 maximum=2 (init=0)
[f=0082984]     [async=0] threads=2 tasks=409414 {sum,avg}{exec,wait}time={{33097.156, 0.081}, {21237.102, 0.052}}ms
[f=0082984]         thread=1 tasks=409414 {sum,min,max,avg}{exec,wait}time={{33097.156, 0.000, 183.120, 0.081}, {21237.102, 0.000, 7.004, 0.052}}ms
[f=0082984]     [async=1] threads=2 tasks=13443 {sum,avg}{exec,wait}time={{6419.292, 0.478}, {1354135.500, 100.732}}ms
[f=0082984]         thread=1 tasks=13443 {sum,min,max,avg}{exec,wait}time={{6419.292, 0.000, 353.239, 0.478}, {1354135.500, 0.000, 2906.938, 100.732}}ms
[f=0082984] [ThreadPool::SetThreadCount][2] workers=0
[f=0082984] [SpringApp::Kill][2]
[f=0082984] [Game::KillLua][0] dtor=0 loadscreen=0000000000000000
[f=0082984] [Game::KillLua][3] dtor=0 luaUI=00000000b40fe660
[f=0082984] Start widgetHandler:Shutdown
[f=0082984] Shutdown - SaveOrderList Complete
[f=0082984] Writing last game win data
[f=0082984] Shutdown - SaveConfigData Complete
[f=0082984] Shutdown Widget - Chili Highlight
[f=0082984] Shutdown Widget - Save/Load API
[f=0082984] Shutdown Widget - Draw After Chili
[f=0082984] Shutdown Widget - EPIC Menu
[f=0082984] Shutdown Widget - Chili Minimap
[f=0082984] Shutdown Widget - Chili Widget Selector
[f=0082984] Shutdown Widget - Depth of Field Shader
[f=0082984] Shutdown Widget - Local Team Colors
[f=0082984] Shutdown Widget - Display Keys 2
[f=0082984] Shutdown Widget - Save Game Menu
[f=0082984] Shutdown Widget - HealthBars
[f=0082984] Shutdown Widget - Noises
[f=0082984] Shutdown Widget - Unit Icons
[f=0082984] Shutdown Widget - Outline No Shader
[f=0082984] Shutdown Widget - Win Counter
[f=0082984] Shutdown Widget - BuildETA
[f=0082984] Shutdown Widget - Modular Comm Info
[f=0082984] Shutdown Widget - CameraShake
[f=0082984] Shutdown Widget - Context Menu
[f=0082984] Shutdown Widget - Chili Economy Panel Default
[f=0082984] Shutdown Widget - Chili EndGame Window
[f=0082984] Shutdown Widget - Chili Nuke Warning
[f=0082984] Shutdown Widget - Chili Selections & CursorTip v2
[f=0082984] Shutdown Widget - Startup Info and Selector
[f=0082984] Shutdown Widget - Chili Spectator Panels
[f=0082984] Shutdown Widget - Darkening
[f=0082984] Shutdown Widget - Grab Input
[f=0082984] Input grabbing is disabled!
[f=0082984] Shutdown Widget - Highlight Geos
[f=0082984] Shutdown Widget - Local Widgets Config
[f=0082984] Shutdown Widget - Mex Placement Handler
[f=0082984] Shutdown Widget - MinimapEvents
[f=0082984] Shutdown Widget - Missile Silo Range
[f=0082984] Shutdown Widget - Point Tracker
[f=0082984] Shutdown Widget - Showeco and Grid Drawer
[f=0082984] Shutdown Widget - Stereo3D
[f=0082984] Shutdown Widget - MetalFeatures (new)
[f=0082984] Shutdown Widget - Music Player v2
[f=0082984] Shutdown Widget - Attack Warning
[f=0082984] Shutdown Widget - Transport AI
[f=0082984] Shutdown Widget - Attack AoE
[f=0082984] Shutdown Widget - UnitShapes
[f=0082984] Shutdown Widget - Map Edge Extension
[f=0082984] Shutdown Widget - Selection Send
[f=0082984] Shutdown Widget - LupsManager
[f=0082984] Shutdown Widget - Receive Units Indicator
[f=0082984] Shutdown Widget - Newton Firezone
[f=0082984] Shutdown Widget - Chili Pro Console
[f=0082984] Shutdown Widget - Lasso Terraform GUI
[f=0082984] Shutdown Widget - Chili Framework
[f=0082984] Shutdown Widget - Lups
[f=0082984] Shutdown Widget - Custom Markers
[f=0082984] Shutdown Widget - Chili Core Selector
[f=0082984] Shutdown Widget - Select Keys
[f=0082984] Shutdown Widget - Pause Screen
[f=0082984] Shutdown Widget - Color Blindness Correction
[f=0082984] Shutdown Widget - Layout Handler
[f=0082984] Shutdown Widget - Persistent Build Height
[f=0082984] Shutdown Widget - Text To Speech Control
[f=0082984] End widgetHandler:Shutdown
[f=0082984] [LuaMemPool::LogStats][handle=LuaUI (unsynced)] index=18446744073709551615 {numAllocs[*],allocSums[*]}={0,0} {int,ext,rec}Allocs={0,144108386,0} {chunk,block}Bytes={0,0}
[f=0082984] [Game::KillLua][1] dtor=0 luaGaia=0000000000000000
[f=0082984] [Game::KillLua][2] dtor=0 luaRules=00000000a6eba870
[f=0082984] Start gadgetHandler:Shutdown
[f=0082984] Shutdown - StartSetup
[f=0082984] Shutdown - UnitMorph
[f=0082984] Shutdown - LupsNanoSpray
[f=0082984] Shutdown - Missile Silo Controller
[f=0082984] Shutdown - Modular Comm Info
[f=0082984] Shutdown - Terrain Texture Handler
[f=0082984] Shutdown - UnitCloakShield
[f=0082984] Shutdown - Starlight Handler
[f=0082984] End gadgetHandler:Shutdown
[f=0082984] Start gadgetHandler:Shutdown
[f=0082984] Shutdown - Save/Load
[f=0082984] Shutdown - Teleport Throw
[f=0082984] Shutdown - UnitMorph
[f=0082984] Shutdown - Modular Comm Info
[f=0082984] Shutdown - Retreat Command
[f=0082984] Shutdown - Shockwaves
[f=0082984] Shutdown - CustomUnitShaders
[f=0082984] Shutdown - UnitCloakShield
[f=0082984] Shutdown - Lups Cloak FX
[f=0082984] Shutdown - Lups
[f=0082984] Shutdown - Lups Shield
[f=0082984] End gadgetHandler:Shutdown
[f=0082984] [LuaMemPool::LogStats][handle=LuaRules (unsynced)] index=18446744073709551615 {numAllocs[*],allocSums[*]}={0,0} {int,ext,rec}Allocs={0,144109347,0} {chunk,block}Bytes={0,0}
[f=0082984] [LuaMemPool::LogStats][handle=LuaRules (synced)] index=18446744073709551615 {numAllocs[*],allocSums[*]}={0,0} {int,ext,rec}Allocs={0,144109347,0} {chunk,block}Bytes={0,0}
[f=0082984] [Game::KillLua][4] dtor=0
[f=0082984] [DemoRecorder::WriteDemoFile] writing client-demo "D:\Steam\steamapps\common\Zero-K\demos\20200831_130516_Comet Catcher Redux v3_104.0.1-1544-ge1f249f maintenance.sdfz" (19203148 bytes)
[f=0082984] [Sound] [Sound::Kill] soundThread.joinable()=1
[f=0082984] [WatchDog::DeregisterThread] deregistering controls for thread [audio]
[f=0082984] [Sound] [Sound::UpdateThread][3] #sources=32 #items=97
[f=0082984] [Sound] [Sound::UpdateThread][4] ctx=00000000a624ca50 dev=0000000047a837a0
[f=0082984] [Sound] [Sound::UpdateThread][5] ctx=00000000a624ca50 dev=0000000047a837a0
[f=0082984] [Sound] [Sound::Cleanup][alcDestroyContext(00000000a624ca50)]
[f=0082984] [Sound] [Sound::Cleanup][alcCloseDevice(0000000047a837a0)]
[f=0082984] [Sound] [Sound::UpdateThread][6]
[f=0082984] [Game::~CGame][1]
[f=0082984] [Game::KillLua][0] dtor=1 loadscreen=0000000000000000
[f=0082984] [Game::KillLua][3] dtor=1 luaUI=0000000000000000
[f=0082984] [Game::KillLua][1] dtor=1 luaGaia=0000000000000000
[f=0082984] [Game::KillLua][2] dtor=1 luaRules=0000000000000000
[f=0082984] [Game::KillLua][4] dtor=1
[f=0082984] [Game::KillMisc][1]
[f=0082984] [Game::KillMisc][2]
[f=0082984] [EOH::DestroySkirmishAI(id=4)]
[f=0082984] [EOH::DestroySkirmishAI(id=2)]
[f=0082984] [EOH::DestroySkirmishAI(id=1)]
[f=0082984] [EOH::DestroySkirmishAI(id=0)]
[f=0082984] [Game::KillMisc][3]
[f=0082984] [Game::KillRendering][1]
[f=0082984] [~CRectangleOverlapHandler] 0% overlap reduction
[f=0082984] [3DOParser::Kill] allocated 188 pieces
[f=0082984] [S3OParser::Kill] allocated 4071 pieces
[f=0082984] [AssParser::Kill] allocated 410 pieces
[f=0082984] [Game::KillInterface][1]
[f=0082984] [Game::KillInterface][2]
[f=0082984] [Game::KillSimulation][1]
[f=0082984] [Game::KillSimulation][2]
[f=0082984] [CCollisionHandler] dis-/continuous tests: 609/22291254
[f=0082984] [Game::KillSimulation][3]
[f=0082984] [~CPathCache(24x32)] cacheHits=16 hitPercentage=1% numHashColls=0 maxCacheSize=201
[f=0082984] [~CPathCache(24x32)] cacheHits=4173 hitPercentage=40% numHashColls=0 maxCacheSize=110
[f=0082984] [~CPathCache(48x64)] cacheHits=1176 hitPercentage=62% numHashColls=0 maxCacheSize=201
[f=0082984] [~CPathCache(48x64)] cacheHits=3578 hitPercentage=0% numHashColls=0 maxCacheSize=201
[f=0082984] [~CRectangleOverlapHandler] 0% overlap reduction
[f=0082984] [~CRectangleOverlapHandler] 0% overlap reduction
[f=0082984] [LosHandler::Kill] raycast instance cache-{hits,misses}={369943,600108}; shared=9%; cached=30%
[f=0082984] [Game::KillSimulation][4]
[f=0082984] [CommonDefHandler::KillStatic] 3160 sound-set data items added
[f=0082984] [Game::~CGame][2]
[f=0082984] [Game::~CGame][3]
[f=0082984] Remember to update handler.lua once the following is in basecontent: https://github.com/spring/spring/commit/ef6df34ae5dd4eba9b192f695f9b2724da0f83c2
[f=0082984] [Chobby] Chobby Shutdown
[f=0082984] [LuaMemPool::LogStats][handle=LuaMenu (unsynced)] index=0 {numAllocs[*],allocSums[*]}={0,0} {int,ext,rec}Allocs={0,43649791,0} {chunk,block}Bytes={0,0}
[f=0082984] [SpringApp::Kill][3]
[f=0082984] [NetProto::~CNetProtocol] [LocalConnection::Statistics]
    15357130 bytes sent  
    14621767 bytes recv'd

Zero-K.exe Information: 0 : ZkData.TcpTransport socket disconnected: Unable to read data from the transport connection: Istniejące połączenie zostało gwałtownie zamknięte przez zdalnego hosta.
Zero-K.exe Information: 0 : Chobby closed connection
[f=0082984] [SpringApp::Kill][4] font=00000000477eeeb0
[f=0082984] [SpringApp::Kill][5]
[f=0082984] [SpringApp::Kill][6]
[SpringApp::Kill][7]
[LuaSocket] [~CLuaSocketRestrictions] dumping luasocket rules:
[LuaSocket] TCP_CONNECT ALLOW * -1
[LuaSocket] TCP_LISTEN  ALLOW * -1
[LuaSocket] UDP_LISTEN  ALLOW * -1
[VFS] [SpringVFS::DeleteArchives<this=0000000047a22870>]
[VFS] [SpringVFS::DeleteArchives<this=0000000047a22870>(section=0)] #archives[section]=0 #files[section]=7764
[VFS] [SpringVFS::DeleteArchives<this=0000000047a22870>(section=1)] #archives[section]=0 #files[section]=8
[VFS] [SpringVFS::DeleteArchives<this=0000000047a22870>(section=2)] #archives[section]=4 #files[section]=430
[VFS]   archive=D:\Steam\steamapps\common\Zero-K\engine\win64\104.0.1-1544-ge1f249f\base\cursors.sdz (0000000047a0bd50)
[VFS]   archive=D:\Steam\steamapps\common\Zero-K\engine\win64\104.0.1-1544-ge1f249f\base\maphelper.sdz (00000000529f1880)
[VFS]   archive=D:\Steam\steamapps\common\Zero-K\engine\win64\104.0.1-1544-ge1f249f\base\spring\bitmaps.sdz (0000000047a0d1f0)
[VFS]   archive=D:\Steam\steamapps\common\Zero-K\engine\win64\104.0.1-1544-ge1f249f\base\springcontent.sdz (0000000047a0d350)
[VFS] [SpringVFS::DeleteArchives<this=0000000047a22870>(section=3)] #archives[section]=0 #files[section]=2661
[VFS] [SpringVFS::DeleteArchives<this=0000000047a22870>(section=4)] #archives[section]=0 #files[section]=0
[VFS] [SpringVFS::DeleteArchives<this=0000000047a22870>(section=5)] #archives[section]=1 #files[section]=0
[VFS]   archive=D:\Steam\steamapps\common\Zero-K\games\zk-stable.sdz (00000000529ee020)
[VFS] [SpringVFS::DeleteArchives<this=0000000047a22870>(section=6)] #archives[section]=1 #files[section]=0
[VFS]   archive=D:\Steam\steamapps\common\Zero-K\maps\comet_catcher_redux_v3.1.sd7 (0000000051897a50)
[VFS] [SpringVFS::DeleteArchives<this=0000000047a22870>(section=7)] #archives[section]=0 #files[section]=0
[VFS] [SpringVFS::DeleteArchives<this=0000000047a22870>(section=8)] #archives[section]=1 #files[section]=0
[VFS]   archive=D:\Steam\steamapps\common\Zero-K\games\zkmenu-stable.sdz (0000000047a0c0c0)
[SpringApp::Kill][8]
Error: [Watchdog::DeregisterThread] invalid thread number 0
[WatchDog::Uninstall][1] hangDetectorThread=00000000018ed1f0 (joinable=1)
[WatchDog::Uninstall][2]
[WatchDog::Uninstall][3]
[SpringApp::Kill][9]

Zero-K.exe Warning: 0 : Spring exit code is: -1003, assuming crash
Zero-K.exe Information: 0 : Spring exited
Zero-K.exe Warning: 0 : Spring crash detected
Tareth commented 4 years ago

So yeah, a crash.

Last two minutes before crash, i moved all battle-ready units into positions. I decided to have some fun, and airlifted Sumos. Went with those to enemy base, and D-Dropped them in middle of the enemy base. Aaaaaand the moment it crashed, it seemed like all the sumos spontanously decided to target a building, or a ground. I was unable to see that [ There was manual targetting reticle in middle of the sumo array, but, could not take a picture] . Not sure if that helps in checking what happened, but that is just about all i can think of that might be relevant to the problem.

Or i overtaxed processor by running too many AIs and too many orders in a game.