ZeroK-RTS / CrashReports

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Spring Lua error [104.0.1-151-g11de57d] #3399

Open Chobbyla opened 6 years ago

Chobbyla commented 6 years ago
Zero-K.exe Information: 0 : PackageRefresh complete - packages changed
Zero-K.exe Information: 0 : http://zk.repo.springrts.com/packages/8b52df0611d289bcf06c2394c9d7f5e7.sdp Completed - 224,07k
Zero-K.exe Information: 0 : zk:stable download complete - 423,57k
Zero-K.exe Information: 0 : Querying default engine
Zero-K.exe Information: 0 : Reseting configs and deploying AIs
Zero-K.exe Information: 0 : Connecting to steam API
Zero-K.exe Information: 0 : Starting
Using writeable configuration source: "C:\Users\Asiaticosido\Documents\My Games\Zero-K\springsettings.cfg"
Using additional read-only configuration source: "C:\Users\Asiaticosido\Documents\My Games\Zero-K\engine\win32\104.0.1-151-g11de57d\springsettings.cfg"
Available log sections: RoamMeshDrawer, FarTextureHandler, Path, Texture, Sound, Net, BumpWater, AutohostInterface, Font, Shader, ArchiveScanner, CSMFGroundTextures, GroundMoveType, ModelRenderContainer, LuaSocket, CregSerializer, DynWater, GameServer, KeyBindings, DecalsDrawerGL4, Piece, SkyBox, VFS, Model
Enabled log sections: Sound(Notice)
Enable or disable log sections using the LogSections configuration key
  or the SPRING_LOG_SECTIONS environment variable (both comma separated).
  Use "none" to disable the default log sections.
LogOutput initialized.
============== <User Config> ==============
  LastSelectedMap = AavikkoV2
  LastSelectedMod = Zero-K v1.5.8.3
  LastSelectedScript = Player vs. AI: CircuitAIEasy32 stable
============== </User Config> ==============
============== <User System> ==============
  Spring 104.0.1-151-g11de57d maintenance
    Build Environment: boost-105500, GNU libstdc++ version 20130531
     Compiler Version: gcc-4.8.1
     Operating System: Microsoft Windows
Microsoft Home Premium Edition, 64-bit (build 9200)
Intel(R) Core(TM) i3-4130T CPU @ 2.90GHz; 10140MB RAM, 20380MB pagefile
     Binary Word Size: 32-bit emulated
     Deque Chunk Size: 128
        Process Clock: std::chrono::high_resolution_clock
   Physical CPU Cores: 2
    Logical CPU Cores: 4
============== </User System> ==============
[good_fpu_init] CPU SSE mask: 127, flags:
    SSE 1.0:  1,  SSE 2.0:  1
    SSE 3.0:  1, SSSE 3.0:  1
    SSE 4.1:  1,  SSE 4.2:  1
    SSE 4.0A: 0,  SSE 5.0A: 0
    using streflop SSE FP-math mode, CPU supports SSE instructions
[WatchDogInstall] Installed (HangTimeout: 10sec)
[WatchDog::RegisterThread] registering controls for thread [main]
[GL::CheckAvailableVideoModes] desktop={1680x1050x24bpp@59Hz} current={1680x1050x24bpp@59Hz}
    display=1 modes=70 bounds={x=0, y=0, w=1680, h=1050}
        [ 1] 1680x1050x24bpp@60Hz
        [ 7] 1600x1024x24bpp@60Hz
        [11] 1600x900x24bpp@60Hz
        [15] 1440x900x24bpp@60Hz
        [27] 1280x800x24bpp@60Hz
        [31] 1280x720x24bpp@60Hz
[GR::CreateSDLWindow] using 0x anti-aliasing and 24-bit depth-buffer (PF="SDL_PIXELFORMAT_RGB888") for main window
[GR::CreateSDLWindow] using 0x anti-aliasing and 24-bit depth-buffer (PF="SDL_PIXELFORMAT_RGB888") for hidden window
[GR::LogVersionInfo]
    SDL version : 2.0.4 (linked) / 2.0.4 (compiled)
    GL version  : 3.3.0
    GL vendor   : NVIDIA Corporation
    GL renderer : GeForce 210/PCIe/SSE2
    GLSL version: 3.30 NVIDIA via Cg compiler
    GLEW version: 2.1.0
    GPU memory  : 1024MB (total) / 871MB (available)
    SDL swap-int: 1

    ARB shader support        : 1
    GLSL shader support       : 1
    FBO extension support     : 1
    NVX GPU mem-info support  : 1
    ATI GPU mem-info support  : 0
    NPOT-texture support      : 1 (1)
    texture query-LOD support : 1 (1)
    24-bit Z-buffer support   : 1 (-)
    primitive-restart support : 1 (1)
    clip-space control support: 0 (0)
    frag-depth layout support : 0 (-)

    max. FBO samples             : 16
    max. texture size            : 8192
    max. texture anisotropy level: 16.000000
    max. vec4 varyings/attributes: 15/16
    max. draw-buffers            : 8
    max. rec. indices/vertices   : 1048576/1048576
    max. uniform buffer-bindings : 36
    max. uniform block-size      : 64KB

    enable ATI-hacks : 0
    compress MIP-maps: 0
[GR::ToggleGLDebugOutput] OpenGL debug-context not installed (dbgErrors=0 dbgTraces=0)
[VSync::SetInterval] interval=0 (disabled)
[GR::LogDisplayMode] display-mode set to 1680x1050x24bpp@59Hz (fullscreen::decorated)
[WatchDog::RegisterThread] registering controls for thread [vfsi]
[DataDirLocater::Check] Isolation Mode!
Using read-write data directory: C:\Users\Asiaticosido\Documents\My Games\Zero-K\
Using read-only data directory: C:\Users\Asiaticosido\Documents\My Games\Zero-K\engine\win32\104.0.1-151-g11de57d\
Scanning: C:\Users\Asiaticosido\Documents\My Games\Zero-K\engine\win32\104.0.1-151-g11de57d\base
Scanning: C:\Users\Asiaticosido\Documents\My Games\Zero-K\maps
Scanning: C:\Users\Asiaticosido\Documents\My Games\Zero-K\games
Scanning: C:\Users\Asiaticosido\Documents\My Games\Zero-K\packages
[~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 357ms
[WatchDog::DeregisterThread] deregistering controls for thread [vfsi]
[ThreadPool::SetThreadCount][1] wanted=2 current=1 maximum=2 (init=1)
[ThreadPool::SetThreadCount][2] workers=1
[Threading] Main thread CPU affinity mask set: 14
[f=-000001] [~ScopedOnceTimer][ISound::Init::New] 0ms
[f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (0.0ms)
[f=-000001] [Sound] [Sound::UpdateThread][1] cfgMaxSounds=128
[f=-000001] [WatchDog::RegisterThread] registering controls for thread [audio]
[f=-000001] [Sound] [Sound::InitThread][1]
[f=-000001] [Sound] [Sound::InitThread][2] opening default device "OpenAL Soft"
[f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (101.1ms)
[f=-000001] [Sound] [Sound::InitThread][3] device=07bc7050 context=05d61050
[f=-000001] [Sound] [Sound::InitThread][4][OpenAL API Info]
[f=-000001] [Sound]   Vendor:         OpenAL Community
[f=-000001] [Sound]   Version:        1.1 ALSOFT 1.16.0
[f=-000001] [Sound]   Renderer:       OpenAL Soft
[f=-000001] [Sound]   AL Extensions:  AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length
[f=-000001] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device
[f=-000001] [Sound]   Devices:
[f=-000001] [Sound]     [Speakers (Realtek High Definition Audio)]
[f=-000001] [Sound]     [Speakers (Realtek High Definition Audio)]
[f=-000001] [Sound] [Sound::GetMaxMonoSources] #attribs=15
[f=-000001] [Sound] [Sound::GetMaxMonoSources] {cfg,alc}MaxSounds={128,255}
[f=-000001] [Sound] [Sound::UpdateThread][2]
Fontconfig error: Cannot load default config file
[f=-000001] [Sound] Error:   EFX: AL_INVALID_VALUE (40963)
[f=-000001] [Sound] Error:   Initializing EFX failed!
[f=-000001] [~ScopedOnceTimer][ISound::Init::Dev] 201ms
[Info] Using filesystem-writepath: C:\Users\Asiaticosido\Documents\My Games\Zero-K
[Info] Free disk space: 259568 MB
[f=-000001] [LuaMenuController::Reset] using menu archive "Chobby v1.6.2.4"
[f=-000001] LuaMenu Entry Point: "LuaMenu/main.lua"
[f=-000001] [LuaMenu] Error: Failed to load config: error = 3, LuaMenu/Config/IGL_data.lua, [string "LuaMenu/Config/IGL_data.lua"]:1: unexpected symbol
[f=-000001] [LuaMenu] Warning: Failed to load: LuaMenu/Config/IGL_order.lua  (error = 3, LuaMenu/Config/IGL_order.lua, [string "LuaMenu/Config/IGL_order.lua"]:1: unexpected symbol)
[f=-000001] Error: [LuaMenu::RunCallInTraceback] error=2 (LUA_ERRRUN) callin=Initialize trace=[Internal Lua error: Call failure] error = 2, LuaHandler/handler.lua, error = 3, LuaMenu/Config/IGL_data.lua, [string "LuaMenu/Config/IGL_data.lua"]:1: unexpected symbol
stack traceback:
    [C]: in function 'Include'
    [string "LuaHandler/Utilities/utils.lua"]:123: in function 'include'
    [string "LuaMenu/main.lua"]:54: in main chunk
[f=-000001] [LuaMemPool::LogStats][handle=LuaMenu (unsynced)] index=0 {blocks,sizes}={0,0} {int,ext,rec}Allocs={0,8376,0} {chunk,block}Bytes={0,0}
[f=-000001] [LuaMenuController::Activate(msg="")] luaMenu=00000000
[f=-000001] [GR::LogDisplayMode] display-mode set to 1680x1050x24bpp@59Hz (fullscreen::decorated)
[f=-000001] [CPreGame] client using IP  and port 8452
[f=-000001] [NetProto::InitClient] connecting to IP  on port 8452 using name UnnamedPlayer
[f=-000001] [PreGame::KeyPressed] press shift+escape to abort loading or exit
[f=-000001] [PreGame::KeyPressed] press shift+escape to abort loading or exit
[f=-000001] [PreGame::KeyPressed] press shift+escape to abort loading or exit
[f=-000001] [PreGame::KeyPressed] press shift+escape to abort loading or exit
[f=-000001] [PreGame::KeyPressed] press shift+escape to abort loading or exit
[f=-000001] [PreGame::KeyPressed] press shift+escape to abort loading or exit
[f=-000001] [PreGame::KeyPressed] press shift+escape to abort loading or exit
[f=-000001] [LuaMenuController::Activate(msg="[PreGame] Server Connection Timeout")] luaMenu=00000000
[f=-000001] Error: [PreGame] Server Connection Timeout
[f=-000001] [SpringApp::Kill][1] fromRun=1
[f=-000001] [ThreadPool::SetThreadCount][1] wanted=0 current=2 maximum=2 (init=0)
[f=-000001]     [async=0] threads=2 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms
[f=-000001]     [async=1] threads=2 tasks=1 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms
[f=-000001]         thread=1 tasks=1 {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, 0.000, 0.000}, {0.000, 0.000, 0.000, 0.000}}ms
[f=-000001] [ThreadPool::SetThreadCount][2] workers=0
[f=-000001] [SpringApp::Kill][2]
[f=-000001] [Sound] [~CSound][1] soundThread=05c7776c
[f=-000001] [WatchDog::DeregisterThread] deregistering controls for thread [audio]
[f=-000001] [Sound] [Sound::UpdateThread][3] efx=03be8e90
[f=-000001] [Sound] [Sound::UpdateThread][4] ctx=05d61050 dev=07bc7050
[f=-000001] [Sound] [Sound::UpdateThread][5]
[f=-000001] [Sound] [~CSound][2]
[f=-000001] [Sound] [~CSound][3]
[f=-000001] [SpringApp::Kill][3]
[f=-000001] [UDPConnection::Statistics]
    Received: 0 bytes in 0 packets (0.000000 bytes/package)
    Sent: 7372 bytes in 150 packets (0.000000 bytes/package)
    Relative protocol overhead: 0.000000 up, 0.000000 down
    0 incoming chunks dropped, 74 outgoing chunks resent

[f=-000001] [SpringApp::Kill][4] font=06dd1830
[f=-000001] [SpringApp::Kill][5]
[f=-000001] [SpringApp::Kill][6]
[SpringApp::Kill][7]
[LuaSocket] Dumping luasocket rules:
[LuaSocket] TCP_CONNECT ALLOW * -1
[LuaSocket] TCP_LISTEN  ALLOW * -1
[LuaSocket] UDP_CONNECT DENY   8452
[LuaSocket] UDP_LISTEN  ALLOW * -1
[SpringApp::Kill][8]
[WatchDog::DeregisterThread] deregistering controls for thread [main]
[WatchDog::Uninstall][1] hangDetectorThread=00fdfe10 (joinable=1)
[WatchDog::Uninstall][2]
[WatchDog::Uninstall][3]
[SpringApp::Kill][9]

Zero-K.exe Warning: 0 : Spring exit code is: 1, assuming crash
Zero-K.exe Information: 0 : Spring exited
Zero-K.exe Warning: 0 : Spring crash detected
Licho1 commented 6 years ago

Why does this happen?