Open Chobbyla opened 6 years ago
[f=0025514] Fatal: [Game::ClientReadNet][LOGMSG] sender="MULTIPLAYERS" string="[spring_lua_alloc_log_error][handle=LuaRules][OOM] synced=0 {alloced,maximum}={805306422,805306368}bytes" [f=0025514] ATOSTIC added point: ^what about that? [f=0025514] Fatal: [spring_lua_alloc_log_error][handle=LuaRules][OOM] synced=1 {alloced,maximum}={805306370,805306368}bytes [f=0025514] Fatal: [Game::ClientReadNet][LOGMSG] sender="MULTIPLAYERS" string="[spring_lua_alloc_log_error][handle=LuaRules][OOM] synced=1 {alloced,maximum}={805306370,805306368}bytes" [f=0025514] Sync error for MULTIPLAYERS in frame 25512 (got a8afab90, correct is 49e639a5) [f=0025514] Fealthas added point: SWITCH TO GRIZZLY
https://github.com/ZeroK-RTS/CrashReports/issues/3521 https://github.com/ZeroK-RTS/CrashReports/issues/3522 https://github.com/ZeroK-RTS/CrashReports/issues/3523 https://github.com/ZeroK-RTS/CrashReports/issues/3524 https://github.com/ZeroK-RTS/CrashReports/issues/3525 https://github.com/ZeroK-RTS/CrashReports/issues/3526
MULTIPLAYERS computer seems too weak.
They were possibly desynced by the fact that they fell behind the game. My lua allocated memory was always around 120 MB, nowhere near the 768 MB limit that MULTIPLAYERS apparently hit.
My framerate around this time is around 20 FPS with 930 units, which is quite decent. Drawing the debug screen costs a lot of performance.
Here is their system:
Spring 104.0.1-151-g11de57d maintenance Build Environment: boost-105500, GNU libstdc++ version 20130531 Compiler Version: gcc-4.8.1 Operating System: Microsoft Windows Microsoft Home Premium Edition, 64-bit (build 9200) Intel(R) Core(TM) i3-4130T CPU @ 2.90GHz; 10140MB RAM, 20380MB pagefile Binary Word Size: 32-bit emulated Deque Chunk Size: 128 Process Clock: std::chrono::high_resolution_clock Physical CPU Cores: 2 Logical CPU Cores: 4 ============== </User System> ============== [good_fpu_init] CPU SSE mask: 127, flags: SSE 1.0: 1, SSE 2.0: 1 SSE 3.0: 1, SSSE 3.0: 1 SSE 4.1: 1, SSE 4.2: 1 SSE 4.0A: 0, SSE 5.0A: 0 using streflop SSE FP-math mode, CPU supports SSE instructions [WatchDogInstall] Installed (HangTimeout: 5sec) [WatchDog::RegisterThread] registering controls for thread [main] [GL::CheckAvailableVideoModes] desktop={1680x1050x24bpp@59Hz} current={1680x1050x24bpp@59Hz} display=1 modes=70 bounds={x=0, y=0, w=1680, h=1050} [ 1] 1680x1050x24bpp@60Hz [ 7] 1600x1024x24bpp@60Hz [11] 1600x900x24bpp@60Hz [15] 1440x900x24bpp@60Hz [27] 1280x800x24bpp@60Hz [31] 1280x720x24bpp@60Hz [GR::CreateSDLWindow] using 8x anti-aliasing and 24-bit depth-buffer (PF="SDL_PIXELFORMAT_RGB888") for main window [GR::CreateSDLWindow] using 8x anti-aliasing and 24-bit depth-buffer (PF="SDL_PIXELFORMAT_RGB888") for hidden window [GR::LogVersionInfo] SDL version : 2.0.4 (linked) / 2.0.4 (compiled) GL version : 3.3.0 GL vendor : NVIDIA Corporation GL renderer : GeForce 210/PCIe/SSE2 GLSL version: 3.30 NVIDIA via Cg compiler GLEW version: 2.1.0 GPU memory : 1024MB (total) / 636MB (available) SDL swap-int: 1
ARB shader support : 1
GLSL shader support : 1
FBO extension support : 1
NVX GPU mem-info support : 1
ATI GPU mem-info support : 0
NPOT-texture support : 1 (1)
texture query-LOD support : 1 (1)
24-bit Z-buffer support : 1 (-)
primitive-restart support : 1 (1)
clip-space control support: 0 (0)
frag-depth layout support : 0 (-)
max. FBO samples : 16
max. texture size : 8192
max. texture anisotropy level: 16.000000
max. vec4 varyings/attributes: 15/16
max. draw-buffers : 8
max. rec. indices/vertices : 1048576/1048576
max. uniform buffer-bindings : 36
max. uniform block-size : 64KB
enable ATI-hacks : 0
compress MIP-maps: 0