Open Chobbyla opened 6 years ago
Chobby.exe Information: 0 : PackageRefresh complete - packages changed Chobby.exe Information: 0 : http://zkmenu.repo.springrts.com/packages/e9c866b7824c6bb7f30e56a633178cde.sdp Completed - 73.05k Chobby.exe Information: 0 : zkmenu:stable download complete - 139.69k Chobby.exe Information: 0 : http://zk.repo.springrts.com/packages/b90c1e91d41d77b8dec3902e6c83c27d.sdp Completed - 224.05k Chobby.exe Information: 0 : zk:stable download complete - 325.87k Chobby.exe Information: 0 : Querying default engine Chobby.exe Information: 0 : Reseting configs and deploying AIs Chobby.exe Information: 0 : Connecting to steam API Chobby.exe Information: 0 : Starting Using writeable configuration source: "C:\Users\5mutt\Documents\My Games\Zero-K\springsettings.cfg" Using additional read-only configuration source: "C:\Users\5mutt\Documents\My Games\Zero-K\engine\win32\104.0.1-151-g11de57d\springsettings.cfg" Available log sections: RoamMeshDrawer, FarTextureHandler, Path, Texture, Sound, Net, BumpWater, AutohostInterface, Font, Shader, ArchiveScanner, CSMFGroundTextures, GroundMoveType, ModelRenderContainer, LuaSocket, CregSerializer, DynWater, GameServer, KeyBindings, DecalsDrawerGL4, Piece, SkyBox, VFS, Model Enabled log sections: Sound(Notice) Enable or disable log sections using the LogSections configuration key or the SPRING_LOG_SECTIONS environment variable (both comma separated). Use "none" to disable the default log sections. LogOutput initialized. ============== <User Config> ============== 3DTrees = 0 AdvMapShading = 0 AdvUnitShading = 0 BumpWaterDepthBits = 16 BumpWaterReflection = 0 BumpWaterRefraction = 0 BumpWaterShoreWaves = 0 BumpWaterTexSizeReflection = 64 CamMode = 1 CamTimeExponent = 4.0 CamTimeFactor = 1.0 CubeTexSizeReflection = 1 CubeTexSizeSpecular = 1 DualScreenMiniMapOnLeft = 1 EdgeMoveDynamic = 0 EdgeMoveWidth = 0.003 FPSFOV = 90 FSAALevel = 4 FontSize = 18 ForceDisableShaders = 1 Fullscreen = 0 GrassDetail = 0 GroundDecals = 0 GroundDetail = 50 GroundScarAlphaFade = 1 HangTimeout = 5 HardwareCursor = 1 InitialNetworkTimeout = 0 InputTextGeo = 0.26 0.73 0.02 0.028 LODScale = 1.000 LODScaleReflection = 1.000 LODScaleRefraction = 1.000 LODScaleShadow = 1.000 LastSelectedMap = Tropical LastSelectedMod = Zero-K $VERSION LastSelectedScript = Commanders LuaShaders = 0 MaxDynamicMapLights = 0 MaxDynamicModelLights = 0 MaxParticles = 2000 MaxSounds = 32 MaximumTransmissionUnit = 0 MiddleClickScrollSpeed = -0.005 MiniMapMarker = 0 MouseDragScrollThreshold = 0 OverheadMaxHeightFactor = 1.39999998 ReconnectTimeout = 0 RotateLogFiles = 1 ScreenshotCounter = 267 ScrollWheelSpeed = -25 ShadowMapSize = 1024 Shadows = 0 ShowClock = 0 ShowPlayerInfo = 0 SplashScreenDir = ./MenuLoadscreens TeamHighlight = 0 TreeRadius = 1000 UnitIconDist = 151 UnitLodDist = 9999 UseDistToGroundForIcons = 1.10000002 UsePBO = 0 WindowBorderless = 1 WindowPosX = 0 WindowPosY = 0 XResolution = 1920 XResolutionWindowed = 1920 YResolution = 1080 YResolutionWindowed = 1080 snd_volbattle = 34 snd_volgeneral = 54 snd_volmaster = 0 snd_volui = 52 snd_volunitreply = 53 ============== </User Config> ============== ============== <User System> ============== Spring 104.0.1-151-g11de57d maintenance Build Environment: boost-105500, GNU libstdc++ version 20130531 Compiler Version: gcc-4.8.1 Operating System: Microsoft Windows Microsoft Home Premium Edition, 64-bit (build 9200) Intel(R) Core(TM) i5-5575R CPU @ 2.80GHz; 8062MB RAM, 9342MB pagefile Binary Word Size: 32-bit emulated Deque Chunk Size: 128 Process Clock: std::chrono::high_resolution_clock Physical CPU Cores: 4 Logical CPU Cores: 4 ============== </User System> ============== [good_fpu_init] CPU SSE mask: 127, flags: SSE 1.0: 1, SSE 2.0: 1 SSE 3.0: 1, SSSE 3.0: 1 SSE 4.1: 1, SSE 4.2: 1 SSE 4.0A: 0, SSE 5.0A: 0 using streflop SSE FP-math mode, CPU supports SSE instructions [WatchDogInstall] Installed (HangTimeout: 5sec) [WatchDog::RegisterThread] registering controls for thread [main] [GL::CheckAvailableVideoModes] desktop={1920x1080x24bpp@59Hz} current={1920x1080x24bpp@59Hz} display=1 modes=46 bounds={x=0, y=0, w=1920, h=1080} [ 1] 1920x1080x24bpp@60Hz [ 3] 1680x1050x24bpp@60Hz [ 5] 1600x900x24bpp@60Hz [ 7] 1440x900x24bpp@60Hz [19] 1280x800x24bpp@60Hz [23] 1280x720x24bpp@60Hz [31] 960x540x24bpp@60Hz [37] 640x400x24bpp@60Hz [45] 320x200x24bpp@60Hz [GR::CreateSDLWindow] using 4x anti-aliasing and 24-bit depth-buffer (PF="SDL_PIXELFORMAT_RGB888") for main window [GR::CreateSDLWindow] using 4x anti-aliasing and 24-bit depth-buffer (PF="SDL_PIXELFORMAT_RGB888") for hidden window [GR::LogVersionInfo] SDL version : 2.0.4 (linked) / 2.0.4 (compiled) GL version : 3.0.0 - Build 20.19.15.4835 GL vendor : Intel GL renderer : Intel(R) Iris(TM) Pro Graphics 6200 GLSL version: 1.30 - Build 20.19.15.4835 GLEW version: 2.1.0 GPU memory : unknown SDL swap-int: 1 ARB shader support : 0 GLSL shader support : 0 FBO extension support : 1 NVX GPU mem-info support : 0 ATI GPU mem-info support : 0 NPOT-texture support : 1 (1) texture query-LOD support : 1 (1) 24-bit Z-buffer support : 1 (-) primitive-restart support : 1 (1) clip-space control support: 0 (1) frag-depth layout support : 0 (-) max. FBO samples : 8 max. texture size : 16384 max. texture anisotropy level: 16.000000 max. vec4 varyings/attributes: 16/16 max. draw-buffers : 8 max. rec. indices/vertices : 1048576/1048576 max. uniform buffer-bindings : 84 max. uniform block-size : 64KB enable ATI-hacks : 0 compress MIP-maps: 0 [GR::ToggleGLDebugOutput] OpenGL debug-context not installed (dbgErrors=0 dbgTraces=0) [VSync::SetInterval] interval=0 (disabled) [GR::LogDisplayMode] display-mode set to 1920x1080x24bpp@59Hz (windowed::borderless) [WatchDog::RegisterThread] registering controls for thread [vfsi] [DataDirLocater::Check] Isolation Mode! Using read-write data directory: C:\Users\5mutt\Documents\My Games\Zero-K\ Using read-only data directory: C:\Users\5mutt\Documents\My Games\Zero-K\engine\win32\104.0.1-151-g11de57d\ Scanning: C:\Users\5mutt\Documents\My Games\Zero-K\engine\win32\104.0.1-151-g11de57d\base Scanning: C:\Users\5mutt\Documents\My Games\Zero-K\maps Scanning: C:\Users\5mutt\Documents\My Games\Zero-K\games Scanning: C:\Users\5mutt\Documents\My Games\Zero-K\packages [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 165ms [WatchDog::DeregisterThread] deregistering controls for thread [vfsi] [ThreadPool::SetThreadCount][1] wanted=3 current=1 maximum=4 (init=1) [ThreadPool::SetThreadCount][2] workers=2 [Threading] Main thread CPU affinity mask set: 12 [f=-000001] [~ScopedOnceTimer][ISound::Init::New] 0ms [f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (1.0ms) [f=-000001] [Sound] [Sound::UpdateThread][1] cfgMaxSounds=32 [f=-000001] [WatchDog::RegisterThread] registering controls for thread [audio] [f=-000001] [Sound] [Sound::InitThread][1] [f=-000001] [Sound] [Sound::InitThread][2] opening default device "OpenAL Soft" [f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (101.1ms) [f=-000001] [Sound] [Sound::InitThread][3] device=07181e50 context=06efee70 [f=-000001] [Sound] [Sound::InitThread][4][OpenAL API Info] [f=-000001] [Sound] Vendor: OpenAL Community [f=-000001] [Sound] Version: 1.1 ALSOFT 1.16.0 [f=-000001] [Sound] Renderer: OpenAL Soft [f=-000001] [Sound] AL Extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length [f=-000001] [Sound] ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device [f=-000001] [Sound] Devices: [f=-000001] [Sound] [Headphones (Cirrus Logic CS4208 (AB 129))] [f=-000001] [Sound] [Digital Audio (S/PDIF) (Cirrus Logic CS4208 (AB 129))] [f=-000001] [Sound] [Speakers (Cirrus Logic CS4208 (AB 129))] [f=-000001] [Sound] [Headphones (Cirrus Logic CS4208 (AB 129))] [f=-000001] [Sound] [Sound::GetMaxMonoSources] #attribs=15 [f=-000001] [Sound] [Sound::GetMaxMonoSources] {cfg,alc}MaxSounds={32,255} [f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (201.6ms) [f=-000001] [Sound] [Sound::UpdateThread][2] Fontconfig error: Cannot load default config file [f=-000001] [Sound] Error: EFX: AL_INVALID_VALUE (40963) [f=-000001] [Sound] Error: Initializing EFX failed! [f=-000001] [~ScopedOnceTimer][ISound::Init::Dev] 302ms [Info] Using filesystem-writepath: C:\Users\5mutt\Documents\My Games\Zero-K [Info] Free disk space: 331963 MB [f=-000001] [LuaMenuController::Reset] using menu archive "Chobby v1.6.2.8" [f=-000001] LuaMenu Entry Point: "LuaMenu/main.lua" [f=-000001] Remember to update handler.lua once the following is in basecontent: https://github.com/spring/spring/commit/ef6df34ae5dd4eba9b192f695f9b2724da0f83c2 [f=-000001] Remember to update handler.lua once the following is in basecontent: https://github.com/spring/spring/commit/ef6df34ae5dd4eba9b192f695f9b2724da0f83c2 [f=-000001] Remember to update handler.lua once the following is in basecontent: https://github.com/spring/spring/commit/ef6df34ae5dd4eba9b192f695f9b2724da0f83c2 [f=-000001] [LuaMenu] Searching for new Widgets [f=-000001] [LuaMenu] Scanning: LuaMenu/Addons/ [f=-000001] [LuaMenu] Scanning: LuaMenu/Widgets/ [f=-000001] [LuaMenu] Scanning: LuaMenu/SystemAddons/ [f=-000001] [LuaMenu] Scanning: LuaMenu/SystemWidgets/ [f=-000001] [LuaMenu] Scanning: LuaMenu/chili/ [f=-000001] [LuaMenu] Scanning: libs/chilifx/LuaMenu/widgets [f=-000001] [LuaMenu] Scanning: libs/chilivn/LuaMenu/widgets [f=-000001] [LuaMenu] Scanning: libs/chotify/LuaMenu/widgets [f=-000001] [LuaMenu] Scanning: libs/i18n/LuaMenu/widgets [f=-000001] [LuaMenu] Scanning: libs/liblobby/LuaMenu/widgets [f=-000001] [LuaMenu] Warning: Missing GetInfo() in: base64.lua [f=-000001] [LuaMenu] Warning: Missing GetInfo() in: engineversion.lua [f=-000001] Spring.GetWindowGeometry, 1920, 1080, 0, 0 [f=-000001] Spring.GetViewGeometry, 1920, 1080, 0, 0 [f=-000001] gl.GetViewSizes, 1920, 1080 [f=-000001] [LuaMenu] Warning: Missing GetInfo() in: function_override.lua [f=-000001] [LuaMenu] Warning: Missing GetInfo() in: json.lua [f=-000001] [LuaMenu] Warning: Missing GetInfo() in: tablefunctions.lua [f=-000001] [LuaMenu] Warning: Missing GetInfo() in: timefunctions.lua [f=-000001] [LuaMenu] Loading widgets <>=vfs **=raw ()=unknown [f=-000001] [LuaMenu] Loading API widget: Delay API <api_delay.lua> [f=-000001] [LuaMenu] Loading API widget: Limit FPS <api_limit_fps.lua> [f=-000001] [LuaMenu] Loading API widget: Away Tracker <gui_away_tracker.lua> [f=-000001] [LuaMenu] Loading API widget: Chili Framework <api_chili.lua> [f=-000001] [LuaMenu] Loading API widget: LibLobby API <api_lobby.lua> [f=-000001] [liblobby] liblobby configuration: [f=-000001] [liblobby] serverName, Zero-K [f=-000001] [liblobby] port, 8200 [f=-000001] [liblobby] protocol, zks [f=-000001] [liblobby] address, zero-k.info [f=-000001] [LuaMenu] Loading API widget: i18n <api_i18n.lua> [f=-000001] [LuaMenu] Loading API widget: ChiliFX <api_chilifx.lua> [f=-000001] [ChiliFX] Enabled: false [f=-000001] [LuaMenu] Loading API widget: Chotify <api_chotify.lua> [f=-000001] [Chotify] Enabled: true [f=-000001] [LuaMenu] Loading API widget: Download Handler <api_download_handler.lua> [f=-000001] [LuaMenu] Loading API widget: Ingame Interface <api_ingame_interface.lua> [f=-000001] [LuaMenu] Loading widget: Test <dbg_test.lua> [f=-000001] [LuaMenu] Loading widget: Campaign Options Window <gui_campaign_options.lua> [f=-000001] [LuaMenu] Loading widget: Community Window <gui_community_window.lua> [f=-000001] [LuaMenu] Loading widget: Download Window <gui_download_window.lua> [f=-000001] [LuaMenu] Loading widget: Friend Window <gui_friend_window.lua> [f=-000001] [LuaMenu] Loading widget: Missions Handles <gui_mission_handler.lua> [f=-000001] [LuaMenu] Loading widget: Notification Handler <api_notification_handler.lua> [f=-000001] [LuaMenu] Loading widget: Planetwars List Window <gui_planetwars_list_window.lua> [f=-000001] [LuaMenu] Loading widget: Queue List Window <gui_queue_list_window.lua> [f=-000001] [LuaMenu] Loading widget: Replays window <gui_replay_handler.lua> [f=-000001] [LuaMenu] Loading widget: Settings Window <gui_settings_window.lua> [f=-000001] [LuaMenu] Loading widget: SpringBoard Window <gui_springboard_window.lua> [f=-000001] [LuaMenu] Loading widget: Users Handler <api_user_handler.lua> [f=-000001] [LuaMenu] Loading widget: ZK wrapper loopback interface <zk_loopback.lua> [f=-000001] [Chobby] Using wrapper port: , 51723 [f=-000001] [LuaMenu] Loading widget: Cache Handler API <api_cache_handler.lua> [f=-000001] [LuaMenu] Loading widget: Internet Browser API <api_internet_browser.lua> [f=-000001] [LuaMenu] Loading widget: Map Handler API <api_map_handler.lua> Chobby.exe Information: 0 : Chobby connected to wrapper [f=-000001] [LuaMenu] Loading widget: Campaign Data Handler <api_campaign_data.lua> [f=-000001] [LuaMenu] Loading widget: Analytics Handler <api_analytics.lua> [f=-000001] [LuaMenu] Loading widget: Animation control <api_animation_control.lua> [f=-000001] [LuaMenu] Loading widget: Battle Login Rejoin <gui_battle_login_rejoin.lua> [f=-000001] [LuaMenu] Loading widget: Battle Room Window <gui_battle_room_window.lua> [f=-000001] [LuaMenu] Loading widget: Battle status panel <gui_battle_status_panel.lua> [f=-000001] [LuaMenu] Loading widget: Campaign Commander Loadout <gui_campaign_commander_loadout.lua> [f=-000001] [LuaMenu] Loading widget: Campaign Handler <gui_campaign_handler.lua> Chobby.exe Information: 0 : Chobbyla >> WrapperOnline {"UserID":"713058074","DefaultServerHost":"zero-k.info","DefaultServerPort":8200,"IsSteamFolder":false} [f=-000001] [LuaMenu] Loading widget: Campaign Handler ZK <zk_campaign_handler.lua> [f=-000001] [LuaMenu] Loading widget: Campaign Save/Load <gui_campaign_saveload.lua> [f=-000001] [LuaMenu] Loading widget: Campaign Technology Panel <gui_campaign_technology_panel.lua> [f=-000001] [LuaMenu] Loading widget: Chili Visual Novel <campaign_chili_vn.lua> [f=-000001] [LuaMenu] Loading widget: Codex Handler <gui_campaign_codex_handler.lua> [f=-000001] [LuaMenu] Loading widget: Cursor tooltip <gui_tooltip.lua> [f=-000001] [LuaMenu] Loading widget: Discord Handler <api_discord_handler.lua> [f=-000001] [LuaMenu] Loading widget: Load Game Menu <gui_loadgame.lua> [f=-000001] [LuaMenu] Loading widget: Login Window <gui_login_window.lua> [f=-000001] [LuaMenu] Loading widget: Mission Progress Handler <api_mission_progress_handler.lua> [f=-000001] [LuaMenu] Loading widget: Modoptions Panel <gui_modoptions_panel.lua> [f=-000001] [LuaMenu] Loading widget: Party status panel <gui_party_status_panel.lua> [f=-000001] [LuaMenu] Loading widget: Planet Battle Handler <api_planet_battle_handler.lua> [f=-000001] [LuaMenu] Loading widget: Popup Preloader <gui_popup_preloader.lua> [f=-000001] [LuaMenu] Loading widget: Queue status panel <gui_queue_status_panel.lua> [f=-000001] [LuaMenu] Loading widget: Rank update window <gui_rank_update_window.lua> [f=-000001] [LuaMenu] Loading widget: Steam Coop Handler <gui_steam_coop_handler.lua> [f=-000001] [LuaMenu] Loading widget: Steam Handler <api_steam_handler.lua> [f=-000001] [LuaMenu] Loading widget: User status panel <gui_user_status_panel.lua> [f=-000001] [LuaMenu] Loading widget: ZK Comm Config <gui_zk_comm_config.lua> [f=-000001] [LuaMenu] Loading widget: ZK replay downloader <zk_replay_launcher.lua> [f=-000001] [LuaMenu] Loading widget: Image Preloader <dbg_img_preload.lua> [f=-000001] [LuaMenu] Warning: Headers files aren't supported anymore use "require" instead! [f=-000001] [LuaMenu] Warning: Headers files aren't supported anymore use "require" instead! [f=-000001] [LuaMenu] Loading widget: Chili lobby <gui_chili_lobby.lua> [f=-000001] Number of battles: 0 [f=-000001] Vendor and GL, Intel, 3 [f=-000001] Applying Intel gl version 3.x compatibility profile. [f=-000001] SetSettings Int, ShadowMapSize, 1024 [f=-000001] SetSettings Int, GroundScarAlphaFade, 1 [f=-000001] SetSettings Int, GroundDetail, 50 [f=-000001] SetSettings Int, GroundDecals, 0 [f=-000001] SetSettings Int, Water, 0 [f=-000001] SetSettings Value, UsePBO, 0 [f=-000001] SetSettings Value, AdvSky, 0 [f=-000001] SetSettings Int, Water, 1 [f=-000001] SetSettings Value, UsePBO, 0 [f=-000001] SetSettings Value, AdvSky, 0 [f=-000001] Set ATI/intel/other non-nvidia compatibility state: Enabled [f=-000001] SetSettings Value, FeatureDrawDistance, 6000 [f=-000001] SetSettings Value, FeatureFadeDistance, 4500 [f=-000001] SetSettings Value, BumpWaterAnisotropy, 0 [f=-000001] SetSettings Value, BumpWaterShoreWaves, 0 [f=-000001] SetSettings Value, BumpWaterBlurReflection, 0 [f=-000001] SetSettings Int, BumpWaterRefraction, 0 [f=-000001] SetSettings Int, BumpWaterTexSizeReflection, 64 [f=-000001] SetSettings Int, BumpWaterDepthBits, 16 [f=-000001] SetSettings Int, BumpWaterReflection, 0 [f=-000001] SetSettings Value, DynamicSky, 0 [f=-000001] SetSettings Value, AdvSky, 0 [f=-000001] SetSettings Value, AllowDeferredMapRendering, 0 [f=-000001] SetSettings Value, AllowDeferredModelRendering, 0 [f=-000001] SetSettings Int, MaxDynamicMapLights, 0 [f=-000001] SetSettings Value, UsePBO, 0 [f=-000001] SetSettings Value, LuaShaders, 0 [f=-000001] SetSettings Value, AdvUnitShading, 0 [f=-000001] SetSettings Value, AdvMapShading, 0 [f=-000001] SetSettings Int, ROAM, 1 [f=-000001] SetSettings Int, MaxDynamicModelLights, 0 [f=-000001] SetSettings Int, LoadingMT, 0 [f=-000001] SetSettings Value, 3DTrees, 0 [f=-000001] [Settings] Warning: No such key: SmoothPoints, but setting it as string anyway. [f=-000001] [Settings] Warning: No such key: SmoothLines, but setting it as string anyway. [f=-000001] [Settings] Warning: No such key: FSAA, but setting it as string anyway. [f=-000001] SetSettings Int, FSAALevel, 4 [f=-000001] SetSettings Int, Water, 1 [f=-000001] SetSettings Int, GrassDetail, 0 [f=-000001] SetSettings Int, TreeRadius, 1000 [f=-000001] SetSettings Int, MaxParticles, 2000 [f=-000001] SetSettings Int, CubeTexSizeReflection, 1 [f=-000001] SetSettings Int, CubeTexSizeSpecular, 1 [f=-000001] [LuaMenu] Loading widget: Standalone lobby tools <gui_standalone_lobby.lua> [f=-000001] [LuaMenu] Loading widget: Block Input <gui_block_input.lua> [f=-000001] [LuaMenu] Loading widget: Music Player Lite <snd_music_lite.lua> [f=-000001] Remember to update handler.lua once the following is in basecontent: https://github.com/spring/spring/commit/ef6df34ae5dd4eba9b192f695f9b2724da0f83c2 [f=-000001] [LuaMenu] LuaMenu v1.0 (Lua 5.1) [f=-000001] [LuaMenuController::Activate(msg="")] luaMenu=071cf1e8 [f=-000001] SetLobbyButtonEnabled, true [f=-000001] SetSettings Int, MaxDynamicMapLights, 0 [f=-000001] SetSettings Value, DynamicSky, 0 [f=-000001] SetSettings Value, CamTimeFactor, 1 [f=-000001] SetSettings Value, LODScale, 1 [f=-000001] SetSettings Int, BumpWaterDepthBits, 16 [f=-000001] SetSettings Value, HardwareCursor, 1 [f=-000001] SetSettings Int, FSAALevel, 4 [f=-000001] [Settings] Warning: No such key: BuildWarnings, but setting it as string anyway. [f=-000001] SetSettings Int, GroundDetail, 50 [f=-000001] SetSettings Value, CamTimeExponent, 4 [f=-000001] SetSettings Int, ShadowMapSize, 1024 [f=-000001] SetSettings Int, InitialNetworkTimeout, 0 [f=-000001] [Settings] Warning: No such key: SmoothPoints, but setting it as string anyway. [f=-000001] [Settings] Warning: No such key: LuaAutoModWidgets, but setting it as string anyway. [f=-000001] SetSettings Int, GrassDetail, 0 [f=-000001] SetSettings Int, BumpWaterReflection, 0 [f=-000001] SetSettings Value, LODScaleRefraction, 1 [f=-000001] SetSettings Int, MaximumTransmissionUnit, 0 [f=-000001] SetSettings Value, UseDistToGroundForIcons, 1.10000002 [f=-000001] SetSettings Value, AdvSky, 0 [f=-000001] SetSettings Int, CamMode, 1 [f=-000001] SetSettings Int, MaxDynamicModelLights, 0 [f=-000001] SetSettings Value, MiddleClickScrollSpeed, -0.005 [f=-000001] SetSettings Int, HangTimeout, 5 [f=-000001] SetSettings Int, Water, 1 [f=-000001] SetSettings Value, MouseDragScrollThreshold, 0 [f=-000001] [Settings] Warning: No such key: LogFlush, but setting it as string anyway. [f=-000001] SetSettings Value, FeatureDrawDistance, 6000 [f=-000001] SetSettings Value, UsePBO, 0 [f=-000001] SetSettings Value, LuaShaders, 0 [f=-000001] SetSettings Int, BumpWaterTexSizeReflection, 64 [f=-000001] SetSettings Int, GroundScarAlphaFade, 1 [f=-000001] [Settings] Warning: No such key: Version, but setting it as string anyway. [f=-000001] SetSettings Int, OverheadScrollSpeed, 10 [f=-000001] SetSettings Value, EdgeMoveWidth, 0.003 [f=-000001] SetSettings Int, FontSize, 18 [f=-000001] [Settings] Warning: No such key: snd_general, but setting it as string anyway. [f=-000001] SetSettings Value, BumpWaterBlurReflection, 0 [f=-000001] SetSettings Value, LODScaleShadow, 1 [f=-000001] SetSettings Int, UnitLodDist, 9999 [f=-000001] SetSettings Value, AdvMapShading, 0 [f=-000001] [Settings] Warning: No such key: MoveWarnings, but setting it as string anyway. [f=-000001] SetSettings Int, CubeTexSizeReflection, 1 [f=-000001] SetSettings Value, AllowDeferredMapRendering, 0 [f=-000001] SetSettings Value, AdvUnitShading, 0 [f=-000001] [Settings] Warning: No such key: VerboseLevel, but setting it as string anyway. [f=-000001] SetSettings Value, 3DTrees, 0 [f=-000001] SetSettings Int, ROAM, 1 [f=-000001] SetSettings Int, LoadingMT, 0 [f=-000001] [Settings] Warning: No such key: WorkerThreadSpinTime, but setting it as string anyway. [f=-000001] SetSettings Value, UseLuaMemPools, 0 [f=-000001] SetSettings Int, TreeRadius, 1000 [f=-000001] SetSettings Value, ScrollWheelSpeed, -25 [f=-000001] SetSettings Int, ReconnectTimeout, 0 [f=-000001] [Settings] Warning: No such key: SmoothLines, but setting it as string anyway. [f=-000001] SetSettings Value, DualScreenMiniMapOnLeft, 1 [f=-000001] SetSettings Int, MaxParticles, 2000 [f=-000001] [Settings] Warning: No such key: DisplayDebugPrefixConsole, but setting it as string anyway. [f=-000001] SetSettings Int, GroundDecals, 0 [f=-000001] [Settings] Warning: No such key: ReflectiveWater, but setting it as string anyway. [f=-000001] SetSettings Int, BumpWaterRefraction, 0 [f=-000001] [Settings] Warning: No such key: CubeTexSpecularExponent, but setting it as string anyway. [f=-000001] [Settings] Warning: Unexpected key type: std::string, but setting it as string anyway. [f=-000001] SetSettings Value, ShowClock, 0 [f=-000001] SetSettings Value, FeatureFadeDistance, 4500 [f=-000001] SetSettings Value, BumpWaterShoreWaves, 0 [f=-000001] [Settings] Warning: No such key: MinimapOnLeft, but setting it as string anyway. [f=-000001] SetSettings Int, MaxSounds, 32 [f=-000001] SetSettings Value, MiniMapMarker, 0 [f=-000001] [Settings] Warning: No such key: NormalMapping, but setting it as string anyway. [f=-000001] [Settings] Warning: No such key: LinkBandwidth, but setting it as string anyway. [f=-000001] SetSettings Value, FPSFOV, 90 [f=-000001] SetSettings Value, BumpWaterAnisotropy, 0 [f=-000001] SetSettings Value, LODScaleReflection, 1 [f=-000001] SetSettings Value, OverheadMaxHeightFactor, 1.39999998 [f=-000001] [Settings] Warning: No such key: FSAA, but setting it as string anyway. [f=-000001] SetSettings Int, CubeTexSizeSpecular, 1 [f=-000001] SetSettings Value, EdgeMoveDynamic, 0 [f=-000001] SetSettings Value, AllowDeferredModelRendering, 0 [f=-000001] Starting Track, sounds/lobbyMusic/The Secret of Ayers Rock.ogg, 0.5 Chobby.exe Information: 0 : Chobbyla << DiscordUpdatePresence {"state":"In Menu"} [f=-000001] [GR::LogDisplayMode] display-mode set to 1920x1080x24bpp@59Hz (windowed::borderless) [f=-000001] [GR::LogDisplayMode] display-mode set to 1920x1080x24bpp@59Hz (windowed::borderless) Chobby.exe Information: 0 : Chobbyla << DownloadImage {"TargetPath":"news/20.jpg","ImageUrl":"http://zero-k.info/img/lobbynews/20.jpg"} [f=-000001] [ChiliFX] Error: ChiliFX not loaded. Spring has failed to detect GLSL support on your system. Chobby.exe Information: 0 : Chobbyla >> DownloadImageDone {"ImageUrl":"http://zero-k.info/img/lobbynews/20.jpg","TargetPath":"news/20.jpg"} Chobby.exe Information: 0 : Chobbyla << DiscordUpdatePresence {"state":"In Menu"} [f=-000001] Login [f=-000001] steamMode, false, true [f=-000001] OnConnected Chobby.exe Information: 0 : Chobbyla << DownloadImage {"TargetPath":"LuaUI/Configs/Clans/Quaest.png","ImageUrl":"https://zero-k.info/img/clans/Quaest.png"} Chobby.exe Information: 0 : Chobbyla >> DownloadImageDone {"ImageUrl":"https://zero-k.info/img/clans/Quaest.png","TargetPath":"LuaUI/Configs/Clans/Quaest.png"} Chobby.exe Information: 0 : Chobbyla << DownloadImage {"TargetPath":"LuaUI/Configs/Clans/MF.png","ImageUrl":"https://zero-k.info/img/clans/MF.png"} Chobby.exe Information: 0 : Chobbyla >> DownloadImageDone {"ImageUrl":"https://zero-k.info/img/clans/MF.png","TargetPath":"LuaUI/Configs/Clans/MF.png"} [f=-000001] Starting Track, sounds/lobbyMusic/A Magnificent Journey (Alternative Version).ogg, 0.5 [f=-000001] Starting Track, sounds/lobbyMusic/Dream Infinity.ogg, 0.5 [f=-000001] [chobby] Showing battle with ID, 29 [f=-000001] [i18n] Warning: "spectator" is not translated in en [f=-000001] [i18n] Error: No translation found for "spectator" [f=-000001] [i18n] Warning: "player" is not translated in en [f=-000001] [i18n] Error: No translation found for "player" [f=-000001] Connecting to battle, Zero-K v1.6.2.12, Trololo_zombie_2, 104.0.1-151-g11de57d [f=-000001] SetLobbyFullscreenMode, 3 [f=-000001] SetSettings Int, XResolution, 1920 [f=-000001] SetSettings Int, YResolution, 1080 [f=-000001] SetSettings Value, Fullscreen, 1 [f=-000001] SetSettings Int, MaxDynamicMapLights, 0 [f=-000001] SetSettings Value, DynamicSky, 0 [f=-000001] SetSettings Value, CamTimeFactor, 1 [f=-000001] SetSettings Value, LODScale, 1 [f=-000001] SetSettings Int, BumpWaterDepthBits, 16 [f=-000001] SetSettings Value, HardwareCursor, 1 [f=-000001] SetSettings Int, FSAALevel, 4 [f=-000001] [Settings] Warning: No such key: BuildWarnings, but setting it as string anyway. [f=-000001] SetSettings Int, GroundDetail, 50 [f=-000001] SetSettings Value, CamTimeExponent, 4 [f=-000001] SetSettings Int, ShadowMapSize, 1024 [f=-000001] SetSettings Int, InitialNetworkTimeout, 0 [f=-000001] [Settings] Warning: No such key: SmoothPoints, but setting it as string anyway. [f=-000001] [Settings] Warning: No such key: LuaAutoModWidgets, but setting it as string anyway. [f=-000001] SetSettings Int, GrassDetail, 0 [f=-000001] SetSettings Int, BumpWaterReflection, 0 [f=-000001] SetSettings Value, LODScaleRefraction, 1 [f=-000001] SetSettings Int, MaximumTransmissionUnit, 0 [f=-000001] SetSettings Value, UseDistToGroundForIcons, 1.10000002 [f=-000001] SetSettings Value, AdvSky, 0 [f=-000001] SetSettings Int, CamMode, 1 [f=-000001] SetSettings Int, MaxDynamicModelLights, 0 [f=-000001] SetSettings Value, MiddleClickScrollSpeed, -0.005 [f=-000001] SetSettings Int, HangTimeout, 5 [f=-000001] SetSettings Int, Water, 1 [f=-000001] SetSettings Value, MouseDragScrollThreshold, 0 [f=-000001] [Settings] Warning: No such key: LogFlush, but setting it as string anyway. [f=-000001] SetSettings Value, FeatureDrawDistance, 6000 [f=-000001] SetSettings Value, UsePBO, 0 [f=-000001] SetSettings Value, LuaShaders, 0 [f=-000001] SetSettings Int, BumpWaterTexSizeReflection, 64 [f=-000001] SetSettings Int, GroundScarAlphaFade, 1 [f=-000001] [Settings] Warning: No such key: Version, but setting it as string anyway. [f=-000001] SetSettings Int, OverheadScrollSpeed, 10 [f=-000001] SetSettings Value, EdgeMoveWidth, 0.003 [f=-000001] SetSettings Int, FontSize, 18 [f=-000001] [Settings] Warning: No such key: snd_general, but setting it as string anyway. [f=-000001] SetSettings Value, BumpWaterBlurReflection, 0 [f=-000001] SetSettings Value, LODScaleShadow, 1 [f=-000001] SetSettings Int, UnitLodDist, 9999 [f=-000001] SetSettings Value, AdvMapShading, 0 [f=-000001] [Settings] Warning: No such key: MoveWarnings, but setting it as string anyway. [f=-000001] SetSettings Int, CubeTexSizeReflection, 1 [f=-000001] SetSettings Value, AllowDeferredMapRendering, 0 [f=-000001] SetSettings Value, AdvUnitShading, 0 [f=-000001] [Settings] Warning: No such key: VerboseLevel, but setting it as string anyway. [f=-000001] SetSettings Value, 3DTrees, 0 [f=-000001] SetSettings Int, ROAM, 1 [f=-000001] SetSettings Int, LoadingMT, 0 [f=-000001] [Settings] Warning: No such key: WorkerThreadSpinTime, but setting it as string anyway. [f=-000001] SetSettings Value, UseLuaMemPools, 0 [f=-000001] SetSettings Int, TreeRadius, 1000 [f=-000001] SetSettings Value, ScrollWheelSpeed, -25 [f=-000001] SetSettings Int, ReconnectTimeout, 0 [f=-000001] [Settings] Warning: No such key: SmoothLines, but setting it as string anyway. [f=-000001] SetSettings Value, DualScreenMiniMapOnLeft, 1 [f=-000001] SetSettings Int, MaxParticles, 2000 [f=-000001] [Settings] Warning: No such key: DisplayDebugPrefixConsole, but setting it as string anyway. [f=-000001] SetSettings Int, GroundDecals, 0 [f=-000001] [Settings] Warning: No such key: ReflectiveWater, but setting it as string anyway. [f=-000001] SetSettings Int, BumpWaterRefraction, 0 [f=-000001] [Settings] Warning: No such key: CubeTexSpecularExponent, but setting it as string anyway. [f=-000001] [Settings] Warning: Unexpected key type: std::string, but setting it as string anyway. [f=-000001] SetSettings Value, ShowClock, 0 [f=-000001] SetSettings Value, FeatureFadeDistance, 4500 [f=-000001] SetSettings Value, BumpWaterShoreWaves, 0 [f=-000001] [Settings] Warning: No such key: MinimapOnLeft, but setting it as string anyway. [f=-000001] SetSettings Int, MaxSounds, 32 [f=-000001] SetSettings Value, MiniMapMarker, 0 [f=-000001] [Settings] Warning: No such key: NormalMapping, but setting it as string anyway. [f=-000001] [Settings] Warning: No such key: LinkBandwidth, but setting it as string anyway. [f=-000001] SetSettings Value, FPSFOV, 90 [f=-000001] SetSettings Value, BumpWaterAnisotropy, 0 [f=-000001] SetSettings Value, LODScaleReflection, 1 [f=-000001] SetSettings Value, OverheadMaxHeightFactor, 1.39999998 [f=-000001] [Settings] Warning: No such key: FSAA, but setting it as string anyway. [f=-000001] SetSettings Int, CubeTexSizeSpecular, 1 [f=-000001] SetSettings Value, EdgeMoveDynamic, 0 [f=-000001] SetSettings Value, AllowDeferredModelRendering, 0 [f=-000001] compatProfile = { [f=-000001] ForceDisableShaders = 1 [f=-000001] Shadows = 0 [f=-000001] }, [f=-000001] SetSettings Int, ForceDisableShaders, 1 [f=-000001] SetSettings Int, Shadows, 0 [f=-000001] Game starts! [f=-000001] [GAME] { HostIP=37.59.49.101; HostPort=8455; SourcePort=0; IsHost=0; MyPlayerName=rincewind; MyPasswd=0f70a582b1f9e9cb5311196d708a5b30; } [f=-000001] [ReloadOrRestart] Spring "C:\Users\5mutt\Documents\My Games\Zero-K\engine\win32\104.0.1-151-g11de57d\spring.exe" should be reloading Chobby.exe Information: 0 : Chobbyla << DiscordUpdatePresence {"state":"Playing Multiplayer"} [f=-000001] [SpringApp::Reload][1] [f=-000001] [ThreadPool::SetThreadCount][1] wanted=0 current=3 maximum=4 (init=0) [f=-000001] [async=0] threads=3 tasks=78 {sum,avg}{exec,wait}time={{2.000, -2.000}, {0.000, 0.000}}ms [f=-000001] thread=1 tasks=39 {sum,min,max,avg}{exec,wait}time={{2.000, 0.000, 0.000, -0.000}, {0.000, 0.000, 0.000, 0.000}}ms [f=-000001] thread=2 tasks=39 {sum,min,max,avg}{exec,wait}time={{2.000, 0.000, 0.000, 0.000}, {0.000, 0.000, 0.000, 0.000}}ms [f=-000001] [async=1] threads=3 tasks=2 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms [f=-000001] thread=1 tasks=1 {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, 0.000, 0.000}, {0.000, 0.000, 0.000, 0.000}}ms [f=-000001] thread=2 tasks=1 {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, 0.000, 0.000}, {0.000, 0.000, 0.000, 0.000}}ms [f=-000001] [ThreadPool::SetThreadCount][2] workers=0 [f=-000001] [ThreadPool::SetThreadCount][1] wanted=3 current=1 maximum=4 (init=1) [f=-000001] [ThreadPool::SetThreadCount][2] workers=2 [f=-000001] [Threading] Main thread CPU affinity mask set: 12 [f=-000001] [SpringApp::Reload][2] [f=-000001] [Game::KillLua][0] dtor=0 loadscreen=00000000 [f=-000001] [Game::KillLua][3] dtor=0 luaUI=00000000 [f=-000001] [Game::KillLua][1] dtor=0 luaGaia=00000000 [f=-000001] [Game::KillLua][2] dtor=0 luaRules=00000000 [f=-000001] [Game::KillLua][4] dtor=0 [f=-000001] [SpringApp::Reload][3] [f=-000001] [Sound] [~CSound][1] soundThread=06a01cc4 [f=-000001] [WatchDog::DeregisterThread] deregistering controls for thread [audio] [f=-000001] [Sound] [Sound::UpdateThread][3] efx=06220af8 [f=-000001] [Sound] [Sound::UpdateThread][4] ctx=06efee70 dev=07181e50 [f=-000001] [Sound] [Sound::UpdateThread][5] [f=-000001] [Sound] [~CSound][2] [f=-000001] [Sound] [~CSound][3] [f=-000001] [SpringApp::Reload][4] [f=-000001] [SpringApp::Reload][5] [f=-000001] [SpringApp::Reload][6] [f=-000001] Scanning: C:\Users\5mutt\Documents\My Games\Zero-K\engine\win32\104.0.1-151-g11de57d\base [f=-000001] Scanning: C:\Users\5mutt\Documents\My Games\Zero-K\maps [f=-000001] Scanning: C:\Users\5mutt\Documents\My Games\Zero-K\games [f=-000001] Scanning: C:\Users\5mutt\Documents\My Games\Zero-K\packages [f=-000001] [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 33ms [f=-000001] [SpringApp::Reload][7] [f=-000001] [SpringApp::Reload][8] [f=-000001] [~ScopedOnceTimer][ISound::Init::New] 0ms [f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (0.0ms) [f=-000001] [Sound] [Sound::UpdateThread][1] cfgMaxSounds=32 [f=-000001] [WatchDog::RegisterThread] registering controls for thread [audio] [f=-000001] [Sound] [Sound::InitThread][1] [f=-000001] [Sound] [Sound::InitThread][2] opening default device "OpenAL Soft" [f=-000001] [Sound] [Sound::InitThread][3] device=17602020 context=14b51440 [f=-000001] [Sound] [Sound::InitThread][4][OpenAL API Info] [f=-000001] [Sound] Vendor: OpenAL Community [f=-000001] [Sound] Version: 1.1 ALSOFT 1.16.0 [f=-000001] [Sound] Renderer: OpenAL Soft [f=-000001] [Sound] AL Extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length [f=-000001] [Sound] ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device [f=-000001] [Sound] Devices: [f=-000001] [Sound] [Headphones (Cirrus Logic CS4208 (AB 129))] [f=-000001] [Sound] [Digital Audio (S/PDIF) (Cirrus Logic CS4208 (AB 129))] [f=-000001] [Sound] [Speakers (Cirrus Logic CS4208 (AB 129))] [f=-000001] [Sound] [Headphones (Cirrus Logic CS4208 (AB 129))] [f=-000001] [Sound] [Sound::GetMaxMonoSources] #attribs=15 [f=-000001] [Sound] [Sound::GetMaxMonoSources] {cfg,alc}MaxSounds={32,255} [f=-000001] [Sound] Error: EFX: AL_INVALID_VALUE (40963) [f=-000001] [Sound] Error: Initializing EFX failed! [f=-000001] [Sound] [Sound::UpdateThread][2] [f=-000001] [~ScopedOnceTimer][ISound::Init::Dev] 100ms [f=-000001] [SpringApp::Reload][10] [f=-000001] [SpringApp::Reload][11] [f=-000001] [LuaMenuController::Reset] using menu archive "Chobby v1.6.2.8" [f=-000001] [SpringApp::Reload][12] #script=143 [f=-000001] [CPreGame] client using IP 37.59.49.101 and port 8455 [f=-000001] [NetProto::InitClient] connecting to IP 37.59.49.101 on port 8455 using name rincewind [f=-000001] [SpringApp::Reload][13] numReloads=1 [f=-000001] [GR::LogDisplayMode] display-mode set to 1920x1080x24bpp@59Hz (fullscreen::borderless) [f=-000001] [PreGame::AddGameSetupArchivesToVFS] using map: Trololo_zombie_2 [f=-000001] [PreGame::AddGameSetupArchivesToVFS] using game: Zero-K v1.6.2.12 (archive: b90c1e91d41d77b8dec3902e6c83c27d.sdz) [f=-000001] Warning: [PreGame::GameDataReceived] Archive Trololo_zombie_2 (checksum 0x81b9e656) differs from the host's copy (checksum 0x1). This may be caused by a corrupted download or there may even be two different versions in circulation. Make sure you and the host have installed the chosen archive and its dependencies and consider redownloading it. [f=-000001] Warning: [PreGame::GameDataReceived] Archive b90c1e91d41d77b8dec3902e6c83c27d.sdz (checksum 0x72ef543f) differs from the host's copy (checksum 0x1). This may be caused by a corrupted download or there may even be two different versions in circulation. Make sure you and the host have installed the chosen archive and its dependencies and consider redownloading it. [f=-000001] PreGame::GameDataReceived] recording demo to "C:\Users\5mutt\Documents\My Games\Zero-K\demos\20180217_101548_Trololo_zombie_2_104.0.1-151-g11de57d maintenance.sdfz" [f=-000001] [~ScopedOnceTimer][PreGame::GameDataReceived] 436ms [f=-000001] [PreGame::UpdateClientNet] received user number 0 (team 0, allyteam 0), creating load-screen [f=-000001] [LuaIntro] Searching for new Widgets [f=-000001] [LuaIntro] Scanning: LuaIntro/Addons/ [f=-000001] [LuaIntro] Scanning: LuaIntro/Widgets/ [f=-000001] [LuaIntro] Scanning: LuaIntro/SystemAddons/ [f=-000001] [LuaIntro] Scanning: LuaIntro/SystemWidgets/ [f=-000001] [LuaIntro] Scanning: LuaIntro/chili/ [f=-000001] [LuaIntro] Found new widget "SpringLogo" [f=-000001] [LuaIntro] Found new widget "LoadTexture" [f=-000001] [LuaIntro] Found new widget "LoadProgress" [f=-000001] [LuaIntro] Found new widget "Main" [f=-000001] [LuaIntro] Found new widget "Music" [f=-000001] [LuaIntro] Found new widget "WM Stuff" [f=-000001] [LuaIntro] Loading widgets <>=vfs **=raw ()=unknown [f=-000001] [LuaIntro] Loading widget: WM Stuff <wm.lua> [f=-000001] [LuaIntro] Loading widget: LoadProgress <loadprogress.lua> [f=-000001] [LuaIntro] Loading widget: Main <main.lua> [f=-000001] [LuaIntro] Loading widget: LoadTexture <bg_texture.lua> [f=-000001] [LuaIntro] LuaIntro v1.0 (Lua 5.1) [f=-000001] [LoadScreen::Init] single-threaded [f=-000001] [WatchDog::RegisterThread] registering controls for thread [load] [f=-000001] [Game::LoadGame][1] globalQuit=0 threaded=0 [f=-000001] Parsing Map Information [f=-000001] Loading SMF [f=-000001] Loading Map (6 MB) [f=-000001] Loading Radar Icons [f=-000001] Loading GameData Definitions [f=-000001] Loading UnitDefs_posts [f=-000001] Loading FeatureDefs_posts [f=-000001] Loading WeaponDefs_posts [f=-000001] Loading ArmorDefs_posts [f=-000001] [defs.lua] loading all *Defs tables: 244ms [f=-000001] [~ScopedOnceTimer][Game::LoadDefs (GameData)] 355ms [f=-000001] Loading Sound Definitions [f=-000001] [Sound] Warning: Sound incomingchat is missing file tag (ignoring) [f=-000001] [Sound] parsed 324 sounds from gamedata/sounds.lua [f=-000001] [Sound] Error: [LoadSoundBuffer] unable to open audio file "IncomingChat" [f=-000001] [Sound] Error: [Sound::GetSoundId] could not find sound "IncomingChat" [f=-000001] [~ScopedOnceTimer][Game::LoadDefs (Sound)] 13ms [f=-000001] [Game::LoadGame][2] globalQuit=0 forcedQuit=0 [f=-000001] Creating Smooth Height Mesh [f=-000001] [~ScopedOnceTimer][SmoothHeightMesh::MakeSmoothMesh] 3ms [f=-000001] Creating QuadField & CEGs [f=-000001] [CDamageArrayHandler] number of ArmorDefs: 6 [f=-000001] Warning: [CDamageArrayHandler] UnitDef "chicken" in ArmorDef "else" already belongs to ArmorDef category 1! [f=-000001] [RegisterAssimpModelFormats] supported Assimp model formats: *.3ds;*.blend;*.dae;*.lwo;*.obj; [f=-000001] Creating Unit Textures [f=-000001] Creating Sky [f=-000001] [Game::LoadGame][3] globalQuit=0 forcedQuit=0 [f=-000001] Loading Weapon Definitions [f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (WeaponDefs)] 2571ms [f=-000001] Loading Unit Definitions [f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (UnitDefs)] 211ms [f=-000001] Loading Feature Definitions [f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (FeatureDefs)] 45ms [f=-000001] [IPathManager::GetInstance] using DEFAULT path-manager [f=-000001] Initializing Map Features [f=-000001] Creating ShadowHandler [f=-000001] Warning: [Init] GPU does not support either ARB or GLSL shaders for shadow rendering [f=-000001] Creating InfoTextureHandler [f=-000001] InfoTexture: legacy [f=-000001] Creating GroundDrawer [f=-000001] Loading Map Tiles [f=-000001] Loading Square Textures [f=-000001] [~ScopedOnceTimer][CSMFGroundTextures::ConvolveHeightMap] 0ms [f=-000001] Switching to ROAM Mesh Rendering [f=-000001] Creating TreeDrawer [f=-000001] Loaded DecalsDrawer: off [f=-000001] Creating ProjectileDrawer & UnitDrawer [f=-000001] Creating Projectile Textures [f=-000001] Creating Water [f=-000001] [Game::LoadGame][4] globalQuit=0 forcedQuit=0 [f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Camera&Mouse)] 87ms [f=-000001] [Sound] Error: [LoadSoundBuffer] unable to open audio file "MultiSelect" [f=-000001] [Sound] Error: [Sound::GetSoundId] could not find sound "MultiSelect" [f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Console)] 1ms [f=-000001] [Sound] Error: [LoadSoundBuffer] unable to open audio file "FailedCommand" [f=-000001] [Sound] Error: [Sound::GetSoundId] could not find sound "FailedCommand" [f=-000001] Loading LuaRules [f=-000001] Synced LuaRules: starting loading LuaRules: Loaded gadget: Mantis 5480 <hax_mantis_5480.lua> LuaRules: Loaded gadget: Metalspot Finder Gadget <mex_spot_finder.lua> LuaRules: Loaded gadget: Save/Load <api_saveload.lua> LuaRules: Loaded gadget: Startbox handler <start_boxes.lua> LuaRules: Loaded gadget: No Friendly Fire <unit_nofriendlyfire.lua> LuaRules: Loaded gadget: IconGenerator <unit_icongenerator.lua> LuaRules: Loaded gadget: Mex Placement <mex_placement.lua> LuaRules: Loaded gadget: Nano Frame Death Handeling <unit_nanoframe_death.lua> LuaRules: Loaded gadget: Nano Frame Rate Limit <unit_nanoframe_rate_limit.lua> LuaRules: Loaded gadget: No Self-D <unit_noselfd.lua> LuaRules: Loaded gadget: ShareControl <share_control.lua> LuaRules: Loaded gadget: UnitPriority <unit_priority.lua> LuaRules: Loaded gadget: Mex Control with energy link <unit_mex_overdrive.lua> LuaRules: Loaded gadget: Script notification <unit_script_notification.lua> LuaRules: Loaded gadget: Antinuke Handler <unit_antinuke_handler.lua> LuaRules: Loaded gadget: Attributes <unit_attributes.lua> LuaRules: Loaded gadget: Boolean Disable <unit_boolean_disable.lua> LuaRules: Loaded gadget: Impulse Float Toggle <unit_impulsefloat_toggle.lua> LuaRules: Loaded gadget: LockOptions <lockunits_modoption.lua> LuaRules: Loaded gadget: Perks <game_perks.lua> LuaRules: Loaded gadget: Shield Charge <unit_shield_charge.lua> LuaRules: Loaded gadget: StartSetup <start_unit_setup.lua> LuaRules: Loaded gadget: Stockpile <unit_stockpile.lua> [f=-000001] Setting morph for custom comms for player: 0 [f=-000001] [CAI] Error: CAI: Fatal error, map not supported due to metal map. LuaRules: Loaded gadget: UnitMorph <unit_morph.lua> LuaRules: Loaded gadget: AirPlantParents <unit_air_plants.lua> LuaRules: Loaded gadget: AirTransport_SeaPickup <unit_transport_pickup_floating_amphib.lua> LuaRules: Loaded gadget: Aircraft Command <unit_bomber_command.lua> LuaRules: Loaded gadget: Aircraft Crashing <unit_aircraft_crash.lua> LuaRules: Loaded gadget: Allow Builder Hold Fire <unit_allow_builder_hold_fire.lua> LuaRules: Loaded gadget: Area Guard <cmd_areaguard.lua> LuaRules: Loaded gadget: Block Ally Attack <cmd_block_ally_attack.lua> LuaRules: Loaded gadget: Blocking Tag Implementation <feature_blocking_tag_implementation.lua> LuaRules: Loaded gadget: Bomber Dive <unit_bomber_dive.lua> LuaRules: Loaded gadget: CAI <ai_cai.lua> LuaRules: Loaded gadget: CEG Spawner <dbg_ceg_spawner.lua> LuaRules: Loaded gadget: Capture <unit_capture.lua> LuaRules: Loaded gadget: Carrier Drones <unit_carrier_drones.lua> LuaRules: Loaded gadget: Command Raw Move <cmd_raw_move.lua> LuaRules: Loaded gadget: Command Transfer Unit <cmd_transfer_unit.lua> LuaRules: Loaded gadget: Constructor Auto Assist <unit_factory_guard.lua> LuaRules: Loaded gadget: Control gunship strafe range <unit_control_gunship_stafe_range.lua> LuaRules: Loaded gadget: D-Gun Aim Fix <unit_dgun_aim.lua> LuaRules: Loaded gadget: Debris physics <feature_debris_physics.lua> LuaRules: Loaded gadget: Decloak when damaged <unit_decloak_damaged.lua> LuaRules: Loaded gadget: Dev Commands <dbg_dev_commands.lua> LuaRules: Loaded gadget: Disable Buildoptions <unit_disable_buildoptions.lua> LuaRules: Loaded gadget: Dont fire at radar <unit_dont_fire_at_radar.lua> LuaRules: Loaded gadget: Experience <unit_xp.lua> LuaRules: Loaded gadget: Factory Anti Slacker <factory_anti_slacker.lua> LuaRules: Loaded gadget: Factory Stop Production <cmd_factory_stop_production.lua> LuaRules: Loaded gadget: Fall Damage <unit_fall_damage.lua> LuaRules: Loaded gadget: Feature Effects <feature_fx.lua> LuaRules: Loaded gadget: Fog Hidden Effects API <api_fog_hidden_effects.lua> LuaRules: Loaded gadget: Galaxy Campaign Battle Handler <mission_galaxy_campaign_battle.lua> LuaRules: Loaded gadget: GameRules Events <unit_gamerules_events.lua> LuaRules: Loaded gadget: Grey Goo <unit_grey_goo.lua> LuaRules: Loaded gadget: Gunship Climb <unit_gunship_climb.lua> LuaRules: Loaded gadget: Gunship Strafe Control <unit_gunship_strafe_control.lua> LuaRules: Loaded gadget: Hide Autorepairlevel Command <cmd_hide_autorepairlevel.lua> LuaRules: Loaded gadget: Instant Self Destruct <unit_instant_self_destruct.lua> LuaRules: Loaded gadget: Invincibility <unit_invincibility.lua> LuaRules: Loaded gadget: Jumpjets <unit_jumpjets.lua> LuaRules: Loaded gadget: LUS <unit_script.lua> LuaRules: Loaded gadget: Lag Monitor <game_lagmonitor.lua> LuaRules: Loaded gadget: LupsNanoSpray <lups_nano_spray.lua> LuaRules: Loaded gadget: Missile Silo Controller <unit_missilesilo.lua> LuaRules: Loaded gadget: Modular Comm Info <api_modularcomms.lua> LuaRules: Loaded gadget: NoAirNuke <exp_no_air_nuke.lua> LuaRules: Loaded gadget: One Click Weapon <unit_oneclick_weapon.lua> LuaRules: Loaded gadget: Orbital Drop <mission_orbital_drop.lua> LuaRules: Loaded gadget: Overkill Prevention <unit_overkill_prevention.lua> LuaRules: Loaded gadget: Overkill Prevention Placeholder <unit_overkill_prevention_placeholder.lua> LuaRules: Loaded gadget: Paralysis <unit_paralysis_damage.lua> LuaRules: Loaded gadget: Player extra information <player_extra_information.lua> LuaRules: Loaded gadget: Prevent Lab Hax <unit_prevent_lab_hax.lua> LuaRules: Loaded gadget: Prevent Landship <unit_prevent_landship.lua> LuaRules: Loaded gadget: Prevent turret overshoot <unit_prevent_turret_overshoot.lua> LuaRules: Loaded gadget: Projectile Hold <weapon_projectile_hold.lua> LuaRules: Loaded gadget: Projectile Radar Homing <weapon_projectile_radar_homing.lua> LuaRules: Loaded gadget: Projectile Retarget <weapon_projectile_retarget.lua> LuaRules: Loaded gadget: Puppy Handler <unit_puppy_handler.lua> LuaRules: Loaded gadget: Reclaim HP changer <unit_reclaim_hp.lua> LuaRules: Loaded gadget: Refuel Pad Handler <unit_refuel_pad_handler.lua> LuaRules: Loaded gadget: Regeneration <unit_regeneration.lua> LuaRules: Loaded gadget: Remove Wait <cmd_remove_wait.lua> LuaRules: Loaded gadget: Repair Speed Changer <unit_repair_speed.lua> LuaRules: Loaded gadget: Resign Gadget <game_resign.lua> LuaRules: Loaded gadget: Retreat Command <cmd_retreat.lua> LuaRules: Loaded gadget: Rezz Hp changer + effect <unit_rezz_hp.lua> LuaRules: Loaded gadget: Ring sounds <ring_sounds.lua> LuaRules: Loaded gadget: Self destruct blocker <unit_self_destruct.lua> LuaRules: Loaded gadget: Set Nano Piece <unit_setnanopiece.lua> LuaRules: Loaded gadget: Share mode <game_share_mode.lua> LuaRules: Loaded gadget: Shield Link <unit_shield_link.lua> LuaRules: Loaded gadget: Shockwaves <lups_shockwaves.lua> LuaRules: Loaded gadget: Show Shooter <unit_show_shooter.lua> LuaRules: Loaded gadget: Solar Force Closed <unit_solar_force_closed.lua> LuaRules: Loaded gadget: Spherical LOS <unit_spherical_los.lua> LuaRules: Loaded gadget: Tactical Unit AI <unit_tactical_ai.lua> LuaRules: Loaded gadget: Target Priority <unit_target_priority.lua> LuaRules: Loaded gadget: Target on the move <unit_target_on_the_move.lua> LuaRules: Loaded gadget: Teleport Throw <unit_thrower.lua> LuaRules: Loaded gadget: Teleporter <unit_teleporter.lua> LuaRules: Loaded gadget: Terraformers <unit_terraform.lua> LuaRules: Loaded gadget: Terrain Texture Handler <terrain_texture_handler.lua> LuaRules: Loaded gadget: Time slow v2 <unit_timeslow.lua> LuaRules: Loaded gadget: Transport Selected Load <cmd_select_load_helper.lua> LuaRules: Loaded gadget: Transport Speed <unit_transport_speed.lua> LuaRules: Loaded gadget: TransportAIbuttons <unit_transport_ai_buttons.lua> LuaRules: Loaded gadget: Turn Without Interia <unit_turn_without_interia.lua> LuaRules: Loaded gadget: Typemap Options <typemap_options.lua> LuaRules: Loaded gadget: Unit removal from rezzed structures <unit_removal_from_rezzed_structure.lua> LuaRules: Loaded gadget: UnitStealth <unit_stealth.lua> LuaRules: Loaded gadget: Units on fire <unit_is_on_fire.lua> LuaRules: Loaded gadget: Wade Effects <wake_fx.lua> LuaRules: Loaded gadget: Water Effects <unit_water_effects.lua> LuaRules: Loaded gadget: Weapon Impulse <weapon_impulse.lua> LuaRules: Loaded gadget: Weapon Reaim Time <weapon_reaim_time.lua> LuaRules: Loaded gadget: api_subdir_gadgets.lua <api_subdir_gadgets.lua> LuaRules: Loaded gadget: api_widget_events.lua <api_widget_events.lua> LuaRules: Loaded gadget: astar.lua <astar.lua> LuaRules: Loaded gadget: init_auto_ready.lua <init_auto_ready.lua> LuaRules: Loaded gadget: lups_cloak_fx.lua <lups_cloak_fx.lua> LuaRules: Loaded gadget: lups_thrusters.lua <lups_thrusters.lua> LuaRules: Loaded gadget: lups_wrapper.lua <lups_wrapper.lua> LuaRules: Loaded gadget: weapon_hide_sniper.lua <weapon_hide_sniper.lua> LuaRules: Loaded gadget: Center Offset and Growth Scale <unit_centeroffset.lua> LuaRules: Loaded gadget: Commander Upgrade <unit_commander_upgrade.lua> LuaRules: Loaded gadget: CustomUnitShaders <api_custom_unit_shaders.lua> LuaRules: Loaded gadget: Factory exit flatten <unit_factory_flatten.lua> LuaRules: Loaded gadget: Game Over <game_over.lua> LuaRules: Loaded gadget: UnitCloakShield <unit_cloak_shield.lua> LuaRules: Loaded gadget: Water level modoption <start_waterlevel.lua> LuaRules: Loaded gadget: Windmill Control <unit_windmill_control.lua> LuaRules: Loaded gadget: Fighter pull-up <unit_fighter_pullup.lua> LuaRules: Loaded gadget: Energy Drain <unit_energy_drain.lua> LuaRules: Loaded gadget: Chicken control <chicken_control.lua> LuaRules: Loaded gadget: Area Denial <weapon_area_damage.lua> LuaRules: Loaded gadget: Cannot Damage Unit <unit_cannot_damage_unit.lua> LuaRules: Loaded gadget: Disallow unit for command targeting <unit_untargetable.lua> LuaRules: Loaded gadget: Single-Hit Weapon <weapon_single_hit.lua> LuaRules: Loaded gadget: Starlight Satellite Capture <unit_starlight_satellite_capture.lua> LuaRules: Loaded gadget: Noexplode Stopper <weapon_noexplode_stopper.lua> LuaRules: Loaded gadget: Unit Explosion Spawner <unit_explosion_spawner.lua> LuaRules: Loaded gadget: Shield Merge <weapon_shield_merge.lua> LuaRules: Loaded gadget: Lups Shield <lups_shield.lua> LuaRules: Loaded gadget: Endgame Graphs <endgame_graphs.lua> LuaRules: Loaded gadget: Awards <awards.lua> LuaRules: Loaded gadget: Backup allyteam names <start_teamnames.lua> LuaRules: Loaded gadget: Planet Wars Structures <unit_planetwars.lua> LuaRules: Loaded gadget: Profiler <dbg_profiler.lua> LuaRules: Loaded gadget: Zombies <zombies.lua> LuaRules: Loaded gadget: Zombies! <unit_zombies.lua> [f=-000001] Synced LuaRules: finished loading [f=-000001] Unsynced LuaRules: starting loading >> Loaded gadget: Engine Taskbar Stuff <engine_taskbar_stuff.lua> >> Loaded gadget: Metalspot Finder Gadget <mex_spot_finder.lua> >> Loaded gadget: Save/Load <api_saveload.lua> >> Loaded gadget: IconGenerator <unit_icongenerator.lua> >> Loaded gadget: Mex Placement <mex_placement.lua> >> Loaded gadget: Script notification <unit_script_notification.lua> >> Loaded gadget: StartSetup <start_unit_setup.lua> >> Loaded gadget: UnitMorph <unit_morph.lua> >> Loaded gadget: AirTransport_SeaPickup <unit_transport_pickup_floating_amphib.lua> >> Loaded gadget: Aircraft Command <unit_bomber_command.lua> >> Loaded gadget: AutoReadyStartpos <init_auto_ready.lua> >> Loaded gadget: CAI <ai_cai.lua> >> Loaded gadget: Capture <unit_capture.lua> >> Loaded gadget: Command Raw Move <cmd_raw_move.lua> >> Loaded gadget: Command Transfer Unit <cmd_transfer_unit.lua> >> Loaded gadget: Constructor Auto Assist <unit_factory_guard.lua> >> Loaded gadget: Dev Commands <dbg_dev_commands.lua> >> Loaded gadget: Fog Hidden Effects API <api_fog_hidden_effects.lua> >> Loaded gadget: Galaxy Campaign Battle Handler <mission_galaxy_campaign_battle.lua> >> Loaded gadget: Invincibility <unit_invincibility.lua> >> Loaded gadget: Jumpjets <unit_jumpjets.lua> >> Loaded gadget: LupsNanoSpray <lups_nano_spray.lua> >> Loaded gadget: Missile Silo Controller <unit_missilesilo.lua> >> Loaded gadget: Modular Comm Info <api_modularcomms.lua> >> Loaded gadget: One Click Weapon <unit_oneclick_weapon.lua> >> Loaded gadget: Resign Gadget <game_resign.lua> >> Loaded gadget: Retreat Command <cmd_retreat.lua> >> Loaded gadget: Ring sounds <ring_sounds.lua> >> Loaded gadget: Share mode <game_share_mode.lua> >> Loaded gadget: Shield Link <unit_shield_link.lua> >> Loaded gadget: Shockwaves <lups_shockwaves.lua> >> Loaded gadget: Target on the move <unit_target_on_the_move.lua> >> Loaded gadget: Teleport Throw <unit_thrower.lua> >> Loaded gadget: Teleporter <unit_teleporter.lua> >> Loaded gadget: Terraformers <unit_terraform.lua> >> Loaded gadget: Terrain Texture Handler <terrain_texture_handler.lua> >> Loaded gadget: Thrusters <lups_thrusters.lua> >> Loaded gadget: TransportAIbuttons <unit_transport_ai_buttons.lua> >> Loaded gadget: Widget Events <api_widget_events.lua> >> Loaded gadget: api_subdir_gadgets.lua <api_subdir_gadgets.lua> >> Loaded gadget: astar.lua <astar.lua> >> Loaded gadget: cmd_areaguard.lua <cmd_areaguard.lua> >> Loaded gadget: cmd_block_ally_attack.lua <cmd_block_ally_attack.lua> >> Loaded gadget: cmd_hide_autorepairlevel.lua <cmd_hide_autorepairlevel.lua> >> Loaded gadget: cmd_remove_wait.lua <cmd_remove_wait.lua> >> Loaded gadget: cmd_select_load_helper.lua <cmd_select_load_helper.lua> >> Loaded gadget: dbg_ceg_spawner.lua <dbg_ceg_spawner.lua> >> Loaded gadget: endgame_graphs.lua <endgame_graphs.lua> >> Loaded gadget: factory_anti_slacker.lua <factory_anti_slacker.lua> >> Loaded gadget: feature_debris_physics.lua <feature_debris_physics.lua> >> Loaded gadget: feature_fx.lua <feature_fx.lua> >> Loaded gadget: game_lagmonitor.lua <game_lagmonitor.lua> >> Loaded gadget: game_over.lua <game_over.lua> >> Loaded gadget: game_perks.lua <game_perks.lua> >> Loaded gadget: hax_mantis_5480.lua <hax_mantis_5480.lua> >> Loaded gadget: hax_mantis_5852.lua <hax_mantis_5852.lua> >> Loaded gadget: lockunits_modoption.lua <lockunits_modoption.lua> >> Loaded gadget: player_extra_information.lua <player_extra_information.lua> >> Loaded gadget: share_control.lua <share_control.lua> >> Loaded gadget: start_boxes.lua <start_boxes.lua> >> Loaded gadget: start_teamnames.lua <start_teamnames.lua> >> Loaded gadget: start_waterlevel.lua <start_waterlevel.lua> >> Loaded gadget: typemap_options.lua <typemap_options.lua> >> Loaded gadget: unit_air_plants.lua <unit_air_plants.lua> >> Loaded gadget: unit_aircraft_crash.lua <unit_aircraft_crash.lua> >> Loaded gadget: unit_allow_builder_hold_fire.lua <unit_allow_builder_hold_fire.lua> >> Loaded gadget: unit_attributes.lua <unit_attributes.lua> >> Loaded gadget: unit_bomber_dive.lua <unit_bomber_dive.lua> >> Loaded gadget: unit_cannot_damage_unit.lua <unit_cannot_damage_unit.lua> >> Loaded gadget: unit_carrier_drones.lua <unit_carrier_drones.lua> >> Loaded gadget: unit_centeroffset.lua <unit_centeroffset.lua> >> Loaded gadget: unit_control_gunship_stafe_range.lua <unit_control_gunship_stafe_range.lua> >> Loaded gadget: unit_dont_fire_at_radar.lua <unit_dont_fire_at_radar.lua> >> Loaded gadget: unit_factory_flatten.lua <unit_factory_flatten.lua> >> Loaded gadget: unit_fall_damage.lua <unit_fall_damage.lua> >> Loaded gadget: unit_fighter_pullup.lua <unit_fighter_pullup.lua> >> Loaded gadget: unit_gamerules_events.lua <unit_gamerules_events.lua> >> Loaded gadget: unit_grass_cutter.lua <unit_grass_cutter.lua> >> Loaded gadget: unit_gunship_climb.lua <unit_gunship_climb.lua> >> Loaded gadget: unit_impulsefloat_toggle.lua <unit_impulsefloat_toggle.lua> >> Loaded gadget: unit_is_on_fire.lua <unit_is_on_fire.lua> >> Loaded gadget: unit_marketplace.lua <unit_marketplace.lua> >> Loaded gadget: unit_mex_overdrive.lua <unit_mex_overdrive.lua> >> Loaded gadget: unit_overkill_prevention.lua <unit_overkill_prevention.lua> >> Loaded gadget: unit_overkill_prevention_placeholder.lua <unit_overkill_prevention_placeholder.lua> >> Loaded gadget: unit_planetwars.lua <unit_planetwars.lua> >> Loaded gadget: unit_prevent_lab_hax.lua <unit_prevent_lab_hax.lua> >> Loaded gadget: unit_prevent_landship.lua <unit_prevent_landship.lua> >> Loaded gadget: unit_prevent_turret_overshoot.lua <unit_prevent_turret_overshoot.lua> >> Loaded gadget: unit_priority.lua <unit_priority.lua> >> Loaded gadget: unit_regeneration.lua <unit_regeneration.lua> >> Loaded gadget: unit_removal_from_rezzed_structure.lua <unit_removal_from_rezzed_structure.lua> >> Loaded gadget: unit_rezz_hp.lua <unit_rezz_hp.lua> >> Loaded gadget: unit_self_destruct.lua <unit_self_destruct.lua> >> Loaded gadget: unit_solar_force_closed.lua <unit_solar_force_closed.lua> >> Loaded gadget: unit_spherical_los.lua <unit_spherical_los.lua> >> Loaded gadget: unit_starlight_satellite_capture.lua <unit_starlight_satellite_capture.lua> >> Loaded gadget: unit_stealth.lua <unit_stealth.lua> >> Loaded gadget: unit_target_priority.lua <unit_target_priority.lua> >> Loaded gadget: unit_transport_speed.lua <unit_transport_speed.lua> >> Loaded gadget: unit_turn_without_interia.lua <unit_turn_without_interia.lua> >> Loaded gadget: unit_untargetable.lua <unit_untargetable.lua> >> Loaded gadget: unit_water_effects.lua <unit_water_effects.lua> >> Loaded gadget: unit_windmill_control.lua <unit_windmill_control.lua> >> Loaded gadget: unit_xp.lua <unit_xp.lua> >> Loaded gadget: unit_zombies.lua <unit_zombies.lua> >> Loaded gadget: wake_fx.lua <wake_fx.lua> >> Loaded gadget: weapon_area_damage.lua <weapon_area_damage.lua> >> Loaded gadget: weapon_impulse.lua <weapon_impulse.lua> >> Loaded gadget: weapon_noexplode_stopper.lua <weapon_noexplode_stopper.lua> >> Loaded gadget: weapon_shield_merge.lua <weapon_shield_merge.lua> >> Loaded gadget: weapon_single_hit.lua <weapon_single_hit.lua> >> Loaded gadget: Commander Upgrade <unit_commander_upgrade.lua> >> Loaded gadget: UnitCloakShield <unit_cloak_shield.lua> >> Loaded gadget: Lups Cloak FX <lups_cloak_fx.lua> >> Loaded gadget: Chicken control <chicken_control.lua> >> Loaded gadget: Unit Explosion Spawner <unit_explosion_spawner.lua> >> Loaded gadget: Lups Shield <lups_shield.lua> >> Loaded gadget: Lups <lups_wrapper.lua> >> Loaded gadget: Awards <awards.lua> >> Loaded gadget: Chicken Spawner <unit_spawner.lua> >> Loaded gadget: Profiler <dbg_profiler.lua> >> Loaded gadget: Zombies <zombies.lua> [f=-000001] Unsynced LuaRules: finished loading [f=-000001] Loading LuaGaia [f=-000001] Loading LuaUI [f=-000001] LuaUI Entry Point: "luaui.lua" [f=-000001] LuaUI Access Lock: enabled [f=-000001] LuaSocket Enabled: yes [f=-000001] Using LUAUI_DIRNAME = LuaUI/ [f=-000001] Reloading GUI config from file: LuaUI/ctrlpanel.txt [f=-000001] LuaUI: bound F11 to the widget selector [f=-000001] LuaUI: bound CTRL+F11 to tweak mode [f=-000001] Loading last game win data [f=-000001] Resetting win data [f=-000001] Last game player count: 1, This game player count: 1 [f=-000001] Last game allyTeam count: 6, This game allyTeam count: 3 [f=-000001] Nightvision Shader: GLSL not supported. [f=-000001] Hardware is incompatible with Xray shader requirements [f=-000001] Hardware is incompatible with Xray shader requirements [f=-000001] Loaded API widget: Cluster Detection <api_cluster_detection.lua> [f=-000001] Loaded API widget: Hacky version fix <hacky_version_fix.lua> [f=-000001] Loaded API widget: Shared Functions <api_shared_functions.lua> [f=-000001] Loaded API widget: i18n <api_i18n.lua> [f=-000001] Loaded API widget: Win Counter <api_win_counter.lua> [f=-000001] Loaded API widget: Modular Comm Info <api_modularcomms.lua> [f=-000001] Loaded API widget: Draw Mouse Build <api_draw_mouse_build.lua> [f=-000001] Loaded API widget: CommandInsert <cmd_commandinsert.lua> [f=-000001] Loaded API widget: Chili Framework <api_chili.lua> [f=-000001] Loaded API widget: Lag (AFK) monitor <api_lag_monitor.lua> [f=-000001] Loaded API widget: Pre-Selection Handler <api_preselection.lua> [f=-000001] Loaded widget: Chili Highlight <gui_chili_highlight.lua> [f=-000001] Loaded widget: Selection Hierarchy <gui_selection_hierarchy.lua> [f=-000001] Deferred Rendering requires shader support! [f=-000001] Loaded widget: Deferred rendering <gfx_deferred_rendering.lua> [f=-000001] Hardware mouse-cursor is enabled! [f=-000001] Warning: Your hardware/driver setup does not support shadows [f=-000001] Loaded DecalsDrawer: off [f=-000001] Ground-decals rendering is disabled! [f=-000001] Set maximum particles to: 2000 [f=-000001] Set UnitLodDist to 9999 [f=-000001] Set UnitIconDist to 151 [f=-000001] SetLobbyButtonEnabled, false [f=-000001] Loaded widget: EPIC Menu <gui_epicmenu.lua> [f=-000001] Loaded widget: Custom Markers <gui_custom_markers.lua> [f=-000001] Loaded widget: Chili Minimap <gui_chili_minimap.lua> [f=-000001] Loaded widget: Chili Widget Selector <api_chili_widgetselector.lua> [f=-000001] Loaded widget: Hide Interface and Mouse Cursor <gui_hide_interface_action.lua> [f=-000001] Mexspot Fetcher fetching [f=-000001] Loaded widget: Mexspot Fetcher <api_mexspot_fetcher.lua> [f=-000001] Team highlighting: Disabled [f=-000001] Loaded widget: Teamhighlight option <gui_teamhighlight.lua> [f=-000001] UpdateColorNotify [f=-000001] Loaded widget: Local Team Colors <gui_local_colors.lua> [f=-000001] Loaded widget: Display Keys 2 <gui_chili_display_keys.lua> [f=-000001] Loaded widget: Save Game Menu <gui_savegame.lua> [f=-000001] Loaded widget: Specific Unit Reclaimer <unit_unit_reclaimer.lua> [f=-000001] Loaded widget: Area-reclaim trees <unit_tree_reclaim.lua> [f=-000001] Loaded widget: Attack Command Helper <cmd_attack_command_helper.lua> [f=-000001] Loaded widget: Selection Modkeys <gui_selection_modkeys.lua> [f=-000001] Loaded widget: Chili Global Commands <gui_chili_global_commands.lua> [f=-000001] Loaded widget: Chili Commander Upgrade <gui_chili_commander_upgrade.lua> [f=-000001] Loaded widget: HealthBars <unit_healthbars.lua> [f=-000001] Loaded widget: Noises <snd_noises.lua> [f=-000001] Loaded widget: Terraform Icon Draw <unit_terraform_draw.lua> [f=-000001] Loaded widget: Unit Icons <unit_icons.lua> [f=-000001] Loaded widget: Chili Vote Display <gui_chili_vote.lua> [f=-000001] Loaded widget: Auto Patrol Nanos <unit_auto_patrol_nanos.lua> [f=-000001] Loaded widget: Objectives <mission_objectives.lua> [f=-000001] Loaded widget: BuildETA <gui_build_eta.lua> [f=-000001] Loaded widget: Cloak Fire State 2 <unit_cloakfirestate2.lua> [f=-000001] [Depth of Field::Initialize] removing widget, no shader support [f=-000001] [Depth of Field::Initialize] removing widget, no shader support [f=-000001] Loaded widget: Depth of Field Shader <gfx_dof.lua> [f=-000001] Loaded widget: Double-Click attack-move <cmd_doubleclick_attackmove.lua> [f=-000001] Loaded widget: EndGame Stats <gui_chili_endgraph.lua> [f=-000001] Loaded widget: Unit Marker Zero-K <unit_marker.lua> [f=-000001] Loaded widget: Initial Queue ZK <unit_initial_queue.lua> [f=-000001] Loaded widget: Antinuke Coverage <gui_antinuke_coverage.lua> [f=-000001] Loaded widget: Area Attack Tweak <cmd_area_attack_tweak.lua> [f=-000001] Loaded widget: Autoquit <autoquit.lua> [f=-000001] Loaded widget: Blast Radius <gui_blastradius.lua> [f=-000001] Loaded widget: CameraShake <camera_shake.lua> [f=-000001] Loaded widget: Chili Economy Panel Default <gui_chili_economy_panel2.lua> [f=-000001] Loaded widget: Chili EndGame Window <gui_chili_endgamewindow.lua> [f=-000001] Loaded widget: Chili Inactivity Win <gui_chili_inactivity_win.lua> [f=-000001] Loaded widget: Chili Nuke Warning <gui_chili_nuke_warning.lua> [f=-000001] Loaded widget: Chili Rejoining Progress Bar <gui_chili_rejoin_progress.lua> [f=-000001] Loaded widget: Chili Spectator Panels <gui_chili_spectator_panels.lua> [f=-000001] Loaded widget: Context Menu <gui_contextmenu.lua> [f=-000001] Loaded widget: Chili Selections & CursorTip v2 <gui_chili_selections_and_cursortip.lua> [f=-000001] Loaded widget: Darkening <gui_darkening.lua> [f=-000001] Loaded widget: Decloak Range <unit_decloak_range.lua> [f=-000001] Loaded widget: Decoration Handler <unit_decoration_handler.lua> [f=-000001] Loaded widget: Defense Range Zero-K <gui_defenserange.lua> [f=-000001] Loaded widget: Economic Victory Announcer <gui_economic_victory_announcer.lua> [f=-000001] Loaded widget: Ferry Points <cmd_ferry_points.lua> [f=-000001] Loaded widget: Galaxy Battle Handler <mission_galaxy_battle_handler.lua> [f=-000001] Loaded widget: Game Analytics Handler <api_game_analytics.lua> [f=-000001] Input grabbing is enabled! [f=-000001] Loaded widget: Grab Input <api_grabinput.lua> [f=-000001] Loaded widget: Haven Handler <gui_havens.lua> [f=-000001] Loaded widget: Highlight Geos <gui_highlight_geos.lua> [f=-000001] Loaded widget: In-game Guide <gui_ingame_guide.lua> [f=-000001] Loaded widget: In-game Ignore <ignore.lua> [f=-000001] Loaded widget: Keep Target <cmd_keep_target.lua> [f=-000001] Loaded widget: Local Widgets Config <localwidgets.lua> [f=-000001] Loaded widget: MetalFeatures <gui_metal_features.lua> [f=-000001] Loaded widget: Mex Placement Handler <cmd_mex_placement.lua> [f=-000001] Loaded widget: MinimapEvents <minimap_events.lua> [f=-000001] Loaded widget: Missile Silo Range <missilesilo_range.lua> [f=-000001] Loaded widget: Mission Results Handler <mission_results.lua> [f=-000001] Loaded widget: Morph Finished notification <unit_morph_finished.lua> [f=-000001] Loaded widget: Orbit Command <cmd_orbit.lua> [f=-000001] Loaded widget: Persistent Build Spacing <gui_persistent_build_spacing.lua> [f=-000001] Loaded widget: Point Tracker <gui_point_tracker.lua> [f=-000001] TableEcho = { [f=-000001] b = 0.80000001 [f=-000001] radius = 200 [f=-000001] g = 0.80000001 [f=-000001] r = 0.80000001 [f=-000001] }, [f=-000001] light_color = [[0.80 0.80 0.80]] [f=-000001] light_radius = 200.00, [f=-000001] Loaded widget: Projectile Lights <gfx_projectile_lights.lua> [f=-000001] Loaded widget: Raw Move Issue <cmd_raw_move_issue.lua> [f=-000001] Loaded widget: ReclaimInfo <gui_reclaiminfo.lua> [f=-000001] Loaded widget: Set Springsettings <api_set_springsettings.lua> [f=-000001] Loaded widget: Auto First Build Facing <init_autofirstbuildfacing.lua> [f=-000001] Loaded widget: Show All Commands v2 <unit_showallcommands_2.lua> [f=-000001] Loaded widget: Showeco and Grid Drawer <gui_showeco_action.lua> [f=-000001] Loaded widget: Simple Settings <gui_simple_settings.lua> [f=-000001] Loaded widget: Spectate Selected Team <gui_spectate_selected_team.lua> [f=-000001] Loaded widget: SmoothCam <camera_smoothcam.lua> [f=-000001] Loaded widget: State Reverse Toggle <cmd_state_reverse_toggle.lua> [f=-000001] Loaded widget: Stereo3D <gfx_stereo3d.lua> [f=-000001] Loaded widget: Transport Load Double Tap <cmd_select_load.lua> [f=-000001] Loaded widget: Voice Assistant <unit_voice.lua> [f=-000001] Loaded widget: Frame Gap Logger <dbg_frame_gap_logger.lua> [f=-000001] Loaded widget: Guard Remove <cmd_guard_remove.lua> [f=-000001] Loaded widget: Smart Bombers <unit_smart_bombers.lua> [f=-000001] Loaded widget: Stop Self-D <cmd_stop_selfd.lua> [f=-000001] Loaded widget: Cheat Sheet <gui_chili_cheats.lua> [f=-000001] Loaded widget: Misc default command replacements <unit_default_commands.lua> [f=-000001] Loaded widget: Music Player <snd_music.lua> [f=-000001] Loaded widget: Startup Info and Selector <init_startup_info_selector.lua> [f=-000001] Loaded widget: Auto Group <unit_auto_group.lua> [f=-000001] Loaded widget: NoDuplicateOrders <cmd_no_duplicate_orders.lua> [f=-000001] Loaded widget: Stockpiler <unit_stockpile.lua> [f=-000001] Loaded widget: Transport AI <unit_transport_ai.lua> [f=-000001] Loaded widget: Ghost Site <unit_ghostsite.lua> [f=-000001] Loaded widget: Attack Warning <unit_attack_warning.lua> [f=-000001] Loaded widget: Comm-n-Elo Startpos. Info <init_startpointelocom_info.lua> [f=-000001] Loaded widget: Start Point Remover & Comm Selector <init_start_point_remover.lua> [f=-000001] Loaded widget: Chili AI Set Start <gui_chili_ai_start_pos.lua> [f=-000001] <Replay control buttons> Live mode. Widget removed. [f=-000001] Loaded widget: Replay control buttons <gui_replay_controls.lua> [f=-000001] Loaded widget: Attack AoE <gui_attack_aoe.lua> [f=-000001] Loaded widget: Icon Sets <gui_icon_sets.lua> [f=-000001] Loaded widget: Recorder (Save) <dbg_recorder_save.lua> [f=-000001] Loaded widget: Smooth Scroll <camera_smooth_move.lua> [f=-000001] Loaded widget: Unit Start State <unit_start_state.lua> [f=-000001] Loaded widget: UnitNoStuckInFactory <unit_nostuck_infactory.lua> [f=-000001] Loaded widget: Chili Custom Modoptions Info <gui_custommodoptions_info.lua> [f=-000001] Loaded widget: PlanetWars Info <gui_planetwars_info.lua> [f=-000001] Loaded widget: Commands FX <gfx_commands_fx.lua> [f=-000001] Loaded widget: MessageBoxes ZK <mission_messagebox_zk.lua> [f=-000001] Loaded widget: UnitShapes <unit_shapes.lua> [f=-000001] Loaded widget: AllyCursors <gui_ally_cursors.lua> [f=-000001] Loaded widget: Gadget Icons <api_gadget_icons.lua> [f=-000001] Loaded widget: Lua Metal Decals <gfx_dynamic_metal.lua> [f=-000001] Loaded widget: Rank Icons 2 <unit_rank_icons.lua> [f=-000001] Loaded widget: Selection Send <api_selectionsend.lua> [f=-000001] Loaded widget: Shield Guard <unit_shield_guard.lua> [f=-000001] Loaded widget: State Icons <unit_state_icons.lua> [f=-000001] Loaded widget: Building Starter <unit_building_starter.lua> [f=-000001] Loaded widget: Cloaker Guard <unit_cloaker_guard.lua> [f=-000001] Loaded widget: Units on Fire <gfx_lups_units_on_fire.lua> [f=-000001] Loaded widget: Smoke Signals <gfx_lups_smokesignal.lua> [f=-000001] Loaded widget: Vertical Line on Radar Dots v2 <gui_vertlineaid.lua> [f=-000001] Loaded widget: Newton Firezone <cmd_newton_firezone.lua> [f=-000001] Loaded widget: Receive Units Indicator <gui_recv_indicator.lua> [f=-000001] Loaded widget: Auto-toggle false color vision <gui_auto_engine_falsecolor.lua> [f=-000001] Loaded widget: Chili Crude Player List <gui_chili_crudeplayerlist.lua> [f=-000001] Loaded widget: Chili Docking <api_chili_docking.lua> [f=-000001] Loaded widget: Chili Pro Console <gui_chili_proconsole_test.lua> [f=-000001] Loaded widget: HUD Presets <gui_hud_presets.lua> [f=-000001] Loaded widget: Lasso Terraform GUI <gui_lasso_terraform.lua> [f=-000001] Loaded widget: Image Preloader <dbg_img_preload.lua> [f=-000001] Loaded widget: Chili Core Selector <gui_chili_core_selector.lua> [f=-000001] Loaded widget: Default Group Recall Fix <gui_group_recall_fix.lua> [f=-000001] Loaded widget: Select Keys <gui_selectkeys.lua> [f=-000001] Loaded widget: Start Boxes <minimap_startbox_new.lua> [f=-000001] Loaded widget: Pause Screen <gui_pausescreen.lua> [f=-000001] Loaded widget: Chili Share menu v1.24 <gui_chili_share.lua> [f=-000001] Loaded widget: Restricted Zones <gui_restrictedzones.lua> [f=-000001] Loaded widget: Jumpjet GUI <gui_jumpjets.lua> [f=-000001] Loaded widget: Chili Gesture Menu <gui_chili_gesture_menu.lua> [f=-000001] Loaded widget: CustomFormations2 <cmd_customformations2.lua> [f=-000001] SetSunLighting [f=-000001] Loaded widget: Sun and Atmosphere Handler. <gfx_sun_and_atmosphere.lua> [f=-000001] [Color Blindness Correction] Error: removing widget, no shader support [f=-000001] Loaded widget: Color Blindness Correction <gfx_color_blindness_correction.lua> [f=-000001] Loaded widget: Chili Integral Menu <gui_chili_integral_menu.lua> [f=-000001] Loaded widget: Layout Handler <cmd_layout_handler.lua> [f=-000001] Loaded widget: Persistent Build Height <gui_persistent_build_height.lua> [f=-000001] Loaded widget: Text To Speech Control <snd_text_to_speech.lua> [f=-000001] Removed 'GC at >100MB': disabled. [f=-000001] Loaded widget: GC at >300MB <dbg_forcegc_spring97.lua> [f=-000001] Writing last game win data [f=-000001] LuaUI v0.3 [f=-000001] [Game::LoadGame][5] globalQuit=0 forcedQuit=0 [f=-000001] [LoadFinalize] finalizing PFS [f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] BLOCK_SIZE=16 [f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] PATHESTIMATOR_VERSION=89 [f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] heightMapChecksum=97a3d746 [f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] typeMapChecksum=37560093 [f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] moveDefChecksum=35c062f7 [f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] blockMapChecksum=29a [f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] estimatorHashCode=4ba3dd3 [f=-000001] [Path] [PathEstimator::ReadFile] hash=4ba3dd3 file="cache\104dev-maintenance/paths/Trololo_zombie_2.pe-4ba3dd3.zip" (exists=1) [f=-000001] Reading Estimate PathCosts [16] [f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] BLOCK_SIZE=32 [f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] PATHESTIMATOR_VERSION=89 [f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] heightMapChecksum=97a3d746 [f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] typeMapChecksum=37560093 [f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] moveDefChecksum=35c062f7 [f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] blockMapChecksum=29a [f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] estimatorHashCode=4ba3de3 [f=-000001] [Path] [PathEstimator::ReadFile] hash=4ba3de3 file="cache\104dev-maintenance/paths/Trololo_zombie_2.pe2-4ba3de3.zip" (exists=1) [f=-000001] Reading Estimate PathCosts [32] [f=-000001] [LoadFinalize] finalized PFS (90ms, checksum 66d709c6) [f=-000001] Loading Skirmish AIs [f=-000001] Skirmish AI <Circuit Normal-stable>: Loading the Terrain-Map ... [f=-000001] Skirmish AI <Circuit Normal-stable>: Water Damage: 0.000000 [f=-000001] Skirmish AI <Circuit Normal-stable>: Sector-Map Block Size: 32 [f=-000001] Skirmish AI <Circuit Normal-stable>: Sector-Map Size: 4096 (x64, z64) [f=-000001] Skirmish AI <Circuit Normal-stable>: Determining Usable Terrain for all units ... [f=-000001] Skirmish AI <Circuit Normal-stable>: Map Land Percent: 100.00% [f=-000001] Skirmish AI <Circuit Normal-stable>: Minimum Elevation: 0.00 [f=-000001] Skirmish AI <Circuit Normal-stable>: Immobile-Type: Min/Max Elevation=(-0.000000 / any) Is buildable across 100.000000% of the map. (used by 27 unit-defs) [f=-000001] Skirmish AI <Circuit Normal-stable>: Immobile-Type: Min/Max Elevation=(-20.000000 / any) Is buildable across 100.000000% of the map. (used by 2 unit-defs) [f=-000001] Skirmish AI <Circuit Normal-stable>: Immobile-Type: Min/Max Elevation=(any / any) Is buildable across 100.000000% of the map. (used by 28 unit-defs) [f=-000001] Skirmish AI <Circuit Normal-stable>: Immobile-Type: Min/Max Elevation=(any / any) Is buildable across 100.000000% of the map. (used by 37 unit-defs) [f=-000001] Skirmish AI <Circuit Normal-stable>: Immobile-Type: Min/Max Elevation=(any / -15.000000) Is buildable across 0.000000% of the map. (used by 1 unit-defs) [f=-000001] Skirmish AI <Circuit Normal-stable>: Immobile-Type: Min/Max Elevation=(any / -10.000000) Is buildable across 0.000000% of the map. (used by 1 unit-defs) [f=-000001] Skirmish AI <Circuit Normal-stable>: Mobile-Type: Min/Max Elevation=(-5000.00 / any) Max Slope=(0.41)) Move-Data used:'akbot6' Has 1 Map-Area(s) occupying 100.00% of the map. (used by 348 unit-defs) [f=-000001] Skirmish AI <Circuit Normal-stable>: Mobile-Type: Min/Max Elevation=(any / -15.00) Max Slope=(1.00)) Move-Data used:'boat10' Has 0 Map-Area(s) occupying 0.00% of the map. (used by 6 unit-defs) [f=-000001] Skirmish AI <Circuit Normal-stable>: Mobile-Type: Min/Max Elevation=(any / any) Max Slope=(0.41)) Move-Data used:'bhover3' Has 1 Map-Area(s) occupying 100.00% of the map. (used by 5 unit-defs) [f=-000001] Skirmish AI <Circuit Normal-stable>: Mobile-Type: Min/Max Elevation=(-22.00 / any) Max Slope=(0.41)) Move-Data used:'kbot4' Has 1 Map-Area(s) occupying 100.00% of the map. (used by 32 unit-defs) [f=-000001] Skirmish AI <Circuit Normal-stable>: Mobile-Type: Min/Max Elevation=(-16.00 / any) Max Slope=(1.00)) Move-Data used:'tkbot2' Has 1 Map-Area(s) occupying 100.00% of the map. (used by 4 unit-defs) [f=-000001] Skirmish AI <Circuit Normal-stable>: Mobile-Type: Min/Max Elevation=(-5000.00 / any) Max Slope=(1.00)) Move-Data used:'atkbot3' Has 1 Map-Area(s) occupying 100.00% of the map. (used by 4 unit-defs) [f=-000001] Skirmish AI <Circuit Normal-stable>: Mobile-Type: Min/Max Elevation=(-22.00 / any) Max Slope=(1.00)) Move-Data used:'tkbot4' Has 1 Map-Area(s) occupying 100.00% of the map. (used by 12 unit-defs) [f=-000001] Skirmish AI <Circuit Normal-stable>: Mobile-Type: Min/Max Elevation=(any / any) Max Slope=(0.11)) Move-Data used:'hover3' Has 1 Map-Area(s) occupying 95.09% of the map. (used by 12 unit-defs) [f=-000001] Skirmish AI <Circuit Normal-stable>: Mobile-Type: Min/Max Elevation=(-16.00 / any) Max Slope=(0.41)) Move-Data used:'skbot2' Has 1 Map-Area(s) occupying 100.00% of the map. (used by 3 unit-defs) [f=-000001] Skirmish AI <Circuit Normal-stable>: Mobile-Type: Min/Max Elevation=(any / -5.00) Max Slope=(1.00)) Move-Data used:'boat4' Has 0 Map-Area(s) occupying 0.00% of the map. (used by 9 unit-defs) [f=-000001] Skirmish AI <Circuit Normal-stable>: Mobile-Type: Min/Max Elevation=(-22.00 / any) Max Slope=(0.11)) Move-Data used:'tank4' Has 1 Map-Area(s) occupying 95.09% of the map. (used by 20 unit-defs) [f=-000001] Skirmish AI <Circuit Normal-stable>: No config file! (LuaRules/Configs/CircuitAINormal32/stable/Trololo_zombie_2.json) [f=-000001] Skirmish AI <Circuit Normal-stable>: No config file! (LuaRules/Configs/CircuitAINormal32/stable/Default/circuit.json) [f=-000001] Skirmish AI <Circuit Normal-stable>: Circuit Normal 0.9.24 (0) Initialized! [f=-000001] [Game::LoadGame][6] globalQuit=0 forcedQuit=0 [f=-000001] [LuaMemPool::LogStats][handle=LuaIntro (unsynced)] index=2 {blocks,sizes}={0,0} {int,ext,rec}Allocs={0,12308,0} {chunk,block}Bytes={0,0} [f=-000001] Input grabbing is enabled! [f=-000001] Mex Placement Initialised with metal map mode. [f=-000001] SetLobbyButtonEnabled, false [f=-000001] UpdateInterfacePreset, minimapRight [f=-000001] GameID: 2447885a2c5647d4bc1d6a284e5162e7 [f=-000001] Connection attempt from rincewind [f=-000001] -> Version: 104.0.1-151-g11de57d maintenance [Windows 32-bit emulated] [f=-000001] Epicmenu: Switching to Total Annihilation camera mode [f=-000001] -> Connection established (given id 0) [f=-000001] [Game::ClientReadNet][LOGMSG] sender="rincewind" string="[PreGame::GameDataReceived][map-checksums={0x1,0x81b9e656}]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="rincewind" string="[PreGame::GameDataReceived][mod-checksums={0x1,0x72ef543f}]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="rincewind" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=9350d847aefa6f4c188068b62aee591d15365caa406b87eb315329096d4cd782b9f68c8ee7e5089ebc8630bf447170608cda3cbc7968ce7b0b39fc17acfbee97]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="rincewind" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=79d12241dc192b2e9b1df199f633ce009e0b6b8cbada89b51873cf21f58e95fbaa76866541a244bf1b26cf653e75c25052a72ca2a3d5e454586a998157c9eb55]" [f=-000001] Skirmish AI "CircuitAINormal32 stable (1)" (ID:0, Short-Name:"CircuitAINormal32", Version:"") took over control of team 1 [f=-000001] <rincewind> Allies: I choose: Commander 4! [f=0000337] Upgrade UI Debug - Upgrade Command Sent [f=0001026] game_message: Morph complete: Commander 4 lvl 1 [f=0003379] !transmitlobby @voice@buildUnit@add;cloakcon;Conjurer [f=0003379] !transmitlobby @voice@buildUnit@add;cloakraid;Glaive [f=0003379] !transmitlobby @voice@buildUnit@add;cloakheavyraid;Scythe [f=0003379] !transmitlobby @voice@buildUnit@add;cloakskirm;Ronin [f=0003379] !transmitlobby @voice@buildUnit@add;cloakriot;Reaver [f=0003379] !transmitlobby @voice@buildUnit@add;cloakassault;Knight [f=0003379] !transmitlobby @voice@buildUnit@add;cloakarty;Sling [f=0003379] !transmitlobby @voice@buildUnit@add;cloaksnipe;Phantom [f=0003379] !transmitlobby @voice@buildUnit@add;cloakaa;Gremlin [f=0003379] !transmitlobby @voice@buildUnit@add;cloakbomb;Imp [f=0003379] !transmitlobby @voice@buildUnit@add;cloakjammer;Iris [f=0003379] !transmitlobby @voice@buildUnit@reload [f=0004153] game_message: AI has been destroyed! [f=0004153] game_message: rincewind wins! [f=0004153] <autoquit> Automatically exiting in 10 seconds. Move mouse to cancel. [f=0004182] Skirmish AI "CircuitAINormal32 stable (1)" (ID:0), which controlled team 1 is now dead [f=0004192] [liblobby] Warning: Duplicate user(fred_bears) added to channel (zk) [f=0004310] <autoquit> Autoquit canceled. [f=0004414] [ReloadOrRestart] Spring "C:\Users\5mutt\Documents\My Games\Zero-K\engine\win32\104.0.1-151-g11de57d\spring.exe" should be reloading [f=0004414] [SpringApp::Reload][1] [f=0004414] [ThreadPool::SetThreadCount][1] wanted=0 current=3 maximum=4 (init=0) [f=0004414] [async=0] threads=3 tasks=20680 {sum,avg}{exec,wait}time={{2.000, -0.000}, {0.000, -2.000}}ms [f=0004414] thread=1 tasks=10340 {sum,min,max,avg}{exec,wait}time={{-26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, 0.000, -26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, 0.000}, {0.000, 0.000, -0.000, -0.000}}ms [f=0004414] thread=2 tasks=10340 {sum,min,max,avg}{exec,wait}time={{-2.000, 0.000, -26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, 26815622278299518844297304780030601360966152956101966725413954052142234539406918046212159376313553437824000007507834766290705964194125551293782880371605504.000}, {0.000, 0.000, 2.000, 26815622268458795535105226447784274929641133074528256524632878659463411008913973796466858671510826344415431840616168342920268280354056957473787657129558016.000}}ms [f=0004414] [async=1] threads=3 tasks=395 {sum,avg}{exec,wait}time={{-0.000, 0.000}, {26815622267627818614630029846275913667529594588752739334099577546689698955070824840416583841753155141291307429042633479434353080518682660358840389411536896.000, 0.000}}ms [f=0004414] thread=1 tasks=197 {sum,min,max,avg}{exec,wait}time={{-0.000, 0.000, -26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, -0.000}, {2.000, 0.000, -0.000, -26815622314687829090841808159110955435108411441870534428014450066031870319715398898217524582657599398968124491220860743368145806661324486918357951983910912.000}}ms [f=0004414] thread=2 tasks=198 {sum,min,max,avg}{exec,wait}time={{-26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, 0.000, -26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, 0.000}, {-0.000, 0.000, -0.000, -26815622314489421144839554639796957054654981480398681577463069586812569423626538124976572605893590228500210521297864693489400705708943128875478381513146368.000}}ms [f=0004414] [ThreadPool::SetThreadCount][2] workers=0 [f=0004414] [ThreadPool::SetThreadCount][1] wanted=3 current=1 maximum=4 (init=1) [f=0004414] [ThreadPool::SetThreadCount][2] workers=2 [f=0004414] [Threading] Main thread CPU affinity mask set: 12 [f=0004414] [SpringApp::Reload][2] [f=0004414] [~CDemoRecorder] writing demo "C:\Users\5mutt\Documents\My Games\Zero-K\demos\20180217_101548_Trololo_zombie_2_104.0.1-151-g11de57d maintenance.sdfz" [f=0004414] [Game::KillLua][0] dtor=0 loadscreen=00000000 [f=0004414] [Game::KillLua][3] dtor=0 luaUI=2975c688 [f=0004414] Start widgetHandler:Shutdown [f=0004414] Shutdown - SaveOrderList Complete [f=0004414] Writing last game win data [f=0004414] Shutdown - SaveConfigData Complete [f=0004414] Shutdown Widget - Chili Highlight [f=0004414] Shutdown Widget - EPIC Menu [f=0004414] Shutdown Widget - Custom Markers [f=0004414] Shutdown Widget - Chili Minimap [f=0004414] Shutdown Widget - Chili Widget Selector [f=0004414] Shutdown Widget - Local Team Colors [f=0004414] Shutdown Widget - Display Keys 2 [f=0004414] Shutdown Widget - Save Game Menu [f=0004414] Shutdown Widget - HealthBars [f=0004414] Shutdown Widget - Noises [f=0004414] Shutdown Widget - Unit Icons [f=0004414] Shutdown Widget - Win Counter [f=0004414] Shutdown Widget - BuildETA [f=0004414] Shutdown Widget - Modular Comm Info [f=0004414] Shutdown Widget - CameraShake [f=0004414] Shutdown Widget - Chili Economy Panel Default [f=0004414] Shutdown Widget - Chili EndGame Window [f=0004414] Shutdown Widget - Chili Nuke Warning [f=0004414] Shutdown Widget - Chili Spectator Panels [f=0004414] Shutdown Widget - Context Menu [f=0004414] Shutdown Widget - Chili Selections & CursorTip v2 [f=0004414] Shutdown Widget - Darkening [f=0004414] Shutdown Widget - Grab Input [f=0004414] Input grabbing is disabled! [f=0004414] Shutdown Widget - Highlight Geos [f=0004414] Shutdown Widget - Local Widgets Config [f=0004414] Shutdown Widget - Mex Placement Handler [f=0004414] Shutdown Widget - MinimapEvents [f=0004414] Shutdown Widget - Missile Silo Range [f=0004414] Shutdown Widget - Morph Finished notification [f=0004414] Shutdown Widget - Point Tracker [f=0004414] Shutdown Widget - Showeco and Grid Drawer [f=0004414] Shutdown Widget - Stereo3D [f=0004414] Shutdown Widget - Music Player [f=0004414] Shutdown Widget - Startup Info and Selector [f=0004414] Shutdown Widget - Transport AI [f=0004414] Shutdown Widget - Attack Warning [f=0004414] Shutdown Widget - Attack AoE [f=0004414] Shutdown Widget - UnitShapes [f=0004414] Shutdown Widget - Selection Send [f=0004414] Shutdown Widget - Newton Firezone [f=0004414] Shutdown Widget - Receive Units Indicator [f=0004414] Shutdown Widget - Chili Crude Player List [f=0004414] Shutdown Widget - Chili Pro Console [f=0004414] Shutdown Widget - Lasso Terraform GUI [f=0004414] Shutdown Widget - Chili Framework [f=0004414] Shutdown Widget - Chili Core Selector [f=0004414] Shutdown Widget - Pause Screen [f=0004414] Shutdown Widget - Chili Gesture Menu [f=0004414] Shutdown Widget - Layout Handler [f=0004414] Shutdown Widget - Persistent Build Height [f=0004414] Shutdown Widget - Text To Speech Control [f=0004414] End widgetHandler:Shutdown [f=0004414] [LuaMemPool::LogStats][handle=LuaUI (unsynced)] index=4294967295 {blocks,sizes}={0,0} {int,ext,rec}Allocs={0,18599067,0} {chunk,block}Bytes={0,0} [f=0004414] [Game::KillLua][1] dtor=0 luaGaia=00000000 [f=0004414] [Game::KillLua][2] dtor=0 luaRules=134f00c8 [f=0004414] Start gadgetHandler:Shutdown [f=0004414] Shutdown - StartSetup [f=0004414] Shutdown - UnitMorph [f=0004414] Shutdown - LupsNanoSpray [f=0004414] Shutdown - Missile Silo Controller [f=0004414] Shutdown - Modular Comm Info [f=0004414] Shutdown - Puppy Handler [f=0004414] Shutdown - Terrain Texture Handler [f=0004414] Shutdown - UnitCloakShield [f=0004414] End gadgetHandler:Shutdown [f=0004414] Start gadgetHandler:Shutdown [f=0004414] Shutdown - UnitMorph [f=0004414] Shutdown - Modular Comm Info [f=0004414] Shutdown - Shockwaves [f=0004414] Shutdown - Teleport Throw [f=0004414] Shutdown - UnitCloakShield [f=0004414] Shutdown - Lups Cloak FX [f=0004414] Shutdown - Lups [f=0004414] End gadgetHandler:Shutdown [f=0004414] [LuaMemPool::LogStats][handle=LuaRules (unsynced)] index=4294967295 {blocks,sizes}={0,0} {int,ext,rec}Allocs={0,18599090,0} {chunk,block}Bytes={0,0} [f=0004414] [LuaMemPool::LogStats][handle=LuaRules (synced)] index=4294967295 {blocks,sizes}={0,0} {int,ext,rec}Allocs={0,18599090,0} {chunk,block}Bytes={0,0} [f=0004414] [Game::KillLua][4] dtor=0 [f=0004414] [SpringApp::Reload][3] [f=0004414] [Sound] [~CSound][1] soundThread=13a5a864 [f=0004414] [WatchDog::DeregisterThread] deregistering controls for thread [audio] [f=0004414] [Sound] [Sound::UpdateThread][3] efx=14e76bd8 [f=0004414] [Sound] [Sound::UpdateThread][4] ctx=14b51440 dev=17602020 [f=0004414] [Sound] [Sound::UpdateThread][5] [f=0004414] [Sound] [~CSound][2] [f=0004414] [Sound] [~CSound][3] [f=0004414] [SpringApp::Reload][4] [f=0004414] [Game::~CGame][1] [f=0004414] [Game::KillLua][0] dtor=1 loadscreen=00000000 [f=0004414] [Game::KillLua][3] dtor=1 luaUI=00000000 [f=0004414] [Game::KillLua][1] dtor=1 luaGaia=00000000 [f=0004414] [Game::KillLua][2] dtor=1 luaRules=00000000 [f=0004414] [Game::KillLua][4] dtor=1 [f=0004414] [Game::KillMisc][1] [f=0004414] [Game::KillMisc][2] [f=0004414] [Game::KillMisc][3] [f=0004414] [Game::KillRendering][1] [f=0004414] [Game::KillInterface][1] [f=0004414] [Game::KillInterface][2] [f=0004414] [Game::KillSimulation][1] [f=0004414] [Game::KillSimulation][2] unitHandler=136f4e60 [f=0004414] [CCollisionHandler] dis-/continuous tests: 0/497839 [f=0004414] [Game::KillSimulation][3] [f=0004414] [~CPathCache(8x8)] cacheHits=341 hitPercentage=46% numHashColls=0 maxCacheSize=201 [f=0004414] [~CPathCache(8x8)] cacheHits=19 hitPercentage=43% numHashColls=0 maxCacheSize=4 [f=0004414] [~CPathCache(16x16)] cacheHits=631 hitPercentage=35% numHashColls=0 maxCacheSize=201 [f=0004414] [~CPathCache(16x16)] cacheHits=445 hitPercentage=1% numHashColls=0 maxCacheSize=201 [f=0004414] Statistics for RectangleOptimizer: 2% [f=0004414] Statistics for RectangleOptimizer: 2% [f=0004414] LosHandler stats: total instances=1095; shared=0%; from cache=22% [f=0004414] [Game::KillSimulation][4] [f=0004414] [Game::~CGame][2] [f=0004414] [Game::~CGame][3] [f=0004414] [UDPConnection::Statistics] Received: 44890 bytes in 1508 packets (0.000000 bytes/package) Sent: 95726 bytes in 2694 packets (0.000000 bytes/package) Relative protocol overhead: 0.000000 up, 0.000000 down 2 incoming chunks dropped, 0 outgoing chunks resent [f=0004414] [SpringApp::Reload][5] [f=0004414] [SpringApp::Reload][6] [f=0004414] Scanning: C:\Users\5mutt\Documents\My Games\Zero-K\engine\win32\104.0.1-151-g11de57d\base [f=0004414] Scanning: C:\Users\5mutt\Documents\My Games\Zero-K\maps [f=0004414] Scanning: C:\Users\5mutt\Documents\My Games\Zero-K\games [f=0004414] Scanning: C:\Users\5mutt\Documents\My Games\Zero-K\packages [f=0004414] [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 32ms [f=0004414] [SpringApp::Reload][7] [f=0004414] [SpringApp::Reload][8] [f=0004414] [~ScopedOnceTimer][ISound::Init::New] 0ms [f=0004414] [Sound] [ISound::Initialize] spawning sound-thread (0.0ms) [f=0004414] [Sound] [Sound::UpdateThread][1] cfgMaxSounds=32 [f=0004414] [WatchDog::RegisterThread] registering controls for thread [audio] [f=0004414] [Sound] [Sound::InitThread][1] [f=0004414] [Sound] [Sound::InitThread][2] opening default device "OpenAL Soft" [f=0004414] [Sound] [Sound::InitThread][3] device=2ed473b0 context=2d53e7b0 [f=0004414] [Sound] [Sound::InitThread][4][OpenAL API Info] [f=0004414] [Sound] Vendor: OpenAL Community [f=0004414] [Sound] Version: 1.1 ALSOFT 1.16.0 [f=0004414] [Sound] Renderer: OpenAL Soft [f=0004414] [Sound] AL Extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length [f=0004414] [Sound] ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device [f=0004414] [Sound] Devices: [f=0004414] [Sound] [Headphones (Cirrus Logic CS4208 (AB 129))] [f=0004414] [Sound] [Digital Audio (S/PDIF) (Cirrus Logic CS4208 (AB 129))] [f=0004414] [Sound] [Speakers (Cirrus Logic CS4208 (AB 129))] [f=0004414] [Sound] [Headphones (Cirrus Logic CS4208 (AB 129))] [f=0004414] [Sound] [Sound::GetMaxMonoSources] #attribs=15 [f=0004414] [Sound] [Sound::GetMaxMonoSources] {cfg,alc}MaxSounds={32,255} [f=0004414] [Sound] Error: EFX: AL_INVALID_VALUE (40963) [f=0004414] [Sound] Error: Initializing EFX failed! [f=0004414] [Sound] [Sound::UpdateThread][2] [f=0004414] [~ScopedOnceTimer][ISound::Init::Dev] 100ms [f=0004414] [SpringApp::Reload][10] [f=-000001] [SpringApp::Reload][11] [f=-000001] [LuaMenuController::Reset] using menu archive "Chobby v1.6.2.8" [f=-000001] [SpringApp::Reload][12] #script=0 [f=-000001] [LuaMenuController::Activate(msg="")] luaMenu=071cf1e8 [f=-000001] SetLobbyButtonEnabled, true [f=-000001] SetLobbyFullscreenMode, nil Chobby.exe Information: 0 : Chobbyla << DiscordUpdatePresence {"state":"In Menu"} [f=-000001] Starting Track, sounds/lobbyMusic/Tomorrow Landscape.ogg, 0.5 [f=-000001] [SpringApp::Reload][13] numReloads=2 [f=-000001] Connecting to battle, Zero-K v1.6.2.12, Trololo_zombie_2, 104.0.1-151-g11de57d [f=-000001] SetLobbyFullscreenMode, 3 [f=-000001] SetSettings Int, XResolution, 1920 [f=-000001] SetSettings Int, YResolution, 1080 [f=-000001] SetSettings Value, Fullscreen, 1 [f=-000001] SetSettings Int, MaxDynamicMapLights, 0 [f=-000001] SetSettings Value, DynamicSky, 0 [f=-000001] SetSettings Value, CamTimeFactor, 1 [f=-000001] SetSettings Value, LODScale, 1 [f=-000001] SetSettings Int, BumpWaterDepthBits, 16 [f=-000001] SetSettings Value, HardwareCursor, 1 [f=-000001] SetSettings Int, FSAALevel, 4 [f=-000001] [Settings] Warning: No such key: BuildWarnings, but setting it as string anyway. [f=-000001] SetSettings Int, GroundDetail, 50 [f=-000001] SetSettings Value, CamTimeExponent, 4 [f=-000001] SetSettings Int, ShadowMapSize, 1024 [f=-000001] SetSettings Int, InitialNetworkTimeout, 0 [f=-000001] [Settings] Warning: No such key: SmoothPoints, but setting it as string anyway. [f=-000001] [Settings] Warning: No such key: LuaAutoModWidgets, but setting it as string anyway. [f=-000001] SetSettings Int, GrassDetail, 0 [f=-000001] SetSettings Int, BumpWaterReflection, 0 [f=-000001] SetSettings Value, LODScaleRefraction, 1 [f=-000001] SetSettings Int, MaximumTransmissionUnit, 0 [f=-000001] SetSettings Value, UseDistToGroundForIcons, 1.10000002 [f=-000001] SetSettings Value, AdvSky, 0 [f=-000001] SetSettings Int, CamMode, 1 [f=-000001] SetSettings Int, MaxDynamicModelLights, 0 [f=-000001] SetSettings Value, MiddleClickScrollSpeed, -0.005 [f=-000001] SetSettings Int, HangTimeout, 5 [f=-000001] SetSettings Int, Water, 1 [f=-000001] SetSettings Value, MouseDragScrollThreshold, 0 [f=-000001] [Settings] Warning: No such key: LogFlush, but setting it as string anyway. [f=-000001] SetSettings Value, FeatureDrawDistance, 6000 [f=-000001] SetSettings Value, UsePBO, 0 [f=-000001] SetSettings Value, LuaShaders, 0 [f=-000001] SetSettings Int, BumpWaterTexSizeReflection, 64 [f=-000001] SetSettings Int, GroundScarAlphaFade, 1 [f=-000001] [Settings] Warning: No such key: Version, but setting it as string anyway. [f=-000001] SetSettings Int, OverheadScrollSpeed, 10 [f=-000001] SetSettings Value, EdgeMoveWidth, 0.003 [f=-000001] SetSettings Int, FontSize, 18 [f=-000001] [Settings] Warning: No such key: snd_general, but setting it as string anyway. [f=-000001] SetSettings Value, BumpWaterBlurReflection, 0 [f=-000001] SetSettings Value, LODScaleShadow, 1 [f=-000001] SetSettings Int, UnitLodDist, 9999 [f=-000001] SetSettings Value, AdvMapShading, 0 [f=-000001] [Settings] Warning: No such key: MoveWarnings, but setting it as string anyway. [f=-000001] SetSettings Int, CubeTexSizeReflection, 1 [f=-000001] SetSettings Value, AllowDeferredMapRendering, 0 [f=-000001] SetSettings Value, AdvUnitShading, 0 [f=-000001] [Settings] Warning: No such key: VerboseLevel, but setting it as string anyway. [f=-000001] SetSettings Value, 3DTrees, 0 [f=-000001] SetSettings Int, ROAM, 1 [f=-000001] SetSettings Int, LoadingMT, 0 [f=-000001] [Settings] Warning: No such key: WorkerThreadSpinTime, but setting it as string anyway. [f=-000001] SetSettings Value, UseLuaMemPools, 0 [f=-000001] SetSettings Int, TreeRadius, 1000 [f=-000001] SetSettings Value, ScrollWheelSpeed, -25 [f=-000001] SetSettings Int, ReconnectTimeout, 0 [f=-000001] [Settings] Warning: No such key: SmoothLines, but setting it as string anyway. [f=-000001] SetSettings Value, DualScreenMiniMapOnLeft, 1 [f=-000001] SetSettings Int, MaxParticles, 2000 [f=-000001] [Settings] Warning: No such key: DisplayDebugPrefixConsole, but setting it as string anyway. [f=-000001] SetSettings Int, GroundDecals, 0 [f=-000001] [Settings] Warning: No such key: ReflectiveWater, but setting it as string anyway. [f=-000001] SetSettings Int, BumpWaterRefraction, 0 [f=-000001] [Settings] Warning: No such key: CubeTexSpecularExponent, but setting it as string anyway. [f=-000001] [Settings] Warning: Unexpected key type: std::string, but setting it as string anyway. [f=-000001] SetSettings Value, ShowClock, 0 [f=-000001] SetSettings Value, FeatureFadeDistance, 4500 [f=-000001] SetSettings Value, BumpWaterShoreWaves, 0 [f=-000001] [Settings] Warning: No such key: MinimapOnLeft, but setting it as string anyway. [f=-000001] SetSettings Int, MaxSounds, 32 [f=-000001] SetSettings Value, MiniMapMarker, 0 [f=-000001] [Settings] Warning: No such key: NormalMapping, but setting it as string anyway. [f=-000001] [Settings] Warning: No such key: LinkBandwidth, but setting it as string anyway. [f=-000001] SetSettings Value, FPSFOV, 90 [f=-000001] SetSettings Value, BumpWaterAnisotropy, 0 [f=-000001] SetSettings Value, LODScaleReflection, 1 [f=-000001] SetSettings Value, OverheadMaxHeightFactor, 1.39999998 [f=-000001] [Settings] Warning: No such key: FSAA, but setting it as string anyway. [f=-000001] SetSettings Int, CubeTexSizeSpecular, 1 [f=-000001] SetSettings Value, EdgeMoveDynamic, 0 [f=-000001] SetSettings Value, AllowDeferredModelRendering, 0 [f=-000001] compatProfile = { [f=-000001] ForceDisableShaders = 1 [f=-000001] Shadows = 0 [f=-000001] }, [f=-000001] SetSettings Int, ForceDisableShaders, 1 [f=-000001] SetSettings Int, Shadows, 0 [f=-000001] Game starts! [f=-000001] [GAME] { HostIP=37.59.49.101; HostPort=8455; SourcePort=0; IsHost=0; MyPlayerName=rincewind; MyPasswd=0f70a582b1f9e9cb5311196d708a5b30; } [f=-000001] [ReloadOrRestart] Spring "C:\Users\5mutt\Documents\My Games\Zero-K\engine\win32\104.0.1-151-g11de57d\spring.exe" should be reloading Chobby.exe Information: 0 : Chobbyla << DiscordUpdatePresence {"state":"Playing Multiplayer"} [f=-000001] [SpringApp::Reload][1] [f=-000001] [ThreadPool::SetThreadCount][1] wanted=0 current=3 maximum=4 (init=0) [f=-000001] [async=0] threads=3 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms [f=-000001] [async=1] threads=3 tasks=2 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms [f=-000001] thread=1 tasks=1 {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, 0.000, 0.000}, {0.000, 0.000, 0.000, 0.000}}ms [f=-000001] thread=2 tasks=1 {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, 0.000, 0.000}, {0.000, 0.000, 0.000, 0.000}}ms [f=-000001] [ThreadPool::SetThreadCount][2] workers=0 [f=-000001] [ThreadPool::SetThreadCount][1] wanted=3 current=1 maximum=4 (init=1) [f=-000001] [ThreadPool::SetThreadCount][2] workers=2 [f=-000001] [Threading] Main thread CPU affinity mask set: 12 [f=-000001] [SpringApp::Reload][2] [f=-000001] [Game::KillLua][0] dtor=0 loadscreen=00000000 [f=-000001] [Game::KillLua][3] dtor=0 luaUI=00000000 [f=-000001] [Game::KillLua][1] dtor=0 luaGaia=00000000 [f=-000001] [Game::KillLua][2] dtor=0 luaRules=00000000 [f=-000001] [Game::KillLua][4] dtor=0 [f=-000001] [SpringApp::Reload][3] [f=-000001] [Sound] [~CSound][1] soundThread=2d45917c [f=-000001] [WatchDog::DeregisterThread] deregistering controls for thread [audio] [f=-000001] [Sound] [Sound::UpdateThread][3] efx=2a0533f0 [f=-000001] [Sound] [Sound::UpdateThread][4] ctx=2d53e7b0 dev=2ed473b0 [f=-000001] [Sound] [Sound::UpdateThread][5] [f=-000001] [Sound] [~CSound][2] [f=-000001] [Sound] [~CSound][3] [f=-000001] [SpringApp::Reload][4] [f=-000001] [SpringApp::Reload][5] [f=-000001] [SpringApp::Reload][6] [f=-000001] Scanning: C:\Users\5mutt\Documents\My Games\Zero-K\engine\win32\104.0.1-151-g11de57d\base [f=-000001] Scanning: C:\Users\5mutt\Documents\My Games\Zero-K\maps [f=-000001] Scanning: C:\Users\5mutt\Documents\My Games\Zero-K\games [f=-000001] Scanning: C:\Users\5mutt\Documents\My Games\Zero-K\packages [f=-000001] [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 36ms [f=-000001] [SpringApp::Reload][7] [f=-000001] [SpringApp::Reload][8] [f=-000001] [~ScopedOnceTimer][ISound::Init::New] 0ms [f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (0.0ms) [f=-000001] [Sound] [Sound::UpdateThread][1] cfgMaxSounds=32 [f=-000001] [WatchDog::RegisterThread] registering controls for thread [audio] [f=-000001] [Sound] [Sound::InitThread][1] [f=-000001] [Sound] [Sound::InitThread][2] opening default device "OpenAL Soft" [f=-000001] [Sound] [Sound::InitThread][3] device=2ed473b0 context=2d53fa30 [f=-000001] [Sound] [Sound::InitThread][4][OpenAL API Info] [f=-000001] [Sound] Vendor: OpenAL Community [f=-000001] [Sound] Version: 1.1 ALSOFT 1.16.0 [f=-000001] [Sound] Renderer: OpenAL Soft [f=-000001] [Sound] AL Extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length [f=-000001] [Sound] ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device [f=-000001] [Sound] Devices: [f=-000001] [Sound] [Headphones (Cirrus Logic CS4208 (AB 129))] [f=-000001] [Sound] [Digital Audio (S/PDIF) (Cirrus Logic CS4208 (AB 129))] [f=-000001] [Sound] [Speakers (Cirrus Logic CS4208 (AB 129))] [f=-000001] [Sound] [Headphones (Cirrus Logic CS4208 (AB 129))] [f=-000001] [Sound] [Sound::GetMaxMonoSources] #attribs=15 [f=-000001] [Sound] [Sound::GetMaxMonoSources] {cfg,alc}MaxSounds={32,255} [f=-000001] [Sound] Error: EFX: AL_INVALID_VALUE (40963) [f=-000001] [Sound] Error: Initializing EFX failed! [f=-000001] [Sound] [Sound::UpdateThread][2] [f=-000001] [~ScopedOnceTimer][ISound::Init::Dev] 100ms [f=-000001] [SpringApp::Reload][10] [f=-000001] [SpringApp::Reload][11] [f=-000001] [LuaMenuController::Reset] using menu archive "Chobby v1.6.2.8" [f=-000001] [SpringApp::Reload][12] #script=143 [f=-000001] [CPreGame] client using IP 37.59.49.101 and port 8455 [f=-000001] [LuaSocket] Error: Rule already exists: 37.59.49.101 8455 [f=-000001] [NetProto::InitClient] connecting to IP 37.59.49.101 on port 8455 using name rincewind [f=-000001] [SpringApp::Reload][13] numReloads=3 [f=-000001] [PreGame::AddGameSetupArchivesToVFS] using map: Trololo_zombie_2 [f=-000001] [PreGame::AddGameSetupArchivesToVFS] using game: Zero-K v1.6.2.12 (archive: b90c1e91d41d77b8dec3902e6c83c27d.sdz) [f=-000001] Warning: [PreGame::GameDataReceived] Archive Trololo_zombie_2 (checksum 0x81b9e656) differs from the host's copy (checksum 0x1). This may be caused by a corrupted download or there may even be two different versions in circulation. Make sure you and the host have installed the chosen archive and its dependencies and consider redownloading it. [f=-000001] Warning: [PreGame::GameDataReceived] Archive b90c1e91d41d77b8dec3902e6c83c27d.sdz (checksum 0x72ef543f) differs from the host's copy (checksum 0x1). This may be caused by a corrupted download or there may even be two different versions in circulation. Make sure you and the host have installed the chosen archive and its dependencies and consider redownloading it. [f=-000001] PreGame::GameDataReceived] recording demo to "C:\Users\5mutt\Documents\My Games\Zero-K\demos\20180217_101917_Trololo_zombie_2_104.0.1-151-g11de57d maintenance.sdfz" [f=-000001] [~ScopedOnceTimer][PreGame::GameDataReceived] 285ms [f=-000001] [PreGame::UpdateClientNet] received user number 0 (team 0, allyteam 0), creating load-screen [f=-000001] [LuaIntro] Searching for new Widgets [f=-000001] [LuaIntro] Scanning: LuaIntro/Addons/ [f=-000001] [LuaIntro] Scanning: LuaIntro/Widgets/ [f=-000001] [LuaIntro] Scanning: LuaIntro/SystemAddons/ [f=-000001] [LuaIntro] Scanning: LuaIntro/SystemWidgets/ [f=-000001] [LuaIntro] Scanning: LuaIntro/chili/ [f=-000001] [LuaIntro] Found new widget "SpringLogo" [f=-000001] [LuaIntro] Found new widget "LoadTexture" [f=-000001] [LuaIntro] Found new widget "LoadProgress" [f=-000001] [LuaIntro] Found new widget "Main" [f=-000001] [LuaIntro] Found new widget "Music" [f=-000001] [LuaIntro] Found new widget "WM Stuff" [f=-000001] [LuaIntro] Loading widgets <>=vfs **=raw ()=unknown [f=-000001] [LuaIntro] Loading widget: WM Stuff <wm.lua> [f=-000001] [LuaIntro] Loading widget: LoadProgress <loadprogress.lua> [f=-000001] [LuaIntro] Loading widget: Main <main.lua> [f=-000001] [LuaIntro] Loading widget: LoadTexture <bg_texture.lua> [f=-000001] [LuaIntro] LuaIntro v1.0 (Lua 5.1) [f=-000001] [LoadScreen::Init] single-threaded [f=-000001] [WatchDog::RegisterThread] registering controls for thread [load] [f=-000001] [Game::LoadGame][1] globalQuit=0 threaded=0 [f=-000001] Parsing Map Information [f=-000001] Loading SMF [f=-000001] Loading Map (6 MB) [f=-000001] Loading Radar Icons [f=-000001] Loading GameData Definitions [f=-000001] Loading UnitDefs_posts [f=-000001] Loading FeatureDefs_posts [f=-000001] Loading WeaponDefs_posts [f=-000001] Loading ArmorDefs_posts [f=-000001] [defs.lua] loading all *Defs tables: 242ms [f=-000001] [~ScopedOnceTimer][Game::LoadDefs (GameData)] 350ms [f=-000001] Loading Sound Definitions [f=-000001] [Sound] Warning: Sound incomingchat is missing file tag (ignoring) [f=-000001] [Sound] parsed 324 sounds from gamedata/sounds.lua [f=-000001] [Sound] Error: [LoadSoundBuffer] unable to open audio file "IncomingChat" [f=-000001] [Sound] Error: [Sound::GetSoundId] could not find sound "IncomingChat" [f=-000001] [~ScopedOnceTimer][Game::LoadDefs (Sound)] 13ms [f=-000001] [Game::LoadGame][2] globalQuit=0 forcedQuit=0 [f=-000001] Creating Smooth Height Mesh [f=-000001] [~ScopedOnceTimer][SmoothHeightMesh::MakeSmoothMesh] 2ms [f=-000001] Creating QuadField & CEGs [f=-000001] [CDamageArrayHandler] number of ArmorDefs: 6 [f=-000001] Warning: [CDamageArrayHandler] UnitDef "chicken" in ArmorDef "else" already belongs to ArmorDef category 1! [f=-000001] [RegisterAssimpModelFormats] supported Assimp model formats: *.3ds;*.blend;*.dae;*.lwo;*.obj; [f=-000001] Creating Unit Textures [f=-000001] Creating Sky [f=-000001] [Game::LoadGame][3] globalQuit=0 forcedQuit=0 [f=-000001] Loading Weapon Definitions [f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (WeaponDefs)] 2502ms [f=-000001] Loading Unit Definitions [f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (UnitDefs)] 198ms [f=-000001] Loading Feature Definitions [f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (FeatureDefs)] 45ms [f=-000001] [IPathManager::GetInstance] using DEFAULT path-manager [f=-000001] Initializing Map Features [f=-000001] Creating ShadowHandler [f=-000001] Creating InfoTextureHandler [f=-000001] InfoTexture: legacy [f=-000001] Creating GroundDrawer [f=-000001] Loading Map Tiles [f=-000001] Loading Square Textures [f=-000001] [~ScopedOnceTimer][CSMFGroundTextures::ConvolveHeightMap] 0ms [f=-000001] Switching to ROAM Mesh Rendering [f=-000001] Creating TreeDrawer [f=-000001] Loaded DecalsDrawer: off [f=-000001] Creating ProjectileDrawer & UnitDrawer [f=-000001] Creating Projectile Textures [f=-000001] Creating Water [f=-000001] [Game::LoadGame][4] globalQuit=0 forcedQuit=0 [f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Camera&Mouse)] 84ms [f=-000001] [Sound] Error: [LoadSoundBuffer] unable to open audio file "MultiSelect" [f=-000001] [Sound] Error: [Sound::GetSoundId] could not find sound "MultiSelect" [f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Console)] 1ms [f=-000001] [Sound] Error: [LoadSoundBuffer] unable to open audio file "FailedCommand" [f=-000001] [Sound] Error: [Sound::GetSoundId] could not find sound "FailedCommand" [f=-000001] Loading LuaRules [f=-000001] Synced LuaRules: starting loading LuaRules: Loaded gadget: Mantis 5480 <hax_mantis_5480.lua> LuaRules: Loaded gadget: Metalspot Finder Gadget <mex_spot_finder.lua> LuaRules: Loaded gadget: Save/Load <api_saveload.lua> LuaRules: Loaded gadget: Startbox handler <start_boxes.lua> LuaRules: Loaded gadget: No Friendly Fire <unit_nofriendlyfire.lua> LuaRules: Loaded gadget: IconGenerator <unit_icongenerator.lua> LuaRules: Loaded gadget: Mex Placement <mex_placement.lua> LuaRules: Loaded gadget: Nano Frame Death Handeling <unit_nanoframe_death.lua> LuaRules: Loaded gadget: Nano Frame Rate Limit <unit_nanoframe_rate_limit.lua> LuaRules: Loaded gadget: No Self-D <unit_noselfd.lua> LuaRules: Loaded gadget: ShareControl <share_control.lua> LuaRules: Loaded gadget: UnitPriority <unit_priority.lua> LuaRules: Loaded gadget: Mex Control with energy link <unit_mex_overdrive.lua> LuaRules: Loaded gadget: Script notification <unit_script_notification.lua> LuaRules: Loaded gadget: Antinuke Handler <unit_antinuke_handler.lua> LuaRules: Loaded gadget: Attributes <unit_attributes.lua> LuaRules: Loaded gadget: Boolean Disable <unit_boolean_disable.lua> LuaRules: Loaded gadget: Impulse Float Toggle <unit_impulsefloat_toggle.lua> LuaRules: Loaded gadget: LockOptions <lockunits_modoption.lua> LuaRules: Loaded gadget: Perks <game_perks.lua> LuaRules: Loaded gadget: Shield Charge <unit_shield_charge.lua> LuaRules: Loaded gadget: StartSetup <start_unit_setup.lua> LuaRules: Loaded gadget: Stockpile <unit_stockpile.lua> [f=-000001] Setting morph for custom comms for player: 0 [f=-000001] [CAI] Error: CAI: Fatal error, map not supported due to metal map. LuaRules: Loaded gadget: UnitMorph <unit_morph.lua> LuaRules: Loaded gadget: AirPlantParents <unit_air_plants.lua> LuaRules: Loaded gadget: AirTransport_SeaPickup <unit_transport_pickup_floating_amphib.lua> LuaRules: Loaded gadget: Aircraft Command <unit_bomber_command.lua> LuaRules: Loaded gadget: Aircraft Crashing <unit_aircraft_crash.lua> LuaRules: Loaded gadget: Allow Builder Hold Fire <unit_allow_builder_hold_fire.lua> LuaRules: Loaded gadget: Area Guard <cmd_areaguard.lua> LuaRules: Loaded gadget: Block Ally Attack <cmd_block_ally_attack.lua> LuaRules: Loaded gadget: Blocking Tag Implementation <feature_blocking_tag_implementation.lua> LuaRules: Loaded gadget: Bomber Dive <unit_bomber_dive.lua> LuaRules: Loaded gadget: CAI <ai_cai.lua> LuaRules: Loaded gadget: CEG Spawner <dbg_ceg_spawner.lua> LuaRules: Loaded gadget: Capture <unit_capture.lua> LuaRules: Loaded gadget: Carrier Drones <unit_carrier_drones.lua> LuaRules: Loaded gadget: Command Raw Move <cmd_raw_move.lua> LuaRules: Loaded gadget: Command Transfer Unit <cmd_transfer_unit.lua> LuaRules: Loaded gadget: Constructor Auto Assist <unit_factory_guard.lua> LuaRules: Loaded gadget: Control gunship strafe range <unit_control_gunship_stafe_range.lua> LuaRules: Loaded gadget: D-Gun Aim Fix <unit_dgun_aim.lua> LuaRules: Loaded gadget: Debris physics <feature_debris_physics.lua> LuaRules: Loaded gadget: Decloak when damaged <unit_decloak_damaged.lua> LuaRules: Loaded gadget: Dev Commands <dbg_dev_commands.lua> LuaRules: Loaded gadget: Disable Buildoptions <unit_disable_buildoptions.lua> LuaRules: Loaded gadget: Dont fire at radar <unit_dont_fire_at_radar.lua> LuaRules: Loaded gadget: Experience <unit_xp.lua> LuaRules: Loaded gadget: Factory Anti Slacker <factory_anti_slacker.lua> LuaRules: Loaded gadget: Factory Stop Production <cmd_factory_stop_production.lua> LuaRules: Loaded gadget: Fall Damage <unit_fall_damage.lua> LuaRules: Loaded gadget: Feature Effects <feature_fx.lua> LuaRules: Loaded gadget: Fog Hidden Effects API <api_fog_hidden_effects.lua> LuaRules: Loaded gadget: Galaxy Campaign Battle Handler <mission_galaxy_campaign_battle.lua> LuaRules: Loaded gadget: GameRules Events <unit_gamerules_events.lua> LuaRules: Loaded gadget: Grey Goo <unit_grey_goo.lua> LuaRules: Loaded gadget: Gunship Climb <unit_gunship_climb.lua> LuaRules: Loaded gadget: Gunship Strafe Control <unit_gunship_strafe_control.lua> LuaRules: Loaded gadget: Hide Autorepairlevel Command <cmd_hide_autorepairlevel.lua> LuaRules: Loaded gadget: Instant Self Destruct <unit_instant_self_destruct.lua> LuaRules: Loaded gadget: Invincibility <unit_invincibility.lua> LuaRules: Loaded gadget: Jumpjets <unit_jumpjets.lua> LuaRules: Loaded gadget: LUS <unit_script.lua> LuaRules: Loaded gadget: Lag Monitor <game_lagmonitor.lua> LuaRules: Loaded gadget: LupsNanoSpray <lups_nano_spray.lua> LuaRules: Loaded gadget: Missile Silo Controller <unit_missilesilo.lua> LuaRules: Loaded gadget: Modular Comm Info <api_modularcomms.lua> LuaRules: Loaded gadget: NoAirNuke <exp_no_air_nuke.lua> LuaRules: Loaded gadget: One Click Weapon <unit_oneclick_weapon.lua> LuaRules: Loaded gadget: Orbital Drop <mission_orbital_drop.lua> LuaRules: Loaded gadget: Overkill Prevention <unit_overkill_prevention.lua> LuaRules: Loaded gadget: Overkill Prevention Placeholder <unit_overkill_prevention_placeholder.lua> LuaRules: Loaded gadget: Paralysis <unit_paralysis_damage.lua> LuaRules: Loaded gadget: Player extra information <player_extra_information.lua> LuaRules: Loaded gadget: Prevent Lab Hax <unit_prevent_lab_hax.lua> LuaRules: Loaded gadget: Prevent Landship <unit_prevent_landship.lua> LuaRules: Loaded gadget: Prevent turret overshoot <unit_prevent_turret_overshoot.lua> LuaRules: Loaded gadget: Projectile Hold <weapon_projectile_hold.lua> LuaRules: Loaded gadget: Projectile Radar Homing <weapon_projectile_radar_homing.lua> LuaRules: Loaded gadget: Projectile Retarget <weapon_projectile_retarget.lua> LuaRules: Loaded gadget: Puppy Handler <unit_puppy_handler.lua> LuaRules: Loaded gadget: Reclaim HP changer <unit_reclaim_hp.lua> LuaRules: Loaded gadget: Refuel Pad Handler <unit_refuel_pad_handler.lua> LuaRules: Loaded gadget: Regeneration <unit_regeneration.lua> LuaRules: Loaded gadget: Remove Wait <cmd_remove_wait.lua> LuaRules: Loaded gadget: Repair Speed Changer <unit_repair_speed.lua> LuaRules: Loaded gadget: Resign Gadget <game_resign.lua> LuaRules: Loaded gadget: Retreat Command <cmd_retreat.lua> LuaRules: Loaded gadget: Rezz Hp changer + effect <unit_rezz_hp.lua> LuaRules: Loaded gadget: Ring sounds <ring_sounds.lua> LuaRules: Loaded gadget: Self destruct blocker <unit_self_destruct.lua> LuaRules: Loaded gadget: Set Nano Piece <unit_setnanopiece.lua> LuaRules: Loaded gadget: Share mode <game_share_mode.lua> LuaRules: Loaded gadget: Shield Link <unit_shield_link.lua> LuaRules: Loaded gadget: Shockwaves <lups_shockwaves.lua> LuaRules: Loaded gadget: Show Shooter <unit_show_shooter.lua> LuaRules: Loaded gadget: Solar Force Closed <unit_solar_force_closed.lua> LuaRules: Loaded gadget: Spherical LOS <unit_spherical_los.lua> LuaRules: Loaded gadget: Tactical Unit AI <unit_tactical_ai.lua> LuaRules: Loaded gadget: Target Priority <unit_target_priority.lua> LuaRules: Loaded gadget: Target on the move <unit_target_on_the_move.lua> LuaRules: Loaded gadget: Teleport Throw <unit_thrower.lua> LuaRules: Loaded gadget: Teleporter <unit_teleporter.lua> LuaRules: Loaded gadget: Terraformers <unit_terraform.lua> LuaRules: Loaded gadget: Terrain Texture Handler <terrain_texture_handler.lua> LuaRules: Loaded gadget: Time slow v2 <unit_timeslow.lua> LuaRules: Loaded gadget: Transport Selected Load <cmd_select_load_helper.lua> LuaRules: Loaded gadget: Transport Speed <unit_transport_speed.lua> LuaRules: Loaded gadget: TransportAIbuttons <unit_transport_ai_buttons.lua> LuaRules: Loaded gadget: Turn Without Interia <unit_turn_without_interia.lua> LuaRules: Loaded gadget: Typemap Options <typemap_options.lua> LuaRules: Loaded gadget: Unit removal from rezzed structures <unit_removal_from_rezzed_structure.lua> LuaRules: Loaded gadget: UnitStealth <unit_stealth.lua> LuaRules: Loaded gadget: Units on fire <unit_is_on_fire.lua> LuaRules: Loaded gadget: Wade Effects <wake_fx.lua> LuaRules: Loaded gadget: Water Effects <unit_water_effects.lua> LuaRules: Loaded gadget: Weapon Impulse <weapon_impulse.lua> LuaRules: Loaded gadget: Weapon Reaim Time <weapon_reaim_time.lua> LuaRules: Loaded gadget: api_subdir_gadgets.lua <api_subdir_gadgets.lua> LuaRules: Loaded gadget: api_widget_events.lua <api_widget_events.lua> LuaRules: Loaded gadget: astar.lua <astar.lua> LuaRules: Loaded gadget: init_auto_ready.lua <init_auto_ready.lua> LuaRules: Loaded gadget: lups_cloak_fx.lua <lups_cloak_fx.lua> LuaRules: Loaded gadget: lups_thrusters.lua <lups_thrusters.lua> LuaRules: Loaded gadget: lups_wrapper.lua <lups_wrapper.lua> LuaRules: Loaded gadget: weapon_hide_sniper.lua <weapon_hide_sniper.lua> LuaRules: Loaded gadget: Center Offset and Growth Scale <unit_centeroffset.lua> LuaRules: Loaded gadget: Commander Upgrade <unit_commander_upgrade.lua> LuaRules: Loaded gadget: CustomUnitShaders <api_custom_unit_shaders.lua> LuaRules: Loaded gadget: Factory exit flatten <unit_factory_flatten.lua> LuaRules: Loaded gadget: Game Over <game_over.lua> LuaRules: Loaded gadget: UnitCloakShield <unit_cloak_shield.lua> LuaRules: Loaded gadget: Water level modoption <start_waterlevel.lua> LuaRules: Loaded gadget: Windmill Control <unit_windmill_control.lua> LuaRules: Loaded gadget: Fighter pull-up <unit_fighter_pullup.lua> LuaRules: Loaded gadget: Energy Drain <unit_energy_drain.lua> LuaRules: Loaded gadget: Chicken control <chicken_control.lua> LuaRules: Loaded gadget: Area Denial <weapon_area_damage.lua> LuaRules: Loaded gadget: Cannot Damage Unit <unit_cannot_damage_unit.lua> LuaRules: Loaded gadget: Disallow unit for command targeting <unit_untargetable.lua> LuaRules: Loaded gadget: Single-Hit Weapon <weapon_single_hit.lua> LuaRules: Loaded gadget: Starlight Satellite Capture <unit_starlight_satellite_capture.lua> LuaRules: Loaded gadget: Noexplode Stopper <weapon_noexplode_stopper.lua> LuaRules: Loaded gadget: Unit Explosion Spawner <unit_explosion_spawner.lua> LuaRules: Loaded gadget: Shield Merge <weapon_shield_merge.lua> LuaRules: Loaded gadget: Lups Shield <lups_shield.lua> LuaRules: Loaded gadget: Endgame Graphs <endgame_graphs.lua> LuaRules: Loaded gadget: Awards <awards.lua> LuaRules: Loaded gadget: Backup allyteam names <start_teamnames.lua> LuaRules: Loaded gadget: Planet Wars Structures <unit_planetwars.lua> LuaRules: Loaded gadget: Profiler <dbg_profiler.lua> LuaRules: Loaded gadget: Zombies <zombies.lua> LuaRules: Loaded gadget: Zombies! <unit_zombies.lua> [f=-000001] Synced LuaRules: finished loading [f=-000001] Unsynced LuaRules: starting loading >> Loaded gadget: Engine Taskbar Stuff <engine_taskbar_stuff.lua> >> Loaded gadget: Metalspot Finder Gadget <mex_spot_finder.lua> >> Loaded gadget: Save/Load <api_saveload.lua> >> Loaded gadget: IconGenerator <unit_icongenerator.lua> >> Loaded gadget: Mex Placement <mex_placement.lua> >> Loaded gadget: Script notification <unit_script_notification.lua> >> Loaded gadget: StartSetup <start_unit_setup.lua> >> Loaded gadget: UnitMorph <unit_morph.lua> >> Loaded gadget: AirTransport_SeaPickup <unit_transport_pickup_floating_amphib.lua> >> Loaded gadget: Aircraft Command <unit_bomber_command.lua> >> Loaded gadget: AutoReadyStartpos <init_auto_ready.lua> >> Loaded gadget: CAI <ai_cai.lua> >> Loaded gadget: Capture <unit_capture.lua> >> Loaded gadget: Command Raw Move <cmd_raw_move.lua> >> Loaded gadget: Command Transfer Unit <cmd_transfer_unit.lua> >> Loaded gadget: Constructor Auto Assist <unit_factory_guard.lua> >> Loaded gadget: Dev Commands <dbg_dev_commands.lua> >> Loaded gadget: Fog Hidden Effects API <api_fog_hidden_effects.lua> >> Loaded gadget: Galaxy Campaign Battle Handler <mission_galaxy_campaign_battle.lua> >> Loaded gadget: Invincibility <unit_invincibility.lua> >> Loaded gadget: Jumpjets <unit_jumpjets.lua> >> Loaded gadget: LupsNanoSpray <lups_nano_spray.lua> >> Loaded gadget: Missile Silo Controller <unit_missilesilo.lua> >> Loaded gadget: Modular Comm Info <api_modularcomms.lua> >> Loaded gadget: One Click Weapon <unit_oneclick_weapon.lua> >> Loaded gadget: Resign Gadget <game_resign.lua> ------- TRUNCATED ------- [C]: in function 'spGiveOrderToUnit' [string "LuaRules/Utilities/ClampPosition.lua"]:42: in function 'GiveClampedOrderToUnit' [string "LuaRules/Gadgets/unit_tactical_ai.lua"]:391: in function 'skirmEnemy' [string "LuaRules/Gadgets/unit_tactical_ai.lua"]:496: in function 'DoTacticalAI' [string "LuaRules/Gadgets/unit_tactical_ai.lua"]:588: in function 'updateUnits' [string "LuaRules/Gadgets/unit_tactical_ai.lua"]:602: in function 'GameFrame' [string "LuaRules/gadgets.lua"]:1014: in function <[string "LuaRules/gadgets.lua"]:1012> (tail call): ? [f=0192104] Error: [LuaRules::RunCallInTraceback] error=2 (LUA_ERRRUN) callin=UnitCmdDone trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/zombies.lua"]:28: GiveOrderToUnit() recursion is not permitted stack traceback: [C]: in function 'GiveOrderToUnit' [string "LuaRules/Gadgets/zombies.lua"]:28: in function 'killOrder' [string "LuaRules/Gadgets/zombies.lua"]:69: in function 'UnitCmdDone' [string "LuaRules/gadgets.lua"]:1499: in function <[string "LuaRules/gadgets.lua"]:1497> (tail call): ? [C]: in function 'spGiveOrderToUnit' [string "LuaRules/Utilities/ClampPosition.lua"]:42: in function 'GiveClampedOrderToUnit' [string "LuaRules/Gadgets/unit_tactical_ai.lua"]:391: in function 'skirmEnemy' [string "LuaRules/Gadgets/unit_tactical_ai.lua"]:496: in function 'DoTacticalAI' [string "LuaRules/Gadgets/unit_tactical_ai.lua"]:588: in function 'updateUnits' [string "LuaRules/Gadgets/unit_tactical_ai.lua"]:602: in function 'GameFrame' [string "LuaRules/gadgets.lua"]:1014: in function <[string "LuaRules/gadgets.lua"]:1012> (tail call): ? [f=0192164] Error: [LuaRules::RunCallInTraceback] error=2 (LUA_ERRRUN) callin=UnitCmdDone trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/zombies.lua"]:28: GiveOrderToUnit() recursion is not permitted stack traceback: [C]: in function 'GiveOrderToUnit' [string "LuaRules/Gadgets/zombies.lua"]:28: in function 'killOrder' [string "LuaRules/Gadgets/zombies.lua"]:69: in function 'UnitCmdDone' [string "LuaRules/gadgets.lua"]:1499: in function <[string "LuaRules/gadgets.lua"]:1497> (tail call): ? [C]: in function 'spGiveOrderToUnit' [string "LuaRules/Gadgets/unit_tactical_ai.lua"]:388: in function 'skirmEnemy' [string "LuaRules/Gadgets/unit_tactical_ai.lua"]:496: in function 'DoTacticalAI' [string "LuaRules/Gadgets/unit_tactical_ai.lua"]:588: in function 'updateUnits' [string "LuaRules/Gadgets/unit_tactical_ai.lua"]:602: in function 'GameFrame' [string "LuaRules/gadgets.lua"]:1014: in function <[string "LuaRules/gadgets.lua"]:1012> (tail call): ? [f=0192164] Error: [LuaRules::RunCallInTraceback] error=2 (LUA_ERRRUN) callin=UnitCmdDone trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/zombies.lua"]:28: GiveOrderToUnit() recursion is not permitted stack traceback: [C]: in function 'GiveOrderToUnit' [string "LuaRules/Gadgets/zombies.lua"]:28: in function 'killOrder' [string "LuaRules/Gadgets/zombies.lua"]:69: in function 'UnitCmdDone' [string "LuaRules/gadgets.lua"]:1499: in function <[string "LuaRules/gadgets.lua"]:1497> (tail call): ? [C]: in function 'spGiveOrderToUnit' [string "LuaRules/Utilities/ClampPosition.lua"]:42: in function 'GiveClampedOrderToUnit' [string "LuaRules/Gadgets/unit_tactical_ai.lua"]:389: in function 'skirmEnemy' [string "LuaRules/Gadgets/unit_tactical_ai.lua"]:496: in function 'DoTacticalAI' [string "LuaRules/Gadgets/unit_tactical_ai.lua"]:588: in function 'updateUnits' [string "LuaRules/Gadgets/unit_tactical_ai.lua"]:602: in function 'GameFrame' [string "LuaRules/gadgets.lua"]:1014: in function <[string "LuaRules/gadgets.lua"]:1012> (tail call): ? [f=0192184] Error: [LuaRules::RunCallInTraceback] error=2 (LUA_ERRRUN) callin=UnitCmdDone trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/zombies.lua"]:28: GiveOrderToUnit() recursion is not permitted stack traceback: [C]: in function 'GiveOrderToUnit' [string "LuaRules/Gadgets/zombies.lua"]:28: in function 'killOrder' [string "LuaRules/Gadgets/zombies.lua"]:69: in function 'UnitCmdDone' [string "LuaRules/gadgets.lua"]:1499: in function <[string "LuaRules/gadgets.lua"]:1497> (tail call): ? [C]: in function 'spGiveOrderToUnit' [string "LuaRules/Gadgets/unit_tactical_ai.lua"]:388: in function 'skirmEnemy' [string "LuaRules/Gadgets/unit_tactical_ai.lua"]:496: in function 'DoTacticalAI' [string "LuaRules/Gadgets/unit_tactical_ai.lua"]:588: in function 'updateUnits' [string "LuaRules/Gadgets/unit_tactical_ai.lua"]:602: in function 'GameFrame' [string "LuaRules/gadgets.lua"]:1014: in function <[string "LuaRules/gadgets.lua"]:1012> (tail call): ? [f=0192184] Error: [LuaRules::RunCallInTraceback] error=2 (LUA_ERRRUN) callin=UnitCmdDone trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/zombies.lua"]:28: GiveOrderToUnit() recursion is not permitted stack traceback: [C]: in function 'GiveOrderToUnit' [string "LuaRules/Gadgets/zombies.lua"]:28: in function 'killOrder' [string "LuaRules/Gadgets/zombies.lua"]:69: in function 'UnitCmdDone' [string "LuaRules/gadgets.lua"]:1499: in function <[string "LuaRules/gadgets.lua"]:1497> (tail call): ? [C]: in function 'spGiveOrderToUnit' [string "LuaRules/Utilities/ClampPosition.lua"]:42: in function 'GiveClampedOrderToUnit' [string "LuaRules/Gadgets/unit_tactical_ai.lua"]:389: in function 'skirmEnemy' [string "LuaRules/Gadgets/unit_tactical_ai.lua"]:496: in function 'DoTacticalAI' [string "LuaRules/Gadgets/unit_tactical_ai.lua"]:588: in function 'updateUnits' [string "LuaRules/Gadgets/unit_tactical_ai.lua"]:602: in function 'GameFrame' [string "LuaRules/gadgets.lua"]:1014: in function <[string "LuaRules/gadgets.lua"]:1012> (tail call): ? [f=0192280] game_message: Ravager is under attack [f=0192474] game_message: Ravager is under attack [f=0192628] game_message: Welder is under attack [f=0192704] Error: [LuaRules::RunCallInTraceback] error=2 (LUA_ERRRUN) callin=UnitCmdDone trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/zombies.lua"]:28: GiveOrderToUnit() recursion is not permitted stack traceback: [C]: in function 'GiveOrderToUnit' [string "LuaRules/Gadgets/zombies.lua"]:28: in function 'killOrder' [string "LuaRules/Gadgets/zombies.lua"]:69: in function 'UnitCmdDone' [string "LuaRules/gadgets.lua"]:1499: in function <[string "LuaRules/gadgets.lua"]:1497> (tail call): ? [C]: in function 'spGiveOrderToUnit' [string "LuaRules/Utilities/ClampPosition.lua"]:42: in function 'GiveClampedOrderToUnit' [string "LuaRules/Gadgets/unit_tactical_ai.lua"]:391: in function 'skirmEnemy' [string "LuaRules/Gadgets/unit_tactical_ai.lua"]:496: in function 'DoTacticalAI' [string "LuaRules/Gadgets/unit_tactical_ai.lua"]:584: in function 'updateUnits' [string "LuaRules/Gadgets/unit_tactical_ai.lua"]:602: in function 'GameFrame' [string "LuaRules/gadgets.lua"]:1014: in function <[string "LuaRules/gadgets.lua"]:1012> (tail call): ? [f=0192827] [liblobby] Warning: Duplicate user(detunius) added to channel (zk) [f=0192844] game_message: Firefly is under attack [f=0192994] game_message: Ogre is under attack [f=0193208] game_message: Ogre is under attack [f=0193724] Error: [LuaRules::RunCallInTraceback] error=2 (LUA_ERRRUN) callin=UnitCmdDone trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/zombies.lua"]:28: GiveOrderToUnit() recursion is not permitted stack traceback: [C]: in function 'GiveOrderToUnit' [string "LuaRules/Gadgets/zombies.lua"]:28: in function 'killOrder' [string "LuaRules/Gadgets/zombies.lua"]:69: in function 'UnitCmdDone' [string "LuaRules/gadgets.lua"]:1499: in function <[string "LuaRules/gadgets.lua"]:1497> (tail call): ? [C]: in function 'spGiveOrderToUnit' [string "LuaRules/Utilities/ClampPosition.lua"]:42: in function 'GiveClampedOrderToUnit' [string "LuaRules/Gadgets/unit_tactical_ai.lua"]:391: in function 'skirmEnemy' [string "LuaRules/Gadgets/unit_tactical_ai.lua"]:496: in function 'DoTacticalAI' [string "LuaRules/Gadgets/unit_tactical_ai.lua"]:584: in function 'updateUnits' [string "LuaRules/Gadgets/unit_tactical_ai.lua"]:602: in function 'GameFrame' [string "LuaRules/gadgets.lua"]:1014: in function <[string "LuaRules/gadgets.lua"]:1012> (tail call): ? [f=0193741] Error: [LuaRules::RunCallInTraceback] error=2 (LUA_ERRRUN) callin=UnitCmdDone trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/zombies.lua"]:28: GiveOrderToUnit() recursion is not permitted stack traceback: [C]: in function 'GiveOrderToUnit' [string "LuaRules/Gadgets/zombies.lua"]:28: in function 'killOrder' [string "LuaRules/Gadgets/zombies.lua"]:69: in function 'UnitCmdDone' [string "LuaRules/gadgets.lua"]:1499: in function <[string "LuaRules/gadgets.lua"]:1497> (tail call): ? [C]: in function 'spGiveOrderToUnit' [string "LuaRules/Gadgets/unit_tactical_ai.lua"]:388: in function 'skirmEnemy' [string "LuaRules/Gadgets/unit_tactical_ai.lua"]:496: in function 'DoTacticalAI' [string "LuaRules/Gadgets/unit_tactical_ai.lua"]:584: in function 'updateUnits' [string "LuaRules/Gadgets/unit_tactical_ai.lua"]:602: in function 'GameFrame' [string "LuaRules/gadgets.lua"]:1014: in function <[string "LuaRules/gadgets.lua"]:1012> (tail call): ? [f=0193741] Error: [LuaRules::RunCallInTraceback] error=2 (LUA_ERRRUN) callin=UnitCmdDone trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/zombies.lua"]:28: GiveOrderToUnit() recursion is not permitted stack traceback: [C]: in function 'GiveOrderToUnit' [string "LuaRules/Gadgets/zombies.lua"]:28: in function 'killOrder' [string "LuaRules/Gadgets/zombies.lua"]:69: in function 'UnitCmdDone' [string "LuaRules/gadgets.lua"]:1499: in function <[string "LuaRules/gadgets.lua"]:1497> (tail call): ? [C]: in function 'spGiveOrderToUnit' [string "LuaRules/Utilities/ClampPosition.lua"]:42: in function 'GiveClampedOrderToUnit' [string "LuaRules/Gadgets/unit_tactical_ai.lua"]:389: in function 'skirmEnemy' [string "LuaRules/Gadgets/unit_tactical_ai.lua"]:496: in function 'DoTacticalAI' [string "LuaRules/Gadgets/unit_tactical_ai.lua"]:584: in function 'updateUnits' [string "LuaRules/Gadgets/unit_tactical_ai.lua"]:602: in function 'GameFrame' [string "LuaRules/gadgets.lua"]:1014: in function <[string "LuaRules/gadgets.lua"]:1012> (tail call): ? [f=0193761] Error: [LuaRules::RunCallInTraceback] error=2 (LUA_ERRRUN) callin=UnitCmdDone trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/zombies.lua"]:28: GiveOrderToUnit() recursion is not permitted stack traceback: [C]: in function 'GiveOrderToUnit' [string "LuaRules/Gadgets/zombies.lua"]:28: in function 'killOrder' [string "LuaRules/Gadgets/zombies.lua"]:69: in function 'UnitCmdDone' [string "LuaRules/gadgets.lua"]:1499: in function <[string "LuaRules/gadgets.lua"]:1497> (tail call): ? [C]: in function 'spGiveOrderToUnit' [string "LuaRules/Gadgets/unit_tactical_ai.lua"]:388: in function 'skirmEnemy' [string "LuaRules/Gadgets/unit_tactical_ai.lua"]:496: in function 'DoTacticalAI' [string "LuaRules/Gadgets/unit_tactical_ai.lua"]:584: in function 'updateUnits' [string "LuaRules/Gadgets/unit_tactical_ai.lua"]:602: in function 'GameFrame' [string "LuaRules/gadgets.lua"]:1014: in function <[string "LuaRules/gadgets.lua"]:1012> (tail call): ? [f=0193761] Error: [LuaRules::RunCallInTraceback] error=2 (LUA_ERRRUN) callin=UnitCmdDone trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/zombies.lua"]:28: GiveOrderToUnit() recursion is not permitted stack traceback: [C]: in function 'GiveOrderToUnit' [string "LuaRules/Gadgets/zombies.lua"]:28: in function 'killOrder' [string "LuaRules/Gadgets/zombies.lua"]:69: in function 'UnitCmdDone' [string "LuaRules/gadgets.lua"]:1499: in function <[string "LuaRules/gadgets.lua"]:1497> (tail call): ? [C]: in function 'spGiveOrderToUnit' [string "LuaRules/Utilities/ClampPosition.lua"]:42: in function 'GiveClampedOrderToUnit' [string "LuaRules/Gadgets/unit_tactical_ai.lua"]:389: in function 'skirmEnemy' [string "LuaRules/Gadgets/unit_tactical_ai.lua"]:496: in function 'DoTacticalAI' [string "LuaRules/Gadgets/unit_tactical_ai.lua"]:584: in function 'updateUnits' [string "LuaRules/Gadgets/unit_tactical_ai.lua"]:602: in function 'GameFrame' [string "LuaRules/gadgets.lua"]:1014: in function <[string "LuaRules/gadgets.lua"]:1012> (tail call): ? [f=0193781] Error: [LuaRules::RunCallInTraceback] error=2 (LUA_ERRRUN) callin=UnitCmdDone trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/zombies.lua"]:28: GiveOrderToUnit() recursion is not permitted stack traceback: [C]: in function 'GiveOrderToUnit' [string "LuaRules/Gadgets/zombies.lua"]:28: in function 'killOrder' [string "LuaRules/Gadgets/zombies.lua"]:69: in function 'UnitCmdDone' [string "LuaRules/gadgets.lua"]:1499: in function <[string "LuaRules/gadgets.lua"]:1497> (tail call): ? [C]: in function 'spGiveOrderToUnit' [string "LuaRules/Gadgets/unit_tactical_ai.lua"]:388: in function 'skirmEnemy' [string "LuaRules/Gadgets/unit_tactical_ai.lua"]:496: in function 'DoTacticalAI' [string "LuaRules/Gadgets/unit_tactical_ai.lua"]:584: in function 'updateUnits' [string "LuaRules/Gadgets/unit_tactical_ai.lua"]:602: in function 'GameFrame' [string "LuaRules/gadgets.lua"]:1014: in function <[string "LuaRules/gadgets.lua"]:1012> (tail call): ? [f=0193781] Error: [LuaRules::RunCallInTraceback] error=2 (LUA_ERRRUN) callin=UnitCmdDone trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/zombies.lua"]:28: GiveOrderToUnit() recursion is not permitted stack traceback: [C]: in function 'GiveOrderToUnit' [string "LuaRules/Gadgets/zombies.lua"]:28: in function 'killOrder' [string "LuaRules/Gadgets/zombies.lua"]:69: in function 'UnitCmdDone' [string "LuaRules/gadgets.lua"]:1499: in function <[string "LuaRules/gadgets.lua"]:1497> (tail call): ? [C]: in function 'spGiveOrderToUnit' [string "LuaRules/Utilities/ClampPosition.lua"]:42: in function 'GiveClampedOrderToUnit' [string "LuaRules/Gadgets/unit_tactical_ai.lua"]:389: in function 'skirmEnemy' [string "LuaRules/Gadgets/unit_tactical_ai.lua"]:496: in function 'DoTacticalAI' [string "LuaRules/Gadgets/unit_tactical_ai.lua"]:584: in function 'updateUnits' [string "LuaRules/Gadgets/unit_tactical_ai.lua"]:602: in function 'GameFrame' [string "LuaRules/gadgets.lua"]:1014: in function <[string "LuaRules/gadgets.lua"]:1012> (tail call): ? [f=0193801] Error: [LuaRules::RunCallInTraceback] error=2 (LUA_ERRRUN) callin=UnitCmdDone trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/zombies.lua"]:28: GiveOrderToUnit() recursion is not permitted stack traceback: [C]: in function 'GiveOrderToUnit' [string "LuaRules/Gadgets/zombies.lua"]:28: in function 'killOrder' [string "LuaRules/Gadgets/zombies.lua"]:69: in function 'UnitCmdDone' [string "LuaRules/gadgets.lua"]:1499: in function <[string "LuaRules/gadgets.lua"]:1497> (tail call): ? [C]: in function 'spGiveOrderToUnit' [string "LuaRules/Gadgets/unit_tactical_ai.lua"]:388: in function 'skirmEnemy' [string "LuaRules/Gadgets/unit_tactical_ai.lua"]:496: in function 'DoTacticalAI' [string "LuaRules/Gadgets/unit_tactical_ai.lua"]:584: in function 'updateUnits' [string "LuaRules/Gadgets/unit_tactical_ai.lua"]:602: in function 'GameFrame' [string "LuaRules/gadgets.lua"]:1014: in function <[string "LuaRules/gadgets.lua"]:1012> (tail call): ? [f=0193801] Error: [LuaRules::RunCallInTraceback] error=2 (LUA_ERRRUN) callin=UnitCmdDone trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/zombies.lua"]:28: GiveOrderToUnit() recursion is not permitted stack traceback: [C]: in function 'GiveOrderToUnit' [string "LuaRules/Gadgets/zombies.lua"]:28: in function 'killOrder' [string "LuaRules/Gadgets/zombies.lua"]:69: in function 'UnitCmdDone' [string "LuaRules/gadgets.lua"]:1499: in function <[string "LuaRules/gadgets.lua"]:1497> (tail call): ? [C]: in function 'spGiveOrderToUnit' [string "LuaRules/Utilities/ClampPosition.lua"]:42: in function 'GiveClampedOrderToUnit' [string "LuaRules/Gadgets/unit_tactical_ai.lua"]:389: in function 'skirmEnemy' [string "LuaRules/Gadgets/unit_tactical_ai.lua"]:496: in function 'DoTacticalAI' [string "LuaRules/Gadgets/unit_tactical_ai.lua"]:584: in function 'updateUnits' [string "LuaRules/Gadgets/unit_tactical_ai.lua"]:602: in function 'GameFrame' [string "LuaRules/gadgets.lua"]:1014: in function <[string "LuaRules/gadgets.lua"]:1012> (tail call): ? [f=0193821] Error: [LuaRules::RunCallInTraceback] error=2 (LUA_ERRRUN) callin=UnitCmdDone trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/zombies.lua"]:28: GiveOrderToUnit() recursion is not permitted stack traceback: [C]: in function 'GiveOrderToUnit' [string "LuaRules/Gadgets/zombies.lua"]:28: in function 'killOrder' [string "LuaRules/Gadgets/zombies.lua"]:69: in function 'UnitCmdDone' [string "LuaRules/gadgets.lua"]:1499: in function <[string "LuaRules/gadgets.lua"]:1497> (tail call): ? [C]: in function 'spGiveOrderToUnit' [string "LuaRules/Gadgets/unit_tactical_ai.lua"]:388: in function 'skirmEnemy' [string "LuaRules/Gadgets/unit_tactical_ai.lua"]:496: in function 'DoTacticalAI' [string "LuaRules/Gadgets/unit_tactical_ai.lua"]:584: in function 'updateUnits' [string "LuaRules/Gadgets/unit_tactical_ai.lua"]:602: in function 'GameFrame' [string "LuaRules/gadgets.lua"]:1014: in function <[string "LuaRules/gadgets.lua"]:1012> (tail call): ? [f=0193821] Error: [LuaRules::RunCallInTraceback] error=2 (LUA_ERRRUN) callin=UnitCmdDone trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/zombies.lua"]:28: GiveOrderToUnit() recursion is not permitted stack traceback: [C]: in function 'GiveOrderToUnit' [string "LuaRules/Gadgets/zombies.lua"]:28: in function 'killOrder' [string "LuaRules/Gadgets/zombies.lua"]:69: in function 'UnitCmdDone' [string "LuaRules/gadgets.lua"]:1499: in function <[string "LuaRules/gadgets.lua"]:1497> (tail call): ? [C]: in function 'spGiveOrderToUnit' [string "LuaRules/Utilities/ClampPosition.lua"]:42: in function 'GiveClampedOrderToUnit' [string "LuaRules/Gadgets/unit_tactical_ai.lua"]:389: in function 'skirmEnemy' [string "LuaRules/Gadgets/unit_tactical_ai.lua"]:496: in function 'DoTacticalAI' [string "LuaRules/Gadgets/unit_tactical_ai.lua"]:584: in function 'updateUnits' [string "LuaRules/Gadgets/unit_tactical_ai.lua"]:602: in function 'GameFrame' [string "LuaRules/gadgets.lua"]:1014: in function <[string "LuaRules/gadgets.lua"]:1012> (tail call): ? [f=0193841] Error: [LuaRules::RunCallInTraceback] error=2 (LUA_ERRRUN) callin=UnitCmdDone trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/zombies.lua"]:28: GiveOrderToUnit() recursion is not permitted stack traceback: [C]: in function 'GiveOrderToUnit' [string "LuaRules/Gadgets/zombies.lua"]:28: in function 'killOrder' [string "LuaRules/Gadgets/zombies.lua"]:69: in function 'UnitCmdDone' [string "LuaRules/gadgets.lua"]:1499: in function <[string "LuaRules/gadgets.lua"]:1497> (tail call): ? [C]: in function 'spGiveOrderToUnit' [string "LuaRules/Gadgets/unit_tactical_ai.lua"]:388: in function 'skirmEnemy' [string "LuaRules/Gadgets/unit_tactical_ai.lua"]:496: in function 'DoTacticalAI' [string "LuaRules/Gadgets/unit_tactical_ai.lua"]:584: in function 'updateUnits' [string "LuaRules/Gadgets/unit_tactical_ai.lua"]:602: in function 'GameFrame' [string "LuaRules/gadgets.lua"]:1014: in function <[string "LuaRules/gadgets.lua"]:1012> (tail call): ? [f=0193841] Error: [LuaRules::RunCallInTraceback] error=2 (LUA_ERRRUN) callin=UnitCmdDone trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/zombies.lua"]:28: GiveOrderToUnit() recursion is not permitted stack traceback: [C]: in function 'GiveOrderToUnit' [string "LuaRules/Gadgets/zombies.lua"]:28: in function 'killOrder' [string "LuaRules/Gadgets/zombies.lua"]:69: in function 'UnitCmdDone' [string "LuaRules/gadgets.lua"]:1499: in function <[string "LuaRules/gadgets.lua"]:1497> (tail call): ? [C]: in function 'spGiveOrderToUnit' [string "LuaRules/Utilities/ClampPosition.lua"]:42: in function 'GiveClampedOrderToUnit' [string "LuaRules/Gadgets/unit_tactical_ai.lua"]:389: in function 'skirmEnemy' [string "LuaRules/Gadgets/unit_tactical_ai.lua"]:496: in function 'DoTacticalAI' [string "LuaRules/Gadgets/unit_tactical_ai.lua"]:584: in function 'updateUnits' [string "LuaRules/Gadgets/unit_tactical_ai.lua"]:602: in function 'GameFrame' [string "LuaRules/gadgets.lua"]:1014: in function <[string "LuaRules/gadgets.lua"]:1012> (tail call): ? [f=0194036] game_message: Welder is under attack [f=0194186] game_message: Firefly is under attack [f=0194220] game_message: AllyTeam 0 has an overwhelming numerical advantage! [f=0194224] Error: [LuaRules::RunCallInTraceback] error=2 (LUA_ERRRUN) callin=UnitCmdDone trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/zombies.lua"]:28: GiveOrderToUnit() recursion is not permitted stack traceback: [C]: in function 'GiveOrderToUnit' [string "LuaRules/Gadgets/zombies.lua"]:28: in function 'killOrder' [string "LuaRules/Gadgets/zombies.lua"]:69: in function 'UnitCmdDone' [string "LuaRules/gadgets.lua"]:1499: in function <[string "LuaRules/gadgets.lua"]:1497> (tail call): ? [C]: in function 'spGiveOrderToUnit' [string "LuaRules/Utilities/ClampPosition.lua"]:42: in function 'GiveClampedOrderToUnit' [string "LuaRules/Gadgets/unit_tactical_ai.lua"]:391: in function 'skirmEnemy' [string "LuaRules/Gadgets/unit_tactical_ai.lua"]:496: in function 'DoTacticalAI' [string "LuaRules/Gadgets/unit_tactical_ai.lua"]:584: in function 'updateUnits' [string "LuaRules/Gadgets/unit_tactical_ai.lua"]:602: in function 'GameFrame' [string "LuaRules/gadgets.lua"]:1014: in function <[string "LuaRules/gadgets.lua"]:1012> (tail call): ? [f=0194244] Error: [LuaRules::RunCallInTraceback] error=2 (LUA_ERRRUN) callin=UnitCmdDone trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/zombies.lua"]:28: GiveOrderToUnit() recursion is not permitted stack traceback: [C]: in function 'GiveOrderToUnit' [string "LuaRules/Gadgets/zombies.lua"]:28: in function 'killOrder' [string "LuaRules/Gadgets/zombies.lua"]:69: in function 'UnitCmdDone' [string "LuaRules/gadgets.lua"]:1499: in function <[string "LuaRules/gadgets.lua"]:1497> (tail call): ? [C]: in function 'spGiveOrderToUnit' [string "LuaRules/Gadgets/unit_tactical_ai.lua"]:388: in function 'skirmEnemy' [string "LuaRules/Gadgets/unit_tactical_ai.lua"]:496: in function 'DoTacticalAI' [string "LuaRules/Gadgets/unit_tactical_ai.lua"]:584: in function 'updateUnits' [string "LuaRules/Gadgets/unit_tactical_ai.lua"]:602: in function 'GameFrame' [string "LuaRules/gadgets.lua"]:1014: in function <[string "LuaRules/gadgets.lua"]:1012> (tail call): ? [f=0194244] Error: [LuaRules::RunCallInTraceback] error=2 (LUA_ERRRUN) callin=UnitCmdDone trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/zombies.lua"]:28: GiveOrderToUnit() recursion is not permitted stack traceback: [C]: in function 'GiveOrderToUnit' [string "LuaRules/Gadgets/zombies.lua"]:28: in function 'killOrder' [string "LuaRules/Gadgets/zombies.lua"]:69: in function 'UnitCmdDone' [string "LuaRules/gadgets.lua"]:1499: in function <[string "LuaRules/gadgets.lua"]:1497> (tail call): ? [C]: in function 'spGiveOrderToUnit' [string "LuaRules/Utilities/ClampPosition.lua"]:42: in function 'GiveClampedOrderToUnit' [string "LuaRules/Gadgets/unit_tactical_ai.lua"]:389: in function 'skirmEnemy' [string "LuaRules/Gadgets/unit_tactical_ai.lua"]:496: in function 'DoTacticalAI' [string "LuaRules/Gadgets/unit_tactical_ai.lua"]:584: in function 'updateUnits' [string "LuaRules/Gadgets/unit_tactical_ai.lua"]:602: in function 'GameFrame' [string "LuaRules/gadgets.lua"]:1014: in function <[string "LuaRules/gadgets.lua"]:1012> (tail call): ? [f=0194264] Error: [LuaRules::RunCallInTraceback] error=2 (LUA_ERRRUN) callin=UnitCmdDone trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/zombies.lua"]:28: GiveOrderToUnit() recursion is not permitted stack traceback: [C]: in function 'GiveOrderToUnit' [string "LuaRules/Gadgets/zombies.lua"]:28: in function 'killOrder' [string "LuaRules/Gadgets/zombies.lua"]:69: in function 'UnitCmdDone' [string "LuaRules/gadgets.lua"]:1499: in function <[string "LuaRules/gadgets.lua"]:1497> (tail call): ? [C]: in function 'spGiveOrderToUnit' [string "LuaRules/Gadgets/unit_tactical_ai.lua"]:388: in function 'skirmEnemy' [string "LuaRules/Gadgets/unit_tactical_ai.lua"]:496: in function 'DoTacticalAI' [string "LuaRules/Gadgets/unit_tactical_ai.lua"]:584: in function 'updateUnits' [string "LuaRules/Gadgets/unit_tactical_ai.lua"]:602: in function 'GameFrame' [string "LuaRules/gadgets.lua"]:1014: in function <[string "LuaRules/gadgets.lua"]:1012> (tail call): ? [f=0194264] Error: [LuaRules::RunCallInTraceback] error=2 (LUA_ERRRUN) callin=UnitCmdDone trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/zombies.lua"]:28: GiveOrderToUnit() recursion is not permitted stack traceback: [C]: in function 'GiveOrderToUnit' [string "LuaRules/Gadgets/zombies.lua"]:28: in function 'killOrder' [string "LuaRules/Gadgets/zombies.lua"]:69: in function 'UnitCmdDone' [string "LuaRules/gadgets.lua"]:1499: in function <[string "LuaRules/gadgets.lua"]:1497> (tail call): ? [C]: in function 'spGiveOrderToUnit' [string "LuaRules/Utilities/ClampPosition.lua"]:42: in function 'GiveClampedOrderToUnit' [string "LuaRules/Gadgets/unit_tactical_ai.lua"]:389: in function 'skirmEnemy' [string "LuaRules/Gadgets/unit_tactical_ai.lua"]:496: in function 'DoTacticalAI' [string "LuaRules/Gadgets/unit_tactical_ai.lua"]:584: in function 'updateUnits' [string "LuaRules/Gadgets/unit_tactical_ai.lua"]:602: in function 'GameFrame' [string "LuaRules/gadgets.lua"]:1014: in function <[string "LuaRules/gadgets.lua"]:1012> (tail call): ? [f=0194284] Error: [LuaRules::RunCallInTraceback] error=2 (LUA_ERRRUN) callin=UnitCmdDone trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/zombies.lua"]:28: GiveOrderToUnit() recursion is not permitted stack traceback: [C]: in function 'GiveOrderToUnit' [string "LuaRules/Gadgets/zombies.lua"]:28: in function 'killOrder' [string "LuaRules/Gadgets/zombies.lua"]:69: in function 'UnitCmdDone' [string "LuaRules/gadgets.lua"]:1499: in function <[string "LuaRules/gadgets.lua"]:1497> (tail call): ? [C]: in function 'spGiveOrderToUnit' [string "LuaRules/Gadgets/unit_tactical_ai.lua"]:388: in function 'skirmEnemy' [string "LuaRules/Gadgets/unit_tactical_ai.lua"]:496: in function 'DoTacticalAI' [string "LuaRules/Gadgets/unit_tactical_ai.lua"]:588: in function 'updateUnits' [string "LuaRules/Gadgets/unit_tactical_ai.lua"]:602: in function 'GameFrame' [string "LuaRules/gadgets.lua"]:1014: in function <[string "LuaRules/gadgets.lua"]:1012> (tail call): ? [f=0194284] Error: [LuaRules::RunCallInTraceback] error=2 (LUA_ERRRUN) callin=UnitCmdDone trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/zombies.lua"]:28: GiveOrderToUnit() recursion is not permitted stack traceback: [C]: in function 'GiveOrderToUnit' [string "LuaRules/Gadgets/zombies.lua"]:28: in function 'killOrder' [string "LuaRules/Gadgets/zombies.lua"]:69: in function 'UnitCmdDone' [string "LuaRules/gadgets.lua"]:1499: in function <[string "LuaRules/gadgets.lua"]:1497> (tail call): ? [C]: in function 'spGiveOrderToUnit' [string "LuaRules/Utilities/ClampPosition.lua"]:42: in function 'GiveClampedOrderToUnit' [string "LuaRules/Gadgets/unit_tactical_ai.lua"]:389: in function 'skirmEnemy' [string "LuaRules/Gadgets/unit_tactical_ai.lua"]:496: in function 'DoTacticalAI' [string "LuaRules/Gadgets/unit_tactical_ai.lua"]:588: in function 'updateUnits' [string "LuaRules/Gadgets/unit_tactical_ai.lua"]:602: in function 'GameFrame' [string "LuaRules/gadgets.lua"]:1014: in function <[string "LuaRules/gadgets.lua"]:1012> (tail call): ? [f=0194336] game_message: Solar Collector is under attack [f=0194341] Error: [LuaRules::RunCallInTraceback] error=2 (LUA_ERRRUN) callin=UnitCmdDone trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/zombies.lua"]:28: GiveOrderToUnit() recursion is not permitted stack traceback: [C]: in function 'GiveOrderToUnit' [string "LuaRules/Gadgets/zombies.lua"]:28: in function 'killOrder' [string "LuaRules/Gadgets/zombies.lua"]:69: in function 'UnitCmdDone' [string "LuaRules/gadgets.lua"]:1499: in function <[string "LuaRules/gadgets.lua"]:1497> (tail call): ? [C]: in function 'spGiveOrderToUnit' [string "LuaRules/Utilities/ClampPosition.lua"]:42: in function 'GiveClampedOrderToUnit' [string "LuaRules/Gadgets/unit_tactical_ai.lua"]:391: in function 'skirmEnemy' [string "LuaRules/Gadgets/unit_tactical_ai.lua"]:496: in function 'DoTacticalAI' [string "LuaRules/Gadgets/unit_tactical_ai.lua"]:584: in function 'updateUnits' [string "LuaRules/Gadgets/unit_tactical_ai.lua"]:602: in function 'GameFrame' [string "LuaRules/gadgets.lua"]:1014: in function <[string "LuaRules/gadgets.lua"]:1012> (tail call): ? [f=0194361] Error: [LuaRules::RunCallInTraceback] error=2 (LUA_ERRRUN) callin=UnitCmdDone trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/zombies.lua"]:28: GiveOrderToUnit() recursion is not permitted stack traceback: [C]: in function 'GiveOrderToUnit' [string "LuaRules/Gadgets/zombies.lua"]:28: in function 'killOrder' [string "LuaRules/Gadgets/zombies.lua"]:69: in function 'UnitCmdDone' [string "LuaRules/gadgets.lua"]:1499: in function <[string "LuaRules/gadgets.lua"]:1497> (tail call): ? [C]: in function 'spGiveOrderToUnit' [string "LuaRules/Gadgets/unit_tactical_ai.lua"]:388: in function 'skirmEnemy' [string "LuaRules/Gadgets/unit_tactical_ai.lua"]:496: in function 'DoTacticalAI' [string "LuaRules/Gadgets/unit_tactical_ai.lua"]:584: in function 'updateUnits' [string "LuaRules/Gadgets/unit_tactical_ai.lua"]:602: in function 'GameFrame' [string "LuaRules/gadgets.lua"]:1014: in function <[string "LuaRules/gadgets.lua"]:1012> (tail call): ? [f=0194361] Error: [LuaRules::RunCallInTraceback] error=2 (LUA_ERRRUN) callin=UnitCmdDone trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/zombies.lua"]:28: GiveOrderToUnit() recursion is not permitted stack traceback: [C]: in function 'GiveOrderToUnit' [string "LuaRules/Gadgets/zombies.lua"]:28: in function 'killOrder' [string "LuaRules/Gadgets/zombies.lua"]:69: in function 'UnitCmdDone' [string "LuaRules/gadgets.lua"]:1499: in function <[string "LuaRules/gadgets.lua"]:1497> (tail call): ? [C]: in function 'spGiveOrderToUnit' [string "LuaRules/Utilities/ClampPosition.lua"]:42: in function 'GiveClampedOrderToUnit' [string "LuaRules/Gadgets/unit_tactical_ai.lua"]:389: in function 'skirmEnemy' [string "LuaRules/Gadgets/unit_tactical_ai.lua"]:496: in function 'DoTacticalAI' [string "LuaRules/Gadgets/unit_tactical_ai.lua"]:584: in function 'updateUnits' [string "LuaRules/Gadgets/unit_tactical_ai.lua"]:602: in function 'GameFrame' [string "LuaRules/gadgets.lua"]:1014: in function <[string "LuaRules/gadgets.lua"]:1012> (tail call): ? [f=0194381] Error: [LuaRules::RunCallInTraceback] error=2 (LUA_ERRRUN) callin=UnitCmdDone trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/zombies.lua"]:28: GiveOrderToUnit() recursion is not permitted stack traceback: [C]: in function 'GiveOrderToUnit' [string "LuaRules/Gadgets/zombies.lua"]:28: in function 'killOrder' [string "LuaRules/Gadgets/zombies.lua"]:69: in function 'UnitCmdDone' [string "LuaRules/gadgets.lua"]:1499: in function <[string "LuaRules/gadgets.lua"]:1497> (tail call): ? [C]: in function 'spGiveOrderToUnit' [string "LuaRules/Gadgets/unit_tactical_ai.lua"]:388: in function 'skirmEnemy' [string "LuaRules/Gadgets/unit_tactical_ai.lua"]:496: in function 'DoTacticalAI' [string "LuaRules/Gadgets/unit_tactical_ai.lua"]:584: in function 'updateUnits' [string "LuaRules/Gadgets/unit_tactical_ai.lua"]:602: in function 'GameFrame' [string "LuaRules/gadgets.lua"]:1014: in function <[string "LuaRules/gadgets.lua"]:1012> (tail call): ? [f=0194381] Error: [LuaRules::RunCallInTraceback] error=2 (LUA_ERRRUN) callin=UnitCmdDone trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/zombies.lua"]:28: GiveOrderToUnit() recursion is not permitted stack traceback: [C]: in function 'GiveOrderToUnit' [string "LuaRules/Gadgets/zombies.lua"]:28: in function 'killOrder' [string "LuaRules/Gadgets/zombies.lua"]:69: in function 'UnitCmdDone' [string "LuaRules/gadgets.lua"]:1499: in function <[string "LuaRules/gadgets.lua"]:1497> (tail call): ? [C]: in function 'spGiveOrderToUnit' [string "LuaRules/Utilities/ClampPosition.lua"]:42: in function 'GiveClampedOrderToUnit' [string "LuaRules/Gadgets/unit_tactical_ai.lua"]:389: in function 'skirmEnemy' [string "LuaRules/Gadgets/unit_tactical_ai.lua"]:496: in function 'DoTacticalAI' [string "LuaRules/Gadgets/unit_tactical_ai.lua"]:584: in function 'updateUnits' [string "LuaRules/Gadgets/unit_tactical_ai.lua"]:602: in function 'GameFrame' [string "LuaRules/gadgets.lua"]:1014: in function <[string "LuaRules/gadgets.lua"]:1012> (tail call): ? [f=0194401] Error: [LuaRules::RunCallInTraceback] error=2 (LUA_ERRRUN) callin=UnitCmdDone trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/zombies.lua"]:28: GiveOrderToUnit() recursion is not permitted stack traceback: [C]: in function 'GiveOrderToUnit' [string "LuaRules/Gadgets/zombies.lua"]:28: in function 'killOrder' [string "LuaRules/Gadgets/zombies.lua"]:69: in function 'UnitCmdDone' [string "LuaRules/gadgets.lua"]:1499: in function <[string "LuaRules/gadgets.lua"]:1497> (tail call): ? [C]: in function 'spGiveOrderToUnit' [string "LuaRules/Gadgets/unit_tactical_ai.lua"]:388: in function 'skirmEnemy' [string "LuaRules/Gadgets/unit_tactical_ai.lua"]:496: in function 'DoTacticalAI' [string "LuaRules/Gadgets/unit_tactical_ai.lua"]:584: in function 'updateUnits' [string "LuaRules/Gadgets/unit_tactical_ai.lua"]:602: in function 'GameFrame' [string "LuaRules/gadgets.lua"]:1014: in function <[string "LuaRules/gadgets.lua"]:1012> (tail call): ? [f=0194401] Error: [LuaRules::RunCallInTraceback] error=2 (LUA_ERRRUN) callin=UnitCmdDone trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/zombies.lua"]:28: GiveOrderToUnit() recursion is not permitted stack traceback: [C]: in function 'GiveOrderToUnit' [string "LuaRules/Gadgets/zombies.lua"]:28: in function 'killOrder' [string "LuaRules/Gadgets/zombies.lua"]:69: in function 'UnitCmdDone' [string "LuaRules/gadgets.lua"]:1499: in function <[string "LuaRules/gadgets.lua"]:1497> (tail call): ? [C]: in function 'spGiveOrderToUnit' [string "LuaRules/Utilities/ClampPosition.lua"]:42: in function 'GiveClampedOrderToUnit' [string "LuaRules/Gadgets/unit_tactical_ai.lua"]:389: in function 'skirmEnemy' [string "LuaRules/Gadgets/unit_tactical_ai.lua"]:496: in function 'DoTacticalAI' [string "LuaRules/Gadgets/unit_tactical_ai.lua"]:584: in function 'updateUnits' [string "LuaRules/Gadgets/unit_tactical_ai.lua"]:602: in function 'GameFrame' [string "LuaRules/gadgets.lua"]:1014: in function <[string "LuaRules/gadgets.lua"]:1012> (tail call): ? [f=0194421] Error: [LuaRules::RunCallInTraceback] error=2 (LUA_ERRRUN) callin=UnitCmdDone trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/zombies.lua"]:28: GiveOrderToUnit() recursion is not permitted stack traceback: [C]: in function 'GiveOrderToUnit' [string "LuaRules/Gadgets/zombies.lua"]:28: in function 'killOrder' [string "LuaRules/Gadgets/zombies.lua"]:69: in function 'UnitCmdDone' [string "LuaRules/gadgets.lua"]:1499: in function <[string "LuaRules/gadgets.lua"]:1497> (tail call): ? [C]: in function 'spGiveOrderToUnit' [string "LuaRules/Gadgets/unit_tactical_ai.lua"]:388: in function 'skirmEnemy' [string "LuaRules/Gadgets/unit_tactical_ai.lua"]:496: in function 'DoTacticalAI' [string "LuaRules/Gadgets/unit_tactical_ai.lua"]:584: in function 'updateUnits' [string "LuaRules/Gadgets/unit_tactical_ai.lua"]:602: in function 'GameFrame' [string "LuaRules/gadgets.lua"]:1014: in function <[string "LuaRules/gadgets.lua"]:1012> (tail call): ? [f=0194421] Error: [LuaRules::RunCallInTraceback] error=2 (LUA_ERRRUN) callin=UnitCmdDone trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/zombies.lua"]:28: GiveOrderToUnit() recursion is not permitted stack traceback: [C]: in function 'GiveOrderToUnit' [string "LuaRules/Gadgets/zombies.lua"]:28: in function 'killOrder' [string "LuaRules/Gadgets/zombies.lua"]:69: in function 'UnitCmdDone' [string "LuaRules/gadgets.lua"]:1499: in function <[string "LuaRules/gadgets.lua"]:1497> (tail call): ? [C]: in function 'spGiveOrderToUnit' [string "LuaRules/Utilities/ClampPosition.lua"]:42: in function 'GiveClampedOrderToUnit' [string "LuaRules/Gadgets/unit_tactical_ai.lua"]:389: in function 'skirmEnemy' [string "LuaRules/Gadgets/unit_tactical_ai.lua"]:496: in function 'DoTacticalAI' [string "LuaRules/Gadgets/unit_tactical_ai.lua"]:584: in function 'updateUnits' [string "LuaRules/Gadgets/unit_tactical_ai.lua"]:602: in function 'GameFrame' [string "LuaRules/gadgets.lua"]:1014: in function <[string "LuaRules/gadgets.lua"]:1012> (tail call): ? [f=0194441] Error: [LuaRules::RunCallInTraceback] error=2 (LUA_ERRRUN) callin=UnitCmdDone trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/zombies.lua"]:28: GiveOrderToUnit() recursion is not permitted stack traceback: [C]: in function 'GiveOrderToUnit' [string "LuaRules/Gadgets/zombies.lua"]:28: in function 'killOrder' [string "LuaRules/Gadgets/zombies.lua"]:69: in function 'UnitCmdDone' [string "LuaRules/gadgets.lua"]:1499: in function <[string "LuaRules/gadgets.lua"]:1497> (tail call): ? [C]: in function 'spGiveOrderToUnit' [string "LuaRules/Gadgets/unit_tactical_ai.lua"]:388: in function 'skirmEnemy' [string "LuaRules/Gadgets/unit_tactical_ai.lua"]:496: in function 'DoTacticalAI' [string "LuaRules/Gadgets/unit_tactical_ai.lua"]:584: in function 'updateUnits' [string "LuaRules/Gadgets/unit_tactical_ai.lua"]:602: in function 'GameFrame' [string "LuaRules/gadgets.lua"]:1014: in function <[string "LuaRules/gadgets.lua"]:1012> (tail call): ? [f=0194441] Error: [LuaRules::RunCallInTraceback] error=2 (LUA_ERRRUN) callin=UnitCmdDone trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/zombies.lua"]:28: GiveOrderToUnit() recursion is not permitted stack traceback: [C]: in function 'GiveOrderToUnit' [string "LuaRules/Gadgets/zombies.lua"]:28: in function 'killOrder' [string "LuaRules/Gadgets/zombies.lua"]:69: in function 'UnitCmdDone' [string "LuaRules/gadgets.lua"]:1499: in function <[string "LuaRules/gadgets.lua"]:1497> (tail call): ? [C]: in function 'spGiveOrderToUnit' [string "LuaRules/Utilities/ClampPosition.lua"]:42: in function 'GiveClampedOrderToUnit' [string "LuaRules/Gadgets/unit_tactical_ai.lua"]:389: in function 'skirmEnemy' [string "LuaRules/Gadgets/unit_tactical_ai.lua"]:496: in function 'DoTacticalAI' [string "LuaRules/Gadgets/unit_tactical_ai.lua"]:584: in function 'updateUnits' [string "LuaRules/Gadgets/unit_tactical_ai.lua"]:602: in function 'GameFrame' [string "LuaRules/gadgets.lua"]:1014: in function <[string "LuaRules/gadgets.lua"]:1012> (tail call): ? [f=0194486] game_message: Firefly is under attack [f=0194547] game_message: AI has been destroyed! [f=0194547] game_message: rincewind wins! [f=0194547] <autoquit> Automatically exiting in 10 seconds. Move mouse to cancel. [f=0194554] <autoquit> Autoquit canceled. [f=0194573] Skirmish AI "CircuitAINormal32 stable (1)" (ID:0), which controlled team 1 is now dead [f=0194637] game_message: Welder is under attack [f=0194643] Error: [LuaRules::RunCallInTraceback] error=2 (LUA_ERRRUN) callin=UnitCmdDone trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/zombies.lua"]:28: GiveOrderToUnit() recursion is not permitted stack traceback: [C]: in function 'GiveOrderToUnit' [string "LuaRules/Gadgets/zombies.lua"]:28: in function 'killOrder' [string "LuaRules/Gadgets/zombies.lua"]:69: in function 'UnitCmdDone' [string "LuaRules/gadgets.lua"]:1499: in function <[string "LuaRules/gadgets.lua"]:1497> (tail call): ? [C]: in function 'spGiveOrderToUnit' [string "LuaRules/Utilities/ClampPosition.lua"]:42: in function 'GiveClampedOrderToUnit' [string "LuaRules/Gadgets/unit_tactical_ai.lua"]:391: in function 'skirmEnemy' [string "LuaRules/Gadgets/unit_tactical_ai.lua"]:496: in function 'DoTacticalAI' [string "LuaRules/Gadgets/unit_tactical_ai.lua"]:584: in function 'updateUnits' [string "LuaRules/Gadgets/unit_tactical_ai.lua"]:602: in function 'GameFrame' [string "LuaRules/gadgets.lua"]:1014: in function <[string "LuaRules/gadgets.lua"]:1012> (tail call): ? [f=0194663] Error: [LuaRules::RunCallInTraceback] error=2 (LUA_ERRRUN) callin=UnitCmdDone trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/zombies.lua"]:28: GiveOrderToUnit() recursion is not permitted stack traceback: [C]: in function 'GiveOrderToUnit' [string "LuaRules/Gadgets/zombies.lua"]:28: in function 'killOrder' [string "LuaRules/Gadgets/zombies.lua"]:69: in function 'UnitCmdDone' [string "LuaRules/gadgets.lua"]:1499: in function <[string "LuaRules/gadgets.lua"]:1497> (tail call): ? [C]: in function 'spGiveOrderToUnit' [string "LuaRules/Gadgets/unit_tactical_ai.lua"]:388: in function 'skirmEnemy' [string "LuaRules/Gadgets/unit_tactical_ai.lua"]:496: in function 'DoTacticalAI' [string "LuaRules/Gadgets/unit_tactical_ai.lua"]:584: in function 'updateUnits' [string "LuaRules/Gadgets/unit_tactical_ai.lua"]:602: in function 'GameFrame' [string "LuaRules/gadgets.lua"]:1014: in function <[string "LuaRules/gadgets.lua"]:1012> (tail call): ? [f=0194663] Error: [LuaRules::RunCallInTraceback] error=2 (LUA_ERRRUN) callin=UnitCmdDone trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/zombies.lua"]:28: GiveOrderToUnit() recursion is not permitted stack traceback: [C]: in function 'GiveOrderToUnit' [string "LuaRules/Gadgets/zombies.lua"]:28: in function 'killOrder' [string "LuaRules/Gadgets/zombies.lua"]:69: in function 'UnitCmdDone' [string "LuaRules/gadgets.lua"]:1499: in function <[string "LuaRules/gadgets.lua"]:1497> (tail call): ? [C]: in function 'spGiveOrderToUnit' [string "LuaRules/Utilities/ClampPosition.lua"]:42: in function 'GiveClampedOrderToUnit' [string "LuaRules/Gadgets/unit_tactical_ai.lua"]:389: in function 'skirmEnemy' [string "LuaRules/Gadgets/unit_tactical_ai.lua"]:496: in function 'DoTacticalAI' [string "LuaRules/Gadgets/unit_tactical_ai.lua"]:584: in function 'updateUnits' [string "LuaRules/Gadgets/unit_tactical_ai.lua"]:602: in function 'GameFrame' [string "LuaRules/gadgets.lua"]:1014: in function <[string "LuaRules/gadgets.lua"]:1012> (tail call): ? [f=0194683] Error: [LuaRules::RunCallInTraceback] error=2 (LUA_ERRRUN) callin=UnitCmdDone trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/zombies.lua"]:28: GiveOrderToUnit() recursion is not permitted stack traceback: [C]: in function 'GiveOrderToUnit' [string "LuaRules/Gadgets/zombies.lua"]:28: in function 'killOrder' [string "LuaRules/Gadgets/zombies.lua"]:69: in function 'UnitCmdDone' [string "LuaRules/gadgets.lua"]:1499: in function <[string "LuaRules/gadgets.lua"]:1497> (tail call): ? [C]: in function 'spGiveOrderToUnit' [string "LuaRules/Gadgets/unit_tactical_ai.lua"]:388: in function 'skirmEnemy' [string "LuaRules/Gadgets/unit_tactical_ai.lua"]:496: in function 'DoTacticalAI' [string "LuaRules/Gadgets/unit_tactical_ai.lua"]:584: in function 'updateUnits' [string "LuaRules/Gadgets/unit_tactical_ai.lua"]:602: in function 'GameFrame' [string "LuaRules/gadgets.lua"]:1014: in function <[string "LuaRules/gadgets.lua"]:1012> (tail call): ? [f=0194683] Error: [LuaRules::RunCallInTraceback] error=2 (LUA_ERRRUN) callin=UnitCmdDone trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/zombies.lua"]:28: GiveOrderToUnit() recursion is not permitted stack traceback: [C]: in function 'GiveOrderToUnit' [string "LuaRules/Gadgets/zombies.lua"]:28: in function 'killOrder' [string "LuaRules/Gadgets/zombies.lua"]:69: in function 'UnitCmdDone' [string "LuaRules/gadgets.lua"]:1499: in function <[string "LuaRules/gadgets.lua"]:1497> (tail call): ? [C]: in function 'spGiveOrderToUnit' [string "LuaRules/Utilities/ClampPosition.lua"]:42: in function 'GiveClampedOrderToUnit' [string "LuaRules/Gadgets/unit_tactical_ai.lua"]:389: in function 'skirmEnemy' [string "LuaRules/Gadgets/unit_tactical_ai.lua"]:496: in function 'DoTacticalAI' [string "LuaRules/Gadgets/unit_tactical_ai.lua"]:584: in function 'updateUnits' [string "LuaRules/Gadgets/unit_tactical_ai.lua"]:602: in function 'GameFrame' [string "LuaRules/gadgets.lua"]:1014: in function <[string "LuaRules/gadgets.lua"]:1012> (tail call): ? [f=0194703] Error: [LuaRules::RunCallInTraceback] error=2 (LUA_ERRRUN) callin=UnitCmdDone trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/zombies.lua"]:28: GiveOrderToUnit() recursion is not permitted stack traceback: [C]: in function 'GiveOrderToUnit' [string "LuaRules/Gadgets/zombies.lua"]:28: in function 'killOrder' [string "LuaRules/Gadgets/zombies.lua"]:69: in function 'UnitCmdDone' [string "LuaRules/gadgets.lua"]:1499: in function <[string "LuaRules/gadgets.lua"]:1497> (tail call): ? [C]: in function 'spGiveOrderToUnit' [string "LuaRules/Utilities/ClampPosition.lua"]:42: in function 'GiveClampedOrderToUnit' [string "LuaRules/Gadgets/unit_tactical_ai.lua"]:391: in function 'skirmEnemy' [string "LuaRules/Gadgets/unit_tactical_ai.lua"]:496: in function 'DoTacticalAI' [string "LuaRules/Gadgets/unit_tactical_ai.lua"]:584: in function 'updateUnits' [string "LuaRules/Gadgets/unit_tactical_ai.lua"]:602: in function 'GameFrame' [string "LuaRules/gadgets.lua"]:1014: in function <[string "LuaRules/gadgets.lua"]:1012> (tail call): ? [f=0194703] Error: [LuaRules::RunCallInTraceback] error=2 (LUA_ERRRUN) callin=UnitCmdDone trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/zombies.lua"]:28: GiveOrderToUnit() recursion is not permitted stack traceback: [C]: in function 'GiveOrderToUnit' [string "LuaRules/Gadgets/zombies.lua"]:28: in function 'killOrder' [string "LuaRules/Gadgets/zombies.lua"]:69: in function 'UnitCmdDone' [string "LuaRules/gadgets.lua"]:1499: in function <[string "LuaRules/gadgets.lua"]:1497> (tail call): ? [C]: in function 'spGiveOrderToUnit' [string "LuaRules/Utilities/ClampPosition.lua"]:42: in function 'GiveClampedOrderToUnit' [string "LuaRules/Gadgets/unit_tactical_ai.lua"]:391: in function 'skirmEnemy' [string "LuaRules/Gadgets/unit_tactical_ai.lua"]:496: in function 'DoTacticalAI' [string "LuaRules/Gadgets/unit_tactical_ai.lua"]:584: in function 'updateUnits' [string "LuaRules/Gadgets/unit_tactical_ai.lua"]:602: in function 'GameFrame' [string "LuaRules/gadgets.lua"]:1014: in function <[string "LuaRules/gadgets.lua"]:1012> (tail call): ? [f=0194787] game_message: Welder is under attack [f=0194863] Server shutdown [f=0194863] [ReloadOrRestart] Spring "C:\Users\5mutt\Documents\My Games\Zero-K\engine\win32\104.0.1-151-g11de57d\spring.exe" should be reloading [f=0194863] [SpringApp::Reload][1] [f=0194863] [ThreadPool::SetThreadCount][1] wanted=0 current=3 maximum=4 (init=0) [f=0194863] [async=0] threads=3 tasks=930182 {sum,avg}{exec,wait}time={{-0.000, -0.000}, {0.000, -0.000}}ms [f=0194863] thread=1 tasks=465091 {sum,min,max,avg}{exec,wait}time={{-2.000, 0.000, 2.000, 2.000}, {-26815622215568674563720273320028694172127873710600688705055271464918693185338004946693500695851480962721824197556491608884939426355246403157007969028145152.000, 0.000, -0.000, 0.000}}ms [f=0194863] thread=2 tasks=465091 {sum,min,max,avg}{exec,wait}time={{2.000, 0.000, 2.000, -0.000}, {-26815622215586537352208562154970834354030529310036963795135522993568171088473068337838175563215145433984165650943712908615935023944140949526632802814001152.000, 0.000, 0.000, -0.000}}ms [f=0194863] [async=1] threads=3 tasks=7469 {sum,avg}{exec,wait}time={{-0.000, -0.000}, {26815622247233009629440399699145597880475735025051382360122528463696052180450756439969295154068184518298390259938359880403014526060982500416969122466758656.000, -26815622360261840146975667722721002850265943196417750203183224667533524748521761134490011332534584180487843493267277156446991767916358632504242133522186240.000}}ms [f=0194863] thread=1 tasks=3736 {sum,min,max,avg}{exec,wait}time={{-0.000, 0.000, 26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, -0.000}, {0.000, 0.000, 2.000, 2.000}}ms [f=0194863] thread=2 tasks=3733 {sum,min,max,avg}{exec,wait}time={{26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, 0.000, -0.000, -0.000}, {-0.000, 0.000, 26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, 0.000}}ms [f=0194863] [ThreadPool::SetThreadCount][2] workers=0 [f=0194863] [ThreadPool::SetThreadCount][1] wanted=3 current=1 maximum=4 (init=1) [f=0194863] [ThreadPool::SetThreadCount][2] workers=2 [f=0194863] [Threading] Main thread CPU affinity mask set: 12 [f=0194863] [SpringApp::Reload][2] [f=0194863] [~CDemoRecorder] writing demo "C:\Users\5mutt\Documents\My Games\Zero-K\demos\20180217_115725_Trololo_zombie_2_104.0.1-151-g11de57d maintenance.sdfz" [f=0194863] [Game::KillLua][0] dtor=0 loadscreen=00000000 [f=0194863] [Game::KillLua][3] dtor=0 luaUI=2cd2d068 [f=0194863] Start widgetHandler:Shutdown [f=0194863] Shutdown - SaveOrderList Complete [f=0194863] Writing last game win data [f=0194863] Shutdown - SaveConfigData Complete [f=0194863] Shutdown Widget - Chili Highlight [f=0194863] Shutdown Widget - EPIC Menu [f=0194863] Shutdown Widget - Custom Markers [f=0194863] Shutdown Widget - Chili Minimap [f=0194863] Shutdown Widget - Chili Widget Selector [f=0194863] Shutdown Widget - Local Team Colors [f=0194863] Shutdown Widget - Display Keys 2 [f=0194863] Shutdown Widget - Save Game Menu [f=0194863] Shutdown Widget - HealthBars [f=0194863] Shutdown Widget - Noises [f=0194863] Shutdown Widget - Unit Icons [f=0194863] Shutdown Widget - Win Counter [f=0194863] Shutdown Widget - BuildETA [f=0194863] Shutdown Widget - Modular Comm Info [f=0194863] Shutdown Widget - CameraShake [f=0194863] Shutdown Widget - Chili Economy Panel Default [f=0194863] Shutdown Widget - Chili EndGame Window [f=0194863] Shutdown Widget - Chili Nuke Warning [f=0194863] Shutdown Widget - Chili Spectator Panels [f=0194863] Shutdown Widget - Context Menu [f=0194863] Shutdown Widget - Chili Selections & CursorTip v2 [f=0194863] Shutdown Widget - Darkening [f=0194863] Shutdown Widget - Grab Input [f=0194863] Input grabbing is disabled! [f=0194863] Shutdown Widget - Highlight Geos [f=0194863] Shutdown Widget - Local Widgets Config [f=0194863] Shutdown Widget - Mex Placement Handler [f=0194863] Shutdown Widget - MinimapEvents [f=0194863] Shutdown Widget - Missile Silo Range [f=0194863] Shutdown Widget - Morph Finished notification [f=0194863] Shutdown Widget - Point Tracker [f=0194863] Shutdown Widget - Showeco and Grid Drawer [f=0194863] Shutdown Widget - Stereo3D [f=0194863] Shutdown Widget - Music Player [f=0194863] Shutdown Widget - Startup Info and Selector [f=0194863] Shutdown Widget - Transport AI [f=0194863] Shutdown Widget - Attack Warning [f=0194863] Shutdown Widget - Attack AoE [f=0194863] Shutdown Widget - UnitShapes [f=0194863] Shutdown Widget - Selection Send [f=0194863] Shutdown Widget - Newton Firezone [f=0194863] Shutdown Widget - Receive Units Indicator [f=0194863] Shutdown Widget - Chili Crude Player List [f=0194863] Shutdown Widget - Chili Pro Console [f=0194863] Shutdown Widget - Lasso Terraform GUI [f=0194863] Shutdown Widget - Chili Framework [f=0194863] Shutdown Widget - Chili Core Selector [f=0194863] Shutdown Widget - Pause Screen [f=0194863] Shutdown Widget - Chili Gesture Menu [f=0194863] Shutdown Widget - Layout Handler [f=0194863] Shutdown Widget - Persistent Build Height [f=0194863] Shutdown Widget - Text To Speech Control [f=0194863] End widgetHandler:Shutdown [f=0194863] [LuaMemPool::LogStats][handle=LuaUI (unsynced)] index=4294967295 {blocks,sizes}={0,0} {int,ext,rec}Allocs={0,534367276,0} {chunk,block}Bytes={0,0} [f=0194863] [Game::KillLua][1] dtor=0 luaGaia=00000000 [f=0194863] [Game::KillLua][2] dtor=0 luaRules=134ef528 [f=0194863] Start gadgetHandler:Shutdown [f=0194863] Shutdown - StartSetup [f=0194863] Shutdown - UnitMorph [f=0194863] Shutdown - LupsNanoSpray [f=0194863] Shutdown - Missile Silo Controller [f=0194863] Shutdown - Modular Comm Info [f=0194863] Shutdown - Puppy Handler [f=0194863] Shutdown - Terrain Texture Handler [f=0194863] Shutdown - UnitCloakShield [f=0194863] End gadgetHandler:Shutdown [f=0194863] Start gadgetHandler:Shutdown [f=0194863] Shutdown - UnitMorph [f=0194863] Shutdown - Modular Comm Info [f=0194863] Shutdown - Shockwaves [f=0194863] Shutdown - Teleport Throw [f=0194863] Shutdown - UnitCloakShield [f=0194863] Shutdown - Lups Cloak FX [f=0194863] Shutdown - Lups [f=0194863] End gadgetHandler:Shutdown [f=0194863] [LuaMemPool::LogStats][handle=LuaRules (unsynced)] index=4294967295 {blocks,sizes}={0,0} {int,ext,rec}Allocs={0,534367467,0} {chunk,block}Bytes={0,0} [f=0194863] [LuaMemPool::LogStats][handle=LuaRules (synced)] index=4294967295 {blocks,sizes}={0,0} {int,ext,rec}Allocs={0,534367467,0} {chunk,block}Bytes={0,0} [f=0194863] [Game::KillLua][4] dtor=0 [f=0194863] [SpringApp::Reload][3] [f=0194863] [Sound] [~CSound][1] soundThread=2d459f8c [f=0194863] [WatchDog::DeregisterThread] deregistering controls for thread [audio] [f=0194863] [Sound] [Sound::UpdateThread][3] efx=27a12858 [f=0194863] [Sound] [Sound::UpdateThread][4] ctx=2d53f908 dev=2ed473b0 [f=0194863] [Sound] [Sound::UpdateThread][5] [f=0194863] [Sound] [~CSound][2] [f=0194863] [Sound] [~CSound][3] [f=0194863] [SpringApp::Reload][4] [f=0194863] [Game::~CGame][1] [f=0194863] [Game::KillLua][0] dtor=1 loadscreen=00000000 [f=0194863] [Game::KillLua][3] dtor=1 luaUI=00000000 [f=0194863] [Game::KillLua][1] dtor=1 luaGaia=00000000 [f=0194863] [Game::KillLua][2] dtor=1 luaRules=00000000 [f=0194863] [Game::KillLua][4] dtor=1 [f=0194863] [Game::KillMisc][1] [f=0194863] [Game::KillMisc][2] [f=0194863] [Game::KillMisc][3] [f=0194863] [Game::KillRendering][1] [f=0194863] [Game::KillInterface][1] [f=0194863] [Game::KillInterface][2] [f=0194863] [Game::KillSimulation][1] [f=0194863] [Game::KillSimulation][2] unitHandler=2d58f790 [f=0194863] [CCollisionHandler] dis-/continuous tests: 0/71651389 [f=0194863] [Game::KillSimulation][3] [f=0194863] [~CPathCache(8x8)] cacheHits=38 hitPercentage=17% numHashColls=0 maxCacheSize=176 [f=0194863] [~CPathCache(8x8)] cacheHits=4453 hitPercentage=51% numHashColls=0 maxCacheSize=14 [f=0194863] [~CPathCache(16x16)] cacheHits=141 hitPercentage=28% numHashColls=0 maxCacheSize=201 [f=0194863] [~CPathCache(16x16)] cacheHits=17835 hitPercentage=0% numHashColls=0 maxCacheSize=201 [f=0194863] Statistics for RectangleOptimizer: 1% [f=0194863] Statistics for RectangleOptimizer: 1% [f=0194863] LosHandler stats: total instances=117777; shared=2%; from cache=49% [f=0194863] [Game::KillSimulation][4] [f=0194863] [Game::~CGame][2] [f=0194863] [Game::~CGame][3] [f=0194863] [UDPConnection::Statistics] Received: 1755458 bytes in 68905 packets (0.000000 bytes/package) Sent: 4045374 bytes in 119606 packets (0.000000 bytes/package) Relative protocol overhead: 0.000000 up, 0.000000 down 3 incoming chunks dropped, 82 outgoing chunks resent [f=0194863] [SpringApp::Reload][5] [f=0194863] [SpringApp::Reload][6] [f=0194863] Scanning: C:\Users\5mutt\Documents\My Games\Zero-K\engine\win32\104.0.1-151-g11de57d\base [f=0194863] Scanning: C:\Users\5mutt\Documents\My Games\Zero-K\maps [f=0194863] Scanning: C:\Users\5mutt\Documents\My Games\Zero-K\games [f=0194863] Scanning: C:\Users\5mutt\Documents\My Games\Zero-K\packages [f=0194863] [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 30ms [f=0194863] [SpringApp::Reload][7] [f=0194863] [SpringApp::Reload][8] [f=0194863] [~ScopedOnceTimer][ISound::Init::New] 0ms [f=0194863] [Sound] [ISound::Initialize] spawning sound-thread (0.0ms) [f=0194863] [Sound] [Sound::UpdateThread][1] cfgMaxSounds=32 [f=0194863] [WatchDog::RegisterThread] registering controls for thread [audio] [f=0194863] [Sound] [Sound::InitThread][1] [f=0194863] [Sound] [Sound::InitThread][2] opening default device "OpenAL Soft" [f=0194863] [Sound] [Sound::InitThread][3] device=2ed473b0 context=2d540810 [f=0194863] [Sound] [Sound::InitThread][4][OpenAL API Info] [f=0194863] [Sound] Vendor: OpenAL Community [f=0194863] [Sound] Version: 1.1 ALSOFT 1.16.0 [f=0194863] [Sound] Renderer: OpenAL Soft [f=0194863] [Sound] AL Extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length [f=0194863] [Sound] ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device [f=0194863] [Sound] Devices: [f=0194863] [Sound] [Headphones (Cirrus Logic CS4208 (AB 129))] [f=0194863] [Sound] [Digital Audio (S/PDIF) (Cirrus Logic CS4208 (AB 129))] [f=0194863] [Sound] [Speakers (Cirrus Logic CS4208 (AB 129))] [f=0194863] [Sound] [Headphones (Cirrus Logic CS4208 (AB 129))] [f=0194863] [Sound] [Sound::GetMaxMonoSources] #attribs=15 [f=0194863] [Sound] [Sound::GetMaxMonoSources] {cfg,alc}MaxSounds={32,255} [f=0194863] [Sound] Error: EFX: AL_INVALID_VALUE (40963) [f=0194863] [Sound] Error: Initializing EFX failed! [f=0194863] [Sound] [Sound::UpdateThread][2] [f=0194863] [~ScopedOnceTimer][ISound::Init::Dev] 100ms [f=0194863] [SpringApp::Reload][10] [f=-000001] [SpringApp::Reload][11] [f=-000001] [LuaMenuController::Reset] using menu archive "Chobby v1.6.2.8" [f=-000001] [SpringApp::Reload][12] #script=0 [f=-000001] [LuaMenuController::Activate(msg="")] luaMenu=071cf1e8 [f=-000001] SetLobbyButtonEnabled, true [f=-000001] SetLobbyFullscreenMode, nil Chobby.exe Information: 0 : Chobbyla << DiscordUpdatePresence {"state":"In Menu"} [f=-000001] Starting Track, sounds/lobbyMusic/Interstellar.ogg, 0.5 [f=-000001] [SpringApp::Reload][13] numReloads=6 [f=-000001] Warning: Couldn't find texture "LuaUI/Configs/Clans/V.png"! [f=-000001] [liblobby] Warning: Duplicate user(andyawesomeness12) added to channel (zk) [f=-000001] Connecting to battle, Zero-K v1.6.2.12, Trololo_zombie_2, 104.0.1-151-g11de57d [f=-000001] SetLobbyFullscreenMode, 3 [f=-000001] SetSettings Int, XResolution, 1920 [f=-000001] SetSettings Int, YResolution, 1080 [f=-000001] SetSettings Value, Fullscreen, 1 [f=-000001] SetSettings Int, MaxDynamicMapLights, 0 [f=-000001] SetSettings Value, DynamicSky, 0 [f=-000001] SetSettings Value, CamTimeFactor, 1 [f=-000001] SetSettings Value, LODScale, 1 [f=-000001] SetSettings Int, BumpWaterDepthBits, 16 [f=-000001] SetSettings Value, HardwareCursor, 1 [f=-000001] SetSettings Int, FSAALevel, 4 [f=-000001] [Settings] Warning: No such key: BuildWarnings, but setting it as string anyway. [f=-000001] SetSettings Int, GroundDetail, 50 [f=-000001] SetSettings Value, CamTimeExponent, 4 [f=-000001] SetSettings Int, ShadowMapSize, 1024 [f=-000001] SetSettings Int, InitialNetworkTimeout, 0 [f=-000001] [Settings] Warning: No such key: SmoothPoints, but setting it as string anyway. [f=-000001] [Settings] Warning: No such key: LuaAutoModWidgets, but setting it as string anyway. [f=-000001] SetSettings Int, GrassDetail, 0 [f=-000001] SetSettings Int, BumpWaterReflection, 0 [f=-000001] SetSettings Value, LODScaleRefraction, 1 [f=-000001] SetSettings Int, MaximumTransmissionUnit, 0 [f=-000001] SetSettings Value, UseDistToGroundForIcons, 1.10000002 [f=-000001] SetSettings Value, AdvSky, 0 [f=-000001] SetSettings Int, CamMode, 1 [f=-000001] SetSettings Int, MaxDynamicModelLights, 0 [f=-000001] SetSettings Value, MiddleClickScrollSpeed, -0.005 [f=-000001] SetSettings Int, HangTimeout, 5 [f=-000001] SetSettings Int, Water, 1 [f=-000001] SetSettings Value, MouseDragScrollThreshold, 0 [f=-000001] [Settings] Warning: No such key: LogFlush, but setting it as string anyway. [f=-000001] SetSettings Value, FeatureDrawDistance, 6000 [f=-000001] SetSettings Value, UsePBO, 0 [f=-000001] SetSettings Value, LuaShaders, 0 [f=-000001] SetSettings Int, BumpWaterTexSizeReflection, 64 [f=-000001] SetSettings Int, GroundScarAlphaFade, 1 [f=-000001] [Settings] Warning: No such key: Version, but setting it as string anyway. [f=-000001] SetSettings Int, OverheadScrollSpeed, 10 [f=-000001] SetSettings Value, EdgeMoveWidth, 0.003 [f=-000001] SetSettings Int, FontSize, 18 [f=-000001] [Settings] Warning: No such key: snd_general, but setting it as string anyway. [f=-000001] SetSettings Value, BumpWaterBlurReflection, 0 [f=-000001] SetSettings Value, LODScaleShadow, 1 [f=-000001] SetSettings Int, UnitLodDist, 9999 [f=-000001] SetSettings Value, AdvMapShading, 0 [f=-000001] [Settings] Warning: No such key: MoveWarnings, but setting it as string anyway. [f=-000001] SetSettings Int, CubeTexSizeReflection, 1 [f=-000001] SetSettings Value, AllowDeferredMapRendering, 0 [f=-000001] SetSettings Value, AdvUnitShading, 0 [f=-000001] [Settings] Warning: No such key: VerboseLevel, but setting it as string anyway. [f=-000001] SetSettings Value, 3DTrees, 0 [f=-000001] SetSettings Int, ROAM, 1 [f=-000001] SetSettings Int, LoadingMT, 0 [f=-000001] [Settings] Warning: No such key: WorkerThreadSpinTime, but setting it as string anyway. [f=-000001] SetSettings Value, UseLuaMemPools, 0 [f=-000001] SetSettings Int, TreeRadius, 1000 [f=-000001] SetSettings Value, ScrollWheelSpeed, -25 [f=-000001] SetSettings Int, ReconnectTimeout, 0 [f=-000001] [Settings] Warning: No such key: SmoothLines, but setting it as string anyway. [f=-000001] SetSettings Value, DualScreenMiniMapOnLeft, 1 [f=-000001] SetSettings Int, MaxParticles, 2000 [f=-000001] [Settings] Warning: No such key: DisplayDebugPrefixConsole, but setting it as string anyway. [f=-000001] SetSettings Int, GroundDecals, 0 [f=-000001] [Settings] Warning: No such key: ReflectiveWater, but setting it as string anyway. [f=-000001] SetSettings Int, BumpWaterRefraction, 0 [f=-000001] [Settings] Warning: No such key: CubeTexSpecularExponent, but setting it as string anyway. [f=-000001] [Settings] Warning: Unexpected key type: std::string, but setting it as string anyway. [f=-000001] SetSettings Value, ShowClock, 0 [f=-000001] SetSettings Value, FeatureFadeDistance, 4500 [f=-000001] SetSettings Value, BumpWaterShoreWaves, 0 [f=-000001] [Settings] Warning: No such key: MinimapOnLeft, but setting it as string anyway. [f=-000001] SetSettings Int, MaxSounds, 32 [f=-000001] SetSettings Value, MiniMapMarker, 0 [f=-000001] [Settings] Warning: No such key: NormalMapping, but setting it as string anyway. [f=-000001] [Settings] Warning: No such key: LinkBandwidth, but setting it as string anyway. [f=-000001] SetSettings Value, FPSFOV, 90 [f=-000001] SetSettings Value, BumpWaterAnisotropy, 0 [f=-000001] SetSettings Value, LODScaleReflection, 1 [f=-000001] SetSettings Value, OverheadMaxHeightFactor, 1.39999998 [f=-000001] [Settings] Warning: No such key: FSAA, but setting it as string anyway. [f=-000001] SetSettings Int, CubeTexSizeSpecular, 1 [f=-000001] SetSettings Value, EdgeMoveDynamic, 0 [f=-000001] SetSettings Value, AllowDeferredModelRendering, 0 [f=-000001] compatProfile = { [f=-000001] ForceDisableShaders = 1 [f=-000001] Shadows = 0 [f=-000001] }, [f=-000001] SetSettings Int, ForceDisableShaders, 1 [f=-000001] SetSettings Int, Shadows, 0 [f=-000001] Game starts! [f=-000001] [GAME] { HostIP=37.59.49.101; HostPort=8455; SourcePort=0; IsHost=0; MyPlayerName=rincewind; MyPasswd=0f70a582b1f9e9cb5311196d708a5b30; } [f=-000001] [ReloadOrRestart] Spring "C:\Users\5mutt\Documents\My Games\Zero-K\engine\win32\104.0.1-151-g11de57d\spring.exe" should be reloading Chobby.exe Information: 0 : Chobbyla << DiscordUpdatePresence {"state":"Playing Multiplayer"} [f=-000001] [SpringApp::Reload][1] [f=-000001] [ThreadPool::SetThreadCount][1] wanted=0 current=3 maximum=4 (init=0) [f=-000001] [async=0] threads=3 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms [f=-000001] [async=1] threads=3 tasks=2 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms [f=-000001] thread=1 tasks=1 {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, 0.000, 0.000}, {0.000, 0.000, 0.000, 0.000}}ms [f=-000001] thread=2 tasks=1 {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, 0.000, 0.000}, {0.000, 0.000, 0.000, 0.000}}ms [f=-000001] [ThreadPool::SetThreadCount][2] workers=0 [f=-000001] [ThreadPool::SetThreadCount][1] wanted=3 current=1 maximum=4 (init=1) [f=-000001] [ThreadPool::SetThreadCount][2] workers=2 [f=-000001] [Threading] Main thread CPU affinity mask set: 12 [f=-000001] [SpringApp::Reload][2] [f=-000001] [Game::KillLua][0] dtor=0 loadscreen=00000000 [f=-000001] [Game::KillLua][3] dtor=0 luaUI=00000000 [f=-000001] [Game::KillLua][1] dtor=0 luaGaia=00000000 [f=-000001] [Game::KillLua][2] dtor=0 luaRules=00000000 [f=-000001] [Game::KillLua][4] dtor=0 [f=-000001] [SpringApp::Reload][3] [f=-000001] [Sound] [~CSound][1] soundThread=2d45a43c [f=-000001] [WatchDog::DeregisterThread] deregistering controls for thread [audio] [f=-000001] [Sound] [Sound::UpdateThread][3] efx=20eab500 [f=-000001] [Sound] [Sound::UpdateThread][4] ctx=2d540810 dev=2ed473b0 [f=-000001] [Sound] [Sound::UpdateThread][5] [f=-000001] [Sound] [~CSound][2] [f=-000001] [Sound] [~CSound][3] [f=-000001] [SpringApp::Reload][4] [f=-000001] [SpringApp::Reload][5] [f=-000001] [SpringApp::Reload][6] [f=-000001] Scanning: C:\Users\5mutt\Documents\My Games\Zero-K\engine\win32\104.0.1-151-g11de57d\base [f=-000001] Scanning: C:\Users\5mutt\Documents\My Games\Zero-K\maps [f=-000001] Scanning: C:\Users\5mutt\Documents\My Games\Zero-K\games [f=-000001] Scanning: C:\Users\5mutt\Documents\My Games\Zero-K\packages [f=-000001] [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 30ms [f=-000001] [SpringApp::Reload][7] [f=-000001] [SpringApp::Reload][8] [f=-000001] [~ScopedOnceTimer][ISound::Init::New] 0ms [f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (0.0ms) [f=-000001] [Sound] [Sound::UpdateThread][1] cfgMaxSounds=32 [f=-000001] [WatchDog::RegisterThread] registering controls for thread [audio] [f=-000001] [Sound] [Sound::InitThread][1] [f=-000001] [Sound] [Sound::InitThread][2] opening default device "OpenAL Soft" [f=-000001] [Sound] [Sound::InitThread][3] device=2ed473b0 context=2d53f6b8 [f=-000001] [Sound] [Sound::InitThread][4][OpenAL API Info] [f=-000001] [Sound] Vendor: OpenAL Community [f=-000001] [Sound] Version: 1.1 ALSOFT 1.16.0 [f=-000001] [Sound] Renderer: OpenAL Soft [f=-000001] [Sound] AL Extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length [f=-000001] [Sound] ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device [f=-000001] [Sound] Devices: [f=-000001] [Sound] [Headphones (Cirrus Logic CS4208 (AB 129))] [f=-000001] [Sound] [Digital Audio (S/PDIF) (Cirrus Logic CS4208 (AB 129))] [f=-000001] [Sound] [Speakers (Cirrus Logic CS4208 (AB 129))] [f=-000001] [Sound] [Headphones (Cirrus Logic CS4208 (AB 129))] [f=-000001] [Sound] [Sound::GetMaxMonoSources] #attribs=15 [f=-000001] [Sound] [Sound::GetMaxMonoSources] {cfg,alc}MaxSounds={32,255} [f=-000001] [Sound] Error: EFX: AL_INVALID_VALUE (40963) [f=-000001] [Sound] Error: Initializing EFX failed! [f=-000001] [Sound] [Sound::UpdateThread][2] [f=-000001] [~ScopedOnceTimer][ISound::Init::Dev] 100ms [f=-000001] [SpringApp::Reload][10] [f=-000001] [SpringApp::Reload][11] [f=-000001] [LuaMenuController::Reset] using menu archive "Chobby v1.6.2.8" [f=-000001] [SpringApp::Reload][12] #script=143 [f=-000001] [CPreGame] client using IP 37.59.49.101 and port 8455 [f=-000001] [LuaSocket] Error: Rule already exists: 37.59.49.101 8455 [f=-000001] [NetProto::InitClient] connecting to IP 37.59.49.101 on port 8455 using name rincewind [f=-000001] [SpringApp::Reload][13] numReloads=7 [f=-000001] [PreGame::AddGameSetupArchivesToVFS] using map: Trololo_zombie_2 [f=-000001] [PreGame::AddGameSetupArchivesToVFS] using game: Zero-K v1.6.2.12 (archive: b90c1e91d41d77b8dec3902e6c83c27d.sdz) [f=-000001] Warning: [PreGame::GameDataReceived] Archive Trololo_zombie_2 (checksum 0x81b9e656) differs from the host's copy (checksum 0x1). This may be caused by a corrupted download or there may even be two different versions in circulation. Make sure you and the host have installed the chosen archive and its dependencies and consider redownloading it. [f=-000001] Warning: [PreGame::GameDataReceived] Archive b90c1e91d41d77b8dec3902e6c83c27d.sdz (checksum 0x72ef543f) differs from the host's copy (checksum 0x1). This may be caused by a corrupted download or there may even be two different versions in circulation. Make sure you and the host have installed the chosen archive and its dependencies and consider redownloading it. [f=-000001] PreGame::GameDataReceived] recording demo to "C:\Users\5mutt\Documents\My Games\Zero-K\demos\20180217_142329_Trololo_zombie_2_104.0.1-151-g11de57d maintenance.sdfz" [f=-000001] [~ScopedOnceTimer][PreGame::GameDataReceived] 312ms [f=-000001] [PreGame::UpdateClientNet] received user number 0 (team 0, allyteam 0), creating load-screen [f=-000001] [LuaIntro] Searching for new Widgets [f=-000001] [LuaIntro] Scanning: LuaIntro/Addons/ [f=-000001] [LuaIntro] Scanning: LuaIntro/Widgets/ [f=-000001] [LuaIntro] Scanning: LuaIntro/SystemAddons/ [f=-000001] [LuaIntro] Scanning: LuaIntro/SystemWidgets/ [f=-000001] [LuaIntro] Scanning: LuaIntro/chili/ [f=-000001] [LuaIntro] Found new widget "SpringLogo" [f=-000001] [LuaIntro] Found new widget "LoadTexture" [f=-000001] [LuaIntro] Found new widget "LoadProgress" [f=-000001] [LuaIntro] Found new widget "Main" [f=-000001] [LuaIntro] Found new widget "Music" [f=-000001] [LuaIntro] Found new widget "WM Stuff" [f=-000001] [LuaIntro] Loading widgets <>=vfs **=raw ()=unknown [f=-000001] [LuaIntro] Loading widget: WM Stuff <wm.lua> [f=-000001] [LuaIntro] Loading widget: LoadProgress <loadprogress.lua> [f=-000001] [LuaIntro] Loading widget: Main <main.lua> [f=-000001] [LuaIntro] Loading widget: LoadTexture <bg_texture.lua> [f=-000001] [LuaIntro] LuaIntro v1.0 (Lua 5.1) [f=-000001] [LoadScreen::Init] single-threaded [f=-000001] [WatchDog::RegisterThread] registering controls for thread [load] [f=-000001] [Game::LoadGame][1] globalQuit=0 threaded=0 [f=-000001] Parsing Map Information [f=-000001] Loading SMF [f=-000001] Loading Map (6 MB) [f=-000001] Loading Radar Icons [f=-000001] Loading GameData Definitions [f=-000001] Loading UnitDefs_posts [f=-000001] Loading FeatureDefs_posts [f=-000001] Loading WeaponDefs_posts [f=-000001] Loading ArmorDefs_posts [f=-000001] [defs.lua] loading all *Defs tables: 248ms [f=-000001] [~ScopedOnceTimer][Game::LoadDefs (GameData)] 357ms [f=-000001] Loading Sound Definitions [f=-000001] [Sound] Warning: Sound incomingchat is missing file tag (ignoring) [f=-000001] [Sound] parsed 324 sounds from gamedata/sounds.lua [f=-000001] [Sound] Error: [LoadSoundBuffer] unable to open audio file "IncomingChat" [f=-000001] [Sound] Error: [Sound::GetSoundId] could not find sound "IncomingChat" [f=-000001] [~ScopedOnceTimer][Game::LoadDefs (Sound)] 13ms [f=-000001] [Game::LoadGame][2] globalQuit=0 forcedQuit=0 [f=-000001] Creating Smooth Height Mesh [f=-000001] [~ScopedOnceTimer][SmoothHeightMesh::MakeSmoothMesh] 2ms [f=-000001] Creating QuadField & CEGs [f=-000001] [CDamageArrayHandler] number of ArmorDefs: 6 [f=-000001] Warning: [CDamageArrayHandler] UnitDef "chicken" in ArmorDef "else" already belongs to ArmorDef category 1! [f=-000001] [RegisterAssimpModelFormats] supported Assimp model formats: *.3ds;*.blend;*.dae;*.lwo;*.obj; [f=-000001] Creating Unit Textures [f=-000001] Creating Sky [f=-000001] [Game::LoadGame][3] globalQuit=0 forcedQuit=0 [f=-000001] Loading Weapon Definitions [f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (WeaponDefs)] 2512ms [f=-000001] Loading Unit Definitions [f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (UnitDefs)] 196ms [f=-000001] Loading Feature Definitions [f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (FeatureDefs)] 45ms [f=-000001] [IPathManager::GetInstance] using DEFAULT path-manager [f=-000001] Initializing Map Features [f=-000001] Creating ShadowHandler [f=-000001] Creating InfoTextureHandler [f=-000001] InfoTexture: legacy [f=-000001] Creating GroundDrawer [f=-000001] Loading Map Tiles [f=-000001] Loading Square Textures [f=-000001] [~ScopedOnceTimer][CSMFGroundTextures::ConvolveHeightMap] 0ms [f=-000001] Switching to ROAM Mesh Rendering [f=-000001] Creating TreeDrawer [f=-000001] Loaded DecalsDrawer: off [f=-000001] Creating ProjectileDrawer & UnitDrawer [f=-000001] Creating Projectile Textures [f=-000001] Creating Water [f=-000001] [Game::LoadGame][4] globalQuit=0 forcedQuit=0 [f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Camera&Mouse)] 86ms [f=-000001] [Sound] Error: [LoadSoundBuffer] unable to open audio file "MultiSelect" [f=-000001] [Sound] Error: [Sound::GetSoundId] could not find sound "MultiSelect" [f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Console)] 1ms [f=-000001] [Sound] Error: [LoadSoundBuffer] unable to open audio file "FailedCommand" [f=-000001] [Sound] Error: [Sound::GetSoundId] could not find sound "FailedCommand" [f=-000001] Loading LuaRules [f=-000001] Synced LuaRules: starting loading LuaRules: Loaded gadget: Mantis 5480 <hax_mantis_5480.lua> LuaRules: Loaded gadget: Metalspot Finder Gadget <mex_spot_finder.lua> LuaRules: Loaded gadget: Save/Load <api_saveload.lua> LuaRules: Loaded gadget: Startbox handler <start_boxes.lua> LuaRules: Loaded gadget: No Friendly Fire <unit_nofriendlyfire.lua> LuaRules: Loaded gadget: IconGenerator <unit_icongenerator.lua> LuaRules: Loaded gadget: Mex Placement <mex_placement.lua> LuaRules: Loaded gadget: Nano Frame Death Handeling <unit_nanoframe_death.lua> LuaRules: Loaded gadget: Nano Frame Rate Limit <unit_nanoframe_rate_limit.lua> LuaRules: Loaded gadget: No Self-D <unit_noselfd.lua> LuaRules: Loaded gadget: ShareControl <share_control.lua> LuaRules: Loaded gadget: UnitPriority <unit_priority.lua> LuaRules: Loaded gadget: Mex Control with energy link <unit_mex_overdrive.lua> LuaRules: Loaded gadget: Script notification <unit_script_notification.lua> LuaRules: Loaded gadget: Antinuke Handler <unit_antinuke_handler.lua> LuaRules: Loaded gadget: Attributes <unit_attributes.lua> LuaRules: Loaded gadget: Boolean Disable <unit_boolean_disable.lua> LuaRules: Loaded gadget: Impulse Float Toggle <unit_impulsefloat_toggle.lua> LuaRules: Loaded gadget: LockOptions <lockunits_modoption.lua> LuaRules: Loaded gadget: Perks <game_perks.lua> LuaRules: Loaded gadget: Shield Charge <unit_shield_charge.lua> LuaRules: Loaded gadget: StartSetup <start_unit_setup.lua> LuaRules: Loaded gadget: Stockpile <unit_stockpile.lua> [f=-000001] Setting morph for custom comms for player: 0 [f=-000001] [CAI] Error: CAI: Fatal error, map not supported due to metal map. LuaRules: Loaded gadget: UnitMorph <unit_morph.lua> LuaRules: Loaded gadget: AirPlantParents <unit_air_plants.lua> LuaRules: Loaded gadget: AirTransport_SeaPickup <unit_transport_pickup_floating_amphib.lua> LuaRules: Loaded gadget: Aircraft Command <unit_bomber_command.lua> LuaRules: Loaded gadget: Aircraft Crashing <unit_aircraft_crash.lua> LuaRules: Loaded gadget: Allow Builder Hold Fire <unit_allow_builder_hold_fire.lua> LuaRules: Loaded gadget: Area Guard <cmd_areaguard.lua> LuaRules: Loaded gadget: Block Ally Attack <cmd_block_ally_attack.lua> LuaRules: Loaded gadget: Blocking Tag Implementation <feature_blocking_tag_implementation.lua> LuaRules: Loaded gadget: Bomber Dive <unit_bomber_dive.lua> LuaRules: Loaded gadget: CAI <ai_cai.lua> LuaRules: Loaded gadget: CEG Spawner <dbg_ceg_spawner.lua> LuaRules: Loaded gadget: Capture <unit_capture.lua> LuaRules: Loaded gadget: Carrier Drones <unit_carrier_drones.lua> LuaRules: Loaded gadget: Command Raw Move <cmd_raw_move.lua> LuaRules: Loaded gadget: Command Transfer Unit <cmd_transfer_unit.lua> LuaRules: Loaded gadget: Constructor Auto Assist <unit_factory_guard.lua> LuaRules: Loaded gadget: Control gunship strafe range <unit_control_gunship_stafe_range.lua> LuaRules: Loaded gadget: D-Gun Aim Fix <unit_dgun_aim.lua> LuaRules: Loaded gadget: Debris physics <feature_debris_physics.lua> LuaRules: Loaded gadget: Decloak when damaged <unit_decloak_damaged.lua> LuaRules: Loaded gadget: Dev Commands <dbg_dev_commands.lua> LuaRules: Loaded gadget: Disable Buildoptions <unit_disable_buildoptions.lua> LuaRules: Loaded gadget: Dont fire at radar <unit_dont_fire_at_radar.lua> LuaRules: Loaded gadget: Experience <unit_xp.lua> LuaRules: Loaded gadget: Factory Anti Slacker <factory_anti_slacker.lua> LuaRules: Loaded gadget: Factory Stop Production <cmd_factory_stop_production.lua> LuaRules: Loaded gadget: Fall Damage <unit_fall_damage.lua> LuaRules: Loaded gadget: Feature Effects <feature_fx.lua> LuaRules: Loaded gadget: Fog Hidden Effects API <api_fog_hidden_effects.lua> LuaRules: Loaded gadget: Galaxy Campaign Battle Handler <mission_galaxy_campaign_battle.lua> LuaRules: Loaded gadget: GameRules Events <unit_gamerules_events.lua> LuaRules: Loaded gadget: Grey Goo <unit_grey_goo.lua> LuaRules: Loaded gadget: Gunship Climb <unit_gunship_climb.lua> LuaRules: Loaded gadget: Gunship Strafe Control <unit_gunship_strafe_control.lua> LuaRules: Loaded gadget: Hide Autorepairlevel Command <cmd_hide_autorepairlevel.lua> LuaRules: Loaded gadget: Instant Self Destruct <unit_instant_self_destruct.lua> LuaRules: Loaded gadget: Invincibility <unit_invincibility.lua> LuaRules: Loaded gadget: Jumpjets <unit_jumpjets.lua> LuaRules: Loaded gadget: LUS <unit_script.lua> LuaRules: Loaded gadget: Lag Monitor <game_lagmonitor.lua> LuaRules: Loaded gadget: LupsNanoSpray <lups_nano_spray.lua> LuaRules: Loaded gadget: Missile Silo Controller <unit_missilesilo.lua> LuaRules: Loaded gadget: Modular Comm Info <api_modularcomms.lua> LuaRules: Loaded gadget: NoAirNuke <exp_no_air_nuke.lua> LuaRules: Loaded gadget: One Click Weapon <unit_oneclick_weapon.lua> LuaRules: Loaded gadget: Orbital Drop <mission_orbital_drop.lua> LuaRules: Loaded gadget: Overkill Prevention <unit_overkill_prevention.lua> LuaRules: Loaded gadget: Overkill Prevention Placeholder <unit_overkill_prevention_placeholder.lua> LuaRules: Loaded gadget: Paralysis <unit_paralysis_damage.lua> LuaRules: Loaded gadget: Player extra information <player_extra_information.lua> LuaRules: Loaded gadget: Prevent Lab Hax <unit_prevent_lab_hax.lua> LuaRules: Loaded gadget: Prevent Landship <unit_prevent_landship.lua> LuaRules: Loaded gadget: Prevent turret overshoot <unit_prevent_turret_overshoot.lua> LuaRules: Loaded gadget: Projectile Hold <weapon_projectile_hold.lua> LuaRules: Loaded gadget: Projectile Radar Homing <weapon_projectile_radar_homing.lua> LuaRules: Loaded gadget: Projectile Retarget <weapon_projectile_retarget.lua> LuaRules: Loaded gadget: Puppy Handler <unit_puppy_handler.lua> LuaRules: Loaded gadget: Reclaim HP changer <unit_reclaim_hp.lua> LuaRules: Loaded gadget: Refuel Pad Handler <unit_refuel_pad_handler.lua> LuaRules: Loaded gadget: Regeneration <unit_regeneration.lua> LuaRules: Loaded gadget: Remove Wait <cmd_remove_wait.lua> LuaRules: Loaded gadget: Repair Speed Changer <unit_repair_speed.lua> LuaRules: Loaded gadget: Resign Gadget <game_resign.lua> LuaRules: Loaded gadget: Retreat Command <cmd_retreat.lua> LuaRules: Loaded gadget: Rezz Hp changer + effect <unit_rezz_hp.lua> LuaRules: Loaded gadget: Ring sounds <ring_sounds.lua> LuaRules: Loaded gadget: Self destruct blocker <unit_self_destruct.lua> LuaRules: Loaded gadget: Set Nano Piece <unit_setnanopiece.lua> LuaRules: Loaded gadget: Share mode <game_share_mode.lua> LuaRules: Loaded gadget: Shield Link <unit_shield_link.lua> LuaRules: Loaded gadget: Shockwaves <lups_shockwaves.lua> LuaRules: Loaded gadget: Show Shooter <unit_show_shooter.lua> LuaRules: Loaded gadget: Solar Force Closed <unit_solar_force_closed.lua> LuaRules: Loaded gadget: Spherical LOS <unit_spherical_los.lua> LuaRules: Loaded gadget: Tactical Unit AI <unit_tactical_ai.lua> LuaRules: Loaded gadget: Target Priority <unit_target_priority.lua> LuaRules: Loaded gadget: Target on the move <unit_target_on_the_move.lua> LuaRules: Loaded gadget: Teleport Throw <unit_thrower.lua> LuaRules: Loaded gadget: Teleporter <unit_teleporter.lua> LuaRules: Loaded gadget: Terraformers <unit_terraform.lua> LuaRules: Loaded gadget: Terrain Texture Handler <terrain_texture_handler.lua> LuaRules: Loaded gadget: Time slow v2 <unit_timeslow.lua> LuaRules: Loaded gadget: Transport Selected Load <cmd_select_load_helper.lua> LuaRules: Loaded gadget: Transport Speed <unit_transport_speed.lua> LuaRules: Loaded gadget: TransportAIbuttons <unit_transport_ai_buttons.lua> LuaRules: Loaded gadget: Turn Without Interia <unit_turn_without_interia.lua> LuaRules: Loaded gadget: Typemap Options <typemap_options.lua> LuaRules: Loaded gadget: Unit removal from rezzed structures <unit_removal_from_rezzed_structure.lua> LuaRules: Loaded gadget: UnitStealth <unit_stealth.lua> LuaRules: Loaded gadget: Units on fire <unit_is_on_fire.lua> LuaRules: Loaded gadget: Wade Effects <wake_fx.lua> LuaRules: Loaded gadget: Water Effects <unit_water_effects.lua> LuaRules: Loaded gadget: Weapon Impulse <weapon_impulse.lua> LuaRules: Loaded gadget: Weapon Reaim Time <weapon_reaim_time.lua> LuaRules: Loaded gadget: api_subdir_gadgets.lua <api_subdir_gadgets.lua> LuaRules: Loaded gadget: api_widget_events.lua <api_widget_events.lua> LuaRules: Loaded gadget: astar.lua <astar.lua> LuaRules: Loaded gadget: init_auto_ready.lua <init_auto_ready.lua> LuaRules: Loaded gadget: lups_cloak_fx.lua <lups_cloak_fx.lua> LuaRules: Loaded gadget: lups_thrusters.lua <lups_thrusters.lua> LuaRules: Loaded gadget: lups_wrapper.lua <lups_wrapper.lua> LuaRules: Loaded gadget: weapon_hide_sniper.lua <weapon_hide_sniper.lua> LuaRules: Loaded gadget: Center Offset and Growth Scale <unit_centeroffset.lua> LuaRules: Loaded gadget: Commander Upgrade <unit_commander_upgrade.lua> LuaRules: Loaded gadget: CustomUnitShaders <api_custom_unit_shaders.lua> LuaRules: Loaded gadget: Factory exit flatten <unit_factory_flatten.lua> LuaRules: Loaded gadget: Game Over <game_over.lua> LuaRules: Loaded gadget: UnitCloakShield <unit_cloak_shield.lua> LuaRules: Loaded gadget: Water level modoption <start_waterlevel.lua> LuaRules: Loaded gadget: Windmill Control <unit_windmill_control.lua> LuaRules: Loaded gadget: Fighter pull-up <unit_fighter_pullup.lua> LuaRules: Loaded gadget: Energy Drain <unit_energy_drain.lua> LuaRules: Loaded gadget: Chicken control <chicken_control.lua> LuaRules: Loaded gadget: Area Denial <weapon_area_damage.lua> LuaRules: Loaded gadget: Cannot Damage Unit <unit_cannot_damage_unit.lua> LuaRules: Loaded gadget: Disallow unit for command targeting <unit_untargetable.lua> LuaRules: Loaded gadget: Single-Hit Weapon <weapon_single_hit.lua> LuaRules: Loaded gadget: Starlight Satellite Capture <unit_starlight_satellite_capture.lua> LuaRules: Loaded gadget: Noexplode Stopper <weapon_noexplode_stopper.lua> LuaRules: Loaded gadget: Unit Explosion Spawner <unit_explosion_spawner.lua> LuaRules: Loaded gadget: Shield Merge <weapon_shield_merge.lua> LuaRules: Loaded gadget: Lups Shield <lups_shield.lua> LuaRules: Loaded gadget: Endgame Graphs <endgame_graphs.lua> LuaRules: Loaded gadget: Awards <awards.lua> LuaRules: Loaded gadget: Backup allyteam names <start_teamnames.lua> LuaRules: Loaded gadget: Planet Wars Structures <unit_planetwars.lua> LuaRules: Loaded gadget: Profiler <dbg_profiler.lua> LuaRules: Loaded gadget: Zombies <zombies.lua> LuaRules: Loaded gadget: Zombies! <unit_zombies.lua> [f=-000001] Synced LuaRules: finished loading [f=-000001] Unsynced LuaRules: starting loading >> Loaded gadget: Engine Taskbar Stuff <engine_taskbar_stuff.lua> >> Loaded gadget: Metalspot Finder Gadget <mex_spot_finder.lua> >> Loaded gadget: Save/Load <api_saveload.lua> >> Loaded gadget: IconGenerator <unit_icongenerator.lua> >> Loaded gadget: Mex Placement <mex_placement.lua> >> Loaded gadget: Script notification <unit_script_notification.lua> >> Loaded gadget: StartSetup <start_unit_setup.lua> >> Loaded gadget: UnitMorph <unit_morph.lua> >> Loaded gadget: AirTransport_SeaPickup <unit_transport_pickup_floating_amphib.lua> >> Loaded gadget: Aircraft Command <unit_bomber_command.lua> >> Loaded gadget: AutoReadyStartpos <init_auto_ready.lua> >> Loaded gadget: CAI <ai_cai.lua> >> Loaded gadget: Capture <unit_capture.lua> >> Loaded gadget: Command Raw Move <cmd_raw_move.lua> >> Loaded gadget: Command Transfer Unit <cmd_transfer_unit.lua> >> Loaded gadget: Constructor Auto Assist <unit_factory_guard.lua> >> Loaded gadget: Dev Commands <dbg_dev_commands.lua> >> Loaded gadget: Fog Hidden Effects API <api_fog_hidden_effects.lua> >> Loaded gadget: Galaxy Campaign Battle Handler <mission_galaxy_campaign_battle.lua> >> Loaded gadget: Invincibility <unit_invincibility.lua> >> Loaded gadget: Jumpjets <unit_jumpjets.lua> >> Loaded gadget: LupsNanoSpray <lups_nano_spray.lua> >> Loaded gadget: Missile Silo Controller <unit_missilesilo.lua> >> Loaded gadget: Modular Comm Info <api_modularcomms.lua> >> Loaded gadget: One Click Weapon <unit_oneclick_weapon.lua> >> Loaded gadget: Resign Gadget <game_resign.lua> >> Loaded gadget: Retreat Command <cmd_retreat.lua> >> Loaded gadget: Ring sounds <ring_sounds.lua> >> Loaded gadget: Share mode <game_share_mode.lua> >> Loaded gadget: Shield Link <unit_shield_link.lua> >> Loaded gadget: Shockwaves <lups_shockwaves.lua> >> Loaded gadget: Target on the move <unit_target_on_the_move.lua> >> Loaded gadget: Teleport Throw <unit_thrower.lua> >> Loaded gadget: Teleporter <unit_teleporter.lua> >> Loaded gadget: Terraformers <unit_terraform.lua> >> Loaded gadget: Terrain Texture Handler <terrain_texture_handler.lua> >> Loaded gadget: Thrusters <lups_thrusters.lua> >> Loaded gadget: TransportAIbuttons <unit_transport_ai_buttons.lua> >> Loaded gadget: Widget Events <api_widget_events.lua> >> Loaded gadget: api_subdir_gadgets.lua <api_subdir_gadgets.lua> >> Loaded gadget: astar.lua <astar.lua> >> Loaded gadget: cmd_areaguard.lua <cmd_areaguard.lua> >> Loaded gadget: cmd_block_ally_attack.lua <cmd_block_ally_attack.lua> >> Loaded gadget: cmd_hide_autorepairlevel.lua <cmd_hide_autorepairlevel.lua> >> Loaded gadget: cmd_remove_wait.lua <cmd_remove_wait.lua> >> Loaded gadget: cmd_select_load_helper.lua <cmd_select_load_helper.lua> >> Loaded gadget: dbg_ceg_spawner.lua <dbg_ceg_spawner.lua> >> Loaded gadget: endgame_graphs.lua <endgame_graphs.lua> >> Loaded gadget: factory_anti_slacker.lua <factory_anti_slacker.lua> >> Loaded gadget: feature_debris_physics.lua <feature_debris_physics.lua> >> Loaded gadget: feature_fx.lua <feature_fx.lua> >> Loaded gadget: game_lagmonitor.lua <game_lagmonitor.lua> >> Loaded gadget: game_over.lua <game_over.lua> >> Loaded gadget: game_perks.lua <game_perks.lua> >> Loaded gadget: hax_mantis_5480.lua <hax_mantis_5480.lua> >> Loaded gadget: hax_mantis_5852.lua <hax_mantis_5852.lua> >> Loaded gadget: lockunits_modoption.lua <lockunits_modoption.lua> >> Loaded gadget: player_extra_information.lua <player_extra_information.lua> >> Loaded gadget: share_control.lua <share_control.lua> >> Loaded gadget: start_boxes.lua <start_boxes.lua> >> Loaded gadget: start_teamnames.lua <start_teamnames.lua> >> Loaded gadget: start_waterlevel.lua <start_waterlevel.lua> >> Loaded gadget: typemap_options.lua <typemap_options.lua> >> Loaded gadget: unit_air_plants.lua <unit_air_plants.lua> >> Loaded gadget: unit_aircraft_crash.lua <unit_aircraft_crash.lua> >> Loaded gadget: unit_allow_builder_hold_fire.lua <unit_allow_builder_hold_fire.lua> >> Loaded gadget: unit_attributes.lua <unit_attributes.lua> >> Loaded gadget: unit_bomber_dive.lua <unit_bomber_dive.lua> >> Loaded gadget: unit_cannot_damage_unit.lua <unit_cannot_damage_unit.lua> >> Loaded gadget: unit_carrier_drones.lua <unit_carrier_drones.lua> >> Loaded gadget: unit_centeroffset.lua <unit_centeroffset.lua> >> Loaded gadget: unit_control_gunship_stafe_range.lua <unit_control_gunship_stafe_range.lua> >> Loaded gadget: unit_dont_fire_at_radar.lua <unit_dont_fire_at_radar.lua> >> Loaded gadget: unit_factory_flatten.lua <unit_factory_flatten.lua> >> Loaded gadget: unit_fall_damage.lua <unit_fall_damage.lua> >> Loaded gadget: unit_fighter_pullup.lua <unit_fighter_pullup.lua> >> Loaded gadget: unit_gamerules_events.lua <unit_gamerules_events.lua> >> Loaded gadget: unit_grass_cutter.lua <unit_grass_cutter.lua> >> Loaded gadget: unit_gunship_climb.lua <unit_gunship_climb.lua> >> Loaded gadget: unit_impulsefloat_toggle.lua <unit_impulsefloat_toggle.lua> >> Loaded gadget: unit_is_on_fire.lua <unit_is_on_fire.lua> >> Loaded gadget: unit_marketplace.lua <unit_marketplace.lua> >> Loaded gadget: unit_mex_overdrive.lua <unit_mex_overdrive.lua> >> Loaded gadget: unit_overkill_prevention.lua <unit_overkill_prevention.lua> >> Loaded gadget: unit_overkill_prevention_placeholder.lua <unit_overkill_prevention_placeholder.lua> >> Loaded gadget: unit_planetwars.lua <unit_planetwars.lua> >> Loaded gadget: unit_prevent_lab_hax.lua <unit_prevent_lab_hax.lua> >> Loaded gadget: unit_prevent_landship.lua <unit_prevent_landship.lua> >> Loaded gadget: unit_prevent_turret_overshoot.lua <unit_prevent_turret_overshoot.lua> >> Loaded gadget: unit_priority.lua <unit_priority.lua> >> Loaded gadget: unit_regeneration.lua <unit_regeneration.lua> >> Loaded gadget: unit_removal_from_rezzed_structure.lua <unit_removal_from_rezzed_structure.lua> >> Loaded gadget: unit_rezz_hp.lua <unit_rezz_hp.lua> >> Loaded gadget: unit_self_destruct.lua <unit_self_destruct.lua> >> Loaded gadget: unit_solar_force_closed.lua <unit_solar_force_closed.lua> >> Loaded gadget: unit_spherical_los.lua <unit_spherical_los.lua> >> Loaded gadget: unit_starlight_satellite_capture.lua <unit_starlight_satellite_capture.lua> >> Loaded gadget: unit_stealth.lua <unit_stealth.lua> >> Loaded gadget: unit_target_priority.lua <unit_target_priority.lua> >> Loaded gadget: unit_transport_speed.lua <unit_transport_speed.lua> >> Loaded gadget: unit_turn_without_interia.lua <unit_turn_without_interia.lua> >> Loaded gadget: unit_untargetable.lua <unit_untargetable.lua> >> Loaded gadget: unit_water_effects.lua <unit_water_effects.lua> >> Loaded gadget: unit_windmill_control.lua <unit_windmill_control.lua> >> Loaded gadget: unit_xp.lua <unit_xp.lua> >> Loaded gadget: unit_zombies.lua <unit_zombies.lua> >> Loaded gadget: wake_fx.lua <wake_fx.lua> >> Loaded gadget: weapon_area_damage.lua <weapon_area_damage.lua> >> Loaded gadget: weapon_impulse.lua <weapon_impulse.lua> >> Loaded gadget: weapon_noexplode_stopper.lua <weapon_noexplode_stopper.lua> >> Loaded gadget: weapon_shield_merge.lua <weapon_shield_merge.lua> >> Loaded gadget: weapon_single_hit.lua <weapon_single_hit.lua> >> Loaded gadget: Commander Upgrade <unit_commander_upgrade.lua> >> Loaded gadget: UnitCloakShield <unit_cloak_shield.lua> >> Loaded gadget: Lups Cloak FX <lups_cloak_fx.lua> >> Loaded gadget: Chicken control <chicken_control.lua> >> Loaded gadget: Unit Explosion Spawner <unit_explosion_spawner.lua> >> Loaded gadget: Lups Shield <lups_shield.lua> >> Loaded gadget: Lups <lups_wrapper.lua> >> Loaded gadget: Awards <awards.lua> >> Loaded gadget: Chicken Spawner <unit_spawner.lua> >> Loaded gadget: Profiler <dbg_profiler.lua> >> Loaded gadget: Zombies <zombies.lua> [f=-000001] Unsynced LuaRules: finished loading [f=-000001] Loading LuaGaia [f=-000001] Loading LuaUI [f=-000001] LuaUI Entry Point: "luaui.lua" [f=-000001] LuaUI Access Lock: enabled [f=-000001] LuaSocket Enabled: yes [f=-000001] Using LUAUI_DIRNAME = LuaUI/ [f=-000001] Reloading GUI config from file: LuaUI/ctrlpanel.txt [f=-000001] LuaUI: bound F11 to the widget selector [f=-000001] LuaUI: bound CTRL+F11 to tweak mode [f=-000001] Loading last game win data [f=-000001] Resetting win data [f=-000001] Last game player count: 1, This game player count: 1 [f=-000001] Last game allyTeam count: 3, This game allyTeam count: 4 [f=-000001] Nightvision Shader: GLSL not supported. [f=-000001] Hardware is incompatible with Xray shader requirements [f=-000001] Hardware is incompatible with Xray shader requirements [f=-000001] Loaded API widget: Cluster Detection <api_cluster_detection.lua> [f=-000001] Loaded API widget: Hacky version fix <hacky_version_fix.lua> [f=-000001] Loaded API widget: Shared Functions <api_shared_functions.lua> [f=-000001] Loaded API widget: i18n <api_i18n.lua> [f=-000001] Loaded API widget: Win Counter <api_win_counter.lua> [f=-000001] Loaded API widget: Modular Comm Info <api_modularcomms.lua> [f=-000001] Loaded API widget: Draw Mouse Build <api_draw_mouse_build.lua> [f=-000001] Loaded API widget: CommandInsert <cmd_commandinsert.lua> [f=-000001] Loaded API widget: Chili Framework <api_chili.lua> [f=-000001] Loaded API widget: Lag (AFK) monitor <api_lag_monitor.lua> [f=-000001] Loaded API widget: Pre-Selection Handler <api_preselection.lua> [f=-000001] Loaded widget: Chili Highlight <gui_chili_highlight.lua> [f=-000001] Loaded widget: Selection Hierarchy <gui_selection_hierarchy.lua> [f=-000001] Deferred Rendering requires shader support! [f=-000001] Loaded widget: Deferred rendering <gfx_deferred_rendering.lua> [f=-000001] Hardware mouse-cursor is enabled! [f=-000001] Warning: Your hardware/driver setup does not support shadows [f=-000001] Loaded DecalsDrawer: off [f=-000001] Ground-decals rendering is disabled! [f=-000001] Set maximum particles to: 2000 [f=-000001] Set UnitLodDist to 9999 [f=-000001] Set UnitIconDist to 151 [f=-000001] SetLobbyButtonEnabled, false [f=-000001] Loaded widget: EPIC Menu <gui_epicmenu.lua> [f=-000001] Loaded widget: Custom Markers <gui_custom_markers.lua> [f=-000001] Loaded widget: Chili Minimap <gui_chili_minimap.lua> [f=-000001] Loaded widget: Chili Widget Selector <api_chili_widgetselector.lua> [f=-000001] Loaded widget: Hide Interface and Mouse Cursor <gui_hide_interface_action.lua> [f=-000001] Mexspot Fetcher fetching [f=-000001] Loaded widget: Mexspot Fetcher <api_mexspot_fetcher.lua> [f=-000001] Team highlighting: Disabled [f=-000001] Loaded widget: Teamhighlight option <gui_teamhighlight.lua> [f=-000001] UpdateColorNotify [f=-000001] Loaded widget: Local Team Colors <gui_local_colors.lua> [f=-000001] Loaded widget: Display Keys 2 <gui_chili_display_keys.lua> [f=-000001] Loaded widget: Save Game Menu <gui_savegame.lua> [f=-000001] Loaded widget: Specific Unit Reclaimer <unit_unit_reclaimer.lua> [f=-000001] Loaded widget: Area-reclaim trees <unit_tree_reclaim.lua> [f=-000001] Loaded widget: Attack Command Helper <cmd_attack_command_helper.lua> [f=-000001] Loaded widget: Selection Modkeys <gui_selection_modkeys.lua> [f=-000001] Loaded widget: Chili Global Commands <gui_chili_global_commands.lua> [f=-000001] Loaded widget: Chili Commander Upgrade <gui_chili_commander_upgrade.lua> [f=-000001] Loaded widget: HealthBars <unit_healthbars.lua> [f=-000001] Loaded widget: Noises <snd_noises.lua> [f=-000001] Loaded widget: Terraform Icon Draw <unit_terraform_draw.lua> [f=-000001] Loaded widget: Unit Icons <unit_icons.lua> [f=-000001] Loaded widget: Chili Vote Display <gui_chili_vote.lua> [f=-000001] Loaded widget: Auto Patrol Nanos <unit_auto_patrol_nanos.lua> [f=-000001] Loaded widget: Objectives <mission_objectives.lua> [f=-000001] Loaded widget: BuildETA <gui_build_eta.lua> [f=-000001] Loaded widget: Cloak Fire State 2 <unit_cloakfirestate2.lua> [f=-000001] [Depth of Field::Initialize] removing widget, no shader support [f=-000001] [Depth of Field::Initialize] removing widget, no shader support [f=-000001] Loaded widget: Depth of Field Shader <gfx_dof.lua> [f=-000001] Loaded widget: Double-Click attack-move <cmd_doubleclick_attackmove.lua> [f=-000001] Loaded widget: EndGame Stats <gui_chili_endgraph.lua> [f=-000001] Loaded widget: Unit Marker Zero-K <unit_marker.lua> [f=-000001] Loaded widget: Initial Queue ZK <unit_initial_queue.lua> [f=-000001] Loaded widget: Antinuke Coverage <gui_antinuke_coverage.lua> [f=-000001] Loaded widget: Area Attack Tweak <cmd_area_attack_tweak.lua> [f=-000001] Loaded widget: Autoquit <autoquit.lua> [f=-000001] Loaded widget: Blast Radius <gui_blastradius.lua> [f=-000001] Loaded widget: CameraShake <camera_shake.lua> [f=-000001] Loaded widget: Chili Economy Panel Default <gui_chili_economy_panel2.lua> [f=-000001] Loaded widget: Chili EndGame Window <gui_chili_endgamewindow.lua> [f=-000001] Loaded widget: Chili Inactivity Win <gui_chili_inactivity_win.lua> [f=-000001] Loaded widget: Chili Nuke Warning <gui_chili_nuke_warning.lua> [f=-000001] Loaded widget: Chili Rejoining Progress Bar <gui_chili_rejoin_progress.lua> [f=-000001] Loaded widget: Chili Spectator Panels <gui_chili_spectator_panels.lua> [f=-000001] Loaded widget: Context Menu <gui_contextmenu.lua> [f=-000001] Loaded widget: Chili Selections & CursorTip v2 <gui_chili_selections_and_cursortip.lua> [f=-000001] Loaded widget: Darkening <gui_darkening.lua> [f=-000001] Loaded widget: Decloak Range <unit_decloak_range.lua> [f=-000001] Loaded widget: Decoration Handler <unit_decoration_handler.lua> [f=-000001] Loaded widget: Defense Range Zero-K <gui_defenserange.lua> [f=-000001] Loaded widget: Economic Victory Announcer <gui_economic_victory_announcer.lua> [f=-000001] Loaded widget: Ferry Points <cmd_ferry_points.lua> [f=-000001] Loaded widget: Galaxy Battle Handler <mission_galaxy_battle_handler.lua> [f=-000001] Loaded widget: Game Analytics Handler <api_game_analytics.lua> [f=-000001] Input grabbing is enabled! [f=-000001] Loaded widget: Grab Input <api_grabinput.lua> [f=-000001] Loaded widget: Haven Handler <gui_havens.lua> [f=-000001] Loaded widget: Highlight Geos <gui_highlight_geos.lua> [f=-000001] Loaded widget: In-game Guide <gui_ingame_guide.lua> [f=-000001] Loaded widget: In-game Ignore <ignore.lua> [f=-000001] Loaded widget: Keep Target <cmd_keep_target.lua> [f=-000001] Loaded widget: Local Widgets Config <localwidgets.lua> [f=-000001] Loaded widget: MetalFeatures <gui_metal_features.lua> [f=-000001] Loaded widget: Mex Placement Handler <cmd_mex_placement.lua> [f=-000001] Loaded widget: MinimapEvents <minimap_events.lua> [f=-000001] Loaded widget: Missile Silo Range <missilesilo_range.lua> [f=-000001] Loaded widget: Mission Results Handler <mission_results.lua> [f=-000001] Loaded widget: Morph Finished notification <unit_morph_finished.lua> [f=-000001] Loaded widget: Orbit Command <cmd_orbit.lua> [f=-000001] Loaded widget: Persistent Build Spacing <gui_persistent_build_spacing.lua> [f=-000001] Loaded widget: Point Tracker <gui_point_tracker.lua> [f=-000001] TableEcho = { [f=-000001] b = 0.80000001 [f=-000001] radius = 200 [f=-000001] g = 0.80000001 [f=-000001] r = 0.80000001 [f=-000001] }, [f=-000001] light_color = [[0.80 0.80 0.80]] [f=-000001] light_radius = 200.00, [f=-000001] Loaded widget: Projectile Lights <gfx_projectile_lights.lua> [f=-000001] Loaded widget: Raw Move Issue <cmd_raw_move_issue.lua> [f=-000001] Loaded widget: ReclaimInfo <gui_reclaiminfo.lua> [f=-000001] Loaded widget: Set Springsettings <api_set_springsettings.lua> [f=-000001] Loaded widget: Auto First Build Facing <init_autofirstbuildfacing.lua> [f=-000001] Loaded widget: Show All Commands v2 <unit_showallcommands_2.lua> [f=-000001] Loaded widget: Showeco and Grid Drawer <gui_showeco_action.lua> [f=-000001] Loaded widget: Simple Settings <gui_simple_settings.lua> [f=-000001] Loaded widget: Spectate Selected Team <gui_spectate_selected_team.lua> [f=-000001] Loaded widget: SmoothCam <camera_smoothcam.lua> [f=-000001] Loaded widget: State Reverse Toggle <cmd_state_reverse_toggle.lua> [f=-000001] Loaded widget: Stereo3D <gfx_stereo3d.lua> [f=-000001] Loaded widget: Transport Load Double Tap <cmd_select_load.lua> [f=-000001] Loaded widget: Voice Assistant <unit_voice.lua> [f=-000001] Loaded widget: Frame Gap Logger <dbg_frame_gap_logger.lua> [f=-000001] Loaded widget: Guard Remove <cmd_guard_remove.lua> [f=-000001] Loaded widget: Smart Bombers <unit_smart_bombers.lua> [f=-000001] Loaded widget: Stop Self-D <cmd_stop_selfd.lua> [f=-000001] Loaded widget: Cheat Sheet <gui_chili_cheats.lua> [f=-000001] Loaded widget: Misc default command replacements <unit_default_commands.lua> [f=-000001] Loaded widget: Music Player <snd_music.lua> [f=-000001] Loaded widget: Startup Info and Selector <init_startup_info_selector.lua> [f=-000001] Loaded widget: Auto Group <unit_auto_group.lua> [f=-000001] Loaded widget: NoDuplicateOrders <cmd_no_duplicate_orders.lua> [f=-000001] Loaded widget: Stockpiler <unit_stockpile.lua> [f=-000001] Loaded widget: Transport AI <unit_transport_ai.lua> [f=-000001] Loaded widget: Ghost Site <unit_ghostsite.lua> [f=-000001] Loaded widget: Attack Warning <unit_attack_warning.lua> [f=-000001] Loaded widget: Comm-n-Elo Startpos. Info <init_startpointelocom_info.lua> [f=-000001] Loaded widget: Start Point Remover & Comm Selector <init_start_point_remover.lua> [f=-000001] Loaded widget: Chili AI Set Start <gui_chili_ai_start_pos.lua> [f=-000001] <Replay control buttons> Live mode. Widget removed. [f=-000001] Loaded widget: Replay control buttons <gui_replay_controls.lua> [f=-000001] Loaded widget: Attack AoE <gui_attack_aoe.lua> [f=-000001] Loaded widget: Icon Sets <gui_icon_sets.lua> [f=-000001] Loaded widget: Recorder (Save) <dbg_recorder_save.lua> [f=-000001] Loaded widget: Smooth Scroll <camera_smooth_move.lua> [f=-000001] Loaded widget: Unit Start State <unit_start_state.lua> [f=-000001] Loaded widget: UnitNoStuckInFactory <unit_nostuck_infactory.lua> [f=-000001] Loaded widget: Chili Custom Modoptions Info <gui_custommodoptions_info.lua> [f=-000001] Loaded widget: PlanetWars Info <gui_planetwars_info.lua> [f=-000001] Loaded widget: Commands FX <gfx_commands_fx.lua> [f=-000001] Loaded widget: MessageBoxes ZK <mission_messagebox_zk.lua> [f=-000001] Loaded widget: UnitShapes <unit_shapes.lua> [f=-000001] Loaded widget: AllyCursors <gui_ally_cursors.lua> [f=-000001] Loaded widget: Gadget Icons <api_gadget_icons.lua> [f=-000001] Loaded widget: Lua Metal Decals <gfx_dynamic_metal.lua> [f=-000001] Loaded widget: Rank Icons 2 <unit_rank_icons.lua> [f=-000001] Loaded widget: Selection Send <api_selectionsend.lua> [f=-000001] Loaded widget: Shield Guard <unit_shield_guard.lua> [f=-000001] Loaded widget: State Icons <unit_state_icons.lua> [f=-000001] Loaded widget: Building Starter <unit_building_starter.lua> [f=-000001] Loaded widget: Cloaker Guard <unit_cloaker_guard.lua> [f=-000001] Loaded widget: Units on Fire <gfx_lups_units_on_fire.lua> [f=-000001] Loaded widget: Smoke Signals <gfx_lups_smokesignal.lua> [f=-000001] Loaded widget: Vertical Line on Radar Dots v2 <gui_vertlineaid.lua> [f=-000001] Loaded widget: Newton Firezone <cmd_newton_firezone.lua> [f=-000001] Loaded widget: Receive Units Indicator <gui_recv_indicator.lua> [f=-000001] Loaded widget: Auto-toggle false color vision <gui_auto_engine_falsecolor.lua> [f=-000001] Loaded widget: Chili Crude Player List <gui_chili_crudeplayerlist.lua> [f=-000001] Loaded widget: Chili Docking <api_chili_docking.lua> [f=-000001] Loaded widget: Chili Pro Console <gui_chili_proconsole_test.lua> [f=-000001] Loaded widget: HUD Presets <gui_hud_presets.lua> [f=-000001] Loaded widget: Lasso Terraform GUI <gui_lasso_terraform.lua> [f=-000001] Loaded widget: Image Preloader <dbg_img_preload.lua> [f=-000001] Loaded widget: Chili Core Selector <gui_chili_core_selector.lua> [f=-000001] Loaded widget: Default Group Recall Fix <gui_group_recall_fix.lua> [f=-000001] Loaded widget: Select Keys <gui_selectkeys.lua> [f=-000001] Loaded widget: Start Boxes <minimap_startbox_new.lua> [f=-000001] Loaded widget: Pause Screen <gui_pausescreen.lua> [f=-000001] Loaded widget: Chili Share menu v1.24 <gui_chili_share.lua> [f=-000001] Loaded widget: Restricted Zones <gui_restrictedzones.lua> [f=-000001] Loaded widget: Jumpjet GUI <gui_jumpjets.lua> [f=-000001] Loaded widget: Chili Gesture Menu <gui_chili_gesture_menu.lua> [f=-000001] Loaded widget: CustomFormations2 <cmd_customformations2.lua> [f=-000001] SetSunLighting [f=-000001] Loaded widget: Sun and Atmosphere Handler. <gfx_sun_and_atmosphere.lua> [f=-000001] [Color Blindness Correction] Error: removing widget, no shader support [f=-000001] Loaded widget: Color Blindness Correction <gfx_color_blindness_correction.lua> [f=-000001] Loaded widget: Chili Integral Menu <gui_chili_integral_menu.lua> [f=-000001] Loaded widget: Layout Handler <cmd_layout_handler.lua> [f=-000001] Loaded widget: Persistent Build Height <gui_persistent_build_height.lua> [f=-000001] Loaded widget: Text To Speech Control <snd_text_to_speech.lua> [f=-000001] Removed 'GC at >100MB': disabled. [f=-000001] Loaded widget: GC at >300MB <dbg_forcegc_spring97.lua> [f=-000001] Writing last game win data [f=-000001] LuaUI v0.3 [f=-000001] [Game::LoadGame][5] globalQuit=0 forcedQuit=0 [f=-000001] [LoadFinalize] finalizing PFS [f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] BLOCK_SIZE=16 [f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] PATHESTIMATOR_VERSION=89 [f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] heightMapChecksum=97a3d746 [f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] typeMapChecksum=37560093 [f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] moveDefChecksum=35c062f7 [f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] blockMapChecksum=29a [f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] estimatorHashCode=4ba3dd3 [f=-000001] [Path] [PathEstimator::ReadFile] hash=4ba3dd3 file="cache\104dev-maintenance/paths/Trololo_zombie_2.pe-4ba3dd3.zip" (exists=1) [f=-000001] Reading Estimate PathCosts [16] [f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] BLOCK_SIZE=32 [f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] PATHESTIMATOR_VERSION=89 [f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] heightMapChecksum=97a3d746 [f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] typeMapChecksum=37560093 [f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] moveDefChecksum=35c062f7 [f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] blockMapChecksum=29a [f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] estimatorHashCode=4ba3de3 [f=-000001] [Path] [PathEstimator::ReadFile] hash=4ba3de3 file="cache\104dev-maintenance/paths/Trololo_zombie_2.pe2-4ba3de3.zip" (exists=1) [f=-000001] Reading Estimate PathCosts [32] [f=-000001] [LoadFinalize] finalized PFS (45ms, checksum 66d709c6) [f=-000001] Loading Skirmish AIs [f=-000001] Error: Spring 104.0.1-151-g11de57d maintenance has crashed. [f=-000001] Error: DLL information: [f=-000001] Error: 0x00400000 spring [f=-000001] Error: 0x76ea0000 ntdll [f=-000001] Error: 0x76b40000 KERNEL32 [f=-000001] Error: 0x74530000 KERNELBASE [f=-000001] Error: 0x76730000 ADVAPI32 [f=-000001] Error: 0x76a80000 msvcrt [f=-000001] Error: 0x763f0000 sechost [f=-000001] Error: 0x76cb0000 RPCRT4 [f=-000001] Error: 0x737d0000 SspiCli [f=-000001] Error: 0x737c0000 CRYPTBASE [f=-000001] Error: 0x73980000 bcryptPrimitives [f=-000001] Error: 0x768f0000 IMAGEHLP [f=-000001] Error: 0x73a10000 ucrtbase [f=-000001] Error: 0x74710000 SHELL32 [f=-000001] Error: 0x69470000 GLU32 [f=-000001] Error: 0x76230000 cfgmgr32 [f=-000001] Error: 0x76270000 USER32 [f=-000001] Error: 0x75ab0000 shcore [f=-000001] Error: 0x76e10000 win32u [f=-000001] Error: 0x69390000 OPENGL32 [f=-000001] Error: 0x742e0000 combase [f=-000001] Error: 0x739e0000 GDI32 [f=-000001] Error: 0x75b40000 windows.storage [f=-000001] Error: 0x76910000 gdi32full [f=-000001] Error: 0x76440000 shlwapi [f=-000001] Error: 0x76490000 msvcp_win [f=-000001] Error: 0x76200000 kernel.appcore [f=-000001] Error: 0x76680000 powrprof [f=-000001] Error: 0x76210000 profapi [f=-000001] Error: 0x76e30000 WS2_32 [f=-000001] Error: 0x10000000 DevIL [f=-000001] Error: 0x70780000 vorbisfile [f=-000001] Error: 0x62e80000 zlib1 [f=-000001] Error: 0x70e40000 libfreetype-6 [f=-000001] Error: 0x6b800000 OpenAL32 [f=-000001] Error: 0x73b30000 ole32 [f=-000001] Error: 0x69300000 MSVCP80 [f=-000001] Error: 0x69260000 MSVCR80 [f=-000001] Error: 0x65180000 libfontconfig-1 [f=-000001] Error: 0x6ef80000 glew32 [f=-000001] Error: 0x69710000 WINMM [f=-000001] Error: 0x68140000 ogg [f=-000001] Error: 0x696b0000 WINMMBASE [f=-000001] Error: 0x6c740000 SDL2 [f=-000001] Error: 0x76de0000 IMM32 [f=-000001] Error: 0x74060000 OLEAUT32 [f=-000001] Error: 0x736d0000 VERSION [f=-000001] Error: 0x68f40000 libexpat-1 [f=-000001] Error: 0x64cc0000 vorbis [f=-000001] Error: 0x71ad0000 uxtheme [f=-000001] Error: 0x74100000 MSCTF [f=-000001] Error: 0x6bff0000 dwmapi [f=-000001] Error: 0x07c50000 ig8icd32 [f=-000001] Error: 0x68860000 WTSAPI32 [f=-000001] Error: 0x08640000 igdusc32 [f=-000001] Error: 0x76c20000 clbcatq [f=-000001] Error: 0x67ef0000 dxgi [f=-000001] Error: 0x67cb0000 d3d11 [f=-000001] Error: 0x67070000 igd10iumd32 [f=-000001] Error: 0x6f180000 bcrypt [f=-000001] Error: 0x6b400000 ncrypt [f=-000001] Error: 0x6b3d0000 NTASN1 [f=-000001] Error: 0x67060000 shfolder [f=-000001] Error: 0x69650000 MMDevApi [f=-000001] Error: 0x6d4e0000 PROPSYS [f=-000001] Error: 0x69620000 DEVOBJ [f=-000001] Error: 0x66fe0000 dsound [f=-000001] Error: 0x694c0000 AUDIOSES [f=-000001] Error: 0x6b460000 wintypes [f=-000001] Error: 0x695c0000 AVRT [f=-000001] Error: 0x6c530000 mswsock [f=-000001] Error: 0x0fe50000 TextInputFramework [f=-000001] Error: 0x6b5c0000 CoreUIComponents [f=-000001] Error: 0x6b530000 CoreMessaging [f=-000001] Error: 0x6b430000 ntmarta [f=-000001] Error: 0x66f30000 napinsp [f=-000001] Error: 0x66f10000 pnrpnsp [f=-000001] Error: 0x66ef0000 NLAapi [f=-000001] Error: 0x6c370000 DNSAPI [f=-000001] Error: 0x76c10000 NSI [f=-000001] Error: 0x6c450000 IPHLPAPI [f=-000001] Error: 0x66ee0000 winrnr [f=-000001] Error: 0x66ed0000 wshbth [f=-000001] Error: 0x6c330000 mdnsNSP [f=-000001] Error: 0x6c2d0000 fwpuclnt [f=-000001] Error: 0x6c320000 rasadhlp [f=-000001] Error: 0x66ec0000 wshqos [f=-000001] Error: 0x66eb0000 wshtcpip [f=-000001] Error: 0x66ea0000 wship6 [f=-000001] Error: 0x63580000 AIInterface [f=-000001] Error: 0x62880000 SkirmishAI [f=-000001] Error: 0x66d10000 dbghelp [f=-000001] Error: Exception: Access violation (0xc0000005) [f=-000001] Error: Exception Address: 0x05850424 [f=-000001] Error: Stacktrace for Spring 104.0.1-151-g11de57d maintenance: [f=-000001] Error: This stacktrace indicates a problem with a skirmish AI. [f=-000001] Error: [ProgCtr=05850424 StackPtr=018af284 FramePtr=018af308] [f=-000001] Error: (0) Unknown [0x05850424] [f=-000001] Error: (1) C:\Users\5mutt\Documents\My Games\Zero-K\AI\Skirmish\CircuitAIVeryEasy32\stable\SkirmishAI.dll [0x00007187] [f=-000001] Error: (2) C:\Users\5mutt\Documents\My Games\Zero-K\AI\Skirmish\CircuitAIVeryEasy32\stable\SkirmishAI.dll [0x00009C28] [f=-000001] Error: (3) C:\Users\5mutt\Documents\My Games\Zero-K\AI\Skirmish\CircuitAIVeryEasy32\stable\SkirmishAI.dll [0x0000158A] [f=-000001] Error: (4) C:\Users\5mutt\Documents\My Games\Zero-K\engine\win32\104.0.1-151-g11de57d\spring.exe [0x008CDDAA] [f=-000001] Error: (5) C:\Users\5mutt\Documents\My Games\Zero-K\engine\win32\104.0.1-151-g11de57d\spring.exe [0x008D2536] [f=-000001] Error: (6) C:\Users\5mutt\Documents\My Games\Zero-K\engine\win32\104.0.1-151-g11de57d\spring.exe [0x008D48A2] [f=-000001] Error: (7) C:\Users\5mutt\Documents\My Games\Zero-K\engine\win32\104.0.1-151-g11de57d\spring.exe [0x008AE7A9] [f=-000001] Error: (8) C:\Users\5mutt\Documents\My Games\Zero-K\engine\win32\104.0.1-151-g11de57d\spring.exe [0x008CA4D7] [f=-000001] Error: (9) C:\Users\5mutt\Documents\My Games\Zero-K\engine\win32\104.0.1-151-g11de57d\spring.exe [0x0042D3F3] [f=-000001] Error: (10) C:\Users\5mutt\Documents\My Games\Zero-K\engine\win32\104.0.1-151-g11de57d\spring.exe [0x00436B13] [f=-000001] Error: (11) C:\Users\5mutt\Documents\My Games\Zero-K\engine\win32\104.0.1-151-g11de57d\spring.exe [0x0045247D] [f=-000001] Error: (12) C:\Users\5mutt\Documents\My Games\Zero-K\engine\win32\104.0.1-151-g11de57d\spring.exe [0x00452982] [f=-000001] Error: (13) C:\Users\5mutt\Documents\My Games\Zero-K\engine\win32\104.0.1-151-g11de57d\spring.exe [0x0045303F] [f=-000001] Error: (14) C:\Users\5mutt\Documents\My Games\Zero-K\engine\win32\104.0.1-151-g11de57d\spring.exe [0x0045A859] [f=-000001] Error: (15) C:\Users\5mutt\Documents\My Games\Zero-K\engine\win32\104.0.1-151-g11de57d\spring.exe [0x0083FDEB] [f=-000001] Error: (16) C:\Users\5mutt\Documents\My Games\Zero-K\engine\win32\104.0.1-151-g11de57d\spring.exe [0x00826463] [f=-000001] Error: (17) C:\Users\5mutt\Documents\My Games\Zero-K\engine\win32\104.0.1-151-g11de57d\spring.exe [0x00E45A4B] [f=-000001] Error: (18) C:\Users\5mutt\Documents\My Games\Zero-K\engine\win32\104.0.1-151-g11de57d\spring.exe [0x00401402] [f=-000001] Error: (19) C:\WINDOWS\System32\KERNEL32.DLL [0x00018654] [f=-000001] Error: (20) C:\WINDOWS\SYSTEM32\ntdll.dll [0x00064A77] [f=-000001] Error: (21) C:\WINDOWS\SYSTEM32\ntdll.dll [0x00064A47] [f=-000001] [WatchDog::DeregisterThread] deregistering controls for thread [main] [f=-000001] Error: [ExitSpringProcess] errorMsg="Spring has crashed: Access violation. A stacktrace has been written to: C:\Users\5mutt\Documents\My Games\Zero-K\infolog.txt" msgCaption="Spring: Unhandled exception" mainThread=1 [f=-000001] [SpringApp::Kill][1] fromRun=0 [f=-000001] [ThreadPool::SetThreadCount][1] wanted=0 current=3 maximum=4 (init=0) [f=-000001] [async=0] threads=3 tasks=60 {sum,avg}{exec,wait}time={{-0.000, 26815622299827489542818513749385463867378775781242306588811919358072811055206002790704187624947307124286071955137265956357212242898529049285544728189730816.000}, {-0.000, -2.000}}ms [f=-000001] thread=1 tasks=30 {sum,min,max,avg}{exec,wait}time={{26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, 0.000, 26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, -0.000}, {0.000, 0.000, 0.000, 0.000}}ms [f=-000001] thread=2 tasks=30 {sum,min,max,avg}{exec,wait}time={{-0.000, 0.000, 26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, 0.000}, {-0.000, 0.000, 2.000, -2.000}}ms [f=-000001] [async=1] threads=3 tasks=2 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms [f=-000001] thread=1 tasks=1 {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, 0.000, 0.000}, {0.000, 0.000, 0.000, 0.000}}ms [f=-000001] thread=2 tasks=1 {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, 0.000, 0.000}, {0.000, 0.000, 0.000, 0.000}}ms [f=-000001] [ThreadPool::SetThreadCount][2] workers=0 [f=-000001] [SpringApp::Kill][2] [f=-000001] [Game::KillLua][0] dtor=0 loadscreen=2d4527f0 [f=-000001] [LuaMemPool::LogStats][handle=LuaIntro (unsynced)] index=4 {blocks,sizes}={0,0} {int,ext,rec}Allocs={0,12310,0} {chunk,block}Bytes={0,0} [f=-000001] Input grabbing is enabled! [f=-000001] [Game::KillLua][3] dtor=0 luaUI=2ce00880 [f=-000001] Start widgetHandler:Shutdown [f=-000001] Shutdown - SaveOrderList Complete [f=-000001] Writing last game win data [f=-000001] Shutdown - SaveConfigData Complete [f=-000001] Shutdown Widget - Chili Highlight [f=-000001] Shutdown Widget - EPIC Menu [f=-000001] Shutdown Widget - Custom Markers [f=-000001] Shutdown Widget - Chili Minimap [f=-000001] Shutdown Widget - Chili Widget Selector [f=-000001] Shutdown Widget - Local Team Colors [f=-000001] Shutdown Widget - Display Keys 2 [f=-000001] Shutdown Widget - Save Game Menu [f=-000001] Shutdown Widget - HealthBars [f=-000001] Shutdown Widget - Noises [f=-000001] Shutdown Widget - Unit Icons [f=-000001] Shutdown Widget - Win Counter [f=-000001] Shutdown Widget - BuildETA [f=-000001] Shutdown Widget - Initial Queue ZK [f=-000001] Shutdown Widget - Modular Comm Info [f=-000001] Shutdown Widget - CameraShake [f=-000001] Shutdown Widget - Chili Economy Panel Default [f=-000001] Shutdown Widget - Chili EndGame Window [f=-000001] Shutdown Widget - Chili Nuke Warning [f=-000001] Shutdown Widget - Chili Spectator Panels [f=-000001] Shutdown Widget - Context Menu [f=-000001] Shutdown Widget - Chili Selections & CursorTip v2 [f=-000001] Shutdown Widget - Darkening [f=-000001] Shutdown Widget - Grab Input [f=-000001] Input grabbing is disabled! [f=-000001] Shutdown Widget - Highlight Geos [f=-000001] Shutdown Widget - Local Widgets Config [f=-000001] Shutdown Widget - Mex Placement Handler [f=-000001] Shutdown Widget - MinimapEvents [f=-000001] Shutdown Widget - Missile Silo Range [f=-000001] Shutdown Widget - Morph Finished notification [f=-000001] Shutdown Widget - Point Tracker [f=-000001] Shutdown Widget - Showeco and Grid Drawer [f=-000001] Shutdown Widget - Stereo3D [f=-000001] Shutdown Widget - Music Player [f=-000001] Shutdown Widget - Startup Info and Selector [f=-000001] Shutdown Widget - Transport AI [f=-000001] Shutdown Widget - Attack Warning [f=-000001] Shutdown Widget - Attack AoE [f=-000001] Shutdown Widget - UnitShapes [f=-000001] Shutdown Widget - Selection Send [f=-000001] Shutdown Widget - Newton Firezone [f=-000001] Shutdown Widget - Receive Units Indicator [f=-000001] Shutdown Widget - Chili Crude Player List [f=-000001] Shutdown Widget - Chili Pro Console [f=-000001] Shutdown Widget - Lasso Terraform GUI [f=-000001] Shutdown Widget - Chili Framework [f=-000001] Shutdown Widget - Chili Core Selector [f=-000001] Shutdown Widget - Start Boxes [f=-000001] Shutdown Widget - Pause Screen [f=-000001] Shutdown Widget - Chili Gesture Menu [f=-000001] Shutdown Widget - Layout Handler [f=-000001] Shutdown Widget - Persistent Build Height [f=-000001] Shutdown Widget - Text To Speech Control [f=-000001] End widgetHandler:Shutdown [f=-000001] [LuaMemPool::LogStats][handle=LuaUI (unsynced)] index=4294967295 {blocks,sizes}={0,0} {int,ext,rec}Allocs={0,5967963,0} {chunk,block}Bytes={0,0} [f=-000001] [Game::KillLua][1] dtor=0 luaGaia=00000000 [f=-000001] [Game::KillLua][2] dtor=0 luaRules=52db50b0 [f=-000001] Start gadgetHandler:Shutdown [f=-000001] Shutdown - StartSetup [f=-000001] Shutdown - UnitMorph [f=-000001] Shutdown - LupsNanoSpray [f=-000001] Shutdown - Missile Silo Controller [f=-000001] Shutdown - Modular Comm Info [f=-000001] Shutdown - Puppy Handler [f=-000001] Shutdown - Terrain Texture Handler [f=-000001] Shutdown - UnitCloakShield [f=-000001] End gadgetHandler:Shutdown [f=-000001] Start gadgetHandler:Shutdown [f=-000001] Shutdown - UnitMorph [f=-000001] Shutdown - Modular Comm Info [f=-000001] Shutdown - Shockwaves [f=-000001] Shutdown - Teleport Throw [f=-000001] Shutdown - UnitCloakShield [f=-000001] Shutdown - Lups Cloak FX [f=-000001] Shutdown - Lups [f=-000001] End gadgetHandler:Shutdown [f=-000001] [LuaMemPool::LogStats][handle=LuaRules (unsynced)] index=4294967295 {blocks,sizes}={0,0} {int,ext,rec}Allocs={0,5967981,0} {chunk,block}Bytes={0,0} [f=-000001] [LuaMemPool::LogStats][handle=LuaRules (synced)] index=4294967295 {blocks,sizes}={0,0} {int,ext,rec}Allocs={0,5967981,0} {chunk,block}Bytes={0,0} [f=-000001] [Game::KillLua][4] dtor=0 [f=-000001] [~CDemoRecorder] writing demo "C:\Users\5mutt\Documents\My Games\Zero-K\demos\20180217_142329_Trololo_zombie_2_104.0.1-151-g11de57d maintenance.sdfz" [f=-000001] [Sound] [~CSound][1] soundThread=2d45a11c [f=-000001] [WatchDog::DeregisterThread] deregistering controls for thread [audio] [f=-000001] [Sound] [Sound::UpdateThread][3] efx=20eab910 [f=-000001] [Sound] [Sound::UpdateThread][4] ctx=2d53f6b8 dev=2ed473b0 [f=-000001] [Sound] [Sound::UpdateThread][5] [f=-000001] [Sound] [~CSound][2] [f=-000001] [Sound] [~CSound][3] [f=-000001] [Game::~CGame][1] [f=-000001] [Game::KillLua][0] dtor=1 loadscreen=00000000 [f=-000001] [Game::KillLua][3] dtor=1 luaUI=00000000 [f=-000001] [Game::KillLua][1] dtor=1 luaGaia=00000000 [f=-000001] [Game::KillLua][2] dtor=1 luaRules=00000000 [f=-000001] [Game::KillLua][4] dtor=1 [f=-000001] [Game::KillMisc][1] [f=-000001] [Game::KillMisc][2] [f=-000001] [Game::KillMisc][3] [f=-000001] [Game::KillRendering][1] [f=-000001] [Game::KillInterface][1] [f=-000001] [Game::KillInterface][2] [f=-000001] [Game::KillSimulation][1] [f=-000001] [Game::KillSimulation][2] unitHandler=2dcc4ae0 [f=-000001] [CCollisionHandler] dis-/continuous tests: 0/71651389 [f=-000001] [Game::KillSimulation][3] [f=-000001] [~CPathCache(8x8)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0 [f=-000001] [~CPathCache(8x8)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0 [f=-000001] [~CPathCache(16x16)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0 [f=-000001] [~CPathCache(16x16)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0 [f=-000001] Statistics for RectangleOptimizer: 1% [f=-000001] Statistics for RectangleOptimizer: 1% [f=-000001] LosHandler stats: total instances=117777; shared=2%; from cache=49% [f=-000001] [Game::KillSimulation][4] [f=-000001] [Game::~CGame][2] [f=-000001] [Game::~CGame][3] [f=-000001] Remember to update handler.lua once the following is in basecontent: https://github.com/spring/spring/commit/ef6df34ae5dd4eba9b192f695f9b2724da0f83c2 [f=-000001] SetLobbyFullscreenMode, 1 [f=-000001] [Chobby] Chobby Shutdown Chobby.exe Information: 0 : Chobby closed connection [f=-000001] [LuaMemPool::LogStats][handle=LuaMenu (unsynced)] index=0 {blocks,sizes}={0,0} {int,ext,rec}Allocs={0,526041970,0} {chunk,block}Bytes={0,0} [f=-000001] [SpringApp::Kill][3] [f=-000001] [UDPConnection::Statistics] Received: 3621 bytes in 73 packets (0.000000 bytes/package) Sent: 2069 bytes in 76 packets (0.000000 bytes/package) Relative protocol overhead: 0.000000 up, 0.000000 down 1 incoming chunks dropped, 0 outgoing chunks resent [f=-000001] [SpringApp::Kill][4] font=069e8008 [f=-000001] [SpringApp::Kill][5] [f=-000001] [SpringApp::Kill][6] [SpringApp::Kill][7] [LuaSocket] Dumping luasocket rules: [LuaSocket] TCP_CONNECT ALLOW * -1 [LuaSocket] TCP_LISTEN ALLOW * -1 [LuaSocket] UDP_CONNECT DENY 37.59.49.101 8455 [LuaSocket] UDP_LISTEN ALLOW * -1 [SpringApp::Kill][8] Error: [Watchdog::DeregisterThread] Invalid thread number 0 [WatchDog::Uninstall][1] hangDetectorThread=00fdfe10 (joinable=1) [WatchDog::Uninstall][2] [WatchDog::Uninstall][3] [SpringApp::Kill][9] Chobby.exe Warning: 0 : Spring exit code is: 1, assuming crash Chobby.exe Information: 0 : Spring exited Chobby.exe Warning: 0 : Spring crash detected
This must be a map gadget because no gadget 'zombies' exists.