ZeroK-RTS / CrashReports

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Spring crash [103.0.1-697-g918caba] #362

Open Chobbyla opened 7 years ago

Chobbyla commented 7 years ago
Chobby.exe Information: 0 : PackageRefresh complete - packages changed
Chobby.exe Information: 0 : http://zkmenu.repo.springrts.com/packages/e66de22057ee3c45cbc52d0eeae4c4f2.sdp Completed - 69,86k
Chobby.exe Information: 0 : zkmenu:stable download complete - 128,68k
Chobby.exe Information: 0 : http://zk.repo.springrts.com/packages/d2f8a3b3eb858414011b9626e489d380.sdp Completed - 205,52k
Chobby.exe Information: 0 : zk:stable download complete - 712,49k
Chobby.exe Information: 0 : Querying default engine
Chobby.exe Information: 0 : Reseting configs and deploying AIs
Chobby.exe Information: 0 : Connecting to steam API
Chobby.exe Information: 0 : Starting
Using configuration source: "C:\Users\michr\Documents\My Games\Zero-K\springsettings.cfg"
Using additional configuration source: "C:\Users\michr\Documents\My Games\Zero-K\engine\win64\103.0.1-697-g918caba\springsettings.cfg"
Available log sections: CSMFGroundTextures, AutohostInterface, CregSerializer, Texture, Sound, SkyBox, GroundMoveType, BumpWater, Font, DecalsDrawerGL4, Model, ArchiveScanner, Shader, Piece, GameServer, LuaSocket, RoamMeshDrawer, ModelRenderContainer, VFS, FarTextureHandler, Path, DynWater, Net, OBJParser, KeyBindings
Enabled log sections: Sound(Notice)
Enable or disable log sections using the LogSections configuration key
  or the SPRING_LOG_SECTIONS environment variable (both comma separated).
  Use "none" to disable the default log sections.
LogOutput initialized.
============== <User Config> ==============
  AllowDeferredMapRendering = 1
  AllowDeferredModelRendering = 1
  BumpWaterBlurReflection = 1
  BumpWaterDepthBits = 16
  BumpWaterShoreWaves = 0
  BumpWaterTexSizeReflection = 128
  CamMode = 1
  CamTimeExponent = 4.0
  CamTimeFactor = 1.0
  DualScreenMiniMapOnLeft = 1
  EdgeMoveDynamic = 0
  EdgeMoveWidth = 0.003
  FPSFOV = 90
  FSAALevel = 2
  FontSize = 18
  Fullscreen = 0
  GroundDetail = 100
  GroundScarAlphaFade = 1
  HangTimeout = 0
  HardwareCursor = 1
  InitialNetworkTimeout = 0
  InputTextGeo = 0.26 0.73 0.02 0.028
  LODScale = 1.000
  LODScaleReflection = 1.000
  LODScaleRefraction = 1.000
  LODScaleShadow = 1.000
  LastSelectedMap = Tropical
  LastSelectedMod = Zero-K $VERSION
  LastSelectedScript = Commanders
  MaxParticles = 20000
  MaxSounds = 32
  MaximumTransmissionUnit = 0
  MiddleClickScrollSpeed = -0.001
  MouseDragScrollThreshold = 0
  OverheadScrollSpeed = 50
  ReconnectTimeout = 0
  RotateLogFiles = 1
  ScrollWheelSpeed = -25
  Shadows = 0
  ShowClock = 0
  ShowPlayerInfo = 0
  TreeRadius = 1000
  UnitIconDist = 151
  UnitLodDist = 9999
  UsePBO = 0
  Water = 4
  WindowBorderless = 1
  WindowPosX = 0
  WindowPosY = 0
  WindowState = 0
  XResolution = 1440
  XResolutionWindowed = 1440
  YResolution = 900
  YResolutionWindowed = 900
============== </User Config> ==============
============== <User System> ==============
  Spring 103.0.1-697-g918caba develop
  Build Environment: boost-105500, GNU libstdc++ version 20130531
  Compiler Version:  gcc-4.8.1
  Operating System:  Microsoft Windows
Microsoft Business Edition, 64-bit (build 9200)
AMD Turion(tm) X2 Dual-Core Mobile RM-72; 4093MB RAM, 4797MB pagefile
    Word Size:       32-bit (emulated)
           CPU Clock: std::chrono::high_resolution_clock
  Physical CPU Cores: 2
   Logical CPU Cores: 2
============== </User System> ==============
[good_fpu_init] CPU SSE mask: 120, flags:
    SSE 1.0:  1,  SSE 2.0:  1
    SSE 3.0:  1, SSSE 3.0:  0
    SSE 4.1:  0,  SSE 4.2:  0
    SSE 4.0A: 0,  SSE 5.0A: 0
    using streflop SSE FP-math mode, CPU supports SSE instructions
[GL::PrintAvailableResolutions]
    display: 1, bounds: {x=0, y=0, w=1440, h=900}, FS modes:
        [ 1] 1440x900x24bpp@60Hz
        [ 7] 1280x800x24bpp@60Hz
        [11] 1280x720x24bpp@60Hz
[GL::LoadExtensions]
    SDL version:  linked 2.0.4; compiled 2.0.4
    GL version:   3.3.11672 Compatibility Profile Context
    GL vendor:    ATI Technologies Inc.
    GL renderer:  ATI Mobility Radeon HD 3400 Series
    GLSL version: 3.30
    GLEW version: 1.5.8
    Video RAM:    total 224MB, available 448MB
    SwapInterval: 0
[GR::PostInit]
    ARB support: 1, GLSL support: 1, ATI hacks: 1
    FBO support: 1, NPOT-texture support: 1, 24bit Z-buffer support: 0
    primitive-restart support: 1, clip-control support: 0
    max. FBO samples: -1, max. texture size: 8192, compress MIP-map textures: 0
    max. smooth point-size: 63, max. vec4 varyings/attributes: 32/29
    max. draw-buffers: 8, max. recommended indices/vertices: 16777215/2147483647
    max. buffer-bindings: 45, max. block-size: 64kB
[VSync::SetInterval] interval=0 (disabled)
[LogDisplayMode] display-mode set to 1440x900x24bpp@59Hz (windowed::borderless)
[WatchDog::Install] disabled
[WatchDog::RegisterThread] registering controls for thread [main]
[DataDirs] Isolation Mode!
Using read-write data directory: C:\Users\michr\Documents\My Games\Zero-K\
Using read-only data directory: C:\Users\michr\Documents\My Games\Zero-K\engine\win64\103.0.1-697-g918caba\
Scanning: C:\Users\michr\Documents\My Games\Zero-K\engine\win64\103.0.1-697-g918caba\base
Scanning: C:\Users\michr\Documents\My Games\Zero-K\maps
Scanning: C:\Users\michr\Documents\My Games\Zero-K\games
Scanning: C:\Users\michr\Documents\My Games\Zero-K\packages
[~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 89ms
[ThreadPool::SetThreadCount][1] wanted=2 current=1 maximum=2
[ThreadPool::SetThreadCount][2] workers=1
[Threading] Main thread CPU affinity mask set: 2
[f=-000001] [Sound] [Sound::InitThread] OpenAL info:
[f=-000001] [Sound]   Available Devices:
[f=-000001] [Sound]               Lautsprecher und Doppelkopfhörer (IDT High Definition Audio CODEC)
[f=-000001] [Sound]               Lautsprecher und Doppelkopfhörer (IDT High Definition Audio CODEC)
[f=-000001] [Sound]               Unabhängige Doppelkopfhörer (IDT High Definition Audio CODEC)
[f=-000001] [Sound]               SPDIF (Digitaler Ausgang über Kopfhöreranschluss) (IDT High Definition Audio CODEC)
[f=-000001] [Sound]   Device:     OpenAL Soft
[f=-000001] [Sound]   Vendor:         OpenAL Community
[f=-000001] [Sound]   Version:        1.1 ALSOFT 1.16.0
[f=-000001] [Sound]   Renderer:       OpenAL Soft
[f=-000001] [Sound]   AL Extensions:  AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length
[f=-000001] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device
[f=-000001] [Sound]   Max Sounds: 32
Fontconfig error: Cannot load default config file
[f=-000001] [Sound] Error:   EFX: AL_INVALID_VALUE (40963)
[f=-000001] [Sound] Error:   Initializing EFX failed!
[f=-000001] [Sound] [Sound::UpdateThread][1] maxSounds=32
[f=-000001] [WatchDog::RegisterThread] registering controls for thread [audio]
[f=-000001] [Sound] [Sound::UpdateThread][2]
[f=-000001] Joysticks found: 0
[Info] Using filesystem-writepath: C:\Users\michr\Documents\My Games\Zero-K
[f=-000001] [LuaMenuController::Reset] using menu archive "Chobby v1.5.3.12"
[f=-000001] LuaMenu Entry Point: "LuaMenu/main.lua"
[f=-000001] [LuaMenu] Searching for new Widgets
[f=-000001] [LuaMenu] Scanning: LuaMenu/Addons/
[f=-000001] [LuaMenu] Scanning: LuaMenu/Widgets/
[f=-000001] [LuaMenu] Scanning: LuaMenu/SystemAddons/
[f=-000001] [LuaMenu] Scanning: LuaMenu/SystemWidgets/
[f=-000001] [LuaMenu] Scanning: LuaMenu/chili/
[f=-000001] [LuaMenu] Scanning: libs/chilifx/LuaMenu/widgets
[f=-000001] [LuaMenu] Scanning: libs/chilivn/LuaMenu/widgets
[f=-000001] [LuaMenu] Scanning: libs/chotify/LuaMenu/widgets
[f=-000001] [LuaMenu] Scanning: libs/i18n/LuaMenu/widgets
[f=-000001] [LuaMenu] Scanning: libs/liblobby/LuaMenu/widgets
[f=-000001] [LuaMenu] Warning: Missing GetInfo() in: base64.lua
[f=-000001] [LuaMenu] Warning: Missing GetInfo() in: engineversion.lua
[f=-000001] [LuaMenu] Warning: Missing GetInfo() in: json.lua
[f=-000001] [LuaMenu] Warning: Missing GetInfo() in: tablefunctions.lua
[f=-000001] [LuaMenu] Warning: Missing GetInfo() in: timefunctions.lua
[f=-000001] [LuaMenu] Loading widgets   <>=vfs  **=raw  ()=unknown
[f=-000001] [LuaMenu] Loading API widget:  Limit FPS              <api_limit_fps.lua>
[f=-000001] [LuaMenu] Loading API widget:  Away Tracker           <gui_away_tracker.lua>
[f=-000001] [LuaMenu] Loading API widget:  Chili Framework        <api_chili.lua>
[f=-000001] [LuaMenu] Loading API widget:  LibLobby API           <api_lobby.lua>
[f=-000001] TableEcho = {
[f=-000001]     serverAddress = zero-k.info
[f=-000001]     serverName = Zero-K
[f=-000001]     ZKServer = true
[f=-000001] },
[f=-000001] [LuaMenu] Loading API widget:  i18n                   <api_i18n.lua>
[f=-000001] [LuaMenu] Loading API widget:  ChiliFX                <api_chilifx.lua>
[f=-000001] [ChiliFX] Enabled: true
[f=-000001] [LuaMenu] Loading API widget:  Chotify                <api_chotify.lua>
[f=-000001] [Chotify] Enabled: true
[f=-000001] [LuaMenu] Loading API widget:  Ingame Interface       <api_ingame_interface.lua>
[f=-000001] [LuaMenu] Loading widget:      Delay API              <api_delay.lua>
[f=-000001] [LuaMenu] Loading widget:      Test                   <dbg_test.lua>
[f=-000001] [LuaMenu] Loading widget:      Campaign Options Window  <gui_campaign_options.lua>
[f=-000001] [LuaMenu] Loading widget:      Codex Handler          <gui_campaign_codex_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      Download Window        <gui_download_window.lua>
[f=-000001] [LuaMenu] Loading widget:      Friend Window          <gui_friend_window.lua>
[f=-000001] [LuaMenu] Loading widget:      Missions Handles       <gui_mission_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      Planetwars List Window  <gui_planetwars_list_window.lua>
[f=-000001] [LuaMenu] Loading widget:      Queue List Window      <gui_queue_list_window.lua>
[f=-000001] [LuaMenu] Loading widget:      Replays window         <gui_replay_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      Settings Window        <gui_settings_window.lua>
[f=-000001] [LuaMenu] Loading widget:      Users Handler          <api_user_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      ZK wrapper loopback interface  <zk_loopback.lua>
[f=-000001] [Chobby] Using wrapper port: , 51320
Chobby.exe Information: 0 : Chobby connected to wrapper
[f=-000001] [LuaMenu] Loading widget:      Cache Handler API      <api_cache_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      Internet Browser API   <api_internet_browser.lua>
[f=-000001] [LuaMenu] Loading widget:      Map Handler API        <api_map_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      Analytics Handler      <api_analytics.lua>
[f=-000001] [LuaMenu] Loading widget:      Animation control      <api_animation_control.lua>
[f=-000001] [LuaMenu] Loading widget:      Battle Login Rejoin    <gui_battle_login_rejoin.lua>
[f=-000001] [LuaMenu] Loading widget:      Battle Room Window     <gui_battle_room_window.lua>
[f=-000001] [LuaMenu] Loading widget:      Battle status panel    <gui_battle_status_panel.lua>
[f=-000001] [LuaMenu] Loading widget:      Campaign Data Handler  <api_campaign_data.lua>
[f=-000001] [LuaMenu] Loading widget:      Campaign Handler       <gui_campaign_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      Campaign Handler ZK    <zk_campaign_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      Campaign Save/Load     <gui_campaign_saveload.lua>
[f=-000001] [LuaMenu] Loading widget:      Chili Visual Novel     <campaign_chili_vn.lua>
[f=-000001] [LuaMenu] Loading widget:      Cursor tooltip         <gui_tooltip.lua>
[f=-000001] [LuaMenu] Loading widget:      Load Game Menu         <gui_loadgame.lua>
[f=-000001] [LuaMenu] Loading widget:      Login Window           <gui_login_window.lua>
[f=-000001] [LuaMenu] Loading widget:      Mission Launcher       <mission_launcher.lua>
[f=-000001] [LuaMenu] Loading widget:      Modoptions Panel       <gui_modoptions_panel.lua>
[f=-000001] [LuaMenu] Loading widget:      Party status panel     <gui_party_status_panel.lua>
[f=-000001] [LuaMenu] Loading widget:      Planet Battle Handler  <api_planet_battle_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      Popup Preloader        <gui_popup_preloader.lua>
[f=-000001] [LuaMenu] Loading widget:      Queue status panel     <gui_queue_status_panel.lua>
[f=-000001] [LuaMenu] Loading widget:      Rank update window     <gui_rank_update_window.lua>
Chobby.exe Information: 0 : Chobbyla >> WrapperOnline {"UserID":"1087904022","DefaultServerHost":"zero-k.info","DefaultServerPort":8200}

[f=-000001] [LuaMenu] Loading widget:      Steam Coop Handler     <gui_steam_coop_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      Steam Handler          <api_steam_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      User status panel      <gui_user_status_panel.lua>
[f=-000001] [LuaMenu] Loading widget:      ZK Comm Config         <gui_zk_comm_config.lua>
[f=-000001] [LuaMenu] Loading widget:      ZK replay downloader   <zk_replay_launcher.lua>
[f=-000001] [LuaMenu] Warning: Headers files aren't supported anymore use "require" instead!
[f=-000001] [LuaMenu] Warning: Headers files aren't supported anymore use "require" instead!
[f=-000001] [LuaMenu] Loading widget:      Chili lobby            <gui_chili_lobby.lua>
Chobby.exe Information: 0 : Chobbyla << GaAddDesignEvent {"EventID":"lobby:started"}
[f=-000001] Number of battles: 0
[f=-000001] Number of battles: 0
[f=-000001] [LuaMenu] Loading widget:      Standalone lobby tools  <gui_standalone_lobby.lua>
[f=-000001] [LuaMenu] Loading widget:      Block Input            <gui_block_input.lua>
[f=-000001] [LuaMenu] Loading widget:      Music Player Lite      <snd_music_lite.lua>
[f=-000001] [LuaMenu] LuaMenu v1.0 (Lua 5.1)
[f=-000001] [LuaMenuController::Activate(msg="")] luaMenu=08541038
[f=-000001] SetLobbyButtonEnabled, true
[f=-000001] SetSettings, int, FontSize, 18
[f=-000001] SetSettings Int, FontSize, 18
[f=-000001] SetSettings, nil, snd_general, 100
[f=-000001] [Settings] Warning: No such key: snd_general, but setting it as string anyway.
[f=-000001] SetSettings, bool, BumpWaterBlurReflection, 1
[f=-000001] SetSettings Value, BumpWaterBlurReflection, 1
[f=-000001] SetSettings, float, LODScaleShadow, 1
[f=-000001] SetSettings Value, LODScaleShadow, 1
[f=-000001] SetSettings, int, UnitLodDist, 9999
[f=-000001] SetSettings Int, UnitLodDist, 9999
[f=-000001] SetSettings, float, LODScale, 1
[f=-000001] SetSettings Value, LODScale, 1
[f=-000001] SetSettings, int, BumpWaterDepthBits, 16
[f=-000001] SetSettings Int, BumpWaterDepthBits, 16
[f=-000001] SetSettings, bool, HardwareCursor, 1
[f=-000001] SetSettings Value, HardwareCursor, 1
[f=-000001] SetSettings, nil, FSAA, 1
[f=-000001] [Settings] Warning: No such key: FSAA, but setting it as string anyway.
[f=-000001] SetSettings, nil, BuildWarnings, 0
[f=-000001] [Settings] Warning: No such key: BuildWarnings, but setting it as string anyway.
[f=-000001] SetSettings, int, GroundDetail, 100
[f=-000001] SetSettings Int, GroundDetail, 100
[f=-000001] SetSettings, nil, MoveWarnings, 0
[f=-000001] [Settings] Warning: No such key: MoveWarnings, but setting it as string anyway.
[f=-000001] SetSettings, float, CamTimeExponent, 4
[f=-000001] SetSettings Value, CamTimeExponent, 4
[f=-000001] SetSettings, int, InitialNetworkTimeout, 0
[f=-000001] SetSettings Int, InitialNetworkTimeout, 0
[f=-000001] SetSettings, bool, AllowDeferredMapRendering, 1
[f=-000001] SetSettings Value, AllowDeferredMapRendering, 1
[f=-000001] SetSettings, nil, WorkerThreadSpinTime, 5
[f=-000001] [Settings] Warning: No such key: WorkerThreadSpinTime, but setting it as string anyway.
[f=-000001] SetSettings, int, GrassDetail, 7
[f=-000001] SetSettings Int, GrassDetail, 7
[f=-000001] SetSettings, int, HangTimeout, 0
[f=-000001] SetSettings Int, HangTimeout, 0
[f=-000001] SetSettings, bool, EdgeMoveDynamic, 0
[f=-000001] SetSettings Value, EdgeMoveDynamic, 0
[f=-000001] SetSettings, float, LODScaleRefraction, 1
[f=-000001] SetSettings Value, LODScaleRefraction, 1
[f=-000001] SetSettings, int, MaximumTransmissionUnit, 0
[f=-000001] SetSettings Int, MaximumTransmissionUnit, 0
[f=-000001] SetSettings, nil, VerboseLevel, 10
[f=-000001] [Settings] Warning: No such key: VerboseLevel, but setting it as string anyway.
[f=-000001] SetSettings, bool, UsePBO, 0
[f=-000001] SetSettings Value, UsePBO, 0
[f=-000001] SetSettings, int, UnitIconDist, 151
[f=-000001] SetSettings Int, UnitIconDist, 151
[f=-000001] SetSettings, int, TreeRadius, 1000
[f=-000001] SetSettings Int, TreeRadius, 1000
[f=-000001] SetSettings, nil, SmoothLines, 1
[f=-000001] [Settings] Warning: No such key: SmoothLines, but setting it as string anyway.
[f=-000001] SetSettings, int, CamMode, 1
[f=-000001] SetSettings Int, CamMode, 1
[f=-000001] SetSettings, nil, MinimapOnLeft, 1
[f=-000001] [Settings] Warning: No such key: MinimapOnLeft, but setting it as string anyway.
[f=-000001] SetSettings, float, ScrollWheelSpeed, -25
[f=-000001] SetSettings Value, ScrollWheelSpeed, -25
[f=-000001] SetSettings, float, MiddleClickScrollSpeed, -0.001
[f=-000001] SetSettings Value, MiddleClickScrollSpeed, -0.001
[f=-000001] SetSettings, int, MaxParticles, 20000
[f=-000001] SetSettings Int, MaxParticles, 20000
[f=-000001] SetSettings, bool, DualScreenMiniMapOnLeft, 1
[f=-000001] SetSettings Value, DualScreenMiniMapOnLeft, 1
[f=-000001] SetSettings, nil, ReflectiveWater, 4
[f=-000001] [Settings] Warning: No such key: ReflectiveWater, but setting it as string anyway.
[f=-000001] SetSettings, int, ReconnectTimeout, 0
[f=-000001] SetSettings Int, ReconnectTimeout, 0
[f=-000001] SetSettings, nil, DisplayDebugPrefixConsole, 0
[f=-000001] [Settings] Warning: No such key: DisplayDebugPrefixConsole, but setting it as string anyway.
[f=-000001] SetSettings, int, GroundDecals, 3
[f=-000001] SetSettings Int, GroundDecals, 3
[f=-000001] SetSettings, bool, AllowDeferredModelRendering, 1
[f=-000001] SetSettings Value, AllowDeferredModelRendering, 1
[f=-000001] SetSettings, nil, LogFlush, 0
[f=-000001] [Settings] Warning: No such key: LogFlush, but setting it as string anyway.
[f=-000001] SetSettings, nil, CubeTexSpecularExponent, 100
[f=-000001] [Settings] Warning: No such key: CubeTexSpecularExponent, but setting it as string anyway.
[f=-000001] SetSettings, float, MouseDragScrollThreshold, 0
[f=-000001] SetSettings Value, MouseDragScrollThreshold, 0
[f=-000001] SetSettings, bool, ShowClock, 0
[f=-000001] SetSettings Value, ShowClock, 0
[f=-000001] SetSettings, nil, LuaAutoModWidgets, 1
[f=-000001] [Settings] Warning: No such key: LuaAutoModWidgets, but setting it as string anyway.
[f=-000001] SetSettings, int, Shadows, 1
[f=-000001] SetSettings Int, Shadows, 1
[f=-000001] SetSettings, bool, BumpWaterShoreWaves, 0
[f=-000001] SetSettings Value, BumpWaterShoreWaves, 0
[f=-000001] SetSettings, bool, LuaShaders, 1
[f=-000001] SetSettings Value, LuaShaders, 1
[f=-000001] SetSettings, int, MaxSounds, 32
[f=-000001] SetSettings Int, MaxSounds, 32
[f=-000001] SetSettings, int, BumpWaterTexSizeReflection, 128
[f=-000001] SetSettings Int, BumpWaterTexSizeReflection, 128
[f=-000001] SetSettings, nil, NormalMapping, 1
[f=-000001] [Settings] Warning: No such key: NormalMapping, but setting it as string anyway.
[f=-000001] SetSettings, nil, LinkBandwidth, 0
[f=-000001] [Settings] Warning: No such key: LinkBandwidth, but setting it as string anyway.
[f=-000001] SetSettings, float, FPSFOV, 90
[f=-000001] SetSettings Value, FPSFOV, 90
[f=-000001] SetSettings, float, LODScaleReflection, 1
[f=-000001] SetSettings Value, LODScaleReflection, 1
[f=-000001] SetSettings, nil, Version, 2
[f=-000001] [Settings] Warning: No such key: Version, but setting it as string anyway.
[f=-000001] SetSettings, int, GroundScarAlphaFade, 1
[f=-000001] SetSettings Int, GroundScarAlphaFade, 1
[f=-000001] SetSettings, int, FSAALevel, 2
[f=-000001] SetSettings Int, FSAALevel, 2
[f=-000001] SetSettings, int, OverheadScrollSpeed, 50
[f=-000001] SetSettings Int, OverheadScrollSpeed, 50
[f=-000001] SetSettings, float, CamTimeFactor, 1
[f=-000001] SetSettings Value, CamTimeFactor, 1
[f=-000001] SetSettings, float, EdgeMoveWidth, 0.003
[f=-000001] SetSettings Value, EdgeMoveWidth, 0.003
[f=-000001] Starting Track, sounds/lobbyMusic/The Secret of Ayers Rock.ogg, 0.5
[f=-000001] [VSync::SetInterval] interval=0 (disabled)
[f=-000001] [LogDisplayMode] display-mode set to 1440x900x24bpp@59Hz (windowed::borderless)
[f=-000001] [ChiliFX] Warning: Warning loading effect: rank
[f=-000001] [ChiliFX] Warning: Fragment shader was successfully compiled to run on hardware.

[f=-000001] LoopbackCommandReceived, WrapperOnline
[f=-000001] [i18n] Warning: "spectator" is not translated in en
[f=-000001] [i18n] Error: No translation found for "spectator"
[f=-000001] [i18n] Warning: "player" is not translated in en
[f=-000001] [i18n] Error: No translation found for "player"
[f=-000001] oldText, 1.00
[f=-000001] oldText, 1.0
[f=-000001] oldText, 1.
[f=-000001] oldText, 2.00
[f=-000001] oldText, 2.0
[f=-000001] oldText, 2.
[f=-000001] oldText, 2.00
[f=-000001] oldText, 2.0
[f=-000001] oldText, 2.
[f=-000001] SetLobbyFullscreenMode, 1
[f=-000001] screenX, screenY, 1440, 900
[f=-000001] SetSettings, int, XResolutionWindowed, 1440
[f=-000001] SetSettings Int, XResolutionWindowed, 1440
[f=-000001] SetSettings, int, YResolutionWindowed, 900
[f=-000001] SetSettings Int, YResolutionWindowed, 900
[f=-000001] SetSettings, int, WindowPosX, 0
[f=-000001] SetSettings Int, WindowPosX, 0
[f=-000001] SetSettings, int, WindowPosY, 0
[f=-000001] SetSettings Int, WindowPosY, 0
[f=-000001] SetSettings, bool, WindowBorderless, 1
[f=-000001] SetSettings Value, WindowBorderless, 1
[f=-000001] SetSettings, int, FontSize, 18
[f=-000001] SetSettings Int, FontSize, 18
[f=-000001] SetSettings, nil, snd_general, 100
[f=-000001] [Settings] Warning: No such key: snd_general, but setting it as string anyway.
[f=-000001] SetSettings, bool, BumpWaterBlurReflection, 1
[f=-000001] SetSettings Value, BumpWaterBlurReflection, 1
[f=-000001] SetSettings, float, LODScaleShadow, 1
[f=-000001] SetSettings Value, LODScaleShadow, 1
[f=-000001] SetSettings, int, UnitLodDist, 9999
[f=-000001] SetSettings Int, UnitLodDist, 9999
[f=-000001] SetSettings, float, LODScale, 1
[f=-000001] SetSettings Value, LODScale, 1
[f=-000001] SetSettings, int, BumpWaterDepthBits, 16
[f=-000001] SetSettings Int, BumpWaterDepthBits, 16
[f=-000001] SetSettings, bool, HardwareCursor, 1
[f=-000001] SetSettings Value, HardwareCursor, 1
[f=-000001] SetSettings, nil, FSAA, 1
[f=-000001] [Settings] Warning: No such key: FSAA, but setting it as string anyway.
[f=-000001] SetSettings, nil, BuildWarnings, 0
[f=-000001] [Settings] Warning: No such key: BuildWarnings, but setting it as string anyway.
[f=-000001] SetSettings, int, GroundDetail, 100
[f=-000001] SetSettings Int, GroundDetail, 100
[f=-000001] SetSettings, nil, MoveWarnings, 0
[f=-000001] [Settings] Warning: No such key: MoveWarnings, but setting it as string anyway.
[f=-000001] SetSettings, float, CamTimeExponent, 4
[f=-000001] SetSettings Value, CamTimeExponent, 4
[f=-000001] SetSettings, int, InitialNetworkTimeout, 0
[f=-000001] SetSettings Int, InitialNetworkTimeout, 0
[f=-000001] SetSettings, bool, AllowDeferredMapRendering, 1
[f=-000001] [Settings] Warning: No such key: WorkerThreadSpinTime, but setting it as string anyway.
[f=-000001] SetSettings Value, AllowDeferredMapRendering, 1
[f=-000001] SetSettings, nil, WorkerThreadSpinTime, 5
[f=-000001] SetSettings, int, GrassDetail, 7
[f=-000001] SetSettings Int, GrassDetail, 7
[f=-000001] SetSettings, int, HangTimeout, 0
[f=-000001] SetSettings Int, HangTimeout, 0
[f=-000001] SetSettings, bool, EdgeMoveDynamic, 0
[f=-000001] SetSettings Value, EdgeMoveDynamic, 0
[f=-000001] SetSettings, float, LODScaleRefraction, 1
[f=-000001] SetSettings Value, LODScaleRefraction, 1
[f=-000001] SetSettings, int, MaximumTransmissionUnit, 0
[f=-000001] SetSettings Int, MaximumTransmissionUnit, 0
[f=-000001] SetSettings, nil, VerboseLevel, 10
[f=-000001] [Settings] Warning: No such key: VerboseLevel, but setting it as string anyway.
[f=-000001] SetSettings, bool, UsePBO, 0
[f=-000001] SetSettings Value, UsePBO, 0
[f=-000001] SetSettings, int, UnitIconDist, 151
[f=-000001] SetSettings Int, UnitIconDist, 151
[f=-000001] SetSettings, int, TreeRadius, 1000
[f=-000001] SetSettings Int, TreeRadius, 1000
[f=-000001] SetSettings, nil, SmoothLines, 1
[f=-000001] [Settings] Warning: No such key: SmoothLines, but setting it as string anyway.
[f=-000001] SetSettings, int, CamMode, 1
[f=-000001] SetSettings Int, CamMode, 1
[f=-000001] SetSettings, nil, MinimapOnLeft, 1
[f=-000001] [Settings] Warning: No such key: MinimapOnLeft, but setting it as string anyway.
[f=-000001] SetSettings, float, ScrollWheelSpeed, -25
[f=-000001] SetSettings Value, ScrollWheelSpeed, -25
[f=-000001] SetSettings, float, MiddleClickScrollSpeed, -0.001
[f=-000001] SetSettings Value, MiddleClickScrollSpeed, -0.001
[f=-000001] SetSettings, int, MaxParticles, 20000
[f=-000001] SetSettings Int, MaxParticles, 20000
[f=-000001] SetSettings, bool, DualScreenMiniMapOnLeft, 1
[f=-000001] SetSettings Value, DualScreenMiniMapOnLeft, 1
[f=-000001] SetSettings, nil, ReflectiveWater, 4
[f=-000001] [Settings] Warning: No such key: ReflectiveWater, but setting it as string anyway.
[f=-000001] SetSettings, int, ReconnectTimeout, 0
[f=-000001] SetSettings Int, ReconnectTimeout, 0
[f=-000001] SetSettings, nil, DisplayDebugPrefixConsole, 0
[f=-000001] [Settings] Warning: No such key: DisplayDebugPrefixConsole, but setting it as string anyway.
[f=-000001] SetSettings, int, GroundDecals, 3
[f=-000001] SetSettings Int, GroundDecals, 3
[f=-000001] SetSettings, bool, AllowDeferredModelRendering, 1
[f=-000001] SetSettings Value, AllowDeferredModelRendering, 1
[f=-000001] SetSettings, nil, LogFlush, 0
[f=-000001] [Settings] Warning: No such key: LogFlush, but setting it as string anyway.
[f=-000001] SetSettings, nil, CubeTexSpecularExponent, 100
[f=-000001] [Settings] Warning: No such key: CubeTexSpecularExponent, but setting it as string anyway.
[f=-000001] SetSettings, float, MouseDragScrollThreshold, 0
[f=-000001] SetSettings Value, MouseDragScrollThreshold, 0
[f=-000001] SetSettings, bool, ShowClock, 0
[f=-000001] SetSettings Value, ShowClock, 0
[f=-000001] SetSettings, nil, LuaAutoModWidgets, 1
[f=-000001] [Settings] Warning: No such key: LuaAutoModWidgets, but setting it as string anyway.
[f=-000001] SetSettings, int, Shadows, 1
[f=-000001] SetSettings Int, Shadows, 1
[f=-000001] SetSettings, bool, BumpWaterShoreWaves, 0
[f=-000001] SetSettings Value, BumpWaterShoreWaves, 0
[f=-000001] SetSettings, bool, LuaShaders, 1
[f=-000001] SetSettings Value, LuaShaders, 1
[f=-000001] SetSettings, int, MaxSounds, 32
[f=-000001] SetSettings Int, MaxSounds, 32
[f=-000001] SetSettings, int, BumpWaterTexSizeReflection, 128
[f=-000001] SetSettings Int, BumpWaterTexSizeReflection, 128
[f=-000001] SetSettings, nil, NormalMapping, 1
[f=-000001] [Settings] Warning: No such key: NormalMapping, but setting it as string anyway.
[f=-000001] SetSettings, nil, LinkBandwidth, 0
[f=-000001] [Settings] Warning: No such key: LinkBandwidth, but setting it as string anyway.
[f=-000001] SetSettings, float, FPSFOV, 90
[f=-000001] SetSettings Value, FPSFOV, 90
[f=-000001] SetSettings, float, LODScaleReflection, 1
[f=-000001] SetSettings Value, LODScaleReflection, 1
[f=-000001] SetSettings, nil, Version, 2
[f=-000001] [Settings] Warning: No such key: Version, but setting it as string anyway.
[f=-000001] SetSettings, int, GroundScarAlphaFade, 1
[f=-000001] SetSettings Int, GroundScarAlphaFade, 1
[f=-000001] SetSettings, int, FSAALevel, 2
[f=-000001] SetSettings Int, FSAALevel, 2
[f=-000001] SetSettings, int, OverheadScrollSpeed, 50
[f=-000001] SetSettings Int, OverheadScrollSpeed, 50
[f=-000001] SetSettings, float, CamTimeFactor, 1
[f=-000001] SetSettings Value, CamTimeFactor, 1
[f=-000001] SetSettings, float, EdgeMoveWidth, 0.003
[f=-000001] SetSettings Value, EdgeMoveWidth, 0.003
[f=-000001] Missing self.client!!!
[f=-000001] Missing self.client!!!
[f=-000001] [ReloadOrRestart] Spring "C:\Users\michr\Documents\My Games\Zero-K\engine\win64\103.0.1-697-g918caba\spring.exe" should be reloading
[f=-000001] [SpringApp::Reload][1]
[f=-000001] [ThreadPool::SetThreadCount][1] wanted=0 current=2 maximum=2
[f=-000001]     [async=0] threads=2 tasks=33 {sum,avg}{exec,wait}time={{26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, 2.000}, {-2.000, -2.000}}ms
[f=-000001]         thread=1 tasks=33 (0.000%) {sum,min,max,avg}{exec,wait}time={{26815622287955677868565553440043088052812300965766937270455843900305102548740675650853631126559111325992968830851601647073920135213206060507357779326926848.000, 0.000, -0.000, 2.000}, {-2.000, 0.000, -2.000, -2.000}}ms
[f=-000001]     [async=1] threads=2 tasks=17 {sum,avg}{exec,wait}time={{0.000, 2.000}, {-2.000, 2.000}}ms
[f=-000001]         thread=1 tasks=17 (0.000%) {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, 0.000, 2.000}, {-2.000, 0.000, 0.000, 2.000}}ms
[f=-000001] [ThreadPool::SetThreadCount][2] workers=0
[f=-000001] [ThreadPool::SetThreadCount][1] wanted=2 current=1 maximum=2
[f=-000001] [ThreadPool::SetThreadCount][2] workers=1
[f=-000001] [Threading] Main thread CPU affinity mask set: 2
[f=-000001] [SpringApp::Reload][2]
[f=-000001] [Game::KillLua][0] dtor=0 loadscreen=00000000
[f=-000001] [Game::KillLua][1] dtor=0 luaGaia=00000000
[f=-000001] [Game::KillLua][2] dtor=0 luaRules=00000000
[f=-000001] [Game::KillLua][3] dtor=0 luaUI=00000000
[f=-000001] [Game::KillLua][4] dtor=0
[f=-000001] [SpringApp::Reload][3]
[f=-000001] [WatchDog::DeregisterThread] deregistering controls for thread [audio]
[f=-000001] [Sound] [Sound::UpdateThread][3] efx=01a9ea18
[f=-000001] [Sound] [Sound::UpdateThread][4]
[f=-000001] [SpringApp::Reload][4]
[f=-000001] [SpringApp::Reload][5]
[f=-000001] [SpringApp::Reload][6]
[f=-000001] [SpringApp::Reload][7]
[f=-000001] [DataDirs] Isolation Mode!
[f=-000001] Using read-write data directory: C:\Users\michr\Documents\My Games\Zero-K\
[f=-000001] Using read-only data directory: C:\Users\michr\Documents\My Games\Zero-K\engine\win64\103.0.1-697-g918caba\
[f=-000001] Scanning: C:\Users\michr\Documents\My Games\Zero-K\engine\win64\103.0.1-697-g918caba\base
[f=-000001] Scanning: C:\Users\michr\Documents\My Games\Zero-K\maps
[f=-000001] Scanning: C:\Users\michr\Documents\My Games\Zero-K\games
[f=-000001] Scanning: C:\Users\michr\Documents\My Games\Zero-K\packages
[f=-000001] [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 29ms
[f=-000001] [SpringApp::Reload][8]
[f=-000001] [SpringApp::Reload][9]
[f=-000001] [Sound] [Sound::InitThread] OpenAL info:
[f=-000001] [Sound]   Available Devices:
[f=-000001] [Sound]               Lautsprecher und Doppelkopfhörer (IDT High Definition Audio CODEC)
[f=-000001] [Sound]               Lautsprecher und Doppelkopfhörer (IDT High Definition Audio CODEC)
[f=-000001] [Sound]               Unabhängige Doppelkopfhörer (IDT High Definition Audio CODEC)
[f=-000001] [Sound]               SPDIF (Digitaler Ausgang über Kopfhöreranschluss) (IDT High Definition Audio CODEC)
[f=-000001] [Sound]   Device:     OpenAL Soft
[f=-000001] [Sound]   Vendor:         OpenAL Community
[f=-000001] [Sound]   Version:        1.1 ALSOFT 1.16.0
[f=-000001] [Sound]   Renderer:       OpenAL Soft
[f=-000001] [Sound]   AL Extensions:  AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length
[f=-000001] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device
[f=-000001] [Sound]   Max Sounds: 32
[f=-000001] [Sound] Error:   EFX: AL_INVALID_VALUE (40963)
[f=-000001] [Sound] Error:   Initializing EFX failed!
[f=-000001] [Sound] [Sound::UpdateThread][1] maxSounds=32
[f=-000001] [WatchDog::RegisterThread] registering controls for thread [audio]
[f=-000001] [Sound] [Sound::UpdateThread][2]
[f=-000001] [SpringApp::Reload][10]
[f=-000001] [SpringApp::Reload][11]
[f=-000001] [LuaMenuController::Reset] using menu archive "Chobby v1.5.3.12"
[f=-000001] [SpringApp::Reload][12]
[f=-000001] [CPreGame] hosting on: 127.0.0.1:0
[f=-000001] Connecting to local server
[f=-000001] [PreGame::AddGameSetupArchivesToVFS] using map: Desert Needle Small 3.2
[f=-000001] [PreGame::StartServer] checksums: game=0xBA3B00D7 map=0x29865753
[f=-000001] Warning: Opening socket on loopback address. Other users will not be able to connect!
[f=-000001] Binding UDP socket to IP (v4) 127.0.0.1 (127.0.0.1) port 0
[f=-000001] [UDPListener] successfully bound socket on port 50752
[f=-000001] [~ScopedOnceTimer][PreGame::StartServer] 505ms
[f=-000001] [SpringApp::Reload][13]
[f=-000001] [VSync::SetInterval] interval=0 (disabled)
[f=-000001] [LogDisplayMode] display-mode set to 1440x900x24bpp@59Hz (windowed::borderless)
[f=-000001] [PreGame::AddGameSetupArchivesToVFS] using map: Desert Needle Small 3.2
[f=-000001] [PreGame::AddGameSetupArchivesToVFS] using game: Zero-K v1.5.3.10 (archive: d2f8a3b3eb858414011b9626e489d380.sdp)
[f=-000001] Recording demo to: C:\Users\michr\Documents\My Games\Zero-K\demos\20170312_010253_Desert Needle Small 3_103.0.1-697-g918caba develop.sdfz
[f=-000001] [~ScopedOnceTimer][PreGame::GameDataReceived] 277ms
[f=-000001] [PreGame::UpdateClientNet] received user number 0 (team 0, allyteam 0), creating load-screen
[f=-000001] [LuaIntro] Searching for new Widgets
[f=-000001] [LuaIntro] Scanning: LuaIntro/Addons/
[f=-000001] [LuaIntro] Scanning: LuaIntro/Widgets/
[f=-000001] [LuaIntro] Scanning: LuaIntro/SystemAddons/
[f=-000001] [LuaIntro] Scanning: LuaIntro/SystemWidgets/
[f=-000001] [LuaIntro] Scanning: LuaIntro/chili/
[f=-000001] [LuaIntro] Found new widget "SpringLogo"
[f=-000001] [LuaIntro] Found new widget "LoadTexture"
[f=-000001] [LuaIntro] Found new widget "LoadProgress"
[f=-000001] [LuaIntro] Found new widget "Main"
[f=-000001] [LuaIntro] Found new widget "Music"
[f=-000001] [LuaIntro] Found new widget "WM Stuff"
[f=-000001] [LuaIntro] Loading widgets   <>=vfs  **=raw  ()=unknown
[f=-000001] [LuaIntro] Loading widget:      WM Stuff               <wm.lua>
[f=-000001] [LuaIntro] Loading widget:      LoadProgress           <loadprogress.lua>
[f=-000001] [LuaIntro] Loading widget:      Main                   <main.lua>
[f=-000001] [LuaIntro] Loading widget:      Music                  <music.lua>
[f=-000001] [LuaIntro] Loading widget:      LoadTexture            <bg_texture.lua>
[f=-000001] [LuaIntro] LuaIntro v1.0 (Lua 5.1)
[f=-000001] [LoadScreen::Init] single-threaded
[f=-000001] [WatchDog::RegisterThread] registering controls for thread [load]
[f=-000001] [Game::LoadGame][1] globalQuit=0 threaded=0
[f=-000001] Parsing Map Information
[f=-000001] Loading SMF
[f=-000001] Loading Map (68 MB)
[f=-000001] Loading Radar Icons
[f=-000001] Loading GameData Definitions
[f=-000001] Loading UnitDefs_posts
[f=-000001] Loading FeatureDefs_posts
[f=-000001] Loading WeaponDefs_posts
[f=-000001] Loading ArmorDefs_posts
[f=-000001] [defs.lua] loading all *Defs tables: 1965ms
[f=-000001] [~ScopedOnceTimer][Game::LoadDefs (GameData)] 2254ms
[f=-000001] Loading Sound Definitions
[f=-000001] [Sound] Warning: Sound incomingchat is missing file tag (ignoring)
[f=-000001] [Sound]  parsed 317 sounds from gamedata/sounds.lua
[f=-000001] [Sound] Error: Unable to open audio file: IncomingChat
[f=-000001] [Sound] Error: CSound::GetSoundId: could not find sound: IncomingChat
[f=-000001] [~ScopedOnceTimer][Game::LoadDefs (Sound)] 80ms
[f=-000001] [Game::LoadGame][2] globalQuit=0 forcedQuit=0
[f=-000001] Creating Smooth Height Mesh
[f=-000001] [~ScopedOnceTimer][SmoothHeightMesh::MakeSmoothMesh] 140ms
[f=-000001] Creating QuadField & CEGs
[f=-000001] [CDamageArrayHandler] number of ArmorDefs: 5
[f=-000001] Warning: [CDamageArrayHandler] UnitDef "chicken" in ArmorDef "else" already belongs to ArmorDef category 1!
[f=-000001] [RegisterAssimpModelFormats] supported Assimp model formats: *.3ds;*.blend;*.dae;*.lwo;
[f=-000001] Creating Unit Textures
[f=-000001] Creating Sky
[f=-000001] [Game::LoadGame][3] globalQuit=0 forcedQuit=0
[f=-000001] Loading Weapon Definitions
[f=-000001] Loading Unit Definitions
[f=-000001] Loading Feature Definitions
[f=-000001] Error: [GetFeatureDef] could not find FeatureDef "dead2"
[f=-000001] Error: [GetFeatureDef] could not find FeatureDef "dead2"
[f=-000001] Error: [GetFeatureDef] could not find FeatureDef "dead2"
[f=-000001] Error: [GetFeatureDef] could not find FeatureDef "dead2"
[f=-000001] Error: [GetFeatureDef] could not find FeatureDef "dead2"
[f=-000001] Error: [GetFeatureDef] could not find FeatureDef "dead2"
[f=-000001] Error: [GetFeatureDef] could not find FeatureDef "dead2"
[f=-000001] Error: [GetFeatureDef] could not find FeatureDef "dead2"
[f=-000001] Error: [GetFeatureDef] could not find FeatureDef "dead2"
[f=-000001] Error: [GetFeatureDef] could not find FeatureDef "dead2"
[f=-000001] Error: [GetFeatureDef] could not find FeatureDef "dead2"
[f=-000001] Error: [GetFeatureDef] could not find FeatureDef "dead2"
[f=-000001] [IPathManager::GetInstance] using DEFAULT path-manager
[f=-000001] Initializing Map Features
[f=-000001] Creating ShadowHandler
[f=-000001] Creating GroundDrawer
[f=-000001] Loading Map Tiles
[f=-000001] Loading Square Textures
[f=-000001] [~ScopedOnceTimer][CSMFGroundTextures::ConvolveHeightMap] 6ms
[f=-000001] Switching to ROAM Mesh Rendering
[f=-000001] Creating TreeDrawer
[f=-000001] Loaded DecalsDrawer: Legacy
[f=-000001] Creating ProjectileDrawer & UnitDrawer
[f=-000001] Creating Projectile Textures
[f=-000001] Warning: [CCEG::Load] table for CEG "custom:gravityless_flamer" invalid (parse errors?)
[f=-000001] Warning: [CCEG::Load] yellowdisarmtrail: Unknown tag CExploSpikeProjectile::ttl
[f=-000001] Creating Water
[f=-000001] [Game::LoadGame][4] globalQuit=0 forcedQuit=0
[f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Camera&Mouse)] 2072ms
[f=-000001] [Sound] Error: Unable to open audio file: MultiSelect
[f=-000001] [Sound] Error: CSound::GetSoundId: could not find sound: MultiSelect
[f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Console)] 3ms
[f=-000001] [Sound] Error: Unable to open audio file: FailedCommand
[f=-000001] [Sound] Error: CSound::GetSoundId: could not find sound: FailedCommand
[f=-000001] InfoTexture: legacy
[f=-000001] Loading LuaRules
[f=-000001] Synced LuaRules: starting loading
[f=-000001] Total: 504 quads
[f=-000001] Total: 504 quads
[f=-000001] Total: 504 quads
[f=-000001] Total: 504 quads
[f=-000001] Chicken configured for 2 players
LuaRules: Loaded gadget:  GameRulesParam clearer  <hax_gamerulesparam_clear.lua>
LuaRules: Loaded gadget:  Mantis 5480         <hax_mantis_5480.lua>
LuaRules: Loaded gadget:  Metalspot Finder Gadget  <mex_spot_finder.lua>
LuaRules: Loaded gadget:  Save/Load           <api_saveload.lua>
[f=-000001] Startboxes public_seed, 1353
[f=-000001] read public_random_seed, 1353, 1353
LuaRules: Loaded gadget:  Startbox handler    <start_boxes.lua>
LuaRules: Loaded gadget:  No Friendly Fire    <unit_nofriendlyfire.lua>
LuaRules: Loaded gadget:  Mex Placement       <mex_placement.lua>
LuaRules: Loaded gadget:  Nano Frame Death Handeling  <unit_nanoframe_death.lua>
LuaRules: Loaded gadget:  Nano Frame Rate Limit  <unit_nanoframe_rate_limit.lua>
LuaRules: Loaded gadget:  No Self-D           <unit_noselfd.lua>
LuaRules: Loaded gadget:  ShareControl        <share_control.lua>
LuaRules: Loaded gadget:  UnitPriority        <unit_priority.lua>
LuaRules: Loaded gadget:  Mex Control with energy link  <unit_mex_overdrive.lua>
LuaRules: Loaded gadget:  Script notification  <unit_script_notification.lua>
LuaRules: Loaded gadget:  Antinuke Handler    <unit_antinuke_handler.lua>
LuaRules: Loaded gadget:  Attributes          <unit_attributes.lua>
LuaRules: Loaded gadget:  Boolean Disable     <unit_boolean_disable.lua>
LuaRules: Loaded gadget:  Impulse Float Toggle  <unit_impulsefloat_toggle.lua>
LuaRules: Loaded gadget:  LockOptions         <lockunits_modoption.lua>
LuaRules: Loaded gadget:  Perks               <game_perks.lua>
LuaRules: Loaded gadget:  Shield Charge       <unit_shield_charge.lua>
LuaRules: Loaded gadget:  Stockpile           <unit_stockpile.lua>
LuaRules: Loaded gadget:  UnitMorph           <unit_morph.lua>
LuaRules: Loaded gadget:  AirPlantParents     <unit_air_plants.lua>
LuaRules: Loaded gadget:  AirTransport_SeaPickup  <unit_transport_pickup_floating_amphib.lua>
LuaRules: Loaded gadget:  Aircraft Command    <unit_bomber_command.lua>
LuaRules: Loaded gadget:  Aircraft Crashing   <unit_aircraft_crash.lua>
LuaRules: Loaded gadget:  Allow Builder Hold Fire  <unit_allow_builder_hold_fire.lua>
LuaRules: Loaded gadget:  Area Guard          <cmd_areaguard.lua>
LuaRules: Loaded gadget:  Blocking Tag Implementation  <feature_blocking_tag_implementation.lua>
LuaRules: Loaded gadget:  Bomber Dive         <unit_bomber_dive.lua>
LuaRules: Loaded gadget:  CAI                 <ai_cai.lua>
LuaRules: Loaded gadget:  CEG Spawner         <dbg_ceg_spawner.lua>
LuaRules: Loaded gadget:  Capture             <unit_capture.lua>
LuaRules: Loaded gadget:  Carrier Drones      <unit_carrier_drones.lua>
LuaRules: Loaded gadget:  Constructor Auto Assist  <unit_factory_guard.lua>
LuaRules: Loaded gadget:  Control gunship strafe range  <unit_control_gunship_stafe_range.lua>
LuaRules: Loaded gadget:  D-Gun Aim Fix       <unit_dgun_aim.lua>
LuaRules: Loaded gadget:  Debris physics      <feature_debris_physics.lua>
LuaRules: Loaded gadget:  Decloak when damaged  <unit_decloak_damaged.lua>
LuaRules: Loaded gadget:  Dev Commands        <dbg_dev_commands.lua>
LuaRules: Loaded gadget:  Disable Buildoptions  <unit_disable_buildoptions.lua>
LuaRules: Loaded gadget:  Dont fire at radar  <unit_dont_fire_at_radar.lua>
LuaRules: Loaded gadget:  Experience          <unit_xp.lua>
LuaRules: Loaded gadget:  Factory Anti Slacker  <factory_anti_slacker.lua>
LuaRules: Loaded gadget:  Factory Stop Production  <cmd_factory_stop_production.lua>
LuaRules: Loaded gadget:  Fall Damage         <unit_fall_damage.lua>
LuaRules: Loaded gadget:  Feature Effects     <feature_fx.lua>
LuaRules: Loaded gadget:  Fog Hidden Effects API  <api_fog_hidden_effects.lua>
LuaRules: Loaded gadget:  Galaxy Campaign Battle Handler  <mission_galaxy_campaign_battle.lua>
LuaRules: Loaded gadget:  GameRules Events    <unit_gamerules_events.lua>
LuaRules: Loaded gadget:  Grey Goo            <unit_grey_goo.lua>
LuaRules: Loaded gadget:  Gunship Strafe Control  <unit_gunship_strafe_control.lua>
LuaRules: Loaded gadget:  Hide Autorepairlevel Command  <cmd_hide_autorepairlevel.lua>
LuaRules: Loaded gadget:  Instant Self Destruct  <unit_instant_self_destruct.lua>
LuaRules: Loaded gadget:  Jumpjets            <unit_jumpjets.lua>
LuaRules: Loaded gadget:  LUS                 <unit_script.lua>
LuaRules: Loaded gadget:  Lag Monitor         <game_lagmonitor.lua>
LuaRules: Loaded gadget:  LupsNanoSpray       <lups_nano_spray.lua>
[f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry in modoption is empty or in invalid format
[f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry for player Player is empty or in invalid format
LuaRules: Loaded gadget:  Missile Silo Controller  <unit_missilesilo.lua>
LuaRules: Loaded gadget:  Modular Comm Info   <api_modularcomms.lua>
LuaRules: Loaded gadget:  NoAirNuke           <exp_no_air_nuke.lua>
LuaRules: Loaded gadget:  One Click Weapon    <unit_oneclick_weapon.lua>
LuaRules: Loaded gadget:  Orbital Drop        <mission_orbital_drop.lua>
LuaRules: Loaded gadget:  Overkill Prevention  <unit_overkill_prevention.lua>
LuaRules: Loaded gadget:  Overkill Prevention Placeholder  <unit_overkill_prevention_placeholder.lua>
LuaRules: Loaded gadget:  Paralysis           <unit_paralysis_damage.lua>
LuaRules: Loaded gadget:  Prevent Lab Hax     <unit_prevent_lab_hax.lua>
LuaRules: Loaded gadget:  Prevent Landship    <unit_prevent_landship.lua>
LuaRules: Loaded gadget:  Projectile Radar Homing  <weapon_projectile_radar_homing.lua>
LuaRules: Loaded gadget:  Projectile Retarget  <weapon_projectile_retarget.lua>
LuaRules: Loaded gadget:  Puppy Handler       <unit_puppy_handler.lua>
LuaRules: Loaded gadget:  Reclaim HP changer  <unit_reclaim_hp.lua>
LuaRules: Loaded gadget:  Refuel Pad Handler  <unit_refuel_pad_handler.lua>
LuaRules: Loaded gadget:  Regeneration        <unit_regeneration.lua>
LuaRules: Loaded gadget:  Remove Wait         <cmd_remove_wait.lua>
LuaRules: Loaded gadget:  Repair Speed Changer  <unit_repair_speed.lua>
LuaRules: Loaded gadget:  Resign Gadget       <game_resign.lua>
LuaRules: Loaded gadget:  Retreat Command     <cmd_retreat.lua>
LuaRules: Loaded gadget:  Rezz Hp changer + effect  <unit_rezz_hp.lua>
LuaRules: Loaded gadget:  Self destruct blocker  <unit_self_destruct.lua>
LuaRules: Loaded gadget:  Set Nano Piece      <unit_setnanopiece.lua>
LuaRules: Loaded gadget:  Share mode          <game_share_mode.lua>
LuaRules: Loaded gadget:  Shield Link         <unit_shield_link.lua>
LuaRules: Loaded gadget:  Shockwaves          <lups_shockwaves.lua>
LuaRules: Loaded gadget:  Show Shooter        <unit_show_shooter.lua>
LuaRules: Loaded gadget:  Solar Force Closed  <unit_solar_force_closed.lua>
LuaRules: Loaded gadget:  Spherical LOS       <unit_spherical_los.lua>
LuaRules: Loaded gadget:  StartSetup          <start_unit_setup.lua>
LuaRules: Loaded gadget:  Tactical Unit AI Commands  <unit_tactical_ai_commands.lua>
LuaRules: Loaded gadget:  Target Priority     <unit_target_priority.lua>
LuaRules: Loaded gadget:  Target on the move  <unit_target_on_the_move.lua>
LuaRules: Loaded gadget:  Teleporter          <unit_teleporter.lua>
LuaRules: Loaded gadget:  Terraformers        <unit_terraform.lua>
LuaRules: Loaded gadget:  Terrain Texture Handler  <terrain_texture_handler.lua>
LuaRules: Loaded gadget:  Time slow v2        <unit_timeslow.lua>
LuaRules: Loaded gadget:  Transport Selected Load  <cmd_select_load_helper.lua>
LuaRules: Loaded gadget:  Transport Speed     <unit_transport_speed.lua>
LuaRules: Loaded gadget:  TransportAIbuttons  <unit_transport_ai_buttons.lua>
LuaRules: Loaded gadget:  Turn Without Interia  <unit_turn_without_interia.lua>
LuaRules: Loaded gadget:  Typemap Options     <typemap_options.lua>
LuaRules: Loaded gadget:  UnitStealth         <unit_stealth.lua>
LuaRules: Loaded gadget:  Units on fire       <unit_is_on_fire.lua>
LuaRules: Loaded gadget:  Wade Effects        <wake_fx.lua>
LuaRules: Loaded gadget:  Water Effects       <unit_water_effects.lua>
LuaRules: Loaded gadget:  Weapon Impulse      <weapon_impulse.lua>
LuaRules: Loaded gadget:  Weapon Timed Replace  <weapon_timed_replace.lua>
LuaRules: Loaded gadget:  Windmill Control    <unit_windmill_control.lua>
LuaRules: Loaded gadget:  api_subdir_gadgets.lua  <api_subdir_gadgets.lua>
LuaRules: Loaded gadget:  api_widget_events.lua  <api_widget_events.lua>
LuaRules: Loaded gadget:  astar.lua           <astar.lua>
LuaRules: Loaded gadget:  init_auto_ready.lua  <init_auto_ready.lua>
LuaRules: Loaded gadget:  lups_cloak_fx.lua   <lups_cloak_fx.lua>
LuaRules: Loaded gadget:  lups_thrusters.lua  <lups_thrusters.lua>
LuaRules: Loaded gadget:  lups_wrapper.lua    <lups_wrapper.lua>
LuaRules: Loaded gadget:  Center Offset and Growth Scale  <unit_centeroffset.lua>
[f=-000001] [Planet Wars Structures] Warning: Planetwars warning: Planetwars data entry in modoption is empty or in invalid format
LuaRules: Loaded gadget:  Commander Upgrade   <unit_commander_upgrade.lua>
LuaRules: Loaded gadget:  CustomUnitShaders   <api_custom_unit_shaders.lua>
LuaRules: Loaded gadget:  Game Over           <game_over.lua>
LuaRules: Loaded gadget:  UnitCloakShield     <unit_cloak_shield.lua>
LuaRules: Loaded gadget:  Water level modoption  <start_waterlevel.lua>
LuaRules: Loaded gadget:  Fighter pull-up     <unit_fighter_pullup.lua>
LuaRules: Loaded gadget:  Energy Drain        <unit_energy_drain.lua>
LuaRules: Loaded gadget:  Chicken control     <chicken_control.lua>
LuaRules: Loaded gadget:  Area Denial         <weapon_area_damage.lua>
LuaRules: Loaded gadget:  Cannot Damage Unit  <unit_cannot_damage_unit.lua>
LuaRules: Loaded gadget:  Disallow unit for command targeting  <unit_untargetable.lua>
LuaRules: Loaded gadget:  Single-Hit Weapon   <weapon_single_hit.lua>
LuaRules: Loaded gadget:  Starlight Satellite Capture  <unit_starlight_satellite_capture.lua>
LuaRules: Loaded gadget:  Noexplode Stopper   <weapon_noexplode_stopper.lua>
LuaRules: Loaded gadget:  Unit Explosion Spawner  <unit_explosion_spawner.lua>
LuaRules: Loaded gadget:  Shield Merge        <weapon_shield_merge.lua>
LuaRules: Loaded gadget:  Endgame Graphs      <endgame_graphs.lua>
LuaRules: Loaded gadget:  Awards              <awards.lua>
LuaRules: Loaded gadget:  Chicken Spawner     <unit_spawner.lua>
LuaRules: Loaded gadget:  Planet Wars Structures  <unit_planetwars.lua>
LuaRules: Loaded gadget:  Profiler            <dbg_profiler.lua>
[f=-000001] Initializing gadget
LuaRules: Loaded gadget:  Zombies!            <unit_zombies.lua>
[f=-000001] Synced LuaRules: finished loading
[f=-000001] Unsynced LuaRules: starting loading
[f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry in modoption is empty or in invalid format
[f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry for player Player is empty or in invalid format
>> Loaded gadget:  Engine Taskbar Stuff  <engine_taskbar_stuff.lua>
>> Loaded gadget:  Metalspot Finder Gadget  <mex_spot_finder.lua>
>> Loaded gadget:  Save/Load           <api_saveload.lua>
>> Loaded gadget:  Script notification  <unit_script_notification.lua>
>> Loaded gadget:  UnitMorph           <unit_morph.lua>
>> Loaded gadget:  AirTransport_SeaPickup  <unit_transport_pickup_floating_amphib.lua>
>> Loaded gadget:  Aircraft Command    <unit_bomber_command.lua>
>> Loaded gadget:  AutoReadyStartpos   <init_auto_ready.lua>
>> Loaded gadget:  CAI                 <ai_cai.lua>
>> Loaded gadget:  Capture             <unit_capture.lua>
>> Loaded gadget:  Constructor Auto Assist  <unit_factory_guard.lua>
>> Loaded gadget:  Dev Commands        <dbg_dev_commands.lua>
>> Loaded gadget:  Fog Hidden Effects API  <api_fog_hidden_effects.lua>
>> Loaded gadget:  Jumpjets            <unit_jumpjets.lua>
>> Loaded gadget:  LupsNanoSpray       <lups_nano_spray.lua>
>> Loaded gadget:  Modular Comm Info   <api_modularcomms.lua>
>> Loaded gadget:  One Click Weapon    <unit_oneclick_weapon.lua>
>> Loaded gadget:  Resign Gadget       <game_resign.lua>
>> Loaded gadget:  Retreat Command     <cmd_retreat.lua>
>> Loaded gadget:  Share mode          <game_share_mode.lua>
>> Loaded gadget:  Shield Link         <unit_shield_link.lua>
>> Loaded gadget:  Shockwaves          <lups_shockwaves.lua>
>> Loaded gadget:  StartSetup          <start_unit_setup.lua>
>> Loaded gadget:  Teleporter          <unit_teleporter.lua>
>> Loaded gadget:  Terraformers        <unit_terraform.lua>
>> Loaded gadget:  Terrain Texture Handler  <terrain_texture_handler.lua>
>> Loaded gadget:  Thrusters           <lups_thrusters.lua>
>> Loaded gadget:  TransportAIbuttons  <unit_transport_ai_buttons.lua>
>> Loaded gadget:  Widget Events       <api_widget_events.lua>
>> Loaded gadget:  api_subdir_gadgets.lua  <api_subdir_gadgets.lua>
>> Loaded gadget:  astar.lua           <astar.lua>
>> Loaded gadget:  cmd_areaguard.lua   <cmd_areaguard.lua>
>> Loaded gadget:  cmd_hide_autorepairlevel.lua  <cmd_hide_autorepairlevel.lua>
>> Loaded gadget:  cmd_remove_wait.lua  <cmd_remove_wait.lua>
>> Loaded gadget:  cmd_select_load_helper.lua  <cmd_select_load_helper.lua>
>> Loaded gadget:  dbg_ceg_spawner.lua  <dbg_ceg_spawner.lua>
>> Loaded gadget:  endgame_graphs.lua  <endgame_graphs.lua>
>> Loaded gadget:  factory_anti_slacker.lua  <factory_anti_slacker.lua>
>> Loaded gadget:  feature_debris_physics.lua  <feature_debris_physics.lua>
>> Loaded gadget:  feature_fx.lua      <feature_fx.lua>
>> Loaded gadget:  game_lagmonitor.lua  <game_lagmonitor.lua>
>> Loaded gadget:  game_over.lua       <game_over.lua>
>> Loaded gadget:  game_perks.lua      <game_perks.lua>
>> Loaded gadget:  hax_gamerulesparam_clear.lua  <hax_gamerulesparam_clear.lua>
>> Loaded gadget:  hax_mantis_5480.lua  <hax_mantis_5480.lua>
>> Loaded gadget:  lockunits_modoption.lua  <lockunits_modoption.lua>
>> Loaded gadget:  mex_placement.lua   <mex_placement.lua>
>> Loaded gadget:  mission_galaxy_campaign_battle.lua  <mission_galaxy_campaign_battle.lua>
>> Loaded gadget:  share_control.lua   <share_control.lua>
>> Loaded gadget:  start_boxes.lua     <start_boxes.lua>
>> Loaded gadget:  start_waterlevel.lua  <start_waterlevel.lua>
>> Loaded gadget:  typemap_options.lua  <typemap_options.lua>
>> Loaded gadget:  unit_air_plants.lua  <unit_air_plants.lua>
>> Loaded gadget:  unit_aircraft_crash.lua  <unit_aircraft_crash.lua>
>> Loaded gadget:  unit_allow_builder_hold_fire.lua  <unit_allow_builder_hold_fire.lua>
>> Loaded gadget:  unit_attributes.lua  <unit_attributes.lua>
>> Loaded gadget:  unit_bomber_dive.lua  <unit_bomber_dive.lua>
>> Loaded gadget:  unit_cannot_damage_unit.lua  <unit_cannot_damage_unit.lua>
>> Loaded gadget:  unit_carrier_drones.lua  <unit_carrier_drones.lua>
>> Loaded gadget:  unit_centeroffset.lua  <unit_centeroffset.lua>
>> Loaded gadget:  unit_control_gunship_stafe_range.lua  <unit_control_gunship_stafe_range.lua>
>> Loaded gadget:  unit_dont_fire_at_radar.lua  <unit_dont_fire_at_radar.lua>
>> Loaded gadget:  unit_fall_damage.lua  <unit_fall_damage.lua>
>> Loaded gadget:  unit_fighter_pullup.lua  <unit_fighter_pullup.lua>
>> Loaded gadget:  unit_gamerules_events.lua  <unit_gamerules_events.lua>
>> Loaded gadget:  unit_icongenerator.lua  <unit_icongenerator.lua>
>> Loaded gadget:  unit_impulsefloat_toggle.lua  <unit_impulsefloat_toggle.lua>
>> Loaded gadget:  unit_is_on_fire.lua  <unit_is_on_fire.lua>
>> Loaded gadget:  unit_marketplace.lua  <unit_marketplace.lua>
>> Loaded gadget:  unit_mex_overdrive.lua  <unit_mex_overdrive.lua>
>> Loaded gadget:  unit_missilesilo.lua  <unit_missilesilo.lua>
>> Loaded gadget:  unit_overkill_prevention.lua  <unit_overkill_prevention.lua>
>> Loaded gadget:  unit_overkill_prevention_placeholder.lua  <unit_overkill_prevention_placeholder.lua>
>> Loaded gadget:  unit_planetwars.lua  <unit_planetwars.lua>
>> Loaded gadget:  unit_prevent_lab_hax.lua  <unit_prevent_lab_hax.lua>
>> Loaded gadget:  unit_prevent_landship.lua  <unit_prevent_landship.lua>
>> Loaded gadget:  unit_priority.lua   <unit_priority.lua>
>> Loaded gadget:  unit_regeneration.lua  <unit_regeneration.lua>
>> Loaded gadget:  unit_rezz_hp.lua    <unit_rezz_hp.lua>
>> Loaded gadget:  unit_self_destruct.lua  <unit_self_destruct.lua>
>> Loaded gadget:  unit_solar_force_closed.lua  <unit_solar_force_closed.lua>
>> Loaded gadget:  unit_spherical_los.lua  <unit_spherical_los.lua>
>> Loaded gadget:  unit_starlight_satellite_capture.lua  <unit_starlight_satellite_capture.lua>
>> Loaded gadget:  unit_stealth.lua    <unit_stealth.lua>
>> Loaded gadget:  unit_target_on_the_move.lua  <unit_target_on_the_move.lua>
>> Loaded gadget:  unit_target_priority.lua  <unit_target_priority.lua>
>> Loaded gadget:  unit_transport_speed.lua  <unit_transport_speed.lua>
>> Loaded gadget:  unit_turn_without_interia.lua  <unit_turn_without_interia.lua>
>> Loaded gadget:  unit_untargetable.lua  <unit_untargetable.lua>
>> Loaded gadget:  unit_water_effects.lua  <unit_water_effects.lua>
>> Loaded gadget:  unit_windmill_control.lua  <unit_windmill_control.lua>
>> Loaded gadget:  unit_xp.lua         <unit_xp.lua>
>> Loaded gadget:  unit_zombies.lua    <unit_zombies.lua>
>> Loaded gadget:  wake_fx.lua         <wake_fx.lua>
>> Loaded gadget:  weapon_area_damage.lua  <weapon_area_damage.lua>
>> Loaded gadget:  weapon_impulse.lua  <weapon_impulse.lua>
>> Loaded gadget:  weapon_noexplode_stopper.lua  <weapon_noexplode_stopper.lua>
>> Loaded gadget:  weapon_shield_merge.lua  <weapon_shield_merge.lua>
>> Loaded gadget:  weapon_single_hit.lua  <weapon_single_hit.lua>
>> Loaded gadget:  Commander Upgrade   <unit_commander_upgrade.lua>
[f=-000001] Custom Unit Shaders:, Fragment shader was successfully compiled to run on hardware.

[f=-000001] Custom Unit Shaders:, Fragment shader was successfully compiled to run on hardware.

[f=-000001] Custom Unit Shaders:, Fragment shader was successfully compiled to run on hardware.

[f=-000001] Custom Unit Shaders:, Fragment shader was successfully compiled to run on hardware.

[f=-000001] Custom Unit Shaders:, Fragment shader was successfully compiled to run on hardware.

>> Loaded gadget:  CustomUnitShaders   <api_custom_unit_shaders.lua>
>> Loaded gadget:  UnitCloakShield     <unit_cloak_shield.lua>
>> Loaded gadget:  Lups Cloak FX       <lups_cloak_fx.lua>
>> Loaded gadget:  Chicken control     <chicken_control.lua>
>> Loaded gadget:  Unit Explosion Spawner  <unit_explosion_spawner.lua>
>> Loaded gadget:  Lups                <lups_wrapper.lua>
>> Loaded gadget:  Awards              <awards.lua>
>> Loaded gadget:  Chicken Spawner     <unit_spawner.lua>
>> Loaded gadget:  Profiler            <dbg_profiler.lua>
[f=-000001] Unsynced LuaRules: finished loading
[f=-000001] Loading LuaGaia
[f=-000001] [Texture] Warning: [LoadAndCacheTexture] could not load texture "tex2.png" from model "objects3d/lgreyrock1.s3o"
[f=-000001] Loading LuaUI
[f=-000001] LuaUI Entry Point: "luaui.lua"
[f=-000001] LuaUI Access Lock: enabled
[f=-000001] LuaSocket Enabled: yes
[f=-000001] Using LUAUI_DIRNAME = LuaUI/
[f=-000001] Reloading GUI config from file: LuaUI/ctrlpanel.txt
[f=-000001] LuaUI: bound F11 to the widget selector
[f=-000001] LuaUI: bound CTRL+F11 to tweak mode
[f=-000001] read public_random_seed, 1353, 0
[f=-000001] read public_random_seed, 1353, 0
[f=-000001] Loading last game win data
[f=-000001] Resetting win data
[f=-000001] Last game player count: 1, This game player count: 1
[f=-000001] Last game allyTeam count: 4, This game allyTeam count: 4
[f=-000001] Player and team counts match, continuing
[f=-000001] Testing last game's team 0 mapped to this game's team 0
[f=-000001] All players and teams match from last game, using last game's scores as base
[f=-000001] Loaded API widget:  Cluster Detection   <api_cluster_detection.lua>
[f=-000001] Loaded API widget:  Shared Functions    <api_shared_functions.lua>
[f=-000001] Loaded API widget:  i18n                <api_i18n.lua>
[f=-000001] Loaded API widget:  Startbox API        <api_startboxes.lua>
[f=-000001] Loaded API widget:  Galaxy Battle Reporter  <mission_galaxy_battle_reporter.lua>
[f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry in modoption is empty or in invalid format
[f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry for player Player is empty or in invalid format
[f=-000001] Loaded API widget:  Modular Comm Info   <api_modularcomms.lua>
[f=-000001] Loaded API widget:  CommandInsert       <cmd_commandinsert.lua>
[f=-000001] Loaded API widget:  Chili Framework     <api_chili.lua>
[f=-000001] Loaded API widget:  Lag (AFK) monitor   <api_lag_monitor.lua>
[f=-000001] Loaded API widget:  Pre-Selection Handler  <api_preselection.lua>
[f=-000001] Loaded API widget:  Lups                <lups_wrapper.lua>
[f=-000001] Loaded widget:  Chili Highlight     <gui_chili_highlight.lua>
[f=-000001] Loaded widget:  Deferred rendering  <gfx_deferred_rendering.lua>
[f=-000001] Hardware mouse-cursor is enabled!
[f=-000001] Set "shadows" config-parameter to 0
[f=-000001] Set "shadows" config-parameter to 0
[f=-000001] Ground-decals rendering is enabled!
[f=-000001] Set maximum particles to: 20000
[f=-000001] Set UnitLodDist to 9999
[f=-000001] Set UnitIconDist to 151
[f=-000001] model shaders is enabled!
[f=-000001] SetLobbyButtonEnabled, false
[f=-000001] Loaded widget:  EPIC Menu           <gui_epicmenu.lua>
[f=-000001] Loaded widget:  Custom Markers      <gui_custom_markers.lua>
[f=-000001] Loaded widget:  Chili Minimap       <gui_chili_minimap.lua>
[f=-000001] Loaded widget:  Chili Widget Selector  <api_chili_widgetselector.lua>
[f=-000001] Loaded widget:  Custom Cursor Sets  <gui_customcursorsets.lua>
[f=-000001] Mexspot Fetcher fetching
[f=-000001] Loaded widget:  Mexspot Fetcher     <api_mexspot_fetcher.lua>
[f=-000001] UpdateColorConfig, default
[f=-000001] Loaded widget:  Local Team Colors   <gui_local_colors.lua>
[f=-000001] Loaded widget:  Save Game Menu      <gui_savegame.lua>
[f=-000001] Loaded widget:  Specific Unit Reclaimer  <unit_unit_reclaimer.lua>
[f=-000001] Loaded widget:  Area-reclaim trees  <unit_tree_reclaim.lua>
[f=-000001] Loaded widget:  Chili Commander Upgrade  <gui_chili_commander_upgrade.lua>
[f=-000001] Loaded widget:  HealthBars          <unit_healthbars.lua>
[f=-000001] Loaded widget:  Noises              <snd_noises.lua>
[f=-000001] Loaded widget:  Unit Icons          <unit_icons.lua>
[f=-000001] Loaded widget:  Terraform Icon Draw  <unit_terraform_draw.lua>
[f=-000001] Loaded widget:  Chili Chicken Panel  <gui_chili_chicken.lua>
[f=-000001] Loaded widget:  Chili Vote Display  <gui_chili_vote.lua>
[f=-000001] Loaded widget:  Auto Patrol Nanos   <unit_auto_patrol_nanos.lua>
[f=-000001] Loaded widget:  BuildETA            <gui_build_eta.lua>
[f=-000001] Loaded widget:  Cloak Fire State 2  <unit_cloakfirestate2.lua>
[f=-000001] Loaded widget:  Depth of Field Shader  <gfx_dof.lua>
[f=-000001] Loaded widget:  EndGame Stats       <gui_chili_endgraph.lua>
[f=-000001] Loaded widget:  Initial Queue ZK    <unit_initial_queue.lua>
[f=-000001] Loaded widget:  Objectives          <mission_objectives.lua>
[f=-000001] Loaded widget:  Unit Marker Zero-K  <unit_marker.lua>
[f=-000001] Loaded widget:  Win Counter         <win_counter.lua>
[f=-000001] Loaded widget:  Antinuke Coverage   <gui_antinuke_coverage.lua>
[f=-000001] Loaded widget:  Area Attack Tweak   <cmd_area_attack_tweak.lua>
[f=-000001] Loaded widget:  Attack Warning      <unit_attack_warning.lua>
[f=-000001] Loaded widget:  Auto First Build Facing  <init_autofirstbuildfacing.lua>
[f=-000001] Loaded widget:  Auto Group          <unit_auto_group.lua>
[f=-000001] Loaded widget:  Autoquit            <autoquit.lua>
[f=-000001] Loaded widget:  Blast Radius        <gui_blastradius.lua>
[f=-000001] Loaded widget:  CameraShake         <camera_shake.lua>
[f=-000001] Loaded widget:  Chili Economy Panel Default  <gui_chili_economy_panel2.lua>
[f=-000001] Loaded widget:  Chili EndGame Window  <gui_chili_endgamewindow.lua>
[f=-000001] Loaded widget:  Chili Inactivity Win  <gui_chili_inactivity_win.lua>
[f=-000001] Loaded widget:  Chili Nuke Warning  <gui_chili_nuke_warning.lua>
[f=-000001] Loaded widget:  Chili Rejoining Progress Bar  <gui_chili_rejoin_progress.lua>
[f=-000001] Loaded widget:  Chili Selections & CursorTip  <gui_chili_selections_and_cursortip_old.lua>
[f=-000001] Loaded widget:  Chili Spectator Panels  <gui_chili_spectator_panels.lua>
[f=-000001] Loaded widget:  Context Menu        <gui_contextmenu.lua>
[f=-000001] Loaded widget:  Darkening           <gui_darkening.lua>
[f=-000001] Loaded widget:  Decloak Range       <unit_decloak_range.lua>
[f=-000001] Loaded widget:  Decoration Handler  <unit_decoration_handler.lua>
[f=-000001] Loaded widget:  Defense Range Zero-K  <gui_defenserange.lua>
[f=-000001] Loaded widget:  Draw Mouse Build    <api_draw_mouse_build.lua>
[f=-000001] Loaded widget:  Economic Victory Announcer  <gui_economic_victory_announcer.lua>
[f=-000001] Loaded widget:  Ferry Points        <cmd_ferry_points.lua>
[f=-000001] Loaded widget:  Game Analytics Handler  <api_game_analytics.lua>
[f=-000001] Loaded widget:  Ghost Site          <unit_ghostsite.lua>
[f=-000001] Input grabbing is enabled!
[f=-000001] Loaded widget:  Grab Input          <api_grabinput.lua>
[f=-000001] Loaded widget:  Haven Handler       <gui_havens.lua>
[f=-000001] Loaded widget:  Highlight Geos      <gui_highlight_geos.lua>
[f=-000001] Loaded widget:  In-game Guide       <gui_ingame_guide.lua>
[f=-000001] Loaded widget:  In-game Ignore      <ignore.lua>
[f=-000001] Loaded widget:  Keep Target         <cmd_keep_target.lua>
[f=-000001] Loaded widget:  Comm-n-Elo Startpos. Info  <init_startpointelocom_info.lua>
[f=-000001] Loaded widget:  Local Widgets Config  <localwidgets.lua>
[f=-000001] Loaded widget:  MetalFeatures       <gui_metal_features.lua>
[f=-000001] Loaded widget:  Mex Placement Handler  <cmd_mex_placement.lua>
[f=-000001] Loaded widget:  MinimapEvents       <minimap_events.lua>
[f=-000001] Loaded widget:  Missile Silo Range  <missilesilo_range.lua>
[f=-000001] Loaded widget:  Mission Results Handler  <mission_results.lua>
[f=-000001] Loaded widget:  Morph Finished notification  <unit_morph_finished.lua>
[f=-000001] Loaded widget:  NoDuplicateOrders   <cmd_no_duplicate_orders.lua>
[f=-000001] Loaded widget:  Orbit Command       <cmd_orbit.lua>
[f=-000001] Loaded widget:  Persistent Build Spacing  <gui_persistent_build_spacing.lua>
[f=-000001] Loaded widget:  Point Tracker       <gui_point_tracker.lua>
[f=-000001] Loaded widget:  Projectile Lights   <gfx_projectile_lights.lua>
[f=-000001] Loaded widget:  ReclaimInfo         <gui_reclaiminfo.lua>
[f=-000001] Loaded widget:  Set Springsettings  <api_set_springsettings.lua>
[f=-000001] Loaded widget:  Show All Commands v2  <unit_showallcommands_2.lua>
[f=-000001] Loaded widget:  Showeco and Grid Drawer  <gui_showeco_action.lua>
[f=-000001] Loaded widget:  Smart Bombers       <unit_smart_bombers.lua>
[f=-000001] Loaded widget:  SmoothCam           <camera_smoothcam.lua>
[f=-000001] Loaded widget:  Spectate Selected Team  <gui_spectate_selected_team.lua>
[f=-000001] Loaded widget:  Startup Info and Selector  <init_startup_info_selector.lua>
[f=-000001] Loaded widget:  State Reverse Toggle  <cmd_state_reverse_toggle.lua>
[f=-000001] Loaded widget:  Stereo3D            <gfx_stereo3d.lua>
[f=-000001] Loaded widget:  Stockpiler          <unit_stockpile.lua>
[f=-000001] Loaded widget:  Transport AI        <unit_transport_ai.lua>
[f=-000001] Loaded widget:  Transport Load Double Tap  <cmd_select_load.lua>
[f=-000001] Loaded widget:  Voice Assistant     <unit_voice.lua>
[f=-000001] Loaded widget:  Chili Global Commands  <gui_chili_global_commands.lua>
[f=-000001] Loaded widget:  Start Point Remover & Comm Selector  <init_start_point_remover.lua>
[f=-000001] Loaded widget:  Frame Gap Logger    <dbg_frame_gap_logger.lua>
[f=-000001] Loaded widget:  ShowMapOptions      <showmapoptions.lua>
[f=-000001] Loaded widget:  Attack AoE          <gui_attack_aoe.lua>
[f=-000001] Loaded widget:  Icon Sets           <gui_icon_sets.lua>
[f=-000001] Loaded widget:  Recorder (Save)     <dbg_recorder_save.lua>
[f=-000001] Loaded widget:  Unit Start State    <unit_start_state.lua>
[f=-000001] Loaded widget:  UnitNoStuckInFactory  <unit_nostuck_infactory.lua>
[f=-000001] Loaded widget:  Chili Custom Modoptions Info  <gui_custommodoptions_info.lua>
[f=-000001] Loaded widget:  PlanetWars Info     <gui_planetwars_info.lua>
[f=-000001] <Replay control buttons> Live mode. Widget removed.
[f=-000001] Loaded widget:  Replay control buttons  <gui_replay_controls.lua>
[f=-000001] Loaded widget:  Commands FX         <gfx_commands_fx.lua>
[f=-000001] Loaded widget:  MessageBoxes ZK     <mission_messagebox_zk.lua>
[f=-000001] Loaded widget:  UnitShapes          <unit_shapes.lua>
[f=-000001] Loaded widget:  AllyCursors         <gui_ally_cursors.lua>
[f=-000001] Loaded widget:  Building Starter    <unit_building_starter.lua>
[f=-000001] Loaded widget:  Cloaker Guard       <unit_cloaker_guard.lua>
[f=-000001] Loaded widget:  Gadget Icons        <api_gadget_icons.lua>
[f=-000001] Loaded widget:  Rank Icons 2        <unit_rank_icons.lua>
[f=-000001] Loaded widget:  Selection Send      <api_selectionsend.lua>
[f=-000001] Loaded widget:  Shield Guard        <unit_shield_guard.lua>
[f=-000001] Loaded widget:  State Icons         <unit_state_icons.lua>
[f=-000001] Loaded widget:  Units on Fire       <gfx_lups_units_on_fire.lua>
[f=-000001] Loaded widget:  LupsManager         <gfx_lups_manager.lua>
[f=-000001] Loaded widget:  Newton Firezone     <cmd_newton_firezone.lua>
[f=-000001] Loaded widget:  Receive Units Indicator  <gui_recv_indicator.lua>
[f=-000001] Loaded widget:  Vertical Line on Radar Dots v2  <gui_vertlineaid.lua>
[f=-000001] Loaded widget:  Auto-toggle false color vision  <gui_auto_engine_falsecolor.lua>
[f=-000001] Loaded widget:  Chili Crude Player List  <gui_chili_crudeplayerlist.lua>
[f=-000001] Loaded widget:  Chili Docking       <api_chili_docking.lua>
[f=-000001] Loaded widget:  Chili Pro Console   <gui_chili_proconsole_test.lua>
[f=-000001] Loaded widget:  HUD Presets         <gui_hud_presets.lua>
[f=-000001] Loaded widget:  Image Preloader     <dbg_img_preload.lua>
[f=-000001] Loaded widget:  Chili Core Selector  <gui_chili_core_selector.lua>
[f=-000001] Loaded widget:  Default Group Recall Fix  <gui_group_recall_fix.lua>
[f=-000001] Loaded widget:  Select Keys         <gui_selectkeys.lua>
[f=-000001] Loaded widget:  Start Boxes         <minimap_startbox_new.lua>
[f=-000001] Loaded widget:  Pause Screen        <gui_pausescreen.lua>
[f=-000001] Loaded widget:  Restricted Zones    <gui_restrictedzones.lua>
[f=-000001] Loaded widget:  Chili Share menu v1.24  <gui_chili_share.lua>
[f=-000001] Loaded widget:  Jumpjet GUI         <gui_jumpjets.lua>
[f=-000001] Loaded widget:  CustomFormations2   <cmd_customformations2.lua>
[f=-000001] SetSunLighting
[f=-000001] Loaded widget:  Sun and Atmosphere Handler.  <gfx_sun_and_atmosphere.lua>
[f=-000001] Loaded widget:  Chili Integral Menu  <gui_chili_integral_menu.lua>
[f=-000001] Loaded widget:  Lasso Terraform GUI  <gui_lasso_terraform.lua>
[f=-000001] Loaded widget:  Layout Handler      <cmd_layout_handler.lua>
[f=-000001] Loaded widget:  Persistent Build Height  <gui_persistent_build_height.lua>
[f=-000001] Loaded widget:  Text To Speech Control  <snd_text_to_speech.lua>
[f=-000001] Removed 'GC at >100MB': disabled.
[f=-000001] Loaded widget:  GC at >300MB        <dbg_forcegc_spring97.lua>
[f=-000001] Writing last game win data
[f=-000001] LuaUI v0.3
[f=-000001] [Game::LoadGame][5] globalQuit=0 forcedQuit=0
[f=-000001] [LoadFinalize] finalizing PFS
[f=-000001] [Path] [PathEstimator::Hash] mapChecksum=43075641
[f=-000001] [Path] [PathEstimator::Hash] typeMapChecksum=3330400951
[f=-000001] [Path] [PathEstimator::Hash] moveDefChecksum=2445589263
[f=-000001] [Path] [PathEstimator::Hash] blockingChecksum=4030279195
[f=-000001] [Path] [PathEstimator::Hash] BLOCK_SIZE=16
[f=-000001] [Path] [PathEstimator::Hash] PATHESTIMATOR_VERSION=82
[f=-000001] [Path] [PathEstimator::ReadFile] hash=1259410556
[f=-000001] PathCosts: creating PE16 cache with 2 PF threads (14 MB)
[f=-000001] PathCosts: precached 0 of 2688 blocks
[f=-000001] PathCosts: precached 173 of 2688 blocks
[f=-000001] PathCosts: precached 341 of 2688 blocks
[f=-000001] PathCosts: precached 509 of 2688 blocks
[f=-000001] PathCosts: precached 677 of 2688 blocks
[f=-000001] PathCosts: precached 846 of 2688 blocks
[f=-000001] PathCosts: precached 1014 of 2688 blocks
[f=-000001] PathCosts: precached 1183 of 2688 blocks
[f=-000001] PathCosts: precached 1351 of 2688 blocks
[f=-000001] PathCosts: precached 1520 of 2688 blocks
[f=-000001] PathCosts: precached 1689 of 2688 blocks
[f=-000001] PathCosts: precached 1858 of 2688 blocks
[f=-000001] PathCosts: precached 2026 of 2688 blocks
[f=-000001] PathCosts: precached 2196 of 2688 blocks
[f=-000001] PathCosts: precached 2365 of 2688 blocks
[f=-000001] PathCosts: precached 2534 of 2688 blocks
[f=-000001] PathCosts: writing
[f=-000001] [Path] [PathEstimator::Hash] mapChecksum=43075641
[f=-000001] [Path] [PathEstimator::Hash] typeMapChecksum=3330400951
[f=-000001] [Path] [PathEstimator::Hash] moveDefChecksum=2445589263
[f=-000001] [Path] [PathEstimator::Hash] blockingChecksum=4030279195
[f=-000001] [Path] [PathEstimator::Hash] BLOCK_SIZE=16
[f=-000001] [Path] [PathEstimator::Hash] PATHESTIMATOR_VERSION=82
[f=-000001] [Path] [PathEstimator::WriteFile] hash=1259410556
[f=-000001] PathCosts: written
[f=-000001] [Path] [PathEstimator::Hash] mapChecksum=43075641
[f=-000001] [Path] [PathEstimator::Hash] typeMapChecksum=3330400951
[f=-000001] [Path] [PathEstimator::Hash] moveDefChecksum=2445589263
[f=-000001] [Path] [PathEstimator::Hash] blockingChecksum=4030279195
[f=-000001] [Path] [PathEstimator::Hash] BLOCK_SIZE=32
[f=-000001] [Path] [PathEstimator::Hash] PATHESTIMATOR_VERSION=82
[f=-000001] [Path] [PathEstimator::ReadFile] hash=1259410572
[f=-000001] PathCosts: creating PE32 cache with 2 PF threads (2 MB)
[f=-000001] PathCosts: precached 1 of 672 blocks
[f=-000001] PathCosts: precached 45 of 672 blocks
[f=-000001] PathCosts: precached 87 of 672 blocks
[f=-000001] PathCosts: precached 130 of 672 blocks
[f=-000001] PathCosts: precached 172 of 672 blocks
[f=-000001] PathCosts: precached 214 of 672 blocks
[f=-000001] PathCosts: precached 257 of 672 blocks
[f=-000001] PathCosts: precached 299 of 672 blocks
[f=-000001] PathCosts: precached 341 of 672 blocks
[f=-000001] PathCosts: precached 384 of 672 blocks
[f=-000001] PathCosts: precached 426 of 672 blocks
[f=-000001] PathCosts: precached 468 of 672 blocks
[f=-000001] PathCosts: precached 510 of 672 blocks
[f=-000001] PathCosts: precached 552 of 672 blocks
[f=-000001] PathCosts: precached 594 of 672 blocks
[f=-000001] PathCosts: precached 636 of 672 blocks
[f=-000001] PathCosts: writing
[f=-000001] [Path] [PathEstimator::Hash] mapChecksum=43075641
[f=-000001] [Path] [PathEstimator::Hash] typeMapChecksum=3330400951
[f=-000001] [Path] [PathEstimator::Hash] moveDefChecksum=2445589263
[f=-000001] [Path] [PathEstimator::Hash] blockingChecksum=4030279195
[f=-000001] [Path] [PathEstimator::Hash] BLOCK_SIZE=32
[f=-000001] [Path] [PathEstimator::Hash] PATHESTIMATOR_VERSION=82
[f=-000001] [Path] [PathEstimator::WriteFile] hash=1259410572
[f=-000001] PathCosts: written
[f=-000001] [LoadFinalize] finalized PFS (9861ms, checksum ac3d1555)
[f=-000001] Loading Skirmish AIs
[f=-000001] Skirmish AI <CircuitAIEasy32-0.9.12>: Loading the Terrain-Map ...
[f=-000001] Skirmish AI <CircuitAIEasy32-0.9.12>:   Water Damage: 0.000000
[f=-000001] Skirmish AI <CircuitAIEasy32-0.9.12>:   Sector-Map Block Size: 64
[f=-000001] Skirmish AI <CircuitAIEasy32-0.9.12>:   Sector-Map Size: 10752 (x112, z96)
[f=-000001] Skirmish AI <CircuitAIEasy32-0.9.12>:   Determining Usable Terrain for all units ...
[f=-000001] Skirmish AI <CircuitAIEasy32-0.9.12>:   Map Land Percent: 99.06%
[f=-000001] Skirmish AI <CircuitAIEasy32-0.9.12>:   Minimum Elevation: -118.71
[f=-000001] Skirmish AI <CircuitAIEasy32-0.9.12>:   Immobile-Type: Min/Max Elevation=(any / any)    Is buildable across 100.000000% of the map. (used by 36 unit-defs)
[f=-000001] Skirmish AI <CircuitAIEasy32-0.9.12>:   Immobile-Type: Min/Max Elevation=(-0.000000 / any)      Is buildable across 98.567711% of the map. (used by 27 unit-defs)
[f=-000001] Skirmish AI <CircuitAIEasy32-0.9.12>:   Immobile-Type: Min/Max Elevation=(any / any)    Is buildable across 100.000000% of the map. (used by 28 unit-defs)
[f=-000001] Skirmish AI <CircuitAIEasy32-0.9.12>:   Immobile-Type: Min/Max Elevation=(any / -10.000000)     Is buildable across 0.455729% of the map. (used by 1 unit-defs)
[f=-000001] Skirmish AI <CircuitAIEasy32-0.9.12>:   Immobile-Type: Min/Max Elevation=(-20.000000 / any)     Is buildable across 98.670013% of the map. (used by 2 unit-defs)
[f=-000001] Skirmish AI <CircuitAIEasy32-0.9.12>:   Immobile-Type: Min/Max Elevation=(any / -15.000000)     Is buildable across 0.427827% of the map. (used by 1 unit-defs)
[f=-000001] Skirmish AI <CircuitAIEasy32-0.9.12>:   Mobile-Type: Min/Max Elevation=(-5000.00 / any)     Max Slope=(0.41))   Move-Data used:'akbot6'     Has 1 Map-Area(s) occupying 79.35% of the map. (used by 259 unit-defs)
[f=-000001] Skirmish AI <CircuitAIEasy32-0.9.12>:   Mobile-Type: Min/Max Elevation=(-22.00 / any)   Max Slope=(1.00))   Move-Data used:'tkbot4'     Has 1 Map-Area(s) occupying 98.64% of the map. (used by 13 unit-defs)
[f=-000001] Skirmish AI <CircuitAIEasy32-0.9.12>:   Mobile-Type: Min/Max Elevation=(-22.00 / any)   Max Slope=(0.41))   Move-Data used:'kbot4'      Has 1 Map-Area(s) occupying 79.35% of the map. (used by 37 unit-defs)
[f=-000001] Skirmish AI <CircuitAIEasy32-0.9.12>:   Mobile-Type: Min/Max Elevation=(any / -15.00)   Max Slope=(1.00))   Move-Data used:'boat10'     Has 0 Map-Area(s) occupying 0.00% of the map. (used by 7 unit-defs)
[f=-000001] Skirmish AI <CircuitAIEasy32-0.9.12>:   Mobile-Type: Min/Max Elevation=(-16.00 / any)   Max Slope=(1.00))   Move-Data used:'tkbot1'     Has 1 Map-Area(s) occupying 98.61% of the map. (used by 4 unit-defs)
[f=-000001] Skirmish AI <CircuitAIEasy32-0.9.12>:   Mobile-Type: Min/Max Elevation=(any / any)      Max Slope=(0.11))   Move-Data used:'hover3'     Has 1 Map-Area(s) occupying 74.08% of the map. (used by 13 unit-defs)
[f=-000001] Skirmish AI <CircuitAIEasy32-0.9.12>:   Mobile-Type: Min/Max Elevation=(-22.00 / any)   Max Slope=(0.11))   Move-Data used:'tank4'      Has 1 Map-Area(s) occupying 74.08% of the map. (used by 21 unit-defs)
[f=-000001] Skirmish AI <CircuitAIEasy32-0.9.12>:   Mobile-Type: Min/Max Elevation=(-123.00 / any)      Max Slope=(0.41))   Move-Data used:'kbot5'      Has 1 Map-Area(s) occupying 79.35% of the map. (used by 1 unit-defs)
[f=-000001] Skirmish AI <CircuitAIEasy32-0.9.12>:   Mobile-Type: Min/Max Elevation=(any / any)      Max Slope=(0.41))   Move-Data used:'bhover3'    Has 1 Map-Area(s) occupying 79.35% of the map. (used by 5 unit-defs)
[f=-000001] Skirmish AI <CircuitAIEasy32-0.9.12>:   Mobile-Type: Min/Max Elevation=(-5000.00 / any)     Max Slope=(1.00))   Move-Data used:'atkbot3'    Has 1 Map-Area(s) occupying 100.00% of the map. (used by 4 unit-defs)
[f=-000001] Skirmish AI <CircuitAIEasy32-0.9.12>:   Mobile-Type: Min/Max Elevation=(-16.00 / any)   Max Slope=(0.41))   Move-Data used:'kbot1'      Has 1 Map-Area(s) occupying 79.35% of the map. (used by 2 unit-defs)
[f=-000001] Skirmish AI <CircuitAIEasy32-0.9.12>:   Mobile-Type: Min/Max Elevation=(any / -5.00)    Max Slope=(1.00))   Move-Data used:'boat4'      Has 0 Map-Area(s) occupying 0.00% of the map. (used by 10 unit-defs)
[f=-000001] Skirmish AI <CircuitAIEasy32-0.9.12>: Missing config file! (LuaRules/Configs/CircuitAI/0.9.12/Desert_Needle_Small_3.2.json)
[f=-000001] Skirmish AI <CircuitAIEasy32-0.9.12>: Missing config file! (LuaRules/Configs/CircuitAI/0.9.12/Default/circuit.json)
[f=-000001] [Game::LoadGame][6] globalQuit=0 forcedQuit=0
[f=-000001] Input grabbing is enabled!
[f=-000001] Custom Unit Shaders:, Fragment shader was successfully compiled to run on hardware.

[f=-000001] Custom Unit Shaders:, Fragment shader was successfully compiled to run on hardware.

[f=-000001] Custom Unit Shaders:, Fragment shader was successfully compiled to run on hardware.

[f=-000001] Custom Unit Shaders:, Fragment shader was successfully compiled to run on hardware.

[f=-000001] Custom Unit Shaders:, Fragment shader was successfully compiled to run on hardware.

[f=-000001] Mex Placement Initialised with 62 spots.
[f=-000001] SetLobbyButtonEnabled, false
[f=-000001] UpdateInterfacePreset, minimapRight
[f=-000001] Fragment shader was successfully compiled to run on hardware.

[f=-000001] GameID: 2d90c458ba50efe0d05d228a0709279c
[f=-000001] Connection attempt from Player
[f=-000001]  -> Version: 103.0.1-697-g918caba develop
[f=-000001] Fragment shader was successfully compiled to run on hardware.

[f=-000001] Epicmenu: Switching to Total Annihilation camera mode
[f=-000001] [VSync::SetInterval] interval=0 (disabled)
[f=-000001] [LogDisplayMode] display-mode set to 1440x900x24bpp@59Hz (windowed::borderless)
[f=-000001] Statistics for RectangleOptimizer: 0%
[f=-000001] UpdateInterfacePreset, minimapRight
[f=-000001]  -> Connection established (given id 0)
[f=-000001] Skirmish AI "Chicken: Normal (1)" (ID:0, Short-Name:"Chicken: Normal", Version:"<not-versioned>") took over control of team 1
[f=-000001] <Player> CircuitAIEasy32 0.9.12 (1)
Good fun, have luck!
[f=-000001] Skirmish AI "CircuitAIEasy32 (1)" (ID:1, Short-Name:"CircuitAIEasy32", Version:"0.9.12") took over control of team 2
[f=-000001] Player Player finished loading and is now ingame
[f=-000001] Fragment shader was successfully compiled to run on hardware.

[f=-000001] Fragment shader was successfully compiled to run on hardware.

[f=-000001] Fragment shader was successfully compiled to run on hardware.

[f=-000001] Fragment shader was successfully compiled to run on hardware.

[f=-000001] Fragment shader was successfully compiled to run on hardware.

[f=-000001] Fragment shader was successfully compiled to run on hardware.

[f=-000001] Fragment shader was successfully compiled to run on hardware.

[f=-000001] Fragment shader was successfully compiled to run on hardware.

[f=-000001] Fragment shader was successfully compiled to run on hardware.

[f=-000001] Fragment shader was successfully compiled to run on hardware.

[f=-000001] Fragment shader was successfully compiled to run on hardware.

[f=-000001] Fragment shader was successfully compiled to run on hardware.

[f=-000001] Fragment shader was successfully compiled to run on hardware.

[f=-000001] Fragment shader was successfully compiled to run on hardware.

[f=-000001] Fragment shader was successfully compiled to run on hardware.

[f=-000001] Fragment shader was successfully compiled to run on hardware.

[f=-000001] Fragment shader was successfully compiled to run on hardware.

[f=-000001] Fragment shader was successfully compiled to run on hardware.

[f=-000001] Fragment shader was successfully compiled to run on hardware.

[f=-000001] Fragment shader was successfully compiled to run on hardware.

[f=-000001] Fragment shader was successfully compiled to run on hardware.

[f=-000001] Fragment shader was successfully compiled to run on hardware.

[f=-000001] Fragment shader was successfully compiled to run on hardware.

[f=-000001] Fragment shader was successfully compiled to run on hardware.

[f=-000001] Fragment shader was successfully compiled to run on hardware.

[f=-000001] Fragment shader was successfully compiled to run on hardware.

[f=-000001] Fragment shader was successfully compiled to run on hardware.

[f=-000001] Fragment shader was successfully compiled to run on hardware.

[f=-000001] Fragment shader was successfully compiled to run on hardware.

[f=-000001] Fragment shader was successfully compiled to run on hardware.

[f=-000001] Fragment shader was successfully compiled to run on hardware.

[f=-000001] Fragment shader was successfully compiled to run on hardware.

[f=-000001] Fragment shader was successfully compiled to run on hardware.

[f=-000001] Fragment shader was successfully compiled to run on hardware.

[f=-000001] Fragment shader was successfully compiled to run on hardware.

[f=-000001] Fragment shader was successfully compiled to run on hardware.

[f=-000001] Fragment shader was successfully compiled to run on hardware.

[f=-000001] Fragment shader was successfully compiled to run on hardware.

[f=-000001] Fragment shader was successfully compiled to run on hardware.

[f=-000001] Fragment shader was successfully compiled to run on hardware.

[f=-000001] Fragment shader was successfully compiled to run on hardware.

[f=-000001] Fragment shader was successfully compiled to run on hardware.

[f=-000001] Fragment shader was successfully compiled to run on hardware.

[f=-000001] <Player> Allies: I choose: Engineer Trainer!
[f=-000001] Fragment shader was successfully compiled to run on hardware.

[f=-000001] Fragment shader was successfully compiled to run on hardware.

[f=-000001] Fragment shader was successfully compiled to run on hardware.

[f=-000001] Fragment shader was successfully compiled to run on hardware.

[f=-000001] Fragment shader was successfully compiled to run on hardware.

[f=-000001] Fragment shader was successfully compiled to run on hardware.

[f=-000001] Fragment shader was successfully compiled to run on hardware.

[f=-000001] Fragment shader was successfully compiled to run on hardware.

[f=-000001] Fragment shader was successfully compiled to run on hardware.

[f=-000001] Fragment shader was successfully compiled to run on hardware.

[f=-000001] Fragment shader was successfully compiled to run on hardware.

[f=-000001] Fragment shader was successfully compiled to run on hardware.

[f=-000001] Fragment shader was successfully compiled to run on hardware.

[f=-000001] Fragment shader was successfully compiled to run on hardware.

[f=-000001] Fragment shader was successfully compiled to run on hardware.

[f=-000001] Fragment shader was successfully compiled to run on hardware.

[f=-000001] Fragment shader was successfully compiled to run on hardware.

[f=-000001] Fragment shader was successfully compiled to run on hardware.

[f=-000001] Fragment shader was successfully compiled to run on hardware.

[f=-000001] Fragment shader was successfully compiled to run on hardware.

[f=-000001] Fragment shader was successfully compiled to run on hardware.

[f=-000001] Fragment shader was successfully compiled to run on hardware.

[f=-000001] Fragment shader was successfully compiled to run on hardware.

[f=-000001] Fragment shader was successfully compiled to run on hardware.

[f=-000001] Fragment shader was successfully compiled to run on hardware.

[f=-000001] Fragment shader was successfully compiled to run on hardware.

[f=-000001] Fragment shader was successfully compiled to run on hardware.

[f=-000001] Fragment shader was successfully compiled to run on hardware.

[f=-000001] Fragment shader was successfully compiled to run on hardware.

[f=-000001] Fragment shader was successfully compiled to run on hardware.

[f=-000001] Fragment shader was successfully compiled to run on hardware.

[f=-000001] Fragment shader was successfully compiled to run on hardware.

[f=-000001] Fragment shader was successfully compiled to run on hardware.

[f=-000001] Fragment shader was successfully compiled to run on hardware.

[f=-000001] Fragment shader was successfully compiled to run on hardware.

[f=-000001] Fragment shader was successfully compiled to run on hardware.

[f=-000001] Fragment shader was successfully compiled to run on hardware.

[f=-000001] Fragment shader was successfully compiled to run on hardware.

[f=-000001] Fragment shader was successfully compiled to run on hardware.

[f=-000001] Fragment shader was successfully compiled to run on hardware.

[f=-000001] Fragment shader was successfully compiled to run on hardware.

[f=-000001] Fragment shader was successfully compiled to run on hardware.

[f=-000001] Fragment shader was successfully compiled to run on hardware.

[f=-000001] Fragment shader was successfully compiled to run on hardware.

[f=-000001] Fragment shader was successfully compiled to run on hardware.

[f=-000001] Fragment shader was successfully compiled to run on hardware.

[f=-000001] Fragment shader was successfully compiled to run on hardware.

[f=-000001] Fragment shader was successfully compiled to run on hardware.

[f=-000001] Fragment shader was successfully compiled to run on hardware.

[f=-000001] Fragment shader was successfully compiled to run on hardware.

[f=-000001] Fragment shader was successfully compiled to run on hardware.

[f=-000001] Fragment shader was successfully compiled to run on hardware.

[f=-000001] Fragment shader was successfully compiled to run on hardware.

[f=-000001] Fragment shader was successfully compiled to run on hardware.

[f=-000001] Fragment shader was successfully compiled to run on hardware.

[f=-000001] Fragment shader was successfully compiled to run on hardware.

[f=-000001] Fragment shader was successfully compiled to run on hardware.

[f=-000001] Fragment shader was successfully compiled to run on hardware.

[f=-000001] Fragment shader was successfully compiled to run on hardware.

[f=-000001] Fragment shader was successfully compiled to run on hardware.

[f=-000001] Fragment shader was successfully compiled to run on hardware.

[f=-000001] Fragment shader was successfully compiled to run on hardware.

[f=-000001] Fragment shader was successfully compiled to run on hardware.

[f=-000001] Fragment shader was successfully compiled to run on hardware.

[f=-000001] Fragment shader was successfully compiled to run on hardware.

[f=-000001] Fragment shader was successfully compiled to run on hardware.

[f=-000001] Fragment shader was successfully compiled to run on hardware.

[f=-000001] Fragment shader was successfully compiled to run on hardware.

[f=-000001] Fragment shader was successfully compiled to run on hardware.

[f=-000001] Fragment shader was successfully compiled to run on hardware.

[f=-000001] Fragment shader was successfully compiled to run on hardware.

[f=-000001] Fragment shader was successfully compiled to run on hardware.

[f=-000001] Fragment shader was successfully compiled to run on hardware.

[f=-000001] Fragment shader was successfully compiled to run on hardware.

[f=-000001] Fragment shader was successfully compiled to run on hardware.

[f=-000001] Fragment shader was successfully compiled to run on hardware.

[f=-000001] Fragment shader was successfully compiled to run on hardware.

[f=-000001] Fragment shader was successfully compiled to run on hardware.

[f=-000001] Fragment shader was successfully compiled to run on hardware.

[f=-000001] Fragment shader was successfully compiled to run on hardware.

[f=-000001] Fragment shader was successfully compiled to run on hardware.

[f=-000001] Fragment shader was successfully compiled to run on hardware.

[f=-000001] Fragment shader was successfully compiled to run on hardware.

[f=-000001] Fragment shader was successfully compiled to run on hardware.

[f=-000001] Fragment shader was successfully compiled to run on hardware.

[f=-000001] Fragment shader was successfully compiled to run on hardware.

[f=-000001] Fragment shader was successfully compiled to run on hardware.

[f=-000001] Fragment shader was successfully compiled to run on hardware.

[f=-000001] Fragment shader was successfully compiled to run on hardware.

[f=-000001] Fragment shader was successfully compiled to run on hardware.

[f=-000001] Fragment shader was successfully compiled to run on hardware.

[f=-000001] Fragment shader was successfully compiled to run on hardware.

[f=-000001] Fragment shader was successfully compiled to run on hardware.

[f=-000001] Fragment shader was successfully compiled to run on hardware.

[f=-000001] Fragment shader was successfully compiled to run on hardware.

[f=-000001] Fragment shader was successfully compiled to run on hardware.

[f=-000001] Fragment shader was successfully compiled to run on hardware.

[f=-000001] Fragment shader was successfully compiled to run on hardware.

[f=-000001] Fragment shader was successfully compiled to run on hardware.

[f=-000001] Fragment shader was successfully compiled to run on hardware.

[f=-000001] Fragment shader was successfully compiled to run on hardware.

[f=0000000] Fragment shader was successfully compiled to run on hardware.

[f=0000015] Fragment shader was successfully compiled to run on hardware.

[f=0000030] Fragment shader was successfully compiled to run on hardware.

[f=0000045] Fragment shader was successfully compiled to run on hardware.

[f=0000060] Fragment shader was successfully compiled to run on hardware.

[f=0000075] Fragment shader was successfully compiled to run on hardware.

[f=0000090] Fragment shader was successfully compiled to run on hardware.

[f=0000092] !transmitlobby @voice@buildUnit@add;cornecro;Convict
[f=0000092] !transmitlobby @voice@buildUnit@add;corclog;Dirtbag
[f=0000092] !transmitlobby @voice@buildUnit@add;corak;Bandit
[f=0000092] !transmitlobby @voice@buildUnit@add;corstorm;Rogue
[f=0000092] !transmitlobby @voice@buildUnit@add;corthud;Thug
[f=0000092] !transmitlobby @voice@buildUnit@add;cormak;Outlaw
[f=0000092] !transmitlobby @voice@buildUnit@add;shieldfelon;Felon
[f=0000092] !transmitlobby @voice@buildUnit@add;shieldarty;Racketeer
[f=0000092] !transmitlobby @voice@buildUnit@add;corcrash;Vandal
[f=0000092] !transmitlobby @voice@buildUnit@add;corroach;Roach
[f=0000092] !transmitlobby @voice@buildUnit@add;core_spectre;Aspis
[f=0000092] !transmitlobby @voice@buildUnit@reload
[f=0000100] Fragment shader was successfully compiled to run on hardware.

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[f=0001802] Fragment shader was successfully compiled to run on hardware.

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[f=0001846] Fragment shader was successfully compiled to run on hardware.

[f=0001850] Fragment shader was successfully compiled to run on hardware.

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[f=0001857] Fragment shader was successfully compiled to run on hardware.

[f=0001861] Fragment shader was successfully compiled to run on hardware.

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[f=0001883] Fragment shader was successfully compiled to run on hardware.

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[f=0001951] Fragment shader was successfully compiled to run on hardware.

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[f=0001958] Fragment shader was successfully compiled to run on hardware.

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[f=0001992] Fragment shader was successfully compiled to run on hardware.

[f=0001996] Fragment shader was successfully compiled to run on hardware.

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[f=0001999] Fragment shader was successfully compiled to run on hardware.

[f=0002005] Fragment shader was successfully compiled to run on hardware.

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[f=0002105] Fragment shader was successfully compiled to run on hardware.

[f=0002109] Fragment shader was successfully compiled to run on hardware.

[f=0002112] Fragment shader was successfully compiled to run on hardware.

[f=0002116] Fragment shader was successfully compiled to run on hardware.

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[f=0002134] Fragment shader was successfully compiled to run on hardware.

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[f=0002150] Fragment shader was successfully compiled to run on hardware.

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[f=0002161] Fragment shader was successfully compiled to run on hardware.

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[f=0002172] Fragment shader was successfully compiled to run on hardware.

[f=0002176] Fragment shader was successfully compiled to run on hardware.

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[f=0002500] Fragment shader was successfully compiled to run on hardware.

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[f=0045016] Fragment shader was successfully compiled to run on hardware.

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[f=0045123] game_message: Solar Collector is under attack
[f=0045124] Fragment shader was successfully compiled to run on hardware.

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[f=0045131] Fragment shader was successfully compiled to run on hardware.

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[f=0045644] Fragment shader was successfully compiled to run on hardware.

[f=0045648] Fragment shader was successfully compiled to run on hardware.

[f=0045653] Fragment shader was successfully compiled to run on hardware.

[f=0045658] Fragment shader was successfully compiled to run on hardware.

[f=0045665] Fragment shader was successfully compiled to run on hardware.

[f=0045667] Next morph in: 85 seconds
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[f=0045681] game_message: Racketeer is under attack
[f=0045684] Fragment shader was successfully compiled to run on hardware.

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[f=0047287] Fragment shader was successfully compiled to run on hardware.

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[f=0047330] Fragment shader was successfully compiled to run on hardware.

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[f=0047343] Fragment shader was successfully compiled to run on hardware.

[f=0047346] Fragment shader was successfully compiled to run on hardware.

[f=0047348] Fragment shader was successfully compiled to run on hardware.

[f=0047350] game_message: Caretaker is under attack
[f=0047353] Fragment shader was successfully compiled to run on hardware.

[f=0047359] Fragment shader was successfully compiled to run on hardware.

[f=0047362] Fragment shader was successfully compiled to run on hardware.

[f=0047367] Fragment shader was successfully compiled to run on hardware.

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[f=0047375] Fragment shader was successfully compiled to run on hardware.

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[f=0047437] Fragment shader was successfully compiled to run on hardware.

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[f=0047443] Fragment shader was successfully compiled to run on hardware.

[f=0047451] Fragment shader was successfully compiled to run on hardware.

[f=0047458] Fragment shader was successfully compiled to run on hardware.

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[f=0047468] Fragment shader was successfully compiled to run on hardware.

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[f=0047472] Fragment shader was successfully compiled to run on hardware.

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[f=0047479] Fragment shader was successfully compiled to run on hardware.

[f=0047482] Fragment shader was successfully compiled to run on hardware.

[f=0047485] Fragment shader was successfully compiled to run on hardware.

[f=0047487] Fragment shader was successfully compiled to run on hardware.

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[f=0047520] Fragment shader was successfully compiled to run on hardware.

[f=0047523] Fragment shader was successfully compiled to run on hardware.

[f=0047527] Fragment shader was successfully compiled to run on hardware.

[f=0047529] Fragment shader was successfully compiled to run on hardware.

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[f=0047754] game_message: Singularity Reactor is under attack
[f=0047759] Fragment shader was successfully compiled to run on hardware.

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[f=0048194] Next morph in: 87 seconds
[f=0048201] Fragment shader was successfully compiled to run on hardware.

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[f=0048367] game_message: AI has been destroyed!
[f=0048368] Fragment shader was successfully compiled to run on hardware.

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[f=0049640] Fragment shader was successfully compiled to run on hardware.

[f=0049643] Fragment shader was successfully compiled to run on hardware.

[f=0049648] Fragment shader was successfully compiled to run on hardware.

[f=0049651] Fragment shader was successfully compiled to run on hardware.

[f=0049655] Fragment shader was successfully compiled to run on hardware.

[f=0049659] Fragment shader was successfully compiled to run on hardware.

[f=0049663] Fragment shader was successfully compiled to run on hardware.

[f=0049667] Fragment shader was successfully compiled to run on hardware.

[f=0049671] Fragment shader was successfully compiled to run on hardware.

[f=0049674] Fragment shader was successfully compiled to run on hardware.

[f=0049677] Fragment shader was successfully compiled to run on hardware.

[f=0049682] Fragment shader was successfully compiled to run on hardware.

[f=0049685] Fragment shader was successfully compiled to run on hardware.

[f=0049688] Fragment shader was successfully compiled to run on hardware.

[f=0049693] Fragment shader was successfully compiled to run on hardware.

[f=0049697] Fragment shader was successfully compiled to run on hardware.

[f=0049700] Fragment shader was successfully compiled to run on hardware.

[f=0049704] Fragment shader was successfully compiled to run on hardware.

[f=0049709] Fragment shader was successfully compiled to run on hardware.

[f=0049713] Fragment shader was successfully compiled to run on hardware.

[f=0049716] Fragment shader was successfully compiled to run on hardware.

[f=0049720] Fragment shader was successfully compiled to run on hardware.

[f=0049725] Fragment shader was successfully compiled to run on hardware.

[f=0049728] Fragment shader was successfully compiled to run on hardware.

[f=0049730] Fragment shader was successfully compiled to run on hardware.

[f=0049734] Fragment shader was successfully compiled to run on hardware.

[f=0049739] Fragment shader was successfully compiled to run on hardware.

[f=0049745] Fragment shader was successfully compiled to run on hardware.

[f=0049749] Fragment shader was successfully compiled to run on hardware.

[f=0049753] Fragment shader was successfully compiled to run on hardware.

[f=0049758] Fragment shader was successfully compiled to run on hardware.

[f=0049761] Fragment shader was successfully compiled to run on hardware.

[f=0049766] Fragment shader was successfully compiled to run on hardware.

[f=0049770] Fragment shader was successfully compiled to run on hardware.

[f=0049775] Fragment shader was successfully compiled to run on hardware.

[f=0049779] Fragment shader was successfully compiled to run on hardware.

[f=0049785] Fragment shader was successfully compiled to run on hardware.

[f=0049794] Fragment shader was successfully compiled to run on hardware.

[f=0049803] Fragment shader was successfully compiled to run on hardware.

[f=0049813] Fragment shader was successfully compiled to run on hardware.

[f=0049822] Fragment shader was successfully compiled to run on hardware.

[f=0049833] Fragment shader was successfully compiled to run on hardware.

[f=0049842] Fragment shader was successfully compiled to run on hardware.

[f=0049849] Fragment shader was successfully compiled to run on hardware.

[f=0049859] Fragment shader was successfully compiled to run on hardware.

[f=0049870] Fragment shader was successfully compiled to run on hardware.

[f=0049880] Fragment shader was successfully compiled to run on hardware.

[f=0049887] Fragment shader was successfully compiled to run on hardware.

[f=0049891] Fragment shader was successfully compiled to run on hardware.

[f=0049894] Fragment shader was successfully compiled to run on hardware.

[f=0049897] Fragment shader was successfully compiled to run on hardware.

[f=0049901] Fragment shader was successfully compiled to run on hardware.

[f=0049906] Fragment shader was successfully compiled to run on hardware.

[f=0049909] Fragment shader was successfully compiled to run on hardware.

[f=0049914] Fragment shader was successfully compiled to run on hardware.

[f=0049917] Fragment shader was successfully compiled to run on hardware.

[f=0049920] Fragment shader was successfully compiled to run on hardware.

[f=0049923] Fragment shader was successfully compiled to run on hardware.

[f=0049926] Fragment shader was successfully compiled to run on hardware.

[f=0049931] Fragment shader was successfully compiled to run on hardware.

[f=0049936] Fragment shader was successfully compiled to run on hardware.

[f=0049940] Fragment shader was successfully compiled to run on hardware.

[f=0049943] Fragment shader was successfully compiled to run on hardware.

[f=0049947] Fragment shader was successfully compiled to run on hardware.

[f=0049950] Fragment shader was successfully compiled to run on hardware.

[f=0049954] Fragment shader was successfully compiled to run on hardware.

[f=0049957] Fragment shader was successfully compiled to run on hardware.

[f=0049961] Fragment shader was successfully compiled to run on hardware.

[f=0049964] Fragment shader was successfully compiled to run on hardware.

[f=0049968] Fragment shader was successfully compiled to run on hardware.

[f=0049971] Fragment shader was successfully compiled to run on hardware.

[f=0049976] Fragment shader was successfully compiled to run on hardware.

[f=0049981] Fragment shader was successfully compiled to run on hardware.

[f=0049985] Fragment shader was successfully compiled to run on hardware.

[f=0049988] Fragment shader was successfully compiled to run on hardware.

[f=0049992] Fragment shader was successfully compiled to run on hardware.

[f=0049995] Fragment shader was successfully compiled to run on hardware.

[f=0049999] Fragment shader was successfully compiled to run on hardware.

[f=0050001] Fragment shader was successfully compiled to run on hardware.

[f=0050003] Fragment shader was successfully compiled to run on hardware.

[f=0050009] Fragment shader was successfully compiled to run on hardware.

[f=0050012] Fragment shader was successfully compiled to run on hardware.

[f=0050015] Fragment shader was successfully compiled to run on hardware.

[f=0050017] Fragment shader was successfully compiled to run on hardware.

[f=0050020] Fragment shader was successfully compiled to run on hardware.

[f=0050024] Fragment shader was successfully compiled to run on hardware.

[f=0050027] Fragment shader was successfully compiled to run on hardware.

[f=0050030] Fragment shader was successfully compiled to run on hardware.

[f=0050033] Fragment shader was successfully compiled to run on hardware.

[f=0050036] Fragment shader was successfully compiled to run on hardware.

[f=0050038] Fragment shader was successfully compiled to run on hardware.

[f=0050040] Fragment shader was successfully compiled to run on hardware.

[f=0050044] Fragment shader was successfully compiled to run on hardware.

[f=0050055] Fragment shader was successfully compiled to run on hardware.

[f=0050059] Fragment shader was successfully compiled to run on hardware.

[f=0050062] Fragment shader was successfully compiled to run on hardware.

[f=0050067] Fragment shader was successfully compiled to run on hardware.

[f=0050070] Fragment shader was successfully compiled to run on hardware.

[f=0050075] Fragment shader was successfully compiled to run on hardware.

[f=0050080] Fragment shader was successfully compiled to run on hardware.

[f=0050086] Fragment shader was successfully compiled to run on hardware.

[f=0050090] Fragment shader was successfully compiled to run on hardware.

[f=0050097] Fragment shader was successfully compiled to run on hardware.

[f=0050104] Fragment shader was successfully compiled to run on hardware.

[f=0050110] Fragment shader was successfully compiled to run on hardware.

[f=0050115] Fragment shader was successfully compiled to run on hardware.

[f=0050119] Fragment shader was successfully compiled to run on hardware.

[f=0050124] Fragment shader was successfully compiled to run on hardware.

[f=0050128] Fragment shader was successfully compiled to run on hardware.

[f=0050133] Fragment shader was successfully compiled to run on hardware.

[f=0050138] Fragment shader was successfully compiled to run on hardware.

[f=0050142] Fragment shader was successfully compiled to run on hardware.

[f=0050146] Fragment shader was successfully compiled to run on hardware.

[f=0050150] Fragment shader was successfully compiled to run on hardware.

[f=0050154] Fragment shader was successfully compiled to run on hardware.

[f=0050158] Fragment shader was successfully compiled to run on hardware.

[f=0050162] Fragment shader was successfully compiled to run on hardware.

[f=0050165] Fragment shader was successfully compiled to run on hardware.

[f=0050169] Fragment shader was successfully compiled to run on hardware.

[f=0050175] Fragment shader was successfully compiled to run on hardware.

[f=0050178] Fragment shader was successfully compiled to run on hardware.

[f=0050183] Fragment shader was successfully compiled to run on hardware.

[f=0050188] Fragment shader was successfully compiled to run on hardware.

[f=0050193] Fragment shader was successfully compiled to run on hardware.

[f=0050196] Fragment shader was successfully compiled to run on hardware.

[f=0050199] Fragment shader was successfully compiled to run on hardware.

[f=0050202] Fragment shader was successfully compiled to run on hardware.

[f=0050208] Fragment shader was successfully compiled to run on hardware.

[f=0050211] Fragment shader was successfully compiled to run on hardware.

[f=0050215] Fragment shader was successfully compiled to run on hardware.

[f=0050217] Fragment shader was successfully compiled to run on hardware.

[f=0050219] Fragment shader was successfully compiled to run on hardware.

[f=0050222] Fragment shader was successfully compiled to run on hardware.

[f=0050224] Fragment shader was successfully compiled to run on hardware.

[f=0050227] Fragment shader was successfully compiled to run on hardware.

[f=0050229] Fragment shader was successfully compiled to run on hardware.

[f=0050232] Fragment shader was successfully compiled to run on hardware.

[f=0050236] Fragment shader was successfully compiled to run on hardware.

[f=0050239] Fragment shader was successfully compiled to run on hardware.

[f=0050244] Fragment shader was successfully compiled to run on hardware.

[f=0050249] Fragment shader was successfully compiled to run on hardware.

[f=0050256] Fragment shader was successfully compiled to run on hardware.

[f=0050261] Fragment shader was successfully compiled to run on hardware.

[f=0050267] Fragment shader was successfully compiled to run on hardware.

[f=0050271] Fragment shader was successfully compiled to run on hardware.

[f=0050277] Fragment shader was successfully compiled to run on hardware.

[f=0050282] Fragment shader was successfully compiled to run on hardware.

[f=0050286] Fragment shader was successfully compiled to run on hardware.

[f=0050291] Fragment shader was successfully compiled to run on hardware.

[f=0050294] Fragment shader was successfully compiled to run on hardware.

[f=0050298] Fragment shader was successfully compiled to run on hardware.

[f=0050302] Fragment shader was successfully compiled to run on hardware.

[f=0050307] Fragment shader was successfully compiled to run on hardware.

[f=0050313] Fragment shader was successfully compiled to run on hardware.

[f=0050318] Fragment shader was successfully compiled to run on hardware.

[f=0050323] Fragment shader was successfully compiled to run on hardware.

[f=0050326] Fragment shader was successfully compiled to run on hardware.

[f=0050331] Fragment shader was successfully compiled to run on hardware.

[f=0050337] Fragment shader was successfully compiled to run on hardware.

[f=0050341] Fragment shader was successfully compiled to run on hardware.

[f=0050349] Fragment shader was successfully compiled to run on hardware.

[f=0050354] Fragment shader was successfully compiled to run on hardware.

[f=0050359] Fragment shader was successfully compiled to run on hardware.

[f=0050365] Fragment shader was successfully compiled to run on hardware.

[f=0050369] Fragment shader was successfully compiled to run on hardware.

[f=0050379] Fragment shader was successfully compiled to run on hardware.

[f=0050383] Fragment shader was successfully compiled to run on hardware.

[f=0050386] Fragment shader was successfully compiled to run on hardware.

[f=0050394] Fragment shader was successfully compiled to run on hardware.

[f=0050402] Fragment shader was successfully compiled to run on hardware.

[f=0050407] Fragment shader was successfully compiled to run on hardware.

[f=0050422] Fragment shader was successfully compiled to run on hardware.

[f=0050435] Fragment shader was successfully compiled to run on hardware.

[f=0050440] Fragment shader was successfully compiled to run on hardware.

[f=0050444] Fragment shader was successfully compiled to run on hardware.

[f=0050450] Fragment shader was successfully compiled to run on hardware.

[f=0050455] Fragment shader was successfully compiled to run on hardware.

[f=0050459] Fragment shader was successfully compiled to run on hardware.

[f=0050462] Fragment shader was successfully compiled to run on hardware.

[f=0050466] Fragment shader was successfully compiled to run on hardware.

[f=0050469] Fragment shader was successfully compiled to run on hardware.

[f=0050473] Fragment shader was successfully compiled to run on hardware.

[f=0050475] Fragment shader was successfully compiled to run on hardware.

[f=0050478] Fragment shader was successfully compiled to run on hardware.

[f=0050481] Fragment shader was successfully compiled to run on hardware.

[f=0050484] Fragment shader was successfully compiled to run on hardware.

[f=0050487] Fragment shader was successfully compiled to run on hardware.

[f=0050491] Fragment shader was successfully compiled to run on hardware.

[f=0050494] Fragment shader was successfully compiled to run on hardware.

[f=0050498] Fragment shader was successfully compiled to run on hardware.

[f=0050500] Fragment shader was successfully compiled to run on hardware.

[f=0050504] Fragment shader was successfully compiled to run on hardware.

[f=0050507] Fragment shader was successfully compiled to run on hardware.

[f=0050510] Fragment shader was successfully compiled to run on hardware.

[f=0050512] Fragment shader was successfully compiled to run on hardware.

[f=0050515] Fragment shader was successfully compiled to run on hardware.

[f=0050518] Fragment shader was successfully compiled to run on hardware.

[f=0050522] Fragment shader was successfully compiled to run on hardware.

[f=0050526] Fragment shader was successfully compiled to run on hardware.

[f=0050530] Fragment shader was successfully compiled to run on hardware.

[f=0050534] Fragment shader was successfully compiled to run on hardware.

[f=0050538] Fragment shader was successfully compiled to run on hardware.

[f=0050540] Fragment shader was successfully compiled to run on hardware.

[f=0050543] Fragment shader was successfully compiled to run on hardware.

[f=0050547] Fragment shader was successfully compiled to run on hardware.

[f=0050550] Fragment shader was successfully compiled to run on hardware.

[f=0050553] Fragment shader was successfully compiled to run on hardware.

[f=0050556] Fragment shader was successfully compiled to run on hardware.

[f=0050562] Fragment shader was successfully compiled to run on hardware.

[f=0050569] Fragment shader was successfully compiled to run on hardware.

[f=0050572] Fragment shader was successfully compiled to run on hardware.

[f=0050580] Fragment shader was successfully compiled to run on hardware.

[f=0050585] Fragment shader was successfully compiled to run on hardware.

[f=0050590] Fragment shader was successfully compiled to run on hardware.

[f=0050593] Fragment shader was successfully compiled to run on hardware.

[f=0050596] Fragment shader was successfully compiled to run on hardware.

[f=0050600] Fragment shader was successfully compiled to run on hardware.

[f=0050603] Fragment shader was successfully compiled to run on hardware.

[f=0050607] Fragment shader was successfully compiled to run on hardware.

[f=0050610] Fragment shader was successfully compiled to run on hardware.

[f=0050614] Fragment shader was successfully compiled to run on hardware.

[f=0050616] Fragment shader was successfully compiled to run on hardware.

[f=0050623] Fragment shader was successfully compiled to run on hardware.

[f=0050629] Fragment shader was successfully compiled to run on hardware.

[f=0050635] Fragment shader was successfully compiled to run on hardware.

[f=0050642] Fragment shader was successfully compiled to run on hardware.

[f=0050647] Fragment shader was successfully compiled to run on hardware.

[f=0050651] Fragment shader was successfully compiled to run on hardware.

[f=0050654] Fragment shader was successfully compiled to run on hardware.

[f=0050659] Fragment shader was successfully compiled to run on hardware.

[f=0050664] Fragment shader was successfully compiled to run on hardware.

[f=0050667] Fragment shader was successfully compiled to run on hardware.

[f=0050673] Fragment shader was successfully compiled to run on hardware.

[f=0050677] Fragment shader was successfully compiled to run on hardware.

[f=0050683] Fragment shader was successfully compiled to run on hardware.

[f=0050689] Fragment shader was successfully compiled to run on hardware.

[f=0050695] Fragment shader was successfully compiled to run on hardware.

[f=0050699] Fragment shader was successfully compiled to run on hardware.

[f=0050706] Fragment shader was successfully compiled to run on hardware.

[f=0050713] Fragment shader was successfully compiled to run on hardware.

[f=0050721] Fragment shader was successfully compiled to run on hardware.

[f=0050733] Fragment shader was successfully compiled to run on hardware.

[f=0050742] Fragment shader was successfully compiled to run on hardware.

[f=0050750] Fragment shader was successfully compiled to run on hardware.

[f=0050754] Fragment shader was successfully compiled to run on hardware.

[f=0050758] Fragment shader was successfully compiled to run on hardware.

[f=0050763] Fragment shader was successfully compiled to run on hardware.

[f=0050767] Fragment shader was successfully compiled to run on hardware.

[f=0050771] Fragment shader was successfully compiled to run on hardware.

[f=0050775] Fragment shader was successfully compiled to run on hardware.

[f=0050779] Fragment shader was successfully compiled to run on hardware.

[f=0050781] Fragment shader was successfully compiled to run on hardware.

[f=0050786] Fragment shader was successfully compiled to run on hardware.

[f=0050789] Fragment shader was successfully compiled to run on hardware.

[f=0050793] Error: LuaRules::RunCallIn: error = 2, GameFrame, [Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_spawner.lua"]:992: bad argument #4 to 'spCreateUnit' (number expected, got nil)
stack traceback:
    [C]: in function 'spCreateUnit'
    [string "LuaRules/Gadgets/unit_spawner.lua"]:992: in function 'MorphQueen'
    [string "LuaRules/Gadgets/unit_spawner.lua"]:1152: in function 'GameFrame'
    [string "LuaRules/gadgets.lua"]:1012: in function <[string "LuaRules/gadgets.lua"]:1010>
    (tail call): ?
[f=0050795] Fragment shader was successfully compiled to run on hardware.

[f=0050799] Fragment shader was successfully compiled to run on hardware.

[f=0050804] Fragment shader was successfully compiled to run on hardware.

[f=0050810] Fragment shader was successfully compiled to run on hardware.

[f=0050814] Fragment shader was successfully compiled to run on hardware.

[f=0050819] Fragment shader was successfully compiled to run on hardware.

[f=0050825] Fragment shader was successfully compiled to run on hardware.

[f=0050830] Fragment shader was successfully compiled to run on hardware.

[f=0050832] Fragment shader was successfully compiled to run on hardware.

[f=0050837] Fragment shader was successfully compiled to run on hardware.

[f=0050841] Fragment shader was successfully compiled to run on hardware.

[f=0050845] Fragment shader was successfully compiled to run on hardware.

[f=0050850] Fragment shader was successfully compiled to run on hardware.

[f=0050863] Fragment shader was successfully compiled to run on hardware.

[f=0050873] Fragment shader was successfully compiled to run on hardware.

[f=0050882] Fragment shader was successfully compiled to run on hardware.

[f=0050895] Fragment shader was successfully compiled to run on hardware.

[f=0050908] Fragment shader was successfully compiled to run on hardware.

[f=0050917] Fragment shader was successfully compiled to run on hardware.

[f=0050921] Player paused the game
[f=0050921] Fragment shader was successfully compiled to run on hardware.

[f=0050921] Fragment shader was successfully compiled to run on hardware.

[f=0050921] Fragment shader was successfully compiled to run on hardware.

[f=0050921] Fragment shader was successfully compiled to run on hardware.

[f=0050921] Fragment shader was successfully compiled to run on hardware.

[f=0050921] Fragment shader was successfully compiled to run on hardware.

[f=0050921] Fragment shader was successfully compiled to run on hardware.

[f=0050921] Fragment shader was successfully compiled to run on hardware.

[f=0050921] Fragment shader was successfully compiled to run on hardware.

[f=0050921] Fragment shader was successfully compiled to run on hardware.

[f=0050921] Fragment shader was successfully compiled to run on hardware.

[f=0050921] Fragment shader was successfully compiled to run on hardware.

[f=0050921] Fragment shader was successfully compiled to run on hardware.

[f=0050921] Fragment shader was successfully compiled to run on hardware.

[f=0050921] Fragment shader was successfully compiled to run on hardware.

[f=0050921] Fragment shader was successfully compiled to run on hardware.

[f=0050921] Fragment shader was successfully compiled to run on hardware.

[f=0050921] Fragment shader was successfully compiled to run on hardware.

[f=0050921] Player unpaused the game
[f=0050922] Fragment shader was successfully compiled to run on hardware.

[f=0050927] Fragment shader was successfully compiled to run on hardware.

[f=0050935] Fragment shader was successfully compiled to run on hardware.

[f=0050940] Fragment shader was successfully compiled to run on hardware.

[f=0050945] Fragment shader was successfully compiled to run on hardware.

[f=0050951] Fragment shader was successfully compiled to run on hardware.

[f=0050954] Fragment shader was successfully compiled to run on hardware.

[f=0050960] Fragment shader was successfully compiled to run on hardware.

[f=0050963] Fragment shader was successfully compiled to run on hardware.

[f=0050969] Fragment shader was successfully compiled to run on hardware.

[f=0050969] [ReloadOrRestart] Spring "C:\Users\michr\Documents\My Games\Zero-K\engine\win64\103.0.1-697-g918caba\spring.exe" should be reloading
[f=0050969] [SpringApp::Reload][1]
[f=0050969] [ThreadPool::SetThreadCount][1] wanted=0 current=2 maximum=2
[f=0050969]     [async=0] threads=2 tasks=207988 {sum,avg}{exec,wait}time={{-2.000, 0.000}, {-26815622237426862724498819121735607461253622165453155308706793279973068044459583227683036767525723953096627699653224819545207320620484116853111035822866432.000, -2.000}}ms
[f=0050969]         thread=0 tasks=9175 (0.000%) {sum,min,max,avg}{exec,wait}time={{26815622260111728827989713345341473608713003325150142231212302339906180608736471875254029250878782897178418770208301634222797474234702173504538327004479488.000, 0.000, -0.000, -2.000}, {26815622213785098950215950869502586529390248981021202660662263331306523861172772092085908089412735059805379865446961125811337001234244474211794481955471360.000, 0.000, -26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, -2.000}}ms
[f=0050969]         thread=1 tasks=198813 (0.000%) {sum,min,max,avg}{exec,wait}time={{-26815622287525333522568528258228694170474156482681343225272450822591430732378440119193172446989494772497725982997795167721351196634088280885812825369346048.000, 0.000, 0.000, 0.000}, {0.000, 0.000, -2.000, 2.000}}ms
[f=0050969]     [async=1] threads=2 tasks=743 {sum,avg}{exec,wait}time={{-0.000, -0.000}, {26815622280602603889669360846790619294039344702619786639640944143976719546416911193277379375245541046620208275629051383207430352525477203822251950049591296.000, 0.000}}ms
[f=0050969]         thread=1 tasks=743 (0.000%) {sum,min,max,avg}{exec,wait}time={{-0.000, 0.000, 26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, -0.000}, {26815622280602603889669360846790619294039344702619786639640944143976719546416911193277379375245541046620208275629051383207430352525477203822251950049591296.000, 0.000, 26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, 0.000}}ms
[f=0050969] [ThreadPool::SetThreadCount][2] workers=0
[f=0050969] [ThreadPool::SetThreadCount][1] wanted=2 current=1 maximum=2
[f=0050969] [ThreadPool::SetThreadCount][2] workers=1
[f=0050969] [Threading] Main thread CPU affinity mask set: 2
[f=0050969] [SpringApp::Reload][2]
[f=0050969] [Game::KillLua][0] dtor=0 loadscreen=00000000
[f=0050969] [Game::KillLua][1] dtor=0 luaGaia=24ef1218
[f=0050969] [Game::KillLua][2] dtor=0 luaRules=098ebf08
[f=0050969] Start gadgetHandler:Shutdown
[f=0050969] Shutdown - UnitMorph
[f=0050969] Shutdown - LupsNanoSpray
[f=0050969] Shutdown - Modular Comm Info
[f=0050969] Shutdown - Puppy Handler
[f=0050969] Shutdown - StartSetup
[f=0050969] Shutdown - Terrain Texture Handler
[f=0050969] Shutdown - UnitCloakShield
[f=0050969] End gadgetHandler:Shutdown
[f=0050969] Start gadgetHandler:Shutdown
[f=0050969] Shutdown - UnitMorph
[f=0050969] Shutdown - Modular Comm Info
[f=0050969] Shutdown - Shockwaves
[f=0050969] Shutdown - UnitCloakShield
[f=0050969] Shutdown - Lups Cloak FX
[f=0050969] Shutdown - Lups
[f=0050969] End gadgetHandler:Shutdown
[f=0050969] [Game::KillLua][3] dtor=0 luaUI=25625d48
[f=0050969] Start widgetHandler:Shutdown
[f=0050969] Shutdown - SaveOrderList Complete
[f=0050969] Writing last game win data
[f=0050969] Shutdown - SaveConfigData Complete
[f=0050969] Shutdown Widget - Chili Highlight
[f=0050969] Shutdown Widget - Deferred rendering
[f=0050969] Shutdown Widget - EPIC Menu
[f=0050969] Shutdown Widget - Custom Markers
[f=0050969] Shutdown Widget - Chili Minimap
[f=0050969] Shutdown Widget - Chili Widget Selector
[f=0050969] Shutdown Widget - Local Team Colors
[f=0050969] Shutdown Widget - Save Game Menu
[f=0050969] Shutdown Widget - HealthBars
[f=0050969] Shutdown Widget - Noises
[f=0050969] Shutdown Widget - Unit Icons
[f=0050969] Shutdown Widget - Chili Chicken Panel
[f=0050969] Shutdown Widget - BuildETA
[f=0050969] Shutdown Widget - Depth of Field Shader
[f=0050969] Shutdown Widget - Win Counter
[f=0050969] Shutdown Widget - Modular Comm Info
[f=0050969] Shutdown Widget - Attack Warning
[f=0050969] Shutdown Widget - CameraShake
[f=0050969] Shutdown Widget - Chili Economy Panel Default
[f=0050969] Shutdown Widget - Chili EndGame Window
[f=0050969] Shutdown Widget - Chili Nuke Warning
[f=0050969] Shutdown Widget - Chili Selections & CursorTip
[f=0050969] Shutdown Widget - Chili Spectator Panels
[f=0050969] Shutdown Widget - Context Menu
[f=0050969] Shutdown Widget - Darkening
[f=0050969] Shutdown Widget - Grab Input
[f=0050969] Input grabbing is disabled!
[f=0050969] Shutdown Widget - Highlight Geos
[f=0050969] Shutdown Widget - Local Widgets Config
[f=0050969] Shutdown Widget - Mex Placement Handler
[f=0050969] Shutdown Widget - MinimapEvents
[f=0050969] Shutdown Widget - Missile Silo Range
[f=0050969] Shutdown Widget - Morph Finished notification
[f=0050969] Shutdown Widget - Point Tracker
[f=0050969] Shutdown Widget - Showeco and Grid Drawer
[f=0050969] Shutdown Widget - Startup Info and Selector
[f=0050969] Shutdown Widget - Stereo3D
[f=0050969] Shutdown Widget - Transport AI
[f=0050969] Shutdown Widget - Attack AoE
[f=0050969] Shutdown Widget - MessageBoxes ZK
[f=0050969] Shutdown Widget - UnitShapes
[f=0050969] Shutdown Widget - Selection Send
[f=0050969] Shutdown Widget - Units on Fire
[f=0050969] Shutdown Widget - LupsManager
[f=0050969] Shutdown Widget - Newton Firezone
[f=0050969] Shutdown Widget - Receive Units Indicator
[f=0050969] Shutdown Widget - Chili Crude Player List
[f=0050969] Shutdown Widget - Chili Pro Console
[f=0050969] Shutdown Widget - Chili Framework
[f=0050969] Shutdown Widget - Lups
[f=0050969] Shutdown Widget - Chili Core Selector
[f=0050969] Shutdown Widget - Pause Screen
[f=0050969] Shutdown Widget - Lasso Terraform GUI
[f=0050969] Shutdown Widget - Layout Handler
[f=0050969] Shutdown Widget - Persistent Build Height
[f=0050969] Shutdown Widget - Text To Speech Control
[f=0050969] End widgetHandler:Shutdown

Chobby.exe Information: 0 : ZkData.TcpTransport socket disconnected: Von der Übertragungsverbindung können keine Daten gelesen werden: Eine vorhandene Verbindung wurde vom Remotehost geschlossen.
Chobby.exe Information: 0 : Chobby closed connection
Chobby.exe Information: 0 : Spring exited
Chobby.exe Warning: 0 : Spring crash detected
Histidine91 commented 7 years ago

"No data can be read from the transfer connection: An existing connection has been closed by the remote host"

GoogleFrog commented 7 years ago

I'm not sure if this is a crash. It may be the issue where Spring closes if it fails to connect. Ideally it would just return to luaMenu.