ZeroK-RTS / CrashReports

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Spring Desync [104.0.1-358-gb58f0bb] #4090

Open Chobbyla opened 6 years ago

Chobbyla commented 6 years ago
[f=-000001] Warning:    (435) F:\Users\Maxime\Documents\My Games\Zero-K\engine\win32\104.0.1-358-gb58f0bb\spring.exe [0x00904739]
[f=-000001] Warning:    (436) F:\Users\Maxime\Documents\My Games\Zero-K\engine\win32\104.0.1-358-gb58f0bb\spring.exe [0x0090376D]
[f=-000001] Warning:    (437) F:\Users\Maxime\Documents\My Games\Zero-K\engine\win32\104.0.1-358-gb58f0bb\spring.exe [0x009054A9]
[f=-000001] Warning:    (438) F:\Users\Maxime\Documents\My Games\Zero-K\engine\win32\104.0.1-358-gb58f0bb\spring.exe [0x0090839F]
[f=-000001] Warning:    (439) F:\Users\Maxime\Documents\My Games\Zero-K\engine\win32\104.0.1-358-gb58f0bb\spring.exe [0x00910F00]
[f=-000001] Warning:    (440) F:\Users\Maxime\Documents\My Games\Zero-K\engine\win32\104.0.1-358-gb58f0bb\spring.exe [0x009142E9]
[f=-000001] Warning:    (441) F:\Users\Maxime\Documents\My Games\Zero-K\engine\win32\104.0.1-358-gb58f0bb\spring.exe [0x009111C0]
[f=-000001] Warning:    (442) F:\Users\Maxime\Documents\My Games\Zero-K\engine\win32\104.0.1-358-gb58f0bb\spring.exe [0x00BDD1E8]
[f=-000001] Warning:    (443) F:\Users\Maxime\Documents\My Games\Zero-K\engine\win32\104.0.1-358-gb58f0bb\spring.exe [0x009031A0]
[f=-000001] Warning:    (444) F:\Users\Maxime\Documents\My Games\Zero-K\engine\win32\104.0.1-358-gb58f0bb\spring.exe [0x0091067C]
[f=-000001] Warning:    (445) F:\Users\Maxime\Documents\My Games\Zero-K\engine\win32\104.0.1-358-gb58f0bb\spring.exe [0x00911363]
[f=-000001] Warning:    (446) F:\Users\Maxime\Documents\My Games\Zero-K\engine\win32\104.0.1-358-gb58f0bb\spring.exe [0x00904739]
[f=-000001] Warning:    (447) F:\Users\Maxime\Documents\My Games\Zero-K\engine\win32\104.0.1-358-gb58f0bb\spring.exe [0x0090376D]
[f=-000001] Warning:    (448) F:\Users\Maxime\Documents\My Games\Zero-K\engine\win32\104.0.1-358-gb58f0bb\spring.exe [0x009054A9]
[f=-000001] Warning:    (449) F:\Users\Maxime\Documents\My Games\Zero-K\engine\win32\104.0.1-358-gb58f0bb\spring.exe [0x0090839F]
[f=-000001] Warning:    (450) F:\Users\Maxime\Documents\My Games\Zero-K\engine\win32\104.0.1-358-gb58f0bb\spring.exe [0x00910F00]
[f=-000001] Warning:    (451) F:\Users\Maxime\Documents\My Games\Zero-K\engine\win32\104.0.1-358-gb58f0bb\spring.exe [0x009142E9]
[f=-000001] Warning:    (452) F:\Users\Maxime\Documents\My Games\Zero-K\engine\win32\104.0.1-358-gb58f0bb\spring.exe [0x009111C0]
[f=-000001] Warning:    (453) F:\Users\Maxime\Documents\My Games\Zero-K\engine\win32\104.0.1-358-gb58f0bb\spring.exe [0x00BDD1E8]
[f=-000001] Warning:    (454) F:\Users\Maxime\Documents\My Games\Zero-K\engine\win32\104.0.1-358-gb58f0bb\spring.exe [0x009031A0]
[f=-000001] Warning:    (455) F:\Users\Maxime\Documents\My Games\Zero-K\engine\win32\104.0.1-358-gb58f0bb\spring.exe [0x0091067C]
[f=-000001] Warning:    (456) F:\Users\Maxime\Documents\My Games\Zero-K\engine\win32\104.0.1-358-gb58f0bb\spring.exe [0x00911363]
[f=-000001] Warning:    (457) F:\Users\Maxime\Documents\My Games\Zero-K\engine\win32\104.0.1-358-gb58f0bb\spring.exe [0x00904739]
[f=-000001] Warning:    (458) F:\Users\Maxime\Documents\My Games\Zero-K\engine\win32\104.0.1-358-gb58f0bb\spring.exe [0x0090376D]
[f=-000001] Warning:    (459) F:\Users\Maxime\Documents\My Games\Zero-K\engine\win32\104.0.1-358-gb58f0bb\spring.exe [0x009054A9]
[f=-000001] Warning:    (460) F:\Users\Maxime\Documents\My Games\Zero-K\engine\win32\104.0.1-358-gb58f0bb\spring.exe [0x0090839F]
[f=-000001] Warning:    (461) F:\Users\Maxime\Documents\My Games\Zero-K\engine\win32\104.0.1-358-gb58f0bb\spring.exe [0x00910F00]
[f=-000001] Warning:    (462) F:\Users\Maxime\Documents\My Games\Zero-K\engine\win32\104.0.1-358-gb58f0bb\spring.exe [0x009142E9]
[f=-000001] Warning:    (463) F:\Users\Maxime\Documents\My Games\Zero-K\engine\win32\104.0.1-358-gb58f0bb\spring.exe [0x009111C0]
[f=-000001] Warning:    (464) F:\Users\Maxime\Documents\My Games\Zero-K\engine\win32\104.0.1-358-gb58f0bb\spring.exe [0x00BDD1E8]
[f=-000001] Warning:    (465) F:\Users\Maxime\Documents\My Games\Zero-K\engine\win32\104.0.1-358-gb58f0bb\spring.exe [0x009031A0]
[f=-000001] Warning:    (466) F:\Users\Maxime\Documents\My Games\Zero-K\engine\win32\104.0.1-358-gb58f0bb\spring.exe [0x0091067C]
[f=-000001] Warning:    (467) F:\Users\Maxime\Documents\My Games\Zero-K\engine\win32\104.0.1-358-gb58f0bb\spring.exe [0x00911363]
[f=-000001] Warning:    (468) F:\Users\Maxime\Documents\My Games\Zero-K\engine\win32\104.0.1-358-gb58f0bb\spring.exe [0x00BE365D]
[f=-000001] Warning:    (469) F:\Users\Maxime\Documents\My Games\Zero-K\engine\win32\104.0.1-358-gb58f0bb\spring.exe [0x00BE36AD]
[f=-000001] Warning: Stacktrace (audio) for Spring 104.0.1-358-gb58f0bb maintenance:
[f=-000001] Warning:    [ProgCtr=779afdd1 StackPtr=0b58fdb0 FramePtr=0b58fe18]
[f=-000001] Warning:    (0) C:\Windows\SysWOW64\ntdll.dll [0x0001FDD1]
[f=-000001] Warning:    (1) C:\Windows\syswow64\KERNELBASE.dll [0x000144AB]
[f=-000001] Warning:    (2) F:\Users\Maxime\Documents\My Games\Zero-K\engine\win32\104.0.1-358-gb58f0bb\spring.exe [0x008E1A06]
[f=-000001] Warning:    (3) F:\Users\Maxime\Documents\My Games\Zero-K\engine\win32\104.0.1-358-gb58f0bb\spring.exe [0x00D312A7]
[f=-000001] Warning:    (4) F:\Users\Maxime\Documents\My Games\Zero-K\engine\win32\104.0.1-358-gb58f0bb\spring.exe [0x00D60F23]
[f=-000001] Warning:    (5) C:\Windows\syswow64\msvcrt.dll [0x00011328]
[f=-000001] Warning:    (6) C:\Windows\syswow64\kernel32.dll [0x0001337A]
[f=-000001] Warning:    (7) C:\Windows\SysWOW64\ntdll.dll [0x00039882]
[f=-000001] Warning:    (8) C:\Windows\SysWOW64\ntdll.dll [0x00039855]
[f=-000001] Loaded widget:  Chili Integral Menu  <gui_chili_integral_menu.lua>
[f=-000001] Loaded widget:  Color Blindness Correction  <gfx_color_blindness_correction.lua>
[f=-000001] Loaded widget:  Layout Handler      <cmd_layout_handler.lua>
[f=-000001] Loaded widget:  Persistent Build Height  <gui_persistent_build_height.lua>
[f=-000001] Loaded widget:  Text To Speech Control  <snd_text_to_speech.lua>
[f=-000001] Removed 'GC at >100MB': disabled.
[f=-000001] Loaded widget:  GC at >300MB        <dbg_forcegc_spring97.lua>
[f=-000001] Writing last game win data
[f=-000001] LuaUI v0.3
[f=-000001] [Game::LoadGame][5] globalQuit=0 forcedQuit=0
[f=-000001] [LoadFinalize] finalizing PFS
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] BLOCK_SIZE=16
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] PATHESTIMATOR_VERSION=92
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] heightMapChecksum=82542270
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] typeMapChecksum=3f6cbc51
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] moveDefChecksum=b9e91097
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] blockMapChecksum=ec298e33
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] estimatorHashCode=67d37df7
[f=-000001] [Path] [PathEstimator::ReadFile] hash=67d37df7 file="cache\104dev-maintenance/paths/TheRockJungle.pe-67d37df7.zip" (exists=0)
[f=-000001] [InitEstimator] creating PE16 cache with 6 PF threads (75 MB)
[f=-000001] [EstimatePathCosts] precached 4 of 5120 blocks
[f=-000001] [EstimatePathCosts] precached 330 of 5120 blocks
[f=-000001] [EstimatePathCosts] precached 654 of 5120 blocks
[f=-000001] [EstimatePathCosts] precached 976 of 5120 blocks
[f=-000001] [EstimatePathCosts] precached 1299 of 5120 blocks
[f=-000001] [EstimatePathCosts] precached 1619 of 5120 blocks
[f=-000001] [EstimatePathCosts] precached 1947 of 5120 blocks
[f=-000001] [EstimatePathCosts] precached 2270 of 5120 blocks
[f=-000001] [EstimatePathCosts] precached 2593 of 5120 blocks
[f=-000001] [EstimatePathCosts] precached 2915 of 5120 blocks
[f=-000001] [EstimatePathCosts] precached 3237 of 5120 blocks
[f=-000001] [EstimatePathCosts] precached 3558 of 5120 blocks
[f=-000001] [EstimatePathCosts] precached 3880 of 5120 blocks
[f=-000001] [EstimatePathCosts] precached 4202 of 5120 blocks
[f=-000001] [EstimatePathCosts] precached 4524 of 5120 blocks
[f=-000001] [EstimatePathCosts] precached 4845 of 5120 blocks
[f=-000001] [InitEstimator] writing PE16 pe-cache to file
[f=-000001] [Path] [PathEstimator::WriteFile] hash=67d37df7 file="cache\104dev-maintenance/paths/TheRockJungle.pe-67d37df7.zip" (exists=0)
[f=-000001] [InitEstimator] written PE16 pe-cache to file
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] BLOCK_SIZE=32
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] PATHESTIMATOR_VERSION=92
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] heightMapChecksum=82542270
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] typeMapChecksum=3f6cbc51
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] moveDefChecksum=b9e91097
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] blockMapChecksum=ec298e33
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] estimatorHashCode=67d37e07
[f=-000001] [Path] [PathEstimator::ReadFile] hash=67d37e07 file="cache\104dev-maintenance/paths/TheRockJungle.pe2-67d37e07.zip" (exists=0)
[f=-000001] [InitEstimator] creating PE32 cache with 6 PF threads (10 MB)
[f=-000001] [EstimatePathCosts] precached 18 of 1280 blocks
[f=-000001] [EstimatePathCosts] precached 101 of 1280 blocks
[f=-000001] [EstimatePathCosts] precached 181 of 1280 blocks
[f=-000001] [EstimatePathCosts] precached 262 of 1280 blocks
[f=-000001] [EstimatePathCosts] precached 342 of 1280 blocks
[f=-000001] [EstimatePathCosts] precached 424 of 1280 blocks
[f=-000001] [EstimatePathCosts] precached 508 of 1280 blocks
[f=-000001] [EstimatePathCosts] precached 589 of 1280 blocks
[f=-000001] [EstimatePathCosts] precached 673 of 1280 blocks
[f=-000001] [EstimatePathCosts] precached 757 of 1280 blocks
[f=-000001] [EstimatePathCosts] precached 838 of 1280 blocks
[f=-000001] [EstimatePathCosts] precached 918 of 1280 blocks
[f=-000001] [EstimatePathCosts] precached 1005 of 1280 blocks
[f=-000001] [EstimatePathCosts] precached 1086 of 1280 blocks
[f=-000001] [EstimatePathCosts] precached 1166 of 1280 blocks
[f=-000001] [EstimatePathCosts] precached 1248 of 1280 blocks
[f=-000001] [InitEstimator] writing PE32 pe2-cache to file
[f=-000001] [Path] [PathEstimator::WriteFile] hash=67d37e07 file="cache\104dev-maintenance/paths/TheRockJungle.pe2-67d37e07.zip" (exists=0)
[f=-000001] [InitEstimator] written PE32 pe2-cache to file
[f=-000001] [LoadFinalize] finalized PFS (6873ms, checksum 5b9b95f9)
[f=-000001] [Game::LoadGame][6] globalQuit=0 forcedQuit=0
[f=-000001] [LuaMemPool::LogStats][handle=LuaIntro (unsynced)] index=5 {blocks,sizes}={0,0} {int,ext,rec}Allocs={0,11662,0} {chunk,block}Bytes={0,0}
[f=-000001] Input grabbing is enabled!
[f=-000001] Mex Placement Initialised with 83 spots.
[f=-000001] SetLobbyButtonEnabled, false
[f=-000001] UpdateInterfacePreset, minimapRight
[f=-000001] TotalHideLobbyInterface, true
[f=-000001] GameID: d166ce5a92003975e7ae325b5fdaa0bf
[f=-000001] Connection attempt from Fooxti08
[f=-000001]  -> Version: 104.0.1-358-gb58f0bb maintenance [Windows 32-bit (emulated)]
[f=-000001] Epicmenu: Switching to Default camera mode
[f=-000001] [GR::LogDisplayMode] display-mode set to 1920x1080x24bpp@59Hz (windowed::borderless)
[f=-000001] Statistics for RectangleOptimizer: 0%
[f=-000001] UpdateInterfacePreset, minimapRight
[f=-000001]  -> Connection established (given id 1)
[f=-000001] Connection attempt from intello21
[f=-000001]  -> Version: 104.0.1-358-gb58f0bb maintenance [Windows 32-bit (emulated)]
[f=-000001]  -> Connection established (given id 2)
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="Fooxti08" string="[PreGame::GameDataReceived][map-checksums={0x1,0x8498e9d8}]"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="Fooxti08" string="[PreGame::GameDataReceived][mod-checksums={0x1,0x6d3f738}]"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="intello21" string="[PreGame::GameDataReceived][map-checksums={0x1,0x8498e9d8}]"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="intello21" string="[PreGame::GameDataReceived][mod-checksums={0x1,0x6d3f738}]"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="Fooxti08" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=8e2a038d693a3efa42591e72035ed935f4dfa4f4124cc5222c32a01c54e0143e18206f787bc7d3740a2e6112ecadb9038ec4d7807e2e97e244589590713be237]"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="Fooxti08" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=f7e990dfc3afe329e84d0b8b02bf2a0d5f4e12509a91b0330730c863012d1145416990a4d9efa3cc31377544a5801f044c385d0af34b2911564f61d5fe6bd9ed]"
[f=-000001] > SPRINGIE:User xilax|factorygunship|1_0||False||Empire|FR
[f=-000001] Connection attempt from xilax
[f=-000001]  -> Version: 104.0.1-358-gb58f0bb maintenance [Windows 32-bit (emulated)]
[f=-000001]  -> Connection established (given id 0)
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="xilax" string="[PreGame::GameDataReceived][map-checksums={0x1,0x8498e9d8}]"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="xilax" string="[PreGame::GameDataReceived][mod-checksums={0x1,0x6d3f738}]"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="intello21" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=8e2a038d693a3efa42591e72035ed935f4dfa4f4124cc5222c32a01c54e0143e18206f787bc7d3740a2e6112ecadb9038ec4d7807e2e97e244589590713be237]"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="intello21" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=f7e990dfc3afe329e84d0b8b02bf2a0d5f4e12509a91b0330730c863012d1145416990a4d9efa3cc31377544a5801f044c385d0af34b2911564f61d5fe6bd9ed]"
[f=-000001] <intello21> Allies: I choose: Le Colonisateur!
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="xilax" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=8e2a038d693a3efa42591e72035ed935f4dfa4f4124cc5222c32a01c54e0143e18206f787bc7d3740a2e6112ecadb9038ec4d7807e2e97e244589590713be237]"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="xilax" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=f7e990dfc3afe329e84d0b8b02bf2a0d5f4e12509a91b0330730c863012d1145416990a4d9efa3cc31377544a5801f044c385d0af34b2911564f61d5fe6bd9ed]"
[f=-000001] > Game will be force started in 53 seconds
[f=-000001] > Game will be force started in 33 seconds
[f=-000001] [liblobby] Warning: Duplicate user(Radavvadra) added to channel (zk)
[f=-000001] > Game will be force started in 20 seconds
[f=0001680] game_message: Giving all units of xilax to Fooxti08 due to lag/AFK
[f=0002070] game_message: Player xilax is no longer lagging or AFK; returning all their units.
[f=0005460] [liblobby] Warning: Duplicate user(Adocica) added to channel (zk)
[f=0006420] [ReloadOrRestart] Spring "F:\Users\Maxime\Documents\My Games\Zero-K\engine\win32\104.0.1-358-gb58f0bb\spring.exe" should be reloading
[f=0006420] [SpringApp::Reload][1]
[f=0006420] [ThreadPool::SetThreadCount][1] wanted=0 current=3 maximum=6 (init=0)
[f=0006420]     [async=0] threads=3 tasks=18698 {sum,avg}{exec,wait}time={{-0.000, 0.000}, {2.000, -0.000}}ms
[f=0006420]         thread=1 tasks=9349 {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, 26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, 0.000}, {2.000, 0.000, 0.000, -0.000}}ms
[f=0006420]         thread=2 tasks=9349 {sum,min,max,avg}{exec,wait}time={{-26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, 0.000, 2.000, 0.000}, {-26815622235558665127662643030476934396782483642810888737573606904638772067175843401426071089429511561653384455697297965879301751188359090239528169495330816.000, 0.000, -0.000, -2.000}}ms
[f=0006420]     [async=1] threads=3 tasks=625 {sum,avg}{exec,wait}time={{0.000, -0.000}, {-0.000, 0.000}}ms
[f=0006420]         thread=1 tasks=313 {sum,min,max,avg}{exec,wait}time={{26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, 0.000, 26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, 0.000}, {2.000, 0.000, 26815622246982728145668155403159624411776993202816586647978097545278667453657671578844207362480093723284636709378873176105458209710451379716699034681868288.000, -0.000}}ms
[f=0006420]         thread=2 tasks=312 {sum,min,max,avg}{exec,wait}time={{-26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, 0.000, -0.000, -2.000}, {-2.000, 0.000, 2.000, 0.000}}ms
[f=0006420] [ThreadPool::SetThreadCount][2] workers=0
[f=0006420] [ThreadPool::SetThreadCount][1] wanted=3 current=1 maximum=6 (init=1)
[f=0006420] [ThreadPool::SetThreadCount][2] workers=2
[f=0006420] [Threading] Main thread CPU affinity mask set: 60
[f=0006420] [SpringApp::Reload][2]
[f=0006420] [WriteDemoFile] writing client-demo "F:\Users\Maxime\Documents\My Games\Zero-K\demos\20180411_214929_TheRockJungle_104.0.1-358-gb58f0bb maintenance.sdfz" (130513 bytes)
[f=0006420] [Game::KillLua][0] dtor=0 loadscreen=00000000
[f=0006420] [Game::KillLua][3] dtor=0 luaUI=501ca580
[f=0006420] Start widgetHandler:Shutdown
[f=0006420] Shutdown - SaveOrderList Complete
[f=0006420] Writing last game win data
[f=0006420] Shutdown - SaveConfigData Complete
[f=0006420] Shutdown Widget - Chili Highlight
[f=0006420] Shutdown Widget - Deferred rendering
[f=0006420] Shutdown Widget - EPIC Menu
[f=0006420] Shutdown Widget - Custom Markers
[f=0006420] Shutdown Widget - Chili Minimap
[f=0006420] Shutdown Widget - Chili Widget Selector
[f=0006420] Shutdown Widget - Local Team Colors
[f=0006420] Shutdown Widget - Display Keys 2
[f=0006420] Shutdown Widget - Save Game Menu
[f=0006420] Shutdown Widget - HealthBars
[f=0006420] Shutdown Widget - Noises
[f=0006420] Shutdown Widget - Unit Icons
[f=0006420] Shutdown Widget - Win Counter
[f=0006420] Shutdown Widget - BuildETA
[f=0006420] Shutdown Widget - Depth of Field Shader
[f=0006420] Shutdown Widget - Modular Comm Info
[f=0006420] Shutdown Widget - CameraShake
[f=0006420] Shutdown Widget - Chili Economy Panel Default
[f=0006420] Shutdown Widget - Chili EndGame Window
[f=0006420] Shutdown Widget - Chili Nuke Warning
[f=0006420] Shutdown Widget - Chili Selections & CursorTip v2
[f=0006420] Shutdown Widget - Chili Spectator Panels
[f=0006420] Shutdown Widget - Context Menu
[f=0006420] Shutdown Widget - Darkening
[f=0006420] Shutdown Widget - Attack Warning
[f=0006420] Shutdown Widget - Grab Input
[f=0006420] Input grabbing is disabled!
[f=0006420] Shutdown Widget - Highlight Geos
[f=0006420] Shutdown Widget - Local Widgets Config
[f=0006420] Shutdown Widget - Mex Placement Handler
[f=0006420] Shutdown Widget - MinimapEvents
[f=0006420] Shutdown Widget - Missile Silo Range
[f=0006420] Shutdown Widget - Morph Finished notification
[f=0006420] Shutdown Widget - Music Player
[f=0006420] Shutdown Widget - Point Tracker
[f=0006420] Shutdown Widget - Showeco and Grid Drawer
[f=0006420] Shutdown Widget - Stereo3D
[f=0006420] Shutdown Widget - Startup Info and Selector
[f=0006420] Shutdown Widget - Transport AI
[f=0006420] Shutdown Widget - Attack AoE
[f=0006420] Shutdown Widget - UnitShapes
[f=0006420] Shutdown Widget - Map Edge Extension
[f=0006420] Shutdown Widget - Selection Send
[f=0006420] Shutdown Widget - LupsManager
[f=0006420] Shutdown Widget - Newton Firezone
[f=0006420] Shutdown Widget - Receive Units Indicator
[f=0006420] Shutdown Widget - Chili Pro Console
[f=0006420] Shutdown Widget - Chili Crude Player List
[f=0006420] Shutdown Widget - Lasso Terraform GUI
[f=0006420] Shutdown Widget - Chili Framework
[f=0006420] Shutdown Widget - Lups
[f=0006420] Shutdown Widget - Chili Core Selector
[f=0006420] Shutdown Widget - Pause Screen
[f=0006420] Shutdown Widget - Color Blindness Correction
[f=0006420] Shutdown Widget - Layout Handler
[f=0006420] Shutdown Widget - Persistent Build Height
[f=0006420] Shutdown Widget - Text To Speech Control
[f=0006420] End widgetHandler:Shutdown
[f=0006420] [LuaMemPool::LogStats][handle=LuaUI (unsynced)] index=4294967295 {blocks,sizes}={0,0} {int,ext,rec}Allocs={0,21176867,0} {chunk,block}Bytes={0,0}
[f=0006420] [Game::KillLua][1] dtor=0 luaGaia=00000000
[f=0006420] [Game::KillLua][2] dtor=0 luaRules=0da62920
[f=0006420] Start gadgetHandler:Shutdown
[f=0006420] Shutdown - StartSetup
[f=0006420] Shutdown - UnitMorph
[f=0006420] Shutdown - LupsNanoSpray
[f=0006420] Shutdown - Missile Silo Controller
[f=0006420] Shutdown - Modular Comm Info
[f=0006420] Shutdown - Puppy Handler
[f=0006420] Shutdown - Terrain Texture Handler
[f=0006420] Shutdown - UnitCloakShield
[f=0006420] End gadgetHandler:Shutdown
[f=0006420] Start gadgetHandler:Shutdown
[f=0006420] Shutdown - UnitMorph
[f=0006420] Shutdown - Modular Comm Info
[f=0006420] Shutdown - Shockwaves
[f=0006420] Shutdown - Teleport Throw
[f=0006420] Shutdown - UnitCloakShield
[f=0006420] Shutdown - Lups Cloak FX
[f=0006420] Shutdown - Lups
[f=0006420] End gadgetHandler:Shutdown
[f=0006420] [LuaMemPool::LogStats][handle=LuaRules (unsynced)] index=4294967295 {blocks,sizes}={0,0} {int,ext,rec}Allocs={0,21176911,0} {chunk,block}Bytes={0,0}
[f=0006420] [LuaMemPool::LogStats][handle=LuaRules (synced)] index=4294967295 {blocks,sizes}={0,0} {int,ext,rec}Allocs={0,21176911,0} {chunk,block}Bytes={0,0}
[f=0006420] [Game::KillLua][4] dtor=0
[f=0006420] [SpringApp::Reload][3]
[f=0006420] [Sound] [Sound::Kill] soundThread.joinable()=1
[f=0006420] [WatchDog::DeregisterThread] deregistering controls for thread [audio]
[f=0006420] [Sound] [Sound::UpdateThread][3] #sources=32 #items=17
[f=0006420] [Sound] [Sound::UpdateThread][4] ctx=1229bd08 dev=05185e20
[f=0006420] [Sound] [Sound::UpdateThread][5] ctx=1229bd08 dev=05185e20
[f=0006420] [Sound] [Sound::UpdateThread][6]
[f=0006420] [SpringApp::Reload][4]
[f=0006420] [Game::~CGame][1]
[f=0006420] [Game::KillLua][0] dtor=1 loadscreen=00000000
[f=0006420] [Game::KillLua][3] dtor=1 luaUI=00000000
[f=0006420] [Game::KillLua][1] dtor=1 luaGaia=00000000
[f=0006420] [Game::KillLua][2] dtor=1 luaRules=00000000
[f=0006420] [Game::KillLua][4] dtor=1
[f=0006420] [Game::KillMisc][1]
[f=0006420] [Game::KillMisc][2]
[f=0006420] [Game::KillMisc][3]
[f=0006420] [Game::KillRendering][1]
[f=0006420] Statistics for RectangleOptimizer: 0%
[f=0006420] [Game::KillInterface][1]
[f=0006420] [Game::KillInterface][2]
[f=0006420] [Game::KillSimulation][1]
[f=0006420] [Game::KillSimulation][2]
[f=0006420] [CCollisionHandler] dis-/continuous tests: 0/19135765
[f=0006420] [Game::KillSimulation][3]
[f=0006420] [~CPathCache(40x32)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
[f=0006420] [~CPathCache(40x32)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=1
[f=0006420] [~CPathCache(80x64)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
[f=0006420] [~CPathCache(80x64)] cacheHits=5 hitPercentage=0% numHashColls=0 maxCacheSize=201
[f=0006420] Statistics for RectangleOptimizer: 0%
[f=0006420] Statistics for RectangleOptimizer: 0%
[f=0006420] LosHandler stats: total instances=1025; shared=3%; from cache=24%
[f=0006420] [Game::KillSimulation][4]
[f=0006420] [Game::~CGame][2]
[f=0006420] [Game::~CGame][3]
[f=0006420] [UDPConnection::Statistics]
    89640 bytes sent   in 3451 packets (25.975 bytes/packet)
    116151 bytes recv'd in 3749 packets (30.982 bytes/packet)
    {0.000x, 0.231x} relative protocol overhead {up, down}
    3 incoming chunks dropped, 0 outgoing chunks resent

[f=0006420] [SpringApp::Reload][5]
[f=0006420] [SpringApp::Reload][6]
[f=0006420] Scanning: F:\Users\Maxime\Documents\My Games\Zero-K\engine\win32\104.0.1-358-gb58f0bb\base
[f=0006420] Scanning: F:\Users\Maxime\Documents\My Games\Zero-K\maps
[f=0006420] Scanning: F:\Users\Maxime\Documents\My Games\Zero-K\games
[f=0006420] Scanning: F:\Users\Maxime\Documents\My Games\Zero-K\packages
[f=0006420] [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 28ms
[f=0006420] [SpringApp::Reload][7]
[f=0006420] [SpringApp::Reload][8]
[f=0006420] [Sound] [ISound::Initialize] spawning sound-thread (7.0ms)
[f=0006420] [Sound] [Sound::UpdateThread][1] cfgMaxSounds=32
[f=0006420] [WatchDog::RegisterThread] registering controls for thread [audio]
[f=0006420] [Sound] [Sound::InitThread][1]
[f=0006420] [Sound] [Sound::OpenLoopbackDevice] opening default device
[f=0006420] [Sound] [Sound::OpenLoopbackDevice] device=05185e20 context=0e7d35d8
[f=0006420] [Sound] [Sound::InitThread][4][OpenAL API Info]
[f=0006420] [Sound]   Vendor:         OpenAL Community
[f=0006420] [Sound]   Version:        1.1 ALSOFT 1.16.0
[f=0006420] [Sound]   Renderer:       OpenAL Soft
[f=0006420] [Sound]   AL Extensions:  AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length
[f=0006420] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device
[f=0006420] [Sound]   Devices:
[f=0006420] [Sound]     [Haut-parleurs (USB PnP Audio Device)]
[f=0006420] [Sound]     [Haut-parleurs (VIA High Definition Audio)]
[f=0006420] [Sound]     [SPDIF Interface (TX1) (VIA High Definition Audio)]
[f=0006420] [Sound]     [HD Audio HDMI out (VIA High Definition Audio)]
[f=0006420] [Sound]     [W2361-0 (NVIDIA High Definition Audio)]
[f=0006420] [Sound]     [Haut-parleurs (USB PnP Audio Device)]
[f=0006420] [Sound]     [Headphone (VIA High Definition Audio)]
[f=0006420] [Sound] [Sound::GetMaxMonoSources] #attribs=15
[f=0006420] [Sound] [Sound::GetMaxMonoSources] {cfg,alc}MaxSounds={32,255}
[f=0006420] [Sound] Error:   EFX: AL_INVALID_VALUE (40963)
[f=0006420] [Sound] Error:   Initializing EFX failed!
[f=0006420] [Sound] [Sound::UpdateThread][2]
[f=0006420] [~ScopedOnceTimer][ISound::Init::Dev] 108ms
[f=0006420] [SpringApp::Reload][10]
[f=-000001] [SpringApp::Reload][11]
[f=-000001] [LuaMenuController::Reset] using menu archive "Chobby v1.6.4.13"
[f=-000001] [SpringApp::Reload][12] #script=0
[f=-000001] [LuaMenuController::Activate(msg="")] luaMenu=05208400
[f=-000001] SetLobbyButtonEnabled, true
[f=-000001] SetLobbyFullscreenMode, nil
[f=-000001] Starting Track, sounds/lobbyMusic/Tomorrow Landscape.ogg, 0.08
Zero-K.exe Information: 0 : Chobbyla << DiscordUpdatePresence {"state":"In Menu"}
[f=-000001] [SpringApp::Reload][13] numReloads=4

[f=-000001] TotalHideLobbyInterface, false
[f=-000001] [liblobby] Warning: Duplicate user(Romux) added to channel (zk)
[f=-000001] LeaveBattle sent while not in battle
[f=-000001] [chobby] Showing battle with ID, 48
[f=-000001] [chobby] Showing battle with ID, 47
[f=-000001] Connecting to battle, Zero-K v1.6.4.15, TheRockJungle, 104.0.1-358-gb58f0bb
[f=-000001] SetLobbyFullscreenMode, 1
[f=-000001] SetSettings Int, XResolutionWindowed, 1920
[f=-000001] SetSettings Int, YResolutionWindowed, 1080
[f=-000001] SetSettings Int, WindowPosX, 0
[f=-000001] SetSettings Int, WindowPosY, 0
[f=-000001] SetSettings Value, WindowBorderless, 1
[f=-000001] SetSettings Int, MaxDynamicMapLights, 1
[f=-000001] SetSettings Value, DynamicSky, 0
[f=-000001] SetSettings Value, CamTimeFactor, 1
[f=-000001] SetSettings Value, LODScale, 1
[f=-000001] SetSettings Int, BumpWaterDepthBits, 16
[f=-000001] SetSettings Value, HardwareCursor, 1
[f=-000001] SetSettings Int, FSAALevel, 1
[f=-000001] [Settings] Warning: No such key: BuildWarnings, but setting it as string anyway.
[f=-000001] SetSettings Int, GroundDetail, 120
[f=-000001] SetSettings Value, CamTimeExponent, 4
[f=-000001] SetSettings Int, ShadowMapSize, 1024
[f=-000001] SetSettings Int, InitialNetworkTimeout, 0
[f=-000001] [Settings] Warning: No such key: SmoothPoints, but setting it as string anyway.
[f=-000001] [Settings] Warning: No such key: LuaAutoModWidgets, but setting it as string anyway.
[f=-000001] SetSettings Int, GrassDetail, 9
[f=-000001] SetSettings Int, BumpWaterReflection, 0
[f=-000001] SetSettings Value, LODScaleRefraction, 1
[f=-000001] SetSettings Int, MaximumTransmissionUnit, 0
[f=-000001] SetSettings Value, UseDistToGroundForIcons, 1.10000002
[f=-000001] SetSettings Value, AdvSky, 0
[f=-000001] SetSettings Int, CamMode, 1
[f=-000001] SetSettings Int, MaxDynamicModelLights, 1
[f=-000001] SetSettings Value, MiddleClickScrollSpeed, -0.0015
[f=-000001] SetSettings Int, HangTimeout, 5
[f=-000001] SetSettings Int, Water, 4
[f=-000001] SetSettings Value, MouseDragScrollThreshold, 0
[f=-000001] [Settings] Warning: No such key: LogFlush, but setting it as string anyway.
[f=-000001] SetSettings Value, FeatureDrawDistance, 600000
[f=-000001] SetSettings Value, UsePBO, 1
[f=-000001] SetSettings Value, LuaShaders, 1
[f=-000001] SetSettings Int, BumpWaterTexSizeReflection, 64
[f=-000001] SetSettings Int, ForceDisableShaders, 0
[f=-000001] SetSettings Int, GroundScarAlphaFade, 1
[f=-000001] [Settings] Warning: No such key: Version, but setting it as string anyway.
[f=-000001] SetSettings Int, OverheadScrollSpeed, 50
[f=-000001] SetSettings Value, EdgeMoveWidth, 0.003
[f=-000001] SetSettings Int, FontSize, 18
[f=-000001] [Settings] Warning: No such key: snd_general, but setting it as string anyway.
[f=-000001] SetSettings Value, BumpWaterBlurReflection, 0
[f=-000001] SetSettings Value, LODScaleShadow, 1
[f=-000001] SetSettings Int, UnitLodDist, 9999
[f=-000001] SetSettings Value, AdvMapShading, 1
[f=-000001] [Settings] Warning: No such key: interfaceScale, but setting it as string anyway.
[f=-000001] [Settings] Warning: No such key: MoveWarnings, but setting it as string anyway.
[f=-000001] SetSettings Int, CubeTexSizeReflection, 1
[f=-000001] SetSettings Value, AllowDeferredMapRendering, 1
[f=-000001] SetSettings Value, AdvUnitShading, 1
[f=-000001] [Settings] Warning: No such key: VerboseLevel, but setting it as string anyway.
[f=-000001] SetSettings Value, 3DTrees, 1
[f=-000001] SetSettings Value, ShowClock, 0
[f=-000001] SetSettings Int, LoadingMT, 0
[f=-000001] [Settings] Warning: No such key: WorkerThreadSpinTime, but setting it as string anyway.
[f=-000001] SetSettings Value, UseLuaMemPools, 0
[f=-000001] SetSettings Int, TreeRadius, 1500
[f=-000001] SetSettings Value, ScrollWheelSpeed, -25
[f=-000001] [Settings] Warning: No such key: ReflectiveWater, but setting it as string anyway.
[f=-000001] [Settings] Warning: No such key: SmoothLines, but setting it as string anyway.
[f=-000001] SetSettings Value, DualScreenMiniMapOnLeft, 1
[f=-000001] SetSettings Value, FeatureFadeDistance, 600000
[f=-000001] [Settings] Warning: No such key: DisplayDebugPrefixConsole, but setting it as string anyway.
[f=-000001] SetSettings Int, GroundDecals, 5
[f=-000001] SetSettings Int, ReconnectTimeout, 0
[f=-000001] SetSettings Int, BumpWaterRefraction, 0
[f=-000001] SetSettings Int, MaxParticles, 25000
[f=-000001] [Settings] Warning: Unexpected key type: std::string, but setting it as string anyway.
[f=-000001] SetSettings Value, RotateLogFiles, 1
[f=-000001] SetSettings Int, ROAM, 1
[f=-000001] SetSettings Int, Shadows, 1
[f=-000001] SetSettings Value, BumpWaterShoreWaves, 0
[f=-000001] SetSettings Value, MiniMapMarker, 0
[f=-000001] SetSettings Int, MaxSounds, 32
[f=-000001] [Settings] Warning: No such key: MinimapOnLeft, but setting it as string anyway.
[f=-000001] [Settings] Warning: No such key: NormalMapping, but setting it as string anyway.
[f=-000001] [Settings] Warning: No such key: LinkBandwidth, but setting it as string anyway.
[f=-000001] SetSettings Value, FPSFOV, 90
[f=-000001] SetSettings Value, BumpWaterAnisotropy, 0
[f=-000001] SetSettings Value, LODScaleReflection, 1
[f=-000001] SetSettings Value, OverheadMaxHeightFactor, 1.39999998
[f=-000001] [Settings] Warning: No such key: FSAA, but setting it as string anyway.
[f=-000001] SetSettings Int, CubeTexSizeSpecular, 1
[f=-000001] SetSettings Value, EdgeMoveDynamic, 0
[f=-000001] SetSettings Value, AllowDeferredModelRendering, 1
[f=-000001] compatProfile, false
[f=-000001] Game starts!
[f=-000001] [GAME]
{
    HostIP=37.59.49.101;
    HostPort=8459;
    SourcePort=0;
    IsHost=0;
    MyPlayerName=intello21;
    MyPasswd=fd6d814d467c0c490d81c2f767cf4b18;
}
[f=-000001] [ReloadOrRestart] Spring "F:\Users\Maxime\Documents\My Games\Zero-K\engine\win32\104.0.1-358-gb58f0bb\spring.exe" should be reloading
Zero-K.exe Information: 0 : Chobbyla << GaAddDesignEvent {"EventID":"events_22_10_2017:game_start:multiplayer:connecting_Custom"}
Zero-K.exe Information: 0 : Chobbyla << DiscordUpdatePresence {"state":"Playing Multiplayer"}
[f=-000001] [SpringApp::Reload][1]
[f=-000001] [ThreadPool::SetThreadCount][1] wanted=0 current=3 maximum=6 (init=0)
[f=-000001]     [async=0] threads=3 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms
[f=-000001]     [async=1] threads=3 tasks=2 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms
[f=-000001]         thread=1 tasks=1 {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, 0.000, 0.000}, {0.000, 0.000, 0.000, 0.000}}ms
[f=-000001]         thread=2 tasks=1 {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, 0.000, 0.000}, {0.000, 0.000, 0.000, 0.000}}ms
[f=-000001] [ThreadPool::SetThreadCount][2] workers=0
[f=-000001] [ThreadPool::SetThreadCount][1] wanted=3 current=1 maximum=6 (init=1)
[f=-000001] [ThreadPool::SetThreadCount][2] workers=2
[f=-000001] [Threading] Main thread CPU affinity mask set: 60
[f=-000001] [SpringApp::Reload][2]
[f=-000001] [Game::KillLua][0] dtor=0 loadscreen=00000000
[f=-000001] [Game::KillLua][3] dtor=0 luaUI=00000000
[f=-000001] [Game::KillLua][1] dtor=0 luaGaia=00000000
[f=-000001] [Game::KillLua][2] dtor=0 luaRules=00000000
[f=-000001] [Game::KillLua][4] dtor=0
[f=-000001] [SpringApp::Reload][3]
[f=-000001] [Sound] [Sound::Kill] soundThread.joinable()=1
[f=-000001] [WatchDog::DeregisterThread] deregistering controls for thread [audio]
[f=-000001] [Sound] [Sound::UpdateThread][3] #sources=32 #items=1
[f=-000001] [Sound] [Sound::UpdateThread][4] ctx=0e7d35d8 dev=05185e20
[f=-000001] [Sound] [Sound::UpdateThread][5] ctx=0e7d35d8 dev=05185e20
[f=-000001] [Sound] [Sound::UpdateThread][6]
[f=-000001] [SpringApp::Reload][4]
[f=-000001] [SpringApp::Reload][5]
[f=-000001] [SpringApp::Reload][6]
[f=-000001] Scanning: F:\Users\Maxime\Documents\My Games\Zero-K\engine\win32\104.0.1-358-gb58f0bb\base
[f=-000001] Scanning: F:\Users\Maxime\Documents\My Games\Zero-K\maps
[f=-000001] Scanning: F:\Users\Maxime\Documents\My Games\Zero-K\games
[f=-000001] Scanning: F:\Users\Maxime\Documents\My Games\Zero-K\packages
[f=-000001] [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 27ms
[f=-000001] [SpringApp::Reload][7]
[f=-000001] [SpringApp::Reload][8]
[f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (2.0ms)
[f=-000001] [Sound] [Sound::UpdateThread][1] cfgMaxSounds=32
[f=-000001] [WatchDog::RegisterThread] registering controls for thread [audio]
[f=-000001] [Sound] [Sound::InitThread][1]
[f=-000001] [Sound] [Sound::OpenLoopbackDevice] opening default device
[f=-000001] [Sound] [Sound::OpenLoopbackDevice] device=05185e20 context=0e7d4290
[f=-000001] [Sound] [Sound::InitThread][4][OpenAL API Info]
[f=-000001] [Sound]   Vendor:         OpenAL Community
[f=-000001] [Sound]   Version:        1.1 ALSOFT 1.16.0
[f=-000001] [Sound]   Renderer:       OpenAL Soft
[f=-000001] [Sound]   AL Extensions:  AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length
[f=-000001] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device
[f=-000001] [Sound]   Devices:
[f=-000001] [Sound]     [Haut-parleurs (USB PnP Audio Device)]
[f=-000001] [Sound]     [Haut-parleurs (VIA High Definition Audio)]
[f=-000001] [Sound]     [SPDIF Interface (TX1) (VIA High Definition Audio)]
[f=-000001] [Sound]     [HD Audio HDMI out (VIA High Definition Audio)]
[f=-000001] [Sound]     [W2361-0 (NVIDIA High Definition Audio)]
[f=-000001] [Sound]     [Haut-parleurs (USB PnP Audio Device)]
[f=-000001] [Sound]     [Headphone (VIA High Definition Audio)]
[f=-000001] [Sound] [Sound::GetMaxMonoSources] #attribs=15
[f=-000001] [Sound] [Sound::GetMaxMonoSources] {cfg,alc}MaxSounds={32,255}
[f=-000001] [Sound] Error:   EFX: AL_INVALID_VALUE (40963)
[f=-000001] [Sound] Error:   Initializing EFX failed!
[f=-000001] [Sound] [Sound::UpdateThread][2]
[f=-000001] [~ScopedOnceTimer][ISound::Init::Dev] 103ms
[f=-000001] [SpringApp::Reload][10]
[f=-000001] [SpringApp::Reload][11]
[f=-000001] [LuaMenuController::Reset] using menu archive "Chobby v1.6.4.13"
[f=-000001] [SpringApp::Reload][12] #script=143
[f=-000001] [CPreGame] client using IP 37.59.49.101 and port 8459
[f=-000001] [LuaSocket] Error: Rule already exists: 37.59.49.101 8459
[f=-000001] [NetProto::InitClient] connecting to IP 37.59.49.101 on port 8459 using name intello21
[f=-000001] [SpringApp::Reload][13] numReloads=5

[f=-000001] [GR::LogDisplayMode] display-mode set to 1920x1080x24bpp@59Hz (windowed::borderless)
[f=-000001] [PreGame::AddGameSetupArchivesToVFS] using map: TheRockJungle
[f=-000001] [PreGame::AddGameSetupArchivesToVFS] using game: Zero-K v1.6.4.15 (archive: c3af7520c90d92e3be68b7d8b76ed9f5.sdz)
[f=-000001] Warning: [PreGame::GameDataReceived] Archive TheRockJungle (checksum 0x8498e9d8) differs from the host's copy (checksum 0x1). This may be caused by a corrupted download or there may even be two different versions in circulation. Make sure you and the host have installed the chosen archive and its dependencies and consider redownloading it.
[f=-000001] Warning: [PreGame::GameDataReceived] Archive c3af7520c90d92e3be68b7d8b76ed9f5.sdz (checksum 0x6d3f738) differs from the host's copy (checksum 0x1). This may be caused by a corrupted download or there may even be two different versions in circulation. Make sure you and the host have installed the chosen archive and its dependencies and consider redownloading it.
[f=-000001] PreGame::GameDataReceived] recording demo to "F:\Users\Maxime\Documents\My Games\Zero-K\demos\20180411_215811_TheRockJungle_104.0.1-358-gb58f0bb maintenance.sdfz"
[f=-000001] [~ScopedOnceTimer][PreGame::GameDataReceived] 437ms
[f=-000001] [PreGame::UpdateClientNet] received user number 2 (team 2, allyteam 1), creating load-screen
[f=-000001] [LuaIntro] Searching for new Widgets
[f=-000001] [LuaIntro] Scanning: LuaIntro/Addons/
[f=-000001] [LuaIntro] Scanning: LuaIntro/Widgets/
[f=-000001] [LuaIntro] Scanning: LuaIntro/SystemAddons/
[f=-000001] [LuaIntro] Scanning: LuaIntro/SystemWidgets/
[f=-000001] [LuaIntro] Scanning: LuaIntro/chili/
[f=-000001] [LuaIntro] Found new widget "SpringLogo"
[f=-000001] [LuaIntro] Found new widget "LoadTexture"
[f=-000001] [LuaIntro] Found new widget "LoadProgress"
[f=-000001] [LuaIntro] Found new widget "Main"
[f=-000001] [LuaIntro] Found new widget "Music"
[f=-000001] [LuaIntro] Found new widget "WM Stuff"
[f=-000001] [LuaIntro] Loading widgets   <>=vfs  **=raw  ()=unknown
[f=-000001] [LuaIntro] Loading widget:      WM Stuff               <wm.lua>
[f=-000001] [LuaIntro] Loading widget:      LoadProgress           <loadprogress.lua>
[f=-000001] [LuaIntro] Loading widget:      Main                   <main.lua>
[f=-000001] [LuaIntro] Loading widget:      LoadTexture            <bg_texture.lua>
[f=-000001] [LuaIntro] LuaIntro v1.0 (Lua 5.1)
[f=-000001] [LoadScreen::Init] single-threaded
[f=-000001] [WatchDog::RegisterThread] registering controls for thread [load]
[f=-000001] [Game::LoadGame][1] globalQuit=0 threaded=0
[f=-000001] Parsing Map Information
[f=-000001] Loading SMF
[f=-000001] Loading Map (129 MB)
[f=-000001] Loading GameData Definitions
[f=-000001] Loading UnitDefs_posts
[f=-000001] Loading FeatureDefs_posts
[f=-000001] Loading WeaponDefs_posts
[f=-000001] Loading ArmorDefs_posts
[f=-000001] [defs.lua] loading all *Defs tables: 421ms
[f=-000001] [~ScopedOnceTimer][Game::LoadDefs (GameData)] 610ms
[f=-000001] Loading Radar Icons
[f=-000001] Loading Sound Definitions
[f=-000001] [Sound] Warning: Sound incomingchat is missing file tag (ignoring)
[f=-000001] [Sound]  parsed 324 sounds from gamedata/sounds.lua
[f=-000001] [Sound] Error: [LoadSoundBuffer] unable to open audio file "IncomingChat"
[f=-000001] [Sound] Error: [Sound::GetSoundId] could not find sound "IncomingChat"
[f=-000001] [~ScopedOnceTimer][Game::LoadDefs (Sound)] 19ms
[f=-000001] [Game::LoadGame][2] globalQuit=0 forcedQuit=0
[f=-000001] Creating Smooth Height Mesh
[f=-000001] [~ScopedOnceTimer][SmoothHeightMesh::MakeSmoothMesh] 156ms
[f=-000001] Creating QuadField & CEGs
[f=-000001] [Init] number of ArmorDefs: 6
[f=-000001] Warning: [Init] UnitDef "chicken" in ArmorDef "else" already belongs to ArmorDef category 1!
[f=-000001] [RegisterAssimpModelFormats] supported Assimp model formats: *.3ds;*.blend;*.dae;*.lwo;*.obj;
[f=-000001] Creating Unit Textures
[f=-000001] Creating Sky
[f=-000001] [Game::LoadGame][3] globalQuit=0 forcedQuit=0
[f=-000001] Loading Weapon Definitions
[f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (WeaponDefs)] 3875ms
[f=-000001] Loading Unit Definitions
[f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (UnitDefs)] 328ms
[f=-000001] Loading Feature Definitions
[f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (FeatureDefs)] 72ms
[f=-000001] [IPathManager::GetInstance] using HAPFS
[f=-000001] Initializing Map Features
[f=-000001] Error: [LoadFeatureDefsFromMap] unknown map default feature-type "" (only "treetype" and "geovent" are recognized)
[f=-000001] Creating ShadowHandler
[f=-000001] Creating InfoTextureHandler
[f=-000001] InfoTexture: shaders
[f=-000001] Creating GroundDrawer
[f=-000001] Loading Map Tiles
[f=-000001] Loading Square Textures
[f=-000001] [~ScopedOnceTimer][CSMFGroundTextures::ConvolveHeightMap] 9ms
[f=-000001] Switching to ROAM Mesh Rendering
[f=-000001] Creating TreeDrawer
[f=-000001] Loaded DecalsDrawer: Legacy
[f=-000001] Creating ProjectileDrawer & UnitDrawer
[f=-000001] Creating Projectile Textures
[f=-000001] Creating Water
[f=-000001] [Game::LoadGame][4] globalQuit=0 forcedQuit=0
[f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Camera&Mouse)] 105ms
[f=-000001] [Sound] Error: [LoadSoundBuffer] unable to open audio file "MultiSelect"
[f=-000001] [Sound] Error: [Sound::GetSoundId] could not find sound "MultiSelect"
[f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Console)] 41ms
[f=-000001] [Sound] Error: [LoadSoundBuffer] unable to open audio file "FailedCommand"
[f=-000001] [Sound] Error: [Sound::GetSoundId] could not find sound "FailedCommand"
[f=-000001] Loading LuaRules
[f=-000001] Synced LuaRules: starting loading
[f=-000001] Warning: [Watchdog] Hang detection triggered for Spring 104.0.1-358-gb58f0bb maintenance.
[f=-000001] Warning:    (in threads: {main,load,audio,vfsi}={0,1,0,0})
[f=-000001] Warning: DLL information:
[f=-000001] Error: 0x00400000   spring
[f=-000001] Error: 0x77990000   ntdll
[f=-000001] Error: 0x761f0000   kernel32
[f=-000001] Error: 0x753c0000   KERNELBASE
[f=-000001] Error: 0x76300000   ADVAPI32
[f=-000001] Error: 0x763b0000   msvcrt
[f=-000001] Error: 0x76fa0000   sechost
[f=-000001] Error: 0x76630000   RPCRT4
[f=-000001] Error: 0x752f0000   SspiCli
[f=-000001] Error: 0x752e0000   CRYPTBASE
[f=-000001] Error: 0x67770000   GLU32
[f=-000001] Error: 0x648c0000   OPENGL32
[f=-000001] Error: 0x77470000   GDI32
[f=-000001] Error: 0x76d10000   USER32
[f=-000001] Error: 0x75350000   LPK
[f=-000001] Error: 0x76930000   USP10
[f=-000001] Error: 0x647d0000   DDRAW
[f=-000001] Error: 0x739b0000   DCIMAN32
[f=-000001] Error: 0x77230000   SETUPAPI
[f=-000001] Error: 0x75360000   CFGMGR32
[f=-000001] Error: 0x773e0000   OLEAUT32
[f=-000001] Error: 0x76480000   ole32
[f=-000001] Error: 0x76fc0000   DEVOBJ
[f=-000001] Error: 0x74f10000   dwmapi
[f=-000001] Error: 0x75390000   IMAGEHLP
[f=-000001] Error: 0x755a0000   SHELL32
[f=-000001] Error: 0x75540000   SHLWAPI
[f=-000001] Error: 0x765f0000   WS2_32
[f=-000001] Error: 0x769d0000   NSI
[f=-000001] Error: 0x10000000   DevIL
[f=-000001] Error: 0x7bcd0000   MSVCP80
[f=-000001] Error: 0x016b0000   MSVCR80
[f=-000001] Error: 0x6b800000   OpenAL32
[f=-000001] Error: 0x6e870000   WINMM
[f=-000001] Error: 0x6b5c0000   libvorbisfile-3
[f=-000001] Error: 0x6d740000   libvorbis-0
[f=-000001] Error: 0x70880000   libogg-0
[f=-000001] Error: 0x62e80000   zlib1
[f=-000001] Error: 0x70e40000   libfreetype-6
[f=-000001] Error: 0x65180000   libfontconfig-1
[f=-000001] Error: 0x68f40000   libexpat-1
[f=-000001] Error: 0x6ef80000   glew32
[f=-000001] Error: 0x6c740000   SDL2
[f=-000001] Error: 0x76c20000   IMM32
[f=-000001] Error: 0x76ec0000   MSCTF
[f=-000001] Error: 0x73a70000   VERSION
[f=-000001] Error: 0x0f530000   nvapi
[f=-000001] Error: 0x6e960000   uxtheme
[f=-000001] Error: 0x017b0000   RocketDock
[f=-000001] Error: 0x769e0000   PSAPI
[f=-000001] Error: 0x69210000   nvoglv32
[f=-000001] Error: 0x73a20000   WTSAPI32
[f=-000001] Error: 0x73a60000   api-ms-win-core-synch-l1-2-0
[f=-000001] Error: 0x76870000   WINTRUST
[f=-000001] Error: 0x75410000   CRYPT32
[f=-000001] Error: 0x76a10000   MSASN1
[f=-000001] Error: 0x73a30000   ntmarta
[f=-000001] Error: 0x76e10000   WLDAP32
[f=-000001] Error: 0x55d10000   WINSTA
[f=-000001] Error: 0x768a0000   CLBCatQ
[f=-000001] Error: 0x6d2c0000   shfolder
[f=-000001] Error: 0x0a7f0000   XAudio2_7
[f=-000001] Error: 0x67810000   MMDevApi
[f=-000001] Error: 0x0b590000   PROPSYS
[f=-000001] Error: 0x5af00000   AUDIOSES
[f=-000001] Error: 0x56bd0000   dsound
[f=-000001] Error: 0x6e760000   POWRPROF
[f=-000001] Error: 0x72cd0000   mswsock
[f=-000001] Error: 0x73580000   wshtcpip
[f=-000001] Error: 0x676d0000   NLAapi
[f=-000001] Error: 0x5af40000   napinsp
[f=-000001] Error: 0x63f00000   pnrpnsp
[f=-000001] Error: 0x676f0000   DNSAPI
[f=-000001] Error: 0x63ef0000   winrnr
[f=-000001] Error: 0x5ab50000   WLIDNSP
[f=-000001] Error: 0x5a5c0000   mdnsNSP
[f=-000001] Error: 0x73b40000   Iphlpapi
[f=-000001] Error: 0x73b30000   WINNSI
[f=-000001] Error: 0x63ee0000   wshbth
[f=-000001] Error: 0x57de0000   fwpuclnt
[f=-000001] Error: 0x5a290000   rasadhlp
[f=-000001] Error: 0x09e90000   HookKey32
[f=-000001] Error: 0x6ee60000   wship6
[f=-000001] Error: 0x5e320000   dbghelp
[f=-000001] Error: 0x677b0000   avrt
[f=-000001] Warning: Stacktrace (load) for Spring 104.0.1-358-gb58f0bb maintenance:
[f=-000001] Warning:    [ProgCtr=00bdddfd StackPtr=0028de14 FramePtr=00361ff0]
[f=-000001] Warning:    (0) F:\Users\Maxime\Documents\My Games\Zero-K\engine\win32\104.0.1-358-gb58f0bb\spring.exe [0x00BDDDFD]
[f=-000001] Warning: Stacktrace (audio) for Spring 104.0.1-358-gb58f0bb maintenance:
[f=-000001] Warning:    [ProgCtr=779afdd1 StackPtr=0b18fdb0 FramePtr=0b18fe18]
[f=-000001] Warning:    (0) C:\Windows\SysWOW64\ntdll.dll [0x0001FDD1]
[f=-000001] Warning:    (1) C:\Windows\syswow64\KERNELBASE.dll [0x000144AB]
[f=-000001] Warning:    (2) F:\Users\Maxime\Documents\My Games\Zero-K\engine\win32\104.0.1-358-gb58f0bb\spring.exe [0x008E1A06]
[f=-000001] Warning:    (3) F:\Users\Maxime\Documents\My Games\Zero-K\engine\win32\104.0.1-358-gb58f0bb\spring.exe [0x00D312A7]
[f=-000001] Warning:    (4) F:\Users\Maxime\Documents\My Games\Zero-K\engine\win32\104.0.1-358-gb58f0bb\spring.exe [0x00D60F23]
[f=-000001] Warning:    (5) C:\Windows\syswow64\msvcrt.dll [0x00011328]
[f=-000001] Warning:    (6) C:\Windows\syswow64\kernel32.dll [0x0001337A]
[f=-000001] Warning:    (7) C:\Windows\SysWOW64\ntdll.dll [0x00039882]
[f=-000001] Warning:    (8) C:\Windows\SysWOW64\ntdll.dll [0x00039855]
LuaRules: Loaded gadget:  Mantis 5480         <hax_mantis_5480.lua>
LuaRules: Loaded gadget:  Metalspot Finder Gadget  <mex_spot_finder.lua>
LuaRules: Loaded gadget:  Save/Load           <api_saveload.lua>
LuaRules: Loaded gadget:  Startbox handler    <start_boxes.lua>
LuaRules: Loaded gadget:  No Friendly Fire    <unit_nofriendlyfire.lua>
LuaRules: Loaded gadget:  IconGenerator       <unit_icongenerator.lua>
LuaRules: Loaded gadget:  Mex Placement       <mex_placement.lua>
LuaRules: Loaded gadget:  Nano Frame Death Handeling  <unit_nanoframe_death.lua>
LuaRules: Loaded gadget:  Nano Frame Rate Limit  <unit_nanoframe_rate_limit.lua>
LuaRules: Loaded gadget:  No Self-D           <unit_noselfd.lua>
LuaRules: Loaded gadget:  ShareControl        <share_control.lua>
LuaRules: Loaded gadget:  UnitPriority        <unit_priority.lua>
LuaRules: Loaded gadget:  Mex Control with energy link  <unit_mex_overdrive.lua>
LuaRules: Loaded gadget:  Script notification  <unit_script_notification.lua>
LuaRules: Loaded gadget:  Antinuke Handler    <unit_antinuke_handler.lua>
LuaRules: Loaded gadget:  Attributes          <unit_attributes.lua>
LuaRules: Loaded gadget:  Boolean Disable     <unit_boolean_disable.lua>
LuaRules: Loaded gadget:  Impulse Float Toggle  <unit_impulsefloat_toggle.lua>
LuaRules: Loaded gadget:  LockOptions         <lockunits_modoption.lua>
LuaRules: Loaded gadget:  Perks               <game_perks.lua>
LuaRules: Loaded gadget:  Shield Charge       <unit_shield_charge.lua>
LuaRules: Loaded gadget:  StartSetup          <start_unit_setup.lua>
LuaRules: Loaded gadget:  Stockpile           <unit_stockpile.lua>
[f=-000001] Setting morph for custom comms for player: 2
LuaRules: Loaded gadget:  UnitMorph           <unit_morph.lua>
LuaRules: Loaded gadget:  AirPlantParents     <unit_air_plants.lua>
LuaRules: Loaded gadget:  AirTransport_SeaPickup  <unit_transport_pickup_floating_amphib.lua>
LuaRules: Loaded gadget:  Aircraft Command    <unit_bomber_command.lua>
LuaRules: Loaded gadget:  Aircraft Crashing   <unit_aircraft_crash.lua>
LuaRules: Loaded gadget:  Allow Builder Hold Fire  <unit_allow_builder_hold_fire.lua>
LuaRules: Loaded gadget:  Area Guard          <cmd_areaguard.lua>
LuaRules: Loaded gadget:  Block Ally and Neutral Attack  <cmd_block_ally_attack.lua>
LuaRules: Loaded gadget:  Blocking Tag Implementation  <feature_blocking_tag_implementation.lua>
LuaRules: Loaded gadget:  Bomber Dive         <unit_bomber_dive.lua>
LuaRules: Loaded gadget:  CAI                 <ai_cai.lua>
LuaRules: Loaded gadget:  CEG Spawner         <dbg_ceg_spawner.lua>
LuaRules: Loaded gadget:  Capture             <unit_capture.lua>
LuaRules: Loaded gadget:  Carrier Drones      <unit_carrier_drones.lua>
LuaRules: Loaded gadget:  Command Raw Move    <cmd_raw_move.lua>
LuaRules: Loaded gadget:  Command Transfer Unit  <cmd_transfer_unit.lua>
LuaRules: Loaded gadget:  Constructor Auto Assist  <unit_factory_guard.lua>
LuaRules: Loaded gadget:  Control gunship strafe range  <unit_control_gunship_stafe_range.lua>
LuaRules: Loaded gadget:  D-Gun Aim Fix       <unit_dgun_aim.lua>
LuaRules: Loaded gadget:  Debris physics      <feature_debris_physics.lua>
LuaRules: Loaded gadget:  Decloak when damaged  <unit_decloak_damaged.lua>
LuaRules: Loaded gadget:  Dev Commands        <dbg_dev_commands.lua>
LuaRules: Loaded gadget:  Disable Buildoptions  <unit_disable_buildoptions.lua>
LuaRules: Loaded gadget:  Dont fire at radar  <unit_dont_fire_at_radar.lua>
LuaRules: Loaded gadget:  Experience          <unit_xp.lua>
LuaRules: Loaded gadget:  Factory Anti Slacker  <factory_anti_slacker.lua>
LuaRules: Loaded gadget:  Factory Stop Production  <cmd_factory_stop_production.lua>
LuaRules: Loaded gadget:  Fall Damage         <unit_fall_damage.lua>
LuaRules: Loaded gadget:  Feature Effects     <feature_fx.lua>
LuaRules: Loaded gadget:  Fog Hidden Effects API  <api_fog_hidden_effects.lua>
LuaRules: Loaded gadget:  Galaxy Campaign Battle Handler  <mission_galaxy_campaign_battle.lua>
LuaRules: Loaded gadget:  GameRules Events    <unit_gamerules_events.lua>
LuaRules: Loaded gadget:  Grey Goo            <unit_grey_goo.lua>
LuaRules: Loaded gadget:  Gunship Climb       <unit_gunship_climb.lua>
LuaRules: Loaded gadget:  Gunship Strafe Control  <unit_gunship_strafe_control.lua>
LuaRules: Loaded gadget:  Hide Autorepairlevel Command  <cmd_hide_autorepairlevel.lua>
LuaRules: Loaded gadget:  Instant Self Destruct  <unit_instant_self_destruct.lua>
LuaRules: Loaded gadget:  Invincibility       <unit_invincibility.lua>
LuaRules: Loaded gadget:  Jumpjets            <unit_jumpjets.lua>
LuaRules: Loaded gadget:  LUS                 <unit_script.lua>
LuaRules: Loaded gadget:  Lag Monitor         <game_lagmonitor.lua>
LuaRules: Loaded gadget:  LupsNanoSpray       <lups_nano_spray.lua>
LuaRules: Loaded gadget:  Missile Silo Controller  <unit_missilesilo.lua>
LuaRules: Loaded gadget:  Modular Comm Info   <api_modularcomms.lua>
LuaRules: Loaded gadget:  NoAirNuke           <exp_no_air_nuke.lua>
LuaRules: Loaded gadget:  One Click Weapon    <unit_oneclick_weapon.lua>
LuaRules: Loaded gadget:  Orbital Drop        <mission_orbital_drop.lua>
LuaRules: Loaded gadget:  Overkill Prevention  <unit_overkill_prevention.lua>
LuaRules: Loaded gadget:  Overkill Prevention Placeholder  <unit_overkill_prevention_placeholder.lua>
LuaRules: Loaded gadget:  Paralysis           <unit_paralysis_damage.lua>
LuaRules: Loaded gadget:  Player extra information  <player_extra_information.lua>
LuaRules: Loaded gadget:  Prevent Lab Hax     <unit_prevent_lab_hax.lua>
LuaRules: Loaded gadget:  Prevent Landship    <unit_prevent_landship.lua>
LuaRules: Loaded gadget:  Prevent turret overshoot  <unit_prevent_turret_overshoot.lua>
LuaRules: Loaded gadget:  Projectile Hold     <weapon_projectile_hold.lua>
LuaRules: Loaded gadget:  Projectile Radar Homing  <weapon_projectile_radar_homing.lua>
LuaRules: Loaded gadget:  Projectile Retarget  <weapon_projectile_retarget.lua>
LuaRules: Loaded gadget:  Puppy Handler       <unit_puppy_handler.lua>
LuaRules: Loaded gadget:  Reclaim HP changer  <unit_reclaim_hp.lua>
LuaRules: Loaded gadget:  Refuel Pad Handler  <unit_refuel_pad_handler.lua>
LuaRules: Loaded gadget:  Regeneration        <unit_regeneration.lua>
LuaRules: Loaded gadget:  Remove Wait         <cmd_remove_wait.lua>
LuaRules: Loaded gadget:  Repair Speed Changer  <unit_repair_speed.lua>
LuaRules: Loaded gadget:  Resign Gadget       <game_resign.lua>
LuaRules: Loaded gadget:  Retreat Command     <cmd_retreat.lua>
LuaRules: Loaded gadget:  Rezz Hp changer + effect  <unit_rezz_hp.lua>
LuaRules: Loaded gadget:  Self destruct blocker  <unit_self_destruct.lua>
LuaRules: Loaded gadget:  Set Nano Piece      <unit_setnanopiece.lua>
LuaRules: Loaded gadget:  Share mode          <game_share_mode.lua>
LuaRules: Loaded gadget:  Shield Link         <unit_shield_link.lua>
LuaRules: Loaded gadget:  Shockwaves          <lups_shockwaves.lua>
LuaRules: Loaded gadget:  Show Shooter        <unit_show_shooter.lua>
LuaRules: Loaded gadget:  Spherical LOS       <unit_spherical_los.lua>
LuaRules: Loaded gadget:  Tactical Unit AI    <unit_tactical_ai.lua>
LuaRules: Loaded gadget:  Target Features     <unit_target_features.lua>
LuaRules: Loaded gadget:  Target Priority     <unit_target_priority.lua>
LuaRules: Loaded gadget:  Target on the move  <unit_target_on_the_move.lua>
LuaRules: Loaded gadget:  Teleport Throw      <unit_thrower.lua>
LuaRules: Loaded gadget:  Teleporter          <unit_teleporter.lua>
LuaRules: Loaded gadget:  Terraformers        <unit_terraform.lua>
LuaRules: Loaded gadget:  Terrain Texture Handler  <terrain_texture_handler.lua>
LuaRules: Loaded gadget:  Time slow v2        <unit_timeslow.lua>
LuaRules: Loaded gadget:  Transport Selected Load  <cmd_select_load_helper.lua>
LuaRules: Loaded gadget:  Transport Speed     <unit_transport_speed.lua>
LuaRules: Loaded gadget:  TransportAIbuttons  <unit_transport_ai_buttons.lua>
LuaRules: Loaded gadget:  Turn Without Interia  <unit_turn_without_interia.lua>
LuaRules: Loaded gadget:  Typemap Options     <typemap_options.lua>
LuaRules: Loaded gadget:  Unit removal from rezzed structures  <unit_removal_from_rezzed_structure.lua>
LuaRules: Loaded gadget:  UnitStealth         <unit_stealth.lua>
LuaRules: Loaded gadget:  Units on fire       <unit_is_on_fire.lua>
LuaRules: Loaded gadget:  Wade Effects        <wake_fx.lua>
LuaRules: Loaded gadget:  Water Effects       <unit_water_effects.lua>
LuaRules: Loaded gadget:  Weapon Impulse      <weapon_impulse.lua>
LuaRules: Loaded gadget:  Weapon Reaim Time   <weapon_reaim_time.lua>
LuaRules: Loaded gadget:  api_subdir_gadgets.lua  <api_subdir_gadgets.lua>
LuaRules: Loaded gadget:  api_widget_events.lua  <api_widget_events.lua>
LuaRules: Loaded gadget:  astar.lua           <astar.lua>
LuaRules: Loaded gadget:  init_auto_ready.lua  <init_auto_ready.lua>
LuaRules: Loaded gadget:  lups_cloak_fx.lua   <lups_cloak_fx.lua>
LuaRules: Loaded gadget:  lups_thrusters.lua  <lups_thrusters.lua>
LuaRules: Loaded gadget:  lups_wrapper.lua    <lups_wrapper.lua>
LuaRules: Loaded gadget:  weapon_hide_sniper.lua  <weapon_hide_sniper.lua>
LuaRules: Loaded gadget:  Center Offset and Growth Scale  <unit_centeroffset.lua>
LuaRules: Loaded gadget:  Commander Upgrade   <unit_commander_upgrade.lua>
LuaRules: Loaded gadget:  CustomUnitShaders   <api_custom_unit_shaders.lua>
LuaRules: Loaded gadget:  Factory exit flatten  <unit_factory_flatten.lua>
LuaRules: Loaded gadget:  Game Over           <game_over.lua>
LuaRules: Loaded gadget:  UnitCloakShield     <unit_cloak_shield.lua>
LuaRules: Loaded gadget:  Water level modoption  <start_waterlevel.lua>
LuaRules: Loaded gadget:  Windmill Control    <unit_windmill_control.lua>
LuaRules: Loaded gadget:  Fighter pull-up     <unit_fighter_pullup.lua>
LuaRules: Loaded gadget:  Energy Drain        <unit_energy_drain.lua>
LuaRules: Loaded gadget:  Chicken control     <chicken_control.lua>
LuaRules: Loaded gadget:  Area Denial         <weapon_area_damage.lua>
LuaRules: Loaded gadget:  Cannot Damage Unit  <unit_cannot_damage_unit.lua>
LuaRules: Loaded gadget:  Disallow unit for command targeting  <unit_untargetable.lua>
LuaRules: Loaded gadget:  Single-Hit Weapon   <weapon_single_hit.lua>
LuaRules: Loaded gadget:  Starlight Satellite Capture  <unit_starlight_satellite_capture.lua>
LuaRules: Loaded gadget:  Noexplode Stopper   <weapon_noexplode_stopper.lua>
LuaRules: Loaded gadget:  Unit Explosion Spawner  <unit_explosion_spawner.lua>
LuaRules: Loaded gadget:  Shield Merge        <weapon_shield_merge.lua>
LuaRules: Loaded gadget:  Lups Shield         <lups_shield.lua>
LuaRules: Loaded gadget:  Endgame Graphs      <endgame_graphs.lua>
LuaRules: Loaded gadget:  Awards              <awards.lua>
LuaRules: Loaded gadget:  Backup allyteam names  <start_teamnames.lua>
LuaRules: Loaded gadget:  Planet Wars Structures  <unit_planetwars.lua>
LuaRules: Loaded gadget:  Profiler            <dbg_profiler.lua>
LuaRules: Loaded gadget:  Zombies!            <unit_zombies.lua>
[f=-000001] Synced LuaRules: finished loading
[f=-000001] Unsynced LuaRules: starting loading
>> Loaded gadget:  Engine Taskbar Stuff  <engine_taskbar_stuff.lua>
>> Loaded gadget:  Metalspot Finder Gadget  <mex_spot_finder.lua>
>> Loaded gadget:  Save/Load           <api_saveload.lua>
>> Loaded gadget:  IconGenerator       <unit_icongenerator.lua>
>> Loaded gadget:  Mex Placement       <mex_placement.lua>
>> Loaded gadget:  Script notification  <unit_script_notification.lua>
>> Loaded gadget:  StartSetup          <start_unit_setup.lua>
>> Loaded gadget:  UnitMorph           <unit_morph.lua>
>> Loaded gadget:  AirTransport_SeaPickup  <unit_transport_pickup_floating_amphib.lua>
>> Loaded gadget:  Aircraft Command    <unit_bomber_command.lua>
>> Loaded gadget:  AutoReadyStartpos   <init_auto_ready.lua>
>> Loaded gadget:  Block Ally and Neutral Attack  <cmd_block_ally_attack.lua>
>> Loaded gadget:  CAI                 <ai_cai.lua>
>> Loaded gadget:  Capture             <unit_capture.lua>
>> Loaded gadget:  Command Raw Move    <cmd_raw_move.lua>
>> Loaded gadget:  Command Transfer Unit  <cmd_transfer_unit.lua>
>> Loaded gadget:  Constructor Auto Assist  <unit_factory_guard.lua>
>> Loaded gadget:  Dev Commands        <dbg_dev_commands.lua>
>> Loaded gadget:  Fog Hidden Effects API  <api_fog_hidden_effects.lua>
>> Loaded gadget:  Galaxy Campaign Battle Handler  <mission_galaxy_campaign_battle.lua>
>> Loaded gadget:  Invincibility       <unit_invincibility.lua>
>> Loaded gadget:  Jumpjets            <unit_jumpjets.lua>
>> Loaded gadget:  LupsNanoSpray       <lups_nano_spray.lua>
>> Loaded gadget:  Missile Silo Controller  <unit_missilesilo.lua>
>> Loaded gadget:  Modular Comm Info   <api_modularcomms.lua>
>> Loaded gadget:  One Click Weapon    <unit_oneclick_weapon.lua>
>> Loaded gadget:  Resign Gadget       <game_resign.lua>
>> Loaded gadget:  Retreat Command     <cmd_retreat.lua>
>> Loaded gadget:  Share mode          <game_share_mode.lua>
>> Loaded gadget:  Shield Link         <unit_shield_link.lua>
>> Loaded gadget:  Shockwaves          <lups_shockwaves.lua>
>> Loaded gadget:  Target Features     <unit_target_features.lua>
>> Loaded gadget:  Target on the move  <unit_target_on_the_move.lua>
>> Loaded gadget:  Teleport Throw      <unit_thrower.lua>
>> Loaded gadget:  Teleporter          <unit_teleporter.lua>
>> Loaded gadget:  Terraformers        <unit_terraform.lua>
>> Loaded gadget:  Terrain Texture Handler  <terrain_texture_handler.lua>
>> Loaded gadget:  Thrusters           <lups_thrusters.lua>
>> Loaded gadget:  Time slow v2        <unit_timeslow.lua>
>> Loaded gadget:  TransportAIbuttons  <unit_transport_ai_buttons.lua>
>> Loaded gadget:  Units on fire       <unit_is_on_fire.lua>
>> Loaded gadget:  Widget Events       <api_widget_events.lua>
>> Loaded gadget:  api_subdir_gadgets.lua  <api_subdir_gadgets.lua>
>> Loaded gadget:  astar.lua           <astar.lua>
>> Loaded gadget:  cmd_areaguard.lua   <cmd_areaguard.lua>
>> Loaded gadget:  cmd_hide_autorepairlevel.lua  <cmd_hide_autorepairlevel.lua>
>> Loaded gadget:  cmd_remove_wait.lua  <cmd_remove_wait.lua>
>> Loaded gadget:  cmd_select_load_helper.lua  <cmd_select_load_helper.lua>
>> Loaded gadget:  dbg_ceg_spawner.lua  <dbg_ceg_spawner.lua>
>> Loaded gadget:  endgame_graphs.lua  <endgame_graphs.lua>
>> Loaded gadget:  factory_anti_slacker.lua  <factory_anti_slacker.lua>
>> Loaded gadget:  feature_debris_physics.lua  <feature_debris_physics.lua>
>> Loaded gadget:  feature_fx.lua      <feature_fx.lua>
>> Loaded gadget:  game_globallos.lua  <game_globallos.lua>
>> Loaded gadget:  game_lagmonitor.lua  <game_lagmonitor.lua>
>> Loaded gadget:  game_over.lua       <game_over.lua>
>> Loaded gadget:  game_perks.lua      <game_perks.lua>
>> Loaded gadget:  hax_mantis_5480.lua  <hax_mantis_5480.lua>
>> Loaded gadget:  hax_mantis_5852.lua  <hax_mantis_5852.lua>
>> Loaded gadget:  lockunits_modoption.lua  <lockunits_modoption.lua>
>> Loaded gadget:  player_extra_information.lua  <player_extra_information.lua>
>> Loaded gadget:  share_control.lua   <share_control.lua>
>> Loaded gadget:  start_boxes.lua     <start_boxes.lua>
[f=-000001] Warning: [Watchdog] Hang detection triggered for Spring 104.0.1-358-gb58f0bb maintenance.
[f=-000001] Warning:    (in threads: {main,load,audio,vfsi}={0,1,0,0})
[f=-000001] Warning: DLL information:
[f=-000001] Error: 0x00400000   spring
[f=-000001] Error: 0x77990000   ntdll
[f=-000001] Error: 0x761f0000   kernel32
[f=-000001] Error: 0x753c0000   KERNELBASE
[f=-000001] Error: 0x76300000   ADVAPI32
[f=-000001] Error: 0x763b0000   msvcrt
[f=-000001] Error: 0x76fa0000   sechost
[f=-000001] Error: 0x76630000   RPCRT4
[f=-000001] Error: 0x752f0000   SspiCli
[f=-000001] Error: 0x752e0000   CRYPTBASE
[f=-000001] Error: 0x67770000   GLU32
[f=-000001] Error: 0x648c0000   OPENGL32
[f=-000001] Error: 0x77470000   GDI32
[f=-000001] Error: 0x76d10000   USER32
[f=-000001] Error: 0x75350000   LPK
[f=-000001] Error: 0x76930000   USP10
[f=-000001] Error: 0x647d0000   DDRAW
[f=-000001] Error: 0x739b0000   DCIMAN32
[f=-000001] Error: 0x77230000   SETUPAPI
[f=-000001] Error: 0x75360000   CFGMGR32
[f=-000001] Error: 0x773e0000   OLEAUT32
[f=-000001] Error: 0x76480000   ole32
[f=-000001] Error: 0x76fc0000   DEVOBJ
[f=-000001] Error: 0x74f10000   dwmapi
[f=-000001] Error: 0x75390000   IMAGEHLP
[f=-000001] Error: 0x755a0000   SHELL32
[f=-000001] Error: 0x75540000   SHLWAPI
[f=-000001] Error: 0x765f0000   WS2_32
[f=-000001] Error: 0x769d0000   NSI
[f=-000001] Error: 0x10000000   DevIL
[f=-000001] Error: 0x7bcd0000   MSVCP80
[f=-000001] Error: 0x016b0000   MSVCR80
[f=-000001] Error: 0x6b800000   OpenAL32
[f=-000001] Error: 0x6e870000   WINMM
[f=-000001] Error: 0x6b5c0000   libvorbisfile-3
[f=-000001] Error: 0x6d740000   libvorbis-0
[f=-000001] Error: 0x70880000   libogg-0
[f=-000001] Error: 0x62e80000   zlib1
[f=-000001] Error: 0x70e40000   libfreetype-6
[f=-000001] Error: 0x65180000   libfontconfig-1
[f=-000001] Error: 0x68f40000   libexpat-1
[f=-000001] Error: 0x6ef80000   glew32
[f=-000001] Error: 0x6c740000   SDL2
[f=-000001] Error: 0x76c20000   IMM32
[f=-000001] Error: 0x76ec0000   MSCTF
[f=-000001] Error: 0x73a70000   VERSION
[f=-000001] Error: 0x0f530000   nvapi
[f=-000001] Error: 0x6e960000   uxtheme
[f=-000001] Error: 0x017b0000   RocketDock
[f=-000001] Error: 0x769e0000   PSAPI
[f=-000001] Error: 0x69210000   nvoglv32
[f=-000001] Error: 0x73a20000   WTSAPI32
[f=-000001] Error: 0x73a60000   api-ms-win-core-synch-l1-2-0
[f=-000001] Error: 0x76870000   WINTRUST
[f=-000001] Error: 0x75410000   CRYPT32
[f=-000001] Error: 0x76a10000   MSASN1
[f=-000001] Error: 0x73a30000   ntmarta
[f=-000001] Error: 0x76e10000   WLDAP32
[f=-000001] Error: 0x55d10000   WINSTA
[f=-000001] Error: 0x768a0000   CLBCatQ
[f=-000001] Error: 0x6d2c0000   shfolder
[f=-000001] Error: 0x0a7f0000   XAudio2_7
[f=-000001] Error: 0x67810000   MMDevApi
[f=-000001] Error: 0x0b590000   PROPSYS
[f=-000001] Error: 0x5af00000   AUDIOSES
[f=-000001] Error: 0x56bd0000   dsound
[f=-000001] Error: 0x6e760000   POWRPROF
[f=-000001] Error: 0x72cd0000   mswsock
[f=-000001] Error: 0x73580000   wshtcpip
[f=-000001] Error: 0x676d0000   NLAapi
[f=-000001] Error: 0x5af40000   napinsp
[f=-000001] Error: 0x63f00000   pnrpnsp
[f=-000001] Error: 0x676f0000   DNSAPI
[f=-000001] Error: 0x63ef0000   winrnr
[f=-000001] Error: 0x5ab50000   WLIDNSP
[f=-000001] Error: 0x5a5c0000   mdnsNSP
[f=-000001] Error: 0x73b40000   Iphlpapi
[f=-000001] Error: 0x73b30000   WINNSI
[f=-000001] Error: 0x63ee0000   wshbth
[f=-000001] Error: 0x57de0000   fwpuclnt
[f=-000001] Error: 0x5a290000   rasadhlp
[f=-000001] Error: 0x09e90000   HookKey32
[f=-000001] Error: 0x6ee60000   wship6
[f=-000001] Error: 0x5e320000   dbghelp
[f=-000001] Error: 0x677b0000   avrt
[f=-000001] Warning: Stacktrace (load) for Spring 104.0.1-358-gb58f0bb maintenance:
[f=-000001] Warning:    [ProgCtr=763bc50d StackPtr=0028e0e8 FramePtr=0028e0e8]
[f=-000001] Warning:    (0) C:\Windows\syswow64\msvcrt.dll [0x0000C50D]
[f=-000001] Warning:    (1) F:\Users\Maxime\Documents\My Games\Zero-K\engine\win32\104.0.1-358-gb58f0bb\spring.exe [0x0090B3F3]
[f=-000001] Warning:    (2) F:\Users\Maxime\Documents\My Games\Zero-K\engine\win32\104.0.1-358-gb58f0bb\spring.exe [0x00BDD246]
[f=-000001] Warning:    (3) F:\Users\Maxime\Documents\My Games\Zero-K\engine\win32\104.0.1-358-gb58f0bb\spring.exe [0x00E0EF83]
[f=-000001] Warning:    (4) C:\Windows\SysWOW64\ntdll.dll [0x0002E013]
[f=-000001] Warning:    (5) C:\Windows\syswow64\msvcrt.dll [0x000098CD]
[f=-000001] Warning: Stacktrace (audio) for Spring 104.0.1-358-gb58f0bb maintenance:
[f=-000001] Warning:    [ProgCtr=779afdd1 StackPtr=0b18fdb0 FramePtr=0b18fe18]
[f=-000001] Warning:    (0) C:\Windows\SysWOW64\ntdll.dll [0x0001FDD1]
[f=-000001] Warning:    (1) C:\Windows\syswow64\KERNELBASE.dll [0x000144AB]
[f=-000001] Warning:    (2) F:\Users\Maxime\Documents\My Games\Zero-K\engine\win32\104.0.1-358-gb58f0bb\spring.exe [0x008E1A06]
[f=-000001] Warning:    (3) F:\Users\Maxime\Documents\My Games\Zero-K\engine\win32\104.0.1-358-gb58f0bb\spring.exe [0x00D312A7]
[f=-000001] Warning:    (4) F:\Users\Maxime\Documents\My Games\Zero-K\engine\win32\104.0.1-358-gb58f0bb\spring.exe [0x00D60F23]
[f=-000001] Warning:    (5) C:\Windows\syswow64\msvcrt.dll [0x00011328]
[f=-000001] Warning:    (6) C:\Windows\syswow64\kernel32.dll [0x0001337A]
[f=-000001] Warning:    (7) C:\Windows\SysWOW64\ntdll.dll [0x00039882]
[f=-000001] Warning:    (8) C:\Windows\SysWOW64\ntdll.dll [0x00039855]
>> Loaded gadget:  start_teamnames.lua  <start_teamnames.lua>
>> Loaded gadget:  start_waterlevel.lua  <start_waterlevel.lua>
>> Loaded gadget:  typemap_options.lua  <typemap_options.lua>
>> Loaded gadget:  unit_air_plants.lua  <unit_air_plants.lua>
>> Loaded gadget:  unit_aircraft_crash.lua  <unit_aircraft_crash.lua>
>> Loaded gadget:  unit_allow_builder_hold_fire.lua  <unit_allow_builder_hold_fire.lua>
>> Loaded gadget:  unit_attributes.lua  <unit_attributes.lua>
>> Loaded gadget:  unit_bomber_dive.lua  <unit_bomber_dive.lua>
>> Loaded gadget:  unit_cannot_damage_unit.lua  <unit_cannot_damage_unit.lua>
>> Loaded gadget:  unit_carrier_drones.lua  <unit_carrier_drones.lua>
>> Loaded gadget:  unit_centeroffset.lua  <unit_centeroffset.lua>
>> Loaded gadget:  unit_control_gunship_stafe_range.lua  <unit_control_gunship_stafe_range.lua>
>> Loaded gadget:  unit_dont_fire_at_radar.lua  <unit_dont_fire_at_radar.lua>
>> Loaded gadget:  unit_factory_flatten.lua  <unit_factory_flatten.lua>
>> Loaded gadget:  unit_fall_damage.lua  <unit_fall_damage.lua>
>> Loaded gadget:  unit_fighter_pullup.lua  <unit_fighter_pullup.lua>
>> Loaded gadget:  unit_gamerules_events.lua  <unit_gamerules_events.lua>
>> Loaded gadget:  unit_grass_cutter.lua  <unit_grass_cutter.lua>
>> Loaded gadget:  unit_gunship_climb.lua  <unit_gunship_climb.lua>
>> Loaded gadget:  unit_impulsefloat_toggle.lua  <unit_impulsefloat_toggle.lua>
>> Loaded gadget:  unit_marketplace.lua  <unit_marketplace.lua>
>> Loaded gadget:  unit_mex_overdrive.lua  <unit_mex_overdrive.lua>
>> Loaded gadget:  unit_overkill_prevention.lua  <unit_overkill_prevention.lua>
>> Loaded gadget:  unit_overkill_prevention_placeholder.lua  <unit_overkill_prevention_placeholder.lua>
>> Loaded gadget:  unit_planetwars.lua  <unit_planetwars.lua>
>> Loaded gadget:  unit_prevent_lab_hax.lua  <unit_prevent_lab_hax.lua>
>> Loaded gadget:  unit_prevent_landship.lua  <unit_prevent_landship.lua>
>> Loaded gadget:  unit_prevent_turret_overshoot.lua  <unit_prevent_turret_overshoot.lua>
>> Loaded gadget:  unit_priority.lua   <unit_priority.lua>
>> Loaded gadget:  unit_regeneration.lua  <unit_regeneration.lua>
>> Loaded gadget:  unit_removal_from_rezzed_structure.lua  <unit_removal_from_rezzed_structure.lua>
>> Loaded gadget:  unit_rezz_hp.lua    <unit_rezz_hp.lua>
>> Loaded gadget:  unit_self_destruct.lua  <unit_self_destruct.lua>
>> Loaded gadget:  unit_solar_force_closed.lua  <unit_solar_force_closed.lua>
>> Loaded gadget:  unit_spherical_los.lua  <unit_spherical_los.lua>
>> Loaded gadget:  unit_starlight_satellite_capture.lua  <unit_starlight_satellite_capture.lua>
>> Loaded gadget:  unit_stealth.lua    <unit_stealth.lua>
>> Loaded gadget:  unit_target_priority.lua  <unit_target_priority.lua>
>> Loaded gadget:  unit_transport_speed.lua  <unit_transport_speed.lua>
>> Loaded gadget:  unit_turn_without_interia.lua  <unit_turn_without_interia.lua>
>> Loaded gadget:  unit_untargetable.lua  <unit_untargetable.lua>
>> Loaded gadget:  unit_water_effects.lua  <unit_water_effects.lua>
>> Loaded gadget:  unit_windmill_control.lua  <unit_windmill_control.lua>
>> Loaded gadget:  unit_xp.lua         <unit_xp.lua>
>> Loaded gadget:  unit_zombies.lua    <unit_zombies.lua>
>> Loaded gadget:  wake_fx.lua         <wake_fx.lua>
>> Loaded gadget:  weapon_impulse.lua  <weapon_impulse.lua>
>> Loaded gadget:  weapon_noexplode_stopper.lua  <weapon_noexplode_stopper.lua>
>> Loaded gadget:  weapon_shield_merge.lua  <weapon_shield_merge.lua>
>> Loaded gadget:  weapon_single_hit.lua  <weapon_single_hit.lua>
>> Loaded gadget:  weapon_trail_burnout.lua  <weapon_trail_burnout.lua>
>> Loaded gadget:  Commander Upgrade   <unit_commander_upgrade.lua>
>> Loaded gadget:  CustomUnitShaders   <api_custom_unit_shaders.lua>
>> Loaded gadget:  UnitCloakShield     <unit_cloak_shield.lua>
>> Loaded gadget:  Lups Cloak FX       <lups_cloak_fx.lua>
>> Loaded gadget:  Chicken control     <chicken_control.lua>
>> Loaded gadget:  Area Denial         <weapon_area_damage.lua>
>> Loaded gadget:  Unit Explosion Spawner  <unit_explosion_spawner.lua>
>> Loaded gadget:  Lups Shield         <lups_shield.lua>
>> Loaded gadget:  Lups                <lups_wrapper.lua>
>> Loaded gadget:  Awards              <awards.lua>
>> Loaded gadget:  Chicken Spawner     <unit_spawner.lua>
>> Loaded gadget:  Profiler            <dbg_profiler.lua>
[f=-000001] Unsynced LuaRules: finished loading
[f=-000001] Loading LuaGaia
[f=-000001] Loading LuaUI
[f=-000001] LuaUI Entry Point: "luaui.lua"
[f=-000001] LuaUI Access Lock: enabled
[f=-000001] LuaSocket Enabled: yes
[f=-000001] Using LUAUI_DIRNAME = LuaUI/
[f=-000001] Reloading GUI config from file: LuaUI/ctrlpanel.txt
[f=-000001] LuaUI: bound F11 to the widget selector
[f=-000001] LuaUI: bound CTRL+F11 to tweak mode
[f=-000001] Loading last game win data
[f=-000001] Resetting win data
[f=-000001] Last game player count: 3, This game player count: 3
[f=-000001] Last game allyTeam count: 3, This game allyTeam count: 3
[f=-000001] Player and team counts match, continuing
[f=-000001] Testing last game's team 0 mapped to this game's team 0
[f=-000001] Testing last game's team 1 mapped to this game's team 1
[f=-000001] All players and teams match from last game, using last game's scores as base
[f=-000001] Loaded API widget:  Cluster Detection   <api_cluster_detection.lua>
[f=-000001] Loaded API widget:  Hacky version fix   <hacky_version_fix.lua>
[f=-000001] Loaded API widget:  Shared Functions    <api_shared_functions.lua>
[f=-000001] Loaded API widget:  i18n                <api_i18n.lua>
[f=-000001] Loaded API widget:  Win Counter         <api_win_counter.lua>
[f=-000001] Loaded API widget:  Draw Mouse Build    <api_draw_mouse_build.lua>
[f=-000001] Loaded API widget:  Modular Comm Info   <api_modularcomms.lua>
[f=-000001] Loaded API widget:  CommandInsert       <cmd_commandinsert.lua>
[f=-000001] Loaded API widget:  Chili Framework     <api_chili.lua>
[f=-000001] Loaded API widget:  Lag (AFK) monitor   <api_lag_monitor.lua>
[f=-000001] Loaded API widget:  Lups                <lups_wrapper.lua>
[f=-000001] Loaded API widget:  Pre-Selection Handler  <api_preselection.lua>
[f=-000001] Loaded widget:  Chili Highlight     <gui_chili_highlight.lua>
[f=-000001] Loaded widget:  Selection Hierarchy  <gui_selection_hierarchy.lua>
[f=-000001] Loaded widget:  Deferred rendering  <gfx_deferred_rendering.lua>
[f=-000001] Hardware mouse-cursor is enabled!
[f=-000001] Set "shadows" config-parameter to 1
[f=-000001] Ground-decals rendering is enabled!
[f=-000001] Set maximum particles to: 25000
[f=-000001] Set UnitLodDist to 9999
[f=-000001] Set UnitIconDist to 151
[f=-000001] model shaders is enabled!
[f=-000001] SetLobbyButtonEnabled, false
[f=-000001] Loaded widget:  EPIC Menu           <gui_epicmenu.lua>
[f=-000001] Loaded widget:  Custom Markers      <gui_custom_markers.lua>
[f=-000001] Loaded widget:  Chili Minimap       <gui_chili_minimap.lua>
[f=-000001] Loaded widget:  Chili Widget Selector  <api_chili_widgetselector.lua>
[f=-000001] Loaded widget:  Hide Interface and Mouse Cursor  <gui_hide_interface_action.lua>
[f=-000001] Mexspot Fetcher fetching
[f=-000001] Loaded widget:  Mexspot Fetcher     <api_mexspot_fetcher.lua>
[f=-000001] Team highlighting: Disabled
[f=-000001] Loaded widget:  Teamhighlight option  <gui_teamhighlight.lua>
[f=-000001] Loaded widget:  Local Team Colors   <gui_local_colors.lua>
[f=-000001] Loaded widget:  Display Keys 2      <gui_chili_display_keys.lua>
[f=-000001] Loaded widget:  Save Game Menu      <gui_savegame.lua>
[f=-000001] Loaded widget:  Specific Unit Reclaimer  <unit_unit_reclaimer.lua>
[f=-000001] Loaded widget:  Area-reclaim trees  <unit_tree_reclaim.lua>
[f=-000001] Loaded widget:  Attack Command Helper  <cmd_attack_command_helper.lua>
[f=-000001] Loaded widget:  Selection Modkeys   <gui_selection_modkeys.lua>
[f=-000001] Loaded widget:  Chili Global Commands  <gui_chili_global_commands.lua>
[f=-000001] Loaded widget:  Chili Commander Upgrade  <gui_chili_commander_upgrade.lua>
[f=-000001] Loaded widget:  HealthBars          <unit_healthbars.lua>
[f=-000001] Loaded widget:  Noises              <snd_noises.lua>
[f=-000001] Loaded widget:  Terraform Icon Draw  <unit_terraform_draw.lua>
[f=-000001] Loaded widget:  Unit Icons          <unit_icons.lua>
[f=-000001] Loaded widget:  Chili Vote Display  <gui_chili_vote.lua>
[f=-000001] Loaded widget:  Auto Patrol Nanos   <unit_auto_patrol_nanos.lua>
[f=-000001] Loaded widget:  BuildETA            <gui_build_eta.lua>
[f=-000001] Loaded widget:  Objectives          <mission_objectives.lua>
[f=-000001] Loaded widget:  Cloak Fire State 2  <unit_cloakfirestate2.lua>
[f=-000001] Loaded widget:  Depth of Field Shader  <gfx_dof.lua>
[f=-000001] Loaded widget:  Double-Click attack-move  <cmd_doubleclick_attackmove.lua>
[f=-000001] Loaded widget:  EndGame Stats       <gui_chili_endgraph.lua>
[f=-000001] Loaded widget:  Initial Queue ZK    <unit_initial_queue.lua>
[f=-000001] Loaded widget:  Unit Marker Zero-K  <unit_marker.lua>
[f=-000001] Loaded widget:  Antinuke Coverage   <gui_antinuke_coverage.lua>
[f=-000001] Loaded widget:  Area Attack Tweak   <cmd_area_attack_tweak.lua>
[f=-000001] Loaded widget:  Autoquit            <autoquit.lua>
[f=-000001] Loaded widget:  Auto First Build Facing  <init_autofirstbuildfacing.lua>
[f=-000001] Loaded widget:  Blast Radius        <gui_blastradius.lua>
[f=-000001] Loaded widget:  CameraShake         <camera_shake.lua>
[f=-000001] Loaded widget:  Cheat Sheet         <gui_chili_cheats.lua>
[f=-000001] Loaded widget:  Chili Economy Panel Default  <gui_chili_economy_panel2.lua>
[f=-000001] Loaded widget:  Auto Group          <unit_auto_group.lua>
[f=-000001] Loaded widget:  Chili EndGame Window  <gui_chili_endgamewindow.lua>
[f=-000001] Loaded widget:  Chili Inactivity Win  <gui_chili_inactivity_win.lua>
[f=-000001] Loaded widget:  Chili Nuke Warning  <gui_chili_nuke_warning.lua>
[f=-000001] Loaded widget:  Chili Rejoining Progress Bar  <gui_chili_rejoin_progress.lua>
[f=-000001] Loaded widget:  Chili Selections & CursorTip v2  <gui_chili_selections_and_cursortip.lua>
[f=-000001] Loaded widget:  Chili Spectator Panels  <gui_chili_spectator_panels.lua>
[f=-000001] Loaded widget:  Context Menu        <gui_contextmenu.lua>
[f=-000001] Loaded widget:  Darkening           <gui_darkening.lua>
[f=-000001] Loaded widget:  Decloak Range       <unit_decloak_range.lua>
[f=-000001] Loaded widget:  Attack Warning      <unit_attack_warning.lua>
[f=-000001] Loaded widget:  Decoration Handler  <unit_decoration_handler.lua>
[f=-000001] Loaded widget:  Defense Range Zero-K  <gui_defenserange.lua>
[f=-000001] Loaded widget:  Economic Victory Announcer  <gui_economic_victory_announcer.lua>
[f=-000001] Loaded widget:  Ferry Points        <cmd_ferry_points.lua>
[f=-000001] Loaded widget:  Galaxy Battle Handler  <mission_galaxy_battle_handler.lua>
[f=-000001] Loaded widget:  Game Analytics Handler  <api_game_analytics.lua>
[f=-000001] Input grabbing is enabled!
[f=-000001] Loaded widget:  Grab Input          <api_grabinput.lua>
[f=-000001] Loaded widget:  Guard Remove        <cmd_guard_remove.lua>
[f=-000001] Loaded widget:  Haven Handler       <gui_havens.lua>
[f=-000001] Loaded widget:  Highlight Geos      <gui_highlight_geos.lua>
[f=-000001] Loaded widget:  In-game Guide       <gui_ingame_guide.lua>
[f=-000001] Loaded widget:  In-game Ignore      <ignore.lua>
[f=-000001] Loaded widget:  Keep Target         <cmd_keep_target.lua>
[f=-000001] Loaded widget:  Local Widgets Config  <localwidgets.lua>
[f=-000001] Loaded widget:  MetalFeatures       <gui_metal_features.lua>
[f=-000001] Loaded widget:  Mex Placement Handler  <cmd_mex_placement.lua>
[f=-000001] Loaded widget:  MinimapEvents       <minimap_events.lua>
[f=-000001] Loaded widget:  Misc default command replacements  <unit_default_commands.lua>
[f=-000001] Loaded widget:  Missile Silo Range  <missilesilo_range.lua>
[f=-000001] Loaded widget:  Mission Results Handler  <mission_results.lua>
[f=-000001] Loaded widget:  Morph Finished notification  <unit_morph_finished.lua>
[f=-000001] Loaded widget:  Music Player        <snd_music.lua>
[f=-000001] Loaded widget:  Orbit Command       <cmd_orbit.lua>
[f=-000001] Loaded widget:  Persistent Build Spacing  <gui_persistent_build_spacing.lua>
[f=-000001] Loaded widget:  Point Tracker       <gui_point_tracker.lua>
[f=-000001] Loaded widget:  Projectile Lights   <gfx_projectile_lights.lua>
[f=-000001] Loaded widget:  Raw Move Issue      <cmd_raw_move_issue.lua>
[f=-000001] Loaded widget:  ReclaimInfo         <gui_reclaiminfo.lua>
[f=-000001] Loaded widget:  Easy Facing         <gui_easyfacing.lua>
[f=-000001] Loaded widget:  Set Springsettings  <api_set_springsettings.lua>
[f=-000001] Loaded widget:  Show All Commands v2  <unit_showallcommands_2.lua>
[f=-000001] Loaded widget:  Showeco and Grid Drawer  <gui_showeco_action.lua>
[f=-000001] Loaded widget:  Simple Settings     <gui_simple_settings.lua>
[f=-000001] Loaded widget:  Smart Bombers       <unit_smart_bombers.lua>
[f=-000001] Loaded widget:  SmoothCam           <camera_smoothcam.lua>
[f=-000001] Loaded widget:  NoDuplicateOrders   <cmd_no_duplicate_orders.lua>
[f=-000001] Loaded widget:  Spectate Selected Team  <gui_spectate_selected_team.lua>
[f=-000001] Loaded widget:  State Reverse Toggle  <cmd_state_reverse_toggle.lua>
[f=-000001] Loaded widget:  Stereo3D            <gfx_stereo3d.lua>
[f=-000001] Loaded widget:  Stop Self-D         <cmd_stop_selfd.lua>
[f=-000001] Loaded widget:  Transport Load Double Tap  <cmd_select_load.lua>
[f=-000001] Loaded widget:  Startup Info and Selector  <init_startup_info_selector.lua>
[f=-000001] Loaded widget:  Voice Assistant     <unit_voice.lua>
[f=-000001] Loaded widget:  Ghost Site          <unit_ghostsite.lua>
[f=-000001] Loaded widget:  Stockpiler          <unit_stockpile.lua>
[f=-000001] Loaded widget:  Transport AI        <unit_transport_ai.lua>
[f=-000001] Loaded widget:  Comm-n-Elo Startpos. Info  <init_startpointelocom_info.lua>
[f=-000001] Loaded widget:  Start Point Remover & Comm Selector  <init_start_point_remover.lua>
[f=-000001] Loaded widget:  Chili AI Set Start  <gui_chili_ai_start_pos.lua>
[f=-000001] Loaded widget:  PlanetWars Info     <gui_planetwars_info.lua>
[f=-000001] <Replay control buttons> Live mode. Widget removed.
[f=-000001] Loaded widget:  Replay control buttons  <gui_replay_controls.lua>
[f=-000001] Loaded widget:  Attack AoE          <gui_attack_aoe.lua>
[f=-000001] Loaded widget:  Icon Sets           <gui_icon_sets.lua>
[f=-000001] Loaded widget:  Recorder (Save)     <dbg_recorder_save.lua>
[f=-000001] Loaded widget:  Smooth Scroll       <camera_smooth_move.lua>
[f=-000001] Loaded widget:  Unit Start State    <unit_start_state.lua>
[f=-000001] Loaded widget:  UnitNoStuckInFactory  <unit_nostuck_infactory.lua>
[f=-000001] Loaded widget:  Chili Custom Modoptions Info  <gui_custommodoptions_info.lua>
[f=-000001] Loaded widget:  Commands FX         <gfx_commands_fx.lua>
[f=-000001] Loaded widget:  MessageBoxes ZK     <mission_messagebox_zk.lua>
[f=-000001] Loaded widget:  UnitShapes          <unit_shapes.lua>
[f=-000001] Warning: [Watchdog] Hang detection triggered for Spring 104.0.1-358-gb58f0bb maintenance.
[f=-000001] Warning:    (in threads: {main,load,audio,vfsi}={0,1,0,0})
[f=-000001] Loaded widget:  Map Edge Extension  <map_edge_extension.lua>
[f=-000001] Loaded widget:  AllyCursors         <gui_ally_cursors.lua>
[f=-000001] Loaded widget:  Gadget Icons        <api_gadget_icons.lua>
[f=-000001] Loaded widget:  Rank Icons 2        <unit_rank_icons.lua>
[f=-000001] Loaded widget:  Selection Send      <api_selectionsend.lua>
[f=-000001] Loaded widget:  Shield Guard        <unit_shield_guard.lua>
[f=-000001] Loaded widget:  State Icons         <unit_state_icons.lua>
[f=-000001] Loaded widget:  Building Starter    <unit_building_starter.lua>
[f=-000001] Loaded widget:  Cloaker Guard       <unit_cloaker_guard.lua>
[f=-000001] Loaded widget:  Lua Metal Decals    <gfx_dynamic_metal.lua>
[f=-000001] Loaded widget:  LupsManager         <gfx_lups_manager.lua>
[f=-000001] Loaded widget:  Smoke Signals       <gfx_lups_smokesignal.lua>
[f=-000001] Loaded widget:  Units on Fire       <gfx_lups_units_on_fire.lua>
[f=-000001] Loaded widget:  Newton Firezone     <cmd_newton_firezone.lua>
[f=-000001] Loaded widget:  Vertical Line on Radar Dots v2  <gui_vertlineaid.lua>
[f=-000001] Loaded widget:  Receive Units Indicator  <gui_recv_indicator.lua>
[f=-000001] Loaded widget:  Auto-toggle false color vision  <gui_auto_engine_falsecolor.lua>
[f=-000001] Loaded widget:  Chili Docking       <api_chili_docking.lua>
[f=-000001] Loaded widget:  Chili Pro Console   <gui_chili_proconsole_test.lua>
[f=-000001] Loaded widget:  Chili Crude Player List  <gui_chili_crudeplayerlist.lua>
[f=-000001] Loaded widget:  HUD Presets         <gui_hud_presets.lua>
[f=-000001] Loaded widget:  Lasso Terraform GUI  <gui_lasso_terraform.lua>
[f=-000001] Loaded widget:  Image Preloader     <dbg_img_preload.lua>
[f=-000001] Warning: DLL information:
[f=-000001] Error: 0x00400000   spring
[f=-000001] Error: 0x77990000   ntdll
[f=-000001] Error: 0x761f0000   kernel32
[f=-000001] Error: 0x753c0000   KERNELBASE
[f=-000001] Error: 0x76300000   ADVAPI32
[f=-000001] Error: 0x763b0000   msvcrt
[f=-000001] Error: 0x76fa0000   sechost
[f=-000001] Error: 0x76630000   RPCRT4
[f=-000001] Error: 0x752f0000   SspiCli
[f=-000001] Error: 0x752e0000   CRYPTBASE
[f=-000001] Error: 0x67770000   GLU32
[f=-000001] Error: 0x648c0000   OPENGL32
[f=-000001] Error: 0x77470000   GDI32
[f=-000001] Error: 0x76d10000   USER32
[f=-000001] Error: 0x75350000   LPK
[f=-000001] Error: 0x76930000   USP10
[f=-000001] Error: 0x647d0000   DDRAW
[f=-000001] Error: 0x739b0000   DCIMAN32
[f=-000001] Error: 0x77230000   SETUPAPI
[f=-000001] Error: 0x75360000   CFGMGR32
[f=-000001] Error: 0x773e0000   OLEAUT32
[f=-000001] Error: 0x76480000   ole32
[f=-000001] Error: 0x76fc0000   DEVOBJ
[f=-000001] Error: 0x74f10000   dwmapi
[f=-000001] Error: 0x75390000   IMAGEHLP
[f=-000001] Error: 0x755a0000   SHELL32
[f=-000001] Error: 0x75540000   SHLWAPI
[f=-000001] Error: 0x765f0000   WS2_32
[f=-000001] Error: 0x769d0000   NSI
[f=-000001] Error: 0x10000000   DevIL
[f=-000001] Error: 0x7bcd0000   MSVCP80
[f=-000001] Error: 0x016b0000   MSVCR80
[f=-000001] Error: 0x6b800000   OpenAL32
[f=-000001] Error: 0x6e870000   WINMM
[f=-000001] Error: 0x6b5c0000   libvorbisfile-3
[f=-000001] Error: 0x6d740000   libvorbis-0
[f=-000001] Error: 0x70880000   libogg-0
[f=-000001] Error: 0x62e80000   zlib1
[f=-000001] Error: 0x70e40000   libfreetype-6
[f=-000001] Error: 0x65180000   libfontconfig-1
[f=-000001] Error: 0x68f40000   libexpat-1
[f=-000001] Error: 0x6ef80000   glew32
[f=-000001] Error: 0x6c740000   SDL2
[f=-000001] Error: 0x76c20000   IMM32
[f=-000001] Error: 0x76ec0000   MSCTF
[f=-000001] Error: 0x73a70000   VERSION
[f=-000001] Error: 0x0f530000   nvapi
[f=-000001] Error: 0x6e960000   uxtheme
[f=-000001] Error: 0x017b0000   RocketDock
[f=-000001] Error: 0x769e0000   PSAPI
[f=-000001] Error: 0x69210000   nvoglv32
[f=-000001] Error: 0x73a20000   WTSAPI32
[f=-000001] Error: 0x73a60000   api-ms-win-core-synch-l1-2-0
[f=-000001] Error: 0x76870000   WINTRUST
[f=-000001] Error: 0x75410000   CRYPT32
[f=-000001] Error: 0x76a10000   MSASN1
[f=-000001] Error: 0x73a30000   ntmarta
[f=-000001] Error: 0x76e10000   WLDAP32
[f=-000001] Error: 0x55d10000   WINSTA
[f=-000001] Error: 0x768a0000   CLBCatQ
[f=-000001] Error: 0x6d2c0000   shfolder
[f=-000001] Error: 0x0a7f0000   XAudio2_7
[f=-000001] Error: 0x67810000   MMDevApi
[f=-000001] Error: 0x0b590000   PROPSYS
[f=-000001] Error: 0x5af00000   AUDIOSES
[f=-000001] Error: 0x56bd0000   dsound
[f=-000001] Error: 0x6e760000   POWRPROF
[f=-000001] Error: 0x72cd0000   mswsock
[f=-000001] Error: 0x73580000   wshtcpip
[f=-000001] Error: 0x676d0000   NLAapi
[f=-000001] Error: 0x5af40000   napinsp
[f=-000001] Error: 0x63f00000   pnrpnsp
[f=-000001] Error: 0x676f0000   DNSAPI
[f=-000001] Error: 0x63ef0000   winrnr
[f=-000001] Error: 0x5ab50000   WLIDNSP
[f=-000001] Error: 0x5a5c0000   mdnsNSP
[f=-000001] Error: 0x73b40000   Iphlpapi
[f=-000001] Error: 0x73b30000   WINNSI
[f=-000001] Error: 0x63ee0000   wshbth
[f=-000001] Error: 0x57de0000   fwpuclnt
[f=-000001] Error: 0x5a290000   rasadhlp
[f=-000001] Error: 0x09e90000   HookKey32
[f=-000001] Error: 0x6ee60000   wship6
[f=-000001] Error: 0x5e320000   dbghelp
[f=-000001] Error: 0x677b0000   avrt
[f=-000001] Warning: Stacktrace (load) for Spring 104.0.1-358-gb58f0bb maintenance:
[f=-000001] Warning:    [ProgCtr=009130b5 StackPtr=0028eb60 FramePtr=441e7e98]
[f=-000001] Warning:    (0) F:\Users\Maxime\Documents\My Games\Zero-K\engine\win32\104.0.1-358-gb58f0bb\spring.exe [0x009130B5]
[f=-000001] Warning:    (1) F:\Users\Maxime\Documents\My Games\Zero-K\engine\win32\104.0.1-358-gb58f0bb\spring.exe [0x00912AA9]
[f=-000001] Warning:    (2) F:\Users\Maxime\Documents\My Games\Zero-K\engine\win32\104.0.1-358-gb58f0bb\spring.exe [0x00913ECD]
[f=-000001] Warning:    (3) F:\Users\Maxime\Documents\My Games\Zero-K\engine\win32\104.0.1-358-gb58f0bb\spring.exe [0x009111C0]
[f=-000001] Warning:    (4) F:\Users\Maxime\Documents\My Games\Zero-K\engine\win32\104.0.1-358-gb58f0bb\spring.exe [0x00BDD1E8]
[f=-000001] Warning:    (5) F:\Users\Maxime\Documents\My Games\Zero-K\engine\win32\104.0.1-358-gb58f0bb\spring.exe [0x009031A0]
[f=-000001] Warning:    (6) F:\Users\Maxime\Documents\My Games\Zero-K\engine\win32\104.0.1-358-gb58f0bb\spring.exe [0x0091067C]
[f=-000001] Warning:    (7) F:\Users\Maxime\Documents\My Games\Zero-K\engine\win32\104.0.1-358-gb58f0bb\spring.exe [0x0090356F]
[f=-000001] Warning:    (8) F:\Users\Maxime\Documents\My Games\Zero-K\engine\win32\104.0.1-358-gb58f0bb\spring.exe [0x00911363]
[f=-000001] Warning:    (9) F:\Users\Maxime\Documents\My Games\Zero-K\engine\win32\104.0.1-358-gb58f0bb\spring.exe [0x0090483A]
[f=-000001] Warning:    (10) F:\Users\Maxime\Documents\My Games\Zero-K\engine\win32\104.0.1-358-gb58f0bb\spring.exe [0x0062399E]
[f=-000001] Warning:    (11) C:\Windows\SysWOW64\ntdll.dll [0x0002E013]
[f=-000001] Warning:    (12) C:\Windows\syswow64\msvcrt.dll [0x000098DA]
[f=-000001] Warning:    (13) F:\Users\Maxime\Documents\My Games\Zero-K\engine\win32\104.0.1-358-gb58f0bb\spring.exe [0x00623C97]
[f=-000001] Warning:    (14) F:\Users\Maxime\Documents\My Games\Zero-K\engine\win32\104.0.1-358-gb58f0bb\spring.exe [0x00910F00]
[f=-000001] Warning:    (15) F:\Users\Maxime\Documents\My Games\Zero-K\engine\win32\104.0.1-358-gb58f0bb\spring.exe [0x00915149]
[f=-000001] Warning:    (16) F:\Users\Maxime\Documents\My Games\Zero-K\engine\win32\104.0.1-358-gb58f0bb\spring.exe [0x00914338]
[f=-000001] Loaded widget:  Chili Core Selector  <gui_chili_core_selector.lua>
[f=-000001] Warning:    (17) F:\Users\Maxime\Documents\My Games\Zero-K\engine\win32\104.0.1-358-gb58f0bb\spring.exe [0x009111C0]
[f=-000001] Warning: Stacktrace (audio) for Spring 104.0.1-358-gb58f0bb maintenance:
[f=-000001] Warning:    [ProgCtr=779afdd1 StackPtr=0b18fdb0 FramePtr=0b18fe18]
[f=-000001] Warning:    (0) C:\Windows\SysWOW64\ntdll.dll [0x0001FDD1]
[f=-000001] Warning:    (1) C:\Windows\syswow64\KERNELBASE.dll [0x000144AB]
[f=-000001] Loaded widget:  Default Group Recall Fix  <gui_group_recall_fix.lua>
[f=-000001] Warning:    (2) F:\Users\Maxime\Documents\My Games\Zero-K\engine\win32\104.0.1-358-gb58f0bb\spring.exe [0x008E1A06]
[f=-000001] Warning:    (3) F:\Users\Maxime\Documents\My Games\Zero-K\engine\win32\104.0.1-358-gb58f0bb\spring.exe [0x00D312A7]
[f=-000001] Warning:    (4) F:\Users\Maxime\Documents\My Games\Zero-K\engine\win32\104.0.1-358-gb58f0bb\spring.exe [0x00D60F23]
[f=-000001] Warning:    (5) C:\Windows\syswow64\msvcrt.dll [0x00011328]
[f=-000001] Warning:    (6) C:\Windows\syswow64\kernel32.dll [0x0001337A]
[f=-000001] Warning:    (7) C:\Windows\SysWOW64\ntdll.dll [0x00039882]
[f=-000001] Warning:    (8) C:\Windows\SysWOW64\ntdll.dll [0x00039855]
[f=-000001] Loaded widget:  Select Keys         <gui_selectkeys.lua>
[f=-000001] Loaded widget:  Start Boxes         <minimap_startbox_new.lua>
[f=-000001] Loaded widget:  Chili Share menu v1.24  <gui_chili_share.lua>
[f=-000001] Loaded widget:  Pause Screen        <gui_pausescreen.lua>
[f=-000001] Loaded widget:  Restricted Zones    <gui_restrictedzones.lua>
[f=-000001] Loaded widget:  Jumpjet GUI         <gui_jumpjets.lua>
[f=-000001] Loaded widget:  CustomFormations2   <cmd_customformations2.lua>
[f=-000001] SetSunLighting
[f=-000001] Loaded widget:  Sun and Atmosphere Handler.  <gfx_sun_and_atmosphere.lua>
[f=-000001] Loaded widget:  Chili Integral Menu  <gui_chili_integral_menu.lua>
[f=-000001] Loaded widget:  Color Blindness Correction  <gfx_color_blindness_correction.lua>
[f=-000001] Loaded widget:  Layout Handler      <cmd_layout_handler.lua>
[f=-000001] Loaded widget:  Persistent Build Height  <gui_persistent_build_height.lua>
[f=-000001] Loaded widget:  Text To Speech Control  <snd_text_to_speech.lua>
[f=-000001] Removed 'GC at >100MB': disabled.
[f=-000001] Loaded widget:  GC at >300MB        <dbg_forcegc_spring97.lua>
[f=-000001] Writing last game win data
[f=-000001] LuaUI v0.3
[f=-000001] [Game::LoadGame][5] globalQuit=0 forcedQuit=0
[f=-000001] [LoadFinalize] finalizing PFS
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] BLOCK_SIZE=16
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] PATHESTIMATOR_VERSION=92
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] heightMapChecksum=82542270
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] typeMapChecksum=3f6cbc51
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] moveDefChecksum=b9e91097
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] blockMapChecksum=ec298e33
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] estimatorHashCode=67d37df7
[f=-000001] [Path] [PathEstimator::ReadFile] hash=67d37df7 file="cache\104dev-maintenance/paths/TheRockJungle.pe-67d37df7.zip" (exists=1)
[f=-000001] Reading Estimate PathCosts [16]
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] BLOCK_SIZE=32
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] PATHESTIMATOR_VERSION=92
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] heightMapChecksum=82542270
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] typeMapChecksum=3f6cbc51
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] moveDefChecksum=b9e91097
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] blockMapChecksum=ec298e33
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] estimatorHashCode=67d37e07
[f=-000001] [Path] [PathEstimator::ReadFile] hash=67d37e07 file="cache\104dev-maintenance/paths/TheRockJungle.pe2-67d37e07.zip" (exists=1)
[f=-000001] Reading Estimate PathCosts [32]
[f=-000001] [LoadFinalize] finalized PFS (2017ms, checksum 5b9b95f9)
[f=-000001] [Game::LoadGame][6] globalQuit=0 forcedQuit=0
[f=-000001] [LuaMemPool::LogStats][handle=LuaIntro (unsynced)] index=3 {blocks,sizes}={0,0} {int,ext,rec}Allocs={0,11364,0} {chunk,block}Bytes={0,0}
[f=-000001] Input grabbing is enabled!
[f=-000001] Mex Placement Initialised with 83 spots.
[f=-000001] SetLobbyButtonEnabled, false
[f=-000001] UpdateInterfacePreset, minimapRight
[f=-000001] TotalHideLobbyInterface, true
[f=-000001] GameID: db68ce5a07ceb45255abbf374e5162e7
[f=-000001] Connection attempt from Fooxti08
[f=-000001]  -> Version: 104.0.1-358-gb58f0bb maintenance [Windows 32-bit (emulated)]
[f=-000001] Epicmenu: Switching to Default camera mode
[f=-000001] [GR::LogDisplayMode] display-mode set to 1920x1080x24bpp@59Hz (windowed::borderless)
[f=-000001] Statistics for RectangleOptimizer: 0%
[f=-000001] UpdateInterfacePreset, minimapRight
[f=-000001]  -> Connection established (given id 1)
[f=-000001] Connection attempt from xilax
[f=-000001]  -> Version: 104.0.1-358-gb58f0bb maintenance [Windows 32-bit (emulated)]
[f=-000001]  -> Connection established (given id 0)
[f=-000001] Connection attempt from intello21
[f=-000001]  -> Version: 104.0.1-358-gb58f0bb maintenance [Windows 32-bit (emulated)]
[f=-000001]  -> Connection established (given id 2)
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="Fooxti08" string="[PreGame::GameDataReceived][map-checksums={0x1,0x8498e9d8}]"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="Fooxti08" string="[PreGame::GameDataReceived][mod-checksums={0x1,0x6d3f738}]"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="xilax" string="[PreGame::GameDataReceived][map-checksums={0x1,0x8498e9d8}]"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="xilax" string="[PreGame::GameDataReceived][mod-checksums={0x1,0x6d3f738}]"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="intello21" string="[PreGame::GameDataReceived][map-checksums={0x1,0x8498e9d8}]"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="intello21" string="[PreGame::GameDataReceived][mod-checksums={0x1,0x6d3f738}]"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="xilax" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=8e2a038d693a3efa42591e72035ed935f4dfa4f4124cc5222c32a01c54e0143e18206f787bc7d3740a2e6112ecadb9038ec4d7807e2e97e244589590713be237]"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="xilax" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=f7e990dfc3afe329e84d0b8b02bf2a0d5f4e12509a91b0330730c863012d1145416990a4d9efa3cc31377544a5801f044c385d0af34b2911564f61d5fe6bd9ed]"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="Fooxti08" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=8e2a038d693a3efa42591e72035ed935f4dfa4f4124cc5222c32a01c54e0143e18206f787bc7d3740a2e6112ecadb9038ec4d7807e2e97e244589590713be237]"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="Fooxti08" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=f7e990dfc3afe329e84d0b8b02bf2a0d5f4e12509a91b0330730c863012d1145416990a4d9efa3cc31377544a5801f044c385d0af34b2911564f61d5fe6bd9ed]"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="intello21" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=8e2a038d693a3efa42591e72035ed935f4dfa4f4124cc5222c32a01c54e0143e18206f787bc7d3740a2e6112ecadb9038ec4d7807e2e97e244589590713be237]"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="intello21" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=f7e990dfc3afe329e84d0b8b02bf2a0d5f4e12509a91b0330730c863012d1145416990a4d9efa3cc31377544a5801f044c385d0af34b2911564f61d5fe6bd9ed]"
[f=-000001] <intello21> Allies: I choose: Le Colonisateur!
[f=0000014] !transmitlobby @voice@buildUnit@add;gunshipcon;Wasp
[f=0000014] !transmitlobby @voice@buildUnit@add;gunshipbomb;Blastwing
[f=0000014] !transmitlobby @voice@buildUnit@add;gunshipemp;Gnat
[f=0000014] !transmitlobby @voice@buildUnit@add;gunshipraid;Locust
[f=0000014] !transmitlobby @voice@buildUnit@add;gunshipskirm;Harpy
[f=0000014] !transmitlobby @voice@buildUnit@add;gunshipheavyskirm;Nimbus
[f=0000014] !transmitlobby @voice@buildUnit@add;gunshipassault;Revenant
[f=0000014] !transmitlobby @voice@buildUnit@add;gunshipkrow;Krow
[f=0000014] !transmitlobby @voice@buildUnit@add;gunshipaa;Trident
[f=0000014] !transmitlobby @voice@buildUnit@add;gunshiptrans;Charon
[f=0000014] !transmitlobby @voice@buildUnit@add;gunshipheavytrans;Hercules
[f=0000014] !transmitlobby @voice@buildUnit@reload
[f=0010225] Upgrade UI Debug - Upgrade Command Sent
[f=0010908] game_message: Morph complete: Le Colonisateur lvl 1
[f=0011733] [liblobby] Warning: Duplicate user(Mongoon) added to channel (zk)
[f=0012879] game_message: Morph complete: Advanced Geothermal
[f=0013060] Upgrade UI Debug - Upgrade Command Sent
[f=0013868] game_message: Morph complete: Le Colonisateur lvl 2
[f=0014072] Upgrade UI Debug - Upgrade Command Sent
[f=0015112] game_message: Morph complete: Advanced Geothermal
[f=0015430] game_message: Morph complete: Le Colonisateur lvl 3
[f=0016494] Upgrade UI Debug - Upgrade Command Sent
[f=0017282] game_message: Morph complete: Le Colonisateur lvl 4
[f=0017456] Upgrade UI Debug - Upgrade Command Sent
[f=0017970] !transmitlobby @voice@buildUnit@add;planecon;Crane
[f=0017970] !transmitlobby @voice@buildUnit@add;planefighter;Swift
[f=0017970] !transmitlobby @voice@buildUnit@add;planeheavyfighter;Raptor
[f=0017970] !transmitlobby @voice@buildUnit@add;bomberprec;Raven
[f=0017970] !transmitlobby @voice@buildUnit@add;bomberriot;Phoenix
[f=0017970] !transmitlobby @voice@buildUnit@add;bomberdisarm;Thunderbird
[f=0017970] !transmitlobby @voice@buildUnit@add;bomberheavy;Likho
[f=0017970] !transmitlobby @voice@buildUnit@add;planescout;Owl
[f=0017970] !transmitlobby @voice@buildUnit@reload
[f=0018213] game_message: Morph complete: Le Colonisateur lvl 5
[f=0019535] Upgrade UI Debug - Upgrade Command Sent
[f=0020643] game_message: Morph complete: Le Colonisateur lvl 6
[f=0021014] Upgrade UI Debug - Upgrade Command Sent
[f=0021364] [liblobby] Warning: Duplicate user(MooningForces) added to channel (zk)
[f=0021973] game_message: Morph complete: Le Colonisateur lvl 7
[f=0025902] [liblobby] Warning: Duplicate user(dan974) added to channel (zk)
[f=0027110] [liblobby] Warning: Duplicate user(mtl19ec) added to channel (zk)
[f=0027614] [liblobby] Warning: Duplicate user(007) added to channel (zk)
[f=0027766] [liblobby] Warning: Duplicate user(BOLO) added to channel (zk)
[f=0029145] Upgrade UI Debug - Upgrade Command Sent
[f=0030503] game_message: Morph complete: Le Colonisateur lvl 8
[f=0032682] Upgrade UI Debug - Number of units selected, 0
[f=0032682] Upgrade UI Debug - Commander Deselected
[f=0032964] game_message: Morph complete: Advanced Geothermal
[f=0033909] Upgrade UI Debug - Upgrade Command Sent
[f=0034729] [liblobby] Warning: Duplicate user(Pbody) added to channel (zk)
[f=0035818] game_message: Morph complete: Le Colonisateur lvl 9
[f=0036227] [liblobby] Warning: Duplicate user(mtl19ec) added to channel (zk)
[f=0036783] Upgrade UI Debug - Upgrade Command Sent
[f=0038299] game_message: Owl is under attack
[f=0038451] game_message: Metal Extractor is under attack
[f=0038491] game_message: Morph complete: Le Colonisateur lvl 10
[f=0038619] game_message: Owl is under attack
[f=0038675] game_message: Morph complete: Advanced Geothermal
[f=0038853] game_message: Energy Pylon is under attack
[f=0039464] game_message: Metal Extractor is under attack
[f=0039840] game_message: Energy Pylon is under attack
[f=0041296] game_message: Energy Pylon is under attack
[f=0042153] game_message: Krow is under attack
[f=0044981] !transmitlobby @voice@buildUnit@reload
[f=0047046] [liblobby] Warning: Duplicate user(wesley_bos) added to channel (zk)
[f=0047417] game_message: Likho is under attack
[f=0047568] game_message: Likho is under attack
[f=0047958] game_message: Energy Pylon is under attack
[f=0048133] game_message: Wasp is under attack
[f=0048573] game_message: Likho is under attack
[f=0048723] game_message: Energy Pylon is under attack
[f=0048922] game_message: Energy Pylon is under attack
[f=0050111] !transmitlobby @voice@buildUnit@add;tacnuke;Eos
[f=0050111] !transmitlobby @voice@buildUnit@add;seismic;Quake
[f=0050111] !transmitlobby @voice@buildUnit@add;empmissile;Shockley
[f=0050111] !transmitlobby @voice@buildUnit@add;napalmmissile;Inferno
[f=0050111] !transmitlobby @voice@buildUnit@reload
[f=0051342] [liblobby] Warning: Duplicate user(007) added to channel (zk)
[f=0051973] [liblobby] Warning: Duplicate user(BOLO) added to channel (zk)
Zero-K.exe Information: 0 : Chobbyla << DownloadImage {"TargetPath":"LuaMenu/Images/MinimapThumbnailsMiniFolsomDamDeluxeV4-V2.jpg","ImageUrl":"http://zero-k.info/Resources/MiniFolsomDamDeluxeV4-V2.thumbnail.jpg"}
Zero-K.exe Information: 0 : Chobbyla >> DownloadImageDone {"ImageUrl":"http://zero-k.info/Resources/MiniFolsomDamDeluxeV4-V2.thumbnail.jpg","TargetPath":"LuaMenu/Images/MinimapThumbnailsMiniFolsomDamDeluxeV4-V2.jpg"}

[f=0052977] game_message: Advanced Geothermal is under attack
[f=0055454] [liblobby] Warning: Duplicate user(DeinFreund) added to channel (zk)
[f=0056327] game_message: Owl is under attack
[f=0056477] game_message: Shogun is under attack
[f=0056637] game_message: Shogun is under attack
[f=0057062] game_message: Owl is under attack
[f=0057690] [liblobby] Warning: Duplicate user(MooningForces) added to channel (zk)
[f=0058801] Upgrade UI Debug - Upgrade Command Sent
[f=0059064] [liblobby] Warning: Duplicate user(Darqui) added to channel (zk)
[f=0059851] !transmitlobby @voice@buildUnit@add;cloakcon;Conjurer
[f=0059851] !transmitlobby @voice@buildUnit@add;cloakraid;Glaive
[f=0059851] !transmitlobby @voice@buildUnit@add;cloakheavyraid;Scythe
[f=0059851] !transmitlobby @voice@buildUnit@add;cloakskirm;Ronin
[f=0059851] !transmitlobby @voice@buildUnit@add;cloakriot;Reaver
[f=0059851] !transmitlobby @voice@buildUnit@add;cloakassault;Knight
[f=0059851] !transmitlobby @voice@buildUnit@add;cloakarty;Sling
[f=0059851] !transmitlobby @voice@buildUnit@add;cloaksnipe;Phantom
[f=0059851] !transmitlobby @voice@buildUnit@add;cloakaa;Gremlin
[f=0059851] !transmitlobby @voice@buildUnit@add;cloakbomb;Imp
[f=0059851] !transmitlobby @voice@buildUnit@add;cloakjammer;Iris
[f=0059851] !transmitlobby @voice@buildUnit@reload
[f=0060389] game_message: Morph complete: Le Colonisateur lvl 11
Zero-K.exe Information: 0 : Chobbyla << GaAddDesignEvent {"Value":"2154.27588","EventID":"events_22_10_2017:game_v2:unit:first_start_building:energyheavygeo"}
[f=0065007] game_message: Morph complete: Advanced Geothermal
[f=0065712] game_message: Wasp is under attack
[f=0067364] game_message: Metal Extractor is under attack
[f=0073175] Upgrade UI Debug - Upgrade Command Sent
[f=0075287] game_message: Morph complete: Le Colonisateur lvl 12
[f=0078840] game_message: Ultimatum is under attack
[f=0080566] game_message: Owl is under attack
[f=0080720] game_message: Owl is under attack
[f=0084566] game_message: Ultimatum is under attack
[f=0087328] [liblobby] Warning: Duplicate user(TheMooseIsLoose) added to channel (zk)
[f=0090549] game_message: Shogun is under attack
[f=0090718] game_message: Athena is under attack
[f=0090876] game_message: Athena is under attack
[f=0091030] game_message: Athena is under attack
[f=0091209] game_message: Athena is under attack
[f=0092167] [liblobby] Warning: Duplicate user(mojjj) added to channel (zk)
[f=0092185] [liblobby] Warning: Duplicate user(mojjj) added to channel (zk)
[f=0092632] game_message: Athena is under attack
[f=0092687] [liblobby] Warning: Duplicate user(MachiMouse) added to channel (zk)
[f=0093411] game_message: Raptor is under attack
[f=0093563] game_message: Athena is under attack
[f=0093713] game_message: Raptor is under attack
[f=0093868] game_message: Raptor is under attack
[f=0094023] game_message: Raptor is under attack
[f=0094189] game_message: Raptor is under attack
[f=0095637] game_message: Raptor is under attack
[f=0095805] game_message: Raptor is under attack
[f=0095940] [liblobby] Warning: Duplicate user(berninew) added to channel (zk)
[f=0095958] game_message: Shogun is under attack
[f=0096207] game_message: Athena is under attack
[f=0096357] game_message: Athena is under attack
[f=0096509] game_message: Owl is under attack
[f=0097259] !transmitlobby @voice@buildUnit@add;shipcon;Mariner
[f=0097259] !transmitlobby @voice@buildUnit@add;shipscout;Cutter
[f=0097259] !transmitlobby @voice@buildUnit@add;shiptorpraider;Hunter
[f=0097259] !transmitlobby @voice@buildUnit@add;subraider;Seawolf
[f=0097259] !transmitlobby @voice@buildUnit@add;shipriot;Corsair
[f=0097259] !transmitlobby @voice@buildUnit@add;shipskirm;Mistral
[f=0097259] !transmitlobby @voice@buildUnit@add;shipassault;Siren
[f=0097259] !transmitlobby @voice@buildUnit@add;shiparty;Envoy
[f=0097259] !transmitlobby @voice@buildUnit@add;shipaa;Zephyr
[f=0097259] !transmitlobby @voice@buildUnit@reload
[f=0097778] game_message: Raptor is under attack
[f=0104965] game_message: Owl is under attack
[f=0105117] game_message: Owl is under attack
[f=0107781] [liblobby] Warning: Duplicate user(MULTIPLAYERS) added to channel (zk)
[f=0113409] game_message: Phantom is under attack
[f=0114012] game_message: Seawolf is under attack
[f=0114267] game_message: Seawolf is under attack
[f=0114461] game_message: Seawolf is under attack
[f=0116981] Upgrade UI Debug - Upgrade Command Sent
[f=0118133] [liblobby] Warning: Duplicate user(PRO_eXist) added to channel (zk)
[f=0118427] game_message: Phantom is under attack
[f=0119588] game_message: Morph complete: Le Colonisateur lvl 13
[f=0119759] game_message: Owl is under attack
[f=0120041] game_message: Seawolf is under attack
[f=0120209] game_message: Seawolf is under attack
[f=0120382] game_message: Seawolf is under attack
[f=0120887] game_message: Seawolf is under attack
Zero-K.exe Information: 0 : Chobbyla << GaAddDesignEvent {"Value":"4048.75586","EventID":"events_22_10_2017:game_v2:unit:first_start_building:subtacmissile"}
[f=0121890] game_message: Giving all units of xilax to Fooxti08 due to lag/AFK
[f=0122219] game_message: Seawolf is under attack
[f=0122381] game_message: Seawolf is under attack
[f=0122714] game_message: Seawolf is under attack
[f=0122880] game_message: Player xilax is no longer lagging or AFK; returning all their units.
[f=0122930] game_message: Seawolf is under attack
[f=0123138] game_message: Seawolf is under attack
[f=0123736] game_message: Seawolf is under attack
[f=0123745] [liblobby] Warning: Duplicate user(zenfur) added to channel (zk)
[f=0123774] [liblobby] Warning: Duplicate user(zenfur) added to channel (zk)
[f=0124554] Upgrade UI Debug - Upgrade Command Sent
[f=0126448] game_message: Seawolf is under attack
[f=0127092] game_message: Seawolf is under attack
[f=0127265] game_message: Morph complete: Le Colonisateur lvl 14
[f=0130080] game_message: Ultimatum is under attack
[f=0130933] game_message: Owl is under attack
[f=0131089] game_message: Owl is under attack
[f=0131250] game_message: Ultimatum is under attack
[f=0140167] game_message: Metal Extractor is under attack
Zero-K.exe Information: 0 : Chobbyla << DownloadImage {"TargetPath":"LuaMenu/Images/MinimapThumbnailshotstepper.jpg","ImageUrl":"http://zero-k.info/Resources/hotstepper.thumbnail.jpg"}
Zero-K.exe Information: 0 : Chobbyla >> DownloadImageDone {"ImageUrl":"http://zero-k.info/Resources/hotstepper.thumbnail.jpg","TargetPath":"LuaMenu/Images/MinimapThumbnailshotstepper.jpg"}

[f=0141528] game_message: Raptor is under attack
[f=0141797] game_message: Raptor is under attack
[f=0142303] [liblobby] Warning: Duplicate user(ledgy) added to channel (zk)
[f=0142818] game_message: Wasp is under attack
[f=0144720] game_message: Lucifer is under attack
[f=0145186] game_message: Athena is under attack
[f=0145340] game_message: Detriment is under attack
[f=0145778] game_message: Athena is under attack
[f=0145928] game_message: Athena is under attack
[f=0146078] game_message: Athena is under attack
[f=0146236] game_message: Athena is under attack
[f=0146386] game_message: Athena is under attack
[f=0146588] game_message: Athena is under attack
[f=0147191] [i18n] Warning: "time_ingame" is not translated in en
[f=0147191] [i18n] Error: No translation found for "time_ingame"
[f=0147191] [i18n] Warning: "delete" is not translated in en
[f=0147191] [i18n] Error: No translation found for "delete"
[f=0147191] [i18n] Warning: "save" is not translated in en
[f=0147191] [i18n] Error: No translation found for "save"
[f=0147365] [i18n] Warning: "save_overwrite_confirm" is not translated in en
[f=0147365] [i18n] Error: No translation found for "save_overwrite_confirm"
[f=0147431] [Game::SaveGame] saving game to Saves/2V1.slsf
[f=0147431] Error: [LuaRules::RunCallInTraceback] error=4 (LUA_ERRMEM) callin=Save trace=[Internal Lua error: Call failure] not enough memory
[f=0147447] Fatal: [spring_lua_alloc_log_error][handle=LuaRules][OOM] synced=0 {alloced,maximum}={805419113,805306368}bytes
[f=0147456] game_message: Phantom is under attack
[f=0147844] Fatal: [Game::ClientReadNet][LOGMSG] sender="intello21" string="[spring_lua_alloc_log_error][handle=LuaRules][OOM] synced=0 {alloced,maximum}={805419113,805306368}bytes"
[f=0148808] Input grabbing is enabled!
[f=0148996] intello21 paused the game
[f=0148996] Statistics for RectangleOptimizer: 9%
[f=0148996] Set water rendering mode to 0 (basic)
[f=0148996] Set "shadows" config-parameter to 0
[f=0148996] Set maximum particles to: 250
[f=0148996] Input grabbing is disabled!
[f=0148996] TotalHideLobbyInterface, false
[f=0148996] SetSettings Int, ShadowMapSize, 1024
[f=0148996] SetSettings Int, GroundScarAlphaFade, 0
[f=0148996] SetSettings Int, GroundDetail, 70
[f=0148996] SetSettings Int, GroundDecals, 1
[f=0148996] Set ATI/intel/other non-nvidia compatibility state: Disabled
[f=0148996] SetSettings Value, FeatureDrawDistance, 600000
[f=0148996] SetSettings Value, FeatureFadeDistance, 600000
[f=0148996] SetSettings Value, BumpWaterAnisotropy, 0
[f=0148996] SetSettings Value, BumpWaterShoreWaves, 0
[f=0148996] SetSettings Value, BumpWaterBlurReflection, 0
[f=0148996] SetSettings Int, BumpWaterRefraction, 0
[f=0148996] SetSettings Int, BumpWaterTexSizeReflection, 64
[f=0148996] SetSettings Int, BumpWaterDepthBits, 16
[f=0148996] SetSettings Int, BumpWaterReflection, 0
[f=0148996] SetSettings Value, DynamicSky, 0
[f=0148996] SetSettings Value, AdvSky, 0
[f=0148996] SetSettings Value, AllowDeferredMapRendering, 0
[f=0148996] SetSettings Value, AllowDeferredModelRendering, 0
[f=0148996] SetSettings Int, MaxDynamicMapLights, 1
[f=0148996] SetSettings Value, UsePBO, 1
[f=0148996] SetSettings Value, LuaShaders, 1
[f=0148996] SetSettings Int, ForceDisableShaders, 0
[f=0148996] SetSettings Value, AdvUnitShading, 1
[f=0148996] SetSettings Value, AdvMapShading, 1
[f=0148996] SetSettings Int, ROAM, 1
[f=0148996] SetSettings Int, MaxDynamicModelLights, 1
[f=0148996] SetSettings Int, LoadingMT, 0
[f=0148996] SetSettings Value, 3DTrees, 1
[f=0148996] [Settings] Warning: No such key: SmoothPoints, but setting it as string anyway.
[f=0148996] [Settings] Warning: No such key: SmoothLines, but setting it as string anyway.
[f=0148996] [Settings] Warning: No such key: FSAA, but setting it as string anyway.
[f=0148996] SetSettings Int, FSAALevel, 4
[f=0148996] SetSettings Int, Water, 1
[f=0148996] SetSettings Int, GrassDetail, 1
[f=0148996] SetSettings Int, TreeRadius, 1000
[f=0148996] SetSettings Int, Shadows, 2
[f=0148996] SetSettings Int, MaxParticles, 6000
[f=0148996] SetSettings Int, CubeTexSizeReflection, 64
[f=0148996] SetSettings Int, CubeTexSizeSpecular, 64
[f=0148996] SetSettings Int, Shadows, 0
[f=0148996] SetSettings Int, MaxParticles, 2000
[f=0148996] Input grabbing is enabled!
[f=0148996] TotalHideLobbyInterface, true
[f=0148996] intello21 unpaused the game
[f=0150044] game_message: Revenant is under attack
[f=0150241] game_message: Revenant is under attack
[f=0150694] game_message: Revenant is under attack
[f=0151189] game_message: Revenant is under attack
[f=0151613] game_message: Ultimatum is under attack
[f=0152721] game_message: Ultimatum is under attack
[f=0152872] game_message: Ultimatum is under attack
[f=0153484] game_message: Ultimatum is under attack
[f=0154645] game_message: Likho is under attack
[f=0159562] game_message: Phantom is under attack
[f=0160394] game_message: Likho is under attack
[f=0160785] game_message: Seawolf is under attack
[f=0161083] game_message: Seawolf is under attack
[f=0161365] game_message: Krow is under attack
[f=0162160] game_message: Krow is under attack
[f=0162312] game_message: Krow is under attack
[f=0162464] game_message: Firefly is under attack
[f=0162570] [liblobby] Warning: Duplicate user(Squall124) added to channel (zk)
[f=0163087] game_message: Seawolf is under attack
[f=0163264] game_message: Ultimatum is under attack
[f=0163516] game_message: Wasp is under attack
[f=0163690] game_message: Aegis is under attack
[f=0163922] game_message: Aegis is under attack
[f=0164955] game_message: Wasp is under attack
[f=0165325] game_message: Seawolf is under attack
[f=0165995] game_message: Energy Pylon is under attack
[f=0166755] game_message: Metal Extractor is under attack
[f=0167387] game_message: Aegis is under attack
[f=0168551] game_message: Chainsaw is under attack
[f=0170628] game_message: Detriment is under attack
[f=0170803] game_message: Detriment is under attack
[f=0170984] game_message: Detriment is under attack
[f=0171173] game_message: Detriment is under attack
[f=0171895] Upgrade UI Debug - Upgrade Command Sent
[f=0172331] game_message: Detriment is under attack
[f=0173360] game_message: Detriment is under attack
[f=0173717] game_message: Detriment is under attack
[f=0173876] game_message: Detriment is under attack
[f=0174127] game_message: Likho is under attack
[f=0174282] game_message: Morph complete: Le Colonisateur lvl 15
[f=0175121] game_message: Detriment is under attack
[f=0175272] game_message: Detriment is under attack
[f=0175511] game_message: Detriment is under attack
[f=0181061] game_message: Detriment is under attack
[f=0181533] game_message: Phantom is under attack
[f=0182539] [liblobby] Warning: Duplicate user(ATOSTIC) added to channel (zk)
[f=0182807] [liblobby] Warning: Duplicate user(PRO_rANDY) added to channel (zk)
[f=0182832] [liblobby] Warning: Duplicate user(PRO_rANDY) added to channel (zk)
[f=0183136] game_message: Detriment is under attack
[f=0186032] Player xilax left the game:  normal quit
[f=0186060] game_message: Giving all units of xilax to Fooxti08 due to lag/AFK
[f=0186105] [i18n] Warning: "User is now offline" is not translated in en
[f=0186105] [i18n] Error: No translation found for "User is now offline"
[f=0186113] TotalHideLobbyInterface, false
[f=0186238] TotalHideLobbyInterface, true
[f=0186740] game_message: Detriment is under attack
[f=0186893] game_message: Detriment is under attack
[f=0187669] [liblobby] Warning: Duplicate user(TheToric) added to channel (zk)
[f=0187828] game_message: Owl is under attack
[f=0187985] game_message: Likho is under attack
[f=0188135] game_message: Likho is under attack
[f=0188181] Upgrade UI Debug - Number of units selected, 0
[f=0188181] Upgrade UI Debug - Commander Deselected
[f=0188824] game_message: Ultimatum is under attack
[f=0189647] [liblobby] Warning: Duplicate user(DeinFreund) added to channel (zk)
[f=0190247] game_message: Detriment is under attack
[f=0190510] game_message: Detriment is under attack
[f=0191370] game_message: Detriment is under attack
[f=0191604] game_message: Detriment is under attack
[f=0192637] game_message: Likho is under attack
[f=0192971] [liblobby] Warning: Duplicate user(mtl19ec) added to channel (zk)
[f=0193933] game_message: Detriment is under attack
[f=0196444] game_message: Detriment is under attack
[f=0196839] game_message: Phantom is under attack
[f=0197073] game_message: Phantom is under attack
[f=0197182] Error: [LuaUI::RunCallInTraceback] error=4 (LUA_ERRMEM) callin=Update trace=[Internal Lua error: Call failure] not enough memory
[f=0197186] Fatal: [spring_lua_alloc_log_error][handle=LuaUI][OOM] synced=0 {alloced,maximum}={805332313,805306368}bytes
[f=0197186] Fatal: [spring_lua_alloc_log_error][handle=LuaUI][OOM] synced=0 {alloced,maximum}={805332313,805306368}bytes
[f=0197197] Fatal: [Game::ClientReadNet][LOGMSG] sender="intello21" string="[spring_lua_alloc_log_error][handle=LuaUI][OOM] synced=0 {alloced,maximum}={805332313,805306368}bytes"
[f=0197197] Fatal: [Game::ClientReadNet][LOGMSG] sender="intello21" string="[spring_lua_alloc_log_error][handle=LuaUI][OOM] synced=0 {alloced,maximum}={805332313,805306368}bytes"
[f=0197381] Error: [LuaUI::RunCallInTraceback] error=4 (LUA_ERRMEM) callin=ConfigureLayout trace=[Internal Lua error: Call failure] not enough memory
[f=0197381] Error: [LuaUI::RunCallInTraceback] error=4 (LUA_ERRMEM) callin=ConfigureLayout trace=[Internal Lua error: Call failure] not enough memory
[f=0197384] Fatal: [spring_lua_alloc_log_error][handle=LuaUI][OOM] synced=0 {alloced,maximum}={805309230,805306368}bytes
[f=0197384] Fatal: [spring_lua_alloc_log_error][handle=LuaUI][OOM] synced=0 {alloced,maximum}={805309230,805306368}bytes
[f=0197385] Error: [LuaRules::RunCallInTraceback] error=4 (LUA_ERRMEM) callin=GameFrame trace=[Internal Lua error: Call failure] not enough memory
[f=0197387] Fatal: [spring_lua_alloc_log_error][handle=LuaRules][OOM] synced=1 {alloced,maximum}={805306429,805306368}bytes
[f=0197391] Fatal: [Game::ClientReadNet][LOGMSG] sender="intello21" string="[spring_lua_alloc_log_error][handle=LuaUI][OOM] synced=0 {alloced,maximum}={805309230,805306368}bytes"
[f=0197391] Fatal: [Game::ClientReadNet][LOGMSG] sender="intello21" string="[spring_lua_alloc_log_error][handle=LuaUI][OOM] synced=0 {alloced,maximum}={805309230,805306368}bytes"
[f=0197393] Fatal: [Game::ClientReadNet][LOGMSG] sender="intello21" string="[spring_lua_alloc_log_error][handle=LuaRules][OOM] synced=1 {alloced,maximum}={805306429,805306368}bytes"
[f=0197395] Sync error for intello21 in frame 197385 (got 4d716b03, correct is 2cc6fc2)
[f=0197400] Switching to Overview style camera
[f=0197423] Switching to Overhead (TA) style camera
[f=0197442] Error: [LuaUI::RunCallInTraceback] error=4 (LUA_ERRMEM) callin=LayoutButtons trace=[Internal Lua error: Call failure] not enough memory
[f=0197442] Start widgetHandler:Shutdown
[f=0197442] Error: [LuaUI::RunCallInTraceback] error=4 (LUA_ERRMEM) callin=Shutdown trace=[Internal Lua error: Call failure] not enough memory
[f=0197442] [LuaMemPool::LogStats][handle=LuaUI (unsynced)] index=4294967295 {blocks,sizes}={0,0} {int,ext,rec}Allocs={0,386829828,0} {chunk,block}Bytes={0,0}
[f=0197448] Fatal: [spring_lua_alloc_log_error][handle=LuaUI][OOM] synced=0 {alloced,maximum}={805307321,805306368}bytes
[f=0197448] Fatal: [spring_lua_alloc_log_error][handle=LuaUI][OOM] synced=0 {alloced,maximum}={805307321,805306368}bytes
[f=0197448] Fatal: [spring_lua_alloc_log_error][handle=LuaUI][OOM] synced=0 {alloced,maximum}={805307321,805306368}bytes
[f=0197454] Fatal: [Game::ClientReadNet][LOGMSG] sender="intello21" string="[spring_lua_alloc_log_error][handle=LuaUI][OOM] synced=0 {alloced,maximum}={805307321,805306368}bytes"
[f=0197454] Fatal: [Game::ClientReadNet][LOGMSG] sender="intello21" string="[spring_lua_alloc_log_error][handle=LuaUI][OOM] synced=0 {alloced,maximum}={805307321,805306368}bytes"
[f=0197454] Fatal: [Game::ClientReadNet][LOGMSG] sender="intello21" string="[spring_lua_alloc_log_error][handle=LuaUI][OOM] synced=0 {alloced,maximum}={805307321,805306368}bytes"
[f=0197518] [liblobby] Warning: Duplicate user(raft) added to channel (zk)
[f=0197795] Sync error for intello21 in frame 197786 (got f6a6d4dd, correct is fb91222e)
[f=0198200] Sync error for intello21 in frame 198187 (got 90f333d9, correct is 83981b62)
[f=0198340] [liblobby] Warning: Duplicate user(Commander007) added to channel (zk)
[f=0198603] Sync error for intello21 in frame 198588 (got 1c1abcbe, correct is 4622a381)
[f=0198635] [liblobby] Warning: Duplicate user(coolman3678) added to channel (zk)
[f=0198994] Sync error for intello21 in frame 198989 (got 445e4a14, correct is 5de68702)
[f=0199086] Switching to Overview style camera
[f=0199090] Switching to Overhead (TA) style camera
[f=0199090] Switching to Overview style camera
[f=0199090] Switching to Overhead (TA) style camera
[f=0199092] Switching to Overview style camera
[f=0199094] Switching to Overhead (TA) style camera
[f=0199096] Switching to Overview style camera
[f=0199098] Switching to Overhead (TA) style camera
[f=0199098] Switching to Overview style camera
[f=0199100] Switching to Overhead (TA) style camera
[f=0199102] Switching to Overview style camera
[f=0199104] Switching to Overhead (TA) style camera
[f=0199106] Switching to Overview style camera
[f=0199108] Switching to Overhead (TA) style camera
[f=0199124] Switching to Overview style camera
[f=0199127] Switching to Overhead (TA) style camera
[f=0199133] Switching to Overview style camera
[f=0199136] Switching to Overhead (TA) style camera
[f=0199140] Switching to Overview style camera
[f=0199142] Switching to Overhead (TA) style camera
[f=0199144] Switching to Overview style camera
[f=0199174] Switching to Overhead (TA) style camera
[f=0199176] Switching to Overview style camera
[f=0199291] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199291] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199291] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199291] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199291] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199291] Error: [LuaUnitScript::RawRunCallIn][LuaRules::MoveFinished] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199292] Error: [LuaUnitScript::RawRunCallIn][LuaRules::StartMoving] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199292] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199292] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199292] Warning: turretaaheavy: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199292] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199292] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199292] Warning: turretheavy: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199292] Warning: turretheavy: weapon2: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199292] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199292] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199292] Warning: turretheavy: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199292] Warning: turretheavy: weapon2: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199292] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryBuildInfo] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199292] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199292] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199292] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199292] Error: [LuaUnitScript::RawRunCallIn][LuaRules::Shot] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199292] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199292] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199292] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199292] Error: [LuaUnitScript::RawRunCallIn][LuaRules::MoveFinished] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199292] Error: [LuaUnitScript::RawRunCallIn][LuaRules::MoveFinished] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199292] Error: [LuaUnitScript::RawRunCallIn][LuaRules::MoveFinished] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199292] Error: [LuaUnitScript::RawRunCallIn][LuaRules::MoveFinished] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199293] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199293] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199293] Warning: striderantiheavy: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199293] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199293] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199293] Warning: turretheavy: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199293] Warning: turretheavy: weapon2: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199293] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199293] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199293] Warning: turretantiheavy: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199293] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199293] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199293] Warning: turretriot: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199293] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199293] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199293] Warning: turretgauss: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199293] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199293] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199293] Warning: turretriot: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199293] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199293] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199293] Warning: turretheavy: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199293] Warning: turretheavy: weapon2: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199293] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199293] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199293] Warning: striderdetriment: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199293] Warning: striderdetriment: weapon2: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199293] Warning: striderdetriment: weapon3: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199293] Warning: striderdetriment: weapon4: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199293] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199293] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199293] Warning: shipheavyarty: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199293] Warning: shipheavyarty: weapon2: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199293] Warning: shipheavyarty: weapon3: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199293] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199293] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199293] Warning: turretantiheavy: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199293] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199293] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199293] Warning: dronelight: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199293] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199293] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199293] Warning: dronelight: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199293] Error: [LuaUnitScript::RawRunCallIn][LuaRules::MoveFinished] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199293] Error: [LuaUnitScript::RawRunCallIn][LuaRules::MoveFinished] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199293] Error: [LuaUnitScript::RawRunCallIn][LuaRules::MoveFinished] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199293] Error: [LuaUnitScript::RawRunCallIn][LuaRules::MoveFinished] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199293] Error: [LuaUnitScript::RawRunCallIn][LuaRules::MoveFinished] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199293] Error: [LuaUnitScript::RawRunCallIn][LuaRules::MoveFinished] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199293] Error: [LuaUnitScript::RawRunCallIn][LuaRules::MoveFinished] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199293] Error: [LuaUnitScript::RawRunCallIn][LuaRules::MoveFinished] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199293] Error: [LuaUnitScript::RawRunCallIn][LuaRules::MoveFinished] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199293] Error: [LuaUnitScript::RawRunCallIn][LuaRules::MoveFinished] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199294] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199294] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199294] Warning: shipheavyarty: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199294] Warning: shipheavyarty: weapon2: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199294] Warning: shipheavyarty: weapon3: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199294] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199294] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199294] Warning: empmissile: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199294] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199294] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199294] Warning: empmissile: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199294] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199294] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199294] Warning: empmissile: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199294] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199294] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199294] Warning: empmissile: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199294] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199294] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199294] Warning: cloaksnipe: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199294] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199294] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199294] Warning: cloaksnipe: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199294] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199294] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199294] Warning: cloaksnipe: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199294] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199294] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199294] Warning: cloaksnipe: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199294] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199294] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199294] Warning: cloaksnipe: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199294] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199294] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199294] Warning: cloaksnipe: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199294] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199294] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199294] Warning: cloaksnipe: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199294] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199294] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199294] Warning: cloaksnipe: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199294] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199294] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199294] Warning: cloaksnipe: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199294] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199294] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199294] Warning: cloaksnipe: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199294] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199294] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199294] Warning: cloaksnipe: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199294] Error: [LuaUnitScript::RawRunCallIn][LuaRules::MoveFinished] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199294] Error: [LuaUnitScript::RawRunCallIn][LuaRules::TurnFinished] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199295] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199295] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199295] Warning: cloaksnipe: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199295] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199295] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199295] Warning: cloaksnipe: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199295] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199295] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199295] Warning: cloaksnipe: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199295] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199295] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199295] Warning: cloaksnipe: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199295] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199295] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199295] Warning: turretantiheavy: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199295] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199295] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199295] Warning: cloaksnipe: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199295] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199295] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199295] Warning: cloaksnipe: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199295] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199295] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199295] Warning: turretantiheavy: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199295] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199295] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199295] Warning: cloaksnipe: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199295] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199295] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199295] Warning: turretantiheavy: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199295] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199295] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199295] Warning: striderantiheavy: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199295] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199295] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199295] Warning: turretantiheavy: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199295] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199295] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199295] Warning: striderantiheavy: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199295] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199295] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199295] Warning: turretantiheavy: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199295] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199295] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199295] Warning: striderantiheavy: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199295] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199295] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199295] Warning: turretantiheavy: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199295] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199295] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199295] Warning: striderbantha: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199295] Warning: striderbantha: weapon2: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199295] Warning: striderbantha: weapon3: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199295] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199295] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199295] Warning: turretantiheavy: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199295] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199295] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199295] Warning: turretantiheavy: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199295] Error: [LuaUnitScript::RawRunCallIn][LuaRules::MoveFinished] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199295] Error: [LuaUnitScript::RawRunCallIn][LuaRules::TurnFinished] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199295] Error: [LuaUnitScript::RawRunCallIn][LuaRules::TurnFinished] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199296] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199296] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199296] Warning: turretriot: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199296] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199296] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199296] Warning: subtacmissile: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199296] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199296] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199296] Warning: turretriot: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199296] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199296] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199296] Warning: turretriot: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199296] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199296] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199296] Warning: turretriot: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199296] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199296] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199296] Warning: turretriot: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199296] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199296] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199296] Warning: subtacmissile: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199296] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199296] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199296] Warning: striderantiheavy: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199296] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199296] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199296] Warning: subtacmissile: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199296] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199296] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199296] Warning: turretriot: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199296] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199296] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199296] Warning: striderantiheavy: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199296] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199296] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199296] Warning: subtacmissile: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199296] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199296] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199296] Warning: striderantiheavy: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199296] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199296] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199296] Warning: striderantiheavy: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199296] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199296] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199296] Warning: turretriot: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199296] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199296] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199296] Warning: turretriot: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199296] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199296] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199296] Warning: striderantiheavy: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199296] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199296] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199296] Warning: turretriot: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199296] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199296] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199296] Warning: turretriot: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199296] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199296] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199296] Warning: turretantiheavy: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199296] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199296] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199296] Warning: turretantiheavy: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199297] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199297] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199297] Warning: striderantiheavy: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199297] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199297] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199297] Warning: striderantiheavy: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199297] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199297] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199297] Warning: striderantiheavy: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199297] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199297] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199297] Warning: striderantiheavy: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199297] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199297] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199297] Warning: striderantiheavy: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199297] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199297] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199297] Warning: striderantiheavy: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199297] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199297] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199297] Warning: striderantiheavy: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199297] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199297] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199297] Warning: striderantiheavy: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199297] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199297] Warning: bomberheavy: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199297] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199297] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199297] Warning: striderantiheavy: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199297] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199297] Warning: bomberheavy: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199297] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199297] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199297] Warning: striderantiheavy: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199297] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199297] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199297] Warning: striderantiheavy: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199297] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199297] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199297] Warning: striderantiheavy: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199297] Error: [LuaUnitScript::RawRunCallIn][LuaRules::MoveFinished] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199297] Error: [LuaUnitScript::RawRunCallIn][LuaRules::MoveFinished] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199297] Error: [LuaUnitScript::RawRunCallIn][LuaRules::MoveFinished] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199297] Error: [LuaUnitScript::RawRunCallIn][LuaRules::MoveFinished] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199297] Error: [LuaUnitScript::RawRunCallIn][LuaRules::TurnFinished] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199297] Error: [LuaUnitScript::RawRunCallIn][LuaRules::TurnFinished] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199297] Error: [LuaUnitScript::RawRunCallIn][LuaRules::TurnFinished] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199297] Error: [LuaUnitScript::RawRunCallIn][LuaRules::TurnFinished] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199297] Error: [LuaUnitScript::RawRunCallIn][LuaRules::TurnFinished] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199297] Error: [LuaUnitScript::RawRunCallIn][LuaRules::TurnFinished] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199297] Error: [LuaUnitScript::RawRunCallIn][LuaRules::TurnFinished] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199297] Error: [LuaUnitScript::RawRunCallIn][LuaRules::TurnFinished] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199297] Error: [LuaUnitScript::RawRunCallIn][LuaRules::TurnFinished] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199297] Error: [LuaUnitScript::RawRunCallIn][LuaRules::TurnFinished] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199297] Fatal: [spring_lua_alloc_log_error][handle=LuaRules][OOM] synced=1 {alloced,maximum}={805306634,805306368}bytes
[f=0199297] Fatal: [spring_lua_alloc_log_error][handle=LuaRules][OOM] synced=1 {alloced,maximum}={805306634,805306368}bytes
[f=0199297] Fatal: [spring_lua_alloc_log_error][handle=LuaRules][OOM] synced=1 {alloced,maximum}={805306634,805306368}bytes
[f=0199297] Fatal: [spring_lua_alloc_log_error][handle=LuaRules][OOM] synced=1 {alloced,maximum}={805306634,805306368}bytes
[f=0199297] Fatal: [spring_lua_alloc_log_error][handle=LuaRules][OOM] synced=1 {alloced,maximum}={805306634,805306368}bytes
[f=0199297] Fatal: [spring_lua_alloc_log_error][handle=LuaRules][OOM] synced=1 {alloced,maximum}={805306634,805306368}bytes
[f=0199297] Fatal: [spring_lua_alloc_log_error][handle=LuaRules][OOM] synced=1 {alloced,maximum}={805306634,805306368}bytes
[f=0199297] Fatal: [spring_lua_alloc_log_error][handle=LuaRules][OOM] synced=1 {alloced,maximum}={805306634,805306368}bytes
[f=0199297] Fatal: [spring_lua_alloc_log_error][handle=LuaRules][OOM] synced=1 {alloced,maximum}={805306634,805306368}bytes
[f=0199297] Fatal: [spring_lua_alloc_log_error][handle=LuaRules][OOM] synced=1 {alloced,maximum}={805306634,805306368}bytes
[f=0199297] Error: [LuaMenu::RunCallInTraceback] error=4 (LUA_ERRMEM) callin=Update trace=[Internal Lua error: Call failure] not enough memory
[f=0199298] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199298] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199298] Warning: striderantiheavy: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199298] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199298] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199298] Warning: striderantiheavy: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199298] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199298] Warning: bomberheavy: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199298] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199298] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199298] Warning: striderantiheavy: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199298] Error: [LuaUnitScript::RawRunCallIn][LuaRules::TurnFinished] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199298] Error: [LuaUnitScript::RawRunCallIn][LuaRules::TurnFinished] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199299] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199299] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199299] Warning: turretantiheavy: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199299] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199299] Warning: bomberheavy: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199299] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199299] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199299] Warning: turretantiheavy: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199299] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199299] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199299] Warning: striderantiheavy: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199299] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199299] Warning: bomberheavy: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199299] Error: [LuaUnitScript::RawRunCallIn][LuaRules::MoveFinished] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199300] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199300] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199300] Warning: turretaafar: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199300] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199300] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199300] Warning: striderdetriment: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199300] Warning: striderdetriment: weapon2: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199300] Warning: striderdetriment: weapon3: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199300] Warning: striderdetriment: weapon4: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199300] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199300] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199300] Warning: turretaafar: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199300] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199300] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199300] Warning: turretaafar: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199300] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199300] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199300] Warning: striderantiheavy: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199300] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199300] Warning: bomberheavy: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199300] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199300] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199300] Warning: turretaafar: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199300] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199300] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199300] Warning: striderantiheavy: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199300] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199300] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199300] Warning: turretaafar: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199300] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199300] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199300] Warning: turretaafar: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199300] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199300] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199300] Warning: striderantiheavy: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199300] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199300] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199300] Warning: turretaafar: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199300] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199300] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199300] Warning: turretaafar: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199300] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199300] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199300] Warning: striderantiheavy: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199300] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199300] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199300] Warning: dronelight: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199300] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199300] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199300] Warning: droneheavyslow: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199300] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199300] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199300] Warning: dronelight: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199300] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199300] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199300] Warning: droneheavyslow: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199300] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199300] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199300] Warning: dronelight: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199300] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199300] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199300] Warning: dronelight: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199301] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199301] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199301] Warning: droneheavyslow: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199301] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199301] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199301] Warning: dronelight: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199301] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199301] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199301] Warning: droneheavyslow: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199301] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199301] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199301] Warning: turretantiheavy: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199301] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199301] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199301] Warning: dronelight: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199301] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199301] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199301] Warning: dronelight: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199301] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199301] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199301] Warning: turretantiheavy: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199301] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199301] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199301] Warning: droneheavyslow: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199301] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199301] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199301] Warning: striderantiheavy: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199301] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199301] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199301] Warning: droneheavyslow: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199301] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199301] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199301] Warning: turretantiheavy: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199301] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199301] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199301] Warning: droneheavyslow: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199301] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199301] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199301] Warning: striderantiheavy: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199301] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199301] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199301] Warning: turretantiheavy: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199301] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199301] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199301] Warning: striderdetriment: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199301] Warning: striderdetriment: weapon2: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199301] Warning: striderdetriment: weapon3: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199301] Warning: striderdetriment: weapon4: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199301] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199301] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199301] Warning: turretantiheavy: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199301] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199301] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199301] Warning: dynsupport5_111: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199301] Warning: dynsupport5_111: weapon2: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199301] Warning: dynsupport5_111: weapon3: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199301] Warning: dynsupport5_111: weapon4: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199301] Warning: dynsupport5_111: weapon5: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199301] Warning: dynsupport5_111: weapon6: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199301] Warning: dynsupport5_111: weapon7: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199301] Warning: dynsupport5_111: weapon8: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199301] Warning: dynsupport5_111: weapon9: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199301] Warning: dynsupport5_111: weapon10: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199301] Warning: dynsupport5_111: weapon11: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199301] Warning: dynsupport5_111: weapon12: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199301] Warning: dynsupport5_111: weapon13: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199301] Warning: dynsupport5_111: weapon14: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199301] Warning: dynsupport5_111: weapon15: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199301] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199301] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199301] Warning: droneheavyslow: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199301] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199301] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199301] Warning: turretantiheavy: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199301] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199301] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199301] Warning: striderantiheavy: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199301] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199301] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199301] Warning: striderantiheavy: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199301] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryBuildInfo] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199301] Error: [LuaUnitScript::RawRunCallIn][LuaRules::MoveFinished] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199302] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199302] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199302] Warning: striderantiheavy: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199302] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199302] Warning: staticnuke: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199302] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199302] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199302] Warning: striderantiheavy: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199302] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199302] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199302] Warning: turretaafar: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199302] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199302] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199302] Warning: striderdetriment: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199302] Warning: striderdetriment: weapon2: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199302] Warning: striderdetriment: weapon3: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199302] Warning: striderdetriment: weapon4: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199302] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199302] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199302] Warning: striderantiheavy: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199302] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199302] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199302] Warning: cloaksnipe: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199302] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199302] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199302] Warning: cloaksnipe: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199302] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199302] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199302] Warning: cloaksnipe: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199302] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199302] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199302] Warning: striderantiheavy: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199302] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199302] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199302] Warning: turretaafar: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199302] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199302] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199302] Warning: cloaksnipe: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199302] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199302] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199302] Warning: cloaksnipe: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199302] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199302] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199302] Warning: cloaksnipe: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199302] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199302] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199302] Warning: cloaksnipe: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199302] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199302] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199302] Warning: cloaksnipe: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199302] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199302] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199302] Warning: turretaafar: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199302] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199302] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199302] Warning: cloaksnipe: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199302] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199302] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199302] Warning: cloaksnipe: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199302] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199302] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199302] Warning: striderantiheavy: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199302] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199302] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199302] Warning: seismic: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199302] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199302] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199302] Warning: cloaksnipe: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199302] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199302] Warning: striderdetriment: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199302] Warning: striderdetriment: weapon2: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199302] Warning: striderdetriment: weapon3: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199302] Warning: striderdetriment: weapon4: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199302] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199302] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199302] Warning: seismic: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199302] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199302] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199302] Warning: striderantiheavy: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199302] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199302] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199302] Warning: cloaksnipe: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199302] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199302] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199302] Warning: seismic: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199302] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199302] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199302] Warning: seismic: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199302] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199302] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199302] Warning: cloaksnipe: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199302] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199302] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199302] Warning: turretaafar: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199302] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199302] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199302] Warning: cloaksnipe: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199302] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199302] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199302] Warning: striderantiheavy: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199302] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199302] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199302] Warning: cloaksnipe: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199302] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199302] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199302] Warning: cloaksnipe: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199302] Error: [LuaUnitScript::RawRunCallIn][LuaRules::TurnFinished] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199302] Error: [LuaUnitScript::RawRunCallIn][LuaRules::TurnFinished] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199302] Error: [LuaUnitScript::RawRunCallIn][LuaRules::TurnFinished] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199302] Error: [LuaUnitScript::RawRunCallIn][LuaRules::TurnFinished] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199302] Error: [LuaUnitScript::RawRunCallIn][LuaRules::TurnFinished] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199302] Error: [LuaUnitScript::RawRunCallIn][LuaRules::TurnFinished] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199302] Error: [LuaUnitScript::RawRunCallIn][LuaRules::TurnFinished] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199302] Error: [LuaUnitScript::RawRunCallIn][LuaRules::TurnFinished] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199302] Error: [LuaUnitScript::RawRunCallIn][LuaRules::TurnFinished] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199302] Error: [LuaUnitScript::RawRunCallIn][LuaRules::TurnFinished] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199303] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199303] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199303] Warning: cloaksnipe: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199303] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199303] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199303] Warning: striderantiheavy: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199303] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199303] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199303] Warning: turretheavy: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199303] Warning: turretheavy: weapon2: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199303] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199303] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199303] Warning: cloaksnipe: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199303] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199303] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199303] Warning: cloaksnipe: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199303] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199303] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199303] Warning: cloaksnipe: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199303] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199303] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199303] Warning: turretaafar: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199303] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199303] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199303] Warning: striderantiheavy: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199303] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199303] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199303] Warning: turretheavy: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199303] Warning: turretheavy: weapon2: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199303] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199303] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199303] Warning: cloaksnipe: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199303] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199303] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199303] Warning: cloaksnipe: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199303] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199303] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199303] Warning: cloaksnipe: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199303] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199303] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199303] Warning: striderantiheavy: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199303] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199303] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199303] Warning: amphassault: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199303] Warning: amphassault: weapon2: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199303] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199303] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199303] Warning: gunshipkrow: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199303] Warning: gunshipkrow: weapon2: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199303] Warning: gunshipkrow: weapon3: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199303] Warning: gunshipkrow: weapon4: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199303] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199303] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199303] Warning: cloaksnipe: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199303] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199303] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199303] Warning: turretheavy: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199303] Warning: turretheavy: weapon2: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199303] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199303] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199303] Warning: cloaksnipe: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199303] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199303] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199303] Warning: cloaksnipe: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199303] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199303] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199303] Warning: striderantiheavy: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199303] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199303] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199303] Warning: gunshipkrow: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199303] Warning: gunshipkrow: weapon2: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199303] Warning: gunshipkrow: weapon3: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199303] Warning: gunshipkrow: weapon4: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199303] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199303] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199303] Warning: cloaksnipe: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199303] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199303] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199303] Warning: turretaafar: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199303] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199303] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199303] Warning: cloaksnipe: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199303] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199303] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199303] Warning: gunshipkrow: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199303] Warning: gunshipkrow: weapon2: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199303] Warning: gunshipkrow: weapon3: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199303] Warning: gunshipkrow: weapon4: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199303] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199303] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199303] Warning: cloaksnipe: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199303] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199303] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199303] Warning: striderantiheavy: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199303] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199303] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199303] Warning: cloaksnipe: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199303] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199303] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199303] Warning: gunshipkrow: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199303] Warning: gunshipkrow: weapon2: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199303] Warning: gunshipkrow: weapon3: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199303] Warning: gunshipkrow: weapon4: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199303] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199303] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199303] Warning: cloaksnipe: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199303] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199303] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199303] Warning: cloaksnipe: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199303] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199303] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199303] Warning: gunshipkrow: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199303] Warning: gunshipkrow: weapon2: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199303] Warning: gunshipkrow: weapon3: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199303] Warning: gunshipkrow: weapon4: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199303] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199303] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199303] Warning: striderantiheavy: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199303] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199303] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199303] Warning: cloaksnipe: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199303] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199303] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199303] Warning: amphassault: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199303] Warning: amphassault: weapon2: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199303] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199303] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199303] Warning: turretheavylaser: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199303] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199303] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199303] Warning: cloaksnipe: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199303] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199303] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199303] Warning: gunshipkrow: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199303] Warning: gunshipkrow: weapon2: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199303] Warning: gunshipkrow: weapon3: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199303] Warning: gunshipkrow: weapon4: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199303] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199303] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199303] Warning: turretaafar: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199303] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199303] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199303] Warning: cloaksnipe: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199303] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199303] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199303] Warning: gunshipassault: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199303] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199303] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199303] Warning: striderantiheavy: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199303] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199303] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199303] Warning: gunshipkrow: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199303] Warning: gunshipkrow: weapon2: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199303] Warning: gunshipkrow: weapon3: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199303] Warning: gunshipkrow: weapon4: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199303] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199303] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199303] Warning: cloaksnipe: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199303] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199303] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199303] Warning: cloaksnipe: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199303] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199303] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199303] Warning: gunshipkrow: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199303] Warning: gunshipkrow: weapon2: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199303] Warning: gunshipkrow: weapon3: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199303] Warning: gunshipkrow: weapon4: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199303] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199303] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199303] Warning: cloaksnipe: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199303] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199303] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199303] Warning: gunshipassault: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199303] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199303] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199303] Warning: striderantiheavy: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199303] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199303] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199303] Warning: amphassault: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199303] Warning: amphassault: weapon2: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199304] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199304] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199304] Warning: turretaafar: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199304] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199304] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199304] Warning: cloaksnipe: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199304] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199304] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199304] Warning: turretheavylaser: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199304] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199304] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199304] Warning: gunshipassault: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199304] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199304] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199304] Warning: gunshipkrow: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199304] Warning: gunshipkrow: weapon2: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199304] Warning: gunshipkrow: weapon3: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199304] Warning: gunshipkrow: weapon4: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199304] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199304] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199304] Warning: cloaksnipe: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199304] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199304] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199304] Warning: turretheavylaser: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199304] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199304] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199304] Warning: turretaafar: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199304] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199304] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199304] Warning: turretheavylaser: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199304] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199304] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199304] Warning: cloaksnipe: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199304] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199304] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199304] Warning: staticantinuke: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199304] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199304] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199304] Warning: striderantiheavy: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199304] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199304] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199304] Warning: turretheavylaser: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199304] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199304] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199304] Warning: gunshipkrow: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199304] Warning: gunshipkrow: weapon2: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199304] Warning: gunshipkrow: weapon3: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199304] Warning: gunshipkrow: weapon4: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199304] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199304] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199304] Warning: turretheavylaser: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199304] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199304] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199304] Warning: staticantinuke: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199304] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199304] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199304] Warning: striderdetriment: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199304] Warning: striderdetriment: weapon2: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199304] Warning: striderdetriment: weapon3: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199304] Warning: striderdetriment: weapon4: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199304] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199304] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199304] Warning: cloaksnipe: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199304] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199304] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199304] Warning: gunshipassault: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199304] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199304] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199304] Warning: turretaafar: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199304] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199304] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199304] Warning: cloaksnipe: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199304] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199304] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199304] Warning: gunshipassault: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199304] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199304] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199304] Warning: cloaksnipe: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199304] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199304] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199304] Warning: gunshipassault: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199304] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199304] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199304] Warning: cloaksnipe: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199304] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199304] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199304] Warning: cloaksnipe: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199305] Error: [LuaUnitScript::RawRunCallIn][LuaRules::QueryWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199305] Error: [LuaUnitScript::RawRunCallIn][LuaRules::AimFromWeapon] error=1 trace=[Internal Lua error: Call failure] not enough memory
[f=0199305] Warning: turretheavylaser: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0199306] Fatal: [spring_lua_alloc_log_error][handle=LuaMenu][OOM] synced=0 {alloced,maximum}={805321196,805306368}bytes
[f=0199306] Fatal: [spring_lua_alloc_log_error][handle=LuaMenu][OOM] synced=0 {alloced,maximum}={805321196,805306368}bytes
[f=0199306] Fatal: [spring_lua_alloc_log_error][handle=LuaMenu][OOM] synced=0 {alloced,maximum}={805321196,805306368}bytes
[f=0199306] Fatal: [spring_lua_alloc_log_error][handle=LuaMenu][OOM] synced=0 {alloced,maximum}={805321196,805306368}bytes
[f=0199306] Fatal: [spring_lua_alloc_log_error][handle=LuaMenu][OOM] synced=0 {alloced,maximum}={805321196,805306368}bytes
[f=0199306] Fatal: [spring_lua_alloc_log_error][handle=LuaMenu][OOM] synced=0 {alloced,maximum}={805321196,805306368}bytes
[f=0199306] Fatal: [spring_lua_alloc_log_error][handle=LuaMenu][OOM] synced=0 {alloced,maximum}={805321196,805306368}bytes
[f=0199306] Fatal: [spring_lua_alloc_log_error][handle=LuaMenu][OOM] synced=0 {alloced,maximum}={805321196,805306368}bytes
[f=0199306] Fatal: [spring_lua_alloc_log_error][handle=LuaMenu][OOM] synced=0 {alloced,maximum}={805321196,805306368}bytes
[f=0199306] Fatal: [spring_lua_alloc_log_error][handle=LuaMenu][OOM] synced=0 {alloced,maximum}={805321196,805306368}bytes
[f=0199306] Fatal: [Game::ClientReadNet][LOGMSG] sender="intello21" string="[spring_lua_alloc_log_error][handle=LuaRules][OOM] synced=1 {alloced,maximum}={805306634,805306368}bytes"
[f=0199306] Fatal: [Game::ClientReadNet][LOGMSG] sender="intello21" string="[spring_lua_alloc_log_error][handle=LuaRules][OOM] synced=1 {alloced,maximum}={805306634,805306368}bytes"
[f=0199306] Fatal: [Game::ClientReadNet][LOGMSG] sender="intello21" string="[spring_lua_alloc_log_error][handle=LuaRules][OOM] synced=1 {alloced,maximum}={805306634,805306368}bytes"
[f=0199306] Fatal: [Game::ClientReadNet][LOGMSG] sender="intello21" string="[spring_lua_alloc_log_error][handle=LuaRules][OOM] synced=1 {alloced,maximum}={805306634,805306368}bytes"
[f=0199306] Fatal: [Game::ClientReadNet][LOGMSG] sender="intello21" string="[spring_lua_alloc_log_error][handle=LuaRules][OOM] synced=1 {alloced,maximum}={805306634,805306368}bytes"
[f=0199306] Fatal: [Game::ClientReadNet][LOGMSG] sender="intello21" string="[spring_lua_alloc_log_error][handle=LuaRules][OOM] synced=1 {alloced,maximum}={805306634,805306368}bytes"
[f=0199306] Fatal: [Game::ClientReadNet][LOGMSG] sender="intello21" string="[spring_lua_alloc_log_error][handle=LuaRules][OOM] synced=1 {alloced,maximum}={805306634,805306368}bytes"
[f=0199306] Fatal: [Game::ClientReadNet][LOGMSG] sender="intello21" string="[spring_lua_alloc_log_error][handle=LuaRules][OOM] synced=1 {alloced,maximum}={805306634,805306368}bytes"
[f=0199306] Fatal: [Game::ClientReadNet][LOGMSG] sender="intello21" string="[spring_lua_alloc_log_error][handle=LuaRules][OOM] synced=1 {alloced,maximum}={805306634,805306368}bytes"
[f=0199306] Fatal: [Game::ClientReadNet][LOGMSG] sender="intello21" string="[spring_lua_alloc_log_error][handle=LuaRules][OOM] synced=1 {alloced,maximum}={805306634,805306368}bytes"
[f=0199308] Fatal: [Game::ClientReadNet][LOGMSG] sender="intello21" string="[spring_lua_alloc_log_error][handle=LuaMenu][OOM] synced=0 {alloced,maximum}={805321196,805306368}bytes"
[f=0199308] Fatal: [Game::ClientReadNet][LOGMSG] sender="intello21" string="[spring_lua_alloc_log_error][handle=LuaMenu][OOM] synced=0 {alloced,maximum}={805321196,805306368}bytes"
[f=0199308] Fatal: [Game::ClientReadNet][LOGMSG] sender="intello21" string="[spring_lua_alloc_log_error][handle=LuaMenu][OOM] synced=0 {alloced,maximum}={805321196,805306368}bytes"
[f=0199308] Fatal: [Game::ClientReadNet][LOGMSG] sender="intello21" string="[spring_lua_alloc_log_error][handle=LuaMenu][OOM] synced=0 {alloced,maximum}={805321196,805306368}bytes"
[f=0199308] Fatal: [Game::ClientReadNet][LOGMSG] sender="intello21" string="[spring_lua_alloc_log_error][handle=LuaMenu][OOM] synced=0 {alloced,maximum}={805321196,805306368}bytes"
[f=0199308] Fatal: [Game::ClientReadNet][LOGMSG] sender="intello21" string="[spring_lua_alloc_log_error][handle=LuaMenu][OOM] synced=0 {alloced,maximum}={805321196,805306368}bytes"
[f=0199308] Fatal: [Game::ClientReadNet][LOGMSG] sender="intello21" string="[spring_lua_alloc_log_error][handle=LuaMenu][OOM] synced=0 {alloced,maximum}={805321196,805306368}bytes"
[f=0199308] Fatal: [Game::ClientReadNet][LOGMSG] sender="intello21" string="[spring_lua_alloc_log_error][handle=LuaMenu][OOM] synced=0 {alloced,maximum}={805321196,805306368}bytes"
[f=0199308] Fatal: [Game::ClientReadNet][LOGMSG] sender="intello21" string="[spring_lua_alloc_log_error][handle=LuaMenu][OOM] synced=0 {alloced,maximum}={805321196,805306368}bytes"
[f=0199308] Fatal: [Game::ClientReadNet][LOGMSG] sender="intello21" string="[spring_lua_alloc_log_error][handle=LuaMenu][OOM] synced=0 {alloced,maximum}={805321196,805306368}bytes"
[f=0199308] [WatchDog::DeregisterThread] deregistering controls for thread [main]
[f=0199308] Error: [ExitSpringProcess] errorMsg="not enough memory" msgCaption="Spring: caught content_error: " mainThread=1
[f=0199308] Error: [Watchdog::ClearTimer(id)] Invalid thread 4 (_threadId=00000000)
[f=0199308] [SpringApp::Kill][1] fromRun=0
[f=0199308] [ThreadPool::SetThreadCount][1] wanted=0 current=3 maximum=6 (init=0)
[f=0199308]     [async=0] threads=3 tasks=2251688 {sum,avg}{exec,wait}time={{0.000, -0.000}, {26815622234826016903552647035713407455984430013398920492902063706570886044123506725830183179553025384671362297869287283645940317547319639373909070157185024.000, -2.000}}ms
[f=0199308]         thread=1 tasks=1125844 {sum,min,max,avg}{exec,wait}time={{2.000, 0.000, -0.000, 0.000}, {0.000, 0.000, 0.000, 26815622268835748006310756301956611808272239970898824325566399918043793372805504851995884172530449793307536084295570357376891377739968937996523982901215232.000}}ms
[f=0199308]         thread=2 tasks=1125844 {sum,min,max,avg}{exec,wait}time={{-26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, 0.000, -0.000, -26815622314472892111225058037863830006334390832386981694108810172302252537258892800370700128626412704425457229763555917471652779406686041968118868649967616.000}, {-2.000, 0.000, -0.000, -0.000}}ms
[f=0199308]     [async=1] threads=3 tasks=12099 {sum,avg}{exec,wait}time={{2.000, 26815622331163762589425556815566668374963098574979517364495303532183408707307891730013931694118736888815562331760556910782399195819157539436432725928574976.000}, {2.000, -2.000}}ms
[f=0199308]         thread=1 tasks=6042 {sum,min,max,avg}{exec,wait}time={{-0.000, 0.000, -26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, 0.000}, {26815622246121580975436238959433988382431869409593200830299251600615987221419400555150576681745193228198417583034321537373891445547434193783455422699536384.000, 0.000, 2.000, -2.000}}ms
[f=0199308]         thread=2 tasks=6057 {sum,min,max,avg}{exec,wait}time={{-26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, 0.000, 26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, -0.000}, {0.000, 0.000, -2.000, -0.000}}ms
[f=0199308] [ThreadPool::SetThreadCount][2] workers=0
[f=0199308] [SpringApp::Kill][2]
[f=0199308] [Game::KillLua][0] dtor=0 loadscreen=00000000
[f=0199308] [Game::KillLua][3] dtor=0 luaUI=00000000
[f=0199308] [Game::KillLua][1] dtor=0 luaGaia=00000000
[f=0199308] [Game::KillLua][2] dtor=0 luaRules=0da60c10
[f=0199308] not enough memory
[f=0199308] Error: [LuaRules::RunCallInTraceback] error=4 (LUA_ERRMEM) callin=Shutdown trace=[Internal Lua error: Call failure] not enough memory
[f=0199308] Start gadgetHandler:Shutdown
[f=0199308] Shutdown - UnitMorph
[f=0199308] Shutdown - Modular Comm Info
[f=0199308] Shutdown - Shockwaves
[f=0199308] Shutdown - Teleport Throw
[f=0199308] Shutdown - UnitCloakShield
[f=0199308] Shutdown - Lups Cloak FX
[f=0199308] Shutdown - Lups
[f=0199308] End gadgetHandler:Shutdown
[f=0199308] [LuaMemPool::LogStats][handle=LuaRules (unsynced)] index=4294967295 {blocks,sizes}={0,0} {int,ext,rec}Allocs={0,387147645,0} {chunk,block}Bytes={0,0}
[f=0199308] [LuaMemPool::LogStats][handle=LuaRules (synced)] index=4294967295 {blocks,sizes}={0,0} {int,ext,rec}Allocs={0,387147645,0} {chunk,block}Bytes={0,0}
[f=0199308] [Game::KillLua][4] dtor=0
[f=0199308] [WriteDemoFile] writing client-demo "F:\Users\Maxime\Documents\My Games\Zero-K\demos\20180411_215811_TheRockJungle_104.0.1-358-gb58f0bb maintenance.sdfz" (3863842 bytes)
[f=0199308] [Sound] [Sound::Kill] soundThread.joinable()=1
[f=0199308] [WatchDog::DeregisterThread] deregistering controls for thread [audio]
[f=0199308] [Sound] [Sound::UpdateThread][3] #sources=32 #items=103
[f=0199308] [Sound] [Sound::UpdateThread][4] ctx=0e7d4290 dev=05185e20
[f=0199308] [Sound] [Sound::UpdateThread][5] ctx=0e7d4290 dev=05185e20
[f=0199308] [Sound] [Sound::UpdateThread][6]
[f=0199308] [Game::~CGame][1]
[f=0199308] [Game::KillLua][0] dtor=1 loadscreen=00000000
[f=0199308] [Game::KillLua][3] dtor=1 luaUI=00000000
[f=0199308] [Game::KillLua][1] dtor=1 luaGaia=00000000
[f=0199308] [Game::KillLua][2] dtor=1 luaRules=00000000
[f=0199308] [Game::KillLua][4] dtor=1
[f=0199308] [Game::KillMisc][1]
[f=0199308] [Game::KillMisc][2]
[f=0199308] [Game::KillMisc][3]
[f=0199308] [Game::KillRendering][1]
[f=0199308] [Game::KillInterface][1]
[f=0199308] [Game::KillInterface][2]
[f=0199308] [Game::KillSimulation][1]
[f=0199308] [Game::KillSimulation][2]
[f=0199308] [CCollisionHandler] dis-/continuous tests: 0/86216596
[f=0199308] [Game::KillSimulation][3]
[f=0199308] [~CPathCache(40x32)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=1
[f=0199308] [~CPathCache(40x32)] cacheHits=4159 hitPercentage=22% numHashColls=0 maxCacheSize=59
[f=0199308] [~CPathCache(80x64)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=1
[f=0199308] [~CPathCache(80x64)] cacheHits=7851 hitPercentage=0% numHashColls=0 maxCacheSize=201
[f=0199308] Statistics for RectangleOptimizer: 9%
[f=0199308] Statistics for RectangleOptimizer: 9%
[f=0199308] LosHandler stats: total instances=3235125; shared=7%; from cache=60%
[f=0199308] [Game::KillSimulation][4]
[f=0199308] [Game::~CGame][2]
[f=0199308] [Game::~CGame][3]
[f=0199308] Remember to update handler.lua once the following is in basecontent: https://github.com/spring/spring/commit/ef6df34ae5dd4eba9b192f695f9b2724da0f83c2
[f=0199308] [Chobby] Chobby Shutdown
Zero-K.exe Information: 0 : Chobby closed connection
[f=0199308] [LuaMemPool::LogStats][handle=LuaMenu (unsynced)] index=0 {blocks,sizes}={0,0} {int,ext,rec}Allocs={0,206900189,0} {chunk,block}Bytes={0,0}
[f=0199308] [SpringApp::Kill][3]
[f=0199308] [UDPConnection::Statistics]
    2447140 bytes sent   in 75195 packets (32.544 bytes/packet)
    3321964 bytes recv'd in 67447 packets (49.253 bytes/packet)
    {0.000x, 0.184x} relative protocol overhead {up, down}
    4 incoming chunks dropped, 5 outgoing chunks resent

[f=0199308] [SpringApp::Kill][4] font=04f9ce20
[f=0199308] [SpringApp::Kill][5]
[f=0199308] [SpringApp::Kill][6]
[SpringApp::Kill][7]
[LuaSocket] Dumping luasocket rules:
[LuaSocket] TCP_CONNECT ALLOW * -1
[LuaSocket] TCP_LISTEN  ALLOW * -1
[LuaSocket] UDP_CONNECT DENY  37.59.49.101 8459
[LuaSocket] UDP_LISTEN  ALLOW * -1
[SpringApp::Kill][8]
Error: [Watchdog::DeregisterThread] Invalid thread number 0
[WatchDog::Uninstall][1] hangDetectorThread=00fd74d0 (joinable=1)
[WatchDog::Uninstall][2]
[WatchDog::Uninstall][3]
[SpringApp::Kill][9]

Zero-K.exe Warning: 0 : Spring exit code is: 1, assuming crash
Zero-K.exe Information: 0 : Spring exited
Zero-K.exe Warning: 0 : Spring crash detected
Zero-K.exe Warning: 0 : Sync error detected
GoogleFrog commented 6 years ago

[f=0197182] Error: [LuaUI::RunCallInTraceback] error=4 (LUA_ERRMEM) callin=Update trace=[Internal Lua error: Call failure] not enough memory [f=0197186] Fatal: [spring_lua_alloc_log_error][handle=LuaUI][OOM] synced=0 {alloced,maximum}={805332313,805306368}bytes [f=0197186] Fatal: [spring_lua_alloc_log_error][handle=LuaUI][OOM] synced=0 {alloced,maximum}={805332313,805306368}bytes [f=0197197] Fatal: [Game::ClientReadNet][LOGMSG] sender="intello21" string="[spring_lua_alloc_log_error][handle=LuaUI][OOM] synced=0 {alloced,maximum}={805332313,805306368}bytes" [f=0197197] Fatal: [Game::ClientReadNet][LOGMSG] sender="intello21" string="[spring_lua_alloc_log_error][handle=LuaUI][OOM] synced=0 {alloced,maximum}={805332313,805306368}bytes" [f=0197381] Error: [LuaUI::RunCallInTraceback] error=4 (LUA_ERRMEM) callin=ConfigureLayout trace=[Internal Lua error: Call failure] not enough memory [f=0197381] Error: [LuaUI::RunCallInTraceback] error=4 (LUA_ERRMEM) callin=ConfigureLayout trace=[Internal Lua error: Call failure] not enough memory [f=0197384] Fatal: [spring_lua_alloc_log_error][handle=LuaUI][OOM] synced=0 {alloced,maximum}={805309230,805306368}bytes [f=0197384] Fatal: [spring_lua_alloc_log_error][handle=LuaUI][OOM] synced=0 {alloced,maximum}={805309230,805306368}bytes [f=0197385] Error: [LuaRules::RunCallInTraceback] error=4 (LUA_ERRMEM) callin=GameFrame trace=[Internal Lua error: Call failure] not enough memory [f=0197387] Fatal: [spring_lua_alloc_log_error][handle=LuaRules][OOM] synced=1 {alloced,maximum}={805306429,805306368}bytes [f=0197391] Fatal: [Game::ClientReadNet][LOGMSG] sender="intello21" string="[spring_lua_alloc_log_error][handle=LuaUI][OOM] synced=0 {alloced,maximum}={805309230,805306368}bytes" [f=0197391] Fatal: [Game::ClientReadNet][LOGMSG] sender="intello21" string="[spring_lua_alloc_log_error][handle=LuaUI][OOM] synced=0 {alloced,maximum}={805309230,805306368}bytes" [f=0197393] Fatal: [Game::ClientReadNet][LOGMSG] sender="intello21" string="[spring_lua_alloc_log_error][handle=LuaRules][OOM] synced=1 {alloced,maximum}={805306429,805306368}bytes" [f=0197395] Sync error for intello21 in frame 197385 (got 4d716b03, correct is 2cc6fc2) [f=0197400] Switching to Overview style camera

https://github.com/ZeroK-RTS/CrashReports/issues/4090 https://github.com/ZeroK-RTS/CrashReports/issues/4091