Open Chobbyla opened 6 years ago
Zero-K.exe Information: 0 : PackageRefresh complete - packages changed Zero-K.exe Information: 0 : http://zkmenu.repo.springrts.com/packages/0e209f557eb858a51f575770f63872a1.sdp Completed - 74,57k Zero-K.exe Information: 0 : zkmenu:stable download complete - 94,51k Zero-K.exe Information: 0 : http://zk.repo.springrts.com/packages/62d50c6469c99c5a11209325c7e1b2a3.sdp Completed - 216,10k Zero-K.exe Information: 0 : zk:stable download complete - 237,12M Zero-K.exe Information: 0 : Querying default engine Zero-K.exe Information: 0 : Downloading http://zero-k.info/engine/win32/104.0.1-358-gb58f0bb.zip Zero-K.exe Information: 0 : Installing http://zero-k.info/engine/win32/104.0.1-358-gb58f0bb.zip Zero-K.exe Information: 0 : Install of 104.0.1-358-gb58f0bb complete Zero-K.exe Information: 0 : starting download User Interface Tutorial r19 Zero-K.exe Information: 0 : starting download Glacies 1.3 Zero-K.exe Warning: 0 : Piece 3 failed for http://zero-k.info/autoregistrator/maps/glacies_1.3.sd7 Zero-K.exe Warning: 0 : Piece 0 failed for http://zero-k.info/autoregistrator/maps/glacies_1.3.sd7 Zero-K.exe Warning: 0 : Piece 6 failed for http://zero-k.info/autoregistrator/maps/glacies_1.3.sd7 Zero-K.exe Information: 0 : User Interface Tutorial r19.sdz Completed - 135,28k Zero-K.exe Information: 0 : glacies_1.3.sd7 Completed - 14,84M Zero-K.exe Information: 0 : starting download Economy Tutorial r15 Zero-K.exe Information: 0 : starting download Aquatic Divide Revised v02 Zero-K.exe Information: 0 : Economy Tutorial r15.sdz Completed - 139,42k Zero-K.exe Information: 0 : aquatic_divide_revised_v02.sd7 Completed - 8,37M Zero-K.exe Information: 0 : starting download Unit Classes Tutorial r11 Zero-K.exe Information: 0 : starting download La Isla Bonita v1.1 Zero-K.exe Information: 0 : Unit Classes Tutorial r11.sdz Completed - 298,98k Zero-K.exe Information: 0 : la_isla_bonita_v1.1.sd7 Completed - 38,77M Zero-K.exe Information: 0 : Reseting configs and deploying AIs Zero-K.exe Error: 0 : Error processing file deployment LuaMenu/configs/gameConfig/zk/defaultSettings/maps/obsidian_1.5.sd7 : System.IO.IOException: There is not enough space on the disk. at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.FileStream.WriteCore(Byte[] buffer, Int32 offset, Int32 count) at System.IO.FileStream.Write(Byte[] array, Int32 offset, Int32 count) at System.IO.File.InternalWriteAllBytes(String path, Byte[] bytes, Boolean checkHost) at System.IO.File.WriteAllBytes(String path, Byte[] bytes) at PlasmaDownloader.ConfigVersions.DeployAndResetConfigs(SpringPaths paths, Version ver) Zero-K.exe Error: 0 : Error processing file deployment LuaMenu/configs/gameConfig/zk/defaultSettings/AI/Skirmish/CircuitAICommon32/stable/libSkirmishAI.so : System.IO.IOException: There is not enough space on the disk. at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.FileStream.WriteCore(Byte[] buffer, Int32 offset, Int32 count) at System.IO.FileStream.Write(Byte[] array, Int32 offset, Int32 count) at System.IO.File.InternalWriteAllBytes(String path, Byte[] bytes, Boolean checkHost) at System.IO.File.WriteAllBytes(String path, Byte[] bytes) at PlasmaDownloader.ConfigVersions.DeployAndResetConfigs(SpringPaths paths, Version ver) Zero-K.exe Error: 0 : Error processing file deployment LuaMenu/configs/gameConfig/zk/defaultSettings/AI/Skirmish/CircuitAICommon32/stable/SkirmishAI.dll : System.IO.IOException: There is not enough space on the disk. at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.FileStream.WriteCore(Byte[] buffer, Int32 offset, Int32 count) at System.IO.FileStream.Write(Byte[] array, Int32 offset, Int32 count) at System.IO.File.InternalWriteAllBytes(String path, Byte[] bytes, Boolean checkHost) at System.IO.File.WriteAllBytes(String path, Byte[] bytes) at PlasmaDownloader.ConfigVersions.DeployAndResetConfigs(SpringPaths paths, Version ver) Zero-K.exe Error: 0 : Error processing file deployment LuaMenu/configs/gameConfig/zk/defaultSettings/AI/Skirmish/CircuitAICommon32/stable/libSkirmishAI.so : System.IO.IOException: There is not enough space on the disk. at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.FileStream.WriteCore(Byte[] buffer, Int32 offset, Int32 count) at System.IO.FileStream.Write(Byte[] array, Int32 offset, Int32 count) at System.IO.File.InternalWriteAllBytes(String path, Byte[] bytes, Boolean checkHost) at System.IO.File.WriteAllBytes(String path, Byte[] bytes) at PlasmaDownloader.ConfigVersions.DeployAndResetConfigs(SpringPaths paths, Version ver) Zero-K.exe Error: 0 : Error processing file deployment LuaMenu/configs/gameConfig/zk/defaultSettings/AI/Skirmish/CircuitAICommon32/stable/SkirmishAI.dll : System.IO.IOException: There is not enough space on the disk. at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.FileStream.WriteCore(Byte[] buffer, Int32 offset, Int32 count) at System.IO.FileStream.Write(Byte[] array, Int32 offset, Int32 count) at System.IO.File.InternalWriteAllBytes(String path, Byte[] bytes, Boolean checkHost) at System.IO.File.WriteAllBytes(String path, Byte[] bytes) at PlasmaDownloader.ConfigVersions.DeployAndResetConfigs(SpringPaths paths, Version ver) Zero-K.exe Error: 0 : Error processing file deployment LuaMenu/configs/gameConfig/zk/defaultSettings/AI/Skirmish/CircuitAICommon32/stable/libSkirmishAI.so : System.IO.IOException: There is not enough space on the disk. at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.FileStream.WriteCore(Byte[] buffer, Int32 offset, Int32 count) at System.IO.FileStream.Write(Byte[] array, Int32 offset, Int32 count) at System.IO.File.InternalWriteAllBytes(String path, Byte[] bytes, Boolean checkHost) at System.IO.File.WriteAllBytes(String path, Byte[] bytes) at PlasmaDownloader.ConfigVersions.DeployAndResetConfigs(SpringPaths paths, Version ver) Zero-K.exe Error: 0 : Error processing file deployment LuaMenu/configs/gameConfig/zk/defaultSettings/AI/Skirmish/CircuitAICommon32/stable/SkirmishAI.dll : System.IO.IOException: There is not enough space on the disk. at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.FileStream.WriteCore(Byte[] buffer, Int32 offset, Int32 count) at System.IO.FileStream.Write(Byte[] array, Int32 offset, Int32 count) at System.IO.File.InternalWriteAllBytes(String path, Byte[] bytes, Boolean checkHost) at System.IO.File.WriteAllBytes(String path, Byte[] bytes) at PlasmaDownloader.ConfigVersions.DeployAndResetConfigs(SpringPaths paths, Version ver) Zero-K.exe Error: 0 : Error processing file deployment LuaMenu/configs/gameConfig/zk/defaultSettings/AI/Skirmish/CircuitAICommon32/stable/libSkirmishAI.so : System.IO.IOException: There is not enough space on the disk. at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.FileStream.WriteCore(Byte[] buffer, Int32 offset, Int32 count) at System.IO.FileStream.Write(Byte[] array, Int32 offset, Int32 count) at System.IO.File.InternalWriteAllBytes(String path, Byte[] bytes, Boolean checkHost) at System.IO.File.WriteAllBytes(String path, Byte[] bytes) at PlasmaDownloader.ConfigVersions.DeployAndResetConfigs(SpringPaths paths, Version ver) Zero-K.exe Error: 0 : Error processing file deployment LuaMenu/configs/gameConfig/zk/defaultSettings/AI/Skirmish/CircuitAICommon32/stable/SkirmishAI.dll : System.IO.IOException: There is not enough space on the disk. at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.FileStream.WriteCore(Byte[] buffer, Int32 offset, Int32 count) at System.IO.FileStream.Write(Byte[] array, Int32 offset, Int32 count) at System.IO.File.InternalWriteAllBytes(String path, Byte[] bytes, Boolean checkHost) at System.IO.File.WriteAllBytes(String path, Byte[] bytes) at PlasmaDownloader.ConfigVersions.DeployAndResetConfigs(SpringPaths paths, Version ver) Zero-K.exe Error: 0 : Error processing file deployment LuaMenu/configs/gameConfig/zk/defaultSettings/AI/Skirmish/CircuitAICommon32/stable/libSkirmishAI.so : System.IO.IOException: There is not enough space on the disk. at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.FileStream.WriteCore(Byte[] buffer, Int32 offset, Int32 count) at System.IO.FileStream.Write(Byte[] array, Int32 offset, Int32 count) at System.IO.File.InternalWriteAllBytes(String path, Byte[] bytes, Boolean checkHost) at System.IO.File.WriteAllBytes(String path, Byte[] bytes) at PlasmaDownloader.ConfigVersions.DeployAndResetConfigs(SpringPaths paths, Version ver) Zero-K.exe Error: 0 : Error processing file deployment LuaMenu/configs/gameConfig/zk/defaultSettings/AI/Skirmish/CircuitAICommon32/stable/SkirmishAI.dll : System.IO.IOException: There is not enough space on the disk. at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.FileStream.WriteCore(Byte[] buffer, Int32 offset, Int32 count) at System.IO.FileStream.Write(Byte[] array, Int32 offset, Int32 count) at System.IO.File.InternalWriteAllBytes(String path, Byte[] bytes, Boolean checkHost) at System.IO.File.WriteAllBytes(String path, Byte[] bytes) at PlasmaDownloader.ConfigVersions.DeployAndResetConfigs(SpringPaths paths, Version ver) Zero-K.exe Error: 0 : Error processing file deployment LuaMenu/configs/gameConfig/zk/defaultSettings/AI/Skirmish/CircuitAICommon32/stable/libSkirmishAI.so : System.IO.IOException: There is not enough space on the disk. at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.FileStream.WriteCore(Byte[] buffer, Int32 offset, Int32 count) at System.IO.FileStream.Write(Byte[] array, Int32 offset, Int32 count) at System.IO.File.InternalWriteAllBytes(String path, Byte[] bytes, Boolean checkHost) at System.IO.File.WriteAllBytes(String path, Byte[] bytes) at PlasmaDownloader.ConfigVersions.DeployAndResetConfigs(SpringPaths paths, Version ver) Zero-K.exe Error: 0 : Error processing file deployment LuaMenu/configs/gameConfig/zk/defaultSettings/AI/Skirmish/CircuitAICommon32/stable/SkirmishAI.dll : System.IO.IOException: There is not enough space on the disk. at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.FileStream.WriteCore(Byte[] buffer, Int32 offset, Int32 count) at System.IO.FileStream.Write(Byte[] array, Int32 offset, Int32 count) at System.IO.File.InternalWriteAllBytes(String path, Byte[] bytes, Boolean checkHost) at System.IO.File.WriteAllBytes(String path, Byte[] bytes) at PlasmaDownloader.ConfigVersions.DeployAndResetConfigs(SpringPaths paths, Version ver) Zero-K.exe Error: 0 : Error processing file deployment LuaMenu/configs/gameConfig/zk/defaultSettings/AI/Skirmish/CircuitAICommon64/stable/libSkirmishAI.so : System.IO.IOException: There is not enough space on the disk. at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.FileStream.WriteCore(Byte[] buffer, Int32 offset, Int32 count) at System.IO.FileStream.Write(Byte[] array, Int32 offset, Int32 count) at System.IO.File.InternalWriteAllBytes(String path, Byte[] bytes, Boolean checkHost) at System.IO.File.WriteAllBytes(String path, Byte[] bytes) at PlasmaDownloader.ConfigVersions.DeployAndResetConfigs(SpringPaths paths, Version ver) Zero-K.exe Error: 0 : Error processing file deployment LuaMenu/configs/gameConfig/zk/defaultSettings/AI/Skirmish/CircuitAICommon64/stable/SkirmishAI.dll : System.IO.IOException: There is not enough space on the disk. at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.FileStream.WriteCore(Byte[] buffer, Int32 offset, Int32 count) at System.IO.FileStream.Write(Byte[] array, Int32 offset, Int32 count) at System.IO.File.InternalWriteAllBytes(String path, Byte[] bytes, Boolean checkHost) at System.IO.File.WriteAllBytes(String path, Byte[] bytes) at PlasmaDownloader.ConfigVersions.DeployAndResetConfigs(SpringPaths paths, Version ver) Zero-K.exe Error: 0 : Error processing file deployment LuaMenu/configs/gameConfig/zk/defaultSettings/AI/Skirmish/CircuitAICommon64/stable/libSkirmishAI.so : System.IO.IOException: There is not enough space on the disk. at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.FileStream.WriteCore(Byte[] buffer, Int32 offset, Int32 count) at System.IO.FileStream.Write(Byte[] array, Int32 offset, Int32 count) at System.IO.File.InternalWriteAllBytes(String path, Byte[] bytes, Boolean checkHost) at System.IO.File.WriteAllBytes(String path, Byte[] bytes) at PlasmaDownloader.ConfigVersions.DeployAndResetConfigs(SpringPaths paths, Version ver) Zero-K.exe Error: 0 : Error processing file deployment LuaMenu/configs/gameConfig/zk/defaultSettings/AI/Skirmish/CircuitAICommon64/stable/SkirmishAI.dll : System.IO.IOException: There is not enough space on the disk. at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.FileStream.WriteCore(Byte[] buffer, Int32 offset, Int32 count) at System.IO.FileStream.Write(Byte[] array, Int32 offset, Int32 count) at System.IO.File.InternalWriteAllBytes(String path, Byte[] bytes, Boolean checkHost) at System.IO.File.WriteAllBytes(String path, Byte[] bytes) at PlasmaDownloader.ConfigVersions.DeployAndResetConfigs(SpringPaths paths, Version ver) Zero-K.exe Error: 0 : Error processing file deployment LuaMenu/configs/gameConfig/zk/defaultSettings/AI/Skirmish/CircuitAICommon64/stable/libSkirmishAI.so : System.IO.IOException: There is not enough space on the disk. at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.FileStream.WriteCore(Byte[] buffer, Int32 offset, Int32 count) at System.IO.FileStream.Write(Byte[] array, Int32 offset, Int32 count) at System.IO.File.InternalWriteAllBytes(String path, Byte[] bytes, Boolean checkHost) at System.IO.File.WriteAllBytes(String path, Byte[] bytes) at PlasmaDownloader.ConfigVersions.DeployAndResetConfigs(SpringPaths paths, Version ver) Zero-K.exe Error: 0 : Error processing file deployment LuaMenu/configs/gameConfig/zk/defaultSettings/AI/Skirmish/CircuitAICommon64/stable/SkirmishAI.dll : System.IO.IOException: There is not enough space on the disk. at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.FileStream.WriteCore(Byte[] buffer, Int32 offset, Int32 count) at System.IO.FileStream.Write(Byte[] array, Int32 offset, Int32 count) at System.IO.File.InternalWriteAllBytes(String path, Byte[] bytes, Boolean checkHost) at System.IO.File.WriteAllBytes(String path, Byte[] bytes) at PlasmaDownloader.ConfigVersions.DeployAndResetConfigs(SpringPaths paths, Version ver) Zero-K.exe Error: 0 : Error processing file deployment LuaMenu/configs/gameConfig/zk/defaultSettings/AI/Skirmish/CircuitAICommon64/stable/libSkirmishAI.so : System.IO.IOException: There is not enough space on the disk. at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.FileStream.WriteCore(Byte[] buffer, Int32 offset, Int32 count) at System.IO.FileStream.Write(Byte[] array, Int32 offset, Int32 count) at System.IO.File.InternalWriteAllBytes(String path, Byte[] bytes, Boolean checkHost) at System.IO.File.WriteAllBytes(String path, Byte[] bytes) at PlasmaDownloader.ConfigVersions.DeployAndResetConfigs(SpringPaths paths, Version ver) Zero-K.exe Error: 0 : Error processing file deployment LuaMenu/configs/gameConfig/zk/defaultSettings/AI/Skirmish/CircuitAICommon64/stable/SkirmishAI.dll : System.IO.IOException: There is not enough space on the disk. at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.FileStream.WriteCore(Byte[] buffer, Int32 offset, Int32 count) at System.IO.FileStream.Write(Byte[] array, Int32 offset, Int32 count) at System.IO.File.InternalWriteAllBytes(String path, Byte[] bytes, Boolean checkHost) at System.IO.File.WriteAllBytes(String path, Byte[] bytes) at PlasmaDownloader.ConfigVersions.DeployAndResetConfigs(SpringPaths paths, Version ver) Zero-K.exe Error: 0 : Error processing file deployment LuaMenu/configs/gameConfig/zk/defaultSettings/AI/Skirmish/CircuitAICommon64/stable/libSkirmishAI.so : System.IO.IOException: There is not enough space on the disk. at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.FileStream.WriteCore(Byte[] buffer, Int32 offset, Int32 count) at System.IO.FileStream.Write(Byte[] array, Int32 offset, Int32 count) at System.IO.File.InternalWriteAllBytes(String path, Byte[] bytes, Boolean checkHost) at System.IO.File.WriteAllBytes(String path, Byte[] bytes) at PlasmaDownloader.ConfigVersions.DeployAndResetConfigs(SpringPaths paths, Version ver) Zero-K.exe Error: 0 : Error processing file deployment LuaMenu/configs/gameConfig/zk/defaultSettings/AI/Skirmish/CircuitAICommon64/stable/SkirmishAI.dll : System.IO.IOException: There is not enough space on the disk. at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.FileStream.WriteCore(Byte[] buffer, Int32 offset, Int32 count) at System.IO.FileStream.Write(Byte[] array, Int32 offset, Int32 count) at System.IO.File.InternalWriteAllBytes(String path, Byte[] bytes, Boolean checkHost) at System.IO.File.WriteAllBytes(String path, Byte[] bytes) at PlasmaDownloader.ConfigVersions.DeployAndResetConfigs(SpringPaths paths, Version ver) Zero-K.exe Error: 0 : Error processing file deployment LuaMenu/configs/gameConfig/zk/defaultSettings/AI/Skirmish/CircuitAICommon64/stable/libSkirmishAI.so : System.IO.IOException: There is not enough space on the disk. at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.FileStream.WriteCore(Byte[] buffer, Int32 offset, Int32 count) at System.IO.FileStream.Write(Byte[] array, Int32 offset, Int32 count) at System.IO.File.InternalWriteAllBytes(String path, Byte[] bytes, Boolean checkHost) at System.IO.File.WriteAllBytes(String path, Byte[] bytes) at PlasmaDownloader.ConfigVersions.DeployAndResetConfigs(SpringPaths paths, Version ver) Zero-K.exe Error: 0 : Error processing file deployment LuaMenu/configs/gameConfig/zk/defaultSettings/AI/Skirmish/CircuitAICommon64/stable/SkirmishAI.dll : System.IO.IOException: There is not enough space on the disk. at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.FileStream.WriteCore(Byte[] buffer, Int32 offset, Int32 count) at System.IO.FileStream.Write(Byte[] array, Int32 offset, Int32 count) at System.IO.File.InternalWriteAllBytes(String path, Byte[] bytes, Boolean checkHost) at System.IO.File.WriteAllBytes(String path, Byte[] bytes) at PlasmaDownloader.ConfigVersions.DeployAndResetConfigs(SpringPaths paths, Version ver) Zero-K.exe Error: 0 : Error processing file deployment LuaMenu/configs/gameConfig/zk/defaultSettings/MenuLoadscreens/loadscreen.png : System.IO.IOException: There is not enough space on the disk. at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.FileStream.WriteCore(Byte[] buffer, Int32 offset, Int32 count) at System.IO.FileStream.Write(Byte[] array, Int32 offset, Int32 count) at System.IO.File.InternalWriteAllBytes(String path, Byte[] bytes, Boolean checkHost) at System.IO.File.WriteAllBytes(String path, Byte[] bytes) at PlasmaDownloader.ConfigVersions.DeployAndResetConfigs(SpringPaths paths, Version ver) Zero-K.exe Error: 0 : Error processing file deployment LuaMenu/configs/gameConfig/zk/defaultSettings/games/quicktutorial.sdz : System.IO.IOException: There is not enough space on the disk. at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.FileStream.WriteCore(Byte[] buffer, Int32 offset, Int32 count) at System.IO.FileStream.Write(Byte[] array, Int32 offset, Int32 count) at System.IO.File.InternalWriteAllBytes(String path, Byte[] bytes, Boolean checkHost) at System.IO.File.WriteAllBytes(String path, Byte[] bytes) at PlasmaDownloader.ConfigVersions.DeployAndResetConfigs(SpringPaths paths, Version ver) Zero-K.exe Error: 0 : Error processing file deployment LuaMenu/configs/gameConfig/zk/defaultSettings/games/seeker.sdz : System.IO.IOException: There is not enough space on the disk. at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.FileStream.WriteCore(Byte[] buffer, Int32 offset, Int32 count) at System.IO.FileStream.Write(Byte[] array, Int32 offset, Int32 count) at System.IO.File.InternalWriteAllBytes(String path, Byte[] bytes, Boolean checkHost) at System.IO.File.WriteAllBytes(String path, Byte[] bytes) at PlasmaDownloader.ConfigVersions.DeployAndResetConfigs(SpringPaths paths, Version ver) Zero-K.exe Information: 0 : Connecting to steam API Zero-K.exe Information: 0 : Starting Using writeable configuration source: "C:\Users\User\Documents\My Games\Zero-K\springsettings.cfg" Using additional read-only configuration source: "C:\Users\User\Documents\My Games\Zero-K\engine\win32\104.0.1-358-gb58f0bb\springsettings.cfg" Available log sections: RoamMeshDrawer, FarTextureHandler, GroundMoveType, AutohostInterface, Path, Font, KeyBindings, GameServer, VFS, Net, Sound, Texture, BumpWater, ArchiveScanner, Shader, DecalsDrawerGL4, CSMFGroundTextures, Piece, ModelRenderContainer, LuaSocket, DynWater, CregSerializer, SkyBox, Model Enabled log sections: Sound(Notice) Enable or disable log sections using the LogSections configuration key or the SPRING_LOG_SECTIONS environment variable (both comma separated). Use "none" to disable the default log sections. LogOutput initialized. ============== <User Config> ============== AllowDeferredMapRendering = 1 AllowDeferredModelRendering = 1 BumpWaterAnisotropy = 2 BumpWaterBlurReflection = 1 BumpWaterDepthBits = 32 BumpWaterReflection = 2 BumpWaterTexSizeReflection = 128 CamMode = 1 CamTimeExponent = 4.0 CamTimeFactor = 1.0 DualScreenMiniMapOnLeft = 1 EdgeMoveDynamic = 0 EdgeMoveWidth = 0.003 FPSFOV = 90 FSAALevel = 4 FeatureDrawDistance = 600000 FeatureFadeDistance = 600000 FontSize = 18 GrassDetail = 4 GroundDecals = 2 GroundDetail = 90 GroundScarAlphaFade = 1 HangTimeout = 5 HardwareCursor = 1 InitialNetworkTimeout = 0 LODScale = 1.000 LODScaleReflection = 1.000 LODScaleRefraction = 1.000 LODScaleShadow = 1.000 MaxParticles = 15000 MaxSounds = 32 MaximumTransmissionUnit = 0 MiddleClickScrollSpeed = -0.001 MiniMapMarker = 0 MouseDragScrollThreshold = 0 OverheadMaxHeightFactor = 1.4 OverheadScrollSpeed = 50 ReconnectTimeout = 0 RotateLogFiles = 1 ScrollWheelSpeed = -25 Shadows = 1 ShowClock = 0 SplashScreenDir = ./MenuLoadscreens TreeRadius = 1200 UnitIconDist = 151 UnitLodDist = 9999 UseDistToGroundForIcons = 1.1 UsePBO = 0 Water = 4 ============== </User Config> ============== ============== <User System> ============== Spring 104.0.1-358-gb58f0bb maintenance Build Environment: boost-105500, GNU libstdc++ version 20130531 Compiler Version: gcc-4.8.1 Operating System: Microsoft Windows Microsoft Windows 7 Ultimate Edition, 64-bit Service Pack 1 (build 7601) Intel(R) Core(TM) i7-3630QM CPU @ 2.40GHz; 24458MB RAM, 28552MB pagefile Binary Word Size: 32-bit (emulated) Deque Chunk Size: 128 Process Clock: std::chrono::high_resolution_clock Physical CPU Cores: 4 Logical CPU Cores: 8 ============== </User System> ============== [good_fpu_init] CPU SSE mask: 127, flags: SSE 1.0: 1, SSE 2.0: 1 SSE 3.0: 1, SSSE 3.0: 1 SSE 4.1: 1, SSE 4.2: 1 SSE 4.0A: 0, SSE 5.0A: 0 using streflop SSE FP-math mode, CPU supports SSE instructions [WatchDogInstall] Installed (HangTimeout: 5sec) [WatchDog::RegisterThread] registering controls for thread [main] [GL::CheckAvailableVideoModes] desktop={1600x900x24bpp@60Hz} current={1600x900x24bpp@60Hz} display=1 modes=34 bounds={x=0, y=0, w=1600, h=900} [ 1] 1600x900x24bpp@60Hz [ 3] 1440x900x24bpp@60Hz [ 9] 1280x800x24bpp@60Hz [13] 1280x720x24bpp@60Hz [25] 640x400x24bpp@60Hz [33] 320x200x24bpp@60Hz [GR::CreateSDLWindow] using 4x anti-aliasing and 24-bit depth-buffer (PF="SDL_PIXELFORMAT_RGB888") for main window [GR::CreateSDLWindow] using 4x anti-aliasing and 24-bit depth-buffer (PF="SDL_PIXELFORMAT_RGB888") for hidden window [GR::LogVersionInfo] SDL version : 2.0.4 (linked) / 2.0.4 (compiled) GL version : 4.5.0 NVIDIA 384.94 GL vendor : NVIDIA Corporation GL renderer : GeForce GTX 880M/PCIe/SSE2 GLSL version: 4.50 NVIDIA GLEW version: 2.1.0 GPU memory : 8192MB (total) / 7967MB (available) SDL swap-int: 1 ARB shader support : 1 GLSL shader support : 1 FBO extension support : 1 NVX GPU mem-info support : 1 ATI GPU mem-info support : 0 NPOT-texture support : 1 (1) texture query-LOD support : 1 (1) 24-bit Z-buffer support : 1 (-) primitive-restart support : 1 (1) clip-space control support: 1 (1) frag-depth layout support : 1 (-) max. FBO samples : 32 max. texture size : 16384 max. texture anisotropy level: 16.000000 max. vec4 varyings/attributes: 31/16 max. draw-buffers : 8 max. rec. indices/vertices : 1048576/1048576 max. uniform buffer-bindings : 84 max. uniform block-size : 64KB enable ATI-hacks : 0 compress MIP-maps: 0 [GR::ToggleGLDebugOutput] OpenGL debug-context not installed (dbgErrors=0 dbgTraces=0) [VSync::SetInterval] interval=0 (disabled) [GR::LogDisplayMode] display-mode set to 1600x900x24bpp@60Hz (fullscreen::decorated) [WatchDog::RegisterThread] registering controls for thread [vfsi] [DataDirLocater::Check] Isolation Mode! Using read-write data directory: C:\Users\User\Documents\My Games\Zero-K\ Using read-only data directory: C:\Users\User\Documents\My Games\Zero-K\engine\win32\104.0.1-358-gb58f0bb\ [WatchDog::DeregisterThread] deregistering controls for thread [vfsi] [WatchDog::DeregisterThread] deregistering controls for thread [main] Zero-K.exe Warning: 0 : Spring exit code is: -805306369, user-killed during hang Zero-K.exe Information: 0 : Spring exited Zero-K.exe Warning: 0 : Spring crash detected
I ran out of disk space.