ZeroK-RTS / CrashReports

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Spring Crash [104.0.1-358-gb58f0bb] #4121

Open Chobbyla opened 6 years ago

Chobbyla commented 6 years ago
Zero-K.exe Information: 0 : PackageRefresh complete - packages changed
Zero-K.exe Information: 0 : http://zkmenu.repo.springrts.com/packages/0e209f557eb858a51f575770f63872a1.sdp Completed - 74,57k
Zero-K.exe Information: 0 : zkmenu:stable download complete - 94,51k
Zero-K.exe Information: 0 : http://zk.repo.springrts.com/packages/62d50c6469c99c5a11209325c7e1b2a3.sdp Completed - 216,10k
Zero-K.exe Information: 0 : zk:stable download complete - 237,12M
Zero-K.exe Information: 0 : Querying default engine
Zero-K.exe Information: 0 : Downloading http://zero-k.info/engine/win32/104.0.1-358-gb58f0bb.zip
Zero-K.exe Information: 0 : Installing http://zero-k.info/engine/win32/104.0.1-358-gb58f0bb.zip
Zero-K.exe Information: 0 : Install of 104.0.1-358-gb58f0bb complete
Zero-K.exe Information: 0 : starting download User Interface Tutorial r19
Zero-K.exe Information: 0 : starting download Glacies 1.3
Zero-K.exe Warning: 0 : Piece 3 failed for http://zero-k.info/autoregistrator/maps/glacies_1.3.sd7
Zero-K.exe Warning: 0 : Piece 0 failed for http://zero-k.info/autoregistrator/maps/glacies_1.3.sd7
Zero-K.exe Warning: 0 : Piece 6 failed for http://zero-k.info/autoregistrator/maps/glacies_1.3.sd7
Zero-K.exe Information: 0 : User Interface Tutorial r19.sdz Completed - 135,28k
Zero-K.exe Information: 0 : glacies_1.3.sd7 Completed - 14,84M
Zero-K.exe Information: 0 : starting download Economy Tutorial r15
Zero-K.exe Information: 0 : starting download Aquatic Divide Revised v02
Zero-K.exe Information: 0 : Economy Tutorial r15.sdz Completed - 139,42k
Zero-K.exe Information: 0 : aquatic_divide_revised_v02.sd7 Completed - 8,37M
Zero-K.exe Information: 0 : starting download Unit Classes Tutorial r11
Zero-K.exe Information: 0 : starting download La Isla Bonita v1.1
Zero-K.exe Information: 0 : Unit Classes Tutorial r11.sdz Completed - 298,98k
Zero-K.exe Information: 0 : la_isla_bonita_v1.1.sd7 Completed - 38,77M
Zero-K.exe Information: 0 : Reseting configs and deploying AIs
Zero-K.exe Error: 0 : Error processing file deployment LuaMenu/configs/gameConfig/zk/defaultSettings/maps/obsidian_1.5.sd7 : System.IO.IOException: There is not enough space on the disk.

   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.FileStream.WriteCore(Byte[] buffer, Int32 offset, Int32 count)
   at System.IO.FileStream.Write(Byte[] array, Int32 offset, Int32 count)
   at System.IO.File.InternalWriteAllBytes(String path, Byte[] bytes, Boolean checkHost)
   at System.IO.File.WriteAllBytes(String path, Byte[] bytes)
   at PlasmaDownloader.ConfigVersions.DeployAndResetConfigs(SpringPaths paths, Version ver)
Zero-K.exe Error: 0 : Error processing file deployment LuaMenu/configs/gameConfig/zk/defaultSettings/AI/Skirmish/CircuitAICommon32/stable/libSkirmishAI.so : System.IO.IOException: There is not enough space on the disk.

   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.FileStream.WriteCore(Byte[] buffer, Int32 offset, Int32 count)
   at System.IO.FileStream.Write(Byte[] array, Int32 offset, Int32 count)
   at System.IO.File.InternalWriteAllBytes(String path, Byte[] bytes, Boolean checkHost)
   at System.IO.File.WriteAllBytes(String path, Byte[] bytes)
   at PlasmaDownloader.ConfigVersions.DeployAndResetConfigs(SpringPaths paths, Version ver)
Zero-K.exe Error: 0 : Error processing file deployment LuaMenu/configs/gameConfig/zk/defaultSettings/AI/Skirmish/CircuitAICommon32/stable/SkirmishAI.dll : System.IO.IOException: There is not enough space on the disk.

   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.FileStream.WriteCore(Byte[] buffer, Int32 offset, Int32 count)
   at System.IO.FileStream.Write(Byte[] array, Int32 offset, Int32 count)
   at System.IO.File.InternalWriteAllBytes(String path, Byte[] bytes, Boolean checkHost)
   at System.IO.File.WriteAllBytes(String path, Byte[] bytes)
   at PlasmaDownloader.ConfigVersions.DeployAndResetConfigs(SpringPaths paths, Version ver)
Zero-K.exe Error: 0 : Error processing file deployment LuaMenu/configs/gameConfig/zk/defaultSettings/AI/Skirmish/CircuitAICommon32/stable/libSkirmishAI.so : System.IO.IOException: There is not enough space on the disk.

   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.FileStream.WriteCore(Byte[] buffer, Int32 offset, Int32 count)
   at System.IO.FileStream.Write(Byte[] array, Int32 offset, Int32 count)
   at System.IO.File.InternalWriteAllBytes(String path, Byte[] bytes, Boolean checkHost)
   at System.IO.File.WriteAllBytes(String path, Byte[] bytes)
   at PlasmaDownloader.ConfigVersions.DeployAndResetConfigs(SpringPaths paths, Version ver)
Zero-K.exe Error: 0 : Error processing file deployment LuaMenu/configs/gameConfig/zk/defaultSettings/AI/Skirmish/CircuitAICommon32/stable/SkirmishAI.dll : System.IO.IOException: There is not enough space on the disk.

   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.FileStream.WriteCore(Byte[] buffer, Int32 offset, Int32 count)
   at System.IO.FileStream.Write(Byte[] array, Int32 offset, Int32 count)
   at System.IO.File.InternalWriteAllBytes(String path, Byte[] bytes, Boolean checkHost)
   at System.IO.File.WriteAllBytes(String path, Byte[] bytes)
   at PlasmaDownloader.ConfigVersions.DeployAndResetConfigs(SpringPaths paths, Version ver)
Zero-K.exe Error: 0 : Error processing file deployment LuaMenu/configs/gameConfig/zk/defaultSettings/AI/Skirmish/CircuitAICommon32/stable/libSkirmishAI.so : System.IO.IOException: There is not enough space on the disk.

   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.FileStream.WriteCore(Byte[] buffer, Int32 offset, Int32 count)
   at System.IO.FileStream.Write(Byte[] array, Int32 offset, Int32 count)
   at System.IO.File.InternalWriteAllBytes(String path, Byte[] bytes, Boolean checkHost)
   at System.IO.File.WriteAllBytes(String path, Byte[] bytes)
   at PlasmaDownloader.ConfigVersions.DeployAndResetConfigs(SpringPaths paths, Version ver)
Zero-K.exe Error: 0 : Error processing file deployment LuaMenu/configs/gameConfig/zk/defaultSettings/AI/Skirmish/CircuitAICommon32/stable/SkirmishAI.dll : System.IO.IOException: There is not enough space on the disk.

   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.FileStream.WriteCore(Byte[] buffer, Int32 offset, Int32 count)
   at System.IO.FileStream.Write(Byte[] array, Int32 offset, Int32 count)
   at System.IO.File.InternalWriteAllBytes(String path, Byte[] bytes, Boolean checkHost)
   at System.IO.File.WriteAllBytes(String path, Byte[] bytes)
   at PlasmaDownloader.ConfigVersions.DeployAndResetConfigs(SpringPaths paths, Version ver)
Zero-K.exe Error: 0 : Error processing file deployment LuaMenu/configs/gameConfig/zk/defaultSettings/AI/Skirmish/CircuitAICommon32/stable/libSkirmishAI.so : System.IO.IOException: There is not enough space on the disk.

   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.FileStream.WriteCore(Byte[] buffer, Int32 offset, Int32 count)
   at System.IO.FileStream.Write(Byte[] array, Int32 offset, Int32 count)
   at System.IO.File.InternalWriteAllBytes(String path, Byte[] bytes, Boolean checkHost)
   at System.IO.File.WriteAllBytes(String path, Byte[] bytes)
   at PlasmaDownloader.ConfigVersions.DeployAndResetConfigs(SpringPaths paths, Version ver)
Zero-K.exe Error: 0 : Error processing file deployment LuaMenu/configs/gameConfig/zk/defaultSettings/AI/Skirmish/CircuitAICommon32/stable/SkirmishAI.dll : System.IO.IOException: There is not enough space on the disk.

   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.FileStream.WriteCore(Byte[] buffer, Int32 offset, Int32 count)
   at System.IO.FileStream.Write(Byte[] array, Int32 offset, Int32 count)
   at System.IO.File.InternalWriteAllBytes(String path, Byte[] bytes, Boolean checkHost)
   at System.IO.File.WriteAllBytes(String path, Byte[] bytes)
   at PlasmaDownloader.ConfigVersions.DeployAndResetConfigs(SpringPaths paths, Version ver)
Zero-K.exe Error: 0 : Error processing file deployment LuaMenu/configs/gameConfig/zk/defaultSettings/AI/Skirmish/CircuitAICommon32/stable/libSkirmishAI.so : System.IO.IOException: There is not enough space on the disk.

   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.FileStream.WriteCore(Byte[] buffer, Int32 offset, Int32 count)
   at System.IO.FileStream.Write(Byte[] array, Int32 offset, Int32 count)
   at System.IO.File.InternalWriteAllBytes(String path, Byte[] bytes, Boolean checkHost)
   at System.IO.File.WriteAllBytes(String path, Byte[] bytes)
   at PlasmaDownloader.ConfigVersions.DeployAndResetConfigs(SpringPaths paths, Version ver)
Zero-K.exe Error: 0 : Error processing file deployment LuaMenu/configs/gameConfig/zk/defaultSettings/AI/Skirmish/CircuitAICommon32/stable/SkirmishAI.dll : System.IO.IOException: There is not enough space on the disk.

   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.FileStream.WriteCore(Byte[] buffer, Int32 offset, Int32 count)
   at System.IO.FileStream.Write(Byte[] array, Int32 offset, Int32 count)
   at System.IO.File.InternalWriteAllBytes(String path, Byte[] bytes, Boolean checkHost)
   at System.IO.File.WriteAllBytes(String path, Byte[] bytes)
   at PlasmaDownloader.ConfigVersions.DeployAndResetConfigs(SpringPaths paths, Version ver)
Zero-K.exe Error: 0 : Error processing file deployment LuaMenu/configs/gameConfig/zk/defaultSettings/AI/Skirmish/CircuitAICommon32/stable/libSkirmishAI.so : System.IO.IOException: There is not enough space on the disk.

   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.FileStream.WriteCore(Byte[] buffer, Int32 offset, Int32 count)
   at System.IO.FileStream.Write(Byte[] array, Int32 offset, Int32 count)
   at System.IO.File.InternalWriteAllBytes(String path, Byte[] bytes, Boolean checkHost)
   at System.IO.File.WriteAllBytes(String path, Byte[] bytes)
   at PlasmaDownloader.ConfigVersions.DeployAndResetConfigs(SpringPaths paths, Version ver)
Zero-K.exe Error: 0 : Error processing file deployment LuaMenu/configs/gameConfig/zk/defaultSettings/AI/Skirmish/CircuitAICommon32/stable/SkirmishAI.dll : System.IO.IOException: There is not enough space on the disk.

   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.FileStream.WriteCore(Byte[] buffer, Int32 offset, Int32 count)
   at System.IO.FileStream.Write(Byte[] array, Int32 offset, Int32 count)
   at System.IO.File.InternalWriteAllBytes(String path, Byte[] bytes, Boolean checkHost)
   at System.IO.File.WriteAllBytes(String path, Byte[] bytes)
   at PlasmaDownloader.ConfigVersions.DeployAndResetConfigs(SpringPaths paths, Version ver)
Zero-K.exe Error: 0 : Error processing file deployment LuaMenu/configs/gameConfig/zk/defaultSettings/AI/Skirmish/CircuitAICommon64/stable/libSkirmishAI.so : System.IO.IOException: There is not enough space on the disk.

   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.FileStream.WriteCore(Byte[] buffer, Int32 offset, Int32 count)
   at System.IO.FileStream.Write(Byte[] array, Int32 offset, Int32 count)
   at System.IO.File.InternalWriteAllBytes(String path, Byte[] bytes, Boolean checkHost)
   at System.IO.File.WriteAllBytes(String path, Byte[] bytes)
   at PlasmaDownloader.ConfigVersions.DeployAndResetConfigs(SpringPaths paths, Version ver)
Zero-K.exe Error: 0 : Error processing file deployment LuaMenu/configs/gameConfig/zk/defaultSettings/AI/Skirmish/CircuitAICommon64/stable/SkirmishAI.dll : System.IO.IOException: There is not enough space on the disk.

   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.FileStream.WriteCore(Byte[] buffer, Int32 offset, Int32 count)
   at System.IO.FileStream.Write(Byte[] array, Int32 offset, Int32 count)
   at System.IO.File.InternalWriteAllBytes(String path, Byte[] bytes, Boolean checkHost)
   at System.IO.File.WriteAllBytes(String path, Byte[] bytes)
   at PlasmaDownloader.ConfigVersions.DeployAndResetConfigs(SpringPaths paths, Version ver)
Zero-K.exe Error: 0 : Error processing file deployment LuaMenu/configs/gameConfig/zk/defaultSettings/AI/Skirmish/CircuitAICommon64/stable/libSkirmishAI.so : System.IO.IOException: There is not enough space on the disk.

   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.FileStream.WriteCore(Byte[] buffer, Int32 offset, Int32 count)
   at System.IO.FileStream.Write(Byte[] array, Int32 offset, Int32 count)
   at System.IO.File.InternalWriteAllBytes(String path, Byte[] bytes, Boolean checkHost)
   at System.IO.File.WriteAllBytes(String path, Byte[] bytes)
   at PlasmaDownloader.ConfigVersions.DeployAndResetConfigs(SpringPaths paths, Version ver)
Zero-K.exe Error: 0 : Error processing file deployment LuaMenu/configs/gameConfig/zk/defaultSettings/AI/Skirmish/CircuitAICommon64/stable/SkirmishAI.dll : System.IO.IOException: There is not enough space on the disk.

   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.FileStream.WriteCore(Byte[] buffer, Int32 offset, Int32 count)
   at System.IO.FileStream.Write(Byte[] array, Int32 offset, Int32 count)
   at System.IO.File.InternalWriteAllBytes(String path, Byte[] bytes, Boolean checkHost)
   at System.IO.File.WriteAllBytes(String path, Byte[] bytes)
   at PlasmaDownloader.ConfigVersions.DeployAndResetConfigs(SpringPaths paths, Version ver)
Zero-K.exe Error: 0 : Error processing file deployment LuaMenu/configs/gameConfig/zk/defaultSettings/AI/Skirmish/CircuitAICommon64/stable/libSkirmishAI.so : System.IO.IOException: There is not enough space on the disk.

   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.FileStream.WriteCore(Byte[] buffer, Int32 offset, Int32 count)
   at System.IO.FileStream.Write(Byte[] array, Int32 offset, Int32 count)
   at System.IO.File.InternalWriteAllBytes(String path, Byte[] bytes, Boolean checkHost)
   at System.IO.File.WriteAllBytes(String path, Byte[] bytes)
   at PlasmaDownloader.ConfigVersions.DeployAndResetConfigs(SpringPaths paths, Version ver)
Zero-K.exe Error: 0 : Error processing file deployment LuaMenu/configs/gameConfig/zk/defaultSettings/AI/Skirmish/CircuitAICommon64/stable/SkirmishAI.dll : System.IO.IOException: There is not enough space on the disk.

   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.FileStream.WriteCore(Byte[] buffer, Int32 offset, Int32 count)
   at System.IO.FileStream.Write(Byte[] array, Int32 offset, Int32 count)
   at System.IO.File.InternalWriteAllBytes(String path, Byte[] bytes, Boolean checkHost)
   at System.IO.File.WriteAllBytes(String path, Byte[] bytes)
   at PlasmaDownloader.ConfigVersions.DeployAndResetConfigs(SpringPaths paths, Version ver)
Zero-K.exe Error: 0 : Error processing file deployment LuaMenu/configs/gameConfig/zk/defaultSettings/AI/Skirmish/CircuitAICommon64/stable/libSkirmishAI.so : System.IO.IOException: There is not enough space on the disk.

   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.FileStream.WriteCore(Byte[] buffer, Int32 offset, Int32 count)
   at System.IO.FileStream.Write(Byte[] array, Int32 offset, Int32 count)
   at System.IO.File.InternalWriteAllBytes(String path, Byte[] bytes, Boolean checkHost)
   at System.IO.File.WriteAllBytes(String path, Byte[] bytes)
   at PlasmaDownloader.ConfigVersions.DeployAndResetConfigs(SpringPaths paths, Version ver)
Zero-K.exe Error: 0 : Error processing file deployment LuaMenu/configs/gameConfig/zk/defaultSettings/AI/Skirmish/CircuitAICommon64/stable/SkirmishAI.dll : System.IO.IOException: There is not enough space on the disk.

   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.FileStream.WriteCore(Byte[] buffer, Int32 offset, Int32 count)
   at System.IO.FileStream.Write(Byte[] array, Int32 offset, Int32 count)
   at System.IO.File.InternalWriteAllBytes(String path, Byte[] bytes, Boolean checkHost)
   at System.IO.File.WriteAllBytes(String path, Byte[] bytes)
   at PlasmaDownloader.ConfigVersions.DeployAndResetConfigs(SpringPaths paths, Version ver)
Zero-K.exe Error: 0 : Error processing file deployment LuaMenu/configs/gameConfig/zk/defaultSettings/AI/Skirmish/CircuitAICommon64/stable/libSkirmishAI.so : System.IO.IOException: There is not enough space on the disk.

   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.FileStream.WriteCore(Byte[] buffer, Int32 offset, Int32 count)
   at System.IO.FileStream.Write(Byte[] array, Int32 offset, Int32 count)
   at System.IO.File.InternalWriteAllBytes(String path, Byte[] bytes, Boolean checkHost)
   at System.IO.File.WriteAllBytes(String path, Byte[] bytes)
   at PlasmaDownloader.ConfigVersions.DeployAndResetConfigs(SpringPaths paths, Version ver)
Zero-K.exe Error: 0 : Error processing file deployment LuaMenu/configs/gameConfig/zk/defaultSettings/AI/Skirmish/CircuitAICommon64/stable/SkirmishAI.dll : System.IO.IOException: There is not enough space on the disk.

   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.FileStream.WriteCore(Byte[] buffer, Int32 offset, Int32 count)
   at System.IO.FileStream.Write(Byte[] array, Int32 offset, Int32 count)
   at System.IO.File.InternalWriteAllBytes(String path, Byte[] bytes, Boolean checkHost)
   at System.IO.File.WriteAllBytes(String path, Byte[] bytes)
   at PlasmaDownloader.ConfigVersions.DeployAndResetConfigs(SpringPaths paths, Version ver)
Zero-K.exe Error: 0 : Error processing file deployment LuaMenu/configs/gameConfig/zk/defaultSettings/AI/Skirmish/CircuitAICommon64/stable/libSkirmishAI.so : System.IO.IOException: There is not enough space on the disk.

   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.FileStream.WriteCore(Byte[] buffer, Int32 offset, Int32 count)
   at System.IO.FileStream.Write(Byte[] array, Int32 offset, Int32 count)
   at System.IO.File.InternalWriteAllBytes(String path, Byte[] bytes, Boolean checkHost)
   at System.IO.File.WriteAllBytes(String path, Byte[] bytes)
   at PlasmaDownloader.ConfigVersions.DeployAndResetConfigs(SpringPaths paths, Version ver)
Zero-K.exe Error: 0 : Error processing file deployment LuaMenu/configs/gameConfig/zk/defaultSettings/AI/Skirmish/CircuitAICommon64/stable/SkirmishAI.dll : System.IO.IOException: There is not enough space on the disk.

   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.FileStream.WriteCore(Byte[] buffer, Int32 offset, Int32 count)
   at System.IO.FileStream.Write(Byte[] array, Int32 offset, Int32 count)
   at System.IO.File.InternalWriteAllBytes(String path, Byte[] bytes, Boolean checkHost)
   at System.IO.File.WriteAllBytes(String path, Byte[] bytes)
   at PlasmaDownloader.ConfigVersions.DeployAndResetConfigs(SpringPaths paths, Version ver)
Zero-K.exe Error: 0 : Error processing file deployment LuaMenu/configs/gameConfig/zk/defaultSettings/MenuLoadscreens/loadscreen.png : System.IO.IOException: There is not enough space on the disk.

   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.FileStream.WriteCore(Byte[] buffer, Int32 offset, Int32 count)
   at System.IO.FileStream.Write(Byte[] array, Int32 offset, Int32 count)
   at System.IO.File.InternalWriteAllBytes(String path, Byte[] bytes, Boolean checkHost)
   at System.IO.File.WriteAllBytes(String path, Byte[] bytes)
   at PlasmaDownloader.ConfigVersions.DeployAndResetConfigs(SpringPaths paths, Version ver)
Zero-K.exe Error: 0 : Error processing file deployment LuaMenu/configs/gameConfig/zk/defaultSettings/games/quicktutorial.sdz : System.IO.IOException: There is not enough space on the disk.

   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.FileStream.WriteCore(Byte[] buffer, Int32 offset, Int32 count)
   at System.IO.FileStream.Write(Byte[] array, Int32 offset, Int32 count)
   at System.IO.File.InternalWriteAllBytes(String path, Byte[] bytes, Boolean checkHost)
   at System.IO.File.WriteAllBytes(String path, Byte[] bytes)
   at PlasmaDownloader.ConfigVersions.DeployAndResetConfigs(SpringPaths paths, Version ver)
Zero-K.exe Error: 0 : Error processing file deployment LuaMenu/configs/gameConfig/zk/defaultSettings/games/seeker.sdz : System.IO.IOException: There is not enough space on the disk.

   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.FileStream.WriteCore(Byte[] buffer, Int32 offset, Int32 count)
   at System.IO.FileStream.Write(Byte[] array, Int32 offset, Int32 count)
   at System.IO.File.InternalWriteAllBytes(String path, Byte[] bytes, Boolean checkHost)
   at System.IO.File.WriteAllBytes(String path, Byte[] bytes)
   at PlasmaDownloader.ConfigVersions.DeployAndResetConfigs(SpringPaths paths, Version ver)
Zero-K.exe Information: 0 : Connecting to steam API
Zero-K.exe Information: 0 : Starting
Using writeable configuration source: "C:\Users\User\Documents\My Games\Zero-K\springsettings.cfg"
Using additional read-only configuration source: "C:\Users\User\Documents\My Games\Zero-K\engine\win32\104.0.1-358-gb58f0bb\springsettings.cfg"
Available log sections: RoamMeshDrawer, FarTextureHandler, GroundMoveType, AutohostInterface, Path, Font, KeyBindings, GameServer, VFS, Net, Sound, Texture, BumpWater, ArchiveScanner, Shader, DecalsDrawerGL4, CSMFGroundTextures, Piece, ModelRenderContainer, LuaSocket, DynWater, CregSerializer, SkyBox, Model
Enabled log sections: Sound(Notice)
Enable or disable log sections using the LogSections configuration key
  or the SPRING_LOG_SECTIONS environment variable (both comma separated).
  Use "none" to disable the default log sections.
LogOutput initialized.
============== <User Config> ==============
  AllowDeferredMapRendering = 1
  AllowDeferredModelRendering = 1
  BumpWaterAnisotropy = 2
  BumpWaterBlurReflection = 1
  BumpWaterDepthBits = 32
  BumpWaterReflection = 2
  BumpWaterTexSizeReflection = 128
  CamMode = 1
  CamTimeExponent = 4.0
  CamTimeFactor = 1.0
  DualScreenMiniMapOnLeft = 1
  EdgeMoveDynamic = 0
  EdgeMoveWidth = 0.003
  FPSFOV = 90
  FSAALevel = 4
  FeatureDrawDistance = 600000
  FeatureFadeDistance = 600000
  FontSize = 18
  GrassDetail = 4
  GroundDecals = 2
  GroundDetail = 90
  GroundScarAlphaFade = 1
  HangTimeout = 5
  HardwareCursor = 1
  InitialNetworkTimeout = 0
  LODScale = 1.000
  LODScaleReflection = 1.000
  LODScaleRefraction = 1.000
  LODScaleShadow = 1.000
  MaxParticles = 15000
  MaxSounds = 32
  MaximumTransmissionUnit = 0
  MiddleClickScrollSpeed = -0.001
  MiniMapMarker = 0
  MouseDragScrollThreshold = 0
  OverheadMaxHeightFactor = 1.4
  OverheadScrollSpeed = 50
  ReconnectTimeout = 0
  RotateLogFiles = 1
  ScrollWheelSpeed = -25
  Shadows = 1
  ShowClock = 0
  SplashScreenDir = ./MenuLoadscreens
  TreeRadius = 1200
  UnitIconDist = 151
  UnitLodDist = 9999
  UseDistToGroundForIcons = 1.1
  UsePBO = 0
  Water = 4
============== </User Config> ==============
============== <User System> ==============
  Spring 104.0.1-358-gb58f0bb maintenance
    Build Environment: boost-105500, GNU libstdc++ version 20130531
     Compiler Version: gcc-4.8.1
     Operating System: Microsoft Windows
Microsoft Windows 7 Ultimate Edition, 64-bit Service Pack 1 (build 7601)
Intel(R) Core(TM) i7-3630QM CPU @ 2.40GHz; 24458MB RAM, 28552MB pagefile
     Binary Word Size: 32-bit (emulated)
     Deque Chunk Size: 128
        Process Clock: std::chrono::high_resolution_clock
   Physical CPU Cores: 4
    Logical CPU Cores: 8
============== </User System> ==============
[good_fpu_init] CPU SSE mask: 127, flags:
    SSE 1.0:  1,  SSE 2.0:  1
    SSE 3.0:  1, SSSE 3.0:  1
    SSE 4.1:  1,  SSE 4.2:  1
    SSE 4.0A: 0,  SSE 5.0A: 0
    using streflop SSE FP-math mode, CPU supports SSE instructions
[WatchDogInstall] Installed (HangTimeout: 5sec)
[WatchDog::RegisterThread] registering controls for thread [main]
[GL::CheckAvailableVideoModes] desktop={1600x900x24bpp@60Hz} current={1600x900x24bpp@60Hz}
    display=1 modes=34 bounds={x=0, y=0, w=1600, h=900}
        [ 1] 1600x900x24bpp@60Hz
        [ 3] 1440x900x24bpp@60Hz
        [ 9] 1280x800x24bpp@60Hz
        [13] 1280x720x24bpp@60Hz
        [25] 640x400x24bpp@60Hz
        [33] 320x200x24bpp@60Hz
[GR::CreateSDLWindow] using 4x anti-aliasing and 24-bit depth-buffer (PF="SDL_PIXELFORMAT_RGB888") for main window
[GR::CreateSDLWindow] using 4x anti-aliasing and 24-bit depth-buffer (PF="SDL_PIXELFORMAT_RGB888") for hidden window
[GR::LogVersionInfo]
    SDL version : 2.0.4 (linked) / 2.0.4 (compiled)
    GL version  : 4.5.0 NVIDIA 384.94
    GL vendor   : NVIDIA Corporation
    GL renderer : GeForce GTX 880M/PCIe/SSE2
    GLSL version: 4.50 NVIDIA
    GLEW version: 2.1.0
    GPU memory  : 8192MB (total) / 7967MB (available)
    SDL swap-int: 1

    ARB shader support        : 1
    GLSL shader support       : 1
    FBO extension support     : 1
    NVX GPU mem-info support  : 1
    ATI GPU mem-info support  : 0
    NPOT-texture support      : 1 (1)
    texture query-LOD support : 1 (1)
    24-bit Z-buffer support   : 1 (-)
    primitive-restart support : 1 (1)
    clip-space control support: 1 (1)
    frag-depth layout support : 1 (-)

    max. FBO samples             : 32
    max. texture size            : 16384
    max. texture anisotropy level: 16.000000
    max. vec4 varyings/attributes: 31/16
    max. draw-buffers            : 8
    max. rec. indices/vertices   : 1048576/1048576
    max. uniform buffer-bindings : 84
    max. uniform block-size      : 64KB

    enable ATI-hacks : 0
    compress MIP-maps: 0
[GR::ToggleGLDebugOutput] OpenGL debug-context not installed (dbgErrors=0 dbgTraces=0)
[VSync::SetInterval] interval=0 (disabled)
[GR::LogDisplayMode] display-mode set to 1600x900x24bpp@60Hz (fullscreen::decorated)
[WatchDog::RegisterThread] registering controls for thread [vfsi]
[DataDirLocater::Check] Isolation Mode!
Using read-write data directory: C:\Users\User\Documents\My Games\Zero-K\
Using read-only data directory: C:\Users\User\Documents\My Games\Zero-K\engine\win32\104.0.1-358-gb58f0bb\
[WatchDog::DeregisterThread] deregistering controls for thread [vfsi]
[WatchDog::DeregisterThread] deregistering controls for thread [main]

Zero-K.exe Warning: 0 : Spring exit code is: -805306369, user-killed during hang
Zero-K.exe Information: 0 : Spring exited
Zero-K.exe Warning: 0 : Spring crash detected
DeinFreund commented 6 years ago

I ran out of disk space.