Open Chobbyla opened 7 years ago
Chobby.exe Information: 0 : PackageRefresh complete - packages changed Chobby.exe Information: 0 : Querying default engine Chobby.exe Information: 0 : Reseting configs and deploying AIs Chobby.exe Information: 0 : Connecting to steam API Chobby.exe Information: 0 : Starting Using configuration source: "D:\Games\ZeroK\springsettings.cfg" Using additional configuration source: "D:\Games\ZeroK\engine\win64\103.0.1-697-g918caba\springsettings.cfg" Available log sections: CSMFGroundTextures, AutohostInterface, CregSerializer, Texture, Sound, SkyBox, GroundMoveType, BumpWater, Font, DecalsDrawerGL4, Model, ArchiveScanner, Shader, Piece, GameServer, LuaSocket, RoamMeshDrawer, ModelRenderContainer, VFS, FarTextureHandler, Path, DynWater, Net, OBJParser, KeyBindings Enabled log sections: Sound(Notice) Enable or disable log sections using the LogSections configuration key or the SPRING_LOG_SECTIONS environment variable (both comma separated). Use "none" to disable the default log sections. LogOutput initialized. ============== <User Config> ============== AllowDeferredMapRendering = 1 AllowDeferredModelRendering = 1 BumpWaterBlurReflection = 1 BumpWaterDepthBits = 16 BumpWaterShoreWaves = 0 BumpWaterTexSizeReflection = 128 CamMode = 1 CamTimeExponent = 4.0 CamTimeFactor = 1.0 DualScreenMiniMapOnLeft = 1 EdgeMoveDynamic = 0 EdgeMoveWidth = 0.003 FPSFOV = 90 FSAALevel = 2 FontSize = 18 Fullscreen = 0 GroundDetail = 100 GroundScarAlphaFade = 1 HangTimeout = 0 HardwareCursor = 1 InitialNetworkTimeout = 0 InputTextGeo = 0.26 0.73 0.02 0.028 LODScale = 1.000 LODScaleReflection = 1.000 LODScaleRefraction = 1.000 LODScaleShadow = 1.000 LastSelectedMap = Tropical LastSelectedMod = Zero-K $VERSION LastSelectedScript = Commanders MaxParticles = 20000 MaxSounds = 32 MaximumTransmissionUnit = 0 MiddleClickScrollSpeed = -0.001 MiniMapMarker = 0 MouseDragScrollThreshold = 0 OverheadScrollSpeed = 50 ReconnectTimeout = 0 RotateLogFiles = 1 ScrollWheelSpeed = -25 Shadows = 1 ShowClock = 0 ShowPlayerInfo = 0 TreeRadius = 1000 UnitIconDist = 151 UnitLodDist = 9999 UsePBO = 0 Water = 4 WindowBorderless = 1 WindowPosX = 0 WindowPosY = 0 XResolutionWindowed = 1920 YResolutionWindowed = 1080 snd_volmaster = 0 ============== </User Config> ============== ============== <User System> ============== Spring 103.0.1-697-g918caba develop Build Environment: boost-105500, GNU libstdc++ version 20130531 Compiler Version: gcc-4.8.1 Operating System: Microsoft Windows Microsoft Home Premium Edition, 64-bit (build 9200) Intel(R) Core(TM) i7-5500U CPU @ 2.40GHz; 8106MB RAM, 9386MB pagefile Word Size: 32-bit (emulated) CPU Clock: std::chrono::high_resolution_clock Physical CPU Cores: 2 Logical CPU Cores: 4 ============== </User System> ============== [good_fpu_init] CPU SSE mask: 127, flags: SSE 1.0: 1, SSE 2.0: 1 SSE 3.0: 1, SSSE 3.0: 1 SSE 4.1: 1, SSE 4.2: 1 SSE 4.0A: 0, SSE 5.0A: 0 using streflop SSE FP-math mode, CPU supports SSE instructions [GL::PrintAvailableResolutions] display: 1, bounds: {x=0, y=0, w=1920, h=1080}, FS modes: [ 1] 1920x1080x24bpp@60Hz [ 2] 1680x1050x24bpp@60Hz [ 3] 1600x900x24bpp@60Hz [ 4] 1440x900x24bpp@60Hz [10] 1280x800x24bpp@60Hz [12] 1280x720x24bpp@60Hz [17] 640x400x24bpp@60Hz [21] 320x200x24bpp@60Hz [GL::LoadExtensions] SDL version: linked 2.0.4; compiled 2.0.4 GL version: 4.5.0 NVIDIA 376.54 GL vendor: NVIDIA Corporation GL renderer: GeForce GTX 950M/PCIe/SSE2 GLSL version: 4.50 NVIDIA GLEW version: 1.5.8 Video RAM: total 4096MB, available 4013MB SwapInterval: 1 [GR::PostInit] ARB support: 1, GLSL support: 1, ATI hacks: 0 FBO support: 1, NPOT-texture support: 1, 24bit Z-buffer support: 1 primitive-restart support: 1, clip-control support: 0 max. FBO samples: 32, max. texture size: 16384, compress MIP-map textures: 0 max. smooth point-size: 190, max. vec4 varyings/attributes: 31/16 max. draw-buffers: 8, max. recommended indices/vertices: 1048576/1048576 max. buffer-bindings: 84, max. block-size: 64kB [VSync::SetInterval] interval=0 (disabled) [LogDisplayMode] display-mode set to 1920x1080x24bpp@60Hz (windowed::borderless) [WatchDog::Install] disabled [WatchDog::RegisterThread] registering controls for thread [main] [DataDirs] Isolation Mode! Using read-write data directory: D:\Games\ZeroK\ Using read-only data directory: D:\Games\ZeroK\engine\win64\103.0.1-697-g918caba\ Scanning: D:\Games\ZeroK\engine\win64\103.0.1-697-g918caba\base Scanning: D:\Games\ZeroK\maps Scanning: D:\Games\ZeroK\games Scanning: D:\Games\ZeroK\packages [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 20ms [ThreadPool::SetThreadCount][1] wanted=2 current=1 maximum=2 [ThreadPool::SetThreadCount][2] workers=1 [Threading] Main thread CPU affinity mask set: 14 [f=-000001] [Sound] [Sound::InitThread] OpenAL info: [f=-000001] [Sound] Available Devices: [f=-000001] [Sound] Lautsprecher (Realtek High Definition Audio) [f=-000001] [Sound] Lautsprecher (Realtek High Definition Audio) [f=-000001] [Sound] Device: OpenAL Soft [f=-000001] [Sound] Vendor: OpenAL Community [f=-000001] [Sound] Version: 1.1 ALSOFT 1.16.0 [f=-000001] [Sound] Renderer: OpenAL Soft [f=-000001] [Sound] AL Extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length [f=-000001] [Sound] ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device [f=-000001] [Sound] Max Sounds: 32 Fontconfig error: Cannot load default config file [f=-000001] [Sound] Error: EFX: AL_INVALID_VALUE (40963) [f=-000001] [Sound] Error: Initializing EFX failed! [f=-000001] [Sound] [Sound::UpdateThread][1] maxSounds=32 [f=-000001] [WatchDog::RegisterThread] registering controls for thread [audio] [f=-000001] [Sound] [Sound::UpdateThread][2] [f=-000001] Joysticks found: 0 [Info] Using filesystem-writepath: D:\Games\ZeroK [f=-000001] [LuaMenuController::Reset] using menu archive "Chobby v1.5.3.13" [f=-000001] LuaMenu Entry Point: "LuaMenu/main.lua" [f=-000001] [LuaMenu] Searching for new Widgets [f=-000001] [LuaMenu] Scanning: LuaMenu/Addons/ [f=-000001] [LuaMenu] Scanning: LuaMenu/Widgets/ [f=-000001] [LuaMenu] Scanning: LuaMenu/SystemAddons/ [f=-000001] [LuaMenu] Scanning: LuaMenu/SystemWidgets/ [f=-000001] [LuaMenu] Scanning: LuaMenu/chili/ [f=-000001] [LuaMenu] Scanning: libs/chilifx/LuaMenu/widgets [f=-000001] [LuaMenu] Scanning: libs/chilivn/LuaMenu/widgets [f=-000001] [LuaMenu] Scanning: libs/chotify/LuaMenu/widgets [f=-000001] [LuaMenu] Scanning: libs/i18n/LuaMenu/widgets [f=-000001] [LuaMenu] Scanning: libs/liblobby/LuaMenu/widgets [f=-000001] [LuaMenu] Warning: Missing GetInfo() in: base64.lua [f=-000001] [LuaMenu] Warning: Missing GetInfo() in: engineversion.lua [f=-000001] [LuaMenu] Warning: Missing GetInfo() in: json.lua [f=-000001] [LuaMenu] Warning: Missing GetInfo() in: tablefunctions.lua [f=-000001] [LuaMenu] Warning: Missing GetInfo() in: timefunctions.lua [f=-000001] [LuaMenu] Loading widgets <>=vfs **=raw ()=unknown [f=-000001] [LuaMenu] Loading API widget: Limit FPS <api_limit_fps.lua> [f=-000001] [LuaMenu] Loading API widget: Away Tracker <gui_away_tracker.lua> [f=-000001] [LuaMenu] Loading API widget: Chili Framework <api_chili.lua> [f=-000001] [LuaMenu] Loading API widget: LibLobby API <api_lobby.lua> [f=-000001] TableEcho = { [f=-000001] serverAddress = zero-k.info [f=-000001] serverName = Zero-K [f=-000001] ZKServer = true [f=-000001] }, [f=-000001] [LuaMenu] Loading API widget: i18n <api_i18n.lua> [f=-000001] [LuaMenu] Loading API widget: ChiliFX <api_chilifx.lua> [f=-000001] [ChiliFX] Enabled: true [f=-000001] [LuaMenu] Loading API widget: Chotify <api_chotify.lua> [f=-000001] [Chotify] Enabled: true [f=-000001] [LuaMenu] Loading API widget: Ingame Interface <api_ingame_interface.lua> [f=-000001] [LuaMenu] Loading widget: Delay API <api_delay.lua> [f=-000001] [LuaMenu] Loading widget: Test <dbg_test.lua> [f=-000001] [LuaMenu] Loading widget: Campaign Options Window <gui_campaign_options.lua> [f=-000001] [LuaMenu] Loading widget: Codex Handler <gui_campaign_codex_handler.lua> [f=-000001] [LuaMenu] Loading widget: Download Window <gui_download_window.lua> [f=-000001] [LuaMenu] Loading widget: Friend Window <gui_friend_window.lua> [f=-000001] [LuaMenu] Loading widget: Missions Handles <gui_mission_handler.lua> [f=-000001] [LuaMenu] Loading widget: Planetwars List Window <gui_planetwars_list_window.lua> [f=-000001] [LuaMenu] Loading widget: Queue List Window <gui_queue_list_window.lua> [f=-000001] [LuaMenu] Loading widget: Replays window <gui_replay_handler.lua> [f=-000001] [LuaMenu] Loading widget: Settings Window <gui_settings_window.lua> [f=-000001] [LuaMenu] Loading widget: Users Handler <api_user_handler.lua> [f=-000001] [LuaMenu] Loading widget: ZK wrapper loopback interface <zk_loopback.lua> [f=-000001] [Chobby] Using wrapper port: , 49557 [f=-000001] [LuaMenu] Loading widget: Cache Handler API <api_cache_handler.lua> [f=-000001] [LuaMenu] Loading widget: Internet Browser API <api_internet_browser.lua> [f=-000001] [LuaMenu] Loading widget: Map Handler API <api_map_handler.lua> [f=-000001] [LuaMenu] Loading widget: Analytics Handler <api_analytics.lua> Chobby.exe Information: 0 : Chobby connected to wrapper [f=-000001] [LuaMenu] Loading widget: Animation control <api_animation_control.lua> [f=-000001] [LuaMenu] Loading widget: Battle Login Rejoin <gui_battle_login_rejoin.lua> [f=-000001] [LuaMenu] Loading widget: Battle Room Window <gui_battle_room_window.lua> [f=-000001] [LuaMenu] Loading widget: Battle status panel <gui_battle_status_panel.lua> [f=-000001] [LuaMenu] Loading widget: Campaign Data Handler <api_campaign_data.lua> [f=-000001] [LuaMenu] Loading widget: Campaign Handler <gui_campaign_handler.lua> [f=-000001] [LuaMenu] Loading widget: Campaign Handler ZK <zk_campaign_handler.lua> [f=-000001] [LuaMenu] Loading widget: Campaign Save/Load <gui_campaign_saveload.lua> [f=-000001] [LuaMenu] Loading widget: Chili Visual Novel <campaign_chili_vn.lua> Chobby.exe Information: 0 : Chobbyla >> WrapperOnline {"UserID":"4284962125","DefaultServerHost":"zero-k.info","DefaultServerPort":8200} Chobby.exe Information: 0 : Chobbyla << GaAddDesignEvent {"EventID":"lobby:started"} [f=-000001] [LuaMenu] Loading widget: Cursor tooltip <gui_tooltip.lua> [f=-000001] [LuaMenu] Loading widget: Load Game Menu <gui_loadgame.lua> [f=-000001] [LuaMenu] Loading widget: Login Window <gui_login_window.lua> [f=-000001] [LuaMenu] Loading widget: Mission Launcher <mission_launcher.lua> [f=-000001] [LuaMenu] Loading widget: Modoptions Panel <gui_modoptions_panel.lua> [f=-000001] [LuaMenu] Loading widget: Party status panel <gui_party_status_panel.lua> [f=-000001] [LuaMenu] Loading widget: Planet Battle Handler <api_planet_battle_handler.lua> [f=-000001] [LuaMenu] Loading widget: Popup Preloader <gui_popup_preloader.lua> [f=-000001] [LuaMenu] Loading widget: Queue status panel <gui_queue_status_panel.lua> [f=-000001] [LuaMenu] Loading widget: Rank update window <gui_rank_update_window.lua> [f=-000001] [LuaMenu] Loading widget: Steam Coop Handler <gui_steam_coop_handler.lua> [f=-000001] [LuaMenu] Loading widget: Steam Handler <api_steam_handler.lua> [f=-000001] [LuaMenu] Loading widget: User status panel <gui_user_status_panel.lua> [f=-000001] [LuaMenu] Loading widget: ZK Comm Config <gui_zk_comm_config.lua> [f=-000001] [LuaMenu] Loading widget: ZK replay downloader <zk_replay_launcher.lua> [f=-000001] [LuaMenu] Warning: Headers files aren't supported anymore use "require" instead! [f=-000001] [LuaMenu] Warning: Headers files aren't supported anymore use "require" instead! [f=-000001] [LuaMenu] Loading widget: Chili lobby <gui_chili_lobby.lua> [f=-000001] Number of battles: 0 [f=-000001] Number of battles: 0 [f=-000001] [LuaMenu] Loading widget: Standalone lobby tools <gui_standalone_lobby.lua> [f=-000001] [LuaMenu] Loading widget: Block Input <gui_block_input.lua> [f=-000001] [LuaMenu] Loading widget: Music Player Lite <snd_music_lite.lua> [f=-000001] [LuaMenu] LuaMenu v1.0 (Lua 5.1) [f=-000001] [LuaMenuController::Activate(msg="")] luaMenu=0b97c538 [f=-000001] SetLobbyButtonEnabled, true [f=-000001] SetSettings, int, FontSize, 18 [f=-000001] SetSettings Int, FontSize, 18 [f=-000001] SetSettings, nil, snd_general, 100 [f=-000001] [Settings] Warning: No such key: snd_general, but setting it as string anyway. [f=-000001] SetSettings, bool, BumpWaterBlurReflection, 1 [f=-000001] SetSettings Value, BumpWaterBlurReflection, 1 [f=-000001] SetSettings, float, LODScaleShadow, 1 [f=-000001] SetSettings Value, LODScaleShadow, 1 [f=-000001] SetSettings, int, UnitLodDist, 9999 [f=-000001] SetSettings Int, UnitLodDist, 9999 [f=-000001] SetSettings, float, LODScale, 1 [f=-000001] SetSettings Value, LODScale, 1 [f=-000001] SetSettings, int, BumpWaterDepthBits, 16 [f=-000001] SetSettings Int, BumpWaterDepthBits, 16 [f=-000001] SetSettings, bool, HardwareCursor, 1 [f=-000001] SetSettings Value, HardwareCursor, 1 [f=-000001] SetSettings, nil, FSAA, 1 [f=-000001] [Settings] Warning: No such key: FSAA, but setting it as string anyway. [f=-000001] SetSettings, nil, BuildWarnings, 0 [f=-000001] [Settings] Warning: No such key: BuildWarnings, but setting it as string anyway. [f=-000001] SetSettings, int, GroundDetail, 100 [f=-000001] SetSettings Int, GroundDetail, 100 [f=-000001] SetSettings, nil, MoveWarnings, 0 [f=-000001] [Settings] Warning: No such key: MoveWarnings, but setting it as string anyway. [f=-000001] SetSettings, float, CamTimeExponent, 4 [f=-000001] SetSettings Value, CamTimeExponent, 4 [f=-000001] SetSettings, int, InitialNetworkTimeout, 0 [f=-000001] SetSettings Int, InitialNetworkTimeout, 0 [f=-000001] SetSettings, nil, WorkerThreadSpinTime, 5 [f=-000001] [Settings] Warning: No such key: WorkerThreadSpinTime, but setting it as string anyway. [f=-000001] SetSettings, bool, AllowDeferredMapRendering, 1 [f=-000001] SetSettings Value, AllowDeferredMapRendering, 1 [f=-000001] SetSettings, int, HangTimeout, 0 [f=-000001] SetSettings Int, HangTimeout, 0 [f=-000001] SetSettings, int, GrassDetail, 7 [f=-000001] SetSettings Int, GrassDetail, 7 [f=-000001] SetSettings, nil, VerboseLevel, 10 [f=-000001] [Settings] Warning: No such key: VerboseLevel, but setting it as string anyway. [f=-000001] SetSettings, bool, EdgeMoveDynamic, 0 [f=-000001] SetSettings Value, EdgeMoveDynamic, 0 [f=-000001] SetSettings, float, LODScaleRefraction, 1 [f=-000001] SetSettings Value, LODScaleRefraction, 1 [f=-000001] SetSettings, int, MaximumTransmissionUnit, 0 [f=-000001] SetSettings Int, MaximumTransmissionUnit, 0 [f=-000001] SetSettings, bool, UsePBO, 0 [f=-000001] SetSettings Value, UsePBO, 0 [f=-000001] SetSettings, int, UnitIconDist, 151 [f=-000001] SetSettings Int, UnitIconDist, 151 [f=-000001] SetSettings, int, TreeRadius, 1000 [f=-000001] SetSettings Int, TreeRadius, 1000 [f=-000001] SetSettings, nil, SmoothLines, 1 [f=-000001] [Settings] Warning: No such key: SmoothLines, but setting it as string anyway. [f=-000001] SetSettings, bool, MiniMapMarker, 0 [f=-000001] SetSettings Value, MiniMapMarker, 0 [f=-000001] SetSettings, int, CamMode, 1 [f=-000001] SetSettings Int, CamMode, 1 [f=-000001] SetSettings, int, MaxParticles, 20000 [f=-000001] SetSettings Int, MaxParticles, 20000 [f=-000001] SetSettings, float, ScrollWheelSpeed, -25 [f=-000001] SetSettings Value, ScrollWheelSpeed, -25 [f=-000001] SetSettings, float, MiddleClickScrollSpeed, -0.001 [f=-000001] SetSettings Value, MiddleClickScrollSpeed, -0.001 [f=-000001] SetSettings, nil, ReflectiveWater, 4 [f=-000001] [Settings] Warning: No such key: ReflectiveWater, but setting it as string anyway. [f=-000001] SetSettings, bool, DualScreenMiniMapOnLeft, 1 [f=-000001] SetSettings Value, DualScreenMiniMapOnLeft, 1 [f=-000001] SetSettings, int, ReconnectTimeout, 0 [f=-000001] SetSettings Int, ReconnectTimeout, 0 [f=-000001] SetSettings, bool, AllowDeferredModelRendering, 1 [f=-000001] SetSettings Value, AllowDeferredModelRendering, 1 [f=-000001] SetSettings, nil, DisplayDebugPrefixConsole, 0 [f=-000001] [Settings] Warning: No such key: DisplayDebugPrefixConsole, but setting it as string anyway. [f=-000001] SetSettings, int, GroundDecals, 3 [f=-000001] SetSettings Int, GroundDecals, 3 [f=-000001] SetSettings, nil, LogFlush, 0 [f=-000001] [Settings] Warning: No such key: LogFlush, but setting it as string anyway. [f=-000001] SetSettings, float, MouseDragScrollThreshold, 0 [f=-000001] SetSettings Value, MouseDragScrollThreshold, 0 [f=-000001] SetSettings, nil, CubeTexSpecularExponent, 100 [f=-000001] [Settings] Warning: No such key: CubeTexSpecularExponent, but setting it as string anyway. [f=-000001] SetSettings, nil, MinimapOnLeft, 1 [f=-000001] [Settings] Warning: No such key: MinimapOnLeft, but setting it as string anyway. [f=-000001] SetSettings, bool, ShowClock, 0 [f=-000001] SetSettings Value, ShowClock, 0 [f=-000001] SetSettings, nil, LuaAutoModWidgets, 1 [f=-000001] [Settings] Warning: No such key: LuaAutoModWidgets, but setting it as string anyway. [f=-000001] SetSettings, int, Shadows, 1 [f=-000001] SetSettings Int, Shadows, 1 [f=-000001] SetSettings, bool, BumpWaterShoreWaves, 0 [f=-000001] SetSettings Value, BumpWaterShoreWaves, 0 [f=-000001] SetSettings, bool, LuaShaders, 1 [f=-000001] SetSettings Value, LuaShaders, 1 [f=-000001] SetSettings, int, MaxSounds, 32 [f=-000001] SetSettings Int, MaxSounds, 32 [f=-000001] SetSettings, int, BumpWaterTexSizeReflection, 128 [f=-000001] SetSettings Int, BumpWaterTexSizeReflection, 128 [f=-000001] SetSettings, nil, NormalMapping, 1 [f=-000001] [Settings] Warning: No such key: NormalMapping, but setting it as string anyway. [f=-000001] SetSettings, nil, LinkBandwidth, 0 [f=-000001] [Settings] Warning: No such key: LinkBandwidth, but setting it as string anyway. [f=-000001] SetSettings, float, FPSFOV, 90 [f=-000001] SetSettings Value, FPSFOV, 90 [f=-000001] SetSettings, float, LODScaleReflection, 1 [f=-000001] SetSettings Value, LODScaleReflection, 1 [f=-000001] SetSettings, nil, Version, 2 [f=-000001] [Settings] Warning: No such key: Version, but setting it as string anyway. [f=-000001] SetSettings, int, GroundScarAlphaFade, 1 [f=-000001] SetSettings Int, GroundScarAlphaFade, 1 [f=-000001] SetSettings, int, FSAALevel, 2 [f=-000001] SetSettings Int, FSAALevel, 2 [f=-000001] SetSettings, int, OverheadScrollSpeed, 50 [f=-000001] SetSettings Int, OverheadScrollSpeed, 50 [f=-000001] SetSettings, float, CamTimeFactor, 1 [f=-000001] SetSettings Value, CamTimeFactor, 1 [f=-000001] SetSettings, float, EdgeMoveWidth, 0.003 [f=-000001] SetSettings Value, EdgeMoveWidth, 0.003 [f=-000001] Starting Track, sounds/lobbyMusic/The Secret of Ayers Rock.ogg, 0.5 [f=-000001] [VSync::SetInterval] interval=0 (disabled) [f=-000001] [LogDisplayMode] display-mode set to 1920x1080x24bpp@60Hz (windowed::borderless) [f=-000001] LoopbackCommandReceived, WrapperOnline [f=-000001] [i18n] Warning: "spectator" is not translated in en [f=-000001] [i18n] Error: No translation found for "spectator" [f=-000001] [i18n] Warning: "player" is not translated in en [f=-000001] [i18n] Error: No translation found for "player" Chobby.exe Information: 0 : Chobbyla << GaAddDesignEvent {"EventID":"lobby:singleplayer:skirmish:advanced"} [f=-000001] SetLobbyFullscreenMode, 1 [f=-000001] screenX, screenY, 1920, 1080 Chobby.exe Information: 0 : Chobbyla << GaAddDesignEvent {"EventID":"lobby:singleplayer:skirmish:start"} [f=-000001] SetSettings, int, XResolutionWindowed, 1920 [f=-000001] SetSettings Int, XResolutionWindowed, 1920 [f=-000001] SetSettings, int, YResolutionWindowed, 1080 [f=-000001] SetSettings Int, YResolutionWindowed, 1080 [f=-000001] SetSettings, int, WindowPosX, 0 [f=-000001] SetSettings Int, WindowPosX, 0 [f=-000001] SetSettings, int, WindowPosY, 0 [f=-000001] SetSettings Int, WindowPosY, 0 [f=-000001] SetSettings, bool, WindowBorderless, 1 [f=-000001] SetSettings Value, WindowBorderless, 1 [f=-000001] SetSettings, int, FontSize, 18 [f=-000001] SetSettings Int, FontSize, 18 [f=-000001] SetSettings, nil, snd_general, 100 [f=-000001] [Settings] Warning: No such key: snd_general, but setting it as string anyway. [f=-000001] SetSettings, bool, BumpWaterBlurReflection, 1 [f=-000001] SetSettings Value, BumpWaterBlurReflection, 1 [f=-000001] SetSettings, float, LODScaleShadow, 1 [f=-000001] SetSettings Value, LODScaleShadow, 1 [f=-000001] SetSettings, int, UnitLodDist, 9999 [f=-000001] SetSettings Int, UnitLodDist, 9999 [f=-000001] SetSettings, float, LODScale, 1 [f=-000001] SetSettings Value, LODScale, 1 [f=-000001] SetSettings, int, BumpWaterDepthBits, 16 [f=-000001] SetSettings Int, BumpWaterDepthBits, 16 [f=-000001] SetSettings, bool, HardwareCursor, 1 [f=-000001] SetSettings Value, HardwareCursor, 1 [f=-000001] SetSettings, nil, FSAA, 1 [f=-000001] [Settings] Warning: No such key: FSAA, but setting it as string anyway. [f=-000001] SetSettings, nil, BuildWarnings, 0 [f=-000001] [Settings] Warning: No such key: BuildWarnings, but setting it as string anyway. [f=-000001] SetSettings, int, GroundDetail, 100 [f=-000001] SetSettings Int, GroundDetail, 100 [f=-000001] SetSettings, nil, MoveWarnings, 0 [f=-000001] [Settings] Warning: No such key: MoveWarnings, but setting it as string anyway. [f=-000001] SetSettings, float, CamTimeExponent, 4 [f=-000001] SetSettings Value, CamTimeExponent, 4 [f=-000001] SetSettings, int, InitialNetworkTimeout, 0 [f=-000001] SetSettings Int, InitialNetworkTimeout, 0 [f=-000001] SetSettings, nil, WorkerThreadSpinTime, 5 [f=-000001] [Settings] Warning: No such key: WorkerThreadSpinTime, but setting it as string anyway. [f=-000001] SetSettings, bool, AllowDeferredMapRendering, 1 [f=-000001] SetSettings Value, AllowDeferredMapRendering, 1 [f=-000001] SetSettings, int, HangTimeout, 0 [f=-000001] SetSettings Int, HangTimeout, 0 [f=-000001] SetSettings, int, GrassDetail, 7 [f=-000001] SetSettings Int, GrassDetail, 7 [f=-000001] SetSettings, nil, VerboseLevel, 10 [f=-000001] [Settings] Warning: No such key: VerboseLevel, but setting it as string anyway. [f=-000001] SetSettings, bool, EdgeMoveDynamic, 0 [f=-000001] SetSettings Value, EdgeMoveDynamic, 0 [f=-000001] SetSettings, float, LODScaleRefraction, 1 [f=-000001] SetSettings Value, LODScaleRefraction, 1 [f=-000001] SetSettings, int, MaximumTransmissionUnit, 0 [f=-000001] SetSettings Int, MaximumTransmissionUnit, 0 [f=-000001] SetSettings, bool, UsePBO, 0 [f=-000001] SetSettings Value, UsePBO, 0 [f=-000001] SetSettings, int, UnitIconDist, 151 [f=-000001] SetSettings Int, UnitIconDist, 151 [f=-000001] SetSettings, int, TreeRadius, 1000 [f=-000001] SetSettings Int, TreeRadius, 1000 [f=-000001] SetSettings, nil, SmoothLines, 1 [f=-000001] [Settings] Warning: No such key: SmoothLines, but setting it as string anyway. [f=-000001] SetSettings, bool, MiniMapMarker, 0 [f=-000001] SetSettings Value, MiniMapMarker, 0 [f=-000001] SetSettings, int, CamMode, 1 [f=-000001] SetSettings Int, CamMode, 1 [f=-000001] SetSettings, int, MaxParticles, 20000 [f=-000001] SetSettings Int, MaxParticles, 20000 [f=-000001] SetSettings, float, ScrollWheelSpeed, -25 [f=-000001] SetSettings Value, ScrollWheelSpeed, -25 [f=-000001] SetSettings, float, MiddleClickScrollSpeed, -0.001 [f=-000001] SetSettings Value, MiddleClickScrollSpeed, -0.001 [f=-000001] SetSettings, nil, ReflectiveWater, 4 [f=-000001] [Settings] Warning: No such key: ReflectiveWater, but setting it as string anyway. [f=-000001] SetSettings, bool, DualScreenMiniMapOnLeft, 1 [f=-000001] SetSettings Value, DualScreenMiniMapOnLeft, 1 [f=-000001] SetSettings, int, ReconnectTimeout, 0 [f=-000001] SetSettings Int, ReconnectTimeout, 0 [f=-000001] SetSettings, bool, AllowDeferredModelRendering, 1 [f=-000001] SetSettings Value, AllowDeferredModelRendering, 1 [f=-000001] SetSettings, nil, DisplayDebugPrefixConsole, 0 [f=-000001] [Settings] Warning: No such key: DisplayDebugPrefixConsole, but setting it as string anyway. [f=-000001] SetSettings, int, GroundDecals, 3 [f=-000001] SetSettings Int, GroundDecals, 3 [f=-000001] SetSettings, nil, LogFlush, 0 [f=-000001] [Settings] Warning: No such key: LogFlush, but setting it as string anyway. [f=-000001] SetSettings, float, MouseDragScrollThreshold, 0 [f=-000001] SetSettings Value, MouseDragScrollThreshold, 0 [f=-000001] SetSettings, nil, CubeTexSpecularExponent, 100 [f=-000001] [Settings] Warning: No such key: CubeTexSpecularExponent, but setting it as string anyway. [f=-000001] SetSettings, nil, MinimapOnLeft, 1 [f=-000001] [Settings] Warning: No such key: MinimapOnLeft, but setting it as string anyway. [f=-000001] SetSettings, bool, ShowClock, 0 [f=-000001] SetSettings Value, ShowClock, 0 [f=-000001] SetSettings, nil, LuaAutoModWidgets, 1 [f=-000001] [Settings] Warning: No such key: LuaAutoModWidgets, but setting it as string anyway. [f=-000001] SetSettings, int, Shadows, 1 [f=-000001] SetSettings Int, Shadows, 1 [f=-000001] SetSettings, bool, BumpWaterShoreWaves, 0 [f=-000001] SetSettings Value, BumpWaterShoreWaves, 0 [f=-000001] SetSettings, bool, LuaShaders, 1 [f=-000001] SetSettings Value, LuaShaders, 1 [f=-000001] SetSettings, int, MaxSounds, 32 [f=-000001] SetSettings Int, MaxSounds, 32 [f=-000001] SetSettings, int, BumpWaterTexSizeReflection, 128 [f=-000001] SetSettings Int, BumpWaterTexSizeReflection, 128 [f=-000001] SetSettings, nil, NormalMapping, 1 [f=-000001] [Settings] Warning: No such key: NormalMapping, but setting it as string anyway. [f=-000001] SetSettings, nil, LinkBandwidth, 0 [f=-000001] [Settings] Warning: No such key: LinkBandwidth, but setting it as string anyway. [f=-000001] SetSettings, float, FPSFOV, 90 [f=-000001] SetSettings Value, FPSFOV, 90 [f=-000001] SetSettings, float, LODScaleReflection, 1 [f=-000001] SetSettings Value, LODScaleReflection, 1 [f=-000001] SetSettings, nil, Version, 2 [f=-000001] [Settings] Warning: No such key: Version, but setting it as string anyway. [f=-000001] SetSettings, int, GroundScarAlphaFade, 1 [f=-000001] SetSettings Int, GroundScarAlphaFade, 1 [f=-000001] SetSettings, int, FSAALevel, 2 [f=-000001] SetSettings Int, FSAALevel, 2 [f=-000001] SetSettings, int, OverheadScrollSpeed, 50 [f=-000001] SetSettings Int, OverheadScrollSpeed, 50 [f=-000001] SetSettings, float, CamTimeFactor, 1 [f=-000001] SetSettings Value, CamTimeFactor, 1 [f=-000001] SetSettings, float, EdgeMoveWidth, 0.003 [f=-000001] SetSettings Value, EdgeMoveWidth, 0.003 [f=-000001] Missing self.client!!! [f=-000001] Missing self.client!!! [f=-000001] [ReloadOrRestart] Spring "D:\Games\ZeroK\engine\win64\103.0.1-697-g918caba\spring.exe" should be reloading [f=-000001] [SpringApp::Reload][1] [f=-000001] [ThreadPool::SetThreadCount][1] wanted=0 current=2 maximum=2 [f=-000001] [async=0] threads=2 tasks=33 {sum,avg}{exec,wait}time={{-0.000, -0.000}, {26815622253467069223487738227447694943956831261513079972860071207777891940878474759287389839384993995441770467718431822621285097792412499776927239229145088.000, -0.000}}ms [f=-000001] thread=1 tasks=33 (0.000%) {sum,min,max,avg}{exec,wait}time={{-0.000, 0.000, -26815622240739231045036170940396429952190660591319390362648155243560353534406928101204676122239481517157652767059219313862644963919555428358122464069287936.000, -0.000}, {26815622253467069223487738227447694943956831261513079972860071207777891940878474759287389839384993995441770467718431822621285097792412499776927239229145088.000, 0.000, 26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, -0.000}}ms [f=-000001] [async=1] threads=2 tasks=49 {sum,avg}{exec,wait}time={{0.000, 0.000}, {-0.000, 2.000}}ms [f=-000001] thread=1 tasks=49 (0.000%) {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, 0.000, 0.000}, {-0.000, 0.000, 0.000, 2.000}}ms [f=-000001] [ThreadPool::SetThreadCount][2] workers=0 [f=-000001] [ThreadPool::SetThreadCount][1] wanted=2 current=1 maximum=2 [f=-000001] [ThreadPool::SetThreadCount][2] workers=1 [f=-000001] [Threading] Main thread CPU affinity mask set: 14 [f=-000001] [SpringApp::Reload][2] [f=-000001] [Game::KillLua][0] dtor=0 loadscreen=00000000 [f=-000001] [Game::KillLua][1] dtor=0 luaGaia=00000000 [f=-000001] [Game::KillLua][2] dtor=0 luaRules=00000000 [f=-000001] [Game::KillLua][3] dtor=0 luaUI=00000000 [f=-000001] [Game::KillLua][4] dtor=0 [f=-000001] [SpringApp::Reload][3] [f=-000001] [WatchDog::DeregisterThread] deregistering controls for thread [audio] [f=-000001] [Sound] [Sound::UpdateThread][3] efx=0b817898 [f=-000001] [Sound] [Sound::UpdateThread][4] [f=-000001] [SpringApp::Reload][4] [f=-000001] [SpringApp::Reload][5] [f=-000001] [SpringApp::Reload][6] [f=-000001] [SpringApp::Reload][7] [f=-000001] [DataDirs] Isolation Mode! [f=-000001] Using read-write data directory: D:\Games\ZeroK\ [f=-000001] Using read-only data directory: D:\Games\ZeroK\engine\win64\103.0.1-697-g918caba\ [f=-000001] Scanning: D:\Games\ZeroK\engine\win64\103.0.1-697-g918caba\base [f=-000001] Scanning: D:\Games\ZeroK\maps [f=-000001] Scanning: D:\Games\ZeroK\games [f=-000001] Scanning: D:\Games\ZeroK\packages [f=-000001] [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 4ms [f=-000001] [SpringApp::Reload][8] [f=-000001] [SpringApp::Reload][9] [f=-000001] [Sound] [Sound::InitThread] OpenAL info: [f=-000001] [Sound] Available Devices: [f=-000001] [Sound] Lautsprecher (Realtek High Definition Audio) [f=-000001] [Sound] Lautsprecher (Realtek High Definition Audio) [f=-000001] [Sound] Device: OpenAL Soft [f=-000001] [Sound] Vendor: OpenAL Community [f=-000001] [Sound] Version: 1.1 ALSOFT 1.16.0 [f=-000001] [Sound] Renderer: OpenAL Soft [f=-000001] [Sound] AL Extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length [f=-000001] [Sound] ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device [f=-000001] [Sound] Max Sounds: 32 [f=-000001] [Sound] Error: EFX: AL_INVALID_VALUE (40963) [f=-000001] [Sound] Error: Initializing EFX failed! [f=-000001] [Sound] [Sound::UpdateThread][1] maxSounds=32 [f=-000001] [WatchDog::RegisterThread] registering controls for thread [audio] [f=-000001] [Sound] [Sound::UpdateThread][2] [f=-000001] [SpringApp::Reload][10] [f=-000001] [SpringApp::Reload][11] [f=-000001] [LuaMenuController::Reset] using menu archive "Chobby v1.5.3.13" [f=-000001] [SpringApp::Reload][12] [f=-000001] [CPreGame] hosting on: 127.0.0.1:0 [f=-000001] Connecting to local server [f=-000001] [PreGame::AddGameSetupArchivesToVFS] using map: TitanDuel [f=-000001] [PreGame::StartServer] checksums: game=0xBA3B00D7 map=0xC0E74D43 [f=-000001] Warning: Opening socket on loopback address. Other users will not be able to connect! [f=-000001] Binding UDP socket to IP (v4) 127.0.0.1 (127.0.0.1) port 0 [f=-000001] [UDPListener] successfully bound socket on port 62519 [f=-000001] [~ScopedOnceTimer][PreGame::StartServer] 128ms [f=-000001] [SpringApp::Reload][13] [f=-000001] [VSync::SetInterval] interval=0 (disabled) [f=-000001] [LogDisplayMode] display-mode set to 1920x1080x24bpp@60Hz (windowed::borderless) [f=-000001] [PreGame::AddGameSetupArchivesToVFS] using map: TitanDuel [f=-000001] [PreGame::AddGameSetupArchivesToVFS] using game: Zero-K v1.5.3.10 (archive: d2f8a3b3eb858414011b9626e489d380.sdp) [f=-000001] Recording demo to: D:\Games\ZeroK\demos\20170315_105339_TitanDuel_103.0.1-697-g918caba develop.sdfz [f=-000001] [~ScopedOnceTimer][PreGame::GameDataReceived] 62ms [f=-000001] [PreGame::UpdateClientNet] received user number 0 (team 0, allyteam 0), creating load-screen [f=-000001] [LuaIntro] Searching for new Widgets [f=-000001] [LuaIntro] Scanning: LuaIntro/Addons/ [f=-000001] [LuaIntro] Scanning: LuaIntro/Widgets/ [f=-000001] [LuaIntro] Scanning: LuaIntro/SystemAddons/ [f=-000001] [LuaIntro] Scanning: LuaIntro/SystemWidgets/ [f=-000001] [LuaIntro] Scanning: LuaIntro/chili/ [f=-000001] [LuaIntro] Found new widget "SpringLogo" [f=-000001] [LuaIntro] Found new widget "LoadTexture" [f=-000001] [LuaIntro] Found new widget "LoadProgress" [f=-000001] [LuaIntro] Found new widget "Main" [f=-000001] [LuaIntro] Found new widget "Music" [f=-000001] [LuaIntro] Found new widget "WM Stuff" [f=-000001] [LuaIntro] Loading widgets <>=vfs **=raw ()=unknown [f=-000001] [LuaIntro] Loading widget: WM Stuff <wm.lua> [f=-000001] [LuaIntro] Loading widget: LoadProgress <loadprogress.lua> [f=-000001] [LuaIntro] Loading widget: Main <main.lua> [f=-000001] [LuaIntro] Loading widget: Music <music.lua> [f=-000001] [LuaIntro] Loading widget: LoadTexture <bg_texture.lua> [f=-000001] [LuaIntro] LuaIntro v1.0 (Lua 5.1) [f=-000001] [LoadScreen::Init] single-threaded [f=-000001] [WatchDog::RegisterThread] registering controls for thread [load] [f=-000001] [Game::LoadGame][1] globalQuit=0 threaded=0 [f=-000001] Parsing Map Information [f=-000001] Loading SMF [f=-000001] Loading Map (40 MB) [f=-000001] Loading Radar Icons [f=-000001] Loading GameData Definitions [f=-000001] Loading UnitDefs_posts [f=-000001] Loading FeatureDefs_posts [f=-000001] Loading WeaponDefs_posts [f=-000001] Loading ArmorDefs_posts [f=-000001] [defs.lua] loading all *Defs tables: 2318ms [f=-000001] [~ScopedOnceTimer][Game::LoadDefs (GameData)] 2437ms [f=-000001] Loading Sound Definitions [f=-000001] [Sound] Warning: Sound incomingchat is missing file tag (ignoring) [f=-000001] [Sound] parsed 317 sounds from gamedata/sounds.lua [f=-000001] [Sound] Error: Unable to open audio file: IncomingChat [f=-000001] [Sound] Error: CSound::GetSoundId: could not find sound: IncomingChat [f=-000001] [~ScopedOnceTimer][Game::LoadDefs (Sound)] 79ms [f=-000001] [Game::LoadGame][2] globalQuit=0 forcedQuit=0 [f=-000001] Creating Smooth Height Mesh [f=-000001] [~ScopedOnceTimer][SmoothHeightMesh::MakeSmoothMesh] 25ms [f=-000001] Creating QuadField & CEGs [f=-000001] [CDamageArrayHandler] number of ArmorDefs: 5 [f=-000001] Warning: [CDamageArrayHandler] UnitDef "chicken" in ArmorDef "else" already belongs to ArmorDef category 1! [f=-000001] [RegisterAssimpModelFormats] supported Assimp model formats: *.3ds;*.blend;*.dae;*.lwo; [f=-000001] Creating Unit Textures [f=-000001] Creating Sky [f=-000001] [Game::LoadGame][3] globalQuit=0 forcedQuit=0 [f=-000001] Loading Weapon Definitions [f=-000001] Loading Unit Definitions [f=-000001] Loading Feature Definitions [f=-000001] Error: [GetFeatureDef] could not find FeatureDef "dead2" [f=-000001] Error: [GetFeatureDef] could not find FeatureDef "dead2" [f=-000001] Error: [GetFeatureDef] could not find FeatureDef "dead2" [f=-000001] Error: [GetFeatureDef] could not find FeatureDef "dead2" [f=-000001] Error: [GetFeatureDef] could not find FeatureDef "dead2" [f=-000001] Error: [GetFeatureDef] could not find FeatureDef "dead2" [f=-000001] Error: [GetFeatureDef] could not find FeatureDef "dead2" [f=-000001] Error: [GetFeatureDef] could not find FeatureDef "dead2" [f=-000001] Error: [GetFeatureDef] could not find FeatureDef "dead2" [f=-000001] Error: [GetFeatureDef] could not find FeatureDef "dead2" [f=-000001] Error: [GetFeatureDef] could not find FeatureDef "dead2" [f=-000001] Error: [GetFeatureDef] could not find FeatureDef "dead2" [f=-000001] [IPathManager::GetInstance] using DEFAULT path-manager [f=-000001] Initializing Map Features [f=-000001] Creating ShadowHandler [f=-000001] Creating GroundDrawer [f=-000001] Loading Map Tiles [f=-000001] Loading Square Textures [f=-000001] [~ScopedOnceTimer][CSMFGroundTextures::ConvolveHeightMap] 1ms [f=-000001] Switching to ROAM Mesh Rendering [f=-000001] Creating TreeDrawer [f=-000001] Loaded DecalsDrawer: Legacy [f=-000001] Creating ProjectileDrawer & UnitDrawer [f=-000001] Creating Projectile Textures [f=-000001] Warning: [CCEG::Load] table for CEG "custom:gravityless_flamer" invalid (parse errors?) [f=-000001] Warning: [CCEG::Load] yellowdisarmtrail: Unknown tag CExploSpikeProjectile::ttl [f=-000001] Creating Water [f=-000001] [Game::LoadGame][4] globalQuit=0 forcedQuit=0 [f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Camera&Mouse)] 866ms [f=-000001] [Sound] Error: Unable to open audio file: MultiSelect [f=-000001] [Sound] Error: CSound::GetSoundId: could not find sound: MultiSelect [f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Console)] 2ms [f=-000001] [Sound] Error: Unable to open audio file: FailedCommand [f=-000001] [Sound] Error: CSound::GetSoundId: could not find sound: FailedCommand [f=-000001] InfoTexture: shaders [f=-000001] Loading LuaRules [f=-000001] Synced LuaRules: starting loading [f=-000001] Total: 324 quads [f=-000001] Total: 324 quads [f=-000001] Total: 324 quads LuaRules: Loaded gadget: GameRulesParam clearer <hax_gamerulesparam_clear.lua> LuaRules: Loaded gadget: Mantis 5480 <hax_mantis_5480.lua> LuaRules: Loaded gadget: Metalspot Finder Gadget <mex_spot_finder.lua> LuaRules: Loaded gadget: Save/Load <api_saveload.lua> [f=-000001] Startboxes public_seed, 1353 [f=-000001] read public_random_seed, 1353, 1353 LuaRules: Loaded gadget: Startbox handler <start_boxes.lua> LuaRules: Loaded gadget: No Friendly Fire <unit_nofriendlyfire.lua> LuaRules: Loaded gadget: Mex Placement <mex_placement.lua> LuaRules: Loaded gadget: Nano Frame Death Handeling <unit_nanoframe_death.lua> LuaRules: Loaded gadget: Nano Frame Rate Limit <unit_nanoframe_rate_limit.lua> LuaRules: Loaded gadget: No Self-D <unit_noselfd.lua> LuaRules: Loaded gadget: ShareControl <share_control.lua> LuaRules: Loaded gadget: UnitPriority <unit_priority.lua> LuaRules: Loaded gadget: Mex Control with energy link <unit_mex_overdrive.lua> LuaRules: Loaded gadget: Script notification <unit_script_notification.lua> LuaRules: Loaded gadget: Antinuke Handler <unit_antinuke_handler.lua> LuaRules: Loaded gadget: Attributes <unit_attributes.lua> LuaRules: Loaded gadget: Boolean Disable <unit_boolean_disable.lua> LuaRules: Loaded gadget: Impulse Float Toggle <unit_impulsefloat_toggle.lua> LuaRules: Loaded gadget: LockOptions <lockunits_modoption.lua> LuaRules: Loaded gadget: Perks <game_perks.lua> LuaRules: Loaded gadget: Shield Charge <unit_shield_charge.lua> LuaRules: Loaded gadget: Stockpile <unit_stockpile.lua> LuaRules: Loaded gadget: UnitMorph <unit_morph.lua> LuaRules: Loaded gadget: AirPlantParents <unit_air_plants.lua> LuaRules: Loaded gadget: AirTransport_SeaPickup <unit_transport_pickup_floating_amphib.lua> LuaRules: Loaded gadget: Aircraft Command <unit_bomber_command.lua> LuaRules: Loaded gadget: Aircraft Crashing <unit_aircraft_crash.lua> LuaRules: Loaded gadget: Allow Builder Hold Fire <unit_allow_builder_hold_fire.lua> LuaRules: Loaded gadget: Area Guard <cmd_areaguard.lua> LuaRules: Loaded gadget: Blocking Tag Implementation <feature_blocking_tag_implementation.lua> LuaRules: Loaded gadget: Bomber Dive <unit_bomber_dive.lua> LuaRules: Loaded gadget: CAI <ai_cai.lua> LuaRules: Loaded gadget: CEG Spawner <dbg_ceg_spawner.lua> LuaRules: Loaded gadget: Capture <unit_capture.lua> LuaRules: Loaded gadget: Carrier Drones <unit_carrier_drones.lua> LuaRules: Loaded gadget: Constructor Auto Assist <unit_factory_guard.lua> LuaRules: Loaded gadget: Control gunship strafe range <unit_control_gunship_stafe_range.lua> LuaRules: Loaded gadget: D-Gun Aim Fix <unit_dgun_aim.lua> LuaRules: Loaded gadget: Debris physics <feature_debris_physics.lua> LuaRules: Loaded gadget: Decloak when damaged <unit_decloak_damaged.lua> LuaRules: Loaded gadget: Dev Commands <dbg_dev_commands.lua> LuaRules: Loaded gadget: Disable Buildoptions <unit_disable_buildoptions.lua> LuaRules: Loaded gadget: Dont fire at radar <unit_dont_fire_at_radar.lua> LuaRules: Loaded gadget: Experience <unit_xp.lua> LuaRules: Loaded gadget: Factory Anti Slacker <factory_anti_slacker.lua> LuaRules: Loaded gadget: Factory Stop Production <cmd_factory_stop_production.lua> LuaRules: Loaded gadget: Fall Damage <unit_fall_damage.lua> LuaRules: Loaded gadget: Feature Effects <feature_fx.lua> LuaRules: Loaded gadget: Fog Hidden Effects API <api_fog_hidden_effects.lua> LuaRules: Loaded gadget: Galaxy Campaign Battle Handler <mission_galaxy_campaign_battle.lua> LuaRules: Loaded gadget: GameRules Events <unit_gamerules_events.lua> LuaRules: Loaded gadget: Grey Goo <unit_grey_goo.lua> LuaRules: Loaded gadget: Gunship Strafe Control <unit_gunship_strafe_control.lua> LuaRules: Loaded gadget: Hide Autorepairlevel Command <cmd_hide_autorepairlevel.lua> LuaRules: Loaded gadget: Instant Self Destruct <unit_instant_self_destruct.lua> LuaRules: Loaded gadget: Jumpjets <unit_jumpjets.lua> LuaRules: Loaded gadget: LUS <unit_script.lua> LuaRules: Loaded gadget: Lag Monitor <game_lagmonitor.lua> LuaRules: Loaded gadget: LupsNanoSpray <lups_nano_spray.lua> [f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry in modoption is empty or in invalid format [f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry for player Player is empty or in invalid format LuaRules: Loaded gadget: Missile Silo Controller <unit_missilesilo.lua> LuaRules: Loaded gadget: Modular Comm Info <api_modularcomms.lua> LuaRules: Loaded gadget: NoAirNuke <exp_no_air_nuke.lua> LuaRules: Loaded gadget: One Click Weapon <unit_oneclick_weapon.lua> LuaRules: Loaded gadget: Orbital Drop <mission_orbital_drop.lua> LuaRules: Loaded gadget: Overkill Prevention <unit_overkill_prevention.lua> LuaRules: Loaded gadget: Overkill Prevention Placeholder <unit_overkill_prevention_placeholder.lua> LuaRules: Loaded gadget: Paralysis <unit_paralysis_damage.lua> LuaRules: Loaded gadget: Prevent Lab Hax <unit_prevent_lab_hax.lua> LuaRules: Loaded gadget: Prevent Landship <unit_prevent_landship.lua> LuaRules: Loaded gadget: Projectile Radar Homing <weapon_projectile_radar_homing.lua> LuaRules: Loaded gadget: Projectile Retarget <weapon_projectile_retarget.lua> LuaRules: Loaded gadget: Puppy Handler <unit_puppy_handler.lua> LuaRules: Loaded gadget: Reclaim HP changer <unit_reclaim_hp.lua> LuaRules: Loaded gadget: Refuel Pad Handler <unit_refuel_pad_handler.lua> LuaRules: Loaded gadget: Regeneration <unit_regeneration.lua> LuaRules: Loaded gadget: Remove Wait <cmd_remove_wait.lua> LuaRules: Loaded gadget: Repair Speed Changer <unit_repair_speed.lua> LuaRules: Loaded gadget: Resign Gadget <game_resign.lua> LuaRules: Loaded gadget: Retreat Command <cmd_retreat.lua> LuaRules: Loaded gadget: Rezz Hp changer + effect <unit_rezz_hp.lua> LuaRules: Loaded gadget: Self destruct blocker <unit_self_destruct.lua> LuaRules: Loaded gadget: Set Nano Piece <unit_setnanopiece.lua> LuaRules: Loaded gadget: Share mode <game_share_mode.lua> LuaRules: Loaded gadget: Shield Link <unit_shield_link.lua> LuaRules: Loaded gadget: Shockwaves <lups_shockwaves.lua> LuaRules: Loaded gadget: Show Shooter <unit_show_shooter.lua> LuaRules: Loaded gadget: Solar Force Closed <unit_solar_force_closed.lua> LuaRules: Loaded gadget: Spherical LOS <unit_spherical_los.lua> LuaRules: Loaded gadget: StartSetup <start_unit_setup.lua> LuaRules: Loaded gadget: Tactical Unit AI Commands <unit_tactical_ai_commands.lua> LuaRules: Loaded gadget: Target Priority <unit_target_priority.lua> LuaRules: Loaded gadget: Target on the move <unit_target_on_the_move.lua> LuaRules: Loaded gadget: Teleporter <unit_teleporter.lua> LuaRules: Loaded gadget: Terraformers <unit_terraform.lua> LuaRules: Loaded gadget: Terrain Texture Handler <terrain_texture_handler.lua> LuaRules: Loaded gadget: Time slow v2 <unit_timeslow.lua> LuaRules: Loaded gadget: Transport Selected Load <cmd_select_load_helper.lua> LuaRules: Loaded gadget: Transport Speed <unit_transport_speed.lua> LuaRules: Loaded gadget: TransportAIbuttons <unit_transport_ai_buttons.lua> LuaRules: Loaded gadget: Turn Without Interia <unit_turn_without_interia.lua> LuaRules: Loaded gadget: Typemap Options <typemap_options.lua> LuaRules: Loaded gadget: UnitStealth <unit_stealth.lua> LuaRules: Loaded gadget: Units on fire <unit_is_on_fire.lua> LuaRules: Loaded gadget: Wade Effects <wake_fx.lua> LuaRules: Loaded gadget: Water Effects <unit_water_effects.lua> LuaRules: Loaded gadget: Weapon Impulse <weapon_impulse.lua> LuaRules: Loaded gadget: Weapon Timed Replace <weapon_timed_replace.lua> LuaRules: Loaded gadget: Windmill Control <unit_windmill_control.lua> LuaRules: Loaded gadget: api_subdir_gadgets.lua <api_subdir_gadgets.lua> LuaRules: Loaded gadget: api_widget_events.lua <api_widget_events.lua> LuaRules: Loaded gadget: astar.lua <astar.lua> LuaRules: Loaded gadget: init_auto_ready.lua <init_auto_ready.lua> LuaRules: Loaded gadget: lups_cloak_fx.lua <lups_cloak_fx.lua> LuaRules: Loaded gadget: lups_thrusters.lua <lups_thrusters.lua> LuaRules: Loaded gadget: lups_wrapper.lua <lups_wrapper.lua> LuaRules: Loaded gadget: Center Offset and Growth Scale <unit_centeroffset.lua> [f=-000001] [Planet Wars Structures] Warning: Planetwars warning: Planetwars data entry in modoption is empty or in invalid format LuaRules: Loaded gadget: Commander Upgrade <unit_commander_upgrade.lua> LuaRules: Loaded gadget: CustomUnitShaders <api_custom_unit_shaders.lua> LuaRules: Loaded gadget: Game Over <game_over.lua> LuaRules: Loaded gadget: UnitCloakShield <unit_cloak_shield.lua> LuaRules: Loaded gadget: Water level modoption <start_waterlevel.lua> LuaRules: Loaded gadget: Fighter pull-up <unit_fighter_pullup.lua> LuaRules: Loaded gadget: Energy Drain <unit_energy_drain.lua> LuaRules: Loaded gadget: Chicken control <chicken_control.lua> LuaRules: Loaded gadget: Area Denial <weapon_area_damage.lua> LuaRules: Loaded gadget: Cannot Damage Unit <unit_cannot_damage_unit.lua> LuaRules: Loaded gadget: Disallow unit for command targeting <unit_untargetable.lua> LuaRules: Loaded gadget: Single-Hit Weapon <weapon_single_hit.lua> LuaRules: Loaded gadget: Starlight Satellite Capture <unit_starlight_satellite_capture.lua> LuaRules: Loaded gadget: Noexplode Stopper <weapon_noexplode_stopper.lua> LuaRules: Loaded gadget: Unit Explosion Spawner <unit_explosion_spawner.lua> LuaRules: Loaded gadget: Shield Merge <weapon_shield_merge.lua> LuaRules: Loaded gadget: Endgame Graphs <endgame_graphs.lua> LuaRules: Loaded gadget: Awards <awards.lua> LuaRules: Loaded gadget: Planet Wars Structures <unit_planetwars.lua> LuaRules: Loaded gadget: Profiler <dbg_profiler.lua> [f=-000001] Initializing gadget LuaRules: Loaded gadget: Zombies! <unit_zombies.lua> [f=-000001] Synced LuaRules: finished loading [f=-000001] Unsynced LuaRules: starting loading [f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry in modoption is empty or in invalid format [f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry for player Player is empty or in invalid format >> Loaded gadget: Engine Taskbar Stuff <engine_taskbar_stuff.lua> >> Loaded gadget: Metalspot Finder Gadget <mex_spot_finder.lua> >> Loaded gadget: Save/Load <api_saveload.lua> >> Loaded gadget: Script notification <unit_script_notification.lua> >> Loaded gadget: UnitMorph <unit_morph.lua> >> Loaded gadget: AirTransport_SeaPickup <unit_transport_pickup_floating_amphib.lua> >> Loaded gadget: Aircraft Command <unit_bomber_command.lua> >> Loaded gadget: AutoReadyStartpos <init_auto_ready.lua> >> Loaded gadget: CAI <ai_cai.lua> >> Loaded gadget: Capture <unit_capture.lua> >> Loaded gadget: Constructor Auto Assist <unit_factory_guard.lua> >> Loaded gadget: Dev Commands <dbg_dev_commands.lua> >> Loaded gadget: Fog Hidden Effects API <api_fog_hidden_effects.lua> >> Loaded gadget: Jumpjets <unit_jumpjets.lua> >> Loaded gadget: LupsNanoSpray <lups_nano_spray.lua> >> Loaded gadget: Modular Comm Info <api_modularcomms.lua> >> Loaded gadget: One Click Weapon <unit_oneclick_weapon.lua> >> Loaded gadget: Resign Gadget <game_resign.lua> >> Loaded gadget: Retreat Command <cmd_retreat.lua> >> Loaded gadget: Share mode <game_share_mode.lua> >> Loaded gadget: Shield Link <unit_shield_link.lua> >> Loaded gadget: Shockwaves <lups_shockwaves.lua> >> Loaded gadget: StartSetup <start_unit_setup.lua> >> Loaded gadget: Teleporter <unit_teleporter.lua> >> Loaded gadget: Terraformers <unit_terraform.lua> >> Loaded gadget: Terrain Texture Handler <terrain_texture_handler.lua> >> Loaded gadget: Thrusters <lups_thrusters.lua> >> Loaded gadget: TransportAIbuttons <unit_transport_ai_buttons.lua> >> Loaded gadget: Widget Events <api_widget_events.lua> >> Loaded gadget: api_subdir_gadgets.lua <api_subdir_gadgets.lua> >> Loaded gadget: astar.lua <astar.lua> >> Loaded gadget: cmd_areaguard.lua <cmd_areaguard.lua> >> Loaded gadget: cmd_hide_autorepairlevel.lua <cmd_hide_autorepairlevel.lua> >> Loaded gadget: cmd_remove_wait.lua <cmd_remove_wait.lua> >> Loaded gadget: cmd_select_load_helper.lua <cmd_select_load_helper.lua> >> Loaded gadget: dbg_ceg_spawner.lua <dbg_ceg_spawner.lua> >> Loaded gadget: endgame_graphs.lua <endgame_graphs.lua> >> Loaded gadget: factory_anti_slacker.lua <factory_anti_slacker.lua> >> Loaded gadget: feature_debris_physics.lua <feature_debris_physics.lua> >> Loaded gadget: feature_fx.lua <feature_fx.lua> >> Loaded gadget: game_lagmonitor.lua <game_lagmonitor.lua> >> Loaded gadget: game_over.lua <game_over.lua> >> Loaded gadget: game_perks.lua <game_perks.lua> >> Loaded gadget: hax_gamerulesparam_clear.lua <hax_gamerulesparam_clear.lua> >> Loaded gadget: hax_mantis_5480.lua <hax_mantis_5480.lua> >> Loaded gadget: lockunits_modoption.lua <lockunits_modoption.lua> >> Loaded gadget: mex_placement.lua <mex_placement.lua> >> Loaded gadget: mission_galaxy_campaign_battle.lua <mission_galaxy_campaign_battle.lua> >> Loaded gadget: share_control.lua <share_control.lua> >> Loaded gadget: start_boxes.lua <start_boxes.lua> >> Loaded gadget: start_waterlevel.lua <start_waterlevel.lua> >> Loaded gadget: typemap_options.lua <typemap_options.lua> >> Loaded gadget: unit_air_plants.lua <unit_air_plants.lua> >> Loaded gadget: unit_aircraft_crash.lua <unit_aircraft_crash.lua> >> Loaded gadget: unit_allow_builder_hold_fire.lua <unit_allow_builder_hold_fire.lua> >> Loaded gadget: unit_attributes.lua <unit_attributes.lua> >> Loaded gadget: unit_bomber_dive.lua <unit_bomber_dive.lua> >> Loaded gadget: unit_cannot_damage_unit.lua <unit_cannot_damage_unit.lua> >> Loaded gadget: unit_carrier_drones.lua <unit_carrier_drones.lua> >> Loaded gadget: unit_centeroffset.lua <unit_centeroffset.lua> >> Loaded gadget: unit_control_gunship_stafe_range.lua <unit_control_gunship_stafe_range.lua> >> Loaded gadget: unit_dont_fire_at_radar.lua <unit_dont_fire_at_radar.lua> >> Loaded gadget: unit_fall_damage.lua <unit_fall_damage.lua> >> Loaded gadget: unit_fighter_pullup.lua <unit_fighter_pullup.lua> >> Loaded gadget: unit_gamerules_events.lua <unit_gamerules_events.lua> >> Loaded gadget: unit_icongenerator.lua <unit_icongenerator.lua> >> Loaded gadget: unit_impulsefloat_toggle.lua <unit_impulsefloat_toggle.lua> >> Loaded gadget: unit_is_on_fire.lua <unit_is_on_fire.lua> >> Loaded gadget: unit_marketplace.lua <unit_marketplace.lua> >> Loaded gadget: unit_mex_overdrive.lua <unit_mex_overdrive.lua> >> Loaded gadget: unit_missilesilo.lua <unit_missilesilo.lua> >> Loaded gadget: unit_overkill_prevention.lua <unit_overkill_prevention.lua> >> Loaded gadget: unit_overkill_prevention_placeholder.lua <unit_overkill_prevention_placeholder.lua> >> Loaded gadget: unit_planetwars.lua <unit_planetwars.lua> >> Loaded gadget: unit_prevent_lab_hax.lua <unit_prevent_lab_hax.lua> >> Loaded gadget: unit_prevent_landship.lua <unit_prevent_landship.lua> >> Loaded gadget: unit_priority.lua <unit_priority.lua> >> Loaded gadget: unit_regeneration.lua <unit_regeneration.lua> >> Loaded gadget: unit_rezz_hp.lua <unit_rezz_hp.lua> >> Loaded gadget: unit_self_destruct.lua <unit_self_destruct.lua> >> Loaded gadget: unit_solar_force_closed.lua <unit_solar_force_closed.lua> >> Loaded gadget: unit_spherical_los.lua <unit_spherical_los.lua> >> Loaded gadget: unit_starlight_satellite_capture.lua <unit_starlight_satellite_capture.lua> >> Loaded gadget: unit_stealth.lua <unit_stealth.lua> >> Loaded gadget: unit_target_on_the_move.lua <unit_target_on_the_move.lua> >> Loaded gadget: unit_target_priority.lua <unit_target_priority.lua> >> Loaded gadget: unit_transport_speed.lua <unit_transport_speed.lua> >> Loaded gadget: unit_turn_without_interia.lua <unit_turn_without_interia.lua> >> Loaded gadget: unit_untargetable.lua <unit_untargetable.lua> >> Loaded gadget: unit_water_effects.lua <unit_water_effects.lua> >> Loaded gadget: unit_windmill_control.lua <unit_windmill_control.lua> >> Loaded gadget: unit_xp.lua <unit_xp.lua> >> Loaded gadget: unit_zombies.lua <unit_zombies.lua> >> Loaded gadget: wake_fx.lua <wake_fx.lua> >> Loaded gadget: weapon_area_damage.lua <weapon_area_damage.lua> >> Loaded gadget: weapon_impulse.lua <weapon_impulse.lua> >> Loaded gadget: weapon_noexplode_stopper.lua <weapon_noexplode_stopper.lua> >> Loaded gadget: weapon_shield_merge.lua <weapon_shield_merge.lua> >> Loaded gadget: weapon_single_hit.lua <weapon_single_hit.lua> >> Loaded gadget: Commander Upgrade <unit_commander_upgrade.lua> >> Loaded gadget: CustomUnitShaders <api_custom_unit_shaders.lua> >> Loaded gadget: UnitCloakShield <unit_cloak_shield.lua> >> Loaded gadget: Lups Cloak FX <lups_cloak_fx.lua> >> Loaded gadget: Chicken control <chicken_control.lua> >> Loaded gadget: Unit Explosion Spawner <unit_explosion_spawner.lua> >> Loaded gadget: Lups <lups_wrapper.lua> >> Loaded gadget: Awards <awards.lua> >> Loaded gadget: Chicken Spawner <unit_spawner.lua> >> Loaded gadget: Profiler <dbg_profiler.lua> [f=-000001] Unsynced LuaRules: finished loading [f=-000001] Loading LuaGaia [f=-000001] Loading LuaUI [f=-000001] LuaUI Entry Point: "luaui.lua" [f=-000001] LuaUI Access Lock: enabled [f=-000001] LuaSocket Enabled: yes [f=-000001] Using LUAUI_DIRNAME = LuaUI/ [f=-000001] Reloading GUI config from file: LuaUI/ctrlpanel.txt [f=-000001] LuaUI: bound F11 to the widget selector [f=-000001] LuaUI: bound CTRL+F11 to tweak mode [f=-000001] read public_random_seed, 1353, 0 [f=-000001] read public_random_seed, 1353, 0 [f=-000001] Loading last game win data [f=-000001] Resetting win data [f=-000001] Last game player count: 1, This game player count: 1 [f=-000001] Last game allyTeam count: 3, This game allyTeam count: 3 [f=-000001] Player and team counts match, continuing [f=-000001] Testing last game's team 0 mapped to this game's team 0 [f=-000001] All players and teams match from last game, using last game's scores as base [f=-000001] Loaded API widget: Cluster Detection <api_cluster_detection.lua> [f=-000001] Loaded API widget: Shared Functions <api_shared_functions.lua> [f=-000001] Loaded API widget: i18n <api_i18n.lua> [f=-000001] Loaded API widget: Startbox API <api_startboxes.lua> [f=-000001] Loaded API widget: Galaxy Battle Reporter <mission_galaxy_battle_reporter.lua> [f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry in modoption is empty or in invalid format [f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry for player Player is empty or in invalid format [f=-000001] Loaded API widget: Modular Comm Info <api_modularcomms.lua> [f=-000001] Loaded API widget: CommandInsert <cmd_commandinsert.lua> [f=-000001] Loaded API widget: Chili Framework <api_chili.lua> [f=-000001] Loaded API widget: Lag (AFK) monitor <api_lag_monitor.lua> [f=-000001] Loaded API widget: Lups <lups_wrapper.lua> [f=-000001] Loaded API widget: Pre-Selection Handler <api_preselection.lua> [f=-000001] Loaded widget: Chili Highlight <gui_chili_highlight.lua> [f=-000001] Loaded widget: Deferred rendering <gfx_deferred_rendering.lua> [f=-000001] Hardware mouse-cursor is enabled! [f=-000001] Set "shadows" config-parameter to 1 [f=-000001] Ground-decals rendering is enabled! [f=-000001] Set maximum particles to: 20000 [f=-000001] Set UnitLodDist to 9999 [f=-000001] Set UnitIconDist to 151 [f=-000001] model shaders is enabled! [f=-000001] SetLobbyButtonEnabled, false [f=-000001] Loaded widget: EPIC Menu <gui_epicmenu.lua> [f=-000001] Loaded widget: Custom Markers <gui_custom_markers.lua> [f=-000001] Loaded widget: Chili Minimap <gui_chili_minimap.lua> [f=-000001] Loaded widget: Chili Widget Selector <api_chili_widgetselector.lua> [f=-000001] Loaded widget: Custom Cursor Sets <gui_customcursorsets.lua> [f=-000001] Mexspot Fetcher fetching [f=-000001] Loaded widget: Mexspot Fetcher <api_mexspot_fetcher.lua> [f=-000001] UpdateColorConfig, default [f=-000001] Loaded widget: Local Team Colors <gui_local_colors.lua> [f=-000001] Loaded widget: Save Game Menu <gui_savegame.lua> [f=-000001] Loaded widget: Specific Unit Reclaimer <unit_unit_reclaimer.lua> [f=-000001] Loaded widget: Area-reclaim trees <unit_tree_reclaim.lua> [f=-000001] Loaded widget: Chili Commander Upgrade <gui_chili_commander_upgrade.lua> [f=-000001] Loaded widget: HealthBars <unit_healthbars.lua> [f=-000001] Loaded widget: Noises <snd_noises.lua> [f=-000001] Loaded widget: Terraform Icon Draw <unit_terraform_draw.lua> [f=-000001] Loaded widget: Unit Icons <unit_icons.lua> [f=-000001] Loaded widget: Chili Vote Display <gui_chili_vote.lua> [f=-000001] Loaded widget: Auto Patrol Nanos <unit_auto_patrol_nanos.lua> [f=-000001] Loaded widget: BuildETA <gui_build_eta.lua> [f=-000001] Loaded widget: Cloak Fire State 2 <unit_cloakfirestate2.lua> [f=-000001] Loaded widget: Depth of Field Shader <gfx_dof.lua> [f=-000001] Loaded widget: EndGame Stats <gui_chili_endgraph.lua> [f=-000001] Loaded widget: Initial Queue ZK <unit_initial_queue.lua> [f=-000001] Loaded widget: Objectives <mission_objectives.lua> [f=-000001] Loaded widget: Unit Marker Zero-K <unit_marker.lua> [f=-000001] Loaded widget: Win Counter <win_counter.lua> [f=-000001] Loaded widget: Antinuke Coverage <gui_antinuke_coverage.lua> [f=-000001] Loaded widget: Area Attack Tweak <cmd_area_attack_tweak.lua> [f=-000001] Loaded widget: Attack Warning <unit_attack_warning.lua> [f=-000001] Loaded widget: Auto First Build Facing <init_autofirstbuildfacing.lua> [f=-000001] Loaded widget: Auto Group <unit_auto_group.lua> [f=-000001] Loaded widget: Autoquit <autoquit.lua> [f=-000001] Loaded widget: Blast Radius <gui_blastradius.lua> [f=-000001] Loaded widget: CameraShake <camera_shake.lua> [f=-000001] Loaded widget: Chili Economy Panel Default <gui_chili_economy_panel2.lua> [f=-000001] Loaded widget: Chili EndGame Window <gui_chili_endgamewindow.lua> [f=-000001] Loaded widget: Chili Inactivity Win <gui_chili_inactivity_win.lua> [f=-000001] Loaded widget: Chili Nuke Warning <gui_chili_nuke_warning.lua> [f=-000001] Loaded widget: Chili Rejoining Progress Bar <gui_chili_rejoin_progress.lua> [f=-000001] Loaded widget: Chili Selections & CursorTip <gui_chili_selections_and_cursortip_old.lua> [f=-000001] Loaded widget: Chili Spectator Panels <gui_chili_spectator_panels.lua> [f=-000001] Loaded widget: Context Menu <gui_contextmenu.lua> [f=-000001] Loaded widget: Comm-n-Elo Startpos. Info <init_startpointelocom_info.lua> [f=-000001] Loaded widget: Darkening <gui_darkening.lua> [f=-000001] Loaded widget: Decloak Range <unit_decloak_range.lua> [f=-000001] Loaded widget: Decoration Handler <unit_decoration_handler.lua> [f=-000001] Loaded widget: Defense Range Zero-K <gui_defenserange.lua> [f=-000001] Loaded widget: Draw Mouse Build <api_draw_mouse_build.lua> [f=-000001] Loaded widget: Economic Victory Announcer <gui_economic_victory_announcer.lua> [f=-000001] Loaded widget: Ferry Points <cmd_ferry_points.lua> [f=-000001] Loaded widget: Game Analytics Handler <api_game_analytics.lua> [f=-000001] Loaded widget: Ghost Site <unit_ghostsite.lua> [f=-000001] Input grabbing is enabled! [f=-000001] Loaded widget: Grab Input <api_grabinput.lua> [f=-000001] Loaded widget: Haven Handler <gui_havens.lua> [f=-000001] Loaded widget: Highlight Geos <gui_highlight_geos.lua> [f=-000001] Loaded widget: In-game Guide <gui_ingame_guide.lua> [f=-000001] Loaded widget: In-game Ignore <ignore.lua> [f=-000001] Loaded widget: Keep Target <cmd_keep_target.lua> [f=-000001] Loaded widget: Local Widgets Config <localwidgets.lua> [f=-000001] Loaded widget: MetalFeatures <gui_metal_features.lua> [f=-000001] Loaded widget: Mex Placement Handler <cmd_mex_placement.lua> [f=-000001] Loaded widget: MinimapEvents <minimap_events.lua> [f=-000001] Loaded widget: Missile Silo Range <missilesilo_range.lua> [f=-000001] Loaded widget: Mission Results Handler <mission_results.lua> [f=-000001] Loaded widget: Morph Finished notification <unit_morph_finished.lua> [f=-000001] Loaded widget: Music Player <snd_music.lua> [f=-000001] Loaded widget: NoDuplicateOrders <cmd_no_duplicate_orders.lua> [f=-000001] Loaded widget: Orbit Command <cmd_orbit.lua> [f=-000001] Loaded widget: Persistent Build Spacing <gui_persistent_build_spacing.lua> [f=-000001] Loaded widget: Point Tracker <gui_point_tracker.lua> [f=-000001] Loaded widget: Projectile Lights <gfx_projectile_lights.lua> [f=-000001] Loaded widget: ReclaimInfo <gui_reclaiminfo.lua> [f=-000001] Loaded widget: Set Springsettings <api_set_springsettings.lua> [f=-000001] Loaded widget: Show All Commands v2 <unit_showallcommands_2.lua> [f=-000001] Loaded widget: Showeco and Grid Drawer <gui_showeco_action.lua> [f=-000001] Loaded widget: Smart Bombers <unit_smart_bombers.lua> [f=-000001] Loaded widget: SmoothCam <camera_smoothcam.lua> [f=-000001] Loaded widget: Spectate Selected Team <gui_spectate_selected_team.lua> [f=-000001] Loaded widget: Startup Info and Selector <init_startup_info_selector.lua> [f=-000001] Loaded widget: State Reverse Toggle <cmd_state_reverse_toggle.lua> [f=-000001] Loaded widget: Start Point Remover & Comm Selector <init_start_point_remover.lua> [f=-000001] Loaded widget: Stereo3D <gfx_stereo3d.lua> [f=-000001] Loaded widget: Stockpiler <unit_stockpile.lua> [f=-000001] Loaded widget: Transport AI <unit_transport_ai.lua> [f=-000001] Loaded widget: Transport Load Double Tap <cmd_select_load.lua> [f=-000001] Loaded widget: Voice Assistant <unit_voice.lua> [f=-000001] Loaded widget: Chili Global Commands <gui_chili_global_commands.lua> [f=-000001] Loaded widget: Frame Gap Logger <dbg_frame_gap_logger.lua> [f=-000001] Loaded widget: Attack AoE <gui_attack_aoe.lua> [f=-000001] Loaded widget: Icon Sets <gui_icon_sets.lua> [f=-000001] Loaded widget: Recorder (Save) <dbg_recorder_save.lua> [f=-000001] Loaded widget: Unit Start State <unit_start_state.lua> [f=-000001] Loaded widget: UnitNoStuckInFactory <unit_nostuck_infactory.lua> [f=-000001] Loaded widget: Chili Custom Modoptions Info <gui_custommodoptions_info.lua> [f=-000001] Loaded widget: PlanetWars Info <gui_planetwars_info.lua> [f=-000001] <Replay control buttons> Live mode. Widget removed. [f=-000001] Loaded widget: Replay control buttons <gui_replay_controls.lua> [f=-000001] Loaded widget: Commands FX <gfx_commands_fx.lua> [f=-000001] Loaded widget: MessageBoxes ZK <mission_messagebox_zk.lua> [f=-000001] Loaded widget: UnitShapes <unit_shapes.lua> [f=-000001] Loaded widget: Map Edge Extension <map_edge_extension.lua> [f=-000001] Loaded widget: AllyCursors <gui_ally_cursors.lua> [f=-000001] Loaded widget: Building Starter <unit_building_starter.lua> [f=-000001] Loaded widget: Cloaker Guard <unit_cloaker_guard.lua> [f=-000001] Loaded widget: Gadget Icons <api_gadget_icons.lua> [f=-000001] Loaded widget: Rank Icons 2 <unit_rank_icons.lua> [f=-000001] Loaded widget: Selection Send <api_selectionsend.lua> [f=-000001] Loaded widget: Shield Guard <unit_shield_guard.lua> [f=-000001] Loaded widget: State Icons <unit_state_icons.lua> [f=-000001] Loaded widget: LupsManager <gfx_lups_manager.lua> [f=-000001] Loaded widget: Units on Fire <gfx_lups_units_on_fire.lua> [f=-000001] Loaded widget: Newton Firezone <cmd_newton_firezone.lua> [f=-000001] Loaded widget: Receive Units Indicator <gui_recv_indicator.lua> [f=-000001] Loaded widget: Vertical Line on Radar Dots v2 <gui_vertlineaid.lua> [f=-000001] Loaded widget: Auto-toggle false color vision <gui_auto_engine_falsecolor.lua> [f=-000001] Loaded widget: Chili Docking <api_chili_docking.lua> [f=-000001] Loaded widget: Chili Pro Console <gui_chili_proconsole_test.lua> [f=-000001] Loaded widget: Chili Crude Player List <gui_chili_crudeplayerlist.lua> [f=-000001] Loaded widget: HUD Presets <gui_hud_presets.lua> [f=-000001] Loaded widget: Image Preloader <dbg_img_preload.lua> [f=-000001] Loaded widget: Chili Core Selector <gui_chili_core_selector.lua> [f=-000001] Loaded widget: Default Group Recall Fix <gui_group_recall_fix.lua> [f=-000001] Loaded widget: Select Keys <gui_selectkeys.lua> [f=-000001] Loaded widget: Start Boxes <minimap_startbox_new.lua> [f=-000001] Loaded widget: Chili Share menu v1.24 <gui_chili_share.lua> [f=-000001] Loaded widget: Pause Screen <gui_pausescreen.lua> [f=-000001] Loaded widget: Restricted Zones <gui_restrictedzones.lua> [f=-000001] Loaded widget: Jumpjet GUI <gui_jumpjets.lua> [f=-000001] Loaded widget: CustomFormations2 <cmd_customformations2.lua> [f=-000001] SetSunLighting [f=-000001] Loaded widget: Sun and Atmosphere Handler. <gfx_sun_and_atmosphere.lua> [f=-000001] Loaded widget: Chili Integral Menu <gui_chili_integral_menu.lua> [f=-000001] Loaded widget: Lasso Terraform GUI <gui_lasso_terraform.lua> [f=-000001] Loaded widget: Layout Handler <cmd_layout_handler.lua> [f=-000001] Loaded widget: Persistent Build Height <gui_persistent_build_height.lua> [f=-000001] Loaded widget: Text To Speech Control <snd_text_to_speech.lua> [f=-000001] Removed 'GC at >100MB': disabled. [f=-000001] Loaded widget: GC at >300MB <dbg_forcegc_spring97.lua> [f=-000001] Writing last game win data [f=-000001] LuaUI v0.3 [f=-000001] [Game::LoadGame][5] globalQuit=0 forcedQuit=0 [f=-000001] [LoadFinalize] finalizing PFS [f=-000001] [Path] [PathEstimator::Hash] mapChecksum=186074432 [f=-000001] [Path] [PathEstimator::Hash] typeMapChecksum=2776208535 [f=-000001] [Path] [PathEstimator::Hash] moveDefChecksum=2075345061 [f=-000001] [Path] [PathEstimator::Hash] blockingChecksum=666 [f=-000001] [Path] [PathEstimator::Hash] BLOCK_SIZE=16 [f=-000001] [Path] [PathEstimator::Hash] PATHESTIMATOR_VERSION=82 [f=-000001] [Path] [PathEstimator::ReadFile] hash=742661496 [f=-000001] Reading Estimate PathCosts [16] [f=-000001] [Path] [PathEstimator::Hash] mapChecksum=186074432 [f=-000001] [Path] [PathEstimator::Hash] typeMapChecksum=2776208535 [f=-000001] [Path] [PathEstimator::Hash] moveDefChecksum=2075345061 [f=-000001] [Path] [PathEstimator::Hash] blockingChecksum=666 [f=-000001] [Path] [PathEstimator::Hash] BLOCK_SIZE=32 [f=-000001] [Path] [PathEstimator::Hash] PATHESTIMATOR_VERSION=82 [f=-000001] [Path] [PathEstimator::ReadFile] hash=742661512 [f=-000001] Reading Estimate PathCosts [32] [f=-000001] [LoadFinalize] finalized PFS (304ms, checksum 145d1b2a) [f=-000001] Loading Skirmish AIs [f=-000001] Skirmish AI <CircuitAIVeryEasy32-0.9.12>: Loading the Terrain-Map ... [f=-000001] Skirmish AI <CircuitAIVeryEasy32-0.9.12>: Water Damage: 0.000000 [f=-000001] Skirmish AI <CircuitAIVeryEasy32-0.9.12>: Sector-Map Block Size: 64 [f=-000001] Skirmish AI <CircuitAIVeryEasy32-0.9.12>: Sector-Map Size: 6400 (x80, z80) [f=-000001] Skirmish AI <CircuitAIVeryEasy32-0.9.12>: Determining Usable Terrain for all units ... [f=-000001] Skirmish AI <CircuitAIVeryEasy32-0.9.12>: Map Land Percent: 98.41% [f=-000001] Skirmish AI <CircuitAIVeryEasy32-0.9.12>: Minimum Elevation: -55.00 [f=-000001] Skirmish AI <CircuitAIVeryEasy32-0.9.12>: Immobile-Type: Min/Max Elevation=(any / any) Is buildable across 100.000000% of the map. (used by 36 unit-defs) [f=-000001] Skirmish AI <CircuitAIVeryEasy32-0.9.12>: Immobile-Type: Min/Max Elevation=(-0.000000 / any) Is buildable across 96.125000% of the map. (used by 27 unit-defs) [f=-000001] Skirmish AI <CircuitAIVeryEasy32-0.9.12>: Immobile-Type: Min/Max Elevation=(any / any) Is buildable across 100.000000% of the map. (used by 28 unit-defs) [f=-000001] Skirmish AI <CircuitAIVeryEasy32-0.9.12>: Immobile-Type: Min/Max Elevation=(any / -10.000000) Is buildable across 0.234375% of the map. (used by 1 unit-defs) [f=-000001] Skirmish AI <CircuitAIVeryEasy32-0.9.12>: Immobile-Type: Min/Max Elevation=(-20.000000 / any) Is buildable across 96.578125% of the map. (used by 2 unit-defs) [f=-000001] Skirmish AI <CircuitAIVeryEasy32-0.9.12>: Immobile-Type: Min/Max Elevation=(any / -15.000000) Is buildable across 0.234375% of the map. (used by 1 unit-defs) [f=-000001] Skirmish AI <CircuitAIVeryEasy32-0.9.12>: Mobile-Type: Min/Max Elevation=(-5000.00 / any) Max Slope=(0.41)) Move-Data used:'akbot6' Has 1 Map-Area(s) occupying 87.31% of the map. (used by 259 unit-defs) [f=-000001] Skirmish AI <CircuitAIVeryEasy32-0.9.12>: Mobile-Type: Min/Max Elevation=(-22.00 / any) Max Slope=(1.00)) Move-Data used:'tkbot4' Has 1 Map-Area(s) occupying 96.61% of the map. (used by 13 unit-defs) [f=-000001] Skirmish AI <CircuitAIVeryEasy32-0.9.12>: Mobile-Type: Min/Max Elevation=(-22.00 / any) Max Slope=(0.41)) Move-Data used:'kbot4' Has 1 Map-Area(s) occupying 87.31% of the map. (used by 37 unit-defs) [f=-000001] Skirmish AI <CircuitAIVeryEasy32-0.9.12>: Mobile-Type: Min/Max Elevation=(any / -15.00) Max Slope=(1.00)) Move-Data used:'boat10' Has 0 Map-Area(s) occupying 0.00% of the map. (used by 7 unit-defs) [f=-000001] Skirmish AI <CircuitAIVeryEasy32-0.9.12>: Mobile-Type: Min/Max Elevation=(-16.00 / any) Max Slope=(1.00)) Move-Data used:'tkbot1' Has 1 Map-Area(s) occupying 96.53% of the map. (used by 4 unit-defs) [f=-000001] Skirmish AI <CircuitAIVeryEasy32-0.9.12>: Mobile-Type: Min/Max Elevation=(any / any) Max Slope=(0.11)) Move-Data used:'hover3' Has 1 Map-Area(s) occupying 77.97% of the map. (used by 13 unit-defs) [f=-000001] Skirmish AI <CircuitAIVeryEasy32-0.9.12>: Mobile-Type: Min/Max Elevation=(-22.00 / any) Max Slope=(0.11)) Move-Data used:'tank4' Has 1 Map-Area(s) occupying 77.97% of the map. (used by 21 unit-defs) [f=-000001] Skirmish AI <CircuitAIVeryEasy32-0.9.12>: Mobile-Type: Min/Max Elevation=(-123.00 / any) Max Slope=(0.41)) Move-Data used:'kbot5' Has 1 Map-Area(s) occupying 87.31% of the map. (used by 1 unit-defs) [f=-000001] Skirmish AI <CircuitAIVeryEasy32-0.9.12>: Mobile-Type: Min/Max Elevation=(any / any) Max Slope=(0.41)) Move-Data used:'bhover3' Has 1 Map-Area(s) occupying 87.31% of the map. (used by 5 unit-defs) [f=-000001] Skirmish AI <CircuitAIVeryEasy32-0.9.12>: Mobile-Type: Min/Max Elevation=(-5000.00 / any) Max Slope=(1.00)) Move-Data used:'atkbot3' Has 1 Map-Area(s) occupying 100.00% of the map. (used by 4 unit-defs) [f=-000001] Skirmish AI <CircuitAIVeryEasy32-0.9.12>: Mobile-Type: Min/Max Elevation=(-16.00 / any) Max Slope=(0.41)) Move-Data used:'kbot1' Has 1 Map-Area(s) occupying 87.31% of the map. (used by 2 unit-defs) [f=-000001] Skirmish AI <CircuitAIVeryEasy32-0.9.12>: Mobile-Type: Min/Max Elevation=(any / -5.00) Max Slope=(1.00)) Move-Data used:'boat4' Has 0 Map-Area(s) occupying 0.00% of the map. (used by 10 unit-defs) [f=-000001] Skirmish AI <CircuitAIVeryEasy32-0.9.12>: Missing config file! (LuaRules/Configs/CircuitAI/0.9.12/TitanDuel.json) [f=-000001] Skirmish AI <CircuitAIVeryEasy32-0.9.12>: Missing config file! (LuaRules/Configs/CircuitAI/0.9.12/Default/circuit.json) [f=-000001] Skirmish AI <CircuitAIVeryEasy32-0.9.12>: CONFIG circuit.json: has unknown UnitDef '' [f=-000001] [Game::LoadGame][6] globalQuit=0 forcedQuit=0 [f=-000001] Input grabbing is enabled! [f=-000001] Mex Placement Initialised with 32 spots. [f=-000001] SetLobbyButtonEnabled, false [f=-000001] UpdateInterfacePreset, minimapRight [f=-000001] GameID: 230fc95800699da8b8321b86b18c811d [f=-000001] Connection attempt from Player [f=-000001] -> Version: 103.0.1-697-g918caba develop [f=-000001] Epicmenu: Switching to Total Annihilation camera mode [f=-000001] [VSync::SetInterval] interval=0 (disabled) [f=-000001] [LogDisplayMode] display-mode set to 1920x1080x24bpp@60Hz (windowed::borderless) [f=-000001] Statistics for RectangleOptimizer: 0% [f=-000001] UpdateInterfacePreset, minimapRight [f=-000001] -> Connection established (given id 0) [f=-000001] <Player> CircuitAIVeryEasy32 0.9.12 (0) Good fun, have luck! [f=-000001] Skirmish AI "CircuitAIVeryEasy32 (1)" (ID:0, Short-Name:"CircuitAIVeryEasy32", Version:"0.9.12") took over control of team 1 [f=-000001] Player Player finished loading and is now ingame [f=-000001] <Player> Allies: I choose: Strike Trainer! [f=0000153] Warning: [GetTexture] unknown 3DO texture "plate1d00" for piece "turret" [f=0000153] Warning: [GetTexture] unknown 3DO texture "plate1d00" for piece "turret" [f=0000188] Player paused the game [f=0000188] Player unpaused the game [f=0000229] Speed set to 0.9 [Player] [f=0000233] Speed set to 0.8 [Player] [f=0000258] Speed set to 0.7 [Player] [f=0000268] Speed set to 0.6 [Player] [f=0000271] Speed set to 0.5 [Player] [f=0000273] Speed set to 0.4 [Player] [f=0000275] Speed set to 0.3 [Player] [f=0001169] Speed set to 0.4 [Player] [f=0001171] Speed set to 0.5 [Player] [f=0001173] Speed set to 0.6 [Player] [f=0001175] Speed set to 0.7 [Player] [f=0001181] Speed set to 0.8 [Player] [f=0001227] Speed set to 0.9 [Player] [f=0001231] Speed set to 1.0 [Player] [f=0001237] Speed set to 1.1 [Player] [f=0001243] Speed set to 1.2 [Player] [f=0001253] Speed set to 1.3 [Player] [f=0001258] Speed set to 1.4 [Player] [f=0001265] Speed set to 1.5 [Player] [f=0001273] Speed set to 1.6 [Player] [f=0001280] Speed set to 1.7 [Player] [f=0001372] !transmitlobby @voice@buildUnit@add;armrectr;Conjurer [f=0001372] !transmitlobby @voice@buildUnit@add;armpw;Glaive [f=0001372] !transmitlobby @voice@buildUnit@add;spherepole;Scythe [f=0001372] !transmitlobby @voice@buildUnit@add;armrock;Rocko [f=0001372] !transmitlobby @voice@buildUnit@add;armwar;Warrior [f=0001372] !transmitlobby @voice@buildUnit@add;armzeus;Zeus [f=0001372] !transmitlobby @voice@buildUnit@add;armham;Hammer [f=0001372] !transmitlobby @voice@buildUnit@add;armsnipe;Spectre [f=0001372] !transmitlobby @voice@buildUnit@add;armjeth;Gremlin [f=0001372] !transmitlobby @voice@buildUnit@add;armtick;Tick [f=0001372] !transmitlobby @voice@buildUnit@add;spherecloaker;Eraser [f=0001372] !transmitlobby @voice@buildUnit@reload Chobby.exe Information: 0 : Chobbyla << GaAddDesignEvent {"Value":"152.494995","EventID":"game_v2:unit:first_start_building:factorycloak"} [f=0001606] Speed set to 1.6 [Player] [f=0001624] Speed set to 1.5 [Player] [f=0001633] Speed set to 1.4 [Player] [f=0001641] Speed set to 1.3 [Player] [f=0001648] Speed set to 1.2 [Player] [f=0001659] Speed set to 1.1 [Player] [f=0001666] Speed set to 1.0 [Player] [f=0001670] Speed set to 0.9 [Player] [f=0001674] Speed set to 0.8 [Player] [f=0001678] Speed set to 0.7 [Player] [f=0001681] Speed set to 0.6 [Player] [f=0001683] Speed set to 0.5 [Player] [f=0001685] Speed set to 0.4 [Player] [f=0001687] Speed set to 0.3 [Player] Chobby.exe Information: 0 : Chobbyla << GaAddDesignEvent {"Value":"170.968994","EventID":"game_v2:unit:first_start_building:armrectr"} Chobby.exe Information: 0 : Chobbyla << GaAddDesignEvent {"Value":"233.951996","EventID":"game_v2:unit:first_start_building:armpw"} Chobby.exe Information: 0 : Chobbyla << GaAddDesignEvent {"Value":"248.173996","EventID":"game_v2:unit:first_start_building:armrock"} [f=0002677] Player paused the game [f=0002677] [i18n] Warning: "save" is not translated in en [f=0002677] [i18n] Error: No translation found for "save" [f=0002677] [i18n] Warning: "close" is not translated in en [f=0002677] [i18n] Error: No translation found for "close" [f=0002677] [Game::SaveGame] saving game to Saves/1v1_No1.slsf [f=0002677] Warning: Could not delete file D:/Games/ZeroK/Saves/1v1_No1.slsf: No such file or directory [f=0002677] [i18n] Warning: "time_ingame" is not translated in en [f=0002677] [i18n] Error: No translation found for "time_ingame" [f=0002677] [i18n] Warning: "delete" is not translated in en [f=0002677] [i18n] Error: No translation found for "delete" [f=0002677] Player unpaused the game Chobby.exe Information: 0 : Chobbyla << GaAddDesignEvent {"Value":"306.002991","EventID":"game_v2:unit:first_start_building:armwar"} Chobby.exe Information: 0 : Chobbyla << GaAddDesignEvent {"Value":"407.217987","EventID":"game_v2:unit:first_start_building:geo"} Chobby.exe Information: 0 : Chobbyla << GaAddDesignEvent {"Value":"427.666992","EventID":"game_v2:unit:first_start_building:factoryplane"} Chobby.exe Information: 0 : Chobbyla << GaAddDesignEvent {"Value":"457.501007","EventID":"game_v2:unit:first_start_building:armcsa"} [f=0004340] game_message: Metal Extractor is under attack Chobby.exe Information: 0 : Chobbyla << GaAddDesignEvent {"Value":"520.778992","EventID":"game_v2:unit:first_start_building:armzeus"} [f=0004698] game_message: Metal Extractor is under attack Chobby.exe Information: 0 : Chobbyla << GaAddDesignEvent {"Value":"607.549988","EventID":"game_v2:unit:first_start_building:spherepole"} [f=0006209] Player paused the game [f=0006209] [i18n] Warning: "load_confirm" is not translated in en [f=0006209] [i18n] Error: No translation found for "load_confirm" [f=0006209] Player unpaused the game [f=0006224] [ReloadOrRestart] Spring "D:\Games\ZeroK\engine\win64\103.0.1-697-g918caba\spring.exe" should be reloading [f=0006224] Chili-Error in `EPIC Menu`:confirmExitYesButton : [string "LuaUI/Widgets/gui_savegame.lua"]:244: attempt to index global 'saveFilenameEdit' (a nil value) [f=0006224] stacktrace: [string "LuaUI/Widgets/gui_savegame.lua"]:244: in LoadGameByFilename [string "LuaUI/Widgets/gui_savegame.lua"]:277: in action [string "LuaUI/Widgets/gui_epicmenu.lua"]:2124: in eventListener [string "LuaUI/Widgets/chili/controls/object.lua"]:612: in CallListeners ... (tail call): in [?] [string "LuaUI/Widgets/chili/controls/screen.lua"]:215 [f=0006224] Removed widget: EPIC Menu [f=0006224] [SpringApp::Reload][1] [f=0006224] [ThreadPool::SetThreadCount][1] wanted=0 current=2 maximum=2 [f=0006224] [async=0] threads=2 tasks=23906 {sum,avg}{exec,wait}time={{-0.000, 0.000}, {-0.000, 0.000}}ms [f=0006224] thread=0 tasks=54 (26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000%) {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, 0.000, 0.000}, {0.000, 0.000, 0.000, -26815622240739231045036170940396429952190660591319390362648155243560353534406928101204676122239481517157652767059219313862644963919555428358122464069287936.000}}ms [f=0006224] thread=1 tasks=23852 (0.000%) {sum,min,max,avg}{exec,wait}time={{-0.000, 0.000, 2.000, -2.000}, {2.000, 0.000, -0.000, 2.000}}ms [f=0006224] [async=1] threads=2 tasks=308 {sum,avg}{exec,wait}time={{0.000, -0.000}, {2.000, -26815622362985433096150531252853942805509550409264922012989415995305369073234281572492022384074597107270831915577070390331083519087876801120049415353008128.000}}ms [f=0006224] thread=1 tasks=308 (0.000%) {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, 26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, -0.000}, {2.000, 0.000, -2.000, -26815622322647404281543700994765557170082867491210678617354156725105526393151682363125970330525457359268251860450864870767706112817319508006792304403677184.000}}ms [f=0006224] [ThreadPool::SetThreadCount][2] workers=0 [f=0006224] [ThreadPool::SetThreadCount][1] wanted=2 current=1 maximum=2 [f=0006224] [ThreadPool::SetThreadCount][2] workers=1 [f=0006224] [Threading] Main thread CPU affinity mask set: 14 [f=0006224] [SpringApp::Reload][2] [f=0006224] [Game::KillLua][0] dtor=0 loadscreen=00000000 [f=0006224] [Game::KillLua][1] dtor=0 luaGaia=00000000 [f=0006224] [Game::KillLua][2] dtor=0 luaRules=18c2d578 [f=0006224] Start gadgetHandler:Shutdown [f=0006224] Shutdown - UnitMorph [f=0006224] Shutdown - LupsNanoSpray [f=0006224] Shutdown - Modular Comm Info [f=0006224] Shutdown - Puppy Handler [f=0006224] Shutdown - StartSetup [f=0006224] Shutdown - Terrain Texture Handler [f=0006224] Shutdown - UnitCloakShield [f=0006224] End gadgetHandler:Shutdown [f=0006224] Start gadgetHandler:Shutdown [f=0006224] Shutdown - UnitMorph [f=0006224] Shutdown - Modular Comm Info [f=0006224] Shutdown - Shockwaves [f=0006224] Shutdown - UnitCloakShield [f=0006224] Shutdown - Lups Cloak FX [f=0006224] Shutdown - Lups [f=0006224] End gadgetHandler:Shutdown [f=0006224] [Game::KillLua][3] dtor=0 luaUI=210ba5a0 [f=0006224] Start widgetHandler:Shutdown [f=0006224] Shutdown - SaveOrderList Complete [f=0006224] Writing last game win data [f=0006224] Shutdown - SaveConfigData Complete [f=0006224] Shutdown Widget - Chili Highlight [f=0006224] Shutdown Widget - Deferred rendering [f=0006224] Shutdown Widget - Custom Markers [f=0006224] Shutdown Widget - Chili Minimap [f=0006224] Shutdown Widget - Chili Widget Selector [f=0006224] Shutdown Widget - Local Team Colors [f=0006224] Shutdown Widget - Save Game Menu [f=0006224] Shutdown Widget - HealthBars [f=0006224] Shutdown Widget - Noises [f=0006224] Shutdown Widget - Unit Icons [f=0006224] Shutdown Widget - BuildETA [f=0006224] Shutdown Widget - Depth of Field Shader [f=0006224] Shutdown Widget - Win Counter [f=0006224] Shutdown Widget - Modular Comm Info [f=0006224] Shutdown Widget - Attack Warning [f=0006224] Shutdown Widget - CameraShake [f=0006224] Shutdown Widget - Chili Economy Panel Default [f=0006224] Shutdown Widget - Chili EndGame Window [f=0006224] Shutdown Widget - Chili Nuke Warning [f=0006224] Shutdown Widget - Chili Selections & CursorTip [f=0006224] Shutdown Widget - Chili Spectator Panels [f=0006224] Shutdown Widget - Context Menu [f=0006224] Shutdown Widget - Darkening [f=0006224] Shutdown Widget - Grab Input [f=0006224] Input grabbing is disabled! [f=0006224] Shutdown Widget - Highlight Geos [f=0006224] Shutdown Widget - Local Widgets Config [f=0006224] Shutdown Widget - Mex Placement Handler [f=0006224] Shutdown Widget - MinimapEvents [f=0006224] Shutdown Widget - Missile Silo Range [f=0006224] Shutdown Widget - Morph Finished notification [f=0006224] Shutdown Widget - Music Player [f=0006224] Shutdown Widget - Point Tracker [f=0006224] Shutdown Widget - Showeco and Grid Drawer [f=0006224] Shutdown Widget - Startup Info and Selector [f=0006224] Shutdown Widget - Stereo3D [f=0006224] Shutdown Widget - Transport AI [f=0006224] Shutdown Widget - Attack AoE [f=0006224] Shutdown Widget - MessageBoxes ZK [f=0006224] Shutdown Widget - UnitShapes [f=0006224] Shutdown Widget - Map Edge Extension [f=0006224] Shutdown Widget - Selection Send [f=0006224] Shutdown Widget - LupsManager [f=0006224] Shutdown Widget - Units on Fire [f=0006224] Shutdown Widget - Newton Firezone [f=0006224] Shutdown Widget - Receive Units Indicator [f=0006224] Shutdown Widget - Chili Pro Console [f=0006224] Shutdown Widget - Chili Crude Player List [f=0006224] Shutdown Widget - Chili Framework [f=0006224] Shutdown Widget - Lups [f=0006224] Shutdown Widget - Chili Core Selector [f=0006224] Shutdown Widget - Pause Screen [f=0006224] Shutdown Widget - Lasso Terraform GUI [f=0006224] Shutdown Widget - Layout Handler [f=0006224] Shutdown Widget - Persistent Build Height [f=0006224] Shutdown Widget - Text To Speech Control [f=0006224] End widgetHandler:Shutdown [f=0006224] [Game::KillLua][4] dtor=0 [f=0006224] [SpringApp::Reload][3] [f=0006224] [WatchDog::DeregisterThread] deregistering controls for thread [audio] [f=0006224] [Sound] [Sound::UpdateThread][3] efx=0eeb13a0 [f=0006224] [Sound] [Sound::UpdateThread][4] [f=0006224] [SpringApp::Reload][4] [f=0006224] [Game::~CGame][1] [f=0006224] [Game::KillLua][0] dtor=1 loadscreen=00000000 [f=0006224] [Game::KillLua][1] dtor=1 luaGaia=00000000 [f=0006224] [Game::KillLua][2] dtor=1 luaRules=00000000 [f=0006224] [Game::KillLua][3] dtor=1 luaUI=00000000 [f=0006224] [Game::KillLua][4] dtor=1 [f=0006224] [Game::KillMisc][1] [f=0006224] [Game::KillMisc][2] [f=0006224] [Game::KillRendering][1] [f=0006224] Statistics for RectangleOptimizer: 31% [f=0006224] [Game::KillInterface][1] [f=0006224] [Game::KillInterface][2] [f=0006224] [Game::KillSimulation][1] [f=0006224] [Game::KillSimulation][2] [f=0006224] [CCollisionHandler] dis-/continuous tests: 0/899244 [f=0006224] [Game::KillSimulation][3] [f=0006224] [~CPathCache(20x20)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=201 [f=0006224] [~CPathCache(20x20)] cacheHits=21 hitPercentage=66% numHashColls=0 maxCacheSize=4 [f=0006224] [~CPathCache(40x40)] cacheHits=279 hitPercentage=58% numHashColls=0 maxCacheSize=196 [f=0006224] [~CPathCache(40x40)] cacheHits=825 hitPercentage=1% numHashColls=0 maxCacheSize=201 [f=0006224] Statistics for RectangleOptimizer: 31% [f=0006224] Statistics for RectangleOptimizer: 31% [f=0006224] LosHandler stats: total instances=6657; shared=1%; from cache=23% [f=0006224] [Game::KillSimulation][4] [f=0006224] [Game::~CGame][2] [f=0006224] [Game::~CGame][3] [f=0006224] [SpringApp::Reload][5] [f=0006224] Statistics for local connection: Received: 172906 bytes Sent: 227486 bytes [f=0006224] Writing demo: D:\Games\ZeroK\demos\20170315_105339_TitanDuel_103.0.1-697-g918caba develop.sdfz [f=0006224] [SpringApp::Reload][6] [f=0006224] [SpringApp::Reload][7] [f=0006224] [DataDirs] Isolation Mode! [f=0006224] Using read-write data directory: D:\Games\ZeroK\ [f=0006224] Using read-only data directory: D:\Games\ZeroK\engine\win64\103.0.1-697-g918caba\ [f=0006224] Scanning: D:\Games\ZeroK\engine\win64\103.0.1-697-g918caba\base [f=0006224] Scanning: D:\Games\ZeroK\maps [f=0006224] Scanning: D:\Games\ZeroK\games [f=0006224] Scanning: D:\Games\ZeroK\packages [f=0006224] [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 4ms [f=0006224] [SpringApp::Reload][8] [f=0006224] [SpringApp::Reload][9] [f=0006224] [Sound] [Sound::InitThread] OpenAL info: [f=0006224] [Sound] Available Devices: [f=0006224] [Sound] Lautsprecher (Realtek High Definition Audio) [f=0006224] [Sound] Lautsprecher (Realtek High Definition Audio) [f=0006224] [Sound] Device: OpenAL Soft [f=0006224] [Sound] Vendor: OpenAL Community [f=0006224] [Sound] Version: 1.1 ALSOFT 1.16.0 [f=0006224] [Sound] Renderer: OpenAL Soft [f=0006224] [Sound] AL Extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length [f=0006224] [Sound] ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device [f=0006224] [Sound] Max Sounds: 32 [f=0006224] [Sound] Error: EFX: AL_INVALID_VALUE (40963) [f=0006224] [Sound] Error: Initializing EFX failed! [f=0006224] [Sound] [Sound::UpdateThread][1] maxSounds=32 [f=0006224] [WatchDog::RegisterThread] registering controls for thread [audio] [f=0006224] [Sound] [Sound::UpdateThread][2] [f=0006224] [SpringApp::Reload][10] [f=-000001] [SpringApp::Reload][11] [f=-000001] [LuaMenuController::Reset] using menu archive "Chobby v1.5.3.13" [f=-000001] [SpringApp::Reload][12] [f=-000001] [CPreGame] hosting on: localhost:8452 [f=-000001] Connecting to local server [f=-000001] [PreGame::AddGameSetupArchivesToVFS] using map: TitanDuel [f=-000001] [PreGame::StartServer] checksums: game=0xBA3B00D7 map=0xC0E74D43 [f=-000001] Warning: Opening socket on loopback address. Other users will not be able to connect! [f=-000001] Binding UDP socket to IP (v6) ::1 (localhost) port 8452 [f=-000001] [UDPListener] successfully bound socket on port 8452 [f=-000001] [~ScopedOnceTimer][PreGame::StartServer] 116ms [f=-000001] [SpringApp::Reload][13] [f=-000001] [PreGame::AddGameSetupArchivesToVFS] using map: TitanDuel [f=-000001] [PreGame::AddGameSetupArchivesToVFS] using game: Zero-K v1.5.3.10 (archive: d2f8a3b3eb858414011b9626e489d380.sdp) [f=-000001] Recording demo to: D:\Games\ZeroK\demos\20170315_110557_TitanDuel_103.0.1-697-g918caba develop.sdfz [f=-000001] [~ScopedOnceTimer][PreGame::GameDataReceived] 83ms [f=-000001] [PreGame::UpdateClientNet] received user number 0 (team 0, allyteam 0), creating load-screen [f=-000001] [LuaIntro] Searching for new Widgets [f=-000001] [LuaIntro] Scanning: LuaIntro/Addons/ [f=-000001] [LuaIntro] Scanning: LuaIntro/Widgets/ [f=-000001] [LuaIntro] Scanning: LuaIntro/SystemAddons/ [f=-000001] [LuaIntro] Scanning: LuaIntro/SystemWidgets/ [f=-000001] [LuaIntro] Scanning: LuaIntro/chili/ [f=-000001] [LuaIntro] Found new widget "SpringLogo" [f=-000001] [LuaIntro] Found new widget "LoadTexture" [f=-000001] [LuaIntro] Found new widget "LoadProgress" [f=-000001] [LuaIntro] Found new widget "Main" [f=-000001] [LuaIntro] Found new widget "Music" [f=-000001] [LuaIntro] Found new widget "WM Stuff" [f=-000001] [LuaIntro] Loading widgets <>=vfs **=raw ()=unknown [f=-000001] [LuaIntro] Loading widget: WM Stuff <wm.lua> [f=-000001] [LuaIntro] Loading widget: LoadProgress <loadprogress.lua> [f=-000001] [LuaIntro] Loading widget: Main <main.lua> [f=-000001] [LuaIntro] Loading widget: Music <music.lua> [f=-000001] [LuaIntro] Loading widget: LoadTexture <bg_texture.lua> [f=-000001] [LuaIntro] LuaIntro v1.0 (Lua 5.1) [f=-000001] [LoadScreen::Init] single-threaded [f=-000001] [WatchDog::RegisterThread] registering controls for thread [load] [f=-000001] [Game::LoadGame][1] globalQuit=0 threaded=0 [f=-000001] Parsing Map Information [f=-000001] Loading SMF [f=-000001] Loading Map (40 MB) [f=-000001] Loading Radar Icons [f=-000001] Loading GameData Definitions [f=-000001] Loading UnitDefs_posts [f=-000001] Loading FeatureDefs_posts [f=-000001] Loading WeaponDefs_posts [f=-000001] Loading ArmorDefs_posts [f=-000001] [defs.lua] loading all *Defs tables: 355ms [f=-000001] [~ScopedOnceTimer][Game::LoadDefs (GameData)] 475ms [f=-000001] Loading Sound Definitions [f=-000001] [Sound] Warning: Sound incomingchat is missing file tag (ignoring) [f=-000001] [Sound] parsed 317 sounds from gamedata/sounds.lua [f=-000001] [Sound] Error: Unable to open audio file: IncomingChat [f=-000001] [Sound] Error: CSound::GetSoundId: could not find sound: IncomingChat [f=-000001] [~ScopedOnceTimer][Game::LoadDefs (Sound)] 15ms [f=-000001] [Game::LoadGame][2] globalQuit=0 forcedQuit=0 [f=-000001] Creating Smooth Height Mesh [f=-000001] [~ScopedOnceTimer][SmoothHeightMesh::MakeSmoothMesh] 25ms [f=-000001] Creating QuadField & CEGs [f=-000001] [CDamageArrayHandler] number of ArmorDefs: 5 [f=-000001] Warning: [CDamageArrayHandler] UnitDef "chicken" in ArmorDef "else" already belongs to ArmorDef category 1! [f=-000001] [RegisterAssimpModelFormats] supported Assimp model formats: *.3ds;*.blend;*.dae;*.lwo; [f=-000001] Creating Unit Textures [f=-000001] Creating Sky [f=-000001] [Game::LoadGame][3] globalQuit=0 forcedQuit=0 [f=-000001] Loading Weapon Definitions [f=-000001] Loading Unit Definitions [f=-000001] Loading Feature Definitions [f=-000001] Error: [GetFeatureDef] could not find FeatureDef "dead2" [f=-000001] Error: [GetFeatureDef] could not find FeatureDef "dead2" [f=-000001] Error: [GetFeatureDef] could not find FeatureDef "dead2" [f=-000001] Error: [GetFeatureDef] could not find FeatureDef "dead2" [f=-000001] Error: [GetFeatureDef] could not find FeatureDef "dead2" [f=-000001] Error: [GetFeatureDef] could not find FeatureDef "dead2" [f=-000001] Error: [GetFeatureDef] could not find FeatureDef "dead2" [f=-000001] Error: [GetFeatureDef] could not find FeatureDef "dead2" [f=-000001] Error: [GetFeatureDef] could not find FeatureDef "dead2" [f=-000001] Error: [GetFeatureDef] could not find FeatureDef "dead2" [f=-000001] Error: [GetFeatureDef] could not find FeatureDef "dead2" [f=-000001] Error: [GetFeatureDef] could not find FeatureDef "dead2" [f=-000001] [IPathManager::GetInstance] using DEFAULT path-manager [f=-000001] Initializing Map Features [f=-000001] Creating ShadowHandler [f=-000001] Creating GroundDrawer [f=-000001] Loading Map Tiles [f=-000001] Loading Square Textures [f=-000001] [~ScopedOnceTimer][CSMFGroundTextures::ConvolveHeightMap] 1ms [f=-000001] Switching to ROAM Mesh Rendering [f=-000001] Creating TreeDrawer [f=-000001] Loaded DecalsDrawer: Legacy [f=-000001] Creating ProjectileDrawer & UnitDrawer [f=-000001] Creating Projectile Textures [f=-000001] Warning: [CCEG::Load] table for CEG "custom:gravityless_flamer" invalid (parse errors?) [f=-000001] Warning: [CCEG::Load] yellowdisarmtrail: Unknown tag CExploSpikeProjectile::ttl [f=-000001] Creating Water [f=-000001] [Game::LoadGame][4] globalQuit=0 forcedQuit=0 [f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Camera&Mouse)] 111ms [f=-000001] [Sound] Error: Unable to open audio file: MultiSelect [f=-000001] [Sound] Error: CSound::GetSoundId: could not find sound: MultiSelect [f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Console)] 1ms [f=-000001] [Sound] Error: Unable to open audio file: FailedCommand [f=-000001] [Sound] Error: CSound::GetSoundId: could not find sound: FailedCommand [f=-000001] InfoTexture: shaders [f=-000001] Loading LuaRules [f=-000001] Synced LuaRules: starting loading [f=-000001] Total: 324 quads [f=-000001] Total: 324 quads [f=-000001] Total: 324 quads LuaRules: Loaded gadget: GameRulesParam clearer <hax_gamerulesparam_clear.lua> LuaRules: Loaded gadget: Mantis 5480 <hax_mantis_5480.lua> LuaRules: Loaded gadget: Metalspot Finder Gadget <mex_spot_finder.lua> LuaRules: Loaded gadget: Save/Load <api_saveload.lua> [f=-000001] Startboxes public_seed, 1353 [f=-000001] read public_random_seed, 1353, 1353 LuaRules: Loaded gadget: Startbox handler <start_boxes.lua> LuaRules: Loaded gadget: No Friendly Fire <unit_nofriendlyfire.lua> LuaRules: Loaded gadget: Mex Placement <mex_placement.lua> LuaRules: Loaded gadget: Nano Frame Death Handeling <unit_nanoframe_death.lua> LuaRules: Loaded gadget: Nano Frame Rate Limit <unit_nanoframe_rate_limit.lua> LuaRules: Loaded gadget: No Self-D <unit_noselfd.lua> LuaRules: Loaded gadget: ShareControl <share_control.lua> LuaRules: Loaded gadget: UnitPriority <unit_priority.lua> LuaRules: Loaded gadget: Mex Control with energy link <unit_mex_overdrive.lua> LuaRules: Loaded gadget: Script notification <unit_script_notification.lua> LuaRules: Loaded gadget: Antinuke Handler <unit_antinuke_handler.lua> LuaRules: Loaded gadget: Attributes <unit_attributes.lua> LuaRules: Loaded gadget: Boolean Disable <unit_boolean_disable.lua> LuaRules: Loaded gadget: Impulse Float Toggle <unit_impulsefloat_toggle.lua> LuaRules: Loaded gadget: LockOptions <lockunits_modoption.lua> LuaRules: Loaded gadget: Perks <game_perks.lua> LuaRules: Loaded gadget: Shield Charge <unit_shield_charge.lua> LuaRules: Loaded gadget: Stockpile <unit_stockpile.lua> LuaRules: Loaded gadget: UnitMorph <unit_morph.lua> LuaRules: Loaded gadget: AirPlantParents <unit_air_plants.lua> LuaRules: Loaded gadget: AirTransport_SeaPickup <unit_transport_pickup_floating_amphib.lua> LuaRules: Loaded gadget: Aircraft Command <unit_bomber_command.lua> LuaRules: Loaded gadget: Aircraft Crashing <unit_aircraft_crash.lua> LuaRules: Loaded gadget: Allow Builder Hold Fire <unit_allow_builder_hold_fire.lua> LuaRules: Loaded gadget: Area Guard <cmd_areaguard.lua> LuaRules: Loaded gadget: Blocking Tag Implementation <feature_blocking_tag_implementation.lua> LuaRules: Loaded gadget: Bomber Dive <unit_bomber_dive.lua> LuaRules: Loaded gadget: CAI <ai_cai.lua> LuaRules: Loaded gadget: CEG Spawner <dbg_ceg_spawner.lua> LuaRules: Loaded gadget: Capture <unit_capture.lua> LuaRules: Loaded gadget: Carrier Drones <unit_carrier_drones.lua> LuaRules: Loaded gadget: Constructor Auto Assist <unit_factory_guard.lua> LuaRules: Loaded gadget: Control gunship strafe range <unit_control_gunship_stafe_range.lua> LuaRules: Loaded gadget: D-Gun Aim Fix <unit_dgun_aim.lua> LuaRules: Loaded gadget: Debris physics <feature_debris_physics.lua> LuaRules: Loaded gadget: Decloak when damaged <unit_decloak_damaged.lua> LuaRules: Loaded gadget: Dev Commands <dbg_dev_commands.lua> LuaRules: Loaded gadget: Disable Buildoptions <unit_disable_buildoptions.lua> LuaRules: Loaded gadget: Dont fire at radar <unit_dont_fire_at_radar.lua> LuaRules: Loaded gadget: Experience <unit_xp.lua> LuaRules: Loaded gadget: Factory Anti Slacker <factory_anti_slacker.lua> LuaRules: Loaded gadget: Factory Stop Production <cmd_factory_stop_production.lua> LuaRules: Loaded gadget: Fall Damage <unit_fall_damage.lua> LuaRules: Loaded gadget: Feature Effects <feature_fx.lua> LuaRules: Loaded gadget: Fog Hidden Effects API <api_fog_hidden_effects.lua> LuaRules: Loaded gadget: Galaxy Campaign Battle Handler <mission_galaxy_campaign_battle.lua> LuaRules: Loaded gadget: GameRules Events <unit_gamerules_events.lua> LuaRules: Loaded gadget: Grey Goo <unit_grey_goo.lua> LuaRules: Loaded gadget: Gunship Strafe Control <unit_gunship_strafe_control.lua> LuaRules: Loaded gadget: Hide Autorepairlevel Command <cmd_hide_autorepairlevel.lua> LuaRules: Loaded gadget: Instant Self Destruct <unit_instant_self_destruct.lua> LuaRules: Loaded gadget: Jumpjets <unit_jumpjets.lua> LuaRules: Loaded gadget: LUS <unit_script.lua> LuaRules: Loaded gadget: Lag Monitor <game_lagmonitor.lua> LuaRules: Loaded gadget: LupsNanoSpray <lups_nano_spray.lua> [f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry in modoption is empty or in invalid format [f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry for player Player is empty or in invalid format LuaRules: Loaded gadget: Missile Silo Controller <unit_missilesilo.lua> LuaRules: Loaded gadget: Modular Comm Info <api_modularcomms.lua> LuaRules: Loaded gadget: NoAirNuke <exp_no_air_nuke.lua> LuaRules: Loaded gadget: One Click Weapon <unit_oneclick_weapon.lua> LuaRules: Loaded gadget: Orbital Drop <mission_orbital_drop.lua> LuaRules: Loaded gadget: Overkill Prevention <unit_overkill_prevention.lua> LuaRules: Loaded gadget: Overkill Prevention Placeholder <unit_overkill_prevention_placeholder.lua> LuaRules: Loaded gadget: Paralysis <unit_paralysis_damage.lua> LuaRules: Loaded gadget: Prevent Lab Hax <unit_prevent_lab_hax.lua> LuaRules: Loaded gadget: Prevent Landship <unit_prevent_landship.lua> LuaRules: Loaded gadget: Projectile Radar Homing <weapon_projectile_radar_homing.lua> LuaRules: Loaded gadget: Projectile Retarget <weapon_projectile_retarget.lua> LuaRules: Loaded gadget: Puppy Handler <unit_puppy_handler.lua> LuaRules: Loaded gadget: Reclaim HP changer <unit_reclaim_hp.lua> LuaRules: Loaded gadget: Refuel Pad Handler <unit_refuel_pad_handler.lua> LuaRules: Loaded gadget: Regeneration <unit_regeneration.lua> LuaRules: Loaded gadget: Remove Wait <cmd_remove_wait.lua> LuaRules: Loaded gadget: Repair Speed Changer <unit_repair_speed.lua> LuaRules: Loaded gadget: Resign Gadget <game_resign.lua> LuaRules: Loaded gadget: Retreat Command <cmd_retreat.lua> LuaRules: Loaded gadget: Rezz Hp changer + effect <unit_rezz_hp.lua> LuaRules: Loaded gadget: Self destruct blocker <unit_self_destruct.lua> LuaRules: Loaded gadget: Set Nano Piece <unit_setnanopiece.lua> LuaRules: Loaded gadget: Share mode <game_share_mode.lua> LuaRules: Loaded gadget: Shield Link <unit_shield_link.lua> LuaRules: Loaded gadget: Shockwaves <lups_shockwaves.lua> LuaRules: Loaded gadget: Show Shooter <unit_show_shooter.lua> LuaRules: Loaded gadget: Solar Force Closed <unit_solar_force_closed.lua> LuaRules: Loaded gadget: Spherical LOS <unit_spherical_los.lua> LuaRules: Loaded gadget: StartSetup <start_unit_setup.lua> LuaRules: Loaded gadget: Tactical Unit AI Commands <unit_tactical_ai_commands.lua> LuaRules: Loaded gadget: Target Priority <unit_target_priority.lua> LuaRules: Loaded gadget: Target on the move <unit_target_on_the_move.lua> LuaRules: Loaded gadget: Teleporter <unit_teleporter.lua> LuaRules: Loaded gadget: Terraformers <unit_terraform.lua> LuaRules: Loaded gadget: Terrain Texture Handler <terrain_texture_handler.lua> LuaRules: Loaded gadget: Time slow v2 <unit_timeslow.lua> LuaRules: Loaded gadget: Transport Selected Load <cmd_select_load_helper.lua> LuaRules: Loaded gadget: Transport Speed <unit_transport_speed.lua> LuaRules: Loaded gadget: TransportAIbuttons <unit_transport_ai_buttons.lua> LuaRules: Loaded gadget: Turn Without Interia <unit_turn_without_interia.lua> LuaRules: Loaded gadget: Typemap Options <typemap_options.lua> LuaRules: Loaded gadget: UnitStealth <unit_stealth.lua> LuaRules: Loaded gadget: Units on fire <unit_is_on_fire.lua> LuaRules: Loaded gadget: Wade Effects <wake_fx.lua> LuaRules: Loaded gadget: Water Effects <unit_water_effects.lua> LuaRules: Loaded gadget: Weapon Impulse <weapon_impulse.lua> LuaRules: Loaded gadget: Weapon Timed Replace <weapon_timed_replace.lua> LuaRules: Loaded gadget: Windmill Control <unit_windmill_control.lua> LuaRules: Loaded gadget: api_subdir_gadgets.lua <api_subdir_gadgets.lua> LuaRules: Loaded gadget: api_widget_events.lua <api_widget_events.lua> LuaRules: Loaded gadget: astar.lua <astar.lua> LuaRules: Loaded gadget: init_auto_ready.lua <init_auto_ready.lua> LuaRules: Loaded gadget: lups_cloak_fx.lua <lups_cloak_fx.lua> LuaRules: Loaded gadget: lups_thrusters.lua <lups_thrusters.lua> LuaRules: Loaded gadget: lups_wrapper.lua <lups_wrapper.lua> LuaRules: Loaded gadget: Center Offset and Growth Scale <unit_centeroffset.lua> [f=-000001] [Planet Wars Structures] Warning: Planetwars warning: Planetwars data entry in modoption is empty or in invalid format LuaRules: Loaded gadget: Commander Upgrade <unit_commander_upgrade.lua> LuaRules: Loaded gadget: CustomUnitShaders <api_custom_unit_shaders.lua> LuaRules: Loaded gadget: Game Over <game_over.lua> LuaRules: Loaded gadget: UnitCloakShield <unit_cloak_shield.lua> LuaRules: Loaded gadget: Water level modoption <start_waterlevel.lua> LuaRules: Loaded gadget: Fighter pull-up <unit_fighter_pullup.lua> LuaRules: Loaded gadget: Energy Drain <unit_energy_drain.lua> LuaRules: Loaded gadget: Chicken control <chicken_control.lua> LuaRules: Loaded gadget: Area Denial <weapon_area_damage.lua> LuaRules: Loaded gadget: Cannot Damage Unit <unit_cannot_damage_unit.lua> LuaRules: Loaded gadget: Disallow unit for command targeting <unit_untargetable.lua> LuaRules: Loaded gadget: Single-Hit Weapon <weapon_single_hit.lua> LuaRules: Loaded gadget: Starlight Satellite Capture <unit_starlight_satellite_capture.lua> LuaRules: Loaded gadget: Noexplode Stopper <weapon_noexplode_stopper.lua> LuaRules: Loaded gadget: Unit Explosion Spawner <unit_explosion_spawner.lua> LuaRules: Loaded gadget: Shield Merge <weapon_shield_merge.lua> LuaRules: Loaded gadget: Endgame Graphs <endgame_graphs.lua> LuaRules: Loaded gadget: Awards <awards.lua> LuaRules: Loaded gadget: Planet Wars Structures <unit_planetwars.lua> LuaRules: Loaded gadget: Profiler <dbg_profiler.lua> [f=-000001] Initializing gadget LuaRules: Loaded gadget: Zombies! <unit_zombies.lua> [f=-000001] Synced LuaRules: finished loading [f=-000001] Unsynced LuaRules: starting loading [f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry in modoption is empty or in invalid format [f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry for player Player is empty or in invalid format >> Loaded gadget: Engine Taskbar Stuff <engine_taskbar_stuff.lua> >> Loaded gadget: Metalspot Finder Gadget <mex_spot_finder.lua> >> Loaded gadget: Save/Load <api_saveload.lua> >> Loaded gadget: Script notification <unit_script_notification.lua> >> Loaded gadget: UnitMorph <unit_morph.lua> >> Loaded gadget: AirTransport_SeaPickup <unit_transport_pickup_floating_amphib.lua> >> Loaded gadget: Aircraft Command <unit_bomber_command.lua> >> Loaded gadget: AutoReadyStartpos <init_auto_ready.lua> >> Loaded gadget: CAI <ai_cai.lua> >> Loaded gadget: Capture <unit_capture.lua> >> Loaded gadget: Constructor Auto Assist <unit_factory_guard.lua> >> Loaded gadget: Dev Commands <dbg_dev_commands.lua> >> Loaded gadget: Fog Hidden Effects API <api_fog_hidden_effects.lua> >> Loaded gadget: Jumpjets <unit_jumpjets.lua> >> Loaded gadget: LupsNanoSpray <lups_nano_spray.lua> >> Loaded gadget: Modular Comm Info <api_modularcomms.lua> >> Loaded gadget: One Click Weapon <unit_oneclick_weapon.lua> >> Loaded gadget: Resign Gadget <game_resign.lua> >> Loaded gadget: Retreat Command <cmd_retreat.lua> >> Loaded gadget: Share mode <game_share_mode.lua> >> Loaded gadget: Shield Link <unit_shield_link.lua> >> Loaded gadget: Shockwaves <lups_shockwaves.lua> >> Loaded gadget: StartSetup <start_unit_setup.lua> >> Loaded gadget: Teleporter <unit_teleporter.lua> >> Loaded gadget: Terraformers <unit_terraform.lua> >> Loaded gadget: Terrain Texture Handler <terrain_texture_handler.lua> >> Loaded gadget: Thrusters <lups_thrusters.lua> >> Loaded gadget: TransportAIbuttons <unit_transport_ai_buttons.lua> >> Loaded gadget: Widget Events <api_widget_events.lua> >> Loaded gadget: api_subdir_gadgets.lua <api_subdir_gadgets.lua> >> Loaded gadget: astar.lua <astar.lua> >> Loaded gadget: cmd_areaguard.lua <cmd_areaguard.lua> >> Loaded gadget: cmd_hide_autorepairlevel.lua <cmd_hide_autorepairlevel.lua> >> Loaded gadget: cmd_remove_wait.lua <cmd_remove_wait.lua> >> Loaded gadget: cmd_select_load_helper.lua <cmd_select_load_helper.lua> >> Loaded gadget: dbg_ceg_spawner.lua <dbg_ceg_spawner.lua> >> Loaded gadget: endgame_graphs.lua <endgame_graphs.lua> >> Loaded gadget: factory_anti_slacker.lua <factory_anti_slacker.lua> >> Loaded gadget: feature_debris_physics.lua <feature_debris_physics.lua> >> Loaded gadget: feature_fx.lua <feature_fx.lua> >> Loaded gadget: game_lagmonitor.lua <game_lagmonitor.lua> >> Loaded gadget: game_over.lua <game_over.lua> >> Loaded gadget: game_perks.lua <game_perks.lua> >> Loaded gadget: hax_gamerulesparam_clear.lua <hax_gamerulesparam_clear.lua> >> Loaded gadget: hax_mantis_5480.lua <hax_mantis_5480.lua> >> Loaded gadget: lockunits_modoption.lua <lockunits_modoption.lua> >> Loaded gadget: mex_placement.lua <mex_placement.lua> >> Loaded gadget: mission_galaxy_campaign_battle.lua <mission_galaxy_campaign_battle.lua> >> Loaded gadget: share_control.lua <share_control.lua> >> Loaded gadget: start_boxes.lua <start_boxes.lua> >> Loaded gadget: start_waterlevel.lua <start_waterlevel.lua> >> Loaded gadget: typemap_options.lua <typemap_options.lua> >> Loaded gadget: unit_air_plants.lua <unit_air_plants.lua> >> Loaded gadget: unit_aircraft_crash.lua <unit_aircraft_crash.lua> >> Loaded gadget: unit_allow_builder_hold_fire.lua <unit_allow_builder_hold_fire.lua> >> Loaded gadget: unit_attributes.lua <unit_attributes.lua> >> Loaded gadget: unit_bomber_dive.lua <unit_bomber_dive.lua> >> Loaded gadget: unit_cannot_damage_unit.lua <unit_cannot_damage_unit.lua> >> Loaded gadget: unit_carrier_drones.lua <unit_carrier_drones.lua> >> Loaded gadget: unit_centeroffset.lua <unit_centeroffset.lua> >> Loaded gadget: unit_control_gunship_stafe_range.lua <unit_control_gunship_stafe_range.lua> >> Loaded gadget: unit_dont_fire_at_radar.lua <unit_dont_fire_at_radar.lua> >> Loaded gadget: unit_fall_damage.lua <unit_fall_damage.lua> >> Loaded gadget: unit_fighter_pullup.lua <unit_fighter_pullup.lua> >> Loaded gadget: unit_gamerules_events.lua <unit_gamerules_events.lua> >> Loaded gadget: unit_icongenerator.lua <unit_icongenerator.lua> >> Loaded gadget: unit_impulsefloat_toggle.lua <unit_impulsefloat_toggle.lua> >> Loaded gadget: unit_is_on_fire.lua <unit_is_on_fire.lua> >> Loaded gadget: unit_marketplace.lua <unit_marketplace.lua> >> Loaded gadget: unit_mex_overdrive.lua <unit_mex_overdrive.lua> >> Loaded gadget: unit_missilesilo.lua <unit_missilesilo.lua> >> Loaded gadget: unit_overkill_prevention.lua <unit_overkill_prevention.lua> >> Loaded gadget: unit_overkill_prevention_placeholder.lua <unit_overkill_prevention_placeholder.lua> >> Loaded gadget: unit_planetwars.lua <unit_planetwars.lua> >> Loaded gadget: unit_prevent_lab_hax.lua <unit_prevent_lab_hax.lua> >> Loaded gadget: unit_prevent_landship.lua <unit_prevent_landship.lua> >> Loaded gadget: unit_priority.lua <unit_priority.lua> >> Loaded gadget: unit_regeneration.lua <unit_regeneration.lua> >> Loaded gadget: unit_rezz_hp.lua <unit_rezz_hp.lua> >> Loaded gadget: unit_self_destruct.lua <unit_self_destruct.lua> >> Loaded gadget: unit_solar_force_closed.lua <unit_solar_force_closed.lua> >> Loaded gadget: unit_spherical_los.lua <unit_spherical_los.lua> >> Loaded gadget: unit_starlight_satellite_capture.lua <unit_starlight_satellite_capture.lua> >> Loaded gadget: unit_stealth.lua <unit_stealth.lua> >> Loaded gadget: unit_target_on_the_move.lua <unit_target_on_the_move.lua> >> Loaded gadget: unit_target_priority.lua <unit_target_priority.lua> >> Loaded gadget: unit_transport_speed.lua <unit_transport_speed.lua> >> Loaded gadget: unit_turn_without_interia.lua <unit_turn_without_interia.lua> >> Loaded gadget: unit_untargetable.lua <unit_untargetable.lua> >> Loaded gadget: unit_water_effects.lua <unit_water_effects.lua> >> Loaded gadget: unit_windmill_control.lua <unit_windmill_control.lua> >> Loaded gadget: unit_xp.lua <unit_xp.lua> >> Loaded gadget: unit_zombies.lua <unit_zombies.lua> >> Loaded gadget: wake_fx.lua <wake_fx.lua> >> Loaded gadget: weapon_area_damage.lua <weapon_area_damage.lua> >> Loaded gadget: weapon_impulse.lua <weapon_impulse.lua> >> Loaded gadget: weapon_noexplode_stopper.lua <weapon_noexplode_stopper.lua> >> Loaded gadget: weapon_shield_merge.lua <weapon_shield_merge.lua> >> Loaded gadget: weapon_single_hit.lua <weapon_single_hit.lua> >> Loaded gadget: Commander Upgrade <unit_commander_upgrade.lua> >> Loaded gadget: CustomUnitShaders <api_custom_unit_shaders.lua> >> Loaded gadget: UnitCloakShield <unit_cloak_shield.lua> >> Loaded gadget: Lups Cloak FX <lups_cloak_fx.lua> >> Loaded gadget: Chicken control <chicken_control.lua> >> Loaded gadget: Unit Explosion Spawner <unit_explosion_spawner.lua> >> Loaded gadget: Lups <lups_wrapper.lua> >> Loaded gadget: Awards <awards.lua> >> Loaded gadget: Chicken Spawner <unit_spawner.lua> >> Loaded gadget: Profiler <dbg_profiler.lua> [f=-000001] Unsynced LuaRules: finished loading [f=-000001] Loading LuaGaia [f=-000001] Loading LuaUI [f=-000001] LuaUI Entry Point: "luaui.lua" [f=-000001] LuaUI Access Lock: enabled [f=-000001] LuaSocket Enabled: yes [f=-000001] Using LUAUI_DIRNAME = LuaUI/ [f=-000001] Reloading GUI config from file: LuaUI/ctrlpanel.txt [f=-000001] LuaUI: bound F11 to the widget selector [f=-000001] LuaUI: bound CTRL+F11 to tweak mode [f=-000001] read public_random_seed, 1353, 0 [f=-000001] read public_random_seed, 1353, 0 [f=-000001] Loading last game win data [f=-000001] Resetting win data [f=-000001] Last game player count: 1, This game player count: 1 [f=-000001] Last game allyTeam count: 3, This game allyTeam count: 3 [f=-000001] Player and team counts match, continuing [f=-000001] Testing last game's team 0 mapped to this game's team 0 [f=-000001] All players and teams match from last game, using last game's scores as base [f=-000001] Loaded API widget: Cluster Detection <api_cluster_detection.lua> [f=-000001] Loaded API widget: Shared Functions <api_shared_functions.lua> [f=-000001] Loaded API widget: i18n <api_i18n.lua> [f=-000001] Loaded API widget: Startbox API <api_startboxes.lua> [f=-000001] Loaded API widget: Galaxy Battle Reporter <mission_galaxy_battle_reporter.lua> [f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry in modoption is empty or in invalid format [f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry for player Player is empty or in invalid format [f=-000001] Loaded API widget: Modular Comm Info <api_modularcomms.lua> [f=-000001] Loaded API widget: CommandInsert <cmd_commandinsert.lua> [f=-000001] Loaded API widget: Chili Framework <api_chili.lua> [f=-000001] Loaded API widget: Lag (AFK) monitor <api_lag_monitor.lua> [f=-000001] Loaded API widget: Lups <lups_wrapper.lua> [f=-000001] Loaded API widget: Pre-Selection Handler <api_preselection.lua> [f=-000001] Loaded widget: Chili Highlight <gui_chili_highlight.lua> [f=-000001] Loaded widget: Deferred rendering <gfx_deferred_rendering.lua> [f=-000001] Hardware mouse-cursor is enabled! [f=-000001] Set "shadows" config-parameter to 1 [f=-000001] Ground-decals rendering is enabled! [f=-000001] Set maximum particles to: 20000 [f=-000001] Set UnitLodDist to 9999 [f=-000001] Set UnitIconDist to 151 [f=-000001] model shaders is enabled! [f=-000001] SetLobbyButtonEnabled, false [f=-000001] Loaded widget: EPIC Menu <gui_epicmenu.lua> [f=-000001] Loaded widget: Custom Markers <gui_custom_markers.lua> [f=-000001] Loaded widget: Chili Minimap <gui_chili_minimap.lua> [f=-000001] Loaded widget: Chili Widget Selector <api_chili_widgetselector.lua> [f=-000001] Loaded widget: Custom Cursor Sets <gui_customcursorsets.lua> [f=-000001] Mexspot Fetcher fetching [f=-000001] Loaded widget: Mexspot Fetcher <api_mexspot_fetcher.lua> [f=-000001] UpdateColorConfig, default [f=-000001] Loaded widget: Local Team Colors <gui_local_colors.lua> [f=-000001] Loaded widget: Save Game Menu <gui_savegame.lua> [f=-000001] Loaded widget: Specific Unit Reclaimer <unit_unit_reclaimer.lua> [f=-000001] Loaded widget: Area-reclaim trees <unit_tree_reclaim.lua> [f=-000001] Loaded widget: Chili Commander Upgrade <gui_chili_commander_upgrade.lua> [f=-000001] Loaded widget: HealthBars <unit_healthbars.lua> [f=-000001] Loaded widget: Noises <snd_noises.lua> [f=-000001] Loaded widget: Terraform Icon Draw <unit_terraform_draw.lua> [f=-000001] Loaded widget: Unit Icons <unit_icons.lua> [f=-000001] Loaded widget: Chili Vote Display <gui_chili_vote.lua> [f=-000001] Loaded widget: Auto Patrol Nanos <unit_auto_patrol_nanos.lua> [f=-000001] Loaded widget: BuildETA <gui_build_eta.lua> [f=-000001] Loaded widget: Cloak Fire State 2 <unit_cloakfirestate2.lua> [f=-000001] Loaded widget: Depth of Field Shader <gfx_dof.lua> [f=-000001] Loaded widget: EndGame Stats <gui_chili_endgraph.lua> [f=-000001] Loaded widget: Objectives <mission_objectives.lua> [f=-000001] Loaded widget: Initial Queue ZK <unit_initial_queue.lua> [f=-000001] Loaded widget: Unit Marker Zero-K <unit_marker.lua> [f=-000001] Loaded widget: Win Counter <win_counter.lua> [f=-000001] Loaded widget: Antinuke Coverage <gui_antinuke_coverage.lua> [f=-000001] Loaded widget: Area Attack Tweak <cmd_area_attack_tweak.lua> [f=-000001] Loaded widget: Attack Warning <unit_attack_warning.lua> [f=-000001] Loaded widget: Auto First Build Facing <init_autofirstbuildfacing.lua> [f=-000001] Loaded widget: Auto Group <unit_auto_group.lua> [f=-000001] Loaded widget: Autoquit <autoquit.lua> [f=-000001] Loaded widget: Blast Radius <gui_blastradius.lua> [f=-000001] Loaded widget: CameraShake <camera_shake.lua> [f=-000001] Loaded widget: Chili Economy Panel Default <gui_chili_economy_panel2.lua> [f=-000001] Loaded widget: Chili EndGame Window <gui_chili_endgamewindow.lua> [f=-000001] Loaded widget: Chili Inactivity Win <gui_chili_inactivity_win.lua> [f=-000001] Loaded widget: Chili Nuke Warning <gui_chili_nuke_warning.lua> [f=-000001] Loaded widget: Chili Rejoining Progress Bar <gui_chili_rejoin_progress.lua> [f=-000001] Loaded widget: Chili Selections & CursorTip <gui_chili_selections_and_cursortip_old.lua> [f=-000001] Loaded widget: Chili Spectator Panels <gui_chili_spectator_panels.lua> [f=-000001] Loaded widget: Context Menu <gui_contextmenu.lua> [f=-000001] Loaded widget: Darkening <gui_darkening.lua> [f=-000001] Loaded widget: Decloak Range <unit_decloak_range.lua> [f=-000001] Loaded widget: Comm-n-Elo Startpos. Info <init_startpointelocom_info.lua> [f=-000001] Loaded widget: Decoration Handler <unit_decoration_handler.lua> [f=-000001] Loaded widget: Defense Range Zero-K <gui_defenserange.lua> [f=-000001] Loaded widget: Draw Mouse Build <api_draw_mouse_build.lua> [f=-000001] Loaded widget: Economic Victory Announcer <gui_economic_victory_announcer.lua> [f=-000001] Loaded widget: Ferry Points <cmd_ferry_points.lua> [f=-000001] Loaded widget: Game Analytics Handler <api_game_analytics.lua> [f=-000001] Loaded widget: Ghost Site <unit_ghostsite.lua> [f=-000001] Input grabbing is enabled! [f=-000001] Loaded widget: Grab Input <api_grabinput.lua> [f=-000001] Loaded widget: Haven Handler <gui_havens.lua> [f=-000001] Loaded widget: Highlight Geos <gui_highlight_geos.lua> [f=-000001] Loaded widget: In-game Guide <gui_ingame_guide.lua> [f=-000001] Loaded widget: In-game Ignore <ignore.lua> [f=-000001] Loaded widget: Keep Target <cmd_keep_target.lua> [f=-000001] Loaded widget: Local Widgets Config <localwidgets.lua> [f=-000001] Loaded widget: MetalFeatures <gui_metal_features.lua> [f=-000001] Loaded widget: Mex Placement Handler <cmd_mex_placement.lua> [f=-000001] Loaded widget: MinimapEvents <minimap_events.lua> [f=-000001] Loaded widget: Missile Silo Range <missilesilo_range.lua> [f=-000001] Loaded widget: Mission Results Handler <mission_results.lua> [f=-000001] Loaded widget: Morph Finished notification <unit_morph_finished.lua> [f=-000001] Loaded widget: Music Player <snd_music.lua> [f=-000001] Loaded widget: NoDuplicateOrders <cmd_no_duplicate_orders.lua> [f=-000001] Loaded widget: Orbit Command <cmd_orbit.lua> [f=-000001] Loaded widget: Persistent Build Spacing <gui_persistent_build_spacing.lua> [f=-000001] Loaded widget: Point Tracker <gui_point_tracker.lua> [f=-000001] Loaded widget: Projectile Lights <gfx_projectile_lights.lua> [f=-000001] Loaded widget: ReclaimInfo <gui_reclaiminfo.lua> [f=-000001] Loaded widget: Set Springsettings <api_set_springsettings.lua> [f=-000001] Loaded widget: Show All Commands v2 <unit_showallcommands_2.lua> [f=-000001] Loaded widget: Showeco and Grid Drawer <gui_showeco_action.lua> [f=-000001] Loaded widget: Smart Bombers <unit_smart_bombers.lua> [f=-000001] Loaded widget: SmoothCam <camera_smoothcam.lua> [f=-000001] Loaded widget: Spectate Selected Team <gui_spectate_selected_team.lua> [f=-000001] Loaded widget: Startup Info and Selector <init_startup_info_selector.lua> [f=-000001] Loaded widget: State Reverse Toggle <cmd_state_reverse_toggle.lua> [f=-000001] Loaded widget: Stereo3D <gfx_stereo3d.lua> [f=-000001] Loaded widget: Stockpiler <unit_stockpile.lua> [f=-000001] Loaded widget: Transport AI <unit_transport_ai.lua> [f=-000001] Loaded widget: Start Point Remover & Comm Selector <init_start_point_remover.lua> [f=-000001] Loaded widget: Transport Load Double Tap <cmd_select_load.lua> [f=-000001] Loaded widget: Voice Assistant <unit_voice.lua> [f=-000001] Loaded widget: Chili Global Commands <gui_chili_global_commands.lua> [f=-000001] Loaded widget: Frame Gap Logger <dbg_frame_gap_logger.lua> [f=-000001] Loaded widget: Attack AoE <gui_attack_aoe.lua> [f=-000001] Loaded widget: Icon Sets <gui_icon_sets.lua> [f=-000001] Loaded widget: Recorder (Save) <dbg_recorder_save.lua> [f=-000001] Loaded widget: Unit Start State <unit_start_state.lua> [f=-000001] Loaded widget: UnitNoStuckInFactory <unit_nostuck_infactory.lua> [f=-000001] Loaded widget: Chili Custom Modoptions Info <gui_custommodoptions_info.lua> [f=-000001] Loaded widget: PlanetWars Info <gui_planetwars_info.lua> [f=-000001] <Replay control buttons> Live mode. Widget removed. [f=-000001] Loaded widget: Replay control buttons <gui_replay_controls.lua> [f=-000001] Loaded widget: Commands FX <gfx_commands_fx.lua> [f=-000001] Loaded widget: MessageBoxes ZK <mission_messagebox_zk.lua> [f=-000001] Loaded widget: UnitShapes <unit_shapes.lua> [f=-000001] Loaded widget: Map Edge Extension <map_edge_extension.lua> [f=-000001] Loaded widget: AllyCursors <gui_ally_cursors.lua> [f=-000001] Loaded widget: Building Starter <unit_building_starter.lua> [f=-000001] Loaded widget: Cloaker Guard <unit_cloaker_guard.lua> [f=-000001] Loaded widget: Gadget Icons <api_gadget_icons.lua> [f=-000001] Loaded widget: Rank Icons 2 <unit_rank_icons.lua> [f=-000001] Loaded widget: Selection Send <api_selectionsend.lua> [f=-000001] Loaded widget: Shield Guard <unit_shield_guard.lua> [f=-000001] Loaded widget: State Icons <unit_state_icons.lua> [f=-000001] Loaded widget: LupsManager <gfx_lups_manager.lua> [f=-000001] Loaded widget: Units on Fire <gfx_lups_units_on_fire.lua> [f=-000001] Loaded widget: Newton Firezone <cmd_newton_firezone.lua> [f=-000001] Loaded widget: Receive Units Indicator <gui_recv_indicator.lua> [f=-000001] Loaded widget: Vertical Line on Radar Dots v2 <gui_vertlineaid.lua> [f=-000001] Loaded widget: Auto-toggle false color vision <gui_auto_engine_falsecolor.lua> [f=-000001] Loaded widget: Chili Docking <api_chili_docking.lua> [f=-000001] Loaded widget: Chili Pro Console <gui_chili_proconsole_test.lua> [f=-000001] Loaded widget: Chili Crude Player List <gui_chili_crudeplayerlist.lua> [f=-000001] Loaded widget: HUD Presets <gui_hud_presets.lua> [f=-000001] Loaded widget: Image Preloader <dbg_img_preload.lua> [f=-000001] Loaded widget: Chili Core Selector <gui_chili_core_selector.lua> [f=-000001] Loaded widget: Default Group Recall Fix <gui_group_recall_fix.lua> [f=-000001] Loaded widget: Select Keys <gui_selectkeys.lua> [f=-000001] Loaded widget: Start Boxes <minimap_startbox_new.lua> [f=-000001] Loaded widget: Chili Share menu v1.24 <gui_chili_share.lua> [f=-000001] Loaded widget: Pause Screen <gui_pausescreen.lua> [f=-000001] Loaded widget: Restricted Zones <gui_restrictedzones.lua> [f=-000001] Loaded widget: Jumpjet GUI <gui_jumpjets.lua> [f=-000001] Loaded widget: CustomFormations2 <cmd_customformations2.lua> [f=-000001] SetSunLighting [f=-000001] Loaded widget: Sun and Atmosphere Handler. <gfx_sun_and_atmosphere.lua> [f=-000001] Loaded widget: Chili Integral Menu <gui_chili_integral_menu.lua> [f=-000001] Loaded widget: Lasso Terraform GUI <gui_lasso_terraform.lua> [f=-000001] Loaded widget: Layout Handler <cmd_layout_handler.lua> [f=-000001] Loaded widget: Persistent Build Height <gui_persistent_build_height.lua> [f=-000001] Loaded widget: Text To Speech Control <snd_text_to_speech.lua> [f=-000001] Removed 'GC at >100MB': disabled. [f=-000001] Loaded widget: GC at >300MB <dbg_forcegc_spring97.lua> [f=-000001] Writing last game win data [f=-000001] LuaUI v0.3 [f=-000001] [Game::LoadGame][5] globalQuit=0 forcedQuit=0 [f=-000001] [LoadFinalize] finalizing PFS [f=-000001] [Path] [PathEstimator::Hash] mapChecksum=186074432 [f=-000001] [Path] [PathEstimator::Hash] typeMapChecksum=2776208535 [f=-000001] [Path] [PathEstimator::Hash] moveDefChecksum=2075345061 [f=-000001] [Path] [PathEstimator::Hash] blockingChecksum=666 [f=-000001] [Path] [PathEstimator::Hash] BLOCK_SIZE=16 [f=-000001] [Path] [PathEstimator::Hash] PATHESTIMATOR_VERSION=82 [f=-000001] [Path] [PathEstimator::ReadFile] hash=742661496 [f=-000001] Reading Estimate PathCosts [16] [f=-000001] [Path] [PathEstimator::Hash] mapChecksum=186074432 [f=-000001] [Path] [PathEstimator::Hash] typeMapChecksum=2776208535 [f=-000001] [Path] [PathEstimator::Hash] moveDefChecksum=2075345061 [f=-000001] [Path] [PathEstimator::Hash] blockingChecksum=666 [f=-000001] [Path] [PathEstimator::Hash] BLOCK_SIZE=32 [f=-000001] [Path] [PathEstimator::Hash] PATHESTIMATOR_VERSION=82 [f=-000001] [Path] [PathEstimator::ReadFile] hash=742661512 [f=-000001] Reading Estimate PathCosts [32] [f=-000001] [LoadFinalize] finalized PFS (274ms, checksum 145d1b2a) [f=-000001] Loading Skirmish AIs [f=-000001] Skirmish AI <CircuitAIVeryEasy32-0.9.12>: Loading the Terrain-Map ... [f=-000001] Skirmish AI <CircuitAIVeryEasy32-0.9.12>: Water Damage: 0.000000 [f=-000001] Skirmish AI <CircuitAIVeryEasy32-0.9.12>: Sector-Map Block Size: 64 [f=-000001] Skirmish AI <CircuitAIVeryEasy32-0.9.12>: Sector-Map Size: 6400 (x80, z80) [f=-000001] Skirmish AI <CircuitAIVeryEasy32-0.9.12>: Determining Usable Terrain for all units ... [f=-000001] Skirmish AI <CircuitAIVeryEasy32-0.9.12>: Map Land Percent: 98.41% [f=-000001] Skirmish AI <CircuitAIVeryEasy32-0.9.12>: Minimum Elevation: -55.00 [f=-000001] Skirmish AI <CircuitAIVeryEasy32-0.9.12>: Immobile-Type: Min/Max Elevation=(any / any) Is buildable across 100.000000% of the map. (used by 36 unit-defs) [f=-000001] Skirmish AI <CircuitAIVeryEasy32-0.9.12>: Immobile-Type: Min/Max Elevation=(-0.000000 / any) Is buildable across 96.125000% of the map. (used by 27 unit-defs) [f=-000001] Skirmish AI <CircuitAIVeryEasy32-0.9.12>: Immobile-Type: Min/Max Elevation=(any / any) Is buildable across 100.000000% of the map. (used by 28 unit-defs) [f=-000001] Skirmish AI <CircuitAIVeryEasy32-0.9.12>: Immobile-Type: Min/Max Elevation=(any / -10.000000) Is buildable across 0.234375% of the map. (used by 1 unit-defs) [f=-000001] Skirmish AI <CircuitAIVeryEasy32-0.9.12>: Immobile-Type: Min/Max Elevation=(-20.000000 / any) Is buildable across 96.578125% of the map. (used by 2 unit-defs) [f=-000001] Skirmish AI <CircuitAIVeryEasy32-0.9.12>: Immobile-Type: Min/Max Elevation=(any / -15.000000) Is buildable across 0.234375% of the map. (used by 1 unit-defs) [f=-000001] Skirmish AI <CircuitAIVeryEasy32-0.9.12>: Mobile-Type: Min/Max Elevation=(-5000.00 / any) Max Slope=(0.41)) Move-Data used:'akbot6' Has 1 Map-Area(s) occupying 87.31% of the map. (used by 259 unit-defs) [f=-000001] Skirmish AI <CircuitAIVeryEasy32-0.9.12>: Mobile-Type: Min/Max Elevation=(-22.00 / any) Max Slope=(1.00)) Move-Data used:'tkbot4' Has 1 Map-Area(s) occupying 96.61% of the map. (used by 13 unit-defs) [f=-000001] Skirmish AI <CircuitAIVeryEasy32-0.9.12>: Mobile-Type: Min/Max Elevation=(-22.00 / any) Max Slope=(0.41)) Move-Data used:'kbot4' Has 1 Map-Area(s) occupying 87.31% of the map. (used by 37 unit-defs) [f=-000001] Skirmish AI <CircuitAIVeryEasy32-0.9.12>: Mobile-Type: Min/Max Elevation=(any / -15.00) Max Slope=(1.00)) Move-Data used:'boat10' Has 0 Map-Area(s) occupying 0.00% of the map. (used by 7 unit-defs) [f=-000001] Skirmish AI <CircuitAIVeryEasy32-0.9.12>: Mobile-Type: Min/Max Elevation=(-16.00 / any) Max Slope=(1.00)) Move-Data used:'tkbot1' Has 1 Map-Area(s) occupying 96.53% of the map. (used by 4 unit-defs) [f=-000001] Skirmish AI <CircuitAIVeryEasy32-0.9.12>: Mobile-Type: Min/Max Elevation=(any / any) Max Slope=(0.11)) Move-Data used:'hover3' Has 1 Map-Area(s) occupying 77.97% of the map. (used by 13 unit-defs) [f=-000001] Skirmish AI <CircuitAIVeryEasy32-0.9.12>: Mobile-Type: Min/Max Elevation=(-22.00 / any) Max Slope=(0.11)) Move-Data used:'tank4' Has 1 Map-Area(s) occupying 77.97% of the map. (used by 21 unit-defs) [f=-000001] Skirmish AI <CircuitAIVeryEasy32-0.9.12>: Mobile-Type: Min/Max Elevation=(-123.00 / any) Max Slope=(0.41)) Move-Data used:'kbot5' Has 1 Map-Area(s) occupying 87.31% of the map. (used by 1 unit-defs) [f=-000001] Skirmish AI <CircuitAIVeryEasy32-0.9.12>: Mobile-Type: Min/Max Elevation=(any / any) Max Slope=(0.41)) Move-Data used:'bhover3' Has 1 Map-Area(s) occupying 87.31% of the map. (used by 5 unit-defs) [f=-000001] Skirmish AI <CircuitAIVeryEasy32-0.9.12>: Mobile-Type: Min/Max Elevation=(-5000.00 / any) Max Slope=(1.00)) Move-Data used:'atkbot3' Has 1 Map-Area(s) occupying 100.00% of the map. (used by 4 unit-defs) [f=-000001] Skirmish AI <CircuitAIVeryEasy32-0.9.12>: Mobile-Type: Min/Max Elevation=(-16.00 / any) Max Slope=(0.41)) Move-Data used:'kbot1' Has 1 Map-Area(s) occupying 87.31% of the map. (used by 2 unit-defs) [f=-000001] Skirmish AI <CircuitAIVeryEasy32-0.9.12>: Mobile-Type: Min/Max Elevation=(any / -5.00) Max Slope=(1.00)) Move-Data used:'boat4' Has 0 Map-Area(s) occupying 0.00% of the map. (used by 10 unit-defs) [f=-000001] Skirmish AI <CircuitAIVeryEasy32-0.9.12>: Missing config file! (LuaRules/Configs/CircuitAI/0.9.12/TitanDuel.json) [f=-000001] Skirmish AI <CircuitAIVeryEasy32-0.9.12>: Missing config file! (LuaRules/Configs/CircuitAI/0.9.12/Default/circuit.json) [f=-000001] Skirmish AI <CircuitAIVeryEasy32-0.9.12>: CONFIG circuit.json: has unknown UnitDef '' [f=-000001] [Game::LoadGame][6] globalQuit=0 forcedQuit=0 [f=-000001] Loading Saved Game [f=-000001] unitID check, 2485, 20727 [f=-000001] unitID check, 17447, 12639 [f=-000001] unitID check, 11383, 14752 [f=-000001] unitID check, 5774, 18433 [f=-000001] unitID check, 21640, 13880 [f=-000001] unitID check, 28960, 10218 [f=-000001] unitID check, 22671, 9741 [f=-000001] unitID check, 683, 23564 [f=-000001] !transmitlobby @voice@buildUnit@add;armrectr;Conjurer [f=-000001] !transmitlobby @voice@buildUnit@add;armpw;Glaive [f=-000001] !transmitlobby @voice@buildUnit@add;spherepole;Scythe [f=-000001] !transmitlobby @voice@buildUnit@add;armrock;Rocko [f=-000001] !transmitlobby @voice@buildUnit@add;armwar;Warrior [f=-000001] !transmitlobby @voice@buildUnit@add;armzeus;Zeus [f=-000001] !transmitlobby @voice@buildUnit@add;armham;Hammer [f=-000001] !transmitlobby @voice@buildUnit@add;armsnipe;Spectre [f=-000001] !transmitlobby @voice@buildUnit@add;armjeth;Gremlin [f=-000001] !transmitlobby @voice@buildUnit@add;armtick;Tick [f=-000001] !transmitlobby @voice@buildUnit@add;spherecloaker;Eraser [f=-000001] !transmitlobby @voice@buildUnit@reload [f=-000001] unitID check, 27575, 31470 [f=-000001] unitID check, 17905, 21974 [f=-000001] unitID check, 17318, 19593 [f=-000001] unitID check, 19676, 27524 [f=-000001] unitID check, 21538, 4897 [f=-000001] unitID check, 1670, 17287 [f=-000001] unitID check, 25611, 28001 [f=-000001] unitID check, 20027, 16776 [f=-000001] unitID check, 30529, 10749 [f=-000001] unitID check, 3033, 6865 [f=-000001] Error: Spring 103.0.1-697-g918caba develop has crashed. [f=-000001] Error: DLL information: [f=-000001] Error: 0x00400000 spring [f=-000001] Error: 0x76ef0000 ntdll [f=-000001] Error: 0x74580000 KERNEL32 [f=-000001] Error: 0x76630000 KERNELBASE [f=-000001] Error: 0x75e70000 ADVAPI32 [f=-000001] Error: 0x75bf0000 msvcrt [f=-000001] Error: 0x74660000 sechost [f=-000001] Error: 0x75ce0000 RPCRT4 [f=-000001] Error: 0x739b0000 SspiCli [f=-000001] Error: 0x739a0000 CRYPTBASE [f=-000001] Error: 0x73ee0000 bcryptPrimitives [f=-000001] Error: 0x741e0000 IMAGEHLP [f=-000001] Error: 0x739d0000 ucrtbase [f=-000001] Error: 0x746b0000 SHELL32 [f=-000001] Error: 0x73ab0000 cfgmgr32 [f=-000001] Error: 0x75ef0000 windows.storage [f=-000001] Error: 0x74360000 combase [f=-000001] Error: 0x73cf0000 powrprof [f=-000001] Error: 0x74170000 shlwapi [f=-000001] Error: 0x76460000 GDI32 [f=-000001] Error: 0x75a90000 gdi32full [f=-000001] Error: 0x73b90000 USER32 [f=-000001] Error: 0x74340000 win32u [f=-000001] Error: 0x76490000 kernel.appcore [f=-000001] Error: 0x73af0000 shcore [f=-000001] Error: 0x73e30000 profapi [f=-000001] Error: 0x765c0000 WS2_32 [f=-000001] Error: 0x6c810000 GLU32 [f=-000001] Error: 0x6c730000 OPENGL32 [f=-000001] Error: 0x10000000 DevIL [f=-000001] Error: 0x6b800000 OpenAL32 [f=-000001] Error: 0x76e00000 ole32 [f=-000001] Error: 0x70780000 vorbisfile [f=-000001] Error: 0x62e80000 zlib1 [f=-000001] Error: 0x70e40000 libfreetype-6 [f=-000001] Error: 0x65180000 libfontconfig-1 [f=-000001] Error: 0x62aa0000 glew32 [f=-000001] Error: 0x01a70000 SDL2 [f=-000001] Error: 0x75cb0000 IMM32 [f=-000001] Error: 0x73e40000 OLEAUT32 [f=-000001] Error: 0x764a0000 msvcp_win [f=-000001] Error: 0x6c640000 DDRAW [f=-000001] Error: 0x6c5b0000 MSVCP80 [f=-000001] Error: 0x6c510000 MSVCR80 [f=-000001] Error: 0x73410000 WINMM [f=-000001] Error: 0x68140000 ogg [f=-000001] Error: 0x64cc0000 vorbis [f=-000001] Error: 0x68f40000 libexpat-1 [f=-000001] Error: 0x73400000 VERSION [f=-000001] Error: 0x6c500000 DCIMAN32 [f=-000001] Error: 0x73090000 WINMMBASE [f=-000001] Error: 0x72ef0000 guard32 [f=-000001] Error: 0x72e30000 fltlib [f=-000001] Error: 0x72e00000 ntmarta [f=-000001] Error: 0x72dc0000 IseGuard32 [f=-000001] Error: 0x72d40000 cssguard32 [f=-000001] Error: 0x76bf0000 CRYPT32 [f=-000001] Error: 0x741c0000 MSASN1 [f=-000001] Error: 0x6c170000 nvapi [f=-000001] Error: 0x767e0000 SETUPAPI [f=-000001] Error: 0x6c0e0000 dxgi [f=-000001] Error: 0x72ad0000 DEVOBJ [f=-000001] Error: 0x75db0000 WINTRUST [f=-000001] Error: 0x72080000 uxtheme [f=-000001] Error: 0x74200000 MSCTF [f=-000001] Error: 0x72580000 dwmapi [f=-000001] Error: 0x04ce0000 nvoglv32 [f=-000001] Error: 0x73940000 WTSAPI32 [f=-000001] Error: 0x72370000 WINSTA [f=-000001] Error: 0x76d70000 clbcatq [f=-000001] Error: 0x72e60000 shfolder [f=-000001] Error: 0x6beb0000 d3d11 [f=-000001] Error: 0x0b9d0000 nvwgf2um [f=-000001] Error: 0x72fb0000 bcrypt [f=-000001] Error: 0x6bd50000 nvspcap [f=-000001] Error: 0x75e60000 PSAPI [f=-000001] Error: 0x73450000 WINHTTP [f=-000001] Error: 0x6cb60000 MMDevApi [f=-000001] Error: 0x6ca10000 PROPSYS [f=-000001] Error: 0x6bcc0000 dsound [f=-000001] Error: 0x6c930000 AUDIOSES [f=-000001] Error: 0x6c860000 wintypes [f=-000001] Error: 0x6bc80000 dinput8 [f=-000001] Error: 0x6bc70000 HID [f=-000001] Error: 0x6bc60000 XInput1_4 [f=-000001] Error: 0x73950000 mswsock [f=-000001] Error: 0x725f0000 DNSAPI [f=-000001] Error: 0x741d0000 NSI [f=-000001] Error: 0x73720000 IPHLPAPI [f=-000001] Error: 0x72280000 rasadhlp [f=-000001] Error: 0x72290000 fwpuclnt [f=-000001] Error: 0x63580000 AIInterface [f=-000001] Error: 0x68f80000 SkirmishAI [f=-000001] Error: 0x72940000 dbghelp [f=-000001] Error: Exception: Access violation (0xc0000005) [f=-000001] Error: Exception Address: 0x68f9343a [f=-000001] Error: Stacktrace for Spring 103.0.1-697-g918caba develop: [f=-000001] Error: (0) D:\Games\ZeroK\AI\Skirmish\CircuitAIVeryEasy32\0.9.12\SkirmishAI.dll [0x0001343A] [f=-000001] Error: (1) D:\Games\ZeroK\AI\Skirmish\CircuitAIVeryEasy32\0.9.12\SkirmishAI.dll [0x0000158A] [f=-000001] Error: (2) D:\Games\ZeroK\engine\win64\103.0.1-697-g918caba\spring.exe [0x008EE12A] [f=-000001] Error: (3) D:\Games\ZeroK\engine\win64\103.0.1-697-g918caba\spring.exe [0x008F2926] [f=-000001] Error: (4) D:\Games\ZeroK\engine\win64\103.0.1-697-g918caba\spring.exe [0x008F2A2F] [f=-000001] Error: (5) D:\Games\ZeroK\engine\win64\103.0.1-697-g918caba\spring.exe [0x008CA609] [f=-000001] Error: (6) D:\Games\ZeroK\engine\win64\103.0.1-697-g918caba\spring.exe [0x00B66020] [f=-000001] Error: (7) D:\Games\ZeroK\engine\win64\103.0.1-697-g918caba\spring.exe [0x00B6DE6F] [f=-000001] Error: (8) D:\Games\ZeroK\engine\win64\103.0.1-697-g918caba\spring.exe [0x00B8667F] [f=-000001] Error: (9) D:\Games\ZeroK\engine\win64\103.0.1-697-g918caba\spring.exe [0x005C6E06] [f=-000001] Error: (10) D:\Games\ZeroK\engine\win64\103.0.1-697-g918caba\spring.exe [0x0093B4F0] [f=-000001] Error: (11) D:\Games\ZeroK\engine\win64\103.0.1-697-g918caba\spring.exe [0x0093D099] [f=-000001] Error: (12) D:\Games\ZeroK\engine\win64\103.0.1-697-g918caba\spring.exe [0x0093E8D9] [f=-000001] Error: (13) D:\Games\ZeroK\engine\win64\103.0.1-697-g918caba\spring.exe [0x0093B7B0] [f=-000001] Error: [ErrorMessageBox][1] msg="Spring has crashed: Access violation. A stacktrace has been written to: D:\Games\ZeroK\infolog.txt" cap="Spring: Unhandled exception" mainThread=1 [f=-000001] Error: [ErrorMessageBox][2] [f=-000001] [SpringApp::ShutDown][1] fromRun=0 [f=-000001] [ThreadPool::SetThreadCount][1] wanted=0 current=2 maximum=2 [f=-000001] Warning: [GetTexture] unknown 3DO texture "plate1d00" for piece "turret" [f=-000001] Warning: [GetTexture] unknown 3DO texture "plate1d00" for piece "turret" [f=-000001] [async=0] threads=2 tasks=33 {sum,avg}{exec,wait}time={{-0.000, -26815622306119543656824496695133042721437160530540443994010012065169955741145560253271993379638147251461187414914516385035448521468570009192218138643529728.000}, {0.000, 0.000}}ms [f=-000001] thread=1 tasks=33 (0.000%) {sum,min,max,avg}{exec,wait}time={{-0.000, 0.000, 0.000, -26815622296353814287969084321585468153800123073933362046415859340271190273981323807349085992983871496569016116493534051702307354839210352547364509245767680.000}, {0.000, 0.000, 0.000, 0.000}}ms [f=-000001] [async=1] threads=2 tasks=180 {sum,avg}{exec,wait}time={{26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, 0.000}, {0.000, 0.000}}ms [f=-000001] thread=1 tasks=180 (0.000%) {sum,min,max,avg}{exec,wait}time={{26815622287955677868565553440043088052812300965766937270455843900305102548740675650853631126559111325992968830851601647073920135213206060507357779326926848.000, 0.000, 0.000, 0.000}, {0.000, 0.000, -2.000, 0.000}}ms [f=-000001] [ThreadPool::SetThreadCount][2] workers=0 [f=-000001] [SpringApp::ShutDown][2] [f=-000001] [Game::KillLua][0] dtor=0 loadscreen=2bda4440 [f=-000001] [Game::KillLua][1] dtor=0 luaGaia=00000000 [f=-000001] [Game::KillLua][2] dtor=0 luaRules=22d65a58 [f=-000001] Start gadgetHandler:Shutdown [f=-000001] Shutdown - UnitMorph [f=-000001] Shutdown - LupsNanoSpray [f=-000001] Shutdown - Modular Comm Info [f=-000001] Shutdown - Puppy Handler [f=-000001] Shutdown - StartSetup [f=-000001] Shutdown - Terrain Texture Handler [f=-000001] Shutdown - UnitCloakShield [f=-000001] End gadgetHandler:Shutdown [f=-000001] Start gadgetHandler:Shutdown [f=-000001] Shutdown - UnitMorph [f=-000001] Shutdown - Modular Comm Info [f=-000001] Shutdown - Shockwaves [f=-000001] Shutdown - UnitCloakShield [f=-000001] Shutdown - Lups Cloak FX [f=-000001] Shutdown - Lups [f=-000001] End gadgetHandler:Shutdown [f=-000001] [Game::KillLua][3] dtor=0 luaUI=26040f00 [f=-000001] Start widgetHandler:Shutdown [f=-000001] Shutdown - SaveOrderList Complete [f=-000001] Writing last game win data [f=-000001] Shutdown - SaveConfigData Complete [f=-000001] Shutdown Widget - Chili Highlight [f=-000001] Shutdown Widget - Deferred rendering [f=-000001] Shutdown Widget - EPIC Menu [f=-000001] Shutdown Widget - Custom Markers [f=-000001] Shutdown Widget - Chili Minimap [f=-000001] Shutdown Widget - Chili Widget Selector [f=-000001] Shutdown Widget - Local Team Colors [f=-000001] Shutdown Widget - Save Game Menu [f=-000001] Shutdown Widget - HealthBars [f=-000001] Shutdown Widget - Noises [f=-000001] Shutdown Widget - Unit Icons [f=-000001] Shutdown Widget - BuildETA [f=-000001] Shutdown Widget - Depth of Field Shader [f=-000001] Shutdown Widget - Initial Queue ZK [f=-000001] Shutdown Widget - Win Counter [f=-000001] Shutdown Widget - Modular Comm Info [f=-000001] Shutdown Widget - Attack Warning [f=-000001] Shutdown Widget - CameraShake [f=-000001] Shutdown Widget - Chili Economy Panel Default [f=-000001] Shutdown Widget - Chili EndGame Window [f=-000001] Shutdown Widget - Chili Nuke Warning [f=-000001] Shutdown Widget - Chili Selections & CursorTip [f=-000001] Shutdown Widget - Chili Spectator Panels [f=-000001] Shutdown Widget - Context Menu [f=-000001] Shutdown Widget - Darkening [f=-000001] Shutdown Widget - Comm-n-Elo Startpos. Info [f=-000001] Shutdown Widget - Grab Input [f=-000001] Input grabbing is disabled! [f=-000001] Shutdown Widget - Highlight Geos [f=-000001] Shutdown Widget - Local Widgets Config [f=-000001] Shutdown Widget - Mex Placement Handler [f=-000001] Shutdown Widget - MinimapEvents [f=-000001] Shutdown Widget - Missile Silo Range [f=-000001] Shutdown Widget - Morph Finished notification [f=-000001] Shutdown Widget - Music Player [f=-000001] Shutdown Widget - Point Tracker [f=-000001] Shutdown Widget - Showeco and Grid Drawer [f=-000001] Shutdown Widget - Startup Info and Selector [f=-000001] Shutdown Widget - Stereo3D [f=-000001] Shutdown Widget - Transport AI [f=-000001] Shutdown Widget - Attack AoE [f=-000001] Shutdown Widget - MessageBoxes ZK [f=-000001] Shutdown Widget - UnitShapes [f=-000001] Shutdown Widget - Map Edge Extension [f=-000001] Shutdown Widget - Selection Send [f=-000001] Shutdown Widget - LupsManager [f=-000001] Shutdown Widget - Units on Fire [f=-000001] Shutdown Widget - Newton Firezone [f=-000001] Shutdown Widget - Receive Units Indicator [f=-000001] Shutdown Widget - Chili Pro Console [f=-000001] Shutdown Widget - Chili Crude Player List [f=-000001] Shutdown Widget - Chili Framework [f=-000001] Shutdown Widget - Lups [f=-000001] Shutdown Widget - Chili Core Selector [f=-000001] Shutdown Widget - Start Boxes [f=-000001] Shutdown Widget - Pause Screen [f=-000001] Shutdown Widget - Lasso Terraform GUI [f=-000001] Shutdown Widget - Layout Handler [f=-000001] Shutdown Widget - Persistent Build Height [f=-000001] Shutdown Widget - Text To Speech Control [f=-000001] End widgetHandler:Shutdown [f=-000001] [Game::KillLua][4] dtor=0 [f=-000001] [WatchDog::DeregisterThread] deregistering controls for thread [audio] [f=-000001] [Sound] [Sound::UpdateThread][3] efx=0e61ec48 [f=-000001] [Sound] [Sound::UpdateThread][4] [f=-000001] [Game::~CGame][1] [f=-000001] [Game::KillLua][0] dtor=1 loadscreen=00000000 [f=-000001] [Game::KillLua][1] dtor=1 luaGaia=00000000 [f=-000001] [Game::KillLua][2] dtor=1 luaRules=00000000 [f=-000001] [Game::KillLua][3] dtor=1 luaUI=00000000 [f=-000001] [Game::KillLua][4] dtor=1 [f=-000001] [Game::KillMisc][1] [f=-000001] [Game::KillMisc][2] [f=-000001] [Game::KillRendering][1] [f=-000001] Statistics for RectangleOptimizer: 31% [f=-000001] [Game::KillInterface][1] [f=-000001] [Game::KillInterface][2] [f=-000001] [Game::KillSimulation][1] [f=-000001] [Game::KillSimulation][2] [f=-000001] [CCollisionHandler] dis-/continuous tests: 0/899244 [f=-000001] [Game::KillSimulation][3] [f=-000001] [~CPathCache(20x20)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=201 [f=-000001] [~CPathCache(20x20)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0 [f=-000001] [~CPathCache(40x40)] cacheHits=279 hitPercentage=59% numHashColls=0 maxCacheSize=196 [f=-000001] [~CPathCache(40x40)] cacheHits=767 hitPercentage=96% numHashColls=0 maxCacheSize=31 [f=-000001] Statistics for RectangleOptimizer: 31% [f=-000001] Statistics for RectangleOptimizer: 31% [f=-000001] LosHandler stats: total instances=6657; shared=1%; from cache=23% [f=-000001] [Game::KillSimulation][4] [f=-000001] [Game::~CGame][2] [f=-000001] [Game::~CGame][3] [f=-000001] Chobby Shutdown Chobby.exe Information: 0 : Chobby closed connection [f=-000001] [SpringApp::ShutDown][3] [f=-000001] Statistics for local connection: Received: 311 bytes Sent: 424 bytes [f=-000001] Writing demo: D:\Games\ZeroK\demos\20170315_110557_TitanDuel_103.0.1-697-g918caba develop.sdfz [f=-000001] [SpringApp::ShutDown][4] [f=-000001] [SpringApp::ShutDown][5] [f=-000001] [SpringApp::ShutDown][6] [f=-000001] [SpringApp::ShutDown][7] [LuaSocket] Dumping luasocket rules: [LuaSocket] TCP_CONNECT ALLOW * -1 [LuaSocket] TCP_LISTEN ALLOW * -1 [LuaSocket] UDP_LISTEN ALLOW * -1 [SpringApp::ShutDown][8] Error: [ErrorMessageBox][3] [WatchDog::DeregisterThread] deregistering controls for thread [main] [WatchDog::Uninstall][1] hangDetectorThread=00000000 [SpringApp::ShutDown][9] Fatal: [ExitSpringProcess] msg="Spring has crashed: Access violation. A stacktrace has been written to: D:\Games\ZeroK\infolog.txt" cap="Spring: Unhandled exception" (forced=0) Chobby.exe Information: 0 : Spring exited Chobby.exe Warning: 0 : Spring crash detected
Same as https://github.com/rlcevg/CircuitAI/issues/29 Fixed by initialising all stages at AI Init event instead of 1st frame of a game. I'm planning to update public release soon (needs difficulties beforehand).
https://github.com/rlcevg/CircuitAI/issues/29 is fixed.