ZeroK-RTS / CrashReports

6 stars 0 forks source link

Spring LuaError [104.0.1-287-gf7b0fcc] #5094

Open Chobbyla opened 6 years ago

Chobbyla commented 6 years ago
Zero-K.exe Information: 0 : Connecting to steam API
Zero-K.exe Information: 0 : Steam online
Zero-K.exe Information: 0 : Starting
Using writeable configuration source: "C:\Program Files (x86)\Steam\steamapps\common\Zero-K\springsettings.cfg"
Using additional read-only configuration source: "C:\Program Files (x86)\Steam\steamapps\common\Zero-K\engine\win32\104.0.1-287-gf7b0fcc\springsettings.cfg"
Available log sections: RoamMeshDrawer, GameServer, FarTextureHandler, Texture, Font, Net, Shader, KeyBindings, DecalsDrawerGL4, GroundMoveType, Piece, CSMFGroundTextures, ModelRenderContainer, SkyBox, VFS, Model, DynWater, Sound, Path, BumpWater, AutohostInterface, ArchiveScanner, LuaSocket, CregSerializer
Enabled log sections: Sound(Notice)
Enable or disable log sections using the LogSections configuration key
  or the SPRING_LOG_SECTIONS environment variable (both comma separated).
  Use "none" to disable the default log sections.
LogOutput initialized.
============== <User Config> ==============
  BumpWaterDepthBits = 16
  BumpWaterReflection = 0
  BumpWaterRefraction = 0
  BumpWaterShoreWaves = 0
  BumpWaterTexSizeReflection = 64
  CamMode = 1
  CamTimeExponent = 4.0
  CamTimeFactor = 1.0
  CubeTexSizeReflection = 64
  CubeTexSizeSpecular = 64
  DualScreenMiniMapOnLeft = 1
  EdgeMoveDynamic = 0
  EdgeMoveWidth = 0.003
  FPSFOV = 90
  FSAALevel = 4
  FeatureDrawDistance = 600000
  FeatureFadeDistance = 600000
  FontSize = 18
  ForceDisableShaders = 1
  Fullscreen = 0
  GrassDetail = 1
  GroundDecals = 1
  GroundDetail = 70
  HangTimeout = 5
  HardwareCursor = 1
  InitialNetworkTimeout = 0
  InputTextGeo = 0.26 0.73 0.02 0.028
  LODScale = 1.000
  LODScaleReflection = 1.000
  LODScaleRefraction = 1.000
  LODScaleShadow = 1.000
  MaxParticles = 12000
  MaxSounds = 32
  MaximumTransmissionUnit = 0
  MiddleClickScrollSpeed = -0.0015
  MiniMapMarker = 0
  MouseDragScrollThreshold = 0
  OverheadMaxHeightFactor = 1.39999998
  OverheadScrollSpeed = 50
  ReconnectTimeout = 0
  RotateLogFiles = 1
  ScrollWheelSpeed = -25
  ShadowMapSize = 1024
  Shadows = 0
  ShowClock = 0
  ShowPlayerInfo = 0
  SplashScreenDir = ./MenuLoadscreens
  TeamHighlight = 0
  TreeRadius = 1000
  UnitIconDist = 151
  UnitLodDist = 9999
  UseDistToGroundForIcons = 1.10000002
  UsePBO = 0
  WindowBorderless = 1
  WindowPosX = 0
  WindowPosY = 0
  XResolutionWindowed = 2736
  YResolutionWindowed = 1824
============== </User Config> ==============
============== <User System> ==============
  Spring 104.0.1-287-gf7b0fcc maintenance
    Build Environment: boost-105500, GNU libstdc++ version 20130531
     Compiler Version: gcc-4.8.1
     Operating System: Microsoft Windows
Microsoft Home Premium Edition, 64-bit (build 9200)
Intel(R) Core(TM) i5-6300U CPU @ 2.40GHz; 8117MB RAM, 9397MB pagefile
     Binary Word Size: 32-bit (emulated)
     Deque Chunk Size: 128
        Process Clock: std::chrono::high_resolution_clock
   Physical CPU Cores: 2
    Logical CPU Cores: 4
============== </User System> ==============
[good_fpu_init] CPU SSE mask: 127, flags:
    SSE 1.0:  1,  SSE 2.0:  1
    SSE 3.0:  1, SSSE 3.0:  1
    SSE 4.1:  1,  SSE 4.2:  1
    SSE 4.0A: 0,  SSE 5.0A: 0
    using streflop SSE FP-math mode, CPU supports SSE instructions
[WatchDogInstall] Installed (HangTimeout: 5sec)
[WatchDog::RegisterThread] registering controls for thread [main]
[GL::CheckAvailableVideoModes] desktop={2736x1824x24bpp@59Hz} current={2736x1824x24bpp@59Hz}
    display=1 modes=62 bounds={x=0, y=0, w=2736, h=1824}
        [ 3] 2560x1600x24bpp@60Hz
        [ 7] 2048x1152x24bpp@60Hz
        [11] 1920x1200x24bpp@60Hz
        [13] 1920x1080x24bpp@60Hz
        [19] 1680x1050x24bpp@60Hz
        [23] 1600x900x24bpp@60Hz
        [25] 1440x900x24bpp@60Hz
        [37] 1280x800x24bpp@60Hz
        [41] 1280x720x24bpp@60Hz
        [53] 640x400x24bpp@60Hz
        [61] 320x200x24bpp@60Hz
[GR::CreateSDLWindow] using 4x anti-aliasing and 24-bit depth-buffer (PF="SDL_PIXELFORMAT_RGB888") for main window
[GR::CreateSDLWindow] using 4x anti-aliasing and 24-bit depth-buffer (PF="SDL_PIXELFORMAT_RGB888") for hidden window
[GR::LogVersionInfo]
    SDL version : 2.0.8 (linked) / 2.0.8 (compiled)
    GL version  : 3.0.0 - Build 21.20.16.4627
    GL vendor   : Intel
    GL renderer : Intel(R) HD Graphics 520
    GLSL version: 1.30 - Build 21.20.16.4627
    GLEW version: 2.1.0
    GPU memory  : unknown
    SDL swap-int: 1

    ARB shader support        : 0
    GLSL shader support       : 0
    FBO extension support     : 1
    NVX GPU mem-info support  : 0
    ATI GPU mem-info support  : 0
    NPOT-texture support      : 1 (1)
    texture query-LOD support : 1 (1)
    24-bit Z-buffer support   : 1 (-)
    primitive-restart support : 1 (1)
    clip-space control support: 0 (1)
    frag-depth layout support : 0 (-)

    max. FBO samples             : 16
    max. texture size            : 16384
    max. texture anisotropy level: 16.000000
    max. vec4 varyings/attributes: 16/16
    max. draw-buffers            : 8
    max. rec. indices/vertices   : 1048576/1048576
    max. uniform buffer-bindings : 84
    max. uniform block-size      : 64KB

    enable ATI-hacks : 0
    compress MIP-maps: 0
[GR::ToggleGLDebugOutput] OpenGL debug-context not installed (dbgErrors=0 dbgTraces=0)
[VSync::SetInterval] interval=0 (disabled)
[GR::LogDisplayMode] display-mode set to 2736x1824x24bpp@59Hz (windowed::borderless)
[WatchDog::RegisterThread] registering controls for thread [vfsi]
[DataDirLocater::Check] Isolation Mode!
Using read-write data directory: C:\Program Files (x86)\Steam\steamapps\common\Zero-K\
Using read-only data directory: C:\Program Files (x86)\Steam\steamapps\common\Zero-K\engine\win32\104.0.1-287-gf7b0fcc\
Scanning: C:\Program Files (x86)\Steam\steamapps\common\Zero-K\engine\win32\104.0.1-287-gf7b0fcc\base
Scanning: C:\Program Files (x86)\Steam\steamapps\common\Zero-K\maps
Scanning: C:\Program Files (x86)\Steam\steamapps\common\Zero-K\games
Scanning: C:\Program Files (x86)\Steam\steamapps\common\Zero-K\packages
[~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 19ms
[WatchDog::DeregisterThread] deregistering controls for thread [vfsi]
[ThreadPool::SetThreadCount][1] wanted=2 current=1 maximum=2 (init=1)
[ThreadPool::SetThreadCount][2] workers=1
[Threading] Main thread CPU affinity mask set: 14
[f=-000001] [~ScopedOnceTimer][ISound::Init::New] 0ms
[f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (0.0ms)
[f=-000001] [Sound] [Sound::UpdateThread][1] cfgMaxSounds=32
[f=-000001] [WatchDog::RegisterThread] registering controls for thread [audio]
[f=-000001] [Sound] [Sound::InitThread][1]
[f=-000001] [Sound] [Sound::OpenLoopbackDevice] opening default device
[f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (101.3ms)
[f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (201.6ms)
[f=-000001] [Sound] [Sound::OpenLoopbackDevice] unhandled SDL format: 0x8120
[f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (302.0ms)
[f=-000001] [Sound] [Sound::OpenOpenALDevice] opening default device "OpenAL Soft"
[f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (402.8ms)
[f=-000001] [Sound] [Sound::OpenOpenALDevice] device=08aec9d0 context=08540f60
[f=-000001] [Sound] [Sound::InitThread][4][OpenAL API Info]
[f=-000001] [Sound]   Vendor:         OpenAL Community
[f=-000001] [Sound]   Version:        1.1 ALSOFT 1.16.0
[f=-000001] [Sound]   Renderer:       OpenAL Soft
[f=-000001] [Sound]   AL Extensions:  AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length
[f=-000001] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device
[f=-000001] [Sound]   Devices:
Fontconfig error: Cannot load default config file
[f=-000001] [Sound] Error:   EFX: AL_INVALID_VALUE (40963)
[f=-000001] [Sound] Error:   Initializing EFX failed!
[f=-000001] [Sound]     [鎵0鍣?(Realtek High Definition Audio(SST))]
[f=-000001] [Sound]     [鎵0鍣?(Realtek High Definition Audio(SST))]
[f=-000001] [Sound] [Sound::GetMaxMonoSources] #attribs=15
[f=-000001] [Sound] [Sound::GetMaxMonoSources] {cfg,alc}MaxSounds={32,255}
[f=-000001] [Sound] [Sound::UpdateThread][2]
[f=-000001] [~ScopedOnceTimer][ISound::Init::Dev] 503ms
[Info] Using filesystem-writepath: C:\Program Files (x86)\Steam\steamapps\common\Zero-K
[Info] Free disk space: 34351 MB
[f=-000001] [LuaMenuController::Reset] using menu archive "Chobby v1.6.4.25"
[f=-000001] LuaMenu Entry Point: "LuaMenu/main.lua"
[f=-000001] Remember to update handler.lua once the following is in basecontent: https://github.com/spring/spring/commit/ef6df34ae5dd4eba9b192f695f9b2724da0f83c2
[f=-000001] Remember to update handler.lua once the following is in basecontent: https://github.com/spring/spring/commit/ef6df34ae5dd4eba9b192f695f9b2724da0f83c2
[f=-000001] Remember to update handler.lua once the following is in basecontent: https://github.com/spring/spring/commit/ef6df34ae5dd4eba9b192f695f9b2724da0f83c2
[f=-000001] [LuaMenu] Searching for new Widgets
[f=-000001] [LuaMenu] Scanning: LuaMenu/Addons/
[f=-000001] [LuaMenu] Scanning: LuaMenu/Widgets/
[f=-000001] [LuaMenu] Scanning: LuaMenu/SystemAddons/
[f=-000001] [LuaMenu] Scanning: LuaMenu/SystemWidgets/
[f=-000001] [LuaMenu] Scanning: LuaMenu/chili/
[f=-000001] [LuaMenu] Scanning: libs/chilifx/LuaMenu/widgets
[f=-000001] [LuaMenu] Scanning: libs/chilivn/LuaMenu/widgets
[f=-000001] [LuaMenu] Scanning: libs/chotify/LuaMenu/widgets
[f=-000001] [LuaMenu] Scanning: libs/i18n/LuaMenu/widgets
[f=-000001] [LuaMenu] Scanning: libs/liblobby/LuaMenu/widgets
[f=-000001] [LuaMenu] Warning: Missing GetInfo() in: base64.lua
[f=-000001] [LuaMenu] Warning: Missing GetInfo() in: engineversion.lua
[f=-000001] Spring.GetWindowGeometry, 2736, 1824, 0, 0
[f=-000001] Spring.GetViewGeometry, 2736, 1824, 0, 0
[f=-000001] gl.GetViewSizes, 2736, 1824
[f=-000001] [LuaMenu] Warning: Missing GetInfo() in: function_override.lua
[f=-000001] [LuaMenu] Warning: Missing GetInfo() in: json.lua
[f=-000001] [LuaMenu] Warning: Missing GetInfo() in: tablefunctions.lua
[f=-000001] [LuaMenu] Warning: Missing GetInfo() in: timefunctions.lua
[f=-000001] [LuaMenu] Loading widgets   <>=vfs  **=raw  ()=unknown
[f=-000001] [LuaMenu] Loading API widget:  Delay API              <api_delay.lua>
[f=-000001] [LuaMenu] Loading API widget:  Limit FPS              <api_limit_fps.lua>
[f=-000001] [LuaMenu] Loading API widget:  Away Tracker           <gui_away_tracker.lua>
[f=-000001] [LuaMenu] Loading API widget:  Chili Framework        <api_chili.lua>
[f=-000001] [LuaMenu] Loading API widget:  LibLobby API           <api_lobby.lua>
[f=-000001] [liblobby] liblobby configuration: 
[f=-000001] [liblobby] serverName, Zero-K
[f=-000001] [liblobby] port, 8200
[f=-000001] [liblobby] protocol, zks
[f=-000001] [liblobby] address, zero-k.info
[f=-000001] [LuaMenu] Loading API widget:  i18n                   <api_i18n.lua>
[f=-000001] [LuaMenu] Loading API widget:  ChiliFX                <api_chilifx.lua>
[f=-000001] [ChiliFX] Enabled: false
[f=-000001] [LuaMenu] Loading API widget:  Chotify                <api_chotify.lua>
[f=-000001] [Chotify] Enabled: true
[f=-000001] [LuaMenu] Loading API widget:  Download Handler       <api_download_handler.lua>
[f=-000001] [LuaMenu] Loading API widget:  Ingame Interface       <api_ingame_interface.lua>
[f=-000001] [LuaMenu] Loading widget:      Test                   <dbg_test.lua>
[f=-000001] [LuaMenu] Loading widget:      Campaign Options Window  <gui_campaign_options.lua>
[f=-000001] [LuaMenu] Loading widget:      Community Window       <gui_community_window.lua>
[f=-000001] [LuaMenu] Loading widget:      Download Window        <gui_download_window.lua>
[f=-000001] [LuaMenu] Loading widget:      Friend Window          <gui_friend_window.lua>
[f=-000001] [LuaMenu] Loading widget:      Missions Handles       <gui_mission_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      Notification Handler   <api_notification_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      Planetwars List Window  <gui_planetwars_list_window.lua>
[f=-000001] [LuaMenu] Loading widget:      Queue List Window      <gui_queue_list_window.lua>
[f=-000001] [LuaMenu] Loading widget:      Replays window         <gui_replay_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      Settings Window        <gui_settings_window.lua>
[f=-000001] [LuaMenu] Loading widget:      SpringBoard Window     <gui_springboard_window.lua>
[f=-000001] [LuaMenu] Loading widget:      Users Handler          <api_user_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      ZK wrapper loopback interface  <zk_loopback.lua>
[f=-000001] [Chobby] Using wrapper port: , 50661
[f=-000001] [LuaMenu] Loading widget:      Cache Handler API      <api_cache_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      Internet Browser API   <api_internet_browser.lua>
[f=-000001] [LuaMenu] Loading widget:      Map Handler API        <api_map_handler.lua>
Zero-K.exe Information: 0 : Chobby connected to wrapper
[f=-000001] [LuaMenu] Loading widget:      Campaign Data Handler  <api_campaign_data.lua>
[f=-000001] [LuaMenu] Loading widget:      Analytics Handler      <api_analytics.lua>
[f=-000001] [LuaMenu] Loading widget:      Animation control      <api_animation_control.lua>
[f=-000001] [LuaMenu] Loading widget:      Battle Login Rejoin    <gui_battle_login_rejoin.lua>
Zero-K.exe Information: 0 : Chobbyla >> SteamOnline {"AuthToken":"14000000277CC409D1EA0D0C61E1D032010010013084E65A180000000100000002000000F12819740000000009F0000001000000B2000000320000000400000061E1D03201001001481C05003B2919747501A8C000000000197DE45A992C005B0100D5D7000000000000B16EFB2608CFDC9DF519AE764028D3357A680336F6F63EA9FE76D8B777266C6DDD5024E70A223A452CEC7398B2AD5FE7F30FEA01CABD333AE0FA0A21063CC24F36DF74793CF4031283CD42B942442494E71CDC802F1ABBD7422B1EE44E33B8BA62B643827F227898F207D49E1B495CADF19A6DB0AB60575A859E59E7C700CD08","Friends":[],"SuggestedName":"764381276","Dlc":[0,842950,842951,842952]}

[f=-000001] [LuaMenu] Loading widget:      Battle Room Window     <gui_battle_room_window.lua>
[f=-000001] [LuaMenu] Loading widget:      Battle status panel    <gui_battle_status_panel.lua>
[f=-000001] [LuaMenu] Loading widget:      Campaign Commander Loadout  <gui_campaign_commander_loadout.lua>
[f=-000001] [LuaMenu] Loading widget:      Campaign Handler       <gui_campaign_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      Campaign Handler ZK    <zk_campaign_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      Campaign Save/Load     <gui_campaign_saveload.lua>
[f=-000001] [LuaMenu] Loading widget:      Campaign Technology Panel  <gui_campaign_technology_panel.lua>
[f=-000001] [LuaMenu] Loading widget:      Chili Visual Novel     <campaign_chili_vn.lua>
Zero-K.exe Information: 0 : Chobbyla >> WrapperOnline {"UserID":"3676425615","DefaultServerHost":"zero-k.info","DefaultServerPort":8200,"IsSteamFolder":true}

[f=-000001] [LuaMenu] Loading widget:      Codex Handler          <gui_campaign_codex_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      Cursor tooltip         <gui_tooltip.lua>
[f=-000001] [LuaMenu] Loading widget:      Discord Handler        <api_discord_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      Load Game Menu         <gui_loadgame.lua>
[f=-000001] [LuaMenu] Loading widget:      Login Window           <gui_login_window.lua>
[f=-000001] [LuaMenu] Loading widget:      Maplist Panel          <gui_maplist_panel.lua>
[f=-000001] [LuaMenu] Loading widget:      Mission Progress Handler  <api_mission_progress_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      Modoptions Panel       <gui_modoptions_panel.lua>
[f=-000001] [LuaMenu] Loading widget:      Party status panel     <gui_party_status_panel.lua>
[f=-000001] [LuaMenu] Loading widget:      Planet Battle Handler  <api_planet_battle_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      Popup Preloader        <gui_popup_preloader.lua>
[f=-000001] [LuaMenu] Loading widget:      Queue status panel     <gui_queue_status_panel.lua>
[f=-000001] [LuaMenu] Loading widget:      Rank update window     <gui_rank_update_window.lua>
[f=-000001] [LuaMenu] Loading widget:      Steam Coop Handler     <gui_steam_coop_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      Steam Handler          <api_steam_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      Steam Release Notifier  <gui_steam_release_notifier.lua>
[f=-000001] [LuaMenu] Loading widget:      User status panel      <gui_user_status_panel.lua>
[f=-000001] [LuaMenu] Loading widget:      ZK Comm Config         <gui_zk_comm_config.lua>
[f=-000001] [LuaMenu] Loading widget:      ZK replay downloader   <zk_replay_launcher.lua>
[f=-000001] [LuaMenu] Loading widget:      ChiliProfiler          <dbg_chili_profiler.lua>
[f=-000001] [LuaMenu] Loading widget:      Image Preloader        <dbg_img_preload.lua>
[f=-000001] [LuaMenu] Warning: Headers files aren't supported anymore use "require" instead!
[f=-000001] [LuaMenu] Warning: Headers files aren't supported anymore use "require" instead!
[f=-000001] [LuaMenu] Loading widget:      Chili lobby            <gui_chili_lobby.lua>
[f=-000001] Vendor and GL, Intel, 3
[f=-000001] Applying Intel gl version 3.x compatibility profile.
[f=-000001] Low settings preset, 3.0.0
[f=-000001] SetSettings Int, ShadowMapSize, 1024
[f=-000001] SetSettings Int, GroundScarAlphaFade, 0
[f=-000001] SetSettings Int, GroundDetail, 70
[f=-000001] SetSettings Int, GroundDecals, 1
[f=-000001] SetSettings Int, Water, 1
[f=-000001] SetSettings Value, UsePBO, 0
[f=-000001] SetSettings Value, AdvSky, 0
[f=-000001] Set ATI/intel/other non-nvidia compatibility state: Enabled (Automatic)
[f=-000001] SetSettings Value, FeatureDrawDistance, 600000
[f=-000001] SetSettings Value, FeatureFadeDistance, 600000
[f=-000001] SetSettings Value, MiddleClickScrollSpeed, -0.0015
[f=-000001] [Settings] Warning: No such key: interfaceScale, but setting it as string anyway.
[f=-000001] SetSettings Value, ScrollWheelSpeed, -25
[f=-000001] SetSettings Value, DynamicSky, 0
[f=-000001] SetSettings Value, AdvSky, 0
[f=-000001] SetSettings Value, AllowDeferredMapRendering, 0
[f=-000001] SetSettings Value, AllowDeferredModelRendering, 0
[f=-000001] SetSettings Int, CubeTexSizeReflection, 64
[f=-000001] SetSettings Int, CubeTexSizeSpecular, 64
[f=-000001] SetSettings Int, MaxParticles, 12000
[f=-000001] SetSettings Int, MaxDynamicMapLights, 1
[f=-000001] SetSettings Value, UsePBO, 0
[f=-000001] SetSettings Value, LuaShaders, 1
[f=-000001] SetSettings Value, AdvUnitShading, 1
[f=-000001] SetSettings Value, AdvMapShading, 1
[f=-000001] SetSettings Int, ROAM, 1
[f=-000001] SetSettings Int, MaxDynamicModelLights, 1
[f=-000001] SetSettings Int, LoadingMT, 0
[f=-000001] SetSettings Value, 3DTrees, 1
[f=-000001] SetSettings Value, MiddleClickScrollSpeed, -0.0015
[f=-000001] SetSettings Int, OverheadScrollSpeed, 50
[f=-000001] SetSettings Value, ScrollWheelSpeed, -25
[f=-000001] SetSettings Value, BumpWaterAnisotropy, 0
[f=-000001] SetSettings Value, BumpWaterShoreWaves, 0
[f=-000001] SetSettings Value, BumpWaterBlurReflection, 0
[f=-000001] SetSettings Int, BumpWaterRefraction, 0
[f=-000001] SetSettings Int, BumpWaterTexSizeReflection, 64
[f=-000001] SetSettings Int, BumpWaterDepthBits, 16
[f=-000001] SetSettings Int, BumpWaterReflection, 0
[f=-000001] SetSettings Int, Water, 1
[f=-000001] SetSettings Int, GrassDetail, 1
[f=-000001] SetSettings Int, TreeRadius, 1000
[f=-000001] [Settings] Warning: No such key: SmoothPoints, but setting it as string anyway.
[f=-000001] [Settings] Warning: No such key: SmoothLines, but setting it as string anyway.
[f=-000001] [Settings] Warning: No such key: FSAA, but setting it as string anyway.
[f=-000001] SetSettings Int, FSAALevel, 4
[f=-000001] SetSettings Int, ShadowMapSize, 1024
[f=-000001] SetSettings Int, Water, 4
[f=-000001] SetSettings Value, UsePBO, 1
[f=-000001] SetSettings Value, AdvSky, 0
[f=-000001] SetSettings Int, Water, 1
[f=-000001] SetSettings Value, UsePBO, 0
[f=-000001] SetSettings Value, AdvSky, 0
[f=-000001] Set ATI/intel/other non-nvidia compatibility state: Enabled (Automatic)
[f=-000001] SetSettings Value, FeatureDrawDistance, 600000
[f=-000001] SetSettings Value, FeatureFadeDistance, 600000
[f=-000001] SetSettings Value, MiddleClickScrollSpeed, -0.0015
[f=-000001] [Settings] Warning: No such key: interfaceScale, but setting it as string anyway.
[f=-000001] SetSettings Value, ScrollWheelSpeed, -25
[f=-000001] SetSettings Value, DynamicSky, 0
[f=-000001] SetSettings Value, AdvSky, 0
[f=-000001] SetSettings Value, AllowDeferredMapRendering, 0
[f=-000001] SetSettings Value, AllowDeferredModelRendering, 0
[f=-000001] SetSettings Value, BumpWaterAnisotropy, 0
[f=-000001] SetSettings Value, BumpWaterShoreWaves, 0
[f=-000001] SetSettings Value, BumpWaterBlurReflection, 0
[f=-000001] SetSettings Int, BumpWaterRefraction, 0
[f=-000001] SetSettings Int, BumpWaterTexSizeReflection, 64
[f=-000001] SetSettings Int, BumpWaterDepthBits, 16
[f=-000001] SetSettings Int, BumpWaterReflection, 0
[f=-000001] SetSettings Int, GrassDetail, 1
[f=-000001] SetSettings Int, TreeRadius, 1000
[f=-000001] SetSettings Int, CubeTexSizeReflection, 64
[f=-000001] SetSettings Int, CubeTexSizeSpecular, 64
[f=-000001] SetSettings Int, MaxDynamicMapLights, 1
[f=-000001] SetSettings Value, UsePBO, 0
[f=-000001] SetSettings Value, LuaShaders, 1
[f=-000001] SetSettings Value, AdvUnitShading, 1
[f=-000001] SetSettings Value, AdvMapShading, 1
[f=-000001] SetSettings Int, ROAM, 1
[f=-000001] SetSettings Int, MaxDynamicModelLights, 1
[f=-000001] SetSettings Int, LoadingMT, 0
[f=-000001] SetSettings Value, 3DTrees, 1
[f=-000001] SetSettings Value, MiddleClickScrollSpeed, -0.0015
[f=-000001] SetSettings Int, OverheadScrollSpeed, 50
[f=-000001] SetSettings Value, ScrollWheelSpeed, -25
[f=-000001] SetSettings Int, GroundScarAlphaFade, 0
[f=-000001] SetSettings Int, GroundDetail, 70
[f=-000001] SetSettings Int, GroundDecals, 1
[f=-000001] SetSettings Int, Water, 1
[f=-000001] SetSettings Int, MaxParticles, 12000
[f=-000001] [Settings] Warning: No such key: SmoothPoints, but setting it as string anyway.
[f=-000001] [Settings] Warning: No such key: SmoothLines, but setting it as string anyway.
[f=-000001] [Settings] Warning: No such key: FSAA, but setting it as string anyway.
[f=-000001] SetSettings Int, FSAALevel, 4
[f=-000001] [LuaMenu] Loading widget:      Standalone lobby tools  <gui_standalone_lobby.lua>
[f=-000001] [LuaMenu] Loading widget:      Block Input            <gui_block_input.lua>
[f=-000001] [LuaMenu] Loading widget:      Music Player Lite      <snd_music_lite.lua>
[f=-000001] Remember to update handler.lua once the following is in basecontent: https://github.com/spring/spring/commit/ef6df34ae5dd4eba9b192f695f9b2724da0f83c2
[f=-000001] [LuaMenu] LuaMenu v1.0 (Lua 5.1)
[f=-000001] [LuaMenuController::Activate(msg="")] luaMenu=08d25a68
[f=-000001] SetLobbyButtonEnabled, true
[f=-000001] SetSettings Int, MaxDynamicMapLights, 1
[f=-000001] SetSettings Value, DynamicSky, 0
[f=-000001] SetSettings Value, CamTimeFactor, 1
[f=-000001] SetSettings Value, LODScale, 1
[f=-000001] SetSettings Int, BumpWaterDepthBits, 16
[f=-000001] SetSettings Value, HardwareCursor, 1
[f=-000001] SetSettings Int, FSAALevel, 4
[f=-000001] [Settings] Warning: No such key: BuildWarnings, but setting it as string anyway.
[f=-000001] SetSettings Int, GroundDetail, 70
[f=-000001] SetSettings Value, CamTimeExponent, 4
[f=-000001] SetSettings Int, ShadowMapSize, 1024
[f=-000001] SetSettings Int, InitialNetworkTimeout, 0
[f=-000001] [Settings] Warning: No such key: SmoothPoints, but setting it as string anyway.
[f=-000001] [Settings] Warning: No such key: LuaAutoModWidgets, but setting it as string anyway.
[f=-000001] SetSettings Int, GrassDetail, 1
[f=-000001] SetSettings Int, BumpWaterReflection, 0
[f=-000001] SetSettings Value, LODScaleRefraction, 1
[f=-000001] SetSettings Int, MaximumTransmissionUnit, 0
[f=-000001] SetSettings Value, UseDistToGroundForIcons, 1.10000002
[f=-000001] SetSettings Value, AdvSky, 0
[f=-000001] SetSettings Int, CamMode, 1
[f=-000001] SetSettings Int, MaxDynamicModelLights, 1
[f=-000001] SetSettings Value, MiddleClickScrollSpeed, -0.0015
[f=-000001] SetSettings Int, HangTimeout, 5
[f=-000001] SetSettings Int, Water, 1
[f=-000001] SetSettings Value, MouseDragScrollThreshold, 0
[f=-000001] [Settings] Warning: No such key: LogFlush, but setting it as string anyway.
[f=-000001] SetSettings Value, FeatureDrawDistance, 600000
[f=-000001] SetSettings Value, UsePBO, 0
[f=-000001] SetSettings Value, LuaShaders, 1
[f=-000001] SetSettings Int, BumpWaterTexSizeReflection, 64
[f=-000001] SetSettings Int, GroundScarAlphaFade, 0
[f=-000001] [Settings] Warning: No such key: Version, but setting it as string anyway.
[f=-000001] SetSettings Int, OverheadScrollSpeed, 50
[f=-000001] SetSettings Value, EdgeMoveWidth, 0.003
[f=-000001] SetSettings Int, FontSize, 18
[f=-000001] [Settings] Warning: No such key: snd_general, but setting it as string anyway.
[f=-000001] SetSettings Value, BumpWaterBlurReflection, 0
[f=-000001] SetSettings Value, LODScaleShadow, 1
[f=-000001] SetSettings Int, UnitLodDist, 9999
[f=-000001] SetSettings Value, AdvMapShading, 1
[f=-000001] [Settings] Warning: No such key: interfaceScale, but setting it as string anyway.
[f=-000001] [Settings] Warning: No such key: MoveWarnings, but setting it as string anyway.
[f=-000001] SetSettings Int, CubeTexSizeReflection, 64
[f=-000001] SetSettings Value, AllowDeferredMapRendering, 0
[f=-000001] SetSettings Value, AdvUnitShading, 1
[f=-000001] [Settings] Warning: No such key: VerboseLevel, but setting it as string anyway.
[f=-000001] SetSettings Value, 3DTrees, 1
[f=-000001] SetSettings Value, ShowClock, 0
[f=-000001] SetSettings Int, LoadingMT, 0
[f=-000001] [Settings] Warning: No such key: WorkerThreadSpinTime, but setting it as string anyway.
[f=-000001] SetSettings Value, UseLuaMemPools, 0
[f=-000001] SetSettings Int, TreeRadius, 1000
[f=-000001] SetSettings Value, ScrollWheelSpeed, -25
[f=-000001] [Settings] Warning: No such key: ReflectiveWater, but setting it as string anyway.
[f=-000001] [Settings] Warning: No such key: SmoothLines, but setting it as string anyway.
[f=-000001] SetSettings Value, DualScreenMiniMapOnLeft, 1
[f=-000001] SetSettings Value, FeatureFadeDistance, 600000
[f=-000001] [Settings] Warning: No such key: DisplayDebugPrefixConsole, but setting it as string anyway.
[f=-000001] SetSettings Int, GroundDecals, 1
[f=-000001] SetSettings Int, ReconnectTimeout, 0
[f=-000001] SetSettings Int, BumpWaterRefraction, 0
[f=-000001] SetSettings Int, MaxParticles, 12000
[f=-000001] [Settings] Warning: Unexpected key type: std::string, but setting it as string anyway.
[f=-000001] SetSettings Value, RotateLogFiles, 1
[f=-000001] SetSettings Int, ROAM, 1
[f=-000001] SetSettings Value, BumpWaterShoreWaves, 0
[f=-000001] SetSettings Value, MiniMapMarker, 0
[f=-000001] SetSettings Int, MaxSounds, 32
[f=-000001] [Settings] Warning: No such key: MinimapOnLeft, but setting it as string anyway.
[f=-000001] [Settings] Warning: No such key: NormalMapping, but setting it as string anyway.
[f=-000001] [Settings] Warning: No such key: LinkBandwidth, but setting it as string anyway.
[f=-000001] SetSettings Value, FPSFOV, 90
[f=-000001] SetSettings Value, BumpWaterAnisotropy, 0
[f=-000001] SetSettings Value, LODScaleReflection, 1
[f=-000001] SetSettings Value, OverheadMaxHeightFactor, 1.39999998
[f=-000001] [Settings] Warning: No such key: FSAA, but setting it as string anyway.
[f=-000001] SetSettings Int, CubeTexSizeSpecular, 64
[f=-000001] SetSettings Value, EdgeMoveDynamic, 0
[f=-000001] SetSettings Value, AllowDeferredModelRendering, 0
[f=-000001] Starting Track, sounds/lobbyMusic/The Secret of Ayers Rock.ogg, 0.5
Zero-K.exe Information: 0 : Chobbyla << DiscordUpdatePresence {"state":"In Menu"}
[f=-000001] [GR::LogDisplayMode] display-mode set to 2736x1824x24bpp@59Hz (windowed::borderless)
[f=-000001] [GR::LogDisplayMode] display-mode set to 2736x1824x24bpp@59Hz (windowed::borderless)
[f=-000001] [ChiliFX] Error: ChiliFX not loaded. Spring has failed to detect GLSL support on your system.
Zero-K.exe Information: 0 : Chobbyla << DiscordUpdatePresence {"state":"In Menu"}
[f=-000001] SteamOnline, Received
[f=-000001] No automatic login - UserCountLimited
[f=-000001] No automatic login - UserCountLimited
[f=-000001] [i18n] Warning: "spectator" is not translated in en
[f=-000001] [i18n] Error: No translation found for "spectator"
[f=-000001] [i18n] Warning: "player" is not translated in en
[f=-000001] [i18n] Error: No translation found for "player"
[f=-000001] SetLobbyFullscreenMode, 1
Zero-K.exe Information: 0 : Chobbyla << GaAddDesignEvent {"Value":1,"EventID":"events_2018_04_25:game_start:singleplayer:lone_other_skirmish"}
[f=-000001] SetSettings Int, XResolutionWindowed, 2736
[f=-000001] SetSettings Int, YResolutionWindowed, 1824
[f=-000001] SetSettings Int, WindowPosX, 0
[f=-000001] SetSettings Int, WindowPosY, 0
[f=-000001] SetSettings Value, WindowBorderless, 1
[f=-000001] SetSettings Int, MaxDynamicMapLights, 1
[f=-000001] SetSettings Value, DynamicSky, 0
[f=-000001] SetSettings Value, CamTimeFactor, 1
[f=-000001] SetSettings Value, LODScale, 1
[f=-000001] SetSettings Int, BumpWaterDepthBits, 16
[f=-000001] SetSettings Value, HardwareCursor, 1
[f=-000001] SetSettings Int, FSAALevel, 4
[f=-000001] [Settings] Warning: No such key: BuildWarnings, but setting it as string anyway.
[f=-000001] SetSettings Int, GroundDetail, 70
[f=-000001] SetSettings Value, CamTimeExponent, 4
[f=-000001] SetSettings Int, ShadowMapSize, 1024
[f=-000001] SetSettings Int, InitialNetworkTimeout, 0
[f=-000001] [Settings] Warning: No such key: SmoothPoints, but setting it as string anyway.
[f=-000001] [Settings] Warning: No such key: LuaAutoModWidgets, but setting it as string anyway.
[f=-000001] SetSettings Int, GrassDetail, 1
[f=-000001] SetSettings Int, BumpWaterReflection, 0
[f=-000001] SetSettings Value, LODScaleRefraction, 1
[f=-000001] SetSettings Int, MaximumTransmissionUnit, 0
[f=-000001] SetSettings Value, UseDistToGroundForIcons, 1.10000002
[f=-000001] SetSettings Value, AdvSky, 0
[f=-000001] SetSettings Int, CamMode, 1
[f=-000001] SetSettings Int, MaxDynamicModelLights, 1
[f=-000001] SetSettings Value, MiddleClickScrollSpeed, -0.0015
[f=-000001] SetSettings Int, HangTimeout, 5
[f=-000001] SetSettings Int, Water, 1
[f=-000001] SetSettings Value, MouseDragScrollThreshold, 0
[f=-000001] [Settings] Warning: No such key: LogFlush, but setting it as string anyway.
[f=-000001] SetSettings Value, FeatureDrawDistance, 600000
[f=-000001] SetSettings Value, UsePBO, 0
[f=-000001] SetSettings Value, LuaShaders, 1
[f=-000001] SetSettings Int, BumpWaterTexSizeReflection, 64
[f=-000001] SetSettings Int, GroundScarAlphaFade, 0
[f=-000001] [Settings] Warning: No such key: Version, but setting it as string anyway.
[f=-000001] SetSettings Int, OverheadScrollSpeed, 50
[f=-000001] SetSettings Value, EdgeMoveWidth, 0.003
[f=-000001] SetSettings Int, FontSize, 18
[f=-000001] [Settings] Warning: No such key: snd_general, but setting it as string anyway.
[f=-000001] SetSettings Value, BumpWaterBlurReflection, 0
[f=-000001] SetSettings Value, LODScaleShadow, 1
[f=-000001] SetSettings Int, UnitLodDist, 9999
[f=-000001] SetSettings Value, AdvMapShading, 1
[f=-000001] [Settings] Warning: No such key: interfaceScale, but setting it as string anyway.
[f=-000001] [Settings] Warning: No such key: MoveWarnings, but setting it as string anyway.
[f=-000001] SetSettings Int, CubeTexSizeReflection, 64
[f=-000001] SetSettings Value, AllowDeferredMapRendering, 0
[f=-000001] SetSettings Value, AdvUnitShading, 1
[f=-000001] [Settings] Warning: No such key: VerboseLevel, but setting it as string anyway.
[f=-000001] SetSettings Value, 3DTrees, 1
[f=-000001] SetSettings Value, ShowClock, 0
[f=-000001] SetSettings Int, LoadingMT, 0
[f=-000001] [Settings] Warning: No such key: WorkerThreadSpinTime, but setting it as string anyway.
[f=-000001] SetSettings Value, UseLuaMemPools, 0
[f=-000001] SetSettings Int, TreeRadius, 1000
[f=-000001] SetSettings Value, ScrollWheelSpeed, -25
[f=-000001] [Settings] Warning: No such key: ReflectiveWater, but setting it as string anyway.
[f=-000001] [Settings] Warning: No such key: SmoothLines, but setting it as string anyway.
[f=-000001] SetSettings Value, DualScreenMiniMapOnLeft, 1
[f=-000001] SetSettings Value, FeatureFadeDistance, 600000
[f=-000001] [Settings] Warning: No such key: DisplayDebugPrefixConsole, but setting it as string anyway.
[f=-000001] SetSettings Int, GroundDecals, 1
[f=-000001] SetSettings Int, ReconnectTimeout, 0
[f=-000001] SetSettings Int, BumpWaterRefraction, 0
[f=-000001] SetSettings Int, MaxParticles, 12000
[f=-000001] [Settings] Warning: Unexpected key type: std::string, but setting it as string anyway.
[f=-000001] SetSettings Value, RotateLogFiles, 1
[f=-000001] SetSettings Int, ROAM, 1
[f=-000001] SetSettings Value, BumpWaterShoreWaves, 0
[f=-000001] SetSettings Value, MiniMapMarker, 0
[f=-000001] SetSettings Int, MaxSounds, 32
[f=-000001] [Settings] Warning: No such key: MinimapOnLeft, but setting it as string anyway.
[f=-000001] [Settings] Warning: No such key: NormalMapping, but setting it as string anyway.
[f=-000001] [Settings] Warning: No such key: LinkBandwidth, but setting it as string anyway.
[f=-000001] SetSettings Value, FPSFOV, 90
[f=-000001] SetSettings Value, BumpWaterAnisotropy, 0
[f=-000001] SetSettings Value, LODScaleReflection, 1
[f=-000001] SetSettings Value, OverheadMaxHeightFactor, 1.39999998
[f=-000001] [Settings] Warning: No such key: FSAA, but setting it as string anyway.
[f=-000001] SetSettings Int, CubeTexSizeSpecular, 64
[f=-000001] SetSettings Value, EdgeMoveDynamic, 0
[f=-000001] SetSettings Value, AllowDeferredModelRendering, 0
[f=-000001] compatProfile = {
[f=-000001]     ForceDisableShaders = 1
[f=-000001]     Shadows = 0
[f=-000001] },
[f=-000001] SetSettings Int, ForceDisableShaders, 1
[f=-000001] SetSettings Int, Shadows, 0
[f=-000001] Missing self.client!!!
Zero-K.exe Information: 0 : Chobbyla << DiscordUpdatePresence {"state":"Playing Skirmish"}
[f=-000001] [Game]
{

    [team34]
    {
        rgbcolor = 0.99609375 0.546875 0;
        AllyTeam = 0;
        TeamLeader = 0;
    }

    [team35]
    {
        rgbcolor = 0.99609375 0.546875 0;
        AllyTeam = 0;
        TeamLeader = 0;
    }

    [ai9]
    {
        Host = 0;
        IsFromDemo = 0;
        Name = AI: Hard (1);
        ShortName = CircuitAIHard32;
        Team = 10;
        Version = stable;
    }

    [ai11]
    {
        Host = 0;
        IsFromDemo = 0;
        Name = AI: Brutal (16);
        ShortName = CircuitAIBrutal32;
        Team = 12;
        Version = stable;
    }

    [ai4]
    {
        Host = 0;
        IsFromDemo = 0;
        Name = AI: Normal (9);
        ShortName = CircuitAINormal32;
        Team = 5;
        Version = stable;
    }

    [ai1]
    {
        Host = 0;
        IsFromDemo = 0;
        Name = AI: Normal (4);
        ShortName = CircuitAINormal32;
        Team = 2;
        Version = stable;
    }

    [team30]
    {
        rgbcolor = 0.99609375 0.546875 0;
        AllyTeam = 0;
        TeamLeader = 0;
    }

    [ai27]
    {
        Host = 0;
        IsFromDemo = 0;
        Name = AI: Brutal (1);
        ShortName = CircuitAIBrutal32;
        Team = 28;
        Version = stable;
    }

    [team16]
    {
        rgbcolor = 0.99609375 0.546875 0;
        AllyTeam = 0;
        TeamLeader = 0;
    }

    [ai5]
    {
        Host = 0;
        IsFromDemo = 0;
        Name = AI: Beginner (4);
        ShortName = CircuitAIBeginner32;
        Team = 6;
        Version = stable;
    }

    [ai33]
    {
        Host = 0;
        IsFromDemo = 0;
        Name = AI: Brutal (13);
        ShortName = CircuitAIBrutal32;
        Team = 34;
        Version = stable;
    }

    [ai29]
    {
        Host = 0;
        IsFromDemo = 0;
        Name = AI: Normal (1);
        ShortName = CircuitAINormal32;
        Team = 30;
        Version = stable;
    }

    [ai17]
    {
        Host = 0;
        IsFromDemo = 0;
        Name = AI: Brutal (18);
        ShortName = CircuitAIBrutal32;
        Team = 18;
        Version = stable;
    }

    [team3]
    {
        rgbcolor = 0.99609375 0.546875 0;
        AllyTeam = 0;
        TeamLeader = 0;
    }

    [ai19]
    {
        Host = 0;
        IsFromDemo = 0;
        Name = AI: Beginner (3);
        ShortName = CircuitAIBeginner32;
        Team = 20;
        Version = stable;
    }

    [ai32]
    {
        Host = 0;
        IsFromDemo = 0;
        Name = AI: Brutal (12);
        ShortName = CircuitAIBrutal32;
        Team = 33;
        Version = stable;
    }

    [ai7]
    {
        Host = 0;
        IsFromDemo = 0;
        Name = AI: Novice (2);
        ShortName = CircuitAINovice32;
        Team = 8;
        Version = stable;
    }

    [team31]
    {
        rgbcolor = 0.99609375 0.546875 0;
        AllyTeam = 0;
        TeamLeader = 0;
    }

    [ai31]
    {
        Host = 0;
        IsFromDemo = 0;
        Name = AI: Beginner (2);
        ShortName = CircuitAIBeginner32;
        Team = 32;
        Version = stable;
    }

    [team27]
    {
        rgbcolor = 0.99609375 0.546875 0;
        AllyTeam = 0;
        TeamLeader = 0;
    }

    [team12]
    {
        rgbcolor = 0.99609375 0.546875 0;
        AllyTeam = 0;
        TeamLeader = 0;
    }

    [ai37]
    {
        Host = 0;
        IsFromDemo = 0;
        Name = AI: Brutal (2);
        ShortName = CircuitAIBrutal32;
        Team = 38;
        Version = stable;
    }

    [ai18]
    {
        Host = 0;
        IsFromDemo = 0;
        Name = AI: Brutal (17);
        ShortName = CircuitAIBrutal32;
        Team = 19;
        Version = stable;
    }

    [ai16]
    {
        Host = 0;
        IsFromDemo = 0;
        Name = Chicken: Easy (1);
        ShortName = Chicken: Easy;
        Team = 17;
        Version = <not-versioned>;
    }

    [ai20]
    {
        Host = 0;
        IsFromDemo = 0;
        Name = AI: Brutal (10);
        ShortName = CircuitAIBrutal32;
        Team = 21;
        Version = stable;
    }

    [ai28]
    {
        Host = 0;
        IsFromDemo = 0;
        Name = AI: Brutal (15);
        ShortName = CircuitAIBrutal32;
        Team = 29;
        Version = stable;
    }

    [team10]
    {
        rgbcolor = 0.99609375 0.546875 0;
        AllyTeam = 0;
        TeamLeader = 0;
    }

    [team9]
    {
        rgbcolor = 0.99609375 0.546875 0;
        AllyTeam = 0;
        TeamLeader = 0;
    }

    [ai22]
    {
        Host = 0;
        IsFromDemo = 0;
        Name = AI: Brutal (3);
        ShortName = CircuitAIBrutal32;
        Team = 23;
        Version = stable;
    }

    [team4]
    {
        rgbcolor = 0.99609375 0.546875 0;
        AllyTeam = 0;
        TeamLeader = 0;
    }

    [ai10]
    {
        Host = 0;
        IsFromDemo = 0;
        Name = AI: Brutal (8);
        ShortName = CircuitAIBrutal32;
        Team = 11;
        Version = stable;
    }

    [ai24]
    {
        Host = 0;
        IsFromDemo = 0;
        Name = AI: Normal (5);
        ShortName = CircuitAINormal32;
        Team = 25;
        Version = stable;
    }

    [player0]
    {
        IsFromDemo = 0;
        Name = 764381276;
        Team = 0;
        rank = 0;
    }

    [ai15]
    {
        Host = 0;
        IsFromDemo = 0;
        Name = AI: Brutal (4);
        ShortName = CircuitAIBrutal32;
        Team = 16;
        Version = stable;
    }

    [team19]
    {
        rgbcolor = 0.99609375 0.546875 0;
        AllyTeam = 0;
        TeamLeader = 0;
    }

    [team26]
    {
        rgbcolor = 0.99609375 0.546875 0;
        AllyTeam = 0;
        TeamLeader = 0;
    }

    [ai8]
    {
        Host = 0;
        IsFromDemo = 0;
        Name = AI: Brutal (14);
        ShortName = CircuitAIBrutal32;
        Team = 9;
        Version = stable;
    }

    [team1]
    {
        rgbcolor = 0.99609375 0.546875 0;
        AllyTeam = 0;
        TeamLeader = 0;
    }

    [ai2]
    {
        Host = 0;
        IsFromDemo = 0;
        Name = AI: Easy (1);
        ShortName = CircuitAIEasy32;
        Team = 3;
        Version = stable;
    }

    [team36]
    {
        rgbcolor = 0.99609375 0.546875 0;
        AllyTeam = 0;
        TeamLeader = 0;
    }

    [team38]
    {
        rgbcolor = 0.99609375 0.546875 0;
        AllyTeam = 0;
        TeamLeader = 0;
    }

    [ai30]
    {
        Host = 0;
        IsFromDemo = 0;
        Name = AI: Normal (8);
        ShortName = CircuitAINormal32;
        Team = 31;
        Version = stable;
    }

    [allyTeam0]
    {
        numallies = 0;
    }

    [ai35]
    {
        Host = 0;
        IsFromDemo = 0;
        Name = AI: Normal (3);
        ShortName = CircuitAINormal32;
        Team = 36;
        Version = stable;
    }

    [allyTeam1]
    {
        numallies = 0;
    }

    [ai36]
    {
        Host = 0;
        IsFromDemo = 0;
        Name = AI: Brutal (5);
        ShortName = CircuitAIBrutal32;
        Team = 37;
        Version = stable;
    }

    [team0]
    {
        rgbcolor = 0.99609375 0.546875 0;
        AllyTeam = 0;
        TeamLeader = 0;
    }

    [team2]
    {
        rgbcolor = 0.99609375 0.546875 0;
        AllyTeam = 0;
        TeamLeader = 0;
    }

    [team28]
    {
        rgbcolor = 0.99609375 0.546875 0;
        AllyTeam = 0;
        TeamLeader = 0;
    }

    [team33]
    {
        rgbcolor = 0.99609375 0.546875 0;
        AllyTeam = 0;
        TeamLeader = 0;
    }

    [team32]
    {
        rgbcolor = 0.99609375 0.546875 0;
        AllyTeam = 0;
        TeamLeader = 0;
    }

    [ai6]
    {
        Host = 0;
        IsFromDemo = 0;
        Name = AI: Hard (3);
        ShortName = CircuitAIHard32;
        Team = 7;
        Version = stable;
    }

    [ai26]
    {
        Host = 0;
        IsFromDemo = 0;
        Name = AI: Brutal (6);
        ShortName = CircuitAIBrutal32;
        Team = 27;
        Version = stable;
    }

    [team37]
    {
        rgbcolor = 0.99609375 0.546875 0;
        AllyTeam = 0;
        TeamLeader = 0;
    }

    [ai13]
    {
        Host = 0;
        IsFromDemo = 0;
        Name = AI: Brutal (7);
        ShortName = CircuitAIBrutal32;
        Team = 14;
        Version = stable;
    }

    [team25]
    {
        rgbcolor = 0.99609375 0.546875 0;
        AllyTeam = 0;
        TeamLeader = 0;
    }

    [team21]
    {
        rgbcolor = 0.99609375 0.546875 0;
        AllyTeam = 0;
        TeamLeader = 0;
    }

    [ai14]
    {
        Host = 0;
        IsFromDemo = 0;
        Name = AI: Normal (7);
        ShortName = CircuitAINormal32;
        Team = 15;
        Version = stable;
    }

    [team23]
    {
        rgbcolor = 0.99609375 0.546875 0;
        AllyTeam = 0;
        TeamLeader = 0;
    }

    [team6]
    {
        rgbcolor = 0.99609375 0.546875 0;
        AllyTeam = 0;
        TeamLeader = 0;
    }

    [ai23]
    {
        Host = 0;
        IsFromDemo = 0;
        Name = AI: Brutal (11);
        ShortName = CircuitAIBrutal32;
        Team = 24;
        Version = stable;
    }

    [team22]
    {
        rgbcolor = 0.99609375 0.546875 0;
        AllyTeam = 0;
        TeamLeader = 0;
    }

    [team14]
    {
        rgbcolor = 0.99609375 0.546875 0;
        AllyTeam = 0;
        TeamLeader = 0;
    }

    [team24]
    {
        rgbcolor = 0.99609375 0.546875 0;
        AllyTeam = 0;
        TeamLeader = 0;
    }

    [team15]
    {
        rgbcolor = 0.99609375 0.546875 0;
        AllyTeam = 0;
        TeamLeader = 0;
    }

    [team13]
    {
        rgbcolor = 0.99609375 0.546875 0;
        AllyTeam = 0;
        TeamLeader = 0;
    }

    [ai25]
    {
        Host = 0;
        IsFromDemo = 0;
        Name = AI: Brutal (9);
        ShortName = CircuitAIBrutal32;
        Team = 26;
        Version = stable;
    }

    [team17]
    {
        rgbcolor = 0.99609375 0.546875 0;
        AllyTeam = 1;
        TeamLeader = 0;
    }

    [team20]
    {
        rgbcolor = 0.99609375 0.546875 0;
        AllyTeam = 0;
        TeamLeader = 0;
    }

    [team18]
    {
        rgbcolor = 0.99609375 0.546875 0;
        AllyTeam = 0;
        TeamLeader = 0;
    }

    [team11]
    {
        rgbcolor = 0.99609375 0.546875 0;
        AllyTeam = 0;
        TeamLeader = 0;
    }

    [ai21]
    {
        Host = 0;
        IsFromDemo = 0;
        Name = AI: Normal (6);
        ShortName = CircuitAINormal32;
        Team = 22;
        Version = stable;
    }

    [ai34]
    {
        Host = 0;
        IsFromDemo = 0;
        Name = AI: Novice (1);
        ShortName = CircuitAINovice32;
        Team = 35;
        Version = stable;
    }

    [team8]
    {
        rgbcolor = 0.99609375 0.546875 0;
        AllyTeam = 0;
        TeamLeader = 0;
    }

    [team29]
    {
        rgbcolor = 0.99609375 0.546875 0;
        AllyTeam = 0;
        TeamLeader = 0;
    }

    [modoptions]
    {
    }

    [ai3]
    {
        Host = 0;
        IsFromDemo = 0;
        Name = AI: Normal (2);
        ShortName = CircuitAINormal32;
        Team = 4;
        Version = stable;
    }

    [team7]
    {
        rgbcolor = 0.99609375 0.546875 0;
        AllyTeam = 0;
        TeamLeader = 0;
    }

    [team5]
    {
        rgbcolor = 0.99609375 0.546875 0;
        AllyTeam = 0;
        TeamLeader = 0;
    }

    [ai0]
    {
        Host = 0;
        IsFromDemo = 0;
        Name = AI: Hard (2);
        ShortName = CircuitAIHard32;
        Team = 1;
        Version = stable;
    }

    [ai12]
    {
        Host = 0;
        IsFromDemo = 0;
        Name = AI: Beginner (1);
        ShortName = CircuitAIBeginner32;
        Team = 13;
        Version = stable;
    }

    hostport = 0;
    mapname = hotstepper;
    gametype = Zero-K v1.6.4.36;
    GameStartDelay = 0;
    startpostype = 2;
    myplayername = 764381276;
    hostip = 127.0.0.1;
    nohelperais = 0;
    numplayers = 1;
    numusers = 39;
    ishost = 1;
}
[f=-000001] [ReloadOrRestart] Spring "C:\Program Files (x86)\Steam\steamapps\common\Zero-K\engine\win32\104.0.1-287-gf7b0fcc\spring.exe" should be reloading
[f=-000001] [SpringApp::Reload][1]
[f=-000001] [ThreadPool::SetThreadCount][1] wanted=0 current=2 maximum=2 (init=0)
[f=-000001]     [async=0] threads=2 tasks=42 {sum,avg}{exec,wait}time={{-26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, 2.000}, {-0.000, -2.000}}ms
[f=-000001]         thread=1 tasks=42 {sum,min,max,avg}{exec,wait}time={{-26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, 0.000, 0.000, 2.000}, {-0.000, 0.000, -0.000, -2.000}}ms
[f=-000001]     [async=1] threads=2 tasks=1 {sum,avg}{exec,wait}time={{0.000, 0.000}, {-2.000, -2.000}}ms
[f=-000001]         thread=1 tasks=1 {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, 0.000, 0.000}, {-2.000, -2.000, -2.000, -2.000}}ms
[f=-000001] [ThreadPool::SetThreadCount][2] workers=0
[f=-000001] [ThreadPool::SetThreadCount][1] wanted=2 current=1 maximum=2 (init=1)
[f=-000001] [ThreadPool::SetThreadCount][2] workers=1
[f=-000001] [Threading] Main thread CPU affinity mask set: 14
[f=-000001] [SpringApp::Reload][2]
[f=-000001] [Game::KillLua][0] dtor=0 loadscreen=00000000
[f=-000001] [Game::KillLua][3] dtor=0 luaUI=00000000
[f=-000001] [Game::KillLua][1] dtor=0 luaGaia=00000000
[f=-000001] [Game::KillLua][2] dtor=0 luaRules=00000000
[f=-000001] [Game::KillLua][4] dtor=0
[f=-000001] [SpringApp::Reload][3]
[f=-000001] [Sound] [Sound::Kill] soundThread.joinable()=1
[f=-000001] [WatchDog::DeregisterThread] deregistering controls for thread [audio]
[f=-000001] [Sound] [Sound::UpdateThread][3] #sources=32 #items=1
[f=-000001] [Sound] [Sound::UpdateThread][4] ctx=08540f60 dev=08aec9d0
[f=-000001] [Sound] [Sound::UpdateThread][5] ctx=08540f60 dev=08aec9d0
[f=-000001] [Sound] [Sound::UpdateThread][6]
[f=-000001] [SpringApp::Reload][4]
[f=-000001] [SpringApp::Reload][5]
[f=-000001] [SpringApp::Reload][6]
[f=-000001] Scanning: C:\Program Files (x86)\Steam\steamapps\common\Zero-K\engine\win32\104.0.1-287-gf7b0fcc\base
[f=-000001] Scanning: C:\Program Files (x86)\Steam\steamapps\common\Zero-K\maps
[f=-000001] Scanning: C:\Program Files (x86)\Steam\steamapps\common\Zero-K\games
[f=-000001] Scanning: C:\Program Files (x86)\Steam\steamapps\common\Zero-K\packages
[f=-000001] [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 19ms
[f=-000001] [SpringApp::Reload][7]
[f=-000001] [SpringApp::Reload][8]
[f=-000001] [~ScopedOnceTimer][ISound::Init::New] 0ms
[f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (0.0ms)
[f=-000001] [Sound] [Sound::UpdateThread][1] cfgMaxSounds=32
[f=-000001] [WatchDog::RegisterThread] registering controls for thread [audio]
[f=-000001] [Sound] [Sound::InitThread][1]
[f=-000001] [Sound] [Sound::OpenLoopbackDevice] opening default device
[f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (100.9ms)
[f=-000001] [Sound] [Sound::OpenLoopbackDevice] unhandled SDL format: 0x8120
[f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (201.1ms)
[f=-000001] [Sound] [Sound::OpenOpenALDevice] opening default device "OpenAL Soft"
[f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (302.1ms)
[f=-000001] [Sound] [Sound::OpenOpenALDevice] device=19660010 context=1c6a1388
[f=-000001] [Sound] [Sound::InitThread][4][OpenAL API Info]
[f=-000001] [Sound]   Vendor:         OpenAL Community
[f=-000001] [Sound]   Version:        1.1 ALSOFT 1.16.0
[f=-000001] [Sound]   Renderer:       OpenAL Soft
[f=-000001] [Sound]   AL Extensions:  AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length
[f=-000001] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device
[f=-000001] [Sound]   Devices:
[f=-000001] [Sound]     [鎵0鍣?(Realtek High Definition Audio(SST))]
[f=-000001] [Sound]     [鎵0鍣?(Realtek High Definition Audio(SST))]
[f=-000001] [Sound] [Sound::GetMaxMonoSources] #attribs=15
[f=-000001] [Sound] [Sound::GetMaxMonoSources] {cfg,alc}MaxSounds={32,255}
[f=-000001] [Sound] Error:   EFX: AL_INVALID_VALUE (40963)
[f=-000001] [Sound] Error:   Initializing EFX failed!
[f=-000001] [Sound] [Sound::UpdateThread][2]
[f=-000001] [~ScopedOnceTimer][ISound::Init::Dev] 402ms
[f=-000001] [SpringApp::Reload][10]
[f=-000001] [SpringApp::Reload][11]
[f=-000001] [LuaMenuController::Reset] using menu archive "Chobby v1.6.4.25"
[f=-000001] [SpringApp::Reload][12] #script=8955
[f=-000001] [CPreGame] server using IP 127.0.0.1 and port 0
[f=-000001] [NetProto::InitLocalClient] connecting to local server
[f=-000001] [PreGame::AddGameSetupArchivesToVFS] using map: hotstepper
[f=-000001] [PreGame::StartServer] checksums: game=0x9F011B4 map=0xD54DE878
[f=-000001] Warning: [UDPListener::TryBindSocket] opening socket on loopback address, other users will not be able to connect!
[f=-000001] [UDPListener::TryBindSocket] binding UDP socket to IPv4-address 127.0.0.1 (127.0.0.1) on port 0
[f=-000001] [UDPListener] successfully bound socket on port 59046
[f=-000001] [~ScopedOnceTimer][PreGame::StartServer] 198ms
[f=-000001] [SpringApp::Reload][13] numReloads=1

[f=-000001] [GR::LogDisplayMode] display-mode set to 2736x1824x24bpp@59Hz (windowed::borderless)
[f=-000001] [PreGame::AddGameSetupArchivesToVFS] using map: hotstepper
[f=-000001] [PreGame::AddGameSetupArchivesToVFS] using game: Zero-K v1.6.4.36 (archive: zk-stable.sdz)
[f=-000001] PreGame::GameDataReceived] recording demo to "C:\Program Files (x86)\Steam\steamapps\common\Zero-K\demos\20180430_105322_hotstepper_104.0.1-287-gf7b0fcc maintenance.sdfz"
[f=-000001] [~ScopedOnceTimer][PreGame::GameDataReceived] 165ms
[f=-000001] [PreGame::UpdateClientNet] received user number 0 (team 0, allyteam 0), creating load-screen
[f=-000001] [LuaIntro] Searching for new Widgets
[f=-000001] [LuaIntro] Scanning: LuaIntro/Addons/
[f=-000001] [LuaIntro] Scanning: LuaIntro/Widgets/
[f=-000001] [LuaIntro] Scanning: LuaIntro/SystemAddons/
[f=-000001] [LuaIntro] Scanning: LuaIntro/SystemWidgets/
[f=-000001] [LuaIntro] Scanning: LuaIntro/chili/
[f=-000001] [LuaIntro] Found new widget "SpringLogo"
[f=-000001] [LuaIntro] Found new widget "LoadTexture"
[f=-000001] [LuaIntro] Found new widget "LoadProgress"
[f=-000001] [LuaIntro] Found new widget "Main"
[f=-000001] [LuaIntro] Found new widget "Music"
[f=-000001] [LuaIntro] Found new widget "WM Stuff"
[f=-000001] [LuaIntro] Loading widgets   <>=vfs  **=raw  ()=unknown
[f=-000001] [LuaIntro] Loading widget:      WM Stuff               <wm.lua>
[f=-000001] [LuaIntro] Loading widget:      LoadProgress           <loadprogress.lua>
[f=-000001] [LuaIntro] Loading widget:      Main                   <main.lua>
[f=-000001] [LuaIntro] Loading widget:      LoadTexture            <bg_texture.lua>
[f=-000001] [LuaIntro] LuaIntro v1.0 (Lua 5.1)
[f=-000001] [LoadScreen::Init] single-threaded
[f=-000001] [WatchDog::RegisterThread] registering controls for thread [load]
[f=-000001] [Game::LoadGame][1] globalQuit=0 threaded=0
[f=-000001] Parsing Map Information
[f=-000001] SetLobbyFullscreenMode, 1
[f=-000001] Loading SMF
[f=-000001] Loading Map (25 MB)
[f=-000001] Loading Radar Icons
[f=-000001] Loading GameData Definitions
[f=-000001] Loading UnitDefs_posts
[f=-000001] Loading FeatureDefs_posts
[f=-000001] Loading WeaponDefs_posts
[f=-000001] Loading ArmorDefs_posts
[f=-000001] [defs.lua] loading all *Defs tables: 306ms
[f=-000001] [~ScopedOnceTimer][Game::LoadDefs (GameData)] 441ms
[f=-000001] Loading Sound Definitions
[f=-000001] [Sound] Warning: Sound incomingchat is missing file tag (ignoring)
[f=-000001] [Sound]  parsed 324 sounds from gamedata/sounds.lua
[f=-000001] [Sound] Error: [LoadSoundBuffer] unable to open audio file "IncomingChat"
[f=-000001] [Sound] Error: [Sound::GetSoundId] could not find sound "IncomingChat"
[f=-000001] [~ScopedOnceTimer][Game::LoadDefs (Sound)] 20ms
[f=-000001] [Game::LoadGame][2] globalQuit=0 forcedQuit=0
[f=-000001] Creating Smooth Height Mesh
[f=-000001] [~ScopedOnceTimer][SmoothHeightMesh::MakeSmoothMesh] 17ms
[f=-000001] Creating QuadField & CEGs
[f=-000001] [Init] number of ArmorDefs: 6
[f=-000001] Warning: [Init] UnitDef "chicken" in ArmorDef "else" already belongs to ArmorDef category 1!
[f=-000001] [RegisterAssimpModelFormats] supported Assimp model formats: *.3ds;*.blend;*.dae;*.lwo;*.obj;
[f=-000001] Creating Unit Textures
[f=-000001] Creating Sky
[f=-000001] [Game::LoadGame][3] globalQuit=0 forcedQuit=0
[f=-000001] Loading Weapon Definitions
[f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (WeaponDefs)] 2961ms
[f=-000001] Loading Unit Definitions
[f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (UnitDefs)] 260ms
[f=-000001] Loading Feature Definitions
[f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (FeatureDefs)] 57ms
[f=-000001] [IPathManager::GetInstance] using DEFAULT path-manager
[f=-000001] Initializing Map Features
[f=-000001] Creating ShadowHandler
[f=-000001] Warning: [Init] GPU does not support either ARB or GLSL shaders for shadow rendering
[f=-000001] Creating InfoTextureHandler
[f=-000001] InfoTexture: legacy
[f=-000001] Creating GroundDrawer
[f=-000001] Loading Map Tiles
[f=-000001] Loading Square Textures
[f=-000001] [~ScopedOnceTimer][CSMFGroundTextures::ConvolveHeightMap] 1ms
[f=-000001] Switching to ROAM Mesh Rendering
[f=-000001] Creating TreeDrawer
[f=-000001] Error: [ITreeDrawer] exception "[AdvTreeDrawer] missing shader support"; falling back to BasicTreeDrawer
[f=-000001] Error: [SH::CreateProgramObject] hardware does not support creating (ARB) program-object "DecalShaderARB"
[f=-000001] Error: [SH::CreateProgramObject] hardware does not support creating (GLSL) program-object "DecalShaderGLSL"
[f=-000001] Error: [SH::CreateProgramObject] hardware does not support creating (ARB) program-object "DecalShaderARB"
[f=-000001] Error: [SH::CreateProgramObject] hardware does not support creating (GLSL) program-object "DecalShaderGLSL"
[f=-000001] Loaded DecalsDrawer: Legacy
[f=-000001] Creating ProjectileDrawer & UnitDrawer
[f=-000001] Creating Projectile Textures
[f=-000001] Creating Water
[f=-000001] [Game::LoadGame][4] globalQuit=0 forcedQuit=0
[f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Camera&Mouse)] 139ms
[f=-000001] [Sound] Error: [LoadSoundBuffer] unable to open audio file "MultiSelect"
[f=-000001] [Sound] Error: [Sound::GetSoundId] could not find sound "MultiSelect"
[f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Console)] 2ms
[f=-000001] [Sound] Error: [LoadSoundBuffer] unable to open audio file "FailedCommand"
[f=-000001] [Sound] Error: [Sound::GetSoundId] could not find sound "FailedCommand"
[f=-000001] Loading LuaRules
[f=-000001] Synced LuaRules: starting loading
[f=-000001] Chicken configured for 38 players
LuaRules: Loaded gadget:  Mantis 5480         <hax_mantis_5480.lua>
LuaRules: Loaded gadget:  Metalspot Finder Gadget  <mex_spot_finder.lua>
LuaRules: Loaded gadget:  Save/Load           <api_saveload.lua>
LuaRules: Loaded gadget:  Startbox handler    <start_boxes.lua>
LuaRules: Loaded gadget:  No Friendly Fire    <unit_nofriendlyfire.lua>
LuaRules: Loaded gadget:  IconGenerator       <unit_icongenerator.lua>
LuaRules: Loaded gadget:  Mex Placement       <mex_placement.lua>
LuaRules: Loaded gadget:  Nano Frame Death Handeling  <unit_nanoframe_death.lua>
LuaRules: Loaded gadget:  Nano Frame Rate Limit  <unit_nanoframe_rate_limit.lua>
LuaRules: Loaded gadget:  No Self-D           <unit_noselfd.lua>
LuaRules: Loaded gadget:  ShareControl        <share_control.lua>
LuaRules: Loaded gadget:  UnitPriority        <unit_priority.lua>
LuaRules: Loaded gadget:  Mex Control with energy link  <unit_mex_overdrive.lua>
LuaRules: Loaded gadget:  lava draw test      <tp_lava.lua>
LuaRules: Loaded gadget:  Script notification  <unit_script_notification.lua>
LuaRules: Loaded gadget:  Antinuke Handler    <unit_antinuke_handler.lua>
LuaRules: Loaded gadget:  Attributes          <unit_attributes.lua>
LuaRules: Loaded gadget:  Boolean Disable     <unit_boolean_disable.lua>
LuaRules: Loaded gadget:  Impulse Float Toggle  <unit_impulsefloat_toggle.lua>
LuaRules: Loaded gadget:  LockOptions         <lockunits_modoption.lua>
LuaRules: Loaded gadget:  Perks               <game_perks.lua>
LuaRules: Loaded gadget:  Shield Charge       <unit_shield_charge.lua>
LuaRules: Loaded gadget:  StartSetup          <start_unit_setup.lua>
LuaRules: Loaded gadget:  Stockpile           <unit_stockpile.lua>
LuaRules: Loaded gadget:  UnitMorph           <unit_morph.lua>
LuaRules: Loaded gadget:  AirPlantParents     <unit_air_plants.lua>
LuaRules: Loaded gadget:  AirTransport_SeaPickup  <unit_transport_pickup_floating_amphib.lua>
LuaRules: Loaded gadget:  Aircraft Command    <unit_bomber_command.lua>
LuaRules: Loaded gadget:  Aircraft Crashing   <unit_aircraft_crash.lua>
LuaRules: Loaded gadget:  Allow Builder Hold Fire  <unit_allow_builder_hold_fire.lua>
LuaRules: Loaded gadget:  Area Guard          <cmd_areaguard.lua>
LuaRules: Loaded gadget:  Block Ally and Neutral Attack  <cmd_block_ally_attack.lua>
LuaRules: Loaded gadget:  Blocking Tag Implementation  <feature_blocking_tag_implementation.lua>
LuaRules: Loaded gadget:  Bomber Dive         <unit_bomber_dive.lua>
LuaRules: Loaded gadget:  CAI                 <ai_cai.lua>
LuaRules: Loaded gadget:  CEG Spawner         <dbg_ceg_spawner.lua>
LuaRules: Loaded gadget:  Capture             <unit_capture.lua>
LuaRules: Loaded gadget:  Carrier Drones      <unit_carrier_drones.lua>
LuaRules: Loaded gadget:  Command Raw Move    <cmd_raw_move.lua>
LuaRules: Loaded gadget:  Command Transfer Unit  <cmd_transfer_unit.lua>
LuaRules: Loaded gadget:  Constructor Auto Assist  <unit_factory_guard.lua>
LuaRules: Loaded gadget:  Control gunship strafe range  <unit_control_gunship_stafe_range.lua>
LuaRules: Loaded gadget:  D-Gun Aim Fix       <unit_dgun_aim.lua>
LuaRules: Loaded gadget:  Debris physics      <feature_debris_physics.lua>
LuaRules: Loaded gadget:  Decloak when damaged  <unit_decloak_damaged.lua>
LuaRules: Loaded gadget:  Dev Commands        <dbg_dev_commands.lua>
LuaRules: Loaded gadget:  Disable Buildoptions  <unit_disable_buildoptions.lua>
LuaRules: Loaded gadget:  Dont fire at radar  <unit_dont_fire_at_radar.lua>
LuaRules: Loaded gadget:  Experience          <unit_xp.lua>
LuaRules: Loaded gadget:  Factory Anti Slacker  <factory_anti_slacker.lua>
LuaRules: Loaded gadget:  Factory Stop Production  <cmd_factory_stop_production.lua>
LuaRules: Loaded gadget:  Fall Damage         <unit_fall_damage.lua>
LuaRules: Loaded gadget:  Feature Effects     <feature_fx.lua>
LuaRules: Loaded gadget:  Fog Hidden Effects API  <api_fog_hidden_effects.lua>
LuaRules: Loaded gadget:  Galaxy Campaign Battle Handler  <mission_galaxy_campaign_battle.lua>
LuaRules: Loaded gadget:  GameRules Events    <unit_gamerules_events.lua>
[f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry in modoption is empty or in invalid format
[f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry for player 764381276 is empty or in invalid format
LuaRules: Loaded gadget:  Grey Goo            <unit_grey_goo.lua>
LuaRules: Loaded gadget:  Gunship Climb       <unit_gunship_climb.lua>
LuaRules: Loaded gadget:  Gunship Strafe Control  <unit_gunship_strafe_control.lua>
LuaRules: Loaded gadget:  Hide Autorepairlevel Command  <cmd_hide_autorepairlevel.lua>
LuaRules: Loaded gadget:  Instant Self Destruct  <unit_instant_self_destruct.lua>
LuaRules: Loaded gadget:  Invincibility       <unit_invincibility.lua>
LuaRules: Loaded gadget:  Jumpjets            <unit_jumpjets.lua>
LuaRules: Loaded gadget:  LUS                 <unit_script.lua>
LuaRules: Loaded gadget:  Lag Monitor         <game_lagmonitor.lua>
LuaRules: Loaded gadget:  LupsNanoSpray       <lups_nano_spray.lua>
LuaRules: Loaded gadget:  Missile Silo Controller  <unit_missilesilo.lua>
LuaRules: Loaded gadget:  Modular Comm Info   <api_modularcomms.lua>
LuaRules: Loaded gadget:  NoAirNuke           <exp_no_air_nuke.lua>
LuaRules: Loaded gadget:  One Click Weapon    <unit_oneclick_weapon.lua>
LuaRules: Loaded gadget:  Orbital Drop        <mission_orbital_drop.lua>
LuaRules: Loaded gadget:  Overkill Prevention  <unit_overkill_prevention.lua>
LuaRules: Loaded gadget:  Overkill Prevention Placeholder  <unit_overkill_prevention_placeholder.lua>
LuaRules: Loaded gadget:  Paralysis           <unit_paralysis_damage.lua>
LuaRules: Loaded gadget:  Player extra information  <player_extra_information.lua>
LuaRules: Loaded gadget:  Prevent Lab Hax     <unit_prevent_lab_hax.lua>
LuaRules: Loaded gadget:  Prevent Landship    <unit_prevent_landship.lua>
LuaRules: Loaded gadget:  Prevent turret overshoot  <unit_prevent_turret_overshoot.lua>
LuaRules: Loaded gadget:  Projectile Hold     <weapon_projectile_hold.lua>
LuaRules: Loaded gadget:  Projectile Radar Homing  <weapon_projectile_radar_homing.lua>
LuaRules: Loaded gadget:  Projectile Retarget  <weapon_projectile_retarget.lua>
LuaRules: Loaded gadget:  Puppy Handler       <unit_puppy_handler.lua>
LuaRules: Loaded gadget:  Reclaim HP changer  <unit_reclaim_hp.lua>
LuaRules: Loaded gadget:  Refuel Pad Handler  <unit_refuel_pad_handler.lua>
LuaRules: Loaded gadget:  Regeneration        <unit_regeneration.lua>
LuaRules: Loaded gadget:  Remove Wait         <cmd_remove_wait.lua>
LuaRules: Loaded gadget:  Repair Speed Changer  <unit_repair_speed.lua>
LuaRules: Loaded gadget:  Resign Gadget       <game_resign.lua>
LuaRules: Loaded gadget:  Retreat Command     <cmd_retreat.lua>
LuaRules: Loaded gadget:  Rezz Hp changer + effect  <unit_rezz_hp.lua>
LuaRules: Loaded gadget:  Self destruct blocker  <unit_self_destruct.lua>
LuaRules: Loaded gadget:  Set Nano Piece      <unit_setnanopiece.lua>
LuaRules: Loaded gadget:  Share mode          <game_share_mode.lua>
LuaRules: Loaded gadget:  Shield Link         <unit_shield_link.lua>
LuaRules: Loaded gadget:  Shockwaves          <lups_shockwaves.lua>
LuaRules: Loaded gadget:  Show Shooter        <unit_show_shooter.lua>
LuaRules: Loaded gadget:  Spherical LOS       <unit_spherical_los.lua>
LuaRules: Loaded gadget:  Tactical Unit AI    <unit_tactical_ai.lua>
LuaRules: Loaded gadget:  Target Features     <unit_target_features.lua>
LuaRules: Loaded gadget:  Target Priority     <unit_target_priority.lua>
LuaRules: Loaded gadget:  Target on the move  <unit_target_on_the_move.lua>
LuaRules: Loaded gadget:  Teleport Throw      <unit_thrower.lua>
LuaRules: Loaded gadget:  Teleporter          <unit_teleporter.lua>
LuaRules: Loaded gadget:  Terraformers        <unit_terraform.lua>
LuaRules: Loaded gadget:  Terrain Texture Handler  <terrain_texture_handler.lua>
LuaRules: Loaded gadget:  Time slow v2        <unit_timeslow.lua>
LuaRules: Loaded gadget:  Transport Selected Load  <cmd_select_load_helper.lua>
LuaRules: Loaded gadget:  Transport Speed     <unit_transport_speed.lua>
LuaRules: Loaded gadget:  TransportAIbuttons  <unit_transport_ai_buttons.lua>
LuaRules: Loaded gadget:  Turn Without Interia  <unit_turn_without_interia.lua>
LuaRules: Loaded gadget:  Typemap Options     <typemap_options.lua>
LuaRules: Loaded gadget:  Unit removal from rezzed structures  <unit_removal_from_rezzed_structure.lua>
LuaRules: Loaded gadget:  UnitStealth         <unit_stealth.lua>
LuaRules: Loaded gadget:  Units on fire       <unit_is_on_fire.lua>
LuaRules: Loaded gadget:  Wade Effects        <wake_fx.lua>
LuaRules: Loaded gadget:  Water Effects       <unit_water_effects.lua>
LuaRules: Loaded gadget:  Weapon Impulse      <weapon_impulse.lua>
LuaRules: Loaded gadget:  Weapon Reaim Time   <weapon_reaim_time.lua>
LuaRules: Loaded gadget:  api_subdir_gadgets.lua  <api_subdir_gadgets.lua>
LuaRules: Loaded gadget:  api_widget_events.lua  <api_widget_events.lua>
LuaRules: Loaded gadget:  astar.lua           <astar.lua>
LuaRules: Loaded gadget:  init_auto_ready.lua  <init_auto_ready.lua>
LuaRules: Loaded gadget:  lups_cloak_fx.lua   <lups_cloak_fx.lua>
LuaRules: Loaded gadget:  lups_thrusters.lua  <lups_thrusters.lua>
LuaRules: Loaded gadget:  lups_wrapper.lua    <lups_wrapper.lua>
LuaRules: Loaded gadget:  weapon_hide_sniper.lua  <weapon_hide_sniper.lua>
LuaRules: Loaded gadget:  Center Offset and Growth Scale  <unit_centeroffset.lua>
LuaRules: Loaded gadget:  Commander Upgrade   <unit_commander_upgrade.lua>
LuaRules: Loaded gadget:  CustomUnitShaders   <api_custom_unit_shaders.lua>
LuaRules: Loaded gadget:  Factory exit flatten  <unit_factory_flatten.lua>
LuaRules: Loaded gadget:  Game Over           <game_over.lua>
LuaRules: Loaded gadget:  UnitCloakShield     <unit_cloak_shield.lua>
LuaRules: Loaded gadget:  Water level modoption  <start_waterlevel.lua>
LuaRules: Loaded gadget:  Windmill Control    <unit_windmill_control.lua>
LuaRules: Loaded gadget:  Fighter pull-up     <unit_fighter_pullup.lua>
LuaRules: Loaded gadget:  Energy Drain        <unit_energy_drain.lua>
LuaRules: Loaded gadget:  Chicken control     <chicken_control.lua>
LuaRules: Loaded gadget:  Area Denial         <weapon_area_damage.lua>
LuaRules: Loaded gadget:  Cannot Damage Unit  <unit_cannot_damage_unit.lua>
LuaRules: Loaded gadget:  Disallow unit for command targeting  <unit_untargetable.lua>
LuaRules: Loaded gadget:  Single-Hit Weapon   <weapon_single_hit.lua>
LuaRules: Loaded gadget:  Starlight Satellite Capture  <unit_starlight_satellite_capture.lua>
LuaRules: Loaded gadget:  Noexplode Stopper   <weapon_noexplode_stopper.lua>
LuaRules: Loaded gadget:  Unit Explosion Spawner  <unit_explosion_spawner.lua>
LuaRules: Loaded gadget:  Shield Merge        <weapon_shield_merge.lua>
LuaRules: Loaded gadget:  Lups Shield         <lups_shield.lua>
LuaRules: Loaded gadget:  Endgame Graphs      <endgame_graphs.lua>
LuaRules: Loaded gadget:  Awards              <awards.lua>
LuaRules: Loaded gadget:  Chicken Spawner     <unit_spawner.lua>
LuaRules: Loaded gadget:  Backup allyteam names  <start_teamnames.lua>
LuaRules: Loaded gadget:  Gadget Profiler New  <dbg_gadget_profiler_new.lua>
LuaRules: Loaded gadget:  Planet Wars Structures  <unit_planetwars.lua>
LuaRules: Loaded gadget:  Profiler            <dbg_profiler.lua>
LuaRules: Loaded gadget:  Zombies!            <unit_zombies.lua>
[f=-000001] Synced LuaRules: finished loading
[f=-000001] Unsynced LuaRules: starting loading
[f=-000001] Warning: [Watchdog] Hang detection triggered for Spring 104.0.1-287-gf7b0fcc maintenance.
[f=-000001] Warning:    (in threads: {main,load,audio,vfsi}={0,1,0,0})
[f=-000001] Warning: DLL information:
[f=-000001] Error: 0x00400000   spring
[f=-000001] Error: 0x77e00000   ntdll
[f=-000001] Error: 0x774d0000   KERNEL32
[f=-000001] Error: 0x770d0000   KERNELBASE
[f=-000001] Error: 0x74b10000   ADVAPI32
[f=-000001] Error: 0x76f00000   msvcrt
[f=-000001] Error: 0x75330000   sechost
[f=-000001] Error: 0x767c0000   RPCRT4
[f=-000001] Error: 0x74820000   SspiCli
[f=-000001] Error: 0x74810000   CRYPTBASE
[f=-000001] Error: 0x74a20000   bcryptPrimitives
[f=-000001] Error: 0x74ba0000   IMAGEHLP
[f=-000001] Error: 0x77390000   ucrtbase
[f=-000001] Error: 0x75420000   SHELL32
[f=-000001] Error: 0x752f0000   cfgmgr32
[f=-000001] Error: 0x70010000   GLU32
[f=-000001] Error: 0x74e10000   shcore
[f=-000001] Error: 0x6dd20000   OPENGL32
[f=-000001] Error: 0x748a0000   USER32
[f=-000001] Error: 0x76a50000   GDI32
[f=-000001] Error: 0x76a90000   combase
[f=-000001] Error: 0x768d0000   win32u
[f=-000001] Error: 0x768f0000   gdi32full
[f=-000001] Error: 0x77710000   windows.storage
[f=-000001] Error: 0x77050000   msvcp_win
[f=-000001] Error: 0x76880000   shlwapi
[f=-000001] Error: 0x752d0000   kernel.appcore
[f=-000001] Error: 0x77db0000   powrprof
[f=-000001] Error: 0x774b0000   profapi
[f=-000001] Error: 0x77ce0000   WS2_32
[f=-000001] Error: 0x10000000   DevIL
[f=-000001] Error: 0x62e80000   zlib1
[f=-000001] Error: 0x6b5c0000   libvorbisfile-3
[f=-000001] Error: 0x6b800000   OpenAL32
[f=-000001] Error: 0x74d10000   ole32
[f=-000001] Error: 0x70e40000   libfreetype-6
[f=-000001] Error: 0x62a10000   MSVCP80
[f=-000001] Error: 0x62970000   MSVCR80
[f=-000001] Error: 0x65180000   libfontconfig-1
[f=-000001] Error: 0x6c740000   SDL2
[f=-000001] Error: 0x76ce0000   IMM32
[f=-000001] Error: 0x75380000   OLEAUT32
[f=-000001] Error: 0x6ef80000   glew32
[f=-000001] Error: 0x744a0000   WINMM
[f=-000001] Error: 0x6d740000   libvorbis-0
[f=-000001] Error: 0x746c0000   VERSION
[f=-000001] Error: 0x74470000   WINMMBASE
[f=-000001] Error: 0x70880000   libogg-0
[f=-000001] Error: 0x68f40000   libexpat-1
[f=-000001] Error: 0x71bc0000   gameoverlayrenderer
[f=-000001] Error: 0x74b90000   PSAPI
[f=-000001] Error: 0x72030000   uxtheme
[f=-000001] Error: 0x74bc0000   MSCTF
[f=-000001] Error: 0x09830000   kwsui
[f=-000001] Error: 0x746d0000   WTSAPI32
[f=-000001] Error: 0x72580000   tiptsf
[f=-000001] Error: 0x09ce0000   ig9icd32
[f=-000001] Error: 0x72000000   dwmapi
[f=-000001] Error: 0x63a50000   igc32
[f=-000001] Error: 0x76fc0000   clbcatq
[f=-000001] Error: 0x70c30000   TextInputFramework
[f=-000001] Error: 0x709f0000   CoreUIComponents
[f=-000001] Error: 0x70960000   CoreMessaging
[f=-000001] Error: 0x74220000   ntmarta
[f=-000001] Error: 0x70890000   wintypes
[f=-000001] Error: 0x0f9c0000   uiautomationcore
[f=-000001] Error: 0x70660000   sxs
[f=-000001] Error: 0x74350000   OLEACC
[f=-000001] Error: 0x705f0000   twinapi
[f=-000001] Error: 0x704b0000   twinapi.appcore
[f=-000001] Error: 0x742b0000   bcrypt
[f=-000001] Error: 0x70490000   RMCLIENT
[f=-000001] Error: 0x6a050000   MMDevApi
[f=-000001] Error: 0x726a0000   DEVOBJ
[f=-000001] Error: 0x720b0000   PROPSYS
[f=-000001] Error: 0x665d0000   AUDIOSES
[f=-000001] Error: 0x69550000   AVRT
[f=-000001] Error: 0x6cb00000   Windows.UI
[f=-000001] Error: 0x6f500000   shfolder
[f=-000001] Error: 0x6cbd0000   dsound
[f=-000001] Error: 0x73fc0000   mswsock
[f=-000001] Error: 0x73010000   dbghelp
[f=-000001] Warning: Stacktrace (load) for Spring 104.0.1-287-gf7b0fcc maintenance:
[f=-000001] Warning:    [ProgCtr=005f5cb6 StackPtr=018ae980 FramePtr=17f96204]
[f=-000001] Warning:    (0) C:\Program Files (x86)\Steam\steamapps\common\Zero-K\engine\win32\104.0.1-287-gf7b0fcc\spring.exe [0x005F5CB6]
[f=-000001] Warning:    (1) C:\WINDOWS\System32\msvcrt.dll [0x00047084]
[f=-000001] Warning:    (2) C:\Program Files (x86)\Steam\steamapps\common\Zero-K\engine\win32\104.0.1-287-gf7b0fcc\spring.exe [0x005F4E3D]
[f=-000001] Warning:    (3) C:\Program Files (x86)\Steam\steamapps\common\Zero-K\engine\win32\104.0.1-287-gf7b0fcc\spring.exe [0x00917B50]
[f=-000001] Warning:    (4) C:\Program Files (x86)\Steam\steamapps\common\Zero-K\engine\win32\104.0.1-287-gf7b0fcc\spring.exe [0x00917DCF]
[f=-000001] Warning:    (5) C:\Program Files (x86)\Steam\steamapps\common\Zero-K\engine\win32\104.0.1-287-gf7b0fcc\spring.exe [0x00919D97]
[f=-000001] Warning:    (6) C:\Program Files (x86)\Steam\steamapps\common\Zero-K\engine\win32\104.0.1-287-gf7b0fcc\spring.exe [0x009196F9]
[f=-000001] Warning:    (7) C:\Program Files (x86)\Steam\steamapps\common\Zero-K\engine\win32\104.0.1-287-gf7b0fcc\spring.exe [0x0091AB1D]
[f=-000001] Warning:    (8) C:\Program Files (x86)\Steam\steamapps\common\Zero-K\engine\win32\104.0.1-287-gf7b0fcc\spring.exe [0x00917E10]
[f=-000001] Warning:    (9) C:\Program Files (x86)\Steam\steamapps\common\Zero-K\engine\win32\104.0.1-287-gf7b0fcc\spring.exe [0x00BE4488]
[f=-000001] Warning:    (10) C:\Program Files (x86)\Steam\steamapps\common\Zero-K\engine\win32\104.0.1-287-gf7b0fcc\spring.exe [0x00909DF0]
[f=-000001] Warning:    (11) C:\Program Files (x86)\Steam\steamapps\common\Zero-K\engine\win32\104.0.1-287-gf7b0fcc\spring.exe [0x009172CC]
[f=-000001] Warning:    (12) C:\Program Files (x86)\Steam\steamapps\common\Zero-K\engine\win32\104.0.1-287-gf7b0fcc\spring.exe [0x0090A38E]
[f=-000001] Warning:    (13) C:\Program Files (x86)\Steam\steamapps\common\Zero-K\engine\win32\104.0.1-287-gf7b0fcc\spring.exe [0x00917FB3]
[f=-000001] Warning:    (14) C:\Program Files (x86)\Steam\steamapps\common\Zero-K\engine\win32\104.0.1-287-gf7b0fcc\spring.exe [0x00908F82]
[f=-000001] Warning:    (15) C:\Program Files (x86)\Steam\steamapps\common\Zero-K\engine\win32\104.0.1-287-gf7b0fcc\spring.exe [0x0090EFEF]
[f=-000001] Warning:    (16) C:\Program Files (x86)\Steam\steamapps\common\Zero-K\engine\win32\104.0.1-287-gf7b0fcc\spring.exe [0x00917B50]
[f=-000001] Warning:    (17) C:\Program Files (x86)\Steam\steamapps\common\Zero-K\engine\win32\104.0.1-287-gf7b0fcc\spring.exe [0x0091817C]
[f=-000001] Warning:    (18) C:\Program Files (x86)\Steam\steamapps\common\Zero-K\engine\win32\104.0.1-287-gf7b0fcc\spring.exe [0x0091AF39]
[f=-000001] Warning:    (19) C:\Program Files (x86)\Steam\steamapps\common\Zero-K\engine\win32\104.0.1-287-gf7b0fcc\spring.exe [0x00917E10]
[f=-000001] Warning:    (20) C:\Program Files (x86)\Steam\steamapps\common\Zero-K\engine\win32\104.0.1-287-gf7b0fcc\spring.exe [0x00BE4488]
[f=-000001] Warning:    (21) C:\Program Files (x86)\Steam\steamapps\common\Zero-K\engine\win32\104.0.1-287-gf7b0fcc\spring.exe [0x00909DF0]
[f=-000001] Warning:    (22) C:\Program Files (x86)\Steam\steamapps\common\Zero-K\engine\win32\104.0.1-287-gf7b0fcc\spring.exe [0x009172CC]
[f=-000001] Warning:    (23) C:\Program Files (x86)\Steam\steamapps\common\Zero-K\engine\win32\104.0.1-287-gf7b0fcc\spring.exe [0x0090D1AC]
[f=-000001] Warning:    (24) C:\Program Files (x86)\Steam\steamapps\common\Zero-K\engine\win32\104.0.1-287-gf7b0fcc\spring.exe [0x0090A1BF]
[f=-000001] Warning:    (25) C:\Program Files (x86)\Steam\steamapps\common\Zero-K\engine\win32\104.0.1-287-gf7b0fcc\spring.exe [0x00917FB3]
[f=-000001] Warning:    (26) C:\Program Files (x86)\Steam\steamapps\common\Zero-K\engine\win32\104.0.1-287-gf7b0fcc\spring.exe [0x0090B48A]
[f=-000001] Warning:    (27) C:\Program Files (x86)\Steam\steamapps\common\Zero-K\engine\win32\104.0.1-287-gf7b0fcc\spring.exe [0x0062928E]
[f=-000001] Warning:    (28) C:\WINDOWS\SYSTEM32\ntdll.dll [0x00048CFB]
[f=-000001] Warning: Stacktrace (audio) for Spring 104.0.1-287-gf7b0fcc maintenance:
[f=-000001] Warning:    [ProgCtr=77e6eaac StackPtr=041cfda4 FramePtr=041cfe08]
[f=-000001] Warning:    (0) C:\WINDOWS\SYSTEM32\ntdll.dll [0x0006EAAC]
[f=-000001] Warning:    (1) C:\WINDOWS\System32\KERNELBASE.dll [0x0010285F]
[f=-000001] Warning:    (2) C:\Program Files (x86)\Steam\steamapps\common\Zero-K\engine\win32\104.0.1-287-gf7b0fcc\spring.exe [0x008E8646]
[f=-000001] Warning:    (3) C:\Program Files (x86)\Steam\steamapps\common\Zero-K\engine\win32\104.0.1-287-gf7b0fcc\spring.exe [0x00D368F7]
[f=-000001] Warning:    (4) C:\Program Files (x86)\Steam\steamapps\common\Zero-K\engine\win32\104.0.1-287-gf7b0fcc\spring.exe [0x00D67A33]
[f=-000001] Warning:    (5) C:\WINDOWS\System32\msvcrt.dll [0x000668B1]
[f=-000001] Warning:    (6) C:\WINDOWS\System32\KERNEL32.DLL [0x00018654]
[f=-000001] Warning:    (7) C:\WINDOWS\SYSTEM32\ntdll.dll [0x00064A47]
[f=-000001] Warning:    (8) C:\WINDOWS\SYSTEM32\ntdll.dll [0x00064A17]
[f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry in modoption is empty or in invalid format
[f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry for player 764381276 is empty or in invalid format
>> Loaded gadget:  Engine Taskbar Stuff  <engine_taskbar_stuff.lua>
>> Loaded gadget:  Metalspot Finder Gadget  <mex_spot_finder.lua>
>> Loaded gadget:  Save/Load           <api_saveload.lua>
>> Loaded gadget:  IconGenerator       <unit_icongenerator.lua>
>> Loaded gadget:  Mex Placement       <mex_placement.lua>
>> Loaded gadget:  lava draw test      <tp_lava.lua>
>> Loaded gadget:  Script notification  <unit_script_notification.lua>
>> Loaded gadget:  StartSetup          <start_unit_setup.lua>
>> Loaded gadget:  UnitMorph           <unit_morph.lua>
>> Loaded gadget:  AirTransport_SeaPickup  <unit_transport_pickup_floating_amphib.lua>
>> Loaded gadget:  Aircraft Command    <unit_bomber_command.lua>
>> Loaded gadget:  AutoReadyStartpos   <init_auto_ready.lua>
>> Loaded gadget:  Block Ally and Neutral Attack  <cmd_block_ally_attack.lua>
>> Loaded gadget:  CAI                 <ai_cai.lua>
>> Loaded gadget:  Capture             <unit_capture.lua>
>> Loaded gadget:  Command Raw Move    <cmd_raw_move.lua>
>> Loaded gadget:  Command Transfer Unit  <cmd_transfer_unit.lua>
>> Loaded gadget:  Constructor Auto Assist  <unit_factory_guard.lua>
>> Loaded gadget:  Dev Commands        <dbg_dev_commands.lua>
>> Loaded gadget:  Fog Hidden Effects API  <api_fog_hidden_effects.lua>
>> Loaded gadget:  Galaxy Campaign Battle Handler  <mission_galaxy_campaign_battle.lua>
>> Loaded gadget:  Invincibility       <unit_invincibility.lua>
>> Loaded gadget:  Jumpjets            <unit_jumpjets.lua>
>> Loaded gadget:  LupsNanoSpray       <lups_nano_spray.lua>
>> Loaded gadget:  Missile Silo Controller  <unit_missilesilo.lua>
>> Loaded gadget:  Modular Comm Info   <api_modularcomms.lua>
>> Loaded gadget:  One Click Weapon    <unit_oneclick_weapon.lua>
>> Loaded gadget:  Resign Gadget       <game_resign.lua>
>> Loaded gadget:  Retreat Command     <cmd_retreat.lua>
>> Loaded gadget:  Share mode          <game_share_mode.lua>
>> Loaded gadget:  Shield Link         <unit_shield_link.lua>
>> Loaded gadget:  Shockwaves          <lups_shockwaves.lua>
>> Loaded gadget:  Target Features     <unit_target_features.lua>
>> Loaded gadget:  Target on the move  <unit_target_on_the_move.lua>
>> Loaded gadget:  Teleport Throw      <unit_thrower.lua>
>> Loaded gadget:  Teleporter          <unit_teleporter.lua>
>> Loaded gadget:  Terraformers        <unit_terraform.lua>
>> Loaded gadget:  Terrain Texture Handler  <terrain_texture_handler.lua>
>> Loaded gadget:  Thrusters           <lups_thrusters.lua>
>> Loaded gadget:  Time slow v2        <unit_timeslow.lua>
>> Loaded gadget:  TransportAIbuttons  <unit_transport_ai_buttons.lua>
>> Loaded gadget:  Units on fire       <unit_is_on_fire.lua>
>> Loaded gadget:  Widget Events       <api_widget_events.lua>
>> Loaded gadget:  api_subdir_gadgets.lua  <api_subdir_gadgets.lua>
>> Loaded gadget:  astar.lua           <astar.lua>
>> Loaded gadget:  cmd_areaguard.lua   <cmd_areaguard.lua>
>> Loaded gadget:  cmd_hide_autorepairlevel.lua  <cmd_hide_autorepairlevel.lua>
>> Loaded gadget:  cmd_remove_wait.lua  <cmd_remove_wait.lua>
>> Loaded gadget:  cmd_select_load_helper.lua  <cmd_select_load_helper.lua>
>> Loaded gadget:  dbg_ceg_spawner.lua  <dbg_ceg_spawner.lua>
>> Loaded gadget:  endgame_graphs.lua  <endgame_graphs.lua>
>> Loaded gadget:  factory_anti_slacker.lua  <factory_anti_slacker.lua>
>> Loaded gadget:  feature_debris_physics.lua  <feature_debris_physics.lua>
>> Loaded gadget:  feature_fx.lua      <feature_fx.lua>
>> Loaded gadget:  game_globallos.lua  <game_globallos.lua>
>> Loaded gadget:  game_lagmonitor.lua  <game_lagmonitor.lua>
>> Loaded gadget:  game_over.lua       <game_over.lua>
>> Loaded gadget:  game_perks.lua      <game_perks.lua>
>> Loaded gadget:  hax_mantis_5480.lua  <hax_mantis_5480.lua>
>> Loaded gadget:  hax_mantis_5852.lua  <hax_mantis_5852.lua>
>> Loaded gadget:  lockunits_modoption.lua  <lockunits_modoption.lua>
>> Loaded gadget:  player_extra_information.lua  <player_extra_information.lua>
>> Loaded gadget:  share_control.lua   <share_control.lua>
>> Loaded gadget:  start_boxes.lua     <start_boxes.lua>
>> Loaded gadget:  start_teamnames.lua  <start_teamnames.lua>
>> Loaded gadget:  start_waterlevel.lua  <start_waterlevel.lua>
>> Loaded gadget:  typemap_options.lua  <typemap_options.lua>
>> Loaded gadget:  unit_air_plants.lua  <unit_air_plants.lua>
>> Loaded gadget:  unit_aircraft_crash.lua  <unit_aircraft_crash.lua>
>> Loaded gadget:  unit_allow_builder_hold_fire.lua  <unit_allow_builder_hold_fire.lua>
>> Loaded gadget:  unit_attributes.lua  <unit_attributes.lua>
>> Loaded gadget:  unit_bomber_dive.lua  <unit_bomber_dive.lua>
>> Loaded gadget:  unit_cannot_damage_unit.lua  <unit_cannot_damage_unit.lua>
>> Loaded gadget:  unit_carrier_drones.lua  <unit_carrier_drones.lua>
>> Loaded gadget:  unit_centeroffset.lua  <unit_centeroffset.lua>
>> Loaded gadget:  unit_control_gunship_stafe_range.lua  <unit_control_gunship_stafe_range.lua>
>> Loaded gadget:  unit_dont_fire_at_radar.lua  <unit_dont_fire_at_radar.lua>
>> Loaded gadget:  unit_factory_flatten.lua  <unit_factory_flatten.lua>
>> Loaded gadget:  unit_fall_damage.lua  <unit_fall_damage.lua>
>> Loaded gadget:  unit_fighter_pullup.lua  <unit_fighter_pullup.lua>
>> Loaded gadget:  unit_gamerules_events.lua  <unit_gamerules_events.lua>
>> Loaded gadget:  unit_grass_cutter.lua  <unit_grass_cutter.lua>
>> Loaded gadget:  unit_gunship_climb.lua  <unit_gunship_climb.lua>
>> Loaded gadget:  unit_impulsefloat_toggle.lua  <unit_impulsefloat_toggle.lua>
>> Loaded gadget:  unit_marketplace.lua  <unit_marketplace.lua>
>> Loaded gadget:  unit_mex_overdrive.lua  <unit_mex_overdrive.lua>
>> Loaded gadget:  unit_overkill_prevention.lua  <unit_overkill_prevention.lua>
>> Loaded gadget:  unit_overkill_prevention_placeholder.lua  <unit_overkill_prevention_placeholder.lua>
>> Loaded gadget:  unit_planetwars.lua  <unit_planetwars.lua>
>> Loaded gadget:  unit_prevent_lab_hax.lua  <unit_prevent_lab_hax.lua>
>> Loaded gadget:  unit_prevent_landship.lua  <unit_prevent_landship.lua>
>> Loaded gadget:  unit_prevent_turret_overshoot.lua  <unit_prevent_turret_overshoot.lua>
>> Loaded gadget:  unit_priority.lua   <unit_priority.lua>
>> Loaded gadget:  unit_regeneration.lua  <unit_regeneration.lua>
>> Loaded gadget:  unit_removal_from_rezzed_structure.lua  <unit_removal_from_rezzed_structure.lua>
>> Loaded gadget:  unit_rezz_hp.lua    <unit_rezz_hp.lua>
>> Loaded gadget:  unit_self_destruct.lua  <unit_self_destruct.lua>
>> Loaded gadget:  unit_solar_force_closed.lua  <unit_solar_force_closed.lua>
>> Loaded gadget:  unit_spherical_los.lua  <unit_spherical_los.lua>
>> Loaded gadget:  unit_starlight_satellite_capture.lua  <unit_starlight_satellite_capture.lua>
>> Loaded gadget:  unit_stealth.lua    <unit_stealth.lua>
>> Loaded gadget:  unit_target_priority.lua  <unit_target_priority.lua>
>> Loaded gadget:  unit_transport_speed.lua  <unit_transport_speed.lua>
>> Loaded gadget:  unit_turn_without_interia.lua  <unit_turn_without_interia.lua>
>> Loaded gadget:  unit_untargetable.lua  <unit_untargetable.lua>
>> Loaded gadget:  unit_water_effects.lua  <unit_water_effects.lua>
>> Loaded gadget:  unit_windmill_control.lua  <unit_windmill_control.lua>
>> Loaded gadget:  unit_xp.lua         <unit_xp.lua>
>> Loaded gadget:  unit_zombies.lua    <unit_zombies.lua>
>> Loaded gadget:  wake_fx.lua         <wake_fx.lua>
>> Loaded gadget:  weapon_impulse.lua  <weapon_impulse.lua>
>> Loaded gadget:  weapon_noexplode_stopper.lua  <weapon_noexplode_stopper.lua>
>> Loaded gadget:  weapon_shield_merge.lua  <weapon_shield_merge.lua>
>> Loaded gadget:  weapon_single_hit.lua  <weapon_single_hit.lua>
>> Loaded gadget:  weapon_trail_burnout.lua  <weapon_trail_burnout.lua>
>> Loaded gadget:  Commander Upgrade   <unit_commander_upgrade.lua>
>> Loaded gadget:  UnitCloakShield     <unit_cloak_shield.lua>
>> Loaded gadget:  Lups Cloak FX       <lups_cloak_fx.lua>
>> Loaded gadget:  Chicken control     <chicken_control.lua>
>> Loaded gadget:  Area Denial         <weapon_area_damage.lua>
>> Loaded gadget:  Unit Explosion Spawner  <unit_explosion_spawner.lua>
>> Loaded gadget:  Lups Shield         <lups_shield.lua>
>> Loaded gadget:  Lups                <lups_wrapper.lua>
>> Loaded gadget:  Awards              <awards.lua>
>> Loaded gadget:  Chicken Spawner     <unit_spawner.lua>
>> Loaded gadget:  Gadget Profiler New  <dbg_gadget_profiler_new.lua>
>> Loaded gadget:  Profiler            <dbg_profiler.lua>
[f=-000001] Unsynced LuaRules: finished loading
[f=-000001] Loading LuaGaia
[f=-000001] Loading LuaUI
[f=-000001] LuaUI Entry Point: "luaui.lua"
[f=-000001] LuaUI Access Lock: enabled
[f=-000001] LuaSocket Enabled: yes
[f=-000001] Using LUAUI_DIRNAME = LuaUI/
[f=-000001] Reloading GUI config from file: LuaUI/ctrlpanel.txt
[f=-000001] LuaUI: bound F11 to the widget selector
[f=-000001] LuaUI: bound CTRL+F11 to tweak mode
[f=-000001] Loading last game win data
[f=-000001] Resetting win data
[f=-000001] Last game player count: 1, This game player count: 1
[f=-000001] Last game allyTeam count: 3, This game allyTeam count: 3
[f=-000001] Player and team counts match, continuing
[f=-000001] Testing last game's team 0 mapped to this game's team 0
[f=-000001] All players and teams match from last game, using last game's scores as base
[f=-000001] Nightvision Shader: GLSL not supported.
[f=-000001] Hardware is incompatible with Xray shader requirements
[f=-000001] Hardware is incompatible with Xray shader requirements
[f=-000001] Loaded API widget:  Cluster Detection   <api_cluster_detection.lua>
[f=-000001] Loaded API widget:  Hacky version fix   <hacky_version_fix.lua>
[f=-000001] Loaded API widget:  Shared Functions    <api_shared_functions.lua>
[f=-000001] Loaded API widget:  i18n                <api_i18n.lua>
[f=-000001] Loaded API widget:  Win Counter         <api_win_counter.lua>
[f=-000001] Loaded API widget:  Draw Mouse Build    <api_draw_mouse_build.lua>
[f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry in modoption is empty or in invalid format
[f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry for player 764381276 is empty or in invalid format
[f=-000001] Loaded API widget:  Modular Comm Info   <api_modularcomms.lua>
[f=-000001] Loaded API widget:  CommandInsert       <cmd_commandinsert.lua>
[f=-000001] Loaded API widget:  Chili Framework     <api_chili.lua>
[f=-000001] Loaded API widget:  Lag (AFK) monitor   <api_lag_monitor.lua>
[f=-000001] Loaded API widget:  Lups                <lups_wrapper.lua>
[f=-000001] Loaded API widget:  Pre-Selection Handler  <api_preselection.lua>
[f=-000001] Loaded widget:  Chili Highlight     <gui_chili_highlight.lua>
[f=-000001] Loaded widget:  Selection Hierarchy  <gui_selection_hierarchy.lua>
[f=-000001] Deferred Rendering requires shader support!
[f=-000001] Loaded widget:  Deferred rendering  <gfx_deferred_rendering.lua>
[f=-000001] Hardware mouse-cursor is enabled!
[f=-000001] Warning: Your hardware/driver setup does not support shadows
[f=-000001] Ground-decals rendering is enabled!
[f=-000001] Set maximum particles to: 12000
[f=-000001] Set UnitLodDist to 9999
[f=-000001] Set UnitIconDist to 151
[f=-000001] SetLobbyButtonEnabled, false
[f=-000001] Loaded widget:  EPIC Menu           <gui_epicmenu.lua>
[f=-000001] Loaded widget:  Custom Markers      <gui_custom_markers.lua>
[f=-000001] Loaded widget:  Chili Minimap       <gui_chili_minimap.lua>
[f=-000001] Loaded widget:  Chili Widget Selector  <api_chili_widgetselector.lua>
[f=-000001] Loaded widget:  Hide Interface and Mouse Cursor  <gui_hide_interface_action.lua>
[f=-000001] Mexspot Fetcher fetching
[f=-000001] Loaded widget:  Mexspot Fetcher     <api_mexspot_fetcher.lua>
[f=-000001] Team highlighting: Disabled
[f=-000001] Loaded widget:  Teamhighlight option  <gui_teamhighlight.lua>
[f=-000001] Loaded widget:  Local Team Colors   <gui_local_colors.lua>
[f=-000001] Loaded widget:  Display Keys 2      <gui_chili_display_keys.lua>
[f=-000001] Loaded widget:  Save Game Menu      <gui_savegame.lua>
[f=-000001] Loaded widget:  Specific Unit Reclaimer  <unit_unit_reclaimer.lua>
[f=-000001] Loaded widget:  Area-reclaim trees  <unit_tree_reclaim.lua>
[f=-000001] Loaded widget:  Attack Command Helper  <cmd_attack_command_helper.lua>
[f=-000001] Loaded widget:  Selection Modkeys   <gui_selection_modkeys.lua>
[f=-000001] Loaded widget:  Chili Global Commands  <gui_chili_global_commands.lua>
[f=-000001] Loaded widget:  Chili Commander Upgrade  <gui_chili_commander_upgrade.lua>
[f=-000001] Loaded widget:  HealthBars          <unit_healthbars.lua>
[f=-000001] Loaded widget:  Noises              <snd_noises.lua>
[f=-000001] Loaded widget:  Terraform Icon Draw  <unit_terraform_draw.lua>
[f=-000001] Loaded widget:  Unit Icons          <unit_icons.lua>
[f=-000001] Loaded widget:  Chili Vote Display  <gui_chili_vote.lua>
[f=-000001] Loaded widget:  Chili Chicken Panel  <gui_chili_chicken.lua>
[f=-000001] Loaded widget:  Auto Patrol Nanos   <unit_auto_patrol_nanos.lua>
[f=-000001] Loaded widget:  BuildETA            <gui_build_eta.lua>
[f=-000001] Loaded widget:  Cloak Fire State 2  <unit_cloakfirestate2.lua>
[f=-000001] Loaded widget:  Double-Click attack-move  <cmd_doubleclick_attackmove.lua>
[f=-000001] [Depth of Field::Initialize] removing widget, no shader support
[f=-000001] Loaded widget:  Depth of Field Shader  <gfx_dof.lua>
[f=-000001] Loaded widget:  EndGame Stats       <gui_chili_endgraph.lua>
[f=-000001] Loaded widget:  Objectives          <mission_objectives.lua>
[f=-000001] Loaded widget:  Unit Marker Zero-K  <unit_marker.lua>
[f=-000001] Loaded widget:  Initial Queue ZK    <unit_initial_queue.lua>
[f=-000001] Loaded widget:  Antinuke Coverage   <gui_antinuke_coverage.lua>
[f=-000001] Loaded widget:  Area Attack Tweak   <cmd_area_attack_tweak.lua>
[f=-000001] Loaded widget:  Auto First Build Facing  <init_autofirstbuildfacing.lua>
[f=-000001] Loaded widget:  Auto Group          <unit_auto_group.lua>
[f=-000001] Loaded widget:  Autoquit            <autoquit.lua>
[f=-000001] Loaded widget:  Attack Warning      <unit_attack_warning.lua>
[f=-000001] Loaded widget:  Blast Radius        <gui_blastradius.lua>
[f=-000001] Loaded widget:  CameraShake         <camera_shake.lua>
[f=-000001] Loaded widget:  Cheat Sheet         <gui_chili_cheats.lua>
[f=-000001] Loaded widget:  Chili Economy Panel Default  <gui_chili_economy_panel2.lua>
[f=-000001] Loaded widget:  Chili EndGame Window  <gui_chili_endgamewindow.lua>
[f=-000001] Loaded widget:  Chili Inactivity Win  <gui_chili_inactivity_win.lua>
[f=-000001] Loaded widget:  Chili Nuke Warning  <gui_chili_nuke_warning.lua>
[f=-000001] Loaded widget:  Chili Rejoining Progress Bar  <gui_chili_rejoin_progress.lua>
[f=-000001] Loaded widget:  Chili Spectator Panels  <gui_chili_spectator_panels.lua>
[f=-000001] Loaded widget:  Context Menu        <gui_contextmenu.lua>
[f=-000001] Loaded widget:  Darkening           <gui_darkening.lua>
[f=-000001] Loaded widget:  Decloak Range       <unit_decloak_range.lua>
[f=-000001] Loaded widget:  Decoration Handler  <unit_decoration_handler.lua>
[f=-000001] Loaded widget:  Defense Range Zero-K  <gui_defenserange.lua>
[f=-000001] Loaded widget:  Economic Victory Announcer  <gui_economic_victory_announcer.lua>
[f=-000001] Loaded widget:  Ferry Points        <cmd_ferry_points.lua>
[f=-000001] Loaded widget:  Galaxy Battle Handler  <mission_galaxy_battle_handler.lua>
[f=-000001] Loaded widget:  Game Analytics Handler  <api_game_analytics.lua>
[f=-000001] Input grabbing is enabled!
[f=-000001] Loaded widget:  Grab Input          <api_grabinput.lua>
[f=-000001] Loaded widget:  Guard Remove        <cmd_guard_remove.lua>
[f=-000001] Loaded widget:  Haven Handler       <gui_havens.lua>
[f=-000001] Loaded widget:  Easy Facing         <gui_easyfacing.lua>
[f=-000001] Loaded widget:  Highlight Geos      <gui_highlight_geos.lua>
[f=-000001] Loaded widget:  In-game Guide       <gui_ingame_guide.lua>
[f=-000001] Loaded widget:  In-game Ignore      <ignore.lua>
[f=-000001] Loaded widget:  Keep Target         <cmd_keep_target.lua>
------- TRUNCATED -------
        TeamLeader = 0;
    }

    [team69]
    {
        rgbcolor = 0.99609375 0.546875 0;
        AllyTeam = 0;
        TeamLeader = 0;
    }

    mapname = SailAway;
    gametype = Zero-K v1.6.4.36;
    hostport = 0;
    ishost = 1;
    GameStartDelay = 0;
    startpostype = 2;
    hostip = 127.0.0.1;
    nohelperais = 0;
    numusers = 73;
    myplayername = 764381276;
    numplayers = 1;
}
[f=-000001] [ReloadOrRestart] Spring "C:\Program Files (x86)\Steam\steamapps\common\Zero-K\engine\win32\104.0.1-287-gf7b0fcc\spring.exe" should be reloading
[f=-000001] [SpringApp::Reload][1]
[f=-000001] [ThreadPool::SetThreadCount][1] wanted=0 current=2 maximum=2 (init=0)
[f=-000001]     [async=0] threads=2 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms
[f=-000001]     [async=1] threads=2 tasks=1 {sum,avg}{exec,wait}time={{-0.000, -0.000}, {-0.000, -0.000}}ms
[f=-000001]         thread=1 tasks=1 {sum,min,max,avg}{exec,wait}time={{-0.000, -0.000, -0.000, -0.000}, {-0.000, -0.000, -0.000, -0.000}}ms
[f=-000001] [ThreadPool::SetThreadCount][2] workers=0
[f=-000001] [ThreadPool::SetThreadCount][1] wanted=2 current=1 maximum=2 (init=1)
[f=-000001] [ThreadPool::SetThreadCount][2] workers=1
[f=-000001] [Threading] Main thread CPU affinity mask set: 14
[f=-000001] [SpringApp::Reload][2]
[f=-000001] [Game::KillLua][0] dtor=0 loadscreen=00000000
[f=-000001] [Game::KillLua][3] dtor=0 luaUI=00000000
[f=-000001] [Game::KillLua][1] dtor=0 luaGaia=00000000
[f=-000001] [Game::KillLua][2] dtor=0 luaRules=00000000
[f=-000001] [Game::KillLua][4] dtor=0
[f=-000001] [SpringApp::Reload][3]
[f=-000001] [Sound] [Sound::Kill] soundThread.joinable()=1
[f=-000001] [WatchDog::DeregisterThread] deregistering controls for thread [audio]
[f=-000001] [Sound] [Sound::UpdateThread][3] #sources=32 #items=1
[f=-000001] [Sound] [Sound::UpdateThread][4] ctx=1969bc00 dev=1a944740
[f=-000001] [Sound] [Sound::UpdateThread][5] ctx=1969bc00 dev=1a944740
[f=-000001] [Sound] [Sound::UpdateThread][6]
[f=-000001] [SpringApp::Reload][4]
[f=-000001] [SpringApp::Reload][5]
[f=-000001] [SpringApp::Reload][6]
[f=-000001] Scanning: C:\Program Files (x86)\Steam\steamapps\common\Zero-K\engine\win32\104.0.1-287-gf7b0fcc\base
[f=-000001] Scanning: C:\Program Files (x86)\Steam\steamapps\common\Zero-K\maps
[f=-000001] Scanning: C:\Program Files (x86)\Steam\steamapps\common\Zero-K\games
[f=-000001] Scanning: C:\Program Files (x86)\Steam\steamapps\common\Zero-K\packages
[f=-000001] [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 17ms
[f=-000001] [SpringApp::Reload][7]
[f=-000001] [SpringApp::Reload][8]
[f=-000001] [~ScopedOnceTimer][ISound::Init::New] 1ms
[f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (0.0ms)
[f=-000001] [Sound] [Sound::UpdateThread][1] cfgMaxSounds=32
[f=-000001] [WatchDog::RegisterThread] registering controls for thread [audio]
[f=-000001] [Sound] [Sound::InitThread][1]
[f=-000001] [Sound] [Sound::OpenLoopbackDevice] opening default device
[f=-000001] [Sound] [Sound::OpenLoopbackDevice] unhandled SDL format: 0x8120
[f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (100.6ms)
[f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (200.8ms)
[f=-000001] [Sound] [Sound::OpenOpenALDevice] opening default device "OpenAL Soft"
[f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (301.8ms)
[f=-000001] [Sound] [Sound::OpenOpenALDevice] device=1a944740 context=1969b760
[f=-000001] [Sound] [Sound::InitThread][4][OpenAL API Info]
[f=-000001] [Sound]   Vendor:         OpenAL Community
[f=-000001] [Sound]   Version:        1.1 ALSOFT 1.16.0
[f=-000001] [Sound]   Renderer:       OpenAL Soft
[f=-000001] [Sound]   AL Extensions:  AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length
[f=-000001] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device
[f=-000001] [Sound]   Devices:
[f=-000001] [Sound]     [鎵0鍣?(Realtek High Definition Audio(SST))]
[f=-000001] [Sound]     [鎵0鍣?(Realtek High Definition Audio(SST))]
[f=-000001] [Sound] [Sound::GetMaxMonoSources] #attribs=15
[f=-000001] [Sound] [Sound::GetMaxMonoSources] {cfg,alc}MaxSounds={32,255}
[f=-000001] [Sound] Error:   EFX: AL_INVALID_VALUE (40963)
[f=-000001] [Sound] Error:   Initializing EFX failed!
[f=-000001] [Sound] [Sound::UpdateThread][2]
[f=-000001] [~ScopedOnceTimer][ISound::Init::Dev] 402ms
[f=-000001] [SpringApp::Reload][10]
[f=-000001] [SpringApp::Reload][11]
[f=-000001] [LuaMenuController::Reset] using menu archive "Chobby v1.6.4.25"
[f=-000001] [SpringApp::Reload][12] #script=16639
[f=-000001] [CPreGame] server using IP 127.0.0.1 and port 0
[f=-000001] [NetProto::InitLocalClient] connecting to local server
[f=-000001] [PreGame::AddGameSetupArchivesToVFS] using map: SailAway
[f=-000001] [PreGame::StartServer] checksums: game=0x9F011B4 map=0x36D8F8BE
[f=-000001] Warning: [UDPListener::TryBindSocket] opening socket on loopback address, other users will not be able to connect!
[f=-000001] [UDPListener::TryBindSocket] binding UDP socket to IPv4-address 127.0.0.1 (127.0.0.1) on port 0
[f=-000001] [UDPListener] successfully bound socket on port 64609
[f=-000001] [~ScopedOnceTimer][PreGame::StartServer] 84ms
[f=-000001] [SpringApp::Reload][13] numReloads=19

[f=-000001] [PreGame::AddGameSetupArchivesToVFS] using map: SailAway
[f=-000001] [PreGame::AddGameSetupArchivesToVFS] using game: Zero-K v1.6.4.36 (archive: zk-stable.sdz)
[f=-000001] PreGame::GameDataReceived] recording demo to "C:\Program Files (x86)\Steam\steamapps\common\Zero-K\demos\20180430_154126_SailAway_104.0.1-287-gf7b0fcc maintenance.sdfz"
[f=-000001] [~ScopedOnceTimer][PreGame::GameDataReceived] 177ms
[f=-000001] [PreGame::UpdateClientNet] received user number 0 (team 0, allyteam 0), creating load-screen
[f=-000001] [LuaIntro] Searching for new Widgets
[f=-000001] [LuaIntro] Scanning: LuaIntro/Addons/
[f=-000001] [LuaIntro] Scanning: LuaIntro/Widgets/
[f=-000001] [LuaIntro] Scanning: LuaIntro/SystemAddons/
[f=-000001] [LuaIntro] Scanning: LuaIntro/SystemWidgets/
[f=-000001] [LuaIntro] Scanning: LuaIntro/chili/
[f=-000001] [LuaIntro] Found new widget "SpringLogo"
[f=-000001] [LuaIntro] Found new widget "LoadTexture"
[f=-000001] [LuaIntro] Found new widget "LoadProgress"
[f=-000001] [LuaIntro] Found new widget "Main"
[f=-000001] [LuaIntro] Found new widget "Music"
[f=-000001] [LuaIntro] Found new widget "WM Stuff"
[f=-000001] [LuaIntro] Loading widgets   <>=vfs  **=raw  ()=unknown
[f=-000001] [LuaIntro] Loading widget:      WM Stuff               <wm.lua>
[f=-000001] [LuaIntro] Loading widget:      LoadProgress           <loadprogress.lua>
[f=-000001] [LuaIntro] Loading widget:      Main                   <main.lua>
[f=-000001] [LuaIntro] Loading widget:      LoadTexture            <bg_texture.lua>
[f=-000001] [LuaIntro] LuaIntro v1.0 (Lua 5.1)
[f=-000001] [LoadScreen::Init] single-threaded
[f=-000001] [WatchDog::RegisterThread] registering controls for thread [load]
[f=-000001] [Game::LoadGame][1] globalQuit=0 threaded=0
[f=-000001] Parsing Map Information
[f=-000001] Loading SMF
[f=-000001] Loading Map (81 MB)
[f=-000001] Loading Radar Icons
[f=-000001] Loading GameData Definitions
[f=-000001] Loading UnitDefs_posts
[f=-000001] Loading FeatureDefs_posts
[f=-000001] Loading WeaponDefs_posts
[f=-000001] Loading ArmorDefs_posts
[f=-000001] [defs.lua] loading all *Defs tables: 313ms
[f=-000001] [~ScopedOnceTimer][Game::LoadDefs (GameData)] 455ms
[f=-000001] Loading Sound Definitions
[f=-000001] [Sound] Warning: Sound incomingchat is missing file tag (ignoring)
[f=-000001] [Sound]  parsed 324 sounds from gamedata/sounds.lua
[f=-000001] [Sound] Error: [LoadSoundBuffer] unable to open audio file "IncomingChat"
[f=-000001] [Sound] Error: [Sound::GetSoundId] could not find sound "IncomingChat"
[f=-000001] [~ScopedOnceTimer][Game::LoadDefs (Sound)] 20ms
[f=-000001] [Game::LoadGame][2] globalQuit=0 forcedQuit=0
[f=-000001] Creating Smooth Height Mesh
[f=-000001] [~ScopedOnceTimer][SmoothHeightMesh::MakeSmoothMesh] 53ms
[f=-000001] Creating QuadField & CEGs
[f=-000001] [Init] number of ArmorDefs: 6
[f=-000001] Warning: [Init] UnitDef "chicken" in ArmorDef "else" already belongs to ArmorDef category 1!
[f=-000001] [RegisterAssimpModelFormats] supported Assimp model formats: *.3ds;*.blend;*.dae;*.lwo;*.obj;
[f=-000001] Creating Unit Textures
[f=-000001] Creating Sky
[f=-000001] [Game::LoadGame][3] globalQuit=0 forcedQuit=0
[f=-000001] Loading Weapon Definitions
[f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (WeaponDefs)] 2936ms
[f=-000001] Loading Unit Definitions
[f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (UnitDefs)] 251ms
[f=-000001] Loading Feature Definitions
[f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (FeatureDefs)] 55ms
[f=-000001] [IPathManager::GetInstance] using DEFAULT path-manager
[f=-000001] Initializing Map Features
[f=-000001] Error: [LoadFeatureDefsFromMap] unknown map default feature-type "" (only "treetype" and "geovent" are recognized)
[f=-000001] Creating ShadowHandler
[f=-000001] Creating InfoTextureHandler
[f=-000001] InfoTexture: legacy
[f=-000001] Creating GroundDrawer
[f=-000001] Loading Map Tiles
[f=-000001] Loading Square Textures
[f=-000001] [~ScopedOnceTimer][CSMFGroundTextures::ConvolveHeightMap] 2ms
[f=-000001] Switching to ROAM Mesh Rendering
[f=-000001] Creating TreeDrawer
[f=-000001] Error: [ITreeDrawer] exception "[AdvTreeDrawer] missing shader support"; falling back to BasicTreeDrawer
[f=-000001] Error: [SH::CreateProgramObject] hardware does not support creating (ARB) program-object "DecalShaderARB"
[f=-000001] Error: [SH::CreateProgramObject] hardware does not support creating (GLSL) program-object "DecalShaderGLSL"
[f=-000001] Error: [SH::CreateProgramObject] hardware does not support creating (ARB) program-object "DecalShaderARB"
[f=-000001] Error: [SH::CreateProgramObject] hardware does not support creating (GLSL) program-object "DecalShaderGLSL"
[f=-000001] Loaded DecalsDrawer: Legacy
[f=-000001] Creating ProjectileDrawer & UnitDrawer
[f=-000001] Creating Projectile Textures
[f=-000001] Creating Water
[f=-000001] [Game::LoadGame][4] globalQuit=0 forcedQuit=0
[f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Camera&Mouse)] 173ms
[f=-000001] [Sound] Error: [LoadSoundBuffer] unable to open audio file "MultiSelect"
[f=-000001] [Sound] Error: [Sound::GetSoundId] could not find sound "MultiSelect"
[f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Console)] 2ms
[f=-000001] [Sound] Error: [LoadSoundBuffer] unable to open audio file "FailedCommand"
[f=-000001] [Sound] Error: [Sound::GetSoundId] could not find sound "FailedCommand"
[f=-000001] Loading LuaRules
[f=-000001] Synced LuaRules: starting loading
[f=-000001] Chicken configured for 71 players
[f=-000001] Warning: [Watchdog] Hang detection triggered for Spring 104.0.1-287-gf7b0fcc maintenance.
[f=-000001] Warning:    (in threads: {main,load,audio,vfsi}={0,1,0,0})
[f=-000001] Warning: DLL information:
[f=-000001] Error: 0x00400000   spring
[f=-000001] Error: 0x77e00000   ntdll
[f=-000001] Error: 0x774d0000   KERNEL32
[f=-000001] Error: 0x770d0000   KERNELBASE
[f=-000001] Error: 0x74b10000   ADVAPI32
[f=-000001] Error: 0x76f00000   msvcrt
[f=-000001] Error: 0x75330000   sechost
[f=-000001] Error: 0x767c0000   RPCRT4
[f=-000001] Error: 0x74820000   SspiCli
[f=-000001] Error: 0x74810000   CRYPTBASE
[f=-000001] Error: 0x74a20000   bcryptPrimitives
[f=-000001] Error: 0x74ba0000   IMAGEHLP
[f=-000001] Error: 0x77390000   ucrtbase
[f=-000001] Error: 0x75420000   SHELL32
[f=-000001] Error: 0x752f0000   cfgmgr32
[f=-000001] Error: 0x70010000   GLU32
[f=-000001] Error: 0x74e10000   shcore
[f=-000001] Error: 0x6dd20000   OPENGL32
[f=-000001] Error: 0x748a0000   USER32
[f=-000001] Error: 0x76a50000   GDI32
[f=-000001] Error: 0x76a90000   combase
[f=-000001] Error: 0x768d0000   win32u
[f=-000001] Error: 0x768f0000   gdi32full
[f=-000001] Error: 0x77710000   windows.storage
[f=-000001] Error: 0x77050000   msvcp_win
[f=-000001] Error: 0x76880000   shlwapi
[f=-000001] Error: 0x752d0000   kernel.appcore
[f=-000001] Error: 0x77db0000   powrprof
[f=-000001] Error: 0x774b0000   profapi
[f=-000001] Error: 0x77ce0000   WS2_32
[f=-000001] Error: 0x10000000   DevIL
[f=-000001] Error: 0x62e80000   zlib1
[f=-000001] Error: 0x6b5c0000   libvorbisfile-3
[f=-000001] Error: 0x6b800000   OpenAL32
[f=-000001] Error: 0x74d10000   ole32
[f=-000001] Error: 0x70e40000   libfreetype-6
[f=-000001] Error: 0x62a10000   MSVCP80
[f=-000001] Error: 0x62970000   MSVCR80
[f=-000001] Error: 0x65180000   libfontconfig-1
[f=-000001] Error: 0x6c740000   SDL2
[f=-000001] Error: 0x76ce0000   IMM32
[f=-000001] Error: 0x75380000   OLEAUT32
[f=-000001] Error: 0x6ef80000   glew32
[f=-000001] Error: 0x744a0000   WINMM
[f=-000001] Error: 0x6d740000   libvorbis-0
[f=-000001] Error: 0x746c0000   VERSION
[f=-000001] Error: 0x74470000   WINMMBASE
[f=-000001] Error: 0x70880000   libogg-0
[f=-000001] Error: 0x68f40000   libexpat-1
[f=-000001] Error: 0x71bc0000   gameoverlayrenderer
[f=-000001] Error: 0x74b90000   PSAPI
[f=-000001] Error: 0x72030000   uxtheme
[f=-000001] Error: 0x74bc0000   MSCTF
[f=-000001] Error: 0x09830000   kwsui
[f=-000001] Error: 0x746d0000   WTSAPI32
[f=-000001] Error: 0x72580000   tiptsf
[f=-000001] Error: 0x09ce0000   ig9icd32
[f=-000001] Error: 0x72000000   dwmapi
[f=-000001] Error: 0x63a50000   igc32
[f=-000001] Error: 0x76fc0000   clbcatq
[f=-000001] Error: 0x70c30000   TextInputFramework
[f=-000001] Error: 0x709f0000   CoreUIComponents
[f=-000001] Error: 0x70960000   CoreMessaging
[f=-000001] Error: 0x74220000   ntmarta
[f=-000001] Error: 0x70890000   wintypes
[f=-000001] Error: 0x0f9c0000   uiautomationcore
[f=-000001] Error: 0x70660000   sxs
[f=-000001] Error: 0x74350000   OLEACC
[f=-000001] Error: 0x705f0000   twinapi
[f=-000001] Error: 0x704b0000   twinapi.appcore
[f=-000001] Error: 0x742b0000   bcrypt
[f=-000001] Error: 0x70490000   RMCLIENT
[f=-000001] Error: 0x6a050000   MMDevApi
[f=-000001] Error: 0x726a0000   DEVOBJ
[f=-000001] Error: 0x720b0000   PROPSYS
[f=-000001] Error: 0x665d0000   AUDIOSES
[f=-000001] Error: 0x69550000   AVRT
[f=-000001] Error: 0x6f500000   shfolder
[f=-000001] Error: 0x6cbd0000   dsound
[f=-000001] Error: 0x73fc0000   mswsock
[f=-000001] Error: 0x73010000   dbghelp
[f=-000001] Error: 0x0fb70000   Ninput
[f=-000001] Error: 0x0fd50000   dxgi
[f=-000001] Error: 0x16de0000   d3d11
[f=-000001] Error: 0x8eaf0000   igd10iumd32
[f=-000001] Error: 0x0fc80000   ncrypt
[f=-000001] Error: 0x15140000   NTASN1
[f=-000001] Warning: Stacktrace (load) for Spring 104.0.1-287-gf7b0fcc maintenance:
[f=-000001] Warning:    [ProgCtr=76f785b8 StackPtr=018ae174 FramePtr=018ae194]
[f=-000001] Warning:    (0) C:\WINDOWS\System32\msvcrt.dll [0x000785B8]
[f=-000001] Warning:    (1) C:\WINDOWS\System32\msvcrt.dll [0x000787F0]
[f=-000001] Warning:    (2) C:\WINDOWS\System32\msvcrt.dll [0x00078778]
[f=-000001] Warning:    (3) C:\Program Files (x86)\Steam\steamapps\common\Zero-K\engine\win32\104.0.1-287-gf7b0fcc\spring.exe [0x00B82409]
[f=-000001] Warning: Stacktrace (audio) for Spring 104.0.1-287-gf7b0fcc maintenance:
[f=-000001] Warning:    [ProgCtr=77e6eaac StackPtr=041cfda4 FramePtr=041cfe08]
[f=-000001] Warning:    (0) C:\WINDOWS\SYSTEM32\ntdll.dll [0x0006EAAC]
[f=-000001] Warning:    (1) C:\WINDOWS\System32\KERNELBASE.dll [0x0010285F]
[f=-000001] Warning:    (2) C:\Program Files (x86)\Steam\steamapps\common\Zero-K\engine\win32\104.0.1-287-gf7b0fcc\spring.exe [0x008E8646]
[f=-000001] Warning:    (3) C:\Program Files (x86)\Steam\steamapps\common\Zero-K\engine\win32\104.0.1-287-gf7b0fcc\spring.exe [0x00D368F7]
[f=-000001] Warning:    (4) C:\Program Files (x86)\Steam\steamapps\common\Zero-K\engine\win32\104.0.1-287-gf7b0fcc\spring.exe [0x00D67A33]
[f=-000001] Warning:    (5) C:\WINDOWS\System32\msvcrt.dll [0x000668B1]
[f=-000001] Warning:    (6) C:\WINDOWS\System32\KERNEL32.DLL [0x00018654]
[f=-000001] Warning:    (7) C:\WINDOWS\SYSTEM32\ntdll.dll [0x00064A47]
[f=-000001] Warning:    (8) C:\WINDOWS\SYSTEM32\ntdll.dll [0x00064A17]
LuaRules: Loaded gadget:  Mantis 5480         <hax_mantis_5480.lua>
LuaRules: Loaded gadget:  Metalspot Finder Gadget  <mex_spot_finder.lua>
LuaRules: Loaded gadget:  Save/Load           <api_saveload.lua>
LuaRules: Loaded gadget:  Startbox handler    <start_boxes.lua>
LuaRules: Loaded gadget:  No Friendly Fire    <unit_nofriendlyfire.lua>
LuaRules: Loaded gadget:  IconGenerator       <unit_icongenerator.lua>
LuaRules: Loaded gadget:  Mex Placement       <mex_placement.lua>
LuaRules: Loaded gadget:  Nano Frame Death Handeling  <unit_nanoframe_death.lua>
LuaRules: Loaded gadget:  Nano Frame Rate Limit  <unit_nanoframe_rate_limit.lua>
LuaRules: Loaded gadget:  No Self-D           <unit_noselfd.lua>
LuaRules: Loaded gadget:  ShareControl        <share_control.lua>
LuaRules: Loaded gadget:  UnitPriority        <unit_priority.lua>
LuaRules: Loaded gadget:  Mex Control with energy link  <unit_mex_overdrive.lua>
LuaRules: Loaded gadget:  Script notification  <unit_script_notification.lua>
LuaRules: Loaded gadget:  Antinuke Handler    <unit_antinuke_handler.lua>
LuaRules: Loaded gadget:  Attributes          <unit_attributes.lua>
LuaRules: Loaded gadget:  Boolean Disable     <unit_boolean_disable.lua>
LuaRules: Loaded gadget:  Impulse Float Toggle  <unit_impulsefloat_toggle.lua>
LuaRules: Loaded gadget:  LockOptions         <lockunits_modoption.lua>
LuaRules: Loaded gadget:  Perks               <game_perks.lua>
LuaRules: Loaded gadget:  Shield Charge       <unit_shield_charge.lua>
LuaRules: Loaded gadget:  StartSetup          <start_unit_setup.lua>
LuaRules: Loaded gadget:  Stockpile           <unit_stockpile.lua>
LuaRules: Loaded gadget:  UnitMorph           <unit_morph.lua>
LuaRules: Loaded gadget:  AirPlantParents     <unit_air_plants.lua>
LuaRules: Loaded gadget:  AirTransport_SeaPickup  <unit_transport_pickup_floating_amphib.lua>
LuaRules: Loaded gadget:  Aircraft Command    <unit_bomber_command.lua>
LuaRules: Loaded gadget:  Aircraft Crashing   <unit_aircraft_crash.lua>
LuaRules: Loaded gadget:  Allow Builder Hold Fire  <unit_allow_builder_hold_fire.lua>
LuaRules: Loaded gadget:  Area Guard          <cmd_areaguard.lua>
LuaRules: Loaded gadget:  Block Ally and Neutral Attack  <cmd_block_ally_attack.lua>
LuaRules: Loaded gadget:  Blocking Tag Implementation  <feature_blocking_tag_implementation.lua>
LuaRules: Loaded gadget:  Bomber Dive         <unit_bomber_dive.lua>
LuaRules: Loaded gadget:  CAI                 <ai_cai.lua>
LuaRules: Loaded gadget:  CEG Spawner         <dbg_ceg_spawner.lua>
LuaRules: Loaded gadget:  Capture             <unit_capture.lua>
LuaRules: Loaded gadget:  Carrier Drones      <unit_carrier_drones.lua>
LuaRules: Loaded gadget:  Command Raw Move    <cmd_raw_move.lua>
LuaRules: Loaded gadget:  Command Transfer Unit  <cmd_transfer_unit.lua>
LuaRules: Loaded gadget:  Constructor Auto Assist  <unit_factory_guard.lua>
LuaRules: Loaded gadget:  Control gunship strafe range  <unit_control_gunship_stafe_range.lua>
LuaRules: Loaded gadget:  D-Gun Aim Fix       <unit_dgun_aim.lua>
LuaRules: Loaded gadget:  Debris physics      <feature_debris_physics.lua>
LuaRules: Loaded gadget:  Decloak when damaged  <unit_decloak_damaged.lua>
LuaRules: Loaded gadget:  Dev Commands        <dbg_dev_commands.lua>
LuaRules: Loaded gadget:  Disable Buildoptions  <unit_disable_buildoptions.lua>
LuaRules: Loaded gadget:  Dont fire at radar  <unit_dont_fire_at_radar.lua>
LuaRules: Loaded gadget:  Experience          <unit_xp.lua>
LuaRules: Loaded gadget:  Factory Anti Slacker  <factory_anti_slacker.lua>
LuaRules: Loaded gadget:  Factory Stop Production  <cmd_factory_stop_production.lua>
LuaRules: Loaded gadget:  Fall Damage         <unit_fall_damage.lua>
LuaRules: Loaded gadget:  Feature Effects     <feature_fx.lua>
LuaRules: Loaded gadget:  Fog Hidden Effects API  <api_fog_hidden_effects.lua>
LuaRules: Loaded gadget:  Galaxy Campaign Battle Handler  <mission_galaxy_campaign_battle.lua>
LuaRules: Loaded gadget:  GameRules Events    <unit_gamerules_events.lua>
LuaRules: Loaded gadget:  Grey Goo            <unit_grey_goo.lua>
[f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry in modoption is empty or in invalid format
[f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry for player 764381276 is empty or in invalid format
LuaRules: Loaded gadget:  Gunship Climb       <unit_gunship_climb.lua>
LuaRules: Loaded gadget:  Gunship Strafe Control  <unit_gunship_strafe_control.lua>
LuaRules: Loaded gadget:  Hide Autorepairlevel Command  <cmd_hide_autorepairlevel.lua>
LuaRules: Loaded gadget:  Instant Self Destruct  <unit_instant_self_destruct.lua>
LuaRules: Loaded gadget:  Invincibility       <unit_invincibility.lua>
LuaRules: Loaded gadget:  Jumpjets            <unit_jumpjets.lua>
LuaRules: Loaded gadget:  LUS                 <unit_script.lua>
LuaRules: Loaded gadget:  Lag Monitor         <game_lagmonitor.lua>
LuaRules: Loaded gadget:  LupsNanoSpray       <lups_nano_spray.lua>
LuaRules: Loaded gadget:  Missile Silo Controller  <unit_missilesilo.lua>
LuaRules: Loaded gadget:  Modular Comm Info   <api_modularcomms.lua>
LuaRules: Loaded gadget:  NoAirNuke           <exp_no_air_nuke.lua>
LuaRules: Loaded gadget:  One Click Weapon    <unit_oneclick_weapon.lua>
LuaRules: Loaded gadget:  Orbital Drop        <mission_orbital_drop.lua>
LuaRules: Loaded gadget:  Overkill Prevention  <unit_overkill_prevention.lua>
LuaRules: Loaded gadget:  Overkill Prevention Placeholder  <unit_overkill_prevention_placeholder.lua>
LuaRules: Loaded gadget:  Paralysis           <unit_paralysis_damage.lua>
LuaRules: Loaded gadget:  Player extra information  <player_extra_information.lua>
LuaRules: Loaded gadget:  Prevent Lab Hax     <unit_prevent_lab_hax.lua>
LuaRules: Loaded gadget:  Prevent Landship    <unit_prevent_landship.lua>
LuaRules: Loaded gadget:  Prevent turret overshoot  <unit_prevent_turret_overshoot.lua>
LuaRules: Loaded gadget:  Projectile Hold     <weapon_projectile_hold.lua>
LuaRules: Loaded gadget:  Projectile Radar Homing  <weapon_projectile_radar_homing.lua>
LuaRules: Loaded gadget:  Projectile Retarget  <weapon_projectile_retarget.lua>
LuaRules: Loaded gadget:  Puppy Handler       <unit_puppy_handler.lua>
LuaRules: Loaded gadget:  Reclaim HP changer  <unit_reclaim_hp.lua>
LuaRules: Loaded gadget:  Refuel Pad Handler  <unit_refuel_pad_handler.lua>
LuaRules: Loaded gadget:  Regeneration        <unit_regeneration.lua>
LuaRules: Loaded gadget:  Remove Wait         <cmd_remove_wait.lua>
LuaRules: Loaded gadget:  Repair Speed Changer  <unit_repair_speed.lua>
LuaRules: Loaded gadget:  Resign Gadget       <game_resign.lua>
LuaRules: Loaded gadget:  Retreat Command     <cmd_retreat.lua>
LuaRules: Loaded gadget:  Rezz Hp changer + effect  <unit_rezz_hp.lua>
LuaRules: Loaded gadget:  Self destruct blocker  <unit_self_destruct.lua>
LuaRules: Loaded gadget:  Set Nano Piece      <unit_setnanopiece.lua>
LuaRules: Loaded gadget:  Share mode          <game_share_mode.lua>
LuaRules: Loaded gadget:  Shield Link         <unit_shield_link.lua>
LuaRules: Loaded gadget:  Shockwaves          <lups_shockwaves.lua>
LuaRules: Loaded gadget:  Show Shooter        <unit_show_shooter.lua>
LuaRules: Loaded gadget:  Spherical LOS       <unit_spherical_los.lua>
LuaRules: Loaded gadget:  Tactical Unit AI    <unit_tactical_ai.lua>
LuaRules: Loaded gadget:  Target Features     <unit_target_features.lua>
LuaRules: Loaded gadget:  Target Priority     <unit_target_priority.lua>
LuaRules: Loaded gadget:  Target on the move  <unit_target_on_the_move.lua>
LuaRules: Loaded gadget:  Teleport Throw      <unit_thrower.lua>
LuaRules: Loaded gadget:  Teleporter          <unit_teleporter.lua>
LuaRules: Loaded gadget:  Terraformers        <unit_terraform.lua>
LuaRules: Loaded gadget:  Terrain Texture Handler  <terrain_texture_handler.lua>
LuaRules: Loaded gadget:  Time slow v2        <unit_timeslow.lua>
LuaRules: Loaded gadget:  Transport Selected Load  <cmd_select_load_helper.lua>
LuaRules: Loaded gadget:  Transport Speed     <unit_transport_speed.lua>
LuaRules: Loaded gadget:  TransportAIbuttons  <unit_transport_ai_buttons.lua>
LuaRules: Loaded gadget:  Turn Without Interia  <unit_turn_without_interia.lua>
LuaRules: Loaded gadget:  Typemap Options     <typemap_options.lua>
LuaRules: Loaded gadget:  Unit removal from rezzed structures  <unit_removal_from_rezzed_structure.lua>
LuaRules: Loaded gadget:  UnitStealth         <unit_stealth.lua>
LuaRules: Loaded gadget:  Units on fire       <unit_is_on_fire.lua>
LuaRules: Loaded gadget:  Wade Effects        <wake_fx.lua>
LuaRules: Loaded gadget:  Water Effects       <unit_water_effects.lua>
LuaRules: Loaded gadget:  Weapon Impulse      <weapon_impulse.lua>
LuaRules: Loaded gadget:  Weapon Reaim Time   <weapon_reaim_time.lua>
LuaRules: Loaded gadget:  api_subdir_gadgets.lua  <api_subdir_gadgets.lua>
LuaRules: Loaded gadget:  api_widget_events.lua  <api_widget_events.lua>
LuaRules: Loaded gadget:  astar.lua           <astar.lua>
LuaRules: Loaded gadget:  init_auto_ready.lua  <init_auto_ready.lua>
LuaRules: Loaded gadget:  lups_cloak_fx.lua   <lups_cloak_fx.lua>
LuaRules: Loaded gadget:  lups_thrusters.lua  <lups_thrusters.lua>
LuaRules: Loaded gadget:  lups_wrapper.lua    <lups_wrapper.lua>
LuaRules: Loaded gadget:  weapon_hide_sniper.lua  <weapon_hide_sniper.lua>
LuaRules: Loaded gadget:  Center Offset and Growth Scale  <unit_centeroffset.lua>
LuaRules: Loaded gadget:  Commander Upgrade   <unit_commander_upgrade.lua>
LuaRules: Loaded gadget:  CustomUnitShaders   <api_custom_unit_shaders.lua>
LuaRules: Loaded gadget:  Factory exit flatten  <unit_factory_flatten.lua>
LuaRules: Loaded gadget:  Game Over           <game_over.lua>
LuaRules: Loaded gadget:  UnitCloakShield     <unit_cloak_shield.lua>
LuaRules: Loaded gadget:  Water level modoption  <start_waterlevel.lua>
LuaRules: Loaded gadget:  Windmill Control    <unit_windmill_control.lua>
LuaRules: Loaded gadget:  Fighter pull-up     <unit_fighter_pullup.lua>
LuaRules: Loaded gadget:  Energy Drain        <unit_energy_drain.lua>
LuaRules: Loaded gadget:  Chicken control     <chicken_control.lua>
LuaRules: Loaded gadget:  Area Denial         <weapon_area_damage.lua>
LuaRules: Loaded gadget:  Cannot Damage Unit  <unit_cannot_damage_unit.lua>
LuaRules: Loaded gadget:  Disallow unit for command targeting  <unit_untargetable.lua>
LuaRules: Loaded gadget:  Single-Hit Weapon   <weapon_single_hit.lua>
LuaRules: Loaded gadget:  Starlight Satellite Capture  <unit_starlight_satellite_capture.lua>
LuaRules: Loaded gadget:  Noexplode Stopper   <weapon_noexplode_stopper.lua>
LuaRules: Loaded gadget:  Unit Explosion Spawner  <unit_explosion_spawner.lua>
LuaRules: Loaded gadget:  Shield Merge        <weapon_shield_merge.lua>
LuaRules: Loaded gadget:  Lups Shield         <lups_shield.lua>
LuaRules: Loaded gadget:  Endgame Graphs      <endgame_graphs.lua>
LuaRules: Loaded gadget:  Awards              <awards.lua>
LuaRules: Loaded gadget:  Chicken Spawner     <unit_spawner.lua>
LuaRules: Loaded gadget:  Backup allyteam names  <start_teamnames.lua>
LuaRules: Loaded gadget:  Gadget Profiler New  <dbg_gadget_profiler_new.lua>
LuaRules: Loaded gadget:  Planet Wars Structures  <unit_planetwars.lua>
LuaRules: Loaded gadget:  Profiler            <dbg_profiler.lua>
LuaRules: Loaded gadget:  Zombies!            <unit_zombies.lua>
[f=-000001] Synced LuaRules: finished loading
[f=-000001] Unsynced LuaRules: starting loading
[f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry in modoption is empty or in invalid format
[f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry for player 764381276 is empty or in invalid format
>> Loaded gadget:  Engine Taskbar Stuff  <engine_taskbar_stuff.lua>
>> Loaded gadget:  Metalspot Finder Gadget  <mex_spot_finder.lua>
>> Loaded gadget:  Save/Load           <api_saveload.lua>
>> Loaded gadget:  IconGenerator       <unit_icongenerator.lua>
>> Loaded gadget:  Mex Placement       <mex_placement.lua>
>> Loaded gadget:  Script notification  <unit_script_notification.lua>
>> Loaded gadget:  StartSetup          <start_unit_setup.lua>
>> Loaded gadget:  UnitMorph           <unit_morph.lua>
>> Loaded gadget:  AirTransport_SeaPickup  <unit_transport_pickup_floating_amphib.lua>
>> Loaded gadget:  Aircraft Command    <unit_bomber_command.lua>
>> Loaded gadget:  AutoReadyStartpos   <init_auto_ready.lua>
>> Loaded gadget:  Block Ally and Neutral Attack  <cmd_block_ally_attack.lua>
>> Loaded gadget:  CAI                 <ai_cai.lua>
>> Loaded gadget:  Capture             <unit_capture.lua>
>> Loaded gadget:  Command Raw Move    <cmd_raw_move.lua>
>> Loaded gadget:  Command Transfer Unit  <cmd_transfer_unit.lua>
>> Loaded gadget:  Constructor Auto Assist  <unit_factory_guard.lua>
>> Loaded gadget:  Dev Commands        <dbg_dev_commands.lua>
>> Loaded gadget:  Fog Hidden Effects API  <api_fog_hidden_effects.lua>
>> Loaded gadget:  Galaxy Campaign Battle Handler  <mission_galaxy_campaign_battle.lua>
>> Loaded gadget:  Invincibility       <unit_invincibility.lua>
>> Loaded gadget:  Jumpjets            <unit_jumpjets.lua>
>> Loaded gadget:  LupsNanoSpray       <lups_nano_spray.lua>
>> Loaded gadget:  Missile Silo Controller  <unit_missilesilo.lua>
>> Loaded gadget:  Modular Comm Info   <api_modularcomms.lua>
>> Loaded gadget:  One Click Weapon    <unit_oneclick_weapon.lua>
>> Loaded gadget:  Resign Gadget       <game_resign.lua>
>> Loaded gadget:  Retreat Command     <cmd_retreat.lua>
>> Loaded gadget:  Share mode          <game_share_mode.lua>
>> Loaded gadget:  Shield Link         <unit_shield_link.lua>
>> Loaded gadget:  Shockwaves          <lups_shockwaves.lua>
>> Loaded gadget:  Target Features     <unit_target_features.lua>
>> Loaded gadget:  Target on the move  <unit_target_on_the_move.lua>
>> Loaded gadget:  Teleport Throw      <unit_thrower.lua>
>> Loaded gadget:  Teleporter          <unit_teleporter.lua>
>> Loaded gadget:  Terraformers        <unit_terraform.lua>
>> Loaded gadget:  Terrain Texture Handler  <terrain_texture_handler.lua>
>> Loaded gadget:  Thrusters           <lups_thrusters.lua>
>> Loaded gadget:  Time slow v2        <unit_timeslow.lua>
>> Loaded gadget:  TransportAIbuttons  <unit_transport_ai_buttons.lua>
>> Loaded gadget:  Units on fire       <unit_is_on_fire.lua>
>> Loaded gadget:  Widget Events       <api_widget_events.lua>
>> Loaded gadget:  api_subdir_gadgets.lua  <api_subdir_gadgets.lua>
>> Loaded gadget:  astar.lua           <astar.lua>
>> Loaded gadget:  cmd_areaguard.lua   <cmd_areaguard.lua>
>> Loaded gadget:  cmd_hide_autorepairlevel.lua  <cmd_hide_autorepairlevel.lua>
>> Loaded gadget:  cmd_remove_wait.lua  <cmd_remove_wait.lua>
>> Loaded gadget:  cmd_select_load_helper.lua  <cmd_select_load_helper.lua>
>> Loaded gadget:  dbg_ceg_spawner.lua  <dbg_ceg_spawner.lua>
>> Loaded gadget:  endgame_graphs.lua  <endgame_graphs.lua>
>> Loaded gadget:  factory_anti_slacker.lua  <factory_anti_slacker.lua>
>> Loaded gadget:  feature_debris_physics.lua  <feature_debris_physics.lua>
>> Loaded gadget:  feature_fx.lua      <feature_fx.lua>
>> Loaded gadget:  game_globallos.lua  <game_globallos.lua>
>> Loaded gadget:  game_lagmonitor.lua  <game_lagmonitor.lua>
>> Loaded gadget:  game_over.lua       <game_over.lua>
>> Loaded gadget:  game_perks.lua      <game_perks.lua>
>> Loaded gadget:  hax_mantis_5480.lua  <hax_mantis_5480.lua>
>> Loaded gadget:  hax_mantis_5852.lua  <hax_mantis_5852.lua>
>> Loaded gadget:  lockunits_modoption.lua  <lockunits_modoption.lua>
>> Loaded gadget:  player_extra_information.lua  <player_extra_information.lua>
>> Loaded gadget:  share_control.lua   <share_control.lua>
>> Loaded gadget:  start_boxes.lua     <start_boxes.lua>
>> Loaded gadget:  start_teamnames.lua  <start_teamnames.lua>
>> Loaded gadget:  start_waterlevel.lua  <start_waterlevel.lua>
>> Loaded gadget:  typemap_options.lua  <typemap_options.lua>
>> Loaded gadget:  unit_air_plants.lua  <unit_air_plants.lua>
>> Loaded gadget:  unit_aircraft_crash.lua  <unit_aircraft_crash.lua>
>> Loaded gadget:  unit_allow_builder_hold_fire.lua  <unit_allow_builder_hold_fire.lua>
>> Loaded gadget:  unit_attributes.lua  <unit_attributes.lua>
>> Loaded gadget:  unit_bomber_dive.lua  <unit_bomber_dive.lua>
>> Loaded gadget:  unit_cannot_damage_unit.lua  <unit_cannot_damage_unit.lua>
>> Loaded gadget:  unit_carrier_drones.lua  <unit_carrier_drones.lua>
>> Loaded gadget:  unit_centeroffset.lua  <unit_centeroffset.lua>
>> Loaded gadget:  unit_control_gunship_stafe_range.lua  <unit_control_gunship_stafe_range.lua>
>> Loaded gadget:  unit_dont_fire_at_radar.lua  <unit_dont_fire_at_radar.lua>
>> Loaded gadget:  unit_factory_flatten.lua  <unit_factory_flatten.lua>
>> Loaded gadget:  unit_fall_damage.lua  <unit_fall_damage.lua>
>> Loaded gadget:  unit_fighter_pullup.lua  <unit_fighter_pullup.lua>
>> Loaded gadget:  unit_gamerules_events.lua  <unit_gamerules_events.lua>
>> Loaded gadget:  unit_grass_cutter.lua  <unit_grass_cutter.lua>
>> Loaded gadget:  unit_gunship_climb.lua  <unit_gunship_climb.lua>
>> Loaded gadget:  unit_impulsefloat_toggle.lua  <unit_impulsefloat_toggle.lua>
>> Loaded gadget:  unit_marketplace.lua  <unit_marketplace.lua>
>> Loaded gadget:  unit_mex_overdrive.lua  <unit_mex_overdrive.lua>
>> Loaded gadget:  unit_overkill_prevention.lua  <unit_overkill_prevention.lua>
>> Loaded gadget:  unit_overkill_prevention_placeholder.lua  <unit_overkill_prevention_placeholder.lua>
>> Loaded gadget:  unit_planetwars.lua  <unit_planetwars.lua>
>> Loaded gadget:  unit_prevent_lab_hax.lua  <unit_prevent_lab_hax.lua>
>> Loaded gadget:  unit_prevent_landship.lua  <unit_prevent_landship.lua>
>> Loaded gadget:  unit_prevent_turret_overshoot.lua  <unit_prevent_turret_overshoot.lua>
>> Loaded gadget:  unit_priority.lua   <unit_priority.lua>
>> Loaded gadget:  unit_regeneration.lua  <unit_regeneration.lua>
>> Loaded gadget:  unit_removal_from_rezzed_structure.lua  <unit_removal_from_rezzed_structure.lua>
>> Loaded gadget:  unit_rezz_hp.lua    <unit_rezz_hp.lua>
>> Loaded gadget:  unit_self_destruct.lua  <unit_self_destruct.lua>
>> Loaded gadget:  unit_solar_force_closed.lua  <unit_solar_force_closed.lua>
>> Loaded gadget:  unit_spherical_los.lua  <unit_spherical_los.lua>
>> Loaded gadget:  unit_starlight_satellite_capture.lua  <unit_starlight_satellite_capture.lua>
>> Loaded gadget:  unit_stealth.lua    <unit_stealth.lua>
>> Loaded gadget:  unit_target_priority.lua  <unit_target_priority.lua>
>> Loaded gadget:  unit_transport_speed.lua  <unit_transport_speed.lua>
>> Loaded gadget:  unit_turn_without_interia.lua  <unit_turn_without_interia.lua>
>> Loaded gadget:  unit_untargetable.lua  <unit_untargetable.lua>
>> Loaded gadget:  unit_water_effects.lua  <unit_water_effects.lua>
>> Loaded gadget:  unit_windmill_control.lua  <unit_windmill_control.lua>
>> Loaded gadget:  unit_xp.lua         <unit_xp.lua>
>> Loaded gadget:  unit_zombies.lua    <unit_zombies.lua>
>> Loaded gadget:  wake_fx.lua         <wake_fx.lua>
>> Loaded gadget:  weapon_impulse.lua  <weapon_impulse.lua>
>> Loaded gadget:  weapon_noexplode_stopper.lua  <weapon_noexplode_stopper.lua>
>> Loaded gadget:  weapon_shield_merge.lua  <weapon_shield_merge.lua>
>> Loaded gadget:  weapon_single_hit.lua  <weapon_single_hit.lua>
>> Loaded gadget:  weapon_trail_burnout.lua  <weapon_trail_burnout.lua>
>> Loaded gadget:  Commander Upgrade   <unit_commander_upgrade.lua>
>> Loaded gadget:  UnitCloakShield     <unit_cloak_shield.lua>
>> Loaded gadget:  Lups Cloak FX       <lups_cloak_fx.lua>
>> Loaded gadget:  Chicken control     <chicken_control.lua>
>> Loaded gadget:  Area Denial         <weapon_area_damage.lua>
>> Loaded gadget:  Unit Explosion Spawner  <unit_explosion_spawner.lua>
>> Loaded gadget:  Lups Shield         <lups_shield.lua>
>> Loaded gadget:  Lups                <lups_wrapper.lua>
>> Loaded gadget:  Awards              <awards.lua>
>> Loaded gadget:  Chicken Spawner     <unit_spawner.lua>
>> Loaded gadget:  Gadget Profiler New  <dbg_gadget_profiler_new.lua>
>> Loaded gadget:  Profiler            <dbg_profiler.lua>
[f=-000001] Unsynced LuaRules: finished loading
[f=-000001] Loading LuaGaia
[f=-000001] Loading LuaUI
[f=-000001] LuaUI Entry Point: "luaui.lua"
[f=-000001] LuaUI Access Lock: enabled
[f=-000001] LuaSocket Enabled: yes
[f=-000001] Using LUAUI_DIRNAME = LuaUI/
[f=-000001] Reloading GUI config from file: LuaUI/ctrlpanel.txt
[f=-000001] LuaUI: bound F11 to the widget selector
[f=-000001] LuaUI: bound CTRL+F11 to tweak mode
[f=-000001] Loading last game win data
[f=-000001] Resetting win data
[f=-000001] Last game player count: 1, This game player count: 1
[f=-000001] Last game allyTeam count: 5, This game allyTeam count: 4
[f=-000001] Nightvision Shader: GLSL not supported.
[f=-000001] Hardware is incompatible with Xray shader requirements
[f=-000001] Hardware is incompatible with Xray shader requirements
[f=-000001] Loaded API widget:  Cluster Detection   <api_cluster_detection.lua>
[f=-000001] Loaded API widget:  Hacky version fix   <hacky_version_fix.lua>
[f=-000001] Loaded API widget:  Shared Functions    <api_shared_functions.lua>
[f=-000001] Loaded API widget:  i18n                <api_i18n.lua>
[f=-000001] Loaded API widget:  Win Counter         <api_win_counter.lua>
[f=-000001] Loaded API widget:  Draw Mouse Build    <api_draw_mouse_build.lua>
[f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry in modoption is empty or in invalid format
[f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry for player 764381276 is empty or in invalid format
[f=-000001] Loaded API widget:  Modular Comm Info   <api_modularcomms.lua>
[f=-000001] Loaded API widget:  CommandInsert       <cmd_commandinsert.lua>
[f=-000001] Loaded API widget:  Chili Framework     <api_chili.lua>
[f=-000001] Loaded API widget:  Lag (AFK) monitor   <api_lag_monitor.lua>
[f=-000001] Loaded API widget:  Lups                <lups_wrapper.lua>
[f=-000001] Loaded API widget:  Pre-Selection Handler  <api_preselection.lua>
[f=-000001] Loaded widget:  Chili Highlight     <gui_chili_highlight.lua>
[f=-000001] Loaded widget:  Selection Hierarchy  <gui_selection_hierarchy.lua>
[f=-000001] Deferred Rendering requires shader support!
[f=-000001] Loaded widget:  Deferred rendering  <gfx_deferred_rendering.lua>
[f=-000001] Hardware mouse-cursor is enabled!
[f=-000001] Warning: Your hardware/driver setup does not support shadows
[f=-000001] Ground-decals rendering is enabled!
[f=-000001] Set maximum particles to: 12000
[f=-000001] Set UnitLodDist to 9999
[f=-000001] Set UnitIconDist to 151
[f=-000001] SetLobbyButtonEnabled, false
[f=-000001] Loaded widget:  EPIC Menu           <gui_epicmenu.lua>
[f=-000001] Loaded widget:  Custom Markers      <gui_custom_markers.lua>
[f=-000001] Loaded widget:  Chili Minimap       <gui_chili_minimap.lua>
[f=-000001] Loaded widget:  Chili Widget Selector  <api_chili_widgetselector.lua>
[f=-000001] Loaded widget:  Hide Interface and Mouse Cursor  <gui_hide_interface_action.lua>
[f=-000001] Mexspot Fetcher fetching
[f=-000001] Loaded widget:  Mexspot Fetcher     <api_mexspot_fetcher.lua>
[f=-000001] Team highlighting: Disabled
[f=-000001] Loaded widget:  Teamhighlight option  <gui_teamhighlight.lua>
[f=-000001] Loaded widget:  Local Team Colors   <gui_local_colors.lua>
[f=-000001] Loaded widget:  Display Keys 2      <gui_chili_display_keys.lua>
[f=-000001] Loaded widget:  Save Game Menu      <gui_savegame.lua>
[f=-000001] Loaded widget:  Specific Unit Reclaimer  <unit_unit_reclaimer.lua>
[f=-000001] Loaded widget:  Area-reclaim trees  <unit_tree_reclaim.lua>
[f=-000001] Loaded widget:  Attack Command Helper  <cmd_attack_command_helper.lua>
[f=-000001] Loaded widget:  Selection Modkeys   <gui_selection_modkeys.lua>
[f=-000001] Loaded widget:  Chili Global Commands  <gui_chili_global_commands.lua>
[f=-000001] Loaded widget:  Chili Commander Upgrade  <gui_chili_commander_upgrade.lua>
[f=-000001] Loaded widget:  HealthBars          <unit_healthbars.lua>
[f=-000001] Loaded widget:  Noises              <snd_noises.lua>
[f=-000001] Loaded widget:  Terraform Icon Draw  <unit_terraform_draw.lua>
[f=-000001] Loaded widget:  Unit Icons          <unit_icons.lua>
[f=-000001] Loaded widget:  Chili Vote Display  <gui_chili_vote.lua>
[f=-000001] Loaded widget:  Chili Chicken Panel  <gui_chili_chicken.lua>
[f=-000001] Loaded widget:  Auto Patrol Nanos   <unit_auto_patrol_nanos.lua>
[f=-000001] Loaded widget:  BuildETA            <gui_build_eta.lua>
[f=-000001] Loaded widget:  Cloak Fire State 2  <unit_cloakfirestate2.lua>
[f=-000001] Loaded widget:  Double-Click attack-move  <cmd_doubleclick_attackmove.lua>
[f=-000001] [Depth of Field::Initialize] removing widget, no shader support
[f=-000001] Loaded widget:  Depth of Field Shader  <gfx_dof.lua>
[f=-000001] Loaded widget:  EndGame Stats       <gui_chili_endgraph.lua>
[f=-000001] Loaded widget:  Objectives          <mission_objectives.lua>
[f=-000001] Loaded widget:  Unit Marker Zero-K  <unit_marker.lua>
[f=-000001] Loaded widget:  Initial Queue ZK    <unit_initial_queue.lua>
[f=-000001] Loaded widget:  Antinuke Coverage   <gui_antinuke_coverage.lua>
[f=-000001] Loaded widget:  Area Attack Tweak   <cmd_area_attack_tweak.lua>
[f=-000001] Loaded widget:  Auto First Build Facing  <init_autofirstbuildfacing.lua>
[f=-000001] Loaded widget:  Auto Group          <unit_auto_group.lua>
[f=-000001] Loaded widget:  Autoquit            <autoquit.lua>
[f=-000001] Loaded widget:  Blast Radius        <gui_blastradius.lua>
[f=-000001] Loaded widget:  Attack Warning      <unit_attack_warning.lua>
[f=-000001] Loaded widget:  CameraShake         <camera_shake.lua>
[f=-000001] Loaded widget:  Cheat Sheet         <gui_chili_cheats.lua>
[f=-000001] Loaded widget:  Chili Economy Panel Default  <gui_chili_economy_panel2.lua>
[f=-000001] Loaded widget:  Chili EndGame Window  <gui_chili_endgamewindow.lua>
[f=-000001] Loaded widget:  Chili Inactivity Win  <gui_chili_inactivity_win.lua>
[f=-000001] Loaded widget:  Chili Nuke Warning  <gui_chili_nuke_warning.lua>
[f=-000001] Loaded widget:  Chili Rejoining Progress Bar  <gui_chili_rejoin_progress.lua>
[f=-000001] Loaded widget:  Chili Spectator Panels  <gui_chili_spectator_panels.lua>
[f=-000001] Loaded widget:  Context Menu        <gui_contextmenu.lua>
[f=-000001] Loaded widget:  Darkening           <gui_darkening.lua>
[f=-000001] Loaded widget:  Decloak Range       <unit_decloak_range.lua>
[f=-000001] Loaded widget:  Decoration Handler  <unit_decoration_handler.lua>
[f=-000001] Loaded widget:  Defense Range Zero-K  <gui_defenserange.lua>
[f=-000001] Loaded widget:  Economic Victory Announcer  <gui_economic_victory_announcer.lua>
[f=-000001] Loaded widget:  Ferry Points        <cmd_ferry_points.lua>
[f=-000001] Loaded widget:  Galaxy Battle Handler  <mission_galaxy_battle_handler.lua>
[f=-000001] Loaded widget:  Game Analytics Handler  <api_game_analytics.lua>
[f=-000001] Input grabbing is enabled!
[f=-000001] Loaded widget:  Grab Input          <api_grabinput.lua>
[f=-000001] Loaded widget:  Guard Remove        <cmd_guard_remove.lua>
[f=-000001] Loaded widget:  Haven Handler       <gui_havens.lua>
[f=-000001] Loaded widget:  Highlight Geos      <gui_highlight_geos.lua>
[f=-000001] Loaded widget:  In-game Guide       <gui_ingame_guide.lua>
[f=-000001] Loaded widget:  Easy Facing         <gui_easyfacing.lua>
[f=-000001] Loaded widget:  In-game Ignore      <ignore.lua>
[f=-000001] Loaded widget:  Keep Target         <cmd_keep_target.lua>
[f=-000001] Loaded widget:  Local Widgets Config  <localwidgets.lua>
[f=-000001] Loaded widget:  MetalFeatures       <gui_metal_features.lua>
[f=-000001] Loaded widget:  Mex Placement Handler  <cmd_mex_placement.lua>
[f=-000001] Loaded widget:  MinimapEvents       <minimap_events.lua>
[f=-000001] Loaded widget:  Misc default command replacements  <unit_default_commands.lua>
[f=-000001] Loaded widget:  Missile Silo Range  <missilesilo_range.lua>
[f=-000001] Loaded widget:  Mission Results Handler  <mission_results.lua>
[f=-000001] Loaded widget:  Morph Finished notification  <unit_morph_finished.lua>
[f=-000001] Loaded widget:  Ghost Site          <unit_ghostsite.lua>
[f=-000001] Loaded widget:  Music Player        <snd_music.lua>
[f=-000001] Loaded widget:  NoDuplicateOrders   <cmd_no_duplicate_orders.lua>
[f=-000001] Loaded widget:  Orbit Command       <cmd_orbit.lua>
[f=-000001] Loaded widget:  Point Tracker       <gui_point_tracker.lua>
[f=-000001] Loaded widget:  Projectile Lights   <gfx_projectile_lights.lua>
[f=-000001] Loaded widget:  Raw Move Issue      <cmd_raw_move_issue.lua>
[f=-000001] Loaded widget:  ReclaimInfo         <gui_reclaiminfo.lua>
[f=-000001] Loaded widget:  Set Springsettings  <api_set_springsettings.lua>
[f=-000001] Loaded widget:  Show All Commands v2  <unit_showallcommands_2.lua>
[f=-000001] Loaded widget:  Showeco and Grid Drawer  <gui_showeco_action.lua>
[f=-000001] Loaded widget:  Chili Selections & CursorTip v2  <gui_chili_selections_and_cursortip.lua>
[f=-000001] Loaded widget:  Simple Settings     <gui_simple_settings.lua>
[f=-000001] Loaded widget:  Smart Bombers       <unit_smart_bombers.lua>
[f=-000001] Loaded widget:  SmoothCam           <camera_smoothcam.lua>
[f=-000001] Loaded widget:  Spectate Selected Team  <gui_spectate_selected_team.lua>
[f=-000001] Loaded widget:  State Reverse Toggle  <cmd_state_reverse_toggle.lua>
[f=-000001] Loaded widget:  Stereo3D            <gfx_stereo3d.lua>
[f=-000001] Loaded widget:  Startup Info and Selector  <init_startup_info_selector.lua>
[f=-000001] Loaded widget:  Stockpiler          <unit_stockpile.lua>
[f=-000001] Loaded widget:  Stop Self-D         <cmd_stop_selfd.lua>
[f=-000001] Loaded widget:  Transport AI        <unit_transport_ai.lua>
[f=-000001] Loaded widget:  Transport Load Double Tap  <cmd_select_load.lua>
[f=-000001] Loaded widget:  Voice Assistant     <unit_voice.lua>
[f=-000001] Loaded widget:  Comm-n-Elo Startpos. Info  <init_startpointelocom_info.lua>
[f=-000001] Loaded widget:  Start Point Remover & Comm Selector  <init_start_point_remover.lua>
[f=-000001] Loaded widget:  Chili AI Set Start  <gui_chili_ai_start_pos.lua>
[f=-000001] Loaded widget:  Attack AoE          <gui_attack_aoe.lua>
[f=-000001] Loaded widget:  Icon Sets           <gui_icon_sets.lua>
[f=-000001] Loaded widget:  Persistent Build Spacing  <gui_persistent_build_spacing.lua>
[f=-000001] Loaded widget:  Recorder (Save)     <dbg_recorder_save.lua>
[f=-000001] Loaded widget:  Smooth Scroll       <camera_smooth_move.lua>
[f=-000001] Loaded widget:  Unit Start State    <unit_start_state.lua>
[f=-000001] Loaded widget:  UnitNoStuckInFactory  <unit_nostuck_infactory.lua>
[f=-000001] Loaded widget:  Chili Custom Modoptions Info  <gui_custommodoptions_info.lua>
[f=-000001] Loaded widget:  PlanetWars Info     <gui_planetwars_info.lua>
[f=-000001] <Replay control buttons> Live mode. Widget removed.
[f=-000001] Loaded widget:  Replay control buttons  <gui_replay_controls.lua>
[f=-000001] Loaded widget:  Commands FX         <gfx_commands_fx.lua>
[f=-000001] Loaded widget:  MessageBoxes ZK     <mission_messagebox_zk.lua>
[f=-000001] Loaded widget:  UnitShapes          <unit_shapes.lua>
[f=-000001] Loaded widget:  Map Edge Extension  <map_edge_extension.lua>
[f=-000001] Loaded widget:  AllyCursors         <gui_ally_cursors.lua>
[f=-000001] Loaded widget:  Building Starter    <unit_building_starter.lua>
[f=-000001] Loaded widget:  Cloaker Guard       <unit_cloaker_guard.lua>
[f=-000001] Loaded widget:  Gadget Icons        <api_gadget_icons.lua>
[f=-000001] Loaded widget:  Rank Icons 2        <unit_rank_icons.lua>
[f=-000001] Loaded widget:  Selection Send      <api_selectionsend.lua>
[f=-000001] Loaded widget:  Shield Guard        <unit_shield_guard.lua>
[f=-000001] Loaded widget:  State Icons         <unit_state_icons.lua>
[f=-000001] Loaded widget:  Lua Metal Decals    <gfx_dynamic_metal.lua>
[f=-000001] Loaded widget:  LupsManager         <gfx_lups_manager.lua>
[f=-000001] Loaded widget:  Smoke Signals       <gfx_lups_smokesignal.lua>
[f=-000001] Loaded widget:  Units on Fire       <gfx_lups_units_on_fire.lua>
[f=-000001] Loaded widget:  Newton Firezone     <cmd_newton_firezone.lua>
[f=-000001] Loaded widget:  Vertical Line on Radar Dots v2  <gui_vertlineaid.lua>
[f=-000001] Loaded widget:  Receive Units Indicator  <gui_recv_indicator.lua>
[f=-000001] Loaded widget:  Auto-toggle false color vision  <gui_auto_engine_falsecolor.lua>
[f=-000001] Loaded widget:  Chili Docking       <api_chili_docking.lua>
[f=-000001] Loaded widget:  Chili Pro Console   <gui_chili_proconsole_test.lua>
[f=-000001] Loaded widget:  Chili Crude Player List  <gui_chili_crudeplayerlist.lua>
[f=-000001] Loaded widget:  HUD Presets         <gui_hud_presets.lua>
[f=-000001] Loaded widget:  Lasso Terraform GUI  <gui_lasso_terraform.lua>
[f=-000001] Loaded widget:  Image Preloader     <dbg_img_preload.lua>
[f=-000001] Loaded widget:  Chili Core Selector  <gui_chili_core_selector.lua>
[f=-000001] Loaded widget:  Default Group Recall Fix  <gui_group_recall_fix.lua>
[f=-000001] Loaded widget:  Select Keys         <gui_selectkeys.lua>
[f=-000001] Loaded widget:  Start Boxes         <minimap_startbox_new.lua>
[f=-000001] Loaded widget:  Chili Share menu v1.24  <gui_chili_share.lua>
[f=-000001] Loaded widget:  Pause Screen        <gui_pausescreen.lua>
[f=-000001] Loaded widget:  Restricted Zones    <gui_restrictedzones.lua>
[f=-000001] Loaded widget:  Jumpjet GUI         <gui_jumpjets.lua>
[f=-000001] Loaded widget:  CustomFormations2   <cmd_customformations2.lua>
[f=-000001] SetSunLighting
[f=-000001] Loaded widget:  Sun and Atmosphere Handler.  <gfx_sun_and_atmosphere.lua>
[f=-000001] Loaded widget:  Chili Integral Menu  <gui_chili_integral_menu.lua>
[f=-000001] Loaded widget:  Layout Handler      <cmd_layout_handler.lua>
[f=-000001] Loaded widget:  Persistent Build Height  <gui_persistent_build_height.lua>
[f=-000001] [Color Blindness Correction] Error: removing widget, no shader support
[f=-000001] Loaded widget:  Color Blindness Correction  <gfx_color_blindness_correction.lua>
[f=-000001] Loaded widget:  Text To Speech Control  <snd_text_to_speech.lua>
[f=-000001] Removed 'GC at >100MB': disabled.
[f=-000001] Loaded widget:  GC at >300MB        <dbg_forcegc_spring97.lua>
[f=-000001] Writing last game win data
[f=-000001] LuaUI v0.3
[f=-000001] [Game::LoadGame][5] globalQuit=0 forcedQuit=0
[f=-000001] [LoadFinalize] finalizing PFS
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] BLOCK_SIZE=16
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] PATHESTIMATOR_VERSION=90
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] heightMapChecksum=a90c2420
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] typeMapChecksum=e25f49cd
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] moveDefChecksum=aa3325dd
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] blockMapChecksum=29a
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] estimatorHashCode=359e96ce
[f=-000001] [Path] [PathEstimator::ReadFile] hash=359e96ce file="cache\104dev-maintenance/paths/SailAway.pe-359e96ce.zip" (exists=1)
[f=-000001] Reading Estimate PathCosts [16]
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] BLOCK_SIZE=32
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] PATHESTIMATOR_VERSION=90
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] heightMapChecksum=a90c2420
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] typeMapChecksum=e25f49cd
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] moveDefChecksum=aa3325dd
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] blockMapChecksum=29a
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] estimatorHashCode=359e96de
[f=-000001] [Path] [PathEstimator::ReadFile] hash=359e96de file="cache\104dev-maintenance/paths/SailAway.pe2-359e96de.zip" (exists=1)
[f=-000001] Reading Estimate PathCosts [32]
[f=-000001] [LoadFinalize] finalized PFS (430ms, checksum 67925aea)
[f=-000001] Loading Skirmish AIs
[f=-000001] Skirmish AI <Circuit Brutal-stable>: Loading the Terrain-Map ...
[f=-000001] Skirmish AI <Circuit Brutal-stable>:   Water Damage: 0.000000
[f=-000001] Skirmish AI <Circuit Brutal-stable>:   Sector-Map Block Size: 64
[f=-000001] Skirmish AI <Circuit Brutal-stable>:   Sector-Map Size: 12800 (x80, z160)
[f=-000001] Skirmish AI <Circuit Brutal-stable>:   Determining Usable Terrain for all units ...
[f=-000001] Skirmish AI <Circuit Brutal-stable>:   Map Land Percent: 38.76%
[f=-000001] Skirmish AI <Circuit Brutal-stable>:   Water is a void: false
[f=-000001] Skirmish AI <Circuit Brutal-stable>:   Water is harmful: false
[f=-000001] Skirmish AI <Circuit Brutal-stable>:   Minimum Elevation: -100.00
[f=-000001] Skirmish AI <Circuit Brutal-stable>:   Immobile-Type: Min/Max Elevation=(-0.000000 / any)   Is buildable across 35.914062% of the map. (used by 28 unit-defs)
[f=-000001] Skirmish AI <Circuit Brutal-stable>:   Immobile-Type: Min/Max Elevation=(-20.000000 / any)      Is buildable across 39.070312% of the map. (used by 2 unit-defs)
[f=-000001] Skirmish AI <Circuit Brutal-stable>:   Immobile-Type: Min/Max Elevation=(any / any)     Is buildable across 100.000000% of the map. (used by 28 unit-defs)
[f=-000001] Skirmish AI <Circuit Brutal-stable>:   Immobile-Type: Min/Max Elevation=(any / any)     Is buildable across 100.000000% of the map. (used by 37 unit-defs)
[f=-000001] Skirmish AI <Circuit Brutal-stable>:   Immobile-Type: Min/Max Elevation=(any / -15.000000)      Is buildable across 55.828125% of the map. (used by 1 unit-defs)
[f=-000001] Skirmish AI <Circuit Brutal-stable>:   Immobile-Type: Min/Max Elevation=(any / -10.000000)      Is buildable across 56.632812% of the map. (used by 1 unit-defs)
[f=-000001] Skirmish AI <Circuit Brutal-stable>:   Mobile-Type: Min/Max Elevation=(-5000.00 / any)      Max Slope=(0.41))   Move-Data used:'akbot6'     Has 1 Map-Area(s) occupying 93.23% of the map. (used by 349 unit-defs)
[f=-000001] Skirmish AI <Circuit Brutal-stable>:   Mobile-Type: Min/Max Elevation=(any / -15.00)    Max Slope=(1.00))   Move-Data used:'boat10'     Has 1 Map-Area(s) occupying 55.83% of the map. (used by 6 unit-defs)
[f=-000001] Skirmish AI <Circuit Brutal-stable>:   Mobile-Type: Min/Max Elevation=(any / any)   Max Slope=(0.41))   Move-Data used:'bhover3'    Has 1 Map-Area(s) occupying 93.40% of the map. (used by 5 unit-defs)
[f=-000001] Skirmish AI <Circuit Brutal-stable>:   Mobile-Type: Min/Max Elevation=(-22.00 / any)    Max Slope=(0.41))   Move-Data used:'kbot4'      Has 10 Map-Area(s) occupying 33.64% of the map. (used by 32 unit-defs)
[f=-000001] Skirmish AI <Circuit Brutal-stable>:   Mobile-Type: Min/Max Elevation=(-16.00 / any)    Max Slope=(1.00))   Move-Data used:'tkbot2'     Has 10 Map-Area(s) occupying 38.33% of the map. (used by 4 unit-defs)
[f=-000001] Skirmish AI <Circuit Brutal-stable>:   Mobile-Type: Min/Max Elevation=(-5000.00 / any)      Max Slope=(1.00))   Move-Data used:'atkbot3'    Has 1 Map-Area(s) occupying 100.00% of the map. (used by 4 unit-defs)
[f=-000001] Skirmish AI <Circuit Brutal-stable>:   Mobile-Type: Min/Max Elevation=(-22.00 / any)    Max Slope=(1.00))   Move-Data used:'tkbot4'     Has 10 Map-Area(s) occupying 39.42% of the map. (used by 12 unit-defs)
[f=-000001] Skirmish AI <Circuit Brutal-stable>:   Mobile-Type: Min/Max Elevation=(any / any)   Max Slope=(0.11))   Move-Data used:'hover3'     Has 1 Map-Area(s) occupying 82.02% of the map. (used by 12 unit-defs)
[f=-000001] Skirmish AI <Circuit Brutal-stable>:   Mobile-Type: Min/Max Elevation=(-16.00 / any)    Max Slope=(0.41))   Move-Data used:'skbot2'     Has 10 Map-Area(s) occupying 32.85% of the map. (used by 3 unit-defs)
[f=-000001] Skirmish AI <Circuit Brutal-stable>:   Mobile-Type: Min/Max Elevation=(any / -5.00)     Max Slope=(1.00))   Move-Data used:'boat4'      Has 1 Map-Area(s) occupying 57.46% of the map. (used by 9 unit-defs)
[f=-000001] Skirmish AI <Circuit Brutal-stable>:   Mobile-Type: Min/Max Elevation=(-22.00 / any)    Max Slope=(0.11))   Move-Data used:'tank4'      Has 10 Map-Area(s) occupying 23.15% of the map. (used by 20 unit-defs)
[f=-000001] Skirmish AI <Circuit Brutal-stable>: No config file! (LuaRules/Configs/CircuitAIBrutal32/stable/SailAway.json)
[f=-000001] Skirmish AI <Circuit Brutal-stable>: No config file! (LuaRules/Configs/CircuitAIBrutal32/stable/Default/circuit.json)
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorycloak's land_tier0 total probability = 1.030000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier0 total probability = 1.100000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier1 total probability = 0.800000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier2 total probability = 0.980000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: Circuit Brutal 0.9.24 (0) Initialized!
[f=-000001] Skirmish AI <Circuit Brutal-stable>: No config file! (LuaRules/Configs/CircuitAIBrutal32/stable/SailAway.json)
[f=-000001] Skirmish AI <Circuit Brutal-stable>: No config file! (LuaRules/Configs/CircuitAIBrutal32/stable/Default/circuit.json)
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorycloak's land_tier0 total probability = 1.030000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier0 total probability = 1.100000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier1 total probability = 0.800000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier2 total probability = 0.980000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: Circuit Brutal 0.9.24 (1) Initialized!
[f=-000001] Skirmish AI <Circuit Brutal-stable>: No config file! (LuaRules/Configs/CircuitAIBrutal32/stable/SailAway.json)
[f=-000001] Skirmish AI <Circuit Brutal-stable>: No config file! (LuaRules/Configs/CircuitAIBrutal32/stable/Default/circuit.json)
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorycloak's land_tier0 total probability = 1.030000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier0 total probability = 1.100000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier1 total probability = 0.800000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier2 total probability = 0.980000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: Circuit Brutal 0.9.24 (2) Initialized!
[f=-000001] Skirmish AI <Circuit Brutal-stable>: No config file! (LuaRules/Configs/CircuitAIBrutal32/stable/SailAway.json)
[f=-000001] Skirmish AI <Circuit Brutal-stable>: No config file! (LuaRules/Configs/CircuitAIBrutal32/stable/Default/circuit.json)
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorycloak's land_tier0 total probability = 1.030000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier0 total probability = 1.100000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier1 total probability = 0.800000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier2 total probability = 0.980000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: Circuit Brutal 0.9.24 (3) Initialized!
[f=-000001] Skirmish AI <Circuit Brutal-stable>: No config file! (LuaRules/Configs/CircuitAIBrutal32/stable/SailAway.json)
[f=-000001] Skirmish AI <Circuit Brutal-stable>: No config file! (LuaRules/Configs/CircuitAIBrutal32/stable/Default/circuit.json)
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorycloak's land_tier0 total probability = 1.030000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier0 total probability = 1.100000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier1 total probability = 0.800000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier2 total probability = 0.980000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: Circuit Brutal 0.9.24 (4) Initialized!
[f=-000001] Skirmish AI <Circuit Brutal-stable>: No config file! (LuaRules/Configs/CircuitAIBrutal32/stable/SailAway.json)
[f=-000001] Skirmish AI <Circuit Brutal-stable>: No config file! (LuaRules/Configs/CircuitAIBrutal32/stable/Default/circuit.json)
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorycloak's land_tier0 total probability = 1.030000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier0 total probability = 1.100000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier1 total probability = 0.800000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier2 total probability = 0.980000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: Circuit Brutal 0.9.24 (5) Initialized!
[f=-000001] Skirmish AI <Circuit Brutal-stable>: No config file! (LuaRules/Configs/CircuitAIBrutal32/stable/SailAway.json)
[f=-000001] Skirmish AI <Circuit Brutal-stable>: No config file! (LuaRules/Configs/CircuitAIBrutal32/stable/Default/circuit.json)
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorycloak's land_tier0 total probability = 1.030000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier0 total probability = 1.100000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier1 total probability = 0.800000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier2 total probability = 0.980000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: Circuit Brutal 0.9.24 (7) Initialized!
[f=-000001] Skirmish AI <Circuit Brutal-stable>: No config file! (LuaRules/Configs/CircuitAIBrutal32/stable/SailAway.json)
[f=-000001] Skirmish AI <Circuit Brutal-stable>: No config file! (LuaRules/Configs/CircuitAIBrutal32/stable/Default/circuit.json)
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorycloak's land_tier0 total probability = 1.030000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier0 total probability = 1.100000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier1 total probability = 0.800000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier2 total probability = 0.980000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: Circuit Brutal 0.9.24 (8) Initialized!
[f=-000001] Skirmish AI <Circuit Brutal-stable>: No config file! (LuaRules/Configs/CircuitAIBrutal32/stable/SailAway.json)
[f=-000001] Skirmish AI <Circuit Brutal-stable>: No config file! (LuaRules/Configs/CircuitAIBrutal32/stable/Default/circuit.json)
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorycloak's land_tier0 total probability = 1.030000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier0 total probability = 1.100000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier1 total probability = 0.800000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier2 total probability = 0.980000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: Circuit Brutal 0.9.24 (9) Initialized!
[f=-000001] Skirmish AI <Circuit Brutal-stable>: No config file! (LuaRules/Configs/CircuitAIBrutal32/stable/SailAway.json)
[f=-000001] Skirmish AI <Circuit Brutal-stable>: No config file! (LuaRules/Configs/CircuitAIBrutal32/stable/Default/circuit.json)
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorycloak's land_tier0 total probability = 1.030000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier0 total probability = 1.100000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier1 total probability = 0.800000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier2 total probability = 0.980000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: Circuit Brutal 0.9.24 (10) Initialized!
[f=-000001] Skirmish AI <Circuit Brutal-stable>: No config file! (LuaRules/Configs/CircuitAIBrutal32/stable/SailAway.json)
[f=-000001] Skirmish AI <Circuit Brutal-stable>: No config file! (LuaRules/Configs/CircuitAIBrutal32/stable/Default/circuit.json)
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorycloak's land_tier0 total probability = 1.030000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier0 total probability = 1.100000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier1 total probability = 0.800000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier2 total probability = 0.980000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: Circuit Brutal 0.9.24 (11) Initialized!
[f=-000001] Skirmish AI <Circuit Brutal-stable>: No config file! (LuaRules/Configs/CircuitAIBrutal32/stable/SailAway.json)
[f=-000001] Skirmish AI <Circuit Brutal-stable>: No config file! (LuaRules/Configs/CircuitAIBrutal32/stable/Default/circuit.json)
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorycloak's land_tier0 total probability = 1.030000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier0 total probability = 1.100000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier1 total probability = 0.800000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier2 total probability = 0.980000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: Circuit Brutal 0.9.24 (12) Initialized!
[f=-000001] Skirmish AI <Circuit Brutal-stable>: No config file! (LuaRules/Configs/CircuitAIBrutal32/stable/SailAway.json)
[f=-000001] Skirmish AI <Circuit Brutal-stable>: No config file! (LuaRules/Configs/CircuitAIBrutal32/stable/Default/circuit.json)
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorycloak's land_tier0 total probability = 1.030000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier0 total probability = 1.100000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier1 total probability = 0.800000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier2 total probability = 0.980000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: Circuit Brutal 0.9.24 (13) Initialized!
[f=-000001] Skirmish AI <Circuit Brutal-stable>: No config file! (LuaRules/Configs/CircuitAIBrutal32/stable/SailAway.json)
[f=-000001] Skirmish AI <Circuit Brutal-stable>: No config file! (LuaRules/Configs/CircuitAIBrutal32/stable/Default/circuit.json)
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorycloak's land_tier0 total probability = 1.030000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier0 total probability = 1.100000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier1 total probability = 0.800000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier2 total probability = 0.980000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: Circuit Brutal 0.9.24 (14) Initialized!
[f=-000001] Skirmish AI <Circuit Brutal-stable>: No config file! (LuaRules/Configs/CircuitAIBrutal32/stable/SailAway.json)
[f=-000001] Skirmish AI <Circuit Brutal-stable>: No config file! (LuaRules/Configs/CircuitAIBrutal32/stable/Default/circuit.json)
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorycloak's land_tier0 total probability = 1.030000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier0 total probability = 1.100000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier1 total probability = 0.800000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier2 total probability = 0.980000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: Circuit Brutal 0.9.24 (15) Initialized!
[f=-000001] Skirmish AI <Circuit Brutal-stable>: No config file! (LuaRules/Configs/CircuitAIBrutal32/stable/SailAway.json)
[f=-000001] Skirmish AI <Circuit Brutal-stable>: No config file! (LuaRules/Configs/CircuitAIBrutal32/stable/Default/circuit.json)
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorycloak's land_tier0 total probability = 1.030000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier0 total probability = 1.100000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier1 total probability = 0.800000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier2 total probability = 0.980000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: Circuit Brutal 0.9.24 (16) Initialized!
[f=-000001] Skirmish AI <Circuit Brutal-stable>: No config file! (LuaRules/Configs/CircuitAIBrutal32/stable/SailAway.json)
[f=-000001] Skirmish AI <Circuit Brutal-stable>: No config file! (LuaRules/Configs/CircuitAIBrutal32/stable/Default/circuit.json)
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorycloak's land_tier0 total probability = 1.030000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier0 total probability = 1.100000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier1 total probability = 0.800000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier2 total probability = 0.980000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: Circuit Brutal 0.9.24 (17) Initialized!
[f=-000001] Skirmish AI <Circuit Brutal-stable>: No config file! (LuaRules/Configs/CircuitAIBrutal32/stable/SailAway.json)
[f=-000001] Skirmish AI <Circuit Brutal-stable>: No config file! (LuaRules/Configs/CircuitAIBrutal32/stable/Default/circuit.json)
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorycloak's land_tier0 total probability = 1.030000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier0 total probability = 1.100000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier1 total probability = 0.800000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier2 total probability = 0.980000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: Circuit Brutal 0.9.24 (18) Initialized!
[f=-000001] Skirmish AI <Circuit Brutal-stable>: No config file! (LuaRules/Configs/CircuitAIBrutal32/stable/SailAway.json)
[f=-000001] Skirmish AI <Circuit Brutal-stable>: No config file! (LuaRules/Configs/CircuitAIBrutal32/stable/Default/circuit.json)
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorycloak's land_tier0 total probability = 1.030000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier0 total probability = 1.100000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier1 total probability = 0.800000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier2 total probability = 0.980000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: Circuit Brutal 0.9.24 (19) Initialized!
[f=-000001] Skirmish AI <Circuit Brutal-stable>: No config file! (LuaRules/Configs/CircuitAIBrutal32/stable/SailAway.json)
[f=-000001] Skirmish AI <Circuit Brutal-stable>: No config file! (LuaRules/Configs/CircuitAIBrutal32/stable/Default/circuit.json)
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorycloak's land_tier0 total probability = 1.030000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier0 total probability = 1.100000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier1 total probability = 0.800000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier2 total probability = 0.980000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: Circuit Brutal 0.9.24 (20) Initialized!
[f=-000001] Skirmish AI <Circuit Brutal-stable>: No config file! (LuaRules/Configs/CircuitAIBrutal32/stable/SailAway.json)
[f=-000001] Skirmish AI <Circuit Brutal-stable>: No config file! (LuaRules/Configs/CircuitAIBrutal32/stable/Default/circuit.json)
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorycloak's land_tier0 total probability = 1.030000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier0 total probability = 1.100000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier1 total probability = 0.800000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier2 total probability = 0.980000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: Circuit Brutal 0.9.24 (21) Initialized!
[f=-000001] Skirmish AI <Circuit Brutal-stable>: No config file! (LuaRules/Configs/CircuitAIBrutal32/stable/SailAway.json)
[f=-000001] Skirmish AI <Circuit Brutal-stable>: No config file! (LuaRules/Configs/CircuitAIBrutal32/stable/Default/circuit.json)
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorycloak's land_tier0 total probability = 1.030000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier0 total probability = 1.100000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier1 total probability = 0.800000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier2 total probability = 0.980000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: Circuit Brutal 0.9.24 (22) Initialized!
[f=-000001] Skirmish AI <Circuit Brutal-stable>: No config file! (LuaRules/Configs/CircuitAIBrutal32/stable/SailAway.json)
[f=-000001] Skirmish AI <Circuit Brutal-stable>: No config file! (LuaRules/Configs/CircuitAIBrutal32/stable/Default/circuit.json)
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorycloak's land_tier0 total probability = 1.030000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier0 total probability = 1.100000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier1 total probability = 0.800000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier2 total probability = 0.980000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: Circuit Brutal 0.9.24 (23) Initialized!
[f=-000001] Skirmish AI <Circuit Brutal-stable>: No config file! (LuaRules/Configs/CircuitAIBrutal32/stable/SailAway.json)
[f=-000001] Skirmish AI <Circuit Brutal-stable>: No config file! (LuaRules/Configs/CircuitAIBrutal32/stable/Default/circuit.json)
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorycloak's land_tier0 total probability = 1.030000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier0 total probability = 1.100000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier1 total probability = 0.800000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier2 total probability = 0.980000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: Circuit Brutal 0.9.24 (24) Initialized!
[f=-000001] Skirmish AI <Circuit Brutal-stable>: No config file! (LuaRules/Configs/CircuitAIBrutal32/stable/SailAway.json)
[f=-000001] Skirmish AI <Circuit Brutal-stable>: No config file! (LuaRules/Configs/CircuitAIBrutal32/stable/Default/circuit.json)
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorycloak's land_tier0 total probability = 1.030000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier0 total probability = 1.100000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier1 total probability = 0.800000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier2 total probability = 0.980000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: Circuit Brutal 0.9.24 (25) Initialized!
[f=-000001] Skirmish AI <Circuit Brutal-stable>: No config file! (LuaRules/Configs/CircuitAIBrutal32/stable/SailAway.json)
[f=-000001] Skirmish AI <Circuit Brutal-stable>: No config file! (LuaRules/Configs/CircuitAIBrutal32/stable/Default/circuit.json)
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorycloak's land_tier0 total probability = 1.030000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier0 total probability = 1.100000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier1 total probability = 0.800000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier2 total probability = 0.980000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: Circuit Brutal 0.9.24 (26) Initialized!
[f=-000001] Skirmish AI <Circuit Brutal-stable>: No config file! (LuaRules/Configs/CircuitAIBrutal32/stable/SailAway.json)
[f=-000001] Skirmish AI <Circuit Brutal-stable>: No config file! (LuaRules/Configs/CircuitAIBrutal32/stable/Default/circuit.json)
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorycloak's land_tier0 total probability = 1.030000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier0 total probability = 1.100000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier1 total probability = 0.800000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier2 total probability = 0.980000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: Circuit Brutal 0.9.24 (27) Initialized!
[f=-000001] Warning: [Watchdog] Hang detection triggered for Spring 104.0.1-287-gf7b0fcc maintenance.
[f=-000001] Warning:    (in threads: {main,load,audio,vfsi}={0,1,0,0})
[f=-000001] Warning: DLL information:
[f=-000001] Error: 0x00400000   spring
[f=-000001] Error: 0x77e00000   ntdll
[f=-000001] Error: 0x774d0000   KERNEL32
[f=-000001] Error: 0x770d0000   KERNELBASE
[f=-000001] Error: 0x74b10000   ADVAPI32
[f=-000001] Error: 0x76f00000   msvcrt
[f=-000001] Error: 0x75330000   sechost
[f=-000001] Error: 0x767c0000   RPCRT4
[f=-000001] Error: 0x74820000   SspiCli
[f=-000001] Error: 0x74810000   CRYPTBASE
[f=-000001] Error: 0x74a20000   bcryptPrimitives
[f=-000001] Error: 0x74ba0000   IMAGEHLP
[f=-000001] Error: 0x77390000   ucrtbase
[f=-000001] Error: 0x75420000   SHELL32
[f=-000001] Error: 0x752f0000   cfgmgr32
[f=-000001] Error: 0x70010000   GLU32
[f=-000001] Error: 0x74e10000   shcore
[f=-000001] Error: 0x6dd20000   OPENGL32
[f=-000001] Error: 0x748a0000   USER32
[f=-000001] Error: 0x76a50000   GDI32
[f=-000001] Error: 0x76a90000   combase
[f=-000001] Error: 0x768d0000   win32u
[f=-000001] Error: 0x768f0000   gdi32full
[f=-000001] Error: 0x77710000   windows.storage
[f=-000001] Error: 0x77050000   msvcp_win
[f=-000001] Error: 0x76880000   shlwapi
[f=-000001] Error: 0x752d0000   kernel.appcore
[f=-000001] Error: 0x77db0000   powrprof
[f=-000001] Error: 0x774b0000   profapi
[f=-000001] Error: 0x77ce0000   WS2_32
[f=-000001] Error: 0x10000000   DevIL
[f=-000001] Error: 0x62e80000   zlib1
[f=-000001] Error: 0x6b5c0000   libvorbisfile-3
[f=-000001] Error: 0x6b800000   OpenAL32
[f=-000001] Error: 0x74d10000   ole32
[f=-000001] Error: 0x70e40000   libfreetype-6
[f=-000001] Error: 0x62a10000   MSVCP80
[f=-000001] Error: 0x62970000   MSVCR80
[f=-000001] Error: 0x65180000   libfontconfig-1
[f=-000001] Error: 0x6c740000   SDL2
[f=-000001] Error: 0x76ce0000   IMM32
[f=-000001] Error: 0x75380000   OLEAUT32
[f=-000001] Error: 0x6ef80000   glew32
[f=-000001] Error: 0x744a0000   WINMM
[f=-000001] Error: 0x6d740000   libvorbis-0
[f=-000001] Error: 0x746c0000   VERSION
[f=-000001] Error: 0x74470000   WINMMBASE
[f=-000001] Error: 0x70880000   libogg-0
[f=-000001] Error: 0x68f40000   libexpat-1
[f=-000001] Error: 0x71bc0000   gameoverlayrenderer
[f=-000001] Error: 0x74b90000   PSAPI
[f=-000001] Error: 0x72030000   uxtheme
[f=-000001] Error: 0x74bc0000   MSCTF
[f=-000001] Error: 0x09830000   kwsui
[f=-000001] Error: 0x746d0000   WTSAPI32
[f=-000001] Error: 0x72580000   tiptsf
[f=-000001] Error: 0x09ce0000   ig9icd32
[f=-000001] Error: 0x72000000   dwmapi
[f=-000001] Error: 0x63a50000   igc32
[f=-000001] Error: 0x76fc0000   clbcatq
[f=-000001] Error: 0x70c30000   TextInputFramework
[f=-000001] Error: 0x709f0000   CoreUIComponents
[f=-000001] Error: 0x70960000   CoreMessaging
[f=-000001] Error: 0x74220000   ntmarta
[f=-000001] Error: 0x70890000   wintypes
[f=-000001] Error: 0x0f9c0000   uiautomationcore
[f=-000001] Error: 0x70660000   sxs
[f=-000001] Error: 0x74350000   OLEACC
[f=-000001] Error: 0x705f0000   twinapi
[f=-000001] Error: 0x704b0000   twinapi.appcore
[f=-000001] Error: 0x742b0000   bcrypt
[f=-000001] Error: 0x70490000   RMCLIENT
[f=-000001] Error: 0x6a050000   MMDevApi
[f=-000001] Error: 0x726a0000   DEVOBJ
[f=-000001] Error: 0x720b0000   PROPSYS
[f=-000001] Error: 0x665d0000   AUDIOSES
[f=-000001] Error: 0x69550000   AVRT
[f=-000001] Error: 0x6f500000   shfolder
[f=-000001] Error: 0x6cbd0000   dsound
[f=-000001] Error: 0x73fc0000   mswsock
[f=-000001] Error: 0x73010000   dbghelp
[f=-000001] Error: 0x0fb70000   Ninput
[f=-000001] Error: 0x0fd50000   dxgi
[f=-000001] Error: 0x16de0000   d3d11
[f=-000001] Error: 0x8eaf0000   igd10iumd32
[f=-000001] Error: 0x0fc80000   ncrypt
[f=-000001] Error: 0x15140000   NTASN1
[f=-000001] Error: 0x63580000   AIInterface
[f=-000001] Error: 0x21cd0000   SkirmishAI
[f=-000001] Warning: Stacktrace (load) for Spring 104.0.1-287-gf7b0fcc maintenance:
[f=-000001] Warning: This stacktrace indicates a problem with a skirmish AI.
[f=-000001] Warning:    [ProgCtr=77e4164e StackPtr=018ae5c0 FramePtr=018ae5f8]
[f=-000001] Warning:    (0) C:\WINDOWS\SYSTEM32\ntdll.dll [0x0004164E]
[f=-000001] Warning:    (1) C:\WINDOWS\SYSTEM32\ntdll.dll [0x000413EE]
[f=-000001] Warning:    (2) C:\WINDOWS\System32\msvcrt.dll [0x00047250]
[f=-000001] Warning:    (3) C:\Program Files (x86)\Steam\steamapps\common\Zero-K\AI\Skirmish\CircuitAIBrutal32\stable\SkirmishAI.dll [0x001E70AA]
[f=-000001] Warning:    (4) C:\Program Files (x86)\Steam\steamapps\common\Zero-K\AI\Skirmish\CircuitAIBrutal32\stable\SkirmishAI.dll [0x00151BA6]
[f=-000001] Warning:    (5) C:\Program Files (x86)\Steam\steamapps\common\Zero-K\AI\Skirmish\CircuitAIBrutal32\stable\SkirmishAI.dll [0x001CD75D]
[f=-000001] Warning:    (6) C:\Program Files (x86)\Steam\steamapps\common\Zero-K\AI\Skirmish\CircuitAIBrutal32\stable\SkirmishAI.dll [0x001CF47B]
[f=-000001] Warning:    (7) C:\Program Files (x86)\Steam\steamapps\common\Zero-K\AI\Skirmish\CircuitAIBrutal32\stable\SkirmishAI.dll [0x001C7148]
[f=-000001] Warning:    (8) C:\Program Files (x86)\Steam\steamapps\common\Zero-K\AI\Skirmish\CircuitAIBrutal32\stable\SkirmishAI.dll [0x001C7098]
[f=-000001] Warning:    (9) C:\Program Files (x86)\Steam\steamapps\common\Zero-K\AI\Skirmish\CircuitAIBrutal32\stable\SkirmishAI.dll [0x001C7442]
[f=-000001] Warning:    (10) C:\Program Files (x86)\Steam\steamapps\common\Zero-K\AI\Skirmish\CircuitAIBrutal32\stable\SkirmishAI.dll [0x001CF511]
[f=-000001] Warning:    (11) C:\Program Files (x86)\Steam\steamapps\common\Zero-K\AI\Skirmish\CircuitAIBrutal32\stable\SkirmishAI.dll [0x001C7148]
[f=-000001] Warning:    (12) C:\Program Files (x86)\Steam\steamapps\common\Zero-K\AI\Skirmish\CircuitAIBrutal32\stable\SkirmishAI.dll [0x001C7442]
[f=-000001] Warning:    (13) C:\Program Files (x86)\Steam\steamapps\common\Zero-K\AI\Skirmish\CircuitAIBrutal32\stable\SkirmishAI.dll [0x001CFCC1]
[f=-000001] Warning:    (14) C:\Program Files (x86)\Steam\steamapps\common\Zero-K\AI\Skirmish\CircuitAIBrutal32\stable\SkirmishAI.dll [0x00090B5D]
[f=-000001] Warning:    (15) C:\Program Files (x86)\Steam\steamapps\common\Zero-K\AI\Skirmish\CircuitAIBrutal32\stable\SkirmishAI.dll [0x00007061]
[f=-000001] Warning:    (16) C:\Program Files (x86)\Steam\steamapps\common\Zero-K\AI\Skirmish\CircuitAIBrutal32\stable\SkirmishAI.dll [0x00007562]
[f=-000001] Warning:    (17) C:\Program Files (x86)\Steam\steamapps\common\Zero-K\AI\Skirmish\CircuitAIBrutal32\stable\SkirmishAI.dll [0x00009D8D]
[f=-000001] Warning:    (18) C:\Program Files (x86)\Steam\steamapps\common\Zero-K\AI\Skirmish\CircuitAIBrutal32\stable\SkirmishAI.dll [0x0000158A]
[f=-000001] Warning:    (19) C:\Program Files (x86)\Steam\steamapps\common\Zero-K\engine\win32\104.0.1-287-gf7b0fcc\spring.exe [0x008C311A]
[f=-000001] Warning:    (20) C:\Program Files (x86)\Steam\steamapps\common\Zero-K\engine\win32\104.0.1-287-gf7b0fcc\spring.exe [0x008C7876]
[f=-000001] Warning:    (21) C:\Program Files (x86)\Steam\steamapps\common\Zero-K\engine\win32\104.0.1-287-gf7b0fcc\spring.exe [0x008C9B42]
[f=-000001] Warning:    (22) C:\Program Files (x86)\Steam\steamapps\common\Zero-K\engine\win32\104.0.1-287-gf7b0fcc\spring.exe [0x008A45DD]
[f=-000001] Warning:    (23) C:\Program Files (x86)\Steam\steamapps\common\Zero-K\engine\win32\104.0.1-287-gf7b0fcc\spring.exe [0x008BF837]
[f=-000001] Warning:    (24) C:\Program Files (x86)\Steam\steamapps\common\Zero-K\engine\win32\104.0.1-287-gf7b0fcc\spring.exe [0x0042CFE3]
[f=-000001] Warning:    (25) C:\Program Files (x86)\Steam\steamapps\common\Zero-K\engine\win32\104.0.1-287-gf7b0fcc\spring.exe [0x00434BD3]
[f=-000001] Warning:    (26) C:\Program Files (x86)\Steam\steamapps\common\Zero-K\engine\win32\104.0.1-287-gf7b0fcc\spring.exe [0x0045141D]
[f=-000001] Warning:    (27) C:\Program Files (x86)\Steam\steamapps\common\Zero-K\engine\win32\104.0.1-287-gf7b0fcc\spring.exe [0x00451922]
[f=-000001] Warning:    (28) C:\Program Files (x86)\Steam\steamapps\common\Zero-K\engine\win32\104.0.1-287-gf7b0fcc\spring.exe [0x00451FCF]
[f=-000001] Warning:    (29) C:\Program Files (x86)\Steam\steamapps\common\Zero-K\engine\win32\104.0.1-287-gf7b0fcc\spring.exe [0x004597D9]
[f=-000001] Warning:    (30) C:\Program Files (x86)\Steam\steamapps\common\Zero-K\engine\win32\104.0.1-287-gf7b0fcc\spring.exe [0x0083688C]
[f=-000001] Warning:    (31) C:\Program Files (x86)\Steam\steamapps\common\Zero-K\engine\win32\104.0.1-287-gf7b0fcc\spring.exe [0x0081E873]
[f=-000001] Warning:    (32) C:\Program Files (x86)\Steam\steamapps\common\Zero-K\engine\win32\104.0.1-287-gf7b0fcc\spring.exe [0x00E37C2B]
[f=-000001] Warning:    (33) C:\Program Files (x86)\Steam\steamapps\common\Zero-K\engine\win32\104.0.1-287-gf7b0fcc\spring.exe [0x00401402]
[f=-000001] Warning:    (34) C:\WINDOWS\System32\KERNEL32.DLL [0x00018654]
[f=-000001] Warning:    (35) C:\WINDOWS\SYSTEM32\ntdll.dll [0x00064A47]
[f=-000001] Warning:    (36) C:\WINDOWS\SYSTEM32\ntdll.dll [0x00064A17]
[f=-000001] Warning: Stacktrace (audio) for Spring 104.0.1-287-gf7b0fcc maintenance:
[f=-000001] Warning:    [ProgCtr=77e6eaac StackPtr=041cfda4 FramePtr=041cfe08]
[f=-000001] Warning:    (0) C:\WINDOWS\SYSTEM32\ntdll.dll [0x0006EAAC]
[f=-000001] Warning:    (1) C:\WINDOWS\System32\KERNELBASE.dll [0x0010285F]
[f=-000001] Warning:    (2) C:\Program Files (x86)\Steam\steamapps\common\Zero-K\engine\win32\104.0.1-287-gf7b0fcc\spring.exe [0x008E8646]
[f=-000001] Warning:    (3) C:\Program Files (x86)\Steam\steamapps\common\Zero-K\engine\win32\104.0.1-287-gf7b0fcc\spring.exe [0x00D368F7]
[f=-000001] Warning:    (4) C:\Program Files (x86)\Steam\steamapps\common\Zero-K\engine\win32\104.0.1-287-gf7b0fcc\spring.exe [0x00D67A33]
[f=-000001] Warning:    (5) C:\WINDOWS\System32\msvcrt.dll [0x000668B1]
[f=-000001] Warning:    (6) C:\WINDOWS\System32\KERNEL32.DLL [0x00018654]
[f=-000001] Warning:    (7) C:\WINDOWS\SYSTEM32\ntdll.dll [0x00064A47]
[f=-000001] Warning:    (8) C:\WINDOWS\SYSTEM32\ntdll.dll [0x00064A17]
[f=-000001] Skirmish AI <Circuit Brutal-stable>: No config file! (LuaRules/Configs/CircuitAIBrutal32/stable/SailAway.json)
[f=-000001] Skirmish AI <Circuit Brutal-stable>: No config file! (LuaRules/Configs/CircuitAIBrutal32/stable/Default/circuit.json)
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorycloak's land_tier0 total probability = 1.030000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier0 total probability = 1.100000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier1 total probability = 0.800000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier2 total probability = 0.980000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: Circuit Brutal 0.9.24 (28) Initialized!
[f=-000001] Skirmish AI <Circuit Brutal-stable>: No config file! (LuaRules/Configs/CircuitAIBrutal32/stable/SailAway.json)
[f=-000001] Skirmish AI <Circuit Brutal-stable>: No config file! (LuaRules/Configs/CircuitAIBrutal32/stable/Default/circuit.json)
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorycloak's land_tier0 total probability = 1.030000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier0 total probability = 1.100000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier1 total probability = 0.800000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier2 total probability = 0.980000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: Circuit Brutal 0.9.24 (29) Initialized!
[f=-000001] Skirmish AI <Circuit Brutal-stable>: No config file! (LuaRules/Configs/CircuitAIBrutal32/stable/SailAway.json)
[f=-000001] Skirmish AI <Circuit Brutal-stable>: No config file! (LuaRules/Configs/CircuitAIBrutal32/stable/Default/circuit.json)
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorycloak's land_tier0 total probability = 1.030000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier0 total probability = 1.100000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier1 total probability = 0.800000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier2 total probability = 0.980000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: Circuit Brutal 0.9.24 (30) Initialized!
[f=-000001] Skirmish AI <Circuit Brutal-stable>: No config file! (LuaRules/Configs/CircuitAIBrutal32/stable/SailAway.json)
[f=-000001] Skirmish AI <Circuit Brutal-stable>: No config file! (LuaRules/Configs/CircuitAIBrutal32/stable/Default/circuit.json)
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorycloak's land_tier0 total probability = 1.030000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier0 total probability = 1.100000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier1 total probability = 0.800000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier2 total probability = 0.980000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: Circuit Brutal 0.9.24 (31) Initialized!
[f=-000001] Skirmish AI <Circuit Brutal-stable>: No config file! (LuaRules/Configs/CircuitAIBrutal32/stable/SailAway.json)
[f=-000001] Skirmish AI <Circuit Brutal-stable>: No config file! (LuaRules/Configs/CircuitAIBrutal32/stable/Default/circuit.json)
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorycloak's land_tier0 total probability = 1.030000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier0 total probability = 1.100000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier1 total probability = 0.800000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier2 total probability = 0.980000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: Circuit Brutal 0.9.24 (32) Initialized!
[f=-000001] Skirmish AI <Circuit Brutal-stable>: No config file! (LuaRules/Configs/CircuitAIBrutal32/stable/SailAway.json)
[f=-000001] Skirmish AI <Circuit Brutal-stable>: No config file! (LuaRules/Configs/CircuitAIBrutal32/stable/Default/circuit.json)
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorycloak's land_tier0 total probability = 1.030000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier0 total probability = 1.100000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier1 total probability = 0.800000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier2 total probability = 0.980000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: Circuit Brutal 0.9.24 (33) Initialized!
[f=-000001] Skirmish AI <Circuit Brutal-stable>: No config file! (LuaRules/Configs/CircuitAIBrutal32/stable/SailAway.json)
[f=-000001] Skirmish AI <Circuit Brutal-stable>: No config file! (LuaRules/Configs/CircuitAIBrutal32/stable/Default/circuit.json)
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorycloak's land_tier0 total probability = 1.030000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier0 total probability = 1.100000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier1 total probability = 0.800000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier2 total probability = 0.980000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: Circuit Brutal 0.9.24 (34) Initialized!
[f=-000001] Skirmish AI <Circuit Brutal-stable>: No config file! (LuaRules/Configs/CircuitAIBrutal32/stable/SailAway.json)
[f=-000001] Skirmish AI <Circuit Brutal-stable>: No config file! (LuaRules/Configs/CircuitAIBrutal32/stable/Default/circuit.json)
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorycloak's land_tier0 total probability = 1.030000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier0 total probability = 1.100000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier1 total probability = 0.800000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier2 total probability = 0.980000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: Circuit Brutal 0.9.24 (35) Initialized!
[f=-000001] Skirmish AI <Circuit Brutal-stable>: No config file! (LuaRules/Configs/CircuitAIBrutal32/stable/SailAway.json)
[f=-000001] Skirmish AI <Circuit Brutal-stable>: No config file! (LuaRules/Configs/CircuitAIBrutal32/stable/Default/circuit.json)
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorycloak's land_tier0 total probability = 1.030000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier0 total probability = 1.100000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier1 total probability = 0.800000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier2 total probability = 0.980000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: Circuit Brutal 0.9.24 (36) Initialized!
[f=-000001] Skirmish AI <Circuit Brutal-stable>: No config file! (LuaRules/Configs/CircuitAIBrutal32/stable/SailAway.json)
[f=-000001] Skirmish AI <Circuit Brutal-stable>: No config file! (LuaRules/Configs/CircuitAIBrutal32/stable/Default/circuit.json)
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorycloak's land_tier0 total probability = 1.030000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier0 total probability = 1.100000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier1 total probability = 0.800000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier2 total probability = 0.980000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: Circuit Brutal 0.9.24 (37) Initialized!
[f=-000001] Skirmish AI <Circuit Brutal-stable>: No config file! (LuaRules/Configs/CircuitAIBrutal32/stable/SailAway.json)
[f=-000001] Skirmish AI <Circuit Brutal-stable>: No config file! (LuaRules/Configs/CircuitAIBrutal32/stable/Default/circuit.json)
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorycloak's land_tier0 total probability = 1.030000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier0 total probability = 1.100000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier1 total probability = 0.800000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier2 total probability = 0.980000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: Circuit Brutal 0.9.24 (38) Initialized!
[f=-000001] Skirmish AI <Circuit Brutal-stable>: No config file! (LuaRules/Configs/CircuitAIBrutal32/stable/SailAway.json)
[f=-000001] Skirmish AI <Circuit Brutal-stable>: No config file! (LuaRules/Configs/CircuitAIBrutal32/stable/Default/circuit.json)
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorycloak's land_tier0 total probability = 1.030000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier0 total probability = 1.100000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier1 total probability = 0.800000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier2 total probability = 0.980000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: Circuit Brutal 0.9.24 (39) Initialized!
[f=-000001] Skirmish AI <Circuit Brutal-stable>: No config file! (LuaRules/Configs/CircuitAIBrutal32/stable/SailAway.json)
[f=-000001] Skirmish AI <Circuit Brutal-stable>: No config file! (LuaRules/Configs/CircuitAIBrutal32/stable/Default/circuit.json)
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorycloak's land_tier0 total probability = 1.030000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier0 total probability = 1.100000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier1 total probability = 0.800000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier2 total probability = 0.980000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: Circuit Brutal 0.9.24 (40) Initialized!
[f=-000001] Skirmish AI <Circuit Brutal-stable>: No config file! (LuaRules/Configs/CircuitAIBrutal32/stable/SailAway.json)
[f=-000001] Skirmish AI <Circuit Brutal-stable>: No config file! (LuaRules/Configs/CircuitAIBrutal32/stable/Default/circuit.json)
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorycloak's land_tier0 total probability = 1.030000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier0 total probability = 1.100000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier1 total probability = 0.800000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier2 total probability = 0.980000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: Circuit Brutal 0.9.24 (41) Initialized!
[f=-000001] Skirmish AI <Circuit Brutal-stable>: No config file! (LuaRules/Configs/CircuitAIBrutal32/stable/SailAway.json)
[f=-000001] Skirmish AI <Circuit Brutal-stable>: No config file! (LuaRules/Configs/CircuitAIBrutal32/stable/Default/circuit.json)
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorycloak's land_tier0 total probability = 1.030000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier0 total probability = 1.100000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier1 total probability = 0.800000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier2 total probability = 0.980000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: Circuit Brutal 0.9.24 (43) Initialized!
[f=-000001] Skirmish AI <Circuit Brutal-stable>: No config file! (LuaRules/Configs/CircuitAIBrutal32/stable/SailAway.json)
[f=-000001] Skirmish AI <Circuit Brutal-stable>: No config file! (LuaRules/Configs/CircuitAIBrutal32/stable/Default/circuit.json)
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorycloak's land_tier0 total probability = 1.030000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier0 total probability = 1.100000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier1 total probability = 0.800000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier2 total probability = 0.980000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: Circuit Brutal 0.9.24 (44) Initialized!
[f=-000001] Skirmish AI <Circuit Brutal-stable>: No config file! (LuaRules/Configs/CircuitAIBrutal32/stable/SailAway.json)
[f=-000001] Skirmish AI <Circuit Brutal-stable>: No config file! (LuaRules/Configs/CircuitAIBrutal32/stable/Default/circuit.json)
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorycloak's land_tier0 total probability = 1.030000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier0 total probability = 1.100000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier1 total probability = 0.800000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier2 total probability = 0.980000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: Circuit Brutal 0.9.24 (45) Initialized!
[f=-000001] Skirmish AI <Circuit Brutal-stable>: No config file! (LuaRules/Configs/CircuitAIBrutal32/stable/SailAway.json)
[f=-000001] Skirmish AI <Circuit Brutal-stable>: No config file! (LuaRules/Configs/CircuitAIBrutal32/stable/Default/circuit.json)
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorycloak's land_tier0 total probability = 1.030000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier0 total probability = 1.100000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier1 total probability = 0.800000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier2 total probability = 0.980000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: Circuit Brutal 0.9.24 (46) Initialized!
[f=-000001] Skirmish AI <Circuit Brutal-stable>: No config file! (LuaRules/Configs/CircuitAIBrutal32/stable/SailAway.json)
[f=-000001] Skirmish AI <Circuit Brutal-stable>: No config file! (LuaRules/Configs/CircuitAIBrutal32/stable/Default/circuit.json)
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorycloak's land_tier0 total probability = 1.030000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier0 total probability = 1.100000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier1 total probability = 0.800000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier2 total probability = 0.980000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: Circuit Brutal 0.9.24 (47) Initialized!
[f=-000001] Skirmish AI <Circuit Brutal-stable>: No config file! (LuaRules/Configs/CircuitAIBrutal32/stable/SailAway.json)
[f=-000001] Skirmish AI <Circuit Brutal-stable>: No config file! (LuaRules/Configs/CircuitAIBrutal32/stable/Default/circuit.json)
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorycloak's land_tier0 total probability = 1.030000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier0 total probability = 1.100000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier1 total probability = 0.800000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier2 total probability = 0.980000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: Circuit Brutal 0.9.24 (48) Initialized!
[f=-000001] Skirmish AI <Circuit Brutal-stable>: No config file! (LuaRules/Configs/CircuitAIBrutal32/stable/SailAway.json)
[f=-000001] Skirmish AI <Circuit Brutal-stable>: No config file! (LuaRules/Configs/CircuitAIBrutal32/stable/Default/circuit.json)
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorycloak's land_tier0 total probability = 1.030000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier0 total probability = 1.100000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier1 total probability = 0.800000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier2 total probability = 0.980000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: Circuit Brutal 0.9.24 (49) Initialized!
[f=-000001] Skirmish AI <Circuit Brutal-stable>: No config file! (LuaRules/Configs/CircuitAIBrutal32/stable/SailAway.json)
[f=-000001] Skirmish AI <Circuit Brutal-stable>: No config file! (LuaRules/Configs/CircuitAIBrutal32/stable/Default/circuit.json)
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorycloak's land_tier0 total probability = 1.030000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier0 total probability = 1.100000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier1 total probability = 0.800000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier2 total probability = 0.980000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: Circuit Brutal 0.9.24 (50) Initialized!
[f=-000001] Skirmish AI <Circuit Brutal-stable>: No config file! (LuaRules/Configs/CircuitAIBrutal32/stable/SailAway.json)
[f=-000001] Skirmish AI <Circuit Brutal-stable>: No config file! (LuaRules/Configs/CircuitAIBrutal32/stable/Default/circuit.json)
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorycloak's land_tier0 total probability = 1.030000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier0 total probability = 1.100000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier1 total probability = 0.800000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier2 total probability = 0.980000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: Circuit Brutal 0.9.24 (51) Initialized!
[f=-000001] Skirmish AI <Circuit Brutal-stable>: No config file! (LuaRules/Configs/CircuitAIBrutal32/stable/SailAway.json)
[f=-000001] Skirmish AI <Circuit Brutal-stable>: No config file! (LuaRules/Configs/CircuitAIBrutal32/stable/Default/circuit.json)
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorycloak's land_tier0 total probability = 1.030000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier0 total probability = 1.100000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier1 total probability = 0.800000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier2 total probability = 0.980000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: Circuit Brutal 0.9.24 (52) Initialized!
[f=-000001] Skirmish AI <Circuit Brutal-stable>: No config file! (LuaRules/Configs/CircuitAIBrutal32/stable/SailAway.json)
[f=-000001] Skirmish AI <Circuit Brutal-stable>: No config file! (LuaRules/Configs/CircuitAIBrutal32/stable/Default/circuit.json)
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorycloak's land_tier0 total probability = 1.030000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier0 total probability = 1.100000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier1 total probability = 0.800000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier2 total probability = 0.980000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: Circuit Brutal 0.9.24 (53) Initialized!
[f=-000001] Skirmish AI <Circuit Brutal-stable>: No config file! (LuaRules/Configs/CircuitAIBrutal32/stable/SailAway.json)
[f=-000001] Skirmish AI <Circuit Brutal-stable>: No config file! (LuaRules/Configs/CircuitAIBrutal32/stable/Default/circuit.json)
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorycloak's land_tier0 total probability = 1.030000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier0 total probability = 1.100000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier1 total probability = 0.800000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier2 total probability = 0.980000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: Circuit Brutal 0.9.24 (54) Initialized!
[f=-000001] Skirmish AI <Circuit Brutal-stable>: No config file! (LuaRules/Configs/CircuitAIBrutal32/stable/SailAway.json)
[f=-000001] Skirmish AI <Circuit Brutal-stable>: No config file! (LuaRules/Configs/CircuitAIBrutal32/stable/Default/circuit.json)
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorycloak's land_tier0 total probability = 1.030000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier0 total probability = 1.100000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier1 total probability = 0.800000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier2 total probability = 0.980000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: Circuit Brutal 0.9.24 (55) Initialized!
[f=-000001] Skirmish AI <Circuit Brutal-stable>: No config file! (LuaRules/Configs/CircuitAIBrutal32/stable/SailAway.json)
[f=-000001] Skirmish AI <Circuit Brutal-stable>: No config file! (LuaRules/Configs/CircuitAIBrutal32/stable/Default/circuit.json)
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorycloak's land_tier0 total probability = 1.030000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier0 total probability = 1.100000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier1 total probability = 0.800000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier2 total probability = 0.980000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: Circuit Brutal 0.9.24 (56) Initialized!
[f=-000001] Skirmish AI <Circuit Brutal-stable>: No config file! (LuaRules/Configs/CircuitAIBrutal32/stable/SailAway.json)
[f=-000001] Skirmish AI <Circuit Brutal-stable>: No config file! (LuaRules/Configs/CircuitAIBrutal32/stable/Default/circuit.json)
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorycloak's land_tier0 total probability = 1.030000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier0 total probability = 1.100000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier1 total probability = 0.800000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier2 total probability = 0.980000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: Circuit Brutal 0.9.24 (57) Initialized!
[f=-000001] Skirmish AI <Circuit Brutal-stable>: No config file! (LuaRules/Configs/CircuitAIBrutal32/stable/SailAway.json)
[f=-000001] Skirmish AI <Circuit Brutal-stable>: No config file! (LuaRules/Configs/CircuitAIBrutal32/stable/Default/circuit.json)
[f=-000001] Warning: [Watchdog] Hang detection triggered for Spring 104.0.1-287-gf7b0fcc maintenance.
[f=-000001] Warning:    (in threads: {main,load,audio,vfsi}={0,1,0,0})
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorycloak's land_tier0 total probability = 1.030000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier0 total probability = 1.100000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier1 total probability = 0.800000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier2 total probability = 0.980000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: Circuit Brutal 0.9.24 (58) Initialized!
[f=-000001] Warning: DLL information:
[f=-000001] Error: 0x00400000   spring
[f=-000001] Error: 0x77e00000   ntdll
[f=-000001] Error: 0x774d0000   KERNEL32
[f=-000001] Error: 0x770d0000   KERNELBASE
[f=-000001] Error: 0x74b10000   ADVAPI32
[f=-000001] Error: 0x76f00000   msvcrt
[f=-000001] Error: 0x75330000   sechost
[f=-000001] Error: 0x767c0000   RPCRT4
[f=-000001] Error: 0x74820000   SspiCli
[f=-000001] Error: 0x74810000   CRYPTBASE
[f=-000001] Error: 0x74a20000   bcryptPrimitives
[f=-000001] Error: 0x74ba0000   IMAGEHLP
[f=-000001] Error: 0x77390000   ucrtbase
[f=-000001] Error: 0x75420000   SHELL32
[f=-000001] Error: 0x752f0000   cfgmgr32
[f=-000001] Error: 0x70010000   GLU32
[f=-000001] Error: 0x74e10000   shcore
[f=-000001] Error: 0x6dd20000   OPENGL32
[f=-000001] Error: 0x748a0000   USER32
[f=-000001] Error: 0x76a50000   GDI32
[f=-000001] Error: 0x76a90000   combase
[f=-000001] Error: 0x768d0000   win32u
[f=-000001] Error: 0x768f0000   gdi32full
[f=-000001] Error: 0x77710000   windows.storage
[f=-000001] Error: 0x77050000   msvcp_win
[f=-000001] Error: 0x76880000   shlwapi
[f=-000001] Error: 0x752d0000   kernel.appcore
[f=-000001] Error: 0x77db0000   powrprof
[f=-000001] Error: 0x774b0000   profapi
[f=-000001] Error: 0x77ce0000   WS2_32
[f=-000001] Error: 0x10000000   DevIL
[f=-000001] Error: 0x62e80000   zlib1
[f=-000001] Error: 0x6b5c0000   libvorbisfile-3
[f=-000001] Error: 0x6b800000   OpenAL32
[f=-000001] Error: 0x74d10000   ole32
[f=-000001] Error: 0x70e40000   libfreetype-6
[f=-000001] Error: 0x62a10000   MSVCP80
[f=-000001] Error: 0x62970000   MSVCR80
[f=-000001] Error: 0x65180000   libfontconfig-1
[f=-000001] Error: 0x6c740000   SDL2
[f=-000001] Error: 0x76ce0000   IMM32
[f=-000001] Error: 0x75380000   OLEAUT32
[f=-000001] Error: 0x6ef80000   glew32
[f=-000001] Error: 0x744a0000   WINMM
[f=-000001] Error: 0x6d740000   libvorbis-0
[f=-000001] Error: 0x746c0000   VERSION
[f=-000001] Error: 0x74470000   WINMMBASE
[f=-000001] Error: 0x70880000   libogg-0
[f=-000001] Error: 0x68f40000   libexpat-1
[f=-000001] Error: 0x71bc0000   gameoverlayrenderer
[f=-000001] Error: 0x74b90000   PSAPI
[f=-000001] Error: 0x72030000   uxtheme
[f=-000001] Error: 0x74bc0000   MSCTF
[f=-000001] Error: 0x09830000   kwsui
[f=-000001] Error: 0x746d0000   WTSAPI32
[f=-000001] Error: 0x72580000   tiptsf
[f=-000001] Error: 0x09ce0000   ig9icd32
[f=-000001] Error: 0x72000000   dwmapi
[f=-000001] Error: 0x63a50000   igc32
[f=-000001] Error: 0x76fc0000   clbcatq
[f=-000001] Error: 0x70c30000   TextInputFramework
[f=-000001] Error: 0x709f0000   CoreUIComponents
[f=-000001] Error: 0x70960000   CoreMessaging
[f=-000001] Error: 0x74220000   ntmarta
[f=-000001] Error: 0x70890000   wintypes
[f=-000001] Error: 0x0f9c0000   uiautomationcore
[f=-000001] Error: 0x70660000   sxs
[f=-000001] Error: 0x74350000   OLEACC
[f=-000001] Error: 0x705f0000   twinapi
[f=-000001] Error: 0x704b0000   twinapi.appcore
[f=-000001] Error: 0x742b0000   bcrypt
[f=-000001] Error: 0x70490000   RMCLIENT
[f=-000001] Error: 0x6a050000   MMDevApi
[f=-000001] Error: 0x726a0000   DEVOBJ
[f=-000001] Error: 0x720b0000   PROPSYS
[f=-000001] Error: 0x665d0000   AUDIOSES
[f=-000001] Error: 0x69550000   AVRT
[f=-000001] Error: 0x6f500000   shfolder
[f=-000001] Error: 0x6cbd0000   dsound
[f=-000001] Error: 0x73fc0000   mswsock
[f=-000001] Error: 0x73010000   dbghelp
[f=-000001] Error: 0x0fb70000   Ninput
[f=-000001] Error: 0x0fd50000   dxgi
[f=-000001] Error: 0x16de0000   d3d11
[f=-000001] Error: 0x8eaf0000   igd10iumd32
[f=-000001] Error: 0x0fc80000   ncrypt
[f=-000001] Error: 0x15140000   NTASN1
[f=-000001] Error: 0x63580000   AIInterface
[f=-000001] Error: 0x21cd0000   SkirmishAI
[f=-000001] Warning: Stacktrace (load) for Spring 104.0.1-287-gf7b0fcc maintenance:
[f=-000001] Warning: This stacktrace indicates a problem with a skirmish AI.
[f=-000001] Warning:    [ProgCtr=21e8c842 StackPtr=018aede0 FramePtr=00000006]
[f=-000001] Warning:    (0) C:\Program Files (x86)\Steam\steamapps\common\Zero-K\AI\Skirmish\CircuitAIBrutal32\stable\SkirmishAI.dll [0x001BC842]
[f=-000001] Warning:    (1) C:\Program Files (x86)\Steam\steamapps\common\Zero-K\AI\Skirmish\CircuitAIBrutal32\stable\SkirmishAI.dll [0x00169AE7]
[f=-000001] Warning:    (2) C:\Program Files (x86)\Steam\steamapps\common\Zero-K\AI\Skirmish\CircuitAIBrutal32\stable\SkirmishAI.dll [0x001BC48E]
[f=-000001] Warning:    (3) C:\Program Files (x86)\Steam\steamapps\common\Zero-K\AI\Skirmish\CircuitAIBrutal32\stable\SkirmishAI.dll [0x000915FB]
[f=-000001] Warning:    (4) C:\WINDOWS\SYSTEM32\ntdll.dll [0x00041659]
[f=-000001] Warning:    (5) C:\Program Files (x86)\Steam\steamapps\common\Zero-K\engine\win32\104.0.1-287-gf7b0fcc\spring.exe [0x00BE44E6]
[f=-000001] Warning:    (6) C:\WINDOWS\SYSTEM32\ntdll.dll [0x0004CB1F]
[f=-000001] Warning:    (7) C:\Program Files (x86)\Steam\steamapps\common\Zero-K\engine\win32\104.0.1-287-gf7b0fcc\spring.exe [0x00B4DD43]
[f=-000001] Warning:    (8) C:\Program Files (x86)\Steam\steamapps\common\Zero-K\AI\Skirmish\CircuitAIBrutal32\stable\SkirmishAI.dll [0x00107AB3]
[f=-000001] Warning:    (9) C:\Program Files (x86)\Steam\steamapps\common\Zero-K\AI\Skirmish\CircuitAIBrutal32\stable\SkirmishAI.dll [0x00007562]
[f=-000001] Warning:    (10) C:\Program Files (x86)\Steam\steamapps\common\Zero-K\AI\Skirmish\CircuitAIBrutal32\stable\SkirmishAI.dll [0x00009D8D]
[f=-000001] Warning:    (11) C:\Program Files (x86)\Steam\steamapps\common\Zero-K\AI\Skirmish\CircuitAIBrutal32\stable\SkirmishAI.dll [0x0000158A]
[f=-000001] Warning:    (12) C:\Program Files (x86)\Steam\steamapps\common\Zero-K\engine\win32\104.0.1-287-gf7b0fcc\spring.exe [0x008C311A]
[f=-000001] Warning:    (13) C:\Program Files (x86)\Steam\steamapps\common\Zero-K\engine\win32\104.0.1-287-gf7b0fcc\spring.exe [0x008C7876]
[f=-000001] Warning:    (14) C:\Program Files (x86)\Steam\steamapps\common\Zero-K\engine\win32\104.0.1-287-gf7b0fcc\spring.exe [0x008C9B42]
[f=-000001] Warning:    (15) C:\Program Files (x86)\Steam\steamapps\common\Zero-K\engine\win32\104.0.1-287-gf7b0fcc\spring.exe [0x008A45DD]
[f=-000001] Warning:    (16) C:\Program Files (x86)\Steam\steamapps\common\Zero-K\engine\win32\104.0.1-287-gf7b0fcc\spring.exe [0x008BF837]
[f=-000001] Warning:    (17) C:\Program Files (x86)\Steam\steamapps\common\Zero-K\engine\win32\104.0.1-287-gf7b0fcc\spring.exe [0x0042CFE3]
[f=-000001] Warning:    (18) C:\Program Files (x86)\Steam\steamapps\common\Zero-K\engine\win32\104.0.1-287-gf7b0fcc\spring.exe [0x00434BD3]
[f=-000001] Warning:    (19) C:\Program Files (x86)\Steam\steamapps\common\Zero-K\engine\win32\104.0.1-287-gf7b0fcc\spring.exe [0x0045141D]
[f=-000001] Warning:    (20) C:\Program Files (x86)\Steam\steamapps\common\Zero-K\engine\win32\104.0.1-287-gf7b0fcc\spring.exe [0x00451922]
[f=-000001] Warning:    (21) C:\Program Files (x86)\Steam\steamapps\common\Zero-K\engine\win32\104.0.1-287-gf7b0fcc\spring.exe [0x00451FCF]
[f=-000001] Warning:    (22) C:\Program Files (x86)\Steam\steamapps\common\Zero-K\engine\win32\104.0.1-287-gf7b0fcc\spring.exe [0x004597D9]
[f=-000001] Warning:    (23) C:\Program Files (x86)\Steam\steamapps\common\Zero-K\engine\win32\104.0.1-287-gf7b0fcc\spring.exe [0x0083688C]
[f=-000001] Warning:    (24) C:\Program Files (x86)\Steam\steamapps\common\Zero-K\engine\win32\104.0.1-287-gf7b0fcc\spring.exe [0x0081E873]
[f=-000001] Warning:    (25) C:\Program Files (x86)\Steam\steamapps\common\Zero-K\engine\win32\104.0.1-287-gf7b0fcc\spring.exe [0x00E37C2B]
[f=-000001] Warning:    (26) C:\Program Files (x86)\Steam\steamapps\common\Zero-K\engine\win32\104.0.1-287-gf7b0fcc\spring.exe [0x00401402]
[f=-000001] Warning:    (27) C:\WINDOWS\System32\KERNEL32.DLL [0x00018654]
[f=-000001] Warning:    (28) C:\WINDOWS\SYSTEM32\ntdll.dll [0x00064A47]
[f=-000001] Warning:    (29) C:\WINDOWS\SYSTEM32\ntdll.dll [0x00064A17]
[f=-000001] Warning: Stacktrace (audio) for Spring 104.0.1-287-gf7b0fcc maintenance:
[f=-000001] Warning:    [ProgCtr=77e6eaac StackPtr=041cfda4 FramePtr=041cfe08]
[f=-000001] Warning:    (0) C:\WINDOWS\SYSTEM32\ntdll.dll [0x0006EAAC]
[f=-000001] Warning:    (1) C:\WINDOWS\System32\KERNELBASE.dll [0x0010285F]
[f=-000001] Warning:    (2) C:\Program Files (x86)\Steam\steamapps\common\Zero-K\engine\win32\104.0.1-287-gf7b0fcc\spring.exe [0x008E8646]
[f=-000001] Warning:    (3) C:\Program Files (x86)\Steam\steamapps\common\Zero-K\engine\win32\104.0.1-287-gf7b0fcc\spring.exe [0x00D368F7]
[f=-000001] Warning:    (4) C:\Program Files (x86)\Steam\steamapps\common\Zero-K\engine\win32\104.0.1-287-gf7b0fcc\spring.exe [0x00D67A33]
[f=-000001] Warning:    (5) C:\WINDOWS\System32\msvcrt.dll [0x000668B1]
[f=-000001] Warning:    (6) C:\WINDOWS\System32\KERNEL32.DLL [0x00018654]
[f=-000001] Warning:    (7) C:\WINDOWS\SYSTEM32\ntdll.dll [0x00064A47]
[f=-000001] Warning:    (8) C:\WINDOWS\SYSTEM32\ntdll.dll [0x00064A17]
[f=-000001] Skirmish AI <Circuit Brutal-stable>: No config file! (LuaRules/Configs/CircuitAIBrutal32/stable/SailAway.json)
[f=-000001] Skirmish AI <Circuit Brutal-stable>: No config file! (LuaRules/Configs/CircuitAIBrutal32/stable/Default/circuit.json)
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorycloak's land_tier0 total probability = 1.030000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier0 total probability = 1.100000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier1 total probability = 0.800000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier2 total probability = 0.980000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: Circuit Brutal 0.9.24 (59) Initialized!
[f=-000001] Skirmish AI <Circuit Brutal-stable>: No config file! (LuaRules/Configs/CircuitAIBrutal32/stable/SailAway.json)
[f=-000001] Skirmish AI <Circuit Brutal-stable>: No config file! (LuaRules/Configs/CircuitAIBrutal32/stable/Default/circuit.json)
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorycloak's land_tier0 total probability = 1.030000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier0 total probability = 1.100000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier1 total probability = 0.800000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier2 total probability = 0.980000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: Circuit Brutal 0.9.24 (60) Initialized!
[f=-000001] Skirmish AI <Circuit Brutal-stable>: No config file! (LuaRules/Configs/CircuitAIBrutal32/stable/SailAway.json)
[f=-000001] Skirmish AI <Circuit Brutal-stable>: No config file! (LuaRules/Configs/CircuitAIBrutal32/stable/Default/circuit.json)
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorycloak's land_tier0 total probability = 1.030000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier0 total probability = 1.100000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier1 total probability = 0.800000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier2 total probability = 0.980000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: Circuit Brutal 0.9.24 (61) Initialized!
[f=-000001] Skirmish AI <Circuit Brutal-stable>: No config file! (LuaRules/Configs/CircuitAIBrutal32/stable/SailAway.json)
[f=-000001] Skirmish AI <Circuit Brutal-stable>: No config file! (LuaRules/Configs/CircuitAIBrutal32/stable/Default/circuit.json)
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorycloak's land_tier0 total probability = 1.030000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier0 total probability = 1.100000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier1 total probability = 0.800000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier2 total probability = 0.980000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: Circuit Brutal 0.9.24 (62) Initialized!
[f=-000001] Skirmish AI <Circuit Brutal-stable>: No config file! (LuaRules/Configs/CircuitAIBrutal32/stable/SailAway.json)
[f=-000001] Skirmish AI <Circuit Brutal-stable>: No config file! (LuaRules/Configs/CircuitAIBrutal32/stable/Default/circuit.json)
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorycloak's land_tier0 total probability = 1.030000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier0 total probability = 1.100000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier1 total probability = 0.800000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier2 total probability = 0.980000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: Circuit Brutal 0.9.24 (63) Initialized!
[f=-000001] Skirmish AI <Circuit Brutal-stable>: No config file! (LuaRules/Configs/CircuitAIBrutal32/stable/SailAway.json)
[f=-000001] Skirmish AI <Circuit Brutal-stable>: No config file! (LuaRules/Configs/CircuitAIBrutal32/stable/Default/circuit.json)
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorycloak's land_tier0 total probability = 1.030000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier0 total probability = 1.100000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier1 total probability = 0.800000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier2 total probability = 0.980000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: Circuit Brutal 0.9.24 (64) Initialized!
[f=-000001] Skirmish AI <Circuit Brutal-stable>: No config file! (LuaRules/Configs/CircuitAIBrutal32/stable/SailAway.json)
[f=-000001] Skirmish AI <Circuit Brutal-stable>: No config file! (LuaRules/Configs/CircuitAIBrutal32/stable/Default/circuit.json)
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorycloak's land_tier0 total probability = 1.030000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier0 total probability = 1.100000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier1 total probability = 0.800000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier2 total probability = 0.980000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: Circuit Brutal 0.9.24 (65) Initialized!
[f=-000001] Skirmish AI <Circuit Brutal-stable>: No config file! (LuaRules/Configs/CircuitAIBrutal32/stable/SailAway.json)
[f=-000001] Skirmish AI <Circuit Brutal-stable>: No config file! (LuaRules/Configs/CircuitAIBrutal32/stable/Default/circuit.json)
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorycloak's land_tier0 total probability = 1.030000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier0 total probability = 1.100000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier1 total probability = 0.800000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier2 total probability = 0.980000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: Circuit Brutal 0.9.24 (66) Initialized!
[f=-000001] Skirmish AI <Circuit Brutal-stable>: No config file! (LuaRules/Configs/CircuitAIBrutal32/stable/SailAway.json)
[f=-000001] Skirmish AI <Circuit Brutal-stable>: No config file! (LuaRules/Configs/CircuitAIBrutal32/stable/Default/circuit.json)
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorycloak's land_tier0 total probability = 1.030000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier0 total probability = 1.100000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier1 total probability = 0.800000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier2 total probability = 0.980000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: Circuit Brutal 0.9.24 (67) Initialized!
[f=-000001] Skirmish AI <Circuit Brutal-stable>: No config file! (LuaRules/Configs/CircuitAIBrutal32/stable/SailAway.json)
[f=-000001] Skirmish AI <Circuit Brutal-stable>: No config file! (LuaRules/Configs/CircuitAIBrutal32/stable/Default/circuit.json)
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorycloak's land_tier0 total probability = 1.030000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier0 total probability = 1.100000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier1 total probability = 0.800000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier2 total probability = 0.980000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: Circuit Brutal 0.9.24 (68) Initialized!
[f=-000001] Skirmish AI <Circuit Brutal-stable>: No config file! (LuaRules/Configs/CircuitAIBrutal32/stable/SailAway.json)
[f=-000001] Skirmish AI <Circuit Brutal-stable>: No config file! (LuaRules/Configs/CircuitAIBrutal32/stable/Default/circuit.json)
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorycloak's land_tier0 total probability = 1.030000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier0 total probability = 1.100000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier1 total probability = 0.800000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier2 total probability = 0.980000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: Circuit Brutal 0.9.24 (70) Initialized!
[f=-000001] Skirmish AI <Circuit Brutal-stable>: No config file! (LuaRules/Configs/CircuitAIBrutal32/stable/SailAway.json)
[f=-000001] Skirmish AI <Circuit Brutal-stable>: No config file! (LuaRules/Configs/CircuitAIBrutal32/stable/Default/circuit.json)
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorycloak's land_tier0 total probability = 1.030000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier0 total probability = 1.100000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier1 total probability = 0.800000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: CONFIG circuit.json: factorytank's land_tier2 total probability = 0.980000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: Circuit Brutal 0.9.24 (71) Initialized!
[f=-000001] [Game::LoadGame][6] globalQuit=0 forcedQuit=0
[f=-000001] [LuaMemPool::LogStats][handle=LuaIntro (unsynced)] index=3 {blocks,sizes}={0,0} {int,ext,rec}Allocs={0,11202,0} {chunk,block}Bytes={0,0}
[f=-000001] Input grabbing is enabled!
[f=-000001] Mex Placement Initialised with 80 spots.
[f=-000001] SetLobbyButtonEnabled, false
[f=-000001] UpdateInterfacePreset, minimapRight
[f=-000001] TotalHideLobbyInterface, true
[f=-000001] GameID: a6c8e65ab9475e242456a5ce2a44c413
[f=-000001] Connection attempt from 764381276
[f=-000001]  -> Version: 104.0.1-287-gf7b0fcc maintenance [Windows 32-bit (emulated)]
[f=-000001] Input grabbing is enabled!
[f=-000001] Epicmenu: Switching to Default camera mode
[f=-000001]  -> Connection established (given id 0)
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="764381276" string="[PreGame::GameDataReceived][map-checksums={0x36d8f8be,0x36d8f8be}]"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="764381276" string="[PreGame::GameDataReceived][mod-checksums={0x9f011b4,0x9f011b4}]"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="764381276" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=005837865cec628c349dba5e07ee89ae9ebddc38e8a8a051174b6c745669987445753b921f5451275f03a33fae5f06d45fa6153ab55ace62f9cba534f878c8c9]"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="764381276" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=dace5f73d09e7974db739ec10bcf4cdd59b609360bab007419d47051f3fe11fdb6045d14aaef226c7f305469e8423b198628c906cf61c127b89b0d01c9f75e77]"
[f=-000001] Skirmish AI "AI: Brutal (71)" (ID:0, Short-Name:"CircuitAIBrutal32", Version:"stable") took over control of team 1
[f=-000001] Skirmish AI "AI: Brutal (32)" (ID:1, Short-Name:"CircuitAIBrutal32", Version:"stable") took over control of team 2
[f=-000001] Skirmish AI "AI: Brutal (21)" (ID:2, Short-Name:"CircuitAIBrutal32", Version:"stable") took over control of team 3
[f=-000001] Skirmish AI "AI: Brutal (42)" (ID:3, Short-Name:"CircuitAIBrutal32", Version:"stable") took over control of team 4
[f=-000001] Skirmish AI "AI: Brutal (20)" (ID:4, Short-Name:"CircuitAIBrutal32", Version:"stable") took over control of team 5
[f=-000001] Skirmish AI "AI: Brutal (35)" (ID:5, Short-Name:"CircuitAIBrutal32", Version:"stable") took over control of team 6
[f=-000001] Skirmish AI "Inactive AI (1)" (ID:6, Short-Name:"Null AI", Version:"<not-versioned>") took over control of team 7
[f=-000001] Skirmish AI "AI: Brutal (47)" (ID:7, Short-Name:"CircuitAIBrutal32", Version:"stable") took over control of team 8
[f=-000001] Skirmish AI "AI: Brutal (51)" (ID:8, Short-Name:"CircuitAIBrutal32", Version:"stable") took over control of team 9
[f=-000001] Skirmish AI "AI: Brutal (66)" (ID:9, Short-Name:"CircuitAIBrutal32", Version:"stable") took over control of team 10
[f=-000001] Skirmish AI "AI: Brutal (14)" (ID:10, Short-Name:"CircuitAIBrutal32", Version:"stable") took over control of team 11
[f=-000001] Skirmish AI "AI: Brutal (29)" (ID:11, Short-Name:"CircuitAIBrutal32", Version:"stable") took over control of team 12
[f=-000001] Skirmish AI "AI: Brutal (49)" (ID:12, Short-Name:"CircuitAIBrutal32", Version:"stable") took over control of team 13
[f=-000001] Skirmish AI "AI: Brutal (33)" (ID:13, Short-Name:"CircuitAIBrutal32", Version:"stable") took over control of team 14
[f=-000001] Skirmish AI "AI: Brutal (57)" (ID:14, Short-Name:"CircuitAIBrutal32", Version:"stable") took over control of team 15
[f=-000001] Skirmish AI "AI: Brutal (16)" (ID:15, Short-Name:"CircuitAIBrutal32", Version:"stable") took over control of team 16
[f=-000001] Skirmish AI "AI: Brutal (68)" (ID:16, Short-Name:"CircuitAIBrutal32", Version:"stable") took over control of team 17
[f=-000001] Skirmish AI "AI: Brutal (10)" (ID:17, Short-Name:"CircuitAIBrutal32", Version:"stable") took over control of team 18
[f=-000001] Skirmish AI "AI: Brutal (12)" (ID:18, Short-Name:"CircuitAIBrutal32", Version:"stable") took over control of team 19
[f=-000001] Skirmish AI "AI: Brutal (9)" (ID:19, Short-Name:"CircuitAIBrutal32", Version:"stable") took over control of team 20
[f=-000001] Skirmish AI "AI: Brutal (41)" (ID:20, Short-Name:"CircuitAIBrutal32", Version:"stable") took over control of team 21
[f=-000001] Skirmish AI "AI: Brutal (54)" (ID:21, Short-Name:"CircuitAIBrutal32", Version:"stable") took over control of team 22
[f=-000001] Skirmish AI "AI: Brutal (22)" (ID:22, Short-Name:"CircuitAIBrutal32", Version:"stable") took over control of team 23
[f=-000001] Skirmish AI "AI: Brutal (1)" (ID:23, Short-Name:"CircuitAIBrutal32", Version:"stable") took over control of team 24
[f=-000001] Skirmish AI "AI: Brutal (17)" (ID:24, Short-Name:"CircuitAIBrutal32", Version:"stable") took over control of team 25
[f=-000001] Skirmish AI "AI: Brutal (40)" (ID:25, Short-Name:"CircuitAIBrutal32", Version:"stable") took over control of team 26
[f=-000001] Skirmish AI "AI: Brutal (62)" (ID:26, Short-Name:"CircuitAIBrutal32", Version:"stable") took over control of team 27
[f=-000001] Skirmish AI "AI: Brutal (59)" (ID:27, Short-Name:"CircuitAIBrutal32", Version:"stable") took over control of team 28
[f=-000001] Skirmish AI "AI: Brutal (38)" (ID:28, Short-Name:"CircuitAIBrutal32", Version:"stable") took over control of team 29
[f=-000001] Skirmish AI "AI: Brutal (43)" (ID:29, Short-Name:"CircuitAIBrutal32", Version:"stable") took over control of team 30
[f=-000001] Skirmish AI "AI: Brutal (52)" (ID:30, Short-Name:"CircuitAIBrutal32", Version:"stable") took over control of team 31
[f=-000001] Skirmish AI "AI: Brutal (44)" (ID:31, Short-Name:"CircuitAIBrutal32", Version:"stable") took over control of team 32
[f=-000001] Skirmish AI "AI: Brutal (48)" (ID:32, Short-Name:"CircuitAIBrutal32", Version:"stable") took over control of team 33
[f=-000001] Skirmish AI "AI: Brutal (19)" (ID:33, Short-Name:"CircuitAIBrutal32", Version:"stable") took over control of team 34
[f=-000001] Skirmish AI "AI: Brutal (18)" (ID:34, Short-Name:"CircuitAIBrutal32", Version:"stable") took over control of team 35
[f=-000001] Skirmish AI "AI: Brutal (50)" (ID:35, Short-Name:"CircuitAIBrutal32", Version:"stable") took over control of team 36
[f=-000001] Skirmish AI "AI: Brutal (28)" (ID:36, Short-Name:"CircuitAIBrutal32", Version:"stable") took over control of team 37
[f=-000001] Skirmish AI "AI: Brutal (67)" (ID:37, Short-Name:"CircuitAIBrutal32", Version:"stable") took over control of team 38
[f=-000001] Skirmish AI "AI: Brutal (5)" (ID:38, Short-Name:"CircuitAIBrutal32", Version:"stable") took over control of team 39
[f=-000001] Skirmish AI "AI: Brutal (25)" (ID:39, Short-Name:"CircuitAIBrutal32", Version:"stable") took over control of team 40
[f=-000001] Skirmish AI "AI: Brutal (13)" (ID:40, Short-Name:"CircuitAIBrutal32", Version:"stable") took over control of team 41
[f=-000001] Skirmish AI "AI: Brutal (72)" (ID:41, Short-Name:"CircuitAIBrutal32", Version:"stable") took over control of team 42
[f=-000001] Skirmish AI "Chicken: Beginner (1)" (ID:42, Short-Name:"Chicken: Beginner", Version:"<not-versioned>") took over control of team 43
[f=-000001] Skirmish AI "AI: Brutal (55)" (ID:43, Short-Name:"CircuitAIBrutal32", Version:"stable") took over control of team 44
[f=-000001] Skirmish AI "AI: Brutal (46)" (ID:44, Short-Name:"CircuitAIBrutal32", Version:"stable") took over control of team 45
[f=-000001] Skirmish AI "AI: Brutal (30)" (ID:45, Short-Name:"CircuitAIBrutal32", Version:"stable") took over control of team 46
[f=-000001] Skirmish AI "AI: Brutal (69)" (ID:46, Short-Name:"CircuitAIBrutal32", Version:"stable") took over control of team 47
[f=-000001] Skirmish AI "AI: Brutal (7)" (ID:47, Short-Name:"CircuitAIBrutal32", Version:"stable") took over control of team 48
[f=-000001] Skirmish AI "AI: Brutal (4)" (ID:48, Short-Name:"CircuitAIBrutal32", Version:"stable") took over control of team 49
[f=-000001] Skirmish AI "AI: Brutal (56)" (ID:49, Short-Name:"CircuitAIBrutal32", Version:"stable") took over control of team 50
[f=-000001] Skirmish AI "AI: Brutal (26)" (ID:50, Short-Name:"CircuitAIBrutal32", Version:"stable") took over control of team 51
[f=-000001] Skirmish AI "AI: Brutal (61)" (ID:51, Short-Name:"CircuitAIBrutal32", Version:"stable") took over control of team 52
[f=-000001] Skirmish AI "AI: Brutal (24)" (ID:52, Short-Name:"CircuitAIBrutal32", Version:"stable") took over control of team 53
[f=-000001] Skirmish AI "AI: Brutal (60)" (ID:53, Short-Name:"CircuitAIBrutal32", Version:"stable") took over control of team 54
[f=-000001] Skirmish AI "AI: Brutal (34)" (ID:54, Short-Name:"CircuitAIBrutal32", Version:"stable") took over control of team 55
[f=-000001] Skirmish AI "AI: Brutal (3)" (ID:55, Short-Name:"CircuitAIBrutal32", Version:"stable") took over control of team 56
[f=-000001] Skirmish AI "AI: Brutal (11)" (ID:56, Short-Name:"CircuitAIBrutal32", Version:"stable") took over control of team 57
[f=-000001] Skirmish AI "AI: Brutal (53)" (ID:57, Short-Name:"CircuitAIBrutal32", Version:"stable") took over control of team 58
[f=-000001] Skirmish AI "AI: Brutal (27)" (ID:58, Short-Name:"CircuitAIBrutal32", Version:"stable") took over control of team 59
[f=-000001] Skirmish AI "AI: Brutal (6)" (ID:59, Short-Name:"CircuitAIBrutal32", Version:"stable") took over control of team 60
[f=-000001] Skirmish AI "AI: Brutal (23)" (ID:60, Short-Name:"CircuitAIBrutal32", Version:"stable") took over control of team 61
[f=-000001] Skirmish AI "AI: Brutal (8)" (ID:61, Short-Name:"CircuitAIBrutal32", Version:"stable") took over control of team 62
[f=-000001] Skirmish AI "AI: Brutal (15)" (ID:62, Short-Name:"CircuitAIBrutal32", Version:"stable") took over control of team 63
[f=-000001] Skirmish AI "AI: Brutal (31)" (ID:63, Short-Name:"CircuitAIBrutal32", Version:"stable") took over control of team 64
[f=-000001] Skirmish AI "AI: Brutal (37)" (ID:64, Short-Name:"CircuitAIBrutal32", Version:"stable") took over control of team 65
[f=-000001] Skirmish AI "AI: Brutal (2)" (ID:65, Short-Name:"CircuitAIBrutal32", Version:"stable") took over control of team 66
[f=-000001] Skirmish AI "AI: Brutal (58)" (ID:66, Short-Name:"CircuitAIBrutal32", Version:"stable") took over control of team 67
[f=-000001] Skirmish AI "AI: Brutal (39)" (ID:67, Short-Name:"CircuitAIBrutal32", Version:"stable") took over control of team 68
[f=-000001] Skirmish AI "AI: Brutal (36)" (ID:68, Short-Name:"CircuitAIBrutal32", Version:"stable") took over control of team 69
[f=-000001] Skirmish AI "Chicken: Easy (1)" (ID:69, Short-Name:"Chicken: Easy", Version:"<not-versioned>") took over control of team 70
[f=-000001] Skirmish AI "AI: Brutal (45)" (ID:70, Short-Name:"CircuitAIBrutal32", Version:"stable") took over control of team 71
[f=-000001] Skirmish AI "AI: Brutal (70)" (ID:71, Short-Name:"CircuitAIBrutal32", Version:"stable") took over control of team 72
[f=-000001] Player 764381276 finished loading and is now ingame
[f=-000001] Input grabbing is enabled!
[f=-000001] Input grabbing is enabled!
[f=-000001] <764381276> Allies: I choose: Recon!
[f=-000001] Chicken: PvP mode initialized
[f=0000013] [cawidgets.lua] Error: Error in SelectionChanged(): [string "LuaUI/Widgets/chili/controls/editbox.lua"]:105: attempt to index local 'str' (a number value)
[f=0000013] [cawidgets.lua] Error: Removed widget: Chili Selections & CursorTip v2
[f=0000747] !transmitlobby @voice@buildUnit@add;planecon;Crane
[f=0000747] !transmitlobby @voice@buildUnit@add;planefighter;Swift
[f=0000747] !transmitlobby @voice@buildUnit@add;planeheavyfighter;Raptor
[f=0000747] !transmitlobby @voice@buildUnit@add;bomberprec;Raven
[f=0000747] !transmitlobby @voice@buildUnit@add;bomberriot;Phoenix
[f=0000747] !transmitlobby @voice@buildUnit@add;bomberdisarm;Thunderbird
[f=0000747] !transmitlobby @voice@buildUnit@add;bomberheavy;Likho
[f=0000747] !transmitlobby @voice@buildUnit@add;planescout;Owl
[f=0000747] !transmitlobby @voice@buildUnit@reload
[f=0002701] Ramping up, 1.17945278, 0.2212293, 90.0333328, 480
[f=0002935] Upgrade UI Debug - Upgrade Command Sent
[f=0003386] game_message: Morph complete: Recon lvl 1
Zero-K.exe Information: 0 : Chobbyla << GaAddDesignEvent {"Value":"169.085983","EventID":"events_2018_04_25:game_v2:unit:first_start_building:bomberprec"}
[f=0004502] Ramping up, 1.28497422, 0.40173292, 150.066666, 480
[f=0005278] game_message: Swift is under attack
[f=0005452] game_message: Swift is under attack
[f=0006303] Ramping up, 1.40983856, 0.61709809, 210.100006, 480
[f=0007568] game_message: Swift is under attack
[f=0007754] !transmitlobby @voice@buildUnit@reload
[f=0007990] Upgrade UI Debug - Upgrade Command Sent
[f=0008095] game_message: Swift is under attack
[f=0008104] Ramping up, 1.48985088, 0.83845496, 270.133331, 480
[f=0008263] game_message: Raven is under attack
[f=0008427] game_message: Swift is under attack
[f=0008689] game_message: Swift is under attack
[f=0008939] game_message: Raven is under attack
[f=0009099] game_message: Raven is under attack
[f=0009763] game_message: Swift is under attack
[f=0009905] Ramping up, 1.68057001, 1.15597534, 330.166656, 480
[f=0009914] game_message: Caretaker is under attack
[f=0010221] game_message: Swift is under attack
[f=0010846] game_message: Airplane Plant is under attack
[f=0010971] game_message: Morph complete: Recon lvl 2
[f=0011087] game_message: Swift is under attack
[f=0011285] !transmitlobby @voice@buildUnit@reload
[f=0011299] !transmitlobby @voice@buildUnit@remove;planecon
[f=0011299] !transmitlobby @voice@buildUnit@remove;planefighter
[f=0011299] !transmitlobby @voice@buildUnit@remove;planeheavyfighter
[f=0011299] !transmitlobby @voice@buildUnit@remove;bomberprec
[f=0011299] !transmitlobby @voice@buildUnit@remove;bomberriot
[f=0011299] !transmitlobby @voice@buildUnit@remove;bomberdisarm
[f=0011299] !transmitlobby @voice@buildUnit@remove;bomberheavy
[f=0011299] !transmitlobby @voice@buildUnit@remove;planescout
[f=0011299] !transmitlobby @voice@buildUnit@reload
[f=0011521] game_message: Swift is under attack
[f=0011706] Ramping up, 2.69260859, 2.18886638, 390.200012, 480
[f=0011845] game_message: Swift is under attack
[f=0012407] game_message: AI has been destroyed!
[f=0012407] game_message: AllyTeam 0 has an overwhelming numerical advantage!
[f=0013000] 764381276 paused the game
[f=0013000] [ReloadOrRestart] Spring "C:\Program Files (x86)\Steam\steamapps\common\Zero-K\engine\win32\104.0.1-287-gf7b0fcc\spring.exe" should be reloading
[f=0013000] [SpringApp::Reload][1]
[f=0013000] [ThreadPool::SetThreadCount][1] wanted=0 current=2 maximum=2 (init=0)
[f=0013000]     [async=0] threads=2 tasks=91306 {sum,avg}{exec,wait}time={{2.000, -0.000}, {-0.000, -0.000}}ms
[f=0013000]         thread=1 tasks=91306 {sum,min,max,avg}{exec,wait}time={{2.000, 0.000, -2.000, -0.000}, {-0.000, 0.000, 26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, -0.000}}ms
[f=0013000]     [async=1] threads=2 tasks=12564 {sum,avg}{exec,wait}time={{0.000, -26815622324585207210855909246182103143368020666322963789500056557077287932985052536876685741782082307063752301105664055718724527520836950307346606383431680.000}, {2.000, 0.000}}ms
[f=0013000]         thread=1 tasks=12564 {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, 26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, -26815622299417175336979689781152856509014142443657922344638514994484753794225885008313957696648146331233001323681663627769666367749091687659805754517356544.000}, {2.000, 0.000, -0.000, 0.000}}ms
[f=0013000] [ThreadPool::SetThreadCount][2] workers=0
[f=0013000] [ThreadPool::SetThreadCount][1] wanted=2 current=1 maximum=2 (init=1)
[f=0013000] [ThreadPool::SetThreadCount][2] workers=1
[f=0013000] [Threading] Main thread CPU affinity mask set: 14
[f=0013000] [SpringApp::Reload][2]
[f=0013000] [WriteDemoFile] writing client-demo "C:\Program Files (x86)\Steam\steamapps\common\Zero-K\demos\20180430_154126_SailAway_104.0.1-287-gf7b0fcc maintenance.sdfz" (10800032 bytes)
[f=0013000] [Game::KillLua][0] dtor=0 loadscreen=00000000
[f=0013000] [Game::KillLua][3] dtor=0 luaUI=a4a8d978
[f=0013000] Start widgetHandler:Shutdown
[f=0013000] Shutdown - SaveOrderList Complete
[f=0013000] Writing last game win data
[f=0013000] Shutdown - SaveConfigData Complete
[f=0013000] Shutdown Widget - Chili Highlight
[f=0013000] Shutdown Widget - EPIC Menu
[f=0013000] Shutdown Widget - Custom Markers
[f=0013000] Shutdown Widget - Chili Minimap
[f=0013000] Shutdown Widget - Chili Widget Selector
[f=0013000] Shutdown Widget - Local Team Colors
[f=0013000] Shutdown Widget - Display Keys 2
[f=0013000] Shutdown Widget - Save Game Menu
[f=0013000] Shutdown Widget - HealthBars
[f=0013000] Shutdown Widget - Noises
[f=0013000] Shutdown Widget - Unit Icons
[f=0013000] Shutdown Widget - Chili Chicken Panel
[f=0013000] Shutdown Widget - Win Counter
[f=0013000] Shutdown Widget - BuildETA
[f=0013000] Shutdown Widget - Modular Comm Info
[f=0013000] Shutdown Widget - Attack Warning
[f=0013000] Shutdown Widget - CameraShake
[f=0013000] Shutdown Widget - Chili Economy Panel Default
[f=0013000] Shutdown Widget - Chili EndGame Window
[f=0013000] Shutdown Widget - Chili Nuke Warning
[f=0013000] Shutdown Widget - Chili Spectator Panels
[f=0013000] Shutdown Widget - Context Menu
[f=0013000] Shutdown Widget - Darkening
[f=0013000] Shutdown Widget - Grab Input
[f=0013000] Input grabbing is disabled!
[f=0013000] Shutdown Widget - Highlight Geos
[f=0013000] Shutdown Widget - Local Widgets Config
[f=0013000] Shutdown Widget - Mex Placement Handler
[f=0013000] Shutdown Widget - MinimapEvents
[f=0013000] Shutdown Widget - Missile Silo Range
[f=0013000] Shutdown Widget - Morph Finished notification
[f=0013000] Shutdown Widget - Music Player
[f=0013000] Shutdown Widget - Point Tracker
[f=0013000] Shutdown Widget - Showeco and Grid Drawer
[f=0013000] Shutdown Widget - Stereo3D
[f=0013000] Shutdown Widget - Startup Info and Selector
[f=0013000] Shutdown Widget - Transport AI
[f=0013000] Shutdown Widget - Attack AoE
[f=0013000] Shutdown Widget - UnitShapes
[f=0013000] Shutdown Widget - Map Edge Extension
[f=0013000] Shutdown Widget - Selection Send
[f=0013000] Shutdown Widget - LupsManager
[f=0013000] Shutdown Widget - Newton Firezone
[f=0013000] Shutdown Widget - Receive Units Indicator
[f=0013000] Shutdown Widget - Chili Pro Console
[f=0013000] Shutdown Widget - Chili Crude Player List
[f=0013000] Shutdown Widget - Lasso Terraform GUI
[f=0013000] Shutdown Widget - Chili Framework
[f=0013000] Shutdown Widget - Lups
[f=0013000] Shutdown Widget - Chili Core Selector
[f=0013000] Shutdown Widget - Pause Screen
[f=0013000] Shutdown Widget - Layout Handler
[f=0013000] Shutdown Widget - Persistent Build Height
[f=0013000] Shutdown Widget - Text To Speech Control
[f=0013000] End widgetHandler:Shutdown
[f=0013000] [LuaMemPool::LogStats][handle=LuaUI (unsynced)] index=4294967295 {blocks,sizes}={0,0} {int,ext,rec}Allocs={0,48481612,0} {chunk,block}Bytes={0,0}
[f=0013000] [Game::KillLua][1] dtor=0 luaGaia=00000000
[f=0013000] [Game::KillLua][2] dtor=0 luaRules=1cb7a8e0
[f=0013000] Start gadgetHandler:Shutdown
[f=0013000] Shutdown - StartSetup
[f=0013000] Shutdown - UnitMorph
[f=0013000] Shutdown - LupsNanoSpray
[f=0013000] Shutdown - Missile Silo Controller
[f=0013000] Shutdown - Modular Comm Info
[f=0013000] Shutdown - Puppy Handler
[f=0013000] Shutdown - Terrain Texture Handler
[f=0013000] Shutdown - UnitCloakShield
[f=0013000] End gadgetHandler:Shutdown
[f=0013000] Start gadgetHandler:Shutdown
[f=0013000] Shutdown - Save/Load
[f=0013000] Shutdown - UnitMorph
[f=0013000] Shutdown - Modular Comm Info
[f=0013000] Shutdown - Shockwaves
[f=0013000] Shutdown - Teleport Throw
[f=0013000] Shutdown - UnitCloakShield
[f=0013000] Shutdown - Lups Cloak FX
[f=0013000] Shutdown - Lups
[f=0013000] End gadgetHandler:Shutdown
[f=0013000] [LuaMemPool::LogStats][handle=LuaRules (unsynced)] index=4294967295 {blocks,sizes}={0,0} {int,ext,rec}Allocs={0,48481668,0} {chunk,block}Bytes={0,0}
[f=0013000] [LuaMemPool::LogStats][handle=LuaRules (synced)] index=4294967295 {blocks,sizes}={0,0} {int,ext,rec}Allocs={0,48481668,0} {chunk,block}Bytes={0,0}
[f=0013000] [Game::KillLua][4] dtor=0
[f=0013000] [SpringApp::Reload][3]
[f=0013000] [Sound] [Sound::Kill] soundThread.joinable()=1
[f=0013000] [WatchDog::DeregisterThread] deregistering controls for thread [audio]
[f=0013000] [Sound] [Sound::UpdateThread][3] #sources=32 #items=103
[f=0013000] [Sound] [Sound::UpdateThread][4] ctx=1969b760 dev=1a944740
[f=0013000] [Sound] [Sound::UpdateThread][5] ctx=1969b760 dev=1a944740
[f=0013000] [Sound] [Sound::UpdateThread][6]
[f=0013000] [SpringApp::Reload][4]
[f=0013000] [Game::~CGame][1]
[f=0013000] [Game::KillLua][0] dtor=1 loadscreen=00000000
[f=0013000] [Game::KillLua][3] dtor=1 luaUI=00000000
[f=0013000] [Game::KillLua][1] dtor=1 luaGaia=00000000
[f=0013000] [Game::KillLua][2] dtor=1 luaRules=00000000
[f=0013000] [Game::KillLua][4] dtor=1
[f=0013000] [Game::KillMisc][1]
[f=0013000] [Game::KillMisc][2]
[f=0013000] [Game::KillMisc][3]
[f=0013000] [Game::KillRendering][1]
[f=0013000] [Game::KillInterface][1]
[f=0013000] [Game::KillInterface][2]
[f=0013000] [Game::KillSimulation][1]
[f=0013000] [Game::KillSimulation][2]
[f=0013000] [CCollisionHandler] dis-/continuous tests: 13154/86388226
[f=0013000] [Game::KillSimulation][3]
[f=0013000] [~CPathCache(20x40)] cacheHits=22 hitPercentage=2% numHashColls=0 maxCacheSize=201
[f=0013000] [~CPathCache(20x40)] cacheHits=4911 hitPercentage=37% numHashColls=0 maxCacheSize=166
[f=0013000] [~CPathCache(40x80)] cacheHits=990 hitPercentage=71% numHashColls=0 maxCacheSize=201
[f=0013000] [~CPathCache(40x80)] cacheHits=1822 hitPercentage=0% numHashColls=0 maxCacheSize=201
[f=0013000] Statistics for RectangleOptimizer: 13%
[f=0013000] Statistics for RectangleOptimizer: 13%
[f=0013000] LosHandler stats: total instances=413533; shared=6%; from cache=20%
[f=0013000] [Game::KillSimulation][4]
[f=0013000] [Game::~CGame][2]
[f=0013000] [Game::~CGame][3]
[f=0013000] [LocalConnection::Statistics]
    7743706 bytes sent  
    7855031 bytes recv'd

[f=0013000] [SpringApp::Reload][5]
[f=0013000] [SpringApp::Reload][6]
[f=0013000] Scanning: C:\Program Files (x86)\Steam\steamapps\common\Zero-K\engine\win32\104.0.1-287-gf7b0fcc\base
[f=0013000] Scanning: C:\Program Files (x86)\Steam\steamapps\common\Zero-K\maps
[f=0013000] Scanning: C:\Program Files (x86)\Steam\steamapps\common\Zero-K\games
[f=0013000] Scanning: C:\Program Files (x86)\Steam\steamapps\common\Zero-K\packages
[f=0013000] [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 17ms
[f=0013000] [SpringApp::Reload][7]
[f=0013000] [SpringApp::Reload][8]
[f=0013000] [~ScopedOnceTimer][ISound::Init::New] 0ms
[f=0013000] [Sound] [ISound::Initialize] spawning sound-thread (0.0ms)
[f=0013000] [Sound] [Sound::UpdateThread][1] cfgMaxSounds=32
[f=0013000] [WatchDog::RegisterThread] registering controls for thread [audio]
[f=0013000] [Sound] [Sound::InitThread][1]
[f=0013000] [Sound] [Sound::OpenLoopbackDevice] opening default device
[f=0013000] [Sound] [Sound::OpenLoopbackDevice] unhandled SDL format: 0x8120
[f=0013000] [Sound] [ISound::Initialize] spawning sound-thread (101.3ms)
[f=0013000] [Sound] [Sound::OpenOpenALDevice] opening default device "OpenAL Soft"
[f=0013000] [Sound] [ISound::Initialize] spawning sound-thread (201.5ms)
[f=0013000] [Sound] [Sound::OpenOpenALDevice] device=1a944740 context=1969b510
[f=0013000] [Sound] [Sound::InitThread][4][OpenAL API Info]
[f=0013000] [Sound]   Vendor:         OpenAL Community
[f=0013000] [Sound]   Version:        1.1 ALSOFT 1.16.0
[f=0013000] [Sound]   Renderer:       OpenAL Soft
[f=0013000] [Sound]   AL Extensions:  AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length
[f=0013000] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device
[f=0013000] [Sound]   Devices:
[f=0013000] [Sound]     [鎵0鍣?(Realtek High Definition Audio(SST))]
[f=0013000] [Sound]     [鎵0鍣?(Realtek High Definition Audio(SST))]
[f=0013000] [Sound] [Sound::GetMaxMonoSources] #attribs=15
[f=0013000] [Sound] [Sound::GetMaxMonoSources] {cfg,alc}MaxSounds={32,255}
[f=0013000] [Sound] Error:   EFX: AL_INVALID_VALUE (40963)
[f=0013000] [Sound] Error:   Initializing EFX failed!
[f=0013000] [Sound] [Sound::UpdateThread][2]
[f=0013000] [~ScopedOnceTimer][ISound::Init::Dev] 301ms
[f=0013000] [SpringApp::Reload][10]
[f=-000001] [SpringApp::Reload][11]
[f=-000001] [LuaMenuController::Reset] using menu archive "Chobby v1.6.4.25"
[f=-000001] [SpringApp::Reload][12] #script=0
[f=-000001] [LuaMenuController::Activate(msg="")] luaMenu=08d25a68
[f=-000001] SetLobbyButtonEnabled, true
Zero-K.exe Information: 0 : Chobbyla << DiscordUpdatePresence {"state":"In Menu"}
[f=-000001] Starting Track, sounds/lobbyMusic/Interstellar.ogg, 0.5
[f=-000001] [SpringApp::Reload][13] numReloads=20

[f=-000001] TotalHideLobbyInterface, false
[f=-000001] steamMode, true, true
Zero-K.exe Information: 0 : Chobbyla << GaAddErrorEvent {"Severity":"Info","Message":"events_2018_04_25:Steam linking error. Restart Steam and ensure it is in online mode."}
Zero-K.exe Information: 0 : Chobbyla << GaAddErrorEvent {"Severity":"Info","Message":"events_2018_04_25:Steam linking error. Restart Steam and ensure it is in online mode."}
Zero-K.exe Information: 0 : Chobbyla << GaAddErrorEvent {"Severity":"Info","Message":"events_2018_04_25:Steam linking error. Restart Steam and ensure it is in online mode."}
Zero-K.exe Information: 0 : Chobbyla << GaAddErrorEvent {"Severity":"Info","Message":"events_2018_04_25:Steam linking error. Restart Steam and ensure it is in online mode."}
Zero-K.exe Information: 0 : Chobbyla << GaAddErrorEvent {"Severity":"Info","Message":"events_2018_04_25:Steam linking error. Restart Steam and ensure it is in online mode."}
Zero-K.exe Information: 0 : Chobbyla << GaAddErrorEvent {"Severity":"Info","Message":"events_2018_04_25:Steam linking error. Restart Steam and ensure it is in online mode."}
[f=-000001] Quitting...
[f=-000001] [SpringApp::Kill][1] fromRun=1
[f=-000001] [ThreadPool::SetThreadCount][1] wanted=0 current=2 maximum=2 (init=0)
[f=-000001]     [async=0] threads=2 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms
[f=-000001]     [async=1] threads=2 tasks=1 {sum,avg}{exec,wait}time={{0.000, 0.000}, {26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, 26815622240689280734160085928286558623530201316762419785753745218946863491273579171767116968134887767351058616237419486048204274528476645193194887192772608.000}}ms
[f=-000001]         thread=1 tasks=1 {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, 0.000, 0.000}, {26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, 26815622240689280734160085928286558623530201316762419785753745218946863491273579171767116968134887767351058616237419486048204274528476645193194887192772608.000, 26815622240689280734160085928286558623530201316762419785753745218946863491273579171767116968134887767351058616237419486048204274528476645193194887192772608.000, 26815622240689280734160085928286558623530201316762419785753745218946863491273579171767116968134887767351058616237419486048204274528476645193194887192772608.000}}ms
[f=-000001] [ThreadPool::SetThreadCount][2] workers=0
[f=-000001] [SpringApp::Kill][2]
[f=-000001] [Sound] [Sound::Kill] soundThread.joinable()=1
[f=-000001] [WatchDog::DeregisterThread] deregistering controls for thread [audio]
[f=-000001] [Sound] [Sound::UpdateThread][3] #sources=32 #items=1
[f=-000001] [Sound] [Sound::UpdateThread][4] ctx=1969b510 dev=1a944740
[f=-000001] [Sound] [Sound::UpdateThread][5] ctx=1969b510 dev=1a944740
[f=-000001] [Sound] [Sound::UpdateThread][6]
[f=-000001] Remember to update handler.lua once the following is in basecontent: https://github.com/spring/spring/commit/ef6df34ae5dd4eba9b192f695f9b2724da0f83c2
[f=-000001] [Chobby] Chobby Shutdown
Zero-K.exe Information: 0 : Chobby closed connection
[f=-000001] [LuaMemPool::LogStats][handle=LuaMenu (unsynced)] index=0 {blocks,sizes}={0,0} {int,ext,rec}Allocs={0,294770814,0} {chunk,block}Bytes={0,0}
[f=-000001] [SpringApp::Kill][3]
[f=-000001] [SpringApp::Kill][4] font=085260c0
[f=-000001] [SpringApp::Kill][5]
[f=-000001] [SpringApp::Kill][6]
[SpringApp::Kill][7]
[LuaSocket] Dumping luasocket rules:
[LuaSocket] TCP_CONNECT ALLOW * -1
[LuaSocket] TCP_LISTEN  ALLOW * -1
[LuaSocket] UDP_LISTEN  ALLOW * -1
[SpringApp::Kill][8]
[WatchDog::DeregisterThread] deregistering controls for thread [main]
[WatchDog::Uninstall][1] hangDetectorThread=00fdd3f0 (joinable=1)
[WatchDog::Uninstall][2]
[WatchDog::Uninstall][3]
[SpringApp::Kill][9]

Zero-K.exe Information: 0 : Spring exited
Rekojeht commented 6 years ago

[f=0000013] [cawidgets.lua] Error: Error in SelectionChanged(): [string "LuaUI/Widgets/chili/controls/editbox.lua"]:105: attempt to index local 'str' (a number value) [f=0000013] [cawidgets.lua] Error: Removed widget: Chili Selections & CursorTip v2

Rekojeht commented 6 years ago

Zero-K.exe Information: 0 : Chobbyla << GaAddErrorEvent {"Severity":"Info","Message":"events_2018_04_25:Steam linking error. Restart Steam and ensure it is in online mode."} Zero-K.exe Information: 0 : Chobbyla << GaAddErrorEvent {"Severity":"Info","Message":"events_2018_04_25:Steam linking error. Restart Steam and ensure it is in online mode."} Zero-K.exe Information: 0 : Chobbyla << GaAddErrorEvent {"Severity":"Info","Message":"events_2018_04_25:Steam linking error. Restart Steam and ensure it is in online mode."} Zero-K.exe Information: 0 : Chobbyla << GaAddErrorEvent {"Severity":"Info","Message":"events_2018_04_25:Steam linking error. Restart Steam and ensure it is in online mode."} Zero-K.exe Information: 0 : Chobbyla << GaAddErrorEvent {"Severity":"Info","Message":"events_2018_04_25:Steam linking error. Restart Steam and ensure it is in online mode."} Zero-K.exe Information: 0 : Chobbyla << GaAddErrorEvent {"Severity":"Info","Message":"events_2018_04_25:Steam linking error. Restart Steam and ensure it is in online mode."}

GoogleFrog commented 6 years ago

str is known and fixed image