ZeroK-RTS / CrashReports

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Spring crash [103.0.1-712-g1ccec6e] #515

Open Chobbyla opened 7 years ago

Chobbyla commented 7 years ago
Chobby.exe Information: 0 : PackageRefresh complete - packages changed
Chobby.exe Information: 0 : Querying default engine
Chobby.exe Information: 0 : Reseting configs and deploying AIs
Chobby.exe Information: 0 : Connecting to steam API
Chobby.exe Information: 0 : Starting
Using configuration source: "C:\Users\v.roussel\Documents\My Games\Zero-K\springsettings.cfg"
Using additional configuration source: "C:\Users\v.roussel\Documents\My Games\Zero-K\engine\win64\103.0.1-712-g1ccec6e\springsettings.cfg"
Available log sections: RoamMeshDrawer, AutohostInterface, CregSerializer, Texture, Sound, SkyBox, GroundMoveType, DynWater, Font, DecalsDrawerGL4, Model, ArchiveScanner, Shader, Piece, GameServer, LuaSocket, ModelRenderContainer, CSMFGroundTextures, VFS, FarTextureHandler, Path, BumpWater, OBJParser, Net, KeyBindings
Enabled log sections: Sound(Notice)
Enable or disable log sections using the LogSections configuration key
  or the SPRING_LOG_SECTIONS environment variable (both comma separated).
  Use "none" to disable the default log sections.
LogOutput initialized.
============== <User Config> ==============
  AllowDeferredMapRendering = 1
  AllowDeferredModelRendering = 1
  BumpWaterBlurReflection = 1
  BumpWaterDepthBits = 16
  BumpWaterShoreWaves = 0
  BumpWaterTexSizeReflection = 128
  CamMode = 1
  CamTimeExponent = 4.0
  CamTimeFactor = 1.0
  DualScreenMiniMapOnLeft = 1
  EdgeMoveDynamic = 0
  EdgeMoveWidth = 0.003
  FPSFOV = 90
  FSAALevel = 2
  FontSize = 18
  Fullscreen = 0
  GroundDetail = 100
  GroundScarAlphaFade = 1
  HangTimeout = 0
  HardwareCursor = 1
  InitialNetworkTimeout = 0
  InputTextGeo = 0.26 0.73 0.02 0.028
  LODScale = 1.000
  LODScaleReflection = 1.000
  LODScaleRefraction = 1.000
  LODScaleShadow = 1.000
  LastSelectedMap = Tropical
  LastSelectedMod = Zero-K $VERSION
  LastSelectedScript = Commanders
  MaxParticles = 20000
  MaxSounds = 32
  MaximumTransmissionUnit = 0
  MiddleClickScrollSpeed = -0.001
  MiniMapMarker = 0
  MouseDragScrollThreshold = 0
  OverheadScrollSpeed = 50
  ReconnectTimeout = 0
  RotateLogFiles = 1
  ScrollWheelSpeed = -25
  Shadows = 1
  ShowClock = 0
  ShowPlayerInfo = 0
  TreeRadius = 1000
  UnitIconDist = 151
  UnitLodDist = 9999
  UsePBO = 0
  WindowBorderless = 1
  WindowPosX = 0
  WindowPosY = 0
  XResolutionWindowed = 1920
  YResolutionWindowed = 1080
============== </User Config> ==============
============== <User System> ==============
  Spring 103.0.1-712-g1ccec6e develop
  Build Environment: boost-105500, GNU libstdc++ version 20130531
  Compiler Version:  gcc-4.8.1
  Operating System:  Microsoft Windows
Microsoft Business Edition, 64-bit (build 9200)
Intel(R) Core(TM) i5-4570 CPU @ 3.20GHz; 4048MB RAM, 8144MB pagefile
    Word Size:       32-bit (emulated)
           CPU Clock: std::chrono::high_resolution_clock
  Physical CPU Cores: 4
   Logical CPU Cores: 4
============== </User System> ==============
[good_fpu_init] CPU SSE mask: 127, flags:
    SSE 1.0:  1,  SSE 2.0:  1
    SSE 3.0:  1, SSSE 3.0:  1
    SSE 4.1:  1,  SSE 4.2:  1
    SSE 4.0A: 0,  SSE 5.0A: 0
    using streflop SSE FP-math mode, CPU supports SSE instructions
[GL::PrintAvailableResolutions]
    display: 1, bounds: {x=0, y=0, w=1920, h=1080}, FS modes:
        [ 1] 1920x1080x24bpp@60Hz
        [ 6] 1680x1050x24bpp@60Hz
        [ 7] 1600x900x24bpp@60Hz
        [ 8] 1440x900x24bpp@60Hz
        [15] 1280x800x24bpp@60Hz
        [17] 1280x720x24bpp@60Hz
    display: 2, bounds: {x=1920, y=0, w=1920, h=1080}, FS modes:
        [ 1] 1920x1080x24bpp@60Hz
        [ 6] 1680x1050x24bpp@60Hz
        [ 7] 1600x900x24bpp@60Hz
        [ 8] 1440x900x24bpp@60Hz
        [15] 1280x800x24bpp@60Hz
        [17] 1280x720x24bpp@60Hz
[GL::LoadExtensions]
    SDL version:  linked 2.0.4; compiled 2.0.4
    GL version:   3.3.11672 Compatibility Profile Context
    GL vendor:    ATI Technologies Inc.
    GL renderer:  ATI Radeon HD 3450
    GLSL version: 3.30
    GLEW version: 1.5.8
    Video RAM:    total 176MB, available 176MB
    SwapInterval: 0
[GR::PostInit]
    ARB support: 1, GLSL support: 1, ATI hacks: 1
    FBO support: 1, NPOT-texture support: 1, 24bit Z-buffer support: 0
    primitive-restart support: 1, clip-control support: 0
    max. FBO samples: -1, max. texture size: 8192, compress MIP-map textures: 0
    max. smooth point-size: 63, max. vec4 varyings/attributes: 32/29
    max. draw-buffers: 8, max. recommended indices/vertices: 16777215/2147483647
    max. buffer-bindings: 45, max. block-size: 64kB
[VSync::SetInterval] interval=0 (disabled)
[LogDisplayMode] display-mode set to 1920x1080x24bpp@60Hz (windowed::borderless)
[WatchDog::Install] disabled
[WatchDog::RegisterThread] registering controls for thread [main]
[DataDirs] Isolation Mode!
Using read-write data directory: C:\Users\v.roussel\Documents\My Games\Zero-K\
Using read-only data directory: C:\Users\v.roussel\Documents\My Games\Zero-K\engine\win64\103.0.1-712-g1ccec6e\
Scanning: C:\Users\v.roussel\Documents\My Games\Zero-K\engine\win64\103.0.1-712-g1ccec6e\base
Scanning: C:\Users\v.roussel\Documents\My Games\Zero-K\maps
Scanning: C:\Users\v.roussel\Documents\My Games\Zero-K\games
Scanning: C:\Users\v.roussel\Documents\My Games\Zero-K\packages
[~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 3ms
[ThreadPool::SetThreadCount][1] wanted=3 current=1 maximum=4
[ThreadPool::SetThreadCount][2] workers=2
[Threading] Main thread CPU affinity mask set: 12
[f=-000001] [Sound] [Sound::InitThread] OpenAL info:
[f=-000001] [Sound]   Available Devices:
[f=-000001] [Sound]               Haut-parleurs / écouteurs (Realtek High Definition Audio)
[f=-000001] [Sound]               Haut-parleurs / écouteurs (Realtek High Definition Audio)
[f=-000001] [Sound]   Device:     OpenAL Soft
[f=-000001] [Sound]   Vendor:         OpenAL Community
[f=-000001] [Sound]   Version:        1.1 ALSOFT 1.16.0
[f=-000001] [Sound]   Renderer:       OpenAL Soft
[f=-000001] [Sound]   AL Extensions:  AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length
[f=-000001] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device
[f=-000001] [Sound]   Max Sounds: 32
[f=-000001] [Sound] [Sound::UpdateThread][1] maxSounds=32
[f=-000001] [WatchDog::RegisterThread] registering controls for thread [audio]
[f=-000001] [Sound] [Sound::UpdateThread][2]
Fontconfig error: Cannot load default config file
[f=-000001] [Sound] Error:   EFX: AL_INVALID_VALUE (40963)
[f=-000001] [Sound] Error:   Initializing EFX failed!
[f=-000001] Joysticks found: 0
[Info] Using filesystem-writepath: C:\Users\v.roussel\Documents\My Games\Zero-K
[f=-000001] [LuaMenuController::Reset] using menu archive "Chobby v1.5.3.20"
[f=-000001] LuaMenu Entry Point: "LuaMenu/main.lua"
[f=-000001] [LuaMenu] Searching for new Widgets
[f=-000001] [LuaMenu] Scanning: LuaMenu/Addons/
[f=-000001] [LuaMenu] Scanning: LuaMenu/Widgets/
[f=-000001] [LuaMenu] Scanning: LuaMenu/SystemAddons/
[f=-000001] [LuaMenu] Scanning: LuaMenu/SystemWidgets/
[f=-000001] [LuaMenu] Scanning: LuaMenu/chili/
[f=-000001] [LuaMenu] Scanning: libs/chilifx/LuaMenu/widgets
[f=-000001] [LuaMenu] Scanning: libs/chilivn/LuaMenu/widgets
[f=-000001] [LuaMenu] Scanning: libs/chotify/LuaMenu/widgets
[f=-000001] [LuaMenu] Scanning: libs/i18n/LuaMenu/widgets
[f=-000001] [LuaMenu] Scanning: libs/liblobby/LuaMenu/widgets
[f=-000001] [LuaMenu] Warning: Missing GetInfo() in: base64.lua
[f=-000001] [LuaMenu] Warning: Missing GetInfo() in: engineversion.lua
[f=-000001] [LuaMenu] Warning: Missing GetInfo() in: json.lua
[f=-000001] [LuaMenu] Warning: Missing GetInfo() in: tablefunctions.lua
[f=-000001] [LuaMenu] Warning: Missing GetInfo() in: timefunctions.lua
[f=-000001] [LuaMenu] Loading widgets   <>=vfs  **=raw  ()=unknown
[f=-000001] [LuaMenu] Loading API widget:  Limit FPS              <api_limit_fps.lua>
[f=-000001] [LuaMenu] Loading API widget:  Away Tracker           <gui_away_tracker.lua>
[f=-000001] [LuaMenu] Loading API widget:  Chili Framework        <api_chili.lua>
[f=-000001] [liblobby] Warning: Missing chobby_config.json file.
[f=-000001] [liblobby] Warning: Missing chobby_config.json file.
[f=-000001] [LuaMenu] Loading API widget:  LibLobby API           <api_lobby.lua>
[f=-000001] [liblobby] liblobby configuration: 
[f=-000001] [liblobby] serverName, Zero-K
[f=-000001] [liblobby] port, 8200
[f=-000001] [liblobby] protocol, zks
[f=-000001] [liblobby] address, zero-k.info
[f=-000001] [LuaMenu] Loading API widget:  i18n                   <api_i18n.lua>
[f=-000001] [LuaMenu] Loading API widget:  ChiliFX                <api_chilifx.lua>
[f=-000001] [ChiliFX] Enabled: true
[f=-000001] [LuaMenu] Loading API widget:  Chotify                <api_chotify.lua>
[f=-000001] [Chotify] Enabled: true
[f=-000001] [LuaMenu] Loading API widget:  Ingame Interface       <api_ingame_interface.lua>
[f=-000001] [LuaMenu] Loading widget:      Delay API              <api_delay.lua>
[f=-000001] [LuaMenu] Loading widget:      Test                   <dbg_test.lua>
[f=-000001] [LuaMenu] Loading widget:      Campaign Options Window  <gui_campaign_options.lua>
[f=-000001] [LuaMenu] Loading widget:      Codex Handler          <gui_campaign_codex_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      Download Window        <gui_download_window.lua>
[f=-000001] [LuaMenu] Loading widget:      Friend Window          <gui_friend_window.lua>
[f=-000001] [LuaMenu] Loading widget:      Missions Handles       <gui_mission_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      Planetwars List Window  <gui_planetwars_list_window.lua>
[f=-000001] [LuaMenu] Loading widget:      Queue List Window      <gui_queue_list_window.lua>
[f=-000001] [LuaMenu] Loading widget:      Replays window         <gui_replay_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      Settings Window        <gui_settings_window.lua>
[f=-000001] [LuaMenu] Loading widget:      SpringBoard Window     <gui_springboard_window.lua>
[f=-000001] [LuaMenu] Loading widget:      Users Handler          <api_user_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      ZK wrapper loopback interface  <zk_loopback.lua>
[f=-000001] [Chobby] Using wrapper port: , 64618
[f=-000001] [LuaMenu] Loading widget:      Cache Handler API      <api_cache_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      Internet Browser API   <api_internet_browser.lua>
[f=-000001] [LuaMenu] Loading widget:      Map Handler API        <api_map_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      Analytics Handler      <api_analytics.lua>
[f=-000001] [LuaMenu] Loading widget:      Animation control      <api_animation_control.lua>
[f=-000001] [LuaMenu] Loading widget:      Battle Login Rejoin    <gui_battle_login_rejoin.lua>
[f=-000001] [LuaMenu] Loading widget:      Battle Room Window     <gui_battle_room_window.lua>
[f=-000001] [LuaMenu] Loading widget:      Battle status panel    <gui_battle_status_panel.lua>
[f=-000001] [LuaMenu] Loading widget:      Campaign Data Handler  <api_campaign_data.lua>
[f=-000001] [LuaMenu] Loading widget:      Campaign Handler       <gui_campaign_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      Campaign Handler ZK    <zk_campaign_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      Campaign Save/Load     <gui_campaign_saveload.lua>
Chobby.exe Information: 0 : Chobby connected to wrapper
[f=-000001] [LuaMenu] Loading widget:      Chili Visual Novel     <campaign_chili_vn.lua>
Chobby.exe Information: 0 : Chobbyla >> WrapperOnline {"UserID":"1194892155","DefaultServerHost":"zero-k.info","DefaultServerPort":8200}

[f=-000001] [LuaMenu] Loading widget:      Cursor tooltip         <gui_tooltip.lua>
[f=-000001] [LuaMenu] Loading widget:      Load Game Menu         <gui_loadgame.lua>
[f=-000001] [LuaMenu] Loading widget:      Login Window           <gui_login_window.lua>
[f=-000001] [LuaMenu] Loading widget:      Mission Launcher       <mission_launcher.lua>
[f=-000001] [LuaMenu] Loading widget:      Modoptions Panel       <gui_modoptions_panel.lua>
[f=-000001] [LuaMenu] Loading widget:      Party status panel     <gui_party_status_panel.lua>
[f=-000001] [LuaMenu] Loading widget:      Planet Battle Handler  <api_planet_battle_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      Popup Preloader        <gui_popup_preloader.lua>
[f=-000001] [LuaMenu] Loading widget:      Queue status panel     <gui_queue_status_panel.lua>
[f=-000001] [LuaMenu] Loading widget:      Rank update window     <gui_rank_update_window.lua>
[f=-000001] [LuaMenu] Loading widget:      Steam Coop Handler     <gui_steam_coop_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      Steam Handler          <api_steam_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      User status panel      <gui_user_status_panel.lua>
[f=-000001] [LuaMenu] Loading widget:      ZK Comm Config         <gui_zk_comm_config.lua>
[f=-000001] [LuaMenu] Loading widget:      ZK replay downloader   <zk_replay_launcher.lua>
[f=-000001] [LuaMenu] Warning: Headers files aren't supported anymore use "require" instead!
[f=-000001] [LuaMenu] Warning: Headers files aren't supported anymore use "require" instead!
[f=-000001] [LuaMenu] Loading widget:      Chili lobby            <gui_chili_lobby.lua>
[f=-000001] [liblobby] Warning: Missing chobby_config.json file.
[f=-000001] [Chobby] Warning: Missing game in chobby_config.json file.
Chobby.exe Information: 0 : Chobbyla << GaAddDesignEvent {"EventID":"lobby:started"}
[f=-000001] ATI/intel compatibility state:, true
[f=-000001] Number of battles: 0
[f=-000001] [LuaMenu] Loading widget:      Standalone lobby tools  <gui_standalone_lobby.lua>
[f=-000001] [LuaMenu] Loading widget:      Block Input            <gui_block_input.lua>
[f=-000001] [LuaMenu] Loading widget:      Music Player Lite      <snd_music_lite.lua>
[f=-000001] [LuaMenu] LuaMenu v1.0 (Lua 5.1)
[f=-000001] [LuaMenuController::Activate(msg="")] luaMenu=0673b408
[f=-000001] SetLobbyButtonEnabled, true
[f=-000001] SetSettings Int, FontSize, 18
[f=-000001] [Settings] Warning: No such key: snd_general, but setting it as string anyway.
[f=-000001] SetSettings Value, BumpWaterBlurReflection, 1
[f=-000001] SetSettings Value, LODScaleShadow, 1
[f=-000001] SetSettings Int, UnitLodDist, 9999
[f=-000001] SetSettings Value, LODScale, 1
[f=-000001] SetSettings Int, BumpWaterDepthBits, 16
[f=-000001] SetSettings Value, HardwareCursor, 1
[f=-000001] [Settings] Warning: No such key: FSAA, but setting it as string anyway.
[f=-000001] [Settings] Warning: No such key: BuildWarnings, but setting it as string anyway.
[f=-000001] SetSettings Int, GroundDetail, 100
[f=-000001] [Settings] Warning: No such key: MoveWarnings, but setting it as string anyway.
[f=-000001] SetSettings Value, CamTimeExponent, 4
[f=-000001] SetSettings Int, InitialNetworkTimeout, 0
[f=-000001] [Settings] Warning: No such key: WorkerThreadSpinTime, but setting it as string anyway.
[f=-000001] SetSettings Value, AllowDeferredMapRendering, 1
[f=-000001] SetSettings Int, HangTimeout, 0
[f=-000001] SetSettings Int, GrassDetail, 7
[f=-000001] [Settings] Warning: No such key: VerboseLevel, but setting it as string anyway.
[f=-000001] SetSettings Value, EdgeMoveDynamic, 0
[f=-000001] SetSettings Value, LODScaleRefraction, 1
[f=-000001] SetSettings Int, MaximumTransmissionUnit, 0
[f=-000001] SetSettings Value, UsePBO, 0
[f=-000001] SetSettings Int, UnitIconDist, 151
[f=-000001] SetSettings Int, TreeRadius, 1000
[f=-000001] [Settings] Warning: No such key: SmoothLines, but setting it as string anyway.
[f=-000001] SetSettings Value, MiniMapMarker, 0
[f=-000001] SetSettings Int, CamMode, 1
[f=-000001] SetSettings Int, MaxParticles, 20000
[f=-000001] SetSettings Value, ScrollWheelSpeed, -25
[f=-000001] SetSettings Value, MiddleClickScrollSpeed, -0.001
[f=-000001] [Settings] Warning: No such key: ReflectiveWater, but setting it as string anyway.
[f=-000001] SetSettings Value, DualScreenMiniMapOnLeft, 1
[f=-000001] SetSettings Int, ReconnectTimeout, 0
[f=-000001] SetSettings Value, AllowDeferredModelRendering, 1
[f=-000001] [Settings] Warning: No such key: DisplayDebugPrefixConsole, but setting it as string anyway.
[f=-000001] SetSettings Int, GroundDecals, 3
[f=-000001] [Settings] Warning: No such key: LogFlush, but setting it as string anyway.
[f=-000001] SetSettings Value, MouseDragScrollThreshold, 0
[f=-000001] [Settings] Warning: No such key: CubeTexSpecularExponent, but setting it as string anyway.
[f=-000001] [Settings] Warning: No such key: MinimapOnLeft, but setting it as string anyway.
[f=-000001] SetSettings Value, ShowClock, 0
[f=-000001] [Settings] Warning: No such key: LuaAutoModWidgets, but setting it as string anyway.
[f=-000001] SetSettings Int, Shadows, 1
[f=-000001] SetSettings Value, BumpWaterShoreWaves, 0
[f=-000001] SetSettings Value, LuaShaders, 1
[f=-000001] SetSettings Int, MaxSounds, 32
[f=-000001] SetSettings Int, BumpWaterTexSizeReflection, 128
[f=-000001] [Settings] Warning: No such key: NormalMapping, but setting it as string anyway.
[f=-000001] [Settings] Warning: No such key: LinkBandwidth, but setting it as string anyway.
[f=-000001] SetSettings Value, FPSFOV, 90
[f=-000001] SetSettings Value, LODScaleReflection, 1
[f=-000001] [Settings] Warning: No such key: Version, but setting it as string anyway.
[f=-000001] SetSettings Int, GroundScarAlphaFade, 1
[f=-000001] SetSettings Int, FSAALevel, 2
[f=-000001] SetSettings Int, OverheadScrollSpeed, 50
[f=-000001] SetSettings Value, CamTimeFactor, 1
[f=-000001] SetSettings Value, EdgeMoveWidth, 0.003
[f=-000001] Starting Track, sounds/lobbyMusic/The Secret of Ayers Rock.ogg, 0.5
[f=-000001] [VSync::SetInterval] interval=0 (disabled)
[f=-000001] [LogDisplayMode] display-mode set to 1920x1080x24bpp@60Hz (windowed::borderless)
[f=-000001] SetSettings Int, Water, 1
[f=-000001] [ChiliFX] Warning: Warning loading effect: rank
[f=-000001] [ChiliFX] Warning: Fragment shader was successfully compiled to run on hardware.

[f=-000001] LoopbackCommandReceived, WrapperOnline
[f=-000001] SetLobbyFullscreenMode, 1
[f=-000001] screenX, screenY, 1920, 1080
[f=-000001] SetSettings Int, XResolutionWindowed, 1920
[f=-000001] SetSettings Int, YResolutionWindowed, 1080
[f=-000001] SetSettings Int, WindowPosX, 0
[f=-000001] SetSettings Int, WindowPosY, 0
[f=-000001] SetSettings Value, WindowBorderless, 1
[f=-000001] SetSettings Int, FontSize, 18
[f=-000001] [Settings] Warning: No such key: snd_general, but setting it as string anyway.
[f=-000001] SetSettings Value, BumpWaterBlurReflection, 1
[f=-000001] SetSettings Value, LODScaleShadow, 1
[f=-000001] SetSettings Int, UnitLodDist, 9999
[f=-000001] SetSettings Value, LODScale, 1
[f=-000001] SetSettings Int, BumpWaterDepthBits, 16
[f=-000001] SetSettings Value, HardwareCursor, 1
[f=-000001] [Settings] Warning: No such key: FSAA, but setting it as string anyway.
[f=-000001] [Settings] Warning: No such key: BuildWarnings, but setting it as string anyway.
[f=-000001] SetSettings Int, GroundDetail, 100
[f=-000001] [Settings] Warning: No such key: MoveWarnings, but setting it as string anyway.
[f=-000001] SetSettings Value, CamTimeExponent, 4
[f=-000001] SetSettings Int, InitialNetworkTimeout, 0
[f=-000001] [Settings] Warning: No such key: WorkerThreadSpinTime, but setting it as string anyway.
[f=-000001] SetSettings Value, AllowDeferredMapRendering, 1
[f=-000001] SetSettings Int, HangTimeout, 0
[f=-000001] SetSettings Int, GrassDetail, 7
[f=-000001] [Settings] Warning: No such key: VerboseLevel, but setting it as string anyway.
[f=-000001] SetSettings Value, EdgeMoveDynamic, 0
[f=-000001] SetSettings Value, LODScaleRefraction, 1
[f=-000001] SetSettings Int, MaximumTransmissionUnit, 0
[f=-000001] SetSettings Value, UsePBO, 0
[f=-000001] SetSettings Int, UnitIconDist, 151
[f=-000001] SetSettings Int, TreeRadius, 1000
[f=-000001] [Settings] Warning: No such key: SmoothLines, but setting it as string anyway.
[f=-000001] SetSettings Value, MiniMapMarker, 0
[f=-000001] SetSettings Int, CamMode, 1
[f=-000001] SetSettings Int, MaxParticles, 20000
[f=-000001] SetSettings Value, ScrollWheelSpeed, -25
[f=-000001] SetSettings Value, MiddleClickScrollSpeed, -0.001
[f=-000001] [Settings] Warning: No such key: ReflectiveWater, but setting it as string anyway.
[f=-000001] SetSettings Value, DualScreenMiniMapOnLeft, 1
[f=-000001] SetSettings Int, ReconnectTimeout, 0
[f=-000001] SetSettings Value, AllowDeferredModelRendering, 1
[f=-000001] [Settings] Warning: No such key: DisplayDebugPrefixConsole, but setting it as string anyway.
[f=-000001] SetSettings Int, GroundDecals, 3
[f=-000001] [Settings] Warning: No such key: LogFlush, but setting it as string anyway.
[f=-000001] SetSettings Value, MouseDragScrollThreshold, 0
[f=-000001] [Settings] Warning: No such key: CubeTexSpecularExponent, but setting it as string anyway.
[f=-000001] [Settings] Warning: No such key: MinimapOnLeft, but setting it as string anyway.
[f=-000001] SetSettings Value, ShowClock, 0
[f=-000001] [Settings] Warning: No such key: LuaAutoModWidgets, but setting it as string anyway.
[f=-000001] SetSettings Int, Shadows, 1
[f=-000001] SetSettings Value, BumpWaterShoreWaves, 0
[f=-000001] SetSettings Value, LuaShaders, 1
[f=-000001] SetSettings Int, MaxSounds, 32
[f=-000001] SetSettings Int, BumpWaterTexSizeReflection, 128
[f=-000001] [Settings] Warning: No such key: NormalMapping, but setting it as string anyway.
[f=-000001] [Settings] Warning: No such key: LinkBandwidth, but setting it as string anyway.
[f=-000001] SetSettings Value, FPSFOV, 90
[f=-000001] SetSettings Value, LODScaleReflection, 1
[f=-000001] [Settings] Warning: No such key: Version, but setting it as string anyway.
[f=-000001] SetSettings Int, GroundScarAlphaFade, 1
[f=-000001] SetSettings Int, FSAALevel, 2
[f=-000001] SetSettings Int, OverheadScrollSpeed, 50
[f=-000001] SetSettings Value, CamTimeFactor, 1
[f=-000001] SetSettings Value, EdgeMoveWidth, 0.003
[f=-000001] Missing self.client!!!
[f=-000001] Missing self.client!!!
[f=-000001] [ReloadOrRestart] Spring "C:\Users\v.roussel\Documents\My Games\Zero-K\engine\win64\103.0.1-712-g1ccec6e\spring.exe" should be reloading
[f=-000001] [SpringApp::Reload][1]
[f=-000001] [ThreadPool::SetThreadCount][1] wanted=0 current=3 maximum=4
[f=-000001]     [async=0] threads=3 tasks=18 {sum,avg}{exec,wait}time={{-2.000, 0.000}, {0.000, 0.000}}ms
[f=-000001]         thread=1 tasks=14 (0.000%) {sum,min,max,avg}{exec,wait}time={{-0.000, -26815622273909756436088811881834593798570442050236799613282221138061689321868224735799455396560373289574850179051587578698268852320879675504849602331279360.000, -0.000, 26815622254793339588903378214620071789804569989924487436108559956434777466882949737200161166446565769571011251661709811281669229040125147113375356550119424.000}, {0.000, 0.000, 0.000, 0.000}}ms
[f=-000001]         thread=2 tasks=4 (-0.000%) {sum,min,max,avg}{exec,wait}time={{-0.000, 0.000, -0.000, -0.000}, {0.000, 0.000, 0.000, 0.000}}ms
[f=-000001]     [async=1] threads=3 tasks=2 {sum,avg}{exec,wait}time={{0.000, 0.000}, {-0.000, -0.000}}ms
[f=-000001]         thread=1 tasks=1 (0.000%) {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, 0.000, 0.000}, {0.000, 0.000, 0.000, 0.000}}ms
[f=-000001]         thread=2 tasks=1 (0.000%) {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, 0.000, 0.000}, {-0.000, -0.000, -0.000, -0.000}}ms
[f=-000001] [ThreadPool::SetThreadCount][2] workers=0
[f=-000001] [ThreadPool::SetThreadCount][1] wanted=3 current=1 maximum=4
[f=-000001] [ThreadPool::SetThreadCount][2] workers=2
[f=-000001] [Threading] Main thread CPU affinity mask set: 12
[f=-000001] [SpringApp::Reload][2]
[f=-000001] [Game::KillLua][0] dtor=0 loadscreen=00000000
[f=-000001] [Game::KillLua][1] dtor=0 luaGaia=00000000
[f=-000001] [Game::KillLua][2] dtor=0 luaRules=00000000
[f=-000001] [Game::KillLua][3] dtor=0 luaUI=00000000
[f=-000001] [Game::KillLua][4] dtor=0
[f=-000001] [SpringApp::Reload][3]
[f=-000001] [WatchDog::DeregisterThread] deregistering controls for thread [audio]
[f=-000001] [Sound] [Sound::UpdateThread][3] efx=0396cfb0
[f=-000001] [Sound] [Sound::UpdateThread][4]
[f=-000001] [SpringApp::Reload][4]
[f=-000001] [SpringApp::Reload][5]
[f=-000001] [SpringApp::Reload][6]
[f=-000001] [SpringApp::Reload][7]
[f=-000001] [DataDirs] Isolation Mode!
[f=-000001] Using read-write data directory: C:\Users\v.roussel\Documents\My Games\Zero-K\
[f=-000001] Using read-only data directory: C:\Users\v.roussel\Documents\My Games\Zero-K\engine\win64\103.0.1-712-g1ccec6e\
[f=-000001] Scanning: C:\Users\v.roussel\Documents\My Games\Zero-K\engine\win64\103.0.1-712-g1ccec6e\base
[f=-000001] Scanning: C:\Users\v.roussel\Documents\My Games\Zero-K\maps
[f=-000001] Scanning: C:\Users\v.roussel\Documents\My Games\Zero-K\games
[f=-000001] Scanning: C:\Users\v.roussel\Documents\My Games\Zero-K\packages
[f=-000001] [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 4ms
[f=-000001] [SpringApp::Reload][8]
[f=-000001] [SpringApp::Reload][9]
[f=-000001] [Sound] [Sound::InitThread] OpenAL info:
[f=-000001] [Sound]   Available Devices:
[f=-000001] [Sound]               Haut-parleurs / écouteurs (Realtek High Definition Audio)
[f=-000001] [Sound]               Haut-parleurs / écouteurs (Realtek High Definition Audio)
[f=-000001] [Sound]   Device:     OpenAL Soft
[f=-000001] [Sound]   Vendor:         OpenAL Community
[f=-000001] [Sound]   Version:        1.1 ALSOFT 1.16.0
[f=-000001] [Sound]   Renderer:       OpenAL Soft
[f=-000001] [Sound]   AL Extensions:  AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length
[f=-000001] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device
[f=-000001] [Sound]   Max Sounds: 32
[f=-000001] [Sound] Error:   EFX: AL_INVALID_VALUE (40963)
[f=-000001] [Sound] Error:   Initializing EFX failed!
[f=-000001] [Sound] [Sound::UpdateThread][1] maxSounds=32
[f=-000001] [WatchDog::RegisterThread] registering controls for thread [audio]
[f=-000001] [Sound] [Sound::UpdateThread][2]
[f=-000001] [SpringApp::Reload][10]
[f=-000001] [SpringApp::Reload][11]
[f=-000001] [LuaMenuController::Reset] using menu archive "Chobby v1.5.3.20"
[f=-000001] [SpringApp::Reload][12]
[f=-000001] [CPreGame] hosting on: localhost:8452
[f=-000001] Connecting to local server
[f=-000001] [PreGame::AddGameSetupArchivesToVFS] using map: Icy Run v2
[f=-000001] [PreGame::StartServer] checksums: game=0x39733AB3 map=0xA8FDD09E
[f=-000001] [~ScopedOnceTimer][PreGame::StartServer] 117ms
[f=-000001] [SpringApp::Reload][13]
[f=-000001] [VSync::SetInterval] interval=0 (disabled)
[f=-000001] [LogDisplayMode] display-mode set to 1920x1080x24bpp@60Hz (windowed::borderless)
[f=-000001] [PreGame::AddGameSetupArchivesToVFS] using map: Icy Run v2
[f=-000001] [PreGame::AddGameSetupArchivesToVFS] using game: User Interface Tutorial r5 (archive: User Interface Tutorial r5.sdz)
[f=-000001] Recording demo to: C:\Users\v.roussel\Documents\My Games\Zero-K\demos\20170324_133814_Icy Run v2_103.0.1-712-g1ccec6e develop.sdfz
[f=-000001] [~ScopedOnceTimer][PreGame::GameDataReceived] 120ms
[f=-000001] [PreGame::UpdateClientNet] received user number 0 (team 0, allyteam 0), creating load-screen
[f=-000001] [LuaIntro] Searching for new Widgets
[f=-000001] [LuaIntro] Scanning: LuaIntro/Addons/
[f=-000001] [LuaIntro] Scanning: LuaIntro/Widgets/
[f=-000001] [LuaIntro] Scanning: LuaIntro/SystemAddons/
[f=-000001] [LuaIntro] Scanning: LuaIntro/SystemWidgets/
[f=-000001] [LuaIntro] Scanning: LuaIntro/chili/
[f=-000001] [LuaIntro] Found new widget "SpringLogo"
[f=-000001] [LuaIntro] Found new widget "LoadTexture"
[f=-000001] [LuaIntro] Found new widget "LoadProgress"
[f=-000001] [LuaIntro] Found new widget "Main"
[f=-000001] [LuaIntro] Found new widget "Music"
[f=-000001] [LuaIntro] Found new widget "WM Stuff"
[f=-000001] [LuaIntro] Loading widgets   <>=vfs  **=raw  ()=unknown
[f=-000001] [LuaIntro] Loading widget:      WM Stuff               <wm.lua>
[f=-000001] [LuaIntro] Loading widget:      LoadProgress           <loadprogress.lua>
[f=-000001] [LuaIntro] Loading widget:      Main                   <main.lua>
[f=-000001] [LuaIntro] Loading widget:      Music                  <music.lua>
[f=-000001] musicfiles, 2
[f=-000001] [LuaIntro] Loading widget:      LoadTexture            <bg_texture.lua>
[f=-000001] [LuaIntro] LuaIntro v1.0 (Lua 5.1)
[f=-000001] [LoadScreen::Init] single-threaded
[f=-000001] [WatchDog::RegisterThread] registering controls for thread [load]
[f=-000001] [Game::LoadGame][1] globalQuit=0 threaded=0
[f=-000001] Parsing Map Information
[f=-000001] Loading SMF
[f=-000001] Loading Map (19 MB)
[f=-000001] Loading Radar Icons
[f=-000001] Loading GameData Definitions
[f=-000001] Loading UnitDefs_posts
[f=-000001] Loading FeatureDefs_posts
[f=-000001] Loading WeaponDefs_posts
[f=-000001] Loading ArmorDefs_posts
[f=-000001] [defs.lua] loading all *Defs tables: 2454ms
[f=-000001] [~ScopedOnceTimer][Game::LoadDefs (GameData)] 2537ms
[f=-000001] Loading Sound Definitions
[f=-000001] [Sound] Warning: Sound incomingchat is missing file tag (ignoring)
[f=-000001] [Sound]  parsed 319 sounds from gamedata/sounds.lua
[f=-000001] [Sound] Error: Unable to open audio file: IncomingChat
[f=-000001] [Sound] Error: CSound::GetSoundId: could not find sound: IncomingChat
[f=-000001] [~ScopedOnceTimer][Game::LoadDefs (Sound)] 32ms
[f=-000001] [Game::LoadGame][2] globalQuit=0 forcedQuit=0
[f=-000001] Creating Smooth Height Mesh
[f=-000001] [~ScopedOnceTimer][SmoothHeightMesh::MakeSmoothMesh] 8ms
[f=-000001] Creating QuadField & CEGs
[f=-000001] [CDamageArrayHandler] number of ArmorDefs: 5
[f=-000001] Warning: [CDamageArrayHandler] UnitDef "chicken" in ArmorDef "else" already belongs to ArmorDef category 1!
[f=-000001] [RegisterAssimpModelFormats] supported Assimp model formats: *.3ds;*.blend;*.dae;*.lwo;
[f=-000001] Creating Unit Textures
[f=-000001] Creating Sky
[f=-000001] [Game::LoadGame][3] globalQuit=0 forcedQuit=0
[f=-000001] Loading Weapon Definitions
[f=-000001] Loading Unit Definitions
[f=-000001] Loading Feature Definitions
[f=-000001] Error: [GetFeatureDef] could not find FeatureDef "dead2"
[f=-000001] Error: [GetFeatureDef] could not find FeatureDef "dead2"
[f=-000001] Error: [GetFeatureDef] could not find FeatureDef "dead2"
[f=-000001] Error: [GetFeatureDef] could not find FeatureDef "dead2"
[f=-000001] Error: [GetFeatureDef] could not find FeatureDef "dead2"
[f=-000001] Error: [GetFeatureDef] could not find FeatureDef "dead2"
[f=-000001] Error: [GetFeatureDef] could not find FeatureDef "dead2"
[f=-000001] Error: [GetFeatureDef] could not find FeatureDef "dead2"
[f=-000001] Error: [GetFeatureDef] could not find FeatureDef "dead2"
[f=-000001] Error: [GetFeatureDef] could not find FeatureDef "dead2"
[f=-000001] [IPathManager::GetInstance] using DEFAULT path-manager
[f=-000001] Initializing Map Features
[f=-000001] Error: [LoadFeatureDefsFromMap] unknown map feature type "armckfus_dead"
[f=-000001] Creating ShadowHandler
[f=-000001] Creating GroundDrawer
[f=-000001] Loading Map Tiles
[f=-000001] Loading Square Textures
[f=-000001] [~ScopedOnceTimer][CSMFGroundTextures::ConvolveHeightMap] 0ms
[f=-000001] Switching to ROAM Mesh Rendering
[f=-000001] Creating TreeDrawer
[f=-000001] Loaded DecalsDrawer: Legacy
[f=-000001] Creating ProjectileDrawer & UnitDrawer
[f=-000001] Creating Projectile Textures
[f=-000001] Warning: [CCEG::Load] table for CEG "custom:gravityless_flamer" invalid (parse errors?)
[f=-000001] Warning: [CCEG::Load] yellowdisarmtrail: Unknown tag CExploSpikeProjectile::ttl
[f=-000001] Creating Water
[f=-000001] [Game::LoadGame][4] globalQuit=0 forcedQuit=0
[f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Camera&Mouse)] 652ms
[f=-000001] [Sound] Error: Unable to open audio file: MultiSelect
[f=-000001] [Sound] Error: CSound::GetSoundId: could not find sound: MultiSelect
[f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Console)] 1ms
[f=-000001] [Sound] Error: Unable to open audio file: FailedCommand
[f=-000001] [Sound] Error: CSound::GetSoundId: could not find sound: FailedCommand
[f=-000001] InfoTexture: legacy
[f=-000001] Loading LuaRules
[f=-000001] Synced LuaRules: starting loading
[f=-000001] Total: 147 quads
[f=-000001] Total: 147 quads
[f=-000001] Total: 147 quads
LuaRules: Loaded gadget:  GameRulesParam clearer  <hax_gamerulesparam_clear.lua>
LuaRules: Loaded gadget:  Mantis 5480         <hax_mantis_5480.lua>
LuaRules: Loaded gadget:  Metalspot Finder Gadget  <mex_spot_finder.lua>
LuaRules: Loaded gadget:  Save/Load           <api_saveload.lua>
LuaRules: Loaded gadget:  base64 api for missions  <mission_base64.lua>
LuaRules: Loaded gadget:  No Friendly Fire    <unit_nofriendlyfire.lua>
LuaRules: Loaded gadget:  Mission Helper      <mission_helper.lua>
LuaRules: Loaded gadget:  Mex Placement       <mex_placement.lua>
LuaRules: Loaded gadget:  Nano Frame Death Handeling  <unit_nanoframe_death.lua>
LuaRules: Loaded gadget:  Nano Frame Rate Limit  <unit_nanoframe_rate_limit.lua>
LuaRules: Loaded gadget:  No Self-D           <unit_noselfd.lua>
LuaRules: Loaded gadget:  ShareControl        <share_control.lua>
LuaRules: Loaded gadget:  UnitPriority        <unit_priority.lua>
LuaRules: Loaded gadget:  Mex Control with energy link  <unit_mex_overdrive.lua>
LuaRules: Loaded gadget:  Script notification  <unit_script_notification.lua>
LuaRules: Loaded gadget:  Antinuke Handler    <unit_antinuke_handler.lua>
LuaRules: Loaded gadget:  Attributes          <unit_attributes.lua>
LuaRules: Loaded gadget:  Boolean Disable     <unit_boolean_disable.lua>
LuaRules: Loaded gadget:  Impulse Float Toggle  <unit_impulsefloat_toggle.lua>
LuaRules: Loaded gadget:  LockOptions         <lockunits_modoption.lua>
LuaRules: Loaded gadget:  Perks               <game_perks.lua>
LuaRules: Loaded gadget:  Shield Charge       <unit_shield_charge.lua>
LuaRules: Loaded gadget:  Stockpile           <unit_stockpile.lua>
LuaRules: Loaded gadget:  UnitMorph           <unit_morph.lua>
LuaRules: Loaded gadget:  AirPlantParents     <unit_air_plants.lua>
LuaRules: Loaded gadget:  AirTransport_SeaPickup  <unit_transport_pickup_floating_amphib.lua>
LuaRules: Loaded gadget:  Aircraft Command    <unit_bomber_command.lua>
LuaRules: Loaded gadget:  Aircraft Crashing   <unit_aircraft_crash.lua>
LuaRules: Loaded gadget:  Allow Builder Hold Fire  <unit_allow_builder_hold_fire.lua>
LuaRules: Loaded gadget:  Area Guard          <cmd_areaguard.lua>
LuaRules: Loaded gadget:  Blocking Tag Implementation  <feature_blocking_tag_implementation.lua>
LuaRules: Loaded gadget:  Bomber Dive         <unit_bomber_dive.lua>
LuaRules: Loaded gadget:  CAI                 <ai_cai.lua>
LuaRules: Loaded gadget:  CEG Spawner         <dbg_ceg_spawner.lua>
LuaRules: Loaded gadget:  Capture             <unit_capture.lua>
LuaRules: Loaded gadget:  Carrier Drones      <unit_carrier_drones.lua>
LuaRules: Loaded gadget:  Constructor Auto Assist  <unit_factory_guard.lua>
LuaRules: Loaded gadget:  Control gunship strafe range  <unit_control_gunship_stafe_range.lua>
LuaRules: Loaded gadget:  D-Gun Aim Fix       <unit_dgun_aim.lua>
LuaRules: Loaded gadget:  Debris physics      <feature_debris_physics.lua>
LuaRules: Loaded gadget:  Decloak when damaged  <unit_decloak_damaged.lua>
LuaRules: Loaded gadget:  Dev Commands        <dbg_dev_commands.lua>
LuaRules: Loaded gadget:  Disable Buildoptions  <unit_disable_buildoptions.lua>
LuaRules: Loaded gadget:  Dont fire at radar  <unit_dont_fire_at_radar.lua>
LuaRules: Loaded gadget:  Experience          <unit_xp.lua>
LuaRules: Loaded gadget:  Factory Anti Slacker  <factory_anti_slacker.lua>
LuaRules: Loaded gadget:  Factory Stop Production  <cmd_factory_stop_production.lua>
LuaRules: Loaded gadget:  Fall Damage         <unit_fall_damage.lua>
LuaRules: Loaded gadget:  Feature Effects     <feature_fx.lua>
LuaRules: Loaded gadget:  Fog Hidden Effects API  <api_fog_hidden_effects.lua>
LuaRules: Loaded gadget:  Galaxy Campaign Battle Handler  <mission_galaxy_campaign_battle.lua>
LuaRules: Loaded gadget:  GameRules Events    <unit_gamerules_events.lua>
LuaRules: Loaded gadget:  Grey Goo            <unit_grey_goo.lua>
LuaRules: Loaded gadget:  Gunship Strafe Control  <unit_gunship_strafe_control.lua>
LuaRules: Loaded gadget:  Hide Autorepairlevel Command  <cmd_hide_autorepairlevel.lua>
[f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry in modoption is empty or in invalid format
[f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry for player Player is empty or in invalid format
LuaRules: Loaded gadget:  Instant Self Destruct  <unit_instant_self_destruct.lua>
LuaRules: Loaded gadget:  Jumpjets            <unit_jumpjets.lua>
LuaRules: Loaded gadget:  LUS                 <unit_script.lua>
LuaRules: Loaded gadget:  Lag Monitor         <game_lagmonitor.lua>
LuaRules: Loaded gadget:  LupsNanoSpray       <lups_nano_spray.lua>
LuaRules: Loaded gadget:  Missile Silo Controller  <unit_missilesilo.lua>
LuaRules: Loaded gadget:  Mission Ready       <init_mission_ready.lua>
LuaRules: Loaded gadget:  Mission Runner      <mission_runner.lua>
LuaRules: Loaded gadget:  Modular Comm Info   <api_modularcomms.lua>
LuaRules: Loaded gadget:  NoAirNuke           <exp_no_air_nuke.lua>
LuaRules: Loaded gadget:  One Click Weapon    <unit_oneclick_weapon.lua>
LuaRules: Loaded gadget:  Orbital Drop        <mission_orbital_drop.lua>
LuaRules: Loaded gadget:  Overkill Prevention  <unit_overkill_prevention.lua>
LuaRules: Loaded gadget:  Overkill Prevention Placeholder  <unit_overkill_prevention_placeholder.lua>
LuaRules: Loaded gadget:  Paralysis           <unit_paralysis_damage.lua>
LuaRules: Loaded gadget:  Prevent Lab Hax     <unit_prevent_lab_hax.lua>
LuaRules: Loaded gadget:  Prevent Landship    <unit_prevent_landship.lua>
LuaRules: Loaded gadget:  Projectile Radar Homing  <weapon_projectile_radar_homing.lua>
LuaRules: Loaded gadget:  Projectile Retarget  <weapon_projectile_retarget.lua>
LuaRules: Loaded gadget:  Puppy Handler       <unit_puppy_handler.lua>
LuaRules: Loaded gadget:  Reclaim HP changer  <unit_reclaim_hp.lua>
LuaRules: Loaded gadget:  Refuel Pad Handler  <unit_refuel_pad_handler.lua>
LuaRules: Loaded gadget:  Regeneration        <unit_regeneration.lua>
LuaRules: Loaded gadget:  Remove Wait         <cmd_remove_wait.lua>
LuaRules: Loaded gadget:  Repair Speed Changer  <unit_repair_speed.lua>
LuaRules: Loaded gadget:  Resign Gadget       <game_resign.lua>
LuaRules: Loaded gadget:  Retreat Command     <cmd_retreat.lua>
LuaRules: Loaded gadget:  Rezz Hp changer + effect  <unit_rezz_hp.lua>
LuaRules: Loaded gadget:  Self destruct blocker  <unit_self_destruct.lua>
LuaRules: Loaded gadget:  Set Nano Piece      <unit_setnanopiece.lua>
LuaRules: Loaded gadget:  Share mode          <game_share_mode.lua>
LuaRules: Loaded gadget:  Shield Link         <unit_shield_link.lua>
LuaRules: Loaded gadget:  Shockwaves          <lups_shockwaves.lua>
LuaRules: Loaded gadget:  Show Shooter        <unit_show_shooter.lua>
LuaRules: Loaded gadget:  Solar Force Closed  <unit_solar_force_closed.lua>
LuaRules: Loaded gadget:  Spherical LOS       <unit_spherical_los.lua>
LuaRules: Loaded gadget:  StartSetup          <start_unit_setup.lua>
LuaRules: Loaded gadget:  Tactical Unit AI Commands  <unit_tactical_ai_commands.lua>
LuaRules: Loaded gadget:  Target Priority     <unit_target_priority.lua>
LuaRules: Loaded gadget:  Target on the move  <unit_target_on_the_move.lua>
LuaRules: Loaded gadget:  Teleporter          <unit_teleporter.lua>
LuaRules: Loaded gadget:  Terraformers        <unit_terraform.lua>
LuaRules: Loaded gadget:  Terrain Texture Handler  <terrain_texture_handler.lua>
LuaRules: Loaded gadget:  Time slow v2        <unit_timeslow.lua>
LuaRules: Loaded gadget:  Transport Selected Load  <cmd_select_load_helper.lua>
LuaRules: Loaded gadget:  Transport Speed     <unit_transport_speed.lua>
LuaRules: Loaded gadget:  TransportAIbuttons  <unit_transport_ai_buttons.lua>
LuaRules: Loaded gadget:  Turn Without Interia  <unit_turn_without_interia.lua>
LuaRules: Loaded gadget:  Typemap Options     <typemap_options.lua>
LuaRules: Loaded gadget:  UnitStealth         <unit_stealth.lua>
LuaRules: Loaded gadget:  Units on fire       <unit_is_on_fire.lua>
LuaRules: Loaded gadget:  Wade Effects        <wake_fx.lua>
LuaRules: Loaded gadget:  Water Effects       <unit_water_effects.lua>
LuaRules: Loaded gadget:  Weapon Impulse      <weapon_impulse.lua>
LuaRules: Loaded gadget:  Weapon Timed Replace  <weapon_timed_replace.lua>
LuaRules: Loaded gadget:  Windmill Control    <unit_windmill_control.lua>
LuaRules: Loaded gadget:  api_subdir_gadgets.lua  <api_subdir_gadgets.lua>
[f=-000001] [Planet Wars Structures] Warning: Planetwars warning: Planetwars data entry in modoption is empty or in invalid format
LuaRules: Loaded gadget:  api_widget_events.lua  <api_widget_events.lua>
LuaRules: Loaded gadget:  astar.lua           <astar.lua>
LuaRules: Loaded gadget:  awards.lua          <awards.lua>
LuaRules: Loaded gadget:  game_end.lua        <game_end.lua>
LuaRules: Loaded gadget:  game_over.lua       <game_over.lua>
LuaRules: Loaded gadget:  init_auto_ready.lua  <init_auto_ready.lua>
LuaRules: Loaded gadget:  lups_cloak_fx.lua   <lups_cloak_fx.lua>
LuaRules: Loaded gadget:  lups_thrusters.lua  <lups_thrusters.lua>
LuaRules: Loaded gadget:  lups_wrapper.lua    <lups_wrapper.lua>
LuaRules: Loaded gadget:  start_boxes.lua     <start_boxes.lua>
LuaRules: Loaded gadget:  Center Offset and Growth Scale  <unit_centeroffset.lua>
LuaRules: Loaded gadget:  Commander Upgrade   <unit_commander_upgrade.lua>
LuaRules: Loaded gadget:  CustomUnitShaders   <api_custom_unit_shaders.lua>
LuaRules: Loaded gadget:  UnitCloakShield     <unit_cloak_shield.lua>
LuaRules: Loaded gadget:  Water level modoption  <start_waterlevel.lua>
LuaRules: Loaded gadget:  Fighter pull-up     <unit_fighter_pullup.lua>
LuaRules: Loaded gadget:  Energy Drain        <unit_energy_drain.lua>
LuaRules: Loaded gadget:  Chicken control     <chicken_control.lua>
LuaRules: Loaded gadget:  Area Denial         <weapon_area_damage.lua>
LuaRules: Loaded gadget:  Cannot Damage Unit  <unit_cannot_damage_unit.lua>
LuaRules: Loaded gadget:  Disallow unit for command targeting  <unit_untargetable.lua>
LuaRules: Loaded gadget:  Single-Hit Weapon   <weapon_single_hit.lua>
LuaRules: Loaded gadget:  Starlight Satellite Capture  <unit_starlight_satellite_capture.lua>
LuaRules: Loaded gadget:  Noexplode Stopper   <weapon_noexplode_stopper.lua>
LuaRules: Loaded gadget:  Unit Explosion Spawner  <unit_explosion_spawner.lua>
LuaRules: Loaded gadget:  Shield Merge        <weapon_shield_merge.lua>
LuaRules: Loaded gadget:  Command Locker      <cmd_locker.lua>
LuaRules: Loaded gadget:  Endgame Graphs      <endgame_graphs.lua>
LuaRules: Loaded gadget:  Planet Wars Structures  <unit_planetwars.lua>
LuaRules: Loaded gadget:  Profiler            <dbg_profiler.lua>
[f=-000001] Initializing gadget
LuaRules: Loaded gadget:  Zombies!            <unit_zombies.lua>
[f=-000001] Synced LuaRules: finished loading
[f=-000001] Unsynced LuaRules: starting loading
[f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry in modoption is empty or in invalid format
[f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry for player Player is empty or in invalid format
>> Loaded gadget:  Engine Taskbar Stuff  <engine_taskbar_stuff.lua>
>> Loaded gadget:  Metalspot Finder Gadget  <mex_spot_finder.lua>
>> Loaded gadget:  Save/Load           <api_saveload.lua>
>> Loaded gadget:  base64 api for missions  <mission_base64.lua>
>> Loaded gadget:  Mission Helper      <mission_helper.lua>
>> Loaded gadget:  Script notification  <unit_script_notification.lua>
>> Loaded gadget:  UnitMorph           <unit_morph.lua>
>> Loaded gadget:  AirTransport_SeaPickup  <unit_transport_pickup_floating_amphib.lua>
>> Loaded gadget:  Aircraft Command    <unit_bomber_command.lua>
>> Loaded gadget:  CAI                 <ai_cai.lua>
>> Loaded gadget:  Capture             <unit_capture.lua>
>> Loaded gadget:  Constructor Auto Assist  <unit_factory_guard.lua>
>> Loaded gadget:  Dev Commands        <dbg_dev_commands.lua>
>> Loaded gadget:  Fog Hidden Effects API  <api_fog_hidden_effects.lua>
>> Loaded gadget:  Jumpjets            <unit_jumpjets.lua>
>> Loaded gadget:  LupsNanoSpray       <lups_nano_spray.lua>
>> Loaded gadget:  Mission Ready       <init_mission_ready.lua>
>> Loaded gadget:  Mission Runner      <mission_runner.lua>
>> Loaded gadget:  Modular Comm Info   <api_modularcomms.lua>
>> Loaded gadget:  One Click Weapon    <unit_oneclick_weapon.lua>
>> Loaded gadget:  Resign Gadget       <game_resign.lua>
>> Loaded gadget:  Retreat Command     <cmd_retreat.lua>
>> Loaded gadget:  Share mode          <game_share_mode.lua>
>> Loaded gadget:  Shield Link         <unit_shield_link.lua>
>> Loaded gadget:  Shockwaves          <lups_shockwaves.lua>
>> Loaded gadget:  StartSetup          <start_unit_setup.lua>
>> Loaded gadget:  Teleporter          <unit_teleporter.lua>
>> Loaded gadget:  Terraformers        <unit_terraform.lua>
>> Loaded gadget:  Terrain Texture Handler  <terrain_texture_handler.lua>
>> Loaded gadget:  Thrusters           <lups_thrusters.lua>
>> Loaded gadget:  TransportAIbuttons  <unit_transport_ai_buttons.lua>
>> Loaded gadget:  Widget Events       <api_widget_events.lua>
>> Loaded gadget:  api_subdir_gadgets.lua  <api_subdir_gadgets.lua>
>> Loaded gadget:  astar.lua           <astar.lua>
>> Loaded gadget:  awards.lua          <awards.lua>
>> Loaded gadget:  cmd_areaguard.lua   <cmd_areaguard.lua>
>> Loaded gadget:  cmd_hide_autorepairlevel.lua  <cmd_hide_autorepairlevel.lua>
>> Loaded gadget:  cmd_remove_wait.lua  <cmd_remove_wait.lua>
>> Loaded gadget:  cmd_select_load_helper.lua  <cmd_select_load_helper.lua>
>> Loaded gadget:  dbg_ceg_spawner.lua  <dbg_ceg_spawner.lua>
>> Loaded gadget:  endgame_graphs.lua  <endgame_graphs.lua>
>> Loaded gadget:  factory_anti_slacker.lua  <factory_anti_slacker.lua>
>> Loaded gadget:  feature_debris_physics.lua  <feature_debris_physics.lua>
>> Loaded gadget:  feature_fx.lua      <feature_fx.lua>
>> Loaded gadget:  game_end.lua        <game_end.lua>
>> Loaded gadget:  game_lagmonitor.lua  <game_lagmonitor.lua>
>> Loaded gadget:  game_over.lua       <game_over.lua>
>> Loaded gadget:  game_perks.lua      <game_perks.lua>
>> Loaded gadget:  hax_gamerulesparam_clear.lua  <hax_gamerulesparam_clear.lua>
>> Loaded gadget:  hax_mantis_5480.lua  <hax_mantis_5480.lua>
>> Loaded gadget:  lockunits_modoption.lua  <lockunits_modoption.lua>
>> Loaded gadget:  mex_placement.lua   <mex_placement.lua>
>> Loaded gadget:  mission_galaxy_campaign_battle.lua  <mission_galaxy_campaign_battle.lua>
>> Loaded gadget:  share_control.lua   <share_control.lua>
>> Loaded gadget:  start_boxes.lua     <start_boxes.lua>
>> Loaded gadget:  start_waterlevel.lua  <start_waterlevel.lua>
>> Loaded gadget:  typemap_options.lua  <typemap_options.lua>
>> Loaded gadget:  unit_air_plants.lua  <unit_air_plants.lua>
>> Loaded gadget:  unit_aircraft_crash.lua  <unit_aircraft_crash.lua>
>> Loaded gadget:  unit_allow_builder_hold_fire.lua  <unit_allow_builder_hold_fire.lua>
>> Loaded gadget:  unit_attributes.lua  <unit_attributes.lua>
>> Loaded gadget:  unit_bomber_dive.lua  <unit_bomber_dive.lua>
>> Loaded gadget:  unit_cannot_damage_unit.lua  <unit_cannot_damage_unit.lua>
>> Loaded gadget:  unit_carrier_drones.lua  <unit_carrier_drones.lua>
>> Loaded gadget:  unit_centeroffset.lua  <unit_centeroffset.lua>
>> Loaded gadget:  unit_control_gunship_stafe_range.lua  <unit_control_gunship_stafe_range.lua>
>> Loaded gadget:  unit_dont_fire_at_radar.lua  <unit_dont_fire_at_radar.lua>
>> Loaded gadget:  unit_fall_damage.lua  <unit_fall_damage.lua>
>> Loaded gadget:  unit_fighter_pullup.lua  <unit_fighter_pullup.lua>
>> Loaded gadget:  unit_gamerules_events.lua  <unit_gamerules_events.lua>
>> Loaded gadget:  unit_icongenerator.lua  <unit_icongenerator.lua>
>> Loaded gadget:  unit_impulsefloat_toggle.lua  <unit_impulsefloat_toggle.lua>
>> Loaded gadget:  unit_is_on_fire.lua  <unit_is_on_fire.lua>
>> Loaded gadget:  unit_marketplace.lua  <unit_marketplace.lua>
>> Loaded gadget:  unit_mex_overdrive.lua  <unit_mex_overdrive.lua>
>> Loaded gadget:  unit_missilesilo.lua  <unit_missilesilo.lua>
>> Loaded gadget:  unit_overkill_prevention.lua  <unit_overkill_prevention.lua>
>> Loaded gadget:  unit_overkill_prevention_placeholder.lua  <unit_overkill_prevention_placeholder.lua>
>> Loaded gadget:  unit_planetwars.lua  <unit_planetwars.lua>
>> Loaded gadget:  unit_prevent_lab_hax.lua  <unit_prevent_lab_hax.lua>
>> Loaded gadget:  unit_prevent_landship.lua  <unit_prevent_landship.lua>
>> Loaded gadget:  unit_priority.lua   <unit_priority.lua>
>> Loaded gadget:  unit_regeneration.lua  <unit_regeneration.lua>
>> Loaded gadget:  unit_rezz_hp.lua    <unit_rezz_hp.lua>
>> Loaded gadget:  unit_self_destruct.lua  <unit_self_destruct.lua>
>> Loaded gadget:  unit_solar_force_closed.lua  <unit_solar_force_closed.lua>
>> Loaded gadget:  unit_spherical_los.lua  <unit_spherical_los.lua>
>> Loaded gadget:  unit_starlight_satellite_capture.lua  <unit_starlight_satellite_capture.lua>
>> Loaded gadget:  unit_stealth.lua    <unit_stealth.lua>
>> Loaded gadget:  unit_target_on_the_move.lua  <unit_target_on_the_move.lua>
>> Loaded gadget:  unit_target_priority.lua  <unit_target_priority.lua>
>> Loaded gadget:  unit_transport_speed.lua  <unit_transport_speed.lua>
>> Loaded gadget:  unit_turn_without_interia.lua  <unit_turn_without_interia.lua>
>> Loaded gadget:  unit_untargetable.lua  <unit_untargetable.lua>
>> Loaded gadget:  unit_water_effects.lua  <unit_water_effects.lua>
>> Loaded gadget:  unit_windmill_control.lua  <unit_windmill_control.lua>
>> Loaded gadget:  unit_xp.lua         <unit_xp.lua>
>> Loaded gadget:  unit_zombies.lua    <unit_zombies.lua>
>> Loaded gadget:  wake_fx.lua         <wake_fx.lua>
>> Loaded gadget:  weapon_area_damage.lua  <weapon_area_damage.lua>
>> Loaded gadget:  weapon_impulse.lua  <weapon_impulse.lua>
>> Loaded gadget:  weapon_noexplode_stopper.lua  <weapon_noexplode_stopper.lua>
>> Loaded gadget:  weapon_shield_merge.lua  <weapon_shield_merge.lua>
>> Loaded gadget:  weapon_single_hit.lua  <weapon_single_hit.lua>
>> Loaded gadget:  Commander Upgrade   <unit_commander_upgrade.lua>
[f=-000001] Custom Unit Shaders:, Fragment shader was successfully compiled to run on hardware.

[f=-000001] Custom Unit Shaders:, Fragment shader was successfully compiled to run on hardware.

[f=-000001] Custom Unit Shaders:, Fragment shader was successfully compiled to run on hardware.

[f=-000001] Custom Unit Shaders:, Fragment shader was successfully compiled to run on hardware.

[f=-000001] Custom Unit Shaders:, Fragment shader was successfully compiled to run on hardware.

>> Loaded gadget:  CustomUnitShaders   <api_custom_unit_shaders.lua>
>> Loaded gadget:  UnitCloakShield     <unit_cloak_shield.lua>
>> Loaded gadget:  Lups Cloak FX       <lups_cloak_fx.lua>
>> Loaded gadget:  Chicken control     <chicken_control.lua>
>> Loaded gadget:  Unit Explosion Spawner  <unit_explosion_spawner.lua>
>> Loaded gadget:  Command Locker      <cmd_locker.lua>
>> Loaded gadget:  Lups                <lups_wrapper.lua>
>> Loaded gadget:  Chicken Spawner     <unit_spawner.lua>
>> Loaded gadget:  Profiler            <dbg_profiler.lua>
[f=-000001] Unsynced LuaRules: finished loading
[f=-000001] Loading LuaGaia
[f=-000001] Loading LuaUI
[f=-000001] LuaUI Entry Point: "luaui.lua"
[f=-000001] LuaUI Access Lock: enabled
[f=-000001] LuaSocket Enabled: yes
[f=-000001] Using LUAUI_DIRNAME = LuaUI/
[f=-000001] Reloading GUI config from file: LuaUI/ctrlpanel.txt
[f=-000001] LuaUI: bound F11 to the widget selector
[f=-000001] LuaUI: bound CTRL+F11 to tweak mode
[f=-000001] [cawidgets.lua] Error: Failed to load: cmd_unit_mover.lua  (no GetInfo() call)
[f=-000001] [cawidgets.lua] Error: Failed to load: gui_center_n_select.lua  (no GetInfo() call)
[f=-000001] [cawidgets.lua] Error: Failed to load: gui_recv_indicator.lua  (no GetInfo() call)
[f=-000001] [cawidgets.lua] Error: Failed to load: gui_startup_info_selector.lua  (no GetInfo() call)
[f=-000001] [cawidgets.lua] Error: Failed to load: gui_take_remind.lua  (no GetInfo() call)
[f=-000001] [cawidgets.lua] Error: Failed to load: init_startup_info_selector.lua  (no GetInfo() call)
[f=-000001] read public_random_seed, nil, 0
[f=-000001] Failed to load: mission_night.lua  ([string "LuaUI/Widgets/mission_night.lua"]:58: attempt to index field 'version' (a nil value))
[f=-000001] [cawidgets.lua] Error: Failed to load: spring_direct_launch.lua  (no GetInfo() call)
[f=-000001] Loading last game win data
[f=-000001] Resetting win data
[f=-000001] Last game player count: 1, This game player count: 1
[f=-000001] Last game allyTeam count: 3, This game allyTeam count: 3
[f=-000001] Player and team counts match, continuing
[f=-000001] Testing last game's team 0 mapped to this game's team 0
[f=-000001] All players and teams match from last game, using last game's scores as base
[f=-000001] Loaded API widget:  Cluster Detection   <api_cluster_detection.lua>
[f=-000001] Loaded API widget:  GUI Hide Hax        <gui_api_hide_hax.lua>
[f=-000001] Loaded API widget:  Shared Functions    <api_shared_functions.lua>
[f=-000001] Loaded API widget:  i18n                <api_i18n.lua>
[f=-000001] Loaded API widget:  Startbox API        <api_startboxes.lua>
[f=-000001] Loaded API widget:  Galaxy Battle Reporter  <mission_galaxy_battle_reporter.lua>
[f=-000001] Loaded API widget:  Mission GUI         <mission_gui.lua>
[f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry in modoption is empty or in invalid format
[f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry for player Player is empty or in invalid format
[f=-000001] Loaded API widget:  Modular Comm Info   <api_modularcomms.lua>
[f=-000001] Loaded API widget:  CommandInsert       <cmd_commandinsert.lua>
[f=-000001] Loaded API widget:  Chili Framework     <api_chili.lua>
[f=-000001] Loaded API widget:  Lag (AFK) monitor   <api_lag_monitor.lua>
[f=-000001] Loaded API widget:  Lups                <lups_wrapper.lua>
[f=-000001] Loaded API widget:  Pre-Selection Handler  <api_preselection.lua>
[f=-000001] Loaded widget:  Chili Highlight     <gui_chili_highlight.lua>
[f=-000001] Loaded widget:  Deferred rendering  <gfx_deferred_rendering.lua>
[f=-000001] Loaded widget:  Cutscenes           <mission_cutscene.lua>
[f=-000001] Hardware mouse-cursor is enabled!
[f=-000001] Set "shadows" config-parameter to 1
[f=-000001] Ground-decals rendering is enabled!
[f=-000001] Set maximum particles to: 20000
[f=-000001] Set UnitLodDist to 9999
[f=-000001] Set UnitIconDist to 151
[f=-000001] model shaders is enabled!
[f=-000001] SetLobbyButtonEnabled, false
[f=-000001] Loaded widget:  EPIC Menu           <gui_epicmenu.lua>
[f=-000001] Loaded widget:  Custom Markers      <gui_custom_markers.lua>
[f=-000001] Loaded widget:  Chili Minimap       <gui_chili_minimap.lua>
[f=-000001] Loaded widget:  Chili Widget Selector  <api_chili_widgetselector.lua>
[f=-000001] Loaded widget:  Custom Cursor Sets  <gui_customcursorsets.lua>
[f=-000001] Mexspot Fetcher fetching
[f=-000001] Loaded widget:  Mexspot Fetcher     <api_mexspot_fetcher.lua>
[f=-000001] UpdateColorConfig, default
[f=-000001] Loaded widget:  Local Team Colors   <gui_local_colors.lua>
[f=-000001] Loaded widget:  Save Game Menu      <gui_savegame.lua>
[f=-000001] Loaded widget:  Specific Unit Reclaimer  <unit_unit_reclaimer.lua>
[f=-000001] Loaded widget:  Area-reclaim trees  <unit_tree_reclaim.lua>
[f=-000001] Loaded widget:  Chili Commander Upgrade  <gui_chili_commander_upgrade.lua>
[f=-000001] Loaded widget:  HealthBars          <unit_healthbars.lua>
[f=-000001] Loaded widget:  Noises              <snd_noises.lua>
[f=-000001] Loaded widget:  Terraform Icon Draw  <unit_terraform_draw.lua>
[f=-000001] Loaded widget:  Unit Icons          <unit_icons.lua>
[f=-000001] Loaded widget:  Chili Vote Display  <gui_chili_vote.lua>
[f=-000001] Loaded widget:  Messenger           <mission_messenger.lua>
[f=-000001] Loaded widget:  Auto Patrol Nanos   <unit_auto_patrol_nanos.lua>
[f=-000001] Loaded widget:  BuildETA            <gui_build_eta.lua>
[f=-000001] Loaded widget:  Cloak Fire State 2  <unit_cloakfirestate2.lua>
[f=-000001] Loaded widget:  Depth of Field Shader  <gfx_dof.lua>
[f=-000001] Loaded widget:  EndGame Stats       <gui_chili_endgraph.lua>
[f=-000001] Loaded widget:  Initial Queue ZK    <unit_initial_queue.lua>
[f=-000001] Loaded widget:  Objectives          <mission_objectives.lua>
[f=-000001] Loaded widget:  Unit Marker Zero-K  <unit_marker.lua>
[f=-000001] Loaded widget:  Win Counter         <win_counter.lua>
[f=-000001] Loaded widget:  Antinuke Coverage   <gui_antinuke_coverage.lua>
[f=-000001] Loaded widget:  Area Attack Tweak   <cmd_area_attack_tweak.lua>
[f=-000001] Loaded widget:  Attack Warning      <unit_attack_warning.lua>
[f=-000001] Loaded widget:  Auto First Build Facing  <init_autofirstbuildfacing.lua>
[f=-000001] Loaded widget:  Auto Group          <unit_auto_group.lua>
[f=-000001] Loaded widget:  Autoquit            <autoquit.lua>
[f=-000001] Loaded widget:  Beauty Shot         <camera_beautyshot.lua>
[f=-000001] Loaded widget:  Blast Radius        <gui_blastradius.lua>
[f=-000001] Loaded widget:  Camera Info Snapshot  <camera_info_snapshot.lua>
[f=-000001] Loaded widget:  CameraShake         <camera_shake.lua>
[f=-000001] Loaded widget:  Chili Economy Panel Default  <gui_chili_economy_panel2.lua>
[f=-000001] Loaded widget:  Chili EndGame Window  <gui_chili_endgamewindow.lua>
[f=-000001] Loaded widget:  Chili Inactivity Win  <gui_chili_inactivity_win.lua>
[f=-000001] Loaded widget:  Chili Nuke Warning  <gui_chili_nuke_warning.lua>
[f=-000001] Loaded widget:  Chili Rejoining Progress Bar  <gui_chili_rejoin_progress.lua>
[f=-000001] Loaded widget:  Chili Selections & CursorTip  <gui_chili_selections_and_cursortip_old.lua>
[f=-000001] Loaded widget:  Chili Spectator Panels  <gui_chili_spectator_panels.lua>
[f=-000001] Loaded widget:  Comm-n-Elo Startpos. Info  <init_startpointelocom_info.lua>
[f=-000001] Loaded widget:  Context Menu        <gui_contextmenu.lua>
[f=-000001] Loaded widget:  Darkening           <gui_darkening.lua>
[f=-000001] Loaded widget:  Decloak Range       <unit_decloak_range.lua>
[f=-000001] Loaded widget:  Decoration Handler  <unit_decoration_handler.lua>
[f=-000001] Loaded widget:  Defense Range Zero-K  <gui_defenserange.lua>
[f=-000001] Loaded widget:  Draw Mouse Build    <api_draw_mouse_build.lua>
[f=-000001] Loaded widget:  Economic Victory Announcer  <gui_economic_victory_announcer.lua>
[f=-000001] Loaded widget:  Ferry Points        <cmd_ferry_points.lua>
[f=-000001] Loaded widget:  Frame Gap Logger    <dbg_frame_gap_logger.lua>
[f=-000001] Loaded widget:  Game Analytics Handler  <api_game_analytics.lua>
[f=-000001] Loaded widget:  Ghost Site          <unit_ghostsite.lua>
[f=-000001] Input grabbing is enabled!
[f=-000001] Loaded widget:  Grab Input          <api_grabinput.lua>
[f=-000001] Loaded widget:  Haven Handler       <gui_havens.lua>
[f=-000001] Loaded widget:  Highlight Geos      <gui_highlight_geos.lua>
[f=-000001] Loaded widget:  In-game Guide       <gui_ingame_guide.lua>
[f=-000001] Loaded widget:  In-game Ignore      <ignore.lua>
[f=-000001] Loaded widget:  Keep Target         <cmd_keep_target.lua>
[f=-000001] Loaded widget:  Local Widgets Config  <localwidgets.lua>
[f=-000001] Loaded widget:  MetalFeatures       <gui_metal_features.lua>
[f=-000001] Loaded widget:  Mex Placement Handler  <cmd_mex_placement.lua>
[f=-000001] Loaded widget:  MinimapEvents       <minimap_events.lua>
[f=-000001] Loaded widget:  Missile Silo Range  <missilesilo_range.lua>
[f=-000001] Loaded widget:  Mission Results Handler  <mission_results.lua>
[f=-000001] Loaded widget:  Morph Finished notification  <unit_morph_finished.lua>
[f=-000001] Loaded widget:  Music Player        <snd_music.lua>
[f=-000001] Loaded widget:  NoDuplicateOrders   <cmd_no_duplicate_orders.lua>
[f=-000001] Loaded widget:  Orbit Command       <cmd_orbit.lua>
[f=-000001] Loaded widget:  Persistent Build Spacing  <gui_persistent_build_spacing.lua>
[f=-000001] Loaded widget:  Point Tracker       <gui_point_tracker.lua>
[f=-000001] Loaded widget:  Projectile Lights   <gfx_projectile_lights.lua>
[f=-000001] Loaded widget:  ReclaimInfo         <gui_reclaiminfo.lua>
[f=-000001] Loaded widget:  Set Springsettings  <api_set_springsettings.lua>
[f=-000001] Loaded widget:  Show All Commands v2  <unit_showallcommands_2.lua>
[f=-000001] Loaded widget:  Showeco and Grid Drawer  <gui_showeco_action.lua>
[f=-000001] Loaded widget:  Smart Bombers       <unit_smart_bombers.lua>
[f=-000001] Loaded widget:  SmoothCam           <camera_smoothcam.lua>
[f=-000001] Loaded widget:  Spectate Selected Team  <gui_spectate_selected_team.lua>
[f=-000001] Loaded widget:  Start Point Remover & Comm Selector  <init_start_point_remover.lua>
[f=-000001] Loaded widget:  State Reverse Toggle  <cmd_state_reverse_toggle.lua>
[f=-000001] Loaded widget:  Stereo3D            <gfx_stereo3d.lua>
[f=-000001] Loaded widget:  Stockpiler          <unit_stockpile.lua>
[f=-000001] Loaded widget:  Transport AI        <unit_transport_ai.lua>
[f=-000001] Loaded widget:  Transport Load Double Tap  <cmd_select_load.lua>
[f=-000001] Loaded widget:  Voice Assistant     <unit_voice.lua>
[f=-000001] Loaded widget:  Attack AoE          <gui_attack_aoe.lua>
[f=-000001] Loaded widget:  Chili Custom Modoptions Info  <gui_custommodoptions_info.lua>
[f=-000001] Loaded widget:  Icon Sets           <gui_icon_sets.lua>
[f=-000001] Loaded widget:  Mission Countdown   <mission_countdown.lua>
[f=-000001] Loaded widget:  Mission Score       <mission_scoreindicator.lua>
[f=-000001] Loaded widget:  Monitors Unit Camera  <mission_camera_monitor.lua>
[f=-000001] Loaded widget:  Monitors Unit Selections  <mission_selection_monitor.lua>
[f=-000001] Loaded widget:  PlanetWars Info     <gui_planetwars_info.lua>
[f=-000001] Loaded widget:  Recorder (Save)     <dbg_recorder_save.lua>
[f=-000001] <Replay control buttons> Live mode. Widget removed.
[f=-000001] Loaded widget:  Replay control buttons  <gui_replay_controls.lua>
[f=-000001] Loaded widget:  Unit Start State    <unit_start_state.lua>
[f=-000001] Loaded widget:  UnitNoStuckInFactory  <unit_nostuck_infactory.lua>
[f=-000001] Loaded widget:  Commands FX         <gfx_commands_fx.lua>
[f=-000001] Loaded widget:  MessageBoxes ZK     <mission_messagebox_zk.lua>
[f=-000001] Loaded widget:  UnitShapes          <unit_shapes.lua>
[f=-000001] Loaded widget:  Map Edge Extension  <map_edge_extension.lua>
[f=-000001] Loaded widget:  AllyCursors         <gui_ally_cursors.lua>
[f=-000001] Loaded widget:  Building Starter    <unit_building_starter.lua>
[f=-000001] Loaded widget:  Cloaker Guard       <unit_cloaker_guard.lua>
[f=-000001] Loaded widget:  Gadget Icons        <api_gadget_icons.lua>
[f=-000001] Loaded widget:  Rank Icons 2        <unit_rank_icons.lua>
[f=-000001] Loaded widget:  Selection Send      <api_selectionsend.lua>
[f=-000001] Loaded widget:  Shield Guard        <unit_shield_guard.lua>
[f=-000001] Loaded widget:  State Icons         <unit_state_icons.lua>
[f=-000001] Loaded widget:  LupsManager         <gfx_lups_manager.lua>
[f=-000001] Loaded widget:  Units on Fire       <gfx_lups_units_on_fire.lua>
[f=-000001] Loaded widget:  Newton Firezone     <cmd_newton_firezone.lua>
[f=-000001] Loaded widget:  Vertical Line on Radar Dots v2  <gui_vertlineaid.lua>
[f=-000001] Loaded widget:  Auto-toggle false color vision  <gui_auto_engine_falsecolor.lua>
[f=-000001] Loaded widget:  Chili Docking       <api_chili_docking.lua>
[f=-000001] Loaded widget:  Chili Pro Console   <gui_chili_proconsole_test.lua>
[f=-000001] Loaded widget:  HUD Presets         <gui_hud_presets.lua>
[f=-000001] Loaded widget:  Image Preloader     <dbg_img_preload.lua>
[f=-000001] Loaded widget:  Chili Core Selector  <gui_chili_core_selector.lua>
[f=-000001] Loaded widget:  Default Group Recall Fix  <gui_group_recall_fix.lua>
[f=-000001] Loaded widget:  Select Keys         <gui_selectkeys.lua>
[f=-000001] Loaded widget:  Start Boxes         <minimap_startbox_new.lua>
[f=-000001] Loaded widget:  Chili Share menu v1.24  <gui_chili_share.lua>
[f=-000001] Loaded widget:  Pause Screen        <gui_pausescreen.lua>
[f=-000001] Loaded widget:  Restricted Zones    <gui_restrictedzones.lua>
[f=-000001] Loaded widget:  Jumpjet GUI         <gui_jumpjets.lua>
[f=-000001] Loaded widget:  CustomFormations2   <cmd_customformations2.lua>
[f=-000001] SetSunLighting
[f=-000001] Loaded widget:  Sun and Atmosphere Handler.  <gfx_sun_and_atmosphere.lua>
[f=-000001] Loaded widget:  Chili Integral Menu  <gui_chili_integral_menu.lua>
[f=-000001] Loaded widget:  Color Blindness Correction  <gfx_color_blindness_correction.lua>
[f=-000001] Removed 'GC at >100MB': disabled.
[f=-000001] Loaded widget:  GC at >300MB        <dbg_forcegc_spring97.lua>
[f=-000001] Loaded widget:  Key Unbinder 1      <dbg_key_unbinder.lua>
[f=-000001] Loaded widget:  Lasso Terraform GUI  <gui_lasso_terraform.lua>
[f=-000001] Loaded widget:  Layout Handler      <cmd_layout_handler.lua>
[f=-000001] Loaded widget:  Persistent Build Height  <gui_persistent_build_height.lua>
[f=-000001] Loaded widget:  Text To Speech Control  <snd_text_to_speech.lua>
[f=-000001] Writing last game win data
[f=-000001] LuaUI v0.3
[f=-000001] [Game::LoadGame][5] globalQuit=0 forcedQuit=0
[f=-000001] map marks rendering is disabled!
[f=-000001] Set UnitIconDist to 1000
[f=-000001] [LoadFinalize] finalizing PFS
[f=-000001] [Path] [PathEstimator::Hash] mapChecksum=1264132014
[f=-000001] [Path] [PathEstimator::Hash] typeMapChecksum=3786691075
[f=-000001] [Path] [PathEstimator::Hash] moveDefChecksum=2391433042
[f=-000001] [Path] [PathEstimator::Hash] blockingChecksum=3889442848
[f=-000001] [Path] [PathEstimator::Hash] BLOCK_SIZE=16
[f=-000001] [Path] [PathEstimator::Hash] PATHESTIMATOR_VERSION=82
[f=-000001] [Path] [PathEstimator::ReadFile] hash=2741764485
[f=-000001] Reading Estimate PathCosts [16]
[f=-000001] [Path] [PathEstimator::Hash] mapChecksum=1264132014
[f=-000001] [Path] [PathEstimator::Hash] typeMapChecksum=3786691075
[f=-000001] [Path] [PathEstimator::Hash] moveDefChecksum=2391433042
[f=-000001] [Path] [PathEstimator::Hash] blockingChecksum=3889442848
[f=-000001] [Path] [PathEstimator::Hash] BLOCK_SIZE=32
[f=-000001] [Path] [PathEstimator::Hash] PATHESTIMATOR_VERSION=82
[f=-000001] [Path] [PathEstimator::ReadFile] hash=2741764501
[f=-000001] Reading Estimate PathCosts [32]
[f=-000001] [LoadFinalize] finalized PFS (98ms, checksum 799ba043)
[f=-000001] Loading Skirmish AIs
[f=-000001] [Game::LoadGame][6] globalQuit=0 forcedQuit=0
[f=-000001] Input grabbing is enabled!
[f=-000001] Mex Placement Initialised with 12 spots.
[f=-000001] SetLobbyButtonEnabled, false
[f=-000001] UpdateInterfacePreset, minimapRight
[f=-000001] Loading:  LuaUI/Widgets/gui_chili_global_commands.lua
[f=-000001] Loading:  LuaUI/Widgets/gui_chili_crudeplayerlist.lua
[f=-000001] [Key Unbinder 1] Unbinding keys for action screenshot
[f=-000001] Removed:  LuaUI/Widgets/dbg_key_unbinder.lua
[f=-000001] Fragment shader was successfully compiled to run on hardware.

[f=-000001] GameID: 3613d5582d1e8d69f9e955c17bfa4588
[f=-000001] Connection attempt from Player
[f=-000001]  -> Version: 103.0.1-712-g1ccec6e develop
[f=-000001] Fragment shader was successfully compiled to run on hardware.

[f=-000001] [VSync::SetInterval] interval=0 (disabled)
[f=-000001] [LogDisplayMode] display-mode set to 1920x1080x24bpp@60Hz (windowed::borderless)
[f=-000001] UpdateInterfacePreset, minimapRight
[f=-000001]  -> Connection established (given id 0)
[f=-000001] Skirmish AI "Ally" (ID:0, Short-Name:"NullAI", Version:"") took over control of team 1
[f=-000001] Skirmish AI "Enemy" (ID:1, Short-Name:"NullAI", Version:"") took over control of team 2
[f=-000001] Player Player finished loading and is now ingame
[f=-000001] Fragment shader was successfully compiled to run on hardware.

[f=-000001] Fragment shader was successfully compiled to run on hardware.

[f=-000001] Fragment shader was successfully compiled to run on hardware.

[f=-000001] Fragment shader was successfully compiled to run on hardware.

[f=-000001] Fragment shader was successfully compiled to run on hardware.

[f=-000001] Fragment shader was successfully compiled to run on hardware.

[f=-000001] Fragment shader was successfully compiled to run on hardware.

[f=-000001] Fragment shader was successfully compiled to run on hardware.

[f=-000001] Fragment shader was successfully compiled to run on hardware.

[f=-000001] Fragment shader was successfully compiled to run on hardware.

[f=0000071] Player paused the game
[f=0000071] Fragment shader was successfully compiled to run on hardware.

[f=0000071] Fragment shader was successfully compiled to run on hardware.

[f=0000071] Set UnitIconDist to 151
[f=0000071] map marks rendering is enabled!
[f=0000071] Fragment shader was successfully compiled to run on hardware.

[f=0000071] Fragment shader was successfully compiled to run on hardware.

[f=0000071] Epicmenu: Switching to Total Annihilation camera mode
[f=0000071] Fragment shader was successfully compiled to run on hardware.

[f=0000071] Fragment shader was successfully compiled to run on hardware.

[f=0000071] Fragment shader was successfully compiled to run on hardware.

[f=0000071] Fragment shader was successfully compiled to run on hardware.

[f=0000071] Fragment shader was successfully compiled to run on hardware.

[f=0000071] Fragment shader was successfully compiled to run on hardware.

[f=0000071] Fragment shader was successfully compiled to run on hardware.

[f=0000071] Fragment shader was successfully compiled to run on hardware.

[f=0000071] Fragment shader was successfully compiled to run on hardware.

[f=0000071] Fragment shader was successfully compiled to run on hardware.

[f=0000071] Player unpaused the game
[f=0000076] Fragment shader was successfully compiled to run on hardware.

[f=0000080] Fragment shader was successfully compiled to run on hardware.

[f=0000083] Fragment shader was successfully compiled to run on hardware.

[f=0000087] Fragment shader was successfully compiled to run on hardware.

[f=0000094] Fragment shader was successfully compiled to run on hardware.

[f=0000095] Fragment shader was successfully compiled to run on hardware.

[f=0000100] Fragment shader was successfully compiled to run on hardware.

[f=0000103] Fragment shader was successfully compiled to run on hardware.

[f=0000107] Fragment shader was successfully compiled to run on hardware.

[f=0000111] Fragment shader was successfully compiled to run on hardware.

[f=0000995] Error: Spring 103.0.1-712-g1ccec6e develop has crashed.
[f=0000995] Error: DLL information:
[f=0000995] Error: 0x00400000   spring
[f=0000995] Error: 0x77010000   ntdll
[f=0000995] Error: 0x757d0000   KERNEL32
[f=0000995] Error: 0x76030000   KERNELBASE
[f=0000995] Error: 0x75f50000   ADVAPI32
[f=0000995] Error: 0x75710000   msvcrt
[f=0000995] Error: 0x76930000   sechost
[f=0000995] Error: 0x73fb0000   RPCRT4
[f=0000995] Error: 0x73d20000   SspiCli
[f=0000995] Error: 0x73d10000   CRYPTBASE
[f=0000995] Error: 0x75ef0000   bcryptPrimitives
[f=0000995] Error: 0x73f90000   IMAGEHLP
[f=0000995] Error: 0x740f0000   SHELL32
[f=0000995] Error: 0x75670000   cfgmgr32
[f=0000995] Error: 0x76400000   windows.storage
[f=0000995] Error: 0x769a0000   combase
[f=0000995] Error: 0x73de0000   shlwapi
[f=0000995] Error: 0x5f3c0000   GLU32
[f=0000995] Error: 0x73e40000   GDI32
[f=0000995] Error: 0x761b0000   USER32
[f=0000995] Error: 0x77000000   kernel.appcore
[f=0000995] Error: 0x75be0000   shcore
[f=0000995] Error: 0x75a20000   powrprof
[f=0000995] Error: 0x756b0000   profapi
[f=0000995] Error: 0x507c0000   OPENGL32
[f=0000995] Error: 0x75e90000   WS2_32
[f=0000995] Error: 0x10000000   DevIL
[f=0000995] Error: 0x6b800000   OpenAL32
[f=0000995] Error: 0x70780000   vorbisfile
[f=0000995] Error: 0x62e80000   zlib1
[f=0000995] Error: 0x70e40000   libfreetype-6
[f=0000995] Error: 0x65180000   libfontconfig-1
[f=0000995] Error: 0x62aa0000   glew32
[f=0000995] Error: 0x6c740000   SDL2
[f=0000995] Error: 0x6d6b0000   DDRAW
[f=0000995] Error: 0x68140000   ogg
[f=0000995] Error: 0x64cc0000   vorbis
[f=0000995] Error: 0x5d270000   MSVCP80
[f=0000995] Error: 0x61980000   MSVCR80
[f=0000995] Error: 0x68f40000   libexpat-1
[f=0000995] Error: 0x6db00000   DCIMAN32
[f=0000995] Error: 0x76900000   IMM32
[f=0000995] Error: 0x758b0000   ole32
[f=0000995] Error: 0x75df0000   OLEAUT32
[f=0000995] Error: 0x6d7d0000   WINMM
[f=0000995] Error: 0x73c20000   VERSION
[f=0000995] Error: 0x01a00000   WINMMBASE
[f=0000995] Error: 0x70ad0000   uxtheme
[f=0000995] Error: 0x75cd0000   MSCTF
[f=0000995] Error: 0x71630000   dwmapi
[f=0000995] Error: 0x61ba0000   atiglpxx
[f=0000995] Error: 0x69030000   atioglxx
[f=0000995] Error: 0x76be0000   SETUPAPI
[f=0000995] Error: 0x5b560000   atiadlxy
[f=0000995] Error: 0x76b70000   PSAPI
[f=0000995] Error: 0x70b70000   USERENV
[f=0000995] Error: 0x71560000   WTSAPI32
[f=0000995] Error: 0x716e0000   WSOCK32
[f=0000995] Error: 0x70aa0000   DEVOBJ
[f=0000995] Error: 0x756c0000   WINTRUST
[f=0000995] Error: 0x73e30000   MSASN1
[f=0000995] Error: 0x754f0000   CRYPT32
[f=0000995] Error: 0x6d5c0000   aticfx32
[f=0000995] Error: 0x5f9e0000   atigktxx
[f=0000995] Error: 0x74060000   clbcatq
[f=0000995] Error: 0x72e80000   shfolder
[f=0000995] Error: 0x66840000   MMDevApi
[f=0000995] Error: 0x6c930000   PROPSYS
[f=0000995] Error: 0x545b0000   dsound
[f=0000995] Error: 0x667d0000   AUDIOSES
[f=0000995] Error: 0x6fee0000   wintypes
[f=0000995] Error: 0x5f380000   dinput8
[f=0000995] Error: 0x5f9a0000   HID
[f=0000995] Error: 0x5f730000   XInput1_4
[f=0000995] Error: 0x71690000   mswsock
[f=0000995] Error: 0x63580000   AIInterface
[f=0000995] Error: 0x6e6c0000   SkirmishAI
[f=0000995] Error: 0x6bde0000   dbghelp
[f=0000995] Error: Exception: Access violation (0xc0000005)
[f=0000995] Error: Exception Address: 0x147c1106
[f=0000995] Error: Stacktrace for Spring 103.0.1-712-g1ccec6e develop:
[f=0000995] Error: This stack trace indicates a problem with your graphic card driver. Please try upgrading or downgrading it. Specifically recommended is the latest driver, and one that is as old as your graphic card. Make sure to use a driver removal utility, before installing other drivers.
[f=0000995] Error: (0) Unknown [0x147C1106]
[f=0000995] Error: (1) C:\WINDOWS\SYSTEM32\atioglxx.dll [0x00E09E9C]
[f=0000995] Error: (2) C:\WINDOWS\SYSTEM32\atioglxx.dll [0x00E09EC2]
[f=0000995] Error: (3) C:\WINDOWS\SYSTEM32\atioglxx.dll [0x00E0A7F1]
[f=0000995] Error: (4) C:\WINDOWS\SYSTEM32\atioglxx.dll [0x00DA1342]
[f=0000995] Error: (5) C:\WINDOWS\SYSTEM32\atioglxx.dll [0x00D9B713]
[f=0000995] Error: (6) C:\WINDOWS\SYSTEM32\atioglxx.dll [0x00D8CADC]
[f=0000995] Error: (7) C:\WINDOWS\SYSTEM32\atioglxx.dll [0x00D8CA04]
[f=0000995] Error: (8) C:\WINDOWS\SYSTEM32\atioglxx.dll [0x00D91C6C]
[f=0000995] Error: (9) C:\WINDOWS\SYSTEM32\atioglxx.dll [0x00D8BF52]
[f=0000995] Error: (10) C:\WINDOWS\SYSTEM32\atioglxx.dll [0x00D8E516]
[f=0000995] Error: (11) C:\WINDOWS\SYSTEM32\atioglxx.dll [0x009358E6]
[f=0000995] Error: (12) C:\WINDOWS\SYSTEM32\atioglxx.dll [0x00101624]
[f=0000995] Error: (13) C:\WINDOWS\SYSTEM32\atioglxx.dll [0x000732CC]
[f=0000995] Error: (14) C:\WINDOWS\SYSTEM32\atioglxx.dll [0x0019805E]
[f=0000995] Error: (15) C:\WINDOWS\SYSTEM32\atioglxx.dll [0x00136156]
[f=0000995] Error: (16) C:\WINDOWS\SYSTEM32\atioglxx.dll [0x004959D7]
[f=0000995] Error: (17) C:\Users\v.roussel\Documents\My Games\Zero-K\engine\win64\103.0.1-712-g1ccec6e\spring.exe [0x0059947E]
[f=0000995] Error: (18) C:\Users\v.roussel\Documents\My Games\Zero-K\engine\win64\103.0.1-712-g1ccec6e\spring.exe [0x0093C380]
[f=0000995] Error: (19) C:\Users\v.roussel\Documents\My Games\Zero-K\engine\win64\103.0.1-712-g1ccec6e\spring.exe [0x0093F769]
[f=0000995] Error: (20) C:\Users\v.roussel\Documents\My Games\Zero-K\engine\win64\103.0.1-712-g1ccec6e\spring.exe [0x005B89AD]
[f=0000995] Error: (21) C:\Users\v.roussel\Documents\My Games\Zero-K\engine\win64\103.0.1-712-g1ccec6e\spring.exe [0x0093C640]
[f=0000995] Error: (22) C:\Users\v.roussel\Documents\My Games\Zero-K\engine\win64\103.0.1-712-g1ccec6e\spring.exe [0x00C0FDC8]
[f=0000995] Error: (23) C:\Users\v.roussel\Documents\My Games\Zero-K\engine\win64\103.0.1-712-g1ccec6e\spring.exe [0x0092E410]
[f=0000995] Error: (24) C:\Users\v.roussel\Documents\My Games\Zero-K\engine\win64\103.0.1-712-g1ccec6e\spring.exe [0x0093BAFC]
[f=0000995] Error: (25) C:\Users\v.roussel\Documents\My Games\Zero-K\engine\win64\103.0.1-712-g1ccec6e\spring.exe [0x0093C640]
[f=0000995] Error: (26) C:\Users\v.roussel\Documents\My Games\Zero-K\engine\win64\103.0.1-712-g1ccec6e\spring.exe [0x0093C7E3]
[f=0000995] Error: (27) C:\Users\v.roussel\Documents\My Games\Zero-K\engine\win64\103.0.1-712-g1ccec6e\spring.exe [0x0092EC50]
[f=0000995] Error: (28) C:\Users\v.roussel\Documents\My Games\Zero-K\engine\win64\103.0.1-712-g1ccec6e\spring.exe [0x0093360F]
[f=0000995] Error: (29) C:\Users\v.roussel\Documents\My Games\Zero-K\engine\win64\103.0.1-712-g1ccec6e\spring.exe [0x0093C380]
[f=0000995] Error: (30) C:\Users\v.roussel\Documents\My Games\Zero-K\engine\win64\103.0.1-712-g1ccec6e\spring.exe [0x0093F769]
[f=0000995] Error: (31) C:\Users\v.roussel\Documents\My Games\Zero-K\engine\win64\103.0.1-712-g1ccec6e\spring.exe [0x0093C640]
[f=0000995] Error: [ErrorMessageBox][1] msg="Spring has crashed:
  Access violation.

A stacktrace has been written to:
  C:\Users\v.roussel\Documents\My Games\Zero-K\infolog.txt" cap="Spring: Unhandled exception" mainThread=1
[f=0000995] Error: [ErrorMessageBox][2]
[f=0000995] [SpringApp::ShutDown][1] fromRun=0
[f=0000995] [ThreadPool::SetThreadCount][1] wanted=0 current=3 maximum=4
[f=0000995]     [async=0] threads=3 tasks=1530 {sum,avg}{exec,wait}time={{0.000, -26815622301473116795090610957265070265342825534908585537545171686434612359426852763298504455692260203800540689888415415374912666373028028133602165545500672.000}, {-0.000, 0.000}}ms
[f=0000995]         thread=1 tasks=996 (2.000%) {sum,min,max,avg}{exec,wait}time={{-0.000, 0.000, -0.000, -26815622286353534597736780686024298237659949159661697316007950543185680286718281660102501147933105457688126640796077905368039994802606039038423729017192448.000}, {-2.000, 0.000, 0.000, 2.000}}ms
[f=0000995]         thread=2 tasks=534 (-0.000%) {sum,min,max,avg}{exec,wait}time={{26815622278766410455541368918136614055477130795634179604901541757472738145583493276154622834509227499521993468991896024892891895440121572787580244255047680.000, 0.000, 0.000, -0.000}, {0.000, 0.000, 2.000, 2.000}}ms
[f=0000995]     [async=1] threads=3 tasks=72 {sum,avg}{exec,wait}time={{-2.000, -0.000}, {0.000, -26815622360714370076275147637533534838527185934003197910246290143829848120577745397952156197369872007290914426228012490065457238700883438716861131041800192.000}}ms
[f=0000995]         thread=1 tasks=35 (-26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000%) {sum,min,max,avg}{exec,wait}time={{-2.000, 0.000, 26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, 0.000}, {-0.000, 0.000, 2.000, 26815622330344694194609219437353067234119997155494850234015503438509348588888118368060106775936841999866332222445169580450481061043046273234568680734457856.000}}ms
[f=0000995]         thread=2 tasks=37 (0.000%) {sum,min,max,avg}{exec,wait}time={{-0.000, 0.000, -0.000, -2.000}, {-0.000, 0.000, 26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, -26815622330259208843167098502931631703594521675125983077921446372902497170451416665838741085690131728561853473685057513704513129515126605825000767846612992.000}}ms
[f=0000995] [ThreadPool::SetThreadCount][2] workers=0
[f=0000995] [SpringApp::ShutDown][2]
[f=0000995] [Game::KillLua][0] dtor=0 loadscreen=00000000
[f=0000995] [Game::KillLua][1] dtor=0 luaGaia=00000000
[f=0000995] [Game::KillLua][2] dtor=0 luaRules=083be820
[f=0000995] Start gadgetHandler:Shutdown
[f=0000995] Shutdown - Mission Helper
[f=0000995] Shutdown - UnitMorph
[f=0000995] Shutdown - LupsNanoSpray
[f=0000995] Shutdown - Modular Comm Info
[f=0000995] Shutdown - Puppy Handler
[f=0000995] Shutdown - Terrain Texture Handler
[f=0000995] Shutdown - UnitCloakShield
[f=0000995] Shutdown - Command Locker
[f=0000995] End gadgetHandler:Shutdown
[f=0000995] Start gadgetHandler:Shutdown
[f=0000995] Shutdown - UnitMorph
[f=0000995] Shutdown - Mission Runner
[f=0000995] Shutdown - Modular Comm Info
[f=0000995] Shutdown - Shockwaves
[f=0000995] Shutdown - UnitCloakShield
[f=0000995] Shutdown - Lups Cloak FX
[f=0000995] Shutdown - Lups
[f=0000995] End gadgetHandler:Shutdown
[f=0000995] [Game::KillLua][3] dtor=0 luaUI=1b9ad7f0
[f=0000995] Start widgetHandler:Shutdown
[f=0000995] Shutdown - SaveOrderList Complete
[f=0000995] Writing last game win data
[f=0000995] Shutdown - SaveConfigData Complete
[f=0000995] Shutdown Widget - GUI Hide Hax
[f=0000995] Shutdown Widget - Chili Highlight
[f=0000995] Shutdown Widget - Deferred rendering
[f=0000995] Shutdown Widget - Cutscenes
[f=0000995] Set UnitIconDist to 151
[f=0000995] Shutdown Widget - EPIC Menu
[f=0000995] Shutdown Widget - Custom Markers
[f=0000995] Shutdown Widget - Chili Minimap
[f=0000995] Shutdown Widget - Chili Widget Selector
[f=0000995] Shutdown Widget - Local Team Colors
[f=0000995] Shutdown Widget - Save Game Menu
[f=0000995] Shutdown Widget - HealthBars
[f=0000995] Shutdown Widget - Noises
[f=0000995] Shutdown Widget - Unit Icons
[f=0000995] Shutdown Widget - BuildETA
[f=0000995] Shutdown Widget - Depth of Field Shader
[f=0000995] Shutdown Widget - Objectives
[f=0000995] Shutdown Widget - Win Counter
[f=0000995] Shutdown Widget - Mission GUI
[f=0000995] Shutdown Widget - Modular Comm Info
[f=0000995] Shutdown Widget - Attack Warning
[f=0000995] Shutdown Widget - CameraShake
[f=0000995] Shutdown Widget - Chili Economy Panel Default
[f=0000995] Shutdown Widget - Chili EndGame Window
[f=0000995] Shutdown Widget - Chili Nuke Warning
[f=0000995] Shutdown Widget - Chili Selections & CursorTip
[f=0000995] Shutdown Widget - Chili Spectator Panels
[f=0000995] Shutdown Widget - Context Menu
[f=0000995] Shutdown Widget - Darkening
[f=0000995] Shutdown Widget - Grab Input
[f=0000995] Input grabbing is disabled!
[f=0000995] Shutdown Widget - Highlight Geos
[f=0000995] Shutdown Widget - Local Widgets Config
[f=0000995] Shutdown Widget - Mex Placement Handler
[f=0000995] Shutdown Widget - MinimapEvents
[f=0000995] Shutdown Widget - Missile Silo Range
[f=0000995] Shutdown Widget - Mission Results Handler
[f=0000995] Shutdown Widget - Morph Finished notification
[f=0000995] Shutdown Widget - Music Player
[f=0000995] Shutdown Widget - Point Tracker
[f=0000995] Shutdown Widget - Showeco and Grid Drawer
[f=0000995] Shutdown Widget - Stereo3D
[f=0000995] Shutdown Widget - Transport AI
[f=0000995] Shutdown Widget - Attack AoE
[f=0000995] Shutdown Widget - MessageBoxes ZK
[f=0000995] Shutdown Widget - UnitShapes
[f=0000995] Shutdown Widget - Map Edge Extension
[f=0000995] Shutdown Widget - Selection Send
[f=0000995] Shutdown Widget - LupsManager
[f=0000995] Shutdown Widget - Units on Fire
[f=0000995] Shutdown Widget - Newton Firezone
[f=0000995] Shutdown Widget - Chili Pro Console
[f=0000995] Shutdown Widget - Chili Crude Player List
[f=0000995] Shutdown Widget - Chili Framework
[f=0000995] Shutdown Widget - Lups
[f=0000995] Shutdown Widget - Chili Core Selector
[f=0000995] Shutdown Widget - Pause Screen
[f=0000995] Shutdown Widget - Color Blindness Correction
[f=0000995] Shutdown Widget - Lasso Terraform GUI
[f=0000995] Shutdown Widget - Layout Handler
[f=0000995] Shutdown Widget - Persistent Build Height
[f=0000995] Shutdown Widget - Text To Speech Control
[f=0000995] End widgetHandler:Shutdown
[f=0000995] [Game::KillLua][4] dtor=0
[f=0000995] [WatchDog::DeregisterThread] deregistering controls for thread [audio]
[f=0000995] [Sound] [Sound::UpdateThread][3] efx=083c7818
[f=0000995] [Sound] [Sound::UpdateThread][4]
[f=0000995] [Game::~CGame][1]
[f=0000995] [Game::KillLua][0] dtor=1 loadscreen=00000000
[f=0000995] [Game::KillLua][1] dtor=1 luaGaia=00000000
[f=0000995] [Game::KillLua][2] dtor=1 luaRules=00000000
[f=0000995] [Game::KillLua][3] dtor=1 luaUI=00000000
[f=0000995] [Game::KillLua][4] dtor=1
[f=0000995] [Game::KillMisc][1]
[f=0000995] [Game::KillMisc][2]
[f=0000995] [Game::KillRendering][1]
[f=0000995] [Game::KillInterface][1]
[f=0000995] [Game::KillInterface][2]
[f=0000995] [Game::KillSimulation][1]
[f=0000995] [Game::KillSimulation][2]
[f=0000995] [CCollisionHandler] dis-/continuous tests: 0/2007
[f=0000995] [Game::KillSimulation][3]
[f=0000995] [~CPathCache(24x8)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
[f=0000995] [~CPathCache(24x8)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
[f=0000995] [~CPathCache(48x16)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
[f=0000995] [~CPathCache(48x16)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=201
[f=0000995] Statistics for RectangleOptimizer: 0%
[f=0000995] Statistics for RectangleOptimizer: 0%
[f=0000995] LosHandler stats: total instances=21; shared=0%; from cache=5%
[f=0000995] [Game::KillSimulation][4]
[f=0000995] [Game::~CGame][2]
[f=0000995] [Game::~CGame][3]
[f=0000995] [Chobby] Chobby Shutdown
Chobby.exe Information: 0 : Chobby closed connection
[f=0000995] [SpringApp::ShutDown][3]
[f=0000995] Statistics for local connection:
Received: 3623 bytes
Sent: 12065 bytes

[f=0000995] Writing demo: C:\Users\v.roussel\Documents\My Games\Zero-K\demos\20170324_133814_Icy Run v2_103.0.1-712-g1ccec6e develop.sdfz
[f=0000995] [SpringApp::ShutDown][4]
[f=0000995] [SpringApp::ShutDown][5]
[f=0000995] [SpringApp::ShutDown][6]
[f=0000995] [SpringApp::ShutDown][7]
[LuaSocket] Dumping luasocket rules:
[LuaSocket] TCP_CONNECT ALLOW * -1
[LuaSocket] TCP_LISTEN  ALLOW * -1
[LuaSocket] UDP_LISTEN  ALLOW * -1
[SpringApp::ShutDown][8]
[WatchDog::DeregisterThread] deregistering controls for thread [main]
[WatchDog::Uninstall][1] hangDetectorThread=00000000
[SpringApp::ShutDown][9]
Error: [ErrorMessageBox][3]
Fatal: [ExitSpringProcess] msg="Spring has crashed:
  Access violation.

A stacktrace has been written to:
  C:\Users\v.roussel\Documents\My Games\Zero-K\infolog.txt" cap="Spring: Unhandled exception" (forced=0)

Chobby.exe Warning: 0 : Spring exit code is: -1, assuming crash
Chobby.exe Information: 0 : Spring exited
Chobby.exe Warning: 0 : Spring crash detected
GoogleFrog commented 7 years ago

ATI card from 2008.