ZeroK-RTS / CrashReports

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Spring crash [103.0.1-747-g2ef5870] #716

Closed Chobbyla closed 7 years ago

Chobbyla commented 7 years ago
Chobby.exe Information: 0 : PackageRefresh complete - packages changed
Chobby.exe Information: 0 : Querying default engine
Chobby.exe Information: 0 : Reseting configs and deploying AIs
Chobby.exe Information: 0 : Connecting to steam API
Chobby.exe Information: 0 : Starting
Using configuration source: "C:\Users\Tully\Documents\My Games\Zero-K\springsettings.cfg"
Using additional configuration source: "C:\Users\Tully\Documents\My Games\Zero-K\engine\win64\103.0.1-747-g2ef5870\springsettings.cfg"
Available log sections: CSMFGroundTextures, CregSerializer, Texture, Sound, Path, GroundMoveType, BumpWater, Font, Model, ArchiveScanner, Shader, Piece, LuaSocket, Net, KeyBindings, RoamMeshDrawer, ModelRenderContainer, FarTextureHandler, VFS, AutohostInterface, DynWater, SkyBox, DecalsDrawerGL4, OBJParser, GameServer
Enabled log sections: Sound(Notice)
Enable or disable log sections using the LogSections configuration key
  or the SPRING_LOG_SECTIONS environment variable (both comma separated).
  Use "none" to disable the default log sections.
LogOutput initialized.
============== <User Config> ==============
  3DTrees = 0
  AdvMapShading = 0
  AdvUnitShading = 0
  AllowDeferredMapRendering = 1
  AllowDeferredModelRendering = 1
  BumpWaterBlurReflection = 1
  BumpWaterDepthBits = 16
  BumpWaterShoreWaves = 0
  BumpWaterTexSizeReflection = 128
  CamMode = 1
  CamTimeExponent = 4.0
  CamTimeFactor = 1.0
  DualScreenMiniMapOnLeft = 1
  EdgeMoveDynamic = 0
  EdgeMoveWidth = 0.003
  FPSFOV = 90
  FSAALevel = 2
  FontSize = 18
  Fullscreen = 0
  GroundDetail = 184
  GroundScarAlphaFade = 1
  HangTimeout = 0
  HardwareCursor = 1
  InitialNetworkTimeout = 0
  InputTextGeo = 0.26 0.73 0.02 0.028
  LODScale = 1.000
  LODScaleReflection = 1.000
  LODScaleRefraction = 1.000
  LODScaleShadow = 1.000
  LastSelectedMap = Tropical
  LastSelectedMod = Zero-K $VERSION
  LastSelectedScript = Commanders
  MaxDynamicMapLights = 0
  MaxDynamicModelLights = 0
  MaxParticles = 20000
  MaxSounds = 32
  MaximumTransmissionUnit = 0
  MiddleClickScrollSpeed = -0.001
  MouseDragScrollThreshold = 0
  OverheadMaxHeightFactor = 1.39999998
  OverheadScrollSpeed = 50
  ReconnectTimeout = 0
  RotateLogFiles = 1
  ScreenshotCounter = 1
  ScrollWheelSpeed = -25
  ShadowMapSize = 1024
  ShowClock = 0
  ShowPlayerInfo = 0
  SpringData = C:\Users\Tully\Documents\My Games\Zero-K;C:\Users\Tully\Documents\My Games\Spring;C:\Users\Tully\Documents\My Games\Zero-K\engine\win64\103.0.1-747-g2ef5870
  TreeRadius = 1000
  UnitIconDist = 151
  UnitLodDist = 9999
  UsePBO = 0
  Water = 0
  WindowBorderless = 1
  WindowPosX = 0
  WindowPosY = 0
  XResolution = 1920
  XResolutionWindowed = 1920
  YResolution = 1080
  YResolutionWindowed = 1080
  snd_airAbsorption = 0
  snd_volmaster = 0
============== </User Config> ==============
============== <User System> ==============
  Spring 103.0.1-747-g2ef5870 develop
  Build Environment: boost-105500, GNU libstdc++ version 20130531
  Compiler Version:  gcc-4.8.1
  Operating System:  Microsoft Windows
Microsoft Windows 7 Business Edition, 64-bit Service Pack 1 (build 7601)
Intel(R) Core(TM) i5-5300U CPU @ 2.30GHz; 8082MB RAM, 16163MB pagefile
    Word Size:       32-bit (emulated)
           CPU Clock: std::chrono::high_resolution_clock
  Physical CPU Cores: 2
   Logical CPU Cores: 4
============== </User System> ==============
[good_fpu_init] CPU SSE mask: 127, flags:
    SSE 1.0:  1,  SSE 2.0:  1
    SSE 3.0:  1, SSSE 3.0:  1
    SSE 4.1:  1,  SSE 4.2:  1
    SSE 4.0A: 0,  SSE 5.0A: 0
    using streflop SSE FP-math mode, CPU supports SSE instructions
[GL::PrintAvailableResolutions]
    display: 1, bounds: {x=0, y=0, w=1920, h=1080}, FS modes:
        [ 1] 1920x1080x24bpp@60Hz
        [ 5] 1680x1050x24bpp@60Hz
        [ 9] 1600x900x24bpp@60Hz
        [13] 1440x900x24bpp@60Hz
        [37] 1280x800x24bpp@60Hz
        [45] 1280x720x24bpp@60Hz
        [65] 640x400x24bpp@60Hz
        [81] 320x200x24bpp@60Hz
[GL::PostInit]
    SDL version:  linked 2.0.4; compiled 2.0.4
    GL version:   4.5.0 NVIDIA 353.82
    GL vendor:    NVIDIA Corporation
    GL renderer:  GeForce 830M/PCIe/SSE2
    GLSL version: 4.50 NVIDIA
    GLEW version: 1.5.8
    Video RAM:    total 2048MB, available 1932MB
    SwapInterval: 1
[GR::PostInit]
    ARB support: 1, GLSL support: 1, ATI hacks: 0
    FBO support: 1, NPOT-texture support: 1, 24bit Z-buffer support: 1
    primitive-restart support: 1, clip-control support: 0
    max. FBO samples: 32, max. texture size: 16384, compress MIP-map textures: 0
    max. smooth point-size: 190, max. vec4 varyings/attributes: 31/16
    max. draw-buffers: 8, max. recommended indices/vertices: 1048576/1048576
    max. buffer-bindings: 84, max. block-size: 64kB
[VSync::SetInterval] interval=0 (disabled)
[LogDisplayMode] display-mode set to 1920x1080x24bpp@60Hz (windowed::borderless)
[WatchDog::Install] disabled
[WatchDog::RegisterThread] registering controls for thread [main]
[DataDirs] Isolation Mode!
Using read-write data directory: C:\Users\Tully\Documents\My Games\Zero-K\
Using read-only data directory: C:\Users\Tully\Documents\My Games\Zero-K\engine\win64\103.0.1-747-g2ef5870\
Using read-only data directory: C:\Users\Tully\Documents\My Games\Spring\
Scanning: C:\Users\Tully\Documents\My Games\Zero-K\engine\win64\103.0.1-747-g2ef5870\base
Scanning: C:\Users\Tully\Documents\My Games\Zero-K\maps
Scanning: C:\Users\Tully\Documents\My Games\Zero-K\games
Scanning: C:\Users\Tully\Documents\My Games\Zero-K\packages
[~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 24ms
[ThreadPool::SetThreadCount][1] wanted=2 current=1 maximum=2
[ThreadPool::SetThreadCount][2] workers=1
[Threading] Main thread CPU affinity mask set: 14
[f=-000001] [Sound] [Sound::InitThread] OpenAL info:
[f=-000001] [Sound]   Available Devices:
[f=-000001] [Sound]               Speakers (High Definition Audio Device)
[f=-000001] [Sound]               Speakers (High Definition Audio Device)
[f=-000001] [Sound]   Device:     OpenAL Soft
[f=-000001] [Sound]   Vendor:         OpenAL Community
[f=-000001] [Sound]   Version:        1.1 ALSOFT 1.16.0
[f=-000001] [Sound]   Renderer:       OpenAL Soft
[f=-000001] [Sound]   AL Extensions:  AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length
[f=-000001] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device
[f=-000001] [Sound]   Max Sounds: 32
Fontconfig error: Cannot load default config file
[f=-000001] [Sound] Error:   EFX: AL_INVALID_VALUE (40963)
[f=-000001] [Sound] Error:   Initializing EFX failed!
[f=-000001] [Sound] [Sound::UpdateThread][1] maxSounds=32
[f=-000001] [WatchDog::RegisterThread] registering controls for thread [audio]
[f=-000001] [Sound] [Sound::UpdateThread][2]
[f=-000001] Joysticks found: 0
[Info] Using filesystem-writepath: C:\Users\Tully\Documents\My Games\Zero-K
[f=-000001] [LuaMenuController::Reset] using menu archive "Chobby v1.5.4.7"
[f=-000001] LuaMenu Entry Point: "LuaMenu/main.lua"
[f=-000001] [LuaMenu] Searching for new Widgets
[f=-000001] [LuaMenu] Scanning: LuaMenu/Addons/
[f=-000001] [LuaMenu] Scanning: LuaMenu/Widgets/
[f=-000001] [LuaMenu] Scanning: LuaMenu/SystemAddons/
[f=-000001] [LuaMenu] Scanning: LuaMenu/SystemWidgets/
[f=-000001] [LuaMenu] Scanning: LuaMenu/chili/
[f=-000001] [LuaMenu] Scanning: libs/chilifx/LuaMenu/widgets
[f=-000001] [LuaMenu] Scanning: libs/chilivn/LuaMenu/widgets
[f=-000001] [LuaMenu] Scanning: libs/chotify/LuaMenu/widgets
[f=-000001] [LuaMenu] Scanning: libs/i18n/LuaMenu/widgets
[f=-000001] [LuaMenu] Scanning: libs/liblobby/LuaMenu/widgets
[f=-000001] [LuaMenu] Warning: Missing GetInfo() in: base64.lua
[f=-000001] [LuaMenu] Warning: Missing GetInfo() in: engineversion.lua
[f=-000001] [LuaMenu] Warning: Missing GetInfo() in: json.lua
[f=-000001] [LuaMenu] Warning: Missing GetInfo() in: tablefunctions.lua
[f=-000001] [LuaMenu] Warning: Missing GetInfo() in: timefunctions.lua
[f=-000001] [LuaMenu] Loading widgets   <>=vfs  **=raw  ()=unknown
[f=-000001] [LuaMenu] Loading API widget:  Delay API              <api_delay.lua>
[f=-000001] [LuaMenu] Loading API widget:  Limit FPS              <api_limit_fps.lua>
[f=-000001] [LuaMenu] Loading API widget:  Away Tracker           <gui_away_tracker.lua>
[f=-000001] [LuaMenu] Loading API widget:  Chili Framework        <api_chili.lua>
[f=-000001] [liblobby] Warning: Missing chobby_config.json file.
[f=-000001] [liblobby] Warning: Missing chobby_config.json file.
[f=-000001] [LuaMenu] Loading API widget:  LibLobby API           <api_lobby.lua>
[f=-000001] [liblobby] liblobby configuration: 
[f=-000001] [liblobby] serverName, Zero-K
[f=-000001] [liblobby] port, 8200
[f=-000001] [liblobby] protocol, zks
[f=-000001] [liblobby] address, zero-k.info
[f=-000001] [LuaMenu] Loading API widget:  i18n                   <api_i18n.lua>
[f=-000001] [LuaMenu] Loading API widget:  ChiliFX                <api_chilifx.lua>
[f=-000001] [ChiliFX] Enabled: true
[f=-000001] [LuaMenu] Loading API widget:  Chotify                <api_chotify.lua>
[f=-000001] [Chotify] Enabled: true
[f=-000001] [LuaMenu] Loading API widget:  Download Handler       <api_download_handler.lua>
[f=-000001] [LuaMenu] Loading API widget:  Ingame Interface       <api_ingame_interface.lua>
[f=-000001] [LuaMenu] Loading widget:      Test                   <dbg_test.lua>
[f=-000001] [LuaMenu] Loading widget:      Campaign Options Window  <gui_campaign_options.lua>
[f=-000001] [LuaMenu] Loading widget:      Codex Handler          <gui_campaign_codex_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      Download Window        <gui_download_window.lua>
[f=-000001] [LuaMenu] Loading widget:      Friend Window          <gui_friend_window.lua>
[f=-000001] [LuaMenu] Loading widget:      Missions Handles       <gui_mission_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      Planetwars List Window  <gui_planetwars_list_window.lua>
[f=-000001] [LuaMenu] Loading widget:      Queue List Window      <gui_queue_list_window.lua>
[f=-000001] [LuaMenu] Loading widget:      Replays window         <gui_replay_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      Settings Window        <gui_settings_window.lua>
[f=-000001] [LuaMenu] Loading widget:      SpringBoard Window     <gui_springboard_window.lua>
[f=-000001] [LuaMenu] Loading widget:      Users Handler          <api_user_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      ZK wrapper loopback interface  <zk_loopback.lua>
[f=-000001] [Chobby] Using wrapper port: , 1575
Chobby.exe Information: 0 : Chobby connected to wrapper
[f=-000001] [LuaMenu] Loading widget:      Cache Handler API      <api_cache_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      Internet Browser API   <api_internet_browser.lua>
[f=-000001] [LuaMenu] Loading widget:      Map Handler API        <api_map_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      Analytics Handler      <api_analytics.lua>
[f=-000001] [LuaMenu] Loading widget:      Animation control      <api_animation_control.lua>
[f=-000001] [LuaMenu] Loading widget:      Battle Login Rejoin    <gui_battle_login_rejoin.lua>
[f=-000001] [LuaMenu] Loading widget:      Battle Room Window     <gui_battle_room_window.lua>
[f=-000001] [LuaMenu] Loading widget:      Battle status panel    <gui_battle_status_panel.lua>
[f=-000001] [LuaMenu] Loading widget:      Campaign Data Handler  <api_campaign_data.lua>
[f=-000001] [LuaMenu] Loading widget:      Campaign Handler       <gui_campaign_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      Campaign Handler ZK    <zk_campaign_handler.lua>
Chobby.exe Information: 0 : Chobbyla >> WrapperOnline {"UserID":"2017351798","DefaultServerHost":"zero-k.info","DefaultServerPort":8200}

[f=-000001] [LuaMenu] Loading widget:      Campaign Save/Load     <gui_campaign_saveload.lua>
Chobby.exe Information: 0 : Chobbyla << GaAddDesignEvent {"EventID":"lobby:started"}
[f=-000001] [LuaMenu] Loading widget:      Chili Visual Novel     <campaign_chili_vn.lua>
[f=-000001] [LuaMenu] Loading widget:      Cursor tooltip         <gui_tooltip.lua>
[f=-000001] [LuaMenu] Loading widget:      Load Game Menu         <gui_loadgame.lua>
[f=-000001] [LuaMenu] Loading widget:      Login Window           <gui_login_window.lua>
[f=-000001] [LuaMenu] Loading widget:      Mission Launcher       <mission_launcher.lua>
[f=-000001] [LuaMenu] Loading widget:      Modoptions Panel       <gui_modoptions_panel.lua>
[f=-000001] [LuaMenu] Loading widget:      Party status panel     <gui_party_status_panel.lua>
[f=-000001] [LuaMenu] Loading widget:      Planet Battle Handler  <api_planet_battle_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      Popup Preloader        <gui_popup_preloader.lua>
[f=-000001] [LuaMenu] Loading widget:      Queue status panel     <gui_queue_status_panel.lua>
[f=-000001] [LuaMenu] Loading widget:      Rank update window     <gui_rank_update_window.lua>
[f=-000001] [LuaMenu] Loading widget:      Steam Coop Handler     <gui_steam_coop_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      Steam Handler          <api_steam_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      User status panel      <gui_user_status_panel.lua>
[f=-000001] [LuaMenu] Loading widget:      ZK Comm Config         <gui_zk_comm_config.lua>
[f=-000001] [LuaMenu] Loading widget:      ZK replay downloader   <zk_replay_launcher.lua>
[f=-000001] [LuaMenu] Warning: Headers files aren't supported anymore use "require" instead!
[f=-000001] [LuaMenu] Warning: Headers files aren't supported anymore use "require" instead!
[f=-000001] [LuaMenu] Loading widget:      Chili lobby            <gui_chili_lobby.lua>
[f=-000001] [liblobby] Warning: Missing chobby_config.json file.
[f=-000001] [Chobby] Warning: Missing game in chobby_config.json file.
[f=-000001] ATI/intel/other non-nvidia compatibility state:, false
[f=-000001] Number of battles: 0
[f=-000001] [LuaMenu] Loading widget:      Standalone lobby tools  <gui_standalone_lobby.lua>
[f=-000001] [LuaMenu] Loading widget:      Block Input            <gui_block_input.lua>
[f=-000001] [LuaMenu] Loading widget:      Music Player Lite      <snd_music_lite.lua>
[f=-000001] [LuaMenu] LuaMenu v1.0 (Lua 5.1)
[f=-000001] [LuaMenuController::Activate(msg="")] luaMenu=06b39b28
[f=-000001] SetLobbyButtonEnabled, true
[f=-000001] SetSettings Int, WindowPosY, 0
[f=-000001] SetSettings Int, FontSize, 18
[f=-000001] [Settings] Warning: No such key: snd_general, but setting it as string anyway.
[f=-000001] SetSettings Value, BumpWaterBlurReflection, 1
[f=-000001] SetSettings Value, LODScaleShadow, 1
[f=-000001] SetSettings Int, UnitLodDist, 9999
[f=-000001] SetSettings Value, LODScale, 1
[f=-000001] [Settings] Warning: No such key: LuaAutoModWidgets, but setting it as string anyway.
[f=-000001] SetSettings Int, BumpWaterDepthBits, 16
[f=-000001] SetSettings Value, HardwareCursor, 1
[f=-000001] [Settings] Warning: No such key: FSAA, but setting it as string anyway.
[f=-000001] [Settings] Warning: No such key: BuildWarnings, but setting it as string anyway.
[f=-000001] SetSettings Int, GroundDetail, 100
[f=-000001] [Settings] Warning: No such key: MoveWarnings, but setting it as string anyway.
[f=-000001] SetSettings Int, XResolutionWindowed, 1920
[f=-000001] SetSettings Value, CamTimeExponent, 4
[f=-000001] [Settings] Warning: No such key: WorkerThreadSpinTime, but setting it as string anyway.
[f=-000001] SetSettings Int, InitialNetworkTimeout, 0
[f=-000001] SetSettings Int, ReconnectTimeout, 0
[f=-000001] SetSettings Value, WindowBorderless, 1
[f=-000001] SetSettings Value, AllowDeferredMapRendering, 1
[f=-000001] SetSettings Int, HangTimeout, 0
[f=-000001] SetSettings Int, GrassDetail, 7
[f=-000001] [Settings] Warning: No such key: VerboseLevel, but setting it as string anyway.
[f=-000001] SetSettings Value, EdgeMoveDynamic, 0
[f=-000001] SetSettings Value, LODScaleRefraction, 1
[f=-000001] SetSettings Int, MaximumTransmissionUnit, 0
[f=-000001] SetSettings Value, UsePBO, 0
[f=-000001] SetSettings Int, UnitIconDist, 151
[f=-000001] SetSettings Int, TreeRadius, 1000
[f=-000001] [Settings] Warning: No such key: SmoothLines, but setting it as string anyway.
[f=-000001] [Settings] Warning: No such key: MinimapOnLeft, but setting it as string anyway.
[f=-000001] SetSettings Int, CamMode, 1
[f=-000001] SetSettings Int, MaxParticles, 20000
[f=-000001] SetSettings Value, ScrollWheelSpeed, -25
[f=-000001] SetSettings Value, MiddleClickScrollSpeed, -0.001
[f=-000001] [Settings] Warning: No such key: ReflectiveWater, but setting it as string anyway.
[f=-000001] SetSettings Value, DualScreenMiniMapOnLeft, 1
[f=-000001] SetSettings Int, WindowPosX, 0
[f=-000001] SetSettings Value, AllowDeferredModelRendering, 1
[f=-000001] [Settings] Warning: No such key: DisplayDebugPrefixConsole, but setting it as string anyway.
[f=-000001] SetSettings Int, GroundDecals, 3
[f=-000001] SetSettings Int, GroundScarAlphaFade, 1
[f=-000001] [Settings] Warning: No such key: LogFlush, but setting it as string anyway.
[f=-000001] [Settings] Warning: No such key: CubeTexSpecularExponent, but setting it as string anyway.
[f=-000001] SetSettings Value, MouseDragScrollThreshold, 0
[f=-000001] SetSettings Value, ShowClock, 0
[f=-000001] SetSettings Int, YResolutionWindowed, 1080
[f=-000001] SetSettings Int, Shadows, 1
[f=-000001] SetSettings Value, BumpWaterShoreWaves, 0
[f=-000001] SetSettings Value, LuaShaders, 1
[f=-000001] SetSettings Int, MaxSounds, 32
[f=-000001] SetSettings Int, BumpWaterTexSizeReflection, 128
[f=-000001] [Settings] Warning: No such key: NormalMapping, but setting it as string anyway.
[f=-000001] [Settings] Warning: No such key: LinkBandwidth, but setting it as string anyway.
[f=-000001] SetSettings Value, FPSFOV, 90
[f=-000001] SetSettings Value, LODScaleReflection, 1
[f=-000001] [Settings] Warning: No such key: Version, but setting it as string anyway.
[f=-000001] SetSettings Value, OverheadMaxHeightFactor, 1.39999998
[f=-000001] SetSettings Int, FSAALevel, 2
[f=-000001] SetSettings Int, OverheadScrollSpeed, 50
[f=-000001] SetSettings Value, CamTimeFactor, 1
[f=-000001] SetSettings Value, EdgeMoveWidth, 0.003
[f=-000001] Starting Track, sounds/lobbyMusic/The Secret of Ayers Rock.ogg, 0.5
[f=-000001] [VSync::SetInterval] interval=0 (disabled)
[f=-000001] [LogDisplayMode] display-mode set to 1920x1080x24bpp@60Hz (windowed::borderless)
[f=-000001] LoopbackCommandReceived, WrapperOnline
[f=-000001] [ClientMessage] Login {"LobbyVersion":"Chobby","Name":"[GBC]1v0ry_k1ng","UserID":"REDACTED","PasswordHash":"REDACTED","ClientType":1}
[f=-000001] OnConnected
[f=-000001] [ServerMessage] Welcome {"Engine":"103.0.1-747-g2ef5870","Game":"Zero-K v1.5.4.8","UserCount":6,"Version":"1.4.9.111","Factions":[{"Name":"Dynasty of Man","Shortcut":"Dynasty","Color":"#FFBF00"},{"Name":"Empire","Shortcut":"Empire","Color":"#7B34FF"},{"Name":"Federation","Shortcut":"Federation","Color":"#55BB55"}]}
[f=-000001] [ServerMessage] User {"AccountID":3323,"Avatar":"commsupport1_1","BanMute":false,"BanSpecChat":false,"Clan":"TheGBC","Country":"AU","Faction":"Dynasty","IsAdmin":false,"IsBot":false,"LobbyVersion":"Chobby","Name":"[GBC]1v0ry_k1ng","Badges":["dev_content","donator_0"],"Icon":"5_3","IsAway":false,"IsInBattleRoom":false,"IsInGame":false,"Level":74}
[f=-000001] [ClientMessage] JoinChannel {"ChannelName":"clan_TheGBC"}
[f=-000001] [ClientMessage] JoinChannel {"ChannelName":"Dynasty"}
[f=-000001] [ClientMessage] JoinChannel {"ChannelName":"Rising"}
[f=-000001] [ClientMessage] JoinChannel {"ChannelName":"zk"}
[f=-000001] [ClientMessage] JoinChannel {"ChannelName":"Empire"}
[f=-000001] [ServerMessage] LoginResponse {"Name":"[GBC]1v0ry_k1ng","ResultCode":0,"SessionToken":"REDACTED"}
[f=-000001] [ServerMessage] BattleAdded {"Header":{"BattleID":170,"Engine":"103.0.1-747-g2ef5870","Founder":"EnglishLynx","Game":"Zero-K v1.5.4.8","IsMatchMaker":false,"IsRunning":true,"Map":"LoreaGurpila","MaxPlayers":16,"Mode":0,"Password":"?","PlayerCount":2,"RunningSince":"2017-04-12T05:32:32.1926217Z","SpectatorCount":0,"Title":"EnglishLynx's Battle"}}
[f=-000001] [ServerMessage] BattleAdded {"Header":{"BattleID":178,"Engine":"103.0.1-747-g2ef5870","Founder":"lafender","Game":"Zero-K v1.5.4.8","IsMatchMaker":false,"IsRunning":true,"Map":"Red Comet","MaxPlayers":10,"Mode":5,"Password":"?","PlayerCount":1,"RunningSince":"2017-04-12T05:47:42.6196851Z","SpectatorCount":0,"Title":"lafender's Custom"}}
[f=-000001] [ServerMessage] User {"AccountID":3323,"Avatar":"commsupport1_1","BanMute":false,"BanSpecChat":false,"Clan":"TheGBC","Country":"AU","Faction":"Dynasty","IsAdmin":false,"IsBot":false,"LobbyVersion":"Chobby","Name":"[GBC]1v0ry_k1ng","Badges":["dev_content","donator_0"],"Icon":"5_3","IsAway":false,"IsInBattleRoom":false,"IsInGame":false,"Level":74}
[f=-000001] [ServerMessage] User {"AccountID":126116,"Avatar":"corgrav","BanMute":false,"BanSpecChat":false,"Clan":"TheGBC","Country":"PL","Faction":"Dynasty","IsAdmin":false,"IsBot":false,"LobbyVersion":"Chobby","Name":"Vistritium","Badges":["donator_0"],"Icon":"5_4","IsAway":false,"IsInBattleRoom":false,"IsInGame":false,"Level":67}
[f=-000001] [ServerMessage] User {"AccountID":210646,"Avatar":"commbattle2_1","BanMute":false,"BanSpecChat":false,"Clan":"ASSHO","Country":"RU","Faction":"Dynasty","IsAdmin":false,"IsBot":false,"LobbyVersion":"Chobby","Name":"[tre]PAK","Icon":"7_2","IsAway":false,"IsInBattleRoom":false,"IsInGame":false,"Level":170}
[f=-000001] [ServerMessage] User {"AccountID":394822,"Avatar":"chickenblobber","BanMute":false,"BanSpecChat":false,"BattleID":170,"Country":"GB","InGameSince":"2017-04-12T05:32:32.2551287Z","IsAdmin":false,"IsBot":false,"LobbyVersion":"Chobby","Name":"EnglishLynx","Icon":"0_0","IsAway":false,"IsInBattleRoom":true,"IsInGame":true,"Level":2}
[f=-000001] [ServerMessage] User {"AccountID":394830,"Avatar":"armrock","BanMute":false,"BanSpecChat":false,"BattleID":170,"Country":"US","InGameSince":"2017-04-12T04:05:54.2726852Z","IsAdmin":false,"IsBot":false,"LobbyVersion":"Chobby","Name":"Towelie","Icon":"0_0","IsAway":false,"IsInBattleRoom":true,"IsInGame":true,"Level":2}
[f=-000001] [ServerMessage] User {"AccountID":394859,"Avatar":"hoverriot","BanMute":false,"BanSpecChat":false,"Country":"AU","InGameSince":"2017-04-12T06:11:11.0845174Z","IsAdmin":false,"IsBot":false,"LobbyVersion":"Chobby","Name":"sarell","Icon":"0_0","IsAway":false,"IsInBattleRoom":false,"IsInGame":true,"Level":0}
[f=-000001] [ServerMessage] User {"AccountID":390414,"Avatar":"armkam","BanMute":false,"BanSpecChat":false,"BattleID":178,"Country":"PE","InGameSince":"2017-04-12T05:47:43.2447184Z","IsAdmin":false,"IsBot":false,"LobbyVersion":"ZK 1.4.9.108","Name":"lafender","Icon":"3_1","IsAway":false,"IsInBattleRoom":true,"IsInGame":true,"Level":34}
[f=-000001] [ServerMessage] JoinChannelResponse {"Channel":{"ChannelName":"zk","IsDeluge":true,"Topic":{"SetBy":"Licho","SetDate":"2017-04-07T17:09:22.557","Text":"PlanetWars has started, pick your faction, conquer the galaxy!"},"Users":["[tre]PAK","EnglishLynx","Towelie","[GBC]1v0ry_k1ng","sarell","lafender","Vistritium"]},"ChannelName":"zk","Success":true}
[f=-000001] [ServerMessage] ChannelUserAdded {"ChannelName":"zk","UserName":"[GBC]1v0ry_k1ng"}
[f=-000001] [ServerMessage] JoinChannelResponse {"Channel":{"ChannelName":"clan_TheGBC","IsDeluge":false,"Topic":{"SetBy":"Anarchid","SetDate":"2017-03-27T14:47:54.327","Text":"Collect your free Ravager spam from the Light Vehicle factory today!\r\n\r\nJoin our Discord: https://discord.gg/ekdvFt7"},"Users":["[GBC]1v0ry_k1ng","Vistritium"]},"ChannelName":"clan_TheGBC","Success":true}
[f=-000001] [ServerMessage] ChannelUserAdded {"ChannelName":"clan_TheGBC","UserName":"[GBC]1v0ry_k1ng"}
[f=-000001] [ServerMessage] FriendList {"Friends":[]}
[f=-000001] [ServerMessage] IgnoreList {"Ignores":[]}
[f=-000001] [ServerMessage] MatchMakerSetup {"PossibleQueues":[{"Name":"Teams","Description":"Play 2v2 to 4v4 with players of similar skill.","Maps":["Avalanche-v2","Red Comet","Titan-v2","TitanDuel","Valles_Marineris_v2","Trojan_Hills_v02","Hide_and_Seek_v03","Intersection_v3","Living Lands v2.03","Obsidian_1.3","Isle of Grief 0.2","Fairyland v1.0","Akilon Wastelands ZK v1","Onyx Cauldron 1.7","Calamity 1.1","Adansonia v4.1","Lonely Oasis v1.1","Comet Catcher Redux v3.1","Eye of Horus v13","Wanderlust v03","Vittra v2.1","Into Battle v4","Barren 2","Cold Snap 2","Badlands 2.1"],"Game":"Zero-K v1.5.4.8","MaxPartySize":4},{"Name":"Coop","Description":"Play together, against AI","Maps":["Avalanche-v2","Red Comet","Titan-v2","TitanDuel","Valles_Marineris_v2","Trojan_Hills_v02","Hide_and_Seek_v03","Intersection_v3","Living Lands v2.03","Obsidian_1.3","Isle of Grief 0.2","Fairyland v1.0","Akilon Wastelands ZK v1","Onyx Cauldron 1.7","Calamity 1.1","Crubick Plains v1.2","Adansonia v4.1","La Isla Bonita v1.1","Lonely Oasis v1.1","Comet Catcher Redux v3.1","Eye of Horus v13","Wanderlust v03","Vittra v2.1","Into Battle v4","Barren 2","Chicken Nuggets v5","Cold Snap 2","Badlands 2.1"],"Game":"Zero-K v1.5.4.8","MaxPartySize":5},{"Name":"1v1","Description":"1v1 with opponent of similar skill","Maps":["Avalanche-v2","Red Comet","TitanDuel","Valles_Marineris_v2","Trojan_Hills_v02","Hide_and_Seek_v03","Intersection_v3","Living Lands v2.03","Obsidian_1.3","Isle of Grief 0.2","Fairyland v1.0","Onyx Cauldron 1.7","Crubick Plains v1.2","Adansonia v4.1","La Isla Bonita v1.1","Lonely Oasis v1.1","Eye of Horus v13","Wanderlust v03","Vittra v2.1","Into Battle v4","Barren 2","Badlands 2.1"],"Game":"Zero-K v1.5.4.8","MaxPartySize":1}]}
[f=-000001] [ServerMessage] MatchMakerStatus {"MatchMakerEnabled":false,"QueueCounts":{"Teams":0,"Coop":0,"1v1":0},"InstantStartQueues":[],"IngameCounts":{"Teams":0,"Coop":0,"1v1":0},"UserCount":7,"UserCountDiscord":122}
[f=-000001] [ServerMessage] JoinChannelResponse {"Channel":{"ChannelName":"clan_TheGBC","IsDeluge":false,"Topic":{"SetBy":"Anarchid","SetDate":"2017-03-27T14:47:54.327","Text":"Collect your free Ravager spam from the Light Vehicle factory today!\r\n\r\nJoin our Discord: https://discord.gg/ekdvFt7"},"Users":["[GBC]1v0ry_k1ng","Vistritium"]},"ChannelName":"clan_TheGBC","Success":true}
[f=-000001] [ServerMessage] JoinChannelResponse {"Channel":{"ChannelName":"Dynasty","IsDeluge":false,"Topic":{"SetBy":"hokomoko","SetDate":"2017-03-26T18:50:23.017","Text":"Update your wetware, We're going in."},"Users":["[GBC]1v0ry_k1ng","[tre]PAK","Vistritium"]},"ChannelName":"Dynasty","Success":true}
[f=-000001] [ServerMessage] ChannelUserAdded {"ChannelName":"Dynasty","UserName":"[GBC]1v0ry_k1ng"}
[f=-000001] [ServerMessage] JoinChannelResponse {"Channel":{"ChannelName":"Rising","IsDeluge":false,"Topic":{},"Users":["[GBC]1v0ry_k1ng","Vistritium"]},"ChannelName":"Rising","Success":true}
[f=-000001] [ServerMessage] ChannelUserAdded {"ChannelName":"Rising","UserName":"[GBC]1v0ry_k1ng"}
[f=-000001] [ServerMessage] JoinChannelResponse {"Channel":{"ChannelName":"zk","IsDeluge":true,"Topic":{"SetBy":"Licho","SetDate":"2017-04-07T17:09:22.557","Text":"PlanetWars has started, pick your faction, conquer the galaxy!"},"Users":["[tre]PAK","EnglishLynx","Towelie","[GBC]1v0ry_k1ng","sarell","lafender","Vistritium"]},"ChannelName":"zk","Success":true}
[f=-000001] [ServerMessage] JoinChannelResponse {"ChannelName":"Empire","Reason":"you don't have permission to join this channel","Success":false}
[f=-000001] [ServerMessage] ChannelUserRemoved {"ChannelName":"zk","UserName":"[tre]PAK"}
[f=-000001] [ServerMessage] ChannelUserRemoved {"ChannelName":"Dynasty","UserName":"[tre]PAK"}
[f=-000001] [ServerMessage] UserDisconnected {"Name":"[tre]PAK","Reason":"connection failed"}
[f=-000001] [i18n] Warning: "spectator" is not translated in en
[f=-000001] [i18n] Error: No translation found for "spectator"
[f=-000001] [i18n] Warning: "player" is not translated in en
[f=-000001] [i18n] Error: No translation found for "player"
[f=-000001] [ServerMessage] MatchMakerStatus {"MatchMakerEnabled":false,"QueueCounts":{"Teams":0,"Coop":0,"1v1":0},"InstantStartQueues":[],"IngameCounts":{"Teams":0,"Coop":0,"1v1":0},"UserCount":6,"UserCountDiscord":122}
[f=-000001] [Chobby] Warning: Missing minimap image for
[f=-000001] [ServerMessage] MatchMakerStatus {"MatchMakerEnabled":false,"QueueCounts":{"Teams":0,"Coop":0,"1v1":0},"InstantStartQueues":[],"IngameCounts":{"Teams":0,"Coop":0,"1v1":0},"UserCount":6,"UserCountDiscord":122}
[f=-000001] SetLobbyFullscreenMode, 1
[f=-000001] screenX, screenY, 1920, 1080
[f=-000001] SetSettings Int, XResolutionWindowed, 1920
[f=-000001] SetSettings Int, YResolutionWindowed, 1080
[f=-000001] SetSettings Int, WindowPosX, 0
[f=-000001] SetSettings Int, WindowPosY, 0
[f=-000001] SetSettings Value, WindowBorderless, 1
[f=-000001] SetSettings Int, WindowPosY, 0
[f=-000001] SetSettings Int, FontSize, 18
[f=-000001] [Settings] Warning: No such key: snd_general, but setting it as string anyway.
[f=-000001] SetSettings Value, BumpWaterBlurReflection, 1
[f=-000001] SetSettings Value, LODScaleShadow, 1
[f=-000001] SetSettings Int, UnitLodDist, 9999
[f=-000001] SetSettings Value, LODScale, 1
[f=-000001] [Settings] Warning: No such key: LuaAutoModWidgets, but setting it as string anyway.
[f=-000001] SetSettings Int, BumpWaterDepthBits, 16
[f=-000001] SetSettings Value, HardwareCursor, 1
[f=-000001] [Settings] Warning: No such key: FSAA, but setting it as string anyway.
[f=-000001] [Settings] Warning: No such key: BuildWarnings, but setting it as string anyway.
[f=-000001] SetSettings Int, GroundDetail, 100
[f=-000001] [Settings] Warning: No such key: MoveWarnings, but setting it as string anyway.
[f=-000001] SetSettings Int, XResolutionWindowed, 1920
[f=-000001] SetSettings Value, CamTimeExponent, 4
[f=-000001] [Settings] Warning: No such key: WorkerThreadSpinTime, but setting it as string anyway.
[f=-000001] SetSettings Int, InitialNetworkTimeout, 0
[f=-000001] SetSettings Int, ReconnectTimeout, 0
[f=-000001] SetSettings Value, WindowBorderless, 1
[f=-000001] SetSettings Value, AllowDeferredMapRendering, 1
[f=-000001] SetSettings Int, HangTimeout, 0
[f=-000001] SetSettings Int, GrassDetail, 7
[f=-000001] [Settings] Warning: No such key: VerboseLevel, but setting it as string anyway.
[f=-000001] SetSettings Value, EdgeMoveDynamic, 0
[f=-000001] SetSettings Value, LODScaleRefraction, 1
[f=-000001] SetSettings Int, MaximumTransmissionUnit, 0
[f=-000001] SetSettings Value, UsePBO, 0
[f=-000001] SetSettings Int, UnitIconDist, 151
[f=-000001] SetSettings Int, TreeRadius, 1000
[f=-000001] [Settings] Warning: No such key: SmoothLines, but setting it as string anyway.
[f=-000001] [Settings] Warning: No such key: MinimapOnLeft, but setting it as string anyway.
[f=-000001] SetSettings Int, CamMode, 1
[f=-000001] SetSettings Int, MaxParticles, 20000
[f=-000001] SetSettings Value, ScrollWheelSpeed, -25
[f=-000001] SetSettings Value, MiddleClickScrollSpeed, -0.001
[f=-000001] [Settings] Warning: No such key: ReflectiveWater, but setting it as string anyway.
[f=-000001] SetSettings Value, DualScreenMiniMapOnLeft, 1
[f=-000001] SetSettings Int, WindowPosX, 0
[f=-000001] SetSettings Value, AllowDeferredModelRendering, 1
[f=-000001] [Settings] Warning: No such key: DisplayDebugPrefixConsole, but setting it as string anyway.
[f=-000001] SetSettings Int, GroundDecals, 3
[f=-000001] SetSettings Int, GroundScarAlphaFade, 1
[f=-000001] [Settings] Warning: No such key: LogFlush, but setting it as string anyway.
[f=-000001] [Settings] Warning: No such key: CubeTexSpecularExponent, but setting it as string anyway.
[f=-000001] SetSettings Value, MouseDragScrollThreshold, 0
[f=-000001] SetSettings Value, ShowClock, 0
[f=-000001] SetSettings Int, YResolutionWindowed, 1080
[f=-000001] SetSettings Int, Shadows, 1
[f=-000001] SetSettings Value, BumpWaterShoreWaves, 0
[f=-000001] SetSettings Value, LuaShaders, 1
[f=-000001] SetSettings Int, MaxSounds, 32
[f=-000001] SetSettings Int, BumpWaterTexSizeReflection, 128
[f=-000001] [Settings] Warning: No such key: NormalMapping, but setting it as string anyway.
[f=-000001] [Settings] Warning: No such key: LinkBandwidth, but setting it as string anyway.
[f=-000001] SetSettings Value, FPSFOV, 90
[f=-000001] SetSettings Value, LODScaleReflection, 1
[f=-000001] [Settings] Warning: No such key: Version, but setting it as string anyway.
[f=-000001] SetSettings Value, OverheadMaxHeightFactor, 1.39999998
[f=-000001] SetSettings Int, FSAALevel, 2
[f=-000001] SetSettings Int, OverheadScrollSpeed, 50
[f=-000001] SetSettings Value, CamTimeFactor, 1
[f=-000001] SetSettings Value, EdgeMoveWidth, 0.003
[f=-000001] [ClientMessage] ChangeUserStatus {"IsInGame":true}
[f=-000001] [ClientMessage] MatchMakerQueueRequest {"Queues":[]}
[f=-000001] [ReloadOrRestart] Spring "C:\Users\Tully\Documents\My Games\Zero-K\engine\win64\103.0.1-747-g2ef5870\spring.exe" should be reloading
[f=-000001] [SpringApp::Reload][1]
[f=-000001] [ThreadPool::SetThreadCount][1] wanted=0 current=2 maximum=2
[f=-000001]     [async=0] threads=2 tasks=36 {sum,avg}{exec,wait}time={{-0.000, -0.000}, {0.000, 0.000}}ms
[f=-000001]         thread=1 tasks=36 (0.000%) {sum,min,max,avg}{exec,wait}time={{-0.000, 0.000, 0.000, -0.000}, {0.000, 0.000, 0.000, 0.000}}ms
[f=-000001]     [async=1] threads=2 tasks=13 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms
[f=-000001]         thread=1 tasks=13 (0.000%) {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, 0.000, 0.000}, {0.000, 0.000, 0.000, 0.000}}ms
[f=-000001] [ThreadPool::SetThreadCount][2] workers=0
[f=-000001] [ThreadPool::SetThreadCount][1] wanted=2 current=1 maximum=2
[f=-000001] [ThreadPool::SetThreadCount][2] workers=1
[f=-000001] [Threading] Main thread CPU affinity mask set: 14
[f=-000001] [SpringApp::Reload][2]
[f=-000001] [Game::KillLua][0] dtor=0 loadscreen=00000000
[f=-000001] [Game::KillLua][1] dtor=0 luaGaia=00000000
[f=-000001] [Game::KillLua][2] dtor=0 luaRules=00000000
[f=-000001] [Game::KillLua][3] dtor=0 luaUI=00000000
[f=-000001] [Game::KillLua][4] dtor=0
[f=-000001] [SpringApp::Reload][3]
[f=-000001] [WatchDog::DeregisterThread] deregistering controls for thread [audio]
[f=-000001] [Sound] [Sound::UpdateThread][3] efx=03623910
[f=-000001] [Sound] [Sound::UpdateThread][4]
[f=-000001] [SpringApp::Reload][4]
[f=-000001] [SpringApp::Reload][5]
[f=-000001] [SpringApp::Reload][6]
[f=-000001] [SpringApp::Reload][7]
[f=-000001] [DataDirs] Isolation Mode!
[f=-000001] Using read-write data directory: C:\Users\Tully\Documents\My Games\Zero-K\
[f=-000001] Using read-only data directory: C:\Users\Tully\Documents\My Games\Zero-K\engine\win64\103.0.1-747-g2ef5870\
[f=-000001] Using read-only data directory: C:\Users\Tully\Documents\My Games\Spring\
[f=-000001] Scanning: C:\Users\Tully\Documents\My Games\Zero-K\engine\win64\103.0.1-747-g2ef5870\base
[f=-000001] Scanning: C:\Users\Tully\Documents\My Games\Zero-K\maps
[f=-000001] Scanning: C:\Users\Tully\Documents\My Games\Zero-K\games
[f=-000001] Scanning: C:\Users\Tully\Documents\My Games\Zero-K\packages
[f=-000001] [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 19ms
[f=-000001] [SpringApp::Reload][8]
[f=-000001] [SpringApp::Reload][9]
[f=-000001] [Sound] [Sound::InitThread] OpenAL info:
[f=-000001] [Sound]   Available Devices:
[f=-000001] [Sound]               Speakers (High Definition Audio Device)
[f=-000001] [Sound]               Speakers (High Definition Audio Device)
[f=-000001] [Sound]   Device:     OpenAL Soft
[f=-000001] [Sound]   Vendor:         OpenAL Community
[f=-000001] [Sound]   Version:        1.1 ALSOFT 1.16.0
[f=-000001] [Sound]   Renderer:       OpenAL Soft
[f=-000001] [Sound]   AL Extensions:  AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length
[f=-000001] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device
[f=-000001] [Sound]   Max Sounds: 32
[f=-000001] [Sound] Error:   EFX: AL_INVALID_VALUE (40963)
[f=-000001] [Sound] Error:   Initializing EFX failed!
[f=-000001] [Sound] [Sound::UpdateThread][1] maxSounds=32
[f=-000001] [WatchDog::RegisterThread] registering controls for thread [audio]
[f=-000001] [Sound] [Sound::UpdateThread][2]
[f=-000001] [SpringApp::Reload][10]
[f=-000001] [SpringApp::Reload][11]
[f=-000001] [LuaMenuController::Reset] using menu archive "Chobby v1.5.4.7"
[f=-000001] [SpringApp::Reload][12]
[f=-000001] [CPreGame] hosting on: 127.0.0.1:0
[f=-000001] Connecting to local server
[f=-000001] [PreGame::AddGameSetupArchivesToVFS] using map: DownRiver_v1
[f=-000001] [PreGame::StartServer] checksums: game=0xF5177017 map=0x1A4A38F2
[f=-000001] Warning: Opening socket on loopback address. Other users will not be able to connect!
[f=-000001] Binding UDP socket to IP (v4) 127.0.0.1 (127.0.0.1) port 0
[f=-000001] [UDPListener] successfully bound socket on port 52789
[f=-000001] [~ScopedOnceTimer][PreGame::StartServer] 82ms
[f=-000001] [SpringApp::Reload][13]
[f=-000001] [VSync::SetInterval] interval=0 (disabled)
[f=-000001] [LogDisplayMode] display-mode set to 1920x1080x24bpp@60Hz (windowed::borderless)
[f=-000001] [PreGame::AddGameSetupArchivesToVFS] using map: DownRiver_v1
[f=-000001] [PreGame::AddGameSetupArchivesToVFS] using game: Zero-K v1.5.4.8 (archive: 5c556743b06c4e8a424613aeed97a443.sdp)
[f=-000001] Recording demo to: C:\Users\Tully\Documents\My Games\Zero-K\demos\20170412_165632_DownRiver_v1_103.0.1-747-g2ef5870 develop.sdfz
[f=-000001] [~ScopedOnceTimer][PreGame::GameDataReceived] 66ms
[f=-000001] [PreGame::UpdateClientNet] received user number 0 (team 0, allyteam 0), creating load-screen
[f=-000001] [LuaIntro] Searching for new Widgets
[f=-000001] [LuaIntro] Scanning: LuaIntro/Addons/
[f=-000001] [LuaIntro] Scanning: LuaIntro/Widgets/
[f=-000001] [LuaIntro] Scanning: LuaIntro/SystemAddons/
[f=-000001] [LuaIntro] Scanning: LuaIntro/SystemWidgets/
[f=-000001] [LuaIntro] Scanning: LuaIntro/chili/
[f=-000001] [LuaIntro] Found new widget "SpringLogo"
[f=-000001] [LuaIntro] Found new widget "LoadTexture"
[f=-000001] [LuaIntro] Found new widget "LoadProgress"
[f=-000001] [LuaIntro] Found new widget "Main"
[f=-000001] [LuaIntro] Found new widget "Music"
[f=-000001] [LuaIntro] Found new widget "WM Stuff"
[f=-000001] [LuaIntro] Loading widgets   <>=vfs  **=raw  ()=unknown
[f=-000001] [LuaIntro] Loading widget:      WM Stuff               <wm.lua>
[f=-000001] [LuaIntro] Loading widget:      LoadProgress           <loadprogress.lua>
[f=-000001] [LuaIntro] Loading widget:      Main                   <main.lua>
[f=-000001] [LuaIntro] Loading widget:      LoadTexture            <bg_texture.lua>
[f=-000001] [LuaIntro] LuaIntro v1.0 (Lua 5.1)
[f=-000001] [LoadScreen::Init] single-threaded
[f=-000001] [WatchDog::RegisterThread] registering controls for thread [load]
[f=-000001] [Game::LoadGame][1] globalQuit=0 threaded=0
[f=-000001] Parsing Map Information
[f=-000001] [ServerMessage] User {"AccountID":3323,"Avatar":"commsupport1_1","BanMute":false,"BanSpecChat":false,"Clan":"TheGBC","Country":"AU","Faction":"Dynasty","InGameSince":"2017-04-12T06:56:35.6340123Z","IsAdmin":false,"IsBot":false,"LobbyVersion":"Chobby","Name":"[GBC]1v0ry_k1ng","Badges":["dev_content","donator_0"],"Icon":"5_3","IsAway":false,"IsInBattleRoom":false,"IsInGame":true,"Level":74}
[f=-000001] Loading SMF
[f=-000001] Loading Map (103 MB)
[f=-000001] Loading Radar Icons
[f=-000001] Loading GameData Definitions
[f=-000001] Loading UnitDefs_posts
[f=-000001] Loading FeatureDefs_posts
[f=-000001] Loading WeaponDefs_posts
[f=-000001] Loading ArmorDefs_posts
[f=-000001] [defs.lua] loading all *Defs tables: 252ms
[f=-000001] [~ScopedOnceTimer][Game::LoadDefs (GameData)] 350ms
[f=-000001] Loading Sound Definitions
[f=-000001] [Sound] Warning: Sound incomingchat is missing file tag (ignoring)
[f=-000001] [Sound]  parsed 319 sounds from gamedata/sounds.lua
[f=-000001] [Sound] Error: Unable to open audio file: IncomingChat
[f=-000001] [Sound] Error: CSound::GetSoundId: could not find sound: IncomingChat
[f=-000001] [~ScopedOnceTimer][Game::LoadDefs (Sound)] 14ms
[f=-000001] [Game::LoadGame][2] globalQuit=0 forcedQuit=0
[f=-000001] Creating Smooth Height Mesh
[f=-000001] [~ScopedOnceTimer][SmoothHeightMesh::MakeSmoothMesh] 100ms
[f=-000001] Creating QuadField & CEGs
[f=-000001] [CDamageArrayHandler] number of ArmorDefs: 5
[f=-000001] Warning: [CDamageArrayHandler] UnitDef "chicken" in ArmorDef "else" already belongs to ArmorDef category 1!
[f=-000001] [RegisterAssimpModelFormats] supported Assimp model formats: *.3ds;*.blend;*.dae;*.lwo;
[f=-000001] Creating Unit Textures
[f=-000001] Creating Sky
[f=-000001] [Game::LoadGame][3] globalQuit=0 forcedQuit=0
[f=-000001] Loading Weapon Definitions
[f=-000001] Loading Unit Definitions
[f=-000001] Loading Feature Definitions
[f=-000001] [IPathManager::GetInstance] using DEFAULT path-manager
[f=-000001] Initializing Map Features
[f=-000001] Creating ShadowHandler
[f=-000001] Creating GroundDrawer
[f=-000001] Loading Map Tiles
[f=-000001] Loading Square Textures
[f=-000001] [~ScopedOnceTimer][CSMFGroundTextures::ConvolveHeightMap] 3ms
[f=-000001] Switching to ROAM Mesh Rendering
[f=-000001] Creating TreeDrawer
[f=-000001] Loaded DecalsDrawer: Legacy
[f=-000001] Creating ProjectileDrawer & UnitDrawer
[f=-000001] Creating Projectile Textures
[f=-000001] Warning: [CCEG::Load] table for CEG "custom:gravityless_flamer" invalid (parse errors?)
[f=-000001] Warning: [CCEG::Load] yellowdisarmtrail: Unknown tag CExploSpikeProjectile::ttl
[f=-000001] Creating Water
[f=-000001] [Game::LoadGame][4] globalQuit=0 forcedQuit=0
[f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Camera&Mouse)] 73ms
[f=-000001] [Sound] Error: Unable to open audio file: MultiSelect
[f=-000001] [Sound] Error: CSound::GetSoundId: could not find sound: MultiSelect
[f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Console)] 2ms
[f=-000001] [Sound] Error: Unable to open audio file: FailedCommand
[f=-000001] [Sound] Error: CSound::GetSoundId: could not find sound: FailedCommand
[f=-000001] InfoTexture: shaders
[f=-000001] Loading LuaRules
[f=-000001] Synced LuaRules: starting loading
[f=-000001] Total: 784 quads
[f=-000001] Total: 784 quads
[f=-000001] Total: 784 quads
LuaRules: Loaded gadget:  GameRulesParam clearer  <hax_gamerulesparam_clear.lua>
LuaRules: Loaded gadget:  Mantis 5480         <hax_mantis_5480.lua>
LuaRules: Loaded gadget:  Metalspot Finder Gadget  <mex_spot_finder.lua>
LuaRules: Loaded gadget:  Save/Load           <api_saveload.lua>
[f=-000001] Startboxes public_seed, 1353
[f=-000001] read public_random_seed, 1353, 1353
LuaRules: Loaded gadget:  Startbox handler    <start_boxes.lua>
LuaRules: Loaded gadget:  No Friendly Fire    <unit_nofriendlyfire.lua>
LuaRules: Loaded gadget:  Mex Placement       <mex_placement.lua>
LuaRules: Loaded gadget:  Nano Frame Death Handeling  <unit_nanoframe_death.lua>
LuaRules: Loaded gadget:  Nano Frame Rate Limit  <unit_nanoframe_rate_limit.lua>
LuaRules: Loaded gadget:  No Self-D           <unit_noselfd.lua>
LuaRules: Loaded gadget:  ShareControl        <share_control.lua>
LuaRules: Loaded gadget:  UnitPriority        <unit_priority.lua>
LuaRules: Loaded gadget:  Mex Control with energy link  <unit_mex_overdrive.lua>
LuaRules: Loaded gadget:  Script notification  <unit_script_notification.lua>
LuaRules: Loaded gadget:  Antinuke Handler    <unit_antinuke_handler.lua>
LuaRules: Loaded gadget:  Attributes          <unit_attributes.lua>
LuaRules: Loaded gadget:  Boolean Disable     <unit_boolean_disable.lua>
LuaRules: Loaded gadget:  Impulse Float Toggle  <unit_impulsefloat_toggle.lua>
LuaRules: Loaded gadget:  LockOptions         <lockunits_modoption.lua>
LuaRules: Loaded gadget:  Perks               <game_perks.lua>
LuaRules: Loaded gadget:  Shield Charge       <unit_shield_charge.lua>
LuaRules: Loaded gadget:  Stockpile           <unit_stockpile.lua>
LuaRules: Loaded gadget:  UnitMorph           <unit_morph.lua>
LuaRules: Loaded gadget:  AirPlantParents     <unit_air_plants.lua>
LuaRules: Loaded gadget:  AirTransport_SeaPickup  <unit_transport_pickup_floating_amphib.lua>
LuaRules: Loaded gadget:  Aircraft Command    <unit_bomber_command.lua>
LuaRules: Loaded gadget:  Aircraft Crashing   <unit_aircraft_crash.lua>
LuaRules: Loaded gadget:  Allow Builder Hold Fire  <unit_allow_builder_hold_fire.lua>
LuaRules: Loaded gadget:  Area Guard          <cmd_areaguard.lua>
LuaRules: Loaded gadget:  Blocking Tag Implementation  <feature_blocking_tag_implementation.lua>
LuaRules: Loaded gadget:  Bomber Dive         <unit_bomber_dive.lua>
LuaRules: Loaded gadget:  CAI                 <ai_cai.lua>
LuaRules: Loaded gadget:  CEG Spawner         <dbg_ceg_spawner.lua>
LuaRules: Loaded gadget:  Capture             <unit_capture.lua>
LuaRules: Loaded gadget:  Carrier Drones      <unit_carrier_drones.lua>
LuaRules: Loaded gadget:  Constructor Auto Assist  <unit_factory_guard.lua>
LuaRules: Loaded gadget:  Control gunship strafe range  <unit_control_gunship_stafe_range.lua>
LuaRules: Loaded gadget:  D-Gun Aim Fix       <unit_dgun_aim.lua>
LuaRules: Loaded gadget:  Debris physics      <feature_debris_physics.lua>
LuaRules: Loaded gadget:  Decloak when damaged  <unit_decloak_damaged.lua>
LuaRules: Loaded gadget:  Dev Commands        <dbg_dev_commands.lua>
LuaRules: Loaded gadget:  Disable Buildoptions  <unit_disable_buildoptions.lua>
LuaRules: Loaded gadget:  Dont fire at radar  <unit_dont_fire_at_radar.lua>
LuaRules: Loaded gadget:  Experience          <unit_xp.lua>
LuaRules: Loaded gadget:  Factory Anti Slacker  <factory_anti_slacker.lua>
LuaRules: Loaded gadget:  Factory Stop Production  <cmd_factory_stop_production.lua>
LuaRules: Loaded gadget:  Fall Damage         <unit_fall_damage.lua>
LuaRules: Loaded gadget:  Feature Effects     <feature_fx.lua>
LuaRules: Loaded gadget:  Fog Hidden Effects API  <api_fog_hidden_effects.lua>
LuaRules: Loaded gadget:  Galaxy Campaign Battle Handler  <mission_galaxy_campaign_battle.lua>
LuaRules: Loaded gadget:  GameRules Events    <unit_gamerules_events.lua>
LuaRules: Loaded gadget:  Grey Goo            <unit_grey_goo.lua>
LuaRules: Loaded gadget:  Gunship Strafe Control  <unit_gunship_strafe_control.lua>
LuaRules: Loaded gadget:  Hide Autorepairlevel Command  <cmd_hide_autorepairlevel.lua>
LuaRules: Loaded gadget:  Instant Self Destruct  <unit_instant_self_destruct.lua>
LuaRules: Loaded gadget:  Jumpjets            <unit_jumpjets.lua>
LuaRules: Loaded gadget:  LUS                 <unit_script.lua>
LuaRules: Loaded gadget:  Lag Monitor         <game_lagmonitor.lua>
LuaRules: Loaded gadget:  LupsNanoSpray       <lups_nano_spray.lua>
[f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry in modoption is empty or in invalid format
LuaRules: Loaded gadget:  Missile Silo Controller  <unit_missilesilo.lua>
LuaRules: Loaded gadget:  Modular Comm Info   <api_modularcomms.lua>
LuaRules: Loaded gadget:  NoAirNuke           <exp_no_air_nuke.lua>
LuaRules: Loaded gadget:  One Click Weapon    <unit_oneclick_weapon.lua>
LuaRules: Loaded gadget:  Orbital Drop        <mission_orbital_drop.lua>
LuaRules: Loaded gadget:  Overkill Prevention  <unit_overkill_prevention.lua>
LuaRules: Loaded gadget:  Overkill Prevention Placeholder  <unit_overkill_prevention_placeholder.lua>
LuaRules: Loaded gadget:  Paralysis           <unit_paralysis_damage.lua>
LuaRules: Loaded gadget:  Prevent Lab Hax     <unit_prevent_lab_hax.lua>
LuaRules: Loaded gadget:  Prevent Landship    <unit_prevent_landship.lua>
LuaRules: Loaded gadget:  Prevent turret overshoot  <unit_prevent_turret_overshoot.lua>
LuaRules: Loaded gadget:  Projectile Radar Homing  <weapon_projectile_radar_homing.lua>
LuaRules: Loaded gadget:  Projectile Retarget  <weapon_projectile_retarget.lua>
LuaRules: Loaded gadget:  Puppy Handler       <unit_puppy_handler.lua>
LuaRules: Loaded gadget:  Reclaim HP changer  <unit_reclaim_hp.lua>
LuaRules: Loaded gadget:  Refuel Pad Handler  <unit_refuel_pad_handler.lua>
LuaRules: Loaded gadget:  Regeneration        <unit_regeneration.lua>
LuaRules: Loaded gadget:  Remove Wait         <cmd_remove_wait.lua>
LuaRules: Loaded gadget:  Repair Speed Changer  <unit_repair_speed.lua>
LuaRules: Loaded gadget:  Resign Gadget       <game_resign.lua>
LuaRules: Loaded gadget:  Retreat Command     <cmd_retreat.lua>
LuaRules: Loaded gadget:  Rezz Hp changer + effect  <unit_rezz_hp.lua>
LuaRules: Loaded gadget:  Self destruct blocker  <unit_self_destruct.lua>
LuaRules: Loaded gadget:  Set Nano Piece      <unit_setnanopiece.lua>
LuaRules: Loaded gadget:  Share mode          <game_share_mode.lua>
LuaRules: Loaded gadget:  Shield Link         <unit_shield_link.lua>
LuaRules: Loaded gadget:  Shockwaves          <lups_shockwaves.lua>
LuaRules: Loaded gadget:  Show Shooter        <unit_show_shooter.lua>
LuaRules: Loaded gadget:  Solar Force Closed  <unit_solar_force_closed.lua>
LuaRules: Loaded gadget:  Spherical LOS       <unit_spherical_los.lua>
LuaRules: Loaded gadget:  StartSetup          <start_unit_setup.lua>
LuaRules: Loaded gadget:  Tactical Unit AI Commands  <unit_tactical_ai_commands.lua>
LuaRules: Loaded gadget:  Target Priority     <unit_target_priority.lua>
LuaRules: Loaded gadget:  Target on the move  <unit_target_on_the_move.lua>
LuaRules: Loaded gadget:  Teleporter          <unit_teleporter.lua>
LuaRules: Loaded gadget:  Terraformers        <unit_terraform.lua>
LuaRules: Loaded gadget:  Terrain Texture Handler  <terrain_texture_handler.lua>
LuaRules: Loaded gadget:  Time slow v2        <unit_timeslow.lua>
LuaRules: Loaded gadget:  Transport Selected Load  <cmd_select_load_helper.lua>
LuaRules: Loaded gadget:  Transport Speed     <unit_transport_speed.lua>
LuaRules: Loaded gadget:  TransportAIbuttons  <unit_transport_ai_buttons.lua>
LuaRules: Loaded gadget:  Turn Without Interia  <unit_turn_without_interia.lua>
LuaRules: Loaded gadget:  Typemap Options     <typemap_options.lua>
LuaRules: Loaded gadget:  UnitStealth         <unit_stealth.lua>
LuaRules: Loaded gadget:  Units on fire       <unit_is_on_fire.lua>
LuaRules: Loaded gadget:  Wade Effects        <wake_fx.lua>
LuaRules: Loaded gadget:  Water Effects       <unit_water_effects.lua>
LuaRules: Loaded gadget:  Weapon Impulse      <weapon_impulse.lua>
LuaRules: Loaded gadget:  Weapon Timed Replace  <weapon_timed_replace.lua>
LuaRules: Loaded gadget:  Windmill Control    <unit_windmill_control.lua>
LuaRules: Loaded gadget:  api_subdir_gadgets.lua  <api_subdir_gadgets.lua>
LuaRules: Loaded gadget:  api_widget_events.lua  <api_widget_events.lua>
LuaRules: Loaded gadget:  astar.lua           <astar.lua>
LuaRules: Loaded gadget:  init_auto_ready.lua  <init_auto_ready.lua>
LuaRules: Loaded gadget:  lups_cloak_fx.lua   <lups_cloak_fx.lua>
LuaRules: Loaded gadget:  lups_thrusters.lua  <lups_thrusters.lua>
LuaRules: Loaded gadget:  lups_wrapper.lua    <lups_wrapper.lua>
LuaRules: Loaded gadget:  weapon_hide_sniper.lua  <weapon_hide_sniper.lua>
LuaRules: Loaded gadget:  Center Offset and Growth Scale  <unit_centeroffset.lua>
LuaRules: Loaded gadget:  Commander Upgrade   <unit_commander_upgrade.lua>
LuaRules: Loaded gadget:  CustomUnitShaders   <api_custom_unit_shaders.lua>
LuaRules: Loaded gadget:  Game Over           <game_over.lua>
LuaRules: Loaded gadget:  UnitCloakShield     <unit_cloak_shield.lua>
LuaRules: Loaded gadget:  Water level modoption  <start_waterlevel.lua>
LuaRules: Loaded gadget:  Fighter pull-up     <unit_fighter_pullup.lua>
LuaRules: Loaded gadget:  Energy Drain        <unit_energy_drain.lua>
LuaRules: Loaded gadget:  Chicken control     <chicken_control.lua>
LuaRules: Loaded gadget:  Area Denial         <weapon_area_damage.lua>
LuaRules: Loaded gadget:  Cannot Damage Unit  <unit_cannot_damage_unit.lua>
LuaRules: Loaded gadget:  Disallow unit for command targeting  <unit_untargetable.lua>
LuaRules: Loaded gadget:  Single-Hit Weapon   <weapon_single_hit.lua>
LuaRules: Loaded gadget:  Starlight Satellite Capture  <unit_starlight_satellite_capture.lua>
LuaRules: Loaded gadget:  Noexplode Stopper   <weapon_noexplode_stopper.lua>
LuaRules: Loaded gadget:  Unit Explosion Spawner  <unit_explosion_spawner.lua>
LuaRules: Loaded gadget:  Shield Merge        <weapon_shield_merge.lua>
LuaRules: Loaded gadget:  Endgame Graphs      <endgame_graphs.lua>
LuaRules: Loaded gadget:  Awards              <awards.lua>
LuaRules: Loaded gadget:  Planet Wars Structures  <unit_planetwars.lua>
LuaRules: Loaded gadget:  Profiler            <dbg_profiler.lua>
[f=-000001] Initializing gadget
LuaRules: Loaded gadget:  Zombies!            <unit_zombies.lua>
[f=-000001] Synced LuaRules: finished loading
[f=-000001] Unsynced LuaRules: starting loading
[f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry in modoption is empty or in invalid format
>> Loaded gadget:  Engine Taskbar Stuff  <engine_taskbar_stuff.lua>
>> Loaded gadget:  Metalspot Finder Gadget  <mex_spot_finder.lua>
>> Loaded gadget:  Save/Load           <api_saveload.lua>
>> Loaded gadget:  Script notification  <unit_script_notification.lua>
>> Loaded gadget:  UnitMorph           <unit_morph.lua>
>> Loaded gadget:  AirTransport_SeaPickup  <unit_transport_pickup_floating_amphib.lua>
>> Loaded gadget:  Aircraft Command    <unit_bomber_command.lua>
>> Loaded gadget:  AutoReadyStartpos   <init_auto_ready.lua>
>> Loaded gadget:  CAI                 <ai_cai.lua>
>> Loaded gadget:  Capture             <unit_capture.lua>
>> Loaded gadget:  Constructor Auto Assist  <unit_factory_guard.lua>
>> Loaded gadget:  Dev Commands        <dbg_dev_commands.lua>
>> Loaded gadget:  Fog Hidden Effects API  <api_fog_hidden_effects.lua>
>> Loaded gadget:  Jumpjets            <unit_jumpjets.lua>
>> Loaded gadget:  LupsNanoSpray       <lups_nano_spray.lua>
>> Loaded gadget:  Modular Comm Info   <api_modularcomms.lua>
>> Loaded gadget:  One Click Weapon    <unit_oneclick_weapon.lua>
>> Loaded gadget:  Resign Gadget       <game_resign.lua>
>> Loaded gadget:  Retreat Command     <cmd_retreat.lua>
>> Loaded gadget:  Share mode          <game_share_mode.lua>
>> Loaded gadget:  Shield Link         <unit_shield_link.lua>
>> Loaded gadget:  Shockwaves          <lups_shockwaves.lua>
>> Loaded gadget:  StartSetup          <start_unit_setup.lua>
>> Loaded gadget:  Teleporter          <unit_teleporter.lua>
>> Loaded gadget:  Terraformers        <unit_terraform.lua>
>> Loaded gadget:  Terrain Texture Handler  <terrain_texture_handler.lua>
>> Loaded gadget:  Thrusters           <lups_thrusters.lua>
>> Loaded gadget:  TransportAIbuttons  <unit_transport_ai_buttons.lua>
>> Loaded gadget:  Widget Events       <api_widget_events.lua>
>> Loaded gadget:  api_subdir_gadgets.lua  <api_subdir_gadgets.lua>
>> Loaded gadget:  astar.lua           <astar.lua>
>> Loaded gadget:  cmd_areaguard.lua   <cmd_areaguard.lua>
>> Loaded gadget:  cmd_hide_autorepairlevel.lua  <cmd_hide_autorepairlevel.lua>
>> Loaded gadget:  cmd_remove_wait.lua  <cmd_remove_wait.lua>
>> Loaded gadget:  cmd_select_load_helper.lua  <cmd_select_load_helper.lua>
>> Loaded gadget:  dbg_ceg_spawner.lua  <dbg_ceg_spawner.lua>
>> Loaded gadget:  endgame_graphs.lua  <endgame_graphs.lua>
>> Loaded gadget:  factory_anti_slacker.lua  <factory_anti_slacker.lua>
>> Loaded gadget:  feature_debris_physics.lua  <feature_debris_physics.lua>
>> Loaded gadget:  feature_fx.lua      <feature_fx.lua>
>> Loaded gadget:  game_lagmonitor.lua  <game_lagmonitor.lua>
>> Loaded gadget:  game_over.lua       <game_over.lua>
>> Loaded gadget:  game_perks.lua      <game_perks.lua>
>> Loaded gadget:  hax_gamerulesparam_clear.lua  <hax_gamerulesparam_clear.lua>
>> Loaded gadget:  hax_mantis_5480.lua  <hax_mantis_5480.lua>
>> Loaded gadget:  lockunits_modoption.lua  <lockunits_modoption.lua>
>> Loaded gadget:  mex_placement.lua   <mex_placement.lua>
>> Loaded gadget:  mission_galaxy_campaign_battle.lua  <mission_galaxy_campaign_battle.lua>
>> Loaded gadget:  share_control.lua   <share_control.lua>
>> Loaded gadget:  start_boxes.lua     <start_boxes.lua>
>> Loaded gadget:  start_waterlevel.lua  <start_waterlevel.lua>
>> Loaded gadget:  typemap_options.lua  <typemap_options.lua>
>> Loaded gadget:  unit_air_plants.lua  <unit_air_plants.lua>
>> Loaded gadget:  unit_aircraft_crash.lua  <unit_aircraft_crash.lua>
>> Loaded gadget:  unit_allow_builder_hold_fire.lua  <unit_allow_builder_hold_fire.lua>
>> Loaded gadget:  unit_attributes.lua  <unit_attributes.lua>
>> Loaded gadget:  unit_bomber_dive.lua  <unit_bomber_dive.lua>
>> Loaded gadget:  unit_cannot_damage_unit.lua  <unit_cannot_damage_unit.lua>
>> Loaded gadget:  unit_carrier_drones.lua  <unit_carrier_drones.lua>
>> Loaded gadget:  unit_centeroffset.lua  <unit_centeroffset.lua>
>> Loaded gadget:  unit_control_gunship_stafe_range.lua  <unit_control_gunship_stafe_range.lua>
>> Loaded gadget:  unit_dont_fire_at_radar.lua  <unit_dont_fire_at_radar.lua>
>> Loaded gadget:  unit_fall_damage.lua  <unit_fall_damage.lua>
>> Loaded gadget:  unit_fighter_pullup.lua  <unit_fighter_pullup.lua>
>> Loaded gadget:  unit_gamerules_events.lua  <unit_gamerules_events.lua>
>> Loaded gadget:  unit_icongenerator.lua  <unit_icongenerator.lua>
>> Loaded gadget:  unit_impulsefloat_toggle.lua  <unit_impulsefloat_toggle.lua>
>> Loaded gadget:  unit_is_on_fire.lua  <unit_is_on_fire.lua>
>> Loaded gadget:  unit_marketplace.lua  <unit_marketplace.lua>
>> Loaded gadget:  unit_mex_overdrive.lua  <unit_mex_overdrive.lua>
>> Loaded gadget:  unit_missilesilo.lua  <unit_missilesilo.lua>
>> Loaded gadget:  unit_overkill_prevention.lua  <unit_overkill_prevention.lua>
>> Loaded gadget:  unit_overkill_prevention_placeholder.lua  <unit_overkill_prevention_placeholder.lua>
>> Loaded gadget:  unit_planetwars.lua  <unit_planetwars.lua>
>> Loaded gadget:  unit_prevent_lab_hax.lua  <unit_prevent_lab_hax.lua>
>> Loaded gadget:  unit_prevent_landship.lua  <unit_prevent_landship.lua>
>> Loaded gadget:  unit_prevent_turret_overshoot.lua  <unit_prevent_turret_overshoot.lua>
>> Loaded gadget:  unit_priority.lua   <unit_priority.lua>
>> Loaded gadget:  unit_regeneration.lua  <unit_regeneration.lua>
>> Loaded gadget:  unit_rezz_hp.lua    <unit_rezz_hp.lua>
>> Loaded gadget:  unit_self_destruct.lua  <unit_self_destruct.lua>
>> Loaded gadget:  unit_solar_force_closed.lua  <unit_solar_force_closed.lua>
>> Loaded gadget:  unit_spherical_los.lua  <unit_spherical_los.lua>
>> Loaded gadget:  unit_starlight_satellite_capture.lua  <unit_starlight_satellite_capture.lua>
>> Loaded gadget:  unit_stealth.lua    <unit_stealth.lua>
>> Loaded gadget:  unit_target_on_the_move.lua  <unit_target_on_the_move.lua>
>> Loaded gadget:  unit_target_priority.lua  <unit_target_priority.lua>
>> Loaded gadget:  unit_transport_speed.lua  <unit_transport_speed.lua>
>> Loaded gadget:  unit_turn_without_interia.lua  <unit_turn_without_interia.lua>
>> Loaded gadget:  unit_untargetable.lua  <unit_untargetable.lua>
>> Loaded gadget:  unit_water_effects.lua  <unit_water_effects.lua>
>> Loaded gadget:  unit_windmill_control.lua  <unit_windmill_control.lua>
>> Loaded gadget:  unit_xp.lua         <unit_xp.lua>
>> Loaded gadget:  unit_zombies.lua    <unit_zombies.lua>
>> Loaded gadget:  wake_fx.lua         <wake_fx.lua>
>> Loaded gadget:  weapon_area_damage.lua  <weapon_area_damage.lua>
>> Loaded gadget:  weapon_impulse.lua  <weapon_impulse.lua>
>> Loaded gadget:  weapon_noexplode_stopper.lua  <weapon_noexplode_stopper.lua>
>> Loaded gadget:  weapon_shield_merge.lua  <weapon_shield_merge.lua>
>> Loaded gadget:  weapon_single_hit.lua  <weapon_single_hit.lua>
>> Loaded gadget:  Commander Upgrade   <unit_commander_upgrade.lua>
>> Loaded gadget:  CustomUnitShaders   <api_custom_unit_shaders.lua>
>> Loaded gadget:  UnitCloakShield     <unit_cloak_shield.lua>
>> Loaded gadget:  Lups Cloak FX       <lups_cloak_fx.lua>
>> Loaded gadget:  Chicken control     <chicken_control.lua>
>> Loaded gadget:  Unit Explosion Spawner  <unit_explosion_spawner.lua>
>> Loaded gadget:  Lups                <lups_wrapper.lua>
>> Loaded gadget:  Awards              <awards.lua>
>> Loaded gadget:  Chicken Spawner     <unit_spawner.lua>
>> Loaded gadget:  Profiler            <dbg_profiler.lua>
[f=-000001] Unsynced LuaRules: finished loading
[f=-000001] Loading LuaGaia
[f=-000001] Loading LuaUI
[f=-000001] LuaUI Entry Point: "luaui.lua"
[f=-000001] LuaUI Access Lock: enabled
[f=-000001] LuaSocket Enabled: yes
[f=-000001] Using LUAUI_DIRNAME = LuaUI/
[f=-000001] Reloading GUI config from file: LuaUI/ctrlpanel.txt
[f=-000001] LuaUI: bound F11 to the widget selector
[f=-000001] LuaUI: bound CTRL+F11 to tweak mode
[f=-000001] read public_random_seed, 1353, 0
[f=-000001] read public_random_seed, 1353, 0
[f=-000001] [i18n] Warning: "pw_hq_attacker.name" is not translated in en
[f=-000001] [i18n] Error: No translation found for "pw_hq_attacker.name"
[f=-000001] [i18n] Warning: "pw_hq_defender.name" is not translated in en
[f=-000001] [i18n] Error: No translation found for "pw_hq_defender.name"
[f=-000001] Loading last game win data
[f=-000001] Resetting win data
[f=-000001] Last game player count: 0, This game player count: 0
[f=-000001] Last game allyTeam count: 3, This game allyTeam count: 3
[f=-000001] Player and team counts match, continuing
[f=-000001] All players and teams match from last game, using last game's scores as base
[f=-000001] Loaded API widget:  Cluster Detection   <api_cluster_detection.lua>
[f=-000001] Loaded API widget:  Shared Functions    <api_shared_functions.lua>
[f=-000001] Loaded API widget:  i18n                <api_i18n.lua>
[f=-000001] Loaded API widget:  Hacky version fix   <hacky_version_fix.lua>
[f=-000001] Loaded API widget:  Startbox API        <api_startboxes.lua>
[f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry in modoption is empty or in invalid format
[f=-000001] Loaded API widget:  Modular Comm Info   <api_modularcomms.lua>
[f=-000001] Loaded API widget:  Galaxy Battle Reporter  <mission_galaxy_battle_reporter.lua>
[f=-000001] Loaded API widget:  CommandInsert       <cmd_commandinsert.lua>
[f=-000001] Loaded API widget:  Chili Framework     <api_chili.lua>
[f=-000001] Loaded API widget:  Lag (AFK) monitor   <api_lag_monitor.lua>
[f=-000001] Loaded API widget:  Pre-Selection Handler  <api_preselection.lua>
[f=-000001] Loaded API widget:  Lups                <lups_wrapper.lua>
[f=-000001] Loaded widget:  Chili Highlight     <gui_chili_highlight.lua>
[f=-000001] Loaded widget:  Deferred rendering  <gfx_deferred_rendering.lua>
[f=-000001] Hardware mouse-cursor is enabled!
[f=-000001] Set "shadows" config-parameter to 2
[f=-000001] Set "shadows" config-parameter to 2
[f=-000001] GroundDetail set to 184
[f=-000001] Ground-decals rendering is enabled!
[f=-000001] Set maximum particles to: 20000
[f=-000001] Set UnitLodDist to 9999
[f=-000001] Set UnitIconDist to 151
[f=-000001] SetLobbyButtonEnabled, false
[f=-000001] [KeyBindings] Warning: Bind: could not parse key: hash
[f=-000001] Loaded widget:  EPIC Menu           <gui_epicmenu.lua>
[f=-000001] Loaded widget:  Custom Markers      <gui_custom_markers.lua>
[f=-000001] Loaded widget:  Chili Minimap       <gui_chili_minimap.lua>
[f=-000001] Loaded widget:  Chili Widget Selector  <api_chili_widgetselector.lua>
[f=-000001] Loaded widget:  Custom Cursor Sets  <gui_customcursorsets.lua>
[f=-000001] Mexspot Fetcher fetching
[f=-000001] Loaded widget:  Mexspot Fetcher     <api_mexspot_fetcher.lua>
[f=-000001] UpdateColorConfig, default
[f=-000001] Loaded widget:  Local Team Colors   <gui_local_colors.lua>
[f=-000001] Loaded widget:  Save Game Menu      <gui_savegame.lua>
[f=-000001] Loaded widget:  Area-reclaim trees  <unit_tree_reclaim.lua>
[f=-000001] Loaded widget:  Chili Commander Upgrade  <gui_chili_commander_upgrade.lua>
[f=-000001] [i18n] Warning: "teleport_pw" is not translated in en
[f=-000001] [i18n] Error: No translation found for "teleport_pw"
[f=-000001] Loaded widget:  HealthBars          <unit_healthbars.lua>
[f=-000001] Loaded widget:  Noises              <snd_noises.lua>
[f=-000001] Loaded widget:  Unit Icons          <unit_icons.lua>
[f=-000001] Loaded widget:  Attrition Counter   <gui_attrition_counter.lua>
[f=-000001] Loaded widget:  Terraform Icon Draw  <unit_terraform_draw.lua>
[f=-000001] Loaded widget:  Outline             <gfx_outline.lua>
[f=-000001] Loaded widget:  Chili Vote Display  <gui_chili_vote.lua>
[f=-000001] Loaded widget:  Auto Patrol Nanos   <unit_auto_patrol_nanos.lua>
[f=-000001] Loaded widget:  BuildETA            <gui_build_eta.lua>
[f=-000001] Loaded widget:  Cloak Fire State 2  <unit_cloakfirestate2.lua>
[f=-000001] Loaded widget:  EndGame Stats       <gui_chili_endgraph.lua>
[f=-000001] Loaded widget:  Win Counter         <win_counter.lua>
[f=-000001] Loaded widget:  Objectives          <mission_objectives.lua>
[f=-000001] Loaded widget:  Depth of Field Shader  <gfx_dof.lua>
[f=-000001] Loaded widget:  Initial Queue ZK    <unit_initial_queue.lua>
[f=-000001] Loaded widget:  Unit Marker Zero-K  <unit_marker.lua>
[f=-000001] Loaded widget:  Antinuke Coverage   <gui_antinuke_coverage.lua>
[f=-000001] Loaded widget:  Area Attack Tweak   <cmd_area_attack_tweak.lua>
[f=-000001] Loaded widget:  Autoquit            <autoquit.lua>
[f=-000001] Loaded widget:  Blast Radius        <gui_blastradius.lua>
[f=-000001] Loaded widget:  CameraShake         <camera_shake.lua>
[f=-000001] Loaded widget:  Chili EndGame Window  <gui_chili_endgamewindow.lua>
[f=-000001] Loaded widget:  Chili Inactivity Win  <gui_chili_inactivity_win.lua>
[f=-000001] Loaded widget:  Chili Nuke Warning  <gui_chili_nuke_warning.lua>
[f=-000001] Loaded widget:  Chili Rejoining Progress Bar  <gui_chili_rejoin_progress.lua>
[f=-000001] Loaded widget:  Chili Selections & CursorTip  <gui_chili_selections_and_cursortip_old.lua>
[f=-000001] Loaded widget:  Chili Spectator Panels  <gui_chili_spectator_panels.lua>
[f=-000001] Loaded widget:  Context Menu        <gui_contextmenu.lua>
[f=-000001] Loaded widget:  Darkening           <gui_darkening.lua>
[f=-000001] Loaded widget:  Decloak Range       <unit_decloak_range.lua>
[f=-000001] Loaded widget:  Decoration Handler  <unit_decoration_handler.lua>
[f=-000001] Loaded widget:  Defense Range Zero-K  <gui_defenserange.lua>
[f=-000001] Loaded widget:  Draw Mouse Build    <api_draw_mouse_build.lua>
[f=-000001] Loaded widget:  Economic Victory Announcer  <gui_economic_victory_announcer.lua>
[f=-000001] Loaded widget:  Ferry Points        <cmd_ferry_points.lua>
[f=-000001] Input grabbing is enabled!
[f=-000001] Loaded widget:  Grab Input          <api_grabinput.lua>
[f=-000001] Loaded widget:  Haven Handler       <gui_havens.lua>
[f=-000001] Loaded widget:  Highlight Geos      <gui_highlight_geos.lua>
[f=-000001] Loaded widget:  In-game Guide       <gui_ingame_guide.lua>
[f=-000001] Loaded widget:  In-game Ignore      <ignore.lua>
[f=-000001] Loaded widget:  Keep Target         <cmd_keep_target.lua>
[f=-000001] Loaded widget:  Local Widgets Config  <localwidgets.lua>
[f=-000001] Loaded widget:  MetalFeatures       <gui_metal_features.lua>
[f=-000001] Loaded widget:  Mex Placement Handler  <cmd_mex_placement.lua>
[f=-000001] Loaded widget:  MinimapEvents       <minimap_events.lua>
[f=-000001] Loaded widget:  Missile Silo Range  <missilesilo_range.lua>
[f=-000001] Loaded widget:  Mission Results Handler  <mission_results.lua>
[f=-000001] Loaded widget:  Morph Finished notification  <unit_morph_finished.lua>
[f=-000001] Loaded widget:  Orbit Command       <cmd_orbit.lua>
[f=-000001] Loaded widget:  Persistent Build Spacing  <gui_persistent_build_spacing.lua>
[f=-000001] Loaded widget:  Point Tracker       <gui_point_tracker.lua>
[f=-000001] TableEcho = {
[f=-000001]     b = 1
[f=-000001]     radius = 270
[f=-000001]     g = 1
[f=-000001]     r = 1
[f=-000001] },
[f=-000001] light_color = [[1.00 1.00 1.00]]
[f=-000001] light_radius = 270.00,
[f=-000001] Loaded widget:  Projectile Lights   <gfx_projectile_lights.lua>
[f=-000001] Loaded widget:  ReclaimInfo         <gui_reclaiminfo.lua>
[f=-000001] Loaded widget:  Set Springsettings  <api_set_springsettings.lua>
[f=-000001] Loaded widget:  Show All Commands v2  <unit_showallcommands_2.lua>
[f=-000001] Loaded widget:  Showeco and Grid Drawer  <gui_showeco_action.lua>
[f=-000001] Loaded widget:  SmoothCam           <camera_smoothcam.lua>
[f=-000001] Loaded widget:  Spectate Selected Team  <gui_spectate_selected_team.lua>
[f=-000001] Loaded widget:  State Reverse Toggle  <cmd_state_reverse_toggle.lua>
[f=-000001] Loaded widget:  Stereo3D            <gfx_stereo3d.lua>
[f=-000001] Loaded widget:  Transport Load Double Tap  <cmd_select_load.lua>
[f=-000001] Loaded widget:  Voice Assistant     <unit_voice.lua>
[f=-000001] Loaded widget:  Chili Economy Panel Default  <gui_chili_economy_panel2.lua>
[f=-000001] Loaded widget:  Game Analytics Handler  <api_game_analytics.lua>
[f=-000001] Spectator mode detected. Removed: Auto First Build Facing
[f=-000001] Loaded widget:  Auto First Build Facing  <init_autofirstbuildfacing.lua>
[f=-000001] Loaded widget:  Comm-n-Elo Startpos. Info  <init_startpointelocom_info.lua>
[f=-000001] Loaded widget:  Ghost Site          <unit_ghostsite.lua>
[f=-000001] Loaded widget:  Auto Group          <unit_auto_group.lua>
[f=-000001] Loaded widget:  NoDuplicateOrders   <cmd_no_duplicate_orders.lua>
[f=-000001] Loaded widget:  Startup Info and Selector  <init_startup_info_selector.lua>
[f=-000001] <Stockpiler>: disabled for spectators
[f=-000001] Loaded widget:  Stockpiler          <unit_stockpile.lua>
[f=-000001] Loaded widget:  Transport AI        <unit_transport_ai.lua>
[f=-000001] Loaded widget:  Attack Warning      <unit_attack_warning.lua>
[f=-000001] Spectating: Widget Removed
[f=-000001] Loaded widget:  Smart Bombers       <unit_smart_bombers.lua>
[f=-000001] Loaded widget:  Start Point Remover & Comm Selector  <init_start_point_remover.lua>
[f=-000001] Loaded widget:  Frame Gap Logger    <dbg_frame_gap_logger.lua>
[f=-000001] Loaded widget:  Attack AoE          <gui_attack_aoe.lua>
[f=-000001] <Replay control buttons> Live mode. Widget removed.
[f=-000001] Loaded widget:  Replay control buttons  <gui_replay_controls.lua>
[f=-000001] Loaded widget:  Icon Sets           <gui_icon_sets.lua>
[f=-000001] Loaded widget:  Recorder (Save)     <dbg_recorder_save.lua>
[f=-000001] Loaded widget:  Unit Start State    <unit_start_state.lua>
[f=-000001] Loaded widget:  PlanetWars Info     <gui_planetwars_info.lua>
[f=-000001] Loaded widget:  UnitNoStuckInFactory  <unit_nostuck_infactory.lua>
[f=-000001] Loaded widget:  Chili Custom Modoptions Info  <gui_custommodoptions_info.lua>
[f=-000001] Loaded widget:  UnitShapes          <unit_shapes.lua>
[f=-000001] Loaded widget:  Commands FX         <gfx_commands_fx.lua>
[f=-000001] Loaded widget:  MessageBoxes ZK     <mission_messagebox_zk.lua>
[f=-000001] Loaded widget:  Map Edge Extension  <map_edge_extension.lua>
[f=-000001] Loaded widget:  AllyCursors         <gui_ally_cursors.lua>
[f=-000001] Loaded widget:  Gadget Icons        <api_gadget_icons.lua>
[f=-000001] Loaded widget:  Rank Icons 2        <unit_rank_icons.lua>
[f=-000001] Loaded widget:  Selection Send      <api_selectionsend.lua>
[f=-000001] Loaded widget:  Shield Guard        <unit_shield_guard.lua>
[f=-000001] Loaded widget:  State Icons         <unit_state_icons.lua>
[f=-000001] <Building Starter>: disabled for spectators
[f=-000001] Loaded widget:  Building Starter    <unit_building_starter.lua>
[f=-000001] <Cloaker Guard>: disabled for spectators
[f=-000001] Loaded widget:  Cloaker Guard       <unit_cloaker_guard.lua>
[f=-000001] Loaded widget:  Units on Fire       <gfx_lups_units_on_fire.lua>
[f=-000001] Loaded widget:  LupsManager         <gfx_lups_manager.lua>
[f=-000001] Loaded widget:  Vertical Line on Radar Dots v2  <gui_vertlineaid.lua>
[f=-000001] Loaded widget:  Newton Firezone     <cmd_newton_firezone.lua>
[f=-000001] Loaded widget:  Receive Units Indicator  <gui_recv_indicator.lua>
[f=-000001] Loaded widget:  Auto-toggle false color vision  <gui_auto_engine_falsecolor.lua>
[f=-000001] Loaded widget:  Chili Crude Player List  <gui_chili_crudeplayerlist.lua>
[f=-000001] Loaded widget:  Chili Docking       <api_chili_docking.lua>
[f=-000001] Loaded widget:  Chili Pro Console   <gui_chili_proconsole_test.lua>
[f=-000001] Loaded widget:  HUD Presets         <gui_hud_presets.lua>
[f=-000001] Loaded widget:  Image Preloader     <dbg_img_preload.lua>
[f=-000001] Loaded widget:  Chili Core Selector  <gui_chili_core_selector.lua>
[f=-000001] Loaded widget:  Default Group Recall Fix  <gui_group_recall_fix.lua>
[f=-000001] Loaded widget:  Select Keys         <gui_selectkeys.lua>
[f=-000001] Loaded widget:  Start Boxes         <minimap_startbox_new.lua>
[f=-000001] Loaded widget:  Pause Screen        <gui_pausescreen.lua>
[f=-000001] Loaded widget:  Restricted Zones    <gui_restrictedzones.lua>
[f=-000001] Loaded widget:  Chili Share menu v1.24  <gui_chili_share.lua>
[f=-000001] Loaded widget:  Jumpjet GUI         <gui_jumpjets.lua>
[f=-000001] Loaded widget:  CustomFormations2   <cmd_customformations2.lua>
[f=-000001] SetSunLighting
[f=-000001] Loaded widget:  Sun and Atmosphere Handler.  <gfx_sun_and_atmosphere.lua>
[f=-000001] Loaded widget:  Chili Integral Menu  <gui_chili_integral_menu.lua>
[f=-000001] Loaded widget:  Lasso Terraform GUI  <gui_lasso_terraform.lua>
[f=-000001] Loaded widget:  Layout Handler      <cmd_layout_handler.lua>
[f=-000001] Loaded widget:  Persistent Build Height  <gui_persistent_build_height.lua>
[f=-000001] Loaded widget:  Text To Speech Control  <snd_text_to_speech.lua>
[f=-000001] Loaded widget:  Color Blindness Correction  <gfx_color_blindness_correction.lua>
[f=-000001] Removed 'GC at >100MB': disabled.
[f=-000001] Loaded widget:  GC at >300MB        <dbg_forcegc_spring97.lua>
[f=-000001] Writing last game win data
[f=-000001] LuaUI v0.3
[f=-000001] [Game::LoadGame][5] globalQuit=0 forcedQuit=0
[f=-000001] [LoadFinalize] finalizing PFS
[f=-000001] [Path] [PathEstimator::Hash] mapChecksum=84730837
[f=-000001] [Path] [PathEstimator::Hash] typeMapChecksum=3088243608
[f=-000001] [Path] [PathEstimator::Hash] moveDefChecksum=2075345061
[f=-000001] [Path] [PathEstimator::Hash] blockingChecksum=4076308850
[f=-000001] [Path] [PathEstimator::Hash] BLOCK_SIZE=16
[f=-000001] [Path] [PathEstimator::Hash] PATHESTIMATOR_VERSION=83
[f=-000001] [Path] [PathEstimator::ReadFile] hash=734693863
[f=-000001] PathCosts: creating PE16 cache with 4 PF threads (41 MB)
[f=-000001] PathCosts: precached 3 of 4096 blocks
[f=-000001] PathCosts: precached 262 of 4096 blocks
[f=-000001] PathCosts: precached 520 of 4096 blocks
[f=-000001] PathCosts: precached 777 of 4096 blocks
[f=-000001] PathCosts: precached 1033 of 4096 blocks
[f=-000001] PathCosts: precached 1290 of 4096 blocks
[f=-000001] PathCosts: precached 1547 of 4096 blocks
[f=-000001] PathCosts: precached 1803 of 4096 blocks
[f=-000001] PathCosts: precached 2060 of 4096 blocks
[f=-000001] PathCosts: precached 2317 of 4096 blocks
[f=-000001] PathCosts: precached 2574 of 4096 blocks
[f=-000001] PathCosts: precached 2831 of 4096 blocks
[f=-000001] PathCosts: precached 3087 of 4096 blocks
[f=-000001] PathCosts: precached 3343 of 4096 blocks
[f=-000001] PathCosts: precached 3599 of 4096 blocks
[f=-000001] PathCosts: precached 3856 of 4096 blocks
[f=-000001] PathCosts: writing
[f=-000001] [Path] [PathEstimator::Hash] mapChecksum=84730837
[f=-000001] [Path] [PathEstimator::Hash] typeMapChecksum=3088243608
[f=-000001] [Path] [PathEstimator::Hash] moveDefChecksum=2075345061
[f=-000001] [Path] [PathEstimator::Hash] blockingChecksum=4076308850
[f=-000001] [Path] [PathEstimator::Hash] BLOCK_SIZE=16
[f=-000001] [Path] [PathEstimator::Hash] PATHESTIMATOR_VERSION=83
[f=-000001] [Path] [PathEstimator::WriteFile] hash=734693863
[f=-000001] PathCosts: written
[f=-000001] [Path] [PathEstimator::Hash] mapChecksum=84730837
[f=-000001] [Path] [PathEstimator::Hash] typeMapChecksum=3088243608
[f=-000001] [Path] [PathEstimator::Hash] moveDefChecksum=2075345061
[f=-000001] [Path] [PathEstimator::Hash] blockingChecksum=4076308850
[f=-000001] [Path] [PathEstimator::Hash] BLOCK_SIZE=32
[f=-000001] [Path] [PathEstimator::Hash] PATHESTIMATOR_VERSION=83
[f=-000001] [Path] [PathEstimator::ReadFile] hash=734693879
[f=-000001] PathCosts: creating PE32 cache with 4 PF threads (6 MB)
[f=-000001] PathCosts: precached 1 of 1024 blocks
[f=-000001] PathCosts: precached 67 of 1024 blocks
[f=-000001] PathCosts: precached 131 of 1024 blocks
[f=-000001] PathCosts: precached 195 of 1024 blocks
[f=-000001] PathCosts: precached 259 of 1024 blocks
[f=-000001] PathCosts: precached 325 of 1024 blocks
[f=-000001] PathCosts: precached 389 of 1024 blocks
[f=-000001] PathCosts: precached 453 of 1024 blocks
[f=-000001] PathCosts: precached 521 of 1024 blocks
[f=-000001] PathCosts: precached 588 of 1024 blocks
[f=-000001] PathCosts: precached 655 of 1024 blocks
[f=-000001] PathCosts: precached 719 of 1024 blocks
[f=-000001] PathCosts: precached 784 of 1024 blocks
[f=-000001] PathCosts: precached 851 of 1024 blocks
[f=-000001] PathCosts: precached 918 of 1024 blocks
[f=-000001] PathCosts: precached 987 of 1024 blocks
[f=-000001] PathCosts: writing
[f=-000001] [Path] [PathEstimator::Hash] mapChecksum=84730837
[f=-000001] [Path] [PathEstimator::Hash] typeMapChecksum=3088243608
[f=-000001] [Path] [PathEstimator::Hash] moveDefChecksum=2075345061
[f=-000001] [Path] [PathEstimator::Hash] blockingChecksum=4076308850
[f=-000001] [Path] [PathEstimator::Hash] BLOCK_SIZE=32
[f=-000001] [Path] [PathEstimator::Hash] PATHESTIMATOR_VERSION=83
[f=-000001] [Path] [PathEstimator::WriteFile] hash=734693879
[f=-000001] PathCosts: written
[f=-000001] [LoadFinalize] finalized PFS (4748ms, checksum 2db0e4d1)
[f=-000001] Loading Skirmish AIs
[f=-000001] Skirmish AI <CircuitAIHard32-0.9.12>: Loading the Terrain-Map ...
[f=-000001] Skirmish AI <CircuitAIHard32-0.9.12>:   Water Damage: 0.000000
[f=-000001] Skirmish AI <CircuitAIHard32-0.9.12>:   Sector-Map Block Size: 64
[f=-000001] Skirmish AI <CircuitAIHard32-0.9.12>:   Sector-Map Size: 16384 (x128, z128)
[f=-000001] Skirmish AI <CircuitAIHard32-0.9.12>:   Determining Usable Terrain for all units ...
[f=-000001] Skirmish AI <CircuitAIHard32-0.9.12>:   Map Land Percent: 68.91%
[f=-000001] Skirmish AI <CircuitAIHard32-0.9.12>:   Water is a void: false
[f=-000001] Skirmish AI <CircuitAIHard32-0.9.12>:   Water is harmful: false
[f=-000001] Skirmish AI <CircuitAIHard32-0.9.12>:   Minimum Elevation: -224.00
[f=-000001] Skirmish AI <CircuitAIHard32-0.9.12>:   Immobile-Type: Min/Max Elevation=(any / any)    Is buildable across 100.000000% of the map. (used by 36 unit-defs)
[f=-000001] Skirmish AI <CircuitAIHard32-0.9.12>:   Immobile-Type: Min/Max Elevation=(-0.000000 / any)      Is buildable across 65.887451% of the map. (used by 27 unit-defs)
[f=-000001] Skirmish AI <CircuitAIHard32-0.9.12>:   Immobile-Type: Min/Max Elevation=(any / any)    Is buildable across 100.000000% of the map. (used by 28 unit-defs)
[f=-000001] Skirmish AI <CircuitAIHard32-0.9.12>:   Immobile-Type: Min/Max Elevation=(any / -10.000000)     Is buildable across 26.123047% of the map. (used by 1 unit-defs)
[f=-000001] Skirmish AI <CircuitAIHard32-0.9.12>:   Immobile-Type: Min/Max Elevation=(-20.000000 / any)     Is buildable across 69.732666% of the map. (used by 2 unit-defs)
[f=-000001] Skirmish AI <CircuitAIHard32-0.9.12>:   Immobile-Type: Min/Max Elevation=(any / -15.000000)     Is buildable across 25.207520% of the map. (used by 1 unit-defs)
[f=-000001] Skirmish AI <CircuitAIHard32-0.9.12>:   Mobile-Type: Min/Max Elevation=(-5000.00 / any)     Max Slope=(0.41))   Move-Data used:'akbot6'     Has 1 Map-Area(s) occupying 88.75% of the map. (used by 259 unit-defs)
[f=-000001] Skirmish AI <CircuitAIHard32-0.9.12>:   Mobile-Type: Min/Max Elevation=(-22.00 / any)   Max Slope=(1.00))   Move-Data used:'tkbot4'     Has 1 Map-Area(s) occupying 69.58% of the map. (used by 13 unit-defs)
[f=-000001] Skirmish AI <CircuitAIHard32-0.9.12>:   Mobile-Type: Min/Max Elevation=(-22.00 / any)   Max Slope=(0.41))   Move-Data used:'kbot4'      Has 1 Map-Area(s) occupying 66.24% of the map. (used by 37 unit-defs)
[f=-000001] Skirmish AI <CircuitAIHard32-0.9.12>:   Mobile-Type: Min/Max Elevation=(any / -15.00)   Max Slope=(1.00))   Move-Data used:'boat10'     Has 4 Map-Area(s) occupying 23.81% of the map. (used by 7 unit-defs)
[f=-000001] Skirmish AI <CircuitAIHard32-0.9.12>:   Mobile-Type: Min/Max Elevation=(-16.00 / any)   Max Slope=(1.00))   Move-Data used:'tkbot1'     Has 2 Map-Area(s) occupying 68.44% of the map. (used by 4 unit-defs)
[f=-000001] Skirmish AI <CircuitAIHard32-0.9.12>:   Mobile-Type: Min/Max Elevation=(any / any)      Max Slope=(0.11))   Move-Data used:'hover3'     Has 1 Map-Area(s) occupying 87.45% of the map. (used by 13 unit-defs)
[f=-000001] Skirmish AI <CircuitAIHard32-0.9.12>:   Mobile-Type: Min/Max Elevation=(-22.00 / any)   Max Slope=(0.11))   Move-Data used:'tank4'      Has 1 Map-Area(s) occupying 60.86% of the map. (used by 21 unit-defs)
[f=-000001] Skirmish AI <CircuitAIHard32-0.9.12>:   Mobile-Type: Min/Max Elevation=(-123.00 / any)      Max Slope=(0.41))   Move-Data used:'kbot5'      Has 1 Map-Area(s) occupying 70.07% of the map. (used by 1 unit-defs)
[f=-000001] Skirmish AI <CircuitAIHard32-0.9.12>:   Mobile-Type: Min/Max Elevation=(any / any)      Max Slope=(0.41))   Move-Data used:'bhover3'    Has 1 Map-Area(s) occupying 93.55% of the map. (used by 5 unit-defs)
[f=-000001] Skirmish AI <CircuitAIHard32-0.9.12>:   Mobile-Type: Min/Max Elevation=(-5000.00 / any)     Max Slope=(1.00))   Move-Data used:'atkbot3'    Has 1 Map-Area(s) occupying 100.00% of the map. (used by 4 unit-defs)
[f=-000001] Skirmish AI <CircuitAIHard32-0.9.12>:   Mobile-Type: Min/Max Elevation=(-16.00 / any)   Max Slope=(0.41))   Move-Data used:'kbot1'      Has 2 Map-Area(s) occupying 65.20% of the map. (used by 2 unit-defs)
[f=-000001] Skirmish AI <CircuitAIHard32-0.9.12>:   Mobile-Type: Min/Max Elevation=(any / -5.00)    Max Slope=(1.00))   Move-Data used:'boat4'      Has 1 Map-Area(s) occupying 27.01% of the map. (used by 10 unit-defs)
[f=-000001] Skirmish AI <CircuitAIHard32-0.9.12>: Missing config file! (LuaRules/Configs/CircuitAI/0.9.12/DownRiver_v1.json)
[f=-000001] Skirmish AI <CircuitAIHard32-0.9.12>: Missing config file! (LuaRules/Configs/CircuitAI/0.9.12/Default/circuit.json)
[f=-000001] Skirmish AI <Circuit-Hard>: Loading the Terrain-Map ...
[f=-000001] Skirmish AI <Circuit-Hard>:   Water Damage: 0.000000
[f=-000001] Skirmish AI <Circuit-Hard>:   Sector-Map Block Size: 64
[f=-000001] Skirmish AI <Circuit-Hard>:   Sector-Map Size: 16384 (x128, z128)
[f=-000001] Skirmish AI <Circuit-Hard>:   Determining Usable Terrain for all units ...
[f=-000001] Skirmish AI <Circuit-Hard>:   Map Land Percent: 68.91%
[f=-000001] Skirmish AI <Circuit-Hard>:   Water is a void: false
[f=-000001] Skirmish AI <Circuit-Hard>:   Water is harmful: false
[f=-000001] Skirmish AI <Circuit-Hard>:   Minimum Elevation: -224.00
[f=-000001] Skirmish AI <Circuit-Hard>:   Immobile-Type: Min/Max Elevation=(any / any)      Is buildable across 100.000000% of the map. (used by 36 unit-defs)
[f=-000001] Skirmish AI <Circuit-Hard>:   Immobile-Type: Min/Max Elevation=(-0.000000 / any)    Is buildable across 65.887451% of the map. (used by 27 unit-defs)
[f=-000001] Skirmish AI <Circuit-Hard>:   Immobile-Type: Min/Max Elevation=(any / any)      Is buildable across 100.000000% of the map. (used by 28 unit-defs)
[f=-000001] Skirmish AI <Circuit-Hard>:   Immobile-Type: Min/Max Elevation=(any / -10.000000)   Is buildable across 26.123047% of the map. (used by 1 unit-defs)
[f=-000001] Skirmish AI <Circuit-Hard>:   Immobile-Type: Min/Max Elevation=(-20.000000 / any)   Is buildable across 69.732666% of the map. (used by 2 unit-defs)
[f=-000001] Skirmish AI <Circuit-Hard>:   Immobile-Type: Min/Max Elevation=(any / -15.000000)   Is buildable across 25.207520% of the map. (used by 1 unit-defs)
[f=-000001] Skirmish AI <Circuit-Hard>:   Mobile-Type: Min/Max Elevation=(-5000.00 / any)   Max Slope=(0.41))   Move-Data used:'akbot6'     Has 1 Map-Area(s) occupying 88.75% of the map. (used by 259 unit-defs)
[f=-000001] Skirmish AI <Circuit-Hard>:   Mobile-Type: Min/Max Elevation=(-22.00 / any)     Max Slope=(1.00))   Move-Data used:'tkbot4'     Has 1 Map-Area(s) occupying 69.58% of the map. (used by 13 unit-defs)
[f=-000001] Skirmish AI <Circuit-Hard>:   Mobile-Type: Min/Max Elevation=(-22.00 / any)     Max Slope=(0.41))   Move-Data used:'kbot4'      Has 1 Map-Area(s) occupying 66.24% of the map. (used by 37 unit-defs)
[f=-000001] Skirmish AI <Circuit-Hard>:   Mobile-Type: Min/Max Elevation=(any / -15.00)     Max Slope=(1.00))   Move-Data used:'boat10'     Has 4 Map-Area(s) occupying 23.81% of the map. (used by 7 unit-defs)
[f=-000001] Skirmish AI <Circuit-Hard>:   Mobile-Type: Min/Max Elevation=(-16.00 / any)     Max Slope=(1.00))   Move-Data used:'tkbot1'     Has 2 Map-Area(s) occupying 68.44% of the map. (used by 4 unit-defs)
[f=-000001] Skirmish AI <Circuit-Hard>:   Mobile-Type: Min/Max Elevation=(any / any)    Max Slope=(0.11))   Move-Data used:'hover3'     Has 1 Map-Area(s) occupying 87.45% of the map. (used by 13 unit-defs)
[f=-000001] Skirmish AI <Circuit-Hard>:   Mobile-Type: Min/Max Elevation=(-22.00 / any)     Max Slope=(0.11))   Move-Data used:'tank4'      Has 1 Map-Area(s) occupying 60.86% of the map. (used by 21 unit-defs)
[f=-000001] Skirmish AI <Circuit-Hard>:   Mobile-Type: Min/Max Elevation=(-123.00 / any)    Max Slope=(0.41))   Move-Data used:'kbot5'      Has 1 Map-Area(s) occupying 70.07% of the map. (used by 1 unit-defs)
[f=-000001] Skirmish AI <Circuit-Hard>:   Mobile-Type: Min/Max Elevation=(any / any)    Max Slope=(0.41))   Move-Data used:'bhover3'    Has 1 Map-Area(s) occupying 93.55% of the map. (used by 5 unit-defs)
[f=-000001] Skirmish AI <Circuit-Hard>:   Mobile-Type: Min/Max Elevation=(-5000.00 / any)   Max Slope=(1.00))   Move-Data used:'atkbot3'    Has 1 Map-Area(s) occupying 100.00% of the map. (used by 4 unit-defs)
[f=-000001] Skirmish AI <Circuit-Hard>:   Mobile-Type: Min/Max Elevation=(-16.00 / any)     Max Slope=(0.41))   Move-Data used:'kbot1'      Has 2 Map-Area(s) occupying 65.20% of the map. (used by 2 unit-defs)
[f=-000001] Skirmish AI <Circuit-Hard>:   Mobile-Type: Min/Max Elevation=(any / -5.00)      Max Slope=(1.00))   Move-Data used:'boat4'      Has 1 Map-Area(s) occupying 27.01% of the map. (used by 10 unit-defs)
[f=-000001] Skirmish AI <Circuit-Hard>: amphaa | speed: 1.600000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: amphartillery | speed: 1.800000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: amphassault | speed: 1.600000 | aoe: 60.000000
[f=-000001] Skirmish AI <Circuit-Hard>: amphbomb | speed: 4.100000 | aoe: 4.000000
[f=-000001] Skirmish AI <Circuit-Hard>: amphfloater | speed: 1.400000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: amphraider | speed: 2.400000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: amphraider2 | speed: 2.500000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: amphraider3 | speed: 2.800000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: amphriot | speed: 1.500000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: arm_venom | speed: 2.700000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armaak | speed: 2.017000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armanni | speed: 0.000000 | aoe: 10.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armartic | speed: 0.000000 | aoe: 80.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armasp | speed: 0.000000 | aoe: 0.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armbanth | speed: 1.550000 | aoe: 240.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armbrawl | speed: 3.300000 | aoe: 8.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armbrtha | speed: 0.000000 | aoe: 96.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armcarry | speed: 2.750000 | aoe: 160.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armcir | speed: 0.000000 | aoe: 12.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armcom0 | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armcom1 | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armcom2 | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armcom3 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armcom4 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armcom5 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armcomdgun | speed: 1.450000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armcrabe | speed: 1.350000 | aoe: 60.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armcybr | speed: 9.000000 | aoe: 8.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armdeva | speed: 0.000000 | aoe: 48.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armflea | speed: 4.800000 | aoe: 8.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armham | speed: 1.620000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armjeth | speed: 2.900000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armkam | speed: 6.500000 | aoe: 8.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armmanni | speed: 2.400000 | aoe: 130.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armmerl | speed: 2.250000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armorco | speed: 1.200000 | aoe: 640.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armpb | speed: 0.000000 | aoe: 8.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armpw | speed: 3.900000 | aoe: 16.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armraven | speed: 1.800000 | aoe: 160.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armraz | speed: 1.900000 | aoe: 128.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armrock | speed: 2.300000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armsnipe | speed: 1.450000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armsptk | speed: 1.600000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armspy | speed: 2.550000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armstiletto_laser | speed: 9.000000 | aoe: 8.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armtick | speed: 4.200000 | aoe: 176.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armwar | speed: 1.710000 | aoe: 16.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armzeus | speed: 1.700000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: assaultcruiser | speed: 2.700000 | aoe: 60.000000
[f=-000001] Skirmish AI <Circuit-Hard>: attackdrone | speed: 7.000000 | aoe: 8.000000
[f=-000001] Skirmish AI <Circuit-Hard>: battledrone | speed: 5.000000 | aoe: 8.000000
[f=-000001] Skirmish AI <Circuit-Hard>: benzcom0 | speed: 1.250000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: benzcom1 | speed: 1.250000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: benzcom2 | speed: 1.250000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: benzcom3 | speed: 1.250000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: benzcom4 | speed: 1.250000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: benzcom5 | speed: 1.250000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: blackdawn | speed: 4.500000 | aoe: 8.000000
[f=-000001] Skirmish AI <Circuit-Hard>: bladew | speed: 7.500000 | aoe: 8.000000
[f=-000001] Skirmish AI <Circuit-Hard>: blastwing | speed: 8.200000 | aoe: 128.000000
[f=-000001] Skirmish AI <Circuit-Hard>: bomberassault | speed: 6.000000 | aoe: 8.000000
[f=-000001] Skirmish AI <Circuit-Hard>: bomberdive | speed: 7.800000 | aoe: 8.000000
[f=-000001] Skirmish AI <Circuit-Hard>: bomberlaser | speed: 8.000000 | aoe: 8.000000
[f=-000001] Skirmish AI <Circuit-Hard>: bomberstrike | speed: 7.800000 | aoe: 8.000000
[f=-000001] Skirmish AI <Circuit-Hard>: capturecar | speed: 2.200000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: carrydrone | speed: 8.560000 | aoe: 8.000000
[f=-000001] Skirmish AI <Circuit-Hard>: chicken | speed: 2.900000 | aoe: 4.000000
[f=-000001] Skirmish AI <Circuit-Hard>: chicken_blimpy | speed: 5.000000 | aoe: 4.000000
[f=-000001] Skirmish AI <Circuit-Hard>: chicken_digger | speed: 3.000000 | aoe: 16.000000
[f=-000001] Skirmish AI <Circuit-Hard>: chicken_digger_b | speed: 0.900000 | aoe: 16.000000
[f=-000001] Skirmish AI <Circuit-Hard>: chicken_dodo | speed: 7.000000 | aoe: 150.000000
[f=-000001] Skirmish AI <Circuit-Hard>: chicken_dragon | speed: 2.100000 | aoe: 16.000000
[f=-000001] Skirmish AI <Circuit-Hard>: chicken_leaper | speed: 4.000000 | aoe: 4.000000
[f=-000001] Skirmish AI <Circuit-Hard>: chicken_pigeon | speed: 10.000000 | aoe: 4.000000
[f=-000001] Skirmish AI <Circuit-Hard>: chicken_roc | speed: 3.000000 | aoe: 4.000000
[f=-000001] Skirmish AI <Circuit-Hard>: chicken_shield | speed: 1.800000 | aoe: 4.000000
[f=-000001] Skirmish AI <Circuit-Hard>: chicken_spidermonkey | speed: 2.200000 | aoe: 4.000000
[f=-000001] Skirmish AI <Circuit-Hard>: chicken_sporeshooter | speed: 2.200000 | aoe: 4.000000
[f=-000001] Skirmish AI <Circuit-Hard>: chicken_tiamat | speed: 2.300000 | aoe: 4.000000
[f=-000001] Skirmish AI <Circuit-Hard>: chickena | speed: 1.800000 | aoe: 4.000000
[f=-000001] Skirmish AI <Circuit-Hard>: chickenblobber | speed: 1.800000 | aoe: 4.000000
[f=-000001] Skirmish AI <Circuit-Hard>: chickenbroodqueen | speed: 2.000000 | aoe: 16.000000
[f=-000001] Skirmish AI <Circuit-Hard>: chickenc | speed: 2.200000 | aoe: 4.000000
[f=-000001] Skirmish AI <Circuit-Hard>: chickend | speed: 0.000000 | aoe: 48.000000
[f=-000001] Skirmish AI <Circuit-Hard>: chickenf | speed: 10.000000 | aoe: 4.000000
[f=-000001] Skirmish AI <Circuit-Hard>: chickenflyerqueen | speed: 3.000000 | aoe: 4.000000
[f=-000001] Skirmish AI <Circuit-Hard>: chickenlandqueen | speed: 2.500000 | aoe: 16.000000
[f=-000001] Skirmish AI <Circuit-Hard>: chickenq | speed: 2.500000 | aoe: 16.000000
[f=-000001] Skirmish AI <Circuit-Hard>: chickenr | speed: 1.800000 | aoe: 4.000000
[f=-000001] Skirmish AI <Circuit-Hard>: chickens | speed: 2.000000 | aoe: 4.000000
[f=-000001] Skirmish AI <Circuit-Hard>: chickenspire | speed: 0.000000 | aoe: 80.000000
[f=-000001] Skirmish AI <Circuit-Hard>: chickenwurm | speed: 1.800000 | aoe: 128.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_battle_pea | speed: 1.250000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_assault_0 | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_assault_1 | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_assault_2 | speed: 1.485000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_assault_3 | speed: 1.485000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_assault_4 | speed: 1.485000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_assault_5 | speed: 1.485000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_hispeed_0 | speed: 1.450000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_hispeed_1 | speed: 1.450000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_hispeed_2 | speed: 1.740000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_hispeed_3 | speed: 1.740000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_hispeed_4 | speed: 1.885000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_hispeed_5 | speed: 1.885000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_range_0 | speed: 1.250000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_range_1 | speed: 1.250000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_range_2 | speed: 1.250000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_range_3 | speed: 1.250000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_range_4 | speed: 1.250000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_range_5 | speed: 1.250000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_riot_0 | speed: 1.250000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_riot_1 | speed: 1.250000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_riot_2 | speed: 1.250000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_riot_3 | speed: 1.250000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_riot_4 | speed: 1.250000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_riot_5 | speed: 1.250000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_specialist_0 | speed: 1.200000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_specialist_1 | speed: 1.200000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_specialist_2 | speed: 1.200000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_specialist_3 | speed: 1.200000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_specialist_4 | speed: 1.200000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_specialist_5 | speed: 1.200000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_campaign_ada | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_campaign_biovizier | speed: 1.200000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_campaign_freemachine | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_campaign_isonade | speed: 1.250000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_campaign_legion | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_campaign_odin | speed: 1.450000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_campaign_praetorian | speed: 1.250000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_campaign_promethean | speed: 1.450000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_econ_cai | speed: 1.200000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_flamer | speed: 1.375000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_guardian | speed: 1.485000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_hammer | speed: 1.250000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_hunter | speed: 1.320000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_marine | speed: 1.450000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_marksman | speed: 1.320000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_marksman_cai | speed: 1.200000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_mission_tutorial1 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_recon | speed: 1.740000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_recon_pea | speed: 1.450000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_riot | speed: 1.250000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_riot_cai | speed: 1.250000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_rocketeer | speed: 1.250000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_strike_hmg | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_strike_lpb | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_strike_pea | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_stun_cai | speed: 1.485000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_support_pea | speed: 1.200000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_thunder | speed: 1.485000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_battle_0 | speed: 1.250000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_battle_1 | speed: 1.250000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_battle_2 | speed: 1.250000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_battle_3 | speed: 1.250000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_battle_4 | speed: 1.250000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_battle_5 | speed: 1.250000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_recon_0 | speed: 1.450000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_recon_1 | speed: 1.450000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_recon_2 | speed: 1.740000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_recon_3 | speed: 1.740000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_recon_4 | speed: 1.885000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_recon_5 | speed: 1.885000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_siege_0 | speed: 1.250000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_siege_1 | speed: 1.250000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_siege_2 | speed: 1.250000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_siege_3 | speed: 1.250000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_siege_4 | speed: 1.250000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_siege_5 | speed: 1.250000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_strike_0 | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_strike_1 | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_strike_2 | speed: 1.620000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_strike_3 | speed: 1.620000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_strike_4 | speed: 1.755000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_strike_5 | speed: 1.755000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_support_0 | speed: 1.200000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_support_1 | speed: 1.200000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_support_2 | speed: 1.200000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_support_3 | speed: 1.200000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_support_4 | speed: 1.320000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_support_5 | speed: 1.320000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: commbasic | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: commrecon0 | speed: 1.450000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: commrecon1 | speed: 1.450000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: commrecon2 | speed: 1.450000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: commrecon3 | speed: 1.450000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: commrecon4 | speed: 1.450000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: commrecon5 | speed: 1.450000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: commstrike0 | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: commstrike1 | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: commstrike2 | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: commstrike3 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: commstrike4 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: commstrike5 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: commsupport0 | speed: 1.200000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: commsupport1 | speed: 1.200000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: commsupport2 | speed: 1.200000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: commsupport3 | speed: 1.200000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: commsupport4 | speed: 1.200000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: commsupport5 | speed: 1.200000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: coracv | speed: 2.100000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corak | speed: 3.000000 | aoe: 16.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corbhmth | speed: 0.000000 | aoe: 96.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corbtrans | speed: 8.000000 | aoe: 8.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corcan | speed: 1.810000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corclog | speed: 2.500000 | aoe: 4.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corcom0 | speed: 1.250000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corcom1 | speed: 1.250000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corcom2 | speed: 1.250000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corcom3 | speed: 1.250000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corcom4 | speed: 1.250000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corcom5 | speed: 1.250000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corcrash | speed: 2.700000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corcrw | speed: 3.300000 | aoe: 170.000000
[f=-000001] Skirmish AI <Circuit-Hard>: cordoom | speed: 0.000000 | aoe: 96.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corfast | speed: 2.100000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corfav | speed: 5.090001 | aoe: 16.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corflak | speed: 0.000000 | aoe: 64.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corgarp | speed: 2.500000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corgator | speed: 3.700000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corgol | speed: 2.050000 | aoe: 60.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corgrav | speed: 0.000000 | aoe: 4.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corhlt | speed: 0.000000 | aoe: 7.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corhurc2 | speed: 8.000000 | aoe: 8.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corlevlr | speed: 2.200000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corllt | speed: 0.000000 | aoe: 4.000000
[f=-000001] Skirmish AI <Circuit-Hard>: cormak | speed: 1.900000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: cormart | speed: 2.700000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: cormist | speed: 2.800000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corpyro | speed: 3.000000 | aoe: 128.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corpyro2 | speed: 3.000000 | aoe: 128.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corraid | speed: 2.950000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corrazor | speed: 0.000000 | aoe: 4.000000
[f=-000001] Skirmish AI <Circuit-Hard>: correap | speed: 2.450000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corrl | speed: 0.000000 | aoe: 4.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corroach | speed: 4.000000 | aoe: 192.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corsent | speed: 3.200000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corsh | speed: 4.800000 | aoe: 16.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corshad | speed: 7.800000 | aoe: 8.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corsilo | speed: 0.000000 | aoe: 960.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corsktl | speed: 1.522500 | aoe: 90.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corstorm | speed: 1.950000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corsumo | speed: 1.150000 | aoe: 60.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corthud | speed: 1.925000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corvamp | speed: 7.600000 | aoe: 8.000000
[f=-000001] Skirmish AI <Circuit-Hard>: cremcom0 | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: cremcom1 | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: cremcom2 | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: cremcom3 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: cremcom4 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: cremcom5 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dante | speed: 1.750000 | aoe: 128.000000
[f=-000001] Skirmish AI <Circuit-Hard>: destroyer | speed: 2.900000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynassault0 | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynassault1 | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynassault1_00 | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynassault2 | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynassault2_00 | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynassault2_10 | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynassault3 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynassault3_00 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynassault3_01 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynassault3_10 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynassault3_11 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynassault4 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynassault4_00 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynassault4_01 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynassault4_10 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynassault4_11 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynassault5 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynassault5_00 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynassault5_01 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynassault5_10 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynassault5_11 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynfancy_recon_base | speed: 1.450000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynfancy_strike_base | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynfancy_support_base | speed: 1.200000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynhub_assault_base | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynhub_recon_base | speed: 1.450000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynhub_strike_base | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynhub_support_base | speed: 1.200000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynrecon0 | speed: 1.450000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynrecon1 | speed: 1.450000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynrecon1_0 | speed: 1.450000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynrecon2 | speed: 1.450000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynrecon2_0 | speed: 1.450000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynrecon2_1 | speed: 1.450000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynrecon3 | speed: 1.450000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynrecon3_0 | speed: 1.450000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynrecon3_1 | speed: 1.450000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynrecon4 | speed: 1.450000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynrecon4_0 | speed: 1.450000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynrecon4_1 | speed: 1.450000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynrecon5 | speed: 1.450000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynrecon5_0 | speed: 1.450000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynrecon5_1 | speed: 1.450000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynstrike0 | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynstrike1 | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynstrike1_00 | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynstrike2 | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynstrike2_00 | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynstrike2_10 | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynstrike3 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynstrike3_00 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynstrike3_01 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynstrike3_10 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynstrike3_11 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynstrike4 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynstrike4_00 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynstrike4_01 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynstrike4_10 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynstrike4_11 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynstrike5 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynstrike5_00 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynstrike5_01 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynstrike5_10 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynstrike5_11 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport0 | speed: 1.200000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport1 | speed: 1.200000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport1_000 | speed: 1.200000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport2 | speed: 1.200000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport2_000 | speed: 1.200000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport2_001 | speed: 1.200000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport2_100 | speed: 1.200000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport2_101 | speed: 1.200000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport3 | speed: 1.200000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport3_000 | speed: 1.200000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport3_001 | speed: 1.200000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport3_010 | speed: 1.200000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport3_011 | speed: 1.200000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport3_100 | speed: 1.200000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport3_101 | speed: 1.200000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport3_110 | speed: 1.200000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport3_111 | speed: 1.200000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport4 | speed: 1.200000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport4_000 | speed: 1.200000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport4_001 | speed: 1.200000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport4_010 | speed: 1.200000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport4_011 | speed: 1.200000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport4_100 | speed: 1.200000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport4_101 | speed: 1.200000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport4_110 | speed: 1.200000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport4_111 | speed: 1.200000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport5 | speed: 1.200000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport5_000 | speed: 1.200000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport5_001 | speed: 1.200000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport5_010 | speed: 1.200000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport5_011 | speed: 1.200000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport5_100 | speed: 1.200000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport5_101 | speed: 1.200000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport5_110 | speed: 1.200000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport5_111 | speed: 1.200000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dyntrainer_assault_base | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dyntrainer_recon_base | speed: 1.450000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dyntrainer_strike_base | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dyntrainer_support_base | speed: 1.200000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: empmissile | speed: 0.000000 | aoe: 140.000000
[f=-000001] Skirmish AI <Circuit-Hard>: factoryamph | speed: 0.000000 | aoe: 0.000000
[f=-000001] Skirmish AI <Circuit-Hard>: factorycloak | speed: 0.000000 | aoe: 0.000000
[f=-000001] Skirmish AI <Circuit-Hard>: factorygunship | speed: 0.000000 | aoe: 0.000000
[f=-000001] Skirmish AI <Circuit-Hard>: factoryhover | speed: 0.000000 | aoe: 0.000000
[f=-000001] Skirmish AI <Circuit-Hard>: factoryjump | speed: 0.000000 | aoe: 0.000000
[f=-000001] Skirmish AI <Circuit-Hard>: factoryplane | speed: 0.000000 | aoe: 0.000000
[f=-000001] Skirmish AI <Circuit-Hard>: factoryshield | speed: 0.000000 | aoe: 0.000000
[f=-000001] Skirmish AI <Circuit-Hard>: factoryship | speed: 0.000000 | aoe: 0.000000
[f=-000001] Skirmish AI <Circuit-Hard>: factoryspider | speed: 0.000000 | aoe: 0.000000
[f=-000001] Skirmish AI <Circuit-Hard>: factorytank | speed: 0.000000 | aoe: 0.000000
[f=-000001] Skirmish AI <Circuit-Hard>: factoryveh | speed: 0.000000 | aoe: 0.000000
[f=-000001] Skirmish AI <Circuit-Hard>: fakeunit_aatarget | speed: 0.000000 | aoe: 0.000000
[f=-000001] Skirmish AI <Circuit-Hard>: fighter | speed: 13.000000 | aoe: 8.000000
[f=-000001] Skirmish AI <Circuit-Hard>: fighterdrone | speed: 8.000000 | aoe: 8.000000
[f=-000001] Skirmish AI <Circuit-Hard>: firewalker | speed: 2.100000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: funnelweb | speed: 1.500000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: gunshipaa | speed: 3.800000 | aoe: 8.000000
[f=-000001] Skirmish AI <Circuit-Hard>: gunshipsupport | speed: 3.650000 | aoe: 8.000000
[f=-000001] Skirmish AI <Circuit-Hard>: heavyturret | speed: 0.000000 | aoe: 24.000000
[f=-000001] Skirmish AI <Circuit-Hard>: hoveraa | speed: 3.540000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: hoverassault | speed: 3.200000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: hoverdepthcharge | speed: 3.300000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: hoverminer | speed: 2.100000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: hoverriot | speed: 2.200000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: hoverscout | speed: 4.800000 | aoe: 16.000000
[f=-000001] Skirmish AI <Circuit-Hard>: hovershotgun | speed: 3.000000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: hoverskirm | speed: 2.500000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: hoversonic | speed: 3.000000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: jumpblackhole | speed: 2.000000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: jumpblackhole2 | speed: 2.100000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: jumpimpulse | speed: 2.000000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: jumpriot | speed: 2.000000 | aoe: 128.000000
[f=-000001] Skirmish AI <Circuit-Hard>: logkoda | speed: 3.650000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: mahlazer | speed: 0.000000 | aoe: 70.000000
[f=-000001] Skirmish AI <Circuit-Hard>: missilesilo | speed: 0.000000 | aoe: 0.000000
[f=-000001] Skirmish AI <Circuit-Hard>: missiletower | speed: 0.000000 | aoe: 12.000000
[f=-000001] Skirmish AI <Circuit-Hard>: napalmmissile | speed: 0.000000 | aoe: 256.000000
[f=-000001] Skirmish AI <Circuit-Hard>: nebula | speed: 3.300000 | aoe: 170.000000
[f=-000001] Skirmish AI <Circuit-Hard>: nsaclash | speed: 2.100000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: panther | speed: 3.400000 | aoe: 160.000000
[f=-000001] Skirmish AI <Circuit-Hard>: puppy | speed: 3.500000 | aoe: 8.000000
[f=-000001] Skirmish AI <Circuit-Hard>: pw_bomberfac | speed: 0.000000 | aoe: 0.000000
[f=-000001] Skirmish AI <Circuit-Hard>: pw_dropfac | speed: 0.000000 | aoe: 0.000000
[f=-000001] Skirmish AI <Circuit-Hard>: pw_garrison | speed: 0.000000 | aoe: 0.000000
[f=-000001] Skirmish AI <Circuit-Hard>: pw_grid | speed: 0.000000 | aoe: 0.000000
[f=-000001] Skirmish AI <Circuit-Hard>: pw_hq_attacker | speed: 0.000000 | aoe: 0.000000
[f=-000001] Skirmish AI <Circuit-Hard>: pw_hq_defender | speed: 0.000000 | aoe: 0.000000
[f=-000001] Skirmish AI <Circuit-Hard>: raveparty | speed: 0.000000 | aoe: 360.000000
[f=-000001] Skirmish AI <Circuit-Hard>: roost | speed: 0.000000 | aoe: 12.000000
[f=-000001] Skirmish AI <Circuit-Hard>: scorpion | speed: 1.300000 | aoe: 128.000000
[f=-000001] Skirmish AI <Circuit-Hard>: screamer | speed: 0.000000 | aoe: 120.000000
[f=-000001] Skirmish AI <Circuit-Hard>: seismic | speed: 0.000000 | aoe: 256.000000
[f=-000001] Skirmish AI <Circuit-Hard>: shieldarty | speed: 1.800000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: shieldfelon | speed: 1.500000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: shipaa | speed: 2.840000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: shiparty | speed: 1.700000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: shipassault | speed: 2.000000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: shipcarrier | speed: 2.750000 | aoe: 160.000000
[f=-000001] Skirmish AI <Circuit-Hard>: shipheavyarty | speed: 2.200000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: shipriot | speed: 3.200000 | aoe: 16.000000
[f=-000001] Skirmish AI <Circuit-Hard>: shipscout | speed: 5.200000 | aoe: 16.000000
[f=-000001] Skirmish AI <Circuit-Hard>: shipskirm | speed: 2.300000 | aoe: 16.000000
[f=-000001] Skirmish AI <Circuit-Hard>: shiptorpraider | speed: 4.200000 | aoe: 16.000000
[f=-000001] Skirmish AI <Circuit-Hard>: slowmort | speed: 1.900000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: spherepole | speed: 3.000000 | aoe: 16.000000
[f=-000001] Skirmish AI <Circuit-Hard>: spideraa | speed: 2.300000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: spideranarchid | speed: 1.600000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: spiderassault | speed: 1.700000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: spiderriot | speed: 1.700000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: starlight_satellite | speed: 0.001000 | aoe: 70.000000
[f=-000001] Skirmish AI <Circuit-Hard>: subraider | speed: 3.700000 | aoe: 16.000000
[f=-000001] Skirmish AI <Circuit-Hard>: subscout | speed: 3.800000 | aoe: 128.000000
[f=-000001] Skirmish AI <Circuit-Hard>: subtacmissile | speed: 2.790000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: tacnuke | speed: 0.000000 | aoe: 96.000000
[f=-000001] Skirmish AI <Circuit-Hard>: tankriotraider | speed: 4.400000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: tawf114 | speed: 2.300000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: tiptest | speed: 5.000000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: trem | speed: 1.700000 | aoe: 60.000000
[f=-000001] Skirmish AI <Circuit-Hard>: turrettorp | speed: 0.000000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: vehaa | speed: 3.700000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: wolverine_mine | speed: 0.000000 | aoe: 8.000000
[f=-000001] Skirmish AI <Circuit-Hard>: zenith | speed: 0.000000 | aoe: 120.000000
[f=-000001] Skirmish AI <Circuit-Hard>: Missing config file! (LuaRules/Configs/CircuitAI/Hard/DownRiver_v1.json)
[f=-000001] Skirmish AI <Circuit-Hard>: Missing config file! (LuaRules/Configs/CircuitAI/Hard/Default/circuit.json)
[f=-000001] [Game::LoadGame][6] globalQuit=0 forcedQuit=0
[f=-000001] Input grabbing is enabled!
[f=-000001] Set water rendering mode to 0 (basic)
[f=-000001] [KeyBindings] Warning: Bind: could not parse key: hash
[f=-000001] Mex Placement Initialised with 69 spots.
[f=-000001] <Ghost Site> Spectator mode. Widget removed.
[f=-000001] SetLobbyButtonEnabled, false
[f=-000001] UpdateInterfacePreset, default2
[f=-000001] GameID: a0cfed58f147774033dc99c709e5539a
[f=-000001] Connection attempt from [GBC]1v0ry_k1ng
[f=-000001]  -> Version: 103.0.1-747-g2ef5870 develop
[f=-000001]  -> Connection established (given id 0)
[f=-000001] [[GBC]1v0ry_k1ng] CircuitAIHard32 0.9.12 (0)
Good fun, have luck!
[f=-000001] Skirmish AI "CircuitAIHard32 (1)" (ID:0, Short-Name:"CircuitAIHard32", Version:"0.9.12") took over control of team 0
[f=-000001] [[GBC]1v0ry_k1ng] Circuit 0.9.13.c (1)
Good fun, have luck!
[f=-000001] Skirmish AI "CircuitAI (1)" (ID:1, Short-Name:"CircuitAI", Version:"Hard") took over control of team 1
[f=-000001] Spectator [GBC]1v0ry_k1ng finished loading and is now ingame
[f=-000001] Epicmenu: Switching to Total Annihilation camera mode
[f=-000001] [VSync::SetInterval] interval=0 (disabled)
[f=-000001] [LogDisplayMode] display-mode set to 1920x1080x24bpp@60Hz (windowed::borderless)
[f=-000001] UpdateInterfacePreset, default2
[f=-000001] Speed set to 1.1 [[GBC]1v0ry_k1ng]
[f=-000001] Speed set to 1.2 [[GBC]1v0ry_k1ng]
[f=-000001] Speed set to 1.3 [[GBC]1v0ry_k1ng]
[f=-000001] Speed set to 1.4 [[GBC]1v0ry_k1ng]
[f=-000001] Speed set to 1.5 [[GBC]1v0ry_k1ng]
[f=-000001] Speed set to 1.6 [[GBC]1v0ry_k1ng]
[f=-000001] Speed set to 1.7 [[GBC]1v0ry_k1ng]
[f=-000001] Speed set to 1.8 [[GBC]1v0ry_k1ng]
[f=-000001] Speed set to 1.9 [[GBC]1v0ry_k1ng]
[f=-000001] Speed set to 2.0 [[GBC]1v0ry_k1ng]
[f=-000001] Speed set to 2.2 [[GBC]1v0ry_k1ng]
[f=-000001] Speed set to 2.4 [[GBC]1v0ry_k1ng]
[f=-000001] Speed set to 2.6 [[GBC]1v0ry_k1ng]
[f=-000001] Speed set to 2.8 [[GBC]1v0ry_k1ng]
[f=-000001] Speed set to 3.0 [[GBC]1v0ry_k1ng]
[f=-000001] Speed set to 3.2 [[GBC]1v0ry_k1ng]
[f=-000001] Speed set to 3.4 [[GBC]1v0ry_k1ng]
[f=-000001] Speed set to 3.6 [[GBC]1v0ry_k1ng]
[f=-000001] Speed set to 3.8 [[GBC]1v0ry_k1ng]
[f=-000001] Speed set to 4.0 [[GBC]1v0ry_k1ng]
[f=-000001] Speed set to 4.2 [[GBC]1v0ry_k1ng]
[f=-000001] Speed set to 4.4 [[GBC]1v0ry_k1ng]
[f=-000001] Speed set to 4.6 [[GBC]1v0ry_k1ng]
[f=-000001] Speed set to 4.8 [[GBC]1v0ry_k1ng]
[f=-000001] Speed set to 5.0 [[GBC]1v0ry_k1ng]
[f=-000001] Speed set to 5.5 [[GBC]1v0ry_k1ng]
[f=-000001] Speed set to 6.0 [[GBC]1v0ry_k1ng]
[f=-000001] Speed set to 6.5 [[GBC]1v0ry_k1ng]
[f=0000030] Speed set to 7.0 [[GBC]1v0ry_k1ng]
[f=0000046] !transmitlobby @voice@buildUnit@add;corch;Quill
[f=0000046] !transmitlobby @voice@buildUnit@add;corsh;Dagger
[f=0000046] !transmitlobby @voice@buildUnit@add;nsaclash;Scalpel
[f=0000046] !transmitlobby @voice@buildUnit@add;hoverassault;Halberd
[f=0000046] !transmitlobby @voice@buildUnit@add;hoverdepthcharge;Claymore
[f=0000046] !transmitlobby @voice@buildUnit@add;hoverriot;Mace
[f=0000046] !transmitlobby @voice@buildUnit@add;armmanni;Penetrator
[f=0000046] !transmitlobby @voice@buildUnit@add;hoveraa;Flail
[f=0000046] !transmitlobby @voice@buildUnit@reload
[f=0000087] Speed set to 7.5 [[GBC]1v0ry_k1ng]
[f=0000216] Speed set to 8.0 [[GBC]1v0ry_k1ng]
[f=0000233] Speed set to 8.5 [[GBC]1v0ry_k1ng]
[f=0000243] Speed set to 9.0 [[GBC]1v0ry_k1ng]
[f=0000254] Speed set to 9.5 [[GBC]1v0ry_k1ng]
[f=0000260] Speed set to 10.0 [[GBC]1v0ry_k1ng]
[f=0000269] Speed set to 11.0 [[GBC]1v0ry_k1ng]
[f=0000279] Speed set to 12.0 [[GBC]1v0ry_k1ng]
[f=0000295] Speed set to 13.0 [[GBC]1v0ry_k1ng]
[f=0000320] Speed set to 14.0 [[GBC]1v0ry_k1ng]
[f=0000346] Speed set to 15.0 [[GBC]1v0ry_k1ng]
[f=0000381] Speed set to 16.0 [[GBC]1v0ry_k1ng]
------- TRUNCATED -------
[f=0002996] Speed set to 2.4 [[GBC]1v0ry_k1ng]
[f=0003001] Speed set to 2.6 [[GBC]1v0ry_k1ng]
[f=0003005] Speed set to 2.8 [[GBC]1v0ry_k1ng]
[f=0003007] Speed set to 3.0 [[GBC]1v0ry_k1ng]
[f=0003010] Speed set to 3.2 [[GBC]1v0ry_k1ng]
[f=0003012] Speed set to 3.4 [[GBC]1v0ry_k1ng]
[f=0003017] Speed set to 3.6 [[GBC]1v0ry_k1ng]
[f=0003023] Speed set to 3.8 [[GBC]1v0ry_k1ng]
[f=0003029] Speed set to 4.0 [[GBC]1v0ry_k1ng]
[f=0003036] Speed set to 4.2 [[GBC]1v0ry_k1ng]
[f=0003042] Speed set to 4.4 [[GBC]1v0ry_k1ng]
[f=0003049] Speed set to 4.6 [[GBC]1v0ry_k1ng]
[f=0003056] Speed set to 4.8 [[GBC]1v0ry_k1ng]
[f=0003060] Speed set to 5.0 [[GBC]1v0ry_k1ng]
[f=0003064] Speed set to 5.5 [[GBC]1v0ry_k1ng]
[f=0003068] Speed set to 6.0 [[GBC]1v0ry_k1ng]
[f=0003074] Speed set to 6.5 [[GBC]1v0ry_k1ng]
[f=0003080] Speed set to 7.0 [[GBC]1v0ry_k1ng]
[f=0003088] Speed set to 7.5 [[GBC]1v0ry_k1ng]
[f=0003095] Speed set to 8.0 [[GBC]1v0ry_k1ng]
[f=0003102] Speed set to 8.5 [[GBC]1v0ry_k1ng]
[f=0003124] Speed set to 9.0 [[GBC]1v0ry_k1ng]
[f=0003130] Speed set to 9.5 [[GBC]1v0ry_k1ng]
[f=0003139] Speed set to 10.0 [[GBC]1v0ry_k1ng]
[f=0003149] Speed set to 11.0 [[GBC]1v0ry_k1ng]
[f=0003161] Speed set to 12.0 [[GBC]1v0ry_k1ng]
[f=0003170] Speed set to 13.0 [[GBC]1v0ry_k1ng]
[f=0003219] [ServerMessage] User {"AccountID":126116,"Avatar":"corgrav","BanMute":false,"BanSpecChat":false,"Clan":"TheGBC","Country":"PL","Faction":"Dynasty","IsAdmin":false,"IsBot":false,"LobbyVersion":"Chobby","Name":"Vistritium","Badges":["donator_0"],"Icon":"5_4","IsAway":false,"IsInBattleRoom":false,"IsInGame":false,"Level":67}
[f=0003333] Speed set to 14.0 [[GBC]1v0ry_k1ng]
[f=0003539] Speed set to 15.0 [[GBC]1v0ry_k1ng]
[f=0003562] Speed set to 16.0 [[GBC]1v0ry_k1ng]
[f=0003586] Speed set to 17.0 [[GBC]1v0ry_k1ng]
[f=0003618] Speed set to 18.0 [[GBC]1v0ry_k1ng]
[f=0003666] Speed set to 19.0 [[GBC]1v0ry_k1ng]
[f=0003717] Speed set to 20.0 [[GBC]1v0ry_k1ng]
[f=0006171] [ServerMessage] MatchMakerStatus {"MatchMakerEnabled":false,"QueueCounts":{"Teams":0,"Coop":0,"1v1":0},"InstantStartQueues":[],"IngameCounts":{"Teams":0,"Coop":0,"1v1":0},"UserCount":7,"UserCountDiscord":122}
[f=0013521] [ServerMessage] MatchMakerStatus {"MatchMakerEnabled":false,"QueueCounts":{"Teams":0,"Coop":0,"1v1":0},"InstantStartQueues":[],"IngameCounts":{"Teams":0,"Coop":0,"1v1":0},"UserCount":7,"UserCountDiscord":122}
[f=0014062] !transmitlobby @voice@buildUnit@remove;coracv
[f=0014062] !transmitlobby @voice@buildUnit@remove;logkoda
[f=0014062] !transmitlobby @voice@buildUnit@remove;panther
[f=0014062] !transmitlobby @voice@buildUnit@remove;tawf114
[f=0014062] !transmitlobby @voice@buildUnit@remove;correap
[f=0014062] !transmitlobby @voice@buildUnit@remove;corgol
[f=0014062] !transmitlobby @voice@buildUnit@remove;cormart
[f=0014062] !transmitlobby @voice@buildUnit@remove;trem
[f=0014062] !transmitlobby @voice@buildUnit@remove;corsent
[f=0014062] !transmitlobby @voice@buildUnit@reload
[f=0015426] game_message: Morph complete: Strike Trainer lvl 2
[f=0015915] !transmitlobby @voice@buildUnit@add;gunshipcon;Wasp
[f=0015915] !transmitlobby @voice@buildUnit@add;blastwing;Blastwing
[f=0015915] !transmitlobby @voice@buildUnit@add;bladew;Gnat
[f=0015915] !transmitlobby @voice@buildUnit@add;armkam;Banshee
[f=0015915] !transmitlobby @voice@buildUnit@add;gunshipsupport;Rapier
[f=0015915] !transmitlobby @voice@buildUnit@add;armbrawl;Brawler
[f=0015915] !transmitlobby @voice@buildUnit@add;blackdawn;Black Dawn
[f=0015915] !transmitlobby @voice@buildUnit@add;corcrw;Krow
[f=0015915] !transmitlobby @voice@buildUnit@add;gunshipaa;Trident
[f=0015915] !transmitlobby @voice@buildUnit@add;corvalk;Valkyrie
[f=0015915] !transmitlobby @voice@buildUnit@add;corbtrans;Vindicator
[f=0015915] !transmitlobby @voice@buildUnit@reload
[f=0017756] [ServerMessage] MatchMakerStatus {"MatchMakerEnabled":false,"QueueCounts":{"Teams":0,"Coop":0,"1v1":0},"InstantStartQueues":[],"IngameCounts":{"Teams":0,"Coop":0,"1v1":0},"UserCount":7,"UserCountDiscord":122}
[f=0021346] [ServerMessage] MatchMakerStatus {"MatchMakerEnabled":false,"QueueCounts":{"Teams":0,"Coop":0,"1v1":0},"InstantStartQueues":[],"IngameCounts":{"Teams":0,"Coop":0,"1v1":0},"UserCount":7,"UserCountDiscord":122}
[f=0025108] [ServerMessage] MatchMakerStatus {"MatchMakerEnabled":false,"QueueCounts":{"Teams":0,"Coop":0,"1v1":0},"InstantStartQueues":[],"IngameCounts":{"Teams":0,"Coop":0,"1v1":0},"UserCount":7,"UserCountDiscord":122}
[f=0028004] [ServerMessage] MatchMakerStatus {"MatchMakerEnabled":false,"QueueCounts":{"Teams":0,"Coop":0,"1v1":0},"InstantStartQueues":[],"IngameCounts":{"Teams":0,"Coop":0,"1v1":0},"UserCount":7,"UserCountDiscord":122}
[f=0028289] !transmitlobby @voice@buildUnit@remove;gunshipcon
[f=0028289] !transmitlobby @voice@buildUnit@remove;blastwing
[f=0028289] !transmitlobby @voice@buildUnit@remove;bladew
[f=0028289] !transmitlobby @voice@buildUnit@remove;armkam
[f=0028289] !transmitlobby @voice@buildUnit@remove;gunshipsupport
[f=0028289] !transmitlobby @voice@buildUnit@remove;armbrawl
[f=0028289] !transmitlobby @voice@buildUnit@remove;blackdawn
[f=0028289] !transmitlobby @voice@buildUnit@remove;corcrw
[f=0028289] !transmitlobby @voice@buildUnit@remove;gunshipaa
[f=0028289] !transmitlobby @voice@buildUnit@remove;corvalk
[f=0028289] !transmitlobby @voice@buildUnit@remove;corbtrans
[f=0028289] !transmitlobby @voice@buildUnit@reload
[f=0028665] game_message: AllyTeam 1 has an overwhelming numerical advantage!
[f=0028986] Warning: AI for team 0 (ID: 0) failed handling event with topic 7, error: 207
[f=0028986] Warning: AI for team 0 (ID: 0) failed handling event with topic 7, error: 207
[f=0028986] Warning: AI for team 0 (ID: 0) failed handling event with topic 7, error: 207
[f=0028987] Warning: AI for team 0 (ID: 0) failed handling event with topic 7, error: 207
[f=0029417] game_message: AI has been destroyed!
[f=0029417] game_message: AI wins!
[f=0029417] <autoquit> Automatically exiting in 10 seconds. Move mouse to cancel.
[f=0029417] game_message: AI wins!
[f=0029423] Skirmish AI "CircuitAIHard32 (1)" (ID:0), which controlled team 0 is now dead
[f=0029423] <autoquit> Autoquit canceled.
[f=0029430] game_message: AI wins!
[f=0029475] game_message: AI wins!
[f=0029520] game_message: AI wins!
[f=0029565] game_message: AI wins!
[f=0029610] game_message: AI wins!
[f=0029655] game_message: AI wins!
[f=0029700] game_message: AI wins!
[f=0029704] [ReloadOrRestart] Spring "C:\Users\Tully\Documents\My Games\Zero-K\engine\win64\103.0.1-747-g2ef5870\spring.exe" should be reloading
[f=0029704] [SpringApp::Reload][1]
[f=0029704] [ThreadPool::SetThreadCount][1] wanted=0 current=2 maximum=2
[f=0029704]     [async=0] threads=2 tasks=95054 {sum,avg}{exec,wait}time={{-0.000, 2.000}, {0.000, 0.000}}ms
[f=0029704]         thread=0 tasks=3197 (-2.000%) {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, -0.000, 26815622246988968213113397636166078715321654225552992079446132079286885067819520390150747116145800511912281323762142483478152671801505207915154643284393984.000}, {2.000, 0.000, 0.000, 0.000}}ms
[f=0029704]         thread=1 tasks=91857 (-26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000%) {sum,min,max,avg}{exec,wait}time={{26815622287627562261087005260602562431503054478255145565801730321052392772020407906714146712911746541532106120732862666081839001635331769759175749125799936.000, 0.000, 0.000, 2.000}, {-2.000, 0.000, 2.000, 2.000}}ms
[f=0029704]     [async=1] threads=2 tasks=230 {sum,avg}{exec,wait}time={{0.000, -0.000}, {2.000, 26815622360744974987218415841401068350187069194370682564583787762915953594615820674780032470119617134720392783031451650271229695903189428163485012928233472.000}}ms
[f=0029704]         thread=1 tasks=230 (0.000%) {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, -2.000, -0.000}, {2.000, 0.000, -26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, 26815622320115782720252477573755797749747100005505155200640428575729621093431688189755780078542746505141647037693538945092624048933651029225343111269449728.000}}ms
[f=0029704] [ThreadPool::SetThreadCount][2] workers=0
[f=0029704] [ThreadPool::SetThreadCount][1] wanted=2 current=1 maximum=2
[f=0029704] [ThreadPool::SetThreadCount][2] workers=1
[f=0029704] [Threading] Main thread CPU affinity mask set: 14
[f=0029704] [SpringApp::Reload][2]
[f=0029704] [Game::KillLua][0] dtor=0 loadscreen=00000000
[f=0029704] [Game::KillLua][1] dtor=0 luaGaia=00000000
[f=0029704] [Game::KillLua][2] dtor=0 luaRules=09b0c8f0
[f=0029704] Start gadgetHandler:Shutdown
[f=0029704] Shutdown - UnitMorph
[f=0029704] Shutdown - LupsNanoSpray
[f=0029704] Shutdown - Modular Comm Info
[f=0029704] Shutdown - Puppy Handler
[f=0029704] Shutdown - StartSetup
[f=0029704] Shutdown - Terrain Texture Handler
[f=0029704] Shutdown - UnitCloakShield
[f=0029704] End gadgetHandler:Shutdown
[f=0029704] Start gadgetHandler:Shutdown
[f=0029704] Shutdown - UnitMorph
[f=0029704] Shutdown - Modular Comm Info
[f=0029704] Shutdown - Shockwaves
[f=0029704] Shutdown - UnitCloakShield
[f=0029704] Shutdown - Lups Cloak FX
[f=0029704] Shutdown - Lups
[f=0029704] End gadgetHandler:Shutdown
[f=0029704] [Game::KillLua][3] dtor=0 luaUI=26771bc8
[f=0029704] Start widgetHandler:Shutdown
[f=0029704] Shutdown - SaveOrderList Complete
[f=0029704] Writing last game win data
[f=0029704] Shutdown - SaveConfigData Complete
[f=0029704] Shutdown Widget - Chili Highlight
[f=0029704] Shutdown Widget - Deferred rendering
[f=0029704] Shutdown Widget - EPIC Menu
[f=0029704] Shutdown Widget - Custom Markers
[f=0029704] Shutdown Widget - Chili Minimap
[f=0029704] Shutdown Widget - Chili Widget Selector
[f=0029704] Shutdown Widget - Local Team Colors
[f=0029704] Shutdown Widget - Save Game Menu
[f=0029704] Shutdown Widget - HealthBars
[f=0029704] Shutdown Widget - Noises
[f=0029704] Shutdown Widget - Unit Icons
[f=0029704] Shutdown Widget - Attrition Counter
[f=0029704] Shutdown Widget - Outline
[f=0029704] Shutdown Widget - BuildETA
[f=0029704] Shutdown Widget - Win Counter
[f=0029704] Shutdown Widget - Depth of Field Shader
[f=0029704] Shutdown Widget - Modular Comm Info
[f=0029704] Shutdown Widget - CameraShake
[f=0029704] Shutdown Widget - Chili EndGame Window
[f=0029704] Shutdown Widget - Chili Nuke Warning
[f=0029704] Shutdown Widget - Chili Selections & CursorTip
[f=0029704] Shutdown Widget - Chili Spectator Panels
[f=0029704] Shutdown Widget - Context Menu
[f=0029704] Shutdown Widget - Darkening
[f=0029704] Shutdown Widget - Grab Input
[f=0029704] Input grabbing is disabled!
[f=0029704] Shutdown Widget - Highlight Geos
[f=0029704] Shutdown Widget - Local Widgets Config
[f=0029704] Shutdown Widget - Mex Placement Handler
[f=0029704] Shutdown Widget - MinimapEvents
[f=0029704] Shutdown Widget - Missile Silo Range
[f=0029704] Shutdown Widget - Morph Finished notification
[f=0029704] Shutdown Widget - Point Tracker
[f=0029704] Shutdown Widget - Showeco and Grid Drawer
[f=0029704] Shutdown Widget - Stereo3D
[f=0029704] Shutdown Widget - Chili Economy Panel Default
[f=0029704] Shutdown Widget - Attack AoE
[f=0029704] Shutdown Widget - UnitShapes
[f=0029704] Shutdown Widget - MessageBoxes ZK
[f=0029704] Shutdown Widget - Map Edge Extension
[f=0029704] Shutdown Widget - Selection Send
[f=0029704] Shutdown Widget - Units on Fire
[f=0029704] Shutdown Widget - LupsManager
[f=0029704] Shutdown Widget - Newton Firezone
[f=0029704] Shutdown Widget - Chili Crude Player List
[f=0029704] Shutdown Widget - Chili Pro Console
[f=0029704] Shutdown Widget - Chili Framework
[f=0029704] Shutdown Widget - Lups
[f=0029704] Shutdown Widget - Chili Core Selector
[f=0029704] Shutdown Widget - Pause Screen
[f=0029704] Shutdown Widget - Lasso Terraform GUI
[f=0029704] Shutdown Widget - Layout Handler
[f=0029704] Shutdown Widget - Persistent Build Height
[f=0029704] Shutdown Widget - Text To Speech Control
[f=0029704] Shutdown Widget - Color Blindness Correction
[f=0029704] End widgetHandler:Shutdown
[f=0029704] [Game::KillLua][4] dtor=0
[f=0029704] [SpringApp::Reload][3]
[f=0029704] [WatchDog::DeregisterThread] deregistering controls for thread [audio]
[f=0029704] [Sound] [Sound::UpdateThread][3] efx=2e06f890
[f=0029704] [Sound] [Sound::UpdateThread][4]
[f=0029704] [SpringApp::Reload][4]
[f=0029704] [Game::~CGame][1]
[f=0029704] [Game::KillLua][0] dtor=1 loadscreen=00000000
[f=0029704] [Game::KillLua][1] dtor=1 luaGaia=00000000
[f=0029704] [Game::KillLua][2] dtor=1 luaRules=00000000
[f=0029704] [Game::KillLua][3] dtor=1 luaUI=00000000
[f=0029704] [Game::KillLua][4] dtor=1
[f=0029704] [Game::KillMisc][1]
[f=0029704] [Game::KillMisc][2]
[f=0029704] [Game::KillRendering][1]
[f=0029704] [Game::KillInterface][1]
[f=0029704] [Game::KillInterface][2]
[f=0029704] [Game::KillSimulation][1]
[f=0029704] [Game::KillSimulation][2]
[f=0029704] [CCollisionHandler] dis-/continuous tests: 0/8394035
[f=0029704] [Game::KillSimulation][3]
[f=0029704] [~CPathCache(24x28)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=201
[f=0029704] [~CPathCache(24x28)] cacheHits=771 hitPercentage=56% numHashColls=0 maxCacheSize=37
[f=0029704] [~CPathCache(48x56)] cacheHits=1518 hitPercentage=75% numHashColls=0 maxCacheSize=201
[f=0029704] [~CPathCache(48x56)] cacheHits=4599 hitPercentage=0% numHashColls=0 maxCacheSize=201
[f=0029704] Statistics for RectangleOptimizer: 55%
[f=0029704] Statistics for RectangleOptimizer: 55%
[f=0029704] LosHandler stats: total instances=896057; shared=2%; from cache=24%
[f=0029704] [Game::KillSimulation][4]
[f=0029704] [Game::~CGame][2]
[f=0029704] [Game::~CGame][3]
[f=0029704] [SpringApp::Reload][5]
[f=0029704] Statistics for local connection:
Received: 1035259 bytes
Sent: 1298146 bytes

[f=0029704] Writing demo: C:\Users\Tully\Documents\My Games\Zero-K\demos\20170412_171217_Eye_Of_Horus_v2_103.0.1-747-g2ef5870 develop.sdfz
[f=0029704] [SpringApp::Reload][6]
[f=0029704] [SpringApp::Reload][7]
[f=0029704] [DataDirs] Isolation Mode!
[f=0029704] Using read-write data directory: C:\Users\Tully\Documents\My Games\Zero-K\
[f=0029704] Using read-only data directory: C:\Users\Tully\Documents\My Games\Zero-K\engine\win64\103.0.1-747-g2ef5870\
[f=0029704] Using read-only data directory: C:\Users\Tully\Documents\My Games\Spring\
[f=0029704] Scanning: C:\Users\Tully\Documents\My Games\Zero-K\engine\win64\103.0.1-747-g2ef5870\base
[f=0029704] Scanning: C:\Users\Tully\Documents\My Games\Zero-K\maps
[f=0029704] Scanning: C:\Users\Tully\Documents\My Games\Zero-K\games
[f=0029704] Scanning: C:\Users\Tully\Documents\My Games\Zero-K\packages
[f=0029704] [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 22ms
[f=0029704] [SpringApp::Reload][8]
[f=0029704] [SpringApp::Reload][9]
[f=0029704] [Sound] [Sound::InitThread] OpenAL info:
[f=0029704] [Sound]   Available Devices:
[f=0029704] [Sound]               Speakers (High Definition Audio Device)
[f=0029704] [Sound]               Speakers (High Definition Audio Device)
[f=0029704] [Sound]   Device:     OpenAL Soft
[f=0029704] [Sound]   Vendor:         OpenAL Community
[f=0029704] [Sound]   Version:        1.1 ALSOFT 1.16.0
[f=0029704] [Sound]   Renderer:       OpenAL Soft
[f=0029704] [Sound]   AL Extensions:  AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length
[f=0029704] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device
[f=0029704] [Sound]   Max Sounds: 32
[f=0029704] [Sound] Error:   EFX: AL_INVALID_VALUE (40963)
[f=0029704] [Sound] Error:   Initializing EFX failed!
[f=0029704] [Sound] [Sound::UpdateThread][1] maxSounds=32
[f=0029704] [WatchDog::RegisterThread] registering controls for thread [audio]
[f=0029704] [Sound] [Sound::UpdateThread][2]
[f=0029704] [SpringApp::Reload][10]
[f=-000001] [SpringApp::Reload][11]
[f=-000001] [LuaMenuController::Reset] using menu archive "Chobby v1.5.4.7"
[f=-000001] [SpringApp::Reload][12]
[f=-000001] [LuaMenuController::Activate(msg="")] luaMenu=06b39b28
[f=-000001] SetLobbyButtonEnabled, true
[f=-000001] SetLobbyFullscreenMode, nil
[f=-000001] screenX, screenY, 1920, 1080
[f=-000001] [ClientMessage] ChangeUserStatus {"IsInGame":false}
[f=-000001] Starting Track, sounds/lobbyMusic/Interstellar.ogg, 0.5
[f=-000001] [SpringApp::Reload][13]
[f=-000001] [ServerMessage] User {"AccountID":3323,"Avatar":"commsupport1_1","BanMute":false,"BanSpecChat":false,"Clan":"TheGBC","Country":"AU","Faction":"Dynasty","IsAdmin":false,"IsBot":false,"LobbyVersion":"Chobby","Name":"[GBC]1v0ry_k1ng","Badges":["dev_content","donator_0"],"Icon":"5_3","IsAway":false,"IsInBattleRoom":false,"IsInGame":false,"Level":74}
[f=-000001] [ServerMessage] MatchMakerStatus {"MatchMakerEnabled":false,"QueueCounts":{"Teams":0,"Coop":0,"1v1":0},"InstantStartQueues":[],"IngameCounts":{"Teams":0,"Coop":0,"1v1":0},"UserCount":7,"UserCountDiscord":122}
[f=-000001] [ServerMessage] MatchMakerStatus {"MatchMakerEnabled":false,"QueueCounts":{"Teams":0,"Coop":0,"1v1":0},"InstantStartQueues":[],"IngameCounts":{"Teams":0,"Coop":0,"1v1":0},"UserCount":7,"UserCountDiscord":122}
[f=-000001] Logout
[f=-000001] SetLobbyFullscreenMode, 1
[f=-000001] screenX, screenY, 1920, 1080
[f=-000001] SetSettings Int, XResolutionWindowed, 1920
[f=-000001] SetSettings Int, YResolutionWindowed, 1080
[f=-000001] SetSettings Int, WindowPosX, 0
[f=-000001] SetSettings Int, WindowPosY, 0
[f=-000001] SetSettings Value, WindowBorderless, 1
[f=-000001] SetSettings Int, WindowPosY, 0
[f=-000001] SetSettings Int, FontSize, 18
[f=-000001] [Settings] Warning: No such key: snd_general, but setting it as string anyway.
[f=-000001] SetSettings Value, BumpWaterBlurReflection, 1
[f=-000001] SetSettings Value, LODScaleShadow, 1
[f=-000001] SetSettings Int, UnitLodDist, 9999
[f=-000001] SetSettings Value, LODScale, 1
[f=-000001] [Settings] Warning: No such key: LuaAutoModWidgets, but setting it as string anyway.
[f=-000001] SetSettings Int, BumpWaterDepthBits, 16
[f=-000001] SetSettings Value, HardwareCursor, 1
[f=-000001] [Settings] Warning: No such key: FSAA, but setting it as string anyway.
[f=-000001] [Settings] Warning: No such key: BuildWarnings, but setting it as string anyway.
[f=-000001] SetSettings Int, GroundDetail, 100
[f=-000001] [Settings] Warning: No such key: MoveWarnings, but setting it as string anyway.
[f=-000001] SetSettings Int, XResolutionWindowed, 1920
[f=-000001] SetSettings Value, CamTimeExponent, 4
[f=-000001] [Settings] Warning: No such key: WorkerThreadSpinTime, but setting it as string anyway.
[f=-000001] SetSettings Int, InitialNetworkTimeout, 0
[f=-000001] SetSettings Int, ReconnectTimeout, 0
[f=-000001] SetSettings Value, WindowBorderless, 1
[f=-000001] SetSettings Value, AllowDeferredMapRendering, 1
[f=-000001] SetSettings Int, HangTimeout, 0
[f=-000001] SetSettings Int, GrassDetail, 7
[f=-000001] [Settings] Warning: No such key: VerboseLevel, but setting it as string anyway.
[f=-000001] SetSettings Value, EdgeMoveDynamic, 0
[f=-000001] SetSettings Value, LODScaleRefraction, 1
[f=-000001] SetSettings Int, MaximumTransmissionUnit, 0
[f=-000001] SetSettings Value, UsePBO, 0
[f=-000001] SetSettings Int, UnitIconDist, 151
[f=-000001] SetSettings Int, TreeRadius, 1000
[f=-000001] [Settings] Warning: No such key: SmoothLines, but setting it as string anyway.
[f=-000001] [Settings] Warning: No such key: MinimapOnLeft, but setting it as string anyway.
[f=-000001] SetSettings Int, CamMode, 1
[f=-000001] SetSettings Int, MaxParticles, 20000
[f=-000001] SetSettings Value, ScrollWheelSpeed, -25
[f=-000001] SetSettings Value, MiddleClickScrollSpeed, -0.001
[f=-000001] [Settings] Warning: No such key: ReflectiveWater, but setting it as string anyway.
[f=-000001] SetSettings Value, DualScreenMiniMapOnLeft, 1
[f=-000001] SetSettings Int, WindowPosX, 0
[f=-000001] SetSettings Value, AllowDeferredModelRendering, 1
[f=-000001] [Settings] Warning: No such key: DisplayDebugPrefixConsole, but setting it as string anyway.
[f=-000001] SetSettings Int, GroundDecals, 3
[f=-000001] SetSettings Int, GroundScarAlphaFade, 1
[f=-000001] [Settings] Warning: No such key: LogFlush, but setting it as string anyway.
[f=-000001] [Settings] Warning: No such key: CubeTexSpecularExponent, but setting it as string anyway.
[f=-000001] SetSettings Value, MouseDragScrollThreshold, 0
[f=-000001] SetSettings Value, ShowClock, 0
[f=-000001] SetSettings Int, YResolutionWindowed, 1080
[f=-000001] SetSettings Int, Shadows, 1
[f=-000001] SetSettings Value, BumpWaterShoreWaves, 0
[f=-000001] SetSettings Value, LuaShaders, 1
[f=-000001] SetSettings Int, MaxSounds, 32
[f=-000001] SetSettings Int, BumpWaterTexSizeReflection, 128
[f=-000001] [Settings] Warning: No such key: NormalMapping, but setting it as string anyway.
[f=-000001] [Settings] Warning: No such key: LinkBandwidth, but setting it as string anyway.
[f=-000001] SetSettings Value, FPSFOV, 90
[f=-000001] SetSettings Value, LODScaleReflection, 1
[f=-000001] [Settings] Warning: No such key: Version, but setting it as string anyway.
[f=-000001] SetSettings Value, OverheadMaxHeightFactor, 1.39999998
[f=-000001] SetSettings Int, FSAALevel, 2
[f=-000001] SetSettings Int, OverheadScrollSpeed, 50
[f=-000001] SetSettings Value, CamTimeFactor, 1
[f=-000001] SetSettings Value, EdgeMoveWidth, 0.003
[f=-000001] [ClientMessage] ChangeUserStatus {"IsInGame":true}
[f=-000001] [ClientMessage] MatchMakerQueueRequest {"Queues":[]}
[f=-000001] [ReloadOrRestart] Spring "C:\Users\Tully\Documents\My Games\Zero-K\engine\win64\103.0.1-747-g2ef5870\spring.exe" should be reloading
[f=-000001] [SpringApp::Reload][1]
[f=-000001] [ThreadPool::SetThreadCount][1] wanted=0 current=2 maximum=2
[f=-000001]     [async=0] threads=2 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms
[f=-000001]     [async=1] threads=2 tasks=11 {sum,avg}{exec,wait}time={{0.000, 0.000}, {-0.000, -0.000}}ms
[f=-000001]         thread=1 tasks=11 (0.000%) {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, 0.000, 0.000}, {-0.000, 0.000, -0.000, -0.000}}ms
[f=-000001] [ThreadPool::SetThreadCount][2] workers=0
[f=-000001] [ThreadPool::SetThreadCount][1] wanted=2 current=1 maximum=2
[f=-000001] [ThreadPool::SetThreadCount][2] workers=1
[f=-000001] [Threading] Main thread CPU affinity mask set: 14
[f=-000001] [SpringApp::Reload][2]
[f=-000001] [Game::KillLua][0] dtor=0 loadscreen=00000000
[f=-000001] [Game::KillLua][1] dtor=0 luaGaia=00000000
[f=-000001] [Game::KillLua][2] dtor=0 luaRules=00000000
[f=-000001] [Game::KillLua][3] dtor=0 luaUI=00000000
[f=-000001] [Game::KillLua][4] dtor=0
[f=-000001] [SpringApp::Reload][3]
[f=-000001] [WatchDog::DeregisterThread] deregistering controls for thread [audio]
[f=-000001] [Sound] [Sound::UpdateThread][3] efx=2ed18d98
[f=-000001] [Sound] [Sound::UpdateThread][4]
[f=-000001] [SpringApp::Reload][4]
[f=-000001] [SpringApp::Reload][5]
[f=-000001] [SpringApp::Reload][6]
[f=-000001] [SpringApp::Reload][7]
[f=-000001] [DataDirs] Isolation Mode!
[f=-000001] Using read-write data directory: C:\Users\Tully\Documents\My Games\Zero-K\
[f=-000001] Using read-only data directory: C:\Users\Tully\Documents\My Games\Zero-K\engine\win64\103.0.1-747-g2ef5870\
[f=-000001] Using read-only data directory: C:\Users\Tully\Documents\My Games\Spring\
[f=-000001] Scanning: C:\Users\Tully\Documents\My Games\Zero-K\engine\win64\103.0.1-747-g2ef5870\base
[f=-000001] Scanning: C:\Users\Tully\Documents\My Games\Zero-K\maps
[f=-000001] Scanning: C:\Users\Tully\Documents\My Games\Zero-K\games
[f=-000001] Scanning: C:\Users\Tully\Documents\My Games\Zero-K\packages
[f=-000001] [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 26ms
[f=-000001] [SpringApp::Reload][8]
[f=-000001] [SpringApp::Reload][9]
[f=-000001] [Sound] [Sound::InitThread] OpenAL info:
[f=-000001] [Sound]   Available Devices:
[f=-000001] [Sound]               Speakers (High Definition Audio Device)
[f=-000001] [Sound]               Speakers (High Definition Audio Device)
[f=-000001] [Sound]   Device:     OpenAL Soft
[f=-000001] [Sound]   Vendor:         OpenAL Community
[f=-000001] [Sound]   Version:        1.1 ALSOFT 1.16.0
[f=-000001] [Sound]   Renderer:       OpenAL Soft
[f=-000001] [Sound]   AL Extensions:  AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length
[f=-000001] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device
[f=-000001] [Sound]   Max Sounds: 32
[f=-000001] [Sound] Error:   EFX: AL_INVALID_VALUE (40963)
[f=-000001] [Sound] Error:   Initializing EFX failed!
[f=-000001] [Sound] [Sound::UpdateThread][1] maxSounds=32
[f=-000001] [WatchDog::RegisterThread] registering controls for thread [audio]
[f=-000001] [Sound] [Sound::UpdateThread][2]
[f=-000001] [SpringApp::Reload][10]
[f=-000001] [SpringApp::Reload][11]
[f=-000001] [LuaMenuController::Reset] using menu archive "Chobby v1.5.4.7"
[f=-000001] [SpringApp::Reload][12]
[f=-000001] [CPreGame] hosting on: 127.0.0.1:0
[f=-000001] Connecting to local server
[f=-000001] [PreGame::AddGameSetupArchivesToVFS] using map: Eye_Of_Horus_v2
[f=-000001] [PreGame::StartServer] checksums: game=0xF5177017 map=0xED320F35
[f=-000001] Warning: Opening socket on loopback address. Other users will not be able to connect!
[f=-000001] Binding UDP socket to IP (v4) 127.0.0.1 (127.0.0.1) port 0
[f=-000001] [UDPListener] successfully bound socket on port 53502
[f=-000001] [~ScopedOnceTimer][PreGame::StartServer] 80ms
[f=-000001] [SpringApp::Reload][13]
[f=-000001] [VSync::SetInterval] interval=0 (disabled)
[f=-000001] [LogDisplayMode] display-mode set to 1920x1080x24bpp@60Hz (windowed::borderless)
[f=-000001] [PreGame::AddGameSetupArchivesToVFS] using map: Eye_Of_Horus_v2
[f=-000001] [PreGame::AddGameSetupArchivesToVFS] using game: Zero-K v1.5.4.8 (archive: 5c556743b06c4e8a424613aeed97a443.sdp)
[f=-000001] Recording demo to: C:\Users\Tully\Documents\My Games\Zero-K\demos\20170412_171809_Eye_Of_Horus_v2_103.0.1-747-g2ef5870 develop.sdfz
[f=-000001] [~ScopedOnceTimer][PreGame::GameDataReceived] 83ms
[f=-000001] [PreGame::UpdateClientNet] received user number 0 (team 0, allyteam 0), creating load-screen
[f=-000001] [LuaIntro] Searching for new Widgets
[f=-000001] [LuaIntro] Scanning: LuaIntro/Addons/
[f=-000001] [LuaIntro] Scanning: LuaIntro/Widgets/
[f=-000001] [LuaIntro] Scanning: LuaIntro/SystemAddons/
[f=-000001] [LuaIntro] Scanning: LuaIntro/SystemWidgets/
[f=-000001] [LuaIntro] Scanning: LuaIntro/chili/
[f=-000001] [LuaIntro] Found new widget "SpringLogo"
[f=-000001] [LuaIntro] Found new widget "LoadTexture"
[f=-000001] [LuaIntro] Found new widget "LoadProgress"
[f=-000001] [LuaIntro] Found new widget "Main"
[f=-000001] [LuaIntro] Found new widget "Music"
[f=-000001] [LuaIntro] Found new widget "WM Stuff"
[f=-000001] [LuaIntro] Loading widgets   <>=vfs  **=raw  ()=unknown
[f=-000001] [LuaIntro] Loading widget:      WM Stuff               <wm.lua>
[f=-000001] [LuaIntro] Loading widget:      LoadProgress           <loadprogress.lua>
[f=-000001] [LuaIntro] Loading widget:      Main                   <main.lua>
[f=-000001] [LuaIntro] Loading widget:      LoadTexture            <bg_texture.lua>
[f=-000001] [LuaIntro] LuaIntro v1.0 (Lua 5.1)
[f=-000001] [LoadScreen::Init] single-threaded
[f=-000001] [WatchDog::RegisterThread] registering controls for thread [load]
[f=-000001] [Game::LoadGame][1] globalQuit=0 threaded=0
[f=-000001] Parsing Map Information
[f=-000001] Loading SMF
[f=-000001] Loading Map (68 MB)
[f=-000001] Loading Radar Icons
[f=-000001] Loading GameData Definitions
[f=-000001] Loading UnitDefs_posts
[f=-000001] Loading FeatureDefs_posts
[f=-000001] Loading WeaponDefs_posts
[f=-000001] Loading ArmorDefs_posts
[f=-000001] [defs.lua] loading all *Defs tables: 258ms
[f=-000001] [~ScopedOnceTimer][Game::LoadDefs (GameData)] 359ms
[f=-000001] Loading Sound Definitions
[f=-000001] [Sound] Warning: Sound incomingchat is missing file tag (ignoring)
[f=-000001] [Sound]  parsed 319 sounds from gamedata/sounds.lua
[f=-000001] [Sound] Error: Unable to open audio file: IncomingChat
[f=-000001] [Sound] Error: CSound::GetSoundId: could not find sound: IncomingChat
[f=-000001] [~ScopedOnceTimer][Game::LoadDefs (Sound)] 16ms
[f=-000001] [Game::LoadGame][2] globalQuit=0 forcedQuit=0
[f=-000001] Creating Smooth Height Mesh
[f=-000001] [~ScopedOnceTimer][SmoothHeightMesh::MakeSmoothMesh] 50ms
[f=-000001] Creating QuadField & CEGs
[f=-000001] [CDamageArrayHandler] number of ArmorDefs: 5
[f=-000001] Warning: [CDamageArrayHandler] UnitDef "chicken" in ArmorDef "else" already belongs to ArmorDef category 1!
[f=-000001] [RegisterAssimpModelFormats] supported Assimp model formats: *.3ds;*.blend;*.dae;*.lwo;
[f=-000001] Creating Unit Textures
[f=-000001] Creating Sky
[f=-000001] [Game::LoadGame][3] globalQuit=0 forcedQuit=0
[f=-000001] Loading Weapon Definitions
[f=-000001] Loading Unit Definitions
[f=-000001] Loading Feature Definitions
[f=-000001] [IPathManager::GetInstance] using DEFAULT path-manager
[f=-000001] Initializing Map Features
[f=-000001] Error: [LoadFeatureDefsFromMap] unknown map feature type ""
[f=-000001] Creating ShadowHandler
[f=-000001] Creating GroundDrawer
[f=-000001] Loading Map Tiles
[f=-000001] Loading Square Textures
[f=-000001] [~ScopedOnceTimer][CSMFGroundTextures::ConvolveHeightMap] 2ms
[f=-000001] Switching to ROAM Mesh Rendering
[f=-000001] Creating TreeDrawer
[f=-000001] Loaded DecalsDrawer: Legacy
[f=-000001] Creating ProjectileDrawer & UnitDrawer
[f=-000001] Creating Projectile Textures
[f=-000001] Warning: [CCEG::Load] table for CEG "custom:gravityless_flamer" invalid (parse errors?)
[f=-000001] Warning: [CCEG::Load] yellowdisarmtrail: Unknown tag CExploSpikeProjectile::ttl
[f=-000001] Creating Water
[f=-000001] [Game::LoadGame][4] globalQuit=0 forcedQuit=0
[f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Camera&Mouse)] 71ms
[f=-000001] [Sound] Error: Unable to open audio file: MultiSelect
[f=-000001] [Sound] Error: CSound::GetSoundId: could not find sound: MultiSelect
[f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Console)] 2ms
[f=-000001] [Sound] Error: Unable to open audio file: FailedCommand
[f=-000001] [Sound] Error: CSound::GetSoundId: could not find sound: FailedCommand
[f=-000001] InfoTexture: shaders
[f=-000001] Loading LuaRules
[f=-000001] Synced LuaRules: starting loading
[f=-000001] Total: 504 quads
[f=-000001] Total: 504 quads
[f=-000001] Total: 504 quads
LuaRules: Loaded gadget:  GameRulesParam clearer  <hax_gamerulesparam_clear.lua>
LuaRules: Loaded gadget:  Mantis 5480         <hax_mantis_5480.lua>
LuaRules: Loaded gadget:  Metalspot Finder Gadget  <mex_spot_finder.lua>
LuaRules: Loaded gadget:  Save/Load           <api_saveload.lua>
[f=-000001] Startboxes public_seed, 1353
[f=-000001] read public_random_seed, 1353, 1353
LuaRules: Loaded gadget:  Startbox handler    <start_boxes.lua>
LuaRules: Loaded gadget:  No Friendly Fire    <unit_nofriendlyfire.lua>
LuaRules: Loaded gadget:  Mex Placement       <mex_placement.lua>
LuaRules: Loaded gadget:  Nano Frame Death Handeling  <unit_nanoframe_death.lua>
LuaRules: Loaded gadget:  Nano Frame Rate Limit  <unit_nanoframe_rate_limit.lua>
LuaRules: Loaded gadget:  No Self-D           <unit_noselfd.lua>
LuaRules: Loaded gadget:  ShareControl        <share_control.lua>
LuaRules: Loaded gadget:  UnitPriority        <unit_priority.lua>
LuaRules: Loaded gadget:  Mex Control with energy link  <unit_mex_overdrive.lua>
LuaRules: Loaded gadget:  Script notification  <unit_script_notification.lua>
LuaRules: Loaded gadget:  Antinuke Handler    <unit_antinuke_handler.lua>
LuaRules: Loaded gadget:  Attributes          <unit_attributes.lua>
LuaRules: Loaded gadget:  Boolean Disable     <unit_boolean_disable.lua>
LuaRules: Loaded gadget:  Impulse Float Toggle  <unit_impulsefloat_toggle.lua>
LuaRules: Loaded gadget:  LockOptions         <lockunits_modoption.lua>
LuaRules: Loaded gadget:  Perks               <game_perks.lua>
LuaRules: Loaded gadget:  Shield Charge       <unit_shield_charge.lua>
LuaRules: Loaded gadget:  Stockpile           <unit_stockpile.lua>
LuaRules: Loaded gadget:  UnitMorph           <unit_morph.lua>
LuaRules: Loaded gadget:  AirPlantParents     <unit_air_plants.lua>
LuaRules: Loaded gadget:  AirTransport_SeaPickup  <unit_transport_pickup_floating_amphib.lua>
LuaRules: Loaded gadget:  Aircraft Command    <unit_bomber_command.lua>
LuaRules: Loaded gadget:  Aircraft Crashing   <unit_aircraft_crash.lua>
LuaRules: Loaded gadget:  Allow Builder Hold Fire  <unit_allow_builder_hold_fire.lua>
LuaRules: Loaded gadget:  Area Guard          <cmd_areaguard.lua>
LuaRules: Loaded gadget:  Blocking Tag Implementation  <feature_blocking_tag_implementation.lua>
LuaRules: Loaded gadget:  Bomber Dive         <unit_bomber_dive.lua>
LuaRules: Loaded gadget:  CAI                 <ai_cai.lua>
LuaRules: Loaded gadget:  CEG Spawner         <dbg_ceg_spawner.lua>
LuaRules: Loaded gadget:  Capture             <unit_capture.lua>
LuaRules: Loaded gadget:  Carrier Drones      <unit_carrier_drones.lua>
LuaRules: Loaded gadget:  Constructor Auto Assist  <unit_factory_guard.lua>
LuaRules: Loaded gadget:  Control gunship strafe range  <unit_control_gunship_stafe_range.lua>
LuaRules: Loaded gadget:  D-Gun Aim Fix       <unit_dgun_aim.lua>
LuaRules: Loaded gadget:  Debris physics      <feature_debris_physics.lua>
LuaRules: Loaded gadget:  Decloak when damaged  <unit_decloak_damaged.lua>
LuaRules: Loaded gadget:  Dev Commands        <dbg_dev_commands.lua>
LuaRules: Loaded gadget:  Disable Buildoptions  <unit_disable_buildoptions.lua>
LuaRules: Loaded gadget:  Dont fire at radar  <unit_dont_fire_at_radar.lua>
LuaRules: Loaded gadget:  Experience          <unit_xp.lua>
LuaRules: Loaded gadget:  Factory Anti Slacker  <factory_anti_slacker.lua>
LuaRules: Loaded gadget:  Factory Stop Production  <cmd_factory_stop_production.lua>
LuaRules: Loaded gadget:  Fall Damage         <unit_fall_damage.lua>
LuaRules: Loaded gadget:  Feature Effects     <feature_fx.lua>
LuaRules: Loaded gadget:  Fog Hidden Effects API  <api_fog_hidden_effects.lua>
LuaRules: Loaded gadget:  Galaxy Campaign Battle Handler  <mission_galaxy_campaign_battle.lua>
LuaRules: Loaded gadget:  GameRules Events    <unit_gamerules_events.lua>
LuaRules: Loaded gadget:  Grey Goo            <unit_grey_goo.lua>
LuaRules: Loaded gadget:  Gunship Strafe Control  <unit_gunship_strafe_control.lua>
LuaRules: Loaded gadget:  Hide Autorepairlevel Command  <cmd_hide_autorepairlevel.lua>
LuaRules: Loaded gadget:  Instant Self Destruct  <unit_instant_self_destruct.lua>
LuaRules: Loaded gadget:  Jumpjets            <unit_jumpjets.lua>
LuaRules: Loaded gadget:  LUS                 <unit_script.lua>
LuaRules: Loaded gadget:  Lag Monitor         <game_lagmonitor.lua>
LuaRules: Loaded gadget:  LupsNanoSpray       <lups_nano_spray.lua>
[f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry in modoption is empty or in invalid format
LuaRules: Loaded gadget:  Missile Silo Controller  <unit_missilesilo.lua>
LuaRules: Loaded gadget:  Modular Comm Info   <api_modularcomms.lua>
LuaRules: Loaded gadget:  NoAirNuke           <exp_no_air_nuke.lua>
LuaRules: Loaded gadget:  One Click Weapon    <unit_oneclick_weapon.lua>
LuaRules: Loaded gadget:  Orbital Drop        <mission_orbital_drop.lua>
LuaRules: Loaded gadget:  Overkill Prevention  <unit_overkill_prevention.lua>
LuaRules: Loaded gadget:  Overkill Prevention Placeholder  <unit_overkill_prevention_placeholder.lua>
LuaRules: Loaded gadget:  Paralysis           <unit_paralysis_damage.lua>
LuaRules: Loaded gadget:  Prevent Lab Hax     <unit_prevent_lab_hax.lua>
LuaRules: Loaded gadget:  Prevent Landship    <unit_prevent_landship.lua>
LuaRules: Loaded gadget:  Prevent turret overshoot  <unit_prevent_turret_overshoot.lua>
LuaRules: Loaded gadget:  Projectile Radar Homing  <weapon_projectile_radar_homing.lua>
LuaRules: Loaded gadget:  Projectile Retarget  <weapon_projectile_retarget.lua>
LuaRules: Loaded gadget:  Puppy Handler       <unit_puppy_handler.lua>
LuaRules: Loaded gadget:  Reclaim HP changer  <unit_reclaim_hp.lua>
LuaRules: Loaded gadget:  Refuel Pad Handler  <unit_refuel_pad_handler.lua>
LuaRules: Loaded gadget:  Regeneration        <unit_regeneration.lua>
LuaRules: Loaded gadget:  Remove Wait         <cmd_remove_wait.lua>
LuaRules: Loaded gadget:  Repair Speed Changer  <unit_repair_speed.lua>
LuaRules: Loaded gadget:  Resign Gadget       <game_resign.lua>
LuaRules: Loaded gadget:  Retreat Command     <cmd_retreat.lua>
LuaRules: Loaded gadget:  Rezz Hp changer + effect  <unit_rezz_hp.lua>
LuaRules: Loaded gadget:  Self destruct blocker  <unit_self_destruct.lua>
LuaRules: Loaded gadget:  Set Nano Piece      <unit_setnanopiece.lua>
LuaRules: Loaded gadget:  Share mode          <game_share_mode.lua>
LuaRules: Loaded gadget:  Shield Link         <unit_shield_link.lua>
LuaRules: Loaded gadget:  Shockwaves          <lups_shockwaves.lua>
LuaRules: Loaded gadget:  Show Shooter        <unit_show_shooter.lua>
LuaRules: Loaded gadget:  Solar Force Closed  <unit_solar_force_closed.lua>
LuaRules: Loaded gadget:  Spherical LOS       <unit_spherical_los.lua>
LuaRules: Loaded gadget:  StartSetup          <start_unit_setup.lua>
LuaRules: Loaded gadget:  Tactical Unit AI Commands  <unit_tactical_ai_commands.lua>
LuaRules: Loaded gadget:  Target Priority     <unit_target_priority.lua>
LuaRules: Loaded gadget:  Target on the move  <unit_target_on_the_move.lua>
LuaRules: Loaded gadget:  Teleporter          <unit_teleporter.lua>
LuaRules: Loaded gadget:  Terraformers        <unit_terraform.lua>
LuaRules: Loaded gadget:  Terrain Texture Handler  <terrain_texture_handler.lua>
LuaRules: Loaded gadget:  Time slow v2        <unit_timeslow.lua>
LuaRules: Loaded gadget:  Transport Selected Load  <cmd_select_load_helper.lua>
LuaRules: Loaded gadget:  Transport Speed     <unit_transport_speed.lua>
LuaRules: Loaded gadget:  TransportAIbuttons  <unit_transport_ai_buttons.lua>
LuaRules: Loaded gadget:  Turn Without Interia  <unit_turn_without_interia.lua>
LuaRules: Loaded gadget:  Typemap Options     <typemap_options.lua>
LuaRules: Loaded gadget:  UnitStealth         <unit_stealth.lua>
LuaRules: Loaded gadget:  Units on fire       <unit_is_on_fire.lua>
LuaRules: Loaded gadget:  Wade Effects        <wake_fx.lua>
LuaRules: Loaded gadget:  Water Effects       <unit_water_effects.lua>
LuaRules: Loaded gadget:  Weapon Impulse      <weapon_impulse.lua>
LuaRules: Loaded gadget:  Weapon Timed Replace  <weapon_timed_replace.lua>
LuaRules: Loaded gadget:  Windmill Control    <unit_windmill_control.lua>
LuaRules: Loaded gadget:  api_subdir_gadgets.lua  <api_subdir_gadgets.lua>
LuaRules: Loaded gadget:  api_widget_events.lua  <api_widget_events.lua>
LuaRules: Loaded gadget:  astar.lua           <astar.lua>
LuaRules: Loaded gadget:  init_auto_ready.lua  <init_auto_ready.lua>
LuaRules: Loaded gadget:  lups_cloak_fx.lua   <lups_cloak_fx.lua>
LuaRules: Loaded gadget:  lups_thrusters.lua  <lups_thrusters.lua>
LuaRules: Loaded gadget:  lups_wrapper.lua    <lups_wrapper.lua>
LuaRules: Loaded gadget:  weapon_hide_sniper.lua  <weapon_hide_sniper.lua>
LuaRules: Loaded gadget:  Center Offset and Growth Scale  <unit_centeroffset.lua>
LuaRules: Loaded gadget:  Commander Upgrade   <unit_commander_upgrade.lua>
LuaRules: Loaded gadget:  CustomUnitShaders   <api_custom_unit_shaders.lua>
LuaRules: Loaded gadget:  Game Over           <game_over.lua>
LuaRules: Loaded gadget:  UnitCloakShield     <unit_cloak_shield.lua>
LuaRules: Loaded gadget:  Water level modoption  <start_waterlevel.lua>
LuaRules: Loaded gadget:  Fighter pull-up     <unit_fighter_pullup.lua>
LuaRules: Loaded gadget:  Energy Drain        <unit_energy_drain.lua>
LuaRules: Loaded gadget:  Chicken control     <chicken_control.lua>
LuaRules: Loaded gadget:  Area Denial         <weapon_area_damage.lua>
LuaRules: Loaded gadget:  Cannot Damage Unit  <unit_cannot_damage_unit.lua>
LuaRules: Loaded gadget:  Disallow unit for command targeting  <unit_untargetable.lua>
LuaRules: Loaded gadget:  Single-Hit Weapon   <weapon_single_hit.lua>
LuaRules: Loaded gadget:  Starlight Satellite Capture  <unit_starlight_satellite_capture.lua>
LuaRules: Loaded gadget:  Noexplode Stopper   <weapon_noexplode_stopper.lua>
LuaRules: Loaded gadget:  Unit Explosion Spawner  <unit_explosion_spawner.lua>
LuaRules: Loaded gadget:  Shield Merge        <weapon_shield_merge.lua>
LuaRules: Loaded gadget:  Endgame Graphs      <endgame_graphs.lua>
LuaRules: Loaded gadget:  Awards              <awards.lua>
LuaRules: Loaded gadget:  Planet Wars Structures  <unit_planetwars.lua>
LuaRules: Loaded gadget:  Profiler            <dbg_profiler.lua>
[f=-000001] Initializing gadget
LuaRules: Loaded gadget:  Zombies!            <unit_zombies.lua>
[f=-000001] Synced LuaRules: finished loading
[f=-000001] Unsynced LuaRules: starting loading
[f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry in modoption is empty or in invalid format
>> Loaded gadget:  Engine Taskbar Stuff  <engine_taskbar_stuff.lua>
>> Loaded gadget:  Metalspot Finder Gadget  <mex_spot_finder.lua>
>> Loaded gadget:  Save/Load           <api_saveload.lua>
>> Loaded gadget:  Script notification  <unit_script_notification.lua>
>> Loaded gadget:  UnitMorph           <unit_morph.lua>
>> Loaded gadget:  AirTransport_SeaPickup  <unit_transport_pickup_floating_amphib.lua>
>> Loaded gadget:  Aircraft Command    <unit_bomber_command.lua>
>> Loaded gadget:  AutoReadyStartpos   <init_auto_ready.lua>
>> Loaded gadget:  CAI                 <ai_cai.lua>
>> Loaded gadget:  Capture             <unit_capture.lua>
>> Loaded gadget:  Constructor Auto Assist  <unit_factory_guard.lua>
>> Loaded gadget:  Dev Commands        <dbg_dev_commands.lua>
>> Loaded gadget:  Fog Hidden Effects API  <api_fog_hidden_effects.lua>
>> Loaded gadget:  Jumpjets            <unit_jumpjets.lua>
>> Loaded gadget:  LupsNanoSpray       <lups_nano_spray.lua>
>> Loaded gadget:  Modular Comm Info   <api_modularcomms.lua>
>> Loaded gadget:  One Click Weapon    <unit_oneclick_weapon.lua>
>> Loaded gadget:  Resign Gadget       <game_resign.lua>
>> Loaded gadget:  Retreat Command     <cmd_retreat.lua>
>> Loaded gadget:  Share mode          <game_share_mode.lua>
>> Loaded gadget:  Shield Link         <unit_shield_link.lua>
>> Loaded gadget:  Shockwaves          <lups_shockwaves.lua>
>> Loaded gadget:  StartSetup          <start_unit_setup.lua>
>> Loaded gadget:  Teleporter          <unit_teleporter.lua>
>> Loaded gadget:  Terraformers        <unit_terraform.lua>
>> Loaded gadget:  Terrain Texture Handler  <terrain_texture_handler.lua>
>> Loaded gadget:  Thrusters           <lups_thrusters.lua>
>> Loaded gadget:  TransportAIbuttons  <unit_transport_ai_buttons.lua>
>> Loaded gadget:  Widget Events       <api_widget_events.lua>
>> Loaded gadget:  api_subdir_gadgets.lua  <api_subdir_gadgets.lua>
>> Loaded gadget:  astar.lua           <astar.lua>
>> Loaded gadget:  cmd_areaguard.lua   <cmd_areaguard.lua>
>> Loaded gadget:  cmd_hide_autorepairlevel.lua  <cmd_hide_autorepairlevel.lua>
>> Loaded gadget:  cmd_remove_wait.lua  <cmd_remove_wait.lua>
>> Loaded gadget:  cmd_select_load_helper.lua  <cmd_select_load_helper.lua>
>> Loaded gadget:  dbg_ceg_spawner.lua  <dbg_ceg_spawner.lua>
>> Loaded gadget:  endgame_graphs.lua  <endgame_graphs.lua>
>> Loaded gadget:  factory_anti_slacker.lua  <factory_anti_slacker.lua>
>> Loaded gadget:  feature_debris_physics.lua  <feature_debris_physics.lua>
>> Loaded gadget:  feature_fx.lua      <feature_fx.lua>
>> Loaded gadget:  game_lagmonitor.lua  <game_lagmonitor.lua>
>> Loaded gadget:  game_over.lua       <game_over.lua>
>> Loaded gadget:  game_perks.lua      <game_perks.lua>
>> Loaded gadget:  hax_gamerulesparam_clear.lua  <hax_gamerulesparam_clear.lua>
>> Loaded gadget:  hax_mantis_5480.lua  <hax_mantis_5480.lua>
>> Loaded gadget:  lockunits_modoption.lua  <lockunits_modoption.lua>
>> Loaded gadget:  mex_placement.lua   <mex_placement.lua>
>> Loaded gadget:  mission_galaxy_campaign_battle.lua  <mission_galaxy_campaign_battle.lua>
>> Loaded gadget:  share_control.lua   <share_control.lua>
>> Loaded gadget:  start_boxes.lua     <start_boxes.lua>
>> Loaded gadget:  start_waterlevel.lua  <start_waterlevel.lua>
>> Loaded gadget:  typemap_options.lua  <typemap_options.lua>
>> Loaded gadget:  unit_air_plants.lua  <unit_air_plants.lua>
>> Loaded gadget:  unit_aircraft_crash.lua  <unit_aircraft_crash.lua>
>> Loaded gadget:  unit_allow_builder_hold_fire.lua  <unit_allow_builder_hold_fire.lua>
>> Loaded gadget:  unit_attributes.lua  <unit_attributes.lua>
>> Loaded gadget:  unit_bomber_dive.lua  <unit_bomber_dive.lua>
>> Loaded gadget:  unit_cannot_damage_unit.lua  <unit_cannot_damage_unit.lua>
>> Loaded gadget:  unit_carrier_drones.lua  <unit_carrier_drones.lua>
>> Loaded gadget:  unit_centeroffset.lua  <unit_centeroffset.lua>
>> Loaded gadget:  unit_control_gunship_stafe_range.lua  <unit_control_gunship_stafe_range.lua>
>> Loaded gadget:  unit_dont_fire_at_radar.lua  <unit_dont_fire_at_radar.lua>
>> Loaded gadget:  unit_fall_damage.lua  <unit_fall_damage.lua>
>> Loaded gadget:  unit_fighter_pullup.lua  <unit_fighter_pullup.lua>
>> Loaded gadget:  unit_gamerules_events.lua  <unit_gamerules_events.lua>
>> Loaded gadget:  unit_icongenerator.lua  <unit_icongenerator.lua>
>> Loaded gadget:  unit_impulsefloat_toggle.lua  <unit_impulsefloat_toggle.lua>
>> Loaded gadget:  unit_is_on_fire.lua  <unit_is_on_fire.lua>
>> Loaded gadget:  unit_marketplace.lua  <unit_marketplace.lua>
>> Loaded gadget:  unit_mex_overdrive.lua  <unit_mex_overdrive.lua>
>> Loaded gadget:  unit_missilesilo.lua  <unit_missilesilo.lua>
>> Loaded gadget:  unit_overkill_prevention.lua  <unit_overkill_prevention.lua>
>> Loaded gadget:  unit_overkill_prevention_placeholder.lua  <unit_overkill_prevention_placeholder.lua>
>> Loaded gadget:  unit_planetwars.lua  <unit_planetwars.lua>
>> Loaded gadget:  unit_prevent_lab_hax.lua  <unit_prevent_lab_hax.lua>
>> Loaded gadget:  unit_prevent_landship.lua  <unit_prevent_landship.lua>
>> Loaded gadget:  unit_prevent_turret_overshoot.lua  <unit_prevent_turret_overshoot.lua>
>> Loaded gadget:  unit_priority.lua   <unit_priority.lua>
>> Loaded gadget:  unit_regeneration.lua  <unit_regeneration.lua>
>> Loaded gadget:  unit_rezz_hp.lua    <unit_rezz_hp.lua>
>> Loaded gadget:  unit_self_destruct.lua  <unit_self_destruct.lua>
>> Loaded gadget:  unit_solar_force_closed.lua  <unit_solar_force_closed.lua>
>> Loaded gadget:  unit_spherical_los.lua  <unit_spherical_los.lua>
>> Loaded gadget:  unit_starlight_satellite_capture.lua  <unit_starlight_satellite_capture.lua>
>> Loaded gadget:  unit_stealth.lua    <unit_stealth.lua>
>> Loaded gadget:  unit_target_on_the_move.lua  <unit_target_on_the_move.lua>
>> Loaded gadget:  unit_target_priority.lua  <unit_target_priority.lua>
>> Loaded gadget:  unit_transport_speed.lua  <unit_transport_speed.lua>
>> Loaded gadget:  unit_turn_without_interia.lua  <unit_turn_without_interia.lua>
>> Loaded gadget:  unit_untargetable.lua  <unit_untargetable.lua>
>> Loaded gadget:  unit_water_effects.lua  <unit_water_effects.lua>
>> Loaded gadget:  unit_windmill_control.lua  <unit_windmill_control.lua>
>> Loaded gadget:  unit_xp.lua         <unit_xp.lua>
>> Loaded gadget:  unit_zombies.lua    <unit_zombies.lua>
>> Loaded gadget:  wake_fx.lua         <wake_fx.lua>
>> Loaded gadget:  weapon_area_damage.lua  <weapon_area_damage.lua>
>> Loaded gadget:  weapon_impulse.lua  <weapon_impulse.lua>
>> Loaded gadget:  weapon_noexplode_stopper.lua  <weapon_noexplode_stopper.lua>
>> Loaded gadget:  weapon_shield_merge.lua  <weapon_shield_merge.lua>
>> Loaded gadget:  weapon_single_hit.lua  <weapon_single_hit.lua>
>> Loaded gadget:  Commander Upgrade   <unit_commander_upgrade.lua>
>> Loaded gadget:  CustomUnitShaders   <api_custom_unit_shaders.lua>
>> Loaded gadget:  UnitCloakShield     <unit_cloak_shield.lua>
>> Loaded gadget:  Lups Cloak FX       <lups_cloak_fx.lua>
>> Loaded gadget:  Chicken control     <chicken_control.lua>
>> Loaded gadget:  Unit Explosion Spawner  <unit_explosion_spawner.lua>
>> Loaded gadget:  Lups                <lups_wrapper.lua>
>> Loaded gadget:  Awards              <awards.lua>
>> Loaded gadget:  Chicken Spawner     <unit_spawner.lua>
>> Loaded gadget:  Profiler            <dbg_profiler.lua>
[f=-000001] Unsynced LuaRules: finished loading
[f=-000001] Loading LuaGaia
[f=-000001] Loading LuaUI
[f=-000001] LuaUI Entry Point: "luaui.lua"
[f=-000001] LuaUI Access Lock: enabled
[f=-000001] LuaSocket Enabled: yes
[f=-000001] Using LUAUI_DIRNAME = LuaUI/
[f=-000001] Reloading GUI config from file: LuaUI/ctrlpanel.txt
[f=-000001] LuaUI: bound F11 to the widget selector
[f=-000001] LuaUI: bound CTRL+F11 to tweak mode
[f=-000001] read public_random_seed, 1353, 0
[f=-000001] read public_random_seed, 1353, 0
[f=-000001] [i18n] Warning: "pw_hq_attacker.name" is not translated in en
[f=-000001] [i18n] Error: No translation found for "pw_hq_attacker.name"
[f=-000001] [i18n] Warning: "pw_hq_defender.name" is not translated in en
[f=-000001] [i18n] Error: No translation found for "pw_hq_defender.name"
[f=-000001] Loading last game win data
[f=-000001] Resetting win data
[f=-000001] Last game player count: 0, This game player count: 0
[f=-000001] Last game allyTeam count: 3, This game allyTeam count: 3
[f=-000001] Player and team counts match, continuing
[f=-000001] All players and teams match from last game, using last game's scores as base
[f=-000001] Loaded API widget:  Cluster Detection   <api_cluster_detection.lua>
[f=-000001] Loaded API widget:  Shared Functions    <api_shared_functions.lua>
[f=-000001] Loaded API widget:  i18n                <api_i18n.lua>
[f=-000001] Loaded API widget:  Hacky version fix   <hacky_version_fix.lua>
[f=-000001] Loaded API widget:  Startbox API        <api_startboxes.lua>
[f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry in modoption is empty or in invalid format
[f=-000001] Loaded API widget:  Modular Comm Info   <api_modularcomms.lua>
[f=-000001] Loaded API widget:  Galaxy Battle Reporter  <mission_galaxy_battle_reporter.lua>
[f=-000001] Loaded API widget:  CommandInsert       <cmd_commandinsert.lua>
[f=-000001] Loaded API widget:  Chili Framework     <api_chili.lua>
[f=-000001] Loaded API widget:  Lag (AFK) monitor   <api_lag_monitor.lua>
[f=-000001] Loaded API widget:  Pre-Selection Handler  <api_preselection.lua>
[f=-000001] Loaded API widget:  Lups                <lups_wrapper.lua>
[f=-000001] Loaded widget:  Chili Highlight     <gui_chili_highlight.lua>
[f=-000001] Loaded widget:  Deferred rendering  <gfx_deferred_rendering.lua>
[f=-000001] Hardware mouse-cursor is enabled!
[f=-000001] Set "shadows" config-parameter to 2
[f=-000001] Set "shadows" config-parameter to 2
[f=-000001] GroundDetail set to 184
[f=-000001] Ground-decals rendering is enabled!
[f=-000001] Set maximum particles to: 20000
[f=-000001] Set UnitLodDist to 9999
[f=-000001] Set UnitIconDist to 151
[f=-000001] SetLobbyButtonEnabled, false
[f=-000001] [KeyBindings] Warning: Bind: could not parse key: hash
[f=-000001] Loaded widget:  EPIC Menu           <gui_epicmenu.lua>
[f=-000001] Loaded widget:  Custom Markers      <gui_custom_markers.lua>
[f=-000001] Loaded widget:  Chili Minimap       <gui_chili_minimap.lua>
[f=-000001] Loaded widget:  Chili Widget Selector  <api_chili_widgetselector.lua>
[f=-000001] Loaded widget:  Custom Cursor Sets  <gui_customcursorsets.lua>
[f=-000001] Mexspot Fetcher fetching
[f=-000001] Loaded widget:  Mexspot Fetcher     <api_mexspot_fetcher.lua>
[f=-000001] UpdateColorConfig, default
[f=-000001] Loaded widget:  Local Team Colors   <gui_local_colors.lua>
[f=-000001] Loaded widget:  Save Game Menu      <gui_savegame.lua>
[f=-000001] Loaded widget:  Area-reclaim trees  <unit_tree_reclaim.lua>
[f=-000001] Loaded widget:  Chili Commander Upgrade  <gui_chili_commander_upgrade.lua>
[f=-000001] [i18n] Warning: "teleport_pw" is not translated in en
[f=-000001] [i18n] Error: No translation found for "teleport_pw"
[f=-000001] Loaded widget:  HealthBars          <unit_healthbars.lua>
[f=-000001] Loaded widget:  Noises              <snd_noises.lua>
[f=-000001] Loaded widget:  Unit Icons          <unit_icons.lua>
[f=-000001] Loaded widget:  Attrition Counter   <gui_attrition_counter.lua>
[f=-000001] Loaded widget:  Terraform Icon Draw  <unit_terraform_draw.lua>
[f=-000001] Loaded widget:  Outline             <gfx_outline.lua>
[f=-000001] Loaded widget:  Chili Vote Display  <gui_chili_vote.lua>
[f=-000001] Loaded widget:  Auto Patrol Nanos   <unit_auto_patrol_nanos.lua>
[f=-000001] Loaded widget:  BuildETA            <gui_build_eta.lua>
[f=-000001] Loaded widget:  Cloak Fire State 2  <unit_cloakfirestate2.lua>
[f=-000001] Loaded widget:  EndGame Stats       <gui_chili_endgraph.lua>
[f=-000001] Loaded widget:  Win Counter         <win_counter.lua>
[f=-000001] Loaded widget:  Objectives          <mission_objectives.lua>
[f=-000001] Loaded widget:  Depth of Field Shader  <gfx_dof.lua>
[f=-000001] Loaded widget:  Initial Queue ZK    <unit_initial_queue.lua>
[f=-000001] Loaded widget:  Unit Marker Zero-K  <unit_marker.lua>
[f=-000001] Loaded widget:  Antinuke Coverage   <gui_antinuke_coverage.lua>
[f=-000001] Loaded widget:  Area Attack Tweak   <cmd_area_attack_tweak.lua>
[f=-000001] Loaded widget:  Autoquit            <autoquit.lua>
[f=-000001] Loaded widget:  Blast Radius        <gui_blastradius.lua>
[f=-000001] Loaded widget:  CameraShake         <camera_shake.lua>
[f=-000001] Loaded widget:  Chili EndGame Window  <gui_chili_endgamewindow.lua>
[f=-000001] Loaded widget:  Chili Inactivity Win  <gui_chili_inactivity_win.lua>
[f=-000001] Loaded widget:  Chili Nuke Warning  <gui_chili_nuke_warning.lua>
[f=-000001] Loaded widget:  Chili Rejoining Progress Bar  <gui_chili_rejoin_progress.lua>
[f=-000001] Loaded widget:  Chili Selections & CursorTip  <gui_chili_selections_and_cursortip_old.lua>
[f=-000001] Loaded widget:  Chili Spectator Panels  <gui_chili_spectator_panels.lua>
[f=-000001] Loaded widget:  Context Menu        <gui_contextmenu.lua>
[f=-000001] Loaded widget:  Darkening           <gui_darkening.lua>
[f=-000001] Loaded widget:  Decloak Range       <unit_decloak_range.lua>
[f=-000001] Loaded widget:  Decoration Handler  <unit_decoration_handler.lua>
[f=-000001] Loaded widget:  Defense Range Zero-K  <gui_defenserange.lua>
[f=-000001] Loaded widget:  Draw Mouse Build    <api_draw_mouse_build.lua>
[f=-000001] Loaded widget:  Economic Victory Announcer  <gui_economic_victory_announcer.lua>
[f=-000001] Loaded widget:  Ferry Points        <cmd_ferry_points.lua>
[f=-000001] Input grabbing is enabled!
[f=-000001] Loaded widget:  Grab Input          <api_grabinput.lua>
[f=-000001] Loaded widget:  Haven Handler       <gui_havens.lua>
[f=-000001] Loaded widget:  Highlight Geos      <gui_highlight_geos.lua>
[f=-000001] Loaded widget:  In-game Guide       <gui_ingame_guide.lua>
[f=-000001] Loaded widget:  In-game Ignore      <ignore.lua>
[f=-000001] Loaded widget:  Keep Target         <cmd_keep_target.lua>
[f=-000001] Loaded widget:  Local Widgets Config  <localwidgets.lua>
[f=-000001] Loaded widget:  MetalFeatures       <gui_metal_features.lua>
[f=-000001] Loaded widget:  Mex Placement Handler  <cmd_mex_placement.lua>
[f=-000001] Loaded widget:  MinimapEvents       <minimap_events.lua>
[f=-000001] Loaded widget:  Missile Silo Range  <missilesilo_range.lua>
[f=-000001] Loaded widget:  Mission Results Handler  <mission_results.lua>
[f=-000001] Loaded widget:  Morph Finished notification  <unit_morph_finished.lua>
[f=-000001] Loaded widget:  Orbit Command       <cmd_orbit.lua>
[f=-000001] Loaded widget:  Persistent Build Spacing  <gui_persistent_build_spacing.lua>
[f=-000001] Loaded widget:  Point Tracker       <gui_point_tracker.lua>
[f=-000001] TableEcho = {
[f=-000001]     b = 1
[f=-000001]     radius = 270
[f=-000001]     g = 1
[f=-000001]     r = 1
[f=-000001] },
[f=-000001] light_color = [[1.00 1.00 1.00]]
[f=-000001] light_radius = 270.00,
[f=-000001] Loaded widget:  Projectile Lights   <gfx_projectile_lights.lua>
[f=-000001] Loaded widget:  ReclaimInfo         <gui_reclaiminfo.lua>
[f=-000001] Loaded widget:  Set Springsettings  <api_set_springsettings.lua>
[f=-000001] Loaded widget:  Show All Commands v2  <unit_showallcommands_2.lua>
[f=-000001] Loaded widget:  Showeco and Grid Drawer  <gui_showeco_action.lua>
[f=-000001] Loaded widget:  SmoothCam           <camera_smoothcam.lua>
[f=-000001] Loaded widget:  Spectate Selected Team  <gui_spectate_selected_team.lua>
[f=-000001] Loaded widget:  State Reverse Toggle  <cmd_state_reverse_toggle.lua>
[f=-000001] Loaded widget:  Stereo3D            <gfx_stereo3d.lua>
[f=-000001] Loaded widget:  Transport Load Double Tap  <cmd_select_load.lua>
[f=-000001] Loaded widget:  Voice Assistant     <unit_voice.lua>
[f=-000001] Loaded widget:  Chili Economy Panel Default  <gui_chili_economy_panel2.lua>
[f=-000001] Loaded widget:  Game Analytics Handler  <api_game_analytics.lua>
[f=-000001] Spectator mode detected. Removed: Auto First Build Facing
[f=-000001] Loaded widget:  Auto First Build Facing  <init_autofirstbuildfacing.lua>
[f=-000001] Loaded widget:  Comm-n-Elo Startpos. Info  <init_startpointelocom_info.lua>
[f=-000001] Loaded widget:  Ghost Site          <unit_ghostsite.lua>
[f=-000001] Loaded widget:  Auto Group          <unit_auto_group.lua>
[f=-000001] Loaded widget:  NoDuplicateOrders   <cmd_no_duplicate_orders.lua>
[f=-000001] Loaded widget:  Startup Info and Selector  <init_startup_info_selector.lua>
[f=-000001] <Stockpiler>: disabled for spectators
[f=-000001] Loaded widget:  Stockpiler          <unit_stockpile.lua>
[f=-000001] Loaded widget:  Transport AI        <unit_transport_ai.lua>
[f=-000001] Loaded widget:  Attack Warning      <unit_attack_warning.lua>
[f=-000001] Spectating: Widget Removed
[f=-000001] Loaded widget:  Smart Bombers       <unit_smart_bombers.lua>
[f=-000001] Loaded widget:  Start Point Remover & Comm Selector  <init_start_point_remover.lua>
[f=-000001] Loaded widget:  Frame Gap Logger    <dbg_frame_gap_logger.lua>
[f=-000001] Loaded widget:  Attack AoE          <gui_attack_aoe.lua>
[f=-000001] <Replay control buttons> Live mode. Widget removed.
[f=-000001] Loaded widget:  Replay control buttons  <gui_replay_controls.lua>
[f=-000001] Loaded widget:  Icon Sets           <gui_icon_sets.lua>
[f=-000001] Loaded widget:  Recorder (Save)     <dbg_recorder_save.lua>
[f=-000001] Loaded widget:  Unit Start State    <unit_start_state.lua>
[f=-000001] Loaded widget:  PlanetWars Info     <gui_planetwars_info.lua>
[f=-000001] Loaded widget:  UnitNoStuckInFactory  <unit_nostuck_infactory.lua>
[f=-000001] Loaded widget:  Chili Custom Modoptions Info  <gui_custommodoptions_info.lua>
[f=-000001] Loaded widget:  UnitShapes          <unit_shapes.lua>
[f=-000001] Loaded widget:  Commands FX         <gfx_commands_fx.lua>
[f=-000001] Loaded widget:  MessageBoxes ZK     <mission_messagebox_zk.lua>
[f=-000001] Loaded widget:  Map Edge Extension  <map_edge_extension.lua>
[f=-000001] Loaded widget:  AllyCursors         <gui_ally_cursors.lua>
[f=-000001] Loaded widget:  Gadget Icons        <api_gadget_icons.lua>
[f=-000001] Loaded widget:  Rank Icons 2        <unit_rank_icons.lua>
[f=-000001] Loaded widget:  Selection Send      <api_selectionsend.lua>
[f=-000001] Loaded widget:  Shield Guard        <unit_shield_guard.lua>
[f=-000001] Loaded widget:  State Icons         <unit_state_icons.lua>
[f=-000001] <Building Starter>: disabled for spectators
[f=-000001] Loaded widget:  Building Starter    <unit_building_starter.lua>
[f=-000001] <Cloaker Guard>: disabled for spectators
[f=-000001] Loaded widget:  Cloaker Guard       <unit_cloaker_guard.lua>
[f=-000001] Loaded widget:  Units on Fire       <gfx_lups_units_on_fire.lua>
[f=-000001] Loaded widget:  LupsManager         <gfx_lups_manager.lua>
[f=-000001] Loaded widget:  Vertical Line on Radar Dots v2  <gui_vertlineaid.lua>
[f=-000001] Loaded widget:  Newton Firezone     <cmd_newton_firezone.lua>
[f=-000001] Loaded widget:  Receive Units Indicator  <gui_recv_indicator.lua>
[f=-000001] Loaded widget:  Auto-toggle false color vision  <gui_auto_engine_falsecolor.lua>
[f=-000001] Loaded widget:  Chili Crude Player List  <gui_chili_crudeplayerlist.lua>
[f=-000001] Loaded widget:  Chili Docking       <api_chili_docking.lua>
[f=-000001] Loaded widget:  Chili Pro Console   <gui_chili_proconsole_test.lua>
[f=-000001] Loaded widget:  HUD Presets         <gui_hud_presets.lua>
[f=-000001] Loaded widget:  Image Preloader     <dbg_img_preload.lua>
[f=-000001] Loaded widget:  Chili Core Selector  <gui_chili_core_selector.lua>
[f=-000001] Loaded widget:  Default Group Recall Fix  <gui_group_recall_fix.lua>
[f=-000001] Loaded widget:  Select Keys         <gui_selectkeys.lua>
[f=-000001] Loaded widget:  Start Boxes         <minimap_startbox_new.lua>
[f=-000001] Loaded widget:  Pause Screen        <gui_pausescreen.lua>
[f=-000001] Loaded widget:  Restricted Zones    <gui_restrictedzones.lua>
[f=-000001] Loaded widget:  Chili Share menu v1.24  <gui_chili_share.lua>
[f=-000001] Loaded widget:  Jumpjet GUI         <gui_jumpjets.lua>
[f=-000001] Loaded widget:  CustomFormations2   <cmd_customformations2.lua>
[f=-000001] SetSunLighting
[f=-000001] Loaded widget:  Sun and Atmosphere Handler.  <gfx_sun_and_atmosphere.lua>
[f=-000001] Loaded widget:  Chili Integral Menu  <gui_chili_integral_menu.lua>
[f=-000001] Loaded widget:  Lasso Terraform GUI  <gui_lasso_terraform.lua>
[f=-000001] Loaded widget:  Layout Handler      <cmd_layout_handler.lua>
[f=-000001] Loaded widget:  Persistent Build Height  <gui_persistent_build_height.lua>
[f=-000001] Loaded widget:  Text To Speech Control  <snd_text_to_speech.lua>
[f=-000001] Loaded widget:  Color Blindness Correction  <gfx_color_blindness_correction.lua>
[f=-000001] Removed 'GC at >100MB': disabled.
[f=-000001] Loaded widget:  GC at >300MB        <dbg_forcegc_spring97.lua>
[f=-000001] Writing last game win data
[f=-000001] LuaUI v0.3
[f=-000001] [Game::LoadGame][5] globalQuit=0 forcedQuit=0
[f=-000001] [LoadFinalize] finalizing PFS
[f=-000001] [Path] [PathEstimator::Hash] mapChecksum=2890718776
[f=-000001] [Path] [PathEstimator::Hash] typeMapChecksum=2776208535
[f=-000001] [Path] [PathEstimator::Hash] moveDefChecksum=2075345061
[f=-000001] [Path] [PathEstimator::Hash] blockingChecksum=666
[f=-000001] [Path] [PathEstimator::Hash] BLOCK_SIZE=16
[f=-000001] [Path] [PathEstimator::Hash] PATHESTIMATOR_VERSION=83
[f=-000001] [Path] [PathEstimator::ReadFile] hash=3447305841
[f=-000001] Reading Estimate PathCosts [16]
[f=-000001] [Path] [PathEstimator::Hash] mapChecksum=2890718776
[f=-000001] [Path] [PathEstimator::Hash] typeMapChecksum=2776208535
[f=-000001] [Path] [PathEstimator::Hash] moveDefChecksum=2075345061
[f=-000001] [Path] [PathEstimator::Hash] blockingChecksum=666
[f=-000001] [Path] [PathEstimator::Hash] BLOCK_SIZE=32
[f=-000001] [Path] [PathEstimator::Hash] PATHESTIMATOR_VERSION=83
[f=-000001] [Path] [PathEstimator::ReadFile] hash=3447305857
[f=-000001] Reading Estimate PathCosts [32]
[f=-000001] [LoadFinalize] finalized PFS (445ms, checksum a34c6fb7)
[f=-000001] Loading Skirmish AIs
[f=-000001] [Java Interface] JRE found in env var "JAVA_HOME"!
[f=-000001] [Java Interface] Using JRE (can be changed with JAVA_HOME): C:\Program Files (x86)\Java\jre1.8.0_101
[f=-000001] [Java Interface] Successfully loaded the JVM shared library at "C:\Program Files (x86)\Java\jre1.8.0_101\bin\client\jvm.dll".
[f=-000001] [Java Interface] Unable to find common read-only data-dir (optional).
[f=-000001] [Java Interface] Unable to find common read-only native libs data-dir (optional).
[f=-000001] [Java Interface] Initialization successfull.
[f=-000001] <SkirmishAI: ZKGBAI 0.11dev (team 0)>: GraphManager: Parsing metal spots...
[f=-000001] <SkirmishAI: ZKGBAI 0.11dev (team 0)>: GraphManager: Detected 46 metal spots in GRP
[f=-000001] <SkirmishAI: ZKGBAI 0.11dev (team 0)>: GraphManager initialized.
[f=-000001] <SkirmishAI: ZKGBAI 0.11dev (team 0)>: LosManager initialized.
[f=-000001] <SkirmishAI: ZKGBAI 0.11dev (team 0)>: EconomyManager initialized.
[f=-000001] <SkirmishAI: ZKGBAI 0.11dev (team 0)>: MilitaryManager initialized.
[f=-000001] <SkirmishAI: ZKGBAI 0.11dev (team 0)>: FactoryManager initialized.
[f=-000001] <SkirmishAI: ZKGBAI 0.11dev (team 0)>: Terrain Analysis: Checking Veh Pathability..
[f=-000001] <SkirmishAI: ZKGBAI 0.11dev (team 0)>: Terrain Analysis: Average Relative Path Cost: 1.1722796
[f=-000001] <SkirmishAI: ZKGBAI 0.11dev (team 0)>: Terrain Analysis: Veh path check succeeded, enabling veh!
[f=-000001] <SkirmishAI: ZKGBAI 0.11dev (team 0)>: Terrain Analysis: Checking Bot Pathability..
[f=-000001] <SkirmishAI: ZKGBAI 0.11dev (team 0)>: Terrain Analysis: Average Relative Path Cost: 1.105469
[f=-000001] <SkirmishAI: ZKGBAI 0.11dev (team 0)>: Terrain Analysis: Bot path check succeeded, enabling bots!
[f=-000001] <SkirmishAI: ZKGBAI 0.11dev (team 0)>: Terrain Analysis: Checking Spider Pathability..
[f=-000001] <SkirmishAI: ZKGBAI 0.11dev (team 0)>: Terrain Analysis: Average Relative Path Cost: 1.080769
[f=-000001] <SkirmishAI: ZKGBAI 0.11dev (team 0)>: Terrain Analysis: Spider path check succeeded, enabling spiders and jumps!
[f=-000001] <SkirmishAI: ZKGBAI 0.11dev (team 0)>: Terrain Analysis: Checking Boat Pathability..
[f=-000001] <SkirmishAI: ZKGBAI 0.11dev (team 0)>: Terrain Analysis: Path Check Failed: unreachable mexes.
[f=-000001] <SkirmishAI: ZKGBAI 0.11dev (team 0)>: Terrain Analysis: Average Relative Path Cost: 5.0000024
[f=-000001] <SkirmishAI: ZKGBAI 0.11dev (team 0)>: Terrain Analysis: Checking Amph Pathability..
[f=-000001] <SkirmishAI: ZKGBAI 0.11dev (team 0)>: Terrain Analysis: Average Relative Path Cost: 1.105469
[f=-000001] <SkirmishAI: ZKGBAI 0.11dev (team 0)>: Selected Commander: Engineer Trainer.
[f=-000001] <SkirmishAI: ZKGBAI 0.11dev (team 0)>: Solo Mode: Start Position Selected!
[f=-000001] Skirmish AI <Circuit-Hard>: Loading the Terrain-Map ...
[f=-000001] Skirmish AI <Circuit-Hard>:   Water Damage: 0.000000
[f=-000001] Skirmish AI <Circuit-Hard>:   Sector-Map Block Size: 64
[f=-000001] Skirmish AI <Circuit-Hard>:   Sector-Map Size: 10752 (x96, z112)
[f=-000001] Skirmish AI <Circuit-Hard>:   Determining Usable Terrain for all units ...
[f=-000001] Skirmish AI <Circuit-Hard>:   Map Land Percent: 100.00%
[f=-000001] Skirmish AI <Circuit-Hard>:   Minimum Elevation: 0.00
[f=-000001] Skirmish AI <Circuit-Hard>:   Immobile-Type: Min/Max Elevation=(any / any)      Is buildable across 100.000000% of the map. (used by 36 unit-defs)
[f=-000001] Skirmish AI <Circuit-Hard>:   Immobile-Type: Min/Max Elevation=(-0.000000 / any)    Is buildable across 100.000000% of the map. (used by 27 unit-defs)
[f=-000001] Skirmish AI <Circuit-Hard>:   Immobile-Type: Min/Max Elevation=(any / any)      Is buildable across 100.000000% of the map. (used by 28 unit-defs)
[f=-000001] Skirmish AI <Circuit-Hard>:   Immobile-Type: Min/Max Elevation=(any / -10.000000)   Is buildable across 0.000000% of the map. (used by 1 unit-defs)
[f=-000001] Skirmish AI <Circuit-Hard>:   Immobile-Type: Min/Max Elevation=(-20.000000 / any)   Is buildable across 100.000000% of the map. (used by 2 unit-defs)
[f=-000001] Skirmish AI <Circuit-Hard>:   Immobile-Type: Min/Max Elevation=(any / -15.000000)   Is buildable across 0.000000% of the map. (used by 1 unit-defs)
[f=-000001] Skirmish AI <Circuit-Hard>:   Mobile-Type: Min/Max Elevation=(-5000.00 / any)   Max Slope=(0.41))   Move-Data used:'akbot6'     Has 1 Map-Area(s) occupying 90.09% of the map. (used by 259 unit-defs)
[f=-000001] Skirmish AI <Circuit-Hard>:   Mobile-Type: Min/Max Elevation=(-22.00 / any)     Max Slope=(1.00))   Move-Data used:'tkbot4'     Has 1 Map-Area(s) occupying 100.00% of the map. (used by 13 unit-defs)
[f=-000001] Skirmish AI <Circuit-Hard>:   Mobile-Type: Min/Max Elevation=(-22.00 / any)     Max Slope=(0.41))   Move-Data used:'kbot4'      Has 1 Map-Area(s) occupying 90.09% of the map. (used by 37 unit-defs)
[f=-000001] Skirmish AI <Circuit-Hard>:   Mobile-Type: Min/Max Elevation=(any / -15.00)     Max Slope=(1.00))   Move-Data used:'boat10'     Has 0 Map-Area(s) occupying 0.00% of the map. (used by 7 unit-defs)
[f=-000001] Skirmish AI <Circuit-Hard>:   Mobile-Type: Min/Max Elevation=(-16.00 / any)     Max Slope=(1.00))   Move-Data used:'tkbot1'     Has 1 Map-Area(s) occupying 100.00% of the map. (used by 4 unit-defs)
[f=-000001] Skirmish AI <Circuit-Hard>:   Mobile-Type: Min/Max Elevation=(any / any)    Max Slope=(0.11))   Move-Data used:'hover3'     Has 1 Map-Area(s) occupying 71.45% of the map. (used by 13 unit-defs)
[f=-000001] Skirmish AI <Circuit-Hard>:   Mobile-Type: Min/Max Elevation=(-22.00 / any)     Max Slope=(0.11))   Move-Data used:'tank4'      Has 1 Map-Area(s) occupying 71.45% of the map. (used by 21 unit-defs)
[f=-000001] Skirmish AI <Circuit-Hard>:   Mobile-Type: Min/Max Elevation=(-123.00 / any)    Max Slope=(0.41))   Move-Data used:'kbot5'      Has 1 Map-Area(s) occupying 90.09% of the map. (used by 1 unit-defs)
[f=-000001] Skirmish AI <Circuit-Hard>:   Mobile-Type: Min/Max Elevation=(any / any)    Max Slope=(0.41))   Move-Data used:'bhover3'    Has 1 Map-Area(s) occupying 90.09% of the map. (used by 5 unit-defs)
[f=-000001] Skirmish AI <Circuit-Hard>:   Mobile-Type: Min/Max Elevation=(-5000.00 / any)   Max Slope=(1.00))   Move-Data used:'atkbot3'    Has 1 Map-Area(s) occupying 100.00% of the map. (used by 4 unit-defs)
[f=-000001] Skirmish AI <Circuit-Hard>:   Mobile-Type: Min/Max Elevation=(-16.00 / any)     Max Slope=(0.41))   Move-Data used:'kbot1'      Has 1 Map-Area(s) occupying 90.09% of the map. (used by 2 unit-defs)
[f=-000001] Skirmish AI <Circuit-Hard>:   Mobile-Type: Min/Max Elevation=(any / -5.00)      Max Slope=(1.00))   Move-Data used:'boat4'      Has 0 Map-Area(s) occupying 0.00% of the map. (used by 10 unit-defs)
[f=-000001] Skirmish AI <Circuit-Hard>: amphaa | speed: 1.600000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: amphartillery | speed: 1.800000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: amphassault | speed: 1.600000 | aoe: 60.000000
[f=-000001] Skirmish AI <Circuit-Hard>: amphbomb | speed: 4.100000 | aoe: 4.000000
[f=-000001] Skirmish AI <Circuit-Hard>: amphfloater | speed: 1.400000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: amphraider | speed: 2.400000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: amphraider2 | speed: 2.500000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: amphraider3 | speed: 2.800000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: amphriot | speed: 1.500000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: arm_venom | speed: 2.700000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armaak | speed: 2.017000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armanni | speed: 0.000000 | aoe: 10.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armartic | speed: 0.000000 | aoe: 80.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armasp | speed: 0.000000 | aoe: 0.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armbanth | speed: 1.550000 | aoe: 240.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armbrawl | speed: 3.300000 | aoe: 8.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armbrtha | speed: 0.000000 | aoe: 96.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armcarry | speed: 2.750000 | aoe: 160.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armcir | speed: 0.000000 | aoe: 12.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armcom0 | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armcom1 | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armcom2 | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armcom3 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armcom4 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armcom5 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armcomdgun | speed: 1.450000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armcrabe | speed: 1.350000 | aoe: 60.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armcybr | speed: 9.000000 | aoe: 8.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armdeva | speed: 0.000000 | aoe: 48.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armflea | speed: 4.800000 | aoe: 8.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armham | speed: 1.620000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armjeth | speed: 2.900000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armkam | speed: 6.500000 | aoe: 8.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armmanni | speed: 2.400000 | aoe: 130.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armmerl | speed: 2.250000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armorco | speed: 1.200000 | aoe: 640.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armpb | speed: 0.000000 | aoe: 8.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armpw | speed: 3.900000 | aoe: 16.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armraven | speed: 1.800000 | aoe: 160.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armraz | speed: 1.900000 | aoe: 128.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armrock | speed: 2.300000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armsnipe | speed: 1.450000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armsptk | speed: 1.600000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armspy | speed: 2.550000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armstiletto_laser | speed: 9.000000 | aoe: 8.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armtick | speed: 4.200000 | aoe: 176.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armwar | speed: 1.710000 | aoe: 16.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armzeus | speed: 1.700000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: assaultcruiser | speed: 2.700000 | aoe: 60.000000
[f=-000001] Skirmish AI <Circuit-Hard>: attackdrone | speed: 7.000000 | aoe: 8.000000
[f=-000001] Skirmish AI <Circuit-Hard>: battledrone | speed: 5.000000 | aoe: 8.000000
[f=-000001] Skirmish AI <Circuit-Hard>: benzcom0 | speed: 1.250000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: benzcom1 | speed: 1.250000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: benzcom2 | speed: 1.250000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: benzcom3 | speed: 1.250000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: benzcom4 | speed: 1.250000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: benzcom5 | speed: 1.250000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: blackdawn | speed: 4.500000 | aoe: 8.000000
[f=-000001] Skirmish AI <Circuit-Hard>: bladew | speed: 7.500000 | aoe: 8.000000
[f=-000001] Skirmish AI <Circuit-Hard>: blastwing | speed: 8.200000 | aoe: 128.000000
[f=-000001] Skirmish AI <Circuit-Hard>: bomberassault | speed: 6.000000 | aoe: 8.000000
[f=-000001] Skirmish AI <Circuit-Hard>: bomberdive | speed: 7.800000 | aoe: 8.000000
[f=-000001] Skirmish AI <Circuit-Hard>: bomberlaser | speed: 8.000000 | aoe: 8.000000
[f=-000001] Skirmish AI <Circuit-Hard>: bomberstrike | speed: 7.800000 | aoe: 8.000000
[f=-000001] Skirmish AI <Circuit-Hard>: capturecar | speed: 2.200000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: carrydrone | speed: 8.560000 | aoe: 8.000000
[f=-000001] Skirmish AI <Circuit-Hard>: chicken | speed: 2.900000 | aoe: 4.000000
[f=-000001] Skirmish AI <Circuit-Hard>: chicken_blimpy | speed: 5.000000 | aoe: 4.000000
[f=-000001] Skirmish AI <Circuit-Hard>: chicken_digger | speed: 3.000000 | aoe: 16.000000
[f=-000001] Skirmish AI <Circuit-Hard>: chicken_digger_b | speed: 0.900000 | aoe: 16.000000
[f=-000001] Skirmish AI <Circuit-Hard>: chicken_dodo | speed: 7.000000 | aoe: 150.000000
[f=-000001] Skirmish AI <Circuit-Hard>: chicken_dragon | speed: 2.100000 | aoe: 16.000000
[f=-000001] Skirmish AI <Circuit-Hard>: chicken_leaper | speed: 4.000000 | aoe: 4.000000
[f=-000001] Skirmish AI <Circuit-Hard>: chicken_pigeon | speed: 10.000000 | aoe: 4.000000
[f=-000001] Skirmish AI <Circuit-Hard>: chicken_roc | speed: 3.000000 | aoe: 4.000000
[f=-000001] Skirmish AI <Circuit-Hard>: chicken_shield | speed: 1.800000 | aoe: 4.000000
[f=-000001] Skirmish AI <Circuit-Hard>: chicken_spidermonkey | speed: 2.200000 | aoe: 4.000000
[f=-000001] Skirmish AI <Circuit-Hard>: chicken_sporeshooter | speed: 2.200000 | aoe: 4.000000
[f=-000001] Skirmish AI <Circuit-Hard>: chicken_tiamat | speed: 2.300000 | aoe: 4.000000
[f=-000001] Skirmish AI <Circuit-Hard>: chickena | speed: 1.800000 | aoe: 4.000000
[f=-000001] Skirmish AI <Circuit-Hard>: chickenblobber | speed: 1.800000 | aoe: 4.000000
[f=-000001] Skirmish AI <Circuit-Hard>: chickenbroodqueen | speed: 2.000000 | aoe: 16.000000
[f=-000001] Skirmish AI <Circuit-Hard>: chickenc | speed: 2.200000 | aoe: 4.000000
[f=-000001] Skirmish AI <Circuit-Hard>: chickend | speed: 0.000000 | aoe: 48.000000
[f=-000001] Skirmish AI <Circuit-Hard>: chickenf | speed: 10.000000 | aoe: 4.000000
[f=-000001] Skirmish AI <Circuit-Hard>: chickenflyerqueen | speed: 3.000000 | aoe: 4.000000
[f=-000001] Skirmish AI <Circuit-Hard>: chickenlandqueen | speed: 2.500000 | aoe: 16.000000
[f=-000001] Skirmish AI <Circuit-Hard>: chickenq | speed: 2.500000 | aoe: 16.000000
[f=-000001] Skirmish AI <Circuit-Hard>: chickenr | speed: 1.800000 | aoe: 4.000000
[f=-000001] Skirmish AI <Circuit-Hard>: chickens | speed: 2.000000 | aoe: 4.000000
[f=-000001] Skirmish AI <Circuit-Hard>: chickenspire | speed: 0.000000 | aoe: 80.000000
[f=-000001] Skirmish AI <Circuit-Hard>: chickenwurm | speed: 1.800000 | aoe: 128.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_battle_pea | speed: 1.250000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_assault_0 | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_assault_1 | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_assault_2 | speed: 1.485000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_assault_3 | speed: 1.485000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_assault_4 | speed: 1.485000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_assault_5 | speed: 1.485000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_hispeed_0 | speed: 1.450000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_hispeed_1 | speed: 1.450000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_hispeed_2 | speed: 1.740000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_hispeed_3 | speed: 1.740000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_hispeed_4 | speed: 1.885000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_hispeed_5 | speed: 1.885000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_range_0 | speed: 1.250000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_range_1 | speed: 1.250000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_range_2 | speed: 1.250000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_range_3 | speed: 1.250000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_range_4 | speed: 1.250000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_range_5 | speed: 1.250000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_riot_0 | speed: 1.250000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_riot_1 | speed: 1.250000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_riot_2 | speed: 1.250000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_riot_3 | speed: 1.250000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_riot_4 | speed: 1.250000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_riot_5 | speed: 1.250000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_specialist_0 | speed: 1.200000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_specialist_1 | speed: 1.200000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_specialist_2 | speed: 1.200000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_specialist_3 | speed: 1.200000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_specialist_4 | speed: 1.200000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_specialist_5 | speed: 1.200000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_campaign_ada | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_campaign_biovizier | speed: 1.200000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_campaign_freemachine | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_campaign_isonade | speed: 1.250000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_campaign_legion | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_campaign_odin | speed: 1.450000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_campaign_praetorian | speed: 1.250000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_campaign_promethean | speed: 1.450000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_econ_cai | speed: 1.200000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_flamer | speed: 1.375000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_guardian | speed: 1.485000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_hammer | speed: 1.250000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_hunter | speed: 1.320000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_marine | speed: 1.450000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_marksman | speed: 1.320000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_marksman_cai | speed: 1.200000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_mission_tutorial1 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_recon | speed: 1.740000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_recon_pea | speed: 1.450000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_riot | speed: 1.250000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_riot_cai | speed: 1.250000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_rocketeer | speed: 1.250000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_strike_hmg | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_strike_lpb | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_strike_pea | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_stun_cai | speed: 1.485000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_support_pea | speed: 1.200000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_thunder | speed: 1.485000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_battle_0 | speed: 1.250000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_battle_1 | speed: 1.250000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_battle_2 | speed: 1.250000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_battle_3 | speed: 1.250000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_battle_4 | speed: 1.250000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_battle_5 | speed: 1.250000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_recon_0 | speed: 1.450000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_recon_1 | speed: 1.450000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_recon_2 | speed: 1.740000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_recon_3 | speed: 1.740000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_recon_4 | speed: 1.885000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_recon_5 | speed: 1.885000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_siege_0 | speed: 1.250000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_siege_1 | speed: 1.250000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_siege_2 | speed: 1.250000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_siege_3 | speed: 1.250000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_siege_4 | speed: 1.250000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_siege_5 | speed: 1.250000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_strike_0 | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_strike_1 | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_strike_2 | speed: 1.620000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_strike_3 | speed: 1.620000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_strike_4 | speed: 1.755000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_strike_5 | speed: 1.755000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_support_0 | speed: 1.200000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_support_1 | speed: 1.200000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_support_2 | speed: 1.200000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_support_3 | speed: 1.200000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_support_4 | speed: 1.320000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_support_5 | speed: 1.320000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: commbasic | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: commrecon0 | speed: 1.450000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: commrecon1 | speed: 1.450000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: commrecon2 | speed: 1.450000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: commrecon3 | speed: 1.450000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: commrecon4 | speed: 1.450000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: commrecon5 | speed: 1.450000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: commstrike0 | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: commstrike1 | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: commstrike2 | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: commstrike3 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: commstrike4 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: commstrike5 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: commsupport0 | speed: 1.200000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: commsupport1 | speed: 1.200000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: commsupport2 | speed: 1.200000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: commsupport3 | speed: 1.200000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: commsupport4 | speed: 1.200000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: commsupport5 | speed: 1.200000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: coracv | speed: 2.100000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corak | speed: 3.000000 | aoe: 16.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corbhmth | speed: 0.000000 | aoe: 96.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corbtrans | speed: 8.000000 | aoe: 8.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corcan | speed: 1.810000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corclog | speed: 2.500000 | aoe: 4.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corcom0 | speed: 1.250000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corcom1 | speed: 1.250000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corcom2 | speed: 1.250000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corcom3 | speed: 1.250000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corcom4 | speed: 1.250000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corcom5 | speed: 1.250000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corcrash | speed: 2.700000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corcrw | speed: 3.300000 | aoe: 170.000000
[f=-000001] Skirmish AI <Circuit-Hard>: cordoom | speed: 0.000000 | aoe: 96.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corfast | speed: 2.100000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corfav | speed: 5.090001 | aoe: 16.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corflak | speed: 0.000000 | aoe: 64.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corgarp | speed: 2.500000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corgator | speed: 3.700000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corgol | speed: 2.050000 | aoe: 60.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corgrav | speed: 0.000000 | aoe: 4.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corhlt | speed: 0.000000 | aoe: 7.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corhurc2 | speed: 8.000000 | aoe: 8.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corlevlr | speed: 2.200000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corllt | speed: 0.000000 | aoe: 4.000000
[f=-000001] Skirmish AI <Circuit-Hard>: cormak | speed: 1.900000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: cormart | speed: 2.700000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: cormist | speed: 2.800000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corpyro | speed: 3.000000 | aoe: 128.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corpyro2 | speed: 3.000000 | aoe: 128.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corraid | speed: 2.950000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corrazor | speed: 0.000000 | aoe: 4.000000
[f=-000001] Skirmish AI <Circuit-Hard>: correap | speed: 2.450000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corrl | speed: 0.000000 | aoe: 4.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corroach | speed: 4.000000 | aoe: 192.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corsent | speed: 3.200000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corsh | speed: 4.800000 | aoe: 16.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corshad | speed: 7.800000 | aoe: 8.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corsilo | speed: 0.000000 | aoe: 960.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corsktl | speed: 1.522500 | aoe: 90.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corstorm | speed: 1.950000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corsumo | speed: 1.150000 | aoe: 60.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corthud | speed: 1.925000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corvamp | speed: 7.600000 | aoe: 8.000000
[f=-000001] Skirmish AI <Circuit-Hard>: cremcom0 | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: cremcom1 | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: cremcom2 | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: cremcom3 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: cremcom4 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: cremcom5 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dante | speed: 1.750000 | aoe: 128.000000
[f=-000001] Skirmish AI <Circuit-Hard>: destroyer | speed: 2.900000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynassault0 | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynassault1 | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynassault1_00 | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynassault2 | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynassault2_00 | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynassault2_10 | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynassault3 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynassault3_00 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynassault3_01 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynassault3_10 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynassault3_11 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynassault4 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynassault4_00 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynassault4_01 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynassault4_10 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynassault4_11 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynassault5 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynassault5_00 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynassault5_01 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynassault5_10 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynassault5_11 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynfancy_recon_base | speed: 1.450000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynfancy_strike_base | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynfancy_support_base | speed: 1.200000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynhub_assault_base | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynhub_recon_base | speed: 1.450000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynhub_strike_base | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynhub_support_base | speed: 1.200000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynrecon0 | speed: 1.450000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynrecon1 | speed: 1.450000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynrecon1_0 | speed: 1.450000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynrecon2 | speed: 1.450000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynrecon2_0 | speed: 1.450000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynrecon2_1 | speed: 1.450000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynrecon3 | speed: 1.450000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynrecon3_0 | speed: 1.450000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynrecon3_1 | speed: 1.450000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynrecon4 | speed: 1.450000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynrecon4_0 | speed: 1.450000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynrecon4_1 | speed: 1.450000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynrecon5 | speed: 1.450000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynrecon5_0 | speed: 1.450000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynrecon5_1 | speed: 1.450000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynstrike0 | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynstrike1 | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynstrike1_00 | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynstrike2 | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynstrike2_00 | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynstrike2_10 | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynstrike3 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynstrike3_00 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynstrike3_01 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynstrike3_10 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynstrike3_11 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynstrike4 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynstrike4_00 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynstrike4_01 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynstrike4_10 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynstrike4_11 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynstrike5 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynstrike5_00 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynstrike5_01 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynstrike5_10 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynstrike5_11 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport0 | speed: 1.200000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport1 | speed: 1.200000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport1_000 | speed: 1.200000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport2 | speed: 1.200000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport2_000 | speed: 1.200000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport2_001 | speed: 1.200000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport2_100 | speed: 1.200000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport2_101 | speed: 1.200000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport3 | speed: 1.200000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport3_000 | speed: 1.200000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport3_001 | speed: 1.200000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport3_010 | speed: 1.200000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport3_011 | speed: 1.200000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport3_100 | speed: 1.200000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport3_101 | speed: 1.200000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport3_110 | speed: 1.200000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport3_111 | speed: 1.200000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport4 | speed: 1.200000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport4_000 | speed: 1.200000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport4_001 | speed: 1.200000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport4_010 | speed: 1.200000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport4_011 | speed: 1.200000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport4_100 | speed: 1.200000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport4_101 | speed: 1.200000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport4_110 | speed: 1.200000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport4_111 | speed: 1.200000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport5 | speed: 1.200000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport5_000 | speed: 1.200000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport5_001 | speed: 1.200000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport5_010 | speed: 1.200000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport5_011 | speed: 1.200000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport5_100 | speed: 1.200000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport5_101 | speed: 1.200000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport5_110 | speed: 1.200000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport5_111 | speed: 1.200000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dyntrainer_assault_base | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dyntrainer_recon_base | speed: 1.450000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dyntrainer_strike_base | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dyntrainer_support_base | speed: 1.200000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: empmissile | speed: 0.000000 | aoe: 140.000000
[f=-000001] Skirmish AI <Circuit-Hard>: factoryamph | speed: 0.000000 | aoe: 0.000000
[f=-000001] Skirmish AI <Circuit-Hard>: factorycloak | speed: 0.000000 | aoe: 0.000000
[f=-000001] Skirmish AI <Circuit-Hard>: factorygunship | speed: 0.000000 | aoe: 0.000000
[f=-000001] Skirmish AI <Circuit-Hard>: factoryhover | speed: 0.000000 | aoe: 0.000000
[f=-000001] Skirmish AI <Circuit-Hard>: factoryjump | speed: 0.000000 | aoe: 0.000000
[f=-000001] Skirmish AI <Circuit-Hard>: factoryplane | speed: 0.000000 | aoe: 0.000000
[f=-000001] Skirmish AI <Circuit-Hard>: factoryshield | speed: 0.000000 | aoe: 0.000000
[f=-000001] Skirmish AI <Circuit-Hard>: factoryship | speed: 0.000000 | aoe: 0.000000
[f=-000001] Skirmish AI <Circuit-Hard>: factoryspider | speed: 0.000000 | aoe: 0.000000
[f=-000001] Skirmish AI <Circuit-Hard>: factorytank | speed: 0.000000 | aoe: 0.000000
[f=-000001] Skirmish AI <Circuit-Hard>: factoryveh | speed: 0.000000 | aoe: 0.000000
[f=-000001] Skirmish AI <Circuit-Hard>: fakeunit_aatarget | speed: 0.000000 | aoe: 0.000000
[f=-000001] Skirmish AI <Circuit-Hard>: fighter | speed: 13.000000 | aoe: 8.000000
[f=-000001] Skirmish AI <Circuit-Hard>: fighterdrone | speed: 8.000000 | aoe: 8.000000
[f=-000001] Skirmish AI <Circuit-Hard>: firewalker | speed: 2.100000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: funnelweb | speed: 1.500000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: gunshipaa | speed: 3.800000 | aoe: 8.000000
[f=-000001] Skirmish AI <Circuit-Hard>: gunshipsupport | speed: 3.650000 | aoe: 8.000000
[f=-000001] Skirmish AI <Circuit-Hard>: heavyturret | speed: 0.000000 | aoe: 24.000000
[f=-000001] Skirmish AI <Circuit-Hard>: hoveraa | speed: 3.540000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: hoverassault | speed: 3.200000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: hoverdepthcharge | speed: 3.300000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: hoverminer | speed: 2.100000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: hoverriot | speed: 2.200000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: hoverscout | speed: 4.800000 | aoe: 16.000000
[f=-000001] Skirmish AI <Circuit-Hard>: hovershotgun | speed: 3.000000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: hoverskirm | speed: 2.500000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: hoversonic | speed: 3.000000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: jumpblackhole | speed: 2.000000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: jumpblackhole2 | speed: 2.100000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: jumpimpulse | speed: 2.000000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: jumpriot | speed: 2.000000 | aoe: 128.000000
[f=-000001] Skirmish AI <Circuit-Hard>: logkoda | speed: 3.650000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: mahlazer | speed: 0.000000 | aoe: 70.000000
[f=-000001] Skirmish AI <Circuit-Hard>: missilesilo | speed: 0.000000 | aoe: 0.000000
[f=-000001] Skirmish AI <Circuit-Hard>: missiletower | speed: 0.000000 | aoe: 12.000000
[f=-000001] Skirmish AI <Circuit-Hard>: napalmmissile | speed: 0.000000 | aoe: 256.000000
[f=-000001] Skirmish AI <Circuit-Hard>: nebula | speed: 3.300000 | aoe: 170.000000
[f=-000001] Skirmish AI <Circuit-Hard>: nsaclash | speed: 2.100000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: panther | speed: 3.400000 | aoe: 160.000000
[f=-000001] Skirmish AI <Circuit-Hard>: puppy | speed: 3.500000 | aoe: 8.000000
[f=-000001] Skirmish AI <Circuit-Hard>: pw_bomberfac | speed: 0.000000 | aoe: 0.000000
[f=-000001] Skirmish AI <Circuit-Hard>: pw_dropfac | speed: 0.000000 | aoe: 0.000000
[f=-000001] Skirmish AI <Circuit-Hard>: pw_garrison | speed: 0.000000 | aoe: 0.000000
[f=-000001] Skirmish AI <Circuit-Hard>: pw_grid | speed: 0.000000 | aoe: 0.000000
[f=-000001] Skirmish AI <Circuit-Hard>: pw_hq_attacker | speed: 0.000000 | aoe: 0.000000
[f=-000001] Skirmish AI <Circuit-Hard>: pw_hq_defender | speed: 0.000000 | aoe: 0.000000
[f=-000001] Skirmish AI <Circuit-Hard>: raveparty | speed: 0.000000 | aoe: 360.000000
[f=-000001] Skirmish AI <Circuit-Hard>: roost | speed: 0.000000 | aoe: 12.000000
[f=-000001] Skirmish AI <Circuit-Hard>: scorpion | speed: 1.300000 | aoe: 128.000000
[f=-000001] Skirmish AI <Circuit-Hard>: screamer | speed: 0.000000 | aoe: 120.000000
[f=-000001] Skirmish AI <Circuit-Hard>: seismic | speed: 0.000000 | aoe: 256.000000
[f=-000001] Skirmish AI <Circuit-Hard>: shieldarty | speed: 1.800000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: shieldfelon | speed: 1.500000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: shipaa | speed: 2.840000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: shiparty | speed: 1.700000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: shipassault | speed: 2.000000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: shipcarrier | speed: 2.750000 | aoe: 160.000000
[f=-000001] Skirmish AI <Circuit-Hard>: shipheavyarty | speed: 2.200000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: shipriot | speed: 3.200000 | aoe: 16.000000
[f=-000001] Skirmish AI <Circuit-Hard>: shipscout | speed: 5.200000 | aoe: 16.000000
[f=-000001] Skirmish AI <Circuit-Hard>: shipskirm | speed: 2.300000 | aoe: 16.000000
[f=-000001] Skirmish AI <Circuit-Hard>: shiptorpraider | speed: 4.200000 | aoe: 16.000000
[f=-000001] Skirmish AI <Circuit-Hard>: slowmort | speed: 1.900000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: spherepole | speed: 3.000000 | aoe: 16.000000
[f=-000001] Skirmish AI <Circuit-Hard>: spideraa | speed: 2.300000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: spideranarchid | speed: 1.600000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: spiderassault | speed: 1.700000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: spiderriot | speed: 1.700000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: starlight_satellite | speed: 0.001000 | aoe: 70.000000
[f=-000001] Skirmish AI <Circuit-Hard>: subraider | speed: 3.700000 | aoe: 16.000000
[f=-000001] Skirmish AI <Circuit-Hard>: subscout | speed: 3.800000 | aoe: 128.000000
[f=-000001] Skirmish AI <Circuit-Hard>: subtacmissile | speed: 2.790000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: tacnuke | speed: 0.000000 | aoe: 96.000000
[f=-000001] Skirmish AI <Circuit-Hard>: tankriotraider | speed: 4.400000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: tawf114 | speed: 2.300000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: tiptest | speed: 5.000000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: trem | speed: 1.700000 | aoe: 60.000000
[f=-000001] Skirmish AI <Circuit-Hard>: turrettorp | speed: 0.000000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: vehaa | speed: 3.700000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: wolverine_mine | speed: 0.000000 | aoe: 8.000000
[f=-000001] Skirmish AI <Circuit-Hard>: zenith | speed: 0.000000 | aoe: 120.000000
[f=-000001] Skirmish AI <Circuit-Hard>: Missing config file! (LuaRules/Configs/CircuitAI/Hard/Eye_Of_Horus_v2.json)
[f=-000001] Skirmish AI <Circuit-Hard>: Missing config file! (LuaRules/Configs/CircuitAI/Hard/Default/circuit.json)
[f=-000001] [Game::LoadGame][6] globalQuit=0 forcedQuit=0
[f=-000001] Input grabbing is enabled!
[f=-000001] Set water rendering mode to 0 (basic)
[f=-000001] [KeyBindings] Warning: Bind: could not parse key: hash
[f=-000001] Mex Placement Initialised with 46 spots.
[f=-000001] SetLobbyButtonEnabled, false
[f=-000001] UpdateInterfacePreset, default2
[f=-000001] GameID: b1d4ed58c379854a4b8e5a4a11077d51
[f=-000001] Connection attempt from [GBC]1v0ry_k1ng
[f=-000001]  -> Version: 103.0.1-747-g2ef5870 develop
[f=-000001]  -> Connection established (given id 0)
[f=-000001] Skirmish AI "ZKGBAI (1)" (ID:0, Short-Name:"ZKGBAI", Version:"0.11dev") took over control of team 0
[f=-000001] [[GBC]1v0ry_k1ng] Circuit 0.9.13.c (1)
Good fun, have luck!
[f=-000001] Skirmish AI "CircuitAI (1)" (ID:1, Short-Name:"CircuitAI", Version:"Hard") took over control of team 1
[f=-000001] Spectator [GBC]1v0ry_k1ng finished loading and is now ingame
[f=-000001] <Ghost Site> Spectator mode. Widget removed.
[f=-000001] Epicmenu: Switching to Total Annihilation camera mode
[f=-000001] [VSync::SetInterval] interval=0 (disabled)
[f=-000001] [LogDisplayMode] display-mode set to 1920x1080x24bpp@60Hz (windowed::borderless)
[f=-000001] UpdateInterfacePreset, default2
[f=-000001] <SkirmishAI: ZKGBAI 0.11dev (team 0)>: Parsed JSON metalmap with 46 spots
[f=0000006] [[GBC]1v0ry_k1ng] <ZKGBAI> glhf!
[f=0000062] !transmitlobby @voice@buildUnit@add;armrectr;Conjurer
[f=0000062] !transmitlobby @voice@buildUnit@add;armpw;Glaive
[f=0000062] !transmitlobby @voice@buildUnit@add;spherepole;Scythe
[f=0000062] !transmitlobby @voice@buildUnit@add;armrock;Rocko
[f=0000062] !transmitlobby @voice@buildUnit@add;armwar;Warrior
[f=0000062] !transmitlobby @voice@buildUnit@add;armzeus;Zeus
[f=0000062] !transmitlobby @voice@buildUnit@add;armham;Hammer
[f=0000062] !transmitlobby @voice@buildUnit@add;armsnipe;Spectre
[f=0000062] !transmitlobby @voice@buildUnit@add;armjeth;Gremlin
[f=0000062] !transmitlobby @voice@buildUnit@add;armtick;Tick
[f=0000062] !transmitlobby @voice@buildUnit@add;spherecloaker;Eraser
[f=0000062] !transmitlobby @voice@buildUnit@reload
[f=0002321] Speed set to 1.1 [[GBC]1v0ry_k1ng]
[f=0002337] Speed set to 1.2 [[GBC]1v0ry_k1ng]
[f=0002339] Speed set to 1.3 [[GBC]1v0ry_k1ng]
[f=0002341] Speed set to 1.4 [[GBC]1v0ry_k1ng]
[f=0002342] Speed set to 1.5 [[GBC]1v0ry_k1ng]
[f=0002343] Speed set to 1.6 [[GBC]1v0ry_k1ng]
[f=0002346] Speed set to 1.7 [[GBC]1v0ry_k1ng]
[f=0002349] Speed set to 1.8 [[GBC]1v0ry_k1ng]
[f=0002351] Speed set to 1.9 [[GBC]1v0ry_k1ng]
[f=0002354] Speed set to 2.0 [[GBC]1v0ry_k1ng]
[f=0002357] Speed set to 2.2 [[GBC]1v0ry_k1ng]
[f=0002359] Speed set to 2.4 [[GBC]1v0ry_k1ng]
[f=0002363] Speed set to 2.6 [[GBC]1v0ry_k1ng]
[f=0002365] Speed set to 2.8 [[GBC]1v0ry_k1ng]
[f=0002367] Speed set to 3.0 [[GBC]1v0ry_k1ng]
[f=0002369] Speed set to 3.2 [[GBC]1v0ry_k1ng]
[f=0002375] Speed set to 3.4 [[GBC]1v0ry_k1ng]
[f=0002380] Speed set to 3.6 [[GBC]1v0ry_k1ng]
[f=0002385] Speed set to 3.8 [[GBC]1v0ry_k1ng]
[f=0002388] Speed set to 4.0 [[GBC]1v0ry_k1ng]
[f=0002391] Speed set to 4.2 [[GBC]1v0ry_k1ng]
[f=0002398] Speed set to 4.4 [[GBC]1v0ry_k1ng]
[f=0002401] Speed set to 4.6 [[GBC]1v0ry_k1ng]
[f=0002406] Speed set to 4.8 [[GBC]1v0ry_k1ng]
[f=0002413] Speed set to 5.0 [[GBC]1v0ry_k1ng]
[f=0002416] Speed set to 5.5 [[GBC]1v0ry_k1ng]
[f=0002419] Speed set to 6.0 [[GBC]1v0ry_k1ng]
[f=0002424] Speed set to 6.5 [[GBC]1v0ry_k1ng]
[f=0002429] Speed set to 7.0 [[GBC]1v0ry_k1ng]
[f=0002436] Speed set to 7.5 [[GBC]1v0ry_k1ng]
[f=0002442] Speed set to 8.0 [[GBC]1v0ry_k1ng]
[f=0002450] Speed set to 8.5 [[GBC]1v0ry_k1ng]
[f=0002456] Speed set to 9.0 [[GBC]1v0ry_k1ng]
[f=0002468] Speed set to 9.5 [[GBC]1v0ry_k1ng]
[f=0002491] Speed set to 10.0 [[GBC]1v0ry_k1ng]
[f=0002515] Speed set to 11.0 [[GBC]1v0ry_k1ng]
[f=0002529] Speed set to 12.0 [[GBC]1v0ry_k1ng]
[f=0002543] Speed set to 13.0 [[GBC]1v0ry_k1ng]
[f=0002557] Speed set to 14.0 [[GBC]1v0ry_k1ng]
[f=0002576] Speed set to 15.0 [[GBC]1v0ry_k1ng]
[f=0002612] Speed set to 16.0 [[GBC]1v0ry_k1ng]
[f=0002644] Speed set to 17.0 [[GBC]1v0ry_k1ng]
[f=0002676] Speed set to 18.0 [[GBC]1v0ry_k1ng]
[f=0002711] Speed set to 19.0 [[GBC]1v0ry_k1ng]
[f=0002748] Speed set to 20.0 [[GBC]1v0ry_k1ng]
[f=0014244] Warning: AI for team 1 (ID: 1) failed handling event with topic 9, error: 209
[f=0014764] Warning: AI for team 1 (ID: 1) failed handling event with topic 9, error: 209
[f=0017251] Warning: AI for team 1 (ID: 1) failed handling event with topic 17, error: 217
[f=0017591] Warning: AI for team 1 (ID: 1) failed handling event with topic 17, error: 217
[f=0017657] Warning: AI for team 1 (ID: 1) failed handling event with topic 17, error: 217
[f=0018405] Warning: AI for team 1 (ID: 1) failed handling event with topic 17, error: 217
[f=0021613] Warning: AI for team 1 (ID: 1) failed handling event with topic 17, error: 217
[f=0021688] Warning: AI for team 1 (ID: 1) failed handling event with topic 9, error: 209
[f=0021834] !transmitlobby @voice@buildUnit@add;armca;Crane
[f=0021834] !transmitlobby @voice@buildUnit@add;fighter;Swift
[f=0021834] !transmitlobby @voice@buildUnit@add;corvamp;Hawk
[f=0021834] !transmitlobby @voice@buildUnit@add;corshad;Raven
[f=0021834] !transmitlobby @voice@buildUnit@add;corhurc2;Phoenix
[f=0021834] !transmitlobby @voice@buildUnit@add;armstiletto_laser;Thunderbird
[f=0021834] !transmitlobby @voice@buildUnit@add;armcybr;Wyvern
[f=0021834] !transmitlobby @voice@buildUnit@add;corawac;Vulture
[f=0021834] !transmitlobby @voice@buildUnit@reload
[f=0022050] Warning: AI for team 1 (ID: 1) failed handling event with topic 9, error: 209
[f=0026987] !transmitlobby @voice@buildUnit@reload
[f=0029340] Warning: AI for team 1 (ID: 1) failed handling event with topic 9, error: 209
[f=0031078] [[GBC]1v0ry_k1ng] <ZKGBAI> Do you know what time it is?
[f=0031078] [[GBC]1v0ry_k1ng] <ZKGBAI> It's time to resign!
[f=0033779] [[GBC]1v0ry_k1ng] <ZKGBAI> Having trouble?
[f=0033779] [[GBC]1v0ry_k1ng] <ZKGBAI> Type "!resign" for help.
[f=0036475] [[GBC]1v0ry_k1ng] <ZKGBAI> Do you know what time it is?
[f=0036475] [[GBC]1v0ry_k1ng] <ZKGBAI> It's time to resign!
[f=0036967] [ReloadOrRestart] Spring "C:\Users\Tully\Documents\My Games\Zero-K\engine\win64\103.0.1-747-g2ef5870\spring.exe" should be reloading
[f=0036967] [SpringApp::Reload][1]
[f=0036967] [ThreadPool::SetThreadCount][1] wanted=0 current=2 maximum=2
[f=0036967]     [async=0] threads=2 tasks=145325 {sum,avg}{exec,wait}time={{-0.000, 26815622329512121531695735699923208115758488102836359135435033189176283175698237082400907658028016770642771974369042947521930254489730729977268261198233600.000}, {2.000, -0.000}}ms
[f=0036967]         thread=0 tasks=2677 (-26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000%) {sum,min,max,avg}{exec,wait}time={{2.000, 0.000, 0.000, -0.000}, {-2.000, 0.000, 0.000, -2.000}}ms
[f=0036967]         thread=1 tasks=142648 (26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000%) {sum,min,max,avg}{exec,wait}time={{-26815622287775972262110538330913510442810951416904864439218486771581805017234226248141153735924858856936726362625026298013527424936397292513475409829953536.000, 0.000, 2.000, -26815622300516397752183519816987336882757860066167982562906953312987675519448280909183815009605966899303707340771100749315942456576895387607409151197577216.000}, {-0.000, 0.000, 0.000, 0.000}}ms
[f=0036967]     [async=1] threads=2 tasks=271 {sum,avg}{exec,wait}time={{0.000, -0.000}, {-0.000, -0.000}}ms
[f=0036967]         thread=1 tasks=271 (0.000%) {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, 0.000, -0.000}, {-0.000, 0.000, -0.000, -0.000}}ms
[f=0036967] [ThreadPool::SetThreadCount][2] workers=0
[f=0036967] [ThreadPool::SetThreadCount][1] wanted=2 current=1 maximum=2
[f=0036967] [ThreadPool::SetThreadCount][2] workers=1
[f=0036967] [Threading] Main thread CPU affinity mask set: 14
[f=0036967] [SpringApp::Reload][2]
[f=0036967] [Game::KillLua][0] dtor=0 loadscreen=00000000
[f=0036967] [Game::KillLua][1] dtor=0 luaGaia=00000000
[f=0036967] [Game::KillLua][2] dtor=0 luaRules=09b0ce40
[f=0036967] Start gadgetHandler:Shutdown
[f=0036967] Shutdown - UnitMorph
[f=0036967] Shutdown - LupsNanoSpray
[f=0036967] Shutdown - Modular Comm Info
[f=0036967] Shutdown - Puppy Handler
[f=0036967] Shutdown - StartSetup
[f=0036967] Shutdown - Terrain Texture Handler
[f=0036967] Shutdown - UnitCloakShield
[f=0036967] End gadgetHandler:Shutdown
[f=0036967] Start gadgetHandler:Shutdown
[f=0036967] Shutdown - UnitMorph
[f=0036967] Shutdown - Modular Comm Info
[f=0036967] Shutdown - Shockwaves
[f=0036967] Shutdown - UnitCloakShield
[f=0036967] Shutdown - Lups Cloak FX
[f=0036967] Shutdown - Lups
[f=0036967] End gadgetHandler:Shutdown
[f=0036967] [Game::KillLua][3] dtor=0 luaUI=7da98238
[f=0036967] Start widgetHandler:Shutdown
[f=0036967] Shutdown - SaveOrderList Complete
[f=0036967] Writing last game win data
[f=0036967] Shutdown - SaveConfigData Complete
[f=0036967] Shutdown Widget - Chili Highlight
[f=0036967] Shutdown Widget - Deferred rendering
[f=0036967] Shutdown Widget - EPIC Menu
[f=0036967] Shutdown Widget - Custom Markers
[f=0036967] Shutdown Widget - Chili Minimap
[f=0036967] Shutdown Widget - Chili Widget Selector
[f=0036967] Shutdown Widget - Local Team Colors
[f=0036967] Shutdown Widget - Save Game Menu
[f=0036967] Shutdown Widget - HealthBars
[f=0036967] Shutdown Widget - Noises
[f=0036967] Shutdown Widget - Unit Icons
[f=0036967] Shutdown Widget - Attrition Counter
[f=0036967] Shutdown Widget - Outline
[f=0036967] Shutdown Widget - BuildETA
[f=0036967] Shutdown Widget - Win Counter
[f=0036967] Shutdown Widget - Depth of Field Shader
[f=0036967] Shutdown Widget - Modular Comm Info
[f=0036967] Shutdown Widget - CameraShake
[f=0036967] Shutdown Widget - Chili EndGame Window
[f=0036967] Shutdown Widget - Chili Nuke Warning
[f=0036967] Shutdown Widget - Chili Selections & CursorTip
[f=0036967] Shutdown Widget - Chili Spectator Panels
[f=0036967] Shutdown Widget - Context Menu
[f=0036967] Shutdown Widget - Darkening
[f=0036967] Shutdown Widget - Grab Input
[f=0036967] Input grabbing is disabled!
[f=0036967] Shutdown Widget - Highlight Geos
[f=0036967] Shutdown Widget - Local Widgets Config
[f=0036967] Shutdown Widget - Mex Placement Handler
[f=0036967] Shutdown Widget - MinimapEvents
[f=0036967] Shutdown Widget - Missile Silo Range
[f=0036967] Shutdown Widget - Morph Finished notification
[f=0036967] Shutdown Widget - Point Tracker
[f=0036967] Shutdown Widget - Showeco and Grid Drawer
[f=0036967] Shutdown Widget - Stereo3D
[f=0036967] Shutdown Widget - Chili Economy Panel Default
[f=0036967] Shutdown Widget - Attack AoE
[f=0036967] Shutdown Widget - UnitShapes
[f=0036967] Shutdown Widget - MessageBoxes ZK
[f=0036967] Shutdown Widget - Map Edge Extension
[f=0036967] Shutdown Widget - Selection Send
[f=0036967] Shutdown Widget - Units on Fire
[f=0036967] Shutdown Widget - LupsManager
[f=0036967] Shutdown Widget - Newton Firezone
[f=0036967] Shutdown Widget - Chili Crude Player List
[f=0036967] Shutdown Widget - Chili Pro Console
[f=0036967] Shutdown Widget - Chili Framework
[f=0036967] Shutdown Widget - Lups
[f=0036967] Shutdown Widget - Chili Core Selector
[f=0036967] Shutdown Widget - Pause Screen
[f=0036967] Shutdown Widget - Lasso Terraform GUI
[f=0036967] Shutdown Widget - Layout Handler
[f=0036967] Shutdown Widget - Persistent Build Height
[f=0036967] Shutdown Widget - Text To Speech Control
[f=0036967] Shutdown Widget - Color Blindness Correction
[f=0036967] End widgetHandler:Shutdown
[f=0036967] [Game::KillLua][4] dtor=0
[f=0036967] [SpringApp::Reload][3]
[f=0036967] [WatchDog::DeregisterThread] deregistering controls for thread [audio]
[f=0036967] [Sound] [Sound::UpdateThread][3] efx=2ed18d98
[f=0036967] [Sound] [Sound::UpdateThread][4]
[f=0036967] [SpringApp::Reload][4]
[f=0036967] [Game::~CGame][1]
[f=0036967] [Game::KillLua][0] dtor=1 loadscreen=00000000
[f=0036967] [Game::KillLua][1] dtor=1 luaGaia=00000000
[f=0036967] [Game::KillLua][2] dtor=1 luaRules=00000000
[f=0036967] [Game::KillLua][3] dtor=1 luaUI=00000000
[f=0036967] [Game::KillLua][4] dtor=1
[f=0036967] [Game::KillMisc][1]
[f=0036967] [Game::KillMisc][2]
[f=0036967] Error: Spring 103.0.1-747-g2ef5870 develop has crashed.
Chobby.exe Information: 0 : ZkData.TcpTransport socket disconnected: Unable to read data from the transport connection: An existing connection was forcibly closed by the remote host.
Chobby.exe Information: 0 : Chobby closed connection

Chobby.exe Warning: 0 : Spring exit code is: -1073741819, assuming crash
Chobby.exe Information: 0 : Spring exited
Chobby.exe Warning: 0 : Spring crash detected
GoogleFrog commented 7 years ago

IvoryKing dev circuit