ZeroK-RTS / CrashReports

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Spring UserReport [104.0.1-1322-gd3b03b5] Externally launched spring crashed with code 0 #80488

Open Chobbyla opened 1 year ago

Chobbyla commented 1 year ago
Using writeable configuration source: "D:\SteamSSD\steamapps\common\Zero-K\_springsettings.cfg"
Failed rotating the log file
LogOutput initialized. Logging to D:\SteamSSD\steamapps\common\Zero-K\infolog.txt
============== <Log Sections> ==============
  Available:
    ArchiveScanner
    AutohostInterface
    BumpWater
    CSMFGroundTextures
    CregSerializer
    DecalsDrawerGL4
    DynWater
    FarTextureHandler
    Font
    GameServer
    GroundMoveType
    KeyBindings
    LuaSocket
    Model
    Net
    Path
    Piece
    RoamMeshDrawer
    Shader
    SkyBox
    Sound
    Texture
    VFS
  Enabled:
    Sound (Notice)
    VFS (Info)

  Enable or disable log sections using the LogSections configuration key
  or the SPRING_LOG_SECTIONS environment variable (both comma separated).
  Use "none" to disable the default log sections.
============== </Log Sections> ==============

============== <User Config> ==============
  AllowDeferredMapRendering = 1
  AllowDeferredModelRendering = 1
  BumpWaterAnisotropy = 2
  BumpWaterBlurReflection = 1
  BumpWaterDepthBits = 32
  BumpWaterReflection = 2
  BumpWaterTexSizeReflection = 256
  CamFreeScrollSpeed = 50
  CamMode = 1
  DualScreenMiniMapOnLeft = 1
  EdgeMoveDynamic = 0
  EdgeMoveWidth = 0
  FPSFOV = 90
  FPSScrollSpeed = 50
  FeatureDrawDistance = 600000
  FeatureFadeDistance = 600000
  FontSize = 18
  FullscreenEdgeMove = 0
  GrassDetail = 9
  GroundDecals = 5
  GroundDetail = 120
  GroundScarAlphaFade = 1
  HangTimeout = 30
  HardwareCursor = 1
  InitialNetworkTimeout = 0
  LuaGarbageCollectionMemLoadMult = 2.5
  LuaGarbageCollectionRunTimeMult = 1.5
  MSAALevel = 8
  MaxParticles = 25000
  MaxSounds = 32
  MaximumTransmissionUnit = 0
  MiddleClickScrollSpeed = -0.0018
  MiniMapMarker = 0
  MouseDragScrollThreshold = 0
  OverheadMaxHeightFactor = 1.39999998
  OverheadScrollSpeed = 50
  ReconnectTimeout = 0
  RotOverheadScrollSpeed = 50
  RotateLogFiles = 1
  ScrollWheelSpeed = -25
  Shadows = 1
  ShowClock = 0
  SplashScreenDir = ./MenuLoadscreens
  TreeRadius = 1500
  UnitLodDist = 999999
  UseDistToGroundForIcons = 1.10000002
  VFSCacheArchiveFiles = 0
  Water = 4
  WindowedEdgeMove = 0
  XResolution = 1920
  YResolution = 1080
  snd_volmaster = 2
============== </User Config> ==============

============== <User System> ==============
  Spring Engine Version: 104.0.1-1322-gd3b03b5 maintenance
      Build Environment: gcc libstdc++ version 20171010
       Compiler Version: gcc-5.5.0
       Operating System: Windows 10 TBA Insider Update (build 19044)
        Hardware Config: AMD Ryzen 9 3900X 12-Core Processor            ; 32680MB RAM, 37544MB pagefile
       Binary Word Size: 32-bit (emulated)
          Process Clock: std::chrono::high_resolution_clock
     Physical CPU Cores: 12
      Logical CPU Cores: 12
============== </User System> ==============

[good_fpu_init][STREFLOP_SSE]
    SSE 1.0 : 1,  SSE 2.0 : 1
    SSE 3.0 : 1, SSSE 3.0 : 1
    SSE 4.1 : 1,  SSE 4.2 : 1
    SSE 4.0A: 1,  SSE 5.0A: 0
[WatchDog::Install] installed (hang-timeout: 30s)
[WatchDog::RegisterThread] registering controls for thread [main]
[GL::CheckAvailableVideoModes] desktop={2560x1440x24bpp@144Hz} current={2560x1440x24bpp@144Hz}
    display=1 modes=162 bounds={x=0, y=0, w=2560, h=1440}
        [ 1] 2560x1440x24bpp@144Hz
        [13] 1920x1200x24bpp@144Hz
        [25] 1920x1080x24bpp@144Hz
        [37] 1760x990x24bpp@144Hz
        [49] 1680x1050x24bpp@144Hz
        [73] 1600x900x24bpp@144Hz
        [109] 1280x720x24bpp@144Hz
    display=2 modes=108 bounds={x=-2560, y=0, w=2560, h=1440}
        [ 1] 2560x1440x24bpp@75Hz
        [11] 1920x1200x24bpp@75Hz
        [15] 1920x1080x24bpp@75Hz
        [27] 1760x990x24bpp@75Hz
        [39] 1680x1050x24bpp@75Hz
        [55] 1600x900x24bpp@75Hz
        [67] 1280x720x24bpp@75Hz
    display=3 modes=120 bounds={x=2560, y=0, w=2560, h=1440}
        [ 1] 2560x1440x24bpp@75Hz
        [11] 1920x1200x24bpp@75Hz
        [15] 1920x1080x24bpp@75Hz
        [29] 1760x990x24bpp@75Hz
        [43] 1680x1050x24bpp@75Hz
        [61] 1600x900x24bpp@75Hz
        [73] 1280x720x24bpp@75Hz
[GR::CreateSDLWindow] using 8x anti-aliasing and 24-bit depth-buffer (PF="SDL_PIXELFORMAT_RGB888") for main window
[GR::CreateSDLWindow] using 8x anti-aliasing and 24-bit depth-buffer (PF="SDL_PIXELFORMAT_RGB888") for hidden window
[GR::LogVersionInfo]
    SDL version : 2.0.8 (linked) / 2.0.8 (compiled)
    GL version  : 4.6.0 Compatibility Profile Context 23.9.3.230915
    GL vendor   : ATI Technologies Inc.
    GL renderer : AMD Radeon RX 6900 XT
    GLSL version: 4.60
    GLEW version: 2.1.0
    GPU memory  : 31965MB (total) / 31965MB (available)
    SDL swap-int: 0

    ARB shader support        : 1
    GLSL shader support       : 1
    FBO extension support     : 1
    NVX GPU mem-info support  : 0
    ATI GPU mem-info support  : 1
    NPOT-texture support      : 0 (1)
    S3TC/DXT1 texture support : 1/0
    texture query-LOD support : 1 (1)
    MSAA frame-buffer support : 1 (1)
    24-bit Z-buffer support   : 0 (-)
    primitive-restart support : 1 (1)
    clip-space control support: 1 (1)
    seamless cube-map support : 1 (1)
    frag-depth layout support : 1 (-)

    max. FBO samples             : -1
    max. texture size            : 16384
    max. texture anisotropy level: 16.000000
    max. vec4 varyings/attributes: 16/32
    max. draw-buffers            : 8
    max. rec. indices/vertices   : 536870911/536870911
    max. uniform buffer-bindings : 84
    max. uniform block-size      : 4096KB

    enable ATI-hacks : 1
    compress MIP-maps: 0
[GR::ToggleGLDebugOutput] OpenGL debug-context not installed (dbgErrors=0 dbgTraces=0)
[GR::UpdateGLConfigs]
[VSync::SetInterval] interval=0 (disabled)
[GR::UpdateGLGeometry][1] winSize=<1,1>
[GR::UpdateGLGeometry][2] winSize=<1920,1080>
[GR::InitGLState]
[GR::LogDisplayMode] display-mode set to 1920x1080x24bpp@144Hz (fullscreen::decorated)
[TexMemPool::Resize] poolSize=134217728u allocSize=0u texCount=0u
[~ScopedOnceTimer][FtLibraryHandler::FontConfigInit (version 2.10.2)] 1ms
[WatchDog::RegisterThread] registering controls for thread [vfsi]
[DataDirLocater::FindWriteableDataDir] using writeable data-directory "D:\SteamSSD\steamapps\common\Zero-K\"
[DataDirLocater::Check] Isolation Mode!
[DataDirLocater::FilterUsableDataDirs] using read-write data directory: D:\SteamSSD\steamapps\common\Zero-K\
[DataDirLocater::FilterUsableDataDirs] using read-only data directory: D:\SteamSSD\steamapps\common\Zero-K\engine\win64\104.0.1-1322-gd3b03b5\
Scanning: D:\SteamSSD\steamapps\common\Zero-K\engine\win64\104.0.1-1322-gd3b03b5\base
Scanning: D:\SteamSSD\steamapps\common\Zero-K\maps
Scanning: D:\SteamSSD\steamapps\common\Zero-K\games
Scanning: D:\SteamSSD\steamapps\common\Zero-K\packages
[~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 18ms
[VFS] [SpringVFS::ReserveArchives<this=076a8078>]
[VFS] [SpringVFS::AddArchive<this=076a8078>(arName="Spring content v1", overwrite=false)] section=2
[VFS] [VFSHandler::SetGlobalInstanceRaw] handler=076a8078 (SpringVFS) global=00000000 (null)
[WatchDog::DeregisterThread] deregistering controls for thread [vfsi]
[ThreadPool::SetThreadCount][1] wanted=6 current=1 maximum=12 (init=1)
[ThreadPool::SetThreadCount][2] workers=5
[Threading] Main thread CPU affinity mask set: 4064
[f=-000001] [~ScopedOnceTimer][ISound::Init::New] 0ms
[f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (0.0ms)
[f=-000001] [Sound] [Sound::UpdateThread][1] cfgMaxSounds=32
[f=-000001] [WatchDog::RegisterThread] registering controls for thread [audio]
[f=-000001] [Sound] [Sound::InitThread][1]
[f=-000001] [Sound] [Sound::OpenOpenALDevice] opening default device "OpenAL Soft"
[f=-000001] [Sound] [Sound::OpenOpenALDevice] device=0775d7d0 context=076f1250
[f=-000001] [Sound] [Sound::InitThread][4][OpenAL API Info]
[f=-000001] [Sound]   Vendor:         OpenAL Community
[f=-000001] [Sound]   Version:        1.1 ALSOFT 1.16.0
[f=-000001] [Sound]   Renderer:       OpenAL Soft
[f=-000001] [Sound]   AL Extensions:  AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length
[f=-000001] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device
[f=-000001] [Sound]   Devices:
[f=-000001] [Sound]     [Headphones (3- High Definition Audio Device)]
[f=-000001] [Sound]     [Headphones (3- High Definition Audio Device)]
[f=-000001] [Sound]     [Line 1 (Virtual Audio Cable)]
[f=-000001] [Sound] [Sound::GetMaxMonoSources] #attribs=15
[f=-000001] [Sound] [Sound::GetMaxMonoSources] {cfg,alc}MaxSounds={32,255}
Fontconfig error: Cannot load default config file
[f=-000001] [Sound] Error:   EFX: AL_INVALID_VALUE (40963)
[f=-000001] [Sound] Error:   Initializing EFX failed!
[f=-000001] [Sound] [Sound::UpdateThread][2]
[f=-000001] [~ScopedOnceTimer][ISound::Init::Dev] 100ms
[Info] ../../tools/pr-downloader/src/Downloader/CurlWrapper.cpp:58:DumpVersion():libcurl 7.64.0 Schannel
[Info] ../../tools/pr-downloader/src/Downloader/CurlWrapper.cpp:42:GetTLSBackend():SSL backend #0: 'schannel' (ID: 8)
[Info] ../../tools/pr-downloader/src/FileSystem/FileSystem.cpp:194:setWritePath():Using filesystem-writepath: D:\SteamSSD\steamapps\common\Zero-K
[Info] ../../tools/pr-downloader/src/pr-downloader.cpp:173:DownloadSetConfig():Free disk space: 1458572 MB
[f=-000001] [CPreGame] using server IP localhost and port 8452
[f=-000001] [NetProto::InitLocalClient] connecting to local server
[f=-000001] [PreGame::ReadDataFromDemo] pre-scanning demo file "D:\SteamSSD\steamapps\common\Zero-K\demos\hide_benchmark_v3_104.0.1-1322-gd3b03b5 maintenance.sdfz" for game data...
[f=-000001] [PreGame::StartServerForDemo] starting GameServer
[f=-000001] Warning: [UDPListener::TryBindSocket] opening socket on loopback address, other users will not be able to connect!
[f=-000001] [UDPListener::TryBindSocket] binding UDP socket to IPv6-address ::1 (localhost) on port 8452
[f=-000001] [UDPListener] successfully bound socket on port 8452
[f=-000001] [PreGame::StartServerForDemo] started GameServer
[f=-000001] [~ScopedOnceTimer][PreGame::ReadDataFromDemo] 325ms
[f=-000001] 
[f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SHOWN][1] fullScreen=1
[f=-000001] [~ScopedOnceTimer][Sound::Iconified] 0ms
[f=-000001] [~ScopedOnceTimer][FBO::GLContextReinit] 0ms
[f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SHOWN][2]

[f=-000001] 
[f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SIZE_CHANGED][1] fullScreen=1
[f=-000001] [GR::UpdateGLConfigs]
[f=-000001] [GR::UpdateGLGeometry][1] winSize=<1920,1080>
[f=-000001] [GR::UpdateGLGeometry][2] winSize=<1920,1080>
[f=-000001] [GR::InitGLState]
[f=-000001] [GR::LogDisplayMode] display-mode set to 1920x1080x24bpp@144Hz (fullscreen::decorated)
[f=-000001] [~ScopedOnceTimer][GlobalRendering::UpdateGL] 0ms
[f=-000001] [~ScopedOnceTimer][ActiveController::ResizeEvent] 0ms
[f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SIZE_CHANGED][2]

[f=-000001] 
[f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SIZE_CHANGED][1] fullScreen=1
[f=-000001] [GR::UpdateGLConfigs]
[f=-000001] [GR::UpdateGLGeometry][1] winSize=<1920,1080>
[f=-000001] [GR::UpdateGLGeometry][2] winSize=<1920,1080>
[f=-000001] [GR::InitGLState]
[f=-000001] [GR::LogDisplayMode] display-mode set to 1920x1080x24bpp@144Hz (fullscreen::decorated)
[f=-000001] [~ScopedOnceTimer][GlobalRendering::UpdateGL] 0ms
[f=-000001] [~ScopedOnceTimer][ActiveController::ResizeEvent] 0ms
[f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SIZE_CHANGED][2]

[f=-000001] [PreGame::UpdateClientNet] added new player "UnnamedPlayer (spec)" with number 1 to team 0 (#active=2)
[f=-000001] [PreGame::AddMapArchivesToVFS][server=0777e1b0] using map "Comet Catcher Redux v3.1" (loaded=0 cached=0)
[f=-000001] [VFS] [SpringVFS::AddArchive<this=076a8078>(arName="Comet Catcher Redux v3.1", overwrite=false)] section=1
[f=-000001] [VFS] [SpringVFS::AddArchive<this=076a8078>(arName="Map Helper v1", overwrite=false)] section=2
[f=-000001] [PreGame::AddModArchivesToVFS][server=0777e1b0] using game "Zero-K Benchmark v3" (loaded=0 cached=0)
[f=-000001] [VFS] [SpringVFS::AddArchive<this=076a8078>(arName="Zero-K Benchmark v3", overwrite=false)] section=0
[f=-000001] [VFS] [SpringVFS::AddArchive<this=076a8078>(arName="Spring content v1", overwrite=false)] section=2
[f=-000001] [VFS] [SpringVFS::AddArchive<this=076a8078>(arName="Spring Bitmaps", overwrite=false)] section=2
[f=-000001] [VFS] [SpringVFS::AddArchive<this=076a8078>(arName="Zero-K v1.7.6.4", overwrite=false)] section=0
[f=-000001] Warning: [PreGame::GameDataReceived] Archive zerokBenchmark03.sdz (checksum f91c034689550dc6435df6f85677ce04ed80f8d24f617640f67f8b688723539a3415021fa1f2371ce1c41d8f69259df835c5ecaa87336304369c12462964c591) differs from the host's copy (checksum aeb080ed24eb54097ec51c0d414ea01c24048310a832be73834971511ee42df99853ba0bb8200dc4751193752c57f30a9094e0a709d52e1a8d6880cbd5f0eb7c). This may be caused by a corrupted download or there may even be two different versions in circulation. Make sure you and the host have installed the chosen archive and its dependencies and consider redownloading it.
[f=-000001] [~ScopedOnceTimer][PreGame::GameDataReceived] 142ms
[f=-000001] [PreGame::UpdateClientNet] received local player number 1 (team 0, allyteam 0), creating LoadScreen
[f=-000001] [LuaIntro] Searching for new Widgets
[f=-000001] [LuaIntro] Scanning: LuaIntro/Addons/
[f=-000001] [LuaIntro] Scanning: LuaIntro/Widgets/
[f=-000001] [LuaIntro] Scanning: LuaIntro/SystemAddons/
[f=-000001] [LuaIntro] Scanning: LuaIntro/SystemWidgets/
[f=-000001] [LuaIntro] Scanning: LuaIntro/chili/
[f=-000001] [LuaIntro] Found new widget "SpringLogo"
[f=-000001] [LuaIntro] Found new widget "LoadTexture"
[f=-000001] [LuaIntro] Found new widget "LoadProgress"
[f=-000001] [LuaIntro] Found new widget "Main"
[f=-000001] [LuaIntro] Found new widget "Music"
[f=-000001] [LuaIntro] Found new widget "WM Stuff"
[f=-000001] [LuaIntro] Loading widgets   <>=vfs  **=raw  ()=unknown
[f=-000001] [LuaIntro] Loading widget:      WM Stuff               <wm.lua>
[f=-000001] [LuaIntro] Loading widget:      LoadProgress           <loadprogress.lua>
[f=-000001] [LuaIntro] Loading widget:      Main                   <main.lua>
[f=-000001] [LuaIntro] Loading widget:      LoadTexture            <bg_texture.lua>
[f=-000001] [LuaIntro] LuaIntro v1.0 (Lua 5.1)
[f=-000001] [LoadScreen::Init] single-threaded
[f=-000001] [WatchDog::RegisterThread] registering controls for thread [load]
[f=-000001] [Game::Load][1] globalQuit=0 threaded=0
[f=-000001] [LoadScreen::SetLoadMessage] text="Parsing Map Information"
[f=-000001] [LoadScreen::SetLoadMessage] text="Loading SMF"
[f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map (77 MB)"
[f=-000001] [LoadScreen::SetLoadMessage] text="Loading GameData Definitions"
[f=-000001] Loading UnitDefs_posts
[f=-000001] Loading FeatureDefs_posts
[f=-000001] Loading WeaponDefs_posts
[f=-000001] Loading ArmorDefs_posts
[f=-000001] [~ScopedOnceTimer][[defs.lua] loading all *Defs tables:] 1070ms
[f=-000001] [~ScopedOnceTimer][Game::LoadDefs (GameData)] 1123ms
[f=-000001] [LoadScreen::SetLoadMessage] text="Loading Radar Icons"
[f=-000001] [LoadScreen::SetLoadMessage] text="Loading Sound Definitions"
[f=-000001] [Sound] Warning: [LoadSoundDefsImpl] sound incomingchat is missing file tag (ignoring)
[f=-000001] [Sound] [LoadSoundDefsImpl] parsed 340 sounds from gamedata/sounds.lua
[f=-000001] [~ScopedOnceTimer][Game::LoadDefs (Sound)] 19ms
[f=-000001] [Game::Load][2] globalQuit=0 forcedQuit=0
[f=-000001] [LoadScreen::SetLoadMessage] text="Creating Smooth Height Mesh"
[f=-000001] [~ScopedOnceTimer][SmoothHeightMesh::MakeSmoothMesh] 12ms
[f=-000001] [LoadScreen::SetLoadMessage] text="Creating QuadField & CEGs"
[f=-000001] [Init] number of ArmorDefs: 6
[f=-000001] Warning: [Init] UnitDef "chicken" in ArmorDef "else" already belongs to ArmorDef category 1!
[f=-000001] [RegisterModelFormats] supported (Assimp) model formats: *.3ds;*.blend;*.dae;*.lwo;*.obj;
[f=-000001] [LoadScreen::SetLoadMessage] text="Creating Unit Textures"
[f=-000001] [LoadScreen::SetLoadMessage] text="Creating Sky"
[f=-000001] [Game::Load][3] globalQuit=0 forcedQuit=0
[f=-000001] [LoadScreen::SetLoadMessage] text="Loading Weapon Definitions"
[f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (WeaponDefs)] 610ms
[f=-000001] [LoadScreen::SetLoadMessage] text="Loading Unit Definitions"
[f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (UnitDefs)] 109ms
[f=-000001] [LoadScreen::SetLoadMessage] text="Loading Feature Definitions"
[f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (FeatureDefs)] 25ms
[f=-000001] [IPathManager::GetInstance] using HAPFS
[f=-000001] [LoadScreen::SetLoadMessage] text="Initializing Map Features"
[f=-000001] [LoadScreen::SetLoadMessage] text="Creating ShadowHandler"
[f=-000001] [LoadScreen::SetLoadMessage] text="Creating InfoTextureHandler"
[f=-000001] InfoTexture: legacy
[f=-000001] [LoadScreen::SetLoadMessage] text="Creating GroundDrawer"
[f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map Tiles"
[f=-000001] [LoadScreen::SetLoadMessage] text="Loading Square Textures"
[f=-000001] [~ScopedOnceTimer][CSMFGroundTextures::ConvolveHeightMap] 2ms
[f=-000001] Switching to ROAM Mesh Rendering
[f=-000001] [LoadScreen::SetLoadMessage] text="Creating TreeDrawer"
[f=-000001] Loaded DecalsDrawer: Legacy
[f=-000001] [LoadScreen::SetLoadMessage] text="Creating ProjectileDrawer & UnitDrawer"
[f=-000001] [LoadScreen::SetLoadMessage] text="Creating Projectile Textures"
[f=-000001] [LoadScreen::SetLoadMessage] text="Creating Water"
[f=-000001] [Game::Load][4] globalQuit=0 forcedQuit=0
[f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Console)] 142ms
[f=-000001] [Game::LoadLua] Lua developer mode disabled
[f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaRules"
[f=-000001] [~ScopedOnceTimer][creg::AutoRegisterCFunctions(LuaRules)] 66ms
[f=-000001] Synced LuaRules: starting loading
LuaRules: Loaded gadget:  Metalspot Finder Gadget  <mex_spot_finder.lua>
LuaRules: Loaded gadget:  Save/Load           <api_saveload.lua>
LuaRules: Loaded gadget:  Startbox handler    <start_boxes.lua>
LuaRules: Loaded gadget:  Wanted Speed        <unit_wanted_speed.lua>
LuaRules: Loaded gadget:  No Friendly Fire    <unit_nofriendlyfire.lua>
LuaRules: Loaded gadget:  IconGenerator       <unit_icongenerator.lua>
LuaRules: Loaded gadget:  Mex Placement       <mex_placement.lua>
LuaRules: Loaded gadget:  Nano Frame Death Handeling  <unit_nanoframe_death.lua>
LuaRules: Loaded gadget:  Nano Frame Rate Limit  <unit_nanoframe_rate_limit.lua>
LuaRules: Loaded gadget:  No Self-D           <unit_noselfd.lua>
LuaRules: Loaded gadget:  ShareControl        <share_control.lua>
LuaRules: Loaded gadget:  UnitPriority        <unit_priority.lua>
LuaRules: Loaded gadget:  Mex Control with energy link  <unit_mex_overdrive.lua>
LuaRules: Loaded gadget:  Script notification  <unit_script_notification.lua>
LuaRules: Loaded gadget:  Antinuke Handler    <unit_antinuke_handler.lua>
LuaRules: Loaded gadget:  Attributes          <unit_attributes.lua>
LuaRules: Loaded gadget:  Boolean Disable     <unit_boolean_disable.lua>
LuaRules: Loaded gadget:  Impulse Float Toggle  <unit_impulsefloat_toggle.lua>
LuaRules: Loaded gadget:  LockOptions         <lockunits_modoption.lua>
LuaRules: Loaded gadget:  Perks               <game_perks.lua>
LuaRules: Loaded gadget:  Shield Charge       <unit_shield_charge.lua>
LuaRules: Loaded gadget:  StartSetup          <start_unit_setup.lua>
LuaRules: Loaded gadget:  Stockpile           <unit_stockpile.lua>
LuaRules: Loaded gadget:  UnitMorph           <unit_morph.lua>
LuaRules: Loaded gadget:  AirPlantParents     <unit_air_plants.lua>
LuaRules: Loaded gadget:  AirTransport_SeaPickup  <unit_transport_pickup_floating_amphib.lua>
LuaRules: Loaded gadget:  Aircraft Command    <unit_bomber_command.lua>
LuaRules: Loaded gadget:  Aircraft Crashing   <unit_aircraft_crash.lua>
LuaRules: Loaded gadget:  Allow Builder Hold Fire  <unit_allow_builder_hold_fire.lua>
LuaRules: Loaded gadget:  Area Guard          <cmd_areaguard.lua>
LuaRules: Loaded gadget:  Block Ally and Neutral Attack  <cmd_block_ally_attack.lua>
LuaRules: Loaded gadget:  Block direct control  <unit_block_direct_control.lua>
LuaRules: Loaded gadget:  Blocking Tag Implementation  <feature_blocking_tag_implementation.lua>
LuaRules: Loaded gadget:  Bomber Dive         <unit_bomber_dive.lua>
LuaRules: Loaded gadget:  CAI                 <ai_cai.lua>
LuaRules: Loaded gadget:  CEG Spawner         <dbg_ceg_spawner.lua>
LuaRules: Loaded gadget:  Capture             <unit_capture.lua>
LuaRules: Loaded gadget:  Carrier Drones      <unit_carrier_drones.lua>
LuaRules: Loaded gadget:  Command Raw Move    <cmd_raw_move.lua>
LuaRules: Loaded gadget:  Command Transfer Unit  <cmd_transfer_unit.lua>
LuaRules: Loaded gadget:  Constructor Auto Assist  <unit_factory_guard.lua>
LuaRules: Loaded gadget:  Control gunship strafe range  <unit_control_gunship_stafe_range.lua>
LuaRules: Loaded gadget:  D-Gun Aim Fix       <unit_dgun_aim.lua>
LuaRules: Loaded gadget:  Debris physics      <feature_debris_physics.lua>
LuaRules: Loaded gadget:  Decloak when damaged  <unit_decloak_damaged.lua>
LuaRules: Loaded gadget:  Dev Commands        <dbg_dev_commands.lua>
LuaRules: Loaded gadget:  Disable Buildoptions  <unit_disable_buildoptions.lua>
LuaRules: Loaded gadget:  Dont fire at radar  <unit_dont_fire_at_radar.lua>
LuaRules: Loaded gadget:  Experience          <unit_xp.lua>
LuaRules: Loaded gadget:  Factory Anti Slacker  <factory_anti_slacker.lua>
LuaRules: Loaded gadget:  Factory Stop Production  <cmd_factory_stop_production.lua>
LuaRules: Loaded gadget:  Fall Damage         <unit_fall_damage.lua>
LuaRules: Loaded gadget:  Feature Effects     <feature_fx.lua>
LuaRules: Loaded gadget:  Fog Hidden Effects API  <api_fog_hidden_effects.lua>
LuaRules: Loaded gadget:  Galaxy Campaign Battle Handler  <mission_galaxy_campaign_battle.lua>
LuaRules: Loaded gadget:  GameRules Events    <unit_gamerules_events.lua>
LuaRules: Loaded gadget:  Grey Goo            <unit_grey_goo.lua>
LuaRules: Loaded gadget:  Gunship Bugger Off  <unit_gunship_bugger_off.lua>
LuaRules: Loaded gadget:  Gunship Climb       <unit_gunship_climb.lua>
LuaRules: Loaded gadget:  Gunship Strafe Control  <unit_gunship_strafe_control.lua>
LuaRules: Loaded gadget:  Hide Autorepairlevel Command  <cmd_hide_autorepairlevel.lua>
LuaRules: Loaded gadget:  Ignore Gibs         <weapon_ignore_gibs.lua>
LuaRules: Loaded gadget:  Instant Self Destruct  <unit_instant_self_destruct.lua>
LuaRules: Loaded gadget:  Invincibility       <unit_invincibility.lua>
LuaRules: Loaded gadget:  Jumpjets            <unit_jumpjets.lua>
LuaRules: Loaded gadget:  LUS                 <unit_script.lua>
LuaRules: Loaded gadget:  Lag Monitor         <game_lagmonitor.lua>
LuaRules: Loaded gadget:  LupsNanoSpray       <lups_nano_spray.lua>
LuaRules: Loaded gadget:  Missile Silo Controller  <unit_missilesilo.lua>
LuaRules: Loaded gadget:  Mod statistics      <mod_stats.lua>
LuaRules: Loaded gadget:  Modular Comm Info   <api_modularcomms.lua>
LuaRules: Loaded gadget:  Nuke Explosion Chooser  <exp_nuke_effect_chooser.lua>
LuaRules: Loaded gadget:  One Click Weapon    <unit_oneclick_weapon.lua>
LuaRules: Loaded gadget:  Orbital Drop        <mission_orbital_drop.lua>
LuaRules: Loaded gadget:  Overkill Prevention  <unit_overkill_prevention.lua>
LuaRules: Loaded gadget:  Overkill Prevention Placeholder  <unit_overkill_prevention_placeholder.lua>
LuaRules: Loaded gadget:  Paralysis           <unit_paralysis_damage.lua>
LuaRules: Loaded gadget:  Player extra information  <player_extra_information.lua>
LuaRules: Loaded gadget:  Prevent Lab Hax     <unit_prevent_lab_hax.lua>
LuaRules: Loaded gadget:  Prevent Landship    <unit_prevent_landship.lua>
LuaRules: Loaded gadget:  Prevent turret overshoot  <unit_prevent_turret_overshoot.lua>
LuaRules: Loaded gadget:  Projectile Hold     <weapon_projectile_hold.lua>
LuaRules: Loaded gadget:  Projectile Radar Homing  <weapon_projectile_radar_homing.lua>
LuaRules: Loaded gadget:  Projectile Retarget  <weapon_projectile_retarget.lua>
LuaRules: Loaded gadget:  Puppy Handler       <unit_puppy_handler.lua>
LuaRules: Loaded gadget:  Reclaim HP changer  <unit_reclaim_hp.lua>
LuaRules: Loaded gadget:  Refuel Pad Handler  <unit_refuel_pad_handler.lua>
LuaRules: Loaded gadget:  Regeneration        <unit_regeneration.lua>
LuaRules: Loaded gadget:  Remove Wait         <cmd_remove_wait.lua>
LuaRules: Loaded gadget:  Repair Speed Changer  <unit_repair_speed.lua>
LuaRules: Loaded gadget:  Resign Gadget       <game_resign.lua>
LuaRules: Loaded gadget:  Retreat Command     <cmd_retreat.lua>
LuaRules: Loaded gadget:  Rezz Hp changer + effect  <unit_rezz_hp.lua>
LuaRules: Loaded gadget:  Self destruct blocker  <unit_self_destruct.lua>
LuaRules: Loaded gadget:  Set Nano Piece      <unit_setnanopiece.lua>
LuaRules: Loaded gadget:  Share mode          <game_share_mode.lua>
LuaRules: Loaded gadget:  Shield Link         <unit_shield_link.lua>
LuaRules: Loaded gadget:  Shockwaves          <lups_shockwaves.lua>
LuaRules: Loaded gadget:  Show Shooter        <unit_show_shooter.lua>
LuaRules: Loaded gadget:  Spherical LOS       <unit_spherical_los.lua>
LuaRules: Loaded gadget:  Tactical Unit AI    <unit_tactical_ai.lua>
LuaRules: Loaded gadget:  Target Features     <unit_target_features.lua>
LuaRules: Loaded gadget:  Target Priority     <unit_target_priority.lua>
LuaRules: Loaded gadget:  Target on the move  <unit_target_on_the_move.lua>
LuaRules: Loaded gadget:  Teleport Throw      <unit_thrower.lua>
LuaRules: Loaded gadget:  Teleporter          <unit_teleporter.lua>
LuaRules: Loaded gadget:  Terraformers        <unit_terraform.lua>
LuaRules: Loaded gadget:  Terrain Texture Handler  <terrain_texture_handler.lua>
LuaRules: Loaded gadget:  Time slow v2        <unit_timeslow.lua>
LuaRules: Loaded gadget:  Torpedo Stay Underwater  <weapon_torpedo_stay_underwater.lua>
LuaRules: Loaded gadget:  Transport Load Unload  <unit_transport_load_unload.lua>
LuaRules: Loaded gadget:  Transport Selected Load  <cmd_select_load_helper.lua>
LuaRules: Loaded gadget:  Transport Speed     <unit_transport_speed.lua>
LuaRules: Loaded gadget:  TransportAIbuttons  <unit_transport_ai_buttons.lua>
LuaRules: Loaded gadget:  Turn Without Interia  <unit_turn_without_interia.lua>
LuaRules: Loaded gadget:  Typemap Options     <typemap_options.lua>
LuaRules: Loaded gadget:  Unit removal from rezzed structures  <unit_removal_from_rezzed_structure.lua>
------- TRUNCATED -------
[f=-000001] Loaded widget:  EndGame Stats       <gui_chili_endgraph.lua>
[f=-000001] Loaded widget:  Objectives          <mission_objectives.lua>
[f=-000001] Loaded widget:  Double-Click attack-move  <cmd_doubleclick_attackmove.lua>
[f=-000001] Loaded widget:  Cloak Fire State 2  <unit_cloakfirestate2.lua>
[f=-000001] Loaded widget:  Initial Queue ZK    <unit_initial_queue.lua>
[f=-000001] Loaded widget:  Widget_Fps_Log      <dbg_fpslog_direct.lua>
[f=-000001] <Stockpiler>: disabled for spectators
[f=-000001] Loaded widget:  Stockpiler          <unit_stockpile.lua>
[f=-000001] Loaded widget:  Voice Assistant     <unit_voice.lua>
[f=-000001] Loaded widget:  State Reverse Toggle  <cmd_state_reverse_toggle.lua>
[f=-000001] Loaded widget:  Set Springsettings  <api_set_springsettings.lua>
[f=-000001] Loaded widget:  Music Player        <snd_music.lua>
[f=-000001] Loaded widget:  MetalFeatures       <gui_metal_features.lua>
[f=-000001] Loaded widget:  Block all input     <gui_block_all_input.lua>
[f=-000001] Loaded widget:  Ghost Site          <unit_ghostsite.lua>
[f=-000001] Loaded widget:  Guard Remove        <cmd_guard_remove.lua>
[f=-000001] Loaded widget:  Transport Load Double Tap  <cmd_select_load.lua>
[f=-000001] Loaded widget:  Stop Self-D         <cmd_stop_selfd.lua>
[f=-000001] Loaded widget:  Easy Facing         <gui_easyfacing.lua>
[f=-000001] Loaded widget:  Stereo3D            <gfx_stereo3d.lua>
[f=-000001] Loaded widget:  Spectate Selected Team  <gui_spectate_selected_team.lua>
[f=-000001] Loaded widget:  SmoothCam           <camera_smoothcam.lua>
[f=-000001] Loaded widget:  Smart Bombers       <unit_smart_bombers.lua>
[f=-000001] Loaded widget:  Simple Settings     <gui_simple_settings.lua>
[f=-000001] Loaded widget:  Showeco and Grid Drawer  <gui_showeco_action.lua>
[f=-000001] Loaded widget:  Show selected unit range  <unit_show_selected_range.lua>
[f=-000001] Loaded widget:  Show All Commands v2  <unit_showallcommands_2.lua>
[f=-000001] Loaded widget:  ReclaimInfo         <gui_reclaiminfo.lua>
[f=-000001] Loaded widget:  Raw Move Issue      <cmd_raw_move_issue.lua>
[f=-000001] Loaded widget:  Projectile Lights   <gfx_projectile_lights.lua>
[f=-000001] Loaded widget:  Point Tracker       <gui_point_tracker.lua>
[f=-000001] Loaded widget:  Startup Info and Selector  <init_startup_info_selector.lua>
[f=-000001] Loaded widget:  Orbit Command       <cmd_orbit.lua>
[f=-000001] Loaded widget:  Morph Finished notification  <unit_morph_finished.lua>
[f=-000001] Loaded widget:  Mission Results Handler  <mission_results.lua>
[f=-000001] Loaded widget:  Missile Silo Range  <missilesilo_range.lua>
[f=-000001] Loaded widget:  Missile Silo Commands  <cmd_missile_silo.lua>
[f=-000001] Loaded widget:  Misc default command replacements  <unit_default_commands.lua>
[f=-000001] Loaded widget:  Transport AI        <unit_transport_ai.lua>
[f=-000001] Loaded widget:  MinimapEvents       <minimap_events.lua>
[f=-000001] Loaded widget:  Local Widgets Config  <localwidgets.lua>
[f=-000001] Loaded widget:  Keep Target         <cmd_keep_target.lua>
[f=-000001] Loaded widget:  In-game Ignore      <ignore.lua>
[f=-000001] Loaded widget:  In-game Guide       <gui_ingame_guide.lua>
[f=-000001] Loaded widget:  Highlight Geos      <gui_highlight_geos.lua>
[f=-000001] Loaded widget:  Haven Handler       <gui_havens.lua>
[f=-000001] Input grabbing is enabled!
[f=-000001] Input grabbing is enabled!
[f=-000001] Loaded widget:  Grab Input          <api_grabinput.lua>
[f=-000001] Loaded widget:  Game Analytics Handler  <api_game_analytics.lua>
[f=-000001] Loaded widget:  Galaxy Battle Handler  <mission_galaxy_battle_handler.lua>
[f=-000001] Loaded widget:  Ferry Points        <cmd_ferry_points.lua>
[f=-000001] Loaded widget:  Economic Victory Announcer  <gui_economic_victory_announcer.lua>
[f=-000001] Loaded widget:  Defense Range Zero-K  <gui_defenserange.lua>
[f=-000001] Loaded widget:  Decoration Handler  <unit_decoration_handler.lua>
[f=-000001] Loaded widget:  Decloak Range       <unit_decloak_range.lua>
[f=-000001] Loaded widget:  Darkening           <gui_darkening.lua>
[f=-000001] Loaded widget:  Context Menu        <gui_contextmenu.lua>
[f=-000001] Loaded widget:  Chili Spectator Panels  <gui_chili_spectator_panels.lua>
[f=-000001] Loaded widget:  Chili Selections & CursorTip v2  <gui_chili_selections_and_cursortip.lua>
[f=-000001] Loaded widget:  Chili Rejoining Progress Bar  <gui_chili_rejoin_progress.lua>
[f=-000001] Loaded widget:  Chili Nuke Warning  <gui_chili_nuke_warning.lua>
[f=-000001] Loaded widget:  NoDuplicateOrders   <cmd_no_duplicate_orders.lua>
[f=-000001] Loaded widget:  Chili Inactivity Win  <gui_chili_inactivity_win.lua>
[f=-000001] Loaded widget:  Chili EndGame Window  <gui_chili_endgamewindow.lua>
[f=-000001] Loaded widget:  Chili Economy Panel Default  <gui_chili_economy_panel2.lua>
[f=-000001] Loaded widget:  Cheat Sheet         <gui_chili_cheats.lua>
[f=-000001] Loaded widget:  CameraShake         <camera_shake.lua>
[f=-000001] Loaded widget:  Blast Radius        <gui_blastradius.lua>
[f=-000001] Loaded widget:  Autoquit            <autoquit.lua>
[f=-000001] Loaded widget:  Area Attack Tweak   <cmd_area_attack_tweak.lua>
[f=-000001] Loaded widget:  Antinuke Coverage   <gui_antinuke_coverage.lua>
[f=-000001] Loaded widget:  Comm-n-Elo Startpos. Info  <init_startpointelocom_info.lua>
[f=-000001] Loaded widget:  Mex Placement Handler  <cmd_mex_placement.lua>
[f=-000001] Loaded widget:  Auto Group          <unit_auto_group.lua>
[f=-000001] Spectator mode detected. Removed: Auto First Build Facing
[f=-000001] Loaded widget:  Auto First Build Facing  <init_autofirstbuildfacing.lua>
[f=-000001] Loaded widget:  Attack Warning      <unit_attack_warning.lua>
[f=-000001] Loaded widget:  Chili AI Set Start  <gui_chili_ai_start_pos.lua>
[f=-000001] Loaded widget:  Start Point Remover & Comm Selector  <init_start_point_remover.lua>
[f=-000001] Loaded widget:  Replay control buttons  <gui_replay_controls.lua>
[f=-000001] Loaded widget:  Recorder (Save)     <dbg_recorder_save.lua>
[f=-000001] Loaded widget:  Load all models     <dbg_load_all_models.lua>
[f=-000001] Loaded widget:  UnitNoStuckInFactory  <unit_nostuck_infactory.lua>
[f=-000001] Loaded widget:  Unit Start State    <unit_start_state.lua>
[f=-000001] Loaded widget:  Smooth Scroll       <camera_smooth_move.lua>
[f=-000001] Loaded widget:  Persistent Build Spacing  <gui_persistent_build_spacing.lua>
[f=-000001] Loaded widget:  Icon Sets           <gui_icon_sets.lua>
[f=-000001] Loaded widget:  Attack AoE          <gui_attack_aoe.lua>
[f=-000001] Loaded widget:  Chili Custom Modoptions Info  <gui_custommodoptions_info.lua>
[f=-000001] Loaded widget:  PlanetWars Info     <gui_planetwars_info.lua>
[f=-000001] Loaded widget:  UnitShapes          <unit_shapes.lua>
[f=-000001] Loaded widget:  MessageBoxes ZK     <mission_messagebox_zk.lua>
[f=-000001] Loaded widget:  Commands FX         <gfx_commands_fx.lua>
[f=-000001] Loaded widget:  Map Edge Extension  <map_edge_extension.lua>
[f=-000001] Loaded widget:  State Icons         <unit_state_icons.lua>
[f=-000001] Loaded widget:  Shield Guard        <unit_shield_guard.lua>
[f=-000001] Loaded widget:  Selection Send      <api_selectionsend.lua>
[f=-000001] Loaded widget:  Rank Icons 2        <unit_rank_icons.lua>
[f=-000001] Loaded widget:  Gadget Icons        <api_gadget_icons.lua>
[f=-000001] Loaded widget:  AllyCursors         <gui_ally_cursors.lua>
[f=-000001] Loaded widget:  Disable Bad Widgets  <api_widget_disabler.lua>
[f=-000001] <Cloaker Guard>: disabled for spectators
[f=-000001] Loaded widget:  Cloaker Guard       <unit_cloaker_guard.lua>
[f=-000001] <Building Starter>: disabled for spectators
[f=-000001] Loaded widget:  Building Starter    <unit_building_starter.lua>
[f=-000001] Loaded widget:  Lua Metal Decals    <gfx_dynamic_metal.lua>
[f=-000001] Loaded widget:  Units on Fire       <gfx_lups_units_on_fire.lua>
[f=-000001] Loaded widget:  Smoke Signals       <gfx_lups_smokesignal.lua>
[f=-000001] Loaded widget:  LupsManager         <gfx_lups_manager.lua>
[f=-000001] Loaded widget:  Vertical Line on Radar Dots v2  <gui_vertlineaid.lua>
[f=-000001] Loaded widget:  Newton Firezone     <cmd_newton_firezone.lua>
[f=-000001] Loaded widget:  Receive Units Indicator  <gui_recv_indicator.lua>
[f=-000001] Loaded widget:  Auto-toggle false color vision  <gui_auto_engine_falsecolor.lua>
[f=-000001] Loaded widget:  Chili Pro Console   <gui_chili_proconsole_test.lua>
[f=-000001] Loaded widget:  Chili Docking       <api_chili_docking.lua>
[f=-000001] Loaded widget:  Chili Crude Player List  <gui_chili_crudeplayerlist.lua>
[f=-000001] Loaded widget:  HUD Presets         <gui_hud_presets.lua>
[f=-000001] Loaded widget:  Lasso Terraform GUI  <gui_lasso_terraform.lua>
[f=-000001] Loaded widget:  Image Preloader     <dbg_img_preload.lua>
[f=-000001] Loaded widget:  Custom Markers      <gui_custom_markers.lua>
[f=-000001] Loaded widget:  Chili Core Selector  <gui_chili_core_selector.lua>
[f=-000001] Loaded widget:  Select Keys         <gui_selectkeys.lua>
[f=-000001] Loaded widget:  Default Group Recall Fix  <gui_group_recall_fix.lua>
[f=-000001] Loaded widget:  Start Boxes         <minimap_startbox_new.lua>
[f=-000001] Loaded widget:  Restricted Zones    <gui_restrictedzones.lua>
[f=-000001] Loaded widget:  Pause Screen        <gui_pausescreen.lua>
[f=-000001] Loaded widget:  Chili Share menu v1.24  <gui_chili_share.lua>
[f=-000001] Loaded widget:  Jumpjet GUI         <gui_jumpjets.lua>
[f=-000001] Loaded widget:  CustomFormations2   <cmd_customformations2.lua>
[f=-000001] SetSunLighting
[f=-000001] Loaded widget:  Sun and Atmosphere Handler.  <gfx_sun_and_atmosphere.lua>
[f=-000001] LuaShader: [Outline Shader: Dilation] shader error(s):
ERROR: 0:76: 'texel offset' : argument must be compile-time constant 
ERROR: 0:76: '' : missing #endif 
ERROR: 0:76: '' : compilation terminated 
ERROR: 3 compilation errors.  No code generated.

Supressing further error of the same kind
[f=-000001] Loaded widget:  Outline Shader      <gfx_outline_shader.lua>
[f=-000001] Loaded widget:  Persistent Build Height  <gui_persistent_build_height.lua>
[f=-000001] Loaded widget:  Text To Speech Control  <snd_text_to_speech.lua>
[f=-000001] Loaded widget:  Layout Handler      <cmd_layout_handler.lua>
[f=-000001] Lua garbage collection rate: 30/s
[f=-000001] Loaded widget:  GC Control          <api_gc_control.lua>
[f=-000001] Loaded widget:  Color Blindness Correction  <gfx_color_blindness_correction.lua>
[f=-000001] Loaded widget:  Chili Integral Menu  <gui_chili_integral_menu.lua>
[f=-000001] Removed 'GC at >100MB': disabled.
[f=-000001] Loaded widget:  GC at >300MB        <dbg_forcegc_spring97.lua>
[f=-000001] Writing last game win data
[f=-000001] LuaUI v0.3
[f=-000001] [Game::Load][5] globalQuit=0 forcedQuit=0
[f=-000001] !transmitlobby @voice@buildUnit@add;vehcon;Mason
[f=-000001] !transmitlobby @voice@buildUnit@add;vehscout;Dart
[f=-000001] !transmitlobby @voice@buildUnit@add;vehraid;Scorcher
[f=-000001] !transmitlobby @voice@buildUnit@add;vehsupport;Fencer
[f=-000001] !transmitlobby @voice@buildUnit@add;vehriot;Ripper
[f=-000001] !transmitlobby @voice@buildUnit@add;vehassault;Ravager
[f=-000001] !transmitlobby @voice@buildUnit@add;vehcapture;Dominatrix
[f=-000001] !transmitlobby @voice@buildUnit@add;veharty;Badger
[f=-000001] !transmitlobby @voice@buildUnit@add;vehheavyarty;Impaler
[f=-000001] !transmitlobby @voice@buildUnit@add;vehaa;Crasher
[f=-000001] !transmitlobby @voice@buildUnit@reload
[f=-000001] !transmitlobby @voice@buildUnit@add;gunshipcon;Wasp
[f=-000001] !transmitlobby @voice@buildUnit@add;gunshipbomb;Blastwing
[f=-000001] !transmitlobby @voice@buildUnit@add;gunshipemp;Gnat
[f=-000001] !transmitlobby @voice@buildUnit@add;gunshipraid;Locust
[f=-000001] !transmitlobby @voice@buildUnit@add;gunshipskirm;Harpy
[f=-000001] !transmitlobby @voice@buildUnit@add;gunshipheavyskirm;Nimbus
[f=-000001] !transmitlobby @voice@buildUnit@add;gunshipassault;Revenant
[f=-000001] !transmitlobby @voice@buildUnit@add;gunshipkrow;Krow
[f=-000001] !transmitlobby @voice@buildUnit@add;gunshipaa;Trident
[f=-000001] !transmitlobby @voice@buildUnit@add;gunshiptrans;Charon
[f=-000001] !transmitlobby @voice@buildUnit@add;gunshipheavytrans;Hercules
[f=-000001] !transmitlobby @voice@buildUnit@reload
[f=-000001] [LoadScreen::SetLoadMessage] text="[LoadFinalize] finalizing PFS"
[f=-000001] [Path] [PathEstimator::CalcHash][Init] BLOCK_SIZE=16
[f=-000001] [Path] [PathEstimator::CalcHash][Init] PATHESTIMATOR_VERSION=93
[f=-000001] [Path] [PathEstimator::CalcHash][Init] heightMapChecksum=2dc9eab5
[f=-000001] [Path] [PathEstimator::CalcHash][Init] typeMapChecksum=37560093
[f=-000001] [Path] [PathEstimator::CalcHash][Init] moveDefChecksum=c5de8888
[f=-000001] [Path] [PathEstimator::CalcHash][Init] blockMapChecksum=bb516402
[f=-000001] [Path] [PathEstimator::CalcHash][Init] estimatorHashCode=e64fd83f
[f=-000001] [Path] [PathEstimator::ReadFile] hash=e64fd83f file="cache\104dev-maintenance/paths/Comet Catcher Redux v3.1.pe-e64fd83f.zip" (exists=0)
[f=-000001] [LoadScreen::SetLoadMessage] text="[InitEstimator] creating PE16 cache with 12 PF threads (96 MB)"
[f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 43 of 3072 blocks"
[f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 249 of 3072 blocks"
[f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 443 of 3072 blocks"
[f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 1221 of 3072 blocks"
[f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 1416 of 3072 blocks"
[f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 1609 of 3072 blocks"
[f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 1803 of 3072 blocks"
[f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 1998 of 3072 blocks"
[f=-000001] [LoadScreen::SetLoadMessage] text="[InitEstimator] writing PE16 cache-file pe-e64fd83f"
[f=-000001] [Path] [PathEstimator::WriteFile] hash=e64fd83f file="cache\104dev-maintenance/paths/Comet Catcher Redux v3.1.pe-e64fd83f.zip" (exists=0)
[f=-000001] [LoadScreen::SetLoadMessage] text="[InitEstimator] written PE16 cache-file pe-e64fd83f"
[f=-000001] [Path] [PathEstimator::CalcHash][Init] BLOCK_SIZE=32
[f=-000001] [Path] [PathEstimator::CalcHash][Init] PATHESTIMATOR_VERSION=93
[f=-000001] [Path] [PathEstimator::CalcHash][Init] heightMapChecksum=2dc9eab5
[f=-000001] [Path] [PathEstimator::CalcHash][Init] typeMapChecksum=37560093
[f=-000001] [Path] [PathEstimator::CalcHash][Init] moveDefChecksum=c5de8888
[f=-000001] [Path] [PathEstimator::CalcHash][Init] blockMapChecksum=bb516402
[f=-000001] [Path] [PathEstimator::CalcHash][Init] estimatorHashCode=e64fd84f
[f=-000001] [Path] [PathEstimator::ReadFile] hash=e64fd84f file="cache\104dev-maintenance/paths/Comet Catcher Redux v3.1.pe2-e64fd84f.zip" (exists=0)
[f=-000001] [LoadScreen::SetLoadMessage] text="[InitEstimator] creating PE32 cache with 12 PF threads (18 MB)"
[f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 18 of 768 blocks"
[f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 76 of 768 blocks"
[f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 146 of 768 blocks"
[f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 474 of 768 blocks"
[f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 522 of 768 blocks"
[f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 572 of 768 blocks"
[f=-000001] [LoadScreen::SetLoadMessage] text="[InitEstimator] writing PE32 cache-file pe2-e64fd84f"
[f=-000001] [Path] [PathEstimator::WriteFile] hash=e64fd84f file="cache\104dev-maintenance/paths/Comet Catcher Redux v3.1.pe2-e64fd84f.zip" (exists=0)
[f=-000001] [LoadScreen::SetLoadMessage] text="[InitEstimator] written PE32 cache-file pe2-e64fd84f"
[f=-000001] [LoadScreen::SetLoadMessage] text="[LoadFinalize] finalized PFS (882ms, checksum 8dcb249f)"
[f=-000001] [Game::Load][6] globalQuit=0 forcedQuit=0
[f=-000001] [LuaMemPool::LogStats][handle=LuaIntro (unsynced)] index=1 {numAllocs[*],allocSums[*]}={0,0} {int,ext,rec}Allocs={0,11629,0} {chunk,block}Bytes={0,0}
[f=-000001] <Easy Facing> Spectator mode. Widget removed.
[f=-000001] Mex Placement Initialised with 80 spots.
[f=-000001] UpdateInterfacePreset, minimapRight
[f=-000001] LuaShader: [Outline Shader: Dilation] shader error(s):
Attempt to use invalid shader object in [ActivateWith](). Did you call :Compile() or :Initialize()
Supressing further error of the same kind
[f=-000001] Opening demofile D:\SteamSSD\steamapps\common\Zero-K\demos\hide_benchmark_v3_104.0.1-1322-gd3b03b5 maintenance.sdfz
[f=-000001] Connection attempt from UnnamedPlayer (spec)
[f=-000001]  -> Version: 104.0.1-1322-gd3b03b5 maintenance [Windows 32-bit (emulated)]
[f=-000001] [Game::ClientReadNet] added new player UnnamedPlayer (spec) with number 1 to team 0
[f=-000001]  -> Connection established (given id 1)
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[PreGame::GameDataReceived][map-checksums]
    server=828d5d65d8f50366bd59ba0195fb2abaea3d0e356426e6f0328a59fa23e0c219d93a8e43d080c273c7036124610aa018a024e7a97738d77a3006b458544a981b
    client=828d5d65d8f50366bd59ba0195fb2abaea3d0e356426e6f0328a59fa23e0c219d93a8e43d080c273c7036124610aa018a024e7a97738d77a3006b458544a981b"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[PreGame::GameDataReceived][mod-checksums]
    server=aeb080ed24eb54097ec51c0d414ea01c24048310a832be73834971511ee42df99853ba0bb8200dc4751193752c57f30a9094e0a709d52e1a8d6880cbd5f0eb7c
    client=f91c034689550dc6435df6f85677ce04ed80f8d24f617640f67f8b688723539a3415021fa1f2371ce1c41d8f69259df835c5ecaa87336304369c12462964c591"
[f=-000001] Beginning demo playback
[f=-000001] GameID: 13773a5d9b85baa898b0cff6104c6b64
[f=-000001] Connection attempt from GoogleFrog
[f=-000001]  -> Version: 104.0.1-1322-gd3b03b5 maintenance [Windows 32-bit (emulated)]
[f=-000001]  -> Connection established (given id 0)
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="GoogleFrog" string="[PreGame::GameDataReceived][map-checksums]
    server=828d5d65d8f50366bd59ba0195fb2abaea3d0e356426e6f0328a59fa23e0c219d93a8e43d080c273c7036124610aa018a024e7a97738d77a3006b458544a981b
    client=828d5d65d8f50366bd59ba0195fb2abaea3d0e356426e6f0328a59fa23e0c219d93a8e43d080c273c7036124610aa018a024e7a97738d77a3006b458544a981b"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="GoogleFrog" string="[PreGame::GameDataReceived][mod-checksums]
    server=aeb080ed24eb54097ec51c0d414ea01c24048310a832be73834971511ee42df99853ba0bb8200dc4751193752c57f30a9094e0a709d52e1a8d6880cbd5f0eb7c
    client=aeb080ed24eb54097ec51c0d414ea01c24048310a832be73834971511ee42df99853ba0bb8200dc4751193752c57f30a9094e0a709d52e1a8d6880cbd5f0eb7c"
[f=-000001] <Ghost Site> Spectator mode. Widget removed.
[f=-000001] Playback paused
[f=-000001] LuaShader: [Outline Shader: Dilation] shader error(s):
Attempt to use invalid shader object in [ActivateWith](). Did you call :Compile() or :Initialize()
[f=-000001] Epicmenu: Switching to Default camera mode
[f=0000000] Playback continued
[f=0000030] [Game::ClientReadNet][LOGMSG] sender="GoogleFrog" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=029e4405a52d4dcab8a06290d144d023249a949adf1b5809418d466b9c6b60673051bc6aac260d938827216ba19f5ebeee532e0f783713648cc31f264a3b9360]"
[f=0000030] [Game::ClientReadNet][LOGMSG] sender="GoogleFrog" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=8b2ce09a35641162d135ffc6da74b32f6213b1195b08c53d8d5d2e407e4e6be17decb99151fc20d79ac7d20f081fd30712a81426e6cab3795aec17db0500ba33]"
[f=0000030] [Game::ClientReadNet] remote skirmish AI "n/a" (ID: 0, Short-Name: "n/a", Version: "n/a") took over control of team 0
[f=0000030] [Game::ClientReadNet] remote skirmish AI "n/a" (ID: 1, Short-Name: "n/a", Version: "n/a") took over control of team 1
[f=0000030] [Game::ClientReadNet] remote skirmish AI "n/a" (ID: 2, Short-Name: "n/a", Version: "n/a") took over control of team 2
[f=0000030] [Game::ClientReadNet] remote skirmish AI "n/a" (ID: 3, Short-Name: "n/a", Version: "n/a") took over control of team 3
[f=0000030] [Game::ClientReadNet] remote skirmish AI "n/a" (ID: 4, Short-Name: "n/a", Version: "n/a") took over control of team 4
[f=0000030] [Game::ClientReadNet] remote skirmish AI "n/a" (ID: 5, Short-Name: "n/a", Version: "n/a") took over control of team 5
[f=0000030] [Game::ClientReadNet] remote skirmish AI "n/a" (ID: 6, Short-Name: "n/a", Version: "n/a") took over control of team 6
[f=0000030] [Game::ClientReadNet] remote skirmish AI "n/a" (ID: 7, Short-Name: "n/a", Version: "n/a") took over control of team 7
[f=0000030] [Game::ClientReadNet][LOGMSG] sender="GoogleFrog" string="[Game::Load][lua{Rules,Gaia}={2b1c6248,00000000}]"
[f=0000030] Spectator GoogleFrog finished loading and is now ingame
[f=0000050] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=029e4405a52d4dcab8a06290d144d023249a949adf1b5809418d466b9c6b60673051bc6aac260d938827216ba19f5ebeee532e0f783713648cc31f264a3b9360]"
[f=0000050] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=8b2ce09a35641162d135ffc6da74b32f6213b1195b08c53d8d5d2e407e4e6be17decb99151fc20d79ac7d20f081fd30712a81426e6cab3795aec17db0500ba33]"
[f=0000050] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[Game::Load][lua{Rules,Gaia}={550d2a08,00000000}]"
[f=0000050] Spectator UnnamedPlayer (spec) finished loading and is now ingame
[f=0001651]                                Part|        Total Time|Time of the last 0.5s
[f=0001651]                                Draw         36080.30ms 44.62%
[f=0001651]                                 Lua         71989.61ms 50.00%
[f=0001651]             Misc::Profiler::AddTime            96.01ms  0.10%
[f=0001651]                                 Sim         64343.78ms 49.90%
[f=0001681] End of demo reached
[f=0001682] [QuitAction] user exited to system
[f=0001682] [SpringApp::Kill][1] fromRun=1
[f=0001682] [ThreadPool::SetThreadCount][1] wanted=0 current=6 maximum=12 (init=0)
[f=0001682]     [async=0] threads=6 tasks=87355 {sum,avg}{exec,wait}time={{-0.000, -0.000}, {-26815622216576112017408445892318810911195112644674022085461350678711047618284733456064970315339005589289532379991256618646783136238780292342022428105375744.000, 2.000}}ms
[f=0001682]         thread=1 tasks=17471 {sum,min,max,avg}{exec,wait}time={{2.000, 0.000, -0.000, -0.000}, {2.000, 0.000, -0.000, 0.000}}ms
[f=0001682]         thread=2 tasks=17471 {sum,min,max,avg}{exec,wait}time={{-26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, 0.000, -0.000, -0.000}, {0.000, 0.000, 0.000, -0.000}}ms
[f=0001682]         thread=3 tasks=17471 {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, 0.000, -2.000}, {-26815622216029850082648085030953222008430001758313293555717178681081363862511359891469668196490782393615868393956642051573206766372796169812525386100113408.000, 0.000, 0.000, -0.000}}ms
[f=0001682]         thread=4 tasks=17471 {sum,min,max,avg}{exec,wait}time={{2.000, 0.000, -2.000, -2.000}, {-2.000, 0.000, 2.000, 2.000}}ms
[f=0001682]         thread=5 tasks=17471 {sum,min,max,avg}{exec,wait}time={{-2.000, 0.000, -0.000, 26815622294640070268928312356459833862180613301083420754176581182659379899138765436523075668025477899974151972825780703043743719225726836876471039053266944.000}, {2.000, 0.000, 2.000, -0.000}}ms
[f=0001682]     [async=1] threads=6 tasks=5003 {sum,avg}{exec,wait}time={{-26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, 26815622339032189924734541156123176141748937318929495194185513391068328867013658397708149818785602940421048711506699819421265966011553321916128093150380032.000}, {-0.000, -0.000}}ms
[f=0001682]         thread=1 tasks=1005 {sum,min,max,avg}{exec,wait}time={{2.000, 0.000, -2.000, 0.000}, {2.000, 0.000, 26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, -26815622315853203366080601180347828282498296967626266729880086545633358546214646224293161154418857392280368357354307411584875591893334323588138649784418304.000}}ms
[f=0001682]         thread=2 tasks=1000 {sum,min,max,avg}{exec,wait}time={{-26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, 0.000, 26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, -0.000}, {0.000, 0.000, -0.000, 0.000}}ms
[f=0001682]         thread=3 tasks=1005 {sum,min,max,avg}{exec,wait}time={{2.000, 0.000, -26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, 2.000}, {0.000, 0.000, 26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, 0.000}}ms
[f=0001682]         thread=4 tasks=999 {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, -2.000, 2.000}, {-0.000, 0.000, -0.000, 2.000}}ms
[f=0001682]         thread=5 tasks=994 {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, -26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, -26815622305951163058271056707356781986762094631720969569883534405610427200226741040545239854912458057185269428135439340004507020063120383596677913766789120.000}, {-26815622262106109162707161766631424918144501002210256038672385513620388493766299496556978192031921113618842040891559749188455945034778275673151019195301888.000, 0.000, -0.000, 0.000}}ms
[f=0001682] [ThreadPool::SetThreadCount][2] workers=0
[f=0001682] [SpringApp::Kill][2]
[f=0001682] [Game::KillLua][0] dtor=0 loadscreen=00000000
[f=0001682] [Game::KillLua][3] dtor=0 luaUI=63397018
[f=0001682] Start widgetHandler:Shutdown
[f=0001682] Shutdown - SaveOrderList Complete
[f=0001682] Writing last game win data
[f=0001682] Shutdown - SaveConfigData Complete
[f=0001682] Shutdown Widget - Save/Load API
[f=0001682] Shutdown Widget - Chili Highlight
[f=0001682] Shutdown Widget - Draw After Chili
[f=0001682] Shutdown Widget - EPIC Menu
[f=0001682] Shutdown Widget - Depth of Field Shader
[f=0001682] Shutdown Widget - Chili Widget Selector
[f=0001682] Shutdown Widget - Chili Minimap
[f=0001682] Shutdown Widget - Deferred rendering
[f=0001682] Shutdown Widget - Local Team Colors
[f=0001682] Shutdown Widget - Display Keys 2
[f=0001682] Shutdown Widget - Save Game Menu
[f=0001682] Shutdown Widget - Unit Icons
[f=0001682] Shutdown Widget - Noises
[f=0001682] Shutdown Widget - HealthBars
[f=0001682] Shutdown Widget - Win Counter
[f=0001682] Shutdown Widget - BuildETA
[f=0001682] Shutdown Widget - Modular Comm Info
[f=0001682] Shutdown Widget - Music Player
[f=0001682] Shutdown Widget - Stereo3D
[f=0001682] Shutdown Widget - Showeco and Grid Drawer
[f=0001682] Shutdown Widget - Point Tracker
[f=0001682] Shutdown Widget - Missile Silo Range
[f=0001682] Shutdown Widget - MinimapEvents
[f=0001682] Shutdown Widget - Local Widgets Config
[f=0001682] Shutdown Widget - Highlight Geos
[f=0001682] Shutdown Widget - Grab Input
[f=0001682] Shutdown Widget - Galaxy Battle Handler
[f=0001682] Shutdown Widget - Darkening
[f=0001682] Shutdown Widget - Context Menu
[f=0001682] Shutdown Widget - Chili Spectator Panels
[f=0001682] Shutdown Widget - Chili Selections & CursorTip v2
[f=0001682] Shutdown Widget - Chili Nuke Warning
[f=0001682] Shutdown Widget - Chili EndGame Window
[f=0001682] Shutdown Widget - Chili Economy Panel Default
[f=0001682] Shutdown Widget - CameraShake
[f=0001682] Shutdown Widget - Mex Placement Handler
[f=0001682] Shutdown Widget - Attack AoE
[f=0001682] Shutdown Widget - UnitShapes
[f=0001682] Shutdown Widget - Map Edge Extension
[f=0001682] Shutdown Widget - Selection Send
[f=0001682] Shutdown Widget - LupsManager
[f=0001682] Shutdown Widget - Newton Firezone
[f=0001682] Shutdown Widget - Chili Pro Console
[f=0001682] Shutdown Widget - Lasso Terraform GUI
[f=0001682] Shutdown Widget - Lups
[f=0001682] Shutdown Widget - Chili Framework
[f=0001682] Shutdown Widget - Custom Markers
[f=0001682] Shutdown Widget - Chili Core Selector
[f=0001682] Shutdown Widget - Pause Screen
[f=0001682] Shutdown Widget - Outline Shader
[f=0001682] LuaShader: [Outline Shader: Dilation] shader error(s):
Attempt to use invalid shader object in [Finalize](). Did you call :Compile() or :Initialize()
Supressing further error of the same kind
[f=0001682] Shutdown Widget - Persistent Build Height
[f=0001682] Shutdown Widget - Text To Speech Control
[f=0001682] Shutdown Widget - Layout Handler
[f=0001682] Shutdown Widget - Color Blindness Correction
[f=0001682] End widgetHandler:Shutdown
[f=0001682] [LuaMemPool::LogStats][handle=LuaUI (unsynced)] index=4294967295 {numAllocs[*],allocSums[*]}={0,0} {int,ext,rec}Allocs={0,25225361,0} {chunk,block}Bytes={0,0}
[f=0001682] [Game::KillLua][1] dtor=0 luaGaia=00000000
[f=0001682] [Game::KillLua][2] dtor=0 luaRules=550d2a08
[f=0001682] Start gadgetHandler:Shutdown
[f=0001682] Shutdown - StartSetup
[f=0001682] Shutdown - UnitMorph
[f=0001682] Shutdown - LupsNanoSpray
[f=0001682] Shutdown - Missile Silo Controller
[f=0001682] Shutdown - Modular Comm Info
[f=0001682] Shutdown - Terrain Texture Handler
[f=0001682] Shutdown - UnitCloakShield
[f=0001682] End gadgetHandler:Shutdown
[f=0001682] Start gadgetHandler:Shutdown
[f=0001682] Shutdown - Save/Load
[f=0001682] Shutdown - UnitMorph
[f=0001682] Shutdown - Galaxy Campaign Battle Handler
[f=0001682] Shutdown - Modular Comm Info
[f=0001682] Shutdown - Retreat Command
[f=0001682] Shutdown - Shockwaves
[f=0001682] Shutdown - Teleport Throw
[f=0001682] Shutdown - UnitCloakShield
[f=0001682] Shutdown - Lups Cloak FX
[f=0001682] Shutdown - Lups
[f=0001682] Shutdown - Lups Shield
[f=0001682] End gadgetHandler:Shutdown
[f=0001682] [LuaMemPool::LogStats][handle=LuaRules (unsynced)] index=4294967295 {numAllocs[*],allocSums[*]}={0,0} {int,ext,rec}Allocs={0,25225475,0} {chunk,block}Bytes={0,0}
[f=0001682] [LuaMemPool::LogStats][handle=LuaRules (synced)] index=4294967295 {numAllocs[*],allocSums[*]}={0,0} {int,ext,rec}Allocs={0,25225475,0} {chunk,block}Bytes={0,0}
[f=0001682] [Game::KillLua][4] dtor=0
[f=0001682] [Sound] [Sound::Kill] soundThread.joinable()=1
[f=0001682] [WatchDog::DeregisterThread] deregistering controls for thread [audio]
[f=0001682] [Sound] [Sound::UpdateThread][3] #sources=32 #items=77
[f=0001682] [Sound] [Sound::UpdateThread][4] ctx=076f1250 dev=0775d7d0
[f=0001682] [Sound] [Sound::UpdateThread][5] ctx=076f1250 dev=0775d7d0
[f=0001682] [Sound] [Sound::Cleanup][alcDestroyContext(076f1250)]
[f=0001682] [Sound] [Sound::Cleanup][alcCloseDevice(0775d7d0)]
[f=0001682] [Sound] [Sound::UpdateThread][6]
[f=0001682] [Game::~CGame][1]
[f=0001682] [Game::KillLua][0] dtor=1 loadscreen=00000000
[f=0001682] [Game::KillLua][3] dtor=1 luaUI=00000000
[f=0001682] [Game::KillLua][1] dtor=1 luaGaia=00000000
[f=0001682] [Game::KillLua][2] dtor=1 luaRules=00000000
[f=0001682] [Game::KillLua][4] dtor=1
[f=0001682] [Game::KillMisc][1]
[f=0001682] [Game::KillMisc][2]
[f=0001682] [Game::KillMisc][3]
[f=0001682] [Game::KillRendering][1]
[f=0001682] [~CRectangleOverlapHandler] 0% overlap reduction
[f=0001682] [3DOParser::Kill] allocated 74 pieces
[f=0001682] [S3OParser::Kill] allocated 2648 pieces
[f=0001682] [AssParser::Kill] allocated 308 pieces
[f=0001682] [Game::KillInterface][1]
[f=0001682] [Game::KillInterface][2]
[f=0001682] [Game::KillSimulation][1]
[f=0001682] [Game::KillSimulation][2]
[f=0001682] [CCollisionHandler] dis-/continuous tests: 0/1463968
[f=0001682] [Game::KillSimulation][3]
[f=0001682] [~CPathCache(24x32)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
[f=0001682] [~CPathCache(24x32)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
[f=0001682] [~CPathCache(48x64)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
[f=0001682] [~CPathCache(48x64)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=201
[f=0001682] [~CRectangleOverlapHandler] 0% overlap reduction
[f=0001682] [~CRectangleOverlapHandler] 0% overlap reduction
[f=0001682] [LosHandler::Kill] raycast instance cache-{hits,misses}={1350,2449}; shared=1%; cached=34%
[f=0001682] [Game::KillSimulation][4]
[f=0001682] [CommonDefHandler::KillStatic] 3232 sound-set data items added
[f=0001682] [Game::~CGame][2]
[f=0001682] [Game::~CGame][3]
[f=0001682] [SpringApp::Kill][3]
[f=0001682] [NetProto::~CNetProtocol] [LocalConnection::Statistics]
    19907 bytes sent  
    33492 bytes recv'd

[f=0001682] [SpringApp::Kill][4] font=07563fe8
[f=0001682] [SpringApp::Kill][5]
[f=0001682] [SpringApp::Kill][6]
[SpringApp::Kill][7]
[LuaSocket] [~CLuaSocketRestrictions] dumping luasocket rules:
[LuaSocket] TCP_CONNECT ALLOW * -1
[LuaSocket] TCP_LISTEN  ALLOW * -1
[LuaSocket] UDP_LISTEN  ALLOW * -1
[VFS] [SpringVFS::DeleteArchives<this=076a8078>]
[VFS] [SpringVFS::DeleteArchives<this=076a8078>(section=0)] #archives[section]=2 #files[section]=7801
[VFS]   archive=D:\SteamSSD\steamapps\common\Zero-K\packages\f35f403427d63965bc3509eba29edccd.sdp (07752118)
[~CPoolArchive] archiveFile="D:\SteamSSD\steamapps\common\Zero-K\packages\f35f403427d63965bc3509eba29edccd.sdp" numZipFiles=7797 sumInflSize=693875kb sumReadTime=8440ms
    file="sounds/music/peace/far beyond the stars.ogg" indx=6037 inflSize=6427kb readTime=33ms
    file="unittextures/gritty1.dds" indx=7192 inflSize=5461kb readTime=29ms
    file="unittextures/detriment_1.dds" indx=7140 inflSize=5461kb readTime=25ms
    file="unittextures/bantha_1.dds" indx=6992 inflSize=5461kb readTime=23ms
    file="unittextures/gritty2.dds" indx=7193 inflSize=5461kb readTime=22ms
    file="unittextures/largetransport1.dds" indx=7216 inflSize=5461kb readTime=21ms
    file="unittextures/starlight.dds" indx=7375 inflSize=4096kb readTime=18ms
    file="unittextures/factorytank_1.png" indx=7168 inflSize=4103kb readTime=18ms
    file="bitmaps/loadpictures/buildpower.png" indx=487 inflSize=2718kb readTime=16ms
    file="unittextures/lmcarrier1.dds" indx=7218 inflSize=4096kb readTime=16ms
[VFS]   archive=D:\SteamSSD\steamapps\common\Zero-K\games\zerokBenchmark03.sdz (076c1ab8)
[VFS] [SpringVFS::DeleteArchives<this=076a8078>(section=1)] #archives[section]=1 #files[section]=8
[VFS]   archive=D:\SteamSSD\steamapps\common\Zero-K\maps\comet_catcher_redux_v3.1.sd7 (07831aa8)
[VFS] [SpringVFS::DeleteArchives<this=076a8078>(section=2)] #archives[section]=3 #files[section]=319
[VFS]   archive=D:\SteamSSD\steamapps\common\Zero-K\engine\win64\104.0.1-1322-gd3b03b5\base\springcontent.sdz (076c2270)
[VFS]   archive=D:\SteamSSD\steamapps\common\Zero-K\engine\win64\104.0.1-1322-gd3b03b5\base\spring\bitmaps.sdz (076c1bf0)
[VFS]   archive=D:\SteamSSD\steamapps\common\Zero-K\engine\win64\104.0.1-1322-gd3b03b5\base\maphelper.sdz (076c16a8)
[VFS] [SpringVFS::DeleteArchives<this=076a8078>(section=3)] #archives[section]=0 #files[section]=0
[VFS] [SpringVFS::DeleteArchives<this=076a8078>(section=4)] #archives[section]=0 #files[section]=7795
[SpringApp::Kill][8]
[WatchDog::DeregisterThread] deregistering controls for thread [main]
[WatchDog::Uninstall][1] hangDetectorThread=014f8c6c (joinable=1)
[WatchDog::Uninstall][2]
[WatchDog::Uninstall][3]
[SpringApp::Kill][9]
pandaman09 commented 1 year ago

Issue #80487 & #80486 are related and all have the same issue. When running the benchmark, The UI is present, The battlefield and units are black but there are very large textures flying around the screen.