Open Chobbyla opened 10 months ago
[t=00:00:00.001897] [CpuId] found 4 cores and 8 logical cpus (mask: 0xff) of type general [t=00:00:00.001912] [CpuId] setting logical cpu affinity mask to 0xff [t=00:00:00.006256] [DataDirLocater::FindWriteableDataDir] using writeable data-directory "F:\SteamLibrary\steamapps\common\Zero-K\" [t=00:00:00.006342] Using writeable configuration source: "F:\SteamLibrary\steamapps\common\Zero-K\_springsettings.cfg" Failed rotating the log file [t=00:00:00.022539] LogOutput initialized. Logging to F:\SteamLibrary\steamapps\common\Zero-K\infolog.txt [t=00:00:00.022617] ============== <Log Sections ([A]vailable, [E]nabled)> ============== [t=00:00:00.022752] [A] ArchiveScanner [A] AutohostInterface [A] BumpWater [A] CSMFGroundTextures [A] CregSerializer [A] DecalsDrawerGL4 [A] DynWater [A] Font [A] GameServer [A] GroundMoveType [A] KeyBindings [A] LuaSocket [A] Model [A] Net [A] Path [A] Piece [A] RoamMeshDrawer [A] Shader [A] SkyBox [A] Sound [A] Texture [A] VFS [E] Sound (Notice) [E] VFS (Info) [t=00:00:00.022776] [t=00:00:00.022788] Enable or disable log sections using the LogSections configuration key [t=00:00:00.022802] or the SPRING_LOG_SECTIONS environment variable (both comma separated). [t=00:00:00.022815] Use "none" to disable the default log sections. [t=00:00:00.022826] ============== </Log Sections> ============== [t=00:00:00.022841] ============== <User Config> ============== [t=00:00:00.022951] AllowDeferredMapRendering = 1 [t=00:00:00.022959] AllowDeferredModelRendering = 1 [t=00:00:00.022967] BumpWaterAnisotropy = 2 [t=00:00:00.022974] BumpWaterBlurReflection = 1 [t=00:00:00.022980] BumpWaterDepthBits = 32 [t=00:00:00.022987] BumpWaterReflection = 2 [t=00:00:00.022994] BumpWaterTexSizeReflection = 256 [t=00:00:00.023001] CamFreeScrollSpeed = 50 [t=00:00:00.023008] CamMode = 1 [t=00:00:00.023015] DualScreenMiniMapOnLeft = 1 [t=00:00:00.023028] EdgeMoveDynamic = 0 [t=00:00:00.023034] EdgeMoveWidth = 0.003 [t=00:00:00.023041] FPSFOV = 90 [t=00:00:00.023049] FPSScrollSpeed = 50 [t=00:00:00.023055] FontSize = 18 [t=00:00:00.023061] GrassDetail = 0 [t=00:00:00.023068] GroundDecals = 5 [t=00:00:00.023075] GroundDetail = 120 [t=00:00:00.023083] GroundScarAlphaFade = 1 [t=00:00:00.023089] HangTimeout = 30 [t=00:00:00.023095] HardwareCursor = 1 [t=00:00:00.023102] InitialNetworkTimeout = 0 [t=00:00:00.023110] LuaGarbageCollectionMemLoadMult = 2.5 [t=00:00:00.023122] LuaGarbageCollectionRunTimeMult = 1.5 [t=00:00:00.023129] MSAALevel = 8 [t=00:00:00.023139] MaxParticles = 25000 [t=00:00:00.023152] MaxSounds = 32 [t=00:00:00.023161] MaximumTransmissionUnit = 0 [t=00:00:00.023170] MiddleClickScrollSpeed = -0.0015 [t=00:00:00.023179] MiniMapMarker = 0 [t=00:00:00.023188] MouseDragScrollThreshold = 0 [t=00:00:00.023197] OverheadMaxHeightFactor = 1.39999998 [t=00:00:00.023211] OverheadScrollSpeed = 50 [t=00:00:00.023227] ReconnectTimeout = 0 [t=00:00:00.023234] RotOverheadScrollSpeed = 50 [t=00:00:00.023240] RotateLogFiles = 1 [t=00:00:00.023247] ShadowMapSize = 8192 [t=00:00:00.023253] Shadows = 1 [t=00:00:00.023260] ShowClock = 0 [t=00:00:00.023267] SoftParticles = 2 [t=00:00:00.023273] SplashScreenDir = ./MenuLoadscreens [t=00:00:00.023281] UseDistToGroundForIcons = 1.10000002 [t=00:00:00.023287] UseLuaMemPools = 0 [t=00:00:00.023294] UseNetMessageSmoothingBuffer = 0 [t=00:00:00.023301] VFSCacheArchiveFiles = 0 [t=00:00:00.023346] VSync = 0 [t=00:00:00.023354] Water = 4 [t=00:00:00.023360] XResolution = 1920 [t=00:00:00.023366] YResolution = 1080 [t=00:00:00.023378] ============== </User Config> ============== [t=00:00:00.023386] ============== <User System> ============== [t=00:00:00.023394] Spring Engine Version: 105.1.1-1821-gaca6f20 BAR105 [t=00:00:00.023404] Build Environment: gcc libstdc++ version 20210728 [t=00:00:00.023412] Compiler Version: gcc-11.2.0 [t=00:00:00.023542] Operating System: Windows 10 TBA Insider Update (build 19045) [t=00:00:00.023642] Hardware Config: Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz; 32728MB RAM, 65496MB pagefile [t=00:00:00.023652] Binary Word Size: 64-bit (native) [t=00:00:00.023660] Process Clock: std::chrono::high_resolution_clock [t=00:00:00.023667] Physical CPU Cores: 4 [t=00:00:00.023673] Logical CPU Cores: 8 [t=00:00:00.023680] ============== </User System> ============== [t=00:00:00.023974] [good_fpu_init][STREFLOP_SSE] [t=00:00:00.023984] SSE 1.0 : 1, SSE 2.0 : 1 [t=00:00:00.023991] SSE 3.0 : 1, SSSE 3.0 : 1 [t=00:00:00.023997] SSE 4.1 : 1, SSE 4.2 : 1 [t=00:00:00.024004] SSE 4.0A: 0, SSE 5.0A: 0 [t=00:00:00.026157] [WatchDog::Install] installed (hang-timeout: 30s) [t=00:00:00.026178] [WatchDog::RegisterThread] registering controls for thread [main] [t=00:00:00.042475] [GL::CheckAvailableVideoModes] desktop={1920x1080x24bpp@60Hz} current={1920x1080x24bpp@60Hz} [t=00:00:00.061583] Display (Generic PnP Monitor)=1 modes=82 bounds={x=0, y=0, w=1920, h=1080} [t=00:00:00.061598] [ 1] 1920x1080x24bpp@60Hz [t=00:00:00.061606] [ 5] 1768x992x24bpp@60Hz [t=00:00:00.061615] [ 9] 1680x1050x24bpp@60Hz [t=00:00:00.061621] [13] 1600x1024x24bpp@60Hz [t=00:00:00.061630] [17] 1600x900x24bpp@60Hz [t=00:00:00.061636] [21] 1440x1080x24bpp@60Hz [t=00:00:00.061643] [25] 1440x480x24bpp@60Hz [t=00:00:00.061649] [29] 1366x768x24bpp@60Hz [t=00:00:00.061656] [33] 1360x768x24bpp@60Hz [t=00:00:00.061669] [37] 1280x1024x24bpp@60Hz [t=00:00:00.061683] [41] 1280x960x24bpp@60Hz [t=00:00:00.061698] [45] 1280x800x24bpp@60Hz [t=00:00:00.061711] [49] 1280x768x24bpp@60Hz [t=00:00:00.061722] [53] 1280x720x24bpp@60Hz [t=00:00:00.061735] [57] 1176x664x24bpp@60Hz [t=00:00:00.061748] [59] 1152x864x24bpp@60Hz [t=00:00:00.061761] [63] 1024x768x24bpp@60Hz [t=00:00:00.061776] [67] 800x600x24bpp@60Hz [t=00:00:00.061788] [71] 720x576x24bpp@60Hz [t=00:00:00.061801] [75] 720x480x24bpp@60Hz [t=00:00:00.061824] [79] 640x480x24bpp@60Hz [t=00:00:00.089097] Display (Generic PnP Monitor)=2 modes=110 bounds={x=1920, y=-14, w=1920, h=1080} [t=00:00:00.089114] [ 1] 1920x1080x24bpp@60Hz [t=00:00:00.089122] [ 7] 1768x992x24bpp@30Hz [t=00:00:00.089129] [ 9] 1680x1050x24bpp@60Hz [t=00:00:00.089146] [15] 1600x1024x24bpp@60Hz [t=00:00:00.089157] [21] 1600x900x24bpp@60Hz [t=00:00:00.089165] [27] 1440x1080x24bpp@60Hz [t=00:00:00.089172] [33] 1440x480x24bpp@60Hz [t=00:00:00.089178] [37] 1366x768x24bpp@60Hz [t=00:00:00.089201] [43] 1360x768x24bpp@60Hz [t=00:00:00.089209] [49] 1280x1024x24bpp@60Hz [t=00:00:00.089217] [55] 1280x960x24bpp@60Hz [t=00:00:00.089227] [61] 1280x800x24bpp@60Hz [t=00:00:00.089234] [67] 1280x768x24bpp@60Hz [t=00:00:00.089241] [73] 1280x720x24bpp@60Hz [t=00:00:00.089247] [79] 1176x664x24bpp@60Hz [t=00:00:00.089254] [81] 1152x864x24bpp@60Hz [t=00:00:00.089261] [87] 1024x768x24bpp@60Hz [t=00:00:00.089268] [93] 800x600x24bpp@60Hz [t=00:00:00.089274] [99] 720x576x24bpp@60Hz [t=00:00:00.089287] [103] 720x480x24bpp@60Hz [t=00:00:00.089294] [107] 640x480x24bpp@60Hz [t=00:00:00.117093] Display (Generic PnP Monitor)=3 modes=110 bounds={x=-1920, y=0, w=1920, h=1080} [t=00:00:00.117108] [ 1] 1920x1080x24bpp@60Hz [t=00:00:00.117116] [ 7] 1768x992x24bpp@30Hz [t=00:00:00.117122] [ 9] 1680x1050x24bpp@60Hz [t=00:00:00.117129] [15] 1600x1024x24bpp@60Hz [t=00:00:00.117136] [21] 1600x900x24bpp@60Hz [t=00:00:00.117143] [27] 1440x1080x24bpp@60Hz [t=00:00:00.117166] [33] 1440x480x24bpp@60Hz [t=00:00:00.117176] [37] 1366x768x24bpp@60Hz [t=00:00:00.117191] [43] 1360x768x24bpp@60Hz [t=00:00:00.117204] [49] 1280x1024x24bpp@60Hz [t=00:00:00.117219] [55] 1280x960x24bpp@60Hz [t=00:00:00.117232] [61] 1280x800x24bpp@60Hz [t=00:00:00.117245] [67] 1280x768x24bpp@60Hz [t=00:00:00.117259] [73] 1280x720x24bpp@60Hz [t=00:00:00.117274] [79] 1176x664x24bpp@60Hz [t=00:00:00.117289] [81] 1152x864x24bpp@60Hz [t=00:00:00.117300] [87] 1024x768x24bpp@60Hz [t=00:00:00.117330] [93] 800x600x24bpp@60Hz [t=00:00:00.117344] [99] 720x576x24bpp@60Hz [t=00:00:00.117399] [103] 720x480x24bpp@60Hz [t=00:00:00.117413] [107] 640x480x24bpp@60Hz [t=00:00:00.736571] [GR::CreateSDLWindow] using 8x anti-aliasing and 24-bit depth-buffer (PF="SDL_PIXELFORMAT_RGB888") for main window [t=00:00:00.737809] [GR::SetWindowAttributes][1] cfgFullScreen=1 numDisplays=3 winPos=<0,32> newRes=<1920,1080> [t=00:00:00.737854] [GR::SetWindowAttributes][2] cfgFullScreen=1 numDisplays=3 winPos=<0,32> newRes=<1920,1062> [t=00:00:00.800854] [GR::LogVersionInfo] [t=00:00:00.800881] SDL version : 2.0.18 (linked) / 2.0.18 (compiled) [t=00:00:00.800894] GL version : 4.6.0 NVIDIA 536.23 [t=00:00:00.800904] GL vendor : NVIDIA Corporation [t=00:00:00.800925] GL renderer : NVIDIA GeForce GTX 980 Ti/PCIe/SSE2 [t=00:00:00.800944] GLSL version: 4.60 NVIDIA [t=00:00:00.800957] GLEW version: 2.1.0 [t=00:00:00.800972] GPU memory : 6144MB (total) / 4531MB (available) [t=00:00:00.801121] SDL swap-int: 1 [t=00:00:00.801157] SDL driver : windows [t=00:00:00.801218] [t=00:00:00.801236] Initialized OpenGL Context: 4.6 (Compat) [t=00:00:00.801252] GLSL shader support : 1 [t=00:00:00.801264] GL4 support : 1 [t=00:00:00.801278] FBO extension support : 1 [t=00:00:00.801309] NVX GPU mem-info support : 1 [t=00:00:00.801326] ATI GPU mem-info support : 0 [t=00:00:00.801352] NPOT-texture support : 1 (1) [t=00:00:00.801371] S3TC/DXT1 texture support : 1/1 [t=00:00:00.801404] texture query-LOD support : 1 (1) [t=00:00:00.801420] MSAA frame-buffer support : 1 (1) [t=00:00:00.801433] Z-buffer depth : 32 (-) [t=00:00:00.801455] primitive-restart support : 1 (1) [t=00:00:00.801469] clip-space control support: 1 (1) [t=00:00:00.801485] seamless cube-map support : 1 (1) [t=00:00:00.801496] frag-depth layout support : 1 (1) [t=00:00:00.801508] persistent maps support : 1 (1) [t=00:00:00.801519] explicit attribs location : 1 (1) [t=00:00:00.801534] multi draw indirect : 1 (-) [t=00:00:00.801563] array textures : 1 (-) [t=00:00:00.801579] buffer copy support : 1 (-) [t=00:00:00.801594] indirect draw : 1 (-) [t=00:00:00.801607] base instance : 1 (-) [t=00:00:00.801617] [t=00:00:00.801631] max. FBO samples : 32 [t=00:00:00.801647] max. FS/program texture slots : 32/192 [t=00:00:00.801663] max. texture size : 16384 [t=00:00:00.801684] max. texture anisotropy level : 16.000000 [t=00:00:00.801711] max. vec4 varyings/attributes : 31/16 [t=00:00:00.801729] max. draw-buffers : 8 [t=00:00:00.801745] max. rec. indices/vertices : 1048576/1048576 [t=00:00:00.801761] max. uniform buffer-bindings : 84 [t=00:00:00.801775] max. uniform block-size : 64KB [t=00:00:00.801790] max. storage buffer-bindings : 96 [t=00:00:00.801806] max. storage block-size : 2047MB [t=00:00:00.801821] [t=00:00:00.801837] enable AMD-hacks : 0 [t=00:00:00.801851] compress MIP-maps: 0 [t=00:00:00.802081] [GR::ToggleGLDebugOutput] OpenGL debug-message callback disabled [t=00:00:00.802762] [GR::UpdateGLConfigs] [t=00:00:00.802821] [VSync::SetInterval] interval=0 (disabled) [t=00:00:00.802836] [GR::UpdateGLGeometry][1] winSize=<1,1> [t=00:00:00.803640] [GR::UpdateScreenMatrices] vpx=0.000000, vpy=0.000000, vsx=1920.000000, vsy=1080.000000, ssx=1920.000000, ssy=1080.000000, screenPosX=0, screenPosY=0 [t=00:00:00.803662] [GR::UpdateGLGeometry][2] winSize=<1920,1080> [t=00:00:00.803675] [GR::InitGLState] [t=00:00:00.803802] [GR::LogDisplayMode] display-mode set to 1920x1080x24bpp@60Hz (fullscreen::exclusive) [t=00:00:00.909390] [TexMemPool::Resize] poolSize=536870912u allocSize=0u texCount=0u [t=00:00:00.914793] [~ScopedOnceTimer][FtLibraryHandler::FontConfigInit (version 2.13.1)] 5ms [t=00:00:00.915551] [CglFont::CglShaderFontRenderer] Creating Font shaders: GLEW_ARB_explicit_attrib_location = true [t=00:00:00.922473] [Font] [CheckGenFontConfigFull] Using Fontconfig cache dir "F:/SteamLibrary/steamapps/common/Zero-K/fontcache" [t=00:00:00.922500] [Font] [CheckGenFontConfigFull] fontconfig for directory "C:\WINDOWS\fonts" up to date [t=00:00:00.923122] [WatchDog::RegisterThread] registering controls for thread [vfsi] [t=00:00:00.926740] [DataDirLocater::FindWriteableDataDir] using writeable data-directory "F:\SteamLibrary\steamapps\common\Zero-K\" [t=00:00:00.926761] [DataDirLocater::Check] Isolation Mode! [t=00:00:00.926852] [DataDirLocater::FilterUsableDataDirs] using read-write data directory: F:\SteamLibrary\steamapps\common\Zero-K\ [t=00:00:00.926917] [DataDirLocater::FilterUsableDataDirs] using read-only data directory: F:\SteamLibrary\steamapps\common\Zero-K\engine\win64\105.1.1-1821-gaca6f20\ [t=00:00:00.948339] Scanning: F:\SteamLibrary\steamapps\common\Zero-K\engine\win64\105.1.1-1821-gaca6f20\base [t=00:00:00.948835] Scanning: F:\SteamLibrary\steamapps\common\Zero-K\maps [t=00:00:00.949850] Scanning: F:\SteamLibrary\steamapps\common\Zero-K\games [t=00:00:00.950085] Scanning: F:\SteamLibrary\steamapps\common\Zero-K\packages [t=00:00:00.984268] [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 36ms [t=00:00:00.984286] [VFS] [SpringVFS::ReserveArchives<this=00000245d5492e60>] [t=00:00:00.984810] [VFS] [SpringVFS::AddArchive<this=00000245d5492e60>(arName="Spring content v1", overwrite=false)] section=2 cached=0 [t=00:00:00.991644] [VFS] [VFSHandler::SetGlobalInstanceRaw] handler=00000245d5492e60 (SpringVFS) global=0000000000000000 (null) [t=00:00:00.991696] [WatchDog::DeregisterThread] deregistering controls for thread [vfsi] [t=00:00:01.190836] [ThreadPool::SetThreadCount][1] wanted=4 current=1 maximum=8 (init=1) [t=00:00:01.191496] [ThreadPool::SetThreadCount][2] workers=3 [t=00:00:01.191773] [Threading] Worker 3 thread CPU affinity mask set: 0x4 [t=00:00:01.193246] [Threading] Worker 2 thread CPU affinity mask set: 0x2 [t=00:00:01.194094] [Threading] Worker 1 thread CPU affinity mask set: 0x1 [t=00:00:01.194154] [Threading] Main thread CPU affinity mask set: 0xf8 [t=00:00:01.194882][f=-000001] [~ScopedOnceTimer][ISound::Init::New] 0ms [t=00:00:01.195049][f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (0.1ms) [t=00:00:01.195261][f=-000001] [Sound] [Sound::UpdateThread][1] cfgMaxSounds=32 [t=00:00:01.195293][f=-000001] [WatchDog::RegisterThread] registering controls for thread [audio] [t=00:00:01.195311][f=-000001] [Sound] [Sound::InitThread][1] [t=00:00:01.195347][f=-000001] [Sound] [Sound::OpenLoopbackDevice] UseSDLAudio is set, rendering openal-soft audio to SDL buffer and let SDL audio handle the hardware [t=00:00:01.234328][f=-000001] [Sound] [Sound::OpenLoopbackDevice] SDL audio device(s): [t=00:00:01.234360][f=-000001] [Sound] [Sound::OpenLoopbackDevice] * "0" "E390i-B1E-working (2- NVIDIA High Definition Audio)" [t=00:00:01.234377][f=-000001] [Sound] [Sound::OpenLoopbackDevice] * "1" "E390i-B1E (2- NVIDIA High Definition Audio)" [t=00:00:01.234395][f=-000001] [Sound] [Sound::OpenLoopbackDevice] * "2" "Speakers (Steam Streaming Speakers)" [t=00:00:01.234421][f=-000001] [Sound] [Sound::OpenLoopbackDevice] * "3" "Speakers (Bigscreen Audio Stream 1.2)" [t=00:00:01.234444][f=-000001] [Sound] [Sound::OpenLoopbackDevice] * "4" "Headphones (Oculus Virtual Audio Device)" [t=00:00:01.234461][f=-000001] [Sound] [Sound::OpenLoopbackDevice] * "5" "Speakers (Steam Streaming Microphone)" [t=00:00:01.234480][f=-000001] [Sound] [Sound::OpenLoopbackDevice] opening default device [t=00:00:01.257972][f=-000001] [Sound] [Sound::OpenLoopbackDevice] opening loopback device [t=00:00:01.261392][f=-000001] [Sound] [Sound::OpenLoopbackDevice] device=00000245d5858cb0(default) context=00000245d5861e50 numChannels=2 frameSize=8 [t=00:00:01.261414][f=-000001] [Sound] [Sound::InitThread][4][OpenAL API Info] [t=00:00:01.261427][f=-000001] [Sound] Vendor: OpenAL Community [t=00:00:01.261436][f=-000001] [Sound] Version: 1.1 ALSOFT 1.21.0 [t=00:00:01.261444][f=-000001] [Sound] Renderer: OpenAL Soft [t=00:00:01.261542][f=-000001] [Sound] AL Extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_bformat_ex AL_SOFTX_bformat_hoa AL_SOFT_block_alignment AL_SOFTX_callback_buffer AL_SOFTX_convolution_reverb AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_direct_channels_remix AL_SOFT_effect_target AL_SOFT_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize [t=00:00:01.261609][f=-000001] [Sound] ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFT_device_clock ALC_SOFT_HRTF ALC_SOFT_loopback ALC_SOFT_loopback_bformat ALC_SOFT_output_limiter ALC_SOFT_pause_device [t=00:00:01.261643][f=-000001] [Sound] Devices: [t=00:00:01.270384][f=-000001] [Sound] [OpenAL Soft on E390i-B1E-working (2- NVIDIA High Definition Audio)] [t=00:00:01.270406][f=-000001] [Sound] [OpenAL Soft on E390i-B1E (2- NVIDIA High Definition Audio)] [t=00:00:01.270423][f=-000001] [Sound] [OpenAL Soft on Speakers (Steam Streaming Speakers)] [t=00:00:01.270442][f=-000001] [Sound] [OpenAL Soft on Speakers (Bigscreen Audio Stream 1.2)] [t=00:00:01.270473][f=-000001] [Sound] [OpenAL Soft on Headphones (Oculus Virtual Audio Device)] [t=00:00:01.270495][f=-000001] [Sound] [OpenAL Soft on Speakers (Steam Streaming Microphone)] [t=00:00:01.270521][f=-000001] [Sound] [Sound::GetMaxMonoSources] #attribs=29 [t=00:00:01.270544][f=-000001] [Sound] [Sound::GetMaxMonoSources] {cfg,alc}MaxSounds={32,255} [t=00:00:01.271690][f=-000001] [Sound] EFX Enabled: yes [t=00:00:01.271708][f=-000001] [Sound] [Sound::UpdateThread][2] [t=00:00:01.294778][f=-000001] [~ScopedOnceTimer][ISound::Init::Dev] 99ms [Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:31:DumpVersion():libcurl 7.86.0 OpenSSL/3.0.7 (Schannel) [Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:79:ConfigureCertificates():CURLOPT_CAINFO is nullptr (can be overriden by PRD_SSL_CERT_FILE env variable) [Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:81:ConfigureCertificates():CURLOPT_CAPATH is nullptr (can be overriden by PRD_SSL_CERT_DIR env variable) [Info] /spring/tools/pr-downloader/src/FileSystem/FileSystem.cpp:202:setWritePath():Using filesystem-writepath: F:\SteamLibrary\steamapps\common\Zero-K [Info] /spring/tools/pr-downloader/src/pr-downloader.cpp:187:DownloadSetConfig():Free disk space: 301953 MB [t=00:00:01.297670][f=-000001] [StartScript] Loading StartScript from: F:\SteamLibrary\steamapps\common\Zero-K\_script.txt [t=00:00:01.298805][f=-000001] [CPreGame] using server IP 127.0.0.1 and port 0 [t=00:00:01.298832][f=-000001] [NetProto::InitLocalClient] connecting to local server [t=00:00:01.358863][f=-000001] [PreGame::AddMapArchivesToVFS][server=0000000000000000] using map "Red River Remake v1.2" (loaded=0 cached=0) [t=00:00:01.359904][f=-000001] [VFS] [SpringVFS::AddArchive<this=00000245d5492e60>(arName="Red River Remake v1.2", overwrite=false)] section=1 cached=0 [t=00:00:01.360272][f=-000001] [VFS] [SpringVFS::AddArchive<this=00000245d5492e60>(arName="Map Helper v1", overwrite=false)] section=2 cached=0 [t=00:00:09.794634][f=-000001] [PreGame::StartServer] mod-checksum=c62c7ff66b7523b518961a2a8c8d5129541a87838eb89edb1796779667c5a5378a186c552613d00acea713944d20d1293860a8cd3ab8fcc536de1f64363957cf map-checksum=01f2bdd2b9f82f71762d4c285d4095ea1c2d37f9a4841dc28c0056eb5e8f32ed047a3a5a3f97d1236d7f40232f9ffdc3084e6f306a5c1701a769b4b02bec4530 Fontconfig error: Cannot load default config file [t=00:00:09.797090][f=-000001] Warning: [UDPListener::TryBindSocket] opening socket on loopback address, other users will not be able to connect! [t=00:00:09.797220][f=-000001] [UDPListener::TryBindSocket] binding UDP socket to IPv4-address 127.0.0.1 (127.0.0.1) on port 0 [t=00:00:09.797244][f=-000001] [UDPListener] successfully bound socket on port 59574 [t=00:00:09.798674][f=-000001] [~ScopedOnceTimer][PreGame::StartServer] 8499ms [t=00:00:09.857238][f=-000001] [PreGame::AddMapArchivesToVFS][server=00000245d5dcf290] using map "Red River Remake v1.2" (loaded=1 cached=0) [t=00:00:09.858187][f=-000001] [VFS] [SpringVFS::AddArchive<this=00000245d5492e60>(arName="Red River Remake v1.2", overwrite=false)] section=1 cached=0 [t=00:00:09.858309][f=-000001] [VFS] [SpringVFS::AddArchive<this=00000245d5492e60>(arName="Map Helper v1", overwrite=false)] section=2 cached=0 [t=00:00:09.858673][f=-000001] [PreGame::AddModArchivesToVFS][server=00000245d5dcf290] using game "Zero-K v1.11.10.0" (loaded=0 cached=0) [t=00:00:09.859443][f=-000001] [VFS] [SpringVFS::AddArchive<this=00000245d5492e60>(arName="Zero-K v1.11.10.0", overwrite=false)] section=0 cached=0 [t=00:00:09.954835][f=-000001] [VFS] [SpringVFS::AddArchive<this=00000245d5492e60>(arName="Spring content v1", overwrite=false)] section=2 cached=0 [t=00:00:09.955239][f=-000001] [VFS] [SpringVFS::AddArchive<this=00000245d5492e60>(arName="Spring Bitmaps", overwrite=false)] section=2 cached=0 [t=00:00:09.962412][f=-000001] [PreGame::GameDataReceived] recording demo to "F:\SteamLibrary\steamapps\common\Zero-K\demos\20231030_143008_Red River Remake v1_105.1.1-1821-gaca6f20 BAR105.sdfz" [t=00:00:09.962430][f=-000001] [~ScopedOnceTimer][PreGame::GameDataReceived] 163ms [t=00:00:09.962672][f=-000001] [PreGame::UpdateClientNet] received local player number 0 (team 0, allyteam 0), creating LoadScreen [t=00:00:10.011564][f=-000001] forceSingleThreaded, false [t=00:00:10.013038][f=-000001] Spring.GetMapOptions Selected mapOptions: Waterdamage:, nil, Dry:, nil [t=00:00:10.034990][f=-000001] [LuaIntro] Searching for new Widgets [t=00:00:10.035016][f=-000001] [LuaIntro] Scanning: LuaIntro/Addons/ [t=00:00:10.035227][f=-000001] [LuaIntro] Scanning: LuaIntro/Widgets/ [t=00:00:10.035338][f=-000001] [LuaIntro] Scanning: LuaIntro/SystemAddons/ [t=00:00:10.035437][f=-000001] [LuaIntro] Scanning: LuaIntro/SystemWidgets/ [t=00:00:10.035534][f=-000001] [LuaIntro] Scanning: LuaIntro/chili/ [t=00:00:10.036873][f=-000001] [LuaIntro] Found new widget "SpringLogo" [t=00:00:10.037645][f=-000001] [LuaIntro] Found new widget "LoadTexture" [t=00:00:10.038239][f=-000001] [LuaIntro] Found new widget "LoadProgress" [t=00:00:10.039021][f=-000001] [LuaIntro] Found new widget "Main" [t=00:00:10.039642][f=-000001] [LuaIntro] Found new widget "Music" [t=00:00:10.040198][f=-000001] [LuaIntro] Found new widget "WM Stuff" [t=00:00:10.040217][f=-000001] [LuaIntro] Loading widgets <>=vfs **=raw ()=unknown [t=00:00:10.041048][f=-000001] [LuaIntro] Loading widget: WM Stuff <wm.lua> [t=00:00:10.044765][f=-000001] [LuaIntro] Loading widget: LoadProgress <loadprogress.lua> [t=00:00:10.048514][f=-000001] [LuaIntro] Loading widget: Main <main.lua> [t=00:00:10.049914][f=-000001] [LuaIntro] Loading widget: LoadTexture <bg_texture.lua> [t=00:00:10.050125][f=-000001] [LuaIntro] LuaIntro v1.0 (Lua 5.1) [t=00:00:10.050585][f=-000001] [LoadScreen::Init] single-threaded [t=00:00:10.050622][f=-000001] [WatchDog::RegisterThread] registering controls for thread [load] [t=00:00:10.050752][f=-000001] [Game::Load][1] globalQuit=0 threaded=0 [t=00:00:10.051038][f=-000001] [LoadScreen::SetLoadMessage] text="Parsing Map Information" [t=00:00:10.315796][f=-000001] [LoadScreen::SetLoadMessage] text="Loading SMF" [t=00:00:10.604207][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map (227 MB)" [t=00:00:16.327533][f=-000001] Warning: [CSMFReadMap::CreateSplatDetailTextures] Invalid SMF splatDetailTex maps/iwantDNTS.tga. Creating fallback texture [t=00:00:17.441837][f=-000001] [~ScopedOnceTimer][Game::LoadMap] 7391ms [t=00:00:17.456145][f=-000001] [LoadScreen::SetLoadMessage] text="Loading GameData Definitions" [t=00:00:17.528708][f=-000001] Loading UnitDefs_posts [t=00:00:17.624713][f=-000001] Loading FeatureDefs_posts [t=00:00:17.640408][f=-000001] Loading WeaponDefs_posts [t=00:00:17.660199][f=-000001] Loading ArmorDefs_posts [t=00:00:17.674706][f=-000001] [~ScopedOnceTimer][[defs.lua] loading all *Defs tables:] 212ms [t=00:00:17.724425][f=-000001] [~ScopedOnceTimer][Game::LoadDefs (GameData)] 282ms [t=00:00:17.724736][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Radar Icons" [t=00:00:17.906092][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Sound Definitions" [t=00:00:17.910471][f=-000001] [Sound] Warning: [LoadSoundDefsImpl] sound incomingchat is missing file tag (ignoring) [t=00:00:17.913600][f=-000001] [Sound] [LoadSoundDefsImpl] parsed 369 sounds from gamedata/sounds.lua [t=00:00:17.913835][f=-000001] [~ScopedOnceTimer][Game::LoadDefs (Sound)] 7ms [t=00:00:17.913849][f=-000001] [Game::Load][2] globalQuit=0 forcedQuit=0 [t=00:00:17.913894][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Smooth Height Mesh" [t=00:00:17.916033][f=-000001] [LoadScreen::SetLoadMessage] text="Creating QuadField & CEGs" [t=00:00:17.917580][f=-000001] [Init] number of ArmorDefs: 5 [t=00:00:17.917632][f=-000001] Warning: [Init] UnitDef "chicken" in ArmorDef "else" already belongs to ArmorDef category 1! [t=00:00:17.999271][f=-000001] [RegisterModelFormats] supported (Assimp) model formats: *.3ds;*.blend;*.dae;*.lwo;*.obj; [t=00:00:18.012113][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Unit Textures" [t=00:00:18.050367][f=-000001] Error: [BMP::Load] invalid bitmap "unittextures/tatex/glass100.bmp" (loaded=0) [t=00:00:18.050517][f=-000001] Error: [BMP::Load] invalid bitmap "unittextures/tatex/glass200.bmp" (loaded=0) [t=00:00:18.050675][f=-000001] Error: [BMP::Load] invalid bitmap "unittextures/tatex/glass300.bmp" (loaded=0) [t=00:00:18.051178][f=-000001] Error: [BMP::Load] invalid bitmap "unittextures/tatex/graynoise100.bmp" (loaded=0) [t=00:00:18.051420][f=-000001] Error: [BMP::Load] invalid bitmap "unittextures/tatex/graynoise200.bmp" (loaded=0) [t=00:00:18.051956][f=-000001] Error: [BMP::Load] invalid bitmap "unittextures/tatex/graynoise500.bmp" (loaded=0) [t=00:00:18.053793][f=-000001] Error: [BMP::Load] invalid bitmap "unittextures/tatex/metal1a00.bmp" (loaded=0) [t=00:00:18.054271][f=-000001] Error: [BMP::Load] invalid bitmap "unittextures/tatex/metal2a00.bmp" (loaded=0) [t=00:00:18.054652][f=-000001] Error: [BMP::Load] invalid bitmap "unittextures/tatex/metal3a00.bmp" (loaded=0) [t=00:00:18.054800][f=-000001] Error: [BMP::Load] invalid bitmap "unittextures/tatex/metal3b00.bmp" (loaded=0) [t=00:00:18.055244][f=-000001] Error: [BMP::Load] invalid bitmap "unittextures/tatex/metal3d00.bmp" (loaded=0) [t=00:00:18.057771][f=-000001] Error: [BMP::Load] invalid bitmap "unittextures/tatex/noise6b00.bmp" (loaded=0) [t=00:00:18.057941][f=-000001] Error: [BMP::Load] invalid bitmap "unittextures/tatex/noise6c00.bmp" (loaded=0) [t=00:00:18.058079][f=-000001] Error: [BMP::Load] invalid bitmap "unittextures/tatex/noise6d00.bmp" (loaded=0) [t=00:00:18.060439][f=-000001] Error: [BMP::Load] invalid bitmap "unittextures/tatex/vaff4c00.bmp" (loaded=0) [t=00:00:18.073844][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Sky" [t=00:00:18.417677][f=-000001] [Game::Load][3] globalQuit=0 forcedQuit=0 [t=00:00:18.417722][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Weapon Definitions" [t=00:00:18.814206][f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (WeaponDefs)] 396ms [t=00:00:18.814315][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Unit Definitions" [t=00:00:18.889297][f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (UnitDefs)] 75ms [t=00:00:18.889328][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Feature Definitions" [t=00:00:18.906648][f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (FeatureDefs)] 17ms [t=00:00:18.926712][f=-000001] [Path] TK CPathManager::InitStatic: 4 threads available (MT requests=1, MT updates=1) [t=00:00:18.933095][f=-000001] [IPathManager::GetInstance] using HAPFS [t=00:00:18.933156][f=-000001] [LoadScreen::SetLoadMessage] text="Initializing Map Features" [t=00:00:18.936210][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Models" [t=00:00:18.938101][f=-000001] [LoadScreen::SetLoadMessage] text="Creating ShadowHandler" [t=00:00:19.204299][f=-000001] [LoadScreen::SetLoadMessage] text="Creating InfoTextureHandler" [t=00:00:19.221419][f=-000001] InfoTexture: shaders [t=00:00:19.221468][f=-000001] [LoadScreen::SetLoadMessage] text="Creating GroundDrawer" [t=00:00:19.233313][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map Tiles" [t=00:00:21.999595][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Square Textures" [t=00:00:22.012938][f=-000001] [~ScopedOnceTimer][CSMFGroundTextures::ConvolveHeightMap] 2ms [t=00:00:22.012981][f=-000001] Switching to ROAM Mesh Rendering [t=00:00:22.013011][f=-000001] [TriNodePool::Resize] to 2097152 [t=00:00:22.033267][f=-000001] [TriNodePool::InitPools] newPoolSize=2097152 PoolSize=2097152 (shadowPass=0) [t=00:00:22.033289][f=-000001] [TriNodePool::Resize] to 2097152 [t=00:00:22.054138][f=-000001] [TriNodePool::InitPools] newPoolSize=2097152 PoolSize=2097152 (shadowPass=1) [t=00:00:22.265818][f=-000001] [LoadScreen::SetLoadMessage] text="Creating GrassDrawer" [t=00:00:22.347352][f=-000001] Loaded DecalsDrawer: Legacy [t=00:00:22.347580][f=-000001] [LoadScreen::SetLoadMessage] text="Creating ProjectileDrawer & UnitDrawer" [t=00:00:22.348039][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Projectile Textures" [t=00:00:22.584723][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Water" [t=00:00:22.848337][f=-000001] [LoadScreen::SetLoadMessage] text="Finalizing Models" [t=00:00:27.123798][f=-000001] [Game::Load][4] globalQuit=0 forcedQuit=0 [t=00:00:27.316430][f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Console)] 0ms [t=00:00:27.317831][f=-000001] [Game::Load][5] globalQuit=0 forcedQuit=0 [t=00:00:27.318128][f=-000001] [LoadScreen::SetLoadMessage] text="[LoadFinalize] finalizing PFS" [t=00:00:27.342817][f=-000001] [Path] [PathEstimator::CalcHash][Init] BLOCK_SIZE=16 [t=00:00:27.342855][f=-000001] [Path] [PathEstimator::CalcHash][Init] PATHESTIMATOR_VERSION=108 [t=00:00:27.342871][f=-000001] [Path] [PathEstimator::CalcHash][Init] heightMapChecksum=6e3473cd [t=00:00:27.342882][f=-000001] [Path] [PathEstimator::CalcHash][Init] typeMapChecksum=d1a52b1 ------- TRUNCATED ------- [t=01:06:21.324204][f=0130015] game_message: Seawolf wird angegriffen [t=01:06:31.317788][f=0130315] game_message: Seawolf wird angegriffen [t=01:06:37.789688][f=0130509] game_message: Seawolf wird angegriffen [t=01:06:44.332507][f=0130705] game_message: Seawolf wird angegriffen [t=01:07:30.907384][f=0132103] game_message: Detriment wird angegriffen [t=01:07:35.914037][f=0132253] game_message: Detriment wird angegriffen [t=01:07:42.488370][f=0132450] game_message: Morph abgeschlossen: Guardian lvl 5 -> Guardian lvl 6 [t=01:07:54.446027][f=0132809] game_message: Detriment wird angegriffen [t=01:08:10.562760][f=0133292] game_message: Singularity Reactor wird angegriffen [t=01:08:40.096991][f=0134178] game_message: Detriment wird angegriffen [t=01:08:45.089202][f=0134328] game_message: Detriment wird angegriffen [t=01:08:53.890299][f=0134592] game_message: Detriment wird angegriffen [t=01:09:48.184963][f=0136221] game_message: Detriment wird angegriffen [t=01:10:02.787080][f=0136659] game_message: Seawolf wird angegriffen [t=01:10:19.325000][f=0137155] game_message: Seawolf wird angegriffen [t=01:10:21.497265][f=0137220] Speed set to 1.1 [VR2] [t=01:10:21.591174][f=0137223] Speed set to 1.2 [VR2] [t=01:10:24.944653][f=0137344] game_message: Detriment wird angegriffen [t=01:11:09.560153][f=0138950] game_message: Seawolf wird angegriffen [t=01:11:20.300662][f=0139337] game_message: Seawolf wird angegriffen [t=01:11:31.488556][f=0139740] game_message: Seawolf wird angegriffen [t=01:11:39.697587][f=0140035] game_message: Seawolf wird angegriffen [t=01:11:43.986230][f=0140190] game_message: Seawolf wird angegriffen [t=01:11:48.548991][f=0140354] game_message: Seawolf wird angegriffen [t=01:13:10.773315][f=0143314] game_message: Detriment wird angegriffen [t=01:13:18.309843][f=0143585] game_message: Detriment wird angegriffen [t=01:13:37.926897][f=0144292] game_message: Razor wird angegriffen [t=01:13:41.843842][f=0144432] Speed set to 1.3 [VR2] [t=01:13:42.031855][f=0144439] Speed set to 1.4 [VR2] [t=01:13:57.009180][f=0145069] game_message: Seawolf wird angegriffen [t=01:14:12.958041][f=0145734] game_message: Seawolf wird angegriffen [t=01:14:17.727472][f=0145930] game_message: Seawolf wird angegriffen [t=01:14:39.723236][f=0146853] game_message: Razor wird angegriffen [t=01:15:13.123254][f=0148249] game_message: Razor wird angegriffen [t=01:15:36.649174][f=0149232] game_message: Razor wird angegriffen [t=01:15:41.305453][f=0149427] game_message: Razor wird angegriffen [t=01:16:06.137263][f=0150465] game_message: Lotus wird angegriffen [t=01:16:44.711921][f=0152085] game_message: Metal Extractor wird angegriffen [t=01:16:50.274968][f=0152318] game_message: Razor wird angegriffen [t=01:16:53.826567][f=0152468] game_message: Razor wird angegriffen [t=01:17:41.387842][f=0154464] game_message: Detriment wird angegriffen [t=01:18:25.062462][f=0156297] [i18n] Warning: "planelightscout.description" is not translated in de [t=01:18:37.935293][f=0156831] game_message: Owl wird angegriffen [t=01:18:41.515756][f=0156981] game_message: Owl wird angegriffen [t=01:18:45.100372][f=0157131] game_message: Owl wird angegriffen [t=01:18:49.016246][f=0157291] game_message: Detriment wird angegriffen [t=01:18:56.150443][f=0157579] game_message: Caretaker wird angegriffen [t=01:19:08.957322][f=0158067] game_message: Detriment wird angegriffen [t=01:19:50.745786][f=0159781] game_message: Swift wird angegriffen [t=01:19:55.085457][f=0159957] game_message: Swift wird angegriffen [t=01:19:59.153017][f=0160124] game_message: Swift wird angegriffen [t=01:20:02.873039][f=0160275] game_message: Raptor wird angegriffen [t=01:20:07.156312][f=0160438] game_message: Raptor wird angegriffen [t=01:20:11.824413][f=0160628] game_message: Swift wird angegriffen [t=01:20:17.059573][f=0160837] game_message: Raptor wird angegriffen [t=01:20:21.455558][f=0161016] game_message: Swift wird angegriffen [t=01:20:28.541257][f=0161313] game_message: Swift wird angegriffen [t=01:20:32.097212][f=0161463] game_message: Swift wird angegriffen [t=01:20:38.794434][f=0161744] game_message: Raptor wird angegriffen [t=01:20:58.557224][f=0162573] game_message: Sparrow wird angegriffen [t=01:21:02.607702][f=0162742] game_message: Sparrow wird angegriffen [t=01:21:08.279494][f=0162980] game_message: Raptor wird angegriffen [t=01:21:13.923794][f=0163217] game_message: Sparrow wird angegriffen [t=01:21:18.112628][f=0163393] game_message: Sparrow wird angegriffen [t=01:21:21.669450][f=0163543] game_message: Raptor wird angegriffen [t=01:21:30.422375][f=0163911] game_message: Disco Rave Party wird angegriffen [t=01:21:35.425007][f=0164120] game_message: Detriment wird angegriffen [t=01:21:39.080091][f=0164274] game_message: Detriment wird angegriffen [t=01:21:45.863788][f=0164558] game_message: Raptor wird angegriffen [t=01:21:49.569555][f=0164708] game_message: Raptor wird angegriffen [t=01:21:53.563017][f=0164863] game_message: Owl wird angegriffen [t=01:21:57.315779][f=0165018] game_message: Owl wird angegriffen [t=01:22:01.075815][f=0165168] game_message: Owl wird angegriffen [t=01:22:04.752122][f=0165318] game_message: Owl wird angegriffen [t=01:22:16.210203][f=0165745] game_message: Ogre wird angegriffen [t=01:22:30.688966][f=0166309] game_message: Detriment wird angegriffen [t=01:22:36.979154][f=0166550] game_message: Detriment wird angegriffen [t=01:22:40.651752][f=0166700] game_message: Raptor wird angegriffen [t=01:22:56.911402][f=0167359] game_message: Disco Rave Party wird angegriffen [t=01:23:00.706872][f=0167518] game_message: Raptor wird angegriffen [t=01:24:11.238480][f=0170109] game_message: Seawolf wird angegriffen [t=01:24:16.034732][f=0170297] game_message: Seawolf wird angegriffen [t=01:24:20.126829][f=0170450] VR2 paused the game [t=01:24:31.908759][f=0170450] VR2 unpaused the game [t=01:24:36.035606][f=0170598] game_message: Funnelweb wird angegriffen [t=01:24:40.291803][f=0170771] game_message: Aegis wird angegriffen [t=01:25:18.936255][f=0172165] game_message: Seawolf wird angegriffen [t=01:25:25.539747][f=0172431] VR2 paused the game [t=01:25:39.796638][f=0172431] VR2 unpaused the game [t=01:25:49.573358][f=0172827] game_message: Seawolf wird angegriffen [t=01:25:54.619203][f=0173023] game_message: Seawolf wird angegriffen [t=01:25:58.660051][f=0173189] game_message: Seawolf wird angegriffen [t=01:26:04.604274][f=0173425] game_message: Seawolf wird angegriffen [t=01:26:28.212418][f=0174319] game_message: Raptor wird angegriffen [t=01:26:35.070664][f=0174588] game_message: Seawolf wird angegriffen [t=01:28:23.167490][f=0178845] Speed set to 1.5 [VR2] [t=01:28:23.274583][f=0178849] Speed set to 1.6 [VR2] [t=01:28:23.407073][f=0178854] Speed set to 1.7 [VR2] [t=01:28:59.439658][f=0180365] Speed set to 1.6 [VR2] [t=01:28:59.713371][f=0180377] Speed set to 1.5 [VR2] [t=01:29:09.143459][f=0180776] game_message: Seawolf wird angegriffen [t=01:29:42.936864][f=0182038] game_message: Seawolf wird angegriffen [t=01:29:47.677440][f=0182235] game_message: Seawolf wird angegriffen [t=01:29:59.342589][f=0182683] game_message: Seawolf wird angegriffen [t=01:30:06.809848][f=0182962] Speed set to 1.4 [VR2] [t=01:30:06.975908][f=0182967] Speed set to 1.3 [VR2] [t=01:30:07.119100][f=0182971] Speed set to 1.2 [VR2] [t=01:30:07.222991][f=0182974] Speed set to 1.1 [VR2] [t=01:30:47.872270][f=0184265] game_message: Seawolf wird angegriffen [t=01:31:10.054517][f=0184997] game_message: Seawolf wird angegriffen [t=01:32:12.222030][f=0187048] game_message: Detriment wird angegriffen [t=01:32:23.659240][f=0187426] game_message: Seawolf wird angegriffen [t=01:32:31.417496][f=0187678] game_message: Seawolf wird angegriffen [t=01:32:55.181388][f=0188442] game_message: Detriment wird angegriffen [t=01:32:59.734604][f=0188592] game_message: Detriment wird angegriffen [t=01:33:04.267033][f=0188742] game_message: Detriment wird angegriffen [t=01:33:08.811548][f=0188892] game_message: Detriment wird angegriffen [t=01:33:13.367303][f=0189042] game_message: Detriment wird angegriffen [t=01:34:31.735821][f=0191628] game_message: Detriment wird angegriffen [t=01:34:46.697662][f=0192122] game_message: Detriment wird angegriffen [t=01:36:11.669263][f=0194926] Speed set to 1.2 [VR2] [t=01:36:11.839705][f=0194931] Speed set to 1.3 [VR2] [t=01:36:32.569246][f=0195705] game_message: Detriment wird angegriffen [t=01:36:54.108151][f=0196514] game_message: Detriment wird angegriffen [t=01:36:58.964991][f=0196675] game_message: Detriment wird angegriffen [t=01:37:28.166698][f=0197739] game_message: Seawolf wird angegriffen [t=01:37:44.877423][f=0198344] game_message: Detriment wird angegriffen [t=01:37:49.215274][f=0198494] game_message: Detriment wird angegriffen [t=01:37:51.274684][f=0198571] Speed set to 1.4 [VR2] [t=01:37:51.503295][f=0198580] Speed set to 1.5 [VR2] [t=01:37:51.614815][f=0198584] Speed set to 1.6 [VR2] [t=01:39:00.132382][f=0201254] game_message: Detriment wird angegriffen [t=01:39:30.928932][f=0202413] game_message: Detriment wird angegriffen [t=01:40:00.146586][f=0203450] game_message: Detriment wird angegriffen [t=01:40:25.687807][f=0204318] game_message: Detriment wird angegriffen [t=01:40:29.947117][f=0204470] game_message: Detriment wird angegriffen [t=01:40:33.462856][f=0204620] game_message: Detriment wird angegriffen [t=01:40:42.459328][f=0204921] game_message: Detriment wird angegriffen [t=01:40:46.229620][f=0205073] game_message: Detriment wird angegriffen [t=01:40:49.592549][f=0205225] game_message: Detriment wird angegriffen [t=01:40:52.831076][f=0205375] game_message: Detriment wird angegriffen [t=01:41:06.301384][f=0205789] Speed set to 1.5 [VR2] [t=01:41:14.401842][f=0206074] game_message: Detriment wird angegriffen [t=01:41:46.250307][f=0207159] game_message: Raptor wird angegriffen [t=01:41:53.250156][f=0207411] game_message: Raptor wird angegriffen [t=01:42:37.013297][f=0209029] Speed set to 1.6 [VR2] [t=01:42:37.150909][f=0209034] Speed set to 1.7 [VR2] [t=01:42:37.368735][f=0209042] Speed set to 1.8 [VR2] [t=01:42:37.484426][f=0209046] Speed set to 1.9 [VR2] [t=01:42:37.629102][f=0209051] Speed set to 2.0 [VR2] [t=01:42:37.808394][f=0209056] Speed set to 2.2 [VR2] [t=01:42:37.959215][f=0209061] Speed set to 2.4 [VR2] [t=01:42:38.133740][f=0209066] Speed set to 2.6 [VR2] [t=01:42:38.541291][f=0209080] Speed set to 2.8 [VR2] [t=01:42:38.860285][f=0209091] Speed set to 3.0 [VR2] [t=01:42:40.447199][f=0209143] game_message: Detriment wird angegriffen [t=01:42:43.288666][f=0209225] Speed set to 3.2 [VR2] [t=01:42:43.982430][f=0209244] Speed set to 3.4 [VR2] [t=01:42:44.165259][f=0209248] Speed set to 3.6 [VR2] [t=01:42:44.345765][f=0209253] Speed set to 3.8 [VR2] [t=01:42:44.528900][f=0209258] Speed set to 4.0 [VR2] [t=01:42:44.703713][f=0209263] Speed set to 4.2 [VR2] [t=01:42:44.927053][f=0209271] Speed set to 4.4 [VR2] [t=01:42:45.855934][f=0209313] Speed set to 4.2 [VR2] [t=01:42:46.038197][f=0209321] Speed set to 4.0 [VR2] [t=01:42:46.244512][f=0209330] Speed set to 3.8 [VR2] [t=01:42:46.407149][f=0209338] Speed set to 3.6 [VR2] [t=01:42:46.611319][f=0209347] Speed set to 3.4 [VR2] [t=01:42:46.776492][f=0209354] Speed set to 3.2 [VR2] [t=01:42:46.985855][f=0209367] Speed set to 3.0 [VR2] [t=01:42:47.376986][f=0209391] Speed set to 2.8 [VR2] [t=01:42:47.681838][f=0209410] Speed set to 2.6 [VR2] [t=01:42:47.888048][f=0209422] Speed set to 2.4 [VR2] [t=01:42:48.146742][f=0209438] Speed set to 2.2 [VR2] [t=01:42:48.461396][f=0209454] Speed set to 2.0 [VR2] [t=01:42:48.615869][f=0209463] Speed set to 1.9 [VR2] [t=01:42:48.873192][f=0209478] Speed set to 1.8 [VR2] [t=01:42:49.002888][f=0209485] Speed set to 1.7 [VR2] [t=01:42:49.147921][f=0209493] Speed set to 1.6 [VR2] [t=01:42:49.393640][f=0209506] Speed set to 1.5 [VR2] [t=01:42:49.501725][f=0209511] Speed set to 1.4 [VR2] [t=01:42:49.675404][f=0209519] Speed set to 1.3 [VR2] [t=01:42:49.877486][f=0209527] Speed set to 1.2 [VR2] [t=01:42:50.110778][f=0209535] Speed set to 1.1 [VR2] [t=01:42:50.253263][f=0209540] Speed set to 1.0 [VR2] [t=01:44:21.307415][f=0212265] Speed set to 1.1 [VR2] [t=01:44:21.451645][f=0212270] Speed set to 1.2 [VR2] [t=01:44:50.260028][f=0213300] game_message: AllyTeam 0 has an overwhelming numerical advantage! [t=01:45:32.933817][f=0214709] Speed set to 1.3 [VR2] [t=01:45:33.174437][f=0214717] Speed set to 1.4 [VR2] [t=01:45:33.303142][f=0214722] Speed set to 1.5 [VR2] [t=01:45:33.810447][f=0214740] game_message: Detriment wird angegriffen [t=01:45:37.966089][f=0214890] game_message: Detriment wird angegriffen [t=01:46:28.073110][f=0216672] game_message: Detriment wird angegriffen [t=01:46:33.995882][f=0216822] game_message: Detriment wird angegriffen [t=01:47:41.594561][f=0219498] game_message: Owl wird angegriffen [t=01:47:46.476719][f=0219716] Buildings set to face South [t=01:47:46.694178][f=0219726] Buildings set to face West [t=01:48:30.420547][f=0221695] game_message: AI has been destroyed! [t=01:48:30.420615][f=0221695] game_message: VR2 wins! [t=01:48:30.420980][f=0221695] Submitting stats [t=01:48:30.434615][f=0221695] <autoquit> Automatically exiting in 10 seconds. Move mouse to cancel. [t=01:48:30.470706][f=0221695] [EOH::DestroySkirmishAI(id=0)] [t=01:48:30.521346][f=0221695] Warning: Bandwidth limit was reached for VR2 [packets delayed, 265445 sent] [t=01:48:30.525924][f=0221697] [EOH::DestroySkirmishAI(id=1)] [t=01:48:30.545096][f=0221698] [Game::ClientReadNet] local skirmish AI "AI: Easy (1)" (ID: 0) being removed from team 1 [t=01:48:30.560049][f=0221701] <autoquit> Autoquit canceled. [t=01:48:30.629351][f=0221701] [Game::ClientReadNet] local skirmish AI "AI: Normal (1)" (ID: 1) being removed from team 2 [t=01:48:54.358987][f=0222771] [QuitAction] user exited to system [t=01:48:54.386145][f=0222772] [SpringApp::Kill][1] fromRun=1 [t=01:48:54.386165][f=0222772] [ThreadPool::SetThreadCount][1] wanted=0 current=4 maximum=8 (init=0) [t=01:48:54.410827][f=0222772] [async=0] threads=4 tasks=7929414 {sum,avg}{exec,wait}time={{438283.531, 0.055}, {189300.922, 0.024}}ms [t=01:48:54.410852][f=0222772] thread=1 tasks=2643138 {sum,min,max,avg}{exec,wait}time={{151176.656, 0.000, 1979.975, 0.057}, {46791.281, 0.000, 18446744027136.000, 0.018}}ms [t=01:48:54.410868][f=0222772] thread=2 tasks=2643138 {sum,min,max,avg}{exec,wait}time={{150553.516, 0.000, 1949.519, 0.057}, {64031.461, 0.000, 18446744027136.000, 0.024}}ms [t=01:48:54.410889][f=0222772] thread=3 tasks=2643138 {sum,min,max,avg}{exec,wait}time={{136553.375, 0.000, 1949.575, 0.052}, {78478.164, 0.000, 30.276, 0.030}}ms [t=01:48:54.410908][f=0222772] [async=1] threads=4 tasks=7107 {sum,avg}{exec,wait}time={{46908.379, 6.600}, {11143350.000, 1567.940}}ms [t=01:48:54.410937][f=0222772] thread=1 tasks=2355 {sum,min,max,avg}{exec,wait}time={{16148.280, 0.000, 6314.715, 6.857}, {3730752.750, 0.003, 8268.217, 1584.184}}ms [t=01:48:54.410981][f=0222772] thread=2 tasks=2383 {sum,min,max,avg}{exec,wait}time={{15994.296, 0.000, 6574.878, 6.712}, {3702103.500, 0.039, 8263.476, 1553.547}}ms [t=01:48:54.411012][f=0222772] thread=3 tasks=2369 {sum,min,max,avg}{exec,wait}time={{14765.803, 0.000, 3781.670, 6.233}, {3710494.000, 0.029, 7731.297, 1566.270}}ms [t=01:48:54.411032][f=0222772] [ThreadPool::SetThreadCount][2] workers=0 [t=01:48:54.411050][f=0222772] [SpringApp::Kill][2] [t=01:48:54.411728][f=0222772] [Game::KillLua][0] dtor=0 loadscreen=0000000000000000 [t=01:48:54.411754][f=0222772] [Game::KillLua][1] dtor=0 luaUI=00000246eff6d280 [t=01:48:54.411815][f=0222772] Start widgetHandler:Shutdown [t=01:48:54.414547][f=0222772] Shutdown - SaveOrderList Complete [t=01:48:54.415372][f=0222772] Writing last game win data [t=01:48:54.420073][f=0222772] Shutdown - SaveConfigData Complete [t=01:48:54.420093][f=0222772] Shutdown Widget - Chili Highlight [t=01:48:54.420122][f=0222772] Shutdown Widget - Draw After Chili [t=01:48:54.420136][f=0222772] Shutdown Widget - API Unit Tracker GL4 [t=01:48:54.420159][f=0222772] Shutdown Widget - EPIC Menu [t=01:48:54.421456][f=0222772] Shutdown Widget - Depth of Field Shader [t=01:48:54.421480][f=0222772] Shutdown Widget - Chili Widget Selector [t=01:48:54.422614][f=0222772] Shutdown Widget - Chili Minimap [t=01:48:54.422738][f=0222772] Shutdown Widget - Deferred rendering [t=01:48:54.424277][f=0222772] Shutdown Widget - Local Team Colors [t=01:48:54.424305][f=0222772] Shutdown Widget - Display Keys 2 [t=01:48:54.424380][f=0222772] Shutdown Widget - Save Game Menu [t=01:48:54.424397][f=0222772] Shutdown Widget - Highlight Model Api GL4 [t=01:48:54.424454][f=0222772] Shutdown Widget - Unit Icons [t=01:48:54.424611][f=0222772] Shutdown Widget - Noises [t=01:48:54.424645][f=0222772] Shutdown Widget - HealthBars [t=01:48:54.426114][f=0222772] Shutdown Widget - BuildETA [t=01:48:54.426138][f=0222772] Shutdown Widget - Outline No Shader [t=01:48:54.427200][f=0222772] Shutdown Widget - Win Counter [t=01:48:54.427219][f=0222772] Shutdown Widget - EndGame APM stats [t=01:48:54.427244][f=0222772] Shutdown Widget - Modular Comm Info [t=01:48:54.427257][f=0222772] Shutdown Widget - Defense Range Zero-K [t=01:48:54.427589][f=0222772] Shutdown Widget - Stereo3D [t=01:48:54.427678][f=0222772] Shutdown Widget - Startup Info and Selector [t=01:48:54.427705][f=0222772] Shutdown Widget - Showeco and Grid Drawer [t=01:48:54.427725][f=0222772] Shutdown Widget - Point Tracker [t=01:48:54.427736][f=0222772] Shutdown Widget - Missile Silo Range [t=01:48:54.427761][f=0222772] Shutdown Widget - MinimapEvents [t=01:48:54.427774][f=0222772] Shutdown Widget - Local Widgets Config [t=01:48:54.427794][f=0222772] Shutdown Widget - Highlight Geos [t=01:48:54.427806][f=0222772] Shutdown Widget - Grab Input [t=01:48:54.427967][f=0222772] Input grabbing is disabled! [t=01:48:54.427982][f=0222772] Shutdown Widget - Darkening [t=01:48:54.428004][f=0222772] Shutdown Widget - Context Menu [t=01:48:54.428015][f=0222772] Shutdown Widget - Chili Spectator Panels [t=01:48:54.428035][f=0222772] Shutdown Widget - Chili Selections & CursorTip v2 [t=01:48:54.428054][f=0222772] Shutdown Widget - Chili Nuke Warning [t=01:48:54.428067][f=0222772] Shutdown Widget - Chili EndGame Window [t=01:48:54.428084][f=0222772] Shutdown Widget - Chili Economy Panel Default [t=01:48:54.428175][f=0222772] Shutdown Widget - CameraShake [t=01:48:54.428188][f=0222772] Shutdown Widget - Attack Warning [t=01:48:54.428200][f=0222772] Shutdown Widget - Music Player v2 [t=01:48:54.428240][f=0222772] Shutdown Widget - State Reverse and Latency [t=01:48:54.428272][f=0222772] Shutdown Widget - Transport AI [t=01:48:54.428295][f=0222772] Shutdown Widget - Attack AoE [t=01:48:54.428320][f=0222772] Shutdown Widget - UnitShapes [t=01:48:54.428362][f=0222772] Shutdown Widget - Map Edge Extension [t=01:48:54.429040][f=0222772] Shutdown Widget - Highlight Unit GL4 v2 [t=01:48:54.429059][f=0222772] Shutdown Widget - Selection Send [t=01:48:54.429072][f=0222772] Shutdown Widget - LupsManager [t=01:48:54.429152][f=0222772] Shutdown Widget - Receive Units Indicator [t=01:48:54.429172][f=0222772] Shutdown Widget - Newton Firezone [t=01:48:54.429197][f=0222772] Shutdown Widget - Chili Pro Console [t=01:48:54.429752][f=0222772] Shutdown Widget - Persistent Build Height [t=01:48:54.429774][f=0222772] Shutdown Widget - Lasso Terraform GUI [t=01:48:54.429799][f=0222772] Shutdown Widget - Lups [t=01:48:54.431993][f=0222772] Shutdown Widget - Chili Framework [t=01:48:54.432020][f=0222772] Shutdown Widget - Custom Markers [t=01:48:54.432060][f=0222772] Shutdown Widget - Chili Core Selector [t=01:48:54.432238][f=0222772] Shutdown Widget - Mex Placement Handler [t=01:48:54.432509][f=0222772] Shutdown Widget - Combo Overhead/Free Camera (experimental) [t=01:48:54.432534][f=0222772] Switching to Overhead (TA) style camera [t=01:48:54.458586][f=0222772] Shutdown Widget - Select Keys [t=01:48:54.458631][f=0222772] Shutdown Widget - Contrast Adaptive Sharpen [t=01:48:54.458730][f=0222772] Shutdown Widget - Pause Screen [t=01:48:54.459191][f=0222772] Shutdown Widget - Bloom Shader Deferred [t=01:48:54.459850][f=0222772] Shutdown Widget - Text To Speech Control [t=01:48:54.459881][f=0222772] Shutdown Widget - Layout Handler [t=01:48:54.459907][f=0222772] Shutdown Widget - Color Blindness Correction [t=01:48:54.460449][f=0222772] End widgetHandler:Shutdown [t=01:48:54.624495][f=0222772] [LuaMemPool::LogStats][handle=LuaUI (unsynced)] index=18446744073709551615 numAllocs{int+, int-, ext, int_p}={0, 0, 505196486, 0.0} allocedSize{int+, int-, ext}={0, 0, 54014770061}, avgAllocTime{int+, int-, ext}={0.0000, 0.0000, 0.1379} [t=01:48:54.636753][f=0222772] [Game::KillLua][2] dtor=0 luaGaia=00000246f06d5630 [t=01:48:54.642297][f=0222772] [LuaMemPool::LogStats][handle=LuaGaia (unsynced)] index=18446744073709551615 numAllocs{int+, int-, ext, int_p}={0, 0, 2, 0.0} allocedSize{int+, int-, ext}={0, 0, 60}, avgAllocTime{int+, int-, ext}={0.0000, 0.0000, 0.0000} [t=01:48:54.642448][f=0222772] [LuaMemPool::LogStats][handle=LuaGaia (synced)] index=18446744073709551615 numAllocs{int+, int-, ext, int_p}={0, 0, 0, 0.0} allocedSize{int+, int-, ext}={0, 0, 0}, avgAllocTime{int+, int-, ext}={0.0000, 0.0000, 0.0000} [t=01:48:54.642505][f=0222772] [Game::KillLua][3] dtor=0 luaRules=000002462685da10 [t=01:48:54.642571][f=0222772] Start gadgetHandler:Shutdown [t=01:48:54.642602][f=0222772] Shutdown - StartSetup [t=01:48:54.642619][f=0222772] Shutdown - UnitMorph [t=01:48:54.648587][f=0222772] Shutdown - Carrier Drones [t=01:48:54.648842][f=0222772] Shutdown - Missile Silo Controller [t=01:48:54.648900][f=0222772] Shutdown - Modular Comm Info [t=01:48:54.648923][f=0222772] Shutdown - Terrain Texture Handler [t=01:48:54.648944][f=0222772] Shutdown - UnitCloakShield [t=01:48:54.650560][f=0222772] Shutdown - Starlight Handler [t=01:48:54.650822][f=0222772] End gadgetHandler:Shutdown [t=01:48:54.687310][f=0222772] Start gadgetHandler:Shutdown [t=01:48:54.687335][f=0222772] Shutdown - Teleport Throw [t=01:48:54.687350][f=0222772] Shutdown - UnitMorph [t=01:48:54.687367][f=0222772] Shutdown - Commander Skin Renderer [t=01:48:54.693246][f=0222772] Shutdown - Missile fired callins [t=01:48:54.693275][f=0222772] Shutdown - Modular Comm Info [t=01:48:54.693292][f=0222772] Shutdown - Retreat Command [t=01:48:54.693331][f=0222772] Shutdown - Shockwaves [t=01:48:54.693370][f=0222772] Shutdown - Unit tint API [t=01:48:54.693413][f=0222772] Shutdown - Unit glow API [t=01:48:54.693450][f=0222772] Shutdown - UnitCloakShield [t=01:48:54.693490][f=0222772] Shutdown - Lups Cloak FX [t=01:48:54.693509][f=0222772] Shutdown - Lups [t=01:48:54.696655][f=0222772] Shutdown - Lups Shield [t=01:48:54.697350][f=0222772] End gadgetHandler:Shutdown [t=01:48:54.781517][f=0222772] [LuaMemPool::LogStats][handle=LuaRules (unsynced)] index=18446744073709551615 numAllocs{int+, int-, ext, int_p}={0, 0, 7376, 0.0} allocedSize{int+, int-, ext}={0, 0, 1158512}, avgAllocTime{int+, int-, ext}={0.0000, 0.0000, 0.1072} [t=01:48:54.845348][f=0222772] [LuaMemPool::LogStats][handle=LuaRules (synced)] index=18446744073709551615 numAllocs{int+, int-, ext, int_p}={0, 0, 0, 0.0} allocedSize{int+, int-, ext}={0, 0, 0}, avgAllocTime{int+, int-, ext}={0.0000, 0.0000, 0.0000} [t=01:48:54.845484][f=0222772] [Game::KillLua][4] dtor=0 [t=01:48:54.845508][f=0222772] [Game::KillLua][5] dtor=0 [t=01:48:54.870353][f=0222772] [DemoRecorder::WriteDemoFile] writing client-demo "F:\SteamLibrary\steamapps\common\Zero-K\demos\20231030_143008_Red River Remake v1_105.1.1-1821-gaca6f20 BAR105.sdfz" (20019007 bytes) [t=01:48:54.870527][f=0222772] [Sound] [Sound::Kill] soundThread.joinable()=1 [t=01:48:54.884261][f=0222772] [WatchDog::DeregisterThread] deregistering controls for thread [audio] [t=01:48:54.884349][f=0222772] [Sound] [Sound::UpdateThread][3] #sources=32 #items=134 [t=01:48:54.885195][f=0222772] [Sound] [Sound::UpdateThread][4] ctx=00000245d5861e50 dev=00000245d5858cb0 [t=01:48:54.885360][f=0222772] [Sound] [Sound::UpdateThread][5] ctx=00000245d5861e50 dev=00000245d5858cb0 [t=01:48:54.885382][f=0222772] [Sound] [Sound::Cleanup][alcDestroyContext(00000245d5861e50)] [t=01:48:54.887732][f=0222772] [Sound] [Sound::Cleanup][alcCloseDevice(00000245d5858cb0)] [t=01:48:54.888965][f=0222772] [Sound] [Sound::Cleanup][SDL_CloseAudioDevice(2)] [t=01:48:54.919637][f=0222772] [Sound] [Sound::UpdateThread][6] [t=01:48:54.921407][f=0222772] [Game::~CGame][1] [t=01:48:54.921606][f=0222772] [Game::KillLua][0] dtor=1 loadscreen=0000000000000000 [t=01:48:54.921631][f=0222772] [Game::KillLua][1] dtor=1 luaUI=0000000000000000 [t=01:48:54.921675][f=0222772] [Game::KillLua][2] dtor=1 luaGaia=0000000000000000 [t=01:48:54.921733][f=0222772] [Game::KillLua][3] dtor=1 luaRules=0000000000000000 [t=01:48:54.921773][f=0222772] [Game::KillLua][4] dtor=1 [t=01:48:54.921800][f=0222772] [Game::KillLua][5] dtor=1 [t=01:48:54.922078][f=0222772] [Game::KillMisc][1] [t=01:48:54.922186][f=0222772] [Game::KillMisc][2] [t=01:48:54.922833][f=0222772] [Game::KillMisc][3] [t=01:48:54.922999][f=0222772] [Game::KillRendering][1] [t=01:48:54.932390][f=0222772] [~CRectangleOverlapHandler] 7% overlap reduction [t=01:48:55.009222][f=0222772] [3DOParser::Kill] allocated 1 pieces [t=01:48:55.009244][f=0222772] [S3OParser::Kill] allocated 5470 pieces [t=01:48:55.009777][f=0222772] [AssParser::Kill] allocated 671 pieces [t=01:48:55.148452][f=0222772] [Game::KillInterface][1] [t=01:48:55.150820][f=0222772] [Game::KillInterface][2] [t=01:48:55.153341][f=0222772] [Game::KillSimulation][1] [t=01:48:55.153903][f=0222772] [Game::KillSimulation][2] [t=01:48:55.195068][f=0222772] [CCollisionHandler] dis-/continuous tests: 0/63719991 [t=01:48:55.195116][f=0222772] [Game::KillSimulation][3] [t=01:48:55.196189][f=0222772] [~CPathCache(40x56)] cacheHits=6 hitPercentage=0% numHashColls=0 maxCacheSize=201 [t=01:48:55.196359][f=0222772] [~CPathCache(40x56)] cacheHits=1553 hitPercentage=15% numHashColls=0 maxCacheSize=55 [t=01:48:55.196605][f=0222772] [~CPathCache(80x112)] cacheHits=563 hitPercentage=37% numHashColls=0 maxCacheSize=201 [t=01:48:55.196762][f=0222772] [~CPathCache(80x112)] cacheHits=2401 hitPercentage=0% numHashColls=0 maxCacheSize=184 [t=01:48:55.201776][f=0222772] [~CRectangleOverlapHandler] 7% overlap reduction [t=01:48:55.511771][f=0222772] [LosHandler::Kill] raycast instance cache-{hits,misses}={766394,969366}; shared=4%; cached=40% [t=01:48:55.524047][f=0222772] [Game::KillSimulation][4] [t=01:48:55.622605][f=0222772] [CommonDefHandler::KillStatic] 2140 sound-set data items added [t=01:48:55.622640][f=0222772] [Game::~CGame][2] [t=01:48:55.622690][f=0222772] [Game::~CGame][3] [t=01:48:55.622779][f=0222772] [SpringApp::Kill][3] [t=01:48:55.622871][f=0222772] [NetProto::~CNetProtocol] [LocalConnection::Statistics] 16186047 bytes sent 14217874 bytes recv'd [t=01:48:55.634478][f=0222772] Kill: client disconnecting... [t=01:48:57.827036][f=0222772] CloseConnection: client connection closed [t=01:48:57.827099][f=0222772] [SpringApp::Kill][4] font=0000024590122680 [t=01:48:57.830560][f=0222772] [SpringApp::Kill][5] [t=01:48:57.837583][f=0222772] [SpringApp::Kill][6] [t=01:48:57.837602] [SpringApp::Kill][7] [t=01:48:57.837766] [RenderBuffer::KillStatic] Type = VA_TYPE_0 max size/init. capacity/curr. capacity: VBO = {13840, 65536, 65536}, EBO = {0, 131072, 131072} [t=01:48:57.837806] [RenderBuffer::KillStatic] Type = VA_TYPE_C max size/init. capacity/curr. capacity: VBO = {3136, 1048576, 1048576}, EBO = {6144, 2097152, 2097152} [t=01:48:57.837834] [RenderBuffer::KillStatic] Type = VA_TYPE_N max size/init. capacity/curr. capacity: VBO = {0, 1024, 1024}, EBO = {0, 2048, 2048} [t=01:48:57.837867] [RenderBuffer::KillStatic] Type = VA_TYPE_T max size/init. capacity/curr. capacity: VBO = {0, 1048576, 1048576}, EBO = {0, 2097152, 2097152} [t=01:48:57.837880] [RenderBuffer::KillStatic] Type = VA_TYPE_T4 max size/init. capacity/curr. capacity: VBO = {17904, 65536, 65536}, EBO = {26856, 262144, 262144} [t=01:48:57.837891] [RenderBuffer::KillStatic] Type = VA_TYPE_TN max size/init. capacity/curr. capacity: VBO = {0, 65536, 65536}, EBO = {0, 131072, 131072} [t=01:48:57.837908] [RenderBuffer::KillStatic] Type = VA_TYPE_TC max size/init. capacity/curr. capacity: VBO = {4676, 1048576, 1048576}, EBO = {7014, 2097152, 2097152} [t=01:48:57.837919] [RenderBuffer::KillStatic] Type = VA_TYPE_PROJ max size/init. capacity/curr. capacity: VBO = {167340, 1048576, 1048576}, EBO = {251010, 2097152, 2097152} [t=01:48:57.837940] [RenderBuffer::KillStatic] Type = VA_TYPE_TNT max size/init. capacity/curr. capacity: VBO = {0, 0, 0}, EBO = {0, 0, 0} [t=01:48:57.837971] [RenderBuffer::KillStatic] Type = VA_TYPE_2D0 max size/init. capacity/curr. capacity: VBO = {4, 65536, 65536}, EBO = {0, 131072, 131072} [t=01:48:57.837994] [RenderBuffer::KillStatic] Type = VA_TYPE_2DC max size/init. capacity/curr. capacity: VBO = {0, 65536, 65536}, EBO = {0, 131072, 131072} [t=01:48:57.838014] [RenderBuffer::KillStatic] Type = VA_TYPE_2DT max size/init. capacity/curr. capacity: VBO = {8, 1048576, 1048576}, EBO = {12, 2097152, 2097152} [t=01:48:57.838037] [RenderBuffer::KillStatic] Type = VA_TYPE_2DTC max size/init. capacity/curr. capacity: VBO = {3480, 1048576, 1048576}, EBO = {5220, 2097152, 2097152} [t=01:48:58.109944] [LuaSocket] [~CLuaSocketRestrictions] dumping luasocket rules: [t=01:48:58.109966] [LuaSocket] TCP_CONNECT ALLOW * -1 [t=01:48:58.109978] [LuaSocket] TCP_LISTEN ALLOW * -1 [t=01:48:58.109987] [LuaSocket] UDP_LISTEN ALLOW * -1 [t=01:48:58.137599] [VFS] [SpringVFS::DeleteArchives<this=00000245d5492e60>] [t=01:48:58.137632] [VFS] [SpringVFS::DeleteArchives<this=00000245d5492e60>(section=0)] #archives[section]=1 #files[section]=8078 [t=01:48:58.137670] [VFS] archive=F:\SteamLibrary\steamapps\common\Zero-K\games\zk-stable.sdz (00000245d57f7650) [t=01:48:58.141280] [VFS] [SpringVFS::DeleteArchives<this=00000245d5492e60>(section=1)] #archives[section]=1 #files[section]=39 [t=01:48:58.141306] [VFS] archive=F:\SteamLibrary\steamapps\common\Zero-K\maps\red_river_remake_v1.2.sd7 (00000245d56ddbe0) [t=01:48:58.141639] [VFS] [SpringVFS::DeleteArchives<this=00000245d5492e60>(section=2)] #archives[section]=3 #files[section]=328 [t=01:48:58.141675] [VFS] archive=F:\SteamLibrary\steamapps\common\Zero-K\engine\win64\105.1.1-1821-gaca6f20\base\spring\bitmaps.sdz (00000245d57f7bd0) [t=01:48:58.141900] [VFS] archive=F:\SteamLibrary\steamapps\common\Zero-K\engine\win64\105.1.1-1821-gaca6f20\base\springcontent.sdz (00000245d57f70d0) [t=01:48:58.142006] [VFS] archive=F:\SteamLibrary\steamapps\common\Zero-K\engine\win64\105.1.1-1821-gaca6f20\base\maphelper.sdz (00000245d57f7910) [t=01:48:58.142482] [VFS] [SpringVFS::DeleteArchives<this=00000245d5492e60>(section=3)] #archives[section]=0 #files[section]=0 [t=01:48:58.142513] [VFS] [SpringVFS::DeleteArchives<this=00000245d5492e60>(section=4)] #archives[section]=0 #files[section]=130 [t=01:48:58.142529] [VFS] [SpringVFS::DeleteArchives<this=00000245d5492e60>(section=5)] #archives[section]=0 #files[section]=0 [t=01:48:58.142542] [VFS] [SpringVFS::DeleteArchives<this=00000245d5492e60>(section=6)] #archives[section]=0 #files[section]=0 [t=01:48:58.142556] [VFS] [SpringVFS::DeleteArchives<this=00000245d5492e60>(section=7)] #archives[section]=0 #files[section]=0 [t=01:48:58.142576] [VFS] [SpringVFS::DeleteArchives<this=00000245d5492e60>(section=8)] #archives[section]=0 #files[section]=0 [t=01:48:59.354824] [SpringApp::Kill][8] [t=01:48:59.354838] [WatchDog::DeregisterThread] deregistering controls for thread [main] [t=01:48:59.354848] [WatchDog::Uninstall][1] hangDetectorThread=00007ff7a9678f10 (joinable=1) [t=01:48:59.354856] [WatchDog::Uninstall][2] [t=01:49:00.267125] [WatchDog::Uninstall][3] [t=01:49:00.267142] [SpringApp::Kill][9]
How can singup/singin