Open Chobbyla opened 7 years ago
Chobby.exe Information: 0 : Querying default engine Chobby.exe Information: 0 : Reseting configs and deploying AIs Chobby.exe Information: 0 : Connecting to steam API Chobby.exe Information: 0 : Starting Using configuration source: "C:\Users\Tully\Documents\My Games\Zero-K\springsettings.cfg" Using additional configuration source: "C:\Users\Tully\Documents\My Games\Zero-K\engine\win64\103.0.1-764-gae7487f\springsettings.cfg" Available log sections: RoamMeshDrawer, FarTextureHandler, CregSerializer, Texture, Sound, SkyBox, Path, GroundMoveType, Font, DynWater, Model, DecalsDrawerGL4, ArchiveScanner, Shader, Piece, LuaSocket, KeyBindings, ModelRenderContainer, CSMFGroundTextures, VFS, AutohostInterface, BumpWater, OBJParser, GameServer, Net Enabled log sections: Sound(Notice) Enable or disable log sections using the LogSections configuration key or the SPRING_LOG_SECTIONS environment variable (both comma separated). Use "none" to disable the default log sections. LogOutput initialized. ============== <User Config> ============== 3DTrees = 0 AdvMapShading = 0 AdvUnitShading = 0 AllowDeferredMapRendering = 1 AllowDeferredModelRendering = 1 BumpWaterBlurReflection = 1 BumpWaterDepthBits = 16 BumpWaterShoreWaves = 0 BumpWaterTexSizeReflection = 128 CamMode = 1 CamTimeExponent = 4.0 CamTimeFactor = 1.0 DualScreenMiniMapOnLeft = 1 EdgeMoveDynamic = 0 EdgeMoveWidth = 0.003 FPSFOV = 90 FSAALevel = 2 FontSize = 18 Fullscreen = 0 GroundDetail = 184 GroundScarAlphaFade = 1 HangTimeout = 0 HardwareCursor = 1 InitialNetworkTimeout = 0 InputTextGeo = 0.26 0.73 0.02 0.028 LODScale = 1.000 LODScaleReflection = 1.000 LODScaleRefraction = 1.000 LODScaleShadow = 1.000 LastSelectedMap = Tropical LastSelectedMod = Zero-K $VERSION LastSelectedScript = Commanders MaxDynamicMapLights = 0 MaxDynamicModelLights = 0 MaxParticles = 20000 MaxSounds = 32 MaximumTransmissionUnit = 0 MiddleClickScrollSpeed = -0.001 MouseDragScrollThreshold = 0 OverheadMaxHeightFactor = 1.39999998 OverheadScrollSpeed = 50 ReconnectTimeout = 0 RotateLogFiles = 1 ScreenshotCounter = 1 ScrollWheelSpeed = -25 ShadowMapSize = 1024 ShowClock = 0 ShowPlayerInfo = 0 SpringData = C:\Users\Tully\Documents\My Games\Zero-K;C:\Users\Tully\Documents\My Games\Spring;C:\Users\Tully\Documents\My Games\Zero-K\engine\win64\103.0.1-764-gae7487f TreeRadius = 1000 UnitIconDist = 151 UnitLodDist = 9999 UsePBO = 0 Water = 0 WindowBorderless = 1 WindowPosX = 0 WindowPosY = 0 XResolution = 1920 XResolutionWindowed = 1920 YResolution = 1080 YResolutionWindowed = 1080 snd_airAbsorption = 0 snd_volmaster = 0 ============== </User Config> ============== ============== <User System> ============== Spring 103.0.1-764-gae7487f develop Build Environment: boost-105500, GNU libstdc++ version 20130531 Compiler Version: gcc-4.8.1 Operating System: Microsoft Windows Microsoft Windows 7 Business Edition, 64-bit Service Pack 1 (build 7601) Intel(R) Core(TM) i5-5300U CPU @ 2.30GHz; 8082MB RAM, 16163MB pagefile Word Size: 32-bit (emulated) CPU Clock: std::chrono::high_resolution_clock Physical CPU Cores: 2 Logical CPU Cores: 4 ============== </User System> ============== [good_fpu_init] CPU SSE mask: 127, flags: SSE 1.0: 1, SSE 2.0: 1 SSE 3.0: 1, SSSE 3.0: 1 SSE 4.1: 1, SSE 4.2: 1 SSE 4.0A: 0, SSE 5.0A: 0 using streflop SSE FP-math mode, CPU supports SSE instructions [GL::PrintAvailableResolutions] display: 1, bounds: {x=0, y=0, w=1920, h=1080}, FS modes: [ 1] 1920x1080x24bpp@60Hz [ 3] 1680x1050x24bpp@60Hz [ 5] 1600x900x24bpp@60Hz [ 7] 1440x900x24bpp@60Hz [21] 1280x800x24bpp@60Hz [25] 1280x720x24bpp@60Hz [45] 640x400x24bpp@60Hz [53] 320x200x24bpp@60Hz display: 2, bounds: {x=1920, y=806, w=1920, h=1080}, FS modes: [ 1] 1920x1080x24bpp@60Hz [ 5] 1680x1050x24bpp@60Hz [ 9] 1600x900x24bpp@60Hz [13] 1440x900x24bpp@60Hz [37] 1280x800x24bpp@60Hz [45] 1280x720x24bpp@60Hz [65] 640x400x24bpp@60Hz [81] 320x200x24bpp@60Hz [GL::PostInit] SDL version: linked 2.0.4; compiled 2.0.4 GL version: 4.5.0 NVIDIA 353.82 GL vendor: NVIDIA Corporation GL renderer: GeForce 830M/PCIe/SSE2 GLSL version: 4.50 NVIDIA GLEW version: 1.5.8 Video RAM: total 2048MB, available 1932MB SwapInterval: 1 [GR::PostInit] ARB support: 1, GLSL support: 1, ATI hacks: 0 FBO support: 1, NPOT-texture support: 1, 24bit Z-buffer support: 1 primitive-restart support: 1, clip-control support: 0 max. FBO samples: 32, max. texture size: 16384, compress MIP-map textures: 0 max. smooth point-size: 190, max. vec4 varyings/attributes: 31/16 max. draw-buffers: 8, max. recommended indices/vertices: 1048576/1048576 max. buffer-bindings: 84, max. block-size: 64kB [VSync::SetInterval] interval=0 (disabled) [LogDisplayMode] display-mode set to 1920x1080x24bpp@60Hz (windowed::borderless) [WatchDog::Install] disabled [WatchDog::RegisterThread] registering controls for thread [main] [DataDirs] Isolation Mode! Using read-write data directory: C:\Users\Tully\Documents\My Games\Zero-K\ Using read-only data directory: C:\Users\Tully\Documents\My Games\Zero-K\engine\win64\103.0.1-764-gae7487f\ Using read-only data directory: C:\Users\Tully\Documents\My Games\Spring\ Scanning: C:\Users\Tully\Documents\My Games\Zero-K\engine\win64\103.0.1-764-gae7487f\base Scanning: C:\Users\Tully\Documents\My Games\Zero-K\maps Scanning: C:\Users\Tully\Documents\My Games\Zero-K\games Scanning: C:\Users\Tully\Documents\My Games\Zero-K\packages [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 31ms [ThreadPool::SetThreadCount][1] wanted=2 current=1 maximum=2 [ThreadPool::SetThreadCount][2] workers=1 [Threading] Main thread CPU affinity mask set: 14 [f=-000001] [Sound] [Sound::InitThread] OpenAL info: [f=-000001] [Sound] Available Devices: [f=-000001] [Sound] Speakers (High Definition Audio Device) [f=-000001] [Sound] Speakers (High Definition Audio Device) [f=-000001] [Sound] Speakers (High Definition Audio Device) [f=-000001] [Sound] Device: OpenAL Soft [f=-000001] [Sound] Vendor: OpenAL Community [f=-000001] [Sound] Version: 1.1 ALSOFT 1.16.0 [f=-000001] [Sound] Renderer: OpenAL Soft [f=-000001] [Sound] AL Extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length [f=-000001] [Sound] ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device [f=-000001] [Sound] Max Sounds: 32 [f=-000001] [Sound] [Sound::UpdateThread][1] maxSounds=32 Fontconfig error: Cannot load default config file [f=-000001] [Sound] Error: EFX: AL_INVALID_VALUE (40963) [f=-000001] [WatchDog::RegisterThread] registering controls for thread [audio] [f=-000001] [Sound] Error: Initializing EFX failed! [f=-000001] [Sound] [Sound::UpdateThread][2] [f=-000001] Joysticks found: 0 [Info] Using filesystem-writepath: C:\Users\Tully\Documents\My Games\Zero-K [f=-000001] [LuaMenuController::Reset] using menu archive "Chobby v1.5.4.10" [f=-000001] LuaMenu Entry Point: "LuaMenu/main.lua" [f=-000001] [LuaMenu] Searching for new Widgets [f=-000001] [LuaMenu] Scanning: LuaMenu/Addons/ [f=-000001] [LuaMenu] Scanning: LuaMenu/Widgets/ [f=-000001] [LuaMenu] Scanning: LuaMenu/SystemAddons/ [f=-000001] [LuaMenu] Scanning: LuaMenu/SystemWidgets/ [f=-000001] [LuaMenu] Scanning: LuaMenu/chili/ [f=-000001] [LuaMenu] Scanning: libs/chilifx/LuaMenu/widgets [f=-000001] [LuaMenu] Scanning: libs/chilivn/LuaMenu/widgets [f=-000001] [LuaMenu] Scanning: libs/chotify/LuaMenu/widgets [f=-000001] [LuaMenu] Scanning: libs/i18n/LuaMenu/widgets [f=-000001] [LuaMenu] Scanning: libs/liblobby/LuaMenu/widgets [f=-000001] [LuaMenu] Warning: Missing GetInfo() in: base64.lua [f=-000001] [LuaMenu] Warning: Missing GetInfo() in: engineversion.lua [f=-000001] [LuaMenu] Warning: Missing GetInfo() in: json.lua [f=-000001] [LuaMenu] Warning: Missing GetInfo() in: tablefunctions.lua [f=-000001] [LuaMenu] Warning: Missing GetInfo() in: timefunctions.lua [f=-000001] [LuaMenu] Loading widgets <>=vfs **=raw ()=unknown [f=-000001] [LuaMenu] Loading API widget: Delay API <api_delay.lua> [f=-000001] [LuaMenu] Loading API widget: Limit FPS <api_limit_fps.lua> [f=-000001] [LuaMenu] Loading API widget: Away Tracker <gui_away_tracker.lua> [f=-000001] [LuaMenu] Loading API widget: Chili Framework <api_chili.lua> [f=-000001] [liblobby] Warning: Missing chobby_config.json file. [f=-000001] [liblobby] Warning: Missing chobby_config.json file. [f=-000001] [LuaMenu] Loading API widget: LibLobby API <api_lobby.lua> [f=-000001] [liblobby] liblobby configuration: [f=-000001] [liblobby] serverName, Zero-K [f=-000001] [liblobby] port, 8200 [f=-000001] [liblobby] protocol, zks [f=-000001] [liblobby] address, zero-k.info [f=-000001] [LuaMenu] Loading API widget: i18n <api_i18n.lua> [f=-000001] [LuaMenu] Loading API widget: ChiliFX <api_chilifx.lua> [f=-000001] [ChiliFX] Enabled: true [f=-000001] [LuaMenu] Loading API widget: Chotify <api_chotify.lua> [f=-000001] [Chotify] Enabled: true [f=-000001] [LuaMenu] Loading API widget: Download Handler <api_download_handler.lua> [f=-000001] [LuaMenu] Loading API widget: Ingame Interface <api_ingame_interface.lua> [f=-000001] [LuaMenu] Loading widget: Test <dbg_test.lua> [f=-000001] [LuaMenu] Loading widget: Campaign Options Window <gui_campaign_options.lua> [f=-000001] [LuaMenu] Loading widget: Download Window <gui_download_window.lua> [f=-000001] [LuaMenu] Loading widget: Friend Window <gui_friend_window.lua> [f=-000001] [LuaMenu] Loading widget: Missions Handles <gui_mission_handler.lua> [f=-000001] [LuaMenu] Loading widget: Planetwars List Window <gui_planetwars_list_window.lua> [f=-000001] [LuaMenu] Loading widget: Queue List Window <gui_queue_list_window.lua> [f=-000001] [LuaMenu] Loading widget: Replays window <gui_replay_handler.lua> [f=-000001] [LuaMenu] Loading widget: Settings Window <gui_settings_window.lua> [f=-000001] [LuaMenu] Loading widget: SpringBoard Window <gui_springboard_window.lua> [f=-000001] [LuaMenu] Loading widget: Users Handler <api_user_handler.lua> [f=-000001] [LuaMenu] Loading widget: ZK wrapper loopback interface <zk_loopback.lua> [f=-000001] [Chobby] Using wrapper port: , 1215 [f=-000001] [LuaMenu] Loading widget: Cache Handler API <api_cache_handler.lua> [f=-000001] [LuaMenu] Loading widget: Internet Browser API <api_internet_browser.lua> [f=-000001] [LuaMenu] Loading widget: Map Handler API <api_map_handler.lua> Chobby.exe Information: 0 : Chobby connected to wrapper [f=-000001] [LuaMenu] Loading widget: Campaign Data Handler <api_campaign_data.lua> [f=-000001] [LuaMenu] Loading widget: Analytics Handler <api_analytics.lua> [f=-000001] [LuaMenu] Loading widget: Animation control <api_animation_control.lua> [f=-000001] [LuaMenu] Loading widget: Battle Login Rejoin <gui_battle_login_rejoin.lua> [f=-000001] [LuaMenu] Loading widget: Battle Room Window <gui_battle_room_window.lua> [f=-000001] [LuaMenu] Loading widget: Battle status panel <gui_battle_status_panel.lua> [f=-000001] [LuaMenu] Loading widget: Campaign Handler <gui_campaign_handler.lua> [f=-000001] [LuaMenu] Loading widget: Campaign Handler ZK <zk_campaign_handler.lua> [f=-000001] [LuaMenu] Loading widget: Campaign Save/Load <gui_campaign_saveload.lua> [f=-000001] [LuaMenu] Loading widget: Chili Visual Novel <campaign_chili_vn.lua> Chobby.exe Information: 0 : Chobbyla >> WrapperOnline {"UserID":"2017351798","DefaultServerHost":"zero-k.info","DefaultServerPort":8200} Chobby.exe Information: 0 : Chobbyla << GaAddDesignEvent {"EventID":"lobby:started"} [f=-000001] [LuaMenu] Loading widget: Codex Handler <gui_campaign_codex_handler.lua> [f=-000001] [LuaMenu] Loading widget: Cursor tooltip <gui_tooltip.lua> [f=-000001] [LuaMenu] Loading widget: Load Game Menu <gui_loadgame.lua> [f=-000001] [LuaMenu] Loading widget: Login Window <gui_login_window.lua> [f=-000001] [LuaMenu] Loading widget: Mission Launcher <mission_launcher.lua> [f=-000001] [LuaMenu] Loading widget: Modoptions Panel <gui_modoptions_panel.lua> [f=-000001] [LuaMenu] Loading widget: Party status panel <gui_party_status_panel.lua> [f=-000001] [LuaMenu] Loading widget: Planet Battle Handler <api_planet_battle_handler.lua> [f=-000001] [LuaMenu] Loading widget: Popup Preloader <gui_popup_preloader.lua> [f=-000001] [LuaMenu] Loading widget: Queue status panel <gui_queue_status_panel.lua> [f=-000001] [LuaMenu] Loading widget: Rank update window <gui_rank_update_window.lua> [f=-000001] [LuaMenu] Loading widget: Steam Coop Handler <gui_steam_coop_handler.lua> [f=-000001] [LuaMenu] Loading widget: Steam Handler <api_steam_handler.lua> [f=-000001] [LuaMenu] Loading widget: User status panel <gui_user_status_panel.lua> [f=-000001] [LuaMenu] Loading widget: ZK Comm Config <gui_zk_comm_config.lua> [f=-000001] [LuaMenu] Loading widget: ZK replay downloader <zk_replay_launcher.lua> [f=-000001] [LuaMenu] Warning: Headers files aren't supported anymore use "require" instead! [f=-000001] [LuaMenu] Warning: Headers files aren't supported anymore use "require" instead! [f=-000001] [LuaMenu] Loading widget: Chili lobby <gui_chili_lobby.lua> [f=-000001] [liblobby] Warning: Missing chobby_config.json file. [f=-000001] [Chobby] Warning: Missing game in chobby_config.json file. [f=-000001] ATI/intel/other non-nvidia compatibility state:, false [f=-000001] Number of battles: 0 [f=-000001] [LuaMenu] Loading widget: Standalone lobby tools <gui_standalone_lobby.lua> [f=-000001] [LuaMenu] Loading widget: Block Input <gui_block_input.lua> [f=-000001] [LuaMenu] Loading widget: Music Player Lite <snd_music_lite.lua> [f=-000001] [LuaMenu] LuaMenu v1.0 (Lua 5.1) [f=-000001] [LuaMenuController::Activate(msg="")] luaMenu=0aa5dca0 [f=-000001] SetLobbyButtonEnabled, true [f=-000001] SetSettings Int, FontSize, 18 [f=-000001] [Settings] Warning: No such key: snd_general, but setting it as string anyway. [f=-000001] SetSettings Value, BumpWaterBlurReflection, 1 [f=-000001] SetSettings Value, LODScaleShadow, 1 [f=-000001] SetSettings Int, UnitLodDist, 9999 [f=-000001] [Settings] Warning: No such key: MinimapOnLeft, but setting it as string anyway. [f=-000001] SetSettings Value, LODScale, 1 [f=-000001] SetSettings Int, BumpWaterDepthBits, 16 [f=-000001] SetSettings Value, HardwareCursor, 1 [f=-000001] [Settings] Warning: No such key: FSAA, but setting it as string anyway. [f=-000001] [Settings] Warning: No such key: BuildWarnings, but setting it as string anyway. [f=-000001] SetSettings Int, GroundDetail, 100 [f=-000001] [Settings] Warning: No such key: MoveWarnings, but setting it as string anyway. [f=-000001] SetSettings Int, ReconnectTimeout, 0 [f=-000001] SetSettings Value, CamTimeExponent, 4 [f=-000001] [Settings] Warning: No such key: LuaAutoModWidgets, but setting it as string anyway. [f=-000001] SetSettings Int, InitialNetworkTimeout, 0 [f=-000001] [Settings] Warning: No such key: WorkerThreadSpinTime, but setting it as string anyway. [f=-000001] SetSettings Value, AllowDeferredMapRendering, 1 [f=-000001] SetSettings Int, HangTimeout, 0 [f=-000001] SetSettings Int, GrassDetail, 7 [f=-000001] [Settings] Warning: No such key: VerboseLevel, but setting it as string anyway. [f=-000001] SetSettings Value, EdgeMoveDynamic, 0 [f=-000001] SetSettings Value, LODScaleRefraction, 1 [f=-000001] SetSettings Int, MaximumTransmissionUnit, 0 [f=-000001] SetSettings Value, UsePBO, 0 [f=-000001] SetSettings Int, UnitIconDist, 151 [f=-000001] SetSettings Int, TreeRadius, 1000 [f=-000001] [Settings] Warning: No such key: SmoothLines, but setting it as string anyway. [f=-000001] SetSettings Int, CamMode, 1 [f=-000001] SetSettings Int, MaxParticles, 20000 [f=-000001] SetSettings Value, ScrollWheelSpeed, -25 [f=-000001] SetSettings Value, MiddleClickScrollSpeed, -0.001 [f=-000001] [Settings] Warning: No such key: ReflectiveWater, but setting it as string anyway. [f=-000001] SetSettings Value, DualScreenMiniMapOnLeft, 1 [f=-000001] SetSettings Value, AllowDeferredModelRendering, 1 [f=-000001] [Settings] Warning: No such key: DisplayDebugPrefixConsole, but setting it as string anyway. [f=-000001] SetSettings Int, GroundDecals, 3 [f=-000001] SetSettings Int, GroundScarAlphaFade, 1 [f=-000001] [Settings] Warning: No such key: LogFlush, but setting it as string anyway. [f=-000001] [Settings] Warning: No such key: CubeTexSpecularExponent, but setting it as string anyway. [f=-000001] SetSettings Value, MouseDragScrollThreshold, 0 [f=-000001] SetSettings Value, ShowClock, 0 [f=-000001] SetSettings Int, Shadows, 1 [f=-000001] SetSettings Value, BumpWaterShoreWaves, 0 [f=-000001] SetSettings Value, LuaShaders, 1 [f=-000001] SetSettings Int, MaxSounds, 32 [f=-000001] SetSettings Int, BumpWaterTexSizeReflection, 128 [f=-000001] [Settings] Warning: No such key: NormalMapping, but setting it as string anyway. [f=-000001] [Settings] Warning: No such key: LinkBandwidth, but setting it as string anyway. [f=-000001] SetSettings Value, FPSFOV, 90 [f=-000001] SetSettings Value, LODScaleReflection, 1 [f=-000001] [Settings] Warning: No such key: Version, but setting it as string anyway. [f=-000001] SetSettings Value, OverheadMaxHeightFactor, 1.39999998 [f=-000001] SetSettings Int, FSAALevel, 2 [f=-000001] SetSettings Int, OverheadScrollSpeed, 50 [f=-000001] SetSettings Value, CamTimeFactor, 1 [f=-000001] SetSettings Value, EdgeMoveWidth, 0.003 [f=-000001] Starting Track, sounds/lobbyMusic/The Secret of Ayers Rock.ogg, 0.5 [f=-000001] [VSync::SetInterval] interval=0 (disabled) [f=-000001] [LogDisplayMode] display-mode set to 1920x1080x24bpp@60Hz (windowed::borderless) [f=-000001] LoopbackCommandReceived, WrapperOnline [f=-000001] [i18n] Warning: "spectator" is not translated in en [f=-000001] [i18n] Error: No translation found for "spectator" [f=-000001] [i18n] Warning: "player" is not translated in en [f=-000001] [i18n] Error: No translation found for "player" [f=-000001] SetLobbyFullscreenMode, 1 [f=-000001] screenX, screenY, 1920, 1080 [f=-000001] SetSettings Int, XResolutionWindowed, 1920 [f=-000001] SetSettings Int, YResolutionWindowed, 1080 [f=-000001] SetSettings Int, WindowPosX, 0 [f=-000001] SetSettings Int, WindowPosY, 0 [f=-000001] SetSettings Value, WindowBorderless, 1 [f=-000001] SetSettings Int, FontSize, 18 [f=-000001] [Settings] Warning: No such key: snd_general, but setting it as string anyway. [f=-000001] SetSettings Value, BumpWaterBlurReflection, 1 [f=-000001] SetSettings Value, LODScaleShadow, 1 [f=-000001] SetSettings Int, UnitLodDist, 9999 [f=-000001] [Settings] Warning: No such key: MinimapOnLeft, but setting it as string anyway. [f=-000001] SetSettings Value, LODScale, 1 [f=-000001] SetSettings Int, BumpWaterDepthBits, 16 [f=-000001] SetSettings Value, HardwareCursor, 1 [f=-000001] [Settings] Warning: No such key: FSAA, but setting it as string anyway. [f=-000001] [Settings] Warning: No such key: BuildWarnings, but setting it as string anyway. [f=-000001] SetSettings Int, GroundDetail, 100 [f=-000001] [Settings] Warning: No such key: MoveWarnings, but setting it as string anyway. [f=-000001] SetSettings Int, ReconnectTimeout, 0 [f=-000001] SetSettings Value, CamTimeExponent, 4 [f=-000001] [Settings] Warning: No such key: LuaAutoModWidgets, but setting it as string anyway. [f=-000001] SetSettings Int, InitialNetworkTimeout, 0 [f=-000001] [Settings] Warning: No such key: WorkerThreadSpinTime, but setting it as string anyway. [f=-000001] SetSettings Value, AllowDeferredMapRendering, 1 [f=-000001] SetSettings Int, HangTimeout, 0 [f=-000001] SetSettings Int, GrassDetail, 7 [f=-000001] [Settings] Warning: No such key: VerboseLevel, but setting it as string anyway. [f=-000001] SetSettings Value, EdgeMoveDynamic, 0 [f=-000001] SetSettings Value, LODScaleRefraction, 1 [f=-000001] SetSettings Int, MaximumTransmissionUnit, 0 [f=-000001] SetSettings Value, UsePBO, 0 [f=-000001] SetSettings Int, UnitIconDist, 151 [f=-000001] SetSettings Int, TreeRadius, 1000 [f=-000001] [Settings] Warning: No such key: SmoothLines, but setting it as string anyway. [f=-000001] SetSettings Int, CamMode, 1 [f=-000001] SetSettings Int, MaxParticles, 20000 [f=-000001] SetSettings Value, ScrollWheelSpeed, -25 [f=-000001] SetSettings Value, MiddleClickScrollSpeed, -0.001 [f=-000001] [Settings] Warning: No such key: ReflectiveWater, but setting it as string anyway. [f=-000001] SetSettings Value, DualScreenMiniMapOnLeft, 1 [f=-000001] SetSettings Value, AllowDeferredModelRendering, 1 [f=-000001] [Settings] Warning: No such key: DisplayDebugPrefixConsole, but setting it as string anyway. [f=-000001] SetSettings Int, GroundDecals, 3 [f=-000001] SetSettings Int, GroundScarAlphaFade, 1 [f=-000001] [Settings] Warning: No such key: LogFlush, but setting it as string anyway. [f=-000001] [Settings] Warning: No such key: CubeTexSpecularExponent, but setting it as string anyway. [f=-000001] SetSettings Value, MouseDragScrollThreshold, 0 [f=-000001] SetSettings Value, ShowClock, 0 [f=-000001] SetSettings Int, Shadows, 1 [f=-000001] SetSettings Value, BumpWaterShoreWaves, 0 [f=-000001] SetSettings Value, LuaShaders, 1 [f=-000001] SetSettings Int, MaxSounds, 32 [f=-000001] SetSettings Int, BumpWaterTexSizeReflection, 128 [f=-000001] [Settings] Warning: No such key: NormalMapping, but setting it as string anyway. [f=-000001] [Settings] Warning: No such key: LinkBandwidth, but setting it as string anyway. [f=-000001] SetSettings Value, FPSFOV, 90 [f=-000001] SetSettings Value, LODScaleReflection, 1 [f=-000001] [Settings] Warning: No such key: Version, but setting it as string anyway. [f=-000001] SetSettings Value, OverheadMaxHeightFactor, 1.39999998 [f=-000001] SetSettings Int, FSAALevel, 2 [f=-000001] SetSettings Int, OverheadScrollSpeed, 50 [f=-000001] SetSettings Value, CamTimeFactor, 1 [f=-000001] SetSettings Value, EdgeMoveWidth, 0.003 [f=-000001] Missing self.client!!! [f=-000001] Missing self.client!!! [f=-000001] [ReloadOrRestart] Spring "C:\Users\Tully\Documents\My Games\Zero-K\engine\win64\103.0.1-764-gae7487f\spring.exe" should be reloading [f=-000001] [SpringApp::Reload][1] [f=-000001] [ThreadPool::SetThreadCount][1] wanted=0 current=2 maximum=2 [f=-000001] [async=0] threads=2 tasks=30 {sum,avg}{exec,wait}time={{0.000, 2.000}, {0.000, 0.000}}ms [f=-000001] thread=1 tasks=30 (0.000%) {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, 0.000, 2.000}, {0.000, 0.000, 0.000, 0.000}}ms [f=-000001] [async=1] threads=2 tasks=10 {sum,avg}{exec,wait}time={{0.000, -0.000}, {-26815622225754834430961710571997774821147081792606232022838277669130670232624516742191572210688539489558638837201372600219946974901887366188264769632337920.000, -2.000}}ms [f=-000001] thread=1 tasks=10 (0.000%) {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, 0.000, -0.000}, {-26815622225754834430961710571997774821147081792606232022838277669130670232624516742191572210688539489558638837201372600219946974901887366188264769632337920.000, 0.000, -0.000, -2.000}}ms [f=-000001] [ThreadPool::SetThreadCount][2] workers=0 [f=-000001] [ThreadPool::SetThreadCount][1] wanted=2 current=1 maximum=2 [f=-000001] [ThreadPool::SetThreadCount][2] workers=1 [f=-000001] [Threading] Main thread CPU affinity mask set: 14 [f=-000001] [SpringApp::Reload][2] [f=-000001] [Game::KillLua][0] dtor=0 loadscreen=00000000 [f=-000001] [Game::KillLua][1] dtor=0 luaGaia=00000000 [f=-000001] [Game::KillLua][2] dtor=0 luaRules=00000000 [f=-000001] [Game::KillLua][3] dtor=0 luaUI=00000000 [f=-000001] [Game::KillLua][4] dtor=0 [f=-000001] [SpringApp::Reload][3] [f=-000001] [WatchDog::DeregisterThread] deregistering controls for thread [audio] [f=-000001] [Sound] [Sound::UpdateThread][3] efx=08575228 [f=-000001] [Sound] [Sound::UpdateThread][4] [f=-000001] [SpringApp::Reload][4] [f=-000001] [SpringApp::Reload][5] [f=-000001] [SpringApp::Reload][6] [f=-000001] [SpringApp::Reload][7] [f=-000001] [DataDirs] Isolation Mode! [f=-000001] Using read-write data directory: C:\Users\Tully\Documents\My Games\Zero-K\ [f=-000001] Using read-only data directory: C:\Users\Tully\Documents\My Games\Zero-K\engine\win64\103.0.1-764-gae7487f\ [f=-000001] Using read-only data directory: C:\Users\Tully\Documents\My Games\Spring\ [f=-000001] Scanning: C:\Users\Tully\Documents\My Games\Zero-K\engine\win64\103.0.1-764-gae7487f\base [f=-000001] Scanning: C:\Users\Tully\Documents\My Games\Zero-K\maps [f=-000001] Scanning: C:\Users\Tully\Documents\My Games\Zero-K\games [f=-000001] Scanning: C:\Users\Tully\Documents\My Games\Zero-K\packages [f=-000001] [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 20ms [f=-000001] [SpringApp::Reload][8] [f=-000001] [SpringApp::Reload][9] [f=-000001] [Sound] [Sound::InitThread] OpenAL info: [f=-000001] [Sound] Available Devices: [f=-000001] [Sound] Speakers (High Definition Audio Device) [f=-000001] [Sound] Speakers (High Definition Audio Device) [f=-000001] [Sound] Speakers (High Definition Audio Device) [f=-000001] [Sound] Device: OpenAL Soft [f=-000001] [Sound] Vendor: OpenAL Community [f=-000001] [Sound] Version: 1.1 ALSOFT 1.16.0 [f=-000001] [Sound] Renderer: OpenAL Soft [f=-000001] [Sound] AL Extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length [f=-000001] [Sound] ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device [f=-000001] [Sound] Max Sounds: 32 [f=-000001] [Sound] Error: EFX: AL_INVALID_VALUE (40963) [f=-000001] [Sound] Error: Initializing EFX failed! [f=-000001] [Sound] [Sound::UpdateThread][1] maxSounds=32 [f=-000001] [WatchDog::RegisterThread] registering controls for thread [audio] [f=-000001] [Sound] [Sound::UpdateThread][2] [f=-000001] [SpringApp::Reload][10] [f=-000001] [SpringApp::Reload][11] [f=-000001] [LuaMenuController::Reset] using menu archive "Chobby v1.5.4.10" [f=-000001] [SpringApp::Reload][12] #script=2014 [f=-000001] [CPreGame] hosting on: 127.0.0.1:0 [f=-000001] Connecting to local server [f=-000001] [PreGame::AddGameSetupArchivesToVFS] using map: TitanDuel [f=-000001] [PreGame::StartServer] checksums: game=0x83688047 map=0xC0E74D43 [f=-000001] Warning: Opening socket on loopback address. Other users will not be able to connect! [f=-000001] Binding UDP socket to IP (v4) 127.0.0.1 (127.0.0.1) port 0 [f=-000001] [UDPListener] successfully bound socket on port 49301 [f=-000001] [~ScopedOnceTimer][PreGame::StartServer] 82ms [f=-000001] [SpringApp::Reload][13] [f=-000001] [VSync::SetInterval] interval=0 (disabled) [f=-000001] [LogDisplayMode] display-mode set to 1920x1080x24bpp@60Hz (windowed::borderless) [f=-000001] [PreGame::AddGameSetupArchivesToVFS] using map: TitanDuel [f=-000001] [PreGame::AddGameSetupArchivesToVFS] using game: Zero-K v1.5.4.19 (archive: 3a30a1dd4d6ba944ad3906c6602fac22.sdp) [f=-000001] Recording demo to: C:\Users\Tully\Documents\My Games\Zero-K\demos\20170428_135131_TitanDuel_103.0.1-764-gae7487f develop.sdfz [f=-000001] [~ScopedOnceTimer][PreGame::GameDataReceived] 68ms [f=-000001] [PreGame::UpdateClientNet] received user number 0 (team 0, allyteam 1), creating load-screen [f=-000001] [LuaIntro] Searching for new Widgets [f=-000001] [LuaIntro] Scanning: LuaIntro/Addons/ [f=-000001] [LuaIntro] Scanning: LuaIntro/Widgets/ [f=-000001] [LuaIntro] Scanning: LuaIntro/SystemAddons/ [f=-000001] [LuaIntro] Scanning: LuaIntro/SystemWidgets/ [f=-000001] [LuaIntro] Scanning: LuaIntro/chili/ [f=-000001] [LuaIntro] Found new widget "SpringLogo" [f=-000001] [LuaIntro] Found new widget "LoadTexture" [f=-000001] [LuaIntro] Found new widget "LoadProgress" [f=-000001] [LuaIntro] Found new widget "Main" [f=-000001] [LuaIntro] Found new widget "Music" [f=-000001] [LuaIntro] Found new widget "WM Stuff" [f=-000001] [LuaIntro] Loading widgets <>=vfs **=raw ()=unknown [f=-000001] [LuaIntro] Loading widget: WM Stuff <wm.lua> [f=-000001] [LuaIntro] Loading widget: LoadProgress <loadprogress.lua> [f=-000001] [LuaIntro] Loading widget: Main <main.lua> [f=-000001] [LuaIntro] Loading widget: LoadTexture <bg_texture.lua> [f=-000001] [LuaIntro] LuaIntro v1.0 (Lua 5.1) [f=-000001] [LoadScreen::Init] single-threaded [f=-000001] [WatchDog::RegisterThread] registering controls for thread [load] [f=-000001] [Game::LoadGame][1] globalQuit=0 threaded=0 [f=-000001] Parsing Map Information [f=-000001] Loading SMF [f=-000001] Loading Map (40 MB) [f=-000001] Loading Radar Icons [f=-000001] Loading GameData Definitions [f=-000001] Loading UnitDefs_posts [f=-000001] Loading FeatureDefs_posts [f=-000001] Loading WeaponDefs_posts [f=-000001] Loading ArmorDefs_posts [f=-000001] [defs.lua] loading all *Defs tables: 268ms [f=-000001] [~ScopedOnceTimer][Game::LoadDefs (GameData)] 379ms [f=-000001] Loading Sound Definitions [f=-000001] [Sound] Warning: Sound incomingchat is missing file tag (ignoring) [f=-000001] [Sound] parsed 319 sounds from gamedata/sounds.lua [f=-000001] [Sound] Error: Unable to open audio file: IncomingChat [f=-000001] [Sound] Error: CSound::GetSoundId: could not find sound: IncomingChat [f=-000001] [~ScopedOnceTimer][Game::LoadDefs (Sound)] 14ms [f=-000001] [Game::LoadGame][2] globalQuit=0 forcedQuit=0 [f=-000001] Creating Smooth Height Mesh [f=-000001] [~ScopedOnceTimer][SmoothHeightMesh::MakeSmoothMesh] 27ms [f=-000001] Creating QuadField & CEGs [f=-000001] [CDamageArrayHandler] number of ArmorDefs: 6 [f=-000001] Warning: [CDamageArrayHandler] UnitDef "chicken" in ArmorDef "else" already belongs to ArmorDef category 1! [f=-000001] [RegisterAssimpModelFormats] supported Assimp model formats: *.3ds;*.blend;*.dae;*.lwo; [f=-000001] Creating Unit Textures [f=-000001] Creating Sky [f=-000001] [Game::LoadGame][3] globalQuit=0 forcedQuit=0 [f=-000001] Loading Weapon Definitions [f=-000001] Warning: WeaponDefs: Unknown tag "armortype" in "0_commweapon_areashield" [f=-000001] Warning: WeaponDefs: Unknown tag "armortype" in "0_commweapon_personal_shield" [f=-000001] Warning: WeaponDefs: Unknown tag "armortype" in "1_commweapon_areashield" [f=-000001] Warning: WeaponDefs: Unknown tag "armortype" in "1_commweapon_personal_shield" [f=-000001] Warning: WeaponDefs: Unknown tag "armortype" in "2_commweapon_areashield" [f=-000001] Warning: WeaponDefs: Unknown tag "armortype" in "2_commweapon_personal_shield" [f=-000001] Warning: WeaponDefs: Unknown tag "armortype" in "3_commweapon_areashield" [f=-000001] Warning: WeaponDefs: Unknown tag "armortype" in "3_commweapon_personal_shield" [f=-000001] Warning: WeaponDefs: Unknown tag "armortype" in "4_commweapon_areashield" [f=-000001] Warning: WeaponDefs: Unknown tag "armortype" in "4_commweapon_personal_shield" [f=-000001] Warning: WeaponDefs: Unknown tag "armortype" in "5_commweapon_areashield" [f=-000001] Warning: WeaponDefs: Unknown tag "armortype" in "5_commweapon_personal_shield" [f=-000001] Warning: WeaponDefs: Unknown tag "armortype" in "6_commweapon_areashield" [f=-000001] Warning: WeaponDefs: Unknown tag "armortype" in "6_commweapon_personal_shield" [f=-000001] Warning: WeaponDefs: Unknown tag "armortype" in "7_commweapon_areashield" [f=-000001] Warning: WeaponDefs: Unknown tag "armortype" in "7_commweapon_personal_shield" [f=-000001] Warning: WeaponDefs: Unknown tag "armortype" in "8_commweapon_areashield" [f=-000001] Warning: WeaponDefs: Unknown tag "armortype" in "8_commweapon_personal_shield" [f=-000001] Warning: WeaponDefs: Unknown tag "armortype" in "chicken_rafflesia_shield" [f=-000001] Warning: WeaponDefs: Unknown tag "armortype" in "chicken_shield_shield" [f=-000001] Warning: WeaponDefs: Unknown tag "armortype" in "chicken_tiamat_shield" [f=-000001] Warning: WeaponDefs: Unknown tag "armortype" in "core_spectre_cor_shield_small" [f=-000001] Warning: WeaponDefs: Unknown tag "armortype" in "corjamt_cor_shield_small" [f=-000001] Warning: WeaponDefs: Unknown tag "armortype" in "cornecro_shield" [f=-000001] Warning: WeaponDefs: Unknown tag "armortype" in "corthud_shield" [f=-000001] Warning: WeaponDefs: Unknown tag "armortype" in "funnelweb_shield" [f=-000001] Warning: WeaponDefs: Unknown tag "armortype" in "nebula_shield" [f=-000001] Warning: WeaponDefs: Unknown tag "armortype" in "shieldfelon_shield" [f=-000001] Loading Unit Definitions [f=-000001] Loading Feature Definitions [f=-000001] [IPathManager::GetInstance] using DEFAULT path-manager [f=-000001] Initializing Map Features [f=-000001] Creating ShadowHandler [f=-000001] Creating GroundDrawer [f=-000001] Loading Map Tiles [f=-000001] Loading Square Textures [f=-000001] [~ScopedOnceTimer][CSMFGroundTextures::ConvolveHeightMap] 2ms [f=-000001] Switching to ROAM Mesh Rendering [f=-000001] Creating TreeDrawer [f=-000001] Loaded DecalsDrawer: Legacy [f=-000001] Creating ProjectileDrawer & UnitDrawer [f=-000001] Creating Projectile Textures [f=-000001] Warning: [CCEG::Load] table for CEG "custom:gravityless_flamer" invalid (parse errors?) [f=-000001] Warning: [CCEG::Load] yellowdisarmtrail: Unknown tag CExploSpikeProjectile::ttl [f=-000001] Creating Water [f=-000001] [Game::LoadGame][4] globalQuit=0 forcedQuit=0 [f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Camera&Mouse)] 74ms [f=-000001] [Sound] Error: Unable to open audio file: MultiSelect [f=-000001] [Sound] Error: CSound::GetSoundId: could not find sound: MultiSelect [f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Console)] 2ms [f=-000001] [Sound] Error: Unable to open audio file: FailedCommand [f=-000001] [Sound] Error: CSound::GetSoundId: could not find sound: FailedCommand [f=-000001] InfoTexture: shaders [f=-000001] Loading LuaRules [f=-000001] Synced LuaRules: starting loading [f=-000001] Total: 324 quads [f=-000001] Total: 324 quads [f=-000001] Total: 324 quads LuaRules: Loaded gadget: GameRulesParam clearer <hax_gamerulesparam_clear.lua> LuaRules: Loaded gadget: Mantis 5480 <hax_mantis_5480.lua> LuaRules: Loaded gadget: Metalspot Finder Gadget <mex_spot_finder.lua> LuaRules: Loaded gadget: Save/Load <api_saveload.lua> [f=-000001] Startboxes public_seed, 1353 [f=-000001] read public_random_seed, 1353, 1353 LuaRules: Loaded gadget: Startbox handler <start_boxes.lua> LuaRules: Loaded gadget: No Friendly Fire <unit_nofriendlyfire.lua> LuaRules: Loaded gadget: Mex Placement <mex_placement.lua> LuaRules: Loaded gadget: Nano Frame Death Handeling <unit_nanoframe_death.lua> LuaRules: Loaded gadget: Nano Frame Rate Limit <unit_nanoframe_rate_limit.lua> LuaRules: Loaded gadget: No Self-D <unit_noselfd.lua> LuaRules: Loaded gadget: ShareControl <share_control.lua> LuaRules: Loaded gadget: UnitPriority <unit_priority.lua> LuaRules: Loaded gadget: Mex Control with energy link <unit_mex_overdrive.lua> LuaRules: Loaded gadget: Script notification <unit_script_notification.lua> LuaRules: Loaded gadget: Antinuke Handler <unit_antinuke_handler.lua> LuaRules: Loaded gadget: Attributes <unit_attributes.lua> LuaRules: Loaded gadget: Boolean Disable <unit_boolean_disable.lua> LuaRules: Loaded gadget: Impulse Float Toggle <unit_impulsefloat_toggle.lua> LuaRules: Loaded gadget: LockOptions <lockunits_modoption.lua> LuaRules: Loaded gadget: Perks <game_perks.lua> LuaRules: Loaded gadget: Shield Charge <unit_shield_charge.lua> LuaRules: Loaded gadget: StartSetup <start_unit_setup.lua> LuaRules: Loaded gadget: Stockpile <unit_stockpile.lua> LuaRules: Loaded gadget: UnitMorph <unit_morph.lua> LuaRules: Loaded gadget: AirPlantParents <unit_air_plants.lua> LuaRules: Loaded gadget: AirTransport_SeaPickup <unit_transport_pickup_floating_amphib.lua> LuaRules: Loaded gadget: Aircraft Command <unit_bomber_command.lua> LuaRules: Loaded gadget: Aircraft Crashing <unit_aircraft_crash.lua> LuaRules: Loaded gadget: Allow Builder Hold Fire <unit_allow_builder_hold_fire.lua> LuaRules: Loaded gadget: Area Guard <cmd_areaguard.lua> LuaRules: Loaded gadget: Blocking Tag Implementation <feature_blocking_tag_implementation.lua> LuaRules: Loaded gadget: Bomber Dive <unit_bomber_dive.lua> LuaRules: Loaded gadget: CAI <ai_cai.lua> LuaRules: Loaded gadget: CEG Spawner <dbg_ceg_spawner.lua> LuaRules: Loaded gadget: Capture <unit_capture.lua> LuaRules: Loaded gadget: Carrier Drones <unit_carrier_drones.lua> LuaRules: Loaded gadget: Constructor Auto Assist <unit_factory_guard.lua> LuaRules: Loaded gadget: Control gunship strafe range <unit_control_gunship_stafe_range.lua> LuaRules: Loaded gadget: D-Gun Aim Fix <unit_dgun_aim.lua> LuaRules: Loaded gadget: Debris physics <feature_debris_physics.lua> LuaRules: Loaded gadget: Decloak when damaged <unit_decloak_damaged.lua> LuaRules: Loaded gadget: Dev Commands <dbg_dev_commands.lua> LuaRules: Loaded gadget: Disable Buildoptions <unit_disable_buildoptions.lua> LuaRules: Loaded gadget: Dont fire at radar <unit_dont_fire_at_radar.lua> LuaRules: Loaded gadget: Experience <unit_xp.lua> LuaRules: Loaded gadget: Factory Anti Slacker <factory_anti_slacker.lua> LuaRules: Loaded gadget: Factory Stop Production <cmd_factory_stop_production.lua> LuaRules: Loaded gadget: Fall Damage <unit_fall_damage.lua> LuaRules: Loaded gadget: Feature Effects <feature_fx.lua> LuaRules: Loaded gadget: Fog Hidden Effects API <api_fog_hidden_effects.lua> LuaRules: Loaded gadget: Galaxy Campaign Battle Handler <mission_galaxy_campaign_battle.lua> LuaRules: Loaded gadget: GameRules Events <unit_gamerules_events.lua> LuaRules: Loaded gadget: Grey Goo <unit_grey_goo.lua> LuaRules: Loaded gadget: Gunship Strafe Control <unit_gunship_strafe_control.lua> LuaRules: Loaded gadget: Hide Autorepairlevel Command <cmd_hide_autorepairlevel.lua> LuaRules: Loaded gadget: Instant Self Destruct <unit_instant_self_destruct.lua> LuaRules: Loaded gadget: Jumpjets <unit_jumpjets.lua> LuaRules: Loaded gadget: LUS <unit_script.lua> LuaRules: Loaded gadget: Lag Monitor <game_lagmonitor.lua> [f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry in modoption is empty or in invalid format LuaRules: Loaded gadget: LupsNanoSpray <lups_nano_spray.lua> LuaRules: Loaded gadget: Missile Silo Controller <unit_missilesilo.lua> LuaRules: Loaded gadget: Modular Comm Info <api_modularcomms.lua> LuaRules: Loaded gadget: NoAirNuke <exp_no_air_nuke.lua> LuaRules: Loaded gadget: One Click Weapon <unit_oneclick_weapon.lua> LuaRules: Loaded gadget: Orbital Drop <mission_orbital_drop.lua> LuaRules: Loaded gadget: Overkill Prevention <unit_overkill_prevention.lua> LuaRules: Loaded gadget: Overkill Prevention Placeholder <unit_overkill_prevention_placeholder.lua> LuaRules: Loaded gadget: Paralysis <unit_paralysis_damage.lua> LuaRules: Loaded gadget: Prevent Lab Hax <unit_prevent_lab_hax.lua> LuaRules: Loaded gadget: Prevent Landship <unit_prevent_landship.lua> LuaRules: Loaded gadget: Prevent turret overshoot <unit_prevent_turret_overshoot.lua> LuaRules: Loaded gadget: Projectile Radar Homing <weapon_projectile_radar_homing.lua> LuaRules: Loaded gadget: Projectile Retarget <weapon_projectile_retarget.lua> LuaRules: Loaded gadget: Puppy Handler <unit_puppy_handler.lua> LuaRules: Loaded gadget: Reclaim HP changer <unit_reclaim_hp.lua> LuaRules: Loaded gadget: Refuel Pad Handler <unit_refuel_pad_handler.lua> LuaRules: Loaded gadget: Regeneration <unit_regeneration.lua> LuaRules: Loaded gadget: Remove Wait <cmd_remove_wait.lua> LuaRules: Loaded gadget: Repair Speed Changer <unit_repair_speed.lua> LuaRules: Loaded gadget: Resign Gadget <game_resign.lua> LuaRules: Loaded gadget: Retreat Command <cmd_retreat.lua> LuaRules: Loaded gadget: Rezz Hp changer + effect <unit_rezz_hp.lua> LuaRules: Loaded gadget: Self destruct blocker <unit_self_destruct.lua> LuaRules: Loaded gadget: Set Nano Piece <unit_setnanopiece.lua> LuaRules: Loaded gadget: Share mode <game_share_mode.lua> LuaRules: Loaded gadget: Shield Link <unit_shield_link.lua> LuaRules: Loaded gadget: Shockwaves <lups_shockwaves.lua> LuaRules: Loaded gadget: Show Shooter <unit_show_shooter.lua> LuaRules: Loaded gadget: Solar Force Closed <unit_solar_force_closed.lua> LuaRules: Loaded gadget: Spherical LOS <unit_spherical_los.lua> LuaRules: Loaded gadget: Tactical Unit AI Commands <unit_tactical_ai_commands.lua> LuaRules: Loaded gadget: Target Priority <unit_target_priority.lua> LuaRules: Loaded gadget: Target on the move <unit_target_on_the_move.lua> LuaRules: Loaded gadget: Teleporter <unit_teleporter.lua> LuaRules: Loaded gadget: Terraformers <unit_terraform.lua> LuaRules: Loaded gadget: Terrain Texture Handler <terrain_texture_handler.lua> LuaRules: Loaded gadget: Time slow v2 <unit_timeslow.lua> LuaRules: Loaded gadget: Transport Selected Load <cmd_select_load_helper.lua> LuaRules: Loaded gadget: Transport Speed <unit_transport_speed.lua> LuaRules: Loaded gadget: TransportAIbuttons <unit_transport_ai_buttons.lua> LuaRules: Loaded gadget: Turn Without Interia <unit_turn_without_interia.lua> LuaRules: Loaded gadget: Typemap Options <typemap_options.lua> LuaRules: Loaded gadget: UnitStealth <unit_stealth.lua> LuaRules: Loaded gadget: Units on fire <unit_is_on_fire.lua> LuaRules: Loaded gadget: Wade Effects <wake_fx.lua> LuaRules: Loaded gadget: Water Effects <unit_water_effects.lua> LuaRules: Loaded gadget: Weapon Impulse <weapon_impulse.lua> LuaRules: Loaded gadget: Weapon Timed Replace <weapon_timed_replace.lua> LuaRules: Loaded gadget: Windmill Control <unit_windmill_control.lua> LuaRules: Loaded gadget: api_subdir_gadgets.lua <api_subdir_gadgets.lua> LuaRules: Loaded gadget: api_widget_events.lua <api_widget_events.lua> LuaRules: Loaded gadget: astar.lua <astar.lua> LuaRules: Loaded gadget: init_auto_ready.lua <init_auto_ready.lua> LuaRules: Loaded gadget: lups_cloak_fx.lua <lups_cloak_fx.lua> LuaRules: Loaded gadget: lups_thrusters.lua <lups_thrusters.lua> LuaRules: Loaded gadget: lups_wrapper.lua <lups_wrapper.lua> LuaRules: Loaded gadget: weapon_hide_sniper.lua <weapon_hide_sniper.lua> LuaRules: Loaded gadget: Center Offset and Growth Scale <unit_centeroffset.lua> LuaRules: Loaded gadget: Commander Upgrade <unit_commander_upgrade.lua> LuaRules: Loaded gadget: CustomUnitShaders <api_custom_unit_shaders.lua> LuaRules: Loaded gadget: Game Over <game_over.lua> LuaRules: Loaded gadget: UnitCloakShield <unit_cloak_shield.lua> LuaRules: Loaded gadget: Water level modoption <start_waterlevel.lua> LuaRules: Loaded gadget: Fighter pull-up <unit_fighter_pullup.lua> LuaRules: Loaded gadget: Energy Drain <unit_energy_drain.lua> LuaRules: Loaded gadget: Chicken control <chicken_control.lua> LuaRules: Loaded gadget: Area Denial <weapon_area_damage.lua> LuaRules: Loaded gadget: Cannot Damage Unit <unit_cannot_damage_unit.lua> LuaRules: Loaded gadget: Disallow unit for command targeting <unit_untargetable.lua> LuaRules: Loaded gadget: Single-Hit Weapon <weapon_single_hit.lua> LuaRules: Loaded gadget: Starlight Satellite Capture <unit_starlight_satellite_capture.lua> LuaRules: Loaded gadget: Noexplode Stopper <weapon_noexplode_stopper.lua> LuaRules: Loaded gadget: Unit Explosion Spawner <unit_explosion_spawner.lua> LuaRules: Loaded gadget: Shield Merge <weapon_shield_merge.lua> LuaRules: Loaded gadget: Endgame Graphs <endgame_graphs.lua> LuaRules: Loaded gadget: Awards <awards.lua> LuaRules: Loaded gadget: Planet Wars Structures <unit_planetwars.lua> LuaRules: Loaded gadget: Profiler <dbg_profiler.lua> [f=-000001] Initializing gadget LuaRules: Loaded gadget: Zombies! <unit_zombies.lua> [f=-000001] Synced LuaRules: finished loading [f=-000001] Unsynced LuaRules: starting loading [f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry in modoption is empty or in invalid format >> Loaded gadget: Engine Taskbar Stuff <engine_taskbar_stuff.lua> >> Loaded gadget: Metalspot Finder Gadget <mex_spot_finder.lua> >> Loaded gadget: Save/Load <api_saveload.lua> >> Loaded gadget: Script notification <unit_script_notification.lua> >> Loaded gadget: StartSetup <start_unit_setup.lua> >> Loaded gadget: UnitMorph <unit_morph.lua> >> Loaded gadget: AirTransport_SeaPickup <unit_transport_pickup_floating_amphib.lua> >> Loaded gadget: Aircraft Command <unit_bomber_command.lua> >> Loaded gadget: AutoReadyStartpos <init_auto_ready.lua> >> Loaded gadget: CAI <ai_cai.lua> >> Loaded gadget: Capture <unit_capture.lua> >> Loaded gadget: Constructor Auto Assist <unit_factory_guard.lua> >> Loaded gadget: Dev Commands <dbg_dev_commands.lua> >> Loaded gadget: Fog Hidden Effects API <api_fog_hidden_effects.lua> >> Loaded gadget: Jumpjets <unit_jumpjets.lua> >> Loaded gadget: LupsNanoSpray <lups_nano_spray.lua> >> Loaded gadget: Modular Comm Info <api_modularcomms.lua> >> Loaded gadget: One Click Weapon <unit_oneclick_weapon.lua> >> Loaded gadget: Resign Gadget <game_resign.lua> >> Loaded gadget: Retreat Command <cmd_retreat.lua> >> Loaded gadget: Share mode <game_share_mode.lua> >> Loaded gadget: Shield Link <unit_shield_link.lua> >> Loaded gadget: Shockwaves <lups_shockwaves.lua> >> Loaded gadget: Teleporter <unit_teleporter.lua> >> Loaded gadget: Terraformers <unit_terraform.lua> >> Loaded gadget: Terrain Texture Handler <terrain_texture_handler.lua> >> Loaded gadget: Thrusters <lups_thrusters.lua> >> Loaded gadget: TransportAIbuttons <unit_transport_ai_buttons.lua> >> Loaded gadget: Widget Events <api_widget_events.lua> >> Loaded gadget: api_subdir_gadgets.lua <api_subdir_gadgets.lua> >> Loaded gadget: astar.lua <astar.lua> >> Loaded gadget: cmd_areaguard.lua <cmd_areaguard.lua> >> Loaded gadget: cmd_hide_autorepairlevel.lua <cmd_hide_autorepairlevel.lua> >> Loaded gadget: cmd_remove_wait.lua <cmd_remove_wait.lua> >> Loaded gadget: cmd_select_load_helper.lua <cmd_select_load_helper.lua> >> Loaded gadget: dbg_ceg_spawner.lua <dbg_ceg_spawner.lua> >> Loaded gadget: endgame_graphs.lua <endgame_graphs.lua> >> Loaded gadget: factory_anti_slacker.lua <factory_anti_slacker.lua> >> Loaded gadget: feature_debris_physics.lua <feature_debris_physics.lua> >> Loaded gadget: feature_fx.lua <feature_fx.lua> >> Loaded gadget: game_lagmonitor.lua <game_lagmonitor.lua> >> Loaded gadget: game_over.lua <game_over.lua> >> Loaded gadget: game_perks.lua <game_perks.lua> >> Loaded gadget: hax_gamerulesparam_clear.lua <hax_gamerulesparam_clear.lua> >> Loaded gadget: hax_mantis_5480.lua <hax_mantis_5480.lua> >> Loaded gadget: lockunits_modoption.lua <lockunits_modoption.lua> >> Loaded gadget: mex_placement.lua <mex_placement.lua> >> Loaded gadget: mission_galaxy_campaign_battle.lua <mission_galaxy_campaign_battle.lua> >> Loaded gadget: share_control.lua <share_control.lua> >> Loaded gadget: start_boxes.lua <start_boxes.lua> >> Loaded gadget: start_waterlevel.lua <start_waterlevel.lua> >> Loaded gadget: typemap_options.lua <typemap_options.lua> >> Loaded gadget: unit_air_plants.lua <unit_air_plants.lua> >> Loaded gadget: unit_aircraft_crash.lua <unit_aircraft_crash.lua> >> Loaded gadget: unit_allow_builder_hold_fire.lua <unit_allow_builder_hold_fire.lua> >> Loaded gadget: unit_attributes.lua <unit_attributes.lua> >> Loaded gadget: unit_bomber_dive.lua <unit_bomber_dive.lua> >> Loaded gadget: unit_cannot_damage_unit.lua <unit_cannot_damage_unit.lua> >> Loaded gadget: unit_carrier_drones.lua <unit_carrier_drones.lua> >> Loaded gadget: unit_centeroffset.lua <unit_centeroffset.lua> >> Loaded gadget: unit_control_gunship_stafe_range.lua <unit_control_gunship_stafe_range.lua> >> Loaded gadget: unit_dont_fire_at_radar.lua <unit_dont_fire_at_radar.lua> >> Loaded gadget: unit_fall_damage.lua <unit_fall_damage.lua> >> Loaded gadget: unit_fighter_pullup.lua <unit_fighter_pullup.lua> >> Loaded gadget: unit_gamerules_events.lua <unit_gamerules_events.lua> >> Loaded gadget: unit_icongenerator.lua <unit_icongenerator.lua> >> Loaded gadget: unit_impulsefloat_toggle.lua <unit_impulsefloat_toggle.lua> >> Loaded gadget: unit_is_on_fire.lua <unit_is_on_fire.lua> >> Loaded gadget: unit_marketplace.lua <unit_marketplace.lua> >> Loaded gadget: unit_mex_overdrive.lua <unit_mex_overdrive.lua> >> Loaded gadget: unit_missilesilo.lua <unit_missilesilo.lua> >> Loaded gadget: unit_overkill_prevention.lua <unit_overkill_prevention.lua> >> Loaded gadget: unit_overkill_prevention_placeholder.lua <unit_overkill_prevention_placeholder.lua> >> Loaded gadget: unit_planetwars.lua <unit_planetwars.lua> >> Loaded gadget: unit_prevent_lab_hax.lua <unit_prevent_lab_hax.lua> >> Loaded gadget: unit_prevent_landship.lua <unit_prevent_landship.lua> >> Loaded gadget: unit_prevent_turret_overshoot.lua <unit_prevent_turret_overshoot.lua> >> Loaded gadget: unit_priority.lua <unit_priority.lua> >> Loaded gadget: unit_regeneration.lua <unit_regeneration.lua> >> Loaded gadget: unit_rezz_hp.lua <unit_rezz_hp.lua> >> Loaded gadget: unit_self_destruct.lua <unit_self_destruct.lua> >> Loaded gadget: unit_solar_force_closed.lua <unit_solar_force_closed.lua> >> Loaded gadget: unit_spherical_los.lua <unit_spherical_los.lua> >> Loaded gadget: unit_starlight_satellite_capture.lua <unit_starlight_satellite_capture.lua> >> Loaded gadget: unit_stealth.lua <unit_stealth.lua> >> Loaded gadget: unit_target_on_the_move.lua <unit_target_on_the_move.lua> >> Loaded gadget: unit_target_priority.lua <unit_target_priority.lua> >> Loaded gadget: unit_transport_speed.lua <unit_transport_speed.lua> >> Loaded gadget: unit_turn_without_interia.lua <unit_turn_without_interia.lua> >> Loaded gadget: unit_untargetable.lua <unit_untargetable.lua> >> Loaded gadget: unit_water_effects.lua <unit_water_effects.lua> >> Loaded gadget: unit_windmill_control.lua <unit_windmill_control.lua> >> Loaded gadget: unit_xp.lua <unit_xp.lua> >> Loaded gadget: unit_zombies.lua <unit_zombies.lua> >> Loaded gadget: wake_fx.lua <wake_fx.lua> >> Loaded gadget: weapon_area_damage.lua <weapon_area_damage.lua> >> Loaded gadget: weapon_impulse.lua <weapon_impulse.lua> >> Loaded gadget: weapon_noexplode_stopper.lua <weapon_noexplode_stopper.lua> >> Loaded gadget: weapon_shield_merge.lua <weapon_shield_merge.lua> >> Loaded gadget: weapon_single_hit.lua <weapon_single_hit.lua> >> Loaded gadget: Commander Upgrade <unit_commander_upgrade.lua> >> Loaded gadget: CustomUnitShaders <api_custom_unit_shaders.lua> >> Loaded gadget: UnitCloakShield <unit_cloak_shield.lua> >> Loaded gadget: Lups Cloak FX <lups_cloak_fx.lua> >> Loaded gadget: Chicken control <chicken_control.lua> >> Loaded gadget: Unit Explosion Spawner <unit_explosion_spawner.lua> >> Loaded gadget: Lups <lups_wrapper.lua> >> Loaded gadget: Awards <awards.lua> >> Loaded gadget: Chicken Spawner <unit_spawner.lua> >> Loaded gadget: Profiler <dbg_profiler.lua> [f=-000001] Unsynced LuaRules: finished loading [f=-000001] Loading LuaGaia [f=-000001] Loading LuaUI [f=-000001] LuaUI Entry Point: "luaui.lua" [f=-000001] LuaUI Access Lock: enabled [f=-000001] LuaSocket Enabled: yes [f=-000001] Using LUAUI_DIRNAME = LuaUI/ [f=-000001] Reloading GUI config from file: LuaUI/ctrlpanel.txt [f=-000001] LuaUI: bound F11 to the widget selector [f=-000001] LuaUI: bound CTRL+F11 to tweak mode [f=-000001] read public_random_seed, 1353, 0 [f=-000001] read public_random_seed, 1353, 0 [f=-000001] [i18n] Warning: "pw_hq_attacker.name" is not translated in en [f=-000001] [i18n] Error: No translation found for "pw_hq_attacker.name" [f=-000001] [i18n] Warning: "pw_hq_defender.name" is not translated in en [f=-000001] [i18n] Error: No translation found for "pw_hq_defender.name" [f=-000001] Loading last game win data [f=-000001] Resetting win data [f=-000001] Last game player count: 0, This game player count: 0 [f=-000001] Last game allyTeam count: 3, This game allyTeam count: 3 [f=-000001] Player and team counts match, continuing [f=-000001] All players and teams match from last game, using last game's scores as base [f=-000001] Loaded API widget: Cluster Detection <api_cluster_detection.lua> [f=-000001] Loaded API widget: Shared Functions <api_shared_functions.lua> [f=-000001] Loaded API widget: i18n <api_i18n.lua> [f=-000001] Loaded API widget: Hacky version fix <hacky_version_fix.lua> [f=-000001] Loaded API widget: Startbox API <api_startboxes.lua> [f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry in modoption is empty or in invalid format [f=-000001] Loaded API widget: Modular Comm Info <api_modularcomms.lua> [f=-000001] Loaded API widget: Galaxy Battle Reporter <mission_galaxy_battle_reporter.lua> [f=-000001] Loaded API widget: CommandInsert <cmd_commandinsert.lua> [f=-000001] Loaded API widget: Chili Framework <api_chili.lua> [f=-000001] Loaded API widget: Lag (AFK) monitor <api_lag_monitor.lua> [f=-000001] Loaded API widget: Pre-Selection Handler <api_preselection.lua> [f=-000001] Loaded API widget: Lups <lups_wrapper.lua> [f=-000001] Loaded widget: Chili Highlight <gui_chili_highlight.lua> [f=-000001] Loaded widget: Selection Hierarchy <gui_selection_hierarchy.lua> [f=-000001] Loaded widget: Deferred rendering <gfx_deferred_rendering.lua> [f=-000001] Hardware mouse-cursor is enabled! [f=-000001] Set "shadows" config-parameter to 2 [f=-000001] Set "shadows" config-parameter to 2 [f=-000001] GroundDetail set to 184 [f=-000001] Ground-decals rendering is enabled! [f=-000001] Set maximum particles to: 20000 [f=-000001] Set UnitLodDist to 9999 [f=-000001] Set UnitIconDist to 151 [f=-000001] SetLobbyButtonEnabled, false [f=-000001] [KeyBindings] Warning: Bind: could not parse key: hash [f=-000001] Loaded widget: EPIC Menu <gui_epicmenu.lua> [f=-000001] Loaded widget: Custom Markers <gui_custom_markers.lua> [f=-000001] Loaded widget: Chili Minimap <gui_chili_minimap.lua> [f=-000001] Loaded widget: Chili Widget Selector <api_chili_widgetselector.lua> [f=-000001] Loaded widget: Custom Cursor Sets <gui_customcursorsets.lua> [f=-000001] Mexspot Fetcher fetching [f=-000001] Loaded widget: Mexspot Fetcher <api_mexspot_fetcher.lua> [f=-000001] UpdateColorConfig, default [f=-000001] Loaded widget: Local Team Colors <gui_local_colors.lua> [f=-000001] Loaded widget: Save Game Menu <gui_savegame.lua> [f=-000001] Loaded widget: Area-reclaim trees <unit_tree_reclaim.lua> [f=-000001] Loaded widget: Chili Commander Upgrade <gui_chili_commander_upgrade.lua> [f=-000001] [i18n] Warning: "teleport_pw" is not translated in en [f=-000001] [i18n] Error: No translation found for "teleport_pw" [f=-000001] Loaded widget: HealthBars <unit_healthbars.lua> [f=-000001] Loaded widget: Noises <snd_noises.lua> [f=-000001] Loaded widget: Unit Icons <unit_icons.lua> [f=-000001] Loaded widget: Attrition Counter <gui_attrition_counter.lua> [f=-000001] Loaded widget: Terraform Icon Draw <unit_terraform_draw.lua> [f=-000001] Loaded widget: Outline <gfx_outline.lua> [f=-000001] Loaded widget: Chili Vote Display <gui_chili_vote.lua> [f=-000001] Loaded widget: Auto Patrol Nanos <unit_auto_patrol_nanos.lua> [f=-000001] Loaded widget: BuildETA <gui_build_eta.lua> [f=-000001] Loaded widget: Cloak Fire State 2 <unit_cloakfirestate2.lua> [f=-000001] Loaded widget: EndGame Stats <gui_chili_endgraph.lua> [f=-000001] Loaded widget: Win Counter <win_counter.lua> [f=-000001] Loaded widget: Objectives <mission_objectives.lua> [f=-000001] Loaded widget: Depth of Field Shader <gfx_dof.lua> [f=-000001] Loaded widget: Initial Queue ZK <unit_initial_queue.lua> [f=-000001] Loaded widget: Unit Marker Zero-K <unit_marker.lua> [f=-000001] Loaded widget: Antinuke Coverage <gui_antinuke_coverage.lua> [f=-000001] Loaded widget: Area Attack Tweak <cmd_area_attack_tweak.lua> [f=-000001] Loaded widget: Autoquit <autoquit.lua> [f=-000001] Loaded widget: Blast Radius <gui_blastradius.lua> [f=-000001] Loaded widget: CameraShake <camera_shake.lua> [f=-000001] Loaded widget: Chili EndGame Window <gui_chili_endgamewindow.lua> [f=-000001] Loaded widget: Chili Inactivity Win <gui_chili_inactivity_win.lua> [f=-000001] Loaded widget: Chili Nuke Warning <gui_chili_nuke_warning.lua> [f=-000001] Loaded widget: Chili Rejoining Progress Bar <gui_chili_rejoin_progress.lua> [f=-000001] Loaded widget: Chili Selections & CursorTip <gui_chili_selections_and_cursortip_old.lua> [f=-000001] Loaded widget: Chili Spectator Panels <gui_chili_spectator_panels.lua> [f=-000001] Loaded widget: Context Menu <gui_contextmenu.lua> [f=-000001] Loaded widget: Darkening <gui_darkening.lua> [f=-000001] Loaded widget: Decloak Range <unit_decloak_range.lua> [f=-000001] Loaded widget: Decoration Handler <unit_decoration_handler.lua> [f=-000001] Loaded widget: Defense Range Zero-K <gui_defenserange.lua> [f=-000001] Loaded widget: Draw Mouse Build <api_draw_mouse_build.lua> [f=-000001] Loaded widget: Economic Victory Announcer <gui_economic_victory_announcer.lua> [f=-000001] Loaded widget: Ferry Points <cmd_ferry_points.lua> [f=-000001] Input grabbing is enabled! [f=-000001] Loaded widget: Grab Input <api_grabinput.lua> [f=-000001] Loaded widget: Haven Handler <gui_havens.lua> [f=-000001] Loaded widget: Highlight Geos <gui_highlight_geos.lua> [f=-000001] Loaded widget: In-game Guide <gui_ingame_guide.lua> [f=-000001] Loaded widget: In-game Ignore <ignore.lua> [f=-000001] Loaded widget: Keep Target <cmd_keep_target.lua> [f=-000001] Loaded widget: Local Widgets Config <localwidgets.lua> [f=-000001] Loaded widget: MetalFeatures <gui_metal_features.lua> [f=-000001] Loaded widget: Mex Placement Handler <cmd_mex_placement.lua> [f=-000001] Loaded widget: MinimapEvents <minimap_events.lua> [f=-000001] Loaded widget: Missile Silo Range <missilesilo_range.lua> [f=-000001] Loaded widget: Mission Results Handler <mission_results.lua> [f=-000001] Loaded widget: Morph Finished notification <unit_morph_finished.lua> [f=-000001] Loaded widget: Orbit Command <cmd_orbit.lua> [f=-000001] Loaded widget: Persistent Build Spacing <gui_persistent_build_spacing.lua> [f=-000001] Loaded widget: Point Tracker <gui_point_tracker.lua> [f=-000001] TableEcho = { [f=-000001] b = 1 [f=-000001] radius = 270 [f=-000001] g = 1 [f=-000001] r = 1 [f=-000001] }, [f=-000001] light_color = [[1.00 1.00 1.00]] [f=-000001] light_radius = 270.00, [f=-000001] Loaded widget: Projectile Lights <gfx_projectile_lights.lua> [f=-000001] Loaded widget: ReclaimInfo <gui_reclaiminfo.lua> [f=-000001] Loaded widget: Set Springsettings <api_set_springsettings.lua> [f=-000001] Loaded widget: Show All Commands v2 <unit_showallcommands_2.lua> [f=-000001] Loaded widget: Showeco and Grid Drawer <gui_showeco_action.lua> [f=-000001] Loaded widget: SmoothCam <camera_smoothcam.lua> [f=-000001] Loaded widget: Spectate Selected Team <gui_spectate_selected_team.lua> [f=-000001] Loaded widget: State Reverse Toggle <cmd_state_reverse_toggle.lua> [f=-000001] Loaded widget: Stereo3D <gfx_stereo3d.lua> [f=-000001] Loaded widget: Transport Load Double Tap <cmd_select_load.lua> [f=-000001] Loaded widget: Voice Assistant <unit_voice.lua> [f=-000001] Loaded widget: Chili Economy Panel Default <gui_chili_economy_panel2.lua> [f=-000001] Loaded widget: Game Analytics Handler <api_game_analytics.lua> [f=-000001] Spectator mode detected. Removed: Auto First Build Facing [f=-000001] Loaded widget: Auto First Build Facing <init_autofirstbuildfacing.lua> [f=-000001] Loaded widget: Ghost Site <unit_ghostsite.lua> [f=-000001] Loaded widget: Comm-n-Elo Startpos. Info <init_startpointelocom_info.lua> [f=-000001] Loaded widget: Auto Group <unit_auto_group.lua> [f=-000001] Loaded widget: NoDuplicateOrders <cmd_no_duplicate_orders.lua> [f=-000001] Loaded widget: Startup Info and Selector <init_startup_info_selector.lua> [f=-000001] <Stockpiler>: disabled for spectators [f=-000001] Loaded widget: Stockpiler <unit_stockpile.lua> [f=-000001] Loaded widget: Transport AI <unit_transport_ai.lua> [f=-000001] Loaded widget: Attack Warning <unit_attack_warning.lua> [f=-000001] Spectating: Widget Removed [f=-000001] Loaded widget: Smart Bombers <unit_smart_bombers.lua> [f=-000001] Loaded widget: Start Point Remover & Comm Selector <init_start_point_remover.lua> [f=-000001] Loaded widget: Frame Gap Logger <dbg_frame_gap_logger.lua> [f=-000001] <Replay control buttons> Live mode. Widget removed. [f=-000001] Loaded widget: Replay control buttons <gui_replay_controls.lua> [f=-000001] Loaded widget: Attack AoE <gui_attack_aoe.lua> [f=-000001] Loaded widget: Icon Sets <gui_icon_sets.lua> [f=-000001] Loaded widget: Recorder (Save) <dbg_recorder_save.lua> [f=-000001] Loaded widget: PlanetWars Info <gui_planetwars_info.lua> [f=-000001] Loaded widget: Unit Start State <unit_start_state.lua> [f=-000001] Loaded widget: UnitNoStuckInFactory <unit_nostuck_infactory.lua> [f=-000001] Loaded widget: Chili Custom Modoptions Info <gui_custommodoptions_info.lua> [f=-000001] Loaded widget: UnitShapes <unit_shapes.lua> [f=-000001] Loaded widget: Commands FX <gfx_commands_fx.lua> [f=-000001] Loaded widget: MessageBoxes ZK <mission_messagebox_zk.lua> [f=-000001] Loaded widget: Map Edge Extension <map_edge_extension.lua> [f=-000001] Loaded widget: AllyCursors <gui_ally_cursors.lua> [f=-000001] Loaded widget: Gadget Icons <api_gadget_icons.lua> [f=-000001] Loaded widget: Rank Icons 2 <unit_rank_icons.lua> [f=-000001] Loaded widget: Selection Send <api_selectionsend.lua> [f=-000001] Loaded widget: Shield Guard <unit_shield_guard.lua> [f=-000001] Loaded widget: State Icons <unit_state_icons.lua> [f=-000001] <Building Starter>: disabled for spectators [f=-000001] Loaded widget: Building Starter <unit_building_starter.lua> [f=-000001] <Cloaker Guard>: disabled for spectators [f=-000001] Loaded widget: Cloaker Guard <unit_cloaker_guard.lua> [f=-000001] Loaded widget: Units on Fire <gfx_lups_units_on_fire.lua> [f=-000001] Loaded widget: LupsManager <gfx_lups_manager.lua> [f=-000001] Loaded widget: Vertical Line on Radar Dots v2 <gui_vertlineaid.lua> [f=-000001] Loaded widget: Newton Firezone <cmd_newton_firezone.lua> [f=-000001] Loaded widget: Receive Units Indicator <gui_recv_indicator.lua> [f=-000001] Loaded widget: Auto-toggle false color vision <gui_auto_engine_falsecolor.lua> [f=-000001] Loaded widget: Chili Crude Player List <gui_chili_crudeplayerlist.lua> [f=-000001] Loaded widget: Chili Docking <api_chili_docking.lua> [f=-000001] Loaded widget: Chili Pro Console <gui_chili_proconsole_test.lua> [f=-000001] Loaded widget: HUD Presets <gui_hud_presets.lua> [f=-000001] Loaded widget: Image Preloader <dbg_img_preload.lua> [f=-000001] Loaded widget: Chili Core Selector <gui_chili_core_selector.lua> [f=-000001] Loaded widget: Default Group Recall Fix <gui_group_recall_fix.lua> [f=-000001] Loaded widget: Select Keys <gui_selectkeys.lua> [f=-000001] Loaded widget: Start Boxes <minimap_startbox_new.lua> [f=-000001] Loaded widget: Pause Screen <gui_pausescreen.lua> [f=-000001] Loaded widget: Restricted Zones <gui_restrictedzones.lua> [f=-000001] Loaded widget: Chili Share menu v1.24 <gui_chili_share.lua> [f=-000001] Loaded widget: Jumpjet GUI <gui_jumpjets.lua> [f=-000001] Loaded widget: CustomFormations2 <cmd_customformations2.lua> [f=-000001] SetSunLighting [f=-000001] Loaded widget: Sun and Atmosphere Handler. <gfx_sun_and_atmosphere.lua> [f=-000001] Loaded widget: Chili Integral Menu <gui_chili_integral_menu.lua> [f=-000001] Loaded widget: Lasso Terraform GUI <gui_lasso_terraform.lua> [f=-000001] Loaded widget: Layout Handler <cmd_layout_handler.lua> [f=-000001] Loaded widget: Persistent Build Height <gui_persistent_build_height.lua> [f=-000001] Loaded widget: Text To Speech Control <snd_text_to_speech.lua> [f=-000001] Loaded widget: Color Blindness Correction <gfx_color_blindness_correction.lua> [f=-000001] Removed 'GC at >100MB': disabled. [f=-000001] Loaded widget: GC at >300MB <dbg_forcegc_spring97.lua> [f=-000001] Writing last game win data [f=-000001] LuaUI v0.3 [f=-000001] [Game::LoadGame][5] globalQuit=0 forcedQuit=0 [f=-000001] [LoadFinalize] finalizing PFS [f=-000001] [Path] [PathEstimator::Hash] mapChecksum=186074432 [f=-000001] [Path] [PathEstimator::Hash] typeMapChecksum=2776208535 [f=-000001] [Path] [PathEstimator::Hash] moveDefChecksum=2075345061 [f=-000001] [Path] [PathEstimator::Hash] blockingChecksum=666 [f=-000001] [Path] [PathEstimator::Hash] BLOCK_SIZE=16 [f=-000001] [Path] [PathEstimator::Hash] PATHESTIMATOR_VERSION=83 [f=-000001] [Path] [PathEstimator::ReadFile] hash=742661497 [f=-000001] Reading Estimate PathCosts [16] [f=-000001] [Path] [PathEstimator::Hash] mapChecksum=186074432 [f=-000001] [Path] [PathEstimator::Hash] typeMapChecksum=2776208535 [f=-000001] [Path] [PathEstimator::Hash] moveDefChecksum=2075345061 [f=-000001] [Path] [PathEstimator::Hash] blockingChecksum=666 [f=-000001] [Path] [PathEstimator::Hash] BLOCK_SIZE=32 [f=-000001] [Path] [PathEstimator::Hash] PATHESTIMATOR_VERSION=83 [f=-000001] [Path] [PathEstimator::ReadFile] hash=742661513 [f=-000001] Reading Estimate PathCosts [32] [f=-000001] [LoadFinalize] finalized PFS (262ms, checksum 145d1b2a) [f=-000001] Loading Skirmish AIs [f=-000001] Skirmish AI <Circuit-Hard>: Loading the Terrain-Map ... [f=-000001] Skirmish AI <Circuit-Hard>: Water Damage: 0.000000 [f=-000001] Skirmish AI <Circuit-Hard>: Sector-Map Block Size: 64 [f=-000001] Skirmish AI <Circuit-Hard>: Sector-Map Size: 6400 (x80, z80) [f=-000001] Skirmish AI <Circuit-Hard>: Determining Usable Terrain for all units ... [f=-000001] Skirmish AI <Circuit-Hard>: Map Land Percent: 98.41% [f=-000001] Skirmish AI <Circuit-Hard>: Minimum Elevation: -55.00 [f=-000001] Skirmish AI <Circuit-Hard>: Immobile-Type: Min/Max Elevation=(any / any) Is buildable across 100.000000% of the map. (used by 36 unit-defs) [f=-000001] Skirmish AI <Circuit-Hard>: Immobile-Type: Min/Max Elevation=(-0.000000 / any) Is buildable across 96.125000% of the map. (used by 27 unit-defs) [f=-000001] Skirmish AI <Circuit-Hard>: Immobile-Type: Min/Max Elevation=(any / any) Is buildable across 100.000000% of the map. (used by 28 unit-defs) [f=-000001] Skirmish AI <Circuit-Hard>: Immobile-Type: Min/Max Elevation=(any / -10.000000) Is buildable across 0.234375% of the map. (used by 1 unit-defs) [f=-000001] Skirmish AI <Circuit-Hard>: Immobile-Type: Min/Max Elevation=(-20.000000 / any) Is buildable across 96.578125% of the map. (used by 2 unit-defs) [f=-000001] Skirmish AI <Circuit-Hard>: Immobile-Type: Min/Max Elevation=(any / -15.000000) Is buildable across 0.234375% of the map. (used by 1 unit-defs) [f=-000001] Skirmish AI <Circuit-Hard>: Mobile-Type: Min/Max Elevation=(-5000.00 / any) Max Slope=(0.41)) Move-Data used:'akbot6' Has 1 Map-Area(s) occupying 87.31% of the map. (used by 294 unit-defs) [f=-000001] Skirmish AI <Circuit-Hard>: Mobile-Type: Min/Max Elevation=(-22.00 / any) Max Slope=(1.00)) Move-Data used:'tkbot4' Has 1 Map-Area(s) occupying 96.61% of the map. (used by 13 unit-defs) [f=-000001] Skirmish AI <Circuit-Hard>: Mobile-Type: Min/Max Elevation=(-22.00 / any) Max Slope=(0.41)) Move-Data used:'kbot4' Has 1 Map-Area(s) occupying 87.31% of the map. (used by 37 unit-defs) [f=-000001] Skirmish AI <Circuit-Hard>: Mobile-Type: Min/Max Elevation=(any / -15.00) Max Slope=(1.00)) Move-Data used:'boat10' Has 0 Map-Area(s) occupying 0.00% of the map. (used by 7 unit-defs) [f=-000001] Skirmish AI <Circuit-Hard>: Mobile-Type: Min/Max Elevation=(-16.00 / any) Max Slope=(1.00)) Move-Data used:'tkbot1' Has 1 Map-Area(s) occupying 96.53% of the map. (used by 4 unit-defs) [f=-000001] Skirmish AI <Circuit-Hard>: Mobile-Type: Min/Max Elevation=(any / any) Max Slope=(0.11)) Move-Data used:'hover3' Has 1 Map-Area(s) occupying 77.97% of the map. (used by 13 unit-defs) [f=-000001] Skirmish AI <Circuit-Hard>: Mobile-Type: Min/Max Elevation=(-22.00 / any) Max Slope=(0.11)) Move-Data used:'tank4' Has 1 Map-Area(s) occupying 77.97% of the map. (used by 21 unit-defs) [f=-000001] Skirmish AI <Circuit-Hard>: Mobile-Type: Min/Max Elevation=(-123.00 / any) Max Slope=(0.41)) Move-Data used:'kbot5' Has 1 Map-Area(s) occupying 87.31% of the map. (used by 1 unit-defs) [f=-000001] Skirmish AI <Circuit-Hard>: Mobile-Type: Min/Max Elevation=(any / any) Max Slope=(0.41)) Move-Data used:'bhover3' Has 1 Map-Area(s) occupying 87.31% of the map. (used by 5 unit-defs) [f=-000001] Skirmish AI <Circuit-Hard>: Mobile-Type: Min/Max Elevation=(-5000.00 / any) Max Slope=(1.00)) Move-Data used:'atkbot3' Has 1 Map-Area(s) occupying 100.00% of the map. (used by 4 unit-defs) [f=-000001] Skirmish AI <Circuit-Hard>: Mobile-Type: Min/Max Elevation=(-16.00 / any) Max Slope=(0.41)) Move-Data used:'kbot1' Has 1 Map-Area(s) occupying 87.31% of the map. (used by 2 unit-defs) [f=-000001] Skirmish AI <Circuit-Hard>: Mobile-Type: Min/Max Elevation=(any / -5.00) Max Slope=(1.00)) Move-Data used:'boat4' Has 0 Map-Area(s) occupying 0.00% of the map. (used by 10 unit-defs) [f=-000001] Skirmish AI <Circuit-Hard>: amphaa | speed: 1.600000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: amphartillery | speed: 1.800000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: amphassault | speed: 1.600000 | aoe: 60.000000 [f=-000001] Skirmish AI <Circuit-Hard>: amphbomb | speed: 4.100000 | aoe: 4.000000 [f=-000001] Skirmish AI <Circuit-Hard>: amphfloater | speed: 1.400000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: amphraider | speed: 2.400000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: amphraider2 | speed: 2.500000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: amphraider3 | speed: 2.800000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: amphriot | speed: 1.500000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: arm_venom | speed: 2.700000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: armaak | speed: 2.017000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: armanni | speed: 0.000000 | aoe: 10.000000 [f=-000001] Skirmish AI <Circuit-Hard>: armartic | speed: 0.000000 | aoe: 80.000000 [f=-000001] Skirmish AI <Circuit-Hard>: armasp | speed: 0.000000 | aoe: 0.000000 [f=-000001] Skirmish AI <Circuit-Hard>: armbanth | speed: 1.550000 | aoe: 240.000000 [f=-000001] Skirmish AI <Circuit-Hard>: armbrawl | speed: 3.300000 | aoe: 8.000000 [f=-000001] Skirmish AI <Circuit-Hard>: armbrtha | speed: 0.000000 | aoe: 96.000000 [f=-000001] Skirmish AI <Circuit-Hard>: armcarry | speed: 2.750000 | aoe: 160.000000 [f=-000001] Skirmish AI <Circuit-Hard>: armcir | speed: 0.000000 | aoe: 12.000000 [f=-000001] Skirmish AI <Circuit-Hard>: armcom0 | speed: 1.350000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: armcom1 | speed: 1.350000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: armcom2 | speed: 1.350000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: armcom3 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: armcom4 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: armcom5 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: armcomdgun | speed: 1.450000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: armcrabe | speed: 1.350000 | aoe: 60.000000 [f=-000001] Skirmish AI <Circuit-Hard>: armcybr | speed: 9.000000 | aoe: 8.000000 [f=-000001] Skirmish AI <Circuit-Hard>: armdeva | speed: 0.000000 | aoe: 48.000000 [f=-000001] Skirmish AI <Circuit-Hard>: armflea | speed: 4.800000 | aoe: 8.000000 [f=-000001] Skirmish AI <Circuit-Hard>: armham | speed: 1.620000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: armjeth | speed: 2.900000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: armkam | speed: 6.500000 | aoe: 8.000000 [f=-000001] Skirmish AI <Circuit-Hard>: armmanni | speed: 2.400000 | aoe: 130.000000 [f=-000001] Skirmish AI <Circuit-Hard>: armmerl | speed: 2.250000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: armorco | speed: 1.200000 | aoe: 640.000000 [f=-000001] Skirmish AI <Circuit-Hard>: armpb | speed: 0.000000 | aoe: 8.000000 [f=-000001] Skirmish AI <Circuit-Hard>: armpw | speed: 3.900000 | aoe: 16.000000 [f=-000001] Skirmish AI <Circuit-Hard>: armraven | speed: 1.800000 | aoe: 160.000000 [f=-000001] Skirmish AI <Circuit-Hard>: armraz | speed: 1.900000 | aoe: 128.000000 [f=-000001] Skirmish AI <Circuit-Hard>: armrock | speed: 2.300000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: armsnipe | speed: 1.450000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: armsptk | speed: 1.600000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: armspy | speed: 2.550000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: armstiletto_laser | speed: 9.000000 | aoe: 8.000000 [f=-000001] Skirmish AI <Circuit-Hard>: armtick | speed: 4.200000 | aoe: 176.000000 [f=-000001] Skirmish AI <Circuit-Hard>: armwar | speed: 1.710000 | aoe: 16.000000 [f=-000001] Skirmish AI <Circuit-Hard>: armzeus | speed: 1.700000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: assaultcruiser | speed: 2.700000 | aoe: 60.000000 [f=-000001] Skirmish AI <Circuit-Hard>: attackdrone | speed: 7.000000 | aoe: 8.000000 [f=-000001] Skirmish AI <Circuit-Hard>: battledrone | speed: 5.000000 | aoe: 8.000000 [f=-000001] Skirmish AI <Circuit-Hard>: benzcom0 | speed: 1.250000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: benzcom1 | speed: 1.250000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: benzcom2 | speed: 1.250000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: benzcom3 | speed: 1.250000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: benzcom4 | speed: 1.250000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: benzcom5 | speed: 1.250000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: blackdawn | speed: 4.500000 | aoe: 8.000000 [f=-000001] Skirmish AI <Circuit-Hard>: bladew | speed: 7.500000 | aoe: 8.000000 [f=-000001] Skirmish AI <Circuit-Hard>: blastwing | speed: 8.200000 | aoe: 128.000000 [f=-000001] Skirmish AI <Circuit-Hard>: bomberassault | speed: 6.000000 | aoe: 8.000000 [f=-000001] Skirmish AI <Circuit-Hard>: bomberdive | speed: 7.800000 | aoe: 8.000000 [f=-000001] Skirmish AI <Circuit-Hard>: bomberlaser | speed: 8.000000 | aoe: 8.000000 [f=-000001] Skirmish AI <Circuit-Hard>: bomberstrike | speed: 7.800000 | aoe: 8.000000 [f=-000001] Skirmish AI <Circuit-Hard>: capturecar | speed: 2.200000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: carrydrone | speed: 8.560000 | aoe: 8.000000 [f=-000001] Skirmish AI <Circuit-Hard>: chicken | speed: 2.900000 | aoe: 4.000000 [f=-000001] Skirmish AI <Circuit-Hard>: chicken_blimpy | speed: 5.000000 | aoe: 4.000000 [f=-000001] Skirmish AI <Circuit-Hard>: chicken_digger | speed: 3.000000 | aoe: 16.000000 [f=-000001] Skirmish AI <Circuit-Hard>: chicken_digger_b | speed: 0.900000 | aoe: 16.000000 [f=-000001] Skirmish AI <Circuit-Hard>: chicken_dodo | speed: 7.000000 | aoe: 150.000000 [f=-000001] Skirmish AI <Circuit-Hard>: chicken_dragon | speed: 2.100000 | aoe: 16.000000 [f=-000001] Skirmish AI <Circuit-Hard>: chicken_leaper | speed: 4.000000 | aoe: 4.000000 [f=-000001] Skirmish AI <Circuit-Hard>: chicken_pigeon | speed: 10.000000 | aoe: 4.000000 [f=-000001] Skirmish AI <Circuit-Hard>: chicken_roc | speed: 3.000000 | aoe: 4.000000 [f=-000001] Skirmish AI <Circuit-Hard>: chicken_shield | speed: 1.800000 | aoe: 4.000000 [f=-000001] Skirmish AI <Circuit-Hard>: chicken_spidermonkey | speed: 2.200000 | aoe: 4.000000 [f=-000001] Skirmish AI <Circuit-Hard>: chicken_sporeshooter | speed: 2.200000 | aoe: 4.000000 [f=-000001] Skirmish AI <Circuit-Hard>: chicken_tiamat | speed: 2.300000 | aoe: 4.000000 [f=-000001] Skirmish AI <Circuit-Hard>: chickena | speed: 1.800000 | aoe: 4.000000 [f=-000001] Skirmish AI <Circuit-Hard>: chickenblobber | speed: 1.800000 | aoe: 4.000000 [f=-000001] Skirmish AI <Circuit-Hard>: chickenbroodqueen | speed: 2.000000 | aoe: 16.000000 [f=-000001] Skirmish AI <Circuit-Hard>: chickenc | speed: 2.200000 | aoe: 4.000000 [f=-000001] Skirmish AI <Circuit-Hard>: chickend | speed: 0.000000 | aoe: 48.000000 [f=-000001] Skirmish AI <Circuit-Hard>: chickenf | speed: 10.000000 | aoe: 4.000000 [f=-000001] Skirmish AI <Circuit-Hard>: chickenflyerqueen | speed: 3.000000 | aoe: 4.000000 [f=-000001] Skirmish AI <Circuit-Hard>: chickenlandqueen | speed: 2.500000 | aoe: 16.000000 [f=-000001] Skirmish AI <Circuit-Hard>: chickenq | speed: 2.500000 | aoe: 16.000000 [f=-000001] Skirmish AI <Circuit-Hard>: chickenr | speed: 1.800000 | aoe: 4.000000 [f=-000001] Skirmish AI <Circuit-Hard>: chickens | speed: 2.000000 | aoe: 4.000000 [f=-000001] Skirmish AI <Circuit-Hard>: chickenspire | speed: 0.000000 | aoe: 80.000000 [f=-000001] Skirmish AI <Circuit-Hard>: chickenwurm | speed: 1.800000 | aoe: 128.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_battle_pea | speed: 1.250000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_assault_0 | speed: 1.350000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_assault_1 | speed: 1.350000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_assault_2 | speed: 1.485000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_assault_3 | speed: 1.485000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_assault_4 | speed: 1.485000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_assault_5 | speed: 1.485000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_hispeed_0 | speed: 1.450000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_hispeed_1 | speed: 1.450000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_hispeed_2 | speed: 1.740000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_hispeed_3 | speed: 1.740000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_hispeed_4 | speed: 1.885000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_hispeed_5 | speed: 1.885000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_range_0 | speed: 1.250000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_range_1 | speed: 1.250000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_range_2 | speed: 1.250000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_range_3 | speed: 1.250000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_range_4 | speed: 1.250000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_range_5 | speed: 1.250000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_riot_0 | speed: 1.250000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_riot_1 | speed: 1.250000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_riot_2 | speed: 1.250000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_riot_3 | speed: 1.250000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_riot_4 | speed: 1.250000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_riot_5 | speed: 1.250000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_specialist_0 | speed: 1.200000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_specialist_1 | speed: 1.200000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_specialist_2 | speed: 1.200000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_specialist_3 | speed: 1.200000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_specialist_4 | speed: 1.200000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_specialist_5 | speed: 1.200000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_campaign_ada | speed: 1.350000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_campaign_biovizier | speed: 1.200000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_campaign_freemachine | speed: 1.350000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_campaign_isonade | speed: 1.250000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_campaign_legion | speed: 1.350000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_campaign_odin | speed: 1.450000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_campaign_praetorian | speed: 1.250000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_campaign_promethean | speed: 1.450000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_econ_cai | speed: 1.200000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_flamer | speed: 1.375000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_guardian | speed: 1.485000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_hammer | speed: 1.250000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_hunter | speed: 1.320000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_marine | speed: 1.450000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_marksman | speed: 1.320000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_marksman_cai | speed: 1.200000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_mission_tutorial1 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_recon | speed: 1.740000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_recon_pea | speed: 1.450000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_riot | speed: 1.250000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_riot_cai | speed: 1.250000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_rocketeer | speed: 1.250000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_strike_hmg | speed: 1.350000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_strike_lpb | speed: 1.350000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_strike_pea | speed: 1.350000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_stun_cai | speed: 1.485000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_support_pea | speed: 1.200000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_thunder | speed: 1.485000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_battle_0 | speed: 1.250000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_battle_1 | speed: 1.250000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_battle_2 | speed: 1.250000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_battle_3 | speed: 1.250000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_battle_4 | speed: 1.250000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_battle_5 | speed: 1.250000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_recon_0 | speed: 1.450000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_recon_1 | speed: 1.450000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_recon_2 | speed: 1.740000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_recon_3 | speed: 1.740000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_recon_4 | speed: 1.885000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_recon_5 | speed: 1.885000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_siege_0 | speed: 1.250000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_siege_1 | speed: 1.250000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_siege_2 | speed: 1.250000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_siege_3 | speed: 1.250000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_siege_4 | speed: 1.250000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_siege_5 | speed: 1.250000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_strike_0 | speed: 1.350000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_strike_1 | speed: 1.350000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_strike_2 | speed: 1.620000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_strike_3 | speed: 1.620000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_strike_4 | speed: 1.755000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_strike_5 | speed: 1.755000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_support_0 | speed: 1.200000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_support_1 | speed: 1.200000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_support_2 | speed: 1.200000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_support_3 | speed: 1.200000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_support_4 | speed: 1.320000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_support_5 | speed: 1.320000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: commbasic | speed: 1.350000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: commrecon0 | speed: 1.450000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: commrecon1 | speed: 1.450000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: commrecon2 | speed: 1.450000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: commrecon3 | speed: 1.450000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: commrecon4 | speed: 1.450000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: commrecon5 | speed: 1.450000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: commstrike0 | speed: 1.350000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: commstrike1 | speed: 1.350000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: commstrike2 | speed: 1.350000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: commstrike3 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: commstrike4 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: commstrike5 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: commsupport0 | speed: 1.200000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: commsupport1 | speed: 1.200000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: commsupport2 | speed: 1.200000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: commsupport3 | speed: 1.200000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: commsupport4 | speed: 1.200000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: commsupport5 | speed: 1.200000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: coracv | speed: 2.100000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: corak | speed: 3.000000 | aoe: 16.000000 [f=-000001] Skirmish AI <Circuit-Hard>: corbhmth | speed: 0.000000 | aoe: 96.000000 [f=-000001] Skirmish AI <Circuit-Hard>: corbtrans | speed: 8.000000 | aoe: 8.000000 [f=-000001] Skirmish AI <Circuit-Hard>: corcan | speed: 1.810000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: corclog | speed: 2.500000 | aoe: 4.000000 [f=-000001] Skirmish AI <Circuit-Hard>: corcom0 | speed: 1.250000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: corcom1 | speed: 1.250000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: corcom2 | speed: 1.250000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: corcom3 | speed: 1.250000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: corcom4 | speed: 1.250000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: corcom5 | speed: 1.250000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: corcrash | speed: 2.700000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: corcrw | speed: 3.300000 | aoe: 170.000000 [f=-000001] Skirmish AI <Circuit-Hard>: cordoom | speed: 0.000000 | aoe: 96.000000 [f=-000001] Skirmish AI <Circuit-Hard>: corfast | speed: 2.100000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: corfav | speed: 5.090001 | aoe: 16.000000 [f=-000001] Skirmish AI <Circuit-Hard>: corflak | speed: 0.000000 | aoe: 64.000000 [f=-000001] Skirmish AI <Circuit-Hard>: corgarp | speed: 2.500000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: corgator | speed: 3.700000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: corgol | speed: 2.050000 | aoe: 60.000000 [f=-000001] Skirmish AI <Circuit-Hard>: corgrav | speed: 0.000000 | aoe: 4.000000 [f=-000001] Skirmish AI <Circuit-Hard>: corhlt | speed: 0.000000 | aoe: 7.000000 [f=-000001] Skirmish AI <Circuit-Hard>: corhurc2 | speed: 8.000000 | aoe: 8.000000 [f=-000001] Skirmish AI <Circuit-Hard>: corlevlr | speed: 2.200000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: corllt | speed: 0.000000 | aoe: 4.000000 [f=-000001] Skirmish AI <Circuit-Hard>: cormak | speed: 1.900000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: cormart | speed: 2.700000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: cormist | speed: 2.800000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: corpyro | speed: 3.000000 | aoe: 128.000000 [f=-000001] Skirmish AI <Circuit-Hard>: corpyro2 | speed: 3.000000 | aoe: 128.000000 [f=-000001] Skirmish AI <Circuit-Hard>: corraid | speed: 2.950000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: corrazor | speed: 0.000000 | aoe: 4.000000 [f=-000001] Skirmish AI <Circuit-Hard>: correap | speed: 2.450000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: corrl | speed: 0.000000 | aoe: 4.000000 [f=-000001] Skirmish AI <Circuit-Hard>: corroach | speed: 4.000000 | aoe: 192.000000 [f=-000001] Skirmish AI <Circuit-Hard>: corsent | speed: 3.200000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: corsh | speed: 4.800000 | aoe: 16.000000 [f=-000001] Skirmish AI <Circuit-Hard>: corshad | speed: 7.800000 | aoe: 8.000000 [f=-000001] Skirmish AI <Circuit-Hard>: corsilo | speed: 0.000000 | aoe: 960.000000 [f=-000001] Skirmish AI <Circuit-Hard>: corsktl | speed: 1.522500 | aoe: 90.000000 [f=-000001] Skirmish AI <Circuit-Hard>: corstorm | speed: 1.950000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: corsumo | speed: 1.150000 | aoe: 60.000000 [f=-000001] Skirmish AI <Circuit-Hard>: corthud | speed: 1.925000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: corvamp | speed: 7.600000 | aoe: 8.000000 [f=-000001] Skirmish AI <Circuit-Hard>: cremcom0 | speed: 1.350000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: cremcom1 | speed: 1.350000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: cremcom2 | speed: 1.350000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: cremcom3 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: cremcom4 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: cremcom5 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dante | speed: 1.750000 | aoe: 128.000000 [f=-000001] Skirmish AI <Circuit-Hard>: destroyer | speed: 2.900000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynassault0 | speed: 1.350000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynassault1 | speed: 1.350000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynassault1_00 | speed: 1.350000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynassault2 | speed: 1.350000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynassault2_00 | speed: 1.350000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynassault2_10 | speed: 1.350000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynassault3 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynassault3_00 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynassault3_01 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynassault3_10 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynassault3_11 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynassault4 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynassault4_00 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynassault4_01 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynassault4_10 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynassault4_11 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynassault5 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynassault5_00 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynassault5_01 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynassault5_10 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynassault5_11 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynfancy_recon_base | speed: 1.450000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynfancy_strike_base | speed: 1.350000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynfancy_support_base | speed: 1.200000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynhub_assault_base | speed: 1.350000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynhub_recon_base | speed: 1.450000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynhub_strike_base | speed: 1.350000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynhub_support_base | speed: 1.200000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynknight0 | speed: 1.350000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynknight1 | speed: 1.350000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynknight1_000 | speed: 1.350000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynknight2 | speed: 1.350000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynknight2_000 | speed: 1.350000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynknight2_001 | speed: 1.350000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynknight2_100 | speed: 1.350000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynknight2_101 | speed: 1.350000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynknight3 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynknight3_000 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynknight3_001 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynknight3_010 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynknight3_011 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynknight3_100 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynknight3_101 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynknight3_110 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynknight3_111 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynknight4 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynknight4_000 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynknight4_001 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynknight4_010 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynknight4_011 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynknight4_100 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynknight4_101 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynknight4_110 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynknight4_111 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynknight5 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynknight5_000 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynknight5_001 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynknight5_010 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynknight5_011 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynknight5_100 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynknight5_101 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynknight5_110 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynknight5_111 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynrecon0 | speed: 1.450000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynrecon1 | speed: 1.450000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynrecon1_0 | speed: 1.450000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynrecon2 | speed: 1.450000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynrecon2_0 | speed: 1.450000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynrecon2_1 | speed: 1.450000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynrecon3 | speed: 1.450000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynrecon3_0 | speed: 1.450000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynrecon3_1 | speed: 1.450000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynrecon4 | speed: 1.450000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynrecon4_0 | speed: 1.450000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynrecon4_1 | speed: 1.450000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynrecon5 | speed: 1.450000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynrecon5_0 | speed: 1.450000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynrecon5_1 | speed: 1.450000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynstrike0 | speed: 1.350000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynstrike1 | speed: 1.350000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynstrike1_00 | speed: 1.350000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynstrike2 | speed: 1.350000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynstrike2_00 | speed: 1.350000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynstrike2_10 | speed: 1.350000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynstrike3 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynstrike3_00 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynstrike3_01 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynstrike3_10 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynstrike3_11 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynstrike4 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynstrike4_00 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynstrike4_01 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynstrike4_10 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynstrike4_11 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynstrike5 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynstrike5_00 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynstrike5_01 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynstrike5_10 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynstrike5_11 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynsupport0 | speed: 1.200000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynsupport1 | speed: 1.200000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynsupport1_000 | speed: 1.200000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynsupport2 | speed: 1.200000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynsupport2_000 | speed: 1.200000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynsupport2_001 | speed: 1.200000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynsupport2_100 | speed: 1.200000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynsupport2_101 | speed: 1.200000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynsupport3 | speed: 1.200000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynsupport3_000 | speed: 1.200000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynsupport3_001 | speed: 1.200000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynsupport3_010 | speed: 1.200000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynsupport3_011 | speed: 1.200000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynsupport3_100 | speed: 1.200000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynsupport3_101 | speed: 1.200000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynsupport3_110 | speed: 1.200000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynsupport3_111 | speed: 1.200000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynsupport4 | speed: 1.200000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynsupport4_000 | speed: 1.200000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynsupport4_001 | speed: 1.200000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynsupport4_010 | speed: 1.200000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynsupport4_011 | speed: 1.200000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynsupport4_100 | speed: 1.200000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynsupport4_101 | speed: 1.200000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynsupport4_110 | speed: 1.200000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynsupport4_111 | speed: 1.200000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynsupport5 | speed: 1.200000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynsupport5_000 | speed: 1.200000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynsupport5_001 | speed: 1.200000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynsupport5_010 | speed: 1.200000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynsupport5_011 | speed: 1.200000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynsupport5_100 | speed: 1.200000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynsupport5_101 | speed: 1.200000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynsupport5_110 | speed: 1.200000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynsupport5_111 | speed: 1.200000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dyntrainer_assault_base | speed: 1.350000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dyntrainer_recon_base | speed: 1.450000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dyntrainer_strike_base | speed: 1.350000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dyntrainer_support_base | speed: 1.200000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: empmissile | speed: 0.000000 | aoe: 140.000000 [f=-000001] Skirmish AI <Circuit-Hard>: factoryamph | speed: 0.000000 | aoe: 0.000000 [f=-000001] Skirmish AI <Circuit-Hard>: factorycloak | speed: 0.000000 | aoe: 0.000000 [f=-000001] Skirmish AI <Circuit-Hard>: factorygunship | speed: 0.000000 | aoe: 0.000000 [f=-000001] Skirmish AI <Circuit-Hard>: factoryhover | speed: 0.000000 | aoe: 0.000000 [f=-000001] Skirmish AI <Circuit-Hard>: factoryjump | speed: 0.000000 | aoe: 0.000000 [f=-000001] Skirmish AI <Circuit-Hard>: factoryplane | speed: 0.000000 | aoe: 0.000000 [f=-000001] Skirmish AI <Circuit-Hard>: factoryshield | speed: 0.000000 | aoe: 0.000000 [f=-000001] Skirmish AI <Circuit-Hard>: factoryship | speed: 0.000000 | aoe: 0.000000 [f=-000001] Skirmish AI <Circuit-Hard>: factoryspider | speed: 0.000000 | aoe: 0.000000 [f=-000001] Skirmish AI <Circuit-Hard>: factorytank | speed: 0.000000 | aoe: 0.000000 [f=-000001] Skirmish AI <Circuit-Hard>: factoryveh | speed: 0.000000 | aoe: 0.000000 [f=-000001] Skirmish AI <Circuit-Hard>: fakeunit_aatarget | speed: 0.000000 | aoe: 0.000000 [f=-000001] Skirmish AI <Circuit-Hard>: fighter | speed: 13.000000 | aoe: 8.000000 [f=-000001] Skirmish AI <Circuit-Hard>: fighterdrone | speed: 8.000000 | aoe: 8.000000 [f=-000001] Skirmish AI <Circuit-Hard>: firewalker | speed: 2.100000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: funnelweb | speed: 1.500000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: gunshipaa | speed: 3.800000 | aoe: 8.000000 [f=-000001] Skirmish AI <Circuit-Hard>: gunshipsupport | speed: 3.650000 | aoe: 8.000000 [f=-000001] Skirmish AI <Circuit-Hard>: heavyturret | speed: 0.000000 | aoe: 24.000000 [f=-000001] Skirmish AI <Circuit-Hard>: hoveraa | speed: 3.540000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: hoverassault | speed: 3.200000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: hoverdepthcharge | speed: 3.300000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: hoverminer | speed: 2.100000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: hoverriot | speed: 2.200000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: hoverscout | speed: 4.800000 | aoe: 16.000000 [f=-000001] Skirmish AI <Circuit-Hard>: hovershotgun | speed: 3.000000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: hoverskirm | speed: 2.500000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: hoversonic | speed: 3.000000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: jumpblackhole | speed: 2.000000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: jumpblackhole2 | speed: 2.100000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: jumpimpulse | speed: 2.000000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: jumpriot | speed: 2.000000 | aoe: 128.000000 [f=-000001] Skirmish AI <Circuit-Hard>: logkoda | speed: 3.650000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: mahlazer | speed: 0.000000 | aoe: 70.000000 [f=-000001] Skirmish AI <Circuit-Hard>: missilesilo | speed: 0.000000 | aoe: 0.000000 [f=-000001] Skirmish AI <Circuit-Hard>: missiletower | speed: 0.000000 | aoe: 12.000000 [f=-000001] Skirmish AI <Circuit-Hard>: napalmmissile | speed: 0.000000 | aoe: 256.000000 [f=-000001] Skirmish AI <Circuit-Hard>: nebula | speed: 3.300000 | aoe: 170.000000 [f=-000001] Skirmish AI <Circuit-Hard>: nsaclash | speed: 2.100000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: panther | speed: 3.400000 | aoe: 160.000000 [f=-000001] Skirmish AI <Circuit-Hard>: puppy | speed: 3.500000 | aoe: 8.000000 [f=-000001] Skirmish AI <Circuit-Hard>: pw_bomberfac | speed: 0.000000 | aoe: 0.000000 [f=-000001] Skirmish AI <Circuit-Hard>: pw_dropfac | speed: 0.000000 | aoe: 0.000000 [f=-000001] Skirmish AI <Circuit-Hard>: pw_garrison | speed: 0.000000 | aoe: 0.000000 [f=-000001] Skirmish AI <Circuit-Hard>: pw_grid | speed: 0.000000 | aoe: 0.000000 [f=-000001] Skirmish AI <Circuit-Hard>: pw_hq_attacker | speed: 0.000000 | aoe: 0.000000 [f=-000001] Skirmish AI <Circuit-Hard>: pw_hq_defender | speed: 0.000000 | aoe: 0.000000 [f=-000001] Skirmish AI <Circuit-Hard>: raveparty | speed: 0.000000 | aoe: 360.000000 [f=-000001] Skirmish AI <Circuit-Hard>: roost | speed: 0.000000 | aoe: 12.000000 [f=-000001] Skirmish AI <Circuit-Hard>: scorpion | speed: 1.300000 | aoe: 128.000000 [f=-000001] Skirmish AI <Circuit-Hard>: screamer | speed: 0.000000 | aoe: 120.000000 [f=-000001] Skirmish AI <Circuit-Hard>: seismic | speed: 0.000000 | aoe: 256.000000 [f=-000001] Skirmish AI <Circuit-Hard>: shieldarty | speed: 1.800000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: shieldfelon | speed: 1.500000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: shipaa | speed: 2.840000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: shiparty | speed: 1.700000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: shipassault | speed: 2.000000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: shipcarrier | speed: 2.750000 | aoe: 160.000000 [f=-000001] Skirmish AI <Circuit-Hard>: shipheavyarty | speed: 2.200000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: shipriot | speed: 3.200000 | aoe: 16.000000 [f=-000001] Skirmish AI <Circuit-Hard>: shipscout | speed: 5.200000 | aoe: 16.000000 [f=-000001] Skirmish AI <Circuit-Hard>: shipskirm | speed: 2.300000 | aoe: 16.000000 [f=-000001] Skirmish AI <Circuit-Hard>: shiptorpraider | speed: 4.200000 | aoe: 16.000000 [f=-000001] Skirmish AI <Circuit-Hard>: slowmort | speed: 1.900000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: spherepole | speed: 3.000000 | aoe: 16.000000 [f=-000001] Skirmish AI <Circuit-Hard>: spideraa | speed: 2.300000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: spideranarchid | speed: 1.600000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: spiderassault | speed: 1.700000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: spiderriot | speed: 1.700000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: starlight_satellite | speed: 0.001000 | aoe: 70.000000 [f=-000001] Skirmish AI <Circuit-Hard>: subraider | speed: 3.700000 | aoe: 16.000000 [f=-000001] Skirmish AI <Circuit-Hard>: subscout | speed: 3.800000 | aoe: 128.000000 [f=-000001] Skirmish AI <Circuit-Hard>: subtacmissile | speed: 2.790000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: tacnuke | speed: 0.000000 | aoe: 96.000000 [f=-000001] Skirmish AI <Circuit-Hard>: tankriotraider | speed: 4.400000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: tawf114 | speed: 2.300000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: tiptest | speed: 5.000000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: trem | speed: 1.700000 | aoe: 60.000000 [f=-000001] Skirmish AI <Circuit-Hard>: turrettorp | speed: 0.000000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: vehaa | speed: 3.700000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: wolverine_mine | speed: 0.000000 | aoe: 8.000000 [f=-000001] Skirmish AI <Circuit-Hard>: zenith | speed: 0.000000 | aoe: 120.000000 [f=-000001] Skirmish AI <Circuit-Hard>: Missing config file! (LuaRules/Configs/CircuitAI/Hard/TitanDuel.json) [f=-000001] Skirmish AI <Circuit-Hard>: Missing config file! (LuaRules/Configs/CircuitAI/Hard/Default/circuit.json) [f=-000001] Skirmish AI <Circuit-Hard>: CONFIG circuit.json: factoryspider's land_tier2 total probability = 0.990000 [f=-000001] [Java Interface] JRE found in env var "JAVA_HOME"! [f=-000001] [Java Interface] Using JRE (can be changed with JAVA_HOME): C:\Program Files (x86)\Java\jre1.8.0_101 [f=-000001] [Java Interface] Successfully loaded the JVM shared library at "C:\Program Files (x86)\Java\jre1.8.0_101\bin\client\jvm.dll". [f=-000001] [Java Interface] Unable to find common read-only data-dir (optional). [f=-000001] [Java Interface] Unable to find common read-only native libs data-dir (optional). [f=-000001] [Java Interface] Initialization successfull. [f=-000001] <SkirmishAI: CSI 0.1 (team 1)>: selecting commander: dyntrainer_support_base [f=-000001] <SkirmishAI: CSI 0.1 (team 1)>: selecting startpos 0 of 1 [f=-000001] <SkirmishAI: CSI 0.1 (team 2)>: selecting commander: dyntrainer_support_base [f=-000001] <SkirmishAI: CSI 0.1 (team 2)>: selecting startpos 0 of 1 [f=-000001] <SkirmishAI: CSI 0.1 (team 3)>: selecting commander: dyntrainer_support_base [f=-000001] <SkirmishAI: CSI 0.1 (team 3)>: selecting startpos 0 of 1 [f=-000001] <SkirmishAI: CSI 0.1 (team 4)>: selecting commander: dyntrainer_support_base [f=-000001] <SkirmishAI: CSI 0.1 (team 4)>: selecting startpos 0 of 1 [f=-000001] Skirmish AI <Circuit-Hard>: amphaa | speed: 1.600000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: amphartillery | speed: 1.800000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: amphassault | speed: 1.600000 | aoe: 60.000000 [f=-000001] Skirmish AI <Circuit-Hard>: amphbomb | speed: 4.100000 | aoe: 4.000000 [f=-000001] Skirmish AI <Circuit-Hard>: amphfloater | speed: 1.400000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: amphraider | speed: 2.400000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: amphraider2 | speed: 2.500000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: amphraider3 | speed: 2.800000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: amphriot | speed: 1.500000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: arm_venom | speed: 2.700000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: armaak | speed: 2.017000 | aoe: 32.000000 ------- TRUNCATED ------- [f=-000001] Skirmish AI <Circuit-Hard>: amphfloater | speed: 1.400000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: amphraider | speed: 2.400000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: amphraider2 | speed: 2.500000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: amphraider3 | speed: 2.800000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: amphriot | speed: 1.500000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: arm_venom | speed: 2.700000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: armaak | speed: 2.017000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: armanni | speed: 0.000000 | aoe: 10.000000 [f=-000001] Skirmish AI <Circuit-Hard>: armartic | speed: 0.000000 | aoe: 80.000000 [f=-000001] Skirmish AI <Circuit-Hard>: armasp | speed: 0.000000 | aoe: 0.000000 [f=-000001] Skirmish AI <Circuit-Hard>: armbanth | speed: 1.550000 | aoe: 240.000000 [f=-000001] Skirmish AI <Circuit-Hard>: armbrawl | speed: 3.300000 | aoe: 8.000000 [f=-000001] Skirmish AI <Circuit-Hard>: armbrtha | speed: 0.000000 | aoe: 96.000000 [f=-000001] Skirmish AI <Circuit-Hard>: armcarry | speed: 2.750000 | aoe: 160.000000 [f=-000001] Skirmish AI <Circuit-Hard>: armcir | speed: 0.000000 | aoe: 12.000000 [f=-000001] Skirmish AI <Circuit-Hard>: armcom0 | speed: 1.350000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: armcom1 | speed: 1.350000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: armcom2 | speed: 1.350000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: armcom3 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: armcom4 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: armcom5 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: armcomdgun | speed: 1.450000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: armcrabe | speed: 1.350000 | aoe: 60.000000 [f=-000001] Skirmish AI <Circuit-Hard>: armcybr | speed: 9.000000 | aoe: 8.000000 [f=-000001] Skirmish AI <Circuit-Hard>: armdeva | speed: 0.000000 | aoe: 48.000000 [f=-000001] Skirmish AI <Circuit-Hard>: armflea | speed: 4.800000 | aoe: 8.000000 [f=-000001] Skirmish AI <Circuit-Hard>: armham | speed: 1.620000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: armjeth | speed: 2.900000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: armkam | speed: 6.500000 | aoe: 8.000000 [f=-000001] Skirmish AI <Circuit-Hard>: armmanni | speed: 2.400000 | aoe: 130.000000 [f=-000001] Skirmish AI <Circuit-Hard>: armmerl | speed: 2.250000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: armorco | speed: 1.200000 | aoe: 640.000000 [f=-000001] Skirmish AI <Circuit-Hard>: armpb | speed: 0.000000 | aoe: 8.000000 [f=-000001] Skirmish AI <Circuit-Hard>: armpw | speed: 3.900000 | aoe: 16.000000 [f=-000001] Skirmish AI <Circuit-Hard>: armraven | speed: 1.800000 | aoe: 160.000000 [f=-000001] Skirmish AI <Circuit-Hard>: armraz | speed: 1.900000 | aoe: 128.000000 [f=-000001] Skirmish AI <Circuit-Hard>: armrock | speed: 2.300000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: armsnipe | speed: 1.450000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: armsptk | speed: 1.600000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: armspy | speed: 2.550000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: armstiletto_laser | speed: 9.000000 | aoe: 8.000000 [f=-000001] Skirmish AI <Circuit-Hard>: armtick | speed: 4.200000 | aoe: 176.000000 [f=-000001] Skirmish AI <Circuit-Hard>: armwar | speed: 1.710000 | aoe: 16.000000 [f=-000001] Skirmish AI <Circuit-Hard>: armzeus | speed: 1.700000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: assaultcruiser | speed: 2.700000 | aoe: 60.000000 [f=-000001] Skirmish AI <Circuit-Hard>: attackdrone | speed: 7.000000 | aoe: 8.000000 [f=-000001] Skirmish AI <Circuit-Hard>: battledrone | speed: 5.000000 | aoe: 8.000000 [f=-000001] Skirmish AI <Circuit-Hard>: benzcom0 | speed: 1.250000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: benzcom1 | speed: 1.250000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: benzcom2 | speed: 1.250000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: benzcom3 | speed: 1.250000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: benzcom4 | speed: 1.250000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: benzcom5 | speed: 1.250000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: blackdawn | speed: 4.500000 | aoe: 8.000000 [f=-000001] Skirmish AI <Circuit-Hard>: bladew | speed: 7.500000 | aoe: 8.000000 [f=-000001] Skirmish AI <Circuit-Hard>: blastwing | speed: 8.200000 | aoe: 128.000000 [f=-000001] Skirmish AI <Circuit-Hard>: bomberassault | speed: 6.000000 | aoe: 8.000000 [f=-000001] Skirmish AI <Circuit-Hard>: bomberdive | speed: 7.800000 | aoe: 8.000000 [f=-000001] Skirmish AI <Circuit-Hard>: bomberlaser | speed: 8.000000 | aoe: 8.000000 [f=-000001] Skirmish AI <Circuit-Hard>: bomberstrike | speed: 7.800000 | aoe: 8.000000 [f=-000001] Skirmish AI <Circuit-Hard>: capturecar | speed: 2.200000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: carrydrone | speed: 8.560000 | aoe: 8.000000 [f=-000001] Skirmish AI <Circuit-Hard>: chicken | speed: 2.900000 | aoe: 4.000000 [f=-000001] Skirmish AI <Circuit-Hard>: chicken_blimpy | speed: 5.000000 | aoe: 4.000000 [f=-000001] Skirmish AI <Circuit-Hard>: chicken_digger | speed: 3.000000 | aoe: 16.000000 [f=-000001] Skirmish AI <Circuit-Hard>: chicken_digger_b | speed: 0.900000 | aoe: 16.000000 [f=-000001] Skirmish AI <Circuit-Hard>: chicken_dodo | speed: 7.000000 | aoe: 150.000000 [f=-000001] Skirmish AI <Circuit-Hard>: chicken_dragon | speed: 2.100000 | aoe: 16.000000 [f=-000001] Skirmish AI <Circuit-Hard>: chicken_leaper | speed: 4.000000 | aoe: 4.000000 [f=-000001] Skirmish AI <Circuit-Hard>: chicken_pigeon | speed: 10.000000 | aoe: 4.000000 [f=-000001] Skirmish AI <Circuit-Hard>: chicken_roc | speed: 3.000000 | aoe: 4.000000 [f=-000001] Skirmish AI <Circuit-Hard>: chicken_shield | speed: 1.800000 | aoe: 4.000000 [f=-000001] Skirmish AI <Circuit-Hard>: chicken_spidermonkey | speed: 2.200000 | aoe: 4.000000 [f=-000001] Skirmish AI <Circuit-Hard>: chicken_sporeshooter | speed: 2.200000 | aoe: 4.000000 [f=-000001] Skirmish AI <Circuit-Hard>: chicken_tiamat | speed: 2.300000 | aoe: 4.000000 [f=-000001] Skirmish AI <Circuit-Hard>: chickena | speed: 1.800000 | aoe: 4.000000 [f=-000001] Skirmish AI <Circuit-Hard>: chickenblobber | speed: 1.800000 | aoe: 4.000000 [f=-000001] Skirmish AI <Circuit-Hard>: chickenbroodqueen | speed: 2.000000 | aoe: 16.000000 [f=-000001] Skirmish AI <Circuit-Hard>: chickenc | speed: 2.200000 | aoe: 4.000000 [f=-000001] Skirmish AI <Circuit-Hard>: chickend | speed: 0.000000 | aoe: 48.000000 [f=-000001] Skirmish AI <Circuit-Hard>: chickenf | speed: 10.000000 | aoe: 4.000000 [f=-000001] Skirmish AI <Circuit-Hard>: chickenflyerqueen | speed: 3.000000 | aoe: 4.000000 [f=-000001] Skirmish AI <Circuit-Hard>: chickenlandqueen | speed: 2.500000 | aoe: 16.000000 [f=-000001] Skirmish AI <Circuit-Hard>: chickenq | speed: 2.500000 | aoe: 16.000000 [f=-000001] Skirmish AI <Circuit-Hard>: chickenr | speed: 1.800000 | aoe: 4.000000 [f=-000001] Skirmish AI <Circuit-Hard>: chickens | speed: 2.000000 | aoe: 4.000000 [f=-000001] Skirmish AI <Circuit-Hard>: chickenspire | speed: 0.000000 | aoe: 80.000000 [f=-000001] Skirmish AI <Circuit-Hard>: chickenwurm | speed: 1.800000 | aoe: 128.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_battle_pea | speed: 1.250000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_assault_0 | speed: 1.350000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_assault_1 | speed: 1.350000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_assault_2 | speed: 1.485000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_assault_3 | speed: 1.485000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_assault_4 | speed: 1.485000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_assault_5 | speed: 1.485000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_hispeed_0 | speed: 1.450000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_hispeed_1 | speed: 1.450000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_hispeed_2 | speed: 1.740000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_hispeed_3 | speed: 1.740000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_hispeed_4 | speed: 1.885000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_hispeed_5 | speed: 1.885000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_range_0 | speed: 1.250000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_range_1 | speed: 1.250000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_range_2 | speed: 1.250000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_range_3 | speed: 1.250000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_range_4 | speed: 1.250000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_range_5 | speed: 1.250000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_riot_0 | speed: 1.250000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_riot_1 | speed: 1.250000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_riot_2 | speed: 1.250000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_riot_3 | speed: 1.250000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_riot_4 | speed: 1.250000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_riot_5 | speed: 1.250000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_specialist_0 | speed: 1.200000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_specialist_1 | speed: 1.200000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_specialist_2 | speed: 1.200000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_specialist_3 | speed: 1.200000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_specialist_4 | speed: 1.200000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_specialist_5 | speed: 1.200000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_campaign_ada | speed: 1.350000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_campaign_biovizier | speed: 1.200000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_campaign_freemachine | speed: 1.350000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_campaign_isonade | speed: 1.250000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_campaign_legion | speed: 1.350000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_campaign_odin | speed: 1.450000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_campaign_praetorian | speed: 1.250000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_campaign_promethean | speed: 1.450000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_econ_cai | speed: 1.200000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_flamer | speed: 1.375000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_guardian | speed: 1.485000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_hammer | speed: 1.250000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_hunter | speed: 1.320000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_marine | speed: 1.450000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_marksman | speed: 1.320000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_marksman_cai | speed: 1.200000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_mission_tutorial1 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_recon | speed: 1.740000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_recon_pea | speed: 1.450000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_riot | speed: 1.250000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_riot_cai | speed: 1.250000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_rocketeer | speed: 1.250000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_strike_hmg | speed: 1.350000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_strike_lpb | speed: 1.350000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_strike_pea | speed: 1.350000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_stun_cai | speed: 1.485000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_support_pea | speed: 1.200000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_thunder | speed: 1.485000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_battle_0 | speed: 1.250000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_battle_1 | speed: 1.250000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_battle_2 | speed: 1.250000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_battle_3 | speed: 1.250000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_battle_4 | speed: 1.250000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_battle_5 | speed: 1.250000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_recon_0 | speed: 1.450000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_recon_1 | speed: 1.450000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_recon_2 | speed: 1.740000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_recon_3 | speed: 1.740000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_recon_4 | speed: 1.885000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_recon_5 | speed: 1.885000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_siege_0 | speed: 1.250000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_siege_1 | speed: 1.250000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_siege_2 | speed: 1.250000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_siege_3 | speed: 1.250000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_siege_4 | speed: 1.250000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_siege_5 | speed: 1.250000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_strike_0 | speed: 1.350000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_strike_1 | speed: 1.350000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_strike_2 | speed: 1.620000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_strike_3 | speed: 1.620000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_strike_4 | speed: 1.755000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_strike_5 | speed: 1.755000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_support_0 | speed: 1.200000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_support_1 | speed: 1.200000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_support_2 | speed: 1.200000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_support_3 | speed: 1.200000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_support_4 | speed: 1.320000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_support_5 | speed: 1.320000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: commbasic | speed: 1.350000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: commrecon0 | speed: 1.450000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: commrecon1 | speed: 1.450000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: commrecon2 | speed: 1.450000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: commrecon3 | speed: 1.450000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: commrecon4 | speed: 1.450000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: commrecon5 | speed: 1.450000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: commstrike0 | speed: 1.350000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: commstrike1 | speed: 1.350000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: commstrike2 | speed: 1.350000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: commstrike3 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: commstrike4 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: commstrike5 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: commsupport0 | speed: 1.200000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: commsupport1 | speed: 1.200000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: commsupport2 | speed: 1.200000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: commsupport3 | speed: 1.200000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: commsupport4 | speed: 1.200000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: commsupport5 | speed: 1.200000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: coracv | speed: 2.100000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: corak | speed: 3.000000 | aoe: 16.000000 [f=-000001] Skirmish AI <Circuit-Hard>: corbhmth | speed: 0.000000 | aoe: 96.000000 [f=-000001] Skirmish AI <Circuit-Hard>: corbtrans | speed: 8.000000 | aoe: 8.000000 [f=-000001] Skirmish AI <Circuit-Hard>: corcan | speed: 1.810000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: corclog | speed: 2.500000 | aoe: 4.000000 [f=-000001] Skirmish AI <Circuit-Hard>: corcom0 | speed: 1.250000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: corcom1 | speed: 1.250000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: corcom2 | speed: 1.250000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: corcom3 | speed: 1.250000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: corcom4 | speed: 1.250000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: corcom5 | speed: 1.250000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: corcrash | speed: 2.700000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: corcrw | speed: 3.300000 | aoe: 170.000000 [f=-000001] Skirmish AI <Circuit-Hard>: cordoom | speed: 0.000000 | aoe: 96.000000 [f=-000001] Skirmish AI <Circuit-Hard>: corfast | speed: 2.100000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: corfav | speed: 5.090001 | aoe: 16.000000 [f=-000001] Skirmish AI <Circuit-Hard>: corflak | speed: 0.000000 | aoe: 64.000000 [f=-000001] Skirmish AI <Circuit-Hard>: corgarp | speed: 2.500000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: corgator | speed: 3.700000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: corgol | speed: 2.050000 | aoe: 60.000000 [f=-000001] Skirmish AI <Circuit-Hard>: corgrav | speed: 0.000000 | aoe: 4.000000 [f=-000001] Skirmish AI <Circuit-Hard>: corhlt | speed: 0.000000 | aoe: 7.000000 [f=-000001] Skirmish AI <Circuit-Hard>: corhurc2 | speed: 8.000000 | aoe: 8.000000 [f=-000001] Skirmish AI <Circuit-Hard>: corlevlr | speed: 2.200000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: corllt | speed: 0.000000 | aoe: 4.000000 [f=-000001] Skirmish AI <Circuit-Hard>: cormak | speed: 1.900000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: cormart | speed: 2.700000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: cormist | speed: 2.800000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: corpyro | speed: 3.000000 | aoe: 128.000000 [f=-000001] Skirmish AI <Circuit-Hard>: corpyro2 | speed: 3.000000 | aoe: 128.000000 [f=-000001] Skirmish AI <Circuit-Hard>: corraid | speed: 2.950000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: corrazor | speed: 0.000000 | aoe: 4.000000 [f=-000001] Skirmish AI <Circuit-Hard>: correap | speed: 2.450000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: corrl | speed: 0.000000 | aoe: 4.000000 [f=-000001] Skirmish AI <Circuit-Hard>: corroach | speed: 4.000000 | aoe: 192.000000 [f=-000001] Skirmish AI <Circuit-Hard>: corsent | speed: 3.200000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: corsh | speed: 4.800000 | aoe: 16.000000 [f=-000001] Skirmish AI <Circuit-Hard>: corshad | speed: 7.800000 | aoe: 8.000000 [f=-000001] Skirmish AI <Circuit-Hard>: corsilo | speed: 0.000000 | aoe: 960.000000 [f=-000001] Skirmish AI <Circuit-Hard>: corsktl | speed: 1.522500 | aoe: 90.000000 [f=-000001] Skirmish AI <Circuit-Hard>: corstorm | speed: 1.950000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: corsumo | speed: 1.150000 | aoe: 60.000000 [f=-000001] Skirmish AI <Circuit-Hard>: corthud | speed: 1.925000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: corvamp | speed: 7.600000 | aoe: 8.000000 [f=-000001] Skirmish AI <Circuit-Hard>: cremcom0 | speed: 1.350000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: cremcom1 | speed: 1.350000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: cremcom2 | speed: 1.350000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: cremcom3 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: cremcom4 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: cremcom5 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dante | speed: 1.750000 | aoe: 128.000000 [f=-000001] Skirmish AI <Circuit-Hard>: destroyer | speed: 2.900000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynassault0 | speed: 1.350000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynassault1 | speed: 1.350000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynassault1_00 | speed: 1.350000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynassault2 | speed: 1.350000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynassault2_00 | speed: 1.350000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynassault2_10 | speed: 1.350000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynassault3 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynassault3_00 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynassault3_01 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynassault3_10 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynassault3_11 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynassault4 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynassault4_00 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynassault4_01 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynassault4_10 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynassault4_11 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynassault5 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynassault5_00 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynassault5_01 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynassault5_10 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynassault5_11 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynfancy_recon_base | speed: 1.450000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynfancy_strike_base | speed: 1.350000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynfancy_support_base | speed: 1.200000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynhub_assault_base | speed: 1.350000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynhub_recon_base | speed: 1.450000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynhub_strike_base | speed: 1.350000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynhub_support_base | speed: 1.200000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynknight0 | speed: 1.350000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynknight1 | speed: 1.350000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynknight1_000 | speed: 1.350000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynknight2 | speed: 1.350000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynknight2_000 | speed: 1.350000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynknight2_001 | speed: 1.350000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynknight2_100 | speed: 1.350000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynknight2_101 | speed: 1.350000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynknight3 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynknight3_000 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynknight3_001 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynknight3_010 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynknight3_011 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynknight3_100 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynknight3_101 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynknight3_110 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynknight3_111 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynknight4 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynknight4_000 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynknight4_001 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynknight4_010 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynknight4_011 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynknight4_100 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynknight4_101 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynknight4_110 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynknight4_111 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynknight5 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynknight5_000 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynknight5_001 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynknight5_010 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynknight5_011 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynknight5_100 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynknight5_101 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynknight5_110 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynknight5_111 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynrecon0 | speed: 1.450000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynrecon1 | speed: 1.450000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynrecon1_0 | speed: 1.450000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynrecon2 | speed: 1.450000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynrecon2_0 | speed: 1.450000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynrecon2_1 | speed: 1.450000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynrecon3 | speed: 1.450000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynrecon3_0 | speed: 1.450000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynrecon3_1 | speed: 1.450000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynrecon4 | speed: 1.450000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynrecon4_0 | speed: 1.450000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynrecon4_1 | speed: 1.450000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynrecon5 | speed: 1.450000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynrecon5_0 | speed: 1.450000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynrecon5_1 | speed: 1.450000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynstrike0 | speed: 1.350000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynstrike1 | speed: 1.350000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynstrike1_00 | speed: 1.350000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynstrike2 | speed: 1.350000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynstrike2_00 | speed: 1.350000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynstrike2_10 | speed: 1.350000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynstrike3 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynstrike3_00 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynstrike3_01 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynstrike3_10 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynstrike3_11 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynstrike4 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynstrike4_00 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynstrike4_01 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynstrike4_10 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynstrike4_11 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynstrike5 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynstrike5_00 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynstrike5_01 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynstrike5_10 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynstrike5_11 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynsupport0 | speed: 1.200000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynsupport1 | speed: 1.200000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynsupport1_000 | speed: 1.200000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynsupport2 | speed: 1.200000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynsupport2_000 | speed: 1.200000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynsupport2_001 | speed: 1.200000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynsupport2_100 | speed: 1.200000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynsupport2_101 | speed: 1.200000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynsupport3 | speed: 1.200000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynsupport3_000 | speed: 1.200000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynsupport3_001 | speed: 1.200000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynsupport3_010 | speed: 1.200000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynsupport3_011 | speed: 1.200000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynsupport3_100 | speed: 1.200000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynsupport3_101 | speed: 1.200000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynsupport3_110 | speed: 1.200000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynsupport3_111 | speed: 1.200000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynsupport4 | speed: 1.200000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynsupport4_000 | speed: 1.200000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynsupport4_001 | speed: 1.200000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynsupport4_010 | speed: 1.200000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynsupport4_011 | speed: 1.200000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynsupport4_100 | speed: 1.200000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynsupport4_101 | speed: 1.200000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynsupport4_110 | speed: 1.200000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynsupport4_111 | speed: 1.200000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynsupport5 | speed: 1.200000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynsupport5_000 | speed: 1.200000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynsupport5_001 | speed: 1.200000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynsupport5_010 | speed: 1.200000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynsupport5_011 | speed: 1.200000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynsupport5_100 | speed: 1.200000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynsupport5_101 | speed: 1.200000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynsupport5_110 | speed: 1.200000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynsupport5_111 | speed: 1.200000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dyntrainer_assault_base | speed: 1.350000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dyntrainer_recon_base | speed: 1.450000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dyntrainer_strike_base | speed: 1.350000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dyntrainer_support_base | speed: 1.200000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: empmissile | speed: 0.000000 | aoe: 140.000000 [f=-000001] Skirmish AI <Circuit-Hard>: factoryamph | speed: 0.000000 | aoe: 0.000000 [f=-000001] Skirmish AI <Circuit-Hard>: factorycloak | speed: 0.000000 | aoe: 0.000000 [f=-000001] Skirmish AI <Circuit-Hard>: factorygunship | speed: 0.000000 | aoe: 0.000000 [f=-000001] Skirmish AI <Circuit-Hard>: factoryhover | speed: 0.000000 | aoe: 0.000000 [f=-000001] Skirmish AI <Circuit-Hard>: factoryjump | speed: 0.000000 | aoe: 0.000000 [f=-000001] Skirmish AI <Circuit-Hard>: factoryplane | speed: 0.000000 | aoe: 0.000000 [f=-000001] Skirmish AI <Circuit-Hard>: factoryshield | speed: 0.000000 | aoe: 0.000000 [f=-000001] Skirmish AI <Circuit-Hard>: factoryship | speed: 0.000000 | aoe: 0.000000 [f=-000001] Skirmish AI <Circuit-Hard>: factoryspider | speed: 0.000000 | aoe: 0.000000 [f=-000001] Skirmish AI <Circuit-Hard>: factorytank | speed: 0.000000 | aoe: 0.000000 [f=-000001] Skirmish AI <Circuit-Hard>: factoryveh | speed: 0.000000 | aoe: 0.000000 [f=-000001] Skirmish AI <Circuit-Hard>: fakeunit_aatarget | speed: 0.000000 | aoe: 0.000000 [f=-000001] Skirmish AI <Circuit-Hard>: fighter | speed: 13.000000 | aoe: 8.000000 [f=-000001] Skirmish AI <Circuit-Hard>: fighterdrone | speed: 8.000000 | aoe: 8.000000 [f=-000001] Skirmish AI <Circuit-Hard>: firewalker | speed: 2.100000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: funnelweb | speed: 1.500000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: gunshipaa | speed: 3.800000 | aoe: 8.000000 [f=-000001] Skirmish AI <Circuit-Hard>: gunshipsupport | speed: 3.650000 | aoe: 8.000000 [f=-000001] Skirmish AI <Circuit-Hard>: heavyturret | speed: 0.000000 | aoe: 24.000000 [f=-000001] Skirmish AI <Circuit-Hard>: hoveraa | speed: 3.540000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: hoverassault | speed: 3.200000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: hoverdepthcharge | speed: 3.300000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: hoverminer | speed: 2.100000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: hoverriot | speed: 2.200000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: hoverscout | speed: 4.800000 | aoe: 16.000000 [f=-000001] Skirmish AI <Circuit-Hard>: hovershotgun | speed: 3.000000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: hoverskirm | speed: 2.500000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: hoversonic | speed: 3.000000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: jumpblackhole | speed: 2.000000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: jumpblackhole2 | speed: 2.100000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: jumpimpulse | speed: 2.000000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: jumpriot | speed: 2.000000 | aoe: 128.000000 [f=-000001] Skirmish AI <Circuit-Hard>: logkoda | speed: 3.650000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: mahlazer | speed: 0.000000 | aoe: 70.000000 [f=-000001] Skirmish AI <Circuit-Hard>: missilesilo | speed: 0.000000 | aoe: 0.000000 [f=-000001] Skirmish AI <Circuit-Hard>: missiletower | speed: 0.000000 | aoe: 12.000000 [f=-000001] Skirmish AI <Circuit-Hard>: napalmmissile | speed: 0.000000 | aoe: 256.000000 [f=-000001] Skirmish AI <Circuit-Hard>: nebula | speed: 3.300000 | aoe: 170.000000 [f=-000001] Skirmish AI <Circuit-Hard>: nsaclash | speed: 2.100000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: panther | speed: 3.400000 | aoe: 160.000000 [f=-000001] Skirmish AI <Circuit-Hard>: puppy | speed: 3.500000 | aoe: 8.000000 [f=-000001] Skirmish AI <Circuit-Hard>: pw_bomberfac | speed: 0.000000 | aoe: 0.000000 [f=-000001] Skirmish AI <Circuit-Hard>: pw_dropfac | speed: 0.000000 | aoe: 0.000000 [f=-000001] Skirmish AI <Circuit-Hard>: pw_garrison | speed: 0.000000 | aoe: 0.000000 [f=-000001] Skirmish AI <Circuit-Hard>: pw_grid | speed: 0.000000 | aoe: 0.000000 [f=-000001] Skirmish AI <Circuit-Hard>: pw_hq_attacker | speed: 0.000000 | aoe: 0.000000 [f=-000001] Skirmish AI <Circuit-Hard>: pw_hq_defender | speed: 0.000000 | aoe: 0.000000 [f=-000001] Skirmish AI <Circuit-Hard>: raveparty | speed: 0.000000 | aoe: 360.000000 [f=-000001] Skirmish AI <Circuit-Hard>: roost | speed: 0.000000 | aoe: 12.000000 [f=-000001] Skirmish AI <Circuit-Hard>: scorpion | speed: 1.300000 | aoe: 128.000000 [f=-000001] Skirmish AI <Circuit-Hard>: screamer | speed: 0.000000 | aoe: 120.000000 [f=-000001] Skirmish AI <Circuit-Hard>: seismic | speed: 0.000000 | aoe: 256.000000 [f=-000001] Skirmish AI <Circuit-Hard>: shieldarty | speed: 1.800000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: shieldfelon | speed: 1.500000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: shipaa | speed: 2.840000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: shiparty | speed: 1.700000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: shipassault | speed: 2.000000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: shipcarrier | speed: 2.750000 | aoe: 160.000000 [f=-000001] Skirmish AI <Circuit-Hard>: shipheavyarty | speed: 2.200000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: shipriot | speed: 3.200000 | aoe: 16.000000 [f=-000001] Skirmish AI <Circuit-Hard>: shipscout | speed: 5.200000 | aoe: 16.000000 [f=-000001] Skirmish AI <Circuit-Hard>: shipskirm | speed: 2.300000 | aoe: 16.000000 [f=-000001] Skirmish AI <Circuit-Hard>: shiptorpraider | speed: 4.200000 | aoe: 16.000000 [f=-000001] Skirmish AI <Circuit-Hard>: slowmort | speed: 1.900000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: spherepole | speed: 3.000000 | aoe: 16.000000 [f=-000001] Skirmish AI <Circuit-Hard>: spideraa | speed: 2.300000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: spideranarchid | speed: 1.600000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: spiderassault | speed: 1.700000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: spiderriot | speed: 1.700000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: starlight_satellite | speed: 0.001000 | aoe: 70.000000 [f=-000001] Skirmish AI <Circuit-Hard>: subraider | speed: 3.700000 | aoe: 16.000000 [f=-000001] Skirmish AI <Circuit-Hard>: subscout | speed: 3.800000 | aoe: 128.000000 [f=-000001] Skirmish AI <Circuit-Hard>: subtacmissile | speed: 2.790000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: tacnuke | speed: 0.000000 | aoe: 96.000000 [f=-000001] Skirmish AI <Circuit-Hard>: tankriotraider | speed: 4.400000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: tawf114 | speed: 2.300000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: tiptest | speed: 5.000000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: trem | speed: 1.700000 | aoe: 60.000000 [f=-000001] Skirmish AI <Circuit-Hard>: turrettorp | speed: 0.000000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: vehaa | speed: 3.700000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: wolverine_mine | speed: 0.000000 | aoe: 8.000000 [f=-000001] Skirmish AI <Circuit-Hard>: zenith | speed: 0.000000 | aoe: 120.000000 [f=-000001] Skirmish AI <Circuit-Hard>: Missing config file! (LuaRules/Configs/CircuitAI/Hard/TitanDuel.json) [f=-000001] Skirmish AI <Circuit-Hard>: Missing config file! (LuaRules/Configs/CircuitAI/Hard/Default/circuit.json) [f=-000001] Skirmish AI <Circuit-Hard>: CONFIG circuit.json: factoryspider's land_tier2 total probability = 0.990000 [f=-000001] Skirmish AI <Circuit-Hard>: amphaa | speed: 1.600000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: amphartillery | speed: 1.800000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: amphassault | speed: 1.600000 | aoe: 60.000000 [f=-000001] Skirmish AI <Circuit-Hard>: amphbomb | speed: 4.100000 | aoe: 4.000000 [f=-000001] Skirmish AI <Circuit-Hard>: amphfloater | speed: 1.400000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: amphraider | speed: 2.400000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: amphraider2 | speed: 2.500000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: amphraider3 | speed: 2.800000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: amphriot | speed: 1.500000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: arm_venom | speed: 2.700000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: armaak | speed: 2.017000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: armanni | speed: 0.000000 | aoe: 10.000000 [f=-000001] Skirmish AI <Circuit-Hard>: armartic | speed: 0.000000 | aoe: 80.000000 [f=-000001] Skirmish AI <Circuit-Hard>: armasp | speed: 0.000000 | aoe: 0.000000 [f=-000001] Skirmish AI <Circuit-Hard>: armbanth | speed: 1.550000 | aoe: 240.000000 [f=-000001] Skirmish AI <Circuit-Hard>: armbrawl | speed: 3.300000 | aoe: 8.000000 [f=-000001] Skirmish AI <Circuit-Hard>: armbrtha | speed: 0.000000 | aoe: 96.000000 [f=-000001] Skirmish AI <Circuit-Hard>: armcarry | speed: 2.750000 | aoe: 160.000000 [f=-000001] Skirmish AI <Circuit-Hard>: armcir | speed: 0.000000 | aoe: 12.000000 [f=-000001] Skirmish AI <Circuit-Hard>: armcom0 | speed: 1.350000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: armcom1 | speed: 1.350000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: armcom2 | speed: 1.350000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: armcom3 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: armcom4 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: armcom5 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: armcomdgun | speed: 1.450000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: armcrabe | speed: 1.350000 | aoe: 60.000000 [f=-000001] Skirmish AI <Circuit-Hard>: armcybr | speed: 9.000000 | aoe: 8.000000 [f=-000001] Skirmish AI <Circuit-Hard>: armdeva | speed: 0.000000 | aoe: 48.000000 [f=-000001] Skirmish AI <Circuit-Hard>: armflea | speed: 4.800000 | aoe: 8.000000 [f=-000001] Skirmish AI <Circuit-Hard>: armham | speed: 1.620000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: armjeth | speed: 2.900000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: armkam | speed: 6.500000 | aoe: 8.000000 [f=-000001] Skirmish AI <Circuit-Hard>: armmanni | speed: 2.400000 | aoe: 130.000000 [f=-000001] Skirmish AI <Circuit-Hard>: armmerl | speed: 2.250000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: armorco | speed: 1.200000 | aoe: 640.000000 [f=-000001] Skirmish AI <Circuit-Hard>: armpb | speed: 0.000000 | aoe: 8.000000 [f=-000001] Skirmish AI <Circuit-Hard>: armpw | speed: 3.900000 | aoe: 16.000000 [f=-000001] Skirmish AI <Circuit-Hard>: armraven | speed: 1.800000 | aoe: 160.000000 [f=-000001] Skirmish AI <Circuit-Hard>: armraz | speed: 1.900000 | aoe: 128.000000 [f=-000001] Skirmish AI <Circuit-Hard>: armrock | speed: 2.300000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: armsnipe | speed: 1.450000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: armsptk | speed: 1.600000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: armspy | speed: 2.550000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: armstiletto_laser | speed: 9.000000 | aoe: 8.000000 [f=-000001] Skirmish AI <Circuit-Hard>: armtick | speed: 4.200000 | aoe: 176.000000 [f=-000001] Skirmish AI <Circuit-Hard>: armwar | speed: 1.710000 | aoe: 16.000000 [f=-000001] Skirmish AI <Circuit-Hard>: armzeus | speed: 1.700000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: assaultcruiser | speed: 2.700000 | aoe: 60.000000 [f=-000001] Skirmish AI <Circuit-Hard>: attackdrone | speed: 7.000000 | aoe: 8.000000 [f=-000001] Skirmish AI <Circuit-Hard>: battledrone | speed: 5.000000 | aoe: 8.000000 [f=-000001] Skirmish AI <Circuit-Hard>: benzcom0 | speed: 1.250000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: benzcom1 | speed: 1.250000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: benzcom2 | speed: 1.250000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: benzcom3 | speed: 1.250000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: benzcom4 | speed: 1.250000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: benzcom5 | speed: 1.250000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: blackdawn | speed: 4.500000 | aoe: 8.000000 [f=-000001] Skirmish AI <Circuit-Hard>: bladew | speed: 7.500000 | aoe: 8.000000 [f=-000001] Skirmish AI <Circuit-Hard>: blastwing | speed: 8.200000 | aoe: 128.000000 [f=-000001] Skirmish AI <Circuit-Hard>: bomberassault | speed: 6.000000 | aoe: 8.000000 [f=-000001] Skirmish AI <Circuit-Hard>: bomberdive | speed: 7.800000 | aoe: 8.000000 [f=-000001] Skirmish AI <Circuit-Hard>: bomberlaser | speed: 8.000000 | aoe: 8.000000 [f=-000001] Skirmish AI <Circuit-Hard>: bomberstrike | speed: 7.800000 | aoe: 8.000000 [f=-000001] Skirmish AI <Circuit-Hard>: capturecar | speed: 2.200000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: carrydrone | speed: 8.560000 | aoe: 8.000000 [f=-000001] Skirmish AI <Circuit-Hard>: chicken | speed: 2.900000 | aoe: 4.000000 [f=-000001] Skirmish AI <Circuit-Hard>: chicken_blimpy | speed: 5.000000 | aoe: 4.000000 [f=-000001] Skirmish AI <Circuit-Hard>: chicken_digger | speed: 3.000000 | aoe: 16.000000 [f=-000001] Skirmish AI <Circuit-Hard>: chicken_digger_b | speed: 0.900000 | aoe: 16.000000 [f=-000001] Skirmish AI <Circuit-Hard>: chicken_dodo | speed: 7.000000 | aoe: 150.000000 [f=-000001] Skirmish AI <Circuit-Hard>: chicken_dragon | speed: 2.100000 | aoe: 16.000000 [f=-000001] Skirmish AI <Circuit-Hard>: chicken_leaper | speed: 4.000000 | aoe: 4.000000 [f=-000001] Skirmish AI <Circuit-Hard>: chicken_pigeon | speed: 10.000000 | aoe: 4.000000 [f=-000001] Skirmish AI <Circuit-Hard>: chicken_roc | speed: 3.000000 | aoe: 4.000000 [f=-000001] Skirmish AI <Circuit-Hard>: chicken_shield | speed: 1.800000 | aoe: 4.000000 [f=-000001] Skirmish AI <Circuit-Hard>: chicken_spidermonkey | speed: 2.200000 | aoe: 4.000000 [f=-000001] Skirmish AI <Circuit-Hard>: chicken_sporeshooter | speed: 2.200000 | aoe: 4.000000 [f=-000001] Skirmish AI <Circuit-Hard>: chicken_tiamat | speed: 2.300000 | aoe: 4.000000 [f=-000001] Skirmish AI <Circuit-Hard>: chickena | speed: 1.800000 | aoe: 4.000000 [f=-000001] Skirmish AI <Circuit-Hard>: chickenblobber | speed: 1.800000 | aoe: 4.000000 [f=-000001] Skirmish AI <Circuit-Hard>: chickenbroodqueen | speed: 2.000000 | aoe: 16.000000 [f=-000001] Skirmish AI <Circuit-Hard>: chickenc | speed: 2.200000 | aoe: 4.000000 [f=-000001] Skirmish AI <Circuit-Hard>: chickend | speed: 0.000000 | aoe: 48.000000 [f=-000001] Skirmish AI <Circuit-Hard>: chickenf | speed: 10.000000 | aoe: 4.000000 [f=-000001] Skirmish AI <Circuit-Hard>: chickenflyerqueen | speed: 3.000000 | aoe: 4.000000 [f=-000001] Skirmish AI <Circuit-Hard>: chickenlandqueen | speed: 2.500000 | aoe: 16.000000 [f=-000001] Skirmish AI <Circuit-Hard>: chickenq | speed: 2.500000 | aoe: 16.000000 [f=-000001] Skirmish AI <Circuit-Hard>: chickenr | speed: 1.800000 | aoe: 4.000000 [f=-000001] Skirmish AI <Circuit-Hard>: chickens | speed: 2.000000 | aoe: 4.000000 [f=-000001] Skirmish AI <Circuit-Hard>: chickenspire | speed: 0.000000 | aoe: 80.000000 [f=-000001] Skirmish AI <Circuit-Hard>: chickenwurm | speed: 1.800000 | aoe: 128.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_battle_pea | speed: 1.250000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_assault_0 | speed: 1.350000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_assault_1 | speed: 1.350000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_assault_2 | speed: 1.485000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_assault_3 | speed: 1.485000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_assault_4 | speed: 1.485000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_assault_5 | speed: 1.485000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_hispeed_0 | speed: 1.450000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_hispeed_1 | speed: 1.450000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_hispeed_2 | speed: 1.740000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_hispeed_3 | speed: 1.740000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_hispeed_4 | speed: 1.885000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_hispeed_5 | speed: 1.885000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_range_0 | speed: 1.250000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_range_1 | speed: 1.250000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_range_2 | speed: 1.250000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_range_3 | speed: 1.250000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_range_4 | speed: 1.250000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_range_5 | speed: 1.250000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_riot_0 | speed: 1.250000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_riot_1 | speed: 1.250000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_riot_2 | speed: 1.250000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_riot_3 | speed: 1.250000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_riot_4 | speed: 1.250000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_riot_5 | speed: 1.250000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_specialist_0 | speed: 1.200000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_specialist_1 | speed: 1.200000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_specialist_2 | speed: 1.200000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_specialist_3 | speed: 1.200000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_specialist_4 | speed: 1.200000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_specialist_5 | speed: 1.200000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_campaign_ada | speed: 1.350000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_campaign_biovizier | speed: 1.200000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_campaign_freemachine | speed: 1.350000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_campaign_isonade | speed: 1.250000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_campaign_legion | speed: 1.350000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_campaign_odin | speed: 1.450000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_campaign_praetorian | speed: 1.250000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_campaign_promethean | speed: 1.450000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_econ_cai | speed: 1.200000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_flamer | speed: 1.375000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_guardian | speed: 1.485000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_hammer | speed: 1.250000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_hunter | speed: 1.320000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_marine | speed: 1.450000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_marksman | speed: 1.320000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_marksman_cai | speed: 1.200000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_mission_tutorial1 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_recon | speed: 1.740000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_recon_pea | speed: 1.450000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_riot | speed: 1.250000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_riot_cai | speed: 1.250000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_rocketeer | speed: 1.250000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_strike_hmg | speed: 1.350000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_strike_lpb | speed: 1.350000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_strike_pea | speed: 1.350000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_stun_cai | speed: 1.485000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_support_pea | speed: 1.200000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_thunder | speed: 1.485000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_battle_0 | speed: 1.250000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_battle_1 | speed: 1.250000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_battle_2 | speed: 1.250000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_battle_3 | speed: 1.250000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_battle_4 | speed: 1.250000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_battle_5 | speed: 1.250000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_recon_0 | speed: 1.450000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_recon_1 | speed: 1.450000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_recon_2 | speed: 1.740000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_recon_3 | speed: 1.740000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_recon_4 | speed: 1.885000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_recon_5 | speed: 1.885000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_siege_0 | speed: 1.250000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_siege_1 | speed: 1.250000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_siege_2 | speed: 1.250000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_siege_3 | speed: 1.250000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_siege_4 | speed: 1.250000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_siege_5 | speed: 1.250000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_strike_0 | speed: 1.350000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_strike_1 | speed: 1.350000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_strike_2 | speed: 1.620000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_strike_3 | speed: 1.620000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_strike_4 | speed: 1.755000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_strike_5 | speed: 1.755000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_support_0 | speed: 1.200000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_support_1 | speed: 1.200000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_support_2 | speed: 1.200000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_support_3 | speed: 1.200000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_support_4 | speed: 1.320000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_support_5 | speed: 1.320000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: commbasic | speed: 1.350000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: commrecon0 | speed: 1.450000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: commrecon1 | speed: 1.450000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: commrecon2 | speed: 1.450000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: commrecon3 | speed: 1.450000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: commrecon4 | speed: 1.450000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: commrecon5 | speed: 1.450000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: commstrike0 | speed: 1.350000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: commstrike1 | speed: 1.350000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: commstrike2 | speed: 1.350000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: commstrike3 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: commstrike4 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: commstrike5 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: commsupport0 | speed: 1.200000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: commsupport1 | speed: 1.200000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: commsupport2 | speed: 1.200000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: commsupport3 | speed: 1.200000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: commsupport4 | speed: 1.200000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: commsupport5 | speed: 1.200000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: coracv | speed: 2.100000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: corak | speed: 3.000000 | aoe: 16.000000 [f=-000001] Skirmish AI <Circuit-Hard>: corbhmth | speed: 0.000000 | aoe: 96.000000 [f=-000001] Skirmish AI <Circuit-Hard>: corbtrans | speed: 8.000000 | aoe: 8.000000 [f=-000001] Skirmish AI <Circuit-Hard>: corcan | speed: 1.810000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: corclog | speed: 2.500000 | aoe: 4.000000 [f=-000001] Skirmish AI <Circuit-Hard>: corcom0 | speed: 1.250000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: corcom1 | speed: 1.250000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: corcom2 | speed: 1.250000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: corcom3 | speed: 1.250000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: corcom4 | speed: 1.250000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: corcom5 | speed: 1.250000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: corcrash | speed: 2.700000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: corcrw | speed: 3.300000 | aoe: 170.000000 [f=-000001] Skirmish AI <Circuit-Hard>: cordoom | speed: 0.000000 | aoe: 96.000000 [f=-000001] Skirmish AI <Circuit-Hard>: corfast | speed: 2.100000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: corfav | speed: 5.090001 | aoe: 16.000000 [f=-000001] Skirmish AI <Circuit-Hard>: corflak | speed: 0.000000 | aoe: 64.000000 [f=-000001] Skirmish AI <Circuit-Hard>: corgarp | speed: 2.500000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: corgator | speed: 3.700000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: corgol | speed: 2.050000 | aoe: 60.000000 [f=-000001] Skirmish AI <Circuit-Hard>: corgrav | speed: 0.000000 | aoe: 4.000000 [f=-000001] Skirmish AI <Circuit-Hard>: corhlt | speed: 0.000000 | aoe: 7.000000 [f=-000001] Skirmish AI <Circuit-Hard>: corhurc2 | speed: 8.000000 | aoe: 8.000000 [f=-000001] Skirmish AI <Circuit-Hard>: corlevlr | speed: 2.200000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: corllt | speed: 0.000000 | aoe: 4.000000 [f=-000001] Skirmish AI <Circuit-Hard>: cormak | speed: 1.900000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: cormart | speed: 2.700000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: cormist | speed: 2.800000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: corpyro | speed: 3.000000 | aoe: 128.000000 [f=-000001] Skirmish AI <Circuit-Hard>: corpyro2 | speed: 3.000000 | aoe: 128.000000 [f=-000001] Skirmish AI <Circuit-Hard>: corraid | speed: 2.950000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: corrazor | speed: 0.000000 | aoe: 4.000000 [f=-000001] Skirmish AI <Circuit-Hard>: correap | speed: 2.450000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: corrl | speed: 0.000000 | aoe: 4.000000 [f=-000001] Skirmish AI <Circuit-Hard>: corroach | speed: 4.000000 | aoe: 192.000000 [f=-000001] Skirmish AI <Circuit-Hard>: corsent | speed: 3.200000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: corsh | speed: 4.800000 | aoe: 16.000000 [f=-000001] Skirmish AI <Circuit-Hard>: corshad | speed: 7.800000 | aoe: 8.000000 [f=-000001] Skirmish AI <Circuit-Hard>: corsilo | speed: 0.000000 | aoe: 960.000000 [f=-000001] Skirmish AI <Circuit-Hard>: corsktl | speed: 1.522500 | aoe: 90.000000 [f=-000001] Skirmish AI <Circuit-Hard>: corstorm | speed: 1.950000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: corsumo | speed: 1.150000 | aoe: 60.000000 [f=-000001] Skirmish AI <Circuit-Hard>: corthud | speed: 1.925000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: corvamp | speed: 7.600000 | aoe: 8.000000 [f=-000001] Skirmish AI <Circuit-Hard>: cremcom0 | speed: 1.350000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: cremcom1 | speed: 1.350000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: cremcom2 | speed: 1.350000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: cremcom3 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: cremcom4 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: cremcom5 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dante | speed: 1.750000 | aoe: 128.000000 [f=-000001] Skirmish AI <Circuit-Hard>: destroyer | speed: 2.900000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynassault0 | speed: 1.350000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynassault1 | speed: 1.350000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynassault1_00 | speed: 1.350000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynassault2 | speed: 1.350000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynassault2_00 | speed: 1.350000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynassault2_10 | speed: 1.350000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynassault3 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynassault3_00 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynassault3_01 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynassault3_10 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynassault3_11 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynassault4 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynassault4_00 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynassault4_01 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynassault4_10 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynassault4_11 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynassault5 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynassault5_00 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynassault5_01 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynassault5_10 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynassault5_11 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynfancy_recon_base | speed: 1.450000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynfancy_strike_base | speed: 1.350000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynfancy_support_base | speed: 1.200000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynhub_assault_base | speed: 1.350000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynhub_recon_base | speed: 1.450000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynhub_strike_base | speed: 1.350000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynhub_support_base | speed: 1.200000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynknight0 | speed: 1.350000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynknight1 | speed: 1.350000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynknight1_000 | speed: 1.350000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynknight2 | speed: 1.350000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynknight2_000 | speed: 1.350000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynknight2_001 | speed: 1.350000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynknight2_100 | speed: 1.350000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynknight2_101 | speed: 1.350000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynknight3 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynknight3_000 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynknight3_001 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynknight3_010 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynknight3_011 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynknight3_100 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynknight3_101 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynknight3_110 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynknight3_111 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynknight4 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynknight4_000 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynknight4_001 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynknight4_010 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynknight4_011 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynknight4_100 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynknight4_101 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynknight4_110 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynknight4_111 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynknight5 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynknight5_000 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynknight5_001 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynknight5_010 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynknight5_011 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynknight5_100 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynknight5_101 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynknight5_110 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynknight5_111 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynrecon0 | speed: 1.450000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynrecon1 | speed: 1.450000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynrecon1_0 | speed: 1.450000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynrecon2 | speed: 1.450000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynrecon2_0 | speed: 1.450000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynrecon2_1 | speed: 1.450000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynrecon3 | speed: 1.450000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynrecon3_0 | speed: 1.450000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynrecon3_1 | speed: 1.450000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynrecon4 | speed: 1.450000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynrecon4_0 | speed: 1.450000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynrecon4_1 | speed: 1.450000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynrecon5 | speed: 1.450000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynrecon5_0 | speed: 1.450000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynrecon5_1 | speed: 1.450000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynstrike0 | speed: 1.350000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynstrike1 | speed: 1.350000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynstrike1_00 | speed: 1.350000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynstrike2 | speed: 1.350000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynstrike2_00 | speed: 1.350000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynstrike2_10 | speed: 1.350000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynstrike3 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynstrike3_00 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynstrike3_01 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynstrike3_10 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynstrike3_11 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynstrike4 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynstrike4_00 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynstrike4_01 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynstrike4_10 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynstrike4_11 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynstrike5 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynstrike5_00 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynstrike5_01 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynstrike5_10 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynstrike5_11 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynsupport0 | speed: 1.200000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynsupport1 | speed: 1.200000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynsupport1_000 | speed: 1.200000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynsupport2 | speed: 1.200000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynsupport2_000 | speed: 1.200000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynsupport2_001 | speed: 1.200000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynsupport2_100 | speed: 1.200000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynsupport2_101 | speed: 1.200000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynsupport3 | speed: 1.200000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynsupport3_000 | speed: 1.200000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynsupport3_001 | speed: 1.200000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynsupport3_010 | speed: 1.200000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynsupport3_011 | speed: 1.200000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynsupport3_100 | speed: 1.200000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynsupport3_101 | speed: 1.200000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynsupport3_110 | speed: 1.200000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynsupport3_111 | speed: 1.200000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynsupport4 | speed: 1.200000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynsupport4_000 | speed: 1.200000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynsupport4_001 | speed: 1.200000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynsupport4_010 | speed: 1.200000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynsupport4_011 | speed: 1.200000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynsupport4_100 | speed: 1.200000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynsupport4_101 | speed: 1.200000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynsupport4_110 | speed: 1.200000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynsupport4_111 | speed: 1.200000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynsupport5 | speed: 1.200000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynsupport5_000 | speed: 1.200000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynsupport5_001 | speed: 1.200000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynsupport5_010 | speed: 1.200000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynsupport5_011 | speed: 1.200000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynsupport5_100 | speed: 1.200000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynsupport5_101 | speed: 1.200000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynsupport5_110 | speed: 1.200000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynsupport5_111 | speed: 1.200000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dyntrainer_assault_base | speed: 1.350000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dyntrainer_recon_base | speed: 1.450000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dyntrainer_strike_base | speed: 1.350000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dyntrainer_support_base | speed: 1.200000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: empmissile | speed: 0.000000 | aoe: 140.000000 [f=-000001] Skirmish AI <Circuit-Hard>: factoryamph | speed: 0.000000 | aoe: 0.000000 [f=-000001] Skirmish AI <Circuit-Hard>: factorycloak | speed: 0.000000 | aoe: 0.000000 [f=-000001] Skirmish AI <Circuit-Hard>: factorygunship | speed: 0.000000 | aoe: 0.000000 [f=-000001] Skirmish AI <Circuit-Hard>: factoryhover | speed: 0.000000 | aoe: 0.000000 [f=-000001] Skirmish AI <Circuit-Hard>: factoryjump | speed: 0.000000 | aoe: 0.000000 [f=-000001] Skirmish AI <Circuit-Hard>: factoryplane | speed: 0.000000 | aoe: 0.000000 [f=-000001] Skirmish AI <Circuit-Hard>: factoryshield | speed: 0.000000 | aoe: 0.000000 [f=-000001] Skirmish AI <Circuit-Hard>: factoryship | speed: 0.000000 | aoe: 0.000000 [f=-000001] Skirmish AI <Circuit-Hard>: factoryspider | speed: 0.000000 | aoe: 0.000000 [f=-000001] Skirmish AI <Circuit-Hard>: factorytank | speed: 0.000000 | aoe: 0.000000 [f=-000001] Skirmish AI <Circuit-Hard>: factoryveh | speed: 0.000000 | aoe: 0.000000 [f=-000001] Skirmish AI <Circuit-Hard>: fakeunit_aatarget | speed: 0.000000 | aoe: 0.000000 [f=-000001] Skirmish AI <Circuit-Hard>: fighter | speed: 13.000000 | aoe: 8.000000 [f=-000001] Skirmish AI <Circuit-Hard>: fighterdrone | speed: 8.000000 | aoe: 8.000000 [f=-000001] Skirmish AI <Circuit-Hard>: firewalker | speed: 2.100000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: funnelweb | speed: 1.500000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: gunshipaa | speed: 3.800000 | aoe: 8.000000 [f=-000001] Skirmish AI <Circuit-Hard>: gunshipsupport | speed: 3.650000 | aoe: 8.000000 [f=-000001] Skirmish AI <Circuit-Hard>: heavyturret | speed: 0.000000 | aoe: 24.000000 [f=-000001] Skirmish AI <Circuit-Hard>: hoveraa | speed: 3.540000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: hoverassault | speed: 3.200000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: hoverdepthcharge | speed: 3.300000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: hoverminer | speed: 2.100000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: hoverriot | speed: 2.200000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: hoverscout | speed: 4.800000 | aoe: 16.000000 [f=-000001] Skirmish AI <Circuit-Hard>: hovershotgun | speed: 3.000000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: hoverskirm | speed: 2.500000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: hoversonic | speed: 3.000000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: jumpblackhole | speed: 2.000000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: jumpblackhole2 | speed: 2.100000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: jumpimpulse | speed: 2.000000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: jumpriot | speed: 2.000000 | aoe: 128.000000 [f=-000001] Skirmish AI <Circuit-Hard>: logkoda | speed: 3.650000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: mahlazer | speed: 0.000000 | aoe: 70.000000 [f=-000001] Skirmish AI <Circuit-Hard>: missilesilo | speed: 0.000000 | aoe: 0.000000 [f=-000001] Skirmish AI <Circuit-Hard>: missiletower | speed: 0.000000 | aoe: 12.000000 [f=-000001] Skirmish AI <Circuit-Hard>: napalmmissile | speed: 0.000000 | aoe: 256.000000 [f=-000001] Skirmish AI <Circuit-Hard>: nebula | speed: 3.300000 | aoe: 170.000000 [f=-000001] Skirmish AI <Circuit-Hard>: nsaclash | speed: 2.100000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: panther | speed: 3.400000 | aoe: 160.000000 [f=-000001] Skirmish AI <Circuit-Hard>: puppy | speed: 3.500000 | aoe: 8.000000 [f=-000001] Skirmish AI <Circuit-Hard>: pw_bomberfac | speed: 0.000000 | aoe: 0.000000 [f=-000001] Skirmish AI <Circuit-Hard>: pw_dropfac | speed: 0.000000 | aoe: 0.000000 [f=-000001] Skirmish AI <Circuit-Hard>: pw_garrison | speed: 0.000000 | aoe: 0.000000 [f=-000001] Skirmish AI <Circuit-Hard>: pw_grid | speed: 0.000000 | aoe: 0.000000 [f=-000001] Skirmish AI <Circuit-Hard>: pw_hq_attacker | speed: 0.000000 | aoe: 0.000000 [f=-000001] Skirmish AI <Circuit-Hard>: pw_hq_defender | speed: 0.000000 | aoe: 0.000000 [f=-000001] Skirmish AI <Circuit-Hard>: raveparty | speed: 0.000000 | aoe: 360.000000 [f=-000001] Skirmish AI <Circuit-Hard>: roost | speed: 0.000000 | aoe: 12.000000 [f=-000001] Skirmish AI <Circuit-Hard>: scorpion | speed: 1.300000 | aoe: 128.000000 [f=-000001] Skirmish AI <Circuit-Hard>: screamer | speed: 0.000000 | aoe: 120.000000 [f=-000001] Skirmish AI <Circuit-Hard>: seismic | speed: 0.000000 | aoe: 256.000000 [f=-000001] Skirmish AI <Circuit-Hard>: shieldarty | speed: 1.800000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: shieldfelon | speed: 1.500000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: shipaa | speed: 2.840000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: shiparty | speed: 1.700000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: shipassault | speed: 2.000000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: shipcarrier | speed: 2.750000 | aoe: 160.000000 [f=-000001] Skirmish AI <Circuit-Hard>: shipheavyarty | speed: 2.200000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: shipriot | speed: 3.200000 | aoe: 16.000000 [f=-000001] Skirmish AI <Circuit-Hard>: shipscout | speed: 5.200000 | aoe: 16.000000 [f=-000001] Skirmish AI <Circuit-Hard>: shipskirm | speed: 2.300000 | aoe: 16.000000 [f=-000001] Skirmish AI <Circuit-Hard>: shiptorpraider | speed: 4.200000 | aoe: 16.000000 [f=-000001] Skirmish AI <Circuit-Hard>: slowmort | speed: 1.900000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: spherepole | speed: 3.000000 | aoe: 16.000000 [f=-000001] Skirmish AI <Circuit-Hard>: spideraa | speed: 2.300000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: spideranarchid | speed: 1.600000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: spiderassault | speed: 1.700000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: spiderriot | speed: 1.700000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: starlight_satellite | speed: 0.001000 | aoe: 70.000000 [f=-000001] Skirmish AI <Circuit-Hard>: subraider | speed: 3.700000 | aoe: 16.000000 [f=-000001] Skirmish AI <Circuit-Hard>: subscout | speed: 3.800000 | aoe: 128.000000 [f=-000001] Skirmish AI <Circuit-Hard>: subtacmissile | speed: 2.790000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: tacnuke | speed: 0.000000 | aoe: 96.000000 [f=-000001] Skirmish AI <Circuit-Hard>: tankriotraider | speed: 4.400000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: tawf114 | speed: 2.300000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: tiptest | speed: 5.000000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: trem | speed: 1.700000 | aoe: 60.000000 [f=-000001] Skirmish AI <Circuit-Hard>: turrettorp | speed: 0.000000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: vehaa | speed: 3.700000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: wolverine_mine | speed: 0.000000 | aoe: 8.000000 [f=-000001] Skirmish AI <Circuit-Hard>: zenith | speed: 0.000000 | aoe: 120.000000 [f=-000001] Skirmish AI <Circuit-Hard>: Missing config file! (LuaRules/Configs/CircuitAI/Hard/TitanDuel.json) [f=-000001] Skirmish AI <Circuit-Hard>: Missing config file! (LuaRules/Configs/CircuitAI/Hard/Default/circuit.json) [f=-000001] Skirmish AI <Circuit-Hard>: CONFIG circuit.json: factoryspider's land_tier2 total probability = 0.990000 [f=-000001] Skirmish AI <Circuit-Hard>: amphaa | speed: 1.600000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: amphartillery | speed: 1.800000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: amphassault | speed: 1.600000 | aoe: 60.000000 [f=-000001] Skirmish AI <Circuit-Hard>: amphbomb | speed: 4.100000 | aoe: 4.000000 [f=-000001] Skirmish AI <Circuit-Hard>: amphfloater | speed: 1.400000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: amphraider | speed: 2.400000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: amphraider2 | speed: 2.500000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: amphraider3 | speed: 2.800000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: amphriot | speed: 1.500000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: arm_venom | speed: 2.700000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: armaak | speed: 2.017000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: armanni | speed: 0.000000 | aoe: 10.000000 [f=-000001] Skirmish AI <Circuit-Hard>: armartic | speed: 0.000000 | aoe: 80.000000 [f=-000001] Skirmish AI <Circuit-Hard>: armasp | speed: 0.000000 | aoe: 0.000000 [f=-000001] Skirmish AI <Circuit-Hard>: armbanth | speed: 1.550000 | aoe: 240.000000 [f=-000001] Skirmish AI <Circuit-Hard>: armbrawl | speed: 3.300000 | aoe: 8.000000 [f=-000001] Skirmish AI <Circuit-Hard>: armbrtha | speed: 0.000000 | aoe: 96.000000 [f=-000001] Skirmish AI <Circuit-Hard>: armcarry | speed: 2.750000 | aoe: 160.000000 [f=-000001] Skirmish AI <Circuit-Hard>: armcir | speed: 0.000000 | aoe: 12.000000 [f=-000001] Skirmish AI <Circuit-Hard>: armcom0 | speed: 1.350000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: armcom1 | speed: 1.350000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: armcom2 | speed: 1.350000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: armcom3 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: armcom4 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: armcom5 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: armcomdgun | speed: 1.450000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: armcrabe | speed: 1.350000 | aoe: 60.000000 [f=-000001] Skirmish AI <Circuit-Hard>: armcybr | speed: 9.000000 | aoe: 8.000000 [f=-000001] Skirmish AI <Circuit-Hard>: armdeva | speed: 0.000000 | aoe: 48.000000 [f=-000001] Skirmish AI <Circuit-Hard>: armflea | speed: 4.800000 | aoe: 8.000000 [f=-000001] Skirmish AI <Circuit-Hard>: armham | speed: 1.620000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: armjeth | speed: 2.900000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: armkam | speed: 6.500000 | aoe: 8.000000 [f=-000001] Skirmish AI <Circuit-Hard>: armmanni | speed: 2.400000 | aoe: 130.000000 [f=-000001] Skirmish AI <Circuit-Hard>: armmerl | speed: 2.250000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: armorco | speed: 1.200000 | aoe: 640.000000 [f=-000001] Skirmish AI <Circuit-Hard>: armpb | speed: 0.000000 | aoe: 8.000000 [f=-000001] Skirmish AI <Circuit-Hard>: armpw | speed: 3.900000 | aoe: 16.000000 [f=-000001] Skirmish AI <Circuit-Hard>: armraven | speed: 1.800000 | aoe: 160.000000 [f=-000001] Skirmish AI <Circuit-Hard>: armraz | speed: 1.900000 | aoe: 128.000000 [f=-000001] Skirmish AI <Circuit-Hard>: armrock | speed: 2.300000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: armsnipe | speed: 1.450000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: armsptk | speed: 1.600000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: armspy | speed: 2.550000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: armstiletto_laser | speed: 9.000000 | aoe: 8.000000 [f=-000001] Skirmish AI <Circuit-Hard>: armtick | speed: 4.200000 | aoe: 176.000000 [f=-000001] Skirmish AI <Circuit-Hard>: armwar | speed: 1.710000 | aoe: 16.000000 [f=-000001] Skirmish AI <Circuit-Hard>: armzeus | speed: 1.700000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: assaultcruiser | speed: 2.700000 | aoe: 60.000000 [f=-000001] Skirmish AI <Circuit-Hard>: attackdrone | speed: 7.000000 | aoe: 8.000000 [f=-000001] Skirmish AI <Circuit-Hard>: battledrone | speed: 5.000000 | aoe: 8.000000 [f=-000001] Skirmish AI <Circuit-Hard>: benzcom0 | speed: 1.250000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: benzcom1 | speed: 1.250000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: benzcom2 | speed: 1.250000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: benzcom3 | speed: 1.250000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: benzcom4 | speed: 1.250000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: benzcom5 | speed: 1.250000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: blackdawn | speed: 4.500000 | aoe: 8.000000 [f=-000001] Skirmish AI <Circuit-Hard>: bladew | speed: 7.500000 | aoe: 8.000000 [f=-000001] Skirmish AI <Circuit-Hard>: blastwing | speed: 8.200000 | aoe: 128.000000 [f=-000001] Skirmish AI <Circuit-Hard>: bomberassault | speed: 6.000000 | aoe: 8.000000 [f=-000001] Skirmish AI <Circuit-Hard>: bomberdive | speed: 7.800000 | aoe: 8.000000 [f=-000001] Skirmish AI <Circuit-Hard>: bomberlaser | speed: 8.000000 | aoe: 8.000000 [f=-000001] Skirmish AI <Circuit-Hard>: bomberstrike | speed: 7.800000 | aoe: 8.000000 [f=-000001] Skirmish AI <Circuit-Hard>: capturecar | speed: 2.200000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: carrydrone | speed: 8.560000 | aoe: 8.000000 [f=-000001] Skirmish AI <Circuit-Hard>: chicken | speed: 2.900000 | aoe: 4.000000 [f=-000001] Skirmish AI <Circuit-Hard>: chicken_blimpy | speed: 5.000000 | aoe: 4.000000 [f=-000001] Skirmish AI <Circuit-Hard>: chicken_digger | speed: 3.000000 | aoe: 16.000000 [f=-000001] Skirmish AI <Circuit-Hard>: chicken_digger_b | speed: 0.900000 | aoe: 16.000000 [f=-000001] Skirmish AI <Circuit-Hard>: chicken_dodo | speed: 7.000000 | aoe: 150.000000 [f=-000001] Skirmish AI <Circuit-Hard>: chicken_dragon | speed: 2.100000 | aoe: 16.000000 [f=-000001] Skirmish AI <Circuit-Hard>: chicken_leaper | speed: 4.000000 | aoe: 4.000000 [f=-000001] Skirmish AI <Circuit-Hard>: chicken_pigeon | speed: 10.000000 | aoe: 4.000000 [f=-000001] Skirmish AI <Circuit-Hard>: chicken_roc | speed: 3.000000 | aoe: 4.000000 [f=-000001] Skirmish AI <Circuit-Hard>: chicken_shield | speed: 1.800000 | aoe: 4.000000 [f=-000001] Skirmish AI <Circuit-Hard>: chicken_spidermonkey | speed: 2.200000 | aoe: 4.000000 [f=-000001] Skirmish AI <Circuit-Hard>: chicken_sporeshooter | speed: 2.200000 | aoe: 4.000000 [f=-000001] Skirmish AI <Circuit-Hard>: chicken_tiamat | speed: 2.300000 | aoe: 4.000000 [f=-000001] Skirmish AI <Circuit-Hard>: chickena | speed: 1.800000 | aoe: 4.000000 [f=-000001] Skirmish AI <Circuit-Hard>: chickenblobber | speed: 1.800000 | aoe: 4.000000 [f=-000001] Skirmish AI <Circuit-Hard>: chickenbroodqueen | speed: 2.000000 | aoe: 16.000000 [f=-000001] Skirmish AI <Circuit-Hard>: chickenc | speed: 2.200000 | aoe: 4.000000 [f=-000001] Skirmish AI <Circuit-Hard>: chickend | speed: 0.000000 | aoe: 48.000000 [f=-000001] Skirmish AI <Circuit-Hard>: chickenf | speed: 10.000000 | aoe: 4.000000 [f=-000001] Skirmish AI <Circuit-Hard>: chickenflyerqueen | speed: 3.000000 | aoe: 4.000000 [f=-000001] Skirmish AI <Circuit-Hard>: chickenlandqueen | speed: 2.500000 | aoe: 16.000000 [f=-000001] Skirmish AI <Circuit-Hard>: chickenq | speed: 2.500000 | aoe: 16.000000 [f=-000001] Skirmish AI <Circuit-Hard>: chickenr | speed: 1.800000 | aoe: 4.000000 [f=-000001] Skirmish AI <Circuit-Hard>: chickens | speed: 2.000000 | aoe: 4.000000 [f=-000001] Skirmish AI <Circuit-Hard>: chickenspire | speed: 0.000000 | aoe: 80.000000 [f=-000001] Skirmish AI <Circuit-Hard>: chickenwurm | speed: 1.800000 | aoe: 128.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_battle_pea | speed: 1.250000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_assault_0 | speed: 1.350000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_assault_1 | speed: 1.350000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_assault_2 | speed: 1.485000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_assault_3 | speed: 1.485000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_assault_4 | speed: 1.485000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_assault_5 | speed: 1.485000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_hispeed_0 | speed: 1.450000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_hispeed_1 | speed: 1.450000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_hispeed_2 | speed: 1.740000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_hispeed_3 | speed: 1.740000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_hispeed_4 | speed: 1.885000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_hispeed_5 | speed: 1.885000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_range_0 | speed: 1.250000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_range_1 | speed: 1.250000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_range_2 | speed: 1.250000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_range_3 | speed: 1.250000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_range_4 | speed: 1.250000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_range_5 | speed: 1.250000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_riot_0 | speed: 1.250000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_riot_1 | speed: 1.250000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_riot_2 | speed: 1.250000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_riot_3 | speed: 1.250000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_riot_4 | speed: 1.250000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_riot_5 | speed: 1.250000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_specialist_0 | speed: 1.200000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_specialist_1 | speed: 1.200000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_specialist_2 | speed: 1.200000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_specialist_3 | speed: 1.200000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_specialist_4 | speed: 1.200000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_specialist_5 | speed: 1.200000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_campaign_ada | speed: 1.350000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_campaign_biovizier | speed: 1.200000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_campaign_freemachine | speed: 1.350000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_campaign_isonade | speed: 1.250000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_campaign_legion | speed: 1.350000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_campaign_odin | speed: 1.450000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_campaign_praetorian | speed: 1.250000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_campaign_promethean | speed: 1.450000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_econ_cai | speed: 1.200000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_flamer | speed: 1.375000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_guardian | speed: 1.485000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_hammer | speed: 1.250000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_hunter | speed: 1.320000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_marine | speed: 1.450000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_marksman | speed: 1.320000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_marksman_cai | speed: 1.200000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_mission_tutorial1 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_recon | speed: 1.740000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_recon_pea | speed: 1.450000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_riot | speed: 1.250000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_riot_cai | speed: 1.250000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_rocketeer | speed: 1.250000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_strike_hmg | speed: 1.350000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_strike_lpb | speed: 1.350000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_strike_pea | speed: 1.350000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_stun_cai | speed: 1.485000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_support_pea | speed: 1.200000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_thunder | speed: 1.485000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_battle_0 | speed: 1.250000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_battle_1 | speed: 1.250000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_battle_2 | speed: 1.250000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_battle_3 | speed: 1.250000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_battle_4 | speed: 1.250000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_battle_5 | speed: 1.250000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_recon_0 | speed: 1.450000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_recon_1 | speed: 1.450000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_recon_2 | speed: 1.740000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_recon_3 | speed: 1.740000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_recon_4 | speed: 1.885000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_recon_5 | speed: 1.885000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_siege_0 | speed: 1.250000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_siege_1 | speed: 1.250000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_siege_2 | speed: 1.250000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_siege_3 | speed: 1.250000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_siege_4 | speed: 1.250000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_siege_5 | speed: 1.250000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_strike_0 | speed: 1.350000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_strike_1 | speed: 1.350000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_strike_2 | speed: 1.620000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_strike_3 | speed: 1.620000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_strike_4 | speed: 1.755000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_strike_5 | speed: 1.755000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_support_0 | speed: 1.200000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_support_1 | speed: 1.200000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_support_2 | speed: 1.200000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_support_3 | speed: 1.200000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_support_4 | speed: 1.320000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_support_5 | speed: 1.320000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: commbasic | speed: 1.350000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: commrecon0 | speed: 1.450000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: commrecon1 | speed: 1.450000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: commrecon2 | speed: 1.450000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: commrecon3 | speed: 1.450000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: commrecon4 | speed: 1.450000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: commrecon5 | speed: 1.450000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: commstrike0 | speed: 1.350000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: commstrike1 | speed: 1.350000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: commstrike2 | speed: 1.350000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: commstrike3 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: commstrike4 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: commstrike5 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: commsupport0 | speed: 1.200000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: commsupport1 | speed: 1.200000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: commsupport2 | speed: 1.200000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: commsupport3 | speed: 1.200000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: commsupport4 | speed: 1.200000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: commsupport5 | speed: 1.200000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: coracv | speed: 2.100000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: corak | speed: 3.000000 | aoe: 16.000000 [f=-000001] Skirmish AI <Circuit-Hard>: corbhmth | speed: 0.000000 | aoe: 96.000000 [f=-000001] Skirmish AI <Circuit-Hard>: corbtrans | speed: 8.000000 | aoe: 8.000000 [f=-000001] Skirmish AI <Circuit-Hard>: corcan | speed: 1.810000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: corclog | speed: 2.500000 | aoe: 4.000000 [f=-000001] Skirmish AI <Circuit-Hard>: corcom0 | speed: 1.250000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: corcom1 | speed: 1.250000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: corcom2 | speed: 1.250000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: corcom3 | speed: 1.250000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: corcom4 | speed: 1.250000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: corcom5 | speed: 1.250000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: corcrash | speed: 2.700000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: corcrw | speed: 3.300000 | aoe: 170.000000 [f=-000001] Skirmish AI <Circuit-Hard>: cordoom | speed: 0.000000 | aoe: 96.000000 [f=-000001] Skirmish AI <Circuit-Hard>: corfast | speed: 2.100000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: corfav | speed: 5.090001 | aoe: 16.000000 [f=-000001] Skirmish AI <Circuit-Hard>: corflak | speed: 0.000000 | aoe: 64.000000 [f=-000001] Skirmish AI <Circuit-Hard>: corgarp | speed: 2.500000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: corgator | speed: 3.700000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: corgol | speed: 2.050000 | aoe: 60.000000 [f=-000001] Skirmish AI <Circuit-Hard>: corgrav | speed: 0.000000 | aoe: 4.000000 [f=-000001] Skirmish AI <Circuit-Hard>: corhlt | speed: 0.000000 | aoe: 7.000000 [f=-000001] Skirmish AI <Circuit-Hard>: corhurc2 | speed: 8.000000 | aoe: 8.000000 [f=-000001] Skirmish AI <Circuit-Hard>: corlevlr | speed: 2.200000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: corllt | speed: 0.000000 | aoe: 4.000000 [f=-000001] Skirmish AI <Circuit-Hard>: cormak | speed: 1.900000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: cormart | speed: 2.700000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: cormist | speed: 2.800000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: corpyro | speed: 3.000000 | aoe: 128.000000 [f=-000001] Skirmish AI <Circuit-Hard>: corpyro2 | speed: 3.000000 | aoe: 128.000000 [f=-000001] Skirmish AI <Circuit-Hard>: corraid | speed: 2.950000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: corrazor | speed: 0.000000 | aoe: 4.000000 [f=-000001] Skirmish AI <Circuit-Hard>: correap | speed: 2.450000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: corrl | speed: 0.000000 | aoe: 4.000000 [f=-000001] Skirmish AI <Circuit-Hard>: corroach | speed: 4.000000 | aoe: 192.000000 [f=-000001] Skirmish AI <Circuit-Hard>: corsent | speed: 3.200000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: corsh | speed: 4.800000 | aoe: 16.000000 [f=-000001] Skirmish AI <Circuit-Hard>: corshad | speed: 7.800000 | aoe: 8.000000 [f=-000001] Skirmish AI <Circuit-Hard>: corsilo | speed: 0.000000 | aoe: 960.000000 [f=-000001] Skirmish AI <Circuit-Hard>: corsktl | speed: 1.522500 | aoe: 90.000000 [f=-000001] Skirmish AI <Circuit-Hard>: corstorm | speed: 1.950000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: corsumo | speed: 1.150000 | aoe: 60.000000 [f=-000001] Skirmish AI <Circuit-Hard>: corthud | speed: 1.925000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: corvamp | speed: 7.600000 | aoe: 8.000000 [f=-000001] Skirmish AI <Circuit-Hard>: cremcom0 | speed: 1.350000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: cremcom1 | speed: 1.350000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: cremcom2 | speed: 1.350000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: cremcom3 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: cremcom4 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: cremcom5 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dante | speed: 1.750000 | aoe: 128.000000 [f=-000001] Skirmish AI <Circuit-Hard>: destroyer | speed: 2.900000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynassault0 | speed: 1.350000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynassault1 | speed: 1.350000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynassault1_00 | speed: 1.350000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynassault2 | speed: 1.350000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynassault2_00 | speed: 1.350000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynassault2_10 | speed: 1.350000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynassault3 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynassault3_00 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynassault3_01 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynassault3_10 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynassault3_11 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynassault4 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynassault4_00 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynassault4_01 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynassault4_10 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynassault4_11 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynassault5 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynassault5_00 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynassault5_01 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynassault5_10 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynassault5_11 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynfancy_recon_base | speed: 1.450000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynfancy_strike_base | speed: 1.350000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynfancy_support_base | speed: 1.200000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynhub_assault_base | speed: 1.350000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynhub_recon_base | speed: 1.450000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynhub_strike_base | speed: 1.350000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynhub_support_base | speed: 1.200000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynknight0 | speed: 1.350000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynknight1 | speed: 1.350000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynknight1_000 | speed: 1.350000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynknight2 | speed: 1.350000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynknight2_000 | speed: 1.350000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynknight2_001 | speed: 1.350000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynknight2_100 | speed: 1.350000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynknight2_101 | speed: 1.350000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynknight3 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynknight3_000 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynknight3_001 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynknight3_010 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynknight3_011 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynknight3_100 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynknight3_101 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynknight3_110 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynknight3_111 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynknight4 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynknight4_000 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynknight4_001 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynknight4_010 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynknight4_011 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynknight4_100 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynknight4_101 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynknight4_110 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynknight4_111 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynknight5 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynknight5_000 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynknight5_001 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynknight5_010 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynknight5_011 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynknight5_100 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynknight5_101 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynknight5_110 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynknight5_111 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynrecon0 | speed: 1.450000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynrecon1 | speed: 1.450000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynrecon1_0 | speed: 1.450000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynrecon2 | speed: 1.450000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynrecon2_0 | speed: 1.450000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynrecon2_1 | speed: 1.450000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynrecon3 | speed: 1.450000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynrecon3_0 | speed: 1.450000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynrecon3_1 | speed: 1.450000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynrecon4 | speed: 1.450000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynrecon4_0 | speed: 1.450000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynrecon4_1 | speed: 1.450000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynrecon5 | speed: 1.450000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynrecon5_0 | speed: 1.450000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynrecon5_1 | speed: 1.450000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynstrike0 | speed: 1.350000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynstrike1 | speed: 1.350000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynstrike1_00 | speed: 1.350000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynstrike2 | speed: 1.350000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynstrike2_00 | speed: 1.350000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynstrike2_10 | speed: 1.350000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynstrike3 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynstrike3_00 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynstrike3_01 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynstrike3_10 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynstrike3_11 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynstrike4 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynstrike4_00 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynstrike4_01 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynstrike4_10 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynstrike4_11 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynstrike5 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynstrike5_00 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynstrike5_01 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynstrike5_10 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynstrike5_11 | speed: 1.350000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynsupport0 | speed: 1.200000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynsupport1 | speed: 1.200000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynsupport1_000 | speed: 1.200000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynsupport2 | speed: 1.200000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynsupport2_000 | speed: 1.200000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynsupport2_001 | speed: 1.200000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynsupport2_100 | speed: 1.200000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynsupport2_101 | speed: 1.200000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynsupport3 | speed: 1.200000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynsupport3_000 | speed: 1.200000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynsupport3_001 | speed: 1.200000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynsupport3_010 | speed: 1.200000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynsupport3_011 | speed: 1.200000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynsupport3_100 | speed: 1.200000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynsupport3_101 | speed: 1.200000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynsupport3_110 | speed: 1.200000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynsupport3_111 | speed: 1.200000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynsupport4 | speed: 1.200000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynsupport4_000 | speed: 1.200000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynsupport4_001 | speed: 1.200000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynsupport4_010 | speed: 1.200000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynsupport4_011 | speed: 1.200000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynsupport4_100 | speed: 1.200000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynsupport4_101 | speed: 1.200000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynsupport4_110 | speed: 1.200000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynsupport4_111 | speed: 1.200000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynsupport5 | speed: 1.200000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynsupport5_000 | speed: 1.200000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynsupport5_001 | speed: 1.200000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynsupport5_010 | speed: 1.200000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynsupport5_011 | speed: 1.200000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynsupport5_100 | speed: 1.200000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynsupport5_101 | speed: 1.200000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynsupport5_110 | speed: 1.200000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dynsupport5_111 | speed: 1.200000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dyntrainer_assault_base | speed: 1.350000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dyntrainer_recon_base | speed: 1.450000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dyntrainer_strike_base | speed: 1.350000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: dyntrainer_support_base | speed: 1.200000 | aoe: 210.000000 [f=-000001] Skirmish AI <Circuit-Hard>: empmissile | speed: 0.000000 | aoe: 140.000000 [f=-000001] Skirmish AI <Circuit-Hard>: factoryamph | speed: 0.000000 | aoe: 0.000000 [f=-000001] Skirmish AI <Circuit-Hard>: factorycloak | speed: 0.000000 | aoe: 0.000000 [f=-000001] Skirmish AI <Circuit-Hard>: factorygunship | speed: 0.000000 | aoe: 0.000000 [f=-000001] Skirmish AI <Circuit-Hard>: factoryhover | speed: 0.000000 | aoe: 0.000000 [f=-000001] Skirmish AI <Circuit-Hard>: factoryjump | speed: 0.000000 | aoe: 0.000000 [f=-000001] Skirmish AI <Circuit-Hard>: factoryplane | speed: 0.000000 | aoe: 0.000000 [f=-000001] Skirmish AI <Circuit-Hard>: factoryshield | speed: 0.000000 | aoe: 0.000000 [f=-000001] Skirmish AI <Circuit-Hard>: factoryship | speed: 0.000000 | aoe: 0.000000 [f=-000001] Skirmish AI <Circuit-Hard>: factoryspider | speed: 0.000000 | aoe: 0.000000 [f=-000001] Skirmish AI <Circuit-Hard>: factorytank | speed: 0.000000 | aoe: 0.000000 [f=-000001] Skirmish AI <Circuit-Hard>: factoryveh | speed: 0.000000 | aoe: 0.000000 [f=-000001] Skirmish AI <Circuit-Hard>: fakeunit_aatarget | speed: 0.000000 | aoe: 0.000000 [f=-000001] Skirmish AI <Circuit-Hard>: fighter | speed: 13.000000 | aoe: 8.000000 [f=-000001] Skirmish AI <Circuit-Hard>: fighterdrone | speed: 8.000000 | aoe: 8.000000 [f=-000001] Skirmish AI <Circuit-Hard>: firewalker | speed: 2.100000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: funnelweb | speed: 1.500000 | aoe: 260.000000 [f=-000001] Skirmish AI <Circuit-Hard>: gunshipaa | speed: 3.800000 | aoe: 8.000000 [f=-000001] Skirmish AI <Circuit-Hard>: gunshipsupport | speed: 3.650000 | aoe: 8.000000 [f=-000001] Skirmish AI <Circuit-Hard>: heavyturret | speed: 0.000000 | aoe: 24.000000 [f=-000001] Skirmish AI <Circuit-Hard>: hoveraa | speed: 3.540000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: hoverassault | speed: 3.200000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: hoverdepthcharge | speed: 3.300000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: hoverminer | speed: 2.100000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: hoverriot | speed: 2.200000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: hoverscout | speed: 4.800000 | aoe: 16.000000 [f=-000001] Skirmish AI <Circuit-Hard>: hovershotgun | speed: 3.000000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: hoverskirm | speed: 2.500000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: hoversonic | speed: 3.000000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: jumpblackhole | speed: 2.000000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: jumpblackhole2 | speed: 2.100000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: jumpimpulse | speed: 2.000000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: jumpriot | speed: 2.000000 | aoe: 128.000000 [f=-000001] Skirmish AI <Circuit-Hard>: logkoda | speed: 3.650000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: mahlazer | speed: 0.000000 | aoe: 70.000000 [f=-000001] Skirmish AI <Circuit-Hard>: missilesilo | speed: 0.000000 | aoe: 0.000000 [f=-000001] Skirmish AI <Circuit-Hard>: missiletower | speed: 0.000000 | aoe: 12.000000 [f=-000001] Skirmish AI <Circuit-Hard>: napalmmissile | speed: 0.000000 | aoe: 256.000000 [f=-000001] Skirmish AI <Circuit-Hard>: nebula | speed: 3.300000 | aoe: 170.000000 [f=-000001] Skirmish AI <Circuit-Hard>: nsaclash | speed: 2.100000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: panther | speed: 3.400000 | aoe: 160.000000 [f=-000001] Skirmish AI <Circuit-Hard>: puppy | speed: 3.500000 | aoe: 8.000000 [f=-000001] Skirmish AI <Circuit-Hard>: pw_bomberfac | speed: 0.000000 | aoe: 0.000000 [f=-000001] Skirmish AI <Circuit-Hard>: pw_dropfac | speed: 0.000000 | aoe: 0.000000 [f=-000001] Skirmish AI <Circuit-Hard>: pw_garrison | speed: 0.000000 | aoe: 0.000000 [f=-000001] Skirmish AI <Circuit-Hard>: pw_grid | speed: 0.000000 | aoe: 0.000000 [f=-000001] Skirmish AI <Circuit-Hard>: pw_hq_attacker | speed: 0.000000 | aoe: 0.000000 [f=-000001] Skirmish AI <Circuit-Hard>: pw_hq_defender | speed: 0.000000 | aoe: 0.000000 [f=-000001] Skirmish AI <Circuit-Hard>: raveparty | speed: 0.000000 | aoe: 360.000000 [f=-000001] Skirmish AI <Circuit-Hard>: roost | speed: 0.000000 | aoe: 12.000000 [f=-000001] Skirmish AI <Circuit-Hard>: scorpion | speed: 1.300000 | aoe: 128.000000 [f=-000001] Skirmish AI <Circuit-Hard>: screamer | speed: 0.000000 | aoe: 120.000000 [f=-000001] Skirmish AI <Circuit-Hard>: seismic | speed: 0.000000 | aoe: 256.000000 [f=-000001] Skirmish AI <Circuit-Hard>: shieldarty | speed: 1.800000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: shieldfelon | speed: 1.500000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: shipaa | speed: 2.840000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: shiparty | speed: 1.700000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: shipassault | speed: 2.000000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: shipcarrier | speed: 2.750000 | aoe: 160.000000 [f=-000001] Skirmish AI <Circuit-Hard>: shipheavyarty | speed: 2.200000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: shipriot | speed: 3.200000 | aoe: 16.000000 [f=-000001] Skirmish AI <Circuit-Hard>: shipscout | speed: 5.200000 | aoe: 16.000000 [f=-000001] Skirmish AI <Circuit-Hard>: shipskirm | speed: 2.300000 | aoe: 16.000000 [f=-000001] Skirmish AI <Circuit-Hard>: shiptorpraider | speed: 4.200000 | aoe: 16.000000 [f=-000001] Skirmish AI <Circuit-Hard>: slowmort | speed: 1.900000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: spherepole | speed: 3.000000 | aoe: 16.000000 [f=-000001] Skirmish AI <Circuit-Hard>: spideraa | speed: 2.300000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: spideranarchid | speed: 1.600000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: spiderassault | speed: 1.700000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: spiderriot | speed: 1.700000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: starlight_satellite | speed: 0.001000 | aoe: 70.000000 [f=-000001] Skirmish AI <Circuit-Hard>: subraider | speed: 3.700000 | aoe: 16.000000 [f=-000001] Skirmish AI <Circuit-Hard>: subscout | speed: 3.800000 | aoe: 128.000000 [f=-000001] Skirmish AI <Circuit-Hard>: subtacmissile | speed: 2.790000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: tacnuke | speed: 0.000000 | aoe: 96.000000 [f=-000001] Skirmish AI <Circuit-Hard>: tankriotraider | speed: 4.400000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: tawf114 | speed: 2.300000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: tiptest | speed: 5.000000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: trem | speed: 1.700000 | aoe: 60.000000 [f=-000001] Skirmish AI <Circuit-Hard>: turrettorp | speed: 0.000000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: vehaa | speed: 3.700000 | aoe: 32.000000 [f=-000001] Skirmish AI <Circuit-Hard>: wolverine_mine | speed: 0.000000 | aoe: 8.000000 [f=-000001] Skirmish AI <Circuit-Hard>: zenith | speed: 0.000000 | aoe: 120.000000 [f=-000001] Skirmish AI <Circuit-Hard>: Missing config file! (LuaRules/Configs/CircuitAI/Hard/TitanDuel.json) [f=-000001] Skirmish AI <Circuit-Hard>: Missing config file! (LuaRules/Configs/CircuitAI/Hard/Default/circuit.json) [f=-000001] Skirmish AI <Circuit-Hard>: CONFIG circuit.json: factoryspider's land_tier2 total probability = 0.990000 [f=-000001] [Game::LoadGame][6] globalQuit=0 forcedQuit=0 [f=-000001] Input grabbing is enabled! [f=-000001] Set water rendering mode to 0 (basic) [f=-000001] [KeyBindings] Warning: Bind: could not parse key: hash [f=-000001] Mex Placement Initialised with 32 spots. [f=-000001] SetLobbyButtonEnabled, false [f=-000001] UpdateInterfacePreset, default2 [f=-000001] GameID: 77450359d7e2bf1e376e6fac4a63e852 [f=-000001] Connection attempt from Player [f=-000001] -> Version: 103.0.1-764-gae7487f develop [f=-000001] -> Connection established (given id 0) [f=-000001] [Player] Circuit 0.9.13.c (0) Good fun, have luck! [f=-000001] Skirmish AI "CircuitAI (1)" (ID:0, Short-Name:"CircuitAI", Version:"Hard") took over control of team 0 [f=-000001] Skirmish AI "CSI (3)" (ID:1, Short-Name:"CSI", Version:"0.1") took over control of team 1 [f=-000001] Skirmish AI "CSI (1)" (ID:2, Short-Name:"CSI", Version:"0.1") took over control of team 2 [f=-000001] Skirmish AI "CSI (4)" (ID:3, Short-Name:"CSI", Version:"0.1") took over control of team 3 [f=-000001] Skirmish AI "CSI (2)" (ID:4, Short-Name:"CSI", Version:"0.1") took over control of team 4 [f=-000001] [Player] Circuit 0.9.13.c (5) Good fun, have luck! [f=-000001] Skirmish AI "CircuitAI (4)" (ID:5, Short-Name:"CircuitAI", Version:"Hard") took over control of team 5 [f=-000001] [Player] Circuit 0.9.13.c (6) Good fun, have luck! [f=-000001] Skirmish AI "CircuitAI (3)" (ID:6, Short-Name:"CircuitAI", Version:"Hard") took over control of team 6 [f=-000001] [Player] Circuit 0.9.13.c (7) Good fun, have luck! [f=-000001] Skirmish AI "CircuitAI (2)" (ID:7, Short-Name:"CircuitAI", Version:"Hard") took over control of team 7 [f=-000001] Spectator Player finished loading and is now ingame [f=-000001] <Ghost Site> Spectator mode. Widget removed. [f=-000001] Epicmenu: Switching to Total Annihilation camera mode [f=-000001] [VSync::SetInterval] interval=0 (disabled) [f=-000001] [LogDisplayMode] display-mode set to 1920x1080x24bpp@60Hz (windowed::borderless) [f=-000001] UpdateInterfacePreset, default2 [f=-000001] Speed set to 1.1 [Player] [f=-000001] Speed set to 1.2 [Player] [f=-000001] Speed set to 1.3 [Player] [f=-000001] Speed set to 1.4 [Player] [f=-000001] Speed set to 1.5 [Player] [f=-000001] Speed set to 1.6 [Player] [f=-000001] Speed set to 1.7 [Player] [f=-000001] Speed set to 1.8 [Player] [f=-000001] Speed set to 1.9 [Player] [f=-000001] Speed set to 2.0 [Player] [f=-000001] Speed set to 2.2 [Player] [f=-000001] Speed set to 2.4 [Player] [f=-000001] Speed set to 2.6 [Player] [f=-000001] Speed set to 2.8 [Player] [f=-000001] Speed set to 3.0 [Player] [f=-000001] Speed set to 3.2 [Player] [f=-000001] Speed set to 3.4 [Player] [f=-000001] Speed set to 3.6 [Player] [f=-000001] Speed set to 3.8 [Player] [f=-000001] Speed set to 4.0 [Player] [f=-000001] Speed set to 4.2 [Player] [f=0000030] Speed set to 4.4 [Player] [f=0000091] Speed set to 4.6 [Player] [f=0000131] !transmitlobby @voice@buildUnit@add;corned;Mason [f=0000131] !transmitlobby @voice@buildUnit@add;corfav;Dart [f=0000131] !transmitlobby @voice@buildUnit@add;corgator;Scorcher [f=0000131] !transmitlobby @voice@buildUnit@add;cormist;Slasher [f=0000131] !transmitlobby @voice@buildUnit@add;corlevlr;Leveler [f=0000131] !transmitlobby @voice@buildUnit@add;corraid;Ravager [f=0000131] !transmitlobby @voice@buildUnit@add;capturecar;Dominatrix [f=0000131] !transmitlobby @voice@buildUnit@add;corgarp;Wolverine [f=0000131] !transmitlobby @voice@buildUnit@add;armmerl;Impaler [f=0000131] !transmitlobby @voice@buildUnit@add;vehaa;Crasher [f=0000131] !transmitlobby @voice@buildUnit@reload [f=0000131] Speed set to 4.8 [Player] [f=0000174] Speed set to 5.0 [Player] [f=0000187] !transmitlobby @voice@buildUnit@add;corch;Quill [f=0000187] !transmitlobby @voice@buildUnit@add;corsh;Dagger [f=0000187] !transmitlobby @voice@buildUnit@add;nsaclash;Scalpel [f=0000187] !transmitlobby @voice@buildUnit@add;hoverassault;Halberd [f=0000187] !transmitlobby @voice@buildUnit@add;hoverdepthcharge;Claymore [f=0000187] !transmitlobby @voice@buildUnit@add;hoverriot;Mace [f=0000187] !transmitlobby @voice@buildUnit@add;armmanni;Penetrator [f=0000187] !transmitlobby @voice@buildUnit@add;hoveraa;Flail [f=0000187] !transmitlobby @voice@buildUnit@reload [f=0000209] Speed set to 5.5 [Player] [f=0000213] !transmitlobby @voice@buildUnit@add;cornecro;Convict [f=0000213] !transmitlobby @voice@buildUnit@add;corclog;Dirtbag [f=0000213] !transmitlobby @voice@buildUnit@add;corak;Bandit [f=0000213] !transmitlobby @voice@buildUnit@add;corstorm;Rogue [f=0000213] !transmitlobby @voice@buildUnit@add;corthud;Thug [f=0000213] !transmitlobby @voice@buildUnit@add;cormak;Outlaw [f=0000213] !transmitlobby @voice@buildUnit@add;shieldfelon;Felon [f=0000213] !transmitlobby @voice@buildUnit@add;shieldarty;Racketeer [f=0000213] !transmitlobby @voice@buildUnit@add;corcrash;Vandal [f=0000213] !transmitlobby @voice@buildUnit@add;corroach;Roach [f=0000213] !transmitlobby @voice@buildUnit@add;core_spectre;Aspis [f=0000213] !transmitlobby @voice@buildUnit@reload [f=0000323] !transmitlobby @voice@buildUnit@add;coracv;Welder [f=0000323] !transmitlobby @voice@buildUnit@add;logkoda;Kodachi [f=0000323] !transmitlobby @voice@buildUnit@add;panther;Panther [f=0000323] !transmitlobby @voice@buildUnit@add;tawf114;Banisher [f=0000323] !transmitlobby @voice@buildUnit@add;correap;Reaper [f=0000323] !transmitlobby @voice@buildUnit@add;corgol;Goliath [f=0000323] !transmitlobby @voice@buildUnit@add;cormart;Pillager [f=0000323] !transmitlobby @voice@buildUnit@add;trem;Tremor [f=0000323] !transmitlobby @voice@buildUnit@add;corsent;Copperhead [f=0000323] !transmitlobby @voice@buildUnit@reload [f=0000549] game_message: Morph complete: Recon Trainer lvl 1 [f=0002343] game_message: Morph complete: Recon Trainer lvl 1 [f=0003724] game_message: Morph complete: Recon Trainer lvl 2 [f=0003927] game_message: Morph complete: Guardian Trainer lvl 1 [f=0003927] game_message: Morph complete: Recon Trainer lvl 1 [f=0008192] Warning: AI for team 0 (ID: 0) failed handling event with topic 15, error: 215 [f=0010594] Warning: AI for team 0 (ID: 0) failed handling event with topic 16, error: 216 [f=0010602] Warning: AI for team 0 (ID: 0) failed handling event with topic 15, error: 215 [f=0011060] Warning: AI for team 0 (ID: 0) failed handling event with topic 17, error: 217 [f=0011241] Warning: AI for team 0 (ID: 0) failed handling event with topic 17, error: 217 [f=0011252] Warning: AI for team 0 (ID: 0) failed handling event with topic 16, error: 216 [f=0011312] Warning: AI for team 0 (ID: 0) failed handling event with topic 15, error: 215 [f=0011342] Warning: AI for team 0 (ID: 0) failed handling event with topic 16, error: 216 [f=0011462] Warning: AI for team 0 (ID: 0) failed handling event with topic 15, error: 215 [f=0011552] Warning: AI for team 0 (ID: 0) failed handling event with topic 16, error: 216 [f=0012238] Missing self.client!!! [f=0012392] Warning: AI for team 0 (ID: 0) failed handling event with topic 15, error: 215 [f=0012422] Warning: AI for team 0 (ID: 0) failed handling event with topic 16, error: 216 [f=0012512] Warning: AI for team 0 (ID: 0) failed handling event with topic 15, error: 215 [f=0015490] Warning: AI for team 0 (ID: 0) failed handling event with topic 13, error: 213 [f=0015588] Warning: AI for team 0 (ID: 0) failed handling event with topic 14, error: 214 [f=0016272] Warning: AI for team 0 (ID: 0) failed handling event with topic 16, error: 216 [f=0016785] Warning: AI for team 0 (ID: 0) failed handling event with topic 15, error: 215 [f=0019523] Warning: AI for team 0 (ID: 0) failed handling event with topic 13, error: 213 [f=0019750] Warning: AI for team 0 (ID: 0) failed handling event with topic 14, error: 214 [f=0020191] Warning: AI for team 0 (ID: 0) failed handling event with topic 16, error: 216 [f=0023476] [Player] CSI: Resign already! [f=0024376] [Player] CSI: Resign already! [f=0025963] Warning: AI for team 0 (ID: 0) failed handling event with topic 17, error: 217 [f=0026054] Warning: AI for team 0 (ID: 0) failed handling event with topic 17, error: 217 [f=0026171] [Player] CSI: Resign already! [f=0027978] [Player] CSI: Resign already! [f=0028877] [Player] CSI: Resign already! [f=0029771] [Player] CSI: Resign already! [f=0030679] [Player] CSI: Resign already! [f=0031559] [Player] CSI: Resign already! [f=0032466] [Player] CSI: Resign already! [f=0033380] [Player] CSI: Resign already! [f=0034280] [Player] CSI: Resign already! [f=0039680] [Player] CSI: Resign already! terminate called after throwing an instance of 'std::bad_alloc' what(): std::bad_alloc [f=0041634] Error: [ErrorMessageBox][1] msg="std::bad_alloc" cap="Spring: caught std::bad_alloc" mainThread=1 [f=0041634] Error: [ErrorMessageBox][2] [f=0041634] [SpringApp::ShutDown][1] fromRun=0 [f=0041634] [ThreadPool::SetThreadCount][1] wanted=0 current=2 maximum=2 [f=0041634] Fatal: [ExitSpringProcess] msg="std::bad_alloc" cap="Spring: caught std::bad_alloc" (forced=1) pure virtual method called terminate called recursively Chobby.exe Information: 0 : ZkData.TcpTransport socket disconnected: Unable to read data from the transport connection: An existing connection was forcibly closed by the remote host. Chobby.exe Information: 0 : Chobby closed connection Chobby.exe Warning: 0 : Spring exit code is: -1, assuming crash Chobby.exe Information: 0 : Spring exited Chobby.exe Warning: 0 : Spring crash detected
A bunch of AI errors, then bad alloc followed by ZkData.TcpTransport socket disconnected: Unable to read data from the transport connection: An existing connection was forcibly closed by the remote host.
ZkData.TcpTransport socket disconnected: Unable to read data from the transport connection: An existing connection was forcibly closed by the remote host.