ZeroK-RTS / CrashReports

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Spring crash [103.0.1-764-gae7487f] #874

Open Chobbyla opened 7 years ago

Chobbyla commented 7 years ago
Chobby.exe Information: 0 : Querying default engine
Chobby.exe Information: 0 : Reseting configs and deploying AIs
Chobby.exe Information: 0 : Connecting to steam API
Chobby.exe Information: 0 : Starting
Using configuration source: "C:\Users\Tully\Documents\My Games\Zero-K\springsettings.cfg"
Using additional configuration source: "C:\Users\Tully\Documents\My Games\Zero-K\engine\win64\103.0.1-764-gae7487f\springsettings.cfg"
Available log sections: RoamMeshDrawer, FarTextureHandler, CregSerializer, Texture, Sound, SkyBox, Path, GroundMoveType, Font, DynWater, Model, DecalsDrawerGL4, ArchiveScanner, Shader, Piece, LuaSocket, KeyBindings, ModelRenderContainer, CSMFGroundTextures, VFS, AutohostInterface, BumpWater, OBJParser, GameServer, Net
Enabled log sections: Sound(Notice)
Enable or disable log sections using the LogSections configuration key
  or the SPRING_LOG_SECTIONS environment variable (both comma separated).
  Use "none" to disable the default log sections.
LogOutput initialized.
============== <User Config> ==============
  3DTrees = 0
  AdvMapShading = 0
  AdvUnitShading = 0
  AllowDeferredMapRendering = 1
  AllowDeferredModelRendering = 1
  BumpWaterBlurReflection = 1
  BumpWaterDepthBits = 16
  BumpWaterShoreWaves = 0
  BumpWaterTexSizeReflection = 128
  CamMode = 1
  CamTimeExponent = 4.0
  CamTimeFactor = 1.0
  DualScreenMiniMapOnLeft = 1
  EdgeMoveDynamic = 0
  EdgeMoveWidth = 0.003
  FPSFOV = 90
  FSAALevel = 2
  FontSize = 18
  Fullscreen = 0
  GroundDetail = 184
  GroundScarAlphaFade = 1
  HangTimeout = 0
  HardwareCursor = 1
  InitialNetworkTimeout = 0
  InputTextGeo = 0.26 0.73 0.02 0.028
  LODScale = 1.000
  LODScaleReflection = 1.000
  LODScaleRefraction = 1.000
  LODScaleShadow = 1.000
  LastSelectedMap = Tropical
  LastSelectedMod = Zero-K $VERSION
  LastSelectedScript = Commanders
  MaxDynamicMapLights = 0
  MaxDynamicModelLights = 0
  MaxParticles = 20000
  MaxSounds = 32
  MaximumTransmissionUnit = 0
  MiddleClickScrollSpeed = -0.001
  MouseDragScrollThreshold = 0
  OverheadMaxHeightFactor = 1.39999998
  OverheadScrollSpeed = 50
  ReconnectTimeout = 0
  RotateLogFiles = 1
  ScreenshotCounter = 1
  ScrollWheelSpeed = -25
  ShadowMapSize = 1024
  ShowClock = 0
  ShowPlayerInfo = 0
  SpringData = C:\Users\Tully\Documents\My Games\Zero-K;C:\Users\Tully\Documents\My Games\Spring;C:\Users\Tully\Documents\My Games\Zero-K\engine\win64\103.0.1-764-gae7487f
  TreeRadius = 1000
  UnitIconDist = 151
  UnitLodDist = 9999
  UsePBO = 0
  Water = 0
  WindowBorderless = 1
  WindowPosX = 0
  WindowPosY = 0
  XResolution = 1920
  XResolutionWindowed = 1920
  YResolution = 1080
  YResolutionWindowed = 1080
  snd_airAbsorption = 0
  snd_volmaster = 0
============== </User Config> ==============
============== <User System> ==============
  Spring 103.0.1-764-gae7487f develop
  Build Environment: boost-105500, GNU libstdc++ version 20130531
  Compiler Version:  gcc-4.8.1
  Operating System:  Microsoft Windows
Microsoft Windows 7 Business Edition, 64-bit Service Pack 1 (build 7601)
Intel(R) Core(TM) i5-5300U CPU @ 2.30GHz; 8082MB RAM, 16163MB pagefile
    Word Size:       32-bit (emulated)
           CPU Clock: std::chrono::high_resolution_clock
  Physical CPU Cores: 2
   Logical CPU Cores: 4
============== </User System> ==============
[good_fpu_init] CPU SSE mask: 127, flags:
    SSE 1.0:  1,  SSE 2.0:  1
    SSE 3.0:  1, SSSE 3.0:  1
    SSE 4.1:  1,  SSE 4.2:  1
    SSE 4.0A: 0,  SSE 5.0A: 0
    using streflop SSE FP-math mode, CPU supports SSE instructions
[GL::PrintAvailableResolutions]
    display: 1, bounds: {x=0, y=0, w=1920, h=1080}, FS modes:
        [ 1] 1920x1080x24bpp@60Hz
        [ 3] 1680x1050x24bpp@60Hz
        [ 5] 1600x900x24bpp@60Hz
        [ 7] 1440x900x24bpp@60Hz
        [21] 1280x800x24bpp@60Hz
        [25] 1280x720x24bpp@60Hz
        [45] 640x400x24bpp@60Hz
        [53] 320x200x24bpp@60Hz
    display: 2, bounds: {x=1920, y=806, w=1920, h=1080}, FS modes:
        [ 1] 1920x1080x24bpp@60Hz
        [ 5] 1680x1050x24bpp@60Hz
        [ 9] 1600x900x24bpp@60Hz
        [13] 1440x900x24bpp@60Hz
        [37] 1280x800x24bpp@60Hz
        [45] 1280x720x24bpp@60Hz
        [65] 640x400x24bpp@60Hz
        [81] 320x200x24bpp@60Hz
[GL::PostInit]
    SDL version:  linked 2.0.4; compiled 2.0.4
    GL version:   4.5.0 NVIDIA 353.82
    GL vendor:    NVIDIA Corporation
    GL renderer:  GeForce 830M/PCIe/SSE2
    GLSL version: 4.50 NVIDIA
    GLEW version: 1.5.8
    Video RAM:    total 2048MB, available 1932MB
    SwapInterval: 1
[GR::PostInit]
    ARB support: 1, GLSL support: 1, ATI hacks: 0
    FBO support: 1, NPOT-texture support: 1, 24bit Z-buffer support: 1
    primitive-restart support: 1, clip-control support: 0
    max. FBO samples: 32, max. texture size: 16384, compress MIP-map textures: 0
    max. smooth point-size: 190, max. vec4 varyings/attributes: 31/16
    max. draw-buffers: 8, max. recommended indices/vertices: 1048576/1048576
    max. buffer-bindings: 84, max. block-size: 64kB
[VSync::SetInterval] interval=0 (disabled)
[LogDisplayMode] display-mode set to 1920x1080x24bpp@60Hz (windowed::borderless)
[WatchDog::Install] disabled
[WatchDog::RegisterThread] registering controls for thread [main]
[DataDirs] Isolation Mode!
Using read-write data directory: C:\Users\Tully\Documents\My Games\Zero-K\
Using read-only data directory: C:\Users\Tully\Documents\My Games\Zero-K\engine\win64\103.0.1-764-gae7487f\
Using read-only data directory: C:\Users\Tully\Documents\My Games\Spring\
Scanning: C:\Users\Tully\Documents\My Games\Zero-K\engine\win64\103.0.1-764-gae7487f\base
Scanning: C:\Users\Tully\Documents\My Games\Zero-K\maps
Scanning: C:\Users\Tully\Documents\My Games\Zero-K\games
Scanning: C:\Users\Tully\Documents\My Games\Zero-K\packages
[~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 31ms
[ThreadPool::SetThreadCount][1] wanted=2 current=1 maximum=2
[ThreadPool::SetThreadCount][2] workers=1
[Threading] Main thread CPU affinity mask set: 14
[f=-000001] [Sound] [Sound::InitThread] OpenAL info:
[f=-000001] [Sound]   Available Devices:
[f=-000001] [Sound]               Speakers (High Definition Audio Device)
[f=-000001] [Sound]               Speakers (High Definition Audio Device)
[f=-000001] [Sound]               Speakers (High Definition Audio Device)
[f=-000001] [Sound]   Device:     OpenAL Soft
[f=-000001] [Sound]   Vendor:         OpenAL Community
[f=-000001] [Sound]   Version:        1.1 ALSOFT 1.16.0
[f=-000001] [Sound]   Renderer:       OpenAL Soft
[f=-000001] [Sound]   AL Extensions:  AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length
[f=-000001] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device
[f=-000001] [Sound]   Max Sounds: 32
[f=-000001] [Sound] [Sound::UpdateThread][1] maxSounds=32
Fontconfig error: Cannot load default config file
[f=-000001] [Sound] Error:   EFX: AL_INVALID_VALUE (40963)
[f=-000001] [WatchDog::RegisterThread] registering controls for thread [audio]
[f=-000001] [Sound] Error:   Initializing EFX failed!
[f=-000001] [Sound] [Sound::UpdateThread][2]
[f=-000001] Joysticks found: 0
[Info] Using filesystem-writepath: C:\Users\Tully\Documents\My Games\Zero-K
[f=-000001] [LuaMenuController::Reset] using menu archive "Chobby v1.5.4.10"
[f=-000001] LuaMenu Entry Point: "LuaMenu/main.lua"
[f=-000001] [LuaMenu] Searching for new Widgets
[f=-000001] [LuaMenu] Scanning: LuaMenu/Addons/
[f=-000001] [LuaMenu] Scanning: LuaMenu/Widgets/
[f=-000001] [LuaMenu] Scanning: LuaMenu/SystemAddons/
[f=-000001] [LuaMenu] Scanning: LuaMenu/SystemWidgets/
[f=-000001] [LuaMenu] Scanning: LuaMenu/chili/
[f=-000001] [LuaMenu] Scanning: libs/chilifx/LuaMenu/widgets
[f=-000001] [LuaMenu] Scanning: libs/chilivn/LuaMenu/widgets
[f=-000001] [LuaMenu] Scanning: libs/chotify/LuaMenu/widgets
[f=-000001] [LuaMenu] Scanning: libs/i18n/LuaMenu/widgets
[f=-000001] [LuaMenu] Scanning: libs/liblobby/LuaMenu/widgets
[f=-000001] [LuaMenu] Warning: Missing GetInfo() in: base64.lua
[f=-000001] [LuaMenu] Warning: Missing GetInfo() in: engineversion.lua
[f=-000001] [LuaMenu] Warning: Missing GetInfo() in: json.lua
[f=-000001] [LuaMenu] Warning: Missing GetInfo() in: tablefunctions.lua
[f=-000001] [LuaMenu] Warning: Missing GetInfo() in: timefunctions.lua
[f=-000001] [LuaMenu] Loading widgets   <>=vfs  **=raw  ()=unknown
[f=-000001] [LuaMenu] Loading API widget:  Delay API              <api_delay.lua>
[f=-000001] [LuaMenu] Loading API widget:  Limit FPS              <api_limit_fps.lua>
[f=-000001] [LuaMenu] Loading API widget:  Away Tracker           <gui_away_tracker.lua>
[f=-000001] [LuaMenu] Loading API widget:  Chili Framework        <api_chili.lua>
[f=-000001] [liblobby] Warning: Missing chobby_config.json file.
[f=-000001] [liblobby] Warning: Missing chobby_config.json file.
[f=-000001] [LuaMenu] Loading API widget:  LibLobby API           <api_lobby.lua>
[f=-000001] [liblobby] liblobby configuration: 
[f=-000001] [liblobby] serverName, Zero-K
[f=-000001] [liblobby] port, 8200
[f=-000001] [liblobby] protocol, zks
[f=-000001] [liblobby] address, zero-k.info
[f=-000001] [LuaMenu] Loading API widget:  i18n                   <api_i18n.lua>
[f=-000001] [LuaMenu] Loading API widget:  ChiliFX                <api_chilifx.lua>
[f=-000001] [ChiliFX] Enabled: true
[f=-000001] [LuaMenu] Loading API widget:  Chotify                <api_chotify.lua>
[f=-000001] [Chotify] Enabled: true
[f=-000001] [LuaMenu] Loading API widget:  Download Handler       <api_download_handler.lua>
[f=-000001] [LuaMenu] Loading API widget:  Ingame Interface       <api_ingame_interface.lua>
[f=-000001] [LuaMenu] Loading widget:      Test                   <dbg_test.lua>
[f=-000001] [LuaMenu] Loading widget:      Campaign Options Window  <gui_campaign_options.lua>
[f=-000001] [LuaMenu] Loading widget:      Download Window        <gui_download_window.lua>
[f=-000001] [LuaMenu] Loading widget:      Friend Window          <gui_friend_window.lua>
[f=-000001] [LuaMenu] Loading widget:      Missions Handles       <gui_mission_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      Planetwars List Window  <gui_planetwars_list_window.lua>
[f=-000001] [LuaMenu] Loading widget:      Queue List Window      <gui_queue_list_window.lua>
[f=-000001] [LuaMenu] Loading widget:      Replays window         <gui_replay_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      Settings Window        <gui_settings_window.lua>
[f=-000001] [LuaMenu] Loading widget:      SpringBoard Window     <gui_springboard_window.lua>
[f=-000001] [LuaMenu] Loading widget:      Users Handler          <api_user_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      ZK wrapper loopback interface  <zk_loopback.lua>
[f=-000001] [Chobby] Using wrapper port: , 1215
[f=-000001] [LuaMenu] Loading widget:      Cache Handler API      <api_cache_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      Internet Browser API   <api_internet_browser.lua>
[f=-000001] [LuaMenu] Loading widget:      Map Handler API        <api_map_handler.lua>
Chobby.exe Information: 0 : Chobby connected to wrapper
[f=-000001] [LuaMenu] Loading widget:      Campaign Data Handler  <api_campaign_data.lua>
[f=-000001] [LuaMenu] Loading widget:      Analytics Handler      <api_analytics.lua>
[f=-000001] [LuaMenu] Loading widget:      Animation control      <api_animation_control.lua>
[f=-000001] [LuaMenu] Loading widget:      Battle Login Rejoin    <gui_battle_login_rejoin.lua>
[f=-000001] [LuaMenu] Loading widget:      Battle Room Window     <gui_battle_room_window.lua>
[f=-000001] [LuaMenu] Loading widget:      Battle status panel    <gui_battle_status_panel.lua>
[f=-000001] [LuaMenu] Loading widget:      Campaign Handler       <gui_campaign_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      Campaign Handler ZK    <zk_campaign_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      Campaign Save/Load     <gui_campaign_saveload.lua>
[f=-000001] [LuaMenu] Loading widget:      Chili Visual Novel     <campaign_chili_vn.lua>
Chobby.exe Information: 0 : Chobbyla >> WrapperOnline {"UserID":"2017351798","DefaultServerHost":"zero-k.info","DefaultServerPort":8200}

Chobby.exe Information: 0 : Chobbyla << GaAddDesignEvent {"EventID":"lobby:started"}
[f=-000001] [LuaMenu] Loading widget:      Codex Handler          <gui_campaign_codex_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      Cursor tooltip         <gui_tooltip.lua>
[f=-000001] [LuaMenu] Loading widget:      Load Game Menu         <gui_loadgame.lua>
[f=-000001] [LuaMenu] Loading widget:      Login Window           <gui_login_window.lua>
[f=-000001] [LuaMenu] Loading widget:      Mission Launcher       <mission_launcher.lua>
[f=-000001] [LuaMenu] Loading widget:      Modoptions Panel       <gui_modoptions_panel.lua>
[f=-000001] [LuaMenu] Loading widget:      Party status panel     <gui_party_status_panel.lua>
[f=-000001] [LuaMenu] Loading widget:      Planet Battle Handler  <api_planet_battle_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      Popup Preloader        <gui_popup_preloader.lua>
[f=-000001] [LuaMenu] Loading widget:      Queue status panel     <gui_queue_status_panel.lua>
[f=-000001] [LuaMenu] Loading widget:      Rank update window     <gui_rank_update_window.lua>
[f=-000001] [LuaMenu] Loading widget:      Steam Coop Handler     <gui_steam_coop_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      Steam Handler          <api_steam_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      User status panel      <gui_user_status_panel.lua>
[f=-000001] [LuaMenu] Loading widget:      ZK Comm Config         <gui_zk_comm_config.lua>
[f=-000001] [LuaMenu] Loading widget:      ZK replay downloader   <zk_replay_launcher.lua>
[f=-000001] [LuaMenu] Warning: Headers files aren't supported anymore use "require" instead!
[f=-000001] [LuaMenu] Warning: Headers files aren't supported anymore use "require" instead!
[f=-000001] [LuaMenu] Loading widget:      Chili lobby            <gui_chili_lobby.lua>
[f=-000001] [liblobby] Warning: Missing chobby_config.json file.
[f=-000001] [Chobby] Warning: Missing game in chobby_config.json file.
[f=-000001] ATI/intel/other non-nvidia compatibility state:, false
[f=-000001] Number of battles: 0
[f=-000001] [LuaMenu] Loading widget:      Standalone lobby tools  <gui_standalone_lobby.lua>
[f=-000001] [LuaMenu] Loading widget:      Block Input            <gui_block_input.lua>
[f=-000001] [LuaMenu] Loading widget:      Music Player Lite      <snd_music_lite.lua>
[f=-000001] [LuaMenu] LuaMenu v1.0 (Lua 5.1)
[f=-000001] [LuaMenuController::Activate(msg="")] luaMenu=0aa5dca0
[f=-000001] SetLobbyButtonEnabled, true
[f=-000001] SetSettings Int, FontSize, 18
[f=-000001] [Settings] Warning: No such key: snd_general, but setting it as string anyway.
[f=-000001] SetSettings Value, BumpWaterBlurReflection, 1
[f=-000001] SetSettings Value, LODScaleShadow, 1
[f=-000001] SetSettings Int, UnitLodDist, 9999
[f=-000001] [Settings] Warning: No such key: MinimapOnLeft, but setting it as string anyway.
[f=-000001] SetSettings Value, LODScale, 1
[f=-000001] SetSettings Int, BumpWaterDepthBits, 16
[f=-000001] SetSettings Value, HardwareCursor, 1
[f=-000001] [Settings] Warning: No such key: FSAA, but setting it as string anyway.
[f=-000001] [Settings] Warning: No such key: BuildWarnings, but setting it as string anyway.
[f=-000001] SetSettings Int, GroundDetail, 100
[f=-000001] [Settings] Warning: No such key: MoveWarnings, but setting it as string anyway.
[f=-000001] SetSettings Int, ReconnectTimeout, 0
[f=-000001] SetSettings Value, CamTimeExponent, 4
[f=-000001] [Settings] Warning: No such key: LuaAutoModWidgets, but setting it as string anyway.
[f=-000001] SetSettings Int, InitialNetworkTimeout, 0
[f=-000001] [Settings] Warning: No such key: WorkerThreadSpinTime, but setting it as string anyway.
[f=-000001] SetSettings Value, AllowDeferredMapRendering, 1
[f=-000001] SetSettings Int, HangTimeout, 0
[f=-000001] SetSettings Int, GrassDetail, 7
[f=-000001] [Settings] Warning: No such key: VerboseLevel, but setting it as string anyway.
[f=-000001] SetSettings Value, EdgeMoveDynamic, 0
[f=-000001] SetSettings Value, LODScaleRefraction, 1
[f=-000001] SetSettings Int, MaximumTransmissionUnit, 0
[f=-000001] SetSettings Value, UsePBO, 0
[f=-000001] SetSettings Int, UnitIconDist, 151
[f=-000001] SetSettings Int, TreeRadius, 1000
[f=-000001] [Settings] Warning: No such key: SmoothLines, but setting it as string anyway.
[f=-000001] SetSettings Int, CamMode, 1
[f=-000001] SetSettings Int, MaxParticles, 20000
[f=-000001] SetSettings Value, ScrollWheelSpeed, -25
[f=-000001] SetSettings Value, MiddleClickScrollSpeed, -0.001
[f=-000001] [Settings] Warning: No such key: ReflectiveWater, but setting it as string anyway.
[f=-000001] SetSettings Value, DualScreenMiniMapOnLeft, 1
[f=-000001] SetSettings Value, AllowDeferredModelRendering, 1
[f=-000001] [Settings] Warning: No such key: DisplayDebugPrefixConsole, but setting it as string anyway.
[f=-000001] SetSettings Int, GroundDecals, 3
[f=-000001] SetSettings Int, GroundScarAlphaFade, 1
[f=-000001] [Settings] Warning: No such key: LogFlush, but setting it as string anyway.
[f=-000001] [Settings] Warning: No such key: CubeTexSpecularExponent, but setting it as string anyway.
[f=-000001] SetSettings Value, MouseDragScrollThreshold, 0
[f=-000001] SetSettings Value, ShowClock, 0
[f=-000001] SetSettings Int, Shadows, 1
[f=-000001] SetSettings Value, BumpWaterShoreWaves, 0
[f=-000001] SetSettings Value, LuaShaders, 1
[f=-000001] SetSettings Int, MaxSounds, 32
[f=-000001] SetSettings Int, BumpWaterTexSizeReflection, 128
[f=-000001] [Settings] Warning: No such key: NormalMapping, but setting it as string anyway.
[f=-000001] [Settings] Warning: No such key: LinkBandwidth, but setting it as string anyway.
[f=-000001] SetSettings Value, FPSFOV, 90
[f=-000001] SetSettings Value, LODScaleReflection, 1
[f=-000001] [Settings] Warning: No such key: Version, but setting it as string anyway.
[f=-000001] SetSettings Value, OverheadMaxHeightFactor, 1.39999998
[f=-000001] SetSettings Int, FSAALevel, 2
[f=-000001] SetSettings Int, OverheadScrollSpeed, 50
[f=-000001] SetSettings Value, CamTimeFactor, 1
[f=-000001] SetSettings Value, EdgeMoveWidth, 0.003
[f=-000001] Starting Track, sounds/lobbyMusic/The Secret of Ayers Rock.ogg, 0.5
[f=-000001] [VSync::SetInterval] interval=0 (disabled)
[f=-000001] [LogDisplayMode] display-mode set to 1920x1080x24bpp@60Hz (windowed::borderless)
[f=-000001] LoopbackCommandReceived, WrapperOnline
[f=-000001] [i18n] Warning: "spectator" is not translated in en
[f=-000001] [i18n] Error: No translation found for "spectator"
[f=-000001] [i18n] Warning: "player" is not translated in en
[f=-000001] [i18n] Error: No translation found for "player"
[f=-000001] SetLobbyFullscreenMode, 1
[f=-000001] screenX, screenY, 1920, 1080
[f=-000001] SetSettings Int, XResolutionWindowed, 1920
[f=-000001] SetSettings Int, YResolutionWindowed, 1080
[f=-000001] SetSettings Int, WindowPosX, 0
[f=-000001] SetSettings Int, WindowPosY, 0
[f=-000001] SetSettings Value, WindowBorderless, 1
[f=-000001] SetSettings Int, FontSize, 18
[f=-000001] [Settings] Warning: No such key: snd_general, but setting it as string anyway.
[f=-000001] SetSettings Value, BumpWaterBlurReflection, 1
[f=-000001] SetSettings Value, LODScaleShadow, 1
[f=-000001] SetSettings Int, UnitLodDist, 9999
[f=-000001] [Settings] Warning: No such key: MinimapOnLeft, but setting it as string anyway.
[f=-000001] SetSettings Value, LODScale, 1
[f=-000001] SetSettings Int, BumpWaterDepthBits, 16
[f=-000001] SetSettings Value, HardwareCursor, 1
[f=-000001] [Settings] Warning: No such key: FSAA, but setting it as string anyway.
[f=-000001] [Settings] Warning: No such key: BuildWarnings, but setting it as string anyway.
[f=-000001] SetSettings Int, GroundDetail, 100
[f=-000001] [Settings] Warning: No such key: MoveWarnings, but setting it as string anyway.
[f=-000001] SetSettings Int, ReconnectTimeout, 0
[f=-000001] SetSettings Value, CamTimeExponent, 4
[f=-000001] [Settings] Warning: No such key: LuaAutoModWidgets, but setting it as string anyway.
[f=-000001] SetSettings Int, InitialNetworkTimeout, 0
[f=-000001] [Settings] Warning: No such key: WorkerThreadSpinTime, but setting it as string anyway.
[f=-000001] SetSettings Value, AllowDeferredMapRendering, 1
[f=-000001] SetSettings Int, HangTimeout, 0
[f=-000001] SetSettings Int, GrassDetail, 7
[f=-000001] [Settings] Warning: No such key: VerboseLevel, but setting it as string anyway.
[f=-000001] SetSettings Value, EdgeMoveDynamic, 0
[f=-000001] SetSettings Value, LODScaleRefraction, 1
[f=-000001] SetSettings Int, MaximumTransmissionUnit, 0
[f=-000001] SetSettings Value, UsePBO, 0
[f=-000001] SetSettings Int, UnitIconDist, 151
[f=-000001] SetSettings Int, TreeRadius, 1000
[f=-000001] [Settings] Warning: No such key: SmoothLines, but setting it as string anyway.
[f=-000001] SetSettings Int, CamMode, 1
[f=-000001] SetSettings Int, MaxParticles, 20000
[f=-000001] SetSettings Value, ScrollWheelSpeed, -25
[f=-000001] SetSettings Value, MiddleClickScrollSpeed, -0.001
[f=-000001] [Settings] Warning: No such key: ReflectiveWater, but setting it as string anyway.
[f=-000001] SetSettings Value, DualScreenMiniMapOnLeft, 1
[f=-000001] SetSettings Value, AllowDeferredModelRendering, 1
[f=-000001] [Settings] Warning: No such key: DisplayDebugPrefixConsole, but setting it as string anyway.
[f=-000001] SetSettings Int, GroundDecals, 3
[f=-000001] SetSettings Int, GroundScarAlphaFade, 1
[f=-000001] [Settings] Warning: No such key: LogFlush, but setting it as string anyway.
[f=-000001] [Settings] Warning: No such key: CubeTexSpecularExponent, but setting it as string anyway.
[f=-000001] SetSettings Value, MouseDragScrollThreshold, 0
[f=-000001] SetSettings Value, ShowClock, 0
[f=-000001] SetSettings Int, Shadows, 1
[f=-000001] SetSettings Value, BumpWaterShoreWaves, 0
[f=-000001] SetSettings Value, LuaShaders, 1
[f=-000001] SetSettings Int, MaxSounds, 32
[f=-000001] SetSettings Int, BumpWaterTexSizeReflection, 128
[f=-000001] [Settings] Warning: No such key: NormalMapping, but setting it as string anyway.
[f=-000001] [Settings] Warning: No such key: LinkBandwidth, but setting it as string anyway.
[f=-000001] SetSettings Value, FPSFOV, 90
[f=-000001] SetSettings Value, LODScaleReflection, 1
[f=-000001] [Settings] Warning: No such key: Version, but setting it as string anyway.
[f=-000001] SetSettings Value, OverheadMaxHeightFactor, 1.39999998
[f=-000001] SetSettings Int, FSAALevel, 2
[f=-000001] SetSettings Int, OverheadScrollSpeed, 50
[f=-000001] SetSettings Value, CamTimeFactor, 1
[f=-000001] SetSettings Value, EdgeMoveWidth, 0.003
[f=-000001] Missing self.client!!!
[f=-000001] Missing self.client!!!
[f=-000001] [ReloadOrRestart] Spring "C:\Users\Tully\Documents\My Games\Zero-K\engine\win64\103.0.1-764-gae7487f\spring.exe" should be reloading
[f=-000001] [SpringApp::Reload][1]
[f=-000001] [ThreadPool::SetThreadCount][1] wanted=0 current=2 maximum=2
[f=-000001]     [async=0] threads=2 tasks=30 {sum,avg}{exec,wait}time={{0.000, 2.000}, {0.000, 0.000}}ms
[f=-000001]         thread=1 tasks=30 (0.000%) {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, 0.000, 2.000}, {0.000, 0.000, 0.000, 0.000}}ms
[f=-000001]     [async=1] threads=2 tasks=10 {sum,avg}{exec,wait}time={{0.000, -0.000}, {-26815622225754834430961710571997774821147081792606232022838277669130670232624516742191572210688539489558638837201372600219946974901887366188264769632337920.000, -2.000}}ms
[f=-000001]         thread=1 tasks=10 (0.000%) {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, 0.000, -0.000}, {-26815622225754834430961710571997774821147081792606232022838277669130670232624516742191572210688539489558638837201372600219946974901887366188264769632337920.000, 0.000, -0.000, -2.000}}ms
[f=-000001] [ThreadPool::SetThreadCount][2] workers=0
[f=-000001] [ThreadPool::SetThreadCount][1] wanted=2 current=1 maximum=2
[f=-000001] [ThreadPool::SetThreadCount][2] workers=1
[f=-000001] [Threading] Main thread CPU affinity mask set: 14
[f=-000001] [SpringApp::Reload][2]
[f=-000001] [Game::KillLua][0] dtor=0 loadscreen=00000000
[f=-000001] [Game::KillLua][1] dtor=0 luaGaia=00000000
[f=-000001] [Game::KillLua][2] dtor=0 luaRules=00000000
[f=-000001] [Game::KillLua][3] dtor=0 luaUI=00000000
[f=-000001] [Game::KillLua][4] dtor=0
[f=-000001] [SpringApp::Reload][3]
[f=-000001] [WatchDog::DeregisterThread] deregistering controls for thread [audio]
[f=-000001] [Sound] [Sound::UpdateThread][3] efx=08575228
[f=-000001] [Sound] [Sound::UpdateThread][4]
[f=-000001] [SpringApp::Reload][4]
[f=-000001] [SpringApp::Reload][5]
[f=-000001] [SpringApp::Reload][6]
[f=-000001] [SpringApp::Reload][7]
[f=-000001] [DataDirs] Isolation Mode!
[f=-000001] Using read-write data directory: C:\Users\Tully\Documents\My Games\Zero-K\
[f=-000001] Using read-only data directory: C:\Users\Tully\Documents\My Games\Zero-K\engine\win64\103.0.1-764-gae7487f\
[f=-000001] Using read-only data directory: C:\Users\Tully\Documents\My Games\Spring\
[f=-000001] Scanning: C:\Users\Tully\Documents\My Games\Zero-K\engine\win64\103.0.1-764-gae7487f\base
[f=-000001] Scanning: C:\Users\Tully\Documents\My Games\Zero-K\maps
[f=-000001] Scanning: C:\Users\Tully\Documents\My Games\Zero-K\games
[f=-000001] Scanning: C:\Users\Tully\Documents\My Games\Zero-K\packages
[f=-000001] [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 20ms
[f=-000001] [SpringApp::Reload][8]
[f=-000001] [SpringApp::Reload][9]
[f=-000001] [Sound] [Sound::InitThread] OpenAL info:
[f=-000001] [Sound]   Available Devices:
[f=-000001] [Sound]               Speakers (High Definition Audio Device)
[f=-000001] [Sound]               Speakers (High Definition Audio Device)
[f=-000001] [Sound]               Speakers (High Definition Audio Device)
[f=-000001] [Sound]   Device:     OpenAL Soft
[f=-000001] [Sound]   Vendor:         OpenAL Community
[f=-000001] [Sound]   Version:        1.1 ALSOFT 1.16.0
[f=-000001] [Sound]   Renderer:       OpenAL Soft
[f=-000001] [Sound]   AL Extensions:  AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length
[f=-000001] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device
[f=-000001] [Sound]   Max Sounds: 32
[f=-000001] [Sound] Error:   EFX: AL_INVALID_VALUE (40963)
[f=-000001] [Sound] Error:   Initializing EFX failed!
[f=-000001] [Sound] [Sound::UpdateThread][1] maxSounds=32
[f=-000001] [WatchDog::RegisterThread] registering controls for thread [audio]
[f=-000001] [Sound] [Sound::UpdateThread][2]
[f=-000001] [SpringApp::Reload][10]
[f=-000001] [SpringApp::Reload][11]
[f=-000001] [LuaMenuController::Reset] using menu archive "Chobby v1.5.4.10"
[f=-000001] [SpringApp::Reload][12] #script=2014
[f=-000001] [CPreGame] hosting on: 127.0.0.1:0
[f=-000001] Connecting to local server
[f=-000001] [PreGame::AddGameSetupArchivesToVFS] using map: TitanDuel
[f=-000001] [PreGame::StartServer] checksums: game=0x83688047 map=0xC0E74D43
[f=-000001] Warning: Opening socket on loopback address. Other users will not be able to connect!
[f=-000001] Binding UDP socket to IP (v4) 127.0.0.1 (127.0.0.1) port 0
[f=-000001] [UDPListener] successfully bound socket on port 49301
[f=-000001] [~ScopedOnceTimer][PreGame::StartServer] 82ms
[f=-000001] [SpringApp::Reload][13]
[f=-000001] [VSync::SetInterval] interval=0 (disabled)
[f=-000001] [LogDisplayMode] display-mode set to 1920x1080x24bpp@60Hz (windowed::borderless)
[f=-000001] [PreGame::AddGameSetupArchivesToVFS] using map: TitanDuel
[f=-000001] [PreGame::AddGameSetupArchivesToVFS] using game: Zero-K v1.5.4.19 (archive: 3a30a1dd4d6ba944ad3906c6602fac22.sdp)
[f=-000001] Recording demo to: C:\Users\Tully\Documents\My Games\Zero-K\demos\20170428_135131_TitanDuel_103.0.1-764-gae7487f develop.sdfz
[f=-000001] [~ScopedOnceTimer][PreGame::GameDataReceived] 68ms
[f=-000001] [PreGame::UpdateClientNet] received user number 0 (team 0, allyteam 1), creating load-screen
[f=-000001] [LuaIntro] Searching for new Widgets
[f=-000001] [LuaIntro] Scanning: LuaIntro/Addons/
[f=-000001] [LuaIntro] Scanning: LuaIntro/Widgets/
[f=-000001] [LuaIntro] Scanning: LuaIntro/SystemAddons/
[f=-000001] [LuaIntro] Scanning: LuaIntro/SystemWidgets/
[f=-000001] [LuaIntro] Scanning: LuaIntro/chili/
[f=-000001] [LuaIntro] Found new widget "SpringLogo"
[f=-000001] [LuaIntro] Found new widget "LoadTexture"
[f=-000001] [LuaIntro] Found new widget "LoadProgress"
[f=-000001] [LuaIntro] Found new widget "Main"
[f=-000001] [LuaIntro] Found new widget "Music"
[f=-000001] [LuaIntro] Found new widget "WM Stuff"
[f=-000001] [LuaIntro] Loading widgets   <>=vfs  **=raw  ()=unknown
[f=-000001] [LuaIntro] Loading widget:      WM Stuff               <wm.lua>
[f=-000001] [LuaIntro] Loading widget:      LoadProgress           <loadprogress.lua>
[f=-000001] [LuaIntro] Loading widget:      Main                   <main.lua>
[f=-000001] [LuaIntro] Loading widget:      LoadTexture            <bg_texture.lua>
[f=-000001] [LuaIntro] LuaIntro v1.0 (Lua 5.1)
[f=-000001] [LoadScreen::Init] single-threaded
[f=-000001] [WatchDog::RegisterThread] registering controls for thread [load]
[f=-000001] [Game::LoadGame][1] globalQuit=0 threaded=0
[f=-000001] Parsing Map Information
[f=-000001] Loading SMF
[f=-000001] Loading Map (40 MB)
[f=-000001] Loading Radar Icons
[f=-000001] Loading GameData Definitions
[f=-000001] Loading UnitDefs_posts
[f=-000001] Loading FeatureDefs_posts
[f=-000001] Loading WeaponDefs_posts
[f=-000001] Loading ArmorDefs_posts
[f=-000001] [defs.lua] loading all *Defs tables: 268ms
[f=-000001] [~ScopedOnceTimer][Game::LoadDefs (GameData)] 379ms
[f=-000001] Loading Sound Definitions
[f=-000001] [Sound] Warning: Sound incomingchat is missing file tag (ignoring)
[f=-000001] [Sound]  parsed 319 sounds from gamedata/sounds.lua
[f=-000001] [Sound] Error: Unable to open audio file: IncomingChat
[f=-000001] [Sound] Error: CSound::GetSoundId: could not find sound: IncomingChat
[f=-000001] [~ScopedOnceTimer][Game::LoadDefs (Sound)] 14ms
[f=-000001] [Game::LoadGame][2] globalQuit=0 forcedQuit=0
[f=-000001] Creating Smooth Height Mesh
[f=-000001] [~ScopedOnceTimer][SmoothHeightMesh::MakeSmoothMesh] 27ms
[f=-000001] Creating QuadField & CEGs
[f=-000001] [CDamageArrayHandler] number of ArmorDefs: 6
[f=-000001] Warning: [CDamageArrayHandler] UnitDef "chicken" in ArmorDef "else" already belongs to ArmorDef category 1!
[f=-000001] [RegisterAssimpModelFormats] supported Assimp model formats: *.3ds;*.blend;*.dae;*.lwo;
[f=-000001] Creating Unit Textures
[f=-000001] Creating Sky
[f=-000001] [Game::LoadGame][3] globalQuit=0 forcedQuit=0
[f=-000001] Loading Weapon Definitions
[f=-000001] Warning: WeaponDefs: Unknown tag "armortype" in "0_commweapon_areashield"
[f=-000001] Warning: WeaponDefs: Unknown tag "armortype" in "0_commweapon_personal_shield"
[f=-000001] Warning: WeaponDefs: Unknown tag "armortype" in "1_commweapon_areashield"
[f=-000001] Warning: WeaponDefs: Unknown tag "armortype" in "1_commweapon_personal_shield"
[f=-000001] Warning: WeaponDefs: Unknown tag "armortype" in "2_commweapon_areashield"
[f=-000001] Warning: WeaponDefs: Unknown tag "armortype" in "2_commweapon_personal_shield"
[f=-000001] Warning: WeaponDefs: Unknown tag "armortype" in "3_commweapon_areashield"
[f=-000001] Warning: WeaponDefs: Unknown tag "armortype" in "3_commweapon_personal_shield"
[f=-000001] Warning: WeaponDefs: Unknown tag "armortype" in "4_commweapon_areashield"
[f=-000001] Warning: WeaponDefs: Unknown tag "armortype" in "4_commweapon_personal_shield"
[f=-000001] Warning: WeaponDefs: Unknown tag "armortype" in "5_commweapon_areashield"
[f=-000001] Warning: WeaponDefs: Unknown tag "armortype" in "5_commweapon_personal_shield"
[f=-000001] Warning: WeaponDefs: Unknown tag "armortype" in "6_commweapon_areashield"
[f=-000001] Warning: WeaponDefs: Unknown tag "armortype" in "6_commweapon_personal_shield"
[f=-000001] Warning: WeaponDefs: Unknown tag "armortype" in "7_commweapon_areashield"
[f=-000001] Warning: WeaponDefs: Unknown tag "armortype" in "7_commweapon_personal_shield"
[f=-000001] Warning: WeaponDefs: Unknown tag "armortype" in "8_commweapon_areashield"
[f=-000001] Warning: WeaponDefs: Unknown tag "armortype" in "8_commweapon_personal_shield"
[f=-000001] Warning: WeaponDefs: Unknown tag "armortype" in "chicken_rafflesia_shield"
[f=-000001] Warning: WeaponDefs: Unknown tag "armortype" in "chicken_shield_shield"
[f=-000001] Warning: WeaponDefs: Unknown tag "armortype" in "chicken_tiamat_shield"
[f=-000001] Warning: WeaponDefs: Unknown tag "armortype" in "core_spectre_cor_shield_small"
[f=-000001] Warning: WeaponDefs: Unknown tag "armortype" in "corjamt_cor_shield_small"
[f=-000001] Warning: WeaponDefs: Unknown tag "armortype" in "cornecro_shield"
[f=-000001] Warning: WeaponDefs: Unknown tag "armortype" in "corthud_shield"
[f=-000001] Warning: WeaponDefs: Unknown tag "armortype" in "funnelweb_shield"
[f=-000001] Warning: WeaponDefs: Unknown tag "armortype" in "nebula_shield"
[f=-000001] Warning: WeaponDefs: Unknown tag "armortype" in "shieldfelon_shield"
[f=-000001] Loading Unit Definitions
[f=-000001] Loading Feature Definitions
[f=-000001] [IPathManager::GetInstance] using DEFAULT path-manager
[f=-000001] Initializing Map Features
[f=-000001] Creating ShadowHandler
[f=-000001] Creating GroundDrawer
[f=-000001] Loading Map Tiles
[f=-000001] Loading Square Textures
[f=-000001] [~ScopedOnceTimer][CSMFGroundTextures::ConvolveHeightMap] 2ms
[f=-000001] Switching to ROAM Mesh Rendering
[f=-000001] Creating TreeDrawer
[f=-000001] Loaded DecalsDrawer: Legacy
[f=-000001] Creating ProjectileDrawer & UnitDrawer
[f=-000001] Creating Projectile Textures
[f=-000001] Warning: [CCEG::Load] table for CEG "custom:gravityless_flamer" invalid (parse errors?)
[f=-000001] Warning: [CCEG::Load] yellowdisarmtrail: Unknown tag CExploSpikeProjectile::ttl
[f=-000001] Creating Water
[f=-000001] [Game::LoadGame][4] globalQuit=0 forcedQuit=0
[f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Camera&Mouse)] 74ms
[f=-000001] [Sound] Error: Unable to open audio file: MultiSelect
[f=-000001] [Sound] Error: CSound::GetSoundId: could not find sound: MultiSelect
[f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Console)] 2ms
[f=-000001] [Sound] Error: Unable to open audio file: FailedCommand
[f=-000001] [Sound] Error: CSound::GetSoundId: could not find sound: FailedCommand
[f=-000001] InfoTexture: shaders
[f=-000001] Loading LuaRules
[f=-000001] Synced LuaRules: starting loading
[f=-000001] Total: 324 quads
[f=-000001] Total: 324 quads
[f=-000001] Total: 324 quads
LuaRules: Loaded gadget:  GameRulesParam clearer  <hax_gamerulesparam_clear.lua>
LuaRules: Loaded gadget:  Mantis 5480         <hax_mantis_5480.lua>
LuaRules: Loaded gadget:  Metalspot Finder Gadget  <mex_spot_finder.lua>
LuaRules: Loaded gadget:  Save/Load           <api_saveload.lua>
[f=-000001] Startboxes public_seed, 1353
[f=-000001] read public_random_seed, 1353, 1353
LuaRules: Loaded gadget:  Startbox handler    <start_boxes.lua>
LuaRules: Loaded gadget:  No Friendly Fire    <unit_nofriendlyfire.lua>
LuaRules: Loaded gadget:  Mex Placement       <mex_placement.lua>
LuaRules: Loaded gadget:  Nano Frame Death Handeling  <unit_nanoframe_death.lua>
LuaRules: Loaded gadget:  Nano Frame Rate Limit  <unit_nanoframe_rate_limit.lua>
LuaRules: Loaded gadget:  No Self-D           <unit_noselfd.lua>
LuaRules: Loaded gadget:  ShareControl        <share_control.lua>
LuaRules: Loaded gadget:  UnitPriority        <unit_priority.lua>
LuaRules: Loaded gadget:  Mex Control with energy link  <unit_mex_overdrive.lua>
LuaRules: Loaded gadget:  Script notification  <unit_script_notification.lua>
LuaRules: Loaded gadget:  Antinuke Handler    <unit_antinuke_handler.lua>
LuaRules: Loaded gadget:  Attributes          <unit_attributes.lua>
LuaRules: Loaded gadget:  Boolean Disable     <unit_boolean_disable.lua>
LuaRules: Loaded gadget:  Impulse Float Toggle  <unit_impulsefloat_toggle.lua>
LuaRules: Loaded gadget:  LockOptions         <lockunits_modoption.lua>
LuaRules: Loaded gadget:  Perks               <game_perks.lua>
LuaRules: Loaded gadget:  Shield Charge       <unit_shield_charge.lua>
LuaRules: Loaded gadget:  StartSetup          <start_unit_setup.lua>
LuaRules: Loaded gadget:  Stockpile           <unit_stockpile.lua>
LuaRules: Loaded gadget:  UnitMorph           <unit_morph.lua>
LuaRules: Loaded gadget:  AirPlantParents     <unit_air_plants.lua>
LuaRules: Loaded gadget:  AirTransport_SeaPickup  <unit_transport_pickup_floating_amphib.lua>
LuaRules: Loaded gadget:  Aircraft Command    <unit_bomber_command.lua>
LuaRules: Loaded gadget:  Aircraft Crashing   <unit_aircraft_crash.lua>
LuaRules: Loaded gadget:  Allow Builder Hold Fire  <unit_allow_builder_hold_fire.lua>
LuaRules: Loaded gadget:  Area Guard          <cmd_areaguard.lua>
LuaRules: Loaded gadget:  Blocking Tag Implementation  <feature_blocking_tag_implementation.lua>
LuaRules: Loaded gadget:  Bomber Dive         <unit_bomber_dive.lua>
LuaRules: Loaded gadget:  CAI                 <ai_cai.lua>
LuaRules: Loaded gadget:  CEG Spawner         <dbg_ceg_spawner.lua>
LuaRules: Loaded gadget:  Capture             <unit_capture.lua>
LuaRules: Loaded gadget:  Carrier Drones      <unit_carrier_drones.lua>
LuaRules: Loaded gadget:  Constructor Auto Assist  <unit_factory_guard.lua>
LuaRules: Loaded gadget:  Control gunship strafe range  <unit_control_gunship_stafe_range.lua>
LuaRules: Loaded gadget:  D-Gun Aim Fix       <unit_dgun_aim.lua>
LuaRules: Loaded gadget:  Debris physics      <feature_debris_physics.lua>
LuaRules: Loaded gadget:  Decloak when damaged  <unit_decloak_damaged.lua>
LuaRules: Loaded gadget:  Dev Commands        <dbg_dev_commands.lua>
LuaRules: Loaded gadget:  Disable Buildoptions  <unit_disable_buildoptions.lua>
LuaRules: Loaded gadget:  Dont fire at radar  <unit_dont_fire_at_radar.lua>
LuaRules: Loaded gadget:  Experience          <unit_xp.lua>
LuaRules: Loaded gadget:  Factory Anti Slacker  <factory_anti_slacker.lua>
LuaRules: Loaded gadget:  Factory Stop Production  <cmd_factory_stop_production.lua>
LuaRules: Loaded gadget:  Fall Damage         <unit_fall_damage.lua>
LuaRules: Loaded gadget:  Feature Effects     <feature_fx.lua>
LuaRules: Loaded gadget:  Fog Hidden Effects API  <api_fog_hidden_effects.lua>
LuaRules: Loaded gadget:  Galaxy Campaign Battle Handler  <mission_galaxy_campaign_battle.lua>
LuaRules: Loaded gadget:  GameRules Events    <unit_gamerules_events.lua>
LuaRules: Loaded gadget:  Grey Goo            <unit_grey_goo.lua>
LuaRules: Loaded gadget:  Gunship Strafe Control  <unit_gunship_strafe_control.lua>
LuaRules: Loaded gadget:  Hide Autorepairlevel Command  <cmd_hide_autorepairlevel.lua>
LuaRules: Loaded gadget:  Instant Self Destruct  <unit_instant_self_destruct.lua>
LuaRules: Loaded gadget:  Jumpjets            <unit_jumpjets.lua>
LuaRules: Loaded gadget:  LUS                 <unit_script.lua>
LuaRules: Loaded gadget:  Lag Monitor         <game_lagmonitor.lua>
[f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry in modoption is empty or in invalid format
LuaRules: Loaded gadget:  LupsNanoSpray       <lups_nano_spray.lua>
LuaRules: Loaded gadget:  Missile Silo Controller  <unit_missilesilo.lua>
LuaRules: Loaded gadget:  Modular Comm Info   <api_modularcomms.lua>
LuaRules: Loaded gadget:  NoAirNuke           <exp_no_air_nuke.lua>
LuaRules: Loaded gadget:  One Click Weapon    <unit_oneclick_weapon.lua>
LuaRules: Loaded gadget:  Orbital Drop        <mission_orbital_drop.lua>
LuaRules: Loaded gadget:  Overkill Prevention  <unit_overkill_prevention.lua>
LuaRules: Loaded gadget:  Overkill Prevention Placeholder  <unit_overkill_prevention_placeholder.lua>
LuaRules: Loaded gadget:  Paralysis           <unit_paralysis_damage.lua>
LuaRules: Loaded gadget:  Prevent Lab Hax     <unit_prevent_lab_hax.lua>
LuaRules: Loaded gadget:  Prevent Landship    <unit_prevent_landship.lua>
LuaRules: Loaded gadget:  Prevent turret overshoot  <unit_prevent_turret_overshoot.lua>
LuaRules: Loaded gadget:  Projectile Radar Homing  <weapon_projectile_radar_homing.lua>
LuaRules: Loaded gadget:  Projectile Retarget  <weapon_projectile_retarget.lua>
LuaRules: Loaded gadget:  Puppy Handler       <unit_puppy_handler.lua>
LuaRules: Loaded gadget:  Reclaim HP changer  <unit_reclaim_hp.lua>
LuaRules: Loaded gadget:  Refuel Pad Handler  <unit_refuel_pad_handler.lua>
LuaRules: Loaded gadget:  Regeneration        <unit_regeneration.lua>
LuaRules: Loaded gadget:  Remove Wait         <cmd_remove_wait.lua>
LuaRules: Loaded gadget:  Repair Speed Changer  <unit_repair_speed.lua>
LuaRules: Loaded gadget:  Resign Gadget       <game_resign.lua>
LuaRules: Loaded gadget:  Retreat Command     <cmd_retreat.lua>
LuaRules: Loaded gadget:  Rezz Hp changer + effect  <unit_rezz_hp.lua>
LuaRules: Loaded gadget:  Self destruct blocker  <unit_self_destruct.lua>
LuaRules: Loaded gadget:  Set Nano Piece      <unit_setnanopiece.lua>
LuaRules: Loaded gadget:  Share mode          <game_share_mode.lua>
LuaRules: Loaded gadget:  Shield Link         <unit_shield_link.lua>
LuaRules: Loaded gadget:  Shockwaves          <lups_shockwaves.lua>
LuaRules: Loaded gadget:  Show Shooter        <unit_show_shooter.lua>
LuaRules: Loaded gadget:  Solar Force Closed  <unit_solar_force_closed.lua>
LuaRules: Loaded gadget:  Spherical LOS       <unit_spherical_los.lua>
LuaRules: Loaded gadget:  Tactical Unit AI Commands  <unit_tactical_ai_commands.lua>
LuaRules: Loaded gadget:  Target Priority     <unit_target_priority.lua>
LuaRules: Loaded gadget:  Target on the move  <unit_target_on_the_move.lua>
LuaRules: Loaded gadget:  Teleporter          <unit_teleporter.lua>
LuaRules: Loaded gadget:  Terraformers        <unit_terraform.lua>
LuaRules: Loaded gadget:  Terrain Texture Handler  <terrain_texture_handler.lua>
LuaRules: Loaded gadget:  Time slow v2        <unit_timeslow.lua>
LuaRules: Loaded gadget:  Transport Selected Load  <cmd_select_load_helper.lua>
LuaRules: Loaded gadget:  Transport Speed     <unit_transport_speed.lua>
LuaRules: Loaded gadget:  TransportAIbuttons  <unit_transport_ai_buttons.lua>
LuaRules: Loaded gadget:  Turn Without Interia  <unit_turn_without_interia.lua>
LuaRules: Loaded gadget:  Typemap Options     <typemap_options.lua>
LuaRules: Loaded gadget:  UnitStealth         <unit_stealth.lua>
LuaRules: Loaded gadget:  Units on fire       <unit_is_on_fire.lua>
LuaRules: Loaded gadget:  Wade Effects        <wake_fx.lua>
LuaRules: Loaded gadget:  Water Effects       <unit_water_effects.lua>
LuaRules: Loaded gadget:  Weapon Impulse      <weapon_impulse.lua>
LuaRules: Loaded gadget:  Weapon Timed Replace  <weapon_timed_replace.lua>
LuaRules: Loaded gadget:  Windmill Control    <unit_windmill_control.lua>
LuaRules: Loaded gadget:  api_subdir_gadgets.lua  <api_subdir_gadgets.lua>
LuaRules: Loaded gadget:  api_widget_events.lua  <api_widget_events.lua>
LuaRules: Loaded gadget:  astar.lua           <astar.lua>
LuaRules: Loaded gadget:  init_auto_ready.lua  <init_auto_ready.lua>
LuaRules: Loaded gadget:  lups_cloak_fx.lua   <lups_cloak_fx.lua>
LuaRules: Loaded gadget:  lups_thrusters.lua  <lups_thrusters.lua>
LuaRules: Loaded gadget:  lups_wrapper.lua    <lups_wrapper.lua>
LuaRules: Loaded gadget:  weapon_hide_sniper.lua  <weapon_hide_sniper.lua>
LuaRules: Loaded gadget:  Center Offset and Growth Scale  <unit_centeroffset.lua>
LuaRules: Loaded gadget:  Commander Upgrade   <unit_commander_upgrade.lua>
LuaRules: Loaded gadget:  CustomUnitShaders   <api_custom_unit_shaders.lua>
LuaRules: Loaded gadget:  Game Over           <game_over.lua>
LuaRules: Loaded gadget:  UnitCloakShield     <unit_cloak_shield.lua>
LuaRules: Loaded gadget:  Water level modoption  <start_waterlevel.lua>
LuaRules: Loaded gadget:  Fighter pull-up     <unit_fighter_pullup.lua>
LuaRules: Loaded gadget:  Energy Drain        <unit_energy_drain.lua>
LuaRules: Loaded gadget:  Chicken control     <chicken_control.lua>
LuaRules: Loaded gadget:  Area Denial         <weapon_area_damage.lua>
LuaRules: Loaded gadget:  Cannot Damage Unit  <unit_cannot_damage_unit.lua>
LuaRules: Loaded gadget:  Disallow unit for command targeting  <unit_untargetable.lua>
LuaRules: Loaded gadget:  Single-Hit Weapon   <weapon_single_hit.lua>
LuaRules: Loaded gadget:  Starlight Satellite Capture  <unit_starlight_satellite_capture.lua>
LuaRules: Loaded gadget:  Noexplode Stopper   <weapon_noexplode_stopper.lua>
LuaRules: Loaded gadget:  Unit Explosion Spawner  <unit_explosion_spawner.lua>
LuaRules: Loaded gadget:  Shield Merge        <weapon_shield_merge.lua>
LuaRules: Loaded gadget:  Endgame Graphs      <endgame_graphs.lua>
LuaRules: Loaded gadget:  Awards              <awards.lua>
LuaRules: Loaded gadget:  Planet Wars Structures  <unit_planetwars.lua>
LuaRules: Loaded gadget:  Profiler            <dbg_profiler.lua>
[f=-000001] Initializing gadget
LuaRules: Loaded gadget:  Zombies!            <unit_zombies.lua>
[f=-000001] Synced LuaRules: finished loading
[f=-000001] Unsynced LuaRules: starting loading
[f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry in modoption is empty or in invalid format
>> Loaded gadget:  Engine Taskbar Stuff  <engine_taskbar_stuff.lua>
>> Loaded gadget:  Metalspot Finder Gadget  <mex_spot_finder.lua>
>> Loaded gadget:  Save/Load           <api_saveload.lua>
>> Loaded gadget:  Script notification  <unit_script_notification.lua>
>> Loaded gadget:  StartSetup          <start_unit_setup.lua>
>> Loaded gadget:  UnitMorph           <unit_morph.lua>
>> Loaded gadget:  AirTransport_SeaPickup  <unit_transport_pickup_floating_amphib.lua>
>> Loaded gadget:  Aircraft Command    <unit_bomber_command.lua>
>> Loaded gadget:  AutoReadyStartpos   <init_auto_ready.lua>
>> Loaded gadget:  CAI                 <ai_cai.lua>
>> Loaded gadget:  Capture             <unit_capture.lua>
>> Loaded gadget:  Constructor Auto Assist  <unit_factory_guard.lua>
>> Loaded gadget:  Dev Commands        <dbg_dev_commands.lua>
>> Loaded gadget:  Fog Hidden Effects API  <api_fog_hidden_effects.lua>
>> Loaded gadget:  Jumpjets            <unit_jumpjets.lua>
>> Loaded gadget:  LupsNanoSpray       <lups_nano_spray.lua>
>> Loaded gadget:  Modular Comm Info   <api_modularcomms.lua>
>> Loaded gadget:  One Click Weapon    <unit_oneclick_weapon.lua>
>> Loaded gadget:  Resign Gadget       <game_resign.lua>
>> Loaded gadget:  Retreat Command     <cmd_retreat.lua>
>> Loaded gadget:  Share mode          <game_share_mode.lua>
>> Loaded gadget:  Shield Link         <unit_shield_link.lua>
>> Loaded gadget:  Shockwaves          <lups_shockwaves.lua>
>> Loaded gadget:  Teleporter          <unit_teleporter.lua>
>> Loaded gadget:  Terraformers        <unit_terraform.lua>
>> Loaded gadget:  Terrain Texture Handler  <terrain_texture_handler.lua>
>> Loaded gadget:  Thrusters           <lups_thrusters.lua>
>> Loaded gadget:  TransportAIbuttons  <unit_transport_ai_buttons.lua>
>> Loaded gadget:  Widget Events       <api_widget_events.lua>
>> Loaded gadget:  api_subdir_gadgets.lua  <api_subdir_gadgets.lua>
>> Loaded gadget:  astar.lua           <astar.lua>
>> Loaded gadget:  cmd_areaguard.lua   <cmd_areaguard.lua>
>> Loaded gadget:  cmd_hide_autorepairlevel.lua  <cmd_hide_autorepairlevel.lua>
>> Loaded gadget:  cmd_remove_wait.lua  <cmd_remove_wait.lua>
>> Loaded gadget:  cmd_select_load_helper.lua  <cmd_select_load_helper.lua>
>> Loaded gadget:  dbg_ceg_spawner.lua  <dbg_ceg_spawner.lua>
>> Loaded gadget:  endgame_graphs.lua  <endgame_graphs.lua>
>> Loaded gadget:  factory_anti_slacker.lua  <factory_anti_slacker.lua>
>> Loaded gadget:  feature_debris_physics.lua  <feature_debris_physics.lua>
>> Loaded gadget:  feature_fx.lua      <feature_fx.lua>
>> Loaded gadget:  game_lagmonitor.lua  <game_lagmonitor.lua>
>> Loaded gadget:  game_over.lua       <game_over.lua>
>> Loaded gadget:  game_perks.lua      <game_perks.lua>
>> Loaded gadget:  hax_gamerulesparam_clear.lua  <hax_gamerulesparam_clear.lua>
>> Loaded gadget:  hax_mantis_5480.lua  <hax_mantis_5480.lua>
>> Loaded gadget:  lockunits_modoption.lua  <lockunits_modoption.lua>
>> Loaded gadget:  mex_placement.lua   <mex_placement.lua>
>> Loaded gadget:  mission_galaxy_campaign_battle.lua  <mission_galaxy_campaign_battle.lua>
>> Loaded gadget:  share_control.lua   <share_control.lua>
>> Loaded gadget:  start_boxes.lua     <start_boxes.lua>
>> Loaded gadget:  start_waterlevel.lua  <start_waterlevel.lua>
>> Loaded gadget:  typemap_options.lua  <typemap_options.lua>
>> Loaded gadget:  unit_air_plants.lua  <unit_air_plants.lua>
>> Loaded gadget:  unit_aircraft_crash.lua  <unit_aircraft_crash.lua>
>> Loaded gadget:  unit_allow_builder_hold_fire.lua  <unit_allow_builder_hold_fire.lua>
>> Loaded gadget:  unit_attributes.lua  <unit_attributes.lua>
>> Loaded gadget:  unit_bomber_dive.lua  <unit_bomber_dive.lua>
>> Loaded gadget:  unit_cannot_damage_unit.lua  <unit_cannot_damage_unit.lua>
>> Loaded gadget:  unit_carrier_drones.lua  <unit_carrier_drones.lua>
>> Loaded gadget:  unit_centeroffset.lua  <unit_centeroffset.lua>
>> Loaded gadget:  unit_control_gunship_stafe_range.lua  <unit_control_gunship_stafe_range.lua>
>> Loaded gadget:  unit_dont_fire_at_radar.lua  <unit_dont_fire_at_radar.lua>
>> Loaded gadget:  unit_fall_damage.lua  <unit_fall_damage.lua>
>> Loaded gadget:  unit_fighter_pullup.lua  <unit_fighter_pullup.lua>
>> Loaded gadget:  unit_gamerules_events.lua  <unit_gamerules_events.lua>
>> Loaded gadget:  unit_icongenerator.lua  <unit_icongenerator.lua>
>> Loaded gadget:  unit_impulsefloat_toggle.lua  <unit_impulsefloat_toggle.lua>
>> Loaded gadget:  unit_is_on_fire.lua  <unit_is_on_fire.lua>
>> Loaded gadget:  unit_marketplace.lua  <unit_marketplace.lua>
>> Loaded gadget:  unit_mex_overdrive.lua  <unit_mex_overdrive.lua>
>> Loaded gadget:  unit_missilesilo.lua  <unit_missilesilo.lua>
>> Loaded gadget:  unit_overkill_prevention.lua  <unit_overkill_prevention.lua>
>> Loaded gadget:  unit_overkill_prevention_placeholder.lua  <unit_overkill_prevention_placeholder.lua>
>> Loaded gadget:  unit_planetwars.lua  <unit_planetwars.lua>
>> Loaded gadget:  unit_prevent_lab_hax.lua  <unit_prevent_lab_hax.lua>
>> Loaded gadget:  unit_prevent_landship.lua  <unit_prevent_landship.lua>
>> Loaded gadget:  unit_prevent_turret_overshoot.lua  <unit_prevent_turret_overshoot.lua>
>> Loaded gadget:  unit_priority.lua   <unit_priority.lua>
>> Loaded gadget:  unit_regeneration.lua  <unit_regeneration.lua>
>> Loaded gadget:  unit_rezz_hp.lua    <unit_rezz_hp.lua>
>> Loaded gadget:  unit_self_destruct.lua  <unit_self_destruct.lua>
>> Loaded gadget:  unit_solar_force_closed.lua  <unit_solar_force_closed.lua>
>> Loaded gadget:  unit_spherical_los.lua  <unit_spherical_los.lua>
>> Loaded gadget:  unit_starlight_satellite_capture.lua  <unit_starlight_satellite_capture.lua>
>> Loaded gadget:  unit_stealth.lua    <unit_stealth.lua>
>> Loaded gadget:  unit_target_on_the_move.lua  <unit_target_on_the_move.lua>
>> Loaded gadget:  unit_target_priority.lua  <unit_target_priority.lua>
>> Loaded gadget:  unit_transport_speed.lua  <unit_transport_speed.lua>
>> Loaded gadget:  unit_turn_without_interia.lua  <unit_turn_without_interia.lua>
>> Loaded gadget:  unit_untargetable.lua  <unit_untargetable.lua>
>> Loaded gadget:  unit_water_effects.lua  <unit_water_effects.lua>
>> Loaded gadget:  unit_windmill_control.lua  <unit_windmill_control.lua>
>> Loaded gadget:  unit_xp.lua         <unit_xp.lua>
>> Loaded gadget:  unit_zombies.lua    <unit_zombies.lua>
>> Loaded gadget:  wake_fx.lua         <wake_fx.lua>
>> Loaded gadget:  weapon_area_damage.lua  <weapon_area_damage.lua>
>> Loaded gadget:  weapon_impulse.lua  <weapon_impulse.lua>
>> Loaded gadget:  weapon_noexplode_stopper.lua  <weapon_noexplode_stopper.lua>
>> Loaded gadget:  weapon_shield_merge.lua  <weapon_shield_merge.lua>
>> Loaded gadget:  weapon_single_hit.lua  <weapon_single_hit.lua>
>> Loaded gadget:  Commander Upgrade   <unit_commander_upgrade.lua>
>> Loaded gadget:  CustomUnitShaders   <api_custom_unit_shaders.lua>
>> Loaded gadget:  UnitCloakShield     <unit_cloak_shield.lua>
>> Loaded gadget:  Lups Cloak FX       <lups_cloak_fx.lua>
>> Loaded gadget:  Chicken control     <chicken_control.lua>
>> Loaded gadget:  Unit Explosion Spawner  <unit_explosion_spawner.lua>
>> Loaded gadget:  Lups                <lups_wrapper.lua>
>> Loaded gadget:  Awards              <awards.lua>
>> Loaded gadget:  Chicken Spawner     <unit_spawner.lua>
>> Loaded gadget:  Profiler            <dbg_profiler.lua>
[f=-000001] Unsynced LuaRules: finished loading
[f=-000001] Loading LuaGaia
[f=-000001] Loading LuaUI
[f=-000001] LuaUI Entry Point: "luaui.lua"
[f=-000001] LuaUI Access Lock: enabled
[f=-000001] LuaSocket Enabled: yes
[f=-000001] Using LUAUI_DIRNAME = LuaUI/
[f=-000001] Reloading GUI config from file: LuaUI/ctrlpanel.txt
[f=-000001] LuaUI: bound F11 to the widget selector
[f=-000001] LuaUI: bound CTRL+F11 to tweak mode
[f=-000001] read public_random_seed, 1353, 0
[f=-000001] read public_random_seed, 1353, 0
[f=-000001] [i18n] Warning: "pw_hq_attacker.name" is not translated in en
[f=-000001] [i18n] Error: No translation found for "pw_hq_attacker.name"
[f=-000001] [i18n] Warning: "pw_hq_defender.name" is not translated in en
[f=-000001] [i18n] Error: No translation found for "pw_hq_defender.name"
[f=-000001] Loading last game win data
[f=-000001] Resetting win data
[f=-000001] Last game player count: 0, This game player count: 0
[f=-000001] Last game allyTeam count: 3, This game allyTeam count: 3
[f=-000001] Player and team counts match, continuing
[f=-000001] All players and teams match from last game, using last game's scores as base
[f=-000001] Loaded API widget:  Cluster Detection   <api_cluster_detection.lua>
[f=-000001] Loaded API widget:  Shared Functions    <api_shared_functions.lua>
[f=-000001] Loaded API widget:  i18n                <api_i18n.lua>
[f=-000001] Loaded API widget:  Hacky version fix   <hacky_version_fix.lua>
[f=-000001] Loaded API widget:  Startbox API        <api_startboxes.lua>
[f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry in modoption is empty or in invalid format
[f=-000001] Loaded API widget:  Modular Comm Info   <api_modularcomms.lua>
[f=-000001] Loaded API widget:  Galaxy Battle Reporter  <mission_galaxy_battle_reporter.lua>
[f=-000001] Loaded API widget:  CommandInsert       <cmd_commandinsert.lua>
[f=-000001] Loaded API widget:  Chili Framework     <api_chili.lua>
[f=-000001] Loaded API widget:  Lag (AFK) monitor   <api_lag_monitor.lua>
[f=-000001] Loaded API widget:  Pre-Selection Handler  <api_preselection.lua>
[f=-000001] Loaded API widget:  Lups                <lups_wrapper.lua>
[f=-000001] Loaded widget:  Chili Highlight     <gui_chili_highlight.lua>
[f=-000001] Loaded widget:  Selection Hierarchy  <gui_selection_hierarchy.lua>
[f=-000001] Loaded widget:  Deferred rendering  <gfx_deferred_rendering.lua>
[f=-000001] Hardware mouse-cursor is enabled!
[f=-000001] Set "shadows" config-parameter to 2
[f=-000001] Set "shadows" config-parameter to 2
[f=-000001] GroundDetail set to 184
[f=-000001] Ground-decals rendering is enabled!
[f=-000001] Set maximum particles to: 20000
[f=-000001] Set UnitLodDist to 9999
[f=-000001] Set UnitIconDist to 151
[f=-000001] SetLobbyButtonEnabled, false
[f=-000001] [KeyBindings] Warning: Bind: could not parse key: hash
[f=-000001] Loaded widget:  EPIC Menu           <gui_epicmenu.lua>
[f=-000001] Loaded widget:  Custom Markers      <gui_custom_markers.lua>
[f=-000001] Loaded widget:  Chili Minimap       <gui_chili_minimap.lua>
[f=-000001] Loaded widget:  Chili Widget Selector  <api_chili_widgetselector.lua>
[f=-000001] Loaded widget:  Custom Cursor Sets  <gui_customcursorsets.lua>
[f=-000001] Mexspot Fetcher fetching
[f=-000001] Loaded widget:  Mexspot Fetcher     <api_mexspot_fetcher.lua>
[f=-000001] UpdateColorConfig, default
[f=-000001] Loaded widget:  Local Team Colors   <gui_local_colors.lua>
[f=-000001] Loaded widget:  Save Game Menu      <gui_savegame.lua>
[f=-000001] Loaded widget:  Area-reclaim trees  <unit_tree_reclaim.lua>
[f=-000001] Loaded widget:  Chili Commander Upgrade  <gui_chili_commander_upgrade.lua>
[f=-000001] [i18n] Warning: "teleport_pw" is not translated in en
[f=-000001] [i18n] Error: No translation found for "teleport_pw"
[f=-000001] Loaded widget:  HealthBars          <unit_healthbars.lua>
[f=-000001] Loaded widget:  Noises              <snd_noises.lua>
[f=-000001] Loaded widget:  Unit Icons          <unit_icons.lua>
[f=-000001] Loaded widget:  Attrition Counter   <gui_attrition_counter.lua>
[f=-000001] Loaded widget:  Terraform Icon Draw  <unit_terraform_draw.lua>
[f=-000001] Loaded widget:  Outline             <gfx_outline.lua>
[f=-000001] Loaded widget:  Chili Vote Display  <gui_chili_vote.lua>
[f=-000001] Loaded widget:  Auto Patrol Nanos   <unit_auto_patrol_nanos.lua>
[f=-000001] Loaded widget:  BuildETA            <gui_build_eta.lua>
[f=-000001] Loaded widget:  Cloak Fire State 2  <unit_cloakfirestate2.lua>
[f=-000001] Loaded widget:  EndGame Stats       <gui_chili_endgraph.lua>
[f=-000001] Loaded widget:  Win Counter         <win_counter.lua>
[f=-000001] Loaded widget:  Objectives          <mission_objectives.lua>
[f=-000001] Loaded widget:  Depth of Field Shader  <gfx_dof.lua>
[f=-000001] Loaded widget:  Initial Queue ZK    <unit_initial_queue.lua>
[f=-000001] Loaded widget:  Unit Marker Zero-K  <unit_marker.lua>
[f=-000001] Loaded widget:  Antinuke Coverage   <gui_antinuke_coverage.lua>
[f=-000001] Loaded widget:  Area Attack Tweak   <cmd_area_attack_tweak.lua>
[f=-000001] Loaded widget:  Autoquit            <autoquit.lua>
[f=-000001] Loaded widget:  Blast Radius        <gui_blastradius.lua>
[f=-000001] Loaded widget:  CameraShake         <camera_shake.lua>
[f=-000001] Loaded widget:  Chili EndGame Window  <gui_chili_endgamewindow.lua>
[f=-000001] Loaded widget:  Chili Inactivity Win  <gui_chili_inactivity_win.lua>
[f=-000001] Loaded widget:  Chili Nuke Warning  <gui_chili_nuke_warning.lua>
[f=-000001] Loaded widget:  Chili Rejoining Progress Bar  <gui_chili_rejoin_progress.lua>
[f=-000001] Loaded widget:  Chili Selections & CursorTip  <gui_chili_selections_and_cursortip_old.lua>
[f=-000001] Loaded widget:  Chili Spectator Panels  <gui_chili_spectator_panels.lua>
[f=-000001] Loaded widget:  Context Menu        <gui_contextmenu.lua>
[f=-000001] Loaded widget:  Darkening           <gui_darkening.lua>
[f=-000001] Loaded widget:  Decloak Range       <unit_decloak_range.lua>
[f=-000001] Loaded widget:  Decoration Handler  <unit_decoration_handler.lua>
[f=-000001] Loaded widget:  Defense Range Zero-K  <gui_defenserange.lua>
[f=-000001] Loaded widget:  Draw Mouse Build    <api_draw_mouse_build.lua>
[f=-000001] Loaded widget:  Economic Victory Announcer  <gui_economic_victory_announcer.lua>
[f=-000001] Loaded widget:  Ferry Points        <cmd_ferry_points.lua>
[f=-000001] Input grabbing is enabled!
[f=-000001] Loaded widget:  Grab Input          <api_grabinput.lua>
[f=-000001] Loaded widget:  Haven Handler       <gui_havens.lua>
[f=-000001] Loaded widget:  Highlight Geos      <gui_highlight_geos.lua>
[f=-000001] Loaded widget:  In-game Guide       <gui_ingame_guide.lua>
[f=-000001] Loaded widget:  In-game Ignore      <ignore.lua>
[f=-000001] Loaded widget:  Keep Target         <cmd_keep_target.lua>
[f=-000001] Loaded widget:  Local Widgets Config  <localwidgets.lua>
[f=-000001] Loaded widget:  MetalFeatures       <gui_metal_features.lua>
[f=-000001] Loaded widget:  Mex Placement Handler  <cmd_mex_placement.lua>
[f=-000001] Loaded widget:  MinimapEvents       <minimap_events.lua>
[f=-000001] Loaded widget:  Missile Silo Range  <missilesilo_range.lua>
[f=-000001] Loaded widget:  Mission Results Handler  <mission_results.lua>
[f=-000001] Loaded widget:  Morph Finished notification  <unit_morph_finished.lua>
[f=-000001] Loaded widget:  Orbit Command       <cmd_orbit.lua>
[f=-000001] Loaded widget:  Persistent Build Spacing  <gui_persistent_build_spacing.lua>
[f=-000001] Loaded widget:  Point Tracker       <gui_point_tracker.lua>
[f=-000001] TableEcho = {
[f=-000001]     b = 1
[f=-000001]     radius = 270
[f=-000001]     g = 1
[f=-000001]     r = 1
[f=-000001] },
[f=-000001] light_color = [[1.00 1.00 1.00]]
[f=-000001] light_radius = 270.00,
[f=-000001] Loaded widget:  Projectile Lights   <gfx_projectile_lights.lua>
[f=-000001] Loaded widget:  ReclaimInfo         <gui_reclaiminfo.lua>
[f=-000001] Loaded widget:  Set Springsettings  <api_set_springsettings.lua>
[f=-000001] Loaded widget:  Show All Commands v2  <unit_showallcommands_2.lua>
[f=-000001] Loaded widget:  Showeco and Grid Drawer  <gui_showeco_action.lua>
[f=-000001] Loaded widget:  SmoothCam           <camera_smoothcam.lua>
[f=-000001] Loaded widget:  Spectate Selected Team  <gui_spectate_selected_team.lua>
[f=-000001] Loaded widget:  State Reverse Toggle  <cmd_state_reverse_toggle.lua>
[f=-000001] Loaded widget:  Stereo3D            <gfx_stereo3d.lua>
[f=-000001] Loaded widget:  Transport Load Double Tap  <cmd_select_load.lua>
[f=-000001] Loaded widget:  Voice Assistant     <unit_voice.lua>
[f=-000001] Loaded widget:  Chili Economy Panel Default  <gui_chili_economy_panel2.lua>
[f=-000001] Loaded widget:  Game Analytics Handler  <api_game_analytics.lua>
[f=-000001] Spectator mode detected. Removed: Auto First Build Facing
[f=-000001] Loaded widget:  Auto First Build Facing  <init_autofirstbuildfacing.lua>
[f=-000001] Loaded widget:  Ghost Site          <unit_ghostsite.lua>
[f=-000001] Loaded widget:  Comm-n-Elo Startpos. Info  <init_startpointelocom_info.lua>
[f=-000001] Loaded widget:  Auto Group          <unit_auto_group.lua>
[f=-000001] Loaded widget:  NoDuplicateOrders   <cmd_no_duplicate_orders.lua>
[f=-000001] Loaded widget:  Startup Info and Selector  <init_startup_info_selector.lua>
[f=-000001] <Stockpiler>: disabled for spectators
[f=-000001] Loaded widget:  Stockpiler          <unit_stockpile.lua>
[f=-000001] Loaded widget:  Transport AI        <unit_transport_ai.lua>
[f=-000001] Loaded widget:  Attack Warning      <unit_attack_warning.lua>
[f=-000001] Spectating: Widget Removed
[f=-000001] Loaded widget:  Smart Bombers       <unit_smart_bombers.lua>
[f=-000001] Loaded widget:  Start Point Remover & Comm Selector  <init_start_point_remover.lua>
[f=-000001] Loaded widget:  Frame Gap Logger    <dbg_frame_gap_logger.lua>
[f=-000001] <Replay control buttons> Live mode. Widget removed.
[f=-000001] Loaded widget:  Replay control buttons  <gui_replay_controls.lua>
[f=-000001] Loaded widget:  Attack AoE          <gui_attack_aoe.lua>
[f=-000001] Loaded widget:  Icon Sets           <gui_icon_sets.lua>
[f=-000001] Loaded widget:  Recorder (Save)     <dbg_recorder_save.lua>
[f=-000001] Loaded widget:  PlanetWars Info     <gui_planetwars_info.lua>
[f=-000001] Loaded widget:  Unit Start State    <unit_start_state.lua>
[f=-000001] Loaded widget:  UnitNoStuckInFactory  <unit_nostuck_infactory.lua>
[f=-000001] Loaded widget:  Chili Custom Modoptions Info  <gui_custommodoptions_info.lua>
[f=-000001] Loaded widget:  UnitShapes          <unit_shapes.lua>
[f=-000001] Loaded widget:  Commands FX         <gfx_commands_fx.lua>
[f=-000001] Loaded widget:  MessageBoxes ZK     <mission_messagebox_zk.lua>
[f=-000001] Loaded widget:  Map Edge Extension  <map_edge_extension.lua>
[f=-000001] Loaded widget:  AllyCursors         <gui_ally_cursors.lua>
[f=-000001] Loaded widget:  Gadget Icons        <api_gadget_icons.lua>
[f=-000001] Loaded widget:  Rank Icons 2        <unit_rank_icons.lua>
[f=-000001] Loaded widget:  Selection Send      <api_selectionsend.lua>
[f=-000001] Loaded widget:  Shield Guard        <unit_shield_guard.lua>
[f=-000001] Loaded widget:  State Icons         <unit_state_icons.lua>
[f=-000001] <Building Starter>: disabled for spectators
[f=-000001] Loaded widget:  Building Starter    <unit_building_starter.lua>
[f=-000001] <Cloaker Guard>: disabled for spectators
[f=-000001] Loaded widget:  Cloaker Guard       <unit_cloaker_guard.lua>
[f=-000001] Loaded widget:  Units on Fire       <gfx_lups_units_on_fire.lua>
[f=-000001] Loaded widget:  LupsManager         <gfx_lups_manager.lua>
[f=-000001] Loaded widget:  Vertical Line on Radar Dots v2  <gui_vertlineaid.lua>
[f=-000001] Loaded widget:  Newton Firezone     <cmd_newton_firezone.lua>
[f=-000001] Loaded widget:  Receive Units Indicator  <gui_recv_indicator.lua>
[f=-000001] Loaded widget:  Auto-toggle false color vision  <gui_auto_engine_falsecolor.lua>
[f=-000001] Loaded widget:  Chili Crude Player List  <gui_chili_crudeplayerlist.lua>
[f=-000001] Loaded widget:  Chili Docking       <api_chili_docking.lua>
[f=-000001] Loaded widget:  Chili Pro Console   <gui_chili_proconsole_test.lua>
[f=-000001] Loaded widget:  HUD Presets         <gui_hud_presets.lua>
[f=-000001] Loaded widget:  Image Preloader     <dbg_img_preload.lua>
[f=-000001] Loaded widget:  Chili Core Selector  <gui_chili_core_selector.lua>
[f=-000001] Loaded widget:  Default Group Recall Fix  <gui_group_recall_fix.lua>
[f=-000001] Loaded widget:  Select Keys         <gui_selectkeys.lua>
[f=-000001] Loaded widget:  Start Boxes         <minimap_startbox_new.lua>
[f=-000001] Loaded widget:  Pause Screen        <gui_pausescreen.lua>
[f=-000001] Loaded widget:  Restricted Zones    <gui_restrictedzones.lua>
[f=-000001] Loaded widget:  Chili Share menu v1.24  <gui_chili_share.lua>
[f=-000001] Loaded widget:  Jumpjet GUI         <gui_jumpjets.lua>
[f=-000001] Loaded widget:  CustomFormations2   <cmd_customformations2.lua>
[f=-000001] SetSunLighting
[f=-000001] Loaded widget:  Sun and Atmosphere Handler.  <gfx_sun_and_atmosphere.lua>
[f=-000001] Loaded widget:  Chili Integral Menu  <gui_chili_integral_menu.lua>
[f=-000001] Loaded widget:  Lasso Terraform GUI  <gui_lasso_terraform.lua>
[f=-000001] Loaded widget:  Layout Handler      <cmd_layout_handler.lua>
[f=-000001] Loaded widget:  Persistent Build Height  <gui_persistent_build_height.lua>
[f=-000001] Loaded widget:  Text To Speech Control  <snd_text_to_speech.lua>
[f=-000001] Loaded widget:  Color Blindness Correction  <gfx_color_blindness_correction.lua>
[f=-000001] Removed 'GC at >100MB': disabled.
[f=-000001] Loaded widget:  GC at >300MB        <dbg_forcegc_spring97.lua>
[f=-000001] Writing last game win data
[f=-000001] LuaUI v0.3
[f=-000001] [Game::LoadGame][5] globalQuit=0 forcedQuit=0
[f=-000001] [LoadFinalize] finalizing PFS
[f=-000001] [Path] [PathEstimator::Hash] mapChecksum=186074432
[f=-000001] [Path] [PathEstimator::Hash] typeMapChecksum=2776208535
[f=-000001] [Path] [PathEstimator::Hash] moveDefChecksum=2075345061
[f=-000001] [Path] [PathEstimator::Hash] blockingChecksum=666
[f=-000001] [Path] [PathEstimator::Hash] BLOCK_SIZE=16
[f=-000001] [Path] [PathEstimator::Hash] PATHESTIMATOR_VERSION=83
[f=-000001] [Path] [PathEstimator::ReadFile] hash=742661497
[f=-000001] Reading Estimate PathCosts [16]
[f=-000001] [Path] [PathEstimator::Hash] mapChecksum=186074432
[f=-000001] [Path] [PathEstimator::Hash] typeMapChecksum=2776208535
[f=-000001] [Path] [PathEstimator::Hash] moveDefChecksum=2075345061
[f=-000001] [Path] [PathEstimator::Hash] blockingChecksum=666
[f=-000001] [Path] [PathEstimator::Hash] BLOCK_SIZE=32
[f=-000001] [Path] [PathEstimator::Hash] PATHESTIMATOR_VERSION=83
[f=-000001] [Path] [PathEstimator::ReadFile] hash=742661513
[f=-000001] Reading Estimate PathCosts [32]
[f=-000001] [LoadFinalize] finalized PFS (262ms, checksum 145d1b2a)
[f=-000001] Loading Skirmish AIs
[f=-000001] Skirmish AI <Circuit-Hard>: Loading the Terrain-Map ...
[f=-000001] Skirmish AI <Circuit-Hard>:   Water Damage: 0.000000
[f=-000001] Skirmish AI <Circuit-Hard>:   Sector-Map Block Size: 64
[f=-000001] Skirmish AI <Circuit-Hard>:   Sector-Map Size: 6400 (x80, z80)
[f=-000001] Skirmish AI <Circuit-Hard>:   Determining Usable Terrain for all units ...
[f=-000001] Skirmish AI <Circuit-Hard>:   Map Land Percent: 98.41%
[f=-000001] Skirmish AI <Circuit-Hard>:   Minimum Elevation: -55.00
[f=-000001] Skirmish AI <Circuit-Hard>:   Immobile-Type: Min/Max Elevation=(any / any)      Is buildable across 100.000000% of the map. (used by 36 unit-defs)
[f=-000001] Skirmish AI <Circuit-Hard>:   Immobile-Type: Min/Max Elevation=(-0.000000 / any)    Is buildable across 96.125000% of the map. (used by 27 unit-defs)
[f=-000001] Skirmish AI <Circuit-Hard>:   Immobile-Type: Min/Max Elevation=(any / any)      Is buildable across 100.000000% of the map. (used by 28 unit-defs)
[f=-000001] Skirmish AI <Circuit-Hard>:   Immobile-Type: Min/Max Elevation=(any / -10.000000)   Is buildable across 0.234375% of the map. (used by 1 unit-defs)
[f=-000001] Skirmish AI <Circuit-Hard>:   Immobile-Type: Min/Max Elevation=(-20.000000 / any)   Is buildable across 96.578125% of the map. (used by 2 unit-defs)
[f=-000001] Skirmish AI <Circuit-Hard>:   Immobile-Type: Min/Max Elevation=(any / -15.000000)   Is buildable across 0.234375% of the map. (used by 1 unit-defs)
[f=-000001] Skirmish AI <Circuit-Hard>:   Mobile-Type: Min/Max Elevation=(-5000.00 / any)   Max Slope=(0.41))   Move-Data used:'akbot6'     Has 1 Map-Area(s) occupying 87.31% of the map. (used by 294 unit-defs)
[f=-000001] Skirmish AI <Circuit-Hard>:   Mobile-Type: Min/Max Elevation=(-22.00 / any)     Max Slope=(1.00))   Move-Data used:'tkbot4'     Has 1 Map-Area(s) occupying 96.61% of the map. (used by 13 unit-defs)
[f=-000001] Skirmish AI <Circuit-Hard>:   Mobile-Type: Min/Max Elevation=(-22.00 / any)     Max Slope=(0.41))   Move-Data used:'kbot4'      Has 1 Map-Area(s) occupying 87.31% of the map. (used by 37 unit-defs)
[f=-000001] Skirmish AI <Circuit-Hard>:   Mobile-Type: Min/Max Elevation=(any / -15.00)     Max Slope=(1.00))   Move-Data used:'boat10'     Has 0 Map-Area(s) occupying 0.00% of the map. (used by 7 unit-defs)
[f=-000001] Skirmish AI <Circuit-Hard>:   Mobile-Type: Min/Max Elevation=(-16.00 / any)     Max Slope=(1.00))   Move-Data used:'tkbot1'     Has 1 Map-Area(s) occupying 96.53% of the map. (used by 4 unit-defs)
[f=-000001] Skirmish AI <Circuit-Hard>:   Mobile-Type: Min/Max Elevation=(any / any)    Max Slope=(0.11))   Move-Data used:'hover3'     Has 1 Map-Area(s) occupying 77.97% of the map. (used by 13 unit-defs)
[f=-000001] Skirmish AI <Circuit-Hard>:   Mobile-Type: Min/Max Elevation=(-22.00 / any)     Max Slope=(0.11))   Move-Data used:'tank4'      Has 1 Map-Area(s) occupying 77.97% of the map. (used by 21 unit-defs)
[f=-000001] Skirmish AI <Circuit-Hard>:   Mobile-Type: Min/Max Elevation=(-123.00 / any)    Max Slope=(0.41))   Move-Data used:'kbot5'      Has 1 Map-Area(s) occupying 87.31% of the map. (used by 1 unit-defs)
[f=-000001] Skirmish AI <Circuit-Hard>:   Mobile-Type: Min/Max Elevation=(any / any)    Max Slope=(0.41))   Move-Data used:'bhover3'    Has 1 Map-Area(s) occupying 87.31% of the map. (used by 5 unit-defs)
[f=-000001] Skirmish AI <Circuit-Hard>:   Mobile-Type: Min/Max Elevation=(-5000.00 / any)   Max Slope=(1.00))   Move-Data used:'atkbot3'    Has 1 Map-Area(s) occupying 100.00% of the map. (used by 4 unit-defs)
[f=-000001] Skirmish AI <Circuit-Hard>:   Mobile-Type: Min/Max Elevation=(-16.00 / any)     Max Slope=(0.41))   Move-Data used:'kbot1'      Has 1 Map-Area(s) occupying 87.31% of the map. (used by 2 unit-defs)
[f=-000001] Skirmish AI <Circuit-Hard>:   Mobile-Type: Min/Max Elevation=(any / -5.00)      Max Slope=(1.00))   Move-Data used:'boat4'      Has 0 Map-Area(s) occupying 0.00% of the map. (used by 10 unit-defs)
[f=-000001] Skirmish AI <Circuit-Hard>: amphaa | speed: 1.600000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: amphartillery | speed: 1.800000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: amphassault | speed: 1.600000 | aoe: 60.000000
[f=-000001] Skirmish AI <Circuit-Hard>: amphbomb | speed: 4.100000 | aoe: 4.000000
[f=-000001] Skirmish AI <Circuit-Hard>: amphfloater | speed: 1.400000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: amphraider | speed: 2.400000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: amphraider2 | speed: 2.500000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: amphraider3 | speed: 2.800000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: amphriot | speed: 1.500000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: arm_venom | speed: 2.700000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armaak | speed: 2.017000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armanni | speed: 0.000000 | aoe: 10.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armartic | speed: 0.000000 | aoe: 80.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armasp | speed: 0.000000 | aoe: 0.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armbanth | speed: 1.550000 | aoe: 240.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armbrawl | speed: 3.300000 | aoe: 8.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armbrtha | speed: 0.000000 | aoe: 96.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armcarry | speed: 2.750000 | aoe: 160.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armcir | speed: 0.000000 | aoe: 12.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armcom0 | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armcom1 | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armcom2 | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armcom3 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armcom4 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armcom5 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armcomdgun | speed: 1.450000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armcrabe | speed: 1.350000 | aoe: 60.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armcybr | speed: 9.000000 | aoe: 8.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armdeva | speed: 0.000000 | aoe: 48.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armflea | speed: 4.800000 | aoe: 8.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armham | speed: 1.620000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armjeth | speed: 2.900000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armkam | speed: 6.500000 | aoe: 8.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armmanni | speed: 2.400000 | aoe: 130.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armmerl | speed: 2.250000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armorco | speed: 1.200000 | aoe: 640.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armpb | speed: 0.000000 | aoe: 8.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armpw | speed: 3.900000 | aoe: 16.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armraven | speed: 1.800000 | aoe: 160.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armraz | speed: 1.900000 | aoe: 128.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armrock | speed: 2.300000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armsnipe | speed: 1.450000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armsptk | speed: 1.600000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armspy | speed: 2.550000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armstiletto_laser | speed: 9.000000 | aoe: 8.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armtick | speed: 4.200000 | aoe: 176.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armwar | speed: 1.710000 | aoe: 16.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armzeus | speed: 1.700000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: assaultcruiser | speed: 2.700000 | aoe: 60.000000
[f=-000001] Skirmish AI <Circuit-Hard>: attackdrone | speed: 7.000000 | aoe: 8.000000
[f=-000001] Skirmish AI <Circuit-Hard>: battledrone | speed: 5.000000 | aoe: 8.000000
[f=-000001] Skirmish AI <Circuit-Hard>: benzcom0 | speed: 1.250000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: benzcom1 | speed: 1.250000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: benzcom2 | speed: 1.250000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: benzcom3 | speed: 1.250000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: benzcom4 | speed: 1.250000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: benzcom5 | speed: 1.250000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: blackdawn | speed: 4.500000 | aoe: 8.000000
[f=-000001] Skirmish AI <Circuit-Hard>: bladew | speed: 7.500000 | aoe: 8.000000
[f=-000001] Skirmish AI <Circuit-Hard>: blastwing | speed: 8.200000 | aoe: 128.000000
[f=-000001] Skirmish AI <Circuit-Hard>: bomberassault | speed: 6.000000 | aoe: 8.000000
[f=-000001] Skirmish AI <Circuit-Hard>: bomberdive | speed: 7.800000 | aoe: 8.000000
[f=-000001] Skirmish AI <Circuit-Hard>: bomberlaser | speed: 8.000000 | aoe: 8.000000
[f=-000001] Skirmish AI <Circuit-Hard>: bomberstrike | speed: 7.800000 | aoe: 8.000000
[f=-000001] Skirmish AI <Circuit-Hard>: capturecar | speed: 2.200000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: carrydrone | speed: 8.560000 | aoe: 8.000000
[f=-000001] Skirmish AI <Circuit-Hard>: chicken | speed: 2.900000 | aoe: 4.000000
[f=-000001] Skirmish AI <Circuit-Hard>: chicken_blimpy | speed: 5.000000 | aoe: 4.000000
[f=-000001] Skirmish AI <Circuit-Hard>: chicken_digger | speed: 3.000000 | aoe: 16.000000
[f=-000001] Skirmish AI <Circuit-Hard>: chicken_digger_b | speed: 0.900000 | aoe: 16.000000
[f=-000001] Skirmish AI <Circuit-Hard>: chicken_dodo | speed: 7.000000 | aoe: 150.000000
[f=-000001] Skirmish AI <Circuit-Hard>: chicken_dragon | speed: 2.100000 | aoe: 16.000000
[f=-000001] Skirmish AI <Circuit-Hard>: chicken_leaper | speed: 4.000000 | aoe: 4.000000
[f=-000001] Skirmish AI <Circuit-Hard>: chicken_pigeon | speed: 10.000000 | aoe: 4.000000
[f=-000001] Skirmish AI <Circuit-Hard>: chicken_roc | speed: 3.000000 | aoe: 4.000000
[f=-000001] Skirmish AI <Circuit-Hard>: chicken_shield | speed: 1.800000 | aoe: 4.000000
[f=-000001] Skirmish AI <Circuit-Hard>: chicken_spidermonkey | speed: 2.200000 | aoe: 4.000000
[f=-000001] Skirmish AI <Circuit-Hard>: chicken_sporeshooter | speed: 2.200000 | aoe: 4.000000
[f=-000001] Skirmish AI <Circuit-Hard>: chicken_tiamat | speed: 2.300000 | aoe: 4.000000
[f=-000001] Skirmish AI <Circuit-Hard>: chickena | speed: 1.800000 | aoe: 4.000000
[f=-000001] Skirmish AI <Circuit-Hard>: chickenblobber | speed: 1.800000 | aoe: 4.000000
[f=-000001] Skirmish AI <Circuit-Hard>: chickenbroodqueen | speed: 2.000000 | aoe: 16.000000
[f=-000001] Skirmish AI <Circuit-Hard>: chickenc | speed: 2.200000 | aoe: 4.000000
[f=-000001] Skirmish AI <Circuit-Hard>: chickend | speed: 0.000000 | aoe: 48.000000
[f=-000001] Skirmish AI <Circuit-Hard>: chickenf | speed: 10.000000 | aoe: 4.000000
[f=-000001] Skirmish AI <Circuit-Hard>: chickenflyerqueen | speed: 3.000000 | aoe: 4.000000
[f=-000001] Skirmish AI <Circuit-Hard>: chickenlandqueen | speed: 2.500000 | aoe: 16.000000
[f=-000001] Skirmish AI <Circuit-Hard>: chickenq | speed: 2.500000 | aoe: 16.000000
[f=-000001] Skirmish AI <Circuit-Hard>: chickenr | speed: 1.800000 | aoe: 4.000000
[f=-000001] Skirmish AI <Circuit-Hard>: chickens | speed: 2.000000 | aoe: 4.000000
[f=-000001] Skirmish AI <Circuit-Hard>: chickenspire | speed: 0.000000 | aoe: 80.000000
[f=-000001] Skirmish AI <Circuit-Hard>: chickenwurm | speed: 1.800000 | aoe: 128.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_battle_pea | speed: 1.250000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_assault_0 | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_assault_1 | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_assault_2 | speed: 1.485000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_assault_3 | speed: 1.485000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_assault_4 | speed: 1.485000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_assault_5 | speed: 1.485000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_hispeed_0 | speed: 1.450000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_hispeed_1 | speed: 1.450000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_hispeed_2 | speed: 1.740000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_hispeed_3 | speed: 1.740000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_hispeed_4 | speed: 1.885000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_hispeed_5 | speed: 1.885000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_range_0 | speed: 1.250000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_range_1 | speed: 1.250000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_range_2 | speed: 1.250000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_range_3 | speed: 1.250000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_range_4 | speed: 1.250000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_range_5 | speed: 1.250000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_riot_0 | speed: 1.250000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_riot_1 | speed: 1.250000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_riot_2 | speed: 1.250000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_riot_3 | speed: 1.250000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_riot_4 | speed: 1.250000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_riot_5 | speed: 1.250000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_specialist_0 | speed: 1.200000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_specialist_1 | speed: 1.200000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_specialist_2 | speed: 1.200000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_specialist_3 | speed: 1.200000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_specialist_4 | speed: 1.200000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_specialist_5 | speed: 1.200000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_campaign_ada | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_campaign_biovizier | speed: 1.200000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_campaign_freemachine | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_campaign_isonade | speed: 1.250000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_campaign_legion | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_campaign_odin | speed: 1.450000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_campaign_praetorian | speed: 1.250000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_campaign_promethean | speed: 1.450000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_econ_cai | speed: 1.200000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_flamer | speed: 1.375000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_guardian | speed: 1.485000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_hammer | speed: 1.250000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_hunter | speed: 1.320000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_marine | speed: 1.450000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_marksman | speed: 1.320000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_marksman_cai | speed: 1.200000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_mission_tutorial1 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_recon | speed: 1.740000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_recon_pea | speed: 1.450000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_riot | speed: 1.250000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_riot_cai | speed: 1.250000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_rocketeer | speed: 1.250000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_strike_hmg | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_strike_lpb | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_strike_pea | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_stun_cai | speed: 1.485000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_support_pea | speed: 1.200000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_thunder | speed: 1.485000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_battle_0 | speed: 1.250000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_battle_1 | speed: 1.250000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_battle_2 | speed: 1.250000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_battle_3 | speed: 1.250000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_battle_4 | speed: 1.250000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_battle_5 | speed: 1.250000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_recon_0 | speed: 1.450000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_recon_1 | speed: 1.450000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_recon_2 | speed: 1.740000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_recon_3 | speed: 1.740000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_recon_4 | speed: 1.885000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_recon_5 | speed: 1.885000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_siege_0 | speed: 1.250000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_siege_1 | speed: 1.250000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_siege_2 | speed: 1.250000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_siege_3 | speed: 1.250000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_siege_4 | speed: 1.250000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_siege_5 | speed: 1.250000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_strike_0 | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_strike_1 | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_strike_2 | speed: 1.620000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_strike_3 | speed: 1.620000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_strike_4 | speed: 1.755000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_strike_5 | speed: 1.755000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_support_0 | speed: 1.200000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_support_1 | speed: 1.200000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_support_2 | speed: 1.200000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_support_3 | speed: 1.200000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_support_4 | speed: 1.320000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_support_5 | speed: 1.320000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: commbasic | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: commrecon0 | speed: 1.450000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: commrecon1 | speed: 1.450000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: commrecon2 | speed: 1.450000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: commrecon3 | speed: 1.450000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: commrecon4 | speed: 1.450000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: commrecon5 | speed: 1.450000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: commstrike0 | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: commstrike1 | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: commstrike2 | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: commstrike3 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: commstrike4 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: commstrike5 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: commsupport0 | speed: 1.200000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: commsupport1 | speed: 1.200000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: commsupport2 | speed: 1.200000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: commsupport3 | speed: 1.200000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: commsupport4 | speed: 1.200000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: commsupport5 | speed: 1.200000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: coracv | speed: 2.100000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corak | speed: 3.000000 | aoe: 16.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corbhmth | speed: 0.000000 | aoe: 96.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corbtrans | speed: 8.000000 | aoe: 8.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corcan | speed: 1.810000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corclog | speed: 2.500000 | aoe: 4.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corcom0 | speed: 1.250000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corcom1 | speed: 1.250000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corcom2 | speed: 1.250000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corcom3 | speed: 1.250000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corcom4 | speed: 1.250000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corcom5 | speed: 1.250000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corcrash | speed: 2.700000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corcrw | speed: 3.300000 | aoe: 170.000000
[f=-000001] Skirmish AI <Circuit-Hard>: cordoom | speed: 0.000000 | aoe: 96.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corfast | speed: 2.100000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corfav | speed: 5.090001 | aoe: 16.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corflak | speed: 0.000000 | aoe: 64.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corgarp | speed: 2.500000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corgator | speed: 3.700000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corgol | speed: 2.050000 | aoe: 60.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corgrav | speed: 0.000000 | aoe: 4.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corhlt | speed: 0.000000 | aoe: 7.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corhurc2 | speed: 8.000000 | aoe: 8.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corlevlr | speed: 2.200000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corllt | speed: 0.000000 | aoe: 4.000000
[f=-000001] Skirmish AI <Circuit-Hard>: cormak | speed: 1.900000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: cormart | speed: 2.700000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: cormist | speed: 2.800000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corpyro | speed: 3.000000 | aoe: 128.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corpyro2 | speed: 3.000000 | aoe: 128.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corraid | speed: 2.950000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corrazor | speed: 0.000000 | aoe: 4.000000
[f=-000001] Skirmish AI <Circuit-Hard>: correap | speed: 2.450000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corrl | speed: 0.000000 | aoe: 4.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corroach | speed: 4.000000 | aoe: 192.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corsent | speed: 3.200000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corsh | speed: 4.800000 | aoe: 16.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corshad | speed: 7.800000 | aoe: 8.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corsilo | speed: 0.000000 | aoe: 960.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corsktl | speed: 1.522500 | aoe: 90.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corstorm | speed: 1.950000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corsumo | speed: 1.150000 | aoe: 60.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corthud | speed: 1.925000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corvamp | speed: 7.600000 | aoe: 8.000000
[f=-000001] Skirmish AI <Circuit-Hard>: cremcom0 | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: cremcom1 | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: cremcom2 | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: cremcom3 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: cremcom4 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: cremcom5 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dante | speed: 1.750000 | aoe: 128.000000
[f=-000001] Skirmish AI <Circuit-Hard>: destroyer | speed: 2.900000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynassault0 | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynassault1 | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynassault1_00 | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynassault2 | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynassault2_00 | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynassault2_10 | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynassault3 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynassault3_00 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynassault3_01 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynassault3_10 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynassault3_11 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynassault4 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynassault4_00 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynassault4_01 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynassault4_10 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynassault4_11 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynassault5 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynassault5_00 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynassault5_01 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynassault5_10 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynassault5_11 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynfancy_recon_base | speed: 1.450000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynfancy_strike_base | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynfancy_support_base | speed: 1.200000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynhub_assault_base | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynhub_recon_base | speed: 1.450000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynhub_strike_base | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynhub_support_base | speed: 1.200000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynknight0 | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynknight1 | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynknight1_000 | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynknight2 | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynknight2_000 | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynknight2_001 | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynknight2_100 | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynknight2_101 | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynknight3 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynknight3_000 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynknight3_001 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynknight3_010 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynknight3_011 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynknight3_100 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynknight3_101 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynknight3_110 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynknight3_111 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynknight4 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynknight4_000 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynknight4_001 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynknight4_010 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynknight4_011 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynknight4_100 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynknight4_101 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynknight4_110 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynknight4_111 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynknight5 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynknight5_000 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynknight5_001 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynknight5_010 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynknight5_011 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynknight5_100 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynknight5_101 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynknight5_110 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynknight5_111 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynrecon0 | speed: 1.450000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynrecon1 | speed: 1.450000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynrecon1_0 | speed: 1.450000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynrecon2 | speed: 1.450000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynrecon2_0 | speed: 1.450000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynrecon2_1 | speed: 1.450000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynrecon3 | speed: 1.450000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynrecon3_0 | speed: 1.450000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynrecon3_1 | speed: 1.450000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynrecon4 | speed: 1.450000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynrecon4_0 | speed: 1.450000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynrecon4_1 | speed: 1.450000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynrecon5 | speed: 1.450000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynrecon5_0 | speed: 1.450000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynrecon5_1 | speed: 1.450000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynstrike0 | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynstrike1 | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynstrike1_00 | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynstrike2 | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynstrike2_00 | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynstrike2_10 | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynstrike3 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynstrike3_00 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynstrike3_01 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynstrike3_10 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynstrike3_11 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynstrike4 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynstrike4_00 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynstrike4_01 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynstrike4_10 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynstrike4_11 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynstrike5 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynstrike5_00 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynstrike5_01 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynstrike5_10 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynstrike5_11 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport0 | speed: 1.200000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport1 | speed: 1.200000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport1_000 | speed: 1.200000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport2 | speed: 1.200000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport2_000 | speed: 1.200000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport2_001 | speed: 1.200000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport2_100 | speed: 1.200000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport2_101 | speed: 1.200000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport3 | speed: 1.200000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport3_000 | speed: 1.200000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport3_001 | speed: 1.200000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport3_010 | speed: 1.200000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport3_011 | speed: 1.200000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport3_100 | speed: 1.200000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport3_101 | speed: 1.200000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport3_110 | speed: 1.200000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport3_111 | speed: 1.200000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport4 | speed: 1.200000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport4_000 | speed: 1.200000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport4_001 | speed: 1.200000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport4_010 | speed: 1.200000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport4_011 | speed: 1.200000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport4_100 | speed: 1.200000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport4_101 | speed: 1.200000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport4_110 | speed: 1.200000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport4_111 | speed: 1.200000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport5 | speed: 1.200000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport5_000 | speed: 1.200000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport5_001 | speed: 1.200000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport5_010 | speed: 1.200000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport5_011 | speed: 1.200000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport5_100 | speed: 1.200000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport5_101 | speed: 1.200000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport5_110 | speed: 1.200000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport5_111 | speed: 1.200000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dyntrainer_assault_base | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dyntrainer_recon_base | speed: 1.450000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dyntrainer_strike_base | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dyntrainer_support_base | speed: 1.200000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: empmissile | speed: 0.000000 | aoe: 140.000000
[f=-000001] Skirmish AI <Circuit-Hard>: factoryamph | speed: 0.000000 | aoe: 0.000000
[f=-000001] Skirmish AI <Circuit-Hard>: factorycloak | speed: 0.000000 | aoe: 0.000000
[f=-000001] Skirmish AI <Circuit-Hard>: factorygunship | speed: 0.000000 | aoe: 0.000000
[f=-000001] Skirmish AI <Circuit-Hard>: factoryhover | speed: 0.000000 | aoe: 0.000000
[f=-000001] Skirmish AI <Circuit-Hard>: factoryjump | speed: 0.000000 | aoe: 0.000000
[f=-000001] Skirmish AI <Circuit-Hard>: factoryplane | speed: 0.000000 | aoe: 0.000000
[f=-000001] Skirmish AI <Circuit-Hard>: factoryshield | speed: 0.000000 | aoe: 0.000000
[f=-000001] Skirmish AI <Circuit-Hard>: factoryship | speed: 0.000000 | aoe: 0.000000
[f=-000001] Skirmish AI <Circuit-Hard>: factoryspider | speed: 0.000000 | aoe: 0.000000
[f=-000001] Skirmish AI <Circuit-Hard>: factorytank | speed: 0.000000 | aoe: 0.000000
[f=-000001] Skirmish AI <Circuit-Hard>: factoryveh | speed: 0.000000 | aoe: 0.000000
[f=-000001] Skirmish AI <Circuit-Hard>: fakeunit_aatarget | speed: 0.000000 | aoe: 0.000000
[f=-000001] Skirmish AI <Circuit-Hard>: fighter | speed: 13.000000 | aoe: 8.000000
[f=-000001] Skirmish AI <Circuit-Hard>: fighterdrone | speed: 8.000000 | aoe: 8.000000
[f=-000001] Skirmish AI <Circuit-Hard>: firewalker | speed: 2.100000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: funnelweb | speed: 1.500000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: gunshipaa | speed: 3.800000 | aoe: 8.000000
[f=-000001] Skirmish AI <Circuit-Hard>: gunshipsupport | speed: 3.650000 | aoe: 8.000000
[f=-000001] Skirmish AI <Circuit-Hard>: heavyturret | speed: 0.000000 | aoe: 24.000000
[f=-000001] Skirmish AI <Circuit-Hard>: hoveraa | speed: 3.540000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: hoverassault | speed: 3.200000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: hoverdepthcharge | speed: 3.300000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: hoverminer | speed: 2.100000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: hoverriot | speed: 2.200000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: hoverscout | speed: 4.800000 | aoe: 16.000000
[f=-000001] Skirmish AI <Circuit-Hard>: hovershotgun | speed: 3.000000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: hoverskirm | speed: 2.500000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: hoversonic | speed: 3.000000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: jumpblackhole | speed: 2.000000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: jumpblackhole2 | speed: 2.100000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: jumpimpulse | speed: 2.000000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: jumpriot | speed: 2.000000 | aoe: 128.000000
[f=-000001] Skirmish AI <Circuit-Hard>: logkoda | speed: 3.650000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: mahlazer | speed: 0.000000 | aoe: 70.000000
[f=-000001] Skirmish AI <Circuit-Hard>: missilesilo | speed: 0.000000 | aoe: 0.000000
[f=-000001] Skirmish AI <Circuit-Hard>: missiletower | speed: 0.000000 | aoe: 12.000000
[f=-000001] Skirmish AI <Circuit-Hard>: napalmmissile | speed: 0.000000 | aoe: 256.000000
[f=-000001] Skirmish AI <Circuit-Hard>: nebula | speed: 3.300000 | aoe: 170.000000
[f=-000001] Skirmish AI <Circuit-Hard>: nsaclash | speed: 2.100000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: panther | speed: 3.400000 | aoe: 160.000000
[f=-000001] Skirmish AI <Circuit-Hard>: puppy | speed: 3.500000 | aoe: 8.000000
[f=-000001] Skirmish AI <Circuit-Hard>: pw_bomberfac | speed: 0.000000 | aoe: 0.000000
[f=-000001] Skirmish AI <Circuit-Hard>: pw_dropfac | speed: 0.000000 | aoe: 0.000000
[f=-000001] Skirmish AI <Circuit-Hard>: pw_garrison | speed: 0.000000 | aoe: 0.000000
[f=-000001] Skirmish AI <Circuit-Hard>: pw_grid | speed: 0.000000 | aoe: 0.000000
[f=-000001] Skirmish AI <Circuit-Hard>: pw_hq_attacker | speed: 0.000000 | aoe: 0.000000
[f=-000001] Skirmish AI <Circuit-Hard>: pw_hq_defender | speed: 0.000000 | aoe: 0.000000
[f=-000001] Skirmish AI <Circuit-Hard>: raveparty | speed: 0.000000 | aoe: 360.000000
[f=-000001] Skirmish AI <Circuit-Hard>: roost | speed: 0.000000 | aoe: 12.000000
[f=-000001] Skirmish AI <Circuit-Hard>: scorpion | speed: 1.300000 | aoe: 128.000000
[f=-000001] Skirmish AI <Circuit-Hard>: screamer | speed: 0.000000 | aoe: 120.000000
[f=-000001] Skirmish AI <Circuit-Hard>: seismic | speed: 0.000000 | aoe: 256.000000
[f=-000001] Skirmish AI <Circuit-Hard>: shieldarty | speed: 1.800000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: shieldfelon | speed: 1.500000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: shipaa | speed: 2.840000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: shiparty | speed: 1.700000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: shipassault | speed: 2.000000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: shipcarrier | speed: 2.750000 | aoe: 160.000000
[f=-000001] Skirmish AI <Circuit-Hard>: shipheavyarty | speed: 2.200000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: shipriot | speed: 3.200000 | aoe: 16.000000
[f=-000001] Skirmish AI <Circuit-Hard>: shipscout | speed: 5.200000 | aoe: 16.000000
[f=-000001] Skirmish AI <Circuit-Hard>: shipskirm | speed: 2.300000 | aoe: 16.000000
[f=-000001] Skirmish AI <Circuit-Hard>: shiptorpraider | speed: 4.200000 | aoe: 16.000000
[f=-000001] Skirmish AI <Circuit-Hard>: slowmort | speed: 1.900000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: spherepole | speed: 3.000000 | aoe: 16.000000
[f=-000001] Skirmish AI <Circuit-Hard>: spideraa | speed: 2.300000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: spideranarchid | speed: 1.600000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: spiderassault | speed: 1.700000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: spiderriot | speed: 1.700000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: starlight_satellite | speed: 0.001000 | aoe: 70.000000
[f=-000001] Skirmish AI <Circuit-Hard>: subraider | speed: 3.700000 | aoe: 16.000000
[f=-000001] Skirmish AI <Circuit-Hard>: subscout | speed: 3.800000 | aoe: 128.000000
[f=-000001] Skirmish AI <Circuit-Hard>: subtacmissile | speed: 2.790000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: tacnuke | speed: 0.000000 | aoe: 96.000000
[f=-000001] Skirmish AI <Circuit-Hard>: tankriotraider | speed: 4.400000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: tawf114 | speed: 2.300000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: tiptest | speed: 5.000000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: trem | speed: 1.700000 | aoe: 60.000000
[f=-000001] Skirmish AI <Circuit-Hard>: turrettorp | speed: 0.000000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: vehaa | speed: 3.700000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: wolverine_mine | speed: 0.000000 | aoe: 8.000000
[f=-000001] Skirmish AI <Circuit-Hard>: zenith | speed: 0.000000 | aoe: 120.000000
[f=-000001] Skirmish AI <Circuit-Hard>: Missing config file! (LuaRules/Configs/CircuitAI/Hard/TitanDuel.json)
[f=-000001] Skirmish AI <Circuit-Hard>: Missing config file! (LuaRules/Configs/CircuitAI/Hard/Default/circuit.json)
[f=-000001] Skirmish AI <Circuit-Hard>: CONFIG circuit.json: factoryspider's land_tier2 total probability = 0.990000
[f=-000001] [Java Interface] JRE found in env var "JAVA_HOME"!
[f=-000001] [Java Interface] Using JRE (can be changed with JAVA_HOME): C:\Program Files (x86)\Java\jre1.8.0_101
[f=-000001] [Java Interface] Successfully loaded the JVM shared library at "C:\Program Files (x86)\Java\jre1.8.0_101\bin\client\jvm.dll".
[f=-000001] [Java Interface] Unable to find common read-only data-dir (optional).
[f=-000001] [Java Interface] Unable to find common read-only native libs data-dir (optional).
[f=-000001] [Java Interface] Initialization successfull.
[f=-000001] <SkirmishAI: CSI 0.1 (team 1)>: selecting commander: dyntrainer_support_base
[f=-000001] <SkirmishAI: CSI 0.1 (team 1)>: selecting startpos 0 of 1
[f=-000001] <SkirmishAI: CSI 0.1 (team 2)>: selecting commander: dyntrainer_support_base
[f=-000001] <SkirmishAI: CSI 0.1 (team 2)>: selecting startpos 0 of 1
[f=-000001] <SkirmishAI: CSI 0.1 (team 3)>: selecting commander: dyntrainer_support_base
[f=-000001] <SkirmishAI: CSI 0.1 (team 3)>: selecting startpos 0 of 1
[f=-000001] <SkirmishAI: CSI 0.1 (team 4)>: selecting commander: dyntrainer_support_base
[f=-000001] <SkirmishAI: CSI 0.1 (team 4)>: selecting startpos 0 of 1
[f=-000001] Skirmish AI <Circuit-Hard>: amphaa | speed: 1.600000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: amphartillery | speed: 1.800000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: amphassault | speed: 1.600000 | aoe: 60.000000
[f=-000001] Skirmish AI <Circuit-Hard>: amphbomb | speed: 4.100000 | aoe: 4.000000
[f=-000001] Skirmish AI <Circuit-Hard>: amphfloater | speed: 1.400000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: amphraider | speed: 2.400000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: amphraider2 | speed: 2.500000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: amphraider3 | speed: 2.800000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: amphriot | speed: 1.500000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: arm_venom | speed: 2.700000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armaak | speed: 2.017000 | aoe: 32.000000
------- TRUNCATED -------
[f=-000001] Skirmish AI <Circuit-Hard>: amphfloater | speed: 1.400000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: amphraider | speed: 2.400000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: amphraider2 | speed: 2.500000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: amphraider3 | speed: 2.800000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: amphriot | speed: 1.500000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: arm_venom | speed: 2.700000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armaak | speed: 2.017000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armanni | speed: 0.000000 | aoe: 10.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armartic | speed: 0.000000 | aoe: 80.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armasp | speed: 0.000000 | aoe: 0.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armbanth | speed: 1.550000 | aoe: 240.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armbrawl | speed: 3.300000 | aoe: 8.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armbrtha | speed: 0.000000 | aoe: 96.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armcarry | speed: 2.750000 | aoe: 160.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armcir | speed: 0.000000 | aoe: 12.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armcom0 | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armcom1 | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armcom2 | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armcom3 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armcom4 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armcom5 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armcomdgun | speed: 1.450000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armcrabe | speed: 1.350000 | aoe: 60.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armcybr | speed: 9.000000 | aoe: 8.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armdeva | speed: 0.000000 | aoe: 48.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armflea | speed: 4.800000 | aoe: 8.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armham | speed: 1.620000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armjeth | speed: 2.900000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armkam | speed: 6.500000 | aoe: 8.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armmanni | speed: 2.400000 | aoe: 130.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armmerl | speed: 2.250000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armorco | speed: 1.200000 | aoe: 640.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armpb | speed: 0.000000 | aoe: 8.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armpw | speed: 3.900000 | aoe: 16.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armraven | speed: 1.800000 | aoe: 160.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armraz | speed: 1.900000 | aoe: 128.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armrock | speed: 2.300000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armsnipe | speed: 1.450000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armsptk | speed: 1.600000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armspy | speed: 2.550000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armstiletto_laser | speed: 9.000000 | aoe: 8.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armtick | speed: 4.200000 | aoe: 176.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armwar | speed: 1.710000 | aoe: 16.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armzeus | speed: 1.700000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: assaultcruiser | speed: 2.700000 | aoe: 60.000000
[f=-000001] Skirmish AI <Circuit-Hard>: attackdrone | speed: 7.000000 | aoe: 8.000000
[f=-000001] Skirmish AI <Circuit-Hard>: battledrone | speed: 5.000000 | aoe: 8.000000
[f=-000001] Skirmish AI <Circuit-Hard>: benzcom0 | speed: 1.250000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: benzcom1 | speed: 1.250000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: benzcom2 | speed: 1.250000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: benzcom3 | speed: 1.250000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: benzcom4 | speed: 1.250000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: benzcom5 | speed: 1.250000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: blackdawn | speed: 4.500000 | aoe: 8.000000
[f=-000001] Skirmish AI <Circuit-Hard>: bladew | speed: 7.500000 | aoe: 8.000000
[f=-000001] Skirmish AI <Circuit-Hard>: blastwing | speed: 8.200000 | aoe: 128.000000
[f=-000001] Skirmish AI <Circuit-Hard>: bomberassault | speed: 6.000000 | aoe: 8.000000
[f=-000001] Skirmish AI <Circuit-Hard>: bomberdive | speed: 7.800000 | aoe: 8.000000
[f=-000001] Skirmish AI <Circuit-Hard>: bomberlaser | speed: 8.000000 | aoe: 8.000000
[f=-000001] Skirmish AI <Circuit-Hard>: bomberstrike | speed: 7.800000 | aoe: 8.000000
[f=-000001] Skirmish AI <Circuit-Hard>: capturecar | speed: 2.200000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: carrydrone | speed: 8.560000 | aoe: 8.000000
[f=-000001] Skirmish AI <Circuit-Hard>: chicken | speed: 2.900000 | aoe: 4.000000
[f=-000001] Skirmish AI <Circuit-Hard>: chicken_blimpy | speed: 5.000000 | aoe: 4.000000
[f=-000001] Skirmish AI <Circuit-Hard>: chicken_digger | speed: 3.000000 | aoe: 16.000000
[f=-000001] Skirmish AI <Circuit-Hard>: chicken_digger_b | speed: 0.900000 | aoe: 16.000000
[f=-000001] Skirmish AI <Circuit-Hard>: chicken_dodo | speed: 7.000000 | aoe: 150.000000
[f=-000001] Skirmish AI <Circuit-Hard>: chicken_dragon | speed: 2.100000 | aoe: 16.000000
[f=-000001] Skirmish AI <Circuit-Hard>: chicken_leaper | speed: 4.000000 | aoe: 4.000000
[f=-000001] Skirmish AI <Circuit-Hard>: chicken_pigeon | speed: 10.000000 | aoe: 4.000000
[f=-000001] Skirmish AI <Circuit-Hard>: chicken_roc | speed: 3.000000 | aoe: 4.000000
[f=-000001] Skirmish AI <Circuit-Hard>: chicken_shield | speed: 1.800000 | aoe: 4.000000
[f=-000001] Skirmish AI <Circuit-Hard>: chicken_spidermonkey | speed: 2.200000 | aoe: 4.000000
[f=-000001] Skirmish AI <Circuit-Hard>: chicken_sporeshooter | speed: 2.200000 | aoe: 4.000000
[f=-000001] Skirmish AI <Circuit-Hard>: chicken_tiamat | speed: 2.300000 | aoe: 4.000000
[f=-000001] Skirmish AI <Circuit-Hard>: chickena | speed: 1.800000 | aoe: 4.000000
[f=-000001] Skirmish AI <Circuit-Hard>: chickenblobber | speed: 1.800000 | aoe: 4.000000
[f=-000001] Skirmish AI <Circuit-Hard>: chickenbroodqueen | speed: 2.000000 | aoe: 16.000000
[f=-000001] Skirmish AI <Circuit-Hard>: chickenc | speed: 2.200000 | aoe: 4.000000
[f=-000001] Skirmish AI <Circuit-Hard>: chickend | speed: 0.000000 | aoe: 48.000000
[f=-000001] Skirmish AI <Circuit-Hard>: chickenf | speed: 10.000000 | aoe: 4.000000
[f=-000001] Skirmish AI <Circuit-Hard>: chickenflyerqueen | speed: 3.000000 | aoe: 4.000000
[f=-000001] Skirmish AI <Circuit-Hard>: chickenlandqueen | speed: 2.500000 | aoe: 16.000000
[f=-000001] Skirmish AI <Circuit-Hard>: chickenq | speed: 2.500000 | aoe: 16.000000
[f=-000001] Skirmish AI <Circuit-Hard>: chickenr | speed: 1.800000 | aoe: 4.000000
[f=-000001] Skirmish AI <Circuit-Hard>: chickens | speed: 2.000000 | aoe: 4.000000
[f=-000001] Skirmish AI <Circuit-Hard>: chickenspire | speed: 0.000000 | aoe: 80.000000
[f=-000001] Skirmish AI <Circuit-Hard>: chickenwurm | speed: 1.800000 | aoe: 128.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_battle_pea | speed: 1.250000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_assault_0 | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_assault_1 | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_assault_2 | speed: 1.485000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_assault_3 | speed: 1.485000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_assault_4 | speed: 1.485000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_assault_5 | speed: 1.485000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_hispeed_0 | speed: 1.450000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_hispeed_1 | speed: 1.450000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_hispeed_2 | speed: 1.740000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_hispeed_3 | speed: 1.740000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_hispeed_4 | speed: 1.885000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_hispeed_5 | speed: 1.885000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_range_0 | speed: 1.250000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_range_1 | speed: 1.250000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_range_2 | speed: 1.250000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_range_3 | speed: 1.250000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_range_4 | speed: 1.250000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_range_5 | speed: 1.250000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_riot_0 | speed: 1.250000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_riot_1 | speed: 1.250000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_riot_2 | speed: 1.250000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_riot_3 | speed: 1.250000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_riot_4 | speed: 1.250000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_riot_5 | speed: 1.250000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_specialist_0 | speed: 1.200000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_specialist_1 | speed: 1.200000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_specialist_2 | speed: 1.200000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_specialist_3 | speed: 1.200000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_specialist_4 | speed: 1.200000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_specialist_5 | speed: 1.200000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_campaign_ada | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_campaign_biovizier | speed: 1.200000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_campaign_freemachine | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_campaign_isonade | speed: 1.250000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_campaign_legion | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_campaign_odin | speed: 1.450000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_campaign_praetorian | speed: 1.250000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_campaign_promethean | speed: 1.450000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_econ_cai | speed: 1.200000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_flamer | speed: 1.375000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_guardian | speed: 1.485000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_hammer | speed: 1.250000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_hunter | speed: 1.320000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_marine | speed: 1.450000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_marksman | speed: 1.320000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_marksman_cai | speed: 1.200000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_mission_tutorial1 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_recon | speed: 1.740000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_recon_pea | speed: 1.450000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_riot | speed: 1.250000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_riot_cai | speed: 1.250000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_rocketeer | speed: 1.250000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_strike_hmg | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_strike_lpb | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_strike_pea | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_stun_cai | speed: 1.485000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_support_pea | speed: 1.200000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_thunder | speed: 1.485000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_battle_0 | speed: 1.250000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_battle_1 | speed: 1.250000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_battle_2 | speed: 1.250000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_battle_3 | speed: 1.250000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_battle_4 | speed: 1.250000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_battle_5 | speed: 1.250000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_recon_0 | speed: 1.450000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_recon_1 | speed: 1.450000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_recon_2 | speed: 1.740000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_recon_3 | speed: 1.740000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_recon_4 | speed: 1.885000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_recon_5 | speed: 1.885000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_siege_0 | speed: 1.250000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_siege_1 | speed: 1.250000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_siege_2 | speed: 1.250000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_siege_3 | speed: 1.250000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_siege_4 | speed: 1.250000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_siege_5 | speed: 1.250000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_strike_0 | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_strike_1 | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_strike_2 | speed: 1.620000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_strike_3 | speed: 1.620000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_strike_4 | speed: 1.755000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_strike_5 | speed: 1.755000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_support_0 | speed: 1.200000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_support_1 | speed: 1.200000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_support_2 | speed: 1.200000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_support_3 | speed: 1.200000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_support_4 | speed: 1.320000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_support_5 | speed: 1.320000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: commbasic | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: commrecon0 | speed: 1.450000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: commrecon1 | speed: 1.450000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: commrecon2 | speed: 1.450000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: commrecon3 | speed: 1.450000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: commrecon4 | speed: 1.450000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: commrecon5 | speed: 1.450000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: commstrike0 | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: commstrike1 | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: commstrike2 | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: commstrike3 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: commstrike4 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: commstrike5 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: commsupport0 | speed: 1.200000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: commsupport1 | speed: 1.200000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: commsupport2 | speed: 1.200000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: commsupport3 | speed: 1.200000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: commsupport4 | speed: 1.200000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: commsupport5 | speed: 1.200000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: coracv | speed: 2.100000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corak | speed: 3.000000 | aoe: 16.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corbhmth | speed: 0.000000 | aoe: 96.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corbtrans | speed: 8.000000 | aoe: 8.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corcan | speed: 1.810000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corclog | speed: 2.500000 | aoe: 4.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corcom0 | speed: 1.250000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corcom1 | speed: 1.250000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corcom2 | speed: 1.250000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corcom3 | speed: 1.250000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corcom4 | speed: 1.250000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corcom5 | speed: 1.250000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corcrash | speed: 2.700000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corcrw | speed: 3.300000 | aoe: 170.000000
[f=-000001] Skirmish AI <Circuit-Hard>: cordoom | speed: 0.000000 | aoe: 96.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corfast | speed: 2.100000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corfav | speed: 5.090001 | aoe: 16.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corflak | speed: 0.000000 | aoe: 64.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corgarp | speed: 2.500000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corgator | speed: 3.700000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corgol | speed: 2.050000 | aoe: 60.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corgrav | speed: 0.000000 | aoe: 4.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corhlt | speed: 0.000000 | aoe: 7.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corhurc2 | speed: 8.000000 | aoe: 8.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corlevlr | speed: 2.200000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corllt | speed: 0.000000 | aoe: 4.000000
[f=-000001] Skirmish AI <Circuit-Hard>: cormak | speed: 1.900000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: cormart | speed: 2.700000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: cormist | speed: 2.800000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corpyro | speed: 3.000000 | aoe: 128.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corpyro2 | speed: 3.000000 | aoe: 128.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corraid | speed: 2.950000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corrazor | speed: 0.000000 | aoe: 4.000000
[f=-000001] Skirmish AI <Circuit-Hard>: correap | speed: 2.450000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corrl | speed: 0.000000 | aoe: 4.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corroach | speed: 4.000000 | aoe: 192.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corsent | speed: 3.200000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corsh | speed: 4.800000 | aoe: 16.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corshad | speed: 7.800000 | aoe: 8.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corsilo | speed: 0.000000 | aoe: 960.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corsktl | speed: 1.522500 | aoe: 90.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corstorm | speed: 1.950000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corsumo | speed: 1.150000 | aoe: 60.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corthud | speed: 1.925000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corvamp | speed: 7.600000 | aoe: 8.000000
[f=-000001] Skirmish AI <Circuit-Hard>: cremcom0 | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: cremcom1 | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: cremcom2 | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: cremcom3 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: cremcom4 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: cremcom5 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dante | speed: 1.750000 | aoe: 128.000000
[f=-000001] Skirmish AI <Circuit-Hard>: destroyer | speed: 2.900000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynassault0 | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynassault1 | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynassault1_00 | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynassault2 | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynassault2_00 | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynassault2_10 | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynassault3 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynassault3_00 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynassault3_01 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynassault3_10 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynassault3_11 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynassault4 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynassault4_00 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynassault4_01 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynassault4_10 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynassault4_11 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynassault5 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynassault5_00 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynassault5_01 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynassault5_10 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynassault5_11 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynfancy_recon_base | speed: 1.450000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynfancy_strike_base | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynfancy_support_base | speed: 1.200000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynhub_assault_base | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynhub_recon_base | speed: 1.450000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynhub_strike_base | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynhub_support_base | speed: 1.200000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynknight0 | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynknight1 | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynknight1_000 | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynknight2 | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynknight2_000 | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynknight2_001 | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynknight2_100 | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynknight2_101 | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynknight3 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynknight3_000 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynknight3_001 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynknight3_010 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynknight3_011 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynknight3_100 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynknight3_101 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynknight3_110 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynknight3_111 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynknight4 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynknight4_000 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynknight4_001 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynknight4_010 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynknight4_011 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynknight4_100 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynknight4_101 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynknight4_110 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynknight4_111 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynknight5 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynknight5_000 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynknight5_001 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynknight5_010 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynknight5_011 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynknight5_100 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynknight5_101 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynknight5_110 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynknight5_111 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynrecon0 | speed: 1.450000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynrecon1 | speed: 1.450000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynrecon1_0 | speed: 1.450000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynrecon2 | speed: 1.450000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynrecon2_0 | speed: 1.450000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynrecon2_1 | speed: 1.450000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynrecon3 | speed: 1.450000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynrecon3_0 | speed: 1.450000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynrecon3_1 | speed: 1.450000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynrecon4 | speed: 1.450000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynrecon4_0 | speed: 1.450000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynrecon4_1 | speed: 1.450000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynrecon5 | speed: 1.450000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynrecon5_0 | speed: 1.450000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynrecon5_1 | speed: 1.450000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynstrike0 | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynstrike1 | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynstrike1_00 | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynstrike2 | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynstrike2_00 | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynstrike2_10 | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynstrike3 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynstrike3_00 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynstrike3_01 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynstrike3_10 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynstrike3_11 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynstrike4 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynstrike4_00 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynstrike4_01 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynstrike4_10 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynstrike4_11 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynstrike5 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynstrike5_00 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynstrike5_01 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynstrike5_10 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynstrike5_11 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport0 | speed: 1.200000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport1 | speed: 1.200000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport1_000 | speed: 1.200000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport2 | speed: 1.200000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport2_000 | speed: 1.200000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport2_001 | speed: 1.200000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport2_100 | speed: 1.200000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport2_101 | speed: 1.200000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport3 | speed: 1.200000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport3_000 | speed: 1.200000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport3_001 | speed: 1.200000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport3_010 | speed: 1.200000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport3_011 | speed: 1.200000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport3_100 | speed: 1.200000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport3_101 | speed: 1.200000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport3_110 | speed: 1.200000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport3_111 | speed: 1.200000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport4 | speed: 1.200000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport4_000 | speed: 1.200000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport4_001 | speed: 1.200000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport4_010 | speed: 1.200000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport4_011 | speed: 1.200000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport4_100 | speed: 1.200000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport4_101 | speed: 1.200000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport4_110 | speed: 1.200000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport4_111 | speed: 1.200000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport5 | speed: 1.200000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport5_000 | speed: 1.200000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport5_001 | speed: 1.200000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport5_010 | speed: 1.200000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport5_011 | speed: 1.200000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport5_100 | speed: 1.200000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport5_101 | speed: 1.200000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport5_110 | speed: 1.200000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport5_111 | speed: 1.200000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dyntrainer_assault_base | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dyntrainer_recon_base | speed: 1.450000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dyntrainer_strike_base | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dyntrainer_support_base | speed: 1.200000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: empmissile | speed: 0.000000 | aoe: 140.000000
[f=-000001] Skirmish AI <Circuit-Hard>: factoryamph | speed: 0.000000 | aoe: 0.000000
[f=-000001] Skirmish AI <Circuit-Hard>: factorycloak | speed: 0.000000 | aoe: 0.000000
[f=-000001] Skirmish AI <Circuit-Hard>: factorygunship | speed: 0.000000 | aoe: 0.000000
[f=-000001] Skirmish AI <Circuit-Hard>: factoryhover | speed: 0.000000 | aoe: 0.000000
[f=-000001] Skirmish AI <Circuit-Hard>: factoryjump | speed: 0.000000 | aoe: 0.000000
[f=-000001] Skirmish AI <Circuit-Hard>: factoryplane | speed: 0.000000 | aoe: 0.000000
[f=-000001] Skirmish AI <Circuit-Hard>: factoryshield | speed: 0.000000 | aoe: 0.000000
[f=-000001] Skirmish AI <Circuit-Hard>: factoryship | speed: 0.000000 | aoe: 0.000000
[f=-000001] Skirmish AI <Circuit-Hard>: factoryspider | speed: 0.000000 | aoe: 0.000000
[f=-000001] Skirmish AI <Circuit-Hard>: factorytank | speed: 0.000000 | aoe: 0.000000
[f=-000001] Skirmish AI <Circuit-Hard>: factoryveh | speed: 0.000000 | aoe: 0.000000
[f=-000001] Skirmish AI <Circuit-Hard>: fakeunit_aatarget | speed: 0.000000 | aoe: 0.000000
[f=-000001] Skirmish AI <Circuit-Hard>: fighter | speed: 13.000000 | aoe: 8.000000
[f=-000001] Skirmish AI <Circuit-Hard>: fighterdrone | speed: 8.000000 | aoe: 8.000000
[f=-000001] Skirmish AI <Circuit-Hard>: firewalker | speed: 2.100000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: funnelweb | speed: 1.500000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: gunshipaa | speed: 3.800000 | aoe: 8.000000
[f=-000001] Skirmish AI <Circuit-Hard>: gunshipsupport | speed: 3.650000 | aoe: 8.000000
[f=-000001] Skirmish AI <Circuit-Hard>: heavyturret | speed: 0.000000 | aoe: 24.000000
[f=-000001] Skirmish AI <Circuit-Hard>: hoveraa | speed: 3.540000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: hoverassault | speed: 3.200000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: hoverdepthcharge | speed: 3.300000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: hoverminer | speed: 2.100000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: hoverriot | speed: 2.200000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: hoverscout | speed: 4.800000 | aoe: 16.000000
[f=-000001] Skirmish AI <Circuit-Hard>: hovershotgun | speed: 3.000000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: hoverskirm | speed: 2.500000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: hoversonic | speed: 3.000000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: jumpblackhole | speed: 2.000000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: jumpblackhole2 | speed: 2.100000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: jumpimpulse | speed: 2.000000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: jumpriot | speed: 2.000000 | aoe: 128.000000
[f=-000001] Skirmish AI <Circuit-Hard>: logkoda | speed: 3.650000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: mahlazer | speed: 0.000000 | aoe: 70.000000
[f=-000001] Skirmish AI <Circuit-Hard>: missilesilo | speed: 0.000000 | aoe: 0.000000
[f=-000001] Skirmish AI <Circuit-Hard>: missiletower | speed: 0.000000 | aoe: 12.000000
[f=-000001] Skirmish AI <Circuit-Hard>: napalmmissile | speed: 0.000000 | aoe: 256.000000
[f=-000001] Skirmish AI <Circuit-Hard>: nebula | speed: 3.300000 | aoe: 170.000000
[f=-000001] Skirmish AI <Circuit-Hard>: nsaclash | speed: 2.100000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: panther | speed: 3.400000 | aoe: 160.000000
[f=-000001] Skirmish AI <Circuit-Hard>: puppy | speed: 3.500000 | aoe: 8.000000
[f=-000001] Skirmish AI <Circuit-Hard>: pw_bomberfac | speed: 0.000000 | aoe: 0.000000
[f=-000001] Skirmish AI <Circuit-Hard>: pw_dropfac | speed: 0.000000 | aoe: 0.000000
[f=-000001] Skirmish AI <Circuit-Hard>: pw_garrison | speed: 0.000000 | aoe: 0.000000
[f=-000001] Skirmish AI <Circuit-Hard>: pw_grid | speed: 0.000000 | aoe: 0.000000
[f=-000001] Skirmish AI <Circuit-Hard>: pw_hq_attacker | speed: 0.000000 | aoe: 0.000000
[f=-000001] Skirmish AI <Circuit-Hard>: pw_hq_defender | speed: 0.000000 | aoe: 0.000000
[f=-000001] Skirmish AI <Circuit-Hard>: raveparty | speed: 0.000000 | aoe: 360.000000
[f=-000001] Skirmish AI <Circuit-Hard>: roost | speed: 0.000000 | aoe: 12.000000
[f=-000001] Skirmish AI <Circuit-Hard>: scorpion | speed: 1.300000 | aoe: 128.000000
[f=-000001] Skirmish AI <Circuit-Hard>: screamer | speed: 0.000000 | aoe: 120.000000
[f=-000001] Skirmish AI <Circuit-Hard>: seismic | speed: 0.000000 | aoe: 256.000000
[f=-000001] Skirmish AI <Circuit-Hard>: shieldarty | speed: 1.800000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: shieldfelon | speed: 1.500000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: shipaa | speed: 2.840000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: shiparty | speed: 1.700000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: shipassault | speed: 2.000000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: shipcarrier | speed: 2.750000 | aoe: 160.000000
[f=-000001] Skirmish AI <Circuit-Hard>: shipheavyarty | speed: 2.200000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: shipriot | speed: 3.200000 | aoe: 16.000000
[f=-000001] Skirmish AI <Circuit-Hard>: shipscout | speed: 5.200000 | aoe: 16.000000
[f=-000001] Skirmish AI <Circuit-Hard>: shipskirm | speed: 2.300000 | aoe: 16.000000
[f=-000001] Skirmish AI <Circuit-Hard>: shiptorpraider | speed: 4.200000 | aoe: 16.000000
[f=-000001] Skirmish AI <Circuit-Hard>: slowmort | speed: 1.900000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: spherepole | speed: 3.000000 | aoe: 16.000000
[f=-000001] Skirmish AI <Circuit-Hard>: spideraa | speed: 2.300000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: spideranarchid | speed: 1.600000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: spiderassault | speed: 1.700000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: spiderriot | speed: 1.700000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: starlight_satellite | speed: 0.001000 | aoe: 70.000000
[f=-000001] Skirmish AI <Circuit-Hard>: subraider | speed: 3.700000 | aoe: 16.000000
[f=-000001] Skirmish AI <Circuit-Hard>: subscout | speed: 3.800000 | aoe: 128.000000
[f=-000001] Skirmish AI <Circuit-Hard>: subtacmissile | speed: 2.790000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: tacnuke | speed: 0.000000 | aoe: 96.000000
[f=-000001] Skirmish AI <Circuit-Hard>: tankriotraider | speed: 4.400000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: tawf114 | speed: 2.300000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: tiptest | speed: 5.000000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: trem | speed: 1.700000 | aoe: 60.000000
[f=-000001] Skirmish AI <Circuit-Hard>: turrettorp | speed: 0.000000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: vehaa | speed: 3.700000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: wolverine_mine | speed: 0.000000 | aoe: 8.000000
[f=-000001] Skirmish AI <Circuit-Hard>: zenith | speed: 0.000000 | aoe: 120.000000
[f=-000001] Skirmish AI <Circuit-Hard>: Missing config file! (LuaRules/Configs/CircuitAI/Hard/TitanDuel.json)
[f=-000001] Skirmish AI <Circuit-Hard>: Missing config file! (LuaRules/Configs/CircuitAI/Hard/Default/circuit.json)
[f=-000001] Skirmish AI <Circuit-Hard>: CONFIG circuit.json: factoryspider's land_tier2 total probability = 0.990000
[f=-000001] Skirmish AI <Circuit-Hard>: amphaa | speed: 1.600000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: amphartillery | speed: 1.800000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: amphassault | speed: 1.600000 | aoe: 60.000000
[f=-000001] Skirmish AI <Circuit-Hard>: amphbomb | speed: 4.100000 | aoe: 4.000000
[f=-000001] Skirmish AI <Circuit-Hard>: amphfloater | speed: 1.400000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: amphraider | speed: 2.400000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: amphraider2 | speed: 2.500000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: amphraider3 | speed: 2.800000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: amphriot | speed: 1.500000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: arm_venom | speed: 2.700000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armaak | speed: 2.017000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armanni | speed: 0.000000 | aoe: 10.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armartic | speed: 0.000000 | aoe: 80.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armasp | speed: 0.000000 | aoe: 0.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armbanth | speed: 1.550000 | aoe: 240.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armbrawl | speed: 3.300000 | aoe: 8.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armbrtha | speed: 0.000000 | aoe: 96.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armcarry | speed: 2.750000 | aoe: 160.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armcir | speed: 0.000000 | aoe: 12.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armcom0 | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armcom1 | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armcom2 | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armcom3 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armcom4 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armcom5 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armcomdgun | speed: 1.450000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armcrabe | speed: 1.350000 | aoe: 60.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armcybr | speed: 9.000000 | aoe: 8.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armdeva | speed: 0.000000 | aoe: 48.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armflea | speed: 4.800000 | aoe: 8.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armham | speed: 1.620000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armjeth | speed: 2.900000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armkam | speed: 6.500000 | aoe: 8.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armmanni | speed: 2.400000 | aoe: 130.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armmerl | speed: 2.250000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armorco | speed: 1.200000 | aoe: 640.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armpb | speed: 0.000000 | aoe: 8.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armpw | speed: 3.900000 | aoe: 16.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armraven | speed: 1.800000 | aoe: 160.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armraz | speed: 1.900000 | aoe: 128.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armrock | speed: 2.300000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armsnipe | speed: 1.450000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armsptk | speed: 1.600000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armspy | speed: 2.550000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armstiletto_laser | speed: 9.000000 | aoe: 8.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armtick | speed: 4.200000 | aoe: 176.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armwar | speed: 1.710000 | aoe: 16.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armzeus | speed: 1.700000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: assaultcruiser | speed: 2.700000 | aoe: 60.000000
[f=-000001] Skirmish AI <Circuit-Hard>: attackdrone | speed: 7.000000 | aoe: 8.000000
[f=-000001] Skirmish AI <Circuit-Hard>: battledrone | speed: 5.000000 | aoe: 8.000000
[f=-000001] Skirmish AI <Circuit-Hard>: benzcom0 | speed: 1.250000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: benzcom1 | speed: 1.250000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: benzcom2 | speed: 1.250000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: benzcom3 | speed: 1.250000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: benzcom4 | speed: 1.250000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: benzcom5 | speed: 1.250000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: blackdawn | speed: 4.500000 | aoe: 8.000000
[f=-000001] Skirmish AI <Circuit-Hard>: bladew | speed: 7.500000 | aoe: 8.000000
[f=-000001] Skirmish AI <Circuit-Hard>: blastwing | speed: 8.200000 | aoe: 128.000000
[f=-000001] Skirmish AI <Circuit-Hard>: bomberassault | speed: 6.000000 | aoe: 8.000000
[f=-000001] Skirmish AI <Circuit-Hard>: bomberdive | speed: 7.800000 | aoe: 8.000000
[f=-000001] Skirmish AI <Circuit-Hard>: bomberlaser | speed: 8.000000 | aoe: 8.000000
[f=-000001] Skirmish AI <Circuit-Hard>: bomberstrike | speed: 7.800000 | aoe: 8.000000
[f=-000001] Skirmish AI <Circuit-Hard>: capturecar | speed: 2.200000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: carrydrone | speed: 8.560000 | aoe: 8.000000
[f=-000001] Skirmish AI <Circuit-Hard>: chicken | speed: 2.900000 | aoe: 4.000000
[f=-000001] Skirmish AI <Circuit-Hard>: chicken_blimpy | speed: 5.000000 | aoe: 4.000000
[f=-000001] Skirmish AI <Circuit-Hard>: chicken_digger | speed: 3.000000 | aoe: 16.000000
[f=-000001] Skirmish AI <Circuit-Hard>: chicken_digger_b | speed: 0.900000 | aoe: 16.000000
[f=-000001] Skirmish AI <Circuit-Hard>: chicken_dodo | speed: 7.000000 | aoe: 150.000000
[f=-000001] Skirmish AI <Circuit-Hard>: chicken_dragon | speed: 2.100000 | aoe: 16.000000
[f=-000001] Skirmish AI <Circuit-Hard>: chicken_leaper | speed: 4.000000 | aoe: 4.000000
[f=-000001] Skirmish AI <Circuit-Hard>: chicken_pigeon | speed: 10.000000 | aoe: 4.000000
[f=-000001] Skirmish AI <Circuit-Hard>: chicken_roc | speed: 3.000000 | aoe: 4.000000
[f=-000001] Skirmish AI <Circuit-Hard>: chicken_shield | speed: 1.800000 | aoe: 4.000000
[f=-000001] Skirmish AI <Circuit-Hard>: chicken_spidermonkey | speed: 2.200000 | aoe: 4.000000
[f=-000001] Skirmish AI <Circuit-Hard>: chicken_sporeshooter | speed: 2.200000 | aoe: 4.000000
[f=-000001] Skirmish AI <Circuit-Hard>: chicken_tiamat | speed: 2.300000 | aoe: 4.000000
[f=-000001] Skirmish AI <Circuit-Hard>: chickena | speed: 1.800000 | aoe: 4.000000
[f=-000001] Skirmish AI <Circuit-Hard>: chickenblobber | speed: 1.800000 | aoe: 4.000000
[f=-000001] Skirmish AI <Circuit-Hard>: chickenbroodqueen | speed: 2.000000 | aoe: 16.000000
[f=-000001] Skirmish AI <Circuit-Hard>: chickenc | speed: 2.200000 | aoe: 4.000000
[f=-000001] Skirmish AI <Circuit-Hard>: chickend | speed: 0.000000 | aoe: 48.000000
[f=-000001] Skirmish AI <Circuit-Hard>: chickenf | speed: 10.000000 | aoe: 4.000000
[f=-000001] Skirmish AI <Circuit-Hard>: chickenflyerqueen | speed: 3.000000 | aoe: 4.000000
[f=-000001] Skirmish AI <Circuit-Hard>: chickenlandqueen | speed: 2.500000 | aoe: 16.000000
[f=-000001] Skirmish AI <Circuit-Hard>: chickenq | speed: 2.500000 | aoe: 16.000000
[f=-000001] Skirmish AI <Circuit-Hard>: chickenr | speed: 1.800000 | aoe: 4.000000
[f=-000001] Skirmish AI <Circuit-Hard>: chickens | speed: 2.000000 | aoe: 4.000000
[f=-000001] Skirmish AI <Circuit-Hard>: chickenspire | speed: 0.000000 | aoe: 80.000000
[f=-000001] Skirmish AI <Circuit-Hard>: chickenwurm | speed: 1.800000 | aoe: 128.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_battle_pea | speed: 1.250000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_assault_0 | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_assault_1 | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_assault_2 | speed: 1.485000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_assault_3 | speed: 1.485000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_assault_4 | speed: 1.485000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_assault_5 | speed: 1.485000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_hispeed_0 | speed: 1.450000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_hispeed_1 | speed: 1.450000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_hispeed_2 | speed: 1.740000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_hispeed_3 | speed: 1.740000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_hispeed_4 | speed: 1.885000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_hispeed_5 | speed: 1.885000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_range_0 | speed: 1.250000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_range_1 | speed: 1.250000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_range_2 | speed: 1.250000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_range_3 | speed: 1.250000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_range_4 | speed: 1.250000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_range_5 | speed: 1.250000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_riot_0 | speed: 1.250000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_riot_1 | speed: 1.250000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_riot_2 | speed: 1.250000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_riot_3 | speed: 1.250000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_riot_4 | speed: 1.250000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_riot_5 | speed: 1.250000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_specialist_0 | speed: 1.200000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_specialist_1 | speed: 1.200000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_specialist_2 | speed: 1.200000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_specialist_3 | speed: 1.200000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_specialist_4 | speed: 1.200000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_specialist_5 | speed: 1.200000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_campaign_ada | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_campaign_biovizier | speed: 1.200000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_campaign_freemachine | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_campaign_isonade | speed: 1.250000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_campaign_legion | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_campaign_odin | speed: 1.450000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_campaign_praetorian | speed: 1.250000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_campaign_promethean | speed: 1.450000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_econ_cai | speed: 1.200000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_flamer | speed: 1.375000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_guardian | speed: 1.485000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_hammer | speed: 1.250000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_hunter | speed: 1.320000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_marine | speed: 1.450000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_marksman | speed: 1.320000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_marksman_cai | speed: 1.200000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_mission_tutorial1 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_recon | speed: 1.740000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_recon_pea | speed: 1.450000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_riot | speed: 1.250000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_riot_cai | speed: 1.250000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_rocketeer | speed: 1.250000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_strike_hmg | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_strike_lpb | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_strike_pea | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_stun_cai | speed: 1.485000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_support_pea | speed: 1.200000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_thunder | speed: 1.485000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_battle_0 | speed: 1.250000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_battle_1 | speed: 1.250000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_battle_2 | speed: 1.250000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_battle_3 | speed: 1.250000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_battle_4 | speed: 1.250000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_battle_5 | speed: 1.250000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_recon_0 | speed: 1.450000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_recon_1 | speed: 1.450000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_recon_2 | speed: 1.740000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_recon_3 | speed: 1.740000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_recon_4 | speed: 1.885000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_recon_5 | speed: 1.885000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_siege_0 | speed: 1.250000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_siege_1 | speed: 1.250000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_siege_2 | speed: 1.250000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_siege_3 | speed: 1.250000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_siege_4 | speed: 1.250000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_siege_5 | speed: 1.250000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_strike_0 | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_strike_1 | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_strike_2 | speed: 1.620000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_strike_3 | speed: 1.620000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_strike_4 | speed: 1.755000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_strike_5 | speed: 1.755000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_support_0 | speed: 1.200000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_support_1 | speed: 1.200000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_support_2 | speed: 1.200000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_support_3 | speed: 1.200000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_support_4 | speed: 1.320000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_support_5 | speed: 1.320000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: commbasic | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: commrecon0 | speed: 1.450000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: commrecon1 | speed: 1.450000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: commrecon2 | speed: 1.450000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: commrecon3 | speed: 1.450000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: commrecon4 | speed: 1.450000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: commrecon5 | speed: 1.450000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: commstrike0 | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: commstrike1 | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: commstrike2 | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: commstrike3 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: commstrike4 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: commstrike5 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: commsupport0 | speed: 1.200000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: commsupport1 | speed: 1.200000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: commsupport2 | speed: 1.200000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: commsupport3 | speed: 1.200000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: commsupport4 | speed: 1.200000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: commsupport5 | speed: 1.200000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: coracv | speed: 2.100000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corak | speed: 3.000000 | aoe: 16.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corbhmth | speed: 0.000000 | aoe: 96.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corbtrans | speed: 8.000000 | aoe: 8.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corcan | speed: 1.810000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corclog | speed: 2.500000 | aoe: 4.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corcom0 | speed: 1.250000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corcom1 | speed: 1.250000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corcom2 | speed: 1.250000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corcom3 | speed: 1.250000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corcom4 | speed: 1.250000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corcom5 | speed: 1.250000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corcrash | speed: 2.700000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corcrw | speed: 3.300000 | aoe: 170.000000
[f=-000001] Skirmish AI <Circuit-Hard>: cordoom | speed: 0.000000 | aoe: 96.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corfast | speed: 2.100000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corfav | speed: 5.090001 | aoe: 16.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corflak | speed: 0.000000 | aoe: 64.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corgarp | speed: 2.500000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corgator | speed: 3.700000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corgol | speed: 2.050000 | aoe: 60.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corgrav | speed: 0.000000 | aoe: 4.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corhlt | speed: 0.000000 | aoe: 7.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corhurc2 | speed: 8.000000 | aoe: 8.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corlevlr | speed: 2.200000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corllt | speed: 0.000000 | aoe: 4.000000
[f=-000001] Skirmish AI <Circuit-Hard>: cormak | speed: 1.900000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: cormart | speed: 2.700000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: cormist | speed: 2.800000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corpyro | speed: 3.000000 | aoe: 128.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corpyro2 | speed: 3.000000 | aoe: 128.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corraid | speed: 2.950000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corrazor | speed: 0.000000 | aoe: 4.000000
[f=-000001] Skirmish AI <Circuit-Hard>: correap | speed: 2.450000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corrl | speed: 0.000000 | aoe: 4.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corroach | speed: 4.000000 | aoe: 192.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corsent | speed: 3.200000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corsh | speed: 4.800000 | aoe: 16.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corshad | speed: 7.800000 | aoe: 8.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corsilo | speed: 0.000000 | aoe: 960.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corsktl | speed: 1.522500 | aoe: 90.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corstorm | speed: 1.950000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corsumo | speed: 1.150000 | aoe: 60.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corthud | speed: 1.925000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corvamp | speed: 7.600000 | aoe: 8.000000
[f=-000001] Skirmish AI <Circuit-Hard>: cremcom0 | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: cremcom1 | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: cremcom2 | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: cremcom3 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: cremcom4 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: cremcom5 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dante | speed: 1.750000 | aoe: 128.000000
[f=-000001] Skirmish AI <Circuit-Hard>: destroyer | speed: 2.900000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynassault0 | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynassault1 | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynassault1_00 | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynassault2 | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynassault2_00 | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynassault2_10 | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynassault3 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynassault3_00 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynassault3_01 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynassault3_10 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynassault3_11 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynassault4 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynassault4_00 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynassault4_01 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynassault4_10 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynassault4_11 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynassault5 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynassault5_00 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynassault5_01 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynassault5_10 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynassault5_11 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynfancy_recon_base | speed: 1.450000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynfancy_strike_base | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynfancy_support_base | speed: 1.200000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynhub_assault_base | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynhub_recon_base | speed: 1.450000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynhub_strike_base | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynhub_support_base | speed: 1.200000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynknight0 | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynknight1 | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynknight1_000 | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynknight2 | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynknight2_000 | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynknight2_001 | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynknight2_100 | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynknight2_101 | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynknight3 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynknight3_000 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynknight3_001 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynknight3_010 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynknight3_011 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynknight3_100 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynknight3_101 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynknight3_110 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynknight3_111 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynknight4 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynknight4_000 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynknight4_001 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynknight4_010 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynknight4_011 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynknight4_100 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynknight4_101 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynknight4_110 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynknight4_111 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynknight5 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynknight5_000 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynknight5_001 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynknight5_010 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynknight5_011 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynknight5_100 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynknight5_101 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynknight5_110 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynknight5_111 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynrecon0 | speed: 1.450000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynrecon1 | speed: 1.450000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynrecon1_0 | speed: 1.450000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynrecon2 | speed: 1.450000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynrecon2_0 | speed: 1.450000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynrecon2_1 | speed: 1.450000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynrecon3 | speed: 1.450000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynrecon3_0 | speed: 1.450000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynrecon3_1 | speed: 1.450000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynrecon4 | speed: 1.450000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynrecon4_0 | speed: 1.450000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynrecon4_1 | speed: 1.450000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynrecon5 | speed: 1.450000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynrecon5_0 | speed: 1.450000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynrecon5_1 | speed: 1.450000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynstrike0 | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynstrike1 | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynstrike1_00 | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynstrike2 | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynstrike2_00 | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynstrike2_10 | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynstrike3 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynstrike3_00 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynstrike3_01 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynstrike3_10 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynstrike3_11 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynstrike4 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynstrike4_00 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynstrike4_01 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynstrike4_10 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynstrike4_11 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynstrike5 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynstrike5_00 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynstrike5_01 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynstrike5_10 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynstrike5_11 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport0 | speed: 1.200000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport1 | speed: 1.200000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport1_000 | speed: 1.200000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport2 | speed: 1.200000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport2_000 | speed: 1.200000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport2_001 | speed: 1.200000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport2_100 | speed: 1.200000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport2_101 | speed: 1.200000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport3 | speed: 1.200000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport3_000 | speed: 1.200000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport3_001 | speed: 1.200000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport3_010 | speed: 1.200000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport3_011 | speed: 1.200000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport3_100 | speed: 1.200000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport3_101 | speed: 1.200000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport3_110 | speed: 1.200000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport3_111 | speed: 1.200000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport4 | speed: 1.200000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport4_000 | speed: 1.200000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport4_001 | speed: 1.200000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport4_010 | speed: 1.200000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport4_011 | speed: 1.200000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport4_100 | speed: 1.200000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport4_101 | speed: 1.200000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport4_110 | speed: 1.200000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport4_111 | speed: 1.200000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport5 | speed: 1.200000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport5_000 | speed: 1.200000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport5_001 | speed: 1.200000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport5_010 | speed: 1.200000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport5_011 | speed: 1.200000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport5_100 | speed: 1.200000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport5_101 | speed: 1.200000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport5_110 | speed: 1.200000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport5_111 | speed: 1.200000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dyntrainer_assault_base | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dyntrainer_recon_base | speed: 1.450000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dyntrainer_strike_base | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dyntrainer_support_base | speed: 1.200000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: empmissile | speed: 0.000000 | aoe: 140.000000
[f=-000001] Skirmish AI <Circuit-Hard>: factoryamph | speed: 0.000000 | aoe: 0.000000
[f=-000001] Skirmish AI <Circuit-Hard>: factorycloak | speed: 0.000000 | aoe: 0.000000
[f=-000001] Skirmish AI <Circuit-Hard>: factorygunship | speed: 0.000000 | aoe: 0.000000
[f=-000001] Skirmish AI <Circuit-Hard>: factoryhover | speed: 0.000000 | aoe: 0.000000
[f=-000001] Skirmish AI <Circuit-Hard>: factoryjump | speed: 0.000000 | aoe: 0.000000
[f=-000001] Skirmish AI <Circuit-Hard>: factoryplane | speed: 0.000000 | aoe: 0.000000
[f=-000001] Skirmish AI <Circuit-Hard>: factoryshield | speed: 0.000000 | aoe: 0.000000
[f=-000001] Skirmish AI <Circuit-Hard>: factoryship | speed: 0.000000 | aoe: 0.000000
[f=-000001] Skirmish AI <Circuit-Hard>: factoryspider | speed: 0.000000 | aoe: 0.000000
[f=-000001] Skirmish AI <Circuit-Hard>: factorytank | speed: 0.000000 | aoe: 0.000000
[f=-000001] Skirmish AI <Circuit-Hard>: factoryveh | speed: 0.000000 | aoe: 0.000000
[f=-000001] Skirmish AI <Circuit-Hard>: fakeunit_aatarget | speed: 0.000000 | aoe: 0.000000
[f=-000001] Skirmish AI <Circuit-Hard>: fighter | speed: 13.000000 | aoe: 8.000000
[f=-000001] Skirmish AI <Circuit-Hard>: fighterdrone | speed: 8.000000 | aoe: 8.000000
[f=-000001] Skirmish AI <Circuit-Hard>: firewalker | speed: 2.100000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: funnelweb | speed: 1.500000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: gunshipaa | speed: 3.800000 | aoe: 8.000000
[f=-000001] Skirmish AI <Circuit-Hard>: gunshipsupport | speed: 3.650000 | aoe: 8.000000
[f=-000001] Skirmish AI <Circuit-Hard>: heavyturret | speed: 0.000000 | aoe: 24.000000
[f=-000001] Skirmish AI <Circuit-Hard>: hoveraa | speed: 3.540000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: hoverassault | speed: 3.200000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: hoverdepthcharge | speed: 3.300000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: hoverminer | speed: 2.100000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: hoverriot | speed: 2.200000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: hoverscout | speed: 4.800000 | aoe: 16.000000
[f=-000001] Skirmish AI <Circuit-Hard>: hovershotgun | speed: 3.000000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: hoverskirm | speed: 2.500000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: hoversonic | speed: 3.000000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: jumpblackhole | speed: 2.000000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: jumpblackhole2 | speed: 2.100000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: jumpimpulse | speed: 2.000000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: jumpriot | speed: 2.000000 | aoe: 128.000000
[f=-000001] Skirmish AI <Circuit-Hard>: logkoda | speed: 3.650000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: mahlazer | speed: 0.000000 | aoe: 70.000000
[f=-000001] Skirmish AI <Circuit-Hard>: missilesilo | speed: 0.000000 | aoe: 0.000000
[f=-000001] Skirmish AI <Circuit-Hard>: missiletower | speed: 0.000000 | aoe: 12.000000
[f=-000001] Skirmish AI <Circuit-Hard>: napalmmissile | speed: 0.000000 | aoe: 256.000000
[f=-000001] Skirmish AI <Circuit-Hard>: nebula | speed: 3.300000 | aoe: 170.000000
[f=-000001] Skirmish AI <Circuit-Hard>: nsaclash | speed: 2.100000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: panther | speed: 3.400000 | aoe: 160.000000
[f=-000001] Skirmish AI <Circuit-Hard>: puppy | speed: 3.500000 | aoe: 8.000000
[f=-000001] Skirmish AI <Circuit-Hard>: pw_bomberfac | speed: 0.000000 | aoe: 0.000000
[f=-000001] Skirmish AI <Circuit-Hard>: pw_dropfac | speed: 0.000000 | aoe: 0.000000
[f=-000001] Skirmish AI <Circuit-Hard>: pw_garrison | speed: 0.000000 | aoe: 0.000000
[f=-000001] Skirmish AI <Circuit-Hard>: pw_grid | speed: 0.000000 | aoe: 0.000000
[f=-000001] Skirmish AI <Circuit-Hard>: pw_hq_attacker | speed: 0.000000 | aoe: 0.000000
[f=-000001] Skirmish AI <Circuit-Hard>: pw_hq_defender | speed: 0.000000 | aoe: 0.000000
[f=-000001] Skirmish AI <Circuit-Hard>: raveparty | speed: 0.000000 | aoe: 360.000000
[f=-000001] Skirmish AI <Circuit-Hard>: roost | speed: 0.000000 | aoe: 12.000000
[f=-000001] Skirmish AI <Circuit-Hard>: scorpion | speed: 1.300000 | aoe: 128.000000
[f=-000001] Skirmish AI <Circuit-Hard>: screamer | speed: 0.000000 | aoe: 120.000000
[f=-000001] Skirmish AI <Circuit-Hard>: seismic | speed: 0.000000 | aoe: 256.000000
[f=-000001] Skirmish AI <Circuit-Hard>: shieldarty | speed: 1.800000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: shieldfelon | speed: 1.500000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: shipaa | speed: 2.840000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: shiparty | speed: 1.700000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: shipassault | speed: 2.000000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: shipcarrier | speed: 2.750000 | aoe: 160.000000
[f=-000001] Skirmish AI <Circuit-Hard>: shipheavyarty | speed: 2.200000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: shipriot | speed: 3.200000 | aoe: 16.000000
[f=-000001] Skirmish AI <Circuit-Hard>: shipscout | speed: 5.200000 | aoe: 16.000000
[f=-000001] Skirmish AI <Circuit-Hard>: shipskirm | speed: 2.300000 | aoe: 16.000000
[f=-000001] Skirmish AI <Circuit-Hard>: shiptorpraider | speed: 4.200000 | aoe: 16.000000
[f=-000001] Skirmish AI <Circuit-Hard>: slowmort | speed: 1.900000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: spherepole | speed: 3.000000 | aoe: 16.000000
[f=-000001] Skirmish AI <Circuit-Hard>: spideraa | speed: 2.300000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: spideranarchid | speed: 1.600000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: spiderassault | speed: 1.700000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: spiderriot | speed: 1.700000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: starlight_satellite | speed: 0.001000 | aoe: 70.000000
[f=-000001] Skirmish AI <Circuit-Hard>: subraider | speed: 3.700000 | aoe: 16.000000
[f=-000001] Skirmish AI <Circuit-Hard>: subscout | speed: 3.800000 | aoe: 128.000000
[f=-000001] Skirmish AI <Circuit-Hard>: subtacmissile | speed: 2.790000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: tacnuke | speed: 0.000000 | aoe: 96.000000
[f=-000001] Skirmish AI <Circuit-Hard>: tankriotraider | speed: 4.400000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: tawf114 | speed: 2.300000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: tiptest | speed: 5.000000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: trem | speed: 1.700000 | aoe: 60.000000
[f=-000001] Skirmish AI <Circuit-Hard>: turrettorp | speed: 0.000000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: vehaa | speed: 3.700000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: wolverine_mine | speed: 0.000000 | aoe: 8.000000
[f=-000001] Skirmish AI <Circuit-Hard>: zenith | speed: 0.000000 | aoe: 120.000000
[f=-000001] Skirmish AI <Circuit-Hard>: Missing config file! (LuaRules/Configs/CircuitAI/Hard/TitanDuel.json)
[f=-000001] Skirmish AI <Circuit-Hard>: Missing config file! (LuaRules/Configs/CircuitAI/Hard/Default/circuit.json)
[f=-000001] Skirmish AI <Circuit-Hard>: CONFIG circuit.json: factoryspider's land_tier2 total probability = 0.990000
[f=-000001] Skirmish AI <Circuit-Hard>: amphaa | speed: 1.600000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: amphartillery | speed: 1.800000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: amphassault | speed: 1.600000 | aoe: 60.000000
[f=-000001] Skirmish AI <Circuit-Hard>: amphbomb | speed: 4.100000 | aoe: 4.000000
[f=-000001] Skirmish AI <Circuit-Hard>: amphfloater | speed: 1.400000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: amphraider | speed: 2.400000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: amphraider2 | speed: 2.500000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: amphraider3 | speed: 2.800000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: amphriot | speed: 1.500000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: arm_venom | speed: 2.700000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armaak | speed: 2.017000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armanni | speed: 0.000000 | aoe: 10.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armartic | speed: 0.000000 | aoe: 80.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armasp | speed: 0.000000 | aoe: 0.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armbanth | speed: 1.550000 | aoe: 240.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armbrawl | speed: 3.300000 | aoe: 8.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armbrtha | speed: 0.000000 | aoe: 96.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armcarry | speed: 2.750000 | aoe: 160.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armcir | speed: 0.000000 | aoe: 12.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armcom0 | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armcom1 | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armcom2 | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armcom3 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armcom4 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armcom5 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armcomdgun | speed: 1.450000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armcrabe | speed: 1.350000 | aoe: 60.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armcybr | speed: 9.000000 | aoe: 8.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armdeva | speed: 0.000000 | aoe: 48.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armflea | speed: 4.800000 | aoe: 8.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armham | speed: 1.620000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armjeth | speed: 2.900000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armkam | speed: 6.500000 | aoe: 8.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armmanni | speed: 2.400000 | aoe: 130.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armmerl | speed: 2.250000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armorco | speed: 1.200000 | aoe: 640.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armpb | speed: 0.000000 | aoe: 8.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armpw | speed: 3.900000 | aoe: 16.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armraven | speed: 1.800000 | aoe: 160.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armraz | speed: 1.900000 | aoe: 128.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armrock | speed: 2.300000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armsnipe | speed: 1.450000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armsptk | speed: 1.600000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armspy | speed: 2.550000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armstiletto_laser | speed: 9.000000 | aoe: 8.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armtick | speed: 4.200000 | aoe: 176.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armwar | speed: 1.710000 | aoe: 16.000000
[f=-000001] Skirmish AI <Circuit-Hard>: armzeus | speed: 1.700000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: assaultcruiser | speed: 2.700000 | aoe: 60.000000
[f=-000001] Skirmish AI <Circuit-Hard>: attackdrone | speed: 7.000000 | aoe: 8.000000
[f=-000001] Skirmish AI <Circuit-Hard>: battledrone | speed: 5.000000 | aoe: 8.000000
[f=-000001] Skirmish AI <Circuit-Hard>: benzcom0 | speed: 1.250000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: benzcom1 | speed: 1.250000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: benzcom2 | speed: 1.250000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: benzcom3 | speed: 1.250000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: benzcom4 | speed: 1.250000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: benzcom5 | speed: 1.250000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: blackdawn | speed: 4.500000 | aoe: 8.000000
[f=-000001] Skirmish AI <Circuit-Hard>: bladew | speed: 7.500000 | aoe: 8.000000
[f=-000001] Skirmish AI <Circuit-Hard>: blastwing | speed: 8.200000 | aoe: 128.000000
[f=-000001] Skirmish AI <Circuit-Hard>: bomberassault | speed: 6.000000 | aoe: 8.000000
[f=-000001] Skirmish AI <Circuit-Hard>: bomberdive | speed: 7.800000 | aoe: 8.000000
[f=-000001] Skirmish AI <Circuit-Hard>: bomberlaser | speed: 8.000000 | aoe: 8.000000
[f=-000001] Skirmish AI <Circuit-Hard>: bomberstrike | speed: 7.800000 | aoe: 8.000000
[f=-000001] Skirmish AI <Circuit-Hard>: capturecar | speed: 2.200000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: carrydrone | speed: 8.560000 | aoe: 8.000000
[f=-000001] Skirmish AI <Circuit-Hard>: chicken | speed: 2.900000 | aoe: 4.000000
[f=-000001] Skirmish AI <Circuit-Hard>: chicken_blimpy | speed: 5.000000 | aoe: 4.000000
[f=-000001] Skirmish AI <Circuit-Hard>: chicken_digger | speed: 3.000000 | aoe: 16.000000
[f=-000001] Skirmish AI <Circuit-Hard>: chicken_digger_b | speed: 0.900000 | aoe: 16.000000
[f=-000001] Skirmish AI <Circuit-Hard>: chicken_dodo | speed: 7.000000 | aoe: 150.000000
[f=-000001] Skirmish AI <Circuit-Hard>: chicken_dragon | speed: 2.100000 | aoe: 16.000000
[f=-000001] Skirmish AI <Circuit-Hard>: chicken_leaper | speed: 4.000000 | aoe: 4.000000
[f=-000001] Skirmish AI <Circuit-Hard>: chicken_pigeon | speed: 10.000000 | aoe: 4.000000
[f=-000001] Skirmish AI <Circuit-Hard>: chicken_roc | speed: 3.000000 | aoe: 4.000000
[f=-000001] Skirmish AI <Circuit-Hard>: chicken_shield | speed: 1.800000 | aoe: 4.000000
[f=-000001] Skirmish AI <Circuit-Hard>: chicken_spidermonkey | speed: 2.200000 | aoe: 4.000000
[f=-000001] Skirmish AI <Circuit-Hard>: chicken_sporeshooter | speed: 2.200000 | aoe: 4.000000
[f=-000001] Skirmish AI <Circuit-Hard>: chicken_tiamat | speed: 2.300000 | aoe: 4.000000
[f=-000001] Skirmish AI <Circuit-Hard>: chickena | speed: 1.800000 | aoe: 4.000000
[f=-000001] Skirmish AI <Circuit-Hard>: chickenblobber | speed: 1.800000 | aoe: 4.000000
[f=-000001] Skirmish AI <Circuit-Hard>: chickenbroodqueen | speed: 2.000000 | aoe: 16.000000
[f=-000001] Skirmish AI <Circuit-Hard>: chickenc | speed: 2.200000 | aoe: 4.000000
[f=-000001] Skirmish AI <Circuit-Hard>: chickend | speed: 0.000000 | aoe: 48.000000
[f=-000001] Skirmish AI <Circuit-Hard>: chickenf | speed: 10.000000 | aoe: 4.000000
[f=-000001] Skirmish AI <Circuit-Hard>: chickenflyerqueen | speed: 3.000000 | aoe: 4.000000
[f=-000001] Skirmish AI <Circuit-Hard>: chickenlandqueen | speed: 2.500000 | aoe: 16.000000
[f=-000001] Skirmish AI <Circuit-Hard>: chickenq | speed: 2.500000 | aoe: 16.000000
[f=-000001] Skirmish AI <Circuit-Hard>: chickenr | speed: 1.800000 | aoe: 4.000000
[f=-000001] Skirmish AI <Circuit-Hard>: chickens | speed: 2.000000 | aoe: 4.000000
[f=-000001] Skirmish AI <Circuit-Hard>: chickenspire | speed: 0.000000 | aoe: 80.000000
[f=-000001] Skirmish AI <Circuit-Hard>: chickenwurm | speed: 1.800000 | aoe: 128.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_battle_pea | speed: 1.250000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_assault_0 | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_assault_1 | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_assault_2 | speed: 1.485000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_assault_3 | speed: 1.485000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_assault_4 | speed: 1.485000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_assault_5 | speed: 1.485000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_hispeed_0 | speed: 1.450000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_hispeed_1 | speed: 1.450000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_hispeed_2 | speed: 1.740000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_hispeed_3 | speed: 1.740000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_hispeed_4 | speed: 1.885000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_hispeed_5 | speed: 1.885000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_range_0 | speed: 1.250000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_range_1 | speed: 1.250000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_range_2 | speed: 1.250000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_range_3 | speed: 1.250000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_range_4 | speed: 1.250000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_range_5 | speed: 1.250000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_riot_0 | speed: 1.250000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_riot_1 | speed: 1.250000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_riot_2 | speed: 1.250000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_riot_3 | speed: 1.250000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_riot_4 | speed: 1.250000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_riot_5 | speed: 1.250000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_specialist_0 | speed: 1.200000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_specialist_1 | speed: 1.200000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_specialist_2 | speed: 1.200000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_specialist_3 | speed: 1.200000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_specialist_4 | speed: 1.200000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_cai_specialist_5 | speed: 1.200000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_campaign_ada | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_campaign_biovizier | speed: 1.200000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_campaign_freemachine | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_campaign_isonade | speed: 1.250000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_campaign_legion | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_campaign_odin | speed: 1.450000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_campaign_praetorian | speed: 1.250000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_campaign_promethean | speed: 1.450000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_econ_cai | speed: 1.200000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_flamer | speed: 1.375000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_guardian | speed: 1.485000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_hammer | speed: 1.250000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_hunter | speed: 1.320000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_marine | speed: 1.450000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_marksman | speed: 1.320000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_marksman_cai | speed: 1.200000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_mission_tutorial1 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_recon | speed: 1.740000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_recon_pea | speed: 1.450000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_riot | speed: 1.250000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_riot_cai | speed: 1.250000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_rocketeer | speed: 1.250000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_strike_hmg | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_strike_lpb | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_strike_pea | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_stun_cai | speed: 1.485000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_support_pea | speed: 1.200000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_thunder | speed: 1.485000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_battle_0 | speed: 1.250000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_battle_1 | speed: 1.250000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_battle_2 | speed: 1.250000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_battle_3 | speed: 1.250000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_battle_4 | speed: 1.250000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_battle_5 | speed: 1.250000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_recon_0 | speed: 1.450000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_recon_1 | speed: 1.450000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_recon_2 | speed: 1.740000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_recon_3 | speed: 1.740000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_recon_4 | speed: 1.885000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_recon_5 | speed: 1.885000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_siege_0 | speed: 1.250000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_siege_1 | speed: 1.250000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_siege_2 | speed: 1.250000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_siege_3 | speed: 1.250000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_siege_4 | speed: 1.250000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_siege_5 | speed: 1.250000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_strike_0 | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_strike_1 | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_strike_2 | speed: 1.620000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_strike_3 | speed: 1.620000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_strike_4 | speed: 1.755000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_strike_5 | speed: 1.755000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_support_0 | speed: 1.200000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_support_1 | speed: 1.200000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_support_2 | speed: 1.200000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_support_3 | speed: 1.200000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_support_4 | speed: 1.320000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: comm_trainer_support_5 | speed: 1.320000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: commbasic | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: commrecon0 | speed: 1.450000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: commrecon1 | speed: 1.450000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: commrecon2 | speed: 1.450000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: commrecon3 | speed: 1.450000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: commrecon4 | speed: 1.450000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: commrecon5 | speed: 1.450000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: commstrike0 | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: commstrike1 | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: commstrike2 | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: commstrike3 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: commstrike4 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: commstrike5 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: commsupport0 | speed: 1.200000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: commsupport1 | speed: 1.200000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: commsupport2 | speed: 1.200000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: commsupport3 | speed: 1.200000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: commsupport4 | speed: 1.200000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: commsupport5 | speed: 1.200000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: coracv | speed: 2.100000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corak | speed: 3.000000 | aoe: 16.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corbhmth | speed: 0.000000 | aoe: 96.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corbtrans | speed: 8.000000 | aoe: 8.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corcan | speed: 1.810000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corclog | speed: 2.500000 | aoe: 4.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corcom0 | speed: 1.250000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corcom1 | speed: 1.250000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corcom2 | speed: 1.250000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corcom3 | speed: 1.250000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corcom4 | speed: 1.250000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corcom5 | speed: 1.250000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corcrash | speed: 2.700000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corcrw | speed: 3.300000 | aoe: 170.000000
[f=-000001] Skirmish AI <Circuit-Hard>: cordoom | speed: 0.000000 | aoe: 96.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corfast | speed: 2.100000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corfav | speed: 5.090001 | aoe: 16.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corflak | speed: 0.000000 | aoe: 64.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corgarp | speed: 2.500000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corgator | speed: 3.700000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corgol | speed: 2.050000 | aoe: 60.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corgrav | speed: 0.000000 | aoe: 4.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corhlt | speed: 0.000000 | aoe: 7.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corhurc2 | speed: 8.000000 | aoe: 8.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corlevlr | speed: 2.200000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corllt | speed: 0.000000 | aoe: 4.000000
[f=-000001] Skirmish AI <Circuit-Hard>: cormak | speed: 1.900000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: cormart | speed: 2.700000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: cormist | speed: 2.800000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corpyro | speed: 3.000000 | aoe: 128.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corpyro2 | speed: 3.000000 | aoe: 128.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corraid | speed: 2.950000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corrazor | speed: 0.000000 | aoe: 4.000000
[f=-000001] Skirmish AI <Circuit-Hard>: correap | speed: 2.450000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corrl | speed: 0.000000 | aoe: 4.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corroach | speed: 4.000000 | aoe: 192.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corsent | speed: 3.200000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corsh | speed: 4.800000 | aoe: 16.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corshad | speed: 7.800000 | aoe: 8.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corsilo | speed: 0.000000 | aoe: 960.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corsktl | speed: 1.522500 | aoe: 90.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corstorm | speed: 1.950000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corsumo | speed: 1.150000 | aoe: 60.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corthud | speed: 1.925000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: corvamp | speed: 7.600000 | aoe: 8.000000
[f=-000001] Skirmish AI <Circuit-Hard>: cremcom0 | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: cremcom1 | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: cremcom2 | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: cremcom3 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: cremcom4 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: cremcom5 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dante | speed: 1.750000 | aoe: 128.000000
[f=-000001] Skirmish AI <Circuit-Hard>: destroyer | speed: 2.900000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynassault0 | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynassault1 | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynassault1_00 | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynassault2 | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynassault2_00 | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynassault2_10 | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynassault3 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynassault3_00 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynassault3_01 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynassault3_10 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynassault3_11 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynassault4 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynassault4_00 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynassault4_01 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynassault4_10 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynassault4_11 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynassault5 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynassault5_00 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynassault5_01 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynassault5_10 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynassault5_11 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynfancy_recon_base | speed: 1.450000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynfancy_strike_base | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynfancy_support_base | speed: 1.200000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynhub_assault_base | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynhub_recon_base | speed: 1.450000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynhub_strike_base | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynhub_support_base | speed: 1.200000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynknight0 | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynknight1 | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynknight1_000 | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynknight2 | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynknight2_000 | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynknight2_001 | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynknight2_100 | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynknight2_101 | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynknight3 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynknight3_000 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynknight3_001 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynknight3_010 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynknight3_011 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynknight3_100 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynknight3_101 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynknight3_110 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynknight3_111 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynknight4 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynknight4_000 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynknight4_001 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynknight4_010 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynknight4_011 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynknight4_100 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynknight4_101 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynknight4_110 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynknight4_111 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynknight5 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynknight5_000 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynknight5_001 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynknight5_010 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynknight5_011 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynknight5_100 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynknight5_101 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynknight5_110 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynknight5_111 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynrecon0 | speed: 1.450000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynrecon1 | speed: 1.450000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynrecon1_0 | speed: 1.450000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynrecon2 | speed: 1.450000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynrecon2_0 | speed: 1.450000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynrecon2_1 | speed: 1.450000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynrecon3 | speed: 1.450000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynrecon3_0 | speed: 1.450000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynrecon3_1 | speed: 1.450000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynrecon4 | speed: 1.450000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynrecon4_0 | speed: 1.450000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynrecon4_1 | speed: 1.450000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynrecon5 | speed: 1.450000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynrecon5_0 | speed: 1.450000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynrecon5_1 | speed: 1.450000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynstrike0 | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynstrike1 | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynstrike1_00 | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynstrike2 | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynstrike2_00 | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynstrike2_10 | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynstrike3 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynstrike3_00 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynstrike3_01 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynstrike3_10 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynstrike3_11 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynstrike4 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynstrike4_00 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynstrike4_01 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynstrike4_10 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynstrike4_11 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynstrike5 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynstrike5_00 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynstrike5_01 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynstrike5_10 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynstrike5_11 | speed: 1.350000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport0 | speed: 1.200000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport1 | speed: 1.200000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport1_000 | speed: 1.200000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport2 | speed: 1.200000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport2_000 | speed: 1.200000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport2_001 | speed: 1.200000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport2_100 | speed: 1.200000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport2_101 | speed: 1.200000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport3 | speed: 1.200000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport3_000 | speed: 1.200000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport3_001 | speed: 1.200000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport3_010 | speed: 1.200000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport3_011 | speed: 1.200000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport3_100 | speed: 1.200000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport3_101 | speed: 1.200000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport3_110 | speed: 1.200000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport3_111 | speed: 1.200000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport4 | speed: 1.200000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport4_000 | speed: 1.200000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport4_001 | speed: 1.200000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport4_010 | speed: 1.200000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport4_011 | speed: 1.200000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport4_100 | speed: 1.200000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport4_101 | speed: 1.200000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport4_110 | speed: 1.200000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport4_111 | speed: 1.200000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport5 | speed: 1.200000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport5_000 | speed: 1.200000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport5_001 | speed: 1.200000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport5_010 | speed: 1.200000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport5_011 | speed: 1.200000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport5_100 | speed: 1.200000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport5_101 | speed: 1.200000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport5_110 | speed: 1.200000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dynsupport5_111 | speed: 1.200000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dyntrainer_assault_base | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dyntrainer_recon_base | speed: 1.450000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dyntrainer_strike_base | speed: 1.350000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: dyntrainer_support_base | speed: 1.200000 | aoe: 210.000000
[f=-000001] Skirmish AI <Circuit-Hard>: empmissile | speed: 0.000000 | aoe: 140.000000
[f=-000001] Skirmish AI <Circuit-Hard>: factoryamph | speed: 0.000000 | aoe: 0.000000
[f=-000001] Skirmish AI <Circuit-Hard>: factorycloak | speed: 0.000000 | aoe: 0.000000
[f=-000001] Skirmish AI <Circuit-Hard>: factorygunship | speed: 0.000000 | aoe: 0.000000
[f=-000001] Skirmish AI <Circuit-Hard>: factoryhover | speed: 0.000000 | aoe: 0.000000
[f=-000001] Skirmish AI <Circuit-Hard>: factoryjump | speed: 0.000000 | aoe: 0.000000
[f=-000001] Skirmish AI <Circuit-Hard>: factoryplane | speed: 0.000000 | aoe: 0.000000
[f=-000001] Skirmish AI <Circuit-Hard>: factoryshield | speed: 0.000000 | aoe: 0.000000
[f=-000001] Skirmish AI <Circuit-Hard>: factoryship | speed: 0.000000 | aoe: 0.000000
[f=-000001] Skirmish AI <Circuit-Hard>: factoryspider | speed: 0.000000 | aoe: 0.000000
[f=-000001] Skirmish AI <Circuit-Hard>: factorytank | speed: 0.000000 | aoe: 0.000000
[f=-000001] Skirmish AI <Circuit-Hard>: factoryveh | speed: 0.000000 | aoe: 0.000000
[f=-000001] Skirmish AI <Circuit-Hard>: fakeunit_aatarget | speed: 0.000000 | aoe: 0.000000
[f=-000001] Skirmish AI <Circuit-Hard>: fighter | speed: 13.000000 | aoe: 8.000000
[f=-000001] Skirmish AI <Circuit-Hard>: fighterdrone | speed: 8.000000 | aoe: 8.000000
[f=-000001] Skirmish AI <Circuit-Hard>: firewalker | speed: 2.100000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: funnelweb | speed: 1.500000 | aoe: 260.000000
[f=-000001] Skirmish AI <Circuit-Hard>: gunshipaa | speed: 3.800000 | aoe: 8.000000
[f=-000001] Skirmish AI <Circuit-Hard>: gunshipsupport | speed: 3.650000 | aoe: 8.000000
[f=-000001] Skirmish AI <Circuit-Hard>: heavyturret | speed: 0.000000 | aoe: 24.000000
[f=-000001] Skirmish AI <Circuit-Hard>: hoveraa | speed: 3.540000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: hoverassault | speed: 3.200000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: hoverdepthcharge | speed: 3.300000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: hoverminer | speed: 2.100000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: hoverriot | speed: 2.200000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: hoverscout | speed: 4.800000 | aoe: 16.000000
[f=-000001] Skirmish AI <Circuit-Hard>: hovershotgun | speed: 3.000000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: hoverskirm | speed: 2.500000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: hoversonic | speed: 3.000000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: jumpblackhole | speed: 2.000000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: jumpblackhole2 | speed: 2.100000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: jumpimpulse | speed: 2.000000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: jumpriot | speed: 2.000000 | aoe: 128.000000
[f=-000001] Skirmish AI <Circuit-Hard>: logkoda | speed: 3.650000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: mahlazer | speed: 0.000000 | aoe: 70.000000
[f=-000001] Skirmish AI <Circuit-Hard>: missilesilo | speed: 0.000000 | aoe: 0.000000
[f=-000001] Skirmish AI <Circuit-Hard>: missiletower | speed: 0.000000 | aoe: 12.000000
[f=-000001] Skirmish AI <Circuit-Hard>: napalmmissile | speed: 0.000000 | aoe: 256.000000
[f=-000001] Skirmish AI <Circuit-Hard>: nebula | speed: 3.300000 | aoe: 170.000000
[f=-000001] Skirmish AI <Circuit-Hard>: nsaclash | speed: 2.100000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: panther | speed: 3.400000 | aoe: 160.000000
[f=-000001] Skirmish AI <Circuit-Hard>: puppy | speed: 3.500000 | aoe: 8.000000
[f=-000001] Skirmish AI <Circuit-Hard>: pw_bomberfac | speed: 0.000000 | aoe: 0.000000
[f=-000001] Skirmish AI <Circuit-Hard>: pw_dropfac | speed: 0.000000 | aoe: 0.000000
[f=-000001] Skirmish AI <Circuit-Hard>: pw_garrison | speed: 0.000000 | aoe: 0.000000
[f=-000001] Skirmish AI <Circuit-Hard>: pw_grid | speed: 0.000000 | aoe: 0.000000
[f=-000001] Skirmish AI <Circuit-Hard>: pw_hq_attacker | speed: 0.000000 | aoe: 0.000000
[f=-000001] Skirmish AI <Circuit-Hard>: pw_hq_defender | speed: 0.000000 | aoe: 0.000000
[f=-000001] Skirmish AI <Circuit-Hard>: raveparty | speed: 0.000000 | aoe: 360.000000
[f=-000001] Skirmish AI <Circuit-Hard>: roost | speed: 0.000000 | aoe: 12.000000
[f=-000001] Skirmish AI <Circuit-Hard>: scorpion | speed: 1.300000 | aoe: 128.000000
[f=-000001] Skirmish AI <Circuit-Hard>: screamer | speed: 0.000000 | aoe: 120.000000
[f=-000001] Skirmish AI <Circuit-Hard>: seismic | speed: 0.000000 | aoe: 256.000000
[f=-000001] Skirmish AI <Circuit-Hard>: shieldarty | speed: 1.800000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: shieldfelon | speed: 1.500000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: shipaa | speed: 2.840000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: shiparty | speed: 1.700000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: shipassault | speed: 2.000000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: shipcarrier | speed: 2.750000 | aoe: 160.000000
[f=-000001] Skirmish AI <Circuit-Hard>: shipheavyarty | speed: 2.200000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: shipriot | speed: 3.200000 | aoe: 16.000000
[f=-000001] Skirmish AI <Circuit-Hard>: shipscout | speed: 5.200000 | aoe: 16.000000
[f=-000001] Skirmish AI <Circuit-Hard>: shipskirm | speed: 2.300000 | aoe: 16.000000
[f=-000001] Skirmish AI <Circuit-Hard>: shiptorpraider | speed: 4.200000 | aoe: 16.000000
[f=-000001] Skirmish AI <Circuit-Hard>: slowmort | speed: 1.900000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: spherepole | speed: 3.000000 | aoe: 16.000000
[f=-000001] Skirmish AI <Circuit-Hard>: spideraa | speed: 2.300000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: spideranarchid | speed: 1.600000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: spiderassault | speed: 1.700000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: spiderriot | speed: 1.700000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: starlight_satellite | speed: 0.001000 | aoe: 70.000000
[f=-000001] Skirmish AI <Circuit-Hard>: subraider | speed: 3.700000 | aoe: 16.000000
[f=-000001] Skirmish AI <Circuit-Hard>: subscout | speed: 3.800000 | aoe: 128.000000
[f=-000001] Skirmish AI <Circuit-Hard>: subtacmissile | speed: 2.790000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: tacnuke | speed: 0.000000 | aoe: 96.000000
[f=-000001] Skirmish AI <Circuit-Hard>: tankriotraider | speed: 4.400000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: tawf114 | speed: 2.300000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: tiptest | speed: 5.000000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: trem | speed: 1.700000 | aoe: 60.000000
[f=-000001] Skirmish AI <Circuit-Hard>: turrettorp | speed: 0.000000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: vehaa | speed: 3.700000 | aoe: 32.000000
[f=-000001] Skirmish AI <Circuit-Hard>: wolverine_mine | speed: 0.000000 | aoe: 8.000000
[f=-000001] Skirmish AI <Circuit-Hard>: zenith | speed: 0.000000 | aoe: 120.000000
[f=-000001] Skirmish AI <Circuit-Hard>: Missing config file! (LuaRules/Configs/CircuitAI/Hard/TitanDuel.json)
[f=-000001] Skirmish AI <Circuit-Hard>: Missing config file! (LuaRules/Configs/CircuitAI/Hard/Default/circuit.json)
[f=-000001] Skirmish AI <Circuit-Hard>: CONFIG circuit.json: factoryspider's land_tier2 total probability = 0.990000
[f=-000001] [Game::LoadGame][6] globalQuit=0 forcedQuit=0
[f=-000001] Input grabbing is enabled!
[f=-000001] Set water rendering mode to 0 (basic)
[f=-000001] [KeyBindings] Warning: Bind: could not parse key: hash
[f=-000001] Mex Placement Initialised with 32 spots.
[f=-000001] SetLobbyButtonEnabled, false
[f=-000001] UpdateInterfacePreset, default2
[f=-000001] GameID: 77450359d7e2bf1e376e6fac4a63e852
[f=-000001] Connection attempt from Player
[f=-000001]  -> Version: 103.0.1-764-gae7487f develop
[f=-000001]  -> Connection established (given id 0)
[f=-000001] [Player] Circuit 0.9.13.c (0)
Good fun, have luck!
[f=-000001] Skirmish AI "CircuitAI (1)" (ID:0, Short-Name:"CircuitAI", Version:"Hard") took over control of team 0
[f=-000001] Skirmish AI "CSI (3)" (ID:1, Short-Name:"CSI", Version:"0.1") took over control of team 1
[f=-000001] Skirmish AI "CSI (1)" (ID:2, Short-Name:"CSI", Version:"0.1") took over control of team 2
[f=-000001] Skirmish AI "CSI (4)" (ID:3, Short-Name:"CSI", Version:"0.1") took over control of team 3
[f=-000001] Skirmish AI "CSI (2)" (ID:4, Short-Name:"CSI", Version:"0.1") took over control of team 4
[f=-000001] [Player] Circuit 0.9.13.c (5)
Good fun, have luck!
[f=-000001] Skirmish AI "CircuitAI (4)" (ID:5, Short-Name:"CircuitAI", Version:"Hard") took over control of team 5
[f=-000001] [Player] Circuit 0.9.13.c (6)
Good fun, have luck!
[f=-000001] Skirmish AI "CircuitAI (3)" (ID:6, Short-Name:"CircuitAI", Version:"Hard") took over control of team 6
[f=-000001] [Player] Circuit 0.9.13.c (7)
Good fun, have luck!
[f=-000001] Skirmish AI "CircuitAI (2)" (ID:7, Short-Name:"CircuitAI", Version:"Hard") took over control of team 7
[f=-000001] Spectator Player finished loading and is now ingame
[f=-000001] <Ghost Site> Spectator mode. Widget removed.
[f=-000001] Epicmenu: Switching to Total Annihilation camera mode
[f=-000001] [VSync::SetInterval] interval=0 (disabled)
[f=-000001] [LogDisplayMode] display-mode set to 1920x1080x24bpp@60Hz (windowed::borderless)
[f=-000001] UpdateInterfacePreset, default2
[f=-000001] Speed set to 1.1 [Player]
[f=-000001] Speed set to 1.2 [Player]
[f=-000001] Speed set to 1.3 [Player]
[f=-000001] Speed set to 1.4 [Player]
[f=-000001] Speed set to 1.5 [Player]
[f=-000001] Speed set to 1.6 [Player]
[f=-000001] Speed set to 1.7 [Player]
[f=-000001] Speed set to 1.8 [Player]
[f=-000001] Speed set to 1.9 [Player]
[f=-000001] Speed set to 2.0 [Player]
[f=-000001] Speed set to 2.2 [Player]
[f=-000001] Speed set to 2.4 [Player]
[f=-000001] Speed set to 2.6 [Player]
[f=-000001] Speed set to 2.8 [Player]
[f=-000001] Speed set to 3.0 [Player]
[f=-000001] Speed set to 3.2 [Player]
[f=-000001] Speed set to 3.4 [Player]
[f=-000001] Speed set to 3.6 [Player]
[f=-000001] Speed set to 3.8 [Player]
[f=-000001] Speed set to 4.0 [Player]
[f=-000001] Speed set to 4.2 [Player]
[f=0000030] Speed set to 4.4 [Player]
[f=0000091] Speed set to 4.6 [Player]
[f=0000131] !transmitlobby @voice@buildUnit@add;corned;Mason
[f=0000131] !transmitlobby @voice@buildUnit@add;corfav;Dart
[f=0000131] !transmitlobby @voice@buildUnit@add;corgator;Scorcher
[f=0000131] !transmitlobby @voice@buildUnit@add;cormist;Slasher
[f=0000131] !transmitlobby @voice@buildUnit@add;corlevlr;Leveler
[f=0000131] !transmitlobby @voice@buildUnit@add;corraid;Ravager
[f=0000131] !transmitlobby @voice@buildUnit@add;capturecar;Dominatrix
[f=0000131] !transmitlobby @voice@buildUnit@add;corgarp;Wolverine
[f=0000131] !transmitlobby @voice@buildUnit@add;armmerl;Impaler
[f=0000131] !transmitlobby @voice@buildUnit@add;vehaa;Crasher
[f=0000131] !transmitlobby @voice@buildUnit@reload
[f=0000131] Speed set to 4.8 [Player]
[f=0000174] Speed set to 5.0 [Player]
[f=0000187] !transmitlobby @voice@buildUnit@add;corch;Quill
[f=0000187] !transmitlobby @voice@buildUnit@add;corsh;Dagger
[f=0000187] !transmitlobby @voice@buildUnit@add;nsaclash;Scalpel
[f=0000187] !transmitlobby @voice@buildUnit@add;hoverassault;Halberd
[f=0000187] !transmitlobby @voice@buildUnit@add;hoverdepthcharge;Claymore
[f=0000187] !transmitlobby @voice@buildUnit@add;hoverriot;Mace
[f=0000187] !transmitlobby @voice@buildUnit@add;armmanni;Penetrator
[f=0000187] !transmitlobby @voice@buildUnit@add;hoveraa;Flail
[f=0000187] !transmitlobby @voice@buildUnit@reload
[f=0000209] Speed set to 5.5 [Player]
[f=0000213] !transmitlobby @voice@buildUnit@add;cornecro;Convict
[f=0000213] !transmitlobby @voice@buildUnit@add;corclog;Dirtbag
[f=0000213] !transmitlobby @voice@buildUnit@add;corak;Bandit
[f=0000213] !transmitlobby @voice@buildUnit@add;corstorm;Rogue
[f=0000213] !transmitlobby @voice@buildUnit@add;corthud;Thug
[f=0000213] !transmitlobby @voice@buildUnit@add;cormak;Outlaw
[f=0000213] !transmitlobby @voice@buildUnit@add;shieldfelon;Felon
[f=0000213] !transmitlobby @voice@buildUnit@add;shieldarty;Racketeer
[f=0000213] !transmitlobby @voice@buildUnit@add;corcrash;Vandal
[f=0000213] !transmitlobby @voice@buildUnit@add;corroach;Roach
[f=0000213] !transmitlobby @voice@buildUnit@add;core_spectre;Aspis
[f=0000213] !transmitlobby @voice@buildUnit@reload
[f=0000323] !transmitlobby @voice@buildUnit@add;coracv;Welder
[f=0000323] !transmitlobby @voice@buildUnit@add;logkoda;Kodachi
[f=0000323] !transmitlobby @voice@buildUnit@add;panther;Panther
[f=0000323] !transmitlobby @voice@buildUnit@add;tawf114;Banisher
[f=0000323] !transmitlobby @voice@buildUnit@add;correap;Reaper
[f=0000323] !transmitlobby @voice@buildUnit@add;corgol;Goliath
[f=0000323] !transmitlobby @voice@buildUnit@add;cormart;Pillager
[f=0000323] !transmitlobby @voice@buildUnit@add;trem;Tremor
[f=0000323] !transmitlobby @voice@buildUnit@add;corsent;Copperhead
[f=0000323] !transmitlobby @voice@buildUnit@reload
[f=0000549] game_message: Morph complete: Recon Trainer lvl 1
[f=0002343] game_message: Morph complete: Recon Trainer lvl 1
[f=0003724] game_message: Morph complete: Recon Trainer lvl 2
[f=0003927] game_message: Morph complete: Guardian Trainer lvl 1
[f=0003927] game_message: Morph complete: Recon Trainer lvl 1
[f=0008192] Warning: AI for team 0 (ID: 0) failed handling event with topic 15, error: 215
[f=0010594] Warning: AI for team 0 (ID: 0) failed handling event with topic 16, error: 216
[f=0010602] Warning: AI for team 0 (ID: 0) failed handling event with topic 15, error: 215
[f=0011060] Warning: AI for team 0 (ID: 0) failed handling event with topic 17, error: 217
[f=0011241] Warning: AI for team 0 (ID: 0) failed handling event with topic 17, error: 217
[f=0011252] Warning: AI for team 0 (ID: 0) failed handling event with topic 16, error: 216
[f=0011312] Warning: AI for team 0 (ID: 0) failed handling event with topic 15, error: 215
[f=0011342] Warning: AI for team 0 (ID: 0) failed handling event with topic 16, error: 216
[f=0011462] Warning: AI for team 0 (ID: 0) failed handling event with topic 15, error: 215
[f=0011552] Warning: AI for team 0 (ID: 0) failed handling event with topic 16, error: 216
[f=0012238] Missing self.client!!!
[f=0012392] Warning: AI for team 0 (ID: 0) failed handling event with topic 15, error: 215
[f=0012422] Warning: AI for team 0 (ID: 0) failed handling event with topic 16, error: 216
[f=0012512] Warning: AI for team 0 (ID: 0) failed handling event with topic 15, error: 215
[f=0015490] Warning: AI for team 0 (ID: 0) failed handling event with topic 13, error: 213
[f=0015588] Warning: AI for team 0 (ID: 0) failed handling event with topic 14, error: 214
[f=0016272] Warning: AI for team 0 (ID: 0) failed handling event with topic 16, error: 216
[f=0016785] Warning: AI for team 0 (ID: 0) failed handling event with topic 15, error: 215
[f=0019523] Warning: AI for team 0 (ID: 0) failed handling event with topic 13, error: 213
[f=0019750] Warning: AI for team 0 (ID: 0) failed handling event with topic 14, error: 214
[f=0020191] Warning: AI for team 0 (ID: 0) failed handling event with topic 16, error: 216
[f=0023476] [Player] CSI: Resign already!
[f=0024376] [Player] CSI: Resign already!
[f=0025963] Warning: AI for team 0 (ID: 0) failed handling event with topic 17, error: 217
[f=0026054] Warning: AI for team 0 (ID: 0) failed handling event with topic 17, error: 217
[f=0026171] [Player] CSI: Resign already!
[f=0027978] [Player] CSI: Resign already!
[f=0028877] [Player] CSI: Resign already!
[f=0029771] [Player] CSI: Resign already!
[f=0030679] [Player] CSI: Resign already!
[f=0031559] [Player] CSI: Resign already!
[f=0032466] [Player] CSI: Resign already!
[f=0033380] [Player] CSI: Resign already!
[f=0034280] [Player] CSI: Resign already!
[f=0039680] [Player] CSI: Resign already!
terminate called after throwing an instance of 'std::bad_alloc'
  what():  std::bad_alloc
[f=0041634] Error: [ErrorMessageBox][1] msg="std::bad_alloc" cap="Spring: caught std::bad_alloc" mainThread=1
[f=0041634] Error: [ErrorMessageBox][2]
[f=0041634] [SpringApp::ShutDown][1] fromRun=0
[f=0041634] [ThreadPool::SetThreadCount][1] wanted=0 current=2 maximum=2
[f=0041634] Fatal: [ExitSpringProcess] msg="std::bad_alloc" cap="Spring: caught std::bad_alloc" (forced=1)
pure virtual method called
terminate called recursively
Chobby.exe Information: 0 : ZkData.TcpTransport socket disconnected: Unable to read data from the transport connection: An existing connection was forcibly closed by the remote host.
Chobby.exe Information: 0 : Chobby closed connection

Chobby.exe Warning: 0 : Spring exit code is: -1, assuming crash
Chobby.exe Information: 0 : Spring exited
Chobby.exe Warning: 0 : Spring crash detected
Histidine91 commented 7 years ago

A bunch of AI errors, then bad alloc followed by ZkData.TcpTransport socket disconnected: Unable to read data from the transport connection: An existing connection was forcibly closed by the remote host.