Currently benchmark results are sent by the user report method of crashing the game with some additional message for the automatic ticket. This causes the popup message that says something like "ZK has crashed, we could send logs that may include chats. Do you agree?". Whenever we've done benchmark pushes we've received confused questions about this.
I think the wrapper function that sends user reports should bypass this popup. If players click "submit report" on the lobby UI they know what they are getting into. If they do a benchmark that says it will send the results, then they should expect it to send the results.
Currently benchmark results are sent by the user report method of crashing the game with some additional message for the automatic ticket. This causes the popup message that says something like "ZK has crashed, we could send logs that may include chats. Do you agree?". Whenever we've done benchmark pushes we've received confused questions about this.
I think the wrapper function that sends user reports should bypass this popup. If players click "submit report" on the lobby UI they know what they are getting into. If they do a benchmark that says it will send the results, then they should expect it to send the results.