Open Licho1 opened 8 years ago
Cannot reproduce.
Reproduced: http://zero-k.info/Battles/Detail/395841 Seems like Behemot ignores friendly structures after firing a salvo.
This only fails when firing clockwise of the HLT. The weapon check is on the right barrel so an improvement could be made by moving it to the middle. This is probably unfixable though.
I think we would need to do Defender burst to fix this.
Duplicate of #894
This ticket is about Behemoth friendly fire.
The underlying issue is the same as with Felon (engine doesn't check line of fire properly).
This still occurs with 101.0+dev. This shows that the issues were not duplicates. The issue here is:
Related #1842
This should now be fixable by checking which projectiles of the burst have a free line of fire just prior to firing: https://springrts.com/mantis/view.php?id=5056
Place behemoth. Place stinger in front of it. When behemoth fires at enemy units it will kill stringer in the process.