Open GoogleFrog opened 7 years ago
The evo emitter thing allows Scylla and Seawolf to emit bubbles. Ideally this should also apply to sinking wreckage.
I think I don't want bubbles or smoke for underwater things. They are somewhat stealthy.
They are mostly "cannot be targeted even if you know its there" stealthy, though. And they wouldn't bubble when not damaged!
Smoking underwater wreckages is a separate issue, i guess, as it requires a different tool to solve and doesn't impinge on any stealthiness.
You can see underwater wreckages so I don't mind if they smoke.
Related to the wrecks side discussion https://github.com/spring/spring/pull/286
https://github.com/ZeroK-RTS/Zero-K/commit/c523aaa821c6dc9c3fd37c0bbe1965abbd15ea1a - everything should now smoke (perhaps some of these are still awful though).
Do '/luarules give' and '/luarules damage' to see all units smoking. At a glance Fusion and Solar are poor.
Anyone with free time can improve the smoke pieces of many units. These cases are usually very offcenter, limited to only part of the unit or are spawned deep within so make the smoke not look particularly severe. Some bug is preventing some units from smoking at all. Some bos -> LUS is required to fix smoking while cloaked.
~No smoke at all: Aspis, Swift, Hawk, Thunderbird, Krow, Grizzly, Spider Factory, Jack, Firewalker, Skuttle, Ultimatum, Mariner, Hunter, Zephyr, Aegis,~
Awful: Fusion, Raven, Gunship Plant, Hovercraft Platform, Shipyard, Protector, Silencer,
Subpar: Mex, Solar, Geo, Caretaker, Shieldbot Factory, Dirtbag, Cloakybot Factory, Warrior, Vehicle Factory, Leveler, Airplane Plant, Wyvern, Vulture, Banshee, Rapier, Brawler, Vindicator, Penetrator, Flail, Amph Bot, Duck, Archer, Buoy, Scallop, Angler, Weaver, Hermit, Tarantula, Archangel, Welder, Reaper, Pillager, Dante, Catapult, Funnelweb, Chainsaw, Zenith
~Important smoke while cloaked: Conjuror, Gremlin, Flea,~
Redone, for review: Adv Geo,
Lack of smoke from Seawolf and Scylla makes sense.