ZeroK-RTS / Zero-K

Open source RTS game running on the Spring/Recoil engine
https://zero-k.info
GNU General Public License v2.0
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Commander went underground due to jump failure #2249

Closed lhog closed 7 years ago

lhog commented 7 years ago

See Sakal's commander jump at 2:00. It jumped into oversized collision sphere of a feature, slid into the terrain fissure and eventually went under the ground. A number of attempts to escape, including terraform and jump did not succeed:

See: http://zero-k.info/Battles/Detail/457913

GoogleFrog commented 7 years ago

This is not a moveCtrl issue and the commander did not go underground.

GoogleFrog commented 7 years ago

The commander jumps onto a feature footprint. It leaves moveCtrl slightly above the hitvolume of the feature it is jumping into (as intended). It then bounces along the features and falls. The commander should have been able to jump out onto the edge of the cliff but I was unable to make it do so, possibly its origin is in the terrain. I was unable to attempt terraform because apparently that is not an order that godmode spectators can give.

GoogleFrog commented 7 years ago

Hang on, I think the commander did go underground eventually.

GoogleFrog commented 7 years ago

Here is a ticket about the sinking underground https://springrts.com/mantis/view.php?id=5587

Here is a workaround for being unable to jump out of underground: https://github.com/ZeroK-RTS/Zero-K/commit/068bba8995dd6d00f53c9228de453ef5cb1a9d3d

sprunk commented 7 years ago

https://springrts.com/mantis/view.php?id=5587