ZeroK-RTS / Zero-K

Open source RTS game running on the Spring/Recoil engine
https://zero-k.info
GNU General Public License v2.0
689 stars 206 forks source link

Retreat zone placement option no longer available #2468

Closed krichter722 closed 7 years ago

krichter722 commented 7 years ago

The retreat zone placement option is no longer available. If this is not a bug, but a design change, it doesn't make sense because it's a regression.

The output of spring
> spring
Using configuration source: "/home/richter/.config/spring/springsettings.cfg"
Available log sections: Piece, ModelRenderContainer, GameServer, Sound, AutohostInterface, OBJParser, VFS, Path, Net, FarTextureHandler, DecalsDrawerGL4, GroundMoveType, BumpWater, CregSerializer, RoamMeshDrawer, ArchiveScanner, DynWater, KeyBindings, Shader, LuaSocket, CSMFGroundTextures, Texture, SkyBox, Model, CrashHandler, Font
Enabled log sections: Sound(Notice)
Enable or disable log sections using the LogSections configuration key
  or the SPRING_LOG_SECTIONS environment variable (both comma separated).
  Use "none" to disable the default log sections.
LogOutput initialized.
==============  ==============
  AllowDeferredMapRendering = 1
  AllowDeferredModelRendering = 1
  Fullscreen = 0
  InputTextGeo = 0.26 0.73 0.02 0.028
  LastSelectedMap = Chocolate_Rain 1
  LastSelectedMod = Zero-K v1.5.8.0
  LastSelectedScript = Chicken: Easy
  RotateLogFiles = 1
  ScreenshotCounter = 4
  ShowPlayerInfo = 0
  TeamHighlight = 0
  WindowPosX = 0
  WindowPosY = 49
  XResolutionWindowed = 1680
  YResolutionWindowed = 1001
  snd_volmaster = 42
==============  ==============
==============  ==============
  Spring 103.0.1-1257-g665f4564d develop
    Build Environment: boost-106200, GNU libstdc++ version 20170406
     Compiler Version: gcc-6.3.0 20170406
     Operating System: Linux 4.10.0-30-generic #34-Ubuntu SMP Mon Jul 31 19:38:17 UTC 2017 x86_64
     Binary Word Size: 64-bit (native)
     Deque Chunk Size: 128
        Process Clock: std::chrono::high_resolution_clock
   Physical CPU Cores: 4
    Logical CPU Cores: 8
==============  ==============
[good_fpu_init] CPU SSE mask: 127, flags:
    SSE 1.0:  1,  SSE 2.0:  1
    SSE 3.0:  1, SSSE 3.0:  1
    SSE 4.1:  1,  SSE 4.2:  1
    SSE 4.0A: 0,  SSE 5.0A: 0
    using streflop SSE FP-math mode, CPU supports SSE instructions
[WatchDogInstall] Installed (HangTimeout: 10sec)
[WatchDog::RegisterThread] registering controls for thread [main]
../../../src/intel/isl/isl.c:1370: FINISHME: validate row pitch of stencil surfaces
[GL::CheckAvailableVideoModes] desktop={1680x1050x24bpp@60Hz} current={1680x1050x24bpp@60Hz}
    display=1 modes=22 bounds={x=0, y=0, w=1680, h=1050}
        [ 1] 1680x1050x24bpp@60Hz
        [ 3] 1440x900x24bpp@75Hz
        [ 7] 1280x720x24bpp@60Hz
    display=2 modes=13 bounds={x=1680, y=0, w=1366, h=768}
        [ 3] 1280x720x24bpp@60Hz
        [ 5] 1024x576x24bpp@60Hz
        [ 6] 960x540x24bpp@60Hz
        [ 7] 864x486x24bpp@60Hz
        [10] 720x405x24bpp@60Hz
        [13] 640x360x24bpp@60Hz
[GR::CreateSDLWindow] using 0x anti-aliasing and 24-bit depth-buffer (PF="SDL_PIXELFORMAT_RGB888")
[GR::LogVersionInfo]
    SDL version : 2.0.5 (linked) / 2.0.5 (compiled)
    GL version  : 3.0 Mesa 17.2.0-rc3
    GL vendor   : Intel Open Source Technology Center
    GL renderer : Mesa DRI Intel(R) Ivybridge Mobile 
    GLSL version: 1.30
    GLEW version: 2.0.0
    GPU memory  : unknown
    SDL swap-int: 1

    ARB shader support        : 1
    GLSL shader support       : 1
    FBO extension support     : 1
    NVX GPU mem-info support  : 0
    ATI GPU mem-info support  : 0
    NPOT-texture support      : 1 (1)
    texture query-LOD support : 1 (1)
    24-bit Z-buffer support   : 1 (-)
    primitive-restart support : 1 (1)
    clip-space control support: 0 (1)
    frag-depth layout support : 0 (-)

    max. FBO samples             : 8
    max. texture size            : 16384
    max. texture anisotropy level: 16.000000
    max. vec4 varyings/attributes: 32/16
    max. draw-buffers            : 8
    max. rec. indices/vertices   : 3000/3000
    max. uniform buffer-bindings : 84
    max. uniform block-size      : 64KB

    enable ATI-hacks : 0
    compress MIP-maps: 0
[GR::ToggleGLDebugOutput] OpenGL debug-context not installed (dbgErrors=0 dbgTraces=0)
[VSync::SetInterval] interval=0 (disabled)
[GR::LogDisplayMode] display-mode set to 1680x1001x24bpp@60Hz (windowed::decorated)
Using read-write data directory: /home/richter/.config/spring/
Using read-only data directory: /home/richter/.spring/
Using read-only data directory: /usr/local/share/games/spring/
Scanning: /usr/local/share/games/spring/base
Scanning: /home/richter/.spring/maps
Scanning: /home/richter/.spring/games
Scanning: /home/richter/.spring/packages
Scanning: /home/richter/.config/spring/maps
Error: Found a "/home/richter/.spring/maps/FolsomDamFinal.sd7" already in "/home/richter/.spring/maps/folsomdamfinal.sd7", ignoring.
[~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 2ms
[ThreadPool::SetThreadCount][1] wanted=3 current=1 maximum=4
[ThreadPool::SetThreadCount][2] workers=2
[Threading] Main thread CPU affinity mask set: 60 (config is 252)
Cannot connect to server socket err = No such file or directory
Cannot connect to server request channel
jack server is not running or cannot be started
JackShmReadWritePtr::~JackShmReadWritePtr - Init not done for 4294967295, skipping unlock
JackShmReadWritePtr::~JackShmReadWritePtr - Init not done for 4294967295, skipping unlock
[f=-000001] [Sound] [Sound::InitThread] OpenAL info:
[f=-000001] [Sound]   Available Devices:
[f=-000001] [Sound]               Eingebautes Tongerät Analog Stereo
[f=-000001] [Sound]   Device:     OpenAL Soft
[f=-000001] [Sound]   Vendor:         OpenAL Community
[f=-000001] [Sound]   Version:        1.1 ALSOFT 1.17.2
[f=-000001] [Sound]   Renderer:       OpenAL Soft
[f=-000001] [Sound]   AL Extensions:  AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length
[f=-000001] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFT_HRTF ALC_SOFT_loopback ALC_SOFT_pause_device
[f=-000001] [Sound]   Max Sounds: 128
[f=-000001] [Sound]   EFX Enabled: yes
[f=-000001] [Sound] [Sound::UpdateThread][1] maxSounds=128
[f=-000001] [WatchDog::RegisterThread] registering controls for thread [audio]
[f=-000001] [Sound] [Sound::UpdateThread][2]
[f=-000001] Joysticks found: 0
[Info] Using filesystem-writepath: /home/richter/.config/spring
[f=-000001] [~CPoolArchive] name="/home/richter/.spring/packages/b46fc34f7b4dab71ad16b756eb7f119b.sdp" numZipFiles=6780 sumInflSize=603308kb sumReadTime=0ms
[f=-000001]     file="luaai.lua" indx=948 inflSize=1kb readTime=0ms
[f=-000001]     file="anims/cursorattack_1.png" indx=4 inflSize=1kb readTime=0ms
[f=-000001]     file="anims/cursordefend.txt" indx=8 inflSize=0kb readTime=0ms
[f=-000001]     file="anims/cursordefend_0.png" indx=9 inflSize=1kb readTime=0ms
[f=-000001]     file="anims/cursorattack_4.png" indx=7 inflSize=1kb readTime=0ms
[f=-000001]     file="anims/cursorattack_0.png" indx=3 inflSize=1kb readTime=0ms
[f=-000001]     file="al2.0.txt" indx=1 inflSize=8kb readTime=0ms
[f=-000001]     file="anims/cursorattack_2.png" indx=5 inflSize=1kb readTime=0ms
[f=-000001]     file=".gitattributes" indx=0 inflSize=0kb readTime=0ms
[f=-000001]     file="anims/cursorattack.txt" indx=2 inflSize=0kb readTime=0ms
[f=-000001] [GR::LogDisplayMode] display-mode set to 1680x1001x24bpp@60Hz (windowed::decorated)
[f=-000001] [CPreGame] server using IP localhost and port 8452
[f=-000001] [NetProto::InitLocalClient] connecting to local server
[f=-000001] [PreGame::AddGameSetupArchivesToVFS] using map: Chocolate_Rain 1
[f=-000001] [~CPoolArchive] name="/home/richter/.spring/packages/b46fc34f7b4dab71ad16b756eb7f119b.sdp" numZipFiles=6780 sumInflSize=603308kb sumReadTime=0ms
[f=-000001]     file="springignore.txt" indx=5325 inflSize=0kb readTime=0ms
[f=-000001]     file="anims/cursorattack_1.png" indx=4 inflSize=1kb readTime=0ms
[f=-000001]     file="anims/cursordefend.txt" indx=8 inflSize=0kb readTime=0ms
[f=-000001]     file="anims/cursordefend_0.png" indx=9 inflSize=1kb readTime=0ms
[f=-000001]     file="anims/cursorattack_4.png" indx=7 inflSize=1kb readTime=0ms
[f=-000001]     file="anims/cursorattack_0.png" indx=3 inflSize=1kb readTime=0ms
[f=-000001]     file="al2.0.txt" indx=1 inflSize=8kb readTime=0ms
[f=-000001]     file="anims/cursorattack_2.png" indx=5 inflSize=1kb readTime=0ms
[f=-000001]     file=".gitattributes" indx=0 inflSize=0kb readTime=0ms
[f=-000001]     file="anims/cursorattack.txt" indx=2 inflSize=0kb readTime=0ms
[f=-000001] [PreGame::StartServer] checksums: game=0x8D425BA2 map=0x336829A3
[f=-000001] Warning: [UDPListener::TryBindSocket] opening socket on loopback address, other users will not be able to connect!
[f=-000001] [UDPListener::TryBindSocket] binding UDP socket to IPv4-address 127.0.0.1 (localhost) on port 8452
[f=-000001] [UDPListener] successfully bound socket on port 8452
[f=-000001] [~ScopedOnceTimer][PreGame::StartServer] 91ms
[f=-000001] [PreGame::AddGameSetupArchivesToVFS] using map: Chocolate_Rain 1
[f=-000001] [PreGame::AddGameSetupArchivesToVFS] using game: Zero-K v1.5.8.0 (archive: b46fc34f7b4dab71ad16b756eb7f119b.sdp)
[f=-000001] PreGame::GameDataReceived] recording demo to "/home/richter/.config/spring/demos/20170809_034218_Chocolate_Rain 1_103.0.1-1257-g665f4564d develop.sdfz"
[f=-000001] [~ScopedOnceTimer][PreGame::GameDataReceived] 62ms
[f=-000001] [PreGame::UpdateClientNet] received user number 0 (team 0, allyteam 0), creating load-screen
[f=-000001] [LuaIntro] Searching for new Widgets
[f=-000001] [LuaIntro] Scanning: LuaIntro/Addons/
[f=-000001] [LuaIntro] Scanning: LuaIntro/Widgets/
[f=-000001] [LuaIntro] Scanning: LuaIntro/SystemAddons/
[f=-000001] [LuaIntro] Scanning: LuaIntro/SystemWidgets/
[f=-000001] [LuaIntro] Scanning: LuaIntro/chili/
[f=-000001] [LuaIntro] Found new widget "SpringLogo"
[f=-000001] [LuaIntro] Found new widget "LoadTexture"
[f=-000001] [LuaIntro] Found new widget "LoadProgress"
[f=-000001] [LuaIntro] Found new widget "Main"
[f=-000001] [LuaIntro] Found new widget "Music"
[f=-000001] [LuaIntro] Found new widget "WM Stuff"
[f=-000001] [LuaIntro] Loading widgets   <>=vfs  **=raw  ()=unknown
[f=-000001] [LuaIntro] Loading widget:      WM Stuff               
[f=-000001] [LuaIntro] Loading widget:      LoadProgress           
[f=-000001] [LuaIntro] Loading widget:      Main                   
[f=-000001] [LuaIntro] Loading widget:      LoadTexture            
[f=-000001] [LuaIntro] LuaIntro v1.0 (Lua 5.1)
[f=-000001] [LoadScreen::Init] single-threaded
[f=-000001] [WatchDog::RegisterThread] registering controls for thread [load]
[f=-000001] [Game::LoadGame][1] globalQuit=0 threaded=0
[f=-000001] Parsing Map Information
[f=-000001] Loading SMF
[f=-000001] Loading Map (162 MB)
[f=-000001] Loading Radar Icons
[f=-000001] Loading GameData Definitions
[f=-000001] Loading UnitDefs_posts
[f=-000001] Loading FeatureDefs_posts
[f=-000001] Loading WeaponDefs_posts
[f=-000001] Loading ArmorDefs_posts
[f=-000001] [defs.lua] loading all *Defs tables: 390ms
[f=-000001] [~ScopedOnceTimer][Game::LoadDefs (GameData)] 487ms
[f=-000001] Loading Sound Definitions
[f=-000001] [Sound] Warning: Sound incomingchat is missing file tag (ignoring)
[f=-000001] [Sound]  parsed 319 sounds from gamedata/sounds.lua
[f=-000001] [Sound] Error: [LoadSoundBuffer] unable to open audio file "IncomingChat"
[f=-000001] [Sound] Error: CSound::GetSoundId: could not find sound: IncomingChat
[f=-000001] [~ScopedOnceTimer][Game::LoadDefs (Sound)] 17ms
[f=-000001] [Game::LoadGame][2] globalQuit=0 forcedQuit=0
[f=-000001] Creating Smooth Height Mesh
[f=-000001] [~ScopedOnceTimer][SmoothHeightMesh::MakeSmoothMesh] 179ms
[f=-000001] Creating QuadField & CEGs
[f=-000001] [CDamageArrayHandler] number of ArmorDefs: 6
[f=-000001] Warning: [CDamageArrayHandler] UnitDef "chicken" in ArmorDef "else" already belongs to ArmorDef category 1!
[f=-000001] [RegisterAssimpModelFormats] supported Assimp model formats: *.3ds;*.blend;*.dae;*.lwo;
[f=-000001] Creating Unit Textures
[f=-000001] Creating Sky
[f=-000001] [Game::LoadGame][3] globalQuit=0 forcedQuit=0
[f=-000001] Loading Weapon Definitions
[f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (WeaponDefs)] 1503ms
[f=-000001] Loading Unit Definitions
[f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (UnitDefs)] 116ms
[f=-000001] Loading Feature Definitions
[f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (FeatureDefs)] 33ms
[f=-000001] [IPathManager::GetInstance] using DEFAULT path-manager
[f=-000001] Initializing Map Features
[f=-000001] Creating ShadowHandler
[f=-000001] Creating InfoTextureHandler
[f=-000001] InfoTexture: shaders
[f=-000001] Creating GroundDrawer
[f=-000001] Loading Map Tiles
[f=-000001] Loading Square Textures
[f=-000001] [~ScopedOnceTimer][CSMFGroundTextures::ConvolveHeightMap] 7ms
[f=-000001] Switching to ROAM Mesh Rendering
[f=-000001] Creating TreeDrawer
[f=-000001] Loaded DecalsDrawer: Legacy
[f=-000001] Creating ProjectileDrawer & UnitDrawer
[f=-000001] Creating Projectile Textures
[f=-000001] Creating Water
[f=-000001] [Game::LoadGame][4] globalQuit=0 forcedQuit=0
[f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Camera&Mouse)] 73ms
[f=-000001] [Sound] Error: [LoadSoundBuffer] unable to open audio file "MultiSelect"
[f=-000001] [Sound] Error: CSound::GetSoundId: could not find sound: MultiSelect
[f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Console)] 2ms
[f=-000001] [Sound] Error: [LoadSoundBuffer] unable to open audio file "FailedCommand"
[f=-000001] [Sound] Error: CSound::GetSoundId: could not find sound: FailedCommand
[f=-000001] Loading LuaRules
[f=-000001] Synced LuaRules: starting loading
[f=-000001] Total: 1225 quads
[f=-000001] Total: 1225 quads
[f=-000001] Total: 1225 quads
[f=-000001] Chicken configured for 1 players
LuaRules: Loaded gadget:  Mantis 5480         
LuaRules: Loaded gadget:  Metalspot Finder Gadget  
LuaRules: Loaded gadget:  Save/Load           
LuaRules: Loaded gadget:  Set public randomseed  
LuaRules: Loaded gadget:  Startbox handler    
LuaRules: Loaded gadget:  No Friendly Fire    
LuaRules: Loaded gadget:  Mex Placement       
LuaRules: Loaded gadget:  Nano Frame Death Handeling  
LuaRules: Loaded gadget:  Nano Frame Rate Limit  
LuaRules: Loaded gadget:  No Self-D           
LuaRules: Loaded gadget:  ShareControl        
LuaRules: Loaded gadget:  UnitPriority        
LuaRules: Loaded gadget:  Mex Control with energy link  
LuaRules: Loaded gadget:  Script notification  
LuaRules: Loaded gadget:  Antinuke Handler    
LuaRules: Loaded gadget:  Attributes          
LuaRules: Loaded gadget:  Boolean Disable     
LuaRules: Loaded gadget:  Impulse Float Toggle  
LuaRules: Loaded gadget:  LockOptions         
LuaRules: Loaded gadget:  Perks               
LuaRules: Loaded gadget:  Shield Charge       
LuaRules: Loaded gadget:  StartSetup          
LuaRules: Loaded gadget:  Stockpile           
LuaRules: Loaded gadget:  UnitMorph           
LuaRules: Loaded gadget:  AirPlantParents     
LuaRules: Loaded gadget:  AirTransport_SeaPickup  
LuaRules: Loaded gadget:  Aircraft Command    
LuaRules: Loaded gadget:  Aircraft Crashing   
LuaRules: Loaded gadget:  Allow Builder Hold Fire  
LuaRules: Loaded gadget:  Area Guard          
LuaRules: Loaded gadget:  Block Ally Attack   
LuaRules: Loaded gadget:  Blocking Tag Implementation  
LuaRules: Loaded gadget:  Bomber Dive         
LuaRules: Loaded gadget:  CAI                 
LuaRules: Loaded gadget:  CEG Spawner         
LuaRules: Loaded gadget:  Capture             
LuaRules: Loaded gadget:  Carrier Drones      
LuaRules: Loaded gadget:  Command Raw Move    
LuaRules: Loaded gadget:  Constructor Auto Assist  
LuaRules: Loaded gadget:  Control gunship strafe range  
LuaRules: Loaded gadget:  D-Gun Aim Fix       
LuaRules: Loaded gadget:  Debris physics      
LuaRules: Loaded gadget:  Decloak when damaged  
LuaRules: Loaded gadget:  Dev Commands        
LuaRules: Loaded gadget:  Disable Buildoptions  
LuaRules: Loaded gadget:  Dont fire at radar  
LuaRules: Loaded gadget:  Experience          
LuaRules: Loaded gadget:  Factory Anti Slacker  
LuaRules: Loaded gadget:  Factory Stop Production  
LuaRules: Loaded gadget:  Fall Damage         
LuaRules: Loaded gadget:  Feature Effects     
LuaRules: Loaded gadget:  Fog Hidden Effects API  
LuaRules: Loaded gadget:  Galaxy Campaign Battle Handler  
LuaRules: Loaded gadget:  GameRules Events    
LuaRules: Loaded gadget:  Grey Goo            
LuaRules: Loaded gadget:  Gunship Strafe Control  
LuaRules: Loaded gadget:  Hide Autorepairlevel Command  
LuaRules: Loaded gadget:  Instant Self Destruct  
LuaRules: Loaded gadget:  Invincibility       
LuaRules: Loaded gadget:  Jumpjets            
LuaRules: Loaded gadget:  LUS                 
LuaRules: Loaded gadget:  Lag Monitor         
LuaRules: Loaded gadget:  LupsNanoSpray       
LuaRules: Loaded gadget:  Missile Silo Controller  
[f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry in modoption is empty or in invalid format
[f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry for player UnnamedPlayer is empty or in invalid format
LuaRules: Loaded gadget:  Modular Comm Info   
LuaRules: Loaded gadget:  NoAirNuke           
LuaRules: Loaded gadget:  One Click Weapon    
LuaRules: Loaded gadget:  Orbital Drop        
LuaRules: Loaded gadget:  Overkill Prevention  
LuaRules: Loaded gadget:  Overkill Prevention Placeholder  
LuaRules: Loaded gadget:  Paralysis           
LuaRules: Loaded gadget:  Player extra information  
LuaRules: Loaded gadget:  Prevent Lab Hax     
LuaRules: Loaded gadget:  Prevent Landship    
LuaRules: Loaded gadget:  Prevent turret overshoot  
LuaRules: Loaded gadget:  Projectile Hold     
LuaRules: Loaded gadget:  Projectile Radar Homing  
LuaRules: Loaded gadget:  Projectile Retarget  
LuaRules: Loaded gadget:  Puppy Handler       
LuaRules: Loaded gadget:  Reclaim HP changer  
LuaRules: Loaded gadget:  Refuel Pad Handler  
LuaRules: Loaded gadget:  Regeneration        
LuaRules: Loaded gadget:  Remove Wait         
LuaRules: Loaded gadget:  Repair Speed Changer  
LuaRules: Loaded gadget:  Resign Gadget       
LuaRules: Loaded gadget:  Retreat Command     
LuaRules: Loaded gadget:  Rezz Hp changer + effect  
LuaRules: Loaded gadget:  Self destruct blocker  
LuaRules: Loaded gadget:  Set Nano Piece      
LuaRules: Loaded gadget:  Share mode          
LuaRules: Loaded gadget:  Shield Link         
LuaRules: Loaded gadget:  Shockwaves          
LuaRules: Loaded gadget:  Show Shooter        
LuaRules: Loaded gadget:  Solar Force Closed  
LuaRules: Loaded gadget:  Spherical LOS       
LuaRules: Loaded gadget:  Tactical Unit AI Commands  
LuaRules: Loaded gadget:  Target Priority     
LuaRules: Loaded gadget:  Target on the move  
LuaRules: Loaded gadget:  Teleporter          
LuaRules: Loaded gadget:  Terraformers        
LuaRules: Loaded gadget:  Terrain Texture Handler  
LuaRules: Loaded gadget:  Time slow v2        
LuaRules: Loaded gadget:  Transport Selected Load  
LuaRules: Loaded gadget:  Transport Speed     
LuaRules: Loaded gadget:  TransportAIbuttons  
LuaRules: Loaded gadget:  Turn Without Interia  
LuaRules: Loaded gadget:  Typemap Options     
LuaRules: Loaded gadget:  UnitStealth         
LuaRules: Loaded gadget:  Units on fire       
LuaRules: Loaded gadget:  Wade Effects        
LuaRules: Loaded gadget:  Water Effects       
LuaRules: Loaded gadget:  Weapon Impulse      
LuaRules: Loaded gadget:  Windmill Control    
LuaRules: Loaded gadget:  api_subdir_gadgets.lua  
LuaRules: Loaded gadget:  api_widget_events.lua  
LuaRules: Loaded gadget:  astar.lua           
LuaRules: Loaded gadget:  init_auto_ready.lua  
LuaRules: Loaded gadget:  lups_cloak_fx.lua   
LuaRules: Loaded gadget:  lups_thrusters.lua  
LuaRules: Loaded gadget:  lups_wrapper.lua    
LuaRules: Loaded gadget:  weapon_hide_sniper.lua  
LuaRules: Loaded gadget:  Center Offset and Growth Scale  
LuaRules: Loaded gadget:  Commander Upgrade   
LuaRules: Loaded gadget:  CustomUnitShaders   
LuaRules: Loaded gadget:  Game Over           
LuaRules: Loaded gadget:  UnitCloakShield     
LuaRules: Loaded gadget:  Water level modoption  
LuaRules: Loaded gadget:  Fighter pull-up     
LuaRules: Loaded gadget:  Energy Drain        
LuaRules: Loaded gadget:  Chicken control     
LuaRules: Loaded gadget:  Area Denial         
LuaRules: Loaded gadget:  Cannot Damage Unit  
LuaRules: Loaded gadget:  Disallow unit for command targeting  
LuaRules: Loaded gadget:  Single-Hit Weapon   
LuaRules: Loaded gadget:  Starlight Satellite Capture  
LuaRules: Loaded gadget:  Noexplode Stopper   
LuaRules: Loaded gadget:  Unit Explosion Spawner  
LuaRules: Loaded gadget:  Shield Merge        
LuaRules: Loaded gadget:  Endgame Graphs      
LuaRules: Loaded gadget:  Awards              
LuaRules: Loaded gadget:  Chicken Spawner     
LuaRules: Loaded gadget:  Planet Wars Structures  
LuaRules: Loaded gadget:  Profiler            
LuaRules: Loaded gadget:  Zombies!            
[f=-000001] Synced LuaRules: finished loading
[f=-000001] Unsynced LuaRules: starting loading
>> Loaded gadget:  Engine Taskbar Stuff  
>> Loaded gadget:  Metalspot Finder Gadget  
>> Loaded gadget:  Save/Load           
>> Loaded gadget:  Script notification  
>> Loaded gadget:  StartSetup          
>> Loaded gadget:  UnitMorph           
>> Loaded gadget:  AirTransport_SeaPickup  
>> Loaded gadget:  Aircraft Command    
>> Loaded gadget:  AutoReadyStartpos   
>> Loaded gadget:  CAI                 
>> Loaded gadget:  Capture             
>> Loaded gadget:  Command Raw Move    
>> Loaded gadget:  Constructor Auto Assist  
>> Loaded gadget:  Dev Commands        
>> Loaded gadget:  Fog Hidden Effects API  
>> Loaded gadget:  Galaxy Campaign Battle Handler  
>> Loaded gadget:  Invincibility       
>> Loaded gadget:  Jumpjets            
>> Loaded gadget:  LupsNanoSpray       
>> Loaded gadget:  Missile Silo Controller  
[f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry in modoption is empty or in invalid format
[f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry for player UnnamedPlayer is empty or in invalid format
>> Loaded gadget:  Modular Comm Info   
>> Loaded gadget:  One Click Weapon    
>> Loaded gadget:  Resign Gadget       
>> Loaded gadget:  Retreat Command     
>> Loaded gadget:  Share mode          
>> Loaded gadget:  Shield Link         
>> Loaded gadget:  Shockwaves          
>> Loaded gadget:  Teleporter          
>> Loaded gadget:  Terraformers        
>> Loaded gadget:  Terrain Texture Handler  
>> Loaded gadget:  Thrusters           
>> Loaded gadget:  TransportAIbuttons  
>> Loaded gadget:  Widget Events       
>> Loaded gadget:  api_subdir_gadgets.lua  
>> Loaded gadget:  astar.lua           
>> Loaded gadget:  cmd_areaguard.lua   
>> Loaded gadget:  cmd_block_ally_attack.lua  
>> Loaded gadget:  cmd_hide_autorepairlevel.lua  
>> Loaded gadget:  cmd_remove_wait.lua  
>> Loaded gadget:  cmd_select_load_helper.lua  
>> Loaded gadget:  dbg_ceg_spawner.lua  
>> Loaded gadget:  endgame_graphs.lua  
>> Loaded gadget:  factory_anti_slacker.lua  
>> Loaded gadget:  feature_debris_physics.lua  
>> Loaded gadget:  feature_fx.lua      
>> Loaded gadget:  game_lagmonitor.lua  
>> Loaded gadget:  game_over.lua       
>> Loaded gadget:  game_perks.lua      
>> Loaded gadget:  hax_mantis_5480.lua  
>> Loaded gadget:  init_random_seed.lua  
>> Loaded gadget:  lockunits_modoption.lua  
>> Loaded gadget:  mex_placement.lua   
>> Loaded gadget:  player_extra_information.lua  
>> Loaded gadget:  share_control.lua   
>> Loaded gadget:  start_boxes.lua     
>> Loaded gadget:  start_waterlevel.lua  
>> Loaded gadget:  typemap_options.lua  
>> Loaded gadget:  unit_air_plants.lua  
>> Loaded gadget:  unit_aircraft_crash.lua  
>> Loaded gadget:  unit_allow_builder_hold_fire.lua  
>> Loaded gadget:  unit_attributes.lua  
>> Loaded gadget:  unit_bomber_dive.lua  
>> Loaded gadget:  unit_cannot_damage_unit.lua  
>> Loaded gadget:  unit_carrier_drones.lua  
>> Loaded gadget:  unit_centeroffset.lua  
>> Loaded gadget:  unit_control_gunship_stafe_range.lua  
>> Loaded gadget:  unit_dont_fire_at_radar.lua  
>> Loaded gadget:  unit_fall_damage.lua  
>> Loaded gadget:  unit_fighter_pullup.lua  
>> Loaded gadget:  unit_gamerules_events.lua  
>> Loaded gadget:  unit_impulsefloat_toggle.lua  
>> Loaded gadget:  unit_is_on_fire.lua  
>> Loaded gadget:  unit_marketplace.lua  
>> Loaded gadget:  unit_mex_overdrive.lua  
>> Loaded gadget:  unit_overkill_prevention.lua  
>> Loaded gadget:  unit_overkill_prevention_placeholder.lua  
>> Loaded gadget:  unit_planetwars.lua  
>> Loaded gadget:  unit_prevent_lab_hax.lua  
>> Loaded gadget:  unit_prevent_landship.lua  
>> Loaded gadget:  unit_prevent_turret_overshoot.lua  
>> Loaded gadget:  unit_priority.lua   
>> Loaded gadget:  unit_regeneration.lua  
>> Loaded gadget:  unit_rezz_hp.lua    
>> Loaded gadget:  unit_self_destruct.lua  
>> Loaded gadget:  unit_solar_force_closed.lua  
>> Loaded gadget:  unit_spherical_los.lua  
>> Loaded gadget:  unit_starlight_satellite_capture.lua  
>> Loaded gadget:  unit_stealth.lua    
>> Loaded gadget:  unit_target_on_the_move.lua  
>> Loaded gadget:  unit_target_priority.lua  
>> Loaded gadget:  unit_transport_speed.lua  
>> Loaded gadget:  unit_turn_without_interia.lua  
>> Loaded gadget:  unit_untargetable.lua  
>> Loaded gadget:  unit_water_effects.lua  
>> Loaded gadget:  unit_windmill_control.lua  
>> Loaded gadget:  unit_xp.lua         
>> Loaded gadget:  unit_zombies.lua    
>> Loaded gadget:  wake_fx.lua         
>> Loaded gadget:  weapon_area_damage.lua  
>> Loaded gadget:  weapon_impulse.lua  
>> Loaded gadget:  weapon_noexplode_stopper.lua  
>> Loaded gadget:  weapon_shield_merge.lua  
>> Loaded gadget:  weapon_single_hit.lua  
>> Loaded gadget:  Commander Upgrade   
>> Loaded gadget:  CustomUnitShaders   
>> Loaded gadget:  UnitCloakShield     
>> Loaded gadget:  Lups Cloak FX       
>> Loaded gadget:  Chicken control     
>> Loaded gadget:  Unit Explosion Spawner  
>> Loaded gadget:  Lups                
>> Loaded gadget:  Awards              
>> Loaded gadget:  Chicken Spawner     
>> Loaded gadget:  Profiler            
[f=-000001] Unsynced LuaRules: finished loading
[f=-000001] Loading LuaGaia
[f=-000001] Error: Failed to load: gui_dualfog_gadget.lua  ([string "LuaGaia/Gadgets/gui_dualfog_gadget.lua"]:132: attempt to index field 'version' (a nil value))
[f=-000001] Loading LuaUI
[f=-000001] LuaUI Entry Point: "luaui.lua"
[f=-000001] LuaUI Access Lock: enabled
[f=-000001] LuaSocket Enabled: yes
[f=-000001] Using LUAUI_DIRNAME = LuaUI/
[f=-000001] Reloading GUI config from file: LuaUI/ctrlpanel.txt
[f=-000001] LuaUI: bound F11 to the widget selector
[f=-000001] LuaUI: bound CTRL+F11 to tweak mode
[f=-000001] Loading last game win data
[f=-000001] Resetting win data
[f=-000001] Last game player count: 1, This game player count: 1
[f=-000001] Last game allyTeam count: 3, This game allyTeam count: 3
[f=-000001] Player and team counts match, continuing
[f=-000001] Testing last game's team 0 mapped to this game's team 0
[f=-000001] All players and teams match from last game, using last game's scores as base
[f=-000001] Deferred Rendering: Failed to create HDR buffer!
[f=-000001] Loaded API widget:  Cluster Detection   
[f=-000001] Loaded API widget:  Shared Functions    
[f=-000001] Loaded API widget:  i18n                
[f=-000001] Loaded API widget:  Hacky version fix   
[f=-000001] Loaded API widget:  Startbox API        
[f=-000001] Loaded API widget:  Win Counter         
[f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry in modoption is empty or in invalid format
[f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry for player UnnamedPlayer is empty or in invalid format
[f=-000001] Loaded API widget:  Modular Comm Info   
[f=-000001] Loaded API widget:  CommandInsert       
[f=-000001] Loaded API widget:  Chili Framework     
[f=-000001] Loaded API widget:  Lag (AFK) monitor   
[f=-000001] Loaded API widget:  Lups                
[f=-000001] Loaded API widget:  Pre-Selection Handler  
[f=-000001] Loaded widget:  Chili Highlight     
[f=-000001] Loaded widget:  Selection Hierarchy  
[f=-000001] Loaded widget:  Deferred rendering  
[f=-000001] Hardware mouse-cursor is disabled!
[f=-000001] Set "shadows" config-parameter to 2
[f=-000001] Ground-decals rendering is enabled!
[f=-000001] Set UnitLodDist to 1000
[f=-000001] Set UnitIconDist to 200
[f=-000001] model shaders is enabled!
[f=-000001] Loaded widget:  EPIC Menu           
[f=-000001] Loaded widget:  Custom Markers      
[f=-000001] Loaded widget:  Chili Minimap       
[f=-000001] Loaded widget:  Chili Widget Selector  
[f=-000001] Loaded widget:  Hide Interface Action  
[f=-000001] Mexspot Fetcher fetching
[f=-000001] Loaded widget:  Mexspot Fetcher     
[f=-000001] Team highlighting: Disabled
[f=-000001] Loaded widget:  Teamhighlight option  
[f=-000001] UpdateColorConfig, default
[f=-000001] Loaded widget:  Local Team Colors   
[f=-000001] Loaded widget:  Save Game Menu      
[f=-000001] Loaded widget:  Area-reclaim trees  
[f=-000001] Loaded widget:  HealthBars          
[f=-000001] Loaded widget:  Noises              
[f=-000001] Loaded widget:  Unit Icons          
[f=-000001] Loaded widget:  Chili Commander Upgrade  
[f=-000001] Loaded widget:  Terraform Icon Draw  
[f=-000001] Loaded widget:  Chili Chicken Panel  
[f=-000001] Loaded widget:  Chili Vote Display  
[f=-000001] Loaded widget:  Auto Patrol Nanos   
[f=-000001] Loaded widget:  BuildETA            
[f=-000001] Loaded widget:  EndGame Stats       
[f=-000001] Loaded widget:  Cloak Fire State 2  
[f=-000001] Loaded widget:  Objectives          
[f=-000001] Loaded widget:  Depth of Field Shader  
[f=-000001] Loaded widget:  Unit Marker Zero-K  
[f=-000001] Loaded widget:  Double-Click attack-move  
[f=-000001] Loaded widget:  Initial Queue ZK    
[f=-000001] Loaded widget:  Antinuke Coverage   
[f=-000001] Loaded widget:  Area Attack Tweak   
[f=-000001] Loaded widget:  Auto First Build Facing  
[f=-000001] Loaded widget:  Auto Group          
[f=-000001] Loaded widget:  Autoquit            
[f=-000001] Loaded widget:  Blast Radius        
[f=-000001] Loaded widget:  Attack Warning      
[f=-000001] Loaded widget:  CameraShake         
[f=-000001] Loaded widget:  Chili Economy Panel Default  
[f=-000001] Loaded widget:  Chili EndGame Window  
[f=-000001] Loaded widget:  Chili Inactivity Win  
[f=-000001] Loaded widget:  Chili Nuke Warning  
[f=-000001] Loaded widget:  Chili Rejoining Progress Bar  
[f=-000001] Loaded widget:  Chili Spectator Panels  
[f=-000001] Loaded widget:  Context Menu        
[f=-000001] Loaded widget:  Darkening           
[f=-000001] Loaded widget:  Decoration Handler  
[f=-000001] Loaded widget:  Defense Range Zero-K  
[f=-000001] Loaded widget:  Ferry Points        
[f=-000001] Loaded widget:  Haven Handler       
[f=-000001] Loaded widget:  Highlight Geos      
[f=-000001] Loaded widget:  In-game Guide       
[f=-000001] Loaded widget:  Keep Target         
[f=-000001] Loaded widget:  Local Widgets Config  
[f=-000001] Loaded widget:  MetalFeatures       
[f=-000001] Loaded widget:  Mex Placement Handler  
[f=-000001] Loaded widget:  MinimapEvents       
[f=-000001] Loaded widget:  Missile Silo Range  
[f=-000001] Loaded widget:  Morph Finished notification  
[f=-000001] Loaded widget:  Music Player        
[f=-000001] Loaded widget:  NoDuplicateOrders   
[f=-000001] Loaded widget:  Orbit Command       
[f=-000001] Loaded widget:  Persistent Build Spacing  
[f=-000001] Loaded widget:  Point Tracker       
[f=-000001] Loaded widget:  ReclaimInfo         
[f=-000001] Loaded widget:  Show All Commands v2  
[f=-000001] Loaded widget:  Ghost Site          
[f=-000001] Loaded widget:  Showeco and Grid Drawer  
[f=-000001] Loaded widget:  SmoothCam           
[f=-000001] Loaded widget:  Spectate Selected Team  
[f=-000001] Loaded widget:  Startup Info and Selector  
[f=-000001] Loaded widget:  State Reverse Toggle  
[f=-000001] Loaded widget:  Stereo3D            
[f=-000001] Loaded widget:  Stockpiler          
[f=-000001] Loaded widget:  Transport AI        
[f=-000001] Loaded widget:  Voice Assistant     
[f=-000001] Loaded widget:  Economic Victory Announcer  
[f=-000001] Loaded widget:  Projectile Lights   
[f=-000001] Loaded widget:  Transport Load Double Tap  
[f=-000001] Loaded widget:  Decloak Range       
[f=-000001] Loaded widget:  Draw Mouse Build    
[f=-000001] Input grabbing is enabled!
[f=-000001] Loaded widget:  Grab Input          
[f=-000001] Loaded widget:  In-game Ignore      
[f=-000001] Loaded widget:  Mission Results Handler  
[f=-000001] Loaded widget:  Set Springsettings  
[f=-000001] Loaded widget:  Smart Bombers       
[f=-000001] Loaded widget:  Galaxy Battle Handler  
[f=-000001] Loaded widget:  Chili Selections & CursorTip v2  
[f=-000001] Loaded widget:  Game Analytics Handler  
[f=-000001] Loaded widget:  Frame Gap Logger    
[f=-000001] Loaded widget:  Raw Move Issue      
[f=-000001] Loaded widget:  Guard Remove        
[f=-000001] Loaded widget:  Simple Settings     
[f=-000001] Loaded widget:  Comm-n-Elo Startpos. Info  
[f=-000001] Loaded widget:  Start Point Remover & Comm Selector  
[f=-000001] Loaded widget:  Chili AI Set Start  
[f=-000001] Loaded widget:  Attack AoE          
[f=-000001] Loaded widget:  Icon Sets           
[f=-000001] Loaded widget:  Recorder (Save)     
[f=-000001] Loaded widget:  Unit Start State    
[f=-000001] Loaded widget:  UnitNoStuckInFactory  
[f=-000001] Loaded widget:  Smooth Scroll       
[f=-000001] Loaded widget:  Chili Custom Modoptions Info  
[f=-000001] Loaded widget:  PlanetWars Info     
[f=-000001]  Live mode. Widget removed.
[f=-000001] Loaded widget:  Replay control buttons  
[f=-000001] Loaded widget:  Commands FX         
[f=-000001] Loaded widget:  MessageBoxes ZK     
[f=-000001] Loaded widget:  UnitShapes          
[f=-000001] Loaded widget:  Map Edge Extension  
[f=-000001] Loaded widget:  AllyCursors         
[f=-000001] Loaded widget:  Building Starter    
[f=-000001] Loaded widget:  CEG Spawner         
[f=-000001] Loaded widget:  Cloaker Guard       
[f=-000001] Loaded widget:  Gadget Icons        
[f=-000001] Loaded widget:  Rank Icons 2        
[f=-000001] Loaded widget:  Selection Send      
[f=-000001] Loaded widget:  Shield Guard        
[f=-000001] Loaded widget:  State Icons         
[f=-000001] Loaded widget:  Chili lili          
[f=-000001] Loaded widget:  LupsManager         
[f=-000001] Loaded widget:  Units on Fire       
[f=-000001] Loaded widget:  Newton Firezone     
[f=-000001] Loaded widget:  Vertical Line on Radar Dots v2  
[f=-000001] Loaded widget:  Receive Units Indicator  
[f=-000001] Loaded widget:  Auto-toggle false color vision  
[f=-000001] Loaded widget:  Chili Crude Player List  
[f=-000001] Loaded widget:  Chili Docking       
[f=-000001] Loaded widget:  Chili Pro Console   
[f=-000001] Loaded widget:  HUD Presets         
[f=-000001] Loaded widget:  Image Preloader     
[f=-000001] Loaded widget:  Chili Core Selector  
[f=-000001] Loaded widget:  Start Boxes         
[f=-000001] Loaded widget:  Select Keys         
[f=-000001] Loaded widget:  Default Group Recall Fix  
[f=-000001] Loaded widget:  Pause Screen        
[f=-000001] Loaded widget:  Restricted Zones    
[f=-000001] Loaded widget:  Chili Share menu v1.24  
[f=-000001] Loaded widget:  Jumpjet GUI         
[f=-000001] Loaded widget:  Chili Gesture Menu  
[f=-000001] Loaded widget:  CustomFormations2   
[f=-000001] SetSunLighting
[f=-000001] Loaded widget:  Sun and Atmosphere Handler.  
[f=-000001] Removed 'GC at >100MB': disabled.
[f=-000001] Loaded widget:  GC at >300MB        
[f=-000001] Loaded widget:  Chili Integral Menu  
[f=-000001] Loaded widget:  Lasso Terraform GUI  
[f=-000001] Loaded widget:  Text To Speech Control  
[f=-000001] Loaded widget:  Layout Handler      
[f=-000001] Loaded widget:  Persistent Build Height  
[f=-000001] Loaded widget:  Color Blindness Correction  
[f=-000001] Writing last game win data
[f=-000001] LuaUI v0.3
[f=-000001] [Game::LoadGame][5] globalQuit=0 forcedQuit=0
[f=-000001] [LoadFinalize] finalizing PFS
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] BLOCK_SIZE=16
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] PATHESTIMATOR_VERSION=83
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] heightMapChecksum=3cbf602c
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] typeMapChecksum=a5799497
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] moveDefChecksum=cbbecd1b
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] blockMapChecksum=29a
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] estimatorHashCode=adf7c4db
[f=-000001] [Path] [PathEstimator::ReadFile] hash=adf7c4db file="cache/103dev-develop/paths/Chocolate_Rain 1.pe-adf7c4db.zip" (exists=1)
[f=-000001] Reading Estimate PathCosts [16]
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] BLOCK_SIZE=32
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] PATHESTIMATOR_VERSION=83
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] heightMapChecksum=3cbf602c
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] typeMapChecksum=a5799497
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] moveDefChecksum=cbbecd1b
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] blockMapChecksum=29a
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] estimatorHashCode=adf7c4eb
[f=-000001] [Path] [PathEstimator::ReadFile] hash=adf7c4eb file="cache/103dev-develop/paths/Chocolate_Rain 1.pe2-adf7c4eb.zip" (exists=1)
[f=-000001] Reading Estimate PathCosts [32]
[f=-000001] [LoadFinalize] finalized PFS (400ms, checksum d037470d)
[f=-000001] Loading Skirmish AIs
[f=-000001] [Game::LoadGame][6] globalQuit=0 forcedQuit=0
[f=-000001] [LuaMemPool::LogStats][handle=LuaIntro (unsynced)] index=1 {blocks,sizes}={299,159} {int,ext,rec}Allocs={11191,0,10892} {chunk,block}Bytes={0,2061848}
[f=-000001] Mex Placement Initialised with 71 spots.
[f=-000001] UpdateInterfacePreset, default
[f=-000001] GameID: 7a688a59e378c668be9faf92555e86b3
[f=-000001] Connection attempt from UnnamedPlayer
[f=-000001]  -> Version: 103.0.1-1257-g665f4564d develop
[f=-000001] Switching to Overhead (TA) style camera
[f=-000001] Epicmenu: Switching to Total Annihilation camera mode
[f=-000001]  -> Connection established (given id 0)
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer" string="[PreGame::GameDataReceived][map-checksums={0x336829a3,0x336829a3}]"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer" string="[PreGame::GameDataReceived][mod-checksums={0x8d425ba2,0x8d425ba2}]"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=cd0952fd7a05fde40ca5ce0590626618ced081b730c81805f132052625b5c3ccfc9a4519276ff14808baf65c1b9f30d86e9a8f1513f1144795e8fafeb25ddc7b]"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=4388f95dee408e1bd82d21566236acca43eff7683f524a2dfe3d80da324b0cca982f5510bca6bfea62458065e2108726dd8d0081fc60b7cd3c0b225d30cabe29]"
[f=-000001] Skirmish AI "AI: Chicken: Easy" (ID:0, Short-Name:"Chicken: Easy", Version:"") took over control of team 1
[f=-000001] Player UnnamedPlayer finished loading and is now ingame
[f=-000001]  Allies: I choose: Guardian!
[f=0000307] UnnamedPlayer paused the game
[f=0000307] UnnamedPlayer unpaused the game
[f=0000335] [QuitAction] user exited to system
[f=0000337] [SpringApp::Kill][1] fromRun=1
[f=0000337] [ThreadPool::SetThreadCount][1] wanted=0 current=3 maximum=4
[f=0000337]     [async=0] threads=3 tasks=13361 {sum,avg}{exec,wait}time={{1050.618, 0.079}, {178.815, 0.013}}ms
[f=0000337]         thread=0 tasks=347 (2.597%) {sum,min,max,avg}{exec,wait}time={{0.172, 0.000, 0.002, 0.000}, {63.177, 0.001, 22.655, 0.182}}ms
[f=0000337]         thread=1 tasks=7474 (55.939%) {sum,min,max,avg}{exec,wait}time={{560.308, 0.000, 38.941, 0.075}, {47.936, 0.000, 30.072, 0.006}}ms
[f=0000337]         thread=2 tasks=5540 (41.464%) {sum,min,max,avg}{exec,wait}time={{490.138, 0.000, 6.011, 0.088}, {67.703, 0.000, 30.084, 0.012}}ms
[f=0000337]     [async=1] threads=3 tasks=58 {sum,avg}{exec,wait}time={{5945.339, 102.506}, {65627.805, 1131.514}}ms
[f=0000337]         thread=1 tasks=29 (50.000%) {sum,min,max,avg}{exec,wait}time={{2959.041, 0.314, 728.157, 102.036}, {35315.273, 0.063, 2189.286, 1217.768}}ms
[f=0000337]         thread=2 tasks=29 (50.000%) {sum,min,max,avg}{exec,wait}time={{2986.298, 0.009, 716.913, 102.976}, {30312.535, 0.005, 2905.045, 1045.260}}ms
[f=0000337] [ThreadPool::SetThreadCount][2] workers=0
[f=0000337] [SpringApp::Kill][2]
[f=0000337] [Game::KillLua][0] dtor=0 loadscreen=(nil)
[f=0000337] [Game::KillLua][1] dtor=0 luaGaia=0x5566026208e0
[f=0000337] [LuaMemPool::LogStats][handle=LuaGaia (unsynced)] index=18446744073709551615 {blocks,sizes}={4201,2832} {int,ext,rec}Allocs={4816048,6,4811847} {chunk,block}Bytes={84926695,1009613568}
[f=0000337] [LuaMemPool::LogStats][handle=LuaGaia (synced)] index=18446744073709551615 {blocks,sizes}={4201,2832} {int,ext,rec}Allocs={4816048,6,4811847} {chunk,block}Bytes={84926695,1009613568}
[f=0000337] [Game::KillLua][2] dtor=0 luaRules=0x5565dca39de0
[f=0000337] Start gadgetHandler:Shutdown
[f=0000337] Shutdown - StartSetup
[f=0000337] Shutdown - UnitMorph
[f=0000337] Shutdown - LupsNanoSpray
[f=0000337] Shutdown - Missile Silo Controller
[f=0000337] Shutdown - Modular Comm Info
[f=0000337] Shutdown - Puppy Handler
[f=0000337] Shutdown - Terrain Texture Handler
[f=0000337] Shutdown - UnitCloakShield
[f=0000337] End gadgetHandler:Shutdown
[f=0000337] Start gadgetHandler:Shutdown
[f=0000337] Shutdown - UnitMorph
[f=0000337] Shutdown - Modular Comm Info
[f=0000337] Shutdown - Shockwaves
[f=0000337] Shutdown - UnitCloakShield
[f=0000337] Shutdown - Lups Cloak FX
[f=0000337] Shutdown - Lups
[f=0000337] End gadgetHandler:Shutdown
[f=0000337] [LuaMemPool::LogStats][handle=LuaRules (unsynced)] index=18446744073709551615 {blocks,sizes}={4201,2832} {int,ext,rec}Allocs={4816075,6,4811874} {chunk,block}Bytes={50899625,1009613568}
[f=0000337] [LuaMemPool::LogStats][handle=LuaRules (synced)] index=18446744073709551615 {blocks,sizes}={4201,2832} {int,ext,rec}Allocs={4816075,6,4811874} {chunk,block}Bytes={50899625,1009613568}
[f=0000337] [Game::KillLua][3] dtor=0 luaUI=0x556602622ac0
[f=0000337] Start widgetHandler:Shutdown
[f=0000337] Shutdown - SaveOrderList Complete
[f=0000337] Writing last game win data
[f=0000337] Shutdown - SaveConfigData Complete
[f=0000337] Shutdown Widget - Chili Highlight
[f=0000337] Shutdown Widget - Deferred rendering
[f=0000337] Shutdown Widget - EPIC Menu
[f=0000337] Shutdown Widget - Custom Markers
[f=0000337] Shutdown Widget - Chili Minimap
[f=0000337] Shutdown Widget - Chili Widget Selector
[f=0000337] Shutdown Widget - Local Team Colors
[f=0000337] Shutdown Widget - Save Game Menu
[f=0000337] Shutdown Widget - HealthBars
[f=0000337] Shutdown Widget - Noises
[f=0000337] Shutdown Widget - Unit Icons
[f=0000337] Shutdown Widget - Chili Chicken Panel
[f=0000337] Shutdown Widget - Win Counter
[f=0000337] Shutdown Widget - BuildETA
[f=0000337] Shutdown Widget - Depth of Field Shader
[f=0000337] Shutdown Widget - Modular Comm Info
[f=0000337] Shutdown Widget - Attack Warning
[f=0000337] Shutdown Widget - CameraShake
[f=0000337] Shutdown Widget - Chili Economy Panel Default
[f=0000337] Shutdown Widget - Chili EndGame Window
[f=0000337] Shutdown Widget - Chili Nuke Warning
[f=0000337] Shutdown Widget - Chili Spectator Panels
[f=0000337] Shutdown Widget - Context Menu
[f=0000337] Shutdown Widget - Darkening
[f=0000337] Shutdown Widget - Highlight Geos
[f=0000337] Shutdown Widget - Local Widgets Config
[f=0000337] Shutdown Widget - Mex Placement Handler
[f=0000337] Shutdown Widget - MinimapEvents
[f=0000337] Shutdown Widget - Missile Silo Range
[f=0000337] Shutdown Widget - Morph Finished notification
[f=0000337] Shutdown Widget - Music Player
[f=0000337] Shutdown Widget - Point Tracker
[f=0000337] Shutdown Widget - Showeco and Grid Drawer
[f=0000337] Shutdown Widget - Startup Info and Selector
[f=0000337] Shutdown Widget - Stereo3D
[f=0000337] Shutdown Widget - Transport AI
[f=0000337] Shutdown Widget - Grab Input
[f=0000337] Input grabbing is disabled!
[f=0000337] Shutdown Widget - Chili Selections & CursorTip v2
[f=0000337] Shutdown Widget - Attack AoE
[f=0000337] Shutdown Widget - UnitShapes
[f=0000337] Shutdown Widget - Map Edge Extension
[f=0000337] Shutdown Widget - Selection Send
[f=0000337] Shutdown Widget - LupsManager
[f=0000337] Shutdown Widget - Units on Fire
[f=0000337] Shutdown Widget - Newton Firezone
[f=0000337] Shutdown Widget - Receive Units Indicator
[f=0000337] Shutdown Widget - Chili Crude Player List
[f=0000337] Shutdown Widget - Chili Pro Console
[f=0000337] Shutdown Widget - Chili Framework
[f=0000337] Shutdown Widget - Lups
[f=0000337] Shutdown Widget - Chili Core Selector
[f=0000337] Shutdown Widget - Pause Screen
[f=0000337] Shutdown Widget - Chili Gesture Menu
[f=0000337] Shutdown Widget - Lasso Terraform GUI
[f=0000337] Shutdown Widget - Text To Speech Control
[f=0000337] Shutdown Widget - Layout Handler
[f=0000337] Shutdown Widget - Persistent Build Height
[f=0000337] Shutdown Widget - Color Blindness Correction
[f=0000337] End widgetHandler:Shutdown
[f=0000337] [LuaMemPool::LogStats][handle=LuaUI (unsynced)] index=18446744073709551615 {blocks,sizes}={4422,3053} {int,ext,rec}Allocs={4865992,6,4861570} {chunk,block}Bytes={0,1015439400}
[f=0000337] [Game::KillLua][4] dtor=0
[f=0000337] [~CDemoRecorder] writing demo "/home/richter/.config/spring/demos/20170809_034218_Chocolate_Rain 1_103.0.1-1257-g665f4564d develop.sdfz"
[f=0000337] [WatchDog::DeregisterThread] deregistering controls for thread [audio]
[f=0000337] [Sound] [Sound::UpdateThread][3] efx=0x7fb17c842d70
[f=0000337] [Sound] [Sound::UpdateThread][4]
[f=0000337] [Game::~CGame][1]
[f=0000337] [Game::KillLua][0] dtor=1 loadscreen=(nil)
[f=0000337] [Game::KillLua][1] dtor=1 luaGaia=(nil)
[f=0000337] [Game::KillLua][2] dtor=1 luaRules=(nil)
[f=0000337] [Game::KillLua][3] dtor=1 luaUI=(nil)
[f=0000337] [Game::KillLua][4] dtor=1
[f=0000337] [Game::KillMisc][1]
[f=0000337] [Game::KillMisc][2]
[f=0000337] [Game::KillMisc][3]
[f=0000337] [Game::KillRendering][1]
[f=0000337] [Game::KillInterface][1]
[f=0000337] [Game::KillInterface][2]
[f=0000337] [Game::KillSimulation][1]
[f=0000337] [Game::KillSimulation][2] unitHandler=0x5565cf7c9d00
[f=0000337] [CCollisionHandler] dis-/continuous tests: 0/57
[f=0000337] [Game::KillSimulation][3]
[f=0000337] [~CPathCache(40x40)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
[f=0000337] [~CPathCache(40x40)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
[f=0000337] [~CPathCache(80x80)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
[f=0000337] [~CPathCache(80x80)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
[f=0000337] Statistics for RectangleOptimizer: 0%
[f=0000337] Statistics for RectangleOptimizer: 0%
[f=0000337] LosHandler stats: total instances=3; shared=0%; from cache=33%
[f=0000337] [Game::KillSimulation][4]
[f=0000337] [Game::~CGame][2]
[f=0000337] [Game::~CGame][3]
[f=0000337] [SpringApp::Kill][3]
[f=0000337] [LocalConnection::Statistics]
    Received: 2720 bytes
    Sent: 5252 bytes

[f=0000337] [SpringApp::Kill][4]
[f=0000337] [SpringApp::Kill][5]
[f=0000337] [SpringApp::Kill][6]
[SpringApp::Kill][7]
[LuaSocket] Dumping luasocket rules:
[LuaSocket] TCP_CONNECT ALLOW * -1
[LuaSocket] TCP_LISTEN  ALLOW * -1
[LuaSocket] UDP_LISTEN  ALLOW * -1
[~CPoolArchive] name="/home/richter/.spring/packages/b46fc34f7b4dab71ad16b756eb7f119b.sdp" numZipFiles=6780 sumInflSize=603308kb sumReadTime=3854ms
    file="unittextures/starlight2.dds" indx=6361 inflSize=4096kb readTime=380ms
    file="bitmaps/loadpictures/usefulshortcuts.png" indx=291 inflSize=2644kb readTime=283ms
    file="unittextures/starlight.dds" indx=6360 inflSize=4096kb readTime=253ms
    file="sounds/explosion/ex_ultra8.wav" indx=5012 inflSize=1708kb readTime=188ms
    file="sounds/music/peace/inaria.ogg" indx=5051 inflSize=3153kb readTime=184ms
    file="objects3d/nebula.s3o" indx=4336 inflSize=1884kb readTime=149ms
    file="unittextures/gritty1.dds" indx=6177 inflSize=5461kb readTime=142ms
    file="unittextures/gritty2.dds" indx=6178 inflSize=5461kb readTime=120ms
    file="unittextures/coravp_1.dds" indx=6061 inflSize=1365kb readTime=117ms
    file="unittextures/benzcom_1.dds" indx=6000 inflSize=5461kb readTime=99ms
[SpringApp::Kill][8]
[WatchDog::DeregisterThread] deregistering controls for thread [main]
[WatchDog::Uninstall][1] hangDetectorThread=0x5565c32ba730
[WatchDog::Uninstall][2]
[WatchDog::Uninstall][3]
[SpringApp::Kill][9]

experienced with v1.5.8.0 in spring 103.0.1-1257-g665f4564d

Anarchid commented 7 years ago

It should be available in the top left global commands menu in the standard UI.

sprunk commented 7 years ago

Your UI does not have the global command bar. Did you come back from a longer break (before November 2016)? The retreat zone command was moved from the unit commands panel to a new global command panel but if your UI config is from before that time then your UI won't have it. If this happened overnight then it would be a bug but your log doesn't contain any clue.

Regardless, the standard way to reenable the bar would be to go to Settings/HUD Presets and tick Set To Default Once. This should reset your UI to the latest. If you had tinkered with your UI before, you might want to save it beforehand as quite a few changes happened since.

GoogleFrog commented 7 years ago

I've wondered whether people would actually prefer it, in the long run, if their UIs were kept up to date. We've definitely got some vocal people who wouldn't though.

sprunk commented 7 years ago

The outdated UI failure mode has been solved by enabling "Stay up to date".