ZeroK-RTS / Zero-K

Open source RTS game running on the Spring/Recoil engine
https://zero-k.info
GNU General Public License v2.0
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Fix map hardness under nanoframes #2534

Closed GoogleFrog closed 7 years ago

GoogleFrog commented 7 years ago

There is a gadget which changes the terrain type under unit nanoframes, to make them impassible. The hardness of arbitrary terrain cannot be controlled. See:

sprunk commented 7 years ago

hay gurl, are you a nanoframe? cause i cant control my hardness

The terraintype solution was reverted so this is no longer a problem: https://github.com/ZeroK-RTS/Zero-K/commit/a3131e722620ab020b5d9b775ef4a648947fa96c

The engine also now allows controlling hardness if we need it for other use: https://github.com/spring/spring/commit/845701ba97edf31aa94460fdd4cf239132b1dc1d

GoogleFrog commented 7 years ago

Note that using that engine is infeasible for the foreseeable future.