ZeroK-RTS / Zero-K

Open source RTS game running on the Spring/Recoil engine
https://zero-k.info
GNU General Public License v2.0
690 stars 207 forks source link

Apply Unit Renames #2545

Closed GoogleFrog closed 6 years ago

GoogleFrog commented 7 years ago

The list of renames seems to be basically done. At this point we should decide upon a time in the near future to consistently switch over. There are a few tasks.

Here are some places I can think of

See https://github.com/ZeroK-RTS/Zero-K/issues/2379, http://etherpad.springrts.com/p/renames and zero-k.info/Forum/Thread/24039.

Aquanim commented 7 years ago

I think I have caught most-to-all of the rename issues in the campaign. Any that I missed should be caught in the final review before a given mission becomes 'live'.

Aquanim commented 7 years ago

The class changes probably apply to more than just the factory name.

Aquanim commented 7 years ago

Unit names also appear in Chobby.

Aquanim commented 7 years ago

The homepage unit spotlight does not appear to have updated automatically. Wiki and campaign should be done now.

sprunk commented 7 years ago

There does not seem to be a standard for localising names:

Decide on a standard:

x Latin script Other script
Keep English No confusion in multiplayer, but kinda ruins the point. see below
Translate generic Decent middle ground between the two. see below
Translate all Familiarity, the whole point of localisation. On the other hand, MP confusion. There's MP confusion due to script difference anyway so might as well do a full translation.

Possibly it's okay if there's no standard. German is much closer to English so might get away with raw names where in Polish they would be very awkward.

GoogleFrog commented 6 years ago

Main ticket is complete.