ZeroK-RTS / Zero-K

Open source RTS game running on the Spring/Recoil engine
https://zero-k.info
GNU General Public License v2.0
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Consider reducing PW stuff health #2891

Closed sprunk closed 6 years ago

sprunk commented 6 years ago

See the second bullet point in https://github.com/ZeroK-RTS/Zero-K-Infrastructure/issues/1705

Reduce ingame structure health. Command center is not easily rushable given its large health pool. Some defense around the CC prevents it from being sniped by a losing team. The vast majority of CC destruction that I have witnessed were achieved by an uncontested, fairly static, force (usually a commpush with turrets). This method of destruction does not care how much health the CC has so we may as well lower it as a buff purely to snipes.

GoogleFrog commented 6 years ago

Possibly. Maybe evac time should be increased.

sprunk commented 6 years ago

CC is not evacuable and it is mostly CC to have the snipability problem (most other stuff has no drones so can be sniped by parking 1 gator or something anyway)

Anarchid commented 6 years ago

CC is trivially sniped by a three-strong Reaver drop. The only things that are "problematic" about its sniping is if you want to do it with just bombers, because it takes 12 for its 10k hp.

But i've lost CC's to Raven bombing runs in the last session, so it's entirely doable. I've also sniped them with 10 Scorchers and 1 Ravager, after losing the entirety of the battle, and saving up that force on mere 4 mexes.

4 Eos also does the job well enough assuming no secondary defenses. This has also happened.

I would argue that nerfing it to 9k may be good because that allows a single expertly used Skuttle to bust it (and a single nuclear missile to reliably kill a CC) - but not more.

The thing that is extremely hard to snipe in time is Artifacts. These have like 40k or more hp? Some truly horrifying amount.

Edit: Artefacts have 50k hp. Not as tough as Detriment, but whoa. Snipe that. Sixty three Ravens assuming zero regeneration happens and all bombers deliver.

The toughest player-buildable structure is Disco Rave Party at 16k hp. Align Artefact to this?

(Also huh, Starlight only has 10k hp, it's the most fragile superweapon since zenith has 12k!)

Licho1 commented 6 years ago

50k

On Tue, Apr 10, 2018 at 3:13 PM, Анархид notifications@github.com wrote:

CC is trivially sniped by a three-strong Reaver drop. The only things that are "problematic" about its sniping is if you want to do it with just bombers, because it takes 12 for its 10k hp.

But i've lost CC's to Raven bombing runs in the last session, so it's entirely doable.

I would argue that nerfing it to 9k may be good because that allows a single expertly used Skuttle to bust it, but not more.

The thing that is extremely hard to snipe in time is Artifacts. These have like 40k or more hp? Some truly horrifying amount.

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sprunk commented 6 years ago

slow king

Anarchid commented 6 years ago

Email doesn't send edits :)

GoogleFrog commented 6 years ago

https://github.com/ZeroK-RTS/Zero-K/commit/5cecc334d8b7b194f49dbb6fd2e976245bc6e97e

GoogleFrog commented 6 years ago

Done.