Closed DeinFreund closed 5 years ago
Commanders have 5 hp/s autoregen. I believe this is the cause of the commander surviving. I think it will consistently survive unless the bombers hit it within one second.
Why not give the Commander 3201 hp then to make it clear? It reduce hp to make it at least a few seconds? Having to micro the bomber timing with sub second accuracy is asking a bit much.
On Fri, 15 Feb 2019, 02:58 GoogleFrog <notifications@github.com wrote:
Commanders have 5 hp/s autoregen. I believe this is the cause of the commander surviving. I think it will consistently survive unless the bombers hit it within one second.
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Do something like 800*N
→800*N + 50
like Recon already had in the past 9bbb3fbacba11310cb34996712c7385ad237d36f ?
Sure, I just wanted to state the facts as I see them.
8d0e287a723aea85cd57b5576afe7fcf01901911 changes starting healths, nobody starts at 800*N
health anymore.
A strike commander will start out with 3200 health, so 4 bombers will often barely not kill it. All it takes is for the commander to wiggle around a bit and he'll survive with single digit hp. It might be nice to slightly tweak the numbers so it clearly dies to 4 bombers or doesn't.