ZeroK-RTS / Zero-K

Open source RTS game running on the Spring/Recoil engine
https://zero-k.info
GNU General Public License v2.0
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Bomber <> Strike interaction is confusing #3415

Closed DeinFreund closed 5 years ago

DeinFreund commented 5 years ago

A strike commander will start out with 3200 health, so 4 bombers will often barely not kill it. All it takes is for the commander to wiggle around a bit and he'll survive with single digit hp. It might be nice to slightly tweak the numbers so it clearly dies to 4 bombers or doesn't.

GoogleFrog commented 5 years ago

Commanders have 5 hp/s autoregen. I believe this is the cause of the commander surviving. I think it will consistently survive unless the bombers hit it within one second.

DeinFreund commented 5 years ago

Why not give the Commander 3201 hp then to make it clear? It reduce hp to make it at least a few seconds? Having to micro the bomber timing with sub second accuracy is asking a bit much.

On Fri, 15 Feb 2019, 02:58 GoogleFrog <notifications@github.com wrote:

Commanders have 5 hp/s autoregen. I believe this is the cause of the commander surviving. I think it will consistently survive unless the bombers hit it within one second.

— You are receiving this because you authored the thread. Reply to this email directly, view it on GitHub https://github.com/ZeroK-RTS/Zero-K/issues/3415#issuecomment-463877156, or mute the thread https://github.com/notifications/unsubscribe-auth/AGFm5PdDOvEhsTyhOdH7iUhb4DBvHNWwks5vNhRIgaJpZM4a8MgL .

sprunk commented 5 years ago

Do something like 800*N800*N + 50 like Recon already had in the past 9bbb3fbacba11310cb34996712c7385ad237d36f ?

GoogleFrog commented 5 years ago

Sure, I just wanted to state the facts as I see them.

sprunk commented 5 years ago

8d0e287a723aea85cd57b5576afe7fcf01901911 changes starting healths, nobody starts at 800*N health anymore.