ZeroK-RTS / Zero-K

Open source RTS game running on the Spring/Recoil engine
https://zero-k.info
GNU General Public License v2.0
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lobstering large units (EG shogun) issues #3519

Open Arch-Shaman opened 5 years ago

Arch-Shaman commented 5 years ago

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A big problem with the lobster is knowing where big units can be lobbed from. Take a look at this, the lobster is almost visually right on top of the shogun, and it looks like I should be able to lobster it, but I cannot.

Second problem when I attempt to lob a shogun at full range, this happens:

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My shogun ends up goomba stomping my poor lobster.

SteelBlueZK commented 4 years ago

I think there should be a lot more special rules with lobster to make them easier to use and less likely to misfire. suggestions are brief intangibility of the lobster or the lobed units after launch, increasing the range of the leash when a lot of units are leashed, a small delay and indication when a unit is becoming unleashed, and mid-air interactions between tossed units not being so hard ping pong.

https://zero-k.info/Battles/Detail/785964