Open sprunk opened 4 years ago
Some time ago I tried one of the Sunrise missions and there was some issue running it. Perhaps they would require to be fully ported anyway. In that case the task would be to make sure the Mission Editor doesn't put bad code into new missions and to check the handful of ME missions in the campaign (folsom + koda rally).
I hear BAR is working on a scripted campaign with gadgets. Take their framework when it is done.
Yes, I more or less plan to do that. But they don't seem to be progressing at a meaningful rate. Meanwhile I was recently surprised that somebody was using ZKME with reasonable success.
Hm ok. Imo the missions should never have contained gadgets, they should have been maintained in the game. Perhaps try to do that? Apparently Kodachi Rally works.
Yes. IMO ideally gadgets that have some level of generality (which includes everything general enough to have some API exposed in ZKME for mission makers to use) should be split into a separate gadget strictly exposing an API (but not using it) and a separate gadget implementing the ZK defaults using that API. As a specific example: #5043
This ticket was just about making sure missions don't have gadgets specifically using obsolete Spring.GetTeamInfo
and Spring.GetPlayerInfo
calls though.
91bc8f0a696bd826c236c2b3f6d3009c386be435
Similar to #3784, but for missions and the custom keys tables from
GetPlayerInfo
andGetTeamInfo
.