ZeroK-RTS / Zero-K

Open source RTS game running on the Spring/Recoil engine
https://zero-k.info
GNU General Public License v2.0
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Queuing of energy #4145

Open izirayd opened 3 years ago

izirayd commented 3 years ago

If you make a queue of pylons or energy objects, then the energy transfer radius is not displayed for all objects

image

This needs to be fixed as queuing of energy requires a lot of concentration in ffa games

GoogleFrog commented 3 years ago

Determining the location of the dragged energy and sending a list of points to whatever draws the overdrive circles is probably something the new persistent build spacing widget could do. @Helwor ?