Open izirayd opened 3 years ago
If you make a queue of pylons or energy objects, then the energy transfer radius is not displayed for all objects
This needs to be fixed as queuing of energy requires a lot of concentration in ffa games
Determining the location of the dragged energy and sending a list of points to whatever draws the overdrive circles is probably something the new persistent build spacing widget could do. @Helwor ?
If you make a queue of pylons or energy objects, then the energy transfer radius is not displayed for all objects
This needs to be fixed as queuing of energy requires a lot of concentration in ffa games