Open deee167 opened 4 years ago
As far as I know lua can't do anything about this.
As far as I know lua can't do anything about this.
There is no way to do this? Are you sure this was never working before?
That isn't what I said. Are you going to look into it?
That isn't what I said. Are you going to look into it?
What are you talking about? I'm not a Zero-K developer. I'm a player. I don't code Zero-K. I'm reporting a bug to make the game better.
Thanks
Everyone can look into bugs, even nondevelopers. While you may not code ZK, you can contribute by investigating bugs or looking into solutions.
As far as I know lua can't do anything about this.
Spring.SetUnitGroup (needs ModUICtrl)
( number unitID, number groupID ) -> nil
Combine this with Spring.GetGroupUnits() on save.
I can have a patch available later today for testing, @deee167. I would like you to test it.
Everyone can look into bugs, even nondevelopers. While you may not code ZK, you can contribute by investigating bugs or looking into solutions.
As far as I know lua can't do anything about this.
Spring.SetUnitGroup (needs ModUICtrl)
( number unitID, number groupID ) -> nil
Combine this with Spring.GetGroupUnits() on save.
I am also contributing by reporting bugs and providing feedback. I am also discussing the issues with you guys and investigating the behaviours.
That would be great. Will it come through as a normal upgrade when starting Zero-K?
Yes, if it works it gets stabled and everyone gets it. I'll add this to commshare too, since IIRC commsharing players don't carry over their unitgroups.
I noticed another issue with save and load. Not sure if you want another ticket for it or not. The issue is some or all buildings don't have their collision loaded properly after a save and load. For eg. Building some Lucifer turrets, saving the game, then loading the game results in the following issue: When you are in build preview and trying to build more buildings, eg. more Lucifers, the game shows a green grid indicating that you can build the new building even when you are right overtop of the previously build Lucifers that you just loaded.
Should open another ticket for that. Probably would be nice if @sprunk could kindly add a save/load tag too?
Any luck?
Did you make a change to the game? It might not be related, but I can't load any of my saves anymore, it crashes the game.
save load is broken any update?
unit groups and unit settings should be restored after loading a game. Right now unit groups for sure aren't being loaded from a save.