ZeroK-RTS / Zero-K

Open source RTS game running on the Spring/Recoil engine
https://zero-k.info
GNU General Public License v2.0
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Missile Confusion #4259

Open seedship opened 3 years ago

seedship commented 3 years ago

So I was playing a game where my opponent dug a hole for his strategic target. I build a quake seismic missle to counter his terraform, but it landed short of the target, in a way I couldn't explain. I looked at the replay to figure out what was happening.

I targeted the exact spot I wanted the quake to hit (red arc), but then I realized the trajectory computation made it land early, when the blue trajectory was what I wanted. image

I propose the following to make this situation eaiser. Draw a line from the missile when you are targeting it, that will show the trajectory and estimated point of impact, given the player's knowledge of the map teraform state, similar to how jumpjet indicators work. Or maybe just draw a hard to miss X at the collision point along with expected AOE

seedship commented 3 years ago

The replay if interested: http://zero-k.info/Battles/Detail/1016136 ([I]amNot[null]Bla1 (me) made a missle silo around 20 minutes in and tried missiling south's advanced geo)

Arch-Shaman commented 3 years ago

This could be a use case for my cruise missile gadget

seedship commented 3 years ago

That sounds nice, is it a 3rd party widget (like the lotus dancing thingy?) If so, where can I get it?

GoogleFrog commented 3 years ago

This sounds like something to add to the attack AoE widget for the missile silo missiles.

Arch-Shaman commented 3 years ago

No. It is not a widget. As I stated, it is a gadget -- meaning synced code. Widgets cannot alter projectile trajectories.