Open sprunk opened 3 years ago
The built in filtering system can do such things. I think instead we should let people specify their own filters, because its highly personal. For example i used to play in a system where i box select everything (no ranks, hate those) and then use ctrl+ something to filter just combat units. Then another to remove damaged units - or select damaged units for retreat etc.
So I think if we go into such specifics its better to have very generic system that each person can freely customize rather than hardcode alt for invert.
The best "selection invert" for the purpose of selecting constructors would be to have Alt make ranks of X (3) and above unselectable. So you would hold it, drag select some cons, and get what you want. The point is that rank 1 (many structures) would still be filtered out.
Main use case: cons (rank 2) inside a combat blob (rank 3). Want to select just cons. This is a subset of the more general problem where you want to select something that got filtered without selecting the "main" things.
I think the ideal solution would be to have a modifier that lets you invert the filter. On the other hand some actual players are fairly certain that the edge cases in which inversion would not suffice (have a mex inside a group of cons, but no combat unit -> inversion selects the mex if you apply it indiscriminately; have a con in a factory -> inversion also selects factory) are important so would prefer an explicit "select just cons" modifiers.
I don't play enough to be able to assess the complaint on its merits but ideologically I think working with unit types is for Ctrl+keys (like Ctrl+B) while inversion would be working purely within the ranks framework.
Maybe a radiobutton option like this? Looks like clutter though.