Open sprunk opened 1 year ago
I think a single number works better for public score. The aim is to get a feel for who is a threat, not to pore over graphs to figure out how many cloaked Detriments a player is hoarding, or to check for when they start making a superweapon. So I think we'd want a moving average based on a few stats.
simplest thing I can think of is showing 2 numbers per player: Combined metal value of assets, and metal income. One might divide the asset value by 100 for a smaller number perhaps and income could be some kind of average over a short time period idk. at any rate it doesn't need to update super often. I have no idea if counting nanoframes would work well?
Kingstad wants an AoE style public leaderboard. A trivial way to do this that uses existing UI would be to let people display endgame graphs for enemies (which graphs specifically, and whether there is a delay etc, would be subject to design). Change the rules param's visibility from
allied
topublic
and remove the line in the widget that checks for allies.